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-rw-r--r--src/game/AchievementMgr.cpp28
-rw-r--r--src/game/AchievementMgr.h6
-rw-r--r--src/game/BattleGround.cpp2
-rw-r--r--src/game/Cell.h2
-rw-r--r--src/game/ChannelMgr.cpp2
-rw-r--r--src/game/Chat.cpp16
-rw-r--r--src/game/Creature.cpp6
-rw-r--r--src/game/CreatureEventAI.cpp4
-rw-r--r--src/game/DBCStores.cpp4
-rw-r--r--src/game/DBCStructure.h2
-rw-r--r--src/game/Debugcmds.cpp2
-rw-r--r--src/game/GridDefines.h2
-rw-r--r--src/game/GridNotifiers.cpp2
-rw-r--r--src/game/GridNotifiers.h6
-rw-r--r--src/game/Group.cpp14
-rw-r--r--src/game/GroupHandler.cpp4
-rw-r--r--src/game/ItemHandler.cpp4
-rw-r--r--src/game/LFGHandler.cpp4
-rw-r--r--src/game/Level1.cpp2
-rw-r--r--src/game/Level2.cpp10
-rw-r--r--src/game/Level3.cpp54
-rw-r--r--src/game/Map.cpp22
-rw-r--r--src/game/MiscHandler.cpp4
-rw-r--r--src/game/NPCHandler.cpp6
-rw-r--r--src/game/Object.cpp4
-rw-r--r--src/game/ObjectDefines.h2
-rw-r--r--src/game/ObjectMgr.cpp20
-rw-r--r--src/game/Opcodes.h4
-rw-r--r--src/game/Pet.cpp2
-rw-r--r--src/game/Player.cpp120
-rw-r--r--src/game/Player.h2
-rw-r--r--src/game/PlayerDump.cpp2
-rw-r--r--src/game/PoolHandler.cpp2
-rw-r--r--src/game/ScriptedGuardAI.cpp4
-rw-r--r--src/game/Spell.cpp24
-rw-r--r--src/game/SpellAuraEffects.cpp16
-rw-r--r--src/game/SpellAuras.cpp4
-rw-r--r--src/game/SpellEffects.cpp16
-rw-r--r--src/game/SpellHandler.cpp2
-rw-r--r--src/game/SpellMgr.cpp4
-rw-r--r--src/game/TradeHandler.cpp2
-rw-r--r--src/game/Unit.cpp54
-rw-r--r--src/game/World.cpp18
-rw-r--r--src/game/World.h2
-rw-r--r--src/game/WorldLog.cpp2
-rw-r--r--src/scripts/eastern_kingdoms/karazhan/boss_netherspite.cpp2
-rw-r--r--src/scripts/eastern_kingdoms/karazhan/boss_shade_of_aran.cpp6
-rw-r--r--src/scripts/eastern_kingdoms/uldaman/instance_uldaman.cpp6
-rw-r--r--src/scripts/examples/example_gossip_codebox.cpp2
-rw-r--r--src/scripts/kalimdor/temple_of_ahnqiraj/boss_twinemperors.cpp2
-rw-r--r--src/scripts/northrend/azjol_nerub/ahnkahet/boss_herald_volazj.cpp2
-rw-r--r--src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_palehoof.cpp2
-rw-r--r--src/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_vazruden_the_herald.cpp2
-rw-r--r--src/scripts/outland/tempest_keep/the_eye/boss_astromancer.cpp2
54 files changed, 270 insertions, 270 deletions
diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp
index ea40945ac08..ea1d73b67ee 100644
--- a/src/game/AchievementMgr.cpp
+++ b/src/game/AchievementMgr.cpp
@@ -268,7 +268,7 @@ bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Un
case ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE:
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE:
- if (!target || target->GetTypeId()!=TYPEID_UNIT)
+ if (!target || target->GetTypeId() != TYPEID_UNIT)
return false;
return target->GetEntry() == creature.id;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE:
@@ -380,14 +380,14 @@ AchievementMgr::~AchievementMgr()
void AchievementMgr::Reset()
{
- for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter)
+ for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter)
{
WorldPacket data(SMSG_ACHIEVEMENT_DELETED,4);
data << uint32(iter->first);
m_player->SendDirectMessage(&data);
}
- for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
+ for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter)
{
WorldPacket data(SMSG_CRITERIA_DELETED,4);
data << uint32(iter->first);
@@ -411,7 +411,7 @@ void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type, uin
return;
AchievementCriteriaEntryList const& achievementCriteriaList = achievementmgr.GetAchievementCriteriaByType(type);
- for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i!=achievementCriteriaList.end(); ++i)
+ for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i)
{
AchievementCriteriaEntry const *achievementCriteria = (*i);
@@ -457,7 +457,7 @@ void AchievementMgr::SaveToDB()
bool need_execute = false;
std::ostringstream ssdel;
std::ostringstream ssins;
- for (CompletedAchievementMap::iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter)
+ for (CompletedAchievementMap::iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter)
{
if (!iter->second.changed)
continue;
@@ -501,7 +501,7 @@ void AchievementMgr::SaveToDB()
bool need_execute_ins = false;
std::ostringstream ssdel;
std::ostringstream ssins;
- for (CriteriaProgressMap::iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
+ for (CriteriaProgressMap::iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter)
{
if (!iter->second.changed)
continue;
@@ -708,7 +708,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
return;
AchievementCriteriaEntryList const& achievementCriteriaList = achievementmgr.GetAchievementCriteriaByType(type);
- for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i!=achievementCriteriaList.end(); ++i)
+ for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i)
{
AchievementCriteriaEntry const *achievementCriteria = (*i);
@@ -860,7 +860,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
{
uint32 counter =0;
- for (QuestStatusMap::const_iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); itr++)
+ for (QuestStatusMap::const_iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr != GetPlayer()->getQuestStatusMap().end(); itr++)
if (itr->second.m_rewarded)
counter++;
SetCriteriaProgress(achievementCriteria, counter);
@@ -873,7 +873,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
continue;
uint32 counter =0;
- for (QuestStatusMap::const_iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); itr++)
+ for (QuestStatusMap::const_iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr != GetPlayer()->getQuestStatusMap().end(); itr++)
{
Quest const* quest = objmgr.GetQuestTemplate(itr->first);
if (itr->second.m_rewarded && quest && quest->GetZoneOrSort() >= 0 && uint32(quest->GetZoneOrSort()) == achievementCriteria->complete_quests_in_zone.zoneID)
@@ -1086,7 +1086,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
- if (miscvalue1 && miscvalue1!=achievementCriteria->learn_spell.spellID)
+ if (miscvalue1 && miscvalue1 != achievementCriteria->learn_spell.spellID)
continue;
if (GetPlayer()->HasSpell(achievementCriteria->learn_spell.spellID))
@@ -1901,14 +1901,14 @@ void AchievementMgr::SendRespondInspectAchievements(Player* player)
*/
void AchievementMgr::BuildAllDataPacket(WorldPacket *data)
{
- for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter)
+ for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter)
{
*data << uint32(iter->first);
*data << uint32(secsToTimeBitFields(iter->second.date));
}
*data << int32(-1);
- for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
+ for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter)
{
*data << uint32(iter->first);
data->appendPackGUID(iter->second.counter);
@@ -2087,7 +2087,7 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL: // any cases
break;
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: // need skip generic cases
- if (criteria->win_rated_arena.flag!=ACHIEVEMENT_CRITERIA_CONDITION_NO_LOOSE)
+ if (criteria->win_rated_arena.flag != ACHIEVEMENT_CRITERIA_CONDITION_NO_LOOSE)
continue;
break;
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM: // any cases
@@ -2103,7 +2103,7 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2: // any cases
break;
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE: // need skip generic cases
- if (criteria->loot_type.lootTypeCount!=1)
+ if (criteria->loot_type.lootTypeCount != 1)
continue;
break;
default: // type not use DB data, ignore
diff --git a/src/game/AchievementMgr.h b/src/game/AchievementMgr.h
index 573e80b9534..1e810a5160d 100644
--- a/src/game/AchievementMgr.h
+++ b/src/game/AchievementMgr.h
@@ -286,19 +286,19 @@ class AchievementGlobalMgr
AchievementReward const* GetAchievementReward(AchievementEntry const* achievement) const
{
AchievementRewards::const_iterator iter = m_achievementRewards.find(achievement->ID);
- return iter!=m_achievementRewards.end() ? &iter->second : NULL;
+ return iter != m_achievementRewards.end() ? &iter->second : NULL;
}
AchievementRewardLocale const* GetAchievementRewardLocale(AchievementEntry const* achievement) const
{
AchievementRewardLocales::const_iterator iter = m_achievementRewardLocales.find(achievement->ID);
- return iter!=m_achievementRewardLocales.end() ? &iter->second : NULL;
+ return iter != m_achievementRewardLocales.end() ? &iter->second : NULL;
}
AchievementCriteriaDataSet const* GetCriteriaDataSet(AchievementCriteriaEntry const *achievementCriteria)
{
AchievementCriteriaDataMap::const_iterator iter = m_criteriaDataMap.find(achievementCriteria->ID);
- return iter!=m_criteriaDataMap.end() ? &iter->second : NULL;
+ return iter != m_criteriaDataMap.end() ? &iter->second : NULL;
}
bool IsRealmCompleted(AchievementEntry const* achievement) const
diff --git a/src/game/BattleGround.cpp b/src/game/BattleGround.cpp
index cf43ea249ba..6e538efd858 100644
--- a/src/game/BattleGround.cpp
+++ b/src/game/BattleGround.cpp
@@ -1835,7 +1835,7 @@ void BattleGround::HandleKillPlayer(Player *player, Player *killer)
uint32 BattleGround::GetPlayerTeam(uint64 guid)
{
BattleGroundPlayerMap::const_iterator itr = m_Players.find(guid);
- if (itr!=m_Players.end())
+ if (itr != m_Players.end())
return itr->second.Team;
return 0;
}
diff --git a/src/game/Cell.h b/src/game/Cell.h
index 4b77a278ddf..49e0329ace6 100644
--- a/src/game/Cell.h
+++ b/src/game/Cell.h
@@ -147,7 +147,7 @@ struct Cell
}
bool operator == (const Cell &cell) const { return (data.All == cell.data.All); }
- bool operator!=(const Cell &cell) const { return !operator == (cell); }
+ bool operator != (const Cell &cell) const { return !operator == (cell); }
union
{
struct
diff --git a/src/game/ChannelMgr.cpp b/src/game/ChannelMgr.cpp
index 24da2b00215..f31d3ffde50 100644
--- a/src/game/ChannelMgr.cpp
+++ b/src/game/ChannelMgr.cpp
@@ -38,7 +38,7 @@ ChannelMgr* channelMgr(uint32 team)
ChannelMgr::~ChannelMgr()
{
- for (ChannelMap::iterator itr = channels.begin(); itr!=channels.end(); ++itr)
+ for (ChannelMap::iterator itr = channels.begin(); itr != channels.end(); ++itr)
delete itr->second;
channels.clear();
diff --git a/src/game/Chat.cpp b/src/game/Chat.cpp
index fc4539c7d72..f24cc41130a 100644
--- a/src/game/Chat.cpp
+++ b/src/game/Chat.cpp
@@ -982,7 +982,7 @@ bool ChatHandler::ExecuteCommandInTable(ChatCommand *table, const char* text, co
SetSentErrorMessage(false);
// table[i].Name == "" is special case: send original command to handler
- if ((this->*(table[i].Handler))(strlen(table[i].Name)!=0 ? text : oldtext))
+ if ((this->*(table[i].Handler))(strlen(table[i].Name) != 0 ? text : oldtext))
{
if (table[i].SecurityLevel > SEC_PLAYER)
{
@@ -1318,7 +1318,7 @@ valid examples:
{
propertyId = 0;
negativeNumber = false;
- while ((c = reader.get())!=':')
+ while ((c = reader.get()) != ':')
{
if (c >='0' && c <= '9')
{
@@ -1378,7 +1378,7 @@ valid examples:
}
c = reader.peek();
// level
- while (c !='|' && c!='\0')
+ while (c !='|' && c != '\0')
{
reader.ignore(1);
c = reader.peek();
@@ -1397,7 +1397,7 @@ valid examples:
char c = reader.peek();
// base64 encoded stuff
- while (c !='|' && c!='\0')
+ while (c !='|' && c != '\0')
{
reader.ignore(1);
c = reader.peek();
@@ -1421,7 +1421,7 @@ valid examples:
char c = reader.peek();
// skillpoints? whatever, drop it
- while (c !='|' && c!='\0')
+ while (c !='|' && c != '\0')
{
reader.ignore(1);
c = reader.peek();
@@ -1478,7 +1478,7 @@ valid examples:
char c = reader.peek();
// skip progress
- while (c !='|' && c!='\0')
+ while (c !='|' && c != '\0')
{
reader.ignore(1);
c = reader.peek();
@@ -1934,7 +1934,7 @@ char* ChatHandler::extractKeyFromLink(char* text, char const* linkType, char** s
return NULL;
// return non link case
- if (text[0]!='|')
+ if (text[0] != '|')
return strtok(text, " ");
// [name] Shift-click form |color|linkType:key|h[name]|h|r
@@ -1982,7 +1982,7 @@ char* ChatHandler::extractKeyFromLink(char* text, char const* const* linkTypes,
return NULL;
// return non link case
- if (text[0]!='|')
+ if (text[0] != '|')
return strtok(text, " ");
// [name] Shift-click form |color|linkType:key|h[name]|h|r
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 1f7af300bd5..66400709036 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -241,7 +241,7 @@ void Creature::SearchFormation()
void Creature::RemoveCorpse()
{
- if ((getDeathState()!=CORPSE && !m_isDeadByDefault) || (getDeathState()!=ALIVE && m_isDeadByDefault))
+ if ((getDeathState() != CORPSE && !m_isDeadByDefault) || (getDeathState() != ALIVE && m_isDeadByDefault))
return;
m_deathTimer = 0;
@@ -828,7 +828,7 @@ bool Creature::isCanTrainingOf(Player* pPlayer, bool msg) const
switch(GetCreatureInfo()->trainer_type)
{
case TRAINER_TYPE_CLASS:
- if (pPlayer->getClass()!=GetCreatureInfo()->trainer_class)
+ if (pPlayer->getClass() != GetCreatureInfo()->trainer_class)
{
if (msg)
{
@@ -850,7 +850,7 @@ bool Creature::isCanTrainingOf(Player* pPlayer, bool msg) const
}
break;
case TRAINER_TYPE_PETS:
- if (pPlayer->getClass()!=CLASS_HUNTER)
+ if (pPlayer->getClass() != CLASS_HUNTER)
{
pPlayer->PlayerTalkClass->ClearMenus();
pPlayer->PlayerTalkClass->SendGossipMenu(3620,GetGUID());
diff --git a/src/game/CreatureEventAI.cpp b/src/game/CreatureEventAI.cpp
