diff options
Diffstat (limited to 'src')
356 files changed, 38857 insertions, 31468 deletions
diff --git a/src/server/game/AI/CreatureAIRegistry.cpp b/src/server/game/AI/CreatureAIRegistry.cpp index 8f035667a34..8b74db24a42 100644 --- a/src/server/game/AI/CreatureAIRegistry.cpp +++ b/src/server/game/AI/CreatureAIRegistry.cpp @@ -22,7 +22,6 @@ #include "GuardAI.h" #include "PetAI.h" #include "TotemAI.h" -#include "CreatureEventAI.h" #include "RandomMovementGenerator.h" #include "MovementGeneratorImpl.h" #include "CreatureAIRegistry.h" @@ -46,7 +45,6 @@ namespace AIRegistry (new CreatureAIFactory<CombatAI>("CombatAI"))->RegisterSelf(); (new CreatureAIFactory<ArcherAI>("ArcherAI"))->RegisterSelf(); (new CreatureAIFactory<TurretAI>("TurretAI"))->RegisterSelf(); - (new CreatureAIFactory<CreatureEventAI>("EventAI"))->RegisterSelf(); (new CreatureAIFactory<VehicleAI>("VehicleAI"))->RegisterSelf(); (new CreatureAIFactory<SmartAI>("SmartAI"))->RegisterSelf(); diff --git a/src/server/game/AI/EventAI/CreatureEventAI.cpp b/src/server/game/AI/EventAI/CreatureEventAI.cpp deleted file mode 100644 index 7172a187504..00000000000 --- a/src/server/game/AI/EventAI/CreatureEventAI.cpp +++ /dev/null @@ -1,1345 +0,0 @@ -/* - * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the - * Free Software Foundation; either version 2 of the License, or (at your - * option) any later version. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for - * more details. - * - * You should have received a copy of the GNU General Public License along - * with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "Common.h" -#include "CreatureEventAI.h" -#include "CreatureEventAIMgr.h" -#include "ObjectMgr.h" -#include "Spell.h" -#include "World.h" -#include "Cell.h" -#include "CellImpl.h" -#include "GameEventMgr.h" -#include "GridNotifiers.h" -#include "GridNotifiersImpl.h" -#include "InstanceScript.h" -#include "SpellMgr.h" -#include "CreatureAIImpl.h" -#include "ConditionMgr.h" - -bool CreatureEventAIHolder::UpdateRepeatTimer(Creature* creature, uint32 repeatMin, uint32 repeatMax) -{ - if (repeatMin == repeatMax) - Time = repeatMin; - else if (repeatMax > repeatMin) - Time = urand(repeatMin, repeatMax); - else - { - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", creature->GetEntry(), Event.event_id, Event.event_type); - Enabled = false; - return false; - } - - return true; -} - -int CreatureEventAI::Permissible(const Creature* creature) -{ - if (creature->GetAIName() == "EventAI") - return PERMIT_BASE_SPECIAL; - return PERMIT_BASE_NO; -} - -CreatureEventAI::CreatureEventAI(Creature* c) : CreatureAI(c) -{ - // Need make copy for filter unneeded steps and safe in case table reload - CreatureEventAI_Event_Map::const_iterator CreatureEvents = sEventAIMgr->GetCreatureEventAIMap().find(me->GetEntry()); - if (CreatureEvents != sEventAIMgr->GetCreatureEventAIMap().end()) - { - std::vector<CreatureEventAI_Event>::const_iterator i; - for (i = (*CreatureEvents).second.begin(); i != (*CreatureEvents).second.end(); ++i) - { - //Debug check - #ifndef TRINITY_DEBUG - if ((*i).event_flags & EFLAG_DEBUG_ONLY) - continue; - #endif - if (me->GetMap()->IsDungeon()) - { - if ((1 << (me->GetMap()->GetSpawnMode()+1)) & (*i).event_flags) - { - //event flagged for instance mode - m_CreatureEventAIList.push_back(CreatureEventAIHolder(*i)); - } - continue; - } - m_CreatureEventAIList.push_back(CreatureEventAIHolder(*i)); - } - //EventMap had events but they were not added because they must be for instance - if (m_CreatureEventAIList.empty()) - sLog->outError(LOG_FILTER_GENERAL, "CreatureEventAI: Creature %u has events but no events added to list because of instance flags.", me->GetEntry()); - } - else - sLog->outError(LOG_FILTER_GENERAL, "CreatureEventAI: EventMap for Creature %u is empty but creature is using CreatureEventAI.", me->GetEntry()); - - m_bEmptyList = m_CreatureEventAIList.empty(); - m_Phase = 0; - m_CombatMovementEnabled = true; - m_MeleeEnabled = true; - m_AttackDistance = 0.0f; - m_AttackAngle = 0.0f; - - m_InvincibilityHpLevel = 0; - - //Handle Spawned Events - if (!m_bEmptyList) - { - for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i) - if (SpawnedEventConditionsCheck((*i).Event)) - ProcessEvent(*i); - } -} - -bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& holder, Unit* actionInvoker /*=NULL*/) -{ - if (!holder.Enabled || holder.Time) - return false; - - //Check the inverse phase mask (event doesn't trigger if current phase bit is set in mask) - if (holder.Event.event_inverse_phase_mask & (1 << m_Phase)) - return false; - - CreatureEventAI_Event const& event = holder.Event; - - //Check event conditions based on the event type, also reset events - switch (event.event_type) - { - case EVENT_T_TIMER: - if (!me->isInCombat()) - return false; - - //Repeat Timers - holder.UpdateRepeatTimer(me, event.timer.repeatMin, event.timer.repeatMax); - break; - case EVENT_T_TIMER_OOC: - if (me->isInCombat()) - return false; - - //Repeat Timers - holder.UpdateRepeatTimer(me, event.timer.repeatMin, event.timer.repeatMax); - break; - case EVENT_T_HP: - { - if (!me->isInCombat() || !me->GetMaxHealth()) - return false; - - uint32 perc = uint32(me->GetHealthPct()); - - if (perc > event.percent_range.percentMax || perc < event.percent_range.percentMin) - return false; - - //Repeat Timers - holder.UpdateRepeatTimer(me, event.percent_range.repeatMin, event.percent_range.repeatMax); - break; - } - case EVENT_T_MANA: - { - if (!me->isInCombat() || !me->GetMaxPower(POWER_MANA)) - return false; - - uint32 perc = (me->GetPower(POWER_MANA)*100) / me->GetMaxPower(POWER_MANA); - - if (perc > event.percent_range.percentMax || perc < event.percent_range.percentMin) - return false; - - //Repeat Timers - holder.UpdateRepeatTimer(me, event.percent_range.repeatMin, event.percent_range.repeatMax); - break; - } - case EVENT_T_AGGRO: - break; - case EVENT_T_KILL: - //Repeat Timers - holder.UpdateRepeatTimer(me, event.kill.repeatMin, event.kill.repeatMax); - break; - case EVENT_T_DEATH: - case EVENT_T_EVADE: - break; - case EVENT_T_SPELLHIT: - //Spell hit is special case, param1 and param2 handled within CreatureEventAI::SpellHit - - //Repeat Timers - holder.UpdateRepeatTimer(me, event.spell_hit.repeatMin, event.spell_hit.repeatMax); - break; - case EVENT_T_RANGE: - //Repeat Timers - holder.UpdateRepeatTimer(me, event.range.repeatMin, event.range.repeatMax); - break; - case EVENT_T_OOC_LOS: - //Repeat Timers - holder.UpdateRepeatTimer(me, event.ooc_los.repeatMin, event.ooc_los.repeatMax); - break; - case EVENT_T_RESET: - case EVENT_T_SPAWNED: - break; - case EVENT_T_TARGET_HP: - { - if (!me->isInCombat() || !me->getVictim() || !me->getVictim()->GetMaxHealth()) - return false; - - uint32 perc = uint32(me->getVictim()->GetHealthPct()); - - if (perc > event.percent_range.percentMax || perc < event.percent_range.percentMin) - return false; - - //Repeat Timers - holder.UpdateRepeatTimer(me, event.percent_range.repeatMin, event.percent_range.repeatMax); - break; - } - case EVENT_T_TARGET_CASTING: - if (!me->isInCombat() || !me->getVictim() || !me->getVictim()->IsNonMeleeSpellCasted(false, false, true)) - return false; - - //Repeat Timers - holder.UpdateRepeatTimer(me, event.target_casting.repeatMin, event.target_casting.repeatMax); - break; - case EVENT_T_FRIENDLY_HP: - { - if (!me->isInCombat()) - return false; - - Unit* unit = DoSelectLowestHpFriendly((float)event.friendly_hp.radius, event.friendly_hp.hpDeficit); - if (!unit) - return false; - - actionInvoker = unit; - - //Repeat Timers - holder.UpdateRepeatTimer(me, event.friendly_hp.repeatMin, event.friendly_hp.repeatMax); - break; - } - case EVENT_T_FRIENDLY_IS_CC: - { - if (!me->isInCombat()) - return false; - - std::list<Creature*> pList; - DoFindFriendlyCC(pList, (float)event.friendly_is_cc.radius); - - //List is empty - if (pList.empty()) - return false; - - //We don't really care about the whole list, just return first available - actionInvoker = *(pList.begin()); - - //Repeat Timers - holder.UpdateRepeatTimer(me, event.friendly_is_cc.repeatMin, event.friendly_is_cc.repeatMax); - break; - } - case EVENT_T_FRIENDLY_MISSING_BUFF: - { - std::list<Creature*> pList; - DoFindFriendlyMissingBuff(pList, (float)event.friendly_buff.radius, event.friendly_buff.spellId); - - //List is empty - if (pList.empty()) - return false; - - //We don't really care about the whole list, just return first available - actionInvoker = *(pList.begin()); - - //Repeat Timers - holder.UpdateRepeatTimer(me, event.friendly_buff.repeatMin, event.friendly_buff.repeatMax); - break; - } - case EVENT_T_SUMMONED_UNIT: - { - //Prevent event from occuring on no unit or non creatures - if (!actionInvoker || actionInvoker->GetTypeId() != TYPEID_UNIT) - return false; - - //Creature id doesn't match up - if (actionInvoker->ToCreature()->GetEntry() != event.summon_unit.creatureId) - return false; - - //Repeat Timers - holder.UpdateRepeatTimer(me, event.summon_unit.repeatMin, event.summon_unit.repeatMax); - break; - } - case EVENT_T_TARGET_MANA: - { - if (!me->isInCombat() || !me->getVictim() || !me->getVictim()->GetMaxPower(POWER_MANA)) - return false; - - uint32 perc = (me->getVictim()->GetPower(POWER_MANA)*100) / me->getVictim()->GetMaxPower(POWER_MANA); - - if (perc > event.percent_range.percentMax || perc < event.percent_range.percentMin) - return false; - - //Repeat Timers - holder.UpdateRepeatTimer(me, event.percent_range.repeatMin, event.percent_range.repeatMax); - break; - } - case EVENT_T_REACHED_HOME: - case EVENT_T_RECEIVE_EMOTE: - break; - case EVENT_T_BUFFED: - { - //Note: checked only aura for effect 0, if need check aura for effect 1/2 then - // possible way: pack in event.buffed.amount 2 uint16 (ammount+effectIdx) - Aura const* aura = me->GetAura(event.buffed.spellId); - if (!aura || aura->GetStackAmount() < event.buffed.amount) - return false; - - //Repeat Timers - holder.UpdateRepeatTimer(me, event.buffed.repeatMin, event.buffed.repeatMax); - break; - } - case EVENT_T_TARGET_BUFFED: - { - //Prevent event from occuring on no unit - if (!actionInvoker) - return false; - - //Note: checked only aura for effect 0, if need check aura for effect 1/2 then - // possible way: pack in event.buffed.amount 2 uint16 (ammount+effectIdx) - Aura const* aura = actionInvoker->GetAura(event.buffed.spellId); - if (!aura || aura->GetStackAmount() < event.buffed.amount) - return false; - - //Repeat Timers - holder.UpdateRepeatTimer(me, event.buffed.repeatMin, event.buffed.repeatMax); - break; - } - default: - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u using Event %u has invalid Event Type(%u), missing from ProcessEvent() Switch.", me->GetEntry(), holder.Event.event_id, holder.Event.event_type); - break; - } - - //Disable non-repeatable events - if (!(holder.Event.event_flags & EFLAG_REPEATABLE)) - holder.Enabled = false; - - //Store random here so that all random actions match up - uint32 rnd = rand(); - - //Return if chance for event is not met - if (holder.Event.event_chance <= rnd % 100) - return false; - - //Process actions - for (uint8 j = 0; j < MAX_ACTIONS; ++j) - ProcessAction(holder.Event.action[j], rnd, holder.Event.event_id, actionInvoker); - - return true; -} - -void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32 rnd, uint32 eventId, Unit* actionInvoker) -{ - switch (action.type) - { - case ACTION_T_TEXT: - { - if (!action.text.TextId1) - return; - - int32 temp = action.text.TextId1; - - if (action.text.TextId2 && action.text.TextId3) - temp = RAND(action.text.TextId1, action.text.TextId2, action.text.TextId3); - else if (action.text.TextId2 && urand(0, 1)) - temp = action.text.TextId2; - - if (temp) - { - Unit* target = NULL; - - if (actionInvoker) - { - if (actionInvoker->GetTypeId() == TYPEID_PLAYER) - target = actionInvoker; - else if (Unit* owner = actionInvoker->GetOwner()) - { - if (owner->GetTypeId() == TYPEID_PLAYER) - target = owner; - } - } - else - { - target = me->getVictim(); - if (target && target->GetTypeId() != TYPEID_PLAYER) - if (Unit* owner = target->GetOwner()) - if (owner->GetTypeId() == TYPEID_PLAYER) - target = owner; - } - - DoScriptText(temp, me, target); - } - break; - } - case ACTION_T_SET_FACTION: - { - if (action.set_faction.factionId) - me->setFaction(action.set_faction.factionId); - else - { - if (CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(me->GetEntry())) - { - //if no id provided, assume reset and then use default - if (me->getFaction() != ci->faction_A) - me->setFaction(ci->faction_A); - } - } - break; - } - case ACTION_T_MORPH_TO_ENTRY_OR_MODEL: - { - if (action.morph.creatureId || action.morph.modelId) - { - //set model based on entry from creature_template - if (action.morph.creatureId) - { - if (CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(action.morph.creatureId)) - { - uint32 display_id = sObjectMgr->ChooseDisplayId(0, ci); - me->SetDisplayId(display_id); - } - } - //if no param1, then use value from param2 (modelId) - else - me->SetDisplayId(action.morph.modelId); - } - else - me->DeMorph(); - break; - } - case ACTION_T_SOUND: - me->PlayDirectSound(action.sound.soundId); - break; - case ACTION_T_EMOTE: - me->HandleEmoteCommand(action.emote.emoteId); - break; - case ACTION_T_RANDOM_SOUND: - { - int32 temp = GetRandActionParam(rnd, action.random_sound.soundId1, action.random_sound.soundId2, action.random_sound.soundId3); - if (temp >= 0) - me->PlayDirectSound(temp); - break; - } - case ACTION_T_RANDOM_EMOTE: - { - int32 temp = GetRandActionParam(rnd, action.random_emote.emoteId1, action.random_emote.emoteId2, action.random_emote.emoteId3); - if (temp >= 0) - me->HandleEmoteCommand(temp); - break; - } - case ACTION_T_CAST: - { - Unit* target = GetTargetByType(action.cast.target, actionInvoker); - Unit* caster = me; - - if (!target) - return; - - if (action.cast.castFlags & CAST_FORCE_TARGET_SELF) - caster = target; - - //Allowed to cast only if not casting (unless we interrupt ourself) or if spell is triggered - bool canCast = !caster->IsNonMeleeSpellCasted(false) || (action.cast.castFlags & (CAST_TRIGGERED | CAST_INTERRUPT_PREVIOUS)); - - // If cast flag CAST_AURA_NOT_PRESENT is active, check if target already has aura on them - if (action.cast.castFlags & CAST_AURA_NOT_PRESENT) - { - if (target->HasAura(action.cast.spellId)) - return; - } - - if (canCast) - { - const SpellInfo* tSpell = sSpellMgr->GetSpellInfo(action.cast.spellId); - - //Verify that spell exists - if (tSpell) - { - //Check if cannot cast spell - if (!(action.cast.castFlags & (CAST_FORCE_TARGET_SELF | CAST_FORCE_CAST)) && - !CanCast(target, tSpell, (action.cast.castFlags & CAST_TRIGGERED))) - { - //Melee current victim if flag not set - if (!(action.cast.castFlags & CAST_NO_MELEE_IF_OOM)) - { - if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == CHASE_MOTION_TYPE) - { - m_AttackDistance = 0.0f; - m_AttackAngle = 0.0f; - - me->GetMotionMaster()->MoveChase(me->getVictim(), m_AttackDistance, m_AttackAngle); - } - } - } - else - { - //Interrupt any previous spell - if (caster->IsNonMeleeSpellCasted(false) && action.cast.castFlags & CAST_INTERRUPT_PREVIOUS) - caster->InterruptNonMeleeSpells(false); - - caster->CastSpell(target, action.cast.spellId, (action.cast.castFlags & CAST_TRIGGERED)); - } - } - else - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: event %d creature %d attempt to cast spell that doesn't exist %d", eventId, me->GetEntry(), action.cast.spellId); - } - break; - } - case ACTION_T_THREAT_SINGLE_PCT: - if (Unit* target = GetTargetByType(action.threat_single_pct.target, actionInvoker)) - me->getThreatManager().modifyThreatPercent(target, action.threat_single_pct.percent); - break; - case ACTION_T_THREAT_ALL_PCT: - { - ThreatContainer::StorageType const& threatList = me->getThreatManager().getThreatList(); - for (ThreatContainer::StorageType::const_iterator i = threatList.begin(); i != threatList.end(); ++i) - if (Unit* unit = Unit::GetUnit(*me, (*i)->getUnitGuid())) - me->getThreatManager().modifyThreatPercent(unit, action.threat_all_pct.percent); - break; - } - case ACTION_T_QUEST_EVENT: - if (Unit* target = GetTargetByType(action.quest_event.target, actionInvoker)) - if (target->GetTypeId() == TYPEID_PLAYER) - target->ToPlayer()->AreaExploredOrEventHappens(action.quest_event.questId); - break; - case ACTION_T_CAST_EVENT: - if (Unit* target = GetTargetByType(action.cast_event.target, actionInvoker)) - if (target->GetTypeId() == TYPEID_PLAYER) - target->ToPlayer()->CastedCreatureOrGO(action.cast_event.creatureId, me->GetGUID(), action.cast_event.spellId); - break; - case ACTION_T_SET_UNIT_FIELD: - { - Unit* target = GetTargetByType(action.set_unit_field.target, actionInvoker); - - // not allow modify important for integrity object fields - if (action.set_unit_field.field < OBJECT_END || action.set_unit_field.field >= UNIT_END) - return; - - if (target) - target->SetUInt32Value(action.set_unit_field.field, action.set_unit_field.value); - - break; - } - case ACTION_T_SET_UNIT_FLAG: - if (Unit* target = GetTargetByType(action.unit_flag.target, actionInvoker)) - target->SetFlag(UNIT_FIELD_FLAGS, action.unit_flag.value); - break; - case ACTION_T_REMOVE_UNIT_FLAG: - if (Unit* target = GetTargetByType(action.unit_flag.target, actionInvoker)) - target->RemoveFlag(UNIT_FIELD_FLAGS, action.unit_flag.value); - break; - case ACTION_T_AUTO_ATTACK: - m_MeleeEnabled = action.auto_attack.state != 0; - break; - case ACTION_T_COMBAT_MOVEMENT: - // ignore no affect case - if (m_CombatMovementEnabled == (action.combat_movement.state != 0)) - return; - - m_CombatMovementEnabled = action.combat_movement.state != 0; - - //Allow movement (create new targeted movement gen only if idle) - if (m_CombatMovementEnabled) - { - Unit* victim = me->getVictim(); - if (me->isInCombat() && victim) - { - if (action.combat_movement.melee) - { - me->AddUnitState(UNIT_STATE_MELEE_ATTACKING); - me->SendMeleeAttackStart(victim); - } - if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == IDLE_MOTION_TYPE) - me->GetMotionMaster()->MoveChase(victim, m_AttackDistance, m_AttackAngle); // Targeted movement generator will start melee automatically, no need to send it explicitly - } - } - else - { - if (me->isInCombat()) - { - Unit* victim = me->getVictim(); - if (action.combat_movement.melee && victim) - { - me->ClearUnitState(UNIT_STATE_MELEE_ATTACKING); - me->SendMeleeAttackStop(victim); - } - if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == CHASE_MOTION_TYPE) - me->GetMotionMaster()->MoveIdle(); - } - } - break; - case ACTION_T_SET_PHASE: - m_Phase = action.set_phase.phase; - break; - case ACTION_T_INC_PHASE: - { - int32 new_phase = int32(m_Phase)+action.set_inc_phase.step; - if (new_phase < 0) - { - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %d decrease m_Phase under 0. CreatureEntry = %d", eventId, me->GetEntry()); - m_Phase = 0; - } - else if (new_phase >= MAX_PHASE) - { - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %d incremented m_Phase above %u. m_Phase mask cannot be used with phases past %u. CreatureEntry = %d", eventId, MAX_PHASE-1, MAX_PHASE-1, me->GetEntry()); - m_Phase = MAX_PHASE-1; - } - else - m_Phase = new_phase; - - break; - } - case ACTION_T_EVADE: - EnterEvadeMode(); - break; - case ACTION_T_FLEE_FOR_ASSIST: - me->DoFleeToGetAssistance(); - break; - case ACTION_T_QUEST_EVENT_ALL: - if (actionInvoker && actionInvoker->GetTypeId() == TYPEID_PLAYER) - { - if (Unit* Temp = Unit::GetUnit(*me, actionInvoker->GetGUID())) - if (Temp->GetTypeId() == TYPEID_PLAYER) - Temp->ToPlayer()->GroupEventHappens(action.quest_event_all.questId, me); - } - break; - case ACTION_T_CAST_EVENT_ALL: - { - ThreatContainer::StorageType const& threatList = me->getThreatManager().getThreatList(); - for (ThreatContainer::StorageType::const_iterator i = threatList.begin(); i != threatList.end(); ++i) - if (Unit* unit = Unit::GetUnit(*me, (*i)->getUnitGuid())) - if (unit->GetTypeId() == TYPEID_PLAYER) - unit->ToPlayer()->CastedCreatureOrGO(action.cast_event_all.creatureId, me->GetGUID(), action.cast_event_all.spellId); - break; - } - case ACTION_T_REMOVEAURASFROMSPELL: - if (Unit* target = GetTargetByType(action.remove_aura.target, actionInvoker)) - target->RemoveAurasDueToSpell(action.remove_aura.spellId); - break; - case ACTION_T_RANGED_MOVEMENT: - m_AttackDistance = (float)action.ranged_movement.distance; - m_AttackAngle = action.ranged_movement.angle/180.0f*M_PI; - - if (m_CombatMovementEnabled) - { - me->GetMotionMaster()->MoveChase(me->getVictim(), m_AttackDistance, m_AttackAngle); - } - break; - case ACTION_T_RANDOM_PHASE: - m_Phase = GetRandActionParam(rnd, action.random_phase.phase1, action.random_phase.phase2, action.random_phase.phase3); - break; - case ACTION_T_RANDOM_PHASE_RANGE: - if (action.random_phase_range.phaseMin <= action.random_phase_range.phaseMax) - m_Phase = urand(action.random_phase_range.phaseMin, action.random_phase_range.phaseMax); - else - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: ACTION_T_RANDOM_PHASE_RANGE cannot have Param2 < Param1. Event = %d. CreatureEntry = %d", eventId, me->GetEntry()); - break; - case ACTION_T_KILLED_MONSTER: - //first attempt player who tapped creature - if (Player* player = me->GetLootRecipient()) - player->RewardPlayerAndGroupAtEvent(action.killed_monster.creatureId, player); // player as param is a hacky solution not to use GUID - else - { - //if not available, use actionInvoker - if (Unit* target = GetTargetByType(action.killed_monster.target, actionInvoker)) - if (Player* player2 = target->GetCharmerOrOwnerPlayerOrPlayerItself()) - player2->RewardPlayerAndGroupAtEvent(action.killed_monster.creatureId, player2); - } - break; - case ACTION_T_SET_INST_DATA: - { - InstanceScript* instance = me->GetInstanceScript(); - if (!instance) - { - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %d attempt to set instance data without instance script. Creature %d", eventId, me->GetEntry()); - return; - } - - instance->SetData(action.set_inst_data.field, action.set_inst_data.value); - break; - } - case ACTION_T_SET_INST_DATA64: - { - Unit* target = GetTargetByType(action.set_inst_data64.target, actionInvoker); - if (!target) - { - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %d attempt to set instance data64 but Target == NULL. Creature %d", eventId, me->GetEntry()); - return; - } - - InstanceScript* instance = me->GetInstanceScript(); - if (!instance) - { - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %d attempt to set instance data64 without instance script. Creature %d", eventId, me->GetEntry()); - return; - } - - instance->SetData64(action.set_inst_data64.field, target->GetGUID()); - break; - } - case ACTION_T_UPDATE_TEMPLATE: - if (me->GetEntry() == action.update_template.creatureId) - { - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %d ACTION_T_UPDATE_TEMPLATE call with param1 == current entry. Creature %d", eventId, me->GetEntry()); - return; - } - - me->UpdateEntry(action.update_template.creatureId, action.update_template.team ? HORDE : ALLIANCE); - break; - case ACTION_T_DIE: - if (me->isDead()) - { - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %d ACTION_T_DIE on dead creature. Creature %d", eventId, me->GetEntry()); - return; - } - me->Kill(me); - break; - case ACTION_T_ZONE_COMBAT_PULSE: - { - me->SetInCombatWithZone(); - break; - } - case ACTION_T_CALL_FOR_HELP: - { - me->CallForHelp((float)action.call_for_help.radius); - break; - } - break; - - // TRINITY ONLY - case ACTION_T_MOVE_RANDOM_POINT: //dosen't work in combat - { - float x, y, z; - me->GetClosePoint(x, y, z, me->GetObjectSize() / 3, (float)action.raw.param1); - me->GetMotionMaster()->MovePoint(0, x, y, z); - break; - } - case ACTION_T_SET_STAND_STATE: - me->SetStandState(UnitStandStateType(action.raw.param1)); - break; - case ACTION_T_SET_PHASE_MASK: - me->SetPhaseMask(action.raw.param1, true); - break; - case ACTION_T_SET_VISIBILITY: - me->SetVisible(bool(action.raw.param1)); - break; - case ACTION_T_SET_ACTIVE: - me->setActive(action.raw.param1 ? true : false); - break; - case ACTION_T_SET_AGGRESSIVE: - me->SetReactState(ReactStates(action.raw.param1)); - break; - case ACTION_T_ATTACK_START_PULSE: - AttackStart(me->SelectNearestTarget((float)action.raw.param1)); - break; - case ACTION_T_SUMMON_GO: - { - float x, y, z; - me->GetPosition(x, y, z); - GameObject* object = me->SummonGameObject(action.raw.param1, x, y, z, 0, 0, 0, 0, 0, action.raw.param2); - if (!object) - sLog->outError(LOG_FILTER_TSCR, "EventAI failed to spawn object %u. Spawn event %d is on creature %d", action.raw.param1, eventId, me->GetEntry()); - - break; - } - case ACTION_T_SET_SHEATH: - { - me->SetSheath(SheathState(action.set_sheath.sheath)); - break; - } - case ACTION_T_FORCE_DESPAWN: - { - me->DespawnOrUnsummon(action.forced_despawn.msDelay); - break; - } - case ACTION_T_SET_INVINCIBILITY_HP_LEVEL: - { - if (action.invincibility_hp_level.is_percent) - m_InvincibilityHpLevel = me->CountPctFromMaxHealth(action.invincibility_hp_level.hp_level); - else - m_InvincibilityHpLevel = action.invincibility_hp_level.hp_level; - break; - } - case ACTION_T_MOUNT_TO_ENTRY_OR_MODEL: - { - if (action.mount.creatureId || action.mount.modelId) - { - // set model based on entry from creature_template - if (action.mount.creatureId) - { - if (CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(action.mount.creatureId)) - { - uint32 display_id = sObjectMgr->ChooseDisplayId(0, cInfo); - me->Mount(display_id); - } - } - //if no param1, then use value from param2 (modelId) - else - me->Mount(action.mount.modelId); - } - else - me->Dismount(); - - break; - } - default: - break; - } -} - -void CreatureEventAI::JustRespawned() -{ - Reset(); - - if (m_bEmptyList) - return; - - //Handle Spawned Events - for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i) - if (SpawnedEventConditionsCheck((*i).Event)) - ProcessEvent(*i); -} - -void CreatureEventAI::Reset() -{ - m_EventUpdateTime = EVENT_UPDATE_TIME; - m_EventDiff = 0; - - if (m_bEmptyList) - return; - - for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i) - { - if ((*i).Event.event_type == EVENT_T_RESET) - ProcessEvent(*i); - } - - //Reset all events to enabled - for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i) - { - CreatureEventAI_Event const& event = (*i).Event; - switch (event.event_type) - { - //Reset all out of combat timers - case EVENT_T_TIMER_OOC: - { - if ((*i).UpdateRepeatTimer(me, event.timer.initialMin, event.timer.initialMax)) - (*i).Enabled = true; - break; - } - default: - //TODO: enable below code line / verify this is correct to enable events previously disabled (ex. aggro yell), instead of enable this in void EnterCombat() - //(*i).Enabled = true; - //(*i).Time = 0; - break; - } - } -} - -void CreatureEventAI::JustReachedHome() -{ - if (!m_bEmptyList) - { - for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i) - { - if ((*i).Event.event_type == EVENT_T_REACHED_HOME) - ProcessEvent(*i); - } - } - - Reset(); -} - -void CreatureEventAI::EnterEvadeMode() -{ - CreatureAI::EnterEvadeMode(); - - if (m_bEmptyList) - return; - - //Handle Evade events - for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i) - { - if ((*i).Event.event_type == EVENT_T_EVADE) - ProcessEvent(*i); - } -} - -void CreatureEventAI::JustDied(Unit* killer) -{ - Reset(); - - if (m_bEmptyList) - return; - - //Handle Evade events - for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i) - { - if ((*i).Event.event_type == EVENT_T_DEATH) - ProcessEvent(*i, killer); - } - - // reset phase after any death state events - m_Phase = 0; -} - -void CreatureEventAI::KilledUnit(Unit* victim) -{ - if (m_bEmptyList || victim->GetTypeId() != TYPEID_PLAYER) - return; - - for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i) - { - if ((*i).Event.event_type == EVENT_T_KILL) - ProcessEvent(*i, victim); - } -} - -void CreatureEventAI::JustSummoned(Creature* unit) -{ - if (m_bEmptyList || !unit) - return; - - for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i) - { - if ((*i).Event.event_type == EVENT_T_SUMMONED_UNIT) - ProcessEvent(*i, unit); - } -} - -void CreatureEventAI::EnterCombat(Unit* enemy) -{ - //Check for on combat start events - if (!m_bEmptyList) - { - for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i) - { - CreatureEventAI_Event const& event = (*i).Event; - switch (event.event_type) - { - case EVENT_T_AGGRO: - (*i).Enabled = true; - ProcessEvent(*i, enemy); - break; - //Reset all in combat timers - case EVENT_T_TIMER: - if ((*i).UpdateRepeatTimer(me, event.timer.initialMin, event.timer.initialMax)) - (*i).Enabled = true; - break; - //All normal events need to be re-enabled and their time set to 0 - default: - (*i).Enabled = true; - (*i).Time = 0; - break; - } - } - } - - m_EventUpdateTime = EVENT_UPDATE_TIME; - m_EventDiff = 0; -} - -void CreatureEventAI::AttackStart(Unit* who) -{ - if (!who) - return; - - if (me->Attack(who, m_MeleeEnabled)) - { - if (m_CombatMovementEnabled) - { - me->GetMotionMaster()->MoveChase(who, m_AttackDistance, m_AttackAngle); - } - else - { - me->GetMotionMaster()->MoveIdle(); - } - } -} - -void CreatureEventAI::MoveInLineOfSight(Unit* who) -{ - if (me->getVictim()) - return; - - //Check for OOC LOS Event - if (!m_bEmptyList) - { - for (CreatureEventAIList::iterator itr = m_CreatureEventAIList.begin(); itr != m_CreatureEventAIList.end(); ++itr) - { - if ((*itr).Event.event_type == EVENT_T_OOC_LOS) - { - //can trigger if closer than fMaxAllowedRange - float fMaxAllowedRange = (float)((*itr).Event.ooc_los.maxRange); - - //if range is ok and we are actually in LOS - if (me->IsWithinDistInMap(who, fMaxAllowedRange) && me->IsWithinLOSInMap(who)) - { - //if friendly event&&who is not hostile OR hostile event&&who is hostile - if (((*itr).Event.ooc_los.noHostile && !me->IsHostileTo(who)) || - ((!(*itr).Event.ooc_los.noHostile) && me->IsHostileTo(who))) - ProcessEvent(*itr, who); - } - } - } - } - - CreatureAI::MoveInLineOfSight(who); -} - -void CreatureEventAI::SpellHit(Unit* unit, const SpellInfo* spell) -{ - if (m_bEmptyList) - return; - - for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i) - if ((*i).Event.event_type == EVENT_T_SPELLHIT) - //If spell id matches (or no spell id) & if spell school matches (or no spell school) - if (!(*i).Event.spell_hit.spellId || spell->Id == (*i).Event.spell_hit.spellId) - if (spell->SchoolMask & (*i).Event.spell_hit.schoolMask) - ProcessEvent(*i, unit); -} - -void CreatureEventAI::UpdateAI(const uint32 diff) -{ - //Check if we are in combat (also updates calls threat update code) - bool Combat = UpdateVictim(); - - if (!m_bEmptyList) - { - //Events are only updated once every EVENT_UPDATE_TIME ms to prevent lag with large amount of events - if (m_EventUpdateTime <= diff) - { - m_EventDiff += diff; - - //Check for time based events - for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i) - { - //Decrement Timers - if ((*i).Time) - { - if (m_EventDiff <= (*i).Time) - { - //Do not decrement timers if event cannot trigger in this phase - if (!((*i).Event.event_inverse_phase_mask & (1 << m_Phase))) - (*i).Time -= m_EventDiff; - - //Skip processing of events that have time remaining - continue; - } - else (*i).Time = 0; - } - - //Events that are updated every EVENT_UPDATE_TIME - switch ((*i).Event.event_type) - { - case EVENT_T_TIMER_OOC: - ProcessEvent(*i); - break; - case EVENT_T_TIMER: - case EVENT_T_MANA: - case EVENT_T_HP: - case EVENT_T_TARGET_HP: - case EVENT_T_TARGET_CASTING: - case EVENT_T_FRIENDLY_HP: - if (me->getVictim()) - ProcessEvent(*i); - break; - case EVENT_T_RANGE: - if (me->getVictim()) - if (me->IsInMap(me->getVictim()) && me->InSamePhase(me->getVictim())) - if (me->IsInRange(me->getVictim(), (float)(*i).Event.range.minDist, (float)(*i).Event.range.maxDist)) - ProcessEvent(*i); - break; - default: - break; - } - } - - m_EventDiff = 0; - m_EventUpdateTime = EVENT_UPDATE_TIME; - } - else - { - m_EventDiff += diff; - m_EventUpdateTime -= diff; - } - } - - //Melee Auto-Attack - if (Combat && m_MeleeEnabled) - DoMeleeAttackIfReady(); -} - -inline uint32 CreatureEventAI::GetRandActionParam(uint32 rnd, uint32 param1, uint32 param2, uint32 param3) -{ - switch (rnd % 3) - { - case 0: return param1; - case 1: return param2; - case 2: return param3; - } - return 0; -} - -inline int32 CreatureEventAI::GetRandActionParam(uint32 rnd, int32 param1, int32 param2, int32 param3) -{ - switch (rnd % 3) - { - case 0: return param1; - case 1: return param2; - case 2: return param3; - } - return 0; -} - -inline Unit* CreatureEventAI::GetTargetByType(uint32 target, Unit* actionInvoker) -{ - switch (target) - { - case TARGET_T_SELF: - return me; - case TARGET_T_HOSTILE: - return me->getVictim(); - case TARGET_T_HOSTILE_SECOND_AGGRO: - return SelectTarget(SELECT_TARGET_TOPAGGRO, 1); - case TARGET_T_HOSTILE_LAST_AGGRO: - return SelectTarget(SELECT_TARGET_BOTTOMAGGRO, 0); - case TARGET_T_HOSTILE_RANDOM: - return SelectTarget(SELECT_TARGET_RANDOM, 0); - case TARGET_T_HOSTILE_RANDOM_NOT_TOP: - return SelectTarget(SELECT_TARGET_RANDOM, 1); - case TARGET_T_ACTION_INVOKER: - return actionInvoker; - default: - return NULL; - }; -} - -Unit* CreatureEventAI::DoSelectLowestHpFriendly(float range, uint32 minHPDiff) -{ - CellCoord p(Trinity::ComputeCellCoord(me->GetPositionX(), me->GetPositionY())); - Cell cell(p); - cell.SetNoCreate(); - - Unit* unit = NULL; - - Trinity::MostHPMissingInRange u_check(me, range, minHPDiff); - Trinity::UnitLastSearcher<Trinity::MostHPMissingInRange> searcher(me, unit, u_check); - - /* - typedef TYPELIST_4(GameObject, Creature*except pets*, DynamicObject, Corpse*Bones*) AllGridObjectTypes; - This means that if we only search grid then we cannot possibly return pets or players so this is safe - */ - TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::MostHPMissingInRange>, GridTypeMapContainer > grid_unit_searcher(searcher); - - cell.Visit(p, grid_unit_searcher, *me->GetMap(), *me, range); - return unit; -} - -void CreatureEventAI::DoFindFriendlyCC(std::list<Creature*>& _list, float range) -{ - CellCoord p(Trinity::ComputeCellCoord(me->GetPositionX(), me->GetPositionY())); - Cell cell(p); - cell.SetNoCreate(); - - Trinity::FriendlyCCedInRange u_check(me, range); - Trinity::CreatureListSearcher<Trinity::FriendlyCCedInRange> searcher(me, _list, u_check); - - TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::FriendlyCCedInRange>, GridTypeMapContainer > grid_creature_searcher(searcher); - - cell.Visit(p, grid_creature_searcher, *me->GetMap(), *me, range); -} - -void CreatureEventAI::DoFindFriendlyMissingBuff(std::list<Creature*>& _list, float range, uint32 spellid) -{ - CellCoord p(Trinity::ComputeCellCoord(me->GetPositionX(), me->GetPositionY())); - Cell cell(p); - cell.SetNoCreate(); - - Trinity::FriendlyMissingBuffInRange u_check(me, range, spellid); - Trinity::CreatureListSearcher<Trinity::FriendlyMissingBuffInRange> searcher(me, _list, u_check); - - TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::FriendlyMissingBuffInRange>, GridTypeMapContainer > grid_creature_searcher(searcher); - - cell.Visit(p, grid_creature_searcher, *me->GetMap(), *me, range); -} - -// ********************************* -// *** Functions used globally *** - -void CreatureEventAI::DoScriptText(int32 textEntry, WorldObject* source, Unit* target) -{ - if (!source) - { - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: DoScriptText entry %i, invalid Source pointer.", textEntry); - return; - } - - if (textEntry >= 0) - { - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: DoScriptText with source entry %u (TypeId=%u, guid=%u) attempts to process text entry %i, but text entry must be negative.", source->GetEntry(), source->GetTypeId(), source->GetGUIDLow(), textEntry); - return; - } - - CreatureEventAI_TextMap::const_iterator i = sEventAIMgr->GetCreatureEventAITextMap().find(textEntry); - - if (i == sEventAIMgr->GetCreatureEventAITextMap().end()) - { - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: DoScriptText with source entry %u (TypeId=%u, guid=%u) could not find text entry %i.", source->GetEntry(), source->GetTypeId(), source->GetGUIDLow(), textEntry); - return; - } - - sLog->outDebug(LOG_FILTER_DATABASE_AI, "CreatureEventAI: DoScriptText: text entry=%i, Sound=%u, Type=%u, Language=%u, Emote=%u", textEntry, (*i).second.SoundId, (*i).second.Type, (*i).second.Language, (*i).second.Emote); - - if ((*i).second.SoundId) - { - if (sSoundEntriesStore.LookupEntry((*i).second.SoundId)) - source->PlayDirectSound((*i).second.SoundId); - else - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: DoScriptText entry %i tried to process invalid sound id %u.", textEntry, (*i).second.SoundId); - } - - if ((*i).second.Emote) - { - if (source->GetTypeId() == TYPEID_UNIT || source->GetTypeId() == TYPEID_PLAYER) - { - ((Unit*)source)->HandleEmoteCommand((*i).second.Emote); - } - else - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: DoScriptText entry %i tried to process emote for invalid TypeId (%u).", textEntry, source->GetTypeId()); - } - - switch ((*i).second.Type) - { - case CHAT_TYPE_SAY: - source->MonsterSay(textEntry, (*i).second.Language, target ? target->GetGUID() : 0); - break; - case CHAT_TYPE_YELL: - source->MonsterYell(textEntry, (*i).second.Language, target ? target->GetGUID() : 0); - break; - case CHAT_TYPE_TEXT_EMOTE: - source->MonsterTextEmote(textEntry, target ? target->GetGUID() : 0); - break; - case CHAT_TYPE_BOSS_EMOTE: - source->MonsterTextEmote(textEntry, target ? target->GetGUID() : 0, true); - break; - case CHAT_TYPE_WHISPER: - { - if (target && target->GetTypeId() == TYPEID_PLAYER) - source->MonsterWhisper(textEntry, target->GetGUID()); - else sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", textEntry); - }break; - case CHAT_TYPE_BOSS_WHISPER: - { - if (target && target->GetTypeId() == TYPEID_PLAYER) - source->MonsterWhisper(textEntry, target->GetGUID(), true); - else sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", textEntry); - }break; - case CHAT_TYPE_ZONE_YELL: - source->MonsterYellToZone(textEntry, (*i).second.Language, target ? target->GetGUID() : 0); - break; - } -} - -bool CreatureEventAI::CanCast(Unit* target, SpellInfo const* spell, bool triggered) -{ - //No target so we can't cast - if (!target || !spell) - return false; - - //Silenced so we can't cast - if (!triggered && me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED)) - return false; - - //Check for power - if (!triggered && me->GetPower((Powers)spell->PowerType) < uint32(spell->CalcPowerCost(me, spell->GetSchoolMask()))) - return false; - - //Unit is out of range of this spell - if (!me->IsInRange(target, spell->GetMinRange(false), spell->GetMaxRange(false))) - return false; - - //Spell is on cooldown - if (me->HasSpellCooldown(spell->Id)) - return false; - - return true; -} - -void CreatureEventAI::ReceiveEmote(Player* player, uint32 textEmote) -{ - if (m_bEmptyList) - return; - - for (CreatureEventAIList::iterator itr = m_CreatureEventAIList.begin(); itr != m_CreatureEventAIList.end(); ++itr) - { - if ((*itr).Event.event_type == EVENT_T_RECEIVE_EMOTE) - { - if ((*itr).Event.receive_emote.emoteId != textEmote) - return; - - Condition cond; - cond.ConditionType = ConditionTypes((*itr).Event.receive_emote.condition); - cond.ConditionValue1 = (*itr).Event.receive_emote.conditionValue1; - cond.ConditionValue2 = (*itr).Event.receive_emote.conditionValue2; - - ConditionSourceInfo srcInfo = ConditionSourceInfo(player); - if (cond.Meets(srcInfo)) - { - sLog->outDebug(LOG_FILTER_DATABASE_AI, "CreatureEventAI: ReceiveEmote CreatureEventAI: Condition ok, processing"); - ProcessEvent(*itr, player); - } - } - } -} - -void CreatureEventAI::DamageTaken(Unit* /*done_by*/, uint32& damage) -{ - if (m_InvincibilityHpLevel > 0 && me->GetHealth() < m_InvincibilityHpLevel+damage) - { - if (me->GetHealth() <= m_InvincibilityHpLevel) - damage = 0; - else - damage = me->GetHealth() - m_InvincibilityHpLevel; - } -} - -bool CreatureEventAI::SpawnedEventConditionsCheck(CreatureEventAI_Event const& event) -{ - if (event.event_type != EVENT_T_SPAWNED) - return false; - - switch (event.spawned.condition) - { - case SPAWNED_EVENT_ALWAY: - // always - return true; - case SPAWNED_EVENT_MAP: - // map ID check - return me->GetMapId() == event.spawned.conditionValue1; - case SPAWNED_EVENT_ZONE: - { - // zone ID check - uint32 zone, area; - me->GetZoneAndAreaId(zone, area); - return zone == event.spawned.conditionValue1 || area == event.spawned.conditionValue1; - } - default: - break; - } - - return false; -} diff --git a/src/server/game/AI/EventAI/CreatureEventAI.h b/src/server/game/AI/EventAI/CreatureEventAI.h deleted file mode 100644 index fa4b2a709a6..00000000000 --- a/src/server/game/AI/EventAI/CreatureEventAI.h +++ /dev/null @@ -1,645 +0,0 @@ -/* - * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the - * Free Software Foundation; either version 2 of the License, or (at your - * option) any later version. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for - * more details. - * - * You should have received a copy of the GNU General Public License along - * with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#ifndef TRINITY_CREATURE_EAI_H -#define TRINITY_CREATURE_EAI_H - -#include "Common.h" -#include "Creature.h" -#include "CreatureAI.h" -#include "Unit.h" - -class Player; -class WorldObject; - -#define EVENT_UPDATE_TIME 500 -#define MAX_ACTIONS 3 -#define MAX_PHASE 32 - -enum EventAI_Type -{ - EVENT_T_TIMER = 0, // InitialMin, InitialMax, RepeatMin, RepeatMax - EVENT_T_TIMER_OOC = 1, // InitialMin, InitialMax, RepeatMin, RepeatMax - EVENT_T_HP = 2, // HPMax%, HPMin%, RepeatMin, RepeatMax - EVENT_T_MANA = 3, // ManaMax%, ManaMin% RepeatMin, RepeatMax - EVENT_T_AGGRO = 4, // NONE - EVENT_T_KILL = 5, // RepeatMin, RepeatMax - EVENT_T_DEATH = 6, // NONE - EVENT_T_EVADE = 7, // NONE - EVENT_T_SPELLHIT = 8, // SpellID, School, RepeatMin, RepeatMax - EVENT_T_RANGE = 9, // MinDist, MaxDist, RepeatMin, RepeatMax - EVENT_T_OOC_LOS = 10, // NoHostile, MaxRnage, RepeatMin, RepeatMax - EVENT_T_SPAWNED = 11, // Condition, CondValue1 - EVENT_T_TARGET_HP = 12, // HPMax%, HPMin%, RepeatMin, RepeatMax - EVENT_T_TARGET_CASTING = 13, // RepeatMin, RepeatMax - EVENT_T_FRIENDLY_HP = 14, // HPDeficit, Radius, RepeatMin, RepeatMax - EVENT_T_FRIENDLY_IS_CC = 15, // DispelType, Radius, RepeatMin, RepeatMax - EVENT_T_FRIENDLY_MISSING_BUFF = 16, // SpellId, Radius, RepeatMin, RepeatMax - EVENT_T_SUMMONED_UNIT = 17, // CreatureId, RepeatMin, RepeatMax - EVENT_T_TARGET_MANA = 18, // ManaMax%, ManaMin%, RepeatMin, RepeatMax - EVENT_T_QUEST_ACCEPT = 19, // QuestID - EVENT_T_QUEST_COMPLETE = 20, // - EVENT_T_REACHED_HOME = 21, // NONE - EVENT_T_RECEIVE_EMOTE = 22, // EmoteId, Condition, CondValue1, CondValue2 - EVENT_T_BUFFED = 23, // Param1 = SpellID, Param2 = Number of Time STacked, Param3/4 Repeat Min/Max - EVENT_T_TARGET_BUFFED = 24, // Param1 = SpellID, Param2 = Number of Time STacked, Param3/4 Repeat Min/Max - EVENT_T_RESET = 35, // Is it called after combat, when the creature respawn and spawn. -- TRINITY ONLY - - EVENT_T_END -}; - -enum EventAI_ActionType -{ - ACTION_T_NONE = 0, // No action - ACTION_T_TEXT = 1, // TextId1, optionally -TextId2, optionally -TextId3(if -TextId2 exist). If more than just -TextId1 is defined, randomize. Negative values. - ACTION_T_SET_FACTION = 2, // FactionId (or 0 for default) - ACTION_T_MORPH_TO_ENTRY_OR_MODEL = 3, // Creature_template entry(param1) OR ModelId (param2) (or 0 for both to demorph) - ACTION_T_SOUND = 4, // SoundId - ACTION_T_EMOTE = 5, // EmoteId - ACTION_T_RANDOM_SAY = 6, // UNUSED - ACTION_T_RANDOM_YELL = 7, // UNUSED - ACTION_T_RANDOM_TEXTEMOTE = 8, // UNUSED - ACTION_T_RANDOM_SOUND = 9, // SoundId1, SoundId2, SoundId3 (-1 in any field means no output if randomed that field) - ACTION_T_RANDOM_EMOTE = 10, // EmoteId1, EmoteId2, EmoteId3 (-1 in any field means no output if randomed that field) - ACTION_T_CAST = 11, // SpellId, Target, CastFlags - ACTION_T_SUMMON = 12, // CreatureID, Target, Duration in ms - ACTION_T_THREAT_SINGLE_PCT = 13, // Threat%, Target - ACTION_T_THREAT_ALL_PCT = 14, // Threat% - ACTION_T_QUEST_EVENT = 15, // QuestID, Target - ACTION_T_CAST_EVENT = 16, // CreatureId, SpellId, Target - must be removed as hack? - ACTION_T_SET_UNIT_FIELD = 17, // Field_Number, Value, Target - ACTION_T_SET_UNIT_FLAG = 18, // Flags (may be more than one field OR'd together), Target - ACTION_T_REMOVE_UNIT_FLAG = 19, // Flags (may be more than one field OR'd together), Target - ACTION_T_AUTO_ATTACK = 20, // AllowAttackState (0 = stop attack, anything else means continue attacking) - ACTION_T_COMBAT_MOVEMENT = 21, // AllowCombatMovement (0 = stop combat based movement, anything else continue attacking) - ACTION_T_SET_PHASE = 22, // Phase - ACTION_T_INC_PHASE = 23, // Value (may be negative to decrement phase, should not be 0) - ACTION_T_EVADE = 24, // No Params - ACTION_T_FLEE_FOR_ASSIST = 25, // No Params - ACTION_T_QUEST_EVENT_ALL = 26, // QuestID - ACTION_T_CAST_EVENT_ALL = 27, // CreatureId, SpellId - ACTION_T_REMOVEAURASFROMSPELL = 28, // Target, Spellid - ACTION_T_RANGED_MOVEMENT = 29, // Distance, Angle - ACTION_T_RANDOM_PHASE = 30, // PhaseId1, PhaseId2, PhaseId3 - ACTION_T_RANDOM_PHASE_RANGE = 31, // PhaseMin, PhaseMax - ACTION_T_SUMMON_ID = 32, // CreatureId, Target, SpawnId - ACTION_T_KILLED_MONSTER = 33, // CreatureId, Target - ACTION_T_SET_INST_DATA = 34, // Field, Data - ACTION_T_SET_INST_DATA64 = 35, // Field, Target - ACTION_T_UPDATE_TEMPLATE = 36, // Entry, Team - ACTION_T_DIE = 37, // No Params - ACTION_T_ZONE_COMBAT_PULSE = 38, // No Params - ACTION_T_CALL_FOR_HELP = 39, // Radius - ACTION_T_SET_SHEATH = 40, // Sheath (0-passive, 1-melee, 2-ranged) - ACTION_T_FORCE_DESPAWN = 41, // No Params - ACTION_T_SET_INVINCIBILITY_HP_LEVEL = 42, // MinHpValue, format(0-flat, 1-percent from max health) - ACTION_T_MOUNT_TO_ENTRY_OR_MODEL = 43, // Creature_template entry(param1) OR ModelId (param2) (or 0 for both to dismount) - - ACTION_T_SET_PHASE_MASK = 97, - ACTION_T_SET_STAND_STATE = 98, - ACTION_T_MOVE_RANDOM_POINT = 99, - ACTION_T_SET_VISIBILITY = 100, - ACTION_T_SET_ACTIVE = 101, //Apply - ACTION_T_SET_AGGRESSIVE = 102, //Apply - ACTION_T_ATTACK_START_PULSE = 103, //Distance - ACTION_T_SUMMON_GO = 104, //GameObjectID, DespawnTime in ms - - ACTION_T_END = 105 -}; - -enum Target -{ - //Self (me) - TARGET_T_SELF = 0, //Self cast - - //Hostile targets (if pet then returns pet owner) - TARGET_T_HOSTILE, //Our current target (ie: highest aggro) - TARGET_T_HOSTILE_SECOND_AGGRO, //Second highest aggro (generaly used for cleaves and some special attacks) - TARGET_T_HOSTILE_LAST_AGGRO, //Dead last on aggro (no idea what this could be used for) - TARGET_T_HOSTILE_RANDOM, //Just any random target on our threat list - TARGET_T_HOSTILE_RANDOM_NOT_TOP, //Any random target except top threat - - //Invoker targets (if pet then returns pet owner) - TARGET_T_ACTION_INVOKER, //Unit who caused this Event to occur (only works for EVENT_T_AGGRO, EVENT_T_KILL, EVENT_T_DEATH, EVENT_T_SPELLHIT, EVENT_T_OOC_LOS, EVENT_T_FRIENDLY_HP, EVENT_T_FRIENDLY_IS_CC, EVENT_T_FRIENDLY_MISSING_BUFF) - - //Hostile targets (including pets) - TARGET_T_HOSTILE_WPET, //Current target (can be a pet) - TARGET_T_HOSTILE_WPET_SECOND_AGGRO, //Second highest aggro (generaly used for cleaves and some special attacks) - TARGET_T_HOSTILE_WPET_LAST_AGGRO, //Dead last on aggro (no idea what this could be used for) - TARGET_T_HOSTILE_WPET_RANDOM, //Just any random target on our threat list - TARGET_T_HOSTILE_WPET_RANDOM_NOT_TOP, //Any random target except top threat - - TARGET_T_ACTION_INVOKER_WPET, - - TARGET_T_END -}; - -enum CastFlags -{ - CAST_INTERRUPT_PREVIOUS = 0x01, //Interrupt any spell casting - CAST_TRIGGERED = 0x02, //Triggered (this makes spell cost zero mana and have no cast time) - CAST_FORCE_CAST = 0x04, //Forces cast even if creature is out of mana or out of range - CAST_NO_MELEE_IF_OOM = 0x08, //Prevents creature from entering melee if out of mana or out of range - CAST_FORCE_TARGET_SELF = 0x10, //Forces the target to cast this spell on itself - CAST_AURA_NOT_PRESENT = 0x20 //Only casts the spell if the target does not have an aura from the spell -}; - -enum EventFlags -{ - EFLAG_REPEATABLE = 0x01, //Event repeats - EFLAG_DIFFICULTY_0 = 0x02, //Event only occurs in instance difficulty 0 - EFLAG_DIFFICULTY_1 = 0x04, //Event only occurs in instance difficulty 1 - EFLAG_DIFFICULTY_2 = 0x08, //Event only occurs in instance difficulty 2 - EFLAG_DIFFICULTY_3 = 0x10, //Event only occurs in instance difficulty 3 - EFLAG_RESERVED_5 = 0x20, - EFLAG_RESERVED_6 = 0x40, - EFLAG_DEBUG_ONLY = 0x80, //Event only occurs in debug build - - EFLAG_DIFFICULTY_ALL = (EFLAG_DIFFICULTY_0|EFLAG_DIFFICULTY_1|EFLAG_DIFFICULTY_2|EFLAG_DIFFICULTY_3) -}; - -enum SpawnedEventMode -{ - SPAWNED_EVENT_ALWAY = 0, - SPAWNED_EVENT_MAP = 1, - SPAWNED_EVENT_ZONE = 2 -}; - -// String text additional data, used in (CreatureEventAI) -struct StringTextData -{ - uint32 SoundId; - uint8 Type; - uint32 Language; - uint32 Emote; -}; -// Text Maps -typedef UNORDERED_MAP<int32, StringTextData> CreatureEventAI_TextMap; - -struct CreatureEventAI_Action -{ - EventAI_ActionType type: 16; - union - { - // ACTION_T_TEXT = 1 - struct - { - int32 TextId1; - int32 TextId2; - int32 TextId3; - } text; - // ACTION_T_SET_FACTION = 2 - struct - { - uint32 factionId; // faction or 0 for default) - } set_faction; - // ACTION_T_MORPH_TO_ENTRY_OR_MODEL = 3 - struct - { - uint32 creatureId; // set one from fields (or 0 for both to demorph) - uint32 modelId; - } morph; - // ACTION_T_SOUND = 4 - struct - { - uint32 soundId; - } sound; - // ACTION_T_EMOTE = 5 - struct - { - uint32 emoteId; - } emote; - // ACTION_T_RANDOM_SOUND = 9 - struct - { - int32 soundId1; // (-1 in any field means no output if randomed that field) - int32 soundId2; - int32 soundId3; - } random_sound; - // ACTION_T_RANDOM_EMOTE = 10 - struct - { - int32 emoteId1; // (-1 in any field means no output if randomed that field) - int32 emoteId2; - int32 emoteId3; - } random_emote; - // ACTION_T_CAST = 11 - struct - { - uint32 spellId; - uint32 target; - uint32 castFlags; - } cast; - // ACTION_T_SUMMON = 12 - struct - { - uint32 creatureId; - uint32 target; - uint32 duration; - } summon; - // ACTION_T_THREAT_SINGLE_PCT = 13 - struct - { - int32 percent; - uint32 target; - } threat_single_pct; - // ACTION_T_THREAT_ALL_PCT = 14 - struct - { - int32 percent; - } threat_all_pct; - // ACTION_T_QUEST_EVENT = 15 - struct - { - uint32 questId; - uint32 target; - } quest_event; - // ACTION_T_CAST_EVENT = 16 - struct - { - uint32 creatureId; - uint32 spellId; - uint32 target; - } cast_event; - // ACTION_T_SET_UNIT_FIELD = 17 - struct - { - uint32 field; - uint32 value; - uint32 target; - } set_unit_field; - // ACTION_T_SET_UNIT_FLAG = 18, // value provided mask bits that will be set - // ACTION_T_REMOVE_UNIT_FLAG = 19, // value provided mask bits that will be clear - struct - { - uint32 value; - uint32 target; - } unit_flag; - // ACTION_T_AUTO_ATTACK = 20 - struct - { - uint32 state; // 0 = stop attack, anything else means continue attacking - } auto_attack; - // ACTION_T_COMBAT_MOVEMENT = 21 - struct - { - uint32 state; // 0 = stop combat based movement, anything else continue attacking - uint32 melee; // if set: at stop send melee combat stop if in combat, use for terminate melee fighting state for switch to ranged - } combat_movement; - // ACTION_T_SET_PHASE = 22 - struct - { - uint32 phase; - } set_phase; - // ACTION_T_INC_PHASE = 23 - struct - { - int32 step; - } set_inc_phase; - // ACTION_T_QUEST_EVENT_ALL = 26 - struct - { - uint32 questId; - } quest_event_all; - // ACTION_T_CAST_EVENT_ALL = 27 - struct - { - uint32 creatureId; - uint32 spellId; - } cast_event_all; - // ACTION_T_REMOVEAURASFROMSPELL = 28 - struct - { - uint32 target; - uint32 spellId; - } remove_aura; - // ACTION_T_RANGED_MOVEMENT = 29 - struct - { - uint32 distance; - int32 angle; - } ranged_movement; - // ACTION_T_RANDOM_PHASE = 30 - struct - { - uint32 phase1; - uint32 phase2; - uint32 phase3; - } random_phase; - // ACTION_T_RANDOM_PHASE_RANGE = 31 - struct - { - uint32 phaseMin; - uint32 phaseMax; - } random_phase_range; - // ACTION_T_SUMMON_ID = 32 - struct - { - uint32 creatureId; - uint32 target; - uint32 spawnId; - } summon_id; - // ACTION_T_KILLED_MONSTER = 33 - struct - { - uint32 creatureId; - uint32 target; - } killed_monster; - // ACTION_T_SET_INST_DATA = 34 - struct - { - uint32 field; - uint32 value; - } set_inst_data; - // ACTION_T_SET_INST_DATA64 = 35 - struct - { - uint32 field; - uint32 target; - } set_inst_data64; - // ACTION_T_UPDATE_TEMPLATE = 36 - struct - { - uint32 creatureId; - uint32 team; - } update_template; - // ACTION_T_CALL_FOR_HELP = 39 - struct - { - uint32 radius; - } call_for_help; - // ACTION_T_SET_SHEATH = 40 - struct - { - uint32 sheath; - } set_sheath; - // ACTION_T_FORCE_DESPAWN = 41 - struct - { - uint32 msDelay; - } forced_despawn; - // ACTION_T_SET_INVINCIBILITY_HP_LEVEL = 42 - struct - { - uint32 hp_level; - uint32 is_percent; - } invincibility_hp_level; - // ACTION_T_MOUNT_TO_ENTRY_OR_MODEL = 43 - struct - { - uint32 creatureId; // set one from fields (or 0 for both to dismount) - uint32 modelId; - } mount; - // RAW - struct - { - uint32 param1; - uint32 param2; - uint32 param3; - } raw; - }; -}; - -struct CreatureEventAI_Event -{ - uint32 event_id; - - uint32 creature_id; - - uint32 event_inverse_phase_mask; - - EventAI_Type event_type : 16; - uint8 event_chance : 8; - uint8 event_flags : 8; - - union - { - // EVENT_T_TIMER = 0 - // EVENT_T_TIMER_OOC = 1 - struct - { - uint32 initialMin; - uint32 initialMax; - uint32 repeatMin; - uint32 repeatMax; - } timer; - // EVENT_T_HP = 2 - // EVENT_T_MANA = 3 - // EVENT_T_TARGET_HP = 12 - // EVENT_T_TARGET_MANA = 18 - struct - { - uint32 percentMax; - uint32 percentMin; - uint32 repeatMin; - uint32 repeatMax; - } percent_range; - // EVENT_T_KILL = 5 - struct - { - uint32 repeatMin; - uint32 repeatMax; - } kill; - // EVENT_T_SPELLHIT = 8 - struct - { - uint32 spellId; - uint32 schoolMask; // -1 ( == 0xffffffff) is ok value for full mask, or must be more limited mask like (0 < 1) = 1 for normal/physical school - uint32 repeatMin; - uint32 repeatMax; - } spell_hit; - // EVENT_T_RANGE = 9 - struct - { - uint32 minDist; - uint32 maxDist; - uint32 repeatMin; - uint32 repeatMax; - } range; - // EVENT_T_OOC_LOS = 10 - struct - { - uint32 noHostile; - uint32 maxRange; - uint32 repeatMin; - uint32 repeatMax; - } ooc_los; - // EVENT_T_SPAWNED = 11 - struct - { - uint32 condition; - uint32 conditionValue1; - } spawned; - // EVENT_T_TARGET_CASTING = 13 - struct - { - uint32 repeatMin; - uint32 repeatMax; - } target_casting; - // EVENT_T_FRIENDLY_HP = 14 - struct - { - uint32 hpDeficit; - uint32 radius; - uint32 repeatMin; - uint32 repeatMax; - } friendly_hp; - // EVENT_T_FRIENDLY_IS_CC = 15 - struct - { - uint32 dispelType; // unused ? - uint32 radius; - uint32 repeatMin; - uint32 repeatMax; - } friendly_is_cc; - // EVENT_T_FRIENDLY_MISSING_BUFF = 16 - struct - { - uint32 spellId; - uint32 radius; - uint32 repeatMin; - uint32 repeatMax; - } friendly_buff; - // EVENT_T_SUMMONED_UNIT = 17 - struct - { - uint32 creatureId; - uint32 repeatMin; - uint32 repeatMax; - } summon_unit; - // EVENT_T_QUEST_ACCEPT = 19 - // EVENT_T_QUEST_COMPLETE = 20 - struct - { - uint32 questId; - } quest; - // EVENT_T_RECEIVE_EMOTE = 22 - struct - { - uint32 emoteId; - uint32 condition; - uint32 conditionValue1; - uint32 conditionValue2; - } receive_emote; - // EVENT_T_BUFFED = 23 - // EVENT_T_TARGET_BUFFED = 24 - struct - { - uint32 spellId; - uint32 amount; - uint32 repeatMin; - uint32 repeatMax; - } buffed; - - // RAW - struct - { - uint32 param1; - uint32 param2; - uint32 param3; - uint32 param4; - } raw; - }; - - CreatureEventAI_Action action[MAX_ACTIONS]; -}; -//Event_Map -typedef UNORDERED_MAP<uint32, std::vector<CreatureEventAI_Event> > CreatureEventAI_Event_Map; - -struct CreatureEventAI_Summon -{ - //uint32 id; - - float position_x; - float position_y; - float position_z; - float orientation; - uint32 SpawnTimeSecs; -}; - -//EventSummon_Map -typedef UNORDERED_MAP<uint32, CreatureEventAI_Summon> CreatureEventAI_Summon_Map; - -struct CreatureEventAIHolder -{ - CreatureEventAIHolder(CreatureEventAI_Event const& p) : Event(p), Time(0), Enabled(true){} - - CreatureEventAI_Event Event; - uint32 Time; - bool Enabled; - - // helper - bool UpdateRepeatTimer(Creature* creature, uint32 repeatMin, uint32 repeatMax); -}; - -class CreatureEventAI : public CreatureAI -{ - public: - explicit CreatureEventAI(Creature* c); - ~CreatureEventAI() - { - m_CreatureEventAIList.clear(); - } - void JustRespawned(); - void Reset(); - void JustReachedHome(); - void EnterCombat(Unit* enemy); - void EnterEvadeMode(); - void JustDied(Unit* /*killer*/); - void KilledUnit(Unit* victim); - void JustSummoned(Creature* unit); - void AttackStart(Unit* who); - void MoveInLineOfSight(Unit* who); - void SpellHit(Unit* unit, const SpellInfo* spell); - void DamageTaken(Unit* done_by, uint32& damage); - void HealReceived(Unit* /*done_by*/, uint32& /*addhealth*/) {} - void UpdateAI(const uint32 diff); - void ReceiveEmote(Player* player, uint32 textEmote); - static int Permissible(const Creature*); - - bool ProcessEvent(CreatureEventAIHolder& holder, Unit* actionInvoker = NULL); - void ProcessAction(CreatureEventAI_Action const& action, uint32 rnd, uint32 eventId, Unit* actionInvoker); - inline uint32 GetRandActionParam(uint32 rnd, uint32 param1, uint32 param2, uint32 param3); - inline int32 GetRandActionParam(uint32 rnd, int32 param1, int32 param2, int32 param3); - inline Unit* GetTargetByType(uint32 target, Unit* actionInvoker); - - void DoScriptText(int32 textEntry, WorldObject* source, Unit* target); - bool CanCast(Unit* target, SpellInfo const* spell, bool triggered); - - bool SpawnedEventConditionsCheck(CreatureEventAI_Event const& event); - - Unit* DoSelectLowestHpFriendly(float range, uint32 minHPDiff); - void DoFindFriendlyMissingBuff(std::list<Creature*>& _list, float range, uint32 spellid); - void DoFindFriendlyCC(std::list<Creature*>& _list, float range); - - protected: - uint32 m_EventUpdateTime; // Time between event updates - uint32 m_EventDiff; // Time between the last event call - bool m_bEmptyList; - - typedef std::vector<CreatureEventAIHolder> CreatureEventAIList; - CreatureEventAIList m_CreatureEventAIList; // Holder for events (stores enabled, time, and eventid) - // Variables used by Events themselves - uint8 m_Phase; // Current phase, max 32 phases - bool m_CombatMovementEnabled; // If we allow targeted movment gen (movement twoards top threat) - bool m_MeleeEnabled; // If we allow melee auto attack - float m_AttackDistance; // Distance to attack from - float m_AttackAngle; // Angle of attack - uint32 m_InvincibilityHpLevel; // Minimal health level allowed at damage apply -}; -#endif diff --git a/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp b/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp deleted file mode 100644 index 8fc8debc38a..00000000000 --- a/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp +++ /dev/null @@ -1,684 +0,0 @@ -/* - * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the - * Free Software Foundation; either version 2 of the License, or (at your - * option) any later version. