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-rw-r--r--src/server/game/AI/PlayerAI/PlayerAI.cpp2
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp4
-rw-r--r--src/server/game/Achievements/AchievementMgr.cpp20
-rw-r--r--src/server/game/Battlefield/Battlefield.cpp2
-rw-r--r--src/server/game/Battlefield/Zones/BattlefieldWG.cpp2
-rw-r--r--src/server/game/Battlegrounds/ArenaTeam.cpp4
-rw-r--r--src/server/game/Battlegrounds/BattlegroundMgr.cpp6
-rw-r--r--src/server/game/Calendar/CalendarMgr.cpp4
-rw-r--r--src/server/game/Conditions/ConditionMgr.cpp8
-rw-r--r--src/server/game/DungeonFinding/LFGMgr.cpp4
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp26
-rw-r--r--src/server/game/Entities/Creature/Creature.h2
-rw-r--r--src/server/game/Entities/Creature/TemporarySummon.cpp6
-rw-r--r--src/server/game/Entities/Creature/Trainer.cpp6
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp8
-rw-r--r--src/server/game/Entities/GameObject/GameObject.h2
-rw-r--r--src/server/game/Entities/Object/Object.cpp10
-rw-r--r--src/server/game/Entities/Object/Object.h2
-rw-r--r--src/server/game/Entities/Pet/Pet.cpp56
-rw-r--r--src/server/game/Entities/Player/KillRewarder.cpp10
-rw-r--r--src/server/game/Entities/Player/Player.cpp298
-rw-r--r--src/server/game/Entities/Player/Player.h4
-rw-r--r--src/server/game/Entities/Player/SocialMgr.cpp4
-rw-r--r--src/server/game/Entities/Totem/Totem.cpp2
-rw-r--r--src/server/game/Entities/Unit/StatSystem.cpp28
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp98
-rw-r--r--src/server/game/Entities/Unit/Unit.h16
-rw-r--r--src/server/game/Groups/Group.cpp6
-rw-r--r--src/server/game/Guilds/Guild.cpp6
-rw-r--r--src/server/game/Handlers/ArenaTeamHandler.cpp2
-rw-r--r--src/server/game/Handlers/AuctionHouseHandler.cpp2
-rw-r--r--src/server/game/Handlers/BattleGroundHandler.cpp12
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp18
-rw-r--r--src/server/game/Handlers/ChatHandler.cpp12
-rw-r--r--src/server/game/Handlers/GroupHandler.cpp6
-rw-r--r--src/server/game/Handlers/ItemHandler.cpp2
-rw-r--r--src/server/game/Handlers/LFGHandler.cpp6
-rw-r--r--src/server/game/Handlers/LootHandler.cpp6
-rw-r--r--src/server/game/Handlers/MailHandler.cpp4
-rw-r--r--src/server/game/Handlers/NPCHandler.cpp2
-rw-r--r--src/server/game/Handlers/PetitionsHandler.cpp6
-rw-r--r--src/server/game/Handlers/ReferAFriendHandler.cpp6
-rw-r--r--src/server/game/Handlers/SkillHandler.cpp2
-rw-r--r--src/server/game/Handlers/SpellHandler.cpp8
-rw-r--r--src/server/game/Handlers/TicketHandler.cpp2
-rw-r--r--src/server/game/Handlers/TradeHandler.cpp4
-rw-r--r--src/server/game/Miscellaneous/CommonHelpers.cpp6
-rw-r--r--src/server/game/Miscellaneous/Formulas.h2
-rw-r--r--src/server/game/Quests/QuestDef.cpp4
-rw-r--r--src/server/game/Reputation/ReputationMgr.cpp10
-rw-r--r--src/server/game/Server/WorldSession.cpp2
-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.cpp66
-rw-r--r--src/server/game/Spells/Auras/SpellAuras.cpp10
-rw-r--r--src/server/game/Spells/Spell.cpp26
-rw-r--r--src/server/game/Spells/SpellEffects.cpp36
-rw-r--r--src/server/game/Spells/SpellInfo.cpp10
-rw-r--r--src/server/game/Spells/SpellMgr.cpp4
-rw-r--r--src/server/game/Storages/WhoListStorage.cpp4
-rw-r--r--src/server/game/Texts/CreatureTextMgr.cpp4
-rw-r--r--src/server/scripts/Commands/cs_character.cpp6
-rw-r--r--src/server/scripts/Commands/cs_learn.cpp6
-rw-r--r--src/server/scripts/Commands/cs_misc.cpp8
-rw-r--r--src/server/scripts/Commands/cs_modify.cpp6
-rw-r--r--src/server/scripts/Commands/cs_npc.cpp4
-rw-r--r--src/server/scripts/Commands/cs_pet.cpp14
-rw-r--r--src/server/scripts/Commands/cs_reset.cpp10
-rw-r--r--src/server/scripts/Commands/cs_titles.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/instance_blackrock_spire.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp2
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp2
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp2
-rw-r--r--src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_exarch_maladaar.cpp2
-rw-r--r--src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp2
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp2
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp2
-rw-r--r--src/server/scripts/Pet/pet_dk.cpp4
-rw-r--r--src/server/scripts/Pet/pet_hunter.cpp2
-rw-r--r--src/server/scripts/Spells/spell_dk.cpp12
-rw-r--r--src/server/scripts/Spells/spell_generic.cpp20
-rw-r--r--src/server/scripts/Spells/spell_holiday.cpp8
-rw-r--r--src/server/scripts/Spells/spell_hunter.cpp2
-rw-r--r--src/server/scripts/Spells/spell_item.cpp22
-rw-r--r--src/server/scripts/Spells/spell_paladin.cpp4
-rw-r--r--src/server/scripts/Spells/spell_pet.cpp8
-rw-r--r--src/server/scripts/Spells/spell_priest.cpp2
-rw-r--r--src/server/scripts/Spells/spell_quest.cpp2
-rw-r--r--src/server/scripts/Spells/spell_shaman.cpp2
-rw-r--r--src/server/scripts/World/duel_reset.cpp4
-rw-r--r--src/server/scripts/World/go_scripts.cpp2
-rw-r--r--src/server/scripts/World/item_scripts.cpp4
-rw-r--r--src/server/scripts/World/npc_professions.cpp10
-rw-r--r--src/server/scripts/World/npcs_special.cpp6
94 files changed, 565 insertions, 565 deletions
diff --git a/src/server/game/AI/PlayerAI/PlayerAI.cpp b/src/server/game/AI/PlayerAI/PlayerAI.cpp
index e148d34b04b..594ecbb4ec4 100644
--- a/src/server/game/AI/PlayerAI/PlayerAI.cpp
+++ b/src/server/game/AI/PlayerAI/PlayerAI.cpp
@@ -647,7 +647,7 @@ PlayerAI::TargetedSpell SimpleCharmedPlayerAI::SelectAppropriateCastForSpec()
{
PossibleSpellVector spells;
- switch (me->getClass())
+ switch (me->GetClass())
{
case CLASS_WARRIOR:
if (!me->IsWithinMeleeRange(me->GetVictim()))
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index df85fa3bada..d89a1957712 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -818,7 +818,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (e.action.fleeAssist.withEmote)
{
- Trinity::BroadcastTextBuilder builder(me, CHAT_MSG_MONSTER_EMOTE, BROADCAST_TEXT_FLEE_FOR_ASSIST, me->getGender());
+ Trinity::BroadcastTextBuilder builder(me, CHAT_MSG_MONSTER_EMOTE, BROADCAST_TEXT_FLEE_FOR_ASSIST, me->GetGender());
sCreatureTextMgr->SendChatPacket(me, builder, CHAT_MSG_MONSTER_EMOTE);
}
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_FLEE_FOR_ASSIST: Creature %u DoFleeToGetAssistance", me->GetGUID().GetCounter());
@@ -1059,7 +1059,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
me->CallForHelp(float(e.action.callHelp.range));
if (e.action.callHelp.withEmote)
{
- Trinity::BroadcastTextBuilder builder(me, CHAT_MSG_MONSTER_EMOTE, BROADCAST_TEXT_CALL_FOR_HELP, me->getGender());
+ Trinity::BroadcastTextBuilder builder(me, CHAT_MSG_MONSTER_EMOTE, BROADCAST_TEXT_CALL_FOR_HELP, me->GetGender());
sCreatureTextMgr->SendChatPacket(me, builder, CHAT_MSG_MONSTER_EMOTE);
}
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_FOR_HELP: Creature %u", me->GetGUID().GetCounter());
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp
index 3cf08e834e7..0c3cb6e069b 100644
--- a/src/server/game/Achievements/AchievementMgr.cpp
+++ b/src/server/game/Achievements/AchievementMgr.cpp
@@ -307,17 +307,17 @@ bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Wo
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE:
if (!target || target->GetTypeId() != TYPEID_PLAYER)
return false;
- if (classRace.class_id && classRace.class_id != target->ToPlayer()->getClass())
+ if (classRace.class_id && classRace.class_id != target->ToPlayer()->GetClass())
return false;
- if (classRace.race_id && classRace.race_id != target->ToPlayer()->getRace())
+ if (classRace.race_id && classRace.race_id != target->ToPlayer()->GetRace())
return false;
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE:
if (source->GetTypeId() != TYPEID_PLAYER)
return false;
- if (classRace.class_id && classRace.class_id != source->ToPlayer()->getClass())
+ if (classRace.class_id && classRace.class_id != source->ToPlayer()->GetClass())
return false;
- if (classRace.race_id && classRace.race_id != source->ToPlayer()->getRace())
+ if (classRace.race_id && classRace.race_id != source->ToPlayer()->GetRace())
return false;
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH:
@@ -358,7 +358,7 @@ bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Wo
Unit const* unitTarget = target->ToUnit();
if (!unitTarget)
return false;
- return unitTarget->getLevel() >= level.minlevel;
+ return unitTarget->GetLevel() >= level.minlevel;
}
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER:
{
@@ -367,7 +367,7 @@ bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Wo
Unit const* unitTarget = target->ToUnit();
if (!unitTarget)
return false;
- return unitTarget->getGender() == gender.gender;
+ return unitTarget->GetGender() == gender.gender;
}
case ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT:
{
@@ -621,7 +621,7 @@ void AchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, PreparedQ
// title achievement rewards are retroactive
if (AchievementReward const* reward = sAchievementMgr->GetAchievementReward(achievement))
- if (uint32 titleId = reward->TitleId[Player::TeamForRace(GetPlayer()->getRace()) == ALLIANCE ? 0 : 1])
+ if (uint32 titleId = reward->TitleId[Player::TeamForRace(GetPlayer()->GetRace()) == ALLIANCE ? 0 : 1])
if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId))
GetPlayer()->SetTitle(titleEntry);
@@ -678,7 +678,7 @@ void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement)
if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
{
- Trinity::BroadcastTextBuilder _builder(GetPlayer(), CHAT_MSG_GUILD_ACHIEVEMENT, BROADCAST_TEXT_ACHIEVEMENT_EARNED, GetPlayer()->getGender(), GetPlayer(), achievement->ID);
+ Trinity::BroadcastTextBuilder _builder(GetPlayer(), CHAT_MSG_GUILD_ACHIEVEMENT, BROADCAST_TEXT_ACHIEVEMENT_EARNED, GetPlayer()->GetGender(), GetPlayer(), achievement->ID);
Trinity::LocalizedPacketDo<Trinity::BroadcastTextBuilder> _localizer(_builder);
guild->BroadcastWorker(_localizer, GetPlayer());
}
@@ -703,7 +703,7 @@ void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement)
// if player is in world he can tell his friends about new achievement
else if (GetPlayer()->IsInWorld())
{
- Trinity::BroadcastTextBuilder _builder(GetPlayer(), CHAT_MSG_ACHIEVEMENT, BROADCAST_TEXT_ACHIEVEMENT_EARNED, GetPlayer()->getGender(), GetPlayer(), achievement->ID);
+ Trinity::BroadcastTextBuilder _builder(GetPlayer(), CHAT_MSG_ACHIEVEMENT, BROADCAST_TEXT_ACHIEVEMENT_EARNED, GetPlayer()->GetGender(), GetPlayer(), achievement->ID);
Trinity::LocalizedPacketDo<Trinity::BroadcastTextBuilder> _localizer(_builder);
Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::BroadcastTextBuilder>> _worker(GetPlayer(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), _localizer);
Cell::VisitWorldObjects(GetPlayer(), _worker, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY));
@@ -882,7 +882,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
// specialized cases
case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
- SetCriteriaProgress(achievementCriteria, GetPlayer()->getLevel());
+ SetCriteriaProgress(achievementCriteria, GetPlayer()->GetLevel());
break;
case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
if (uint32 skillvalue = GetPlayer()->GetBaseSkillValue(achievementCriteria->Asset.SkillID))
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index a83ab6e05a9..7f6c3f6074b 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -271,7 +271,7 @@ void Battlefield::InvitePlayerToWar(Player* player)
}
// If the player does not match minimal level requirements for the battlefield, kick him
- if (player->getLevel() < m_MinLevel)
+ if (player->GetLevel() < m_MinLevel)
{
if (m_PlayersWillBeKick[player->GetTeamId()].count(player->GetGUID()) == 0)
m_PlayersWillBeKick[player->GetTeamId()][player->GetGUID()] = GameTime::GetGameTime() + 10;
diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
index aa4f2a181e6..90de86b95d3 100644
--- a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
+++ b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
@@ -1328,7 +1328,7 @@ void BattlefieldWG::UpdateTenacity()
{
for (auto itr = m_players[m_tenacityTeam].begin(); itr != m_players[m_tenacityTeam].end(); ++itr)
if (Player* player = ObjectAccessor::FindPlayer(*itr))
- if (player->getLevel() >= m_MinLevel)
+ if (player->GetLevel() >= m_MinLevel)
player->RemoveAurasDueToSpell(SPELL_TENACITY);
for (auto itr = m_vehicles[m_tenacityTeam].begin(); itr != m_vehicles[m_tenacityTeam].end(); ++itr)
diff --git a/src/server/game/Battlegrounds/ArenaTeam.cpp b/src/server/game/Battlegrounds/ArenaTeam.cpp
index 4b8ba05578d..026c4773bee 100644
--- a/src/server/game/Battlegrounds/ArenaTeam.cpp
+++ b/src/server/game/Battlegrounds/ArenaTeam.cpp
@@ -104,7 +104,7 @@ bool ArenaTeam::AddMember(ObjectGuid playerGuid)
Player* player = ObjectAccessor::FindPlayer(playerGuid);
if (player)
{
- playerClass = player->getClass();
+ playerClass = player->GetClass();
playerName = player->GetName();
}
else
@@ -446,7 +446,7 @@ void ArenaTeam::Roster(WorldSession* session)
data << uint8((player ? 1 : 0)); // online flag
data << itr->Name; // member name
data << uint32((itr->Guid == GetCaptain() ? 0 : 1)); // captain flag 0 captain 1 member
- data << uint8((player ? player->getLevel() : 0)); // unknown, level?
+ data << uint8((player ? player->GetLevel() : 0)); // unknown, level?
data << uint8(itr->Class); // class
data << uint32(itr->WeekGames); // played this week
data << uint32(itr->WeekWins); // wins this week
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
index 7e7b4b3e9f8..939fedabc94 100644
--- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
@@ -648,8 +648,8 @@ void BattlegroundMgr::BuildBattlegroundListPacket(WorldPacket* data, ObjectGuid
uint32 winner_arena = player->GetRandomWinner() ? sWorld->getIntConfig(CONFIG_BG_REWARD_WINNER_ARENA_LAST) : sWorld->getIntConfig(CONFIG_BG_REWARD_WINNER_ARENA_FIRST);
uint32 loser_kills = player->GetRandomWinner() ? sWorld->getIntConfig(CONFIG_BG_REWARD_LOSER_HONOR_LAST) : sWorld->getIntConfig(CONFIG_BG_REWARD_LOSER_HONOR_FIRST);
- winner_kills = Trinity::Honor::hk_honor_at_level(player->getLevel(), float(winner_kills));
- loser_kills = Trinity::Honor::hk_honor_at_level(player->getLevel(), float(loser_kills));
+ winner_kills = Trinity::Honor::hk_honor_at_level(player->GetLevel(), float(winner_kills));
+ loser_kills = Trinity::Honor::hk_honor_at_level(player->GetLevel(), float(loser_kills));
data->Initialize(SMSG_BATTLEFIELD_LIST);
*data << uint64(guid); // battlemaster guid
@@ -687,7 +687,7 @@ void BattlegroundMgr::BuildBattlegroundListPacket(WorldPacket* data, ObjectGuid
if (it != bgDataStore.end())
{
// expected bracket entry
- if (PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(it->second.m_Battlegrounds.begin()->second->GetMapId(), player->getLevel()))
+ if (PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(it->second.m_Battlegrounds.begin()->second->GetMapId(), player->GetLevel()))
{
uint32 count = 0;
BattlegroundBracketId bracketId = bracketEntry->GetBracketId();
diff --git a/src/server/game/Calendar/CalendarMgr.cpp b/src/server/game/Calendar/CalendarMgr.cpp
index 7b2278db96f..1b55e9aaeec 100644
--- a/src/server/game/Calendar/CalendarMgr.cpp
+++ b/src/server/game/Calendar/CalendarMgr.cpp
@@ -443,7 +443,7 @@ void CalendarMgr::SendCalendarEventInvite(CalendarInvite const& invite)
ObjectGuid invitee = invite.GetInviteeGUID();
Player* player = ObjectAccessor::FindConnectedPlayer(invitee);
- uint8 level = player ? player->getLevel() : sCharacterCache->GetCharacterLevelByGuid(invitee);
+ uint8 level = player ? player->GetLevel() : sCharacterCache->GetCharacterLevelByGuid(invitee);
WorldPacket data(SMSG_CALENDAR_EVENT_INVITE, 8 + 8 + 8 + 1 + 1 + 1 + (4) + 1);
data << invitee.WriteAsPacked();
@@ -589,7 +589,7 @@ void CalendarMgr::SendCalendarEvent(ObjectGuid guid, CalendarEvent const& calend
ObjectGuid inviteeGuid = calendarInvite->GetInviteeGUID();
Player* invitee = ObjectAccessor::FindPlayer(inviteeGuid);
- uint8 inviteeLevel = invitee ? invitee->getLevel() : sCharacterCache->GetCharacterLevelByGuid(inviteeGuid);
+ uint8 inviteeLevel = invitee ? invitee->GetLevel() : sCharacterCache->GetCharacterLevelByGuid(inviteeGuid);
ObjectGuid::LowType inviteeGuildId = invitee ? invitee->GetGuildId() : sCharacterCache->GetCharacterGuildIdByGuid(inviteeGuid);
data << inviteeGuid.WriteAsPacked();
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index ee4feff9d61..715979defd3 100644
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -187,19 +187,19 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) const
case CONDITION_CLASS:
{
if (Unit* unit = object->ToUnit())
- condMeets = (unit->getClassMask() & ConditionValue1) != 0;
+ condMeets = (unit->GetClassMask() & ConditionValue1) != 0;
break;
}
case CONDITION_RACE:
{
if (Unit* unit = object->ToUnit())
- condMeets = (unit->getRaceMask() & ConditionValue1) != 0;
+ condMeets = (unit->GetRaceMask() & ConditionValue1) != 0;
break;
}
case CONDITION_GENDER:
{
if (Player* player = object->ToPlayer())
- condMeets = player->getGender() == ConditionValue1;
+ condMeets = player->GetGender() == ConditionValue1;
break;
}
case CONDITION_SKILL:
@@ -285,7 +285,7 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) const
case CONDITION_LEVEL:
{
if (Unit* unit = object->ToUnit())
- condMeets = CompareValues(static_cast<ComparisionType>(ConditionValue2), static_cast<uint32>(unit->getLevel()), ConditionValue1);
+ condMeets = CompareValues(static_cast<ComparisionType>(ConditionValue2), static_cast<uint32>(unit->GetLevel()), ConditionValue1);
break;
}
case CONDITION_DRUNKENSTATE:
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp
index d26ccd5b106..61c8753bf8a 100644
--- a/src/server/game/DungeonFinding/LFGMgr.cpp
+++ b/src/server/game/DungeonFinding/LFGMgr.cpp
@@ -1468,7 +1468,7 @@ void LFGMgr::FinishDungeon(ObjectGuid gguid, const uint32 dungeonId, Map const*
player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS, lfdRandomPlayers);
}
- LfgReward const* reward = GetRandomDungeonReward(rDungeonId, player->getLevel());
+ LfgReward const* reward = GetRandomDungeonReward(rDungeonId, player->GetLevel());
if (!reward)
continue;
@@ -1645,7 +1645,7 @@ LfgLockMap const LFGMgr::GetLockedDungeons(ObjectGuid guid)
return lock;
}
- uint8 level = player->getLevel();
+ uint8 level = player->GetLevel();
uint8 expansion = player->GetSession()->Expansion();
LfgDungeonSet const& dungeons = GetDungeonsByRandom(0);
bool denyJoin = !player->GetSession()->HasPermission(rbac::RBAC_PERM_JOIN_DUNGEON_FINDER);
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index bb6c9e19aab..aa32fc90f76 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -1193,7 +1193,7 @@ bool Creature::CanResetTalents(Player* player, bool pet) const
if (!trainer)
return false;
- return player->getLevel() >= 10 &&
+ return player->GetLevel() >= 10 &&
(trainer->GetTrainerType() == (pet ? Trainer::Type::Pet : Trainer::Type::Class)) &&
trainer->IsTrainerValidForPlayer(player);
}
@@ -1382,7 +1382,7 @@ void Creature::UpdateLevelDependantStats()
{
CreatureTemplate const* cInfo = GetCreatureTemplate();
uint32 rank = IsPet() ? 0 : cInfo->rank;
- CreatureBaseStats const* stats = sObjectMgr->GetCreatureBaseStats(getLevel(), cInfo->unit_class);
+ CreatureBaseStats const* stats = sObjectMgr->GetCreatureBaseStats(GetLevel(), cInfo->unit_class);
// health
float healthmod = _GetHealthMod(rank);
@@ -1399,7 +1399,7 @@ void Creature::UpdateLevelDependantStats()
uint32 mana = stats->GenerateMana(cInfo);
SetCreateMana(mana);
- switch (getClass())
+ switch (GetClass())
{
case UNIT_CLASS_PALADIN:
case UNIT_CLASS_MAGE:
@@ -1825,7 +1825,7 @@ bool Creature::CanStartAttack(Unit const* who, bool force) const
return false;
// No aggro from gray creatures
- if (CheckNoGrayAggroConfig(who->getLevelForTarget(this), getLevelForTarget(who)))
+ if (CheckNoGrayAggroConfig(who->GetLevelForTarget(this), GetLevelForTarget(who)))
return false;
return IsWithinLOSInMap(who);
@@ -1853,8 +1853,8 @@ float Creature::GetAttackDistance(Unit const* player) const
if (aggroRate == 0)
return 0.0f;
- uint32 playerlevel = player->getLevelForTarget(this);
- uint32 creaturelevel = getLevelForTarget(player);
+ uint32 playerlevel = player->GetLevelForTarget(this);
+ uint32 creaturelevel = GetLevelForTarget(player);
int32 leveldif = int32(playerlevel) - int32(creaturelevel);
@@ -2538,7 +2538,7 @@ void Creature::SendZoneUnderAttackMessage(Player* attacker)
uint32 Creature::GetShieldBlockValue() const //dunno mob block value
{
- return (getLevel()/2 + uint32(GetStat(STAT_STRENGTH)/20));
+ return (GetLevel()/2 + uint32(GetStat(STAT_STRENGTH)/20));
}
bool Creature::HasSpell(uint32 spellID) const
@@ -2660,12 +2660,12 @@ void Creature::AllLootRemovedFromCorpse()
m_respawnTime = std::max<time_t>(m_corpseRemoveTime + m_respawnDelay, m_respawnTime);
}
-uint8 Creature::getLevelForTarget(WorldObject const* target) const
+uint8 Creature::GetLevelForTarget(WorldObject const* target) const
{
if (!isWorldBoss() || !target->ToUnit())
- return Unit::getLevelForTarget(target);
+ return Unit::GetLevelForTarget(target);
- uint16 level = target->ToUnit()->getLevel() + sWorld->getIntConfig(CONFIG_WORLD_BOSS_LEVEL_DIFF);
+ uint16 level = target->ToUnit()->GetLevel() + sWorld->getIntConfig(CONFIG_WORLD_BOSS_LEVEL_DIFF);
if (level < 1)
return 1;
if (level > 255)
@@ -2920,11 +2920,11 @@ float Creature::GetAggroRange(Unit const* target) const
uint32 targetLevel = 0;
if (target->GetTypeId() == TYPEID_PLAYER)
- targetLevel = target->getLevelForTarget(this);
+ targetLevel = target->GetLevelForTarget(this);
else if (target->GetTypeId() == TYPEID_UNIT)
- targetLevel = target->ToCreature()->getLevelForTarget(this);
+ targetLevel = target->ToCreature()->GetLevelForTarget(this);
- uint32 myLevel = getLevelForTarget(target);
+ uint32 myLevel = GetLevelForTarget(target);
int32 levelDiff = int32(targetLevel) - int32(myLevel);
// The maximum Aggro Radius is capped at 45 yards (25 level difference)
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index 5246e2c6284..83268df8303 100644
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -134,7 +134,7 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma
bool isElite() const;
bool isWorldBoss() const;
- uint8 getLevelForTarget(WorldObject const* target) const override; // overwrite Unit::getLevelForTarget for boss level support
+ uint8 GetLevelForTarget(WorldObject const* target) const override; // overwrite Unit::GetLevelForTarget for boss level support
bool IsInEvadeMode() const { return HasUnitState(UNIT_STATE_EVADE); }
bool IsEvadingAttacks() const { return IsInEvadeMode() || CanNotReachTarget(); }
diff --git a/src/server/game/Entities/Creature/TemporarySummon.cpp b/src/server/game/Entities/Creature/TemporarySummon.cpp
index 5572ff22f4a..9c77f739944 100644
--- a/src/server/game/Entities/Creature/TemporarySummon.cpp
+++ b/src/server/game/Entities/Creature/TemporarySummon.cpp
@@ -189,7 +189,7 @@ void TempSummon::InitStats(uint32 duration)
if (owner && IsTrigger() && m_spells[0])
{
SetFaction(owner->GetFaction());
- SetLevel(owner->getLevel());
+ SetLevel(owner->GetLevel());
if (owner->GetTypeId() == TYPEID_PLAYER)
m_ControlledByPlayer = true;
}
@@ -389,7 +389,7 @@ void Guardian::InitStats(uint32 duration)
{
Minion::InitStats(duration);
- InitStatsForLevel(GetOwner()->getLevel());
+ InitStatsForLevel(GetOwner()->GetLevel());
if (GetOwner()->GetTypeId() == TYPEID_PLAYER && HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN))
m_charmInfo->InitCharmCreateSpells();
@@ -426,7 +426,7 @@ Puppet::Puppet(SummonPropertiesEntry const* properties, Unit* owner)
void Puppet::InitStats(uint32 duration)
{
Minion::InitStats(duration);
- SetLevel(GetOwner()->getLevel());
+ SetLevel(GetOwner()->GetLevel());
SetReactState(REACT_PASSIVE);
}
diff --git a/src/server/game/Entities/Creature/Trainer.cpp b/src/server/game/Entities/Creature/Trainer.cpp
index 83fbde25396..e51103c74cb 100644
--- a/src/server/game/Entities/Creature/Trainer.cpp
+++ b/src/server/game/Entities/Creature/Trainer.cpp
@@ -169,7 +169,7 @@ namespace Trainer
return SpellState::Unavailable;
// check level requirement
- if (player->getLevel() < trainerSpell->ReqLevel)
+ if (player->GetLevel() < trainerSpell->ReqLevel)
return SpellState::Unavailable;
// check ranks
@@ -217,10 +217,10 @@ namespace Trainer
case Type::Class:
case Type::Pet:
// check class for class trainers
- return player->getClass() == GetTrainerRequirement();
+ return player->GetClass() == GetTrainerRequirement();
case Type::Mount:
// check race for mount trainers
- return player->getRace() == GetTrainerRequirement();
+ return player->GetRace() == GetTrainerRequirement();
case Type::Tradeskill:
// check spell for profession trainers
return player->HasSpell(GetTrainerRequirement());
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 04146d451a5..2212267b179 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -1277,10 +1277,10 @@ bool GameObject::IsInvisibleDueToDespawn() const
return false;
}
-uint8 GameObject::getLevelForTarget(WorldObject const* target) const
+uint8 GameObject::GetLevelForTarget(WorldObject const* target) const
{
if (Unit* owner = GetOwner())
- return owner->getLevelForTarget(target);
+ return owner->GetLevelForTarget(target);
return 1;
}
@@ -1902,10 +1902,10 @@ void GameObject::Use(Unit* user)
return;
//required lvl checks!
- uint8 level = player->getLevel();
+ uint8 level = player->GetLevel();
if (level < info->meetingstone.minLevel)
return;
- level = targetPlayer->getLevel();
+ level = targetPlayer->GetLevel();
if (level < info->meetingstone.minLevel)
return;
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index 5059d58fe09..f47611cee9f 100644
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -233,7 +233,7 @@ class TC_GAME_API GameObject : public WorldObject, public GridObject<GameObject>
bool IsAlwaysVisibleFor(WorldObject const* seer) const override;
bool IsInvisibleDueToDespawn() const override;
- uint8 getLevelForTarget(WorldObject const* target) const override;
+ uint8 GetLevelForTarget(WorldObject const* target) const override;
GameObject* LookupFishingHoleAround(float range);
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 8330c861140..cef6b44ede9 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -1709,13 +1709,13 @@ bool WorldObject::CanDetectStealthOf(WorldObject const* obj, bool checkAlert) co
// Level difference: 5 point / level, starting from level 1.
// There may be spells for this and the starting points too, but
// not in the DBCs of the client.