index d4c01145f2b..ef6f556ca99 100644
--- a/src/game/CreatureEventAI.cpp
+++ b/src/game/CreatureEventAI.cpp
@@ -263,7 +263,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
case EVENT_T_SUMMONED_UNIT:
{
//Prevent event from occuring on no unit or non creatures
- if (!pActionInvoker || pActionInvoker->GetTypeId()!=TYPEID_UNIT)
+ if (!pActionInvoker || pActionInvoker->GetTypeId() != TYPEID_UNIT)
return false;
//Creature id doesn't match up
@@ -567,7 +567,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
break;
case ACTION_T_COMBAT_MOVEMENT:
// ignore no affect case
- if (CombatMovementEnabled == (action.combat_movement.state!=0))
+ if (CombatMovementEnabled == (action.combat_movement.state != 0))
return;
CombatMovementEnabled = action.combat_movement.state != 0;
diff --git a/src/game/DBCStores.cpp b/src/game/DBCStores.cpp
index 68aae64e77d..a66fc887ce3 100644
--- a/src/game/DBCStores.cpp
+++ b/src/game/DBCStores.cpp
@@ -477,7 +477,7 @@ void LoadDBCStores(const std::string& dataPath)
continue;
TaxiPathSetBySource::const_iterator src_i = sTaxiPathSetBySource.find(i);
- if (src_i!=sTaxiPathSetBySource.end() && !src_i->second.empty())
+ if (src_i != sTaxiPathSetBySource.end() && !src_i->second.empty())
{
bool ok = false;
for (TaxiPathSetForSource::const_iterator dest_i = src_i->second.begin(); dest_i != src_i->second.end(); ++dest_i)
@@ -690,7 +690,7 @@ bool IsTotemCategoryCompatiableWith(uint32 itemTotemCategoryId, uint32 requiredT
if (!reqEntry)
return false;
- if (itemEntry->categoryType!=reqEntry->categoryType)
+ if (itemEntry->categoryType != reqEntry->categoryType)
return false;
return (itemEntry->categoryMask & reqEntry->categoryMask) == reqEntry->categoryMask;
diff --git a/src/game/DBCStructure.h b/src/game/DBCStructure.h
index 78867d593e3..6105a86bdcc 100644
--- a/src/game/DBCStructure.h
+++ b/src/game/DBCStructure.h
@@ -871,7 +871,7 @@ struct FactionTemplateEntry
return false;
return hostileMask == 0 && friendlyMask == 0;
}
- bool IsContestedGuardFaction() const { return (factionFlags & FACTION_TEMPLATE_FLAG_CONTESTED_GUARD)!=0; }
+ bool IsContestedGuardFaction() const { return (factionFlags & FACTION_TEMPLATE_FLAG_CONTESTED_GUARD) != 0; }
};
struct GameObjectDisplayInfoEntry
diff --git a/src/game/Debugcmds.cpp b/src/game/Debugcmds.cpp
index 02ebbc329b4..ee8c623c3d0 100644
--- a/src/game/Debugcmds.cpp
+++ b/src/game/Debugcmds.cpp
@@ -49,7 +49,7 @@ bool ChatHandler::HandleDebugSendSpellFailCommand(const char* args)
return false;
uint8 failnum = (uint8)atoi(px);
- if (failnum == 0 && *px!='0')
+ if (failnum == 0 && *px != '0')
return false;
char* p1 = strtok(NULL, " ");
diff --git a/src/game/GridDefines.h b/src/game/GridDefines.h
index 9637881836e..5269d0a094d 100644
--- a/src/game/GridDefines.h
+++ b/src/game/GridDefines.h
@@ -79,7 +79,7 @@ struct CoordPair
CoordPair(uint32 x=0, uint32 y=0) : x_coord(x), y_coord(y) {}
CoordPair(const CoordPair<LIMIT> &obj) : x_coord(obj.x_coord), y_coord(obj.y_coord) {}
bool operator == (const CoordPair<LIMIT> &obj) const { return (obj.x_coord == x_coord && obj.y_coord == y_coord); }
- bool operator!=(const CoordPair<LIMIT> &obj) const { return !operator == (obj); }
+ bool operator != (const CoordPair<LIMIT> &obj) const { return !operator == (obj); }
CoordPair<LIMIT>& operator=(const CoordPair<LIMIT> &obj)
{
x_coord = obj.x_coord;
diff --git a/src/game/GridNotifiers.cpp b/src/game/GridNotifiers.cpp
index e481e457a3f..b10dfa8791e 100644
--- a/src/game/GridNotifiers.cpp
+++ b/src/game/GridNotifiers.cpp
@@ -37,7 +37,7 @@ VisibleNotifier::SendToSelf()
// at this moment i_clientGUIDs have guids that not iterate at grid level checks
// but exist one case when this possible and object not out of range: transports
if (Transport* transport = i_player.GetTransport())
- for (Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin();itr!=transport->GetPassengers().end();++itr)
+ for (Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin();itr != transport->GetPassengers().end();++itr)
{
if (vis_guids.find((*itr)->GetGUID()) != vis_guids.end())
{
diff --git a/src/game/GridNotifiers.h b/src/game/GridNotifiers.h
index 1c806678d5f..9143f14d0dd 100644
--- a/src/game/GridNotifiers.h
+++ b/src/game/GridNotifiers.h
@@ -515,7 +515,7 @@ namespace Trinity
ExplodeCorpseObjectCheck(Unit* funit, float range) : i_funit(funit), i_range(range) {}
bool operator()(Player* u)
{
- if (u->getDeathState()!=CORPSE || u->isInFlight() ||
+ if (u->getDeathState() != CORPSE || u->isInFlight() ||
u->HasAuraType(SPELL_AURA_GHOST) || (u->GetDisplayId() != u->GetNativeDisplayId()))
return false;
@@ -523,9 +523,9 @@ namespace Trinity
}
bool operator()(Creature* u)
{
- if (u->getDeathState()!=CORPSE || u->isInFlight() || u->isDeadByDefault() ||
+ if (u->getDeathState() != CORPSE || u->isInFlight() || u->isDeadByDefault() ||
(u->GetDisplayId() != u->GetNativeDisplayId()) ||
- (u->GetCreatureTypeMask() & CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL)!=0)
+ (u->GetCreatureTypeMask() & CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL) != 0)
return false;
return i_funit->IsWithinDistInMap(u, i_range);
diff --git a/src/game/Group.cpp b/src/game/Group.cpp
index d4dc05a9b78..c06833354e6 100644
--- a/src/game/Group.cpp
+++ b/src/game/Group.cpp
@@ -258,7 +258,7 @@ uint32 Group::RemoveInvite(Player *player)
void Group::RemoveAllInvites()
{
- for (InvitesList::iterator itr=m_invitees.begin(); itr!=m_invitees.end(); ++itr)
+ for (InvitesList::iterator itr=m_invitees.begin(); itr != m_invitees.end(); ++itr)
(*itr)->SetGroupInvite(NULL);
m_invitees.clear();
@@ -482,7 +482,7 @@ void Group::SendLootStartRoll(uint32 CountDown, const Roll &r)
data << uint32(CountDown); // the countdown time to choose "need" or "greed"
data << uint8(ALL_ROLL_TYPE_MASK); // roll type mask
- for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr!=r.playerVote.end(); ++itr)
+ for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr != r.playerVote.end(); ++itr)
{
Player *p = objmgr.GetPlayer(itr->first);
if (!p || !p->GetSession())
@@ -506,7 +506,7 @@ void Group::SendLootRoll(const uint64& SourceGuid, const uint64& TargetGuid, uin
data << uint8(RollType); // 0: "Need for: [item name]" 0: "You have selected need for [item name] 1: need roll 2: greed roll
data << uint8(0); // 2.4.0
- for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr!=r.playerVote.end(); ++itr)
+ for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr != r.playerVote.end(); ++itr)
{
Player *p = objmgr.GetPlayer(itr->first);
if (!p || !p->GetSession())
@@ -529,7 +529,7 @@ void Group::SendLootRollWon(const uint64& SourceGuid, const uint64& TargetGuid,
data << uint8(RollNumber); // rollnumber realted to SMSG_LOOT_ROLL
data << uint8(RollType); // Rolltype related to SMSG_LOOT_ROLL
- for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr!=r.playerVote.end(); ++itr)
+ for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr != r.playerVote.end(); ++itr)
{
Player *p = objmgr.GetPlayer(itr->first);
if (!p || !p->GetSession())
@@ -549,7 +549,7 @@ void Group::SendLootAllPassed(uint32 NumberOfPlayers, const Roll &r)
data << uint32(r.itemRandomPropId); // Item random property ID
data << uint32(r.itemRandomSuffix); // Item random suffix ID
- for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr!=r.playerVote.end(); ++itr)
+ for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr != r.playerVote.end(); ++itr)
{
Player *p = objmgr.GetPlayer(itr->first);
if (!p || !p->GetSession())
@@ -819,7 +819,7 @@ void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers)
uint64 maxguid = (*roll->playerVote.begin()).first;
Player *player;
- for (Roll::PlayerVote::const_iterator itr=roll->playerVote.begin(); itr!=roll->playerVote.end(); ++itr)
+ for (Roll::PlayerVote::const_iterator itr=roll->playerVote.begin(); itr != roll->playerVote.end(); ++itr)
{
if (itr->second != NEED)
continue;
@@ -1584,7 +1584,7 @@ bool Group::InCombatToInstance(uint32 instanceId)
{
Player *pPlayer = itr->getSource();
if (pPlayer && pPlayer->getAttackers().size() && pPlayer->GetInstanceId() == instanceId && (pPlayer->GetMap()->IsRaidOrHeroicDungeon()))
- for (std::set<Unit*>::const_iterator i = pPlayer->getAttackers().begin(); i!=pPlayer->getAttackers().end(); ++i)
+ for (std::set<Unit*>::const_iterator i = pPlayer->getAttackers().begin(); i != pPlayer->getAttackers().end(); ++i)
if ((*i) && (*i)->GetTypeId() == TYPEID_UNIT && (*i)->ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
return true;
}
diff --git a/src/game/GroupHandler.cpp b/src/game/GroupHandler.cpp
index 05e490684bd..1d6aae6f095 100644
--- a/src/game/GroupHandler.cpp
+++ b/src/game/GroupHandler.cpp
@@ -915,11 +915,11 @@ void WorldSession::HandleOptOutOfLootOpcode(WorldPacket & recv_data)
// ignore if player not loaded
if (!GetPlayer()) // needed because STATUS_AUTHED
{
- if (unkn!=0)
+ if (unkn != 0)
sLog.outError("CMSG_GROUP_PASS_ON_LOOT value<>0 for not-loaded character!");
return;
}
- if (unkn!=0)
+ if (unkn != 0)
sLog.outError("CMSG_GROUP_PASS_ON_LOOT: activation not implemented!");
}
diff --git a/src/game/ItemHandler.cpp b/src/game/ItemHandler.cpp
index 2d940bfbaf8..c3ca61c123c 100644
--- a/src/game/ItemHandler.cpp
+++ b/src/game/ItemHandler.cpp
@@ -515,7 +515,7 @@ void WorldSession::HandleSellItemOpcode(WorldPacket & recv_data)
if (pItem)
{
// prevent sell not owner item
- if (_player->GetGUID()!=pItem->GetOwnerGUID())
+ if (_player->GetGUID() != pItem->GetOwnerGUID())
{
_player->SendSellError(SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0);
return;
@@ -1172,7 +1172,7 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
return;
// not first not-colored (not normaly used) socket
- if (i!=0 && !itemProto->Socket[i-1].Color && (i+1 >= MAX_GEM_SOCKETS || itemProto->Socket[i+1].Color))
+ if (i != 0 && !itemProto->Socket[i-1].Color && (i+1 >= MAX_GEM_SOCKETS || itemProto->Socket[i+1].Color))
return;
// ok, this is first not colored socket for item with prismatic socket
diff --git a/src/game/LFGHandler.cpp b/src/game/LFGHandler.cpp
index abcf54161ec..f7323ffad64 100644
--- a/src/game/LFGHandler.cpp
+++ b/src/game/LFGHandler.cpp
@@ -47,7 +47,7 @@ static void AttemptJoin(Player* _player)
continue;
// skip not auto add, not group leader cases
- if (!plr->GetSession()->LookingForGroup_auto_add || plr->GetGroup() && plr->GetGroup()->GetLeaderGUID()!=plr->GetGUID())
+ if (!plr->GetSession()->LookingForGroup_auto_add || plr->GetGroup() && plr->GetGroup()->GetLeaderGUID() != plr->GetGUID())
continue;
// skip non auto-join or empty slots, or non compatible slots
@@ -86,7 +86,7 @@ static void AttemptJoin(Player* _player)
static void AttemptAddMore(Player* _player)
{
// skip not group leader case
- if (_player->GetGroup() && _player->GetGroup()->GetLeaderGUID()!=_player->GetGUID())
+ if (_player->GetGroup() && _player->GetGroup()->GetLeaderGUID() != _player->GetGUID())
return;
if (!_player->m_lookingForGroup.more.canAutoJoin())
diff --git a/src/game/Level1.cpp b/src/game/Level1.cpp
index 5f8198e5a87..5873a72ca83 100644
--- a/src/game/Level1.cpp
+++ b/src/game/Level1.cpp
@@ -2835,7 +2835,7 @@ bool ChatHandler::HandleGoZoneXYCommand(const char* args)
float y = (float)atof(py);
// prevent accept wrong numeric args
- if ((x == 0.0f && *px!='0') || (y == 0.0f && *py!='0'))
+ if ((x == 0.0f && *px != '0') || (y == 0.0f && *py != '0'))
return false;
uint32 areaid = cAreaId ? (uint32)atoi(cAreaId) : _player->GetZoneId();
diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp
index 3d2b3248938..3fb48cc3de9 100644
--- a/src/game/Level2.cpp
+++ b/src/game/Level2.cpp
@@ -1310,7 +1310,7 @@ bool ChatHandler::HandleNpcMoveCommand(const char* args)
uint32 map_id = data->mapid;
- if (m_session->GetPlayer()->GetMapId()!=map_id)
+ if (m_session->GetPlayer()->GetMapId() != map_id)
{
PSendSysMessage(LANG_COMMAND_CREATUREATSAMEMAP, lowguid);
SetSentErrorMessage(true);
@@ -1670,7 +1670,7 @@ bool ChatHandler::HandleNpcUnFollowCommand(const char* /*args*/)
}
if (/*creature->GetMotionMaster()->empty() ||*/
- creature->GetMotionMaster()->GetCurrentMovementGeneratorType ()!=TARGETED_MOTION_TYPE)
+ creature->GetMotionMaster()->GetCurrentMovementGeneratorType () != TARGETED_MOTION_TYPE)
{
PSendSysMessage(LANG_CREATURE_NOT_FOLLOW_YOU);
SetSentErrorMessage(true);
@@ -1680,7 +1680,7 @@ bool ChatHandler::HandleNpcUnFollowCommand(const char* /*args*/)
TargetedMovementGenerator<Creature> const* mgen
= static_cast<TargetedMovementGenerator<Creature> const*>((creature->GetMotionMaster()->top()));
- if (mgen->GetTarget()!=player)
+ if (mgen->GetTarget() != player)
{
PSendSysMessage(LANG_CREATURE_NOT_FOLLOW_YOU);
SetSentErrorMessage(true);
@@ -1836,7 +1836,7 @@ bool ChatHandler::HandleNpcNameCommand(const char* /*args*/)
for (uint8 i = 0; i < strlen(args); ++i)
{
- if (!isalpha(args[i]) && args[i]!=' ')
+ if (!isalpha(args[i]) && args[i] != ' ')
{
SendSysMessage(LANG_CHARS_ONLY);
return false;
@@ -1885,7 +1885,7 @@ bool ChatHandler::HandleNpcSubNameCommand(const char* /*args*/)
for (uint8 i = 0; i < strlen(args); i++)
{
- if (!isalpha(args[i]) && args[i]!=' ')
+ if (!isalpha(args[i]) && args[i] != ' ')
{
SendSysMessage(LANG_CHARS_ONLY);
return false;
