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-rw-r--r--src/game/Player.cpp2
-rw-r--r--src/game/SpellAuras.cpp2
-rw-r--r--src/game/SpellAuras.h1
-rw-r--r--src/game/SpellEffects.cpp25
4 files changed, 19 insertions, 11 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 01ca893b6e3..2bfe2dadc33 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -18682,7 +18682,7 @@ void Player::SendAurasForTarget(Unit *target)
// level
data << aura->m_auraLevel;
// charges
- data << uint8(aura->GetStackAmount() ? aura->GetStackAmount() : aura->GetAuraCharges());
+ data << uint8(aura->GetStackAmount()>1 ? aura->GetStackAmount() : aura->GetAuraCharges());
if(!(aura->m_auraFlags & AFLAG_CASTER))
{
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index 96738c22bfa..5c41dc22d9e 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -904,7 +904,7 @@ void Aura::SendAuraUpdate()
data << uint32(GetId());
data << uint8(m_auraFlags);
data << uint8(m_auraLevel);
- data << uint8(m_stackAmount ? m_stackAmount : m_procCharges);
+ data << uint8(m_stackAmount>1 ? m_stackAmount : m_procCharges);
if(!(m_auraFlags & AFLAG_CASTER))
{
diff --git a/src/game/SpellAuras.h b/src/game/SpellAuras.h
index dcf429d85fd..fb8120a01e6 100644
--- a/src/game/SpellAuras.h
+++ b/src/game/SpellAuras.h
@@ -332,6 +332,7 @@ class TRINITY_DLL_SPEC AuraEffect
uint32 GetId() const { return m_spellProto->Id; }
uint32 GetEffIndex() const { return m_effIndex; }
int32 GetBasePoints() const { return m_currentBasePoints; }
+ int32 GetAuraAmplitude(){return m_amplitude;}
void Update(uint32 diff);
bool IsAreaAura() const { return m_isAreaAura; }
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 7d5fe3d8116..d860d548d7f 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -500,11 +500,6 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
{
damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.08f);
}
- // Faerie Fire (Feral)
- else if(m_spellInfo->Id == 60089)
- {
- damage += int32((m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * 5 / 100) + 1);
- }
//Mangle Bonus for the initial damage of Lacerate and Rake
if((m_spellInfo->SpellFamilyFlags.IsEqual(0x1000,0,0) && m_spellInfo->SpellIconID==494) ||
(m_spellInfo->SpellFamilyFlags.IsEqual(0,0x100,0) && m_spellInfo->SpellIconID==2246))
@@ -2003,6 +1998,7 @@ void Spell::EffectTriggerSpell(uint32 i)
// get highest rank of the Stealth spell
uint32 spellId = 0;
+ SpellEntry const *spellInfo;
const PlayerSpellMap& sp_list = ((Player*)m_caster)->GetSpellMap();
for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
{
@@ -2010,7 +2006,7 @@ void Spell::EffectTriggerSpell(uint32 i)
if(!itr->second->active || itr->second->disabled || itr->second->state == PLAYERSPELL_REMOVED)
continue;
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
+ spellInfo = sSpellStore.LookupEntry(itr->first);
if (!spellInfo)
continue;
@@ -2029,7 +2025,8 @@ void Spell::EffectTriggerSpell(uint32 i)
if(((Player*)m_caster)->HasSpellCooldown(spellId))
((Player*)m_caster)->RemoveSpellCooldown(spellId);
- m_caster->CastSpell(m_caster, spellId, true);
+ // Push stealth to list because it must be handled after combat remove
+ m_TriggerSpells.push_back(spellInfo);
return;
}
// just skip
@@ -4908,8 +4905,14 @@ void Spell::EffectScriptEffect(uint32 effIndex)
// Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting.
if (familyFlag[1] & 0x00000080)
{
+ int32 tickCount = (aura->GetAuraMaxDuration() - aura->GetAuraDuration()) / aura->GetPartAura(0)->GetAuraAmplitude();
spellId = 53358; // 53358 Chimera Shot - Viper
- basePoint = aura->GetPartAura(0)->GetAmount() * 4 * 60 / 100;
+ // Amount of one aura tick
+ basePoint = aura->GetPartAura(0)->GetAmount() * aura->GetTarget()->GetMaxPower(POWER_MANA) / 100 ;
+ int32 casterBasePoint = aura->GetPartAura(0)->GetAmount() * unitTarget->GetMaxPower(POWER_MANA) / 50 ;
+ if (basePoint > casterBasePoint)
+ basePoint = casterBasePoint;
+ basePoint = basePoint * tickCount * 60 / 100;
}
// Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.
if (familyFlag[0] & 0x00008000)
@@ -5898,10 +5901,14 @@ void Spell::EffectDestroyAllTotems(uint32 /*i*/)
uint32 spell_id = totem->GetUInt32Value(UNIT_CREATED_BY_SPELL);
SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell_id);
if(spellInfo)
- mana += spellInfo->manaCost * damage / 100;
+ {
+ mana += spellInfo->manaCost;
+ mana += spellInfo->ManaCostPercentage * m_caster->GetCreateMana() / 100;
+ }
((Totem*)totem)->UnSummon();
}
}
+ mana = mana * damage / 100;
int32 gain = m_caster->ModifyPower(POWER_MANA,int32(mana));
m_caster->SendEnergizeSpellLog(m_caster, m_spellInfo->Id, gain, POWER_MANA);