- detectionValue += int32(getLevelForTarget(obj) - 1) * 5;
+ detectionValue += int32(GetLevelForTarget(obj) - 1) * 5;
// Apply modifiers
detectionValue += m_stealthDetect.GetValue(StealthType(i));
if (go)
if (Unit* owner = go->GetOwner())
- detectionValue -= int32(owner->getLevelForTarget(this) - 1) * 5;
+ detectionValue -= int32(owner->GetLevelForTarget(this) - 1) * 5;
detectionValue -= obj->m_stealth.GetValue(StealthType(i));
@@ -2043,7 +2043,7 @@ Creature* WorldObject::SummonTrigger(float x, float y, float z, float ang, uint3
if (GetTypeId() == TYPEID_PLAYER || GetTypeId() == TYPEID_UNIT)
{
summon->SetFaction(((Unit*)this)->GetFaction());
- summon->SetLevel(((Unit*)this)->getLevel());
+ summon->SetLevel(((Unit*)this)->GetLevel());
}
if (GetAI)
@@ -2417,10 +2417,10 @@ SpellMissInfo WorldObject::MagicSpellHitResult(Unit* victim, SpellInfo const* sp
SpellSchoolMask schoolMask = spellInfo->GetSchoolMask();
// PvP - PvE spell misschances per leveldif > 2
int32 lchance = victim->GetTypeId() == TYPEID_PLAYER ? 7 : 11;
- int32 thisLevel = getLevelForTarget(victim);
+ int32 thisLevel = GetLevelForTarget(victim);
if (GetTypeId() == TYPEID_UNIT && ToCreature()->IsTrigger())
thisLevel = std::max<int32>(thisLevel, spellInfo->SpellLevel);
- int32 leveldif = int32(victim->getLevelForTarget(this)) - thisLevel;
+ int32 leveldif = int32(victim->GetLevelForTarget(this)) - thisLevel;
// Base hit chance from attacker and victim levels
int32 modHitChance;
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index 7df4a119436..ed49c7ba121 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -362,7 +362,7 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation
virtual void SendMessageToSetInRange(WorldPacket const* data, float dist, bool self) const;
virtual void SendMessageToSet(WorldPacket const* data, Player const* skipped_rcvr) const;
- virtual uint8 getLevelForTarget(WorldObject const* /*target*/) const { return 1; }
+ virtual uint8 GetLevelForTarget(WorldObject const* /*target*/) const { return 1; }
void PlayDistanceSound(uint32 sound_id, Player* target = nullptr);
void PlayDirectSound(uint32 sound_id, Player* target = nullptr);
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index 5888120acf6..d29ae0e51af 100644
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -217,7 +217,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c
switch (getPetType())
{
case SUMMON_PET:
- petlevel = owner->getLevel();
+ petlevel = owner->GetLevel();
SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_CLASS, uint8(CLASS_MAGE));
SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
@@ -460,7 +460,7 @@ void Pet::SavePetToDB(PetSaveMode mode)
stmt->setUInt32(1, GetEntry());
stmt->setUInt32(2, ownerLowGUID);
stmt->setUInt32(3, GetNativeDisplayId());
- stmt->setUInt8(4, getLevel());
+ stmt->setUInt8(4, GetLevel());
stmt->setUInt32(5, GetUInt32Value(UNIT_FIELD_PETEXPERIENCE));
stmt->setUInt8(6, GetReactState());
stmt->setUInt8(7, mode);
@@ -678,8 +678,8 @@ void Pet::GivePetXP(uint32 xp)
if (!IsAlive())
return;
- uint8 maxlevel = std::min((uint8)sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL), GetOwner()->getLevel());
- uint8 petlevel = getLevel();
+ uint8 maxlevel = std::min((uint8)sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL), GetOwner()->GetLevel());
+ uint8 petlevel = GetLevel();
// If pet is detected to be at, or above(?) the players level, don't hand out XP
if (petlevel >= maxlevel)
@@ -706,7 +706,7 @@ void Pet::GivePetXP(uint32 xp)
void Pet::GivePetLevel(uint8 level)
{
- if (!level || level == getLevel())
+ if (!level || level == GetLevel())
return;
if (getPetType() == HUNTER_PET)
@@ -778,7 +778,7 @@ bool Pet::CreateBaseAtTamed(CreatureTemplate const* cinfo, Map* map, uint32 phas
SetPower(POWER_HAPPINESS, 166500);
SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, 0);
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
- SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32(sObjectMgr->GetXPForLevel(getLevel()+1)*PET_XP_FACTOR));
+ SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32(sObjectMgr->GetXPForLevel(GetLevel()+1)*PET_XP_FACTOR));
SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
if (cinfo->type == CREATURE_TYPE_BEAST)
@@ -804,13 +804,13 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
PetType petType = MAX_PET_TYPE;
if (IsPet() && GetOwner()->GetTypeId() == TYPEID_PLAYER)
{
- if (GetOwner()->getClass() == CLASS_WARLOCK
- || GetOwner()->getClass() == CLASS_SHAMAN // Fire Elemental
- || GetOwner()->getClass() == CLASS_DEATH_KNIGHT) // Risen Ghoul
+ if (GetOwner()->GetClass() == CLASS_WARLOCK
+ || GetOwner()->GetClass() == CLASS_SHAMAN // Fire Elemental
+ || GetOwner()->GetClass() == CLASS_DEATH_KNIGHT) // Risen Ghoul
{
petType = SUMMON_PET;
}
- else if (GetOwner()->getClass() == CLASS_HUNTER)
+ else if (GetOwner()->GetClass() == CLASS_HUNTER)
{
petType = HUNTER_PET;
m_unitTypeMask |= UNIT_MASK_HUNTER_PET;
@@ -818,7 +818,7 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
else
{
TC_LOG_ERROR("entities.pet", "Unknown type pet %u is summoned by player class %u",
- GetEntry(), GetOwner()->getClass());
+ GetEntry(), GetOwner()->GetClass());
}
}
@@ -839,12 +839,12 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
if (cFamily && cFamily->minScale > 0.0f && petType == HUNTER_PET)
{
float scale;
- if (getLevel() >= cFamily->maxScaleLevel)
+ if (GetLevel() >= cFamily->maxScaleLevel)
scale = cFamily->maxScale;
- else if (getLevel() <= cFamily->minScaleLevel)
+ else if (GetLevel() <= cFamily->minScaleLevel)
scale = cFamily->minScale;
else
- scale = cFamily->minScale + float(getLevel() - cFamily->minScaleLevel) / cFamily->maxScaleLevel * (cFamily->maxScale - cFamily->minScale);
+ scale = cFamily->minScale + float(GetLevel() - cFamily->minScaleLevel) / cFamily->maxScaleLevel * (cFamily->maxScale - cFamily->minScale);
SetObjectScale(scale);
}
@@ -1076,13 +1076,13 @@ bool Pet::HaveInDiet(ItemTemplate const* item) const
uint32 Pet::GetCurrentFoodBenefitLevel(uint32 itemlevel) const
{
// -5 or greater food level
- if (getLevel() <= itemlevel + 5) //possible to feed level 60 pet with level 55 level food for full effect
+ if (GetLevel() <= itemlevel + 5) //possible to feed level 60 pet with level 55 level food for full effect
return 35000;
// -10..-6
- else if (getLevel() <= itemlevel + 10) //pure guess, but sounds good
+ else if (GetLevel() <= itemlevel + 10) //pure guess, but sounds good
return 17000;
// -14..-11
- else if (getLevel() <= itemlevel + 14) //level 55 food gets green on 70, makes sense to me
+ else if (GetLevel() <= itemlevel + 14) //level 55 food gets green on 70, makes sense to me
return 8000;
// -15 or less
else
@@ -1431,7 +1431,7 @@ bool Pet::addSpell(uint32 spellId, ActiveStates active /*= ACT_DECIDE*/, PetSpel
uint32 talentCost = GetTalentSpellCost(spellId);
if (talentCost)
{
- int32 free_points = GetMaxTalentPointsForLevel(getLevel());
+ int32 free_points = GetMaxTalentPointsForLevel(GetLevel());
m_usedTalentCount += talentCost;
// update free talent points
free_points -= m_usedTalentCount;
@@ -1458,7 +1458,7 @@ bool Pet::learnSpell(uint32 spell_id)
void Pet::InitLevelupSpellsForLevel()
{
- uint8 level = getLevel();
+ uint8 level = GetLevel();
if (PetLevelupSpellSet const* levelupSpells = GetCreatureTemplate()->family ? sSpellMgr->GetPetLevelupSpellList(GetCreatureTemplate()->family) : nullptr)
{
@@ -1534,7 +1534,7 @@ bool Pet::removeSpell(uint32 spell_id, bool learn_prev, bool clear_ab)
else
m_usedTalentCount = 0;
// update free talent points
- int32 free_points = GetMaxTalentPointsForLevel(getLevel()) - m_usedTalentCount;
+ int32 free_points = GetMaxTalentPointsForLevel(GetLevel()) - m_usedTalentCount;
SetFreeTalentPoints(free_points > 0 ? free_points : 0);
}
@@ -1599,7 +1599,7 @@ bool Pet::resetTalents()
if (!pet_family || pet_family->petTalentType < 0)
return false;
- uint8 level = getLevel();
+ uint8 level = GetLevel();
uint32 talentPointsForLevel = GetMaxTalentPointsForLevel(level);
if (m_usedTalentCount == 0)
@@ -1735,7 +1735,7 @@ void Pet::resetTalentsForAllPetsOf(Player* owner, Pet* onlinePet /*= nullptr*/)
void Pet::InitTalentForLevel()
{
- uint8 level = getLevel();
+ uint8 level = GetLevel();
uint32 talentPointsForLevel = GetMaxTalentPointsForLevel(level);
// Reset talents in case low level (on level down) or wrong points for level (hunter can unlearn TP increase talent)
if (talentPointsForLevel == 0 || m_usedTalentCount > talentPointsForLevel)
@@ -1809,7 +1809,7 @@ bool Pet::IsPermanentPetFor(Player* owner) const
switch (getPetType())
{
case SUMMON_PET:
- switch (owner->getClass())
+ switch (owner->GetClass())
{
case CLASS_WARLOCK:
return GetCreatureTemplate()->type == CREATURE_TYPE_DEMON;
@@ -1939,14 +1939,14 @@ void Pet::SynchronizeLevelWithOwner()
{
// always same level
case SUMMON_PET:
- GivePetLevel(owner->getLevel());
+ GivePetLevel(owner->GetLevel());
break;
// can't be greater owner level
case HUNTER_PET:
- if (getLevel() > owner->getLevel())
- GivePetLevel(owner->getLevel());
- else if (getLevel() + 5 < owner->getLevel())
- GivePetLevel(owner->getLevel() - 5);
+ if (GetLevel() > owner->GetLevel())
+ GivePetLevel(owner->GetLevel());
+ else if (GetLevel() + 5 < owner->GetLevel())
+ GivePetLevel(owner->GetLevel() - 5);
break;
default:
break;
diff --git a/src/server/game/Entities/Player/KillRewarder.cpp b/src/server/game/Entities/Player/KillRewarder.cpp
index 6430a345a96..931806bd935 100644
--- a/src/server/game/Entities/Player/KillRewarder.cpp
+++ b/src/server/game/Entities/Player/KillRewarder.cpp
@@ -92,7 +92,7 @@ inline void KillRewarder::_InitGroupData()
if (Player* member = itr->GetSource())
if (_killer == member || (member->IsAtGroupRewardDistance(_victim) && member->IsAlive()))
{
- const uint8 lvl = member->getLevel();
+ const uint8 lvl = member->GetLevel();
// 2.1. _count - number of alive group members within reward distance;
++_count;
// 2.2. _sumLevel - sum of levels of alive group members within reward distance;
@@ -103,12 +103,12 @@ inline void KillRewarder::_InitGroupData()
// 2.4. _maxNotGrayMember - maximum level of alive group member within reward distance,
// for whom victim is not gray;
uint32 grayLevel = Trinity::XP::GetGrayLevel(lvl);
- if (_victim->getLevel() > grayLevel && (!_maxNotGrayMember || _maxNotGrayMember->getLevel() < lvl))
+ if (_victim->GetLevel() > grayLevel && (!_maxNotGrayMember || _maxNotGrayMember->GetLevel() < lvl))
_maxNotGrayMember = member;
}
// 2.5. _isFullXP - flag identifying that for all group members victim is not gray,
// so 100% XP will be rewarded (50% otherwise).
- _isFullXP = _maxNotGrayMember && (_maxLevel == _maxNotGrayMember->getLevel());
+ _isFullXP = _maxNotGrayMember && (_maxLevel == _maxNotGrayMember->GetLevel());
}
else
_count = 1;
@@ -141,7 +141,7 @@ inline void KillRewarder::_RewardXP(Player* player, float rate)
// * set to 0 if player's level is more than maximum level of not gray member;
// * cut XP in half if _isFullXP is false.
if (_maxNotGrayMember && player->IsAlive() &&
- _maxNotGrayMember->getLevel() >= player->getLevel())
+ _maxNotGrayMember->GetLevel() >= player->GetLevel())
xp = _isFullXP ?
uint32(xp * rate) : // Reward FULL XP if all group members are not gray.
uint32(xp * rate / 2) + 1; // Reward only HALF of XP if some of group members are gray.
@@ -195,7 +195,7 @@ void KillRewarder::_RewardPlayer(Player* player, bool isDungeon)
if (!_isPvP || _isBattleGround)
{
float const rate = _group ?
- _groupRate * float(player->getLevel()) / _sumLevel : // Group rate depends on summary level.
+ _groupRate * float(player->GetLevel()) / _sumLevel : // Group rate depends on summary level.
1.0f; // Personal rate is 100%.
if (_xp)
// 4.2. Give XP.
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 5d8e814a566..e8fc8c3d5dd 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -550,7 +550,7 @@ bool Player::Create(ObjectGuid::LowType guidlow, CharacterCreateInfo* createInfo
SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, 0);
// set starting level
- uint32 start_level = getClass() != CLASS_DEATH_KNIGHT
+ uint32 start_level = GetClass() != CLASS_DEATH_KNIGHT
? sWorld->getIntConfig(CONFIG_START_PLAYER_LEVEL)
: sWorld->getIntConfig(CONFIG_START_DEATH_KNIGHT_PLAYER_LEVEL);
@@ -618,7 +618,7 @@ bool Player::Create(ObjectGuid::LowType guidlow, CharacterCreateInfo* createInfo
switch (iProto->Spells[0].SpellCategory)
{
case SPELL_CATEGORY_FOOD: // food
- count = getClass() == CLASS_DEATH_KNIGHT ? 10 : 4;
+ count = GetClass() == CLASS_DEATH_KNIGHT ? 10 : 4;
break;
case SPELL_CATEGORY_DRINK: // drink
count = 2;
@@ -707,7 +707,7 @@ bool Player::StoreNewItemInBestSlots(uint32 titem_id, uint32 titem_amount)
// item can't be added
TC_LOG_ERROR("entities.player.items", "Player::StoreNewItemInBestSlots: Player '%s' (%s) can't equip or store initial item (ItemID: %u, Race: %u, Class: %u, InventoryResult: %u)",
- GetName().c_str(), GetGUID().ToString().c_str(), titem_id, getRace(), getClass(), msg);
+ GetName().c_str(), GetGUID().ToString().c_str(), titem_id, GetRace(), GetClass(), msg);
return false;
}
@@ -865,7 +865,7 @@ void Player::HandleDrowning(uint32 time_diff)
m_MirrorTimer[BREATH_TIMER] += 1 * IN_MILLISECONDS;
// Calculate and deal damage
/// @todo Check this formula
- uint32 damage = GetMaxHealth() / 5 + urand(0, getLevel() - 1);
+ uint32 damage = GetMaxHealth() / 5 + urand(0, GetLevel() - 1);
EnvironmentalDamage(DAMAGE_DROWNING, damage);
}
else if (!(m_MirrorTimerFlagsLast & UNDERWATER_INWATER)) // Update time in client if need
@@ -901,7 +901,7 @@ void Player::HandleDrowning(uint32 time_diff)
m_MirrorTimer[FATIGUE_TIMER] += 1 * IN_MILLISECONDS;
if (IsAlive()) // Calculate and deal damage
{
- uint32 damage = GetMaxHealth() / 5 + urand(0, getLevel() - 1);
+ uint32 damage = GetMaxHealth() / 5 + urand(0, GetLevel() - 1);
EnvironmentalDamage(DAMAGE_EXHAUSTED, damage);
}
else if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) // Teleport ghost to graveyard
@@ -1310,7 +1310,7 @@ void Player::Update(uint32 p_time)
}
}
- if (getClass() == CLASS_DEATH_KNIGHT)
+ if (GetClass() == CLASS_DEATH_KNIGHT)
{
// Update rune timers
for (uint8 i = 0; i < MAX_RUNES; ++i)
@@ -1724,7 +1724,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
}
else
{
- if (getClass() == CLASS_DEATH_KNIGHT && GetMapId() == 609 && !IsGameMaster() && !HasSpell(50977))
+ if (GetClass() == CLASS_DEATH_KNIGHT && GetMapId() == 609 && !IsGameMaster() && !HasSpell(50977))
return false;
// far teleport to another map
@@ -1990,7 +1990,7 @@ void Player::RegenerateAll()
Regenerate(POWER_MANA);
// Runes act as cooldowns, and they don't need to send any data
- if (getClass() == CLASS_DEATH_KNIGHT)
+ if (GetClass() == CLASS_DEATH_KNIGHT)
for (uint8 i = 0; i < MAX_RUNES; ++i)
if (uint32 cd = GetRuneCooldown(i))
SetRuneCooldown(i, (cd > m_regenTimer) ? cd - m_regenTimer : 0);
@@ -2006,7 +2006,7 @@ void Player::RegenerateAll()
}
Regenerate(POWER_RAGE);
- if (getClass() == CLASS_DEATH_KNIGHT)
+ if (GetClass() == CLASS_DEATH_KNIGHT)
Regenerate(POWER_RUNIC_POWER);
m_regenTimerCount -= 2000;
@@ -2067,8 +2067,8 @@ void Player::Regenerate(Powers power)
bool recentCast = IsUnderLastManaUseEffect();
float ManaIncreaseRate = sWorld->getRate(RATE_POWER_MANA);
- if (getLevel() < 15)
- ManaIncreaseRate = sWorld->getRate(RATE_POWER_MANA) * (2.066f - (getLevel() * 0.066f));
+ if (GetLevel() < 15)
+ ManaIncreaseRate = sWorld->getRate(RATE_POWER_MANA) * (2.066f - (GetLevel() * 0.066f));
if (recentCast) // Trinity Updates Mana in intervals of 2s, which is correct
addvalue += GetFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER) * ManaIncreaseRate * 0.001f * m_regenTimer;
@@ -2171,8 +2171,8 @@ void Player::RegenerateHealth()
float HealthIncreaseRate = sWorld->getRate(RATE_HEALTH);
- if (getLevel() < 15)
- HealthIncreaseRate = sWorld->getRate(RATE_HEALTH) * (2.066f - (getLevel() * 0.066f));
+ if (GetLevel() < 15)
+ HealthIncreaseRate = sWorld->getRate(RATE_HEALTH) * (2.066f - (GetLevel() * 0.066f));
float addValue = 0.0f;
@@ -2403,7 +2403,7 @@ void Player::SetGameMaster(bool on)
SetPhaseMask(newPhase, false);
m_ExtraFlags &= ~ PLAYER_EXTRA_GM_ON;
- setFactionForRace(getRace());
+ setFactionForRace(GetRace());
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GM);
RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_ALLOW_CHEAT_SPELLS);
@@ -2537,7 +2537,7 @@ void Player::GiveXP(uint32 xp, Unit* victim, float group_rate)
if (victim && victim->GetTypeId() == TYPEID_UNIT && !victim->ToCreature()->hasLootRecipient())
return;
- uint8 level = getLevel();
+ uint8 level = GetLevel();
sScriptMgr->OnGivePlayerXP(this, xp, victim);
@@ -2567,7 +2567,7 @@ void Player::GiveXP(uint32 xp, Unit* victim, float group_rate)
if (level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
GiveLevel(level + 1);
- level = getLevel();
+ level = GetLevel();
nextLvlXP = GetUInt32Value(PLAYER_NEXT_LEVEL_XP);
}
@@ -2578,7 +2578,7 @@ void Player::GiveXP(uint32 xp, Unit* victim, float group_rate)
// Current player experience not update (must be update by caller)
void Player::GiveLevel(uint8 level)
{
- uint8 oldLevel = getLevel();
+ uint8 oldLevel = GetLevel();
if (level == oldLevel)
return;
@@ -2586,10 +2586,10 @@ void Player::GiveLevel(uint8 level)
guild->UpdateMemberData(this, GUILD_MEMBER_DATA_LEVEL, level);
PlayerLevelInfo info;
- sObjectMgr->GetPlayerLevelInfo(getRace(), getClass(), level, &info);
+ sObjectMgr->GetPlayerLevelInfo(GetRace(), GetClass(), level, &info);
PlayerClassLevelInfo classInfo;
- sObjectMgr->GetPlayerClassLevelInfo(getClass(), level, &classInfo);
+ sObjectMgr->GetPlayerClassLevelInfo(GetClass(), level, &classInfo);
// send levelup info to client
WorldPacket data(SMSG_LEVELUP_INFO, (4+4+MAX_POWERS*4+MAX_STATS*4));
@@ -2646,7 +2646,7 @@ void Player::GiveLevel(uint8 level)
if (Pet* pet = GetPet())
pet->SynchronizeLevelWithOwner();
- if (MailLevelReward const* mailReward = sObjectMgr->GetMailLevelReward(level, getRaceMask()))
+ if (MailLevelReward const* mailReward = sObjectMgr->GetMailLevelReward(level, GetRaceMask()))
{
/// @todo Poor design of mail system
SQLTransaction trans = CharacterDatabase.BeginTransaction();
@@ -2674,7 +2674,7 @@ void Player::GiveLevel(uint8 level)
void Player::InitTalentForLevel()
{
- uint8 level = getLevel();
+ uint8 level = GetLevel();
// talents base at level diff (talents = level - 9 but some can be used already)
if (level < 10)
{
@@ -2718,13 +2718,13 @@ void Player::InitStatsForLevel(bool reapplyMods)
_RemoveAllStatBonuses();
PlayerClassLevelInfo classInfo;
- sObjectMgr->GetPlayerClassLevelInfo(getClass(), getLevel(), &classInfo);
+ sObjectMgr->GetPlayerClassLevelInfo(GetClass(), GetLevel(), &classInfo);
PlayerLevelInfo info;
- sObjectMgr->GetPlayerLevelInfo(getRace(), getClass(), getLevel(), &info);
+ sObjectMgr->GetPlayerLevelInfo(GetRace(), GetClass(), GetLevel(), &info);
SetUInt32Value(PLAYER_FIELD_MAX_LEVEL, sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL));
- SetUInt32Value(PLAYER_NEXT_LEVEL_XP, sObjectMgr->GetXPForLevel(getLevel()));
+ SetUInt32Value(PLAYER_NEXT_LEVEL_XP, sObjectMgr->GetXPForLevel(GetLevel()));
// reset before any aura state sources (health set/aura apply)
SetUInt32Value(UNIT_FIELD_AURASTATE, 0);
@@ -3905,7 +3905,7 @@ bool Player::ResetTalents(bool no_cost)
// unlearn only talents for character class
// some spell learned by one class as normal spells or know at creation but another class learn it as talent,
// to prevent unexpected lost normal learned spell skip another class talents
- if ((getClassMask() & talentTabInfo->ClassMask) == 0)
+ if ((GetClassMask() & talentTabInfo->ClassMask) == 0)
continue;
for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
@@ -4505,7 +4505,7 @@ void Player::BuildPlayerRepop()
data << GetPackGUID();
SendDirectMessage(&data);
- if (getRace() == RACE_NIGHTELF)
+ if (GetRace() == RACE_NIGHTELF)
CastSpell(this, 20584, true);
CastSpell(this, 8326, true);
@@ -4622,15 +4622,15 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness)
//Characters level 20 and up suffer from ten minutes of sickness.