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index 33f1533c1d9..3b14b9d9ac2 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -1142,12 +1142,12 @@ bool ChatHandler::HandleReloadGameObjectScriptsCommand(const char* arg)
return false;
}
- if (*arg!='a')
+ if (*arg != 'a')
sLog.outString("Re-Loading Scripts from `gameobject_scripts`...");
objmgr.LoadGameObjectScripts();
- if (*arg!='a')
+ if (*arg != 'a')
SendGlobalGMSysMessage("DB table `gameobject_scripts` reloaded.");
return true;
@@ -1162,12 +1162,12 @@ bool ChatHandler::HandleReloadEventScriptsCommand(const char* arg)
return false;
}
- if (*arg!='a')
+ if (*arg != 'a')
sLog.outString("Re-Loading Scripts from `event_scripts`...");
objmgr.LoadEventScripts();
- if (*arg!='a')
+ if (*arg != 'a')
SendGlobalGMSysMessage("DB table `event_scripts` reloaded.");
return true;
@@ -1182,12 +1182,12 @@ bool ChatHandler::HandleReloadWpScriptsCommand(const char* arg)
return false;
}
- if (*arg!='a')
+ if (*arg != 'a')
sLog.outString("Re-Loading Scripts from `waypoint_scripts`...");
objmgr.LoadWaypointScripts();
- if (*arg!='a')
+ if (*arg != 'a')
SendGlobalGMSysMessage("DB table `waypoint_scripts` reloaded.");
return true;
@@ -1227,12 +1227,12 @@ bool ChatHandler::HandleReloadQuestEndScriptsCommand(const char* arg)
return false;
}
- if (*arg!='a')
+ if (*arg != 'a')
sLog.outString("Re-Loading Scripts from `quest_end_scripts`...");
objmgr.LoadQuestEndScripts();
- if (*arg!='a')
+ if (*arg != 'a')
SendGlobalGMSysMessage("DB table `quest_end_scripts` reloaded.");
return true;
@@ -1247,12 +1247,12 @@ bool ChatHandler::HandleReloadQuestStartScriptsCommand(const char* arg)
return false;
}
- if (*arg!='a')
+ if (*arg != 'a')
sLog.outString("Re-Loading Scripts from `quest_start_scripts`...");
objmgr.LoadQuestStartScripts();
- if (*arg!='a')
+ if (*arg != 'a')
SendGlobalGMSysMessage("DB table `quest_start_scripts` reloaded.");
return true;
@@ -1267,12 +1267,12 @@ bool ChatHandler::HandleReloadSpellScriptsCommand(const char* arg)
return false;
}
- if (*arg!='a')
+ if (*arg != 'a')
sLog.outString("Re-Loading Scripts from `spell_scripts`...");
objmgr.LoadSpellScripts();
- if (*arg!='a')
+ if (*arg != 'a')
SendGlobalGMSysMessage("DB table `spell_scripts` reloaded.");
return true;
@@ -2521,7 +2521,7 @@ bool ChatHandler::HandleLearnAllMyPetTalentsCommand(const char* /*args*/)
for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
{
- if (talentInfo->RankID[rank]!=0)
+ if (talentInfo->RankID[rank] != 0)
{
spellid = talentInfo->RankID[rank];
break;
@@ -2712,7 +2712,7 @@ bool ChatHandler::HandleAddItemCommand(const char *args)
if (count > 0 && item)
{
pl->SendNewItem(item,count,false,true);
- if (pl!=plTarget)
+ if (pl != plTarget)
plTarget->SendNewItem(item,count,true,false);
}
@@ -2769,7 +2769,7 @@ bool ChatHandler::HandleAddItemSetCommand(const char *args)
item->SetBinding(false);
pl->SendNewItem(item,1,false,true);
- if (pl!=plTarget)
+ if (pl != plTarget)
plTarget->SendNewItem(item,1,true,false);
}
else
@@ -3813,7 +3813,7 @@ bool ChatHandler::HandleLookupFactionCommand(const char *args)
else
ss << id << " - " << name << " " << localeNames[loc];
- if (repState) // and then target!=NULL also
+ if (repState) // and then target != NULL also
{
ReputationRank rank = target->GetReputationMgr().GetRank(factionEntry);
std::string rankName = GetTrinityString(ReputationRankStrIndex[rank]);
@@ -4034,10 +4034,10 @@ bool ChatHandler::HandleGuildCreateCommand(const char *args)
// if not guild name only (in "") then player name
Player* target;
- if (!extractPlayerTarget(*args!='"' ? (char*)args : NULL, &target))
+ if (!extractPlayerTarget(*args != '"' ? (char*)args : NULL, &target))
return false;
- char* tailStr = *args!='"' ? strtok(NULL, "") : (char*)args;
+ char* tailStr = *args != '"' ? strtok(NULL, "") : (char*)args;
if (!tailStr)
return false;
@@ -4073,10 +4073,10 @@ bool ChatHandler::HandleGuildInviteCommand(const char *args)
// if not guild name only (in "") then player name
uint64 target_guid;
- if (!extractPlayerTarget(*args!='"' ? (char*)args : NULL, NULL, &target_guid))
+ if (!extractPlayerTarget(*args != '"' ? (char*)args : NULL, NULL, &target_guid))
return false;
- char* tailStr = *args!='"' ? strtok(NULL, "") : (char*)args;
+ char* tailStr = *args != '"' ? strtok(NULL, "") : (char*)args;
if (!tailStr)
return false;
@@ -5290,7 +5290,7 @@ bool ChatHandler::HandleResetTalentsCommand(const char * args)
owner->ToPlayer()->SendTalentsInfoData(true);
ChatHandler(owner->ToPlayer()).SendSysMessage(LANG_RESET_PET_TALENTS);
- if (!m_session || m_session->GetPlayer()!=owner->ToPlayer())
+ if (!m_session || m_session->GetPlayer() != owner->ToPlayer())
PSendSysMessage(LANG_RESET_PET_TALENTS_ONLINE,GetNameLink(owner->ToPlayer()).c_str());
}
return true;
@@ -5306,7 +5306,7 @@ bool ChatHandler::HandleResetTalentsCommand(const char * args)
target->resetTalents(true);
target->SendTalentsInfoData(false);
ChatHandler(target).SendSysMessage(LANG_RESET_TALENTS);
- if (!m_session || m_session->GetPlayer()!=target)
+ if (!m_session || m_session->GetPlayer() != target)
PSendSysMessage(LANG_RESET_TALENTS_ONLINE,GetNameLink(target).c_str());
Pet* pet = target->GetPet();
@@ -5387,7 +5387,7 @@ bool ChatHandler::HandleServerShutDownCommand(const char *args)
int32 time = atoi (time_str);
///- Prevent interpret wrong arg value as 0 secs shutdown time
- if ((time == 0 && (time_str[0]!='0' || time_str[1]!='\0')) || time < 0)
+ if ((time == 0 && (time_str[0] != '0' || time_str[1] != '\0')) || time < 0)
return false;
if (exitcode_str)
@@ -5422,7 +5422,7 @@ bool ChatHandler::HandleServerRestartCommand(const char *args)
int32 time = atoi (time_str);
///- Prevent interpret wrong arg value as 0 secs shutdown time
- if ((time == 0 && (time_str[0]!='0' || time_str[1]!='\0') || time < 0))
+ if ((time == 0 && (time_str[0] != '0' || time_str[1] != '\0') || time < 0))
return false;
if (exitcode_str)
@@ -5457,7 +5457,7 @@ bool ChatHandler::HandleServerIdleRestartCommand(const char *args)
int32 time = atoi (time_str);
///- Prevent interpret wrong arg value as 0 secs shutdown time
- if ((time == 0 && (time_str[0]!='0' || time_str[1]!='\0') || time < 0))
+ if ((time == 0 && (time_str[0] != '0' || time_str[1] != '\0') || time < 0))
return false;
if (exitcode_str)
@@ -5492,7 +5492,7 @@ bool ChatHandler::HandleServerIdleShutDownCommand(const char *args)
int32 time = atoi (time_str);
///- Prevent interpret wrong arg value as 0 secs shutdown time
- if (time == 0 && (time_str[0]!='0' || time_str[1]!='\0') || time < 0)
+ if (time == 0 && (time_str[0] != '0' || time_str[1] != '\0') || time < 0)
return false;
if (exitcode_str)
@@ -6176,7 +6176,7 @@ bool ChatHandler::HandleRespawnCommand(const char* /*args*/)
Unit* target = getSelectedUnit();
if (pl->GetSelection() && target)
{
- if (target->GetTypeId()!=TYPEID_UNIT || target->isPet())
+ if (target->GetTypeId() != TYPEID_UNIT || target->isPet())
{
SendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index d74a8d1d664..f6993e29cfb 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -92,7 +92,7 @@ bool Map::ExistMap(uint32 mapid,int gx,int gy)
map_fileheader header;
fread(&header, sizeof(header), 1, pf);
- if (header.mapMagic != uint32(MAP_MAGIC) ||
+ if (header.mapMagic != uint32(MAP_MAGIC) ||
header.versionMagic != uint32(MAP_VERSION_MAGIC))
{
sLog.outError("Map file '%s' is non-compatible version (outdated?). Please, create new using ad.exe program.",tmp);
@@ -2122,9 +2122,9 @@ void Map::SendInitSelf(Player * player)
// build other passengers at transport also (they always visible and marked as visible and will not send at visibility update at add to map
if (Transport* transport = player->GetTransport())
{
- for (Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin(); itr!=transport->GetPassengers().end(); ++itr)
+ for (Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin(); itr != transport->GetPassengers().end(); ++itr)
{
- if (player!=(*itr) && player->HaveAtClient(*itr))
+ if (player != (*itr) && player->HaveAtClient(*itr))
{
(*itr)->BuildCreateUpdateBlockForPlayer(&data, player);
}
@@ -2178,7 +2178,7 @@ void Map::SendRemoveTransports(Player * player)
// except used transport
for (MapManager::TransportSet::const_iterator i = tset.begin(); i != tset.end(); ++i)
- if ((*i) != player->GetTransport() && (*i)->GetMapId()!=GetId())
+ if ((*i) != player->GetTransport() && (*i)->GetMapId() != GetId())
(*i)->BuildOutOfRangeUpdateBlock(&transData);
WorldPacket packet;
@@ -3009,7 +3009,7 @@ void Map::ScriptsProcess()
break;
}
- if (source->GetTypeId()!=TYPEID_UNIT)
+ if (source->GetTypeId() != TYPEID_UNIT)
{
sLog.outError("SCRIPT_COMMAND_TALK call for non-creature (TypeId: %u, Entry: %u, GUID: %u), skipping.",source->GetTypeId(),source->GetEntry(),source->GetGUIDLow());
break;
@@ -3058,7 +3058,7 @@ void Map::ScriptsProcess()
break;
}
- if (source->GetTypeId()!=TYPEID_UNIT)
+ if (source->GetTypeId() != TYPEID_UNIT)
{
sLog.outError("SCRIPT_COMMAND_EMOTE call for non-creature (TypeId: %u, Entry: %u, GUID: %u), skipping.",source->GetTypeId(),source->GetEntry(),source->GetGUIDLow());
break;
@@ -3091,7 +3091,7 @@ void Map::ScriptsProcess()
break;
}
- if (source->GetTypeId()!=TYPEID_UNIT)
+ if (source->GetTypeId() != TYPEID_UNIT)
{
sLog.outError("SCRIPT_COMMAND_MOVE_TO call for non-creature (TypeId: %u, Entry: %u, GUID: %u), skipping.",source->GetTypeId(),source->GetEntry(),source->GetGUIDLow());
break;
@@ -3409,7 +3409,7 @@ void Map::ScriptsProcess()
if (target->GetTypeId() == TYPEID_PLAYER)
{
- if (source->GetTypeId()!=TYPEID_UNIT && source->GetTypeId()!=TYPEID_GAMEOBJECT)
+ if (source->GetTypeId() != TYPEID_UNIT && source->GetTypeId() != TYPEID_GAMEOBJECT)
{
sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u, Entry: %u, GUID: %u), skipping.",source->GetTypeId(),source->GetEntry(),source->GetGUIDLow());
break;
@@ -3420,7 +3420,7 @@ void Map::ScriptsProcess()
}
else
{
- if (target->GetTypeId()!=TYPEID_UNIT && target->GetTypeId()!=TYPEID_GAMEOBJECT)
+ if (target->GetTypeId() != TYPEID_UNIT && target->GetTypeId() != TYPEID_GAMEOBJECT)
{
sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u, Entry: %u, GUID: %u), skipping.",target->GetTypeId(),target->GetEntry(),target->GetGUIDLow());
break;
@@ -3437,7 +3437,7 @@ void Map::ScriptsProcess()
}
// quest id and flags checked at script loading
- if ((worldObject->GetTypeId()!=TYPEID_UNIT || ((Unit*)worldObject)->isAlive()) &&
+ if ((worldObject->GetTypeId() != TYPEID_UNIT || ((Unit*)worldObject)->isAlive()) &&
(step.script->datalong2 == 0 || worldObject->IsWithinDistInMap(player,float(step.script->datalong2))))
player->AreaExploredOrEventHappens(step.script->datalong);
else
@@ -3466,7 +3466,7 @@ void Map::ScriptsProcess()
break;
}
- if (target->GetTypeId()!=TYPEID_GAMEOBJECT)
+ if (target->GetTypeId() != TYPEID_GAMEOBJECT)
{
sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for non-gameobject (TypeId: %u, Entry: %u, GUID: %u), skipping.",target->GetTypeId(),target->GetEntry(),target->GetGUIDLow());
break;
diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp
index 5ebc08b389a..1e8e0e7ea3b 100644
--- a/src/game/MiscHandler.cpp
+++ b/src/game/MiscHandler.cpp
@@ -808,7 +808,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
return;
}
- if (GetPlayer()->GetMapId()!=atEntry->mapid)
+ if (GetPlayer()->GetMapId() != atEntry->mapid)
{
sLog.outDebug("Player '%s' (GUID: %u) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u", GetPlayer()->GetName(), atEntry->mapid, GetPlayer()->GetMapId(), GetPlayer()->GetGUIDLow(), Trigger_ID);
return;
@@ -1153,7 +1153,7 @@ void WorldSession::HandleSetActionBarToggles(WorldPacket& recv_data)
if (!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED)
{
- if (ActionBar!=0)
+ if (ActionBar != 0)
sLog.outError("WorldSession::HandleSetActionBarToggles in not logged state with value: %u, ignored",uint32(ActionBar));
return;
}
diff --git a/src/game/NPCHandler.cpp b/src/game/NPCHandler.cpp
index bd9e704ef62..6019d545717 100644
--- a/src/game/NPCHandler.cpp
+++ b/src/game/NPCHandler.cpp
@@ -603,7 +603,7 @@ void WorldSession::HandleStablePet(WorldPacket & recv_data)
Pet *pet = _player->GetPet();
// can't place in stable dead pet
- if (!pet||!pet->isAlive()||pet->getPetType()!=HUNTER_PET)
+ if (!pet||!pet->isAlive()||pet->getPetType() != HUNTER_PET)
{
WorldPacket data(SMSG_STABLE_RESULT, 1);
data << uint8(0x06);
@@ -624,7 +624,7 @@ void WorldSession::HandleStablePet(WorldPacket & recv_data)
uint32 slot = fields[1].GetUInt32();
// slots ordered in query, and if not equal then free
- if (slot!=free_slot)
+ if (slot != free_slot)
break;
// this slot not free, skip
@@ -787,7 +787,7 @@ void WorldSession::HandleStableSwapPet(WorldPacket & recv_data)
Pet* pet = _player->GetPet();
- if (!pet || pet->getPetType()!=HUNTER_PET)
+ if (!pet || pet->getPetType() != HUNTER_PET)
return;
// find swapped pet slot in stable
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index 5e60d8a8011..45cb0ead510 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -1821,7 +1821,7 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
{
// Remove Demonic Sacrifice auras (known pet)
Unit::AuraEffectList const& auraClassScripts = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
- for (Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin(); itr!=auraClassScripts.end();)
