aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/game/SharedDefines.h1
-rw-r--r--src/game/Spell.cpp33
-rw-r--r--src/game/Spell.h1
3 files changed, 19 insertions, 16 deletions
diff --git a/src/game/SharedDefines.h b/src/game/SharedDefines.h
index 0d40b4c50dc..3f04e510b20 100644
--- a/src/game/SharedDefines.h
+++ b/src/game/SharedDefines.h
@@ -908,6 +908,7 @@ enum SpellMissInfo
SPELL_MISS_DEFLECT = 9,
SPELL_MISS_ABSORB = 10,
SPELL_MISS_REFLECT = 11,
+ SPELL_MISS_KILL = 12, // kill grounding totem
};
enum SpellHitType
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 199e6386b32..916bc984883 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -286,8 +286,6 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 origi
m_caster = Caster;
m_selfContainer = NULL;
m_triggeringContainer = triggeringContainer;
- m_magnetPair.first = false;
- m_magnetPair.second = NULL;
m_referencedFromCurrentSpell = false;
m_executedCurrently = false;
m_delayAtDamageCount = 0;
@@ -1037,6 +1035,12 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
if (target->reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him
DoSpellHitOnUnit(m_caster, mask);
}
+ else if (missInfo == SPELL_MISS_KILL)
+ {
+ // remove spell_magnet aura after first spell redirect and destroy target if its totem
+ if(unit->GetTypeId() == TYPEID_UNIT && ((Creature*)unit)->isTotem())
+ unit->Kill(unit);
+ }
else //TODO: This is a hack. need fix
{
uint32 tempMask = 0;
@@ -1169,14 +1173,6 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
if(!unit || !effectMask)
return;
- // remove spell_magnet aura after first spell redirect and destroy target if its totem
- if(m_magnetPair.first && m_magnetPair.second && m_magnetPair.second == unit)
- {
- if(unit->GetTypeId() == TYPEID_UNIT && ((Creature*)unit)->isTotem())
- unit->DealDamage(unit,unit->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
- return;
- }
-
// Recheck immune (only for delayed spells)
if( m_spellInfo->speed &&
!(m_spellInfo->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY)
@@ -5310,7 +5306,7 @@ CurrentSpellTypes Spell::GetCurrentContainer()
bool Spell::CheckTarget( Unit* target, uint32 eff, bool hitPhase )
{
// Check targets for creature type mask and remove not appropriate (skip explicit self target case, maybe need other explicit targets)
- if(m_spellInfo->EffectImplicitTargetA[eff]!=TARGET_SELF && !m_magnetPair.first)
+ if(m_spellInfo->EffectImplicitTargetA[eff]!=TARGET_SELF)
{
if (!CheckTargetCreatureType(target))
return false;
@@ -5391,14 +5387,21 @@ Unit* Spell::SelectMagnetTarget()
{
if(Unit* magnet = (*itr)->GetCaster())
{
- if((*itr)->m_procCharges>0 && magnet->IsWithinLOSInMap(m_caster))
+ if((*itr)->m_procCharges>0)
{
(*itr)->SetAuraProcCharges((*itr)->m_procCharges-1);
- m_magnetPair.first = true;
- m_magnetPair.second = magnet;
-
target = magnet;
m_targets.setUnitTarget(target);
+ AddUnitTarget(target, 0);
+ uint64 targetGUID = target->GetGUID();
+ for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
+ {
+ if (targetGUID == ihit->targetGUID) // Found in list
+ {
+ (*ihit).missCondition = SPELL_MISS_KILL;
+ break;
+ }
+ }
break;
}
}
diff --git a/src/game/Spell.h b/src/game/Spell.h
index 1bdb7154177..79cfe0a2a62 100644
--- a/src/game/Spell.h
+++ b/src/game/Spell.h
@@ -364,7 +364,6 @@ class Spell
void SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap);
Unit* SelectMagnetTarget();
- std::pair <bool,Unit *> m_magnetPair;
bool CheckTarget( Unit* target, uint32 eff, bool hitPhase );
void SendCastResult(uint8 result);