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for - * more details. - * - * You should have received a copy of the GNU General Public License along - * with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "Common.h" -#include "DatabaseEnv.h" -#include "CreatureEventAI.h" -#include "CreatureEventAIMgr.h" -#include "ObjectMgr.h" -#include "ObjectDefines.h" -#include "GridDefines.h" -#include "ConditionMgr.h" -#include "SpellMgr.h" -#include "SpellInfo.h" -#include "Player.h" - -// ------------------- -void CreatureEventAIMgr::LoadCreatureEventAI_Texts() -{ - uint32 oldMSTime = getMSTime(); - - // Drop Existing Text Map, only done once and we are ready to add data from multiple sources. - m_CreatureEventAI_TextMap.clear(); - - // Load EventAI Text - sObjectMgr->LoadTrinityStrings("creature_ai_texts", MIN_CREATURE_AI_TEXT_STRING_ID, MAX_CREATURE_AI_TEXT_STRING_ID); - - // Gather Additional data from EventAI Texts 0 1 2 3 4 - QueryResult result = WorldDatabase.Query("SELECT entry, sound, type, language, emote FROM creature_ai_texts"); - - if (!result) - { - sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 additional CreatureEventAI Texts data. DB table `creature_ai_texts` is empty."); - return; - } - - uint32 count = 0; - - do - { - Field* fields = result->Fetch(); - StringTextData temp; - - int32 i = fields[0].GetInt32(); - temp.SoundId = fields[1].GetUInt32(); - temp.Type = fields[2].GetUInt8(); - temp.Language = fields[3].GetUInt8(); - temp.Emote = fields[4].GetUInt16(); - - // range negative - if (i > MIN_CREATURE_AI_TEXT_STRING_ID || i <= MAX_CREATURE_AI_TEXT_STRING_ID) - { - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Entry %i in table `creature_ai_texts` is not in valid range(%d-%d)", i, MIN_CREATURE_AI_TEXT_STRING_ID, MAX_CREATURE_AI_TEXT_STRING_ID); - continue; - } - - // range negative (must not happen, loaded from same table) - if (!sObjectMgr->GetTrinityStringLocale(i)) - { - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Entry %i in table `creature_ai_texts` not found", i); - continue; - } - - if (temp.SoundId) - { - if (!sSoundEntriesStore.LookupEntry(temp.SoundId)) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Entry %i in table `creature_ai_texts` has Sound %u but sound does not exist.", i, temp.SoundId); - } - - if (!GetLanguageDescByID(temp.Language)) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Entry %i in table `creature_ai_texts` using Language %u but Language does not exist.", i, temp.Language); - - if (temp.Type > CHAT_TYPE_ZONE_YELL) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Entry %i in table `creature_ai_texts` has Type %u but this Chat Type does not exist.", i, temp.Type); - - if (temp.Emote) - { - if (!sEmotesStore.LookupEntry(temp.Emote)) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Entry %i in table `creature_ai_texts` has Emote %u but emote does not exist.", i, temp.Emote); - } - - m_CreatureEventAI_TextMap[i] = temp; - ++count; - } - while (result->NextRow()); - - sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u additional CreatureEventAI Texts data in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); -} - -void CreatureEventAIMgr::LoadCreatureEventAI_Scripts() -{ - uint32 oldMSTime = getMSTime(); - - //Drop Existing EventAI List - m_CreatureEventAI_Event_Map.clear(); - - // Gather event data - QueryResult result = WorldDatabase.Query("SELECT id, creature_id, event_type, event_inverse_phase_mask, event_chance, event_flags, " - "event_param1, event_param2, event_param3, event_param4, " - "action1_type, action1_param1, action1_param2, action1_param3, " - "action2_type, action2_param1, action2_param2, action2_param3, " - "action3_type, action3_param1, action3_param2, action3_param3 " - "FROM creature_ai_scripts"); - - if (!result) - { - sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 CreatureEventAI scripts. DB table `creature_ai_scripts` is empty."); - return; - } - - uint32 count = 0; - - do - { - Field* fields = result->Fetch(); - - CreatureEventAI_Event temp; - temp.event_id = EventAI_Type(fields[0].GetUInt32()); - uint32 i = temp.event_id; - - temp.creature_id = fields[1].GetUInt32(); - uint32 creature_id = temp.creature_id; - - uint32 e_type = fields[2].GetUInt8(); - //Report any errors in event - if (e_type >= EVENT_T_END) - { - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u have wrong type (%u), skipping.", i, e_type); - continue; - } - temp.event_type = EventAI_Type(e_type); - - temp.event_inverse_phase_mask = fields[3].GetInt32(); - temp.event_chance = fields[4].GetUInt32(); - temp.event_flags = fields[5].GetUInt32(); - temp.raw.param1 = fields[6].GetInt32(); - temp.raw.param2 = fields[7].GetInt32(); - temp.raw.param3 = fields[8].GetInt32(); - temp.raw.param4 = fields[9].GetInt32(); - - CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(creature_id); - //Creature does not exist in database - if (!cInfo) - { - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u has script for non-existing creature entry (%u), skipping.", i, creature_id); - continue; - } - - // Only on the first script - if (cInfo->AIName != "EventAI" && m_CreatureEventAI_Event_Map[creature_id].empty()) - sLog->outError(LOG_FILTER_SQL, "Creature entry %u has EventAI scripts, but its AIName is not 'EventAI' - possible AI-mismatch?", temp.creature_id); - - //No chance of this event occuring - if (temp.event_chance == 0) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u has 0 percent chance. Event will never trigger!", i); - //Chance above 100, force it to be 100 - else if (temp.event_chance > 100) - { - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using event %u with more than 100 percent chance. Adjusting to 100 percent.", temp.creature_id, i); - temp.event_chance = 100; - } - - //Individual event checks - switch (temp.event_type) - { - case EVENT_T_TIMER: - case EVENT_T_TIMER_OOC: - if (temp.timer.initialMax < temp.timer.initialMin) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using timed event(%u) with param2 < param1 (InitialMax < InitialMin). Event will never repeat.", temp.creature_id, i); - if (temp.timer.repeatMax < temp.timer.repeatMin) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); - break; - case EVENT_T_HP: - case EVENT_T_MANA: - case EVENT_T_TARGET_HP: - case EVENT_T_TARGET_MANA: - if (temp.percent_range.percentMax > 100) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using percentage event(%u) with param2 (MinPercent) > 100. Event will never trigger! ", temp.creature_id, i); - - if (temp.percent_range.percentMax <= temp.percent_range.percentMin) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using percentage event(%u) with param1 <= param2 (MaxPercent <= MinPercent). Event will never trigger! ", temp.creature_id, i); - - if (temp.event_flags & EFLAG_REPEATABLE && !temp.percent_range.repeatMin && !temp.percent_range.repeatMax) - { - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u has param3 and param4=0 (RepeatMin/RepeatMax) but cannot be repeatable without timers. Removing EFLAG_REPEATABLE for event %u.", temp.creature_id, i); - temp.event_flags &= ~EFLAG_REPEATABLE; - } - break; - case EVENT_T_SPELLHIT: - if (temp.spell_hit.spellId) - { - SpellInfo const* spell = sSpellMgr->GetSpellInfo(temp.spell_hit.spellId); - if (!spell) - { - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u has non-existant SpellID(%u) defined in event %u.", temp.creature_id, temp.spell_hit.spellId, i); - continue; - } - - if ((temp.spell_hit.schoolMask & spell->SchoolMask) != spell->SchoolMask) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u has param1(spellId %u) but param2 is not -1 and not equal to spell's school mask. Event %u can never trigger.", temp.creature_id, temp.spell_hit.schoolMask, i); - } - - if (!temp.spell_hit.schoolMask) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u is using invalid SpellSchoolMask(%u) defined in event %u.", temp.creature_id, temp.spell_hit.schoolMask, i); - - if (temp.spell_hit.repeatMax < temp.spell_hit.repeatMin) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); - break; - case EVENT_T_RANGE: - if (temp.range.maxDist < temp.range.minDist) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (MaxDist < MinDist). Event will never repeat.", temp.creature_id, i); - if (temp.range.repeatMax < temp.range.repeatMin) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); - break; - case EVENT_T_OOC_LOS: - if (temp.ooc_los.repeatMax < temp.ooc_los.repeatMin) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); - break; - case EVENT_T_SPAWNED: - switch (temp.spawned.condition) - { - case SPAWNED_EVENT_ALWAY: - break; - case SPAWNED_EVENT_MAP: - if (!sMapStore.LookupEntry(temp.spawned.conditionValue1)) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using spawned event(%u) with param1 = %u 'map specific' but with not existed map (%u) in param2. Event will never repeat.", temp.creature_id, i, temp.spawned.condition, temp.spawned.conditionValue1); - break; - case SPAWNED_EVENT_ZONE: - if (!GetAreaEntryByAreaID(temp.spawned.conditionValue1)) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using spawned event(%u) with param1 = %u 'area specific' but with not existed area (%u) in param2. Event will never repeat.", temp.creature_id, i, temp.spawned.condition, temp.spawned.conditionValue1); - default: - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using invalid spawned event %u mode (%u) in param1", temp.creature_id, i, temp.spawned.condition); - break; - } - break; - case EVENT_T_FRIENDLY_HP: - if (temp.friendly_hp.repeatMax < temp.friendly_hp.repeatMin) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); - break; - case EVENT_T_FRIENDLY_IS_CC: - if (temp.friendly_is_cc.repeatMax < temp.friendly_is_cc.repeatMin) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); - break; - case EVENT_T_FRIENDLY_MISSING_BUFF: - { - SpellInfo const* spell = sSpellMgr->GetSpellInfo(temp.spell_hit.spellId); - if (!spell) - { - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u has non-existant SpellID(%u) defined in event %u.", temp.creature_id, temp.spell_hit.spellId, i); - continue; - } - if (temp.friendly_buff.repeatMax < temp.friendly_buff.repeatMin) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); - break; - } - case EVENT_T_KILL: - if (temp.kill.repeatMax < temp.kill.repeatMin) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); - break; - case EVENT_T_TARGET_CASTING: - if (temp.target_casting.repeatMax < temp.target_casting.repeatMin) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); - break; - case EVENT_T_SUMMONED_UNIT: - if (!sObjectMgr->GetCreatureTemplate(temp.summon_unit.creatureId)) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using event(%u) with not existed creature template id (%u) in param1, skipped.", temp.creature_id, i, temp.summon_unit.creatureId); - if (temp.summon_unit.repeatMax < temp.summon_unit.repeatMin) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); - break; - case EVENT_T_QUEST_ACCEPT: - case EVENT_T_QUEST_COMPLETE: - if (!sObjectMgr->GetQuestTemplate(temp.quest.questId)) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using event(%u) with not existed qyest id (%u) in param1, skipped.", temp.creature_id, i, temp.quest.questId); - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u using not implemented event (%u) in event %u.", temp.creature_id, temp.event_id, i); - continue; - - case EVENT_T_AGGRO: - case EVENT_T_DEATH: - case EVENT_T_EVADE: - case EVENT_T_REACHED_HOME: - { - if (temp.event_flags & EFLAG_REPEATABLE) - { - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u has EFLAG_REPEATABLE set. Event can never be repeatable. Removing flag for event %u.", temp.creature_id, i); - temp.event_flags &= ~EFLAG_REPEATABLE; - } - - break; - } - - case EVENT_T_RECEIVE_EMOTE: - { - if (!sEmotesTextStore.LookupEntry(temp.receive_emote.emoteId)) - { - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u using event %u: param1 (EmoteTextId: %u) are not valid.", temp.creature_id, i, temp.receive_emote.emoteId); - continue; - } - if (temp.receive_emote.condition) - { - Condition cond; - cond.ConditionType = ConditionTypes(temp.receive_emote.condition); - cond.ConditionValue1 = temp.receive_emote.conditionValue1; - cond.ConditionValue2 = temp.receive_emote.conditionValue2; - if (!sConditionMgr->isConditionTypeValid(&cond)) - { - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u using event %u: param2 (Condition: %u) are not valid.", temp.creature_id, i, temp.receive_emote.condition); - continue; - } - } - - if (!(temp.event_flags & EFLAG_REPEATABLE)) - { - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u using event %u: EFLAG_REPEATABLE not set. Event must always be repeatable. Flag applied.", temp.creature_id, i); - temp.event_flags |= EFLAG_REPEATABLE; - } - - break; - } - - case EVENT_T_BUFFED: - case EVENT_T_TARGET_BUFFED: - { - SpellInfo const* spell = sSpellMgr->GetSpellInfo(temp.buffed.spellId); - if (!spell) - { - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u has non-existant SpellID(%u) defined in event %u.", temp.creature_id, temp.spell_hit.spellId, i); - continue; - } - if (temp.buffed.repeatMax < temp.buffed.repeatMin) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); - break; - } - - default: - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u using not checked at load event (%u) in event %u. Need check code update?", temp.creature_id, temp.event_id, i); - break; - } - - for (uint32 j = 0; j < MAX_ACTIONS; j++) - { - uint16 action_type = fields[10+(j*4)].GetUInt8(); - if (action_type >= ACTION_T_END) - { - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u has incorrect action type (%u), replace by ACTION_T_NONE.", i, j+1, action_type); - temp.action[j].type = ACTION_T_NONE; - continue; - } - - CreatureEventAI_Action& action = temp.action[j]; - - action.type = EventAI_ActionType(action_type); - action.raw.param1 = fields[11+(j*4)].GetInt32(); - action.raw.param2 = fields[12+(j*4)].GetInt32(); - action.raw.param3 = fields[13+(j*4)].GetInt32(); - - //Report any errors in actions - switch (action.type) - { - case ACTION_T_NONE: - break; - case ACTION_T_TEXT: - { - if (action.text.TextId1 < 0) - { - if (m_CreatureEventAI_TextMap.find(action.text.TextId1) == m_CreatureEventAI_TextMap.end()) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param1 refrences non-existing entry in texts table.", i, j+1); - } - if (action.text.TextId2 < 0) - { - if (m_CreatureEventAI_TextMap.find(action.text.TextId2) == m_CreatureEventAI_TextMap.end()) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param2 refrences non-existing entry in texts table.", i, j+1); - - if (!action.text.TextId1) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u has param2, but param1 is not set. Required for randomized text.", i, j+1); - } - if (action.text.TextId3 < 0) - { - if (m_CreatureEventAI_TextMap.find(action.text.TextId3) == m_CreatureEventAI_TextMap.end()) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param3 refrences non-existing entry in texts table.", i, j+1); - - if (!action.text.TextId1 || !action.text.TextId2) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u has param3, but param1 and/or param2 is not set. Required for randomized text.", i, j+1); - } - break; - } - case ACTION_T_SET_FACTION: - if (action.set_faction.factionId !=0 && !sFactionStore.LookupEntry(action.set_faction.factionId)) - { - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent FactionId %u.", i, j+1, action.set_faction.factionId); - action.set_faction.factionId = 0; - } - break; - case ACTION_T_MORPH_TO_ENTRY_OR_MODEL: - if (action.morph.creatureId !=0 || action.morph.modelId !=0) - { - if (action.morph.creatureId && !sObjectMgr->GetCreatureTemplate(action.morph.creatureId)) - { - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existant Creature entry %u.", i, j+1, action.morph.creatureId); - action.morph.creatureId = 0; - } - - if (action.morph.modelId) - { - if (action.morph.creatureId) - { - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u have unused ModelId %u with also set creature id %u.", i, j+1, action.morph.modelId, action.morph.creatureId); - action.morph.modelId = 0; - } - else if (!sCreatureDisplayInfoStore.LookupEntry(action.morph.modelId)) - { - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existant ModelId %u.", i, j+1, action.morph.modelId); - action.morph.modelId = 0; - } - } - } - break; - case ACTION_T_SOUND: - if (!sSoundEntriesStore.LookupEntry(action.sound.soundId)) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existant SoundID %u.", i, j+1, action.sound.soundId); - break; - case ACTION_T_EMOTE: - if (!sEmotesStore.LookupEntry(action.emote.emoteId)) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param1 (EmoteId: %u) are not valid.", i, j+1, action.emote.emoteId); - break; - case ACTION_T_RANDOM_SOUND: - if (!sSoundEntriesStore.LookupEntry(action.random_sound.soundId1)) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param1 uses non-existant SoundID %u.", i, j+1, action.random_sound.soundId1); - if (action.random_sound.soundId2 >= 0 && !sSoundEntriesStore.LookupEntry(action.random_sound.soundId2)) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param2 uses non-existant SoundID %u.", i, j+1, action.random_sound.soundId2); - if (action.random_sound.soundId3 >= 0 && !sSoundEntriesStore.LookupEntry(action.random_sound.soundId3)) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param3 uses non-existant SoundID %u.", i, j+1, action.random_sound.soundId3); - break; - case ACTION_T_RANDOM_EMOTE: - if (!sEmotesStore.LookupEntry(action.random_emote.emoteId1)) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param1 (EmoteId: %u) are not valid.", i, j+1, action.random_emote.emoteId1); - if (action.random_emote.emoteId2 >= 0 && !sEmotesStore.LookupEntry(action.random_emote.emoteId2)) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param2 (EmoteId: %u) are not valid.", i, j+1, action.random_emote.emoteId2); - if (action.random_emote.emoteId3 >= 0 && !sEmotesStore.LookupEntry(action.random_emote.emoteId3)) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param3 (EmoteId: %u) are not valid.", i, j+1, action.random_emote.emoteId3); - break; - case ACTION_T_CAST: - { - const SpellInfo* spell = sSpellMgr->GetSpellInfo(action.cast.spellId); - if (!spell) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent SpellID %u.", i, j+1, action.cast.spellId); - /* FIXME: temp.raw.param3 not have event tipes with recovery time in it.... - else - { - if (spell->RecoveryTime > 0 && temp.event_flags & EFLAG_REPEATABLE) - { - //output as debug for now, also because there's no general rule all spells have RecoveryTime - if (temp.event_param3 < spell->RecoveryTime) - sLog->outDebug("CreatureEventAI: Event %u Action %u uses SpellID %u but cooldown is longer(%u) than minumum defined in event param3(%u).", i, j+1, action.cast.spellId, spell->RecoveryTime, temp.event_param3); - } - } - */ - - //Cast is always triggered if target is forced to cast on self - if (action.cast.castFlags & CAST_FORCE_TARGET_SELF) - action.cast.castFlags |= CAST_TRIGGERED; - - if (action.cast.target >= TARGET_T_END) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); - break; - } - case ACTION_T_SUMMON: - if (!sObjectMgr->GetCreatureTemplate(action.summon.creatureId)) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent creature entry %u.", i, j+1, action.summon.creatureId); - - if (action.summon.target >= TARGET_T_END) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); - break; - case ACTION_T_THREAT_SINGLE_PCT: - if (std::abs(action.threat_single_pct.percent) > 100) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses invalid percent value %u.", i, j+1, action.threat_single_pct.percent); - if (action.threat_single_pct.target >= TARGET_T_END) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); - break; - case ACTION_T_THREAT_ALL_PCT: - if (std::abs(action.threat_all_pct.percent) > 100) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses invalid percent value %u.", i, j+1, action.threat_all_pct.percent); - break; - case ACTION_T_QUEST_EVENT: - if (Quest const* qid = sObjectMgr->GetQuestTemplate(action.quest_event.questId)) - { - if (!qid->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT)) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u. SpecialFlags for quest entry %u does not include |2, Action will not have any effect.", i, j+1, action.quest_event.questId); - } - else - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent Quest entry %u.", i, j+1, action.quest_event.questId); - - if (action.quest_event.target >= TARGET_T_END) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); - - break; - case ACTION_T_CAST_EVENT: - if (!sObjectMgr->GetCreatureTemplate(action.cast_event.creatureId)) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent creature entry %u.", i, j+1, action.cast_event.creatureId); - if (!sSpellMgr->GetSpellInfo(action.cast_event.spellId)) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent SpellID %u.", i, j+1, action.cast_event.spellId); - if (action.cast_event.target >= TARGET_T_END) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); - break; - case ACTION_T_SET_UNIT_FIELD: - if (action.set_unit_field.field < OBJECT_END || action.set_unit_field.field >= UNIT_END) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param1 (UNIT_FIELD*). Index out of range for intended use.", i, j+1); - if (action.set_unit_field.target >= TARGET_T_END) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); - break; - case ACTION_T_SET_UNIT_FLAG: - case ACTION_T_REMOVE_UNIT_FLAG: - if (action.unit_flag.target >= TARGET_T_END) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); - break; - case ACTION_T_SET_PHASE: - if (action.set_phase.phase >= MAX_PHASE) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u attempts to set phase >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1); - break; - case ACTION_T_INC_PHASE: - if (action.set_inc_phase.step == 0) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u is incrementing phase by 0. Was this intended?", i, j+1); - else if (std::abs(action.set_inc_phase.step) > MAX_PHASE-1) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u is change phase by too large for any use %i.", i, j+1, action.set_inc_phase.step); - break; - case ACTION_T_QUEST_EVENT_ALL: - if (Quest const* qid = sObjectMgr->GetQuestTemplate(action.quest_event_all.questId)) - { - if (!qid->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT)) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u. SpecialFlags for quest entry %u does not include |2, Action will not have any effect.", i, j+1, action.quest_event_all.questId); - } - else - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent Quest entry %u.", i, j+1, action.quest_event_all.questId); - break; - case ACTION_T_CAST_EVENT_ALL: - if (!sObjectMgr->GetCreatureTemplate(action.cast_event_all.creatureId)) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent creature entry %u.", i, j+1, action.cast_event_all.creatureId); - if (!sSpellMgr->GetSpellInfo(action.cast_event_all.spellId)) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent SpellID %u.", i, j+1, action.cast_event_all.spellId); - break; - case ACTION_T_REMOVEAURASFROMSPELL: - if (!sSpellMgr->GetSpellInfo(action.remove_aura.spellId)) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent SpellID %u.", i, j+1, action.remove_aura.spellId); - if (action.remove_aura.target >= TARGET_T_END) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); - break; - case ACTION_T_RANDOM_PHASE: //PhaseId1, PhaseId2, PhaseId3 - if (action.random_phase.phase1 >= MAX_PHASE) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u attempts to set phase1 >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1); - if (action.random_phase.phase2 >= MAX_PHASE) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u attempts to set phase2 >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1); - if (action.random_phase.phase3 >= MAX_PHASE) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u attempts to set phase3 >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1); - break; - case ACTION_T_RANDOM_PHASE_RANGE: //PhaseMin, PhaseMax - if (action.random_phase_range.phaseMin >= MAX_PHASE) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u attempts to set phaseMin >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1); - if (action.random_phase_range.phaseMin >= MAX_PHASE) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u attempts to set phaseMax >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1); - if (action.random_phase_range.phaseMin >= action.random_phase_range.phaseMax) - { - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u attempts to set phaseMax <= phaseMin.", i, j+1); - std::swap(action.random_phase_range.phaseMin, action.random_phase_range.phaseMax); - // equal case processed at call - } - break; - case ACTION_T_KILLED_MONSTER: - if (!sObjectMgr->GetCreatureTemplate(action.killed_monster.creatureId)) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, action.killed_monster.creatureId); - if (action.killed_monster.target >= TARGET_T_END) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); - break; - case ACTION_T_SET_INST_DATA: - if (!(temp.event_flags & EFLAG_DIFFICULTY_ALL)) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u. Cannot set instance data without difficulty event flags.", i, j+1); - if (action.set_inst_data.value > 4/*SPECIAL*/) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u attempts to set instance data above encounter state 4. Custom case?", i, j+1); - break; - case ACTION_T_SET_INST_DATA64: - if (!(temp.event_flags & EFLAG_DIFFICULTY_ALL)) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u. Cannot set instance data without difficulty event flags.", i, j+1); - if (action.set_inst_data64.target >= TARGET_T_END) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); - break; - case ACTION_T_UPDATE_TEMPLATE: - if (!sObjectMgr->GetCreatureTemplate(action.update_template.creatureId)) - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, action.update_template.creatureId); - break; - case ACTION_T_SET_SHEATH: - if (action.set_sheath.sheath >= MAX_SHEATH_STATE) - { - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses wrong sheath state %u.", i, j+1, action.set_sheath.sheath); - action.set_sheath.sheath = SHEATH_STATE_UNARMED; - } - break; - case ACTION_T_SET_INVINCIBILITY_HP_LEVEL: - if (action.invincibility_hp_level.is_percent) - { - if (action.invincibility_hp_level.hp_level > 100) - { - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses wrong percent value %u.", i, j+1, action.invincibility_hp_level.hp_level); - action.invincibility_hp_level.hp_level = 100; - } - } - break; - case ACTION_T_MOUNT_TO_ENTRY_OR_MODEL: - if (action.mount.creatureId != 0 || action.mount.modelId != 0) - { - if (action.mount.creatureId && !sObjectMgr->GetCreatureTemplate(action.mount.creatureId)) - { - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses nonexistent Creature entry %u.", i, j+1, action.mount.creatureId); - action.morph.creatureId = 0; - } - - if (action.mount.modelId) - { - if (action.mount.creatureId) - { - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u have unused ModelId %u with also set creature id %u.", i, j+1, action.mount.modelId, action.mount.creatureId); - action.mount.modelId = 0; - } - else if (!sCreatureDisplayInfoStore.LookupEntry(action.mount.modelId)) - { - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses nonexistent ModelId %u.", i, j+1, action.mount.modelId); - action.mount.modelId = 0; - } - } - } - break; - case ACTION_T_EVADE: //No Params - case ACTION_T_FLEE_FOR_ASSIST: //No Params - case ACTION_T_DIE: //No Params - case ACTION_T_ZONE_COMBAT_PULSE: //No Params - case ACTION_T_FORCE_DESPAWN: //No Params - case ACTION_T_AUTO_ATTACK: //AllowAttackState (0 = stop attack, anything else means continue attacking) - case ACTION_T_COMBAT_MOVEMENT: //AllowCombatMovement (0 = stop combat based movement, anything else continue attacking) - case ACTION_T_RANGED_MOVEMENT: //Distance, Angle - case ACTION_T_CALL_FOR_HELP: //Distance - break; - - case ACTION_T_RANDOM_SAY: - case ACTION_T_RANDOM_YELL: - case ACTION_T_RANDOM_TEXTEMOTE: - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u currently unused ACTION type. Did you forget to update database?", i, j+1); - break; - - case ACTION_T_MOVE_RANDOM_POINT: - case ACTION_T_SET_STAND_STATE: - case ACTION_T_SET_PHASE_MASK: - case ACTION_T_SET_VISIBILITY: - case ACTION_T_SET_ACTIVE: - case ACTION_T_SET_AGGRESSIVE: - case ACTION_T_ATTACK_START_PULSE: - case ACTION_T_SUMMON_GO: - break; - - default: - sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u have currently not checked at load action type (%u). Need check code update?", i, j+1, action.type); - break; - } - } - - //Add to list - m_CreatureEventAI_Event_Map[creature_id].push_back(temp); - ++count; - - } - while (result->NextRow()); - - sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u CreatureEventAI scripts in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); -} diff --git a/src/server/game/AI/EventAI/CreatureEventAIMgr.h b/src/server/game/AI/EventAI/CreatureEventAIMgr.h deleted file mode 100644 index 1ec08682563..00000000000 --- a/src/server/game/AI/EventAI/CreatureEventAIMgr.h +++ /dev/null @@ -1,46 +0,0 @@ -/* - * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the - * Free Software Foundation; either version 2 of the License, or (at your - * option) any later version. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for - * more details. - * - * You should have received a copy of the GNU General Public License along - * with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#ifndef TRINITY_CREATURE_EAI_MGR_H -#define TRINITY_CREATURE_EAI_MGR_H - -#include "Common.h" -#include "CreatureEventAI.h" - -class CreatureEventAIMgr -{ - friend class ACE_Singleton<CreatureEventAIMgr, ACE_Null_Mutex>; - - private: - CreatureEventAIMgr(){}; - ~CreatureEventAIMgr(){}; - - public: - void LoadCreatureEventAI_Texts(); - void LoadCreatureEventAI_Scripts(); - - CreatureEventAI_Event_Map const& GetCreatureEventAIMap() const { return m_CreatureEventAI_Event_Map; } - CreatureEventAI_TextMap const& GetCreatureEventAITextMap() const { return m_CreatureEventAI_TextMap; } - - private: - CreatureEventAI_Event_Map m_CreatureEventAI_Event_Map; - CreatureEventAI_TextMap m_CreatureEventAI_TextMap; -}; - -#define sEventAIMgr ACE_Singleton<CreatureEventAIMgr, ACE_Null_Mutex>::instance() -#endif diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index 9709cb0ecc2..72f4d011948 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -217,7 +217,7 @@ SpellInfo const* ScriptedAI::SelectSpell(Unit* target, uint32 school, uint32 mec continue; //Continue if we don't have the mana to actually cast this spell - if (tempSpell->ManaCost > me->GetPower(Powers(tempSpell->PowerType))) + if (tempSpell->ManaCost > (uint32)me->GetPower(Powers(tempSpell->PowerType))) continue; //Check if the spell meets our range requirements @@ -585,6 +585,20 @@ void BossAI::UpdateAI(uint32 const diff) DoMeleeAttackIfReady(); } +void BossAI::_DespawnAtEvade() +{ + uint32 corpseDelay = me->GetCorpseDelay(); + uint32 respawnDelay = me->GetRespawnDelay(); + + me->SetCorpseDelay(1); + me->SetRespawnDelay(29); + + me->DespawnOrUnsummon(); + + me->SetCorpseDelay(corpseDelay); + me->SetRespawnDelay(respawnDelay); +} + // WorldBossAI - for non-instanced bosses WorldBossAI::WorldBossAI(Creature* creature) : diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h index 50363f20ed5..f3a13060ad8 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h @@ -308,6 +308,7 @@ class BossAI : public ScriptedAI void _EnterCombat(); void _JustDied(); void _JustReachedHome() { me->setActive(false); } + void _DespawnAtEvade(); bool CheckInRoom() { diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp index a49ae031e63..76fcb7bad00 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp @@ -676,7 +676,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e) case SMART_ACTION_CALL_GROUPEVENTHAPPENS: if (Quest const* qid = sObjectMgr->GetQuestTemplate(e.action.quest.quest)) { - if (!qid->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT)) + if (!qid->HasSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT)) { sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u SpecialFlags for Quest entry %u does not include FLAGS_EXPLORATION_OR_EVENT(2), skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.action.quest.quest); return false; diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h index c88ef206b00..a909cb56098 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h @@ -23,6 +23,7 @@ #include "CreatureAI.h" #include "Unit.h" #include "Spell.h" +#include "DB2Stores.h" //#include "SmartScript.h" //#include "SmartAI.h" diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp index 2fd55ac29ef..d754ef967e6 100644 --- a/src/server/game/Achievements/AchievementMgr.cpp +++ b/src/server/game/Achievements/AchievementMgr.cpp @@ -28,6 +28,7 @@ #include "DisableMgr.h" #include "GameEventMgr.h" #include "GridNotifiersImpl.h" +#include "Group.h" #include "Guild.h" #include "GuildMgr.h" #include "InstanceScript.h" @@ -80,7 +81,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria) return false; } - switch (criteria->requiredType) + switch (criteria->type) { case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE: case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG: @@ -108,7 +109,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria) default: if (dataType != ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT) { - sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` has data for non-supported criteria type (Entry: %u Type: %u), ignored.", criteria->ID, criteria->requiredType); + sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` has data for non-supported criteria type (Entry: %u Type: %u), ignored.", criteria->ID, criteria->type); return false; } break; @@ -124,21 +125,27 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria) if (!creature.id || !sObjectMgr->GetCreatureTemplate(creature.id)) { sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE (%u) has non-existing creature id in value1 (%u), ignored.", - criteria->ID, criteria->requiredType, dataType, creature.id); + criteria->ID, criteria->type, dataType, creature.id); return false; } return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE: + if (!classRace.class_id && !classRace.race_id) + { + sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE (%u) must not have 0 in either value field, ignored.", + criteria->ID, criteria->type, dataType); + return false; + } if (classRace.class_id && ((1 << (classRace.class_id-1)) & CLASSMASK_ALL_PLAYABLE) == 0) { sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE (%u) has non-existing class in value1 (%u), ignored.", - criteria->ID, criteria->requiredType, dataType, classRace.class_id); + criteria->ID, criteria->type, dataType, classRace.class_id); return false; } if (classRace.race_id && ((1 << (classRace.race_id-1)) & RACEMASK_ALL_PLAYABLE) == 0) { sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE (%u) has non-existing race in value2 (%u), ignored.", - criteria->ID, criteria->requiredType, dataType, classRace.race_id); + criteria->ID, criteria->type, dataType, classRace.race_id); return false; } return true; @@ -146,15 +153,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria) if (health.percent < 1 || health.percent > 100) { sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_LESS_HEALTH (%u) has wrong percent value in value1 (%u), ignored.", - criteria->ID, criteria->requiredType, dataType, health.percent); - return false; - } - return true; - case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD: - if (player_dead.own_team_flag > 1) - { - sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD (%u) has wrong boolean value1 (%u).", - criteria->ID, criteria->requiredType, dataType, player_dead.own_team_flag); + criteria->ID, criteria->type, dataType, health.percent); return false; } return true; @@ -165,36 +164,28 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria) if (!spellEntry) { sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) has wrong spell id in value1 (%u), ignored.", - criteria->ID, criteria->requiredType, (dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"), dataType, aura.spell_id); + criteria->ID, criteria->type, (dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"), dataType, aura.spell_id); return false; } if (aura.effect_idx >= 3) { sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) has wrong spell effect index in value2 (%u), ignored.", - criteria->ID, criteria->requiredType, (dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"), dataType, aura.effect_idx); + criteria->ID, criteria->type, (dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"), dataType, aura.effect_idx); return false; } if (!spellEntry->Effects[aura.effect_idx].ApplyAuraName) { sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) has non-aura spell effect (ID: %u Effect: %u), ignores.", - criteria->ID, criteria->requiredType, (dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"), dataType, aura.spell_id, aura.effect_idx); + criteria->ID, criteria->type, (dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"), dataType, aura.spell_id, aura.effect_idx); return false; } return true; } - case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA: - if (!GetAreaEntryByAreaID(area.id)) - { - sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA (%u) has wrong area id in value1 (%u), ignored.", - criteria->ID, criteria->requiredType, dataType, area.id); - return false; - } - return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL: if (level.minlevel > STRONG_MAX_LEVEL) { sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL (%u) has wrong minlevel in value1 (%u), ignored.", - criteria->ID, criteria->requiredType, dataType, level.minlevel); + criteria->ID, criteria->type, dataType, level.minlevel); return false; } return true; @@ -202,7 +193,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria) if (gender.gender > GENDER_NONE) { sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER (%u) has wrong gender in value1 (%u), ignored.", - criteria->ID, criteria->requiredType, dataType, gender.gender); + criteria->ID, criteria->type, dataType, gender.gender); return false; } return true; @@ -210,15 +201,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria) if (!ScriptId) { sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT (%u) does not have ScriptName set, ignored.", - criteria->ID, criteria->requiredType, dataType); - return false; - } - return true; - case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY: - if (difficulty.difficulty >= MAX_DIFFICULTY) - { - sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY (%u) has wrong difficulty in value1 (%u), ignored.", - criteria->ID, criteria->requiredType, dataType, difficulty.difficulty); + criteria->ID, criteria->type, dataType); return false; } return true; @@ -226,7 +209,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria) if (map_players.maxcount <= 0) { sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT (%u) has wrong max players count in value1 (%u), ignored.", - criteria->ID, criteria->requiredType, dataType, map_players.maxcount); + criteria->ID, criteria->type, dataType, map_players.maxcount); return false; } return true; @@ -234,7 +217,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria) if (team.team != ALLIANCE && team.team != HORDE) { sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM (%u) has unknown team in value1 (%u), ignored.", - criteria->ID, criteria->requiredType, dataType, team.team); + criteria->ID, criteria->type, dataType, team.team); return false; } return true; @@ -242,7 +225,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria) if (drunk.state >= MAX_DRUNKEN) { sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK (%u) has unknown drunken state in value1 (%u), ignored.", - criteria->ID, criteria->requiredType, dataType, drunk.state); + criteria->ID, criteria->type, dataType, drunk.state); return false; } return true; @@ -250,7 +233,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria) if (!sHolidaysStore.LookupEntry(holiday.id)) { sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY (%u) has unknown holiday in value1 (%u), ignored.", - criteria->ID, criteria->requiredType, dataType, holiday.id); + criteria->ID, criteria->type, dataType, holiday.id); return false; } return true; @@ -260,15 +243,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria) if (equipped_item.item_quality >= MAX_ITEM_QUALITY) { sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_S_EQUIPED_ITEM (%u) has unknown quality state in value1 (%u), ignored.", - criteria->ID, criteria->requiredType, dataType, equipped_item.item_quality); - return false; - } - return true; - case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_ID: - if (!sMapStore.LookupEntry(map_id.mapId)) - { - sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_ID (%u) has unknown map id in value1 (%u), ignored.", - criteria->ID, criteria->requiredType, dataType, map_id.mapId); + criteria->ID, criteria->type, dataType, equipped_item.item_quality); return false; } return true; @@ -276,29 +251,29 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria) if (!classRace.class_id && !classRace.race_id) { sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) must not have 0 in either value field, ignored.", - criteria->ID, criteria->requiredType, dataType); + criteria->ID, criteria->type, dataType); return false; } if (classRace.class_id && ((1 << (classRace.class_id-1)) & CLASSMASK_ALL_PLAYABLE) == 0) { sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) has non-existing class in value1 (%u), ignored.", - criteria->ID, criteria->requiredType, dataType, classRace.class_id); + criteria->ID, criteria->type, dataType, classRace.class_id); return false; } if (classRace.race_id && ((1 << (classRace.race_id-1)) & RACEMASK_ALL_PLAYABLE) == 0) { sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) has non-existing race in value2 (%u), ignored.", - criteria->ID, criteria->requiredType, dataType, classRace.race_id); + criteria->ID, criteria->type, dataType, classRace.race_id); return false; } return true; default: - sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) has data for non-supported data type (%u), ignored.", criteria->ID, criteria->requiredType, dataType); + sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) has data for non-supported data type (%u), ignored.", criteria->ID, criteria->type, dataType); return false; } } -bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Unit const* target, uint32 miscvalue1 /*= 0*/) const +bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Unit const* target, uint32 miscValue1 /*= 0*/) const { switch (dataType) { @@ -328,25 +303,12 @@ bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Un if (!target || target->GetTypeId() != TYPEID_PLAYER) return false; return !target->HealthAbovePct(health.percent); - case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD: - if (target && !target->isAlive()) - if (const Player* player = target->ToPlayer()) - if (player->GetDeathTimer() != 0) - // flag set == must be same team, not set == different team - return (player->GetTeam() == source->GetTeam()) == (player_dead.own_team_flag != 0); - return false; case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA: return source->HasAuraEffect(aura.spell_id, aura.effect_idx); - case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA: - { - uint32 zone_id, area_id; - source->GetZoneAndAreaId(zone_id, area_id); - return area.id == zone_id || area.id == area_id; - } case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA: return target && target->HasAuraEffect(aura.spell_id, aura.effect_idx); case ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE: - return miscvalue1 >= value.minvalue; + return miscValue1 >= value.minvalue; case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL: if (!target) return false; @@ -357,11 +319,6 @@ bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Un return target->getGender() == gender.gender; case ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT: return sScriptMgr->OnCriteriaCheck(ScriptId, const_cast<Player*>(source), const_cast<Unit*>(target)); - case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY: - if (source->GetMap()->IsRaid()) - if (source->GetMap()->Is25ManRaid() != ((difficulty.difficulty & RAID_DIFFICULTY_MASK_25MAN) != 0)) - return false; - return source->GetMap()->GetSpawnMode() >= difficulty.difficulty; case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT: return source->GetMap()->GetPlayersCountExceptGMs() <= map_players.maxcount; case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM: @@ -399,71 +356,110 @@ bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Un ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT, criteria_id, map->GetId()); return false; } - return instance->CheckAchievementCriteriaMeet(criteria_id, source, target, miscvalue1); + return instance->CheckAchievementCriteriaMeet(criteria_id, source, target, miscValue1); } case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM: { - ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(miscvalue1); + ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(miscValue1); if (!pProto) return false; return pProto->ItemLevel >= equipped_item.item_level && pProto->Quality >= equipped_item.item_quality; } - case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_ID: - return source->GetMapId() == map_id.mapId; default: break; } return false; } -bool AchievementCriteriaDataSet::Meets(Player const* source, Unit const* target, uint32 miscvalue /*= 0*/) const +bool AchievementCriteriaDataSet::Meets(Player const* source, Unit const* target, uint32 miscValue /*= 0*/) const { for (Storage::const_iterator itr = storage.begin(); itr != storage.end(); ++itr) - if (!itr->Meets(criteria_id, source, target, miscvalue)) + if (!itr->Meets(criteria_id, source, target, miscValue)) return false; return true; } -AchievementMgr::AchievementMgr(Player* player) +template<class T> +AchievementMgr<T>::AchievementMgr(T* owner): _owner(owner), _achievementPoints(0) {} + +template<class T> +AchievementMgr<T>::~AchievementMgr() { - m_player = player; } -AchievementMgr::~AchievementMgr() +template<class T> +void AchievementMgr<T>::SendPacket(WorldPacket* data) const { } -void AchievementMgr::Reset() +template<> +void AchievementMgr<Guild>::SendPacket(WorldPacket* data) const { - for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter) - { - WorldPacket data(SMSG_ACHIEVEMENT_DELETED, 4); - data << uint32(iter->first); - m_player->SendDirectMessage(&data); - } + GetOwner()->BroadcastPacket(data); +} - for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter) - { - WorldPacket data(SMSG_CRITERIA_DELETED, 4); - data << uint32(iter->first); - m_player->SendDirectMessage(&data); - } +template<> +void AchievementMgr<Player>::SendPacket(WorldPacket* data) const +{ + GetOwner()->GetSession()->SendPacket(data); +} - m_completedAchievements.clear(); - m_criteriaProgress.clear(); - DeleteFromDB(m_player->GetGUIDLow()); +template<class T> +void AchievementMgr<T>::RemoveCriteriaProgress(const AchievementCriteriaEntry* entry) +{ + CriteriaProgressMap::iterator criteriaProgress = m_criteriaProgress.find(entry->ID); + if (criteriaProgress == m_criteriaProgress.end()) + return; - // re-fill data - CheckAllAchievementCriteria(); + WorldPacket data(SMSG_CRITERIA_DELETED, 4); + data << uint32(entry->ID); + SendPacket(&data); + + m_criteriaProgress.erase(criteriaProgress); } -void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1, uint32 miscvalue2, bool evenIfCriteriaComplete) +template<> +void AchievementMgr<Guild>::RemoveCriteriaProgress(const AchievementCriteriaEntry* entry) { - sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr::ResetAchievementCriteria(%u, %u, %u)", type, miscvalue1, miscvalue2); + CriteriaProgressMap::iterator criteriaProgress = m_criteriaProgress.find(entry->ID); + if (criteriaProgress == m_criteriaProgress.end()) + return; + + ObjectGuid guid = GetOwner()->GetGUID(); + + WorldPacket data(SMSG_GUILD_CRITERIA_DELETED, 4 + 8); + data.WriteBit(guid[6]); + data.WriteBit(guid[5]); + data.WriteBit(guid[7]); + data.WriteBit(guid[0]); + data.WriteBit(guid[1]); + data.WriteBit(guid[3]); + data.WriteBit(guid[2]); + data.WriteBit(guid[4]); + + data.WriteByteSeq(guid[2]); + data.WriteByteSeq(guid[3]); + data.WriteByteSeq(guid[4]); + data.WriteByteSeq(guid[1]); + data.WriteByteSeq(guid[7]); + data << uint32(entry->ID); + data.WriteByteSeq(guid[5]); + data.WriteByteSeq(guid[0]); + data.WriteByteSeq(guid[6]); + + SendPacket(&data); + + m_criteriaProgress.erase(criteriaProgress); +} + +template<class T> +void AchievementMgr<T>::ResetAchievementCriteria(AchievementCriteriaTypes type, uint64 miscValue1, uint64 miscValue2, bool evenIfCriteriaComplete) +{ + sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "ResetAchievementCriteria(%u, " UI64FMTD ", " UI64FMTD ")", type, miscValue1, miscValue2); // disable for gamemasters with GM-mode enabled - if (m_player->isGameMaster()) + if (GetOwner()->isGameMaster()) return; AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByType(type); @@ -471,7 +467,7 @@ void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type, uin { AchievementCriteriaEntry const* achievementCriteria = (*i); - AchievementEntry const* achievement = sAchievementMgr->GetAchievement(achievementCriteria->referredAchievement); + AchievementEntry const* achievement = sAchievementMgr->GetAchievement(achievementCriteria->achievement); if (!achievement) continue; @@ -480,9 +476,9 @@ void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type, uin continue; for (uint8 j = 0; j < MAX_CRITERIA_REQUIREMENTS; ++j) - if (achievementCriteria->additionalRequirements[j].additionalRequirement_type == miscvalue1 && + if (achievementCriteria->additionalRequirements[j].additionalRequirement_type == miscValue1 && (!achievementCriteria->additionalRequirements[j].additionalRequirement_value || - achievementCriteria->additionalRequirements[j].additionalRequirement_value == miscvalue2)) + achievementCriteria->additionalRequirements[j].additionalRequirement_value == miscValue2)) { RemoveCriteriaProgress(achievementCriteria); break; @@ -490,7 +486,19 @@ void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type, uin } } -void AchievementMgr::DeleteFromDB(uint32 lowguid) +template<> +void AchievementMgr<Guild>::ResetAchievementCriteria(AchievementCriteriaTypes /*type*/, uint64 /*miscValue1*/, uint64 /*miscValue2*/, bool /*evenIfCriteriaComplete*/) +{ + // Not needed +} + +template<class T> +void AchievementMgr<T>::DeleteFromDB(uint32 /*lowguid*/) +{ +} + +template<> +void AchievementMgr<Player>::DeleteFromDB(uint32 lowguid) { SQLTransaction trans = CharacterDatabase.BeginTransaction(); @@ -505,7 +513,29 @@ void AchievementMgr::DeleteFromDB(uint32 lowguid) CharacterDatabase.CommitTransaction(trans); } -void AchievementMgr::SaveToDB(SQLTransaction& trans) +template<> +void AchievementMgr<Guild>::DeleteFromDB(uint32 lowguid) +{ + SQLTransaction trans = CharacterDatabase.BeginTransaction(); + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_GUILD_ACHIEVEMENTS); + stmt->setUInt32(0, lowguid); + trans->Append(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_GUILD_ACHIEVEMENT_CRITERIA); + stmt->setUInt32(0, lowguid); + trans->Append(stmt); + + CharacterDatabase.CommitTransaction(trans); +} + +template<class T> +void AchievementMgr<T>::SaveToDB(SQLTransaction& /*trans*/) +{ +} + +template<> +void AchievementMgr<Player>::SaveToDB(SQLTransaction& trans) { if (!m_completedAchievements.empty()) { @@ -520,7 +550,7 @@ void AchievementMgr::SaveToDB(SQLTransaction& trans) /// first new/changed record prefix if (!need_execute) { - ssdel << "DELETE FROM character_achievement WHERE guid = " << GetPlayer()->GetGUIDLow() << " AND achievement IN ("; + ssdel << "DELETE FROM character_achievement WHERE guid = " << GetOwner()->GetGUIDLow() << " AND achievement IN ("; ssins << "INSERT INTO character_achievement (guid, achievement, date) VALUES "; need_execute = true; } @@ -533,7 +563,7 @@ void AchievementMgr::SaveToDB(SQLTransaction& trans) // new/changed record data ssdel << iter->first; - ssins << '(' << GetPlayer()->GetGUIDLow() << ',' << iter->first << ',' << uint64(iter->second.date) << ')'; + ssins << '(' << GetOwner()->GetGUIDLow() << ',' << iter->first << ',' << uint64(iter->second.date) << ')'; /// mark as saved in db iter->second.changed = false; @@ -564,7 +594,7 @@ void AchievementMgr::SaveToDB(SQLTransaction& trans) /// first new/changed record prefix (for any counter value) if (!need_execute_del) { - ssdel << "DELETE FROM character_achievement_progress WHERE guid = " << GetPlayer()->GetGUIDLow() << " AND criteria IN ("; + ssdel << "DELETE FROM character_achievement_progress WHERE guid = " << GetOwner()->GetGUIDLow() << " AND criteria IN ("; need_execute_del = true; } /// next new/changed record prefix @@ -589,7 +619,7 @@ void AchievementMgr::SaveToDB(SQLTransaction& trans) ssins << ','; // new/changed record data - ssins << '(' << GetPlayer()->GetGUIDLow() << ',' << iter->first << ',' << iter->second.counter << ',' << iter->second.date << ')'; + ssins << '(' << GetOwner()->GetGUIDLow() << ',' << iter->first << ',' << iter->second.counter << ',' << iter->second.date << ')'; } /// mark as updated in db @@ -609,7 +639,61 @@ void AchievementMgr::SaveToDB(SQLTransaction& trans) } } -void AchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult) +template<> +void AchievementMgr<Guild>::SaveToDB(SQLTransaction& trans) +{ + PreparedStatement* stmt; + std::ostringstream guidstr; + for (CompletedAchievementMap::const_iterator itr = m_completedAchievements.begin(); itr != m_completedAchievements.end(); ++itr) + { + if (!itr->second.changed) + continue; + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_ACHIEVEMENT); + stmt->setUInt32(0, GetOwner()->GetId()); + stmt->setUInt16(1, itr->first); + trans->Append(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_ACHIEVEMENT); + stmt->setUInt32(0, GetOwner()->GetId()); + stmt->setUInt16(1, itr->first); + stmt->setUInt32(2, itr->second.date); + for (std::set<uint64>::const_iterator gItr = itr->second.guids.begin(); gItr != itr->second.guids.end(); ++gItr) + guidstr << GUID_LOPART(*gItr) << ','; + + stmt->setString(3, guidstr.str()); + trans->Append(stmt); + + guidstr.str(""); + } + + for (CriteriaProgressMap::const_iterator itr = m_criteriaProgress.begin(); itr != m_criteriaProgress.end(); ++itr) + { + if (!itr->second.changed) + continue; + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_ACHIEVEMENT_CRITERIA); + stmt->setUInt32(0, GetOwner()->GetId()); + stmt->setUInt16(1, itr->first); + trans->Append(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_ACHIEVEMENT_CRITERIA); + stmt->setUInt32(0, GetOwner()->GetId()); + stmt->setUInt16(1, itr->first); + stmt->setUInt32(2, itr->second.counter); + stmt->setUInt32(3, itr->second.date); + stmt->setUInt32(4, GUID_LOPART(itr->second.CompletedGUID)); + trans->Append(stmt); + } +} + +template<class T> +void AchievementMgr<T>::LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult) +{ +} + +template<> +void AchievementMgr<Player>::LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult) { if (achievementResult) { @@ -627,22 +711,26 @@ void AchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, PreparedQ ca.date = time_t(fields[1].GetUInt32()); ca.changed = false; + _achievementPoints += achievement->points; + // title achievement rewards are retroactive if (AchievementReward const* reward = sAchievementMgr->GetAchievementReward(achievement)) - if (uint32 titleId = reward->titleId[Player::TeamForRace(GetPlayer()->getRace()) == ALLIANCE ? 