+ for (Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin(); itr != auraClassScripts.end();)
{
if ((*itr)->GetMiscValue() == 2228)
{
@@ -1902,7 +1902,7 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
{
// Remove Demonic Sacrifice auras (known pet)
Unit::AuraEffectList const& auraClassScripts = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
- for (Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin(); itr!=auraClassScripts.end();)
+ for (Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin(); itr != auraClassScripts.end();)
{
if ((*itr)->GetMiscValue() == 2228)
{
diff --git a/src/game/ObjectDefines.h b/src/game/ObjectDefines.h
index 2fe9757cc50..8247b3378c7 100644
--- a/src/game/ObjectDefines.h
+++ b/src/game/ObjectDefines.h
@@ -55,7 +55,7 @@ enum HighGuid
#define IS_VEHICLE_GUID(Guid) (GUID_HIPART(Guid) == HIGHGUID_VEHICLE)
#define IS_CRE_OR_VEH_GUID(Guid) (IS_CREATURE_GUID(Guid) || IS_VEHICLE_GUID(Guid))
#define IS_CRE_OR_VEH_OR_PET_GUID(Guid)(IS_CRE_OR_VEH_GUID(Guid) || IS_PET_GUID(Guid))
-#define IS_PLAYER_GUID(Guid) (GUID_HIPART(Guid) == HIGHGUID_PLAYER && Guid!=0)
+#define IS_PLAYER_GUID(Guid) (GUID_HIPART(Guid) == HIGHGUID_PLAYER && Guid != 0)
#define IS_UNIT_GUID(Guid) (IS_CRE_OR_VEH_OR_PET_GUID(Guid) || IS_PLAYER_GUID(Guid))
// special case for empty guid need check
#define IS_ITEM_GUID(Guid) (GUID_HIPART(Guid) == HIGHGUID_ITEM)
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index f673501145d..38555a2cb44 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -799,7 +799,7 @@ void ObjectMgr::ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const*
{
uint32 currSpellId = 0;
bool spell = true;
- while (p[0]!=0)
+ while (p[0] != 0)
{
++p;
if (p[0] == ' ' || p[0] == 0)
@@ -845,7 +845,7 @@ void ObjectMgr::ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const*
const_cast<CreatureDataAddonAura*&>(addon->auras) = new CreatureDataAddonAura[val.size()+1];
uint32 i=0;
- for (std::map<uint32, uint32>::iterator itr = val.begin(); itr!=val.end();++itr)
+ for (std::map<uint32, uint32>::iterator itr = val.begin(); itr != val.end();++itr)
{
CreatureDataAddonAura& cAura = const_cast<CreatureDataAddonAura&>(addon->auras[i]);
cAura.spell_id = itr->first;
@@ -4086,7 +4086,7 @@ void ObjectMgr::LoadQuests()
}
- else if (qinfo->RewRepValue[j]!=0)
+ else if (qinfo->RewRepValue[j] != 0)
{
sLog.outErrorDb("Quest %u has `RewRepFaction%d` = 0 but `RewRepValue%d` = %i.",
qinfo->GetQuestId(),j+1,j+1,qinfo->RewRepValue[j]);
@@ -4550,7 +4550,7 @@ void ObjectMgr::LoadScripts(ScriptMapMap& scripts, char const* tablename)
continue;
}
- if (info->type!=GAMEOBJECT_TYPE_DOOR)
+ if (info->type != GAMEOBJECT_TYPE_DOOR)
{
sLog.outErrorDb("Table `%s` has gameobject type (%u) non supported by command %s for script id %u",tablename,info->id,(tmp.command == SCRIPT_COMMAND_OPEN_DOOR ? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp.id);
continue;
@@ -4862,7 +4862,7 @@ void ObjectMgr::LoadPageTexts()
{
std::ostringstream ss;
ss << "The text page(s) ";
- for (std::set<uint32>::iterator itr= checkedPages.begin(); itr!=checkedPages.end(); ++itr)
+ for (std::set<uint32>::iterator itr= checkedPages.begin(); itr != checkedPages.end(); ++itr)
ss << *itr << " ";
ss << "create(s) a circular reference, which can cause the server to freeze. Changing Next_Page of page "
<< pageItr->Page_ID <<" to 0";
@@ -5525,7 +5525,7 @@ void ObjectMgr::LoadGraveyardZones()
continue;
}
- if (team!=0 && team!=HORDE && team!=ALLIANCE)
+ if (team != 0 && team != HORDE && team != ALLIANCE)
{
sLog.outErrorDb("Table `game_graveyard_zone` has record for non player faction (%u), skipped.",team);
continue;
@@ -6236,7 +6236,7 @@ inline void CheckGOLinkedTrapId(GameObjectInfo const* goInfo,uint32 dataN,uint32
{
if (GameObjectInfo const* trapInfo = sGOStorage.LookupEntry<GameObjectInfo>(dataN))
{
- if (trapInfo->type!=GAMEOBJECT_TYPE_TRAP)
+ if (trapInfo->type != GAMEOBJECT_TYPE_TRAP)
sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.",
goInfo->id,goInfo->type,N,dataN,dataN,GAMEOBJECT_TYPE_TRAP);
}
@@ -7686,7 +7686,7 @@ bool ObjectMgr::CheckDeclinedNames(std::wstring mainpart, DeclinedName const& na
if (!Utf8toWStr(names.name[i],wname))
return false;
- if (mainpart!=GetMainPartOfName(wname,i+1))
+ if (mainpart != GetMainPartOfName(wname,i+1))
return false;
}
return true;
@@ -7925,7 +7925,7 @@ SkillRangeType GetSkillRangeType(SkillLineEntry const *pSkill, bool racial)
{
case SKILL_CATEGORY_LANGUAGES: return SKILL_RANGE_LANGUAGE;
case SKILL_CATEGORY_WEAPON:
- if (pSkill->id!=SKILL_FIST_WEAPONS)
+ if (pSkill->id != SKILL_FIST_WEAPONS)
return SKILL_RANGE_LEVEL;
else
return SKILL_RANGE_MONO;
@@ -8734,7 +8734,7 @@ bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 item_id, int32 max
if (maxcount > 0 && incrtime == 0)
{
if (pl)
- ChatHandler(pl).PSendSysMessage("MaxCount!=0 (%u) but IncrTime == 0", maxcount);
+ ChatHandler(pl).PSendSysMessage("MaxCount != 0 (%u) but IncrTime == 0", maxcount);
else
sLog.outErrorDb("Table `(game_event_)npc_vendor` has `maxcount` (%u) for item %u of vendor (Entry: %u) but `incrtime`=0, ignore", maxcount, item_id, vendor_entry);
return false;
diff --git a/src/game/Opcodes.h b/src/game/Opcodes.h
index a020a7a28d7..32949eb4731 100644
--- a/src/game/Opcodes.h
+++ b/src/game/Opcodes.h
@@ -1330,8 +1330,8 @@ enum Opcodes
enum SessionStatus
{
STATUS_AUTHED = 0, ///< Player authenticated (_player == NULL, m_playerRecentlyLogout = false or will be reset before handler call, m_GUID have garbage)
- STATUS_LOGGEDIN, ///< Player in game (_player!=NULL, m_GUID == _player->GetGUID(), inWorld())
- STATUS_TRANSFER, ///< Player transferring to another map (_player!=NULL, m_GUID == _player->GetGUID(), !inWorld())
+ STATUS_LOGGEDIN, ///< Player in game (_player != NULL, m_GUID == _player->GetGUID(), inWorld())
+ STATUS_TRANSFER, ///< Player transferring to another map (_player != NULL, m_GUID == _player->GetGUID(), !inWorld())
STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT, ///< _player!= NULL or _player == NULL && m_playerRecentlyLogout, m_GUID store last _player guid)
STATUS_NEVER ///< Opcode not accepted from client (deprecated or server side only)
};
diff --git a/src/game/Pet.cpp b/src/game/Pet.cpp
index a34b84f720c..3cab76b8d9f 100644
--- a/src/game/Pet.cpp
+++ b/src/game/Pet.cpp
@@ -1358,7 +1358,7 @@ bool Pet::addSpell(uint32 spell_id,ActiveStates active /*= ACT_DECIDE*/, PetSpel
}
}
}
- else if (spellmgr.GetSpellRank(spell_id)!=0)
+ else if (spellmgr.GetSpellRank(spell_id) != 0)
{
for (PetSpellMap::const_iterator itr2 = m_spells.begin(); itr2 != m_spells.end(); ++itr2)
{
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 1e89c3204ff..34b5bde73b0 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -788,7 +788,7 @@ bool Player::Create(uint32 guidlow, const std::string& name, uint8 race, uint8 c
}
}
- for (PlayerCreateInfoItems::const_iterator item_id_itr = info->item.begin(); item_id_itr!=info->item.end(); ++item_id_itr++)
+ for (PlayerCreateInfoItems::const_iterator item_id_itr = info->item.begin(); item_id_itr != info->item.end(); ++item_id_itr++)
StoreNewItemInBestSlots(item_id_itr->item_id, item_id_itr->item_amount);
// bags and main-hand weapon must equipped at this moment
@@ -909,7 +909,7 @@ uint32 Player::EnvironmentalDamage(EnviromentalDamage type, uint32 damage)
WorldPacket data(SMSG_ENVIRONMENTALDAMAGELOG, (21));
data << uint64(GetGUID());
- data << uint8(type!=DAMAGE_FALL_TO_VOID ? type : DAMAGE_FALL);
+ data << uint8(type != DAMAGE_FALL_TO_VOID ? type : DAMAGE_FALL);
data << uint32(damage);
data << uint32(absorb);
data << uint32(resist);
@@ -1075,7 +1075,7 @@ void Player::HandleDrowning(uint32 time_diff)
// Recheck timers flag
m_MirrorTimerFlags&=~UNDERWATER_EXIST_TIMERS;
for (uint8 i = 0; i< MAX_TIMERS; ++i)
- if (m_MirrorTimer[i]!=DISABLED_MIRROR_TIMER)
+ if (m_MirrorTimer[i] != DISABLED_MIRROR_TIMER)
{
m_MirrorTimerFlags|=UNDERWATER_EXIST_TIMERS;
break;
@@ -2845,7 +2845,7 @@ void Player::SendInitialSpells()
uint16 spellCooldowns = m_spellCooldowns.size();
data << uint16(spellCooldowns);
- for (SpellCooldowns::const_iterator itr=m_spellCooldowns.begin(); itr!=m_spellCooldowns.end(); ++itr)
+ for (SpellCooldowns::const_iterator itr=m_spellCooldowns.begin(); itr != m_spellCooldowns.end(); ++itr)
{
SpellEntry const *sEntry = sSpellStore.LookupEntry(itr->first);
if (!sEntry)
@@ -3321,7 +3321,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
// lockpicking/runeforging special case, not have ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL
((pSkill->id == SKILL_LOCKPICKING || pSkill->id == SKILL_RUNEFORGING) && _spell_idx->second->max_value == 0))
{
- switch(GetSkillRangeType(pSkill,_spell_idx->second->racemask!=0))
+ switch(GetSkillRangeType(pSkill,_spell_idx->second->racemask != 0))
{
case SKILL_RANGE_LANGUAGE:
SetSkill(pSkill->id, 300, 300);
@@ -3561,7 +3561,7 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank)
{
// not reset skills for professions and racial abilities
if ((pSkill->categoryId == SKILL_CATEGORY_SECONDARY || pSkill->categoryId == SKILL_CATEGORY_PROFESSION) &&
- (IsProfessionSkill(pSkill->id) || _spell_idx->second->racemask!=0))
+ (IsProfessionSkill(pSkill->id) || _spell_idx->second->racemask != 0))
continue;
SetSkill(pSkill->id, 0, 0);
@@ -4942,7 +4942,7 @@ void Player::UpdateLocalChannels(uint32 newZone)
snprintf(new_channel_name_buf,100,ch->pattern[m_session->GetSessionDbcLocale()],current_zone_name.c_str());
Channel* new_channel = cMgr->GetJoinChannel(new_channel_name_buf,ch->ChannelID);
- if ((*i)!=new_channel)
+ if ((*i) != new_channel)
{
new_channel->Join(GetGUID(),""); // will output Changed Channel: N. Name
@@ -7289,15 +7289,15 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool appl
void Player::_ApplyWeaponDependentAuraMods(Item *item,WeaponAttackType attackType,bool apply)
{
AuraEffectList const& auraCritList = GetAuraEffectsByType(SPELL_AURA_MOD_WEAPON_CRIT_PERCENT);
- for (AuraEffectList::const_iterator itr = auraCritList.begin(); itr!=auraCritList.end(); ++itr)
+ for (AuraEffectList::const_iterator itr = auraCritList.begin(); itr != auraCritList.end(); ++itr)
_ApplyWeaponDependentAuraCritMod(item,attackType,*itr,apply);
AuraEffectList const& auraDamageFlatList = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE);
- for (AuraEffectList::const_iterator itr = auraDamageFlatList.begin(); itr!=auraDamageFlatList.end(); ++itr)
+ for (AuraEffectList::const_iterator itr = auraDamageFlatList.begin(); itr != auraDamageFlatList.end(); ++itr)
_ApplyWeaponDependentAuraDamageMod(item,attackType,*itr,apply);
AuraEffectList const& auraDamagePCTList = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
- for (AuraEffectList::const_iterator itr = auraDamagePCTList.begin(); itr!=auraDamagePCTList.end(); ++itr)
+ for (AuraEffectList::const_iterator itr = auraDamagePCTList.begin(); itr != auraDamagePCTList.end(); ++itr)
_ApplyWeaponDependentAuraDamageMod(item,attackType,*itr,apply);
}
@@ -7559,7 +7559,7 @@ void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32
if (!pEnchant) continue;
for (uint8 s = 0; s < 3; ++s)
{
- if (pEnchant->type[s]!=ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL)
+ if (pEnchant->type[s] != ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL)
continue;
SpellEnchantProcEntry const* entry = spellmgr.GetSpellEnchantProcEvent(enchant_id);
@@ -7675,7 +7675,7 @@ void Player::CastItemUseSpell(Item *item,SpellCastTargets const& targets,uint8 c
continue;
for (uint8 s = 0; s < 3; ++s)
{
- if (pEnchant->type[s]!=ITEM_ENCHANTMENT_TYPE_USE_SPELL)
+ if (pEnchant->type[s] != ITEM_ENCHANTMENT_TYPE_USE_SPELL)
continue;
SpellEntry const *spellInfo = sSpellStore.LookupEntry(pEnchant->spellid[s]);
@@ -7821,7 +7821,7 @@ void Player::_ApplyAmmoBonuses()
float currentAmmoDPS;
ItemPrototype const *ammo_proto = objmgr.GetItemPrototype(ammo_id);
- if (!ammo_proto || ammo_proto->Class!=ITEM_CLASS_PROJECTILE || !CheckAmmoCompatibility(ammo_proto))
+ if (!ammo_proto || ammo_proto->Class != ITEM_CLASS_PROJECTILE || !CheckAmmoCompatibility(ammo_proto))
currentAmmoDPS = 0.0f;
else
currentAmmoDPS = (ammo_proto->Damage[0].DamageMin + ammo_proto->Damage[0].DamageMax) / 2;
@@ -7846,7 +7846,7 @@ bool Player::CheckAmmoCompatibility(const ItemPrototype *ammo_proto) const
return false;
ItemPrototype const* weapon_proto = weapon->GetProto();
- if (!weapon_proto || weapon_proto->Class!=ITEM_CLASS_WEAPON)
+ if (!weapon_proto || weapon_proto->Class != ITEM_CLASS_WEAPON)
return false;
// check ammo ws. weapon compatibility
@@ -7854,11 +7854,11 @@ bool Player::CheckAmmoCompatibility(const ItemPrototype *ammo_proto) const
{
case ITEM_SUBCLASS_WEAPON_BOW:
case ITEM_SUBCLASS_WEAPON_CROSSBOW:
- if (ammo_proto->SubClass!=ITEM_SUBCLASS_ARROW)
+ if (ammo_proto->SubClass != ITEM_SUBCLASS_ARROW)
return false;
break;
case ITEM_SUBCLASS_WEAPON_GUN:
- if (ammo_proto->SubClass!=ITEM_SUBCLASS_BULLET)
+ if (ammo_proto->SubClass != ITEM_SUBCLASS_BULLET)
return false;
break;
default:
@@ -9658,7 +9658,7 @@ uint8 Player::_CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem,
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
}
- if (pProto->ItemLimitCategory && pProto->Class!=ITEM_CLASS_GEM) // gem have equip check (maybe sort by bonding?)