int32 startLevel = sWorld->getIntConfig(CONFIG_DEATH_SICKNESS_LEVEL);
- if (int32(getLevel()) >= startLevel)
+ if (int32(GetLevel()) >= startLevel)
{
// set resurrection sickness
CastSpell(this, 15007, true);
// not full duration
- if (int32(getLevel()) < startLevel+9)
+ if (int32(GetLevel()) < startLevel+9)
{
- int32 delta = (int32(getLevel()) - startLevel + 1)*MINUTE;
+ int32 delta = (int32(GetLevel()) - startLevel + 1)*MINUTE;
if (Aura* aur = GetAura(15007, GetGUID()))
{
@@ -4709,7 +4709,7 @@ Corpse* Player::CreateCorpse()
uint8 haircolor = GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_HAIR_COLOR_ID);
uint8 facialhair = GetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_FACIAL_STYLE);
- _cfb1 = ((0x00) | (getRace() << 8) | (GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER) << 16) | (skin << 24));
+ _cfb1 = ((0x00) | (GetRace() << 8) | (GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER) << 16) | (skin << 24));
_cfb2 = ((face) | (hairstyle << 8) | (haircolor << 16) | (facialhair << 24));
corpse->SetUInt32Value(CORPSE_FIELD_BYTES_1, _cfb1);
@@ -5242,7 +5242,7 @@ void Player::UpdateDamageDoneMods(WeaponAttackType attackType, int32 skipEnchant
amount += enchantmentEntry->amount[i];
break;
case ITEM_ENCHANTMENT_TYPE_TOTEM:
- if (getClass() == CLASS_SHAMAN)
+ if (GetClass() == CLASS_SHAMAN)
amount += enchantmentEntry->amount[i] * item->GetTemplate()->Delay / 1000.0f;
break;
default:
@@ -5301,8 +5301,8 @@ uint32 Player::GetShieldBlockValue() const
float Player::GetMeleeCritFromAgility() const
{
- uint8 level = getLevel();
- uint32 pclass = getClass();
+ uint8 level = GetLevel();
+ uint32 pclass = GetClass();
if (level > GT_MAX_LEVEL)
level = GT_MAX_LEVEL;
@@ -5349,8 +5349,8 @@ void Player::GetDodgeFromAgility(float &diminishing, float &nondiminishing) cons
2.00f/1.15f // Druid
};
- uint8 level = getLevel();
- uint32 pclass = getClass();
+ uint8 level = GetLevel();
+ uint32 pclass = GetClass();
if (level > GT_MAX_LEVEL)
level = GT_MAX_LEVEL;
@@ -5371,8 +5371,8 @@ void Player::GetDodgeFromAgility(float &diminishing, float &nondiminishing) cons
float Player::GetSpellCritFromIntellect() const
{
- uint8 level = getLevel();
- uint32 pclass = getClass();
+ uint8 level = GetLevel();
+ uint32 pclass = GetClass();
if (level > GT_MAX_LEVEL)
level = GT_MAX_LEVEL;
@@ -5388,14 +5388,14 @@ float Player::GetSpellCritFromIntellect() const
float Player::GetRatingMultiplier(CombatRating cr) const
{
- uint8 level = getLevel();
+ uint8 level = GetLevel();
if (level > GT_MAX_LEVEL)
level = GT_MAX_LEVEL;
GtCombatRatingsEntry const* Rating = sGtCombatRatingsStore.LookupEntry(cr*GT_MAX_LEVEL+level-1);
// gtOCTClassCombatRatingScalarStore.dbc starts with 1, CombatRating with zero, so cr+1
- GtOCTClassCombatRatingScalarEntry const* classRating = sGtOCTClassCombatRatingScalarStore.LookupEntry((getClass()-1)*GT_MAX_RATING+cr+1);
+ GtOCTClassCombatRatingScalarEntry const* classRating = sGtOCTClassCombatRatingScalarStore.LookupEntry((GetClass()-1)*GT_MAX_RATING+cr+1);
if (!Rating || !classRating)
return 1.0f; // By default use minimum coefficient (not must be called)
@@ -5423,8 +5423,8 @@ float Player::GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const
float Player::OCTRegenHPPerSpirit() const
{
- uint8 level = getLevel();
- uint32 pclass = getClass();
+ uint8 level = GetLevel();
+ uint32 pclass = GetClass();
if (level > GT_MAX_LEVEL)
level = GT_MAX_LEVEL;
@@ -5446,8 +5446,8 @@ float Player::OCTRegenHPPerSpirit() const
float Player::OCTRegenMPPerSpirit() const
{
- uint8 level = getLevel();
- uint32 pclass = getClass();
+ uint8 level = GetLevel();
+ uint32 pclass = GetClass();
if (level > GT_MAX_LEVEL)
level = GT_MAX_LEVEL;
@@ -5863,9 +5863,9 @@ void Player::UpdateWeaponSkill(WeaponAttackType attType)
void Player::UpdateCombatSkills(Unit* victim, WeaponAttackType attType, bool defense)
{
- uint8 plevel = getLevel(); // if defense than victim == attacker
+ uint8 plevel = GetLevel(); // if defense than victim == attacker
uint8 greylevel = Trinity::XP::GetGrayLevel(plevel);
- uint8 moblevel = victim->getLevelForTarget(this);
+ uint8 moblevel = victim->GetLevelForTarget(this);
if (moblevel > plevel + 5)
moblevel = plevel + 5;
@@ -5880,7 +5880,7 @@ void Player::UpdateCombatSkills(Unit* victim, WeaponAttackType attType, bool def
float chance = float(3 * lvldif * skilldif) / plevel;
if (!defense)
- if (getClass() == CLASS_WARRIOR || getClass() == CLASS_ROGUE)
+ if (GetClass() == CLASS_WARRIOR || GetClass() == CLASS_ROGUE)
chance += chance * 0.02f * GetStat(STAT_INTELLECT);
chance = chance < 1.0f ? 1.0f : chance; //minimum chance to increase skill is 1%
@@ -5927,7 +5927,7 @@ void Player::UpdateSkillsForLevel()
continue;
uint32 pskill = itr->first;
- SkillRaceClassInfoEntry const* rcEntry = GetSkillRaceClassInfo(pskill, getRace(), getClass());
+ SkillRaceClassInfoEntry const* rcEntry = GetSkillRaceClassInfo(pskill, GetRace(), GetClass());
if (!rcEntry)
continue;
@@ -6450,17 +6450,17 @@ void Player::CheckAreaExploreAndOutdoor()
if (areaEntry->area_level > 0)
{
- if (getLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
+ if (GetLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
SendExplorationExperience(areaId, 0);
}
else
{
- int32 diff = int32(getLevel()) - areaEntry->area_level;
+ int32 diff = int32(GetLevel()) - areaEntry->area_level;
uint32 XP;
if (diff < -5)
{
- XP = uint32(sObjectMgr->GetBaseXP(getLevel()+5)*sWorld->getRate(RATE_XP_EXPLORE));
+ XP = uint32(sObjectMgr->GetBaseXP(GetLevel()+5)*sWorld->getRate(RATE_XP_EXPLORE));
}
else if (diff > 5)
{
@@ -6552,7 +6552,7 @@ int32 Player::CalculateReputationGain(ReputationSource source, uint32 creatureOr
break;
}
- if (rate != 1.0f && creatureOrQuestLevel <= Trinity::XP::GetGrayLevel(getLevel()))
+ if (rate != 1.0f && creatureOrQuestLevel <= Trinity::XP::GetGrayLevel(GetLevel()))
percent *= rate;
if (percent <= 0.0f)
@@ -6629,7 +6629,7 @@ void Player::RewardReputation(Unit* victim, float rate)
if (Rep->RepFaction1 && (!Rep->TeamDependent || team == ALLIANCE))
{
- int32 donerep1 = CalculateReputationGain(REPUTATION_SOURCE_KILL, victim->getLevel(), Rep->RepValue1, ChampioningFaction ? ChampioningFaction : Rep->RepFaction1);
+ int32 donerep1 = CalculateReputationGain(REPUTATION_SOURCE_KILL, victim->GetLevel(), Rep->RepValue1, ChampioningFaction ? ChampioningFaction : Rep->RepFaction1);
donerep1 = int32(donerep1 * rate);
FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->RepFaction1);
@@ -6640,7 +6640,7 @@ void Player::RewardReputation(Unit* victim, float rate)
if (Rep->RepFaction2 && (!Rep->TeamDependent || team == HORDE))
{
- int32 donerep2 = CalculateReputationGain(REPUTATION_SOURCE_KILL, victim->getLevel(), Rep->RepValue2, ChampioningFaction ? ChampioningFaction : Rep->RepFaction2);
+ int32 donerep2 = CalculateReputationGain(REPUTATION_SOURCE_KILL, victim->GetLevel(), Rep->RepValue2, ChampioningFaction ? ChampioningFaction : Rep->RepFaction2);
donerep2 = int32(donerep2 * rate);
FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->RepFaction2);
@@ -6773,9 +6773,9 @@ bool Player::RewardHonor(Unit* victim, uint32 groupsize, int32 honor, bool pvpto
if (GetTeam() == plrVictim->GetTeam() && !sWorld->IsFFAPvPRealm())
return false;
- uint8 k_level = getLevel();
+ uint8 k_level = GetLevel();
uint8 k_grey = Trinity::XP::GetGrayLevel(k_level);
- uint8 v_level = victim->getLevel();
+ uint8 v_level = victim->GetLevel();
if (v_level <= k_grey)
return false;
@@ -6808,8 +6808,8 @@ bool Player::RewardHonor(Unit* victim, uint32 groupsize, int32 honor, bool pvpto
// and those in a lifetime
ApplyModUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, 1, true);
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL);
- UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS, victim->getClass());
- UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HK_RACE, victim->getRace());
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS, victim->GetClass());
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HK_RACE, victim->GetRace());
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA, GetAreaId());
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL, 1, 0, victim);
}
@@ -7222,7 +7222,7 @@ void Player::DuelComplete(DuelCompleteType type)
opponent->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL, 1);
// Credit for quest Death's Challenge
- if (getClass() == CLASS_DEATH_KNIGHT && opponent->GetQuestStatus(12733) == QUEST_STATUS_INCOMPLETE)
+ if (GetClass() == CLASS_DEATH_KNIGHT && opponent->GetQuestStatus(12733) == QUEST_STATUS_INCOMPLETE)
opponent->CastSpell(opponent, 52994, true);
// Honor points after duel (the winner) - ImpConfig
@@ -7339,7 +7339,7 @@ ScalingStatValuesEntry const* Player::GetScalingStatValuesFor(ItemTemplate const
return nullptr;
// req. check at equip, but allow use for extended range if range limit max level, set proper level
- uint32 const ssd_level = std::min(uint32(getLevel()), ssd->MaxLevel);
+ uint32 const ssd_level = std::min(uint32(GetLevel()), ssd->MaxLevel);
return sScalingStatValuesStore.LookupEntry(ssd_level);
}
@@ -7593,7 +7593,7 @@ void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply
_ApplyWeaponDamage(slot, proto, apply);
// Druids get feral AP bonus from weapon dps (also use DPS from ScalingStatValue)
- if (getClass() == CLASS_DRUID)
+ if (GetClass() == CLASS_DRUID)
{
int32 dpsMod = 0;
int32 feral_bonus = 0;
@@ -8050,9 +8050,9 @@ void Player::CastItemCombatSpell(DamageInfo const& damageInfo, Item* item, ItemT
CastSpellExtraArgs args(item);
// reduce effect values if enchant is limited
- if (entry && (entry->AttributesMask & ENCHANT_PROC_ATTR_LIMIT_60) && target->getLevel() > 60)
+ if (entry && (entry->AttributesMask & ENCHANT_PROC_ATTR_LIMIT_60) && target->GetLevel() > 60)
{
- int32 const lvlDifference = target->getLevel() - 60;
+ int32 const lvlDifference = target->GetLevel() - 60;
int32 const lvlPenaltyFactor = 4; // 4% lost effectiveness per level
int32 const effectPct = std::max(0, 100 - (lvlDifference * lvlPenaltyFactor));
@@ -8350,7 +8350,7 @@ void Player::RemovedInsignia(Player* looterPlr)
// We store the level of our player in the gold field
// We retrieve this information at Player::SendLoot()
- bones->loot.gold = getLevel();
+ bones->loot.gold = GetLevel();
bones->lootRecipient = looterPlr;
looterPlr->SendLoot(bones->GetGUID(), LOOT_INSIGNIA);
}
@@ -8618,8 +8618,8 @@ void Player::SendLoot(ObjectGuid guid, LootType loot_type)
loot->FillLoot(lootid, LootTemplates_Pickpocketing, this, true);
// Generate extra money for pick pocket loot
- const uint32 a = urand(0, creature->getLevel() / 2);
- const uint32 b = urand(0, getLevel() / 2);
+ const uint32 a = urand(0, creature->GetLevel() / 2);
+ const uint32 b = urand(0, GetLevel() / 2);
loot->gold = uint32(10 * (a + b) * sWorld->getRate(RATE_DROP_MONEY));
permission = OWNER_PERMISSION;
}
@@ -9523,7 +9523,7 @@ void Player::SetSheath(SheathState sheathed)
uint8 Player::FindEquipSlot(ItemTemplate const* proto, uint32 slot, bool swap) const
{
- uint8 playerClass = getClass();
+ uint8 playerClass = GetClass();
uint8 slots[4];
slots[0] = NULL_SLOT;
@@ -11294,7 +11294,7 @@ InventoryResult Player::CanEquipItem(uint8 slot, uint16 &dest, Item* pItem, bool
ScalingStatDistributionEntry const* ssd = pProto->ScalingStatDistribution ? sScalingStatDistributionStore.LookupEntry(pProto->ScalingStatDistribution) : 0;
// check allowed level (extend range to upper values if MaxLevel more or equal max player level, this let GM set high level with 1...max range items)
- if (ssd && ssd->MaxLevel < DEFAULT_MAX_LEVEL && ssd->MaxLevel < getLevel())
+ if (ssd && ssd->MaxLevel < DEFAULT_MAX_LEVEL && ssd->MaxLevel < GetLevel())
return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED;
uint8 eslot = FindEquipSlot(pProto, slot, swap);
@@ -11674,7 +11674,7 @@ InventoryResult Player::CanUseItem(Item* pItem, bool not_loading) const
// In fact it's a visual bug, everything works properly... I need sniffs of operations with
// binded to account items from off server.
- switch (getClass())
+ switch (GetClass())
{
case CLASS_HUNTER:
case CLASS_SHAMAN:
@@ -11710,7 +11710,7 @@ InventoryResult Player::CanUseItem(ItemTemplate const* proto) const
(((proto->Flags2 & ITEM_FLAG2_FACTION_ALLIANCE) && GetTeam() != ALLIANCE)))
return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
- if ((proto->AllowableClass & getClassMask()) == 0 || (proto->AllowableRace & getRaceMask()) == 0)
+ if ((proto->AllowableClass & GetClassMask()) == 0 || (proto->AllowableRace & GetRaceMask()) == 0)
return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
if (proto->RequiredSkill != 0)
@@ -11724,7 +11724,7 @@ InventoryResult Player::CanUseItem(ItemTemplate const* proto) const
if (proto->RequiredSpell != 0 && !HasSpell(proto->RequiredSpell))
return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
- if (getLevel() < proto->RequiredLevel)
+ if (GetLevel() < proto->RequiredLevel)
return EQUIP_ERR_CANT_EQUIP_LEVEL_I;
// If World Event is not active, prevent using event dependant items
@@ -11762,7 +11762,7 @@ InventoryResult Player::CanRollForItemInLFG(ItemTemplate const* proto, WorldObje
SKILL_FISHING
}; //Copy from function Item::GetSkill()
- if ((proto->AllowableClass & getClassMask()) == 0 || (proto->AllowableRace & getRaceMask()) == 0)
+ if ((proto->AllowableClass & GetClassMask()) == 0 || (proto->AllowableRace & GetRaceMask()) == 0)
return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
if (proto->RequiredSpell != 0 && !HasSpell(proto->RequiredSpell))
@@ -11776,7 +11776,7 @@ InventoryResult Player::CanRollForItemInLFG(ItemTemplate const* proto, WorldObje
return EQUIP_ERR_CANT_EQUIP_SKILL;
}
- uint8 _class = getClass();
+ uint8 _class = GetClass();
if (proto->Class == ITEM_CLASS_WEAPON && GetSkillValue(item_weapon_skills[proto->SubClass]) == 0)
return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
@@ -11785,7 +11785,7 @@ InventoryResult Player::CanRollForItemInLFG(ItemTemplate const* proto, WorldObje
{
if (_class == CLASS_WARRIOR || _class == CLASS_PALADIN || _class == CLASS_DEATH_KNIGHT)
{
- if (getLevel() < 40)
+ if (GetLevel() < 40)
{
if (proto->SubClass != ITEM_SUBCLASS_ARMOR_MAIL)
return EQUIP_ERR_CANT_DO_RIGHT_NOW;
@@ -11795,7 +11795,7 @@ InventoryResult Player::CanRollForItemInLFG(ItemTemplate const* proto, WorldObje
}
else if (_class == CLASS_HUNTER || _class == CLASS_SHAMAN)
{
- if (getLevel() < 40)
+ if (GetLevel() < 40)
{
if (proto->SubClass != ITEM_SUBCLASS_ARMOR_LEATHER)
return EQUIP_ERR_CANT_DO_RIGHT_NOW;
@@ -12085,7 +12085,7 @@ Item* Player::EquipItem(uint16 pos, Item* pItem, bool update)
if (pProto && IsInCombat() && (pProto->Class == ITEM_CLASS_WEAPON || pProto->InventoryType == INVTYPE_RELIC) && m_weaponChangeTimer == 0)
{
- uint32 cooldownSpell = getClass() == CLASS_ROGUE ? 6123 : 6119;
+ uint32 cooldownSpell = GetClass() == CLASS_ROGUE ? 6123 : 6119;
SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(cooldownSpell);
if (!spellProto)
@@ -13657,7 +13657,7 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool
if (!ignore_condition && pEnchant->EnchantmentCondition && !EnchantmentFitsRequirements(pEnchant->EnchantmentCondition, -1))
return;
- if (pEnchant->requiredLevel > getLevel())
+ if (pEnchant->requiredLevel > GetLevel())
return;
if (pEnchant->requiredSkill > 0 && pEnchant->requiredSkillValue > GetSkillValue(pEnchant->requiredSkill))
@@ -14150,7 +14150,7 @@ void Player::PrepareGossipMenu(WorldObject* source, uint32 menuId /*= 0*/, bool
}
case GOSSIP_OPTION_LEARNDUALSPEC:
case GOSSIP_OPTION_DUALSPEC_INFO:
- if (!(GetSpecsCount() == 1 && creature->CanResetTalents(this, false) && !(getLevel() < sWorld->getIntConfig(CONFIG_MIN_DUALSPEC_LEVEL))))
+ if (!(GetSpecsCount() == 1 && creature->CanResetTalents(this, false) && !(GetLevel() < sWorld->getIntConfig(CONFIG_MIN_DUALSPEC_LEVEL))))
canTalk = false;
break;
case GOSSIP_OPTION_UNLEARNTALENTS:
@@ -14170,7 +14170,7 @@ void Player::PrepareGossipMenu(WorldObject* source, uint32 menuId /*= 0*/, bool
canTalk = false;
break;
case GOSSIP_OPTION_STABLEPET:
- if (getClass() != CLASS_HUNTER)
+ if (GetClass() != CLASS_HUNTER)
canTalk = false;
break;
case GOSSIP_OPTION_QUESTGIVER:
@@ -14227,12 +14227,12 @@ void Player::PrepareGossipMenu(WorldObject* source, uint32 menuId /*= 0*/, bool
LocaleConstant locale = GetSession()->GetSessionDbLocaleIndex();
if (optionBroadcastText)
- strOptionText = optionBroadcastText->GetText(locale, getGender());
+ strOptionText = optionBroadcastText->GetText(locale, GetGender());
else
strOptionText = itr->second.OptionText;
if (boxBroadcastText)
- strBoxText = boxBroadcastText->GetText(locale, getGender());
+ strBoxText = boxBroadcastText->GetText(locale, GetGender());
else
strBoxText = itr->second.BoxText;
@@ -14369,7 +14369,7 @@ void Player::OnGossipSelect(WorldObject* source, uint32 gossipListId, uint32 men
GetSession()->SendTrainerList(source->ToCreature());
break;
case GOSSIP_OPTION_LEARNDUALSPEC:
- if (GetSpecsCount() == 1 && getLevel() >= sWorld->getIntConfig(CONFIG_MIN_DUALSPEC_LEVEL))
+ if (GetSpecsCount() == 1 && GetLevel() >= sWorld->getIntConfig(CONFIG_MIN_DUALSPEC_LEVEL))
{
// Cast spells that teach dual spec
// Both are also ImplicitTarget self and must be cast by player
@@ -14666,7 +14666,7 @@ bool Player::CanSeeStartQuest(Quest const* quest) const
SatisfyQuestDay(quest, false) && SatisfyQuestWeek(quest, false) &&
SatisfyQuestMonth(quest, false) && SatisfyQuestSeasonal(quest, false))
{
- return getLevel() + sWorld->getIntConfig(CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF) >= quest->GetMinLevel();
+ return GetLevel() + sWorld->getIntConfig(CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF) >= quest->GetMinLevel();
}
return false;
@@ -15127,7 +15127,7 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver,
XP *= GetTotalAuraMultiplier(SPELL_AURA_MOD_XP_QUEST_PCT);
int32 moneyRew = 0;
- if (getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
+ if (GetLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
GiveXP(XP, nullptr);
else
moneyRew = int32(quest->GetRewMoneyMaxLevel() * sWorld->getRate(RATE_DROP_MONEY));
@@ -15145,7 +15145,7 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver,
}
// honor reward
- if (uint32 honor = quest->CalculateHonorGain(getLevel()))
+ if (uint32 honor = quest->CalculateHonorGain(GetLevel()))
RewardHonor(nullptr, 0, honor);
// title reward
@@ -15347,7 +15347,7 @@ bool Player::SatisfyQuestSkill(Quest const* qInfo, bool msg) const
bool Player::SatisfyQuestLevel(Quest const* qInfo, bool msg) const
{
- if (getLevel() < qInfo->GetMinLevel())
+ if (GetLevel() < qInfo->GetMinLevel())
{
if (msg)
{
@@ -15358,7 +15358,7 @@ bool Player::SatisfyQuestLevel(Quest const* qInfo, bool msg) const
return false;
}
- if (qInfo->GetMaxLevel() > 0 && getLevel() > qInfo->GetMaxLevel())
+ if (qInfo->GetMaxLevel() > 0 && GetLevel() > qInfo->GetMaxLevel())
{
if (msg)
{
@@ -15528,7 +15528,7 @@ bool Player::SatisfyQuestClass(Quest const* qInfo, bool msg) const
if (reqClass == 0)
return true;
- if ((reqClass & getClassMask()) == 0)
+ if ((reqClass & GetClassMask()) == 0)
{
if (msg)
{
@@ -15548,7 +15548,7 @@ bool Player::SatisfyQuestRace(Quest const* qInfo, bool msg) const
uint32 reqraces = qInfo->GetAllowableRaces();
if (reqraces == 0)
return true;
- if ((reqraces & getRaceMask()) == 0)
+ if ((reqraces & GetRaceMask()) == 0)
{
if (msg)
{
@@ -16041,7 +16041,7 @@ QuestGiverStatus Player::GetQuestDialogStatus(Object* questgiver)
{
if (SatisfyQuestLevel(quest, false))
{
- if (getLevel() <= (GetQuestLevel(quest) + sWorld->getIntConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF)))
+ if (GetLevel() <= (GetQuestLevel(quest) + sWorld->getIntConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF)))
{
if (quest->IsDaily())
result2 = DIALOG_STATUS_AVAILABLE_REP;
@@ -16690,7 +16690,7 @@ void Player::SendQuestReward(Quest const* quest, uint32 XP) const
WorldPacket data(SMSG_QUESTGIVER_QUEST_COMPLETE, (4+4+4+4+4));
data << uint32(questid);
- if (getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
+ if (GetLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
data << uint32(XP);
data << uint32(quest->GetRewOrReqMoney());
@@ -17125,10 +17125,10 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_GENDER, gender);
// check if race/class combination is valid
- PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
+ PlayerInfo const* info = sObjectMgr->GetPlayerInfo(GetRace(), GetClass());
if (!info)
{
- TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) has wrong race/class (%u/%u), can't load.", guid.ToString().c_str(), getRace(), getClass());
+ TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) has wrong race/class (%u/%u), can't load.", guid.ToString().c_str(), GetRace(), GetClass());
return false;
}
@@ -17202,7 +17202,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
//Need to call it to initialize m_team (m_team can be calculated from race)
//Other way is to saves m_team into characters table.
- setFactionForRace(getRace());
+ setFactionForRace(GetRace());
// load home bind and check in same time class/race pair, it used later for restore broken positions
if (!_LoadHomeBind(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_HOME_BIND)))
@@ -18674,7 +18674,7 @@ void Player::_LoadGroup(PreparedQueryResult result)
uint8 subgroup = group->GetMemberGroup(GetGUID());
SetGroup(group, subgroup);
- if (getLevel() >= LEVELREQUIREMENT_HEROIC)
+ if (GetLevel() >= LEVELREQUIREMENT_HEROIC)
{
// the group leader may change the instance difficulty while the player is offline
SetDungeonDifficulty(group->GetDungeonDifficulty());
@@ -19000,9 +19000,9 @@ bool Player::Satisfy(AccessRequirement const* ar, uint32 target_map, bool report
if (!sWorld->getBoolConfig(CONFIG_INSTANCE_IGNORE_LEVEL))
{
- if (ar->levelMin && getLevel() < ar->levelMin)
+ if (ar->levelMin && GetLevel() < ar->levelMin)
LevelMin = ar->levelMin;
- if (ar->levelMax && getLevel() > ar->levelMax)
+ if (ar->levelMax && GetLevel() > ar->levelMax)
LevelMax = ar->levelMax;
}
@@ -19138,11 +19138,11 @@ void Player::AddInstanceEnterTime(uint32 instanceId, time_t enterTime)
bool Player::_LoadHomeBind(PreparedQueryResult result)
{
- PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
+ PlayerInfo const* info = sObjectMgr->GetPlayerInfo(GetRace(), GetClass());
if (!info)
{
TC_LOG_ERROR("entities.player", "Player::_LoadHomeBind: Player '%s' (%s) has incorrect race/class (%u/%u) pair. Can't load.",
- GetGUID().ToString().c_str(), GetName().c_str(), uint32(getRace()), uint32(getClass()));
+ GetGUID().ToString().c_str(), GetName().c_str(), uint32(GetRace()), uint32(GetClass()));
return false;
}
@@ -19239,10 +19239,10 @@ void Player::SaveToDB(bool create /*=false*/)
stmt->setUInt32(index++, GetGUID().GetCounter());
stmt->setUInt32(index++, GetSession()->GetAccountId());
stmt->setString(index++, GetName());
- stmt->setUInt8(index++, getRace());
- stmt->setUInt8(index++, getClass());
+ stmt->setUInt8(index++, GetRace());
+ stmt->setUInt8(index++, GetClass());
stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER)); // save gender from PLAYER_BYTES_3, UNIT_BYTES_0 changes with every transform effect
- stmt->setUInt8(index++, getLevel());
+ stmt->setUInt8(index++, GetLevel());
stmt->setUInt32(index++, GetUInt32Value(PLAYER_XP));
stmt->setUInt32(index++, GetMoney());
stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_SKIN_ID));
@@ -19349,10 +19349,10 @@ void Player::SaveToDB(bool create /*=false*/)
// Update query
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER);
stmt->setString(index++, GetName());
- stmt->setUInt8(index++, getRace());
- stmt->setUInt8(index++, getClass());
+ stmt->setUInt8(index++, GetRace());
+ stmt->setUInt8(index++, GetClass());
stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER)); // save gender from PLAYER_BYTES_3, UNIT_BYTES_0 changes with every transform effect
- stmt->setUInt8(index++, getLevel());
+ stmt->setUInt8(index++, GetLevel());
stmt->setUInt32(index++, GetUInt32Value(PLAYER_XP));
stmt->setUInt32(index++, GetMoney());
stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_SKIN_ID));
@@ -20147,7 +20147,7 @@ void Player::_SaveSpells(SQLTransaction& trans)
void Player::_SaveStats(SQLTransaction& trans) const
{
// check if stat saving is enabled and if char level is high enough
- if (!sWorld->getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE) || getLevel() < sWorld->getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE))
+ if (!sWorld->getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE) || GetLevel() < sWorld->getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE))
return;
PreparedStatement* stmt;
@@ -20756,7 +20756,7 @@ void Player::Whisper(uint32 textId, Player* target, bool /*isBossWhisper = false
LocaleConstant locale = target->GetSession()->GetSessionDbLocaleIndex();
WorldPacket data;
- ChatHandler::BuildChatPacket(data, CHAT_MSG_WHISPER, LANG_UNIVERSAL, this, target, bct->GetText(locale, getGender()), 0, "", locale);
+ ChatHandler::BuildChatPacket(data, CHAT_MSG_WHISPER, LANG_UNIVERSAL, this, target, bct->GetText(locale, GetGender()), 0, "", locale);
target->SendDirectMessage(&data);
}
@@ -20930,7 +20930,7 @@ void Player::CharmSpellInitialize()
if (charm->GetTypeId() != TYPEID_PLAYER)
{
//CreatureInfo const* cinfo = charm->ToCreature()->GetCreatureTemplate();
- //if (cinfo && cinfo->type == CREATURE_TYPE_DEMON && getClass() == CLASS_WARLOCK)
+ //if (cinfo && cinfo->type == CREATURE_TYPE_DEMON && GetClass() == CLASS_WARLOCK)
{
for (uint32 i = 0; i < MAX_SPELL_CHARM; ++i)
if (charmInfo->GetCharmSpell(i)->GetAction())
@@ -21149,7 +21149,7 @@ void Player::LeaveAllArenaTeams(ObjectGuid guid)
void Player::SetRestBonus(float rest_bonus_new)
{
// Prevent resting on max level
- if (getLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
+ if (GetLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
rest_bonus_new = 0;
if (rest_bonus_new < 0)
@@ -21301,7 +21301,7 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc
// only one mount ID for both sides. Probably not good to use 315 in case DBC nodes
// change but I couldn't find a suitable alternative. OK to use class because only DK
// can use this taxi.
