diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/game/Pet.cpp | 3554 | ||||
-rw-r--r-- | src/game/Pet.h | 528 | ||||
-rw-r--r-- | src/game/SharedDefines.h | 2 | ||||
-rw-r--r-- | src/game/SpellMgr.cpp | 4197 | ||||
-rw-r--r-- | src/game/SpellMgr.h | 1797 | ||||
-rw-r--r-- | src/game/Unit.cpp | 21657 |
6 files changed, 15877 insertions, 15858 deletions
diff --git a/src/game/Pet.cpp b/src/game/Pet.cpp index 9bf67fae2c1..e9082221450 100644 --- a/src/game/Pet.cpp +++ b/src/game/Pet.cpp @@ -1,1773 +1,1781 @@ -/* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> - * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "Common.h" -#include "Database/DatabaseEnv.h" -#include "Log.h" -#include "WorldSession.h" -#include "WorldPacket.h" -#include "ObjectMgr.h" -#include "SpellMgr.h" -#include "Pet.h" -#include "MapManager.h" -#include "Formulas.h" -#include "SpellAuras.h" -#include "CreatureAI.h" -#include "Unit.h" -#include "Util.h" - -char const* petTypeSuffix[MAX_PET_TYPE] = -{ - "'s Minion", // SUMMON_PET - "'s Pet", // HUNTER_PET - "'s Guardian", // GUARDIAN_PET - "'s Companion" // MINI_PET -}; - -//numbers represent minutes * 100 while happy (you get 100 loyalty points per min while happy) -uint32 const LevelUpLoyalty[6] = -{ - 5500, - 11500, - 17000, - 23500, - 31000, - 39500, -}; - -uint32 const LevelStartLoyalty[6] = -{ - 2000, - 4500, - 7000, - 10000, - 13500, - 17500, -}; - -Pet::Pet(PetType type) : Creature() -{ - m_isPet = true; - m_name = "Pet"; - m_petType = type; - - m_removed = false; - m_regenTimer = 4000; - m_happinessTimer = 7500; - m_loyaltyTimer = 12000; - m_duration = 0; - m_bonusdamage = 0; - - m_loyaltyPoints = 0; - m_TrainingPoints = 0; - m_resetTalentsCost = 0; - m_resetTalentsTime = 0; - - m_auraUpdateMask = 0; - - // pets always have a charminfo, even if they are not actually charmed - CharmInfo* charmInfo = InitCharmInfo(this); - - if(type == MINI_PET) // always passive - charmInfo->SetReactState(REACT_PASSIVE); - else if(type == GUARDIAN_PET) // always aggressive - charmInfo->SetReactState(REACT_AGGRESSIVE); - - m_spells.clear(); - m_Auras.clear(); - m_CreatureSpellCooldowns.clear(); - m_CreatureCategoryCooldowns.clear(); - m_autospells.clear(); - m_declinedname = NULL; - m_isActive = true; -} - -Pet::~Pet() -{ - if(m_uint32Values) // only for fully created Object - { - for (PetSpellMap::iterator i = m_spells.begin(); i != m_spells.end(); ++i) - delete i->second; - ObjectAccessor::Instance().RemoveObject(this); - } - - delete m_declinedname; -} - -void Pet::AddToWorld() -{ - ///- Register the pet for guid lookup - if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this); - Unit::AddToWorld(); -} - -void Pet::RemoveFromWorld() -{ - ///- Remove the pet from the accessor - if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this); - ///- Don't call the function for Creature, normal mobs + totems go in a different storage - Unit::RemoveFromWorld(); -} - -bool Pet::LoadPetFromDB( Unit* owner, uint32 petentry, uint32 petnumber, bool current ) -{ - uint32 ownerid = owner->GetGUIDLow(); - - QueryResult *result; - - if(petnumber) - // known petnumber entry 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 - result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, loyaltypoints, loyalty, trainpoint, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType FROM character_pet WHERE owner = '%u' AND id = '%u'",ownerid, petnumber); - else if(current) - // current pet (slot 0) 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 - result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, loyaltypoints, loyalty, trainpoint, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType FROM character_pet WHERE owner = '%u' AND slot = '0'",ownerid ); - else if(petentry) - // known petentry entry (unique for summoned pet, but non unique for hunter pet (only from current or not stabled pets) - // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 - result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, loyaltypoints, loyalty, trainpoint, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType FROM character_pet WHERE owner = '%u' AND entry = '%u' AND (slot = '0' OR slot = '3') ",ownerid, petentry ); - else - // any current or other non-stabled pet (for hunter "call pet") - // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 - result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, loyaltypoints, loyalty, trainpoint, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType FROM character_pet WHERE owner = '%u' AND (slot = '0' OR slot = '3') ",ownerid); - - if(!result) - return false; - - Field *fields = result->Fetch(); - - // update for case of current pet "slot = 0" - petentry = fields[1].GetUInt32(); - if(!petentry) - { - delete result; - return false; - } - - uint32 summon_spell_id = fields[21].GetUInt32(); - SpellEntry const* spellInfo = sSpellStore.LookupEntry(summon_spell_id); - - bool is_temporary_summoned = spellInfo && GetSpellDuration(spellInfo) > 0; - - // check temporary summoned pets like mage water elemental - if(current && is_temporary_summoned) - { - delete result; - return false; - } - - Map *map = owner->GetMap(); - uint32 guid=objmgr.GenerateLowGuid(HIGHGUID_PET); - uint32 pet_number = fields[0].GetUInt32(); - if(!Create(guid, map, petentry, pet_number)) - { - delete result; - return false; - } - - float px, py, pz; - owner->GetClosePoint(px, py, pz,GetObjectSize(),PET_FOLLOW_DIST,PET_FOLLOW_ANGLE); - - Relocate(px, py, pz, owner->GetOrientation()); - - if(!IsPositionValid()) - { - sLog.outError("ERROR: Pet (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)", - GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY()); - delete result; - return false; - } - - setPetType(PetType(fields[22].GetUInt8())); - SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,owner->getFaction()); - SetUInt32Value(UNIT_CREATED_BY_SPELL, summon_spell_id); - - CreatureInfo const *cinfo = GetCreatureInfo(); - if(cinfo->type == CREATURE_TYPE_CRITTER) - { - AIM_Initialize(); - map->Add((Creature*)this); - delete result; - return true; - } - if(getPetType()==HUNTER_PET || (getPetType()==SUMMON_PET && cinfo->type == CREATURE_TYPE_DEMON && owner->getClass() == CLASS_WARLOCK)) - m_charmInfo->SetPetNumber(pet_number, true); - else - m_charmInfo->SetPetNumber(pet_number, false); - SetUInt64Value(UNIT_FIELD_SUMMONEDBY, owner->GetGUID()); - SetDisplayId(fields[3].GetUInt32()); - SetNativeDisplayId(fields[3].GetUInt32()); - uint32 petlevel=fields[4].GetUInt32(); - SetUInt32Value(UNIT_NPC_FLAGS , 0); - SetName(fields[11].GetString()); - - switch(getPetType()) - { - - case SUMMON_PET: - petlevel=owner->getLevel(); - - SetUInt32Value(UNIT_FIELD_BYTES_0,2048); - SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); - // this enables popup window (pet dismiss, cancel) - break; - case HUNTER_PET: - SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100); - SetByteValue(UNIT_FIELD_BYTES_1, 1, fields[8].GetUInt32()); - SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE ); - SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_UNK3 | UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5 ); - - if(fields[12].GetBool()) - SetByteValue(UNIT_FIELD_BYTES_2, 2, UNIT_RENAME_NOT_ALLOWED); - else - SetByteValue(UNIT_FIELD_BYTES_2, 2, UNIT_RENAME_ALLOWED); - - SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); - // this enables popup window (pet abandon, cancel) - SetTP(fields[9].GetInt32()); - SetMaxPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS)); - SetPower( POWER_HAPPINESS,fields[15].GetUInt32()); - setPowerType(POWER_FOCUS); - break; - default: - sLog.outError("Pet have incorrect type (%u) for pet loading.",getPetType()); - } - InitStatsForLevel( petlevel); - SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL)); - SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, fields[5].GetUInt32()); - SetUInt64Value(UNIT_FIELD_CREATEDBY, owner->GetGUID()); - - m_charmInfo->SetReactState( ReactStates( fields[6].GetUInt8() )); - m_loyaltyPoints = fields[7].GetInt32(); - - uint32 savedhealth = fields[13].GetUInt32(); - uint32 savedmana = fields[14].GetUInt32(); - - // set current pet as current - if(fields[10].GetUInt32() != 0) - { - CharacterDatabase.BeginTransaction(); - CharacterDatabase.PExecute("UPDATE character_pet SET slot = '3' WHERE owner = '%u' AND slot = '0' AND id <> '%u'",ownerid, m_charmInfo->GetPetNumber()); - CharacterDatabase.PExecute("UPDATE character_pet SET slot = '0' WHERE owner = '%u' AND id = '%u'",ownerid, m_charmInfo->GetPetNumber()); - CharacterDatabase.CommitTransaction(); - } - - if(!is_temporary_summoned) - { - // permanent controlled pets store state in DB - Tokens tokens = StrSplit(fields[16].GetString(), " "); - - if(tokens.size() != 20) - { - delete result; - return false; - } - - int index; - Tokens::iterator iter; - for(iter = tokens.begin(), index = 0; index < 10; ++iter, ++index ) - { - m_charmInfo->GetActionBarEntry(index)->Type = atol((*iter).c_str()); - ++iter; - m_charmInfo->GetActionBarEntry(index)->SpellOrAction = atol((*iter).c_str()); - } - - //init teach spells - tokens = StrSplit(fields[17].GetString(), " "); - for (iter = tokens.begin(), index = 0; index < 4; ++iter, ++index) - { - uint32 tmp = atol((*iter).c_str()); - - ++iter; - - if(tmp) - AddTeachSpell(tmp, atol((*iter).c_str())); - else - break; - } - } - - // since last save (in seconds) - uint32 timediff = (time(NULL) - fields[18].GetUInt32()); - - delete result; - - //load spells/cooldowns/auras - SetCanModifyStats(true); - _LoadAuras(timediff); - - //init AB - if(is_temporary_summoned) - { - // Temporary summoned pets always have initial spell list at load - InitPetCreateSpells(); - } - else - { - LearnPetPassives(); - CastPetAuras(current); - } - - if(getPetType() == SUMMON_PET && !current) //all (?) summon pets come with full health when called, but not when they are current - { - SetHealth(GetMaxHealth()); - SetPower(POWER_MANA, GetMaxPower(POWER_MANA)); - } - else - { - SetHealth(savedhealth > GetMaxHealth() ? GetMaxHealth() : savedhealth); - SetPower(POWER_MANA, savedmana > GetMaxPower(POWER_MANA) ? GetMaxPower(POWER_MANA) : savedmana); - } - - AIM_Initialize(); - map->Add((Creature*)this); - - // Spells should be loaded after pet is added to map, because in CanCast is check on it - _LoadSpells(); - _LoadSpellCooldowns(); - - owner->SetPet(this); // in DB stored only full controlled creature - sLog.outDebug("New Pet has guid %u", GetGUIDLow()); - - if(owner->GetTypeId() == TYPEID_PLAYER) - { - ((Player*)owner)->PetSpellInitialize(); - if(((Player*)owner)->GetGroup()) - ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_PET); - } - - if(owner->GetTypeId() == TYPEID_PLAYER && getPetType() == HUNTER_PET) - { - result = CharacterDatabase.PQuery("SELECT genitive, dative, accusative, instrumental, prepositional FROM character_pet_declinedname WHERE owner = '%u' AND id = '%u'",owner->GetGUIDLow(),GetCharmInfo()->GetPetNumber()); - - if(result) - { - if(m_declinedname) - delete m_declinedname; - - m_declinedname = new DeclinedName; - Field *fields = result->Fetch(); - for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i) - { - m_declinedname->name[i] = fields[i].GetCppString(); - } - } - } - - return true; -} - -void Pet::SavePetToDB(PetSaveMode mode) -{ - if(!GetEntry()) - return; - - // save only fully controlled creature - if(!isControlled()) - return; - - uint32 curhealth = GetHealth(); - uint32 curmana = GetPower(POWER_MANA); - - switch(mode) - { - case PET_SAVE_IN_STABLE_SLOT_1: - case PET_SAVE_IN_STABLE_SLOT_2: - case PET_SAVE_NOT_IN_SLOT: - { - RemoveAllAuras(); - - //only alive hunter pets get auras saved, the others don't - if(!(getPetType() == HUNTER_PET && isAlive())) - m_Auras.clear(); - } - default: - break; - } - - _SaveSpells(); - _SaveSpellCooldowns(); - _SaveAuras(); - - switch(mode) - { - case PET_SAVE_AS_CURRENT: - case PET_SAVE_IN_STABLE_SLOT_1: - case PET_SAVE_IN_STABLE_SLOT_2: - case PET_SAVE_NOT_IN_SLOT: - { - uint32 loyalty =1; - if(getPetType()!=HUNTER_PET) - loyalty = GetLoyaltyLevel(); - - uint32 owner = GUID_LOPART(GetOwnerGUID()); - std::string name = m_name; - CharacterDatabase.escape_string(name); - CharacterDatabase.BeginTransaction(); - // remove current data - CharacterDatabase.PExecute("DELETE FROM character_pet WHERE owner = '%u' AND id = '%u'", owner,m_charmInfo->GetPetNumber() ); - - // prevent duplicate using slot (except PET_SAVE_NOT_IN_SLOT) - if(mode!=PET_SAVE_NOT_IN_SLOT) - CharacterDatabase.PExecute("UPDATE character_pet SET slot = 3 WHERE owner = '%u' AND slot = '%u'", owner, uint32(mode) ); - - // prevent existence another hunter pet in PET_SAVE_AS_CURRENT and PET_SAVE_NOT_IN_SLOT - if(getPetType()==HUNTER_PET && (mode==PET_SAVE_AS_CURRENT||mode==PET_SAVE_NOT_IN_SLOT)) - CharacterDatabase.PExecute("DELETE FROM character_pet WHERE owner = '%u' AND (slot = '0' OR slot = '3')", owner ); - // save pet - std::ostringstream ss; - ss << "INSERT INTO character_pet ( id, entry, owner, modelid, level, exp, Reactstate, loyaltypoints, loyalty, trainpoint, slot, name, renamed, curhealth, curmana, curhappiness, abdata,TeachSpelldata,savetime,resettalents_cost,resettalents_time,CreatedBySpell,PetType) " - << "VALUES (" - << m_charmInfo->GetPetNumber() << ", " - << GetEntry() << ", " - << owner << ", " - << GetNativeDisplayId() << ", " - << getLevel() << ", " - << GetUInt32Value(UNIT_FIELD_PETEXPERIENCE) << ", " - << uint32(m_charmInfo->GetReactState()) << ", " - << m_loyaltyPoints << ", " - << GetLoyaltyLevel() << ", " - << m_TrainingPoints << ", " - << uint32(mode) << ", '" - << name.c_str() << "', " - << uint32((GetByteValue(UNIT_FIELD_BYTES_2, 2) == UNIT_RENAME_ALLOWED)?0:1) << ", " - << (curhealth<1?1:curhealth) << ", " - << curmana << ", " - << GetPower(POWER_HAPPINESS) << ", '"; - - for(uint32 i = 0; i < 10; i++) - ss << uint32(m_charmInfo->GetActionBarEntry(i)->Type) << " " << uint32(m_charmInfo->GetActionBarEntry(i)->SpellOrAction) << " "; - ss << "', '"; - - //save spells the pet can teach to it's Master - { - int i = 0; - for(TeachSpellMap::iterator itr = m_teachspells.begin(); i < 4 && itr != m_teachspells.end(); ++i, ++itr) - ss << itr->first << " " << itr->second << " "; - for(; i < 4; ++i) - ss << uint32(0) << " " << uint32(0) << " "; - } - - ss << "', " - << time(NULL) << ", " - << uint32(m_resetTalentsCost) << ", " - << uint64(m_resetTalentsTime) << ", " - << GetUInt32Value(UNIT_CREATED_BY_SPELL) << ", " - << uint32(getPetType()) << ")"; - - CharacterDatabase.Execute( ss.str().c_str() ); - - CharacterDatabase.CommitTransaction(); - break; - } - case PET_SAVE_AS_DELETED: - { - RemoveAllAuras(); - uint32 owner = GUID_LOPART(GetOwnerGUID()); - DeleteFromDB(m_charmInfo->GetPetNumber()); - break; - } - default: - sLog.outError("Unknown pet save/remove mode: %d",mode); - } -} - -void Pet::DeleteFromDB(uint32 guidlow) -{ - CharacterDatabase.PExecute("DELETE FROM character_pet WHERE id = '%u'", guidlow); - CharacterDatabase.PExecute("DELETE FROM character_pet_declinedname WHERE id = '%u'", guidlow); - CharacterDatabase.PExecute("DELETE FROM pet_aura WHERE guid = '%u'", guidlow); - CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE guid = '%u'", guidlow); - CharacterDatabase.PExecute("DELETE FROM pet_spell_cooldown WHERE guid = '%u'", guidlow); -} - -void Pet::setDeathState(DeathState s) // overwrite virtual Creature::setDeathState and Unit::setDeathState -{ - Creature::setDeathState(s); - if(getDeathState()==CORPSE) - { - //remove summoned pet (no corpse) - if(getPetType()==SUMMON_PET) - Remove(PET_SAVE_NOT_IN_SLOT); - // other will despawn at corpse desppawning (Pet::Update code) - else - { - // pet corpse non lootable and non skinnable - SetUInt32Value( UNIT_DYNAMIC_FLAGS, 0x00 ); - RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); - - //lose happiness when died and not in BG/Arena - MapEntry const* mapEntry = sMapStore.LookupEntry(GetMapId()); - if(!mapEntry || (mapEntry->map_type != MAP_ARENA && mapEntry->map_type != MAP_BATTLEGROUND)) - ModifyPower(POWER_HAPPINESS, -HAPPINESS_LEVEL_SIZE); - - SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE); - } - } - else if(getDeathState()==ALIVE) - { - RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE); - CastPetAuras(true); - } -} - -void Pet::Update(uint32 diff) -{ - if(m_removed) // pet already removed, just wait in remove queue, no updates - return; - - switch( m_deathState ) - { - case CORPSE: - { - if( m_deathTimer <= diff ) - { - assert(getPetType()!=SUMMON_PET && "Must be already removed."); - Remove(PET_SAVE_NOT_IN_SLOT); //hunters' pets never get removed because of death, NEVER! - return; - } - break; - } - case ALIVE: - { - // unsummon pet that lost owner - Unit* owner = GetOwner(); - if(!owner || (!IsWithinDistInMap(owner, OWNER_MAX_DISTANCE) && !isPossessed()) || isControlled() && !owner->GetPetGUID()) - { - Remove(PET_SAVE_NOT_IN_SLOT, true); - return; - } - - if(isControlled()) - { - if( owner->GetPetGUID() != GetGUID() ) - { - Remove(getPetType()==HUNTER_PET?PET_SAVE_AS_DELETED:PET_SAVE_NOT_IN_SLOT); - return; - } - } - - if(m_duration > 0) - { - if(m_duration > diff) - m_duration -= diff; - else - { - Remove(getPetType() != SUMMON_PET ? PET_SAVE_AS_DELETED:PET_SAVE_NOT_IN_SLOT); - return; - } - } - - if(getPetType() != HUNTER_PET) - break; - - //regenerate Focus - if(m_regenTimer <= diff) - { - RegenerateFocus(); - m_regenTimer = 4000; - } - else - m_regenTimer -= diff; - - if(m_happinessTimer <= diff) - { - LooseHappiness(); - m_happinessTimer = 7500; - } - else - m_happinessTimer -= diff; - - if(m_loyaltyTimer <= diff) - { - TickLoyaltyChange(); - m_loyaltyTimer = 12000; - } - else - m_loyaltyTimer -= diff; - - break; - } - default: - break; - } - Creature::Update(diff); -} - -void Pet::RegenerateFocus() -{ - uint32 curValue = GetPower(POWER_FOCUS); - uint32 maxValue = GetMaxPower(POWER_FOCUS); - - if (curValue >= maxValue) - return; - - float addvalue = 24 * sWorld.getRate(RATE_POWER_FOCUS); - - AuraList const& ModPowerRegenPCTAuras = GetAurasByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT); - for(AuraList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i) - if ((*i)->GetModifier()->m_miscvalue == POWER_FOCUS) - addvalue *= ((*i)->GetModifier()->m_amount + 100) / 100.0f; - - ModifyPower(POWER_FOCUS, (int32)addvalue); -} - -void Pet::LooseHappiness() -{ - uint32 curValue = GetPower(POWER_HAPPINESS); - if (curValue <= 0) - return; - int32 addvalue = (140 >> GetLoyaltyLevel()) * 125; //value is 70/35/17/8/4 (per min) * 1000 / 8 (timer 7.5 secs) - if(isInCombat()) //we know in combat happiness fades faster, multiplier guess - addvalue = int32(addvalue * 1.5); - ModifyPower(POWER_HAPPINESS, -addvalue); -} - -void Pet::ModifyLoyalty(int32 addvalue) -{ - uint32 loyaltylevel = GetLoyaltyLevel(); - - if(addvalue > 0) //only gain influenced, not loss - addvalue = int32((float)addvalue * sWorld.getRate(RATE_LOYALTY)); - - if(loyaltylevel >= BEST_FRIEND && (addvalue + m_loyaltyPoints) > int32(GetMaxLoyaltyPoints(loyaltylevel))) - return; - - m_loyaltyPoints += addvalue; - - if(m_loyaltyPoints < 0) - { - if(loyaltylevel > REBELLIOUS) - { - //level down - --loyaltylevel; - SetLoyaltyLevel(LoyaltyLevel(loyaltylevel)); - m_loyaltyPoints = GetStartLoyaltyPoints(loyaltylevel); - SetTP(m_TrainingPoints - int32(getLevel())); - } - else - { - m_loyaltyPoints = 0; - Unit* owner = GetOwner(); - if(owner && owner->GetTypeId() == TYPEID_PLAYER) - { - WorldPacket data(SMSG_PET_BROKEN, 0); - ((Player*)owner)->GetSession()->SendPacket(&data); - - //run away - ((Player*)owner)->RemovePet(this,PET_SAVE_AS_DELETED); - } - } - } - //level up - else if(m_loyaltyPoints > int32(GetMaxLoyaltyPoints(loyaltylevel))) - { - ++loyaltylevel; - SetLoyaltyLevel(LoyaltyLevel(loyaltylevel)); - m_loyaltyPoints = GetStartLoyaltyPoints(loyaltylevel); - SetTP(m_TrainingPoints + getLevel()); - } -} - -void Pet::TickLoyaltyChange() -{ - int32 addvalue; - - switch(GetHappinessState()) - { - case HAPPY: addvalue = 20; break; - case CONTENT: addvalue = 10; break; - case UNHAPPY: addvalue = -20; break; - default: - return; - } - ModifyLoyalty(addvalue); -} - -void Pet::KillLoyaltyBonus(uint32 level) -{ - if(level > 100) - return; - - //at lower levels gain is faster | the lower loyalty the more loyalty is gained - uint32 bonus = uint32(((100 - level) / 10) + (6 - GetLoyaltyLevel())); - ModifyLoyalty(bonus); -} - -HappinessState Pet::GetHappinessState() -{ - if(GetPower(POWER_HAPPINESS) < HAPPINESS_LEVEL_SIZE) - return UNHAPPY; - else if(GetPower(POWER_HAPPINESS) >= HAPPINESS_LEVEL_SIZE * 2) - return HAPPY; - else - return CONTENT; -} - -void Pet::SetLoyaltyLevel(LoyaltyLevel level) -{ - SetByteValue(UNIT_FIELD_BYTES_1, 1, level); -} - -bool Pet::CanTakeMoreActiveSpells(uint32 spellid) -{ - uint8 activecount = 1; - uint32 chainstartstore[ACTIVE_SPELLS_MAX]; - - if(IsPassiveSpell(spellid)) - return true; - - chainstartstore[0] = spellmgr.GetFirstSpellInChain(spellid); - - for (PetSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr) - { - if(IsPassiveSpell(itr->first)) - continue; - - uint32 chainstart = spellmgr.GetFirstSpellInChain(itr->first); - - uint8 x; - - for(x = 0; x < activecount; x++) - { - if(chainstart == chainstartstore[x]) - break; - } - - if(x == activecount) //spellchain not yet saved -> add active count - { - ++activecount; - if(activecount > ACTIVE_SPELLS_MAX) - return false; - chainstartstore[x] = chainstart; - } - } - return true; -} - -bool Pet::HasTPForSpell(uint32 spellid) -{ - int32 neededtrainp = GetTPForSpell(spellid); - if((m_TrainingPoints - neededtrainp < 0 || neededtrainp < 0) && neededtrainp != 0) - return false; - return true; -} - -int32 Pet::GetTPForSpell(uint32 spellid) -{ - uint32 basetrainp = 0; - - SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(spellid); - SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(spellid); - for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx) - { - if(!_spell_idx->second->reqtrainpoints) - return 0; - - basetrainp = _spell_idx->second->reqtrainpoints; - break; - } - - uint32 spenttrainp = 0; - uint32 chainstart = spellmgr.GetFirstSpellInChain(spellid); - - for (PetSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr) - { - if(itr->second->state == PETSPELL_REMOVED) - continue; - - if(spellmgr.GetFirstSpellInChain(itr->first) == chainstart) - { - SkillLineAbilityMap::const_iterator _lower = spellmgr.GetBeginSkillLineAbilityMap(itr->first); - SkillLineAbilityMap::const_iterator _upper = spellmgr.GetEndSkillLineAbilityMap(itr->first); - - for(SkillLineAbilityMap::const_iterator _spell_idx2 = _lower; _spell_idx2 != _upper; ++_spell_idx2) - { - if(_spell_idx2->second->reqtrainpoints > spenttrainp) - { - spenttrainp = _spell_idx2->second->reqtrainpoints; - break; - } - } - } - } - - return int32(basetrainp) - int32(spenttrainp); -} - -uint32 Pet::GetMaxLoyaltyPoints(uint32 level) -{ - return LevelUpLoyalty[level - 1]; -} - -uint32 Pet::GetStartLoyaltyPoints(uint32 level) -{ - return LevelStartLoyalty[level - 1]; -} - -void Pet::SetTP(int32 TP) -{ - m_TrainingPoints = TP; - SetUInt32Value(UNIT_TRAINING_POINTS, (uint32)GetDispTP()); -} - -int32 Pet::GetDispTP() -{ - if(getPetType()!= HUNTER_PET) - return(0); - if(m_TrainingPoints < 0) - return -m_TrainingPoints; - else - return -(m_TrainingPoints + 1); -} - -void Pet::Remove(PetSaveMode mode, bool returnreagent) -{ - Unit* owner = GetOwner(); - - if(owner) - { - if(owner->GetTypeId()==TYPEID_PLAYER) - { - ((Player*)owner)->RemovePet(this,mode,returnreagent); - return; - } - - // only if current pet in slot - if(owner->GetPetGUID()==GetGUID()) - owner->SetPet(0); - } - - CleanupsBeforeDelete(); - AddObjectToRemoveList(); - m_removed = true; -} - -void Pet::GivePetXP(uint32 xp) -{ - if(getPetType() != HUNTER_PET) - return; - - if ( xp < 1 ) - return; - - if(!isAlive()) - return; - - uint32 level = getLevel(); - - // XP to money conversion processed in Player::RewardQuest - if(level >= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) - return; - - uint32 curXP = GetUInt32Value(UNIT_FIELD_PETEXPERIENCE); - uint32 nextLvlXP = GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP); - uint32 newXP = curXP + xp; - - if(newXP >= nextLvlXP && level+1 > GetOwner()->getLevel()) - { - SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, nextLvlXP-1); - return; - } - - while( newXP >= nextLvlXP && level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL) ) - { - newXP -= nextLvlXP; - - SetLevel( level + 1 ); - SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32((Trinity::XP::xp_to_level(level+1))/4)); - - level = getLevel(); - nextLvlXP = GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP); - GivePetLevel(level); - } - - SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, newXP); - - if(getPetType() == HUNTER_PET) - KillLoyaltyBonus(level); -} - -void Pet::GivePetLevel(uint32 level) -{ - if(!level) - return; - - InitStatsForLevel( level); - - SetTP(m_TrainingPoints + (GetLoyaltyLevel() - 1)); -} - -bool Pet::CreateBaseAtCreature(Creature* creature) -{ - if(!creature) - { - sLog.outError("CRITICAL ERROR: NULL pointer parsed into CreateBaseAtCreature()"); - return false; - } - uint32 guid=objmgr.GenerateLowGuid(HIGHGUID_PET); - - sLog.outBasic("SetInstanceID()"); - SetInstanceId(creature->GetInstanceId()); - - sLog.outBasic("Create pet"); - uint32 pet_number = objmgr.GeneratePetNumber(); - if(!Create(guid, creature->GetMap(), creature->GetEntry(), pet_number)) - return false; - - Relocate(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ(), creature->GetOrientation()); - - if(!IsPositionValid()) - { - sLog.outError("ERROR: Pet (guidlow %d, entry %d) not created base at creature. Suggested coordinates isn't valid (X: %f Y: %f)", - GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY()); - return false; - } - - CreatureInfo const *cinfo = GetCreatureInfo(); - if(!cinfo) - { - sLog.outError("ERROR: CreateBaseAtCreature() failed, creatureInfo is missing!"); - return false; - } - - if(cinfo->type == CREATURE_TYPE_CRITTER) - { - setPetType(MINI_PET); - return true; - } - SetDisplayId(creature->GetDisplayId()); - SetNativeDisplayId(creature->GetNativeDisplayId()); - SetMaxPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS)); - SetPower( POWER_HAPPINESS,166500); - setPowerType(POWER_FOCUS); - SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP,0); - SetUInt32Value(UNIT_FIELD_PETEXPERIENCE,0); - SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32((Trinity::XP::xp_to_level(creature->getLevel()))/4)); - SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); - SetUInt32Value(UNIT_NPC_FLAGS , 0); - - CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(creature->GetCreatureInfo()->family); - if( char* familyname = cFamily->Name[sWorld.GetDefaultDbcLocale()] ) - SetName(familyname); - else - SetName(creature->GetName()); - - m_loyaltyPoints = 1000; - if(cinfo->type == CREATURE_TYPE_BEAST) - { - SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100); - SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE ); - SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_UNK3 | UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5 ); - SetByteValue(UNIT_FIELD_BYTES_2, 2, UNIT_RENAME_ALLOWED); - - SetUInt32Value(UNIT_MOD_CAST_SPEED, creature->GetUInt32Value(UNIT_MOD_CAST_SPEED) ); - SetLoyaltyLevel(REBELLIOUS); - } - return true; -} - -bool Pet::InitStatsForLevel(uint32 petlevel) -{ - CreatureInfo const *cinfo = GetCreatureInfo(); - assert(cinfo); - - Unit* owner = GetOwner(); - if(!owner) - { - sLog.outError("ERROR: attempt to summon pet (Entry %u) without owner! Attempt terminated.", cinfo->Entry); - return false; - } - - uint32 creature_ID = (getPetType() == HUNTER_PET) ? 1 : cinfo->Entry; - - SetLevel( petlevel); - - SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool)); - - SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(petlevel*50)); - - SetAttackTime(BASE_ATTACK, BASE_ATTACK_TIME); - SetAttackTime(OFF_ATTACK, BASE_ATTACK_TIME); - SetAttackTime(RANGED_ATTACK, BASE_ATTACK_TIME); - - SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0); - - CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family); - if(cFamily && cFamily->minScale > 0.0f) - { - float scale; - if (getLevel() >= cFamily->maxScaleLevel) - scale = cFamily->maxScale; - else if (getLevel() <= cFamily->minScaleLevel) - scale = cFamily->minScale; - else - scale = cFamily->minScale + (getLevel() - cFamily->minScaleLevel) / cFamily->maxScaleLevel * (cFamily->maxScale - cFamily->minScale); - - SetFloatValue(OBJECT_FIELD_SCALE_X, scale); - } - m_bonusdamage = 0; - - int32 createResistance[MAX_SPELL_SCHOOL] = {0,0,0,0,0,0,0}; - - if(cinfo && getPetType() != HUNTER_PET) - { - createResistance[SPELL_SCHOOL_HOLY] = cinfo->resistance1; - createResistance[SPELL_SCHOOL_FIRE] = cinfo->resistance2; - createResistance[SPELL_SCHOOL_NATURE] = cinfo->resistance3; - createResistance[SPELL_SCHOOL_FROST] = cinfo->resistance4; - createResistance[SPELL_SCHOOL_SHADOW] = cinfo->resistance5; - createResistance[SPELL_SCHOOL_ARCANE] = cinfo->resistance6; - } - - switch(getPetType()) - { - case SUMMON_PET: - { - if(owner->GetTypeId() == TYPEID_PLAYER) - { - switch(owner->getClass()) - { - case CLASS_WARLOCK: - { - - //the damage bonus used for pets is either fire or shadow damage, whatever is higher - uint32 fire = owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FIRE); - uint32 shadow = owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_SHADOW); - uint32 val = (fire > shadow) ? fire : shadow; - - SetBonusDamage(int32 (val * 0.15f)); - //bonusAP += val * 0.57; - break; - } - case CLASS_MAGE: - { - //40% damage bonus of mage's frost damage - float val = owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FROST) * 0.4; - if(val < 0) - val = 0; - SetBonusDamage( int32(val)); - break; - } - default: - break; - } - } - - SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)) ); - SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)) ); - - //SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, float(cinfo->attackpower)); - - PetLevelInfo const* pInfo = objmgr.GetPetLevelInfo(creature_ID, petlevel); - if(pInfo) // exist in DB - { - SetCreateHealth(pInfo->health); - SetCreateMana(pInfo->mana); - - if(pInfo->armor > 0) - SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(pInfo->armor)); - - for(int stat = 0; stat < MAX_STATS; ++stat) - { - SetCreateStat(Stats(stat),float(pInfo->stats[stat])); - } - } - else // not exist in DB, use some default fake data - { - sLog.outErrorDb("Summoned pet (Entry: %u) not have pet stats data in DB",cinfo->Entry); - - // remove elite bonuses included in DB values - SetCreateHealth(uint32(((float(cinfo->maxhealth) / cinfo->maxlevel) / (1 + 2 * cinfo->rank)) * petlevel) ); - SetCreateMana( uint32(((float(cinfo->maxmana) / cinfo->maxlevel) / (1 + 2 * cinfo->rank)) * petlevel) ); - - SetCreateStat(STAT_STRENGTH,22); - SetCreateStat(STAT_AGILITY,22); - SetCreateStat(STAT_STAMINA,25); - SetCreateStat(STAT_INTELLECT,28); - SetCreateStat(STAT_SPIRIT,27); - } - break; - } - case HUNTER_PET: - { - SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32((Trinity::XP::xp_to_level(petlevel))/4)); - - //these formula may not be correct; however, it is designed to be close to what it should be - //this makes dps 0.5 of pets level - SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)) ); - //damage range is then petlevel / 2 - SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)) ); - //damage is increased afterwards as strength and pet scaling modify attack power - - //stored standard pet stats are entry 1 in pet_levelinfo - PetLevelInfo const* pInfo = objmgr.GetPetLevelInfo(creature_ID, petlevel); - if(pInfo) // exist in DB - { - SetCreateHealth(pInfo->health); - SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(pInfo->armor)); - //SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, float(cinfo->attackpower)); - - for( int i = STAT_STRENGTH; i < MAX_STATS; i++) - { - SetCreateStat(Stats(i), float(pInfo->stats[i])); - } - } - else // not exist in DB, use some default fake data - { - sLog.outErrorDb("Hunter pet levelstats missing in DB"); - - // remove elite bonuses included in DB values - SetCreateHealth( uint32(((float(cinfo->maxhealth) / cinfo->maxlevel) / (1 + 2 * cinfo->rank)) * petlevel) ); - - SetCreateStat(STAT_STRENGTH,22); - SetCreateStat(STAT_AGILITY,22); - SetCreateStat(STAT_STAMINA,25); - SetCreateStat(STAT_INTELLECT,28); - SetCreateStat(STAT_SPIRIT,27); - } - break; - } - case GUARDIAN_PET: - SetUInt32Value(UNIT_FIELD_PETEXPERIENCE,0); - SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP,1000); - - SetCreateMana( 28 + 10*petlevel ); - SetCreateHealth( 28 + 30*petlevel ); - - // FIXME: this is wrong formula, possible each guardian pet have own damage formula - //these formula may not be correct; however, it is designed to be close to what it should be - //this makes dps 0.5 of pets level - SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)) ); - //damage range is then petlevel / 2 - SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)) ); - break; - default: - sLog.outError("Pet have incorrect type (%u) for levelup.",getPetType()); break; - } - - for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i) - SetModifierValue(UnitMods(UNIT_MOD_RESISTANCE_START + i), BASE_VALUE, float(createResistance[i]) ); - - UpdateAllStats(); - - SetHealth(GetMaxHealth()); - SetPower(POWER_MANA, GetMaxPower(POWER_MANA)); - - return true; -} - -bool Pet::HaveInDiet(ItemPrototype const* item) const -{ - if (!item->FoodType) - return false; - - CreatureInfo const* cInfo = GetCreatureInfo(); - if(!cInfo) - return false; - - CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cInfo->family); - if(!cFamily) - return false; - - uint32 diet = cFamily->petFoodMask; - uint32 FoodMask = 1 << (item->FoodType-1); - return diet & FoodMask; -} - -uint32 Pet::GetCurrentFoodBenefitLevel(uint32 itemlevel) -{ - // -5 or greater food level - if(getLevel() <= itemlevel +5) //possible to feed level 60 pet with level 55 level food for full effect - return 35000; - // -10..-6 - else if(getLevel() <= itemlevel + 10) //pure guess, but sounds good - return 17000; - // -14..-11 - else if(getLevel() <= itemlevel + 14) //level 55 food gets green on 70, makes sense to me - return 8000; - // -15 or less - else - return 0; //food too low level -} - -void Pet::_LoadSpellCooldowns() -{ - m_CreatureSpellCooldowns.clear(); - m_CreatureCategoryCooldowns.clear(); - - QueryResult *result = CharacterDatabase.PQuery("SELECT spell,time FROM pet_spell_cooldown WHERE guid = '%u'",m_charmInfo->GetPetNumber()); - - if(result) - { - time_t curTime = time(NULL); - - WorldPacket data(SMSG_SPELL_COOLDOWN, (8+1+result->GetRowCount()*8)); - data << GetGUID(); - data << uint8(0x0); // flags (0x1, 0x2) - - do - { - Field *fields = result->Fetch(); - - uint32 spell_id = fields[0].GetUInt32(); - time_t db_time = (time_t)fields[1].GetUInt64(); - - if(!sSpellStore.LookupEntry(spell_id)) - { - sLog.outError("Pet %u have unknown spell %u in `pet_spell_cooldown`, skipping.",m_charmInfo->GetPetNumber(),spell_id); - continue; - } - - // skip outdated cooldown - if(db_time <= curTime) - continue; - - data << uint32(spell_id); - data << uint32(uint32(db_time-curTime)*1000); // in m.secs - - _AddCreatureSpellCooldown(spell_id,db_time); - - sLog.outDebug("Pet (Number: %u) spell %u cooldown loaded (%u secs).",m_charmInfo->GetPetNumber(),spell_id,uint32(db_time-curTime)); - } - while( result->NextRow() ); - - delete result; - - if(!m_CreatureSpellCooldowns.empty() && GetOwner()) - { - ((Player*)GetOwner())->GetSession()->SendPacket(&data); - } - } -} - -void Pet::_SaveSpellCooldowns() -{ - CharacterDatabase.PExecute("DELETE FROM pet_spell_cooldown WHERE guid = '%u'", m_charmInfo->GetPetNumber()); - - time_t curTime = time(NULL); - - // remove oudated and save active - for(CreatureSpellCooldowns::iterator itr = m_CreatureSpellCooldowns.begin();itr != m_CreatureSpellCooldowns.end();) - { - if(itr->second <= curTime) - m_CreatureSpellCooldowns.erase(itr++); - else - { - CharacterDatabase.PExecute("INSERT INTO pet_spell_cooldown (guid,spell,time) VALUES ('%u', '%u', '" I64FMTD "')", m_charmInfo->GetPetNumber(), itr->first, uint64(itr->second)); - ++itr; - } - } -} - -void Pet::_LoadSpells() -{ - QueryResult *result = CharacterDatabase.PQuery("SELECT spell,slot,active FROM pet_spell WHERE guid = '%u'",m_charmInfo->GetPetNumber()); - - if(result) - { - do - { - Field *fields = result->Fetch(); - - addSpell(fields[0].GetUInt16(), fields[2].GetUInt16(), PETSPELL_UNCHANGED, fields[1].GetUInt16()); - } - while( result->NextRow() ); - - delete result; - } -} - -void Pet::_SaveSpells() -{ - for (PetSpellMap::const_iterator itr = m_spells.begin(), next = m_spells.begin(); itr != m_spells.end(); itr = next) - { - ++next; - if (itr->second->type == PETSPELL_FAMILY) continue; // prevent saving family passives to DB - if (itr->second->state == PETSPELL_REMOVED || itr->second->state == PETSPELL_CHANGED) - CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE guid = '%u' and spell = '%u'", m_charmInfo->GetPetNumber(), itr->first); - if (itr->second->state == PETSPELL_NEW || itr->second->state == PETSPELL_CHANGED) - CharacterDatabase.PExecute("INSERT INTO pet_spell (guid,spell,slot,active) VALUES ('%u', '%u', '%u','%u')", m_charmInfo->GetPetNumber(), itr->first, itr->second->slotId,itr->second->active); - - if (itr->second->state == PETSPELL_REMOVED) - _removeSpell(itr->first); - else - itr->second->state = PETSPELL_UNCHANGED; - } -} - -void Pet::_LoadAuras(uint32 timediff) -{ - m_Auras.clear(); - for (int i = 0; i < TOTAL_AURAS; i++) - m_modAuras[i].clear(); - - // all aura related fields - for(int i = UNIT_FIELD_AURA; i <= UNIT_FIELD_AURASTATE; ++i) - SetUInt32Value(i, 0); - - QueryResult *result = CharacterDatabase.PQuery("SELECT caster_guid,spell,effect_index,amount,maxduration,remaintime,remaincharges FROM pet_aura WHERE guid = '%u'",m_charmInfo->GetPetNumber()); - - if(result) - { - do - { - Field *fields = result->Fetch(); - uint64 caster_guid = fields[0].GetUInt64(); - uint32 spellid = fields[1].GetUInt32(); - uint32 effindex = fields[2].GetUInt32(); - int32 damage = (int32)fields[3].GetUInt32(); - int32 maxduration = (int32)fields[4].GetUInt32(); - int32 remaintime = (int32)fields[5].GetUInt32(); - int32 remaincharges = (int32)fields[6].GetUInt32(); - - SpellEntry const* spellproto = sSpellStore.LookupEntry(spellid); - if(!spellproto) - { - sLog.outError("Unknown aura (spellid %u, effindex %u), ignore.",spellid,effindex); - continue; - } - - if(effindex >= 3) - { - sLog.outError("Invalid effect index (spellid %u, effindex %u), ignore.",spellid,effindex); - continue; - } - - // negative effects should continue counting down after logout - if (remaintime != -1 && !IsPositiveEffect(spellid, effindex)) - { - if(remaintime <= int32(timediff)) - continue; - - remaintime -= timediff; - } - - // prevent wrong values of remaincharges - if(spellproto->procCharges) - { - if(remaincharges <= 0 || remaincharges > spellproto->procCharges) - remaincharges = spellproto->procCharges; - } - else - remaincharges = -1; - - /// do not load single target auras (unless they were cast by the player) - if (caster_guid != GetGUID() && IsSingleTargetSpell(spellproto)) - continue; - - Aura* aura = CreateAura(spellproto, effindex, NULL, this, NULL); - - if(!damage) - damage = aura->GetModifier()->m_amount; - aura->SetLoadedState(caster_guid,damage,maxduration,remaintime,remaincharges); - AddAura(aura); - } - while( result->NextRow() ); - - delete result; - } -} - -void Pet::_SaveAuras() -{ - CharacterDatabase.PExecute("DELETE FROM pet_aura WHERE guid = '%u'",m_charmInfo->GetPetNumber()); - - AuraMap const& auras = GetAuras(); - for(AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) - { - // skip all auras from spell that apply at cast SPELL_AURA_MOD_SHAPESHIFT or pet area auras. - SpellEntry const *spellInfo = itr->second->GetSpellProto(); - uint8 i; - for (i = 0; i < 3; i++) - if (spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_STEALTH || - spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_OWNER || - spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_PET ) - break; - - if (i != 3) - continue; - - if(itr->second->IsPassive()) - continue; - - /// do not save single target auras (unless they were cast by the player) - if (itr->second->GetCasterGUID() != GetGUID() && IsSingleTargetSpell(spellInfo)) - continue; - - CharacterDatabase.PExecute("INSERT INTO pet_aura (guid,caster_guid,spell,effect_index,amount,maxduration,remaintime,remaincharges) " - "VALUES ('%u', '" I64FMTD "', '%u', '%u', '%d', '%d', '%d', '%d')", - m_charmInfo->GetPetNumber(), itr->second->GetCasterGUID(),(uint32)(*itr).second->GetId(), (uint32)(*itr).second->GetEffIndex(),(*itr).second->GetModifier()->m_amount,int((*itr).second->GetAuraMaxDuration()),int((*itr).second->GetAuraDuration()),int((*itr).second->m_procCharges)); - } -} - -bool Pet::addSpell(uint16 spell_id, uint16 active, PetSpellState state, uint16 slot_id, PetSpellType type) -{ - SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id); - if (!spellInfo) - { - // do pet spell book cleanup - if(state == PETSPELL_UNCHANGED) // spell load case - { - sLog.outError("Pet::addSpell: Non-existed in SpellStore spell #%u request, deleting for all pets in `pet_spell`.",spell_id); - CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE spell = '%u'",spell_id); - } - else - sLog.outError("Pet::addSpell: Non-existed in SpellStore spell #%u request.",spell_id); - - return false; - } - - PetSpellMap::iterator itr = m_spells.find(spell_id); - if (itr != m_spells.end()) - { - if (itr->second->state == PETSPELL_REMOVED) - { - delete itr->second; - m_spells.erase(itr); - state = PETSPELL_CHANGED; - } - else if (state == PETSPELL_UNCHANGED && itr->second->state != PETSPELL_UNCHANGED) - { - // can be in case spell loading but learned at some previous spell loading - itr->second->state = PETSPELL_UNCHANGED; - return false; - } - else - return false; - } - - uint32 oldspell_id = 0; - - PetSpell *newspell = new PetSpell; - newspell->state = state; - newspell->type = type; - - if(active == ACT_DECIDE) //active was not used before, so we save it's autocast/passive state here - { - if(IsPassiveSpell(spell_id)) - newspell->active = ACT_PASSIVE; - else - newspell->active = ACT_DISABLED; - } - else - newspell->active = active; - - uint32 chainstart = spellmgr.GetFirstSpellInChain(spell_id); - - for (PetSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end(); itr++) - { - if(itr->second->state == PETSPELL_REMOVED) continue; - - if(spellmgr.GetFirstSpellInChain(itr->first) == chainstart) - { - slot_id = itr->second->slotId; - newspell->active = itr->second->active; - - if(newspell->active == ACT_ENABLED) - ToggleAutocast(itr->first, false); - - oldspell_id = itr->first; - removeSpell(itr->first); - } - } - - uint16 tmpslot=slot_id; - - if (tmpslot == 0xffff) - { - uint16 maxid = 0; - PetSpellMap::iterator itr; - for (itr = m_spells.begin(); itr != m_spells.end(); ++itr) - { - if(itr->second->state == PETSPELL_REMOVED) continue; - if (itr->second->slotId > maxid) maxid = itr->second->slotId; - } - tmpslot = maxid + 1; - } - - newspell->slotId = tmpslot; - m_spells[spell_id] = newspell; - - if (IsPassiveSpell(spell_id)) - CastSpell(this, spell_id, true); - else if(state == PETSPELL_NEW) - m_charmInfo->AddSpellToAB(oldspell_id, spell_id); - - if(newspell->active == ACT_ENABLED) - ToggleAutocast(spell_id, true); - - return true; -} - -bool Pet::learnSpell(uint16 spell_id) -{ - // prevent duplicated entires in spell book - if (!addSpell(spell_id)) - return false; - - Unit* owner = GetOwner(); - if(owner->GetTypeId()==TYPEID_PLAYER) - ((Player*)owner)->PetSpellInitialize(); - return true; -} - -void Pet::removeSpell(uint16 spell_id) -{ - PetSpellMap::iterator itr = m_spells.find(spell_id); - if (itr == m_spells.end()) - return; - - if(itr->second->state == PETSPELL_REMOVED) - return; - - if(itr->second->state == PETSPELL_NEW) - { - delete itr->second; - m_spells.erase(itr); - } - else - itr->second->state = PETSPELL_REMOVED; - - RemoveAurasDueToSpell(spell_id); -} - -bool Pet::_removeSpell(uint16 spell_id) -{ - PetSpellMap::iterator itr = m_spells.find(spell_id); - if (itr != m_spells.end()) - { - delete itr->second; - m_spells.erase(itr); - return true; - } - return false; -} - -void Pet::InitPetCreateSpells() -{ - m_charmInfo->InitPetActionBar(); - - m_spells.clear(); - int32 usedtrainpoints = 0, petspellid; - PetCreateSpellEntry const* CreateSpells = objmgr.GetPetCreateSpellEntry(GetEntry()); - if(CreateSpells) - { - for(uint8 i = 0; i < 4; i++) - { - if(!CreateSpells->spellid[i]) - break; - - SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(CreateSpells->spellid[i]); - if(!learn_spellproto) - continue; - - if(learn_spellproto->Effect[0] == SPELL_EFFECT_LEARN_SPELL || learn_spellproto->Effect[0] == SPELL_EFFECT_LEARN_PET_SPELL) - { - petspellid = learn_spellproto->EffectTriggerSpell[0]; - Unit* owner = GetOwner(); - if(owner->GetTypeId() == TYPEID_PLAYER && !((Player*)owner)->HasSpell(learn_spellproto->Id)) - { - if(IsPassiveSpell(petspellid)) //learn passive skills when tamed, not sure if thats right - ((Player*)owner)->learnSpell(learn_spellproto->Id); - else - AddTeachSpell(learn_spellproto->EffectTriggerSpell[0], learn_spellproto->Id); - } - } - else - petspellid = learn_spellproto->Id; - - addSpell(petspellid); - - SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(learn_spellproto->EffectTriggerSpell[0]); - SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(learn_spellproto->EffectTriggerSpell[0]); - - for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx) - { - usedtrainpoints += _spell_idx->second->reqtrainpoints; - break; - } - } - } - - LearnPetPassives(); - - CastPetAuras(false); - - SetTP(-usedtrainpoints); -} - -void Pet::CheckLearning(uint32 spellid) -{ - //charmed case -> prevent crash - if(GetTypeId() == TYPEID_PLAYER || getPetType() != HUNTER_PET) - return; - - Unit* owner = GetOwner(); - - if(m_teachspells.empty() || !owner || owner->GetTypeId() != TYPEID_PLAYER) - return; - - TeachSpellMap::iterator itr = m_teachspells.find(spellid); - if(itr == m_teachspells.end()) - return; - - if(urand(0, 100) < 10) - { - ((Player*)owner)->learnSpell(itr->second); - m_teachspells.erase(itr); - } -} - -uint32 Pet::resetTalentsCost() const -{ - uint32 days = (sWorld.GetGameTime() - m_resetTalentsTime)/DAY; - - // The first time reset costs 10 silver; after 1 day cost is reset to 10 silver - if(m_resetTalentsCost < 10*SILVER || days > 0) - return 10*SILVER; - // then 50 silver - else if(m_resetTalentsCost < 50*SILVER) - return 50*SILVER; - // then 1 gold - else if(m_resetTalentsCost < 1*GOLD) - return 1*GOLD; - // then increasing at a rate of 1 gold; cap 10 gold - else - return (m_resetTalentsCost + 1*GOLD > 10*GOLD ? 10*GOLD : m_resetTalentsCost + 1*GOLD); -} - -void Pet::ToggleAutocast(uint32 spellid, bool apply) -{ - if(IsPassiveSpell(spellid)) - return; - - if(const SpellEntry *tempSpell = GetSpellStore()->LookupEntry(spellid)) - if(tempSpell->EffectImplicitTargetA[0] != TARGET_ALL_AROUND_CASTER - && tempSpell->EffectImplicitTargetA[0] != TARGET_CHAIN_DAMAGE) - return; - - PetSpellMap::const_iterator itr = m_spells.find((uint16)spellid); - - int i; - - if(apply) - { - for (i = 0; i < m_autospells.size() && m_autospells[i] != spellid; i++); - if (i == m_autospells.size()) - { - m_autospells.push_back(spellid); - itr->second->active = ACT_ENABLED; - itr->second->state = PETSPELL_CHANGED; - } - } - else - { - AutoSpellList::iterator itr2 = m_autospells.begin(); - for (i = 0; i < m_autospells.size() && m_autospells[i] != spellid; i++, itr2++); - if (i < m_autospells.size()) - { - m_autospells.erase(itr2); - itr->second->active = ACT_DISABLED; - itr->second->state = PETSPELL_CHANGED; - } - } -} - -bool Pet::Create(uint32 guidlow, Map *map, uint32 Entry, uint32 pet_number) -{ - SetMapId(map->GetId()); - SetInstanceId(map->GetInstanceId()); - - Object::_Create(guidlow, pet_number, HIGHGUID_PET); - - m_DBTableGuid = guidlow; - m_originalEntry = Entry; - - if(!InitEntry(Entry)) - return false; - - SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE ); - SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_UNK3 | UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5 ); - - if(getPetType() == MINI_PET) // always non-attackable - SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - - return true; -} - -bool Pet::HasSpell(uint32 spell) const -{ - return (m_spells.find(spell) != m_spells.end()); -} - -// Get all passive spells in our skill line -void Pet::LearnPetPassives() -{ - CreatureInfo const* cInfo = GetCreatureInfo(); - if(!cInfo) - return; - - CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cInfo->family); - if(!cFamily) - return; - - PetFamilySpellsStore::const_iterator petStore = sPetFamilySpellsStore.find(cFamily->ID); - if(petStore != sPetFamilySpellsStore.end()) - { - for(PetFamilySpellsSet::const_iterator petSet = petStore->second.begin(); petSet != petStore->second.end(); ++petSet) - addSpell(*petSet, ACT_DECIDE, PETSPELL_NEW, 0xffff, PETSPELL_FAMILY); - } -} - -void Pet::CastPetAuras(bool current) -{ - Unit* owner = GetOwner(); - if(!owner) - return; - - if(getPetType() != HUNTER_PET && (getPetType() != SUMMON_PET || owner->getClass() != CLASS_WARLOCK)) - return; - - for(PetAuraSet::iterator itr = owner->m_petAuras.begin(); itr != owner->m_petAuras.end(); ) - { - PetAura const* pa = *itr; - ++itr; - - if(!current && pa->IsRemovedOnChangePet()) - owner->RemovePetAura(pa); - else - CastPetAura(pa); - } -} - -void Pet::CastPetAura(PetAura const* aura) -{ - uint16 auraId = aura->GetAura(GetEntry()); - if(!auraId) - return; - - if(auraId == 35696) // Demonic Knowledge - { - int32 basePoints = int32(aura->GetDamage() * (GetStat(STAT_STAMINA) + GetStat(STAT_INTELLECT)) / 100); - CastCustomSpell(this,auraId,&basePoints, NULL, NULL, true ); - } - else - CastSpell(this, auraId, true); -} +/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Common.h"
+#include "Database/DatabaseEnv.h"
+#include "Log.h"
+#include "WorldSession.h"
+#include "WorldPacket.h"
+#include "ObjectMgr.h"
+#include "SpellMgr.h"
+#include "Pet.h"
+#include "MapManager.h"
+#include "Formulas.h"
+#include "SpellAuras.h"
+#include "CreatureAI.h"
+#include "Unit.h"
+#include "Util.h"
+
+char const* petTypeSuffix[MAX_PET_TYPE] =
+{
+ "'s Minion", // SUMMON_PET
+ "'s Pet", // HUNTER_PET
+ "'s Guardian", // GUARDIAN_PET
+ "'s Companion" // MINI_PET
+};
+
+//numbers represent minutes * 100 while happy (you get 100 loyalty points per min while happy)
+uint32 const LevelUpLoyalty[6] =
+{
+ 5500,
+ 11500,
+ 17000,
+ 23500,
+ 31000,
+ 39500,
+};
+
+uint32 const LevelStartLoyalty[6] =
+{
+ 2000,
+ 4500,
+ 7000,
+ 10000,
+ 13500,
+ 17500,
+};
+
+Pet::Pet(PetType type) : Creature()
+{
+ m_isPet = true;
+ m_name = "Pet";
+ m_petType = type;
+
+ m_removed = false;
+ m_regenTimer = 4000;
+ m_happinessTimer = 7500;
+ m_loyaltyTimer = 12000;
+ m_duration = 0;
+ m_bonusdamage = 0;
+
+ m_loyaltyPoints = 0;
+ m_TrainingPoints = 0;
+ m_resetTalentsCost = 0;
+ m_resetTalentsTime = 0;
+
+ m_auraUpdateMask = 0;
+
+ // pets always have a charminfo, even if they are not actually charmed
+ CharmInfo* charmInfo = InitCharmInfo(this);
+
+ if(type == MINI_PET) // always passive
+ charmInfo->SetReactState(REACT_PASSIVE);
+ else if(type == GUARDIAN_PET) // always aggressive
+ charmInfo->SetReactState(REACT_AGGRESSIVE);
+
+ m_spells.clear();
+ m_Auras.clear();
+ m_CreatureSpellCooldowns.clear();
+ m_CreatureCategoryCooldowns.clear();
+ m_autospells.clear();
+ m_declinedname = NULL;
+ m_isActive = true;
+}
+
+Pet::~Pet()
+{
+ if(m_uint32Values) // only for fully created Object
+ {
+ for (PetSpellMap::iterator i = m_spells.begin(); i != m_spells.end(); ++i)
+ delete i->second;
+ ObjectAccessor::Instance().RemoveObject(this);
+ }
+
+ delete m_declinedname;
+}
+
+void Pet::AddToWorld()
+{
+ ///- Register the pet for guid lookup
+ if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this);
+ Unit::AddToWorld();
+}
+
+void Pet::RemoveFromWorld()
+{
+ ///- Remove the pet from the accessor
+ if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this);
+ ///- Don't call the function for Creature, normal mobs + totems go in a different storage
+ Unit::RemoveFromWorld();
+}
+
+bool Pet::LoadPetFromDB( Unit* owner, uint32 petentry, uint32 petnumber, bool current )
+{
+ uint32 ownerid = owner->GetGUIDLow();
+
+ QueryResult *result;
+
+ if(petnumber)
+ // known petnumber entry 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
+ result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, loyaltypoints, loyalty, trainpoint, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType FROM character_pet WHERE owner = '%u' AND id = '%u'",ownerid, petnumber);
+ else if(current)
+ // current pet (slot 0) 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
+ result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, loyaltypoints, loyalty, trainpoint, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType FROM character_pet WHERE owner = '%u' AND slot = '0'",ownerid );
+ else if(petentry)
+ // known petentry entry (unique for summoned pet, but non unique for hunter pet (only from current or not stabled pets)
+ // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
+ result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, loyaltypoints, loyalty, trainpoint, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType FROM character_pet WHERE owner = '%u' AND entry = '%u' AND (slot = '0' OR slot = '3') ",ownerid, petentry );
+ else
+ // any current or other non-stabled pet (for hunter "call pet")
+ // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
+ result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, loyaltypoints, loyalty, trainpoint, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType FROM character_pet WHERE owner = '%u' AND (slot = '0' OR slot = '3') ",ownerid);
+
+ if(!result)
+ return false;
+
+ Field *fields = result->Fetch();
+
+ // update for case of current pet "slot = 0"
+ petentry = fields[1].GetUInt32();
+ if(!petentry)
+ {
+ delete result;
+ return false;
+ }
+
+ uint32 summon_spell_id = fields[21].GetUInt32();
+ SpellEntry const* spellInfo = sSpellStore.LookupEntry(summon_spell_id);
+
+ bool is_temporary_summoned = spellInfo && GetSpellDuration(spellInfo) > 0;
+
+ // check temporary summoned pets like mage water elemental
+ if(current && is_temporary_summoned)
+ {
+ delete result;
+ return false;
+ }
+
+ Map *map = owner->GetMap();
+ uint32 guid=objmgr.GenerateLowGuid(HIGHGUID_PET);
+ uint32 pet_number = fields[0].GetUInt32();
+ if(!Create(guid, map, petentry, pet_number))
+ {
+ delete result;
+ return false;
+ }
+
+ float px, py, pz;
+ owner->GetClosePoint(px, py, pz,GetObjectSize(),PET_FOLLOW_DIST,PET_FOLLOW_ANGLE);
+
+ Relocate(px, py, pz, owner->GetOrientation());
+
+ if(!IsPositionValid())
+ {
+ sLog.outError("ERROR: Pet (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",
+ GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY());
+ delete result;
+ return false;
+ }
+
+ setPetType(PetType(fields[22].GetUInt8()));
+ SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,owner->getFaction());
+ SetUInt32Value(UNIT_CREATED_BY_SPELL, summon_spell_id);
+
+ CreatureInfo const *cinfo = GetCreatureInfo();
+ if(cinfo->type == CREATURE_TYPE_CRITTER)
+ {
+ AIM_Initialize();
+ map->Add((Creature*)this);
+ delete result;
+ return true;
+ }
+ if(getPetType()==HUNTER_PET || (getPetType()==SUMMON_PET && cinfo->type == CREATURE_TYPE_DEMON && owner->getClass() == CLASS_WARLOCK))
+ m_charmInfo->SetPetNumber(pet_number, true);
+ else
+ m_charmInfo->SetPetNumber(pet_number, false);
+ SetUInt64Value(UNIT_FIELD_SUMMONEDBY, owner->GetGUID());
+ SetDisplayId(fields[3].GetUInt32());
+ SetNativeDisplayId(fields[3].GetUInt32());
+ uint32 petlevel=fields[4].GetUInt32();
+ SetUInt32Value(UNIT_NPC_FLAGS , 0);
+ SetName(fields[11].GetString());
+
+ switch(getPetType())
+ {
+
+ case SUMMON_PET:
+ petlevel=owner->getLevel();
+
+ SetUInt32Value(UNIT_FIELD_BYTES_0,2048);
+ SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
+ // this enables popup window (pet dismiss, cancel)
+ break;
+ case HUNTER_PET:
+ SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100);
+ SetByteValue(UNIT_FIELD_BYTES_1, 1, fields[8].GetUInt32());
+ SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE );
+ SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_UNK3 | UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5 );
+
+ if(fields[12].GetBool())
+ SetByteValue(UNIT_FIELD_BYTES_2, 2, UNIT_RENAME_NOT_ALLOWED);
+ else
+ SetByteValue(UNIT_FIELD_BYTES_2, 2, UNIT_RENAME_ALLOWED);
+
+ SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
+ // this enables popup window (pet abandon, cancel)
+ SetTP(fields[9].GetInt32());
+ SetMaxPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
+ SetPower( POWER_HAPPINESS,fields[15].GetUInt32());
+ setPowerType(POWER_FOCUS);
+ break;
+ default:
+ sLog.outError("Pet have incorrect type (%u) for pet loading.",getPetType());
+ }
+ InitStatsForLevel( petlevel);
+ SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
+ SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, fields[5].GetUInt32());
+ SetUInt64Value(UNIT_FIELD_CREATEDBY, owner->GetGUID());
+
+ m_charmInfo->SetReactState( ReactStates( fields[6].GetUInt8() ));
+ m_loyaltyPoints = fields[7].GetInt32();
+
+ uint32 savedhealth = fields[13].GetUInt32();
+ uint32 savedmana = fields[14].GetUInt32();
+
+ // set current pet as current
+ if(fields[10].GetUInt32() != 0)
+ {
+ CharacterDatabase.BeginTransaction();
+ CharacterDatabase.PExecute("UPDATE character_pet SET slot = '3' WHERE owner = '%u' AND slot = '0' AND id <> '%u'",ownerid, m_charmInfo->GetPetNumber());
+ CharacterDatabase.PExecute("UPDATE character_pet SET slot = '0' WHERE owner = '%u' AND id = '%u'",ownerid, m_charmInfo->GetPetNumber());
+ CharacterDatabase.CommitTransaction();
+ }
+
+ if(!is_temporary_summoned)
+ {
+ // permanent controlled pets store state in DB
+ Tokens tokens = StrSplit(fields[16].GetString(), " ");
+
+ if(tokens.size() != 20)
+ {
+ delete result;
+ return false;
+ }
+
+ int index;
+ Tokens::iterator iter;
+ for(iter = tokens.begin(), index = 0; index < 10; ++iter, ++index )
+ {
+ m_charmInfo->GetActionBarEntry(index)->Type = atol((*iter).c_str());
+ ++iter;
+ m_charmInfo->GetActionBarEntry(index)->SpellOrAction = atol((*iter).c_str());
+ // patch for old data where some spells have ACT_DECIDE but should have ACT_CAST
+ // so overwrite old state
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(m_charmInfo->GetActionBarEntry(index)->SpellOrAction);
+ if (spellInfo && spellInfo->AttributesEx & SPELL_ATTR_EX_PET_NOT_AUTOCAST)
+ m_charmInfo->GetActionBarEntry(index)->Type = ACT_CAST;
+ }
+
+ //init teach spells
+ tokens = StrSplit(fields[17].GetString(), " ");
+ for (iter = tokens.begin(), index = 0; index < 4; ++iter, ++index)
+ {
+ uint32 tmp = atol((*iter).c_str());
+
+ ++iter;
+
+ if(tmp)
+ AddTeachSpell(tmp, atol((*iter).c_str()));
+ else
+ break;
+ }
+ }
+
+ // since last save (in seconds)
+ uint32 timediff = (time(NULL) - fields[18].GetUInt32());
+
+ delete result;
+
+ //load spells/cooldowns/auras
+ SetCanModifyStats(true);
+ _LoadAuras(timediff);
+
+ //init AB
+ if(is_temporary_summoned)
+ {
+ // Temporary summoned pets always have initial spell list at load
+ InitPetCreateSpells();
+ }
+ else
+ {
+ LearnPetPassives();
+ CastPetAuras(current);
+ }
+
+ if(getPetType() == SUMMON_PET && !current) //all (?) summon pets come with full health when called, but not when they are current
+ {
+ SetHealth(GetMaxHealth());
+ SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
+ }
+ else
+ {
+ SetHealth(savedhealth > GetMaxHealth() ? GetMaxHealth() : savedhealth);
+ SetPower(POWER_MANA, savedmana > GetMaxPower(POWER_MANA) ? GetMaxPower(POWER_MANA) : savedmana);
+ }
+
+ AIM_Initialize();
+ map->Add((Creature*)this);
+
+ // Spells should be loaded after pet is added to map, because in CanCast is check on it
+ _LoadSpells();
+ _LoadSpellCooldowns();
+
+ owner->SetPet(this); // in DB stored only full controlled creature
+ sLog.outDebug("New Pet has guid %u", GetGUIDLow());
+
+ if(owner->GetTypeId() == TYPEID_PLAYER)
+ {
+ ((Player*)owner)->PetSpellInitialize();
+ if(((Player*)owner)->GetGroup())
+ ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_PET);
+ }
+
+ if(owner->GetTypeId() == TYPEID_PLAYER && getPetType() == HUNTER_PET)
+ {
+ result = CharacterDatabase.PQuery("SELECT genitive, dative, accusative, instrumental, prepositional FROM character_pet_declinedname WHERE owner = '%u' AND id = '%u'",owner->GetGUIDLow(),GetCharmInfo()->GetPetNumber());
+
+ if(result)
+ {
+ if(m_declinedname)
+ delete m_declinedname;
+
+ m_declinedname = new DeclinedName;
+ Field *fields = result->Fetch();
+ for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
+ {
+ m_declinedname->name[i] = fields[i].GetCppString();
+ }
+ }
+ }
+
+ return true;
+}
+
+void Pet::SavePetToDB(PetSaveMode mode)
+{
+ if(!GetEntry())
+ return;
+
+ // save only fully controlled creature
+ if(!isControlled())
+ return;
+
+ uint32 curhealth = GetHealth();
+ uint32 curmana = GetPower(POWER_MANA);
+
+ switch(mode)
+ {
+ case PET_SAVE_IN_STABLE_SLOT_1:
+ case PET_SAVE_IN_STABLE_SLOT_2:
+ case PET_SAVE_NOT_IN_SLOT:
+ {
+ RemoveAllAuras();
+
+ //only alive hunter pets get auras saved, the others don't
+ if(!(getPetType() == HUNTER_PET && isAlive()))
+ m_Auras.clear();
+ }
+ default:
+ break;
+ }
+
+ _SaveSpells();
+ _SaveSpellCooldowns();
+ _SaveAuras();
+
+ switch(mode)
+ {
+ case PET_SAVE_AS_CURRENT:
+ case PET_SAVE_IN_STABLE_SLOT_1:
+ case PET_SAVE_IN_STABLE_SLOT_2:
+ case PET_SAVE_NOT_IN_SLOT:
+ {
+ uint32 loyalty =1;
+ if(getPetType()!=HUNTER_PET)
+ loyalty = GetLoyaltyLevel();
+
+ uint32 owner = GUID_LOPART(GetOwnerGUID());
+ std::string name = m_name;
+ CharacterDatabase.escape_string(name);
+ CharacterDatabase.BeginTransaction();
+ // remove current data
+ CharacterDatabase.PExecute("DELETE FROM character_pet WHERE owner = '%u' AND id = '%u'", owner,m_charmInfo->GetPetNumber() );
+
+ // prevent duplicate using slot (except PET_SAVE_NOT_IN_SLOT)
+ if(mode!=PET_SAVE_NOT_IN_SLOT)
+ CharacterDatabase.PExecute("UPDATE character_pet SET slot = 3 WHERE owner = '%u' AND slot = '%u'", owner, uint32(mode) );
+
+ // prevent existence another hunter pet in PET_SAVE_AS_CURRENT and PET_SAVE_NOT_IN_SLOT
+ if(getPetType()==HUNTER_PET && (mode==PET_SAVE_AS_CURRENT||mode==PET_SAVE_NOT_IN_SLOT))
+ CharacterDatabase.PExecute("DELETE FROM character_pet WHERE owner = '%u' AND (slot = '0' OR slot = '3')", owner );
+ // save pet
+ std::ostringstream ss;
+ ss << "INSERT INTO character_pet ( id, entry, owner, modelid, level, exp, Reactstate, loyaltypoints, loyalty, trainpoint, slot, name, renamed, curhealth, curmana, curhappiness, abdata,TeachSpelldata,savetime,resettalents_cost,resettalents_time,CreatedBySpell,PetType) "
+ << "VALUES ("
+ << m_charmInfo->GetPetNumber() << ", "
+ << GetEntry() << ", "
+ << owner << ", "
+ << GetNativeDisplayId() << ", "
+ << getLevel() << ", "
+ << GetUInt32Value(UNIT_FIELD_PETEXPERIENCE) << ", "
+ << uint32(m_charmInfo->GetReactState()) << ", "
+ << m_loyaltyPoints << ", "
+ << GetLoyaltyLevel() << ", "
+ << m_TrainingPoints << ", "
+ << uint32(mode) << ", '"
+ << name.c_str() << "', "
+ << uint32((GetByteValue(UNIT_FIELD_BYTES_2, 2) == UNIT_RENAME_ALLOWED)?0:1) << ", "
+ << (curhealth<1?1:curhealth) << ", "
+ << curmana << ", "
+ << GetPower(POWER_HAPPINESS) << ", '";
+
+ for(uint32 i = 0; i < 10; i++)
+ ss << uint32(m_charmInfo->GetActionBarEntry(i)->Type) << " " << uint32(m_charmInfo->GetActionBarEntry(i)->SpellOrAction) << " ";
+ ss << "', '";
+
+ //save spells the pet can teach to it's Master
+ {
+ int i = 0;
+ for(TeachSpellMap::iterator itr = m_teachspells.begin(); i < 4 && itr != m_teachspells.end(); ++i, ++itr)
+ ss << itr->first << " " << itr->second << " ";
+ for(; i < 4; ++i)
+ ss << uint32(0) << " " << uint32(0) << " ";
+ }
+
+ ss << "', "
+ << time(NULL) << ", "
+ << uint32(m_resetTalentsCost) << ", "
+ << uint64(m_resetTalentsTime) << ", "
+ << GetUInt32Value(UNIT_CREATED_BY_SPELL) << ", "
+ << uint32(getPetType()) << ")";
+
+ CharacterDatabase.Execute( ss.str().c_str() );
+
+ CharacterDatabase.CommitTransaction();
+ break;
+ }
+ case PET_SAVE_AS_DELETED:
+ {
+ RemoveAllAuras();
+ uint32 owner = GUID_LOPART(GetOwnerGUID());
+ DeleteFromDB(m_charmInfo->GetPetNumber());
+ break;
+ }
+ default:
+ sLog.outError("Unknown pet save/remove mode: %d",mode);
+ }
+}
+
+void Pet::DeleteFromDB(uint32 guidlow)
+{
+ CharacterDatabase.PExecute("DELETE FROM character_pet WHERE id = '%u'", guidlow);
+ CharacterDatabase.PExecute("DELETE FROM character_pet_declinedname WHERE id = '%u'", guidlow);
+ CharacterDatabase.PExecute("DELETE FROM pet_aura WHERE guid = '%u'", guidlow);
+ CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE guid = '%u'", guidlow);
+ CharacterDatabase.PExecute("DELETE FROM pet_spell_cooldown WHERE guid = '%u'", guidlow);
+}
+
+void Pet::setDeathState(DeathState s) // overwrite virtual Creature::setDeathState and Unit::setDeathState
+{
+ Creature::setDeathState(s);
+ if(getDeathState()==CORPSE)
+ {
+ //remove summoned pet (no corpse)
+ if(getPetType()==SUMMON_PET)
+ Remove(PET_SAVE_NOT_IN_SLOT);
+ // other will despawn at corpse desppawning (Pet::Update code)
+ else
+ {
+ // pet corpse non lootable and non skinnable
+ SetUInt32Value( UNIT_DYNAMIC_FLAGS, 0x00 );
+ RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
+
+ //lose happiness when died and not in BG/Arena
+ MapEntry const* mapEntry = sMapStore.LookupEntry(GetMapId());
+ if(!mapEntry || (mapEntry->map_type != MAP_ARENA && mapEntry->map_type != MAP_BATTLEGROUND))
+ ModifyPower(POWER_HAPPINESS, -HAPPINESS_LEVEL_SIZE);
+
+ SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE);
+ }
+ }
+ else if(getDeathState()==ALIVE)
+ {
+ RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE);
+ CastPetAuras(true);
+ }
+}
+
+void Pet::Update(uint32 diff)
+{
+ if(m_removed) // pet already removed, just wait in remove queue, no updates
+ return;
+
+ switch( m_deathState )
+ {
+ case CORPSE:
+ {
+ if( m_deathTimer <= diff )
+ {
+ assert(getPetType()!=SUMMON_PET && "Must be already removed.");
+ Remove(PET_SAVE_NOT_IN_SLOT); //hunters' pets never get removed because of death, NEVER!
+ return;
+ }
+ break;
+ }
+ case ALIVE:
+ {
+ // unsummon pet that lost owner
+ Unit* owner = GetOwner();
+ if(!owner || (!IsWithinDistInMap(owner, OWNER_MAX_DISTANCE) && !isPossessed()) || isControlled() && !owner->GetPetGUID())
+ {
+ Remove(PET_SAVE_NOT_IN_SLOT, true);
+ return;
+ }
+
+ if(isControlled())
+ {
+ if( owner->GetPetGUID() != GetGUID() )
+ {
+ Remove(getPetType()==HUNTER_PET?PET_SAVE_AS_DELETED:PET_SAVE_NOT_IN_SLOT);
+ return;
+ }
+ }
+
+ if(m_duration > 0)
+ {
+ if(m_duration > diff)
+ m_duration -= diff;
+ else
+ {
+ Remove(getPetType() != SUMMON_PET ? PET_SAVE_AS_DELETED:PET_SAVE_NOT_IN_SLOT);
+ return;
+ }
+ }
+
+ if(getPetType() != HUNTER_PET)
+ break;
+
+ //regenerate Focus
+ if(m_regenTimer <= diff)
+ {
+ RegenerateFocus();
+ m_regenTimer = 4000;
+ }
+ else
+ m_regenTimer -= diff;
+
+ if(m_happinessTimer <= diff)
+ {
+ LooseHappiness();
+ m_happinessTimer = 7500;
+ }
+ else
+ m_happinessTimer -= diff;
+
+ if(m_loyaltyTimer <= diff)
+ {
+ TickLoyaltyChange();
+ m_loyaltyTimer = 12000;
+ }
+ else
+ m_loyaltyTimer -= diff;
+
+ break;
+ }
+ default:
+ break;
+ }
+ Creature::Update(diff);
+}
+
+void Pet::RegenerateFocus()
+{
+ uint32 curValue = GetPower(POWER_FOCUS);
+ uint32 maxValue = GetMaxPower(POWER_FOCUS);
+
+ if (curValue >= maxValue)
+ return;
+
+ float addvalue = 24 * sWorld.getRate(RATE_POWER_FOCUS);
+
+ AuraList const& ModPowerRegenPCTAuras = GetAurasByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT);
+ for(AuraList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i)
+ if ((*i)->GetModifier()->m_miscvalue == POWER_FOCUS)
+ addvalue *= ((*i)->GetModifier()->m_amount + 100) / 100.0f;
+
+ ModifyPower(POWER_FOCUS, (int32)addvalue);
+}
+
+void Pet::LooseHappiness()
+{
+ uint32 curValue = GetPower(POWER_HAPPINESS);
+ if (curValue <= 0)
+ return;
+ int32 addvalue = (140 >> GetLoyaltyLevel()) * 125; //value is 70/35/17/8/4 (per min) * 1000 / 8 (timer 7.5 secs)
+ if(isInCombat()) //we know in combat happiness fades faster, multiplier guess
+ addvalue = int32(addvalue * 1.5);
+ ModifyPower(POWER_HAPPINESS, -addvalue);
+}
+
+void Pet::ModifyLoyalty(int32 addvalue)
+{
+ uint32 loyaltylevel = GetLoyaltyLevel();
+
+ if(addvalue > 0) //only gain influenced, not loss
+ addvalue = int32((float)addvalue * sWorld.getRate(RATE_LOYALTY));
+
+ if(loyaltylevel >= BEST_FRIEND && (addvalue + m_loyaltyPoints) > int32(GetMaxLoyaltyPoints(loyaltylevel)))
+ return;
+
+ m_loyaltyPoints += addvalue;
+
+ if(m_loyaltyPoints < 0)
+ {
+ if(loyaltylevel > REBELLIOUS)
+ {
+ //level down
+ --loyaltylevel;
+ SetLoyaltyLevel(LoyaltyLevel(loyaltylevel));
+ m_loyaltyPoints = GetStartLoyaltyPoints(loyaltylevel);
+ SetTP(m_TrainingPoints - int32(getLevel()));
+ }
+ else
+ {
+ m_loyaltyPoints = 0;
+ Unit* owner = GetOwner();
+ if(owner && owner->GetTypeId() == TYPEID_PLAYER)
+ {
+ WorldPacket data(SMSG_PET_BROKEN, 0);
+ ((Player*)owner)->GetSession()->SendPacket(&data);
+
+ //run away
+ ((Player*)owner)->RemovePet(this,PET_SAVE_AS_DELETED);
+ }
+ }
+ }
+ //level up
+ else if(m_loyaltyPoints > int32(GetMaxLoyaltyPoints(loyaltylevel)))
+ {
+ ++loyaltylevel;
+ SetLoyaltyLevel(LoyaltyLevel(loyaltylevel));
+ m_loyaltyPoints = GetStartLoyaltyPoints(loyaltylevel);
+ SetTP(m_TrainingPoints + getLevel());
+ }
+}
+
+void Pet::TickLoyaltyChange()
+{
+ int32 addvalue;
+
+ switch(GetHappinessState())
+ {
+ case HAPPY: addvalue = 20; break;
+ case CONTENT: addvalue = 10; break;
+ case UNHAPPY: addvalue = -20; break;
+ default:
+ return;
+ }
+ ModifyLoyalty(addvalue);
+}
+
+void Pet::KillLoyaltyBonus(uint32 level)
+{
+ if(level > 100)
+ return;
+
+ //at lower levels gain is faster | the lower loyalty the more loyalty is gained
+ uint32 bonus = uint32(((100 - level) / 10) + (6 - GetLoyaltyLevel()));
+ ModifyLoyalty(bonus);
+}
+
+HappinessState Pet::GetHappinessState()
+{
+ if(GetPower(POWER_HAPPINESS) < HAPPINESS_LEVEL_SIZE)
+ return UNHAPPY;
+ else if(GetPower(POWER_HAPPINESS) >= HAPPINESS_LEVEL_SIZE * 2)
+ return HAPPY;
+ else
+ return CONTENT;
+}
+
+void Pet::SetLoyaltyLevel(LoyaltyLevel level)
+{
+ SetByteValue(UNIT_FIELD_BYTES_1, 1, level);
+}
+
+bool Pet::CanTakeMoreActiveSpells(uint32 spellid)
+{
+ uint8 activecount = 1;
+ uint32 chainstartstore[ACTIVE_SPELLS_MAX];
+
+ if(IsPassiveSpell(spellid))
+ return true;
+
+ chainstartstore[0] = spellmgr.GetFirstSpellInChain(spellid);
+
+ for (PetSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
+ {
+ if(IsPassiveSpell(itr->first))
+ continue;
+
+ uint32 chainstart = spellmgr.GetFirstSpellInChain(itr->first);
+
+ uint8 x;
+
+ for(x = 0; x < activecount; x++)
+ {
+ if(chainstart == chainstartstore[x])
+ break;
+ }
+
+ if(x == activecount) //spellchain not yet saved -> add active count
+ {
+ ++activecount;
+ if(activecount > ACTIVE_SPELLS_MAX)
+ return false;
+ chainstartstore[x] = chainstart;
+ }
+ }
+ return true;
+}
+
+bool Pet::HasTPForSpell(uint32 spellid)
+{
+ int32 neededtrainp = GetTPForSpell(spellid);
+ if((m_TrainingPoints - neededtrainp < 0 || neededtrainp < 0) && neededtrainp != 0)
+ return false;
+ return true;
+}
+
+int32 Pet::GetTPForSpell(uint32 spellid)
+{
+ uint32 basetrainp = 0;
+
+ SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(spellid);
+ SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(spellid);
+ for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx)
+ {
+ if(!_spell_idx->second->reqtrainpoints)
+ return 0;
+
+ basetrainp = _spell_idx->second->reqtrainpoints;
+ break;
+ }
+
+ uint32 spenttrainp = 0;
+ uint32 chainstart = spellmgr.GetFirstSpellInChain(spellid);
+
+ for (PetSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
+ {
+ if(itr->second->state == PETSPELL_REMOVED)
+ continue;
+
+ if(spellmgr.GetFirstSpellInChain(itr->first) == chainstart)
+ {
+ SkillLineAbilityMap::const_iterator _lower = spellmgr.GetBeginSkillLineAbilityMap(itr->first);
+ SkillLineAbilityMap::const_iterator _upper = spellmgr.GetEndSkillLineAbilityMap(itr->first);
+
+ for(SkillLineAbilityMap::const_iterator _spell_idx2 = _lower; _spell_idx2 != _upper; ++_spell_idx2)
+ {
+ if(_spell_idx2->second->reqtrainpoints > spenttrainp)
+ {
+ spenttrainp = _spell_idx2->second->reqtrainpoints;
+ break;
+ }
+ }
+ }
+ }
+
+ return int32(basetrainp) - int32(spenttrainp);
+}
+
+uint32 Pet::GetMaxLoyaltyPoints(uint32 level)
+{
+ return LevelUpLoyalty[level - 1];
+}
+
+uint32 Pet::GetStartLoyaltyPoints(uint32 level)
+{
+ return LevelStartLoyalty[level - 1];
+}
+
+void Pet::SetTP(int32 TP)
+{
+ m_TrainingPoints = TP;
+ SetUInt32Value(UNIT_TRAINING_POINTS, (uint32)GetDispTP());
+}
+
+int32 Pet::GetDispTP()
+{
+ if(getPetType()!= HUNTER_PET)
+ return(0);
+ if(m_TrainingPoints < 0)
+ return -m_TrainingPoints;
+ else
+ return -(m_TrainingPoints + 1);
+}
+
+void Pet::Remove(PetSaveMode mode, bool returnreagent)
+{
+ Unit* owner = GetOwner();
+
+ if(owner)
+ {
+ if(owner->GetTypeId()==TYPEID_PLAYER)
+ {
+ ((Player*)owner)->RemovePet(this,mode,returnreagent);
+ return;
+ }
+
+ // only if current pet in slot
+ if(owner->GetPetGUID()==GetGUID())
+ owner->SetPet(0);
+ }
+
+ CleanupsBeforeDelete();
+ AddObjectToRemoveList();
+ m_removed = true;
+}
+
+void Pet::GivePetXP(uint32 xp)
+{
+ if(getPetType() != HUNTER_PET)
+ return;
+
+ if ( xp < 1 )
+ return;
+
+ if(!isAlive())
+ return;
+
+ uint32 level = getLevel();
+
+ // XP to money conversion processed in Player::RewardQuest
+ if(level >= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
+ return;
+
+ uint32 curXP = GetUInt32Value(UNIT_FIELD_PETEXPERIENCE);
+ uint32 nextLvlXP = GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP);
+ uint32 newXP = curXP + xp;
+
+ if(newXP >= nextLvlXP && level+1 > GetOwner()->getLevel())
+ {
+ SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, nextLvlXP-1);
+ return;
+ }
+
+ while( newXP >= nextLvlXP && level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL) )
+ {
+ newXP -= nextLvlXP;
+
+ SetLevel( level + 1 );
+ SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32((Trinity::XP::xp_to_level(level+1))/4));
+
+ level = getLevel();
+ nextLvlXP = GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP);
+ GivePetLevel(level);
+ }
+
+ SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, newXP);
+
+ if(getPetType() == HUNTER_PET)
+ KillLoyaltyBonus(level);
+}
+
+void Pet::GivePetLevel(uint32 level)
+{
+ if(!level)
+ return;
+
+ InitStatsForLevel( level);
+
+ SetTP(m_TrainingPoints + (GetLoyaltyLevel() - 1));
+}
+
+bool Pet::CreateBaseAtCreature(Creature* creature)
+{
+ if(!creature)
+ {
+ sLog.outError("CRITICAL ERROR: NULL pointer parsed into CreateBaseAtCreature()");
+ return false;
+ }
+ uint32 guid=objmgr.GenerateLowGuid(HIGHGUID_PET);
+
+ sLog.outBasic("SetInstanceID()");
+ SetInstanceId(creature->GetInstanceId());
+
+ sLog.outBasic("Create pet");
+ uint32 pet_number = objmgr.GeneratePetNumber();
+ if(!Create(guid, creature->GetMap(), creature->GetEntry(), pet_number))
+ return false;
+
+ Relocate(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ(), creature->GetOrientation());
+
+ if(!IsPositionValid())
+ {
+ sLog.outError("ERROR: Pet (guidlow %d, entry %d) not created base at creature. Suggested coordinates isn't valid (X: %f Y: %f)",
+ GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY());
+ return false;
+ }
+
+ CreatureInfo const *cinfo = GetCreatureInfo();
+ if(!cinfo)
+ {
+ sLog.outError("ERROR: CreateBaseAtCreature() failed, creatureInfo is missing!");
+ return false;
+ }
+
+ if(cinfo->type == CREATURE_TYPE_CRITTER)
+ {
+ setPetType(MINI_PET);
+ return true;
+ }
+ SetDisplayId(creature->GetDisplayId());
+ SetNativeDisplayId(creature->GetNativeDisplayId());
+ SetMaxPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
+ SetPower( POWER_HAPPINESS,166500);
+ setPowerType(POWER_FOCUS);
+ SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP,0);
+ SetUInt32Value(UNIT_FIELD_PETEXPERIENCE,0);
+ SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32((Trinity::XP::xp_to_level(creature->getLevel()))/4));
+ SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
+ SetUInt32Value(UNIT_NPC_FLAGS , 0);
+
+ CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(creature->GetCreatureInfo()->family);
+ if( char* familyname = cFamily->Name[sWorld.GetDefaultDbcLocale()] )
+ SetName(familyname);
+ else
+ SetName(creature->GetName());
+
+ m_loyaltyPoints = 1000;
+ if(cinfo->type == CREATURE_TYPE_BEAST)
+ {
+ SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100);
+ SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE );
+ SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_UNK3 | UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5 );
+ SetByteValue(UNIT_FIELD_BYTES_2, 2, UNIT_RENAME_ALLOWED);
+
+ SetUInt32Value(UNIT_MOD_CAST_SPEED, creature->GetUInt32Value(UNIT_MOD_CAST_SPEED) );
+ SetLoyaltyLevel(REBELLIOUS);
+ }
+ return true;
+}
+
+bool Pet::InitStatsForLevel(uint32 petlevel)
+{
+ CreatureInfo const *cinfo = GetCreatureInfo();
+ assert(cinfo);
+
+ Unit* owner = GetOwner();
+ if(!owner)
+ {
+ sLog.outError("ERROR: attempt to summon pet (Entry %u) without owner! Attempt terminated.", cinfo->Entry);
+ return false;
+ }
+
+ uint32 creature_ID = (getPetType() == HUNTER_PET) ? 1 : cinfo->Entry;
+
+ SetLevel( petlevel);
+
+ SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool));
+
+ SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(petlevel*50));
+
+ SetAttackTime(BASE_ATTACK, BASE_ATTACK_TIME);
+ SetAttackTime(OFF_ATTACK, BASE_ATTACK_TIME);
+ SetAttackTime(RANGED_ATTACK, BASE_ATTACK_TIME);
+
+ SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0);
+
+ CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family);
+ if(cFamily && cFamily->minScale > 0.0f)
+ {
+ float scale;
+ if (getLevel() >= cFamily->maxScaleLevel)
+ scale = cFamily->maxScale;
+ else if (getLevel() <= cFamily->minScaleLevel)
+ scale = cFamily->minScale;
+ else
+ scale = cFamily->minScale + (getLevel() - cFamily->minScaleLevel) / cFamily->maxScaleLevel * (cFamily->maxScale - cFamily->minScale);
+
+ SetFloatValue(OBJECT_FIELD_SCALE_X, scale);
+ }
+ m_bonusdamage = 0;
+
+ int32 createResistance[MAX_SPELL_SCHOOL] = {0,0,0,0,0,0,0};
+
+ if(cinfo && getPetType() != HUNTER_PET)
+ {
+ createResistance[SPELL_SCHOOL_HOLY] = cinfo->resistance1;
+ createResistance[SPELL_SCHOOL_FIRE] = cinfo->resistance2;
+ createResistance[SPELL_SCHOOL_NATURE] = cinfo->resistance3;
+ createResistance[SPELL_SCHOOL_FROST] = cinfo->resistance4;
+ createResistance[SPELL_SCHOOL_SHADOW] = cinfo->resistance5;
+ createResistance[SPELL_SCHOOL_ARCANE] = cinfo->resistance6;
+ }
+
+ switch(getPetType())
+ {
+ case SUMMON_PET:
+ {
+ if(owner->GetTypeId() == TYPEID_PLAYER)
+ {
+ switch(owner->getClass())
+ {
+ case CLASS_WARLOCK:
+ {
+
+ //the damage bonus used for pets is either fire or shadow damage, whatever is higher
+ uint32 fire = owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FIRE);
+ uint32 shadow = owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_SHADOW);
+ uint32 val = (fire > shadow) ? fire : shadow;
+
+ SetBonusDamage(int32 (val * 0.15f));
+ //bonusAP += val * 0.57;
+ break;
+ }
+ case CLASS_MAGE:
+ {
+ //40% damage bonus of mage's frost damage
+ float val = owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FROST) * 0.4;
+ if(val < 0)
+ val = 0;
+ SetBonusDamage( int32(val));
+ break;
+ }
+ default:
+ break;
+ }
+ }
+
+ SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)) );
+ SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)) );
+
+ //SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, float(cinfo->attackpower));
+
+ PetLevelInfo const* pInfo = objmgr.GetPetLevelInfo(creature_ID, petlevel);
+ if(pInfo) // exist in DB
+ {
+ SetCreateHealth(pInfo->health);
+ SetCreateMana(pInfo->mana);
+
+ if(pInfo->armor > 0)
+ SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(pInfo->armor));
+
+ for(int stat = 0; stat < MAX_STATS; ++stat)
+ {
+ SetCreateStat(Stats(stat),float(pInfo->stats[stat]));
+ }
+ }
+ else // not exist in DB, use some default fake data
+ {
+ sLog.outErrorDb("Summoned pet (Entry: %u) not have pet stats data in DB",cinfo->Entry);
+
+ // remove elite bonuses included in DB values
+ SetCreateHealth(uint32(((float(cinfo->maxhealth) / cinfo->maxlevel) / (1 + 2 * cinfo->rank)) * petlevel) );
+ SetCreateMana( uint32(((float(cinfo->maxmana) / cinfo->maxlevel) / (1 + 2 * cinfo->rank)) * petlevel) );
+
+ SetCreateStat(STAT_STRENGTH,22);
+ SetCreateStat(STAT_AGILITY,22);
+ SetCreateStat(STAT_STAMINA,25);
+ SetCreateStat(STAT_INTELLECT,28);
+ SetCreateStat(STAT_SPIRIT,27);
+ }
+ break;
+ }
+ case HUNTER_PET:
+ {
+ SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32((Trinity::XP::xp_to_level(petlevel))/4));
+
+ //these formula may not be correct; however, it is designed to be close to what it should be
+ //this makes dps 0.5 of pets level
+ SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)) );
+ //damage range is then petlevel / 2
+ SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)) );
+ //damage is increased afterwards as strength and pet scaling modify attack power
+
+ //stored standard pet stats are entry 1 in pet_levelinfo
+ PetLevelInfo const* pInfo = objmgr.GetPetLevelInfo(creature_ID, petlevel);
+ if(pInfo) // exist in DB
+ {
+ SetCreateHealth(pInfo->health);
+ SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(pInfo->armor));
+ //SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, float(cinfo->attackpower));
+
+ for( int i = STAT_STRENGTH; i < MAX_STATS; i++)
+ {
+ SetCreateStat(Stats(i), float(pInfo->stats[i]));
+ }
+ }
+ else // not exist in DB, use some default fake data
+ {
+ sLog.outErrorDb("Hunter pet levelstats missing in DB");
+
+ // remove elite bonuses included in DB values
+ SetCreateHealth( uint32(((float(cinfo->maxhealth) / cinfo->maxlevel) / (1 + 2 * cinfo->rank)) * petlevel) );
+
+ SetCreateStat(STAT_STRENGTH,22);
+ SetCreateStat(STAT_AGILITY,22);
+ SetCreateStat(STAT_STAMINA,25);
+ SetCreateStat(STAT_INTELLECT,28);
+ SetCreateStat(STAT_SPIRIT,27);
+ }
+ break;
+ }
+ case GUARDIAN_PET:
+ SetUInt32Value(UNIT_FIELD_PETEXPERIENCE,0);
+ SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP,1000);
+
+ SetCreateMana( 28 + 10*petlevel );
+ SetCreateHealth( 28 + 30*petlevel );
+
+ // FIXME: this is wrong formula, possible each guardian pet have own damage formula
+ //these formula may not be correct; however, it is designed to be close to what it should be
+ //this makes dps 0.5 of pets level
+ SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)) );
+ //damage range is then petlevel / 2
+ SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)) );
+ break;
+ default:
+ sLog.outError("Pet have incorrect type (%u) for levelup.",getPetType()); break;
+ }
+
+ for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
+ SetModifierValue(UnitMods(UNIT_MOD_RESISTANCE_START + i), BASE_VALUE, float(createResistance[i]) );
+
+ UpdateAllStats();
+
+ SetHealth(GetMaxHealth());
+ SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
+
+ return true;
+}
+
+bool Pet::HaveInDiet(ItemPrototype const* item) const
+{
+ if (!item->FoodType)
+ return false;
+
+ CreatureInfo const* cInfo = GetCreatureInfo();
+ if(!cInfo)
+ return false;
+
+ CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cInfo->family);
+ if(!cFamily)
+ return false;
+
+ uint32 diet = cFamily->petFoodMask;
+ uint32 FoodMask = 1 << (item->FoodType-1);
+ return diet & FoodMask;
+}
+
+uint32 Pet::GetCurrentFoodBenefitLevel(uint32 itemlevel)
+{
+ // -5 or greater food level
+ if(getLevel() <= itemlevel +5) //possible to feed level 60 pet with level 55 level food for full effect
+ return 35000;
+ // -10..-6
+ else if(getLevel() <= itemlevel + 10) //pure guess, but sounds good
+ return 17000;
+ // -14..-11
+ else if(getLevel() <= itemlevel + 14) //level 55 food gets green on 70, makes sense to me
+ return 8000;
+ // -15 or less
+ else
+ return 0; //food too low level
+}
+
+void Pet::_LoadSpellCooldowns()
+{
+ m_CreatureSpellCooldowns.clear();
+ m_CreatureCategoryCooldowns.clear();
+
+ QueryResult *result = CharacterDatabase.PQuery("SELECT spell,time FROM pet_spell_cooldown WHERE guid = '%u'",m_charmInfo->GetPetNumber());
+
+ if(result)
+ {
+ time_t curTime = time(NULL);
+
+ WorldPacket data(SMSG_SPELL_COOLDOWN, (8+1+result->GetRowCount()*8));
+ data << GetGUID();
+ data << uint8(0x0); // flags (0x1, 0x2)
+
+ do
+ {
+ Field *fields = result->Fetch();
+
+ uint32 spell_id = fields[0].GetUInt32();
+ time_t db_time = (time_t)fields[1].GetUInt64();
+
+ if(!sSpellStore.LookupEntry(spell_id))
+ {
+ sLog.outError("Pet %u have unknown spell %u in `pet_spell_cooldown`, skipping.",m_charmInfo->GetPetNumber(),spell_id);
+ continue;
+ }
+
+ // skip outdated cooldown
+ if(db_time <= curTime)
+ continue;
+
+ data << uint32(spell_id);
+ data << uint32(uint32(db_time-curTime)*1000); // in m.secs
+
+ _AddCreatureSpellCooldown(spell_id,db_time);
+
+ sLog.outDebug("Pet (Number: %u) spell %u cooldown loaded (%u secs).",m_charmInfo->GetPetNumber(),spell_id,uint32(db_time-curTime));
+ }
+ while( result->NextRow() );
+
+ delete result;
+
+ if(!m_CreatureSpellCooldowns.empty() && GetOwner())
+ {
+ ((Player*)GetOwner())->GetSession()->SendPacket(&data);
+ }
+ }
+}
+
+void Pet::_SaveSpellCooldowns()
+{
+ CharacterDatabase.PExecute("DELETE FROM pet_spell_cooldown WHERE guid = '%u'", m_charmInfo->GetPetNumber());
+
+ time_t curTime = time(NULL);
+
+ // remove oudated and save active
+ for(CreatureSpellCooldowns::iterator itr = m_CreatureSpellCooldowns.begin();itr != m_CreatureSpellCooldowns.end();)
+ {
+ if(itr->second <= curTime)
+ m_CreatureSpellCooldowns.erase(itr++);
+ else
+ {
+ CharacterDatabase.PExecute("INSERT INTO pet_spell_cooldown (guid,spell,time) VALUES ('%u', '%u', '" I64FMTD "')", m_charmInfo->GetPetNumber(), itr->first, uint64(itr->second));
+ ++itr;
+ }
+ }
+}
+
+void Pet::_LoadSpells()
+{
+ QueryResult *result = CharacterDatabase.PQuery("SELECT spell,slot,active FROM pet_spell WHERE guid = '%u'",m_charmInfo->GetPetNumber());
+
+ if(result)
+ {
+ do
+ {
+ Field *fields = result->Fetch();
+
+ addSpell(fields[0].GetUInt16(), (ActiveStates)fields[2].GetUInt16(), PETSPELL_UNCHANGED, fields[1].GetUInt16());
+ }
+ while( result->NextRow() );
+
+ delete result;
+ }
+}
+
+void Pet::_SaveSpells()
+{
+ for (PetSpellMap::const_iterator itr = m_spells.begin(), next = m_spells.begin(); itr != m_spells.end(); itr = next)
+ {
+ ++next;
+ if (itr->second->type == PETSPELL_FAMILY) continue; // prevent saving family passives to DB
+ if (itr->second->state == PETSPELL_REMOVED || itr->second->state == PETSPELL_CHANGED)
+ CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE guid = '%u' and spell = '%u'", m_charmInfo->GetPetNumber(), itr->first);
+ if (itr->second->state == PETSPELL_NEW || itr->second->state == PETSPELL_CHANGED)
+ CharacterDatabase.PExecute("INSERT INTO pet_spell (guid,spell,slot,active) VALUES ('%u', '%u', '%u','%u')", m_charmInfo->GetPetNumber(), itr->first, itr->second->slotId,itr->second->active);
+
+ if (itr->second->state == PETSPELL_REMOVED)
+ _removeSpell(itr->first);
+ else
+ itr->second->state = PETSPELL_UNCHANGED;
+ }
+}
+
+void Pet::_LoadAuras(uint32 timediff)
+{
+ m_Auras.clear();
+ for (int i = 0; i < TOTAL_AURAS; i++)
+ m_modAuras[i].clear();
+
+ // all aura related fields
+ for(int i = UNIT_FIELD_AURA; i <= UNIT_FIELD_AURASTATE; ++i)
+ SetUInt32Value(i, 0);
+
+ QueryResult *result = CharacterDatabase.PQuery("SELECT caster_guid,spell,effect_index,amount,maxduration,remaintime,remaincharges FROM pet_aura WHERE guid = '%u'",m_charmInfo->GetPetNumber());
+
+ if(result)
+ {
+ do
+ {
+ Field *fields = result->Fetch();
+ uint64 caster_guid = fields[0].GetUInt64();
+ uint32 spellid = fields[1].GetUInt32();
+ uint32 effindex = fields[2].GetUInt32();
+ int32 damage = (int32)fields[3].GetUInt32();
+ int32 maxduration = (int32)fields[4].GetUInt32();
+ int32 remaintime = (int32)fields[5].GetUInt32();
+ int32 remaincharges = (int32)fields[6].GetUInt32();
+
+ SpellEntry const* spellproto = sSpellStore.LookupEntry(spellid);
+ if(!spellproto)
+ {
+ sLog.outError("Unknown aura (spellid %u, effindex %u), ignore.",spellid,effindex);
+ continue;
+ }
+
+ if(effindex >= 3)
+ {
+ sLog.outError("Invalid effect index (spellid %u, effindex %u), ignore.",spellid,effindex);
+ continue;
+ }
+
+ // negative effects should continue counting down after logout
+ if (remaintime != -1 && !IsPositiveEffect(spellid, effindex))
+ {
+ if(remaintime <= int32(timediff))
+ continue;
+
+ remaintime -= timediff;
+ }
+
+ // prevent wrong values of remaincharges
+ if(spellproto->procCharges)
+ {
+ if(remaincharges <= 0 || remaincharges > spellproto->procCharges)
+ remaincharges = spellproto->procCharges;
+ }
+ else
+ remaincharges = -1;
+
+ /// do not load single target auras (unless they were cast by the player)
+ if (caster_guid != GetGUID() && IsSingleTargetSpell(spellproto))
+ continue;
+
+ Aura* aura = CreateAura(spellproto, effindex, NULL, this, NULL);
+
+ if(!damage)
+ damage = aura->GetModifier()->m_amount;
+ aura->SetLoadedState(caster_guid,damage,maxduration,remaintime,remaincharges);
+ AddAura(aura);
+ }
+ while( result->NextRow() );
+
+ delete result;
+ }
+}
+
+void Pet::_SaveAuras()
+{
+ CharacterDatabase.PExecute("DELETE FROM pet_aura WHERE guid = '%u'",m_charmInfo->GetPetNumber());
+
+ AuraMap const& auras = GetAuras();
+ for(AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
+ {
+ // skip all auras from spell that apply at cast SPELL_AURA_MOD_SHAPESHIFT or pet area auras.