0 : 1]) + if (uint32 titleId = reward->titleId[Player::TeamForRace(GetOwner()->getRace()) == ALLIANCE ? 0 : 1]) if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId)) - GetPlayer()->SetTitle(titleEntry); + GetOwner()->SetTitle(titleEntry); - } while (achievementResult->NextRow()); + } + while (achievementResult->NextRow()); } if (criteriaResult) { + time_t now = time(NULL); do { Field* fields = criteriaResult->Fetch(); uint32 id = fields[0].GetUInt16(); - uint32 counter = fields[1].GetUInt32(); + uint64 counter = fields[1].GetUInt64(); time_t date = time_t(fields[2].GetUInt32()); AchievementCriteriaEntry const* criteria = sAchievementMgr->GetAchievementCriteria(id); @@ -652,87 +740,249 @@ void AchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, PreparedQ sLog->outError(LOG_FILTER_ACHIEVEMENTSYS, "Non-existing achievement criteria %u data removed from table `character_achievement_progress`.", id); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEV_PROGRESS_CRITERIA); - stmt->setUInt16(0, uint16(id)); - CharacterDatabase.Execute(stmt); continue; } - if (criteria->timeLimit && time_t(date + criteria->timeLimit) < time(NULL)) + if (criteria->timeLimit && time_t(date + criteria->timeLimit) < now) continue; CriteriaProgress& progress = m_criteriaProgress[id]; progress.counter = counter; progress.date = date; progress.changed = false; + } + while (criteriaResult->NextRow()); + } +} + +template<> +void AchievementMgr<Guild>::LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult) +{ + if (achievementResult) + { + do + { + Field* fields = achievementResult->Fetch(); + uint32 achievementid = fields[0].GetUInt16(); + + // must not happen: cleanup at server startup in sAchievementMgr->LoadCompletedAchievements() + AchievementEntry const* achievement = sAchievementMgr->GetAchievement(achievementid); + if (!achievement) + continue; + + CompletedAchievementData& ca = m_completedAchievements[achievementid]; + ca.date = time_t(fields[1].GetUInt32()); + Tokenizer guids(fields[2].GetString(), ' '); + for (uint32 i = 0; i < guids.size(); ++i) + ca.guids.insert(MAKE_NEW_GUID(atol(guids[i]), 0, HIGHGUID_PLAYER)); + + ca.changed = false; + + _achievementPoints += achievement->points; + } + while (achievementResult->NextRow()); + } + + if (criteriaResult) + { + time_t now = time(NULL); + do + { + Field* fields = criteriaResult->Fetch(); + uint32 id = fields[0].GetUInt16(); + uint32 counter = fields[1].GetUInt32(); + time_t date = time_t(fields[2].GetUInt32()); + uint64 guid = fields[3].GetUInt32(); + + AchievementCriteriaEntry const* criteria = sAchievementMgr->GetAchievementCriteria(id); + if (!criteria) + { + // we will remove not existed criteria for all guilds + sLog->outError(LOG_FILTER_ACHIEVEMENTSYS, "Non-existing achievement criteria %u data removed from table `guild_achievement_progress`.", id); + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEV_PROGRESS_CRITERIA_GUILD); + stmt->setUInt16(0, uint16(id)); + CharacterDatabase.Execute(stmt); + continue; + } + + if (criteria->timeLimit && time_t(date + criteria->timeLimit) < now) + continue; + + CriteriaProgress& progress = m_criteriaProgress[id]; + progress.counter = counter; + progress.date = date; + progress.CompletedGUID = MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER); + progress.changed = false; } while (criteriaResult->NextRow()); } } -void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement) const +template<class T> +void AchievementMgr<T>::Reset() { - if (GetPlayer()->GetSession()->PlayerLoading()) - return; +} - // Don't send for achievements with ACHIEVEMENT_FLAG_TRACKING +template<> +void AchievementMgr<Player>::Reset() +{ + for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter) + { + WorldPacket data(SMSG_ACHIEVEMENT_DELETED, 4); + data << uint32(iter->first); + SendPacket(&data); + } + + for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter) + { + WorldPacket data(SMSG_CRITERIA_DELETED, 4); + data << uint32(iter->first); + SendPacket(&data); + } + + m_completedAchievements.clear(); + _achievementPoints = 0; + m_criteriaProgress.clear(); + DeleteFromDB(GetOwner()->GetGUIDLow()); + + // re-fill data + CheckAllAchievementCriteria(GetOwner()); +} + +template<> +void AchievementMgr<Guild>::Reset() +{ + ObjectGuid guid = GetOwner()->GetGUID(); + for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter) + { + WorldPacket data(SMSG_GUILD_ACHIEVEMENT_DELETED, 4); + data.WriteBit(guid[4]); + data.WriteBit(guid[1]); + data.WriteBit(guid[2]); + data.WriteBit(guid[3]); + data.WriteBit(guid[0]); + data.WriteBit(guid[7]); + data.WriteBit(guid[5]); + data.WriteBit(guid[6]); + data << uint32(iter->first); + data.WriteByteSeq(guid[5]); + data.WriteByteSeq(guid[1]); + data.WriteByteSeq(guid[3]); + data.WriteByteSeq(guid[6]); + data.WriteByteSeq(guid[0]); + data.WriteByteSeq(guid[7]); + data.AppendPackedTime(iter->second.date); + data.WriteByteSeq(guid[4]); + data.WriteByteSeq(guid[2]); + SendPacket(&data); + } + + while (!m_criteriaProgress.empty()) + if (AchievementCriteriaEntry const* criteria = sAchievementMgr->GetAchievementCriteria(m_criteriaProgress.begin()->first)) + RemoveCriteriaProgress(criteria); + + _achievementPoints = 0; + m_completedAchievements.clear(); + DeleteFromDB(GetOwner()->GetId()); +} + +template<class T> +void AchievementMgr<T>::SendAchievementEarned(AchievementEntry const* achievement) const +{ + // Don't send for achievements with ACHIEVEMENT_FLAG_HIDDEN if (achievement->flags & ACHIEVEMENT_FLAG_HIDDEN) return; - #ifdef TRINITY_DEBUG - sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr::SendAchievementEarned(%u)", achievement->ID); - #endif + sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr::SendAchievementEarned(%u)", achievement->ID); - if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId())) + if (Guild* guild = sGuildMgr->GetGuildById(GetOwner()->GetGuildId())) { - Trinity::AchievementChatBuilder say_builder(*GetPlayer(), CHAT_MSG_GUILD_ACHIEVEMENT, LANG_ACHIEVEMENT_EARNED, achievement->ID); + Trinity::AchievementChatBuilder say_builder(*GetOwner(), CHAT_MSG_GUILD_ACHIEVEMENT, LANG_ACHIEVEMENT_EARNED, achievement->ID); Trinity::LocalizedPacketDo<Trinity::AchievementChatBuilder> say_do(say_builder); - guild->BroadcastWorker(say_do, GetPlayer()); + guild->BroadcastWorker(say_do); } if (achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_KILL | ACHIEVEMENT_FLAG_REALM_FIRST_REACH)) { // broadcast realm first reached - WorldPacket data(SMSG_SERVER_FIRST_ACHIEVEMENT, GetPlayer()->GetName().size() + 1 + 8 + 4 + 4); - data << GetPlayer()->GetName(); - data << uint64(GetPlayer()->GetGUID()); + WorldPacket data(SMSG_SERVER_FIRST_ACHIEVEMENT, GetOwner()->GetName().size() + 1 + 8 + 4 + 4); + data << GetOwner()->GetName(); + data << uint64(GetOwner()->GetGUID()); data << uint32(achievement->ID); data << uint32(0); // 1=link supplied string as player name, 0=display plain string sWorld->SendGlobalMessage(&data); } // if player is in world he can tell his friends about new achievement - else if (GetPlayer()->IsInWorld()) + else if (GetOwner()->IsInWorld()) { - CellCoord p = Trinity::ComputeCellCoord(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY()); + Trinity::AchievementChatBuilder say_builder(*GetOwner(), CHAT_MSG_ACHIEVEMENT, LANG_ACHIEVEMENT_EARNED, achievement->ID); + + CellCoord p = Trinity::ComputeCellCoord(GetOwner()->GetPositionX(), GetOwner()->GetPositionY()); Cell cell(p); cell.SetNoCreate(); - Trinity::AchievementChatBuilder say_builder(*GetPlayer(), CHAT_MSG_ACHIEVEMENT, LANG_ACHIEVEMENT_EARNED, achievement->ID); Trinity::LocalizedPacketDo<Trinity::AchievementChatBuilder> say_do(say_builder); - Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::AchievementChatBuilder> > say_worker(GetPlayer(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), say_do); + Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::AchievementChatBuilder> > say_worker(GetOwner(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), say_do); TypeContainerVisitor<Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::AchievementChatBuilder> >, WorldTypeMapContainer > message(say_worker); - cell.Visit(p, message, *GetPlayer()->GetMap(), *GetPlayer(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY)); + cell.Visit(p, message, *GetOwner()->GetMap(), *GetOwner(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY)); } WorldPacket data(SMSG_ACHIEVEMENT_EARNED, 8+4+8); - data.append(GetPlayer()->GetPackGUID()); + data.append(GetOwner()->GetPackGUID()); data << uint32(achievement->ID); data.AppendPackedTime(time(NULL)); - data << uint32(0); - GetPlayer()->SendMessageToSetInRange(&data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), true); + data << uint32(0); // does not notify player ingame + GetOwner()->SendMessageToSetInRange(&data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), true); +} + +template<> +void AchievementMgr<Guild>::SendAchievementEarned(AchievementEntry const* achievement) const +{ + ObjectGuid guid = GetOwner()->GetGUID(); + + WorldPacket data(SMSG_GUILD_ACHIEVEMENT_EARNED, 8+4+8); + data.WriteBit(guid[3]); + data.WriteBit(guid[1]); + data.WriteBit(guid[0]); + data.WriteBit(guid[7]); + data.WriteBit(guid[4]); + data.WriteBit(guid[6]); + data.WriteBit(guid[2]); + data.WriteBit(guid[5]); + + data.WriteByteSeq(guid[2]); + data.AppendPackedTime(time(NULL)); + data.WriteByteSeq(guid[0]); + data.WriteByteSeq(guid[4]); + data.WriteByteSeq(guid[1]); + data.WriteByteSeq(guid[3]); + data << uint32(achievement->ID); + data.WriteByteSeq(guid[7]); + data.WriteByteSeq(guid[5]); + data.WriteByteSeq(guid[6]); + + SendPacket(&data); } -void AchievementMgr::SendCriteriaUpdate(AchievementCriteriaEntry const* entry, CriteriaProgress const* progress, uint32 timeElapsed, bool timedCompleted) const +template<class T> +void AchievementMgr<T>::SendCriteriaUpdate(AchievementCriteriaEntry const* /*entry*/, CriteriaProgress const* /*progress*/, uint32 /*timeElapsed*/, bool /*timedCompleted*/) const { - WorldPacket data(SMSG_CRITERIA_UPDATE, 8+4+8); +} + +template<> +void AchievementMgr<Player>::SendCriteriaUpdate(AchievementCriteriaEntry const* entry, CriteriaProgress const* progress, uint32 timeElapsed, bool timedCompleted) const +{ + WorldPacket data(SMSG_CRITERIA_UPDATE, 8 + 4 + 8); data << uint32(entry->ID); // the counter is packed like a packed Guid data.appendPackGUID(progress->counter); - data.append(GetPlayer()->GetPackGUID()); + data.appendPackGUID(GetOwner()->GetGUID()); if (!entry->timeLimit) data << uint32(0); else @@ -740,20 +990,75 @@ void AchievementMgr::SendCriteriaUpdate(AchievementCriteriaEntry const* entry, C data.AppendPackedTime(progress->date); data << uint32(timeElapsed); // time elapsed in seconds data << uint32(0); // unk - GetPlayer()->SendDirectMessage(&data); + SendPacket(&data); +} + +template<> +void AchievementMgr<Guild>::SendCriteriaUpdate(AchievementCriteriaEntry const* entry, CriteriaProgress const* progress, uint32 /*timeElapsed*/, bool /*timedCompleted*/) const +{ + //will send response to criteria progress request + WorldPacket data(SMSG_GUILD_CRITERIA_DATA, 3 + 1 + 1 + 8 + 8 + 4 + 4 + 4 + 4 + 4); + + ObjectGuid counter = progress->counter; // for accessing every byte individually + ObjectGuid guid = progress->CompletedGUID; + + data.WriteBits(1, 21); + data.WriteBit(counter[4]); + data.WriteBit(counter[1]); + data.WriteBit(guid[2]); + data.WriteBit(counter[3]); + data.WriteBit(guid[1]); + data.WriteBit(counter[5]); + data.WriteBit(counter[0]); + data.WriteBit(guid[3]); + data.WriteBit(counter[2]); + data.WriteBit(guid[7]); + data.WriteBit(guid[5]); + data.WriteBit(guid[0]); + data.WriteBit(counter[6]); + data.WriteBit(guid[6]); + data.WriteBit(counter[7]); + data.WriteBit(guid[4]); + + data.FlushBits(); + + data.WriteByteSeq(guid[5]); + data << uint32(progress->date); // unknown date + data.WriteByteSeq(counter[3]); + data.WriteByteSeq(counter[7]); + data << uint32(progress->date); // unknown date + data.WriteByteSeq(counter[6]); + data.WriteByteSeq(guid[4]); + data.WriteByteSeq(guid[1]); + data.WriteByteSeq(counter[4]); + data.WriteByteSeq(guid[3]); + data.WriteByteSeq(counter[0]); + data.WriteByteSeq(guid[2]); + data.WriteByteSeq(counter[1]); + data.WriteByteSeq(guid[6]); + data << uint32(progress->date); // last update time (not packed!) + data << uint32(entry->ID); + data.WriteByteSeq(counter[5]); + data << uint32(0); + data.WriteByteSeq(guid[7]); + data.WriteByteSeq(counter[2]); + data.WriteByteSeq(guid[0]); + + SendPacket(&data); } /** * called at player login. The player might have fulfilled some achievements when the achievement system wasn't working yet */ -void AchievementMgr::CheckAllAchievementCriteria() +template<class T> +void AchievementMgr<T>::CheckAllAchievementCriteria(Player* referencePlayer) { // suppress sending packets for (uint32 i=0; i<ACHIEVEMENT_CRITERIA_TYPE_TOTAL; ++i) - UpdateAchievementCriteria(AchievementCriteriaTypes(i)); + UpdateAchievementCriteria(AchievementCriteriaTypes(i), 0, 0, 0, NULL, referencePlayer); } -static const uint32 achievIdByArenaSlot[MAX_ARENA_SLOT] = { 1057, 1107, 1108 }; +static const uint32 achievIdByArenaSlot[MAX_ARENA_SLOT] = {1057, 1107, 1108}; static const uint32 achievIdForDungeon[][4] = { // ach_cr_id, is_dungeon, is_raid, is_heroic_dungeon @@ -765,28 +1070,62 @@ static const uint32 achievIdForDungeon[][4] = { 0, false, false, false } }; +// Helper function to avoid having to specialize template for a 800 line long function +template <typename T> static bool IsGuild() { return false; } +template<> bool IsGuild<Guild>() { return true; } + /** * this function will be called whenever the user might have done a criteria relevant action */ -void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 /*= 0*/, uint32 miscValue2 /*= 0*/, Unit* unit /*= NULL*/) +template<class T> +void AchievementMgr<T>::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint64 miscValue1 /*= 0*/, uint64 miscValue2 /*= 0*/, uint64 miscValue3 /*= 0*/, Unit const* unit /*= NULL*/, Player* referencePlayer /*= NULL*/) { - sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr::UpdateAchievementCriteria(%u, %u, %u)", type, miscValue1, miscValue2); + if (type >= ACHIEVEMENT_CRITERIA_TYPE_TOTAL) + { + sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "UpdateAchievementCriteria: Wrong criteria type %u", type); + return; + } + + if (!referencePlayer) + { + sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "UpdateAchievementCriteria: Player is NULL! Cant update criteria"); + return; + } // disable for gamemasters with GM-mode enabled - if (m_player->isGameMaster()) + if (referencePlayer->isGameMaster()) + { + sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "UpdateAchievementCriteria: [Player %s GM mode on] %s, %s (%u), " UI64FMTD ", " UI64FMTD ", " UI64FMTD + , referencePlayer->GetName().c_str(), GetLogNameForGuid(GetOwner()->GetGUID()), AchievementGlobalMgr::GetCriteriaTypeString(type), type, miscValue1, miscValue2, miscValue3); return; + } - AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByType(type); + sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "UpdateAchievementCriteria: %s, %s (%u), " UI64FMTD ", " UI64FMTD ", " UI64FMTD + , GetLogNameForGuid(GetOwner()->GetGUID()), AchievementGlobalMgr::GetCriteriaTypeString(type), type, miscValue1, miscValue2, miscValue3); + + // Lua_GetGuildLevelEnabled() is checked in achievement UI to display guild tab + if (IsGuild<T>() && !sWorld->getBoolConfig(CONFIG_GUILD_LEVELING_ENABLED)) + return; + + AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByType(type, IsGuild<T>()); for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i) { AchievementCriteriaEntry const* achievementCriteria = (*i); - AchievementEntry const* achievement = sAchievementMgr->GetAchievement(achievementCriteria->referredAchievement); + AchievementEntry const* achievement = sAchievementMgr->GetAchievement(achievementCriteria->achievement); if (!achievement) + { + sLog->outError(LOG_FILTER_ACHIEVEMENTSYS, "UpdateAchievementCriteria: Achievement %u not found!", achievementCriteria->achievement); continue; + } - if (!CanUpdateCriteria(achievementCriteria, achievement)) + if (!CanUpdateCriteria(achievementCriteria, achievement, miscValue1, miscValue2, miscValue3, unit, referencePlayer)) continue; + // requirements not found in the dbc + if (AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria)) + if (!data->Meets(referencePlayer, unit, miscValue1)) + continue; + switch (type) { // std. case: increment at 1 @@ -799,13 +1138,38 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED: case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN: case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS: - case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS: - // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case - if (!miscValue1) - continue; - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); + case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM: + case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM: + case ACHIEVEMENT_CRITERIA_TYPE_DEATH: + case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST: + case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP: + case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON: + case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE: + case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER: + case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM: + case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET: + case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2: + case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL: + case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2: + case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: + case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM: + case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT: + case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT: + case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: + case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT: + case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT: + case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL: + case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS: + case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE: + case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE: + case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL: + case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL: + case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS: + case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA: + case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA: // This also behaves like ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA + SetCriteriaProgress(achievementCriteria, 1, referencePlayer, PROGRESS_ACCUMULATE); break; - // std case: increment at miscvalue1 + // std case: increment at miscValue1 case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS: case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS: case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD: @@ -816,102 +1180,43 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:/* FIXME: for online player only currently */ case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED: case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED: - // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case - if (!miscValue1) - continue; - SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_ACCUMULATE); + case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS: + case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG: + case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND: + case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE: + case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE: + SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_ACCUMULATE); break; - // std case: high value at miscvalue1 + case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE: + case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE: + case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM: + case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM: + case ACHIEVEMENT_CRITERIA_TYPE_CURRENCY: + SetCriteriaProgress(achievementCriteria, miscValue2, referencePlayer, PROGRESS_ACCUMULATE); + break; + // std case: high value at miscValue1 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD: /* FIXME: for online player only currently */ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED: - // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case - if (!miscValue1) - continue; - SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_HIGHEST); - break; - - // specialized cases - case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST: - { - // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case - if (!miscValue1) - continue; - - if (achievement->categoryId == CATEGORY_CHILDRENS_WEEK) - { - AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria); - if (!data || !data->Meets(GetPlayer(), NULL)) - continue; - } - - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); + SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_HIGHEST); break; - } - case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG: - { - // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case - if (!miscValue1) - continue; - if (achievementCriteria->win_bg.bgMapID != GetPlayer()->GetMapId()) - continue; - - // those requirements couldn't be found in the dbc - AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria); - if (!data || !data->Meets(GetPlayer(), unit)) - continue; - - SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_ACCUMULATE); - break; - } - case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE: - { - // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case - if (!miscValue1) - continue; - if (achievementCriteria->kill_creature.creatureID != miscValue1) - continue; - - // those requirements couldn't be found in the dbc - AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria); - if (!data || !data->Meets(GetPlayer(), unit)) - continue; - - SetCriteriaProgress(achievementCriteria, miscValue2, PROGRESS_ACCUMULATE); - break; - } case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL: - if (AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria)) - if (!data->Meets(GetPlayer(), unit)) - continue; - SetCriteriaProgress(achievementCriteria, GetPlayer()->getLevel()); + SetCriteriaProgress(achievementCriteria, referencePlayer->getLevel(), referencePlayer); break; case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL: - // update at loading or specific skill update - if (miscValue1 && miscValue1 != achievementCriteria->reach_skill_level.skillID) - continue; - if (uint32 skillvalue = GetPlayer()->GetBaseSkillValue(achievementCriteria->reach_skill_level.skillID)) - SetCriteriaProgress(achievementCriteria, skillvalue); + if (uint32 skillvalue = referencePlayer->GetBaseSkillValue(achievementCriteria->reach_skill_level.skillID)) + SetCriteriaProgress(achievementCriteria, skillvalue, referencePlayer); break; case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL: - // update at loading or specific skill update - if (miscValue1 && miscValue1 != achievementCriteria->learn_skill_level.skillID) - continue; - if (uint32 maxSkillvalue = GetPlayer()->GetPureMaxSkillValue(achievementCriteria->learn_skill_level.skillID)) - SetCriteriaProgress(achievementCriteria, maxSkillvalue); - break; - case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT: - if (m_completedAchievements.find(achievementCriteria->complete_achievement.linkedAchievement) != m_completedAchievements.end()) - SetCriteriaProgress(achievementCriteria, 1); + if (uint32 maxSkillvalue = referencePlayer->GetPureMaxSkillValue(achievementCriteria->learn_skill_level.skillID)) + SetCriteriaProgress(achievementCriteria, maxSkillvalue, referencePlayer); break; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT: - { - SetCriteriaProgress(achievementCriteria, GetPlayer()->GetRewardedQuestCount()); + SetCriteriaProgress(achievementCriteria, referencePlayer->GetRewardedQuestCount(), referencePlayer); break; - } case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY: { time_t nextDailyResetTime = sWorld->GetNextDailyQuestsResetTime(); @@ -921,7 +1226,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui { // reset if player missed one day. if (progress && progress->date < (nextDailyResetTime - 2 * DAY)) - SetCriteriaProgress(achievementCriteria, 0, PROGRESS_SET); + SetCriteriaProgress(achievementCriteria, 0, referencePlayer, PROGRESS_SET); continue; } @@ -930,7 +1235,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui // 1st time. Start count. progressType = PROGRESS_SET; else if (progress->date < (nextDailyResetTime - 2 * DAY)) - // last progress is older than 2 days. Player missed 1 day => Retart count. + // last progress is older than 2 days. Player missed 1 day => Restart count. progressType = PROGRESS_SET; else if (progress->date < (nextDailyResetTime - DAY)) // last progress is between 1 and 2 days. => 1st time of the day. @@ -939,463 +1244,54 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui // last progress is within the day before the reset => Already counted today. continue; - SetCriteriaProgress(achievementCriteria, 1, progressType); + SetCriteriaProgress(achievementCriteria, 1, referencePlayer, progressType); break; } case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE: { - // speedup for non-login case - if (miscValue1 && miscValue1 != achievementCriteria->complete_quests_in_zone.zoneID) - continue; - uint32 counter = 0; - const RewardedQuestSet &rewQuests = GetPlayer()->getRewardedQuests(); + const RewardedQuestSet &rewQuests = referencePlayer->getRewardedQuests(); for (RewardedQuestSet::const_iterator itr = rewQuests.begin(); itr != rewQuests.end(); ++itr) { Quest const* quest = sObjectMgr->GetQuestTemplate(*itr); if (quest && quest->GetZoneOrSort() >= 0 && uint32(quest->GetZoneOrSort()) == achievementCriteria->complete_quests_in_zone.zoneID) ++counter; } - SetCriteriaProgress(achievementCriteria, counter); - break; - } - case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND: - // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case - if (!miscValue1) - continue; - if (GetPlayer()->GetMapId() != achievementCriteria->complete_battleground.mapID) - continue; - SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_ACCUMULATE); - break; - case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP: - // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case - if (!miscValue1) - continue; - if (GetPlayer()->GetMapId() != achievementCriteria->death_at_map.mapID) - continue; - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); - break; - case ACHIEVEMENT_CRITERIA_TYPE_DEATH: - { - // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case - if (!miscValue1) - continue; - // skip wrong arena achievements, if not achievIdByArenaSlot then normal total death counter - bool notfit = false; - for (int j = 0; j < MAX_ARENA_SLOT; ++j) - { - if (achievIdByArenaSlot[j] == achievement->ID) - { - Battleground* bg = GetPlayer()->GetBattleground(); - if (!bg || !bg->isArena() || ArenaTeam::GetSlotByType(bg->GetArenaType()) != j) - notfit = true; - - break; - } - } - if (notfit) - continue; - - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); - break; - } - case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON: - { - // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case - if (!miscValue1) - continue; - - Map const* map = GetPlayer()->IsInWorld() ? GetPlayer()->GetMap() : sMapMgr->FindMap(GetPlayer()->GetMapId(), GetPlayer()->GetInstanceId()); - if (!map || !map->IsDungeon()) - continue; - - // search case - bool found = false; - for (int j = 0; achievIdForDungeon[j][0]; ++j) - { - if (achievIdForDungeon[j][0] == achievement->ID) - { - if (map->IsRaid()) - { - // if raid accepted (ignore difficulty) - if (!achievIdForDungeon[j][2]) - break; // for - } - else if (GetPlayer()->GetDungeonDifficulty() == DUNGEON_DIFFICULTY_NORMAL) - { - // dungeon in normal mode accepted - if (!achievIdForDungeon[j][1]) - break; // for - } - else - { - // dungeon in heroic mode accepted - if (!achievIdForDungeon[j][3]) - break; // for - } - - found = true; - break; // for - } - } - if (!found) - continue; - - //FIXME: work only for instances where max == min for players - if (((InstanceMap*)map)->GetMaxPlayers() != achievementCriteria->death_in_dungeon.manLimit) - continue; - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); + SetCriteriaProgress(achievementCriteria, counter, referencePlayer); break; - } - case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE: - // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case - if (!miscValue1) - continue; - if (miscValue1 != achievementCriteria->killed_by_creature.creatureEntry) - continue; - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); - break; - case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER: - // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case - if (!miscValue1) - continue; - - // if team check required: must kill by opposition faction - if (achievement->ID == 318 && miscValue2 == GetPlayer()->GetTeam()) - continue; - - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); - break; case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING: - { - // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case - if (!miscValue1) - continue; - - // those requirements couldn't be found in the dbc - AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria); - if (!data || !data->Meets(GetPlayer(), unit)) - continue; - - // miscvalue1 is the ingame fallheight*100 as stored in dbc - SetCriteriaProgress(achievementCriteria, miscValue1); - break; - } - case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM: - // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case - if (!miscValue1) - continue; - if (miscValue2 != achievementCriteria->death_from.type) - continue; - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); + // miscValue1 is the ingame fallheight*100 as stored in dbc + SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer); break; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: - { - // if miscvalues != 0, it contains the questID. - if (miscValue1) - { - if (miscValue1 != achievementCriteria->complete_quest.questID) - continue; - } - else - { - // login case. - if (!GetPlayer()->GetQuestRewardStatus(achievementCriteria->complete_quest.questID)) - continue; - } - - if (AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria)) - if (!data->Meets(GetPlayer(), unit)) - continue; - - SetCriteriaProgress(achievementCriteria, 1); - break; - } - case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET: - case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2: - { - if (!miscValue1 || miscValue1 != achievementCriteria->be_spell_target.spellID) - continue; - - // those requirements couldn't be found in the dbc - AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria); - if (!data) - continue; - - if (!data->Meets(GetPlayer(), unit)) - continue; - - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); - break; - } - case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL: - case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2: - { - if (!miscValue1 || miscValue1 != achievementCriteria->cast_spell.spellID) - continue; - - // those requirements couldn't be found in the dbc - AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria); - if (!data) - continue; - - if (!data->Meets(GetPlayer(), unit)) - continue; - - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); - break; - } case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL: - if (miscValue1 && miscValue1 != achievementCriteria->learn_spell.spellID) - continue; - - if (GetPlayer()->HasSpell(achievementCriteria->learn_spell.spellID)) - SetCriteriaProgress(achievementCriteria, 1); - break; - case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE: - { - // miscvalue1=loot_type (note: 0 = LOOT_CORPSE and then it ignored) - // miscvalue2=count of item loot - if (!miscValue1 || !miscValue2) - continue; - if (miscValue1 != achievementCriteria->loot_type.lootType) - continue; - - // zone specific - if (achievementCriteria->loot_type.lootTypeCount == 1) - { - // those requirements couldn't be found in the dbc - AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria); - if (!data || !data->Meets(GetPlayer(), unit)) - continue; - } - - SetCriteriaProgress(achievementCriteria, miscValue2, PROGRESS_ACCUMULATE); - break; - } - case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM: - // speedup for non-login case - if (miscValue1 && achievementCriteria->own_item.itemID != miscValue1) - continue; - SetCriteriaProgress(achievementCriteria, miscValue2, PROGRESS_ACCUMULATE); - break; - case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: - if (!miscValue1) // no update at login - continue; - - // additional requirements - if (achievementCriteria->additionalRequirements[0].additionalRequirement_type == ACHIEVEMENT_CRITERIA_CONDITION_NO_LOSE) - { - // those requirements couldn't be found in the dbc - AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria); - if (!data || !data->Meets(GetPlayer(), unit, miscValue1)) - { - // reset the progress as we have a win without the requirement. - SetCriteriaProgress(achievementCriteria, 0); - continue; - } - } - - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); - break; - case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM: - // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case - if (!miscValue1) - continue; - - if (achievementCriteria->use_item.itemID != miscValue1) - continue; - - // Children's Week achievements have extra requirements - if (achievement->categoryId == CATEGORY_CHILDRENS_WEEK) - { - AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria); - if (!data || !data->Meets(GetPlayer(), NULL)) - continue; - } - - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); - break; - case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM: - // You _have_ to loot that item, just owning it when logging in does _not_ count! - if (!miscValue1) - continue; - if (miscValue1 != achievementCriteria->own_item.itemID) - continue; - SetCriteriaProgress(achievementCriteria, miscValue2, PROGRESS_ACCUMULATE); - break; case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA: - { - WorldMapOverlayEntry const* worldOverlayEntry = sWorldMapOverlayStore.LookupEntry(achievementCriteria->explore_area.areaReference); - if (!worldOverlayEntry) - break; - - bool matchFound = false; - for (int j = 0; j < MAX_WORLD_MAP_OVERLAY_AREA_IDX; ++j) - { - uint32 area_id = worldOverlayEntry->areatableID[j]; - if (!area_id) // array have 0 only in empty tail - break; - - int32 exploreFlag = GetAreaFlagByAreaID(area_id); - if (exploreFlag < 0) - continue; - - uint32 playerIndexOffset = uint32(exploreFlag) / 32; - uint32 mask = 1<< (uint32(exploreFlag) % 32); - - if (GetPlayer()->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + playerIndexOffset) & mask) - { - matchFound = true; - break; - } - } - - if (matchFound) - SetCriteriaProgress(achievementCriteria, 1); + case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP: + case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM: + case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM: + case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT: + SetCriteriaProgress(achievementCriteria, 1, referencePlayer); break; - } case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT: - SetCriteriaProgress(achievementCriteria, GetPlayer()->GetBankBagSlotCount()); + SetCriteriaProgress(achievementCriteria, referencePlayer->GetBankBagSlotCount(), referencePlayer); break; case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION: { - // skip faction check only at loading - if (miscValue1 && miscValue1 != achievementCriteria->gain_reputation.factionID) - continue; - - int32 reputation = GetPlayer()->GetReputationMgr().GetReputation(achievementCriteria->gain_reputation.factionID); + int32 reputation = referencePlayer->GetReputationMgr().GetReputation(achievementCriteria->gain_reputation.factionID); if (reputation > 0) - SetCriteriaProgress(achievementCriteria, reputation); + SetCriteriaProgress(achievementCriteria, reputation, referencePlayer); break; } case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION: - { - SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetExaltedFactionCount()); - break; - } - case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP: - { - // skip for login case - if (!miscValue1) - continue; - SetCriteriaProgress(achievementCriteria, 1); - break; - } - case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM: - { - // miscvalue1 = itemid - // miscvalue2 = itemSlot - if (!miscValue1) - continue; - - if (miscValue2 != achievementCriteria->equip_epic_item.itemSlot) - continue; - - // check item level and quality via achievement_criteria_data - AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria); - if (!data || !data->Meets(GetPlayer(), 0, miscValue1)) - continue; - - SetCriteriaProgress(achievementCriteria, 1); - break; - } - - case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT: - case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT: - { - // miscvalue1 = itemid - // miscvalue2 = diced value - if (!miscValue1) - continue; - if (miscValue2 != achievementCriteria->roll_greed_on_loot.rollValue) - continue; - - ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(miscValue1); - if (!pProto) - continue; - - // check item level via achievement_criteria_data - AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria); - if (!data || !data->Meets(GetPlayer(), 0, pProto->ItemLevel)) - continue; - - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); - break; - } - case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: - { - // miscvalue1 = emote - if (!miscValue1) - continue; - if (miscValue1 != achievementCriteria->do_emote.emoteID) - continue; - if (achievementCriteria->do_emote.count) - { - // those requirements couldn't be found in the dbc - AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria); - if (!data || !data->Meets(GetPlayer(), unit)) - continue; - } - - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); - break; - } - case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE: - case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE: - { - if (!miscValue1) - continue; - - if (achievementCriteria->additionalRequirements[0].additionalRequirement_type == ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP) - { - if (GetPlayer()->GetMapId() != achievementCriteria->additionalRequirements[0].additionalRequirement_value) - continue; - - // map specific case (BG in fact) expected player targeted damage/heal - if (!unit || unit->GetTypeId() != TYPEID_PLAYER) - continue; - } - - SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_ACCUMULATE); - break; - } - case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM: - // miscvalue1 = item_id - if (!miscValue1) - continue; - if (miscValue1 != achievementCriteria->equip_item.itemID) - continue; - - SetCriteriaProgress(achievementCriteria, 1); - break; - case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT: - // miscvalue1 = go entry - if (!miscValue1) - continue; - if (miscValue1 != achievementCriteria->use_gameobject.goEntry) - continue; - - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); - break; - case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT: - if (!miscValue1) - continue; - if (miscValue1 != achievementCriteria->fish_in_gameobject.goEntry) - continue; - - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); + SetCriteriaProgress(achievementCriteria, referencePlayer->GetReputationMgr().GetExaltedFactionCount(), referencePlayer); break; case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS: { - if (miscValue1 && miscValue1 != achievementCriteria->learn_skillline_spell.skillLine) - continue; - uint32 spellCount = 0; - for (PlayerSpellMap::const_iterator spellIter = GetPlayer()->GetSpellMap().begin(); - spellIter != GetPlayer()->GetSpellMap().end(); + for (PlayerSpellMap::const_iterator spellIter = referencePlayer->GetSpellMap().begin(); + spellIter != referencePlayer->GetSpellMap().end(); ++spellIter) { SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellIter->first); @@ -1405,56 +1301,23 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui spellCount++; } } - SetCriteriaProgress(achievementCriteria, spellCount); + SetCriteriaProgress(achievementCriteria, spellCount, referencePlayer); break; } - case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL: - // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case - if (!miscValue1) - continue; - - if (achievementCriteria->win_duel.duelCount) - { - // those requirements couldn't be found in the dbc - AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria); - if (!data) - continue; - - if (!data->Meets(GetPlayer(), unit)) - continue; - } - - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); - break; case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION: - SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetReveredFactionCount()); + SetCriteriaProgress(achievementCriteria, referencePlayer->GetReputationMgr().GetReveredFactionCount(), referencePlayer); break; case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION: - SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetHonoredFactionCount()); + SetCriteriaProgress(achievementCriteria, referencePlayer->GetReputationMgr().GetHonoredFactionCount(), referencePlayer); break; case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS: - SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetVisibleFactionCount()); - break; - case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM: - case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM: - { - // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case - if (!miscValue1) - continue; - ItemTemplate const* proto = sObjectMgr->GetItemTemplate(miscValue1); - if (!proto || proto->Quality < ITEM_QUALITY_EPIC) - continue; - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); + SetCriteriaProgress(achievementCriteria, referencePlayer->GetReputationMgr().GetVisibleFactionCount(), referencePlayer); break; - } case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE: { - if (miscValue1 && miscValue1 != achievementCriteria->learn_skill_line.skillLine) - continue; - uint32 spellCount = 0; - for (PlayerSpellMap::const_iterator spellIter = GetPlayer()->GetSpellMap().begin(); - spellIter != GetPlayer()->GetSpellMap().end(); + for (PlayerSpellMap::const_iterator spellIter = referencePlayer->GetSpellMap().begin(); + spellIter != referencePlayer->GetSpellMap().end(); ++spellIter) { SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellIter->first); @@ -1462,78 +1325,21 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui if (skillIter->second->skillId == achievementCriteria->learn_skill_line.skillLine) spellCount++; } - SetCriteriaProgress(achievementCriteria, spellCount); + SetCriteriaProgress(achievementCriteria, spellCount, referencePlayer); break; } case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL: - SetCriteriaProgress(achievementCriteria, GetPlayer()->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS)); - break; - case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS: - if (!miscValue1 || miscValue1 != achievementCriteria->hk_class.classID) - continue; - - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); - break; - case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE: - if (!miscValue1 || miscValue1 != achievementCriteria->hk_race.raceID) - continue; - - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); + SetCriteriaProgress(achievementCriteria, referencePlayer->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS), referencePlayer); break; case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED: - SetCriteriaProgress(achievementCriteria, GetPlayer()->GetMoney(), PROGRESS_HIGHEST); + SetCriteriaProgress(achievementCriteria, referencePlayer->GetMoney(), referencePlayer, PROGRESS_HIGHEST); break; case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS: - { if (!miscValue1) - { - uint32 points = 0; - for (CompletedAchievementMap::iterator itr = m_completedAchievements.begin(); itr != m_completedAchievements.end(); ++itr) - if (AchievementEntry const* pAchievement = sAchievementMgr->GetAchievement(itr->first)) - points += pAchievement->points; - SetCriteriaProgress(achievementCriteria, points, PROGRESS_SET); - } + SetCriteriaProgress(achievementCriteria, _achievementPoints, referencePlayer, PROGRESS_SET); else - SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_ACCUMULATE); + SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_ACCUMULATE); break; - } - case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE: - { - if (!miscValue1 || miscValue1 != achievementCriteria->bg_objective.objectiveId) - continue; - - // those requirements couldn't be found in the dbc - AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria); - if (!data || !data->Meets(GetPlayer(), unit)) - continue; - - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); - break; - } - case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL: - case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL: - case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS: - { - // skip login update - if (!miscValue1) - continue; - - // those requirements couldn't be found in the dbc - AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria); - if (!data || !data->Meets(GetPlayer(), unit)) - continue; - - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); - break; - } - case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA: - { - if (!miscValue1 || miscValue1 != achievementCriteria->honorable_kill_at_area.areaID) - continue; - - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); - break; - } case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING: { uint32 reqTeamType = achievementCriteria->highest_team_rating.teamtype; @@ -1543,13 +1349,13 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui if (miscValue2 != reqTeamType) continue; - SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_HIGHEST); + SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_HIGHEST); } - else // login case + else // login case { for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot) { - uint32 teamId = GetPlayer()->GetArenaTeamId(arena_slot); + uint32 teamId = referencePlayer->GetArenaTeamId(arena_slot); if (!teamId) continue; @@ -1557,7 +1363,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui if (!team || team->GetType() != reqTeamType) continue; - SetCriteriaProgress(achievementCriteria, team->GetStats().Rating, PROGRESS_HIGHEST); + SetCriteriaProgress(achievementCriteria, team->GetStats().Rating, referencePlayer, PROGRESS_HIGHEST); break; } } @@ -1573,13 +1379,13 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui if (miscValue2 != reqTeamType) continue; - SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_HIGHEST); + SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_HIGHEST); } - else // login case + else // login case { for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot) { - uint32 teamId = GetPlayer()->GetArenaTeamId(arena_slot); + uint32 teamId = referencePlayer->GetArenaTeamId(arena_slot); if (!teamId) continue; @@ -1587,9 +1393,9 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui if (!team || team->GetType() != reqTeamType) continue; - if (ArenaTeamMember const* member = team->GetMember(GetPlayer()->GetGUID())) + if (ArenaTeamMember const* member = team->GetMember(referencePlayer->GetGUID())) { - SetCriteriaProgress(achievementCriteria, member->PersonalRating, PROGRESS_HIGHEST); + SetCriteriaProgress(achievementCriteria, member->PersonalRating, referencePlayer, PROGRESS_HIGHEST); break; } } @@ -1597,20 +1403,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui break; } - case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA: // This also behaves like ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA - { - // Check map id requirement - if (miscValue1 == achievementCriteria->win_arena.mapID) - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); - break; - } - // std case: not exist in DBC, not triggered in code as result - case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH: - case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER: - case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR: - case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER: - case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT: - case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING: + case ACHIEVEMENT_CRITERIA_TYPE_REACH_GUILD_LEVEL: + SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer); break; // FIXME: not triggered in code as result, need to implement case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID: @@ -1618,26 +1412,41 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK: case ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE: case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE: + case ACHIEVEMENT_CRITERIA_TYPE_SPENT_GOLD_GUILD_REPAIRS: + case ACHIEVEMENT_CRITERIA_TYPE_CRAFT_ITEMS_GUILD: + case ACHIEVEMENT_CRITERIA_TYPE_CATCH_FROM_POOL: + case ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_BANK_SLOTS: + case ACHIEVEMENT_CRITERIA_TYPE_EARN_GUILD_ACHIEVEMENT_POINTS: + case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_BATTLEGROUND: + case ACHIEVEMENT_CRITERIA_TYPE_REACH_BG_RATING: + case ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_TABARD: + case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_GUILD: + case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILLS_GUILD: + case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE_GUILD: + case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ARCHAEOLOGY_PROJECTS: + case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_GUILD_CHALLENGE_TYPE: + case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_GUILD_CHALLENGE: break; // Not implemented yet :( } if (IsCompletedCriteria(achievementCriteria, achievement)) - CompletedCriteriaFor(achievement); + CompletedCriteriaFor(achievement, referencePlayer); // check again the completeness for SUMM and REQ COUNT achievements, // as they don't depend on the completed criteria but on the sum of the progress of each individual criteria if (achievement->flags & ACHIEVEMENT_FLAG_SUMM) if (IsCompletedAchievement(achievement)) - CompletedAchievement(achievement); + CompletedAchievement(achievement, referencePlayer); if (AchievementEntryList const* achRefList = sAchievementMgr->GetAchievementByReferencedId(achievement->ID)) for (AchievementEntryList::const_iterator itr = achRefList->begin(); itr != achRefList->end(); ++itr) if (IsCompletedAchievement(*itr)) - CompletedAchievement(*itr); + CompletedAchievement(*itr, referencePlayer); } } -bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achievementCriteria, AchievementEntry const* achievement) +template<class T> +bool AchievementMgr<T>::IsCompletedCriteria(AchievementCriteriaEntry const* achievementCriteria, AchievementEntry const* achievement) { // counter can never complete if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER) @@ -1654,13 +1463,14 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve if (!progress) return false; - switch (achievementCriteria->requiredType) + switch (AchievementCriteriaTypes(achievementCriteria->type)) { case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG: return progress->counter >= achievementCriteria->win_bg.winCount; case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE: return progress->counter >= achievementCriteria->kill_creature.creatureCount; case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL: + case ACHIEVEMENT_CRITERIA_TYPE_REACH_GUILD_LEVEL: return progress->counter >= achievementCriteria->reach_level.level; case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL: return progress->counter >= achievementCriteria->reach_skill_level.skillLevel; @@ -1755,6 +1565,8 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve return progress->counter >= achievementCriteria->use_lfg.dungeonsComplete; case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS: return progress->counter >= achievementCriteria->get_killing_blow.killCount; + case ACHIEVEMENT_CRITERIA_TYPE_CURRENCY: + return progress->counter >= achievementCriteria->currencyGain.count; case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA: return achievementCriteria->win_arena.count && progress->counter >= achievementCriteria->win_arena.count; // handle all statistic-only criteria here @@ -1785,19 +1597,18 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED: case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED: - case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH: - case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER: - case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR: case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED: case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN: case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS: default: break; } + return false; } -void AchievementMgr::CompletedCriteriaFor(AchievementEntry const* achievement) +template<class T> +void AchievementMgr<T>::CompletedCriteriaFor(AchievementEntry const* achievement, Player* referencePlayer) { // counter can never complete if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER) @@ -1808,26 +1619,27 @@ void AchievementMgr::CompletedCriteriaFor(AchievementEntry const* achievement) return; if (IsCompletedAchievement(achievement)) - CompletedAchievement(achievement); + CompletedAchievement(achievement, referencePlayer); } -bool AchievementMgr::IsCompletedAchievement(AchievementEntry const* entry) +template<class T> +bool AchievementMgr<T>::IsCompletedAchievement(AchievementEntry const* entry) { // counter can never complete if (entry->flags & ACHIEVEMENT_FLAG_COUNTER) return false; // for achievement with referenced achievement criterias get from referenced and counter from self - uint32 achievmentForTestId = entry->refAchievement ? entry->refAchievement : entry->ID; - uint32 achievmentForTestCount = entry->count; + uint32 achievementForTestId = entry->refAchievement ? entry->refAchievement : entry->ID; + uint32 achievementForTestCount = entry->count; - AchievementCriteriaEntryList const* cList = sAchievementMgr->GetAchievementCriteriaByAchievement(achievmentForTestId); + AchievementCriteriaEntryList const* cList = sAchievementMgr->GetAchievementCriteriaByAchievement(achievementForTestId); if (!cList) return false; - uint32 count = 0; + uint64 count = 0; // For SUMM achievements, we have to count the progress of each criteria of the achievement. - // Oddly, the target count is NOT countained in the achievement, but in each individual criteria + // Oddly, the target count is NOT contained in the achievement, but in each individual criteria if (entry->flags & ACHIEVEMENT_FLAG_SUMM) { for (AchievementCriteriaEntryList::const_iterator itr = cList->begin(); itr != cList->end(); ++itr) @@ -1862,18 +1674,19 @@ bool AchievementMgr::IsCompletedAchievement(AchievementEntry const* entry) completed_all = false; // completed as have req. count of completed criterias - if (achievmentForTestCount > 0 && achievmentForTestCount <= count) + if (achievementForTestCount > 0 && achievementForTestCount <= count) return true; } // all criterias completed requirement - if (completed_all && achievmentForTestCount == 0) + if (completed_all && achievementForTestCount == 0) return true; return false; } -CriteriaProgress* AchievementMgr::GetCriteriaProgress(AchievementCriteriaEntry const* entry) +template<class T> +CriteriaProgress* AchievementMgr<T>::GetCriteriaProgress(AchievementCriteriaEntry const* entry) { CriteriaProgressMap::iterator iter = m_criteriaProgress.find(entry->ID); @@ -1883,14 +1696,16 @@ CriteriaProgress* AchievementMgr::GetCriteriaProgress(AchievementCriteriaEntry c return &(iter->second); } -void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 changeValue, ProgressType ptype) +template<class T> +void AchievementMgr<T>::SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint64 changeValue, Player* referencePlayer, ProgressType ptype) { // Don't allow to cheat - doing timed achievements without timer active TimedAchievementMap::iterator timedIter = m_timedAchievements.find(entry->ID); if (entry->timeLimit && timedIter == m_timedAchievements.end()) return; - sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr::SetCriteriaProgress(%u, %u) for (GUID:%u)", entry->ID, changeValue, m_player->GetGUIDLow()); + sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "SetCriteriaProgress(%u, " UI64FMTD ") for (%s GUID: %u)", + entry->ID, changeValue, GetLogNameForGuid(GetOwner()->GetGUID()), GUID_LOPART(GetOwner()->GetGUID())); CriteriaProgress* progress = GetCriteriaProgress(entry); if (!progress) @@ -1905,7 +1720,7 @@ void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry, } else { - uint32 newValue = 0; + uint64 newValue = 0; switch (ptype) { case PROGRESS_SET: @@ -1914,7 +1729,7 @@ void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry, case PROGRESS_ACCUMULATE: { // avoid overflow - uint32 max_value = std::numeric_limits<uint32>::max(); + uint64 max_value = std::numeric_limits<uint64>::max(); newValue = max_value - progress->counter > changeValue ? progress->counter + changeValue : max_value; break; } @@ -1933,38 +1748,28 @@ void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry, progress->changed = true; progress->date = time(NULL); // set the date to the latest update. + AchievementEntry const* achievement = sAchievementMgr->GetAchievement(entry->achievement); uint32 timeElapsed = 0; - bool timedCompleted = false; + bool criteriaComplete = IsCompletedCriteria(entry, achievement); if (entry->timeLimit) { - // has to exist else we wouldn't be here - timedCompleted = IsCompletedCriteria(entry, sAchievementMgr->GetAchievement(entry->referredAchievement)); // Client expects this in packet timeElapsed = entry->timeLimit - (timedIter->second/IN_MILLISECONDS); // Remove the timer, we wont need it anymore - if (timedCompleted) + if (criteriaComplete) m_timedAchievements.erase(timedIter); } - SendCriteriaUpdate(entry, progress, timeElapsed, timedCompleted); -} - -void AchievementMgr::RemoveCriteriaProgress(const AchievementCriteriaEntry* entry) -{ - CriteriaProgressMap::iterator criteriaProgress = m_criteriaProgress.find(entry->ID); - if (criteriaProgress == m_criteriaProgress.end()) - return; - - WorldPacket data(SMSG_CRITERIA_DELETED, 4); - data << uint32(entry->ID); - m_player->SendDirectMessage(&data); + if (criteriaComplete && achievement->flags & ACHIEVEMENT_FLAG_SHOW_CRITERIA_MEMBERS && !progress->CompletedGUID) + progress->CompletedGUID = referencePlayer->GetGUID(); - m_criteriaProgress.erase(criteriaProgress); + SendCriteriaUpdate(entry, progress, timeElapsed, criteriaComplete); } -void AchievementMgr::UpdateTimedAchievements(uint32 timeDiff) +template<class T> +void AchievementMgr<T>::UpdateTimedAchievements(uint32 timeDiff) { if (!m_timedAchievements.empty()) { @@ -1986,15 +1791,21 @@ void AchievementMgr::UpdateTimedAchievements(uint32 timeDiff) } } -void AchievementMgr::StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost /*= 0*/) +template<class T> +void AchievementMgr<T>::StartTimedAchievement(AchievementCriteriaTimedTypes /*type*/, uint32 /*entry*/, uint32 /*timeLost = 0*/) +{ +} + +template<> +void AchievementMgr<Player>::StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost /* = 0 */) { AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr->GetTimedAchievementCriteriaByType(type); for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i) { - if ((*i)->timerStartEvent != entry) + if ((*i)->timedCriteriaMiscId != entry) continue; - AchievementEntry const* achievement = sAchievementMgr->GetAchievement((*i)->referredAchievement); + AchievementEntry const* achievement = sAchievementMgr->GetAchievement((*i)->achievement); if (m_timedAchievements.find((*i)->ID) == m_timedAchievements.end() && !IsCompletedCriteria(*i, achievement)) { // Start the timer @@ -2003,18 +1814,19 @@ void AchievementMgr::StartTimedAchievement(AchievementCriteriaTimedTypes type, u m_timedAchievements[(*i)->ID] = (*i)->timeLimit * IN_MILLISECONDS - timeLost; // and at client too - SetCriteriaProgress(*i, 0, PROGRESS_SET); + SetCriteriaProgress(*i, 0, GetOwner(), PROGRESS_SET); } } } } -void AchievementMgr::RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry) +template<class T> +void AchievementMgr<T>::RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry) { AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr->GetTimedAchievementCriteriaByType(type); - for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i!=achievementCriteriaList.end(); ++i) + for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i) { - if ((*i)->timerStartEvent != entry) + if ((*i)->timedCriteriaMiscId != entry) continue; TimedAchievementMap::iterator timedIter = m_timedAchievements.find((*i)->ID); @@ -2030,19 +1842,26 @@ void AchievementMgr::RemoveTimedAchievement(AchievementCriteriaTimedTypes type, } } -void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement) +template<> +void AchievementMgr<Player>::CompletedAchievement(AchievementEntry const* achievement, Player* referencePlayer) { // disable for gamemasters with GM-mode enabled - if (m_player->isGameMaster()) + if (GetOwner()->isGameMaster()) return; if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER || HasAchieved(achievement->ID)) return; + if (achievement->flags & ACHIEVEMENT_FLAG_SHOW_IN_GUILD_NEWS) + if (Guild* guild = referencePlayer->GetGuild()) + guild->AddGuildNews(GUILD_NEWS_PLAYER_ACHIEVEMENT, referencePlayer->GetGUID(), achievement->flags & ACHIEVEMENT_FLAG_SHOW_IN_GUILD_HEADER, achievement->ID); + + if (!GetOwner()->GetSession()->PlayerLoading()) + SendAchievementEarned(achievement); + sLog->outInfo(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr::CompletedAchievement(%u). Player: %s (%u)", - achievement->ID, m_player->GetName().c_str(), m_player->GetGUIDLow()); + achievement->ID, GetOwner()->GetName().c_str(), GetOwner()->GetGUIDLow()); - SendAchievementEarned(achievement); CompletedAchievementData& ca = m_completedAchievements[achievement->ID]; ca.date = time(NULL); ca.changed = true; @@ -2052,8 +1871,10 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement) if (!(achievement->flags & ACHIEVEMENT_FLAG_REALM_FIRST_KILL)) sAchievementMgr->SetRealmCompleted(achievement); - UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT); - UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS, achievement->points); + _achievementPoints += achievement->points; + + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT, 0, 0, 0, NULL, referencePlayer); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS, achievement->points, 0, 0, NULL, referencePlayer); // reward items and titles if any AchievementReward const* reward = sAchievementMgr->GetAchievementReward(achievement); @@ -2067,16 +1888,16 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement) //! Since no common attributes were found, (not even in titleRewardFlags field) //! we explicitly check by ID. Maybe in the future we could move the achievement_reward //! condition fields to the condition system. - if (uint32 titleId = reward->titleId[achievement->ID == 1793 ? GetPlayer()->getGender() : (GetPlayer()->GetTeam() == ALLIANCE ? 0 : 1)]) + if (uint32 titleId = reward->titleId[achievement->ID == 1793 ? GetOwner()->getGender() : (GetOwner()->GetTeam() == ALLIANCE ? 0 : 1)]) if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId)) - GetPlayer()->SetTitle(titleEntry); + GetOwner()->SetTitle(titleEntry); // mail if (reward->sender) { - Item* item = reward->itemId ? Item::CreateItem(reward->itemId, 1, GetPlayer()) : NULL; + Item* item = reward->itemId ? Item::CreateItem(reward->itemId, 1, GetOwner()) : NULL; - int loc_idx = GetPlayer()->GetSession()->GetSessionDbLocaleIndex(); + int loc_idx = GetOwner()->GetSession()->GetSessionDbLocaleIndex(); // subject and text std::string subject = reward->subject; @@ -2102,75 +1923,387 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement) draft.AddItem(item); } - draft.SendMailTo(trans, GetPlayer(), MailSender(MAIL_CREATURE, reward->sender)); + draft.SendMailTo(trans, GetOwner(), MailSender(MAIL_CREATURE, reward->sender)); CharacterDatabase.CommitTransaction(trans); } } -void AchievementMgr::SendAllAchievementData() const +template<> +void AchievementMgr<Guild>::CompletedAchievement(AchievementEntry const* achievement, Player* referencePlayer) { - WorldPacket data(SMSG_ALL_ACHIEVEMENT_DATA, m_completedAchievements.size()*8+4+m_criteriaProgress.size()*38+4); - BuildAllDataPacket(&data); - GetPlayer()->GetSession()->SendPacket(&data); + sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr<Guild>::CompletedAchievement(%u)", achievement->ID); + + if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER || HasAchieved(achievement->ID)) + return; + + if (achievement->flags & ACHIEVEMENT_FLAG_SHOW_IN_GUILD_NEWS) + if (Guild* guild = referencePlayer->GetGuild()) + guild->AddGuildNews(GUILD_NEWS_GUILD_ACHIEVEMENT, 0, achievement->flags & ACHIEVEMENT_FLAG_SHOW_IN_GUILD_HEADER, achievement->ID); + + SendAchievementEarned(achievement); + CompletedAchievementData& ca = m_completedAchievements[achievement->ID]; + ca.date = time(NULL); + ca.changed = true; + + if (achievement->flags & ACHIEVEMENT_FLAG_SHOW_GUILD_MEMBERS) + { + if (referencePlayer->GetGuildId() == GetOwner()->GetId()) + ca.guids.insert(referencePlayer->GetGUID()); + + if (Group const* group = referencePlayer->GetGroup()) + for (GroupReference const* ref = group->GetFirstMember(); ref != NULL; ref = ref->next()) + if (Player const* groupMember = ref->getSource()) + if (groupMember->GetGuildId() == GetOwner()->GetId()) + ca.guids.insert(groupMember->GetGUID()); + } + + sAchievementMgr->SetRealmCompleted(achievement); + + _achievementPoints += achievement->points; + + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT, 0, 0, 0, NULL, referencePlayer); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS, achievement->points, 0, 0, NULL, referencePlayer); } -void AchievementMgr::SendRespondInspectAchievements(Player* player) const +struct VisibleAchievementPred { - WorldPacket data(SMSG_RESPOND_INSPECT_ACHIEVEMENTS, 9+m_completedAchievements.size()*8+4+m_criteriaProgress.size()*38+4); - data.append(GetPlayer()->GetPackGUID()); - BuildAllDataPacket(&data); - player->GetSession()->SendPacket(&data); + bool operator()(CompletedAchievementMap::value_type const& val) + { + AchievementEntry const* achievement = sAchievementMgr->GetAchievement(val.first); + return achievement && !(achievement->flags & ACHIEVEMENT_FLAG_HIDDEN); + } +}; + +template<class T> +void AchievementMgr<T>::SendAllAchievementData(Player* /*receiver*/) const +{ + VisibleAchievementPred isVisible; + size_t numCriteria = m_criteriaProgress.size(); + size_t numAchievements = std::count_if(m_completedAchievements.begin(), m_completedAchievements.end(), isVisible); + ByteBuffer criteriaData(numCriteria * (4 + 4 + 4 + 4 + 8 + 8)); + ObjectGuid guid = GetOwner()->GetGUID(); + ObjectGuid counter; + + WorldPacket data(SMSG_ALL_ACHIEVEMENT_DATA, 4 + numAchievements * (4 + 4) + 4 + numCriteria * (4 + 4 + 4 + 4 + 8 + 8)); + data.WriteBits(numCriteria, 21); + for (CriteriaProgressMap::const_iterator itr = m_criteriaProgress.begin(); itr != m_criteriaProgress.end(); ++itr) + { + counter = uint64(itr->second.counter); + + data.WriteBit(guid[4]); + data.WriteBit(counter[3]); + data.WriteBit(guid[5]); + data.WriteBit(counter[0]); + data.WriteBit(counter[6]); + data.WriteBit(guid[3]); + data.WriteBit(guid[0]); + data.WriteBit(counter[4]); + data.WriteBit(guid[2]); + data.WriteBit(counter[7]); + data.WriteBit(guid[7]); + data.WriteBits(0u, 2); + data.WriteBit(guid[6]); + data.WriteBit(counter[2]); + data.WriteBit(counter[1]); + data.WriteBit(counter[5]); + data.WriteBit(guid[1]); + + criteriaData.WriteByteSeq(guid[3]); + criteriaData.WriteByteSeq(counter[5]); + criteriaData.WriteByteSeq(counter[6]); + criteriaData.WriteByteSeq(guid[4]); + criteriaData.WriteByteSeq(guid[6]); + criteriaData.WriteByteSeq(counter[2]); + criteriaData << uint32(0); // timer 2 + criteriaData.WriteByteSeq(guid[2]); + criteriaData << uint32(itr->first); // criteria id + criteriaData.WriteByteSeq(guid[5]); + criteriaData.WriteByteSeq(counter[0]); + criteriaData.WriteByteSeq(counter[3]); + criteriaData.WriteByteSeq(counter[1]); + criteriaData.WriteByteSeq(counter[4]); + criteriaData.WriteByteSeq(guid[0]); + criteriaData.WriteByteSeq(guid[7]); + criteriaData.WriteByteSeq(counter[7]); + criteriaData << uint32(0); // timer 1 + criteriaData.AppendPackedTime(itr->second.date); // criteria date + criteriaData.WriteByteSeq(guid[1]); + } + + data.WriteBits(numAchievements, 23); + data.FlushBits(); + data.append(criteriaData); + + for (CompletedAchievementMap::const_iterator itr = m_completedAchievements.begin(); itr != m_completedAchievements.end(); ++itr) + { + if (!isVisible(*itr)) + continue; + + data << uint32(itr->first); + data.AppendPackedTime(itr->second.date); + } + + SendPacket(&data); } -/** - * used by SMSG_RESPOND_INSPECT_ACHIEVEMENT and SMSG_ALL_ACHIEVEMENT_DATA - */ -void AchievementMgr::BuildAllDataPacket(WorldPacket* data) const +template<> +void AchievementMgr<Guild>::SendAllAchievementData(Player* receiver) const { - AchievementEntry const* achievement = NULL; - for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter) + WorldPacket data(SMSG_GUILD_ACHIEVEMENT_DATA, m_completedAchievements.size() * (4 + 4) + 3); + data.WriteBits(m_completedAchievements.size(), 23); + for (CompletedAchievementMap::const_iterator itr = m_completedAchievements.begin(); itr != m_completedAchievements.end(); ++itr) { - // Skip hidden achievements - achievement = sAchievementMgr->GetAchievement(iter->first); - if (achievement->flags & ACHIEVEMENT_FLAG_HIDDEN) + data.AppendPackedTime(itr->second.date); + data << uint32(itr->first); + } + + receiver->GetSession()->SendPacket(&data); +} + +template<> +void AchievementMgr<Player>::SendAchievementInfo(Player* receiver, uint32 /*achievementId = 0 */) const +{ + ObjectGuid guid = GetOwner()->GetGUID(); + ObjectGuid counter; + + VisibleAchievementPred isVisible; + size_t numCriteria = m_criteriaProgress.size(); + size_t numAchievements = std::count_if(m_completedAchievements.begin(), m_completedAchievements.end(), isVisible); + ByteBuffer criteriaData(numCriteria * (0)); + + WorldPacket data(SMSG_RESPOND_INSPECT_ACHIEVEMENTS, 1 + 8 + 3 + 3 + numAchievements * (4 + 4) + numCriteria * (0)); + data.WriteBit(guid[7]); + data.WriteBit(guid[4]); + data.WriteBit(guid[1]); + data.WriteBits(numAchievements, 23); + data.WriteBit(guid[0]); + data.WriteBit(guid[3]); + data.WriteBits(numCriteria, 21); + data.WriteBit(guid[2]); + for (CriteriaProgressMap::const_iterator itr = m_criteriaProgress.begin(); itr != m_criteriaProgress.end(); ++itr) + { + counter = itr->second.counter; + + data.WriteBit(counter[5]); + data.WriteBit(counter[3]); + data.WriteBit(guid[1]); + data.WriteBit(guid[4]); + data.WriteBit(guid[2]); + data.WriteBit(counter[6]); + data.WriteBit(guid[0]); + data.WriteBit(counter[4]); + data.WriteBit(counter[1]); + data.WriteBit(counter[2]); + data.WriteBit(guid[3]); + data.WriteBit(guid[7]); + data.WriteBits(0, 2); // criteria progress flags + data.WriteBit(counter[0]); + data.WriteBit(guid[5]); + data.WriteBit(guid[6]); + data.WriteBit(counter[7]); + + criteriaData.WriteByteSeq(guid[3]); + criteriaData.WriteByteSeq(counter[4]); + criteriaData << uint32(0); // timer 1 + criteriaData.WriteByteSeq(guid[1]); + criteriaData.AppendPackedTime(itr->second.date); + criteriaData.WriteByteSeq(counter[3]); + criteriaData.WriteByteSeq(counter[7]); + criteriaData.WriteByteSeq(guid[5]); + criteriaData.WriteByteSeq(counter[0]); + criteriaData.WriteByteSeq(guid[4]); + criteriaData.WriteByteSeq(guid[2]); + criteriaData.WriteByteSeq(guid[6]); + criteriaData.WriteByteSeq(guid[7]); + criteriaData.WriteByteSeq(counter[6]); + criteriaData << uint32(itr->first); + criteriaData << uint32(0); // timer 2 + criteriaData.WriteByteSeq(counter[1]); + criteriaData.WriteByteSeq(counter[5]); + criteriaData.WriteByteSeq(guid[0]); + criteriaData.WriteByteSeq(counter[2]); + } + + data.WriteBit(guid[6]); + data.WriteBit(guid[5]); + data.FlushBits(); + data.append(criteriaData); + data.WriteByteSeq(guid[1]); + data.WriteByteSeq(guid[6]); + data.WriteByteSeq(guid[3]); + data.WriteByteSeq(guid[0]); + data.WriteByteSeq(guid[2]); + + for (CompletedAchievementMap::const_iterator itr = m_completedAchievements.begin(); itr != m_completedAchievements.end(); ++itr) + { + if (!isVisible(*itr)) continue; - *data << uint32(iter->first); - data->AppendPackedTime(iter->second.date); + data << uint32(itr->first); + data.AppendPackedTime(itr->second.date); } - *data << int32(-1); - for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter) + data.WriteByteSeq(guid[7]); + data.WriteByteSeq(guid[4]); + data.WriteByteSeq(guid[5]); + + receiver->GetSession()->SendPacket(&data); +} + +template<> +void AchievementMgr<Guild>::SendAchievementInfo(Player* receiver, uint32 achievementId /*= 0*/) const +{ + //will send response to criteria progress request + AchievementCriteriaEntryList const* criteria = sAchievementMgr->GetAchievementCriteriaByAchievement(achievementId); + if (!criteria) + { + // send empty packet + WorldPacket data(SMSG_GUILD_CRITERIA_DATA, 3); + data.WriteBits(0, 21); + receiver->GetSession()->SendPacket(&data); + return; + } + + ObjectGuid counter; + ObjectGuid guid; + uint32 numCriteria = 0; + ByteBuffer criteriaData(criteria->size() * (8 + 8 + 4 + 4 + 4)); + ByteBuffer criteriaBits(criteria->size() * (8 + 8) / 8); + for (AchievementCriteriaEntryList::const_iterator itr = criteria->begin(); itr != criteria->end(); ++itr) + { + uint32 criteriaId = (*itr)->ID; + CriteriaProgressMap::const_iterator progress = m_criteriaProgress.find(criteriaId); + if (progress == m_criteriaProgress.end()) + continue; + + ++numCriteria; + } + + criteriaBits.WriteBits(numCriteria, 21); + + for (AchievementCriteriaEntryList::const_iterator itr = criteria->begin(); itr != criteria->end(); ++itr) { - *data << uint32(iter->first); - data->appendPackGUID(iter->second.counter); - data->append(GetPlayer()->GetPackGUID()); - *data << uint32(0); - data->AppendPackedTime(iter->second.date); - *data << uint32(0); - *data << uint32(0); + uint32 criteriaId = (*itr)->ID; + CriteriaProgressMap::const_iterator progress = m_criteriaProgress.find(criteriaId); + if (progress == m_criteriaProgress.end()) + continue; + + counter = progress->second.counter; + guid = progress->second.CompletedGUID; + + criteriaBits.WriteBit(counter[4]); + criteriaBits.WriteBit(counter[1]); + criteriaBits.WriteBit(guid[2]); + criteriaBits.WriteBit(counter[3]); + criteriaBits.WriteBit(guid[1]); + criteriaBits.WriteBit(counter[5]); + criteriaBits.WriteBit(counter[0]); + criteriaBits.WriteBit(guid[3]); + criteriaBits.WriteBit(counter[2]); + criteriaBits.WriteBit(guid[7]); + criteriaBits.WriteBit(guid[5]); + criteriaBits.WriteBit(guid[0]); + criteriaBits.WriteBit(counter[6]); + criteriaBits.WriteBit(guid[6]); + criteriaBits.WriteBit(counter[7]); + criteriaBits.WriteBit(guid[4]); + + criteriaData.WriteByteSeq(guid[5]); + criteriaData << uint32(progress->second.date); // unknown date + criteriaData.WriteByteSeq(counter[3]); + criteriaData.WriteByteSeq(counter[7]); + criteriaData << uint32(progress->second.date); // unknown date + criteriaData.WriteByteSeq(counter[6]); + criteriaData.WriteByteSeq(guid[4]); + criteriaData.WriteByteSeq(guid[1]); + criteriaData.WriteByteSeq(counter[4]); + criteriaData.WriteByteSeq(guid[3]); + criteriaData.WriteByteSeq(counter[0]); + criteriaData.WriteByteSeq(guid[2]); + criteriaData.WriteByteSeq(counter[1]); + criteriaData.WriteByteSeq(guid[6]); + criteriaData << uint32(progress->second.date); // last update time (not packed!) + criteriaData << uint32(criteriaId); + criteriaData.WriteByteSeq(counter[5]); + criteriaData << uint32(0); + criteriaData.WriteByteSeq(guid[7]); + criteriaData.WriteByteSeq(counter[2]); + criteriaData.WriteByteSeq(guid[0]); } - *data << int32(-1); + WorldPacket data(SMSG_GUILD_CRITERIA_DATA, criteriaBits.size() + criteriaData.size()); + data.append(criteriaBits); + if (numCriteria) + data.append(criteriaData); + + receiver->GetSession()->SendPacket(&data); } -bool AchievementMgr::HasAchieved(uint32 achievementId) const +template<class T> +bool AchievementMgr<T>::HasAchieved(uint32 achievementId) const { return m_completedAchievements.find(achievementId) != m_completedAchievements.end(); } -bool AchievementMgr::CanUpdateCriteria(AchievementCriteriaEntry const* criteria, AchievementEntry const* achievement) +template<class T> +bool AchievementMgr<T>::CanUpdateCriteria(AchievementCriteriaEntry const* criteria, AchievementEntry const* achievement, uint64 miscValue1, uint64 miscValue2, uint64 miscValue3, Unit const* unit, Player* referencePlayer) { if (DisableMgr::IsDisabledFor(DISABLE_TYPE_ACHIEVEMENT_CRITERIA, criteria->ID, NULL)) + { + sLog->outTrace(LOG_FILTER_ACHIEVEMENTSYS, "CanUpdateCriteria: %s (Id: %u Type %s) Disabled", + criteria->name, criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->type)); return false; + } - if (achievement->mapID != -1 && GetPlayer()->GetMapId() != uint32(achievement->mapID)) + if (achievement->mapID != -1 && referencePlayer->GetMapId() != uint32(achievement->mapID)) + { + sLog->outTrace(LOG_FILTER_ACHIEVEMENTSYS, "CanUpdateCriteria: %s (Id: %u Type %s) Wrong map", + criteria->name, criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->type)); + return false; + } + + if ((achievement->requiredFaction == ACHIEVEMENT_FACTION_HORDE && referencePlayer->GetTeam() != HORDE) || + (achievement->requiredFaction == ACHIEVEMENT_FACTION_ALLIANCE && referencePlayer->GetTeam() != ALLIANCE)) + { + sLog->outTrace(LOG_FILTER_ACHIEVEMENTSYS, "CanUpdateCriteria: %s (Id: %u Type %s) Wrong faction", + criteria->name, criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->type)); + return false; + } + + if (IsCompletedCriteria(criteria, achievement)) + { + sLog->outTrace(LOG_FILTER_ACHIEVEMENTSYS, "CanUpdateCriteria: %s (Id: %u Type %s) Is Completed", + criteria->name, criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->type)); + return false; + } + + if (!RequirementsSatisfied(criteria, miscValue1, miscValue2, miscValue3, unit, referencePlayer)) + { + sLog->outTrace(LOG_FILTER_ACHIEVEMENTSYS, "CanUpdateCriteria: %s (Id: %u Type %s) Requirements not satisfied", + criteria->name, criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->type)); + return false; + } + + if (!AdditionalRequirementsSatisfied(criteria, miscValue1, miscValue2, unit, referencePlayer)) + { + sLog->outTrace(LOG_FILTER_ACHIEVEMENTSYS, "CanUpdateCriteria: %s (Id: %u Type %s) Additional requirements not satisfied", + criteria->name, criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->type)); return false; + } - if ((achievement->requiredFaction == ACHIEVEMENT_FACTION_HORDE && GetPlayer()->GetTeam() != HORDE) || - (achievement->requiredFaction == ACHIEVEMENT_FACTION_ALLIANCE && GetPlayer()->GetTeam() != ALLIANCE)) + if (!ConditionsSatisfied(criteria, referencePlayer)) + { + sLog->outTrace(LOG_FILTER_ACHIEVEMENTSYS, "CanUpdateCriteria: %s (Id: %u Type %s) Conditions not satisfied", + criteria->name, criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->type)); return false; + } + return true; +} + +template<class T> +bool AchievementMgr<T>::ConditionsSatisfied(AchievementCriteriaEntry const* criteria, Player* referencePlayer) const +{ for (uint32 i = 0; i < MAX_CRITERIA_REQUIREMENTS; ++i) { if (!criteria->additionalRequirements[i].additionalRequirement_type) @@ -2179,11 +2312,11 @@ bool AchievementMgr::CanUpdateCriteria(AchievementCriteriaEntry const* criteria, switch (criteria->additionalRequirements[i].additionalRequirement_type) { case ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP: - if (GetPlayer()->GetMapId() != criteria->additionalRequirements[i].additionalRequirement_value) + if (referencePlayer->GetMapId() != criteria->additionalRequirements[i].additionalRequirement_value) return false; break; case ACHIEVEMENT_CRITERIA_CONDITION_NOT_IN_GROUP: - if (GetPlayer()->GetGroup()) + if (referencePlayer->GetGroup()) return false; break; default: @@ -2191,13 +2324,739 @@ bool AchievementMgr::CanUpdateCriteria(AchievementCriteriaEntry const* criteria, } } - // don't update already completed criteria - if (IsCompletedCriteria(criteria, achievement)) - return false; + return true; +} + +template<class T> +bool AchievementMgr<T>::RequirementsSatisfied(AchievementCriteriaEntry const* achievementCriteria, uint64 miscValue1, uint64 miscValue2, uint64 miscValue3, Unit const* unit, Player* referencePlayer) const +{ + switch (AchievementCriteriaTypes(achievementCriteria->type)) + { + case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS: + case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST: + case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION: + case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING: + case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN: + case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS: + case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS: + case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER: + case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL: + case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS: + case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING: + case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID: + case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD: + case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED: + case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED: + case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT: + case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED: + case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL: + case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY: + case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL: + case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD: + case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS: + case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS: + case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED: + case ACHIEVEMENT_CRITERIA_TYPE_REACH_GUILD_LEVEL: + case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED: + case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED: + case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL: + case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED: + case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED: + case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS: + case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP: + case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL: + case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: + case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS: + if (!miscValue1) + return false; + break; + case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT: + case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY: + case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT: + case ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE: + case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS: + case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION: + case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION: + case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION: + case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED: + case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING: + case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING: + case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS: + case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL: + break; + case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT: + if (m_completedAchievements.find(achievementCriteria->complete_achievement.linkedAchievement) == m_completedAchievements.end()) + return false; + break; + case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG: + if (!miscValue1 || achievementCriteria->win_bg.bgMapID != referencePlayer->GetMapId()) + return false; + break; + case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE: + if (!miscValue1 || achievementCriteria->kill_creature.creatureID != miscValue1) + return false; + break; + case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL: + // update at loading or specific skill update + if (miscValue1 && miscValue1 != achievementCriteria->reach_skill_level.skillID) + return false; + break; + case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL: + // update at loading or specific skill update + if (miscValue1 && miscValue1 != achievementCriteria->learn_skill_level.skillID) + return false; + break; + case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE: + if (miscValue1 && miscValue1 != achievementCriteria->complete_quests_in_zone.zoneID) + return false; + break; + case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND: + if (!miscValue1 || referencePlayer->GetMapId() != achievementCriteria->complete_battleground.mapID) + return false; + break; + case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP: + if (!miscValue1 || referencePlayer->GetMapId() != achievementCriteria->death_at_map.mapID) + return false; + break; + case ACHIEVEMENT_CRITERIA_TYPE_DEATH: + { + if (!miscValue1) + return false; + // skip wrong arena achievements, if not achievIdByArenaSlot then normal total death counter + bool notfit = false; + for (int j = 0; j < MAX_ARENA_SLOT; ++j) + { + if (achievIdByArenaSlot[j] == achievementCriteria->achievement) + { + Battleground* bg = referencePlayer->GetBattleground(); + if (!bg || !bg->isArena() || ArenaTeam::GetSlotByType(bg->GetArenaType()) != j) + notfit = true; + break; + } + } + if (notfit) + return false; + break; + } + case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON: + { + if (!miscValue1) + return false; + + Map const* map = referencePlayer->IsInWorld() ? referencePlayer->GetMap() : sMapMgr->FindMap(referencePlayer->GetMapId(), referencePlayer->GetInstanceId()); + if (!map || !map->IsDungeon()) + return false; + + // search case + bool found = false; + for (int j = 0; achievIdForDungeon[j][0]; ++j) + { + if (achievIdForDungeon[j][0] == achievementCriteria->achievement) + { + if (map->IsRaid()) + { + // if raid accepted (ignore difficulty) + if (!achievIdForDungeon[j][2]) + break; // for + } + else if (referencePlayer->GetDungeonDifficulty() == DUNGEON_DIFFICULTY_NORMAL) + { + // dungeon in normal mode accepted + if (!achievIdForDungeon[j][1]) + break; // for + } + else + { + // dungeon in heroic mode accepted + if (!achievIdForDungeon[j][3]) + break; // for + } + + found = true; + break; // for + } + } + if (!found) + return false; + + //FIXME: work only for instances where max == min for players + if (((InstanceMap*)map)->GetMaxPlayers() != achievementCriteria->death_in_dungeon.manLimit) + return false; + break; + } + case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE: + if (!miscValue1 || miscValue1 != achievementCriteria->killed_by_creature.creatureEntry) + return false; + break; + case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER: + if (!miscValue1 || !unit || unit->GetTypeId() != TYPEID_PLAYER) + return false; + break; + case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM: + if (!miscValue1 || miscValue2 != achievementCriteria->death_from.type) + return false; + break; + case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: + { + // if miscValues != 0, it contains the questID. + if (miscValue1) + { + if (miscValue1 != achievementCriteria->complete_quest.questID) + return false; + } + else + { + // login case. + if (!referencePlayer->GetQuestRewardStatus(achievementCriteria->complete_quest.questID)) + return false; + } + + if (AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria)) + if (!data->Meets(referencePlayer, unit)) + return false; + break; + } + case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET: + case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2: + if (!miscValue1 || miscValue1 != achievementCriteria->be_spell_target.spellID) + return false; + break; + case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL: + case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2: + if (!miscValue1 || miscValue1 != achievementCriteria->cast_spell.spellID) + return false; + break; + case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL: + if (miscValue1 && miscValue1 != achievementCriteria->learn_spell.spellID) + return false; + + if (!referencePlayer->HasSpell(achievementCriteria->learn_spell.spellID)) + return false; + break; + case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE: + // miscValue1 = itemId - miscValue2 = count of item loot + // miscValue3 = loot_type (note: 0 = LOOT_CORPSE and then it ignored) + if (!miscValue1 || !miscValue2 || !miscValue3 || miscValue3 != achievementCriteria->loot_type.lootType) + return false; + break; + case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM: + if (miscValue1 && achievementCriteria->own_item.itemID != miscValue1) + return false; + break; + case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM: + if (!miscValue1 || achievementCriteria->use_item.itemID != miscValue1) + return false; + break; + case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM: + if (!miscValue1 || miscValue1 != achievementCriteria->own_item.itemID) + return false; + break; + case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA: + { + WorldMapOverlayEntry const* worldOverlayEntry = sWorldMapOverlayStore.LookupEntry(achievementCriteria->explore_area.areaReference); + if (!worldOverlayEntry) + break; + + bool matchFound = false; + for (int j = 0; j < MAX_WORLD_MAP_OVERLAY_AREA_IDX; ++j) + { + uint32 area_id = worldOverlayEntry->areatableID[j]; + if (!area_id) // array have 0 only in empty tail + break; + + int32 exploreFlag = GetAreaFlagByAreaID(area_id); + if (exploreFlag < 0) + continue; + + uint32 playerIndexOffset = uint32(exploreFlag) / 32; + uint32 mask = 1 << (uint32(exploreFlag) % 32); + + if (referencePlayer->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + playerIndexOffset) & mask) + { + matchFound = true; + break; + } + } + if (!matchFound) + return false; + break; + } + case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION: + if (miscValue1 && miscValue1 != achievementCriteria->gain_reputation.factionID) + return false; + break; + case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM: + // miscValue1 = itemid miscValue2 = itemSlot + if (!miscValue1 || miscValue2 != achievementCriteria->equip_epic_item.itemSlot) + return false; + break; + case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT: + case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT: + { + // miscValue1 = itemid miscValue2 = diced value + if (!miscValue1 || miscValue2 != achievementCriteria->roll_greed_on_loot.rollValue) + return false; + + ItemTemplate const* proto = sObjectMgr->GetItemTemplate(uint32(miscValue1)); + if (!proto) + return false; + break; + } + case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: + if (!miscValue1 || miscValue1 != achievementCriteria->do_emote.emoteID) + return false; + break; + case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE: + case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE: + if (!miscValue1) + return false; + + if (achievementCriteria->additionalRequirements[0].additionalRequirement_type == ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP) + { + if (referencePlayer->GetMapId() != achievementCriteria->additionalRequirements[0].additionalRequirement_value) + return false; + + // map specific case (BG in fact) expected player targeted damage/heal + if (!unit || unit->GetTypeId() != TYPEID_PLAYER) + return false; + } + break; + case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM: + // miscValue1 = item_id + if (!miscValue1 || miscValue1 != achievementCriteria->equip_item.itemID) + return false; + break; + case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT: + if (!miscValue1 || miscValue1 != achievementCriteria->use_gameobject.goEntry) + return false; + break; + case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT: + if (!miscValue1 || miscValue1 != achievementCriteria->fish_in_gameobject.goEntry) + return false; + break; + case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS: + if (miscValue1 && miscValue1 != achievementCriteria->learn_skillline_spell.skillLine) + return false; + break; + case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM: + case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM: + { + if (!miscValue1) + return false; + ItemTemplate const* proto = sObjectMgr->GetItemTemplate(uint32(miscValue1)); + if (!proto || proto->Quality < ITEM_QUALITY_EPIC) + return false; + break; + } + case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE: + if (miscValue1 && miscValue1 != achievementCriteria->learn_skill_line.skillLine) + return false; + break; + case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS: + if (!miscValue1 || miscValue1 != achievementCriteria->hk_class.classID) + return false; + break; + case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE: + if (!miscValue1 || miscValue1 != achievementCriteria->hk_race.raceID) + return false; + break; + case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE: + if (!miscValue1 || miscValue1 != achievementCriteria->bg_objective.objectiveId) + return false; + break; + case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA: + if (!miscValue1 || miscValue1 != achievementCriteria->honorable_kill_at_area.areaID) + return false; + break; + case ACHIEVEMENT_CRITERIA_TYPE_CURRENCY: + if (!miscValue1 || !miscValue2 || int64(miscValue2) < 0 + || miscValue1 != achievementCriteria->currencyGain.currency) + return false; + break; + case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA: + if (miscValue1 != achievementCriteria->win_arena.mapID) + return false; + break; + default: + break; + } + return true; +} + +template<class T> +bool AchievementMgr<T>::AdditionalRequirementsSatisfied(AchievementCriteriaEntry const* criteria, uint64 miscValue1, uint64 /*miscValue2*/, Unit const* unit, Player* referencePlayer) const +{ + for (uint8 i = 0; i < MAX_ADDITIONAL_CRITERIA_CONDITIONS; ++i) + { + uint32 const reqType = criteria->additionalConditionType[i]; + uint32 const reqValue = criteria->additionalConditionValue[i]; + + switch (AchievementCriteriaAdditionalCondition(reqType)) + { + case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_CREATURE_ENTRY: // 4 + if (!unit || unit->GetEntry() != reqValue) + return false; + break; + case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_MUST_BE_PLAYER: // 5 + if (!unit || unit->GetTypeId() != TYPEID_PLAYER) + return false; + break; + case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_MUST_BE_DEAD: // 6 + if (!unit || unit->isAlive()) + return false; + break; + case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_MUST_BE_ENEMY: // 7 + if (!unit || !referencePlayer->IsHostileTo(unit)) + return false; + break; + case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_HAS_AURA: // 8 + if (!referencePlayer->HasAura(reqValue)) + return false; + break; + case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_HAS_AURA: // 10 + if (!unit || !unit->HasAura(reqValue)) + return false; + case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_HAS_AURA_TYPE: // 11 + if (!unit || !unit->HasAuraType(AuraType(reqValue))) + return false; + break; + case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_ITEM_QUALITY_MIN: // 14 + { + // miscValue1 is itemid + ItemTemplate const* const item = sObjectMgr->GetItemTemplate(uint32(miscValue1)); + if (!item || item->Quality < reqValue) + return false; + break; + } + case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_ITEM_QUALITY_EQUALS: // 15 + { + // miscValue1 is itemid + ItemTemplate const* const item = sObjectMgr->GetItemTemplate(uint32(miscValue1)); + if (!item || item->Quality != reqValue) + return false; + break; + } + case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_AREA_OR_ZONE: // 17 + { + uint32 zoneId, areaId; + referencePlayer->GetZoneAndAreaId(zoneId, areaId); + if (zoneId != reqValue && areaId != reqValue) + return false; + break; + } + case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_AREA_OR_ZONE: // 18 + { + if (!unit) + return false; + uint32 zoneId, areaId; + unit->GetZoneAndAreaId(zoneId, areaId); + if (zoneId != reqValue && areaId != reqValue) + return false; + break; + } + case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_MAP_DIFFICULTY: // 20 + if (uint32(referencePlayer->GetMap()->GetDifficulty()) != reqValue) + return false; + break; + case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_RACE: // 25 + if (referencePlayer->getRace() != reqValue) + return false; + break; + case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_CLASS: // 26 + if (referencePlayer->getClass() != reqValue) + return false; + break; + case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_RACE: // 27 + if (!unit || unit->GetTypeId() != TYPEID_PLAYER || unit->getRace() != reqValue) + return false; + break; + case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_CLASS: // 28 + if (!unit || unit->GetTypeId() != TYPEID_PLAYER || unit->getClass() != reqValue) + return false; + break; + case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_MAX_GROUP_MEMBERS: // 29 + if (referencePlayer->GetGroup() && referencePlayer->GetGroup()->GetMembersCount() >= reqValue) + return false; + break; + case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_CREATURE_TYPE: // 30 + { + if (!unit) + return false; + Creature const* const creature = unit->ToCreature(); + if (!creature || creature->GetCreatureType() != reqValue) + return false; + break; + } + case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_MAP: // 32 + if (referencePlayer->GetMapId() != reqValue) + return false; + break; + case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TITLE_BIT_INDEX: // 38 + // miscValue1 is title's bit index + if (miscValue1 != reqValue) + return false; + break; + case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_LEVEL: // 39 + if (referencePlayer->getLevel() != reqValue) + return false; + break; + case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_LEVEL: // 40 + if (!unit || unit->getLevel() != reqValue) + return false; + break; + case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_ZONE: // 41 + if (!unit || unit->GetZoneId() != reqValue) + return false; + case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_HEALTH_PERCENT_BELOW: // 46 + if (!unit || unit->GetHealthPct() >= reqValue) + return false; + break; + default: + break; + } + } return true; } +char const* AchievementGlobalMgr::GetCriteriaTypeString(uint32 type) +{ + return GetCriteriaTypeString(AchievementCriteriaTypes(type)); +} + +char const* AchievementGlobalMgr::GetCriteriaTypeString(AchievementCriteriaTypes type) +{ + switch (type) + { + case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE: + return "KILL_CREATURE"; + case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG: + return "TYPE_WIN_BG"; + case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ARCHAEOLOGY_PROJECTS: + return "COMPLETE_RESEARCH"; + case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL: + return "REACH_LEVEL"; + case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL: + return "REACH_SKILL_LEVEL"; + case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT: + return "COMPLETE_ACHIEVEMENT"; + case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT: + return "COMPLETE_QUEST_COUNT"; + case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY: + return "COMPLETE_DAILY_QUEST_DAILY"; + case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE: + return "COMPLETE_QUESTS_IN_ZONE"; + case ACHIEVEMENT_CRITERIA_TYPE_CURRENCY: + return "CURRENCY"; + case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE: + return "DAMAGE_DONE"; + case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST: + return "COMPLETE_DAILY_QUEST"; + case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND: + return "COMPLETE_BATTLEGROUND"; + case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP: + return "DEATH_AT_MAP"; + case ACHIEVEMENT_CRITERIA_TYPE_DEATH: + return "DEATH"; + case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON: + return "DEATH_IN_DUNGEON"; + case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID: + return "COMPLETE_RAID"; + case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE: + return "KILLED_BY_CREATURE"; + case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER: + return "KILLED_BY_PLAYER"; + case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING: + return "FALL_WITHOUT_DYING"; + case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM: + return "DEATHS_FROM"; + case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: + return "COMPLETE_QUEST"; + case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET: + return "BE_SPELL_TARGET"; + case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL: + return "CAST_SPELL"; + case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE: + return "BG_OBJECTIVE_CAPTURE"; + case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA: + return "HONORABLE_KILL_AT_AREA"; + case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA: + return "WIN_ARENA"; + case ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA: + return "PLAY_ARENA"; + case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL: + return "LEARN_SPELL"; + case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL: + return "HONORABLE_KILL"; + case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM: + return "OWN_ITEM"; + case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: + return "WIN_RATED_ARENA"; + case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING: + return "HIGHEST_TEAM_RATING"; + case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING: + return "HIGHEST_PERSONAL_RATING"; + case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL: + return "LEARN_SKILL_LEVEL"; + case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM: + return "USE_ITEM"; + case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM: + return "LOOT_ITEM"; + case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA: + return "EXPLORE_AREA"; + case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK: + return "OWN_RANK"; + case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT: + return "BUY_BANK_SLOT"; + case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION: + return "GAIN_REPUTATION"; + case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION: + return "GAIN_EXALTED_REPUTATION"; + case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP: + return "VISIT_BARBER_SHOP"; + case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM: + return "EQUIP_EPIC_ITEM"; + case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT: + return "ROLL_NEED_ON_LOOT"; + case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT: + return "GREED_ON_LOOT"; + case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS: + return "HK_CLASS"; + case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE: + return "HK_RACE"; + case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: + return "DO_EMOTE"; + case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE: + return "HEALING_DONE"; + case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS: + return "GET_KILLING_BLOWS"; + case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM: + return "EQUIP_ITEM"; + case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS: + return "MONEY_FROM_VENDORS"; + case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS: + return "GOLD_SPENT_FOR_TALENTS"; + case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS: + return "NUMBER_OF_TALENT_RESETS"; + case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD: + return "MONEY_FROM_QUEST_REWARD"; + case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING: + return "GOLD_SPENT_FOR_TRAVELLING"; + case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER: + return "GOLD_SPENT_AT_BARBER"; + case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL: + return "GOLD_SPENT_FOR_MAIL"; + case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY: + return "LOOT_MONEY"; + case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT: + return "USE_GAMEOBJECT"; + case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2: + return "BE_SPELL_TARGET2"; + case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL: + return "SPECIAL_PVP_KILL"; + case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT: + return "FISH_IN_GAMEOBJECT"; + case ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE: + return "EARNED_PVP_TITLE"; + case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS: + return "LEARN_SKILLLINE_SPELLS"; + case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL: + return "WIN_DUEL"; + case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL: + return "LOSE_DUEL"; + case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE: + return "KILL_CREATURE_TYPE"; + case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS: + return "GOLD_EARNED_BY_AUCTIONS"; + case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION: + return "CREATE_AUCTION"; + case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID: + return "HIGHEST_AUCTION_BID"; + case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS: + return "WON_AUCTIONS"; + case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD: + return "HIGHEST_AUCTION_SOLD"; + case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED: + return "HIGHEST_GOLD_VALUE_OWNED"; + case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION: + return "GAIN_REVERED_REPUTATION"; + case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION: + return "GAIN_HONORED_REPUTATION"; + case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS: + return "KNOWN_FACTIONS"; + case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM: + return "LOOT_EPIC_ITEM"; + case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM: + return "RECEIVE_EPIC_ITEM"; + case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED: + return "ROLL_NEED"; + case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED: + return "ROLL_GREED"; + case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT: + return "HIT_DEALT"; + case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED: + return "HIT_RECEIVED"; + case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED: + return "TOTAL_DAMAGE_RECEIVED"; + case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED: + return "HIGHEST_HEAL_CASTED"; + case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED: + return "TOTAL_HEALING_RECEIVED"; + case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED: + return "HIGHEST_HEALING_RECEIVED"; + case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED: + return "QUEST_ABANDONED"; + case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN: + return "FLIGHT_PATHS_TAKEN"; + case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE: + return "LOOT_TYPE"; + case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2: + return "CAST_SPELL2"; + case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE: + return "LEARN_SKILL_LINE"; + case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL: + return "EARN_HONORABLE_KILL"; + case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS: + return "ACCEPTED_SUMMONINGS"; + case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS: + return "EARN_ACHIEVEMENT_POINTS"; + case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS: + return "USE_LFD_TO_GROUP_WITH_PLAYERS"; + case ACHIEVEMENT_CRITERIA_TYPE_SPENT_GOLD_GUILD_REPAIRS: + return "SPENT_GOLD_GUILD_REPAIRS"; + case ACHIEVEMENT_CRITERIA_TYPE_REACH_GUILD_LEVEL: + return "REACH_GUILD_LEVEL"; + case ACHIEVEMENT_CRITERIA_TYPE_CRAFT_ITEMS_GUILD: + return "CRAFT_ITEMS_GUILD"; + case ACHIEVEMENT_CRITERIA_TYPE_CATCH_FROM_POOL: + return "CATCH_FROM_POOL"; + case ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_BANK_SLOTS: + return "BUY_GUILD_BANK_SLOTS"; + case ACHIEVEMENT_CRITERIA_TYPE_EARN_GUILD_ACHIEVEMENT_POINTS: + return "EARN_GUILD_ACHIEVEMENT_POINTS"; + case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_BATTLEGROUND: + return "WIN_RATED_BATTLEGROUND"; + case ACHIEVEMENT_CRITERIA_TYPE_REACH_BG_RATING: + return "REACH_BG_RATING"; + case ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_TABARD: + return "BUY_GUILD_TABARD"; + case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_GUILD: + return "COMPLETE_QUESTS_GUILD"; + case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILLS_GUILD: + return "HONORABLE_KILLS_GUILD"; + case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE_GUILD: + return "KILL_CREATURE_TYPE_GUILD"; + case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_GUILD_CHALLENGE_TYPE: + return "GUILD_CHALLENGE_TYPE"; + case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_GUILD_CHALLENGE: + return "GUILD_CHALLENGE"; + } + return "MISSING_TYPE"; +} + +template class AchievementMgr<Guild>; +template class AchievementMgr<Player>; + //========================================================== void AchievementGlobalMgr::LoadAchievementCriteriaList() { @@ -2209,20 +3068,28 @@ void AchievementGlobalMgr::LoadAchievementCriteriaList() return; } + uint32 criterias = 0; + uint32 guildCriterias = 0; for (uint32 entryId = 0; entryId < sAchievementCriteriaStore.GetNumRows(); ++entryId) { AchievementCriteriaEntry const* criteria = sAchievementMgr->GetAchievementCriteria(entryId); if (!criteria) continue; - m_AchievementCriteriasByType[criteria->requiredType].push_back(criteria); - m_AchievementCriteriaListByAchievement[criteria->referredAchievement].push_back(criteria); + AchievementEntry const* achievement = sAchievementMgr->GetAchievement(criteria->achievement); + + m_AchievementCriteriaListByAchievement[criteria->achievement].push_back(criteria); + + if (achievement && achievement->flags & ACHIEVEMENT_FLAG_GUILD) + ++guildCriterias, m_GuildAchievementCriteriasByType[criteria->type].push_back(criteria); + else + ++criterias, m_AchievementCriteriasByType[criteria->type].push_back(criteria); if (criteria->timeLimit) - m_AchievementCriteriasByTimedType[criteria->timedType].push_back(criteria); + m_AchievementCriteriasByTimedType[criteria->timedCriteriaStartType].push_back(criteria); } - sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %lu achievement criteria in %u ms", (unsigned long)m_AchievementCriteriasByType->size(), GetMSTimeDiffToNow(oldMSTime)); + sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u achievement criteria and %u guild achievement crieteria in %u ms", criterias, guildCriterias, GetMSTimeDiffToNow(oldMSTime)); } void AchievementGlobalMgr::LoadAchievementReferenceList() @@ -2312,89 +3179,6 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData() } while (result->NextRow()); - // post loading checks - for (uint32 entryId = 0; entryId < sAchievementCriteriaStore.GetNumRows(); ++entryId) - { - AchievementCriteriaEntry const* criteria = sAchievementMgr->GetAchievementCriteria(entryId); - if (!criteria) - continue; - - switch (criteria->requiredType) - { - case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG: // any cases - break; - case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE: - break; // any cases - case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: - { - AchievementEntry const* achievement = sAchievementMgr->GetAchievement(criteria->referredAchievement); - if (!achievement) - continue; - - // exist many achievements with this criteria, use at this moment hardcoded check to skil simple case - if (achievement->ID == 1282) - break; - - continue; - } - case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING: - break; // any cases - case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET: // any cases - break; - case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL: // any cases - break; - case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: // need skip generic cases - if (criteria->additionalRequirements[0].additionalRequirement_type != ACHIEVEMENT_CRITERIA_CONDITION_NO_LOSE) - continue; - break; - case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM: // any cases - break; - case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT: - break; // any cases - case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT: - break; // any cases - case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: // need skip generic cases - if (criteria->do_emote.count == 0) - continue; - break; - case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2: - break; // any cases - case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL: // skip statistics - if (criteria->win_duel.duelCount == 0) - continue; - break; - case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2: // any cases - break; - case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE: // need skip generic cases - if (criteria->loot_type.lootTypeCount != 1) - continue; - break; - case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE: - break; // any cases - case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL: - break; // any cases - case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL: // any cases - break; - case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST: - case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM: // only Children's Week achievements - { - AchievementEntry const* achievement = sAchievementMgr->GetAchievement(criteria->referredAchievement); - if (!achievement) - continue; - if (achievement->categoryId != CATEGORY_CHILDRENS_WEEK) - continue; - break; - } - case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS: - break; - default: // type not use DB data, ignore - continue; - } - - if (!GetCriteriaDataSet(criteria) && !DisableMgr::IsDisabledFor(DISABLE_TYPE_ACHIEVEMENT_CRITERIA, entryId, NULL)) - sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` does not have expected data for criteria (Entry: %u Type: %u) for achievement %u.", criteria->ID, criteria->requiredType, criteria->referredAchievement); - } - sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u additional achievement criteria data in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } diff --git a/src/server/game/Achievements/AchievementMgr.h b/src/server/game/Achievements/AchievementMgr.h index ce6ab9cd29b..ad97af3ec6e 100644 --- a/src/server/game/Achievements/AchievementMgr.h +++ b/src/server/game/Achievements/AchievementMgr.h @@ -42,6 +42,7 @@ struct CriteriaProgress { uint32 counter; time_t date; // latest update time. + uint64 CompletedGUID; // GUID of the player that completed this criteria (guild achievements) bool changed; }; @@ -51,15 +52,13 @@ enum AchievementCriteriaDataType ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE = 1, // creature_id 0 ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE = 2, // class_id race_id ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH= 3, // health_percent 0 - ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD = 4, // own_team 0 not corpse (not released body), own_team == false if enemy team expected ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA = 5, // spell_id effect_idx - ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA = 6, // area id 0 ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA = 7, // spell_id effect_idx ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE = 8, // minvalue value provided with achievement update must be not less that limit ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL = 9, // minlevel minlevel of target ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER = 10, // gender 0=male; 1=female ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT = 11, // scripted requirement - ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY = 12, // difficulty normal/heroic difficulty for current event map + // REUSE ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT = 13, // count "with less than %u people in the zone" ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM = 14, // team HORDE(67), ALLIANCE(469) ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK = 15, // drunken_state 0 (enum DrunkenState) of player @@ -67,7 +66,6 @@ enum AchievementCriteriaDataType ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE = 17, // min_score max_score player's team win bg and opposition team have team score in range ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT = 18, // 0 0 maker instance script call for check current criteria requirements fit ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM = 19, // item_level item_quality for equipped item in slot to check item level and quality - ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_ID = 20, // map_id 0 player must be on map with id in map_id ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE = 21 // class_id race_id }; @@ -96,11 +94,6 @@ struct AchievementCriteriaData { uint32 percent; } health; - // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD = 4 - struct - { - uint32 own_team_flag; - } player_dead; // ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA = 5 // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA = 7 struct @@ -108,11 +101,6 @@ struct AchievementCriteriaData uint32 spell_id; uint32 effect_idx; } aura; - // ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA = 6 - struct - { - uint32 id; - } area; // ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE = 8 struct { @@ -129,11 +117,6 @@ struct AchievementCriteriaData uint32 gender; } gender; // ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT = 11 (no data) - // ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY = 12 - struct - { - uint32 difficulty; - } difficulty; // ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT = 13 struct { @@ -167,12 +150,7 @@ struct AchievementCriteriaData uint32 item_level; uint32 item_quality; } equipped_item; - // ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_ID = 20 - struct - { - uint32 mapId; - } map_id; - // ... + // raw struct { uint32 value1; @@ -235,6 +213,7 @@ typedef UNORDERED_MAP<uint32, AchievementRewardLocale> AchievementRewardLocales; struct CompletedAchievementData { time_t date; + std::set<uint64> guids; bool changed; }; @@ -248,45 +227,53 @@ enum ProgressType PROGRESS_HIGHEST }; +template<class T> class AchievementMgr { public: - AchievementMgr(Player* player); + AchievementMgr(T* owner); ~AchievementMgr(); void Reset(); static void DeleteFromDB(uint32 lowguid); void LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult); void SaveToDB(SQLTransaction& trans); - void ResetAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 = 0, uint32 miscValue2 = 0, bool evenIfCriteriaComplete = false); - void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 = 0, uint32 miscValue2 = 0, Unit* unit = NULL); - void CompletedAchievement(AchievementEntry const* entry); - void CheckAllAchievementCriteria(); - void SendAllAchievementData() const; - void SendRespondInspectAchievements(Player* player) const; + void ResetAchievementCriteria(AchievementCriteriaTypes type, uint64 miscValue1 = 0, uint64 miscValue2 = 0, bool evenIfCriteriaComplete = false); + void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint64 miscValue1 = 0, uint64 miscValue2 = 0, uint64 miscValue3 = 0, Unit const* unit = NULL, Player* referencePlayer = NULL); + void CompletedAchievement(AchievementEntry const* entry, Player* referencePlayer); + void CheckAllAchievementCriteria(Player* referencePlayer); + void SendAllAchievementData(Player* receiver) const; + void SendAchievementInfo(Player* receiver, uint32 achievementId = 0) const; bool HasAchieved(uint32 achievementId) const; - Player* GetPlayer() const { return m_player; } + T* GetOwner() const { return _owner; } + void UpdateTimedAchievements(uint32 timeDiff); void StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost = 0); void RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry); // used for quest and scripted timed achievements + uint32 GetAchievementPoints() const { return _achievementPoints; } private: void SendAchievementEarned(AchievementEntry const* achievement) const; void SendCriteriaUpdate(AchievementCriteriaEntry const* entry, CriteriaProgress const* progress, uint32 timeElapsed, bool timedCompleted) const; CriteriaProgress* GetCriteriaProgress(AchievementCriteriaEntry const* entry); - void SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 changeValue, ProgressType ptype = PROGRESS_SET); + void SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint64 changeValue, Player* referencePlayer, ProgressType ptype = PROGRESS_SET); void RemoveCriteriaProgress(AchievementCriteriaEntry const* entry); - void CompletedCriteriaFor(AchievementEntry const* achievement); + void CompletedCriteriaFor(AchievementEntry const* achievement, Player* referencePlayer); bool IsCompletedCriteria(AchievementCriteriaEntry const* achievementCriteria, AchievementEntry const* achievement); bool IsCompletedAchievement(AchievementEntry const* entry); - bool CanUpdateCriteria(AchievementCriteriaEntry const* criteria, AchievementEntry const* achievement); - void BuildAllDataPacket(WorldPacket* data) const; + bool CanUpdateCriteria(AchievementCriteriaEntry const* criteria, AchievementEntry const* achievement, uint64 miscValue1, uint64 miscValue2, uint64 miscValue3, Unit const* unit, Player* referencePlayer); + void SendPacket(WorldPacket* data) const; - Player* m_player; + bool ConditionsSatisfied(AchievementCriteriaEntry const* criteria, Player* referencePlayer) const; + bool RequirementsSatisfied(AchievementCriteriaEntry const* criteria, uint64 miscValue1, uint64 miscValue2, uint64 miscValue3, Unit const* unit, Player* referencePlayer) const; + bool AdditionalRequirementsSatisfied(AchievementCriteriaEntry const* criteria, uint64 miscValue1, uint64 miscValue2, Unit const* unit, Player* referencePlayer) const; + + T* _owner; CriteriaProgressMap m_criteriaProgress; CompletedAchievementMap m_completedAchievements; typedef std::map<uint32, uint32> TimedAchievementMap; TimedAchievementMap m_timedAchievements; // Criteria id/time left in MS + uint32 _achievementPoints; }; class AchievementGlobalMgr @@ -296,9 +283,12 @@ class AchievementGlobalMgr ~AchievementGlobalMgr() {} public: - AchievementCriteriaEntryList const& GetAchievementCriteriaByType(AchievementCriteriaTypes type) const + static char const* GetCriteriaTypeString(AchievementCriteriaTypes type); + static char const* GetCriteriaTypeString(uint32 type); + + AchievementCriteriaEntryList const& GetAchievementCriteriaByType(AchievementCriteriaTypes type, bool guild = false) const { - return m_AchievementCriteriasByType[type]; + return guild ? m_GuildAchievementCriteriasByType[type] : m_AchievementCriteriasByType[type]; } AchievementCriteriaEntryList const& GetTimedAchievementCriteriaByType(AchievementCriteriaTimedTypes type) const @@ -346,6 +336,24 @@ class AchievementGlobalMgr m_allCompletedAchievements.insert(achievement->ID); } + bool IsGroupCriteriaType(AchievementCriteriaTypes type) const + { + switch (type) + { + case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE: + case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG: + case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET: // NYI + case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: + case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2: // NYI + case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_BATTLEGROUND: // NYI + return true; + default: + break; + } + + return false; + } + void LoadAchievementCriteriaList(); void LoadAchievementCriteriaData(); void LoadAchievementReferenceList(); @@ -359,6 +367,7 @@ class AchievementGlobalMgr // store achievement criterias by type to speed up lookup AchievementCriteriaEntryList m_AchievementCriteriasByType[ACHIEVEMENT_CRITERIA_TYPE_TOTAL]; + AchievementCriteriaEntryList m_GuildAchievementCriteriasByType[ACHIEVEMENT_CRITERIA_TYPE_TOTAL]; AchievementCriteriaEntryList m_AchievementCriteriasByTimedType[ACHIEVEMENT_TIMED_TYPE_MAX]; diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp index 71c44408f72..67bc094797f 100644 --- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp +++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp @@ -237,7 +237,7 @@ void AuctionHouseMgr::SendAuctionOutbiddedMail(AuctionEntry* auction, uint32 new } //this function sends mail, when auction is cancelled to old bidder -void AuctionHouseMgr::SendAuctionCancelledToBidderMail(AuctionEntry* auction, SQLTransaction& trans) +void AuctionHouseMgr::SendAuctionCancelledToBidderMail(AuctionEntry* auction, SQLTransaction& trans, Item* item) { uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER); Player* bidder = ObjectAccessor::FindPlayer(bidder_guid); @@ -246,6 +246,9 @@ void AuctionHouseMgr::SendAuctionCancelledToBidderMail(AuctionEntry* auction, SQ if (!bidder) bidder_accId = sObjectMgr->GetPlayerAccountIdByGUID(bidder_guid); + if (bidder) + bidder->GetSession()->SendAuctionRemovedNotification(auction->Id, auction->itemEntry, item->GetItemRandomPropertyId()); + // bidder exist if (bidder || bidder_accId) MailDraft(auction->BuildAuctionMailSubject(AUCTION_CANCELLED_TO_BIDDER), AuctionEntry::BuildAuctionMailBody(auction->owner, auction->bid, auction->buyout, auction->deposit, 0)) @@ -571,7 +574,7 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player if (itemRandProp) { - char* const* temp = itemRandProp->nameSuffix; + char* temp = itemRandProp->nameSuffix; // dbc local name if (temp) @@ -611,7 +614,7 @@ bool AuctionEntry::BuildAuctionInfo(WorldPacket& data) const data << uint32(Id); data << uint32(item->GetEntry()); - for (uint8 i = 0; i < MAX_INSPECTED_ENCHANTMENT_SLOT; ++i) + for (uint8 i = 0; i < PROP_ENCHANTMENT_SLOT_0; ++i) // PROP_ENCHANTMENT_SLOT_0 = 10 { data << uint32(item->GetEnchantmentId(EnchantmentSlot(i))); data << uint32(item->GetEnchantmentDuration(EnchantmentSlot(i))); @@ -624,13 +627,13 @@ bool AuctionEntry::BuildAuctionInfo(WorldPacket& data) const data << uint32(item->GetSpellCharges()); // item->charge FFFFFFF data << uint32(0); // Unknown data << uint64(owner); // Auction->owner - data << uint32(startbid); // Auction->startbid (not sure if useful) - data << uint32(bid ? GetAuctionOutBid() : 0); + data << uint64(startbid); // Auction->startbid (not sure if useful) + data << uint64(bid ? GetAuctionOutBid() : 0); // Minimal outbid - data << uint32(buyout); // Auction->buyout + data << uint64(buyout); // Auction->buyout data << uint32((expire_time - time(NULL)) * IN_MILLISECONDS); // time left data << uint64(bidder); // auction->bidder current - data << uint32(bid); // current bid + data << uint64(bid); // current bid return true; } diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.h b/src/server/game/AuctionHouse/AuctionHouseMgr.h index eb35dc494ee..b1517fe0f40 100644 --- a/src/server/game/AuctionHouse/AuctionHouseMgr.h +++ b/src/server/game/AuctionHouse/AuctionHouseMgr.h @@ -35,10 +35,14 @@ class WorldPacket; enum AuctionError { ERR_AUCTION_OK = 0, + ERR_AUCTION_INVENTORY = 1, ERR_AUCTION_DATABASE_ERROR = 2, ERR_AUCTION_NOT_ENOUGHT_MONEY = 3, ERR_AUCTION_ITEM_NOT_FOUND = 4, - ERR_AUCTION_BID_OWN = 10 + ERR_AUCTION_HIGHER_BID = 5, + ERR_AUCTION_BID_INCREMENT = 7, + ERR_AUCTION_BID_OWN = 10, + ERR_RESTRICTED_ACCOUNT = 13, }; enum AuctionAction @@ -166,7 +170,7 @@ class AuctionHouseMgr void SendAuctionSuccessfulMail(AuctionEntry* auction, SQLTransaction& trans); void SendAuctionExpiredMail(AuctionEntry* auction, SQLTransaction& trans); void SendAuctionOutbiddedMail(AuctionEntry* auction, uint32 newPrice, Player* newBidder, SQLTransaction& trans); - void SendAuctionCancelledToBidderMail(AuctionEntry* auction, SQLTransaction& trans); + void SendAuctionCancelledToBidderMail(AuctionEntry* auction, SQLTransaction& trans, Item* item); static uint32 GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 time, Item* pItem, uint32 count); static AuctionHouseEntry const* GetAuctionHouseEntry(uint32 factionTemplateId); diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp index dffdb2361d5..ec118b44f59 100644 --- a/src/server/game/Battlefield/Battlefield.cpp +++ b/src/server/game/Battlefield/Battlefield.cpp @@ -38,6 +38,7 @@ Battlefield::Battlefield() m_isActive = false; m_DefenderTeam = TEAM_NEUTRAL; + m_Guid = 0; m_TypeId = 0; m_BattleId = 0; m_ZoneId = 0; @@ -107,7 +108,7 @@ void Battlefield::HandlePlayerLeaveZone(Player* player, uint32 /*zone*/) if (m_PlayersInWar[player->GetTeamId()].find(player->GetGUID()) != m_PlayersInWar[player->GetTeamId()].end()) { m_PlayersInWar[player->GetTeamId()].erase(player->GetGUID()); - player->GetSession()->SendBfLeaveMessage(m_BattleId); + player->GetSession()->SendBfLeaveMessage(m_Guid); if (Group* group = player->GetGroup()) // Remove the player from the raid group group->RemoveMember(player->GetGUID()); @@ -210,7 +211,7 @@ void Battlefield::InvitePlayerToQueue(Player* player) return; if (m_PlayersInQueue[player->GetTeamId()].size() <= m_MinPlayer || m_PlayersInQueue[GetOtherTeam(player->GetTeamId())].size() >= m_MinPlayer) - player->GetSession()->SendBfInvitePlayerToQueue(m_BattleId); + player->GetSession()->SendBfInvitePlayerToQueue(m_Guid); } void Battlefield::InvitePlayersInQueueToWar() @@ -279,7 +280,7 @@ void Battlefield::InvitePlayerToWar(Player* player) m_PlayersWillBeKick[player->GetTeamId()].erase(player->GetGUID()); m_InvitedPlayers[player->GetTeamId()][player->GetGUID()] = time(NULL) + m_TimeForAcceptInvite; - player->GetSession()->SendBfInvitePlayerToWar(m_BattleId, m_ZoneId, m_TimeForAcceptInvite); + player->GetSession()->SendBfInvitePlayerToWar(m_Guid, m_ZoneId, m_TimeForAcceptInvite); } void Battlefield::InitStalker(uint32 entry, float x, float y, float z, float o) @@ -375,7 +376,7 @@ void Battlefield::PlayerAcceptInviteToQueue(Player* player) // Add player in queue m_PlayersInQueue[player->GetTeamId()].insert(player->GetGUID()); // Send notification - player->GetSession()->SendBfQueueInviteResponse(m_BattleId, m_ZoneId); + player->GetSession()->SendBfQueueInviteResponse(m_Guid, m_ZoneId); } // Called in WorldSession::HandleBfExitRequest @@ -393,7 +394,7 @@ void Battlefield::PlayerAcceptInviteToWar(Player* player) if (AddOrSetPlayerToCorrectBfGroup(player)) { - player->GetSession()->SendBfEntered(m_BattleId); + player->GetSession()->SendBfEntered(m_Guid); m_PlayersInWar[player->GetTeamId()].insert(player->GetGUID()); m_InvitedPlayers[player->GetTeamId()].erase(player->GetGUID()); @@ -458,6 +459,8 @@ WorldPacket Battlefield::BuildWarningAnnPacket(std::string const& msg) data << uint32(msg.length() + 1); data << msg; data << uint8(0); + data << float(0); + data << uint8(0); return data; } diff --git a/src/server/game/Battlefield/Battlefield.h b/src/server/game/Battlefield/Battlefield.h index 7a8d856aa8e..fea5ee2e7db 100644 --- a/src/server/game/Battlefield/Battlefield.h +++ b/src/server/game/Battlefield/Battlefield.h @@ -28,7 +28,8 @@ enum BattlefieldTypes { - BATTLEFIELD_WG // Wintergrasp + BATTLEFIELD_WG, // Wintergrasp + BATTLEFIELD_TB // Tol Barad (cataclysm) }; enum BattlefieldIDs @@ -227,6 +228,7 @@ class Battlefield : public ZoneScript uint32 GetTypeId() { return m_TypeId; } uint32 GetZoneId() { return m_ZoneId; } + uint64 GetGUID() { return m_Guid; } void TeamApplyBuff(TeamId team, uint32 spellId, uint32 spellId2 = 0); @@ -349,6 +351,8 @@ class Battlefield : public ZoneScript void InitStalker(uint32 entry, float x, float y, float z, float o); protected: + uint64 m_Guid; + uint64 StalkerGuid; uint32 m_Timer; // Global timer for event bool m_IsEnabled; diff --git a/src/server/game/Battlefield/BattlefieldMgr.cpp b/src/server/game/Battlefield/BattlefieldMgr.cpp index d30a0b17fd7..c525d07f3ac 100644 --- a/src/server/game/Battlefield/BattlefieldMgr.cpp +++ b/src/server/game/Battlefield/BattlefieldMgr.cpp @@ -117,6 +117,15 @@ Battlefield *BattlefieldMgr::GetBattlefieldByBattleId(uint32 battleid) return NULL; } +Battlefield* BattlefieldMgr::GetBattlefieldByGUID(uint64 guid) +{ + for (BattlefieldSet::iterator itr = m_BattlefieldSet.begin(); itr != m_BattlefieldSet.end(); ++itr) + if ((*itr)->GetGUID() == guid) + return (*itr); + + return NULL; +} + void BattlefieldMgr::Update(uint32 diff) { m_UpdateTimer += diff; diff --git a/src/server/game/Battlefield/BattlefieldMgr.h b/src/server/game/Battlefield/BattlefieldMgr.h index af1cea763df..20522e858ea 100644 --- a/src/server/game/Battlefield/BattlefieldMgr.h +++ b/src/server/game/Battlefield/BattlefieldMgr.h @@ -47,6 +47,7 @@ class BattlefieldMgr // return assigned battlefield Battlefield* GetBattlefieldToZoneId(uint32 zoneid); Battlefield* GetBattlefieldByBattleId(uint32 battleid); + Battlefield *GetBattlefieldByGUID(uint64 guid); ZoneScript* GetZoneScript(uint32 zoneId); diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.h b/src/server/game/Battlefield/Zones/BattlefieldWG.h index 2f750de7b3a..09ad5b284fd 100644 --- a/src/server/game/Battlefield/Zones/BattlefieldWG.h +++ b/src/server/game/Battlefield/Zones/BattlefieldWG.h @@ -76,7 +76,7 @@ enum WintergraspSpells // Other spells SPELL_WINTERGRASP_WATER = 36444, SPELL_ESSENCE_OF_WINTERGRASP = 58045, - SPELL_WINTERGRASP_RESTRICTED_FLIGHT_AREA = 58730, + SPELL_WINTERGRASP_RESTRICTED_FLIGHT_AREA = 91604, // Phasing spells SPELL_HORDE_CONTROLS_FACTORY_PHASE_SHIFT = 56618, // ADDS PHASE 16 diff --git a/src/server/game/Battlegrounds/ArenaTeam.cpp b/src/server/game/Battlegrounds/ArenaTeam.cpp index 1b0955fb670..1d99b5fd5fe 100644 --- a/src/server/game/Battlegrounds/ArenaTeam.cpp +++ b/src/server/game/Battlegrounds/ArenaTeam.cpp @@ -544,6 +544,20 @@ uint8 ArenaTeam::GetSlotByType(uint32 type) return 0xFF; } +uint8 ArenaTeam::GetTypeBySlot(uint8 slot) +{ + switch (slot) + { + case 0: return ARENA_TEAM_2v2; + case 1: return ARENA_TEAM_3v3; + case 2: return ARENA_TEAM_5v5; + default: + break; + } + sLog->outError(LOG_FILTER_ARENAS, "FATAL: Unknown arena team slot %u for some arena team", slot); + return 0xFF; +} + bool ArenaTeam::IsMember(uint64 guid) const { for (MemberList::const_iterator itr = Members.begin(); itr != Members.end(); ++itr) @@ -553,32 +567,6 @@ bool ArenaTeam::IsMember(uint64 guid) const return false; } -uint32 ArenaTeam::GetPoints(uint32 memberRating) -{ - // Returns how many points would be awarded with this team type with this rating - float points; - - uint32 rating = memberRating + 150 < Stats.Rating ? memberRating : Stats.Rating; - - if (rating <= 1500) - { - if (sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID) < 6) - points = (float)rating * 0.22f + 14.0f; - else - points = 344; - } - else - points = 1511.26f / (1.0f + 1639.28f * exp(-0.00412f * (float)rating)); - - // Type penalties for teams < 5v5 - if (Type == ARENA_TEAM_2v2) - points *= 0.76f; - else if (Type == ARENA_TEAM_3v3) - points *= 0.88f; - - return (uint32) points; -} - uint32 ArenaTeam::GetAverageMMR(Group* group) const { if (!group) @@ -806,36 +794,6 @@ void ArenaTeam::MemberWon(Player* player, uint32 againstMatchmakerRating, int32 } } -void ArenaTeam::UpdateArenaPointsHelper(std::map<uint32, uint32>& playerPoints) -{ - // Called after a match has ended and the stats are already modified - // Helper function for arena point distribution (this way, when distributing, no actual calculation is required, just a few comparisons) - // 10 played games per week is a minimum - if (Stats.WeekGames < 10) - return; - - // To get points, a player has to participate in at least 30% of the matches - uint32 requiredGames = (uint32)ceil(Stats.WeekGames * 0.3f); - - for (MemberList::const_iterator itr = Members.begin(); itr != Members.end(); ++itr) - { - // The player participated in enough games, update his points - uint32 pointsToAdd = 0; - if (itr->WeekGames >= requiredGames) - pointsToAdd = GetPoints(itr->PersonalRating); - - std::map<uint32, uint32>::iterator plr_itr = playerPoints.find(GUID_LOPART(itr->Guid)); - if (plr_itr != playerPoints.end()) - { - // Check if there is already more points - if (plr_itr->second < pointsToAdd) - playerPoints[GUID_LOPART(itr->Guid)] = pointsToAdd; - } - else - playerPoints[GUID_LOPART(itr->Guid)] = pointsToAdd; - } -} - void ArenaTeam::SaveToDB() { // Save team and member stats to db diff --git a/src/server/game/Battlegrounds/ArenaTeam.h b/src/server/game/Battlegrounds/ArenaTeam.h index 7a1d9fa131c..dc75ff64575 100644 --- a/src/server/game/Battlegrounds/ArenaTeam.h +++ b/src/server/game/Battlegrounds/ArenaTeam.h @@ -39,6 +39,7 @@ enum ArenaTeamCommandTypes enum ArenaTeamCommandErrors { + ERR_ARENA_TEAM_CREATED = 0x00, ERR_ARENA_TEAM_INTERNAL = 0x01, ERR_ALREADY_IN_ARENA_TEAM = 0x02, ERR_ALREADY_IN_ARENA_TEAM_S = 0x03, @@ -57,7 +58,8 @@ enum ArenaTeamCommandErrors ERR_ARENA_TEAM_TARGET_TOO_HIGH_S = 0x16, ERR_ARENA_TEAM_TOO_MANY_MEMBERS_S = 0x17, ERR_ARENA_TEAM_NOT_FOUND = 0x1B, - ERR_ARENA_TEAMS_LOCKED = 0x1E + ERR_ARENA_TEAMS_LOCKED = 0x1E, + ERR_ARENA_TEAM_TOO_MANY_CREATE = 0x21, }; enum ArenaTeamEvents @@ -128,6 +130,7 @@ class ArenaTeam uint32 GetType() const { return Type; } uint8 GetSlot() const { return GetSlotByType(GetType()); } static uint8 GetSlotByType(uint32 type); + static uint8 GetTypeBySlot(uint8 slot); uint64 GetCaptain() const { return CaptainGuid; } std::string const& GetName() const { return TeamName; } const ArenaTeamStats& GetStats() const { return Stats; } @@ -169,7 +172,6 @@ class ArenaTeam void SendStats(WorldSession* session); void Inspect(WorldSession* session, uint64 guid); - uint32 GetPoints(uint32 MemberRating); int32 GetMatchmakerRatingMod(uint32 ownRating, uint32 opponentRating, bool won); int32 GetRatingMod(uint32 ownRating, uint32 opponentRating, bool won); float GetChanceAgainst(uint32 ownRating, uint32 opponentRating); @@ -179,8 +181,6 @@ class ArenaTeam void MemberLost(Player* player, uint32 againstMatchmakerRating, int32 MatchmakerRatingChange = -12); void OfflineMemberLost(uint64 guid, uint32 againstMatchmakerRating, int32 MatchmakerRatingChange = -12); - void UpdateArenaPointsHelper(std::map<uint32, uint32> & PlayerPoints); - void FinishWeek(); void FinishGame(int32 mod); diff --git a/src/server/game/Battlegrounds/ArenaTeamMgr.cpp b/src/server/game/Battlegrounds/ArenaTeamMgr.cpp index b80332c47b4..f268d763da6 100644 --- a/src/server/game/Battlegrounds/ArenaTeamMgr.cpp +++ b/src/server/game/Battlegrounds/ArenaTeamMgr.cpp @@ -134,59 +134,3 @@ void ArenaTeamMgr::LoadArenaTeams() sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u arena teams in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } - -void ArenaTeamMgr::DistributeArenaPoints() -{ - // Used to distribute arena points based on last week's stats - sWorld->SendWorldText(LANG_DIST_ARENA_POINTS_START); - - sWorld->SendWorldText(LANG_DIST_ARENA_POINTS_ONLINE_START); - - // Temporary structure for storing maximum points to add values for all players - std::map<uint32, uint32> PlayerPoints; - - // At first update all points for all team members - for (ArenaTeamContainer::iterator teamItr = GetArenaTeamMapBegin(); teamItr != GetArenaTeamMapEnd(); ++teamItr) - if (ArenaTeam* at = teamItr->second) - at->UpdateArenaPointsHelper(PlayerPoints); - - SQLTransaction trans = CharacterDatabase.BeginTransaction(); - - PreparedStatement* stmt; - - // Cycle that gives points to all players - for (std::map<uint32, uint32>::iterator playerItr = PlayerPoints.begin(); playerItr != PlayerPoints.end(); ++playerItr) - { - // Add points to player if online - if (Player* player = HashMapHolder<Player>::Find(playerItr->first)) - player->ModifyArenaPoints(playerItr->second, &trans); - else // Update database - { - stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ARENA_POINTS); - stmt->setUInt32(0, playerItr->second); - stmt->setUInt32(1, playerItr->first); - trans->Append(stmt); - } - } - - CharacterDatabase.CommitTransaction(trans); - - PlayerPoints.clear(); - - sWorld->SendWorldText(LANG_DIST_ARENA_POINTS_ONLINE_END); - - sWorld->SendWorldText(LANG_DIST_ARENA_POINTS_TEAM_START); - for (ArenaTeamContainer::iterator titr = GetArenaTeamMapBegin(); titr != GetArenaTeamMapEnd(); ++titr) - { - if (ArenaTeam* at = titr->second) - { - at->FinishWeek(); - at->SaveToDB(); - at->NotifyStatsChanged(); - } - } - - sWorld->SendWorldText(LANG_DIST_ARENA_POINTS_TEAM_END); - - sWorld->SendWorldText(LANG_DIST_ARENA_POINTS_END); -} diff --git a/src/server/game/Battlegrounds/ArenaTeamMgr.h b/src/server/game/Battlegrounds/ArenaTeamMgr.h index 589877a150d..99df6226d26 100644 --- a/src/server/game/Battlegrounds/ArenaTeamMgr.h +++ b/src/server/game/Battlegrounds/ArenaTeamMgr.h @@ -40,8 +40,6 @@ public: ArenaTeamContainer::iterator GetArenaTeamMapBegin() { return ArenaTeamStore.begin(); } ArenaTeamContainer::iterator GetArenaTeamMapEnd() { return ArenaTeamStore.end(); } - void DistributeArenaPoints(); - uint32 GenerateArenaTeamId(); void SetNextArenaTeamId(uint32 Id) { NextArenaTeamId = Id; } diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp index 264c2c333aa..445d1295629 100644 --- a/src/server/game/Battlegrounds/Battleground.cpp +++ b/src/server/game/Battlegrounds/Battleground.cpp @@ -24,6 +24,8 @@ #include "Formulas.h" #include "GridNotifiersImpl.h" #include "Group.h" +#include "Guild.h" +#include "GuildMgr.h" #include "MapManager.h" #include "Object.h" #include "ObjectMgr.h" @@ -129,6 +131,7 @@ void Battleground::BroadcastWorker(Do& _do) Battleground::Battleground() { + m_Guid = 0; m_TypeID = BATTLEGROUND_TYPE_NONE; m_RandomTypeID = BATTLEGROUND_TYPE_NONE; m_InstanceID = 0; @@ -143,6 +146,7 @@ Battleground::Battleground() m_IsArena = false; m_Winner = 2; m_StartTime = 0; + m_CountdownTimer = 0; m_ResetStatTimer = 0; m_ValidStartPositionTimer = 0; m_Events = 0; @@ -270,7 +274,7 @@ void Battleground::Update(uint32 diff) // after 47 minutes without one team losing, the arena closes with no winner and no rating change if (isArena()) { - if (GetStartTime() >= 47*MINUTE*IN_MILLISECONDS) + if (GetElapsedTime() >= 47 * MINUTE*IN_MILLISECONDS) { UpdateArenaWorldState(); CheckArenaAfterTimerConditions(); @@ -294,8 +298,12 @@ void Battleground::Update(uint32 diff) } // Update start time and reset stats timer - m_StartTime += diff; - m_ResetStatTimer += diff; + SetElapsedTime(GetElapsedTime() + diff); + if (GetStatus() == STATUS_WAIT_JOIN) + { + m_ResetStatTimer += diff; + m_CountdownTimer += diff; + } PostUpdateImpl(diff); } @@ -458,6 +466,9 @@ inline void Battleground::_ProcessJoin(uint32 diff) // ********************************************************* ModifyStartDelayTime(diff); + if (!isArena()) + SetRemainingTime(300000); + if (m_ResetStatTimer > 5000) { m_ResetStatTimer = 0; @@ -466,6 +477,23 @@ inline void Battleground::_ProcessJoin(uint32 diff) player->ResetAllPowers(); } + // Send packet every 10 seconds until the 2nd field reach 0 + if (m_CountdownTimer >= 10000) + { + uint32 countdownMaxForBGType = isArena() ? ARENA_COUNTDOWN_MAX : BATTLEGROUND_COUNTDOWN_MAX; + + WorldPacket data(SMSG_START_TIMER, 4+4+4); + data << uint32(0); // unk + data << uint32(countdownMaxForBGType - (GetElapsedTime() / 1000)); + data << uint32(countdownMaxForBGType); + + for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) + if (Player* player = ObjectAccessor::FindPlayer(itr->first)) + player->GetSession()->SendPacket(&data); + + m_CountdownTimer = 0; + } + if (!(m_Events & BG_STARTING_EVENT_1)) { m_Events |= BG_STARTING_EVENT_1; @@ -523,9 +551,12 @@ inline void Battleground::_ProcessJoin(uint32 diff) WorldPacket status; BattlegroundQueueTypeId bgQueueTypeId = sBattlegroundMgr->BGQueueTypeId(m_TypeID, GetArenaType()); uint32 queueSlot = player->GetBattlegroundQueueIndex(bgQueueTypeId); - sBattlegroundMgr->BuildBattlegroundStatusPacket(&status, this, queueSlot, STATUS_IN_PROGRESS, 0, GetStartTime(), GetArenaType(), player->GetBGTeam()); + sBattlegroundMgr->BuildBattlegroundStatusPacket(&status, this, player, queueSlot, STATUS_IN_PROGRESS, player->GetBattlegroundQueueJoinTime(m_TypeID), GetElapsedTime(), GetArenaType()); player->GetSession()->SendPacket(&status); + // Correctly display EnemyUnitFrame + player->SetByteValue(PLAYER_BYTES_3, 3, player->GetBGTeam()); + player->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION); player->ResetAllPowers(); if (!player->isGameMaster()) @@ -565,6 +596,9 @@ inline void Battleground::_ProcessJoin(uint32 diff) sWorld->SendWorldText(LANG_BG_STARTED_ANNOUNCE_WORLD, GetName(), GetMinLevel(), GetMaxLevel()); } } + + if (GetRemainingTime() > 0 && (m_EndTime -= diff) > 0) + SetRemainingTime(GetRemainingTime() - diff); } inline void Battleground::_ProcessLeave(uint32 diff) @@ -573,10 +607,10 @@ inline void Battleground::_ProcessLeave(uint32 diff) // *** BATTLEGROUND ENDING SYSTEM *** // ********************************************************* // remove all players from battleground after 2 minutes - m_EndTime -= diff; - if (m_EndTime <= 0) + SetRemainingTime(GetRemainingTime() - diff); + if (GetRemainingTime() <= 0) { - m_EndTime = 0; + SetRemainingTime(0); BattlegroundPlayerMap::iterator itr, next; for (itr = m_Players.begin(); itr != m_Players.end(); itr = next) { @@ -768,7 +802,7 @@ void Battleground::EndBattleground(uint32 winner) SetStatus(STATUS_WAIT_LEAVE); //we must set it this way, because end time is sent in packet! - m_EndTime = TIME_TO_AUTOREMOVE; + SetRemainingTime(TIME_AUTOCLOSE_BATTLEGROUND); // arena rating calculation if (isArena() && isRated()) @@ -819,6 +853,7 @@ void Battleground::EndBattleground(uint32 winner) } } + bool guildAwarded = false; WorldPacket pvpLogData; sBattlegroundMgr->BuildPvpLogDataPacket(&pvpLogData, this); @@ -875,6 +910,7 @@ void Battleground::EndBattleground(uint32 winner) uint32 rating = player->GetArenaPersonalRating(winnerArenaTeam->GetSlot()); player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA, rating ? rating : 1); player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA, GetMapId()); + player->ModifyCurrency(CURRENCY_TYPE_CONQUEST_META_ARENA, sWorld->getIntConfig(CONFIG_CURRENCY_CONQUEST_POINTS_ARENA_REWARD)); winnerArenaTeam->MemberWon(player, loserMatchmakerRating, winnerMatchmakerChange); } @@ -889,7 +925,10 @@ void Battleground::EndBattleground(uint32 winner) uint32 winner_kills = player->GetRandomWinner() ? BG_REWARD_WINNER_HONOR_LAST : BG_REWARD_WINNER_HONOR_FIRST; uint32 loser_kills = player->GetRandomWinner() ? BG_REWARD_LOSER_HONOR_LAST : BG_REWARD_LOSER_HONOR_FIRST; - uint32 winner_arena = player->GetRandomWinner() ? BG_REWARD_WINNER_ARENA_LAST : BG_REWARD_WINNER_ARENA_FIRST; + + // remove temporary currency bonus auras before rewarding player + player->RemoveAura(SPELL_HONORABLE_DEFENDER_25Y); + player->RemoveAura(SPELL_HONORABLE_DEFENDER_60Y); // Reward winner team if (team == winner) @@ -897,13 +936,28 @@ void Battleground::EndBattleground(uint32 winner) if (IsRandom() || BattlegroundMgr::IsBGWeekend(GetTypeID())) { UpdatePlayerScore(player, SCORE_BONUS_HONOR, GetBonusHonorFromKill(winner_kills)); - if (CanAwardArenaPoints()) - player->ModifyArenaPoints(winner_arena); if (!player->GetRandomWinner()) + { + // 100cp awarded for the first random battleground won each day + player->ModifyCurrency(CURRENCY_TYPE_CONQUEST_META_ARENA, BG_REWARD_WINNER_CONQUEST_FIRST); player->SetRandomWinner(true); + } } + else // 50cp awarded for each non-rated battleground won + player->ModifyCurrency(CURRENCY_TYPE_CONQUEST_META_ARENA, BG_REWARD_WINNER_CONQUEST_LAST); player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_BG, 1); + if (!guildAwarded) + { + guildAwarded = true; + if (uint32 guildId = GetBgMap()->GetOwnerGuildId(player->GetTeam())) + if (Guild* guild = sGuildMgr->GetGuildById(guildId)) + { + guild->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_BG, 1, 0, 0, NULL, player); + if (isArena() && isRated() && winnerArenaTeam && loserArenaTeam && winnerArenaTeam != loserArenaTeam) + guild->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA, std::max<uint32>(winnerArenaTeam->GetRating(), 1), 0, 0, NULL, player); + } + } } else { @@ -919,8 +973,9 @@ void Battleground::EndBattleground(uint32 winner) player->GetSession()->SendPacket(&pvpLogData); WorldPacket data; - sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, player->GetBattlegroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, TIME_TO_AUTOREMOVE, GetStartTime(), GetArenaType(), player->GetBGTeam()); + sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, player, player->GetBattlegroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, player->GetBattlegroundQueueJoinTime(GetTypeID()), GetElapsedTime(), GetArenaType()); player->GetSession()->SendPacket(&data); + player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND, 1); } @@ -991,10 +1046,11 @@ void Battleground::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac RemovePlayer(player, guid, team); // BG subclass specific code + BattlegroundTypeId bgTypeId = GetTypeID(); + BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(GetTypeID(), GetArenaType()); + if (participant) // if the player was a match participant, remove auras, calc rating, update queue { - BattlegroundTypeId bgTypeId = GetTypeID(); - BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(GetTypeID(), GetArenaType()); if (player) { player->ClearAfkReports(); @@ -1022,7 +1078,7 @@ void Battleground::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac if (SendPacket) { WorldPacket data; - sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, player->GetBattlegroundQueueIndex(bgQueueTypeId), STATUS_NONE, 0, 0, 0, 0); + sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, player, player->GetBattlegroundQueueIndex(bgQueueTypeId), STATUS_NONE, player->GetBattlegroundQueueJoinTime(bgTypeId), 0, 0); player->GetSession()->SendPacket(&data); } @@ -1070,6 +1126,7 @@ void Battleground::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac player->SetBattlegroundId(0, BATTLEGROUND_TYPE_NONE); // We're not in BG. // reset destination bg team player->SetBGTeam(0); + player->RemoveBattlegroundQueueJoinTime(bgTypeId); if (Transport) player->TeleportToBGEntryPoint(); @@ -1085,8 +1142,8 @@ void Battleground::Reset() { SetWinner(WINNER_NONE); SetStatus(STATUS_WAIT_QUEUE); - SetStartTime(0); - SetEndTime(0); + SetElapsedTime(0); + SetRemainingTime(0); SetLastResurrectTime(0); m_Events = 0; @@ -1109,7 +1166,7 @@ void Battleground::Reset() void Battleground::StartBattleground() { - SetStartTime(0); + SetElapsedTime(0); SetLastResurrectTime(0); // add BG to free slot queue AddToBGFreeSlotQueue(); @@ -1144,9 +1201,16 @@ void Battleground::AddPlayer(Player* player) UpdatePlayersCountByTeam(team, false); // +1 player WorldPacket data; - sBattlegroundMgr->BuildPlayerJoinedBattlegroundPacket(&data, player); + sBattlegroundMgr->BuildPlayerJoinedBattlegroundPacket(&data, player->GetGUID()); SendPacketToTeam(team, &data, player, false); + // BG Status packet + BattlegroundQueueTypeId bgQueueTypeId = sBattlegroundMgr->BGQueueTypeId(m_TypeID, GetArenaType()); + uint32 queueSlot = player->GetBattlegroundQueueIndex(bgQueueTypeId); + + sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, player, queueSlot, STATUS_IN_PROGRESS, player->GetBattlegroundQueueJoinTime(m_TypeID), GetElapsedTime(), GetArenaType()); + player->GetSession()->SendPacket(&data); + player->RemoveAurasByType(SPELL_AURA_MOUNTED); // add arena specific auras @@ -1180,7 +1244,16 @@ void Battleground::AddPlayer(Player* player) else { if (GetStatus() == STATUS_WAIT_JOIN) // not started yet + { player->CastSpell(player, SPELL_PREPARATION, true); // reduces all mana cost of spells. + + int32 countdownMaxForBGType = isArena() ? ARENA_COUNTDOWN_MAX : BATTLEGROUND_COUNTDOWN_MAX; + WorldPacket data(SMSG_START_TIMER, 4+4+4); + data << uint32(0); // unk + data << uint32(countdownMaxForBGType - (GetElapsedTime() / 1000)); + data << uint32(countdownMaxForBGType); + player->GetSession()->SendPacket(&data); + } } player->ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP, GetMapId(), true); @@ -1642,6 +1715,7 @@ bool Battleground::AddSpiritGuide(uint32 type, float x, float y, float z, float creature->SetUInt32Value(UNIT_CHANNEL_SPELL, SPELL_SPIRIT_HEAL_CHANNEL); // correct cast speed creature->SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f); + creature->SetFloatValue(UNIT_MOD_CAST_HASTE, 1.0f); //creature->CastSpell(creature, SPELL_SPIRIT_HEAL_CHANNEL, true); return true; } @@ -1702,6 +1776,8 @@ void Battleground::SendWarningToAll(int32 entry, ...) data << (uint32)(msg.length() + 1); data << msg.c_str(); data << (uint8)0; + data << (float)0.0f; // added in 4.2.0, unk + data << (uint8)0; // added in 4.2.0, unk for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) if (Player* player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER))) if (player->GetSession()) @@ -1719,7 +1795,7 @@ void Battleground::EndNow() { RemoveFromBGFreeSlotQueue(); SetStatus(STATUS_WAIT_LEAVE); - SetEndTime(0); + SetRemainingTime(0); } // To be removed @@ -1839,7 +1915,7 @@ void Battleground::PlayerAddedToBGCheckIfBGIsRunning(Player* player) sBattlegroundMgr->BuildPvpLogDataPacket(&data, this); player->GetSession()->SendPacket(&data); - sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, player->GetBattlegroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, GetEndTime(), GetStartTime(), GetArenaType(), player->GetBGTeam()); + sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, player, player->GetBattlegroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, player->GetBattlegroundQueueJoinTime(GetTypeID()), GetElapsedTime(), GetArenaType()); player->GetSession()->SendPacket(&data); } diff --git a/src/server/game/Battlegrounds/Battleground.h b/src/server/game/Battlegrounds/Battleground.h index 8aba0ae7e4d..418c2e8137b 100644 --- a/src/server/game/Battlegrounds/Battleground.h +++ b/src/server/game/Battlegrounds/Battleground.h @@ -108,12 +108,14 @@ enum BattlegroundTimeIntervals RESURRECTION_INTERVAL = 30000, // ms //REMIND_INTERVAL = 10000, // ms INVITATION_REMIND_TIME = 20000, // ms - INVITE_ACCEPT_WAIT_TIME = 60000, // ms - TIME_TO_AUTOREMOVE = 120000, // ms + INVITE_ACCEPT_WAIT_TIME = 90000, // ms + TIME_AUTOCLOSE_BATTLEGROUND = 120000, // ms MAX_OFFLINE_TIME = 300, // secs RESPAWN_ONE_DAY = 86400, // secs RESPAWN_IMMEDIATELY = 0, // secs - BUFF_RESPAWN_TIME = 180 // secs + BUFF_RESPAWN_TIME = 180, // secs + BATTLEGROUND_COUNTDOWN_MAX = 120, // secs + ARENA_COUNTDOWN_MAX = 60 // secs }; enum BattlegroundStartTimeIntervals @@ -132,14 +134,15 @@ enum BattlegroundBuffObjects BG_OBJECTID_BERSERKERBUFF_ENTRY = 179905 }; +/// Battleground currency rewards. Should be with precision mod. enum BattlegroundRandomRewards { - BG_REWARD_WINNER_HONOR_FIRST = 30, - BG_REWARD_WINNER_ARENA_FIRST = 25, - BG_REWARD_WINNER_HONOR_LAST = 15, - BG_REWARD_WINNER_ARENA_LAST = 0, - BG_REWARD_LOSER_HONOR_FIRST = 5, - BG_REWARD_LOSER_HONOR_LAST = 5 + BG_REWARD_WINNER_HONOR_FIRST = 27000, + BG_REWARD_WINNER_CONQUEST_FIRST = 10000, + BG_REWARD_WINNER_HONOR_LAST = 13500, + BG_REWARD_WINNER_CONQUEST_LAST = 5000, + BG_REWARD_LOSER_HONOR_FIRST = 4500, + BG_REWARD_LOSER_HONOR_LAST = 3500 }; const uint32 Buff_Entries[3] = { BG_OBJECTID_SPEEDBUFF_ENTRY, BG_OBJECTID_REGENBUFF_ENTRY, BG_OBJECTID_BERSERKERBUFF_ENTRY }; @@ -295,13 +298,14 @@ class Battleground /* Battleground */ // Get methods: char const* GetName() const { return m_Name; } + uint64 GetGUID() { return m_Guid; } BattlegroundTypeId GetTypeID(bool GetRandom = false) const { return GetRandom ? m_RandomTypeID : m_TypeID; } BattlegroundBracketId GetBracketId() const { return m_BracketId; } uint32 GetInstanceID() const { return m_InstanceID; } BattlegroundStatus GetStatus() const { return m_Status; } uint32 GetClientInstanceID() const { return m_ClientInstanceID; } - uint32 GetStartTime() const { return m_StartTime; } - uint32 GetEndTime() const { return m_EndTime; } + uint32 GetElapsedTime() const { return m_StartTime; } + uint32 GetRemainingTime() const { return m_EndTime; } uint32 GetLastResurrectTime() const { return m_LastResurrectTime; } uint32 GetMaxPlayers() const { return m_MaxPlayers; } uint32 GetMinPlayers() const { return m_MinPlayers; } @@ -320,6 +324,7 @@ class Battleground bool IsRandom() const { return m_IsRandom; } // Set methods: + void SetGuid(uint64 newGuid) { m_Guid = newGuid; } void SetName(char const* Name) { m_Name = Name; } void SetTypeID(BattlegroundTypeId TypeID) { m_TypeID = TypeID; } void SetRandomTypeID(BattlegroundTypeId TypeID) { m_RandomTypeID = TypeID; } @@ -328,8 +333,8 @@ class Battleground void SetInstanceID(uint32 InstanceID) { m_InstanceID = InstanceID; } void SetStatus(BattlegroundStatus Status) { m_Status = Status; } void SetClientInstanceID(uint32 InstanceID) { m_ClientInstanceID = InstanceID; } - void SetStartTime(uint32 Time) { m_StartTime = Time; } - void SetEndTime(uint32 Time) { m_EndTime = Time; } + void SetElapsedTime(uint32 Time) { m_StartTime = Time; } + void SetRemainingTime(uint32 Time) { m_EndTime = Time; } void SetLastResurrectTime(uint32 Time) { m_LastResurrectTime = Time; } void SetMaxPlayers(uint32 MaxPlayers) { m_MaxPlayers = MaxPlayers; } void SetMinPlayers(uint32 MinPlayers) { m_MinPlayers = MinPlayers; } @@ -578,6 +583,7 @@ class Battleground BattlegroundStatus m_Status; uint32 m_ClientInstanceID; // the instance-id which is sent to the client and without any other internal use uint32 m_StartTime; + uint32 m_CountdownTimer; uint32 m_ResetStatTimer; uint32 m_ValidStartPositionTimer; int32 m_EndTime; // it is set to 120000 when bg is ending and it decreases itself @@ -593,6 +599,7 @@ class Battleground bool m_PrematureCountDown; uint32 m_PrematureCountDownTimer; char const* m_Name; + uint64 m_Guid; /* Pre- and post-update hooks */ diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp index 6133bd60258..1061f8aadba 100644 --- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp +++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp @@ -35,6 +35,8 @@ #include "BattlegroundDS.h" #include "BattlegroundRV.h" #include "BattlegroundIC.h" +#include "BattlegroundTP.h" +#include "BattlegroundBFG.h" #include "Chat.h" #include "Map.h" #include "MapInstanced.h" @@ -52,7 +54,7 @@ BattlegroundMgr::BattlegroundMgr() : m_NextRatedArenaUpdate(sWorld->getIntConfig(CONFIG_ARENA_RATED_UPDATE_TIMER)), - m_AutoDistributionTimeChecker(0), m_ArenaTesting(false), m_Testing(false) + m_ArenaTesting(false), m_Testing(false) { } BattlegroundMgr::~BattlegroundMgr() @@ -144,220 +146,377 @@ void BattlegroundMgr::Update(uint32 diff) else m_NextRatedArenaUpdate -= diff; } - - if (sWorld->getBoolConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS)) - { - if (m_AutoDistributionTimeChecker < diff) - { - if (time(NULL) > m_NextAutoDistributionTime) - { - sArenaTeamMgr->DistributeArenaPoints(); - m_NextAutoDistributionTime = m_NextAutoDistributionTime + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld->getIntConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS); - sWorld->setWorldState(WS_ARENA_DISTRIBUTION_TIME, uint64(m_NextAutoDistributionTime)); - } - m_AutoDistributionTimeChecker = 600000; // check 10 minutes - } - else - m_AutoDistributionTimeChecker -= diff; - } } -void BattlegroundMgr::BuildBattlegroundStatusPacket(WorldPacket* data, Battleground* bg, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2, uint8 arenatype, uint32 arenaFaction) +void BattlegroundMgr::BuildBattlegroundStatusPacket(WorldPacket* data, Battleground* bg, Player* player, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2, uint8 arenatype) { - // we can be in 2 queues in same time... + ObjectGuid playerGuid = player->GetGUID(); + ObjectGuid bgGuid; - if (StatusID == 0 || !bg) - { - data->Initialize(SMSG_BATTLEFIELD_STATUS, 4+8); - *data << uint32(QueueSlot); // queue id (0...1) - *data << uint64(0); - return; - } + if (bg) + bgGuid = bg->GetGUID(); + else + StatusID = STATUS_NONE; - data->Initialize(SMSG_BATTLEFIELD_STATUS, (4+8+1+1+4+1+4+4+4)); - *data << uint32(QueueSlot); // queue id (0...1) - player can be in 2 queues in time - // The following segment is read as uint64 in client but can be appended as their original type. - *data << uint8(arenatype); - sLog->outDebug(LOG_FILTER_NETWORKIO, "BattlegroundMgr::BuildBattlegroundStatusPacket: arenatype = %u for bg instanceID %u, TypeID %u.", arenatype, bg->GetClientInstanceID(), bg->GetTypeID()); - *data << uint8(bg->isArena() ? 