- uint32 mount_display_id = sObjectMgr->GetTaxiMountDisplayId(sourcenode, GetTeam(), npc == nullptr || (sourcenode == 315 && getClass() == CLASS_DEATH_KNIGHT));
+ uint32 mount_display_id = sObjectMgr->GetTaxiMountDisplayId(sourcenode, GetTeam(), npc == nullptr || (sourcenode == 315 && GetClass() == CLASS_DEATH_KNIGHT));
// in spell case allow 0 model
if ((mount_display_id == 0 && spellid == 0) || sourcepath == 0)
@@ -21484,7 +21484,7 @@ void Player::InitDataForForm(bool reapplyMods)
void Player::InitDisplayIds()
{
- PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
+ PlayerInfo const* info = sObjectMgr->GetPlayerInfo(GetRace(), GetClass());
if (!info)
{
TC_LOG_ERROR("entities.player", "Player::InitDisplayIds: Player '%s' (%s) has incorrect race/class pair. Can't init display ids.", GetName().c_str(), GetGUID().ToString().c_str());
@@ -21590,7 +21590,7 @@ bool Player::BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uin
return false;
}
- if (!(pProto->AllowableClass & getClassMask()) && pProto->Bonding == BIND_WHEN_PICKED_UP && !IsGameMaster())
+ if (!(pProto->AllowableClass & GetClassMask()) && pProto->Bonding == BIND_WHEN_PICKED_UP && !IsGameMaster())
{
SendBuyError(BUY_ERR_CANT_FIND_ITEM, nullptr, item, 0);
return false;
@@ -22197,10 +22197,10 @@ void Player::ReportedAfkBy(Player* reporter)
WorldLocation Player::GetStartPosition() const
{
- PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
+ PlayerInfo const* info = sObjectMgr->GetPlayerInfo(GetRace(), GetClass());
ASSERT(info);
uint32 mapId = info->mapId;
- if (getClass() == CLASS_DEATH_KNIGHT && HasSpell(50977))
+ if (GetClass() == CLASS_DEATH_KNIGHT && HasSpell(50977))
mapId = 0;
return WorldLocation(mapId, info->positionX, info->positionY, info->positionZ, 0);
}
@@ -22802,7 +22802,7 @@ void Player::ResetSpells(bool myClassOnly)
if (myClassOnly)
{
- ChrClassesEntry const* clsEntry = sChrClassesStore.LookupEntry(getClass());
+ ChrClassesEntry const* clsEntry = sChrClassesStore.LookupEntry(GetClass());
if (!clsEntry)
return;
family = clsEntry->spellfamily;
@@ -22850,13 +22850,13 @@ void Player::LearnCustomSpells()
return;
// learn default race/class spells
- PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
+ PlayerInfo const* info = sObjectMgr->GetPlayerInfo(GetRace(), GetClass());
ASSERT(info);
for (PlayerCreateInfoSpells::const_iterator itr = info->customSpells.begin(); itr != info->customSpells.end(); ++itr)
{
uint32 tspell = *itr;
TC_LOG_DEBUG("entities.player.loading", "Player::LearnCustomSpells: Player '%s' (%s, Class: %u Race: %u): Adding initial spell (SpellID: %u)",
- GetName().c_str(), GetGUID().ToString().c_str(), uint32(getClass()), uint32(getRace()), tspell);
+ GetName().c_str(), GetGUID().ToString().c_str(), uint32(GetClass()), uint32(GetRace()), tspell);
if (!IsInWorld()) // will send in INITIAL_SPELLS in list anyway at map add
AddSpell(tspell, true, true, true, false);
else // but send in normal spell in game learn case
@@ -22867,7 +22867,7 @@ void Player::LearnCustomSpells()
void Player::LearnDefaultSkills()
{
// learn default race/class skills
- PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
+ PlayerInfo const* info = sObjectMgr->GetPlayerInfo(GetRace(), GetClass());
ASSERT(info);
for (PlayerCreateInfoSkills::const_iterator itr = info->skills.begin(); itr != info->skills.end(); ++itr)
{
@@ -22881,11 +22881,11 @@ void Player::LearnDefaultSkills()
void Player::LearnDefaultSkill(uint32 skillId, uint16 rank)
{
- SkillRaceClassInfoEntry const* rcInfo = GetSkillRaceClassInfo(skillId, getRace(), getClass());
+ SkillRaceClassInfoEntry const* rcInfo = GetSkillRaceClassInfo(skillId, GetRace(), GetClass());
if (!rcInfo)
return;
- TC_LOG_DEBUG("entities.player.loading", "PLAYER (Class: %u Race: %u): Adding initial skill, id = %u", uint32(getClass()), uint32(getRace()), skillId);
+ TC_LOG_DEBUG("entities.player.loading", "PLAYER (Class: %u Race: %u): Adding initial skill, id = %u", uint32(GetClass()), uint32(GetRace()), skillId);
switch (GetSkillRangeType(rcInfo))
{
case SKILL_RANGE_LANGUAGE:
@@ -22899,8 +22899,8 @@ void Player::LearnDefaultSkill(uint32 skillId, uint16 rank)
skillValue = maxValue;
else if (rcInfo->Flags & SKILL_FLAG_ALWAYS_MAX_VALUE)
skillValue = maxValue;
- else if (getClass() == CLASS_DEATH_KNIGHT)
- skillValue = std::min(std::max<uint16>({ 1, uint16((getLevel() - 1) * 5) }), maxValue);
+ else if (GetClass() == CLASS_DEATH_KNIGHT)
+ skillValue = std::min(std::max<uint16>({ 1, uint16((GetLevel() - 1) * 5) }), maxValue);
else if (skillId == SKILL_FIST_WEAPONS)
skillValue = std::max<uint16>(1, GetSkillValue(SKILL_UNARMED));
else if (skillId == SKILL_LOCKPICKING)
@@ -22922,8 +22922,8 @@ void Player::LearnDefaultSkill(uint32 skillId, uint16 rank)
uint16 skillValue = 1;
if (rcInfo->Flags & SKILL_FLAG_ALWAYS_MAX_VALUE)
skillValue = maxValue;
- else if (getClass() == CLASS_DEATH_KNIGHT)
- skillValue = std::min(std::max<uint16>({ uint16(1), uint16((getLevel() - 1) * 5) }), maxValue);
+ else if (GetClass() == CLASS_DEATH_KNIGHT)
+ skillValue = std::min(std::max<uint16>({ uint16(1), uint16((GetLevel() - 1) * 5) }), maxValue);
SetSkill(skillId, rank, skillValue, maxValue);
break;
@@ -22998,8 +22998,8 @@ void Player::LearnQuestRewardedSpells()
void Player::LearnSkillRewardedSpells(uint32 skillId, uint32 skillValue)
{
- uint32 raceMask = getRaceMask();
- uint32 classMask = getClassMask();
+ uint32 raceMask = GetRaceMask();
+ uint32 classMask = GetClassMask();
for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
{
SkillLineAbilityEntry const* ability = sSkillLineAbilityStore.LookupEntry(j);
@@ -23295,7 +23295,7 @@ bool Player::GetBGAccessByLevel(BattlegroundTypeId bgTypeId) const
return false;
// limit check leel to dbc compatible level range
- uint32 level = getLevel();
+ uint32 level = GetLevel();
if (level > DEFAULT_MAX_LEVEL)
level = DEFAULT_MAX_LEVEL;
@@ -23329,8 +23329,8 @@ Player* Player::GetTrader() const
bool Player::IsSpellFitByClassAndRace(uint32 spell_id) const
{
- uint32 racemask = getRaceMask();
- uint32 classmask = getClassMask();
+ uint32 racemask = GetRaceMask();
+ uint32 classmask = GetClassMask();
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spell_id);
if (bounds.first == bounds.second)
@@ -23347,7 +23347,7 @@ bool Player::IsSpellFitByClassAndRace(uint32 spell_id) const
continue;
// skip wrong class and race skill saved in SkillRaceClassInfo.dbc
- if (!GetSkillRaceClassInfo(_spell_idx->second->skillId, getRace(), getClass()))
+ if (!GetSkillRaceClassInfo(_spell_idx->second->skillId, GetRace(), GetClass()))
continue;
return true;
@@ -23706,8 +23706,8 @@ uint32 Player::GetResurrectionSpellId()
// Used in triggers for check "Only to targets that grant experience or honor" req
bool Player::isHonorOrXPTarget(Unit* victim) const
{
- uint8 v_level = victim->getLevel();
- uint8 k_grey = Trinity::XP::GetGrayLevel(getLevel());
+ uint8 v_level = victim->GetLevel();
+ uint8 k_grey = Trinity::XP::GetGrayLevel(GetLevel());
// Victim level less gray level
if (v_level <= k_grey && !sWorld->getIntConfig(CONFIG_MIN_CREATURE_SCALED_XP_RATIO))
@@ -23724,7 +23724,7 @@ bool Player::isHonorOrXPTarget(Unit* victim) const
bool Player::GetsRecruitAFriendBonus(bool forXP)
{
bool recruitAFriend = false;
- if (getLevel() <= sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL) || !forXP)
+ if (GetLevel() <= sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL) || !forXP)
{
if (Group* group = GetGroup())
{
@@ -23740,12 +23740,12 @@ bool Player::GetsRecruitAFriendBonus(bool forXP)
if (forXP)
{
// level must be allowed to get RaF bonus
- if (player->getLevel() > sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL))
+ if (player->GetLevel() > sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL))
continue;
// level difference must be small enough to get RaF bonus, UNLESS we are lower level
- if (player->getLevel() < getLevel())
- if (uint8(getLevel() - player->getLevel()) > sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL_DIFFERENCE))
+ if (player->GetLevel() < GetLevel())
+ if (uint8(GetLevel() - player->GetLevel()) > sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL_DIFFERENCE))
continue;
}
@@ -24192,7 +24192,7 @@ void Player::AtExitCombat()
Unit::AtExitCombat();
UpdatePotionCooldown();
- if (getClass() == CLASS_DEATH_KNIGHT)
+ if (GetClass() == CLASS_DEATH_KNIGHT)
for (uint8 i = 0; i < MAX_RUNES; ++i)
{
SetRuneTimer(i, 0xFFFFFFFF);
@@ -24340,7 +24340,7 @@ bool Player::CanCaptureTowerPoint() const
uint32 Player::GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair, BarberShopStyleEntry const* newSkin) const
{
- uint8 level = getLevel();
+ uint8 level = GetLevel();
if (level > GT_MAX_LEVEL)
level = GT_MAX_LEVEL; // max level in this dbc
@@ -24382,7 +24382,7 @@ void Player::InitGlyphsForLevel()
if (gs->Order)
SetGlyphSlot(gs->Order - 1, gs->Id);
- uint8 level = getLevel();
+ uint8 level = GetLevel();
uint32 value = 0;
// 0x3F = 0x01 | 0x02 | 0x04 | 0x08 | 0x10 | 0x20 for 80 level
@@ -24578,7 +24578,7 @@ static RuneType runeSlotTypes[MAX_RUNES] =
void Player::InitRunes()
{
- if (getClass() != CLASS_DEATH_KNIGHT)
+ if (GetClass() != CLASS_DEATH_KNIGHT)
return;
m_runes = new Runes;
@@ -24726,12 +24726,12 @@ void Player::StoreLootItem(uint8 lootSlot, Loot* loot)
uint32 Player::CalculateTalentsPoints() const
{
- uint32 base_talent = getLevel() < 10 ? 0 : getLevel()-9;
+ uint32 base_talent = GetLevel() < 10 ? 0 : GetLevel()-9;
- if (getClass() != CLASS_DEATH_KNIGHT || GetMapId() != 609)
+ if (GetClass() != CLASS_DEATH_KNIGHT || GetMapId() != 609)
return uint32(base_talent * sWorld->getRate(RATE_TALENT));
- uint32 talentPointsForLevel = getLevel() < 56 ? 0 : getLevel() - 55;
+ uint32 talentPointsForLevel = GetLevel() < 56 ? 0 : GetLevel() - 55;
talentPointsForLevel += m_questRewardTalentCount;
if (talentPointsForLevel > base_talent)
@@ -24775,11 +24775,11 @@ void Player::_LoadSkills(PreparedQueryResult result)
uint16 value = fields[1].GetUInt16();
uint16 max = fields[2].GetUInt16();
- SkillRaceClassInfoEntry const* rcEntry = GetSkillRaceClassInfo(skill, getRace(), getClass());
+ SkillRaceClassInfoEntry const* rcEntry = GetSkillRaceClassInfo(skill, GetRace(), GetClass());
if (!rcEntry)
{
TC_LOG_ERROR("entities.player", "Player::_LoadSkills: Player '%s' (%s, Race: %u, Class: %u) has forbidden skill %u for his race/class combination",
- GetName().c_str(), GetGUID().ToString().c_str(), uint32(getRace()), uint32(getClass()), skill);
+ GetName().c_str(), GetGUID().ToString().c_str(), uint32(GetRace()), uint32(GetClass()), skill);
mSkillStatus.insert(SkillStatusMap::value_type(skill, SkillStatusData(0, SKILL_DELETED)));
continue;
@@ -25065,7 +25065,7 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank)
return;
// prevent learn talent for different class (cheating)
- if ((getClassMask() & talentTabInfo->ClassMask) == 0)
+ if ((GetClassMask() & talentTabInfo->ClassMask) == 0)
return;
// find current max talent rank (0~5)
@@ -25369,7 +25369,7 @@ void Player::BuildPlayerTalentsInfoData(WorldPacket* data)
*data << uint8(talentIdCount); // [PH], talentIdCount
// find class talent tabs (all players have 3 talent tabs)
- uint32 const* talentTabIds = GetTalentTabPages(getClass());
+ uint32 const* talentTabIds = GetTalentTabPages(GetClass());
for (uint8 i = 0; i < MAX_TALENT_TABS; ++i)
{
@@ -25934,7 +25934,7 @@ void Player::ActivateSpec(uint8 spec)
// unlearn only talents for character class
// some spell learned by one class as normal spells or know at creation but another class learn it as talent,
// to prevent unexpected lost normal learned spell skip another class talents
- if ((getClassMask() & talentTabInfo->ClassMask) == 0)
+ if ((GetClassMask() & talentTabInfo->ClassMask) == 0)
continue;
for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
@@ -25977,7 +25977,7 @@ void Player::ActivateSpec(uint8 spec)
continue;
// learn only talents for character class
- if ((getClassMask() & talentTabInfo->ClassMask) == 0)
+ if ((GetClassMask() & talentTabInfo->ClassMask) == 0)
continue;
// learn highest talent rank that exists in newly activated spec
@@ -26539,7 +26539,7 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
pet->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
pet->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
- pet->InitStatsForLevel(getLevel());
+ pet->InitStatsForLevel(GetLevel());
SetMinion(pet, true);
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 9c481ee64b4..95a639243fd 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -942,7 +942,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
void RemoveSocial();
PlayerTaxi m_taxi;
- void InitTaxiNodesForLevel() { m_taxi.InitTaxiNodesForLevel(getRace(), getClass(), getLevel()); }
+ void InitTaxiNodesForLevel() { m_taxi.InitTaxiNodesForLevel(GetRace(), GetClass(), GetLevel()); }
bool ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc = nullptr, uint32 spellid = 0);
bool ActivateTaxiPathTo(uint32 taxi_path_id, uint32 spellid = 0);
void FinishTaxiFlight();
@@ -1179,7 +1179,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
/*** QUEST SYSTEM ***/
/*********************************************************/
- int32 GetQuestLevel(Quest const* quest) const { return quest && (quest->GetQuestLevel() > 0) ? quest->GetQuestLevel() : getLevel(); }
+ int32 GetQuestLevel(Quest const* quest) const { return quest && (quest->GetQuestLevel() > 0) ? quest->GetQuestLevel() : GetLevel(); }
void PrepareQuestMenu(ObjectGuid guid);
void SendPreparedQuest(ObjectGuid guid);
diff --git a/src/server/game/Entities/Player/SocialMgr.cpp b/src/server/game/Entities/Player/SocialMgr.cpp
index 59d9be98a54..bf95955de6a 100644
--- a/src/server/game/Entities/Player/SocialMgr.cpp
+++ b/src/server/game/Entities/Player/SocialMgr.cpp
@@ -243,8 +243,8 @@ void SocialMgr::GetFriendInfo(Player* player, ObjectGuid const& friendGUID, Frie
}
friendInfo.Area = target->GetZoneId();
- friendInfo.Level = target->getLevel();
- friendInfo.Class = target->getClass();
+ friendInfo.Level = target->GetLevel();
+ friendInfo.Class = target->GetClass();
}
}
diff --git a/src/server/game/Entities/Totem/Totem.cpp b/src/server/game/Entities/Totem/Totem.cpp
index c002957be90..47d1cceb7fa 100644
--- a/src/server/game/Entities/Totem/Totem.cpp
+++ b/src/server/game/Entities/Totem/Totem.cpp
@@ -81,7 +81,7 @@ void Totem::InitStats(uint32 duration)
m_duration = duration;
- SetLevel(GetOwner()->getLevel());
+ SetLevel(GetOwner()->GetLevel());
}
void Totem::InitSummon()
diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp
index c93dc1b42a3..6ba1ba8695d 100644
--- a/src/server/game/Entities/Unit/StatSystem.cpp
+++ b/src/server/game/Entities/Unit/StatSystem.cpp
@@ -338,7 +338,7 @@ void Player::ApplyFeralAPBonus(int32 amount, bool apply)
void Player::UpdateAttackPowerAndDamage(bool ranged)
{
float val2 = 0.0f;
- float level = float(getLevel());
+ float level = float(GetLevel());
UnitMods unitMod = ranged ? UNIT_MOD_ATTACK_POWER_RANGED : UNIT_MOD_ATTACK_POWER;
@@ -352,7 +352,7 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
index_mod = UNIT_FIELD_RANGED_ATTACK_POWER_MODS;
index_mult = UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER;
- switch (getClass())
+ switch (GetClass())
{
case CLASS_HUNTER:
val2 = level * 2.0f + GetStat(STAT_AGILITY) - 10.0f;
@@ -379,7 +379,7 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
}
else
{
- switch (getClass())
+ switch (GetClass())
{
case CLASS_WARRIOR:
val2 = level * 3.0f + GetStat(STAT_STRENGTH) * 2.0f - 20.0f;
@@ -427,11 +427,11 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
switch (GetShapeshiftForm())
{
case FORM_CAT:
- val2 = getLevel() * levelBonus + GetStat(STAT_STRENGTH) * 2.0f + GetStat(STAT_AGILITY) - 20.0f + weaponBonus + m_baseFeralAP;
+ val2 = GetLevel() * levelBonus + GetStat(STAT_STRENGTH) * 2.0f + GetStat(STAT_AGILITY) - 20.0f + weaponBonus + m_baseFeralAP;
break;
case FORM_BEAR:
case FORM_DIREBEAR:
- val2 = getLevel() * levelBonus + GetStat(STAT_STRENGTH) * 2.0f - 20.0f + weaponBonus + m_baseFeralAP;
+ val2 = GetLevel() * levelBonus + GetStat(STAT_STRENGTH) * 2.0f - 20.0f + weaponBonus + m_baseFeralAP;
break;
case FORM_MOONKIN:
val2 = GetStat(STAT_STRENGTH) * 2.0f - 20.0f + m_baseFeralAP;
@@ -462,7 +462,7 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
//add dynamic flat mods
if (ranged)
{
- if ((getClassMask() & CLASSMASK_WAND_USERS) == 0)
+ if ((GetClassMask() & CLASSMASK_WAND_USERS) == 0)
{
AuraEffectList const& mRAPbyStat = GetAuraEffectsByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT);
for (AuraEffect const* aurEff : mRAPbyStat)
@@ -499,7 +499,7 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
UpdateDamagePhysical(BASE_ATTACK);
if (CanDualWield() && haveOffhandWeapon()) //allow update offhand damage only if player knows DualWield Spec and has equipped offhand weapon
UpdateDamagePhysical(OFF_ATTACK);
- if (getClass() == CLASS_SHAMAN || getClass() == CLASS_PALADIN) // mental quickness
+ if (GetClass() == CLASS_SHAMAN || GetClass() == CLASS_PALADIN) // mental quickness
UpdateSpellDamageAndHealingBonus();
if (pet && (pet->IsPetGhoul() || pet->IsRisenAlly())) // At melee attack power change for DK pet
@@ -562,7 +562,7 @@ void Player::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bo
// check if player is druid and in cat or bear forms
if (IsInFeralForm())
{
- uint8 lvl = getLevel();
+ uint8 lvl = GetLevel();
if (lvl > 60)
lvl = 60;
@@ -735,7 +735,7 @@ float Player::GetMissPercentageFromDefense() const
diminishing += (GetRatingBonusValue(CR_DEFENSE_SKILL) * 0.04f);
// apply diminishing formula to diminishing miss chance
- return CalculateDiminishingReturns(miss_cap, getClass(), nondiminishing, diminishing);
+ return CalculateDiminishingReturns(miss_cap, GetClass(), nondiminishing, diminishing);
}
float const parry_cap[MAX_CLASSES] =
@@ -757,7 +757,7 @@ void Player::UpdateParryPercentage()
{
// No parry
float value = 0.0f;
- uint32 pclass = getClass() - 1;
+ uint32 pclass = GetClass() - 1;
if (CanParry() && parry_cap[pclass] > 0.0f)
{
float nondiminishing = 5.0f;
@@ -770,7 +770,7 @@ void Player::UpdateParryPercentage()
nondiminishing += GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT);
// apply diminishing formula to diminishing parry chance
- value = CalculateDiminishingReturns(parry_cap, getClass(), nondiminishing, diminishing);
+ value = CalculateDiminishingReturns(parry_cap, GetClass(), nondiminishing, diminishing);
if (sWorld->getBoolConfig(CONFIG_STATS_LIMITS_ENABLE))
value = value > sWorld->getFloatConfig(CONFIG_STATS_LIMITS_PARRY) ? sWorld->getFloatConfig(CONFIG_STATS_LIMITS_PARRY) : value;
@@ -808,7 +808,7 @@ void Player::UpdateDodgePercentage()
diminishing += GetRatingBonusValue(CR_DODGE);
// apply diminishing formula to diminishing dodge chance
- float value = CalculateDiminishingReturns(dodge_cap, getClass(), nondiminishing, diminishing);
+ float value = CalculateDiminishingReturns(dodge_cap, GetClass(), nondiminishing, diminishing);
if (sWorld->getBoolConfig(CONFIG_STATS_LIMITS_ENABLE))
value = value > sWorld->getFloatConfig(CONFIG_STATS_LIMITS_DODGE) ? sWorld->getFloatConfig(CONFIG_STATS_LIMITS_DODGE) : value;
@@ -1183,7 +1183,7 @@ bool Guardian::UpdateStats(Stats stat)
}
else if (stat == STAT_STAMINA)
{
- if (owner->getClass() == CLASS_WARLOCK && IsPet())
+ if (owner->GetClass() == CLASS_WARLOCK && IsPet())
{
ownersBonus = CalculatePct(owner->GetStat(STAT_STAMINA), 75);
value += ownersBonus;
@@ -1210,7 +1210,7 @@ bool Guardian::UpdateStats(Stats stat)
//warlock's and mage's pets gain 30% of owner's intellect
else if (stat == STAT_INTELLECT)
{
- if (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE)
+ if (owner->GetClass() == CLASS_WARLOCK || owner->GetClass() == CLASS_MAGE)
{
ownersBonus = CalculatePct(owner->GetStat(stat), 30);
value += ownersBonus;
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 22bddb2457b..d72e65d6b31 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -1275,7 +1275,7 @@ void Unit::CalculateMeleeDamage(Unit* victim, CalcDamageInfo* damageInfo, Weapon
{
damageInfo->HitInfo |= HITINFO_GLANCING;
damageInfo->TargetState = VICTIMSTATE_HIT;
- int32 leveldif = int32(victim->getLevel()) - int32(getLevel());
+ int32 leveldif = int32(victim->GetLevel()) - int32(GetLevel());
if (leveldif > 3)
leveldif = 3;
@@ -1426,8 +1426,8 @@ void Unit::DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss)
float chance = 20.0f;
// there is a newbie protection, at level 10 just 7% base chance; assuming linear function
- if (victim->getLevel() < 30)
- chance = 0.65f * victim->getLevel() + 0.5f;
+ if (victim->GetLevel() < 30)
+ chance = 0.65f * victim->GetLevel() + 0.5f;
uint32 const victimDefense = victim->GetDefenseSkillValue();
uint32 const attackerMeleeSkill = GetMaxSkillValueForLevel();
@@ -1556,10 +1556,10 @@ void Unit::HandleEmoteCommand(uint32 anim_id)
RoundToInterval(arpPct, 0.f, 100.f);
float maxArmorPen = 0.f;
- if (victim->getLevel() < 60)
- maxArmorPen = float(400 + 85 * victim->getLevel());
+ if (victim->GetLevel() < 60)
+ maxArmorPen = float(400 + 85 * victim->GetLevel());
else
- maxArmorPen = 400 + 85 * victim->getLevel() + 4.5f * 85 * (victim->getLevel() - 59);
+ maxArmorPen = 400 + 85 * victim->GetLevel() + 4.5f * 85 * (victim->GetLevel() - 59);
// Cap armor penetration to this number
maxArmorPen = std::min((armor + maxArmorPen) / 3.f, armor);
@@ -1571,7 +1571,7 @@ void Unit::HandleEmoteCommand(uint32 anim_id)
if (armor < 0.0f)
armor = 0.0f;
- float levelModifier = attacker ? attacker->getLevel() : attackerLevel;
+ float levelModifier = attacker ? attacker->GetLevel() : attackerLevel;
if (levelModifier > 59.f)
levelModifier = levelModifier + 4.5f * (levelModifier - 59.f);
@@ -1683,11 +1683,11 @@ void Unit::HandleEmoteCommand(uint32 anim_id)
// level-based resistance does not apply to binary spells, and cannot be overcome by spell penetration
// gameobject caster -- should it have level based resistance?
if (caster && caster->GetTypeId() != TYPEID_GAMEOBJECT && (!spellInfo || !spellInfo->HasAttribute(SPELL_ATTR0_CU_BINARY_SPELL)))
- victimResistance += std::max((float(victim->getLevelForTarget(caster)) - float(caster->getLevelForTarget(victim))) * 5.0f, 0.0f);
+ victimResistance += std::max((float(victim->GetLevelForTarget(caster)) - float(caster->GetLevelForTarget(victim))) * 5.0f, 0.0f);
static uint32 const BOSS_LEVEL = 83;
static float const BOSS_RESISTANCE_CONSTANT = 510.0f;
- uint32 level = victim->getLevel();
+ uint32 level = victim->GetLevel();
float resistanceConstant = 0.0f;
if (level == BOSS_LEVEL)
@@ -2128,7 +2128,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(Unit const* victim, WeaponAttackTy
// Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
if ((GetTypeId() == TYPEID_PLAYER || IsPet()) &&
victim->GetTypeId() != TYPEID_PLAYER && !victim->IsPet() &&
- getLevel() < victim->getLevelForTarget(this))
+ GetLevel() < victim->GetLevelForTarget(this))
{
// cap possible value (with bonuses > max skill)
int32 skill = attackerWeaponSkill;
@@ -2159,7 +2159,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(Unit const* victim, WeaponAttackTy
// 7. CRUSHING
// mobs can score crushing blows if they're 4 or more levels above victim
- if (getLevelForTarget(victim) >= victim->getLevelForTarget(this) + 4 &&
+ if (GetLevelForTarget(victim) >= victim->GetLevelForTarget(this) + 4 &&
// can be from by creature (if can) or from controlled player that considered as creature
!IsControlledByPlayer() &&
!(GetTypeId() == TYPEID_UNIT && ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSH))
@@ -2237,10 +2237,10 @@ uint32 Unit::CalculateDamage(WeaponAttackType attType, bool normalized, bool add
float Unit::CalculateSpellpowerCoefficientLevelPenalty(SpellInfo const* spellInfo) const
{
- if (!spellInfo->MaxLevel || getLevel() < spellInfo->MaxLevel)
+ if (!spellInfo->MaxLevel || GetLevel() < spellInfo->MaxLevel)
return 1.0f;
- return std::max(0.0f, std::min(1.0f, (22.0f + spellInfo->MaxLevel - getLevel()) / 20.0f));
+ return std::max(0.0f, std::min(1.0f, (22.0f + spellInfo->MaxLevel - GetLevel()) / 20.0f));
}
void Unit::SendMeleeAttackStart(Unit* victim)
@@ -5363,7 +5363,7 @@ void Unit::UpdateDisplayPower()
{
if (GetTypeId() == TYPEID_PLAYER)
{
- ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(getClass());
+ ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(GetClass());
if (cEntry && cEntry->powerType < MAX_POWERS)
displayPower = Powers(cEntry->powerType);
}
@@ -5373,7 +5373,7 @@ void Unit::UpdateDisplayPower()
{
if (PowerDisplayEntry const* powerDisplay = sPowerDisplayStore.LookupEntry(vehicle->GetVehicleInfo()->m_powerDisplayId))
displayPower = Powers(powerDisplay->PowerType);
- else if (getClass() == CLASS_ROGUE)
+ else if (GetClass() == CLASS_ROGUE)
displayPower = POWER_ENERGY;
}
else if (Pet* pet = ToPet())
@@ -6660,7 +6660,7 @@ float Unit::SpellDamagePctDone(Unit* victim, SpellInfo const* spellProto, Damage
if (victim->HasAuraState(AURA_STATE_FROZEN, spellProto, this))
{
// Glyph of Ice Lance
- if (owner->HasAura(56377) && victim->getLevel() > owner->getLevel())
+ if (owner->HasAura(56377) && victim->GetLevel() > owner->GetLevel())
DoneTotalMod *= 4.0f;
else
DoneTotalMod *= 3.0f;
@@ -7068,7 +7068,7 @@ float Unit::SpellCritChanceTaken(Unit const* caster, SpellInfo const* spellInfo,
// Spell crit suppression
if (GetTypeId() == TYPEID_UNIT)
{
- int32 const levelDiff = static_cast<int32>(getLevelForTarget(caster)) - caster->getLevel();
+ int32 const levelDiff = static_cast<int32>(GetLevelForTarget(caster)) - caster->GetLevel();
crit_chance -= levelDiff * 0.7f;
}
}
@@ -9951,7 +9951,7 @@ void Unit::ProcSkillsAndReactives(bool isVictim, Unit* procTarget, uint32 typeMa
if (hitMask & PROC_HIT_DODGE)
{
// Update AURA_STATE on dodge
- if (getClass() != CLASS_ROGUE) // skip Rogue Riposte
+ if (GetClass() != CLASS_ROGUE) // skip Rogue Riposte
{
ModifyAuraState(AURA_STATE_DEFENSE, true);
StartReactiveTimer(REACTIVE_DEFENSE);
@@ -9961,7 +9961,7 @@ void Unit::ProcSkillsAndReactives(bool isVictim, Unit* procTarget, uint32 typeMa
if (hitMask & PROC_HIT_PARRY)
{
// For Hunters only Counterattack (skip Mongoose bite)
- if (getClass() == CLASS_HUNTER)
+ if (GetClass() == CLASS_HUNTER)
{
ModifyAuraState(AURA_STATE_HUNTER_PARRY, true);
StartReactiveTimer(REACTIVE_HUNTER_PARRY);
@@ -9982,7 +9982,7 @@ void Unit::ProcSkillsAndReactives(bool isVictim, Unit* procTarget, uint32 typeMa
else // For attacker