+ SpellEntry const *spellInfo = itr->second->GetSpellProto();
+ uint8 i;
+ for (i = 0; i < 3; i++)
+ if (spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_STEALTH ||
+ spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_OWNER ||
+ spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_PET )
+ break;
+
+ if (i != 3)
+ continue;
+
+ if(itr->second->IsPassive())
+ continue;
+
+ /// do not save single target auras (unless they were cast by the player)
+ if (itr->second->GetCasterGUID() != GetGUID() && IsSingleTargetSpell(spellInfo))
+ continue;
+
+ CharacterDatabase.PExecute("INSERT INTO pet_aura (guid,caster_guid,spell,effect_index,amount,maxduration,remaintime,remaincharges) "
+ "VALUES ('%u', '" I64FMTD "', '%u', '%u', '%d', '%d', '%d', '%d')",
+ m_charmInfo->GetPetNumber(), itr->second->GetCasterGUID(),(uint32)(*itr).second->GetId(), (uint32)(*itr).second->GetEffIndex(),(*itr).second->GetModifier()->m_amount,int((*itr).second->GetAuraMaxDuration()),int((*itr).second->GetAuraDuration()),int((*itr).second->m_procCharges));
+ }
+}
+
+bool Pet::addSpell(uint16 spell_id, ActiveStates active, PetSpellState state, uint16 slot_id, PetSpellType type)
+{
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id);
+ if (!spellInfo)
+ {
+ // do pet spell book cleanup
+ if(state == PETSPELL_UNCHANGED) // spell load case
+ {
+ sLog.outError("Pet::addSpell: Non-existed in SpellStore spell #%u request, deleting for all pets in `pet_spell`.",spell_id);
+ CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE spell = '%u'",spell_id);
+ }
+ else
+ sLog.outError("Pet::addSpell: Non-existed in SpellStore spell #%u request.",spell_id);
+
+ return false;
+ }
+ // same spells don't have autocast option
+ if (spellInfo->AttributesEx & SPELL_ATTR_EX_PET_NOT_AUTOCAST)
+ active = ACT_CAST;
+
+ PetSpellMap::iterator itr = m_spells.find(spell_id);
+ if (itr != m_spells.end())
+ {
+ if (itr->second->state == PETSPELL_REMOVED)
+ {
+ delete itr->second;
+ m_spells.erase(itr);
+ state = PETSPELL_CHANGED;
+ }
+ else if (state == PETSPELL_UNCHANGED && itr->second->state != PETSPELL_UNCHANGED)
+ {
+ // can be in case spell loading but learned at some previous spell loading
+ itr->second->state = PETSPELL_UNCHANGED;
+ return false;
+ }
+ else
+ return false;
+ }
+
+ uint32 oldspell_id = 0;
+
+ PetSpell *newspell = new PetSpell;
+ newspell->state = state;
+ newspell->type = type;
+
+ if(active == ACT_DECIDE) //active was not used before, so we save it's autocast/passive state here
+ {
+ if(IsPassiveSpell(spell_id))
+ newspell->active = ACT_PASSIVE;
+ else
+ newspell->active = ACT_DISABLED;
+ }
+ else
+ newspell->active = active;
+
+ uint32 chainstart = spellmgr.GetFirstSpellInChain(spell_id);
+
+ for (PetSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end(); itr++)
+ {
+ if(itr->second->state == PETSPELL_REMOVED) continue;
+
+ if(spellmgr.GetFirstSpellInChain(itr->first) == chainstart)
+ {
+ slot_id = itr->second->slotId;
+ newspell->active = itr->second->active;
+
+ if(newspell->active == ACT_ENABLED)
+ ToggleAutocast(itr->first, false);
+
+ oldspell_id = itr->first;
+ removeSpell(itr->first);
+ }
+ }
+
+ uint16 tmpslot=slot_id;
+
+ if (tmpslot == 0xffff)
+ {
+ uint16 maxid = 0;
+ PetSpellMap::iterator itr;
+ for (itr = m_spells.begin(); itr != m_spells.end(); ++itr)
+ {
+ if(itr->second->state == PETSPELL_REMOVED) continue;
+ if (itr->second->slotId > maxid) maxid = itr->second->slotId;
+ }
+ tmpslot = maxid + 1;
+ }
+
+ newspell->slotId = tmpslot;
+ m_spells[spell_id] = newspell;
+
+ if (IsPassiveSpell(spell_id))
+ CastSpell(this, spell_id, true);
+ else if(state == PETSPELL_NEW)
+ m_charmInfo->AddSpellToAB(oldspell_id, spell_id, active);
+
+ if(newspell->active == ACT_ENABLED)
+ ToggleAutocast(spell_id, true);
+
+ return true;
+}
+
+bool Pet::learnSpell(uint16 spell_id)
+{
+ // prevent duplicated entires in spell book
+ if (!addSpell(spell_id))
+ return false;
+
+ Unit* owner = GetOwner();
+ if(owner->GetTypeId()==TYPEID_PLAYER)
+ ((Player*)owner)->PetSpellInitialize();
+ return true;
+}
+
+void Pet::removeSpell(uint16 spell_id)
+{
+ PetSpellMap::iterator itr = m_spells.find(spell_id);
+ if (itr == m_spells.end())
+ return;
+
+ if(itr->second->state == PETSPELL_REMOVED)
+ return;
+
+ if(itr->second->state == PETSPELL_NEW)
+ {
+ delete itr->second;
+ m_spells.erase(itr);
+ }
+ else
+ itr->second->state = PETSPELL_REMOVED;
+
+ RemoveAurasDueToSpell(spell_id);
+}
+
+bool Pet::_removeSpell(uint16 spell_id)
+{
+ PetSpellMap::iterator itr = m_spells.find(spell_id);
+ if (itr != m_spells.end())
+ {
+ delete itr->second;
+ m_spells.erase(itr);
+ return true;
+ }
+ return false;
+}
+
+void Pet::InitPetCreateSpells()
+{
+ m_charmInfo->InitPetActionBar();
+
+ m_spells.clear();
+ int32 usedtrainpoints = 0, petspellid;
+ PetCreateSpellEntry const* CreateSpells = objmgr.GetPetCreateSpellEntry(GetEntry());
+ if(CreateSpells)
+ {
+ for(uint8 i = 0; i < 4; i++)
+ {
+ if(!CreateSpells->spellid[i])
+ break;
+
+ SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(CreateSpells->spellid[i]);
+ if(!learn_spellproto)
+ continue;
+
+ if(learn_spellproto->Effect[0] == SPELL_EFFECT_LEARN_SPELL || learn_spellproto->Effect[0] == SPELL_EFFECT_LEARN_PET_SPELL)
+ {
+ petspellid = learn_spellproto->EffectTriggerSpell[0];
+ Unit* owner = GetOwner();
+ if(owner->GetTypeId() == TYPEID_PLAYER && !((Player*)owner)->HasSpell(learn_spellproto->Id))
+ {
+ if(IsPassiveSpell(petspellid)) //learn passive skills when tamed, not sure if thats right
+ ((Player*)owner)->learnSpell(learn_spellproto->Id);
+ else
+ AddTeachSpell(learn_spellproto->EffectTriggerSpell[0], learn_spellproto->Id);
+ }
+ }
+ else
+ petspellid = learn_spellproto->Id;
+
+ addSpell(petspellid);
+
+ SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(learn_spellproto->EffectTriggerSpell[0]);
+ SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(learn_spellproto->EffectTriggerSpell[0]);
+
+ for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx)
+ {
+ usedtrainpoints += _spell_idx->second->reqtrainpoints;
+ break;
+ }
+ }
+ }
+
+ LearnPetPassives();
+
+ CastPetAuras(false);
+
+ SetTP(-usedtrainpoints);
+}
+
+void Pet::CheckLearning(uint32 spellid)
+{
+ //charmed case -> prevent crash
+ if(GetTypeId() == TYPEID_PLAYER || getPetType() != HUNTER_PET)
+ return;
+
+ Unit* owner = GetOwner();
+
+ if(m_teachspells.empty() || !owner || owner->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ TeachSpellMap::iterator itr = m_teachspells.find(spellid);
+ if(itr == m_teachspells.end())
+ return;
+
+ if(urand(0, 100) < 10)
+ {
+ ((Player*)owner)->learnSpell(itr->second);
+ m_teachspells.erase(itr);
+ }
+}
+
+uint32 Pet::resetTalentsCost() const
+{
+ uint32 days = (sWorld.GetGameTime() - m_resetTalentsTime)/DAY;
+
+ // The first time reset costs 10 silver; after 1 day cost is reset to 10 silver
+ if(m_resetTalentsCost < 10*SILVER || days > 0)
+ return 10*SILVER;
+ // then 50 silver
+ else if(m_resetTalentsCost < 50*SILVER)
+ return 50*SILVER;
+ // then 1 gold
+ else if(m_resetTalentsCost < 1*GOLD)
+ return 1*GOLD;
+ // then increasing at a rate of 1 gold; cap 10 gold
+ else
+ return (m_resetTalentsCost + 1*GOLD > 10*GOLD ? 10*GOLD : m_resetTalentsCost + 1*GOLD);
+}
+
+void Pet::ToggleAutocast(uint32 spellid, bool apply)
+{
+ if(IsPassiveSpell(spellid))
+ return;
+
+ /*if(const SpellEntry *tempSpell = GetSpellStore()->LookupEntry(spellid))
+ if(tempSpell->EffectImplicitTargetA[0] != TARGET_ALL_AROUND_CASTER
+ && tempSpell->EffectImplicitTargetA[0] != TARGET_CHAIN_DAMAGE)
+ return; */
+
+ PetSpellMap::const_iterator itr = m_spells.find((uint16)spellid);
+
+ int i;
+
+ if(apply)
+ {
+ for (i = 0; i < m_autospells.size() && m_autospells[i] != spellid; i++);
+ if (i == m_autospells.size())
+ {
+ m_autospells.push_back(spellid);
+ itr->second->active = ACT_ENABLED;
+ itr->second->state = PETSPELL_CHANGED;
+ }
+ }
+ else
+ {
+ AutoSpellList::iterator itr2 = m_autospells.begin();
+ for (i = 0; i < m_autospells.size() && m_autospells[i] != spellid; i++, itr2++);
+ if (i < m_autospells.size())
+ {
+ m_autospells.erase(itr2);
+ itr->second->active = ACT_DISABLED;
+ itr->second->state = PETSPELL_CHANGED;
+ }
+ }
+}
+
+bool Pet::Create(uint32 guidlow, Map *map, uint32 Entry, uint32 pet_number)
+{
+ SetMapId(map->GetId());
+ SetInstanceId(map->GetInstanceId());
+
+ Object::_Create(guidlow, pet_number, HIGHGUID_PET);
+
+ m_DBTableGuid = guidlow;
+ m_originalEntry = Entry;
+
+ if(!InitEntry(Entry))
+ return false;
+
+ SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE );
+ SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_UNK3 | UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5 );
+
+ if(getPetType() == MINI_PET) // always non-attackable
+ SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+
+ return true;
+}
+
+bool Pet::HasSpell(uint32 spell) const
+{
+ return (m_spells.find(spell) != m_spells.end());
+}
+
+// Get all passive spells in our skill line
+void Pet::LearnPetPassives()
+{
+ CreatureInfo const* cInfo = GetCreatureInfo();
+ if(!cInfo)
+ return;
+
+ CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cInfo->family);
+ if(!cFamily)
+ return;
+
+ PetFamilySpellsStore::const_iterator petStore = sPetFamilySpellsStore.find(cFamily->ID);
+ if(petStore != sPetFamilySpellsStore.end())
+ {
+ for(PetFamilySpellsSet::const_iterator petSet = petStore->second.begin(); petSet != petStore->second.end(); ++petSet)
+ addSpell(*petSet, ACT_DECIDE, PETSPELL_NEW, 0xffff, PETSPELL_FAMILY);
+ }
+}
+
+void Pet::CastPetAuras(bool current)
+{
+ Unit* owner = GetOwner();
+ if(!owner)
+ return;
+
+ if(getPetType() != HUNTER_PET && (getPetType() != SUMMON_PET || owner->getClass() != CLASS_WARLOCK))
+ return;
+
+ for(PetAuraSet::iterator itr = owner->m_petAuras.begin(); itr != owner->m_petAuras.end(); )
+ {
+ PetAura const* pa = *itr;
+ ++itr;
+
+ if(!current && pa->IsRemovedOnChangePet())
+ owner->RemovePetAura(pa);
+ else
+ CastPetAura(pa);
+ }
+}
+
+void Pet::CastPetAura(PetAura const* aura)
+{
+ uint16 auraId = aura->GetAura(GetEntry());
+ if(!auraId)
+ return;
+
+ if(auraId == 35696) // Demonic Knowledge
+ {
+ int32 basePoints = int32(aura->GetDamage() * (GetStat(STAT_STAMINA) + GetStat(STAT_INTELLECT)) / 100);
+ CastCustomSpell(this,auraId,&basePoints, NULL, NULL, true );
+ }
+ else
+ CastSpell(this, auraId, true);
+}
diff --git a/src/game/Pet.h b/src/game/Pet.h index ea13bd5d0dc..90f7584dd2c 100644 --- a/src/game/Pet.h +++ b/src/game/Pet.h @@ -1,264 +1,264 @@ -/* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> - * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#ifndef TRINITYCORE_PET_H -#define TRINITYCORE_PET_H - -#include "ObjectDefines.h" -#include "Creature.h" -#include "Unit.h" - -enum PetType -{ - SUMMON_PET = 0, - HUNTER_PET = 1, - GUARDIAN_PET = 2, - MINI_PET = 3, - MAX_PET_TYPE = 4 -}; - -extern char const* petTypeSuffix[MAX_PET_TYPE]; - -enum PetSaveMode -{ - PET_SAVE_AS_DELETED =-1, - PET_SAVE_AS_CURRENT = 0, - PET_SAVE_IN_STABLE_SLOT_1 = 1, - PET_SAVE_IN_STABLE_SLOT_2 = 2, - PET_SAVE_NOT_IN_SLOT = 3 -}; - -enum HappinessState -{ - UNHAPPY = 1, - CONTENT = 2, - HAPPY = 3 -}; - -enum LoyaltyLevel -{ - REBELLIOUS = 1, - UNRULY = 2, - SUBMISSIVE = 3, - DEPENDABLE = 4, - FAITHFUL = 5, - BEST_FRIEND = 6 -}; - -enum PetSpellState -{ - PETSPELL_UNCHANGED = 0, - PETSPELL_CHANGED = 1, - PETSPELL_NEW = 2, - PETSPELL_REMOVED = 3 -}; - -enum PetSpellType -{ - PETSPELL_NORMAL = 0, - PETSPELL_FAMILY = 1, -}; - -struct PetSpell -{ - uint16 slotId; - uint16 active; - PetSpellState state : 16; - PetSpellType type : 16; -}; - -enum ActionFeedback -{ - FEEDBACK_NONE = 0, - FEEDBACK_PET_DEAD = 1, - FEEDBACK_NOTHING_TO_ATT = 2, - FEEDBACK_CANT_ATT_TARGET = 3 -}; - -enum PetTalk -{ - PET_TALK_SPECIAL_SPELL = 0, - PET_TALK_ATTACK = 1 -}; - -enum PetNameInvalidReason -{ - PET_NAME_INVALID = 1, - PET_NAME_NO_NAME = 2, - PET_NAME_TOO_SHORT = 3, - PET_NAME_TOO_LONG = 4, - PET_NAME_MIXED_LANGUAGES = 6, - PET_NAME_PROFANE = 7, - PET_NAME_RESERVED = 8, - PET_NAME_THREE_CONSECUTIVE = 11, - PET_NAME_INVALID_SPACE = 12, - PET_NAME_CONSECUTIVE_SPACES = 13, - PET_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS = 14, - PET_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END = 15, - PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME = 16 -}; - -typedef UNORDERED_MAP<uint16, PetSpell*> PetSpellMap; -typedef std::map<uint32,uint32> TeachSpellMap; -typedef std::vector<uint32> AutoSpellList; - -#define HAPPINESS_LEVEL_SIZE 333000 - -extern const uint32 LevelUpLoyalty[6]; -extern const uint32 LevelStartLoyalty[6]; - -#define ACTIVE_SPELLS_MAX 4 - -#define OWNER_MAX_DISTANCE 100 - -#define PET_FOLLOW_DIST 1 -#define PET_FOLLOW_ANGLE (M_PI/2) - -class Pet : public Creature -{ - public: - explicit Pet(PetType type = MAX_PET_TYPE); - virtual ~Pet(); - - void AddToWorld(); - void RemoveFromWorld(); - - PetType getPetType() const { return m_petType; } - void setPetType(PetType type) { m_petType = type; } - bool isControlled() const { return getPetType()==SUMMON_PET || getPetType()==HUNTER_PET; } - bool isTemporarySummoned() const { return m_duration > 0; } - - bool Create (uint32 guidlow, Map *map, uint32 Entry, uint32 pet_number); - bool CreateBaseAtCreature( Creature* creature ); - bool LoadPetFromDB( Unit* owner,uint32 petentry = 0,uint32 petnumber = 0, bool current = false ); - void SavePetToDB(PetSaveMode mode); - void Remove(PetSaveMode mode, bool returnreagent = false); - static void DeleteFromDB(uint32 guidlow); - - void setDeathState(DeathState s); // overwrite virtual Creature::setDeathState and Unit::setDeathState - void Update(uint32 diff); // overwrite virtual Creature::Update and Unit::Update - - uint8 GetPetAutoSpellSize() const { return m_autospells.size(); } - uint32 GetPetAutoSpellOnPos(uint8 pos) const - { - if (pos >= m_autospells.size()) - return 0; - else - return m_autospells[pos]; - } - - void RegenerateFocus(); - void LooseHappiness(); - void TickLoyaltyChange(); - void ModifyLoyalty(int32 addvalue); - HappinessState GetHappinessState(); - uint32 GetMaxLoyaltyPoints(uint32 level); - uint32 GetStartLoyaltyPoints(uint32 level); - void KillLoyaltyBonus(uint32 level); - uint32 GetLoyaltyLevel() { return GetByteValue(UNIT_FIELD_BYTES_1, 1); } - void SetLoyaltyLevel(LoyaltyLevel level); - void GivePetXP(uint32 xp); - void GivePetLevel(uint32 level); - bool InitStatsForLevel(uint32 level); - bool HaveInDiet(ItemPrototype const* item) const; - uint32 GetCurrentFoodBenefitLevel(uint32 itemlevel); - void SetDuration(int32 dur) { m_duration = dur; } - - int32 GetBonusDamage() { return m_bonusdamage; } - void SetBonusDamage(int32 damage) { m_bonusdamage = damage; } - - bool UpdateStats(Stats stat); - bool UpdateAllStats(); - void UpdateResistances(uint32 school); - void UpdateArmor(); - void UpdateMaxHealth(); - void UpdateMaxPower(Powers power); - void UpdateAttackPowerAndDamage(bool ranged = false); - void UpdateDamagePhysical(WeaponAttackType attType); - - bool CanTakeMoreActiveSpells(uint32 SpellIconID); - void ToggleAutocast(uint32 spellid, bool apply); - bool HasTPForSpell(uint32 spellid); - int32 GetTPForSpell(uint32 spellid); - - bool HasSpell(uint32 spell) const; - void AddTeachSpell(uint32 learned_id, uint32 source_id) { m_teachspells[learned_id] = source_id; } - - void LearnPetPassives(); - void CastPetAuras(bool current); - void CastPetAura(PetAura const* aura); - - void _LoadSpellCooldowns(); - void _SaveSpellCooldowns(); - void _LoadAuras(uint32 timediff); - void _SaveAuras(); - void _LoadSpells(); - void _SaveSpells(); - - bool addSpell(uint16 spell_id,uint16 active = ACT_DECIDE, PetSpellState state = PETSPELL_NEW, uint16 slot_id=0xffff, PetSpellType type = PETSPELL_NORMAL); - bool learnSpell(uint16 spell_id); - void removeSpell(uint16 spell_id); - bool _removeSpell(uint16 spell_id); - - PetSpellMap m_spells; - TeachSpellMap m_teachspells; - AutoSpellList m_autospells; - - void InitPetCreateSpells(); - void CheckLearning(uint32 spellid); - uint32 resetTalentsCost() const; - - void SetTP(int32 TP); - int32 GetDispTP(); - - int32 m_TrainingPoints; - uint32 m_resetTalentsCost; - time_t m_resetTalentsTime; - - uint64 GetAuraUpdateMask() { return m_auraUpdateMask; } - void SetAuraUpdateMask(uint8 slot) { m_auraUpdateMask |= (uint64(1) << slot); } - void ResetAuraUpdateMask() { m_auraUpdateMask = 0; } - - DeclinedName const* GetDeclinedNames() const { return m_declinedname; } - - bool m_removed; // prevent overwrite pet state in DB at next Pet::Update if pet already removed(saved) - protected: - uint32 m_regenTimer; - uint32 m_happinessTimer; - uint32 m_loyaltyTimer; - PetType m_petType; - int32 m_duration; // time until unsummon (used mostly for summoned guardians and not used for controlled pets) - int32 m_loyaltyPoints; - int32 m_bonusdamage; - uint64 m_auraUpdateMask; - - DeclinedName *m_declinedname; - - private: - void SaveToDB(uint32, uint8) // overwrited of Creature::SaveToDB - don't must be called - { - assert(false); - } - void DeleteFromDB() // overwrited of Creature::DeleteFromDB - don't must be called - { - assert(false); - } -}; -#endif +/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef TRINITYCORE_PET_H
+#define TRINITYCORE_PET_H
+
+#include "ObjectDefines.h"
+#include "Creature.h"
+#include "Unit.h"
+
+enum PetType
+{
+ SUMMON_PET = 0,
+ HUNTER_PET = 1,
+ GUARDIAN_PET = 2,
+ MINI_PET = 3,
+ MAX_PET_TYPE = 4
+};
+
+extern char const* petTypeSuffix[MAX_PET_TYPE];
+
+enum PetSaveMode
+{
+ PET_SAVE_AS_DELETED =-1,
+ PET_SAVE_AS_CURRENT = 0,
+ PET_SAVE_IN_STABLE_SLOT_1 = 1,
+ PET_SAVE_IN_STABLE_SLOT_2 = 2,
+ PET_SAVE_NOT_IN_SLOT = 3
+};
+
+enum HappinessState
+{
+ UNHAPPY = 1,
+ CONTENT = 2,
+ HAPPY = 3
+};
+
+enum LoyaltyLevel
+{
+ REBELLIOUS = 1,
+ UNRULY = 2,
+ SUBMISSIVE = 3,
+ DEPENDABLE = 4,
+ FAITHFUL = 5,
+ BEST_FRIEND = 6
+};
+
+enum PetSpellState
+{
+ PETSPELL_UNCHANGED = 0,
+ PETSPELL_CHANGED = 1,
+ PETSPELL_NEW = 2,
+ PETSPELL_REMOVED = 3
+};
+
+enum PetSpellType
+{
+ PETSPELL_NORMAL = 0,
+ PETSPELL_FAMILY = 1,
+};
+
+struct PetSpell
+{
+ uint16 slotId;
+ uint16 active;
+ PetSpellState state : 16;
+ PetSpellType type : 16;
+};
+
+enum ActionFeedback
+{
+ FEEDBACK_NONE = 0,
+ FEEDBACK_PET_DEAD = 1,
+ FEEDBACK_NOTHING_TO_ATT = 2,
+ FEEDBACK_CANT_ATT_TARGET = 3
+};
+
+enum PetTalk
+{
+ PET_TALK_SPECIAL_SPELL = 0,
+ PET_TALK_ATTACK = 1
+};
+
+enum PetNameInvalidReason
+{
+ PET_NAME_INVALID = 1,
+ PET_NAME_NO_NAME = 2,
+ PET_NAME_TOO_SHORT = 3,
+ PET_NAME_TOO_LONG = 4,
+ PET_NAME_MIXED_LANGUAGES = 6,
+ PET_NAME_PROFANE = 7,
+ PET_NAME_RESERVED = 8,
+ PET_NAME_THREE_CONSECUTIVE = 11,
+ PET_NAME_INVALID_SPACE = 12,
+ PET_NAME_CONSECUTIVE_SPACES = 13,
+ PET_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS = 14,
+ PET_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END = 15,
+ PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME = 16
+};
+
+typedef UNORDERED_MAP<uint16, PetSpell*> PetSpellMap;
+typedef std::map<uint32,uint32> TeachSpellMap;
+typedef std::vector<uint32> AutoSpellList;
+
+#define HAPPINESS_LEVEL_SIZE 333000
+
+extern const uint32 LevelUpLoyalty[6];
+extern const uint32 LevelStartLoyalty[6];
+
+#define ACTIVE_SPELLS_MAX 4
+
+#define OWNER_MAX_DISTANCE 100
+
+#define PET_FOLLOW_DIST 1
+#define PET_FOLLOW_ANGLE (M_PI/2)
+
+class Pet : public Creature
+{
+ public:
+ explicit Pet(PetType type = MAX_PET_TYPE);
+ virtual ~Pet();
+
+ void AddToWorld();
+ void RemoveFromWorld();
+
+ PetType getPetType() const { return m_petType; }
+ void setPetType(PetType type) { m_petType = type; }
+ bool isControlled() const { return getPetType()==SUMMON_PET || getPetType()==HUNTER_PET; }
+ bool isTemporarySummoned() const { return m_duration > 0; }
+
+ bool Create (uint32 guidlow, Map *map, uint32 Entry, uint32 pet_number);
+ bool CreateBaseAtCreature( Creature* creature );
+ bool LoadPetFromDB( Unit* owner,uint32 petentry = 0,uint32 petnumber = 0, bool current = false );
+ void SavePetToDB(PetSaveMode mode);
+ void Remove(PetSaveMode mode, bool returnreagent = false);
+ static void DeleteFromDB(uint32 guidlow);
+
+ void setDeathState(DeathState s); // overwrite virtual Creature::setDeathState and Unit::setDeathState
+ void Update(uint32 diff); // overwrite virtual Creature::Update and Unit::Update
+
+ uint8 GetPetAutoSpellSize() const { return m_autospells.size(); }
+ uint32 GetPetAutoSpellOnPos(uint8 pos) const
+ {
+ if (pos >= m_autospells.size())
+ return 0;
+ else
+ return m_autospells[pos];
+ }
+
+ void RegenerateFocus();
+ void LooseHappiness();
+ void TickLoyaltyChange();
+ void ModifyLoyalty(int32 addvalue);
+ HappinessState GetHappinessState();
+ uint32 GetMaxLoyaltyPoints(uint32 level);
+ uint32 GetStartLoyaltyPoints(uint32 level);
+ void KillLoyaltyBonus(uint32 level);
+ uint32 GetLoyaltyLevel() { return GetByteValue(UNIT_FIELD_BYTES_1, 1); }
+ void SetLoyaltyLevel(LoyaltyLevel level);
+ void GivePetXP(uint32 xp);
+ void GivePetLevel(uint32 level);
+ bool InitStatsForLevel(uint32 level);
+ bool HaveInDiet(ItemPrototype const* item) const;
+ uint32 GetCurrentFoodBenefitLevel(uint32 itemlevel);
+ void SetDuration(int32 dur) { m_duration = dur; }
+
+ int32 GetBonusDamage() { return m_bonusdamage; }
+ void SetBonusDamage(int32 damage) { m_bonusdamage = damage; }
+
+ bool UpdateStats(Stats stat);
+ bool UpdateAllStats();
+ void UpdateResistances(uint32 school);
+ void UpdateArmor();
+ void UpdateMaxHealth();
+ void UpdateMaxPower(Powers power);
+ void UpdateAttackPowerAndDamage(bool ranged = false);
+ void UpdateDamagePhysical(WeaponAttackType attType);
+
+ bool CanTakeMoreActiveSpells(uint32 SpellIconID);
+ void ToggleAutocast(uint32 spellid, bool apply);
+ bool HasTPForSpell(uint32 spellid);
+ int32 GetTPForSpell(uint32 spellid);
+
+ bool HasSpell(uint32 spell) const;
+ void AddTeachSpell(uint32 learned_id, uint32 source_id) { m_teachspells[learned_id] = source_id; }
+
+ void LearnPetPassives();
+ void CastPetAuras(bool current);
+ void CastPetAura(PetAura const* aura);
+
+ void _LoadSpellCooldowns();
+ void _SaveSpellCooldowns();
+ void _LoadAuras(uint32 timediff);
+ void _SaveAuras();
+ void _LoadSpells();
+ void _SaveSpells();
+
+ bool addSpell(uint16 spell_id, ActiveStates active = ACT_DECIDE, PetSpellState state = PETSPELL_NEW, uint16 slot_id=0xffff, PetSpellType type = PETSPELL_NORMAL);
+ bool learnSpell(uint16 spell_id);
+ void removeSpell(uint16 spell_id);
+ bool _removeSpell(uint16 spell_id);
+
+ PetSpellMap m_spells;
+ TeachSpellMap m_teachspells;
+ AutoSpellList m_autospells;
+
+ void InitPetCreateSpells();
+ void CheckLearning(uint32 spellid);
+ uint32 resetTalentsCost() const;
+
+ void SetTP(int32 TP);
+ int32 GetDispTP();
+
+ int32 m_TrainingPoints;
+ uint32 m_resetTalentsCost;
+ time_t m_resetTalentsTime;
+
+ uint64 GetAuraUpdateMask() { return m_auraUpdateMask; }
+ void SetAuraUpdateMask(uint8 slot) { m_auraUpdateMask |= (uint64(1) << slot); }
+ void ResetAuraUpdateMask() { m_auraUpdateMask = 0; }
+
+ DeclinedName const* GetDeclinedNames() const { return m_declinedname; }
+
+ bool m_removed; // prevent overwrite pet state in DB at next Pet::Update if pet already removed(saved)
+ protected:
+ uint32 m_regenTimer;
+ uint32 m_happinessTimer;
+ uint32 m_loyaltyTimer;
+ PetType m_petType;
+ int32 m_duration; // time until unsummon (used mostly for summoned guardians and not used for controlled pets)
+ int32 m_loyaltyPoints;
+ int32 m_bonusdamage;
+ uint64 m_auraUpdateMask;
+
+ DeclinedName *m_declinedname;
+
+ private:
+ void SaveToDB(uint32, uint8) // overwrited of Creature::SaveToDB - don't must be called
+ {
+ assert(false);
+ }
+ void DeleteFromDB() // overwrited of Creature::DeleteFromDB - don't must be called
+ {
+ assert(false);
+ }
+};
+#endif
diff --git a/src/game/SharedDefines.h b/src/game/SharedDefines.h index 481598f71ea..a9c66fa3028 100644 --- a/src/game/SharedDefines.h +++ b/src/game/SharedDefines.h @@ -248,7 +248,7 @@ enum ItemQualities #define SPELL_ATTR_EX_UNK14 0x00004000 // 14 #define SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY 0x00008000 // 15 remove auras on immunity #define SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE 0x00010000 // 16 unaffected by school immunity -#define SPELL_ATTR_EX_UNK17 0x00020000 // 17 +#define SPELL_ATTR_EX_PET_NOT_AUTOCAST 0x00020000 // 17 #define SPELL_ATTR_EX_UNK18 0x00040000 // 18 #define SPELL_ATTR_EX_UNK19 0x00080000 // 19 #define SPELL_ATTR_EX_REQ_COMBO_POINTS1 0x00100000 // 20 Req combo points on target diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp index 07a0df04450..97bf4b0d109 100644 --- a/src/game/SpellMgr.cpp +++ b/src/game/SpellMgr.cpp @@ -1,2077 +1,2120 @@ -/* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> - * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "SpellMgr.h" -#include "ObjectMgr.h" -#include "SpellAuraDefines.h" -#include "ProgressBar.h" -#include "Database/DBCStores.h" -#include "World.h" -#include "Chat.h" -#include "Spell.h" - -SpellMgr::SpellMgr() -{ -} - -SpellMgr::~SpellMgr() -{ -} - -SpellMgr& SpellMgr::Instance() -{ - static SpellMgr spellMgr; - return spellMgr; -} - -int32 GetSpellDuration(SpellEntry const *spellInfo) -{ - if(!spellInfo) - return 0; - SpellDurationEntry const *du = sSpellDurationStore.LookupEntry(spellInfo->DurationIndex); - if(!du) - return 0; - return (du->Duration[0] == -1) ? -1 : abs(du->Duration[0]); -} - -int32 GetSpellMaxDuration(SpellEntry const *spellInfo) -{ - if(!spellInfo) - return 0; - SpellDurationEntry const *du = sSpellDurationStore.LookupEntry(spellInfo->DurationIndex); - if(!du) - return 0; - return (du->Duration[2] == -1) ? -1 : abs(du->Duration[2]); -} - -uint32 GetSpellCastTime(SpellEntry const* spellInfo, Spell const* spell) -{ - SpellCastTimesEntry const *spellCastTimeEntry = sSpellCastTimesStore.LookupEntry(spellInfo->CastingTimeIndex); - - // not all spells have cast time index and this is all is pasiive abilities - if(!spellCastTimeEntry) - return 0; - - int32 castTime = spellCastTimeEntry->CastTime; - - if (spell) - { - if(Player* modOwner = spell->GetCaster()->GetSpellModOwner()) - modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CASTING_TIME, castTime, spell); - - if( !(spellInfo->Attributes & (SPELL_ATTR_UNK4|SPELL_ATTR_UNK5)) ) - castTime = int32(castTime * spell->GetCaster()->GetFloatValue(UNIT_MOD_CAST_SPEED)); - else - { - if (spell->IsRangedSpell() && !spell->IsAutoRepeat()) - castTime = int32(castTime * spell->GetCaster()->m_modAttackSpeedPct[RANGED_ATTACK]); - } - } - - if (spellInfo->Attributes & SPELL_ATTR_RANGED && (!spell || !(spell->IsAutoRepeat()))) - castTime += 500; - - return (castTime > 0) ? uint32(castTime) : 0; -} - -bool IsPassiveSpell(uint32 spellId) -{ - SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); - if (!spellInfo) - return false; - return (spellInfo->Attributes & SPELL_ATTR_PASSIVE) != 0; -} - -bool IsNoStackAuraDueToAura(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2) -{ - SpellEntry const *spellInfo_1 = sSpellStore.LookupEntry(spellId_1); - SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2); - if(!spellInfo_1 || !spellInfo_2) return false; - if(spellInfo_1->Id == spellId_2) return false; - - if (spellInfo_1->Effect[effIndex_1] != spellInfo_2->Effect[effIndex_2] || - spellInfo_1->EffectItemType[effIndex_1] != spellInfo_2->EffectItemType[effIndex_2] || - spellInfo_1->EffectMiscValue[effIndex_1] != spellInfo_2->EffectMiscValue[effIndex_2] || - spellInfo_1->EffectApplyAuraName[effIndex_1] != spellInfo_2->EffectApplyAuraName[effIndex_2]) - return false; - - return true; -} - -int32 CompareAuraRanks(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2) -{ - SpellEntry const*spellInfo_1 = sSpellStore.LookupEntry(spellId_1); - SpellEntry const*spellInfo_2 = sSpellStore.LookupEntry(spellId_2); - if(!spellInfo_1 || !spellInfo_2) return 0; - if (spellId_1 == spellId_2) return 0; - - int32 diff = spellInfo_1->EffectBasePoints[effIndex_1] - spellInfo_2->EffectBasePoints[effIndex_2]; - if (spellInfo_1->EffectBasePoints[effIndex_1]+1 < 0 && spellInfo_2->EffectBasePoints[effIndex_2]+1 < 0) return -diff; - else return diff; -} - -SpellSpecific GetSpellSpecific(uint32 spellId) -{ - SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); - if(!spellInfo) - return SPELL_NORMAL; - - switch(spellInfo->SpellFamilyName) - { - case SPELLFAMILY_MAGE: - { - // family flags 18(Molten), 25(Frost/Ice), 28(Mage) - if (spellInfo->SpellFamilyFlags & 0x12040000) - return SPELL_MAGE_ARMOR; - - if ((spellInfo->SpellFamilyFlags & 0x1000000) && spellInfo->EffectApplyAuraName[0]==SPELL_AURA_MOD_CONFUSE) - return SPELL_MAGE_POLYMORPH; - - break; - } - case SPELLFAMILY_WARRIOR: - { - if (spellInfo->SpellFamilyFlags & 0x00008000010000LL) - return SPELL_POSITIVE_SHOUT; - - break; - } - case SPELLFAMILY_WARLOCK: - { - // only warlock curses have this - if (spellInfo->Dispel == DISPEL_CURSE) - return SPELL_CURSE; - - // family flag 37 (only part spells have family name) - if (spellInfo->SpellFamilyFlags & 0x2000000000LL) - return SPELL_WARLOCK_ARMOR; - - //seed of corruption and corruption - if (spellInfo->SpellFamilyFlags & 0x1000000002LL) - return SPELL_WARLOCK_CORRUPTION; - break; - } - case SPELLFAMILY_HUNTER: - { - // only hunter stings have this - if (spellInfo->Dispel == DISPEL_POISON) - return SPELL_STING; - - break; - } - case SPELLFAMILY_PALADIN: - { - if (IsSealSpell(spellInfo)) - return SPELL_SEAL; - - if (spellInfo->SpellFamilyFlags & 0x10000100LL) - return SPELL_BLESSING; - - if ((spellInfo->SpellFamilyFlags & 0x00000820180400LL) && (spellInfo->AttributesEx3 & 0x200)) - return SPELL_JUDGEMENT; - - for (int i = 0; i < 3; i++) - { - // only paladin auras have this - if (spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_PARTY) - return SPELL_AURA; - } - break; - } - case SPELLFAMILY_SHAMAN: - { - if (IsElementalShield(spellInfo)) - return SPELL_ELEMENTAL_SHIELD; - - break; - } - - case SPELLFAMILY_POTION: - return spellmgr.GetSpellElixirSpecific(spellInfo->Id); - } - - // only warlock armor/skin have this (in additional to family cases) - if( spellInfo->SpellVisual == 130 && spellInfo->SpellIconID == 89) - { - return SPELL_WARLOCK_ARMOR; - } - - // only hunter aspects have this (but not all aspects in hunter family) - if( spellInfo->activeIconID == 122 && (GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_NATURE) && - (spellInfo->Attributes & 0x50000) != 0 && (spellInfo->Attributes & 0x9000010) == 0) - { - return SPELL_ASPECT; - } - - for(int i = 0; i < 3; i++) - if( spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA && ( - spellInfo->EffectApplyAuraName[i] == SPELL_AURA_TRACK_CREATURES || - spellInfo->EffectApplyAuraName[i] == SPELL_AURA_TRACK_RESOURCES || - spellInfo->EffectApplyAuraName[i] == SPELL_AURA_TRACK_STEALTHED ) ) - return SPELL_TRACKER; - - // elixirs can have different families, but potion most ofc. - if(SpellSpecific sp = spellmgr.GetSpellElixirSpecific(spellInfo->Id)) - return sp; - - return SPELL_NORMAL; -} - -bool IsSingleFromSpellSpecificPerCaster(uint32 spellSpec1,uint32 spellSpec2) -{ - switch(spellSpec1) - { - case SPELL_SEAL: - case SPELL_BLESSING: - case SPELL_AURA: - case SPELL_STING: - case SPELL_CURSE: - case SPELL_ASPECT: - case SPELL_TRACKER: - case SPELL_WARLOCK_ARMOR: - case SPELL_MAGE_ARMOR: - case SPELL_ELEMENTAL_SHIELD: - case SPELL_MAGE_POLYMORPH: - case SPELL_POSITIVE_SHOUT: - case SPELL_JUDGEMENT: - case SPELL_WARLOCK_CORRUPTION: - return spellSpec1==spellSpec2; - case SPELL_BATTLE_ELIXIR: - return spellSpec2==SPELL_BATTLE_ELIXIR - || spellSpec2==SPELL_FLASK_ELIXIR; - case SPELL_GUARDIAN_ELIXIR: - return spellSpec2==SPELL_GUARDIAN_ELIXIR - || spellSpec2==SPELL_FLASK_ELIXIR; - case SPELL_FLASK_ELIXIR: - return spellSpec2==SPELL_BATTLE_ELIXIR - || spellSpec2==SPELL_GUARDIAN_ELIXIR - || spellSpec2==SPELL_FLASK_ELIXIR; - default: - return false; - } -} - -bool IsPositiveTarget(uint32 targetA, uint32 targetB) -{ - // non-positive targets - switch(targetA) - { - case TARGET_CHAIN_DAMAGE: - case TARGET_ALL_ENEMY_IN_AREA: - case TARGET_ALL_ENEMY_IN_AREA_INSTANT: - case TARGET_IN_FRONT_OF_CASTER: - case TARGET_ALL_ENEMY_IN_AREA_CHANNELED: - case TARGET_CURRENT_ENEMY_COORDINATES: - case TARGET_SINGLE_ENEMY: - return false; - case TARGET_ALL_AROUND_CASTER: - return (targetB == TARGET_ALL_PARTY || targetB == TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER); - default: - break; - } - if (targetB) - return IsPositiveTarget(targetB, 0); - return true; -} - -bool IsPositiveEffect(uint32 spellId, uint32 effIndex) -{ - SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId); - if (!spellproto) return false; - - switch(spellId) - { - case 23333: // BG spell - case 23335: // BG spell - case 34976: // BG spell - return true; - case 28441: // not positive dummy spell - case 37675: // Chaos Blast - return false; - } - - switch(spellproto->Effect[effIndex]) - { - // always positive effects (check before target checks that provided non-positive result in some case for positive effects) - case SPELL_EFFECT_HEAL: - case SPELL_EFFECT_LEARN_SPELL: - case SPELL_EFFECT_SKILL_STEP: - case SPELL_EFFECT_HEAL_PCT: - case SPELL_EFFECT_ENERGIZE_PCT: - return true; - - // non-positive aura use - case SPELL_EFFECT_APPLY_AURA: - case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND: - { - switch(spellproto->EffectApplyAuraName[effIndex]) - { - case SPELL_AURA_DUMMY: - { - // dummy aura can be positive or negative dependent from casted spell - switch(spellproto->Id) - { - case 13139: // net-o-matic special effect - case 23445: // evil twin - case 38637: // Nether Exhaustion (red) - case 38638: // Nether Exhaustion (green) - case 38639: // Nether Exhaustion (blue) - return false; - default: - break; - } - } break; - case SPELL_AURA_MOD_STAT: - case SPELL_AURA_MOD_DAMAGE_DONE: // dependent from bas point sign (negative -> negative) - case SPELL_AURA_MOD_HEALING_DONE: - { - if(spellproto->EffectBasePoints[effIndex]+int32(spellproto->EffectBaseDice[effIndex]) < 0) - return false; - break; - } - case SPELL_AURA_ADD_TARGET_TRIGGER: - return true; - case SPELL_AURA_PERIODIC_TRIGGER_SPELL: - if(spellId != spellproto->EffectTriggerSpell[effIndex]) - { - uint32 spellTriggeredId = spellproto->EffectTriggerSpell[effIndex]; - SpellEntry const *spellTriggeredProto = sSpellStore.LookupEntry(spellTriggeredId); - - if(spellTriggeredProto) - { - // non-positive targets of main spell return early - for(int i = 0; i < 3; ++i) - { - // if non-positive trigger cast targeted to positive target this main cast is non-positive - // this will place this spell auras as debuffs - if(IsPositiveTarget(spellTriggeredProto->EffectImplicitTargetA[effIndex],spellTriggeredProto->EffectImplicitTargetB[effIndex]) && !IsPositiveEffect(spellTriggeredId,i)) - return false; - } - } - } - break; - case SPELL_AURA_PROC_TRIGGER_SPELL: - // many positive auras have negative triggered spells at damage for example and this not make it negative (it can be canceled for example) - break; - case SPELL_AURA_MOD_STUN: //have positive and negative spells, we can't sort its correctly at this moment. - if(effIndex==0 && spellproto->Effect[1]==0 && spellproto->Effect[2]==0) - return false; // but all single stun aura spells is negative - - // Petrification - if(spellproto->Id == 17624) - return false; - break; - case SPELL_AURA_MOD_ROOT: - case SPELL_AURA_MOD_SILENCE: - case SPELL_AURA_GHOST: - case SPELL_AURA_PERIODIC_LEECH: - case SPELL_AURA_MOD_PACIFY_SILENCE: - case SPELL_AURA_MOD_STALKED: - case SPELL_AURA_PERIODIC_DAMAGE_PERCENT: - return false; - case SPELL_AURA_PERIODIC_DAMAGE: // used in positive spells also. - // part of negative spell if casted at self (prevent cancel) - if(spellproto->EffectImplicitTargetA[effIndex] == TARGET_SELF) - return false; - break; - case SPELL_AURA_MOD_DECREASE_SPEED: // used in positive spells also - // part of positive spell if casted at self - if(spellproto->EffectImplicitTargetA[effIndex] != TARGET_SELF) - return false; - // but not this if this first effect (don't found batter check) - if(spellproto->Attributes & 0x4000000 && effIndex==0) - return false; - break; - case SPELL_AURA_TRANSFORM: - // some spells negative - switch(spellproto->Id) - { - case 36897: // Transporter Malfunction (race mutation to horde) - case 36899: // Transporter Malfunction (race mutation to alliance) - return false; - } - break; - case SPELL_AURA_MOD_SCALE: - // some spells negative - switch(spellproto->Id) - { - case 36900: // Soul Split: Evil! - case 36901: // Soul Split: Good - case 36893: // Transporter Malfunction (decrease size case) - case 36895: // Transporter Malfunction (increase size case) - return false; - } - break; - case SPELL_AURA_MECHANIC_IMMUNITY: - { - // non-positive immunities - switch(spellproto->EffectMiscValue[effIndex]) - { - case MECHANIC_BANDAGE: - case MECHANIC_SHIELD: - case MECHANIC_MOUNT: - case MECHANIC_INVULNERABILITY: - return false; - default: - break; - } - } break; - case SPELL_AURA_ADD_FLAT_MODIFIER: // mods - case SPELL_AURA_ADD_PCT_MODIFIER: - { - // non-positive mods - switch(spellproto->EffectMiscValue[effIndex]) - { - case SPELLMOD_COST: // dependent from bas point sign (negative -> positive) - if(spellproto->EffectBasePoints[effIndex]+int32(spellproto->EffectBaseDice[effIndex]) > 0) - return false; - break; - default: - break; - } - } break; - case SPELL_AURA_MOD_HEALING_PCT: - if(spellproto->EffectBasePoints[effIndex]+int32(spellproto->EffectBaseDice[effIndex]) < 0) - return false; - break; - case SPELL_AURA_MOD_SKILL: - if(spellproto->EffectBasePoints[effIndex]+int32(spellproto->EffectBaseDice[effIndex]) < 0) - return false; - break; - case SPELL_AURA_FORCE_REACTION: - if(spellproto->Id==42792) // Recently Dropped Flag (prevent cancel) - return false; - break; - default: - break; - } - break; - } - default: - break; - } - - // non-positive targets - if(!IsPositiveTarget(spellproto->EffectImplicitTargetA[effIndex],spellproto->EffectImplicitTargetB[effIndex])) - return false; - - // AttributesEx check - if(spellproto->AttributesEx & (1<<7)) - return false; - - // ok, positive - return true; -} - -bool IsPositiveSpell(uint32 spellId) -{ - SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId); - if (!spellproto) return false; - - // spells with at least one negative effect are considered negative - // some self-applied spells have negative effects but in self casting case negative check ignored. - for (int i = 0; i < 3; i++) - if (!IsPositiveEffect(spellId, i)) - return false; - return true; -} - -bool IsSingleTargetSpell(SpellEntry const *spellInfo) -{ - // all other single target spells have if it has AttributesEx5 - if ( spellInfo->AttributesEx5 & SPELL_ATTR_EX5_SINGLE_TARGET_SPELL ) - return true; - - // TODO - need found Judgements rule - switch(GetSpellSpecific(spellInfo->Id)) - { - case SPELL_JUDGEMENT: - return true; - } - - // single target triggered spell. - // Not real client side single target spell, but it' not triggered until prev. aura expired. - // This is allow store it in single target spells list for caster for spell proc checking - if(spellInfo->Id==38324) // Regeneration (triggered by 38299 (HoTs on Heals)) - return true; - - return false; -} - -bool IsSingleTargetSpells(SpellEntry const *spellInfo1, SpellEntry const *spellInfo2) -{ - // TODO - need better check - // Equal icon and spellfamily - if( spellInfo1->SpellFamilyName == spellInfo2->SpellFamilyName && - spellInfo1->SpellIconID == spellInfo2->SpellIconID ) - return true; - - // TODO - need found Judgements rule - SpellSpecific spec1 = GetSpellSpecific(spellInfo1->Id); - // spell with single target specific types - switch(spec1) - { - case SPELL_JUDGEMENT: - if(GetSpellSpecific(spellInfo2->Id) == spec1) - return true; - break; - } - - return false; -} - -uint8 GetErrorAtShapeshiftedCast (SpellEntry const *spellInfo, uint32 form) -{ - // talents that learn spells can have stance requirements that need ignore - // (this requirement only for client-side stance show in talent description) - if( GetTalentSpellCost(spellInfo->Id) > 0 && - (spellInfo->Effect[0]==SPELL_EFFECT_LEARN_SPELL || spellInfo->Effect[1]==SPELL_EFFECT_LEARN_SPELL || spellInfo->Effect[2]==SPELL_EFFECT_LEARN_SPELL) ) - return 0; - - uint32 stanceMask = (form ? 1 << (form - 1) : 0); - - if (stanceMask & spellInfo->StancesNot) // can explicitly not be casted in this stance - return SPELL_FAILED_NOT_SHAPESHIFT; - - if (stanceMask & spellInfo->Stances) // can explicitly be casted in this stance - return 0; - - bool actAsShifted = false; - if (form > 0) - { - SpellShapeshiftEntry const *shapeInfo = sSpellShapeshiftStore.LookupEntry(form); - if (!shapeInfo) - { - sLog.outError("GetErrorAtShapeshiftedCast: unknown shapeshift %u", form); - return 0; - } - actAsShifted = !(shapeInfo->flags1 & 1); // shapeshift acts as normal form for spells - } - - if(actAsShifted) - { - if (spellInfo->Attributes & SPELL_ATTR_NOT_SHAPESHIFT) // not while shapeshifted - return SPELL_FAILED_NOT_SHAPESHIFT; - else if (spellInfo->Stances != 0) // needs other shapeshift - return SPELL_FAILED_ONLY_SHAPESHIFT; - } - else - { - // needs shapeshift - if(!(spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT) && spellInfo->Stances != 0) - return SPELL_FAILED_ONLY_SHAPESHIFT; - } - - return 0; -} - -void SpellMgr::LoadSpellTargetPositions() -{ - mSpellTargetPositions.clear(); // need for reload case - - uint32 count = 0; - - // 0 1 2 3 4 5 - QueryResult *result = WorldDatabase.Query("SELECT id, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM spell_target_position"); - if( !result ) - { - - barGoLink bar( 1 ); - - bar.step(); - - sLog.outString(); - sLog.outString( ">> Loaded %u spell target coordinates", count ); - return; - } - - barGoLink bar( result->GetRowCount() ); - - do - { - Field *fields = result->Fetch(); - - bar.step(); - - ++count; - - uint32 Spell_ID = fields[0].GetUInt32(); - - SpellTargetPosition st; - - st.target_mapId = fields[1].GetUInt32(); - st.target_X = fields[2].GetFloat(); - st.target_Y = fields[3].GetFloat(); - st.target_Z = fields[4].GetFloat(); - st.target_Orientation = fields[5].GetFloat(); - - SpellEntry const* spellInfo = sSpellStore.LookupEntry(Spell_ID); - if(!spellInfo) - { - sLog.outErrorDb("Spell (ID:%u) listed in `spell_target_position` does not exist.",Spell_ID); - continue; - } - - bool found = false; - for(int i = 0; i < 3; ++i) - { - if( spellInfo->EffectImplicitTargetA[i]==TARGET_TABLE_X_Y_Z_COORDINATES || spellInfo->EffectImplicitTargetB[i]==TARGET_TABLE_X_Y_Z_COORDINATES ) - { - found = true; - break; - } - } - if(!found) - { - sLog.outErrorDb("Spell (Id: %u) listed in `spell_target_position` does not have target TARGET_TABLE_X_Y_Z_COORDINATES (17).",Spell_ID); - continue; - } - - MapEntry const* mapEntry = sMapStore.LookupEntry(st.target_mapId); - if(!mapEntry) - { - sLog.outErrorDb("Spell (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Spell_ID,st.target_mapId); - continue; - } - - if(st.target_X==0 && st.target_Y==0 && st.target_Z==0) - { - sLog.outErrorDb("Spell (ID:%u) target coordinates not provided.",Spell_ID); - continue; - } - - mSpellTargetPositions[Spell_ID] = st; - - } while( result->NextRow() ); - - delete result; - - sLog.outString(); - sLog.outString( ">> Loaded %u spell teleport coordinates", count ); -} - -void SpellMgr::LoadSpellAffects() -{ - mSpellAffectMap.clear(); // need for reload case - - uint32 count = 0; - - // 0 1 2 - QueryResult *result = WorldDatabase.Query("SELECT entry, effectId, SpellFamilyMask FROM spell_affect"); - if( !result ) - { - - barGoLink bar( 1 ); - - bar.step(); - - sLog.outString(); - sLog.outString( ">> Loaded %u spell affect definitions", count ); - return; - } - - barGoLink bar( result->GetRowCount() ); - - do - { - Field *fields = result->Fetch(); - - bar.step(); - - uint16 entry = fields[0].GetUInt16(); - uint8 effectId = fields[1].GetUInt8(); - - SpellEntry const* spellInfo = sSpellStore.LookupEntry(entry); - - if (!spellInfo) - { - sLog.outErrorDb("Spell %u listed in `spell_affect` does not exist", entry); - continue; - } - - if (effectId >= 3) - { - sLog.outErrorDb("Spell %u listed in `spell_affect` have invalid effect index (%u)", entry,effectId); - continue; - } - - if( spellInfo->Effect[effectId] != SPELL_EFFECT_APPLY_AURA || - spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_FLAT_MODIFIER && - spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_PCT_MODIFIER && - spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_TARGET_TRIGGER ) - { - sLog.outErrorDb("Spell %u listed in `spell_affect` have not SPELL_AURA_ADD_FLAT_MODIFIER (%u) or SPELL_AURA_ADD_PCT_MODIFIER (%u) or SPELL_AURA_ADD_TARGET_TRIGGER (%u) for effect index (%u)", entry,SPELL_AURA_ADD_FLAT_MODIFIER,SPELL_AURA_ADD_PCT_MODIFIER,SPELL_AURA_ADD_TARGET_TRIGGER,effectId); - continue; - } - - uint64 spellAffectMask = fields[2].GetUInt64(); - - // Spell.dbc have own data for low part of SpellFamilyMask - if( spellInfo->EffectItemType[effectId]) - { - if(spellInfo->EffectItemType[effectId] == spellAffectMask) - { - sLog.outErrorDb("Spell %u listed in `spell_affect` have redundant (same with EffectItemType%d) data for effect index (%u) and not needed, skipped.", entry,effectId+1,effectId); - continue; - } - - // 24429 have wrong data in EffectItemType and overwrites by DB, possible bug in client - if(spellInfo->Id!=24429 && spellInfo->EffectItemType[effectId] != spellAffectMask) - { - sLog.outErrorDb("Spell %u listed in `spell_affect` have different low part from EffectItemType%d for effect index (%u) and not needed, skipped.", entry,effectId+1,effectId); - continue; - } - } - - mSpellAffectMap.insert(SpellAffectMap::value_type((entry<<8) + effectId,spellAffectMask)); - - ++count; - } while( result->NextRow() ); - - delete result; - - sLog.outString(); - sLog.outString( ">> Loaded %u spell affect definitions", count ); - - for (uint32 id = 0; id < sSpellStore.GetNumRows(); ++id) - { - SpellEntry const* spellInfo = sSpellStore.LookupEntry(id); - if (!spellInfo) - continue; - - for (int effectId = 0; effectId < 3; ++effectId) - { - if( spellInfo->Effect[effectId] != SPELL_EFFECT_APPLY_AURA || - (spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_FLAT_MODIFIER && - spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_PCT_MODIFIER && - spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_TARGET_TRIGGER) ) - continue; - - if(spellInfo->EffectItemType[effectId] != 0) - continue; - - if(mSpellAffectMap.find((id<<8) + effectId) != mSpellAffectMap.end()) - continue; - - sLog.outErrorDb("Spell %u (%s) misses spell_affect for effect %u",id,spellInfo->SpellName[sWorld.GetDefaultDbcLocale()], effectId); - } - } -} - -bool SpellMgr::IsAffectedBySpell(SpellEntry const *spellInfo, uint32 spellId, uint8 effectId, uint64 familyFlags) const -{ - // false for spellInfo == NULL - if (!spellInfo) - return false; - - SpellEntry const *affect_spell = sSpellStore.LookupEntry(spellId); - // false for affect_spell == NULL - if (!affect_spell) - return false; - - // False if spellFamily not equal - if (affect_spell->SpellFamilyName != spellInfo->SpellFamilyName) - return false; - - // If familyFlags == 0 - if (!familyFlags) - { - // Get it from spellAffect table - familyFlags = GetSpellAffectMask(spellId,effectId); - // false if familyFlags == 0 - if (!familyFlags) - return false; - } - - // true - if (familyFlags & spellInfo->SpellFamilyFlags) - return true; - - return false; -} - -void SpellMgr::LoadSpellProcEvents() -{ - mSpellProcEventMap.clear(); // need for reload case - - uint32 count = 0; - - // 0 1 2 3 4 5 6 7 8 - QueryResult *result = WorldDatabase.Query("SELECT entry, SchoolMask, Category, SkillID, SpellFamilyName, SpellFamilyMask, procFlags, ppmRate, cooldown FROM spell_proc_event"); - if( !result ) - { - - barGoLink bar( 1 ); - - bar.step(); - - sLog.outString(); - sLog.outString( ">> Loaded %u spell proc event conditions", count ); - return; - } - - barGoLink bar( result->GetRowCount() ); - - do - { - Field *fields = result->Fetch(); - - bar.step(); - - uint16 entry = fields[0].GetUInt16(); - - if (!sSpellStore.LookupEntry(entry)) - { - sLog.outErrorDb("Spell %u listed in `spell_proc_event` does not exist", entry); - continue; - } - - SpellProcEventEntry spe; - - spe.schoolMask = fields[1].GetUInt32(); - spe.category = fields[2].GetUInt32(); - spe.skillId = fields[3].GetUInt32(); - spe.spellFamilyName = fields[4].GetUInt32(); - spe.spellFamilyMask = fields[5].GetUInt64(); - spe.procFlags = fields[6].GetUInt32(); - spe.ppmRate = fields[7].GetFloat(); - spe.cooldown = fields[8].GetUInt32(); - - mSpellProcEventMap[entry] = spe; - - ++count; - } while( result->NextRow() ); - - delete result; - - sLog.outString(); - sLog.outString( ">> Loaded %u spell proc event conditions", count ); - - /* - // Commented for now, as it still produces many errors (still quite many spells miss spell_proc_event) - for (uint32 id = 0; id < sSpellStore.GetNumRows(); ++id) - { - SpellEntry const* spellInfo = sSpellStore.LookupEntry(id); - if (!spellInfo) - continue; - - bool found = false; - for (int effectId = 0; effectId < 3; ++effectId) - { - // at this moment check only SPELL_AURA_PROC_TRIGGER_SPELL - if( spellInfo->EffectApplyAuraName[effectId] == SPELL_AURA_PROC_TRIGGER_SPELL ) - { - found = true; - break; - } - } - - if(!found) - continue; - - if(GetSpellProcEvent(id)) - continue; - - sLog.outErrorDb("Spell %u (%s) misses spell_proc_event",id,spellInfo->SpellName[sWorld.GetDBClang()]); - } - */ -} - -bool SpellMgr::IsSpellProcEventCanTriggeredBy( SpellProcEventEntry const * spellProcEvent, SpellEntry const * procSpell, uint32 procFlags ) -{ - if((procFlags & spellProcEvent->procFlags) == 0) - return false; - - // Additional checks in case spell cast/hit/crit is the event - // Check (if set) school, category, skill line, spell talent mask - if(spellProcEvent->schoolMask && (!procSpell || (GetSpellSchoolMask(procSpell) & spellProcEvent->schoolMask) == 0)) - return false; - if(spellProcEvent->category && (!procSpell || procSpell->Category != spellProcEvent->category)) - return false; - if(spellProcEvent->skillId) - { - if (!procSpell) - return false; - - SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(procSpell->Id); - SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(procSpell->Id); - - bool found = false; - for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx) - { - if(_spell_idx->second->skillId == spellProcEvent->skillId) - { - found = true; - break; - } - } - if (!found) - return false; - } - if(spellProcEvent->spellFamilyName && (!procSpell || spellProcEvent->spellFamilyName != procSpell->SpellFamilyName)) - return false; - if(spellProcEvent->spellFamilyMask && (!procSpell || (spellProcEvent->spellFamilyMask & procSpell->SpellFamilyFlags) == 0)) - return false; - - return true; -} - -void SpellMgr::LoadSpellElixirs() -{ - mSpellElixirs.clear(); // need for reload case - - uint32 count = 0; - - // 0 1 - QueryResult *result = WorldDatabase.Query("SELECT entry, mask FROM spell_elixir"); - if( !result ) - { - - barGoLink bar( 1 ); - - bar.step(); - - sLog.outString(); - sLog.outString( ">> Loaded %u spell elixir definitions", count ); - return; - } - - barGoLink bar( result->GetRowCount() ); - - do - { - Field *fields = result->Fetch(); - - bar.step(); - - uint16 entry = fields[0].GetUInt16(); - uint8 mask = fields[1].GetUInt8(); - - SpellEntry const* spellInfo = sSpellStore.LookupEntry(entry); - - if (!spellInfo) - { - sLog.outErrorDb("Spell %u listed in `spell_elixir` does not exist", entry); - continue; - } - - mSpellElixirs[entry] = mask; - - ++count; - } while( result->NextRow() ); - - delete result; - - sLog.outString(); - sLog.outString( ">> Loaded %u spell elixir definitions", count ); -} - -void SpellMgr::LoadSpellThreats() -{ - sSpellThreatStore.Free(); // for reload - - sSpellThreatStore.Load(); - - sLog.outString( ">> Loaded %u aggro generating spells", sSpellThreatStore.RecordCount ); - sLog.outString(); -} - -bool SpellMgr::IsRankSpellDueToSpell(SpellEntry const *spellInfo_1,uint32 spellId_2) const -{ - SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2); - if(!spellInfo_1 || !spellInfo_2) return false; - if(spellInfo_1->Id == spellId_2) return false; - - return GetFirstSpellInChain(spellInfo_1->Id)==GetFirstSpellInChain(spellId_2); -} - -bool SpellMgr::canStackSpellRanks(SpellEntry const *spellInfo) -{ - if(spellInfo->powerType != POWER_MANA && spellInfo->powerType != POWER_HEALTH) - return false; - if(IsProfessionSpell(spellInfo->Id)) - return false; - - // All stance spells. if any better way, change it. - for (int i = 0; i < 3; i++) - { - // Paladin aura Spell - if(spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN - && spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AREA_AURA_PARTY) - return false; - // Druid form Spell - if(spellInfo->SpellFamilyName == SPELLFAMILY_DRUID - && spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AURA - && spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_SHAPESHIFT) - return false; - // Rogue Stealth - if(spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE - && spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AURA - && spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_SHAPESHIFT) - return false; - } - return true; -} - -bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2) const -{ - if(spellId_1 == spellId_2) // auras due to the same spell - return false; - - SpellEntry const *spellInfo_1 = sSpellStore.LookupEntry(spellId_1); - SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2); - - if(!spellInfo_1 || !spellInfo_2) - return false; - - if(spellInfo_1->SpellFamilyName != spellInfo_2->SpellFamilyName) - return false; - - if(!spellInfo_1->SpellFamilyName) // generic spells - { - if(!spellInfo_1->SpellIconID - || spellInfo_1->SpellIconID != spellInfo_2->SpellIconID) - return false; - } - else if (spellInfo_1->SpellFamilyFlags != spellInfo_2->SpellFamilyFlags) - return false; - - for(uint32 i = 0; i < 3; ++i) - if(spellInfo_1->Effect[i] != spellInfo_2->Effect[i] - || spellInfo_1->EffectApplyAuraName[i] != spellInfo_2->EffectApplyAuraName[i]) - return false; - - return true; -} - -bool SpellMgr::IsProfessionSpell(uint32 spellId) -{ - SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); - if(!spellInfo) - return false; - - if(spellInfo->Effect[1] != SPELL_EFFECT_SKILL) - return false; - - uint32 skill = spellInfo->EffectMiscValue[1]; - - return IsProfessionSkill(skill); -} - -bool SpellMgr::IsPrimaryProfessionSpell(uint32 spellId) -{ - SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); - if(!spellInfo) - return false; - - if(spellInfo->Effect[1] != SPELL_EFFECT_SKILL) - return false; - - uint32 skill = spellInfo->EffectMiscValue[1]; - - return IsPrimaryProfessionSkill(skill); -} - -bool SpellMgr::IsPrimaryProfessionFirstRankSpell(uint32 spellId) const -{ - return IsPrimaryProfessionSpell(spellId) && GetSpellRank(spellId)==1; -} - -SpellEntry const* SpellMgr::SelectAuraRankForPlayerLevel(SpellEntry const* spellInfo, uint32 playerLevel) const -{ - // ignore passive spells - if(IsPassiveSpell(spellInfo->Id)) - return spellInfo; - - bool needRankSelection = false; - for(int i=0;i<3;i++) - { - if( IsPositiveEffect(spellInfo->Id, i) && ( - spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA || - spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_PARTY - ) ) - { - needRankSelection = true; - break; - } - } - - // not required - if(!needRankSelection) - return spellInfo; - - for(uint32 nextSpellId = spellInfo->Id; nextSpellId != 0; nextSpellId = GetPrevSpellInChain(nextSpellId)) - { - SpellEntry const *nextSpellInfo = sSpellStore.LookupEntry(nextSpellId); - if(!nextSpellInfo) - break; - - // if found appropriate level - if(playerLevel + 10 >= nextSpellInfo->spellLevel) - return nextSpellInfo; - - // one rank less then - } - - // not found - return NULL; -} - -void SpellMgr::LoadSpellChains() -{ - mSpellChains.clear(); // need for reload case - mSpellChainsNext.clear(); // need for reload case - - QueryResult *result = WorldDatabase.Query("SELECT spell_id, prev_spell, first_spell, rank, req_spell FROM spell_chain"); - if(result == NULL) - { - barGoLink bar( 1 ); - bar.step(); - - sLog.outString(); - sLog.outString( ">> Loaded 0 spell chain records" ); - sLog.outErrorDb("`spell_chains` table is empty!"); - return; - } - - uint32 count = 0; - - barGoLink bar( result->GetRowCount() ); - do - { - bar.step(); - Field *fields = result->Fetch(); - - uint32 spell_id = fields[0].GetUInt32(); - - SpellChainNode node; - node.prev = fields[1].GetUInt32(); - node.first = fields[2].GetUInt32(); - node.rank = fields[3].GetUInt8(); - node.req = fields[4].GetUInt32(); - - if(!sSpellStore.LookupEntry(spell_id)) - { - sLog.outErrorDb("Spell %u listed in `spell_chain` does not exist",spell_id); - continue; - } - - if(node.prev!=0 && !sSpellStore.LookupEntry(node.prev)) - { - sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not existed previous rank spell.", - spell_id,node.prev,node.first,node.rank,node.req); - continue; - } - - if(!sSpellStore.LookupEntry(node.first)) - { - sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not existing first rank spell.", - spell_id,node.prev,node.first,node.rank,node.req); - continue; - } - - // check basic spell chain data integrity (note: rank can be equal 0 or 1 for first/single spell) - if( (spell_id == node.first) != (node.rank <= 1) || - (spell_id == node.first) != (node.prev == 0) || - (node.rank <= 1) != (node.prev == 0) ) - { - sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not compatible chain data.", - spell_id,node.prev,node.first,node.rank,node.req); - continue; - } - - if(node.req!=0 && !sSpellStore.LookupEntry(node.req)) - { - sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not existing required spell.", - spell_id,node.prev,node.first,node.rank,node.req); - continue; - } - - // talents not required data in spell chain for work, but must be checked if present for intergrity - if(TalentSpellPos const* pos = GetTalentSpellPos(spell_id)) - { - if(node.rank!=pos->rank+1) - { - sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong rank.", - spell_id,node.prev,node.first,node.rank,node.req); - continue; - } - - if(TalentEntry const* talentEntry = sTalentStore.LookupEntry(pos->talent_id)) - { - if(node.first!=talentEntry->RankID[0]) - { - sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong first rank spell.", - spell_id,node.prev,node.first,node.rank,node.req); - continue; - } - - if(node.rank > 1 && node.prev != talentEntry->RankID[node.rank-1-1]) - { - sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong prev rank spell.", - spell_id,node.prev,node.first,node.rank,node.req); - continue; - } - - if(node.req!=talentEntry->DependsOnSpell) - { - sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong required spell.", - spell_id,node.prev,node.first,node.rank,node.req); - continue; - } - } - } - - mSpellChains[spell_id] = node; - - if(node.prev) - mSpellChainsNext.insert(SpellChainMapNext::value_type(node.prev,spell_id)); - - if(node.req) - mSpellChainsNext.insert(SpellChainMapNext::value_type(node.req,spell_id)); - - ++count; - } while( result->NextRow() ); - - // additional integrity checks - for(SpellChainMap::iterator i = mSpellChains.begin(); i != mSpellChains.end(); ++i) - { - if(i->second.prev) - { - SpellChainMap::iterator i_prev = mSpellChains.find(i->second.prev); - if(i_prev == mSpellChains.end()) - { - sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not found previous rank spell in table.", - i->first,i->second.prev,i->second.first,i->second.rank,i->second.req); - } - else if( i_prev->second.first != i->second.first ) - { - sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has different first spell in chain compared to previous rank spell (prev: %u, first: %u, rank: %d, req: %u).", - i->first,i->second.prev,i->second.first,i->second.rank,i->second.req, - i_prev->second.prev,i_prev->second.first,i_prev->second.rank,i_prev->second.req); - } - else if( i_prev->second.rank+1 != i->second.rank ) - { - sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has different rank compared to previous rank spell (prev: %u, first: %u, rank: %d, req: %u).", - i->first,i->second.prev,i->second.first,i->second.rank,i->second.req, - i_prev->second.prev,i_prev->second.first,i_prev->second.rank,i_prev->second.req); - } - } - - if(i->second.req) - { - SpellChainMap::iterator i_req = mSpellChains.find(i->second.req); - if(i_req == mSpellChains.end()) - { - sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not found required rank spell in table.", - i->first,i->second.prev,i->second.first,i->second.rank,i->second.req); - } - else if( i_req->second.first == i->second.first ) - { - sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has required rank spell from same spell chain (prev: %u, first: %u, rank: %d, req: %u).", - i->first,i->second.prev,i->second.first,i->second.rank,i->second.req, - i_req->second.prev,i_req->second.first,i_req->second.rank,i_req->second.req); - } - else if( i_req->second.req ) - { - sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has required rank spell with required spell (prev: %u, first: %u, rank: %d, req: %u).", - i->first,i->second.prev,i->second.first,i->second.rank,i->second.req, - i_req->second.prev,i_req->second.first,i_req->second.rank,i_req->second.req); - } - } - } - - delete result; - - sLog.outString(); - sLog.outString( ">> Loaded %u spell chain records", count ); -} - -void SpellMgr::LoadSpellLearnSkills() -{ - mSpellLearnSkills.clear(); // need for reload case - - // search auto-learned skills and add its to map also for use in unlearn spells/talents - uint32 dbc_count = 0; - for(uint32 spell = 0; spell < sSpellStore.GetNumRows(); ++spell) - { - SpellEntry const* entry = sSpellStore.LookupEntry(spell); - - if(!entry) - continue; - - for(int i = 0; i < 3; ++i) - { - if(entry->Effect[i]==SPELL_EFFECT_SKILL) - { - SpellLearnSkillNode dbc_node; - dbc_node.skill = entry->EffectMiscValue[i]; - if ( dbc_node.skill != SKILL_RIDING ) - dbc_node.value = 1; - else - dbc_node.value = (entry->EffectBasePoints[i]+1)*75; - dbc_node.maxvalue = (entry->EffectBasePoints[i]+1)*75; - - SpellLearnSkillNode const* db_node = GetSpellLearnSkill(spell); - - mSpellLearnSkills[spell] = dbc_node; - ++dbc_count; - break; - } - } - } - - sLog.outString(); - sLog.outString( ">> Loaded %u Spell Learn Skills from DBC", dbc_count ); -} - -void SpellMgr::LoadSpellLearnSpells() -{ - mSpellLearnSpells.clear(); // need for reload case - - QueryResult *result = WorldDatabase.Query("SELECT entry, SpellID FROM spell_learn_spell"); - if(!result) - { - barGoLink bar( 1 ); - bar.step(); - - sLog.outString(); - sLog.outString( ">> Loaded 0 spell learn spells" ); - sLog.outErrorDb("`spell_learn_spell` table is empty!"); - return; - } - - uint32 count = 0; - - barGoLink bar( result->GetRowCount() ); - do - { - bar.step(); - Field *fields = result->Fetch(); - - uint32 spell_id = fields[0].GetUInt32(); - - SpellLearnSpellNode node; - node.spell = fields[1].GetUInt32(); - node.autoLearned= false; - - if(!sSpellStore.LookupEntry(spell_id)) - { - sLog.outErrorDb("Spell %u listed in `spell_learn_spell` does not exist",spell_id); - continue; - } - - if(!sSpellStore.LookupEntry(node.spell)) - { - sLog.outErrorDb("Spell %u listed in `spell_learn_spell` does not exist",node.spell); - continue; - } - - mSpellLearnSpells.insert(SpellLearnSpellMap::value_type(spell_id,node)); - - ++count; - } while( result->NextRow() ); - - delete result; - - // search auto-learned spells and add its to map also for use in unlearn spells/talents - uint32 dbc_count = 0; - for(uint32 spell = 0; spell < sSpellStore.GetNumRows(); ++spell) - { - SpellEntry const* entry = sSpellStore.LookupEntry(spell); - - if(!entry) - continue; - - for(int i = 0; i < 3; ++i) - { - if(entry->Effect[i]==SPELL_EFFECT_LEARN_SPELL) - { - SpellLearnSpellNode dbc_node; - dbc_node.spell = entry->EffectTriggerSpell[i]; - dbc_node.autoLearned = true; - - SpellLearnSpellMap::const_iterator db_node_begin = GetBeginSpellLearnSpell(spell); - SpellLearnSpellMap::const_iterator db_node_end = GetEndSpellLearnSpell(spell); - - bool found = false; - for(SpellLearnSpellMap::const_iterator itr = db_node_begin; itr != db_node_end; ++itr) - { - if(itr->second.spell == dbc_node.spell) - { - sLog.outErrorDb("Spell %u auto-learn spell %u in spell.dbc then the record in `spell_learn_spell` is redundant, please fix DB.", - spell,dbc_node.spell); - found = true; - break; - } - } - - if(!found) // add new spell-spell pair if not found - { - mSpellLearnSpells.insert(SpellLearnSpellMap::value_type(spell,dbc_node)); - ++dbc_count; - } - } - } - } - - sLog.outString(); - sLog.outString( ">> Loaded %u spell learn spells + %u found in DBC", count, dbc_count ); -} - -void SpellMgr::LoadSpellScriptTarget() -{ - mSpellScriptTarget.clear(); // need for reload case - - uint32 count = 0; - - QueryResult *result = WorldDatabase.Query("SELECT entry,type,targetEntry FROM spell_script_target"); - - if(!result) - { - barGoLink bar(1); - - bar.step(); - - sLog.outString(); - sLog.outErrorDb(">> Loaded 0 SpellScriptTarget. DB table `spell_script_target` is empty."); - return; - } - - barGoLink bar(result->GetRowCount()); - - do - { - Field *fields = result->Fetch(); - bar.step(); - - uint32 spellId = fields[0].GetUInt32(); - uint32 type = fields[1].GetUInt32(); - uint32 targetEntry = fields[2].GetUInt32(); - - SpellEntry const* spellProto = sSpellStore.LookupEntry(spellId); - - if(!spellProto) - { - sLog.outErrorDb("Table `spell_script_target`: spellId %u listed for TargetEntry %u does not exist.",spellId,targetEntry); - continue; - } - - /*bool targetfound = false; - for(int i = 0; i <3; ++i) - { - if( spellProto->EffectImplicitTargetA[i]==TARGET_SCRIPT || - spellProto->EffectImplicitTargetB[i]==TARGET_SCRIPT || - spellProto->EffectImplicitTargetA[i]==TARGET_SCRIPT_COORDINATES || - spellProto->EffectImplicitTargetB[i]==TARGET_SCRIPT_COORDINATES ) - { - targetfound = true; - break; - } - } - if(!targetfound) - { - sLog.outErrorDb("Table `spell_script_target`: spellId %u listed for TargetEntry %u does not have any implicit target TARGET_SCRIPT(38) or TARGET_SCRIPT_COORDINATES (46).",spellId,targetEntry); - continue; - }*/ - - if( type >= MAX_SPELL_TARGET_TYPE ) - { - sLog.outErrorDb("Table `spell_script_target`: target type %u for TargetEntry %u is incorrect.",type,targetEntry); - continue; - } - - switch(type) - { - case SPELL_TARGET_TYPE_GAMEOBJECT: - { - if( targetEntry==0 ) - break; - - if(!sGOStorage.LookupEntry<GameObjectInfo>(targetEntry)) - { - sLog.outErrorDb("Table `spell_script_target`: gameobject template entry %u does not exist.",targetEntry); - continue; - } - break; - } - default: - { - if( targetEntry==0 ) - { - sLog.outErrorDb("Table `spell_script_target`: target entry == 0 for not GO target type (%u).",type); - continue; - } - if(!sCreatureStorage.LookupEntry<CreatureInfo>(targetEntry)) - { - sLog.outErrorDb("Table `spell_script_target`: creature template entry %u does not exist.",targetEntry); - continue; - } - const CreatureInfo* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(targetEntry); - - if(spellId == 30427 && !cInfo->SkinLootId) - { - sLog.outErrorDb("Table `spell_script_target` has creature %u as a target of spellid 30427, but this creature has no skinlootid. Gas extraction will not work!", cInfo->Entry); - continue; - } - break; - } - } - - mSpellScriptTarget.insert(SpellScriptTarget::value_type(spellId,SpellTargetEntry(SpellTargetType(type),targetEntry))); - - ++count; - } while (result->NextRow()); - - delete result; - - // Check all spells - /* Disabled (lot errors at this moment) - for(uint32 i = 1; i < sSpellStore.nCount; ++i) - { - SpellEntry const * spellInfo = sSpellStore.LookupEntry(i); - if(!spellInfo) - continue; - - bool found = false; - for(int j=0; j<3; ++j) - { - if( spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT || spellInfo->EffectImplicitTargetA[j] != TARGET_SELF && spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT ) - { - SpellScriptTarget::const_iterator lower = spellmgr.GetBeginSpellScriptTarget(spellInfo->Id); - SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(spellInfo->Id); - if(lower==upper) - { - sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = %u (TARGET_SCRIPT), but does not have record in `spell_script_target`",spellInfo->Id,TARGET_SCRIPT); - break; // effects of spell - } - } - } - } - */ - - sLog.outString(); - sLog.outString(">> Loaded %u Spell Script Targets", count); -} - -void SpellMgr::LoadSpellPetAuras() -{ - mSpellPetAuraMap.clear(); // need for reload case - - uint32 count = 0; - - // 0 1 2 - QueryResult *result = WorldDatabase.Query("SELECT spell, pet, aura FROM spell_pet_auras"); - if( !result ) - { - - barGoLink bar( 1 ); - - bar.step(); - - sLog.outString(); - sLog.outString( ">> Loaded %u spell pet auras", count ); - return; - } - - barGoLink bar( result->GetRowCount() ); - - do - { - Field *fields = result->Fetch(); - - bar.step(); - - uint16 spell = fields[0].GetUInt16(); - uint16 pet = fields[1].GetUInt16(); - uint16 aura = fields[2].GetUInt16(); - - SpellPetAuraMap::iterator itr = mSpellPetAuraMap.find(spell); - if(itr != mSpellPetAuraMap.end()) - { - itr->second.AddAura(pet, aura); - } - else - { - SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell); - if (!spellInfo) - { - sLog.outErrorDb("Spell %u listed in `spell_pet_auras` does not exist", spell); - continue; - } - int i = 0; - for(; i < 3; ++i) - if((spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA && - spellInfo->EffectApplyAuraName[i] == SPELL_AURA_DUMMY) || - spellInfo->Effect[i] == SPELL_EFFECT_DUMMY) - break; - - if(i == 3) - { - sLog.outError("Spell %u listed in `spell_pet_auras` does not have dummy aura or dummy effect", spell); - continue; - } - - SpellEntry const* spellInfo2 = sSpellStore.LookupEntry(aura); - if (!spellInfo2) - { - sLog.outErrorDb("Aura %u listed in `spell_pet_auras` does not exist", aura); - continue; - } - - PetAura pa(pet, aura, spellInfo->EffectImplicitTargetA[i] == TARGET_PET, spellInfo->EffectBasePoints[i] + spellInfo->EffectBaseDice[i]); - mSpellPetAuraMap[spell] = pa; - } - - ++count; - } while( result->NextRow() ); - - delete result; - - sLog.outString(); - sLog.outString( ">> Loaded %u spell pet auras", count ); -} - -// set data in core for now -void SpellMgr::LoadSpellCustomAttr() -{ - SpellEntry *tempSpell; - for(uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i) - { - tempSpell = (SpellEntry*)GetSpellStore()->LookupEntry(i); - if(!tempSpell) - continue; - - mSpellCustomAttrMap[tempSpell->Id] = 0; - - for(uint32 i = 0; i < 3; ++i) - { - switch(tempSpell->EffectApplyAuraName[i]) - { - case SPELL_AURA_PERIODIC_DAMAGE: - case SPELL_AURA_PERIODIC_DAMAGE_PERCENT: - case SPELL_AURA_PERIODIC_LEECH: - mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_EFFECT_DAMAGE; - break; - case SPELL_AURA_PERIODIC_HEAL: - case SPELL_AURA_OBS_MOD_HEALTH: - mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_EFFECT_HEAL; - break; - default: - break; - } - } - - if(tempSpell->SpellVisual == 3879) - mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_CONE_BACK; - - switch(tempSpell->Id) - { - case 26029: // dark glare - case 37433: // spout - case 43140: case 43215: // flame breath - mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_CONE_LINE; - break; - case 24340: case 26558: case 28884: // Meteor - case 36837: case 38903: case 41276: // Meteor - case 26789: // Shard of the Fallen Star - case 31436: // Malevolent Cleave - case 35181: // Dive Bomb - case 40810: case 43267: case 43268: // Saber Lash - case 42384: // Brutal Swipe - case 45150: // Meteor Slash - mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_SHARE_DAMAGE; - break; - case 44978: case 45001: case 45002: // Wild Magic - case 45004: case 45006: case 45010: // Wild Magic - case 31347: // Doom - case 41635: // Prayer of Mending - case 44869: // Spectral Blast - case 45027: // Revitalize - case 45976: // Muru Portal Channel - mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_PLAYERS_ONLY; - tempSpell->MaxAffectedTargets = 1; - break; - case 41376: // Spite - case 39992: // Needle Spine - mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_PLAYERS_ONLY; - tempSpell->MaxAffectedTargets = 3; - break; - case 8122: case 8124: case 10888: case 10890: // Psychic Scream - tempSpell->Attributes |= SPELL_ATTR_BREAKABLE_BY_DAMAGE; - break; - default: - break; - } - } -} - -void SpellMgr::LoadSpellLinked() -{ - mSpellLinkedMap.clear(); // need for reload case - uint32 count = 0; - - // 0 1 2 - QueryResult *result = WorldDatabase.Query("SELECT spell_trigger, spell_effect, type FROM spell_linked_spell"); - if( !result ) - { - barGoLink bar( 1 ); - bar.step(); - sLog.outString(); - sLog.outString( ">> Loaded %u linked spells", count ); - return; - } - - barGoLink bar( result->GetRowCount() ); - - do - { - Field *fields = result->Fetch(); - - bar.step(); - - int32 trigger = fields[0].GetInt32(); - int32 effect = fields[1].GetInt32(); - int32 type = fields[2].GetInt32(); - - SpellEntry const* spellInfo = sSpellStore.LookupEntry(abs(trigger)); - if (!spellInfo) - { - sLog.outErrorDb("Spell %u listed in `spell_linked_spell` does not exist", abs(trigger)); - continue; - } - spellInfo = sSpellStore.LookupEntry(abs(effect)); - if (!spellInfo) - { - sLog.outErrorDb("Spell %u listed in `spell_linked_spell` does not exist", abs(effect)); - continue; - } - - if(type) //we will find a better way when more types are needed - trigger += 1000000; - mSpellLinkedMap[trigger].push_back(effect); - - ++count; - } while( result->NextRow() ); - - delete result; - - sLog.outString(); - sLog.outString( ">> Loaded %u linked spells", count ); -} - -/// Some checks for spells, to prevent adding depricated/broken spells for trainers, spell book, etc -bool SpellMgr::IsSpellValid(SpellEntry const* spellInfo, Player* pl, bool msg) -{ - // not exist - if(!spellInfo) - return false; - - bool need_check_reagents = false; - - // check effects - for(int i=0; i<3; ++i) - { - switch(spellInfo->Effect[i]) - { - case 0: - continue; - - // craft spell for crafting non-existed item (break client recipes list show) - case SPELL_EFFECT_CREATE_ITEM: - { - if(!ObjectMgr::GetItemPrototype( spellInfo->EffectItemType[i] )) - { - if(msg) - { - if(pl) - ChatHandler(pl).PSendSysMessage("Craft spell %u create not-exist in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->EffectItemType[i]); - else - sLog.outErrorDb("Craft spell %u create not-exist in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->EffectItemType[i]); - } - return false; - } - - need_check_reagents = true; - break; - } - case SPELL_EFFECT_LEARN_SPELL: - { - SpellEntry const* spellInfo2 = sSpellStore.LookupEntry(spellInfo->EffectTriggerSpell[0]); - if( !IsSpellValid(spellInfo2,pl,msg) ) - { - if(msg) - { - if(pl) - ChatHandler(pl).PSendSysMessage("Spell %u learn to broken spell %u, and then...",spellInfo->Id,spellInfo->EffectTriggerSpell[0]); - else - sLog.outErrorDb("Spell %u learn to invalid spell %u, and then...",spellInfo->Id,spellInfo->EffectTriggerSpell[0]); - } - return false; - } - break; - } - } - } - - if(need_check_reagents) - { - for(int j = 0; j < 8; ++j) - { - if(spellInfo->Reagent[j] > 0 && !ObjectMgr::GetItemPrototype( spellInfo->Reagent[j] )) - { - if(msg) - { - if(pl) - ChatHandler(pl).PSendSysMessage("Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->Reagent[j]); - else - sLog.outErrorDb("Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->Reagent[j]); - } - return false; - } - } - } - - return true; -} - -bool IsSpellAllowedInLocation(SpellEntry const *spellInfo,uint32 map_id,uint32 zone_id,uint32 area_id) -{ - // normal case - if( spellInfo->AreaId && spellInfo->AreaId != zone_id && spellInfo->AreaId != area_id ) - return false; - - // elixirs (all area dependent elixirs have family SPELLFAMILY_POTION, use this for speedup) - if(spellInfo->SpellFamilyName==SPELLFAMILY_POTION) - { - if(uint32 mask = spellmgr.GetSpellElixirMask(spellInfo->Id)) - { - if(mask & ELIXIR_UNSTABLE_MASK) - { - // in the Blade's Edge Mountains Plateaus and Gruul's Lair. - return zone_id ==3522 || map_id==565; - } - if(mask & ELIXIR_SHATTRATH_MASK) - { - // in Tempest Keep, Serpentshrine Cavern, Caverns of Time: Mount Hyjal, Black Temple - // TODO: and the Sunwell Plateau - if(zone_id ==3607 || map_id==534 || map_id==564) - return true; - - MapEntry const* mapEntry = sMapStore.LookupEntry(map_id); - if(!mapEntry) - return false; - - return mapEntry->multimap_id==206; - } - - // elixirs not have another limitations - return true; - } - } - - // special cases zone check (maps checked by multimap common id) - switch(spellInfo->Id) - { - case 41618: - case 41620: - { - MapEntry const* mapEntry = sMapStore.LookupEntry(map_id); - if(!mapEntry) - return false; - - return mapEntry->multimap_id==206; - } - - case 41617: - case 41619: - { - MapEntry const* mapEntry = sMapStore.LookupEntry(map_id); - if(!mapEntry) - return false; - - return mapEntry->multimap_id==207; - } - // Dragonmaw Illusion - case 40216: - case 42016: - { - if ( area_id != 3759 && area_id != 3966 && area_id != 3939 ) - return false; - break; - } - } - - return true; -} - -void SpellMgr::LoadSkillLineAbilityMap() -{ - mSkillLineAbilityMap.clear(); - - uint32 count = 0; - - for (uint32 i = 0; i < sSkillLineAbilityStore.GetNumRows(); i++) - { - SkillLineAbilityEntry const *SkillInfo = sSkillLineAbilityStore.LookupEntry(i); - if(!SkillInfo) - continue; - - mSkillLineAbilityMap.insert(SkillLineAbilityMap::value_type(SkillInfo->spellId,SkillInfo)); - ++count; - } - - sLog.outString(); - sLog.outString(">> Loaded %u SkillLineAbility MultiMap", count); -} - -DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto, bool triggered) -{ - // Explicit Diminishing Groups - switch(spellproto->SpellFamilyName) - { - case SPELLFAMILY_MAGE: - { - // Polymorph - if ((spellproto->SpellFamilyFlags & 0x00001000000LL) && spellproto->EffectApplyAuraName[0]==SPELL_AURA_MOD_CONFUSE) - return DIMINISHING_POLYMORPH; - break; - } - case SPELLFAMILY_ROGUE: - { - // Kidney Shot - if (spellproto->SpellFamilyFlags & 0x00000200000LL) - return DIMINISHING_KIDNEYSHOT; - // Blind - else if (spellproto->SpellFamilyFlags & 0x00001000000LL) - return DIMINISHING_BLIND_CYCLONE; - break; - } - case SPELLFAMILY_WARLOCK: - { - // Death Coil - if (spellproto->SpellFamilyFlags & 0x00000080000LL) - return DIMINISHING_DEATHCOIL; - // Fear - else if (spellproto->SpellFamilyFlags & 0x40840000000LL) - return DIMINISHING_WARLOCK_FEAR; - // Curses/etc - else if (spellproto->SpellFamilyFlags & 0x00080000000LL) - return DIMINISHING_LIMITONLY; - break; - } - case SPELLFAMILY_DRUID: - { - // Cyclone - if (spellproto->SpellFamilyFlags & 0x02000000000LL) - return DIMINISHING_BLIND_CYCLONE; - break; - } - case SPELLFAMILY_WARRIOR: - { - // Hamstring - limit duration to 10s in PvP - if (spellproto->SpellFamilyFlags & 0x00000000002LL) - return DIMINISHING_LIMITONLY; - break; - } - default: - break; - } - - // Get by mechanic - for (uint8 i=0;i<3;++i) - { - if (spellproto->Mechanic == MECHANIC_STUN || spellproto->EffectMechanic[i] == MECHANIC_STUN) - return triggered ? DIMINISHING_TRIGGER_STUN : DIMINISHING_CONTROL_STUN; - else if (spellproto->Mechanic == MECHANIC_SLEEP || spellproto->EffectMechanic[i] == MECHANIC_SLEEP) - return DIMINISHING_SLEEP; - else if (spellproto->Mechanic == MECHANIC_ROOT || spellproto->EffectMechanic[i] == MECHANIC_ROOT) - return triggered ? DIMINISHING_TRIGGER_ROOT : DIMINISHING_CONTROL_ROOT; - else if (spellproto->Mechanic == MECHANIC_FEAR || spellproto->EffectMechanic[i] == MECHANIC_FEAR) - return DIMINISHING_FEAR; - else if (spellproto->Mechanic == MECHANIC_CHARM || spellproto->EffectMechanic[i] == MECHANIC_CHARM) - return DIMINISHING_CHARM; - else if (spellproto->Mechanic == MECHANIC_SILENCE || spellproto->EffectMechanic[i] == MECHANIC_SILENCE) - return DIMINISHING_SILENCE; - else if (spellproto->Mechanic == MECHANIC_DISARM || spellproto->EffectMechanic[i] == MECHANIC_DISARM) - return DIMINISHING_DISARM; - else if (spellproto->Mechanic == MECHANIC_FREEZE || spellproto->EffectMechanic[i] == MECHANIC_FREEZE) - return DIMINISHING_FREEZE; - else if (spellproto->Mechanic == MECHANIC_KNOCKOUT|| spellproto->EffectMechanic[i] == MECHANIC_KNOCKOUT || - spellproto->Mechanic == MECHANIC_SAPPED || spellproto->EffectMechanic[i] == MECHANIC_SAPPED) - return DIMINISHING_KNOCKOUT; - else if (spellproto->Mechanic == MECHANIC_BANISH || spellproto->EffectMechanic[i] == MECHANIC_BANISH) - return DIMINISHING_BANISH; - } - - return DIMINISHING_NONE; -} - -bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group) -{ - switch(group) - { - case DIMINISHING_CONTROL_STUN: - case DIMINISHING_TRIGGER_STUN: - case DIMINISHING_KIDNEYSHOT: - case DIMINISHING_SLEEP: - case DIMINISHING_CONTROL_ROOT: - case DIMINISHING_TRIGGER_ROOT: - case DIMINISHING_FEAR: - case DIMINISHING_WARLOCK_FEAR: - case DIMINISHING_CHARM: - case DIMINISHING_POLYMORPH: - case DIMINISHING_FREEZE: - case DIMINISHING_KNOCKOUT: - case DIMINISHING_BLIND_CYCLONE: - case DIMINISHING_BANISH: - case DIMINISHING_LIMITONLY: - return true; - } - return false; -} - -DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group) -{ - switch(group) - { - case DIMINISHING_BLIND_CYCLONE: - case DIMINISHING_CONTROL_STUN: - case DIMINISHING_TRIGGER_STUN: - case DIMINISHING_KIDNEYSHOT: - return DRTYPE_ALL; - case DIMINISHING_SLEEP: - case DIMINISHING_CONTROL_ROOT: - case DIMINISHING_TRIGGER_ROOT: - case DIMINISHING_FEAR: - case DIMINISHING_CHARM: - case DIMINISHING_POLYMORPH: - case DIMINISHING_SILENCE: - case DIMINISHING_DISARM: - case DIMINISHING_DEATHCOIL: - case DIMINISHING_FREEZE: - case DIMINISHING_BANISH: - case DIMINISHING_WARLOCK_FEAR: - case DIMINISHING_KNOCKOUT: - return DRTYPE_PLAYER; - } - - return DRTYPE_NONE; -} +/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "SpellMgr.h"
+#include "ObjectMgr.h"
+#include "SpellAuraDefines.h"
+#include "ProgressBar.h"
+#include "Database/DBCStores.h"
+#include "World.h"
+#include "Chat.h"
+#include "Spell.h"
+
+SpellMgr::SpellMgr()
+{
+}
+
+SpellMgr::~SpellMgr()
+{
+}
+
+SpellMgr& SpellMgr::Instance()
+{
+ static SpellMgr spellMgr;
+ return spellMgr;
+}
+
+int32 GetSpellDuration(SpellEntry const *spellInfo)
+{
+ if(!spellInfo)
+ return 0;
+ SpellDurationEntry const *du = sSpellDurationStore.LookupEntry(spellInfo->DurationIndex);
+ if(!du)
+ return 0;
+ return (du->Duration[0] == -1) ? -1 : abs(du->Duration[0]);
+}
+
+int32 GetSpellMaxDuration(SpellEntry const *spellInfo)
+{
+ if(!spellInfo)
+ return 0;
+ SpellDurationEntry const *du = sSpellDurationStore.LookupEntry(spellInfo->DurationIndex);
+ if(!du)
+ return 0;
+ return (du->Duration[2] == -1) ? -1 : abs(du->Duration[2]);
+}
+
+uint32 GetSpellCastTime(SpellEntry const* spellInfo, Spell const* spell)
+{
+ SpellCastTimesEntry const *spellCastTimeEntry = sSpellCastTimesStore.LookupEntry(spellInfo->CastingTimeIndex);
+
+ // not all spells have cast time index and this is all is pasiive abilities
+ if(!spellCastTimeEntry)
+ return 0;
+
+ int32 castTime = spellCastTimeEntry->CastTime;
+
+ if (spell)
+ {
+ if(Player* modOwner = spell->GetCaster()->GetSpellModOwner())
+ modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CASTING_TIME, castTime, spell);
+
+ if( !(spellInfo->Attributes & (SPELL_ATTR_UNK4|SPELL_ATTR_UNK5)) )
+ castTime = int32(castTime * spell->GetCaster()->GetFloatValue(UNIT_MOD_CAST_SPEED));
+ else
+ {
+ if (spell->IsRangedSpell() && !spell->IsAutoRepeat())
+ castTime = int32(castTime * spell->GetCaster()->m_modAttackSpeedPct[RANGED_ATTACK]);
+ }
+ }
+
+ if (spellInfo->Attributes & SPELL_ATTR_RANGED && (!spell || !(spell->IsAutoRepeat())))
+ castTime += 500;
+
+ return (castTime > 0) ? uint32(castTime) : 0;
+}
+
+bool IsPassiveSpell(uint32 spellId)
+{
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
+ if (!spellInfo)
+ return false;
+ return (spellInfo->Attributes & SPELL_ATTR_PASSIVE) != 0;
+}
+/*not used for now so commented out
+bool IsNoStackAuraDueToAura(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2)
+{
+ SpellEntry const *spellInfo_1 = sSpellStore.LookupEntry(spellId_1);
+ SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2);
+ if(!spellInfo_1 || !spellInfo_2) return false;
+ if(spellInfo_1->Id == spellId_2) return false;
+
+ if (spellInfo_1->Effect[effIndex_1] != spellInfo_2->Effect[effIndex_2] ||
+ spellInfo_1->EffectMiscValue[effIndex_1] != spellInfo_2->EffectMiscValue[effIndex_2] ||
+ spellInfo_1->EffectApplyAuraName[effIndex_1] != spellInfo_2->EffectApplyAuraName[effIndex_2])
+ return false;
+
+ return true;
+}*/
+
+int32 CompareAuraRanks(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2)
+{
+ SpellEntry const*spellInfo_1 = sSpellStore.LookupEntry(spellId_1);
+ SpellEntry const*spellInfo_2 = sSpellStore.LookupEntry(spellId_2);
+ if(!spellInfo_1 || !spellInfo_2) return 0;
+ if (spellId_1 == spellId_2) return 0;
+
+ int32 diff = spellInfo_1->EffectBasePoints[effIndex_1] - spellInfo_2->EffectBasePoints[effIndex_2];
+ if (spellInfo_1->EffectBasePoints[effIndex_1]+1 < 0 && spellInfo_2->EffectBasePoints[effIndex_2]+1 < 0) return -diff;
+ else return diff;
+}
+
+SpellSpecific GetSpellSpecific(uint32 spellId)
+{
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
+ if(!spellInfo)
+ return SPELL_NORMAL;
+
+ switch(spellInfo->SpellFamilyName)
+ {
+ case SPELLFAMILY_MAGE:
+ {
+ // family flags 18(Molten), 25(Frost/Ice), 28(Mage)
+ if (spellInfo->SpellFamilyFlags & 0x12040000)
+ return SPELL_MAGE_ARMOR;
+
+ if ((spellInfo->SpellFamilyFlags & 0x1000000) && spellInfo->EffectApplyAuraName[0]==SPELL_AURA_MOD_CONFUSE)
+ return SPELL_MAGE_POLYMORPH;
+
+ break;
+ }
+ case SPELLFAMILY_WARRIOR:
+ {
+ if (spellInfo->SpellFamilyFlags & 0x00008000010000LL)
+ return SPELL_POSITIVE_SHOUT;
+
+ break;
+ }
+ case SPELLFAMILY_WARLOCK:
+ {
+ // only warlock curses have this
+ if (spellInfo->Dispel == DISPEL_CURSE)
+ return SPELL_CURSE;
+
+ // family flag 37 (only part spells have family name)
+ if (spellInfo->SpellFamilyFlags & 0x2000000000LL)
+ return SPELL_WARLOCK_ARMOR;
+
+ //seed of corruption and corruption
+ if (spellInfo->SpellFamilyFlags & 0x1000000002LL)
+ return SPELL_WARLOCK_CORRUPTION;
+ break;
+ }
+ case SPELLFAMILY_HUNTER:
+ {
+ // only hunter stings have this
+ if (spellInfo->Dispel == DISPEL_POISON)
+ return SPELL_STING;
+
+ break;
+ }
+ case SPELLFAMILY_PALADIN:
+ {
+ if (IsSealSpell(spellInfo))
+ return SPELL_SEAL;
+
+ if (spellInfo->SpellFamilyFlags & 0x10000100LL)
+ return SPELL_BLESSING;
+
+ if ((spellInfo->SpellFamilyFlags & 0x00000820180400LL) && (spellInfo->AttributesEx3 & 0x200))
+ return SPELL_JUDGEMENT;
+
+ for (int i = 0; i < 3; i++)
+ {
+ // only paladin auras have this
+ if (spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_PARTY)
+ return SPELL_AURA;
+ }
+ break;
+ }
+ case SPELLFAMILY_SHAMAN:
+ {
+ if (IsElementalShield(spellInfo))
+ return SPELL_ELEMENTAL_SHIELD;
+
+ break;
+ }
+
+ case SPELLFAMILY_POTION:
+ return spellmgr.GetSpellElixirSpecific(spellInfo->Id);
+ }
+
+ // only warlock armor/skin have this (in additional to family cases)
+ if( spellInfo->SpellVisual == 130 && spellInfo->SpellIconID == 89)
+ {
+ return SPELL_WARLOCK_ARMOR;
+ }
+
+ // only hunter aspects have this (but not all aspects in hunter family)
+ if( spellInfo->activeIconID == 122 && (GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_NATURE) &&
+ (spellInfo->Attributes & 0x50000) != 0 && (spellInfo->Attributes & 0x9000010) == 0)
+ {
+ return SPELL_ASPECT;
+ }
+
+ for(int i = 0; i < 3; i++)
+ if( spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA && (
+ spellInfo->EffectApplyAuraName[i] == SPELL_AURA_TRACK_CREATURES ||
+ spellInfo->EffectApplyAuraName[i] == SPELL_AURA_TRACK_RESOURCES ||
+ spellInfo->EffectApplyAuraName[i] == SPELL_AURA_TRACK_STEALTHED ) )
+ return SPELL_TRACKER;
+
+ // elixirs can have different families, but potion most ofc.
+ if(SpellSpecific sp = spellmgr.GetSpellElixirSpecific(spellInfo->Id))
+ return sp;
+
+ return SPELL_NORMAL;
+}
+
+bool IsSingleFromSpellSpecificPerCaster(uint32 spellSpec1,uint32 spellSpec2)
+{
+ switch(spellSpec1)
+ {
+ case SPELL_SEAL:
+ case SPELL_BLESSING:
+ case SPELL_AURA:
+ case SPELL_STING:
+ case SPELL_CURSE:
+ case SPELL_ASPECT:
+ case SPELL_POSITIVE_SHOUT:
+ case SPELL_JUDGEMENT:
+ case SPELL_WARLOCK_CORRUPTION:
+ return spellSpec1==spellSpec2;
+ default:
+ return false;
+ }
+}
+
+bool IsSingleFromSpellSpecificPerTarget(uint32 spellSpec1,uint32 spellSpec2)
+{
+ switch(spellSpec1)
+ {
+ case SPELL_TRACKER:
+ case SPELL_WARLOCK_ARMOR:
+ case SPELL_MAGE_ARMOR:
+ case SPELL_ELEMENTAL_SHIELD:
+ case SPELL_MAGE_POLYMORPH:
+ return spellSpec1==spellSpec2;
+ case SPELL_BATTLE_ELIXIR:
+ return spellSpec2==SPELL_BATTLE_ELIXIR
+ || spellSpec2==SPELL_FLASK_ELIXIR;
+ case SPELL_GUARDIAN_ELIXIR:
+ return spellSpec2==SPELL_GUARDIAN_ELIXIR
+ || spellSpec2==SPELL_FLASK_ELIXIR;
+ case SPELL_FLASK_ELIXIR:
+ return spellSpec2==SPELL_BATTLE_ELIXIR
+ || spellSpec2==SPELL_GUARDIAN_ELIXIR
+ || spellSpec2==SPELL_FLASK_ELIXIR;
+ default:
+ return false;
+ }
+}
+
+bool IsPositiveTarget(uint32 targetA, uint32 targetB)
+{
+ // non-positive targets
+ switch(targetA)
+ {
+ case TARGET_CHAIN_DAMAGE:
+ case TARGET_ALL_ENEMY_IN_AREA:
+ case TARGET_ALL_ENEMY_IN_AREA_INSTANT:
+ case TARGET_IN_FRONT_OF_CASTER:
+ case TARGET_ALL_ENEMY_IN_AREA_CHANNELED:
+ case TARGET_CURRENT_ENEMY_COORDINATES:
+ case TARGET_SINGLE_ENEMY:
+ return false;
+ case TARGET_ALL_AROUND_CASTER:
+ return (targetB == TARGET_ALL_PARTY || targetB == TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER);
+ default:
+ break;
+ }
+ if (targetB)
+ return IsPositiveTarget(targetB, 0);
+ return true;
+}
+
+bool IsPositiveEffect(uint32 spellId, uint32 effIndex)
+{
+ SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
+ if (!spellproto) return false;
+
+ switch(spellId)
+ {
+ case 23333: // BG spell
+ case 23335: // BG spell
+ case 34976: // BG spell
+ return true;
+ case 28441: // not positive dummy spell
+ case 37675: // Chaos Blast
+ return false;
+ }
+
+ switch(spellproto->Effect[effIndex])
+ {
+ // always positive effects (check before target checks that provided non-positive result in some case for positive effects)
+ case SPELL_EFFECT_HEAL:
+ case SPELL_EFFECT_LEARN_SPELL:
+ case SPELL_EFFECT_SKILL_STEP:
+ case SPELL_EFFECT_HEAL_PCT:
+ case SPELL_EFFECT_ENERGIZE_PCT:
+ return true;
+
+ // non-positive aura use
+ case SPELL_EFFECT_APPLY_AURA:
+ case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
+ {
+ switch(spellproto->EffectApplyAuraName[effIndex])
+ {
+ case SPELL_AURA_DUMMY:
+ {
+ // dummy aura can be positive or negative dependent from casted spell
+ switch(spellproto->Id)
+ {
+ case 13139: // net-o-matic special effect
+ case 23445: // evil twin
+ case 38637: // Nether Exhaustion (red)
+ case 38638: // Nether Exhaustion (green)
+ case 38639: // Nether Exhaustion (blue)
+ return false;
+ default:
+ break;
+ }
+ } break;
+ case SPELL_AURA_MOD_STAT:
+ case SPELL_AURA_MOD_DAMAGE_DONE: // dependent from bas point sign (negative -> negative)
+ case SPELL_AURA_MOD_HEALING_DONE:
+ {
+ if(spellproto->EffectBasePoints[effIndex]+int32(spellproto->EffectBaseDice[effIndex]) < 0)
+ return false;
+ break;
+ }
+ case SPELL_AURA_ADD_TARGET_TRIGGER:
+ return true;
+ case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
+ if(spellId != spellproto->EffectTriggerSpell[effIndex])
+ {
+ uint32 spellTriggeredId = spellproto->EffectTriggerSpell[effIndex];
+ SpellEntry const *spellTriggeredProto = sSpellStore.LookupEntry(spellTriggeredId);
+
+ if(spellTriggeredProto)
+ {
+ // non-positive targets of main spell return early
+ for(int i = 0; i < 3; ++i)
+ {
+ // if non-positive trigger cast targeted to positive target this main cast is non-positive
+ // this will place this spell auras as debuffs
+ if(IsPositiveTarget(spellTriggeredProto->EffectImplicitTargetA[effIndex],spellTriggeredProto->EffectImplicitTargetB[effIndex]) && !IsPositiveEffect(spellTriggeredId,i))
+ return false;
+ }
+ }
+ }
+ break;
+ case SPELL_AURA_PROC_TRIGGER_SPELL:
+ // many positive auras have negative triggered spells at damage for example and this not make it negative (it can be canceled for example)
+ break;
+ case SPELL_AURA_MOD_STUN: //have positive and negative spells, we can't sort its correctly at this moment.
+ if(effIndex==0 && spellproto->Effect[1]==0 && spellproto->Effect[2]==0)
+ return false; // but all single stun aura spells is negative
+
+ // Petrification
+ if(spellproto->Id == 17624)
+ return false;
+ break;
+ case SPELL_AURA_MOD_ROOT:
+ case SPELL_AURA_MOD_SILENCE:
+ case SPELL_AURA_GHOST:
+ case SPELL_AURA_PERIODIC_LEECH:
+ case SPELL_AURA_MOD_PACIFY_SILENCE:
+ case SPELL_AURA_MOD_STALKED:
+ case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
+ return false;
+ case SPELL_AURA_PERIODIC_DAMAGE: // used in positive spells also.
+ // part of negative spell if casted at self (prevent cancel)
+ if(spellproto->EffectImplicitTargetA[effIndex] == TARGET_SELF)
+ return false;
+ break;
+ case SPELL_AURA_MOD_DECREASE_SPEED: // used in positive spells also
+ // part of positive spell if casted at self
+ if(spellproto->EffectImplicitTargetA[effIndex] != TARGET_SELF)
+ return false;
+ // but not this if this first effect (don't found batter check)
+ if(spellproto->Attributes & 0x4000000 && effIndex==0)
+ return false;
+ break;
+ case SPELL_AURA_TRANSFORM:
+ // some spells negative
+ switch(spellproto->Id)
+ {
+ case 36897: // Transporter Malfunction (race mutation to horde)
+ case 36899: // Transporter Malfunction (race mutation to alliance)
+ return false;
+ }
+ break;
+ case SPELL_AURA_MOD_SCALE:
+ // some spells negative
+ switch(spellproto->Id)
+ {
+ case 36900: // Soul Split: Evil!
+ case 36901: // Soul Split: Good
+ case 36893: // Transporter Malfunction (decrease size case)
+ case 36895: // Transporter Malfunction (increase size case)
+ return false;
+ }
+ break;
+ case SPELL_AURA_MECHANIC_IMMUNITY:
+ {
+ // non-positive immunities
+ switch(spellproto->EffectMiscValue[effIndex])
+ {
+ case MECHANIC_BANDAGE:
+ case MECHANIC_SHIELD:
+ case MECHANIC_MOUNT:
+ case MECHANIC_INVULNERABILITY:
+ return false;
+ default:
+ break;
+ }
+ } break;
+ case SPELL_AURA_ADD_FLAT_MODIFIER: // mods
+ case SPELL_AURA_ADD_PCT_MODIFIER:
+ {
+ // non-positive mods
+ switch(spellproto->EffectMiscValue[effIndex])
+ {
+ case SPELLMOD_COST: // dependent from bas point sign (negative -> positive)
+ if(spellproto->EffectBasePoints[effIndex]+int32(spellproto->EffectBaseDice[effIndex]) > 0)
+ return false;
+ break;
+ default:
+ break;
+ }
+ } break;
+ case SPELL_AURA_MOD_HEALING_PCT:
+ if(spellproto->EffectBasePoints[effIndex]+int32(spellproto->EffectBaseDice[effIndex]) < 0)
+ return false;
+ break;
+ case SPELL_AURA_MOD_SKILL:
+ if(spellproto->EffectBasePoints[effIndex]+int32(spellproto->EffectBaseDice[effIndex]) < 0)
+ return false;
+ break;
+ case SPELL_AURA_FORCE_REACTION:
+ if(spellproto->Id==42792) // Recently Dropped Flag (prevent cancel)
+ return false;
+ break;
+ default:
+ break;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+
+ // non-positive targets
+ if(!IsPositiveTarget(spellproto->EffectImplicitTargetA[effIndex],spellproto->EffectImplicitTargetB[effIndex]))
+ return false;
+
+ // AttributesEx check
+ if(spellproto->AttributesEx & (1<<7))
+ return false;
+
+ // ok, positive
+ return true;
+}
+
+bool IsPositiveSpell(uint32 spellId)
+{
+ SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
+ if (!spellproto) return false;
+
+ // spells with at least one negative effect are considered negative
+ // some self-applied spells have negative effects but in self casting case negative check ignored.
+ for (int i = 0; i < 3; i++)
+ if (!IsPositiveEffect(spellId, i))
+ return false;
+ return true;
+}
+
+bool IsSingleTargetSpell(SpellEntry const *spellInfo)
+{
+ // all other single target spells have if it has AttributesEx5
+ if ( spellInfo->AttributesEx5 & SPELL_ATTR_EX5_SINGLE_TARGET_SPELL )
+ return true;
+
+ // TODO - need found Judgements rule
+ switch(GetSpellSpecific(spellInfo->Id))
+ {
+ case SPELL_JUDGEMENT:
+ return true;
+ }
+
+ // single target triggered spell.
+ // Not real client side single target spell, but it' not triggered until prev. aura expired.
+ // This is allow store it in single target spells list for caster for spell proc checking
+ if(spellInfo->Id==38324) // Regeneration (triggered by 38299 (HoTs on Heals))
+ return true;
+
+ return false;
+}
+
+bool IsSingleTargetSpells(SpellEntry const *spellInfo1, SpellEntry const *spellInfo2)
+{
+ // TODO - need better check
+ // Equal icon and spellfamily
+ if( spellInfo1->SpellFamilyName == spellInfo2->SpellFamilyName &&
+ spellInfo1->SpellIconID == spellInfo2->SpellIconID )
+ return true;
+
+ // TODO - need found Judgements rule
+ SpellSpecific spec1 = GetSpellSpecific(spellInfo1->Id);
+ // spell with single target specific types
+ switch(spec1)
+ {
+ case SPELL_JUDGEMENT:
+ if(GetSpellSpecific(spellInfo2->Id) == spec1)
+ return true;
+ break;
+ }
+
+ return false;
+}
+
+uint8 GetErrorAtShapeshiftedCast (SpellEntry const *spellInfo, uint32 form)
+{
+ // talents that learn spells can have stance requirements that need ignore
+ // (this requirement only for client-side stance show in talent description)
+ if( GetTalentSpellCost(spellInfo->Id) > 0 &&
+ (spellInfo->Effect[0]==SPELL_EFFECT_LEARN_SPELL || spellInfo->Effect[1]==SPELL_EFFECT_LEARN_SPELL || spellInfo->Effect[2]==SPELL_EFFECT_LEARN_SPELL) )
+ return 0;
+
+ uint32 stanceMask = (form ? 1 << (form - 1) : 0);
+
+ if (stanceMask & spellInfo->StancesNot) // can explicitly not be casted in this stance
+ return SPELL_FAILED_NOT_SHAPESHIFT;
+
+ if (stanceMask & spellInfo->Stances) // can explicitly be casted in this stance
+ return 0;
+
+ bool actAsShifted = false;
+ if (form > 0)
+ {
+ SpellShapeshiftEntry const *shapeInfo = sSpellShapeshiftStore.LookupEntry(form);
+ if (!shapeInfo)
+ {
+ sLog.outError("GetErrorAtShapeshiftedCast: unknown shapeshift %u", form);
+ return 0;
+ }
+ actAsShifted = !(shapeInfo->flags1 & 1); // shapeshift acts as normal form for spells
+ }
+
+ if(actAsShifted)
+ {
+ if (spellInfo->Attributes & SPELL_ATTR_NOT_SHAPESHIFT) // not while shapeshifted
+ return SPELL_FAILED_NOT_SHAPESHIFT;
+ else if (spellInfo->Stances != 0) // needs other shapeshift
+ return SPELL_FAILED_ONLY_SHAPESHIFT;
+ }
+ else
+ {
+ // needs shapeshift
+ if(!(spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT) && spellInfo->Stances != 0)
+ return SPELL_FAILED_ONLY_SHAPESHIFT;
+ }
+
+ return 0;
+}
+
+void SpellMgr::LoadSpellTargetPositions()
+{
+ mSpellTargetPositions.clear(); // need for reload case
+
+ uint32 count = 0;
+
+ // 0 1 2 3 4 5
+ QueryResult *result = WorldDatabase.Query("SELECT id, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM spell_target_position");
+ if( !result )
+ {
+
+ barGoLink bar( 1 );
+
+ bar.step();
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u spell target coordinates", count );
+ return;
+ }
+
+ barGoLink bar( result->GetRowCount() );
+
+ do
+ {
+ Field *fields = result->Fetch();
+
+ bar.step();
+
+ ++count;
+
+ uint32 Spell_ID = fields[0].GetUInt32();
+
+ SpellTargetPosition st;
+
+ st.target_mapId = fields[1].GetUInt32();
+ st.target_X = fields[2].GetFloat();
+ st.target_Y = fields[3].GetFloat();
+ st.target_Z = fields[4].GetFloat();
+ st.target_Orientation = fields[5].GetFloat();
+
+ SpellEntry const* spellInfo = sSpellStore.LookupEntry(Spell_ID);
+ if(!spellInfo)
+ {
+ sLog.outErrorDb("Spell (ID:%u) listed in `spell_target_position` does not exist.",Spell_ID);
+ continue;
+ }
+
+ bool found = false;
+ for(int i = 0; i < 3; ++i)
+ {
+ if( spellInfo->EffectImplicitTargetA[i]==TARGET_TABLE_X_Y_Z_COORDINATES || spellInfo->EffectImplicitTargetB[i]==TARGET_TABLE_X_Y_Z_COORDINATES )
+ {
+ found = true;
+ break;
+ }
+ }
+ if(!found)
+ {
+ sLog.outErrorDb("Spell (Id: %u) listed in `spell_target_position` does not have target TARGET_TABLE_X_Y_Z_COORDINATES (17).",Spell_ID);
+ continue;
+ }
+
+ MapEntry const* mapEntry = sMapStore.LookupEntry(st.target_mapId);
+ if(!mapEntry)
+ {
+ sLog.outErrorDb("Spell (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Spell_ID,st.target_mapId);
+ continue;
+ }
+
+ if(st.target_X==0 && st.target_Y==0 && st.target_Z==0)
+ {
+ sLog.outErrorDb("Spell (ID:%u) target coordinates not provided.",Spell_ID);
+ continue;
+ }
+
+ mSpellTargetPositions[Spell_ID] = st;
+
+ } while( result->NextRow() );
+
+ delete result;
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u spell teleport coordinates", count );
+}
+
+void SpellMgr::LoadSpellAffects()
+{
+ mSpellAffectMap.clear(); // need for reload case
+
+ uint32 count = 0;
+
+ // 0 1 2
+ QueryResult *result = WorldDatabase.Query("SELECT entry, effectId, SpellFamilyMask FROM spell_affect");
+ if( !result )
+ {
+
+ barGoLink bar( 1 );
+
+ bar.step();
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u spell affect definitions", count );
+ return;
+ }
+
+ barGoLink bar( result->GetRowCount() );
+
+ do
+ {
+ Field *fields = result->Fetch();
+
+ bar.step();
+
+ uint16 entry = fields[0].GetUInt16();
+ uint8 effectId = fields[1].GetUInt8();
+
+ SpellEntry const* spellInfo = sSpellStore.LookupEntry(entry);
+
+ if (!spellInfo)
+ {
+ sLog.outErrorDb("Spell %u listed in `spell_affect` does not exist", entry);
+ continue;
+ }
+
+ if (effectId >= 3)
+ {
+ sLog.outErrorDb("Spell %u listed in `spell_affect` have invalid effect index (%u)", entry,effectId);
+ continue;
+ }
+
+ if( spellInfo->Effect[effectId] != SPELL_EFFECT_APPLY_AURA ||
+ spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_FLAT_MODIFIER &&
+ spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_PCT_MODIFIER &&
+ spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_TARGET_TRIGGER )
+ {
+ sLog.outErrorDb("Spell %u listed in `spell_affect` have not SPELL_AURA_ADD_FLAT_MODIFIER (%u) or SPELL_AURA_ADD_PCT_MODIFIER (%u) or SPELL_AURA_ADD_TARGET_TRIGGER (%u) for effect index (%u)", entry,SPELL_AURA_ADD_FLAT_MODIFIER,SPELL_AURA_ADD_PCT_MODIFIER,SPELL_AURA_ADD_TARGET_TRIGGER,effectId);
+ continue;
+ }
+
+ uint64 spellAffectMask = fields[2].GetUInt64();
+
+ // Spell.dbc have own data for low part of SpellFamilyMask
+ if( spellInfo->EffectItemType[effectId])
+ {
+ if(spellInfo->EffectItemType[effectId] == spellAffectMask)
+ {
+ sLog.outErrorDb("Spell %u listed in `spell_affect` have redundant (same with EffectItemType%d) data for effect index (%u) and not needed, skipped.", entry,effectId+1,effectId);
+ continue;
+ }
+
+ // 24429 have wrong data in EffectItemType and overwrites by DB, possible bug in client
+ if(spellInfo->Id!=24429 && spellInfo->EffectItemType[effectId] != spellAffectMask)
+ {
+ sLog.outErrorDb("Spell %u listed in `spell_affect` have different low part from EffectItemType%d for effect index (%u) and not needed, skipped.", entry,effectId+1,effectId);
+ continue;
+ }
+ }
+
+ mSpellAffectMap.insert(SpellAffectMap::value_type((entry<<8) + effectId,spellAffectMask));
+
+ ++count;
+ } while( result->NextRow() );
+
+ delete result;
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u spell affect definitions", count );
+
+ for (uint32 id = 0; id < sSpellStore.GetNumRows(); ++id)
+ {
+ SpellEntry const* spellInfo = sSpellStore.LookupEntry(id);
+ if (!spellInfo)
+ continue;
+
+ for (int effectId = 0; effectId < 3; ++effectId)
+ {
+ if( spellInfo->Effect[effectId] != SPELL_EFFECT_APPLY_AURA ||
+ (spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_FLAT_MODIFIER &&
+ spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_PCT_MODIFIER &&
+ spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_TARGET_TRIGGER) )
+ continue;
+
+ if(spellInfo->EffectItemType[effectId] != 0)
+ continue;
+
+ if(mSpellAffectMap.find((id<<8) + effectId) != mSpellAffectMap.end())
+ continue;
+
+ sLog.outErrorDb("Spell %u (%s) misses spell_affect for effect %u",id,spellInfo->SpellName[sWorld.GetDefaultDbcLocale()], effectId);
+ }
+ }
+}
+
+bool SpellMgr::IsAffectedBySpell(SpellEntry const *spellInfo, uint32 spellId, uint8 effectId, uint64 familyFlags) const
+{
+ // false for spellInfo == NULL
+ if (!spellInfo)
+ return false;
+
+ SpellEntry const *affect_spell = sSpellStore.LookupEntry(spellId);
+ // false for affect_spell == NULL
+ if (!affect_spell)
+ return false;
+
+ // False if spellFamily not equal
+ if (affect_spell->SpellFamilyName != spellInfo->SpellFamilyName)
+ return false;
+
+ // If familyFlags == 0
+ if (!familyFlags)
+ {
+ // Get it from spellAffect table
+ familyFlags = GetSpellAffectMask(spellId,effectId);
+ // false if familyFlags == 0
+ if (!familyFlags)
+ return false;
+ }
+
+ // true
+ if (familyFlags & spellInfo->SpellFamilyFlags)
+ return true;
+
+ return false;
+}
+
+void SpellMgr::LoadSpellProcEvents()
+{
+ mSpellProcEventMap.clear(); // need for reload case
+
+ uint32 count = 0;
+
+ // 0 1 2 3 4 5 6 7 8
+ QueryResult *result = WorldDatabase.Query("SELECT entry, SchoolMask, Category, SkillID, SpellFamilyName, SpellFamilyMask, procFlags, ppmRate, cooldown FROM spell_proc_event");
+ if( !result )
+ {
+
+ barGoLink bar( 1 );
+
+ bar.step();
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u spell proc event conditions", count );
+ return;
+ }
+
+ barGoLink bar( result->GetRowCount() );
+
+ do
+ {
+ Field *fields = result->Fetch();
+
+ bar.step();
+
+ uint16 entry = fields[0].GetUInt16();
+
+ if (!sSpellStore.LookupEntry(entry))
+ {
+ sLog.outErrorDb("Spell %u listed in `spell_proc_event` does not exist", entry);
+ continue;
+ }
+
+ SpellProcEventEntry spe;
+
+ spe.schoolMask = fields[1].GetUInt32();
+ spe.category = fields[2].GetUInt32();
+ spe.skillId = fields[3].GetUInt32();
+ spe.spellFamilyName = fields[4].GetUInt32();
+ spe.spellFamilyMask = fields[5].GetUInt64();
+ spe.procFlags = fields[6].GetUInt32();
+ spe.ppmRate = fields[7].GetFloat();
+ spe.cooldown = fields[8].GetUInt32();
+
+ mSpellProcEventMap[entry] = spe;
+
+ ++count;
+ } while( result->NextRow() );
+
+ delete result;
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u spell proc event conditions", count );
+
+ /*
+ // Commented for now, as it still produces many errors (still quite many spells miss spell_proc_event)
+ for (uint32 id = 0; id < sSpellStore.GetNumRows(); ++id)
+ {
+ SpellEntry const* spellInfo = sSpellStore.LookupEntry(id);
+ if (!spellInfo)
+ continue;
+
+ bool found = false;
+ for (int effectId = 0; effectId < 3; ++effectId)
+ {
+ // at this moment check only SPELL_AURA_PROC_TRIGGER_SPELL
+ if( spellInfo->EffectApplyAuraName[effectId] == SPELL_AURA_PROC_TRIGGER_SPELL )
+ {
+ found = true;
+ break;
+ }
+ }
+
+ if(!found)
+ continue;
+
+ if(GetSpellProcEvent(id))
+ continue;
+
+ sLog.outErrorDb("Spell %u (%s) misses spell_proc_event",id,spellInfo->SpellName[sWorld.GetDBClang()]);
+ }
+ */
+}
+
+bool SpellMgr::IsSpellProcEventCanTriggeredBy( SpellProcEventEntry const * spellProcEvent, SpellEntry const * procSpell, uint32 procFlags )
+{
+ if((procFlags & spellProcEvent->procFlags) == 0)
+ return false;
+
+ // Additional checks in case spell cast/hit/crit is the event
+ // Check (if set) school, category, skill line, spell talent mask
+ if(spellProcEvent->schoolMask && (!procSpell || (GetSpellSchoolMask(procSpell) & spellProcEvent->schoolMask) == 0))
+ return false;
+ if(spellProcEvent->category && (!procSpell || procSpell->Category != spellProcEvent->category))
+ return false;
+ if(spellProcEvent->skillId)
+ {
+ if (!procSpell)
+ return false;
+
+ SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(procSpell->Id);
+ SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(procSpell->Id);
+
+ bool found = false;
+ for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx)
+ {
+ if(_spell_idx->second->skillId == spellProcEvent->skillId)
+ {
+ found = true;
+ break;
+ }
+ }
+ if (!found)
+ return false;
+ }
+ if(spellProcEvent->spellFamilyName && (!procSpell || spellProcEvent->spellFamilyName != procSpell->SpellFamilyName))
+ return false;
+ if(spellProcEvent->spellFamilyMask && (!procSpell || (spellProcEvent->spellFamilyMask & procSpell->SpellFamilyFlags) == 0))
+ return false;
+
+ return true;
+}
+
+void SpellMgr::LoadSpellElixirs()
+{
+ mSpellElixirs.clear(); // need for reload case
+
+ uint32 count = 0;
+
+ // 0 1
+ QueryResult *result = WorldDatabase.Query("SELECT entry, mask FROM spell_elixir");
+ if( !result )
+ {
+
+ barGoLink bar( 1 );
+
+ bar.step();
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u spell elixir definitions", count );
+ return;
+ }
+
+ barGoLink bar( result->GetRowCount() );
+
+ do
+ {
+ Field *fields = result->Fetch();
+
+ bar.step();
+
+ uint16 entry = fields[0].GetUInt16();
+ uint8 mask = fields[1].GetUInt8();
+
+ SpellEntry const* spellInfo = sSpellStore.LookupEntry(entry);
+
+ if (!spellInfo)
+ {
+ sLog.outErrorDb("Spell %u listed in `spell_elixir` does not exist", entry);
+ continue;
+ }
+
+ mSpellElixirs[entry] = mask;
+
+ ++count;
+ } while( result->NextRow() );
+
+ delete result;
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u spell elixir definitions", count );
+}
+
+void SpellMgr::LoadSpellThreats()
+{
+ sSpellThreatStore.Free(); // for reload
+
+ sSpellThreatStore.Load();
+
+ sLog.outString( ">> Loaded %u aggro generating spells", sSpellThreatStore.RecordCount );
+ sLog.outString();
+}
+
+bool SpellMgr::IsRankSpellDueToSpell(SpellEntry const *spellInfo_1,uint32 spellId_2) const
+{
+ SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2);
+ if(!spellInfo_1 || !spellInfo_2) return false;
+ if(spellInfo_1->Id == spellId_2) return false;
+
+ return GetFirstSpellInChain(spellInfo_1->Id)==GetFirstSpellInChain(spellId_2);
+}
+
+bool SpellMgr::canStackSpellRanks(SpellEntry const *spellInfo)
+{
+ if(spellInfo->powerType != POWER_MANA && spellInfo->powerType != POWER_HEALTH)
+ return false;
+ if(IsProfessionSpell(spellInfo->Id))
+ return false;
+
+ // All stance spells. if any better way, change it.
+ for (int i = 0; i < 3; i++)
+ {
+ // Paladin aura Spell
+ if(spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN
+ && spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AREA_AURA_PARTY)
+ return false;
+ // Druid form Spell
+ if(spellInfo->SpellFamilyName == SPELLFAMILY_DRUID
+ && spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AURA
+ && spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_SHAPESHIFT)
+ return false;
+ // Rogue Stealth
+ if(spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE
+ && spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AURA
+ && spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_SHAPESHIFT)
+ return false;
+ }
+ return true;
+}
+
+bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2, bool isFromTheSameCaster ) const
+{
+ SpellEntry const *spellInfo_1 = sSpellStore.LookupEntry(spellId_1);
+ SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2);
+
+ if(!spellInfo_1 || !spellInfo_2)
+ return false;
+
+ SpellSpecific spellId_spec_1 = GetSpellSpecific(spellId_1);
+ SpellSpecific spellId_spec_2 = GetSpellSpecific(spellId_2);
+ if (spellId_spec_1 && spellId_spec_2)
+ if (IsSingleFromSpellSpecificPerTarget(spellId_spec_1,spellId_spec_2)
+ || (IsSingleFromSpellSpecificPerCaster(spellId_spec_1,spellId_spec_2) && isFromTheSameCaster))
+ return true;
+
+ if(spellInfo_1->SpellFamilyName != spellInfo_2->SpellFamilyName)
+ return false;
+
+ if(!spellInfo_1->SpellFamilyName) // generic spells
+ {
+ if(!spellInfo_1->SpellIconID
+ || spellInfo_1->SpellIconID != spellInfo_2->SpellIconID)
+ return false;
+ }
+
+ //if both elixirs are not battle/guardian/potions/flasks then always stack
+ else if ((spellInfo_1->SpellFamilyName == SPELLFAMILY_POTION)
+ &&(spellId_spec_1 || spellId_spec_2))
+ return false;
+
+ else if (spellInfo_1->SpellFamilyFlags != spellInfo_2->SpellFamilyFlags)
+ return false;
+
+ for(uint32 i = 0; i < 3; ++i)
+ {
+ if(spellInfo_1->Effect[i] != spellInfo_2->Effect[i])
+ return false;
+ if (spellInfo_1->EffectApplyAuraName[i] || spellInfo_2->EffectApplyAuraName[i])
+ {
+ if(spellInfo_1->EffectApplyAuraName[i] != spellInfo_2->EffectApplyAuraName[i]
+ || spellInfo_1->EffectMiscValue[i] != spellInfo_2->EffectMiscValue[i])
+ // need itemtype check? need to find an example
+ return false;
+ else if (!isFromTheSameCaster)
+ switch(spellInfo_1->EffectApplyAuraName[i])
+ {
+ //spells with these auras from different casters will stack
+ case SPELL_AURA_PERIODIC_DAMAGE:
+ case SPELL_AURA_PERIODIC_HEAL:
+ case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
+ case SPELL_AURA_PERIODIC_ENERGIZE:
+ case SPELL_AURA_PERIODIC_MANA_LEECH:
+ case SPELL_AURA_PERIODIC_LEECH:
+ //exception for shaman positive totems with these auras
+ if ((spellInfo_1->SpellFamilyName != SPELLFAMILY_SHAMAN)
+ ||(spellInfo_1->Effect[i]!=SPELL_AURA_MOD_INCREASE_ENERGY))
+ return false;
+ default:
+ break;
+ }
+ }
+ }
+ return true;
+}
+
+bool SpellMgr::IsProfessionSpell(uint32 spellId)
+{
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
+ if(!spellInfo)
+ return false;
+
+ if(spellInfo->Effect[1] != SPELL_EFFECT_SKILL)
+ return false;
+
+ uint32 skill = spellInfo->EffectMiscValue[1];
+
+ return IsProfessionSkill(skill);
+}
+
+bool SpellMgr::IsPrimaryProfessionSpell(uint32 spellId)
+{
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
+ if(!spellInfo)
+ return false;
+
+ if(spellInfo->Effect[1] != SPELL_EFFECT_SKILL)
+ return false;
+
+ uint32 skill = spellInfo->EffectMiscValue[1];
+
+ return IsPrimaryProfessionSkill(skill);
+}
+
+bool SpellMgr::IsPrimaryProfessionFirstRankSpell(uint32 spellId) const
+{
+ return IsPrimaryProfessionSpell(spellId) && GetSpellRank(spellId)==1;
+}
+
+SpellEntry const* SpellMgr::SelectAuraRankForPlayerLevel(SpellEntry const* spellInfo, uint32 playerLevel) const
+{
+ // ignore passive spells
+ if(IsPassiveSpell(spellInfo->Id))
+ return spellInfo;
+
+ bool needRankSelection = false;
+ for(int i=0;i<3;i++)
+ {
+ if( IsPositiveEffect(spellInfo->Id, i) && (
+ spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA ||
+ spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_PARTY
+ ) )
+ {
+ needRankSelection = true;
+ break;
+ }
+ }
+
+ // not required
+ if(!needRankSelection)
+ return spellInfo;
+
+ for(uint32 nextSpellId = spellInfo->Id; nextSpellId != 0; nextSpellId = GetPrevSpellInChain(nextSpellId))
+ {
+ SpellEntry const *nextSpellInfo = sSpellStore.LookupEntry(nextSpellId);
+ if(!nextSpellInfo)
+ break;
+
+ // if found appropriate level
+ if(playerLevel + 10 >= nextSpellInfo->spellLevel)
+ return nextSpellInfo;
+
+ // one rank less then
+ }
+
+ // not found
+ return NULL;
+}
+
+void SpellMgr::LoadSpellChains()
+{
+ mSpellChains.clear(); // need for reload case
+ mSpellChainsNext.clear(); // need for reload case
+
+ QueryResult *result = WorldDatabase.Query("SELECT spell_id, prev_spell, first_spell, rank, req_spell FROM spell_chain");
+ if(result == NULL)
+ {
+ barGoLink bar( 1 );
+ bar.step();
+
+ sLog.outString();
+ sLog.outString( ">> Loaded 0 spell chain records" );
+ sLog.outErrorDb("`spell_chains` table is empty!");
+ return;
+ }
+
+ uint32 count = 0;
+
+ barGoLink bar( result->GetRowCount() );
+ do
+ {
+ bar.step();
+ Field *fields = result->Fetch();
+
+ uint32 spell_id = fields[0].GetUInt32();
+
+ SpellChainNode node;
+ node.prev = fields[1].GetUInt32();
+ node.first = fields[2].GetUInt32();
+ node.rank = fields[3].GetUInt8();
+ node.req = fields[4].GetUInt32();
+
+ if(!sSpellStore.LookupEntry(spell_id))
+ {
+ sLog.outErrorDb("Spell %u listed in `spell_chain` does not exist",spell_id);
+ continue;
+ }
+
+ if(node.prev!=0 && !sSpellStore.LookupEntry(node.prev))
+ {
+ sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not existed previous rank spell.",
+ spell_id,node.prev,node.first,node.rank,node.req);
+ continue;
+ }
+
+ if(!sSpellStore.LookupEntry(node.first))
+ {
+ sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not existing first rank spell.",
+ spell_id,node.prev,node.first,node.rank,node.req);
+ continue;
+ }
+
+ // check basic spell chain data integrity (note: rank can be equal 0 or 1 for first/single spell)
+ if( (spell_id == node.first) != (node.rank <= 1) ||
+ (spell_id == node.first) != (node.prev == 0) ||
+ (node.rank <= 1) != (node.prev == 0) )
+ {
+ sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not compatible chain data.",
+ spell_id,node.prev,node.first,node.rank,node.req);
+ continue;
+ }
+
+ if(node.req!=0 && !sSpellStore.LookupEntry(node.req))
+ {
+ sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not existing required spell.",
+ spell_id,node.prev,node.first,node.rank,node.req);
+ continue;
+ }
+
+ // talents not required data in spell chain for work, but must be checked if present for intergrity
+ if(TalentSpellPos const* pos = GetTalentSpellPos(spell_id))
+ {
+ if(node.rank!=pos->rank+1)
+ {
+ sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong rank.",
+ spell_id,node.prev,node.first,node.rank,node.req);
+ continue;
+ }
+
+ if(TalentEntry const* talentEntry = sTalentStore.LookupEntry(pos->talent_id))
+ {
+ if(node.first!=talentEntry->RankID[0])
+ {
+ sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong first rank spell.",
+ spell_id,node.prev,node.first,node.rank,node.req);
+ continue;
+ }
+
+ if(node.rank > 1 && node.prev != talentEntry->RankID[node.rank-1-1])
+ {
+ sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong prev rank spell.",
+ spell_id,node.prev,node.first,node.rank,node.req);
+ continue;
+ }
+
+ if(node.req!=talentEntry->DependsOnSpell)
+ {
+ sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong required spell.",
+ spell_id,node.prev,node.first,node.rank,node.req);
+ continue;
+ }
+ }
+ }
+
+ mSpellChains[spell_id] = node;
+
+ if(node.prev)
+ mSpellChainsNext.insert(SpellChainMapNext::value_type(node.prev,spell_id));
+
+ if(node.req)
+ mSpellChainsNext.insert(SpellChainMapNext::value_type(node.req,spell_id));
+
+ ++count;
+ } while( result->NextRow() );
+
+ // additional integrity checks
+ for(SpellChainMap::iterator i = mSpellChains.begin(); i != mSpellChains.end(); ++i)
+ {
+ if(i->second.prev)
+ {
+ SpellChainMap::iterator i_prev = mSpellChains.find(i->second.prev);
+ if(i_prev == mSpellChains.end())
+ {
+ sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not found previous rank spell in table.",
+ i->first,i->second.prev,i->second.first,i->second.rank,i->second.req);
+ }
+ else if( i_prev->second.first != i->second.first )
+ {
+ sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has different first spell in chain compared to previous rank spell (prev: %u, first: %u, rank: %d, req: %u).",
+ i->first,i->second.prev,i->second.first,i->second.rank,i->second.req,
+ i_prev->second.prev,i_prev->second.first,i_prev->second.rank,i_prev->second.req);
+ }
+ else if( i_prev->second.rank+1 != i->second.rank )
+ {
+ sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has different rank compared to previous rank spell (prev: %u, first: %u, rank: %d, req: %u).",
+ i->first,i->second.prev,i->second.first,i->second.rank,i->second.req,
+ i_prev->second.prev,i_prev->second.first,i_prev->second.rank,i_prev->second.req);
+ }
+ }
+
+ if(i->second.req)
+ {
+ SpellChainMap::iterator i_req = mSpellChains.find(i->second.req);
+ if(i_req == mSpellChains.end())
+ {
+ sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not found required rank spell in table.",
+ i->first,i->second.prev,i->second.first,i->second.rank,i->second.req);
+ }
+ else if( i_req->second.first == i->second.first )
+ {
+ sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has required rank spell from same spell chain (prev: %u, first: %u, rank: %d, req: %u).",
+ i->first,i->second.prev,i->second.first,i->second.rank,i->second.req,
+ i_req->second.prev,i_req->second.first,i_req->second.rank,i_req->second.req);
+ }
+ else if( i_req->second.req )
+ {
+ sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has required rank spell with required spell (prev: %u, first: %u, rank: %d, req: %u).",
+ i->first,i->second.prev,i->second.first,i->second.rank,i->second.req,
+ i_req->second.prev,i_req->second.first,i_req->second.rank,i_req->second.req);
+ }
+ }
+ }
+
+ delete result;
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u spell chain records", count );
+}
+
+void SpellMgr::LoadSpellLearnSkills()
+{
+ mSpellLearnSkills.clear(); // need for reload case
+
+ // search auto-learned skills and add its to map also for use in unlearn spells/talents
+ uint32 dbc_count = 0;
+ for(uint32 spell = 0; spell < sSpellStore.GetNumRows(); ++spell)
+ {
+ SpellEntry const* entry = sSpellStore.LookupEntry(spell);
+
+ if(!entry)
+ continue;
+
+ for(int i = 0; i < 3; ++i)
+ {
+ if(entry->Effect[i]==SPELL_EFFECT_SKILL)
+ {
+ SpellLearnSkillNode dbc_node;
+ dbc_node.skill = entry->EffectMiscValue[i];
+ if ( dbc_node.skill != SKILL_RIDING )
+ dbc_node.value = 1;
+ else
+ dbc_node.value = (entry->EffectBasePoints[i]+1)*75;
+ dbc_node.maxvalue = (entry->EffectBasePoints[i]+1)*75;
+
+ SpellLearnSkillNode const* db_node = GetSpellLearnSkill(spell);
+
+ mSpellLearnSkills[spell] = dbc_node;
+ ++dbc_count;
+ break;
+ }
+ }
+ }
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u Spell Learn Skills from DBC", dbc_count );
+}
+
+void SpellMgr::LoadSpellLearnSpells()
+{
+ mSpellLearnSpells.clear(); // need for reload case
+
+ QueryResult *result = WorldDatabase.Query("SELECT entry, SpellID FROM spell_learn_spell");
+ if(!result)
+ {
+ barGoLink bar( 1 );
+ bar.step();
+
+ sLog.outString();
+ sLog.outString( ">> Loaded 0 spell learn spells" );
+ sLog.outErrorDb("`spell_learn_spell` table is empty!");
+ return;
+ }
+
+ uint32 count = 0;
+
+ barGoLink bar( result->GetRowCount() );
+ do
+ {
+ bar.step();
+ Field *fields = result->Fetch();
+
+ uint32 spell_id = fields[0].GetUInt32();
+
+ SpellLearnSpellNode node;
+ node.spell = fields[1].GetUInt32();
+ node.autoLearned= false;
+
+ if(!sSpellStore.LookupEntry(spell_id))
+ {
+ sLog.outErrorDb("Spell %u listed in `spell_learn_spell` does not exist",spell_id);
+ continue;
+ }
+
+ if(!sSpellStore.LookupEntry(node.spell))
+ {
+ sLog.outErrorDb("Spell %u listed in `spell_learn_spell` does not exist",node.spell);
+ continue;
+ }
+
+ mSpellLearnSpells.insert(SpellLearnSpellMap::value_type(spell_id,node));
+
+ ++count;
+ } while( result->NextRow() );
+
+ delete result;
+
+ // search auto-learned spells and add its to map also for use in unlearn spells/talents
+ uint32 dbc_count = 0;
+ for(uint32 spell = 0; spell < sSpellStore.GetNumRows(); ++spell)
+ {
+ SpellEntry const* entry = sSpellStore.LookupEntry(spell);
+
+ if(!entry)
+ continue;
+
+ for(int i = 0; i < 3; ++i)
+ {
+ if(entry->Effect[i]==SPELL_EFFECT_LEARN_SPELL)
+ {
+ SpellLearnSpellNode dbc_node;
+ dbc_node.spell = entry->EffectTriggerSpell[i];
+ dbc_node.autoLearned = true;
+
+ SpellLearnSpellMap::const_iterator db_node_begin = GetBeginSpellLearnSpell(spell);
+ SpellLearnSpellMap::const_iterator db_node_end = GetEndSpellLearnSpell(spell);
+
+ bool found = false;
+ for(SpellLearnSpellMap::const_iterator itr = db_node_begin; itr != db_node_end; ++itr)
+ {
+ if(itr->second.spell == dbc_node.spell)
+ {
+ sLog.outErrorDb("Spell %u auto-learn spell %u in spell.dbc then the record in `spell_learn_spell` is redundant, please fix DB.",
+ spell,dbc_node.spell);
+ found = true;
+ break;
+ }
+ }
+
+ if(!found) // add new spell-spell pair if not found
+ {
+ mSpellLearnSpells.insert(SpellLearnSpellMap::value_type(spell,dbc_node));
+ ++dbc_count;
+ }
+ }
+ }
+ }
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u spell learn spells + %u found in DBC", count, dbc_count );
+}
+
+void SpellMgr::LoadSpellScriptTarget()
+{
+ mSpellScriptTarget.clear(); // need for reload case
+
+ uint32 count = 0;
+
+ QueryResult *result = WorldDatabase.Query("SELECT entry,type,targetEntry FROM spell_script_target");
+
+ if(!result)
+ {
+ barGoLink bar(1);
+
+ bar.step();
+
+ sLog.outString();
+ sLog.outErrorDb(">> Loaded 0 SpellScriptTarget. DB table `spell_script_target` is empty.");
+ return;
+ }
+
+ barGoLink bar(result->GetRowCount());
+
+ do
+ {
+ Field *fields = result->Fetch();
+ bar.step();
+
+ uint32 spellId = fields[0].GetUInt32();
+ uint32 type = fields[1].GetUInt32();
+ uint32 targetEntry = fields[2].GetUInt32();
+
+ SpellEntry const* spellProto = sSpellStore.LookupEntry(spellId);
+
+ if(!spellProto)
+ {
+ sLog.outErrorDb("Table `spell_script_target`: spellId %u listed for TargetEntry %u does not exist.",spellId,targetEntry);
+ continue;
+ }
+
+ /*bool targetfound = false;
+ for(int i = 0; i <3; ++i)
+ {
+ if( spellProto->EffectImplicitTargetA[i]==TARGET_SCRIPT ||
+ spellProto->EffectImplicitTargetB[i]==TARGET_SCRIPT ||
+ spellProto->EffectImplicitTargetA[i]==TARGET_SCRIPT_COORDINATES ||
+ spellProto->EffectImplicitTargetB[i]==TARGET_SCRIPT_COORDINATES )
+ {
+ targetfound = true;
+ break;
+ }
+ }
+ if(!targetfound)
+ {
+ sLog.outErrorDb("Table `spell_script_target`: spellId %u listed for TargetEntry %u does not have any implicit target TARGET_SCRIPT(38) or TARGET_SCRIPT_COORDINATES (46).",spellId,targetEntry);
+ continue;
+ }*/
+
+ if( type >= MAX_SPELL_TARGET_TYPE )
+ {
+ sLog.outErrorDb("Table `spell_script_target`: target type %u for TargetEntry %u is incorrect.",type,targetEntry);
+ continue;
+ }
+
+ switch(type)
+ {
+ case SPELL_TARGET_TYPE_GAMEOBJECT:
+ {
+ if( targetEntry==0 )
+ break;
+
+ if(!sGOStorage.LookupEntry<GameObjectInfo>(targetEntry))
+ {
+ sLog.outErrorDb("Table `spell_script_target`: gameobject template entry %u does not exist.",targetEntry);
+ continue;
+ }
+ break;
+ }
+ default:
+ {
+ if( targetEntry==0 )
+ {
+ sLog.outErrorDb("Table `spell_script_target`: target entry == 0 for not GO target type (%u).",type);
+ continue;
+ }
+ if(!sCreatureStorage.LookupEntry<CreatureInfo>(targetEntry))
+ {
+ sLog.outErrorDb("Table `spell_script_target`: creature template entry %u does not exist.",targetEntry);
+ continue;
+ }
+ const CreatureInfo* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(targetEntry);
+
+ if(spellId == 30427 && !cInfo->SkinLootId)
+ {
+ sLog.outErrorDb("Table `spell_script_target` has creature %u as a target of spellid 30427, but this creature has no skinlootid. Gas extraction will not work!", cInfo->Entry);
+ continue;
+ }
+ break;
+ }
+ }
+
+ mSpellScriptTarget.insert(SpellScriptTarget::value_type(spellId,SpellTargetEntry(SpellTargetType(type),targetEntry)));
+
+ ++count;
+ } while (result->NextRow());
+
+ delete result;
+
+ // Check all spells
+ /* Disabled (lot errors at this moment)
+ for(uint32 i = 1; i < sSpellStore.nCount; ++i)
+ {
+ SpellEntry const * spellInfo = sSpellStore.LookupEntry(i);
+ if(!spellInfo)
+ continue;
+
+ bool found = false;
+ for(int j=0; j<3; ++j)
+ {
+ if( spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT || spellInfo->EffectImplicitTargetA[j] != TARGET_SELF && spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT )
+ {
+ SpellScriptTarget::const_iterator lower = spellmgr.GetBeginSpellScriptTarget(spellInfo->Id);
+ SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(spellInfo->Id);
+ if(lower==upper)
+ {
+ sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = %u (TARGET_SCRIPT), but does not have record in `spell_script_target`",spellInfo->Id,TARGET_SCRIPT);
+ break; // effects of spell
+ }
+ }
+ }
+ }
+ */
+
+ sLog.outString();
+ sLog.outString(">> Loaded %u Spell Script Targets", count);
+}
+
+void SpellMgr::LoadSpellPetAuras()
+{
+ mSpellPetAuraMap.clear(); // need for reload case
+
+ uint32 count = 0;
+
+ // 0 1 2
+ QueryResult *result = WorldDatabase.Query("SELECT spell, pet, aura FROM spell_pet_auras");
+ if( !result )
+ {
+
+ barGoLink bar( 1 );
+
+ bar.step();
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u spell pet auras", count );
+ return;
+ }
+
+ barGoLink bar( result->GetRowCount() );
+
+ do
+ {
+ Field *fields = result->Fetch();
+
+ bar.step();
+
+ uint16 spell = fields[0].GetUInt16();
+ uint16 pet = fields[1].GetUInt16();
+ uint16 aura = fields[2].GetUInt16();
+
+ SpellPetAuraMap::iterator itr = mSpellPetAuraMap.find(spell);
+ if(itr != mSpellPetAuraMap.end())
+ {
+ itr->second.AddAura(pet, aura);
+ }
+ else
+ {
+ SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell);
+ if (!spellInfo)
+ {
+ sLog.outErrorDb("Spell %u listed in `spell_pet_auras` does not exist", spell);
+ continue;
+ }
+ int i = 0;
+ for(; i < 3; ++i)
+ if((spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA &&
+ spellInfo->EffectApplyAuraName[i] == SPELL_AURA_DUMMY) ||
+ spellInfo->Effect[i] == SPELL_EFFECT_DUMMY)
+ break;
+
+ if(i == 3)
+ {
+ sLog.outError("Spell %u listed in `spell_pet_auras` does not have dummy aura or dummy effect", spell);
+ continue;
+ }
+
+ SpellEntry const* spellInfo2 = sSpellStore.LookupEntry(aura);
+ if (!spellInfo2)
+ {
+ sLog.outErrorDb("Aura %u listed in `spell_pet_auras` does not exist", aura);
+ continue;
+ }
+
+ PetAura pa(pet, aura, spellInfo->EffectImplicitTargetA[i] == TARGET_PET, spellInfo->EffectBasePoints[i] + spellInfo->EffectBaseDice[i]);
+ mSpellPetAuraMap[spell] = pa;
+ }
+
+ ++count;
+ } while( result->NextRow() );
+
+ delete result;
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u spell pet auras", count );
+}
+
+// set data in core for now
+void SpellMgr::LoadSpellCustomAttr()
+{
+ SpellEntry *tempSpell;
+ for(uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i)
+ {
+ tempSpell = (SpellEntry*)GetSpellStore()->LookupEntry(i);
+ if(!tempSpell)
+ continue;
+
+ mSpellCustomAttrMap[tempSpell->Id] = 0;
+
+ for(uint32 i = 0; i < 3; ++i)
+ {
+ switch(tempSpell->EffectApplyAuraName[i])
+ {
+ case SPELL_AURA_PERIODIC_DAMAGE:
+ case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
+ case SPELL_AURA_PERIODIC_LEECH:
+ mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_EFFECT_DAMAGE;
+ break;
+ case SPELL_AURA_PERIODIC_HEAL:
+ case SPELL_AURA_OBS_MOD_HEALTH:
+ mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_EFFECT_HEAL;
+ break;
+ default:
+ break;
+ }
+ }
+
+ if(tempSpell->SpellVisual == 3879)
+ mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_CONE_BACK;
+
+ switch(tempSpell->Id)
+ {
+ case 26029: // dark glare
+ case 37433: // spout
+ case 43140: case 43215: // flame breath
+ mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_CONE_LINE;
+ break;
+ case 24340: case 26558: case 28884: // Meteor
+ case 36837: case 38903: case 41276: // Meteor
+ case 26789: // Shard of the Fallen Star
+ case 31436: // Malevolent Cleave
+ case 35181: // Dive Bomb
+ case 40810: case 43267: case 43268: // Saber Lash
+ case 42384: // Brutal Swipe
+ case 45150: // Meteor Slash
+ mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_SHARE_DAMAGE;
+ break;
+ case 44978: case 45001: case 45002: // Wild Magic
+ case 45004: case 45006: case 45010: // Wild Magic
+ case 31347: // Doom
+ case 41635: // Prayer of Mending
+ case 44869: // Spectral Blast
+ case 45027: // Revitalize
+ case 45976: // Muru Portal Channel
+ mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_PLAYERS_ONLY;
+ tempSpell->MaxAffectedTargets = 1;
+ break;
+ case 41376: // Spite
+ case 39992: // Needle Spine
+ mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_PLAYERS_ONLY;
+ tempSpell->MaxAffectedTargets = 3;
+ break;
+ case 8122: case 8124: case 10888: case 10890: // Psychic Scream
+ tempSpell->Attributes |= SPELL_ATTR_BREAKABLE_BY_DAMAGE;
+ break;
+ default:
+ break;
+ }
+ }
+}
+
+void SpellMgr::LoadSpellLinked()
+{
+ mSpellLinkedMap.clear(); // need for reload case
+ uint32 count = 0;
+
+ // 0 1 2
+ QueryResult *result = WorldDatabase.Query("SELECT spell_trigger, spell_effect, type FROM spell_linked_spell");
+ if( !result )
+ {
+ barGoLink bar( 1 );
+ bar.step();
+ sLog.outString();
+ sLog.outString( ">> Loaded %u linked spells", count );
+ return;
+ }
+
+ barGoLink bar( result->GetRowCount() );
+
+ do
+ {
+ Field *fields = result->Fetch();
+
+ bar.step();
+
+ int32 trigger = fields[0].GetInt32();
+ int32 effect = fields[1].GetInt32();
+ int32 type = fields[2].GetInt32();
+
+ SpellEntry const* spellInfo = sSpellStore.LookupEntry(abs(trigger));
+ if (!spellInfo)
+ {
+ sLog.outErrorDb("Spell %u listed in `spell_linked_spell` does not exist", abs(trigger));
+ continue;
+ }
+ spellInfo = sSpellStore.LookupEntry(abs(effect));
+ if (!spellInfo)
+ {
+ sLog.outErrorDb("Spell %u listed in `spell_linked_spell` does not exist", abs(effect));
+ continue;
+ }
+
+ if(type) //we will find a better way when more types are needed
+ trigger += 1000000;
+ mSpellLinkedMap[trigger].push_back(effect);
+
+ ++count;
+ } while( result->NextRow() );
+
+ delete result;
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u linked spells", count );
+}
+
+/// Some checks for spells, to prevent adding depricated/broken spells for trainers, spell book, etc
+bool SpellMgr::IsSpellValid(SpellEntry const* spellInfo, Player* pl, bool msg)
+{
+ // not exist
+ if(!spellInfo)
+ return false;
+
+ bool need_check_reagents = false;
+
+ // check effects
+ for(int i=0; i<3; ++i)
+ {
+ switch(spellInfo->Effect[i])
+ {
+ case 0:
+ continue;
+
+ // craft spell for crafting non-existed item (break client recipes list show)
+ case SPELL_EFFECT_CREATE_ITEM:
+ {
+ if(!ObjectMgr::GetItemPrototype( spellInfo->EffectItemType[i] ))
+ {
+ if(msg)
+ {
+ if(pl)
+ ChatHandler(pl).PSendSysMessage("Craft spell %u create not-exist in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->EffectItemType[i]);
+ else
+ sLog.outErrorDb("Craft spell %u create not-exist in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->EffectItemType[i]);
+ }
+ return false;
+ }
+
+ need_check_reagents = true;
+ break;
+ }
+ case SPELL_EFFECT_LEARN_SPELL:
+ {
+ SpellEntry const* spellInfo2 = sSpellStore.LookupEntry(spellInfo->EffectTriggerSpell[0]);
+ if( !IsSpellValid(spellInfo2,pl,msg) )
+ {
+ if(msg)
+ {
+ if(pl)
+ ChatHandler(pl).PSendSysMessage("Spell %u learn to broken spell %u, and then...",spellInfo->Id,spellInfo->EffectTriggerSpell[0]);
+ else
+ sLog.outErrorDb("Spell %u learn to invalid spell %u, and then...",spellInfo->Id,spellInfo->EffectTriggerSpell[0]);
+ }
+ return false;
+ }
+ break;
+ }
+ }
+ }
+
+ if(need_check_reagents)
+ {
+ for(int j = 0; j < 8; ++j)
+ {
+ if(spellInfo->Reagent[j] > 0 && !ObjectMgr::GetItemPrototype( spellInfo->Reagent[j] ))
+ {
+ if(msg)
+ {
+ if(pl)
+ ChatHandler(pl).PSendSysMessage("Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->Reagent[j]);
+ else
+ sLog.outErrorDb("Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->Reagent[j]);
+ }
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+bool IsSpellAllowedInLocation(SpellEntry const *spellInfo,uint32 map_id,uint32 zone_id,uint32 area_id)
+{
+ // normal case
+ if( spellInfo->AreaId && spellInfo->AreaId != zone_id && spellInfo->AreaId != area_id )
+ return false;
+
+ // elixirs (all area dependent elixirs have family SPELLFAMILY_POTION, use this for speedup)
+ if(spellInfo->SpellFamilyName==SPELLFAMILY_POTION)
+ {
+ if(uint32 mask = spellmgr.GetSpellElixirMask(spellInfo->Id))
+ {
+ if(mask & ELIXIR_UNSTABLE_MASK)
+ {
+ // in the Blade's Edge Mountains Plateaus and Gruul's Lair.