0xE : 0x0); - *data << uint32(bg->GetTypeID()); - *data << uint16(0x1F90); - // End of uint64 segment, decomposed this way for simplicity - *data << uint8(bg->GetMinLevel()); - *data << uint8(bg->GetMaxLevel()); - *data << uint32(bg->GetClientInstanceID()); - // alliance/horde for BG and skirmish/rated for Arenas - // following displays the minimap-icon 0 = faction icon 1 = arenaicon - *data << uint8(bg->isRated()); // 1 for rated match, 0 for bg or non rated match - - *data << uint32(StatusID); // status switch (StatusID) { - case STATUS_WAIT_QUEUE: // status_in_queue - *data << uint32(Time1); // average wait time, milliseconds - *data << uint32(Time2); // time in queue, updated every minute!, milliseconds + case STATUS_NONE: + { + data->Initialize(SMSG_BATTLEFIELD_STATUS); + + data->WriteBit(playerGuid[0]); + data->WriteBit(playerGuid[4]); + data->WriteBit(playerGuid[7]); + data->WriteBit(playerGuid[1]); + data->WriteBit(playerGuid[6]); + data->WriteBit(playerGuid[3]); + data->WriteBit(playerGuid[5]); + data->WriteBit(playerGuid[2]); + + data->WriteByteSeq(playerGuid[5]); + data->WriteByteSeq(playerGuid[6]); + data->WriteByteSeq(playerGuid[7]); + data->WriteByteSeq(playerGuid[2]); + *data << uint32(1); // unk, always 1 + data->WriteByteSeq(playerGuid[3]); + data->WriteByteSeq(playerGuid[1]); + *data << uint32(QueueSlot); // Queue slot + *data << uint32(Time1); // Join Time + data->WriteByteSeq(playerGuid[0]); + data->WriteByteSeq(playerGuid[4]); break; - case STATUS_WAIT_JOIN: // status_invite - *data << uint32(bg->GetMapId()); // map id - *data << uint64(0); // 3.3.5, unknown - *data << uint32(Time1); // time to remove from queue, milliseconds + } + case STATUS_WAIT_QUEUE: + { + data->Initialize(SMSG_BATTLEFIELD_STATUS_QUEUED); + + data->WriteBit(playerGuid[3]); + data->WriteBit(playerGuid[0]); + data->WriteBit(bgGuid[3]); + data->WriteBit(playerGuid[2]); + data->WriteBit(1); // Eligible In Queue + data->WriteBit(0); // Join Failed, 1 when it's arena ... + data->WriteBit(bgGuid[2]); + data->WriteBit(playerGuid[1]); + data->WriteBit(bgGuid[0]); + data->WriteBit(bgGuid[6]); + data->WriteBit(bgGuid[4]); + data->WriteBit(playerGuid[6]); + data->WriteBit(playerGuid[7]); + data->WriteBit(bgGuid[7]); + data->WriteBit(bgGuid[5]); + data->WriteBit(playerGuid[4]); + data->WriteBit(playerGuid[5]); + data->WriteBit(bg->isRated()); // Is Rated + data->WriteBit(0); // Waiting On Other Activity + data->WriteBit(bgGuid[1]); + + data->FlushBits(); + + data->WriteByteSeq(playerGuid[0]); + *data << uint32(bg->isArena() ? arenatype : 1); // Player count, 1 for bgs, 2-3-5 for arena (2v2, 3v3, 5v5) + data->WriteByteSeq(bgGuid[5]); + data->WriteByteSeq(playerGuid[3]); + *data << uint32(Time1); // Estimated Wait Time + data->WriteByteSeq(bgGuid[7]); + data->WriteByteSeq(bgGuid[1]); + data->WriteByteSeq(bgGuid[2]); + *data << uint8(0); // unk + data->WriteByteSeq(bgGuid[4]); + data->WriteByteSeq(playerGuid[2]); + *data << uint8(0); // unk + data->WriteByteSeq(bgGuid[6]); + data->WriteByteSeq(playerGuid[7]); + data->WriteByteSeq(bgGuid[3]); + data->WriteByteSeq(playerGuid[6]); + data->WriteByteSeq(bgGuid[0]); + *data << uint32(Time2); // Join Time + *data << uint32(QueueSlot); // Queue slot + *data << uint8(bg->GetMinLevel()); // Min Level + *data << uint32(GetMSTimeDiffToNow(Time2)); // Time since joined + data->WriteByteSeq(playerGuid[1]); + data->WriteByteSeq(playerGuid[5]); + *data << uint32(bg->GetClientInstanceID()); // Client Instance ID + data->WriteByteSeq(playerGuid[4]); break; - case STATUS_IN_PROGRESS: // status_in_progress - *data << uint32(bg->GetMapId()); // map id - *data << uint64(0); // 3.3.5, unknown - *data << uint32(Time1); // time to bg auto leave, 0 at bg start, 120000 after bg end, milliseconds - *data << uint32(Time2); // time from bg start, milliseconds - *data << uint8(arenaFaction == ALLIANCE ? 1 : 0); // arenafaction (0 for horde, 1 for alliance) + } + case STATUS_WAIT_JOIN: + { + data->Initialize(SMSG_BATTLEFIELD_STATUS_NEEDCONFIRMATION); + + *data << uint32(bg->GetClientInstanceID()); // Client Instance ID + *data << uint32(Time1); // Time until closed + *data << uint8(0); // unk + *data << uint32(QueueSlot); // Queue slot + *data << uint32(Time2); // Join Time + *data << uint8(bg->GetMinLevel()); // Min Level + *data << uint32(bg->isArena() ? arenatype : 1); // Player count, 1 for bgs, 2-3-5 for arena (2v2, 3v3, 5v5) + *data << uint32(bg->GetMapId()); // Map Id + *data << uint8(0); // unk + + data->WriteBit(playerGuid[5]); + data->WriteBit(playerGuid[2]); + data->WriteBit(playerGuid[1]); + data->WriteBit(bgGuid[2]); + data->WriteBit(playerGuid[4]); + data->WriteBit(bgGuid[6]); + data->WriteBit(bgGuid[3]); + data->WriteBit(bg->isRated()); // Is Rated + data->WriteBit(playerGuid[7]); + data->WriteBit(playerGuid[3]); + data->WriteBit(bgGuid[7]); + data->WriteBit(bgGuid[0]); + data->WriteBit(bgGuid[4]); + data->WriteBit(playerGuid[6]); + data->WriteBit(bgGuid[1]); + data->WriteBit(bgGuid[5]); + data->WriteBit(playerGuid[0]); + + data->WriteByteSeq(bgGuid[6]); + data->WriteByteSeq(bgGuid[5]); + data->WriteByteSeq(bgGuid[7]); + data->WriteByteSeq(bgGuid[2]); + data->WriteByteSeq(playerGuid[0]); + data->WriteByteSeq(playerGuid[7]); + data->WriteByteSeq(bgGuid[4]); + data->WriteByteSeq(playerGuid[1]); + data->WriteByteSeq(bgGuid[0]); + data->WriteByteSeq(playerGuid[4]); + data->WriteByteSeq(bgGuid[1]); + data->WriteByteSeq(playerGuid[5]); + data->WriteByteSeq(bgGuid[3]); + data->WriteByteSeq(playerGuid[6]); + data->WriteByteSeq(playerGuid[2]); + data->WriteByteSeq(playerGuid[3]); break; - default: - sLog->outError(LOG_FILTER_BATTLEGROUND, "Unknown BG status!"); + } + case STATUS_IN_PROGRESS: + { + data->Initialize(SMSG_BATTLEFIELD_STATUS_ACTIVE); + + data->WriteBit(playerGuid[2]); + data->WriteBit(playerGuid[7]); + data->WriteBit(bgGuid[7]); + data->WriteBit(bgGuid[1]); + data->WriteBit(playerGuid[5]); + data->WriteBit(player->GetBGTeam() == HORDE ? 0 : 1); + data->WriteBit(bgGuid[0]); + data->WriteBit(playerGuid[1]); + data->WriteBit(bgGuid[3]); + data->WriteBit(playerGuid[6]); + data->WriteBit(bgGuid[5]); + data->WriteBit(bg->isRated()); // Is Rated + data->WriteBit(playerGuid[4]); + data->WriteBit(bgGuid[6]); + data->WriteBit(bgGuid[4]); + data->WriteBit(bgGuid[2]); + data->WriteBit(playerGuid[3]); + data->WriteBit(playerGuid[0]); + + data->FlushBits(); + + data->WriteByteSeq(bgGuid[4]); + data->WriteByteSeq(bgGuid[5]); + data->WriteByteSeq(playerGuid[5]); + data->WriteByteSeq(bgGuid[1]); + data->WriteByteSeq(bgGuid[6]); + data->WriteByteSeq(bgGuid[3]); + data->WriteByteSeq(bgGuid[7]); + data->WriteByteSeq(playerGuid[6]); + + *data << uint32(Time1); // Join Time + *data << uint8(0); // unk + + data->WriteByteSeq(playerGuid[4]); + data->WriteByteSeq(playerGuid[1]); + + *data << uint32(QueueSlot); // Queue slot + *data << uint8(0); // unk + *data << uint32(bg->isArena() ? arenatype : 1); // Player count, 1 for bgs, 2-3-5 for arena (2v2, 3v3, 5v5) + *data << uint32(bg->GetMapId()); // Map Id + *data << uint8(bg->GetMinLevel()); // Min Level + *data << uint32(Time2); // Elapsed Time + + data->WriteByteSeq(playerGuid[2]); + *data << uint32(bg->GetRemainingTime()); // Remaining Time + + data->WriteByteSeq(playerGuid[0]); + data->WriteByteSeq(playerGuid[3]); + data->WriteByteSeq(bgGuid[2]); + + *data << uint32(bg->GetClientInstanceID()); // Client Instance ID or faction ? + + data->WriteByteSeq(bgGuid[0]); + data->WriteByteSeq(playerGuid[7]); + break; + } + case STATUS_WAIT_LEAVE: break; } } void BattlegroundMgr::BuildPvpLogDataPacket(WorldPacket* data, Battleground* bg) { - uint8 type = (bg->isArena() ? 1 : 0); + ByteBuffer buff; + uint8 isRated = (bg->isRated() ? 1 : 0); // type (normal=0/rated=1) -- ATM arena or bg, RBG NYI + uint8 isArena = (bg->isArena() ? 1 : 0); // Arena names - data->Initialize(MSG_PVP_LOG_DATA, (1+1+4+40*bg->GetPlayerScoresSize())); - *data << uint8(type); // type (battleground=0/arena=1) + data->Initialize(SMSG_PVP_LOG_DATA, (1+1+4+40*bg->GetPlayerScoresSize())); + data->WriteBit(isArena); + data->WriteBit(isRated); - if (type) // arena + if (isArena) { - // it seems this must be according to BG_WINNER_A/H and _NOT_ TEAM_A/H - for (int8 i = 1; i >= 0; --i) - { - int32 rating_change = bg->GetArenaTeamRatingChangeByIndex(i); - - uint32 pointsLost = rating_change < 0 ? -rating_change : 0; - uint32 pointsGained = rating_change > 0 ? rating_change : 0; - uint32 MatchmakerRating = bg->GetArenaMatchmakerRatingByIndex(i); - - *data << uint32(pointsLost); // Rating Lost - *data << uint32(pointsGained); // Rating gained - *data << uint32(MatchmakerRating); // Matchmaking Value - sLog->outDebug(LOG_FILTER_BATTLEGROUND, "rating change: %d", rating_change); - } - for (int8 i = 1; i >= 0; --i) + for (int8 i = 0; i < BG_TEAMS_COUNT; ++i) { if (ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(bg->GetArenaTeamIdByIndex(i))) - *data << at->GetName(); + data->WriteBits(at->GetName().length(), 8); else - *data << uint8(0); + data->WriteBits(0, 8); } } - if (bg->GetStatus() != STATUS_WAIT_LEAVE) - *data << uint8(0); // bg not ended - else + data->WriteBits(bg->GetPlayerScoresSize(), 21); + for (Battleground::BattlegroundScoreMap::const_iterator itr = bg->GetPlayerScoresBegin(); itr != bg->GetPlayerScoresEnd(); ++itr) { - *data << uint8(1); // bg ended - *data << uint8(bg->GetWinner()); // who win - } - - size_t wpos = data->wpos(); - uint32 scoreCount = 0; - *data << uint32(scoreCount); // placeholder - - Battleground::BattlegroundScoreMap::const_iterator itr2 = bg->GetPlayerScoresBegin(); - for (Battleground::BattlegroundScoreMap::const_iterator itr = itr2; itr != bg->GetPlayerScoresEnd();) - { - itr2 = itr++; - if (!bg->IsPlayerInBattleground(itr2->first)) + if (!bg->IsPlayerInBattleground(itr->first)) { sLog->outError(LOG_FILTER_BATTLEGROUND, "Player " UI64FMTD " has scoreboard entry for battleground %u but is not in battleground!", itr->first, bg->GetTypeID(true)); continue; } - - *data << uint64(itr2->first); - *data << uint32(itr2->second->KillingBlows); - if (type == 0) + Player* player = ObjectAccessor::FindPlayer(itr->first); + ObjectGuid playerGUID = itr->first; + + data->WriteBit(0); // Unk 1 + data->WriteBit(0); // Unk 2 + data->WriteBit(playerGUID[2]); + data->WriteBit(!isArena); + data->WriteBit(0); // Unk 4 + data->WriteBit(0); // Unk 5 + data->WriteBit(0); // Unk 6 + data->WriteBit(playerGUID[3]); + data->WriteBit(playerGUID[0]); + data->WriteBit(playerGUID[5]); + data->WriteBit(playerGUID[1]); + data->WriteBit(playerGUID[6]); + data->WriteBit(player->GetBGTeam() == HORDE ? 0 : 1); + data->WriteBit(playerGUID[7]); + + buff << uint32(itr->second->HealingDone); // healing done + buff << uint32(itr->second->DamageDone); // damage done + + if (!isArena) { - *data << uint32(itr2->second->HonorableKills); - *data << uint32(itr2->second->Deaths); - *data << uint32(itr2->second->BonusHonor); + buff << uint32(itr->second->BonusHonor / 100); + buff << uint32(itr->second->Deaths); + buff << uint32(itr->second->HonorableKills); } - else - { - Player* player = ObjectAccessor::FindPlayer(itr2->first); - uint32 team = bg->GetPlayerTeam(itr2->first); - if (!team && player) - team = player->GetBGTeam(); - *data << uint8(team == ALLIANCE ? 1 : 0); // green or yellow - } - *data << uint32(itr2->second->DamageDone); // damage done - *data << uint32(itr2->second->HealingDone); // healing done - switch (bg->GetTypeID(true)) // battleground specific things + + buff.WriteByteSeq(playerGUID[4]); + buff << uint32(itr->second->KillingBlows); + // if (unk 5) << uint32() unk + buff.WriteByteSeq(playerGUID[5]); + // if (unk 6) << uint32() unk + // if (unk 2) << uint32() unk + buff.WriteByteSeq(playerGUID[1]); + buff.WriteByteSeq(playerGUID[6]); + + + buff << int32(player->GetPrimaryTalentTree(player->GetActiveSpec())); + + switch (bg->GetTypeID(true)) // Custom values { case BATTLEGROUND_RB: switch (bg->GetMapId()) { case 489: - *data << uint32(0x00000002); // count of next fields - *data << uint32(((BattlegroundWGScore*)itr2->second)->FlagCaptures); // flag captures - *data << uint32(((BattlegroundWGScore*)itr2->second)->FlagReturns); // flag returns + data->WriteBits(0x00000002, 24); + buff << uint32(((BattlegroundWGScore*)itr->second)->FlagCaptures); // flag captures + buff << uint32(((BattlegroundWGScore*)itr->second)->FlagReturns); // flag returns break; case 566: - *data << uint32(0x00000001); // count of next fields - *data << uint32(((BattlegroundEYScore*)itr2->second)->FlagCaptures); // flag captures + data->WriteBits(0x00000001, 24); + buff << uint32(((BattlegroundEYScore*)itr->second)->FlagCaptures); // flag captures break; case 529: - *data << uint32(0x00000002); // count of next fields - *data << uint32(((BattlegroundABScore*)itr2->second)->BasesAssaulted); // bases asssulted - *data << uint32(((BattlegroundABScore*)itr2->second)->BasesDefended); // bases defended + data->WriteBits(0x00000002, 24); + buff << uint32(((BattlegroundABScore*)itr->second)->BasesAssaulted); // bases assaulted + buff << uint32(((BattlegroundABScore*)itr->second)->BasesDefended); // bases defended break; case 30: - *data << uint32(0x00000005); // count of next fields - *data << uint32(((BattlegroundAVScore*)itr2->second)->GraveyardsAssaulted); // GraveyardsAssaulted - *data << uint32(((BattlegroundAVScore*)itr2->second)->GraveyardsDefended); // GraveyardsDefended - *data << uint32(((BattlegroundAVScore*)itr2->second)->TowersAssaulted); // TowersAssaulted - *data << uint32(((BattlegroundAVScore*)itr2->second)->TowersDefended); // TowersDefended - *data << uint32(((BattlegroundAVScore*)itr2->second)->MinesCaptured); // MinesCaptured + data->WriteBits(0x00000005, 24); + buff << uint32(((BattlegroundAVScore*)itr->second)->GraveyardsAssaulted); // GraveyardsAssaulted + buff << uint32(((BattlegroundAVScore*)itr->second)->GraveyardsDefended); // GraveyardsDefended + buff << uint32(((BattlegroundAVScore*)itr->second)->TowersAssaulted); // TowersAssaulted + buff << uint32(((BattlegroundAVScore*)itr->second)->TowersDefended); // TowersDefended + buff << uint32(((BattlegroundAVScore*)itr->second)->MinesCaptured); // MinesCaptured break; case 607: - *data << uint32(0x00000002); // count of next fields - *data << uint32(((BattlegroundSAScore*)itr2->second)->demolishers_destroyed); - *data << uint32(((BattlegroundSAScore*)itr2->second)->gates_destroyed); + data->WriteBits(0x00000002, 24); + buff << uint32(((BattlegroundSAScore*)itr->second)->demolishers_destroyed); + buff << uint32(((BattlegroundSAScore*)itr->second)->gates_destroyed); break; case 628: // IC - *data << uint32(0x00000002); // count of next fields - *data << uint32(((BattlegroundICScore*)itr2->second)->BasesAssaulted); // bases asssulted - *data << uint32(((BattlegroundICScore*)itr2->second)->BasesDefended); // bases defended + data->WriteBits(0x00000002, 24); + buff << uint32(((BattlegroundICScore*)itr->second)->BasesAssaulted); // bases assaulted + buff << uint32(((BattlegroundICScore*)itr->second)->BasesDefended); // bases defended + break; + case 726: + data->WriteBits(0x00000002, 24); + buff << uint32(((BattlegroundTPScore*)itr->second)->FlagCaptures); // flag captures + buff << uint32(((BattlegroundTPScore*)itr->second)->FlagReturns); // flag returns + break; + case 761: + data->WriteBits(0x00000002, 24); + buff << uint32(((BattlegroundBFGScore*)itr->second)->BasesAssaulted); // bases assaulted + buff << uint32(((BattlegroundBFGScore*)itr->second)->BasesDefended); // bases defended + break; default: - *data << uint32(0); + data->WriteBits(0, 24); break; } + break; case BATTLEGROUND_AV: - *data << uint32(0x00000005); // count of next fields - *data << uint32(((BattlegroundAVScore*)itr2->second)->GraveyardsAssaulted); // GraveyardsAssaulted - *data << uint32(((BattlegroundAVScore*)itr2->second)->GraveyardsDefended); // GraveyardsDefended - *data << uint32(((BattlegroundAVScore*)itr2->second)->TowersAssaulted); // TowersAssaulted - *data << uint32(((BattlegroundAVScore*)itr2->second)->TowersDefended); // TowersDefended - *data << uint32(((BattlegroundAVScore*)itr2->second)->MinesCaptured); // MinesCaptured + data->WriteBits(0x00000005, 24); + buff << uint32(((BattlegroundAVScore*)itr->second)->GraveyardsAssaulted); // GraveyardsAssaulted + buff << uint32(((BattlegroundAVScore*)itr->second)->GraveyardsDefended); // GraveyardsDefended + buff << uint32(((BattlegroundAVScore*)itr->second)->TowersAssaulted); // TowersAssaulted + buff << uint32(((BattlegroundAVScore*)itr->second)->TowersDefended); // TowersDefended + buff << uint32(((BattlegroundAVScore*)itr->second)->MinesCaptured); // MinesCaptured break; case BATTLEGROUND_WS: - *data << uint32(0x00000002); // count of next fields - *data << uint32(((BattlegroundWGScore*)itr2->second)->FlagCaptures); // flag captures - *data << uint32(((BattlegroundWGScore*)itr2->second)->FlagReturns); // flag returns + data->WriteBits(0x00000002, 24); + buff << uint32(((BattlegroundWGScore*)itr->second)->FlagCaptures); // flag captures + buff << uint32(((BattlegroundWGScore*)itr->second)->FlagReturns); // flag returns break; case BATTLEGROUND_AB: - *data << uint32(0x00000002); // count of next fields - *data << uint32(((BattlegroundABScore*)itr2->second)->BasesAssaulted); // bases assaulted - *data << uint32(((BattlegroundABScore*)itr2->second)->BasesDefended); // bases defended + data->WriteBits(0x00000002, 24); + buff << uint32(((BattlegroundABScore*)itr->second)->BasesAssaulted); // bases assaulted + buff << uint32(((BattlegroundABScore*)itr->second)->BasesDefended); // bases defended break; case BATTLEGROUND_EY: - *data << uint32(0x00000001); // count of next fields - *data << uint32(((BattlegroundEYScore*)itr2->second)->FlagCaptures); // flag captures + data->WriteBits(0x00000001, 24); + buff << uint32(((BattlegroundEYScore*)itr->second)->FlagCaptures); // flag captures break; case BATTLEGROUND_SA: - *data << uint32(0x00000002); // count of next fields - *data << uint32(((BattlegroundSAScore*)itr2->second)->demolishers_destroyed); - *data << uint32(((BattlegroundSAScore*)itr2->second)->gates_destroyed); + data->WriteBits(0x00000002, 24); + buff << uint32(((BattlegroundSAScore*)itr->second)->demolishers_destroyed); + buff << uint32(((BattlegroundSAScore*)itr->second)->gates_destroyed); break; case BATTLEGROUND_IC: - *data << uint32(0x00000002); // count of next fields - *data << uint32(((BattlegroundICScore*)itr2->second)->BasesAssaulted); // bases assaulted - *data << uint32(((BattlegroundICScore*)itr2->second)->BasesDefended); // bases defended + data->WriteBits(0x00000002, 24); + buff << uint32(((BattlegroundICScore*)itr->second)->BasesAssaulted); // bases assaulted + buff << uint32(((BattlegroundICScore*)itr->second)->BasesDefended); // bases defended + break; + case BATTLEGROUND_TP: + data->WriteBits(0x00000002, 24); + buff << uint32(((BattlegroundTPScore*)itr->second)->FlagCaptures); // flag captures + buff << uint32(((BattlegroundTPScore*)itr->second)->FlagReturns); // flag returns + break; + case BATTLEGROUND_BFG: + data->WriteBits(0x00000002, 24); + buff << uint32(((BattlegroundBFGScore*)itr->second)->BasesAssaulted); // bases assaulted + buff << uint32(((BattlegroundBFGScore*)itr->second)->BasesDefended); // bases defended break; case BATTLEGROUND_NA: case BATTLEGROUND_BE: @@ -365,30 +524,128 @@ void BattlegroundMgr::BuildPvpLogDataPacket(WorldPacket* data, Battleground* bg) case BATTLEGROUND_RL: case BATTLEGROUND_DS: case BATTLEGROUND_RV: - *data << uint32(0); + data->WriteBits(0, 24); break; default: - sLog->outDebug(LOG_FILTER_NETWORKIO, "Unhandled MSG_PVP_LOG_DATA for BG id %u", bg->GetTypeID()); - *data << uint32(0); + data->WriteBits(0, 24); break; } - // should never happen - if (++scoreCount >= bg->GetMaxPlayers() && itr != bg->GetPlayerScoresEnd()) + + data->WriteBit(playerGUID[4]); + + buff.WriteByteSeq(playerGUID[0]); + buff.WriteByteSeq(playerGUID[3]); + // if (unk 4) << uint32() unk + buff.WriteByteSeq(playerGUID[7]); + buff.WriteByteSeq(playerGUID[2]); + } + + data->WriteBit(bg->GetStatus() == STATUS_WAIT_LEAVE); // If Ended + + if (isRated) // arena + { + // it seems this must be according to BG_WINNER_A/H and _NOT_ BG_TEAM_A/H + for (int8 i = 0; i < BG_TEAMS_COUNT; ++i) { - sLog->outError(LOG_FILTER_BATTLEGROUND, "Battleground %u scoreboard has more entries (%u) than allowed players in this bg (%u)", bg->GetTypeID(true), bg->GetPlayerScoresSize(), bg->GetMaxPlayers()); - break; + int32 rating_change = bg->GetArenaTeamRatingChangeByIndex(i); + + uint32 pointsLost = rating_change < 0 ? -rating_change : 0; + uint32 pointsGained = rating_change > 0 ? rating_change : 0; + uint32 MatchmakerRating = bg->GetArenaMatchmakerRatingByIndex(i); + + *data << uint32(MatchmakerRating); // Matchmaking Value + *data << uint32(pointsLost); // Rating Lost + *data << uint32(pointsGained); // Rating gained + + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "rating change: %d", rating_change); } } - data->put(wpos, scoreCount); + data->FlushBits(); + data->append(buff); + + if (isArena) + for (int8 i = 0; i < BG_TEAMS_COUNT; ++i) + if (ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(bg->GetArenaTeamIdByIndex(i))) + data->WriteString(at->GetName()); + + *data << uint8(bg->GetPlayersCountByTeam(HORDE)); + + if (bg->GetStatus() == STATUS_WAIT_LEAVE) + *data << uint8(bg->GetWinner()); + + *data << uint8(bg->GetPlayersCountByTeam(ALLIANCE)); } -void BattlegroundMgr::BuildGroupJoinedBattlegroundPacket(WorldPacket* data, GroupJoinBattlegroundResult result) +void BattlegroundMgr::BuildStatusFailedPacket(WorldPacket* data, Battleground* bg, Player* player, uint8 QueueSlot, GroupJoinBattlegroundResult result) { - data->Initialize(SMSG_GROUP_JOINED_BATTLEGROUND, 4); - *data << int32(result); - if (result == ERR_BATTLEGROUND_JOIN_TIMED_OUT || result == ERR_BATTLEGROUND_JOIN_FAILED) - *data << uint64(0); // player guid + ObjectGuid guidBytes1 = player->GetGUID(); // player who caused the error + ObjectGuid guidBytes2 = bg->GetGUID(); + ObjectGuid unkGuid3 = 0; + + data->Initialize(SMSG_BATTLEFIELD_STATUS_FAILED); + + data->WriteBit(guidBytes2[3]); + data->WriteBit(unkGuid3[3]); + data->WriteBit(guidBytes1[3]); + data->WriteBit(unkGuid3[0]); + data->WriteBit(guidBytes2[6]); + data->WriteBit(guidBytes1[5]); + data->WriteBit(guidBytes1[6]); + data->WriteBit(guidBytes1[4]); + + data->WriteBit(guidBytes1[2]); + data->WriteBit(unkGuid3[1]); + data->WriteBit(guidBytes2[1]); + data->WriteBit(unkGuid3[5]); + data->WriteBit(unkGuid3[6]); + data->WriteBit(guidBytes1[1]); + data->WriteBit(guidBytes2[7]); + data->WriteBit(unkGuid3[4]); + + data->WriteBit(guidBytes2[2]); + data->WriteBit(guidBytes2[5]); + data->WriteBit(unkGuid3[7]); + data->WriteBit(guidBytes2[4]); + data->WriteBit(guidBytes2[0]); + data->WriteBit(guidBytes1[0]); + data->WriteBit(unkGuid3[2]); + data->WriteBit(guidBytes1[7]); + + data->WriteByteSeq(guidBytes2[1]); + + *data << uint32(1); // Unk, always 1 + *data << uint32(QueueSlot); // Queue slot + + data->WriteByteSeq(guidBytes1[6]); + data->WriteByteSeq(guidBytes1[3]); + data->WriteByteSeq(guidBytes1[7]); + data->WriteByteSeq(guidBytes1[4]); + data->WriteByteSeq(guidBytes2[0]); + data->WriteByteSeq(guidBytes1[5]); + data->WriteByteSeq(guidBytes2[7]); + data->WriteByteSeq(guidBytes2[6]); + data->WriteByteSeq(guidBytes2[2]); + data->WriteByteSeq(unkGuid3[6]); + data->WriteByteSeq(unkGuid3[3]); + data->WriteByteSeq(guidBytes1[1]); + data->WriteByteSeq(guidBytes2[3]); + data->WriteByteSeq(unkGuid3[0]); + data->WriteByteSeq(unkGuid3[1]); + data->WriteByteSeq(unkGuid3[4]); + data->WriteByteSeq(guidBytes1[0]); + data->WriteByteSeq(guidBytes2[5]); + data->WriteByteSeq(unkGuid3[7]); + data->WriteByteSeq(guidBytes2[4]); + data->WriteByteSeq(guidBytes1[2]); + + *data << uint32(result); // Result + + data->WriteByteSeq(unkGuid3[2]); + + *data << uint32(player->GetBattlegroundQueueJoinTime(bg->GetTypeID())); // Join Time + + data->WriteByteSeq(unkGuid3[5]); } void BattlegroundMgr::BuildUpdateWorldStatePacket(WorldPacket* data, uint32 field, uint32 value) @@ -406,14 +663,52 @@ void BattlegroundMgr::BuildPlaySoundPacket(WorldPacket* data, uint32 soundid) void BattlegroundMgr::BuildPlayerLeftBattlegroundPacket(WorldPacket* data, uint64 guid) { + ObjectGuid guidBytes = guid; + data->Initialize(SMSG_BATTLEGROUND_PLAYER_LEFT, 8); - *data << uint64(guid); + + data->WriteBit(guidBytes[7]); + data->WriteBit(guidBytes[6]); + data->WriteBit(guidBytes[2]); + data->WriteBit(guidBytes[4]); + data->WriteBit(guidBytes[5]); + data->WriteBit(guidBytes[1]); + data->WriteBit(guidBytes[3]); + data->WriteBit(guidBytes[0]); + + data->WriteByteSeq(guidBytes[4]); + data->WriteByteSeq(guidBytes[2]); + data->WriteByteSeq(guidBytes[5]); + data->WriteByteSeq(guidBytes[7]); + data->WriteByteSeq(guidBytes[0]); + data->WriteByteSeq(guidBytes[6]); + data->WriteByteSeq(guidBytes[1]); + data->WriteByteSeq(guidBytes[3]); } -void BattlegroundMgr::BuildPlayerJoinedBattlegroundPacket(WorldPacket* data, Player* player) +void BattlegroundMgr::BuildPlayerJoinedBattlegroundPacket(WorldPacket* data, uint64 guid) { + ObjectGuid guidBytes = guid; + data->Initialize(SMSG_BATTLEGROUND_PLAYER_JOINED, 8); - *data << uint64(player->GetGUID()); + + data->WriteBit(guidBytes[0]); + data->WriteBit(guidBytes[4]); + data->WriteBit(guidBytes[3]); + data->WriteBit(guidBytes[5]); + data->WriteBit(guidBytes[7]); + data->WriteBit(guidBytes[6]); + data->WriteBit(guidBytes[2]); + data->WriteBit(guidBytes[1]); + + data->WriteByteSeq(guidBytes[1]); + data->WriteByteSeq(guidBytes[5]); + data->WriteByteSeq(guidBytes[3]); + data->WriteByteSeq(guidBytes[2]); + data->WriteByteSeq(guidBytes[0]); + data->WriteByteSeq(guidBytes[7]); + data->WriteByteSeq(guidBytes[4]); + data->WriteByteSeq(guidBytes[6]); } Battleground* BattlegroundMgr::GetBattlegroundThroughClientInstance(uint32 instanceId, BattlegroundTypeId bgTypeId) @@ -478,7 +773,7 @@ Battleground* BattlegroundMgr::GetBattlegroundTemplate(BattlegroundTypeId bgType return NULL; BattlegroundContainer const& bgs = itr->second.m_Battlegrounds; - //map is sorted and we can be sure that lowest instance id has only BG template + // map is sorted and we can be sure that lowest instance id has only BG template return bgs.empty() ? NULL : bgs.begin()->second; } @@ -570,6 +865,12 @@ Battleground* BattlegroundMgr::CreateNewBattleground(BattlegroundTypeId original case BATTLEGROUND_IC: bg = new BattlegroundIC(*(BattlegroundIC*)bg_template); break; + case BATTLEGROUND_TP: + bg = new BattlegroundTP(*(BattlegroundTP*)bg_template); + break; + case BATTLEGROUND_BFG: + bg = new BattlegroundBFG(*(BattlegroundBFG*)bg_template); + break; case BATTLEGROUND_RB: case BATTLEGROUND_AA: bg = new Battleground(*bg_template); @@ -588,6 +889,7 @@ Battleground* BattlegroundMgr::CreateNewBattleground(BattlegroundTypeId original bg->SetRandomTypeID(bgTypeId); bg->SetRated(isRated); bg->SetRandom(isRandom); + bg->SetGuid(MAKE_NEW_GUID(bgTypeId, 0, HIGHGUID_BATTLEGROUND)); // Set up correct min/max player counts for scoreboards if (bg->isArena()) @@ -660,6 +962,12 @@ bool BattlegroundMgr::CreateBattleground(CreateBattlegroundData& data) bg = new Battleground; bg->SetRandom(true); break; + case BATTLEGROUND_TP: + bg = new BattlegroundTP; + break; + case BATTLEGROUND_BFG: + bg = new BattlegroundBFG; + break; default: return false; } @@ -678,6 +986,7 @@ bool BattlegroundMgr::CreateBattleground(CreateBattlegroundData& data) bg->SetStartMaxDist(data.StartMaxDist); bg->SetLevelRange(data.LevelMin, data.LevelMax); bg->SetScriptId(data.scriptId); + bg->SetGuid(MAKE_NEW_GUID(data.bgTypeId, 0, HIGHGUID_BATTLEGROUND)); AddBattleground(bg); @@ -725,7 +1034,7 @@ void BattlegroundMgr::CreateInitialBattlegrounds() data.StartMaxDist = dist * dist; data.scriptId = sObjectMgr->GetScriptId(fields[11].GetCString()); - data.BattlegroundName = bl->name[sWorld->GetDefaultDbcLocale()]; + data.BattlegroundName = bl->name; data.MapID = bl->mapid[0]; if (data.MaxPlayersPerTeam == 0 || data.MinPlayersPerTeam > data.MaxPlayersPerTeam) @@ -802,86 +1111,75 @@ void BattlegroundMgr::CreateInitialBattlegrounds() sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u battlegrounds in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } -void BattlegroundMgr::InitAutomaticArenaPointDistribution() +void BattlegroundMgr::BuildBattlegroundListPacket(WorldPacket* data, uint64 guid, Player* player, BattlegroundTypeId bgTypeId) { - if (!sWorld->getBoolConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS)) + if (!player) return; - time_t wstime = time_t(sWorld->getWorldState(WS_ARENA_DISTRIBUTION_TIME)); - time_t curtime = time(NULL); - sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Initializing Automatic Arena Point Distribution"); - if (wstime < curtime) - { - m_NextAutoDistributionTime = curtime; // reset will be called in the next update - sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: Next arena point distribution time in the past, reseting it now."); - } - else - m_NextAutoDistributionTime = wstime; - sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Automatic Arena Point Distribution initialized."); -} + BattlegroundDataContainer::iterator it = bgDataStore.find(bgTypeId); + if (it == bgDataStore.end()) + return; -void BattlegroundMgr::BuildBattlegroundListPacket(WorldPacket* data, uint64 guid, Player* player, BattlegroundTypeId bgTypeId, uint8 fromWhere) -{ - if (!player) + PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(it->second.m_Battlegrounds.begin()->second->GetMapId(), player->getLevel()); + if (!bracketEntry) return; - uint32 winner_kills = player->GetRandomWinner() ? BG_REWARD_WINNER_HONOR_LAST : BG_REWARD_WINNER_HONOR_FIRST; - uint32 winner_arena = player->GetRandomWinner() ? BG_REWARD_WINNER_ARENA_LAST : BG_REWARD_WINNER_ARENA_FIRST; - uint32 loser_kills = player->GetRandomWinner() ? BG_REWARD_LOSER_HONOR_LAST : BG_REWARD_LOSER_HONOR_FIRST; + uint32 winner_conquest = (player->GetRandomWinner() ? BG_REWARD_WINNER_CONQUEST_FIRST : BG_REWARD_WINNER_CONQUEST_LAST) / CURRENCY_PRECISION; + uint32 winner_honor = (player->GetRandomWinner() ? BG_REWARD_WINNER_HONOR_FIRST : BG_REWARD_WINNER_HONOR_LAST) / CURRENCY_PRECISION; + uint32 loser_honor = (!player->GetRandomWinner() ? BG_REWARD_LOSER_HONOR_FIRST : BG_REWARD_LOSER_HONOR_LAST) / CURRENCY_PRECISION; - winner_kills = Trinity::Honor::hk_honor_at_level(player->getLevel(), float(winner_kills)); - loser_kills = Trinity::Honor::hk_honor_at_level(player->getLevel(), float(loser_kills)); + ObjectGuid guidBytes = guid; data->Initialize(SMSG_BATTLEFIELD_LIST); - *data << uint64(guid); // battlemaster guid - *data << uint8(fromWhere); // from where you joined - *data << uint32(bgTypeId); // battleground id - *data << uint8(0); // unk - *data << uint8(0); // unk - - // Rewards - *data << uint8(player->GetRandomWinner()); // 3.3.3 hasWin - *data << uint32(winner_kills); // 3.3.3 winHonor - *data << uint32(winner_arena); // 3.3.3 winArena - *data << uint32(loser_kills); // 3.3.3 lossHonor - - uint8 isRandom = bgTypeId == BATTLEGROUND_RB; - - *data << uint8(isRandom); // 3.3.3 isRandom - if (isRandom) - { - // Rewards (random) - *data << uint8(player->GetRandomWinner()); // 3.3.3 hasWin_Random - *data << uint32(winner_kills); // 3.3.3 winHonor_Random - *data << uint32(winner_arena); // 3.3.3 winArena_Random - *data << uint32(loser_kills); // 3.3.3 lossHonor_Random - } + *data << uint32(winner_conquest) // Winner Conquest Reward or Random Winner Conquest Reward + << uint32(winner_conquest) // Winner Conquest Reward or Random Winner Conquest Reward + << uint32(loser_honor) // Loser Honor Reward or Random Loser Honor Reward + << uint32(bgTypeId) // battleground id + << uint32(loser_honor) // Loser Honor Reward or Random Loser Honor Reward + << uint32(winner_honor) // Winner Honor Reward or Random Winner Honor Reward + << uint32(winner_honor) // Winner Honor Reward or Random Winner Honor Reward + << uint8(bracketEntry->maxLevel) // max level + << uint8(bracketEntry->minLevel); // min level + + data->WriteBit(guidBytes[0]); + data->WriteBit(guidBytes[1]); + data->WriteBit(guidBytes[7]); + data->WriteBit(0); // unk + data->WriteBit(0); // unk + + data->FlushBits(); + size_t count_pos = data->bitwpos(); + data->WriteBits(0, 24); // placeholder + + data->WriteBit(guidBytes[6]); + data->WriteBit(guidBytes[4]); + data->WriteBit(guidBytes[2]); + data->WriteBit(guidBytes[3]); + data->WriteBit(0); // unk + data->WriteBit(guidBytes[5]); + data->WriteBit(0); // unk + + data->FlushBits(); + + data->WriteByteSeq(guidBytes[6]); + data->WriteByteSeq(guidBytes[1]); + data->WriteByteSeq(guidBytes[7]); + data->WriteByteSeq(guidBytes[5]); - if (bgTypeId == BATTLEGROUND_AA) // arena - *data << uint32(0); // unk (count?) - else // battleground + uint32 count = 0; + BattlegroundBracketId bracketId = bracketEntry->GetBracketId(); + BattlegroundClientIdsContainer& clientIds = it->second.m_ClientBattlegroundIds[bracketId]; + for (BattlegroundClientIdsContainer::const_iterator itr = clientIds.begin(); itr != clientIds.end(); ++itr) { - size_t count_pos = data->wpos(); - *data << uint32(0); // number of bg instances - - BattlegroundDataContainer::iterator it = bgDataStore.find(bgTypeId); - if (it != bgDataStore.end()) - { - // expected bracket entry - if (PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(it->second.m_Battlegrounds.begin()->second->GetMapId(), player->getLevel())) - { - uint32 count = 0; - BattlegroundBracketId bracketId = bracketEntry->GetBracketId(); - BattlegroundClientIdsContainer& clientIds = it->second.m_ClientBattlegroundIds[bracketId]; - for (BattlegroundClientIdsContainer::const_iterator itr = clientIds.begin(); itr != clientIds.end(); ++itr) - { - *data << uint32(*itr); - ++count; - } - data->put<uint32>(count_pos, count); - } - } + *data << uint32(*itr); + ++count; } + data->PutBits(count_pos, count, 24); // bg instance count + + data->WriteByteSeq(guidBytes[0]); + data->WriteByteSeq(guidBytes[2]); + data->WriteByteSeq(guidBytes[4]); + data->WriteByteSeq(guidBytes[3]); } void BattlegroundMgr::SendToBattleground(Player* player, uint32 instanceId, BattlegroundTypeId bgTypeId) @@ -891,8 +1189,6 @@ void BattlegroundMgr::SendToBattleground(Player* player, uint32 instanceId, Batt float x, y, z, O; uint32 mapid = bg->GetMapId(); uint32 team = player->GetBGTeam(); - if (team == 0) - team = player->GetTeam(); bg->GetTeamStartLoc(team, x, y, z, O); sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BattlegroundMgr::SendToBattleground: Sending %s to map %u, X %f, Y %f, Z %f, O %f (bgType %u)", player->GetName().c_str(), mapid, x, y, z, O, bgTypeId); @@ -934,6 +1230,10 @@ BattlegroundQueueTypeId BattlegroundMgr::BGQueueTypeId(BattlegroundTypeId bgType return BATTLEGROUND_QUEUE_EY; case BATTLEGROUND_IC: return BATTLEGROUND_QUEUE_IC; + case BATTLEGROUND_TP: + return BATTLEGROUND_QUEUE_TP; + case BATTLEGROUND_BFG: + return BATTLEGROUND_QUEUE_BFG; case BATTLEGROUND_RB: return BATTLEGROUND_QUEUE_RB; case BATTLEGROUND_SA: @@ -978,6 +1278,10 @@ BattlegroundTypeId BattlegroundMgr::BGTemplateId(BattlegroundQueueTypeId bgQueue return BATTLEGROUND_SA; case BATTLEGROUND_QUEUE_IC: return BATTLEGROUND_IC; + case BATTLEGROUND_QUEUE_TP: + return BATTLEGROUND_TP; + case BATTLEGROUND_QUEUE_BFG: + return BATTLEGROUND_BFG; case BATTLEGROUND_QUEUE_RB: return BATTLEGROUND_RB; case BATTLEGROUND_QUEUE_2v2: @@ -1102,6 +1406,8 @@ HolidayIds BattlegroundMgr::BGTypeToWeekendHolidayId(BattlegroundTypeId bgTypeId case BATTLEGROUND_SA: return HOLIDAY_CALL_TO_ARMS_SA; case BATTLEGROUND_AB: return HOLIDAY_CALL_TO_ARMS_AB; case BATTLEGROUND_IC: return HOLIDAY_CALL_TO_ARMS_IC; + case BATTLEGROUND_TP: return HOLIDAY_CALL_TO_ARMS_TP; + case BATTLEGROUND_BFG: return HOLIDAY_CALL_TO_ARMS_BFG; default: return HOLIDAY_NONE; } } @@ -1116,6 +1422,8 @@ BattlegroundTypeId BattlegroundMgr::WeekendHolidayIdToBGType(HolidayIds holiday) case HOLIDAY_CALL_TO_ARMS_SA: return BATTLEGROUND_SA; case HOLIDAY_CALL_TO_ARMS_AB: return BATTLEGROUND_AB; case HOLIDAY_CALL_TO_ARMS_IC: return BATTLEGROUND_IC; + case HOLIDAY_CALL_TO_ARMS_TP: return BATTLEGROUND_TP; + case HOLIDAY_CALL_TO_ARMS_BFG: return BATTLEGROUND_BFG; default: return BATTLEGROUND_TYPE_NONE; } } @@ -1205,4 +1513,3 @@ void BattlegroundMgr::RemoveBattleground(BattlegroundTypeId bgTypeId, uint32 ins { bgDataStore[bgTypeId].m_Battlegrounds.erase(instanceId); } - diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.h b/src/server/game/Battlegrounds/BattlegroundMgr.h index c66d9d64ab8..03feb57edd3 100644 --- a/src/server/game/Battlegrounds/BattlegroundMgr.h +++ b/src/server/game/Battlegrounds/BattlegroundMgr.h @@ -30,8 +30,7 @@ typedef std::set<uint32> BattlegroundClientIdsContainer; typedef UNORDERED_MAP<uint32, BattlegroundTypeId> BattleMastersMap; -#define BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY 86400 // seconds in a day -#define WS_ARENA_DISTRIBUTION_TIME 20001 // Custom worldstate +#define WS_CURRENCY_RESET_TIME 20001 // Custom worldstate struct CreateBattlegroundData { @@ -74,13 +73,13 @@ class BattlegroundMgr void Update(uint32 diff); /* Packet Building */ - void BuildPlayerJoinedBattlegroundPacket(WorldPacket* data, Player* player); + void BuildPlayerJoinedBattlegroundPacket(WorldPacket* data, uint64 guid); void BuildPlayerLeftBattlegroundPacket(WorldPacket* data, uint64 guid); - void BuildBattlegroundListPacket(WorldPacket* data, uint64 guid, Player* player, BattlegroundTypeId bgTypeId, uint8 fromWhere); - void BuildGroupJoinedBattlegroundPacket(WorldPacket* data, GroupJoinBattlegroundResult result); + void BuildBattlegroundListPacket(WorldPacket* data, uint64 guid, Player* player, BattlegroundTypeId bgTypeId); + void BuildStatusFailedPacket(WorldPacket* data, Battleground* bg, Player* pPlayer, uint8 QueueSlot, GroupJoinBattlegroundResult result); void BuildUpdateWorldStatePacket(WorldPacket* data, uint32 field, uint32 value); void BuildPvpLogDataPacket(WorldPacket* data, Battleground* bg); - void BuildBattlegroundStatusPacket(WorldPacket* data, Battleground* bg, uint8 queueSlot, uint8 statusId, uint32 time1, uint32 time2, uint8 arenaType, uint32 arenaFaction); + void BuildBattlegroundStatusPacket(WorldPacket* data, Battleground* bg, Player* player, uint8 queueSlot, uint8 statusId, uint32 time1, uint32 time2, uint8 arenaType); void BuildPlaySoundPacket(WorldPacket* data, uint32 soundId); void SendAreaSpiritHealerQueryOpcode(Player* player, Battleground* bg, uint64 guid); @@ -124,7 +123,6 @@ class BattlegroundMgr uint32 GetMaxRatingDifference() const; uint32 GetRatingDiscardTimer() const; - void InitAutomaticArenaPointDistribution(); void LoadBattleMastersEntry(); BattlegroundTypeId GetBattleMasterBG(uint32 entry) const { @@ -150,8 +148,6 @@ class BattlegroundMgr BattlegroundSelectionWeightMap m_BGSelectionWeights; std::vector<uint64> m_QueueUpdateScheduler; uint32 m_NextRatedArenaUpdate; - time_t m_NextAutoDistributionTime; - uint32 m_AutoDistributionTimeChecker; bool m_ArenaTesting; bool m_Testing; BattleMastersMap mBattleMastersMap; diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp index 6d5f3d07bae..013c9352242 100644 --- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp +++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp @@ -393,10 +393,11 @@ void BattlegroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount) Battleground* bg = sBattlegroundMgr->GetBattlegroundTemplate(group->BgTypeId); BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(group->BgTypeId, group->ArenaType); uint32 queueSlot = plr2->GetBattlegroundQueueIndex(bgQueueTypeId); + plr2->RemoveBattlegroundQueueId(bgQueueTypeId); // must be called this way, because if you move this call to // queue->removeplayer, it causes bugs WorldPacket data; - sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_NONE, 0, 0, 0, 0); + sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, plr2, queueSlot, STATUS_NONE, plr2->GetBattlegroundQueueJoinTime(group->BgTypeId), 0, 0); plr2->GetSession()->SendPacket(&data); } // then actually delete, this may delete the group as well! @@ -481,7 +482,7 @@ bool BattlegroundQueue::InviteGroupToBG(GroupQueueInfo* ginfo, Battleground* bg, player->GetName().c_str(), player->GetGUIDLow(), bg->GetInstanceID(), queueSlot, bg->GetTypeID()); // send status packet - sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_JOIN, INVITE_ACCEPT_WAIT_TIME, 0, ginfo->ArenaType, 0); + sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, player, queueSlot, STATUS_WAIT_JOIN, INVITE_ACCEPT_WAIT_TIME, player->GetBattlegroundQueueJoinTime(bgTypeId), ginfo->ArenaType); player->GetSession()->SendPacket(&data); } return true; @@ -631,7 +632,7 @@ bool BattlegroundQueue::CheckPremadeMatch(BattlegroundBracketId bracket_id, uint } // this method tries to create battleground or arena with MinPlayersPerTeam against MinPlayersPerTeam -bool BattlegroundQueue::CheckNormalMatch(Battleground* bg_template, BattlegroundBracketId bracket_id, uint32 minPlayers, uint32 maxPlayers) +bool BattlegroundQueue::CheckNormalMatch(Battleground* /*bg_template*/, BattlegroundBracketId bracket_id, uint32 minPlayers, uint32 maxPlayers) { GroupsQueueType::const_iterator itr_team[BG_TEAMS_COUNT]; for (uint32 i = 0; i < BG_TEAMS_COUNT; i++) @@ -667,7 +668,7 @@ bool BattlegroundQueue::CheckNormalMatch(Battleground* bg_template, Battleground return false; } //allow 1v0 if debug bg - if (sBattlegroundMgr->isTesting() && bg_template->isBattleground() && (m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount() || m_SelectionPools[TEAM_HORDE].GetPlayerCount())) + if (sBattlegroundMgr->isTesting() && (m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount() || m_SelectionPools[TEAM_HORDE].GetPlayerCount())) return true; //return true if there are enough players in selection pools - enable to work .debug bg command correctly return m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount() >= minPlayers && m_SelectionPools[TEAM_HORDE].GetPlayerCount() >= minPlayers; @@ -1003,7 +1004,7 @@ bool BGQueueInviteEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/) { WorldPacket data; //we must send remaining time in queue - sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_JOIN, INVITE_ACCEPT_WAIT_TIME - INVITATION_REMIND_TIME, 0, m_ArenaType, 0); + sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, player, queueSlot, STATUS_WAIT_JOIN, INVITE_ACCEPT_WAIT_TIME - INVITATION_REMIND_TIME, player->GetBattlegroundQueueJoinTime(m_BgTypeId), m_ArenaType); player->GetSession()->SendPacket(&data); } } @@ -1051,7 +1052,7 @@ bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/) sBattlegroundMgr->ScheduleQueueUpdate(0, 0, m_BgQueueTypeId, m_BgTypeId, bg->GetBracketId()); WorldPacket data; - sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_NONE, 0, 0, 0, 0); + sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, player, queueSlot, STATUS_NONE, player->GetBattlegroundQueueJoinTime(m_BgTypeId), 0, 0); player->GetSession()->SendPacket(&data); } } diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundBFG.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundBFG.cpp new file mode 100644 index 00000000000..d067967e682 --- /dev/null +++ b/src/server/game/Battlegrounds/Zones/BattlegroundBFG.cpp @@ -0,0 +1,36 @@ +/* + * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "Battleground.h" +#include "BattlegroundBFG.h" +#include "Creature.h" +#include "GameObject.h" +#include "Language.h" +#include "Object.h" +#include "ObjectMgr.h" +#include "BattlegroundMgr.h" +#include "Player.h" +#include "World.h" +#include "WorldPacket.h" + +BattlegroundBFG::BattlegroundBFG() +{ +} + +BattlegroundBFG::~BattlegroundBFG() +{ +} diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundBFG.h b/src/server/game/Battlegrounds/Zones/BattlegroundBFG.h new file mode 100644 index 00000000000..088fe3bc142 --- /dev/null +++ b/src/server/game/Battlegrounds/Zones/BattlegroundBFG.h @@ -0,0 +1,40 @@ +/* + * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef __BATTLEGROUNDBFG_H +#define __BATTLEGROUNDBFG_H + +#include "Battleground.h" + +class BattlegroundBFGScore : public BattlegroundScore +{ + public: + BattlegroundBFGScore(): BasesAssaulted(0), BasesDefended(0) {}; + virtual ~BattlegroundBFGScore() {}; + + uint32 BasesAssaulted; + uint32 BasesDefended; +}; + +class BattlegroundBFG : public Battleground +{ + public: + BattlegroundBFG(); + ~BattlegroundBFG(); +}; + +#endif diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp index 6c5753a2360..d83dcd2188c 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp @@ -76,7 +76,7 @@ void BattlegroundIC::SendTransportInit(Player* player) if (!gunshipAlliance || !gunshipHorde) return; - UpdateData transData; + UpdateData transData(player->GetMapId()); gunshipAlliance->BuildCreateUpdateBlockForPlayer(&transData, player); gunshipHorde->BuildCreateUpdateBlockForPlayer(&transData, player); diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp index 6f7a5f616b4..b8d43831a4f 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp @@ -270,7 +270,7 @@ void BattlegroundSA::StartShips() { if (Player* p = ObjectAccessor::FindPlayer(itr->first)) { - UpdateData data; + UpdateData data(p->GetMapId()); WorldPacket pkt; GetBGObject(i)->BuildValuesUpdateBlockForPlayer(&data, p); data.BuildPacket(&pkt); @@ -940,8 +940,9 @@ void BattlegroundSA::SendTransportInit(Player* player) { if (BgObjects[BG_SA_BOAT_ONE] || BgObjects[BG_SA_BOAT_TWO]) { - UpdateData transData; + UpdateData transData(player->GetMapId()); if (BgObjects[BG_SA_BOAT_ONE]) + GetBGObject(BG_SA_BOAT_ONE)->BuildCreateUpdateBlockForPlayer(&transData, player); if (BgObjects[BG_SA_BOAT_TWO]) GetBGObject(BG_SA_BOAT_TWO)->BuildCreateUpdateBlockForPlayer(&transData, player); @@ -955,7 +956,7 @@ void BattlegroundSA::SendTransportsRemove(Player* player) { if (BgObjects[BG_SA_BOAT_ONE] || BgObjects[BG_SA_BOAT_TWO]) { - UpdateData transData; + UpdateData transData(player->GetMapId()); if (BgObjects[BG_SA_BOAT_ONE]) GetBGObject(BG_SA_BOAT_ONE)->BuildOutOfRangeUpdateBlock(&transData); if (BgObjects[BG_SA_BOAT_TWO]) diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundTP.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundTP.cpp new file mode 100644 index 00000000000..05fbc723cac --- /dev/null +++ b/src/server/game/Battlegrounds/Zones/BattlegroundTP.cpp @@ -0,0 +1,36 @@ +/* + * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "Battleground.h" +#include "BattlegroundTP.h" +#include "Creature.h" +#include "GameObject.h" +#include "Language.h" +#include "Object.h" +#include "ObjectMgr.h" +#include "BattlegroundMgr.h" +#include "Player.h" +#include "World.h" +#include "WorldPacket.h" + +BattlegroundTP::BattlegroundTP() +{ +} + +BattlegroundTP::~BattlegroundTP() +{ +} diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundTP.h b/src/server/game/Battlegrounds/Zones/BattlegroundTP.h new file mode 100644 index 00000000000..c5706fd7ccc --- /dev/null +++ b/src/server/game/Battlegrounds/Zones/BattlegroundTP.h @@ -0,0 +1,40 @@ +/* + * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef __BATTLEGROUNDTP_H +#define __BATTLEGROUNDTP_H + +#include "Battleground.h" + +class BattlegroundTPScore : public BattlegroundScore +{ + public: + BattlegroundTPScore() : FlagCaptures(0), FlagReturns(0) {}; + virtual ~BattlegroundTPScore() {}; + + uint32 FlagCaptures; + uint32 FlagReturns; +}; + +class BattlegroundTP : public Battleground +{ + public: + BattlegroundTP(); + ~BattlegroundTP(); +}; + +#endif diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp index f56aa9e61b6..64bcda9c342 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp @@ -64,7 +64,7 @@ void BattlegroundWS::PostUpdateImpl(uint32 diff) { if (GetStatus() == STATUS_IN_PROGRESS) { - if (GetStartTime() >= 27*MINUTE*IN_MILLISECONDS) + if (GetElapsedTime() >= 27*MINUTE*IN_MILLISECONDS) { if (GetTeamScore(TEAM_ALLIANCE) == 0) { @@ -83,7 +83,7 @@ void BattlegroundWS::PostUpdateImpl(uint32 diff) EndBattleground(ALLIANCE); } // first update needed after 1 minute of game already in progress - else if (GetStartTime() > uint32(_minutesElapsed * MINUTE * IN_MILLISECONDS) + 3 * MINUTE * IN_MILLISECONDS) + else if (GetElapsedTime() > uint32(_minutesElapsed * MINUTE * IN_MILLISECONDS) + 3 * MINUTE * IN_MILLISECONDS) { ++_minutesElapsed; UpdateWorldState(BG_WS_STATE_TIMER, 25 - _minutesElapsed); diff --git a/src/server/game/CMakeLists.txt b/src/server/game/CMakeLists.txt index f455610666e..be3997243e4 100644 --- a/src/server/game/CMakeLists.txt +++ b/src/server/game/CMakeLists.txt @@ -130,7 +130,6 @@ include_directories( ${CMAKE_CURRENT_SOURCE_DIR}/Addons ${CMAKE_CURRENT_SOURCE_DIR}/AI ${CMAKE_CURRENT_SOURCE_DIR}/AI/CoreAI - ${CMAKE_CURRENT_SOURCE_DIR}/AI/EventAI ${CMAKE_CURRENT_SOURCE_DIR}/AI/ScriptedAI ${CMAKE_CURRENT_SOURCE_DIR}/AI/SmartScripts ${CMAKE_CURRENT_SOURCE_DIR}/AuctionHouse diff --git a/src/server/game/Calendar/CalendarMgr.cpp b/src/server/game/Calendar/CalendarMgr.cpp index 763e0132c10..f5627da0386 100644 --- a/src/server/game/Calendar/CalendarMgr.cpp +++ b/src/server/game/Calendar/CalendarMgr.cpp @@ -510,6 +510,10 @@ void CalendarMgr::SendCalendarEventInviteAlert(CalendarEvent const& calendarEven data << uint32(calendarEvent.GetType()); data << int32(calendarEvent.GetDungeonId()); data << uint64(invite.GetInviteId()); + + Guild* guild = sGuildMgr->GetGuildById(calendarEvent.GetGuildId()); + data << uint64(guild ? guild->GetGUID() : 0); + data << uint8(invite.GetStatus()); data << uint8(invite.GetRank()); data.appendPackGUID(calendarEvent.GetCreatorGUID()); @@ -546,7 +550,9 @@ void CalendarMgr::SendCalendarEvent(uint64 guid, CalendarEvent const& calendarEv data << uint32(calendarEvent.GetFlags()); data.AppendPackedTime(calendarEvent.GetEventTime()); data.AppendPackedTime(calendarEvent.GetTimeZoneTime()); - data << uint32(calendarEvent.GetGuildId()); + + Guild* guild = sGuildMgr->GetGuildById(calendarEvent.GetGuildId()); + data << uint64(guild ? guild->GetGUID() : 0); data << uint32(eventInviteeList.size()); for (std::vector<CalendarInvite*>::const_iterator itr = eventInviteeList.begin(); itr != eventInviteeList.end(); ++itr) diff --git a/src/server/game/Calendar/CalendarMgr.h b/src/server/game/Calendar/CalendarMgr.h index 3674e707399..c96d7cd66fd 100644 --- a/src/server/game/Calendar/CalendarMgr.h +++ b/src/server/game/Calendar/CalendarMgr.h @@ -58,7 +58,8 @@ enum CalendarEventType CALENDAR_TYPE_DUNGEON = 1, CALENDAR_TYPE_PVP = 2, CALENDAR_TYPE_MEETING = 3, - CALENDAR_TYPE_OTHER = 4 + CALENDAR_TYPE_OTHER = 4, + CALENDAR_TYPE_HEROIC = 5 }; enum CalendarRepeatType diff --git a/src/server/game/Chat/Channels/Channel.h b/src/server/game/Chat/Channels/Channel.h index 0b3b84088a5..295c8d5394d 100644 --- a/src/server/game/Chat/Channels/Channel.h +++ b/src/server/game/Chat/Channels/Channel.h @@ -49,8 +49,8 @@ enum ChatNotify CHAT_MODE_CHANGE_NOTICE = 0x0C, //? CHAT_ANNOUNCEMENTS_ON_NOTICE = 0x0D, //+ "[%s] Channel announcements enabled by %s."; CHAT_ANNOUNCEMENTS_OFF_NOTICE = 0x0E, //+ "[%s] Channel announcements disabled by %s."; - // CHAT_MODERATION_ON_NOTICE = 0x0F, //+ "[%s] Channel moderation enabled by %s."; - // CHAT_MODERATION_OFF_NOTICE = 0x10, //+ "[%s] Channel moderation disabled by %s."; + CHAT_MODERATION_ON_NOTICE = 0x0F, //+ "[%s] Channel moderation enabled by %s."; + CHAT_MODERATION_OFF_NOTICE = 0x10, //+ "[%s] Channel moderation disabled by %s."; CHAT_MUTED_NOTICE = 0x11, //+ "[%s] You do not have permission to speak."; CHAT_PLAYER_KICKED_NOTICE = 0x12, //? "[%s] Player %s kicked by %s."; CHAT_BANNED_NOTICE = 0x13, //+ "[%s] You are bannedStore from that channel."; diff --git a/src/server/game/Chat/Channels/ChannelMgr.cpp b/src/server/game/Chat/Channels/ChannelMgr.cpp index bb2a7e08b0f..117afc8bc85 100644 --- a/src/server/game/Chat/Channels/ChannelMgr.cpp +++ b/src/server/game/Chat/Channels/ChannelMgr.cpp @@ -19,6 +19,7 @@ #include "ChannelMgr.h" #include "Player.h" #include "World.h" +#include "WorldSession.h" ChannelMgr::~ChannelMgr() { diff --git a/src/server/game/Chat/Chat.cpp b/src/server/game/Chat/Chat.cpp index 0bf7c8591e3..1cbea4df7ed 100644 --- a/src/server/game/Chat/Chat.cpp +++ b/src/server/game/Chat/Chat.cpp @@ -620,7 +620,7 @@ bool ChatHandler::ShowHelpForCommand(ChatCommand* table, const char* cmd) } //Note: target_guid used only in CHAT_MSG_WHISPER_INFORM mode (in this case channelName ignored) -void ChatHandler::FillMessageData(WorldPacket* data, WorldSession* session, uint8 type, uint32 language, const char *channelName, uint64 target_guid, const char *message, Unit* speaker) +void ChatHandler::FillMessageData(WorldPacket* data, WorldSession* session, uint8 type, uint32 language, const char *channelName, uint64 target_guid, const char *message, Unit* speaker, const char* addonPrefix /*= NULL*/) { uint32 messageLength = (message ? strlen(message) : 0) + 1; @@ -674,6 +674,13 @@ void ChatHandler::FillMessageData(WorldPacket* data, WorldSession* session, uint *data << uint32(messageLength); *data << message; *data << uint8(0); + + if (type == CHAT_MSG_RAID_BOSS_WHISPER || type == CHAT_MSG_RAID_BOSS_EMOTE) + { + *data << float(0.0f); // Added in 4.2.0, unk + *data << uint8(0); // Added in 4.2.0, unk + } + return; } default: @@ -689,9 +696,16 @@ void ChatHandler::FillMessageData(WorldPacket* data, WorldSession* session, uint { ASSERT(channelName); *data << channelName; + *data << uint64(target_guid); } + else if (type == uint8(CHAT_MSG_ADDON)) + { + ASSERT(addonPrefix); + *data << addonPrefix; + } + else + *data << uint64(target_guid); - *data << uint64(target_guid); *data << uint32(messageLength); *data << message; if (session != 0 && type != CHAT_MSG_WHISPER_INFORM && type != CHAT_MSG_DND && type != CHAT_MSG_AFK) diff --git a/src/server/game/Chat/Chat.h b/src/server/game/Chat/Chat.h index 4b93ddc1f42..538273062ae 100644 --- a/src/server/game/Chat/Chat.h +++ b/src/server/game/Chat/Chat.h @@ -52,7 +52,7 @@ class ChatHandler explicit ChatHandler(WorldSession* session) : m_session(session), sentErrorMessage(false) {} virtual ~ChatHandler() {} - static void FillMessageData(WorldPacket* data, WorldSession* session, uint8 type, uint32 language, const char *channelName, uint64 target_guid, const char *message, Unit* speaker); + static void FillMessageData(WorldPacket* data, WorldSession* session, uint8 type, uint32 language, const char *channelName, uint64 target_guid, const char *message, Unit* speaker, const char* addonPrefix = NULL); void FillMessageData(WorldPacket* data, uint8 type, uint32 language, uint64 target_guid, const char* message) { diff --git a/src/server/game/Chat/ChatLink.cpp b/src/server/game/Chat/ChatLink.cpp index 4ec8488466c..7f517d99b2c 100644 --- a/src/server/game/Chat/ChatLink.cpp +++ b/src/server/game/Chat/ChatLink.cpp @@ -167,7 +167,7 @@ bool ItemChatLink::Initialize(std::istringstream& iss) return true; } -inline std::string ItemChatLink::FormatName(uint8 index, ItemLocale const* locale, char* const* suffixStrings) const +inline std::string ItemChatLink::FormatName(uint8 index, ItemLocale const* locale, char* suffixStrings) const { std::stringstream ss; if (locale == NULL || index >= locale->Name.size()) @@ -183,7 +183,7 @@ bool ItemChatLink::ValidateName(char* buffer, const char* context) { ChatLink::ValidateName(buffer, context); - char* const* suffixStrings = _suffix ? _suffix->nameSuffix : (_property ? _property->nameSuffix : NULL); + char* suffixStrings = _suffix ? _suffix->nameSuffix : (_property ? _property->nameSuffix : NULL); bool res = (FormatName(LOCALE_enUS, NULL, suffixStrings) == buffer); if (!res) @@ -306,22 +306,18 @@ bool SpellChatLink::ValidateName(char* buffer, const char* context) return false; } - for (uint8 i = 0; i < TOTAL_LOCALES; ++i) + uint32 skillLineNameLength = strlen(skillLine->name); + if (skillLineNameLength > 0 && strncmp(skillLine->name, buffer, skillLineNameLength) == 0) { - uint32 skillLineNameLength = strlen(skillLine->name[i]); - if (skillLineNameLength > 0 && strncmp(skillLine->name[i], buffer, skillLineNameLength) == 