{
// Overpower on victim dodge
- if ((hitMask & PROC_HIT_DODGE) && GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR)
+ if ((hitMask & PROC_HIT_DODGE) && GetTypeId() == TYPEID_PLAYER && GetClass() == CLASS_WARRIOR)
{
AddComboPoints(procTarget, 1);
StartReactiveTimer(REACTIVE_OVERPOWER);
@@ -10361,9 +10361,9 @@ void Unit::ClearAllReactives()
if (HasAuraState(AURA_STATE_DEFENSE))
ModifyAuraState(AURA_STATE_DEFENSE, false);
- if (getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
+ if (GetClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
- if (getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
+ if (GetClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
ClearComboPoints();
if (IsHunterPet())
ClearComboPoints();
@@ -10389,11 +10389,11 @@ void Unit::UpdateReactives(uint32 p_time)
ModifyAuraState(AURA_STATE_DEFENSE, false);
break;
case REACTIVE_HUNTER_PARRY:
- if (getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
+ if (GetClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
break;
case REACTIVE_OVERPOWER:
- if (getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
+ if (GetClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
ClearComboPoints();
break;
case REACTIVE_WOLVERINE_BITE:
@@ -10688,7 +10688,7 @@ Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget, uint32 spell_id)
return nullptr;
}
- uint8 level = creatureTarget->getLevel() + 5 < getLevel() ? (getLevel() - 5) : creatureTarget->getLevel();
+ uint8 level = creatureTarget->GetLevel() + 5 < GetLevel() ? (GetLevel() - 5) : creatureTarget->GetLevel();
InitTamedPet(pet, level, spell_id);
@@ -10706,7 +10706,7 @@ Pet* Unit::CreateTamedPetFrom(uint32 creatureEntry, uint32 spell_id)
Pet* pet = new Pet(ToPlayer(), HUNTER_PET);
- if (!pet->CreateBaseAtCreatureInfo(creatureInfo, this) || !InitTamedPet(pet, getLevel(), spell_id))
+ if (!pet->CreateBaseAtCreatureInfo(creatureInfo, this) || !InitTamedPet(pet, GetLevel(), spell_id))
{
delete pet;
return nullptr;
@@ -11440,7 +11440,7 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au
AddUnitState(UNIT_STATE_POSSESSED);
break;
case CHARM_TYPE_CHARM:
- if (GetTypeId() == TYPEID_UNIT && charmer->getClass() == CLASS_WARLOCK)
+ if (GetTypeId() == TYPEID_UNIT && charmer->GetClass() == CLASS_WARLOCK)
{
CreatureTemplate const* cinfo = ToCreature()->GetCreatureTemplate();
if (cinfo && cinfo->type == CREATURE_TYPE_DEMON)
@@ -11538,7 +11538,7 @@ void Unit::RemoveCharmedBy(Unit* charmer)
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_POSSESSED);
break;
case CHARM_TYPE_CHARM:
- if (GetTypeId() == TYPEID_UNIT && charmer->getClass() == CLASS_WARLOCK)
+ if (GetTypeId() == TYPEID_UNIT && charmer->GetClass() == CLASS_WARLOCK)
{
CreatureTemplate const* cinfo = ToCreature()->GetCreatureTemplate();
if (cinfo && cinfo->type == CREATURE_TYPE_DEMON)
@@ -11581,7 +11581,7 @@ void Unit::RemoveCharmedBy(Unit* charmer)
void Unit::RestoreFaction()
{
if (GetTypeId() == TYPEID_PLAYER)
- ToPlayer()->setFactionForRace(getRace());
+ ToPlayer()->setFactionForRace(GetRace());
else
{
if (HasUnitTypeMask(UNIT_MASK_MINION))
@@ -11915,7 +11915,7 @@ float Unit::MeleeSpellMissChance(Unit const* victim, WeaponAttackType attType, i
else
{
missChance += diff > 10 ? 1 + (diff - 10) * 0.4f : diff * 0.1f;
- float levelFactor = victim->getLevelForTarget(this);
+ float levelFactor = victim->GetLevelForTarget(this);
if (levelFactor < 10.f)
missChance *= (levelFactor / 10.f);
}
@@ -12058,7 +12058,7 @@ uint32 Unit::GetModelForForm(ShapeshiftForm form, uint32 spellId) const
{
case FORM_CAT:
// Based on Hair color
- if (getRace() == RACE_NIGHTELF)
+ if (GetRace() == RACE_NIGHTELF)
{
uint8 hairColor = GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_HAIR_COLOR_ID);
switch (hairColor)
@@ -12079,11 +12079,11 @@ uint32 Unit::GetModelForForm(ShapeshiftForm form, uint32 spellId) const
}
}
// Based on Skin color
- else if (getRace() == RACE_TAUREN)
+ else if (GetRace() == RACE_TAUREN)
{
uint8 skinColor = GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_SKIN_ID);
// Male
- if (getGender() == GENDER_MALE)
+ if (GetGender() == GENDER_MALE)
{
switch (skinColor)
{
@@ -12131,14 +12131,14 @@ uint32 Unit::GetModelForForm(ShapeshiftForm form, uint32 spellId) const
return 8571;
}
}
- else if (Player::TeamForRace(getRace()) == ALLIANCE)
+ else if (Player::TeamForRace(GetRace()) == ALLIANCE)
return 892;
else
return 8571;
case FORM_DIREBEAR:
case FORM_BEAR:
// Based on Hair color
- if (getRace() == RACE_NIGHTELF)
+ if (GetRace() == RACE_NIGHTELF)
{
uint8 hairColor = GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_HAIR_COLOR_ID);
switch (hairColor)
@@ -12158,11 +12158,11 @@ uint32 Unit::GetModelForForm(ShapeshiftForm form, uint32 spellId) const
}
}
// Based on Skin color
- else if (getRace() == RACE_TAUREN)
+ else if (GetRace() == RACE_TAUREN)
{
uint8 skinColor = GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_SKIN_ID);
// Male
- if (getGender() == GENDER_MALE)
+ if (GetGender() == GENDER_MALE)
{
switch (skinColor)
{
@@ -12210,16 +12210,16 @@ uint32 Unit::GetModelForForm(ShapeshiftForm form, uint32 spellId) const
return 2289;
}
}
- else if (Player::TeamForRace(getRace()) == ALLIANCE)
+ else if (Player::TeamForRace(GetRace()) == ALLIANCE)
return 2281;
else
return 2289;
case FORM_FLIGHT:
- if (Player::TeamForRace(getRace()) == ALLIANCE)
+ if (Player::TeamForRace(GetRace()) == ALLIANCE)
return 20857;
return 20872;
case FORM_FLIGHT_EPIC:
- if (Player::TeamForRace(getRace()) == ALLIANCE)
+ if (Player::TeamForRace(GetRace()) == ALLIANCE)
return 21243;
return 21244;
default:
@@ -12236,13 +12236,13 @@ uint32 Unit::GetModelForForm(ShapeshiftForm form, uint32 spellId) const
return formEntry->modelID_A;
else
{
- if (Player::TeamForRace(getRace()) == ALLIANCE)
+ if (Player::TeamForRace(GetRace()) == ALLIANCE)
modelid = formEntry->modelID_A;
else
modelid = formEntry->modelID_H;
// If the player is horde but there are no values for the horde modelid - take the alliance modelid
- if (!modelid && Player::TeamForRace(getRace()) == HORDE)
+ if (!modelid && Player::TeamForRace(GetRace()) == HORDE)
modelid = formEntry->modelID_A;
}
}
@@ -12252,7 +12252,7 @@ uint32 Unit::GetModelForForm(ShapeshiftForm form, uint32 spellId) const
uint32 Unit::GetModelForTotem(PlayerTotemType totemType)
{
- switch (getRace())
+ switch (GetRace())
{
case RACE_ORC:
{
@@ -12818,11 +12818,11 @@ void Unit::RewardRage(uint32 damage, uint32 weaponSpeedHitFactor, bool attacker)
{
float addRage;
- float rageconversion = ((0.0091107836f * getLevel() * getLevel()) + 3.225598133f * getLevel()) + 4.2652911f;
+ float rageconversion = ((0.0091107836f * GetLevel() * GetLevel()) + 3.225598133f * GetLevel()) + 4.2652911f;
// Unknown if correct, but lineary adjust rage conversion above level 70
- if (getLevel() > 70)
- rageconversion += 13.27f * (getLevel() - 70);
+ if (GetLevel() > 70)
+ rageconversion += 13.27f * (GetLevel() - 70);
if (attacker)
{
@@ -13430,7 +13430,7 @@ void Unit::Talk(uint32 textId, ChatMsg msgType, float textRange, WorldObject con
return;
}
- Trinity::BroadcastTextBuilder builder(this, msgType, textId, getGender(), target);
+ Trinity::BroadcastTextBuilder builder(this, msgType, textId, GetGender(), target);
Trinity::LocalizedPacketDo<Trinity::BroadcastTextBuilder> localizer(builder);
Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::BroadcastTextBuilder> > worker(this, textRange, localizer);
Cell::VisitWorldObjects(this, worker, textRange);
@@ -13465,7 +13465,7 @@ void Unit::Whisper(uint32 textId, Player* target, bool isBossWhisper /*= false*/
LocaleConstant locale = target->GetSession()->GetSessionDbLocaleIndex();
WorldPacket data;
- ChatHandler::BuildChatPacket(data, isBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER, LANG_UNIVERSAL, this, target, bct->GetText(locale, getGender()), 0, "", locale);
+ ChatHandler::BuildChatPacket(data, isBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER, LANG_UNIVERSAL, this, target, bct->GetText(locale, GetGender()), 0, "", locale);
target->SendDirectMessage(&data);
}
@@ -13503,6 +13503,6 @@ std::string Unit::GetDebugInfo() const
<< std::boolalpha
<< "IsAIEnabled: " << IsAIEnabled() << " DeathState: " << std::to_string(getDeathState())
<< " UnitMovementFlags: " << GetUnitMovementFlags() << " ExtraUnitMovementFlags: " << GetExtraUnitMovementFlags()
- << " Class: " << std::to_string(getClass());
+ << " Class: " << std::to_string(GetClass());
return sstr.str();
}
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 557de4a2b89..0d20b9f7603 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -847,14 +847,14 @@ class TC_GAME_API Unit : public WorldObject
bool IsTotem() const { return (m_unitTypeMask & UNIT_MASK_TOTEM) != 0; }
bool IsVehicle() const { return (m_unitTypeMask & UNIT_MASK_VEHICLE) != 0; }
- uint8 getLevel() const { return uint8(GetUInt32Value(UNIT_FIELD_LEVEL)); }
- uint8 getLevelForTarget(WorldObject const* /*target*/) const override { return getLevel(); }
+ uint8 GetLevel() const { return uint8(GetUInt32Value(UNIT_FIELD_LEVEL)); }
+ uint8 GetLevelForTarget(WorldObject const* /*target*/) const override { return GetLevel(); }
void SetLevel(uint8 lvl);
- uint8 getRace() const { return GetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_RACE); }
- uint32 getRaceMask() const { return 1 << (getRace()-1); }
- uint8 getClass() const { return GetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_CLASS); }
- uint32 getClassMask() const { return 1 << (getClass()-1); }
- uint8 getGender() const { return GetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_GENDER); }
+ uint8 GetRace() const { return GetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_RACE); }
+ uint32 GetRaceMask() const { return 1 << (GetRace() - 1); }
+ uint8 GetClass() const { return GetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_CLASS); }
+ uint32 GetClassMask() const { return 1 << (GetClass() - 1); }
+ uint8 GetGender() const { return GetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_GENDER); }
float GetStat(Stats stat) const { return float(GetUInt32Value(UNIT_FIELD_STAT0+stat)); }
void SetStat(Stats stat, int32 val) { SetStatInt32Value(UNIT_FIELD_STAT0+stat, val); }
@@ -932,7 +932,7 @@ class TC_GAME_API Unit : public WorldObject
void Mount(uint32 mount, uint32 vehicleId = 0, uint32 creatureEntry = 0);
void Dismount();
- uint32 GetMaxSkillValueForLevel(Unit const* target = nullptr) const { return (target ? getLevelForTarget(target) : getLevel()) * 5; }
+ uint32 GetMaxSkillValueForLevel(Unit const* target = nullptr) const { return (target ? GetLevelForTarget(target) : GetLevel()) * 5; }
static void DealDamageMods(Unit const* victim, uint32& damage, uint32* absorb);
static uint32 DealDamage(Unit* attacker, Unit* victim, uint32 damage, CleanDamage const* cleanDamage = nullptr, DamageEffectType damagetype = DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask = SPELL_SCHOOL_MASK_NORMAL, SpellInfo const* spellProto = nullptr, bool durabilityLoss = true);
static void Kill(Unit* attacker, Unit* victim, bool durabilityLoss = true);
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 2aeab843bf3..4bed2f71a16 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -467,7 +467,7 @@ bool Group::AddMember(Player* player)
player->ResetInstances(INSTANCE_RESET_GROUP_JOIN, false);
player->ResetInstances(INSTANCE_RESET_GROUP_JOIN, true);
- if (player->getLevel() >= LEVELREQUIREMENT_HEROIC)
+ if (player->GetLevel() >= LEVELREQUIREMENT_HEROIC)
{
if (player->GetDungeonDifficulty() != GetDungeonDifficulty())
{
@@ -1979,7 +1979,7 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const*
if (!reference)
return ERR_BATTLEGROUND_JOIN_FAILED;
- PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bgOrTemplate->GetMapId(), reference->getLevel());
+ PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bgOrTemplate->GetMapId(), reference->GetLevel());
if (!bracketEntry)
return ERR_BATTLEGROUND_JOIN_FAILED;
@@ -2000,7 +2000,7 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const*
if (member->GetTeam() != team)
return ERR_BATTLEGROUND_JOIN_TIMED_OUT;
// not in the same battleground level braket, don't let join
- PvPDifficultyEntry const* memberBracketEntry = GetBattlegroundBracketByLevel(bracketEntry->mapId, member->getLevel());
+ PvPDifficultyEntry const* memberBracketEntry = GetBattlegroundBracketByLevel(bracketEntry->mapId, member->GetLevel());
if (memberBracketEntry != bracketEntry)
return ERR_BATTLEGROUND_JOIN_RANGE_INDEX;
// don't let join rated matches if the arena team id doesn't match
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp
index d6d91467795..7748e8d9752 100644
--- a/src/server/game/Guilds/Guild.cpp
+++ b/src/server/game/Guilds/Guild.cpp
@@ -626,9 +626,9 @@ Guild::Member::Member(ObjectGuid::LowType guildId, ObjectGuid guid, uint8 rankId
void Guild::Member::SetStats(Player* player)
{
m_name = player->GetName();
- m_level = player->getLevel();
- m_class = player->getClass();
- m_gender = player->getGender();
+ m_level = player->GetLevel();
+ m_class = player->GetClass();
+ m_gender = player->GetGender();
m_zoneId = player->GetZoneId();
m_accountId = player->GetSession()->GetAccountId();
}
diff --git a/src/server/game/Handlers/ArenaTeamHandler.cpp b/src/server/game/Handlers/ArenaTeamHandler.cpp
index 1d5b5fa099e..93f07e7231f 100644
--- a/src/server/game/Handlers/ArenaTeamHandler.cpp
+++ b/src/server/game/Handlers/ArenaTeamHandler.cpp
@@ -109,7 +109,7 @@ void WorldSession::HandleArenaTeamInviteOpcode(WorldPacket& recvData)
return;
}
- if (player->getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
+ if (player->GetLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", player->GetName(), ERR_ARENA_TEAM_TARGET_TOO_LOW_S);
return;
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp
index 5f7ef0643bf..148b678508b 100644
--- a/src/server/game/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Handlers/AuctionHouseHandler.cpp
@@ -59,7 +59,7 @@ void WorldSession::HandleAuctionHelloOpcode(WorldPacket& recvData)
//this void causes that auction window is opened
void WorldSession::SendAuctionHello(ObjectGuid guid, Creature* unit)
{
- if (GetPlayer()->getLevel() < sWorld->getIntConfig(CONFIG_AUCTION_LEVEL_REQ))
+ if (GetPlayer()->GetLevel() < sWorld->getIntConfig(CONFIG_AUCTION_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_AUCTION_REQ), sWorld->getIntConfig(CONFIG_AUCTION_LEVEL_REQ));
return;
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp
index f510a31d204..7733321f9b1 100644
--- a/src/server/game/Handlers/BattleGroundHandler.cpp
+++ b/src/server/game/Handlers/BattleGroundHandler.cpp
@@ -121,7 +121,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData)
return;
// expected bracket entry
- PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), _player->getLevel());
+ PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), _player->GetLevel());
if (!bracketEntry)
return;
@@ -411,7 +411,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData)
GetPlayerInfo().c_str(), type, unk2, bgTypeId_, action);
// expected bracket entry
- PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), _player->getLevel());
+ PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), _player->GetLevel());
if (!bracketEntry)
return;
@@ -429,10 +429,10 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData)
TC_LOG_DEBUG("bg.battleground", "Player %s (%u) has a deserter debuff, do not port him to battleground!", _player->GetName().c_str(), _player->GetGUID().GetCounter());
}
//if player don't match battleground max level, then do not allow him to enter! (this might happen when player leveled up during his waiting in queue
- if (_player->getLevel() > bg->GetMaxLevel())
+ if (_player->GetLevel() > bg->GetMaxLevel())
{
TC_LOG_ERROR("network", "Player %s (%u) has level (%u) higher than maxlevel (%u) of battleground (%u)! Do not port him to battleground!",
- _player->GetName().c_str(), _player->GetGUID().GetCounter(), _player->getLevel(), bg->GetMaxLevel(), bg->GetTypeID());
+ _player->GetName().c_str(), _player->GetGUID().GetCounter(), _player->GetLevel(), bg->GetMaxLevel(), bg->GetTypeID());
action = 0;
}
}
@@ -587,7 +587,7 @@ void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recvData*/)
continue;
// expected bracket entry
- PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), _player->getLevel());
+ PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), _player->GetLevel());
if (!bracketEntry)
continue;
@@ -655,7 +655,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recvData)
BattlegroundTypeId bgTypeId = bg->GetTypeID();
BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(bgTypeId, arenatype);
- PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), _player->getLevel());
+ PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), _player->GetLevel());
if (!bracketEntry)
return;
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index adcb3421ccf..a5df85fbcbc 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -595,7 +595,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
TC_LOG_INFO("entities.player.character", "Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), GetRemoteAddress().c_str(), createInfo->Name.c_str(), newChar.GetGUID().GetCounter());
sScriptMgr->OnPlayerCreate(&newChar);
- sCharacterCache->AddCharacterCacheEntry(newChar.GetGUID(), GetAccountId(), newChar.GetName(), newChar.GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER), newChar.getRace(), newChar.getClass(), newChar.getLevel());
+ sCharacterCache->AddCharacterCacheEntry(newChar.GetGUID(), GetAccountId(), newChar.GetName(), newChar.GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER), newChar.GetRace(), newChar.GetClass(), newChar.GetLevel());
newChar.CleanupsBeforeDelete();
};
@@ -801,11 +801,11 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
{
pCurrChar->setCinematic(1);
- if (ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(pCurrChar->getClass()))
+ if (ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(pCurrChar->GetClass()))
{
if (cEntry->CinematicSequence)
pCurrChar->SendCinematicStart(cEntry->CinematicSequence);
- else if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace()))
+ else if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->GetRace()))
pCurrChar->SendCinematicStart(rEntry->CinematicSequence);
// send new char string if not empty
@@ -897,7 +897,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
{
pCurrChar->RemoveAtLoginFlag(AT_LOGIN_FIRST);
- PlayerInfo const* info = sObjectMgr->GetPlayerInfo(pCurrChar->getRace(), pCurrChar->getClass());
+ PlayerInfo const* info = sObjectMgr->GetPlayerInfo(pCurrChar->GetRace(), pCurrChar->GetClass());
for (uint32 spellId : info->castSpells)
pCurrChar->CastSpell(pCurrChar, spellId, true);
@@ -983,7 +983,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
std::string IP_str = GetRemoteAddress();
TC_LOG_INFO("entities.player.character", "Account: %d (IP: %s) Login Character:[%s] (GUID: %u) Level: %d",
- GetAccountId(), IP_str.c_str(), pCurrChar->GetName().c_str(), pCurrChar->GetGUID().GetCounter(), pCurrChar->getLevel());
+ GetAccountId(), IP_str.c_str(), pCurrChar->GetName().c_str(), pCurrChar->GetGUID().GetCounter(), pCurrChar->GetLevel());
if (!pCurrChar->IsStandState() && !pCurrChar->HasUnitState(UNIT_STATE_STUNNED))
pCurrChar->SetStandState(UNIT_STAND_STATE_STAND);
@@ -1259,20 +1259,20 @@ void WorldSession::HandleAlterAppearance(WorldPacket& recvData)
BarberShopStyleEntry const* bs_hair = sBarberShopStyleStore.LookupEntry(Hair);
- if (!bs_hair || bs_hair->type != 0 || bs_hair->race != _player->getRace() || bs_hair->gender != _player->GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER))
+ if (!bs_hair || bs_hair->type != 0 || bs_hair->race != _player->GetRace() || bs_hair->gender != _player->GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER))
return;
BarberShopStyleEntry const* bs_facialHair = sBarberShopStyleStore.LookupEntry(FacialHair);
- if (!bs_facialHair || bs_facialHair->type != 2 || bs_facialHair->race != _player->getRace() || bs_facialHair->gender != _player->GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER))
+ if (!bs_facialHair || bs_facialHair->type != 2 || bs_facialHair->race != _player->GetRace() || bs_facialHair->gender != _player->GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER))
return;
BarberShopStyleEntry const* bs_skinColor = sBarberShopStyleStore.LookupEntry(SkinColor);
- if (bs_skinColor && (bs_skinColor->type != 3 || bs_skinColor->race != _player->getRace() || bs_skinColor->gender != _player->GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER)))
+ if (bs_skinColor && (bs_skinColor->type != 3 || bs_skinColor->race != _player->GetRace() || bs_skinColor->gender != _player->GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER)))
return;
- if (!Player::ValidateAppearance(_player->getRace(), _player->getClass(), _player->GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER),
+ if (!Player::ValidateAppearance(_player->GetRace(), _player->GetClass(), _player->GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER),
bs_hair->hair_id,
Color,
_player->GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_FACE_ID),
diff --git a/src/server/game/Handlers/ChatHandler.cpp b/src/server/game/Handlers/ChatHandler.cpp
index 095c8088232..bd1e730dfdd 100644
--- a/src/server/game/Handlers/ChatHandler.cpp
+++ b/src/server/game/Handlers/ChatHandler.cpp
@@ -287,7 +287,7 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData)
if (!sender->IsAlive())
return;
- if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ))
+ if (sender->GetLevel() < sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_SAY_REQ), sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ));
return;
@@ -302,7 +302,7 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData)
if (!sender->IsAlive())
return;
- if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_EMOTE_LEVEL_REQ))
+ if (sender->GetLevel() < sWorld->getIntConfig(CONFIG_CHAT_EMOTE_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_SAY_REQ), sWorld->getIntConfig(CONFIG_CHAT_EMOTE_LEVEL_REQ));
return;
@@ -317,7 +317,7 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData)
if (!sender->IsAlive())
return;
- if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_YELL_LEVEL_REQ))
+ if (sender->GetLevel() < sWorld->getIntConfig(CONFIG_CHAT_YELL_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_SAY_REQ), sWorld->getIntConfig(CONFIG_CHAT_YELL_LEVEL_REQ));
return;
@@ -344,7 +344,7 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData)
// Apply checks only if receiver is not already in whitelist and if receiver is not a GM with ".whisper on"
if (!receiver->IsInWhisperWhiteList(sender->GetGUID()) && !receiver->IsGameMasterAcceptingWhispers())
{
- if (!sender->IsGameMaster() && sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ))
+ if (!sender->IsGameMaster() && sender->GetLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_WHISPER_REQ), sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ));
return;
@@ -365,7 +365,7 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData)
// If player is a Gamemaster and doesn't accept whisper, we auto-whitelist every player that the Gamemaster is talking to
// We also do that if a player is under the required level for whispers.
- if (receiver->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ) ||
+ if (receiver->GetLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ) ||
(HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS) && !sender->isAcceptWhispers() && !sender->IsInWhisperWhiteList(receiver->GetGUID())))
sender->AddWhisperWhiteList(receiver->GetGUID());
@@ -502,7 +502,7 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData)
{
if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHAT_CHANNEL_REQ))
{
- if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ))
+ if (sender->GetLevel() < sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_CHANNEL_REQ), sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ));
return;
diff --git a/src/server/game/Handlers/GroupHandler.cpp b/src/server/game/Handlers/GroupHandler.cpp
index 36b1572cb28..77aa0053e8a 100644
--- a/src/server/game/Handlers/GroupHandler.cpp
+++ b/src/server/game/Handlers/GroupHandler.cpp
@@ -123,7 +123,7 @@ void WorldSession::HandleGroupInviteOpcode(WorldPacket& recvData)
return;
}
- if (!invitedPlayer->GetSocial()->HasFriend(invitingPlayer->GetGUID()) && invitingPlayer->getLevel() < sWorld->getIntConfig(CONFIG_PARTY_LEVEL_REQ))
+ if (!invitedPlayer->GetSocial()->HasFriend(invitingPlayer->GetGUID()) && invitingPlayer->GetLevel() < sWorld->getIntConfig(CONFIG_PARTY_LEVEL_REQ))
{
SendPartyResult(PARTY_OP_INVITE, membername, ERR_INVITE_RESTRICTED);
return;
@@ -795,7 +795,7 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacke
*data << uint16(player->GetMaxPower(powerType));
if (mask & GROUP_UPDATE_FLAG_LEVEL)
- *data << uint16(player->getLevel());
+ *data << uint16(player->GetLevel());
if (mask & GROUP_UPDATE_FLAG_ZONE)
*data << uint16(player->GetZoneId());
@@ -986,7 +986,7 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket &recvData)
data << uint16(player->GetPower(powerType)); // GROUP_UPDATE_FLAG_CUR_POWER
data << uint16(player->GetMaxPower(powerType)); // GROUP_UPDATE_FLAG_MAX_POWER
- data << uint16(player->getLevel()); // GROUP_UPDATE_FLAG_LEVEL
+ data << uint16(player->GetLevel()); // GROUP_UPDATE_FLAG_LEVEL
data << uint16(player->GetZoneId()); // GROUP_UPDATE_FLAG_ZONE
data << uint16(player->GetPositionX()); // GROUP_UPDATE_FLAG_POSITION
data << uint16(player->GetPositionY()); // GROUP_UPDATE_FLAG_POSITION
diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp
index 126d71b35df..4d4621fe342 100644
--- a/src/server/game/Handlers/ItemHandler.cpp
+++ b/src/server/game/Handlers/ItemHandler.cpp
@@ -652,7 +652,7 @@ void WorldSession::SendListInventory(ObjectGuid vendorGuid)
{
if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(item->item))
{
- if (!(itemTemplate->AllowableClass & _player->getClassMask()) && itemTemplate->Bonding == BIND_WHEN_PICKED_UP && !_player->IsGameMaster())
+ if (!(itemTemplate->AllowableClass & _player->GetClassMask()) && itemTemplate->Bonding == BIND_WHEN_PICKED_UP && !_player->IsGameMaster())
continue;
// Only display items in vendor lists for the team the
// player is on. If GM on, display all items.