+ return zone_id ==3522 || map_id==565;
+ }
+ if(mask & ELIXIR_SHATTRATH_MASK)
+ {
+ // in Tempest Keep, Serpentshrine Cavern, Caverns of Time: Mount Hyjal, Black Temple
+ // TODO: and the Sunwell Plateau
+ if(zone_id ==3607 || map_id==534 || map_id==564)
+ return true;
+
+ MapEntry const* mapEntry = sMapStore.LookupEntry(map_id);
+ if(!mapEntry)
+ return false;
+
+ return mapEntry->multimap_id==206;
+ }
+
+ // elixirs not have another limitations
+ return true;
+ }
+ }
+
+ // special cases zone check (maps checked by multimap common id)
+ switch(spellInfo->Id)
+ {
+ case 41618:
+ case 41620:
+ {
+ MapEntry const* mapEntry = sMapStore.LookupEntry(map_id);
+ if(!mapEntry)
+ return false;
+
+ return mapEntry->multimap_id==206;
+ }
+
+ case 41617:
+ case 41619:
+ {
+ MapEntry const* mapEntry = sMapStore.LookupEntry(map_id);
+ if(!mapEntry)
+ return false;
+
+ return mapEntry->multimap_id==207;
+ }
+ // Dragonmaw Illusion
+ case 40216:
+ case 42016:
+ {
+ if ( area_id != 3759 && area_id != 3966 && area_id != 3939 )
+ return false;
+ break;
+ }
+ }
+
+ return true;
+}
+
+void SpellMgr::LoadSkillLineAbilityMap()
+{
+ mSkillLineAbilityMap.clear();
+
+ uint32 count = 0;
+
+ for (uint32 i = 0; i < sSkillLineAbilityStore.GetNumRows(); i++)
+ {
+ SkillLineAbilityEntry const *SkillInfo = sSkillLineAbilityStore.LookupEntry(i);
+ if(!SkillInfo)
+ continue;
+
+ mSkillLineAbilityMap.insert(SkillLineAbilityMap::value_type(SkillInfo->spellId,SkillInfo));
+ ++count;
+ }
+
+ sLog.outString();
+ sLog.outString(">> Loaded %u SkillLineAbility MultiMap", count);
+}
+
+DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto, bool triggered)
+{
+ // Explicit Diminishing Groups
+ switch(spellproto->SpellFamilyName)
+ {
+ case SPELLFAMILY_MAGE:
+ {
+ // Polymorph
+ if ((spellproto->SpellFamilyFlags & 0x00001000000LL) && spellproto->EffectApplyAuraName[0]==SPELL_AURA_MOD_CONFUSE)
+ return DIMINISHING_POLYMORPH;
+ break;
+ }
+ case SPELLFAMILY_ROGUE:
+ {
+ // Kidney Shot
+ if (spellproto->SpellFamilyFlags & 0x00000200000LL)
+ return DIMINISHING_KIDNEYSHOT;
+ // Blind
+ else if (spellproto->SpellFamilyFlags & 0x00001000000LL)
+ return DIMINISHING_BLIND_CYCLONE;
+ break;
+ }
+ case SPELLFAMILY_WARLOCK:
+ {
+ // Death Coil
+ if (spellproto->SpellFamilyFlags & 0x00000080000LL)
+ return DIMINISHING_DEATHCOIL;
+ // Fear
+ else if (spellproto->SpellFamilyFlags & 0x40840000000LL)
+ return DIMINISHING_WARLOCK_FEAR;
+ // Curses/etc
+ else if (spellproto->SpellFamilyFlags & 0x00080000000LL)
+ return DIMINISHING_LIMITONLY;
+ break;
+ }
+ case SPELLFAMILY_DRUID:
+ {
+ // Cyclone
+ if (spellproto->SpellFamilyFlags & 0x02000000000LL)
+ return DIMINISHING_BLIND_CYCLONE;
+ break;
+ }
+ case SPELLFAMILY_WARRIOR:
+ {
+ // Hamstring - limit duration to 10s in PvP
+ if (spellproto->SpellFamilyFlags & 0x00000000002LL)
+ return DIMINISHING_LIMITONLY;
+ break;
+ }
+ default:
+ break;
+ }
+
+ // Get by mechanic
+ for (uint8 i=0;i<3;++i)
+ {
+ if (spellproto->Mechanic == MECHANIC_STUN || spellproto->EffectMechanic[i] == MECHANIC_STUN)
+ return triggered ? DIMINISHING_TRIGGER_STUN : DIMINISHING_CONTROL_STUN;
+ else if (spellproto->Mechanic == MECHANIC_SLEEP || spellproto->EffectMechanic[i] == MECHANIC_SLEEP)
+ return DIMINISHING_SLEEP;
+ else if (spellproto->Mechanic == MECHANIC_ROOT || spellproto->EffectMechanic[i] == MECHANIC_ROOT)
+ return triggered ? DIMINISHING_TRIGGER_ROOT : DIMINISHING_CONTROL_ROOT;
+ else if (spellproto->Mechanic == MECHANIC_FEAR || spellproto->EffectMechanic[i] == MECHANIC_FEAR)
+ return DIMINISHING_FEAR;
+ else if (spellproto->Mechanic == MECHANIC_CHARM || spellproto->EffectMechanic[i] == MECHANIC_CHARM)
+ return DIMINISHING_CHARM;
+ else if (spellproto->Mechanic == MECHANIC_SILENCE || spellproto->EffectMechanic[i] == MECHANIC_SILENCE)
+ return DIMINISHING_SILENCE;
+ else if (spellproto->Mechanic == MECHANIC_DISARM || spellproto->EffectMechanic[i] == MECHANIC_DISARM)
+ return DIMINISHING_DISARM;
+ else if (spellproto->Mechanic == MECHANIC_FREEZE || spellproto->EffectMechanic[i] == MECHANIC_FREEZE)
+ return DIMINISHING_FREEZE;
+ else if (spellproto->Mechanic == MECHANIC_KNOCKOUT|| spellproto->EffectMechanic[i] == MECHANIC_KNOCKOUT ||
+ spellproto->Mechanic == MECHANIC_SAPPED || spellproto->EffectMechanic[i] == MECHANIC_SAPPED)
+ return DIMINISHING_KNOCKOUT;
+ else if (spellproto->Mechanic == MECHANIC_BANISH || spellproto->EffectMechanic[i] == MECHANIC_BANISH)
+ return DIMINISHING_BANISH;
+ }
+
+ return DIMINISHING_NONE;
+}
+
+bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group)
+{
+ switch(group)
+ {
+ case DIMINISHING_CONTROL_STUN:
+ case DIMINISHING_TRIGGER_STUN:
+ case DIMINISHING_KIDNEYSHOT:
+ case DIMINISHING_SLEEP:
+ case DIMINISHING_CONTROL_ROOT:
+ case DIMINISHING_TRIGGER_ROOT:
+ case DIMINISHING_FEAR:
+ case DIMINISHING_WARLOCK_FEAR:
+ case DIMINISHING_CHARM:
+ case DIMINISHING_POLYMORPH:
+ case DIMINISHING_FREEZE:
+ case DIMINISHING_KNOCKOUT:
+ case DIMINISHING_BLIND_CYCLONE:
+ case DIMINISHING_BANISH:
+ case DIMINISHING_LIMITONLY:
+ return true;
+ }
+ return false;
+}
+
+DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group)
+{
+ switch(group)
+ {
+ case DIMINISHING_BLIND_CYCLONE:
+ case DIMINISHING_CONTROL_STUN:
+ case DIMINISHING_TRIGGER_STUN:
+ case DIMINISHING_KIDNEYSHOT:
+ return DRTYPE_ALL;
+ case DIMINISHING_SLEEP:
+ case DIMINISHING_CONTROL_ROOT:
+ case DIMINISHING_TRIGGER_ROOT:
+ case DIMINISHING_FEAR:
+ case DIMINISHING_CHARM:
+ case DIMINISHING_POLYMORPH:
+ case DIMINISHING_SILENCE:
+ case DIMINISHING_DISARM:
+ case DIMINISHING_DEATHCOIL:
+ case DIMINISHING_FREEZE:
+ case DIMINISHING_BANISH:
+ case DIMINISHING_WARLOCK_FEAR:
+ case DIMINISHING_KNOCKOUT:
+ return DRTYPE_PLAYER;
+ }
+
+ return DRTYPE_NONE;
+}
diff --git a/src/game/SpellMgr.h b/src/game/SpellMgr.h index 7de9c54c6cb..e86a394af9d 100644 --- a/src/game/SpellMgr.h +++ b/src/game/SpellMgr.h @@ -1,898 +1,899 @@ -/* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> - * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#ifndef _SPELLMGR_H -#define _SPELLMGR_H - -// For static or at-server-startup loaded spell data -// For more high level function for sSpellStore data - -#include "SharedDefines.h" -#include "Database/DBCStructure.h" -#include "Database/SQLStorage.h" - -#include "Utilities/UnorderedMap.h" -#include <map> - -class Player; -class Spell; - -extern SQLStorage sSpellThreatStore; - -enum SpellFailedReason -{ - SPELL_FAILED_AFFECTING_COMBAT = 0x00, - SPELL_FAILED_ALREADY_AT_FULL_HEALTH = 0x01, - SPELL_FAILED_ALREADY_AT_FULL_MANA = 0x02, - SPELL_FAILED_ALREADY_AT_FULL_POWER = 0x03, - SPELL_FAILED_ALREADY_BEING_TAMED = 0x04, - SPELL_FAILED_ALREADY_HAVE_CHARM = 0x05, - SPELL_FAILED_ALREADY_HAVE_SUMMON = 0x06, - SPELL_FAILED_ALREADY_OPEN = 0x07, - SPELL_FAILED_AURA_BOUNCED = 0x08, - SPELL_FAILED_AUTOTRACK_INTERRUPTED = 0x09, - SPELL_FAILED_BAD_IMPLICIT_TARGETS = 0x0A, - SPELL_FAILED_BAD_TARGETS = 0x0B, - SPELL_FAILED_CANT_BE_CHARMED = 0x0C, - SPELL_FAILED_CANT_BE_DISENCHANTED = 0x0D, - SPELL_FAILED_CANT_BE_DISENCHANTED_SKILL = 0x0E, - SPELL_FAILED_CANT_BE_PROSPECTED = 0x0F, - SPELL_FAILED_CANT_CAST_ON_TAPPED = 0x10, - SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE = 0x11, - SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED = 0x12, - SPELL_FAILED_CANT_STEALTH = 0x13, - SPELL_FAILED_CASTER_AURASTATE = 0x14, - SPELL_FAILED_CASTER_DEAD = 0x15, - SPELL_FAILED_CHARMED = 0x16, - SPELL_FAILED_CHEST_IN_USE = 0x17, - SPELL_FAILED_CONFUSED = 0x18, - SPELL_FAILED_DONT_REPORT = 0x19, - SPELL_FAILED_EQUIPPED_ITEM = 0x1A, - SPELL_FAILED_EQUIPPED_ITEM_CLASS = 0x1B, - SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND = 0x1C, - SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND = 0x1D, - SPELL_FAILED_ERROR = 0x1E, - SPELL_FAILED_FIZZLE = 0x1F, - SPELL_FAILED_FLEEING = 0x20, - SPELL_FAILED_FOOD_LOWLEVEL = 0x21, - SPELL_FAILED_HIGHLEVEL = 0x22, - SPELL_FAILED_HUNGER_SATIATED = 0x23, - SPELL_FAILED_IMMUNE = 0x24, - SPELL_FAILED_INTERRUPTED = 0x25, - SPELL_FAILED_INTERRUPTED_COMBAT = 0x26, - SPELL_FAILED_ITEM_ALREADY_ENCHANTED = 0x27, - SPELL_FAILED_ITEM_GONE = 0x28, - SPELL_FAILED_ITEM_NOT_FOUND = 0x29, - SPELL_FAILED_ITEM_NOT_READY = 0x2A, - SPELL_FAILED_LEVEL_REQUIREMENT = 0x2B, - SPELL_FAILED_LINE_OF_SIGHT = 0x2C, - SPELL_FAILED_LOWLEVEL = 0x2D, - SPELL_FAILED_LOW_CASTLEVEL = 0x2E, - SPELL_FAILED_MAINHAND_EMPTY = 0x2F, - SPELL_FAILED_MOVING = 0x30, - SPELL_FAILED_NEED_AMMO = 0x31, - SPELL_FAILED_NEED_AMMO_POUCH = 0x32, - SPELL_FAILED_NEED_EXOTIC_AMMO = 0x33, - SPELL_FAILED_NOPATH = 0x34, - SPELL_FAILED_NOT_BEHIND = 0x35, - SPELL_FAILED_NOT_FISHABLE = 0x36, - SPELL_FAILED_NOT_FLYING = 0x37, - SPELL_FAILED_NOT_HERE = 0x38, - SPELL_FAILED_NOT_INFRONT = 0x39, - SPELL_FAILED_NOT_IN_CONTROL = 0x3A, - SPELL_FAILED_NOT_KNOWN = 0x3B, - SPELL_FAILED_NOT_MOUNTED = 0x3C, - SPELL_FAILED_NOT_ON_TAXI = 0x3D, - SPELL_FAILED_NOT_ON_TRANSPORT = 0x3E, - SPELL_FAILED_NOT_READY = 0x3F, - SPELL_FAILED_NOT_SHAPESHIFT = 0x40, - SPELL_FAILED_NOT_STANDING = 0x41, - SPELL_FAILED_NOT_TRADEABLE = 0x42, - SPELL_FAILED_NOT_TRADING = 0x43, - SPELL_FAILED_NOT_UNSHEATHED = 0x44, - SPELL_FAILED_NOT_WHILE_GHOST = 0x45, - SPELL_FAILED_NO_AMMO = 0x46, - SPELL_FAILED_NO_CHARGES_REMAIN = 0x47, - SPELL_FAILED_NO_CHAMPION = 0x48, - SPELL_FAILED_NO_COMBO_POINTS = 0x49, - SPELL_FAILED_NO_DUELING = 0x4A, - SPELL_FAILED_NO_ENDURANCE = 0x4B, - SPELL_FAILED_NO_FISH = 0x4C, - SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED = 0x4D, - SPELL_FAILED_NO_MOUNTS_ALLOWED = 0x4E, - SPELL_FAILED_NO_PET = 0x4F, - SPELL_FAILED_NO_POWER = 0x50, - SPELL_FAILED_NOTHING_TO_DISPEL = 0x51, - SPELL_FAILED_NOTHING_TO_STEAL = 0x52, - SPELL_FAILED_ONLY_ABOVEWATER = 0x53, - SPELL_FAILED_ONLY_DAYTIME = 0x54, - SPELL_FAILED_ONLY_INDOORS = 0x55, - SPELL_FAILED_ONLY_MOUNTED = 0x56, - SPELL_FAILED_ONLY_NIGHTTIME = 0x57, - SPELL_FAILED_ONLY_OUTDOORS = 0x58, - SPELL_FAILED_ONLY_SHAPESHIFT = 0x59, - SPELL_FAILED_ONLY_STEALTHED = 0x5A, - SPELL_FAILED_ONLY_UNDERWATER = 0x5B, - SPELL_FAILED_OUT_OF_RANGE = 0x5C, - SPELL_FAILED_PACIFIED = 0x5D, - SPELL_FAILED_POSSESSED = 0x5E, - SPELL_FAILED_REAGENTS = 0x5F, - SPELL_FAILED_REQUIRES_AREA = 0x60, - SPELL_FAILED_REQUIRES_SPELL_FOCUS = 0x61, - SPELL_FAILED_ROOTED = 0x62, - SPELL_FAILED_SILENCED = 0x63, - SPELL_FAILED_SPELL_IN_PROGRESS = 0x64, - SPELL_FAILED_SPELL_LEARNED = 0x65, - SPELL_FAILED_SPELL_UNAVAILABLE = 0x66, - SPELL_FAILED_STUNNED = 0x67, - SPELL_FAILED_TARGETS_DEAD = 0x68, - SPELL_FAILED_TARGET_AFFECTING_COMBAT = 0x69, - SPELL_FAILED_TARGET_AURASTATE = 0x6A, - SPELL_FAILED_TARGET_DUELING = 0x6B, - SPELL_FAILED_TARGET_ENEMY = 0x6C, - SPELL_FAILED_TARGET_ENRAGED = 0x6D, - SPELL_FAILED_TARGET_FRIENDLY = 0x6E, - SPELL_FAILED_TARGET_IN_COMBAT = 0x6F, - SPELL_FAILED_TARGET_IS_PLAYER = 0x70, - SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED = 0x71, - SPELL_FAILED_TARGET_NOT_DEAD = 0x72, - SPELL_FAILED_TARGET_NOT_IN_PARTY = 0x73, - SPELL_FAILED_TARGET_NOT_LOOTED = 0x74, - SPELL_FAILED_TARGET_NOT_PLAYER = 0x75, - SPELL_FAILED_TARGET_NO_POCKETS = 0x76, - SPELL_FAILED_TARGET_NO_WEAPONS = 0x77, - SPELL_FAILED_TARGET_UNSKINNABLE = 0x78, - SPELL_FAILED_THIRST_SATIATED = 0x79, - SPELL_FAILED_TOO_CLOSE = 0x7A, - SPELL_FAILED_TOO_MANY_OF_ITEM = 0x7B, - SPELL_FAILED_TOTEM_CATEGORY = 0x7C, - SPELL_FAILED_TOTEMS = 0x7D, - SPELL_FAILED_TRAINING_POINTS = 0x7E, - SPELL_FAILED_TRY_AGAIN = 0x7F, - SPELL_FAILED_UNIT_NOT_BEHIND = 0x80, - SPELL_FAILED_UNIT_NOT_INFRONT = 0x81, - SPELL_FAILED_WRONG_PET_FOOD = 0x82, - SPELL_FAILED_NOT_WHILE_FATIGUED = 0x83, - SPELL_FAILED_TARGET_NOT_IN_INSTANCE = 0x84, - SPELL_FAILED_NOT_WHILE_TRADING = 0x85, - SPELL_FAILED_TARGET_NOT_IN_RAID = 0x86, - SPELL_FAILED_DISENCHANT_WHILE_LOOTING = 0x87, - SPELL_FAILED_PROSPECT_WHILE_LOOTING = 0x88, - SPELL_FAILED_PROSPECT_NEED_MORE = 0x89, - SPELL_FAILED_TARGET_FREEFORALL = 0x8A, - SPELL_FAILED_NO_EDIBLE_CORPSES = 0x8B, - SPELL_FAILED_ONLY_BATTLEGROUNDS = 0x8C, - SPELL_FAILED_TARGET_NOT_GHOST = 0x8D, - SPELL_FAILED_TOO_MANY_SKILLS = 0x8E, - SPELL_FAILED_TRANSFORM_UNUSABLE = 0x8F, - SPELL_FAILED_WRONG_WEATHER = 0x90, - SPELL_FAILED_DAMAGE_IMMUNE = 0x91, - SPELL_FAILED_PREVENTED_BY_MECHANIC = 0x92, - SPELL_FAILED_PLAY_TIME = 0x93, - SPELL_FAILED_REPUTATION = 0x94, - SPELL_FAILED_MIN_SKILL = 0x95, - SPELL_FAILED_NOT_IN_ARENA = 0x96, - SPELL_FAILED_NOT_ON_SHAPESHIFT = 0x97, - SPELL_FAILED_NOT_ON_STEALTHED = 0x98, - SPELL_FAILED_NOT_ON_DAMAGE_IMMUNE = 0x99, - SPELL_FAILED_NOT_ON_MOUNTED = 0x9A, - SPELL_FAILED_TOO_SHALLOW = 0x9B, - SPELL_FAILED_TARGET_NOT_IN_SANCTUARY = 0x9C, - SPELL_FAILED_TARGET_IS_TRIVIAL = 0x9D, - SPELL_FAILED_BM_OR_INVISGOD = 0x9E, - SPELL_FAILED_EXPERT_RIDING_REQUIREMENT = 0x9F, - SPELL_FAILED_ARTISAN_RIDING_REQUIREMENT = 0xA0, - SPELL_FAILED_NOT_IDLE = 0xA1, - SPELL_FAILED_NOT_INACTIVE = 0xA2, - SPELL_FAILED_PARTIAL_PLAYTIME = 0xA3, - SPELL_FAILED_NO_PLAYTIME = 0xA4, - SPELL_FAILED_NOT_IN_BATTLEGROUND = 0xA5, - SPELL_FAILED_ONLY_IN_ARENA = 0xA6, - SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE = 0xA7, - SPELL_FAILED_UNKNOWN = 0xA8, -}; - -enum SpellFamilyNames -{ - SPELLFAMILY_GENERIC = 0, - SPELLFAMILY_UNK1 = 1, // events, holidays - // 2 - unused - SPELLFAMILY_MAGE = 3, - SPELLFAMILY_WARRIOR = 4, - SPELLFAMILY_WARLOCK = 5, - SPELLFAMILY_PRIEST = 6, - SPELLFAMILY_DRUID = 7, - SPELLFAMILY_ROGUE = 8, - SPELLFAMILY_HUNTER = 9, - SPELLFAMILY_PALADIN = 10, - SPELLFAMILY_SHAMAN = 11, - SPELLFAMILY_UNK2 = 12, - SPELLFAMILY_POTION = 13 -}; - -enum SpellDisableTypes -{ - SPELL_DISABLE_PLAYER = 1, - SPELL_DISABLE_CREATURE = 2 -}; - -//Some SpellFamilyFlags -#define SPELLFAMILYFLAG_ROGUE_VANISH 0x000000800LL -#define SPELLFAMILYFLAG_ROGUE_STEALTH 0x000400000LL -#define SPELLFAMILYFLAG_ROGUE_BACKSTAB 0x000800004LL -#define SPELLFAMILYFLAG_ROGUE_SAP 0x000000080LL -#define SPELLFAMILYFLAG_ROGUE_FEINT 0x008000000LL -#define SPELLFAMILYFLAG_ROGUE_KIDNEYSHOT 0x000200000LL -#define SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE 0x9003E0000LL - -// Spell clasification -enum SpellSpecific -{ - SPELL_NORMAL = 0, - SPELL_SEAL = 1, - SPELL_BLESSING = 2, - SPELL_AURA = 3, - SPELL_STING = 4, - SPELL_CURSE = 5, - SPELL_ASPECT = 6, - SPELL_TRACKER = 7, - SPELL_WARLOCK_ARMOR = 8, - SPELL_MAGE_ARMOR = 9, - SPELL_ELEMENTAL_SHIELD = 10, - SPELL_MAGE_POLYMORPH = 11, - SPELL_POSITIVE_SHOUT = 12, - SPELL_JUDGEMENT = 13, - SPELL_BATTLE_ELIXIR = 14, - SPELL_GUARDIAN_ELIXIR = 15, - SPELL_FLASK_ELIXIR = 16, - SPELL_WARLOCK_CORRUPTION= 17 -}; - -SpellSpecific GetSpellSpecific(uint32 spellId); - -// Different spell properties -inline float GetSpellRadius(SpellRadiusEntry const *radius) { return (radius ? radius->Radius : 0); } -uint32 GetSpellCastTime(SpellEntry const* spellInfo, Spell const* spell = NULL); -inline float GetSpellMinRange(SpellRangeEntry const *range) { return (range ? range->minRange : 0); } -inline float GetSpellMaxRange(SpellRangeEntry const *range) { return (range ? range->maxRange : 0); } -inline uint32 GetSpellRecoveryTime(SpellEntry const *spellInfo) { return spellInfo->RecoveryTime > spellInfo->CategoryRecoveryTime ? spellInfo->RecoveryTime : spellInfo->CategoryRecoveryTime; } -int32 GetSpellDuration(SpellEntry const *spellInfo); -int32 GetSpellMaxDuration(SpellEntry const *spellInfo); - -inline bool IsSpellHaveEffect(SpellEntry const *spellInfo, SpellEffects effect) -{ - for(int i= 0; i < 3; ++i) - if(spellInfo->Effect[i]==effect) - return true; - return false; -} - -bool IsNoStackAuraDueToAura(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2); - -inline bool IsSealSpell(SpellEntry const *spellInfo) -{ - //Collection of all the seal family flags. No other paladin spell has any of those. - return spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN && - ( spellInfo->SpellFamilyFlags & 0x4000A000200LL ); -} - -inline bool IsElementalShield(SpellEntry const *spellInfo) -{ - // family flags 10 (Lightning), 42 (Earth), 37 (Water), proc shield from T2 8 pieces bonus - return (spellInfo->SpellFamilyFlags & 0x42000000400LL) || spellInfo->Id == 23552; -} - -int32 CompareAuraRanks(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2); -bool IsSingleFromSpellSpecificPerCaster(uint32 spellSpec1,uint32 spellSpec2); -bool IsPassiveSpell(uint32 spellId); - -inline bool IsDeathPersistentSpell(SpellEntry const *spellInfo) -{ - switch(spellInfo->Id) - { - case 40214: // Dragonmaw Illusion - case 35480: case 35481: case 35482: // Human Illusion - case 35483: case 39824: // Human Illusion - return true; - } - - return spellInfo->AttributesEx3 & SPELL_ATTR_EX3_DEATH_PERSISTENT; -} - -inline bool IsNonCombatSpell(SpellEntry const *spellInfo) -{ - return (spellInfo->Attributes & SPELL_ATTR_CANT_USED_IN_COMBAT) != 0; -} - -bool IsPositiveSpell(uint32 spellId); -bool IsPositiveEffect(uint32 spellId, uint32 effIndex); -bool IsPositiveTarget(uint32 targetA, uint32 targetB); - -bool IsSingleTargetSpell(SpellEntry const *spellInfo); -bool IsSingleTargetSpells(SpellEntry const *spellInfo1, SpellEntry const *spellInfo2); - -bool IsSpellAllowedInLocation(SpellEntry const *spellInfo,uint32 map_id,uint32 zone_id,uint32 area_id); - -inline bool IsAreaEffectTarget( Targets target ) -{ - switch (target ) - { - case TARGET_AREAEFFECT_CUSTOM: - case TARGET_ALL_ENEMY_IN_AREA: - case TARGET_ALL_ENEMY_IN_AREA_INSTANT: - case TARGET_ALL_PARTY_AROUND_CASTER: - case TARGET_ALL_AROUND_CASTER: - case TARGET_ALL_ENEMY_IN_AREA_CHANNELED: - case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER: - case TARGET_ALL_PARTY: - case TARGET_ALL_PARTY_AROUND_CASTER_2: - case TARGET_AREAEFFECT_PARTY: - case TARGET_AREAEFFECT_CUSTOM_2: - case TARGET_AREAEFFECT_PARTY_AND_CLASS: - case TARGET_IN_FRONT_OF_CASTER: - case TARGET_ALL_FRIENDLY_UNITS_IN_AREA: - return true; - default: - break; - } - return false; -} - -inline bool IsAreaOfEffectSpell(SpellEntry const *spellInfo) -{ - if(IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetA[0])) || IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetB[0]))) - return true; - if(IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetA[1])) || IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetB[1]))) - return true; - if(IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetA[2])) || IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetB[2]))) - return true; - return false; -} - -inline bool IsAreaAuraEffect(uint32 effect) -{ - if( effect == SPELL_EFFECT_APPLY_AREA_AURA_PARTY || - effect == SPELL_EFFECT_APPLY_AREA_AURA_FRIEND || - effect == SPELL_EFFECT_APPLY_AREA_AURA_ENEMY || - effect == SPELL_EFFECT_APPLY_AREA_AURA_PET || - effect == SPELL_EFFECT_APPLY_AREA_AURA_OWNER) - return true; - return false; -} - -inline bool IsDispelSpell(SpellEntry const *spellInfo) -{ - if (spellInfo->Effect[0] == SPELL_EFFECT_DISPEL || - spellInfo->Effect[1] == SPELL_EFFECT_DISPEL || - spellInfo->Effect[2] == SPELL_EFFECT_DISPEL ) - return true; - return false; -} -inline bool isSpellBreakStealth(SpellEntry const* spellInfo) -{ - return !(spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_BREAK_STEALTH); -} - -uint8 GetErrorAtShapeshiftedCast (SpellEntry const *spellInfo, uint32 form); - -inline bool IsChanneledSpell(SpellEntry const* spellInfo) -{ - return (spellInfo->AttributesEx & (SPELL_ATTR_EX_CHANNELED_1 | SPELL_ATTR_EX_CHANNELED_2)); -} - -inline bool NeedsComboPoints(SpellEntry const* spellInfo) -{ - return (spellInfo->AttributesEx & (SPELL_ATTR_EX_REQ_COMBO_POINTS1 | SPELL_ATTR_EX_REQ_COMBO_POINTS2)); -} - -inline SpellSchoolMask GetSpellSchoolMask(SpellEntry const* spellInfo) -{ - return SpellSchoolMask(spellInfo->SchoolMask); -} - -inline uint32 GetSpellMechanicMask(SpellEntry const* spellInfo, int32 effect) -{ - uint32 mask = 0; - if (spellInfo->Mechanic) - mask |= 1<<spellInfo->Mechanic; - if (spellInfo->EffectMechanic[effect]) - mask |= 1<<spellInfo->EffectMechanic[effect]; - return mask; -} - -inline Mechanics GetEffectMechanic(SpellEntry const* spellInfo, int32 effect) -{ - if (spellInfo->EffectMechanic[effect]) - return Mechanics(spellInfo->EffectMechanic[effect]); - if (spellInfo->Mechanic) - return Mechanics(spellInfo->Mechanic); - return MECHANIC_NONE; -} - -inline uint32 GetDispellMask(DispelType dispel) -{ - // If dispel all - if (dispel == DISPEL_ALL) - return DISPEL_ALL_MASK; - else - return (1 << dispel); -} - -// Diminishing Returns interaction with spells -DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto, bool triggered); -bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group); -DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group); - -// Spell affects related declarations (accessed using SpellMgr functions) -typedef std::map<uint32, uint64> SpellAffectMap; - -// Spell proc event related declarations (accessed using SpellMgr functions) -enum ProcFlags -{ - PROC_FLAG_NONE = 0x00000000, // None - PROC_FLAG_HIT_MELEE = 0x00000001, // On melee hit - PROC_FLAG_STRUCK_MELEE = 0x00000002, // On being struck melee - PROC_FLAG_KILL_XP_GIVER = 0x00000004, // On kill target giving XP or honor - PROC_FLAG_SPECIAL_DROP = 0x00000008, // - PROC_FLAG_DODGE = 0x00000010, // On dodge melee attack - PROC_FLAG_PARRY = 0x00000020, // On parry melee attack - PROC_FLAG_BLOCK = 0x00000040, // On block attack - PROC_FLAG_TOUCH = 0x00000080, // On being touched (for bombs, probably?) - PROC_FLAG_TARGET_LOW_HEALTH = 0x00000100, // On deal damage to enemy with 20% or less health - PROC_FLAG_LOW_HEALTH = 0x00000200, // On health dropped below 20% - PROC_FLAG_STRUCK_RANGED = 0x00000400, // On being struck ranged - PROC_FLAG_HIT_SPECIAL = 0x00000800, // (!)Removed, may be reassigned in future - PROC_FLAG_CRIT_MELEE = 0x00001000, // On crit melee - PROC_FLAG_STRUCK_CRIT_MELEE = 0x00002000, // On being critically struck in melee - PROC_FLAG_CAST_SPELL = 0x00004000, // On cast spell - PROC_FLAG_TAKE_DAMAGE = 0x00008000, // On take damage - PROC_FLAG_CRIT_SPELL = 0x00010000, // On crit spell - PROC_FLAG_HIT_SPELL = 0x00020000, // On hit spell - PROC_FLAG_STRUCK_CRIT_SPELL = 0x00040000, // On being critically struck by a spell - PROC_FLAG_HIT_RANGED = 0x00080000, // On getting ranged hit - PROC_FLAG_STRUCK_SPELL = 0x00100000, // On being struck by a spell - PROC_FLAG_TRAP = 0x00200000, // On trap activation (?) - PROC_FLAG_CRIT_RANGED = 0x00400000, // On getting ranged crit - PROC_FLAG_STRUCK_CRIT_RANGED = 0x00800000, // On being critically struck by a ranged attack - PROC_FLAG_RESIST_SPELL = 0x01000000, // On resist enemy spell - PROC_FLAG_TARGET_RESISTS = 0x02000000, // On enemy resisted spell - PROC_FLAG_TARGET_DODGE_OR_PARRY = 0x04000000, // On enemy dodges/parries - PROC_FLAG_HEAL = 0x08000000, // On heal - PROC_FLAG_CRIT_HEAL = 0x10000000, // On critical healing effect - PROC_FLAG_HEALED = 0x20000000, // On healing - PROC_FLAG_TARGET_BLOCK = 0x40000000, // On enemy blocks - PROC_FLAG_MISS = 0x80000000 // On miss melee attack -}; - -struct SpellProcEventEntry -{ - uint32 schoolMask; // if nonzero - bit mask for matching proc condition based on spell candidate's school: Fire=2, Mask=1<<(2-1)=2 - uint32 category; // if nonzero - match proc condition based on candidate spell's category - uint32 skillId; // if nonzero - for matching proc condition based on candidate spell's skillId from SkillLineAbility.dbc (Shadow Bolt = Destruction) - uint32 spellFamilyName; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyNamer value - uint64 spellFamilyMask; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyFlags (like auras 107 and 108 do) - uint32 procFlags; // bitmask for matching proc event - float ppmRate; // for melee (ranged?) damage spells - proc rate per minute. if zero, falls back to flat chance from Spell.dbc - uint32 cooldown; // hidden cooldown used for some spell proc events, applied to _triggered_spell_ -}; - -typedef UNORDERED_MAP<uint32, SpellProcEventEntry> SpellProcEventMap; - -#define ELIXIR_BATTLE_MASK 0x1 -#define ELIXIR_GUARDIAN_MASK 0x2 -#define ELIXIR_FLASK_MASK (ELIXIR_BATTLE_MASK|ELIXIR_GUARDIAN_MASK) -#define ELIXIR_UNSTABLE_MASK 0x4 -#define ELIXIR_SHATTRATH_MASK 0x8 - -typedef std::map<uint32, uint8> SpellElixirMap; - -// Spell script target related declarations (accessed using SpellMgr functions) -enum SpellTargetType -{ - SPELL_TARGET_TYPE_GAMEOBJECT = 0, - SPELL_TARGET_TYPE_CREATURE = 1, - SPELL_TARGET_TYPE_DEAD = 2 -}; - -#define MAX_SPELL_TARGET_TYPE 3 - -struct SpellTargetEntry -{ - SpellTargetEntry(SpellTargetType type_,uint32 targetEntry_) : type(type_), targetEntry(targetEntry_) {} - SpellTargetType type; - uint32 targetEntry; -}; - -typedef std::multimap<uint32,SpellTargetEntry> SpellScriptTarget; - -// coordinates for spells (accessed using SpellMgr functions) -struct SpellTargetPosition -{ - uint32 target_mapId; - float target_X; - float target_Y; - float target_Z; - float target_Orientation; -}; - -typedef UNORDERED_MAP<uint32, SpellTargetPosition> SpellTargetPositionMap; - -// Spell pet auras -class PetAura -{ - public: - PetAura() - { - auras.clear(); - } - - PetAura(uint16 petEntry, uint16 aura, bool _removeOnChangePet, int _damage) : - removeOnChangePet(_removeOnChangePet), damage(_damage) - { - auras[petEntry] = aura; - } - - uint16 GetAura(uint16 petEntry) const - { - std::map<uint16, uint16>::const_iterator itr = auras.find(petEntry); - if(itr != auras.end()) - return itr->second; - else - { - std::map<uint16, uint16>::const_iterator itr = auras.find(0); - if(itr != auras.end()) - return itr->second; - else - return 0; - } - } - - void AddAura(uint16 petEntry, uint16 aura) - { - auras[petEntry] = aura; - } - - bool IsRemovedOnChangePet() const - { - return removeOnChangePet; - } - - int32 GetDamage() const - { - return damage; - } - - private: - std::map<uint16, uint16> auras; - bool removeOnChangePet; - int32 damage; -}; -typedef std::map<uint16, PetAura> SpellPetAuraMap; - -// Spell rank chain (accessed using SpellMgr functions) -struct SpellChainNode -{ - uint32 prev; - uint32 first; - uint32 req; - uint8 rank; -}; - -typedef UNORDERED_MAP<uint32, SpellChainNode> SpellChainMap; -typedef std::multimap<uint32, uint32> SpellChainMapNext; - -// Spell learning properties (accessed using SpellMgr functions) -struct SpellLearnSkillNode -{ - uint32 skill; - uint32 value; // 0 - max skill value for player level - uint32 maxvalue; // 0 - max skill value for player level -}; - -typedef std::map<uint32, SpellLearnSkillNode> SpellLearnSkillMap; - -struct SpellLearnSpellNode -{ - uint32 spell; - bool autoLearned; -}; - -typedef std::multimap<uint32, SpellLearnSpellNode> SpellLearnSpellMap; - -typedef std::multimap<uint32, SkillLineAbilityEntry const*> SkillLineAbilityMap; - -inline bool IsPrimaryProfessionSkill(uint32 skill) -{ - SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(skill); - if(!pSkill) - return false; - - if(pSkill->categoryId != SKILL_CATEGORY_PROFESSION) - return false; - - return true; -} - -inline bool IsProfessionSkill(uint32 skill) -{ - return IsPrimaryProfessionSkill(skill) || skill == SKILL_FISHING || skill == SKILL_COOKING || skill == SKILL_FIRST_AID; -} - -#define SPELL_ATTR_CU_PLAYERS_ONLY 0x00000001 -#define SPELL_ATTR_CU_CONE_BACK 0x00000002 -#define SPELL_ATTR_CU_CONE_LINE 0x00000004 -#define SPELL_ATTR_CU_SHARE_DAMAGE 0x00000008 -#define SPELL_ATTR_CU_EFFECT_HEAL 0x00000010 -#define SPELL_ATTR_CU_EFFECT_DAMAGE 0x00000020 - -typedef std::map<uint32, uint32> SpellCustomAttrMap; - -typedef std::map<int32, std::vector<int32> > SpellLinkedMap; - -class SpellMgr -{ - // Constructors - public: - SpellMgr(); - ~SpellMgr(); - - // Accessors (const or static functions) - public: - // Spell affects - uint64 GetSpellAffectMask(uint16 spellId, uint8 effectId) const - { - SpellAffectMap::const_iterator itr = mSpellAffectMap.find((spellId<<8) + effectId); - if( itr != mSpellAffectMap.end( ) ) - return itr->second; - return 0; - } - - bool IsAffectedBySpell(SpellEntry const *spellInfo, uint32 spellId, uint8 effectId, uint64 familyFlags) const; - - SpellElixirMap const& GetSpellElixirMap() const { return mSpellElixirs; } - - uint32 GetSpellElixirMask(uint32 spellid) const - { - SpellElixirMap::const_iterator itr = mSpellElixirs.find(spellid); - if(itr==mSpellElixirs.end()) - return 0x0; - - return itr->second; - } - - SpellSpecific GetSpellElixirSpecific(uint32 spellid) const - { - uint32 mask = GetSpellElixirMask(spellid); - if((mask & ELIXIR_FLASK_MASK)==ELIXIR_FLASK_MASK) - return SPELL_FLASK_ELIXIR; - else if(mask & ELIXIR_BATTLE_MASK) - return SPELL_BATTLE_ELIXIR; - else if(mask & ELIXIR_GUARDIAN_MASK) - return SPELL_GUARDIAN_ELIXIR; - else - return SPELL_NORMAL; - } - - // Spell proc events - SpellProcEventEntry const* GetSpellProcEvent(uint32 spellId) const - { - SpellProcEventMap::const_iterator itr = mSpellProcEventMap.find(spellId); - if( itr != mSpellProcEventMap.end( ) ) - return &itr->second; - return NULL; - } - - static bool IsSpellProcEventCanTriggeredBy( SpellProcEventEntry const * spellProcEvent, SpellEntry const * procSpell, uint32 procFlags ); - - // Spell target coordinates - SpellTargetPosition const* GetSpellTargetPosition(uint32 spell_id) const - { - SpellTargetPositionMap::const_iterator itr = mSpellTargetPositions.find( spell_id ); - if( itr != mSpellTargetPositions.end( ) ) - return &itr->second; - return NULL; - } - - // Spell ranks chains - SpellChainNode const* GetSpellChainNode(uint32 spell_id) const - { - SpellChainMap::const_iterator itr = mSpellChains.find(spell_id); - if(itr == mSpellChains.end()) - return NULL; - - return &itr->second; - } - - uint32 GetFirstSpellInChain(uint32 spell_id) const - { - if(SpellChainNode const* node = GetSpellChainNode(spell_id)) - return node->first; - - return spell_id; - } - - uint32 GetPrevSpellInChain(uint32 spell_id) const - { - if(SpellChainNode const* node = GetSpellChainNode(spell_id)) - return node->prev; - - return 0; - } - - SpellChainMapNext const& GetSpellChainNext() const { return mSpellChainsNext; } - - // Note: not use rank for compare to spell ranks: spell chains isn't linear order - // Use IsHighRankOfSpell instead - uint8 GetSpellRank(uint32 spell_id) const - { - if(SpellChainNode const* node = GetSpellChainNode(spell_id)) - return node->rank; - - return 0; - } - - uint8 IsHighRankOfSpell(uint32 spell1,uint32 spell2) const - { - SpellChainMap::const_iterator itr = mSpellChains.find(spell1); - - uint32 rank2 = GetSpellRank(spell2); - - // not ordered correctly by rank value - if(itr == mSpellChains.end() || !rank2 || itr->second.rank <= rank2) - return false; - - // check present in same rank chain - for(; itr != mSpellChains.end(); itr = mSpellChains.find(itr->second.prev)) - if(itr->second.prev==spell2) - return true; - - return false; - } - - bool IsRankSpellDueToSpell(SpellEntry const *spellInfo_1,uint32 spellId_2) const; - static bool canStackSpellRanks(SpellEntry const *spellInfo); - bool IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2) const; - - SpellEntry const* SelectAuraRankForPlayerLevel(SpellEntry const* spellInfo, uint32 playerLevel) const; - - // Spell learning - SpellLearnSkillNode const* GetSpellLearnSkill(uint32 spell_id) const - { - SpellLearnSkillMap::const_iterator itr = mSpellLearnSkills.find(spell_id); - if(itr != mSpellLearnSkills.end()) - return &itr->second; - else - return NULL; - } - - bool IsSpellLearnSpell(uint32 spell_id) const - { - return mSpellLearnSpells.count(spell_id)!=0; - } - - SpellLearnSpellMap::const_iterator GetBeginSpellLearnSpell(uint32 spell_id) const - { - return mSpellLearnSpells.lower_bound(spell_id); - } - - SpellLearnSpellMap::const_iterator GetEndSpellLearnSpell(uint32 spell_id) const - { - return mSpellLearnSpells.upper_bound(spell_id); - } - - bool IsSpellLearnToSpell(uint32 spell_id1,uint32 spell_id2) const - { - SpellLearnSpellMap::const_iterator b = GetBeginSpellLearnSpell(spell_id1); - SpellLearnSpellMap::const_iterator e = GetEndSpellLearnSpell(spell_id1); - for(SpellLearnSpellMap::const_iterator i = b; i != e; ++i) - if(i->second.spell==spell_id2) - return true; - return false; - } - - static bool IsProfessionSpell(uint32 spellId); - static bool IsPrimaryProfessionSpell(uint32 spellId); - bool IsPrimaryProfessionFirstRankSpell(uint32 spellId) const; - - // Spell script targets - SpellScriptTarget::const_iterator GetBeginSpellScriptTarget(uint32 spell_id) const - { - return mSpellScriptTarget.lower_bound(spell_id); - } - - SpellScriptTarget::const_iterator GetEndSpellScriptTarget(uint32 spell_id) const - { - return mSpellScriptTarget.upper_bound(spell_id); - } - - // Spell correctess for client using - static bool IsSpellValid(SpellEntry const * spellInfo, Player* pl = NULL, bool msg = true); - - SkillLineAbilityMap::const_iterator GetBeginSkillLineAbilityMap(uint32 spell_id) const - { - return mSkillLineAbilityMap.lower_bound(spell_id); - } - - SkillLineAbilityMap::const_iterator GetEndSkillLineAbilityMap(uint32 spell_id) const - { - return mSkillLineAbilityMap.upper_bound(spell_id); - } - - PetAura const* GetPetAura(uint16 spell_id) - { - SpellPetAuraMap::const_iterator itr = mSpellPetAuraMap.find(spell_id); - if(itr != mSpellPetAuraMap.end()) - return &itr->second; - else - return NULL; - } - - uint32 GetSpellCustomAttr(uint32 spell_id) const - { - SpellCustomAttrMap::const_iterator itr = mSpellCustomAttrMap.find(spell_id); - if(itr != mSpellCustomAttrMap.end()) - return itr->second; - else - return 0; - } - - const std::vector<int32> *GetSpellLinked(int32 spell_id) const - { - SpellLinkedMap::const_iterator itr = mSpellLinkedMap.find(spell_id); - return itr != mSpellLinkedMap.end() ? &(itr->second) : NULL; - } - - // Modifiers - public: - static SpellMgr& Instance(); - - // Loading data at server startup - void LoadSpellChains(); - void LoadSpellLearnSkills(); - void LoadSpellLearnSpells(); - void LoadSpellScriptTarget(); - void LoadSpellAffects(); - void LoadSpellElixirs(); - void LoadSpellProcEvents(); - void LoadSpellTargetPositions(); - void LoadSpellThreats(); - void LoadSkillLineAbilityMap(); - void LoadSpellPetAuras(); - void LoadSpellCustomAttr(); - void LoadSpellLinked(); - - private: - SpellScriptTarget mSpellScriptTarget; - SpellChainMap mSpellChains; - SpellChainMapNext mSpellChainsNext; - SpellLearnSkillMap mSpellLearnSkills; - SpellLearnSpellMap mSpellLearnSpells; - SpellTargetPositionMap mSpellTargetPositions; - SpellAffectMap mSpellAffectMap; - SpellElixirMap mSpellElixirs; - SpellProcEventMap mSpellProcEventMap; - SkillLineAbilityMap mSkillLineAbilityMap; - SpellPetAuraMap mSpellPetAuraMap; - SpellCustomAttrMap mSpellCustomAttrMap; - SpellLinkedMap mSpellLinkedMap; -}; - -#define spellmgr SpellMgr::Instance() -#endif +/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _SPELLMGR_H
+#define _SPELLMGR_H
+
+// For static or at-server-startup loaded spell data
+// For more high level function for sSpellStore data
+
+#include "SharedDefines.h"
+#include "Database/DBCStructure.h"
+#include "Database/SQLStorage.h"
+
+#include "Utilities/UnorderedMap.h"
+#include <map>
+
+class Player;
+class Spell;
+
+extern SQLStorage sSpellThreatStore;
+
+enum SpellFailedReason
+{
+ SPELL_FAILED_AFFECTING_COMBAT = 0x00,
+ SPELL_FAILED_ALREADY_AT_FULL_HEALTH = 0x01,
+ SPELL_FAILED_ALREADY_AT_FULL_MANA = 0x02,
+ SPELL_FAILED_ALREADY_AT_FULL_POWER = 0x03,
+ SPELL_FAILED_ALREADY_BEING_TAMED = 0x04,
+ SPELL_FAILED_ALREADY_HAVE_CHARM = 0x05,
+ SPELL_FAILED_ALREADY_HAVE_SUMMON = 0x06,
+ SPELL_FAILED_ALREADY_OPEN = 0x07,
+ SPELL_FAILED_AURA_BOUNCED = 0x08,
+ SPELL_FAILED_AUTOTRACK_INTERRUPTED = 0x09,
+ SPELL_FAILED_BAD_IMPLICIT_TARGETS = 0x0A,
+ SPELL_FAILED_BAD_TARGETS = 0x0B,
+ SPELL_FAILED_CANT_BE_CHARMED = 0x0C,
+ SPELL_FAILED_CANT_BE_DISENCHANTED = 0x0D,
+ SPELL_FAILED_CANT_BE_DISENCHANTED_SKILL = 0x0E,
+ SPELL_FAILED_CANT_BE_PROSPECTED = 0x0F,
+ SPELL_FAILED_CANT_CAST_ON_TAPPED = 0x10,
+ SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE = 0x11,
+ SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED = 0x12,
+ SPELL_FAILED_CANT_STEALTH = 0x13,
+ SPELL_FAILED_CASTER_AURASTATE = 0x14,
+ SPELL_FAILED_CASTER_DEAD = 0x15,
+ SPELL_FAILED_CHARMED = 0x16,
+ SPELL_FAILED_CHEST_IN_USE = 0x17,
+ SPELL_FAILED_CONFUSED = 0x18,
+ SPELL_FAILED_DONT_REPORT = 0x19,
+ SPELL_FAILED_EQUIPPED_ITEM = 0x1A,
+ SPELL_FAILED_EQUIPPED_ITEM_CLASS = 0x1B,
+ SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND = 0x1C,
+ SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND = 0x1D,
+ SPELL_FAILED_ERROR = 0x1E,
+ SPELL_FAILED_FIZZLE = 0x1F,
+ SPELL_FAILED_FLEEING = 0x20,
+ SPELL_FAILED_FOOD_LOWLEVEL = 0x21,
+ SPELL_FAILED_HIGHLEVEL = 0x22,
+ SPELL_FAILED_HUNGER_SATIATED = 0x23,
+ SPELL_FAILED_IMMUNE = 0x24,
+ SPELL_FAILED_INTERRUPTED = 0x25,
+ SPELL_FAILED_INTERRUPTED_COMBAT = 0x26,
+ SPELL_FAILED_ITEM_ALREADY_ENCHANTED = 0x27,
+ SPELL_FAILED_ITEM_GONE = 0x28,
+ SPELL_FAILED_ITEM_NOT_FOUND = 0x29,
+ SPELL_FAILED_ITEM_NOT_READY = 0x2A,
+ SPELL_FAILED_LEVEL_REQUIREMENT = 0x2B,
+ SPELL_FAILED_LINE_OF_SIGHT = 0x2C,
+ SPELL_FAILED_LOWLEVEL = 0x2D,
+ SPELL_FAILED_LOW_CASTLEVEL = 0x2E,
+ SPELL_FAILED_MAINHAND_EMPTY = 0x2F,
+ SPELL_FAILED_MOVING = 0x30,
+ SPELL_FAILED_NEED_AMMO = 0x31,
+ SPELL_FAILED_NEED_AMMO_POUCH = 0x32,
+ SPELL_FAILED_NEED_EXOTIC_AMMO = 0x33,
+ SPELL_FAILED_NOPATH = 0x34,
+ SPELL_FAILED_NOT_BEHIND = 0x35,
+ SPELL_FAILED_NOT_FISHABLE = 0x36,
+ SPELL_FAILED_NOT_FLYING = 0x37,
+ SPELL_FAILED_NOT_HERE = 0x38,
+ SPELL_FAILED_NOT_INFRONT = 0x39,
+ SPELL_FAILED_NOT_IN_CONTROL = 0x3A,
+ SPELL_FAILED_NOT_KNOWN = 0x3B,
+ SPELL_FAILED_NOT_MOUNTED = 0x3C,
+ SPELL_FAILED_NOT_ON_TAXI = 0x3D,
+ SPELL_FAILED_NOT_ON_TRANSPORT = 0x3E,
+ SPELL_FAILED_NOT_READY = 0x3F,
+ SPELL_FAILED_NOT_SHAPESHIFT = 0x40,
+ SPELL_FAILED_NOT_STANDING = 0x41,
+ SPELL_FAILED_NOT_TRADEABLE = 0x42,
+ SPELL_FAILED_NOT_TRADING = 0x43,
+ SPELL_FAILED_NOT_UNSHEATHED = 0x44,
+ SPELL_FAILED_NOT_WHILE_GHOST = 0x45,
+ SPELL_FAILED_NO_AMMO = 0x46,
+ SPELL_FAILED_NO_CHARGES_REMAIN = 0x47,
+ SPELL_FAILED_NO_CHAMPION = 0x48,
+ SPELL_FAILED_NO_COMBO_POINTS = 0x49,
+ SPELL_FAILED_NO_DUELING = 0x4A,
+ SPELL_FAILED_NO_ENDURANCE = 0x4B,
+ SPELL_FAILED_NO_FISH = 0x4C,
+ SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED = 0x4D,
+ SPELL_FAILED_NO_MOUNTS_ALLOWED = 0x4E,
+ SPELL_FAILED_NO_PET = 0x4F,
+ SPELL_FAILED_NO_POWER = 0x50,
+ SPELL_FAILED_NOTHING_TO_DISPEL = 0x51,
+ SPELL_FAILED_NOTHING_TO_STEAL = 0x52,
+ SPELL_FAILED_ONLY_ABOVEWATER = 0x53,
+ SPELL_FAILED_ONLY_DAYTIME = 0x54,
+ SPELL_FAILED_ONLY_INDOORS = 0x55,
+ SPELL_FAILED_ONLY_MOUNTED = 0x56,
+ SPELL_FAILED_ONLY_NIGHTTIME = 0x57,
+ SPELL_FAILED_ONLY_OUTDOORS = 0x58,
+ SPELL_FAILED_ONLY_SHAPESHIFT = 0x59,
+ SPELL_FAILED_ONLY_STEALTHED = 0x5A,
+ SPELL_FAILED_ONLY_UNDERWATER = 0x5B,
+ SPELL_FAILED_OUT_OF_RANGE = 0x5C,
+ SPELL_FAILED_PACIFIED = 0x5D,
+ SPELL_FAILED_POSSESSED = 0x5E,
+ SPELL_FAILED_REAGENTS = 0x5F,
+ SPELL_FAILED_REQUIRES_AREA = 0x60,
+ SPELL_FAILED_REQUIRES_SPELL_FOCUS = 0x61,
+ SPELL_FAILED_ROOTED = 0x62,
+ SPELL_FAILED_SILENCED = 0x63,
+ SPELL_FAILED_SPELL_IN_PROGRESS = 0x64,
+ SPELL_FAILED_SPELL_LEARNED = 0x65,
+ SPELL_FAILED_SPELL_UNAVAILABLE = 0x66,
+ SPELL_FAILED_STUNNED = 0x67,
+ SPELL_FAILED_TARGETS_DEAD = 0x68,
+ SPELL_FAILED_TARGET_AFFECTING_COMBAT = 0x69,
+ SPELL_FAILED_TARGET_AURASTATE = 0x6A,
+ SPELL_FAILED_TARGET_DUELING = 0x6B,
+ SPELL_FAILED_TARGET_ENEMY = 0x6C,
+ SPELL_FAILED_TARGET_ENRAGED = 0x6D,
+ SPELL_FAILED_TARGET_FRIENDLY = 0x6E,
+ SPELL_FAILED_TARGET_IN_COMBAT = 0x6F,
+ SPELL_FAILED_TARGET_IS_PLAYER = 0x70,
+ SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED = 0x71,
+ SPELL_FAILED_TARGET_NOT_DEAD = 0x72,
+ SPELL_FAILED_TARGET_NOT_IN_PARTY = 0x73,
+ SPELL_FAILED_TARGET_NOT_LOOTED = 0x74,
+ SPELL_FAILED_TARGET_NOT_PLAYER = 0x75,
+ SPELL_FAILED_TARGET_NO_POCKETS = 0x76,
+ SPELL_FAILED_TARGET_NO_WEAPONS = 0x77,
+ SPELL_FAILED_TARGET_UNSKINNABLE = 0x78,
+ SPELL_FAILED_THIRST_SATIATED = 0x79,
+ SPELL_FAILED_TOO_CLOSE = 0x7A,
+ SPELL_FAILED_TOO_MANY_OF_ITEM = 0x7B,
+ SPELL_FAILED_TOTEM_CATEGORY = 0x7C,
+ SPELL_FAILED_TOTEMS = 0x7D,
+ SPELL_FAILED_TRAINING_POINTS = 0x7E,
+ SPELL_FAILED_TRY_AGAIN = 0x7F,
+ SPELL_FAILED_UNIT_NOT_BEHIND = 0x80,
+ SPELL_FAILED_UNIT_NOT_INFRONT = 0x81,
+ SPELL_FAILED_WRONG_PET_FOOD = 0x82,
+ SPELL_FAILED_NOT_WHILE_FATIGUED = 0x83,
+ SPELL_FAILED_TARGET_NOT_IN_INSTANCE = 0x84,
+ SPELL_FAILED_NOT_WHILE_TRADING = 0x85,
+ SPELL_FAILED_TARGET_NOT_IN_RAID = 0x86,
+ SPELL_FAILED_DISENCHANT_WHILE_LOOTING = 0x87,
+ SPELL_FAILED_PROSPECT_WHILE_LOOTING = 0x88,
+ SPELL_FAILED_PROSPECT_NEED_MORE = 0x89,
+ SPELL_FAILED_TARGET_FREEFORALL = 0x8A,
+ SPELL_FAILED_NO_EDIBLE_CORPSES = 0x8B,
+ SPELL_FAILED_ONLY_BATTLEGROUNDS = 0x8C,
+ SPELL_FAILED_TARGET_NOT_GHOST = 0x8D,
+ SPELL_FAILED_TOO_MANY_SKILLS = 0x8E,
+ SPELL_FAILED_TRANSFORM_UNUSABLE = 0x8F,
+ SPELL_FAILED_WRONG_WEATHER = 0x90,
+ SPELL_FAILED_DAMAGE_IMMUNE = 0x91,
+ SPELL_FAILED_PREVENTED_BY_MECHANIC = 0x92,
+ SPELL_FAILED_PLAY_TIME = 0x93,
+ SPELL_FAILED_REPUTATION = 0x94,
+ SPELL_FAILED_MIN_SKILL = 0x95,
+ SPELL_FAILED_NOT_IN_ARENA = 0x96,
+ SPELL_FAILED_NOT_ON_SHAPESHIFT = 0x97,
+ SPELL_FAILED_NOT_ON_STEALTHED = 0x98,
+ SPELL_FAILED_NOT_ON_DAMAGE_IMMUNE = 0x99,
+ SPELL_FAILED_NOT_ON_MOUNTED = 0x9A,
+ SPELL_FAILED_TOO_SHALLOW = 0x9B,
+ SPELL_FAILED_TARGET_NOT_IN_SANCTUARY = 0x9C,
+ SPELL_FAILED_TARGET_IS_TRIVIAL = 0x9D,
+ SPELL_FAILED_BM_OR_INVISGOD = 0x9E,
+ SPELL_FAILED_EXPERT_RIDING_REQUIREMENT = 0x9F,
+ SPELL_FAILED_ARTISAN_RIDING_REQUIREMENT = 0xA0,
+ SPELL_FAILED_NOT_IDLE = 0xA1,
+ SPELL_FAILED_NOT_INACTIVE = 0xA2,
+ SPELL_FAILED_PARTIAL_PLAYTIME = 0xA3,
+ SPELL_FAILED_NO_PLAYTIME = 0xA4,
+ SPELL_FAILED_NOT_IN_BATTLEGROUND = 0xA5,
+ SPELL_FAILED_ONLY_IN_ARENA = 0xA6,
+ SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE = 0xA7,
+ SPELL_FAILED_UNKNOWN = 0xA8,
+};
+
+enum SpellFamilyNames
+{
+ SPELLFAMILY_GENERIC = 0,
+ SPELLFAMILY_UNK1 = 1, // events, holidays
+ // 2 - unused
+ SPELLFAMILY_MAGE = 3,
+ SPELLFAMILY_WARRIOR = 4,
+ SPELLFAMILY_WARLOCK = 5,
+ SPELLFAMILY_PRIEST = 6,
+ SPELLFAMILY_DRUID = 7,
+ SPELLFAMILY_ROGUE = 8,
+ SPELLFAMILY_HUNTER = 9,
+ SPELLFAMILY_PALADIN = 10,
+ SPELLFAMILY_SHAMAN = 11,
+ SPELLFAMILY_UNK2 = 12,
+ SPELLFAMILY_POTION = 13
+};
+
+enum SpellDisableTypes
+{
+ SPELL_DISABLE_PLAYER = 1,
+ SPELL_DISABLE_CREATURE = 2
+};
+
+//Some SpellFamilyFlags
+#define SPELLFAMILYFLAG_ROGUE_VANISH 0x000000800LL
+#define SPELLFAMILYFLAG_ROGUE_STEALTH 0x000400000LL
+#define SPELLFAMILYFLAG_ROGUE_BACKSTAB 0x000800004LL
+#define SPELLFAMILYFLAG_ROGUE_SAP 0x000000080LL
+#define SPELLFAMILYFLAG_ROGUE_FEINT 0x008000000LL
+#define SPELLFAMILYFLAG_ROGUE_KIDNEYSHOT 0x000200000LL
+#define SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE 0x9003E0000LL
+
+// Spell clasification
+enum SpellSpecific
+{
+ SPELL_NORMAL = 0,
+ SPELL_SEAL = 1,
+ SPELL_BLESSING = 2,
+ SPELL_AURA = 3,
+ SPELL_STING = 4,
+ SPELL_CURSE = 5,
+ SPELL_ASPECT = 6,
+ SPELL_TRACKER = 7,
+ SPELL_WARLOCK_ARMOR = 8,
+ SPELL_MAGE_ARMOR = 9,
+ SPELL_ELEMENTAL_SHIELD = 10,
+ SPELL_MAGE_POLYMORPH = 11,
+ SPELL_POSITIVE_SHOUT = 12,
+ SPELL_JUDGEMENT = 13,
+ SPELL_BATTLE_ELIXIR = 14,
+ SPELL_GUARDIAN_ELIXIR = 15,
+ SPELL_FLASK_ELIXIR = 16,
+ SPELL_WARLOCK_CORRUPTION= 17
+};
+
+SpellSpecific GetSpellSpecific(uint32 spellId);
+
+// Different spell properties
+inline float GetSpellRadius(SpellRadiusEntry const *radius) { return (radius ? radius->Radius : 0); }
+uint32 GetSpellCastTime(SpellEntry const* spellInfo, Spell const* spell = NULL);
+inline float GetSpellMinRange(SpellRangeEntry const *range) { return (range ? range->minRange : 0); }
+inline float GetSpellMaxRange(SpellRangeEntry const *range) { return (range ? range->maxRange : 0); }
+inline uint32 GetSpellRecoveryTime(SpellEntry const *spellInfo) { return spellInfo->RecoveryTime > spellInfo->CategoryRecoveryTime ? spellInfo->RecoveryTime : spellInfo->CategoryRecoveryTime; }
+int32 GetSpellDuration(SpellEntry const *spellInfo);
+int32 GetSpellMaxDuration(SpellEntry const *spellInfo);
+
+inline bool IsSpellHaveEffect(SpellEntry const *spellInfo, SpellEffects effect)
+{
+ for(int i= 0; i < 3; ++i)
+ if(spellInfo->Effect[i]==effect)
+ return true;
+ return false;
+}
+
+//bool IsNoStackAuraDueToAura(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2);
+
+inline bool IsSealSpell(SpellEntry const *spellInfo)
+{
+ //Collection of all the seal family flags. No other paladin spell has any of those.
+ return spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN &&
+ ( spellInfo->SpellFamilyFlags & 0x4000A000200LL );
+}
+
+inline bool IsElementalShield(SpellEntry const *spellInfo)
+{
+ // family flags 10 (Lightning), 42 (Earth), 37 (Water), proc shield from T2 8 pieces bonus
+ return (spellInfo->SpellFamilyFlags & 0x42000000400LL) || spellInfo->Id == 23552;
+}
+
+int32 CompareAuraRanks(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2);
+bool IsSingleFromSpellSpecificPerCaster(uint32 spellSpec1,uint32 spellSpec2);
+bool IsSingleFromSpellSpecificPerTarget(uint32 spellSpec1,uint32 spellSpec2);
+bool IsPassiveSpell(uint32 spellId);
+
+inline bool IsDeathPersistentSpell(SpellEntry const *spellInfo)
+{
+ switch(spellInfo->Id)
+ {
+ case 40214: // Dragonmaw Illusion
+ case 35480: case 35481: case 35482: // Human Illusion
+ case 35483: case 39824: // Human Illusion
+ return true;
+ }
+
+ return spellInfo->AttributesEx3 & SPELL_ATTR_EX3_DEATH_PERSISTENT;
+}
+
+inline bool IsNonCombatSpell(SpellEntry const *spellInfo)
+{
+ return (spellInfo->Attributes & SPELL_ATTR_CANT_USED_IN_COMBAT) != 0;
+}
+
+bool IsPositiveSpell(uint32 spellId);
+bool IsPositiveEffect(uint32 spellId, uint32 effIndex);
+bool IsPositiveTarget(uint32 targetA, uint32 targetB);
+
+bool IsSingleTargetSpell(SpellEntry const *spellInfo);
+bool IsSingleTargetSpells(SpellEntry const *spellInfo1, SpellEntry const *spellInfo2);
+
+bool IsSpellAllowedInLocation(SpellEntry const *spellInfo,uint32 map_id,uint32 zone_id,uint32 area_id);
+
+inline bool IsAreaEffectTarget( Targets target )
+{
+ switch (target )
+ {
+ case TARGET_AREAEFFECT_CUSTOM:
+ case TARGET_ALL_ENEMY_IN_AREA:
+ case TARGET_ALL_ENEMY_IN_AREA_INSTANT:
+ case TARGET_ALL_PARTY_AROUND_CASTER:
+ case TARGET_ALL_AROUND_CASTER:
+ case TARGET_ALL_ENEMY_IN_AREA_CHANNELED:
+ case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER:
+ case TARGET_ALL_PARTY:
+ case TARGET_ALL_PARTY_AROUND_CASTER_2:
+ case TARGET_AREAEFFECT_PARTY:
+ case TARGET_AREAEFFECT_CUSTOM_2:
+ case TARGET_AREAEFFECT_PARTY_AND_CLASS:
+ case TARGET_IN_FRONT_OF_CASTER:
+ case TARGET_ALL_FRIENDLY_UNITS_IN_AREA:
+ return true;
+ default:
+ break;
+ }
+ return false;
+}
+
+inline bool IsAreaOfEffectSpell(SpellEntry const *spellInfo)
+{
+ if(IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetA[0])) || IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetB[0])))
+ return true;
+ if(IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetA[1])) || IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetB[1])))
+ return true;
+ if(IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetA[2])) || IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetB[2])))
+ return true;
+ return false;
+}
+
+inline bool IsAreaAuraEffect(uint32 effect)
+{
+ if( effect == SPELL_EFFECT_APPLY_AREA_AURA_PARTY ||
+ effect == SPELL_EFFECT_APPLY_AREA_AURA_FRIEND ||
+ effect == SPELL_EFFECT_APPLY_AREA_AURA_ENEMY ||
+ effect == SPELL_EFFECT_APPLY_AREA_AURA_PET ||
+ effect == SPELL_EFFECT_APPLY_AREA_AURA_OWNER)
+ return true;
+ return false;
+}
+
+inline bool IsDispelSpell(SpellEntry const *spellInfo)
+{
+ if (spellInfo->Effect[0] == SPELL_EFFECT_DISPEL ||
+ spellInfo->Effect[1] == SPELL_EFFECT_DISPEL ||
+ spellInfo->Effect[2] == SPELL_EFFECT_DISPEL )
+ return true;
+ return false;
+}
+inline bool isSpellBreakStealth(SpellEntry const* spellInfo)
+{
+ return !(spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_BREAK_STEALTH);
+}
+
+uint8 GetErrorAtShapeshiftedCast (SpellEntry const *spellInfo, uint32 form);
+
+inline bool IsChanneledSpell(SpellEntry const* spellInfo)
+{
+ return (spellInfo->AttributesEx & (SPELL_ATTR_EX_CHANNELED_1 | SPELL_ATTR_EX_CHANNELED_2));
+}
+
+inline bool NeedsComboPoints(SpellEntry const* spellInfo)
+{
+ return (spellInfo->AttributesEx & (SPELL_ATTR_EX_REQ_COMBO_POINTS1 | SPELL_ATTR_EX_REQ_COMBO_POINTS2));
+}
+
+inline SpellSchoolMask GetSpellSchoolMask(SpellEntry const* spellInfo)
+{
+ return SpellSchoolMask(spellInfo->SchoolMask);
+}
+
+inline uint32 GetSpellMechanicMask(SpellEntry const* spellInfo, int32 effect)
+{
+ uint32 mask = 0;
+ if (spellInfo->Mechanic)
+ mask |= 1<<spellInfo->Mechanic;
+ if (spellInfo->EffectMechanic[effect])
+ mask |= 1<<spellInfo->EffectMechanic[effect];
+ return mask;
+}
+
+inline Mechanics GetEffectMechanic(SpellEntry const* spellInfo, int32 effect)
+{
+ if (spellInfo->EffectMechanic[effect])
+ return Mechanics(spellInfo->EffectMechanic[effect]);
+ if (spellInfo->Mechanic)
+ return Mechanics(spellInfo->Mechanic);
+ return MECHANIC_NONE;
+}
+
+inline uint32 GetDispellMask(DispelType dispel)
+{
+ // If dispel all
+ if (dispel == DISPEL_ALL)
+ return DISPEL_ALL_MASK;
+ else
+ return (1 << dispel);
+}
+
+// Diminishing Returns interaction with spells
+DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto, bool triggered);
+bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group);
+DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group);
+
+// Spell affects related declarations (accessed using SpellMgr functions)
+typedef std::map<uint32, uint64> SpellAffectMap;
+
+// Spell proc event related declarations (accessed using SpellMgr functions)
+enum ProcFlags
+{
+ PROC_FLAG_NONE = 0x00000000, // None
+ PROC_FLAG_HIT_MELEE = 0x00000001, // On melee hit
+ PROC_FLAG_STRUCK_MELEE = 0x00000002, // On being struck melee
+ PROC_FLAG_KILL_XP_GIVER = 0x00000004, // On kill target giving XP or honor
+ PROC_FLAG_SPECIAL_DROP = 0x00000008, //
+ PROC_FLAG_DODGE = 0x00000010, // On dodge melee attack
+ PROC_FLAG_PARRY = 0x00000020, // On parry melee attack
+ PROC_FLAG_BLOCK = 0x00000040, // On block attack
+ PROC_FLAG_TOUCH = 0x00000080, // On being touched (for bombs, probably?)
+ PROC_FLAG_TARGET_LOW_HEALTH = 0x00000100, // On deal damage to enemy with 20% or less health
+ PROC_FLAG_LOW_HEALTH = 0x00000200, // On health dropped below 20%
+ PROC_FLAG_STRUCK_RANGED = 0x00000400, // On being struck ranged
+ PROC_FLAG_HIT_SPECIAL = 0x00000800, // (!)Removed, may be reassigned in future
+ PROC_FLAG_CRIT_MELEE = 0x00001000, // On crit melee
+ PROC_FLAG_STRUCK_CRIT_MELEE = 0x00002000, // On being critically struck in melee
+ PROC_FLAG_CAST_SPELL = 0x00004000, // On cast spell
+ PROC_FLAG_TAKE_DAMAGE = 0x00008000, // On take damage
+ PROC_FLAG_CRIT_SPELL = 0x00010000, // On crit spell
+ PROC_FLAG_HIT_SPELL = 0x00020000, // On hit spell
+ PROC_FLAG_STRUCK_CRIT_SPELL = 0x00040000, // On being critically struck by a spell
+ PROC_FLAG_HIT_RANGED = 0x00080000, // On getting ranged hit
+ PROC_FLAG_STRUCK_SPELL = 0x00100000, // On being struck by a spell
+ PROC_FLAG_TRAP = 0x00200000, // On trap activation (?)
+ PROC_FLAG_CRIT_RANGED = 0x00400000, // On getting ranged crit
+ PROC_FLAG_STRUCK_CRIT_RANGED = 0x00800000, // On being critically struck by a ranged attack
+ PROC_FLAG_RESIST_SPELL = 0x01000000, // On resist enemy spell
+ PROC_FLAG_TARGET_RESISTS = 0x02000000, // On enemy resisted spell
+ PROC_FLAG_TARGET_DODGE_OR_PARRY = 0x04000000, // On enemy dodges/parries
+ PROC_FLAG_HEAL = 0x08000000, // On heal
+ PROC_FLAG_CRIT_HEAL = 0x10000000, // On critical healing effect
+ PROC_FLAG_HEALED = 0x20000000, // On healing
+ PROC_FLAG_TARGET_BLOCK = 0x40000000, // On enemy blocks
+ PROC_FLAG_MISS = 0x80000000 // On miss melee attack
+};
+
+struct SpellProcEventEntry
+{
+ uint32 schoolMask; // if nonzero - bit mask for matching proc condition based on spell candidate's school: Fire=2, Mask=1<<(2-1)=2
+ uint32 category; // if nonzero - match proc condition based on candidate spell's category
+ uint32 skillId; // if nonzero - for matching proc condition based on candidate spell's skillId from SkillLineAbility.dbc (Shadow Bolt = Destruction)
+ uint32 spellFamilyName; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyNamer value
+ uint64 spellFamilyMask; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyFlags (like auras 107 and 108 do)
+ uint32 procFlags; // bitmask for matching proc event
+ float ppmRate; // for melee (ranged?) damage spells - proc rate per minute. if zero, falls back to flat chance from Spell.dbc
+ uint32 cooldown; // hidden cooldown used for some spell proc events, applied to _triggered_spell_
+};
+
+typedef UNORDERED_MAP<uint32, SpellProcEventEntry> SpellProcEventMap;
+
+#define ELIXIR_BATTLE_MASK 0x1
+#define ELIXIR_GUARDIAN_MASK 0x2
+#define ELIXIR_FLASK_MASK (ELIXIR_BATTLE_MASK|ELIXIR_GUARDIAN_MASK)
+#define ELIXIR_UNSTABLE_MASK 0x4
+#define ELIXIR_SHATTRATH_MASK 0x8
+
+typedef std::map<uint32, uint8> SpellElixirMap;
+
+// Spell script target related declarations (accessed using SpellMgr functions)
+enum SpellTargetType
+{
+ SPELL_TARGET_TYPE_GAMEOBJECT = 0,
+ SPELL_TARGET_TYPE_CREATURE = 1,
+ SPELL_TARGET_TYPE_DEAD = 2
+};
+
+#define MAX_SPELL_TARGET_TYPE 3
+
+struct SpellTargetEntry
+{
+ SpellTargetEntry(SpellTargetType type_,uint32 targetEntry_) : type(type_), targetEntry(targetEntry_) {}
+ SpellTargetType type;
+ uint32 targetEntry;
+};
+
+typedef std::multimap<uint32,SpellTargetEntry> SpellScriptTarget;
+
+// coordinates for spells (accessed using SpellMgr functions)
+struct SpellTargetPosition
+{
+ uint32 target_mapId;
+ float target_X;
+ float target_Y;
+ float target_Z;
+ float target_Orientation;
+};
+
+typedef UNORDERED_MAP<uint32, SpellTargetPosition> SpellTargetPositionMap;
+
+// Spell pet auras
+class PetAura
+{
+ public:
+ PetAura()
+ {
+ auras.clear();
+ }
+
+ PetAura(uint16 petEntry, uint16 aura, bool _removeOnChangePet, int _damage) :
+ removeOnChangePet(_removeOnChangePet), damage(_damage)
+ {
+ auras[petEntry] = aura;
+ }
+
+ uint16 GetAura(uint16 petEntry) const
+ {
+ std::map<uint16, uint16>::const_iterator itr = auras.find(petEntry);
+ if(itr != auras.end())
+ return itr->second;
+ else
+ {
+ std::map<uint16, uint16>::const_iterator itr = auras.find(0);
+ if(itr != auras.end())
+ return itr->second;
+ else
+ return 0;
+ }
+ }
+
+ void AddAura(uint16 petEntry, uint16 aura)
+ {
+ auras[petEntry] = aura;
+ }
+
+ bool IsRemovedOnChangePet() const
+ {
+ return removeOnChangePet;
+ }
+
+ int32 GetDamage() const
+ {
+ return damage;
+ }
+
+ private:
+ std::map<uint16, uint16> auras;
+ bool removeOnChangePet;
+ int32 damage;
+};
+typedef std::map<uint16, PetAura> SpellPetAuraMap;
+
+// Spell rank chain (accessed using SpellMgr functions)
+struct SpellChainNode
+{
+ uint32 prev;
+ uint32 first;
+ uint32 req;
+ uint8 rank;
+};
+
+typedef UNORDERED_MAP<uint32, SpellChainNode> SpellChainMap;
+typedef std::multimap<uint32, uint32> SpellChainMapNext;
+
+// Spell learning properties (accessed using SpellMgr functions)
+struct SpellLearnSkillNode
+{
+ uint32 skill;
+ uint32 value; // 0 - max skill value for player level
+ uint32 maxvalue; // 0 - max skill value for player level
+};
+
+typedef std::map<uint32, SpellLearnSkillNode> SpellLearnSkillMap;
+
+struct SpellLearnSpellNode
+{
+ uint32 spell;
+ bool autoLearned;
+};
+
+typedef std::multimap<uint32, SpellLearnSpellNode> SpellLearnSpellMap;
+
+typedef std::multimap<uint32, SkillLineAbilityEntry const*> SkillLineAbilityMap;
+
+inline bool IsPrimaryProfessionSkill(uint32 skill)
+{
+ SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(skill);
+ if(!pSkill)
+ return false;
+
+ if(pSkill->categoryId != SKILL_CATEGORY_PROFESSION)
+ return false;
+
+ return true;
+}
+
+inline bool IsProfessionSkill(uint32 skill)
+{
+ return IsPrimaryProfessionSkill(skill) || skill == SKILL_FISHING || skill == SKILL_COOKING || skill == SKILL_FIRST_AID;
+}
+
+#define SPELL_ATTR_CU_PLAYERS_ONLY 0x00000001
+#define SPELL_ATTR_CU_CONE_BACK 0x00000002
+#define SPELL_ATTR_CU_CONE_LINE 0x00000004
+#define SPELL_ATTR_CU_SHARE_DAMAGE 0x00000008
+#define SPELL_ATTR_CU_EFFECT_HEAL 0x00000010
+#define SPELL_ATTR_CU_EFFECT_DAMAGE 0x00000020
+
+typedef std::map<uint32, uint32> SpellCustomAttrMap;
+
+typedef std::map<int32, std::vector<int32> > SpellLinkedMap;
+
+class SpellMgr
+{
+ // Constructors
+ public:
+ SpellMgr();
+ ~SpellMgr();
+
+ // Accessors (const or static functions)
+ public:
+ // Spell affects
+ uint64 GetSpellAffectMask(uint16 spellId, uint8 effectId) const
+ {
+ SpellAffectMap::const_iterator itr = mSpellAffectMap.find((spellId<<8) + effectId);
+ if( itr != mSpellAffectMap.end( ) )
+ return itr->second;
+ return 0;
+ }
+
+ bool IsAffectedBySpell(SpellEntry const *spellInfo, uint32 spellId, uint8 effectId, uint64 familyFlags) const;
+
+ SpellElixirMap const& GetSpellElixirMap() const { return mSpellElixirs; }
+
+ uint32 GetSpellElixirMask(uint32 spellid) const
+ {
+ SpellElixirMap::const_iterator itr = mSpellElixirs.find(spellid);
+ if(itr==mSpellElixirs.end())
+ return 0x0;
+
+ return itr->second;
+ }
+
+ SpellSpecific GetSpellElixirSpecific(uint32 spellid) const
+ {
+ uint32 mask = GetSpellElixirMask(spellid);
+ if((mask & ELIXIR_FLASK_MASK)==ELIXIR_FLASK_MASK)
+ return SPELL_FLASK_ELIXIR;
+ else if(mask & ELIXIR_BATTLE_MASK)
+ return SPELL_BATTLE_ELIXIR;
+ else if(mask & ELIXIR_GUARDIAN_MASK)
+ return SPELL_GUARDIAN_ELIXIR;
+ else
+ return SPELL_NORMAL;
+ }
+
+ // Spell proc events
+ SpellProcEventEntry const* GetSpellProcEvent(uint32 spellId) const
+ {
+ SpellProcEventMap::const_iterator itr = mSpellProcEventMap.find(spellId);
+ if( itr != mSpellProcEventMap.end( ) )
+ return &itr->second;
+ return NULL;
+ }
+
+ static bool IsSpellProcEventCanTriggeredBy( SpellProcEventEntry const * spellProcEvent, SpellEntry const * procSpell, uint32 procFlags );
+
+ // Spell target coordinates
+ SpellTargetPosition const* GetSpellTargetPosition(uint32 spell_id) const
+ {
+ SpellTargetPositionMap::const_iterator itr = mSpellTargetPositions.find( spell_id );
+ if( itr != mSpellTargetPositions.end( ) )
+ return &itr->second;
+ return NULL;
+ }
+
+ // Spell ranks chains
+ SpellChainNode const* GetSpellChainNode(uint32 spell_id) const
+ {
+ SpellChainMap::const_iterator itr = mSpellChains.find(spell_id);
+ if(itr == mSpellChains.end())
+ return NULL;
+
+ return &itr->second;
+ }
+
+ uint32 GetFirstSpellInChain(uint32 spell_id) const
+ {
+ if(SpellChainNode const* node = GetSpellChainNode(spell_id))
+ return node->first;
+
+ return spell_id;
+ }
+
+ uint32 GetPrevSpellInChain(uint32 spell_id) const
+ {
+ if(SpellChainNode const* node = GetSpellChainNode(spell_id))
+ return node->prev;
+
+ return 0;
+ }
+
+ SpellChainMapNext const& GetSpellChainNext() const { return mSpellChainsNext; }
+
+ // Note: not use rank for compare to spell ranks: spell chains isn't linear order
+ // Use IsHighRankOfSpell instead
+ uint8 GetSpellRank(uint32 spell_id) const
+ {
+ if(SpellChainNode const* node = GetSpellChainNode(spell_id))
+ return node->rank;
+
+ return 0;
+ }
+
+ uint8 IsHighRankOfSpell(uint32 spell1,uint32 spell2) const
+ {
+ SpellChainMap::const_iterator itr = mSpellChains.find(spell1);
+
+ uint32 rank2 = GetSpellRank(spell2);
+
+ // not ordered correctly by rank value
+ if(itr == mSpellChains.end() || !rank2 || itr->second.rank <= rank2)
+ return false;
+
+ // check present in same rank chain
+ for(; itr != mSpellChains.end(); itr = mSpellChains.find(itr->second.prev))
+ if(itr->second.prev==spell2)
+ return true;
+
+ return false;
+ }
+
+ bool IsRankSpellDueToSpell(SpellEntry const *spellInfo_1,uint32 spellId_2) const;
+ static bool canStackSpellRanks(SpellEntry const *spellInfo);
+ bool IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2, bool isFromTheSameCaster ) const;
+
+ SpellEntry const* SelectAuraRankForPlayerLevel(SpellEntry const* spellInfo, uint32 playerLevel) const;
+
+ // Spell learning
+ SpellLearnSkillNode const* GetSpellLearnSkill(uint32 spell_id) const
+ {
+ SpellLearnSkillMap::const_iterator itr = mSpellLearnSkills.find(spell_id);
+ if(itr != mSpellLearnSkills.end())
+ return &itr->second;
+ else
+ return NULL;
+ }
+
+ bool IsSpellLearnSpell(uint32 spell_id) const
+ {
+ return mSpellLearnSpells.count(spell_id)!=0;
+ }
+
+ SpellLearnSpellMap::const_iterator GetBeginSpellLearnSpell(uint32 spell_id) const
+ {
+ return mSpellLearnSpells.lower_bound(spell_id);
+ }
+
+ SpellLearnSpellMap::const_iterator GetEndSpellLearnSpell(uint32 spell_id) const
+ {
+ return mSpellLearnSpells.upper_bound(spell_id);
+ }
+
+ bool IsSpellLearnToSpell(uint32 spell_id1,uint32 spell_id2) const
+ {
+ SpellLearnSpellMap::const_iterator b = GetBeginSpellLearnSpell(spell_id1);
+ SpellLearnSpellMap::const_iterator e = GetEndSpellLearnSpell(spell_id1);
+ for(SpellLearnSpellMap::const_iterator i = b; i != e; ++i)
+ if(i->second.spell==spell_id2)
+ return true;
+ return false;
+ }
+
+ static bool IsProfessionSpell(uint32 spellId);
+ static bool IsPrimaryProfessionSpell(uint32 spellId);
+ bool IsPrimaryProfessionFirstRankSpell(uint32 spellId) const;
+
+ // Spell script targets
+ SpellScriptTarget::const_iterator GetBeginSpellScriptTarget(uint32 spell_id) const
+ {
+ return mSpellScriptTarget.lower_bound(spell_id);
+ }
+
+ SpellScriptTarget::const_iterator GetEndSpellScriptTarget(uint32 spell_id) const
+ {
+ return mSpellScriptTarget.upper_bound(spell_id);
+ }
+
+ // Spell correctess for client using
+ static bool IsSpellValid(SpellEntry const * spellInfo, Player* pl = NULL, bool msg = true);
+
+ SkillLineAbilityMap::const_iterator GetBeginSkillLineAbilityMap(uint32 spell_id) const
+ {
+ return mSkillLineAbilityMap.lower_bound(spell_id);
+ }
+
+ SkillLineAbilityMap::const_iterator GetEndSkillLineAbilityMap(uint32 spell_id) const
+ {
+ return mSkillLineAbilityMap.upper_bound(spell_id);
+ }
+
+ PetAura const* GetPetAura(uint16 spell_id)
+ {
+ SpellPetAuraMap::const_iterator itr = mSpellPetAuraMap.find(spell_id);
+ if(itr != mSpellPetAuraMap.end())
+ return &itr->second;
+ else
+ return NULL;
+ }
+
+ uint32 GetSpellCustomAttr(uint32 spell_id) const
+ {
+ SpellCustomAttrMap::const_iterator itr = mSpellCustomAttrMap.find(spell_id);
+ if(itr != mSpellCustomAttrMap.end())
+ return itr->second;
+ else
+ return 0;
+ }
+
+ const std::vector<int32> *GetSpellLinked(int32 spell_id) const
+ {
+ SpellLinkedMap::const_iterator itr = mSpellLinkedMap.find(spell_id);
+ return itr != mSpellLinkedMap.end() ? &(itr->second) : NULL;
+ }
+
+ // Modifiers
+ public:
+ static SpellMgr& Instance();
+
+ // Loading data at server startup
+ void LoadSpellChains();
+ void LoadSpellLearnSkills();
+ void LoadSpellLearnSpells();
+ void LoadSpellScriptTarget();
+ void LoadSpellAffects();
+ void LoadSpellElixirs();
+ void LoadSpellProcEvents();
+ void LoadSpellTargetPositions();
+ void LoadSpellThreats();
+ void LoadSkillLineAbilityMap();
+ void LoadSpellPetAuras();
+ void LoadSpellCustomAttr();
+ void LoadSpellLinked();
+
+ private:
+ SpellScriptTarget mSpellScriptTarget;
+ SpellChainMap mSpellChains;
+ SpellChainMapNext mSpellChainsNext;
+ SpellLearnSkillMap mSpellLearnSkills;
+ SpellLearnSpellMap mSpellLearnSpells;
+ SpellTargetPositionMap mSpellTargetPositions;
+ SpellAffectMap mSpellAffectMap;
+ SpellElixirMap mSpellElixirs;
+ SpellProcEventMap mSpellProcEventMap;
+ SkillLineAbilityMap mSkillLineAbilityMap;
+ SpellPetAuraMap mSpellPetAuraMap;
+ SpellCustomAttrMap mSpellCustomAttrMap;
+ SpellLinkedMap mSpellLinkedMap;
+};
+
+#define spellmgr SpellMgr::Instance()
+#endif
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index a6dae99b7ef..22249af36d6 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -1,10845 +1,10812 @@ -/* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> - * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "Common.h" -#include "Log.h" -#include "Opcodes.h" -#include "WorldPacket.h" -#include "WorldSession.h" -#include "World.h" -#include "ObjectMgr.h" -#include "SpellMgr.h" -#include "Unit.h" -#include "QuestDef.h" -#include "Player.h" -#include "Creature.h" -#include "Spell.h" -#include "Group.h" -#include "SpellAuras.h" -#include "MapManager.h" -#include "ObjectAccessor.h" -#include "CreatureAI.h" -#include "Formulas.h" -#include "Pet.h" -#include "Util.h" -#include "Totem.h" -#include "BattleGround.h" -#include "OutdoorPvP.h" -#include "InstanceSaveMgr.h" -#include "GridNotifiersImpl.h" -#include "CellImpl.h" -#include "Path.h" - -#include <math.h> - -float baseMoveSpeed[MAX_MOVE_TYPE] = -{ - 2.5f, // MOVE_WALK - 7.0f, // MOVE_RUN - 1.25f, // MOVE_WALKBACK - 4.722222f, // MOVE_SWIM - 4.5f, // MOVE_SWIMBACK - 3.141594f, // MOVE_TURN - 7.0f, // MOVE_FLY - 4.5f, // MOVE_FLYBACK -}; - -// auraTypes contains attacker auras capable of proc'ing cast auras -static Unit::AuraTypeSet GenerateAttakerProcCastAuraTypes() -{ - static Unit::AuraTypeSet auraTypes; - auraTypes.insert(SPELL_AURA_DUMMY); - auraTypes.insert(SPELL_AURA_PROC_TRIGGER_SPELL); - auraTypes.insert(SPELL_AURA_MOD_HASTE); - auraTypes.insert(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); - return auraTypes; -} - -// auraTypes contains victim auras capable of proc'ing cast auras -static Unit::AuraTypeSet GenerateVictimProcCastAuraTypes() -{ - static Unit::AuraTypeSet auraTypes; - auraTypes.insert(SPELL_AURA_DUMMY); - auraTypes.insert(SPELL_AURA_PRAYER_OF_MENDING); - auraTypes.insert(SPELL_AURA_PROC_TRIGGER_SPELL); - return auraTypes; -} - -// auraTypes contains auras capable of proc effect/damage (but not cast) for attacker -static Unit::AuraTypeSet GenerateAttakerProcEffectAuraTypes() -{ - static Unit::AuraTypeSet auraTypes; - auraTypes.insert(SPELL_AURA_MOD_DAMAGE_DONE); - auraTypes.insert(SPELL_AURA_PROC_TRIGGER_DAMAGE); - auraTypes.insert(SPELL_AURA_MOD_CASTING_SPEED); - auraTypes.insert(SPELL_AURA_MOD_RATING); - return auraTypes; -} - -// auraTypes contains auras capable of proc effect/damage (but not cast) for victim -static Unit::AuraTypeSet GenerateVictimProcEffectAuraTypes() -{ - static Unit::AuraTypeSet auraTypes; - auraTypes.insert(SPELL_AURA_MOD_RESISTANCE); - auraTypes.insert(SPELL_AURA_PROC_TRIGGER_DAMAGE); - auraTypes.insert(SPELL_AURA_MOD_PARRY_PERCENT); - auraTypes.insert(SPELL_AURA_MOD_BLOCK_PERCENT); - auraTypes.insert(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN); - return auraTypes; -} - -static Unit::AuraTypeSet attackerProcCastAuraTypes = GenerateAttakerProcCastAuraTypes(); -static Unit::AuraTypeSet attackerProcEffectAuraTypes = GenerateAttakerProcEffectAuraTypes(); - -static Unit::AuraTypeSet victimProcCastAuraTypes = GenerateVictimProcCastAuraTypes(); -static Unit::AuraTypeSet victimProcEffectAuraTypes = GenerateVictimProcEffectAuraTypes(); - -// auraTypes contains auras capable of proc'ing for attacker and victim -static Unit::AuraTypeSet GenerateProcAuraTypes() -{ - Unit::AuraTypeSet auraTypes; - auraTypes.insert(attackerProcCastAuraTypes.begin(),attackerProcCastAuraTypes.end()); - auraTypes.insert(attackerProcEffectAuraTypes.begin(),attackerProcEffectAuraTypes.end()); - auraTypes.insert(victimProcCastAuraTypes.begin(),victimProcCastAuraTypes.end()); - auraTypes.insert(victimProcEffectAuraTypes.begin(),victimProcEffectAuraTypes.end()); - return auraTypes; -} - -static Unit::AuraTypeSet procAuraTypes = GenerateProcAuraTypes(); - -bool IsPassiveStackableSpell( uint32 spellId ) -{ - if(!IsPassiveSpell(spellId)) - return false; - - SpellEntry const* spellProto = sSpellStore.LookupEntry(spellId); - if(!spellProto) - return false; - - for(int j = 0; j < 3; ++j) - { - if(std::find(procAuraTypes.begin(),procAuraTypes.end(),spellProto->EffectApplyAuraName[j])!=procAuraTypes.end()) - return false; - } - - return true; -} - -Unit::Unit() -: WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this) -{ - m_objectType |= TYPEMASK_UNIT; - m_objectTypeId = TYPEID_UNIT; - // 2.3.2 - 0x70 - m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HASPOSITION); - - m_attackTimer[BASE_ATTACK] = 0; - m_attackTimer[OFF_ATTACK] = 0; - m_attackTimer[RANGED_ATTACK] = 0; - m_modAttackSpeedPct[BASE_ATTACK] = 1.0f; - m_modAttackSpeedPct[OFF_ATTACK] = 1.0f; - m_modAttackSpeedPct[RANGED_ATTACK] = 1.0f; - - m_extraAttacks = 0; - m_canDualWield = false; - - m_state = 0; - m_form = FORM_NONE; - m_deathState = ALIVE; - - for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++) - m_currentSpells[i] = NULL; - - m_addDmgOnce = 0; - - for(int i = 0; i < MAX_TOTEM; ++i) - m_TotemSlot[i] = 0; - - m_ObjectSlot[0] = m_ObjectSlot[1] = m_ObjectSlot[2] = m_ObjectSlot[3] = 0; - //m_Aura = NULL; - //m_AurasCheck = 2000; - //m_removeAuraTimer = 4; - //tmpAura = NULL; - waterbreath = false; - - m_Visibility = VISIBILITY_ON; - - m_interruptMask = 0; - m_detectInvisibilityMask = 0; - m_invisibilityMask = 0; - m_transform = 0; - m_ShapeShiftFormSpellId = 0; - m_canModifyStats = false; - - for (int i = 0; i < MAX_SPELL_IMMUNITY; i++) - m_spellImmune[i].clear(); - for (int i = 0; i < UNIT_MOD_END; i++) - { - m_auraModifiersGroup[i][BASE_VALUE] = 0.0f; - m_auraModifiersGroup[i][BASE_PCT] = 1.0f; - m_auraModifiersGroup[i][TOTAL_VALUE] = 0.0f; - m_auraModifiersGroup[i][TOTAL_PCT] = 1.0f; - } - // implement 50% base damage from offhand - m_auraModifiersGroup[UNIT_MOD_DAMAGE_OFFHAND][TOTAL_PCT] = 0.5f; - - for (int i = 0; i < 3; i++) - { - m_weaponDamage[i][MINDAMAGE] = BASE_MINDAMAGE; - m_weaponDamage[i][MAXDAMAGE] = BASE_MAXDAMAGE; - } - for (int i = 0; i < MAX_STATS; i++) - m_createStats[i] = 0.0f; - - m_attacking = NULL; - m_modMeleeHitChance = 0.0f; - m_modRangedHitChance = 0.0f; - m_modSpellHitChance = 0.0f; - m_baseSpellCritChance = 5; - - m_CombatTimer = 0; - m_lastManaUse = 0; - - //m_victimThreat = 0.0f; - for (int i = 0; i < MAX_SPELL_SCHOOL; ++i) - m_threatModifier[i] = 1.0f; - m_isSorted = true; - for (int i = 0; i < MAX_MOVE_TYPE; ++i) - m_speed_rate[i] = 1.0f; - - m_removedAuras = 0; - m_charmInfo = NULL; - m_unit_movement_flags = 0; - m_isPossessed = false; - - // remove aurastates allowing special moves - for(int i=0; i < MAX_REACTIVE; ++i) - m_reactiveTimer[i] = 0; -} - -Unit::~Unit() -{ - // set current spells as deletable - for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++) - { - if (m_currentSpells[i]) - { - m_currentSpells[i]->SetReferencedFromCurrent(false); - m_currentSpells[i] = NULL; - } - } - - RemoveAllGameObjects(); - RemoveAllDynObjects(); - - if(m_charmInfo) delete m_charmInfo; -} - -void Unit::Update( uint32 p_time ) -{ - /*if(p_time > m_AurasCheck) - { - m_AurasCheck = 2000; - _UpdateAura(); - }else - m_AurasCheck -= p_time;*/ - - // WARNING! Order of execution here is important, do not change. - // Spells must be processed with event system BEFORE they go to _UpdateSpells. - // Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad. - m_Events.Update( p_time ); - _UpdateSpells( p_time ); - - // update combat timer only for players and pets - if (isInCombat() && (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet() || ((Creature*)this)->isCharmed())) - { - // Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away - // targets without stopping half way there and running off. - // These flags are reset after target dies or another command is given. - if( m_HostilRefManager.isEmpty() ) - { - // m_CombatTimer set at aura start and it will be freeze until aura removing - if ( m_CombatTimer <= p_time ) - ClearInCombat(); - else - m_CombatTimer -= p_time; - } - } - - if(!hasUnitState(UNIT_STAT_CASTING)) - { - if(uint32 base_att = getAttackTimer(BASE_ATTACK)) - setAttackTimer(BASE_ATTACK, (p_time >= base_att ? 0 : base_att - p_time) ); - if(uint32 ranged_att = getAttackTimer(RANGED_ATTACK)) - setAttackTimer(RANGED_ATTACK, (p_time >= ranged_att ? 0 : ranged_att - p_time) ); - if(uint32 off_att = getAttackTimer(OFF_ATTACK)) - setAttackTimer(OFF_ATTACK, (p_time >= off_att ? 0 : off_att - p_time) ); - } - - // update abilities available only for fraction of time - UpdateReactives( p_time ); - - ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth()*0.20f); - ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, GetHealth() < GetMaxHealth()*0.35f); - - i_motionMaster.UpdateMotion(p_time); -} - -bool Unit::haveOffhandWeapon() const -{ - if(GetTypeId() == TYPEID_PLAYER) - return ((Player*)this)->GetWeaponForAttack(OFF_ATTACK,true); - else - return m_canDualWield; -} - -void Unit::SendMonsterMoveWithSpeedToCurrentDestination(Player* player) -{ - float x, y, z; - if(GetMotionMaster()->GetDestination(x, y, z)) - SendMonsterMoveWithSpeed(x, y, z, GetUnitMovementFlags(), 0, player); -} - -void Unit::SendMonsterMoveWithSpeed(float x, float y, float z, uint32 MovementFlags, uint32 transitTime, Player* player) -{ - if (!transitTime) - { - float dx = x - GetPositionX(); - float dy = y - GetPositionY(); - float dz = z - GetPositionZ(); - - float dist = ((dx*dx) + (dy*dy) + (dz*dz)); - if(dist<0) - dist = 0; - else - dist = sqrt(dist); - - double speed = GetSpeed((MovementFlags & MOVEMENTFLAG_WALK_MODE) ? MOVE_WALK : MOVE_RUN); - if(speed<=0) - speed = 2.5f; - speed *= 0.001f; - transitTime = static_cast<uint32>(dist / speed + 0.5); - } - //float orientation = (float)atan2((double)dy, (double)dx); - SendMonsterMove(x, y, z, 0, MovementFlags, transitTime, player); -} - -void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player) -{ - WorldPacket data( SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()) ); - data.append(GetPackGUID()); - - // Point A, starting location - data << GetPositionX() << GetPositionY() << GetPositionZ(); - // unknown field - unrelated to orientation - // seems to increment about 1000 for every 1.7 seconds - // for now, we'll just use mstime - data << getMSTime(); - - data << uint8(type); // unknown - switch(type) - { - case 0: // normal packet - break; - case 1: // stop packet - SendMessageToSet( &data, true ); - return; - case 3: // not used currently - data << uint64(0); // probably target guid - break; - case 4: // not used currently - data << float(0); // probably orientation - break; - } - - //Movement Flags (0x0 = walk, 0x100 = run, 0x200 = fly/swim) - data << uint32(MovementFlags); - - data << Time; // Time in between points - data << uint32(1); // 1 single waypoint - data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B - - if(player) - player->GetSession()->SendPacket(&data); - else - SendMessageToSet( &data, true ); -} - -void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end, uint32 MovementFlags) -{ - uint32 traveltime = uint32(path.GetTotalLength(start, end) * 32); - - uint32 pathSize = end-start; - - WorldPacket data( SMSG_MONSTER_MOVE, (GetPackGUID().size()+4+4+4+4+1+4+4+4+pathSize*4*3) ); - data.append(GetPackGUID()); - data << GetPositionX(); - data << GetPositionY(); - data << GetPositionZ(); - - // unknown field - unrelated to orientation - // seems to increment about 1000 for every 1.7 seconds - // for now, we'll just use mstime - data << getMSTime(); - - data << uint8( 0 ); - data << uint32( MovementFlags ); - data << uint32( traveltime ); - data << uint32( pathSize ); - data.append( (char*)path.GetNodes(start), pathSize * 4 * 3 ); - - //WPAssert( data.size() == 37 + pathnodes.Size( ) * 4 * 3 ); - SendMessageToSet(&data, true); -} - -void Unit::resetAttackTimer(WeaponAttackType type) -{ - m_attackTimer[type] = uint32(GetAttackTime(type) * m_modAttackSpeedPct[type]); -} - -bool Unit::canReachWithAttack(Unit *pVictim) const -{ - assert(pVictim); - return IsWithinDistInMap(pVictim, GetCombatReach()); -} - -bool Unit::IsWithinCombatDist(Unit *obj, float dist2compare) const -{ - if (!obj || !IsInMap(obj)) return false; - - float dx = GetPositionX() - obj->GetPositionX(); - float dy = GetPositionY() - obj->GetPositionY(); - float dz = GetPositionZ() - obj->GetPositionZ(); - float distsq = dx*dx + dy*dy + dz*dz; - //not sure here, or combatreach + combatreach? - float sizefactor = GetCombatReach() + obj->GetCombatReach(); - float maxdist = dist2compare + sizefactor; - - return distsq < maxdist * maxdist; -} - -void Unit::GetRandomContactPoint( const Unit* obj, float &x, float &y, float &z, float distance2dMin, float distance2dMax ) const -{ - //assert(GetCombatReach() > 0.1); - float combat_reach = GetCombatReach(); - if(combat_reach < 0.1) - { - sLog.outError("Unit %u (Type: %u) has invalid combat_reach %f",GetGUIDLow(),GetTypeId(),combat_reach); - if(GetTypeId() == TYPEID_UNIT) - sLog.outError("Creature entry %u has invalid combat_reach", ((Creature*)this)->GetEntry()); - combat_reach = 0.5; - } - uint32 attacker_number = getAttackers().size(); - if(attacker_number > 0) --attacker_number; - GetNearPoint(obj,x,y,z,obj->GetCombatReach(), distance2dMin+(distance2dMax-distance2dMin)*rand_norm() - , GetAngle(obj) + (attacker_number ? (M_PI/2 - M_PI * rand_norm()) * (float)attacker_number / combat_reach / 3 : 0)); -} - -void Unit::RemoveSpellsCausingAura(AuraType auraType) -{ - if (auraType >= TOTAL_AURAS) return; - AuraList::iterator iter, next; - for (iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end(); iter = next) - { - next = iter; - ++next; - - if (*iter) - { - RemoveAurasDueToSpell((*iter)->GetId()); - if (!m_modAuras[auraType].empty()) - next = m_modAuras[auraType].begin(); - else - return; - } - } -} - -void Unit::RemoveAurasWithInterruptFlags(uint32 flag) -{ - if(!(m_interruptMask & flag)) - return; - - // interrupt auras - AuraList::iterator iter, next; - for (iter = m_interruptableAuras.begin(); iter != m_interruptableAuras.end(); iter = next) - { - next = iter; - ++next; - - //sLog.outDetail("auraflag:%u flag:%u = %u",(*iter)->GetSpellProto()->AuraInterruptFlags,flag,(*iter)->GetSpellProto()->AuraInterruptFlags & flag); - if(*iter && ((*iter)->GetSpellProto()->AuraInterruptFlags & flag)) - { - RemoveAurasDueToSpell((*iter)->GetId()); - if (!m_interruptableAuras.empty()) - next = m_interruptableAuras.begin(); - else - break; - } - } - - // interrupt channeled spell - if(Spell* spell = m_currentSpells[CURRENT_CHANNELED_SPELL]) - if(spell->getState() == SPELL_STATE_CASTING && (spell->m_spellInfo->ChannelInterruptFlags & flag)) - InterruptNonMeleeSpells(false); -} - -void Unit::UpdateInterruptMask() -{ - m_interruptMask = 0; - for(AuraList::iterator i = m_interruptableAuras.begin(); i != m_interruptableAuras.end(); ++i) - { - if(*i) - m_interruptMask |= (*i)->GetSpellProto()->AuraInterruptFlags; - } - if(Spell* spell = m_currentSpells[CURRENT_CHANNELED_SPELL]) - if(spell->getState() == SPELL_STATE_CASTING) - m_interruptMask |= spell->m_spellInfo->ChannelInterruptFlags; -} - -bool Unit::HasAuraType(AuraType auraType) const -{ - return (!m_modAuras[auraType].empty()); -} - -/* Called by DealDamage for auras that have a chance to be dispelled on damage taken. */ -void Unit::RemoveSpellbyDamageTaken(uint32 damage, uint32 spell) -{ - // The chance to dispel an aura depends on the damage taken with respect to the casters level. - uint32 max_dmg = getLevel() > 8 ? 25 * getLevel() - 150 : 50; - float chance = float(damage) / max_dmg * 100.0f; - - AuraList::iterator i, next; - for(i = m_ccAuras.begin(); i != m_ccAuras.end(); i = next) - { - next = i; - ++next; - - if(*i && (!spell || (*i)->GetId() != spell) && roll_chance_f(chance)) - { - RemoveAurasDueToSpell((*i)->GetId()); - if (!m_ccAuras.empty()) - next = m_ccAuras.begin(); - else - return; - } - } -} - -uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss) -{ - if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode()) - return 0; - - //You don't lose health from damage taken from another player while in a sanctuary - //You still see it in the combat log though - if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER) - { - const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId()); - if(area && area->flags & AREA_FLAG_SANCTUARY) //sanctuary - return 0; - } - - //Script Event damage taken - if( pVictim->GetTypeId()== TYPEID_UNIT && ((Creature *)pVictim)->AI() ) - ((Creature *)pVictim)->AI()->DamageTaken(this, damage); - - if(!damage) //when will zero damage? need interrupt aura? - { - // Rage from physical damage received . - if(cleanDamage && cleanDamage->damage && (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL) && pVictim->GetTypeId() == TYPEID_PLAYER && (pVictim->getPowerType() == POWER_RAGE)) - ((Player*)pVictim)->RewardRage(cleanDamage->damage, 0, false); - - return 0; - } - - if(pVictim->GetTypeId() != TYPEID_PLAYER) - { - // no xp,health if type 8 /critters/ - if ( pVictim->GetCreatureType() == CREATURE_TYPE_CRITTER) - { - // critters run away when hit - pVictim->GetMotionMaster()->MoveFleeing(this); - - // allow loot only if has loot_id in creature_template - if(damage >= pVictim->GetHealth()) - { - pVictim->setDeathState(JUST_DIED); - pVictim->SetHealth(0); - - CreatureInfo const* cInfo = ((Creature*)pVictim)->GetCreatureInfo(); - if(cInfo && cInfo->lootid) - pVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); - - // some critters required for quests - if(GetTypeId() == TYPEID_PLAYER) - ((Player*)this)->KilledMonster(pVictim->GetEntry(),pVictim->GetGUID()); - } - else - pVictim->ModifyHealth(- (int32)damage); - - return damage; - } - } - - DEBUG_LOG("DealDamageStart"); - - uint32 health = pVictim->GetHealth(); - sLog.outDetail("deal dmg:%d to health:%d ",damage,health); - - // duel ends when player has 1 or less hp - bool duel_hasEnded = false; - if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->duel && damage >= (health-1)) - { - // prevent kill only if killed in duel and killed by opponent or opponent controlled creature - if(((Player*)pVictim)->duel->opponent==this || ((Player*)pVictim)->duel->opponent->GetGUID() == GetOwnerGUID()) - damage = health-1; - - duel_hasEnded = true; - } - - // Rage from Damage made (only from direct weapon damage) - if( cleanDamage && damagetype==DIRECT_DAMAGE && this != pVictim && GetTypeId() == TYPEID_PLAYER && (getPowerType() == POWER_RAGE)) - { - uint32 weaponSpeedHitFactor; - - switch(cleanDamage->attackType) - { - case BASE_ATTACK: - { - if(cleanDamage->hitOutCome == MELEE_HIT_CRIT) - weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 7); - else - weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f); - - ((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true); - - break; - } - case OFF_ATTACK: - { - if(cleanDamage->hitOutCome == MELEE_HIT_CRIT) - weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f); - else - weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 1.75f); - - ((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true); - - break; - } - case RANGED_ATTACK: - break; - } - } - - if(pVictim->GetTypeId() == TYPEID_PLAYER && GetTypeId() == TYPEID_PLAYER) - { - if(((Player*)pVictim)->InBattleGround()) - { - Player *killer = ((Player*)this); - if(killer != ((Player*)pVictim)) - if(BattleGround *bg = killer->GetBattleGround()) - bg->UpdatePlayerScore(killer, SCORE_DAMAGE_DONE, damage); - } - } - - if (pVictim->GetTypeId() == TYPEID_UNIT && !((Creature*)pVictim)->isPet() && !((Creature*)pVictim)->hasLootRecipient()) - ((Creature*)pVictim)->SetLootRecipient(this); - if (health <= damage) - { - DEBUG_LOG("DealDamage: victim just died"); - - // find player: owner of controlled `this` or `this` itself maybe - Player *player = GetCharmerOrOwnerPlayerOrPlayerItself(); - - if(pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->GetLootRecipient()) - player = ((Creature*)pVictim)->GetLootRecipient(); - // Reward player, his pets, and group/raid members - // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop) - if(player && player!=pVictim) - if(player->RewardPlayerAndGroupAtKill(pVictim)) - player->ProcDamageAndSpell(pVictim,PROC_FLAG_KILL_XP_GIVER,PROC_FLAG_NONE); - - DEBUG_LOG("DealDamageAttackStop"); - - // stop combat - pVictim->CombatStop(); - pVictim->getHostilRefManager().deleteReferences(); - - // stop movement - pVictim->StopMoving(); - - bool damageFromSpiritOfRedemtionTalent = spellProto && spellProto->Id == 27795; - - // if talent known but not triggered (check priest class for speedup check) - Aura* spiritOfRedemtionTalentReady = NULL; - if( !damageFromSpiritOfRedemtionTalent && // not called from SPELL_AURA_SPIRIT_OF_REDEMPTION - pVictim->GetTypeId()==TYPEID_PLAYER && pVictim->getClass()==CLASS_PRIEST ) - { - AuraList const& vDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY); - for(AuraList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr) - { - if((*itr)->GetSpellProto()->SpellIconID==1654) - { - spiritOfRedemtionTalentReady = *itr; - break; - } - } - } - - DEBUG_LOG("SET JUST_DIED"); - if(!spiritOfRedemtionTalentReady) - pVictim->setDeathState(JUST_DIED); - - // outdoor pvp things, do these after setting the death state, else the player activity notify won't work... doh... - // handle player kill only if not suicide (spirit of redemption for example) - if(GetTypeId() == TYPEID_PLAYER && this != pVictim) - { - if(OutdoorPvP * pvp = ((Player*)this)->GetOutdoorPvP()) - { - pvp->HandleKill((Player*)this,pVictim); - } - } - - if(pVictim->GetTypeId() == TYPEID_PLAYER) - { - if(OutdoorPvP * pvp = ((Player*)pVictim)->GetOutdoorPvP()) - { - pvp->HandlePlayerActivityChanged((Player*)pVictim); - } - } - - DEBUG_LOG("DealDamageHealth1"); - - if(spiritOfRedemtionTalentReady) - { - // save value before aura remove - uint32 ressSpellId = pVictim->GetUInt32Value(PLAYER_SELF_RES_SPELL); - if(!ressSpellId) - ressSpellId = ((Player*)pVictim)->GetResurrectionSpellId(); - - //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers) - pVictim->RemoveAllAurasOnDeath(); - - // restore for use at real death - pVictim->SetUInt32Value(PLAYER_SELF_RES_SPELL,ressSpellId); - - // FORM_SPIRITOFREDEMPTION and related auras - pVictim->CastSpell(pVictim,27827,true,NULL,spiritOfRedemtionTalentReady); - } - else - pVictim->SetHealth(0); - - // remember victim PvP death for corpse type and corpse reclaim delay - // at original death (not at SpiritOfRedemtionTalent timeout) - if( pVictim->GetTypeId()==TYPEID_PLAYER && !damageFromSpiritOfRedemtionTalent ) - ((Player*)pVictim)->SetPvPDeath(player!=NULL); - - // 10% durability loss on death - // clean InHateListOf - if (pVictim->GetTypeId() == TYPEID_PLAYER) - { - // only if not player and not controlled by player pet. And not at BG - if (durabilityLoss && !player && !((Player*)pVictim)->InBattleGround()) - { - DEBUG_LOG("We are dead, loosing 10 percents durability"); - ((Player*)pVictim)->DurabilityLossAll(0.10f,false); - // durability lost message - WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0); - ((Player*)pVictim)->GetSession()->SendPacket(&data); - } - // Call KilledUnit for creatures - if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI()) - ((Creature*)this)->AI()->KilledUnit(pVictim); - } - else // creature died - { - DEBUG_LOG("DealDamageNotPlayer"); - Creature *cVictim = (Creature*)pVictim; - - if(!cVictim->isPet()) - { - cVictim->DeleteThreatList(); - cVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); - } - - // Call KilledUnit for creatures, this needs to be called after the lootable flag is set - if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI()) - ((Creature*)this)->AI()->KilledUnit(pVictim); - - // Call creature just died function - if (cVictim->AI()) - cVictim->AI()->JustDied(this); - - // Dungeon specific stuff, only applies to players killing creatures - if(cVictim->GetInstanceId()) - { - Map *m = cVictim->GetMap(); - Player *creditedPlayer = GetCharmerOrOwnerPlayerOrPlayerItself(); - // TODO: do instance binding anyway if the charmer/owner is offline - - if(m->IsDungeon() && creditedPlayer) - { - if(m->IsRaid() || m->IsHeroic()) - { - if(cVictim->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND) - ((InstanceMap *)m)->PermBindAllPlayers(creditedPlayer); - } - else - { - // the reset time is set but not added to the scheduler - // until the players leave the instance - time_t resettime = cVictim->GetRespawnTimeEx() + 2 * HOUR; - if(InstanceSave *save = sInstanceSaveManager.GetInstanceSave(cVictim->GetInstanceId())) - if(save->GetResetTime() < resettime) save->SetResetTime(resettime); - } - } - } - } - - // last damage from non duel opponent or opponent controlled creature - if(duel_hasEnded) - { - assert(pVictim->GetTypeId()==TYPEID_PLAYER); - Player *he = (Player*)pVictim; - - assert(he->duel); - - he->duel->opponent->CombatStopWithPets(true); - he->CombatStopWithPets(true); - - he->DuelComplete(DUEL_INTERUPTED); - } - - // battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill) - if(pVictim->GetTypeId() == TYPEID_PLAYER && (((Player*)pVictim)->InBattleGround())) - { - Player *killed = ((Player*)pVictim); - Player *killer = NULL; - if(GetTypeId() == TYPEID_PLAYER) - killer = ((Player*)this); - else if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet()) - { - Unit *owner = GetOwner(); - if(owner && owner->GetTypeId() == TYPEID_PLAYER) - killer = ((Player*)owner); - } - - if(killer) - if(BattleGround *bg = killed->GetBattleGround()) - bg->HandleKillPlayer(killed, killer); // drop flags and etc - } - } - else // if (health <= damage) - { - DEBUG_LOG("DealDamageAlive"); - - pVictim->ModifyHealth(- (int32)damage); - - // Check if health is below 20% (apply damage before to prevent case when after ProcDamageAndSpell health < damage - if(pVictim->GetHealth()*5 < pVictim->GetMaxHealth()) - { - uint32 procVictim = PROC_FLAG_NONE; - - // if just dropped below 20% (for CheatDeath) - if((pVictim->GetHealth()+damage)*5 > pVictim->GetMaxHealth()) - procVictim = PROC_FLAG_LOW_HEALTH; - - ProcDamageAndSpell(pVictim,PROC_FLAG_TARGET_LOW_HEALTH,procVictim); - } - - if(damagetype != DOT) - { - if(getVictim()) - { - // if have target and damage pVictim just call AI reaction - if(pVictim != getVictim() && pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI()) - ((Creature*)pVictim)->AI()->AttackedBy(this); - } - else - { - // if not have main target then attack state with target (including AI call) - //start melee attacks only after melee hit - Attack(pVictim,(damagetype == DIRECT_DAMAGE)); - } - } - - if(damagetype == DIRECT_DAMAGE|| damagetype == SPELL_DIRECT_DAMAGE) - pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE); - - if (pVictim->GetTypeId() != TYPEID_PLAYER) - { - if(spellProto && IsDamageToThreatSpell(spellProto)) - pVictim->AddThreat(this, damage*2, damageSchoolMask, spellProto); - else - pVictim->AddThreat(this, damage, damageSchoolMask, spellProto); - } - else // victim is a player - { - // Rage from damage received - if(this != pVictim && pVictim->getPowerType() == POWER_RAGE) - { - uint32 rage_damage = damage + (cleanDamage ? cleanDamage->damage : 0); - ((Player*)pVictim)->RewardRage(rage_damage, 0, false); - } - - // random durability for items (HIT TAKEN) - if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE))) - { - EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1)); - ((Player*)pVictim)->DurabilityPointLossForEquipSlot(slot); - } - } - - if(GetTypeId()==TYPEID_PLAYER) - { - // random durability for items (HIT DONE) - if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE))) - { - EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1)); - ((Player*)this)->DurabilityPointLossForEquipSlot(slot); - } - } - - if (damagetype != NODAMAGE && damage)// && pVictim->GetTypeId() == TYPEID_PLAYER) - { - //if (se->procFlags & (1<<3)) - pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DAMAGE); - pVictim->RemoveSpellbyDamageTaken(damage, spellProto ? spellProto->Id : 0); - - if(pVictim != this && pVictim->GetTypeId() == TYPEID_PLAYER) // does not support creature push_back - { - if(damagetype != DOT) - { - if(Spell* spell = pVictim->m_currentSpells[CURRENT_GENERIC_SPELL]) - { - if(spell->getState() == SPELL_STATE_PREPARING) - { - uint32 interruptFlags = spell->m_spellInfo->InterruptFlags; - if(interruptFlags & SPELL_INTERRUPT_FLAG_DAMAGE) - pVictim->InterruptNonMeleeSpells(false); - else if(interruptFlags & SPELL_INTERRUPT_FLAG_PUSH_BACK) - spell->Delayed(); - } - } - } - - if(Spell* spell = pVictim->m_currentSpells[CURRENT_CHANNELED_SPELL]) - { - if(spell->getState() == SPELL_STATE_CASTING) - { - uint32 channelInterruptFlags = spell->m_spellInfo->ChannelInterruptFlags; - if( channelInterruptFlags & CHANNEL_FLAG_DELAY ) - spell->DelayedChannel(); - } - } - } - } - - // last damage from duel opponent - if(duel_hasEnded) - { - assert(pVictim->GetTypeId()==TYPEID_PLAYER); - Player *he = (Player*)pVictim; - - assert(he->duel); - - he->SetHealth(1); - - he->duel->opponent->CombatStopWithPets(true); - he->CombatStopWithPets(true); - - he->CastSpell(he, 7267, true); // beg - he->DuelComplete(DUEL_WON); - } - } - - DEBUG_LOG("DealDamageEnd returned %d damage", damage); - - return damage; -} - -void Unit::CastStop(uint32 except_spellid) -{ - for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++) - if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id!=except_spellid) - InterruptSpell(i,false); -} - -void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster) -{ - SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId ); - - if(!spellInfo) - { - sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); - return; - } - - CastSpell(Victim,spellInfo,triggered,castItem,triggeredByAura, originalCaster); -} - -void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster) -{ - assert(Victim); - if(!spellInfo) - { - sLog.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); - return; - } - - if (castItem) - DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id); - - if(!originalCaster && triggeredByAura) - originalCaster = triggeredByAura->GetCasterGUID(); - - Spell *spell = new Spell(this, spellInfo, triggered, originalCaster ); - - SpellCastTargets targets; - targets.setUnitTarget( Victim ); - targets.setDestination( Victim->GetPositionX(), Victim->GetPositionY(), Victim->GetPositionZ(), false); - spell->m_CastItem = castItem; - spell->prepare(&targets, triggeredByAura); -} - -void Unit::CastCustomSpell(Unit* Victim,uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster) -{ - SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId ); - - if(!spellInfo) - { - sLog.outError("CastCustomSpell: unknown spell id %i\n", spellId); - return; - } - - CastCustomSpell(Victim,spellInfo,bp0,bp1,bp2,triggered,castItem,triggeredByAura, originalCaster); -} - -void Unit::CastCustomSpell(Unit* Victim,SpellEntry const *spellInfo, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster) -{ - if(!spellInfo) - { - sLog.outError("CastCustomSpell: unknown spell"); - return; - } - - if (castItem) - DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id); - - if(!originalCaster && triggeredByAura) - originalCaster = triggeredByAura->GetCasterGUID(); - - Spell *spell = new Spell(this, spellInfo, triggered, originalCaster); - - if(bp0) - spell->m_currentBasePoints[0] = *bp0-int32(spellInfo->EffectBaseDice[0]); - - if(bp1) - spell->m_currentBasePoints[1] = *bp1-int32(spellInfo->EffectBaseDice[1]); - - if(bp2) - spell->m_currentBasePoints[2] = *bp2-int32(spellInfo->EffectBaseDice[2]); - - SpellCastTargets targets; - targets.setUnitTarget( Victim ); - spell->m_CastItem = castItem; - spell->prepare(&targets, triggeredByAura); -} - -// used for scripting -void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster) -{ - SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId ); - - if(!spellInfo) - { - sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); - return; - } - - CastSpell(x, y, z,spellInfo,triggered,castItem,triggeredByAura, originalCaster); -} - -// used for scripting -void Unit::CastSpell(float x, float y, float z, SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster) -{ - if(!spellInfo) - { - sLog.outError("CastSpell(x,y,z): unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); - return; - } - - if (castItem) - DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id); - - if(!originalCaster && triggeredByAura) - originalCaster = triggeredByAura->GetCasterGUID(); - - Spell *spell = new Spell(this, spellInfo, triggered, originalCaster ); - - SpellCastTargets targets; - targets.setDestination(x, y, z); - spell->m_CastItem = castItem; - spell->prepare(&targets, triggeredByAura); -} - -void Unit::DealFlatDamage(Unit *pVictim, SpellEntry const *spellInfo, uint32 *damage, CleanDamage *cleanDamage, bool *crit, bool isTriggeredSpell) -{ - // TODO this in only generic way, check for exceptions - DEBUG_LOG("DealFlatDamage (BEFORE) >> DMG:%u", *damage); - - // Per-damage class calculation - switch (spellInfo->DmgClass) - { - // Melee and Ranged Spells - case SPELL_DAMAGE_CLASS_RANGED: - case SPELL_DAMAGE_CLASS_MELEE: - { - // Calculate physical outcome - MeleeHitOutcome outcome = RollPhysicalOutcomeAgainst(pVictim, BASE_ATTACK, spellInfo); - - //Used to store the Hit Outcome - cleanDamage->hitOutCome = outcome; - - // Return miss/evade first (sends miss message) - switch(outcome) - { - case MELEE_HIT_EVADE: - { - SendAttackStateUpdate(HITINFO_MISS, pVictim, 1, GetSpellSchoolMask(spellInfo), 0, 0,0,VICTIMSTATE_EVADES,0); - *damage = 0; - return; - } - case MELEE_HIT_MISS: - { - SendAttackStateUpdate(HITINFO_MISS, pVictim, 1, GetSpellSchoolMask(spellInfo), 0, 0,0,VICTIMSTATE_NORMAL,0); - *damage = 0; - - if(GetTypeId()== TYPEID_PLAYER) - ((Player*)this)->UpdateWeaponSkill(BASE_ATTACK); - - CastMeleeProcDamageAndSpell(pVictim,0,GetSpellSchoolMask(spellInfo),BASE_ATTACK,MELEE_HIT_MISS,spellInfo,isTriggeredSpell); - return; - } - } - - // Hitinfo, Victimstate - uint32 hitInfo = HITINFO_NORMALSWING; - VictimState victimState = VICTIMSTATE_NORMAL; - - // Physical Damage - if ( GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_NORMAL ) - { - uint32 modDamage=*damage; - - // apply spellmod to Done damage - if(Player* modOwner = GetSpellModOwner()) - modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_DAMAGE, *damage); - - //Calculate armor mitigation - uint32 damageAfterArmor = CalcArmorReducedDamage(pVictim, *damage); - - // random durability for main hand weapon (ABSORB) - if(damageAfterArmor < *damage) - if(pVictim->GetTypeId() == TYPEID_PLAYER) - if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_ABSORB))) - ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EquipmentSlots(urand(EQUIPMENT_SLOT_START,EQUIPMENT_SLOT_BACK))); - - cleanDamage->damage += *damage - damageAfterArmor; - *damage = damageAfterArmor; - } - // Magical Damage - else - { - // Calculate damage bonus - *damage = SpellDamageBonus(pVictim, spellInfo, *damage, SPELL_DIRECT_DAMAGE); - } - - // Classify outcome - switch (outcome) - { - case MELEE_HIT_BLOCK_CRIT: - case MELEE_HIT_CRIT: - { - uint32 bonusDmg = *damage; - - // Apply crit_damage bonus - if(Player* modOwner = GetSpellModOwner()) - modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRIT_DAMAGE_BONUS, bonusDmg); - - uint32 creatureTypeMask = pVictim->GetCreatureTypeMask(); - AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS); - for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i) - if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue)) - bonusDmg = uint32(bonusDmg * ((*i)->GetModifier()->m_amount+100.0f)/100.0f); - - *damage += bonusDmg; - - // Resilience - reduce crit damage - if (pVictim->GetTypeId()==TYPEID_PLAYER) - { - uint32 resilienceReduction = ((Player*)pVictim)->GetMeleeCritDamageReduction(*damage); - cleanDamage->damage += resilienceReduction; - *damage -= resilienceReduction; - } - - *crit = true; - hitInfo |= HITINFO_CRITICALHIT; - - ModifyAuraState(AURA_STATE_CRIT, true); - StartReactiveTimer( REACTIVE_CRIT ); - - if(getClass()==CLASS_HUNTER) - { - ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, true); - StartReactiveTimer( REACTIVE_HUNTER_CRIT ); - } - - if ( outcome == MELEE_HIT_BLOCK_CRIT ) - { - uint32 blocked_amount = uint32(pVictim->GetShieldBlockValue()); - if (blocked_amount >= *damage) - { - hitInfo |= HITINFO_SWINGNOHITSOUND; - victimState = VICTIMSTATE_BLOCKS; - cleanDamage->damage += *damage; // To Help Calculate Rage - *damage = 0; - } - else - { - // To Help Calculate Rage - cleanDamage->damage += blocked_amount; - *damage = *damage - blocked_amount; - } - - pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true); - pVictim->StartReactiveTimer( REACTIVE_DEFENSE ); - - if(pVictim->GetTypeId() == TYPEID_PLAYER) - { - // Update defense - ((Player*)pVictim)->UpdateDefense(); - - // random durability for main hand weapon (BLOCK) - if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK))) - ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND); - } - } - break; - } - case MELEE_HIT_PARRY: - { - cleanDamage->damage += *damage; // To Help Calculate Rage - *damage = 0; - victimState = VICTIMSTATE_PARRY; - - // Counter-attack ( explained in Unit::DoAttackDamage() ) - if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN) ) - { - // Get attack timers - float offtime = float(pVictim->getAttackTimer(OFF_ATTACK)); - float basetime = float(pVictim->getAttackTimer(BASE_ATTACK)); - - // Reduce attack time - if (pVictim->haveOffhandWeapon() && offtime < basetime) - { - float percent20 = pVictim->GetAttackTime(OFF_ATTACK) * 0.20; - float percent60 = 3 * percent20; - if(offtime > percent20 && offtime <= percent60) - { - pVictim->setAttackTimer(OFF_ATTACK, uint32(percent20)); - } - else if(offtime > percent60) - { - offtime -= 2 * percent20; - pVictim->setAttackTimer(OFF_ATTACK, uint32(offtime)); - } - } - else - { - float percent20 = pVictim->GetAttackTime(BASE_ATTACK) * 0.20; - float percent60 = 3 * percent20; - if(basetime > percent20 && basetime <= percent60) - { - pVictim->setAttackTimer(BASE_ATTACK, uint32(percent20)); - } - else if(basetime > percent60) - { - basetime -= 2 * percent20; - pVictim->setAttackTimer(BASE_ATTACK, uint32(basetime)); - } - } - } - - if(pVictim->GetTypeId() == TYPEID_PLAYER) - { - // Update victim defense ? - ((Player*)pVictim)->UpdateDefense(); - - // random durability for main hand weapon (PARRY) - if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_PARRY))) - ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_MAINHAND); - } - - // Set parry flags - pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED); - - // Mongoose bite - set only Counterattack here - if (pVictim->getClass() == CLASS_HUNTER) - { - pVictim->ModifyAuraState(AURA_STATE_HUNTER_PARRY,true); - pVictim->StartReactiveTimer( REACTIVE_HUNTER_PARRY ); - } - else - { - pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true); - pVictim->StartReactiveTimer( REACTIVE_DEFENSE ); - } - break; - } - case MELEE_HIT_DODGE: - { - if(pVictim->GetTypeId() == TYPEID_PLAYER) - ((Player*)pVictim)->UpdateDefense(); - - cleanDamage->damage += *damage; // To Help Calculate Rage - *damage = 0; - hitInfo |= HITINFO_SWINGNOHITSOUND; - victimState = VICTIMSTATE_DODGE; - - // Set dodge flags - pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED); - - // Overpower - if (GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR) - { - ((Player*)this)->AddComboPoints(pVictim, 1); - StartReactiveTimer( REACTIVE_OVERPOWER ); - } - - // Riposte - if (pVictim->getClass() != CLASS_ROGUE) - { - pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true); - pVictim->StartReactiveTimer( REACTIVE_DEFENSE ); - } - break; - } - case MELEE_HIT_BLOCK: - { - uint32 blocked_amount = uint32(pVictim->GetShieldBlockValue()); - if (blocked_amount >= *damage) - { - hitInfo |= HITINFO_SWINGNOHITSOUND; - victimState = VICTIMSTATE_BLOCKS; - cleanDamage->damage += *damage; // To Help Calculate Rage - *damage = 0; - } - else - { - // To Help Calculate Rage - cleanDamage->damage += blocked_amount; - *damage = *damage - blocked_amount; - } - - pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true); - pVictim->StartReactiveTimer( REACTIVE_DEFENSE ); - - if(pVictim->GetTypeId() == TYPEID_PLAYER) - { - // Update defense - ((Player*)pVictim)->UpdateDefense(); - - // random durability for main hand weapon (BLOCK) - if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK))) - ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND); - } - break; - } - case MELEE_HIT_EVADE: // already processed early - case MELEE_HIT_MISS: // already processed early - case MELEE_HIT_GLANCING: - case MELEE_HIT_CRUSHING: - case MELEE_HIT_NORMAL: - break; - } - - // do all damage=0 cases here - if(*damage == 0) - CastMeleeProcDamageAndSpell(pVictim,0,GetSpellSchoolMask(spellInfo),BASE_ATTACK,outcome,spellInfo,isTriggeredSpell); - - break; - } - // Magical Attacks - case SPELL_DAMAGE_CLASS_NONE: - case SPELL_DAMAGE_CLASS_MAGIC: - { - // Calculate damage bonus - *damage = SpellDamageBonus(pVictim, spellInfo, *damage, SPELL_DIRECT_DAMAGE); - - *crit = isSpellCrit(pVictim, spellInfo, GetSpellSchoolMask(spellInfo), BASE_ATTACK); - if (*crit) - { - *damage = SpellCriticalBonus(spellInfo, *damage, pVictim); - - // Resilience - reduce crit damage - if (pVictim && pVictim->GetTypeId()==TYPEID_PLAYER) - { - uint32 damage_reduction = ((Player *)pVictim)->GetSpellCritDamageReduction(*damage); - if(*damage > damage_reduction) - *damage -= damage_reduction; - else - *damage = 0; - } - - cleanDamage->hitOutCome = MELEE_HIT_CRIT; - } - // spell proc all magic damage==0 case in this function - if(*damage == 0) - { - // Procflags - uint32 procAttacker = PROC_FLAG_HIT_SPELL; - uint32 procVictim = (PROC_FLAG_STRUCK_SPELL|PROC_FLAG_TAKE_DAMAGE); - - ProcDamageAndSpell(pVictim, procAttacker, procVictim, 0, GetSpellSchoolMask(spellInfo), spellInfo, isTriggeredSpell); - } - - break; - } - } - - // TODO this in only generic way, check for exceptions - DEBUG_LOG("DealFlatDamage (AFTER) >> DMG:%u", *damage); -} - -uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage, bool isTriggeredSpell, bool useSpellDamage) -{ - if(!this || !pVictim) - return 0; - if(!this->isAlive() || !pVictim->isAlive()) - return 0; - - SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID); - if(!spellInfo) - return 0; - - CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL); - bool crit = false; - - if (useSpellDamage) - DealFlatDamage(pVictim, spellInfo, &damage, &cleanDamage, &crit, isTriggeredSpell); - - // If we actually dealt some damage (spell proc's for 0 damage (normal and magic) called in DealFlatDamage) - if(damage > 0) - { - // Calculate absorb & resists - uint32 absorb = 0; - uint32 resist = 0; - - CalcAbsorbResist(pVictim,GetSpellSchoolMask(spellInfo), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist); - - //No more damage left, target absorbed and/or resisted all damage - if (damage > absorb + resist) - damage -= absorb + resist; //Remove Absorbed and Resisted from damage actually dealt - else - { - uint32 HitInfo = HITINFO_SWINGNOHITSOUND; - - if (absorb) - HitInfo |= HITINFO_ABSORB; - if (resist) - { - HitInfo |= HITINFO_RESIST; - ProcDamageAndSpell(pVictim, PROC_FLAG_TARGET_RESISTS, PROC_FLAG_RESIST_SPELL, 0, GetSpellSchoolMask(spellInfo), spellInfo,isTriggeredSpell); - } - - //Send resist - SendAttackStateUpdate(HitInfo, pVictim, 1, GetSpellSchoolMask(spellInfo), damage, absorb,resist,VICTIMSTATE_NORMAL,0); - return 0; - } - - // Deal damage done - damage = DealDamage(pVictim, damage, &cleanDamage, SPELL_DIRECT_DAMAGE, GetSpellSchoolMask(spellInfo), spellInfo, true); - - // Send damage log - sLog.outDetail("SpellNonMeleeDamageLog: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u,absorb is %u,resist is %u", - GetGUIDLow(), GetTypeId(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damage, spellID, absorb,resist); - - // Actual log sent to client - SendSpellNonMeleeDamageLog(pVictim, spellID, damage, GetSpellSchoolMask(spellInfo), absorb, resist, false, 0, crit); - - // Procflags - uint32 procAttacker = PROC_FLAG_HIT_SPELL; - uint32 procVictim = (PROC_FLAG_STRUCK_SPELL|PROC_FLAG_TAKE_DAMAGE); - - if (crit) - { - procAttacker |= PROC_FLAG_CRIT_SPELL; - procVictim |= PROC_FLAG_STRUCK_CRIT_SPELL; - } - - ProcDamageAndSpell(pVictim, procAttacker, procVictim, damage, GetSpellSchoolMask(spellInfo), spellInfo, isTriggeredSpell); - - return damage; - } - else - { - // all spell proc for 0 normal and magic damage called in DealFlatDamage - - //Check for rage - if(cleanDamage.damage) - // Rage from damage received. - if(pVictim->GetTypeId() == TYPEID_PLAYER && (pVictim->getPowerType() == POWER_RAGE)) - ((Player*)pVictim)->RewardRage(cleanDamage.damage, 0, false); - - return 0; - } -} - -void Unit::HandleEmoteCommand(uint32 anim_id) -{ - WorldPacket data( SMSG_EMOTE, 12 ); - data << anim_id << GetGUID(); - WPAssert(data.size() == 12); - - SendMessageToSet(&data, true); -} - -uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage) -{ - uint32 newdamage = 0; - float armor = pVictim->GetArmor(); - // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura - armor += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL); - - if (armor<0.0f) armor=0.0f; - - float tmpvalue = 0.0f; - if(getLevel() <= 59) //Level 1-59 - tmpvalue = armor / (armor + 400.0f + 85.0f * getLevel()); - else if(getLevel() < 70) //Level 60-69 - tmpvalue = armor / (armor - 22167.5f + 467.5f * getLevel()); - else //Level 70+ - tmpvalue = armor / (armor + 10557.5f); - - if(tmpvalue < 0.0f) - tmpvalue = 0.0f; - if(tmpvalue > 0.75f) - tmpvalue = 0.75f; - newdamage = uint32(damage - (damage * tmpvalue)); - - return (newdamage > 1) ? newdamage : 1; -} - -void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist) -{ - if(!pVictim || !pVictim->isAlive() || !damage) - return; - - // Magic damage, check for resists - if ((schoolMask & SPELL_SCHOOL_MASK_NORMAL)==0) - { - // Get base victim resistance for school - float tmpvalue2 = (float)pVictim->GetResistance(GetFirstSchoolInMask(schoolMask)); - // Ignore resistance by self SPELL_AURA_MOD_TARGET_RESISTANCE aura - tmpvalue2 += (float)GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask); - - tmpvalue2 *= (float)(0.15f / getLevel()); - if (tmpvalue2 < 0.0f) - tmpvalue2 = 0.0f; - if (tmpvalue2 > 0.75f) - tmpvalue2 = 0.75f; - uint32 ran = urand(0, 100); - uint32 faq[4] = {24,6,4,6}; - uint8 m = 0; - float Binom = 0.0f; - for (uint8 i = 0; i < 4; i++) - { - Binom += 2400 *( powf(tmpvalue2, i) * powf( (1-tmpvalue2), (4-i)))/faq[i]; - if (ran > Binom ) - ++m; - else - break; - } - if (damagetype == DOT && m == 4) - *resist += uint32(damage - 1); - else - *resist += uint32(damage * m / 4); - if(*resist > damage) - *resist = damage; - } - else - *resist = 0; - - int32 RemainingDamage = damage - *resist; - - // absorb without mana cost - int32 reflectDamage = 0; - Aura* reflectAura = NULL; - AuraList const& vSchoolAbsorb = pVictim->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB); - for(AuraList::const_iterator i = vSchoolAbsorb.begin(), next; i != vSchoolAbsorb.end() && RemainingDamage > 0; i = next) - { - next = i; ++next; - - if (((*i)->GetModifier()->m_miscvalue & schoolMask)==0) - continue; - - // Cheat Death - if((*i)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_ROGUE && (*i)->GetSpellProto()->SpellIconID == 2109) - { - if (((Player*)pVictim)->HasSpellCooldown(31231)) - continue; - if (pVictim->GetHealth() <= RemainingDamage) - { - int32 chance = (*i)->GetModifier()->m_amount; - if (roll_chance_i(chance)) - { - pVictim->CastSpell(pVictim,31231,true); - ((Player*)pVictim)->AddSpellCooldown(31231,0,time(NULL)+60); - - // with health > 10% lost health until health==10%, in other case no losses - uint32 health10 = pVictim->GetMaxHealth()/10; - RemainingDamage = pVictim->GetHealth() > health10 ? pVictim->GetHealth() - health10 : 0; - } - } - continue; - } - - int32 currentAbsorb; - - //Reflective Shield - if ((pVictim != this) && (*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_PRIEST && (*i)->GetSpellProto()->SpellFamilyFlags == 0x1) - { - if(Unit* caster = (*i)->GetCaster()) - { - AuraList const& vOverRideCS = caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); - for(AuraList::const_iterator k = vOverRideCS.begin(); k != vOverRideCS.end(); ++k) - { - switch((*k)->GetModifier()->m_miscvalue) - { - case 5065: // Rank 1 - case 5064: // Rank 2 - case 5063: // Rank 3 - case 5062: // Rank 4 - case 5061: // Rank 5 - { - if(RemainingDamage >= (*i)->GetModifier()->m_amount) - reflectDamage = (*i)->GetModifier()->m_amount * (*k)->GetModifier()->m_amount/100; - else - reflectDamage = (*k)->GetModifier()->m_amount * RemainingDamage/100; - reflectAura = *i; - - } break; - default: break; - } - - if(reflectDamage) - break; - } - } - } - - if (RemainingDamage >= (*i)->GetModifier()->m_amount) - { - currentAbsorb = (*i)->GetModifier()->m_amount; - pVictim->RemoveAurasDueToSpell((*i)->GetId()); - next = vSchoolAbsorb.begin(); - } - else - { - currentAbsorb = RemainingDamage; - (*i)->GetModifier()->m_amount -= RemainingDamage; - } - - RemainingDamage -= currentAbsorb; - } - // do not cast spells while looping auras; auras can get invalid otherwise - if (reflectDamage) - pVictim->CastCustomSpell(this, 33619, &reflectDamage, NULL, NULL, true, NULL, reflectAura); - - // absorb by mana cost - AuraList const& vManaShield = pVictim->GetAurasByType(SPELL_AURA_MANA_SHIELD); - for(AuraList::const_iterator i = vManaShield.begin(), next; i != vManaShield.end() && RemainingDamage > 0; i = next) - { - next = i; ++next; - - // check damage school mask - if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0) - continue; - - int32 currentAbsorb; - if (RemainingDamage >= (*i)->GetModifier()->m_amount) - currentAbsorb = (*i)->GetModifier()->m_amount; - else - currentAbsorb = RemainingDamage; - - float manaMultiplier = (*i)->GetSpellProto()->EffectMultipleValue[(*i)->GetEffIndex()]; - if(Player *modOwner = GetSpellModOwner()) - modOwner->ApplySpellMod((*i)->GetId(), SPELLMOD_MULTIPLE_VALUE, manaMultiplier); - - int32 maxAbsorb = int32(pVictim->GetPower(POWER_MANA) / manaMultiplier); - if (currentAbsorb > maxAbsorb) - currentAbsorb = maxAbsorb; - - (*i)->GetModifier()->m_amount -= currentAbsorb; - if((*i)->GetModifier()->m_amount <= 0) - { - pVictim->RemoveAurasDueToSpell((*i)->GetId()); - next = vManaShield.begin(); - } - - int32 manaReduction = int32(currentAbsorb * manaMultiplier); - pVictim->ApplyPowerMod(POWER_MANA, manaReduction, false); - - RemainingDamage -= currentAbsorb; - } - - // only split damage if not damaging yourself - if(pVictim != this) - { - AuraList const& vSplitDamageFlat = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT); - for(AuraList::const_iterator i = vSplitDamageFlat.begin(), next; i != vSplitDamageFlat.end() && RemainingDamage >= 0; i = next) - { - next = i; ++next; - - // check damage school mask - if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0) - continue; - - // Damage can be splitted only if aura has an alive caster - Unit *caster = (*i)->GetCaster(); - if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive()) - continue; - - int32 currentAbsorb; - if (RemainingDamage >= (*i)->GetModifier()->m_amount) - currentAbsorb = (*i)->GetModifier()->m_amount; - else - currentAbsorb = RemainingDamage; - - RemainingDamage -= currentAbsorb; - - SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, currentAbsorb, schoolMask, 0, 0, false, 0, false); - - CleanDamage cleanDamage = CleanDamage(currentAbsorb, BASE_ATTACK, MELEE_HIT_NORMAL); - DealDamage(caster, currentAbsorb, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false); - } - - AuraList const& vSplitDamagePct = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT); - for(AuraList::const_iterator i = vSplitDamagePct.begin(), next; i != vSplitDamagePct.end() && RemainingDamage >= 0; i = next) - { - next = i; ++next; - - // check damage school mask - if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0) - continue; - - // Damage can be splitted only if aura has an alive caster - Unit *caster = (*i)->GetCaster(); - if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive()) - continue; - - int32 splitted = int32(RemainingDamage * (*i)->GetModifier()->m_amount / 100.0f); - - RemainingDamage -= splitted; - - SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, 0, 0, false, 0, false); - - CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL); - DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false); - } - } - - *absorb = damage - RemainingDamage - *resist; -} - -void Unit::DoAttackDamage (Unit *pVictim, uint32 *damage, CleanDamage *cleanDamage, uint32 *blocked_amount, SpellSchoolMask damageSchoolMask, uint32 *hitInfo, VictimState *victimState, uint32 *absorbDamage, uint32 *resistDamage, WeaponAttackType attType, SpellEntry const *spellCasted, bool isTriggeredSpell) -{ - MeleeHitOutcome outcome; - - // If is casted Melee spell, calculate like physical - if(!spellCasted) - outcome = RollMeleeOutcomeAgainst (pVictim, attType); - else - outcome = RollPhysicalOutcomeAgainst (pVictim, attType, spellCasted); - - if(outcome == MELEE_HIT_MISS ||outcome == MELEE_HIT_DODGE ||outcome == MELEE_HIT_BLOCK ||outcome == MELEE_HIT_PARRY) - pVictim->AddThreat(this, 0.0f); - switch(outcome) - { - case MELEE_HIT_EVADE: - { - *hitInfo |= HITINFO_MISS; - *damage = 0; - cleanDamage->damage = 0; - return; - } - case MELEE_HIT_MISS: - { - *hitInfo |= HITINFO_MISS; - *damage = 0; - cleanDamage->damage = 0; - if(GetTypeId()== TYPEID_PLAYER) - ((Player*)this)->UpdateWeaponSkill(attType); - return; - } - } - - /// If this is a creature and it attacks from behind it has a probability to daze it's victim - if( (outcome==MELEE_HIT_CRIT || outcome==MELEE_HIT_CRUSHING || outcome==MELEE_HIT_NORMAL || outcome==MELEE_HIT_GLANCING) && - GetTypeId() != TYPEID_PLAYER && !