+ if (pProto->ItemLimitCategory && pProto->Class != ITEM_CLASS_GEM) // gem have equip check (maybe sort by bonding?)
{
ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(pProto->ItemLimitCategory);
if (!limitEntry)
@@ -9813,7 +9813,7 @@ uint8 Player::_CanStoreItem_InBag(uint8 bag, ItemPosCountVec &dest, ItemPrototyp
pItem2 = NULL;
// if merge skip empty, if !merge skip non-empty
- if ((pItem2!=NULL)!=merge)
+ if ((pItem2 != NULL) != merge)
continue;
if (pItem2)
@@ -9870,7 +9870,7 @@ uint8 Player::_CanStoreItem_InInventorySlots(uint8 slot_begin, uint8 slot_end, I
pItem2 = NULL;
// if merge skip empty, if !merge skip non-empty
- if ((pItem2!=NULL)!=merge)
+ if ((pItem2 != NULL) != merge)
continue;
if (pItem2)
@@ -9933,7 +9933,7 @@ uint8 Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32
// check count of items (skip for auto move for same player from bank)
uint32 no_similar_count = 0; // can't store this amount similar items
uint8 res = _CanTakeMoreSimilarItems(entry,count,pItem,&no_similar_count);
- if (res!=EQUIP_ERR_OK)
+ if (res != EQUIP_ERR_OK)
{
if (count == no_similar_count)
{
@@ -9948,7 +9948,7 @@ uint8 Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32
if (bag != NULL_BAG && slot != NULL_SLOT)
{
res = _CanStoreItem_InSpecificSlot(bag,slot,dest,pProto,count,swap,pItem);
- if (res!=EQUIP_ERR_OK)
+ if (res != EQUIP_ERR_OK)
{
if (no_space_count)
*no_space_count = count + no_similar_count;
@@ -9977,7 +9977,7 @@ uint8 Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32
if (bag == INVENTORY_SLOT_BAG_0) // inventory
{
res = _CanStoreItem_InInventorySlots(KEYRING_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,true,pItem,bag,slot);
- if (res!=EQUIP_ERR_OK)
+ if (res != EQUIP_ERR_OK)
{
if (no_space_count)
*no_space_count = count + no_similar_count;
@@ -9995,7 +9995,7 @@ uint8 Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32
}
res = _CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START,INVENTORY_SLOT_ITEM_END,dest,pProto,count,true,pItem,bag,slot);
- if (res!=EQUIP_ERR_OK)
+ if (res != EQUIP_ERR_OK)
{
if (no_space_count)
*no_space_count = count + no_similar_count;
@@ -10016,10 +10016,10 @@ uint8 Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32
{
// we need check 2 time (specialized/non_specialized), use NULL_BAG to prevent skipping bag
res = _CanStoreItem_InBag(bag,dest,pProto,count,true,false,pItem,NULL_BAG,slot);
- if (res!=EQUIP_ERR_OK)
+ if (res != EQUIP_ERR_OK)
res = _CanStoreItem_InBag(bag,dest,pProto,count,true,true,pItem,NULL_BAG,slot);
- if (res!=EQUIP_ERR_OK)
+ if (res != EQUIP_ERR_OK)
{
if (no_space_count)
*no_space_count = count + no_similar_count;
@@ -10046,7 +10046,7 @@ uint8 Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32
{
uint32 keyringSize = GetMaxKeyringSize();
res = _CanStoreItem_InInventorySlots(KEYRING_SLOT_START,KEYRING_SLOT_START+keyringSize,dest,pProto,count,false,pItem,bag,slot);
- if (res!=EQUIP_ERR_OK)
+ if (res != EQUIP_ERR_OK)
{
if (no_space_count)
*no_space_count = count + no_similar_count;
@@ -10064,7 +10064,7 @@ uint8 Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32
}
res = _CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,false,pItem,bag,slot);
- if (res!=EQUIP_ERR_OK)
+ if (res != EQUIP_ERR_OK)
{
if (no_space_count)
*no_space_count = count + no_similar_count;
@@ -10084,7 +10084,7 @@ uint8 Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32
else if (pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS)
{
res = _CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,false,pItem,bag,slot);
- if (res!=EQUIP_ERR_OK)
+ if (res != EQUIP_ERR_OK)
{
if (no_space_count)
*no_space_count = count + no_similar_count;
@@ -10103,7 +10103,7 @@ uint8 Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32
}
res = _CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START,INVENTORY_SLOT_ITEM_END,dest,pProto,count,false,pItem,bag,slot);
- if (res!=EQUIP_ERR_OK)
+ if (res != EQUIP_ERR_OK)
{
if (no_space_count)
*no_space_count = count + no_similar_count;
@@ -10123,10 +10123,10 @@ uint8 Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32
else // equipped bag
{
res = _CanStoreItem_InBag(bag,dest,pProto,count,false,false,pItem,NULL_BAG,slot);
- if (res!=EQUIP_ERR_OK)
+ if (res != EQUIP_ERR_OK)
res = _CanStoreItem_InBag(bag,dest,pProto,count,false,true,pItem,NULL_BAG,slot);
- if (res!=EQUIP_ERR_OK)
+ if (res != EQUIP_ERR_OK)
{
if (no_space_count)
*no_space_count = count + no_similar_count;
@@ -10151,7 +10151,7 @@ uint8 Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32
if (pProto->Stackable != 1)
{
res = _CanStoreItem_InInventorySlots(KEYRING_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,true,pItem,bag,slot);
- if (res!=EQUIP_ERR_OK)
+ if (res != EQUIP_ERR_OK)
{
if (no_space_count)
*no_space_count = count + no_similar_count;
@@ -10169,7 +10169,7 @@ uint8 Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32
}
res = _CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START,INVENTORY_SLOT_ITEM_END,dest,pProto,count,true,pItem,bag,slot);
- if (res!=EQUIP_ERR_OK)
+ if (res != EQUIP_ERR_OK)
{
if (no_space_count)
*no_space_count = count + no_similar_count;
@@ -10191,7 +10191,7 @@ uint8 Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32
for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
{
res = _CanStoreItem_InBag(i,dest,pProto,count,true,false,pItem,bag,slot);
- if (res!=EQUIP_ERR_OK)
+ if (res != EQUIP_ERR_OK)
continue;
if (count == 0)
@@ -10209,7 +10209,7 @@ uint8 Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32
for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
{
res = _CanStoreItem_InBag(i,dest,pProto,count,true,true,pItem,bag,slot);
- if (res!=EQUIP_ERR_OK)
+ if (res != EQUIP_ERR_OK)
continue;
if (count == 0)
@@ -10231,7 +10231,7 @@ uint8 Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32
{
uint32 keyringSize = GetMaxKeyringSize();
res = _CanStoreItem_InInventorySlots(KEYRING_SLOT_START,KEYRING_SLOT_START+keyringSize,dest,pProto,count,false,pItem,bag,slot);
- if (res!=EQUIP_ERR_OK)
+ if (res != EQUIP_ERR_OK)
{
if (no_space_count)
*no_space_count = count + no_similar_count;
@@ -10251,7 +10251,7 @@ uint8 Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32
else if (pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS)
{
res = _CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,false,pItem,bag,slot);
- if (res!=EQUIP_ERR_OK)
+ if (res != EQUIP_ERR_OK)
{
if (no_space_count)
*no_space_count = count + no_similar_count;
@@ -10272,7 +10272,7 @@ uint8 Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32
for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
{
res = _CanStoreItem_InBag(i,dest,pProto,count,false,false,pItem,bag,slot);
- if (res!=EQUIP_ERR_OK)
+ if (res != EQUIP_ERR_OK)
continue;
if (count == 0)
@@ -10289,7 +10289,7 @@ uint8 Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32
// search free slot
res = _CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START,INVENTORY_SLOT_ITEM_END,dest,pProto,count,false,pItem,bag,slot);
- if (res!=EQUIP_ERR_OK)
+ if (res != EQUIP_ERR_OK)
{
if (no_space_count)
*no_space_count = count + no_similar_count;
@@ -10309,7 +10309,7 @@ uint8 Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
{
res = _CanStoreItem_InBag(i,dest,pProto,count,false,true,pItem,bag,slot);
- if (res!=EQUIP_ERR_OK)
+ if (res != EQUIP_ERR_OK)
continue;
if (count == 0)
@@ -10812,7 +10812,7 @@ uint8 Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pI
}
res = _CanStoreItem_InSpecificSlot(bag,slot,dest,pProto,count,swap,pItem);
- if (res!=EQUIP_ERR_OK)
+ if (res != EQUIP_ERR_OK)
return res;
if (count == 0)
@@ -10837,7 +10837,7 @@ uint8 Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pI
if (bag == INVENTORY_SLOT_BAG_0)
{
res = _CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START,BANK_SLOT_ITEM_END,dest,pProto,count,true,pItem,bag,slot);
- if (res!=EQUIP_ERR_OK)
+ if (res != EQUIP_ERR_OK)
return res;
if (count == 0)
@@ -10846,10 +10846,10 @@ uint8 Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pI
else
{
res = _CanStoreItem_InBag(bag,dest,pProto,count,true,false,pItem,NULL_BAG,slot);
- if (res!=EQUIP_ERR_OK)
+ if (res != EQUIP_ERR_OK)
res = _CanStoreItem_InBag(bag,dest,pProto,count,true,true,pItem,NULL_BAG,slot);
- if (res!=EQUIP_ERR_OK)
+ if (res != EQUIP_ERR_OK)
return res;
if (count == 0)
@@ -10861,7 +10861,7 @@ uint8 Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pI
if (bag == INVENTORY_SLOT_BAG_0)
{
res = _CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START,BANK_SLOT_ITEM_END,dest,pProto,count,false,pItem,bag,slot);
- if (res!=EQUIP_ERR_OK)
+ if (res != EQUIP_ERR_OK)
return res;
if (count == 0)
@@ -10900,7 +10900,7 @@ uint8 Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pI
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
{
res = _CanStoreItem_InBag(i,dest,pProto,count,true,false,pItem,bag,slot);
- if (res!=EQUIP_ERR_OK)
+ if (res != EQUIP_ERR_OK)
continue;
if (count == 0)
@@ -10911,7 +10911,7 @@ uint8 Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pI
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
{
res = _CanStoreItem_InBag(i,dest,pProto,count,true,true,pItem,bag,slot);
- if (res!=EQUIP_ERR_OK)
+ if (res != EQUIP_ERR_OK)
continue;
if (count == 0)
@@ -10925,7 +10925,7 @@ uint8 Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pI
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
{
res = _CanStoreItem_InBag(i,dest,pProto,count,false,false,pItem,bag,slot);
- if (res!=EQUIP_ERR_OK)
+ if (res != EQUIP_ERR_OK)
continue;
if (count == 0)
@@ -10935,7 +10935,7 @@ uint8 Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pI
// search free space
res = _CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START,BANK_SLOT_ITEM_END,dest,pProto,count,false,pItem,bag,slot);
- if (res!=EQUIP_ERR_OK)
+ if (res != EQUIP_ERR_OK)
return res;
if (count == 0)
@@ -10944,7 +10944,7 @@ uint8 Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pI
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
{
res = _CanStoreItem_InBag(i,dest,pProto,count,false,true,pItem,bag,slot);
- if (res!=EQUIP_ERR_OK)
+ if (res != EQUIP_ERR_OK)
continue;
if (count == 0)
@@ -13932,7 +13932,7 @@ void Player::AddQuest(Quest const *pQuest, Object *questGiver)
questStatusData.uState = QUEST_CHANGED;
//starting initial quest script
- if (questGiver && pQuest->GetQuestStartScript()!=0)
+ if (questGiver && pQuest->GetQuestStartScript() != 0)
GetMap()->ScriptsStart(sQuestStartScripts, pQuest->GetQuestStartScript(), questGiver, this);
// Some spells applied at quest activation
@@ -14433,7 +14433,7 @@ bool Player::SatisfyQuestExclusiveGroup(Quest const* qInfo, bool msg)
ObjectMgr::ExclusiveQuestGroups::iterator iter = objmgr.mExclusiveQuestGroups.lower_bound(qInfo->GetExclusiveGroup());
ObjectMgr::ExclusiveQuestGroups::iterator end = objmgr.mExclusiveQuestGroups.upper_bound(qInfo->GetExclusiveGroup());
- assert(iter!=end); // always must be found if qInfo->ExclusiveGroup != 0
+ assert(iter != end); // always must be found if qInfo->ExclusiveGroup != 0
for (; iter != end; ++iter)
{
@@ -18166,7 +18166,7 @@ void Player::RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent)
m_temporaryUnsummonedPetNumber = 0;
}
- if (!pet || pet->GetOwnerGUID()!=GetGUID())
+ if (!pet || pet->GetOwnerGUID() != GetGUID())
return;
pet->CombatStop();
@@ -19182,14 +19182,14 @@ void Player::InitDataForForm(bool reapplyMods)
case FORM_GHOUL:
case FORM_CAT:
{
- if (getPowerType()!=POWER_ENERGY)
+ if (getPowerType() != POWER_ENERGY)
setPowerType(POWER_ENERGY);
break;
}
case FORM_BEAR:
case FORM_DIREBEAR:
{
- if (getPowerType()!=POWER_RAGE)
+ if (getPowerType() != POWER_RAGE)
setPowerType(POWER_RAGE);
break;
}