diff --git a/src/server/game/Handlers/LFGHandler.cpp b/src/server/game/Handlers/LFGHandler.cpp
index b46e44d7b34..651f77b5477 100644
--- a/src/server/game/Handlers/LFGHandler.cpp
+++ b/src/server/game/Handlers/LFGHandler.cpp
@@ -172,7 +172,7 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recvData*
GetPlayerInfo().c_str());
// Get Random dungeons that can be done at a certain level and expansion
- uint8 level = GetPlayer()->getLevel();
+ uint8 level = GetPlayer()->GetLevel();
lfg::LfgDungeonSet const& randomDungeons =
sLFGMgr->GetRandomAndSeasonalDungeons(level, GetPlayer()->GetSession()->Expansion());
@@ -430,7 +430,7 @@ void WorldSession::SendLfgRoleCheckUpdate(lfg::LfgRoleCheck const& roleCheck)
data << uint8(roles > 0); // Ready
data << uint32(roles); // Roles
Player* player = ObjectAccessor::FindConnectedPlayer(guid);
- data << uint8(player ? player->getLevel() : 0); // Level
+ data << uint8(player ? player->GetLevel() : 0); // Level
for (lfg::LfgRolesMap::const_iterator it = roleCheck.roles.begin(); it != roleCheck.roles.end(); ++it)
{
@@ -443,7 +443,7 @@ void WorldSession::SendLfgRoleCheckUpdate(lfg::LfgRoleCheck const& roleCheck)
data << uint8(roles > 0); // Ready
data << uint32(roles); // Roles
player = ObjectAccessor::FindConnectedPlayer(guid);
- data << uint8(player ? player->getLevel() : 0);// Level
+ data << uint8(player ? player->GetLevel() : 0);// Level
}
}
SendPacket(&data);
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp
index 557cab0cb4e..b0db545448e 100644
--- a/src/server/game/Handlers/LootHandler.cpp
+++ b/src/server/game/Handlers/LootHandler.cpp
@@ -82,7 +82,7 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket& recvData)
{
Creature* creature = GetPlayer()->GetMap()->GetCreature(lguid);
- bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING);
+ bool lootAllowed = creature && creature->IsAlive() == (player->GetClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING);
if (!lootAllowed || !creature->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
{
player->SendLootError(lguid, lootAllowed ? LOOT_ERROR_TOO_FAR : LOOT_ERROR_DIDNT_KILL);
@@ -148,7 +148,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket& /*recvData*/)
case HighGuid::Vehicle:
{
Creature* creature = player->GetMap()->GetCreature(guid);
- bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING);
+ bool lootAllowed = creature && creature->IsAlive() == (player->GetClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING);
if (lootAllowed && creature->IsWithinDistInMap(player, INTERACTION_DISTANCE))
{
loot = &creature->loot;
@@ -350,7 +350,7 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
{
Creature* creature = GetPlayer()->GetMap()->GetCreature(lguid);
- bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING);
+ bool lootAllowed = creature && creature->IsAlive() == (player->GetClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING);
if (!lootAllowed || !creature->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
return;
diff --git a/src/server/game/Handlers/MailHandler.cpp b/src/server/game/Handlers/MailHandler.cpp
index 1290f045f70..dd7de5ec9c9 100644
--- a/src/server/game/Handlers/MailHandler.cpp
+++ b/src/server/game/Handlers/MailHandler.cpp
@@ -99,7 +99,7 @@ void WorldSession::HandleSendMail(WorldPacket& recvData)
Player* player = _player;
- if (player->getLevel() < sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ))
+ if (player->GetLevel() < sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_MAIL_SENDER_REQ), sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ));
return;
@@ -158,7 +158,7 @@ void WorldSession::HandleSendMail(WorldPacket& recvData)
{
receiverTeam = receiver->GetTeam();
mailsCount = receiver->GetMailSize();
- receiverLevel = receiver->getLevel();
+ receiverLevel = receiver->GetLevel();
receiverAccountId = receiver->GetSession()->GetAccountId();
}
else
diff --git a/src/server/game/Handlers/NPCHandler.cpp b/src/server/game/Handlers/NPCHandler.cpp
index ad3260233d5..1885d58bcc0 100644
--- a/src/server/game/Handlers/NPCHandler.cpp
+++ b/src/server/game/Handlers/NPCHandler.cpp
@@ -367,7 +367,7 @@ void WorldSession::SendStablePetCallback(ObjectGuid guid, PreparedQueryResult re
{
data << uint32(pet->GetCharmInfo()->GetPetNumber());
data << uint32(pet->GetEntry());
- data << uint32(pet->getLevel());
+ data << uint32(pet->GetLevel());
data << pet->GetName(); // petname
data << uint8(1); // 1 = current, 2/3 = in stable (any from 4, 5, ... create problems with proper show)
++num;
diff --git a/src/server/game/Handlers/PetitionsHandler.cpp b/src/server/game/Handlers/PetitionsHandler.cpp
index ad34f505aa9..b9a38f95bce 100644
--- a/src/server/game/Handlers/PetitionsHandler.cpp
+++ b/src/server/game/Handlers/PetitionsHandler.cpp
@@ -108,7 +108,7 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket& recvData)
else
{
/// @todo find correct opcode
- if (_player->getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
+ if (_player->GetLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", _player->GetName(), ERR_ARENA_TEAM_TARGET_TOO_LOW_S);
return;
@@ -417,7 +417,7 @@ void WorldSession::HandlePetitionSignOpcode(WorldPacket& recvData)
if (type != GUILD_CHARTER_TYPE)
{
- if (_player->getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
+ if (_player->GetLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", _player->GetName(), ERR_ARENA_TEAM_TARGET_TOO_LOW_S);
return;
@@ -545,7 +545,7 @@ void WorldSession::HandleOfferPetitionOpcode(WorldPacket& recvData)
if (type != GUILD_CHARTER_TYPE)
{
- if (player->getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
+ if (player->GetLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
// player is too low level to join an arena team
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, player->GetName(), "", ERR_ARENA_TEAM_TARGET_TOO_LOW_S);
diff --git a/src/server/game/Handlers/ReferAFriendHandler.cpp b/src/server/game/Handlers/ReferAFriendHandler.cpp
index 0ac2ff9142b..68ea0024d1d 100644
--- a/src/server/game/Handlers/ReferAFriendHandler.cpp
+++ b/src/server/game/Handlers/ReferAFriendHandler.cpp
@@ -41,9 +41,9 @@ void WorldSession::HandleGrantLevel(WorldPacket& recvData)
error = ERR_REFER_A_FRIEND_NOT_REFERRED_BY;
else if (target->GetTeamId() != _player->GetTeamId())
error = ERR_REFER_A_FRIEND_DIFFERENT_FACTION;
- else if (target->getLevel() >= _player->getLevel())
+ else if (target->GetLevel() >= _player->GetLevel())
error = ERR_REFER_A_FRIEND_TARGET_TOO_HIGH;
- else if (target->getLevel() >= sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL))
+ else if (target->GetLevel() >= sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL))
error = ERR_REFER_A_FRIEND_GRANT_LEVEL_MAX_I;
else if (target->GetGroup() != _player->GetGroup())
error = ERR_REFER_A_FRIEND_NOT_IN_GROUP;
@@ -84,5 +84,5 @@ void WorldSession::HandleAcceptGrantLevel(WorldPacket& recvData)
else
return;
- _player->GiveLevel(_player->getLevel() + 1);
+ _player->GiveLevel(_player->GetLevel() + 1);
}
diff --git a/src/server/game/Handlers/SkillHandler.cpp b/src/server/game/Handlers/SkillHandler.cpp
index 9f950e28539..701840a584b 100644
--- a/src/server/game/Handlers/SkillHandler.cpp
+++ b/src/server/game/Handlers/SkillHandler.cpp
@@ -96,7 +96,7 @@ void WorldSession::HandleUnlearnSkillOpcode(WorldPacket& recvData)
uint32 skillId;
recvData >> skillId;
- SkillRaceClassInfoEntry const* rcEntry = GetSkillRaceClassInfo(skillId, GetPlayer()->getRace(), GetPlayer()->getClass());
+ SkillRaceClassInfoEntry const* rcEntry = GetSkillRaceClassInfo(skillId, GetPlayer()->GetRace(), GetPlayer()->GetClass());
if (!rcEntry || !(rcEntry->Flags & SKILL_FLAG_UNLEARNABLE))
return;
diff --git a/src/server/game/Handlers/SpellHandler.cpp b/src/server/game/Handlers/SpellHandler.cpp
index 0e349c1732f..39c40dbc47d 100644
--- a/src/server/game/Handlers/SpellHandler.cpp
+++ b/src/server/game/Handlers/SpellHandler.cpp
@@ -423,7 +423,7 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
if (spellInfo->IsPositive())
if (Unit* target = targets.GetUnitTarget())
{
- SpellInfo const* actualSpellInfo = spellInfo->GetAuraRankForLevel(target->getLevel());
+ SpellInfo const* actualSpellInfo = spellInfo->GetAuraRankForLevel(target->GetLevel());
// if rank not found then function return NULL but in explicit cast case original spell can be cast and later failed with appropriate error message
if (actualSpellInfo)
@@ -632,9 +632,9 @@ void WorldSession::HandleMirrorImageDataRequest(WorldPacket& recvData)
WorldPacket data(SMSG_MIRRORIMAGE_DATA, 68);
data << uint64(guid);
data << uint32(creator->GetDisplayId());
- data << uint8(creator->getRace());
- data << uint8(creator->getGender());
- data << uint8(creator->getClass());
+ data << uint8(creator->GetRace());
+ data << uint8(creator->GetGender());
+ data << uint8(creator->GetClass());
if (creator->GetTypeId() == TYPEID_PLAYER)
{
diff --git a/src/server/game/Handlers/TicketHandler.cpp b/src/server/game/Handlers/TicketHandler.cpp
index aeee969d855..cc44c56b340 100644
--- a/src/server/game/Handlers/TicketHandler.cpp
+++ b/src/server/game/Handlers/TicketHandler.cpp
@@ -38,7 +38,7 @@ void WorldSession::HandleGMTicketCreateOpcode(WorldPacket& recvData)
if (sTicketMgr->GetStatus() == GMTICKET_QUEUE_STATUS_DISABLED)
return;
- if (GetPlayer()->getLevel() < sWorld->getIntConfig(CONFIG_TICKET_LEVEL_REQ))
+ if (GetPlayer()->GetLevel() < sWorld->getIntConfig(CONFIG_TICKET_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_TICKET_REQ), sWorld->getIntConfig(CONFIG_TICKET_LEVEL_REQ));
return;
diff --git a/src/server/game/Handlers/TradeHandler.cpp b/src/server/game/Handlers/TradeHandler.cpp
index 4abc5b269dd..4758aef58b1 100644
--- a/src/server/game/Handlers/TradeHandler.cpp
+++ b/src/server/game/Handlers/TradeHandler.cpp
@@ -625,7 +625,7 @@ void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket)
return;
}
- if (GetPlayer()->getLevel() < sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ))
+ if (GetPlayer()->GetLevel() < sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_TRADE_REQ), sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ));
return;
@@ -698,7 +698,7 @@ void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket)
return;
}
- if (pOther->getLevel() < sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ))
+ if (pOther->GetLevel() < sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_TRADE_OTHER_REQ), sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ));
return;
diff --git a/src/server/game/Miscellaneous/CommonHelpers.cpp b/src/server/game/Miscellaneous/CommonHelpers.cpp
index 592a1db1db2..27f168dcebe 100644
--- a/src/server/game/Miscellaneous/CommonHelpers.cpp
+++ b/src/server/game/Miscellaneous/CommonHelpers.cpp
@@ -250,7 +250,7 @@ uint8 Trinity::Helpers::Entity::GetPlayerSpecialization(Player const* who)
if (!who)
return 0;
- uint8 playerClass = who->getClass();
+ uint8 playerClass = who->GetClass();
for (uint8 tier = 0; tier < MaximumSpecializationIconicSpells; ++tier)
{
for (uint8 tree = 0; tree < MAX_TALENT_TREES; ++tree)
@@ -266,7 +266,7 @@ bool Trinity::Helpers::Entity::IsPlayerHealer(Player const* who)
if (!who)
return false;
- switch (who->getClass())
+ switch (who->GetClass())
{
case CLASS_WARRIOR:
case CLASS_HUNTER:
@@ -292,7 +292,7 @@ bool Trinity::Helpers::Entity::IsPlayerRangedAttacker(Player const* who)
if (!who)
return false;
- switch (who->getClass())
+ switch (who->GetClass())
{
case CLASS_WARRIOR:
case CLASS_PALADIN:
diff --git a/src/server/game/Miscellaneous/Formulas.h b/src/server/game/Miscellaneous/Formulas.h
index 0045adc7c22..dfb23756ed4 100644
--- a/src/server/game/Miscellaneous/Formulas.h
+++ b/src/server/game/Miscellaneous/Formulas.h
@@ -178,7 +178,7 @@ namespace Trinity
{
float xpMod = 1.0f;
- gain = BaseGain(player->getLevel(), u->getLevel(), GetContentLevelsForMapAndZone(u->GetMapId(), u->GetZoneId()));
+ gain = BaseGain(player->GetLevel(), u->GetLevel(), GetContentLevelsForMapAndZone(u->GetMapId(), u->GetZoneId()));
if (gain && creature)
{
diff --git a/src/server/game/Quests/QuestDef.cpp b/src/server/game/Quests/QuestDef.cpp
index 684f1b37f56..8ba3eda1f65 100644
--- a/src/server/game/Quests/QuestDef.cpp
+++ b/src/server/game/Quests/QuestDef.cpp
@@ -203,12 +203,12 @@ uint32 Quest::XPValue(Player* player) const
{
if (player)
{
- int32 quest_level = (_level == -1 ? player->getLevel() : _level);
+ int32 quest_level = (_level == -1 ? player->GetLevel() : _level);
QuestXPEntry const* xpentry = sQuestXPStore.LookupEntry(quest_level);
if (!xpentry)
return 0;
- int32 diffFactor = 2 * (quest_level - player->getLevel()) + 20;
+ int32 diffFactor = 2 * (quest_level - player->GetLevel()) + 20;
if (diffFactor < 1)
diffFactor = 1;
else if (diffFactor > 10)
diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp
index 09276848a4e..b565d31dd3d 100644
--- a/src/server/game/Reputation/ReputationMgr.cpp
+++ b/src/server/game/Reputation/ReputationMgr.cpp
@@ -85,8 +85,8 @@ int32 ReputationMgr::GetBaseReputation(FactionEntry const* factionEntry) const
if (!factionEntry)
return 0;
- uint32 raceMask = _player->getRaceMask();
- uint32 classMask = _player->getClassMask();
+ uint32 raceMask = _player->GetRaceMask();
+ uint32 classMask = _player->GetClassMask();
for (int i=0; i < 4; i++)
{
if ((factionEntry->BaseRepRaceMask[i] & raceMask ||
@@ -139,8 +139,8 @@ uint32 ReputationMgr::GetDefaultStateFlags(FactionEntry const* factionEntry) con
if (!factionEntry)
return 0;
- uint32 raceMask = _player->getRaceMask();
- uint32 classMask = _player->getClassMask();
+ uint32 raceMask = _player->GetRaceMask();
+ uint32 classMask = _player->GetClassMask();
for (int i=0; i < 4; i++)
{
if ((factionEntry->BaseRepRaceMask[i] & raceMask ||
@@ -412,7 +412,7 @@ void ReputationMgr::SetVisible(FactionTemplateEntry const*factionTemplateEntry)
if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionTemplateEntry->faction))
// Never show factions of the opposing team
- if (!(factionEntry->BaseRepRaceMask[1] & _player->getRaceMask() && factionEntry->BaseRepValue[1] == Reputation_Bottom))
+ if (!(factionEntry->BaseRepRaceMask[1] & _player->GetRaceMask() && factionEntry->BaseRepValue[1] == Reputation_Bottom))
SetVisible(factionEntry);
}
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index c8836c7704a..db3f970d019 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -572,7 +572,7 @@ void WorldSession::LogoutPlayer(bool save)
// calls to GetMap in this case may cause crashes
_player->CleanupsBeforeDelete();
TC_LOG_INFO("entities.player.character", "Account: %d (IP: %s) Logout Character:[%s] (GUID: %u) Level: %d",
- GetAccountId(), GetRemoteAddress().c_str(), _player->GetName().c_str(), _player->GetGUID().GetCounter(), _player->getLevel());
+ GetAccountId(), GetRemoteAddress().c_str(), _player->GetName().c_str(), _player->GetGUID().GetCounter(), _player->GetLevel());
if (Map* _map = _player->FindMap())
_map->RemovePlayerFromMap(_player, true);
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index af2ee8bac37..8b2f15b67b4 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -1789,7 +1789,7 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo
if (!target->HasAuraType(SPELL_AURA_MOD_SHAPESHIFT))
{
target->SetShapeshiftForm(FORM_NONE);
- if (target->getClass() == CLASS_DRUID)
+ if (target->GetClass() == CLASS_DRUID)
{
// Remove movement impairing effects also when shifting out
target->RemoveAurasByShapeShift();
@@ -1855,7 +1855,7 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo
else
target->UpdateDisplayPower();
- if (target->getClass() == CLASS_DRUID)
+ if (target->GetClass() == CLASS_DRUID)
{
// Dash
if (AuraEffect* aurEff = target->GetAuraEffect(SPELL_AURA_MOD_INCREASE_SPEED, SPELLFAMILY_DRUID, 0, 0, 0x8))
@@ -1917,47 +1917,47 @@ void AuraEffect::HandleAuraTransform(AuraApplication const* aurApp, uint8 mode,
if (target->GetTypeId() != TYPEID_PLAYER)
return;
- switch (target->getRace())
+ switch (target->GetRace())
{
// Blood Elf
case RACE_BLOODELF:
- target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 17830 : 17829);
+ target->SetDisplayId(target->GetGender() == GENDER_FEMALE ? 17830 : 17829);
break;
// Orc
case RACE_ORC:
- target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 10140 : 10139);
+ target->SetDisplayId(target->GetGender() == GENDER_FEMALE ? 10140 : 10139);
break;
// Troll
case RACE_TROLL:
- target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 10134 : 10135);
+ target->SetDisplayId(target->GetGender() == GENDER_FEMALE ? 10134 : 10135);
break;
// Tauren
case RACE_TAUREN:
- target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 10147 : 10136);
+ target->SetDisplayId(target->GetGender() == GENDER_FEMALE ? 10147 : 10136);
break;
// Undead
case RACE_UNDEAD_PLAYER:
- target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 10145 : 10146);
+ target->SetDisplayId(target->GetGender() == GENDER_FEMALE ? 10145 : 10146);
break;
// Draenei
case RACE_DRAENEI:
- target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 17828 : 17827);
+ target->SetDisplayId(target->GetGender() == GENDER_FEMALE ? 17828 : 17827);
break;
// Dwarf
case RACE_DWARF:
- target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 10142 : 10141);
+ target->SetDisplayId(target->GetGender() == GENDER_FEMALE ? 10142 : 10141);
break;
// Gnome
case RACE_GNOME:
- target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 10149 : 10148);
+ target->SetDisplayId(target->GetGender() == GENDER_FEMALE ? 10149 : 10148);
break;
// Human
case RACE_HUMAN:
- target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 10138 : 10137);
+ target->SetDisplayId(target->GetGender() == GENDER_FEMALE ? 10138 : 10137);
break;
// Night Elf
case RACE_NIGHTELF:
- target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 10144 : 10143);
+ target->SetDisplayId(target->GetGender() == GENDER_FEMALE ? 10144 : 10143);
break;
default:
break;
@@ -1976,47 +1976,47 @@ void AuraEffect::HandleAuraTransform(AuraApplication const* aurApp, uint8 mode,
if (target->GetTypeId() != TYPEID_PLAYER)
return;
- switch (target->getRace())
+ switch (target->GetRace())
{
// Blood Elf
case RACE_BLOODELF:
- target->SetDisplayId(target->getGender() == GENDER_MALE ? 25032 : 25043);
+ target->SetDisplayId(target->GetGender() == GENDER_MALE ? 25032 : 25043);
break;
// Orc
case RACE_ORC:
- target->SetDisplayId(target->getGender() == GENDER_MALE ? 25039 : 25050);
+ target->SetDisplayId(target->GetGender() == GENDER_MALE ? 25039 : 25050);
break;
// Troll
case RACE_TROLL:
- target->SetDisplayId(target->getGender() == GENDER_MALE ? 25041 : 25052);
+ target->SetDisplayId(target->GetGender() == GENDER_MALE ? 25041 : 25052);
break;
// Tauren
case RACE_TAUREN:
- target->SetDisplayId(target->getGender() == GENDER_MALE ? 25040 : 25051);
+ target->SetDisplayId(target->GetGender() == GENDER_MALE ? 25040 : 25051);
break;
// Undead
case RACE_UNDEAD_PLAYER:
- target->SetDisplayId(target->getGender() == GENDER_MALE ? 25042 : 25053);
+ target->SetDisplayId(target->GetGender() == GENDER_MALE ? 25042 : 25053);
break;
// Draenei
case RACE_DRAENEI:
- target->SetDisplayId(target->getGender() == GENDER_MALE ? 25033 : 25044);
+ target->SetDisplayId(target->GetGender() == GENDER_MALE ? 25033 : 25044);
break;
// Dwarf
case RACE_DWARF:
- target->SetDisplayId(target->getGender() == GENDER_MALE ? 25034 : 25045);
+ target->SetDisplayId(target->GetGender() == GENDER_MALE ? 25034 : 25045);
break;
// Gnome
case RACE_GNOME:
- target->SetDisplayId(target->getGender() == GENDER_MALE ? 25035 : 25046);
+ target->SetDisplayId(target->GetGender() == GENDER_MALE ? 25035 : 25046);
break;
// Human
case RACE_HUMAN:
- target->SetDisplayId(target->getGender() == GENDER_MALE ? 25037 : 25048);
+ target->SetDisplayId(target->GetGender() == GENDER_MALE ? 25037 : 25048);
break;
// Night Elf
case RACE_NIGHTELF:
- target->SetDisplayId(target->getGender() == GENDER_MALE ? 25038 : 25049);
+ target->SetDisplayId(target->GetGender() == GENDER_MALE ? 25038 : 25049);
break;
default:
break;
@@ -2030,15 +2030,15 @@ void AuraEffect::HandleAuraTransform(AuraApplication const* aurApp, uint8 mode,
// Honor the Dead
case 65386:
case 65495:
- target->SetDisplayId(target->getGender() == GENDER_MALE ? 29203 : 29204);
+ target->SetDisplayId(target->GetGender() == GENDER_MALE ? 29203 : 29204);
break;
// Darkspear Pride
case 75532:
- target->SetDisplayId(target->getGender() == GENDER_MALE ? 31737 : 31738);
+ target->SetDisplayId(target->GetGender() == GENDER_MALE ? 31737 : 31738);
break;
// Gnomeregan Pride
case 75531:
- target->SetDisplayId(target->getGender() == GENDER_MALE ? 31654 : 31655);
+ target->SetDisplayId(target->GetGender() == GENDER_MALE ? 31654 : 31655);
break;
default:
break;
@@ -4047,7 +4047,7 @@ void AuraEffect::HandleAuraModRangedAttackPower(AuraApplication const* aurApp, u
Unit* target = aurApp->GetTarget();
- if ((target->getClassMask() & CLASSMASK_WAND_USERS) != 0)
+ if ((target->GetClassMask() & CLASSMASK_WAND_USERS) != 0)
return;
target->HandleStatFlatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(GetAmount()), apply);
@@ -4077,7 +4077,7 @@ void AuraEffect::HandleAuraModRangedAttackPowerPercent(AuraApplication const* au
Unit* target = aurApp->GetTarget();
- if ((target->getClassMask() & CLASSMASK_WAND_USERS) != 0)
+ if ((target->GetClassMask() & CLASSMASK_WAND_USERS) != 0)
return;
//UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = multiplier - 1
@@ -4098,7 +4098,7 @@ void AuraEffect::HandleAuraModRangedAttackPowerOfStatPercent(AuraApplication con
Unit* target = aurApp->GetTarget();
// Recalculate bonus
- if (target->GetTypeId() == TYPEID_PLAYER && !(target->getClassMask() & CLASSMASK_WAND_USERS))
+ if (target->GetTypeId() == TYPEID_PLAYER && !(target->GetClassMask() & CLASSMASK_WAND_USERS))
target->ToPlayer()->UpdateAttackPowerAndDamage(true);
}
@@ -4358,7 +4358,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool
{
if (caster)
{
- if (caster->getGender() == GENDER_FEMALE)
+ if (caster->GetGender() == GENDER_FEMALE)
caster->CastSpell(target, 37095, this); // Blood Elf Disguise
else
caster->CastSpell(target, 37093, this);
@@ -4391,7 +4391,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool
case 46354: // Blood Elf Illusion
if (caster)
{
- if (caster->getGender() == GENDER_FEMALE)
+ if (caster->GetGender() == GENDER_FEMALE)
caster->CastSpell(target, 46356, this);
else
caster->CastSpell(target, 46355, this);
@@ -4823,7 +4823,7 @@ void AuraEffect::HandleAuraConvertRune(AuraApplication const* aurApp, uint8 mode
if (!player)
return;
- if (player->getClass() != CLASS_DEATH_KNIGHT)
+ if (player->GetClass() != CLASS_DEATH_KNIGHT)
return;
uint32 runes = GetAmount();
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp
index 91d4b4d80a4..15221c07d38 100644
--- a/src/server/game/Spells/Auras/SpellAuras.cpp
+++ b/src/server/game/Spells/Auras/SpellAuras.cpp
@@ -438,7 +438,7 @@ m_procCooldown(std::chrono::steady_clock::time_point::min())
_casterInfo.Level = m_spellInfo->SpellLevel;
if (createInfo.Caster)
{
- _casterInfo.Level = createInfo.Caster->getLevel();
+ _casterInfo.Level = createInfo.Caster->GetLevel();
_casterInfo.ApplyResilience = createInfo.Caster->CanApplyResilience();
SaveCasterInfo(createInfo.Caster);
}
@@ -831,7 +831,7 @@ void Aura::Update(uint32 diff, Unit* caster)
m_timeCla -= diff;
else if (caster)
{
- if (int32 manaPerSecond = m_spellInfo->ManaPerSecond + m_spellInfo->ManaPerSecondPerLevel * caster->getLevel())
+ if (int32 manaPerSecond = m_spellInfo->ManaPerSecond + m_spellInfo->ManaPerSecondPerLevel * caster->GetLevel())
{
m_timeCla += 1000 - diff;
@@ -1740,7 +1740,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
break;
if (target->GetTypeId() != TYPEID_PLAYER)
break;
- if (target->ToPlayer()->getClass() != CLASS_DEATH_KNIGHT)
+ if (target->ToPlayer()->GetClass() != CLASS_DEATH_KNIGHT)
break;
// aura removed - remove death runes
@@ -2152,8 +2152,8 @@ float Aura::CalcProcChance(SpellProcEntry const& procEntry, ProcEventInfo& event
}
// proc chance is reduced by an additional 3.333% per level past 60
- if ((procEntry.AttributesMask & PROC_ATTR_REDUCE_PROC_60) && eventInfo.GetActor()->getLevel() > 60)
- chance = std::max(0.f, (1.f - ((eventInfo.GetActor()->getLevel() - 60) * 1.f / 30.f)) * chance);
+ if ((procEntry.AttributesMask & PROC_ATTR_REDUCE_PROC_60) && eventInfo.GetActor()->GetLevel() > 60)
+ chance = std::max(0.f, (1.f - ((eventInfo.GetActor()->GetLevel() - 60) * 1.f / 30.f)) * chance);
return chance;
}
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index e7439700fc1..f9edb30ec30 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -548,7 +548,7 @@ m_caster((info->HasAttribute(SPELL_ATTR6_CAST_BY_CHARMER) && caster->GetCharmerO
{
// wand case
if (m_attackType == RANGED_ATTACK)
- if ((playerCaster->getClassMask() & CLASSMASK_WAND_USERS) != 0)
+ if ((playerCaster->GetClassMask() & CLASSMASK_WAND_USERS) != 0)
if (Item* pItem = playerCaster->GetWeaponForAttack(RANGED_ATTACK))
m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetTemplate()->Damage[0].DamageType);
}
@@ -2101,7 +2101,7 @@ void Spell::AddUnitTarget(Unit* target, uint32 effectMask, bool checkIfValid /*=
if (m_auraScaleMask && ihit->EffectMask == m_auraScaleMask && m_caster != target)
{
SpellInfo const* auraSpell = m_spellInfo->GetFirstRankSpell();
- if (uint32(target->getLevel() + 10) >= auraSpell->SpellLevel)
+ if (uint32(target->GetLevel() + 10) >= auraSpell->SpellLevel)
ihit->ScaleAura = true;
}
return;
@@ -2121,7 +2121,7 @@ void Spell::AddUnitTarget(Unit* target, uint32 effectMask, bool checkIfValid /*=
if (m_auraScaleMask && targetInfo.EffectMask == m_auraScaleMask && m_caster != target)
{
SpellInfo const* auraSpell = m_spellInfo->GetFirstRankSpell();
- if (uint32(target->getLevel() + 10) >= auraSpell->SpellLevel)
+ if (uint32(target->GetLevel() + 10) >= auraSpell->SpellLevel)
targetInfo.ScaleAura = true;
}
@@ -2699,7 +2699,7 @@ SpellMissInfo Spell::PreprocessSpellHit(Unit* unit, bool scaleAura, TargetInfo&
hitInfo.AuraSpellInfo = m_spellInfo;
if (scaleAura)
{
- if (SpellInfo const* actualSpellInfo = m_spellInfo->GetAuraRankForLevel(unitTarget->getLevel()))
+ if (SpellInfo const* actualSpellInfo = m_spellInfo->GetAuraRankForLevel(unitTarget->GetLevel()))
hitInfo.AuraSpellInfo = actualSpellInfo;
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
@@ -4168,7 +4168,7 @@ void Spell::SendSpellGo()
castFlags |= CAST_FLAG_POWER_LEFT_SELF;
if ((m_caster->GetTypeId() == TYPEID_PLAYER)
- && (m_caster->ToPlayer()->getClass() == CLASS_DEATH_KNIGHT)
+ && (m_caster->ToPlayer()->GetClass() == CLASS_DEATH_KNIGHT)
&& m_spellInfo->RuneCostID
&& m_spellInfo->PowerType == POWER_RUNE
&& !(_triggeredCastFlags & TRIGGERED_IGNORE_POWER_AND_REAGENT_COST))