((Creature*)this)->GetCharmerOrOwnerGUID() && !pVictim->HasInArc(M_PI, this) - && pVictim->GetTypeId() == TYPEID_PLAYER) - { - // -probability is between 0% and 40% - // 20% base chance - float Probability = 20; - - //there is a newbie protection, at level 10 just 7% base chance; assuming linear function - if( pVictim->getLevel() < 30 ) - Probability = 0.65f*pVictim->getLevel()+0.5; - - uint32 VictimDefense=pVictim->GetDefenseSkillValue(this); - uint32 AttackerMeleeSkill=GetUnitMeleeSkill(pVictim); - - Probability *= AttackerMeleeSkill/(float)VictimDefense; - - if(Probability > 40.0f) - Probability = 40.0f; - - if(roll_chance_f(Probability)) - CastSpell(pVictim, 1604, true); - } - - //Calculate the damage after armor mitigation if SPELL_SCHOOL_NORMAL - if (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL) - { - uint32 damageAfterArmor = CalcArmorReducedDamage(pVictim, *damage); - - // random durability for main hand weapon (ABSORB) - if(damageAfterArmor < *damage) - if(pVictim->GetTypeId() == TYPEID_PLAYER) - if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_ABSORB))) - ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EquipmentSlots(urand(EQUIPMENT_SLOT_START,EQUIPMENT_SLOT_BACK))); - - cleanDamage->damage += *damage - damageAfterArmor; - *damage = damageAfterArmor; - } - - if(GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() != TYPEID_PLAYER && pVictim->GetCreatureType() != CREATURE_TYPE_CRITTER ) - ((Player*)this)->UpdateCombatSkills(pVictim, attType, outcome, false); - - if(GetTypeId() != TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER) - ((Player*)pVictim)->UpdateCombatSkills(this, attType, outcome, true); - - switch (outcome) - { - case MELEE_HIT_BLOCK_CRIT: - case MELEE_HIT_CRIT: - { - //*hitInfo = 0xEA; - // 0xEA - *hitInfo = HITINFO_CRITICALHIT | HITINFO_NORMALSWING2 | 0x8; - - // Crit bonus calc - uint32 crit_bonus; - crit_bonus = *damage; - - // Apply crit_damage bonus for melee spells - if (spellCasted) - { - if(Player* modOwner = GetSpellModOwner()) - modOwner->ApplySpellMod(spellCasted->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus); - - uint32 creatureTypeMask = pVictim->GetCreatureTypeMask(); - AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS); - for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i) - if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue)) - crit_bonus = uint32(crit_bonus * ((*i)->GetModifier()->m_amount+100.0f)/100.0f); - } - - *damage += crit_bonus; - - uint32 resilienceReduction = 0; - - if(attType == RANGED_ATTACK) - { - int32 mod = pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE); - *damage = int32((*damage) * float((100.0f + mod)/100.0f)); - // Resilience - reduce crit damage - if (pVictim->GetTypeId()==TYPEID_PLAYER) - resilienceReduction = ((Player*)pVictim)->GetRangedCritDamageReduction(*damage); - } - else - { - int32 mod = pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE); - mod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE); - *damage = int32((*damage) * float((100.0f + mod)/100.0f)); - // Resilience - reduce crit damage - if (pVictim->GetTypeId()==TYPEID_PLAYER) - resilienceReduction = ((Player*)pVictim)->GetMeleeCritDamageReduction(*damage); - } - - *damage -= resilienceReduction; - cleanDamage->damage += resilienceReduction; - - if(GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() != TYPEID_PLAYER && pVictim->GetCreatureType() != CREATURE_TYPE_CRITTER ) - ((Player*)this)->UpdateWeaponSkill(attType); - - ModifyAuraState(AURA_STATE_CRIT, true); - StartReactiveTimer( REACTIVE_CRIT ); - - if(getClass()==CLASS_HUNTER) - { - ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, true); - StartReactiveTimer( REACTIVE_HUNTER_CRIT ); - } - - if ( outcome == MELEE_HIT_BLOCK_CRIT ) - { - *blocked_amount = pVictim->GetShieldBlockValue(); - - if (pVictim->GetUnitBlockChance()) - pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD); - else - pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED); - - //Only set VICTIMSTATE_BLOCK on a full block - if (*blocked_amount >= uint32(*damage)) - { - *victimState = VICTIMSTATE_BLOCKS; - *blocked_amount = uint32(*damage); - } - - if(pVictim->GetTypeId() == TYPEID_PLAYER) - { - // Update defense - ((Player*)pVictim)->UpdateDefense(); - - // random durability for main hand weapon (BLOCK) - if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK))) - ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND); - } - - pVictim->ModifyAuraState(AURA_STATE_DEFENSE,true); - pVictim->StartReactiveTimer( REACTIVE_DEFENSE ); - break; - } - - pVictim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL); - break; - } - case MELEE_HIT_PARRY: - { - if(attType == RANGED_ATTACK) //range attack - no parry - { - outcome = MELEE_HIT_NORMAL; - break; - } - - cleanDamage->damage += *damage; - *damage = 0; - *victimState = VICTIMSTATE_PARRY; - - // instant (maybe with small delay) counter attack - { - float offtime = float(pVictim->getAttackTimer(OFF_ATTACK)); - float basetime = float(pVictim->getAttackTimer(BASE_ATTACK)); - - // after parry nearest next attack time will reduced at %40 from full attack time. - // The delay cannot be reduced to less than 20% of your weapon base swing delay. - if (pVictim->haveOffhandWeapon() && offtime < basetime) - { - float percent20 = pVictim->GetAttackTime(OFF_ATTACK)*0.20; - float percent60 = 3*percent20; - // set to 20% if in range 20%...20+40% of full time - if(offtime > percent20 && offtime <= percent60) - { - pVictim->setAttackTimer(OFF_ATTACK,uint32(percent20)); - } - // decrease at %40 from full time - else if(offtime > percent60) - { - offtime -= 2*percent20; - pVictim->setAttackTimer(OFF_ATTACK,uint32(offtime)); - } - // ELSE not changed - } - else - { - float percent20 = pVictim->GetAttackTime(BASE_ATTACK)*0.20; - float percent60 = 3*percent20; - // set to 20% if in range 20%...20+40% of full time - if(basetime > percent20 && basetime <= percent60) - { - pVictim->setAttackTimer(BASE_ATTACK,uint32(percent20)); - } - // decrease at %40 from full time - else if(basetime > percent60) - { - basetime -= 2*percent20; - pVictim->setAttackTimer(BASE_ATTACK,uint32(basetime)); - } - // ELSE not changed - } - } - - if(pVictim->GetTypeId() == TYPEID_PLAYER) - { - // Update victim defense ? - ((Player*)pVictim)->UpdateDefense(); - - // random durability for main hand weapon (PARRY) - if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_PARRY))) - ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_MAINHAND); - } - - pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED); - - if (pVictim->getClass() == CLASS_HUNTER) - { - pVictim->ModifyAuraState(AURA_STATE_HUNTER_PARRY,true); - pVictim->StartReactiveTimer( REACTIVE_HUNTER_PARRY ); - } - else - { - pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true); - pVictim->StartReactiveTimer( REACTIVE_DEFENSE ); - } - - CastMeleeProcDamageAndSpell(pVictim, 0, damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell); - return; - } - case MELEE_HIT_DODGE: - { - if(attType == RANGED_ATTACK) //range attack - no dodge - { - outcome = MELEE_HIT_NORMAL; - break; - } - - cleanDamage->damage += *damage; - *damage = 0; - *victimState = VICTIMSTATE_DODGE; - - if(pVictim->GetTypeId() == TYPEID_PLAYER) - ((Player*)pVictim)->UpdateDefense(); - - pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED); - - if (pVictim->getClass() != CLASS_ROGUE) // Riposte - { - pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true); - pVictim->StartReactiveTimer( REACTIVE_DEFENSE ); - } - - // Overpower - if (GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR) - { - ((Player*)this)->AddComboPoints(pVictim, 1); - StartReactiveTimer( REACTIVE_OVERPOWER ); - } - - CastMeleeProcDamageAndSpell(pVictim, 0, damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell); - return; - } - case MELEE_HIT_BLOCK: - { - *blocked_amount = pVictim->GetShieldBlockValue(); - - if (pVictim->GetUnitBlockChance()) - pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD); - else - pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED); - - //Only set VICTIMSTATE_BLOCK on a full block - if (*blocked_amount >= uint32(*damage)) - { - *victimState = VICTIMSTATE_BLOCKS; - *blocked_amount = uint32(*damage); - } - - if(pVictim->GetTypeId() == TYPEID_PLAYER) - { - // Update defense - ((Player*)pVictim)->UpdateDefense(); - - // random durability for main hand weapon (BLOCK) - if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK))) - ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND); - } - - pVictim->ModifyAuraState(AURA_STATE_DEFENSE,true); - pVictim->StartReactiveTimer( REACTIVE_DEFENSE ); - - break; - } - case MELEE_HIT_GLANCING: - { - int32 leveldif = int32(pVictim->getLevel()) - int32(getLevel()); - if (leveldif > 3) leveldif = 3; - *damage *= (1 - leveldif * 0.1f); - cleanDamage->damage = *damage; - *hitInfo |= HITINFO_GLANCING; - break; - } - case MELEE_HIT_CRUSHING: - { - // 150% normal damage - *damage += (*damage / 2); - cleanDamage->damage = *damage; - *hitInfo |= HITINFO_CRUSHING; - // TODO: victimState, victim animation? - break; - } - default: - break; - } - - // apply melee damage bonus and absorb only if base damage not fully blocked to prevent negative damage or damage with full block - if(*victimState != VICTIMSTATE_BLOCKS) - { - MeleeDamageBonus(pVictim, damage,attType,spellCasted); - CalcAbsorbResist(pVictim, damageSchoolMask, DIRECT_DAMAGE, *damage-*blocked_amount, absorbDamage, resistDamage); - } - - if (*absorbDamage) *hitInfo |= HITINFO_ABSORB; - if (*resistDamage) *hitInfo |= HITINFO_RESIST; - - cleanDamage->damage += *blocked_amount; - - if (*damage <= *absorbDamage + *resistDamage + *blocked_amount) - { - //*hitInfo = 0x00010020; - //*hitInfo |= HITINFO_SWINGNOHITSOUND; - //*damageType = 0; - CastMeleeProcDamageAndSpell(pVictim, 0, damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell); - return; - } - - // update at damage Judgement aura duration that applied by attacker at victim - if(*damage) - { - AuraMap const& vAuras = pVictim->GetAuras(); - for(AuraMap::const_iterator itr = vAuras.begin(); itr != vAuras.end(); ++itr) - { - SpellEntry const *spellInfo = (*itr).second->GetSpellProto(); - if( (spellInfo->AttributesEx3 & 0x40000) && spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN && - ((*itr).second->GetCasterGUID() == GetGUID() && (!spellCasted || spellCasted->Id == 35395)) ) - { - (*itr).second->SetAuraDuration((*itr).second->GetAuraMaxDuration()); - (*itr).second->UpdateAuraDuration(); - } - } - } - - CastMeleeProcDamageAndSpell(pVictim, (*damage - *absorbDamage - *resistDamage - *blocked_amount), damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell); - - // victim's damage shield - // yet another hack to fix crashes related to the aura getting removed during iteration - std::set<Aura*> alreadyDone; - uint32 removedAuras = pVictim->m_removedAuras; - AuraList const& vDamageShields = pVictim->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD); - for(AuraList::const_iterator i = vDamageShields.begin(), next = vDamageShields.begin(); i != vDamageShields.end(); i = next) - { - ++next; - if (alreadyDone.find(*i) == alreadyDone.end()) - { - alreadyDone.insert(*i); - pVictim->SpellNonMeleeDamageLog(this, (*i)->GetId(), (*i)->GetModifier()->m_amount, false, false); - if (pVictim->m_removedAuras > removedAuras) - { - removedAuras = pVictim->m_removedAuras; - next = vDamageShields.begin(); - } - } - } -} - -void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool extra ) -{ - if(hasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) ) - return; - - if (!pVictim->isAlive()) - return; - - if(IsNonMeleeSpellCasted(false)) - return; - - CombatStart(pVictim); - - uint32 hitInfo; - if (attType == BASE_ATTACK) - hitInfo = HITINFO_NORMALSWING2; - else if (attType == OFF_ATTACK) - hitInfo = HITINFO_LEFTSWING; - else - return; // ignore ranged case - - uint32 extraAttacks = m_extraAttacks; - - // melee attack spell casted at main hand attack only - if (attType == BASE_ATTACK && m_currentSpells[CURRENT_MELEE_SPELL]) - { - m_currentSpells[CURRENT_MELEE_SPELL]->cast(); - - // not recent extra attack only at any non extra attack (melee spell case) - if(!extra && extraAttacks) - { - while(m_extraAttacks) - { - AttackerStateUpdate(pVictim, BASE_ATTACK, true); - if(m_extraAttacks > 0) - --m_extraAttacks; - } - } - - return; - } - - VictimState victimState = VICTIMSTATE_NORMAL; - - CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL ); - uint32 blocked_dmg = 0; - uint32 absorbed_dmg = 0; - uint32 resisted_dmg = 0; - - SpellSchoolMask meleeSchoolMask = GetMeleeDamageSchoolMask(); - - if(pVictim->IsImmunedToDamage(meleeSchoolMask,true)) // use charges - { - SendAttackStateUpdate (HITINFO_NORMALSWING, pVictim, 1, meleeSchoolMask, 0, 0, 0, VICTIMSTATE_IS_IMMUNE, 0); - - // not recent extra attack only at any non extra attack (miss case) - if(!extra && extraAttacks) - { - while(m_extraAttacks) - { - AttackerStateUpdate(pVictim, BASE_ATTACK, true); - if(m_extraAttacks > 0) - --m_extraAttacks; - } - } - - return; - } - - uint32 damage = CalculateDamage (attType, false); - - DoAttackDamage (pVictim, &damage, &cleanDamage, &blocked_dmg, meleeSchoolMask, &hitInfo, &victimState, &absorbed_dmg, &resisted_dmg, attType); - - if (hitInfo & HITINFO_MISS) - //send miss - SendAttackStateUpdate (hitInfo, pVictim, 1, meleeSchoolMask, damage, absorbed_dmg, resisted_dmg, victimState, blocked_dmg); - else - { - //do animation - SendAttackStateUpdate (hitInfo, pVictim, 1, meleeSchoolMask, damage, absorbed_dmg, resisted_dmg, victimState, blocked_dmg); - - if (damage > (absorbed_dmg + resisted_dmg + blocked_dmg)) - damage -= (absorbed_dmg + resisted_dmg + blocked_dmg); - else - damage = 0; - - DealDamage (pVictim, damage, &cleanDamage, DIRECT_DAMAGE, meleeSchoolMask, NULL, true); - - if(GetTypeId() == TYPEID_PLAYER && pVictim->isAlive()) - { - for(int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++) - ((Player*)this)->CastItemCombatSpell(((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0,i),pVictim,attType); - } - } - - if (GetTypeId() == TYPEID_PLAYER) - DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.", - GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damage, absorbed_dmg, blocked_dmg, resisted_dmg); - else - DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.", - GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damage, absorbed_dmg, blocked_dmg, resisted_dmg); - - // extra attack only at any non extra attack (normal case) - if(!extra && extraAttacks) - { - while(m_extraAttacks) - { - AttackerStateUpdate(pVictim, BASE_ATTACK, true); - if(m_extraAttacks > 0) - --m_extraAttacks; - } - } -} - -MeleeHitOutcome Unit::RollPhysicalOutcomeAgainst (Unit const *pVictim, WeaponAttackType attType, SpellEntry const *spellInfo) -{ - // Miss chance based on melee - float miss_chance = MeleeMissChanceCalc(pVictim, attType); - - // Critical hit chance - float crit_chance = GetUnitCriticalChance(attType, pVictim); - // this is to avoid compiler issue when declaring variables inside if - float block_chance, parry_chance, dodge_chance; - - // cannot be dodged/parried/blocked - if(spellInfo->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK) - { - block_chance = 0.0f; - parry_chance = 0.0f; - dodge_chance = 0.0f; - } - else - { - // parry can be avoided only by some abilities - parry_chance = pVictim->GetUnitParryChance(); - // block might be bypassed by it as well - block_chance = pVictim->GetUnitBlockChance(); - // stunned target cannot dodge and this is check in GetUnitDodgeChance() - dodge_chance = pVictim->GetUnitDodgeChance(); - } - - // Only players can have Talent&Spell bonuses - if (GetTypeId() == TYPEID_PLAYER) - { - // Increase from SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL aura - crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, spellInfo->SchoolMask); - - if( dodge_chance != 0.0f ) // if dodge chance is already 0, ignore talents for speed - { - AuraList const& mCanNotBeDodge = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT); - for(AuraList::const_iterator i = mCanNotBeDodge.begin(); i != mCanNotBeDodge.end(); ++i) - { - // can't be dodged rogue finishing move - if((*i)->GetModifier()->m_miscvalue == VICTIMSTATE_DODGE) - { - if(spellInfo->SpellFamilyName==SPELLFAMILY_ROGUE && (spellInfo->SpellFamilyFlags & SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE)) - { - dodge_chance = 0.0f; - break; - } - } - } - } - } - - // Spellmods - if(Player* modOwner = GetSpellModOwner()) - modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance); - - DEBUG_LOG("PHYSICAL OUTCOME: miss %f crit %f dodge %f parry %f block %f",miss_chance,crit_chance,dodge_chance,parry_chance, block_chance); - - return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100),int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100), true); -} - -MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackType attType) const -{ - // This is only wrapper - - // Miss chance based on melee - float miss_chance = MeleeMissChanceCalc(pVictim, attType); - - // Critical hit chance - float crit_chance = GetUnitCriticalChance(attType, pVictim); - - // stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case) - float dodge_chance = pVictim->GetUnitDodgeChance(); - float block_chance = pVictim->GetUnitBlockChance(); - float parry_chance = pVictim->GetUnitParryChance(); - - // Useful if want to specify crit & miss chances for melee, else it could be removed - DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance,crit_chance,dodge_chance,parry_chance,block_chance); - - return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100), false); -} - -MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance, bool SpellCasted ) const -{ - if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode()) - return MELEE_HIT_EVADE; - - int32 attackerMaxSkillValueForLevel = GetMaxSkillValueForLevel(pVictim); - int32 victimMaxSkillValueForLevel = pVictim->GetMaxSkillValueForLevel(this); - - int32 attackerWeaponSkill = GetWeaponSkillValue(attType,pVictim); - int32 victimDefenseSkill = pVictim->GetDefenseSkillValue(this); - - // bonus from skills is 0.04% - int32 skillBonus = 4 * ( attackerWeaponSkill - victimMaxSkillValueForLevel ); - int32 skillBonus2 = 4 * ( attackerMaxSkillValueForLevel - victimDefenseSkill ); - int32 sum = 0, tmp = 0; - int32 roll = urand (0, 10000); - - DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus); - DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d", - roll, miss_chance, dodge_chance, parry_chance, block_chance, crit_chance); - - tmp = miss_chance; - - if (tmp > 0 && roll < (sum += tmp )) - { - DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS"); - return MELEE_HIT_MISS; - } - - // always crit against a sitting target (except 0 crit chance) - if( pVictim->GetTypeId() == TYPEID_PLAYER && crit_chance > 0 && !pVictim->IsStandState() ) - { - DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)"); - return MELEE_HIT_CRIT; - } - - // Dodge chance - - // only players can't dodge if attacker is behind - if (pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->HasInArc(M_PI,this)) - { - DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player."); - } - else - { - // Reduce dodge chance by attacker expertise rating - if (GetTypeId() == TYPEID_PLAYER) - dodge_chance -= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100); - - // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE - dodge_chance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE); - - tmp = dodge_chance; - if ( (tmp > 0) // check if unit _can_ dodge - && ((tmp -= skillBonus) > 0) - && roll < (sum += tmp)) - { - DEBUG_LOG ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum-tmp, sum); - return MELEE_HIT_DODGE; - } - } - - // parry & block chances - - // check if attack comes from behind, nobody can parry or block if attacker is behind - if (!pVictim->HasInArc(M_PI,this)) - { - DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind."); - } - else - { - // Reduce parry chance by attacker expertise rating - if (GetTypeId() == TYPEID_PLAYER) - parry_chance-= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100); - - if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY) ) - { - int32 tmp = int32(parry_chance); - if ( (tmp > 0) // check if unit _can_ parry - && ((tmp -= skillBonus) > 0) - && (roll < (sum += tmp))) - { - DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum-tmp, sum); - return MELEE_HIT_PARRY; - } - } - - if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK) ) - { - tmp = block_chance; - if ( (tmp > 0) // check if unit _can_ block - && ((tmp -= skillBonus) > 0) - && (roll < (sum += tmp))) - { - // Critical chance - tmp = crit_chance + skillBonus2; - if ( GetTypeId() == TYPEID_PLAYER && SpellCasted && tmp > 0 ) - { - if ( roll_chance_i(tmp/100)) - { - DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCKED CRIT"); - return MELEE_HIT_BLOCK_CRIT; - } - } - DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum); - return MELEE_HIT_BLOCK; - } - } - } - - // Critical chance - tmp = crit_chance + skillBonus2; - - if (tmp > 0 && roll < (sum += tmp)) - { - DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum); - return MELEE_HIT_CRIT; - } - - // Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon) - if( attType != RANGED_ATTACK && !SpellCasted && - (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet()) && - pVictim->GetTypeId() != TYPEID_PLAYER && !((Creature*)pVictim)->isPet() && - getLevel() < pVictim->getLevelForTarget(this) ) - { - // cap possible value (with bonuses > max skill) - int32 skill = attackerWeaponSkill; - int32 maxskill = attackerMaxSkillValueForLevel; - skill = (skill > maxskill) ? maxskill : skill; - - tmp = (10 + (victimDefenseSkill - skill)) * 100; - tmp = tmp > 4000 ? 4000 : tmp; - if (roll < (sum += tmp)) - { - DEBUG_LOG ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum-4000, sum); - return MELEE_HIT_GLANCING; - } - } - - if(GetTypeId()!=TYPEID_PLAYER && !(((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSH) && !((Creature*)this)->isPet() ) - { - // mobs can score crushing blows if they're 3 or more levels above victim - // or when their weapon skill is 15 or more above victim's defense skill - tmp = victimDefenseSkill; - int32 tmpmax = victimMaxSkillValueForLevel; - // having defense above your maximum (from items, talents etc.) has no effect - tmp = tmp > tmpmax ? tmpmax : tmp; - // tmp = mob's level * 5 - player's current defense skill - tmp = attackerMaxSkillValueForLevel - tmp; - if(tmp >= 15) - { - // add 2% chance per lacking skill point, min. is 15% - tmp = tmp * 200 - 1500; - if (roll < (sum += tmp)) - { - DEBUG_LOG ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum-tmp, sum); - return MELEE_HIT_CRUSHING; - } - } - } - - DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL"); - return MELEE_HIT_NORMAL; -} - -uint32 Unit::CalculateDamage (WeaponAttackType attType, bool normalized) -{ - float min_damage, max_damage; - - if (normalized && GetTypeId()==TYPEID_PLAYER) - ((Player*)this)->CalculateMinMaxDamage(attType,normalized,min_damage, max_damage); - else - { - switch (attType) - { - case RANGED_ATTACK: - min_damage = GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE); - max_damage = GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE); - break; - case BASE_ATTACK: - min_damage = GetFloatValue(UNIT_FIELD_MINDAMAGE); - max_damage = GetFloatValue(UNIT_FIELD_MAXDAMAGE); - break; - case OFF_ATTACK: - min_damage = GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE); - max_damage = GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE); - break; - // Just for good manner - default: - min_damage = 0.0f; - max_damage = 0.0f; - break; - } - } - - if (min_damage > max_damage) - { - std::swap(min_damage,max_damage); - } - - if(max_damage == 0.0f) - max_damage = 5.0f; - - return urand((uint32)min_damage, (uint32)max_damage); -} - -float Unit::CalculateLevelPenalty(SpellEntry const* spellProto) const -{ - if(spellProto->spellLevel <= 0) - return 1.0f; - - float LvlPenalty = 0.0f; - - if(spellProto->spellLevel < 20) - LvlPenalty = 20.0f - spellProto->spellLevel * 3.75f; - float LvlFactor = (float(spellProto->spellLevel) + 6.0f) / float(getLevel()); - if(LvlFactor > 1.0f) - LvlFactor = 1.0f; - - return (100.0f - LvlPenalty) * LvlFactor / 100.0f; -} - -void Unit::SendAttackStart(Unit* pVictim) -{ - WorldPacket data( SMSG_ATTACKSTART, 16 ); - data << GetGUID(); - data << pVictim->GetGUID(); - - SendMessageToSet(&data, true); - DEBUG_LOG( "WORLD: Sent SMSG_ATTACKSTART" ); -} - -void Unit::SendAttackStop(Unit* victim) -{ - if(!victim) - return; - - WorldPacket data( SMSG_ATTACKSTOP, (4+16) ); // we guess size - data.append(GetPackGUID()); - data.append(victim->GetPackGUID()); // can be 0x00... - data << uint32(0); // can be 0x1 - SendMessageToSet(&data, true); - sLog.outDetail("%s %u stopped attacking %s %u", (GetTypeId()==TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(), (victim->GetTypeId()==TYPEID_PLAYER ? "player" : "creature"),victim->GetGUIDLow()); - - /*if(victim->GetTypeId() == TYPEID_UNIT) - ((Creature*)victim)->AI().EnterEvadeMode(this);*/ -} - -/* -// Melee based spells can be miss, parry or dodge on this step -// Crit or block - determined on damage calculation phase! (and can be both in some time) -float Unit::MeleeSpellMissChance(Unit *pVictim, WeaponAttackType attType, int32 skillDiff, SpellEntry const *spell) -{ - // Calculate hit chance (more correct for chance mod) - int32 HitChance; - - // PvP - PvE melee chances - int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7; - int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim); - if(leveldif < 3) - HitChance = 95 - leveldif; - else - HitChance = 93 - (leveldif - 2) * lchance; - - // Hit chance depends from victim auras - if(attType == RANGED_ATTACK) - HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE); - else - HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE); - - // Spellmod from SPELLMOD_RESIST_MISS_CHANCE - if(Player *modOwner = GetSpellModOwner()) - modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, HitChance); - - // Miss = 100 - hit - float miss_chance= 100.0f - HitChance; - - // Bonuses from attacker aura and ratings - if (attType == RANGED_ATTACK) - miss_chance -= m_modRangedHitChance; - else - miss_chance -= m_modMeleeHitChance; - - // bonus from skills is 0.04% - miss_chance -= skillDiff * 0.04f; - - // Limit miss chance from 0 to 60% - if (miss_chance < 0.0f) - return 0.0f; - if (miss_chance > 60.0f) - return 60.0f; - return miss_chance; -} - -// Melee based spells hit result calculations -SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell) -{ - WeaponAttackType attType = BASE_ATTACK; - - if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED) - attType = RANGED_ATTACK; - - // bonus from skills is 0.04% per skill Diff - int32 attackerWeaponSkill = int32(GetWeaponSkillValue(attType,pVictim)); - int32 skillDiff = attackerWeaponSkill - int32(pVictim->GetMaxSkillValueForLevel(this)); - int32 fullSkillDiff = attackerWeaponSkill - int32(pVictim->GetDefenseSkillValue(this)); - - uint32 roll = urand (0, 10000); - uint32 missChance = uint32(MeleeSpellMissChance(pVictim, attType, fullSkillDiff, spell)*100.0f); - - // Roll miss - uint32 tmp = missChance; - if (roll < tmp) - return SPELL_MISS_MISS; - - // Same spells cannot be parry/dodge - if (spell->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK) - return SPELL_MISS_NONE; - - // Ranged attack can`t miss too - if (attType == RANGED_ATTACK) - return SPELL_MISS_NONE; - - bool attackFromBehind = !pVictim->HasInArc(M_PI,this); - - // Roll dodge - int32 dodgeChance = int32(pVictim->GetUnitDodgeChance()*100.0f) - skillDiff * 4; - // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE - dodgeChance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE); - - // Reduce dodge chance by attacker expertise rating - if (GetTypeId() == TYPEID_PLAYER) - dodgeChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f); - if (dodgeChance < 0) - dodgeChance = 0; - - // Can`t dodge from behind in PvP (but its possible in PvE) - if (GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER && attackFromBehind) - dodgeChance = 0; - - // Rogue talent`s cant be dodged - AuraList const& mCanNotBeDodge = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT); - for(AuraList::const_iterator i = mCanNotBeDodge.begin(); i != mCanNotBeDodge.end(); ++i) - { - if((*i)->GetModifier()->m_miscvalue == VICTIMSTATE_DODGE) // can't be dodged rogue finishing move - { - if(spell->SpellFamilyName==SPELLFAMILY_ROGUE && (spell->SpellFamilyFlags & SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE)) - { - dodgeChance = 0; - break; - } - } - } - - tmp += dodgeChance; - if (roll < tmp) - return SPELL_MISS_DODGE; - - // Roll parry - int32 parryChance = int32(pVictim->GetUnitParryChance()*100.0f) - skillDiff * 4; - // Reduce parry chance by attacker expertise rating - if (GetTypeId() == TYPEID_PLAYER) - parryChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f); - // Can`t parry from behind - if (parryChance < 0 || attackFromBehind) - parryChance = 0; - - tmp += parryChance; - if (roll < tmp) - return SPELL_MISS_PARRY; - - return SPELL_MISS_NONE; -}*/ - -// TODO need use unit spell resistances in calculations -SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell) -{ - // Can`t miss on dead target (on skinning for example) - if (!pVictim->isAlive()) - return SPELL_MISS_NONE; - - SpellSchoolMask schoolMask = GetSpellSchoolMask(spell); - // PvP - PvE spell misschances per leveldif > 2 - int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 7 : 11; - int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim)); - - // Base hit chance from attacker and victim levels - int32 modHitChance; - if(leveldif < 3) - modHitChance = 96 - leveldif; - else - modHitChance = 94 - (leveldif - 2) * lchance; - - // Spellmod from SPELLMOD_RESIST_MISS_CHANCE - if(Player *modOwner = GetSpellModOwner()) - modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, modHitChance); - // Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras - modHitChance+=GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT, schoolMask); - // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras - modHitChance+= pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE, schoolMask); - // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura - if (IsAreaOfEffectSpell(spell)) - modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE); - // Reduce spell hit chance for dispel mechanic spells from victim SPELL_AURA_MOD_DISPEL_RESIST - if (IsDispelSpell(spell)) - modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST); - // Chance resist mechanic (select max value from every mechanic spell effect) - int32 resist_mech = 0; - // Get effects mechanic and chance - for(int eff = 0; eff < 3; ++eff) - { - int32 effect_mech = GetEffectMechanic(spell, eff); - if (effect_mech) - { - int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech); - if (resist_mech < temp) - resist_mech = temp; - } - } - // Apply mod - modHitChance-=resist_mech; - - // Chance resist debuff - modHitChance-=pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spell->Dispel)); - - int32 HitChance = modHitChance * 100; - // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings - HitChance += int32(m_modSpellHitChance*100.0f); - - // Decrease hit chance from victim rating bonus - if (pVictim->GetTypeId()==TYPEID_PLAYER) - HitChance -= int32(((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_SPELL)*100.0f); - - if (HitChance < 100) HitChance = 100; - if (HitChance > 9900) HitChance = 9900; - - uint32 rand = urand(0,10000); - if (rand > HitChance) - return SPELL_MISS_RESIST; - return SPELL_MISS_NONE; -} - -SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool CanReflect) -{ - // Return evade for units in evade mode - if (pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode()) - return SPELL_MISS_EVADE; - - // If Spel has this flag cannot be resisted/immuned/etc - if (spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) - return SPELL_MISS_NONE; - - // Check for immune (use charges) - if (pVictim->IsImmunedToSpell(spell,true)) - return SPELL_MISS_IMMUNE; - - // All positive spells can`t miss - // TODO: client not show miss log for this spells - so need find info for this in dbc and use it! - if (IsPositiveSpell(spell->Id) - &&(!IsHostileTo(pVictim))) //prevent from affecting enemy by "positive" spell - return SPELL_MISS_NONE; - - // Check for immune (use charges) - if (pVictim->IsImmunedToDamage(GetSpellSchoolMask(spell),true)) - return SPELL_MISS_IMMUNE; - - // Try victim reflect spell - if (CanReflect) - { - // specialized first - Unit::AuraList const& mReflectSpellsSchool = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL); - for(Unit::AuraList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i) - { - if((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spell)) - { - int32 reflectchance = (*i)->GetModifier()->m_amount; - if (reflectchance > 0 && roll_chance_i(reflectchance)) - { - if((*i)->m_procCharges > 0) - { - --(*i)->m_procCharges; - if((*i)->m_procCharges==0) - pVictim->RemoveAurasDueToSpell((*i)->GetId()); - } - return SPELL_MISS_REFLECT; - } - } - } - - // generic reflection - Unit::AuraList const& mReflectSpells = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS); - for(Unit::AuraList::const_iterator i = mReflectSpells.begin(); i != mReflectSpells.end(); ++i) - { - int32 reflectchance = (*i)->GetModifier()->m_amount; - if (reflectchance > 0 && roll_chance_i(reflectchance)) - { - if((*i)->m_procCharges > 0) - { - --(*i)->m_procCharges; - if((*i)->m_procCharges==0) - pVictim->RemoveAurasDueToSpell((*i)->GetId()); - } - return SPELL_MISS_REFLECT; - } - } - } - - // Temporary solution for melee based spells and spells vs SPELL_SCHOOL_NORMAL (hit result calculated after) - for (int i=0;i<3;i++) - { - if (spell->Effect[i] == SPELL_EFFECT_WEAPON_DAMAGE || - spell->Effect[i] == SPELL_EFFECT_WEAPON_PERCENT_DAMAGE || - spell->Effect[i] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG || - spell->Effect[i] == SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL) - return SPELL_MISS_NONE; - } - - // TODO need use this code for spell hit result calculation - // now code commented for computability - switch (spell->DmgClass) - { - case SPELL_DAMAGE_CLASS_RANGED: - case SPELL_DAMAGE_CLASS_MELEE: -// return MeleeSpellHitResult(pVictim, spell); - return SPELL_MISS_NONE; - case SPELL_DAMAGE_CLASS_NONE: - return SPELL_MISS_NONE; - case SPELL_DAMAGE_CLASS_MAGIC: - return MagicSpellHitResult(pVictim, spell); - } - return SPELL_MISS_NONE; -} - -float Unit::MeleeMissChanceCalc(const Unit *pVictim, WeaponAttackType attType) const -{ - if(!pVictim) - return 0.0f; - - // Base misschance 5% - float misschance = 5.0f; - - // DualWield - Melee spells and physical dmg spells - 5% , white damage 24% - if (haveOffhandWeapon() && attType != RANGED_ATTACK) - { - bool isNormal = false; - for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++) - { - if( m_currentSpells[i] && (GetSpellSchoolMask(m_currentSpells[i]->m_spellInfo) & SPELL_SCHOOL_MASK_NORMAL) ) - { - isNormal = true; - break; - } - } - if (isNormal || m_currentSpells[CURRENT_MELEE_SPELL]) - { - misschance = 5.0f; - } - else - { - misschance = 24.0f; - } - } - - // PvP : PvE melee misschances per leveldif > 2 - int32 chance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7; - - int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim)); - if(leveldif < 0) - leveldif = 0; - - // Hit chance from attacker based on ratings and auras - float m_modHitChance; - if (attType == RANGED_ATTACK) - m_modHitChance = m_modRangedHitChance; - else - m_modHitChance = m_modMeleeHitChance; - - if(leveldif < 3) - misschance += (leveldif - m_modHitChance); - else - misschance += ((leveldif - 2) * chance - m_modHitChance); - - // Hit chance for victim based on ratings - if (pVictim->GetTypeId()==TYPEID_PLAYER) - { - if (attType == RANGED_ATTACK) - misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_RANGED); - else - misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_MELEE); - } - - // Modify miss chance by victim auras - if(attType == RANGED_ATTACK) - misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE); - else - misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE); - - // Modify miss chance from skill difference ( bonus from skills is 0.04% ) - int32 skillBonus = int32(GetWeaponSkillValue(attType,pVictim)) - int32(pVictim->GetDefenseSkillValue(this)); - misschance -= skillBonus * 0.04f; - - // Limit miss chance from 0 to 60% - if ( misschance < 0.0f) - return 0.0f; - if ( misschance > 60.0f) - return 60.0f; - - return misschance; -} - -uint32 Unit::GetDefenseSkillValue(Unit const* target) const -{ - if(GetTypeId() == TYPEID_PLAYER) - { - // in PvP use full skill instead current skill value - uint32 value = (target && target->GetTypeId() == TYPEID_PLAYER) - ? ((Player*)this)->GetMaxSkillValue(SKILL_DEFENSE) - : ((Player*)this)->GetSkillValue(SKILL_DEFENSE); - value += uint32(((Player*)this)->GetRatingBonusValue(CR_DEFENSE_SKILL)); - return value; - } - else - return GetUnitMeleeSkill(target); -} - -float Unit::GetUnitDodgeChance() const -{ - if(hasUnitState(UNIT_STAT_STUNNED)) - return 0.0f; - if( GetTypeId() == TYPEID_PLAYER ) - return GetFloatValue(PLAYER_DODGE_PERCENTAGE); - else - { - if(((Creature const*)this)->isTotem()) - return 0.0f; - else - { - float dodge = 5.0f; - dodge += GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT); - return dodge > 0.0f ? dodge : 0.0f; - } - } -} - -float Unit::GetUnitParryChance() const -{ - if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED)) - return 0.0f; - - float chance = 0.0f; - - if(GetTypeId() == TYPEID_PLAYER) - { - Player const* player = (Player const*)this; - if(player->CanParry() ) - { - Item *tmpitem = player->GetWeaponForAttack(BASE_ATTACK,true); - if(!tmpitem) - tmpitem = player->GetWeaponForAttack(OFF_ATTACK,true); - - if(tmpitem) - chance = GetFloatValue(PLAYER_PARRY_PERCENTAGE); - } - } - else if(GetTypeId() == TYPEID_UNIT) - { - if(GetCreatureType() == CREATURE_TYPE_HUMANOID) - { - chance = 5.0f; - chance += GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT); - } - } - - return chance > 0.0f ? chance : 0.0f; -} - -float Unit::GetUnitBlockChance() const -{ - if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED)) - return 0.0f; - - if(GetTypeId() == TYPEID_PLAYER) - { - Player const* player = (Player const*)this; - if(player->CanBlock() ) - { - Item *tmpitem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); - if(tmpitem && !tmpitem->IsBroken() && tmpitem->GetProto()->Block) - return GetFloatValue(PLAYER_BLOCK_PERCENTAGE); - } - // is player but has no block ability or no not broken shield equipped - return 0.0f; - } - else - { - if(((Creature const*)this)->isTotem()) - return 0.0f; - else - { - float block = 5.0f; - block += GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT); - return block > 0.0f ? block : 0.0f; - } - } -} - -float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVictim) const -{ - float crit; - - if(GetTypeId() == TYPEID_PLAYER) - { - switch(attackType) - { - case BASE_ATTACK: - crit = GetFloatValue( PLAYER_CRIT_PERCENTAGE ); - break; - case OFF_ATTACK: - crit = GetFloatValue( PLAYER_OFFHAND_CRIT_PERCENTAGE ); - break; - case RANGED_ATTACK: - crit = GetFloatValue( PLAYER_RANGED_CRIT_PERCENTAGE ); - break; - // Just for good manner - default: - crit = 0.0f; - break; - } - } - else - { - crit = 5.0f; - crit += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PERCENT); - } - - // flat aura mods - if(attackType == RANGED_ATTACK) - crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE); - else - crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE); - - crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE); - - // reduce crit chance from Rating for players - if (pVictim->GetTypeId()==TYPEID_PLAYER) - { - if (attackType==RANGED_ATTACK) - crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_RANGED); - else - crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE); - } - - if (crit < 0.0f) - crit = 0.0f; - return crit; -} - -uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target) const -{ - uint32 value = 0; - if(GetTypeId() == TYPEID_PLAYER) - { - Item* item = ((Player*)this)->GetWeaponForAttack(attType,true); - - // feral or unarmed skill only for base attack - if(attType != BASE_ATTACK && !item ) - return 0; - - if(((Player*)this)->IsInFeralForm()) - return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact - - // weapon skill or (unarmed for base attack) - uint32 skill = item ? item->GetSkill() : SKILL_UNARMED; - - // in PvP use full skill instead current skill value - value = (target && target->GetTypeId() == TYPEID_PLAYER) - ? ((Player*)this)->GetMaxSkillValue(skill) - : ((Player*)this)->GetSkillValue(skill); - // Modify value from ratings - value += uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL)); - switch (attType) - { - case BASE_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND));break; - case OFF_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND));break; - case RANGED_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED));break; - } - } - else - value = GetUnitMeleeSkill(target); - return value; -} - -void Unit::_UpdateSpells( uint32 time ) -{ - if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]) - _UpdateAutoRepeatSpell(); - - // remove finished spells from current pointers - for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++) - { - if (m_currentSpells[i] && m_currentSpells[i]->getState() == SPELL_STATE_FINISHED) - { - m_currentSpells[i]->SetReferencedFromCurrent(false); - m_currentSpells[i] = NULL; // remove pointer - } - } - - // TODO: Find a better way to prevent crash when multiple auras are removed. - m_removedAuras = 0; - for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i) - if ((*i).second) - (*i).second->SetUpdated(false); - - for (AuraMap::iterator i = m_Auras.begin(), next; i != m_Auras.end(); i = next) - { - next = i; - ++next; - if ((*i).second) - { - // prevent double update - if ((*i).second->IsUpdated()) - continue; - (*i).second->SetUpdated(true); - (*i).second->Update( time ); - // several auras can be deleted due to update - if (m_removedAuras) - { - if (m_Auras.empty()) break; - next = m_Auras.begin(); - m_removedAuras = 0; - } - } - } - - for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end();) - { - if ((*i).second) - { - if ( !(*i).second->GetAuraDuration() && !((*i).second->IsPermanent() || ((*i).second->IsPassive())) ) - { - RemoveAura(i); - } - else - { - ++i; - } - } - else - { - ++i; - } - } - - if(!m_gameObj.empty()) - { - std::list<GameObject*>::iterator ite1, dnext1; - for (ite1 = m_gameObj.begin(); ite1 != m_gameObj.end(); ite1 = dnext1) - { - dnext1 = ite1; - //(*i)->Update( difftime ); - if( !(*ite1)->isSpawned() ) - { - (*ite1)->SetOwnerGUID(0); - (*ite1)->SetRespawnTime(0); - (*ite1)->Delete(); - dnext1 = m_gameObj.erase(ite1); - } - else - ++dnext1; - } - } -} - -void Unit::_UpdateAutoRepeatSpell() -{ - //check "realtime" interrupts - if ( (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true) ) - { - // cancel wand shoot - if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Category == 351) - InterruptSpell(CURRENT_AUTOREPEAT_SPELL); - m_AutoRepeatFirstCast = true; - return; - } - - //apply delay - if ( m_AutoRepeatFirstCast && getAttackTimer(RANGED_ATTACK) < 500 ) - setAttackTimer(RANGED_ATTACK,500); - m_AutoRepeatFirstCast = false; - - //castroutine - if (isAttackReady(RANGED_ATTACK)) - { - // Check if able to cast - if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->CanCast(true)) - { - InterruptSpell(CURRENT_AUTOREPEAT_SPELL); - return; - } - - // we want to shoot - Spell* spell = new Spell(this, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo, true, 0); - spell->prepare(&(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_targets)); - - // all went good, reset attack - resetAttackTimer(RANGED_ATTACK); - } -} - -void Unit::SetCurrentCastedSpell( Spell * pSpell ) -{ - assert(pSpell); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells - - uint32 CSpellType = pSpell->GetCurrentContainer(); - - if (pSpell == m_currentSpells[CSpellType]) return; // avoid breaking self - - // break same type spell if it is not delayed - InterruptSpell(CSpellType,false); - - // special breakage effects: - switch (CSpellType) - { - case CURRENT_GENERIC_SPELL: - { - // generic spells always break channeled not delayed spells - InterruptSpell(CURRENT_CHANNELED_SPELL,false); - - // autorepeat breaking - if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] ) - { - // break autorepeat if not Auto Shot - if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Category == 351) - InterruptSpell(CURRENT_AUTOREPEAT_SPELL); - m_AutoRepeatFirstCast = true; - } - addUnitState(UNIT_STAT_CASTING); - } break; - - case CURRENT_CHANNELED_SPELL: - { - // channel spells always break generic non-delayed and any channeled spells - InterruptSpell(CURRENT_GENERIC_SPELL,false); - InterruptSpell(CURRENT_CHANNELED_SPELL); - - // it also does break autorepeat if not Auto Shot - if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && - m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Category == 351 ) - InterruptSpell(CURRENT_AUTOREPEAT_SPELL); - addUnitState(UNIT_STAT_CASTING); - } break; - - case CURRENT_AUTOREPEAT_SPELL: - { - // only Auto Shoot does not break anything - if (pSpell->m_spellInfo->Category == 351) - { - // generic autorepeats break generic non-delayed and channeled non-delayed spells - InterruptSpell(CURRENT_GENERIC_SPELL,false); - InterruptSpell(CURRENT_CHANNELED_SPELL,false); - } - // special action: set first cast flag - m_AutoRepeatFirstCast = true; - } break; - - default: - { - // other spell types don't break anything now - } break; - } - - // current spell (if it is still here) may be safely deleted now - if (m_currentSpells[CSpellType]) - m_currentSpells[CSpellType]->SetReferencedFromCurrent(false); - - // set new current spell - m_currentSpells[CSpellType] = pSpell; - pSpell->SetReferencedFromCurrent(true); -} - -void Unit::InterruptSpell(uint32 spellType, bool withDelayed) -{ - assert(spellType < CURRENT_MAX_SPELL); - - if(m_currentSpells[spellType] && (withDelayed || m_currentSpells[spellType]->getState() != SPELL_STATE_DELAYED) ) - { - // send autorepeat cancel message for autorepeat spells - if (spellType == CURRENT_AUTOREPEAT_SPELL) - { - if(GetTypeId()==TYPEID_PLAYER) - ((Player*)this)->SendAutoRepeatCancel(); - } - - if (m_currentSpells[spellType]->getState() != SPELL_STATE_FINISHED) - m_currentSpells[spellType]->cancel(); - m_currentSpells[spellType]->SetReferencedFromCurrent(false); - m_currentSpells[spellType] = NULL; - } -} - -bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skipAutorepeat) const -{ - // We don't do loop here to explicitly show that melee spell is excluded. - // Maybe later some special spells will be excluded too. - - // generic spells are casted when they are not finished and not delayed - if ( m_currentSpells[CURRENT_GENERIC_SPELL] && - (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) && - (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) ) - return(true); - - // channeled spells may be delayed, but they are still considered casted - else if ( !skipChanneled && m_currentSpells[CURRENT_CHANNELED_SPELL] && - (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED) ) - return(true); - - // autorepeat spells may be finished or delayed, but they are still considered casted - else if ( !skipAutorepeat && m_currentSpells[CURRENT_AUTOREPEAT_SPELL] ) - return(true); - - return(false); -} - -void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id) -{ - // generic spells are interrupted if they are not finished or delayed - if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id==spell_id)) - { - if ( (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) && - (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) ) - m_currentSpells[CURRENT_GENERIC_SPELL]->cancel(); - m_currentSpells[CURRENT_GENERIC_SPELL]->SetReferencedFromCurrent(false); - m_currentSpells[CURRENT_GENERIC_SPELL] = NULL; - } - - // autorepeat spells are interrupted if they are not finished or delayed - if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id==spell_id)) - { - // send disable autorepeat packet in any case - if(GetTypeId()==TYPEID_PLAYER) - ((Player*)this)->SendAutoRepeatCancel(); - - if ( (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->getState() != SPELL_STATE_FINISHED) && - (withDelayed || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->getState() != SPELL_STATE_DELAYED) ) - m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->cancel(); - m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->SetReferencedFromCurrent(false); - m_currentSpells[CURRENT_AUTOREPEAT_SPELL] = NULL; - } - - // channeled spells are interrupted if they are not finished, even if they are delayed - if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id==spell_id)) - { - if (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED) - m_currentSpells[CURRENT_CHANNELED_SPELL]->cancel(); - m_currentSpells[CURRENT_CHANNELED_SPELL]->SetReferencedFromCurrent(false); - m_currentSpells[CURRENT_CHANNELED_SPELL] = NULL; - } -} - -Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const -{ - for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++) - if(m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id==spell_id) - return m_currentSpells[i]; - return NULL; -} - -bool Unit::isInFront(Unit const* target, float distance, float arc) const -{ - return IsWithinDistInMap(target, distance) && HasInArc( arc, target ); -} - -void Unit::SetInFront(Unit const* target) -{ - SetOrientation(GetAngle(target)); -} - -bool Unit::isInBack(Unit const* target, float distance, float arc) const -{ - return IsWithinDistInMap(target, distance) && !HasInArc( 2 * M_PI - arc, target ); -} - -bool Unit::isInLine(Unit const* target, float distance) const -{ - if(!HasInArc(M_PI, target) || !IsWithinDistInMap(target, distance)) return false; - float width = (GetObjectSize() / 2 + target->GetObjectSize()) / 2; - float angle = GetAngle(target); - angle -= GetOrientation(); - return abs(sin(angle)) * distance < width; -} - -bool Unit::isInAccessiblePlaceFor(Creature const* c) const -{ - if(IsInWater()) - return c->canSwim(); - else - return c->canWalk() || c->canFly(); -} - -bool Unit::IsInWater() const -{ - return MapManager::Instance().GetBaseMap(GetMapId())->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ()); -} - -bool Unit::IsUnderWater() const -{ - return MapManager::Instance().GetBaseMap(GetMapId())->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ()); -} - -void Unit::DeMorph() -{ - SetDisplayId(GetNativeDisplayId()); -} - -int32 Unit::GetTotalAuraModifier(AuraType auratype) const -{ - int32 modifier = 0; - - AuraList const& mTotalAuraList = GetAurasByType(auratype); - for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) - modifier += (*i)->GetModifier()->m_amount; - - return modifier; -} - -float Unit::GetTotalAuraMultiplier(AuraType auratype) const -{ - float multiplier = 1.0f; - - AuraList const& mTotalAuraList = GetAurasByType(auratype); - for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) - multiplier *= (100.0f + (*i)->GetModifier()->m_amount)/100.0f; - - return multiplier; -} - -int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype) const -{ - int32 modifier = 0; - - AuraList const& mTotalAuraList = GetAurasByType(auratype); - for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) - if ((*i)->GetModifier()->m_amount > modifier) - modifier = (*i)->GetModifier()->m_amount; - - return modifier; -} - -int32 Unit::GetMaxNegativeAuraModifier(AuraType auratype) const -{ - int32 modifier = 0; - - AuraList const& mTotalAuraList = GetAurasByType(auratype); - for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) - if ((*i)->GetModifier()->m_amount < modifier) - modifier = (*i)->GetModifier()->m_amount; - - return modifier; -} - -int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const -{ - int32 modifier = 0; - - AuraList const& mTotalAuraList = GetAurasByType(auratype); - for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) - { - Modifier* mod = (*i)->GetModifier(); - if (mod->m_miscvalue & misc_mask) - modifier += mod->m_amount; - } - return modifier; -} - -float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const -{ - float multiplier = 1.0f; - - AuraList const& mTotalAuraList = GetAurasByType(auratype); - for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) - { - Modifier* mod = (*i)->GetModifier(); - if (mod->m_miscvalue & misc_mask) - multiplier *= (100.0f + mod->m_amount)/100.0f; - } - return multiplier; -} - -int32 Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const -{ - int32 modifier = 0; - - AuraList const& mTotalAuraList = GetAurasByType(auratype); - for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) - { - Modifier* mod = (*i)->GetModifier(); - if (mod->m_miscvalue & misc_mask && mod->m_amount > modifier) - modifier = mod->m_amount; - } - - return modifier; -} - -int32 Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const -{ - int32 modifier = 0; - - AuraList const& mTotalAuraList = GetAurasByType(auratype); - for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) - { - Modifier* mod = (*i)->GetModifier(); - if (mod->m_miscvalue & misc_mask && mod->m_amount < modifier) - modifier = mod->m_amount; - } - - return modifier; -} - -int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const -{ - int32 modifier = 0; - - AuraList const& mTotalAuraList = GetAurasByType(auratype); - for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) - { - Modifier* mod = (*i)->GetModifier(); - if (mod->m_miscvalue == misc_value) - modifier += mod->m_amount; - } - return modifier; -} - -float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_value) const -{ - float multiplier = 1.0f; - - AuraList const& mTotalAuraList = GetAurasByType(auratype); - for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) - { - Modifier* mod = (*i)->GetModifier(); - if (mod->m_miscvalue == misc_value) - multiplier *= (100.0f + mod->m_amount)/100.0f; - } - return multiplier; -} - -int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const -{ - int32 modifier = 0; - - AuraList const& mTotalAuraList = GetAurasByType(auratype); - for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) - { - Modifier* mod = (*i)->GetModifier(); - if (mod->m_miscvalue == misc_value && mod->m_amount > modifier) - modifier = mod->m_amount; - } - - return modifier; -} - -int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const -{ - int32 modifier = 0; - - AuraList const& mTotalAuraList = GetAurasByType(auratype); - for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) - { - Modifier* mod = (*i)->GetModifier(); - if (mod->m_miscvalue == misc_value && mod->m_amount < modifier) - modifier = mod->m_amount; - } - - return modifier; -} - -bool Unit::AddAura(Aura *Aur) -{ - // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load) - if( !isAlive() && Aur->GetId() != 20584 && Aur->GetId() != 8326 && Aur->GetId() != 2584 && - (GetTypeId()!=TYPEID_PLAYER || !((Player*)this)->GetSession()->PlayerLoading()) ) - { - delete Aur; - return false; - } - - if(Aur->GetTarget() != this) - { - sLog.outError("Aura (spell %u eff %u) add to aura list of %s (lowguid: %u) but Aura target is %s (lowguid: %u)", - Aur->GetId(),Aur->GetEffIndex(),(GetTypeId()==TYPEID_PLAYER?"player":"creature"),GetGUIDLow(), - (Aur->GetTarget()->GetTypeId()==TYPEID_PLAYER?"player":"creature"),Aur->GetTarget()->GetGUIDLow()); - delete Aur; - return false; - } - - SpellEntry const* aurSpellInfo = Aur->GetSpellProto(); - - spellEffectPair spair = spellEffectPair(Aur->GetId(), Aur->GetEffIndex()); - AuraMap::iterator i = m_Auras.find( spair ); - - // take out same spell - if (i != m_Auras.end()) - { - // passive and persistent auras can stack with themselves any number of times - if (!Aur->IsPassive() && !Aur->IsPersistent()) - { - // replace aura if next will > spell StackAmount - if(aurSpellInfo->StackAmount) - { - if(m_Auras.count(spair) >= aurSpellInfo->StackAmount) - RemoveAura(i,AURA_REMOVE_BY_STACK); - } - // if StackAmount==0 not allow auras from same caster - else - { - for(AuraMap::iterator i2 = m_Auras.lower_bound(spair); i2 != m_Auras.upper_bound(spair); ++i2) - { - if(i2->second->GetCasterGUID()==Aur->GetCasterGUID()) - { - // can be only single (this check done at _each_ aura add - RemoveAura(i2,AURA_REMOVE_BY_STACK); - break; - } - - bool stop = false; - switch(aurSpellInfo->EffectApplyAuraName[Aur->GetEffIndex()]) - { - // DoT/HoT/etc - case SPELL_AURA_PERIODIC_DAMAGE: // allow stack - case SPELL_AURA_PERIODIC_DAMAGE_PERCENT: - case SPELL_AURA_PERIODIC_LEECH: - case SPELL_AURA_PERIODIC_HEAL: - case SPELL_AURA_OBS_MOD_HEALTH: - case SPELL_AURA_PERIODIC_MANA_LEECH: - case SPELL_AURA_PERIODIC_ENERGIZE: - case SPELL_AURA_OBS_MOD_MANA: - case SPELL_AURA_POWER_BURN_MANA: - break; - default: // not allow - // can be only single (this check done at _each_ aura add - RemoveAura(i2,AURA_REMOVE_BY_STACK); - stop = true; - break; - } - - if(stop) - break; - } - } - } - } - - // passive auras stack with all (except passive spell proc auras) - if ((!Aur->IsPassive() || !IsPassiveStackableSpell(Aur->GetId())) && - !(Aur->GetId() == 20584 || Aur->GetId() == 8326)) - { - if (!RemoveNoStackAurasDueToAura(Aur)) - { - delete Aur; - return false; // couldn't remove conflicting aura with higher rank - } - } - - // update single target auras list (before aura add to aura list, to prevent unexpected remove recently added aura) - if (IsSingleTargetSpell(aurSpellInfo) && Aur->GetTarget()) - { - // caster pointer can be deleted in time aura remove, find it by guid at each iteration - for(;;) - { - Unit* caster = Aur->GetCaster(); - if(!caster) // caster deleted and not required adding scAura - break; - - bool restart = false; - AuraList& scAuras = caster->GetSingleCastAuras(); - for(AuraList::iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr) - { - if( (*itr)->GetTarget() != Aur->GetTarget() && - IsSingleTargetSpells((*itr)->GetSpellProto(),aurSpellInfo) ) - { - if ((*itr)->IsInUse()) - { - sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for IsSingleTargetSpell", (*itr)->GetId(), (*itr)->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex()); - continue; - } - (*itr)->GetTarget()->RemoveAura((*itr)->GetId(), (*itr)->GetEffIndex()); - restart = true; - break; - } - } - - if(!restart) - { - // done - scAuras.push_back(Aur); - break; - } - } - } - - // add aura, register in lists and arrays - Aur->_AddAura(); - m_Auras.insert(AuraMap::value_type(spellEffectPair(Aur->GetId(), Aur->GetEffIndex()), Aur)); - if (Aur->GetModifier()->m_auraname < TOTAL_AURAS) - { - m_modAuras[Aur->GetModifier()->m_auraname].push_back(Aur); - if(Aur->GetSpellProto()->AuraInterruptFlags) - { - m_interruptableAuras.push_back(Aur); - AddInterruptMask(Aur->GetSpellProto()->AuraInterruptFlags); - } - if(Aur->GetSpellProto()->Attributes & SPELL_ATTR_BREAKABLE_BY_DAMAGE) - { - m_ccAuras.push_back(Aur); - } - } - - Aur->ApplyModifier(true,true); - sLog.outDebug("Aura %u now is in use", Aur->GetModifier()->m_auraname); - return true; -} - -void Unit::RemoveRankAurasDueToSpell(uint32 spellId) -{ - SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); - if(!spellInfo) - return; - AuraMap::iterator i,next; - for (i = m_Auras.begin(); i != m_Auras.end(); i = next) - { - next = i; - ++next; - uint32 i_spellId = (*i).second->GetId(); - if((*i).second && i_spellId && i_spellId != spellId) - { - if(spellmgr.IsRankSpellDueToSpell(spellInfo,i_spellId)) - { - RemoveAurasDueToSpell(i_spellId); - - if( m_Auras.empty() ) - break; - else - next = m_Auras.begin(); - } - } - } -} - -bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur) -{ - if (!Aur) - return false; - - SpellEntry const* spellProto = Aur->GetSpellProto(); - if (!spellProto) - return false; - - uint32 spellId = Aur->GetId(); - uint32 effIndex = Aur->GetEffIndex(); - - SpellSpecific spellId_spec = GetSpellSpecific(spellId); - - AuraMap::iterator i,next; - for (i = m_Auras.begin(); i != m_Auras.end(); i = next) - { - next = i; - ++next; - if (!(*i).second) continue; - - SpellEntry const* i_spellProto = (*i).second->GetSpellProto(); - - if (!i_spellProto) - continue; - - uint32 i_spellId = i_spellProto->Id; - - if(IsPassiveSpell(i_spellId)) - { - if(IsPassiveStackableSpell(i_spellId)) - continue; - - // passive non-stackable spells not stackable only with another rank of same spell - if (!spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId)) - continue; - } - - uint32 i_effIndex = (*i).second->GetEffIndex(); - - if(i_spellId == spellId) continue; - - bool is_triggered_by_spell = false; - // prevent triggered aura of removing aura that triggered it - for(int j = 0; j < 3; ++j) - if (i_spellProto->EffectTriggerSpell[j] == spellProto->Id) - is_triggered_by_spell = true; - if (is_triggered_by_spell) continue; - - for(int j = 0; j < 3; ++j) - { - // prevent remove dummy triggered spells at next effect aura add - switch(spellProto->Effect[j]) // main spell auras added added after triggered spell - { - case SPELL_EFFECT_DUMMY: - switch(spellId) - { - case 5420: if(i_spellId==34123) is_triggered_by_spell = true; break; - } - break; - } - - if(is_triggered_by_spell) - break; - - // prevent remove form main spell by triggered passive spells - switch(i_spellProto->EffectApplyAuraName[j]) // main aura added before triggered spell - { - case SPELL_AURA_MOD_SHAPESHIFT: - switch(i_spellId) - { - case 24858: if(spellId==24905) is_triggered_by_spell = true; break; - case 33891: if(spellId==5420 || spellId==34123) is_triggered_by_spell = true; break; - case 34551: if(spellId==22688) is_triggered_by_spell = true; break; - } - break; - } - } - - if(!is_triggered_by_spell) - { - SpellSpecific i_spellId_spec = GetSpellSpecific(i_spellId); - - bool is_sspc = IsSingleFromSpellSpecificPerCaster(spellId_spec,i_spellId_spec); - - if( is_sspc && Aur->GetCasterGUID() == (*i).second->GetCasterGUID() ) - { - // cannot remove higher rank - if (spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId)) - if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0) - return false; - - // Its a parent aura (create this aura in ApplyModifier) - if ((*i).second->IsInUse()) - { - sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex()); - continue; - } - RemoveAurasDueToSpell(i_spellId); - - if( m_Auras.empty() ) - break; - else - next = m_Auras.begin(); - } - else if( !is_sspc && spellmgr.IsNoStackSpellDueToSpell(spellId, i_spellId) ) - { - // Its a parent aura (create this aura in ApplyModifier) - if ((*i).second->IsInUse()) - { - sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex()); - continue; - } - RemoveAurasDueToSpell(i_spellId); - - if( m_Auras.empty() ) - break; - else - next = m_Auras.begin(); - } - // Potions stack aura by aura (elixirs/flask already checked) - else if( spellProto->SpellFamilyName == SPELLFAMILY_POTION && i_spellProto->SpellFamilyName == SPELLFAMILY_POTION ) - { - if (IsNoStackAuraDueToAura(spellId, effIndex, i_spellId, i_effIndex)) - { - if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0) - return false; // cannot remove higher rank - - // Its a parent aura (create this aura in ApplyModifier) - if ((*i).second->IsInUse()) - { - sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex()); - continue; - } - RemoveAura(i); - next = i; - } - } - } - } - return true; -} - -void Unit::RemoveAura(uint32 spellId, uint32 effindex, Aura* except) -{ - spellEffectPair spair = spellEffectPair(spellId, effindex); - for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);) - { - if(iter->second!=except) - { - RemoveAura(iter); - iter = m_Auras.lower_bound(spair); - } - else - ++iter; - } -} - -void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeler) -{ - for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); ) - { - Aura *aur = iter->second; - if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID) - { - // Custom dispel case - // Unstable Affliction - if (aur->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (aur->GetSpellProto()->SpellFamilyFlags & 0x010000000000LL)) - { - int32 damage = aur->GetModifier()->m_amount*9; - uint64 caster_guid = aur->GetCasterGUID(); - - // Remove aura - RemoveAura(iter, AURA_REMOVE_BY_DISPEL); - - // backfire damage and silence - dispeler->CastCustomSpell(dispeler, 31117, &damage, NULL, NULL, true, NULL, NULL,caster_guid); - - iter = m_Auras.begin(); // iterator can be invalidate at cast if self-dispel - } - else - RemoveAura(iter, AURA_REMOVE_BY_DISPEL); - } - else - ++iter; - } -} - -void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer) -{ - for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); ) - { - Aura *aur = iter->second; - if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID) - { - int32 basePoints = aur->GetBasePoints(); - // construct the new aura for the attacker - Aura * new_aur = CreateAura(aur->GetSpellProto(), aur->GetEffIndex(), &basePoints, stealer); - if(!new_aur) - continue; - - // set its duration and maximum duration - // max duration 2 minutes (in msecs) - int32 dur = aur->GetAuraDuration(); - const int32 max_dur = 2*MINUTE*1000; - new_aur->SetAuraMaxDuration( max_dur > dur ? dur : max_dur ); - new_aur->SetAuraDuration( max_dur > dur ? dur : max_dur ); - - // add the new aura to stealer - stealer->AddAura(new_aur); - - // Remove aura as dispel - RemoveAura(iter, AURA_REMOVE_BY_DISPEL); - } - else - ++iter; - } -} - -void Unit::RemoveAurasDueToSpellByCancel(uint32 spellId) -{ - for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); ) - { - if (iter->second->GetId() == spellId) - RemoveAura(iter, AURA_REMOVE_BY_CANCEL); - else - ++iter; - } -} - -void Unit::RemoveAurasWithDispelType( DispelType type ) -{ - // Create dispel mask by dispel type - uint32 dispelMask = GetDispellMask(type); - // Dispel all existing auras vs current dispel type - AuraMap& auras = GetAuras(); - for(AuraMap::iterator itr = auras.begin(); itr != auras.end(); ) - { - SpellEntry const* spell = itr->second->GetSpellProto(); - if( (1<<spell->Dispel) & dispelMask ) - { - // Dispel aura - RemoveAurasDueToSpell(spell->Id); - itr = auras.begin(); - } - else - ++itr; - } -} - -void Unit::RemoveSingleAuraFromStack(uint32 spellId, uint32 effindex) -{ - AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex)); - if(iter != m_Auras.end()) - RemoveAura(iter); -} - -void Unit::RemoveAurasDueToSpell(uint32 spellId, Aura* except) -{ - for (int i = 0; i < 3; ++i) - RemoveAura(spellId,i,except); -} - -void Unit::RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId) -{ - for (int k=0; k < 3; ++k) - { - spellEffectPair spair = spellEffectPair(spellId, k); - for (AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);) - { - if (iter->second->GetCastItemGUID() == castItem->GetGUID()) - { - RemoveAura(iter); - iter = m_Auras.upper_bound(spair); // overwrite by more appropriate - } - else - ++iter; - } - } -} - -void Unit::RemoveNotOwnSingleTargetAuras() -{ - // single target auras from other casters - for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); ) - { - if (iter->second->GetCasterGUID()!=GetGUID() && IsSingleTargetSpell(iter->second->GetSpellProto())) - RemoveAura(iter); - else - ++iter; - } - - // single target auras at other targets - AuraList& scAuras = GetSingleCastAuras(); - for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end(); ) - { - Aura* aura = *iter; - if (aura->GetTarget()!=this) - { - scAuras.erase(iter); // explicitly remove, instead waiting remove in RemoveAura - aura->GetTarget()->RemoveAura(aura->GetId(),aura->GetEffIndex()); - iter = scAuras.begin(); - } - else - ++iter; - } - -} - -void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode) -{ - if (IsSingleTargetSpell((*i).second->GetSpellProto())) - { - if(Unit* caster = (*i).second->GetCaster()) - { - AuraList& scAuras = caster->GetSingleCastAuras(); - scAuras.remove((*i).second); - } - else - { - sLog.outError("Couldn't find the caster of the single target aura, may crash later!"); - assert(false); - } - } - - if ((*i).second->GetModifier()->m_auraname < TOTAL_AURAS) - { - m_modAuras[(*i).second->GetModifier()->m_auraname].remove((*i).second); - if((*i).second->GetSpellProto()->AuraInterruptFlags) - { - m_interruptableAuras.remove((*i).second); - UpdateInterruptMask(); - } - if((*i).second->GetSpellProto()->Attributes & SPELL_ATTR_BREAKABLE_BY_DAMAGE) - m_ccAuras.remove((*i).second); - } - - // remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order) - Aura* Aur = i->second; - // Set remove mode - Aur->SetRemoveMode(mode); - // some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura - // remove aura from list before to prevent deleting it before - m_Auras.erase(i); - ++m_removedAuras; // internal count used by unit update - - // Status unsummoned at aura remove - Totem* statue = NULL; - if(IsChanneledSpell(Aur->GetSpellProto())) - if(Unit* caster = Aur->GetCaster()) - if(caster->GetTypeId()==TYPEID_UNIT && ((Creature*)caster)->isTotem() && ((Totem*)caster)->GetTotemType()==TOTEM_STATUE) - statue = ((Totem*)caster); - - - if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(-(int32)Aur->GetSpellProto()->Id)) - { - for(std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i) - { - if(spell_triggered < 0) - RemoveAurasDueToSpell(-(*i)); - else if(Unit* caster = Aur->GetCaster()) - CastSpell(this, *i, true, 0, 0, caster->GetGUID()); - } - } - - sLog.outDebug("Aura %u now is remove mode %d",Aur->GetModifier()->m_auraname, mode); - Aur->ApplyModifier(false,true); - Aur->_RemoveAura(); - delete Aur; - - if(statue) - statue->UnSummon(); - - // only way correctly remove all auras from list - if( m_Auras.empty() ) - i = m_Auras.end(); - else - i = m_Auras.begin(); -} - -void Unit::RemoveAllAuras() -{ - while (!m_Auras.empty()) - { - AuraMap::iterator iter = m_Auras.begin(); - RemoveAura(iter); - } -} - -void Unit::RemoveArenaAuras(bool onleave) -{ - // in join, remove positive buffs, on end, remove negative - // used to remove positive visible auras in arenas - for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();) - { - if ( !(iter->second->GetSpellProto()->AttributesEx4 & (1<<21)) // don't remove stances, shadowform, pally/hunter auras - && !iter->second->IsPassive() // don't remove passive auras - && (!(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) || !(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNK8)) // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable) - && (iter->second->IsPositive() ^ onleave)) // remove positive buffs on enter, negative buffs on leave - RemoveAura(iter); - else - ++iter; - } -} - -void Unit::RemoveAllAurasOnDeath() -{ - // used just after dieing to remove all visible auras - // and disable the mods for the passive ones - for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();) - { - if (!iter->second->IsPassive() && !iter->second->IsDeathPersistent()) - RemoveAura(iter, AURA_REMOVE_BY_DEATH); - else - ++iter; - } -} - -void Unit::DelayAura(uint32 spellId, uint32 effindex, int32 delaytime) -{ - AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex)); - if (iter != m_Auras.end()) - { - if (iter->second->GetAuraDuration() < delaytime) - iter->second->SetAuraDuration(0); - else - iter->second->SetAuraDuration(iter->second->GetAuraDuration() - delaytime); - iter->second->UpdateAuraDuration(); - sLog.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",iter->second->GetModifier()->m_auraname, GetGUIDLow(), iter->second->GetAuraDuration()); - } -} - -void Unit::_RemoveAllAuraMods() -{ - for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i) - { - (*i).second->ApplyModifier(false); - } -} - -void Unit::_ApplyAllAuraMods() -{ - for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i) - { - (*i).second->ApplyModifier(true); - } -} - -Aura* Unit::GetAura(uint32 spellId, uint32 effindex) -{ - AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex)); - if (iter != m_Auras.end()) - return iter->second; - return NULL; -} - -void Unit::AddDynObject(DynamicObject* dynObj) -{ - m_dynObjGUIDs.push_back(dynObj->GetGUID()); -} - -void Unit::RemoveDynObject(uint32 spellid) -{ - if(m_dynObjGUIDs.empty()) - return; - for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();) - { - DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin()); - if(!dynObj) - { - i = m_dynObjGUIDs.erase(i); - } - else if(spellid == 0 || dynObj->GetSpellId() == spellid) - { - dynObj->Delete(); - i = m_dynObjGUIDs.erase(i); - } - else - ++i; - } -} - -void Unit::RemoveAllDynObjects() -{ - while(!m_dynObjGUIDs.empty()) - { - DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin()); - if(dynObj) - dynObj->Delete(); - m_dynObjGUIDs.erase(m_dynObjGUIDs.begin()); - } -} - -DynamicObject * Unit::GetDynObject(uint32 spellId, uint32 effIndex) -{ - for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();) - { - DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin()); - if(!dynObj) - { - i = m_dynObjGUIDs.erase(i); - continue; - } - - if (dynObj->GetSpellId() == spellId && dynObj->GetEffIndex() == effIndex) - return dynObj; - ++i; - } - return NULL; -} - -DynamicObject * Unit::GetDynObject(uint32 spellId) -{ - for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();) - { - DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin()); - if(!dynObj) - { - i = m_dynObjGUIDs.erase(i); - continue; - } - - if (dynObj->GetSpellId() == spellId) - return dynObj; - ++i; - } - return NULL; -} - -void Unit::AddGameObject(GameObject* gameObj) -{ - assert(gameObj && gameObj->GetOwnerGUID()==0); - m_gameObj.push_back(gameObj); - gameObj->SetOwnerGUID(GetGUID()); -} - -void Unit::RemoveGameObject(GameObject* gameObj, bool del) -{ - assert(gameObj && gameObj->GetOwnerGUID()==GetGUID()); - - // GO created by some spell - if ( GetTypeId()==TYPEID_PLAYER && gameObj->GetSpellId() ) - { - SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId()); - // Need activate spell use for owner - if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE) - ((Player*)this)->SendCooldownEvent(createBySpell); - } - gameObj->SetOwnerGUID(0); - m_gameObj.remove(gameObj); - if(del) - { - gameObj->SetRespawnTime(0); - gameObj->Delete(); - } -} - -void Unit::RemoveGameObject(uint32 spellid, bool del) -{ - if(m_gameObj.empty()) - return; - std::list<GameObject*>::iterator i, next; - for (i = m_gameObj.begin(); i != m_gameObj.end(); i = next) - { - next = i; - if(spellid == 0 || (*i)->GetSpellId() == spellid) - { - (*i)->SetOwnerGUID(0); - if(del) - { - (*i)->SetRespawnTime(0); - (*i)->Delete(); - } - - next = m_gameObj.erase(i); - } - else - ++next; - } -} - -void Unit::RemoveAllGameObjects() -{ - // remove references to unit - for(std::list<GameObject*>::iterator i = m_gameObj.begin(); i != m_gameObj.end();) - { - (*i)->SetOwnerGUID(0); - (*i)->SetRespawnTime(0); - (*i)->Delete(); - i = m_gameObj.erase(i); - } -} - -void Unit::SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID,uint32 Damage, SpellSchoolMask damageSchoolMask,uint32 AbsorbedDamage, uint32 Resist,bool PhysicalDamage, uint32 Blocked, bool CriticalHit) -{ - sLog.outDebug("Sending: SMSG_SPELLNONMELEEDAMAGELOG"); - WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size - data.append(target->GetPackGUID()); - data.append(GetPackGUID()); - data << uint32(SpellID); - data << uint32(Damage-AbsorbedDamage-Resist-Blocked); - data << uint8(damageSchoolMask); // spell school - data << uint32(AbsorbedDamage); // AbsorbedDamage - data << uint32(Resist); // resist - data << uint8(PhysicalDamage); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name - data << uint8(0); // unk isFromAura - data << uint32(Blocked); // blocked - data << uint32(CriticalHit ? 0x27 : 0x25); // hitType, flags: 0x2 - SPELL_HIT_TYPE_CRIT, 0x10 - replace caster? - data << uint8(0); // isDebug? - SendMessageToSet( &data, true ); -} - -void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo) -{ - WorldPacket data(SMSG_SPELLLOGMISS, (4+8+1+4+8+1)); - data << uint32(spellID); - data << uint64(GetGUID()); - data << uint8(0); // can be 0 or 1 - data << uint32(1); // target count - // for(i = 0; i < target count; ++i) - data << uint64(target->GetGUID()); // target GUID - data << uint8(missInfo); - // end loop - SendMessageToSet(&data, true); -} - -void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount) -{ - sLog.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE"); - - WorldPacket data(SMSG_ATTACKERSTATEUPDATE, (16+45)); // we guess size - data << (uint32)HitInfo; - data.append(GetPackGUID()); - data.append(target->GetPackGUID()); - data << (uint32)(Damage-AbsorbDamage-Resist-BlockedAmount); - - data << (uint8)SwingType; // count? - - // for(i = 0; i < SwingType; ++i) - data << (uint32)damageSchoolMask; - data << (float)(Damage-AbsorbDamage-Resist-BlockedAmount); - // still need to double check damage - data << (uint32)(Damage-AbsorbDamage-Resist-BlockedAmount); - data << (uint32)AbsorbDamage; - data << (uint32)Resist; - // end loop - - data << (uint32)TargetState; - - if( AbsorbDamage == 0 ) //also 0x3E8 = 0x3E8, check when that happens - data << (uint32)0; - else - data << (uint32)-1; - - data << (uint32)0; - data << (uint32)BlockedAmount; - - SendMessageToSet( &data, true ); -} - -void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 damage, SpellSchoolMask damageSchoolMask, SpellEntry const *procSpell, bool isTriggeredSpell, WeaponAttackType attType) -{ - sLog.outDebug("ProcDamageAndSpell: attacker flags are 0x%x, victim flags 0x%x", procAttacker, procVictim); - if(procSpell) - sLog.outDebug("ProcDamageAndSpell: invoked due to spell id %u %s", procSpell->Id, (isTriggeredSpell?"(triggered)":"")); - - // Assign melee/ranged proc flags for magic attacks, that are actually melee/ranged abilities - // not assign for spell proc triggered spell to prevent infinity (or unexpected 2-3 times) melee damage spell proc call with melee damage effect - // That is the question though if it's fully correct - if(procSpell && !isTriggeredSpell) - { - if(procSpell->DmgClass == SPELL_DAMAGE_CLASS_MELEE) - { - if(procAttacker & PROC_FLAG_HIT_SPELL) procAttacker |= PROC_FLAG_HIT_MELEE; - if(procAttacker & PROC_FLAG_CRIT_SPELL) procAttacker |= PROC_FLAG_CRIT_MELEE; - if(procVictim & PROC_FLAG_STRUCK_SPELL) procVictim |= PROC_FLAG_STRUCK_MELEE; - if(procVictim & PROC_FLAG_STRUCK_CRIT_SPELL) procVictim |= PROC_FLAG_STRUCK_CRIT_MELEE; - attType = BASE_ATTACK; // Melee abilities are assumed to be dealt with mainhand weapon - } - else if (procSpell->DmgClass == SPELL_DAMAGE_CLASS_RANGED) - { - if(procAttacker & PROC_FLAG_HIT_SPELL) procAttacker |= PROC_FLAG_HIT_RANGED; - if(procAttacker & PROC_FLAG_CRIT_SPELL) procAttacker |= PROC_FLAG_CRIT_RANGED; - if(procVictim & PROC_FLAG_STRUCK_SPELL) procVictim |= PROC_FLAG_STRUCK_RANGED; - if(procVictim & PROC_FLAG_STRUCK_CRIT_SPELL) procVictim |= PROC_FLAG_STRUCK_CRIT_RANGED; - attType = RANGED_ATTACK; - } - } - if(damage && (procVictim & (PROC_FLAG_STRUCK_MELEE|PROC_FLAG_STRUCK_RANGED|PROC_FLAG_STRUCK_SPELL))) - procVictim |= (PROC_FLAG_TAKE_DAMAGE|PROC_FLAG_TOUCH); - - // Not much to do if no flags are set. - if (procAttacker) - { - // processing auras that not generate casts at proc event before auras that generate casts to prevent proc aura added at prev. proc aura execute in set - ProcDamageAndSpellFor(false,pVictim,procAttacker,attackerProcEffectAuraTypes,attType, procSpell, damage, damageSchoolMask); - ProcDamageAndSpellFor(false,pVictim,procAttacker,attackerProcCastAuraTypes,attType, procSpell, damage, damageSchoolMask); - } - - // Now go on with a victim's events'n'auras - // Not much to do if no flags are set or there is no victim - if(pVictim && pVictim->isAlive() && procVictim) - { - // processing auras that not generate casts at proc event before auras that generate casts to prevent proc aura added at prev. proc aura execute in set - pVictim->ProcDamageAndSpellFor(true,this,procVictim,victimProcEffectAuraTypes,attType,procSpell, damage, damageSchoolMask); - pVictim->ProcDamageAndSpellFor(true,this,procVictim,victimProcCastAuraTypes,attType,procSpell, damage, damageSchoolMask); - } -} - -void Unit::CastMeleeProcDamageAndSpell(Unit* pVictim, uint32 damage, SpellSchoolMask damageSchoolMask, WeaponAttackType attType, MeleeHitOutcome outcome, SpellEntry const *spellCasted, bool isTriggeredSpell) -{ - if(!pVictim) - return; - - uint32 procAttacker = PROC_FLAG_NONE; - uint32 procVictim = PROC_FLAG_NONE; - - switch(outcome) - { - case MELEE_HIT_EVADE: - return; - case MELEE_HIT_MISS: - if(attType == BASE_ATTACK || attType == OFF_ATTACK) - { - procAttacker = PROC_FLAG_MISS; - } - break; - case MELEE_HIT_BLOCK_CRIT: - case MELEE_HIT_CRIT: - if(spellCasted && attType == BASE_ATTACK) - { - procAttacker |= PROC_FLAG_CRIT_SPELL; - procVictim |= PROC_FLAG_STRUCK_CRIT_SPELL; - if ( outcome == MELEE_HIT_BLOCK_CRIT ) - { - procVictim |= PROC_FLAG_BLOCK; - procAttacker |= PROC_FLAG_TARGET_BLOCK; - } - } - else if(attType == BASE_ATTACK || attType == OFF_ATTACK) - { - procAttacker = PROC_FLAG_HIT_MELEE | PROC_FLAG_CRIT_MELEE; - procVictim = PROC_FLAG_STRUCK_MELEE | PROC_FLAG_STRUCK_CRIT_MELEE; - } - else - { - procAttacker = PROC_FLAG_HIT_RANGED | PROC_FLAG_CRIT_RANGED; - procVictim = PROC_FLAG_STRUCK_RANGED | PROC_FLAG_STRUCK_CRIT_RANGED; - } - break; - case MELEE_HIT_PARRY: - procAttacker = PROC_FLAG_TARGET_DODGE_OR_PARRY; - procVictim = PROC_FLAG_PARRY; - break; - case MELEE_HIT_BLOCK: - procAttacker = PROC_FLAG_TARGET_BLOCK; - procVictim = PROC_FLAG_BLOCK; - break; - case MELEE_HIT_DODGE: - procAttacker = PROC_FLAG_TARGET_DODGE_OR_PARRY; - procVictim = PROC_FLAG_DODGE; - break; - case MELEE_HIT_CRUSHING: - if(attType == BASE_ATTACK || attType == OFF_ATTACK) - { - procAttacker = PROC_FLAG_HIT_MELEE | PROC_FLAG_CRIT_MELEE; - procVictim = PROC_FLAG_STRUCK_MELEE | PROC_FLAG_STRUCK_CRIT_MELEE; - } - else - { - procAttacker = PROC_FLAG_HIT_RANGED | PROC_FLAG_CRIT_RANGED; - procVictim = PROC_FLAG_STRUCK_RANGED | PROC_FLAG_STRUCK_CRIT_RANGED; - } - break; - default: - if(attType == BASE_ATTACK || attType == OFF_ATTACK) - { - procAttacker = PROC_FLAG_HIT_MELEE; - procVictim = PROC_FLAG_STRUCK_MELEE; - } - else - { - procAttacker = PROC_FLAG_HIT_RANGED; - procVictim = PROC_FLAG_STRUCK_RANGED; - } - break; - } - - if(damage > 0) - procVictim |= PROC_FLAG_TAKE_DAMAGE; - - if(procAttacker != PROC_FLAG_NONE || procVictim != PROC_FLAG_NONE) - ProcDamageAndSpell(pVictim, procAttacker, procVictim, damage, damageSchoolMask, spellCasted, isTriggeredSpell, attType); -} - -bool Unit::HandleHasteAuraProc(Unit *pVictim, SpellEntry const *hasteSpell, uint32 /*effIndex*/, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 /*procFlag*/, uint32 cooldown) -{ - Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER - ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL; - - uint32 triggered_spell_id = 0; - Unit* target = pVictim; - int32 basepoints0 = 0; - - switch(hasteSpell->SpellFamilyName) - { - case SPELLFAMILY_ROGUE: - { - switch(hasteSpell->Id) - { - // Blade Flurry - case 13877: - case 33735: - { - target = SelectNearbyTarget(); - if(!target) - return false; - basepoints0 = damage; - triggered_spell_id = 22482; - break; - } - } - break; - } - } - - // processed charge only counting case - if(!triggered_spell_id) - return true; - - SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id); - - if(!triggerEntry) - { - sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell->Id,triggered_spell_id); - return false; - } - - // default case - if(!target || target!=this && !target->isAlive()) - return false; - - if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id)) - return false; - - if(basepoints0) - CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); - else - CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura); - - if( cooldown && GetTypeId()==TYPEID_PLAYER ) - ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown); - - return true; -} - -bool Unit::HandleDummyAuraProc(Unit *pVictim, SpellEntry const *dummySpell, uint32 effIndex, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 cooldown) -{ - Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER - ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL; - - uint32 triggered_spell_id = 0; - Unit* target = pVictim; - int32 basepoints0 = 0; - - switch(dummySpell->SpellFamilyName) - { - case SPELLFAMILY_GENERIC: - { - switch (dummySpell->Id) - { - // Eye of Eye - case 9799: - case 25988: - { - // prevent damage back from weapon special attacks - if (!procSpell || procSpell->DmgClass != SPELL_DAMAGE_CLASS_MAGIC ) - return false; - - // return damage % to attacker but < 50% own total health - basepoints0 = triggeredByAura->GetModifier()->m_amount*int32(damage)/100; - if(basepoints0 > GetMaxHealth()/2) - basepoints0 = GetMaxHealth()/2; - - triggered_spell_id = 25997; - break; - } - // Sweeping Strikes - case 12328: - case 18765: - case 35429: - { - // prevent chain of triggered spell from same triggered spell - if(procSpell && procSpell->Id==26654) - return false; - - target = SelectNearbyTarget(); - if(!target) - return false; - - triggered_spell_id = 26654; - break; - } - // Unstable Power - case 24658: - { - if (!procSpell || procSpell->Id == 24659) - return false; - // Need remove one 24659 aura - RemoveSingleAuraFromStack(24659, 0); - RemoveSingleAuraFromStack(24659, 1); - return true; - } - // Restless Strength - case 24661: - { - // Need remove one 24662 aura - RemoveSingleAuraFromStack(24662, 0); - return true; - } - // Adaptive Warding (Frostfire Regalia set) - case 28764: - { - if(!procSpell) - return false; - - // find Mage Armor - bool found = false; - AuraList const& mRegenInterupt = GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT); - for(AuraList::const_iterator iter = mRegenInterupt.begin(); iter != mRegenInterupt.end(); ++iter) - { - if(SpellEntry const* iterSpellProto = (*iter)->GetSpellProto()) - { - if(iterSpellProto->SpellFamilyName==SPELLFAMILY_MAGE && (iterSpellProto->SpellFamilyFlags & 0x10000000)) - { - found=true; - break; - } - } - } - if(!found) - return false; - - switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell))) - { - case SPELL_SCHOOL_NORMAL: - case SPELL_SCHOOL_HOLY: - return false; // ignored - case SPELL_SCHOOL_FIRE: triggered_spell_id = 28765; break; - case SPELL_SCHOOL_NATURE: triggered_spell_id = 28768; break; - case SPELL_SCHOOL_FROST: triggered_spell_id = 28766; break; - case SPELL_SCHOOL_SHADOW: triggered_spell_id = 28769; break; - case SPELL_SCHOOL_ARCANE: triggered_spell_id = 28770; break; - default: - return false; - } - - target = this; - break; - } - // Obsidian Armor (Justice Bearer`s Pauldrons shoulder) - case 27539: - { - if(!procSpell) - return false; - - // not from DoT - bool found = false; - for(int j = 0; j < 3; ++j) - { - if(procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_DAMAGE||procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_DAMAGE_PERCENT) - { - found = true; - break; - } - } - if(found) - return false; - - switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell))) - { - case SPELL_SCHOOL_NORMAL: - return false; // ignore - case SPELL_SCHOOL_HOLY: triggered_spell_id = 27536; break; - case SPELL_SCHOOL_FIRE: triggered_spell_id = 27533; break; - case SPELL_SCHOOL_NATURE: triggered_spell_id = 27538; break; - case SPELL_SCHOOL_FROST: triggered_spell_id = 27534; break; - case SPELL_SCHOOL_SHADOW: triggered_spell_id = 27535; break; - case SPELL_SCHOOL_ARCANE: triggered_spell_id = 27540; break; - default: - return false; - } - - target = this; - break; - } - // Mana Leech (Passive) (Priest Pet Aura) - case 28305: - { - // Cast on owner - target = GetOwner(); - if(!target) - return false; - - basepoints0 = int32(damage * 2.5f); // manaregen - triggered_spell_id = 34650; - break; - } - // Mark of Malice - case 33493: - { - // Cast finish spell at last charge - if (triggeredByAura->m_procCharges > 1) - return false; - - target = this; - triggered_spell_id = 33494; - break; - } - // Twisted Reflection (boss spell) - case 21063: - triggered_spell_id = 21064; - break; - // Vampiric Aura (boss spell) - case 38196: - { - basepoints0 = 3 * damage; // 300% - if (basepoints0 < 0) - return false; - - triggered_spell_id = 31285; - target = this; - break; - } - // Aura of Madness (Darkmoon Card: Madness trinket) - //===================================================== - // 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior) - // 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid) - // 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid) - // 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin) - // 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes) - // 41005 Manic: +35 haste (spell, melee and ranged) (All classes) - // 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter) - // 41011 Martyr Complex: +35 stamina (All classes) - // 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin) - // 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin) - case 39446: - { - if(GetTypeId() != TYPEID_PLAYER) - return false; - - // Select class defined buff - switch (getClass()) - { - case CLASS_PALADIN: // 39511,40997,40998,40999,41002,41005,41009,41011,41409 - case CLASS_DRUID: // 39511,40997,40998,40999,41002,41005,41009,41011,41409 - { - uint32 RandomSpell[]={39511,40997,40998,40999,41002,41005,41009,41011,41409}; - triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ]; - break; - } - case CLASS_ROGUE: // 39511,40997,40998,41002,41005,41011 - case CLASS_WARRIOR: // 39511,40997,40998,41002,41005,41011 - { - uint32 RandomSpell[]={39511,40997,40998,41002,41005,41011}; - triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ]; - break; - } - case CLASS_PRIEST: // 40999,41002,41005,41009,41011,41406,41409 - case CLASS_SHAMAN: // 40999,41002,41005,41009,41011,41406,41409 - case CLASS_MAGE: // 40999,41002,41005,41009,41011,41406,41409 - case CLASS_WARLOCK: // 40999,41002,41005,41009,41011,41406,41409 - { - uint32 RandomSpell[]={40999,41002,41005,41009,41011,41406,41409}; - triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ]; - break; - } - case CLASS_HUNTER: // 40997,40999,41002,41005,41009,41011,41406,41409 - { - uint32 RandomSpell[]={40997,40999,41002,41005,41009,41011,41406,41409}; - triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ]; - break; - } - default: - return false; - } - - target = this; - if (roll_chance_i(10)) - ((Player*)this)->Say("This is Madness!", LANG_UNIVERSAL); - break; - } - /* - // TODO: need find item for aura and triggered spells - // Sunwell Exalted Caster Neck (??? neck) - // cast ??? Light's Wrath if Exalted by Aldor - // cast ??? Arcane Bolt if Exalted by Scryers*/ - case 46569: - return false; // disable for while - /* - { - if(GetTypeId() != TYPEID_PLAYER) - return false; - - // Get Aldor reputation rank - if (((Player *)this)->GetReputationRank(932) == REP_EXALTED) - { - target = this; - triggered_spell_id = ??? - break; - } - // Get Scryers reputation rank - if (((Player *)this)->GetReputationRank(934) == REP_EXALTED) - { - triggered_spell_id = ??? - break; - } - return false; - }/**/ - // Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck) - // cast 45479 Light's Wrath if Exalted by Aldor - // cast 45429 Arcane Bolt if Exalted by Scryers - case 45481: - { - if(GetTypeId() != TYPEID_PLAYER) - return false; - - // Get Aldor reputation rank - if (((Player *)this)->GetReputationRank(932) == REP_EXALTED) - { - target = this; - triggered_spell_id = 45479; - break; - } - // Get Scryers reputation rank - if (((Player *)this)->GetReputationRank(934) == REP_EXALTED) - { - triggered_spell_id = 45429; - break; - } - return false; - } - // Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck) - // cast 45480 Light's Strength if Exalted by Aldor - // cast 45428 Arcane Strike if Exalted by Scryers - case 45482: - { - if(GetTypeId() != TYPEID_PLAYER) - return false; - - // Get Aldor reputation rank - if (((Player *)this)->GetReputationRank(932) == REP_EXALTED) - { - target = this; - triggered_spell_id = 45480; - break; - } - // Get Scryers reputation rank - if (((Player *)this)->GetReputationRank(934) == REP_EXALTED) - { - triggered_spell_id = 45428; - break; - } - return false; - } - // Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck) - // cast 45431 Arcane Insight if Exalted by Aldor - // cast 45432 Light's Ward if Exalted by Scryers - case 45483: - { - if(GetTypeId() != TYPEID_PLAYER) - return false; - - // Get Aldor reputation rank - if (((Player *)this)->GetReputationRank(932) == REP_EXALTED) - { - target = this; - triggered_spell_id = 45432; - break; - } - // Get Scryers reputation rank - if (((Player *)this)->GetReputationRank(934) == REP_EXALTED) - { - target = this; - triggered_spell_id = 45431; - break; - } - return false; - } - // Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck) - // cast 45478 Light's Salvation if Exalted by Aldor - // cast 45430 Arcane Surge if Exalted by Scryers - case 45484: - { - if(GetTypeId() != TYPEID_PLAYER) - return false; - - // Get Aldor reputation rank - if (((Player *)this)->GetReputationRank(932) == REP_EXALTED) - { - target = this; - triggered_spell_id = 45478; - break; - } - // Get Scryers reputation rank - if (((Player *)this)->GetReputationRank(934) == REP_EXALTED) - { - triggered_spell_id = 45430; - break; - } - return false; - } - } - break; - } - case SPELLFAMILY_MAGE: - { - // Magic Absorption - if (dummySpell->SpellIconID == 459) // only this spell have SpellIconID == 459 and dummy aura - { - if (getPowerType() != POWER_MANA) - return false; - - // mana reward - basepoints0 = (triggeredByAura->GetModifier()->m_amount * GetMaxPower(POWER_MANA) / 100); - target = this; - triggered_spell_id = 29442; - break; - } - // Master of Elements - if (dummySpell->SpellIconID == 1920) - { - if(!procSpell) - return false; - - // mana cost save - basepoints0 = procSpell->manaCost * triggeredByAura->GetModifier()->m_amount/100; - if( basepoints0 <=0 ) - return false; - - target = this; - triggered_spell_id = 29077; - break; - } - switch(dummySpell->Id) - { - // Ignite - case 11119: - case 11120: - case 12846: - case 12847: - case 12848: - { - switch (dummySpell->Id) - { - case 11119: basepoints0 = int32(0.04f*damage); break; - case 11120: basepoints0 = int32(0.08f*damage); break; - case 12846: basepoints0 = int32(0.12f*damage); break; - case 12847: basepoints0 = int32(0.16f*damage); break; - case 12848: basepoints0 = int32(0.20f*damage); break; - default: - sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell->Id); - return false; - } - - triggered_spell_id = 12654; - break; - } - // Combustion - case 11129: - { - //last charge and crit - if( triggeredByAura->m_procCharges <= 1 && (procFlag & PROC_FLAG_CRIT_SPELL) ) - { - RemoveAurasDueToSpell(28682); //-> remove Combustion auras - return true; // charge counting (will removed) - } - - CastSpell(this, 28682, true, castItem, triggeredByAura); - return(procFlag & PROC_FLAG_CRIT_SPELL);// charge update only at crit hits, no hidden cooldowns - } - } - break; - } - case SPELLFAMILY_WARRIOR: - { - // Retaliation - if(dummySpell->SpellFamilyFlags==0x0000000800000000LL) - { - // check attack comes not from behind - if (!HasInArc(M_PI, pVictim)) - return false; - - triggered_spell_id = 22858; - break; - } - break; - } - case SPELLFAMILY_WARLOCK: - { - // Seed of Corruption - if (dummySpell->SpellFamilyFlags & 0x0000001000000000LL) - { - Modifier* mod = triggeredByAura->GetModifier(); - // if damage is more than need or target die from damage deal finish spell - // FIX ME: not triggered currently at death - if( mod->m_amount <= damage || GetHealth() <= damage ) - { - // remember guid before aura delete - uint64 casterGuid = triggeredByAura->GetCasterGUID(); - - // Remove aura (before cast for prevent infinite loop handlers) - RemoveAurasDueToSpell(triggeredByAura->GetId()); - - // Cast finish spell (triggeredByAura already not exist!) - if(Unit* caster = GetUnit(*this, casterGuid)) - caster->CastSpell(this, 27285, true, castItem); - return true; // no hidden cooldown - } - - // Damage counting - mod->m_amount-=damage; - return true; - } - // Seed of Corruption (Mobs cast) - no die req - if (dummySpell->SpellFamilyFlags == 0x00LL && dummySpell->SpellIconID == 1932) - { - Modifier* mod = triggeredByAura->GetModifier(); - // if damage is more than need deal finish spell - if( mod->m_amount <= damage ) - { - // remember guid before aura delete - uint64 casterGuid = triggeredByAura->GetCasterGUID(); - - // Remove aura (before cast for prevent infinite loop handlers) - RemoveAurasDueToSpell(triggeredByAura->GetId()); - - // Cast finish spell (triggeredByAura already not exist!) - if(Unit* caster = GetUnit(*this, casterGuid)) - caster->CastSpell(this, 32865, true, castItem); - return true; // no hidden cooldown - } - // Damage counting - mod->m_amount-=damage; - return true; - } - switch(dummySpell->Id) - { - // Nightfall - case 18094: - case 18095: - { - target = this; - triggered_spell_id = 17941; - break; - } - //Soul Leech - case 30293: - case 30295: - case 30296: - { - // health - basepoints0 = int32(damage*triggeredByAura->GetModifier()->m_amount/100); - target = this; - triggered_spell_id = 30294; - break; - } - // Shadowflame (Voidheart Raiment set bonus) - case 37377: - { - triggered_spell_id = 37379; - break; - } - // Pet Healing (Corruptor Raiment or Rift Stalker Armor) - case 37381: - { - target = GetPet(); - if(!target) - return false; - - // heal amount - basepoints0 = damage * triggeredByAura->GetModifier()->m_amount/100; - triggered_spell_id = 37382; - break; - } - // Shadowflame Hellfire (Voidheart Raiment set bonus) - case 39437: - { - triggered_spell_id = 37378; - break; - } - } - break; - } - case SPELLFAMILY_PRIEST: - { - // Vampiric Touch - if( dummySpell->SpellFamilyFlags & 0x0000040000000000LL ) - { - if(!pVictim || !pVictim->isAlive()) - return false; - - // pVictim is caster of aura - if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID()) - return false; - - // energize amount - basepoints0 = triggeredByAura->GetModifier()->m_amount*damage/100; - pVictim->CastCustomSpell(pVictim,34919,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); - return true; // no hidden cooldown - } - switch(dummySpell->Id) - { - // Vampiric Embrace - case 15286: - { - if(!pVictim || !pVictim->isAlive()) - return false; - - // pVictim is caster of aura - if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID()) - return false; - - // heal amount - basepoints0 = triggeredByAura->GetModifier()->m_amount*damage/100; - pVictim->CastCustomSpell(pVictim,15290,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); - return true; // no hidden cooldown - } - // Priest Tier 6 Trinket (Ashtongue Talisman of Acumen) - case 40438: - { - // Shadow Word: Pain - if( procSpell->SpellFamilyFlags & 0x0000000000008000LL ) - triggered_spell_id = 40441; - // Renew - else if( procSpell->SpellFamilyFlags & 0x0000000000000010LL ) - triggered_spell_id = 40440; - else - return false; - - target = this; - break; - } - // Oracle Healing Bonus ("Garments of the Oracle" set) - case 26169: - { - // heal amount - basepoints0 = int32(damage * 10/100); - target = this; - triggered_spell_id = 26170; - break; - } - // Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set - case 39372: - { - if(!procSpell || (GetSpellSchoolMask(procSpell) & (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW))==0 ) - return false; - - // heal amount - basepoints0 = int32(damage * 2 / 100); - target = this; - triggered_spell_id = 39373; - break; - } - // Vestments of Faith (Priest Tier 3) - 4 pieces bonus - case 28809: - { - triggered_spell_id = 28810; - break; - } - } - break; - } - case SPELLFAMILY_DRUID: - { - switch(dummySpell->Id) - { - // Healing Touch (Dreamwalker Raiment set) - case 28719: - { - // mana back - basepoints0 = int32(procSpell->manaCost * 30 / 100); - target = this; - triggered_spell_id = 28742; - break; - } - // Healing Touch Refund (Idol of Longevity trinket) - case 28847: - { - target = this; - triggered_spell_id = 28848; - break; - } - // Mana Restore (Malorne Raiment set / Malorne Regalia set) - case 37288: - case 37295: - { - target = this; - triggered_spell_id = 37238; - break; - } - // Druid Tier 6 Trinket - case 40442: - { - float chance; - - // Starfire - if( procSpell->SpellFamilyFlags & 0x0000000000000004LL ) - { - triggered_spell_id = 40445; - chance = 25.f; - } - // Rejuvenation - else if( procSpell->SpellFamilyFlags & 0x0000000000000010LL ) - { - triggered_spell_id = 40446; - chance = 25.f; - } - // Mangle (cat/bear) - else if( procSpell->SpellFamilyFlags & 0x0000044000000000LL ) - { - triggered_spell_id = 40452; - chance = 40.f; - } - else - return false; - - if (!roll_chance_f(chance)) - return false; - - target = this; - break; - } - // Maim Interrupt - case 44835: - { - // Deadly Interrupt Effect - triggered_spell_id = 32747; - break; - } - } - break; - } - case SPELLFAMILY_ROGUE: - { - switch(dummySpell->Id) - { - // Deadly Throw Interrupt - case 32748: - { - // Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw - if(this == pVictim) - return false; - - triggered_spell_id = 32747; - break; - } - } - // Quick Recovery - if( dummySpell->SpellIconID == 2116 ) - { - if(!procSpell) - return false; - - // only rogue's finishing moves (maybe need additional checks) - if( procSpell->SpellFamilyName!=SPELLFAMILY_ROGUE || - (procSpell->SpellFamilyFlags & SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE) == 0) - return false; - - // energy cost save - basepoints0 = procSpell->manaCost * triggeredByAura->GetModifier()->m_amount/100; - if(basepoints0 <= 0) - return false; - - target = this; - triggered_spell_id = 31663; - break; - } - break; - } - case SPELLFAMILY_HUNTER: - { - // Thrill of the Hunt - if ( dummySpell->SpellIconID == 2236 ) - { - if(!procSpell) - return false; - - // mana cost save - basepoints0 = procSpell->manaCost * 40/100; - if(basepoints0 <= 0) - return false; - - target = this; - triggered_spell_id = 34720; - break; - } - break; - } - case SPELLFAMILY_PALADIN: - { - // Seal of Righteousness - melee proc dummy - if (dummySpell->SpellFamilyFlags&0x000000008000000LL && triggeredByAura->GetEffIndex()==0) - { - if(GetTypeId() != TYPEID_PLAYER) - return false; - - uint32 spellId; - switch (triggeredByAura->GetId()) - { - case 21084: spellId = 25742; break; // Rank 1 - case 20287: spellId = 25740; break; // Rank 2 - case 20288: spellId = 25739; break; // Rank 3 - case 20289: spellId = 25738; break; // Rank 4 - case 20290: spellId = 25737; break; // Rank 5 - case 20291: spellId = 25736; break; // Rank 6 - case 20292: spellId = 25735; break; // Rank 7 - case 20293: spellId = 25713; break; // Rank 8 - case 27155: spellId = 27156; break; // Rank 9 - default: - sLog.outError("Unit::HandleDummyAuraProc: non handled possibly SoR (Id = %u)", triggeredByAura->GetId()); - return false; - } - Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND); - float speed = (item ? item->GetProto()->Delay : BASE_ATTACK_TIME)/1000.0f; - - float damageBasePoints; - if(item && item->GetProto()->InventoryType == INVTYPE_2HWEAPON) - // two hand weapon - damageBasePoints=1.20f*triggeredByAura->GetModifier()->m_amount * 1.2f * 1.03f * speed/100.0f + 1; - else - // one hand weapon/no weapon - damageBasePoints=0.85f*ceil(triggeredByAura->GetModifier()->m_amount * 1.2f * 1.03f * speed/100.0f) - 1; - - int32 damagePoint = int32(damageBasePoints + 0.03f * (GetWeaponDamageRange(BASE_ATTACK,MINDAMAGE)+GetWeaponDamageRange(BASE_ATTACK,MAXDAMAGE))/2.0f) + 1; - - // apply damage bonuses manually - if(damagePoint >= 0) - damagePoint = SpellDamageBonus(pVictim, dummySpell, damagePoint, SPELL_DIRECT_DAMAGE); - - CastCustomSpell(pVictim,spellId,&damagePoint,NULL,NULL,true,NULL, triggeredByAura); - return true; // no hidden cooldown - } - // Seal of Blood do damage trigger - if(dummySpell->SpellFamilyFlags & 0x0000040000000000LL) - { - switch(triggeredByAura->GetEffIndex()) - { - case 0: - // prevent chain triggering - if(procSpell && procSpell->Id==31893 ) - return false; - - triggered_spell_id = 31893; - break; - case 1: - { - // damage - basepoints0 = triggeredByAura->GetModifier()->m_amount * damage / 100; - target = this; - triggered_spell_id = 32221; - break; - } - } - } - - switch(dummySpell->Id) - { - // Holy Power (Redemption Armor set) - case 28789: - { - if(!pVictim) - return false; - - // Set class defined buff - switch (pVictim->getClass()) - { - case CLASS_PALADIN: - case CLASS_PRIEST: - case CLASS_SHAMAN: - case CLASS_DRUID: - triggered_spell_id = 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d. - break; - case CLASS_MAGE: - case CLASS_WARLOCK: - triggered_spell_id = 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d. - break; - case CLASS_HUNTER: - case CLASS_ROGUE: - triggered_spell_id = 28791; // Increases the friendly target's attack power by $s1 for $d. - break; - case CLASS_WARRIOR: - triggered_spell_id = 28790; // Increases the friendly target's armor - break; - default: - return false; - } - break; - } - //Seal of Vengeance - case 31801: - { - if(effIndex != 0) // effect 1,2 used by seal unleashing code - return false; - - triggered_spell_id = 31803; - break; - } - // Spiritual Att. - case 31785: - case 33776: - { - // if healed by another unit (pVictim) - if(this == pVictim) - return false; - - // heal amount - basepoints0 = triggeredByAura->GetModifier()->m_amount*damage/100; - target = this; - triggered_spell_id = 31786; - break; - } - // Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal) - case 40470: - { - if( !procSpell ) - return false; - - float chance; - - // Flash of light/Holy light - if( procSpell->SpellFamilyFlags & 0x00000000C0000000LL) - { - triggered_spell_id = 40471; - chance = 15.f; - } - // Judgement - else if( procSpell->SpellFamilyFlags & 0x0000000000800000LL ) - { - triggered_spell_id = 40472; - chance = 50.f; - } - else - return false; - - if (!roll_chance_f(chance)) - return false; - - break; - } - } - break; - } - case SPELLFAMILY_SHAMAN: - { - switch(dummySpell->Id) - { - // Totemic Power (The Earthshatterer set) - case 28823: - { - if( !pVictim ) - return false; - - // Set class defined buff - switch (pVictim->getClass()) - { - case CLASS_PALADIN: - case CLASS_PRIEST: - case CLASS_SHAMAN: - case CLASS_DRUID: - triggered_spell_id = 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d. - break; - case CLASS_MAGE: - case CLASS_WARLOCK: - triggered_spell_id = 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d. - break; - case CLASS_HUNTER: - case CLASS_ROGUE: - triggered_spell_id = 28826; // Increases the friendly target's attack power by $s1 for $d. - break; - case CLASS_WARRIOR: - triggered_spell_id = 28827; // Increases the friendly target's armor - break; - default: - return false; - } - break; - } - // Lesser Healing Wave (Totem of Flowing Water Relic) - case 28849: - { - target = this; - triggered_spell_id = 28850; - break; - } - // Windfury Weapon (Passive) 1-5 Ranks - case 33757: - { - if(GetTypeId()!