@@ -20702,7 +20702,7 @@ void Player::learnDefaultSpells()
{
// learn default race/class spells
PlayerInfo const *info = objmgr.GetPlayerInfo(getRace(),getClass());
- for (PlayerCreateInfoSpells::const_iterator itr = info->spell.begin(); itr!=info->spell.end(); ++itr)
+ for (PlayerCreateInfoSpells::const_iterator itr = info->spell.begin(); itr != info->spell.end(); ++itr)
{
uint32 tspell = *itr;
sLog.outDebug("PLAYER (Class: %u Race: %u): Adding initial spell, id = %u",uint32(getClass()),uint32(getRace()), tspell);
@@ -20780,7 +20780,7 @@ void Player::learnQuestRewardedSpells(Quest const* quest)
return;
// compare only specializations
- if (itrInfo->Effect[0]!=SPELL_EFFECT_TRADE_SKILL || itrInfo->Effect[1]!=0)
+ if (itrInfo->Effect[0] != SPELL_EFFECT_TRADE_SKILL || itrInfo->Effect[1] != 0)
continue;
// compare same chain spells
@@ -20818,7 +20818,7 @@ void Player::learnSkillRewardedSpells(uint32 skill_id, uint32 skill_value)
for (uint32 j=0; j<sSkillLineAbilityStore.GetNumRows(); ++j)
{
SkillLineAbilityEntry const *pAbility = sSkillLineAbilityStore.LookupEntry(j);
- if (!pAbility || pAbility->skillId!=skill_id || pAbility->learnOnGetSkill != ABILITY_LEARNED_ON_GET_PROFESSION_SKILL)
+ if (!pAbility || pAbility->skillId != skill_id || pAbility->learnOnGetSkill != ABILITY_LEARNED_ON_GET_PROFESSION_SKILL)
continue;
// Check race if set
if (pAbility->racemask && !(pAbility->racemask & raceMask))
@@ -21020,7 +21020,7 @@ void Player::UpdateForQuestWorldObjects()
UpdateData udata;
WorldPacket packet;
- for (ClientGUIDs::iterator itr=m_clientGUIDs.begin(); itr!=m_clientGUIDs.end(); ++itr)
+ for (ClientGUIDs::iterator itr=m_clientGUIDs.begin(); itr != m_clientGUIDs.end(); ++itr)
{
if (IS_GAMEOBJECT_GUID(*itr))
{
@@ -21228,7 +21228,7 @@ void Player::RemoveItemDependentAurasAndCasts(Item * pItem)
// currently casted spells can be dependent from item
for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
if (Spell* spell = GetCurrentSpell(CurrentSpellTypes(i)))
- if (spell->getState()!=SPELL_STATE_DELAYED && !HasItemFitToSpellReqirements(spell->m_spellInfo,pItem))
+ if (spell->getState() != SPELL_STATE_DELAYED && !HasItemFitToSpellReqirements(spell->m_spellInfo,pItem))
InterruptSpell(CurrentSpellTypes(i));
}
diff --git a/src/game/Player.h b/src/game/Player.h
index b0123fb82d3..938df014dbf 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -2185,7 +2185,7 @@ class Player : public Unit, public GridObject<Player>
typedef std::set<uint64> ClientGUIDs;
ClientGUIDs m_clientGUIDs;
- bool HaveAtClient(WorldObject const* u) const { return u == this || m_clientGUIDs.find(u->GetGUID())!=m_clientGUIDs.end(); }
+ bool HaveAtClient(WorldObject const* u) const { return u == this || m_clientGUIDs.find(u->GetGUID()) != m_clientGUIDs.end(); }
bool canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList = false, bool is3dDistance = true) const;
bool IsVisibleInGridForPlayer(Player const* pl) const;
diff --git a/src/game/PlayerDump.cpp b/src/game/PlayerDump.cpp
index d0dca3cdfc3..2ec23b6bd05 100644
--- a/src/game/PlayerDump.cpp
+++ b/src/game/PlayerDump.cpp
@@ -601,7 +601,7 @@ DumpReturn PlayerDumpReader::LoadDump(const std::string& file, uint32 account, s
//store a map of old pet id to new inserted pet id for use by type 5 tables
snprintf(currpetid, 20, "%s", getnth(line, 1).c_str());
if (strlen(lastpetid) == 0) snprintf(lastpetid, 20, "%s", currpetid);
- if (strcmp(lastpetid,currpetid)!=0)
+ if (strcmp(lastpetid,currpetid) != 0)
{
snprintf(newpetid, 20, "%d", objmgr.GeneratePetNumber());
snprintf(lastpetid, 20, "%s", currpetid);
diff --git a/src/game/PoolHandler.cpp b/src/game/PoolHandler.cpp
index af6d8691a5f..0b5a55623e0 100644
--- a/src/game/PoolHandler.cpp
+++ b/src/game/PoolHandler.cpp
@@ -638,7 +638,7 @@ void PoolHandler::LoadFromDB()
{
std::ostringstream ss;
ss<< "The pool(s) ";
- for (std::set<uint16>::const_iterator itr=checkedPools.begin(); itr!=checkedPools.end(); ++itr)
+ for (std::set<uint16>::const_iterator itr=checkedPools.begin(); itr != checkedPools.end(); ++itr)
ss << *itr << " ";
ss << "create(s) a circular reference, which can cause the server to freeze.\nRemoving the last link between mother pool "
<< poolItr->first << " and child pool " << poolItr->second;
diff --git a/src/game/ScriptedGuardAI.cpp b/src/game/ScriptedGuardAI.cpp
index e99815aa7e5..83cc8c20479 100644
--- a/src/game/ScriptedGuardAI.cpp
+++ b/src/game/ScriptedGuardAI.cpp
@@ -143,7 +143,7 @@ void guardAI::UpdateAI(const uint32 diff)
if (info && !GlobalCooldown)
{
//If we are currently moving stop us and set the movement generator
- if ((*m_creature).GetMotionMaster()->GetCurrentMovementGeneratorType()!=IDLE_MOTION_TYPE)
+ if ((*m_creature).GetMotionMaster()->GetCurrentMovementGeneratorType() != IDLE_MOTION_TYPE)
{
(*m_creature).GetMotionMaster()->Clear(false);
(*m_creature).GetMotionMaster()->MoveIdle();
@@ -157,7 +157,7 @@ void guardAI::UpdateAI(const uint32 diff)
GlobalCooldown = GENERIC_CREATURE_COOLDOWN;
} //If no spells available and we arn't moving run to target
- else if ((*m_creature).GetMotionMaster()->GetCurrentMovementGeneratorType()!=TARGETED_MOTION_TYPE)
+ else if ((*m_creature).GetMotionMaster()->GetCurrentMovementGeneratorType() != TARGETED_MOTION_TYPE)
{
//Cancel our current spell and then mutate new movement generator
m_creature->InterruptNonMeleeSpells(false);
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 33dd018a833..6bd54b344ff 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -1052,7 +1052,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
SpellMissInfo missInfo = target->missCondition;
// Need init unitTarget by default unit (can changed in code on reflect)
- // Or on missInfo!=SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem)
+ // Or on missInfo != SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem)
unitTarget = unit;
// Reset damage/healing counter
@@ -1068,7 +1068,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
//Spells with this flag cannot trigger if effect is casted on self
// Slice and Dice, relentless strikes, eviscerate
- bool canEffectTrigger = unitTarget->CanProc() && (m_spellInfo->AttributesEx4 & (SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST) ? m_caster!=unitTarget : true);
+ bool canEffectTrigger = unitTarget->CanProc() && (m_spellInfo->AttributesEx4 & (SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST) ? m_caster != unitTarget : true);
Unit * spellHitTarget = NULL;
if (missInfo == SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
@@ -4108,7 +4108,7 @@ void Spell::TakePower()
for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
if (ihit->targetGUID == targetGUID)
{
- if (ihit->missCondition != SPELL_MISS_NONE && ihit->missCondition != SPELL_MISS_MISS/* && ihit->targetGUID!=m_caster->GetGUID()*/)
+ if (ihit->missCondition != SPELL_MISS_NONE && ihit->missCondition != SPELL_MISS_MISS/* && ihit->targetGUID != m_caster->GetGUID()*/)
hit = false;
if (ihit->missCondition != SPELL_MISS_NONE)
{
@@ -4399,7 +4399,7 @@ void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTar
void Spell::TriggerSpell()
{
- for (TriggerSpells::iterator si=m_TriggerSpells.begin(); si!=m_TriggerSpells.end(); ++si)
+ for (TriggerSpells::iterator si=m_TriggerSpells.begin(); si != m_TriggerSpells.end(); ++si)
{
Spell* spell = new Spell(m_caster, (*si), true, m_originalCasterGUID, m_selfContainer, true);
spell->prepare(&m_targets); // use original spell original targets
@@ -4791,7 +4791,7 @@ SpellCastResult Spell::CheckCast(bool strict)
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate(); // Really don't know what is that???
- Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster,i_spellST->second.targetEntry,i_spellST->second.type!=SPELL_TARGET_TYPE_DEAD,range);
+ Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster,i_spellST->second.targetEntry,i_spellST->second.type != SPELL_TARGET_TYPE_DEAD,range);
Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(m_caster, p_Creature, u_check);
TypeContainerVisitor<Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
@@ -4818,7 +4818,7 @@ SpellCastResult Spell::CheckCast(bool strict)
{
m_targets.setDst(creatureScriptTarget->GetPositionX(),creatureScriptTarget->GetPositionY(),creatureScriptTarget->GetPositionZ());
- if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
+ if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j] != SPELL_EFFECT_PERSISTENT_AREA_AURA)
AddUnitTarget(creatureScriptTarget, j);
}
// store explicit target for TARGET_UNIT_NEARBY_ENTRY
@@ -4833,7 +4833,7 @@ SpellCastResult Spell::CheckCast(bool strict)
{
m_targets.setDst(goScriptTarget->GetPositionX(),goScriptTarget->GetPositionY(),goScriptTarget->GetPositionZ());
- if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
+ if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j] != SPELL_EFFECT_PERSISTENT_AREA_AURA)
AddGOTarget(goScriptTarget, j);
}
// store explicit target for TARGET_UNIT_NEARBY_ENTRY
@@ -5900,7 +5900,7 @@ SpellCastResult Spell::CheckItems()
&& (m_targets.getItemTarget()->IsWeaponVellum() || m_targets.getItemTarget()->IsArmorVellum()))
{
// cannot enchant vellum for other player
- if (m_targets.getItemTarget()->GetOwner()!=m_caster)
+ if (m_targets.getItemTarget()->GetOwner() != m_caster)
return SPELL_FAILED_NOT_TRADEABLE;
// do not allow to enchant vellum from scroll made by vellum-prevent exploit
if (m_CastItem && m_CastItem->GetProto()->Flags & ITEM_FLAGS_TRIGGERED_CAST)
@@ -6948,13 +6948,13 @@ void Spell::FillRaidOrPartyTargets(UnitList &TagUnitMap, Unit* target, float rad
&& !m_caster->IsHostileTo(Target))
{
if (Target == m_caster && withcaster ||
- Target!=m_caster && m_caster->IsWithinDistInMap(Target, radius))
+ Target != m_caster && m_caster->IsWithinDistInMap(Target, radius))
TagUnitMap.push_back(Target);
if (withPets)
if (Pet* pet = Target->GetPet())
if (pet == m_caster && withcaster ||
- pet!=m_caster && m_caster->IsWithinDistInMap(pet, radius))
+ pet != m_caster && m_caster->IsWithinDistInMap(pet, radius))
TagUnitMap.push_back(pet);
}
}
@@ -6963,13 +6963,13 @@ void Spell::FillRaidOrPartyTargets(UnitList &TagUnitMap, Unit* target, float rad
{
Unit* ownerOrSelf = pTarget ? pTarget : target->GetCharmerOrOwnerOrSelf();
if (ownerOrSelf == m_caster && withcaster ||
- ownerOrSelf!=m_caster && m_caster->IsWithinDistInMap(ownerOrSelf, radius))
+ ownerOrSelf != m_caster && m_caster->IsWithinDistInMap(ownerOrSelf, radius))
TagUnitMap.push_back(ownerOrSelf);
if (withPets)
if (Guardian* pet = ownerOrSelf->GetGuardianPet())
if (pet == m_caster && withcaster ||
- pet!=m_caster && m_caster->IsWithinDistInMap(pet, radius))
+ pet != m_caster && m_caster->IsWithinDistInMap(pet, radius))
TagUnitMap.push_back(pet);
}
}
diff --git a/src/game/SpellAuraEffects.cpp b/src/game/SpellAuraEffects.cpp
index 26d0089f998..4cdc09492fa 100644
--- a/src/game/SpellAuraEffects.cpp
+++ b/src/game/SpellAuraEffects.cpp
@@ -868,7 +868,7 @@ void AuraEffect::ChangeAmount(int32 newAmount, bool mark)
{
Unit * caster = GetCaster();
// Reapply if amount change
- if (newAmount!=GetAmount())
+ if (newAmount != GetAmount())
{
UnitList targetList;
GetTargetList(targetList);
@@ -1322,7 +1322,7 @@ void AuraEffect::PeriodicTick(Unit * target, Unit * caster) const
return;
if (GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA &&
- caster->SpellHitResult(target,GetSpellProto(),false)!=SPELL_MISS_NONE)
+ caster->SpellHitResult(target,GetSpellProto(),false) != SPELL_MISS_NONE)
return;
// Check for immune
@@ -1830,7 +1830,7 @@ void AuraEffect::PeriodicDummyTick(Unit * target, Unit * caster) const
{
// Converts up to 10 rage per second into health for $d. Each point of rage is converted into ${$m2/10}.1% of max health.