@@ -4753,7 +4753,7 @@ SpellCastResult Spell::CheckRuneCost(uint32 runeCostID) const
if (!player)
return SPELL_CAST_OK;
- if (player->getClass() != CLASS_DEATH_KNIGHT)
+ if (player->GetClass() != CLASS_DEATH_KNIGHT)
return SPELL_CAST_OK;
SpellRuneCostEntry const* src = sSpellRuneCostStore.LookupEntry(runeCostID);
@@ -4793,7 +4793,7 @@ SpellCastResult Spell::CheckRuneCost(uint32 runeCostID) const
void Spell::TakeRunePower(bool didHit)
{
- if (m_caster->GetTypeId() != TYPEID_PLAYER || m_caster->ToPlayer()->getClass() != CLASS_DEATH_KNIGHT)
+ if (m_caster->GetTypeId() != TYPEID_PLAYER || m_caster->ToPlayer()->GetClass() != CLASS_DEATH_KNIGHT)
return;
SpellRuneCostEntry const* runeCostData = sSpellRuneCostStore.LookupEntry(m_spellInfo->RuneCostID);
@@ -5401,7 +5401,7 @@ SpellCastResult Spell::CheckCast(bool strict, uint32* param1 /*= nullptr*/, uint
if (!learn_spellproto)
return SPELL_FAILED_NOT_KNOWN;
- if (m_spellInfo->SpellLevel > pet->getLevel())
+ if (m_spellInfo->SpellLevel > pet->GetLevel())
return SPELL_FAILED_LOWLEVEL;
break;
@@ -5423,7 +5423,7 @@ SpellCastResult Spell::CheckCast(bool strict, uint32* param1 /*= nullptr*/, uint
if (!learn_spellproto)
return SPELL_FAILED_NOT_KNOWN;
- if (m_spellInfo->SpellLevel > pet->getLevel())
+ if (m_spellInfo->SpellLevel > pet->GetLevel())
return SPELL_FAILED_LOWLEVEL;
}
break;
@@ -5541,7 +5541,7 @@ SpellCastResult Spell::CheckCast(bool strict, uint32* param1 /*= nullptr*/, uint
uint32 skill = creature->GetCreatureTemplate()->GetRequiredLootSkill();
int32 skillValue = m_caster->ToPlayer()->GetSkillValue(skill);
- int32 TargetLevel = m_targets.GetUnitTarget()->getLevel();
+ int32 TargetLevel = m_targets.GetUnitTarget()->GetLevel();
int32 ReqValue = (skillValue < 100 ? (TargetLevel-10) * 10 : TargetLevel * 5);
if (ReqValue > skillValue)
return SPELL_FAILED_LOW_CASTLEVEL;
@@ -5861,7 +5861,7 @@ SpellCastResult Spell::CheckCast(bool strict, uint32* param1 /*= nullptr*/, uint
return SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED;
int32 value = CalculateDamage(i);
- if (value && int32(target->getLevel()) > value)
+ if (value && int32(target->GetLevel()) > value)
return SPELL_FAILED_HIGHLEVEL;
}
@@ -7162,7 +7162,7 @@ bool Spell::CheckEffectTarget(Unit const* target, uint32 eff, Position const* lo
if (target->GetCharmerGUID())
return false;
if (int32 value = CalculateDamage(eff))
- if ((int32)target->getLevel() > value)
+ if ((int32)target->GetLevel() > value)
return false;
break;
default:
@@ -8115,7 +8115,7 @@ bool WorldObjectSpellTargetCheck::operator()(WorldObject* target) const
case TARGET_CHECK_RAID_CLASS:
if (!refUnit)
return false;
- if (refUnit->getClass() != unitTarget->getClass())
+ if (refUnit->GetClass() != unitTarget->GetClass())
return false;
/* fallthrough */
case TARGET_CHECK_RAID:
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index fe4af438bc0..0d595e9a11f 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -352,7 +352,7 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex)
// Shield Slam
if ((m_spellInfo->SpellFamilyFlags[1] & 0x200) && m_spellInfo->GetCategory() == 1209)
{
- uint8 level = unitCaster->getLevel();
+ uint8 level = unitCaster->GetLevel();
uint32 block_value = unitCaster->GetShieldBlockValue(uint32(float(level) * 24.5f), uint32(float(level) * 34.5f));
damage += int32(unitCaster->ApplyEffectModifiers(m_spellInfo, effIndex, float(block_value)));
}
@@ -654,7 +654,7 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex)
// Shield of Righteousness
if (m_spellInfo->SpellFamilyFlags[EFFECT_1] & 0x100000)
{
- uint8 level = unitCaster->getLevel();
+ uint8 level = unitCaster->GetLevel();
uint32 block_value = unitCaster->GetShieldBlockValue(uint32(float(level) * 29.5f), uint32(float(level) * 39.5f));
damage += CalculatePct(block_value, m_spellInfo->Effects[EFFECT_1].CalcValue());
break;
@@ -1647,15 +1647,15 @@ void Spell::EffectEnergize(SpellEffIndex effIndex)
switch (m_spellInfo->Id)
{
case 9512: // Restore Energy
- level_diff = unitCaster->getLevel() - 40;
+ level_diff = unitCaster->GetLevel() - 40;
level_multiplier = 2;
break;
case 24571: // Blood Fury
- level_diff = unitCaster->getLevel() - 60;
+ level_diff = unitCaster->GetLevel() - 60;
level_multiplier = 10;
break;
case 24532: // Burst of Energy
- level_diff = unitCaster->getLevel() - 60;
+ level_diff = unitCaster->GetLevel() - 60;
level_multiplier = 4;
break;
case 31930: // Judgements of the Wise
@@ -2481,7 +2481,7 @@ void Spell::EffectLearnSkill(SpellEffIndex effIndex)
return;
uint32 skillid = m_spellInfo->Effects[effIndex].MiscValue;
- SkillRaceClassInfoEntry const* rcEntry = GetSkillRaceClassInfo(skillid, unitTarget->getRace(), unitTarget->getClass());
+ SkillRaceClassInfoEntry const* rcEntry = GetSkillRaceClassInfo(skillid, unitTarget->GetRace(), unitTarget->GetClass());
if (!rcEntry)
return;
@@ -2512,7 +2512,7 @@ void Spell::EffectAddHonor(SpellEffIndex /*effIndex*/)
// do not allow to add too many honor for player (50 * 21) = 1040 at level 70, or (50 * 31) = 1550 at level 80
if (damage <= 50)
{
- uint32 honor_reward = Trinity::Honor::hk_honor_at_level(unitTarget->getLevel(), float(damage));
+ uint32 honor_reward = Trinity::Honor::hk_honor_at_level(unitTarget->GetLevel(), float(damage));
unitTarget->ToPlayer()->RewardHonor(nullptr, 1, honor_reward);
TC_LOG_DEBUG("spells", "SpellEffect::AddHonor (spell_id %u) rewards %u honor points (scale) to player: %u", m_spellInfo->Id, honor_reward, unitTarget->ToPlayer()->GetGUID().GetCounter());
}
@@ -2811,7 +2811,7 @@ void Spell::EffectTameCreature(SpellEffIndex /*effIndex*/)
if (creatureTarget->IsPet())
return;
- if (unitCaster->getClass() != CLASS_HUNTER)
+ if (unitCaster->GetClass() != CLASS_HUNTER)
return;
// cast finish successfully
@@ -2825,7 +2825,7 @@ void Spell::EffectTameCreature(SpellEffIndex /*effIndex*/)
// "kill" original creature
creatureTarget->DespawnOrUnsummon();
- uint8 level = (creatureTarget->getLevel() < (unitCaster->getLevel() - 5)) ? (unitCaster->getLevel() - 5) : creatureTarget->getLevel();
+ uint8 level = (creatureTarget->GetLevel() < (unitCaster->GetLevel() - 5)) ? (unitCaster->GetLevel() - 5) : creatureTarget->GetLevel();
// prepare visual effect for levelup
pet->SetUInt32Value(UNIT_FIELD_LEVEL, level - 1);
@@ -3675,7 +3675,7 @@ void Spell::EffectDuel(SpellEffIndex effIndex)
}
pGameObj->SetFaction(caster->GetFaction());
- pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, caster->getLevel() + 1);
+ pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, caster->GetLevel() + 1);
int32 duration = m_spellInfo->GetDuration();
pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILLISECONDS : 0);
pGameObj->SetSpellId(m_spellInfo->Id);
@@ -3804,7 +3804,7 @@ void Spell::EffectApplyGlyph(SpellEffIndex effIndex)
case 4: minLevel = 70; break;
case 5: minLevel = 80; break;
}
- if (minLevel && player->getLevel() < minLevel)
+ if (minLevel && player->GetLevel() < minLevel)
{
SendCastResult(SPELL_FAILED_GLYPH_SOCKET_LOCKED);
return;
@@ -4019,7 +4019,7 @@ void Spell::EffectSummonObject(SpellEffIndex effIndex)
}
go->SetFaction(unitCaster->GetFaction());
- go->SetUInt32Value(GAMEOBJECT_LEVEL, unitCaster->getLevel());
+ go->SetUInt32Value(GAMEOBJECT_LEVEL, unitCaster->GetLevel());
int32 duration = m_spellInfo->GetDuration();
go->SetRespawnTime(duration > 0 ? duration / IN_MILLISECONDS : 0);
go->SetSpellId(m_spellInfo->Id);
@@ -4234,7 +4234,7 @@ void Spell::EffectSkinning(SpellEffIndex /*effIndex*/)
return;
Creature* creature = unitTarget->ToCreature();
- int32 targetLevel = creature->getLevel();
+ int32 targetLevel = creature->GetLevel();
uint32 skill = creature->GetCreatureTemplate()->GetRequiredLootSkill();
@@ -4735,7 +4735,7 @@ void Spell::EffectTransmitted(SpellEffIndex effIndex)
pGameObj->SetOwnerGUID(unitCaster->GetGUID());
- //pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, unitCaster->getLevel());
+ //pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, unitCaster->GetLevel());
pGameObj->SetSpellId(m_spellInfo->Id);
ExecuteLogEffectSummonObject(effIndex, pGameObj);
@@ -4749,7 +4749,7 @@ void Spell::EffectTransmitted(SpellEffIndex effIndex)
if (GameObject* linkedTrap = pGameObj->GetLinkedTrap())
{
linkedTrap->SetRespawnTime(duration > 0 ? duration/IN_MILLISECONDS : 0);
- //linkedTrap->SetUInt32Value(GAMEOBJECT_LEVEL, unitCaster->getLevel());
+ //linkedTrap->SetUInt32Value(GAMEOBJECT_LEVEL, unitCaster->GetLevel());
linkedTrap->SetSpellId(m_spellInfo->Id);
linkedTrap->SetOwnerGUID(unitCaster->GetGUID());
@@ -5034,7 +5034,7 @@ void Spell::EffectActivateRune(SpellEffIndex effIndex)
Player* player = m_caster->ToPlayer();
- if (player->getClass() != CLASS_DEATH_KNIGHT)
+ if (player->GetClass() != CLASS_DEATH_KNIGHT)
return;
// needed later
@@ -5095,7 +5095,7 @@ void Spell::EffectCreateTamedPet(SpellEffIndex effIndex)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER || unitTarget->GetPetGUID() || unitTarget->getClass() != CLASS_HUNTER)
+ if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER || unitTarget->GetPetGUID() || unitTarget->GetClass() != CLASS_HUNTER)
return;
uint32 creatureEntry = m_spellInfo->Effects[effIndex].MiscValue;
@@ -5197,7 +5197,7 @@ void Spell::SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const*
unitCaster = unitCaster->ToTotem()->GetOwner();
// in another case summon new
- uint8 level = unitCaster->getLevel();
+ uint8 level = unitCaster->GetLevel();
// level of pet summoned using engineering item based at engineering skill level
if (m_CastItem && unitCaster->GetTypeId() == TYPEID_PLAYER)
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index b8c3d17b1e1..9a3e8bc445b 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -408,7 +408,7 @@ int32 SpellEffectInfo::CalcValue(WorldObject const* caster /*= nullptr*/, int32
// base amount modification based on spell lvl vs caster lvl
if (casterUnit && basePointsPerLevel != 0.0f)
{
- int32 level = int32(casterUnit->getLevel());
+ int32 level = int32(casterUnit->GetLevel());
if (level > int32(_spellInfo->MaxLevel) && _spellInfo->MaxLevel > 0)
level = int32(_spellInfo->MaxLevel);
else if (level < int32(_spellInfo->BaseLevel))
@@ -451,7 +451,7 @@ int32 SpellEffectInfo::CalcValue(WorldObject const* caster /*= nullptr*/, int32
{
// amount multiplication based on caster's level
if (!casterUnit->IsControlledByPlayer() &&
- _spellInfo->SpellLevel && _spellInfo->SpellLevel != casterUnit->getLevel() &&
+ _spellInfo->SpellLevel && _spellInfo->SpellLevel != casterUnit->GetLevel() &&
!basePointsPerLevel && _spellInfo->HasAttribute(SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION))
{
bool canEffectScale = false;
@@ -495,7 +495,7 @@ int32 SpellEffectInfo::CalcValue(WorldObject const* caster /*= nullptr*/, int32
if (canEffectScale)
{
GtNPCManaCostScalerEntry const* spellScaler = sGtNPCManaCostScalerStore.LookupEntry(_spellInfo->SpellLevel - 1);
- GtNPCManaCostScalerEntry const* casterScaler = sGtNPCManaCostScalerStore.LookupEntry(casterUnit->getLevel() - 1);
+ GtNPCManaCostScalerEntry const* casterScaler = sGtNPCManaCostScalerStore.LookupEntry(casterUnit->GetLevel() - 1);
if (spellScaler && casterScaler)
value *= casterScaler->ratio / spellScaler->ratio;
}
@@ -545,7 +545,7 @@ float SpellEffectInfo::CalcRadius(WorldObject* caster /*= nullptr*/, Spell* spel
if (caster)
{
if (Unit* casterUnit = caster->ToUnit())
- radius += RadiusEntry->RadiusPerLevel * casterUnit->getLevel();
+ radius += RadiusEntry->RadiusPerLevel * casterUnit->GetLevel();
radius = std::min(radius, RadiusEntry->RadiusMax);
@@ -3221,7 +3221,7 @@ int32 SpellInfo::CalcPowerCost(WorldObject const* caster, SpellSchoolMask school
if (HasAttribute(SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION))
{
GtNPCManaCostScalerEntry const* spellScaler = sGtNPCManaCostScalerStore.LookupEntry(SpellLevel - 1);
- GtNPCManaCostScalerEntry const* casterScaler = sGtNPCManaCostScalerStore.LookupEntry(unitCaster->getLevel() - 1);
+ GtNPCManaCostScalerEntry const* casterScaler = sGtNPCManaCostScalerStore.LookupEntry(unitCaster->GetLevel() - 1);
if (spellScaler && casterScaler)
powerCost *= casterScaler->ratio / spellScaler->ratio;
}
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index f7b004f9b38..96ee5bdf4fe 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -696,11 +696,11 @@ SpellAreaForQuestAreaMapBounds SpellMgr::GetSpellAreaForQuestAreaMapBounds(uint3
bool SpellArea::IsFitToRequirements(Player const* player, uint32 newZone, uint32 newArea) const
{
if (gender != GENDER_NONE) // is not expected gender
- if (!player || gender != player->getGender())
+ if (!player || gender != player->GetGender())
return false;
if (raceMask) // is not expected race
- if (!player || !(raceMask & player->getRaceMask()))
+ if (!player || !(raceMask & player->GetRaceMask()))
return false;
if (areaId) // is not in expected zone
diff --git a/src/server/game/Storages/WhoListStorage.cpp b/src/server/game/Storages/WhoListStorage.cpp
index 91e17d84397..52087b45c4f 100644
--- a/src/server/game/Storages/WhoListStorage.cpp
+++ b/src/server/game/Storages/WhoListStorage.cpp
@@ -54,8 +54,8 @@ void WhoListStorageMgr::Update()
wstrToLower(wideGuildName);
- _whoListStorage.emplace_back(itr->second->GetGUID(), itr->second->GetTeam(), itr->second->GetSession()->GetSecurity(), itr->second->getLevel(),
- itr->second->getClass(), itr->second->getRace(), itr->second->GetZoneId(), itr->second->GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER), itr->second->IsVisible(),
+ _whoListStorage.emplace_back(itr->second->GetGUID(), itr->second->GetTeam(), itr->second->GetSession()->GetSecurity(), itr->second->GetLevel(),
+ itr->second->GetClass(), itr->second->GetRace(), itr->second->GetZoneId(), itr->second->GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER), itr->second->IsVisible(),
widePlayerName, wideGuildName, playerName, guildName);
}
}
diff --git a/src/server/game/Texts/CreatureTextMgr.cpp b/src/server/game/Texts/CreatureTextMgr.cpp
index 0abb6556d36..87c6fb028dc 100644
--- a/src/server/game/Texts/CreatureTextMgr.cpp
+++ b/src/server/game/Texts/CreatureTextMgr.cpp
@@ -263,12 +263,12 @@ uint32 CreatureTextMgr::SendChat(Creature* source, uint8 textGroup, WorldObject
if (srcPlr)
{
- PlayerTextBuilder builder(source, finalSource, finalSource->getGender(), finalType, iter->groupId, iter->id, finalLang, whisperTarget);
+ PlayerTextBuilder builder(source, finalSource, finalSource->GetGender(), finalType, iter->groupId, iter->id, finalLang, whisperTarget);
SendChatPacket(finalSource, builder, finalType, whisperTarget, range, team, gmOnly);
}
else
{
- CreatureTextBuilder builder(finalSource, finalSource->getGender(), finalType, iter->groupId, iter->id, finalLang, whisperTarget);
+ CreatureTextBuilder builder(finalSource, finalSource->GetGender(), finalType, iter->groupId, iter->id, finalLang, whisperTarget);
SendChatPacket(finalSource, builder, finalType, whisperTarget, range, team, gmOnly);
}
diff --git a/src/server/scripts/Commands/cs_character.cpp b/src/server/scripts/Commands/cs_character.cpp
index e52555ea634..02fe8b3e549 100644
--- a/src/server/scripts/Commands/cs_character.cpp
+++ b/src/server/scripts/Commands/cs_character.cpp
@@ -281,7 +281,7 @@ public:
if (titleInfo && target->HasTitle(titleInfo))
{
- std::string name = target->getGender() == GENDER_MALE ? titleInfo->nameMale[loc] : titleInfo->nameFemale[loc];
+ std::string name = target->GetGender() == GENDER_MALE ? titleInfo->nameMale[loc] : titleInfo->nameFemale[loc];
if (name.empty())
continue;
@@ -453,7 +453,7 @@ public:
if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &targetName))
return false;
- int32 oldlevel = target ? target->getLevel() : sCharacterCache->GetCharacterLevelByGuid(targetGuid);
+ int32 oldlevel = target ? target->GetLevel() : sCharacterCache->GetCharacterLevelByGuid(targetGuid);
int32 newlevel = levelStr ? atoi(levelStr) : oldlevel;
if (newlevel < 1)
@@ -907,7 +907,7 @@ public:
if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &targetName))
return false;
- int32 oldlevel = target ? target->getLevel() : sCharacterCache->GetCharacterLevelByGuid(targetGuid);
+ int32 oldlevel = target ? target->GetLevel() : sCharacterCache->GetCharacterLevelByGuid(targetGuid);
int32 addlevel = levelStr ? atoi(levelStr) : 1;
int32 newlevel = oldlevel + addlevel;
diff --git a/src/server/scripts/Commands/cs_learn.cpp b/src/server/scripts/Commands/cs_learn.cpp
index ed0015f6a12..c76c9396cf7 100644
--- a/src/server/scripts/Commands/cs_learn.cpp
+++ b/src/server/scripts/Commands/cs_learn.cpp
@@ -148,7 +148,7 @@ public:
static bool HandleLearnAllMySpellsCommand(ChatHandler* handler, char const* /*args*/)
{
- ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(handler->GetSession()->GetPlayer()->getClass());
+ ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(handler->GetSession()->GetPlayer()->GetClass());
if (!classEntry)
return true;
uint32 family = classEntry->spellfamily;
@@ -193,7 +193,7 @@ public:
static bool HandleLearnAllMyTalentsCommand(ChatHandler* handler, char const* /*args*/)
{
Player* player = handler->GetSession()->GetPlayer();
- uint32 classMask = player->getClassMask();
+ uint32 classMask = player->GetClassMask();
for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
{
@@ -441,7 +441,7 @@ public:
static void HandleLearnSkillRecipesHelper(Player* player, uint32 skillId)
{
- uint32 classmask = player->getClassMask();
+ uint32 classmask = player->GetClassMask();
for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
{
diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp
index b595fb9e3cb..a6083fd53e6 100644
--- a/src/server/scripts/Commands/cs_misc.cpp
+++ b/src/server/scripts/Commands/cs_misc.cpp
@@ -1623,15 +1623,15 @@ public:
accId = target->GetSession()->GetAccountId();
money = target->GetMoney();
totalPlayerTime = target->GetTotalPlayedTime();
- level = target->getLevel();
+ level = target->GetLevel();
latency = target->GetSession()->GetLatency();
- raceid = target->getRace();
- classid = target->getClass();
+ raceid = target->GetRace();
+ classid = target->GetClass();
muteTime = target->GetSession()->m_muteTime;
mapId = target->GetMapId();
areaId = target->GetAreaId();
alive = target->IsAlive() ? handler->GetTrinityString(LANG_YES) : handler->GetTrinityString(LANG_NO);
- gender = target->getGender();
+ gender = target->GetGender();
phase = target->GetPhaseMask();
}
// get additional information from DB
diff --git a/src/server/scripts/Commands/cs_modify.cpp b/src/server/scripts/Commands/cs_modify.cpp
index 8a669557f83..0fa11461509 100644
--- a/src/server/scripts/Commands/cs_modify.cpp
+++ b/src/server/scripts/Commands/cs_modify.cpp
@@ -889,7 +889,7 @@ public:
return false;
}
- PlayerInfo const* info = sObjectMgr->GetPlayerInfo(target->getRace(), target->getClass());
+ PlayerInfo const* info = sObjectMgr->GetPlayerInfo(target->GetRace(), target->GetClass());
if (!info)
return false;
@@ -900,14 +900,14 @@ public:
if (!strncmp(gender_str, "male", gender_len)) // MALE
{
- if (target->getGender() == GENDER_MALE)
+ if (target->GetGender() == GENDER_MALE)
return true;
gender = GENDER_MALE;
}
else if (!strncmp(gender_str, "female", gender_len)) // FEMALE
{
- if (target->getGender() == GENDER_FEMALE)
+ if (target->GetGender() == GENDER_FEMALE)
return true;
gender = GENDER_FEMALE;
diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp
index 243aa3cb104..18d937b1e06 100644
--- a/src/server/scripts/Commands/cs_npc.cpp
+++ b/src/server/scripts/Commands/cs_npc.cpp
@@ -656,7 +656,7 @@ public:
handler->PSendSysMessage(LANG_SPAWNINFO_GROUP_ID, groupData->name.c_str(), groupData->groupId, groupData->flags, target->GetMap()->IsSpawnGroupActive(groupData->groupId));
}
handler->PSendSysMessage(LANG_SPAWNINFO_COMPATIBILITY_MODE, target->GetRespawnCompatibilityMode());
- handler->PSendSysMessage(LANG_NPCINFO_LEVEL, target->getLevel());
+ handler->PSendSysMessage(LANG_NPCINFO_LEVEL, target->GetLevel());
handler->PSendSysMessage(LANG_NPCINFO_EQUIPMENT, target->GetCurrentEquipmentId(), target->GetOriginalEquipmentId());
handler->PSendSysMessage(LANG_NPCINFO_HEALTH, target->GetCreateHealth(), target->GetMaxHealth(), target->GetHealth());
handler->PSendSysMessage(LANG_NPCINFO_MOVEMENT_DATA, target->GetMovementTemplate().ToString().c_str());
@@ -1343,7 +1343,7 @@ public:
pet->SetReactState(REACT_DEFENSIVE);
// calculate proper level
- uint8 level = std::max<uint8>(player->getLevel()-5, creatureTarget->getLevel());
+ uint8 level = std::max<uint8>(player->GetLevel()-5, creatureTarget->GetLevel());
// prepare visual effect for levelup
pet->SetUInt32Value(UNIT_FIELD_LEVEL, level - 1);
diff --git a/src/server/scripts/Commands/cs_pet.cpp b/src/server/scripts/Commands/cs_pet.cpp
index afe1f86d780..25290cfcdde 100644
--- a/src/server/scripts/Commands/cs_pet.cpp
+++ b/src/server/scripts/Commands/cs_pet.cpp
@@ -105,7 +105,7 @@ public:
pet->SetGuidValue(UNIT_FIELD_CREATEDBY, player->GetGUID());
pet->SetFaction(player->GetFaction());
- if (!pet->InitStatsForLevel(creatureTarget->getLevel()))
+ if (!pet->InitStatsForLevel(creatureTarget->GetLevel()))
{
TC_LOG_ERROR("misc", "InitStatsForLevel() in EffectTameCreature failed! Pet deleted.");
handler->PSendSysMessage("Error 2");
@@ -114,7 +114,7 @@ public:
}
// prepare visual effect for levelup
- pet->SetUInt32Value(UNIT_FIELD_LEVEL, creatureTarget->getLevel()-1);
+ pet->SetUInt32Value(UNIT_FIELD_LEVEL, creatureTarget->GetLevel()-1);
pet->GetCharmInfo()->SetPetNumber(sObjectMgr->GeneratePetNumber(), true);
// this enables pet details window (Shift+P)
@@ -124,7 +124,7 @@ public:
pet->GetMap()->AddToMap(pet->ToCreature());
// visual effect for levelup
- pet->SetUInt32Value(UNIT_FIELD_LEVEL, creatureTarget->getLevel());
+ pet->SetUInt32Value(UNIT_FIELD_LEVEL, creatureTarget->GetLevel());
player->SetMinion(pet, true);
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
@@ -211,7 +211,7 @@ public:
int32 level = args ? atoi(args) : 0;
if (level == 0)
- level = owner->getLevel() - pet->getLevel();
+ level = owner->GetLevel() - pet->GetLevel();
if (level == 0 || level < -STRONG_MAX_LEVEL || level > STRONG_MAX_LEVEL)
{
handler->SendSysMessage(LANG_BAD_VALUE);
@@ -219,11 +219,11 @@ public:
return false;
}
- int32 newLevel = pet->getLevel() + level;
+ int32 newLevel = pet->GetLevel() + level;
if (newLevel < 1)
newLevel = 1;
- else if (newLevel > owner->getLevel())
- newLevel = owner->getLevel();
+ else if (newLevel > owner->GetLevel())
+ newLevel = owner->GetLevel();
pet->GivePetLevel(newLevel);
return true;
diff --git a/src/server/scripts/Commands/cs_reset.cpp b/src/server/scripts/Commands/cs_reset.cpp
index ea643e57f2f..8f9e4784977 100644
--- a/src/server/scripts/Commands/cs_reset.cpp
+++ b/src/server/scripts/Commands/cs_reset.cpp
@@ -94,10 +94,10 @@ public:
static bool HandleResetStatsOrLevelHelper(Player* player)
{
- ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(player->getClass());
+ ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(player->GetClass());
if (!classEntry)
{
- TC_LOG_ERROR("misc", "Class %u not found in DBC (Wrong DBC files?)", player->getClass());
+ TC_LOG_ERROR("misc", "Class %u not found in DBC (Wrong DBC files?)", player->GetClass());
return false;
}
@@ -107,7 +107,7 @@ public:
if (!player->HasAuraType(SPELL_AURA_MOD_SHAPESHIFT))
player->SetShapeshiftForm(FORM_NONE);
- player->setFactionForRace(player->getRace());
+ player->setFactionForRace(player->GetRace());
player->SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_POWER_TYPE, powerType);
@@ -133,10 +133,10 @@ public:
if (!HandleResetStatsOrLevelHelper(target))
return false;
- uint8 oldLevel = target->getLevel();
+ uint8 oldLevel = target->GetLevel();
// set starting level
- uint32 startLevel = target->getClass() != CLASS_DEATH_KNIGHT
+ uint32 startLevel = target->GetClass() != CLASS_DEATH_KNIGHT
? sWorld->getIntConfig(CONFIG_START_PLAYER_LEVEL)
: sWorld->getIntConfig(CONFIG_START_DEATH_KNIGHT_PLAYER_LEVEL);
diff --git a/src/server/scripts/Commands/cs_titles.cpp b/src/server/scripts/Commands/cs_titles.cpp
index 21f3dae4966..7a389b66f36 100644
--- a/src/server/scripts/Commands/cs_titles.cpp
+++ b/src/server/scripts/Commands/cs_titles.cpp
@@ -94,7 +94,7 @@ public:
target->SetTitle(titleInfo); // to be sure that title now known
target->SetUInt32Value(PLAYER_CHOSEN_TITLE, titleInfo->bit_index);
- handler->PSendSysMessage(LANG_TITLE_CURRENT_RES, id, target->getGender() == GENDER_MALE ? titleInfo->nameMale[handler->GetSessionDbcLocale()] : titleInfo->nameFemale[handler->GetSessionDbcLocale()], tNameLink.c_str());
+ handler->PSendSysMessage(LANG_TITLE_CURRENT_RES, id, target->GetGender() == GENDER_MALE ? titleInfo->nameMale[handler->GetSessionDbcLocale()] : titleInfo->nameFemale[handler->GetSessionDbcLocale()], tNameLink.c_str());
return true;
}
@@ -137,7 +137,7 @@ public:
std::string tNameLink = handler->GetNameLink(target);
char titleNameStr[80];
- snprintf(titleNameStr, 80, target->getGender() == GENDER_MALE ? titleInfo->nameMale[handler->GetSessionDbcLocale()] : titleInfo->nameFemale[handler->GetSessionDbcLocale()], target->GetName().c_str());
+ snprintf(titleNameStr, 80, target->GetGender() == GENDER_MALE ? titleInfo->nameMale[handler->GetSessionDbcLocale()] : titleInfo->nameFemale[handler->GetSessionDbcLocale()], target->GetName().c_str());
target->SetTitle(titleInfo);
handler->PSendSysMessage(LANG_TITLE_ADD_RES, id, titleNameStr, tNameLink.c_str());
@@ -185,7 +185,7 @@ public:
std::string tNameLink = handler->GetNameLink(target);
char titleNameStr[80];
- snprintf(titleNameStr, 80, target->getGender() == GENDER_MALE ? titleInfo->nameMale[handler->GetSessionDbcLocale()] : titleInfo->nameFemale[handler->GetSessionDbcLocale()], target->GetName().c_str());
+ snprintf(titleNameStr, 80, target->GetGender() == GENDER_MALE ? titleInfo->nameMale[handler->GetSessionDbcLocale()] : titleInfo->nameFemale[handler->GetSessionDbcLocale()], target->GetName().c_str());
handler->PSendSysMessage(LANG_TITLE_REMOVE_RES, id, titleNameStr, tNameLink.c_str());
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/instance_blackrock_spire.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/instance_blackrock_spire.cpp
index 12cf5d67072..7d55c4a102b 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/instance_blackrock_spire.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/instance_blackrock_spire.cpp
@@ -597,7 +597,7 @@ public:
{
if (Creature* infiltrator = ObjectAccessor::GetCreature(*player, instance->GetGuidData(DATA_SCARSHIELD_INFILTRATOR)))
{
- if (player->getLevel() >= 57)
+ if (player->GetLevel() >= 57)
infiltrator->AI()->SetData(1, 1);
else if (infiltrator->GetEntry() == NPC_SCARSHIELD_INFILTRATOR)
infiltrator->AI()->Talk(0, player);