=TYPEID_PLAYER) - return false; - - if(!castItem || !castItem->IsEquipped()) - return false; - - // custom cooldown processing case - if( cooldown && ((Player*)this)->HasSpellCooldown(dummySpell->Id)) - return false; - - uint32 spellId; - switch (castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT))) - { - case 283: spellId = 33757; break; //1 Rank - case 284: spellId = 33756; break; //2 Rank - case 525: spellId = 33755; break; //3 Rank - case 1669:spellId = 33754; break; //4 Rank - case 2636:spellId = 33727; break; //5 Rank - default: - { - sLog.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)", - castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)),dummySpell->Id); - return false; - } - } - - SpellEntry const* windfurySpellEntry = sSpellStore.LookupEntry(spellId); - if(!windfurySpellEntry) - { - sLog.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId); - return false; - } - - int32 extra_attack_power = CalculateSpellDamage(windfurySpellEntry,0,windfurySpellEntry->EffectBasePoints[0],pVictim); - - // Off-Hand case - if ( castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND ) - { - // Value gained from additional AP - basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(OFF_ATTACK)/1000/2); - triggered_spell_id = 33750; - } - // Main-Hand case - else - { - // Value gained from additional AP - basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(BASE_ATTACK)/1000); - triggered_spell_id = 25504; - } - - // apply cooldown before cast to prevent processing itself - if( cooldown ) - ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown); - - // Attack Twice - for ( uint32 i = 0; i<2; ++i ) - CastCustomSpell(pVictim,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); - - return true; - } - // Shaman Tier 6 Trinket - case 40463: - { - if( !procSpell ) - return false; - - float chance; - if (procSpell->SpellFamilyFlags & 0x0000000000000001LL) - { - triggered_spell_id = 40465; // Lightning Bolt - chance = 15.f; - } - else if (procSpell->SpellFamilyFlags & 0x0000000000000080LL) - { - triggered_spell_id = 40465; // Lesser Healing Wave - chance = 10.f; - } - else if (procSpell->SpellFamilyFlags & 0x0000001000000000LL) - { - triggered_spell_id = 40466; // Stormstrike - chance = 50.f; - } - else - return false; - - if (!roll_chance_f(chance)) - return false; - - target = this; - break; - } - } - - // Earth Shield - if(dummySpell->SpellFamilyFlags==0x40000000000LL) - { - if(GetTypeId() != TYPEID_PLAYER) - return false; - - // heal - basepoints0 = triggeredByAura->GetModifier()->m_amount; - target = this; - triggered_spell_id = 379; - break; - } - // Lightning Overload - if (dummySpell->SpellIconID == 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura - { - if(!procSpell || GetTypeId() != TYPEID_PLAYER || !pVictim ) - return false; - - // custom cooldown processing case - if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(dummySpell->Id)) - return false; - - uint32 spellId = 0; - // Every Lightning Bolt and Chain Lightning spell have duplicate vs half damage and zero cost - switch (procSpell->Id) - { - // Lightning Bolt - case 403: spellId = 45284; break; // Rank 1 - case 529: spellId = 45286; break; // Rank 2 - case 548: spellId = 45287; break; // Rank 3 - case 915: spellId = 45288; break; // Rank 4 - case 943: spellId = 45289; break; // Rank 5 - case 6041: spellId = 45290; break; // Rank 6 - case 10391: spellId = 45291; break; // Rank 7 - case 10392: spellId = 45292; break; // Rank 8 - case 15207: spellId = 45293; break; // Rank 9 - case 15208: spellId = 45294; break; // Rank 10 - case 25448: spellId = 45295; break; // Rank 11 - case 25449: spellId = 45296; break; // Rank 12 - // Chain Lightning - case 421: spellId = 45297; break; // Rank 1 - case 930: spellId = 45298; break; // Rank 2 - case 2860: spellId = 45299; break; // Rank 3 - case 10605: spellId = 45300; break; // Rank 4 - case 25439: spellId = 45301; break; // Rank 5 - case 25442: spellId = 45302; break; // Rank 6 - default: - sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id); - return false; - } - // No thread generated mod - SpellModifier *mod = new SpellModifier; - mod->op = SPELLMOD_THREAT; - mod->value = -100; - mod->type = SPELLMOD_PCT; - mod->spellId = dummySpell->Id; - mod->effectId = 0; - mod->lastAffected = NULL; - mod->mask = 0x0000000000000003LL; - mod->charges = 0; - ((Player*)this)->AddSpellMod(mod, true); - - // Remove cooldown (Chain Lightning - have Category Recovery time) - if (procSpell->SpellFamilyFlags & 0x0000000000000002LL) - ((Player*)this)->RemoveSpellCooldown(spellId); - - // Hmmm.. in most case spells already set half basepoints but... - // Lightning Bolt (2-10 rank) have full basepoint and half bonus from level - // As on wiki: - // BUG: Rank 2 to 10 (and maybe 11) of Lightning Bolt will proc another Bolt with FULL damage (not halved). This bug is known and will probably be fixed soon. - // So - no add changes :) - CastSpell(pVictim, spellId, true, castItem, triggeredByAura); - - ((Player*)this)->AddSpellMod(mod, false); - - if( cooldown && GetTypeId()==TYPEID_PLAYER ) - ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown); - - return true; - } - break; - } - default: - break; - } - - // processed charge only counting case - if(!triggered_spell_id) - return true; - - SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id); - - if(!triggerEntry) - { - sLog.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id); - return false; - } - - // default case - if(!target || target!=this && !target->isAlive()) - return false; - - if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id)) - return false; - - if(basepoints0) - CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); - else - CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura); - - if( cooldown && GetTypeId()==TYPEID_PLAYER ) - ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown); - - return true; -} - -bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags,WeaponAttackType attackType, uint32 cooldown) -{ - SpellEntry const* auraSpellInfo = triggeredByAura->GetSpellProto(); - - Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER - ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL; - - uint32 triggered_spell_id = auraSpellInfo->EffectTriggerSpell[triggeredByAura->GetEffIndex()]; - Unit* target = !(procFlags & PROC_FLAG_HEAL) && IsPositiveSpell(triggered_spell_id) ? this : pVictim; - int32 basepoints0 = 0; - - switch(auraSpellInfo->SpellFamilyName) - { - case SPELLFAMILY_GENERIC: - { - switch(auraSpellInfo->Id) - { - // Aegis of Preservation - case 23780: - //Aegis Heal (instead non-existed triggered spell) - triggered_spell_id = 23781; - target = this; - break; - // Elune's Touch (moonkin mana restore) - case 24905: - { - // Elune's Touch (instead non-existed triggered spell) - triggered_spell_id = 33926; - basepoints0 = int32(0.3f * GetTotalAttackPowerValue(BASE_ATTACK)); - target = this; - break; - } - // Enlightenment - case 29601: - { - // only for cast with mana price - if(!procSpell || procSpell->powerType!=POWER_MANA || procSpell->manaCost==0 && procSpell->ManaCostPercentage==0 && procSpell->manaCostPerlevel==0) - return false; - break; // fall through to normal cast - } - // Health Restore - case 33510: - { - // at melee hit call std triggered spell - if(procFlags & PROC_FLAG_HIT_MELEE) - break; // fall through to normal cast - - // Mark of Conquest - else (at range hit) called custom case - triggered_spell_id = 39557; - target = this; - break; - } - // Shaleskin - case 36576: - return true; // nothing to do - // Forgotten Knowledge (Blade of Wizardry) - case 38319: - // only for harmful enemy targeted spell - if(!pVictim || pVictim==this || !procSpell || IsPositiveSpell(procSpell->Id)) - return false; - break; // fall through to normal cast - // Aura of Wrath (Darkmoon Card: Wrath trinket bonus) - case 39442: - { - // proc only at non-crit hits - if(procFlags & (PROC_FLAG_CRIT_MELEE|PROC_FLAG_CRIT_RANGED|PROC_FLAG_CRIT_SPELL)) - return false; - break; // fall through to normal cast - } - // Augment Pain (Timbal's Focusing Crystal trinket bonus) - case 45054: - { - if(!procSpell) - return false; - - //only periodic damage can trigger spell - bool found = false; - for(int j = 0; j < 3; ++j) - { - if( procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_DAMAGE || - procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_DAMAGE_PERCENT || - procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_LEECH ) - { - found = true; - break; - } - } - if(!found) - return false; - - break; // fall through to normal cast - } - // Evasive Maneuvers (Commendation of Kael'thas) - case 45057: - { - // damage taken that reduces below 35% health - // does NOT mean you must have been >= 35% before - if (int32(GetHealth())-int32(damage) >= int32(GetMaxHealth()*0.35f)) - return false; - break; // fall through to normal cast - } - } - - switch(triggered_spell_id) - { - // Setup - case 15250: - { - // applied only for main target - if(!pVictim || pVictim != getVictim()) - return false; - - // continue normal case - break; - } - // Shamanistic Rage triggered spell - case 30824: - basepoints0 = int32(GetTotalAttackPowerValue(BASE_ATTACK)*triggeredByAura->GetModifier()->m_amount/100); - break; - } - break; - } - case SPELLFAMILY_MAGE: - { - switch(auraSpellInfo->SpellIconID) - { - // Blazing Speed - case 2127: - //Blazing Speed (instead non-existed triggered spell) - triggered_spell_id = 31643; - target = this; - break; - } - switch(auraSpellInfo->Id) - { - // Persistent Shield (Scarab Brooch) - case 26467: - basepoints0 = int32(damage * 0.15f); - break; - } - break; - } - case SPELLFAMILY_WARRIOR: - { - //Rampage - if((auraSpellInfo->SpellFamilyFlags & 0x100000) && auraSpellInfo->SpellIconID==2006) - { - //all ranks have effect[0]==AURA (Proc Trigger Spell, non-existed) - //and effect[1]==TriggerSpell - if(auraSpellInfo->Effect[1]!=SPELL_EFFECT_TRIGGER_SPELL) - { - sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have wrong effect in RM",triggeredByAura->GetSpellProto()->Id); - return false; - } - triggered_spell_id = auraSpellInfo->EffectTriggerSpell[1]; - break; // fall through to normal cast - } - break; - } - case SPELLFAMILY_WARLOCK: - { - // Pyroclasm - if(auraSpellInfo->SpellFamilyFlags == 0x0000000000000000 && auraSpellInfo->SpellIconID==1137) - { - // last case for Hellfire that damage caster also but don't must stun caster - if( pVictim == this ) - return false; - - // custom chance - float chance = 0; - switch (triggeredByAura->GetId()) - { - case 18096: chance = 13.0f; break; - case 18073: chance = 26.0f; break; - } - if (!roll_chance_f(chance)) - return false; - - // Pyroclasm (instead non-existed triggered spell) - triggered_spell_id = 18093; - target = pVictim; - break; - } - // Drain Soul - if(auraSpellInfo->SpellFamilyFlags & 0x0000000000004000) - { - bool found = false; - Unit::AuraList const& mAddFlatModifier = GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER); - for(Unit::AuraList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i) - { - //Improved Drain Soul - if ((*i)->GetModifier()->m_miscvalue == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113) - { - int32 value2 = CalculateSpellDamage((*i)->GetSpellProto(),2,(*i)->GetSpellProto()->EffectBasePoints[2],this); - basepoints0 = value2 * GetMaxPower(POWER_MANA) / 100; - - // Drain Soul - triggered_spell_id = 18371; - target = this; - found = true; - break; - } - } - if(!found) - return false; - break; // fall through to normal cast - } - break; - } - case SPELLFAMILY_PRIEST: - { - //Blessed Recovery - if(auraSpellInfo->SpellFamilyFlags == 0x00000000LL && auraSpellInfo->SpellIconID==1875) - { - switch (triggeredByAura->GetSpellProto()->Id) - { - case 27811: triggered_spell_id = 27813; break; - case 27815: triggered_spell_id = 27817; break; - case 27816: triggered_spell_id = 27818; break; - default: - sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR",triggeredByAura->GetSpellProto()->Id); - return false; - } - - int32 heal_amount = damage * triggeredByAura->GetModifier()->m_amount / 100; - basepoints0 = heal_amount/3; - target = this; - break; - } - // Shadowguard - if((auraSpellInfo->SpellFamilyFlags & 0x80000000LL) && auraSpellInfo->SpellVisual==7958) - { - switch(triggeredByAura->GetSpellProto()->Id) - { - case 18137: - triggered_spell_id = 28377; break; // Rank 1 - case 19308: - triggered_spell_id = 28378; break; // Rank 2 - case 19309: - triggered_spell_id = 28379; break; // Rank 3 - case 19310: - triggered_spell_id = 28380; break; // Rank 4 - case 19311: - triggered_spell_id = 28381; break; // Rank 5 - case 19312: - triggered_spell_id = 28382; break; // Rank 6 - case 25477: - triggered_spell_id = 28385; break; // Rank 7 - default: - sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in SG",triggeredByAura->GetSpellProto()->Id); - return false; - } - target = pVictim; - break; - } - break; - } - case SPELLFAMILY_DRUID: - { - switch(auraSpellInfo->Id) - { - // Leader of the Pack (triggering Improved Leader of the Pack heal) - case 24932: - { - if (triggeredByAura->GetModifier()->m_amount == 0) - return false; - basepoints0 = triggeredByAura->GetModifier()->m_amount * GetMaxHealth() / 100; - triggered_spell_id = 34299; - break; - }; - // Druid Forms Trinket (Druid Tier5 Trinket, triggers different spells per Form) - case 37336: - { - switch(m_form) - { - case FORM_BEAR: - case FORM_DIREBEAR: - triggered_spell_id=37340; break;// Ursine Blessing - case FORM_CAT: - triggered_spell_id=37341; break;// Feline Blessing - case FORM_TREE: - triggered_spell_id=37342; break;// Slyvan Blessing - case FORM_MOONKIN: - triggered_spell_id=37343; break;// Lunar Blessing - case FORM_NONE: - triggered_spell_id=37344; break;// Cenarion Blessing (for caster form, except FORM_MOONKIN) - default: - return false; - } - - target = this; - break; - } - } - break; - } - case SPELLFAMILY_ROGUE: - { - if(auraSpellInfo->SpellFamilyFlags == 0x0000000000000000LL) - { - switch(auraSpellInfo->SpellIconID) - { - // Combat Potency - case 2260: - { - // skip non offhand attacks - if(attackType!=OFF_ATTACK) - return false; - break; // fall through to normal cast - } - } - } - break; - } - case SPELLFAMILY_PALADIN: - { - if(auraSpellInfo->SpellFamilyFlags == 0x00000000LL) - { - switch(auraSpellInfo->Id) - { - // Lightning Capacitor - case 37657: - { - // trinket ProcTriggerSpell but for safe checks for player - if(!castItem || !pVictim || !pVictim->isAlive() || GetTypeId()!=TYPEID_PLAYER) - return false; - - if(((Player*)this)->HasSpellCooldown(37657)) - return false; - - // stacking - CastSpell(this, 37658, true, castItem, triggeredByAura); - // 2.5s cooldown before it can stack again, current system allow 1 sec step in cooldown - ((Player*)this)->AddSpellCooldown(37657,0,time(NULL)+(roll_chance_i(50) ? 2 : 3)); - - // counting - uint32 count = 0; - AuraList const& dummyAura = GetAurasByType(SPELL_AURA_DUMMY); - for(AuraList::const_iterator itr = dummyAura.begin(); itr != dummyAura.end(); ++itr) - if((*itr)->GetId()==37658) - ++count; - - // release at 3 aura in stack - if(count <= 2) - return true; // main triggered spell casted anyway - - RemoveAurasDueToSpell(37658); - CastSpell(pVictim, 37661, true, castItem, triggeredByAura); - return true; - } - // Healing Discount - case 37705: - // Healing Trance (instead non-existed triggered spell) - triggered_spell_id = 37706; - target = this; - break; - // HoTs on Heals (Fel Reaver's Piston trinket) - case 38299: - { - // at direct heal effect - if(!procSpell || !IsSpellHaveEffect(procSpell,SPELL_EFFECT_HEAL)) - return false; - - // single proc at time - AuraList const& scAuras = GetSingleCastAuras(); - for(AuraList::const_iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr) - if((*itr)->GetId()==triggered_spell_id) - return false; - - // positive cast at victim instead self - target = pVictim; - break; - } - } - switch(auraSpellInfo->SpellIconID) - { - case 241: - { - switch(auraSpellInfo->EffectTriggerSpell[0]) - { - //Illumination - case 18350: - { - if(!procSpell) - return false; - - // procspell is triggered spell but we need mana cost of original casted spell - uint32 originalSpellId = procSpell->Id; - - // Holy Shock - if(procSpell->SpellFamilyName == SPELLFAMILY_PALADIN) - { - if(procSpell->SpellFamilyFlags & 0x0001000000000000LL) - { - switch(procSpell->Id) - { - case 25914: originalSpellId = 20473; break; - case 25913: originalSpellId = 20929; break; - case 25903: originalSpellId = 20930; break; - case 27175: originalSpellId = 27174; break; - case 33074: originalSpellId = 33072; break; - default: - sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id); - return false; - } - } - } - - SpellEntry const *originalSpell = sSpellStore.LookupEntry(originalSpellId); - if(!originalSpell) - { - sLog.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId); - return false; - } - - // percent stored in effect 1 (class scripts) base points - int32 percent = auraSpellInfo->EffectBasePoints[1]+1; - - basepoints0 = originalSpell->manaCost*percent/100; - triggered_spell_id = 20272; - target = this; - break; - } - } - break; - } - } - } - if(auraSpellInfo->SpellFamilyFlags & 0x00080000) - { - switch(auraSpellInfo->SpellIconID) - { - //Judgement of Wisdom (overwrite non existing triggered spell call in spell.dbc - case 206: - { - if(!pVictim || !pVictim->isAlive()) - return false; - - uint32 spell = 0; - switch(triggeredByAura->GetSpellProto()->Id) - { - case 20186: - triggered_spell_id = 20268; // Rank 1 - break; - case 20354: - triggered_spell_id = 20352; // Rank 2 - break; - case 20355: - triggered_spell_id = 20353; // Rank 3 - break; - case 27164: - triggered_spell_id = 27165; // Rank 4 - break; - default: - sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in JoW",triggeredByAura->GetSpellProto()->Id); - return false; - } - - pVictim->CastSpell(pVictim,triggered_spell_id,true,castItem,triggeredByAura,GetGUID()); - return true; // no hidden cooldown - } - //Judgement of Light - case 299: - { - if(!pVictim || !pVictim->isAlive()) - return false; - - // overwrite non existing triggered spell call in spell.dbc - uint32 spell = 0; - switch(triggeredByAura->GetSpellProto()->Id) - { - case 20185: - triggered_spell_id = 20267; // Rank 1 - break; - case 20344: - triggered_spell_id = 20341; // Rank 2 - break; - case 20345: - triggered_spell_id = 20342; // Rank 3 - break; - case 20346: - triggered_spell_id = 20343; // Rank 4 - break; - case 27162: - triggered_spell_id = 27163; // Rank 5 - break; - default: - sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in JoL",triggeredByAura->GetSpellProto()->Id); - return false; - } - pVictim->CastSpell(pVictim,triggered_spell_id,true,castItem,triggeredByAura,GetGUID()); - return true; // no hidden cooldown - } - } - } - // custom check for proc spell - switch(auraSpellInfo->Id) - { - // Bonus Healing (item spell) - case 40971: - { - if(!pVictim || !pVictim->isAlive()) - return false; - - // bonus if health < 50% - if(pVictim->GetHealth() >= pVictim->GetMaxHealth()*triggeredByAura->GetModifier()->m_amount/100) - return false; - - // cast at target positive spell - target = pVictim; - break; - } - } - switch(triggered_spell_id) - { - // Seal of Command - case 20424: - // prevent chain of triggered spell from same triggered spell - if(procSpell && procSpell->Id==20424) - return false; - break; - } - break; - } - case SPELLFAMILY_SHAMAN: - { - if(auraSpellInfo->SpellFamilyFlags == 0x0000000000000000) - { - switch(auraSpellInfo->SpellIconID) - { - case 19: - { - switch(auraSpellInfo->Id) - { - case 23551: // Lightning Shield - Tier2: 8 pieces proc shield - { - // Lightning Shield (overwrite non existing triggered spell call in spell.dbc) - triggered_spell_id = 23552; - target = pVictim; - break; - } - case 23552: // Lightning Shield - trigger shield damage - { - // Lightning Shield (overwrite non existing triggered spell call in spell.dbc) - triggered_spell_id = 27635; - target = pVictim; - break; - } - } - break; - } - // Mana Surge (Shaman T1 bonus) - case 87: - { - if(!procSpell) - return false; - - basepoints0 = procSpell->manaCost * 35/100; - triggered_spell_id = 23571; - target = this; - break; - } - //Nature's Guardian - case 2013: - { - if(GetTypeId()!=TYPEID_PLAYER) - return false; - - // damage taken that reduces below 30% health - // does NOT mean you must have been >= 30% before - if (10*(int32(GetHealth())-int32(damage)) >= 3*GetMaxHealth()) - return false; - - triggered_spell_id = 31616; - - // need check cooldown now - if( cooldown && ((Player*)this)->HasSpellCooldown(triggered_spell_id)) - return false; - - basepoints0 = triggeredByAura->GetModifier()->m_amount * GetMaxHealth() / 100; - target = this; - if(pVictim && pVictim->isAlive()) - pVictim->getThreatManager().modifyThreatPercent(this,-10); - break; - } - } - } - - // Water Shield (we can't set cooldown for main spell - it's player casted spell - if((auraSpellInfo->SpellFamilyFlags & 0x0000002000000000LL) && auraSpellInfo->SpellVisual==7358) - { - target = this; - break; - } - - // Lightning Shield - if((auraSpellInfo->SpellFamilyFlags & 0x00000400) && auraSpellInfo->SpellVisual==37) - { - // overwrite non existing triggered spell call in spell.dbc - switch(triggeredByAura->GetSpellProto()->Id) - { - case 324: - triggered_spell_id = 26364; break; // Rank 1 - case 325: - triggered_spell_id = 26365; break; // Rank 2 - case 905: - triggered_spell_id = 26366; break; // Rank 3 - case 945: - triggered_spell_id = 26367; break; // Rank 4 - case 8134: - triggered_spell_id = 26369; break; // Rank 5 - case 10431: - triggered_spell_id = 26370; break; // Rank 6 - case 10432: - triggered_spell_id = 26363; break; // Rank 7 - case 25469: - triggered_spell_id = 26371; break; // Rank 8 - case 25472: - triggered_spell_id = 26372; break; // Rank 9 - default: - sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield",triggeredByAura->GetSpellProto()->Id); - return false; - } - - target = pVictim; - break; - } - break; - } - } - - // standard non-dummy case - if(!triggered_spell_id) - { - sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex()); - return false; - } - - SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id); - - if(!triggerEntry) - { - sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have not existed EffectTriggered[%d]=%u, not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex(),triggered_spell_id); - return false; - } - - // not allow proc extra attack spell at extra attack - if( m_extraAttacks && IsSpellHaveEffect(triggerEntry,SPELL_EFFECT_ADD_EXTRA_ATTACKS) ) - return false; - - if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id)) - return false; - - // default case - if(!target || target!=this && !target->isAlive()) - return false; - - if(basepoints0) - CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); - else - CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura); - - if( cooldown && GetTypeId()==TYPEID_PLAYER ) - ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown); - - return true; -} - -bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, int32 scriptId, uint32 damage, Aura *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown) -{ - if(!pVictim || !pVictim->isAlive()) - return false; - - Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER - ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL; - - uint32 triggered_spell_id = 0; - - switch(scriptId) - { - case 836: // Improved Blizzard (Rank 1) - { - if (!procSpell || procSpell->SpellVisual!=9487) - return false; - triggered_spell_id = 12484; - break; - } - case 988: // Improved Blizzard (Rank 2) - { - if (!procSpell || procSpell->SpellVisual!=9487) - return false; - triggered_spell_id = 12485; - break; - } - case 989: // Improved Blizzard (Rank 3) - { - if (!procSpell || procSpell->SpellVisual!=9487) - return false; - triggered_spell_id = 12486; - break; - } - case 4086: // Improved Mend Pet (Rank 1) - case 4087: // Improved Mend Pet (Rank 2) - { - int32 chance = triggeredByAura->GetSpellProto()->EffectBasePoints[triggeredByAura->GetEffIndex()]; - if(!roll_chance_i(chance)) - return false; - - triggered_spell_id = 24406; - break; - } - case 4533: // Dreamwalker Raiment 2 pieces bonus - { - // Chance 50% - if (!roll_chance_i(50)) - return false; - - switch (pVictim->getPowerType()) - { - case POWER_MANA: triggered_spell_id = 28722; break; - case POWER_RAGE: triggered_spell_id = 28723; break; - case POWER_ENERGY: triggered_spell_id = 28724; break; - default: - return false; - } - break; - } - case 4537: // Dreamwalker Raiment 6 pieces bonus - triggered_spell_id = 28750; // Blessing of the Claw - break; - case 5497: // Improved Mana Gems (Serpent-Coil Braid) - triggered_spell_id = 37445; // Mana Surge - break; - } - - // not processed - if(!triggered_spell_id) - return false; - - // standard non-dummy case - SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id); - - if(!triggerEntry) - { - sLog.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id,scriptId); - return false; - } - - if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id)) - return false; - - CastSpell(pVictim, triggered_spell_id, true, castItem, triggeredByAura); - - if( cooldown && GetTypeId()==TYPEID_PLAYER ) - ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown); - - return true; -} - -void Unit::setPowerType(Powers new_powertype) -{ - SetByteValue(UNIT_FIELD_BYTES_0, 3, new_powertype); - - if(GetTypeId() == TYPEID_PLAYER) - { - if(((Player*)this)->GetGroup()) - ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE); - } - else if(((Creature*)this)->isPet()) - { - Pet *pet = ((Pet*)this); - if(pet->isControlled()) - { - Unit *owner = GetOwner(); - if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup()) - ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE); - } - } - - switch(new_powertype) - { - default: - case POWER_MANA: - break; - case POWER_RAGE: - SetMaxPower(POWER_RAGE,GetCreatePowers(POWER_RAGE)); - SetPower( POWER_RAGE,0); - break; - case POWER_FOCUS: - SetMaxPower(POWER_FOCUS,GetCreatePowers(POWER_FOCUS)); - SetPower( POWER_FOCUS,GetCreatePowers(POWER_FOCUS)); - break; - case POWER_ENERGY: - SetMaxPower(POWER_ENERGY,GetCreatePowers(POWER_ENERGY)); - SetPower( POWER_ENERGY,0); - break; - case POWER_HAPPINESS: - SetMaxPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS)); - SetPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS)); - break; - } -} - -FactionTemplateEntry const* Unit::getFactionTemplateEntry() const -{ - FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(getFaction()); - if(!entry) - { - static uint64 guid = 0; // prevent repeating spam same faction problem - - if(GetGUID() != guid) - { - if(GetTypeId() == TYPEID_PLAYER) - sLog.outError("Player %s have invalid faction (faction template id) #%u", ((Player*)this)->GetName(), getFaction()); - else - sLog.outError("Creature (template id: %u) have invalid faction (faction template id) #%u", ((Creature*)this)->GetCreatureInfo()->Entry, getFaction()); - guid = GetGUID(); - } - } - return entry; -} - -bool Unit::IsHostileTo(Unit const* unit) const -{ - // always non-hostile to self - if(unit==this) - return false; - - // always non-hostile to GM in GM mode - if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster()) - return false; - - // always hostile to enemy - if(getVictim()==unit || unit->getVictim()==this) - return true; - - // test pet/charm masters instead pers/charmeds - Unit const* testerOwner = GetCharmerOrOwner(); - Unit const* targetOwner = unit->GetCharmerOrOwner(); - - // always hostile to owner's enemy - if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner)) - return true; - - // always hostile to enemy owner - if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this)) - return true; - - // always hostile to owner of owner's enemy - if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner)) - return true; - - Unit const* tester = testerOwner ? testerOwner : this; - Unit const* target = targetOwner ? targetOwner : unit; - - // always non-hostile to target with common owner, or to owner/pet - if(tester==target) - return false; - - // special cases (Duel, etc) - if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER) - { - Player const* pTester = (Player const*)tester; - Player const* pTarget = (Player const*)target; - - // Duel - if(pTester->duel && pTester->duel->opponent == pTarget && pTester->duel->startTime != 0) - return true; - - // Group - if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup()) - return false; - - // Sanctuary - if(pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY) && pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY)) - return false; - - // PvP FFA state - if(pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP) && pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP)) - return true; - - //= PvP states - // Green/Blue (can't attack) - if(pTester->GetTeam()==pTarget->GetTeam()) - return false; - - // Red (can attack) if true, Blue/Yellow (can't attack) in another case - return pTester->IsPvP() && pTarget->IsPvP(); - } - - // faction base cases - FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry(); - FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry(); - if(!tester_faction || !target_faction) - return false; - - if(target->isAttackingPlayer() && tester->IsContestedGuard()) - return true; - - // PvC forced reaction and reputation case - if(tester->GetTypeId()==TYPEID_PLAYER) - { - // forced reaction - ForcedReactions::const_iterator forceItr = ((Player*)tester)->m_forcedReactions.find(target_faction->faction); - if(forceItr!=((Player*)tester)->m_forcedReactions.end()) - return forceItr->second <= REP_HOSTILE; - - // if faction have reputation then hostile state for tester at 100% dependent from at_war state - if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction)) - if(raw_target_faction->reputationListID >=0) - if(FactionState const* factionState = ((Player*)tester)->GetFactionState(raw_target_faction)) - return (factionState->Flags & FACTION_FLAG_AT_WAR); - } - // CvP forced reaction and reputation case - else if(target->GetTypeId()==TYPEID_PLAYER) - { - // forced reaction - ForcedReactions::const_iterator forceItr = ((Player const*)target)->m_forcedReactions.find(tester_faction->faction); - if(forceItr!=((Player const*)target)->m_forcedReactions.end()) - return forceItr->second <= REP_HOSTILE; - - // apply reputation state - FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction); - if(raw_tester_faction && raw_tester_faction->reputationListID >=0 ) - return ((Player const*)target)->GetReputationRank(raw_tester_faction) <= REP_HOSTILE; - } - - // common faction based case (CvC,PvC,CvP) - return tester_faction->IsHostileTo(*target_faction); -} - -bool Unit::IsFriendlyTo(Unit const* unit) const -{ - // always friendly to self - if(unit==this) - return true; - - // always friendly to GM in GM mode - if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster()) - return true; - - // always non-friendly to enemy - if(getVictim()==unit || unit->getVictim()==this) - return false; - - // test pet/charm masters instead pers/charmeds - Unit const* testerOwner = GetCharmerOrOwner(); - Unit const* targetOwner = unit->GetCharmerOrOwner(); - - // always non-friendly to owner's enemy - if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner)) - return false; - - // always non-friendly to enemy owner - if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this)) - return false; - - // always non-friendly to owner of owner's enemy - if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner)) - return false; - - Unit const* tester = testerOwner ? testerOwner : this; - Unit const* target = targetOwner ? targetOwner : unit; - - // always friendly to target with common owner, or to owner/pet - if(tester==target) - return true; - - // special cases (Duel) - if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER) - { - Player const* pTester = (Player const*)tester; - Player const* pTarget = (Player const*)target; - - // Duel - if(pTester->duel && pTester->duel->opponent == target && pTester->duel->startTime != 0) - return false; - - // Group - if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup()) - return true; - - // Sanctuary - if(pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY) && pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY)) - return true; - - // PvP FFA state - if(pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP) && pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP)) - return false; - - //= PvP states - // Green/Blue (non-attackable) - if(pTester->GetTeam()==pTarget->GetTeam()) - return true; - - // Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable) - return !pTarget->IsPvP(); - } - - // faction base cases - FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry(); - FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry(); - if(!tester_faction || !target_faction) - return false; - - if(target->isAttackingPlayer() && tester->IsContestedGuard()) - return false; - - // PvC forced reaction and reputation case - if(tester->GetTypeId()==TYPEID_PLAYER) - { - // forced reaction - ForcedReactions::const_iterator forceItr = ((Player const*)tester)->m_forcedReactions.find(target_faction->faction); - if(forceItr!=((Player const*)tester)->m_forcedReactions.end()) - return forceItr->second >= REP_FRIENDLY; - - // if faction have reputation then friendly state for tester at 100% dependent from at_war state - if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction)) - if(raw_target_faction->reputationListID >=0) - if(FactionState const* FactionState = ((Player*)tester)->GetFactionState(raw_target_faction)) - return !(FactionState->Flags & FACTION_FLAG_AT_WAR); - } - // CvP forced reaction and reputation case - else if(target->GetTypeId()==TYPEID_PLAYER) - { - // forced reaction - ForcedReactions::const_iterator forceItr = ((Player const*)target)->m_forcedReactions.find(tester_faction->faction); - if(forceItr!=((Player const*)target)->m_forcedReactions.end()) - return forceItr->second >= REP_FRIENDLY; - - // apply reputation state - if(FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction)) - if(raw_tester_faction->reputationListID >=0 ) - return ((Player const*)target)->GetReputationRank(raw_tester_faction) >= REP_FRIENDLY; - } - - // common faction based case (CvC,PvC,CvP) - return tester_faction->IsFriendlyTo(*target_faction); -} - -bool Unit::IsHostileToPlayers() const -{ - FactionTemplateEntry const* my_faction = getFactionTemplateEntry(); - if(!my_faction) - return false; - - FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction); - if(raw_faction && raw_faction->reputationListID >=0 ) - return false; - - return my_faction->IsHostileToPlayers(); -} - -bool Unit::IsNeutralToAll() const -{ - FactionTemplateEntry const* my_faction = getFactionTemplateEntry(); - if(!my_faction) - return true; - - FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction); - if(raw_faction && raw_faction->reputationListID >=0 ) - return false; - - return my_faction->IsNeutralToAll(); -} - -bool Unit::Attack(Unit *victim, bool meleeAttack) -{ - if(!victim || victim == this) - return false; - - // dead units can neither attack nor be attacked - if(!isAlive() || !victim->isAlive()) - return false; - - // player cannot attack in mount state - if(GetTypeId()==TYPEID_PLAYER && IsMounted()) - return false; - - // nobody can attack GM in GM-mode - if(victim->GetTypeId()==TYPEID_PLAYER) - { - if(((Player*)victim)->isGameMaster()) - return false; - } - else - { - if(((Creature*)victim)->IsInEvadeMode()) - return false; - } - - // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack) - if(HasAuraType(SPELL_AURA_MOD_UNATTACKABLE)) - RemoveSpellsCausingAura(SPELL_AURA_MOD_UNATTACKABLE); - - if (m_attacking) - { - if (m_attacking == victim) - { - // switch to melee attack from ranged/magic - if( meleeAttack && !hasUnitState(UNIT_STAT_MELEE_ATTACKING) ) - { - addUnitState(UNIT_STAT_MELEE_ATTACKING); - SendAttackStart(victim); - return true; - } - return false; - } - AttackStop(); - } - - //Set our target - SetUInt64Value(UNIT_FIELD_TARGET, victim->GetGUID()); - - if(meleeAttack) - addUnitState(UNIT_STAT_MELEE_ATTACKING); - m_attacking = victim; - m_attacking->_addAttacker(this); - - if(m_attacking->GetTypeId()==TYPEID_UNIT && ((Creature*)m_attacking)->AI()) - ((Creature*)m_attacking)->AI()->AttackedBy(this); - - if(GetTypeId()==TYPEID_UNIT) - { - WorldPacket data(SMSG_AI_REACTION, 12); - data << GetGUID(); - data << uint32(AI_REACTION_AGGRO); // Aggro sound - ((WorldObject*)this)->SendMessageToSet(&data, true); - - ((Creature*)this)->CallAssistence(); - ((Creature*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ()); - } - - // delay offhand weapon attack to next attack time - if(haveOffhandWeapon()) - resetAttackTimer(OFF_ATTACK); - - if(meleeAttack) - SendAttackStart(victim); - - return true; -} - -bool Unit::AttackStop() -{ - if (!m_attacking) - return false; - - Unit* victim = m_attacking; - - m_attacking->_removeAttacker(this); - m_attacking = NULL; - - //Clear our target - SetUInt64Value(UNIT_FIELD_TARGET, 0); - - clearUnitState(UNIT_STAT_MELEE_ATTACKING); - - InterruptSpell(CURRENT_MELEE_SPELL); - - if( GetTypeId()==TYPEID_UNIT ) - { - // reset call assistance - ((Creature*)this)->SetNoCallAssistence(false); - } - - SendAttackStop(victim); - - return true; -} - -void Unit::CombatStop(bool cast) -{ - if(cast& IsNonMeleeSpellCasted(false)) - InterruptNonMeleeSpells(false); - - AttackStop(); - RemoveAllAttackers(); - if( GetTypeId()==TYPEID_PLAYER ) - ((Player*)this)->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel - ClearInCombat(); -} - -void Unit::CombatStopWithPets(bool cast) -{ - CombatStop(cast); - if(Pet* pet = GetPet()) - pet->CombatStop(cast); - if(Unit* charm = GetCharm()) - charm->CombatStop(cast); - if(GetTypeId()==TYPEID_PLAYER) - { - GuardianPetList const& guardians = ((Player*)this)->GetGuardians(); - for(GuardianPetList::const_iterator itr = guardians.begin(); itr != guardians.end(); ++itr) - if(Unit* guardian = Unit::GetUnit(*this,*itr)) - guardian->CombatStop(cast); - } -} - -bool Unit::isAttackingPlayer() const -{ - if(hasUnitState(UNIT_STAT_ATTACK_PLAYER)) - return true; - - Pet* pet = GetPet(); - if(pet && pet->isAttackingPlayer()) - return true; - - Unit* charmed = GetCharm(); - if(charmed && charmed->isAttackingPlayer()) - return true; - - for (int8 i = 0; i < MAX_TOTEM; i++) - { - if(m_TotemSlot[i]) - { - Creature *totem = ObjectAccessor::GetCreature(*this, m_TotemSlot[i]); - if(totem && totem->isAttackingPlayer()) - return true; - } - } - - return false; -} - -void Unit::RemoveAllAttackers() -{ - while (!m_attackers.empty()) - { - AttackerSet::iterator iter = m_attackers.begin(); - if(!(*iter)->AttackStop()) - { - sLog.outError("WORLD: Unit has an attacker that isn't attacking it!"); - m_attackers.erase(iter); - } - } -} - -void Unit::ModifyAuraState(AuraState flag, bool apply) -{ - if (apply) - { - if (!HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1))) - { - SetFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)); - if(GetTypeId() == TYPEID_PLAYER) - { - const PlayerSpellMap& sp_list = ((Player*)this)->GetSpellMap(); - for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr) - { - if(itr->second->state == PLAYERSPELL_REMOVED) continue; - SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first); - if (!spellInfo || !IsPassiveSpell(itr->first)) continue; - if (spellInfo->CasterAuraState == flag) - CastSpell(this, itr->first, true, NULL); - } - } - } - } - else - { - if (HasFlag(UNIT_FIELD_AURASTATE,1<<(flag-1))) - { - RemoveFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)); - Unit::AuraMap& tAuras = GetAuras(); - for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();) - { - SpellEntry const* spellProto = (*itr).second->GetSpellProto(); - if (spellProto->CasterAuraState == flag) - { - // exceptions (applied at state but not removed at state change) - // Rampage - if(spellProto->SpellIconID==2006 && spellProto->SpellFamilyName==SPELLFAMILY_WARRIOR && spellProto->SpellFamilyFlags==0x100000) - { - ++itr; - continue; - } - - RemoveAura(itr); - } - else - ++itr; - } - } - } -} - -Unit *Unit::GetOwner() const -{ - uint64 ownerid = GetOwnerGUID(); - if(!ownerid) - return NULL; - return ObjectAccessor::GetUnit(*this, ownerid); -} - -Unit *Unit::GetCharmer() const -{ - if(uint64 charmerid = GetCharmerGUID()) - return ObjectAccessor::GetUnit(*this, charmerid); - return NULL; -} - -Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself() -{ - uint64 guid = GetCharmerOrOwnerGUID(); - if(IS_PLAYER_GUID(guid)) - return ObjectAccessor::GetPlayer(*this, guid); - - return GetTypeId()==TYPEID_PLAYER ? (Player*)this : NULL; -} - -Pet* Unit::GetPet() const -{ - if(uint64 pet_guid = GetPetGUID()) - { - if(Pet* pet = ObjectAccessor::GetPet(pet_guid)) - return pet; - - sLog.outError("Unit::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid)); - const_cast<Unit*>(this)->SetPet(0); - } - - return NULL; -} - -Unit* Unit::GetCharm() const -{ - if(uint64 charm_guid = GetCharmGUID()) - { - if(Unit* pet = ObjectAccessor::GetUnit(*this, charm_guid)) - return pet; - - sLog.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid)); - const_cast<Unit*>(this)->SetCharm(0); - } - - return NULL; -} - -void Unit::SetPet(Pet* pet) -{ - SetUInt64Value(UNIT_FIELD_SUMMON,pet ? pet->GetGUID() : 0); - - // FIXME: hack, speed must be set only at follow - if(pet) - for(int i = 0; i < MAX_MOVE_TYPE; ++i) - pet->SetSpeed(UnitMoveType(i),m_speed_rate[i],true); -} - -void Unit::SetCharm(Unit* charmed) -{ - SetUInt64Value(UNIT_FIELD_CHARM,charmed ? charmed->GetGUID() : 0); -} - -void Unit::AddPlayerToVision(Player* plr) -{ - if (m_sharedVision.empty() && GetTypeId() == TYPEID_UNIT) - { - setActive(true); - GetMap()->SwitchGridContainers((Creature*)this, true); - } - m_sharedVision.push_back(plr); - plr->SetFarsightTarget(this); -} - -void Unit::RemovePlayerFromVision(Player* plr) -{ - m_sharedVision.remove(plr); - if (m_sharedVision.empty() && GetTypeId() == TYPEID_UNIT) - { - setActive(false); - GetMap()->SwitchGridContainers((Creature*)this, false); - } - plr->ClearFarsight(); -} - -void Unit::RemoveAllFromVision() -{ - while (!m_sharedVision.empty()) - { - Player* plr = *m_sharedVision.begin(); - m_sharedVision.erase(m_sharedVision.begin()); - plr->ClearFarsight(); - } -} - -void Unit::UncharmSelf() -{ - if (!GetCharmer()) - return; - - RemoveSpellsCausingAura(SPELL_AURA_MOD_CHARM); -} - -void Unit::UnpossessSelf(bool attack) -{ - if (!isPossessed() || !GetCharmer()) - return; - - if (GetCharmer()->GetTypeId() == TYPEID_PLAYER) - ((Player*)GetCharmer())->RemovePossess(attack); - else - { - GetCharmer()->SetCharm(0); - SetCharmerGUID(0); - m_isPossessed = false; - } -} - -void Unit::UnsummonAllTotems() -{ - for (int8 i = 0; i < MAX_TOTEM; ++i) - { - if(!m_TotemSlot[i]) - continue; - - Creature *OldTotem = ObjectAccessor::GetCreature(*this, m_TotemSlot[i]); - if (OldTotem && OldTotem->isTotem()) - ((Totem*)OldTotem)->UnSummon(); - } -} - -void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, bool critical) -{ - // we guess size - WorldPacket data(SMSG_SPELLHEALLOG, (8+8+4+4+1)); - data.append(pVictim->GetPackGUID()); - data.append(GetPackGUID()); - data << uint32(SpellID); - data << uint32(Damage); - data << uint8(critical ? 1 : 0); - data << uint8(0); // unused in client? - SendMessageToSet(&data, true); -} - -void Unit::SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype, bool critical) -{ - WorldPacket data(SMSG_SPELLENERGIZELOG, (8+8+4+4+4+1)); - data.append(pVictim->GetPackGUID()); - data.append(GetPackGUID()); - data << uint32(SpellID); - data << uint32(powertype); - data << uint32(Damage); - //data << uint8(critical ? 1 : 0); // removed in 2.4.0 - SendMessageToSet(&data, true); -} - -uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype) -{ - if(!spellProto || !pVictim || damagetype==DIRECT_DAMAGE ) - return pdamage; - - int32 BonusDamage = 0; - if( GetTypeId()==TYPEID_UNIT ) - { - // Pets just add their bonus damage to their spell damage - // note that their spell damage is just gain of their own auras - if (((Creature*)this)->isPet()) - { - BonusDamage = ((Pet*)this)->GetBonusDamage(); - } - // For totems get damage bonus from owner (statue isn't totem in fact) - else if (((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE) - { - if(Unit* owner = GetOwner()) - return owner->SpellDamageBonus(pVictim, spellProto, pdamage, damagetype); - } - } - - // Damage Done - uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto); - - // Taken/Done fixed damage bonus auras - int32 DoneAdvertisedBenefit = SpellBaseDamageBonus(GetSpellSchoolMask(spellProto))+BonusDamage; - int32 TakenAdvertisedBenefit = SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto), pVictim); - - // Damage over Time spells bonus calculation - float DotFactor = 1.0f; - if(damagetype == DOT) - { - int32 DotDuration = GetSpellDuration(spellProto); - // 200% limit - if(DotDuration > 0) - { - if(DotDuration > 30000) DotDuration = 30000; - if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f; - int x = 0; - for(int j = 0; j < 3; j++) - { - if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && ( - spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE || - spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) ) - { - x = j; - break; - } - } - int DotTicks = 6; - if(spellProto->EffectAmplitude[x] != 0) - DotTicks = DotDuration / spellProto->EffectAmplitude[x]; - if(DotTicks) - { - DoneAdvertisedBenefit /= DotTicks; - TakenAdvertisedBenefit /= DotTicks; - } - } - } - - // Taken/Done total percent damage auras - float DoneTotalMod = 1.0f; - float TakenTotalMod = 1.0f; - - // ..done - AuraList const& mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE); - for(AuraList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i) - { - if( ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) && - (*i)->GetSpellProto()->EquippedItemClass == -1 && - // -1 == any item class (not wand then) - (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 ) - // 0 == any inventory type (not wand then) - { - DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f; - } - } - - uint32 creatureTypeMask = pVictim->GetCreatureTypeMask(); - AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS); - for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i) - if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue)) - DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f; - - // ..taken - AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN); - for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i) - if((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) - TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f; - - // .. taken pct: scripted (increases damage of * against targets *) - AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); - for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i) - { - switch((*i)->GetModifier()->m_miscvalue) - { - //Molten Fury - case 4920: case 4919: - if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT)) - TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f; break; - } - } - - // .. taken pct: dummy auras - AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY); - for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i) - { - switch((*i)->GetSpellProto()->SpellIconID) - { - //Cheat Death - case 2109: - if( ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) ) - { - if(pVictim->GetTypeId() != TYPEID_PLAYER) - continue; - float mod = -((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL)*2*4; - if (mod < (*i)->GetModifier()->m_amount) - mod = (*i)->GetModifier()->m_amount; - TakenTotalMod *= (mod+100.0f)/100.0f; - } - break; - //Mangle - case 2312: - for(int j=0;j<3;j++) - { - if(GetEffectMechanic(spellProto, j)==MECHANIC_BLEED) - { - TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f; - break; - } - } - break; - } - } - - // Distribute Damage over multiple effects, reduce by AoE - CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime ); - - // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing - for(int j = 0; j < 3; ++j) - { - if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH || - spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH ) - { - CastingTime /= 2; - break; - } - } - - switch(spellProto->SpellFamilyName) - { - case SPELLFAMILY_MAGE: - // Ignite - do not modify, it is (8*Rank)% damage of procing Spell - if(spellProto->Id==12654) - { - return pdamage; - } - // Ice Lance - else if((spellProto->SpellFamilyFlags & 0x20000LL) && spellProto->SpellIconID == 186) - { - CastingTime /= 3; // applied 1/3 bonuses in case generic target - if(pVictim->isFrozen()) // and compensate this for frozen target. - TakenTotalMod *= 3.0f; - } - // Pyroblast - 115% of Fire Damage, DoT - 20% of Fire Damage - else if((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 184 ) - { - DotFactor = damagetype == DOT ? 0.2f : 1.0f; - CastingTime = damagetype == DOT ? 3500 : 4025; - } - // Fireball - 100% of Fire Damage, DoT - 0% of Fire Damage - else if((spellProto->SpellFamilyFlags & 0x1LL) && spellProto->SpellIconID == 185) - { - CastingTime = 3500; - DotFactor = damagetype == DOT ? 0.0f : 1.0f; - } - // Molten armor - else if (spellProto->SpellFamilyFlags & 0x0000000800000000LL) - { - CastingTime = 0; - } - // Arcane Missiles triggered spell - else if ((spellProto->SpellFamilyFlags & 0x200000LL) && spellProto->SpellIconID == 225) - { - CastingTime = 1000; - } - // Blizzard triggered spell - else if ((spellProto->SpellFamilyFlags & 0x80080LL) && spellProto->SpellIconID == 285) - { - CastingTime = 500; - } - break; - case SPELLFAMILY_WARLOCK: - // Life Tap - if((spellProto->SpellFamilyFlags & 0x40000LL) && spellProto->SpellIconID == 208) - { - CastingTime = 2800; // 80% from +shadow damage - DoneTotalMod = 1.0f; - TakenTotalMod = 1.0f; - } - // Dark Pact - else if((spellProto->SpellFamilyFlags & 0x80000000LL) && spellProto->SpellIconID == 154 && GetPetGUID()) - { - CastingTime = 3360; // 96% from +shadow damage - DoneTotalMod = 1.0f; - TakenTotalMod = 1.0f; - } - // Soul Fire - 115% of Fire Damage - else if((spellProto->SpellFamilyFlags & 0x8000000000LL) && spellProto->SpellIconID == 184) - { - CastingTime = 4025; - } - // Curse of Agony - 120% of Shadow Damage - else if((spellProto->SpellFamilyFlags & 0x0000000400LL) && spellProto->SpellIconID == 544) - { - DotFactor = 1.2f; - } - // Drain Mana - 0% of Shadow Damage - else if((spellProto->SpellFamilyFlags & 0x10LL) && spellProto->SpellIconID == 548) - { - CastingTime = 0; - } - // Drain Soul 214.3% - else if ((spellProto->SpellFamilyFlags & 0x4000LL) && spellProto->SpellIconID == 113 ) - { - CastingTime = 7500; - } - // Hellfire - else if ((spellProto->SpellFamilyFlags & 0x40LL) && spellProto->SpellIconID == 937) - { - CastingTime = damagetype == DOT ? 5000 : 500; // self damage seems to be so - } - // Unstable Affliction - 180% - else if (spellProto->Id == 31117 && spellProto->SpellIconID == 232) - { - CastingTime = 6300; - } - // Corruption 93% - else if ((spellProto->SpellFamilyFlags & 0x2LL) && spellProto->SpellIconID == 313) - { - DotFactor = 0.93f; - } - break; - case SPELLFAMILY_PALADIN: - // Consecration - 95% of Holy Damage - if((spellProto->SpellFamilyFlags & 0x20LL) && spellProto->SpellIconID == 51) - { - DotFactor = 0.95f; - CastingTime = 3500; - } - // Seal of Righteousness - 10.2%/9.8% ( based on weapon type ) of Holy Damage, multiplied by weapon speed - else if((spellProto->SpellFamilyFlags & 0x8000000LL) && spellProto->SpellIconID == 25) - { - Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND); - float wspeed = GetAttackTime(BASE_ATTACK)/1000.0f; - - if( item && item->GetProto()->InventoryType == INVTYPE_2HWEAPON) - CastingTime = uint32(wspeed*3500*0.102f); - else - CastingTime = uint32(wspeed*3500*0.098f); - } - // Judgement of Righteousness - 73% - else if ((spellProto->SpellFamilyFlags & 1024) && spellProto->SpellIconID == 25) - { - CastingTime = 2555; - } - // Seal of Vengeance - 17% per Fully Stacked Tick - 5 Applications - else if ((spellProto->SpellFamilyFlags & 0x80000000000LL) && spellProto->SpellIconID == 2292) - { - DotFactor = 0.17f; - CastingTime = 3500; - } - // Holy shield - 5% of Holy Damage - else if ((spellProto->SpellFamilyFlags & 0x4000000000LL) && spellProto->SpellIconID == 453) - { - CastingTime = 175; - } - // Blessing of Sanctuary - 0% - else if ((spellProto->SpellFamilyFlags & 0x10000000LL) && spellProto->SpellIconID == 29) - { - CastingTime = 0; - } - // Seal of Righteousness trigger - already computed for parent spell - else if ( spellProto->SpellFamilyName==SPELLFAMILY_PALADIN && spellProto->SpellIconID==25 && spellProto->AttributesEx4 & 0x00800000LL ) - { - return pdamage; - } - break; - case SPELLFAMILY_SHAMAN: - // totem attack - if (spellProto->SpellFamilyFlags & 0x000040000000LL) - { - if (spellProto->SpellIconID == 33) // Fire Nova totem attack must be 21.4%(untested) - CastingTime = 749; // ignore CastingTime and use as modifier - else if (spellProto->SpellIconID == 680) // Searing Totem attack 8% - CastingTime = 280; // ignore CastingTime and use as modifier - else if (spellProto->SpellIconID == 37) // Magma totem attack must be 6.67%(untested) - CastingTime = 234; // ignore CastingTimePenalty and use as modifier - } - // Lightning Shield (and proc shield from T2 8 pieces bonus ) 33% per charge - else if( (spellProto->SpellFamilyFlags & 0x00000000400LL) || spellProto->Id == 23552) - CastingTime = 1155; // ignore CastingTimePenalty and use as modifier - break; - case SPELLFAMILY_PRIEST: - // Mana Burn - 0% of Shadow Damage - if((spellProto->SpellFamilyFlags & 0x10LL) && spellProto->SpellIconID == 212) - { - CastingTime = 0; - } - // Mind Flay - 59% of Shadow Damage - else if((spellProto->SpellFamilyFlags & 0x800000LL) && spellProto->SpellIconID == 548) - { - CastingTime = 2065; - } - // Holy Fire - 86.71%, DoT - 16.5% - else if ((spellProto->SpellFamilyFlags & 0x100000LL) && spellProto->SpellIconID == 156) - { - DotFactor = damagetype == DOT ? 0.165f : 1.0f; - CastingTime = damagetype == DOT ? 3500 : 3035; - } - // Shadowguard - 28% per charge - else if ((spellProto->SpellFamilyFlags & 0x2000000LL) && spellProto->SpellIconID == 19) - { - CastingTime = 980; - } - // Touch of Weakeness - 10% - else if ((spellProto->SpellFamilyFlags & 0x80000LL) && spellProto->SpellIconID == 1591) - { - CastingTime = 350; - } - // Reflective Shield (back damage) - 0% (other spells fit to check not have damage effects/auras) - else if (spellProto->SpellFamilyFlags == 0 && spellProto->SpellIconID == 566) - { - CastingTime = 0; - } - // Holy Nova - 14% - else if ((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 1874) - { - CastingTime = 500; - } - break; - case SPELLFAMILY_DRUID: - // Hurricane triggered spell - if((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 220) - { - CastingTime = 500; - } - break; - case SPELLFAMILY_WARRIOR: - case SPELLFAMILY_HUNTER: - case SPELLFAMILY_ROGUE: - CastingTime = 0; - break; - default: - break; - } - - float LvlPenalty = CalculateLevelPenalty(spellProto); - - // Spellmod SpellDamage - float SpellModSpellDamage = 100.0f; - - if(Player* modOwner = GetSpellModOwner()) - modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage); - - SpellModSpellDamage /= 100.0f; - - float DoneActualBenefit = DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * SpellModSpellDamage * LvlPenalty; - float TakenActualBenefit = TakenAdvertisedBenefit; - if(spellProto->SpellFamilyName) - TakenActualBenefit *= (CastingTime / 3500.0f) * DotFactor * LvlPenalty; - - float tmpDamage = (float(pdamage)+DoneActualBenefit)*DoneTotalMod; - - // Add flat bonus from spell damage versus - tmpDamage += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, creatureTypeMask); - - // apply spellmod to Done damage - if(Player* modOwner = GetSpellModOwner()) - modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage); - - tmpDamage = (tmpDamage+TakenActualBenefit)*TakenTotalMod; - - if( GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet() ) - tmpDamage *= ((Creature*)this)->GetSpellDamageMod(((Creature*)this)->GetCreatureInfo()->rank); - - return tmpDamage > 0 ? uint32(tmpDamage) : 0; -} - -int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask) -{ - int32 DoneAdvertisedBenefit = 0; - - // ..done - AuraList const& mDamageDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE); - for(AuraList::const_iterator i = mDamageDone.begin();i != mDamageDone.end(); ++i) - if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0 && - (*i)->GetSpellProto()->EquippedItemClass == -1 && - // -1 == any item class (not wand then) - (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 ) - // 0 == any inventory type (not wand then) - DoneAdvertisedBenefit += (*i)->GetModifier()->m_amount; - - if (GetTypeId() == TYPEID_PLAYER) - { - // Damage bonus from stats - AuraList const& mDamageDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT); - for(AuraList::const_iterator i = mDamageDoneOfStatPercent.begin();i != mDamageDoneOfStatPercent.end(); ++i) - { - if((*i)->GetModifier()->m_miscvalue & schoolMask) - { - SpellEntry const* iSpellProto = (*i)->GetSpellProto(); - uint8 eff = (*i)->GetEffIndex(); - - // stat used dependent from next effect aura SPELL_AURA_MOD_SPELL_HEALING presence and misc value (stat index) - Stats usedStat = STAT_INTELLECT; - if(eff < 2 && iSpellProto->EffectApplyAuraName[eff+1]==SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT) - usedStat = Stats(iSpellProto->EffectMiscValue[eff+1]); - - DoneAdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f); - } - } - // ... and attack power - AuraList const& mDamageDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER); - for(AuraList::const_iterator i =mDamageDonebyAP.begin();i != mDamageDonebyAP.end(); ++i) - if ((*i)->GetModifier()->m_miscvalue & schoolMask) - DoneAdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f); - - } - return DoneAdvertisedBenefit; -} - -int32 Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim) -{ - uint32 creatureTypeMask = pVictim->GetCreatureTypeMask(); - - int32 TakenAdvertisedBenefit = 0; - // ..done (for creature type by mask) in taken - AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE); - for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i) - if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue)) - TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount; - - // ..taken - AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN); - for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i) - if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0) - TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount; - - return TakenAdvertisedBenefit; -} - -bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType) -{ - // not criting spell - if((spellProto->AttributesEx2 & SPELL_ATTR_EX2_CANT_CRIT)) - return false; - - float crit_chance = 0.0f; - switch(spellProto->DmgClass) - { - case SPELL_DAMAGE_CLASS_NONE: - return false; - case SPELL_DAMAGE_CLASS_MAGIC: - { - if (schoolMask & SPELL_SCHOOL_MASK_NORMAL) - crit_chance = 0.0f; - // For other schools - else if (GetTypeId() == TYPEID_PLAYER) - crit_chance = GetFloatValue( PLAYER_SPELL_CRIT_PERCENTAGE1 + GetFirstSchoolInMask(schoolMask)); - else - { - crit_chance = m_baseSpellCritChance; - crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask); - } - // taken - if (pVictim && !IsPositiveSpell(spellProto->Id)) - { - // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE - crit_chance += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask); - // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE - crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE); - // Modify by player victim resilience - if (pVictim->GetTypeId() == TYPEID_PLAYER) - crit_chance -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL); - // scripted (increase crit chance ... against ... target by x% - if(pVictim->isFrozen()) // Shatter - { - AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); - for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i) - { - switch((*i)->GetModifier()->m_miscvalue) - { - case 849: crit_chance+= 10.0f; break; //Shatter Rank 1 - case 910: crit_chance+= 20.0f; break; //Shatter Rank 2 - case 911: crit_chance+= 30.0f; break; //Shatter Rank 3 - case 912: crit_chance+= 40.0f; break; //Shatter Rank 4 - case 913: crit_chance+= 50.0f; break; //Shatter Rank 5 - } - } - } - } - break; - } - case SPELL_DAMAGE_CLASS_MELEE: - case SPELL_DAMAGE_CLASS_RANGED: - { - if (pVictim) - { - crit_chance = GetUnitCriticalChance(attackType, pVictim); - crit_chance+= (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f; - crit_chance+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask); - } - break; - } - default: - return false; - } - // percent done - // only players use intelligence for critical chance computations - if(Player* modOwner = GetSpellModOwner()) - modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance); - - crit_chance = crit_chance > 0.0f ? crit_chance : 0.0f; - if (roll_chance_f(crit_chance)) - return true; - return false; -} - -uint32 Unit::SpellCriticalBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim) -{ - // Calculate critical bonus - int32 crit_bonus; - switch(spellProto->DmgClass) - { - case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100% - case SPELL_DAMAGE_CLASS_RANGED: - // TODO: write here full calculation for melee/ranged spells - crit_bonus = damage; - break; - default: - crit_bonus = damage / 2; // for spells is 50% - break; - } - - // adds additional damage to crit_bonus (from talents) - if(Player* modOwner = GetSpellModOwner()) - modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus); - - if(pVictim) - { - uint32 creatureTypeMask = pVictim->GetCreatureTypeMask(); - crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask)); - } - - if(crit_bonus > 0) - damage += crit_bonus; - - return damage; -} - -uint32 Unit::SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, Unit *pVictim) -{ - // For totems get healing bonus from owner (statue isn't totem in fact) - if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE) - if(Unit* owner = GetOwner()) - return owner->SpellHealingBonus(spellProto, healamount, damagetype, pVictim); - - // Healing Done - - // These Spells are doing fixed amount of healing (TODO found less hack-like check) - if (spellProto->Id == 15290 || spellProto->Id == 39373 || - spellProto->Id == 33778 || spellProto->Id == 379 || - spellProto->Id == 38395 || spellProto->Id == 40972) - return healamount; - - int32 AdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto)); - uint32 CastingTime = GetSpellCastTime(spellProto); - - // Healing Taken - AdvertisedBenefit += SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto), pVictim); - - // Blessing of Light dummy effects healing taken from Holy Light and Flash of Light - if (spellProto->SpellFamilyName == SPELLFAMILY_PALADIN && (spellProto->SpellFamilyFlags & 0x00000000C0000000LL)) - { - AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY); - for(AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i) - { - if((*i)->GetSpellProto()->SpellVisual == 9180) - { - // Flash of Light - if ((spellProto->SpellFamilyFlags & 0x0000000040000000LL) && (*i)->GetEffIndex() == 1) - AdvertisedBenefit += (*i)->GetModifier()->m_amount; - // Holy Light - else if ((spellProto->SpellFamilyFlags & 0x0000000080000000LL) && (*i)->GetEffIndex() == 0) - AdvertisedBenefit += (*i)->GetModifier()->m_amount; - } - } - } - - float ActualBenefit = 0.0f; - - if (AdvertisedBenefit != 0) - { - // Healing over Time spells - float DotFactor = 1.0f; - if(damagetype == DOT) - { - int32 DotDuration = GetSpellDuration(spellProto); - if(DotDuration > 0) - { - // 200% limit - if(DotDuration > 30000) DotDuration = 30000; - if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f; - int x = 0; - for(int j = 0; j < 3; j++) - { - if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && ( - spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_HEAL || - spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) ) - { - x = j; - break; - } - } - int DotTicks = 6; - if(spellProto->EffectAmplitude[x] != 0) - DotTicks = DotDuration / spellProto->EffectAmplitude[x]; - if(DotTicks) - AdvertisedBenefit /= DotTicks; - } - } - - // distribute healing to all effects, reduce AoE damage - CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime ); - - // 0% bonus for damage and healing spells for leech spells from healing bonus - for(int j = 0; j < 3; ++j) - { - if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH || - spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH ) - { - CastingTime = 0; - break; - } - } - - // Exception - switch (spellProto->SpellFamilyName) - { - case SPELLFAMILY_SHAMAN: - // Healing stream from totem (add 6% per tick from hill bonus owner) - if (spellProto->SpellFamilyFlags & 0x000000002000LL) - CastingTime = 210; - // Earth Shield 30% per charge - else if (spellProto->SpellFamilyFlags & 0x40000000000LL) - CastingTime = 1050; - break; - case SPELLFAMILY_DRUID: - // Lifebloom - if (spellProto->SpellFamilyFlags & 0x1000000000LL) - { - CastingTime = damagetype == DOT ? 3500 : 1200; - DotFactor = damagetype == DOT ? 0.519f : 1.0f; - } - // Tranquility triggered spell - else if (spellProto->SpellFamilyFlags & 0x80LL) - CastingTime = 667; - // Rejuvenation - else if (spellProto->SpellFamilyFlags & 0x10LL) - DotFactor = 0.845f; - // Regrowth - else if (spellProto->SpellFamilyFlags & 0x40LL) - { - DotFactor = damagetype == DOT ? 0.705f : 1.0f; - CastingTime = damagetype == DOT ? 3500 : 1010; - } - break; - case SPELLFAMILY_PRIEST: - // Holy Nova - 14% - if ((spellProto->SpellFamilyFlags & 0x8000000LL) && spellProto->SpellIconID == 1874) - CastingTime = 500; - break; - case SPELLFAMILY_PALADIN: - // Seal and Judgement of Light - if ( spellProto->SpellFamilyFlags & 0x100040000LL ) - CastingTime = 0; - break; - case SPELLFAMILY_WARRIOR: - case SPELLFAMILY_ROGUE: - case SPELLFAMILY_HUNTER: - CastingTime = 0; - break; - } - - float LvlPenalty = CalculateLevelPenalty(spellProto); - - // Spellmod SpellDamage - float SpellModSpellDamage = 100.0f; - - if(Player* modOwner = GetSpellModOwner()) - modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage); - - SpellModSpellDamage /= 100.0f; - - ActualBenefit = (float)AdvertisedBenefit * ((float)CastingTime / 3500.0f) * DotFactor * SpellModSpellDamage * LvlPenalty; - } - - // use float as more appropriate for negative values and percent applying - float heal = healamount + ActualBenefit; - - // TODO: check for ALL/SPELLS type - // Healing done percent - AuraList const& mHealingDonePct = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT); - for(AuraList::const_iterator i = mHealingDonePct.begin();i != mHealingDonePct.end(); ++i) - heal *= (100.0f + (*i)->GetModifier()->m_amount) / 100.0f; - - // apply spellmod to Done amount - if(Player* modOwner = GetSpellModOwner()) - modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal); - - // Healing Wave cast - if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags & 0x0000000000000040LL) - { - // Search for Healing Way on Victim (stack up to 3 time) - int32 pctMod = 0; - Unit::AuraList const& auraDummy = pVictim->GetAurasByType(SPELL_AURA_DUMMY); - for(Unit::AuraList::const_iterator itr = auraDummy.begin(); itr!=auraDummy.end(); ++itr) - if((*itr)->GetId() == 29203) - pctMod += (*itr)->GetModifier()->m_amount; - // Apply bonus - if (pctMod) - heal = heal * (100 + pctMod) / 100; - } - - // Healing taken percent - float minval = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT); - if(minval) - heal *= (100.0f + minval) / 100.0f; - - float maxval = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT); - if(maxval) - heal *= (100.0f + maxval) / 100.0f; - - if (heal < 0) heal = 0; - - return uint32(heal); -} - -int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask) -{ - int32 AdvertisedBenefit = 0; - - AuraList const& mHealingDone = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE); - for(AuraList::const_iterator i = mHealingDone.begin();i != mHealingDone.end(); ++i) - if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0) - AdvertisedBenefit += (*i)->GetModifier()->m_amount; - - // Healing bonus of spirit, intellect and strength - if (GetTypeId() == TYPEID_PLAYER) - { - // Healing bonus from stats - AuraList const& mHealingDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT); - for(AuraList::const_iterator i = mHealingDoneOfStatPercent.begin();i != mHealingDoneOfStatPercent.end(); ++i) - { - // stat used dependent from misc value (stat index) - Stats usedStat = Stats((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()]); - AdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f); - } - - // ... and attack power - AuraList const& mHealingDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER); - for(AuraList::const_iterator i = mHealingDonebyAP.begin();i != mHealingDonebyAP.end(); ++i) - if ((*i)->GetModifier()->m_miscvalue & schoolMask) - AdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f); - } - return AdvertisedBenefit; -} - -int32 Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim) -{ - int32 AdvertisedBenefit = 0; - AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING); - for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i) - if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0) - AdvertisedBenefit += (*i)->GetModifier()->m_amount; - return AdvertisedBenefit; -} - -bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask, bool useCharges) -{ - // no charges dependent checks - SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL]; - for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr) - if(itr->type & shoolMask) - return true; - - // charges dependent checks - SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE]; - for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr) - { - if(itr->type & shoolMask) - { - if(useCharges) - { - AuraList const& auraDamageImmunity = GetAurasByType(SPELL_AURA_DAMAGE_IMMUNITY); - for(AuraList::const_iterator auraItr = auraDamageImmunity.begin(); auraItr != auraDamageImmunity.end(); ++auraItr) - { - if((*auraItr)->GetId()==itr->spellId) - { - if((*auraItr)->m_procCharges > 0) - { - --(*auraItr)->m_procCharges; - if((*auraItr)->m_procCharges==0) - RemoveAurasDueToSpell(itr->spellId); - } - break; - } - } - } - return true; - } - } - - return false; -} - -bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges) -{ - if (!spellInfo) - return false; - - // no charges first - - //FIX ME this hack: don't get feared if stunned - if (spellInfo->Mechanic == MECHANIC_FEAR ) - { - if ( hasUnitState(UNIT_STAT_STUNNED) ) - return true; - } - - // not have spells with charges currently - SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_DISPEL]; - for(SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr) - if(itr->type == spellInfo->Dispel) - return true; - - if( !(spellInfo->AttributesEx & SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE) && (spellInfo->Id != 42292)) // unaffected by school immunity - { - // not have spells with charges currently - SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL]; - for(SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr) - if( !(IsPositiveSpell(itr->spellId) && IsPositiveSpell(spellInfo->Id)) && - (itr->type & GetSpellSchoolMask(spellInfo)) ) - return true; - } - - // charges dependent checks - - SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC]; - for(SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr) - { - if(itr->type == spellInfo->Mechanic) - { - if(useCharges) - { - AuraList const& auraMechImmunity = GetAurasByType(SPELL_AURA_MECHANIC_IMMUNITY); - for(AuraList::const_iterator auraItr = auraMechImmunity.begin(); auraItr != auraMechImmunity.end(); ++auraItr) - { - if((*auraItr)->GetId()==itr->spellId) - { - if((*auraItr)->m_procCharges > 0) - { - --(*auraItr)->m_procCharges; - if((*auraItr)->m_procCharges==0) - RemoveAurasDueToSpell(itr->spellId); - } - break; - } - } - } - return true; - } - } - - return false; -} - -bool Unit::IsImmunedToSpellEffect(uint32 effect, uint32 mechanic) const -{ - //If m_immuneToEffect type contain this effect type, IMMUNE effect. - SpellImmuneList const& effectList = m_spellImmune[IMMUNITY_EFFECT]; - for (SpellImmuneList::const_iterator itr = effectList.begin(); itr != effectList.end(); ++itr) - if(itr->type == effect) - return true; - - SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC]; - for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr) - if(itr->type == mechanic) - return true; - - return false; -} - -bool Unit::IsDamageToThreatSpell(SpellEntry const * spellInfo) const -{ - if(!spellInfo) - return false; - - uint32 family = spellInfo->SpellFamilyName; - uint64 flags = spellInfo->SpellFamilyFlags; - - if((family == 5 && flags == 256) || //Searing Pain - (family == 6 && flags == 8192) || //Mind Blast - (family == 11 && flags == 1048576)) //Earth Shock - return true; - - return false; -} - -void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attType, SpellEntry const *spellProto) -{ - if(!pVictim) - return; - - if(*pdamage == 0) - return; - - uint32 creatureTypeMask = pVictim->GetCreatureTypeMask(); - - // Taken/Done fixed damage bonus auras - int32 DoneFlatBenefit = 0; - int32 TakenFlatBenefit = 0; - - // ..done (for creature type by mask) in taken - AuraList const& mDamageDoneCreature = this->GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE); - for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i) - if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue)) - DoneFlatBenefit += (*i)->GetModifier()->m_amount; - - // ..done - // SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage - - // ..done (base at attack power for marked target and base at attack power for creature type) - int32 APbonus = 0; - if(attType == RANGED_ATTACK) - { - APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS); - - // ..done (base at attack power and creature type) - AuraList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS); - for(AuraList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i) - if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue)) - APbonus += (*i)->GetModifier()->m_amount; - } - else - { - APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS); - - // ..done (base at attack power and creature type) - AuraList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS); - for(AuraList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i) - if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue)) - APbonus += (*i)->GetModifier()->m_amount; - } - - if (APbonus!=0) // Can be negative - { - bool normalized = false; - if(spellProto) - { - for (uint8 i = 0; i<3;i++) - { - if (spellProto->Effect[i] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG) - { - normalized = true; - break; - } - } - } - - DoneFlatBenefit += int32(APbonus/14.0f * GetAPMultiplier(attType,normalized)); - } - - // ..taken - AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN); - for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i) - if((*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask()) - TakenFlatBenefit += (*i)->GetModifier()->m_amount; - - if(attType!=RANGED_ATTACK) - TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN); - else - TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN); - - // Done/Taken total percent damage auras - float DoneTotalMod = 1; - float TakenTotalMod = 1; - - // ..done - // SPELL_AURA_MOD_DAMAGE_PERCENT_DONE included in weapon damage - // SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT included in weapon damage - - AuraList const& mDamageDoneVersus = this->GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS); - for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i) - if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue)) - DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f; - - // ..taken - AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN); - for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i) - if((*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask()) - TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f; - - // .. taken pct: dummy auras - AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY); - for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i) - { - switch((*i)->GetSpellProto()->SpellIconID) - { - //Cheat Death - case 2109: - if((*i)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL) - { - if(pVictim->GetTypeId() != TYPEID_PLAYER) - continue; - float mod = ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*(-8.0f); - if (mod < (*i)->GetModifier()->m_amount) - mod = (*i)->GetModifier()->m_amount; - TakenTotalMod *= (mod+100.0f)/100.0f; - } - break; - //Mangle - case 2312: - if(spellProto==NULL) - break; - // Should increase Shred (initial Damage of Lacerate and Rake handled in Spell::EffectSchoolDMG) - if(spellProto->SpellFamilyName==SPELLFAMILY_DRUID && (spellProto->SpellFamilyFlags==0x00008000LL)) - TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f; - break; - } - } - - // .. taken pct: class scripts - AuraList const& mclassScritAuras = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); - for(AuraList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i) - { - switch((*i)->GetMiscValue()) - { - case 6427: case 6428: // Dirty Deeds - if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT)) - { - Aura* eff0 = GetAura((*i)->GetId(),0); - if(!eff0 || (*i)->GetEffIndex()!=1) - { - sLog.outError("Spell structure of DD (%u) changed.",(*i)->GetId()); - continue; - } - - // effect 0 have expected value but in negative state - TakenTotalMod *= (-eff0->GetModifier()->m_amount+100.0f)/100.0f; - } - break; - } - } - - if(attType != RANGED_ATTACK) - { - AuraList const& mModMeleeDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT); - for(AuraList::const_iterator i = mModMeleeDamageTakenPercent.begin(); i != mModMeleeDamageTakenPercent.end(); ++i) - TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f; - } - else - { - AuraList const& mModRangedDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT); - for(AuraList::const_iterator i = mModRangedDamageTakenPercent.begin(); i != mModRangedDamageTakenPercent.end(); ++i) - TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f; - } - - float tmpDamage = float(int32(*pdamage) + DoneFlatBenefit) * DoneTotalMod; - - // apply spellmod to Done damage - if(spellProto) - { - if(Player* modOwner = GetSpellModOwner()) - modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_DAMAGE, tmpDamage); - } - - tmpDamage = (tmpDamage + TakenFlatBenefit)*TakenTotalMod; - - // bonus result can be negative - *pdamage = tmpDamage > 0 ? uint32(tmpDamage) : 0; -} - -void Unit::ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply) -{ - if (apply) - { - for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(), next; itr != m_spellImmune[op].end(); itr = next) - { - next = itr; ++next; - if(itr->type == type) - { - m_spellImmune[op].erase(itr); - next = m_spellImmune[op].begin(); - } - } - SpellImmune Immune; - Immune.spellId = spellId; - Immune.type = type; - m_spellImmune[op].push_back(Immune); - } - else - { - for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(); itr != m_spellImmune[op].end(); ++itr) - { - if(itr->spellId == spellId) - { - m_spellImmune[op].erase(itr); - break; - } - } - } - -} - -void Unit::ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType type, bool apply) -{ - ApplySpellImmune(spellProto->Id,IMMUNITY_DISPEL, type, apply); - - if (apply && spellProto->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY) - RemoveAurasWithDispelType(type); -} - -float Unit::GetWeaponProcChance() const -{ - // normalized proc chance for weapon attack speed - // (odd formula...) - if(isAttackReady(BASE_ATTACK)) - return (GetAttackTime(BASE_ATTACK) * 1.8f / 1000.0f); - else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK)) - return (GetAttackTime(OFF_ATTACK) * 1.6f / 1000.0f); - return 0; -} - -float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM) const -{ - // proc per minute chance calculation - if (PPM <= 0) return 0.0f; - uint32 result = uint32((WeaponSpeed * PPM) / 600.0f); // result is chance in percents (probability = Speed_in_sec * (PPM / 60)) - return result; -} - -void Unit::Mount(uint32 mount) -{ - if(!mount) - return; - - RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNT); - - SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, mount); - - SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT ); - - // unsummon pet - if(GetTypeId() == TYPEID_PLAYER) - { - Pet* pet = GetPet(); - if(pet) - { - if(pet->isControlled()) - { - ((Player*)this)->SetTemporaryUnsummonedPetNumber(pet->GetCharmInfo()->GetPetNumber()); - ((Player*)this)->SetOldPetSpell(pet->GetUInt32Value(UNIT_CREATED_BY_SPELL)); - } - - ((Player*)this)->RemovePet(NULL,PET_SAVE_NOT_IN_SLOT); - } - else - ((Player*)this)->SetTemporaryUnsummonedPetNumber(0); - } -} - -void Unit::Unmount() -{ - if(!IsMounted()) - return; - - RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED); - - SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0); - RemoveFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT ); - - // only resummon old pet if the player is already added to a map - // this prevents adding a pet to a not created map which would otherwise cause a crash - // (it could probably happen when logging in after a previous crash) - if(GetTypeId() == TYPEID_PLAYER && IsInWorld() && ((Player*)this)->GetTemporaryUnsummonedPetNumber() && isAlive()) - { - Pet* NewPet = new Pet; - if(!NewPet->LoadPetFromDB(this, 0, ((Player*)this)->GetTemporaryUnsummonedPetNumber(), true)) - delete NewPet; - - ((Player*)this)->SetTemporaryUnsummonedPetNumber(0); - } -} - -void Unit::SetInCombatWith(Unit* enemy) -{ - Unit* eOwner = enemy->GetCharmerOrOwnerOrSelf(); - if(eOwner->IsPvP()) - { - SetInCombatState(true); - return; - } - - //check for duel - if(eOwner->GetTypeId() == TYPEID_PLAYER && ((Player*)eOwner)->duel) - { - Unit const* myOwner = GetCharmerOrOwnerOrSelf(); - if(((Player const*)eOwner)->duel->opponent == myOwner) - { - SetInCombatState(true); - return; - } - } - SetInCombatState(false); -} - -void Unit::CombatStart(Unit* target) -{ - if(!target->IsStandState() && !target->hasUnitState(UNIT_STAT_STUNNED)) - target->SetStandState(PLAYER_STATE_NONE); - - if(!target->isInCombat() && target->GetTypeId() != TYPEID_PLAYER && ((Creature*)target)->AI()) - ((Creature*)target)->AI()->AttackStart(this); - - SetInCombatWith(target); - target->SetInCombatWith(this); - - if(Player* attackedPlayer = target->GetCharmerOrOwnerPlayerOrPlayerItself()) - SetContestedPvP(attackedPlayer); - - if(!isInCombat()) // remove this? - RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ATTACK); -} - -void Unit::SetInCombatState(bool PvP) -{ - // only alive units can be in combat - if(!isAlive()) - return; - - if(PvP) - m_CombatTimer = 5000; - SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); - - if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet())) - SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT); -} - -void Unit::ClearInCombat() -{ - m_CombatTimer = 0; - RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); - - if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet())) - RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT); - - // Player's state will be cleared in Player::UpdateContestedPvP - if(GetTypeId()!=TYPEID_PLAYER) - clearUnitState(UNIT_STAT_ATTACK_PLAYER); -} - -//TODO: remove this function -bool Unit::isTargetableForAttack() const -{ - return isAttackableByAOE() && !hasUnitState(UNIT_STAT_DIED); -} - -bool Unit::canAttack(Unit const* target) const -{ - assert(target); - - if(!target->isAttackableByAOE() || target->hasUnitState(UNIT_STAT_DIED)) - return false; - - if((m_invisibilityMask || target->m_invisibilityMask) && !canDetectInvisibilityOf(target)) - return false; - - if(target->GetVisibility() == VISIBILITY_GROUP_STEALTH && !canDetectStealthOf(target, GetDistance(target))) - return false; - - return true; -} - -bool Unit::isAttackableByAOE() const -{ - if(!isAlive()) - return false; - - if(HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)) - return false; - - if(GetTypeId()==TYPEID_PLAYER && ((Player *)this)->isGameMaster()) - return false; - - return !isInFlight(); -} - -int32 Unit::ModifyHealth(int32 dVal) -{ - int32 gain = 0; - - if(dVal==0) - return 0; - - int32 curHealth = (int32)GetHealth(); - - int32 val = dVal + curHealth; - if(val <= 0) - { - SetHealth(0); - return -curHealth; - } - - int32 maxHealth = (int32)GetMaxHealth(); - - if(val < maxHealth) - { - SetHealth(val); - gain = val - curHealth; - } - else if(curHealth != maxHealth) - { - SetHealth(maxHealth); - gain = maxHealth - curHealth; - } - - return gain; -} - -int32 Unit::ModifyPower(Powers power, int32 dVal) -{ - int32 gain = 0; - - if(dVal==0) - return 0; - - int32 curPower = (int32)GetPower(power); - - int32 val = dVal + curPower; - if(val <= 0) - { - SetPower(power,0); - return -curPower; - } - - int32 maxPower = (int32)GetMaxPower(power); - - if(val < maxPower) - { - SetPower(power,val); - gain = val - curPower; - } - else if(curPower != maxPower) - { - SetPower(power,maxPower); - gain = maxPower - curPower; - } - - return gain; -} - -bool Unit::isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList) const -{ - if(!u) - return false; - return u->canSeeOrDetect(this, detect, inVisibleList); -} - -bool Unit::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList) const -{ - return true; -} - -bool Unit::canDetectInvisibilityOf(Unit const* u) const -{ - if(m_invisibilityMask & u->m_invisibilityMask) // same group - return true; - AuraList const& auras = GetAurasByType(SPELL_AURA_MOD_STALKED); // Hunter mark - for(AuraList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter) - if((*iter)->GetCasterGUID()==u->GetGUID()) - return true; - - if(uint32 mask = (m_detectInvisibilityMask & u->m_invisibilityMask)) - { - for(uint32 i = 0; i < 10; ++i) - { - if(((1 << i) & mask)==0) - continue; - - // find invisibility level - uint32 invLevel = 0; - Unit::AuraList const& iAuras = u->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY); - for(Unit::AuraList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr) - if(((*itr)->GetModifier()->m_miscvalue)==i && invLevel < (*itr)->GetModifier()->m_amount) - invLevel = (*itr)->GetModifier()->m_amount; - - // find invisibility detect level - uint32 detectLevel = 0; - if(i==6 && GetTypeId()==TYPEID_PLAYER) // special drunk detection case - { - detectLevel = ((Player*)this)->GetDrunkValue(); - } - else - { - Unit::AuraList const& dAuras = GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION); - for(Unit::AuraList::const_iterator itr = dAuras.begin(); itr != dAuras.end(); ++itr) - if(((*itr)->GetModifier()->m_miscvalue)==i && detectLevel < (*itr)->GetModifier()->m_amount) - detectLevel = (*itr)->GetModifier()->m_amount; - } - - if(invLevel <= detectLevel) - return true; - } - } - - return false; -} - -bool Unit::canDetectStealthOf(Unit const* target, float distance) const -{ - if(hasUnitState(UNIT_STAT_STUNNED)) - return false; - if(distance < 0.24f) //collision - return true; - if(!HasInArc(M_PI, target)) //behind - return false; - if(HasAuraType(SPELL_AURA_DETECT_STEALTH)) - return true; - - //Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5) - float visibleDistance = 10.5f - target->GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH) / 100.0f; - //Visible distance is modified by -Level Diff (every level diff = 1.0f in visible distance) - visibleDistance += int32(getLevelForTarget(target)) - int32(target->getLevelForTarget(this)); - //-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia) - //based on wowwiki every 5 mod we have 1 more level diff in calculation - visibleDistance += (float)(GetTotalAuraModifier(SPELL_AURA_MOD_DETECT) - target->GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL)) / 5.0f; - - return distance < visibleDistance; -} - -void Unit::SetVisibility(UnitVisibility x) -{ - m_Visibility = x; - - if(IsInWorld()) - { - Map *m = MapManager::Instance().GetMap(GetMapId(), this); - - if(GetTypeId()==TYPEID_PLAYER) - m->PlayerRelocation((Player*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation()); - else - m->CreatureRelocation((Creature*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation()); - } -} - -void Unit::UpdateSpeed(UnitMoveType mtype, bool forced) -{ - int32 main_speed_mod = 0; - float stack_bonus = 1.0f; - float non_stack_bonus = 1.0f; - - switch(mtype) - { - case MOVE_WALK: - return; - case MOVE_RUN: - { - if (IsMounted()) // Use on mount auras - { - main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED); - stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS); - non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK))/100.0f; - } - else - { - main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED); - stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS); - non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK))/100.0f; - } - break; - } - case MOVE_WALKBACK: - return; - case MOVE_SWIM: - { - main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED); - break; - } - case MOVE_SWIMBACK: - return; - case MOVE_FLY: - { - if (IsMounted()) // Use on mount auras - main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED); - else // Use not mount (shapeshift for example) auras (should stack) - main_speed_mod = GetTotalAuraModifier(SPELL_AURA_MOD_SPEED_FLIGHT); - stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS); - non_stack_bonus = (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK))/100.0f; - break; - } - case MOVE_FLYBACK: - return; - default: - sLog.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype); - return; - } - - float bonus = non_stack_bonus > stack_bonus ? non_stack_bonus : stack_bonus; - // now we ready for speed calculation - float speed = main_speed_mod ? bonus*(100.0f + main_speed_mod)/100.0f : bonus; - - switch(mtype) - { - case MOVE_RUN: - case MOVE_SWIM: - case MOVE_FLY: - { - // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need - // TODO: possible affect only on MOVE_RUN - if(int32 normalization = GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED)) - { - // Use speed from aura - float max_speed = normalization / baseMoveSpeed[mtype]; - if (speed > max_speed) - speed = max_speed; - } - break; - } - default: - break; - } - - // Apply strongest slow aura mod to speed - int32 slow = GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED); - if (slow) - speed *=(100.0f + slow)/100.0f; - SetSpeed(mtype, speed, forced); -} - -float Unit::GetSpeed( UnitMoveType mtype ) const -{ - return m_speed_rate[mtype]*baseMoveSpeed[mtype]; -} - -void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced) -{ - if (rate < 0) - rate = 0.0f; - - // Update speed only on change - if (m_speed_rate[mtype] == rate) - return; - - m_speed_rate[mtype] = rate; - - propagateSpeedChange(); - - // Send speed change packet only for player - if (GetTypeId()!=TYPEID_PLAYER) - return; - - WorldPacket data; - if(!forced) - { - switch(mtype) - { - case MOVE_WALK: - data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+1+4+4+4+4+4+4+4); - break; - case MOVE_RUN: - data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8+4+1+4+4+4+4+4+4+4); - break; - case MOVE_WALKBACK: - data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8+4+1+4+4+4+4+4+4+4); - break; - case MOVE_SWIM: - data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8+4+1+4+4+4+4+4+4+4); - break; - case MOVE_SWIMBACK: - data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8+4+1+4+4+4+4+4+4+4); - break; - case MOVE_TURN: - data.Initialize(MSG_MOVE_SET_TURN_RATE, 8+4+1+4+4+4+4+4+4+4); - break; - case MOVE_FLY: - data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8+4+1+4+4+4+4+4+4+4); - break; - case MOVE_FLYBACK: - data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8+4+1+4+4+4+4+4+4+4); - break; - default: - sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype); - return; - } - - data.append(GetPackGUID()); - data << uint32(0); //movement flags - data << uint8(0); //unk - data << uint32(getMSTime()); - data << float(GetPositionX()); - data << float(GetPositionY()); - data << float(GetPositionZ()); - data << float(GetOrientation()); - data << uint32(0); //flag unk - data << float(GetSpeed(mtype)); - SendMessageToSet( &data, true ); - } - else - { - // register forced speed changes for WorldSession::HandleForceSpeedChangeAck - // and do it only for real sent packets and use run for run/mounted as client expected - ++((Player*)this)->m_forced_speed_changes[mtype]; - switch(mtype) - { - case MOVE_WALK: - data.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE, 16); - break; - case MOVE_RUN: - data.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE, 17); - break; - case MOVE_WALKBACK: - data.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE, 16); - break; - case MOVE_SWIM: - data.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE, 16); - break; - case MOVE_SWIMBACK: - data.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE, 16); - break; - case MOVE_TURN: - data.Initialize(SMSG_FORCE_TURN_RATE_CHANGE, 16); - break; - case MOVE_FLY: - data.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE, 16); - break; - case MOVE_FLYBACK: - data.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE, 16); - break; - default: - sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype); - return; - } - data.append(GetPackGUID()); - data << (uint32)0; - if (mtype == MOVE_RUN) - data << uint8(0); // new 2.1.0 - data << float(GetSpeed(mtype)); - SendMessageToSet( &data, true ); - } - if(Pet* pet = GetPet()) - pet->SetSpeed(MOVE_RUN, m_speed_rate[mtype],forced); -} - -void Unit::SetHover(bool on) -{ - if(on) - CastSpell(this,11010,true); - else - RemoveAurasDueToSpell(11010); -} - -void Unit::setDeathState(DeathState s) -{ - if (s != ALIVE && s!= JUST_ALIVED) - { - CombatStop(); - DeleteThreatList(); - ClearComboPointHolders(); // any combo points pointed to unit lost at it death - - if(IsNonMeleeSpellCasted(false)) - InterruptNonMeleeSpells(false); - } - - if (s == JUST_DIED) - { - RemoveAllAurasOnDeath(); - UnsummonAllTotems(); - - // Possessed unit died, restore control to possessor - UnpossessSelf(false); - RemoveAllFromVision(); - - ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false); - ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false); - // remove aurastates allowing special moves - ClearAllReactives(); - ClearDiminishings(); - } - else if(s == JUST_ALIVED) - { - RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground) - } - - if (m_deathState != ALIVE && s == ALIVE) - { - //_ApplyAllAuraMods(); - } - m_deathState = s; -} - -/*######################################## -######## ######## -######## AGGRO SYSTEM ######## -######## ######## -########################################*/ -bool Unit::CanHaveThreatList() const -{ - // only creatures can have threat list - if( GetTypeId() != TYPEID_UNIT ) - return false; - - // only alive units can have threat list - if( !isAlive() ) - return false; - - // pets and totems can not have threat list - if( ((Creature*)this)->isPet() || ((Creature*)this)->isTotem() ) - return false; - - return true; -} - -//====================================================================== - -float Unit::ApplyTotalThreatModifier(float threat, SpellSchoolMask schoolMask) -{ - if(!HasAuraType(SPELL_AURA_MOD_THREAT)) - return threat; - - SpellSchools school = GetFirstSchoolInMask(schoolMask); - - return threat * m_threatModifier[school]; -} - -//====================================================================== - -void Unit::AddThreat(Unit* pVictim, float threat, SpellSchoolMask schoolMask, SpellEntry const *threatSpell) -{ - // Only mobs can manage threat lists - if(CanHaveThreatList()) - m_ThreatManager.addThreat(pVictim, threat, schoolMask, threatSpell); -} - -//====================================================================== - -void Unit::DeleteThreatList() -{ - m_ThreatManager.clearReferences(); -} - -//====================================================================== - -void Unit::TauntApply(Unit* taunter) -{ - assert(GetTypeId()== TYPEID_UNIT); - - if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster())) - return; - - if(!CanHaveThreatList()) - return; - - Unit *target = getVictim(); - if(target && target == taunter) - return; - - SetInFront(taunter); - if (((Creature*)this)->AI()) - ((Creature*)this)->AI()->AttackStart(taunter); - - m_ThreatManager.tauntApply(taunter); -} - -//====================================================================== - -void Unit::TauntFadeOut(Unit *taunter) -{ - assert(GetTypeId()== TYPEID_UNIT); - - if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster())) - return; - - if(!CanHaveThreatList()) - return; - - Unit *target = getVictim(); - if(!target || target != taunter) - return; - - if(m_ThreatManager.isThreatListEmpty()) - { - if(((Creature*)this)->AI()) - ((Creature*)this)->AI()->EnterEvadeMode(); - return; - } - - m_ThreatManager.tauntFadeOut(taunter); - target = m_ThreatManager.getHostilTarget(); - - if (target && target != taunter) - { - SetInFront(target); - if (((Creature*)this)->AI()) - ((Creature*)this)->AI()->AttackStart(target); - } -} - -//====================================================================== - -bool Unit::SelectHostilTarget() -{ - //function provides main threat functionality - //next-victim-selection algorithm and evade mode are called - //threat list sorting etc. - - assert(GetTypeId()== TYPEID_UNIT); - Unit* target = NULL; - - //This function only useful once AI has been initialized - if (!((Creature*)this)->AI()) - return false; - - if(!m_ThreatManager.isThreatListEmpty()) - { - if(!HasAuraType(SPELL_AURA_MOD_TAUNT)) - { - target = m_ThreatManager.getHostilTarget(); - } - } - - if(target) - { - if(!hasUnitState(UNIT_STAT_STUNNED)) - SetInFront(target); - ((Creature*)this)->AI()->AttackStart(target); - return true; - } - - // no target but something prevent go to evade mode - if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT) ) - return false; - - // last case when creature don't must go to evade mode: - // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list - // for example at owner command to pet attack some far away creature - // Note: creature not have targeted movement generator but have attacker in this case - if( GetMotionMaster()->GetCurrentMovementGeneratorType() != TARGETED_MOTION_TYPE ) - { - for(AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr) - { - if( (*itr)->IsInMap(this) && canAttack(*itr) && (*itr)->isInAccessiblePlaceFor((Creature*)this) ) - return false; - } - } - - // enter in evade mode in other case - ((Creature*)this)->AI()->EnterEvadeMode(); - - return false; -} - -//====================================================================== -//====================================================================== -//====================================================================== - -int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 effBasePoints, Unit const* target) -{ - Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL; - - uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0; - - int32 level = int32(getLevel()) - int32(spellProto->spellLevel); - if (level > spellProto->maxLevel && spellProto->maxLevel > 0) - level = spellProto->maxLevel; - - float basePointsPerLevel = spellProto->EffectRealPointsPerLevel[effect_index]; - float randomPointsPerLevel = spellProto->EffectDicePerLevel[effect_index]; - int32 basePoints = int32(effBasePoints + level * basePointsPerLevel); - int32 randomPoints = int32(spellProto->EffectDieSides[effect_index] + level * randomPointsPerLevel); - float comboDamage = spellProto->EffectPointsPerComboPoint[effect_index]; - - // prevent random generator from getting confused by spells casted with Unit::CastCustomSpell - int32 randvalue = spellProto->EffectBaseDice[effect_index] >= randomPoints ? spellProto->EffectBaseDice[effect_index]:irand(spellProto->EffectBaseDice[effect_index], randomPoints); - int32 value = basePoints + randvalue; - //random damage - if(comboDamage != 0 && unitPlayer && target && (target->GetGUID() == unitPlayer->GetComboTarget())) - value += (int32)(comboDamage * comboPoints); - - if(Player* modOwner = GetSpellModOwner()) - { - modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_ALL_EFFECTS, value); - switch(effect_index) - { - case 0: - modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT1, value); - break; - case 1: - modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT2, value); - break; - case 2: - modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT3, value); - break; - } - } - - if(spellProto->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION && spellProto->spellLevel && - spellProto->Effect[effect_index] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE && - spellProto->Effect[effect_index] != SPELL_EFFECT_KNOCK_BACK) - value = int32(value*0.25f*exp(getLevel()*(70-spellProto->spellLevel)/1000.0f)); - - return value; -} - -int32 Unit::CalculateSpellDuration(SpellEntry const* spellProto, uint8 effect_index, Unit const* target) -{ - Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL; - - uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0; - - int32 minduration = GetSpellDuration(spellProto); - int32 maxduration = GetSpellMaxDuration(spellProto); - - int32 duration; - - if( minduration != -1 && minduration != maxduration ) - duration = minduration + int32((maxduration - minduration) * comboPoints / 5); - else - duration = minduration; - - if (duration > 0) - { - int32 mechanic = GetEffectMechanic(spellProto, effect_index); - // Find total mod value (negative bonus) - int32 durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD, mechanic); - // Find max mod (negative bonus) - int32 durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, mechanic); - - int32 durationMod = 0; - // Select strongest negative mod - if (durationMod_always > durationMod_not_stack) - durationMod = durationMod_not_stack; - else - durationMod = durationMod_always; - - if (durationMod != 0) - duration = int32(int64(duration) * (100+durationMod) /100); - - if (duration < 0) duration = 0; - } - - return duration; -} - -DiminishingLevels Unit::GetDiminishing(DiminishingGroup group) -{ - for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i) - { - if(i->DRGroup != group) - continue; - - if(!i->hitCount) - return DIMINISHING_LEVEL_1; - - if(!i->hitTime) - return DIMINISHING_LEVEL_1; - - // If last spell was casted more than 15 seconds ago - reset the count. - if(i->stack==0 && getMSTimeDiff(i->hitTime,getMSTime()) > 15000) - { - i->hitCount = DIMINISHING_LEVEL_1; - return DIMINISHING_LEVEL_1; - } - // or else increase the count. - else - { - return DiminishingLevels(i->hitCount); - } - } - return DIMINISHING_LEVEL_1; -} - -void Unit::IncrDiminishing(DiminishingGroup group) -{ - // Checking for existing in the table - bool IsExist = false; - for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i) - { - if(i->DRGroup != group) - continue; - - IsExist = true; - if(i->hitCount < DIMINISHING_LEVEL_IMMUNE) - i->hitCount += 1; - - break; - } - - if(!IsExist) - m_Diminishing.push_back(DiminishingReturn(group,getMSTime(),DIMINISHING_LEVEL_2)); -} - -void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster,DiminishingLevels Level) -{ - if(duration == -1 || group == DIMINISHING_NONE || caster->IsFriendlyTo(this) ) - return; - - // Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0) - if(duration > 10000 && IsDiminishingReturnsGroupDurationLimited(group)) - { - // test pet/charm masters instead pets/charmeds - Unit const* targetOwner = GetCharmerOrOwner(); - Unit const* casterOwner = caster->GetCharmerOrOwner(); - - Unit const* target = targetOwner ? targetOwner : this; - Unit const* source = casterOwner ? casterOwner : caster; - - if(target->GetTypeId() == TYPEID_PLAYER && source->GetTypeId() == TYPEID_PLAYER) - duration = 10000; - } - - float mod = 1.0f; - - // Some diminishings applies to mobs too (for example, Stun) - if((GetDiminishingReturnsGroupType(group) == DRTYPE_PLAYER && GetTypeId() == TYPEID_PLAYER) || GetDiminishingReturnsGroupType(group) == DRTYPE_ALL) - { - DiminishingLevels diminish = Level; - switch(diminish) - { - case DIMINISHING_LEVEL_1: break; - case DIMINISHING_LEVEL_2: mod = 0.5f; break; - case DIMINISHING_LEVEL_3: mod = 0.25f; break; - case DIMINISHING_LEVEL_IMMUNE: mod = 0.0f;break; - default: break; - } - } - - duration = int32(duration * mod); -} - -void Unit::ApplyDiminishingAura( DiminishingGroup group, bool apply ) -{ - // Checking for existing in the table - for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i) - { - if(i->DRGroup != group) - continue; - - i->hitTime = getMSTime(); - - if(apply) - i->stack += 1; - else if(i->stack) - i->stack -= 1; - - break; - } -} - -Unit* Unit::GetUnit(WorldObject& object, uint64 guid) -{ - return ObjectAccessor::GetUnit(object,guid); -} - -bool Unit::isVisibleForInState( Player const* u, bool inVisibleList ) const -{ - return isVisibleForOrDetect(u,false,inVisibleList); -} - -uint32 Unit::GetCreatureType() const -{ - if(GetTypeId() == TYPEID_PLAYER) - { - SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(((Player*)this)->m_form); - if(ssEntry && ssEntry->creatureType > 0) - return ssEntry->creatureType; - else - return CREATURE_TYPE_HUMANOID; - } - else - return ((Creature*)this)->GetCreatureInfo()->type; -} - -/*####################################### -######## ######## -######## STAT SYSTEM ######## -######## ######## -#######################################*/ - -bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply) -{ - if(unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END) - { - sLog.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!"); - return false; - } - - float val = 1.0f; - - switch(modifierType) - { - case BASE_VALUE: - case TOTAL_VALUE: - m_auraModifiersGroup[unitMod][modifierType] += apply ? amount : -amount; - break; - case BASE_PCT: - case TOTAL_PCT: - if(amount <= -100.0f) //small hack-fix for -100% modifiers - amount = -200.0f; - - val = (100.0f + amount) / 100.0f; - m_auraModifiersGroup[unitMod][modifierType] *= apply ? val : (1.0f/val); - break; - - default: - break; - } - - if(!CanModifyStats()) - return false; - - switch(unitMod) - { - case UNIT_MOD_STAT_STRENGTH: - case UNIT_MOD_STAT_AGILITY: - case UNIT_MOD_STAT_STAMINA: - case UNIT_MOD_STAT_INTELLECT: - case UNIT_MOD_STAT_SPIRIT: UpdateStats(GetStatByAuraGroup(unitMod)); break; - - case UNIT_MOD_ARMOR: UpdateArmor(); break; - case UNIT_MOD_HEALTH: UpdateMaxHealth(); break; - - case UNIT_MOD_MANA: - case UNIT_MOD_RAGE: - case UNIT_MOD_FOCUS: - case UNIT_MOD_ENERGY: - case UNIT_MOD_HAPPINESS: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod)); break; - - case UNIT_MOD_RESISTANCE_HOLY: - case UNIT_MOD_RESISTANCE_FIRE: - case UNIT_MOD_RESISTANCE_NATURE: - case UNIT_MOD_RESISTANCE_FROST: - case UNIT_MOD_RESISTANCE_SHADOW: - case UNIT_MOD_RESISTANCE_ARCANE: UpdateResistances(GetSpellSchoolByAuraGroup(unitMod)); break; - - case UNIT_MOD_ATTACK_POWER: UpdateAttackPowerAndDamage(); break; - case UNIT_MOD_ATTACK_POWER_RANGED: UpdateAttackPowerAndDamage(true); break; - - case UNIT_MOD_DAMAGE_MAINHAND: UpdateDamagePhysical(BASE_ATTACK); break; - case UNIT_MOD_DAMAGE_OFFHAND: UpdateDamagePhysical(OFF_ATTACK); break; - case UNIT_MOD_DAMAGE_RANGED: UpdateDamagePhysical(RANGED_ATTACK); break; - - default: - break; - } - - return true; -} - -float Unit::GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const -{ - if( unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END) - { - sLog.outError("ERROR: trial to access non existed modifier value from UnitMods!"); - return 0.0f; - } - - if(modifierType == TOTAL_PCT && m_auraModifiersGroup[unitMod][modifierType] <= 0.0f) - return 0.0f; - - return m_auraModifiersGroup[unitMod][modifierType]; -} - -float Unit::GetTotalStatValue(Stats stat) const -{ - UnitMods unitMod = UnitMods(UNIT_MOD_STAT_START + stat); - - if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f) - return 0.0f; - - // value = ((base_value * base_pct) + total_value) * total_pct - float value = m_auraModifiersGroup[unitMod][BASE_VALUE] + GetCreateStat(stat); - value *= m_auraModifiersGroup[unitMod][BASE_PCT]; - value += m_auraModifiersGroup[unitMod][TOTAL_VALUE]; - value *= m_auraModifiersGroup[unitMod][TOTAL_PCT]; - - return value; -} - -float Unit::GetTotalAuraModValue(UnitMods unitMod) const -{ - if(unitMod >= UNIT_MOD_END) - { - sLog.outError("ERROR: trial to access non existed UnitMods in GetTotalAuraModValue()!"); - return 0.0f; - } - - if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f) - return 0.0f; - - float value = m_auraModifiersGroup[unitMod][BASE_VALUE]; - value *= m_auraModifiersGroup[unitMod][BASE_PCT]; - value += m_auraModifiersGroup[unitMod][TOTAL_VALUE]; - value *= m_auraModifiersGroup[unitMod][TOTAL_PCT]; - - return value; -} - -SpellSchools Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod) const -{ - SpellSchools school = SPELL_SCHOOL_NORMAL; - - switch(unitMod) - { - case UNIT_MOD_RESISTANCE_HOLY: school = SPELL_SCHOOL_HOLY; break; - case UNIT_MOD_RESISTANCE_FIRE: school = SPELL_SCHOOL_FIRE; break; - case UNIT_MOD_RESISTANCE_NATURE: school = SPELL_SCHOOL_NATURE; break; - case UNIT_MOD_RESISTANCE_FROST: school = SPELL_SCHOOL_FROST; break; - case UNIT_MOD_RESISTANCE_SHADOW: school = SPELL_SCHOOL_SHADOW; break; - case UNIT_MOD_RESISTANCE_ARCANE: school = SPELL_SCHOOL_ARCANE; break; - - default: - break; - } - - return school; -} - -Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const -{ - Stats stat = STAT_STRENGTH; - - switch(unitMod) - { - case UNIT_MOD_STAT_STRENGTH: stat = STAT_STRENGTH; break; - case UNIT_MOD_STAT_AGILITY: stat = STAT_AGILITY; break; - case UNIT_MOD_STAT_STAMINA: stat = STAT_STAMINA; break; - case UNIT_MOD_STAT_INTELLECT: stat = STAT_INTELLECT; break; - case UNIT_MOD_STAT_SPIRIT: stat = STAT_SPIRIT; break; - - default: - break; - } - - return stat; -} - -Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const -{ - Powers power = POWER_MANA; - - switch(unitMod) - { - case UNIT_MOD_MANA: power = POWER_MANA; break; - case UNIT_MOD_RAGE: power = POWER_RAGE; break; - case UNIT_MOD_FOCUS: power = POWER_FOCUS; break; - case UNIT_MOD_ENERGY: power = POWER_ENERGY; break; - case UNIT_MOD_HAPPINESS: power = POWER_HAPPINESS; break; - - default: - break; - } - - return power; -} - -float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const -{ - UnitMods unitMod = (attType == RANGED_ATTACK) ? UNIT_MOD_ATTACK_POWER_RANGED : UNIT_MOD_ATTACK_POWER; - - float val = GetTotalAuraModValue(unitMod); - if(val < 0.0f) - val = 0.0f; - - return val; -} - -float Unit::GetWeaponDamageRange(WeaponAttackType attType ,WeaponDamageRange type) const -{ - if (attType == OFF_ATTACK && !haveOffhandWeapon()) - return 0.0f; - - return m_weaponDamage[attType][type]; -} - -void Unit::SetLevel(uint32 lvl) -{ - SetUInt32Value(UNIT_FIELD_LEVEL, lvl); - - // group update - if ((GetTypeId() == TYPEID_PLAYER) && ((Player*)this)->GetGroup()) - ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL); -} - -void Unit::SetHealth(uint32 val) -{ - uint32 maxHealth = GetMaxHealth(); - if(maxHealth < val) - val = maxHealth; - - SetUInt32Value(UNIT_FIELD_HEALTH, val); - - // group update - if(GetTypeId() == TYPEID_PLAYER) - { - if(((Player*)this)->GetGroup()) - ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP); - } - else if(((Creature*)this)->isPet()) - { - Pet *pet = ((Pet*)this); - if(pet->isControlled()) - { - Unit *owner = GetOwner(); - if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup()) - ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP); - } - } -} - -void Unit::SetMaxHealth(uint32 val) -{ - uint32 health = GetHealth(); - SetUInt32Value(UNIT_FIELD_MAXHEALTH, val); - - // group update - if(GetTypeId() == TYPEID_PLAYER) - { - if(((Player*)this)->GetGroup()) - ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP); - } - else if(((Creature*)this)->isPet()) - { - Pet *pet = ((Pet*)this); - if(pet->isControlled()) - { - Unit *owner = GetOwner(); - if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup()) - ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP); - } - } - - if(val < health) - SetHealth(val); -} - -void Unit::SetPower(Powers power, uint32 val) -{ - uint32 maxPower = GetMaxPower(power); - if(maxPower < val) - val = maxPower; - - SetStatInt32Value(UNIT_FIELD_POWER1 + power, val); - - // group update - if(GetTypeId() == TYPEID_PLAYER) - { - if(((Player*)this)->GetGroup()) - ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER); - } - else if(((Creature*)this)->isPet()) - { - Pet *pet = ((Pet*)this); - if(pet->isControlled()) - { - Unit *owner = GetOwner(); - if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup()) - ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER); - } - - // Update the pet's character sheet with happiness damage bonus - if(pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS) - { - pet->UpdateDamagePhysical(BASE_ATTACK); - } - } -} - -void Unit::SetMaxPower(Powers power, uint32 val) -{ - uint32 cur_power = GetPower(power); - SetStatInt32Value(UNIT_FIELD_MAXPOWER1 + power, val); - - // group update - if(GetTypeId() == TYPEID_PLAYER) - { - if(((Player*)this)->GetGroup()) - ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER); - } - else if(((Creature*)this)->isPet()) - { - Pet *pet = ((Pet*)this); - if(pet->isControlled()) - { - Unit *owner = GetOwner(); - if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup()) - ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER); - } - } - - if(val < cur_power) - SetPower(power, val); -} - -void Unit::ApplyPowerMod(Powers power, uint32 val, bool apply) -{ - ApplyModUInt32Value(UNIT_FIELD_POWER1+power, val, apply); - - // group update - if(GetTypeId() == TYPEID_PLAYER) - { - if(((Player*)this)->GetGroup()) - ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER); - } - else if(((Creature*)this)->isPet()) - { - Pet *pet = ((Pet*)this); - if(pet->isControlled()) - { - Unit *owner = GetOwner(); - if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup()) - ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER); - } - } -} - -void Unit::ApplyMaxPowerMod(Powers power, uint32 val, bool apply) -{ - ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1+power, val, apply); - - // group update - if(GetTypeId() == TYPEID_PLAYER) - { - if(((Player*)this)->GetGroup()) - ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER); - } - else if(((Creature*)this)->isPet()) - { - Pet *pet = ((Pet*)this); - if(pet->isControlled()) - { - Unit *owner = GetOwner(); - if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup()) - ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER); - } - } -} - -void Unit::ApplyAuraProcTriggerDamage( Aura* aura, bool apply ) -{ - AuraList& tAuraProcTriggerDamage = m_modAuras[SPELL_AURA_PROC_TRIGGER_DAMAGE]; - if(apply) - tAuraProcTriggerDamage.push_back(aura); - else - tAuraProcTriggerDamage.remove(aura); -} - -uint32 Unit::GetCreatePowers( Powers power ) const -{ - // POWER_FOCUS and POWER_HAPPINESS only have hunter pet - switch(power) - { - case POWER_MANA: return GetCreateMana(); - case POWER_RAGE: return 1000; - case POWER_FOCUS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 100); - case POWER_ENERGY: return 100; - case POWER_HAPPINESS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 1050000); - } - - return 0; -} - -void Unit::AddToWorld() -{ - WorldObject::AddToWorld(); -} - -void Unit::RemoveFromWorld() -{ - // cleanup - if(IsInWorld()) - { - RemoveNotOwnSingleTargetAuras(); - } - - WorldObject::RemoveFromWorld(); -} - -void Unit::CleanupsBeforeDelete() -{ - if(m_uint32Values) // only for fully created object - { - InterruptNonMeleeSpells(true); - m_Events.