0) - { - // found the prefix, remove it to perform spellname validation below - // -2 = strlen(": ") - uint32 spellNameLength = strlen(buffer) - skillLineNameLength - 2; - memcpy(buffer, buffer + skillLineNameLength + 2, spellNameLength + 1); - } + // found the prefix, remove it to perform spellname validation below + // -2 = strlen(": ") + uint32 spellNameLength = strlen(buffer) - skillLineNameLength - 2; + memcpy(buffer, buffer + skillLineNameLength + 2, spellNameLength + 1); } } - for (uint8 i = 0; i < TOTAL_LOCALES; ++i) - if (*_spell->SpellName[i] && strcmp(_spell->SpellName[i], buffer) == 0) - return true; + if (*_spell->SpellName && strcmp(_spell->SpellName, buffer) == 0) + return true; sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): linked spell (id: %u) name wasn't found in any localization", context, _spell->Id); return false; @@ -376,9 +372,8 @@ bool AchievementChatLink::ValidateName(char* buffer, const char* context) { ChatLink::ValidateName(buffer, context); - for (uint8 i = 0; i < TOTAL_LOCALES; ++i) - if (*_achievement->name[i] && strcmp(_achievement->name[i], buffer) == 0) - return true; + if (*_achievement->name && strcmp(_achievement->name, buffer) == 0) + return true; sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): linked achievement (id: %u) name wasn't found in any localization", context, _achievement->ID); return false; diff --git a/src/server/game/Chat/ChatLink.h b/src/server/game/Chat/ChatLink.h index 57785fbe1a0..76ce4662d6f 100644 --- a/src/server/game/Chat/ChatLink.h +++ b/src/server/game/Chat/ChatLink.h @@ -61,7 +61,7 @@ public: virtual bool ValidateName(char* buffer, const char* context); protected: - std::string FormatName(uint8 index, ItemLocale const* locale, char* const* suffixStrings) const; + std::string FormatName(uint8 index, ItemLocale const* locale, char* suffixStrings) const; ItemTemplate const* _item; int32 _data[8]; diff --git a/src/server/game/Combat/ThreatManager.cpp b/src/server/game/Combat/ThreatManager.cpp index 249c1696348..1464dfece95 100644 --- a/src/server/game/Combat/ThreatManager.cpp +++ b/src/server/game/Combat/ThreatManager.cpp @@ -430,6 +430,7 @@ void ThreatManager::doAddThreat(Unit* victim, float threat) } _addThreat(victim, threat); + } void ThreatManager::_addThreat(Unit* victim, float threat) diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp index 5e1a05669ed..06c7cd17492 100644 --- a/src/server/game/Conditions/ConditionMgr.cpp +++ b/src/server/game/Conditions/ConditionMgr.cpp @@ -30,7 +30,7 @@ #include "Spell.h" // Checks if object meets the condition -// Can have CONDITION_SOURCE_TYPE_NONE && !mReferenceId if called from a special event (ie: eventAI) +// Can have CONDITION_SOURCE_TYPE_NONE && !mReferenceId if called from a special event (ie: SmartAI) bool Condition::Meets(ConditionSourceInfo& sourceInfo) { ASSERT(ConditionTarget < MAX_CONDITION_TARGETS); @@ -650,6 +650,7 @@ bool ConditionMgr::CanHaveSourceGroupSet(ConditionSourceType sourceType) const sourceType == CONDITION_SOURCE_TYPE_SPELL_IMPLICIT_TARGET || sourceType == CONDITION_SOURCE_TYPE_SPELL_CLICK_EVENT || sourceType == CONDITION_SOURCE_TYPE_SMART_EVENT || + sourceType == CONDITION_SOURCE_TYPE_PHASE_DEFINITION || sourceType == CONDITION_SOURCE_TYPE_NPC_VENDOR); } @@ -725,6 +726,22 @@ ConditionList ConditionMgr::GetConditionsForSmartEvent(int32 entryOrGuid, uint32 return cond; } +ConditionList ConditionMgr::GetConditionsForPhaseDefinition(uint32 zone, uint32 entry) +{ + ConditionList cond; + PhaseDefinitionConditionContainer::const_iterator itr = PhaseDefinitionsConditionStore.find(zone); + if (itr != PhaseDefinitionsConditionStore.end()) + { + ConditionTypeContainer::const_iterator i = (*itr).second.find(entry); + if (i != (*itr).second.end()) + { + cond = (*i).second; + sLog->outDebug(LOG_FILTER_CONDITIONSYS, "GetConditionsForPhaseDefinition: found conditions for zone %u entry %u", zone, entry); + } + } + return cond; +} + ConditionList ConditionMgr::GetConditionsForNpcVendorEvent(uint32 creatureId, uint32 itemId) { ConditionList cond; @@ -964,6 +981,13 @@ void ConditionMgr::LoadConditions(bool isReload) ++count; continue; } + case CONDITION_SOURCE_TYPE_PHASE_DEFINITION: + { + PhaseDefinitionsConditionStore[cond->SourceGroup][cond->SourceEntry].push_back(cond); + valid = true; + ++count; + continue; + } case CONDITION_SOURCE_TYPE_NPC_VENDOR: { NpcVendorConditionContainerStore[cond->SourceGroup][cond->SourceEntry].push_back(cond); @@ -1463,6 +1487,13 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond) return false; } break; + case CONDITION_SOURCE_TYPE_PHASE_DEFINITION: + if (!PhaseMgr::IsConditionTypeSupported(cond->ConditionType)) + { + sLog->outError(LOG_FILTER_SQL, "Condition source type `CONDITION_SOURCE_TYPE_PHASE_DEFINITION` does not support condition type %u, ignoring.", cond->ConditionType); + return false; + } + break; case CONDITION_SOURCE_TYPE_NPC_VENDOR: { if (!sObjectMgr->GetCreatureTemplate(cond->SourceGroup)) @@ -2047,6 +2078,19 @@ void ConditionMgr::Clean() SpellClickEventConditionStore.clear(); + for (PhaseDefinitionConditionContainer::iterator itr = PhaseDefinitionsConditionStore.begin(); itr != PhaseDefinitionsConditionStore.end(); ++itr) + { + for (ConditionTypeContainer::iterator it = itr->second.begin(); it != itr->second.end(); ++it) + { + for (ConditionList::const_iterator i = it->second.begin(); i != it->second.end(); ++i) + delete *i; + it->second.clear(); + } + itr->second.clear(); + } + + PhaseDefinitionsConditionStore.clear(); + for (NpcVendorConditionContainer::iterator itr = NpcVendorConditionContainerStore.begin(); itr != NpcVendorConditionContainerStore.end(); ++itr) { for (ConditionTypeContainer::iterator it = itr->second.begin(); it != itr->second.end(); ++it) diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h index b49626747a6..4db03d8f7df 100644 --- a/src/server/game/Conditions/ConditionMgr.h +++ b/src/server/game/Conditions/ConditionMgr.h @@ -129,7 +129,8 @@ enum ConditionSourceType CONDITION_SOURCE_TYPE_SMART_EVENT = 22, CONDITION_SOURCE_TYPE_NPC_VENDOR = 23, CONDITION_SOURCE_TYPE_SPELL_PROC = 24, - CONDITION_SOURCE_TYPE_MAX = 25 // MAX + CONDITION_SOURCE_TYPE_PHASE_DEFINITION = 25, + CONDITION_SOURCE_TYPE_MAX = 26 // MAX }; enum ComparisionType @@ -226,6 +227,7 @@ typedef std::map<ConditionSourceType, ConditionTypeContainer> ConditionContainer typedef std::map<uint32, ConditionTypeContainer> CreatureSpellConditionContainer; typedef std::map<uint32, ConditionTypeContainer> NpcVendorConditionContainer; typedef std::map<std::pair<int32, uint32 /*SAI source_type*/>, ConditionTypeContainer> SmartEventConditionContainer; +typedef std::map<int32 /*zoneId*/, ConditionTypeContainer> PhaseDefinitionConditionContainer; typedef std::map<uint32, ConditionList> ConditionReferenceContainer;//only used for references @@ -252,6 +254,7 @@ class ConditionMgr ConditionList GetConditionsForSpellClickEvent(uint32 creatureId, uint32 spellId); ConditionList GetConditionsForSmartEvent(int32 entryOrGuid, uint32 eventId, uint32 sourceType); ConditionList GetConditionsForVehicleSpell(uint32 creatureId, uint32 spellId); + ConditionList GetConditionsForPhaseDefinition(uint32 zone, uint32 entry); ConditionList GetConditionsForNpcVendorEvent(uint32 creatureId, uint32 itemId); private: @@ -271,6 +274,7 @@ class ConditionMgr CreatureSpellConditionContainer SpellClickEventConditionStore; NpcVendorConditionContainer NpcVendorConditionContainerStore; SmartEventConditionContainer SmartEventConditionStore; + PhaseDefinitionConditionContainer PhaseDefinitionsConditionStore; }; template <class T> bool CompareValues(ComparisionType type, T val1, T val2) diff --git a/src/server/game/DataStores/DB2Stores.cpp b/src/server/game/DataStores/DB2Stores.cpp new file mode 100644 index 00000000000..dadcce42950 --- /dev/null +++ b/src/server/game/DataStores/DB2Stores.cpp @@ -0,0 +1,112 @@ +/* + * Copyright (C) 2011 TrintiyCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "DB2Stores.h" +#include "Log.h" +#include "SharedDefines.h" +#include "SpellMgr.h" +#include "DB2fmt.h" + +#include <map> + +DB2Storage <ItemEntry> sItemStore(Itemfmt); +DB2Storage <ItemCurrencyCostEntry> sItemCurrencyCostStore(ItemCurrencyCostfmt); +DB2Storage <ItemExtendedCostEntry> sItemExtendedCostStore(ItemExtendedCostEntryfmt); +DB2Storage <ItemSparseEntry> sItemSparseStore (ItemSparsefmt); + +typedef std::list<std::string> StoreProblemList1; + +uint32 DB2FilesCount = 0; + +static bool LoadDB2_assert_print(uint32 fsize, uint32 rsize, const std::string& filename) +{ + sLog->outError(LOG_FILTER_GENERAL, "Size of '%s' setted by format string (%u) not equal size of C++ structure (%u).", filename.c_str(), fsize, rsize); + + // ASSERT must fail after function call + return false; +} + +struct LocalDB2Data +{ + LocalDB2Data(LocaleConstant loc) : defaultLocale(loc), availableDb2Locales(0xFFFFFFFF) {} + + LocaleConstant defaultLocale; + + // bitmasks for index of fullLocaleNameList + uint32 availableDb2Locales; +}; + +template<class T> +inline void LoadDB2(StoreProblemList1& errlist, DB2Storage<T>& storage, const std::string& db2_path, const std::string& filename) +{ + // compatibility format and C++ structure sizes + ASSERT(DB2FileLoader::GetFormatRecordSize(storage.GetFormat()) == sizeof(T) || LoadDB2_assert_print(DB2FileLoader::GetFormatRecordSize(storage.GetFormat()), sizeof(T), filename)); + + ++DB2FilesCount; + + std::string db2_filename = db2_path + filename; + if (!storage.Load(db2_filename.c_str())) + { + // sort problematic db2 to (1) non compatible and (2) nonexistent + if (FILE* f = fopen(db2_filename.c_str(), "rb")) + { + char buf[100]; + snprintf(buf, 100,"(exist, but have %d fields instead " SIZEFMTD ") Wrong client version DBC file?", storage.GetFieldCount(), strlen(storage.GetFormat())); + errlist.push_back(db2_filename + buf); + fclose(f); + } + else + errlist.push_back(db2_filename); + } +} + +void LoadDB2Stores(const std::string& dataPath) +{ + std::string db2Path = dataPath + "dbc/"; + + StoreProblemList1 bad_db2_files; + + LoadDB2(bad_db2_files, sItemStore, db2Path, "Item.db2"); + LoadDB2(bad_db2_files, sItemCurrencyCostStore, db2Path, "ItemCurrencyCost.db2"); + LoadDB2(bad_db2_files, sItemSparseStore, db2Path, "Item-sparse.db2"); + LoadDB2(bad_db2_files, sItemExtendedCostStore, db2Path, "ItemExtendedCost.db2"); + // error checks + if (bad_db2_files.size() >= DB2FilesCount) + { + sLog->outError(LOG_FILTER_GENERAL, "\nIncorrect DataDir value in worldserver.conf or ALL required *.db2 files (%d) not found by path: %sdb2", DB2FilesCount, dataPath.c_str()); + exit(1); + } + else if (!bad_db2_files.empty()) + { + std::string str; + for (std::list<std::string>::iterator i = bad_db2_files.begin(); i != bad_db2_files.end(); ++i) + str += *i + "\n"; + + sLog->outError(LOG_FILTER_GENERAL, "\nSome required *.db2 files (%u from %d) not found or not compatible:\n%s", (uint32)bad_db2_files.size(), DB2FilesCount, str.c_str()); + exit(1); + } + + // Check loaded DB2 files proper version + if (!sItemStore.LookupEntry(83086) || // last item added in 4.3.4 (15595) + !sItemExtendedCostStore.LookupEntry(3872) ) // last item extended cost added in 4.3.4 (15595) + { + sLog->outError(LOG_FILTER_GENERAL, "Please extract correct db2 files from client 4.3.4 15595."); + exit(1); + } + + sLog->outInfo(LOG_FILTER_GENERAL, ">> Initialized %d DB2 data stores.", DB2FilesCount); +} diff --git a/src/server/game/DataStores/DB2Stores.h b/src/server/game/DataStores/DB2Stores.h new file mode 100644 index 00000000000..6cf719da70b --- /dev/null +++ b/src/server/game/DataStores/DB2Stores.h @@ -0,0 +1,34 @@ +/* + * Copyright (C) 2011 TrintiyCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef TRINITY_DB2STORES_H +#define TRINITY_DB2STORES_H + +#include "Common.h" +#include "DB2Store.h" +#include "DB2Structure.h" + +#include <list> + +extern DB2Storage <ItemEntry> sItemStore; +extern DB2Storage <ItemCurrencyCostEntry> sItemCurrencyCostStore; +extern DB2Storage <ItemExtendedCostEntry> sItemExtendedCostStore; +extern DB2Storage <ItemSparseEntry> sItemSparseStore; + +void LoadDB2Stores(const std::string& dataPath); + +#endif
\ No newline at end of file diff --git a/src/server/game/DataStores/DB2Structure.h b/src/server/game/DataStores/DB2Structure.h new file mode 100644 index 00000000000..a65136d7ccb --- /dev/null +++ b/src/server/game/DataStores/DB2Structure.h @@ -0,0 +1,158 @@ +/* + * Copyright (C) 2011 TrintiyCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef TRINITY_DB2STRUCTURE_H +#define TRINITY_DB2STRUCTURE_H + +#include "Common.h" +#include "DBCEnums.h" +#include "Define.h" +#include "Path.h" +#include "Util.h" +#include "Vehicle.h" +#include "SharedDefines.h" +#include "ItemPrototype.h" + +#include <map> +#include <set> +#include <vector> + +// GCC has alternative #pragma pack(N) syntax and old gcc version does not support pack(push, N), also any gcc version does not support it at some platform +#if defined(__GNUC__) +#pragma pack(1) +#else +#pragma pack(push, 1) +#endif + +// Structures used to access raw DB2 data and required packing to portability +struct ItemEntry +{ + uint32 ID; // 0 + uint32 Class; // 1 + uint32 SubClass; // 2 + int32 SoundOverrideSubclass; // 3 + int32 Material; // 4 + uint32 DisplayId; // 5 + uint32 InventoryType; // 6 + uint32 Sheath; // 7 +}; + +struct ItemCurrencyCostEntry +{ + //uint32 Id; + uint32 ItemId; +}; + +struct ItemSparseEntry +{ + uint32 ID; // 0 + uint32 Quality; // 1 + uint32 Flags; // 2 + uint32 Flags2; // 3 + float Unk430_1; + float Unk430_2; + uint32 BuyCount; + uint32 BuyPrice; // 4 + uint32 SellPrice; // 5 + uint32 InventoryType; // 6 + int32 AllowableClass; // 7 + int32 AllowableRace; // 8 + uint32 ItemLevel; // 9 + int32 RequiredLevel; // 10 + uint32 RequiredSkill; // 11 + uint32 RequiredSkillRank; // 12 + uint32 RequiredSpell; // 13 + uint32 RequiredHonorRank; // 14 + uint32 RequiredCityRank; // 15 + uint32 RequiredReputationFaction; // 16 + uint32 RequiredReputationRank; // 17 + uint32 MaxCount; // 18 + uint32 Stackable; // 19 + uint32 ContainerSlots; // 20 + int32 ItemStatType[MAX_ITEM_PROTO_STATS]; // 21 - 30 + uint32 ItemStatValue[MAX_ITEM_PROTO_STATS]; // 31 - 40 + int32 ItemStatUnk1[MAX_ITEM_PROTO_STATS]; // 41 - 50 + int32 ItemStatUnk2[MAX_ITEM_PROTO_STATS]; // 51 - 60 + uint32 ScalingStatDistribution; // 61 + uint32 DamageType; // 62 + uint32 Delay; // 63 + float RangedModRange; // 64 + int32 SpellId[MAX_ITEM_PROTO_SPELLS]; // 65 - 69 + int32 SpellTrigger[MAX_ITEM_PROTO_SPELLS]; // 70 - 74 + int32 SpellCharges[MAX_ITEM_PROTO_SPELLS]; // 75 - 79 + int32 SpellCooldown[MAX_ITEM_PROTO_SPELLS]; // 80 - 84 + int32 SpellCategory[MAX_ITEM_PROTO_SPELLS]; // 85 - 89 + int32 SpellCategoryCooldown[MAX_ITEM_PROTO_SPELLS]; // 90 - 94 + uint32 Bonding; // 95 + char* Name; // 96 + char* Name2; // 97 + char* Name3; // 98 + char* Name4; // 99 + char* Description; // 100 + uint32 PageText; // 101 + uint32 LanguageID; // 102 + uint32 PageMaterial; // 103 + uint32 StartQuest; // 104 + uint32 LockID; // 105 + int32 Material; // 106 + uint32 Sheath; // 107 + uint32 RandomProperty; // 108 + uint32 RandomSuffix; // 109 + uint32 ItemSet; // 110 + uint32 Area; // 112 + uint32 Map; // 113 + uint32 BagFamily; // 114 + uint32 TotemCategory; // 115 + uint32 Color[MAX_ITEM_PROTO_SOCKETS]; // 116 - 118 + uint32 Content[MAX_ITEM_PROTO_SOCKETS]; // 119 - 121 + int32 SocketBonus; // 122 + uint32 GemProperties; // 123 + float ArmorDamageModifier; // 124 + uint32 Duration; // 125 + uint32 ItemLimitCategory; // 126 + uint32 HolidayId; // 127 + float StatScalingFactor; // 128 + int32 CurrencySubstitutionId; // 129 + int32 CurrencySubstitutionCount; // 130 +}; + +#define MAX_ITEM_EXT_COST_ITEMS 5 +#define MAX_ITEM_EXT_COST_CURRENCIES 5 + +struct ItemExtendedCostEntry +{ + uint32 ID; // 0 extended-cost entry id + //uint32 reqhonorpoints; // 1 required honor points + //uint32 reqarenapoints; // 2 required arena points + uint32 RequiredArenaSlot; // 3 arena slot restrictions (min slot value) + uint32 RequiredItem[MAX_ITEM_EXT_COST_ITEMS]; // 4-8 required item id + uint32 RequiredItemCount[MAX_ITEM_EXT_COST_ITEMS]; // 9-13 required count of 1st item + uint32 RequiredPersonalArenaRating; // 14 required personal arena rating + //uint32 ItemPurchaseGroup; // 15 + uint32 RequiredCurrency[MAX_ITEM_EXT_COST_CURRENCIES];// 16-20 required curency id + uint32 RequiredCurrencyCount[MAX_ITEM_EXT_COST_CURRENCIES];// 21-25 required curency count + //uint32 Unknown[5]; // 26-30 +}; + +// GCC has alternative #pragma pack(N) syntax and old gcc version does not support pack(push, N), also any gcc version does not support it at some platform +#if defined(__GNUC__) +#pragma pack() +#else +#pragma pack(pop) +#endif + +#endif
\ No newline at end of file diff --git a/src/server/game/DataStores/DB2fmt.h b/src/server/game/DataStores/DB2fmt.h new file mode 100644 index 00000000000..3cc3a9b7693 --- /dev/null +++ b/src/server/game/DataStores/DB2fmt.h @@ -0,0 +1,26 @@ +/* + * Copyright (C) 2011 TrintiyCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef TRINITY_DB2SFRM_H +#define TRINITY_DB2SFRM_H + +const char Itemfmt[]="niiiiiii"; +const char ItemCurrencyCostfmt[]="xn"; +const char ItemSparsefmt[]="niiiffiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiifiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiisssssiiiiiiiiiiiiiiiiiiiiiifiiifii"; +const char ItemExtendedCostEntryfmt[]="nxxiiiiiiiiiiiixiiiiiiiiiixxxxx"; + +#endif diff --git a/src/server/game/DataStores/DBCEnums.h b/src/server/game/DataStores/DBCEnums.h index 70af15da6e9..347e5f90916 100644 --- a/src/server/game/DataStores/DBCEnums.h +++ b/src/server/game/DataStores/DBCEnums.h @@ -24,7 +24,7 @@ enum LevelLimit // Client expected level limitation, like as used in DBC item max levels for "until max player level" // use as default max player level, must be fit max level for used client // also see MAX_LEVEL and STRONG_MAX_LEVEL define - DEFAULT_MAX_LEVEL = 80, + DEFAULT_MAX_LEVEL = 85, // client supported max level for player/pets/etc. Avoid overflow or client stability affected. // also see GT_MAX_LEVEL define @@ -63,17 +63,28 @@ enum AchievementFlags { ACHIEVEMENT_FLAG_COUNTER = 0x00000001, // Just count statistic (never stop and complete) ACHIEVEMENT_FLAG_HIDDEN = 0x00000002, // Not sent to client - internal use only - ACHIEVEMENT_FLAG_STORE_MAX_VALUE = 0x00000004, // Store only max value? used only in "Reach level xx" + ACHIEVEMENT_FLAG_PLAY_NO_VISUAL = 0x00000004, // Client does not play achievement earned visual ACHIEVEMENT_FLAG_SUMM = 0x00000008, // Use summ criteria value from all requirements (and calculate max value) ACHIEVEMENT_FLAG_MAX_USED = 0x00000010, // Show max criteria (and calculate max value ??) ACHIEVEMENT_FLAG_REQ_COUNT = 0x00000020, // Use not zero req count (and calculate max value) ACHIEVEMENT_FLAG_AVERAGE = 0x00000040, // Show as average value (value / time_in_days) depend from other flag (by def use last criteria value) ACHIEVEMENT_FLAG_BAR = 0x00000080, // Show as progress bar (value / max vale) depend from other flag (by def use last criteria value) ACHIEVEMENT_FLAG_REALM_FIRST_REACH = 0x00000100, // - ACHIEVEMENT_FLAG_REALM_FIRST_KILL = 0x00000200 // + ACHIEVEMENT_FLAG_REALM_FIRST_KILL = 0x00000200, // + ACHIEVEMENT_FLAG_UNK3 = 0x00000400, // ACHIEVEMENT_FLAG_HIDE_NAME_IN_TIE + ACHIEVEMENT_FLAG_REALM_FIRST_GUILD = 0x00000800, // first guild on realm done something + ACHIEVEMENT_FLAG_SHOW_IN_GUILD_NEWS = 0x00001000, // Shows in guild news + ACHIEVEMENT_FLAG_SHOW_IN_GUILD_HEADER = 0x00002000, // Shows in guild news header + ACHIEVEMENT_FLAG_GUILD = 0x00004000, // + ACHIEVEMENT_FLAG_SHOW_GUILD_MEMBERS = 0x00008000, // + ACHIEVEMENT_FLAG_SHOW_CRITERIA_MEMBERS = 0x00010000 // }; -#define MAX_CRITERIA_REQUIREMENTS 2 +enum +{ + MAX_CRITERIA_REQUIREMENTS = 2, + MAX_ADDITIONAL_CRITERIA_CONDITIONS = 3 +}; enum AchievementCriteriaCondition { @@ -82,11 +93,60 @@ enum AchievementCriteriaCondition ACHIEVEMENT_CRITERIA_CONDITION_UNK2 = 2, // only used in "Complete a daily quest every day for five consecutive days" ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP = 3, // requires you to be on specific map, reset at change ACHIEVEMENT_CRITERIA_CONDITION_NO_LOSE = 4, // only used in "Win 10 arenas without losing" + ACHIEVEMENT_CRITERIA_CONDITION_UNK5 = 5, // Have spell? + ACHIEVEMENT_CRITERIA_CONDITION_UNK8 = 8, ACHIEVEMENT_CRITERIA_CONDITION_NO_SPELL_HIT = 9, // requires the player not to be hit by specific spell ACHIEVEMENT_CRITERIA_CONDITION_NOT_IN_GROUP = 10, // requires the player not to be in group ACHIEVEMENT_CRITERIA_CONDITION_UNK13 = 13 // unk }; +enum AchievementCriteriaAdditionalCondition +{ + ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_DRUNK_VALUE = 1, // NYI + ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_UNK2 = 2, + ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_ITEM_LEVEL = 3, // NYI + ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_CREATURE_ENTRY = 4, + ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_MUST_BE_PLAYER = 5, + ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_MUST_BE_DEAD = 6, + ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_MUST_BE_ENEMY = 7, + ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_HAS_AURA = 8, + ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_HAS_AURA = 10, + ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_HAS_AURA_TYPE = 11, + ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_ITEM_QUALITY_MIN = 14, + ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_ITEM_QUALITY_EQUALS = 15, + ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_UNK16 = 16, + ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_AREA_OR_ZONE = 17, + ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_AREA_OR_ZONE = 18, + ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_MAP_DIFFICULTY = 20, + ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_CREATURE_YIELDS_XP = 21, // NYI + ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_ARENA_TYPE = 24, // NYI + ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_RACE = 25, + ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_CLASS = 26, + ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_RACE = 27, + ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_CLASS = 28, + ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_MAX_GROUP_MEMBERS = 29, + ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_CREATURE_TYPE = 30, + ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_MAP = 32, + ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_ITEM_CLASS = 33, // NYI + ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_ITEM_SUBCLASS = 34, // NYI + ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_COMPLETE_QUEST_NOT_IN_GROUP = 35, // NYI + ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_MIN_PERSONAL_RATING = 37, // NYI (when implementing don't forget about ACHIEVEMENT_CRITERIA_CONDITION_NO_LOSE) + ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TITLE_BIT_INDEX = 38, + ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_LEVEL = 39, + ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_LEVEL = 40, + ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_ZONE = 41, + ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_HEALTH_PERCENT_BELOW = 46, + ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_UNK55 = 55, + ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_MIN_ACHIEVEMENT_POINTS = 56, // NYI + ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_REQUIRES_LFG_GROUP = 58, // NYI + ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_UNK60 = 60, + ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_REQUIRES_GUILD_GROUP = 61, // NYI + ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_GUILD_REPUTATION = 62, // NYI + ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_RATED_BATTLEGROUND = 63, // NYI + ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_PROJECT_RARITY = 65, + ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_PROJECT_RACE = 66, +}; + enum AchievementCriteriaFlags { ACHIEVEMENT_CRITERIA_FLAG_SHOW_PROGRESS_BAR = 0x00000001, // Show progress as bar @@ -105,6 +165,7 @@ enum AchievementCriteriaTimedTypes ACHIEVEMENT_TIMED_TYPE_SPELL_TARGET = 6, // Timer is started by being target of spell with entry in timerStartEvent ACHIEVEMENT_TIMED_TYPE_CREATURE = 7, // Timer is started by killing creature with entry in timerStartEvent ACHIEVEMENT_TIMED_TYPE_ITEM = 9, // Timer is started by using item with entry in timerStartEvent + ACHIEVEMENT_TIMED_TYPE_UNK = 10, // Unknown ACHIEVEMENT_TIMED_TYPE_MAX }; @@ -113,12 +174,14 @@ enum AchievementCriteriaTypes { ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE = 0, ACHIEVEMENT_CRITERIA_TYPE_WIN_BG = 1, + ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ARCHAEOLOGY_PROJECTS = 3, // struct { uint32 itemCount; } ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL = 5, ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL = 7, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT = 8, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT = 9, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY = 10, // you have to complete a daily quest x times in a row ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE = 11, + ACHIEVEMENT_CRITERIA_TYPE_CURRENCY = 12, ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE = 13, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST = 14, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND = 15, @@ -192,12 +255,6 @@ enum AchievementCriteriaTypes ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM = 91, ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED = 93, ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED = 94, - ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH = 95, - ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER = 96, - ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT = 97, - ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER = 98, - ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR = 99, - ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING = 100, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT = 101, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED = 102, ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED = 103, @@ -213,18 +270,27 @@ enum AchievementCriteriaTypes ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS = 114, ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS = 115, ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS = 119, + ACHIEVEMENT_CRITERIA_TYPE_SPENT_GOLD_GUILD_REPAIRS = 124, + ACHIEVEMENT_CRITERIA_TYPE_REACH_GUILD_LEVEL = 125, + ACHIEVEMENT_CRITERIA_TYPE_CRAFT_ITEMS_GUILD = 126, + ACHIEVEMENT_CRITERIA_TYPE_CATCH_FROM_POOL = 127, + ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_BANK_SLOTS = 128, + ACHIEVEMENT_CRITERIA_TYPE_EARN_GUILD_ACHIEVEMENT_POINTS = 129, + ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_BATTLEGROUND = 130, + ACHIEVEMENT_CRITERIA_TYPE_REACH_BG_RATING = 132, + ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_TABARD = 133, + ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_GUILD = 134, + ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILLS_GUILD = 135, + ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE_GUILD = 136, + ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_GUILD_CHALLENGE_TYPE = 138, //struct { Flag flag; uint32 count; } 1: Guild Dungeon, 2:Guild Challenge, 3:Guild battlefield + ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_GUILD_CHALLENGE = 139 //struct { uint32 count; } Guild Challenge }; -#define ACHIEVEMENT_CRITERIA_TYPE_TOTAL 120 - -enum AchievementCategory -{ - CATEGORY_CHILDRENS_WEEK = 163 -}; +#define ACHIEVEMENT_CRITERIA_TYPE_TOTAL 140 enum AreaFlags { - AREA_FLAG_UNK0 = 0x00000001, // Unknown + AREA_FLAG_SNOW = 0x00000001, // snow (only Dun Morogh, Naxxramas, Razorfen Downs and Winterspring) AREA_FLAG_UNK1 = 0x00000002, // Razorfen Downs, Naxxramas and Acherus: The Ebon Hold (3.3.5a) AREA_FLAG_UNK2 = 0x00000004, // Only used for areas on map 571 (development before) AREA_FLAG_SLAVE_CAPITAL = 0x00000008, // city and city subsones @@ -252,7 +318,8 @@ enum AreaFlags AREA_FLAG_INSIDE = 0x02000000, // used for determinating spell related inside/outside questions in Map::IsOutdoors AREA_FLAG_OUTSIDE = 0x04000000, // used for determinating spell related inside/outside questions in Map::IsOutdoors AREA_FLAG_WINTERGRASP_2 = 0x08000000, // Can Hearth And Resurrect From Area - AREA_FLAG_NO_FLY_ZONE = 0x20000000 // Marks zones where you cannot fly + AREA_FLAG_NO_FLY_ZONE = 0x20000000, // Marks zones where you cannot fly + AREA_FLAG_UNK9 = 0x40000000, }; enum Difficulty @@ -344,6 +411,12 @@ enum ItemLimitCategoryMode ITEM_LIMIT_CATEGORY_MODE_EQUIP = 1 // limit applied to amount equipped items (including used gems) }; +enum MountFlags +{ + MOUNT_FLAG_CAN_PITCH = 0x4, // client checks MOVEMENTFLAG2_FULL_SPEED_PITCHING + MOUNT_FLAG_CAN_SWIM = 0x8, // client checks MOVEMENTFLAG_SWIMMING +}; + enum TotemCategoryType { TOTEM_CATEGORY_TYPE_KNIFE = 1, @@ -365,6 +438,25 @@ enum SummonPropGroup SUMMON_PROP_GROUP_UNKNOWN3 = 4 // 86 spells in 3.0.3, taxi/mounts }; +// SummonProperties.dbc, col 3 +enum SummonPropType +{ + SUMMON_PROP_TYPE_UNKNOWN = 0, // different summons, 1330 spells in 3.0.3 + SUMMON_PROP_TYPE_SUMMON = 1, // generic summons, 49 spells in 3.0.3 + SUMMON_PROP_TYPE_GUARDIAN = 2, // summon guardian, 393 spells in 3.0.3 + SUMMON_PROP_TYPE_ARMY = 3, // summon army, 5 spells in 3.0.3 + SUMMON_PROP_TYPE_TOTEM = 4, // summon totem, 169 spells in 3.0.3 + SUMMON_PROP_TYPE_CRITTER = 5, // critter/minipet, 195 spells in 3.0.3 + SUMMON_PROP_TYPE_DK = 6, // summon DRW/Ghoul, 2 spells in 3.0.3 + SUMMON_PROP_TYPE_BOMB = 7, // summon bot/bomb, 4 spells in 3.0.3 + SUMMON_PROP_TYPE_PHASING = 8, // something todo with DK prequest line, 2 spells in 3.0.3 + SUMMON_PROP_TYPE_SIEGE_VEH = 9, // summon different vehicles, 14 spells in 3.0.3 + SUMMON_PROP_TYPE_DRAKE_VEH = 10, // summon drake (vehicle), 3 spells + SUMMON_PROP_TYPE_LIGHTWELL = 11, // summon lightwell, 6 spells in 3.0.3 + SUMMON_PROP_TYPE_JEEVES = 12, // summon Jeeves, 1 spell in 3.3.5a + SUMMON_PROP_TYPE_LASHTAIL = 13 // Lashtail Hatchling, 1 spell in 4.2.2 +}; + // SummonProperties.dbc, col 5 enum SummonPropFlags { @@ -384,7 +476,12 @@ enum SummonPropFlags SUMMON_PROP_FLAG_UNK13 = 0x00001000, // Lightwell, Jeeves, Gnomish Alarm-o-bot, Build vehicles(wintergrasp) SUMMON_PROP_FLAG_UNK14 = 0x00002000, // Guides, player follows SUMMON_PROP_FLAG_UNK15 = 0x00004000, // Force of Nature, Shadowfiend, Feral Spirit, Summon Water Elemental - SUMMON_PROP_FLAG_UNK16 = 0x00008000 // Light/Dark Bullet, Soul/Fiery Consumption, Twisted Visage, Twilight Whelp. Phase related? + SUMMON_PROP_FLAG_UNK16 = 0x00008000, // Light/Dark Bullet, Soul/Fiery Consumption, Twisted Visage, Twilight Whelp. Phase related? + SUMMON_PROP_FLAG_UNK17 = 0x00010000, + SUMMON_PROP_FLAG_UNK18 = 0x00020000, + SUMMON_PROP_FLAG_UNK19 = 0x00040000, + SUMMON_PROP_FLAG_UNK20 = 0x00080000, + SUMMON_PROP_FLAG_UNK21 = 0x00100000 // Totems }; enum VehicleSeatFlags @@ -425,4 +522,15 @@ enum VehicleSeatFlagsB VEHICLE_SEAT_FLAG_B_VEHICLE_PLAYERFRAME_UI = 0x80000000 // Lua_UnitHasVehiclePlayerFrameUI - actually checked for flagsb &~ 0x80000000 }; +// CurrencyTypes.dbc +enum CurrencyTypes +{ + CURRENCY_TYPE_CONQUEST_POINTS = 390, + CURRENCY_TYPE_HONOR_POINTS = 392, + CURRENCY_TYPE_JUSTICE_POINTS = 395, + CURRENCY_TYPE_VALOR_POINTS = 396, + CURRENCY_TYPE_CONQUEST_META_ARENA = 483, + CURRENCY_TYPE_CONQUEST_META_RBG = 484, +}; + #endif diff --git a/src/server/game/DataStores/DBCStores.cpp b/src/server/game/DataStores/DBCStores.cpp index 8a2dad902fa..de05fd200b3 100644 --- a/src/server/game/DataStores/DBCStores.cpp +++ b/src/server/game/DataStores/DBCStores.cpp @@ -21,6 +21,7 @@ #include "SharedDefines.h" #include "SpellMgr.h" #include "DBCfmt.h" +#include "ItemPrototype.h" #include <map> @@ -57,6 +58,7 @@ static WMOAreaInfoByTripple sWMOAreaInfoByTripple; DBCStorage <AchievementEntry> sAchievementStore(Achievementfmt); DBCStorage <AchievementCriteriaEntry> sAchievementCriteriaStore(AchievementCriteriafmt); DBCStorage <AreaTriggerEntry> sAreaTriggerStore(AreaTriggerEntryfmt); +DBCStorage <ArmorLocationEntry> sArmorLocationStore(ArmorLocationfmt); DBCStorage <AuctionHouseEntry> sAuctionHouseStore(AuctionHouseEntryfmt); DBCStorage <BankBagSlotPricesEntry> sBankBagSlotPricesStore(BankBagSlotPricesEntryfmt); DBCStorage <BattlemasterListEntry> sBattlemasterListStore(BattlemasterListEntryfmt); @@ -67,6 +69,7 @@ DBCStorage <CharTitlesEntry> sCharTitlesStore(CharTitlesEntryfmt); DBCStorage <ChatChannelsEntry> sChatChannelsStore(ChatChannelsEntryfmt); DBCStorage <ChrClassesEntry> sChrClassesStore(ChrClassesEntryfmt); DBCStorage <ChrRacesEntry> sChrRacesStore(ChrRacesEntryfmt); +DBCStorage <ChrPowerTypesEntry> sChrPowerTypesStore(ChrClassesXPowerTypesfmt); DBCStorage <CinematicSequencesEntry> sCinematicSequencesStore(CinematicSequencesEntryfmt); DBCStorage <CreatureDisplayInfoEntry> sCreatureDisplayInfoStore(CreatureDisplayInfofmt); DBCStorage <CreatureFamilyEntry> sCreatureFamilyStore(CreatureFamilyfmt); @@ -74,6 +77,7 @@ DBCStorage <CreatureModelDataEntry> sCreatureModelDataStore(CreatureModelDatafmt DBCStorage <CreatureSpellDataEntry> sCreatureSpellDataStore(CreatureSpellDatafmt); DBCStorage <CreatureTypeEntry> sCreatureTypeStore(CreatureTypefmt); DBCStorage <CurrencyTypesEntry> sCurrencyTypesStore(CurrencyTypesfmt); +uint32 PowersByClass[MAX_CLASSES][MAX_POWERS]; DBCStorage <DestructibleModelDataEntry> sDestructibleModelDataStore(DestructibleModelDatafmt); DBCStorage <DungeonEncounterEntry> sDungeonEncounterStore(DungeonEncounterfmt); @@ -102,16 +106,36 @@ DBCStorage <GtChanceToSpellCritEntry> sGtChanceToSpellCritStore(GtChanceToSp DBCStorage <GtOCTClassCombatRatingScalarEntry> sGtOCTClassCombatRatingScalarStore(GtOCTClassCombatRatingScalarfmt); DBCStorage <GtOCTRegenHPEntry> sGtOCTRegenHPStore(GtOCTRegenHPfmt); //DBCStorage <GtOCTRegenMPEntry> sGtOCTRegenMPStore(GtOCTRegenMPfmt); -- not used currently -DBCStorage <GtRegenHPPerSptEntry> sGtRegenHPPerSptStore(GtRegenHPPerSptfmt); +DBCStorage <gtOCTHpPerStaminaEntry> sGtOCTHpPerStaminaStore(GtOCTHpPerStaminafmt); DBCStorage <GtRegenMPPerSptEntry> sGtRegenMPPerSptStore(GtRegenMPPerSptfmt); +DBCStorage <GtSpellScalingEntry> sGtSpellScalingStore(GtSpellScalingfmt); +DBCStorage <GtOCTBaseHPByClassEntry> sGtOCTBaseHPByClassStore(GtOCTBaseHPByClassfmt); +DBCStorage <GtOCTBaseMPByClassEntry> sGtOCTBaseMPByClassStore(GtOCTBaseMPByClassfmt); +DBCStorage <GuildPerkSpellsEntry> sGuildPerkSpellsStore(GuildPerkSpellsfmt); DBCStorage <HolidaysEntry> sHolidaysStore(Holidaysfmt); -DBCStorage <ItemEntry> sItemStore(Itemfmt); +DBCStorage <ImportPriceArmorEntry> sImportPriceArmorStore(ImportPriceArmorfmt); +DBCStorage <ImportPriceQualityEntry> sImportPriceQualityStore(ImportPriceQualityfmt); +DBCStorage <ImportPriceShieldEntry> sImportPriceShieldStore(ImportPriceShieldfmt); +DBCStorage <ImportPriceWeaponEntry> sImportPriceWeaponStore(ImportPriceWeaponfmt); +DBCStorage <ItemPriceBaseEntry> sItemPriceBaseStore(ItemPriceBasefmt); +DBCStorage <ItemReforgeEntry> sItemReforgeStore(ItemReforgefmt); +DBCStorage <ItemArmorQualityEntry> sItemArmorQualityStore(ItemArmorQualityfmt); +DBCStorage <ItemArmorShieldEntry> sItemArmorShieldStore(ItemArmorShieldfmt); +DBCStorage <ItemArmorTotalEntry> sItemArmorTotalStore(ItemArmorTotalfmt); +DBCStorage <ItemClassEntry> sItemClassStore(ItemClassfmt); DBCStorage <ItemBagFamilyEntry> sItemBagFamilyStore(ItemBagFamilyfmt); -//DBCStorage <ItemCondExtCostsEntry> sItemCondExtCostsStore(ItemCondExtCostsEntryfmt); +DBCStorage <ItemDamageEntry> sItemDamageAmmoStore(ItemDamagefmt); +DBCStorage <ItemDamageEntry> sItemDamageOneHandStore(ItemDamagefmt); +DBCStorage <ItemDamageEntry> sItemDamageOneHandCasterStore(ItemDamagefmt); +DBCStorage <ItemDamageEntry> sItemDamageRangedStore(ItemDamagefmt); +DBCStorage <ItemDamageEntry> sItemDamageThrownStore(ItemDamagefmt); +DBCStorage <ItemDamageEntry> sItemDamageTwoHandStore(ItemDamagefmt); +DBCStorage <ItemDamageEntry> sItemDamageTwoHandCasterStore(ItemDamagefmt); +DBCStorage <ItemDamageEntry> sItemDamageWandStore(ItemDamagefmt); +DBCStorage <ItemDisenchantLootEntry> sItemDisenchantLootStore(ItemDisenchantLootfmt); //DBCStorage <ItemDisplayInfoEntry> sItemDisplayInfoStore(ItemDisplayTemplateEntryfmt); -- not used currently -DBCStorage <ItemExtendedCostEntry> sItemExtendedCostStore(ItemExtendedCostEntryfmt); DBCStorage <ItemLimitCategoryEntry> sItemLimitCategoryStore(ItemLimitCategoryEntryfmt); DBCStorage <ItemRandomPropertiesEntry> sItemRandomPropertiesStore(ItemRandomPropertiesfmt); DBCStorage <ItemRandomSuffixEntry> sItemRandomSuffixStore(ItemRandomSuffixfmt); @@ -129,6 +153,12 @@ DBCStorage <MapDifficultyEntry> sMapDifficultyStore(MapDifficultyEntryfmt); // o MapDifficultyMap sMapDifficultyMap; DBCStorage <MovieEntry> sMovieStore(MovieEntryfmt); +DBCStorage <MountCapabilityEntry> sMountCapabilityStore(MountCapabilityfmt); +DBCStorage <MountTypeEntry> sMountTypeStore(MountTypefmt); + +DBCStorage <NameGenEntry> sNameGenStore(NameGenfmt); +NameGenVectorArraysMap sGenNameVectoArraysMap; +DBCStorage <NumTalentsAtLevelEntry> sNumTalentsAtLevelStore(NumTalentsAtLevelfmt); DBCStorage <OverrideSpellDataEntry> sOverrideSpellDataStore(OverrideSpellDatafmt); @@ -152,19 +182,39 @@ DBCStorage <SpellEntry> sSpellStore(SpellEntryfmt); SpellCategoryStore sSpellCategoryStore; PetFamilySpellsStore sPetFamilySpellsStore; + +DBCStorage <SpellReagentsEntry> sSpellReagentsStore(SpellReagentsEntryfmt); +DBCStorage <SpellScalingEntry> sSpellScalingStore(SpellScalingEntryfmt); +DBCStorage <SpellTotemsEntry> sSpellTotemsStore(SpellTotemsEntryfmt); +DBCStorage <SpellTargetRestrictionsEntry> sSpellTargetRestrictionsStore(SpellTargetRestrictionsEntryfmt); +DBCStorage <SpellPowerEntry> sSpellPowerStore(SpellPowerEntryfmt); +DBCStorage <SpellLevelsEntry> sSpellLevelsStore(SpellLevelsEntryfmt); +DBCStorage <SpellInterruptsEntry> sSpellInterruptsStore(SpellInterruptsEntryfmt); +DBCStorage <SpellEquippedItemsEntry> sSpellEquippedItemsStore(SpellEquippedItemsEntryfmt); +DBCStorage <SpellClassOptionsEntry> sSpellClassOptionsStore(SpellClassOptionsEntryfmt); +DBCStorage <SpellCooldownsEntry> sSpellCooldownsStore(SpellCooldownsEntryfmt); +DBCStorage <SpellAuraOptionsEntry> sSpellAuraOptionsStore(SpellAuraOptionsEntryfmt); +DBCStorage <SpellAuraRestrictionsEntry> sSpellAuraRestrictionsStore(SpellAuraRestrictionsEntryfmt); +DBCStorage <SpellCastingRequirementsEntry> sSpellCastingRequirementsStore(SpellCastingRequirementsEntryfmt); DBCStorage <SpellCastTimesEntry> sSpellCastTimesStore(SpellCastTimefmt); +DBCStorage <SpellCategoriesEntry> sSpellCategoriesStore(SpellCategoriesEntryfmt); +DBCStorage <SpellEffectEntry> sSpellEffectStore(SpellEffectEntryfmt); DBCStorage <SpellDifficultyEntry> sSpellDifficultyStore(SpellDifficultyfmt); DBCStorage <SpellDurationEntry> sSpellDurationStore(SpellDurationfmt); DBCStorage <SpellFocusObjectEntry> sSpellFocusObjectStore(SpellFocusObjectfmt); DBCStorage <SpellRadiusEntry> sSpellRadiusStore(SpellRadiusfmt); DBCStorage <SpellRangeEntry> sSpellRangeStore(SpellRangefmt); DBCStorage <SpellRuneCostEntry> sSpellRuneCostStore(SpellRuneCostfmt); -DBCStorage <SpellShapeshiftEntry> sSpellShapeshiftStore(SpellShapeshiftfmt); +DBCStorage <SpellShapeshiftEntry> sSpellShapeshiftStore(SpellShapeshiftEntryfmt); +DBCStorage <SpellShapeshiftFormEntry> sSpellShapeshiftFormStore(SpellShapeshiftFormfmt); DBCStorage <StableSlotPricesEntry> sStableSlotPricesStore(StableSlotPricesfmt); DBCStorage <SummonPropertiesEntry> sSummonPropertiesStore(SummonPropertiesfmt); DBCStorage <TalentEntry> sTalentStore(TalentEntryfmt); TalentSpellPosMap sTalentSpellPosMap; DBCStorage <TalentTabEntry> sTalentTabStore(TalentTabEntryfmt); +DBCStorage <TalentTreePrimarySpellsEntry> sTalentTreePrimarySpellsStore(TalentTreePrimarySpellsfmt); +typedef std::map<uint32, std::vector<uint32> > TalentTreePrimarySpellsMap; +TalentTreePrimarySpellsMap sTalentTreePrimarySpellsMap; // store absolute bit position for first rank for talent inspect static uint32 sTalentTabPages[MAX_CLASSES][3]; @@ -184,7 +234,6 @@ DBCStorage <TaxiPathEntry> sTaxiPathStore(TaxiPathEntryfmt); TaxiPathNodesByPath sTaxiPathNodesByPath; static DBCStorage <TaxiPathNodeEntry> sTaxiPathNodeStore(TaxiPathNodeEntryfmt); -DBCStorage <TeamContributionPointsEntry> sTeamContributionPointsStore(TeamContributionPointsfmt); DBCStorage <TotemCategoryEntry> sTotemCategoryStore(TotemCategoryEntryfmt); DBCStorage <VehicleEntry> sVehicleStore(VehicleEntryfmt); DBCStorage <VehicleSeatEntry> sVehicleSeatStore(VehicleSeatEntryfmt); @@ -192,6 +241,7 @@ DBCStorage <WMOAreaTableEntry> sWMOAreaTableStore(WMOAreaTableEntryfmt); DBCStorage <WorldMapAreaEntry> sWorldMapAreaStore(WorldMapAreaEntryfmt); DBCStorage <WorldMapOverlayEntry> sWorldMapOverlayStore(WorldMapOverlayEntryfmt); DBCStorage <WorldSafeLocsEntry> sWorldSafeLocsStore(WorldSafeLocsEntryfmt); +DBCStorage <PhaseEntry> sPhaseStores(PhaseEntryfmt); typedef std::list<std::string> StoreProblemList; @@ -276,38 +326,57 @@ void LoadDBCStores(const std::string& dataPath) } } - LoadDBC(availableDbcLocales, bad_dbc_files, sAchievementStore, dbcPath, "Achievement.dbc", &CustomAchievementfmt, &CustomAchievementIndex); - LoadDBC(availableDbcLocales, bad_dbc_files, sAchievementCriteriaStore, dbcPath, "Achievement_Criteria.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sAreaTriggerStore, dbcPath, "AreaTrigger.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sAreaGroupStore, dbcPath, "AreaGroup.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sAreaPOIStore, dbcPath, "AreaPOI.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sAuctionHouseStore, dbcPath, "AuctionHouse.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sBankBagSlotPricesStore, dbcPath, "BankBagSlotPrices.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sBattlemasterListStore, dbcPath, "BattlemasterList.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sBarberShopStyleStore, dbcPath, "BarberShopStyle.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sCharStartOutfitStore, dbcPath, "CharStartOutfit.dbc"); + LoadDBC(availableDbcLocales, bad_dbc_files, sAchievementStore, dbcPath, "Achievement.dbc", &CustomAchievementfmt, &CustomAchievementIndex);//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sAchievementCriteriaStore, dbcPath, "Achievement_Criteria.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sAreaTriggerStore, dbcPath, "AreaTrigger.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sAreaGroupStore, dbcPath, "AreaGroup.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sAreaPOIStore, dbcPath, "AreaPOI.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sAuctionHouseStore, dbcPath, "AuctionHouse.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sArmorLocationStore, dbcPath, "ArmorLocation.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sBankBagSlotPricesStore, dbcPath, "BankBagSlotPrices.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sBattlemasterListStore, dbcPath, "BattlemasterList.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sBarberShopStyleStore, dbcPath, "BarberShopStyle.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sCharStartOutfitStore, dbcPath, "CharStartOutfit.dbc");//14545 for (uint32 i = 0; i < sCharStartOutfitStore.GetNumRows(); ++i) if (CharStartOutfitEntry const* outfit = sCharStartOutfitStore.LookupEntry(i)) sCharStartOutfitMap[outfit->Race | (outfit->Class << 8) | (outfit->Gender << 16)] = outfit; - LoadDBC(availableDbcLocales, bad_dbc_files, sCharTitlesStore, dbcPath, "CharTitles.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sChatChannelsStore, dbcPath, "ChatChannels.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sChrClassesStore, dbcPath, "ChrClasses.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sChrRacesStore, dbcPath, "ChrRaces.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sCinematicSequencesStore, dbcPath, "CinematicSequences.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureDisplayInfoStore, dbcPath, "CreatureDisplayInfo.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureFamilyStore, dbcPath, "CreatureFamily.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureModelDataStore, dbcPath, "CreatureModelData.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureSpellDataStore, dbcPath, "CreatureSpellData.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureTypeStore, dbcPath, "CreatureType.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sCurrencyTypesStore, dbcPath, "CurrencyTypes.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sDestructibleModelDataStore, dbcPath, "DestructibleModelData.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sDungeonEncounterStore, dbcPath, "DungeonEncounter.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sDurabilityCostsStore, dbcPath, "DurabilityCosts.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sDurabilityQualityStore, dbcPath, "DurabilityQuality.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sEmotesStore, dbcPath, "Emotes.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sEmotesTextStore, dbcPath, "EmotesText.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sFactionStore, dbcPath, "Faction.dbc"); + LoadDBC(availableDbcLocales, bad_dbc_files, sCharTitlesStore, dbcPath, "CharTitles.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sChatChannelsStore, dbcPath, "ChatChannels.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sChrClassesStore, dbcPath, "ChrClasses.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sChrRacesStore, dbcPath, "ChrRaces.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sChrPowerTypesStore, dbcPath, "ChrClassesXPowerTypes.dbc");//14545 + for (uint32 i = 0; i < MAX_CLASSES; ++i) + for (uint32 j = 0; j < MAX_POWERS; ++j) + PowersByClass[i][j] = MAX_POWERS; + + for (uint32 i = 0; i < sChrPowerTypesStore.GetNumRows(); ++i) + { + if (ChrPowerTypesEntry const* power = sChrPowerTypesStore.LookupEntry(i)) + { + uint32 index = 0; + for (uint32 j = 0; j < MAX_POWERS; ++j) + if (PowersByClass[power->classId][j] != MAX_POWERS) + ++index; + + PowersByClass[power->classId][power->power] = index; + } + } + + LoadDBC(availableDbcLocales, bad_dbc_files, sCinematicSequencesStore, dbcPath, "CinematicSequences.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureDisplayInfoStore, dbcPath, "CreatureDisplayInfo.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureFamilyStore, dbcPath, "CreatureFamily.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureModelDataStore, dbcPath, "CreatureModelData.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureSpellDataStore, dbcPath, "CreatureSpellData.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureTypeStore, dbcPath, "CreatureType.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sCurrencyTypesStore, dbcPath, "CurrencyTypes.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sDestructibleModelDataStore, dbcPath, "DestructibleModelData.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sDungeonEncounterStore, dbcPath, "DungeonEncounter.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sDurabilityCostsStore, dbcPath, "DurabilityCosts.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sDurabilityQualityStore, dbcPath, "DurabilityQuality.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sEmotesStore, dbcPath, "Emotes.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sEmotesTextStore, dbcPath, "EmotesText.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sFactionStore, dbcPath, "Faction.dbc");//14545 for (uint32 i=0; i<sFactionStore.GetNumRows(); ++i) { FactionEntry const* faction = sFactionStore.LookupEntry(i); @@ -318,8 +387,8 @@ void LoadDBCStores(const std::string& dataPath) } } - LoadDBC(availableDbcLocales, bad_dbc_files, sFactionTemplateStore, dbcPath, "FactionTemplate.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sGameObjectDisplayInfoStore, dbcPath, "GameObjectDisplayInfo.dbc"); + LoadDBC(availableDbcLocales, bad_dbc_files, sFactionTemplateStore, dbcPath, "FactionTemplate.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sGameObjectDisplayInfoStore, dbcPath, "GameObjectDisplayInfo.dbc");//14545 for (uint32 i = 0; i < sGameObjectDisplayInfoStore.GetNumRows(); ++i) { if (GameObjectDisplayInfoEntry const* info = sGameObjectDisplayInfoStore.LookupEntry(i)) @@ -333,83 +402,150 @@ void LoadDBCStores(const std::string& dataPath) } } - LoadDBC(availableDbcLocales, bad_dbc_files, sGemPropertiesStore, dbcPath, "GemProperties.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sGlyphPropertiesStore, dbcPath, "GlyphProperties.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sGlyphSlotStore, dbcPath, "GlyphSlot.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sGtBarberShopCostBaseStore, dbcPath, "gtBarberShopCostBase.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sGtCombatRatingsStore, dbcPath, "gtCombatRatings.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToMeleeCritBaseStore, dbcPath, "gtChanceToMeleeCritBase.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToMeleeCritStore, dbcPath, "gtChanceToMeleeCrit.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToSpellCritBaseStore, dbcPath, "gtChanceToSpellCritBase.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToSpellCritStore, dbcPath, "gtChanceToSpellCrit.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sGtOCTClassCombatRatingScalarStore, dbcPath, "gtOCTClassCombatRatingScalar.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sGtOCTRegenHPStore, dbcPath, "gtOCTRegenHP.dbc"); + LoadDBC(availableDbcLocales, bad_dbc_files, sGemPropertiesStore, dbcPath, "GemProperties.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sGlyphPropertiesStore, dbcPath, "GlyphProperties.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sGlyphSlotStore, dbcPath, "GlyphSlot.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sGtBarberShopCostBaseStore, dbcPath, "gtBarberShopCostBase.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sGtCombatRatingsStore, dbcPath, "gtCombatRatings.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToMeleeCritBaseStore, dbcPath, "gtChanceToMeleeCritBase.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToMeleeCritStore, dbcPath, "gtChanceToMeleeCrit.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToSpellCritBaseStore, dbcPath, "gtChanceToSpellCritBase.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToSpellCritStore, dbcPath, "gtChanceToSpellCrit.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sGtOCTClassCombatRatingScalarStore, dbcPath, "gtOCTClassCombatRatingScalar.dbc");//14545 + //LoadDBC(availableDbcLocales, bad_dbc_files, sGtOCTRegenHPStore, dbcPath, "gtOCTRegenHP.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sGtOCTHpPerStaminaStore, dbcPath, "gtOCTHpPerStamina.dbc");//14545 //LoadDBC(dbcCount, availableDbcLocales, bad_dbc_files, sGtOCTRegenMPStore, dbcPath, "gtOCTRegenMP.dbc"); -- not used currently - LoadDBC(availableDbcLocales, bad_dbc_files, sGtRegenHPPerSptStore, dbcPath, "gtRegenHPPerSpt.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sGtRegenMPPerSptStore, dbcPath, "gtRegenMPPerSpt.dbc"); - - LoadDBC(availableDbcLocales, bad_dbc_files, sHolidaysStore, dbcPath, "Holidays.dbc"); - - LoadDBC(availableDbcLocales, bad_dbc_files, sItemStore, dbcPath, "Item.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sItemBagFamilyStore, dbcPath, "ItemBagFamily.dbc"); + LoadDBC(availableDbcLocales, bad_dbc_files, sGtRegenMPPerSptStore, dbcPath, "gtRegenMPPerSpt.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sGtSpellScalingStore, dbcPath, "gtSpellScaling.dbc");//15595 + LoadDBC(availableDbcLocales, bad_dbc_files, sGtOCTBaseHPByClassStore, dbcPath, "gtOCTBaseHPByClass.dbc");//15595 + LoadDBC(availableDbcLocales, bad_dbc_files, sGtOCTBaseMPByClassStore, dbcPath, "gtOCTBaseMPByClass.dbc");//15595 + LoadDBC(availableDbcLocales, bad_dbc_files, sGuildPerkSpellsStore, dbcPath, "GuildPerkSpells.dbc");//15595 + + LoadDBC(availableDbcLocales, bad_dbc_files, sHolidaysStore, dbcPath, "Holidays.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sImportPriceArmorStore, dbcPath, "ImportPriceArmor.dbc"); // 15595 + LoadDBC(availableDbcLocales, bad_dbc_files, sImportPriceQualityStore, dbcPath, "ImportPriceQuality.dbc"); // 15595 + LoadDBC(availableDbcLocales, bad_dbc_files, sImportPriceShieldStore, dbcPath, "ImportPriceShield.dbc"); // 15595 + LoadDBC(availableDbcLocales, bad_dbc_files, sImportPriceWeaponStore, dbcPath, "ImportPriceWeapon.dbc"); // 15595 + LoadDBC(availableDbcLocales, bad_dbc_files, sItemPriceBaseStore, dbcPath, "ItemPriceBase.dbc"); // 15595 + LoadDBC(availableDbcLocales, bad_dbc_files, sItemReforgeStore, dbcPath, "ItemReforge.dbc"); // 15595 + LoadDBC(availableDbcLocales, bad_dbc_files, sItemBagFamilyStore, dbcPath, "ItemBagFamily.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sItemClassStore, dbcPath, "ItemClass.dbc"); // 15595 //LoadDBC(dbcCount, availableDbcLocales, bad_dbc_files, sItemDisplayInfoStore, dbcPath, "ItemDisplayInfo.dbc"); -- not used currently - //LoadDBC(dbcCount, availableDbcLocales, bad_dbc_files, sItemCondExtCostsStore, dbcPath, "ItemCondExtCosts.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sItemExtendedCostStore, dbcPath, "ItemExtendedCost.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sItemLimitCategoryStore, dbcPath, "ItemLimitCategory.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sItemRandomPropertiesStore, dbcPath, "ItemRandomProperties.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sItemRandomSuffixStore, dbcPath, "ItemRandomSuffix.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sItemSetStore, dbcPath, "ItemSet.dbc"); - - LoadDBC(availableDbcLocales, bad_dbc_files, sLFGDungeonStore, dbcPath, "LFGDungeons.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sLiquidTypeStore, dbcPath, "LiquidType.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sLockStore, dbcPath, "Lock.dbc"); - - LoadDBC(availableDbcLocales, bad_dbc_files, sMailTemplateStore, dbcPath, "MailTemplate.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sMapStore, dbcPath, "Map.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sMapDifficultyStore, dbcPath, "MapDifficulty.dbc"); + LoadDBC(availableDbcLocales, bad_dbc_files, sItemLimitCategoryStore, dbcPath, "ItemLimitCategory.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sItemRandomPropertiesStore, dbcPath, "ItemRandomProperties.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sItemRandomSuffixStore, dbcPath, "ItemRandomSuffix.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sItemSetStore, dbcPath, "ItemSet.dbc");//14545 + + LoadDBC(availableDbcLocales, bad_dbc_files, sItemArmorQualityStore, dbcPath, "ItemArmorQuality.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sItemArmorShieldStore, dbcPath, "ItemArmorShield.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sItemArmorTotalStore, dbcPath, "ItemArmorTotal.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sItemDamageAmmoStore, dbcPath, "ItemDamageAmmo.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sItemDamageOneHandStore, dbcPath, "ItemDamageOneHand.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sItemDamageOneHandCasterStore, dbcPath, "ItemDamageOneHandCaster.