// Should be manauser
- if (target->getPowerType()!=POWER_RAGE)
+ if (target->getPowerType() != POWER_RAGE)
break;
uint32 rage = target->GetPower(POWER_RAGE);
// Nothing todo
@@ -2047,7 +2047,7 @@ void AuraEffect::TriggerSpell(Unit * target, Unit * caster) const
return;
// Inoculate Nestlewood Owlkin
case 29528:
- if (triggerTarget->GetTypeId()!=TYPEID_UNIT)// prevent error reports in case ignored player target
+ if (triggerTarget->GetTypeId() != TYPEID_UNIT)// prevent error reports in case ignored player target
return;
break;
// Feed Captured Animal
@@ -2241,7 +2241,7 @@ void AuraEffect::TriggerSpell(Unit * target, Unit * caster) const
triggerCaster->CastSpell(triggerTarget, triggeredSpellInfo, true, 0, this);
sLog.outDebug("AuraEffect::TriggerSpell: Spell %u Trigger %u",GetId(), triggeredSpellInfo->Id);
}
- else if (target->GetTypeId()!=TYPEID_UNIT || !sScriptMgr.EffectDummyCreature(caster, GetId(), GetEffIndex(), triggerTarget->ToCreature()))
+ else if (target->GetTypeId() != TYPEID_UNIT || !sScriptMgr.EffectDummyCreature(caster, GetId(), GetEffIndex(), triggerTarget->ToCreature()))
sLog.outError("AuraEffect::TriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",GetId(),GetEffIndex());
}
@@ -2709,7 +2709,7 @@ void AuraEffect::HandlePhase(AuraApplication const * aurApp, uint8 mode, bool ap
target->SetPhaseMask((apply) ? GetMiscValue() : PHASEMASK_NORMAL,false);
// need triggering visibility update base at phase update of not GM invisible (other GMs anyway see in any phases)
- if (target->GetVisibility()!=VISIBILITY_OFF)
+ if (target->GetVisibility() != VISIBILITY_OFF)
target->SetVisibility(target->GetVisibility());
}
@@ -5043,7 +5043,7 @@ void AuraEffect::HandleAuraModRangedAttackPower(AuraApplication const * aurApp,
Unit * target = aurApp->GetTarget();
- if ((target->getClassMask() & CLASSMASK_WAND_USERS)!=0)
+ if ((target->getClassMask() & CLASSMASK_WAND_USERS) != 0)
return;
target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(GetAmount()), apply);
@@ -5067,7 +5067,7 @@ void AuraEffect::HandleAuraModRangedAttackPowerPercent(AuraApplication const * a
Unit * target = aurApp->GetTarget();
- if ((target->getClassMask() & CLASSMASK_WAND_USERS)!=0)
+ if ((target->getClassMask() & CLASSMASK_WAND_USERS) != 0)
return;
//UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = multiplier - 1
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index a41445e0e13..89d9752496f 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -1081,7 +1081,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const * aurApp, Unit * caster,
// aura remove - remove auras from all party members
std::list<Unit*> PartyMembers;
target->GetPartyMembers(PartyMembers);
- for (std::list<Unit*>::iterator itr = PartyMembers.begin(); itr!=PartyMembers.end(); ++itr)
+ for (std::list<Unit*>::iterator itr = PartyMembers.begin(); itr != PartyMembers.end(); ++itr)
{
if ((*itr)!= target)
(*itr)->RemoveAurasWithFamily(SPELLFAMILY_WARRIOR, 0, 0x2, 0, GetCasterGUID());
@@ -1125,7 +1125,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const * aurApp, Unit * caster,
// Do not remove GO when aura is removed by stack
// to prevent remove GO added by new spell
// old one is already removed
- if (removeMode!=AURA_REMOVE_BY_STACK)
+ if (removeMode != AURA_REMOVE_BY_STACK)
target->RemoveGameObject(GetId(), true);
target->RemoveAura(62388);
break;
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 4785d5db806..37d80381fa9 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -1732,7 +1732,7 @@ void Spell::EffectDummy(uint32 i)
for (int s=0; s<3; s++)
{
- if (pEnchant->type[s]!=ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL)
+ if (pEnchant->type[s] != ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL)
continue;
SpellEntry const* combatEntry = sSpellStore.LookupEntry(pEnchant->spellid[s]);
@@ -2116,7 +2116,7 @@ void Spell::EffectDummy(uint32 i)
else if (m_spellInfo->SpellIconID == 1737)
{
// Dummy effect 1 is used only for targeting and damage amount
- if (i!=0)
+ if (i != 0)
return;
int32 bp = 0;
// Living ghoul as a target
@@ -2470,7 +2470,7 @@ void Spell::EffectJump(uint32 i)
// explicit cast data from client or server-side cast
// some spell at client send caster
Unit* pTarget = NULL;
- if (m_targets.getUnitTarget() && m_targets.getUnitTarget()!=m_caster)
+ if (m_targets.getUnitTarget() && m_targets.getUnitTarget() != m_caster)
pTarget = m_targets.getUnitTarget();
else if (m_caster->getVictim())
pTarget = m_caster->getVictim();
@@ -2744,7 +2744,7 @@ void Spell::EffectPowerBurn(uint32 i)
return;
if (!unitTarget->isAlive())
return;
- if (unitTarget->getPowerType()!=powertype)
+ if (unitTarget->getPowerType() != powertype)
return;
if (damage < 0)
return;
@@ -4060,7 +4060,7 @@ void Spell::EffectEnchantItemPerm(uint32 effect_idx)
if (!item_owner)
return;
- if (item_owner!=p_caster && p_caster->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
+ if (item_owner != p_caster && p_caster->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
{
sLog.outCommand(p_caster->GetSession()->GetAccountId(),"GM %s (Account: %u) enchanting(perm): %s (Entry: %d) for player: %s (Account: %u)",
p_caster->GetName(),p_caster->GetSession()->GetAccountId(),
@@ -4539,7 +4539,7 @@ void Spell::SpellDamageWeaponDmg(uint32 i)
else
{
Unit::AuraApplicationMap const& auras = unitTarget->GetAppliedAuras();
- for (Unit::AuraApplicationMap::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
+ for (Unit::AuraApplicationMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
{
if (itr->second->GetBase()->GetSpellProto()->Dispel == DISPEL_POISON)
{
@@ -5502,7 +5502,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
case 58418: // Portal to Orgrimmar
case 58420: // Portal to Stormwind
{
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER || effIndex!=0)
+ if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER || effIndex != 0)
return;
uint32 spellID = m_spellInfo->CalculateSimpleValue(0);
@@ -7314,7 +7314,7 @@ void Spell::EffectStealBeneficialBuff(uint32 i)
data << uint32(m_spellInfo->Id); // dispel spell id
data << uint8(0); // not used
data << uint32(success_list.size()); // count
- for (DispelList::iterator itr = success_list.begin(); itr!=success_list.end(); ++itr)
+ for (DispelList::iterator itr = success_list.begin(); itr != success_list.end(); ++itr)
{
data << uint32(itr->first); // Spell Id
data << uint8(0); // 0 - steals !=0 transfers
diff --git a/src/game/SpellHandler.cpp b/src/game/SpellHandler.cpp
index b3c9dbb10f3..b8a4a127824 100644
--- a/src/game/SpellHandler.cpp
+++ b/src/game/SpellHandler.cpp
@@ -614,7 +614,7 @@ void WorldSession::HandleMirrrorImageDataRequest(WorldPacket & recv_data)
};
// Display items in visible slots
- for (EquipmentSlots const* itr = &ItemSlots[0]; *itr!=EQUIPMENT_SLOT_END; ++itr)
+ for (EquipmentSlots const* itr = &ItemSlots[0]; *itr != EQUIPMENT_SLOT_END; ++itr)
{
if (*itr == EQUIPMENT_SLOT_HEAD && pCreator->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM))
data << uint32(0);
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index 4c23ecb907b..d318467a7fe 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -2215,8 +2215,8 @@ void SpellMgr::LoadPetLevelupSpellMap()
if (!skillLine)
continue;
- //if (skillLine->skillId!=creatureFamily->skillLine[0] &&
- // (!creatureFamily->skillLine[1] || skillLine->skillId!=creatureFamily->skillLine[1]))
+ //if (skillLine->skillId != creatureFamily->skillLine[0] &&
+ // (!creatureFamily->skillLine[1] || skillLine->skillId != creatureFamily->skillLine[1]))
// continue;
if (skillLine->skillId != creatureFamily->skillLine[j])
diff --git a/src/game/TradeHandler.cpp b/src/game/TradeHandler.cpp
index 8b5a250320f..448a6e0520d 100644
--- a/src/game/TradeHandler.cpp
+++ b/src/game/TradeHandler.cpp
@@ -613,7 +613,7 @@ void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket)
// check cheating, can't fail with correct client operations
Item* item = _player->GetItemByPos(bag,slot);
- if (!item || (tradeSlot!=TRADE_SLOT_NONTRADED && !item->CanBeTraded()))
+ if (!item || (tradeSlot != TRADE_SLOT_NONTRADED && !item->CanBeTraded()))
{
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
return;
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 16b1b3fed52..88a6ddf59b6 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -856,7 +856,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
void Unit::CastStop(uint32 except_spellid)
{
for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
- if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id!=except_spellid)
+ if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id != except_spellid)
InterruptSpell(CurrentSpellTypes(i),false);
}
@@ -4257,7 +4257,7 @@ void Unit::RemoveAreaAurasDueToLeaveWorld()
// remove area auras owned by others
for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
{
- if (iter->second->GetBase()->GetOwner()!=this)
+ if (iter->second->GetBase()->GetOwner() != this)
{
RemoveAura(iter);
cleanRun = false;
@@ -4401,7 +4401,7 @@ AuraEffect* Unit::GetAuraEffect(AuraType type, SpellFamilyNames family, uint32 f
SpellEntry const *spell = (*i)->GetSpellProto();
if (spell->SpellFamilyName == family && spell->SpellFamilyFlags.HasFlag(familyFlag1, familyFlag2, familyFlag3))
{
- if (casterGUID && (*i)->GetCasterGUID()!=casterGUID)
+ if (casterGUID && (*i)->GetCasterGUID() != casterGUID)
continue;
return (*i);
}
@@ -4414,7 +4414,7 @@ AuraApplication * Unit::GetAuraApplication(uint32 spellId, uint64 casterGUID, ui
for (AuraApplicationMap::const_iterator itr = m_appliedAuras.lower_bound(spellId); itr != m_appliedAuras.upper_bound(spellId); ++itr)
{
Aura const * aura = itr->second->GetBase();
- if (((aura->GetEffectMask() & reqEffMask) == reqEffMask) && (!casterGUID || aura->GetCasterGUID() == casterGUID) && (!except || except!=itr->second))
+ if (((aura->GetEffectMask() & reqEffMask) == reqEffMask) && (!casterGUID || aura->GetCasterGUID() == casterGUID) && (!except || except != itr->second))
return itr->second;
}
return NULL;
@@ -5109,7 +5109,7 @@ bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
}
// default case
- if ((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target!=this && !target->isAlive()))
+ if ((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target != this && !target->isAlive()))
return false;
if (cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(triggered_spell_id))
@@ -5171,7 +5171,7 @@ bool Unit::HandleSpellCritChanceAuraProc(Unit *pVictim, uint32 /*damage*/, AuraE
}
// default case
- if (!target || target!=this && !target->isAlive())
+ if (!target || target != this && !target->isAlive())
return false;
if (cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(triggered_spell_id))
@@ -5638,7 +5638,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Hot Streak
if (dummySpell->SpellIconID == 2999)
{
- if (effIndex!=0)
+ if (effIndex != 0)
return false;
AuraEffect *counter = triggeredByAura->GetBase()->GetEffect(1);
if (!counter)
@@ -6001,7 +6001,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
if (!pVictim || !pVictim->isAlive())
return false;
- if (effIndex!=0)
+ if (effIndex != 0)
return false;
// pVictim is caster of aura
@@ -6455,7 +6455,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage)
if (dummySpell->SpellFamilyFlags[0]&0x8000000)
{
- if (effIndex!=0)
+ if (effIndex != 0)
return false;
triggered_spell_id = 25742;
float ap = GetTotalAttackPowerValue(BASE_ATTACK);
@@ -6814,7 +6814,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Windfury Weapon (Passive) 1-5 Ranks
case 33757:
{
- if (GetTypeId()!=TYPEID_PLAYER || !castItem || !castItem->IsEquipped() || !pVictim || !pVictim->isAlive())
+ if (GetTypeId() != TYPEID_PLAYER || !castItem || !castItem->IsEquipped() || !pVictim || !pVictim->isAlive())
return false;
// custom cooldown processing case
@@ -7000,7 +7000,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Flametongue Weapon (Passive)
if (dummySpell->SpellFamilyFlags[0] & 0x200000)
{
- if (GetTypeId()!=TYPEID_PLAYER || !pVictim || !pVictim->isAlive() || !castItem || !castItem->IsEquipped())
+ if (GetTypeId() != TYPEID_PLAYER || !pVictim || !pVictim->isAlive() || !castItem || !castItem->IsEquipped())
return false;
// firehit = dummySpell->EffectBasePoints[0] / ((4*19.25) * 1.3);
@@ -7181,7 +7181,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
if (dummySpell->Id == 49028)
{
// 1 dummy aura for dismiss rune blade
- if (effIndex!=2)
+ if (effIndex != 2)
return false;
uint64 PetGUID = NULL;
for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) //Find Rune Weapon
@@ -7422,7 +7422,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
}
// default case
- if ((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target!=this && !target->isAlive()))
+ if ((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target != this && !target->isAlive()))
return false;
if (cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(triggered_spell_id))
@@ -7481,7 +7481,7 @@ bool Unit::HandleObsModEnergyAuraProc(Unit *pVictim, uint32 damage, AuraEffect*
}
// default case
- if ((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target!=this && !target->isAlive()))
+ if ((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target != this && !target->isAlive()))
return false;
if (cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(triggered_spell_id))
@@ -7538,7 +7538,7 @@ bool Unit::HandleModDamagePctTakenAuraProc(Unit *pVictim, uint32 damage, AuraEff
}
// default case
- if ((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target!=this && !target->isAlive()))
+ if ((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target != this && !target->isAlive()))
return false;
if (cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(triggered_spell_id))
@@ -8277,7 +8277,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
// Enlightenment (trigger only from mana cost spells)
case 35095:
{
- if (!procSpell || procSpell->powerType!=POWER_MANA || procSpell->manaCost == 0 && procSpell->ManaCostPercentage == 0 && procSpell->manaCostPerlevel == 0)
+ if (!procSpell || procSpell->powerType != POWER_MANA || procSpell->manaCost == 0 && procSpell->ManaCostPercentage == 0 && procSpell->manaCostPerlevel == 0)
return false;
break;
}
@@ -8386,7 +8386,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
target = !(procFlags & (PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL | PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL_HIT)) && IsPositiveSpell(trigger_spell_id) ? this : pVictim;
// default case
- if ((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target!=this && !target->isAlive()))
+ if ((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target != this && !target->isAlive()))
return false;
if (basepoints0)
@@ -8416,21 +8416,21 @@ bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 damage, AuraE
{
case 836: // Improved Blizzard (Rank 1)
{
- if (!procSpell || procSpell->SpellVisual[0]!=9487)
+ if (!procSpell || procSpell->SpellVisual[0] != 9487)
return false;
triggered_spell_id = 12484;
break;
}
case 988: // Improved Blizzard (Rank 2)
{