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList - CombatStop(); - ClearComboPointHolders(); - DeleteThreatList(); - getHostilRefManager().setOnlineOfflineState(false); - RemoveAllAuras(); - RemoveAllGameObjects(); - RemoveAllDynObjects(); - GetMotionMaster()->Clear(false); // remove different non-standard movement generators. - - UnpossessSelf(false); - RemoveAllFromVision(); - } - RemoveFromWorld(); -} - - - -CharmInfo* Unit::InitCharmInfo(Unit *charm) -{ - if(!m_charmInfo) - m_charmInfo = new CharmInfo(charm); - return m_charmInfo; -} - -CharmInfo::CharmInfo(Unit* unit) -: m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_reactState(REACT_PASSIVE), m_petnumber(0) -{ - for(int i =0; i<4; ++i) - { - m_charmspells[i].spellId = 0; - m_charmspells[i].active = ACT_DISABLED; - } -} - -void CharmInfo::InitPetActionBar() -{ - // the first 3 SpellOrActions are attack, follow and stay - for(uint32 i = 0; i < 3; i++) - { - PetActionBar[i].Type = ACT_COMMAND; - PetActionBar[i].SpellOrAction = COMMAND_ATTACK - i; - - PetActionBar[i + 7].Type = ACT_REACTION; - PetActionBar[i + 7].SpellOrAction = COMMAND_ATTACK - i; - } - for(uint32 i=0; i < 4; i++) - { - PetActionBar[i + 3].Type = ACT_DISABLED; - PetActionBar[i + 3].SpellOrAction = 0; - } -} - -void CharmInfo::InitEmptyActionBar() -{ - for(uint32 x = 1; x < 10; ++x) - { - PetActionBar[x].Type = ACT_CAST; - PetActionBar[x].SpellOrAction = 0; - } - PetActionBar[0].Type = ACT_COMMAND; - PetActionBar[0].SpellOrAction = COMMAND_ATTACK; -} - -void CharmInfo::InitPossessCreateSpells() -{ - InitEmptyActionBar(); - if(m_unit->GetTypeId() == TYPEID_UNIT) - { - for(uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i) - { - uint32 spellid = ((Creature*)m_unit)->m_spells[i]; - if(IsPassiveSpell(spellid)) - m_unit->CastSpell(m_unit, spellid, true); - else - AddSpellToAB(0, spellid, ACT_CAST); - } - } -} - -void CharmInfo::InitCharmCreateSpells() -{ - if(m_unit->GetTypeId() == TYPEID_PLAYER) //charmed players don't have spells - { - InitEmptyActionBar(); - return; - } - - InitPetActionBar(); - - for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x) - { - uint32 spellId = ((Creature*)m_unit)->m_spells[x]; - m_charmspells[x].spellId = spellId; - - if(!spellId) - continue; - - if (IsPassiveSpell(spellId)) - { - m_unit->CastSpell(m_unit, spellId, true); - m_charmspells[x].active = ACT_PASSIVE; - } - else - { - ActiveStates newstate; - bool onlyselfcast = true; - SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); - - if(!spellInfo) onlyselfcast = false; - for(uint32 i = 0;i<3 && onlyselfcast;++i) //non existent spell will not make any problems as onlyselfcast would be false -> break right away - { - if(spellInfo->EffectImplicitTargetA[i] != TARGET_SELF && spellInfo->EffectImplicitTargetA[i] != 0) - onlyselfcast = false; - } - - if(onlyselfcast || !IsPositiveSpell(spellId)) //only self cast and spells versus enemies are autocastable - newstate = ACT_DISABLED; - else - newstate = ACT_CAST; - - AddSpellToAB(0, spellId, newstate); - } - } -} - -bool CharmInfo::AddSpellToAB(uint32 oldid, uint32 newid, ActiveStates newstate) -{ - for(uint8 i = 0; i < 10; i++) - { - if((PetActionBar[i].Type == ACT_DISABLED || PetActionBar[i].Type == ACT_ENABLED || PetActionBar[i].Type == ACT_CAST) && PetActionBar[i].SpellOrAction == oldid) - { - PetActionBar[i].SpellOrAction = newid; - if(!oldid) - { - if(newstate == ACT_DECIDE) - PetActionBar[i].Type = ACT_DISABLED; - else - PetActionBar[i].Type = newstate; - } - - return true; - } - } - return false; -} - -void CharmInfo::ToggleCreatureAutocast(uint32 spellid, bool apply) -{ - if(IsPassiveSpell(spellid)) - return; - - for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x) - { - if(spellid == m_charmspells[x].spellId) - { - m_charmspells[x].active = apply ? ACT_ENABLED : ACT_DISABLED; - } - } -} - -void CharmInfo::SetPetNumber(uint32 petnumber, bool statwindow) -{ - m_petnumber = petnumber; - if(statwindow) - m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, m_petnumber); - else - m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, 0); -} - -bool Unit::isFrozen() const -{ - AuraList const& mRoot = GetAurasByType(SPELL_AURA_MOD_ROOT); - for(AuraList::const_iterator i = mRoot.begin(); i != mRoot.end(); ++i) - if( GetSpellSchoolMask((*i)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST) - return true; - return false; -} - -struct ProcTriggeredData -{ - ProcTriggeredData(SpellEntry const * _spellInfo, uint32 _spellParam, Aura* _triggeredByAura, uint32 _cooldown) - : spellInfo(_spellInfo), spellParam(_spellParam), triggeredByAura(_triggeredByAura), - triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura->GetId(),triggeredByAura->GetEffIndex())), - cooldown(_cooldown) - {} - - SpellEntry const * spellInfo; - uint32 spellParam; - Aura* triggeredByAura; - Unit::spellEffectPair triggeredByAura_SpellPair; - uint32 cooldown; -}; - -typedef std::list< ProcTriggeredData > ProcTriggeredList; - -void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, AuraTypeSet const& procAuraTypes, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage, SpellSchoolMask damageSchoolMask ) -{ - for(AuraTypeSet::const_iterator aur = procAuraTypes.begin(); aur != procAuraTypes.end(); ++aur) - { - // List of spells (effects) that proceed. Spell prototype and aura-specific value (damage for TRIGGER_DAMAGE) - ProcTriggeredList procTriggered; - - AuraList const& auras = GetAurasByType(*aur); - for(AuraList::const_iterator i = auras.begin(), next; i != auras.end(); i = next) - { - next = i; ++next; - - SpellEntry const *spellProto = (*i)->GetSpellProto(); - if(!spellProto) - continue; - - SpellProcEventEntry const *spellProcEvent = spellmgr.GetSpellProcEvent(spellProto->Id); - if(!spellProcEvent) - { - // used to prevent spam in log about same non-handled spells - static std::set<uint32> nonHandledSpellProcSet; - - if(spellProto->procFlags != 0 && nonHandledSpellProcSet.find(spellProto->Id)==nonHandledSpellProcSet.end()) - { - sLog.outError("ProcDamageAndSpell: spell %u (%s aura source) not have record in `spell_proc_event`)",spellProto->Id,(isVictim?"a victim's":"an attacker's")); - nonHandledSpellProcSet.insert(spellProto->Id); - } - - // spell.dbc use totally different flags, that only can create problems if used. - continue; - } - - // Check spellProcEvent data requirements - if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent, procSpell,procFlag)) - continue; - - // Check if current equipment allows aura to proc - if(!isVictim && GetTypeId() == TYPEID_PLAYER ) - { - if(spellProto->EquippedItemClass == ITEM_CLASS_WEAPON) - { - Item *item = ((Player*)this)->GetWeaponForAttack(attType,true); - - if(!item || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask)) - continue; - } - else if(spellProto->EquippedItemClass == ITEM_CLASS_ARMOR) - { - // Check if player is wearing shield - Item *item = ((Player*)this)->GetShield(true); - if(!item || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask)) - continue; - } - } - - float chance = (float)spellProto->procChance; - - if(Player* modOwner = GetSpellModOwner()) - modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance); - - if(!isVictim && spellProcEvent->ppmRate != 0) - { - uint32 WeaponSpeed = GetAttackTime(attType); - chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate); - } - - if(roll_chance_f(chance)) - { - uint32 cooldown = spellProcEvent->cooldown; - - uint32 i_spell_eff = (*i)->GetEffIndex(); - - int32 i_spell_param; - switch(*aur) - { - case SPELL_AURA_PROC_TRIGGER_SPELL: - i_spell_param = procFlag; - break; - case SPELL_AURA_DUMMY: - case SPELL_AURA_PRAYER_OF_MENDING: - case SPELL_AURA_MOD_HASTE: - i_spell_param = i_spell_eff; - break; - case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS: - i_spell_param = (*i)->GetModifier()->m_miscvalue; - break; - default: - i_spell_param = (*i)->GetModifier()->m_amount; - break; - } - - procTriggered.push_back( ProcTriggeredData(spellProto,i_spell_param,*i, cooldown) ); - } - } - - // Handle effects proceed this time - for(ProcTriggeredList::iterator i = procTriggered.begin(); i != procTriggered.end(); ++i) - { - // Some auras can be deleted in function called in this loop (except first, ofc) - // Until storing auras in std::multimap to hard check deleting by another way - if(i != procTriggered.begin()) - { - bool found = false; - AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair); - AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair); - for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr) - { - if(itr->second==i->triggeredByAura) - { - found = true; - break; - } - } - - if(!found) - { - sLog.outError("Spell aura %u (id:%u effect:%u) has been deleted before call spell proc event handler",*aur,i->triggeredByAura_SpellPair.first,i->triggeredByAura_SpellPair.second); - sLog.outError("It can be deleted one from early processed auras:"); - for(ProcTriggeredList::iterator i2 = procTriggered.begin(); i != i2; ++i2) - sLog.outError(" Spell aura %u (id:%u effect:%u)",*aur,i2->triggeredByAura_SpellPair.first,i2->triggeredByAura_SpellPair.second); - sLog.outError(" <end of list>"); - continue; - } - } - - // save charges existence before processing to prevent crash at access to deleted triggered aura after - bool triggeredByAuraWithCharges = i->triggeredByAura->m_procCharges > 0; - - bool casted = false; - switch(*aur) - { - case SPELL_AURA_PROC_TRIGGER_SPELL: - { - sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId()); - casted = HandleProcTriggerSpell(pTarget, damage, i->triggeredByAura, procSpell,i->spellParam,attType,i->cooldown); - break; - } - case SPELL_AURA_PROC_TRIGGER_DAMAGE: - { - sLog.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", i->spellParam, i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId()); - uint32 damage = i->spellParam; - SpellNonMeleeDamageLog(pTarget, i->spellInfo->Id, damage, true, true); - casted = true; - break; - } - case SPELL_AURA_DUMMY: - { - sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId()); - casted = HandleDummyAuraProc(pTarget, i->spellInfo, i->spellParam, damage, i->triggeredByAura, procSpell, procFlag,i->cooldown); - break; - } - case SPELL_AURA_PRAYER_OF_MENDING: - { - sLog.outDebug("ProcDamageAndSpell(mending): casting spell id %u (triggered by %s dummy aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId()); - - // aura can be deleted at casts - int32 heal = i->triggeredByAura->GetModifier()->m_amount; - uint64 caster_guid = i->triggeredByAura->GetCasterGUID(); - - // jumps - int32 jumps = i->triggeredByAura->m_procCharges-1; - - // current aura expire - i->triggeredByAura->m_procCharges = 1; // will removed at next charges decrease - - // next target selection - if(jumps > 0 && GetTypeId()==TYPEID_PLAYER && IS_PLAYER_GUID(caster_guid)) - { - Aura* aura = i->triggeredByAura; - - SpellEntry const* spellProto = aura->GetSpellProto(); - uint32 effIdx = aura->GetEffIndex(); - - float radius; - if (spellProto->EffectRadiusIndex[effIdx]) - radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx])); - else - radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spellProto->rangeIndex)); - - if(Player* caster = ((Player*)aura->GetCaster())) - { - caster->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius,NULL); - - if(Player* target = ((Player*)this)->GetNextRandomRaidMember(radius)) - { - // aura will applied from caster, but spell casted from current aura holder - SpellModifier *mod = new SpellModifier; - mod->op = SPELLMOD_CHARGES; - mod->value = jumps-5; // negative - mod->type = SPELLMOD_FLAT; - mod->spellId = spellProto->Id; - mod->effectId = effIdx; - mod->lastAffected = NULL; - mod->mask = spellProto->SpellFamilyFlags; - mod->charges = 0; - - caster->AddSpellMod(mod, true); - CastCustomSpell(target,spellProto->Id,&heal,NULL,NULL,true,NULL,aura,caster->GetGUID()); - caster->AddSpellMod(mod, false); - } - } - } - - // heal - CastCustomSpell(this,33110,&heal,NULL,NULL,true,NULL,NULL,caster_guid); - casted = true; - break; - } - case SPELL_AURA_MOD_HASTE: - { - sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId()); - casted = HandleHasteAuraProc(pTarget, i->spellInfo, i->spellParam, damage, i->triggeredByAura, procSpell, procFlag,i->cooldown); - break; - } - case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN: - { - // nothing do, just charges counter - // but count only in case appropriate school damage - casted = i->triggeredByAura->GetModifier()->m_miscvalue & damageSchoolMask; - break; - } - case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS: - { - sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId()); - casted = HandleOverrideClassScriptAuraProc(pTarget, i->spellParam, damage, i->triggeredByAura, procSpell,i->cooldown); - break; - } - default: - { - // nothing do, just charges counter - casted = true; - break; - } - } - - // Update charge (aura can be removed by triggers) - if(casted && triggeredByAuraWithCharges) - { - // need found aura (can be dropped by triggers) - AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair); - AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair); - for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr) - { - if(itr->second == i->triggeredByAura) - { - if(i->triggeredByAura->m_procCharges > 0) - i->triggeredByAura->m_procCharges -= 1; - - i->triggeredByAura->UpdateAuraCharges(); - break; - } - } - } - } - - // Safely remove auras with zero charges - for(AuraList::const_iterator i = auras.begin(), next; i != auras.end(); i = next) - { - next = i; ++next; - if((*i)->m_procCharges == 0) - { - RemoveAurasDueToSpell((*i)->GetId()); - next = auras.begin(); - } - } - } -} - -SpellSchoolMask Unit::GetMeleeDamageSchoolMask() const -{ - return SPELL_SCHOOL_MASK_NORMAL; -} - -Player* Unit::GetSpellModOwner() -{ - if(GetTypeId()==TYPEID_PLAYER) - return (Player*)this; - if(((Creature*)this)->isPet() || ((Creature*)this)->isTotem()) - { - Unit* owner = GetOwner(); - if(owner && owner->GetTypeId()==TYPEID_PLAYER) - return (Player*)owner; - } - return NULL; -} - -///----------Pet responses methods----------------- -void Unit::SendPetCastFail(uint32 spellid, uint8 msg) -{ - Unit *owner = GetCharmerOrOwner(); - if(!owner || owner->GetTypeId() != TYPEID_PLAYER) - return; - - WorldPacket data(SMSG_PET_CAST_FAILED, (4+1)); - data << uint32(spellid); - data << uint8(msg); - ((Player*)owner)->GetSession()->SendPacket(&data); -} - -void Unit::SendPetActionFeedback (uint8 msg) -{ - Unit* owner = GetOwner(); - if(!owner || owner->GetTypeId() != TYPEID_PLAYER) - return; - - WorldPacket data(SMSG_PET_ACTION_FEEDBACK, 1); - data << uint8(msg); - ((Player*)owner)->GetSession()->SendPacket(&data); -} - -void Unit::SendPetTalk (uint32 pettalk) -{ - Unit* owner = GetOwner(); - if(!owner || owner->GetTypeId() != TYPEID_PLAYER) - return; - - WorldPacket data(SMSG_PET_ACTION_SOUND, 8+4); - data << uint64(GetGUID()); - data << uint32(pettalk); - ((Player*)owner)->GetSession()->SendPacket(&data); -} - -void Unit::SendPetSpellCooldown (uint32 spellid, time_t cooltime) -{ - Unit* owner = GetOwner(); - if(!owner || owner->GetTypeId() != TYPEID_PLAYER) - return; - - WorldPacket data(SMSG_SPELL_COOLDOWN, 8+1+4+4); - data << uint64(GetGUID()); - data << uint8(0x0); // flags (0x1, 0x2) - data << uint32(spellid); - data << uint32(cooltime); - - ((Player*)owner)->GetSession()->SendPacket(&data); -} - -void Unit::SendPetClearCooldown (uint32 spellid) -{ - Unit* owner = GetOwner(); - if(!owner || owner->GetTypeId() != TYPEID_PLAYER) - return; - - WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8)); - data << uint32(spellid); - data << uint64(GetGUID()); - ((Player*)owner)->GetSession()->SendPacket(&data); -} - -void Unit::SendPetAIReaction(uint64 guid) -{ - Unit* owner = GetOwner(); - if(!owner || owner->GetTypeId() != TYPEID_PLAYER) - return; - - WorldPacket data(SMSG_AI_REACTION, 12); - data << uint64(guid) << uint32(00000002); - ((Player*)owner)->GetSession()->SendPacket(&data); -} - -///----------End of Pet responses methods---------- - -void Unit::StopMoving() -{ - clearUnitState(UNIT_STAT_MOVING); - - // send explicit stop packet - // rely on vmaps here because for example stormwind is in air - float z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true); - //if (fabs(GetPositionZ() - z) < 2.0f) - // Relocate(GetPositionX(), GetPositionY(), z); - Relocate(GetPositionX(), GetPositionY(),GetPositionZ()); - - SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), 0, true, 0); - - // update position and orientation; - WorldPacket data; - BuildHeartBeatMsg(&data); - SendMessageToSet(&data,false); -} - -void Unit::SetFeared(bool apply, uint64 casterGUID, uint32 spellID) -{ - if( apply ) - { - if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING)) - return; - - SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING); - - GetMotionMaster()->MovementExpired(false); - CastStop(GetGUID()==casterGUID ? spellID : 0); - - Unit* caster = ObjectAccessor::GetUnit(*this,casterGUID); - - GetMotionMaster()->MoveFleeing(caster); // caster==NULL processed in MoveFleeing - } - else - { - RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING); - - GetMotionMaster()->MovementExpired(false); - - if( GetTypeId() != TYPEID_PLAYER && isAlive() ) - { - // restore appropriate movement generator - if(getVictim()) - GetMotionMaster()->MoveChase(getVictim()); - else - GetMotionMaster()->Initialize(); - - // attack caster if can - Unit* caster = ObjectAccessor::GetObjectInWorld(casterGUID, (Unit*)NULL); - if(caster && caster != getVictim() && ((Creature*)this)->AI()) - ((Creature*)this)->AI()->AttackStart(caster); - } - } - - if (GetTypeId() == TYPEID_PLAYER) - ((Player*)this)->SetClientControl(this, !apply); -} - -void Unit::SetConfused(bool apply, uint64 casterGUID, uint32 spellID) -{ - if( apply ) - { - SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED); - - CastStop(GetGUID()==casterGUID ? spellID : 0); - - GetMotionMaster()->MoveConfused(); - } - else - { - RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED); - - GetMotionMaster()->MovementExpired(false); - - if (GetTypeId() == TYPEID_UNIT) - { - // if in combat restore movement generator - if(getVictim()) - GetMotionMaster()->MoveChase(getVictim()); - } - } - - if(GetTypeId() == TYPEID_PLAYER) - ((Player*)this)->SetClientControl(this, !apply); -} - -bool Unit::IsSitState() const -{ - uint8 s = getStandState(); - return s == PLAYER_STATE_SIT_CHAIR || s == PLAYER_STATE_SIT_LOW_CHAIR || - s == PLAYER_STATE_SIT_MEDIUM_CHAIR || s == PLAYER_STATE_SIT_HIGH_CHAIR || - s == PLAYER_STATE_SIT; -} - -bool Unit::IsStandState() const -{ - uint8 s = getStandState(); - return !IsSitState() && s != PLAYER_STATE_SLEEP && s != PLAYER_STATE_KNEEL; -} - -void Unit::SetStandState(uint8 state) -{ - SetByteValue(UNIT_FIELD_BYTES_1, 0, state); - - if (IsStandState()) - RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED); - - if(GetTypeId()==TYPEID_PLAYER) - { - WorldPacket data(SMSG_STANDSTATE_UPDATE, 1); - data << (uint8)state; - ((Player*)this)->GetSession()->SendPacket(&data); - } -} - -bool Unit::IsPolymorphed() const -{ - return GetSpellSpecific(getTransForm())==SPELL_MAGE_POLYMORPH; -} - -void Unit::SetDisplayId(uint32 modelId) -{ - SetUInt32Value(UNIT_FIELD_DISPLAYID, modelId); - - if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet()) - { - Pet *pet = ((Pet*)this); - if(!pet->isControlled()) - return; - Unit *owner = GetOwner(); - if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup()) - ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID); - } -} - -void Unit::ClearComboPointHolders() -{ - while(!m_ComboPointHolders.empty()) - { - uint32 lowguid = *m_ComboPointHolders.begin(); - - Player* plr = objmgr.GetPlayer(MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER)); - if(plr && plr->GetComboTarget()==GetGUID()) // recheck for safe - plr->ClearComboPoints(); // remove also guid from m_ComboPointHolders; - else - m_ComboPointHolders.erase(lowguid); // or remove manually - } -} - -void Unit::ClearAllReactives() -{ - - for(int i=0; i < MAX_REACTIVE; ++i) - m_reactiveTimer[i] = 0; - - if (HasAuraState( AURA_STATE_DEFENSE)) - ModifyAuraState(AURA_STATE_DEFENSE, false); - if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_PARRY)) - ModifyAuraState(AURA_STATE_HUNTER_PARRY, false); - if (HasAuraState( AURA_STATE_CRIT)) - ModifyAuraState(AURA_STATE_CRIT, false); - if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_CRIT_STRIKE) ) - ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, false); - - if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER) - ((Player*)this)->ClearComboPoints(); -} - -void Unit::UpdateReactives( uint32 p_time ) -{ - for(int i = 0; i < MAX_REACTIVE; ++i) - { - ReactiveType reactive = ReactiveType(i); - - if(!m_reactiveTimer[reactive]) - continue; - - if ( m_reactiveTimer[reactive] <= p_time) - { - m_reactiveTimer[reactive] = 0; - - switch ( reactive ) - { - case REACTIVE_DEFENSE: - if (HasAuraState(AURA_STATE_DEFENSE)) - ModifyAuraState(AURA_STATE_DEFENSE, false); - break; - case REACTIVE_HUNTER_PARRY: - if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY)) - ModifyAuraState(AURA_STATE_HUNTER_PARRY, false); - break; - case REACTIVE_CRIT: - if (HasAuraState(AURA_STATE_CRIT)) - ModifyAuraState(AURA_STATE_CRIT, false); - break; - case REACTIVE_HUNTER_CRIT: - if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_CRIT_STRIKE) ) - ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, false); - break; - case REACTIVE_OVERPOWER: - if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER) - ((Player*)this)->ClearComboPoints(); - break; - default: - break; - } - } - else - { - m_reactiveTimer[reactive] -= p_time; - } - } -} - -Unit* Unit::SelectNearbyTarget() const -{ - CellPair p(Trinity::ComputeCellPair(GetPositionX(), GetPositionY())); - Cell cell(p); - cell.data.Part.reserved = ALL_DISTRICT; - cell.SetNoCreate(); - - std::list<Unit *> targets; - - { - Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, ATTACK_DISTANCE); - Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(targets, u_check); - - TypeContainerVisitor<Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher); - TypeContainerVisitor<Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher); - - CellLock<GridReadGuard> cell_lock(cell, p); - cell_lock->Visit(cell_lock, world_unit_searcher, *MapManager::Instance().GetMap(GetMapId(), this)); - cell_lock->Visit(cell_lock, grid_unit_searcher, *MapManager::Instance().GetMap(GetMapId(), this)); - } - - // remove current target - if(getVictim()) - targets.remove(getVictim()); - - // remove not LoS targets - for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end();) - { - if(!IsWithinLOSInMap(*tIter)) - { - std::list<Unit *>::iterator tIter2 = tIter; - ++tIter; - targets.erase(tIter2); - } - else - ++tIter; - } - - // no appropriate targets - if(targets.empty()) - return NULL; - - // select random - uint32 rIdx = urand(0,targets.size()-1); - std::list<Unit *>::const_iterator tcIter = targets.begin(); - for(uint32 i = 0; i < rIdx; ++i) - ++tcIter; - - return *tcIter; -} - -void Unit::ApplyAttackTimePercentMod( WeaponAttackType att,float val, bool apply ) -{ - float remainingTimePct = (float)m_attackTimer[att] / (GetAttackTime(att) * m_modAttackSpeedPct[att]); - if(val > 0) - { - ApplyPercentModFloatVar(m_modAttackSpeedPct[att], val, !apply); - ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,val,!apply); - } - else - { - ApplyPercentModFloatVar(m_modAttackSpeedPct[att], -val, apply); - ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,-val,apply); - } - m_attackTimer[att] = uint32(GetAttackTime(att) * m_modAttackSpeedPct[att] * remainingTimePct); -} - -void Unit::ApplyCastTimePercentMod(float val, bool apply ) -{ - if(val > 0) - ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,val,!apply); - else - ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,-val,apply); -} - -uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectType damagetype, uint32 CastingTime ) -{ - if (CastingTime > 7000) CastingTime = 7000; - if (CastingTime < 1500) CastingTime = 1500; - - if(damagetype == DOT && !IsChanneledSpell(spellProto)) - CastingTime = 3500; - - int32 overTime = 0; - uint8 effects = 0; - bool DirectDamage = false; - bool AreaEffect = false; - - for ( uint32 i=0; i<3;i++) - { - switch ( spellProto->Effect[i] ) - { - case SPELL_EFFECT_SCHOOL_DAMAGE: - case SPELL_EFFECT_POWER_DRAIN: - case SPELL_EFFECT_HEALTH_LEECH: - case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE: - case SPELL_EFFECT_POWER_BURN: - case SPELL_EFFECT_HEAL: - DirectDamage = true; - break; - case SPELL_EFFECT_APPLY_AURA: - switch ( spellProto->EffectApplyAuraName[i] ) - { - case SPELL_AURA_PERIODIC_DAMAGE: - case SPELL_AURA_PERIODIC_HEAL: - case SPELL_AURA_PERIODIC_LEECH: - if ( GetSpellDuration(spellProto) ) - overTime = GetSpellDuration(spellProto); - break; - default: - // -5% per additional effect - ++effects; - break; - } - default: - break; - } - - if(IsAreaEffectTarget(Targets(spellProto->EffectImplicitTargetA[i])) || IsAreaEffectTarget(Targets(spellProto->EffectImplicitTargetB[i]))) - AreaEffect = true; - } - - // Combined Spells with Both Over Time and Direct Damage - if ( overTime > 0 && CastingTime > 0 && DirectDamage ) - { - // mainly for DoTs which are 3500 here otherwise - uint32 OriginalCastTime = GetSpellCastTime(spellProto); - if (OriginalCastTime > 7000) OriginalCastTime = 7000; - if (OriginalCastTime < 1500) OriginalCastTime = 1500; - // Portion to Over Time - float PtOT = (overTime / 15000.f) / ((overTime / 15000.f) + (OriginalCastTime / 3500.f)); - - if ( damagetype == DOT ) - CastingTime = uint32(CastingTime * PtOT); - else if ( PtOT < 1.0f ) - CastingTime = uint32(CastingTime * (1 - PtOT)); - else - CastingTime = 0; - } - - // Area Effect Spells receive only half of bonus - if ( AreaEffect ) - CastingTime /= 2; - - // -5% of total per any additional effect - for ( uint8 i=0; i<effects; ++i) - { - if ( CastingTime > 175 ) - { - CastingTime -= 175; - } - else - { - CastingTime = 0; - break; - } - } - - return CastingTime; -} - -void Unit::UpdateAuraForGroup(uint8 slot) -{ - if(GetTypeId() == TYPEID_PLAYER) - { - Player* player = (Player*)this; - if(player->GetGroup()) - { - player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS); - player->SetAuraUpdateMask(slot); - } - } - else if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet()) - { - Pet *pet = ((Pet*)this); - if(pet->isControlled()) - { - Unit *owner = GetOwner(); - if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup()) - { - ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS); - pet->SetAuraUpdateMask(slot); - } - } - } -} - -float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized) -{ - if (!normalized || GetTypeId() != TYPEID_PLAYER) - return float(GetAttackTime(attType))/1000.0f; - - Item *Weapon = ((Player*)this)->GetWeaponForAttack(attType); - if (!Weapon) - return 2.4; // fist attack - - switch (Weapon->GetProto()->InventoryType) - { - case INVTYPE_2HWEAPON: - return 3.3; - case INVTYPE_RANGED: - case INVTYPE_RANGEDRIGHT: - case INVTYPE_THROWN: - return 2.8; - case INVTYPE_WEAPON: - case INVTYPE_WEAPONMAINHAND: - case INVTYPE_WEAPONOFFHAND: - default: - return Weapon->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7 : 2.4; - } -} - -Aura* Unit::GetDummyAura( uint32 spell_id ) const -{ - Unit::AuraList const& mDummy = GetAurasByType(SPELL_AURA_DUMMY); - for(Unit::AuraList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr) - if ((*itr)->GetId() == spell_id) - return *itr; - - return NULL; -} - -bool Unit::IsUnderLastManaUseEffect() const -{ - return getMSTimeDiff(m_lastManaUse,getMSTime()) < 5000; -} - -void Unit::SetContestedPvP(Player *attackedPlayer) -{ - Player* player = GetCharmerOrOwnerPlayerOrPlayerItself(); - - if(!player || attackedPlayer && (attackedPlayer == player || player->duel && player->duel->opponent == attackedPlayer)) - return; - - player->SetContestedPvPTimer(30000); - if(!player->hasUnitState(UNIT_STAT_ATTACK_PLAYER)) - { - player->addUnitState(UNIT_STAT_ATTACK_PLAYER); - player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP); - // call MoveInLineOfSight for nearby contested guards - SetVisibility(GetVisibility()); - } - if(!hasUnitState(UNIT_STAT_ATTACK_PLAYER)) - { - addUnitState(UNIT_STAT_ATTACK_PLAYER); - // call MoveInLineOfSight for nearby contested guards - SetVisibility(GetVisibility()); - } -} - -void Unit::AddPetAura(PetAura const* petSpell) -{ - m_petAuras.insert(petSpell); - if(Pet* pet = GetPet()) - pet->CastPetAura(petSpell); -} - -void Unit::RemovePetAura(PetAura const* petSpell) -{ - m_petAuras.erase(petSpell); - if(Pet* pet = GetPet()) - pet->RemoveAurasDueToSpell(petSpell->GetAura(pet->GetEntry())); -} - -Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id) -{ - Pet* pet = new Pet(HUNTER_PET); - - if(!pet->CreateBaseAtCreature(creatureTarget)) - { - delete pet; - return NULL; - } - - pet->SetUInt64Value(UNIT_FIELD_SUMMONEDBY, this->GetGUID()); - pet->SetUInt64Value(UNIT_FIELD_CREATEDBY, this->GetGUID()); - pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,this->getFaction()); - pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id); - - if(!pet->InitStatsForLevel(creatureTarget->getLevel())) - { - sLog.outError("ERROR: Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget->GetEntry()); - delete pet; - return NULL; - } - - pet->GetCharmInfo()->SetPetNumber(objmgr.GeneratePetNumber(), true); - // this enables pet details window (Shift+P) - pet->AIM_Initialize(); - pet->InitPetCreateSpells(); - pet->SetHealth(pet->GetMaxHealth()); - - return pet; -} +/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Common.h"
+#include "Log.h"
+#include "Opcodes.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+#include "World.h"
+#include "ObjectMgr.h"
+#include "SpellMgr.h"
+#include "Unit.h"
+#include "QuestDef.h"
+#include "Player.h"
+#include "Creature.h"
+#include "Spell.h"
+#include "Group.h"
+#include "SpellAuras.h"
+#include "MapManager.h"
+#include "ObjectAccessor.h"
+#include "CreatureAI.h"
+#include "Formulas.h"
+#include "Pet.h"
+#include "Util.h"
+#include "Totem.h"
+#include "BattleGround.h"
+#include "OutdoorPvP.h"
+#include "InstanceSaveMgr.h"
+#include "GridNotifiersImpl.h"
+#include "CellImpl.h"
+#include "Path.h"
+
+#include <math.h>
+
+float baseMoveSpeed[MAX_MOVE_TYPE] =
+{
+ 2.5f, // MOVE_WALK
+ 7.0f, // MOVE_RUN
+ 1.25f, // MOVE_WALKBACK
+ 4.722222f, // MOVE_SWIM
+ 4.5f, // MOVE_SWIMBACK
+ 3.141594f, // MOVE_TURN
+ 7.0f, // MOVE_FLY
+ 4.5f, // MOVE_FLYBACK
+};
+
+// auraTypes contains attacker auras capable of proc'ing cast auras
+static Unit::AuraTypeSet GenerateAttakerProcCastAuraTypes()
+{
+ static Unit::AuraTypeSet auraTypes;
+ auraTypes.insert(SPELL_AURA_DUMMY);
+ auraTypes.insert(SPELL_AURA_PROC_TRIGGER_SPELL);
+ auraTypes.insert(SPELL_AURA_MOD_HASTE);
+ auraTypes.insert(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
+ return auraTypes;
+}
+
+// auraTypes contains victim auras capable of proc'ing cast auras
+static Unit::AuraTypeSet GenerateVictimProcCastAuraTypes()
+{
+ static Unit::AuraTypeSet auraTypes;
+ auraTypes.insert(SPELL_AURA_DUMMY);
+ auraTypes.insert(SPELL_AURA_PRAYER_OF_MENDING);
+ auraTypes.insert(SPELL_AURA_PROC_TRIGGER_SPELL);
+ return auraTypes;
+}
+
+// auraTypes contains auras capable of proc effect/damage (but not cast) for attacker
+static Unit::AuraTypeSet GenerateAttakerProcEffectAuraTypes()
+{
+ static Unit::AuraTypeSet auraTypes;
+ auraTypes.insert(SPELL_AURA_MOD_DAMAGE_DONE);
+ auraTypes.insert(SPELL_AURA_PROC_TRIGGER_DAMAGE);
+ auraTypes.insert(SPELL_AURA_MOD_CASTING_SPEED);
+ auraTypes.insert(SPELL_AURA_MOD_RATING);
+ return auraTypes;
+}
+
+// auraTypes contains auras capable of proc effect/damage (but not cast) for victim
+static Unit::AuraTypeSet GenerateVictimProcEffectAuraTypes()
+{
+ static Unit::AuraTypeSet auraTypes;
+ auraTypes.insert(SPELL_AURA_MOD_RESISTANCE);
+ auraTypes.insert(SPELL_AURA_PROC_TRIGGER_DAMAGE);
+ auraTypes.insert(SPELL_AURA_MOD_PARRY_PERCENT);
+ auraTypes.insert(SPELL_AURA_MOD_BLOCK_PERCENT);
+ auraTypes.insert(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
+ return auraTypes;
+}
+
+static Unit::AuraTypeSet attackerProcCastAuraTypes = GenerateAttakerProcCastAuraTypes();
+static Unit::AuraTypeSet attackerProcEffectAuraTypes = GenerateAttakerProcEffectAuraTypes();
+
+static Unit::AuraTypeSet victimProcCastAuraTypes = GenerateVictimProcCastAuraTypes();
+static Unit::AuraTypeSet victimProcEffectAuraTypes = GenerateVictimProcEffectAuraTypes();
+
+// auraTypes contains auras capable of proc'ing for attacker and victim
+static Unit::AuraTypeSet GenerateProcAuraTypes()
+{
+ Unit::AuraTypeSet auraTypes;
+ auraTypes.insert(attackerProcCastAuraTypes.begin(),attackerProcCastAuraTypes.end());
+ auraTypes.insert(attackerProcEffectAuraTypes.begin(),attackerProcEffectAuraTypes.end());
+ auraTypes.insert(victimProcCastAuraTypes.begin(),victimProcCastAuraTypes.end());
+ auraTypes.insert(victimProcEffectAuraTypes.begin(),victimProcEffectAuraTypes.end());
+ return auraTypes;
+}
+
+static Unit::AuraTypeSet procAuraTypes = GenerateProcAuraTypes();
+
+bool IsPassiveStackableSpell( uint32 spellId )
+{
+ if(!IsPassiveSpell(spellId))
+ return false;
+
+ SpellEntry const* spellProto = sSpellStore.LookupEntry(spellId);
+ if(!spellProto)
+ return false;
+
+ for(int j = 0; j < 3; ++j)
+ {
+ if(std::find(procAuraTypes.begin(),procAuraTypes.end(),spellProto->EffectApplyAuraName[j])!=procAuraTypes.end())
+ return false;
+ }
+
+ return true;
+}
+
+Unit::Unit()
+: WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this)
+{
+ m_objectType |= TYPEMASK_UNIT;
+ m_objectTypeId = TYPEID_UNIT;
+ // 2.3.2 - 0x70
+ m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HASPOSITION);
+
+ m_attackTimer[BASE_ATTACK] = 0;
+ m_attackTimer[OFF_ATTACK] = 0;
+ m_attackTimer[RANGED_ATTACK] = 0;
+ m_modAttackSpeedPct[BASE_ATTACK] = 1.0f;
+ m_modAttackSpeedPct[OFF_ATTACK] = 1.0f;
+ m_modAttackSpeedPct[RANGED_ATTACK] = 1.0f;
+
+ m_extraAttacks = 0;
+ m_canDualWield = false;
+
+ m_state = 0;
+ m_form = FORM_NONE;
+ m_deathState = ALIVE;
+
+ for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
+ m_currentSpells[i] = NULL;
+
+ m_addDmgOnce = 0;
+
+ for(int i = 0; i < MAX_TOTEM; ++i)
+ m_TotemSlot[i] = 0;
+
+ m_ObjectSlot[0] = m_ObjectSlot[1] = m_ObjectSlot[2] = m_ObjectSlot[3] = 0;
+ //m_Aura = NULL;
+ //m_AurasCheck = 2000;
+ //m_removeAuraTimer = 4;
+ //tmpAura = NULL;
+ waterbreath = false;
+
+ m_Visibility = VISIBILITY_ON;
+
+ m_interruptMask = 0;
+ m_detectInvisibilityMask = 0;
+ m_invisibilityMask = 0;
+ m_transform = 0;
+ m_ShapeShiftFormSpellId = 0;
+ m_canModifyStats = false;
+
+ for (int i = 0; i < MAX_SPELL_IMMUNITY; i++)
+ m_spellImmune[i].clear();
+ for (int i = 0; i < UNIT_MOD_END; i++)
+ {
+ m_auraModifiersGroup[i][BASE_VALUE] = 0.0f;
+ m_auraModifiersGroup[i][BASE_PCT] = 1.0f;
+ m_auraModifiersGroup[i][TOTAL_VALUE] = 0.0f;
+ m_auraModifiersGroup[i][TOTAL_PCT] = 1.0f;
+ }
+ // implement 50% base damage from offhand
+ m_auraModifiersGroup[UNIT_MOD_DAMAGE_OFFHAND][TOTAL_PCT] = 0.5f;
+
+ for (int i = 0; i < 3; i++)
+ {
+ m_weaponDamage[i][MINDAMAGE] = BASE_MINDAMAGE;
+ m_weaponDamage[i][MAXDAMAGE] = BASE_MAXDAMAGE;
+ }
+ for (int i = 0; i < MAX_STATS; i++)
+ m_createStats[i] = 0.0f;
+
+ m_attacking = NULL;
+ m_modMeleeHitChance = 0.0f;
+ m_modRangedHitChance = 0.0f;
+ m_modSpellHitChance = 0.0f;
+ m_baseSpellCritChance = 5;
+
+ m_CombatTimer = 0;
+ m_lastManaUse = 0;
+
+ //m_victimThreat = 0.0f;
+ for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
+ m_threatModifier[i] = 1.0f;
+ m_isSorted = true;
+ for (int i = 0; i < MAX_MOVE_TYPE; ++i)
+ m_speed_rate[i] = 1.0f;
+
+ m_removedAuras = 0;
+ m_charmInfo = NULL;
+ m_unit_movement_flags = 0;
+ m_isPossessed = false;
+
+ // remove aurastates allowing special moves
+ for(int i=0; i < MAX_REACTIVE; ++i)
+ m_reactiveTimer[i] = 0;
+}
+
+Unit::~Unit()
+{
+ // set current spells as deletable
+ for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
+ {
+ if (m_currentSpells[i])
+ {
+ m_currentSpells[i]->SetReferencedFromCurrent(false);
+ m_currentSpells[i] = NULL;
+ }
+ }
+
+ RemoveAllGameObjects();
+ RemoveAllDynObjects();
+
+ if(m_charmInfo) delete m_charmInfo;
+}
+
+void Unit::Update( uint32 p_time )
+{
+ /*if(p_time > m_AurasCheck)
+ {
+ m_AurasCheck = 2000;
+ _UpdateAura();
+ }else
+ m_AurasCheck -= p_time;*/
+
+ // WARNING! Order of execution here is important, do not change.
+ // Spells must be processed with event system BEFORE they go to _UpdateSpells.
+ // Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
+ m_Events.Update( p_time );
+ _UpdateSpells( p_time );
+
+ // update combat timer only for players and pets
+ if (isInCombat() && (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet() || ((Creature*)this)->isCharmed()))
+ {
+ // Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away
+ // targets without stopping half way there and running off.
+ // These flags are reset after target dies or another command is given.
+ if( m_HostilRefManager.isEmpty() )
+ {
+ // m_CombatTimer set at aura start and it will be freeze until aura removing
+ if ( m_CombatTimer <= p_time )
+ ClearInCombat();
+ else
+ m_CombatTimer -= p_time;
+ }
+ }
+
+ if(!hasUnitState(UNIT_STAT_CASTING))
+ {
+ if(uint32 base_att = getAttackTimer(BASE_ATTACK))
+ setAttackTimer(BASE_ATTACK, (p_time >= base_att ? 0 : base_att - p_time) );
+ if(uint32 ranged_att = getAttackTimer(RANGED_ATTACK))
+ setAttackTimer(RANGED_ATTACK, (p_time >= ranged_att ? 0 : ranged_att - p_time) );
+ if(uint32 off_att = getAttackTimer(OFF_ATTACK))
+ setAttackTimer(OFF_ATTACK, (p_time >= off_att ? 0 : off_att - p_time) );
+ }
+
+ // update abilities available only for fraction of time
+ UpdateReactives( p_time );
+
+ ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth()*0.20f);
+ ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, GetHealth() < GetMaxHealth()*0.35f);
+
+ i_motionMaster.UpdateMotion(p_time);
+}
+
+bool Unit::haveOffhandWeapon() const
+{
+ if(GetTypeId() == TYPEID_PLAYER)
+ return ((Player*)this)->GetWeaponForAttack(OFF_ATTACK,true);
+ else
+ return m_canDualWield;
+}
+
+void Unit::SendMonsterMoveWithSpeedToCurrentDestination(Player* player)
+{
+ float x, y, z;
+ if(GetMotionMaster()->GetDestination(x, y, z))
+ SendMonsterMoveWithSpeed(x, y, z, GetUnitMovementFlags(), 0, player);
+}
+
+void Unit::SendMonsterMoveWithSpeed(float x, float y, float z, uint32 MovementFlags, uint32 transitTime, Player* player)
+{
+ if (!transitTime)
+ {
+ float dx = x - GetPositionX();
+ float dy = y - GetPositionY();
+ float dz = z - GetPositionZ();
+
+ float dist = ((dx*dx) + (dy*dy) + (dz*dz));
+ if(dist<0)
+ dist = 0;
+ else
+ dist = sqrt(dist);
+
+ double speed = GetSpeed((MovementFlags & MOVEMENTFLAG_WALK_MODE) ? MOVE_WALK : MOVE_RUN);
+ if(speed<=0)
+ speed = 2.5f;
+ speed *= 0.001f;
+ transitTime = static_cast<uint32>(dist / speed + 0.5);
+ }
+ //float orientation = (float)atan2((double)dy, (double)dx);
+ SendMonsterMove(x, y, z, 0, MovementFlags, transitTime, player);
+}
+
+void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player)
+{
+ WorldPacket data( SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()) );
+ data.append(GetPackGUID());
+
+ // Point A, starting location
+ data << GetPositionX() << GetPositionY() << GetPositionZ();
+ // unknown field - unrelated to orientation
+ // seems to increment about 1000 for every 1.7 seconds
+ // for now, we'll just use mstime
+ data << getMSTime();
+
+ data << uint8(type); // unknown
+ switch(type)
+ {
+ case 0: // normal packet
+ break;
+ case 1: // stop packet
+ SendMessageToSet( &data, true );
+ return;
+ case 3: // not used currently
+ data << uint64(0); // probably target guid
+ break;
+ case 4: // not used currently
+ data << float(0); // probably orientation
+ break;
+ }
+
+ //Movement Flags (0x0 = walk, 0x100 = run, 0x200 = fly/swim)
+ data << uint32(MovementFlags);
+
+ data << Time; // Time in between points
+ data << uint32(1); // 1 single waypoint
+ data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
+
+ if(player)
+ player->GetSession()->SendPacket(&data);
+ else
+ SendMessageToSet( &data, true );
+}
+
+void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end, uint32 MovementFlags)
+{
+ uint32 traveltime = uint32(path.GetTotalLength(start, end) * 32);
+
+ uint32 pathSize = end-start;
+
+ WorldPacket data( SMSG_MONSTER_MOVE, (GetPackGUID().size()+4+4+4+4+1+4+4+4+pathSize*4*3) );
+ data.append(GetPackGUID());
+ data << GetPositionX();
+ data << GetPositionY();
+ data << GetPositionZ();
+
+ // unknown field - unrelated to orientation
+ // seems to increment about 1000 for every 1.7 seconds
+ // for now, we'll just use mstime
+ data << getMSTime();
+
+ data << uint8( 0 );
+ data << uint32( MovementFlags );
+ data << uint32( traveltime );
+ data << uint32( pathSize );
+ data.append( (char*)path.GetNodes(start), pathSize * 4 * 3 );
+
+ //WPAssert( data.size() == 37 + pathnodes.Size( ) * 4 * 3 );
+ SendMessageToSet(&data, true);
+}
+
+void Unit::resetAttackTimer(WeaponAttackType type)
+{
+ m_attackTimer[type] = uint32(GetAttackTime(type) * m_modAttackSpeedPct[type]);
+}
+
+bool Unit::canReachWithAttack(Unit *pVictim) const
+{
+ assert(pVictim);
+ return IsWithinDistInMap(pVictim, GetCombatReach());
+}
+
+bool Unit::IsWithinCombatDist(Unit *obj, float dist2compare) const
+{
+ if (!obj || !IsInMap(obj)) return false;
+
+ float dx = GetPositionX() - obj->GetPositionX();
+ float dy = GetPositionY() - obj->GetPositionY();
+ float dz = GetPositionZ() - obj->GetPositionZ();
+ float distsq = dx*dx + dy*dy + dz*dz;
+ //not sure here, or combatreach + combatreach?
+ float sizefactor = GetCombatReach() + obj->GetCombatReach();
+ float maxdist = dist2compare + sizefactor;
+
+ return distsq < maxdist * maxdist;
+}
+
+void Unit::GetRandomContactPoint( const Unit* obj, float &x, float &y, float &z, float distance2dMin, float distance2dMax ) const
+{
+ //assert(GetCombatReach() > 0.1);
+ float combat_reach = GetCombatReach();
+ if(combat_reach < 0.1)
+ {
+ sLog.outError("Unit %u (Type: %u) has invalid combat_reach %f",GetGUIDLow(),GetTypeId(),combat_reach);
+ if(GetTypeId() == TYPEID_UNIT)
+ sLog.outError("Creature entry %u has invalid combat_reach", ((Creature*)this)->GetEntry());
+ combat_reach = 0.5;
+ }
+ uint32 attacker_number = getAttackers().size();
+ if(attacker_number > 0) --attacker_number;
+ GetNearPoint(obj,x,y,z,obj->GetCombatReach(), distance2dMin+(distance2dMax-distance2dMin)*rand_norm()
+ , GetAngle(obj) + (attacker_number ? (M_PI/2 - M_PI * rand_norm()) * (float)attacker_number / combat_reach / 3 : 0));
+}
+
+void Unit::RemoveSpellsCausingAura(AuraType auraType)
+{
+ if (auraType >= TOTAL_AURAS) return;
+ AuraList::iterator iter, next;
+ for (iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end(); iter = next)
+ {
+ next = iter;
+ ++next;
+
+ if (*iter)
+ {
+ RemoveAurasDueToSpell((*iter)->GetId());
+ if (!m_modAuras[auraType].empty())
+ next = m_modAuras[auraType].begin();
+ else
+ return;
+ }
+ }
+}
+
+void Unit::RemoveAurasWithInterruptFlags(uint32 flag)
+{
+ if(!(m_interruptMask & flag))
+ return;
+
+ // interrupt auras
+ AuraList::iterator iter, next;
+ for (iter = m_interruptableAuras.begin(); iter != m_interruptableAuras.end(); iter = next)
+ {
+ next = iter;
+ ++next;
+
+ //sLog.outDetail("auraflag:%u flag:%u = %u",(*iter)->GetSpellProto()->AuraInterruptFlags,flag,(*iter)->GetSpellProto()->AuraInterruptFlags & flag);
+ if(*iter && ((*iter)->GetSpellProto()->AuraInterruptFlags & flag))
+ {
+ RemoveAurasDueToSpell((*iter)->GetId());
+ if (!m_interruptableAuras.empty())
+ next = m_interruptableAuras.begin();
+ else
+ break;
+ }
+ }
+
+ // interrupt channeled spell
+ if(Spell* spell = m_currentSpells[CURRENT_CHANNELED_SPELL])
+ if(spell->getState() == SPELL_STATE_CASTING && (spell->m_spellInfo->ChannelInterruptFlags & flag))
+ InterruptNonMeleeSpells(false);
+}
+
+void Unit::UpdateInterruptMask()
+{
+ m_interruptMask = 0;
+ for(AuraList::iterator i = m_interruptableAuras.begin(); i != m_interruptableAuras.end(); ++i)
+ {
+ if(*i)
+ m_interruptMask |= (*i)->GetSpellProto()->AuraInterruptFlags;
+ }
+ if(Spell* spell = m_currentSpells[CURRENT_CHANNELED_SPELL])
+ if(spell->getState() == SPELL_STATE_CASTING)
+ m_interruptMask |= spell->m_spellInfo->ChannelInterruptFlags;
+}
+
+bool Unit::HasAuraType(AuraType auraType) const
+{
+ return (!m_modAuras[auraType].empty());
+}
+
+/* Called by DealDamage for auras that have a chance to be dispelled on damage taken. */
+void Unit::RemoveSpellbyDamageTaken(uint32 damage, uint32 spell)
+{
+ // The chance to dispel an aura depends on the damage taken with respect to the casters level.
+ uint32 max_dmg = getLevel() > 8 ? 25 * getLevel() - 150 : 50;
+ float chance = float(damage) / max_dmg * 100.0f;
+
+ AuraList::iterator i, next;
+ for(i = m_ccAuras.begin(); i != m_ccAuras.end(); i = next)
+ {
+ next = i;
+ ++next;
+
+ if(*i && (!spell || (*i)->GetId() != spell) && roll_chance_f(chance))
+ {
+ RemoveAurasDueToSpell((*i)->GetId());
+ if (!m_ccAuras.empty())
+ next = m_ccAuras.begin();
+ else
+ return;
+ }
+ }
+}
+
+uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss)
+{
+ if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
+ return 0;
+
+ //You don't lose health from damage taken from another player while in a sanctuary
+ //You still see it in the combat log though
+ if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
+ {
+ const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
+ if(area && area->flags & AREA_FLAG_SANCTUARY) //sanctuary
+ return 0;
+ }
+
+ //Script Event damage taken
+ if( pVictim->GetTypeId()== TYPEID_UNIT && ((Creature *)pVictim)->AI() )
+ ((Creature *)pVictim)->AI()->DamageTaken(this, damage);
+
+ if(!damage) //when will zero damage? need interrupt aura?
+ {
+ // Rage from physical damage received .
+ if(cleanDamage && cleanDamage->damage && (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL) && pVictim->GetTypeId() == TYPEID_PLAYER && (pVictim->getPowerType() == POWER_RAGE))
+ ((Player*)pVictim)->RewardRage(cleanDamage->damage, 0, false);
+
+ return 0;
+ }
+
+ if(pVictim->GetTypeId() != TYPEID_PLAYER)
+ {
+ // no xp,health if type 8 /critters/
+ if ( pVictim->GetCreatureType() == CREATURE_TYPE_CRITTER)
+ {
+ // critters run away when hit
+ pVictim->GetMotionMaster()->MoveFleeing(this);
+
+ // allow loot only if has loot_id in creature_template
+ if(damage >= pVictim->GetHealth())
+ {
+ pVictim->setDeathState(JUST_DIED);
+ pVictim->SetHealth(0);
+
+ CreatureInfo const* cInfo = ((Creature*)pVictim)->GetCreatureInfo();
+ if(cInfo && cInfo->lootid)
+ pVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
+
+ // some critters required for quests
+ if(GetTypeId() == TYPEID_PLAYER)
+ ((Player*)this)->KilledMonster(pVictim->GetEntry(),pVictim->GetGUID());
+ }
+ else
+ pVictim->ModifyHealth(- (int32)damage);
+
+ return damage;
+ }
+ }
+
+ DEBUG_LOG("DealDamageStart");
+
+ uint32 health = pVictim->GetHealth();
+ sLog.outDetail("deal dmg:%d to health:%d ",damage,health);
+
+ // duel ends when player has 1 or less hp
+ bool duel_hasEnded = false;
+ if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->duel && damage >= (health-1))
+ {
+ // prevent kill only if killed in duel and killed by opponent or opponent controlled creature
+ if(((Player*)pVictim)->duel->opponent==this || ((Player*)pVictim)->duel->opponent->GetGUID() == GetOwnerGUID())
+ damage = health-1;
+
+ duel_hasEnded = true;
+ }
+
+ // Rage from Damage made (only from direct weapon damage)
+ if( cleanDamage && damagetype==DIRECT_DAMAGE && this != pVictim && GetTypeId() == TYPEID_PLAYER && (getPowerType() == POWER_RAGE))
+ {
+ uint32 weaponSpeedHitFactor;
+
+ switch(cleanDamage->attackType)
+ {
+ case BASE_ATTACK:
+ {
+ if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
+ weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 7);
+ else
+ weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
+
+ ((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true);
+
+ break;
+ }
+ case OFF_ATTACK:
+ {
+ if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
+ weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
+ else
+ weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 1.75f);
+
+ ((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true);
+
+ break;
+ }
+ case RANGED_ATTACK:
+ break;
+ }
+ }
+
+ if(pVictim->GetTypeId() == TYPEID_PLAYER && GetTypeId() == TYPEID_PLAYER)
+ {
+ if(((Player*)pVictim)->InBattleGround())
+ {
+ Player *killer = ((Player*)this);
+ if(killer != ((Player*)pVictim))
+ if(BattleGround *bg = killer->GetBattleGround())
+ bg->UpdatePlayerScore(killer, SCORE_DAMAGE_DONE, damage);
+ }
+ }
+
+ if (pVictim->GetTypeId() == TYPEID_UNIT && !((Creature*)pVictim)->isPet() && !((Creature*)pVictim)->hasLootRecipient())
+ ((Creature*)pVictim)->SetLootRecipient(this);
+ if (health <= damage)
+ {
+ DEBUG_LOG("DealDamage: victim just died");
+
+ // find player: owner of controlled `this` or `this` itself maybe
+ Player *player = GetCharmerOrOwnerPlayerOrPlayerItself();
+
+ if(pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->GetLootRecipient())
+ player = ((Creature*)pVictim)->GetLootRecipient();
+ // Reward player, his pets, and group/raid members
+ // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
+ if(player && player!=pVictim)
+ if(player->RewardPlayerAndGroupAtKill(pVictim))
+ player->ProcDamageAndSpell(pVictim,PROC_FLAG_KILL_XP_GIVER,PROC_FLAG_NONE);
+
+ DEBUG_LOG("DealDamageAttackStop");
+
+ // stop combat
+ pVictim->CombatStop();
+ pVictim->getHostilRefManager().deleteReferences();
+
+ // stop movement
+ pVictim->StopMoving();
+
+ bool damageFromSpiritOfRedemtionTalent = spellProto && spellProto->Id == 27795;
+
+ // if talent known but not triggered (check priest class for speedup check)
+ Aura* spiritOfRedemtionTalentReady = NULL;
+ if( !damageFromSpiritOfRedemtionTalent && // not called from SPELL_AURA_SPIRIT_OF_REDEMPTION
+ pVictim->GetTypeId()==TYPEID_PLAYER && pVictim->getClass()==CLASS_PRIEST )
+ {
+ AuraList const& vDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
+ for(AuraList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
+ {
+ if((*itr)->GetSpellProto()->SpellIconID==1654)
+ {
+ spiritOfRedemtionTalentReady = *itr;
+ break;
+ }
+ }
+ }
+
+ DEBUG_LOG("SET JUST_DIED");
+ if(!spiritOfRedemtionTalentReady)
+ pVictim->setDeathState(JUST_DIED);
+
+ // outdoor pvp things, do these after setting the death state, else the player activity notify won't work... doh...
+ // handle player kill only if not suicide (spirit of redemption for example)
+ if(GetTypeId() == TYPEID_PLAYER && this != pVictim)
+ {
+ if(OutdoorPvP * pvp = ((Player*)this)->GetOutdoorPvP())
+ {
+ pvp->HandleKill((Player*)this,pVictim);
+ }
+ }
+
+ if(pVictim->GetTypeId() == TYPEID_PLAYER)
+ {
+ if(OutdoorPvP * pvp = ((Player*)pVictim)->GetOutdoorPvP())
+ {
+ pvp->HandlePlayerActivityChanged((Player*)pVictim);
+ }
+ }
+
+ DEBUG_LOG("DealDamageHealth1");
+
+ if(spiritOfRedemtionTalentReady)
+ {
+ // save value before aura remove
+ uint32 ressSpellId = pVictim->GetUInt32Value(PLAYER_SELF_RES_SPELL);
+ if(!ressSpellId)
+ ressSpellId = ((Player*)pVictim)->GetResurrectionSpellId();
+
+ //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
+ pVictim->RemoveAllAurasOnDeath();
+
+ // restore for use at real death
+ pVictim->SetUInt32Value(PLAYER_SELF_RES_SPELL,ressSpellId);
+
+ // FORM_SPIRITOFREDEMPTION and related auras
+ pVictim->CastSpell(pVictim,27827,true,NULL,spiritOfRedemtionTalentReady);
+ }
+ else
+ pVictim->SetHealth(0);
+
+ // remember victim PvP death for corpse type and corpse reclaim delay
+ // at original death (not at SpiritOfRedemtionTalent timeout)
+ if( pVictim->GetTypeId()==TYPEID_PLAYER && !damageFromSpiritOfRedemtionTalent )
+ ((Player*)pVictim)->SetPvPDeath(player!=NULL);
+
+ // 10% durability loss on death
+ // clean InHateListOf
+ if (pVictim->GetTypeId() == TYPEID_PLAYER)
+ {
+ // only if not player and not controlled by player pet. And not at BG
+ if (durabilityLoss && !player && !((Player*)pVictim)->InBattleGround())
+ {
+ DEBUG_LOG("We are dead, loosing 10 percents durability");
+ ((Player*)pVictim)->DurabilityLossAll(0.10f,false);
+ // durability lost message
+ WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0);
+ ((Player*)pVictim)->GetSession()->SendPacket(&data);
+ }
+ // Call KilledUnit for creatures
+ if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI())
+ ((Creature*)this)->AI()->KilledUnit(pVictim);
+ }
+ else // creature died
+ {
+ DEBUG_LOG("DealDamageNotPlayer");
+ Creature *cVictim = (Creature*)pVictim;
+
+ if(!cVictim->isPet())
+ {
+ cVictim->DeleteThreatList();
+ cVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
+ }
+
+ // Call KilledUnit for creatures, this needs to be called after the lootable flag is set
+ if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI())
+ ((Creature*)this)->AI()->KilledUnit(pVictim);
+
+ // Call creature just died function
+ if (cVictim->AI())
+ cVictim->AI()->JustDied(this);
+
+ // Dungeon specific stuff, only applies to players killing creatures
+ if(cVictim->GetInstanceId())
+ {
+ Map *m = cVictim->GetMap();
+ Player *creditedPlayer = GetCharmerOrOwnerPlayerOrPlayerItself();
+ // TODO: do instance binding anyway if the charmer/owner is offline
+
+ if(m->IsDungeon() && creditedPlayer)
+ {
+ if(m->IsRaid() || m->IsHeroic())
+ {
+ if(cVictim->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
+ ((InstanceMap *)m)->PermBindAllPlayers(creditedPlayer);
+ }
+ else
+ {
+ // the reset time is set but not added to the scheduler
+ // until the players leave the instance
+ time_t resettime = cVictim->GetRespawnTimeEx() + 2 * HOUR;
+ if(InstanceSave *save = sInstanceSaveManager.GetInstanceSave(cVictim->GetInstanceId()))
+ if(save->GetResetTime() < resettime) save->SetResetTime(resettime);
+ }
+ }
+ }
+ }
+
+ // last damage from non duel opponent or opponent controlled creature
+ if(duel_hasEnded)
+ {
+ assert(pVictim->GetTypeId()==TYPEID_PLAYER);
+ Player *he = (Player*)pVictim;
+
+ assert(he->duel);
+
+ he->duel->opponent->CombatStopWithPets(true);
+ he->CombatStopWithPets(true);
+
+ he->DuelComplete(DUEL_INTERUPTED);
+ }
+
+ // battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
+ if(pVictim->GetTypeId() == TYPEID_PLAYER && (((Player*)pVictim)->InBattleGround()))
+ {
+ Player *killed = ((Player*)pVictim);
+ Player *killer = NULL;
+ if(GetTypeId() == TYPEID_PLAYER)
+ killer = ((Player*)this);
+ else if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
+ {
+ Unit *owner = GetOwner();
+ if(owner && owner->GetTypeId() == TYPEID_PLAYER)
+ killer = ((Player*)owner);
+ }
+
+ if(killer)
+ if(BattleGround *bg = killed->GetBattleGround())
+ bg->HandleKillPlayer(killed, killer); // drop flags and etc
+ }
+ }
+ else // if (health <= damage)
+ {
+ DEBUG_LOG("DealDamageAlive");
+
+ pVictim->ModifyHealth(- (int32)damage);
+
+ // Check if health is below 20% (apply damage before to prevent case when after ProcDamageAndSpell health < damage
+ if(pVictim->GetHealth()*5 < pVictim->GetMaxHealth())
+ {
+ uint32 procVictim = PROC_FLAG_NONE;
+
+ // if just dropped below 20% (for CheatDeath)
+ if((pVictim->GetHealth()+damage)*5 > pVictim->GetMaxHealth())
+ procVictim = PROC_FLAG_LOW_HEALTH;
+
+ ProcDamageAndSpell(pVictim,PROC_FLAG_TARGET_LOW_HEALTH,procVictim);
+ }
+
+ if(damagetype != DOT)
+ {
+ if(getVictim())
+ {
+ // if have target and damage pVictim just call AI reaction
+ if(pVictim != getVictim() && pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI())
+ ((Creature*)pVictim)->AI()->AttackedBy(this);
+ }
+ else
+ {
+ // if not have main target then attack state with target (including AI call)
+ //start melee attacks only after melee hit
+ Attack(pVictim,(damagetype == DIRECT_DAMAGE));
+ }
+ }
+
+ if(damagetype == DIRECT_DAMAGE|| damagetype == SPELL_DIRECT_DAMAGE)
+ pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE);
+
+ if (pVictim->GetTypeId() != TYPEID_PLAYER)
+ {
+ if(spellProto && IsDamageToThreatSpell(spellProto))
+ pVictim->AddThreat(this, damage*2, damageSchoolMask, spellProto);
+ else
+ pVictim->AddThreat(this, damage, damageSchoolMask, spellProto);
+ }
+ else // victim is a player
+ {
+ // Rage from damage received
+ if(this != pVictim && pVictim->getPowerType() == POWER_RAGE)
+ {
+ uint32 rage_damage = damage + (cleanDamage ? cleanDamage->damage : 0);
+ ((Player*)pVictim)->RewardRage(rage_damage, 0, false);
+ }
+
+ // random durability for items (HIT TAKEN)
+ if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
+ {
+ EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
+ ((Player*)pVictim)->DurabilityPointLossForEquipSlot(slot);
+ }
+ }
+
+ if(GetTypeId()==TYPEID_PLAYER)
+ {
+ // random durability for items (HIT DONE)
+ if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
+ {
+ EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
+ ((Player*)this)->DurabilityPointLossForEquipSlot(slot);
+ }
+ }
+
+ if (damagetype != NODAMAGE && damage)// && pVictim->GetTypeId() == TYPEID_PLAYER)
+ {
+ //if (se->procFlags & (1<<3))
+ pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DAMAGE);
+ pVictim->RemoveSpellbyDamageTaken(damage, spellProto ? spellProto->Id : 0);
+
+ if(pVictim != this && pVictim->GetTypeId() == TYPEID_PLAYER) // does not support creature push_back
+ {
+ if(damagetype != DOT)
+ {
+ if(Spell* spell = pVictim->m_currentSpells[CURRENT_GENERIC_SPELL])
+ {
+ if(spell->getState() == SPELL_STATE_PREPARING)
+ {
+ uint32 interruptFlags = spell->m_spellInfo->InterruptFlags;
+ if(interruptFlags & SPELL_INTERRUPT_FLAG_DAMAGE)
+ pVictim->InterruptNonMeleeSpells(false);
+ else if(interruptFlags & SPELL_INTERRUPT_FLAG_PUSH_BACK)
+ spell->Delayed();
+ }
+ }
+ }
+
+ if(Spell* spell = pVictim->m_currentSpells[CURRENT_CHANNELED_SPELL])
+ {
+ if(spell->getState() == SPELL_STATE_CASTING)
+ {
+ uint32 channelInterruptFlags = spell->m_spellInfo->ChannelInterruptFlags;
+ if( channelInterruptFlags & CHANNEL_FLAG_DELAY )
+ spell->DelayedChannel();
+ }
+ }
+ }
+ }
+
+ // last damage from duel opponent
+ if(duel_hasEnded)
+ {
+ assert(pVictim->GetTypeId()==TYPEID_PLAYER);
+ Player *he = (Player*)pVictim;
+
+ assert(he->duel);
+
+ he->SetHealth(1);
+
+ he->duel->opponent->CombatStopWithPets(true);
+ he->CombatStopWithPets(true);
+
+ he->CastSpell(he, 7267, true); // beg
+ he->DuelComplete(DUEL_WON);
+ }
+ }
+
+ DEBUG_LOG("DealDamageEnd returned %d damage", damage);
+
+ return damage;
+}
+
+void Unit::CastStop(uint32 except_spellid)
+{
+ for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
+ if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id!=except_spellid)
+ InterruptSpell(i,false);
+}
+
+void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
+{
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
+
+ if(!spellInfo)
+ {
+ sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
+ return;
+ }
+
+ CastSpell(Victim,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
+}
+
+void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
+{
+ assert(Victim);
+ if(!spellInfo)
+ {
+ sLog.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
+ return;
+ }
+
+ if (castItem)
+ DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
+
+ if(!originalCaster && triggeredByAura)
+ originalCaster = triggeredByAura->GetCasterGUID();
+
+ Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
+
+ SpellCastTargets targets;
+ targets.setUnitTarget( Victim );
+ targets.setDestination( Victim->GetPositionX(), Victim->GetPositionY(), Victim->GetPositionZ(), false);
+ spell->m_CastItem = castItem;
+ spell->prepare(&targets, triggeredByAura);
+}
+
+void Unit::CastCustomSpell(Unit* Victim,uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
+{
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
+
+ if(!spellInfo)
+ {
+ sLog.outError("CastCustomSpell: unknown spell id %i\n", spellId);
+ return;
+ }
+
+ CastCustomSpell(Victim,spellInfo,bp0,bp1,bp2,triggered,castItem,triggeredByAura, originalCaster);
+}
+
+void Unit::CastCustomSpell(Unit* Victim,SpellEntry const *spellInfo, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
+{
+ if(!spellInfo)
+ {
+ sLog.outError("CastCustomSpell: unknown spell");
+ return;
+ }
+
+ if (castItem)
+ DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
+
+ if(!originalCaster && triggeredByAura)
+ originalCaster = triggeredByAura->GetCasterGUID();
+
+ Spell *spell = new Spell(this, spellInfo, triggered, originalCaster);
+
+ if(bp0)
+ spell->m_currentBasePoints[0] = *bp0-int32(spellInfo->EffectBaseDice[0]);
+
+ if(bp1)
+ spell->m_currentBasePoints[1] = *bp1-int32(spellInfo->EffectBaseDice[1]);
+
+ if(bp2)
+ spell->m_currentBasePoints[2] = *bp2-int32(spellInfo->EffectBaseDice[2]);
+
+ SpellCastTargets targets;
+ targets.setUnitTarget( Victim );
+ spell->m_CastItem = castItem;
+ spell->prepare(&targets, triggeredByAura);
+}
+
+// used for scripting
+void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
+{
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
+
+ if(!spellInfo)
+ {
+ sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
+ return;
+ }
+
+ CastSpell(x, y, z,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
+}
+
+// used for scripting
+void Unit::CastSpell(float x, float y, float z, SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
+{
+ if(!spellInfo)
+ {
+ sLog.outError("CastSpell(x,y,z): unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
+ return;
+ }
+
+ if (castItem)
+ DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
+
+ if(!originalCaster && triggeredByAura)
+ originalCaster = triggeredByAura->GetCasterGUID();
+
+ Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
+
+ SpellCastTargets targets;
+ targets.setDestination(x, y, z);
+ spell->m_CastItem = castItem;
+ spell->prepare(&targets, triggeredByAura);
+}
+
+void Unit::DealFlatDamage(Unit *pVictim, SpellEntry const *spellInfo, uint32 *damage, CleanDamage *cleanDamage, bool *crit, bool isTriggeredSpell)
+{
+ // TODO this in only generic way, check for exceptions
+ DEBUG_LOG("DealFlatDamage (BEFORE) >> DMG:%u", *damage);
+
+ // Per-damage class calculation
+ switch (spellInfo->DmgClass)
+ {
+ // Melee and Ranged Spells
+ case SPELL_DAMAGE_CLASS_RANGED:
+ case SPELL_DAMAGE_CLASS_MELEE:
+ {
+ // Calculate physical outcome
+ MeleeHitOutcome outcome = RollPhysicalOutcomeAgainst(pVictim, BASE_ATTACK, spellInfo);
+
+ //Used to store the Hit Outcome
+ cleanDamage->hitOutCome = outcome;
+
+ // Return miss/evade first (sends miss message)
+ switch(outcome)
+ {
+ case MELEE_HIT_EVADE:
+ {
+ SendAttackStateUpdate(HITINFO_MISS, pVictim, 1, GetSpellSchoolMask(spellInfo), 0, 0,0,VICTIMSTATE_EVADES,0);
+ *damage = 0;
+ return;
+ }
+ case MELEE_HIT_MISS:
+ {
+ SendAttackStateUpdate(HITINFO_MISS, pVictim, 1, GetSpellSchoolMask(spellInfo), 0, 0,0,VICTIMSTATE_NORMAL,0);
+ *damage = 0;
+
+ if(GetTypeId()== TYPEID_PLAYER)
+ ((Player*)this)->UpdateWeaponSkill(BASE_ATTACK);
+
+ CastMeleeProcDamageAndSpell(pVictim,0,GetSpellSchoolMask(spellInfo),BASE_ATTACK,MELEE_HIT_MISS,spellInfo,isTriggeredSpell);
+ return;
+ }
+ }
+
+ // Hitinfo, Victimstate
+ uint32 hitInfo = HITINFO_NORMALSWING;
+ VictimState victimState = VICTIMSTATE_NORMAL;
+
+ // Physical Damage
+ if ( GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_NORMAL )
+ {
+ uint32 modDamage=*damage;
+
+ // apply spellmod to Done damage
+ if(Player* modOwner = GetSpellModOwner())
+ modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_DAMAGE, *damage);
+
+ //Calculate armor mitigation
+ uint32 damageAfterArmor = CalcArmorReducedDamage(pVictim, *damage);
+
+ // random durability for main hand weapon (ABSORB)
+ if(damageAfterArmor < *damage)
+ if(pVictim->GetTypeId() == TYPEID_PLAYER)
+ if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_ABSORB)))
+ ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EquipmentSlots(urand(EQUIPMENT_SLOT_START,EQUIPMENT_SLOT_BACK)));
+
+ cleanDamage->damage += *damage - damageAfterArmor;
+ *damage = damageAfterArmor;
+ }
+ // Magical Damage
+ else
+ {
+ // Calculate damage bonus
+ *damage = SpellDamageBonus(pVictim, spellInfo, *damage, SPELL_DIRECT_DAMAGE);
+ }
+
+ // Classify outcome
+ switch (outcome)
+ {
+ case MELEE_HIT_BLOCK_CRIT:
+ case MELEE_HIT_CRIT:
+ {
+ uint32 bonusDmg = *damage;
+
+ // Apply crit_damage bonus
+ if(Player* modOwner = GetSpellModOwner())
+ modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRIT_DAMAGE_BONUS, bonusDmg);
+
+ uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
+ AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS);
+ for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
+ if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
+ bonusDmg = uint32(bonusDmg * ((*i)->GetModifier()->m_amount+100.0f)/100.0f);
+
+ *damage += bonusDmg;
+
+ // Resilience - reduce crit damage
+ if (pVictim->GetTypeId()==TYPEID_PLAYER)
+ {
+ uint32 resilienceReduction = ((Player*)pVictim)->GetMeleeCritDamageReduction(*damage);
+ cleanDamage->damage += resilienceReduction;
+ *damage -= resilienceReduction;
+ }
+
+ *crit = true;
+ hitInfo |= HITINFO_CRITICALHIT;
+
+ ModifyAuraState(AURA_STATE_CRIT, true);
+ StartReactiveTimer( REACTIVE_CRIT );
+
+ if(getClass()==CLASS_HUNTER)
+ {
+ ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, true);
+ StartReactiveTimer( REACTIVE_HUNTER_CRIT );
+ }
+
+ if ( outcome == MELEE_HIT_BLOCK_CRIT )
+ {
+ uint32 blocked_amount = uint32(pVictim->GetShieldBlockValue());
+ if (blocked_amount >= *damage)
+ {
+ hitInfo |= HITINFO_SWINGNOHITSOUND;
+ victimState = VICTIMSTATE_BLOCKS;
+ cleanDamage->damage += *damage; // To Help Calculate Rage
+ *damage = 0;
+ }
+ else
+ {
+ // To Help Calculate Rage
+ cleanDamage->damage += blocked_amount;
+ *damage = *damage - blocked_amount;
+ }
+
+ pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
+ pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
+
+ if(pVictim->GetTypeId() == TYPEID_PLAYER)
+ {
+ // Update defense
+ ((Player*)pVictim)->UpdateDefense();
+
+ // random durability for main hand weapon (BLOCK)
+ if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK)))
+ ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND);
+ }
+ }
+ break;
+ }
+ case MELEE_HIT_PARRY:
+ {
+ cleanDamage->damage += *damage; // To Help Calculate Rage
+ *damage = 0;
+ victimState = VICTIMSTATE_PARRY;
+
+ // Counter-attack ( explained in Unit::DoAttackDamage() )
+ if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN) )
+ {
+ // Get attack timers
+ float offtime = float(pVictim->getAttackTimer(OFF_ATTACK));
+ float basetime = float(pVictim->getAttackTimer(BASE_ATTACK));
+
+ // Reduce attack time
+ if (pVictim->haveOffhandWeapon() && offtime < basetime)
+ {
+ float percent20 = pVictim->GetAttackTime(OFF_ATTACK) * 0.20;
+ float percent60 = 3 * percent20;
+ if(offtime > percent20 && offtime <= percent60)
+ {
+ pVictim->setAttackTimer(OFF_ATTACK, uint32(percent20));
+ }
+ else if(offtime > percent60)
+ {
+ offtime -= 2 * percent20;
+ pVictim->setAttackTimer(OFF_ATTACK, uint32(offtime));
+ }
+ }
+ else
+ {
+ float percent20 = pVictim->GetAttackTime(BASE_ATTACK) * 0.20;
+ float percent60 = 3 * percent20;
+ if(basetime > percent20 && basetime <= percent60)
+ {
+ pVictim->setAttackTimer(BASE_ATTACK, uint32(percent20));
+ }
+ else if(basetime > percent60)
+ {
+ basetime -= 2 * percent20;
+ pVictim->setAttackTimer(BASE_ATTACK, uint32(basetime));
+ }
+ }
+ }
+
+ if(pVictim->GetTypeId() == TYPEID_PLAYER)
+ {
+ // Update victim defense ?
+ ((Player*)pVictim)->UpdateDefense();
+
+ // random durability for main hand weapon (PARRY)
+ if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_PARRY)))
+ ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_MAINHAND);
+ }
+
+ // Set parry flags
+ pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
+
+ // Mongoose bite - set only Counterattack here
+ if (pVictim->getClass() == CLASS_HUNTER)
+ {
+ pVictim->ModifyAuraState(AURA_STATE_HUNTER_PARRY,true);
+ pVictim->StartReactiveTimer( REACTIVE_HUNTER_PARRY );
+ }
+ else
+ {
+ pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
+ pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
+ }
+ break;
+ }
+ case MELEE_HIT_DODGE:
+ {
+ if(pVictim->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)pVictim)->UpdateDefense();
+
+ cleanDamage->damage += *damage; // To Help Calculate Rage
+ *damage = 0;
+ hitInfo |= HITINFO_SWINGNOHITSOUND;
+ victimState = VICTIMSTATE_DODGE;
+
+ // Set dodge flags
+ pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
+
+ // Overpower
+ if (GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR)
+ {
+ ((Player*)this)->AddComboPoints(pVictim, 1);
+ StartReactiveTimer( REACTIVE_OVERPOWER );
+ }
+
+ // Riposte
+ if (pVictim->getClass() != CLASS_ROGUE)
+ {
+ pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
+ pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
+ }
+ break;
+ }
+ case MELEE_HIT_BLOCK:
+ {
+ uint32 blocked_amount = uint32(pVictim->GetShieldBlockValue());
+ if (blocked_amount >= *damage)
+ {
+ hitInfo |= HITINFO_SWINGNOHITSOUND;
+ victimState = VICTIMSTATE_BLOCKS;
+ cleanDamage->damage += *damage; // To Help Calculate Rage
+ *damage = 0;
+ }
+ else
+ {
+ // To Help Calculate Rage
+ cleanDamage->damage += blocked_amount;
+ *damage = *damage - blocked_amount;
+ }
+
+ pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
+ pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
+
+ if(pVictim->GetTypeId() == TYPEID_PLAYER)
+ {
+ // Update defense
+ ((Player*)pVictim)->UpdateDefense();
+
+ // random durability for main hand weapon (BLOCK)
+ if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK)))
+ ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND);
+ }
+ break;
+ }
+ case MELEE_HIT_EVADE: // already processed early
+ case MELEE_HIT_MISS: // already processed early
+ case MELEE_HIT_GLANCING:
+ case MELEE_HIT_CRUSHING:
+ case MELEE_HIT_NORMAL:
+ break;
+ }
+
+ // do all damage=0 cases here
+ if(*damage == 0)
+ CastMeleeProcDamageAndSpell(pVictim,0,GetSpellSchoolMask(spellInfo),BASE_ATTACK,outcome,spellInfo,isTriggeredSpell);
+
+ break;
+ }
+ // Magical Attacks
+ case SPELL_DAMAGE_CLASS_NONE:
+ case SPELL_DAMAGE_CLASS_MAGIC:
+ {
+ // Calculate damage bonus
+ *damage = SpellDamageBonus(pVictim, spellInfo, *damage, SPELL_DIRECT_DAMAGE);
+
+ *crit = isSpellCrit(pVictim, spellInfo, GetSpellSchoolMask(spellInfo), BASE_ATTACK);
+ if (*crit)
+ {
+ *damage = SpellCriticalBonus(spellInfo, *damage, pVictim);
+
+ // Resilience - reduce crit damage
+ if (pVictim && pVictim->GetTypeId()==TYPEID_PLAYER)
+ {
+ uint32 damage_reduction = ((Player *)pVictim)->GetSpellCritDamageReduction(*damage);
+ if(*damage > damage_reduction)
+ *damage -= damage_reduction;
+ else
+ *damage = 0;
+ }
+
+ cleanDamage->hitOutCome = MELEE_HIT_CRIT;
+ }
+ // spell proc all magic damage==0 case in this function
+ if(*damage == 0)
+ {
+ // Procflags
+ uint32 procAttacker = PROC_FLAG_HIT_SPELL;
+ uint32 procVictim = (PROC_FLAG_STRUCK_SPELL|PROC_FLAG_TAKE_DAMAGE);
+
+ ProcDamageAndSpell(pVictim, procAttacker, procVictim, 0, GetSpellSchoolMask(spellInfo), spellInfo, isTriggeredSpell);
+ }
+
+ break;
+ }
+ }
+
+ // TODO this in only generic way, check for exceptions
+ DEBUG_LOG("DealFlatDamage (AFTER) >> DMG:%u", *damage);
+}
+
+uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage, bool isTriggeredSpell, bool useSpellDamage)
+{
+ if(!this || !pVictim)
+ return 0;
+ if(!this->isAlive() || !pVictim->isAlive())
+ return 0;
+
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID);
+ if(!spellInfo)
+ return 0;
+
+ CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL);
+ bool crit = false;
+
+ if (useSpellDamage)
+ DealFlatDamage(pVictim, spellInfo, &damage, &cleanDamage, &crit, isTriggeredSpell);
+
+ // If we actually dealt some damage (spell proc's for 0 damage (normal and magic) called in DealFlatDamage)
+ if(damage > 0)
+ {
+ // Calculate absorb & resists
+ uint32 absorb = 0;
+ uint32 resist = 0;
+
+ CalcAbsorbResist(pVictim,GetSpellSchoolMask(spellInfo), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
+
+ //No more damage left, target absorbed and/or resisted all damage
+ if (damage > absorb + resist)
+ damage -= absorb + resist; //Remove Absorbed and Resisted from damage actually dealt
+ else
+ {
+ uint32 HitInfo = HITINFO_SWINGNOHITSOUND;
+
+ if (absorb)
+ HitInfo |= HITINFO_ABSORB;
+ if (resist)
+ {
+ HitInfo |= HITINFO_RESIST;
+ ProcDamageAndSpell(pVictim, PROC_FLAG_TARGET_RESISTS, PROC_FLAG_RESIST_SPELL, 0, GetSpellSchoolMask(spellInfo), spellInfo,isTriggeredSpell);
+ }
+
+ //Send resist
+ SendAttackStateUpdate(HitInfo, pVictim, 1, GetSpellSchoolMask(spellInfo), damage, absorb,resist,VICTIMSTATE_NORMAL,0);
+ return 0;
+ }
+
+ // Deal damage done
+ damage = DealDamage(pVictim, damage, &cleanDamage, SPELL_DIRECT_DAMAGE, GetSpellSchoolMask(spellInfo), spellInfo, true);
+
+ // Send damage log
+ sLog.outDetail("SpellNonMeleeDamageLog: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u,absorb is %u,resist is %u",
+ GetGUIDLow(), GetTypeId(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damage, spellID, absorb,resist);
+
+ // Actual log sent to client
+ SendSpellNonMeleeDamageLog(pVictim, spellID, damage, GetSpellSchoolMask(spellInfo), absorb, resist, false, 0, crit);
+
+ // Procflags
+ uint32 procAttacker = PROC_FLAG_HIT_SPELL;
+ uint32 procVictim = (PROC_FLAG_STRUCK_SPELL|PROC_FLAG_TAKE_DAMAGE);
+
+ if (crit)
+ {
+ procAttacker |= PROC_FLAG_CRIT_SPELL;
+ procVictim |= PROC_FLAG_STRUCK_CRIT_SPELL;
+ }
+
+ ProcDamageAndSpell(pVictim, procAttacker, procVictim, damage, GetSpellSchoolMask(spellInfo), spellInfo, isTriggeredSpell);
+
+ return damage;
+ }
+ else
+ {
+ // all spell proc for 0 normal and magic damage called in DealFlatDamage
+
+ //Check for rage
+ if(cleanDamage.damage)
+ // Rage from damage received.
+ if(pVictim->GetTypeId() == TYPEID_PLAYER && (pVictim->getPowerType() == POWER_RAGE))
+ ((Player*)pVictim)->RewardRage(cleanDamage.damage, 0, false);
+
+ return 0;
+ }
+}
+
+void Unit::HandleEmoteCommand(uint32 anim_id)
+{
+ WorldPacket data( SMSG_EMOTE, 12 );
+ data << anim_id << GetGUID();
+ WPAssert(data.size() == 12);
+
+ SendMessageToSet(&data, true);
+}
+
+uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage)
+{
+ uint32 newdamage = 0;
+ float armor = pVictim->GetArmor();
+ // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
+ armor += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL);
+
+ if (armor<0.0f) armor=0.0f;
+
+ float tmpvalue = 0.0f;
+ if(getLevel() <= 59) //Level 1-59
+ tmpvalue = armor / (armor + 400.0f + 85.0f * getLevel());
+ else if(getLevel() < 70) //Level 60-69
+ tmpvalue = armor / (armor - 22167.5f + 467.5f * getLevel());
+ else //Level 70+
+ tmpvalue = armor / (armor + 10557.5f);
+
+ if(tmpvalue < 0.0f)
+ tmpvalue = 0.0f;
+ if(tmpvalue > 0.75f)
+ tmpvalue = 0.75f;
+ newdamage = uint32(damage - (damage * tmpvalue));
+
+ return (newdamage > 1) ? newdamage : 1;
+}
+
+void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist)
+{
+ if(!pVictim || !pVictim->isAlive() || !damage)
+ return;
+
+ // Magic damage, check for resists
+ if ((schoolMask & SPELL_SCHOOL_MASK_NORMAL)==0)
+ {
+ // Get base victim resistance for school
+ float tmpvalue2 = (float)pVictim->GetResistance(GetFirstSchoolInMask(schoolMask));
+ // Ignore resistance by self SPELL_AURA_MOD_TARGET_RESISTANCE aura
+ tmpvalue2 += (float)GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask);
+
+ tmpvalue2 *= (float)(0.15f / getLevel());
+ if (tmpvalue2 < 0.0f)
+ tmpvalue2 = 0.0f;
+ if (tmpvalue2 > 0.75f)
+ tmpvalue2 = 0.75f;
+ uint32 ran = urand(0, 100);
+ uint32 faq[4] = {24,6,4,6};
+ uint8 m = 0;
+ float Binom = 0.0f;
+ for (uint8 i = 0; i < 4; i++)
+ {
+ Binom += 2400 *( powf(tmpvalue2, i) * powf( (1-tmpvalue2), (4-i)))/faq[i];
+ if (ran > Binom )
+ ++m;
+ else
+ break;
+ }
+ if (damagetype == DOT && m == 4)
+ *resist += uint32(damage - 1);
+ else
+ *resist += uint32(damage * m / 4);
+ if(*resist > damage)
+ *resist = damage;
+ }
+ else
+ *resist = 0;
+
+ int32 RemainingDamage = damage - *resist;
+
+ // absorb without mana cost
+ int32 reflectDamage = 0;
+ Aura* reflectAura = NULL;
+ AuraList const& vSchoolAbsorb = pVictim->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB);
+ for(AuraList::const_iterator i = vSchoolAbsorb.begin(), next; i != vSchoolAbsorb.end() && RemainingDamage > 0; i = next)
+ {
+ next = i; ++next;
+
+ if (((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
+ continue;
+
+ // Cheat Death
+ if((*i)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_ROGUE && (*i)->GetSpellProto()->SpellIconID == 2109)
+ {
+ if (((Player*)pVictim)->HasSpellCooldown(31231))
+ continue;
+ if (pVictim->GetHealth() <= RemainingDamage)
+ {
+ int32 chance = (*i)->GetModifier()->m_amount;
+ if (roll_chance_i(chance))
+ {
+ pVictim->CastSpell(pVictim,31231,true);
+ ((Player*)pVictim)->AddSpellCooldown(31231,0,time(NULL)+60);
+
+ // with health > 10% lost health until health==10%, in other case no losses
+ uint32 health10 = pVictim->GetMaxHealth()/10;
+ RemainingDamage = pVictim->GetHealth() > health10 ? pVictim->GetHealth() - health10 : 0;
+ }
+ }
+ continue;
+ }
+
+ int32 currentAbsorb;
+
+ //Reflective Shield
+ if ((pVictim != this) && (*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_PRIEST && (*i)->GetSpellProto()->SpellFamilyFlags == 0x1)
+ {
+ if(Unit* caster = (*i)->GetCaster())
+ {
+ AuraList const& vOverRideCS = caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
+ for(AuraList::const_iterator k = vOverRideCS.begin(); k != vOverRideCS.end(); ++k)
+ {
+ switch((*k)->GetModifier()->m_miscvalue)
+ {
+ case 5065: // Rank 1
+ case 5064: // Rank 2
+ case 5063: // Rank 3
+ case 5062: // Rank 4
+ case 5061: // Rank 5
+ {
+ if(RemainingDamage >= (*i)->GetModifier()->m_amount)
+ reflectDamage = (*i)->GetModifier()->m_amount * (*k)->GetModifier()->m_amount/100;
+ else
+ reflectDamage = (*k)->GetModifier()->m_amount * RemainingDamage/100;
+ reflectAura = *i;
+
+ } break;
+ default: break;
+ }
+
+ if(reflectDamage)
+ break;
+ }
+ }
+ }
+
+ if (RemainingDamage >= (*i)->GetModifier()->m_amount)
+ {
+ currentAbsorb = (*i)->GetModifier()->m_amount;
+ pVictim->RemoveAurasDueToSpell((*i)->GetId());
+ next = vSchoolAbsorb.begin();
+ }
+ else
+ {
+ currentAbsorb = RemainingDamage;
+ (*i)->GetModifier()->m_amount -= RemainingDamage;
+ }
+
+ RemainingDamage -= currentAbsorb;
+ }
+ // do not cast spells while looping auras; auras can get invalid otherwise
+ if (reflectDamage)
+ pVictim->CastCustomSpell(this, 33619, &reflectDamage, NULL, NULL, true, NULL, reflectAura);
+
+ // absorb by mana cost
+ AuraList const& vManaShield = pVictim->GetAurasByType(SPELL_AURA_MANA_SHIELD);
+ for(AuraList::const_iterator i = vManaShield.begin(), next; i != vManaShield.end() && RemainingDamage > 0; i = next)
+ {
+ next = i; ++next;
+
+ // check damage school mask
+ if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
+ continue;
+
+ int32 currentAbsorb;
+ if (RemainingDamage >= (*i)->GetModifier()->m_amount)
+ currentAbsorb = (*i)->GetModifier()->m_amount;
+ else
+ currentAbsorb = RemainingDamage;
+
+ float manaMultiplier = (*i)->GetSpellProto()->EffectMultipleValue[(*i)->GetEffIndex()];
+ if(Player *modOwner = GetSpellModOwner())
+ modOwner->ApplySpellMod((*i)->GetId(), SPELLMOD_MULTIPLE_VALUE, manaMultiplier);
+
+ int32 maxAbsorb = int32(pVictim->GetPower(POWER_MANA) / manaMultiplier);
+ if (currentAbsorb > maxAbsorb)
+ currentAbsorb = maxAbsorb;
+
+ (*i)->GetModifier()->m_amount -= currentAbsorb;
+ if((*i)->GetModifier()->m_amount <= 0)
+ {
+ pVictim->RemoveAurasDueToSpell((*i)->GetId());
+ next = vManaShield.begin();
+ }
+
+ int32 manaReduction = int32(currentAbsorb * manaMultiplier);
+ pVictim->ApplyPowerMod(POWER_MANA, manaReduction, false);
+
+ RemainingDamage -= currentAbsorb;
+ }
+
+ // only split damage if not damaging yourself
+ if(pVictim != this)
+ {
+ AuraList const& vSplitDamageFlat = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT);
+ for(AuraList::const_iterator i = vSplitDamageFlat.begin(), next; i != vSplitDamageFlat.end() && RemainingDamage >= 0; i = next)
+ {
+ next = i; ++next;
+
+ // check damage school mask
+ if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
+ continue;
+
+ // Damage can be splitted only if aura has an alive caster
+ Unit *caster = (*i)->GetCaster();
+ if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
+ continue;
+
+ int32 currentAbsorb;
+ if (RemainingDamage >= (*i)->GetModifier()->m_amount)
+ currentAbsorb = (*i)->GetModifier()->m_amount;
+ else
+ currentAbsorb = RemainingDamage;
+
+ RemainingDamage -= currentAbsorb;
+
+ SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, currentAbsorb, schoolMask, 0, 0, false, 0, false);
+
+ CleanDamage cleanDamage = CleanDamage(currentAbsorb, BASE_ATTACK, MELEE_HIT_NORMAL);
+ DealDamage(caster, currentAbsorb, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
+ }
+
+ AuraList const& vSplitDamagePct = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT);
+ for(AuraList::const_iterator i = vSplitDamagePct.begin(), next; i != vSplitDamagePct.end() && RemainingDamage >= 0; i = next)
+ {
+ next = i; ++next;
+
+ // check damage school mask
+ if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
+ continue;
+
+ // Damage can be splitted only if aura has an alive caster
+ Unit *caster = (*i)->GetCaster();
+ if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
+ continue;
+
+ int32 splitted = int32(RemainingDamage * (*i)->GetModifier()->m_amount / 100.0f);
+
+ RemainingDamage -= splitted;
+
+ SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, 0, 0, false, 0, false);
+
+ CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL);
+ DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
+ }
+ }
+
+ *absorb = damage - RemainingDamage - *resist;
+}
+
+void Unit::DoAttackDamage (Unit *pVictim, uint32 *damage, CleanDamage *cleanDamage, uint32 *blocked_amount, SpellSchoolMask damageSchoolMask, uint32 *hitInfo, VictimState *victimState, uint32 *absorbDamage, uint32 *resistDamage, WeaponAttackType attType, SpellEntry const *spellCasted, bool isTriggeredSpell)
+{
+ MeleeHitOutcome outcome;
+
+ // If is casted Melee spell, calculate like physical
+ if(!spellCasted)
+ outcome = RollMeleeOutcomeAgainst (pVictim, attType);
+ else
+ outcome = RollPhysicalOutcomeAgainst (pVictim, attType, spellCasted);
+
+ if(outcome == MELEE_HIT_MISS ||outcome == MELEE_HIT_DODGE ||outcome == MELEE_HIT_BLOCK ||outcome == MELEE_HIT_PARRY)
+ pVictim->AddThreat(this, 0.0f);
+ switch(outcome)
+ {
+ case MELEE_HIT_EVADE:
+ {
+ *hitInfo |= HITINFO_MISS;
+ *damage = 0;
+ cleanDamage->damage = 0;
+ return;
+ }
+ case MELEE_HIT_MISS:
+ {
+ *hitInfo |= HITINFO_MISS;
+ *damage = 0;
+ cleanDamage->damage = 0;
+ if(GetTypeId()== TYPEID_PLAYER)
+ ((Player*)this)->UpdateWeaponSkill(attType);
+ return;
+ }
+ }
+
+ /// If this is a creature and it attacks from behind it has a probability to daze it's victim
+ if( (outcome==MELEE_HIT_CRIT || outcome==MELEE_HIT_CRUSHING || outcome==MELEE_HIT_NORMAL || outcome==MELEE_HIT_GLANCING) &&
+ GetTypeId() != TYPEID_PLAYER && !((Creature*)this)->GetCharmerOrOwnerGUID() && !pVictim->HasInArc(M_PI, this)
+ && pVictim->GetTypeId() == TYPEID_PLAYER)
+ {
+ // -probability is between 0% and 40%
+ // 20% base chance
+ float Probability = 20;
+
+ //there is a newbie protection, at level 10 just 7% base chance; assuming linear function
+ if( pVictim->getLevel() < 30 )
+ Probability = 0.65f*pVictim->getLevel()+0.5;
+
+ uint32 VictimDefense=pVictim->GetDefenseSkillValue(this);
+ uint32 AttackerMeleeSkill=GetUnitMeleeSkill(pVictim);
+
+ Probability *= AttackerMeleeSkill/(float)VictimDefense;
+
+ if(Probability > 40.0f)
+ Probability = 40.0f;
+
+ if(roll_chance_f(Probability))
+ CastSpell(pVictim, 1604, true);
+ }
+
+ //Calculate the damage after armor mitigation if SPELL_SCHOOL_NORMAL
+ if (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL)
+ {
+ uint32 damageAfterArmor = CalcArmorReducedDamage(pVictim, *damage);
+
+ // random durability for main hand weapon (ABSORB)
+ if(damageAfterArmor < *damage)
+ if(pVictim->GetTypeId() == TYPEID_PLAYER)
+ if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_ABSORB)))
+ ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EquipmentSlots(urand(EQUIPMENT_SLOT_START,EQUIPMENT_SLOT_BACK)));
+
+ cleanDamage->damage += *damage - damageAfterArmor;
+ *damage = damageAfterArmor;
+ }
+
+ if(GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() != TYPEID_PLAYER && pVictim->GetCreatureType() != CREATURE_TYPE_CRITTER )
+ ((Player*)this)->UpdateCombatSkills(pVictim, attType, outcome, false);
+
+ if(GetTypeId() != TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)pVictim)->UpdateCombatSkills(this, attType, outcome, true);
+
+ switch (outcome)
+ {
+ case MELEE_HIT_BLOCK_CRIT:
+ case MELEE_HIT_CRIT:
+ {
+ //*hitInfo = 0xEA;
+ // 0xEA
+ *hitInfo = HITINFO_CRITICALHIT | HITINFO_NORMALSWING2 | 0x8;
+
+ // Crit bonus calc
+ uint32 crit_bonus;
+ crit_bonus = *damage;
+
+ // Apply crit_damage bonus for melee spells
+ if (spellCasted)
+ {
+ if(Player* modOwner = GetSpellModOwner())
+ modOwner->ApplySpellMod(spellCasted->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
+
+ uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
+ AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS);
+ for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
+ if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
+ crit_bonus = uint32(crit_bonus * ((*i)->GetModifier()->m_amount+100.0f)/100.0f);
+ }
+
+ *damage += crit_bonus;
+
+ uint32 resilienceReduction = 0;
+
+ if(attType == RANGED_ATTACK)
+ {
+ int32 mod = pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
+ *damage = int32((*damage) * float((100.0f + mod)/100.0f));
+ // Resilience - reduce crit damage
+ if (pVictim->GetTypeId()==TYPEID_PLAYER)
+ resilienceReduction = ((Player*)pVictim)->GetRangedCritDamageReduction(*damage);
+ }
+ else
+ {
+ int32 mod = pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
+ mod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE);
+ *damage = int32((*damage) * float((100.0f + mod)/100.0f));
+ // Resilience - reduce crit damage
+ if (pVictim->GetTypeId()==TYPEID_PLAYER)
+ resilienceReduction = ((Player*)pVictim)->GetMeleeCritDamageReduction(*damage);
+ }
+
+ *damage -= resilienceReduction;
+ cleanDamage->damage += resilienceReduction;
+
+ if(GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() != TYPEID_PLAYER && pVictim->GetCreatureType() != CREATURE_TYPE_CRITTER )
+ ((Player*)this)->UpdateWeaponSkill(attType);
+
+ ModifyAuraState(AURA_STATE_CRIT, true);
+ StartReactiveTimer( REACTIVE_CRIT );
+
+ if(getClass()==CLASS_HUNTER)
+ {
+ ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, true);
+ StartReactiveTimer( REACTIVE_HUNTER_CRIT );
+ }
+
+ if ( outcome == MELEE_HIT_BLOCK_CRIT )
+ {
+ *blocked_amount = pVictim->GetShieldBlockValue();
+
+ if (pVictim->GetUnitBlockChance())
+ pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD);
+ else
+ pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
+
+ //Only set VICTIMSTATE_BLOCK on a full block
+ if (*blocked_amount >= uint32(*damage))
+ {
+ *victimState = VICTIMSTATE_BLOCKS;
+ *blocked_amount = uint32(*damage);
+ }
+
+ if(pVictim->GetTypeId() == TYPEID_PLAYER)
+ {
+ // Update defense
+ ((Player*)pVictim)->UpdateDefense();
+
+ // random durability for main hand weapon (BLOCK)
+ if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK)))
+ ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND);
+ }
+
+ pVictim->ModifyAuraState(AURA_STATE_DEFENSE,true);
+ pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
+ break;
+ }
+
+ pVictim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL);
+ break;
+ }
+ case MELEE_HIT_PARRY:
+ {
+ if(attType == RANGED_ATTACK) //range attack - no parry
+ {
+ outcome = MELEE_HIT_NORMAL;
+ break;
+ }
+
+ cleanDamage->damage += *damage;
+ *damage = 0;
+ *victimState = VICTIMSTATE_PARRY;
+
+ // instant (maybe with small delay) counter attack
+ {
+ float offtime = float(pVictim->getAttackTimer(OFF_ATTACK));
+ float basetime = float(pVictim->getAttackTimer(BASE_ATTACK));
+
+ // after parry nearest next attack time will reduced at %40 from full attack time.
+ // The delay cannot be reduced to less than 20% of your weapon base swing delay.
+ if (pVictim->haveOffhandWeapon() && offtime < basetime)
+ {
+ float percent20 = pVictim->GetAttackTime(OFF_ATTACK)*0.20;
+ float percent60 = 3*percent20;
+ // set to 20% if in range 20%...20+40% of full time
+ if(offtime > percent20 && offtime <= percent60)
+ {
+ pVictim->setAttackTimer(OFF_ATTACK,uint32(percent20));
+ }
+ // decrease at %40 from full time
+ else if(offtime > percent60)
+ {
+ offtime -= 2*percent20;
+ pVictim->setAttackTimer(OFF_ATTACK,uint32(offtime));
+ }
+ // ELSE not changed
+ }
+ else
+ {
+ float percent20 = pVictim->GetAttackTime(BASE_ATTACK)*0.20;
+ float percent60 = 3*percent20;
+ // set to 20% if in range 20%...20+40% of full time
+ if(basetime > percent20 && basetime <= percent60)
+ {
+ pVictim->setAttackTimer(BASE_ATTACK,uint32(percent20));
+ }
+ // decrease at %40 from full time
+ else if(basetime > percent60)
+ {
+ basetime -= 2*percent20;
+ pVictim->setAttackTimer(BASE_ATTACK,uint32(basetime));
+ }
+ // ELSE not changed
+ }
+ }
+
+ if(pVictim->GetTypeId() == TYPEID_PLAYER)
+ {
+ // Update victim defense ?
+ ((Player*)pVictim)->UpdateDefense();
+
+ // random durability for main hand weapon (PARRY)
+ if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_PARRY)))
+ ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_MAINHAND);
+ }
+
+ pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
+
+ if (pVictim->getClass() == CLASS_HUNTER)
+ {
+ pVictim->ModifyAuraState(AURA_STATE_HUNTER_PARRY,true);
+ pVictim->StartReactiveTimer( REACTIVE_HUNTER_PARRY );
+ }
+ else
+ {
+ pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
+ pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
+ }
+
+ CastMeleeProcDamageAndSpell(pVictim, 0, damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell);
+ return;
+ }
+ case MELEE_HIT_DODGE:
+ {
+ if(attType == RANGED_ATTACK) //range attack - no dodge
+ {
+ outcome = MELEE_HIT_NORMAL;
+ break;
+ }
+
+ cleanDamage->damage += *damage;
+ *damage = 0;
+ *victimState = VICTIMSTATE_DODGE;
+
+ if(pVictim->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)pVictim)->UpdateDefense();
+
+ pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
+
+ if (pVictim->getClass() != CLASS_ROGUE) // Riposte
+ {
+ pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
+ pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
+ }
+
+ // Overpower
+ if (GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR)
+ {
+ ((Player*)this)->AddComboPoints(pVictim, 1);
+ StartReactiveTimer( REACTIVE_OVERPOWER );
+ }
+
+ CastMeleeProcDamageAndSpell(pVictim, 0, damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell);
+ return;
+ }
+ case MELEE_HIT_BLOCK:
+ {
+ *blocked_amount = pVictim->GetShieldBlockValue();
+
+ if (pVictim->GetUnitBlockChance())
+ pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD);
+ else
+ pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
+
+ //Only set VICTIMSTATE_BLOCK on a full block
+ if (*blocked_amount >= uint32(*damage))
+ {
+ *victimState = VICTIMSTATE_BLOCKS;
+ *blocked_amount = uint32(*damage);
+ }
+
+ if(pVictim->GetTypeId() == TYPEID_PLAYER)
+ {
+ // Update defense
+ ((Player*)pVictim)->UpdateDefense();
+
+ // random durability for main hand weapon (BLOCK)
+ if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK)))
+ ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND);
+ }
+
+ pVictim->ModifyAuraState(AURA_STATE_DEFENSE,true);
+ pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
+
+ break;
+ }
+ case MELEE_HIT_GLANCING:
+ {
+ int32 leveldif = int32(pVictim->getLevel()) - int32(getLevel());
+ if (leveldif > 3) leveldif = 3;
+ *damage *= (1 - leveldif * 0.1f);
+ cleanDamage->damage = *damage;
+ *hitInfo |= HITINFO_GLANCING;
+ break;
+ }
+ case MELEE_HIT_CRUSHING:
+ {
+ // 150% normal damage
+ *damage += (*damage / 2);
+ cleanDamage->damage = *damage;
+ *hitInfo |= HITINFO_CRUSHING;
+ // TODO: victimState, victim animation?
+ break;
+ }
+ default:
+ break;
+ }
+
+ // apply melee damage bonus and absorb only if base damage not fully blocked to prevent negative damage or damage with full block
+ if(*victimState != VICTIMSTATE_BLOCKS)
+ {
+ MeleeDamageBonus(pVictim, damage,attType,spellCasted);
+ CalcAbsorbResist(pVictim, damageSchoolMask, DIRECT_DAMAGE, *damage-*blocked_amount, absorbDamage, resistDamage);
+ }
+
+ if (*absorbDamage) *hitInfo |= HITINFO_ABSORB;
+ if (*resistDamage) *hitInfo |= HITINFO_RESIST;
+
+ cleanDamage->damage += *blocked_amount;
+
+ if (*damage <= *absorbDamage + *resistDamage + *blocked_amount)
+ {
+ //*hitInfo = 0x00010020;
+ //*hitInfo |= HITINFO_SWINGNOHITSOUND;
+ //*damageType = 0;
+ CastMeleeProcDamageAndSpell(pVictim, 0, damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell);
+ return;
+ }
+
+ // update at damage Judgement aura duration that applied by attacker at victim
+ if(*damage)
+ {
+ AuraMap const& vAuras = pVictim->GetAuras();
+ for(AuraMap::const_iterator itr = vAuras.begin(); itr != vAuras.end(); ++itr)
+ {
+ SpellEntry const *spellInfo = (*itr).second->GetSpellProto();
+ if( (spellInfo->AttributesEx3 & 0x40000) && spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN &&
+ ((*itr).second->GetCasterGUID() == GetGUID() && (!spellCasted || spellCasted->Id == 35395)) )
+ {
+ (*itr).second->SetAuraDuration((*itr).second->GetAuraMaxDuration());
+ (*itr).second->UpdateAuraDuration();
+ }
+ }
+ }
+
+ CastMeleeProcDamageAndSpell(pVictim, (*damage - *absorbDamage - *resistDamage - *blocked_amount), damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell);
+
+ // victim's damage shield
+ // yet another hack to fix crashes related to the aura getting removed during iteration
+ std::set<Aura*> alreadyDone;
+ uint32 removedAuras = pVictim->m_removedAuras;
+ AuraList const& vDamageShields = pVictim->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD);
+ for(AuraList::const_iterator i = vDamageShields.begin(), next = vDamageShields.begin(); i != vDamageShields.end(); i = next)
+ {
+ ++next;
+ if (alreadyDone.find(*i) == alreadyDone.end())
+ {
+ alreadyDone.insert(*i);
+ pVictim->SpellNonMeleeDamageLog(this, (*i)->GetId(), (*i)->GetModifier()->m_amount, false, false);
+ if (pVictim->m_removedAuras > removedAuras)
+ {
+ removedAuras = pVictim->m_removedAuras;
+ next = vDamageShields.begin();
+ }
+ }
+ }
+}
+
+void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool extra )
+{
+ if(hasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) )
+ return;
+
+ if (!pVictim->isAlive())
+ return;
+
+ if(IsNonMeleeSpellCasted(false))
+ return;
+
+ CombatStart(pVictim);
+
+ uint32 hitInfo;
+ if (attType == BASE_ATTACK)
+ hitInfo = HITINFO_NORMALSWING2;
+ else if (attType == OFF_ATTACK)
+ hitInfo = HITINFO_LEFTSWING;
+ else
+ return; // ignore ranged case
+
+ uint32 extraAttacks = m_extraAttacks;
+
+ // melee attack spell casted at main hand attack only
+ if (attType == BASE_ATTACK && m_currentSpells[CURRENT_MELEE_SPELL])
+ {
+ m_currentSpells[CURRENT_MELEE_SPELL]->cast();
+
+ // not recent extra attack only at any non extra attack (melee spell case)
+ if(!extra && extraAttacks)
+ {
+ while(m_extraAttacks)
+ {
+ AttackerStateUpdate(pVictim, BASE_ATTACK, true);
+ if(m_extraAttacks > 0)
+ --m_extraAttacks;
+ }
+ }
+
+ return;
+ }
+
+ VictimState victimState = VICTIMSTATE_NORMAL;
+
+ CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
+ uint32 blocked_dmg = 0;
+ uint32 absorbed_dmg = 0;
+ uint32 resisted_dmg = 0;
+
+ SpellSchoolMask meleeSchoolMask = GetMeleeDamageSchoolMask();
+
+ if(pVictim->IsImmunedToDamage(meleeSchoolMask,true)) // use charges
+ {
+ SendAttackStateUpdate (HITINFO_NORMALSWING, pVictim, 1, meleeSchoolMask, 0, 0, 0, VICTIMSTATE_IS_IMMUNE, 0);
+
+ // not recent extra attack only at any non extra attack (miss case)
+ if(!extra && extraAttacks)
+ {
+ while(m_extraAttacks)
+ {
+ AttackerStateUpdate(pVictim, BASE_ATTACK, true);
+ if(m_extraAttacks > 0)
+ --m_extraAttacks;
+ }
+ }
+
+ return;
+ }
+
+ uint32 damage = CalculateDamage (attType, false);
+
+ DoAttackDamage (pVictim, &damage, &cleanDamage, &blocked_dmg, meleeSchoolMask, &hitInfo, &victimState, &absorbed_dmg, &resisted_dmg, attType);
+
+ if (hitInfo & HITINFO_MISS)
+ //send miss
+ SendAttackStateUpdate (hitInfo, pVictim, 1, meleeSchoolMask, damage, absorbed_dmg, resisted_dmg, victimState, blocked_dmg);
+ else
+ {
+ //do animation
+ SendAttackStateUpdate (hitInfo, pVictim, 1, meleeSchoolMask, damage, absorbed_dmg, resisted_dmg, victimState, blocked_dmg);
+
+ if (damage > (absorbed_dmg + resisted_dmg + blocked_dmg))
+ damage -= (absorbed_dmg + resisted_dmg + blocked_dmg);
+ else
+ damage = 0;
+
+ DealDamage (pVictim, damage, &cleanDamage, DIRECT_DAMAGE, meleeSchoolMask, NULL, true);
+
+ if(GetTypeId() == TYPEID_PLAYER && pVictim->isAlive())
+ {
+ for(int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)
+ ((Player*)this)->CastItemCombatSpell(((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0,i),pVictim,attType);
+ }
+ }
+
+ if (GetTypeId() == TYPEID_PLAYER)
+ DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
+ GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damage, absorbed_dmg, blocked_dmg, resisted_dmg);
+ else
+ DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
+ GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damage, absorbed_dmg, blocked_dmg, resisted_dmg);
+
+ // extra attack only at any non extra attack (normal case)
+ if(!extra && extraAttacks)
+ {
+ while(m_extraAttacks)
+ {
+ AttackerStateUpdate(pVictim, BASE_ATTACK, true);
+ if(m_extraAttacks > 0)
+ --m_extraAttacks;
+ }
+ }
+}
+
+MeleeHitOutcome Unit::RollPhysicalOutcomeAgainst (Unit const *pVictim, WeaponAttackType attType, SpellEntry const *spellInfo)
+{
+ // Miss chance based on melee
+ float miss_chance = MeleeMissChanceCalc(pVictim, attType);
+
+ // Critical hit chance
+ float crit_chance = GetUnitCriticalChance(attType, pVictim);
+ // this is to avoid compiler issue when declaring variables inside if
+ float block_chance, parry_chance, dodge_chance;
+
+ // cannot be dodged/parried/blocked
+ if(spellInfo->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK)
+ {
+ block_chance = 0.0f;
+ parry_chance = 0.0f;
+ dodge_chance = 0.0f;
+ }
+ else
+ {
+ // parry can be avoided only by some abilities
+ parry_chance = pVictim->GetUnitParryChance();
+ // block might be bypassed by it as well
+ block_chance = pVictim->GetUnitBlockChance();
+ // stunned target cannot dodge and this is check in GetUnitDodgeChance()
+ dodge_chance = pVictim->GetUnitDodgeChance();
+ }
+
+ // Only players can have Talent&Spell bonuses
+ if (GetTypeId() == TYPEID_PLAYER)
+ {
+ // Increase from SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL aura
+ crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, spellInfo->SchoolMask);
+
+ if( dodge_chance != 0.0f ) // if dodge chance is already 0, ignore talents for speed
+ {
+ AuraList const& mCanNotBeDodge = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
+ for(AuraList::const_iterator i = mCanNotBeDodge.begin(); i != mCanNotBeDodge.end(); ++i)
+ {
+ // can't be dodged rogue finishing move
+ if((*i)->GetModifier()->m_miscvalue == VICTIMSTATE_DODGE)
+ {
+ if(spellInfo->SpellFamilyName==SPELLFAMILY_ROGUE && (spellInfo->SpellFamilyFlags & SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE))
+ {
+ dodge_chance = 0.0f;
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ // Spellmods
+ if(Player* modOwner = GetSpellModOwner())
+ modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance);
+
+ DEBUG_LOG("PHYSICAL OUTCOME: miss %f crit %f dodge %f parry %f block %f",miss_chance,crit_chance,dodge_chance,parry_chance, block_chance);
+
+ return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100),int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100), true);
+}
+
+MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackType attType) const
+{
+ // This is only wrapper
+
+ // Miss chance based on melee
+ float miss_chance = MeleeMissChanceCalc(pVictim, attType);
+
+ // Critical hit chance
+ float crit_chance = GetUnitCriticalChance(attType, pVictim);
+
+ // stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case)
+ float dodge_chance = pVictim->GetUnitDodgeChance();
+ float block_chance = pVictim->GetUnitBlockChance();
+ float parry_chance = pVictim->GetUnitParryChance();
+
+ // Useful if want to specify crit & miss chances for melee, else it could be removed
+ DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance,crit_chance,dodge_chance,parry_chance,block_chance);
+
+ return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100), false);
+}
+
+MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance, bool SpellCasted ) const
+{
+ if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
+ return MELEE_HIT_EVADE;
+
+ int32 attackerMaxSkillValueForLevel = GetMaxSkillValueForLevel(pVictim);
+ int32 victimMaxSkillValueForLevel = pVictim->GetMaxSkillValueForLevel(this);
+
+ int32 attackerWeaponSkill = GetWeaponSkillValue(attType,pVictim);
+ int32 victimDefenseSkill = pVictim->GetDefenseSkillValue(this);
+
+ // bonus from skills is 0.04%
+ int32 skillBonus = 4 * ( attackerWeaponSkill - victimMaxSkillValueForLevel );
+ int32 skillBonus2 = 4 * ( attackerMaxSkillValueForLevel - victimDefenseSkill );
+ int32 sum = 0, tmp = 0;
+ int32 roll = urand (0, 10000);
+
+ DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus);
+ DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
+ roll, miss_chance, dodge_chance, parry_chance, block_chance, crit_chance);
+
+ tmp = miss_chance;
+
+ if (tmp > 0 && roll < (sum += tmp ))
+ {
+ DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS");
+ return MELEE_HIT_MISS;
+ }
+
+ // always crit against a sitting target (except 0 crit chance)
+ if( pVictim->GetTypeId() == TYPEID_PLAYER && crit_chance > 0 && !pVictim->IsStandState() )
+ {
+ DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)");
+ return MELEE_HIT_CRIT;
+ }
+
+ // Dodge chance
+
+ // only players can't dodge if attacker is behind
+ if (pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->HasInArc(M_PI,this))
+ {
+ DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
+ }
+ else
+ {
+ // Reduce dodge chance by attacker expertise rating
+ if (GetTypeId() == TYPEID_PLAYER)
+ dodge_chance -= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
+
+ // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
+ dodge_chance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE);
+
+ tmp = dodge_chance;
+ if ( (tmp > 0) // check if unit _can_ dodge
+ && ((tmp -= skillBonus) > 0)
+ && roll < (sum += tmp))
+ {
+ DEBUG_LOG ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum-tmp, sum);
+ return MELEE_HIT_DODGE;
+ }
+ }
+
+ // parry & block chances
+
+ // check if attack comes from behind, nobody can parry or block if attacker is behind
+ if (!pVictim->HasInArc(M_PI,this))
+ {
+ DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind.");
+ }
+ else
+ {
+ // Reduce parry chance by attacker expertise rating
+ if (GetTypeId() == TYPEID_PLAYER)
+ parry_chance-= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
+
+ if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY) )
+ {
+ int32 tmp = int32(parry_chance);
+ if ( (tmp > 0) // check if unit _can_ parry
+ && ((tmp -= skillBonus) > 0)
+ && (roll < (sum += tmp)))
+ {
+ DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum-tmp, sum);
+ return MELEE_HIT_PARRY;
+ }
+ }
+
+ if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK) )
+ {
+ tmp = block_chance;
+ if ( (tmp > 0) // check if unit _can_ block
+ && ((tmp -= skillBonus) > 0)
+ && (roll < (sum += tmp)))
+ {
+ // Critical chance
+ tmp = crit_chance + skillBonus2;
+ if ( GetTypeId() == TYPEID_PLAYER && SpellCasted && tmp > 0 )
+ {
+ if ( roll_chance_i(tmp/100))
+ {
+ DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCKED CRIT");
+ return MELEE_HIT_BLOCK_CRIT;
+ }
+ }
+ DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum);
+ return MELEE_HIT_BLOCK;
+ }
+ }
+ }
+
+ // Critical chance
+ tmp = crit_chance + skillBonus2;
+
+ if (tmp > 0 && roll < (sum += tmp))
+ {
+ DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum);
+ return MELEE_HIT_CRIT;
+ }
+
+ // Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
+ if( attType != RANGED_ATTACK && !SpellCasted &&
+ (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet()) &&
+ pVictim->GetTypeId() != TYPEID_PLAYER && !((Creature*)pVictim)->isPet() &&
+ getLevel() < pVictim->getLevelForTarget(this) )
+ {
+ // cap possible value (with bonuses > max skill)
+ int32 skill = attackerWeaponSkill;
+ int32 maxskill = attackerMaxSkillValueForLevel;
+ skill = (skill > maxskill) ? maxskill : skill;
+
+ tmp = (10 + (victimDefenseSkill - skill)) * 100;
+ tmp = tmp > 4000 ? 4000 : tmp;
+ if (roll < (sum += tmp))
+ {
+ DEBUG_LOG ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum-4000, sum);
+ return MELEE_HIT_GLANCING;
+ }
+ }
+
+ if(GetTypeId()!=TYPEID_PLAYER && !(((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSH) && !((Creature*)this)->isPet() )
+ {
+ // mobs can score crushing blows if they're 3 or more levels above victim
+ // or when their weapon skill is 15 or more above victim's defense skill
+ tmp = victimDefenseSkill;
+ int32 tmpmax = victimMaxSkillValueForLevel;
+ // having defense above your maximum (from items, talents etc.) has no effect
+ tmp = tmp > tmpmax ? tmpmax : tmp;
+ // tmp = mob's level * 5 - player's current defense skill
+ tmp = attackerMaxSkillValueForLevel - tmp;
+ if(tmp >= 15)
+ {
+ // add 2% chance per lacking skill point, min. is 15%
+ tmp = tmp * 200 - 1500;
+ if (roll < (sum += tmp))
+ {
+ DEBUG_LOG ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum-tmp, sum);
+ return MELEE_HIT_CRUSHING;
+ }
+ }
+ }
+
+ DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL");
+ return MELEE_HIT_NORMAL;
+}
+
+uint32 Unit::CalculateDamage (WeaponAttackType attType, bool normalized)
+{
+ float min_damage, max_damage;
+
+ if (normalized && GetTypeId()==TYPEID_PLAYER)
+ ((Player*)this)->CalculateMinMaxDamage(attType,normalized,min_damage, max_damage);
+ else
+ {
+ switch (attType)
+ {
+ case RANGED_ATTACK:
+ min_damage = GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE);
+ max_damage = GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE);
+ break;
+ case BASE_ATTACK:
+ min_damage = GetFloatValue(UNIT_FIELD_MINDAMAGE);
+ max_damage = GetFloatValue(UNIT_FIELD_MAXDAMAGE);
+ break;
+ case OFF_ATTACK:
+ min_damage = GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE);
+ max_damage = GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE);
+ break;
+ // Just for good manner
+ default:
+ min_damage = 0.0f;
+ max_damage = 0.0f;
+ break;
+ }
+ }
+
+ if (min_damage > max_damage)
+ {
+ std::swap(min_damage,max_damage);
+ }
+
+ if(max_damage == 0.0f)
+ max_damage = 5.0f;
+
+ return urand((uint32)min_damage, (uint32)max_damage);
+}
+
+float Unit::CalculateLevelPenalty(SpellEntry const* spellProto) const
+{
+ if(spellProto->spellLevel <= 0)
+ return 1.0f;
+
+ float LvlPenalty = 0.0f;
+
+ if(spellProto->spellLevel < 20)
+ LvlPenalty = 20.0f - spellProto->spellLevel * 3.75f;
+ float LvlFactor = (float(spellProto->spellLevel) + 6.0f) / float(getLevel());
+ if(LvlFactor > 1.0f)
+ LvlFactor = 1.0f;
+
+ return (100.0f - LvlPenalty) * LvlFactor / 100.0f;
+}
+
+void Unit::SendAttackStart(Unit* pVictim)
+{
+ WorldPacket data( SMSG_ATTACKSTART, 16 );
+ data << GetGUID();
+ data << pVictim->GetGUID();
+
+ SendMessageToSet(&data, true);
+ DEBUG_LOG( "WORLD: Sent SMSG_ATTACKSTART" );
+}
+
+void Unit::SendAttackStop(Unit* victim)
+{
+ if(!victim)
+ return;
+
+ WorldPacket data( SMSG_ATTACKSTOP, (4+16) ); // we guess size
+ data.append(GetPackGUID());
+ data.append(victim->GetPackGUID()); // can be 0x00...
