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-rw-r--r--src/game/Unit.cpp74
1 files changed, 52 insertions, 22 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 5b44e218e0c..df94f19f9c7 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -3780,24 +3780,51 @@ bool Unit::AddAura(Aura *Aur)
spellEffectPair spair = spellEffectPair(Aur->GetId(), Aur->GetEffIndex());
+ bool stackModified=false;
// passive and persistent auras can stack with themselves any number of times
- if (!Aur->IsPassive() && !Aur->IsPersistent())
+ if (!Aur->IsPassive() && !Aur->IsPersistent() Aur->GeId()!=44413)
{
- for(AuraMap::iterator i2 = m_Auras.lower_bound(spair); i2 != m_Auras.upper_bound(spair); ++i2)
+ for(AuraMap::iterator i2 = m_Auras.lower_bound(spair); i2 != m_Auras.upper_bound(spair);)
{
if(i2->second->GetCasterGUID()==Aur->GetCasterGUID())
{
- // replace aura if next will > spell StackAmount
- if(aurSpellInfo->StackAmount)
+ if (!stackModified)
{
- Aur->SetStackAmount(i2->second->GetStackAmount());
- if(Aur->GetStackAmount() < aurSpellInfo->StackAmount)
- Aur->SetStackAmount(Aur->GetStackAmount()+1);
+ // replace aura if next will > spell StackAmount
+ if(aurSpellInfo->StackAmount)
+ {
+ // prevent adding stack more than once
+ stackModified=true;
+ int32 amount=aurSpellInfo->StackAmount;
+ if(Player* caster = ((Player*)Aur->GetCaster()))
+ caster->ApplySpellMod(aurSpellInfo->Id, SPELLMOD_CHARGES, amount, NULL);
+ Aur->SetStackAmount(i2->second->GetStackAmount());
+ if(Aur->GetStackAmount() < amount)
+ Aur->SetStackAmount(Aur->GetStackAmount()+1);
+ }
+ RemoveAura(i2,AURA_REMOVE_BY_STACK);
+ i2=m_Auras.lower_bound(spair);
+ continue;
}
- // can be only single (this check done at _each_ aura add
- RemoveAura(i2,AURA_REMOVE_BY_STACK);
- break;
}
+ switch(aurSpellInfo->EffectApplyAuraName[Aur->GetEffIndex()])
+ {
+ // DOT or HOT from different casters will stack
+ case SPELL_AURA_PERIODIC_DAMAGE:
+ case SPELL_AURA_PERIODIC_HEAL:
+ case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
+ case SPELL_AURA_PERIODIC_ENERGIZE:
+ case SPELL_AURA_PERIODIC_MANA_LEECH:
+ case SPELL_AURA_PERIODIC_LEECH:
+ case SPELL_AURA_POWER_BURN_MANA:
+ case SPELL_AURA_OBS_MOD_ENERGY:
+ case SPELL_AURA_OBS_MOD_HEALTH:
+ ++i2;
+ continue;
+ }
+ RemoveAura(i2,AURA_REMOVE_BY_STACK);
+ i2=m_Auras.lower_bound(spair);
+ continue;
}
}
@@ -3958,7 +3985,9 @@ bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
uint32 i_spellId = i_spellProto->Id;
- // early checks that spellId is passive non stackable spell
+ if (spellId==i_spellId)
+ continue;
+
if(IsPassiveSpell(i_spellId))
{
// passive non-stackable spells not stackable only for same caster
@@ -4001,21 +4030,22 @@ bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
continue;
}
- // Remove all auras by aura caster
- for (uint8 a=0;a<3;++a)
+ uint64 caster = (*i).second->GetCasterGUID();
+ // Remove all auras by aura caster
+ for (uint8 a=0;a<3;++a)
+ {
+ spellEffectPair spair = spellEffectPair((*i).second->GetId(), a);
+ for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
{
- spellEffectPair spair = spellEffectPair((*i).second->GetId(), a);
- for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
+ if(iter->second->GetCasterGUID()==caster)
{
- if(iter->second->GetCasterGUID()==(*i).second->GetCasterGUID())
- {
- RemoveAura(iter, AURA_REMOVE_BY_STACK);
- iter = m_Auras.lower_bound(spair);
- }
- else
- ++iter;
+ RemoveAura(iter, AURA_REMOVE_BY_STACK);
+ iter = m_Auras.lower_bound(spair);
}
+ else
+ ++iter;
}
+ }
if( m_Auras.empty() )
break;