- if (!procSpell || procSpell->SpellVisual[0]!=9487)
+ if (!procSpell || procSpell->SpellVisual[0] != 9487)
return false;
triggered_spell_id = 12485;
break;
}
case 989: // Improved Blizzard (Rank 3)
{
- if (!procSpell || procSpell->SpellVisual[0]!=9487)
+ if (!procSpell || procSpell->SpellVisual[0] != 9487)
return false;
triggered_spell_id = 12486;
break;
@@ -9531,7 +9531,7 @@ Unit* Unit::GetNextRandomRaidMemberOrPet(float radius)
if (!pGroup)
{
// We are pet now, return owner
- if (player!=this)
+ if (player != this)
return IsWithinDistInMap(player, radius) ? player : NULL;
Unit * pet = GetGuardianPet();
//No pet, no group, nothing to return
@@ -9862,7 +9862,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
// Get stack of Holy Vengeance/Blood Corruption on the target added by caster
uint32 stacks = 0;
Unit::AuraEffectList const& auras = pVictim->GetAuraEffectsByType(SPELL_AURA_PERIODIC_DAMAGE);
- for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
+ for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
if (((*itr)->GetId() == 31803 || (*itr)->GetId() == 53742) && (*itr)->GetCasterGUID() == GetGUID())
{
stacks = (*itr)->GetBase()->GetStackAmount();
@@ -10452,7 +10452,7 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint
for (AuraApplicationMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
{
Aura const * aura = itr->second->GetBase();
- if (aura->GetCasterGUID()!=GetGUID())
+ if (aura->GetCasterGUID() != GetGUID())
continue;
SpellEntry const* m_spell = aura->GetSpellProto();
if (m_spell->SpellFamilyName != SPELLFAMILY_DRUID ||
@@ -10939,7 +10939,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage, WeaponAttackType att
if ((*i)->GetMiscValue() & GetMeleeDamageSchoolMask())
TakenFlatBenefit += (*i)->GetAmount();
- if (attType!=RANGED_ATTACK)
+ if (attType != RANGED_ATTACK)
TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN);
else
TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN);
@@ -11092,7 +11092,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage, WeaponAttackType att
if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
{
AuraEffect* eff0 = (*i)->GetBase()->GetEffect(0);
- if (!eff0 || (*i)->GetEffIndex()!=1)
+ if (!eff0 || (*i)->GetEffIndex() != 1)
{
sLog.outError("Spell structure of DD (%u) changed.",(*i)->GetId());
continue;
@@ -12973,9 +12973,9 @@ uint32 Unit::GetCreatePowers(Powers power) const
{
case POWER_MANA: return GetCreateMana();
case POWER_RAGE: return 1000;
- case POWER_FOCUS: return (GetTypeId() == TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 100);
+ case POWER_FOCUS: return (GetTypeId() == TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType() != HUNTER_PET ? 0 : 100);
case POWER_ENERGY: return 100;
- case POWER_HAPPINESS: return (GetTypeId() == TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 1050000);
+ case POWER_HAPPINESS: return (GetTypeId() == TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType() != HUNTER_PET ? 0 : 1050000);
case POWER_RUNIC_POWER: return 1000;
case POWER_RUNE: return 0;
case POWER_HEALTH: return 0;
diff --git a/src/game/World.cpp b/src/game/World.cpp
index 47294a89107..10eec0e5b32 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -637,7 +637,7 @@ void World::LoadConfigSettings(bool reload)
if (reload)
{
uint32 val = sConfig.GetIntDefault("WorldServerPort", DEFAULT_WORLDSERVER_PORT);
- if (val!=m_configs[CONFIG_PORT_WORLD])
+ if (val != m_configs[CONFIG_PORT_WORLD])
sLog.outError("WorldServerPort option can't be changed at Trinityd.conf reload, using current value (%u).",m_configs[CONFIG_PORT_WORLD]);
}
else
@@ -646,7 +646,7 @@ void World::LoadConfigSettings(bool reload)
if (reload)
{
uint32 val = sConfig.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME);
- if (val!=m_configs[CONFIG_SOCKET_SELECTTIME])
+ if (val != m_configs[CONFIG_SOCKET_SELECTTIME])
sLog.outError("SocketSelectTime option can't be changed at Trinityd.conf reload, using current value (%u).",m_configs[CONFIG_SOCKET_SELECTTIME]);
}
else
@@ -661,7 +661,7 @@ void World::LoadConfigSettings(bool reload)
if (reload)
{
uint32 val = sConfig.GetIntDefault("GameType", 0);
- if (val!=m_configs[CONFIG_GAME_TYPE])
+ if (val != m_configs[CONFIG_GAME_TYPE])
sLog.outError("GameType option can't be changed at Trinityd.conf reload, using current value (%u).",m_configs[CONFIG_GAME_TYPE]);
}
else
@@ -670,7 +670,7 @@ void World::LoadConfigSettings(bool reload)
if (reload)
{
uint32 val = sConfig.GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT);
- if (val!=m_configs[CONFIG_REALM_ZONE])
+ if (val != m_configs[CONFIG_REALM_ZONE])
sLog.outError("RealmZone option can't be changed at Trinityd.conf reload, using current value (%u).",m_configs[CONFIG_REALM_ZONE]);
}
else
@@ -747,7 +747,7 @@ void World::LoadConfigSettings(bool reload)
if (reload)
{
uint32 val = sConfig.GetIntDefault("MaxPlayerLevel", DEFAULT_MAX_LEVEL);
- if (val!=m_configs[CONFIG_MAX_PLAYER_LEVEL])
+ if (val != m_configs[CONFIG_MAX_PLAYER_LEVEL])
sLog.outError("MaxPlayerLevel option can't be changed at config reload, using current value (%u).",m_configs[CONFIG_MAX_PLAYER_LEVEL]);
}
else
@@ -974,7 +974,7 @@ void World::LoadConfigSettings(bool reload)
if (reload)
{
uint32 val = sConfig.GetIntDefault("Expansion",1);
- if (val!=m_configs[CONFIG_EXPANSION])
+ if (val != m_configs[CONFIG_EXPANSION])
sLog.outError("Expansion option can't be changed at Trinityd.conf reload, using current value (%u).",m_configs[CONFIG_EXPANSION]);
}
else
@@ -1151,12 +1151,12 @@ void World::LoadConfigSettings(bool reload)
///- Read the "Data" directory from the config file
std::string dataPath = sConfig.GetStringDefault("DataDir","./");
- if (dataPath.at(dataPath.length()-1)!='/' && dataPath.at(dataPath.length()-1)!='\\')
+ if (dataPath.at(dataPath.length()-1) != '/' && dataPath.at(dataPath.length()-1) != '\\')
dataPath.append("/");
if (reload)
{
- if (dataPath!=m_dataPath)
+ if (dataPath != m_dataPath)
sLog.outError("DataDir option can't be changed at Trinityd.conf reload, using current value (%s).",m_dataPath.c_str());
}
else
@@ -2211,7 +2211,7 @@ BanReturn World::BanAccount(BanMode mode, std::string nameOrIP, std::string dura
Field* fieldsAccount = resultAccounts->Fetch();
uint32 account = fieldsAccount->GetUInt32();
- if (mode!=BAN_IP)
+ if (mode != BAN_IP)
{
//No SQL injection as strings are escaped
loginDatabase.PExecute("INSERT INTO account_banned VALUES ('%u', UNIX_TIMESTAMP(), UNIX_TIMESTAMP()+%u, '%s', '%s', '1')",
diff --git a/src/game/World.h b/src/game/World.h
index 817ddf748cc..b1188ba688f 100644
--- a/src/game/World.h
+++ b/src/game/World.h
@@ -404,7 +404,7 @@ enum RealmZone
#define SCRIPT_COMMAND_OPEN_DOOR 11 // source = unit, datalong=db_guid, datalong2=reset_delay
#define SCRIPT_COMMAND_CLOSE_DOOR 12 // source = unit, datalong=db_guid, datalong2=reset_delay
#define SCRIPT_COMMAND_ACTIVATE_OBJECT 13 // source = unit, target=GO
-#define SCRIPT_COMMAND_REMOVE_AURA 14 // source (datalong2!=0) or target (datalong == 0) unit, datalong = spell_id
+#define SCRIPT_COMMAND_REMOVE_AURA 14 // source (datalong2 != 0) or target (datalong == 0) unit, datalong = spell_id
#define SCRIPT_COMMAND_CAST_SPELL 15 // source/target cast spell at target/source (script->datalong2: 0: s->t 1: s->s 2: t->t 3: t->s
#define SCRIPT_COMMAND_PLAY_SOUND 16 // source = any object, target=any/player, datalong (sound_id), datalong2 (bitmask: 0/1=anyone/target, 0/2=with distance dependent, so 1|2 = 3 is target with distance dependent)
#define SCRIPT_COMMAND_LOAD_PATH 20 // source = unit, path = datalong, repeatable datalong2
diff --git a/src/game/WorldLog.cpp b/src/game/WorldLog.cpp
index a80e8711424..7c6c4020336 100644
--- a/src/game/WorldLog.cpp
+++ b/src/game/WorldLog.cpp
@@ -50,7 +50,7 @@ void WorldLog::Initialize()
if (!logsDir.empty())
{
- if ((logsDir.at(logsDir.length()-1)!='/') && (logsDir.at(logsDir.length()-1)!='\\'))
+ if ((logsDir.at(logsDir.length()-1) != '/') && (logsDir.at(logsDir.length()-1) != '\\'))
logsDir.append("/");
}
diff --git a/src/scripts/eastern_kingdoms/karazhan/boss_netherspite.cpp b/src/scripts/eastern_kingdoms/karazhan/boss_netherspite.cpp
index 6420c4d34d2..888d222712a 100644
--- a/src/scripts/eastern_kingdoms/karazhan/boss_netherspite.cpp
+++ b/src/scripts/eastern_kingdoms/karazhan/boss_netherspite.cpp
@@ -170,7 +170,7 @@ struct boss_netherspiteAI : public ScriptedAI
Map::PlayerList const& players = map->GetPlayers();
// get the best suitable target
- for (Map::PlayerList::const_iterator i = players.begin(); i!=players.end(); ++i)
+ for (Map::PlayerList::const_iterator i = players.begin(); i != players.end(); ++i)
{
Player* p = i->getSource();
if (p && p->isAlive() // alive
diff --git a/src/scripts/eastern_kingdoms/karazhan/boss_shade_of_aran.cpp b/src/scripts/eastern_kingdoms/karazhan/boss_shade_of_aran.cpp
index 75f3dbead83..03b8efc1903 100644
--- a/src/scripts/eastern_kingdoms/karazhan/boss_shade_of_aran.cpp
+++ b/src/scripts/eastern_kingdoms/karazhan/boss_shade_of_aran.cpp
@@ -475,9 +475,9 @@ struct boss_aranAI : public ScriptedAI
void SpellHit(Unit* pAttacker, const SpellEntry* Spell)
{
//We only care about inturrupt effects and only if they are durring a spell currently being casted
- if ((Spell->Effect[0]!=SPELL_EFFECT_INTERRUPT_CAST &&
- Spell->Effect[1]!=SPELL_EFFECT_INTERRUPT_CAST &&
- Spell->Effect[2]!=SPELL_EFFECT_INTERRUPT_CAST) || !m_creature->IsNonMeleeSpellCasted(false))
+ if ((Spell->Effect[0] != SPELL_EFFECT_INTERRUPT_CAST &&
+ Spell->Effect[1] != SPELL_EFFECT_INTERRUPT_CAST &&
+ Spell->Effect[2] != SPELL_EFFECT_INTERRUPT_CAST) || !m_creature->IsNonMeleeSpellCasted(false))
return;
//Inturrupt effect
diff --git a/src/scripts/eastern_kingdoms/uldaman/instance_uldaman.cpp b/src/scripts/eastern_kingdoms/uldaman/instance_uldaman.cpp
index 8140b3741ff..95e77c5c22a 100644
--- a/src/scripts/eastern_kingdoms/uldaman/instance_uldaman.cpp
+++ b/src/scripts/eastern_kingdoms/uldaman/instance_uldaman.cpp
@@ -134,7 +134,7 @@ struct instance_uldaman : public ScriptedInstance
for (std::vector<uint64>::const_iterator i = archaedasWallMinions.begin(); i != archaedasWallMinions.end(); ++i)
{
Creature *pTarget = instance->GetCreature(*i);
- if (!pTarget || pTarget->isDead() || pTarget->getFaction()!=14)
+ if (!pTarget || pTarget->isDead() || pTarget->getFaction() != 14)
continue;
pTarget->setDeathState(JUST_DIED);
pTarget->RemoveCorpse();
@@ -144,7 +144,7 @@ struct instance_uldaman : public ScriptedInstance
for (std::vector<uint64>::const_iterator i = vaultWalker.begin(); i != vaultWalker.end(); ++i)
{
Creature *pTarget = instance->GetCreature(*i);
- if (!pTarget || pTarget->isDead() || pTarget->getFaction()!=14)
+ if (!pTarget || pTarget->isDead() || pTarget->getFaction() != 14)
continue;
pTarget->setDeathState(JUST_DIED);
pTarget->RemoveCorpse();
@@ -154,7 +154,7 @@ struct instance_uldaman : public ScriptedInstance
for (std::vector<uint64>::const_iterator i = earthenGuardian.begin(); i != earthenGuardian.end(); ++i)
{
Creature *pTarget = instance->GetCreature(*i);
- if (!pTarget || pTarget->isDead() || pTarget->getFaction()!=14)
+ if (!pTarget || pTarget->isDead() || pTarget->getFaction() != 14)
continue;
pTarget->setDeathState(JUST_DIED);
pTarget->RemoveCorpse();
diff --git a/src/scripts/examples/example_gossip_codebox.cpp b/src/scripts/examples/example_gossip_codebox.cpp
index b5ff766c511..0506c9ada42 100644
--- a/src/scripts/examples/example_gossip_codebox.cpp
+++ b/src/scripts/examples/example_gossip_codebox.cpp
@@ -67,7 +67,7 @@ bool GossipSelectWithCode_example_gossip_codebox(Player* pPlayer, Creature* pCre
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
- if (std::strcmp(sCode, pPlayer->GetName())!=0)
+ if (std::strcmp(sCode, pPlayer->GetName()) != 0)
{
DoScriptText(SAY_WRONG, pCreature);
pCreature->CastSpell(pPlayer, SPELL_POLYMORPH, true);
diff --git a/src/scripts/kalimdor/temple_of_ahnqiraj/boss_twinemperors.cpp b/src/scripts/kalimdor/temple_of_ahnqiraj/boss_twinemperors.cpp
index 4f78c361fa2..ea5cece3a08 100644
--- a/src/scripts/kalimdor/temple_of_ahnqiraj/boss_twinemperors.cpp
+++ b/src/scripts/kalimdor/temple_of_ahnqiraj/boss_twinemperors.cpp
@@ -531,7 +531,7 @@ struct boss_veklorAI : public boss_twinemperorsAI
if (ArcaneBurst_Timer <= diff)
{
Unit *mvic;
- if ((mvic=SelectTarget(SELECT_TARGET_NEAREST, 0, NOMINAL_MELEE_RANGE, true))!=NULL)
+ if ((mvic=SelectTarget(SELECT_TARGET_NEAREST, 0, NOMINAL_MELEE_RANGE, true)) != NULL)
{
DoCast(mvic, SPELL_ARCANEBURST);
ArcaneBurst_Timer = 5000;
diff --git a/src/scripts/northrend/azjol_nerub/ahnkahet/boss_herald_volazj.cpp b/src/scripts/northrend/azjol_nerub/ahnkahet/boss_herald_volazj.cpp
index b5c4981878a..f29b2b75d69 100644
--- a/src/scripts/northrend/azjol_nerub/ahnkahet/boss_herald_volazj.cpp
+++ b/src/scripts/northrend/azjol_nerub/ahnkahet/boss_herald_volazj.cpp
@@ -205,7 +205,7 @@ struct boss_volazjAI : public ScriptedAI
Summons.Despawn(summon);
// Check if all summons in this phase killed
- for (SummonList::const_iterator iter = Summons.begin(); iter!=Summons.end(); ++iter)
+ for (SummonList::const_iterator iter = Summons.begin(); iter != Summons.end(); ++iter)
{
if (Creature *visage = Unit::GetCreature(*m_creature, *iter))
{
diff --git a/src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_palehoof.cpp b/src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_palehoof.cpp
index 3c6d4875ae8..d2c0c9cbb7b 100644
--- a/src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_palehoof.cpp
+++ b/src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_palehoof.cpp
@@ -145,7 +145,7 @@ struct boss_palehoofAI : public ScriptedAI
void UpdateAI(const uint32 diff)
{
- if (currentPhase!=PHASE_GORTOK_PALEHOOF)
+ if (currentPhase != PHASE_GORTOK_PALEHOOF)
return;
//Return since we have no target
if (!UpdateVictim())
diff --git a/src/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_vazruden_the_herald.cpp b/src/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_vazruden_the_herald.cpp
index 51f3419c887..c65e5ad838b 100644
--- a/src/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_vazruden_the_herald.cpp
+++ b/src/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_vazruden_the_herald.cpp
@@ -191,7 +191,7 @@ struct boss_vazrudenAI : public ScriptedAI
void KilledUnit(Unit* who)
{
- if (who && who->GetEntry()!=ENTRY_VAZRUDEN)
+ if (who && who->GetEntry() != ENTRY_VAZRUDEN)
DoScriptText(RAND(SAY_KILL_1,SAY_KILL_2), m_creature);
}
diff --git a/src/scripts/outland/tempest_keep/the_eye/boss_astromancer.cpp b/src/scripts/outland/tempest_keep/the_eye/boss_astromancer.cpp
index 1287bfa290e..0bc2226df19 100644
--- a/src/scripts/outland/tempest_keep/the_eye/boss_astromancer.cpp
+++ b/src/scripts/outland/tempest_keep/the_eye/boss_astromancer.cpp
@@ -326,7 +326,7 @@ struct boss_high_astromancer_solarianAI : public ScriptedAI
m_creature->GetMap()->CreatureRelocation(m_creature, Portals[i][0], Portals[i][1], Portals[i][2], CENTER_O);
for (int j=0; j <= 2; j++)
- if (j!=i)
+ if (j != i)
SummonMinion(NPC_SOLARIUM_PRIEST, Portals[j][0], Portals[j][1], Portals[j][2]);
m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);