+ data << uint32(0); // can be 0x1
+ SendMessageToSet(&data, true);
+ sLog.outDetail("%s %u stopped attacking %s %u", (GetTypeId()==TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(), (victim->GetTypeId()==TYPEID_PLAYER ? "player" : "creature"),victim->GetGUIDLow());
+
+ /*if(victim->GetTypeId() == TYPEID_UNIT)
+ ((Creature*)victim)->AI().EnterEvadeMode(this);*/
+}
+
+/*
+// Melee based spells can be miss, parry or dodge on this step
+// Crit or block - determined on damage calculation phase! (and can be both in some time)
+float Unit::MeleeSpellMissChance(Unit *pVictim, WeaponAttackType attType, int32 skillDiff, SpellEntry const *spell)
+{
+ // Calculate hit chance (more correct for chance mod)
+ int32 HitChance;
+
+ // PvP - PvE melee chances
+ int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
+ int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim);
+ if(leveldif < 3)
+ HitChance = 95 - leveldif;
+ else
+ HitChance = 93 - (leveldif - 2) * lchance;
+
+ // Hit chance depends from victim auras
+ if(attType == RANGED_ATTACK)
+ HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
+ else
+ HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
+
+ // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
+ if(Player *modOwner = GetSpellModOwner())
+ modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, HitChance);
+
+ // Miss = 100 - hit
+ float miss_chance= 100.0f - HitChance;
+
+ // Bonuses from attacker aura and ratings
+ if (attType == RANGED_ATTACK)
+ miss_chance -= m_modRangedHitChance;
+ else
+ miss_chance -= m_modMeleeHitChance;
+
+ // bonus from skills is 0.04%
+ miss_chance -= skillDiff * 0.04f;
+
+ // Limit miss chance from 0 to 60%
+ if (miss_chance < 0.0f)
+ return 0.0f;
+ if (miss_chance > 60.0f)
+ return 60.0f;
+ return miss_chance;
+}
+
+// Melee based spells hit result calculations
+SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
+{
+ WeaponAttackType attType = BASE_ATTACK;
+
+ if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
+ attType = RANGED_ATTACK;
+
+ // bonus from skills is 0.04% per skill Diff
+ int32 attackerWeaponSkill = int32(GetWeaponSkillValue(attType,pVictim));
+ int32 skillDiff = attackerWeaponSkill - int32(pVictim->GetMaxSkillValueForLevel(this));
+ int32 fullSkillDiff = attackerWeaponSkill - int32(pVictim->GetDefenseSkillValue(this));
+
+ uint32 roll = urand (0, 10000);
+ uint32 missChance = uint32(MeleeSpellMissChance(pVictim, attType, fullSkillDiff, spell)*100.0f);
+
+ // Roll miss
+ uint32 tmp = missChance;
+ if (roll < tmp)
+ return SPELL_MISS_MISS;
+
+ // Same spells cannot be parry/dodge
+ if (spell->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK)
+ return SPELL_MISS_NONE;
+
+ // Ranged attack can`t miss too
+ if (attType == RANGED_ATTACK)
+ return SPELL_MISS_NONE;
+
+ bool attackFromBehind = !pVictim->HasInArc(M_PI,this);
+
+ // Roll dodge
+ int32 dodgeChance = int32(pVictim->GetUnitDodgeChance()*100.0f) - skillDiff * 4;
+ // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
+ dodgeChance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE);
+
+ // Reduce dodge chance by attacker expertise rating
+ if (GetTypeId() == TYPEID_PLAYER)
+ dodgeChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
+ if (dodgeChance < 0)
+ dodgeChance = 0;
+
+ // Can`t dodge from behind in PvP (but its possible in PvE)
+ if (GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER && attackFromBehind)
+ dodgeChance = 0;
+
+ // Rogue talent`s cant be dodged
+ AuraList const& mCanNotBeDodge = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
+ for(AuraList::const_iterator i = mCanNotBeDodge.begin(); i != mCanNotBeDodge.end(); ++i)
+ {
+ if((*i)->GetModifier()->m_miscvalue == VICTIMSTATE_DODGE) // can't be dodged rogue finishing move
+ {
+ if(spell->SpellFamilyName==SPELLFAMILY_ROGUE && (spell->SpellFamilyFlags & SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE))
+ {
+ dodgeChance = 0;
+ break;
+ }
+ }
+ }
+
+ tmp += dodgeChance;
+ if (roll < tmp)
+ return SPELL_MISS_DODGE;
+
+ // Roll parry
+ int32 parryChance = int32(pVictim->GetUnitParryChance()*100.0f) - skillDiff * 4;
+ // Reduce parry chance by attacker expertise rating
+ if (GetTypeId() == TYPEID_PLAYER)
+ parryChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
+ // Can`t parry from behind
+ if (parryChance < 0 || attackFromBehind)
+ parryChance = 0;
+
+ tmp += parryChance;
+ if (roll < tmp)
+ return SPELL_MISS_PARRY;
+
+ return SPELL_MISS_NONE;
+}*/
+
+// TODO need use unit spell resistances in calculations
+SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell)
+{
+ // Can`t miss on dead target (on skinning for example)
+ if (!pVictim->isAlive())
+ return SPELL_MISS_NONE;
+
+ SpellSchoolMask schoolMask = GetSpellSchoolMask(spell);
+ // PvP - PvE spell misschances per leveldif > 2
+ int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 7 : 11;
+ int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
+
+ // Base hit chance from attacker and victim levels
+ int32 modHitChance;
+ if(leveldif < 3)
+ modHitChance = 96 - leveldif;
+ else
+ modHitChance = 94 - (leveldif - 2) * lchance;
+
+ // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
+ if(Player *modOwner = GetSpellModOwner())
+ modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, modHitChance);
+ // Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras
+ modHitChance+=GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT, schoolMask);
+ // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
+ modHitChance+= pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE, schoolMask);
+ // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
+ if (IsAreaOfEffectSpell(spell))
+ modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE);
+ // Reduce spell hit chance for dispel mechanic spells from victim SPELL_AURA_MOD_DISPEL_RESIST
+ if (IsDispelSpell(spell))
+ modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST);
+ // Chance resist mechanic (select max value from every mechanic spell effect)
+ int32 resist_mech = 0;
+ // Get effects mechanic and chance
+ for(int eff = 0; eff < 3; ++eff)
+ {
+ int32 effect_mech = GetEffectMechanic(spell, eff);
+ if (effect_mech)
+ {
+ int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
+ if (resist_mech < temp)
+ resist_mech = temp;
+ }
+ }
+ // Apply mod
+ modHitChance-=resist_mech;
+
+ // Chance resist debuff
+ modHitChance-=pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spell->Dispel));
+
+ int32 HitChance = modHitChance * 100;
+ // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
+ HitChance += int32(m_modSpellHitChance*100.0f);
+
+ // Decrease hit chance from victim rating bonus
+ if (pVictim->GetTypeId()==TYPEID_PLAYER)
+ HitChance -= int32(((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_SPELL)*100.0f);
+
+ if (HitChance < 100) HitChance = 100;
+ if (HitChance > 9900) HitChance = 9900;
+
+ uint32 rand = urand(0,10000);
+ if (rand > HitChance)
+ return SPELL_MISS_RESIST;
+ return SPELL_MISS_NONE;
+}
+
+SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool CanReflect)
+{
+ // Return evade for units in evade mode
+ if (pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
+ return SPELL_MISS_EVADE;
+
+ // If Spel has this flag cannot be resisted/immuned/etc
+ if (spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY)
+ return SPELL_MISS_NONE;
+
+ // Check for immune (use charges)
+ if (pVictim->IsImmunedToSpell(spell,true))
+ return SPELL_MISS_IMMUNE;
+
+ // All positive spells can`t miss
+ // TODO: client not show miss log for this spells - so need find info for this in dbc and use it!
+ if (IsPositiveSpell(spell->Id)
+ &&(!IsHostileTo(pVictim))) //prevent from affecting enemy by "positive" spell
+ return SPELL_MISS_NONE;
+
+ // Check for immune (use charges)
+ if (pVictim->IsImmunedToDamage(GetSpellSchoolMask(spell),true))
+ return SPELL_MISS_IMMUNE;
+
+ // Try victim reflect spell
+ if (CanReflect)
+ {
+ // specialized first
+ Unit::AuraList const& mReflectSpellsSchool = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL);
+ for(Unit::AuraList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i)
+ {
+ if((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spell))
+ {
+ int32 reflectchance = (*i)->GetModifier()->m_amount;
+ if (reflectchance > 0 && roll_chance_i(reflectchance))
+ {
+ if((*i)->m_procCharges > 0)
+ {
+ --(*i)->m_procCharges;
+ if((*i)->m_procCharges==0)
+ pVictim->RemoveAurasDueToSpell((*i)->GetId());
+ }
+ return SPELL_MISS_REFLECT;
+ }
+ }
+ }
+
+ // generic reflection
+ Unit::AuraList const& mReflectSpells = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS);
+ for(Unit::AuraList::const_iterator i = mReflectSpells.begin(); i != mReflectSpells.end(); ++i)
+ {
+ int32 reflectchance = (*i)->GetModifier()->m_amount;
+ if (reflectchance > 0 && roll_chance_i(reflectchance))
+ {
+ if((*i)->m_procCharges > 0)
+ {
+ --(*i)->m_procCharges;
+ if((*i)->m_procCharges==0)
+ pVictim->RemoveAurasDueToSpell((*i)->GetId());
+ }
+ return SPELL_MISS_REFLECT;
+ }
+ }
+ }
+
+ // Temporary solution for melee based spells and spells vs SPELL_SCHOOL_NORMAL (hit result calculated after)
+ for (int i=0;i<3;i++)
+ {
+ if (spell->Effect[i] == SPELL_EFFECT_WEAPON_DAMAGE ||
+ spell->Effect[i] == SPELL_EFFECT_WEAPON_PERCENT_DAMAGE ||
+ spell->Effect[i] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG ||
+ spell->Effect[i] == SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL)
+ return SPELL_MISS_NONE;
+ }
+
+ // TODO need use this code for spell hit result calculation
+ // now code commented for computability
+ switch (spell->DmgClass)
+ {
+ case SPELL_DAMAGE_CLASS_RANGED:
+ case SPELL_DAMAGE_CLASS_MELEE:
+// return MeleeSpellHitResult(pVictim, spell);
+ return SPELL_MISS_NONE;
+ case SPELL_DAMAGE_CLASS_NONE:
+ return SPELL_MISS_NONE;
+ case SPELL_DAMAGE_CLASS_MAGIC:
+ return MagicSpellHitResult(pVictim, spell);
+ }
+ return SPELL_MISS_NONE;
+}
+
+float Unit::MeleeMissChanceCalc(const Unit *pVictim, WeaponAttackType attType) const
+{
+ if(!pVictim)
+ return 0.0f;
+
+ // Base misschance 5%
+ float misschance = 5.0f;
+
+ // DualWield - Melee spells and physical dmg spells - 5% , white damage 24%
+ if (haveOffhandWeapon() && attType != RANGED_ATTACK)
+ {
+ bool isNormal = false;
+ for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
+ {
+ if( m_currentSpells[i] && (GetSpellSchoolMask(m_currentSpells[i]->m_spellInfo) & SPELL_SCHOOL_MASK_NORMAL) )
+ {
+ isNormal = true;
+ break;
+ }
+ }
+ if (isNormal || m_currentSpells[CURRENT_MELEE_SPELL])
+ {
+ misschance = 5.0f;
+ }
+ else
+ {
+ misschance = 24.0f;
+ }
+ }
+
+ // PvP : PvE melee misschances per leveldif > 2
+ int32 chance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
+
+ int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
+ if(leveldif < 0)
+ leveldif = 0;
+
+ // Hit chance from attacker based on ratings and auras
+ float m_modHitChance;
+ if (attType == RANGED_ATTACK)
+ m_modHitChance = m_modRangedHitChance;
+ else
+ m_modHitChance = m_modMeleeHitChance;
+
+ if(leveldif < 3)
+ misschance += (leveldif - m_modHitChance);
+ else
+ misschance += ((leveldif - 2) * chance - m_modHitChance);
+
+ // Hit chance for victim based on ratings
+ if (pVictim->GetTypeId()==TYPEID_PLAYER)
+ {
+ if (attType == RANGED_ATTACK)
+ misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_RANGED);
+ else
+ misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_MELEE);
+ }
+
+ // Modify miss chance by victim auras
+ if(attType == RANGED_ATTACK)
+ misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
+ else
+ misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
+
+ // Modify miss chance from skill difference ( bonus from skills is 0.04% )
+ int32 skillBonus = int32(GetWeaponSkillValue(attType,pVictim)) - int32(pVictim->GetDefenseSkillValue(this));
+ misschance -= skillBonus * 0.04f;
+
+ // Limit miss chance from 0 to 60%
+ if ( misschance < 0.0f)
+ return 0.0f;
+ if ( misschance > 60.0f)
+ return 60.0f;
+
+ return misschance;
+}
+
+uint32 Unit::GetDefenseSkillValue(Unit const* target) const
+{
+ if(GetTypeId() == TYPEID_PLAYER)
+ {
+ // in PvP use full skill instead current skill value
+ uint32 value = (target && target->GetTypeId() == TYPEID_PLAYER)
+ ? ((Player*)this)->GetMaxSkillValue(SKILL_DEFENSE)
+ : ((Player*)this)->GetSkillValue(SKILL_DEFENSE);
+ value += uint32(((Player*)this)->GetRatingBonusValue(CR_DEFENSE_SKILL));
+ return value;
+ }
+ else
+ return GetUnitMeleeSkill(target);
+}
+
+float Unit::GetUnitDodgeChance() const
+{
+ if(hasUnitState(UNIT_STAT_STUNNED))
+ return 0.0f;
+ if( GetTypeId() == TYPEID_PLAYER )
+ return GetFloatValue(PLAYER_DODGE_PERCENTAGE);
+ else
+ {
+ if(((Creature const*)this)->isTotem())
+ return 0.0f;
+ else
+ {
+ float dodge = 5.0f;
+ dodge += GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT);
+ return dodge > 0.0f ? dodge : 0.0f;
+ }
+ }
+}
+
+float Unit::GetUnitParryChance() const
+{
+ if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
+ return 0.0f;
+
+ float chance = 0.0f;
+
+ if(GetTypeId() == TYPEID_PLAYER)
+ {
+ Player const* player = (Player const*)this;
+ if(player->CanParry() )
+ {
+ Item *tmpitem = player->GetWeaponForAttack(BASE_ATTACK,true);
+ if(!tmpitem)
+ tmpitem = player->GetWeaponForAttack(OFF_ATTACK,true);
+
+ if(tmpitem)
+ chance = GetFloatValue(PLAYER_PARRY_PERCENTAGE);
+ }
+ }
+ else if(GetTypeId() == TYPEID_UNIT)
+ {
+ if(GetCreatureType() == CREATURE_TYPE_HUMANOID)
+ {
+ chance = 5.0f;
+ chance += GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT);
+ }
+ }
+
+ return chance > 0.0f ? chance : 0.0f;
+}
+
+float Unit::GetUnitBlockChance() const
+{
+ if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
+ return 0.0f;
+
+ if(GetTypeId() == TYPEID_PLAYER)
+ {
+ Player const* player = (Player const*)this;
+ if(player->CanBlock() )
+ {
+ Item *tmpitem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
+ if(tmpitem && !tmpitem->IsBroken() && tmpitem->GetProto()->Block)
+ return GetFloatValue(PLAYER_BLOCK_PERCENTAGE);
+ }
+ // is player but has no block ability or no not broken shield equipped
+ return 0.0f;
+ }
+ else
+ {
+ if(((Creature const*)this)->isTotem())
+ return 0.0f;
+ else
+ {
+ float block = 5.0f;
+ block += GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT);
+ return block > 0.0f ? block : 0.0f;
+ }
+ }
+}
+
+float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVictim) const
+{
+ float crit;
+
+ if(GetTypeId() == TYPEID_PLAYER)
+ {
+ switch(attackType)
+ {
+ case BASE_ATTACK:
+ crit = GetFloatValue( PLAYER_CRIT_PERCENTAGE );
+ break;
+ case OFF_ATTACK:
+ crit = GetFloatValue( PLAYER_OFFHAND_CRIT_PERCENTAGE );
+ break;
+ case RANGED_ATTACK:
+ crit = GetFloatValue( PLAYER_RANGED_CRIT_PERCENTAGE );
+ break;
+ // Just for good manner
+ default:
+ crit = 0.0f;
+ break;
+ }
+ }
+ else
+ {
+ crit = 5.0f;
+ crit += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PERCENT);
+ }
+
+ // flat aura mods
+ if(attackType == RANGED_ATTACK)
+ crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE);
+ else
+ crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE);
+
+ crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
+
+ // reduce crit chance from Rating for players
+ if (pVictim->GetTypeId()==TYPEID_PLAYER)
+ {
+ if (attackType==RANGED_ATTACK)
+ crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_RANGED);
+ else
+ crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE);
+ }
+
+ if (crit < 0.0f)
+ crit = 0.0f;
+ return crit;
+}
+
+uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target) const
+{
+ uint32 value = 0;
+ if(GetTypeId() == TYPEID_PLAYER)
+ {
+ Item* item = ((Player*)this)->GetWeaponForAttack(attType,true);
+
+ // feral or unarmed skill only for base attack
+ if(attType != BASE_ATTACK && !item )
+ return 0;
+
+ if(((Player*)this)->IsInFeralForm())
+ return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
+
+ // weapon skill or (unarmed for base attack)
+ uint32 skill = item ? item->GetSkill() : SKILL_UNARMED;
+
+ // in PvP use full skill instead current skill value
+ value = (target && target->GetTypeId() == TYPEID_PLAYER)
+ ? ((Player*)this)->GetMaxSkillValue(skill)
+ : ((Player*)this)->GetSkillValue(skill);
+ // Modify value from ratings
+ value += uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL));
+ switch (attType)
+ {
+ case BASE_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND));break;
+ case OFF_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND));break;
+ case RANGED_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED));break;
+ }
+ }
+ else
+ value = GetUnitMeleeSkill(target);
+ return value;
+}
+
+void Unit::_UpdateSpells( uint32 time )
+{
+ if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
+ _UpdateAutoRepeatSpell();
+
+ // remove finished spells from current pointers
+ for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
+ {
+ if (m_currentSpells[i] && m_currentSpells[i]->getState() == SPELL_STATE_FINISHED)
+ {
+ m_currentSpells[i]->SetReferencedFromCurrent(false);
+ m_currentSpells[i] = NULL; // remove pointer
+ }
+ }
+
+ // TODO: Find a better way to prevent crash when multiple auras are removed.
+ m_removedAuras = 0;
+ for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
+ if ((*i).second)
+ (*i).second->SetUpdated(false);
+
+ for (AuraMap::iterator i = m_Auras.begin(), next; i != m_Auras.end(); i = next)
+ {
+ next = i;
+ ++next;
+ if ((*i).second)
+ {
+ // prevent double update
+ if ((*i).second->IsUpdated())
+ continue;
+ (*i).second->SetUpdated(true);
+ (*i).second->Update( time );
+ // several auras can be deleted due to update
+ if (m_removedAuras)
+ {
+ if (m_Auras.empty()) break;
+ next = m_Auras.begin();
+ m_removedAuras = 0;
+ }
+ }
+ }
+
+ for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end();)
+ {
+ if ((*i).second)
+ {
+ if ( !(*i).second->GetAuraDuration() && !((*i).second->IsPermanent() || ((*i).second->IsPassive())) )
+ {
+ RemoveAura(i);
+ }
+ else
+ {
+ ++i;
+ }
+ }
+ else
+ {
+ ++i;
+ }
+ }
+
+ if(!m_gameObj.empty())
+ {
+ std::list<GameObject*>::iterator ite1, dnext1;
+ for (ite1 = m_gameObj.begin(); ite1 != m_gameObj.end(); ite1 = dnext1)
+ {
+ dnext1 = ite1;
+ //(*i)->Update( difftime );
+ if( !(*ite1)->isSpawned() )
+ {
+ (*ite1)->SetOwnerGUID(0);
+ (*ite1)->SetRespawnTime(0);
+ (*ite1)->Delete();
+ dnext1 = m_gameObj.erase(ite1);
+ }
+ else
+ ++dnext1;
+ }
+ }
+}
+
+void Unit::_UpdateAutoRepeatSpell()
+{
+ //check "realtime" interrupts
+ if ( (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true) )
+ {
+ // cancel wand shoot
+ if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Category == 351)
+ InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
+ m_AutoRepeatFirstCast = true;
+ return;
+ }
+
+ //apply delay
+ if ( m_AutoRepeatFirstCast && getAttackTimer(RANGED_ATTACK) < 500 )
+ setAttackTimer(RANGED_ATTACK,500);
+ m_AutoRepeatFirstCast = false;
+
+ //castroutine
+ if (isAttackReady(RANGED_ATTACK))
+ {
+ // Check if able to cast
+ if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->CanCast(true))
+ {
+ InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
+ return;
+ }
+
+ // we want to shoot
+ Spell* spell = new Spell(this, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo, true, 0);
+ spell->prepare(&(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_targets));
+
+ // all went good, reset attack
+ resetAttackTimer(RANGED_ATTACK);
+ }
+}
+
+void Unit::SetCurrentCastedSpell( Spell * pSpell )
+{
+ assert(pSpell); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
+
+ uint32 CSpellType = pSpell->GetCurrentContainer();
+
+ if (pSpell == m_currentSpells[CSpellType]) return; // avoid breaking self
+
+ // break same type spell if it is not delayed
+ InterruptSpell(CSpellType,false);
+
+ // special breakage effects:
+ switch (CSpellType)
+ {
+ case CURRENT_GENERIC_SPELL:
+ {
+ // generic spells always break channeled not delayed spells
+ InterruptSpell(CURRENT_CHANNELED_SPELL,false);
+
+ // autorepeat breaking
+ if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
+ {
+ // break autorepeat if not Auto Shot
+ if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Category == 351)
+ InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
+ m_AutoRepeatFirstCast = true;
+ }
+ addUnitState(UNIT_STAT_CASTING);
+ } break;
+
+ case CURRENT_CHANNELED_SPELL:
+ {
+ // channel spells always break generic non-delayed and any channeled spells
+ InterruptSpell(CURRENT_GENERIC_SPELL,false);
+ InterruptSpell(CURRENT_CHANNELED_SPELL);
+
+ // it also does break autorepeat if not Auto Shot
+ if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] &&
+ m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Category == 351 )
+ InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
+ addUnitState(UNIT_STAT_CASTING);
+ } break;
+
+ case CURRENT_AUTOREPEAT_SPELL:
+ {
+ // only Auto Shoot does not break anything
+ if (pSpell->m_spellInfo->Category == 351)
+ {
+ // generic autorepeats break generic non-delayed and channeled non-delayed spells
+ InterruptSpell(CURRENT_GENERIC_SPELL,false);
+ InterruptSpell(CURRENT_CHANNELED_SPELL,false);
+ }
+ // special action: set first cast flag
+ m_AutoRepeatFirstCast = true;
+ } break;
+
+ default:
+ {
+ // other spell types don't break anything now
+ } break;
+ }
+
+ // current spell (if it is still here) may be safely deleted now
+ if (m_currentSpells[CSpellType])
+ m_currentSpells[CSpellType]->SetReferencedFromCurrent(false);
+
+ // set new current spell
+ m_currentSpells[CSpellType] = pSpell;
+ pSpell->SetReferencedFromCurrent(true);
+}
+
+void Unit::InterruptSpell(uint32 spellType, bool withDelayed)
+{
+ assert(spellType < CURRENT_MAX_SPELL);
+
+ if(m_currentSpells[spellType] && (withDelayed || m_currentSpells[spellType]->getState() != SPELL_STATE_DELAYED) )
+ {
+ // send autorepeat cancel message for autorepeat spells
+ if (spellType == CURRENT_AUTOREPEAT_SPELL)
+ {
+ if(GetTypeId()==TYPEID_PLAYER)
+ ((Player*)this)->SendAutoRepeatCancel();
+ }
+
+ if (m_currentSpells[spellType]->getState() != SPELL_STATE_FINISHED)
+ m_currentSpells[spellType]->cancel();
+ m_currentSpells[spellType]->SetReferencedFromCurrent(false);
+ m_currentSpells[spellType] = NULL;
+ }
+}
+
+bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skipAutorepeat) const
+{
+ // We don't do loop here to explicitly show that melee spell is excluded.
+ // Maybe later some special spells will be excluded too.
+
+ // generic spells are casted when they are not finished and not delayed
+ if ( m_currentSpells[CURRENT_GENERIC_SPELL] &&
+ (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
+ (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) )
+ return(true);
+
+ // channeled spells may be delayed, but they are still considered casted
+ else if ( !skipChanneled && m_currentSpells[CURRENT_CHANNELED_SPELL] &&
+ (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED) )
+ return(true);
+
+ // autorepeat spells may be finished or delayed, but they are still considered casted
+ else if ( !skipAutorepeat && m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
+ return(true);
+
+ return(false);
+}
+
+void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id)
+{
+ // generic spells are interrupted if they are not finished or delayed
+ if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id==spell_id))
+ {
+ if ( (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
+ (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) )
+ m_currentSpells[CURRENT_GENERIC_SPELL]->cancel();
+ m_currentSpells[CURRENT_GENERIC_SPELL]->SetReferencedFromCurrent(false);
+ m_currentSpells[CURRENT_GENERIC_SPELL] = NULL;
+ }
+
+ // autorepeat spells are interrupted if they are not finished or delayed
+ if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id==spell_id))
+ {
+ // send disable autorepeat packet in any case
+ if(GetTypeId()==TYPEID_PLAYER)
+ ((Player*)this)->SendAutoRepeatCancel();
+
+ if ( (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->getState() != SPELL_STATE_FINISHED) &&
+ (withDelayed || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->getState() != SPELL_STATE_DELAYED) )
+ m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->cancel();
+ m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->SetReferencedFromCurrent(false);
+ m_currentSpells[CURRENT_AUTOREPEAT_SPELL] = NULL;
+ }
+
+ // channeled spells are interrupted if they are not finished, even if they are delayed
+ if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id==spell_id))
+ {
+ if (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED)
+ m_currentSpells[CURRENT_CHANNELED_SPELL]->cancel();
+ m_currentSpells[CURRENT_CHANNELED_SPELL]->SetReferencedFromCurrent(false);
+ m_currentSpells[CURRENT_CHANNELED_SPELL] = NULL;
+ }
+}
+
+Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const
+{
+ for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
+ if(m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id==spell_id)
+ return m_currentSpells[i];
+ return NULL;
+}
+
+bool Unit::isInFront(Unit const* target, float distance, float arc) const
+{
+ return IsWithinDistInMap(target, distance) && HasInArc( arc, target );
+}
+
+void Unit::SetInFront(Unit const* target)
+{
+ SetOrientation(GetAngle(target));
+}
+
+bool Unit::isInBack(Unit const* target, float distance, float arc) const
+{
+ return IsWithinDistInMap(target, distance) && !HasInArc( 2 * M_PI - arc, target );
+}
+
+bool Unit::isInLine(Unit const* target, float distance) const
+{
+ if(!HasInArc(M_PI, target) || !IsWithinDistInMap(target, distance)) return false;
+ float width = (GetObjectSize() / 2 + target->GetObjectSize()) / 2;
+ float angle = GetAngle(target);
+ angle -= GetOrientation();
+ return abs(sin(angle)) * distance < width;
+}
+
+bool Unit::isInAccessiblePlaceFor(Creature const* c) const
+{
+ if(IsInWater())
+ return c->canSwim();
+ else
+ return c->canWalk() || c->canFly();
+}
+
+bool Unit::IsInWater() const
+{
+ return MapManager::Instance().GetBaseMap(GetMapId())->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
+}
+
+bool Unit::IsUnderWater() const
+{
+ return MapManager::Instance().GetBaseMap(GetMapId())->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
+}
+
+void Unit::DeMorph()
+{
+ SetDisplayId(GetNativeDisplayId());
+}
+
+int32 Unit::GetTotalAuraModifier(AuraType auratype) const
+{
+ int32 modifier = 0;
+
+ AuraList const& mTotalAuraList = GetAurasByType(auratype);
+ for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
+ modifier += (*i)->GetModifier()->m_amount;
+
+ return modifier;
+}
+
+float Unit::GetTotalAuraMultiplier(AuraType auratype) const
+{
+ float multiplier = 1.0f;
+
+ AuraList const& mTotalAuraList = GetAurasByType(auratype);
+ for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
+ multiplier *= (100.0f + (*i)->GetModifier()->m_amount)/100.0f;
+
+ return multiplier;
+}
+
+int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype) const
+{
+ int32 modifier = 0;
+
+ AuraList const& mTotalAuraList = GetAurasByType(auratype);
+ for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
+ if ((*i)->GetModifier()->m_amount > modifier)
+ modifier = (*i)->GetModifier()->m_amount;
+
+ return modifier;
+}
+
+int32 Unit::GetMaxNegativeAuraModifier(AuraType auratype) const
+{
+ int32 modifier = 0;
+
+ AuraList const& mTotalAuraList = GetAurasByType(auratype);
+ for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
+ if ((*i)->GetModifier()->m_amount < modifier)
+ modifier = (*i)->GetModifier()->m_amount;
+
+ return modifier;
+}
+
+int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
+{
+ int32 modifier = 0;
+
+ AuraList const& mTotalAuraList = GetAurasByType(auratype);
+ for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
+ {
+ Modifier* mod = (*i)->GetModifier();
+ if (mod->m_miscvalue & misc_mask)
+ modifier += mod->m_amount;
+ }
+ return modifier;
+}
+
+float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const
+{
+ float multiplier = 1.0f;
+
+ AuraList const& mTotalAuraList = GetAurasByType(auratype);
+ for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
+ {
+ Modifier* mod = (*i)->GetModifier();
+ if (mod->m_miscvalue & misc_mask)
+ multiplier *= (100.0f + mod->m_amount)/100.0f;
+ }
+ return multiplier;
+}
+
+int32 Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
+{
+ int32 modifier = 0;
+
+ AuraList const& mTotalAuraList = GetAurasByType(auratype);
+ for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
+ {
+ Modifier* mod = (*i)->GetModifier();
+ if (mod->m_miscvalue & misc_mask && mod->m_amount > modifier)
+ modifier = mod->m_amount;
+ }
+
+ return modifier;
+}
+
+int32 Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
+{
+ int32 modifier = 0;
+
+ AuraList const& mTotalAuraList = GetAurasByType(auratype);
+ for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
+ {
+ Modifier* mod = (*i)->GetModifier();
+ if (mod->m_miscvalue & misc_mask && mod->m_amount < modifier)
+ modifier = mod->m_amount;
+ }
+
+ return modifier;
+}
+
+int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
+{
+ int32 modifier = 0;
+
+ AuraList const& mTotalAuraList = GetAurasByType(auratype);
+ for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
+ {
+ Modifier* mod = (*i)->GetModifier();
+ if (mod->m_miscvalue == misc_value)
+ modifier += mod->m_amount;
+ }
+ return modifier;
+}
+
+float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_value) const
+{
+ float multiplier = 1.0f;
+
+ AuraList const& mTotalAuraList = GetAurasByType(auratype);
+ for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
+ {
+ Modifier* mod = (*i)->GetModifier();
+ if (mod->m_miscvalue == misc_value)
+ multiplier *= (100.0f + mod->m_amount)/100.0f;
+ }
+ return multiplier;
+}
+
+int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
+{
+ int32 modifier = 0;
+
+ AuraList const& mTotalAuraList = GetAurasByType(auratype);
+ for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
+ {
+ Modifier* mod = (*i)->GetModifier();
+ if (mod->m_miscvalue == misc_value && mod->m_amount > modifier)
+ modifier = mod->m_amount;
+ }
+
+ return modifier;
+}
+
+int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
+{
+ int32 modifier = 0;
+
+ AuraList const& mTotalAuraList = GetAurasByType(auratype);
+ for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
+ {
+ Modifier* mod = (*i)->GetModifier();
+ if (mod->m_miscvalue == misc_value && mod->m_amount < modifier)
+ modifier = mod->m_amount;
+ }
+
+ return modifier;
+}
+
+bool Unit::AddAura(Aura *Aur)
+{
+ // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
+ if( !isAlive() && Aur->GetId() != 20584 && Aur->GetId() != 8326 && Aur->GetId() != 2584 &&
+ (GetTypeId()!=TYPEID_PLAYER || !((Player*)this)->GetSession()->PlayerLoading()) )
+ {
+ delete Aur;
+ return false;
+ }
+
+ if(Aur->GetTarget() != this)
+ {
+ sLog.outError("Aura (spell %u eff %u) add to aura list of %s (lowguid: %u) but Aura target is %s (lowguid: %u)",
+ Aur->GetId(),Aur->GetEffIndex(),(GetTypeId()==TYPEID_PLAYER?"player":"creature"),GetGUIDLow(),
+ (Aur->GetTarget()->GetTypeId()==TYPEID_PLAYER?"player":"creature"),Aur->GetTarget()->GetGUIDLow());
+ delete Aur;
+ return false;
+ }
+
+ SpellEntry const* aurSpellInfo = Aur->GetSpellProto();
+
+ spellEffectPair spair = spellEffectPair(Aur->GetId(), Aur->GetEffIndex());
+ AuraMap::iterator i = m_Auras.find( spair );
+
+ // take out same spell
+ if (i != m_Auras.end())
+ {
+ // passive and persistent auras can stack with themselves any number of times
+ if (!Aur->IsPassive() && !Aur->IsPersistent())
+ {
+ // replace aura if next will > spell StackAmount
+ if(aurSpellInfo->StackAmount)
+ {
+ if(m_Auras.count(spair) >= aurSpellInfo->StackAmount)
+ RemoveAura(i,AURA_REMOVE_BY_STACK);
+ }
+ // if StackAmount==0 not allow auras from same caster
+ else
+ {
+ for(AuraMap::iterator i2 = m_Auras.lower_bound(spair); i2 != m_Auras.upper_bound(spair); ++i2)
+ {
+ if(i2->second->GetCasterGUID()==Aur->GetCasterGUID())
+ {
+ // can be only single (this check done at _each_ aura add
+ RemoveAura(i2,AURA_REMOVE_BY_STACK);
+ break;
+ }
+
+ bool stop = false;
+ switch(aurSpellInfo->EffectApplyAuraName[Aur->GetEffIndex()])
+ {
+ // DoT/HoT/etc
+ case SPELL_AURA_PERIODIC_DAMAGE: // allow stack
+ case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
+ case SPELL_AURA_PERIODIC_LEECH:
+ case SPELL_AURA_PERIODIC_HEAL:
+ case SPELL_AURA_OBS_MOD_HEALTH:
+ case SPELL_AURA_PERIODIC_MANA_LEECH:
+ case SPELL_AURA_PERIODIC_ENERGIZE:
+ case SPELL_AURA_OBS_MOD_MANA:
+ case SPELL_AURA_POWER_BURN_MANA:
+ break;
+ default: // not allow
+ // can be only single (this check done at _each_ aura add
+ RemoveAura(i2,AURA_REMOVE_BY_STACK);
+ stop = true;
+ break;
+ }
+
+ if(stop)
+ break;
+ }
+ }
+ }
+ }
+
+ // passive auras stack with all (except passive spell proc auras)
+ if ((!Aur->IsPassive() || !IsPassiveStackableSpell(Aur->GetId())) &&
+ !(Aur->GetId() == 20584 || Aur->GetId() == 8326))
+ {
+ if (!RemoveNoStackAurasDueToAura(Aur))
+ {
+ delete Aur;
+ return false; // couldn't remove conflicting aura with higher rank
+ }
+ }
+
+ // update single target auras list (before aura add to aura list, to prevent unexpected remove recently added aura)
+ if (IsSingleTargetSpell(aurSpellInfo) && Aur->GetTarget())
+ {
+ // caster pointer can be deleted in time aura remove, find it by guid at each iteration
+ for(;;)
+ {
+ Unit* caster = Aur->GetCaster();
+ if(!caster) // caster deleted and not required adding scAura
+ break;
+
+ bool restart = false;
+ AuraList& scAuras = caster->GetSingleCastAuras();
+ for(AuraList::iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr)
+ {
+ if( (*itr)->GetTarget() != Aur->GetTarget() &&
+ IsSingleTargetSpells((*itr)->GetSpellProto(),aurSpellInfo) )
+ {
+ if ((*itr)->IsInUse())
+ {
+ sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for IsSingleTargetSpell", (*itr)->GetId(), (*itr)->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
+ continue;
+ }
+ (*itr)->GetTarget()->RemoveAura((*itr)->GetId(), (*itr)->GetEffIndex());
+ restart = true;
+ break;
+ }
+ }
+
+ if(!restart)
+ {
+ // done
+ scAuras.push_back(Aur);
+ break;
+ }
+ }
+ }
+
+ // add aura, register in lists and arrays
+ Aur->_AddAura();
+ m_Auras.insert(AuraMap::value_type(spellEffectPair(Aur->GetId(), Aur->GetEffIndex()), Aur));
+ if (Aur->GetModifier()->m_auraname < TOTAL_AURAS)
+ {
+ m_modAuras[Aur->GetModifier()->m_auraname].push_back(Aur);
+ if(Aur->GetSpellProto()->AuraInterruptFlags)
+ {
+ m_interruptableAuras.push_back(Aur);
+ AddInterruptMask(Aur->GetSpellProto()->AuraInterruptFlags);
+ }
+ if(Aur->GetSpellProto()->Attributes & SPELL_ATTR_BREAKABLE_BY_DAMAGE)
+ {
+ m_ccAuras.push_back(Aur);
+ }
+ }
+
+ Aur->ApplyModifier(true,true);
+ sLog.outDebug("Aura %u now is in use", Aur->GetModifier()->m_auraname);
+ return true;
+}
+
+void Unit::RemoveRankAurasDueToSpell(uint32 spellId)
+{
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
+ if(!spellInfo)
+ return;
+ AuraMap::iterator i,next;
+ for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
+ {
+ next = i;
+ ++next;
+ uint32 i_spellId = (*i).second->GetId();
+ if((*i).second && i_spellId && i_spellId != spellId)
+ {
+ if(spellmgr.IsRankSpellDueToSpell(spellInfo,i_spellId))
+ {
+ RemoveAurasDueToSpell(i_spellId);
+
+ if( m_Auras.empty() )
+ break;
+ else
+ next = m_Auras.begin();
+ }
+ }
+ }
+}
+
+bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
+{
+ if (!Aur)
+ return false;
+
+ SpellEntry const* spellProto = Aur->GetSpellProto();
+ if (!spellProto)
+ return false;
+
+ uint32 spellId = Aur->GetId();
+ uint32 effIndex = Aur->GetEffIndex();
+
+ SpellSpecific spellId_spec = GetSpellSpecific(spellId);
+
+ AuraMap::iterator i,next;
+ for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
+ {
+ next = i;
+ ++next;
+ if (!(*i).second) continue;
+
+ SpellEntry const* i_spellProto = (*i).second->GetSpellProto();
+
+ if (!i_spellProto)
+ continue;
+
+ uint32 i_spellId = i_spellProto->Id;
+
+ if(IsPassiveSpell(i_spellId))
+ {
+ if(IsPassiveStackableSpell(i_spellId))
+ continue;
+
+ // passive non-stackable spells not stackable only with another rank of same spell
+ if (!spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
+ continue;
+ }
+
+ uint32 i_effIndex = (*i).second->GetEffIndex();
+
+ if(i_spellId == spellId) continue;
+
+ bool is_triggered_by_spell = false;
+ // prevent triggered aura of removing aura that triggered it
+ for(int j = 0; j < 3; ++j)
+ if (i_spellProto->EffectTriggerSpell[j] == spellProto->Id)
+ is_triggered_by_spell = true;
+ if (is_triggered_by_spell) continue;
+
+ for(int j = 0; j < 3; ++j)
+ {
+ // prevent remove dummy triggered spells at next effect aura add
+ switch(spellProto->Effect[j]) // main spell auras added added after triggered spell
+ {
+ case SPELL_EFFECT_DUMMY:
+ switch(spellId)
+ {
+ case 5420: if(i_spellId==34123) is_triggered_by_spell = true; break;
+ }
+ break;
+ }
+
+ if(is_triggered_by_spell)
+ break;
+
+ // prevent remove form main spell by triggered passive spells
+ switch(i_spellProto->EffectApplyAuraName[j]) // main aura added before triggered spell
+ {
+ case SPELL_AURA_MOD_SHAPESHIFT:
+ switch(i_spellId)
+ {
+ case 24858: if(spellId==24905) is_triggered_by_spell = true; break;
+ case 33891: if(spellId==5420 || spellId==34123) is_triggered_by_spell = true; break;
+ case 34551: if(spellId==22688) is_triggered_by_spell = true; break;
+ }
+ break;
+ }
+ }
+
+ if(!is_triggered_by_spell)
+ {
+ bool isFromSameCaster = Aur->GetCasterGUID() == (*i).second->GetCasterGUID();
+ if( spellmgr.IsNoStackSpellDueToSpell(spellId, i_spellId, isFromSameCaster) )
+ {
+ //some spells should be not removed by lower rank of them
+ if (!isFromSameCaster
+ &&(spellProto->Effect[effIndex]==SPELL_AURA_MOD_INCREASE_ENERGY)
+ &&(spellProto->DurationIndex==21)
+ &&(spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
+ &&(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0))
+ return false;
+
+ //Its a parent aura (create this aura in ApplyModifier)
+ if ((*i).second->IsInUse())
+ {
+ sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
+ continue;
+ }
+ RemoveAurasDueToSpell(i_spellId);
+
+ if( m_Auras.empty() )
+ break;
+ else
+ next = m_Auras.begin();
+ }
+ }
+ }
+ return true;
+}
+
+void Unit::RemoveAura(uint32 spellId, uint32 effindex, Aura* except)
+{
+ spellEffectPair spair = spellEffectPair(spellId, effindex);
+ for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
+ {
+ if(iter->second!=except)
+ {
+ RemoveAura(iter);
+ iter = m_Auras.lower_bound(spair);
+ }
+ else
+ ++iter;
+ }
+}
+
+void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeler)
+{
+ for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
+ {
+ Aura *aur = iter->second;
+ if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
+ {
+ // Custom dispel case
+ // Unstable Affliction
+ if (aur->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (aur->GetSpellProto()->SpellFamilyFlags & 0x010000000000LL))
+ {
+ int32 damage = aur->GetModifier()->m_amount*9;
+ uint64 caster_guid = aur->GetCasterGUID();
+
+ // Remove aura
+ RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
+
+ // backfire damage and silence
+ dispeler->CastCustomSpell(dispeler, 31117, &damage, NULL, NULL, true, NULL, NULL,caster_guid);
+
+ iter = m_Auras.begin(); // iterator can be invalidate at cast if self-dispel
+ }
+ else
+ RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
+ }
+ else
+ ++iter;
+ }
+}
+
+void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer)
+{
+ for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
+ {
+ Aura *aur = iter->second;
+ if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
+ {
+ int32 basePoints = aur->GetBasePoints();
+ // construct the new aura for the attacker
+ Aura * new_aur = CreateAura(aur->GetSpellProto(), aur->GetEffIndex(), &basePoints, stealer);
+ if(!new_aur)
+ continue;
+
+ // set its duration and maximum duration
+ // max duration 2 minutes (in msecs)
+ int32 dur = aur->GetAuraDuration();
+ const int32 max_dur = 2*MINUTE*1000;
+ new_aur->SetAuraMaxDuration( max_dur > dur ? dur : max_dur );
+ new_aur->SetAuraDuration( max_dur > dur ? dur : max_dur );
+
+ // add the new aura to stealer
+ stealer->AddAura(new_aur);
+
+ // Remove aura as dispel
+ RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
+ }
+ else
+ ++iter;
+ }
+}
+
+void Unit::RemoveAurasDueToSpellByCancel(uint32 spellId)
+{
+ for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
+ {
+ if (iter->second->GetId() == spellId)
+ RemoveAura(iter, AURA_REMOVE_BY_CANCEL);
+ else
+ ++iter;
+ }
+}
+
+void Unit::RemoveAurasWithDispelType( DispelType type )
+{
+ // Create dispel mask by dispel type
+ uint32 dispelMask = GetDispellMask(type);
+ // Dispel all existing auras vs current dispel type
+ AuraMap& auras = GetAuras();
+ for(AuraMap::iterator itr = auras.begin(); itr != auras.end(); )
+ {
+ SpellEntry const* spell = itr->second->GetSpellProto();
+ if( (1<<spell->Dispel) & dispelMask )
+ {
+ // Dispel aura
+ RemoveAurasDueToSpell(spell->Id);
+ itr = auras.begin();
+ }
+ else
+ ++itr;
+ }
+}
+
+void Unit::RemoveSingleAuraFromStack(uint32 spellId, uint32 effindex)
+{
+ AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
+ if(iter != m_Auras.end())
+ RemoveAura(iter);
+}
+
+void Unit::RemoveAurasDueToSpell(uint32 spellId, Aura* except)
+{
+ for (int i = 0; i < 3; ++i)
+ RemoveAura(spellId,i,except);
+}
+
+void Unit::RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId)
+{
+ for (int k=0; k < 3; ++k)
+ {
+ spellEffectPair spair = spellEffectPair(spellId, k);
+ for (AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
+ {
+ if (iter->second->GetCastItemGUID() == castItem->GetGUID())
+ {
+ RemoveAura(iter);
+ iter = m_Auras.upper_bound(spair); // overwrite by more appropriate
+ }
+ else
+ ++iter;
+ }
+ }
+}
+
+void Unit::RemoveNotOwnSingleTargetAuras()
+{
+ // single target auras from other casters
+ for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
+ {
+ if (iter->second->GetCasterGUID()!=GetGUID() && IsSingleTargetSpell(iter->second->GetSpellProto()))
+ RemoveAura(iter);
+ else
+ ++iter;
+ }
+
+ // single target auras at other targets
+ AuraList& scAuras = GetSingleCastAuras();
+ for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end(); )
+ {
+ Aura* aura = *iter;
+ if (aura->GetTarget()!=this)
+ {
+ scAuras.erase(iter); // explicitly remove, instead waiting remove in RemoveAura
+ aura->GetTarget()->RemoveAura(aura->GetId(),aura->GetEffIndex());
+ iter = scAuras.begin();
+ }
+ else
+ ++iter;
+ }
+
+}
+
+void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
+{
+ if (IsSingleTargetSpell((*i).second->GetSpellProto()))
+ {
+ if(Unit* caster = (*i).second->GetCaster())
+ {
+ AuraList& scAuras = caster->GetSingleCastAuras();
+ scAuras.remove((*i).second);
+ }
+ else
+ {
+ sLog.outError("Couldn't find the caster of the single target aura, may crash later!");
+ assert(false);
+ }
+ }
+
+ if ((*i).second->GetModifier()->m_auraname < TOTAL_AURAS)
+ {
+ m_modAuras[(*i).second->GetModifier()->m_auraname].remove((*i).second);
+ if((*i).second->GetSpellProto()->AuraInterruptFlags)
+ {
+ m_interruptableAuras.remove((*i).second);
+ UpdateInterruptMask();
+ }
+ if((*i).second->GetSpellProto()->Attributes & SPELL_ATTR_BREAKABLE_BY_DAMAGE)
+ m_ccAuras.remove((*i).second);
+ }
+
+ // remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
+ Aura* Aur = i->second;
+ // Set remove mode
+ Aur->SetRemoveMode(mode);
+ // some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura
+ // remove aura from list before to prevent deleting it before
+ m_Auras.erase(i);
+ ++m_removedAuras; // internal count used by unit update
+
+ // Status unsummoned at aura remove
+ Totem* statue = NULL;
+ if(IsChanneledSpell(Aur->GetSpellProto()))
+ if(Unit* caster = Aur->GetCaster())
+ if(caster->GetTypeId()==TYPEID_UNIT && ((Creature*)caster)->isTotem() && ((Totem*)caster)->GetTotemType()==TOTEM_STATUE)
+ statue = ((Totem*)caster);
+
+
+ if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(-(int32)Aur->GetSpellProto()->Id))
+ {
+ for(std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i)
+ {
+ if(spell_triggered < 0)
+ RemoveAurasDueToSpell(-(*i));
+ else if(Unit* caster = Aur->GetCaster())
+ CastSpell(this, *i, true, 0, 0, caster->GetGUID());
+ }
+ }
+
+ sLog.outDebug("Aura %u now is remove mode %d",Aur->GetModifier()->m_auraname, mode);
+ Aur->ApplyModifier(false,true);
+ Aur->_RemoveAura();
+ delete Aur;
+
+ if(statue)
+ statue->UnSummon();
+
+ // only way correctly remove all auras from list
+ if( m_Auras.empty() )
+ i = m_Auras.end();
+ else
+ i = m_Auras.begin();
+}
+
+void Unit::RemoveAllAuras()
+{
+ while (!m_Auras.empty())
+ {
+ AuraMap::iterator iter = m_Auras.begin();
+ RemoveAura(iter);
+ }
+}
+
+void Unit::RemoveArenaAuras(bool onleave)
+{
+ // in join, remove positive buffs, on end, remove negative
+ // used to remove positive visible auras in arenas
+ for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
+ {
+ if ( !(iter->second->GetSpellProto()->AttributesEx4 & (1<<21)) // don't remove stances, shadowform, pally/hunter auras
+ && !iter->second->IsPassive() // don't remove passive auras
+ && (!(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) || !(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNK8)) // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable)
+ && (iter->second->IsPositive() ^ onleave)) // remove positive buffs on enter, negative buffs on leave
+ RemoveAura(iter);
+ else
+ ++iter;
+ }
+}
+
+void Unit::RemoveAllAurasOnDeath()
+{
+ // used just after dieing to remove all visible auras
+ // and disable the mods for the passive ones
+ for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
+ {
+ if (!iter->second->IsPassive() && !iter->second->IsDeathPersistent())
+ RemoveAura(iter, AURA_REMOVE_BY_DEATH);
+ else
+ ++iter;
+ }
+}
+
+void Unit::DelayAura(uint32 spellId, uint32 effindex, int32 delaytime)
+{
+ AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
+ if (iter != m_Auras.end())
+ {
+ if (iter->second->GetAuraDuration() < delaytime)
+ iter->second->SetAuraDuration(0);
+ else
+ iter->second->SetAuraDuration(iter->second->GetAuraDuration() - delaytime);
+ iter->second->UpdateAuraDuration();
+ sLog.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",iter->second->GetModifier()->m_auraname, GetGUIDLow(), iter->second->GetAuraDuration());
+ }
+}
+
+void Unit::_RemoveAllAuraMods()
+{
+ for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
+ {
+ (*i).second->ApplyModifier(false);
+ }
+}
+
+void Unit::_ApplyAllAuraMods()
+{
+ for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
+ {
+ (*i).second->ApplyModifier(true);
+ }
+}
+
+Aura* Unit::GetAura(uint32 spellId, uint32 effindex)
+{
+ AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
+ if (iter != m_Auras.end())
+ return iter->second;
+ return NULL;
+}
+
+void Unit::AddDynObject(DynamicObject* dynObj)
+{
+ m_dynObjGUIDs.push_back(dynObj->GetGUID());
+}
+
+void Unit::RemoveDynObject(uint32 spellid)
+{
+ if(m_dynObjGUIDs.empty())
+ return;
+ for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
+ {
+ DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
+ if(!dynObj)
+ {
+ i = m_dynObjGUIDs.erase(i);
+ }
+ else if(spellid == 0 || dynObj->GetSpellId() == spellid)
+ {
+ dynObj->Delete();
+ i = m_dynObjGUIDs.erase(i);
+ }
+ else
+ ++i;
+ }
+}
+
+void Unit::RemoveAllDynObjects()
+{
+ while(!m_dynObjGUIDs.empty())
+ {
+ DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
+ if(dynObj)
+ dynObj->Delete();
+ m_dynObjGUIDs.erase(m_dynObjGUIDs.begin());
+ }
+}
+
+DynamicObject * Unit::GetDynObject(uint32 spellId, uint32 effIndex)
+{
+ for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
+ {
+ DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
+ if(!dynObj)
+ {
+ i = m_dynObjGUIDs.erase(i);
+ continue;
+ }
+
+ if (dynObj->GetSpellId() == spellId && dynObj->GetEffIndex() == effIndex)
+ return dynObj;
+ ++i;
+ }
+ return NULL;
+}
+
+DynamicObject * Unit::GetDynObject(uint32 spellId)
+{
+ for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
+ {
+ DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
+ if(!dynObj)
+ {
+ i = m_dynObjGUIDs.erase(i);
+ continue;
+ }
+
+ if (dynObj->GetSpellId() == spellId)
+ return dynObj;
+ ++i;
+ }
+ return NULL;
+}
+
+void Unit::AddGameObject(GameObject* gameObj)
+{
+ assert(gameObj && gameObj->GetOwnerGUID()==0);
+ m_gameObj.push_back(gameObj);
+ gameObj->SetOwnerGUID(GetGUID());
+}
+
+void Unit::RemoveGameObject(GameObject* gameObj, bool del)
+{
+ assert(gameObj && gameObj->GetOwnerGUID()==GetGUID());
+
+ // GO created by some spell
+ if ( GetTypeId()==TYPEID_PLAYER && gameObj->GetSpellId() )
+ {
+ SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId());
+ // Need activate spell use for owner
+ if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
+ ((Player*)this)->SendCooldownEvent(createBySpell);
+ }
+ gameObj->SetOwnerGUID(0);
+ m_gameObj.remove(gameObj);
+ if(del)
+ {
+ gameObj->SetRespawnTime(0);
+ gameObj->Delete();
+ }
+}
+
+void Unit::RemoveGameObject(uint32 spellid, bool del)
+{
+ if(m_gameObj.empty())
+ return;
+ std::list<GameObject*>::iterator i, next;
+ for (i = m_gameObj.begin(); i != m_gameObj.end(); i = next)
+ {
+ next = i;
+ if(spellid == 0 || (*i)->GetSpellId() == spellid)
+ {
+ (*i)->SetOwnerGUID(0);
+ if(del)
+ {
+ (*i)->SetRespawnTime(0);
+ (*i)->Delete();
+ }
+
+ next = m_gameObj.erase(i);
+ }
+ else
+ ++next;
+ }
+}
+
+void Unit::RemoveAllGameObjects()
+{
+ // remove references to unit
+ for(std::list<GameObject*>::iterator i = m_gameObj.begin(); i != m_gameObj.end();)
+ {
+ (*i)->SetOwnerGUID(0);
+ (*i)->SetRespawnTime(0);
+ (*i)->Delete();
+ i = m_gameObj.erase(i);
+ }
+}
+
+void Unit::SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID,uint32 Damage, SpellSchoolMask damageSchoolMask,uint32 AbsorbedDamage, uint32 Resist,bool PhysicalDamage, uint32 Blocked, bool CriticalHit)
+{
+ sLog.outDebug("Sending: SMSG_SPELLNONMELEEDAMAGELOG");
+ WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
+ data.append(target->GetPackGUID());
+ data.append(GetPackGUID());
+ data << uint32(SpellID);
+ data << uint32(Damage-AbsorbedDamage-Resist-Blocked);
+ data << uint8(damageSchoolMask); // spell school
+ data << uint32(AbsorbedDamage); // AbsorbedDamage
+ data << uint32(Resist); // resist
+ data << uint8(PhysicalDamage); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
+ data << uint8(0); // unk isFromAura
+ data << uint32(Blocked); // blocked
+ data << uint32(CriticalHit ? 0x27 : 0x25); // hitType, flags: 0x2 - SPELL_HIT_TYPE_CRIT, 0x10 - replace caster?
+ data << uint8(0); // isDebug?
+ SendMessageToSet( &data, true );
+}
+
+void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)
+{
+ WorldPacket data(SMSG_SPELLLOGMISS, (4+8+1+4+8+1));
+ data << uint32(spellID);
+ data << uint64(GetGUID());
+ data << uint8(0); // can be 0 or 1
+ data << uint32(1); // target count
+ // for(i = 0; i < target count; ++i)
+ data << uint64(target->GetGUID()); // target GUID
+ data << uint8(missInfo);
+ // end loop
+ SendMessageToSet(&data, true);
+}
+
+void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
+{
+ sLog.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
+
+ WorldPacket data(SMSG_ATTACKERSTATEUPDATE, (16+45)); // we guess size
+ data << (uint32)HitInfo;
+ data.append(GetPackGUID());
+ data.append(target->GetPackGUID());
+ data << (uint32)(Damage-AbsorbDamage-Resist-BlockedAmount);
+
+ data << (uint8)SwingType; // count?
+
+ // for(i = 0; i < SwingType; ++i)
+ data << (uint32)damageSchoolMask;
+ data << (float)(Damage-AbsorbDamage-Resist-BlockedAmount);
+ // still need to double check damage
+ data << (uint32)(Damage-AbsorbDamage-Resist-BlockedAmount);
+ data << (uint32)AbsorbDamage;
+ data << (uint32)Resist;
+ // end loop
+
+ data << (uint32)TargetState;
+
+ if( AbsorbDamage == 0 ) //also 0x3E8 = 0x3E8, check when that happens
+ data << (uint32)0;
+ else
+ data << (uint32)-1;
+
+ data << (uint32)0;
+ data << (uint32)BlockedAmount;
+
+ SendMessageToSet( &data, true );
+}
+
+void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 damage, SpellSchoolMask damageSchoolMask, SpellEntry const *procSpell, bool isTriggeredSpell, WeaponAttackType attType)
+{
+ sLog.outDebug("ProcDamageAndSpell: attacker flags are 0x%x, victim flags 0x%x", procAttacker, procVictim);
+ if(procSpell)
+ sLog.outDebug("ProcDamageAndSpell: invoked due to spell id %u %s", procSpell->Id, (isTriggeredSpell?"(triggered)":""));
+
+ // Assign melee/ranged proc flags for magic attacks, that are actually melee/ranged abilities
+ // not assign for spell proc triggered spell to prevent infinity (or unexpected 2-3 times) melee damage spell proc call with melee damage effect
+ // That is the question though if it's fully correct
+ if(procSpell && !isTriggeredSpell)
+ {
+ if(procSpell->DmgClass == SPELL_DAMAGE_CLASS_MELEE)
+ {
+ if(procAttacker & PROC_FLAG_HIT_SPELL) procAttacker |= PROC_FLAG_HIT_MELEE;
+ if(procAttacker & PROC_FLAG_CRIT_SPELL) procAttacker |= PROC_FLAG_CRIT_MELEE;
+ if(procVictim & PROC_FLAG_STRUCK_SPELL) procVictim |= PROC_FLAG_STRUCK_MELEE;
+ if(procVictim & PROC_FLAG_STRUCK_CRIT_SPELL) procVictim |= PROC_FLAG_STRUCK_CRIT_MELEE;
+ attType = BASE_ATTACK; // Melee abilities are assumed to be dealt with mainhand weapon
+ }
+ else if (procSpell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
+ {
+ if(procAttacker & PROC_FLAG_HIT_SPELL) procAttacker |= PROC_FLAG_HIT_RANGED;
+ if(procAttacker & PROC_FLAG_CRIT_SPELL) procAttacker |= PROC_FLAG_CRIT_RANGED;
+ if(procVictim & PROC_FLAG_STRUCK_SPELL) procVictim |= PROC_FLAG_STRUCK_RANGED;
+ if(procVictim & PROC_FLAG_STRUCK_CRIT_SPELL) procVictim |= PROC_FLAG_STRUCK_CRIT_RANGED;
+ attType = RANGED_ATTACK;
+ }
+ }
+ if(damage && (procVictim & (PROC_FLAG_STRUCK_MELEE|PROC_FLAG_STRUCK_RANGED|PROC_FLAG_STRUCK_SPELL)))
+ procVictim |= (PROC_FLAG_TAKE_DAMAGE|PROC_FLAG_TOUCH);
+
+ // Not much to do if no flags are set.
+ if (procAttacker)
+ {
+ // processing auras that not generate casts at proc event before auras that generate casts to prevent proc aura added at prev. proc aura execute in set
+ ProcDamageAndSpellFor(false,pVictim,procAttacker,attackerProcEffectAuraTypes,attType, procSpell, damage, damageSchoolMask);
+ ProcDamageAndSpellFor(false,pVictim,procAttacker,attackerProcCastAuraTypes,attType, procSpell, damage, damageSchoolMask);
+ }
+
+ // Now go on with a victim's events'n'auras
+ // Not much to do if no flags are set or there is no victim
+ if(pVictim && pVictim->isAlive() && procVictim)
+ {
+ // processing auras that not generate casts at proc event before auras that generate casts to prevent proc aura added at prev. proc aura execute in set
+ pVictim->ProcDamageAndSpellFor(true,this,procVictim,victimProcEffectAuraTypes,attType,procSpell, damage, damageSchoolMask);
+ pVictim->ProcDamageAndSpellFor(true,this,procVictim,victimProcCastAuraTypes,attType,procSpell, damage, damageSchoolMask);
+ }
+}
+
+void Unit::CastMeleeProcDamageAndSpell(Unit* pVictim, uint32 damage, SpellSchoolMask damageSchoolMask, WeaponAttackType attType, MeleeHitOutcome outcome, SpellEntry const *spellCasted, bool isTriggeredSpell)
+{
+ if(!pVictim)
+ return;
+
+ uint32 procAttacker = PROC_FLAG_NONE;
+ uint32 procVictim = PROC_FLAG_NONE;
+
+ switch(outcome)
+ {
+ case MELEE_HIT_EVADE:
+ return;
+ case MELEE_HIT_MISS:
+ if(attType == BASE_ATTACK || attType == OFF_ATTACK)
+ {
+ procAttacker = PROC_FLAG_MISS;
+ }
+ break;
+ case MELEE_HIT_BLOCK_CRIT:
+ case MELEE_HIT_CRIT:
+ if(spellCasted && attType == BASE_ATTACK)
+ {
+ procAttacker |= PROC_FLAG_CRIT_SPELL;
+ procVictim |= PROC_FLAG_STRUCK_CRIT_SPELL;
+ if ( outcome == MELEE_HIT_BLOCK_CRIT )
+ {
+ procVictim |= PROC_FLAG_BLOCK;
+ procAttacker |= PROC_FLAG_TARGET_BLOCK;
+ }
+ }
+ else if(attType == BASE_ATTACK || attType == OFF_ATTACK)
+ {
+ procAttacker = PROC_FLAG_HIT_MELEE | PROC_FLAG_CRIT_MELEE;
+ procVictim = PROC_FLAG_STRUCK_MELEE | PROC_FLAG_STRUCK_CRIT_MELEE;
+ }
+ else
+ {
+ procAttacker = PROC_FLAG_HIT_RANGED | PROC_FLAG_CRIT_RANGED;
+ procVictim = PROC_FLAG_STRUCK_RANGED | PROC_FLAG_STRUCK_CRIT_RANGED;
+ }
+ break;
+ case MELEE_HIT_PARRY:
+ procAttacker = PROC_FLAG_TARGET_DODGE_OR_PARRY;
+ procVictim = PROC_FLAG_PARRY;
+ break;
+ case MELEE_HIT_BLOCK:
+ procAttacker = PROC_FLAG_TARGET_BLOCK;
+ procVictim = PROC_FLAG_BLOCK;
+ break;
+ case MELEE_HIT_DODGE:
+ procAttacker = PROC_FLAG_TARGET_DODGE_OR_PARRY;
+ procVictim = PROC_FLAG_DODGE;
+ break;
+ case MELEE_HIT_CRUSHING:
+ if(attType == BASE_ATTACK || attType == OFF_ATTACK)
+ {
+ procAttacker = PROC_FLAG_HIT_MELEE | PROC_FLAG_CRIT_MELEE;
+ procVictim = PROC_FLAG_STRUCK_MELEE | PROC_FLAG_STRUCK_CRIT_MELEE;
+ }
+ else
+ {
+ procAttacker = PROC_FLAG_HIT_RANGED | PROC_FLAG_CRIT_RANGED;
+ procVictim = PROC_FLAG_STRUCK_RANGED | PROC_FLAG_STRUCK_CRIT_RANGED;
+ }
+ break;
+ default:
+ if(attType == BASE_ATTACK || attType == OFF_ATTACK)
+ {
+ procAttacker = PROC_FLAG_HIT_MELEE;
+ procVictim = PROC_FLAG_STRUCK_MELEE;
+ }
+ else
+ {
+ procAttacker = PROC_FLAG_HIT_RANGED;
+ procVictim = PROC_FLAG_STRUCK_RANGED;
+ }
+ break;
+ }
+
+ if(damage > 0)
+ procVictim |= PROC_FLAG_TAKE_DAMAGE;
+
+ if(procAttacker != PROC_FLAG_NONE || procVictim != PROC_FLAG_NONE)
+ ProcDamageAndSpell(pVictim, procAttacker, procVictim, damage, damageSchoolMask, spellCasted, isTriggeredSpell, attType);
+}
+
+bool Unit::HandleHasteAuraProc(Unit *pVictim, SpellEntry const *hasteSpell, uint32 /*effIndex*/, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 /*procFlag*/, uint32 cooldown)
+{
+ Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
+ ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
+
+ uint32 triggered_spell_id = 0;
+ Unit* target = pVictim;
+ int32 basepoints0 = 0;
+
+ switch(hasteSpell->SpellFamilyName)
+ {
+ case SPELLFAMILY_ROGUE:
+ {
+ switch(hasteSpell->Id)
+ {
+ // Blade Flurry
+ case 13877:
+ case 33735:
+ {
+ target = SelectNearbyTarget();
+ if(!target)
+ return false;
+ basepoints0 = damage;
+ triggered_spell_id = 22482;
+ break;
+ }
+ }
+ break;
+ }
+ }
+
+ // processed charge only counting case
+ if(!triggered_spell_id)
+ return true;
+
+ SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
+
+ if(!triggerEntry)
+ {
+ sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell->Id,triggered_spell_id);
+ return false;
+ }
+
+ // default case
+ if(!target || target!=this && !target->isAlive())
+ return false;
+
+ if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
+ return false;
+
+ if(basepoints0)
+ CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
+ else
+ CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
+
+ if( cooldown && GetTypeId()==TYPEID_PLAYER )
+ ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
+
+ return true;
+}
+
+bool Unit::HandleDummyAuraProc(Unit *pVictim, SpellEntry const *dummySpell, uint32 effIndex, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 cooldown)
+{
+ Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
+ ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
+
+ uint32 triggered_spell_id = 0;
+ Unit* target = pVictim;
+ int32 basepoints0 = 0;
+
+ switch(dummySpell->SpellFamilyName)
+ {
+ case SPELLFAMILY_GENERIC:
+ {
+ switch (dummySpell->Id)
+ {
+ // Eye of Eye
+ case 9799:
+ case 25988:
+ {
+ // prevent damage back from weapon special attacks
+ if (!procSpell || procSpell->DmgClass != SPELL_DAMAGE_CLASS_MAGIC )
+ return false;
+
+ // return damage % to attacker but < 50% own total health
+ basepoints0 = triggeredByAura->GetModifier()->m_amount*int32(damage)/100;
+ if(basepoints0 > GetMaxHealth()/2)
+ basepoints0 = GetMaxHealth()/2;
+
+ triggered_spell_id = 25997;
+ break;
+ }
+ // Sweeping Strikes
+ case 12328:
+ case 18765:
+ case 35429:
+ {
+ // prevent chain of triggered spell from same triggered spell
+ if(procSpell && procSpell->Id==26654)
+ return false;
+
+ target = SelectNearbyTarget();
+ if(!target)
+ return false;
+
+ triggered_spell_id = 26654;
+ break;
+ }
+ // Unstable Power
+ case 24658:
+ {
+ if (!procSpell || procSpell->Id == 24659)
+ return false;
+ // Need remove one 24659 aura
+ RemoveSingleAuraFromStack(24659, 0);
+ RemoveSingleAuraFromStack(24659, 1);
+ return true;
+ }
+ // Restless Strength
+ case 24661:
+ {
+ // Need remove one 24662 aura
+ RemoveSingleAuraFromStack(24662, 0);
+ return true;
+ }
+ // Adaptive Warding (Frostfire Regalia set)
+ case 28764:
+ {
+ if(!procSpell)
+ return false;
+
+ // find Mage Armor
+ bool found = false;
+ AuraList const& mRegenInterupt = GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT);
+ for(AuraList::const_iterator iter = mRegenInterupt.begin(); iter != mRegenInterupt.end(); ++iter)
+ {
+ if(SpellEntry const* iterSpellProto = (*iter)->GetSpellProto())
+ {
+ if(iterSpellProto->SpellFamilyName==SPELLFAMILY_MAGE && (iterSpellProto->SpellFamilyFlags & 0x10000000))
+ {
+ found=true;
+ break;
+ }
+ }
+ }
+ if(!found)
+ return false;
+
+ switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
+ {
+ case SPELL_SCHOOL_NORMAL:
+ case SPELL_SCHOOL_HOLY:
+ return false; // ignored
+ case SPELL_SCHOOL_FIRE: triggered_spell_id = 28765; break;
+ case SPELL_SCHOOL_NATURE: triggered_spell_id = 28768; break;
+ case SPELL_SCHOOL_FROST: triggered_spell_id = 28766; break;
+ case SPELL_SCHOOL_SHADOW: triggered_spell_id = 28769; break;
+ case SPELL_SCHOOL_ARCANE: triggered_spell_id = 28770; break;
+ default:
+ return false;
+ }
+
+ target = this;
+ break;
+ }
+ // Obsidian Armor (Justice Bearer`s Pauldrons shoulder)
+ case 27539:
+ {
+ if(!procSpell)
+ return false;
+
+ // not from DoT
+ bool found = false;
+ for(int j = 0; j < 3; ++j)
+ {
+ if(procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_DAMAGE||procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_DAMAGE_PERCENT)
+ {
+ found = true;
+ break;
+ }
+ }
+ if(found)
+ return false;
+
+ switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
+ {
+ case SPELL_SCHOOL_NORMAL:
+ return false; // ignore
+ case SPELL_SCHOOL_HOLY: triggered_spell_id = 27536; break;
+ case SPELL_SCHOOL_FIRE: triggered_spell_id = 27533; break;
+ case SPELL_SCHOOL_NATURE: triggered_spell_id = 27538; break;
+ case SPELL_SCHOOL_FROST: triggered_spell_id = 27534; break;
+ case SPELL_SCHOOL_SHADOW: triggered_spell_id = 27535; break;
+ case SPELL_SCHOOL_ARCANE: triggered_spell_id = 27540; break;
+ default:
+ return false;
+ }
+
+ target = this;
+ break;
+ }
+ // Mana Leech (Passive) (Priest Pet Aura)
+ case 28305:
+ {
+ // Cast on owner
+ target = GetOwner();
+ if(!target)
+ return false;
+
+ basepoints0 = int32(damage * 2.5f); // manaregen
+ triggered_spell_id = 34650;
+ break;
+ }
+ // Mark of Malice
+ case 33493:
+ {
+ // Cast finish spell at last charge
+ if (triggeredByAura->m_procCharges > 1)
+ return false;
+
+ target = this;
+ triggered_spell_id = 33494;
+ break;
+ }
+ // Twisted Reflection (boss spell)
+ case 21063:
+ triggered_spell_id = 21064;
+ break;
+ // Vampiric Aura (boss spell)
+ case 38196:
+ {
+ basepoints0 = 3 * damage; // 300%
+ if (basepoints0 < 0)
+ return false;
+
+ triggered_spell_id = 31285;
+ target = this;
+ break;
+ }
+ // Aura of Madness (Darkmoon Card: Madness trinket)
+ //=====================================================
+ // 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior)
+ // 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid)
+ // 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid)
+ // 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin)
+ // 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes)
+ // 41005 Manic: +35 haste (spell, melee and ranged) (All classes)
+ // 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter)
+ // 41011 Martyr Complex: +35 stamina (All classes)
+ // 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
+ // 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
+ case 39446:
+ {
+ if(GetTypeId() != TYPEID_PLAYER)
+ return false;
+
+ // Select class defined buff
+ switch (getClass())
+ {
+ case CLASS_PALADIN: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
+ case CLASS_DRUID: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
+ {
+ uint32 RandomSpell[]={39511,40997,40998,40999,41002,41005,41009,41011,41409};
+ triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
+ break;
+ }
+ case CLASS_ROGUE: // 39511,40997,40998,41002,41005,41011
+ case CLASS_WARRIOR: // 39511,40997,40998,41002,41005,41011
+ {
+ uint32 RandomSpell[]={39511,40997,40998,41002,41005,41011};
+ triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
+ break;
+ }
+ case CLASS_PRIEST: // 40999,41002,41005,41009,41011,41406,41409
+ case CLASS_SHAMAN: // 40999,41002,41005,41009,41011,41406,41409
+ case CLASS_MAGE: // 40999,41002,41005,41009,41011,41406,41409
+ case CLASS_WARLOCK: // 40999,41002,41005,41009,41011,41406,41409
+ {
+ uint32 RandomSpell[]={40999,41002,41005,41009,41011,41406,41409};
+ triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
+ break;
+ }
+ case CLASS_HUNTER: // 40997,40999,41002,41005,41009,41011,41406,41409
+ {
+ uint32 RandomSpell[]={40997,40999,41002,41005,41009,41011,41406,41409};
+ triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
+ break;
+ }
+ default:
+ return false;
+ }
+
+ target = this;
+ if (roll_chance_i(10))
+ ((Player*)this)->Say("This is Madness!", LANG_UNIVERSAL);
+ break;
+ }
+ /*
+ // TODO: need find item for aura and triggered spells
+ // Sunwell Exalted Caster Neck (??? neck)
+ // cast ??? Light's Wrath if Exalted by Aldor
+ // cast ??? Arcane Bolt if Exalted by Scryers*/
+ case 46569:
+ return false; // disable for while
+ /*
+ {
+ if(GetTypeId() != TYPEID_PLAYER)
+ return false;
+
+ // Get Aldor reputation rank
+ if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
+ {
+ target = this;
+ triggered_spell_id = ???
+ break;
+ }
+ // Get Scryers reputation rank
+ if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
+ {
+ triggered_spell_id = ???
+ break;
+ }
+ return false;
+ }/**/
+ // Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck)
+ // cast 45479 Light's Wrath if Exalted by Aldor
+ // cast 45429 Arcane Bolt if Exalted by Scryers
+ case 45481:
+ {
+ if(GetTypeId() != TYPEID_PLAYER)
+ return false;
+
+ // Get Aldor reputation rank
+ if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
+ {
+ target = this;
+ triggered_spell_id = 45479;
+ break;
+ }
+ // Get Scryers reputation rank
+ if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
+ {
+ triggered_spell_id = 45429;
+ break;
+ }
+ return false;
+ }
+ // Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck)
+ // cast 45480 Light's Strength if Exalted by Aldor
+ // cast 45428 Arcane Strike if Exalted by Scryers
+ case 45482:
+ {
+ if(GetTypeId() != TYPEID_PLAYER)
+ return false;
+
+ // Get Aldor reputation rank
+ if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
+ {
+ target = this;
+ triggered_spell_id = 45480;
+ break;
+ }
+ // Get Scryers reputation rank
+ if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
+ {
+ triggered_spell_id = 45428;
+ break;
+ }
+ return false;
+ }
+ // Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck)
+ // cast 45431 Arcane Insight if Exalted by Aldor
+ // cast 45432 Light's Ward if Exalted by Scryers
+ case 45483:
+ {
+ if(GetTypeId() != TYPEID_PLAYER)
+ return false;
+
+ // Get Aldor reputation rank
+ if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
+ {
+ target = this;
+ triggered_spell_id = 45432;
+ break;
+ }
+ // Get Scryers reputation rank
+ if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
+ {
+ target = this;
+ triggered_spell_id = 45431;
+ break;
+ }
+ return false;
+ }
+ // Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck)
+ // cast 45478 Light's Salvation if Exalted by Aldor
+ // cast 45430 Arcane Surge if Exalted by Scryers
+ case 45484:
+ {
+ if(GetTypeId() != TYPEID_PLAYER)
+ return false;
+
+ // Get Aldor reputation rank
+ if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
+ {
+ target = this;
+ triggered_spell_id = 45478;
+ break;
+ }
+ // Get Scryers reputation rank
+ if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
+ {
+ triggered_spell_id = 45430;
+ break;
+ }
+ return false;
+ }
+ }
+ break;
+ }
+ case SPELLFAMILY_MAGE:
+ {
+ // Magic Absorption
+ if (dummySpell->SpellIconID == 459) // only this spell have SpellIconID == 459 and dummy aura
+ {
+ if (getPowerType() != POWER_MANA)
+ return false;
+
+ // mana reward
+ basepoints0 = (triggeredByAura->GetModifier()->m_amount * GetMaxPower(POWER_MANA) / 100);
+ target = this;
+ triggered_spell_id = 29442;
+ break;
+ }
+ // Master of Elements
+ if (dummySpell->SpellIconID == 1920)
+ {
+ if(!procSpell)
+ return false;
+
+ // mana cost save
+ basepoints0 = procSpell->manaCost * triggeredByAura->GetModifier()->m_amount/100;
+ if( basepoints0 <=0 )
+ return false;
+
+ target = this;
+ triggered_spell_id = 29077;
+ break;
+ }
+ switch(dummySpell->Id)
+ {
+ // Ignite
+ case 11119:
+ case 11120:
+ case 12846:
+ case 12847:
+ case 12848:
+ {
+ switch (dummySpell->Id)
+ {
+ case 11119: basepoints0 = int32(0.04f*damage); break;
+ case 11120: basepoints0 = int32(0.08f*damage); break;
+ case 12846: basepoints0 = int32(0.12f*damage); break;
+ case 12847: basepoints0 = int32(0.16f*damage); break;
+ case 12848: basepoints0 = int32(0.20f*damage); break;
+ default:
+ sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell->Id);
+ return false;
+ }
+
+ triggered_spell_id = 12654;
+ break;
+ }
+ // Combustion
+ case 11129:
+ {
+ //last charge and crit
+ if( triggeredByAura->m_procCharges <= 1 && (procFlag & PROC_FLAG_CRIT_SPELL) )
+ {
+ RemoveAurasDueToSpell(28682); //-> remove Combustion auras
+ return true; // charge counting (will removed)
+ }
+
+ CastSpell(this, 28682, true, castItem, triggeredByAura);
+ return(procFlag & PROC_FLAG_CRIT_SPELL);// charge update only at crit hits, no hidden cooldowns
+ }
+ }
+ break;
+ }
+ case SPELLFAMILY_WARRIOR:
+ {
+ // Retaliation
+ if(dummySpell->SpellFamilyFlags==0x0000000800000000LL)
+ {
+ // check attack comes not from behind
+ if (!HasInArc(M_PI, pVictim))
+ return false;
+
+ triggered_spell_id = 22858;
+ break;
+ }
+ break;
+ }
+ case SPELLFAMILY_WARLOCK:
+ {
+ // Seed of Corruption
+ if (dummySpell->SpellFamilyFlags & 0x0000001000000000LL)
+ {
+ Modifier* mod = triggeredByAura->GetModifier();
+ // if damage is more than need or target die from damage deal finish spell
+ // FIX ME: not triggered currently at death
+ if( mod->m_amount <= damage || GetHealth() <= damage )
+ {
+ // remember guid before aura delete
+ uint64 casterGuid = triggeredByAura->GetCasterGUID();
+
+ // Remove aura (before cast for prevent infinite loop handlers)
+ RemoveAurasDueToSpell(triggeredByAura->GetId());
+
+ // Cast finish spell (triggeredByAura already not exist!)
+ if(Unit* caster = GetUnit(*this, casterGuid))
+ caster->CastSpell(this, 27285, true, castItem);
+ return true; // no hidden cooldown
+ }
+
+ // Damage counting
+ mod->m_amount-=damage;
+ return true;
+ }
+ // Seed of Corruption (Mobs cast) - no die req
+ if (dummySpell->SpellFamilyFlags == 0x00LL && dummySpell->SpellIconID == 1932)
+ {
+ Modifier* mod = triggeredByAura->GetModifier();
+ // if damage is more than need deal finish spell
+ if( mod->m_amount <= damage )
+ {
+ // remember guid before aura delete
+ uint64 casterGuid = triggeredByAura->GetCasterGUID();
+
+ // Remove aura (before cast for prevent infinite loop handlers)
+ RemoveAurasDueToSpell(triggeredByAura->GetId());
+
+ // Cast finish spell (triggeredByAura already not exist!)
+ if(Unit* caster = GetUnit(*this, casterGuid))
+ caster->CastSpell(this, 32865, true, castItem);
+ return true; // no hidden cooldown
+ }
+ // Damage counting
+ mod->m_amount-=damage;
+ return true;
+ }
+ switch(dummySpell->Id)
+ {
+ // Nightfall
+ case 18094:
+ case 18095:
+ {
+ target = this;
+ triggered_spell_id = 17941;
+ break;
+ }
+ //Soul Leech
+ case 30293:
+ case 30295:
+ case 30296:
+ {
+ // health
+ basepoints0 = int32(damage*triggeredByAura->GetModifier()->m_amount/100);
+ target = this;
+ triggered_spell_id = 30294;
+ break;
+ }
+ // Shadowflame (Voidheart Raiment set bonus)
+ case 37377:
+ {
+ triggered_spell_id = 37379;
+ break;
+ }
+ // Pet Healing (Corruptor Raiment or Rift Stalker Armor)
+ case 37381:
+ {
+ target = GetPet();
+ if(!target)
+ return false;
+
+ // heal amount
+ basepoints0 = damage * triggeredByAura->GetModifier()->m_amount/100;
+ triggered_spell_id = 37382;
+ break;
+ }
+ // Shadowflame Hellfire (Voidheart Raiment set bonus)
+ case 39437:
+ {
+ triggered_spell_id = 37378;
+ break;
+ }
+ }
+ break;
+ }
+ case SPELLFAMILY_PRIEST:
+ {
+ // Vampiric Touch
+ if( dummySpell->SpellFamilyFlags & 0x0000040000000000LL )
+ {
+ if(!pVictim || !pVictim->isAlive())
+ return false;
+
+ // pVictim is caster of aura
+ if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
+ return false;
+
+ // energize amount
+ basepoints0 = triggeredByAura->GetModifier()->m_amount*damage/100;
+ pVictim->CastCustomSpell(pVictim,34919,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
+ return true; // no hidden cooldown
+ }
+ switch(dummySpell->Id)
+ {
+ // Vampiric Embrace
+ case 15286:
+ {
+ if(!pVictim || !pVictim->isAlive())
+ return false;
+
+ // pVictim is caster of aura
+ if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
+ return false;
+
+ // heal amount
+ basepoints0 = triggeredByAura->GetModifier()->m_amount*damage/100;
+ pVictim->CastCustomSpell(pVictim,15290,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
+ return true; // no hidden cooldown
+ }
+ // Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
+ case 40438:
+ {
+ // Shadow Word: Pain
+ if( procSpell->SpellFamilyFlags & 0x0000000000008000LL )
+ triggered_spell_id = 40441;
+ // Renew
+ else if( procSpell->SpellFamilyFlags & 0x0000000000000010LL )
+ triggered_spell_id = 40440;
+ else
+ return false;
+
+ target = this;
+ break;
+ }
+ // Oracle Healing Bonus ("Garments of the Oracle" set)
+ case 26169:
+ {
+ // heal amount
+ basepoints0 = int32(damage * 10/100);
+ target = this;
+ triggered_spell_id = 26170;
+ break;
+ }
+ // Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
+ case 39372:
+ {
+ if(!procSpell || (GetSpellSchoolMask(procSpell) & (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW))==0 )
+ return false;
+
+ // heal amount
+ basepoints0 = int32(damage * 2 / 100);
+ target = this;
+ triggered_spell_id = 39373;
+ break;
+ }
+ // Vestments of Faith (Priest Tier 3) - 4 pieces bonus
+ case 28809:
+ {
+ triggered_spell_id = 28810;
+ break;
+ }
+ }
+ break;
+ }
+ case SPELLFAMILY_DRUID:
+ {
+ switch(dummySpell->Id)
+ {
+ // Healing Touch (Dreamwalker Raiment set)
+ case 28719:
+ {
+ // mana back
+ basepoints0 = int32(procSpell->manaCost * 30 / 100);
+ target = this;
+ triggered_spell_id = 28742;
+ break;
+ }
+ // Healing Touch Refund (Idol of Longevity trinket)
+ case 28847:
+ {
+ target = this;
+ triggered_spell_id = 28848;
+ break;
+ }
+ // Mana Restore (Malorne Raiment set / Malorne Regalia set)
+ case 37288:
+ case 37295:
+ {
+ target = this;
+ triggered_spell_id = 37238;
+ break;
+ }
+ // Druid Tier 6 Trinket
+ case 40442:
+ {
+ float chance;
+
+ // Starfire
+ if( procSpell->SpellFamilyFlags & 0x0000000000000004LL )
+ {
+ triggered_spell_id = 40445;
+ chance = 25.f;
+ }
+ // Rejuvenation
+ else if( procSpell->SpellFamilyFlags & 0x0000000000000010LL )
+ {
+ triggered_spell_id = 40446;
+ chance = 25.f;
+ }
+ // Mangle (cat/bear)
+ else if( procSpell->SpellFamilyFlags & 0x0000044000000000LL )
+ {
+ triggered_spell_id = 40452;
+ chance = 40.f;
+ }
+ else
+ return false;
+
+ if (!roll_chance_f(chance))
+ return false;
+
+ target = this;
+ break;
+ }
+ // Maim Interrupt
+ case 44835:
+ {
+ // Deadly Interrupt Effect
+ triggered_spell_id = 32747;
+ break;
+ }
+ }
+ break;
+ }
+ case SPELLFAMILY_ROGUE:
+ {
+ switch(dummySpell->Id)
+ {
+ // Deadly Throw Interrupt
+ case 32748:
+ {
+ // Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw
+ if(this == pVictim)
+ return false;
+
+ triggered_spell_id = 32747;
+ break;
+ }
+ }
+ // Quick Recovery
+ if( dummySpell->SpellIconID == 2116 )
+ {
+ if(!procSpell)
+ return false;
+
+ // only rogue's finishing moves (maybe need additional checks)
+ if( procSpell->SpellFamilyName!=SPELLFAMILY_ROGUE ||
+ (procSpell->SpellFamilyFlags & SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE) == 0)
+ return false;
+
+ // energy cost save
+ basepoints0 = procSpell->manaCost * triggeredByAura->GetModifier()->m_amount/100;
+ if(basepoints0 <= 0)
+ return false;
+
+ target = this;
+ triggered_spell_id = 31663;
+ break;
+ }
+ break;
+ }
+ case SPELLFAMILY_HUNTER:
+ {
+ // Thrill of the Hunt
+ if ( dummySpell->SpellIconID == 2236 )
+ {
+ if(!procSpell)
+ return false;
+
+ // mana cost save
+ basepoints0 = procSpell->manaCost * 40/100;
+ if(basepoints0 <= 0)
+ return false;
+
+ target = this;
+ triggered_spell_id = 34720;
+ break;
+ }
+ break;
+ }
+ case SPELLFAMILY_PALADIN:
+ {
+ // Seal of Righteousness - melee proc dummy
+ if (dummySpell->SpellFamilyFlags&0x000000008000000LL && triggeredByAura->GetEffIndex()==0)
+ {
+ if(GetTypeId() != TYPEID_PLAYER)
+ return false;
+
+ uint32 spellId;
+ switch (triggeredByAura->GetId())
+ {
+ case 21084: spellId = 25742; break; // Rank 1
+ case 20287: spellId = 25740; break; // Rank 2
+ case 20288: spellId = 25739; break; // Rank 3
+ case 20289: spellId = 25738; break; // Rank 4
+ case 20290: spellId = 25737; break; // Rank 5
+ case 20291: spellId = 25736; break; // Rank 6
+ case 20292: spellId = 25735; break; // Rank 7
+ case 20293: spellId = 25713; break; // Rank 8
+ case 27155: spellId = 27156; break; // Rank 9
+ default:
+ sLog.outError("Unit::HandleDummyAuraProc: non handled possibly SoR (Id = %u)", triggeredByAura->GetId());
+ return false;
+ }
+ Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
+ float speed = (item ? item->GetProto()->Delay : BASE_ATTACK_TIME)/1000.0f;
+
+ float damageBasePoints;
+ if(item && item->GetProto()->InventoryType == INVTYPE_2HWEAPON)
+ // two hand weapon
+ damageBasePoints=1.20f*triggeredByAura->GetModifier()->m_amount * 1.2f * 1.03f * speed/100.0f + 1;
+ else
+ // one hand weapon/no weapon
+ damageBasePoints=0.85f*ceil(triggeredByAura->GetModifier()->m_amount * 1.2f * 1.03f * speed/100.0f) - 1;
+
+ int32 damagePoint = int32(damageBasePoints + 0.03f * (GetWeaponDamageRange(BASE_ATTACK,MINDAMAGE)+GetWeaponDamageRange(BASE_ATTACK,MAXDAMAGE))/2.0f) + 1;
+
+ // apply damage bonuses manually
+ if(damagePoint >= 0)
+ damagePoint = SpellDamageBonus(pVictim, dummySpell, damagePoint, SPELL_DIRECT_DAMAGE);
+
+ CastCustomSpell(pVictim,spellId,&damagePoint,NULL,NULL,true,NULL, triggeredByAura);
+ return true; // no hidden cooldown
+ }
+ // Seal of Blood do damage trigger
+ if(dummySpell->SpellFamilyFlags & 0x0000040000000000LL)
+ {
+ switch(triggeredByAura->GetEffIndex())
+ {
+ case 0:
+ // prevent chain triggering
+ if(procSpell && procSpell->Id==31893 )
+ return false;
+
+ triggered_spell_id = 31893;
+ break;
+ case 1:
+ {
+ // damage
+ basepoints0 = triggeredByAura->GetModifier()->m_amount * damage / 100;
+ target = this;
+ triggered_spell_id = 32221;
+ break;
+ }
+ }
+ }
+
+ switch(dummySpell->Id)
+ {
+ // Holy Power (Redemption Armor set)
+ case 28789:
+ {
+ if(!pVictim)
+ return false;
+
+ // Set class defined buff
+ switch (pVictim->getClass())
+ {
+ case CLASS_PALADIN:
+ case CLASS_PRIEST:
+ case CLASS_SHAMAN:
+ case CLASS_DRUID:
+ triggered_spell_id = 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
+ break;
+ case CLASS_MAGE:
+ case CLASS_WARLOCK:
+ triggered_spell_id = 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
+ break;
+ case CLASS_HUNTER:
+ case CLASS_ROGUE:
+ triggered_spell_id = 28791; // Increases the friendly target's attack power by $s1 for $d.
+ break;
+ case CLASS_WARRIOR:
+ triggered_spell_id = 28790; // Increases the friendly target's armor
+ break;
+ default:
+ return false;
+ }
+ break;
+ }
+ //Seal of Vengeance
+ case 31801:
+ {
+ if(effIndex != 0) // effect 1,2 used by seal unleashing code
+ return false;
+
+ triggered_spell_id = 31803;
+ break;
+ }
+ // Spiritual Att.
+ case 31785:
+ case 33776:
+ {
+ // if healed by another unit (pVictim)
+ if(this == pVictim)
+ return false;
+
+ // heal amount
+ basepoints0 = triggeredByAura->GetModifier()->m_amount*damage/100;
+ target = this;
+ triggered_spell_id = 31786;
+ break;
+ }
+ // Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
+ case 40470:
+ {
+ if( !procSpell )
+ return false;
+
+ float chance;
+
+ // Flash of light/Holy light
+ if( procSpell->SpellFamilyFlags & 0x00000000C0000000LL)
+ {
+ triggered_spell_id = 40471;
+ chance = 15.f;
+ }
+ // Judgement
+ else if( procSpell->SpellFamilyFlags & 0x0000000000800000LL )
+ {
+ triggered_spell_id = 40472;
+ chance = 50.f;
+ }
+ else
+ return false;
+
+ if (!roll_chance_f(chance))
+ return false;
+
+ break;
+ }
+ }
+ break;
+ }
+ case SPELLFAMILY_SHAMAN:
+ {
+ switch(dummySpell->Id)
+ {
+ // Totemic Power (The Earthshatterer set)
+ case 28823:
+ {
+ if( !pVictim )
+ return false;
+
+ // Set class defined buff
+ switch (pVictim->getClass())
+ {
+ case CLASS_PALADIN:
+ case CLASS_PRIEST:
+ case CLASS_SHAMAN:
+ case CLASS_DRUID:
+ triggered_spell_id = 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
+ break;
+ case CLASS_MAGE:
+ case CLASS_WARLOCK:
+ triggered_spell_id = 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
+ break;
+ case CLASS_HUNTER:
+ case CLASS_ROGUE:
+ triggered_spell_id = 28826; // Increases the friendly target's attack power by $s1 for $d.
+ break;
+ case CLASS_WARRIOR:
+ triggered_spell_id = 28827; // Increases the friendly target's armor
+ break;
+ default:
+ return false;
+ }
+ break;
+ }
+ // Lesser Healing Wave (Totem of Flowing Water Relic)
+ case 28849:
+ {
+ target = this;
+ triggered_spell_id = 28850;
+ break;
+ }
+ // Windfury Weapon (Passive) 1-5 Ranks
+ case 33757:
+ {
+ if(GetTypeId()!=TYPEID_PLAYER)
+ return false;
+
+ if(!castItem || !castItem->IsEquipped())
+ return false;
+
+ // custom cooldown processing case
+ if( cooldown && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
+ return false;
+
+ uint32 spellId;
+ switch (castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)))
+ {
+ case 283: spellId = 33757; break; //1 Rank
+ case 284: spellId = 33756; break; //2 Rank
+ case 525: spellId = 33755; break; //3 Rank
+ case 1669:spellId = 33754; break; //4 Rank
+ case 2636:spellId = 33727; break; //5 Rank
+ default:
+ {
+ sLog.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
+ castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)),dummySpell->Id);
+ return false;
+ }
+ }
+
+ SpellEntry const* windfurySpellEntry = sSpellStore.LookupEntry(spellId);
+ if(!windfurySpellEntry)
+ {
+ sLog.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId);
+ return false;
+ }
+
+ int32 extra_attack_power = CalculateSpellDamage(windfurySpellEntry,0,windfurySpellEntry->EffectBasePoints[0],pVictim);
+
+ // Off-Hand case
+ if ( castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND )
+ {
+ // Value gained from additional AP
+ basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(OFF_ATTACK)/1000/2);
+ triggered_spell_id = 33750;
+ }
+ // Main-Hand case
+ else
+ {
+ // Value gained from additional AP
+ basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(BASE_ATTACK)/1000);
+ triggered_spell_id = 25504;
+ }
+
+ // apply cooldown before cast to prevent processing itself
+ if( cooldown )
+ ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
+
+ // Attack Twice
+ for ( uint32 i = 0; i<2; ++i )
+ CastCustomSpell(pVictim,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
+
+ return true;
+ }
+ // Shaman Tier 6 Trinket
+ case 40463:
+ {
+ if( !procSpell )
+ return false;
+
+ float chance;
+ if (procSpell->SpellFamilyFlags & 0x0000000000000001LL)
+ {
+ triggered_spell_id = 40465; // Lightning Bolt
+ chance = 15.f;
+ }
+ else if (procSpell->SpellFamilyFlags & 0x0000000000000080LL)
+ {
+ triggered_spell_id = 40465; // Lesser Healing Wave
+ chance = 10.f;
+ }
+ else if (procSpell->SpellFamilyFlags & 0x0000001000000000LL)
+ {
+ triggered_spell_id = 40466; // Stormstrike
+ chance = 50.f;
+ }
+ else
+ return false;
+
+ if (!roll_chance_f(chance))
+ return false;
+
+ target = this;
+ break;
+ }
+ }
+
+ // Earth Shield
+ if(dummySpell->SpellFamilyFlags==0x40000000000LL)
+ {
+ if(GetTypeId() != TYPEID_PLAYER)
+ return false;
+
+ // heal
+ basepoints0 = triggeredByAura->GetModifier()->m_amount;
+ target = this;
+ triggered_spell_id = 379;
+ break;
+ }
+ // Lightning Overload
+ if (dummySpell->SpellIconID == 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
+ {
+ if(!procSpell || GetTypeId() != TYPEID_PLAYER || !pVictim )
+ return false;
+
+ // custom cooldown processing case
+ if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
+ return false;
+
+ uint32 spellId = 0;
+ // Every Lightning Bolt and Chain Lightning spell have duplicate vs half damage and zero cost
+ switch (procSpell->Id)
+ {
+ // Lightning Bolt
+ case 403: spellId = 45284; break; // Rank 1
+ case 529: spellId = 45286; break; // Rank 2
+ case 548: spellId = 45287; break; // Rank 3
+ case 915: spellId = 45288; break; // Rank 4
+ case 943: spellId = 45289; break; // Rank 5
+ case 6041: spellId = 45290; break; // Rank 6
+ case 10391: spellId = 45291; break; // Rank 7
+ case 10392: spellId = 45292; break; // Rank 8
+ case 15207: spellId = 45293; break; // Rank 9
+ case 15208: spellId = 45294; break; // Rank 10
+ case 25448: spellId = 45295; break; // Rank 11
+ case 25449: spellId = 45296; break; // Rank 12
+ // Chain Lightning
+ case 421: spellId = 45297; break; // Rank 1
+ case 930: spellId = 45298; break; // Rank 2
+ case 2860: spellId = 45299; break; // Rank 3
+ case 10605: spellId = 45300; break; // Rank 4
+ case 25439: spellId = 45301; break; // Rank 5
+ case 25442: spellId = 45302; break; // Rank 6
+ default:
+ sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id);
+ return false;
+ }
+ // No thread generated mod
+ SpellModifier *mod = new SpellModifier;
+ mod->op = SPELLMOD_THREAT;
+ mod->value = -100;
+ mod->type = SPELLMOD_PCT;
+ mod->spellId = dummySpell->Id;
+ mod->effectId = 0;
+ mod->lastAffected = NULL;
+ mod->mask = 0x0000000000000003LL;
+ mod->charges = 0;
+ ((Player*)this)->AddSpellMod(mod, true);
+
+ // Remove cooldown (Chain Lightning - have Category Recovery time)
+ if (procSpell->SpellFamilyFlags & 0x0000000000000002LL)
+ ((Player*)this)->RemoveSpellCooldown(spellId);
+
+ // Hmmm.. in most case spells already set half basepoints but...
+ // Lightning Bolt (2-10 rank) have full basepoint and half bonus from level
+ // As on wiki:
+ // BUG: Rank 2 to 10 (and maybe 11) of Lightning Bolt will proc another Bolt with FULL damage (not halved). This bug is known and will probably be fixed soon.
+ // So - no add changes :)
+ CastSpell(pVictim, spellId, true, castItem, triggeredByAura);
+
+ ((Player*)this)->AddSpellMod(mod, false);
+
+ if( cooldown && GetTypeId()==TYPEID_PLAYER )
+ ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
+
+ return true;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+
+ // processed charge only counting case
+ if(!triggered_spell_id)
+ return true;
+
+ SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
+
+ if(!triggerEntry)
+ {
+ sLog.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id);
+ return false;
+ }
+
+ // default case
+ if(!target || target!=this && !target->isAlive())
+ return false;
+
+ if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
+ return false;
+
+ if(basepoints0)
+ CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
+ else
+ CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
+
+ if( cooldown && GetTypeId()==TYPEID_PLAYER )
+ ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
+
+ return true;
+}
+
+bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags,WeaponAttackType attackType, uint32 cooldown)
+{
+ SpellEntry const* auraSpellInfo = triggeredByAura->GetSpellProto();
+
+ Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
+ ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
+
+ uint32 triggered_spell_id = auraSpellInfo->EffectTriggerSpell[triggeredByAura->GetEffIndex()];
+ Unit* target = !(procFlags & PROC_FLAG_HEAL) && IsPositiveSpell(triggered_spell_id) ? this : pVictim;
+ int32 basepoints0 = 0;
+
+ switch(auraSpellInfo->SpellFamilyName)
+ {
+ case SPELLFAMILY_GENERIC:
+ {
+ switch(auraSpellInfo->Id)
+ {
+ // Aegis of Preservation
+ case 23780:
+ //Aegis Heal (instead non-existed triggered spell)
+ triggered_spell_id = 23781;
+ target = this;
+ break;
+ // Elune's Touch (moonkin mana restore)
+ case 24905:
+ {
+ // Elune's Touch (instead non-existed triggered spell)
+ triggered_spell_id = 33926;
+ basepoints0 = int32(0.3f * GetTotalAttackPowerValue(BASE_ATTACK));
+ target = this;
+ break;
+ }
+ // Enlightenment
+ case 29601:
+ {
+ // only for cast with mana price
+ if(!procSpell || procSpell->powerType!=POWER_MANA || procSpell->manaCost==0 && procSpell->ManaCostPercentage==0 && procSpell->manaCostPerlevel==0)
+ return false;
+ break; // fall through to normal cast
+ }
+ // Health Restore
+ case 33510:
+ {
+ // at melee hit call std triggered spell
+ if(procFlags & PROC_FLAG_HIT_MELEE)
+ break; // fall through to normal cast
+
+ // Mark of Conquest - else (at range hit) called custom case
+ triggered_spell_id = 39557;
+ target = this;
+ break;
+ }
+ // Shaleskin
+ case 36576:
+ return true; // nothing to do
+ // Forgotten Knowledge (Blade of Wizardry)
+ case 38319:
+ // only for harmful enemy targeted spell
+ if(!pVictim || pVictim==this || !procSpell || IsPositiveSpell(procSpell->Id))
+ return false;
+ break; // fall through to normal cast
+ // Aura of Wrath (Darkmoon Card: Wrath trinket bonus)
+ case 39442:
+ {
+ // proc only at non-crit hits
+ if(procFlags & (PROC_FLAG_CRIT_MELEE|PROC_FLAG_CRIT_RANGED|PROC_FLAG_CRIT_SPELL))
+ return false;
+ break; // fall through to normal cast
+ }
+ // Augment Pain (Timbal's Focusing Crystal trinket bonus)
+ case 45054:
+ {
+ if(!procSpell)
+ return false;
+
+ //only periodic damage can trigger spell
+ bool found = false;
+ for(int j = 0; j < 3; ++j)
+ {
+ if( procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_DAMAGE ||
+ procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_DAMAGE_PERCENT ||
+ procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_LEECH )
+ {
+ found = true;
+ break;
+ }
+ }
+ if(!found)
+ return false;
+
+ break; // fall through to normal cast
+ }
+ // Evasive Maneuvers (Commendation of Kael'thas)
+ case 45057:
+ {
+ // damage taken that reduces below 35% health
+ // does NOT mean you must have been >= 35% before
+ if (int32(GetHealth())-int32(damage) >= int32(GetMaxHealth()*0.35f))
+ return false;
+ break; // fall through to normal cast
+ }
+ }
+
+ switch(triggered_spell_id)
+ {
+ // Setup
+ case 15250:
+ {
+ // applied only for main target
+ if(!pVictim || pVictim != getVictim())
+ return false;
+
+ // continue normal case
+ break;
+ }
+ // Shamanistic Rage triggered spell
+ case 30824:
+ basepoints0 = int32(GetTotalAttackPowerValue(BASE_ATTACK)*triggeredByAura->GetModifier()->m_amount/100);
+ break;
+ }
+ break;
+ }
+ case SPELLFAMILY_MAGE:
+ {
+ switch(auraSpellInfo->SpellIconID)
+ {
+ // Blazing Speed
+ case 2127:
+ //Blazing Speed (instead non-existed triggered spell)
+ triggered_spell_id = 31643;
+ target = this;
+ break;
+ }
+ switch(auraSpellInfo->Id)
+ {
+ // Persistent Shield (Scarab Brooch)
+ case 26467:
+ basepoints0 = int32(damage * 0.15f);
+ break;
+ }
+ break;
+ }
+ case SPELLFAMILY_WARRIOR:
+ {
+ //Rampage
+ if((auraSpellInfo->SpellFamilyFlags & 0x100000) && auraSpellInfo->SpellIconID==2006)
+ {
+ //all ranks have effect[0]==AURA (Proc Trigger Spell, non-existed)
+ //and effect[1]==TriggerSpell
+ if(auraSpellInfo->Effect[1]!=SPELL_EFFECT_TRIGGER_SPELL)
+ {
+ sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have wrong effect in RM",triggeredByAura->GetSpellProto()->Id);
+ return false;
+ }
+ triggered_spell_id = auraSpellInfo->EffectTriggerSpell[1];
+ break; // fall through to normal cast
+ }
+ break;
+ }
+ case SPELLFAMILY_WARLOCK:
+ {
+ // Pyroclasm
+ if(auraSpellInfo->SpellFamilyFlags == 0x0000000000000000 && auraSpellInfo->SpellIconID==1137)
+ {
+ // last case for Hellfire that damage caster also but don't must stun caster
+ if( pVictim == this )
+ return false;
+
+ // custom chance
+ float chance = 0;
+ switch (triggeredByAura->GetId())
+ {
+ case 18096: chance = 13.0f; break;
+ case 18073: chance = 26.0f; break;
+ }
+ if (!roll_chance_f(chance))
+ return false;
+
+ // Pyroclasm (instead non-existed triggered spell)
+ triggered_spell_id = 18093;
+ target = pVictim;
+ break;
+ }
+ // Drain Soul
+ if(auraSpellInfo->SpellFamilyFlags & 0x0000000000004000)
+ {
+ bool found = false;
+ Unit::AuraList const& mAddFlatModifier = GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER);
+ for(Unit::AuraList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i)
+ {
+ //Improved Drain Soul
+ if ((*i)->GetModifier()->m_miscvalue == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113)
+ {
+ int32 value2 = CalculateSpellDamage((*i)->GetSpellProto(),2,(*i)->GetSpellProto()->EffectBasePoints[2],this);
+ basepoints0 = value2 * GetMaxPower(POWER_MANA) / 100;
+
+ // Drain Soul
+ triggered_spell_id = 18371;
+ target = this;
+ found = true;
+ break;
+ }
+ }
+ if(!found)
+ return false;
+ break; // fall through to normal cast
+ }
+ break;
+ }
+ case SPELLFAMILY_PRIEST:
+ {
+ //Blessed Recovery
+ if(auraSpellInfo->SpellFamilyFlags == 0x00000000LL && auraSpellInfo->SpellIconID==1875)
+ {
+ switch (triggeredByAura->GetSpellProto()->Id)
+ {
+ case 27811: triggered_spell_id = 27813; break;
+ case 27815: triggered_spell_id = 27817; break;
+ case 27816: triggered_spell_id = 27818; break;
+ default:
+ sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR",triggeredByAura->GetSpellProto()->Id);
+ return false;
+ }
+
+ int32 heal_amount = damage * triggeredByAura->GetModifier()->m_amount / 100;
+ basepoints0 = heal_amount/3;
+ target = this;
+ break;
+ }
+ // Shadowguard
+ if((auraSpellInfo->SpellFamilyFlags & 0x80000000LL) && auraSpellInfo->SpellVisual==7958)
+ {
+ switch(triggeredByAura->GetSpellProto()->Id)
+ {
+ case 18137:
+ triggered_spell_id = 28377; break; // Rank 1
+ case 19308:
+ triggered_spell_id = 28378; break; // Rank 2
+ case 19309:
+ triggered_spell_id = 28379; break; // Rank 3
+ case 19310:
+ triggered_spell_id = 28380; break; // Rank 4
+ case 19311:
+ triggered_spell_id = 28381; break; // Rank 5
+ case 19312:
+ triggered_spell_id = 28382; break; // Rank 6
+ case 25477:
+ triggered_spell_id = 28385; break; // Rank 7
+ default:
+ sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in SG",triggeredByAura->GetSpellProto()->Id);
+ return false;
+ }
+ target = pVictim;
+ break;
+ }
+ break;
+ }
+ case SPELLFAMILY_DRUID:
+ {
+ switch(auraSpellInfo->Id)
+ {
+ // Leader of the Pack (triggering Improved Leader of the Pack heal)
+ case 24932:
+ {
+ if (triggeredByAura->GetModifier()->m_amount == 0)
+ return false;
+ basepoints0 = triggeredByAura->GetModifier()->m_amount * GetMaxHealth() / 100;
+ triggered_spell_id = 34299;
+ break;
+ };
+ // Druid Forms Trinket (Druid Tier5 Trinket, triggers different spells per Form)
+ case 37336:
+ {
+ switch(m_form)
+ {
+ case FORM_BEAR:
+ case FORM_DIREBEAR:
+ triggered_spell_id=37340; break;// Ursine Blessing
+ case FORM_CAT:
+ triggered_spell_id=37341; break;// Feline Blessing
+ case FORM_TREE:
+ triggered_spell_id=37342; break;// Slyvan Blessing
+ case FORM_MOONKIN:
+ triggered_spell_id=37343; break;// Lunar Blessing
+ case FORM_NONE:
+ triggered_spell_id=37344; break;// Cenarion Blessing (for caster form, except FORM_MOONKIN)
+ default:
+ return false;
+ }
+
+ target = this;
+ break;
+ }
+ }
+ break;
+ }
+ case SPELLFAMILY_ROGUE:
+ {
+ if(auraSpellInfo->SpellFamilyFlags == 0x0000000000000000LL)
+ {
+ switch(auraSpellInfo->SpellIconID)
+ {
+ // Combat Potency
+ case 2260:
+ {
+ // skip non offhand attacks
+ if(attackType!=OFF_ATTACK)
+ return false;
+ break; // fall through to normal cast
+ }
+ }
+ }
+ break;
+ }
+ case SPELLFAMILY_PALADIN:
+ {
+ if(auraSpellInfo->SpellFamilyFlags == 0x00000000LL)
+ {
+ switch(auraSpellInfo->Id)
+ {
+ // Lightning Capacitor
+ case 37657:
+ {
+ // trinket ProcTriggerSpell but for safe checks for player
+ if(!castItem || !pVictim || !pVictim->isAlive() || GetTypeId()!=TYPEID_PLAYER)
+ return false;
+
+ if(((Player*)this)->HasSpellCooldown(37657))
+ return false;
+
+ // stacking
+ CastSpell(this, 37658, true, castItem, triggeredByAura);
+ // 2.5s cooldown before it can stack again, current system allow 1 sec step in cooldown
+ ((Player*)this)->AddSpellCooldown(37657,0,time(NULL)+(roll_chance_i(50) ? 2 : 3));
+
+ // counting
+ uint32 count = 0;
+ AuraList const& dummyAura = GetAurasByType(SPELL_AURA_DUMMY);
+ for(AuraList::const_iterator itr = dummyAura.begin(); itr != dummyAura.end(); ++itr)
+ if((*itr)->GetId()==37658)
+ ++count;
+
+ // release at 3 aura in stack
+ if(count <= 2)
+ return true; // main triggered spell casted anyway
+
+ RemoveAurasDueToSpell(37658);
+ CastSpell(pVictim, 37661, true, castItem, triggeredByAura);
+ return true;
+ }
+ // Healing Discount
+ case 37705:
+ // Healing Trance (instead non-existed triggered spell)
+ triggered_spell_id = 37706;
+ target = this;
+ break;
+ // HoTs on Heals (Fel Reaver's Piston trinket)
+ case 38299:
+ {
+ // at direct heal effect
+ if(!procSpell || !IsSpellHaveEffect(procSpell,SPELL_EFFECT_HEAL))
+ return false;
+
+ // single proc at time
+ AuraList const& scAuras = GetSingleCastAuras();
+ for(AuraList::const_iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr)
+ if((*itr)->GetId()==triggered_spell_id)
+ return false;
+
+ // positive cast at victim instead self
+ target = pVictim;
+ break;
+ }
+ }
+ switch(auraSpellInfo->SpellIconID)
+ {
+ case 241:
+ {
+ switch(auraSpellInfo->EffectTriggerSpell[0])
+ {
+ //Illumination
+ case 18350:
+ {
+ if(!procSpell)
+ return false;
+
+ // procspell is triggered spell but we need mana cost of original casted spell
+ uint32 originalSpellId = procSpell->Id;
+
+ // Holy Shock
+ if(procSpell->SpellFamilyName == SPELLFAMILY_PALADIN)
+ {
+ if(procSpell->SpellFamilyFlags & 0x0001000000000000LL)
+ {
+ switch(procSpell->Id)
+ {
+ case 25914: originalSpellId = 20473; break;
+ case 25913: originalSpellId = 20929; break;
+ case 25903: originalSpellId = 20930; break;
+ case 27175: originalSpellId = 27174; break;
+ case 33074: originalSpellId = 33072; break;
+ default:
+ sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id);
+ return false;
+ }
+ }
+ }
+
+ SpellEntry const *originalSpell = sSpellStore.LookupEntry(originalSpellId);
+ if(!originalSpell)
+ {
+ sLog.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId);
+ return false;
+ }
+
+ // percent stored in effect 1 (class scripts) base points
+ int32 percent = auraSpellInfo->EffectBasePoints[1]+1;
+
+ basepoints0 = originalSpell->manaCost*percent/100;
+ triggered_spell_id = 20272;
+ target = this;
+ break;
+ }
+ }
+ break;
+ }
+ }
+ }
+ if(auraSpellInfo->SpellFamilyFlags & 0x00080000)
+ {
+ switch(auraSpellInfo->SpellIconID)
+ {
+ //Judgement of Wisdom (overwrite non existing triggered spell call in spell.dbc
+ case 206:
+ {
+ if(!pVictim || !pVictim->isAlive())
+ return false;
+
+ uint32 spell = 0;
+ switch(triggeredByAura->GetSpellProto()->Id)
+ {
+ case 20186:
+ triggered_spell_id = 20268; // Rank 1
+ break;
+ case 20354:
+ triggered_spell_id = 20352; // Rank 2
+ break;
+ case 20355:
+ triggered_spell_id = 20353; // Rank 3
+ break;
+ case 27164:
+ triggered_spell_id = 27165; // Rank 4
+ break;
+ default:
+ sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in JoW",triggeredByAura->GetSpellProto()->Id);
+ return false;
+ }
+
+ pVictim->CastSpell(pVictim,triggered_spell_id,true,castItem,triggeredByAura,GetGUID());
+ return true; // no hidden cooldown
+ }
+ //Judgement of Light
+ case 299:
+ {
+ if(!pVictim || !pVictim->isAlive())
+ return false;
+
+ // overwrite non existing triggered spell call in spell.dbc
+ uint32 spell = 0;
+ switch(triggeredByAura->GetSpellProto()->Id)
+ {
+ case 20185:
+ triggered_spell_id = 20267; // Rank 1
+ break;
+ case 20344:
+ triggered_spell_id = 20341; // Rank 2
+ break;
+ case 20345:
+ triggered_spell_id = 20342; // Rank 3
+ break;
+ case 20346:
+ triggered_spell_id = 20343; // Rank 4
+ break;
+ case 27162:
+ triggered_spell_id = 27163; // Rank 5
+ break;
+ default:
+ sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in JoL",triggeredByAura->GetSpellProto()->Id);
+ return false;
+ }
+ pVictim->CastSpell(pVictim,triggered_spell_id,true,castItem,triggeredByAura,GetGUID());
+ return true; // no hidden cooldown
+ }
+ }
+ }
+ // custom check for proc spell
+ switch(auraSpellInfo->Id)
+ {
+ // Bonus Healing (item spell)
+ case 40971:
+ {
+ if(!pVictim || !pVictim->isAlive())
+ return false;
+
+ // bonus if health < 50%
+ if(pVictim->GetHealth() >= pVictim->GetMaxHealth()*triggeredByAura->GetModifier()->m_amount/100)
+ return false;
+
+ // cast at target positive spell
+ target = pVictim;
+ break;
+ }
+ }
+ switch(triggered_spell_id)
+ {
+ // Seal of Command
+ case 20424:
+ // prevent chain of triggered spell from same triggered spell
+ if(procSpell && procSpell->Id==20424)
+ return false;
+ break;
+ }
+ break;
+ }
+ case SPELLFAMILY_SHAMAN:
+ {
+ if(auraSpellInfo->SpellFamilyFlags == 0x0000000000000000)
+ {
+ switch(auraSpellInfo->SpellIconID)
+ {
+ case 19:
+ {
+ switch(auraSpellInfo->Id)
+ {
+ case 23551: // Lightning Shield - Tier2: 8 pieces proc shield
+ {
+ // Lightning Shield (overwrite non existing triggered spell call in spell.dbc)
+ triggered_spell_id = 23552;
+ target = pVictim;
+ break;
+ }
+ case 23552: // Lightning Shield - trigger shield damage
+ {
+ // Lightning Shield (overwrite non existing triggered spell call in spell.dbc)
+ triggered_spell_id = 27635;
+ target = pVictim;
+ break;
+ }
+ }
+ break;
+ }
+ // Mana Surge (Shaman T1 bonus)
+ case 87:
+ {
+ if(!procSpell)
+ return false;
+
+ basepoints0 = procSpell->manaCost * 35/100;
+ triggered_spell_id = 23571;
+ target = this;
+ break;
+ }
+ //Nature's Guardian
+ case 2013:
+ {
+ if(GetTypeId()!=TYPEID_PLAYER)
+ return false;
+
+ // damage taken that reduces below 30% health
+ // does NOT mean you must have been >= 30% before
+ if (10*(int32(GetHealth())-int32(damage)) >= 3*GetMaxHealth())
+ return false;
+
+ triggered_spell_id = 31616;
+
+ // need check cooldown now
+ if( cooldown && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
+ return false;
+
+ basepoints0 = triggeredByAura->GetModifier()->m_amount * GetMaxHealth() / 100;
+ target = this;
+ if(pVictim && pVictim->isAlive())
+ pVictim->getThreatManager().modifyThreatPercent(this,-10);
+ break;
+ }
+ }
+ }
+
+ // Water Shield (we can't set cooldown for main spell - it's player casted spell
+ if((auraSpellInfo->SpellFamilyFlags & 0x0000002000000000LL) && auraSpellInfo->SpellVisual==7358)
+ {
+ target = this;
+ break;
+ }
+
+ // Lightning Shield
+ if((auraSpellInfo->SpellFamilyFlags & 0x00000400) && auraSpellInfo->SpellVisual==37)
+ {
+ // overwrite non existing triggered spell call in spell.dbc
+ switch(triggeredByAura->GetSpellProto()->Id)
+ {
+ case 324:
+ triggered_spell_id = 26364; break; // Rank 1
+ case 325:
+ triggered_spell_id = 26365; break; // Rank 2
+ case 905:
+ triggered_spell_id = 26366; break; // Rank 3
+ case 945:
+ triggered_spell_id = 26367; break; // Rank 4
+ case 8134:
+ triggered_spell_id = 26369; break; // Rank 5
+ case 10431:
+ triggered_spell_id = 26370; break; // Rank 6
+ case 10432:
+ triggered_spell_id = 26363; break; // Rank 7
+ case 25469:
+ triggered_spell_id = 26371; break; // Rank 8
+ case 25472:
+ triggered_spell_id = 26372; break; // Rank 9
+ default:
+ sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield",triggeredByAura->GetSpellProto()->Id);
+ return false;
+ }
+
+ target = pVictim;
+ break;
+ }
+ break;
+ }
+ }
+
+ // standard non-dummy case
+ if(!triggered_spell_id)
+ {
+ sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex());
+ return false;
+ }
+
+ SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
+
+ if(!triggerEntry)
+ {
+ sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have not existed EffectTriggered[%d]=%u, not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex(),triggered_spell_id);
+ return false;
+ }
+
+ // not allow proc extra attack spell at extra attack
+ if( m_extraAttacks && IsSpellHaveEffect(triggerEntry,SPELL_EFFECT_ADD_EXTRA_ATTACKS) )
+ return false;
+
+ if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
+ return false;
+
+ // default case
+ if(!target || target!=this && !target->isAlive())
+ return false;
+
+ if(basepoints0)
+ CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
+ else
+ CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
+
+ if( cooldown && GetTypeId()==TYPEID_PLAYER )
+ ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
+
+ return true;
+}
+
+bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, int32 scriptId, uint32 damage, Aura *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown)
+{
+ if(!pVictim || !pVictim->isAlive())
+ return false;
+
+ Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
+ ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
+
+ uint32 triggered_spell_id = 0;
+
+ switch(scriptId)
+ {
+ case 836: // Improved Blizzard (Rank 1)
+ {
+ if (!procSpell || procSpell->SpellVisual!=9487)
+ return false;
+ triggered_spell_id = 12484;
+ break;
+ }
+ case 988: // Improved Blizzard (Rank 2)
+ {
+ if (!procSpell || procSpell->SpellVisual!=9487)
+ return false;
+ triggered_spell_id = 12485;
+ break;
+ }
+ case 989: // Improved Blizzard (Rank 3)
+ {
+ if (!procSpell || procSpell->SpellVisual!=9487)
+ return false;
+ triggered_spell_id = 12486;
+ break;
+ }
+ case 4086: // Improved Mend Pet (Rank 1)
+ case 4087: // Improved Mend Pet (Rank 2)
+ {
+ int32 chance = triggeredByAura->GetSpellProto()->EffectBasePoints[triggeredByAura->GetEffIndex()];
+ if(!roll_chance_i(chance))
+ return false;
+
+ triggered_spell_id = 24406;
+ break;
+ }
+ case 4533: // Dreamwalker Raiment 2 pieces bonus
+ {
+ // Chance 50%
+ if (!roll_chance_i(50))
+ return false;
+
+ switch (pVictim->getPowerType())
+ {
+ case POWER_MANA: triggered_spell_id = 28722; break;
+ case POWER_RAGE: triggered_spell_id = 28723; break;
+ case POWER_ENERGY: triggered_spell_id = 28724; break;
+ default:
+ return false;
+ }
+ break;
+ }
+ case 4537: // Dreamwalker Raiment 6 pieces bonus
+ triggered_spell_id = 28750; // Blessing of the Claw
+ break;
+ case 5497: // Improved Mana Gems (Serpent-Coil Braid)
+ triggered_spell_id = 37445; // Mana Surge
+ break;
+ }
+
+ // not processed
+ if(!triggered_spell_id)
+ return false;
+
+ // standard non-dummy case
+ SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
+
+ if(!triggerEntry)
+ {
+ sLog.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id,scriptId);
+ return false;
+ }
+
+ if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
+ return false;
+
+ CastSpell(pVictim, triggered_spell_id, true, castItem, triggeredByAura);
+
+ if( cooldown && GetTypeId()==TYPEID_PLAYER )
+ ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
+
+ return true;
+}
+
+void Unit::setPowerType(Powers new_powertype)
+{
+ SetByteValue(UNIT_FIELD_BYTES_0, 3, new_powertype);
+
+ if(GetTypeId() == TYPEID_PLAYER)
+ {
+ if(((Player*)this)->GetGroup())
+ ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE);
+ }
+ else if(((Creature*)this)->isPet())
+ {
+ Pet *pet = ((Pet*)this);
+ if(pet->isControlled())
+ {
+ Unit *owner = GetOwner();
+ if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
+ ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE);
+ }
+ }
+
+ switch(new_powertype)
+ {
+ default:
+ case POWER_MANA:
+ break;
+ case POWER_RAGE:
+ SetMaxPower(POWER_RAGE,GetCreatePowers(POWER_RAGE));
+ SetPower( POWER_RAGE,0);
+ break;
+ case POWER_FOCUS:
+ SetMaxPower(POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
+ SetPower( POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
+ break;
+ case POWER_ENERGY:
+ SetMaxPower(POWER_ENERGY,GetCreatePowers(POWER_ENERGY));
+ SetPower( POWER_ENERGY,0);
+ break;
+ case POWER_HAPPINESS:
+ SetMaxPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
+ SetPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
+ break;
+ }
+}
+
+FactionTemplateEntry const* Unit::getFactionTemplateEntry() const
+{
+ FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(getFaction());
+ if(!entry)
+ {
+ static uint64 guid = 0; // prevent repeating spam same faction problem
+
+ if(GetGUID() != guid)
+ {
+ if(GetTypeId() == TYPEID_PLAYER)
+ sLog.outError("Player %s have invalid faction (faction template id) #%u", ((Player*)this)->GetName(), getFaction());
+ else
+ sLog.outError("Creature (template id: %u) have invalid faction (faction template id) #%u", ((Creature*)this)->GetCreatureInfo()->Entry, getFaction());
+ guid = GetGUID();
+ }
+ }
+ return entry;
+}
+
+bool Unit::IsHostileTo(Unit const* unit) const
+{
+ // always non-hostile to self
+ if(unit==this)
+ return false;
+
+ // always non-hostile to GM in GM mode
+ if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
+ return false;
+
+ // always hostile to enemy
+ if(getVictim()==unit || unit->getVictim()==this)
+ return true;
+
+ // test pet/charm masters instead pers/charmeds
+ Unit const* testerOwner = GetCharmerOrOwner();
+ Unit const* targetOwner = unit->GetCharmerOrOwner();
+
+ // always hostile to owner's enemy
+ if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
+ return true;
+
+ // always hostile to enemy owner
+ if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
+ return true;
+
+ // always hostile to owner of owner's enemy
+ if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
+ return true;
+
+ Unit const* tester = testerOwner ? testerOwner : this;
+ Unit const* target = targetOwner ? targetOwner : unit;
+
+ // always non-hostile to target with common owner, or to owner/pet
+ if(tester==target)
+ return false;
+
+ // special cases (Duel, etc)
+ if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
+ {
+ Player const* pTester = (Player const*)tester;
+ Player const* pTarget = (Player const*)target;
+
+ // Duel
+ if(pTester->duel && pTester->duel->opponent == pTarget && pTester->duel->startTime != 0)
+ return true;
+
+ // Group
+ if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
+ return false;
+
+ // Sanctuary
+ if(pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY) && pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY))
+ return false;
+
+ // PvP FFA state
+ if(pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP) && pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP))
+ return true;
+
+ //= PvP states
+ // Green/Blue (can't attack)
+ if(pTester->GetTeam()==pTarget->GetTeam())
+ return false;
+
+ // Red (can attack) if true, Blue/Yellow (can't attack) in another case
+ return pTester->IsPvP() && pTarget->IsPvP();
+ }
+
+ // faction base cases
+ FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
+ FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
+ if(!tester_faction || !target_faction)
+ return false;
+
+ if(target->isAttackingPlayer() && tester->IsContestedGuard())
+ return true;
+
+ // PvC forced reaction and reputation case
+ if(tester->GetTypeId()==TYPEID_PLAYER)
+ {
+ // forced reaction
+ ForcedReactions::const_iterator forceItr = ((Player*)tester)->m_forcedReactions.find(target_faction->faction);
+ if(forceItr!=((Player*)tester)->m_forcedReactions.end())
+ return forceItr->second <= REP_HOSTILE;
+
+ // if faction have reputation then hostile state for tester at 100% dependent from at_war state
+ if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
+ if(raw_target_faction->reputationListID >=0)
+ if(FactionState const* factionState = ((Player*)tester)->GetFactionState(raw_target_faction))
+ return (factionState->Flags & FACTION_FLAG_AT_WAR);
+ }
+ // CvP forced reaction and reputation case
+ else if(target->GetTypeId()==TYPEID_PLAYER)
+ {
+ // forced reaction
+ ForcedReactions::const_iterator forceItr = ((Player const*)target)->m_forcedReactions.find(tester_faction->faction);
+ if(forceItr!=((Player const*)target)->m_forcedReactions.end())
+ return forceItr->second <= REP_HOSTILE;
+
+ // apply reputation state
+ FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction);
+ if(raw_tester_faction && raw_tester_faction->reputationListID >=0 )
+ return ((Player const*)target)->GetReputationRank(raw_tester_faction) <= REP_HOSTILE;
+ }
+
+ // common faction based case (CvC,PvC,CvP)
+ return tester_faction->IsHostileTo(*target_faction);
+}
+
+bool Unit::IsFriendlyTo(Unit const* unit) const
+{
+ // always friendly to self
+ if(unit==this)
+ return true;
+
+ // always friendly to GM in GM mode
+ if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
+ return true;
+
+ // always non-friendly to enemy
+ if(getVictim()==unit || unit->getVictim()==this)
+ return false;
+
+ // test pet/charm masters instead pers/charmeds
+ Unit const* testerOwner = GetCharmerOrOwner();
+ Unit const* targetOwner = unit->GetCharmerOrOwner();
+
+ // always non-friendly to owner's enemy
+ if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
+ return false;
+
+ // always non-friendly to enemy owner
+ if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
+ return false;
+
+ // always non-friendly to owner of owner's enemy
+ if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
+ return false;
+
+ Unit const* tester = testerOwner ? testerOwner : this;
+ Unit const* target = targetOwner ? targetOwner : unit;
+
+ // always friendly to target with common owner, or to owner/pet
+ if(tester==target)
+ return true;
+
+ // special cases (Duel)
+ if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
+ {
+ Player const* pTester = (Player const*)tester;
+ Player const* pTarget = (Player const*)target;
+
+ // Duel
+ if(pTester->duel && pTester->duel->opponent == target && pTester->duel->startTime != 0)
+ return false;
+
+ // Group
+ if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
+ return true;
+
+ // Sanctuary
+ if(pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY) && pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY))
+ return true;
+
+ // PvP FFA state
+ if(pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP) && pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP))
+ return false;
+
+ //= PvP states
+ // Green/Blue (non-attackable)
+ if(pTester->GetTeam()==pTarget->GetTeam())
+ return true;
+
+ // Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
+ return !pTarget->IsPvP();
+ }
+
+ // faction base cases
+ FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
+ FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
+ if(!tester_faction || !target_faction)
+ return false;
+
+ if(target->isAttackingPlayer() && tester->IsContestedGuard())
+ return false;
+
+ // PvC forced reaction and reputation case
+ if(tester->GetTypeId()==TYPEID_PLAYER)
+ {
+ // forced reaction
+ ForcedReactions::const_iterator forceItr = ((Player const*)tester)->m_forcedReactions.find(target_faction->faction);
+ if(forceItr!=((Player const*)tester)->m_forcedReactions.end())
+ return forceItr->second >= REP_FRIENDLY;
+
+ // if faction have reputation then friendly state for tester at 100% dependent from at_war state
+ if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
+ if(raw_target_faction->reputationListID >=0)
+ if(FactionState const* FactionState = ((Player*)tester)->GetFactionState(raw_target_faction))
+ return !(FactionState->Flags & FACTION_FLAG_AT_WAR);
+ }
+ // CvP forced reaction and reputation case
+ else if(target->GetTypeId()==TYPEID_PLAYER)
+ {
+ // forced reaction
+ ForcedReactions::const_iterator forceItr = ((Player const*)target)->m_forcedReactions.find(tester_faction->faction);
+ if(forceItr!=((Player const*)target)->m_forcedReactions.end())
+ return forceItr->second >= REP_FRIENDLY;
+
+ // apply reputation state
+ if(FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction))
+ if(raw_tester_faction->reputationListID >=0 )
+ return ((Player const*)target)->GetReputationRank(raw_tester_faction) >= REP_FRIENDLY;
+ }
+
+ // common faction based case (CvC,PvC,CvP)
+ return tester_faction->IsFriendlyTo(*target_faction);
+}
+
+bool Unit::IsHostileToPlayers() const
+{
+ FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
+ if(!my_faction)
+ return false;
+
+ FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
+ if(raw_faction && raw_faction->reputationListID >=0 )
+ return false;
+
+ return my_faction->IsHostileToPlayers();
+}
+
+bool Unit::IsNeutralToAll() const
+{
+ FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
+ if(!my_faction)
+ return true;
+
+ FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
+ if(raw_faction && raw_faction->reputationListID >=0 )
+ return false;
+
+ return my_faction->IsNeutralToAll();
+}
+
+bool Unit::Attack(Unit *victim, bool meleeAttack)
+{
+ if(!victim || victim == this)
+ return false;
+
+ // dead units can neither attack nor be attacked
+ if(!isAlive() || !victim->isAlive())
+ return false;
+
+ // player cannot attack in mount state
+ if(GetTypeId()==TYPEID_PLAYER && IsMounted())
+ return false;
+
+ // nobody can attack GM in GM-mode
+ if(victim->GetTypeId()==TYPEID_PLAYER)
+ {
+ if(((Player*)victim)->isGameMaster())
+ return false;
+ }
+ else
+ {
+ if(((Creature*)victim)->IsInEvadeMode())
+ return false;
+ }
+
+ // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
+ if(HasAuraType(SPELL_AURA_MOD_UNATTACKABLE))
+ RemoveSpellsCausingAura(SPELL_AURA_MOD_UNATTACKABLE);
+
+ if (m_attacking)
+ {
+ if (m_attacking == victim)
+ {
+ // switch to melee attack from ranged/magic
+ if( meleeAttack && !hasUnitState(UNIT_STAT_MELEE_ATTACKING) )
+ {
+ addUnitState(UNIT_STAT_MELEE_ATTACKING);
+ SendAttackStart(victim);
+ return true;
+ }
+ return false;
+ }
+ AttackStop();
+ }
+
+ //Set our target
+ SetUInt64Value(UNIT_FIELD_TARGET, victim->GetGUID());
+
+ if(meleeAttack)
+ addUnitState(UNIT_STAT_MELEE_ATTACKING);
+ m_attacking = victim;
+ m_attacking->_addAttacker(this);
+
+ if(m_attacking->GetTypeId()==TYPEID_UNIT && ((Creature*)m_attacking)->AI())
+ ((Creature*)m_attacking)->AI()->AttackedBy(this);
+
+ if(GetTypeId()==TYPEID_UNIT)
+ {
+ WorldPacket data(SMSG_AI_REACTION, 12);
+ data << GetGUID();
+ data << uint32(AI_REACTION_AGGRO); // Aggro sound
+ ((WorldObject*)this)->SendMessageToSet(&data, true);
+
+ ((Creature*)this)->CallAssistence();
+ ((Creature*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
+ }
+
+ // delay offhand weapon attack to next attack time
+ if(haveOffhandWeapon())
+ resetAttackTimer(OFF_ATTACK);
+
+ if(meleeAttack)
+ SendAttackStart(victim);
+
+ return true;
+}
+
+bool Unit::AttackStop()
+{
+ if (!m_attacking)
+ return false;
+
+ Unit* victim = m_attacking;
+
+ m_attacking->_removeAttacker(this);
+ m_attacking = NULL;
+
+ //Clear our target
+ SetUInt64Value(UNIT_FIELD_TARGET, 0);
+
+ clearUnitState(UNIT_STAT_MELEE_ATTACKING);
+
+ InterruptSpell(CURRENT_MELEE_SPELL);
+
+ if( GetTypeId()==TYPEID_UNIT )
+ {
+ // reset call assistance
+ ((Creature*)this)->SetNoCallAssistence(false);
+ }
+
+ SendAttackStop(victim);
+
+ return true;
+}
+
+void Unit::CombatStop(bool cast)
+{
+ if(cast& IsNonMeleeSpellCasted(false))
+ InterruptNonMeleeSpells(false);
+
+ AttackStop();
+ RemoveAllAttackers();
+ if( GetTypeId()==TYPEID_PLAYER )
+ ((Player*)this)->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
+ ClearInCombat();
+}
+
+void Unit::CombatStopWithPets(bool cast)
+{
+ CombatStop(cast);
+ if(Pet* pet = GetPet())
+ pet->CombatStop(cast);
+ if(Unit* charm = GetCharm())
+ charm->CombatStop(cast);
+ if(GetTypeId()==TYPEID_PLAYER)
+ {
+ GuardianPetList const& guardians = ((Player*)this)->GetGuardians();
+ for(GuardianPetList::const_iterator itr = guardians.begin(); itr != guardians.end(); ++itr)
+ if(Unit* guardian = Unit::GetUnit(*this,*itr))
+ guardian->CombatStop(cast);
+ }
+}
+
+bool Unit::isAttackingPlayer() const
+{
+ if(hasUnitState(UNIT_STAT_ATTACK_PLAYER))
+ return true;
+
+ Pet* pet = GetPet();
+ if(pet && pet->isAttackingPlayer())
+ return true;
+
+ Unit* charmed = GetCharm();
+ if(charmed && charmed->isAttackingPlayer())
+ return true;
+
+ for (int8 i = 0; i < MAX_TOTEM; i++)
+ {
+ if(m_TotemSlot[i])
+ {
+ Creature *totem = ObjectAccessor::GetCreature(*this, m_TotemSlot[i]);
+ if(totem && totem->isAttackingPlayer())
+ return true;
+ }
+ }
+
+ return false;
+}
+
+void Unit::RemoveAllAttackers()
+{
+ while (!m_attackers.empty())
+ {
+ AttackerSet::iterator iter = m_attackers.begin();
+ if(!(*iter)->AttackStop())
+ {
+ sLog.outError("WORLD: Unit has an attacker that isn't attacking it!");
+ m_attackers.erase(iter);
+ }
+ }
+}
+
+void Unit::ModifyAuraState(AuraState flag, bool apply)
+{
+ if (apply)
+ {
+ if (!HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)))
+ {
+ SetFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
+ if(GetTypeId() == TYPEID_PLAYER)
+ {
+ const PlayerSpellMap& sp_list = ((Player*)this)->GetSpellMap();
+ for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
+ {
+ if(itr->second->state == PLAYERSPELL_REMOVED) continue;
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
+ if (!spellInfo || !IsPassiveSpell(itr->first)) continue;
+ if (spellInfo->CasterAuraState == flag)
+ CastSpell(this, itr->first, true, NULL);
+ }
+ }
+ }
+ }
+ else
+ {
+ if (HasFlag(UNIT_FIELD_AURASTATE,1<<(flag-1)))
+ {
+ RemoveFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
+ Unit::AuraMap& tAuras = GetAuras();
+ for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
+ {
+ SpellEntry const* spellProto = (*itr).second->GetSpellProto();
+ if (spellProto->CasterAuraState == flag)
+ {
+ // exceptions (applied at state but not removed at state change)
+ // Rampage
+ if(spellProto->SpellIconID==2006 && spellProto->SpellFamilyName==SPELLFAMILY_WARRIOR && spellProto->SpellFamilyFlags==0x100000)
+ {
+ ++itr;
+ continue;
+ }
+
+ RemoveAura(itr);
+ }
+ else
+ ++itr;
+ }
+ }
+ }
+}
+
+Unit *Unit::GetOwner() const
+{
+ uint64 ownerid = GetOwnerGUID();
+ if(!ownerid)
+ return NULL;
+ return ObjectAccessor::GetUnit(*this, ownerid);
+}
+
+Unit *Unit::GetCharmer() const
+{
+ if(uint64 charmerid = GetCharmerGUID())
+ return ObjectAccessor::GetUnit(*this, charmerid);
+ return NULL;
+}
+
+Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself()
+{
+ uint64 guid = GetCharmerOrOwnerGUID();
+ if(IS_PLAYER_GUID(guid))
+ return ObjectAccessor::GetPlayer(*this, guid);
+
+ return GetTypeId()==TYPEID_PLAYER ? (Player*)this : NULL;
+}
+
+Pet* Unit::GetPet() const
+{
+ if(uint64 pet_guid = GetPetGUID())
+ {
+ if(Pet* pet = ObjectAccessor::GetPet(pet_guid))
+ return pet;
+
+ sLog.outError("Unit::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid));
+ const_cast<Unit*>(this)->SetPet(0);
+ }
+
+ return NULL;
+}
+
+Unit* Unit::GetCharm() const
+{
+ if(uint64 charm_guid = GetCharmGUID())
+ {
+ if(Unit* pet = ObjectAccessor::GetUnit(*this, charm_guid))
+ return pet;
+
+ sLog.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid));
+ const_cast<Unit*>(this)->SetCharm(0);
+ }
+
+ return NULL;
+}
+
+void Unit::SetPet(Pet* pet)
+{
+ SetUInt64Value(UNIT_FIELD_SUMMON,pet ? pet->GetGUID() : 0);
+
+ // FIXME: hack, speed must be set only at follow
+ if(pet)
+ for(int i = 0; i < MAX_MOVE_TYPE; ++i)
+ pet->SetSpeed(UnitMoveType(i),m_speed_rate[i],true);
+}
+
+void Unit::SetCharm(Unit* charmed)
+{
+ SetUInt64Value(UNIT_FIELD_CHARM,charmed ? charmed->GetGUID() : 0);
+}
+
+void Unit::AddPlayerToVision(Player* plr)
+{
+ if (m_sharedVision.empty() && GetTypeId() == TYPEID_UNIT)
+ {
+ setActive(true);
+ GetMap()->SwitchGridContainers((Creature*)this, true);
+ }
+ m_sharedVision.push_back(plr);
+ plr->SetFarsightTarget(this);
+}
+
+void Unit::RemovePlayerFromVision(Player* plr)
+{
+ m_sharedVision.remove(plr);
+ if (m_sharedVision.empty() && GetTypeId() == TYPEID_UNIT)
+ {
+ setActive(false);
+ GetMap()->SwitchGridContainers((Creature*)this, false);
+ }
+ plr->ClearFarsight();
+}
+
+void Unit::RemoveAllFromVision()
+{
+ while (!m_sharedVision.empty())
+ {
+ Player* plr = *m_sharedVision.begin();
+ m_sharedVision.erase(m_sharedVision.begin());
+ plr->ClearFarsight();
+ }
+}
+
+void Unit::UncharmSelf()
+{
+ if (!GetCharmer())
+ return;
+
+ RemoveSpellsCausingAura(SPELL_AURA_MOD_CHARM);
+}
+
+void Unit::UnpossessSelf(bool attack)
+{
+ if (!isPossessed() || !GetCharmer())
+ return;
+
+ if (GetCharmer()->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)GetCharmer())->RemovePossess(attack);
+ else
+ {
+ GetCharmer()->SetCharm(0);
+ SetCharmerGUID(0);
+ m_isPossessed = false;
+ }
+}
+
+void Unit::UnsummonAllTotems()
+{
+ for (int8 i = 0; i < MAX_TOTEM; ++i)
+ {
+ if(!m_TotemSlot[i])
+ continue;
+
+ Creature *OldTotem = ObjectAccessor::GetCreature(*this, m_TotemSlot[i]);
+ if (OldTotem && OldTotem->isTotem())
+ ((Totem*)OldTotem)->UnSummon();
+ }
+}
+
+void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, bool critical)
+{
+ // we guess size
+ WorldPacket data(SMSG_SPELLHEALLOG, (8+8+4+4+1));
+ data.append(pVictim->GetPackGUID());
+ data.append(GetPackGUID());
+ data << uint32(SpellID);
+ data << uint32(Damage);
+ data << uint8(critical ? 1 : 0);
+ data << uint8(0); // unused in client?