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp
index 6ec4caac74d..f9a8acdde6b 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp
@@ -515,7 +515,7 @@ public:
break;
case EVENT_CLASSCALL:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
- switch (target->getClass())
+ switch (target->GetClass())
{
case CLASS_MAGE:
Talk(SAY_MAGE);
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
index c0a1b23cbdd..94a29a98637 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
@@ -623,7 +623,7 @@ public:
// summoned->SetVisibility(VISIBILITY_OFF); //with this we cant see the armageddon visuals
}
else
- summoned->SetLevel(me->getLevel());
+ summoned->SetLevel(me->GetLevel());
summoned->SetFaction(me->GetFaction());
summons.Summon(summoned);
@@ -952,7 +952,7 @@ public:
void JustSummoned(Creature* summoned) override
{
summoned->SetFaction(me->GetFaction());
- summoned->SetLevel(me->getLevel());
+ summoned->SetLevel(me->GetLevel());
}
void JustEngagedWith(Unit* who) override
@@ -1045,7 +1045,7 @@ public:
void JustSummoned(Creature* summoned) override
{
summoned->SetFaction(me->GetFaction());
- summoned->SetLevel(me->getLevel());
+ summoned->SetLevel(me->GetLevel());
}
void UpdateAI(uint32 diff) override
@@ -1326,7 +1326,7 @@ public:
if ((victimClass == 0) && me->GetVictim())
{
- victimClass = me->EnsureVictim()->getClass();
+ victimClass = me->EnsureVictim()->GetClass();
switch (victimClass)
{
case CLASS_DRUID:
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
index 63bce7dec6e..cb02729b44b 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
@@ -443,7 +443,7 @@ class boss_hexlord_malacrass : public CreatureScript
PlayerGUID = target->GetGUID();
PlayerAbility_Timer = urand(8000, 10000);
- PlayerClass = target->getClass() - 1;
+ PlayerClass = target->GetClass() - 1;
if (PlayerClass == CLASS_DRUID - 1)
PlayerClass = CLASS_DRUID;
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp
index 4377e675274..49fbeefaa78 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp
@@ -426,7 +426,7 @@ public:
if (victim->GetTypeId() == TYPEID_PLAYER)
{
- switch (victim->getClass())
+ switch (victim->GetClass())
{
case CLASS_PRIEST:
case CLASS_PALADIN:
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
index 594e19ea832..4763a65a131 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
@@ -1174,7 +1174,7 @@ class spell_sindragosa_unchained_magic : public SpellScript
continue;
}
- switch (player->getClass())
+ switch (player->GetClass())
{
case CLASS_PRIEST:
case CLASS_MAGE:
diff --git a/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_exarch_maladaar.cpp b/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_exarch_maladaar.cpp
index 53fb8498324..c422a1ffe8c 100644
--- a/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_exarch_maladaar.cpp
+++ b/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_exarch_maladaar.cpp
@@ -284,7 +284,7 @@ public:
soulmodel = target->GetDisplayId();
soulholder = target->GetGUID();
- soulclass = target->getClass();
+ soulclass = target->GetClass();
DoCast(target, SPELL_STOLEN_SOUL);
me->SummonCreature(ENTRY_STOLEN_SOUL, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
diff --git a/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp b/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp
index 382eb1a04c1..517b51775ba 100644
--- a/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp
+++ b/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp
@@ -98,7 +98,7 @@ public:
{
summoned->CastSpell(summoned, SPELL_FOCUS_FIRE_VISUAL, false);
summoned->SetFaction(me->GetFaction());
- summoned->SetLevel(me->getLevel());
+ summoned->SetLevel(me->GetLevel());
summoned->AddUnitState(UNIT_STATE_ROOT);
if (Unit* pFocusedTarget = ObjectAccessor::GetUnit(*me, FocusedTargetGUID))
diff --git a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
index e5732e977b9..da9cdaa1a66 100644
--- a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
@@ -104,7 +104,7 @@ class boss_nazan : public CreatureScript
{
if (summoned && summoned->GetEntry() == NPC_LIQUID_FIRE)
{
- summoned->SetLevel(me->getLevel());
+ summoned->SetLevel(me->GetLevel());
summoned->SetFaction(me->GetFaction());
summoned->CastSpell(summoned, DUNGEON_MODE(SPELL_SUMMON_LIQUID_FIRE, SPELL_SUMMON_LIQUID_FIRE_H), true);
summoned->CastSpell(summoned, SPELL_FIRE_NOVA_VISUAL, true);
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp
index 571089ba18b..e7e6f3cc388 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp
@@ -441,7 +441,7 @@ class boss_alar : public CreatureScript
Summoned->SetObjectScale(Summoned->GetObjectScale() * 2.5f);
Summoned->SetDisplayId(11686);
Summoned->SetFaction(me->GetFaction());
- Summoned->SetLevel(me->getLevel());
+ Summoned->SetLevel(me->GetLevel());
Summoned->CastSpell(Summoned, SPELL_FLAME_PATCH, false);
}
}
diff --git a/src/server/scripts/Pet/pet_dk.cpp b/src/server/scripts/Pet/pet_dk.cpp
index 0ece09ce8b0..4c608753969 100644
--- a/src/server/scripts/Pet/pet_dk.cpp
+++ b/src/server/scripts/Pet/pet_dk.cpp
@@ -146,8 +146,8 @@ class spell_pet_dk_gargoyle_strike : public SpellScript
int32 damage = 60;
if (Unit* caster = GetCaster())
{
- if (caster->getLevel() >= 60)
- damage += (caster->getLevel() - 60) * 4;
+ if (caster->GetLevel() >= 60)
+ damage += (caster->GetLevel() - 60) * 4;
}
SetEffectValue(damage);
diff --git a/src/server/scripts/Pet/pet_hunter.cpp b/src/server/scripts/Pet/pet_hunter.cpp
index 3bfa8c1b5a3..2ba07b41060 100644
--- a/src/server/scripts/Pet/pet_hunter.cpp
+++ b/src/server/scripts/Pet/pet_hunter.cpp
@@ -69,7 +69,7 @@ class npc_pet_hunter_snake_trap : public CreatureScript
{
_isViper = me->GetEntry() == NPC_HUNTER_VIPER ? true : false;
- me->SetMaxHealth(uint32(107 * (me->getLevel() - 40) * 0.025f));
+ me->SetMaxHealth(uint32(107 * (me->GetLevel() - 40) * 0.025f));
// Add delta to make them not all hit the same time
me->SetAttackTime(BASE_ATTACK, me->GetAttackTime(BASE_ATTACK) + urandms(0,6));
diff --git a/src/server/scripts/Spells/spell_dk.cpp b/src/server/scripts/Spells/spell_dk.cpp
index d1f3527442c..4c80eb38327 100644
--- a/src/server/scripts/Spells/spell_dk.cpp
+++ b/src/server/scripts/Spells/spell_dk.cpp
@@ -223,7 +223,7 @@ public:
{
if (Unit* caster = eventInfo.GetActor())
{
- if (caster->GetTypeId() != TYPEID_PLAYER || caster->getClass() != CLASS_DEATH_KNIGHT)
+ if (caster->GetTypeId() != TYPEID_PLAYER || caster->GetClass() != CLASS_DEATH_KNIGHT)
return false;
for (uint8 i = 0; i < MAX_RUNES; ++i)
@@ -431,7 +431,7 @@ class spell_dk_blade_barrier : public SpellScriptLoader
{
if (eventInfo.GetSpellInfo() != nullptr)
if (Player* player = eventInfo.GetActor()->ToPlayer())
- if (player->getClass() == CLASS_DEATH_KNIGHT && player->IsBaseRuneSlotsOnCooldown(RUNE_BLOOD))
+ if (player->GetClass() == CLASS_DEATH_KNIGHT && player->IsBaseRuneSlotsOnCooldown(RUNE_BLOOD))
return true;
return false;
@@ -473,7 +473,7 @@ class spell_dk_blood_boil : public SpellScriptLoader
bool Load() override
{
- return GetCaster()->GetTypeId() == TYPEID_PLAYER && GetCaster()->getClass() == CLASS_DEATH_KNIGHT;
+ return GetCaster()->GetTypeId() == TYPEID_PLAYER && GetCaster()->GetClass() == CLASS_DEATH_KNIGHT;
}
void HandleAfterHit()
@@ -908,7 +908,7 @@ class spell_dk_death_gate : public SpellScriptLoader
SpellCastResult CheckClass()
{
- if (GetCaster()->getClass() != CLASS_DEATH_KNIGHT)
+ if (GetCaster()->GetClass() != CLASS_DEATH_KNIGHT)
{
SetCustomCastResultMessage(SPELL_CUSTOM_ERROR_MUST_BE_DEATH_KNIGHT);
return SPELL_FAILED_CUSTOM_ERROR;
@@ -1037,7 +1037,7 @@ class spell_dk_death_rune : public SpellScriptLoader
bool Load() override
{
- return GetUnitOwner()->GetTypeId() == TYPEID_PLAYER && GetUnitOwner()->ToPlayer()->getClass() == CLASS_DEATH_KNIGHT;
+ return GetUnitOwner()->GetTypeId() == TYPEID_PLAYER && GetUnitOwner()->ToPlayer()->GetClass() == CLASS_DEATH_KNIGHT;
}
bool CheckProc(ProcEventInfo& eventInfo)
@@ -1048,7 +1048,7 @@ class spell_dk_death_rune : public SpellScriptLoader
return false;
Player* player = caster->ToPlayer();
- if (player->getClass() != CLASS_DEATH_KNIGHT)
+ if (player->GetClass() != CLASS_DEATH_KNIGHT)
return false;
return true;
diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp
index 9b8fdb625d0..24b244d69e4 100644
--- a/src/server/scripts/Spells/spell_generic.cpp
+++ b/src/server/scripts/Spells/spell_generic.cpp
@@ -414,7 +414,7 @@ class spell_gen_aura_service_uniform : public AuraScript
Unit* target = GetTarget();
if (target->GetTypeId() == TYPEID_PLAYER)
{
- if (target->getGender() == GENDER_MALE)
+ if (target->GetGender() == GENDER_MALE)
target->SetDisplayId(MODEL_GOBLIN_MALE);
else
target->SetDisplayId(MODEL_GOBLIN_FEMALE);
@@ -1222,7 +1222,7 @@ class spell_gen_dalaran_disguise : public SpellScriptLoader
{
if (Player* player = GetHitPlayer())
{
- uint8 gender = player->getGender();
+ uint8 gender = player->GetGender();
uint32 spellId = GetSpellInfo()->Id;
@@ -1676,7 +1676,7 @@ class spell_ethereal_pet_aura : public AuraScript
bool CheckProc(ProcEventInfo& eventInfo)
{
- uint32 levelDiff = std::abs(GetTarget()->getLevel() - eventInfo.GetProcTarget()->getLevel());
+ uint32 levelDiff = std::abs(GetTarget()->GetLevel() - eventInfo.GetProcTarget()->GetLevel());
return levelDiff <= 9;
}
@@ -1988,14 +1988,14 @@ class spell_gen_magic_rooster : public SpellScript
target->RemoveAurasByType(SPELL_AURA_MOUNTED);
uint32 spellId = SPELL_MAGIC_ROOSTER_NORMAL;
- switch (target->getRace())
+ switch (target->GetRace())
{
case RACE_DRAENEI:
- if (target->getGender() == GENDER_MALE)
+ if (target->GetGender() == GENDER_MALE)
spellId = SPELL_MAGIC_ROOSTER_DRAENEI_MALE;
break;
case RACE_TAUREN:
- if (target->getGender() == GENDER_MALE)
+ if (target->GetGender() == GENDER_MALE)
spellId = SPELL_MAGIC_ROOSTER_TAUREN_MALE;
break;
default:
@@ -2638,7 +2638,7 @@ class spell_gen_orc_disguise : public SpellScript
Unit* caster = GetCaster();
if (Player* target = GetHitPlayer())
{
- uint8 gender = target->getGender();
+ uint8 gender = target->GetGender();
if (!gender)
caster->CastSpell(target, SPELL_ORC_DISGUISE_MALE, true);
else
@@ -2788,7 +2788,7 @@ class spell_gen_pet_summoned : public SpellScript
Player* player = GetCaster()->ToPlayer();
if (player->GetLastPetNumber())
{
- PetType newPetType = (player->getClass() == CLASS_HUNTER) ? HUNTER_PET : SUMMON_PET;
+ PetType newPetType = (player->GetClass() == CLASS_HUNTER) ? HUNTER_PET : SUMMON_PET;
Pet* newPet = new Pet(player, newPetType);
if (newPet->LoadPetFromDB(player, 0, player->GetLastPetNumber(), true))
{
@@ -3737,7 +3737,7 @@ class spell_gen_gm_freeze : public AuraScript
player->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
// if player class = hunter || warlock remove pet if alive
- if ((player->getClass() == CLASS_HUNTER) || (player->getClass() == CLASS_WARLOCK))
+ if ((player->GetClass() == CLASS_HUNTER) || (player->GetClass() == CLASS_WARLOCK))
{
if (Pet* pet = player->GetPet())
{
@@ -3756,7 +3756,7 @@ class spell_gen_gm_freeze : public AuraScript
if (Player* player = GetTarget()->ToPlayer())
{
// Reset player faction + allow combat + allow duels
- player->setFactionForRace(player->getRace());
+ player->setFactionForRace(player->GetRace());
player->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
// save player
player->SaveToDB();
diff --git a/src/server/scripts/Spells/spell_holiday.cpp b/src/server/scripts/Spells/spell_holiday.cpp
index 542408f367a..4067846281c 100644
--- a/src/server/scripts/Spells/spell_holiday.cpp
+++ b/src/server/scripts/Spells/spell_holiday.cpp
@@ -187,13 +187,13 @@ class spell_hallow_end_candy_pirate : public SpellScriptLoader
void HandleApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
- uint32 spell = GetTarget()->getGender() == GENDER_FEMALE ? SPELL_HALLOWS_END_CANDY_FEMALE_DEFIAS_PIRATE : SPELL_HALLOWS_END_CANDY_MALE_DEFIAS_PIRATE;
+ uint32 spell = GetTarget()->GetGender() == GENDER_FEMALE ? SPELL_HALLOWS_END_CANDY_FEMALE_DEFIAS_PIRATE : SPELL_HALLOWS_END_CANDY_MALE_DEFIAS_PIRATE;
GetTarget()->CastSpell(GetTarget(), spell, true);
}
void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
- uint32 spell = GetTarget()->getGender() == GENDER_FEMALE ? SPELL_HALLOWS_END_CANDY_FEMALE_DEFIAS_PIRATE : SPELL_HALLOWS_END_CANDY_MALE_DEFIAS_PIRATE;
+ uint32 spell = GetTarget()->GetGender() == GENDER_FEMALE ? SPELL_HALLOWS_END_CANDY_FEMALE_DEFIAS_PIRATE : SPELL_HALLOWS_END_CANDY_MALE_DEFIAS_PIRATE;
GetTarget()->RemoveAurasDueToSpell(spell);
}
@@ -256,7 +256,7 @@ class spell_hallow_end_trick : public SpellScriptLoader
Unit* caster = GetCaster();
if (Player* target = GetHitPlayer())
{
- uint8 gender = target->getGender();
+ uint8 gender = target->GetGender();
uint32 spellId = SPELL_TRICK_BUFF;
switch (urand(0, 5))
{
@@ -424,7 +424,7 @@ public:
Unit* target = GetHitUnit();
uint32 spellId = 0;
- uint8 gender = target->getGender();
+ uint8 gender = target->GetGender();
switch (GetSpellInfo()->Id)
{
diff --git a/src/server/scripts/Spells/spell_hunter.cpp b/src/server/scripts/Spells/spell_hunter.cpp
index 402797e161a..bb4f38ce06d 100644
--- a/src/server/scripts/Spells/spell_hunter.cpp
+++ b/src/server/scripts/Spells/spell_hunter.cpp
@@ -1418,7 +1418,7 @@ class spell_hun_tame_beast : public SpellScriptLoader
if (Creature* target = GetExplTargetUnit()->ToCreature())
{
- if (target->getLevel() > caster->getLevel())
+ if (target->GetLevel() > caster->GetLevel())
return SPELL_FAILED_HIGHLEVEL;
// use SMSG_PET_TAME_FAILURE?
diff --git a/src/server/scripts/Spells/spell_item.cpp b/src/server/scripts/Spells/spell_item.cpp
index 7864dd84586..0302db3c9bd 100644
--- a/src/server/scripts/Spells/spell_item.cpp
+++ b/src/server/scripts/Spells/spell_item.cpp
@@ -282,7 +282,7 @@ class spell_item_arcane_shroud : public AuraScript
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
- int32 diff = GetUnitOwner()->getLevel() - 60;
+ int32 diff = GetUnitOwner()->GetLevel() - 60;
if (diff > 0)
amount += 2 * diff;
}
@@ -365,7 +365,7 @@ class spell_item_aura_of_madness : public AuraScript
PreventDefaultAction();
Unit* caster = eventInfo.GetActor();
- uint32 spellId = Trinity::Containers::SelectRandomContainerElement(triggeredSpells[caster->getClass()]);
+ uint32 spellId = Trinity::Containers::SelectRandomContainerElement(triggeredSpells[caster->GetClass()]);
caster->CastSpell(caster, spellId, aurEff);
if (roll_chance_i(10))
@@ -593,7 +593,7 @@ class spell_item_deathbringers_will : public SpellScriptLoader
PreventDefaultAction();
Unit* caster = eventInfo.GetActor();
- std::vector<uint32> const& randomSpells = triggeredSpells[caster->getClass()];
+ std::vector<uint32> const& randomSpells = triggeredSpells[caster->GetClass()];
if (randomSpells.empty())
return;
@@ -930,7 +930,7 @@ class spell_item_flask_of_the_north : public SpellScript
{
Unit* caster = GetCaster();
std::vector<uint32> possibleSpells;
- switch (caster->getClass())
+ switch (caster->GetClass())
{
case CLASS_WARLOCK:
case CLASS_MAGE:
@@ -1646,9 +1646,9 @@ class spell_item_savory_deviate_delight : public SpellScript
switch (urand(1, 2))
{
// Flip Out - ninja
- case 1: spellId = (caster->getGender() == GENDER_MALE ? SPELL_FLIP_OUT_MALE : SPELL_FLIP_OUT_FEMALE); break;
+ case 1: spellId = (caster->GetGender() == GENDER_MALE ? SPELL_FLIP_OUT_MALE : SPELL_FLIP_OUT_FEMALE); break;
// Yaaarrrr - pirate
- case 2: spellId = (caster->getGender() == GENDER_MALE ? SPELL_YAAARRRR_MALE : SPELL_YAAARRRR_FEMALE); break;
+ case 2: spellId = (caster->GetGender() == GENDER_MALE ? SPELL_YAAARRRR_MALE : SPELL_YAAARRRR_FEMALE); break;
}
caster->CastSpell(caster, spellId, true);
}
@@ -1700,7 +1700,7 @@ class spell_item_scroll_of_recall : public SpellScript
break;
}
- if (caster->getLevel() > maxSafeLevel)
+ if (caster->GetLevel() > maxSafeLevel)
{
caster->CastSpell(caster, SPELL_LOST, true);
@@ -2195,7 +2195,7 @@ class spell_item_the_eye_of_diminution : public AuraScript
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
- int32 diff = GetUnitOwner()->getLevel() - 60;
+ int32 diff = GetUnitOwner()->GetLevel() - 60;
if (diff > 0)
amount += diff;
}
@@ -3280,7 +3280,7 @@ class spell_item_refocus : public SpellScript
{
Player* caster = GetCaster()->ToPlayer();
- if (!caster || caster->getClass() != CLASS_HUNTER)
+ if (!caster || caster->GetClass() != CLASS_HUNTER)
return;
if (caster->GetSpellHistory()->HasCooldown(SPELL_AIMED_SHOT))
@@ -3424,7 +3424,7 @@ class spell_item_soul_preserver : public AuraScript
Unit* caster = eventInfo.GetActor();
- switch (caster->getClass())
+ switch (caster->GetClass())
{
case CLASS_DRUID:
caster->CastSpell(caster, SPELL_SOUL_PRESERVER_DRUID, aurEff);
@@ -3539,7 +3539,7 @@ class spell_item_toy_train_set_pulse : public SpellScript
if (Player* target = GetHitUnit()->ToPlayer())
{
target->HandleEmoteCommand(EMOTE_ONESHOT_TRAIN);
- if (EmotesTextSoundEntry const* soundEntry = FindTextSoundEmoteFor(TEXT_EMOTE_TRAIN, target->getRace(), target->getGender()))
+ if (EmotesTextSoundEntry const* soundEntry = FindTextSoundEmoteFor(TEXT_EMOTE_TRAIN, target->GetRace(), target->GetGender()))
target->PlayDistanceSound(soundEntry->SoundId);
}
}
diff --git a/src/server/scripts/Spells/spell_paladin.cpp b/src/server/scripts/Spells/spell_paladin.cpp
index f0b443955e1..f4155c9a209 100644
--- a/src/server/scripts/Spells/spell_paladin.cpp
+++ b/src/server/scripts/Spells/spell_paladin.cpp
@@ -393,7 +393,7 @@ class spell_pal_blessing_of_faith : public SpellScriptLoader
if (Unit* unitTarget = GetHitUnit())
{
uint32 spell_id = 0;
- switch (unitTarget->getClass())
+ switch (unitTarget->GetClass())
{
case CLASS_DRUID:
spell_id = SPELL_PALADIN_BLESSING_OF_LOWER_CITY_DRUID;
@@ -2319,7 +2319,7 @@ class spell_pal_t3_6p_bonus : public SpellScriptLoader
Unit* caster = eventInfo.GetActor();
Unit* target = eventInfo.GetProcTarget();
- switch (target->getClass())
+ switch (target->GetClass())
{
case CLASS_PALADIN:
case CLASS_PRIEST:
diff --git a/src/server/scripts/Spells/spell_pet.cpp b/src/server/scripts/Spells/spell_pet.cpp
index c41e6d717b3..8a4bb75a0d1 100644
--- a/src/server/scripts/Spells/spell_pet.cpp
+++ b/src/server/scripts/Spells/spell_pet.cpp
@@ -262,7 +262,7 @@ public:
if (Unit* pet = GetUnitOwner())
if (_tempBonus)
{
- PetLevelInfo const* pInfo = sObjectMgr->GetPetLevelInfo(pet->GetEntry(), pet->getLevel());
+ PetLevelInfo const* pInfo = sObjectMgr->GetPetLevelInfo(pet->GetEntry(), pet->GetLevel());
uint32 healthMod = 0;
uint32 baseHealth = pInfo->health;
switch (pet->GetEntry())
@@ -294,7 +294,7 @@ public:
if (Unit* pet = GetUnitOwner())
if (pet->IsPet())
{
- PetLevelInfo const* pInfo = sObjectMgr->GetPetLevelInfo(pet->GetEntry(), pet->getLevel());
+ PetLevelInfo const* pInfo = sObjectMgr->GetPetLevelInfo(pet->GetEntry(), pet->GetLevel());
pet->ToPet()->SetCreateHealth(pInfo->health);
}
}
@@ -408,7 +408,7 @@ public:
if (Unit* pet = GetUnitOwner())
if (_tempBonus)
{
- PetLevelInfo const* pInfo = sObjectMgr->GetPetLevelInfo(pet->GetEntry(), pet->getLevel());
+ PetLevelInfo const* pInfo = sObjectMgr->GetPetLevelInfo(pet->GetEntry(), pet->GetLevel());
uint32 manaMod = 0;
uint32 baseMana = pInfo->mana;
switch (pet->GetEntry())
@@ -436,7 +436,7 @@ public:
if (Unit* pet = GetUnitOwner())
if (pet->IsPet())
{
- PetLevelInfo const* pInfo = sObjectMgr->GetPetLevelInfo(pet->GetEntry(), pet->getLevel());
+ PetLevelInfo const* pInfo = sObjectMgr->GetPetLevelInfo(pet->GetEntry(), pet->GetLevel());
pet->ToPet()->SetCreateMana(pInfo->mana);
}
}
diff --git a/src/server/scripts/Spells/spell_priest.cpp b/src/server/scripts/Spells/spell_priest.cpp
index c2454d5b9e1..1d871b7615d 100644
--- a/src/server/scripts/Spells/spell_priest.cpp
+++ b/src/server/scripts/Spells/spell_priest.cpp
@@ -352,7 +352,7 @@ class spell_pri_divine_aegis : public SpellScriptLoader
if (AuraEffect const* aegis = eventInfo.GetProcTarget()->GetAuraEffect(SPELL_PRIEST_DIVINE_AEGIS, EFFECT_0))
absorb += aegis->GetAmount();
- absorb = std::min(absorb, eventInfo.GetProcTarget()->getLevel() * 125);
+ absorb = std::min(absorb, eventInfo.GetProcTarget()->GetLevel() * 125);
CastSpellExtraArgs args(aurEff);
args.AddSpellBP0(absorb);
diff --git a/src/server/scripts/Spells/spell_quest.cpp b/src/server/scripts/Spells/spell_quest.cpp
index faba3d88f0d..54cd59685b8 100644
--- a/src/server/scripts/Spells/spell_quest.cpp
+++ b/src/server/scripts/Spells/spell_quest.cpp
@@ -823,7 +823,7 @@ class spell_q10041_q10040_who_are_they : public SpellScriptLoader
PreventHitDefaultEffect(effIndex);
if (Player* target = GetHitPlayer())
{
- target->CastSpell(target, target->getGender() == GENDER_MALE ? SPELL_MALE_DISGUISE : SPELL_FEMALE_DISGUISE, true);
+ target->CastSpell(target, target->GetGender() == GENDER_MALE ? SPELL_MALE_DISGUISE : SPELL_FEMALE_DISGUISE, true);
target->CastSpell(target, SPELL_GENERIC_DISGUISE, true);
}
}
diff --git a/src/server/scripts/Spells/spell_shaman.cpp b/src/server/scripts/Spells/spell_shaman.cpp
index e765b12e932..886a18fc6cf 100644
--- a/src/server/scripts/Spells/spell_shaman.cpp
+++ b/src/server/scripts/Spells/spell_shaman.cpp
@@ -2037,7 +2037,7 @@ class spell_sha_t3_6p_bonus : public SpellScriptLoader
Unit* caster = eventInfo.GetActor();
Unit* target = eventInfo.GetProcTarget();
- switch (target->getClass())
+ switch (target->GetClass())
{
case CLASS_PALADIN:
case CLASS_PRIEST:
diff --git a/src/server/scripts/World/duel_reset.cpp b/src/server/scripts/World/duel_reset.cpp
index 39bb713d69d..f1c1e7217af 100644
--- a/src/server/scripts/World/duel_reset.cpp
+++ b/src/server/scripts/World/duel_reset.cpp
@@ -78,11 +78,11 @@ class DuelResetScript : public PlayerScript
loser->RestoreHealthAfterDuel();
// check if player1 class uses mana
- if (winner->GetPowerType() == POWER_MANA || winner->getClass() == CLASS_DRUID)
+ if (winner->GetPowerType() == POWER_MANA || winner->GetClass() == CLASS_DRUID)
winner->RestoreManaAfterDuel();
// check if player2 class uses mana
- if (loser->GetPowerType() == POWER_MANA || loser->getClass() == CLASS_DRUID)
+ if (loser->GetPowerType() == POWER_MANA || loser->GetClass() == CLASS_DRUID)
loser->RestoreManaAfterDuel();
}
}
diff --git a/src/server/scripts/World/go_scripts.cpp b/src/server/scripts/World/go_scripts.cpp
index 08061269631..1b0fe266d87 100644
--- a/src/server/scripts/World/go_scripts.cpp
+++ b/src/server/scripts/World/go_scripts.cpp
@@ -1248,7 +1248,7 @@ public:
Creature* target = GetClosestCreatureWithEntry(player, NPC_OUTHOUSE_BUNNY, 3.0f);
if (target)
{
- target->AI()->SetData(1, player->getGender());
+ target->AI()->SetData(1, player->GetGender());
me->CastSpell(target, SPELL_INDISPOSED_III);
}
me->CastSpell(player, SPELL_INDISPOSED);
diff --git a/src/server/scripts/World/item_scripts.cpp b/src/server/scripts/World/item_scripts.cpp
index 4a397ed989a..f23af603c4e 100644
--- a/src/server/scripts/World/item_scripts.cpp
+++ b/src/server/scripts/World/item_scripts.cpp
@@ -399,11 +399,11 @@ class item_generic_limit_chance_above_60 : public ItemScript
bool OnCastItemCombatSpell(Player* /*player*/, Unit* victim, SpellInfo const* /*spellInfo*/, Item* /*item*/) override
{
// spell proc chance gets severely reduced on victims > 60 (formula unknown)
- if (victim->getLevel() > 60)
+ if (victim->GetLevel() > 60)
{
// gives ~0.1% proc chance at lvl 70
float const lvlPenaltyFactor = 9.93f;
- float const failureChance = (victim->getLevel() - 60) * lvlPenaltyFactor;
+ float const failureChance = (victim->GetLevel() - 60) * lvlPenaltyFactor;
// base ppm chance was already rolled, only roll success chance
return !roll_chance_f(failureChance);
diff --git a/src/server/scripts/World/npc_professions.cpp b/src/server/scripts/World/npc_professions.cpp
index f3b26a0268a..0156d2ab12e 100644
--- a/src/server/scripts/World/npc_professions.cpp
+++ b/src/server/scripts/World/npc_professions.cpp
@@ -208,7 +208,7 @@ int32 DoHighUnlearnCost(Player* /*player*/) //tailor
int32 DoMedUnlearnCost(Player* player) //blacksmith, leatherwork
{
- uint8 level = player->getLevel();
+ uint8 level = player->GetLevel();
if (level < 51)
return 250000;
else if (level < 66)
@@ -219,7 +219,7 @@ int32 DoMedUnlearnCost(Player* player) //blacksmith, leather
int32 DoLowUnlearnCost(Player* player) //blacksmith
{
- uint8 level = player->getLevel();
+ uint8 level = player->GetLevel();
if (level < 66)
return 50000;
else
@@ -458,7 +458,7 @@ public:
}
}
//WEAPONSMITH SPEC
- if (player->HasSpell(S_WEAPON) && player->getLevel() > 49 && player->GetBaseSkillValue(SKILL_BLACKSMITHING) >= 250)
+ if (player->HasSpell(S_WEAPON) && player->GetLevel() > 49 && player->GetBaseSkillValue(SKILL_BLACKSMITHING) >= 250)
{
switch (creatureId)
{
@@ -865,7 +865,7 @@ public:
if (me->IsTrainer())
AddGossipItemFor(player, GOSSIP_ICON_TRAINER, GOSSIP_TEXT_TRAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN);
- if (player->HasSkill(SKILL_LEATHERWORKING) && player->GetBaseSkillValue(SKILL_LEATHERWORKING) >= 250 && player->getLevel() > 49)
+ if (player->HasSkill(SKILL_LEATHERWORKING) && player->GetBaseSkillValue(SKILL_LEATHERWORKING) >= 250 && player->GetLevel() > 49)
{
switch (me->GetEntry())
{
@@ -1001,7 +1001,7 @@ public:
AddGossipItemFor(player, GOSSIP_ICON_TRAINER, GOSSIP_TEXT_TRAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN);
//TAILORING SPEC
- if (player->HasSkill(SKILL_TAILORING) && player->GetBaseSkillValue(SKILL_TAILORING) >= 350 && player->getLevel() > 59)
+ if (player->HasSkill(SKILL_TAILORING) && player->GetBaseSkillValue(SKILL_TAILORING) >= 350 && player->GetLevel() > 59)
{
if (player->GetQuestRewardStatus(10831) || player->GetQuestRewardStatus(10832) || player->GetQuestRewardStatus(10833))
{
diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp
index fb11baa063c..dade8cb14be 100644
--- a/src/server/scripts/World/npcs_special.cpp
+++ b/src/server/scripts/World/npcs_special.cpp
@@ -1704,11 +1704,11 @@ class npc_tournament_mount : public CreatureScript
case NPC_ARGENT_WARHORSE:
{
if (player->HasAchieved(ACHIEVEMENT_CHAMPION_ALLIANCE) || player->HasAchieved(ACHIEVEMENT_CHAMPION_HORDE))
- return player->getClass() == CLASS_DEATH_KNIGHT ? SPELL_PENNANT_EBON_BLADE_CHAMPION : SPELL_PENNANT_ARGENT_CRUSADE_CHAMPION;
+ return player->GetClass() == CLASS_DEATH_KNIGHT ? SPELL_PENNANT_EBON_BLADE_CHAMPION : SPELL_PENNANT_ARGENT_CRUSADE_CHAMPION;
else if (player->HasAchieved(ACHIEVEMENT_ARGENT_VALOR))
- return player->getClass() == CLASS_DEATH_KNIGHT ? SPELL_PENNANT_EBON_BLADE_VALIANT : SPELL_PENNANT_ARGENT_CRUSADE_VALIANT;
+ return player->GetClass() == CLASS_DEATH_KNIGHT ? SPELL_PENNANT_EBON_BLADE_VALIANT : SPELL_PENNANT_ARGENT_CRUSADE_VALIANT;
else
- return player->getClass() == CLASS_DEATH_KNIGHT ? SPELL_PENNANT_EBON_BLADE_ASPIRANT : SPELL_PENNANT_ARGENT_CRUSADE_ASPIRANT;
+ return player->GetClass() == CLASS_DEATH_KNIGHT ? SPELL_PENNANT_EBON_BLADE_ASPIRANT : SPELL_PENNANT_ARGENT_CRUSADE_ASPIRANT;
}
default:
return 0;