+ SendMessageToSet(&data, true);
+}
+
+void Unit::SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype, bool critical)
+{
+ WorldPacket data(SMSG_SPELLENERGIZELOG, (8+8+4+4+4+1));
+ data.append(pVictim->GetPackGUID());
+ data.append(GetPackGUID());
+ data << uint32(SpellID);
+ data << uint32(powertype);
+ data << uint32(Damage);
+ //data << uint8(critical ? 1 : 0); // removed in 2.4.0
+ SendMessageToSet(&data, true);
+}
+
+uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype)
+{
+ if(!spellProto || !pVictim || damagetype==DIRECT_DAMAGE )
+ return pdamage;
+
+ int32 BonusDamage = 0;
+ if( GetTypeId()==TYPEID_UNIT )
+ {
+ // Pets just add their bonus damage to their spell damage
+ // note that their spell damage is just gain of their own auras
+ if (((Creature*)this)->isPet())
+ {
+ BonusDamage = ((Pet*)this)->GetBonusDamage();
+ }
+ // For totems get damage bonus from owner (statue isn't totem in fact)
+ else if (((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
+ {
+ if(Unit* owner = GetOwner())
+ return owner->SpellDamageBonus(pVictim, spellProto, pdamage, damagetype);
+ }
+ }
+
+ // Damage Done
+ uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
+
+ // Taken/Done fixed damage bonus auras
+ int32 DoneAdvertisedBenefit = SpellBaseDamageBonus(GetSpellSchoolMask(spellProto))+BonusDamage;
+ int32 TakenAdvertisedBenefit = SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
+
+ // Damage over Time spells bonus calculation
+ float DotFactor = 1.0f;
+ if(damagetype == DOT)
+ {
+ int32 DotDuration = GetSpellDuration(spellProto);
+ // 200% limit
+ if(DotDuration > 0)
+ {
+ if(DotDuration > 30000) DotDuration = 30000;
+ if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
+ int x = 0;
+ for(int j = 0; j < 3; j++)
+ {
+ if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
+ spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
+ spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
+ {
+ x = j;
+ break;
+ }
+ }
+ int DotTicks = 6;
+ if(spellProto->EffectAmplitude[x] != 0)
+ DotTicks = DotDuration / spellProto->EffectAmplitude[x];
+ if(DotTicks)
+ {
+ DoneAdvertisedBenefit /= DotTicks;
+ TakenAdvertisedBenefit /= DotTicks;
+ }
+ }
+ }
+
+ // Taken/Done total percent damage auras
+ float DoneTotalMod = 1.0f;
+ float TakenTotalMod = 1.0f;
+
+ // ..done
+ AuraList const& mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
+ for(AuraList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
+ {
+ if( ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) &&
+ (*i)->GetSpellProto()->EquippedItemClass == -1 &&
+ // -1 == any item class (not wand then)
+ (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
+ // 0 == any inventory type (not wand then)
+ {
+ DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
+ }
+ }
+
+ uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
+ AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
+ for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
+ if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
+ DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
+
+ // ..taken
+ AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
+ for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
+ if((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto))
+ TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
+
+ // .. taken pct: scripted (increases damage of * against targets *)
+ AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
+ for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
+ {
+ switch((*i)->GetModifier()->m_miscvalue)
+ {
+ //Molten Fury
+ case 4920: case 4919:
+ if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT))
+ TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f; break;
+ }
+ }
+
+ // .. taken pct: dummy auras
+ AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
+ for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
+ {
+ switch((*i)->GetSpellProto()->SpellIconID)
+ {
+ //Cheat Death
+ case 2109:
+ if( ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) )
+ {
+ if(pVictim->GetTypeId() != TYPEID_PLAYER)
+ continue;
+ float mod = -((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL)*2*4;
+ if (mod < (*i)->GetModifier()->m_amount)
+ mod = (*i)->GetModifier()->m_amount;
+ TakenTotalMod *= (mod+100.0f)/100.0f;
+ }
+ break;
+ //Mangle
+ case 2312:
+ for(int j=0;j<3;j++)
+ {
+ if(GetEffectMechanic(spellProto, j)==MECHANIC_BLEED)
+ {
+ TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
+ break;
+ }
+ }
+ break;
+ }
+ }
+
+ // Distribute Damage over multiple effects, reduce by AoE
+ CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
+
+ // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
+ for(int j = 0; j < 3; ++j)
+ {
+ if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
+ spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
+ {
+ CastingTime /= 2;
+ break;
+ }
+ }
+
+ switch(spellProto->SpellFamilyName)
+ {
+ case SPELLFAMILY_MAGE:
+ // Ignite - do not modify, it is (8*Rank)% damage of procing Spell
+ if(spellProto->Id==12654)
+ {
+ return pdamage;
+ }
+ // Ice Lance
+ else if((spellProto->SpellFamilyFlags & 0x20000LL) && spellProto->SpellIconID == 186)
+ {
+ CastingTime /= 3; // applied 1/3 bonuses in case generic target
+ if(pVictim->isFrozen()) // and compensate this for frozen target.
+ TakenTotalMod *= 3.0f;
+ }
+ // Pyroblast - 115% of Fire Damage, DoT - 20% of Fire Damage
+ else if((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 184 )
+ {
+ DotFactor = damagetype == DOT ? 0.2f : 1.0f;
+ CastingTime = damagetype == DOT ? 3500 : 4025;
+ }
+ // Fireball - 100% of Fire Damage, DoT - 0% of Fire Damage
+ else if((spellProto->SpellFamilyFlags & 0x1LL) && spellProto->SpellIconID == 185)
+ {
+ CastingTime = 3500;
+ DotFactor = damagetype == DOT ? 0.0f : 1.0f;
+ }
+ // Molten armor
+ else if (spellProto->SpellFamilyFlags & 0x0000000800000000LL)
+ {
+ CastingTime = 0;
+ }
+ // Arcane Missiles triggered spell
+ else if ((spellProto->SpellFamilyFlags & 0x200000LL) && spellProto->SpellIconID == 225)
+ {
+ CastingTime = 1000;
+ }
+ // Blizzard triggered spell
+ else if ((spellProto->SpellFamilyFlags & 0x80080LL) && spellProto->SpellIconID == 285)
+ {
+ CastingTime = 500;
+ }
+ break;
+ case SPELLFAMILY_WARLOCK:
+ // Life Tap
+ if((spellProto->SpellFamilyFlags & 0x40000LL) && spellProto->SpellIconID == 208)
+ {
+ CastingTime = 2800; // 80% from +shadow damage
+ DoneTotalMod = 1.0f;
+ TakenTotalMod = 1.0f;
+ }
+ // Dark Pact
+ else if((spellProto->SpellFamilyFlags & 0x80000000LL) && spellProto->SpellIconID == 154 && GetPetGUID())
+ {
+ CastingTime = 3360; // 96% from +shadow damage
+ DoneTotalMod = 1.0f;
+ TakenTotalMod = 1.0f;
+ }
+ // Soul Fire - 115% of Fire Damage
+ else if((spellProto->SpellFamilyFlags & 0x8000000000LL) && spellProto->SpellIconID == 184)
+ {
+ CastingTime = 4025;
+ }
+ // Curse of Agony - 120% of Shadow Damage
+ else if((spellProto->SpellFamilyFlags & 0x0000000400LL) && spellProto->SpellIconID == 544)
+ {
+ DotFactor = 1.2f;
+ }
+ // Drain Mana - 0% of Shadow Damage
+ else if((spellProto->SpellFamilyFlags & 0x10LL) && spellProto->SpellIconID == 548)
+ {
+ CastingTime = 0;
+ }
+ // Drain Soul 214.3%
+ else if ((spellProto->SpellFamilyFlags & 0x4000LL) && spellProto->SpellIconID == 113 )
+ {
+ CastingTime = 7500;
+ }
+ // Hellfire
+ else if ((spellProto->SpellFamilyFlags & 0x40LL) && spellProto->SpellIconID == 937)
+ {
+ CastingTime = damagetype == DOT ? 5000 : 500; // self damage seems to be so
+ }
+ // Unstable Affliction - 180%
+ else if (spellProto->Id == 31117 && spellProto->SpellIconID == 232)
+ {
+ CastingTime = 6300;
+ }
+ // Corruption 93%
+ else if ((spellProto->SpellFamilyFlags & 0x2LL) && spellProto->SpellIconID == 313)
+ {
+ DotFactor = 0.93f;
+ }
+ break;
+ case SPELLFAMILY_PALADIN:
+ // Consecration - 95% of Holy Damage
+ if((spellProto->SpellFamilyFlags & 0x20LL) && spellProto->SpellIconID == 51)
+ {
+ DotFactor = 0.95f;
+ CastingTime = 3500;
+ }
+ // Seal of Righteousness - 10.2%/9.8% ( based on weapon type ) of Holy Damage, multiplied by weapon speed
+ else if((spellProto->SpellFamilyFlags & 0x8000000LL) && spellProto->SpellIconID == 25)
+ {
+ Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
+ float wspeed = GetAttackTime(BASE_ATTACK)/1000.0f;
+
+ if( item && item->GetProto()->InventoryType == INVTYPE_2HWEAPON)
+ CastingTime = uint32(wspeed*3500*0.102f);
+ else
+ CastingTime = uint32(wspeed*3500*0.098f);
+ }
+ // Judgement of Righteousness - 73%
+ else if ((spellProto->SpellFamilyFlags & 1024) && spellProto->SpellIconID == 25)
+ {
+ CastingTime = 2555;
+ }
+ // Seal of Vengeance - 17% per Fully Stacked Tick - 5 Applications
+ else if ((spellProto->SpellFamilyFlags & 0x80000000000LL) && spellProto->SpellIconID == 2292)
+ {
+ DotFactor = 0.17f;
+ CastingTime = 3500;
+ }
+ // Holy shield - 5% of Holy Damage
+ else if ((spellProto->SpellFamilyFlags & 0x4000000000LL) && spellProto->SpellIconID == 453)
+ {
+ CastingTime = 175;
+ }
+ // Blessing of Sanctuary - 0%
+ else if ((spellProto->SpellFamilyFlags & 0x10000000LL) && spellProto->SpellIconID == 29)
+ {
+ CastingTime = 0;
+ }
+ // Seal of Righteousness trigger - already computed for parent spell
+ else if ( spellProto->SpellFamilyName==SPELLFAMILY_PALADIN && spellProto->SpellIconID==25 && spellProto->AttributesEx4 & 0x00800000LL )
+ {
+ return pdamage;
+ }
+ break;
+ case SPELLFAMILY_SHAMAN:
+ // totem attack
+ if (spellProto->SpellFamilyFlags & 0x000040000000LL)
+ {
+ if (spellProto->SpellIconID == 33) // Fire Nova totem attack must be 21.4%(untested)
+ CastingTime = 749; // ignore CastingTime and use as modifier
+ else if (spellProto->SpellIconID == 680) // Searing Totem attack 8%
+ CastingTime = 280; // ignore CastingTime and use as modifier
+ else if (spellProto->SpellIconID == 37) // Magma totem attack must be 6.67%(untested)
+ CastingTime = 234; // ignore CastingTimePenalty and use as modifier
+ }
+ // Lightning Shield (and proc shield from T2 8 pieces bonus ) 33% per charge
+ else if( (spellProto->SpellFamilyFlags & 0x00000000400LL) || spellProto->Id == 23552)
+ CastingTime = 1155; // ignore CastingTimePenalty and use as modifier
+ break;
+ case SPELLFAMILY_PRIEST:
+ // Mana Burn - 0% of Shadow Damage
+ if((spellProto->SpellFamilyFlags & 0x10LL) && spellProto->SpellIconID == 212)
+ {
+ CastingTime = 0;
+ }
+ // Mind Flay - 59% of Shadow Damage
+ else if((spellProto->SpellFamilyFlags & 0x800000LL) && spellProto->SpellIconID == 548)
+ {
+ CastingTime = 2065;
+ }
+ // Holy Fire - 86.71%, DoT - 16.5%
+ else if ((spellProto->SpellFamilyFlags & 0x100000LL) && spellProto->SpellIconID == 156)
+ {
+ DotFactor = damagetype == DOT ? 0.165f : 1.0f;
+ CastingTime = damagetype == DOT ? 3500 : 3035;
+ }
+ // Shadowguard - 28% per charge
+ else if ((spellProto->SpellFamilyFlags & 0x2000000LL) && spellProto->SpellIconID == 19)
+ {
+ CastingTime = 980;
+ }
+ // Touch of Weakeness - 10%
+ else if ((spellProto->SpellFamilyFlags & 0x80000LL) && spellProto->SpellIconID == 1591)
+ {
+ CastingTime = 350;
+ }
+ // Reflective Shield (back damage) - 0% (other spells fit to check not have damage effects/auras)
+ else if (spellProto->SpellFamilyFlags == 0 && spellProto->SpellIconID == 566)
+ {
+ CastingTime = 0;
+ }
+ // Holy Nova - 14%
+ else if ((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 1874)
+ {
+ CastingTime = 500;
+ }
+ break;
+ case SPELLFAMILY_DRUID:
+ // Hurricane triggered spell
+ if((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 220)
+ {
+ CastingTime = 500;
+ }
+ break;
+ case SPELLFAMILY_WARRIOR:
+ case SPELLFAMILY_HUNTER:
+ case SPELLFAMILY_ROGUE:
+ CastingTime = 0;
+ break;
+ default:
+ break;
+ }
+
+ float LvlPenalty = CalculateLevelPenalty(spellProto);
+
+ // Spellmod SpellDamage
+ float SpellModSpellDamage = 100.0f;
+
+ if(Player* modOwner = GetSpellModOwner())
+ modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage);
+
+ SpellModSpellDamage /= 100.0f;
+
+ float DoneActualBenefit = DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * SpellModSpellDamage * LvlPenalty;
+ float TakenActualBenefit = TakenAdvertisedBenefit;
+ if(spellProto->SpellFamilyName)
+ TakenActualBenefit *= (CastingTime / 3500.0f) * DotFactor * LvlPenalty;
+
+ float tmpDamage = (float(pdamage)+DoneActualBenefit)*DoneTotalMod;
+
+ // Add flat bonus from spell damage versus
+ tmpDamage += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, creatureTypeMask);
+
+ // apply spellmod to Done damage
+ if(Player* modOwner = GetSpellModOwner())
+ modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
+
+ tmpDamage = (tmpDamage+TakenActualBenefit)*TakenTotalMod;
+
+ if( GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet() )
+ tmpDamage *= ((Creature*)this)->GetSpellDamageMod(((Creature*)this)->GetCreatureInfo()->rank);
+
+ return tmpDamage > 0 ? uint32(tmpDamage) : 0;
+}
+
+int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask)
+{
+ int32 DoneAdvertisedBenefit = 0;
+
+ // ..done
+ AuraList const& mDamageDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE);
+ for(AuraList::const_iterator i = mDamageDone.begin();i != mDamageDone.end(); ++i)
+ if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0 &&
+ (*i)->GetSpellProto()->EquippedItemClass == -1 &&
+ // -1 == any item class (not wand then)
+ (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
+ // 0 == any inventory type (not wand then)
+ DoneAdvertisedBenefit += (*i)->GetModifier()->m_amount;
+
+ if (GetTypeId() == TYPEID_PLAYER)
+ {
+ // Damage bonus from stats
+ AuraList const& mDamageDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT);
+ for(AuraList::const_iterator i = mDamageDoneOfStatPercent.begin();i != mDamageDoneOfStatPercent.end(); ++i)
+ {
+ if((*i)->GetModifier()->m_miscvalue & schoolMask)
+ {
+ SpellEntry const* iSpellProto = (*i)->GetSpellProto();
+ uint8 eff = (*i)->GetEffIndex();
+
+ // stat used dependent from next effect aura SPELL_AURA_MOD_SPELL_HEALING presence and misc value (stat index)
+ Stats usedStat = STAT_INTELLECT;
+ if(eff < 2 && iSpellProto->EffectApplyAuraName[eff+1]==SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT)
+ usedStat = Stats(iSpellProto->EffectMiscValue[eff+1]);
+
+ DoneAdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
+ }
+ }
+ // ... and attack power
+ AuraList const& mDamageDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER);
+ for(AuraList::const_iterator i =mDamageDonebyAP.begin();i != mDamageDonebyAP.end(); ++i)
+ if ((*i)->GetModifier()->m_miscvalue & schoolMask)
+ DoneAdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
+
+ }
+ return DoneAdvertisedBenefit;
+}
+
+int32 Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
+{
+ uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
+
+ int32 TakenAdvertisedBenefit = 0;
+ // ..done (for creature type by mask) in taken
+ AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
+ for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
+ if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
+ TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
+
+ // ..taken
+ AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
+ for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
+ if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
+ TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
+
+ return TakenAdvertisedBenefit;
+}
+
+bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType)
+{
+ // not criting spell
+ if((spellProto->AttributesEx2 & SPELL_ATTR_EX2_CANT_CRIT))
+ return false;
+
+ float crit_chance = 0.0f;
+ switch(spellProto->DmgClass)
+ {
+ case SPELL_DAMAGE_CLASS_NONE:
+ return false;
+ case SPELL_DAMAGE_CLASS_MAGIC:
+ {
+ if (schoolMask & SPELL_SCHOOL_MASK_NORMAL)
+ crit_chance = 0.0f;
+ // For other schools
+ else if (GetTypeId() == TYPEID_PLAYER)
+ crit_chance = GetFloatValue( PLAYER_SPELL_CRIT_PERCENTAGE1 + GetFirstSchoolInMask(schoolMask));
+ else
+ {
+ crit_chance = m_baseSpellCritChance;
+ crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
+ }
+ // taken
+ if (pVictim && !IsPositiveSpell(spellProto->Id))
+ {
+ // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
+ crit_chance += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask);
+ // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
+ crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
+ // Modify by player victim resilience
+ if (pVictim->GetTypeId() == TYPEID_PLAYER)
+ crit_chance -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL);
+ // scripted (increase crit chance ... against ... target by x%
+ if(pVictim->isFrozen()) // Shatter
+ {
+ AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
+ for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
+ {
+ switch((*i)->GetModifier()->m_miscvalue)
+ {
+ case 849: crit_chance+= 10.0f; break; //Shatter Rank 1
+ case 910: crit_chance+= 20.0f; break; //Shatter Rank 2
+ case 911: crit_chance+= 30.0f; break; //Shatter Rank 3
+ case 912: crit_chance+= 40.0f; break; //Shatter Rank 4
+ case 913: crit_chance+= 50.0f; break; //Shatter Rank 5
+ }
+ }
+ }
+ }
+ break;
+ }
+ case SPELL_DAMAGE_CLASS_MELEE:
+ case SPELL_DAMAGE_CLASS_RANGED:
+ {
+ if (pVictim)
+ {
+ crit_chance = GetUnitCriticalChance(attackType, pVictim);
+ crit_chance+= (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f;
+ crit_chance+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
+ }
+ break;
+ }
+ default:
+ return false;
+ }
+ // percent done
+ // only players use intelligence for critical chance computations
+ if(Player* modOwner = GetSpellModOwner())
+ modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance);
+
+ crit_chance = crit_chance > 0.0f ? crit_chance : 0.0f;
+ if (roll_chance_f(crit_chance))
+ return true;
+ return false;
+}
+
+uint32 Unit::SpellCriticalBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
+{
+ // Calculate critical bonus
+ int32 crit_bonus;
+ switch(spellProto->DmgClass)
+ {
+ case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
+ case SPELL_DAMAGE_CLASS_RANGED:
+ // TODO: write here full calculation for melee/ranged spells
+ crit_bonus = damage;
+ break;
+ default:
+ crit_bonus = damage / 2; // for spells is 50%
+ break;
+ }
+
+ // adds additional damage to crit_bonus (from talents)
+ if(Player* modOwner = GetSpellModOwner())
+ modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
+
+ if(pVictim)
+ {
+ uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
+ crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
+ }
+
+ if(crit_bonus > 0)
+ damage += crit_bonus;
+
+ return damage;
+}
+
+uint32 Unit::SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, Unit *pVictim)
+{
+ // For totems get healing bonus from owner (statue isn't totem in fact)
+ if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
+ if(Unit* owner = GetOwner())
+ return owner->SpellHealingBonus(spellProto, healamount, damagetype, pVictim);
+
+ // Healing Done
+
+ // These Spells are doing fixed amount of healing (TODO found less hack-like check)
+ if (spellProto->Id == 15290 || spellProto->Id == 39373 ||
+ spellProto->Id == 33778 || spellProto->Id == 379 ||
+ spellProto->Id == 38395 || spellProto->Id == 40972)
+ return healamount;
+
+ int32 AdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto));
+ uint32 CastingTime = GetSpellCastTime(spellProto);
+
+ // Healing Taken
+ AdvertisedBenefit += SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
+
+ // Blessing of Light dummy effects healing taken from Holy Light and Flash of Light
+ if (spellProto->SpellFamilyName == SPELLFAMILY_PALADIN && (spellProto->SpellFamilyFlags & 0x00000000C0000000LL))
+ {
+ AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
+ for(AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i)
+ {
+ if((*i)->GetSpellProto()->SpellVisual == 9180)
+ {
+ // Flash of Light
+ if ((spellProto->SpellFamilyFlags & 0x0000000040000000LL) && (*i)->GetEffIndex() == 1)
+ AdvertisedBenefit += (*i)->GetModifier()->m_amount;
+ // Holy Light
+ else if ((spellProto->SpellFamilyFlags & 0x0000000080000000LL) && (*i)->GetEffIndex() == 0)
+ AdvertisedBenefit += (*i)->GetModifier()->m_amount;
+ }
+ }
+ }
+
+ float ActualBenefit = 0.0f;
+
+ if (AdvertisedBenefit != 0)
+ {
+ // Healing over Time spells
+ float DotFactor = 1.0f;
+ if(damagetype == DOT)
+ {
+ int32 DotDuration = GetSpellDuration(spellProto);
+ if(DotDuration > 0)
+ {
+ // 200% limit
+ if(DotDuration > 30000) DotDuration = 30000;
+ if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
+ int x = 0;
+ for(int j = 0; j < 3; j++)
+ {
+ if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
+ spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_HEAL ||
+ spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
+ {
+ x = j;
+ break;
+ }
+ }
+ int DotTicks = 6;
+ if(spellProto->EffectAmplitude[x] != 0)
+ DotTicks = DotDuration / spellProto->EffectAmplitude[x];
+ if(DotTicks)
+ AdvertisedBenefit /= DotTicks;
+ }
+ }
+
+ // distribute healing to all effects, reduce AoE damage
+ CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
+
+ // 0% bonus for damage and healing spells for leech spells from healing bonus
+ for(int j = 0; j < 3; ++j)
+ {
+ if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
+ spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
+ {
+ CastingTime = 0;
+ break;
+ }
+ }
+
+ // Exception
+ switch (spellProto->SpellFamilyName)
+ {
+ case SPELLFAMILY_SHAMAN:
+ // Healing stream from totem (add 6% per tick from hill bonus owner)
+ if (spellProto->SpellFamilyFlags & 0x000000002000LL)
+ CastingTime = 210;
+ // Earth Shield 30% per charge
+ else if (spellProto->SpellFamilyFlags & 0x40000000000LL)
+ CastingTime = 1050;
+ break;
+ case SPELLFAMILY_DRUID:
+ // Lifebloom
+ if (spellProto->SpellFamilyFlags & 0x1000000000LL)
+ {
+ CastingTime = damagetype == DOT ? 3500 : 1200;
+ DotFactor = damagetype == DOT ? 0.519f : 1.0f;
+ }
+ // Tranquility triggered spell
+ else if (spellProto->SpellFamilyFlags & 0x80LL)
+ CastingTime = 667;
+ // Rejuvenation
+ else if (spellProto->SpellFamilyFlags & 0x10LL)
+ DotFactor = 0.845f;
+ // Regrowth
+ else if (spellProto->SpellFamilyFlags & 0x40LL)
+ {
+ DotFactor = damagetype == DOT ? 0.705f : 1.0f;
+ CastingTime = damagetype == DOT ? 3500 : 1010;
+ }
+ break;
+ case SPELLFAMILY_PRIEST:
+ // Holy Nova - 14%
+ if ((spellProto->SpellFamilyFlags & 0x8000000LL) && spellProto->SpellIconID == 1874)
+ CastingTime = 500;
+ break;
+ case SPELLFAMILY_PALADIN:
+ // Seal and Judgement of Light
+ if ( spellProto->SpellFamilyFlags & 0x100040000LL )
+ CastingTime = 0;
+ break;
+ case SPELLFAMILY_WARRIOR:
+ case SPELLFAMILY_ROGUE:
+ case SPELLFAMILY_HUNTER:
+ CastingTime = 0;
+ break;
+ }
+
+ float LvlPenalty = CalculateLevelPenalty(spellProto);
+
+ // Spellmod SpellDamage
+ float SpellModSpellDamage = 100.0f;
+
+ if(Player* modOwner = GetSpellModOwner())
+ modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage);
+
+ SpellModSpellDamage /= 100.0f;
+
+ ActualBenefit = (float)AdvertisedBenefit * ((float)CastingTime / 3500.0f) * DotFactor * SpellModSpellDamage * LvlPenalty;
+ }
+
+ // use float as more appropriate for negative values and percent applying
+ float heal = healamount + ActualBenefit;
+
+ // TODO: check for ALL/SPELLS type
+ // Healing done percent
+ AuraList const& mHealingDonePct = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT);
+ for(AuraList::const_iterator i = mHealingDonePct.begin();i != mHealingDonePct.end(); ++i)
+ heal *= (100.0f + (*i)->GetModifier()->m_amount) / 100.0f;
+
+ // apply spellmod to Done amount
+ if(Player* modOwner = GetSpellModOwner())
+ modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal);
+
+ // Healing Wave cast
+ if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags & 0x0000000000000040LL)
+ {
+ // Search for Healing Way on Victim (stack up to 3 time)
+ int32 pctMod = 0;
+ Unit::AuraList const& auraDummy = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
+ for(Unit::AuraList::const_iterator itr = auraDummy.begin(); itr!=auraDummy.end(); ++itr)
+ if((*itr)->GetId() == 29203)
+ pctMod += (*itr)->GetModifier()->m_amount;
+ // Apply bonus
+ if (pctMod)
+ heal = heal * (100 + pctMod) / 100;
+ }
+
+ // Healing taken percent
+ float minval = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
+ if(minval)
+ heal *= (100.0f + minval) / 100.0f;
+
+ float maxval = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
+ if(maxval)
+ heal *= (100.0f + maxval) / 100.0f;
+
+ if (heal < 0) heal = 0;
+
+ return uint32(heal);
+}
+
+int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask)
+{
+ int32 AdvertisedBenefit = 0;
+
+ AuraList const& mHealingDone = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE);
+ for(AuraList::const_iterator i = mHealingDone.begin();i != mHealingDone.end(); ++i)
+ if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
+ AdvertisedBenefit += (*i)->GetModifier()->m_amount;
+
+ // Healing bonus of spirit, intellect and strength
+ if (GetTypeId() == TYPEID_PLAYER)
+ {
+ // Healing bonus from stats
+ AuraList const& mHealingDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT);
+ for(AuraList::const_iterator i = mHealingDoneOfStatPercent.begin();i != mHealingDoneOfStatPercent.end(); ++i)
+ {
+ // stat used dependent from misc value (stat index)
+ Stats usedStat = Stats((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()]);
+ AdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
+ }
+
+ // ... and attack power
+ AuraList const& mHealingDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER);
+ for(AuraList::const_iterator i = mHealingDonebyAP.begin();i != mHealingDonebyAP.end(); ++i)
+ if ((*i)->GetModifier()->m_miscvalue & schoolMask)
+ AdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
+ }
+ return AdvertisedBenefit;
+}
+
+int32 Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
+{
+ int32 AdvertisedBenefit = 0;
+ AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING);
+ for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
+ if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
+ AdvertisedBenefit += (*i)->GetModifier()->m_amount;
+ return AdvertisedBenefit;
+}
+
+bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask, bool useCharges)
+{
+ // no charges dependent checks
+ SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
+ for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
+ if(itr->type & shoolMask)
+ return true;
+
+ // charges dependent checks
+ SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
+ for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
+ {
+ if(itr->type & shoolMask)
+ {
+ if(useCharges)
+ {
+ AuraList const& auraDamageImmunity = GetAurasByType(SPELL_AURA_DAMAGE_IMMUNITY);
+ for(AuraList::const_iterator auraItr = auraDamageImmunity.begin(); auraItr != auraDamageImmunity.end(); ++auraItr)
+ {
+ if((*auraItr)->GetId()==itr->spellId)
+ {
+ if((*auraItr)->m_procCharges > 0)
+ {
+ --(*auraItr)->m_procCharges;
+ if((*auraItr)->m_procCharges==0)
+ RemoveAurasDueToSpell(itr->spellId);
+ }
+ break;
+ }
+ }
+ }
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges)
+{
+ if (!spellInfo)
+ return false;
+
+ // no charges first
+
+ //FIX ME this hack: don't get feared if stunned
+ if (spellInfo->Mechanic == MECHANIC_FEAR )
+ {
+ if ( hasUnitState(UNIT_STAT_STUNNED) )
+ return true;
+ }
+
+ // not have spells with charges currently
+ SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_DISPEL];
+ for(SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr)
+ if(itr->type == spellInfo->Dispel)
+ return true;
+
+ if( !(spellInfo->AttributesEx & SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE) && (spellInfo->Id != 42292)) // unaffected by school immunity
+ {
+ // not have spells with charges currently
+ SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
+ for(SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
+ if( !(IsPositiveSpell(itr->spellId) && IsPositiveSpell(spellInfo->Id)) &&
+ (itr->type & GetSpellSchoolMask(spellInfo)) )
+ return true;
+ }
+
+ // charges dependent checks
+
+ SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
+ for(SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
+ {
+ if(itr->type == spellInfo->Mechanic)
+ {
+ if(useCharges)
+ {
+ AuraList const& auraMechImmunity = GetAurasByType(SPELL_AURA_MECHANIC_IMMUNITY);
+ for(AuraList::const_iterator auraItr = auraMechImmunity.begin(); auraItr != auraMechImmunity.end(); ++auraItr)
+ {
+ if((*auraItr)->GetId()==itr->spellId)
+ {
+ if((*auraItr)->m_procCharges > 0)
+ {
+ --(*auraItr)->m_procCharges;
+ if((*auraItr)->m_procCharges==0)
+ RemoveAurasDueToSpell(itr->spellId);
+ }
+ break;
+ }
+ }
+ }
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool Unit::IsImmunedToSpellEffect(uint32 effect, uint32 mechanic) const
+{
+ //If m_immuneToEffect type contain this effect type, IMMUNE effect.
+ SpellImmuneList const& effectList = m_spellImmune[IMMUNITY_EFFECT];
+ for (SpellImmuneList::const_iterator itr = effectList.begin(); itr != effectList.end(); ++itr)
+ if(itr->type == effect)
+ return true;
+
+ SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
+ for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
+ if(itr->type == mechanic)
+ return true;
+
+ return false;
+}
+
+bool Unit::IsDamageToThreatSpell(SpellEntry const * spellInfo) const
+{
+ if(!spellInfo)
+ return false;
+
+ uint32 family = spellInfo->SpellFamilyName;
+ uint64 flags = spellInfo->SpellFamilyFlags;
+
+ if((family == 5 && flags == 256) || //Searing Pain
+ (family == 6 && flags == 8192) || //Mind Blast
+ (family == 11 && flags == 1048576)) //Earth Shock
+ return true;
+
+ return false;
+}
+
+void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attType, SpellEntry const *spellProto)
+{
+ if(!pVictim)
+ return;
+
+ if(*pdamage == 0)
+ return;
+
+ uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
+
+ // Taken/Done fixed damage bonus auras
+ int32 DoneFlatBenefit = 0;
+ int32 TakenFlatBenefit = 0;
+
+ // ..done (for creature type by mask) in taken
+ AuraList const& mDamageDoneCreature = this->GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
+ for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
+ if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
+ DoneFlatBenefit += (*i)->GetModifier()->m_amount;
+
+ // ..done
+ // SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage
+
+ // ..done (base at attack power for marked target and base at attack power for creature type)
+ int32 APbonus = 0;
+ if(attType == RANGED_ATTACK)
+ {
+ APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
+
+ // ..done (base at attack power and creature type)
+ AuraList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS);
+ for(AuraList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i)
+ if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
+ APbonus += (*i)->GetModifier()->m_amount;
+ }
+ else
+ {
+ APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS);
+
+ // ..done (base at attack power and creature type)
+ AuraList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS);
+ for(AuraList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i)
+ if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
+ APbonus += (*i)->GetModifier()->m_amount;
+ }
+
+ if (APbonus!=0) // Can be negative
+ {
+ bool normalized = false;
+ if(spellProto)
+ {
+ for (uint8 i = 0; i<3;i++)
+ {
+ if (spellProto->Effect[i] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG)
+ {
+ normalized = true;
+ break;
+ }
+ }
+ }
+
+ DoneFlatBenefit += int32(APbonus/14.0f * GetAPMultiplier(attType,normalized));
+ }
+
+ // ..taken
+ AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
+ for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
+ if((*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask())
+ TakenFlatBenefit += (*i)->GetModifier()->m_amount;
+
+ if(attType!=RANGED_ATTACK)
+ TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN);
+ else
+ TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN);
+
+ // Done/Taken total percent damage auras
+ float DoneTotalMod = 1;
+ float TakenTotalMod = 1;
+
+ // ..done
+ // SPELL_AURA_MOD_DAMAGE_PERCENT_DONE included in weapon damage
+ // SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT included in weapon damage
+
+ AuraList const& mDamageDoneVersus = this->GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
+ for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
+ if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
+ DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
+
+ // ..taken
+ AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
+ for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
+ if((*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask())
+ TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
+
+ // .. taken pct: dummy auras
+ AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
+ for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
+ {
+ switch((*i)->GetSpellProto()->SpellIconID)
+ {
+ //Cheat Death
+ case 2109:
+ if((*i)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL)
+ {
+ if(pVictim->GetTypeId() != TYPEID_PLAYER)
+ continue;
+ float mod = ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*(-8.0f);
+ if (mod < (*i)->GetModifier()->m_amount)
+ mod = (*i)->GetModifier()->m_amount;
+ TakenTotalMod *= (mod+100.0f)/100.0f;
+ }
+ break;
+ //Mangle
+ case 2312:
+ if(spellProto==NULL)
+ break;
+ // Should increase Shred (initial Damage of Lacerate and Rake handled in Spell::EffectSchoolDMG)
+ if(spellProto->SpellFamilyName==SPELLFAMILY_DRUID && (spellProto->SpellFamilyFlags==0x00008000LL))
+ TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
+ break;
+ }
+ }
+
+ // .. taken pct: class scripts
+ AuraList const& mclassScritAuras = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
+ for(AuraList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i)
+ {
+ switch((*i)->GetMiscValue())
+ {
+ case 6427: case 6428: // Dirty Deeds
+ if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
+ {
+ Aura* eff0 = GetAura((*i)->GetId(),0);
+ if(!eff0 || (*i)->GetEffIndex()!=1)
+ {
+ sLog.outError("Spell structure of DD (%u) changed.",(*i)->GetId());
+ continue;
+ }
+
+ // effect 0 have expected value but in negative state
+ TakenTotalMod *= (-eff0->GetModifier()->m_amount+100.0f)/100.0f;
+ }
+ break;
+ }
+ }
+
+ if(attType != RANGED_ATTACK)
+ {
+ AuraList const& mModMeleeDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT);
+ for(AuraList::const_iterator i = mModMeleeDamageTakenPercent.begin(); i != mModMeleeDamageTakenPercent.end(); ++i)
+ TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
+ }
+ else
+ {
+ AuraList const& mModRangedDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT);
+ for(AuraList::const_iterator i = mModRangedDamageTakenPercent.begin(); i != mModRangedDamageTakenPercent.end(); ++i)
+ TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
+ }
+
+ float tmpDamage = float(int32(*pdamage) + DoneFlatBenefit) * DoneTotalMod;
+
+ // apply spellmod to Done damage
+ if(spellProto)
+ {
+ if(Player* modOwner = GetSpellModOwner())
+ modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_DAMAGE, tmpDamage);
+ }
+
+ tmpDamage = (tmpDamage + TakenFlatBenefit)*TakenTotalMod;
+
+ // bonus result can be negative
+ *pdamage = tmpDamage > 0 ? uint32(tmpDamage) : 0;
+}
+
+void Unit::ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
+{
+ if (apply)
+ {
+ for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(), next; itr != m_spellImmune[op].end(); itr = next)
+ {
+ next = itr; ++next;
+ if(itr->type == type)
+ {
+ m_spellImmune[op].erase(itr);
+ next = m_spellImmune[op].begin();
+ }
+ }
+ SpellImmune Immune;
+ Immune.spellId = spellId;
+ Immune.type = type;
+ m_spellImmune[op].push_back(Immune);
+ }
+ else
+ {
+ for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(); itr != m_spellImmune[op].end(); ++itr)
+ {
+ if(itr->spellId == spellId)
+ {
+ m_spellImmune[op].erase(itr);
+ break;
+ }
+ }
+ }
+
+}
+
+void Unit::ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType type, bool apply)
+{
+ ApplySpellImmune(spellProto->Id,IMMUNITY_DISPEL, type, apply);
+
+ if (apply && spellProto->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
+ RemoveAurasWithDispelType(type);
+}
+
+float Unit::GetWeaponProcChance() const
+{
+ // normalized proc chance for weapon attack speed
+ // (odd formula...)
+ if(isAttackReady(BASE_ATTACK))
+ return (GetAttackTime(BASE_ATTACK) * 1.8f / 1000.0f);
+ else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK))
+ return (GetAttackTime(OFF_ATTACK) * 1.6f / 1000.0f);
+ return 0;
+}
+
+float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM) const
+{
+ // proc per minute chance calculation
+ if (PPM <= 0) return 0.0f;
+ uint32 result = uint32((WeaponSpeed * PPM) / 600.0f); // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
+ return result;
+}
+
+void Unit::Mount(uint32 mount)
+{
+ if(!mount)
+ return;
+
+ RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNT);
+
+ SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, mount);
+
+ SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
+
+ // unsummon pet
+ if(GetTypeId() == TYPEID_PLAYER)
+ {
+ Pet* pet = GetPet();
+ if(pet)
+ {
+ if(pet->isControlled())
+ {
+ ((Player*)this)->SetTemporaryUnsummonedPetNumber(pet->GetCharmInfo()->GetPetNumber());
+ ((Player*)this)->SetOldPetSpell(pet->GetUInt32Value(UNIT_CREATED_BY_SPELL));
+ }
+
+ ((Player*)this)->RemovePet(NULL,PET_SAVE_NOT_IN_SLOT);
+ }
+ else
+ ((Player*)this)->SetTemporaryUnsummonedPetNumber(0);
+ }
+}
+
+void Unit::Unmount()
+{
+ if(!IsMounted())
+ return;
+
+ RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED);
+
+ SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
+ RemoveFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
+
+ // only resummon old pet if the player is already added to a map
+ // this prevents adding a pet to a not created map which would otherwise cause a crash
+ // (it could probably happen when logging in after a previous crash)
+ if(GetTypeId() == TYPEID_PLAYER && IsInWorld() && ((Player*)this)->GetTemporaryUnsummonedPetNumber() && isAlive())
+ {
+ Pet* NewPet = new Pet;
+ if(!NewPet->LoadPetFromDB(this, 0, ((Player*)this)->GetTemporaryUnsummonedPetNumber(), true))
+ delete NewPet;
+
+ ((Player*)this)->SetTemporaryUnsummonedPetNumber(0);
+ }
+}
+
+void Unit::SetInCombatWith(Unit* enemy)
+{
+ Unit* eOwner = enemy->GetCharmerOrOwnerOrSelf();
+ if(eOwner->IsPvP())
+ {
+ SetInCombatState(true);
+ return;
+ }
+
+ //check for duel
+ if(eOwner->GetTypeId() == TYPEID_PLAYER && ((Player*)eOwner)->duel)
+ {
+ Unit const* myOwner = GetCharmerOrOwnerOrSelf();
+ if(((Player const*)eOwner)->duel->opponent == myOwner)
+ {
+ SetInCombatState(true);
+ return;
+ }
+ }
+ SetInCombatState(false);
+}
+
+void Unit::CombatStart(Unit* target)
+{
+ if(!target->IsStandState() && !target->hasUnitState(UNIT_STAT_STUNNED))
+ target->SetStandState(PLAYER_STATE_NONE);
+
+ if(!target->isInCombat() && target->GetTypeId() != TYPEID_PLAYER && ((Creature*)target)->AI())
+ ((Creature*)target)->AI()->AttackStart(this);
+
+ SetInCombatWith(target);
+ target->SetInCombatWith(this);
+
+ if(Player* attackedPlayer = target->GetCharmerOrOwnerPlayerOrPlayerItself())
+ SetContestedPvP(attackedPlayer);
+
+ if(!isInCombat()) // remove this?
+ RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ATTACK);
+}
+
+void Unit::SetInCombatState(bool PvP)
+{
+ // only alive units can be in combat
+ if(!isAlive())
+ return;
+
+ if(PvP)
+ m_CombatTimer = 5000;
+ SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
+
+ if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
+ SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
+}
+
+void Unit::ClearInCombat()
+{
+ m_CombatTimer = 0;
+ RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
+
+ if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
+ RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
+
+ // Player's state will be cleared in Player::UpdateContestedPvP
+ if(GetTypeId()!=TYPEID_PLAYER)
+ clearUnitState(UNIT_STAT_ATTACK_PLAYER);
+}
+
+//TODO: remove this function
+bool Unit::isTargetableForAttack() const
+{
+ return isAttackableByAOE() && !hasUnitState(UNIT_STAT_DIED);
+}
+
+bool Unit::canAttack(Unit const* target) const
+{
+ assert(target);
+
+ if(!target->isAttackableByAOE() || target->hasUnitState(UNIT_STAT_DIED))
+ return false;
+
+ if((m_invisibilityMask || target->m_invisibilityMask) && !canDetectInvisibilityOf(target))
+ return false;
+
+ if(target->GetVisibility() == VISIBILITY_GROUP_STEALTH && !canDetectStealthOf(target, GetDistance(target)))
+ return false;
+
+ return true;
+}
+
+bool Unit::isAttackableByAOE() const
+{
+ if(!isAlive())
+ return false;
+
+ if(HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE))
+ return false;
+
+ if(GetTypeId()==TYPEID_PLAYER && ((Player *)this)->isGameMaster())
+ return false;
+
+ return !isInFlight();
+}
+
+int32 Unit::ModifyHealth(int32 dVal)
+{
+ int32 gain = 0;
+
+ if(dVal==0)
+ return 0;
+
+ int32 curHealth = (int32)GetHealth();
+
+ int32 val = dVal + curHealth;
+ if(val <= 0)
+ {
+ SetHealth(0);
+ return -curHealth;
+ }
+
+ int32 maxHealth = (int32)GetMaxHealth();
+
+ if(val < maxHealth)
+ {
+ SetHealth(val);
+ gain = val - curHealth;
+ }
+ else if(curHealth != maxHealth)
+ {
+ SetHealth(maxHealth);
+ gain = maxHealth - curHealth;
+ }
+
+ return gain;
+}
+
+int32 Unit::ModifyPower(Powers power, int32 dVal)
+{
+ int32 gain = 0;
+
+ if(dVal==0)
+ return 0;
+
+ int32 curPower = (int32)GetPower(power);
+
+ int32 val = dVal + curPower;
+ if(val <= 0)
+ {
+ SetPower(power,0);
+ return -curPower;
+ }
+
+ int32 maxPower = (int32)GetMaxPower(power);
+
+ if(val < maxPower)
+ {
+ SetPower(power,val);
+ gain = val - curPower;
+ }
+ else if(curPower != maxPower)
+ {
+ SetPower(power,maxPower);
+ gain = maxPower - curPower;
+ }
+
+ return gain;
+}
+
+bool Unit::isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList) const
+{
+ if(!u)
+ return false;
+ return u->canSeeOrDetect(this, detect, inVisibleList);
+}
+
+bool Unit::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList) const
+{
+ return true;
+}
+
+bool Unit::canDetectInvisibilityOf(Unit const* u) const
+{
+ if(m_invisibilityMask & u->m_invisibilityMask) // same group
+ return true;
+ AuraList const& auras = GetAurasByType(SPELL_AURA_MOD_STALKED); // Hunter mark
+ for(AuraList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
+ if((*iter)->GetCasterGUID()==u->GetGUID())
+ return true;
+
+ if(uint32 mask = (m_detectInvisibilityMask & u->m_invisibilityMask))
+ {
+ for(uint32 i = 0; i < 10; ++i)
+ {
+ if(((1 << i) & mask)==0)
+ continue;
+
+ // find invisibility level
+ uint32 invLevel = 0;
+ Unit::AuraList const& iAuras = u->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
+ for(Unit::AuraList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
+ if(((*itr)->GetModifier()->m_miscvalue)==i && invLevel < (*itr)->GetModifier()->m_amount)
+ invLevel = (*itr)->GetModifier()->m_amount;
+
+ // find invisibility detect level
+ uint32 detectLevel = 0;
+ if(i==6 && GetTypeId()==TYPEID_PLAYER) // special drunk detection case
+ {
+ detectLevel = ((Player*)this)->GetDrunkValue();
+ }
+ else
+ {
+ Unit::AuraList const& dAuras = GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
+ for(Unit::AuraList::const_iterator itr = dAuras.begin(); itr != dAuras.end(); ++itr)
+ if(((*itr)->GetModifier()->m_miscvalue)==i && detectLevel < (*itr)->GetModifier()->m_amount)
+ detectLevel = (*itr)->GetModifier()->m_amount;
+ }
+
+ if(invLevel <= detectLevel)
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool Unit::canDetectStealthOf(Unit const* target, float distance) const
+{
+ if(hasUnitState(UNIT_STAT_STUNNED))
+ return false;
+ if(distance < 0.24f) //collision
+ return true;
+ if(!HasInArc(M_PI, target)) //behind
+ return false;
+ if(HasAuraType(SPELL_AURA_DETECT_STEALTH))
+ return true;
+
+ //Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5)
+ float visibleDistance = 10.5f - target->GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH) / 100.0f;
+ //Visible distance is modified by -Level Diff (every level diff = 1.0f in visible distance)
+ visibleDistance += int32(getLevelForTarget(target)) - int32(target->getLevelForTarget(this));
+ //-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia)
+ //based on wowwiki every 5 mod we have 1 more level diff in calculation
+ visibleDistance += (float)(GetTotalAuraModifier(SPELL_AURA_MOD_DETECT) - target->GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL)) / 5.0f;
+
+ return distance < visibleDistance;
+}
+
+void Unit::SetVisibility(UnitVisibility x)
+{
+ m_Visibility = x;
+
+ if(IsInWorld())
+ {
+ Map *m = MapManager::Instance().GetMap(GetMapId(), this);
+
+ if(GetTypeId()==TYPEID_PLAYER)
+ m->PlayerRelocation((Player*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
+ else
+ m->CreatureRelocation((Creature*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
+ }
+}
+
+void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
+{
+ int32 main_speed_mod = 0;
+ float stack_bonus = 1.0f;
+ float non_stack_bonus = 1.0f;
+
+ switch(mtype)
+ {
+ case MOVE_WALK:
+ return;
+ case MOVE_RUN:
+ {
+ if (IsMounted()) // Use on mount auras
+ {
+ main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED);
+ stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS);
+ non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK))/100.0f;
+ }
+ else
+ {
+ main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED);
+ stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS);
+ non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK))/100.0f;
+ }
+ break;
+ }
+ case MOVE_WALKBACK:
+ return;
+ case MOVE_SWIM:
+ {
+ main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED);
+ break;
+ }
+ case MOVE_SWIMBACK:
+ return;
+ case MOVE_FLY:
+ {
+ if (IsMounted()) // Use on mount auras
+ main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED);
+ else // Use not mount (shapeshift for example) auras (should stack)
+ main_speed_mod = GetTotalAuraModifier(SPELL_AURA_MOD_SPEED_FLIGHT);
+ stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS);
+ non_stack_bonus = (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK))/100.0f;
+ break;
+ }
+ case MOVE_FLYBACK:
+ return;
+ default:
+ sLog.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype);
+ return;
+ }
+
+ float bonus = non_stack_bonus > stack_bonus ? non_stack_bonus : stack_bonus;
+ // now we ready for speed calculation
+ float speed = main_speed_mod ? bonus*(100.0f + main_speed_mod)/100.0f : bonus;
+
+ switch(mtype)
+ {
+ case MOVE_RUN:
+ case MOVE_SWIM:
+ case MOVE_FLY:
+ {
+ // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
+ // TODO: possible affect only on MOVE_RUN
+ if(int32 normalization = GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED))
+ {
+ // Use speed from aura
+ float max_speed = normalization / baseMoveSpeed[mtype];
+ if (speed > max_speed)
+ speed = max_speed;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+
+ // Apply strongest slow aura mod to speed
+ int32 slow = GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED);
+ if (slow)
+ speed *=(100.0f + slow)/100.0f;
+ SetSpeed(mtype, speed, forced);
+}
+
+float Unit::GetSpeed( UnitMoveType mtype ) const
+{
+ return m_speed_rate[mtype]*baseMoveSpeed[mtype];
+}
+
+void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
+{
+ if (rate < 0)
+ rate = 0.0f;
+
+ // Update speed only on change
+ if (m_speed_rate[mtype] == rate)
+ return;
+
+ m_speed_rate[mtype] = rate;
+
+ propagateSpeedChange();
+
+ // Send speed change packet only for player
+ if (GetTypeId()!=TYPEID_PLAYER)
+ return;
+
+ WorldPacket data;
+ if(!forced)
+ {
+ switch(mtype)
+ {
+ case MOVE_WALK:
+ data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+1+4+4+4+4+4+4+4);
+ break;
+ case MOVE_RUN:
+ data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8+4+1+4+4+4+4+4+4+4);
+ break;
+ case MOVE_WALKBACK:
+ data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8+4+1+4+4+4+4+4+4+4);
+ break;
+ case MOVE_SWIM:
+ data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8+4+1+4+4+4+4+4+4+4);
+ break;
+ case MOVE_SWIMBACK:
+ data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8+4+1+4+4+4+4+4+4+4);
+ break;
+ case MOVE_TURN:
+ data.Initialize(MSG_MOVE_SET_TURN_RATE, 8+4+1+4+4+4+4+4+4+4);
+ break;
+ case MOVE_FLY:
+ data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8+4+1+4+4+4+4+4+4+4);
+ break;
+ case MOVE_FLYBACK:
+ data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8+4+1+4+4+4+4+4+4+4);
+ break;
+ default:
+ sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
+ return;
+ }
+
+ data.append(GetPackGUID());
+ data << uint32(0); //movement flags
+ data << uint8(0); //unk
+ data << uint32(getMSTime());
+ data << float(GetPositionX());
+ data << float(GetPositionY());
+ data << float(GetPositionZ());
+ data << float(GetOrientation());
+ data << uint32(0); //flag unk
+ data << float(GetSpeed(mtype));
+ SendMessageToSet( &data, true );
+ }
+ else
+ {
+ // register forced speed changes for WorldSession::HandleForceSpeedChangeAck
+ // and do it only for real sent packets and use run for run/mounted as client expected
+ ++((Player*)this)->m_forced_speed_changes[mtype];
+ switch(mtype)
+ {
+ case MOVE_WALK:
+ data.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE, 16);
+ break;
+ case MOVE_RUN:
+ data.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE, 17);
+ break;
+ case MOVE_WALKBACK:
+ data.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE, 16);
+ break;
+ case MOVE_SWIM:
+ data.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE, 16);
+ break;
+ case MOVE_SWIMBACK:
+ data.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE, 16);
+ break;
+ case MOVE_TURN:
+ data.Initialize(SMSG_FORCE_TURN_RATE_CHANGE, 16);
+ break;
+ case MOVE_FLY:
+ data.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE, 16);
+ break;
+ case MOVE_FLYBACK:
+ data.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE, 16);
+ break;
+ default:
+ sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
+ return;
+ }
+ data.append(GetPackGUID());
+ data << (uint32)0;
+ if (mtype == MOVE_RUN)
+ data << uint8(0); // new 2.1.0
+ data << float(GetSpeed(mtype));
+ SendMessageToSet( &data, true );
+ }
+ if(Pet* pet = GetPet())
+ pet->SetSpeed(MOVE_RUN, m_speed_rate[mtype],forced);
+}
+
+void Unit::SetHover(bool on)
+{
+ if(on)
+ CastSpell(this,11010,true);
+ else
+ RemoveAurasDueToSpell(11010);
+}
+
+void Unit::setDeathState(DeathState s)
+{
+ if (s != ALIVE && s!= JUST_ALIVED)
+ {
+ CombatStop();
+ DeleteThreatList();
+ ClearComboPointHolders(); // any combo points pointed to unit lost at it death
+
+ if(IsNonMeleeSpellCasted(false))
+ InterruptNonMeleeSpells(false);
+ }
+
+ if (s == JUST_DIED)
+ {
+ RemoveAllAurasOnDeath();
+ UnsummonAllTotems();
+
+ // Possessed unit died, restore control to possessor
+ UnpossessSelf(false);
+ RemoveAllFromVision();
+
+ ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false);
+ ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false);
+ // remove aurastates allowing special moves
+ ClearAllReactives();
+ ClearDiminishings();
+ }
+ else if(s == JUST_ALIVED)
+ {
+ RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground)
+ }
+
+ if (m_deathState != ALIVE && s == ALIVE)
+ {
+ //_ApplyAllAuraMods();
+ }
+ m_deathState = s;
+}
+
+/*########################################
+######## ########
+######## AGGRO SYSTEM ########
+######## ########
+########################################*/
+bool Unit::CanHaveThreatList() const
+{
+ // only creatures can have threat list
+ if( GetTypeId() != TYPEID_UNIT )
+ return false;
+
+ // only alive units can have threat list
+ if( !isAlive() )
+ return false;
+
+ // pets and totems can not have threat list
+ if( ((Creature*)this)->isPet() || ((Creature*)this)->isTotem() )
+ return false;
+
+ return true;
+}
+
+//======================================================================
+
+float Unit::ApplyTotalThreatModifier(float threat, SpellSchoolMask schoolMask)
+{
+ if(!HasAuraType(SPELL_AURA_MOD_THREAT))
+ return threat;
+
+ SpellSchools school = GetFirstSchoolInMask(schoolMask);
+
+ return threat * m_threatModifier[school];
+}
+
+//======================================================================
+
+void Unit::AddThreat(Unit* pVictim, float threat, SpellSchoolMask schoolMask, SpellEntry const *threatSpell)
+{
+ // Only mobs can manage threat lists
+ if(CanHaveThreatList())
+ m_ThreatManager.addThreat(pVictim, threat, schoolMask, threatSpell);
+}
+
+//======================================================================
+
+void Unit::DeleteThreatList()
+{
+ m_ThreatManager.clearReferences();
+}
+
+//======================================================================
+
+void Unit::TauntApply(Unit* taunter)
+{
+ assert(GetTypeId()== TYPEID_UNIT);
+
+ if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
+ return;
+
+ if(!CanHaveThreatList())
+ return;
+
+ Unit *target = getVictim();
+ if(target && target == taunter)
+ return;
+
+ SetInFront(taunter);
+ if (((Creature*)this)->AI())
+ ((Creature*)this)->AI()->AttackStart(taunter);
+
+ m_ThreatManager.tauntApply(taunter);
+}
+
+//======================================================================
+
+void Unit::TauntFadeOut(Unit *taunter)
+{
+ assert(GetTypeId()== TYPEID_UNIT);
+
+ if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
+ return;
+
+ if(!CanHaveThreatList())
+ return;
+
+ Unit *target = getVictim();
+ if(!target || target != taunter)
+ return;
+
+ if(m_ThreatManager.isThreatListEmpty())
+ {
+ if(((Creature*)this)->AI())
+ ((Creature*)this)->AI()->EnterEvadeMode();
+ return;
+ }
+
+ m_ThreatManager.tauntFadeOut(taunter);
+ target = m_ThreatManager.getHostilTarget();
+
+ if (target && target != taunter)
+ {
+ SetInFront(target);
+ if (((Creature*)this)->AI())
+ ((Creature*)this)->AI()->AttackStart(target);
+ }
+}
+
+//======================================================================
+
+bool Unit::SelectHostilTarget()
+{
+ //function provides main threat functionality
+ //next-victim-selection algorithm and evade mode are called
+ //threat list sorting etc.
+
+ assert(GetTypeId()== TYPEID_UNIT);
+ Unit* target = NULL;
+
+ //This function only useful once AI has been initialized
+ if (!((Creature*)this)->AI())
+ return false;
+
+ if(!m_ThreatManager.isThreatListEmpty())
+ {
+ if(!HasAuraType(SPELL_AURA_MOD_TAUNT))
+ {
+ target = m_ThreatManager.getHostilTarget();
+ }
+ }
+
+ if(target)
+ {
+ if(!hasUnitState(UNIT_STAT_STUNNED))
+ SetInFront(target);
+ ((Creature*)this)->AI()->AttackStart(target);
+ return true;
+ }
+
+ // no target but something prevent go to evade mode
+ if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT) )
+ return false;
+
+ // last case when creature don't must go to evade mode:
+ // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
+ // for example at owner command to pet attack some far away creature
+ // Note: creature not have targeted movement generator but have attacker in this case
+ if( GetMotionMaster()->GetCurrentMovementGeneratorType() != TARGETED_MOTION_TYPE )
+ {
+ for(AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr)
+ {
+ if( (*itr)->IsInMap(this) && canAttack(*itr) && (*itr)->isInAccessiblePlaceFor((Creature*)this) )
+ return false;
+ }
+ }
+
+ // enter in evade mode in other case
+ ((Creature*)this)->AI()->EnterEvadeMode();
+
+ return false;
+}
+
+//======================================================================
+//======================================================================
+//======================================================================
+
+int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 effBasePoints, Unit const* target)
+{
+ Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
+
+ uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
+
+ int32 level = int32(getLevel()) - int32(spellProto->spellLevel);
+ if (level > spellProto->maxLevel && spellProto->maxLevel > 0)
+ level = spellProto->maxLevel;
+
+ float basePointsPerLevel = spellProto->EffectRealPointsPerLevel[effect_index];
+ float randomPointsPerLevel = spellProto->EffectDicePerLevel[effect_index];
+ int32 basePoints = int32(effBasePoints + level * basePointsPerLevel);
+ int32 randomPoints = int32(spellProto->EffectDieSides[effect_index] + level * randomPointsPerLevel);
+ float comboDamage = spellProto->EffectPointsPerComboPoint[effect_index];
+
+ // prevent random generator from getting confused by spells casted with Unit::CastCustomSpell
+ int32 randvalue = spellProto->EffectBaseDice[effect_index] >= randomPoints ? spellProto->EffectBaseDice[effect_index]:irand(spellProto->EffectBaseDice[effect_index], randomPoints);
+ int32 value = basePoints + randvalue;
+ //random damage
+ if(comboDamage != 0 && unitPlayer && target && (target->GetGUID() == unitPlayer->GetComboTarget()))
+ value += (int32)(comboDamage * comboPoints);
+
+ if(Player* modOwner = GetSpellModOwner())
+ {
+ modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_ALL_EFFECTS, value);
+ switch(effect_index)
+ {
+ case 0:
+ modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT1, value);
+ break;
+ case 1:
+ modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT2, value);
+ break;
+ case 2:
+ modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT3, value);
+ break;
+ }
+ }
+
+ if(spellProto->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION && spellProto->spellLevel &&
+ spellProto->Effect[effect_index] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE &&
+ spellProto->Effect[effect_index] != SPELL_EFFECT_KNOCK_BACK)
+ value = int32(value*0.25f*exp(getLevel()*(70-spellProto->spellLevel)/1000.0f));
+
+ return value;
+}
+
+int32 Unit::CalculateSpellDuration(SpellEntry const* spellProto, uint8 effect_index, Unit const* target)
+{
+ Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
+
+ uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
+
+ int32 minduration = GetSpellDuration(spellProto);
+ int32 maxduration = GetSpellMaxDuration(spellProto);
+
+ int32 duration;
+
+ if( minduration != -1 && minduration != maxduration )
+ duration = minduration + int32((maxduration - minduration) * comboPoints / 5);
+ else
+ duration = minduration;
+
+ if (duration > 0)
+ {
+ int32 mechanic = GetEffectMechanic(spellProto, effect_index);
+ // Find total mod value (negative bonus)
+ int32 durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD, mechanic);
+ // Find max mod (negative bonus)
+ int32 durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, mechanic);
+
+ int32 durationMod = 0;
+ // Select strongest negative mod
+ if (durationMod_always > durationMod_not_stack)
+ durationMod = durationMod_not_stack;
+ else
+ durationMod = durationMod_always;
+
+ if (durationMod != 0)
+ duration = int32(int64(duration) * (100+durationMod) /100);
+
+ if (duration < 0) duration = 0;
+ }
+
+ return duration;
+}
+
+DiminishingLevels Unit::GetDiminishing(DiminishingGroup group)
+{
+ for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
+ {
+ if(i->DRGroup != group)
+ continue;
+
+ if(!i->hitCount)
+ return DIMINISHING_LEVEL_1;
+
+ if(!i->hitTime)
+ return DIMINISHING_LEVEL_1;
+
+ // If last spell was casted more than 15 seconds ago - reset the count.
+ if(i->stack==0 && getMSTimeDiff(i->hitTime,getMSTime()) > 15000)
+ {
+ i->hitCount = DIMINISHING_LEVEL_1;
+ return DIMINISHING_LEVEL_1;
+ }
+ // or else increase the count.
+ else
+ {
+ return DiminishingLevels(i->hitCount);
+ }
+ }
+ return DIMINISHING_LEVEL_1;
+}
+
+void Unit::IncrDiminishing(DiminishingGroup group)
+{
+ // Checking for existing in the table
+ bool IsExist = false;
+ for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
+ {
+ if(i->DRGroup != group)
+ continue;
+
+ IsExist = true;
+ if(i->hitCount < DIMINISHING_LEVEL_IMMUNE)
+ i->hitCount += 1;
+
+ break;
+ }
+
+ if(!IsExist)
+ m_Diminishing.push_back(DiminishingReturn(group,getMSTime(),DIMINISHING_LEVEL_2));
+}
+
+void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster,DiminishingLevels Level)
+{
+ if(duration == -1 || group == DIMINISHING_NONE || caster->IsFriendlyTo(this) )
+ return;
+
+ // Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
+ if(duration > 10000 && IsDiminishingReturnsGroupDurationLimited(group))
+ {
+ // test pet/charm masters instead pets/charmeds
+ Unit const* targetOwner = GetCharmerOrOwner();
+ Unit const* casterOwner = caster->GetCharmerOrOwner();
+
+ Unit const* target = targetOwner ? targetOwner : this;
+ Unit const* source = casterOwner ? casterOwner : caster;
+
+ if(target->GetTypeId() == TYPEID_PLAYER && source->GetTypeId() == TYPEID_PLAYER)
+ duration = 10000;
+ }
+
+ float mod = 1.0f;
+
+ // Some diminishings applies to mobs too (for example, Stun)
+ if((GetDiminishingReturnsGroupType(group) == DRTYPE_PLAYER && GetTypeId() == TYPEID_PLAYER) || GetDiminishingReturnsGroupType(group) == DRTYPE_ALL)
+ {
+ DiminishingLevels diminish = Level;
+ switch(diminish)
+ {
+ case DIMINISHING_LEVEL_1: break;
+ case DIMINISHING_LEVEL_2: mod = 0.5f; break;
+ case DIMINISHING_LEVEL_3: mod = 0.25f; break;
+ case DIMINISHING_LEVEL_IMMUNE: mod = 0.0f;break;
+ default: break;
+ }
+ }
+
+ duration = int32(duration * mod);
+}
+
+void Unit::ApplyDiminishingAura( DiminishingGroup group, bool apply )
+{
+ // Checking for existing in the table
+ for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
+ {
+ if(i->DRGroup != group)
+ continue;
+
+ i->hitTime = getMSTime();
+
+ if(apply)
+ i->stack += 1;
+ else if(i->stack)
+ i->stack -= 1;
+
+ break;
+ }
+}
+
+Unit* Unit::GetUnit(WorldObject& object, uint64 guid)
+{
+ return ObjectAccessor::GetUnit(object,guid);
+}
+
+bool Unit::isVisibleForInState( Player const* u, bool inVisibleList ) const
+{
+ return isVisibleForOrDetect(u,false,inVisibleList);
+}
+
+uint32 Unit::GetCreatureType() const
+{
+ if(GetTypeId() == TYPEID_PLAYER)
+ {
+ SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(((Player*)this)->m_form);
+ if(ssEntry && ssEntry->creatureType > 0)
+ return ssEntry->creatureType;
+ else
+ return CREATURE_TYPE_HUMANOID;
+ }
+ else
+ return ((Creature*)this)->GetCreatureInfo()->type;
+}
+
+/*#######################################
+######## ########
+######## STAT SYSTEM ########
+######## ########
+#######################################*/
+
+bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply)
+{
+ if(unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
+ {
+ sLog.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!");
+ return false;
+ }
+
+ float val = 1.0f;
+
+ switch(modifierType)
+ {
+ case BASE_VALUE:
+ case TOTAL_VALUE:
+ m_auraModifiersGroup[unitMod][modifierType] += apply ? amount : -amount;
+ break;
+ case BASE_PCT:
+ case TOTAL_PCT:
+ if(amount <= -100.0f) //small hack-fix for -100% modifiers
+ amount = -200.0f;
+
+ val = (100.0f + amount) / 100.0f;
+ m_auraModifiersGroup[unitMod][modifierType] *= apply ? val : (1.0f/val);
+ break;
+
+ default:
+ break;
+ }
+
+ if(!CanModifyStats())
+ return false;
+
+ switch(unitMod)
+ {
+ case UNIT_MOD_STAT_STRENGTH:
+ case UNIT_MOD_STAT_AGILITY:
+ case UNIT_MOD_STAT_STAMINA:
+ case UNIT_MOD_STAT_INTELLECT:
+ case UNIT_MOD_STAT_SPIRIT: UpdateStats(GetStatByAuraGroup(unitMod)); break;
+
+ case UNIT_MOD_ARMOR: UpdateArmor(); break;
+ case UNIT_MOD_HEALTH: UpdateMaxHealth(); break;
+
+ case UNIT_MOD_MANA:
+ case UNIT_MOD_RAGE:
+ case UNIT_MOD_FOCUS:
+ case UNIT_MOD_ENERGY:
+ case UNIT_MOD_HAPPINESS: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod)); break;
+
+ case UNIT_MOD_RESISTANCE_HOLY:
+ case UNIT_MOD_RESISTANCE_FIRE:
+ case UNIT_MOD_RESISTANCE_NATURE:
+ case UNIT_MOD_RESISTANCE_FROST:
+ case UNIT_MOD_RESISTANCE_SHADOW:
+ case UNIT_MOD_RESISTANCE_ARCANE: UpdateResistances(GetSpellSchoolByAuraGroup(unitMod)); break;
+
+ case UNIT_MOD_ATTACK_POWER: UpdateAttackPowerAndDamage(); break;
+ case UNIT_MOD_ATTACK_POWER_RANGED: UpdateAttackPowerAndDamage(true); break;
+
+ case UNIT_MOD_DAMAGE_MAINHAND: UpdateDamagePhysical(BASE_ATTACK); break;
+ case UNIT_MOD_DAMAGE_OFFHAND: UpdateDamagePhysical(OFF_ATTACK); break;
+ case UNIT_MOD_DAMAGE_RANGED: UpdateDamagePhysical(RANGED_ATTACK); break;
+
+ default:
+ break;
+ }
+
+ return true;
+}
+
+float Unit::GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const
+{
+ if( unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
+ {
+ sLog.outError("ERROR: trial to access non existed modifier value from UnitMods!");
+ return 0.0f;
+ }
+
+ if(modifierType == TOTAL_PCT && m_auraModifiersGroup[unitMod][modifierType] <= 0.0f)
+ return 0.0f;
+
+ return m_auraModifiersGroup[unitMod][modifierType];
+}
+
+float Unit::GetTotalStatValue(Stats stat) const
+{
+ UnitMods unitMod = UnitMods(UNIT_MOD_STAT_START + stat);
+
+ if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
+ return 0.0f;
+
+ // value = ((base_value * base_pct) + total_value) * total_pct
+ float value = m_auraModifiersGroup[unitMod][BASE_VALUE] + GetCreateStat(stat);
+ value *= m_auraModifiersGroup[unitMod][BASE_PCT];
+ value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
+ value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
+
+ return value;
+}
+
+float Unit::GetTotalAuraModValue(UnitMods unitMod) const
+{
+ if(unitMod >= UNIT_MOD_END)
+ {
+ sLog.outError("ERROR: trial to access non existed UnitMods in GetTotalAuraModValue()!");
+ return 0.0f;
+ }
+
+ if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
+ return 0.0f;
+
+ float value = m_auraModifiersGroup[unitMod][BASE_VALUE];
+ value *= m_auraModifiersGroup[unitMod][BASE_PCT];
+ value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
+ value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
+
+ return value;
+}
+
+SpellSchools Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod) const
+{
+ SpellSchools school = SPELL_SCHOOL_NORMAL;
+
+ switch(unitMod)
+ {
+ case UNIT_MOD_RESISTANCE_HOLY: school = SPELL_SCHOOL_HOLY; break;
+ case UNIT_MOD_RESISTANCE_FIRE: school = SPELL_SCHOOL_FIRE; break;
+ case UNIT_MOD_RESISTANCE_NATURE: school = SPELL_SCHOOL_NATURE; break;
+ case UNIT_MOD_RESISTANCE_FROST: school = SPELL_SCHOOL_FROST; break;
+ case UNIT_MOD_RESISTANCE_SHADOW: school = SPELL_SCHOOL_SHADOW; break;
+ case UNIT_MOD_RESISTANCE_ARCANE: school = SPELL_SCHOOL_ARCANE; break;
+
+ default:
+ break;
+ }
+
+ return school;
+}
+
+Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const
+{
+ Stats stat = STAT_STRENGTH;
+
+ switch(unitMod)
+ {
+ case UNIT_MOD_STAT_STRENGTH: stat = STAT_STRENGTH; break;
+ case UNIT_MOD_STAT_AGILITY: stat = STAT_AGILITY; break;
+ case UNIT_MOD_STAT_STAMINA: stat = STAT_STAMINA; break;
+ case UNIT_MOD_STAT_INTELLECT: stat = STAT_INTELLECT; break;
+ case UNIT_MOD_STAT_SPIRIT: stat = STAT_SPIRIT; break;
+
+ default:
+ break;
+ }
+
+ return stat;
+}
+
+Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const
+{
+ Powers power = POWER_MANA;
+
+ switch(unitMod)
+ {
+ case UNIT_MOD_MANA: power = POWER_MANA; break;
+ case UNIT_MOD_RAGE: power = POWER_RAGE; break;
+ case UNIT_MOD_FOCUS: power = POWER_FOCUS; break;
+ case UNIT_MOD_ENERGY: power = POWER_ENERGY; break;
+ case UNIT_MOD_HAPPINESS: power = POWER_HAPPINESS; break;
+
+ default:
+ break;
+ }
+
+ return power;
+}
+
+float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const
+{
+ UnitMods unitMod = (attType == RANGED_ATTACK) ? UNIT_MOD_ATTACK_POWER_RANGED : UNIT_MOD_ATTACK_POWER;
+
+ float val = GetTotalAuraModValue(unitMod);
+ if(val < 0.0f)
+ val = 0.0f;
+
+ return val;
+}
+
+float Unit::GetWeaponDamageRange(WeaponAttackType attType ,WeaponDamageRange type) const
+{
+ if (attType == OFF_ATTACK && !haveOffhandWeapon())
+ return 0.0f;
+
+ return m_weaponDamage[attType][type];
+}
+
+void Unit::SetLevel(uint32 lvl)
+{
+ SetUInt32Value(UNIT_FIELD_LEVEL, lvl);
+
+ // group update
+ if ((GetTypeId() == TYPEID_PLAYER) && ((Player*)this)->GetGroup())
+ ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL);
+}
+
+void Unit::SetHealth(uint32 val)
+{
+ uint32 maxHealth = GetMaxHealth();
+ if(maxHealth < val)
+ val = maxHealth;
+
+ SetUInt32Value(UNIT_FIELD_HEALTH, val);
+
+ // group update
+ if(GetTypeId() == TYPEID_PLAYER)
+ {
+ if(((Player*)this)->GetGroup())
+ ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP);
+ }
+ else if(((Creature*)this)->isPet())
+ {
+ Pet *pet = ((Pet*)this);
+ if(pet->isControlled())
+ {
+ Unit *owner = GetOwner();
+ if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
+ ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP);
+ }
+ }
+}
+
+void Unit::SetMaxHealth(uint32 val)
+{
+ uint32 health = GetHealth();
+ SetUInt32Value(UNIT_FIELD_MAXHEALTH, val);
+
+ // group update
+ if(GetTypeId() == TYPEID_PLAYER)
+ {
+ if(((Player*)this)->GetGroup())
+ ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP);
+ }
+ else if(((Creature*)this)->isPet())
+ {
+ Pet *pet = ((Pet*)this);
+ if(pet->isControlled())
+ {
+ Unit *owner = GetOwner();
+ if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
+ ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP);
+ }
+ }
+
+ if(val < health)
+ SetHealth(val);
+}
+
+void Unit::SetPower(Powers power, uint32 val)
+{
+ uint32 maxPower = GetMaxPower(power);
+ if(maxPower < val)
+ val = maxPower;
+
+ SetStatInt32Value(UNIT_FIELD_POWER1 + power, val);
+
+ // group update
+ if(GetTypeId() == TYPEID_PLAYER)
+ {
+ if(((Player*)this)->GetGroup())
+ ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
+ }
+ else if(((Creature*)this)->isPet())
+ {
+ Pet *pet = ((Pet*)this);
+ if(pet->isControlled())
+ {
+ Unit *owner = GetOwner();
+ if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
+ ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
+ }
+
+ // Update the pet's character sheet with happiness damage bonus
+ if(pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS)
+ {
+ pet->UpdateDamagePhysical(BASE_ATTACK);
+ }
+ }
+}
+
+void Unit::SetMaxPower(Powers power, uint32 val)
+{
+ uint32 cur_power = GetPower(power);
+ SetStatInt32Value(UNIT_FIELD_MAXPOWER1 + power, val);
+
+ // group update
+ if(GetTypeId() == TYPEID_PLAYER)
+ {
+ if(((Player*)this)->GetGroup())
+ ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
+ }
+ else if(((Creature*)this)->isPet())
+ {
+ Pet *pet = ((Pet*)this);
+ if(pet->isControlled())
+ {
+ Unit *owner = GetOwner();
+ if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
+ ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
+ }
+ }
+
+ if(val < cur_power)
+ SetPower(power, val);
+}
+
+void Unit::ApplyPowerMod(Powers power, uint32 val, bool apply)
+{
+ ApplyModUInt32Value(UNIT_FIELD_POWER1+power, val, apply);
+
+ // group update
+ if(GetTypeId() == TYPEID_PLAYER)
+ {
+ if(((Player*)this)->GetGroup())
+ ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
+ }
+ else if(((Creature*)this)->isPet())
+ {
+ Pet *pet = ((Pet*)this);
+ if(pet->isControlled())
+ {
+ Unit *owner = GetOwner();
+ if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
+ ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
+ }
+ }
+}
+
+void Unit::ApplyMaxPowerMod(Powers power, uint32 val, bool apply)
+{
+ ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1+power, val, apply);
+
+ // group update
+ if(GetTypeId() == TYPEID_PLAYER)
+ {
+ if(((Player*)this)->GetGroup())
+ ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
+ }
+ else if(((Creature*)this)->isPet())
+ {
+ Pet *pet = ((Pet*)this);
+ if(pet->isControlled())
+ {
+ Unit *owner = GetOwner();
+ if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
+ ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
+ }
+ }
+}
+
+void Unit::ApplyAuraProcTriggerDamage( Aura* aura, bool apply )
+{
+ AuraList& tAuraProcTriggerDamage = m_modAuras[SPELL_AURA_PROC_TRIGGER_DAMAGE];
+ if(apply)
+ tAuraProcTriggerDamage.push_back(aura);
+ else
+ tAuraProcTriggerDamage.remove(aura);
+}
+
+uint32 Unit::GetCreatePowers( Powers power ) const
+{
+ // POWER_FOCUS and POWER_HAPPINESS only have hunter pet
+ switch(power)
+ {
+ case POWER_MANA: return GetCreateMana();
+ case POWER_RAGE: return 1000;
+ case POWER_FOCUS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 100);
+ case POWER_ENERGY: return 100;
+ case POWER_HAPPINESS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 1050000);
+ }
+
+ return 0;
+}
+
+void Unit::AddToWorld()
+{
+ WorldObject::AddToWorld();
+}
+
+void Unit::RemoveFromWorld()
+{
+ // cleanup
+ if(IsInWorld())
+ {
+ RemoveNotOwnSingleTargetAuras();
+ }
+
+ WorldObject::RemoveFromWorld();
+}
+
+void Unit::CleanupsBeforeDelete()
+{
+ if(m_uint32Values) // only for fully created object
+ {
+ InterruptNonMeleeSpells(true);
+ m_Events.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
+ CombatStop();
+ ClearComboPointHolders();
+ DeleteThreatList();
+ getHostilRefManager().setOnlineOfflineState(false);
+ RemoveAllAuras();
+ RemoveAllGameObjects();
+ RemoveAllDynObjects();
+ GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
+
+ UnpossessSelf(false);
+ RemoveAllFromVision();
+ }
+ RemoveFromWorld();
+}
+
+
+
+CharmInfo* Unit::InitCharmInfo(Unit *charm)
+{
+ if(!m_charmInfo)
+ m_charmInfo = new CharmInfo(charm);
+ return m_charmInfo;
+}
+
+CharmInfo::CharmInfo(Unit* unit)
+: m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_reactState(REACT_PASSIVE), m_petnumber(0)
+{
+ for(int i =0; i<4; ++i)
+ {
+ m_charmspells[i].spellId = 0;
+ m_charmspells[i].active = ACT_DISABLED;
+ }
+}
+
+void CharmInfo::InitPetActionBar()
+{
+ // the first 3 SpellOrActions are attack, follow and stay
+ for(uint32 i = 0; i < 3; i++)
+ {
+ PetActionBar[i].Type = ACT_COMMAND;
+ PetActionBar[i].SpellOrAction = COMMAND_ATTACK - i;
+
+ PetActionBar[i + 7].Type = ACT_REACTION;
+ PetActionBar[i + 7].SpellOrAction = COMMAND_ATTACK - i;
+ }
+ for(uint32 i=0; i < 4; i++)
+ {
+ PetActionBar[i + 3].Type = ACT_DISABLED;
+ PetActionBar[i + 3].SpellOrAction = 0;
+ }
+}
+
+void CharmInfo::InitEmptyActionBar()
+{
+ for(uint32 x = 1; x < 10; ++x)
+ {
+ PetActionBar[x].Type = ACT_CAST;
+ PetActionBar[x].SpellOrAction = 0;
+ }
+ PetActionBar[0].Type = ACT_COMMAND;
+ PetActionBar[0].SpellOrAction = COMMAND_ATTACK;
+}
+
+void CharmInfo::InitPossessCreateSpells()
+{
+ InitEmptyActionBar();
+ if(m_unit->GetTypeId() == TYPEID_UNIT)
+ {
+ for(uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i)
+ {
+ uint32 spellid = ((Creature*)m_unit)->m_spells[i];
+ if(IsPassiveSpell(spellid))
+ m_unit->CastSpell(m_unit, spellid, true);
+ else
+ AddSpellToAB(0, spellid, ACT_CAST);
+ }
+ }
+}
+
+void CharmInfo::InitCharmCreateSpells()
+{
+ if(m_unit->GetTypeId() == TYPEID_PLAYER) //charmed players don't have spells
+ {
+ InitEmptyActionBar();
+ return;
+ }
+
+ InitPetActionBar();
+
+ for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
+ {
+ uint32 spellId = ((Creature*)m_unit)->m_spells[x];
+ m_charmspells[x].spellId = spellId;
+
+ if(!spellId)
+ continue;
+
+ if (IsPassiveSpell(spellId))
+ {
+ m_unit->CastSpell(m_unit, spellId, true);
+ m_charmspells[x].active = ACT_PASSIVE;
+ }
+ else
+ {
+ ActiveStates newstate;
+ bool onlyselfcast = true;
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
+
+ if(!spellInfo) onlyselfcast = false;
+ for(uint32 i = 0;i<3 && onlyselfcast;++i) //non existent spell will not make any problems as onlyselfcast would be false -> break right away
+ {
+ if(spellInfo->EffectImplicitTargetA[i] != TARGET_SELF && spellInfo->EffectImplicitTargetA[i] != 0)
+ onlyselfcast = false;
+ }
+
+ if(onlyselfcast || !IsPositiveSpell(spellId)) //only self cast and spells versus enemies are autocastable
+ newstate = ACT_DISABLED;
+ else
+ newstate = ACT_CAST;
+
+ AddSpellToAB(0, spellId, newstate);
+ }
+ }
+}
+
+bool CharmInfo::AddSpellToAB(uint32 oldid, uint32 newid, ActiveStates newstate)
+{
+ for(uint8 i = 0; i < 10; i++)
+ {
+ if((PetActionBar[i].Type == ACT_DISABLED || PetActionBar[i].Type == ACT_ENABLED || PetActionBar[i].Type == ACT_CAST) && PetActionBar[i].SpellOrAction == oldid)
+ {
+ PetActionBar[i].SpellOrAction = newid;
+ if(!oldid)
+ {
+ if(newstate == ACT_DECIDE)
+ PetActionBar[i].Type = ACT_DISABLED;
+ else
+ PetActionBar[i].Type = newstate;
+ }
+
+ return true;
+ }
+ }
+ return false;
+}
+
+void CharmInfo::ToggleCreatureAutocast(uint32 spellid, bool apply)
+{
+ if(IsPassiveSpell(spellid))
+ return;
+
+ for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
+ {
+ if(spellid == m_charmspells[x].spellId)
+ {
+ m_charmspells[x].active = apply ? ACT_ENABLED : ACT_DISABLED;
+ }
+ }
+}
+
+void CharmInfo::SetPetNumber(uint32 petnumber, bool statwindow)
+{
+ m_petnumber = petnumber;
+ if(statwindow)
+ m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, m_petnumber);
+ else
+ m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, 0);
+}
+
+bool Unit::isFrozen() const
+{
+ AuraList const& mRoot = GetAurasByType(SPELL_AURA_MOD_ROOT);
+ for(AuraList::const_iterator i = mRoot.begin(); i != mRoot.end(); ++i)
+ if( GetSpellSchoolMask((*i)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST)
+ return true;
+ return false;
+}
+
+struct ProcTriggeredData
+{
+ ProcTriggeredData(SpellEntry const * _spellInfo, uint32 _spellParam, Aura* _triggeredByAura, uint32 _cooldown)
+ : spellInfo(_spellInfo), spellParam(_spellParam), triggeredByAura(_triggeredByAura),
+ triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura->GetId(),triggeredByAura->GetEffIndex())),
+ cooldown(_cooldown)
+ {}
+
+ SpellEntry const * spellInfo;
+ uint32 spellParam;
+ Aura* triggeredByAura;
+ Unit::spellEffectPair triggeredByAura_SpellPair;
+ uint32 cooldown;
+};
+
+typedef std::list< ProcTriggeredData > ProcTriggeredList;
+
+void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, AuraTypeSet const& procAuraTypes, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage, SpellSchoolMask damageSchoolMask )
+{
+ for(AuraTypeSet::const_iterator aur = procAuraTypes.begin(); aur != procAuraTypes.end(); ++aur)
+ {
+ // List of spells (effects) that proceed. Spell prototype and aura-specific value (damage for TRIGGER_DAMAGE)
+ ProcTriggeredList procTriggered;
+
+ AuraList const& auras = GetAurasByType(*aur);
+ for(AuraList::const_iterator i = auras.begin(), next; i != auras.end(); i = next)
+ {
+ next = i; ++next;
+
+ SpellEntry const *spellProto = (*i)->GetSpellProto();
+ if(!spellProto)
+ continue;
+
+ SpellProcEventEntry const *spellProcEvent = spellmgr.GetSpellProcEvent(spellProto->Id);
+ if(!spellProcEvent)
+ {
+ // used to prevent spam in log about same non-handled spells
+ static std::set<uint32> nonHandledSpellProcSet;
+
+ if(spellProto->procFlags != 0 && nonHandledSpellProcSet.find(spellProto->Id)==nonHandledSpellProcSet.end())
+ {
+ sLog.outError("ProcDamageAndSpell: spell %u (%s aura source) not have record in `spell_proc_event`)",spellProto->Id,(isVictim?"a victim's":"an attacker's"));
+ nonHandledSpellProcSet.insert(spellProto->Id);
+ }
+
+ // spell.dbc use totally different flags, that only can create problems if used.
+ continue;
+ }
+
+ // Check spellProcEvent data requirements
+ if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent, procSpell,procFlag))
+ continue;
+
+ // Check if current equipment allows aura to proc
+ if(!isVictim && GetTypeId() == TYPEID_PLAYER )
+ {
+ if(spellProto->EquippedItemClass == ITEM_CLASS_WEAPON)
+ {
+ Item *item = ((Player*)this)->GetWeaponForAttack(attType,true);
+
+ if(!item || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
+ continue;
+ }
+ else if(spellProto->EquippedItemClass == ITEM_CLASS_ARMOR)
+ {
+ // Check if player is wearing shield
+ Item *item = ((Player*)this)->GetShield(true);
+ if(!item || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
+ continue;
+ }
+ }
+
+ float chance = (float)spellProto->procChance;
+
+ if(Player* modOwner = GetSpellModOwner())
+ modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
+
+ if(!isVictim && spellProcEvent->ppmRate != 0)
+ {
+ uint32 WeaponSpeed = GetAttackTime(attType);
+ chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate);
+ }
+
+ if(roll_chance_f(chance))
+ {
+ uint32 cooldown = spellProcEvent->cooldown;
+
+ uint32 i_spell_eff = (*i)->GetEffIndex();
+
+ int32 i_spell_param;
+ switch(*aur)
+ {
+ case SPELL_AURA_PROC_TRIGGER_SPELL:
+ i_spell_param = procFlag;
+ break;
+ case SPELL_AURA_DUMMY:
+ case SPELL_AURA_PRAYER_OF_MENDING:
+ case SPELL_AURA_MOD_HASTE:
+ i_spell_param = i_spell_eff;
+ break;
+ case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
+ i_spell_param = (*i)->GetModifier()->m_miscvalue;
+ break;
+ default:
+ i_spell_param = (*i)->GetModifier()->m_amount;
+ break;
+ }
+
+ procTriggered.push_back( ProcTriggeredData(spellProto,i_spell_param,*i, cooldown) );
+ }
+ }
+
+ // Handle effects proceed this time
+ for(ProcTriggeredList::iterator i = procTriggered.begin(); i != procTriggered.end(); ++i)
+ {
+ // Some auras can be deleted in function called in this loop (except first, ofc)
+ // Until storing auras in std::multimap to hard check deleting by another way
+ if(i != procTriggered.begin())
+ {
+ bool found = false;
+ AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair);
+ AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
+ for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
+ {
+ if(itr->second==i->triggeredByAura)
+ {
+ found = true;
+ break;
+ }
+ }
+
+ if(!found)
+ {
+ sLog.outError("Spell aura %u (id:%u effect:%u) has been deleted before call spell proc event handler",*aur,i->triggeredByAura_SpellPair.first,i->triggeredByAura_SpellPair.second);
+ sLog.outError("It can be deleted one from early processed auras:");
+ for(ProcTriggeredList::iterator i2 = procTriggered.begin(); i != i2; ++i2)
+ sLog.outError(" Spell aura %u (id:%u effect:%u)",*aur,i2->triggeredByAura_SpellPair.first,i2->triggeredByAura_SpellPair.second);
+ sLog.outError(" <end of list>");
+ continue;
+ }
+ }
+
+ // save charges existence before processing to prevent crash at access to deleted triggered aura after
+ bool triggeredByAuraWithCharges = i->triggeredByAura->m_procCharges > 0;
+
+ bool casted = false;
+ switch(*aur)
+ {
+ case SPELL_AURA_PROC_TRIGGER_SPELL:
+ {
+ sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
+ casted = HandleProcTriggerSpell(pTarget, damage, i->triggeredByAura, procSpell,i->spellParam,attType,i->cooldown);
+ break;
+ }
+ case SPELL_AURA_PROC_TRIGGER_DAMAGE:
+ {
+ sLog.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", i->spellParam, i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
+ uint32 damage = i->spellParam;
+ SpellNonMeleeDamageLog(pTarget, i->spellInfo->Id, damage, true, true);
+ casted = true;
+ break;
+ }
+ case SPELL_AURA_DUMMY:
+ {
+ sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
+ casted = HandleDummyAuraProc(pTarget, i->spellInfo, i->spellParam, damage, i->triggeredByAura, procSpell, procFlag,i->cooldown);
+ break;
+ }
+ case SPELL_AURA_PRAYER_OF_MENDING:
+ {
+ sLog.outDebug("ProcDamageAndSpell(mending): casting spell id %u (triggered by %s dummy aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
+
+ // aura can be deleted at casts
+ int32 heal = i->triggeredByAura->GetModifier()->m_amount;
+ uint64 caster_guid = i->triggeredByAura->GetCasterGUID();
+
+ // jumps
+ int32 jumps = i->triggeredByAura->m_procCharges-1;
+
+ // current aura expire
+ i->triggeredByAura->m_procCharges = 1; // will removed at next charges decrease
+
+ // next target selection
+ if(jumps > 0 && GetTypeId()==TYPEID_PLAYER && IS_PLAYER_GUID(caster_guid))
+ {
+ Aura* aura = i->triggeredByAura;
+
+ SpellEntry const* spellProto = aura->GetSpellProto();
+ uint32 effIdx = aura->GetEffIndex();
+
+ float radius;
+ if (spellProto->EffectRadiusIndex[effIdx])
+ radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
+ else
+ radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
+
+ if(Player* caster = ((Player*)aura->GetCaster()))
+ {
+ caster->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius,NULL);
+
+ if(Player* target = ((Player*)this)->GetNextRandomRaidMember(radius))
+ {
+ // aura will applied from caster, but spell casted from current aura holder
+ SpellModifier *mod = new SpellModifier;
+ mod->op = SPELLMOD_CHARGES;
+ mod->value = jumps-5; // negative
+ mod->type = SPELLMOD_FLAT;
+ mod->spellId = spellProto->Id;
+ mod->effectId = effIdx;
+ mod->lastAffected = NULL;
+ mod->mask = spellProto->SpellFamilyFlags;
+ mod->charges = 0;
+
+ caster->AddSpellMod(mod, true);
+ CastCustomSpell(target,spellProto->Id,&heal,NULL,NULL,true,NULL,aura,caster->GetGUID());
+ caster->AddSpellMod(mod, false);
+ }
+ }
+ }
+
+ // heal
+ CastCustomSpell(this,33110,&heal,NULL,NULL,true,NULL,NULL,caster_guid);
+ casted = true;
+ break;
+ }
+ case SPELL_AURA_MOD_HASTE:
+ {
+ sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
+ casted = HandleHasteAuraProc(pTarget, i->spellInfo, i->spellParam, damage, i->triggeredByAura, procSpell, procFlag,i->cooldown);
+ break;
+ }
+ case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN:
+ {
+ // nothing do, just charges counter
+ // but count only in case appropriate school damage
+ casted = i->triggeredByAura->GetModifier()->m_miscvalue & damageSchoolMask;
+ break;
+ }
+ case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
+ {
+ sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
+ casted = HandleOverrideClassScriptAuraProc(pTarget, i->spellParam, damage, i->triggeredByAura, procSpell,i->cooldown);
+ break;
+ }
+ default:
+ {
+ // nothing do, just charges counter
+ casted = true;
+ break;
+ }
+ }
+
+ // Update charge (aura can be removed by triggers)
+ if(casted && triggeredByAuraWithCharges)
+ {
+ // need found aura (can be dropped by triggers)
+ AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair);
+ AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
+ for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
+ {
+ if(itr->second == i->triggeredByAura)
+ {
+ if(i->triggeredByAura->m_procCharges > 0)
+ i->triggeredByAura->m_procCharges -= 1;
+
+ i->triggeredByAura->UpdateAuraCharges();
+ break;
+ }
+ }
+ }
+ }
+
+ // Safely remove auras with zero charges
+ for(AuraList::const_iterator i = auras.begin(), next; i != auras.end(); i = next)
+ {
+ next = i; ++next;
+ if((*i)->m_procCharges == 0)
+ {
+ RemoveAurasDueToSpell((*i)->GetId());
+ next = auras.begin();
+ }
+ }
+ }
+}
+
+SpellSchoolMask Unit::GetMeleeDamageSchoolMask() const
+{
+ return SPELL_SCHOOL_MASK_NORMAL;
+}
+
+Player* Unit::GetSpellModOwner()
+{
+ if(GetTypeId()==TYPEID_PLAYER)
+ return (Player*)this;
+ if(((Creature*)this)->isPet() || ((Creature*)this)->isTotem())
+ {
+ Unit* owner = GetOwner();
+ if(owner && owner->GetTypeId()==TYPEID_PLAYER)
+ return (Player*)owner;
+ }
+ return NULL;
+}
+
+///----------Pet responses methods-----------------
+void Unit::SendPetCastFail(uint32 spellid, uint8 msg)
+{
+ Unit *owner = GetCharmerOrOwner();
+ if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ WorldPacket data(SMSG_PET_CAST_FAILED, (4+1));
+ data << uint32(spellid);
+ data << uint8(msg);
+ ((Player*)owner)->GetSession()->SendPacket(&data);
+}
+
+void Unit::SendPetActionFeedback (uint8 msg)
+{
+ Unit* owner = GetOwner();
+ if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ WorldPacket data(SMSG_PET_ACTION_FEEDBACK, 1);
+ data << uint8(msg);
+ ((Player*)owner)->GetSession()->SendPacket(&data);
+}
+
+void Unit::SendPetTalk (uint32 pettalk)
+{
+ Unit* owner = GetOwner();
+ if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ WorldPacket data(SMSG_PET_ACTION_SOUND, 8+4);
+ data << uint64(GetGUID());
+ data << uint32(pettalk);
+ ((Player*)owner)->GetSession()->SendPacket(&data);
+}
+
+void Unit::SendPetSpellCooldown (uint32 spellid, time_t cooltime)
+{
+ Unit* owner = GetOwner();
+ if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ WorldPacket data(SMSG_SPELL_COOLDOWN, 8+1+4+4);
+ data << uint64(GetGUID());
+ data << uint8(0x0); // flags (0x1, 0x2)
+ data << uint32(spellid);
+ data << uint32(cooltime);
+
+ ((Player*)owner)->GetSession()->SendPacket(&data);
+}
+
+void Unit::SendPetClearCooldown (uint32 spellid)
+{
+ Unit* owner = GetOwner();
+ if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
+ data << uint32(spellid);
+ data << uint64(GetGUID());
+ ((Player*)owner)->GetSession()->SendPacket(&data);
+}
+
+void Unit::SendPetAIReaction(uint64 guid)
+{
+ Unit* owner = GetOwner();
+ if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ WorldPacket data(SMSG_AI_REACTION, 12);
+ data << uint64(guid) << uint32(00000002);
+ ((Player*)owner)->GetSession()->SendPacket(&data);
+}
+
+///----------End of Pet responses methods----------
+
+void Unit::StopMoving()
+{
+ clearUnitState(UNIT_STAT_MOVING);
+
+ // send explicit stop packet
+ // rely on vmaps here because for example stormwind is in air
+ float z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true);
+ //if (fabs(GetPositionZ() - z) < 2.0f)
+ // Relocate(GetPositionX(), GetPositionY(), z);
+ Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
+
+ SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), 0, true, 0);
+
+ // update position and orientation;
+ WorldPacket data;
+ BuildHeartBeatMsg(&data);
+ SendMessageToSet(&data,false);
+}
+
+void Unit::SetFeared(bool apply, uint64 casterGUID, uint32 spellID)
+{
+ if( apply )
+ {
+ if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
+ return;
+
+ SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
+
+ GetMotionMaster()->MovementExpired(false);
+ CastStop(GetGUID()==casterGUID ? spellID : 0);
+
+ Unit* caster = ObjectAccessor::GetUnit(*this,casterGUID);
+
+ GetMotionMaster()->MoveFleeing(caster); // caster==NULL processed in MoveFleeing
+ }
+ else
+ {
+ RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
+
+ GetMotionMaster()->MovementExpired(false);
+
+ if( GetTypeId() != TYPEID_PLAYER && isAlive() )
+ {
+ // restore appropriate movement generator
+ if(getVictim())
+ GetMotionMaster()->MoveChase(getVictim());
+ else
+ GetMotionMaster()->Initialize();
+
+ // attack caster if can
+ Unit* caster = ObjectAccessor::GetObjectInWorld(casterGUID, (Unit*)NULL);
+ if(caster && caster != getVictim() && ((Creature*)this)->AI())
+ ((Creature*)this)->AI()->AttackStart(caster);
+ }
+ }
+
+ if (GetTypeId() == TYPEID_PLAYER)
+ ((Player*)this)->SetClientControl(this, !apply);
+}
+
+void Unit::SetConfused(bool apply, uint64 casterGUID, uint32 spellID)
+{
+ if( apply )
+ {
+ SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
+
+ CastStop(GetGUID()==casterGUID ? spellID : 0);
+
+ GetMotionMaster()->MoveConfused();
+ }
+ else
+ {
+ RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
+
+ GetMotionMaster()->MovementExpired(false);
+
+ if (GetTypeId() == TYPEID_UNIT)
+ {
+ // if in combat restore movement generator
+ if(getVictim())
+ GetMotionMaster()->MoveChase(getVictim());
+ }
+ }
+
+ if(GetTypeId() == TYPEID_PLAYER)
+ ((Player*)this)->SetClientControl(this, !apply);
+}
+
+bool Unit::IsSitState() const
+{
+ uint8 s = getStandState();
+ return s == PLAYER_STATE_SIT_CHAIR || s == PLAYER_STATE_SIT_LOW_CHAIR ||
+ s == PLAYER_STATE_SIT_MEDIUM_CHAIR || s == PLAYER_STATE_SIT_HIGH_CHAIR ||
+ s == PLAYER_STATE_SIT;
+}
+
+bool Unit::IsStandState() const
+{
+ uint8 s = getStandState();
+ return !IsSitState() && s != PLAYER_STATE_SLEEP && s != PLAYER_STATE_KNEEL;
+}
+
+void Unit::SetStandState(uint8 state)
+{
+ SetByteValue(UNIT_FIELD_BYTES_1, 0, state);
+
+ if (IsStandState())
+ RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED);
+
+ if(GetTypeId()==TYPEID_PLAYER)
+ {
+ WorldPacket data(SMSG_STANDSTATE_UPDATE, 1);
+ data << (uint8)state;
+ ((Player*)this)->GetSession()->SendPacket(&data);
+ }
+}
+
+bool Unit::IsPolymorphed() const
+{
+ return GetSpellSpecific(getTransForm())==SPELL_MAGE_POLYMORPH;
+}
+
+void Unit::SetDisplayId(uint32 modelId)
+{
+ SetUInt32Value(UNIT_FIELD_DISPLAYID, modelId);
+
+ if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
+ {
+ Pet *pet = ((Pet*)this);
+ if(!pet->isControlled())
+ return;
+ Unit *owner = GetOwner();
+ if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
+ ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID);
+ }
+}
+
+void Unit::ClearComboPointHolders()
+{
+ while(!m_ComboPointHolders.empty())
+ {
+ uint32 lowguid = *m_ComboPointHolders.begin();
+
+ Player* plr = objmgr.GetPlayer(MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER));
+ if(plr && plr->GetComboTarget()==GetGUID()) // recheck for safe
+ plr->ClearComboPoints(); // remove also guid from m_ComboPointHolders;
+ else
+ m_ComboPointHolders.erase(lowguid); // or remove manually
+ }
+}
+
+void Unit::ClearAllReactives()
+{
+
+ for(int i=0; i < MAX_REACTIVE; ++i)
+ m_reactiveTimer[i] = 0;
+
+ if (HasAuraState( AURA_STATE_DEFENSE))
+ ModifyAuraState(AURA_STATE_DEFENSE, false);
+ if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_PARRY))
+ ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
+ if (HasAuraState( AURA_STATE_CRIT))
+ ModifyAuraState(AURA_STATE_CRIT, false);
+ if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_CRIT_STRIKE) )
+ ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, false);
+
+ if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
+ ((Player*)this)->ClearComboPoints();
+}
+
+void Unit::UpdateReactives( uint32 p_time )
+{
+ for(int i = 0; i < MAX_REACTIVE; ++i)
+ {
+ ReactiveType reactive = ReactiveType(i);
+
+ if(!m_reactiveTimer[reactive])
+ continue;
+
+ if ( m_reactiveTimer[reactive] <= p_time)
+ {
+ m_reactiveTimer[reactive] = 0;
+
+ switch ( reactive )
+ {
+ case REACTIVE_DEFENSE:
+ if (HasAuraState(AURA_STATE_DEFENSE))
+ ModifyAuraState(AURA_STATE_DEFENSE, false);
+ break;
+ case REACTIVE_HUNTER_PARRY:
+ if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
+ ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
+ break;
+ case REACTIVE_CRIT:
+ if (HasAuraState(AURA_STATE_CRIT))
+ ModifyAuraState(AURA_STATE_CRIT, false);
+ break;
+ case REACTIVE_HUNTER_CRIT:
+ if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_CRIT_STRIKE) )
+ ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, false);
+ break;
+ case REACTIVE_OVERPOWER:
+ if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
+ ((Player*)this)->ClearComboPoints();
+ break;
+ default:
+ break;
+ }
+ }
+ else
+ {
+ m_reactiveTimer[reactive] -= p_time;
+ }
+ }
+}
+
+Unit* Unit::SelectNearbyTarget() const
+{
+ CellPair p(Trinity::ComputeCellPair(GetPositionX(), GetPositionY()));
+ Cell cell(p);
+ cell.data.Part.reserved = ALL_DISTRICT;
+ cell.SetNoCreate();
+
+ std::list<Unit *> targets;
+
+ {
+ Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, ATTACK_DISTANCE);
+ Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(targets, u_check);
+
+ TypeContainerVisitor<Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
+ TypeContainerVisitor<Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
+
+ CellLock<GridReadGuard> cell_lock(cell, p);
+ cell_lock->Visit(cell_lock, world_unit_searcher, *MapManager::Instance().GetMap(GetMapId(), this));
+ cell_lock->Visit(cell_lock, grid_unit_searcher, *MapManager::Instance().GetMap(GetMapId(), this));
+ }
+
+ // remove current target
+ if(getVictim())
+ targets.remove(getVictim());
+
+ // remove not LoS targets
+ for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end();)
+ {
+ if(!IsWithinLOSInMap(*tIter))
+ {
+ std::list<Unit *>::iterator tIter2 = tIter;
+ ++tIter;
+ targets.erase(tIter2);
+ }
+ else
+ ++tIter;
+ }
+
+ // no appropriate targets
+ if(targets.empty())
+ return NULL;
+
+ // select random
+ uint32 rIdx = urand(0,targets.size()-1);
+ std::list<Unit *>::const_iterator tcIter = targets.begin();
+ for(uint32 i = 0; i < rIdx; ++i)
+ ++tcIter;
+
+ return *tcIter;
+}
+
+void Unit::ApplyAttackTimePercentMod( WeaponAttackType att,float val, bool apply )
+{
+ float remainingTimePct = (float)m_attackTimer[att] / (GetAttackTime(att) * m_modAttackSpeedPct[att]);
+ if(val > 0)
+ {
+ ApplyPercentModFloatVar(m_modAttackSpeedPct[att], val, !apply);
+ ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,val,!apply);
+ }
+ else
+ {
+ ApplyPercentModFloatVar(m_modAttackSpeedPct[att], -val, apply);
+ ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,-val,apply);
+ }
+ m_attackTimer[att] = uint32(GetAttackTime(att) * m_modAttackSpeedPct[att] * remainingTimePct);
+}
+
+void Unit::ApplyCastTimePercentMod(float val, bool apply )
+{
+ if(val > 0)
+ ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,val,!apply);
+ else
+ ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,-val,apply);
+}
+
+uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectType damagetype, uint32 CastingTime )
+{
+ if (CastingTime > 7000) CastingTime = 7000;
+ if (CastingTime < 1500) CastingTime = 1500;
+
+ if(damagetype == DOT && !IsChanneledSpell(spellProto))
+ CastingTime = 3500;
+
+ int32 overTime = 0;
+ uint8 effects = 0;
+ bool DirectDamage = false;
+ bool AreaEffect = false;
+
+ for ( uint32 i=0; i<3;i++)
+ {
+ switch ( spellProto->Effect[i] )
+ {
+ case SPELL_EFFECT_SCHOOL_DAMAGE:
+ case SPELL_EFFECT_POWER_DRAIN:
+ case SPELL_EFFECT_HEALTH_LEECH:
+ case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE:
+ case SPELL_EFFECT_POWER_BURN:
+ case SPELL_EFFECT_HEAL:
+ DirectDamage = true;
+ break;
+ case SPELL_EFFECT_APPLY_AURA:
+ switch ( spellProto->EffectApplyAuraName[i] )
+ {
+ case SPELL_AURA_PERIODIC_DAMAGE:
+ case SPELL_AURA_PERIODIC_HEAL:
+ case SPELL_AURA_PERIODIC_LEECH:
+ if ( GetSpellDuration(spellProto) )
+ overTime = GetSpellDuration(spellProto);
+ break;
+ default:
+ // -5% per additional effect
+ ++effects;
+ break;
+ }
+ default:
+ break;
+ }
+
+ if(IsAreaEffectTarget(Targets(spellProto->EffectImplicitTargetA[i])) || IsAreaEffectTarget(Targets(spellProto->EffectImplicitTargetB[i])))
+ AreaEffect = true;
+ }
+
+ // Combined Spells with Both Over Time and Direct Damage
+ if ( overTime > 0 && CastingTime > 0 && DirectDamage )
+ {
+ // mainly for DoTs which are 3500 here otherwise
+ uint32 OriginalCastTime = GetSpellCastTime(spellProto);
+ if (OriginalCastTime > 7000) OriginalCastTime = 7000;
+ if (OriginalCastTime < 1500) OriginalCastTime = 1500;
+ // Portion to Over Time
+ float PtOT = (overTime / 15000.f) / ((overTime / 15000.f) + (OriginalCastTime / 3500.f));
+
+ if ( damagetype == DOT )
+ CastingTime = uint32(CastingTime * PtOT);
+ else if ( PtOT < 1.0f )
+ CastingTime = uint32(CastingTime * (1 - PtOT));
+ else
+ CastingTime = 0;
+ }
+
+ // Area Effect Spells receive only half of bonus
+ if ( AreaEffect )
+ CastingTime /= 2;
+
+ // -5% of total per any additional effect
+ for ( uint8 i=0; i<effects; ++i)
+ {
+ if ( CastingTime > 175 )
+ {
+ CastingTime -= 175;
+ }
+ else
+ {
+ CastingTime = 0;
+ break;
+ }
+ }
+
+ return CastingTime;
+}
+
+void Unit::UpdateAuraForGroup(uint8 slot)
+{
+ if(GetTypeId() == TYPEID_PLAYER)
+ {
+ Player* player = (Player*)this;
+ if(player->GetGroup())
+ {
+ player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS);
+ player->SetAuraUpdateMask(slot);
+ }
+ }
+ else if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
+ {
+ Pet *pet = ((Pet*)this);
+ if(pet->isControlled())
+ {
+ Unit *owner = GetOwner();
+ if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
+ {
+ ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS);
+ pet->SetAuraUpdateMask(slot);
+ }
+ }
+ }
+}
+
+float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized)
+{
+ if (!normalized || GetTypeId() != TYPEID_PLAYER)
+ return float(GetAttackTime(attType))/1000.0f;
+
+ Item *Weapon = ((Player*)this)->GetWeaponForAttack(attType);
+ if (!Weapon)
+ return 2.4; // fist attack
+
+ switch (Weapon->GetProto()->InventoryType)
+ {
+ case INVTYPE_2HWEAPON:
+ return 3.3;
+ case INVTYPE_RANGED:
+ case INVTYPE_RANGEDRIGHT:
+ case INVTYPE_THROWN:
+ return 2.8;
+ case INVTYPE_WEAPON:
+ case INVTYPE_WEAPONMAINHAND:
+ case INVTYPE_WEAPONOFFHAND:
+ default:
+ return Weapon->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7 : 2.4;
+ }
+}
+
+Aura* Unit::GetDummyAura( uint32 spell_id ) const
+{
+ Unit::AuraList const& mDummy = GetAurasByType(SPELL_AURA_DUMMY);
+ for(Unit::AuraList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
+ if ((*itr)->GetId() == spell_id)
+ return *itr;
+
+ return NULL;
+}
+
+bool Unit::IsUnderLastManaUseEffect() const
+{
+ return getMSTimeDiff(m_lastManaUse,getMSTime()) < 5000;
+}
+
+void Unit::SetContestedPvP(Player *attackedPlayer)
+{
+ Player* player = GetCharmerOrOwnerPlayerOrPlayerItself();
+
+ if(!player || attackedPlayer && (attackedPlayer == player || player->duel && player->duel->opponent == attackedPlayer))
+ return;
+
+ player->SetContestedPvPTimer(30000);
+ if(!player->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
+ {
+ player->addUnitState(UNIT_STAT_ATTACK_PLAYER);
+ player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
+ // call MoveInLineOfSight for nearby contested guards
+ SetVisibility(GetVisibility());
+ }
+ if(!hasUnitState(UNIT_STAT_ATTACK_PLAYER))
+ {
+ addUnitState(UNIT_STAT_ATTACK_PLAYER);
+ // call MoveInLineOfSight for nearby contested guards
+ SetVisibility(GetVisibility());
+ }
+}
+
+void Unit::AddPetAura(PetAura const* petSpell)
+{
+ m_petAuras.insert(petSpell);
+ if(Pet* pet = GetPet())
+ pet->CastPetAura(petSpell);
+}
+
+void Unit::RemovePetAura(PetAura const* petSpell)
+{
+ m_petAuras.erase(petSpell);
+ if(Pet* pet = GetPet())
+ pet->RemoveAurasDueToSpell(petSpell->GetAura(pet->GetEntry()));
+}
+
+Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
+{
+ Pet* pet = new Pet(HUNTER_PET);
+
+ if(!pet->CreateBaseAtCreature(creatureTarget))
+ {
+ delete pet;
+ return NULL;
+ }
+
+ pet->SetUInt64Value(UNIT_FIELD_SUMMONEDBY, this->GetGUID());
+ pet->SetUInt64Value(UNIT_FIELD_CREATEDBY, this->GetGUID());
+ pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,this->getFaction());
+ pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id);
+
+ if(!pet->InitStatsForLevel(creatureTarget->getLevel()))
+ {
+ sLog.outError("ERROR: Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget->GetEntry());
+ delete pet;
+ return NULL;
+ }
+
+ pet->GetCharmInfo()->SetPetNumber(objmgr.GeneratePetNumber(), true);
+ // this enables pet details window (Shift+P)
+ pet->AIM_Initialize();
+ pet->InitPetCreateSpells();
+ pet->SetHealth(pet->GetMaxHealth());
+
+ return pet;
+}
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