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sItemDamageRangedStore, dbcPath, "ItemDamageRanged.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sItemDamageThrownStore, dbcPath, "ItemDamageThrown.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sItemDamageTwoHandStore, dbcPath, "ItemDamageTwoHand.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sItemDamageTwoHandCasterStore, dbcPath, "ItemDamageTwoHandCaster.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sItemDamageWandStore, dbcPath, "ItemDamageWand.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sItemDisenchantLootStore, dbcPath, "ItemDisenchantLoot.dbc"); + + LoadDBC(availableDbcLocales, bad_dbc_files, sLFGDungeonStore, dbcPath, "LFGDungeons.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sLiquidTypeStore, dbcPath, "LiquidType.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sLockStore, dbcPath, "Lock.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sPhaseStores, dbcPath, "Phase.dbc");//14545 + + LoadDBC(availableDbcLocales, bad_dbc_files, sMailTemplateStore, dbcPath, "MailTemplate.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sMapStore, dbcPath, "Map.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sMapDifficultyStore, dbcPath, "MapDifficulty.dbc");//14545 // fill data - for (uint32 i = 1; i < sMapDifficultyStore.GetNumRows(); ++i) + sMapDifficultyMap[MAKE_PAIR32(0, 0)] = MapDifficulty(0, 0, false);//map 0 is missingg from MapDifficulty.dbc use this till its ported to sql + for (uint32 i = 0; i < sMapDifficultyStore.GetNumRows(); ++i) if (MapDifficultyEntry const* entry = sMapDifficultyStore.LookupEntry(i)) - sMapDifficultyMap[MAKE_PAIR32(entry->MapId, entry->Difficulty)] = MapDifficulty(entry->resetTime, entry->maxPlayers, entry->areaTriggerText[0] != '\0'); + sMapDifficultyMap[MAKE_PAIR32(entry->MapId, entry->Difficulty)] = MapDifficulty(entry->resetTime, entry->maxPlayers, entry->areaTriggerText[0] > 0); sMapDifficultyStore.Clear(); - LoadDBC(availableDbcLocales, bad_dbc_files, sMovieStore, dbcPath, "Movie.dbc"); + LoadDBC(availableDbcLocales, bad_dbc_files, sMountCapabilityStore, dbcPath, "MountCapability.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sMountTypeStore, dbcPath, "MountType.dbc");//14545 + + LoadDBC(availableDbcLocales, bad_dbc_files, sNameGenStore, dbcPath, "NameGen.dbc");//14545 + for (uint32 i = 0; i < sNameGenStore.GetNumRows(); ++i) + if (NameGenEntry const* entry = sNameGenStore.LookupEntry(i)) + sGenNameVectoArraysMap[entry->race].stringVectorArray[entry->gender].push_back(std::string(entry->name)); + sNameGenStore.Clear(); + LoadDBC(availableDbcLocales, bad_dbc_files, sNumTalentsAtLevelStore, dbcPath, "NumTalentsAtLevel.dbc");//14545 + + LoadDBC(availableDbcLocales, bad_dbc_files, sMovieStore, dbcPath, "Movie.dbc");//14545 - LoadDBC(availableDbcLocales, bad_dbc_files, sOverrideSpellDataStore, dbcPath, "OverrideSpellData.dbc"); + LoadDBC(availableDbcLocales, bad_dbc_files, sOverrideSpellDataStore, dbcPath, "OverrideSpellData.dbc");//14545 - LoadDBC(availableDbcLocales, bad_dbc_files, sPvPDifficultyStore, dbcPath, "PvpDifficulty.dbc"); + LoadDBC(availableDbcLocales, bad_dbc_files, sPvPDifficultyStore, dbcPath, "PvpDifficulty.dbc");//14545 for (uint32 i = 0; i < sPvPDifficultyStore.GetNumRows(); ++i) if (PvPDifficultyEntry const* entry = sPvPDifficultyStore.LookupEntry(i)) if (entry->bracketId > MAX_BATTLEGROUND_BRACKETS) ASSERT(false && "Need update MAX_BATTLEGROUND_BRACKETS by DBC data"); - LoadDBC(availableDbcLocales, bad_dbc_files, sQuestXPStore, dbcPath, "QuestXP.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sQuestFactionRewardStore, dbcPath, "QuestFactionReward.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sQuestSortStore, dbcPath, "QuestSort.dbc"); + LoadDBC(availableDbcLocales, bad_dbc_files, sQuestXPStore, dbcPath, "QuestXP.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sQuestFactionRewardStore, dbcPath, "QuestFactionReward.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sQuestSortStore, dbcPath, "QuestSort.dbc");//14545 - LoadDBC(availableDbcLocales, bad_dbc_files, sRandomPropertiesPointsStore, dbcPath, "RandPropPoints.dbc"); + LoadDBC(availableDbcLocales, bad_dbc_files, sRandomPropertiesPointsStore, dbcPath, "RandPropPoints.dbc");//14545 - LoadDBC(availableDbcLocales, bad_dbc_files, sScalingStatDistributionStore, dbcPath, "ScalingStatDistribution.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sScalingStatValuesStore, dbcPath, "ScalingStatValues.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sSkillLineStore, dbcPath, "SkillLine.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sSkillLineAbilityStore, dbcPath, "SkillLineAbility.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sSoundEntriesStore, dbcPath, "SoundEntries.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sSpellStore, dbcPath, "Spell.dbc", &CustomSpellEntryfmt, &CustomSpellEntryIndex); + LoadDBC(availableDbcLocales, bad_dbc_files, sScalingStatDistributionStore, dbcPath, "ScalingStatDistribution.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sScalingStatValuesStore, dbcPath, "ScalingStatValues.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sSkillLineStore, dbcPath, "SkillLine.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sSkillLineAbilityStore, dbcPath, "SkillLineAbility.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sSoundEntriesStore, dbcPath, "SoundEntries.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sSpellStore, dbcPath, "Spell.dbc"/*, &CustomSpellEntryfmt, &CustomSpellEntryIndex*/);// for (uint32 i = 1; i < sSpellStore.GetNumRows(); ++i) { - SpellEntry const* spell = sSpellStore.LookupEntry(i); + SpellCategoriesEntry const* spell = sSpellCategoriesStore.LookupEntry(i); if (spell && spell->Category) sSpellCategoryStore[spell->Category].insert(i); } + LoadDBC(availableDbcLocales, bad_dbc_files, sSpellReagentsStore, dbcPath,"SpellReagents.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sSpellScalingStore, dbcPath,"SpellScaling.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sSpellTotemsStore, dbcPath,"SpellTotems.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sSpellTargetRestrictionsStore, dbcPath,"SpellTargetRestrictions.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sSpellPowerStore, dbcPath,"SpellPower.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sSpellLevelsStore, dbcPath,"SpellLevels.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sSpellInterruptsStore, dbcPath,"SpellInterrupts.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sSpellEquippedItemsStore, dbcPath,"SpellEquippedItems.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sSpellClassOptionsStore, dbcPath,"SpellClassOptions.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sSpellCooldownsStore, dbcPath,"SpellCooldowns.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sSpellAuraOptionsStore, dbcPath,"SpellAuraOptions.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sSpellAuraRestrictionsStore, dbcPath,"SpellAuraRestrictions.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sSpellCastingRequirementsStore, dbcPath,"SpellCastingRequirements.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sSpellCategoriesStore, dbcPath,"SpellCategories.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sSpellEffectStore, dbcPath,"SpellEffect.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sSpellCastTimesStore, dbcPath, "SpellCastTimes.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sSpellDifficultyStore, dbcPath, "SpellDifficulty.dbc", &CustomSpellDifficultyfmt, &CustomSpellDifficultyIndex);//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sSpellDurationStore, dbcPath, "SpellDuration.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sSpellFocusObjectStore, dbcPath, "SpellFocusObject.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sSpellItemEnchantmentStore, dbcPath, "SpellItemEnchantment.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sSpellItemEnchantmentConditionStore, dbcPath, "SpellItemEnchantmentCondition.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sSpellRadiusStore, dbcPath, "SpellRadius.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sSpellRangeStore, dbcPath, "SpellRange.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sSpellRuneCostStore, dbcPath, "SpellRuneCost.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sSpellShapeshiftStore, dbcPath, "SpellShapeshift.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sSpellShapeshiftFormStore, dbcPath, "SpellShapeshiftForm.dbc");//14545 + //LoadDBC(availableDbcLocales, bad_dbc_files, sStableSlotPricesStore, dbcPath, "StableSlotPrices.dbc"); + LoadDBC(availableDbcLocales, bad_dbc_files, sSummonPropertiesStore, dbcPath, "SummonProperties.dbc");//14545 + + // Must be done when sSkillLineAbilityStore, sSpellStore, sSpellLevelsStore and sCreatureFamilyStore are all loaded for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j) { SkillLineAbilityEntry const* skillLine = sSkillLineAbilityStore.LookupEntry(j); - if (!skillLine) continue; SpellEntry const* spellInfo = sSpellStore.LookupEntry(skillLine->spellId); + if (!spellInfo) + continue; + + SpellLevelsEntry const* levels = sSpellLevelsStore.LookupEntry(spellInfo->SpellLevelsId); + if (spellInfo->SpellLevelsId && (!levels || levels->spellLevel)) + continue; if (spellInfo && spellInfo->Attributes & SPELL_ATTR0_PASSIVE) { @@ -421,8 +557,6 @@ void LoadDBCStores(const std::string& dataPath) if (skillLine->skillId != cFamily->skillLine[0] && skillLine->skillId != cFamily->skillLine[1]) continue; - if (spellInfo->spellLevel) - continue; if (skillLine->learnOnGetSkill != ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL) continue; @@ -432,20 +566,7 @@ void LoadDBCStores(const std::string& dataPath) } } - LoadDBC(availableDbcLocales, bad_dbc_files, sSpellCastTimesStore, dbcPath, "SpellCastTimes.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sSpellDifficultyStore, dbcPath, "SpellDifficulty.dbc", &CustomSpellDifficultyfmt, &CustomSpellDifficultyIndex); - LoadDBC(availableDbcLocales, bad_dbc_files, sSpellDurationStore, dbcPath, "SpellDuration.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sSpellFocusObjectStore, dbcPath, "SpellFocusObject.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sSpellItemEnchantmentStore, dbcPath, "SpellItemEnchantment.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sSpellItemEnchantmentConditionStore, dbcPath, "SpellItemEnchantmentCondition.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sSpellRadiusStore, dbcPath, "SpellRadius.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sSpellRangeStore, dbcPath, "SpellRange.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sSpellRuneCostStore, dbcPath, "SpellRuneCost.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sSpellShapeshiftStore, dbcPath, "SpellShapeshiftForm.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sStableSlotPricesStore, dbcPath, "StableSlotPrices.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sSummonPropertiesStore, dbcPath, "SummonProperties.dbc"); - - LoadDBC(availableDbcLocales, bad_dbc_files, sTalentStore, dbcPath, "Talent.dbc"); + LoadDBC(availableDbcLocales, bad_dbc_files, sTalentStore, dbcPath, "Talent.dbc");//14545 // Create Spelldifficulty searcher for (uint32 i = 0; i < sSpellDifficultyStore.GetNumRows(); ++i) @@ -486,7 +607,7 @@ void LoadDBCStores(const std::string& dataPath) sTalentSpellPosMap[talentInfo->RankID[j]] = TalentSpellPos(i, j); } - LoadDBC(availableDbcLocales, bad_dbc_files, sTalentTabStore, dbcPath, "TalentTab.dbc"); + LoadDBC(availableDbcLocales, bad_dbc_files, sTalentTabStore, dbcPath, "TalentTab.dbc");//14545 // prepare fast data access to bit pos of talent ranks for use at inspecting { @@ -502,22 +623,27 @@ void LoadDBCStores(const std::string& dataPath) continue; // store class talent tab pages - uint32 cls = 1; - for (uint32 m=1; !(m & talentTabInfo->ClassMask) && cls < MAX_CLASSES; m <<= 1, ++cls) {} - - sTalentTabPages[cls][talentTabInfo->tabpage]=talentTabId; + for (uint32 cls = 1; cls < MAX_CLASSES; ++cls) + if (talentTabInfo->ClassMask & (1 << (cls - 1))) + sTalentTabPages[cls][talentTabInfo->tabpage] = talentTabId; } } - LoadDBC(availableDbcLocales, bad_dbc_files, sTaxiNodesStore, dbcPath, "TaxiNodes.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sTaxiPathStore, dbcPath, "TaxiPath.dbc"); + LoadDBC(availableDbcLocales, bad_dbc_files, sTalentTreePrimarySpellsStore, dbcPath, "TalentTreePrimarySpells.dbc"); + for (uint32 i = 0; i < sTalentTreePrimarySpellsStore.GetNumRows(); ++i) + if (TalentTreePrimarySpellsEntry const* talentSpell = sTalentTreePrimarySpellsStore.LookupEntry(i)) + sTalentTreePrimarySpellsMap[talentSpell->TalentTree].push_back(talentSpell->SpellId); + sTalentTreePrimarySpellsStore.Clear(); + + LoadDBC(availableDbcLocales, bad_dbc_files, sTaxiNodesStore, dbcPath, "TaxiNodes.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sTaxiPathStore, dbcPath, "TaxiPath.dbc");//14545 for (uint32 i = 1; i < sTaxiPathStore.GetNumRows(); ++i) if (TaxiPathEntry const* entry = sTaxiPathStore.LookupEntry(i)) sTaxiPathSetBySource[entry->from][entry->to] = TaxiPathBySourceAndDestination(entry->ID, entry->price); uint32 pathCount = sTaxiPathStore.GetNumRows(); //## TaxiPathNode.dbc ## Loaded only for initialization different structures - LoadDBC(availableDbcLocales, bad_dbc_files, sTaxiPathNodeStore, dbcPath, "TaxiPathNode.dbc"); + LoadDBC(availableDbcLocales, bad_dbc_files, sTaxiPathNodeStore, dbcPath, "TaxiPathNode.dbc");//14545 // Calculate path nodes count std::vector<uint32> pathLength; pathLength.resize(pathCount); // 0 and some other indexes not used @@ -540,11 +666,10 @@ void LoadDBCStores(const std::string& dataPath) // include existed nodes that have at least single not spell base (scripted) path { std::set<uint32> spellPaths; - for (uint32 i = 1; i < sSpellStore.GetNumRows(); ++i) - if (SpellEntry const* sInfo = sSpellStore.LookupEntry (i)) - for (int j = 0; j < MAX_SPELL_EFFECTS; ++j) - if (sInfo->Effect[j] == SPELL_EFFECT_SEND_TAXI) - spellPaths.insert(sInfo->EffectMiscValue[j]); + for (uint32 i = 1; i < sSpellEffectStore.GetNumRows(); ++i) + if (SpellEffectEntry const* sInfo = sSpellEffectStore.LookupEntry (i)) + if (sInfo->Effect == SPELL_EFFECT_SEND_TAXI) + spellPaths.insert(sInfo->EffectMiscValue); memset(sTaxiNodesMask, 0, sizeof(sTaxiNodesMask)); memset(sOldContinentsNodesMask, 0, sizeof(sOldContinentsNodesMask)); @@ -576,10 +701,10 @@ void LoadDBCStores(const std::string& dataPath) } // valid taxi network node - uint8 field = (uint8)((i - 1) / 32); - uint32 submask = 1<<((i-1)%32); - sTaxiNodesMask[field] |= submask; + uint8 field = (uint8)((i - 1) / 8); + uint32 submask = 1 << ((i-1) % 8); + sTaxiNodesMask[field] |= submask; if (node->MountCreatureID[0] && node->MountCreatureID[0] != 32981) sHordeTaxiNodesMask[field] |= submask; if (node->MountCreatureID[1] && node->MountCreatureID[1] != 32981) @@ -597,19 +722,19 @@ void LoadDBCStores(const std::string& dataPath) } } - LoadDBC(availableDbcLocales, bad_dbc_files, sTeamContributionPointsStore, dbcPath, "TeamContributionPoints.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sTotemCategoryStore, dbcPath, "TotemCategory.dbc"); + //LoadDBC(availableDbcLocales, bad_dbc_files, sTeamContributionPointsStore, dbcPath, "TeamContributionPoints.dbc"); + LoadDBC(availableDbcLocales, bad_dbc_files, sTotemCategoryStore, dbcPath, "TotemCategory.dbc");//14545 - LoadDBC(availableDbcLocales, bad_dbc_files, sVehicleStore, dbcPath, "Vehicle.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sVehicleSeatStore, dbcPath, "VehicleSeat.dbc"); + LoadDBC(availableDbcLocales, bad_dbc_files, sVehicleStore, dbcPath, "Vehicle.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sVehicleSeatStore, dbcPath, "VehicleSeat.dbc");//14545 - LoadDBC(availableDbcLocales, bad_dbc_files, sWMOAreaTableStore, dbcPath, "WMOAreaTable.dbc"); + LoadDBC(availableDbcLocales, bad_dbc_files, sWMOAreaTableStore, dbcPath, "WMOAreaTable.dbc");//14545 for (uint32 i = 0; i < sWMOAreaTableStore.GetNumRows(); ++i) if (WMOAreaTableEntry const* entry = sWMOAreaTableStore.LookupEntry(i)) sWMOAreaInfoByTripple.insert(WMOAreaInfoByTripple::value_type(WMOAreaTableTripple(entry->rootId, entry->adtId, entry->groupId), entry)); - LoadDBC(availableDbcLocales, bad_dbc_files, sWorldMapAreaStore, dbcPath, "WorldMapArea.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sWorldMapOverlayStore, dbcPath, "WorldMapOverlay.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sWorldSafeLocsStore, dbcPath, "WorldSafeLocs.dbc"); + LoadDBC(availableDbcLocales, bad_dbc_files, sWorldMapAreaStore, dbcPath, "WorldMapArea.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sWorldMapOverlayStore, dbcPath, "WorldMapOverlay.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sWorldSafeLocsStore, dbcPath, "WorldSafeLocs.dbc");//14545 // error checks if (bad_dbc_files.size() >= DBCFileCount) @@ -628,20 +753,25 @@ void LoadDBCStores(const std::string& dataPath) } // Check loaded DBC files proper version - if (!sAreaStore.LookupEntry(3617) || // last area (areaflag) added in 3.3.5a - !sCharTitlesStore.LookupEntry(177) || // last char title added in 3.3.5a - !sGemPropertiesStore.LookupEntry(1629) || // last added spell in 3.3.5a - !sItemStore.LookupEntry(56806) || // last gem property added in 3.3.5a - !sItemExtendedCostStore.LookupEntry(2997) || // last item extended cost added in 3.3.5a - !sMapStore.LookupEntry(724) || // last map added in 3.3.5a - !sSpellStore.LookupEntry(80864) ) // last client known item added in 3.3.5a + if (!sAreaStore.LookupEntry(4713) || // last area (areaflag) added in 4.3.4 (15595) + !sCharTitlesStore.LookupEntry(287) || // last char title added in 4.3.4 (15595) + !sGemPropertiesStore.LookupEntry(2250) || // last gem property added in 4.3.4 (15595) + !sMapStore.LookupEntry(980) || // last map added in 4.3.4 (15595) + !sSpellStore.LookupEntry(121820) ) // last spell added in 4.3.4 (15595) { sLog->outError(LOG_FILTER_GENERAL, "You have _outdated_ DBC files. Please extract correct versions from current using client."); exit(1); } - sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Initialized %d data stores in %u ms", DBCFileCount, GetMSTimeDiffToNow(oldMSTime)); + sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Initialized %d DBC data stores in %u ms", DBCFileCount, GetMSTimeDiffToNow(oldMSTime)); +} + +const std::string* GetRandomCharacterName(uint8 race, uint8 gender) +{ + uint32 size = sGenNameVectoArraysMap[race].stringVectorArray[gender].size(); + uint32 randPos = urand(0, size-1); + return &sGenNameVectoArraysMap[race].stringVectorArray[gender][randPos]; } SimpleFactionsList const* GetFactionTeamList(uint32 faction) @@ -653,14 +783,14 @@ SimpleFactionsList const* GetFactionTeamList(uint32 faction) return NULL; } -char* GetPetName(uint32 petfamily, uint32 dbclang) +char const* GetPetName(uint32 petfamily, uint32 /*dbclang*/) { if (!petfamily) return NULL; CreatureFamilyEntry const* pet_family = sCreatureFamilyStore.LookupEntry(petfamily); if (!pet_family) return NULL; - return pet_family->Name[dbclang]?pet_family->Name[dbclang]:NULL; + return pet_family->Name ? pet_family->Name : NULL; } TalentSpellPos const* GetTalentSpellPos(uint32 spellId) @@ -728,7 +858,7 @@ uint32 GetAreaFlagByMapId(uint32 mapid) uint32 GetVirtualMapForMapAndZone(uint32 mapid, uint32 zoneId) { - if (mapid != 530 && mapid != 571) // speed for most cases + if (mapid != 530 && mapid != 571 && mapid != 732) // speed for most cases return mapid; if (WorldMapAreaEntry const* wma = sWorldMapAreaStore.LookupEntry(zoneId)) @@ -737,6 +867,28 @@ uint32 GetVirtualMapForMapAndZone(uint32 mapid, uint32 zoneId) return mapid; } +uint32 GetMaxLevelForExpansion(uint32 expansion) +{ + switch (expansion) + { + case CONTENT_1_60: + return 60; + case CONTENT_61_70: + return 70; + case CONTENT_71_80: + return 80; + case CONTENT_81_85: + return 85; + default: + break; + } + return 0; +} + +/* +Used only for calculate xp gain by content lvl. +Calculation on Gilneas and group maps of LostIslands calculated as CONTENT_1_60. +*/ ContentLevels GetContentLevelsForMapAndZone(uint32 mapid, uint32 zoneId) { mapid = GetVirtualMapForMapAndZone(mapid, zoneId); @@ -747,11 +899,17 @@ ContentLevels GetContentLevelsForMapAndZone(uint32 mapid, uint32 zoneId) if (!mapEntry) return CONTENT_1_60; - switch (mapEntry->Expansion()) + // no need enum all maps from phasing + if (mapEntry->rootPhaseMap >= 0) + mapid = mapEntry->rootPhaseMap; + + switch (mapid) { - default: return CONTENT_1_60; - case 1: return CONTENT_61_70; - case 2: return CONTENT_71_80; + case 648: //LostIslands + case 654: //Gilneas + return CONTENT_1_60; + default: + return ContentLevels(mapEntry->Expansion()); } } @@ -870,6 +1028,15 @@ uint32 const* GetTalentTabPages(uint8 cls) return sTalentTabPages[cls]; } +std::vector<uint32> const* GetTalentTreePrimarySpells(uint32 talentTree) +{ + TalentTreePrimarySpellsMap::const_iterator itr = sTalentTreePrimarySpellsMap.find(talentTree); + if (itr == sTalentTreePrimarySpellsMap.end()) + return NULL; + + return &itr->second; +} + uint32 GetLiquidFlags(uint32 liquidType) { if (LiquidTypeEntry const* liq = sLiquidTypeStore.LookupEntry(liquidType)) @@ -886,3 +1053,160 @@ CharStartOutfitEntry const* GetCharStartOutfitEntry(uint8 race, uint8 class_, ui return itr->second; } +uint32 GetPowerIndexByClass(uint32 powerType, uint32 classId) +{ + return PowersByClass[classId][powerType]; +} + +uint32 ScalingStatValuesEntry::GetStatMultiplier(uint32 inventoryType) const +{ + if (inventoryType < MAX_INVTYPE) + { + switch (inventoryType) + { + case INVTYPE_NON_EQUIP: + case INVTYPE_BODY: + case INVTYPE_BAG: + case INVTYPE_TABARD: + case INVTYPE_AMMO: + case INVTYPE_QUIVER: + return 0; + case INVTYPE_HEAD: + case INVTYPE_CHEST: + case INVTYPE_LEGS: + case INVTYPE_2HWEAPON: + case INVTYPE_ROBE: + return StatMultiplier[0]; + case INVTYPE_SHOULDERS: + case INVTYPE_WAIST: + case INVTYPE_FEET: + case INVTYPE_HANDS: + case INVTYPE_TRINKET: + return StatMultiplier[1]; + case INVTYPE_NECK: + case INVTYPE_WRISTS: + case INVTYPE_FINGER: + case INVTYPE_SHIELD: + case INVTYPE_CLOAK: + case INVTYPE_HOLDABLE: + return StatMultiplier[2]; + case INVTYPE_RANGED: + case INVTYPE_THROWN: + case INVTYPE_RANGEDRIGHT: + case INVTYPE_RELIC: + return StatMultiplier[3]; + case INVTYPE_WEAPON: + case INVTYPE_WEAPONMAINHAND: + case INVTYPE_WEAPONOFFHAND: + return StatMultiplier[4]; + default: + break; + } + } + return 0; +} + +uint32 ScalingStatValuesEntry::GetArmor(uint32 inventoryType, uint32 armorType) const +{ + if (inventoryType <= INVTYPE_ROBE && armorType < 4) + { + switch (inventoryType) + { + case INVTYPE_NON_EQUIP: + case INVTYPE_NECK: + case INVTYPE_BODY: + case INVTYPE_FINGER: + case INVTYPE_TRINKET: + case INVTYPE_WEAPON: + case INVTYPE_SHIELD: + case INVTYPE_RANGED: + case INVTYPE_2HWEAPON: + case INVTYPE_BAG: + case INVTYPE_TABARD: + break; + case INVTYPE_SHOULDERS: + return Armor[0][armorType]; + case INVTYPE_CHEST: + case INVTYPE_ROBE: + return Armor[1][armorType]; + case INVTYPE_HEAD: + return Armor[2][armorType]; + case INVTYPE_LEGS: + return Armor[3][armorType]; + case INVTYPE_FEET: + return Armor[4][armorType]; + case INVTYPE_WAIST: + return Armor[5][armorType]; + case INVTYPE_HANDS: + return Armor[6][armorType]; + case INVTYPE_WRISTS: + return Armor[7][armorType]; + case INVTYPE_CLOAK: + return CloakArmor; + default: + break; + } + } + return 0; +} + +uint32 ScalingStatValuesEntry::GetDPSAndDamageMultiplier(uint32 subClass, bool isCasterWeapon, float* damageMultiplier) const +{ + if (!isCasterWeapon) + { + switch (subClass) + { + case ITEM_SUBCLASS_WEAPON_AXE: + case ITEM_SUBCLASS_WEAPON_MACE: + case ITEM_SUBCLASS_WEAPON_SWORD: + case ITEM_SUBCLASS_WEAPON_DAGGER: + case ITEM_SUBCLASS_WEAPON_THROWN: + *damageMultiplier = 0.3f; + return dpsMod[0]; + case ITEM_SUBCLASS_WEAPON_AXE2: + case ITEM_SUBCLASS_WEAPON_MACE2: + case ITEM_SUBCLASS_WEAPON_POLEARM: + case ITEM_SUBCLASS_WEAPON_SWORD2: + case ITEM_SUBCLASS_WEAPON_STAFF: + case ITEM_SUBCLASS_WEAPON_FISHING_POLE: + *damageMultiplier = 0.2f; + return dpsMod[1]; + case ITEM_SUBCLASS_WEAPON_BOW: + case ITEM_SUBCLASS_WEAPON_GUN: + case ITEM_SUBCLASS_WEAPON_CROSSBOW: + *damageMultiplier = 0.3f; + return dpsMod[4]; + case ITEM_SUBCLASS_WEAPON_Obsolete: + case ITEM_SUBCLASS_WEAPON_EXOTIC: + case ITEM_SUBCLASS_WEAPON_EXOTIC2: + case ITEM_SUBCLASS_WEAPON_FIST_WEAPON: + case ITEM_SUBCLASS_WEAPON_MISCELLANEOUS: + case ITEM_SUBCLASS_WEAPON_SPEAR: + case ITEM_SUBCLASS_WEAPON_WAND: + break; + } + } + else + { + if (subClass <= ITEM_SUBCLASS_WEAPON_WAND) + { + uint32 mask = 1 << subClass; + // two-handed weapons + if (mask & 0x562) + { + *damageMultiplier = 0.2f; + return dpsMod[3]; + } + + if (mask & (1 << ITEM_SUBCLASS_WEAPON_WAND)) + { + *damageMultiplier = 0.3f; + return dpsMod[5]; + } + } + *damageMultiplier = 0.3f; + return dpsMod[2]; + } + return 0; +} + diff --git a/src/server/game/DataStores/DBCStores.h b/src/server/game/DataStores/DBCStores.h index 48a2cb3fe4e..60ab87a2876 100644 --- a/src/server/game/DataStores/DBCStores.h +++ b/src/server/game/DataStores/DBCStores.h @@ -28,7 +28,7 @@ typedef std::list<uint32> SimpleFactionsList; SimpleFactionsList const* GetFactionTeamList(uint32 faction); -char* GetPetName(uint32 petfamily, uint32 dbclang); +char const* GetPetName(uint32 petfamily, uint32 dbclang); uint32 GetTalentSpellCost(uint32 spellId); TalentSpellPos const* GetTalentSpellPos(uint32 spellId); @@ -41,12 +41,19 @@ WMOAreaTableEntry const* GetWMOAreaTableEntryByTripple(int32 rootid, int32 adtid uint32 GetVirtualMapForMapAndZone(uint32 mapid, uint32 zoneId); +const std::string* GetRandomCharacterName(uint8 race, uint8 gender); + enum ContentLevels { - CONTENT_1_60 = 0, - CONTENT_61_70, - CONTENT_71_80 + CONTENT_1_60 = 0, + CONTENT_61_70 = 1, + CONTENT_71_80 = 2, + CONTENT_81_85 = 3, + MAX_CONTENT }; + +uint32 GetMaxLevelForExpansion(uint32 expansion); + ContentLevels GetContentLevelsForMapAndZone(uint32 mapid, uint32 zoneId); bool IsTotemCategoryCompatiableWith(uint32 itemTotemCategoryId, uint32 requiredTotemCategoryId); @@ -59,6 +66,7 @@ MapDifficulty const* GetMapDifficultyData(uint32 mapId, Difficulty difficulty); MapDifficulty const* GetDownscaledMapDifficultyData(uint32 mapId, Difficulty &difficulty); uint32 const* /*[MAX_TALENT_TABS]*/ GetTalentTabPages(uint8 cls); +std::vector<uint32> const* GetTalentTreePrimarySpells(uint32 talentTree); uint32 GetLiquidFlags(uint32 liquidType); @@ -67,12 +75,15 @@ PvPDifficultyEntry const* GetBattlegroundBracketById(uint32 mapid, BattlegroundB CharStartOutfitEntry const* GetCharStartOutfitEntry(uint8 race, uint8 class_, uint8 gender); +uint32 GetPowerIndexByClass(uint32 powerType, uint32 classId); + extern DBCStorage <AchievementEntry> sAchievementStore; extern DBCStorage <AchievementCriteriaEntry> sAchievementCriteriaStore; extern DBCStorage <AreaTableEntry> sAreaStore;// recommend access using functions extern DBCStorage <AreaGroupEntry> sAreaGroupStore; extern DBCStorage <AreaPOIEntry> sAreaPOIStore; extern DBCStorage <AreaTriggerEntry> sAreaTriggerStore; +extern DBCStorage <ArmorLocationEntry> sArmorLocationStore; extern DBCStorage <AuctionHouseEntry> sAuctionHouseStore; extern DBCStorage <BankBagSlotPricesEntry> sBankBagSlotPricesStore; extern DBCStorage <BarberShopStyleEntry> sBarberShopStyleStore; @@ -82,6 +93,7 @@ extern DBCStorage <CharStartOutfitEntry> sCharStartOutfitStore; extern DBCStorage <CharTitlesEntry> sCharTitlesStore; extern DBCStorage <ChrClassesEntry> sChrClassesStore; extern DBCStorage <ChrRacesEntry> sChrRacesStore; +extern DBCStorage <ChrPowerTypesEntry> sChrPowerTypesStore; extern DBCStorage <CinematicSequencesEntry> sCinematicSequencesStore; extern DBCStorage <CreatureDisplayInfoEntry> sCreatureDisplayInfoStore; extern DBCStorage <CreatureFamilyEntry> sCreatureFamilyStore; @@ -109,15 +121,35 @@ extern DBCStorage <GtChanceToMeleeCritEntry> sGtChanceToMeleeCritStore; extern DBCStorage <GtChanceToSpellCritBaseEntry> sGtChanceToSpellCritBaseStore; extern DBCStorage <GtChanceToSpellCritEntry> sGtChanceToSpellCritStore; extern DBCStorage <GtOCTClassCombatRatingScalarEntry> sGtOCTClassCombatRatingScalarStore; -extern DBCStorage <GtOCTRegenHPEntry> sGtOCTRegenHPStore; //extern DBCStorage <GtOCTRegenMPEntry> sGtOCTRegenMPStore; -- not used currently -extern DBCStorage <GtRegenHPPerSptEntry> sGtRegenHPPerSptStore; +extern DBCStorage <gtOCTHpPerStaminaEntry> sGtOCTHpPerStaminaStore; extern DBCStorage <GtRegenMPPerSptEntry> sGtRegenMPPerSptStore; +extern DBCStorage <GtSpellScalingEntry> sGtSpellScalingStore; +extern DBCStorage <GtOCTBaseHPByClassEntry> sGtOCTBaseHPByClassStore; +extern DBCStorage <GtOCTBaseMPByClassEntry> sGtOCTBaseMPByClassStore; +extern DBCStorage <GuildPerkSpellsEntry> sGuildPerkSpellsStore; extern DBCStorage <HolidaysEntry> sHolidaysStore; -extern DBCStorage <ItemEntry> sItemStore; +extern DBCStorage <ImportPriceArmorEntry> sImportPriceArmorStore; +extern DBCStorage <ImportPriceQualityEntry> sImportPriceQualityStore; +extern DBCStorage <ImportPriceShieldEntry> sImportPriceShieldStore; +extern DBCStorage <ImportPriceWeaponEntry> sImportPriceWeaponStore; +extern DBCStorage <ItemPriceBaseEntry> sItemPriceBaseStore; +extern DBCStorage <ItemReforgeEntry> sItemReforgeStore; +extern DBCStorage <ItemArmorQualityEntry> sItemArmorQualityStore; +extern DBCStorage <ItemArmorShieldEntry> sItemArmorShieldStore; +extern DBCStorage <ItemArmorTotalEntry> sItemArmorTotalStore; +extern DBCStorage <ItemClassEntry> sItemClassStore; extern DBCStorage <ItemBagFamilyEntry> sItemBagFamilyStore; +extern DBCStorage <ItemDamageEntry> sItemDamageAmmoStore; +extern DBCStorage <ItemDamageEntry> sItemDamageOneHandStore; +extern DBCStorage <ItemDamageEntry> sItemDamageOneHandCasterStore; +extern DBCStorage <ItemDamageEntry> sItemDamageRangedStore; +extern DBCStorage <ItemDamageEntry> sItemDamageThrownStore; +extern DBCStorage <ItemDamageEntry> sItemDamageTwoHandStore; +extern DBCStorage <ItemDamageEntry> sItemDamageTwoHandCasterStore; +extern DBCStorage <ItemDamageEntry> sItemDamageWandStore; //extern DBCStorage <ItemDisplayInfoEntry> sItemDisplayInfoStore; -- not used currently -extern DBCStorage <ItemExtendedCostEntry> sItemExtendedCostStore; +extern DBCStorage <ItemDisenchantLootEntry> sItemDisenchantLootStore; extern DBCStorage <ItemLimitCategoryEntry> sItemLimitCategoryStore; extern DBCStorage <ItemRandomPropertiesEntry> sItemRandomPropertiesStore; extern DBCStorage <ItemRandomSuffixEntry> sItemRandomSuffixStore; @@ -127,6 +159,11 @@ extern DBCStorage <LiquidTypeEntry> sLiquidTypeStore; extern DBCStorage <LockEntry> sLockStore; extern DBCStorage <MailTemplateEntry> sMailTemplateStore; extern DBCStorage <MapEntry> sMapStore; +extern DBCStorage <MountCapabilityEntry> sMountCapabilityStore; +extern DBCStorage <MountTypeEntry> sMountTypeStore; +extern DBCStorage <NameGenEntry> sNameGenStore; +extern DBCStorage <NumTalentsAtLevelEntry> sNumTalentsAtLevelStore; +extern DBCStorage <PhaseEntry> sPhaseStore; //extern DBCStorage <MapDifficultyEntry> sMapDifficultyStore; -- use GetMapDifficultyData insteed extern MapDifficultyMap sMapDifficultyMap; extern DBCStorage <MovieEntry> sMovieStore; @@ -152,8 +189,24 @@ extern DBCStorage <SpellRadiusEntry> sSpellRadiusStore; extern DBCStorage <SpellRangeEntry> sSpellRangeStore; extern DBCStorage <SpellRuneCostEntry> sSpellRuneCostStore; extern DBCStorage <SpellShapeshiftEntry> sSpellShapeshiftStore; +extern DBCStorage <SpellShapeshiftFormEntry> sSpellShapeshiftFormStore; extern DBCStorage <SpellEntry> sSpellStore; -extern DBCStorage <StableSlotPricesEntry> sStableSlotPricesStore; +extern DBCStorage <SpellAuraOptionsEntry> sSpellAuraOptionsStore; +extern DBCStorage <SpellAuraRestrictionsEntry> sSpellAuraRestrictionsStore; +extern DBCStorage <SpellCastingRequirementsEntry> sSpellCastingRequirementsStore; +extern DBCStorage <SpellCategoriesEntry> sSpellCategoriesStore; +extern DBCStorage <SpellClassOptionsEntry> sSpellClassOptionsStore; +extern DBCStorage <SpellCooldownsEntry> sSpellCooldownsStore; +extern DBCStorage <SpellEffectEntry> sSpellEffectStore; +extern DBCStorage <SpellEquippedItemsEntry> sSpellEquippedItemsStore; +extern DBCStorage <SpellInterruptsEntry> sSpellInterruptsStore; +extern DBCStorage <SpellLevelsEntry> sSpellLevelsStore; +extern DBCStorage <SpellPowerEntry> sSpellPowerStore; +extern DBCStorage <SpellReagentsEntry> sSpellReagentsStore; +extern DBCStorage <SpellScalingEntry> sSpellScalingStore; +extern DBCStorage <SpellTargetRestrictionsEntry> sSpellTargetRestrictionsStore; +extern DBCStorage <SpellTotemsEntry> sSpellTotemsStore; +//extern DBCStorage <StableSlotPricesEntry> sStableSlotPricesStore; extern DBCStorage <SummonPropertiesEntry> sSummonPropertiesStore; extern DBCStorage <TalentEntry> sTalentStore; extern DBCStorage <TalentTabEntry> sTalentTabStore; @@ -166,7 +219,6 @@ extern TaxiMask sAllianceTaxiNodesMask; extern TaxiMask sDeathKnightTaxiNodesMask; extern TaxiPathSetBySource sTaxiPathSetBySource; extern TaxiPathNodesByPath sTaxiPathNodesByPath; -extern DBCStorage <TeamContributionPointsEntry> sTeamContributionPointsStore; extern DBCStorage <TotemCategoryEntry> sTotemCategoryStore; extern DBCStorage <VehicleEntry> sVehicleStore; extern DBCStorage <VehicleSeatEntry> sVehicleSeatStore; diff --git a/src/server/game/DataStores/DBCStructure.h b/src/server/game/DataStores/DBCStructure.h index 529c84744bd..82b0573d875 100644 --- a/src/server/game/DataStores/DBCStructure.h +++ b/src/server/game/DataStores/DBCStructure.h @@ -44,35 +44,31 @@ struct AchievementEntry int32 requiredFaction; // 1 -1=all, 0=horde, 1=alliance int32 mapID; // 2 -1=none //uint32 parentAchievement; // 3 its Achievement parent (can`t start while parent uncomplete, use its Criteria if don`t have own, use its progress on begin) - char *name[16]; // 4-19 - //uint32 name_flags; // 20 - //char *description[16]; // 21-36 - //uint32 desc_flags; // 37 - uint32 categoryId; // 38 - uint32 points; // 39 reward points - //uint32 OrderInCategory; // 40 - uint32 flags; // 41 - //uint32 icon; // 42 icon (from SpellIcon.dbc) - //char *titleReward[16]; // 43-58 - //uint32 titleReward_flags; // 59 - uint32 count; // 60 - need this count of completed criterias (own or referenced achievement criterias) - uint32 refAchievement; // 61 - referenced achievement (counting of all completed criterias) + char* name; // 4 + //char* description; // 5 + uint32 categoryId; // 6 + uint32 points; // 7 reward points + //uint32 OrderInCategory; // 8 + uint32 flags; // 9 + //uint32 icon; // 10 icon (from SpellIcon.dbc) + //char* reward; // 11 + uint32 count; // 12 - need this count of completed criterias (own or referenced achievement criterias) + uint32 refAchievement; // 13 - referenced achievement (counting of all completed criterias) }; struct AchievementCategoryEntry { uint32 ID; // 0 uint32 parentCategory; // 1 -1 for main category - //char *name[16]; // 2-17 - //uint32 name_flags; // 18 - //uint32 sortOrder; // 19 + //char* name; // 2 + //uint32 sortOrder; // 3 }; struct AchievementCriteriaEntry { uint32 ID; // 0 - uint32 referredAchievement; // 1 - uint32 requiredType; // 2 + uint32 achievement; // 1 + uint32 type; // 2 union { // ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE = 0 @@ -91,6 +87,7 @@ struct AchievementCriteriaEntry } win_bg; // ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL = 5 + // ACHIEVEMENT_CRITERIA_TYPE_REACH_GUILD_LEVEL = 125 struct { uint32 unused; // 3 @@ -131,6 +128,13 @@ struct AchievementCriteriaEntry uint32 questCount; // 4 } complete_quests_in_zone; + // ACHIEVEMENT_CRITERIA_TYPE_CURRENCY = 12 + struct + { + uint32 currency; + uint32 count; + } currencyGain; + // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST = 14 struct { @@ -261,7 +265,14 @@ struct AchievementCriteriaEntry struct { uint32 teamtype; // 3 {2, 3, 5} - uint32 PersonalRating; // 4 + uint32 teamrating; // 4 + } reach_team_rating; + + // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING = 39 + struct + { + uint32 teamtype; // 3 {2, 3, 5} + uint32 PersonalRating; // 4 } highest_personal_rating; // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL = 40 @@ -371,6 +382,7 @@ struct AchievementCriteriaEntry } do_emote; // ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE = 13 // ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE = 55 + // ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS = 56 struct { uint32 unused; // 3 @@ -505,15 +517,19 @@ struct AchievementCriteriaEntry uint32 additionalRequirement_value; } additionalRequirements[MAX_CRITERIA_REQUIREMENTS]; - //char* name[16]; // 9-24 - //uint32 name_flags; // 25 - uint32 flags; // 26 - uint32 timedType; // 27 - uint32 timerStartEvent; // 28 Alway appears with timed events - // for timed spells it is spell id for - // timed kills it is creature id - uint32 timeLimit; // 29 time limit in seconds - //uint32 showOrder; // 30 show order + char* name; // 9 m_description_lang + uint32 completionFlag; // 10 m_flags + uint32 timedCriteriaStartType; // 11 m_timer_start_event Only appears with timed achievements, seems to be the type of starting a timed Achievement, only type 1 and some of type 6 need manual starting + // 1: ByEventId(?) (serverside IDs), 2: ByQuestId, 5: ByCastSpellId(?) + // 6: BySpellIdTarget(some of these are unknown spells, some not, some maybe spells) + // 7: ByKillNpcId, 9: ByUseItemId + uint32 timedCriteriaMiscId; // 12 m_timer_asset_id Alway appears with timed events, used internally to start the achievement, store + uint32 timeLimit; // 13 m_timer_time time limit in seconds + uint32 showOrder; // 14 m_ui_order also used in achievement shift-links as index in state bitmask + //uint32 unk1; // 15 only one value, still unknown + //uint32 unk2; // 16 all zeros + uint32 additionalConditionType[MAX_ADDITIONAL_CRITERIA_CONDITIONS]; // 17-19 + uint32 additionalConditionValue[MAX_ADDITIONAL_CRITERIA_CONDITIONS]; // 20-22 }; struct AreaTableEntry @@ -522,13 +538,25 @@ struct AreaTableEntry uint32 mapid; // 1 uint32 zone; // 2 if 0 then it's zone, else it's zone id of this area uint32 exploreFlag; // 3, main index - uint32 flags; // 4, unknown value but 312 for all cities - // 5-9 unused + uint32 flags; // 4, + //uint32 unk5; // 5, + //uint32 unk6; // 6, + //uint32 unk7; // 7, + //uint32 unk8; // 8, + //uint32 unk9; // 9, int32 area_level; // 10 - char* area_name[16]; // 11-26 - // 27, string flags, unused - uint32 team; // 28 - uint32 LiquidTypeOverride[4]; // 29-32 liquid override by type + char* area_name; // 11 + uint32 team; // 12 + uint32 LiquidTypeOverride[4]; // 13-16 liquid override by type + float MaxDepth; // 17, + float AmbientMultiplier; // 18 client only? + uint32 LightId; // 19 + //uint32 unk20; // 20 4.0.0 - Mounting related + //uint32 unk21; // 21 4.0.0 + //uint32 unk22; // 22 4.0.0 + //uint32 unk23; // 23 4.0.0 + //uint32 unk24; // 24 - worldStateId + //uint32 unk25 // 25 // helpers bool IsSanctuary() const @@ -554,16 +582,14 @@ struct AreaPOIEntry uint32 icon[11]; //1-11 float x; //12 float y; //13 - float z; //14 - uint32 mapId; //15 - //uint32 val1; //16 - uint32 zoneId; //17 - //char* name[16]; //18-33 - //uint32 name_flag; //34 - //char* name2[16]; //35-50 - //uint32 name_flag2; //51 - uint32 worldState; //52 - //uint32 val2; //53 + uint32 mapId; //14 + //uint32 val1; //15 + uint32 zoneId; //16 + //char* name; //17 - name + //char* name2; //18 - name2 + uint32 worldState; //19 + //uint32 val2; //20 + //uint32 unk; //21 }; struct AreaTriggerEntry @@ -573,11 +599,20 @@ struct AreaTriggerEntry float x; // 2 m_x float y; // 3 m_y float z; // 4 m_z - float radius; // 5 m_radius - float box_x; // 6 m_box_length - float box_y; // 7 m_box_width - float box_z; // 8 m_box_heigh - float box_orientation; // 9 m_box_yaw + //uint32 // 5 + //uint32 // 6 + //uint32 // 7 + float radius; // 8 m_radius + float box_x; // 9 m_box_length + float box_y; // 10 m_box_width + float box_z; // 11 m_box_heigh + float box_orientation; // 12 m_box_yaw +}; + +struct ArmorLocationEntry +{ + uint32 InventoryType; // 0 + float Value[5]; // 1-5 multiplier for armor types (cloth...plate, no armor?) }; struct AuctionHouseEntry @@ -586,8 +621,7 @@ struct AuctionHouseEntry uint32 faction; // 1 id of faction.dbc for player factions associated with city uint32 depositPercent; // 2 1/3 from real uint32 cutPercent; // 3 - //char* name[16]; // 4-19 - // 20 string flag, unused + //char* name; // 4 }; struct BankBagSlotPricesEntry @@ -600,14 +634,12 @@ struct BarberShopStyleEntry { uint32 Id; // 0 uint32 type; // 1 value 0 -> hair, value 2 -> facialhair - //char* name[16]; // 2-17 name of hair style - //uint32 name_flags; // 18 - //uint32 unk_name[16]; // 19-34, all empty - //uint32 unk_flags; // 35 - //float CostMultiplier; // 36 values 1 and 0.75 - uint32 race; // 37 race - uint32 gender; // 38 0 -> male, 1 -> female - uint32 hair_id; // 39 real ID to hair/facial hair + //char* name; // 2 m_DisplayName_lang + //uint32 unk_name; // 3 m_Description_lang + //float CostMultiplier; // 4 m_Cost_Modifier + uint32 race; // 5 m_race + uint32 gender; // 6 m_sex + uint32 hair_id; // 7 m_data (real ID to hair/facial hair) }; struct BattlemasterListEntry @@ -616,12 +648,15 @@ struct BattlemasterListEntry int32 mapid[8]; // 1-8 mapid uint32 type; // 9 (3 - BG, 4 - arena) //uint32 canJoinAsGroup; // 10 (0 or 1) - char* name[16]; // 11-26 - //uint32 nameFlags // 27 string flag, unused - uint32 maxGroupSize; // 28 maxGroupSize, used for checking if queue as group - uint32 HolidayWorldStateId; // 29 new 3.1 - //uint32 MinLevel; // 30 - //uint32 SomeLevel; // 31, may be max level + char* name; // 11 + uint32 maxGroupSize; // 12 maxGroupSize, used for checking if queue as group + uint32 HolidayWorldStateId; // 13 new 3.1 + uint32 minLevel; // 14, min level (sync with PvPDifficulty.dbc content) + uint32 maxLevel; // 15, max level (sync with PvPDifficulty.dbc content) + //uint32 maxGroupSizeRated; // 16 4.0.1 + //uint32 unk; // 17 - 4.0.6.13596 + //uint32 maxPlayers; // 18 4.0.1 + //uint32 unk1; // 19 4.0.3, value 2 for Rated Battlegrounds }; #define MAX_OUTFIT_ITEMS 24 @@ -636,46 +671,45 @@ struct CharStartOutfitEntry int32 ItemId[MAX_OUTFIT_ITEMS]; // 5-28 //int32 ItemDisplayId[MAX_OUTFIT_ITEMS]; // 29-52 not required at server side //int32 ItemInventorySlot[MAX_OUTFIT_ITEMS]; // 53-76 not required at server side + uint32 PetDisplayId; // 77 Pet Model ID for starting pet + uint32 PetFamilyEntry; // 78 Pet Family Entry for starting pet }; struct CharTitlesEntry { uint32 ID; // 0, title ids, for example in Quest::GetCharTitleId() //uint32 unk1; // 1 flags? - char* name[16]; // 2-17 - // 18 string flag, unused - //char* name2[16]; // 19-34, unused - // 35 string flag, unused - uint32 bit_index; // 36 used in PLAYER_CHOSEN_TITLE and 1<<index in PLAYER__FIELD_KNOWN_TITLES + char* name; // 2 m_name_lang + //char* name2; // 3 m_name1_lang + uint32 bit_index; // 4 m_mask_ID used in PLAYER_CHOSEN_TITLE and 1<<index in PLAYER__FIELD_KNOWN_TITLES + //uint32 // 5 }; struct ChatChannelsEntry { uint32 ChannelID; // 0 uint32 flags; // 1 - char* pattern[16]; // 3-18 - // 19 string flags, unused - //char* name[16]; // 20-35 unused - // 36 string flag, unused + //uint32 // 2 m_factionGroup + char* pattern; // 3 m_name_lang + //char* name; // 4 m_shortcut_lang }; struct ChrClassesEntry { uint32 ClassID; // 0 - // 1, unused - uint32 powerType; // 2 - // 3-4, unused - //char* name[16]; // 5-20 unused - // 21 string flag, unused - //char* nameFemale[16]; // 21-36 unused, if different from base (male) case - // 37 string flag, unused - //char* nameNeutralGender[16]; // 38-53 unused, if different from base (male) case - // 54 string flag, unused - // 55, unused - uint32 spellfamily; // 56 - // 57, unused - uint32 CinematicSequence; // 58 id from CinematicSequences.dbc - uint32 expansion; // 59 (0 - original race, 1 - tbc addon, ...) + uint32 powerType; // 1 m_DisplayPower + // 2 m_petNameToken + char* name; // 3 m_name_lang + //char* nameFemale; // 4 m_name_female_lang + //char* nameNeutralGender; // 5 m_name_male_lang + //char* capitalizedName // 6, m_filename + uint32 spellfamily; // 7 m_spellClassSet + //uint32 flags2; // 8 m_flags (0x08 HasRelicSlot) + uint32 CinematicSequence; // 9 m_cinematicSequenceID + uint32 expansion; // 10 m_required_expansion + uint32 APPerStrenth; // 11 Attack Power bonus per point of strength + uint32 APPerAgility; // 12 Attack Power bonus per point of agility + uint32 RAPPerAgility; // 13 Ranged Attack Power bonus per point of agility }; struct ChrRacesEntry @@ -690,15 +724,23 @@ struct ChrRacesEntry uint32 TeamID; // 7 (7-Alliance 1-Horde) // 8-11 unused uint32 CinematicSequence; // 12 id from CinematicSequences.dbc - //uint32 unk_322; // 13 faction (0 alliance, 1 horde, 2 not available?) - char* name[16]; // 14-29 used for DBC language detection/selection - // 30 string flags, unused - //char* nameFemale[16]; // 31-46, if different from base (male) case - // 47 string flags, unused - //char* nameNeutralGender[16]; // 48-63, if different from base (male) case - // 64 string flags, unused - // 65-67 unused - uint32 expansion; // 68 (0 - original race, 1 - tbc addon, ...) + //uint32 unk_322; // 13 m_alliance (0 alliance, 1 horde, 2 not available?) + char* name; // 14 m_name_lang used for DBC language detection/selection + //char* nameFemale; // 15 m_name_female_lang + //char* nameNeutralGender; // 16 m_name_male_lang + // 17-18 m_facialHairCustomization[2] + // 19 m_hairCustomization + uint32 expansion; // 20 m_required_expansion + //uint32 // 21 (23 for worgens) + //uint32 // 22 4.0.0 + //uint32 // 23 4.0.0 +}; + +struct ChrPowerTypesEntry +{ + uint32 entry; // 0 + uint32 classId; // 1 + uint32 power; // 2 }; /* not used @@ -738,6 +780,7 @@ struct CreatureDisplayInfoEntry // 13 m_particleColorID // 14 m_creatureGeosetData // 15 m_objectEffectPackageID + // 16 }; struct CreatureFamilyEntry @@ -751,18 +794,17 @@ struct CreatureFamilyEntry uint32 petFoodMask; // 7 m_petFoodMask int32 petTalentType; // 8 m_petTalentType // 9 m_categoryEnumID - char* Name[16]; // 10-25 m_name_lang - // 26 string flags - // 27 m_iconFile + char* Name; // 10 m_name_lang + // 11 m_iconFile }; struct CreatureModelDataEntry { uint32 Id; //uint32 Flags; - //char* ModelPath[16] + //char* ModelPath //uint32 Unk1; - float Scale; // Used in calculation of unit collision data + //float Scale; // Used in calculation of unit collision data //int32 Unk2 //int32 Unk3 //uint32 Unk4 @@ -790,9 +832,8 @@ struct CreatureSpellDataEntry struct CreatureTypeEntry { uint32 ID; // 0 m_ID - //char* Name[16]; // 1-16 name - // 17 string flags - //uint32 no_expirience; // 18 no exp? critters, non-combat pets, gas cloud. + //char* Name; // 1 m_name_lang + //uint32 no_expirience; // 2 m_flags no exp? critters, non-combat pets, gas cloud. }; /* not used @@ -807,33 +848,45 @@ struct CurrencyCategoryEntry struct CurrencyTypesEntry { - //uint32 ID; // 0 not used - uint32 ItemId; // 1 used as real index - //uint32 Category; // 2 may be category - uint32 BitIndex; // 3 bit index in PLAYER_FIELD_KNOWN_CURRENCIES (1 << (index-1)) + uint32 ID; // 0 not used + uint32 Category; // 1 may be category + //char* name; // 2 + //char* iconName; // 3 + //uint32 unk4; // 4 all 0 + uint32 HasSubstitution; // 5 archaeology-related (?) + uint32 SubstitutionId; // 6 + uint32 TotalCap; // 7 + uint32 WeekCap; // 8 + uint32 Flags; // 9 + //char* description; // 10 }; struct DestructibleModelDataEntry { uint32 Id; + uint32 DamagedDisplayId; //uint32 DamagedUnk1; //uint32 DamagedUnk2; - uint32 DamagedDisplayId; //uint32 DamagedUnk3; + uint32 DestroyedDisplayId; //uint32 DestroyedUnk1; //uint32 DestroyedUnk2; - uint32 DestroyedDisplayId; //uint32 DestroyedUnk3; + //uint32 DestroyedUnk4; + uint32 RebuildingDisplayId; //uint32 RebuildingUnk1; //uint32 RebuildingUnk2; - uint32 RebuildingDisplayId; //uint32 RebuildingUnk3; + //uint32 RebuildingUnk4; + uint32 SmokeDisplayId; //uint32 SmokeUnk1; //uint32 SmokeUnk2; - uint32 SmokeDisplayId; //uint32 SmokeUnk3; - //uint32 Unk4; - //uint32 Unk5; + //uint32 SmokeUnk4; + //uint32 UnkDisplayid; + //uint32 Unk6; + //uint32 Unk7; + //uint32 Unk8; }; struct DungeonEncounterEntry @@ -843,7 +896,7 @@ struct DungeonEncounterEntry uint32 difficulty; // 2 instance mode //uint32 unk0; // 3 uint32 encounterIndex; // 4 encounter index for creating completed mask - char* encounterName[16]; // 5-20 encounter name + char* encounterName; // 5 encounter name //uint32 nameFlags; // 21 //uint32 unk1; // 22 }; @@ -863,12 +916,13 @@ struct DurabilityQualityEntry struct EmotesEntry { uint32 Id; // 0 - //char* Name; // 1, internal name - //uint32 AnimationId; // 2, ref to animationData + //char* Name; // 1, internal name + //uint32 AnimationId; // 2, ref to animationData uint32 Flags; // 3, bitmask, may be unit_flags uint32 EmoteType; // 4, Can be 0, 1 or 2 (determine how emote are shown) uint32 UnitStandState; // 5, uncomfirmed, may be enum UnitStandStateType - //uint32 SoundId; // 6, ref to soundEntries + //uint32 SoundId; // 6, ref to soundEntries + //uint32 unk7 // 7 }; struct EmotesTextEntry @@ -890,10 +944,9 @@ struct FactionEntry float spilloverRateOut; // 20 Faction outputs rep * spilloverRateOut as spillover reputation uint32 spilloverMaxRankIn; // 21 The highest rank the faction will profit from incoming spillover //uint32 spilloverRank_unk; // 22 It does not seem to be the max standing at which a faction outputs spillover ...so no idea - char* name[16]; // 23-38 m_name_lang - // 39 string flags - //char* description[16]; // 40-55 m_description_lang - // 56 string flags + char* name; // 23 m_name_lang + //char* description; // 24 m_description_lang + uint32 GroupExpansion; // 25 m_factionGroupExpansion // helpers bool CanHaveReputation() const @@ -919,6 +972,8 @@ struct FactionTemplateEntry // helpers bool IsFriendlyTo(FactionTemplateEntry const& entry) const { + if (ID == entry.ID) + return true; if (entry.faction) { for (int i = 0; i < MAX_FACTION_RELATIONS; ++i) @@ -932,6 +987,8 @@ struct FactionTemplateEntry } bool IsHostileTo(FactionTemplateEntry const& entry) const { + if (ID == entry.ID) + return false; if (entry.faction) { for (int i = 0; i < MAX_FACTION_RELATIONS; ++i) @@ -957,22 +1014,25 @@ struct FactionTemplateEntry struct GameObjectDisplayInfoEntry { uint32 Displayid; // 0 m_ID - char* filename; // 1 - //uint32 unk1[10]; //2-11 + char* filename; // 1 + //uint32 unk1[10]; //2-11 float minX; float minY; float minZ; float maxX; float maxY; float maxZ; - //uint32 transport; //18 + //uint32 transport; //18 }; struct GemPropertiesEntry { - uint32 ID; - uint32 spellitemenchantement; - uint32 color; + uint32 ID; // 0 m_id + uint32 spellitemenchantement; // 1 m_enchant_id + // 2 m_maxcount_inv + // 3 m_maxcount_item + uint32 color; // 4 m_type + uint32 minJewelCraftingSkill; // 5 m_minJewelCraftingSkill }; struct GlyphPropertiesEntry @@ -980,7 +1040,7 @@ struct GlyphPropertiesEntry uint32 Id; uint32 SpellId; uint32 TypeFlags; - uint32 Unk1; // GlyphIconId (SpellIcon.dbc) + uint32 IconId; // GlyphIconId (SpellIcon.dbc) }; struct GlyphSlotEntry @@ -997,21 +1057,25 @@ struct GlyphSlotEntry struct GtBarberShopCostBaseEntry { + //uint32 level; float cost; }; struct GtCombatRatingsEntry { + //uint32 level; float ratio; }; struct GtChanceToMeleeCritBaseEntry { + //uint32 level; float base; }; struct GtChanceToMeleeCritEntry { + //uint32 level; float ratio; }; @@ -1035,10 +1099,15 @@ struct GtOCTRegenHPEntry float ratio; }; -//struct GtOCTRegenMPEntry -//{ -// float ratio; -//}; +struct GtOCTRegenMPEntry +{ + float ratio; +}; + +struct gtOCTHpPerStaminaEntry +{ + float ratio; +}; struct GtRegenHPPerSptEntry { @@ -1050,12 +1119,33 @@ struct GtRegenMPPerSptEntry float ratio; }; +struct GtSpellScalingEntry +{ + float value; +}; + +struct GtOCTBaseHPByClassEntry +{ + float ratio; +}; + +struct GtOCTBaseMPByClassEntry +{ + float ratio; +}; + +struct GuildPerkSpellsEntry +{ + //uint32 Id; + uint32 Level; + uint32 SpellId; +}; + /* no used struct HolidayDescriptionsEntry { uint32 ID; // 0, m_holidayDescriptionID - //char* name[16] // 1-16 m_name_lang - // 17 name flags + //char* name // 1 m_name_lang }; */ @@ -1063,8 +1153,7 @@ struct HolidayDescriptionsEntry struct HolidayNamesEntry { uint32 ID; // 0, m_holidayNameID - //char* name[16] // 1-16 m_name_lang - // 17 name flags + //char* name // 1 m_name_lang }; */ @@ -1088,23 +1177,105 @@ struct HolidaysEntry //uint32 flags; // 54 m_flags (0 = Darkmoon Faire, Fishing Contest and Wotlk Launch, rest is 1) }; -struct ItemEntry +// ImportPriceArmor.dbc +struct ImportPriceArmorEntry +{ + uint32 InventoryType; // 1 Id/InventoryType + float ClothFactor; // 2 Price factor cloth + float LeatherFactor; // 3 Price factor leather + float MailFactor; // 4 Price factor mail + float PlateFactor; // 5 Price factor plate +}; + +// ImportPriceQuality.dbc +struct ImportPriceQualityEntry +{ + uint32 QualityId; // 1 Quality Id (+1?) + float Factor; // 2 Price factor +}; + +// ImportPriceShield.dbc +struct ImportPriceShieldEntry +{ + uint32 Id; // 1 Unk id (only 1 and 2) + float Factor; // 2 Price factor +}; + +// ImportPriceWeapon.dbc +struct ImportPriceWeaponEntry +{ + uint32 Id; // 1 Unk id (mainhand - 0, offhand - 1, weapon - 2, 2hweapon - 3, ranged/rangedright/relic - 4) + float Factor; // 2 Price factor +}; + +// ItemPriceBase.dbc +struct ItemPriceBaseEntry +{ + uint32 ItemLevel; // 2 Item level (1 - 1000) + float ArmorFactor; // 3 Price factor for armor + float WeaponFactor; // 4 Price factor for weapons +}; + +struct ItemReforgeEntry { - uint32 ID; // 0 - uint32 Class; // 1 - uint32 SubClass; // 2 some items have strange subclasses - int32 SoundOverrideSubclass; // 3 - int32 Material; // 4 - uint32 DisplayId; // 5 - uint32 InventoryType; // 6 - uint32 Sheath; // 7 + uint32 Id; + uint32 SourceStat; + float SourceMultiplier; + uint32 FinalStat; + float FinalMultiplier; +}; + +// common struct for: +// ItemDamageAmmo.dbc +// ItemDamageOneHand.dbc +// ItemDamageOneHandCaster.dbc +// ItemDamageRanged.dbc +// ItemDamageThrown.dbc +// ItemDamageTwoHand.dbc +// ItemDamageTwoHandCaster.dbc +// ItemDamageWand.dbc +struct ItemDamageEntry +{ + uint32 Id; // 0 item level + float DPS[7]; // 1-7 multiplier for item quality + uint32 Id2; // 8 item level +}; + +struct ItemArmorQualityEntry +{ + uint32 Id; // 0 item level + float Value[7]; // 1-7 multiplier for item quality + uint32 Id2; // 8 item level +}; + +struct ItemArmorShieldEntry +{ + uint32 Id; // 0 item level + uint32 Id2; // 1 item level + float Value[7]; // 2-8 multiplier for item quality +}; + +struct ItemArmorTotalEntry +{ + uint32 Id; // 0 item level + uint32 Id2; // 1 item level + float Value[4]; // 2-5 multiplier for armor types (cloth...plate) +}; + +// ItemClass.dbc +struct ItemClassEntry +{ + uint32 Class; // 1 item class id + //uint32 Unk; // 2 unk + //uint32 IsWeapon; // 3 1 for weapon, 0 for everything else + float PriceFactor; // 4 used to calculate certain prices + //char* Name; // class name }; struct ItemBagFamilyEntry { uint32 ID; // 0 - //char* name[16] // 1-16 m_name_lang - // // 17 name flags + //char* name; // 1 m_name_lang }; struct ItemDisplayInfoEntry @@ -1123,34 +1294,23 @@ struct ItemDisplayInfoEntry // 11 m_particleColorID }; -//struct ItemCondExtCostsEntry -//{ -// uint32 ID; -// uint32 condExtendedCost; // ItemTemplate::CondExtendedCost -// uint32 itemextendedcostentry; // ItemTemplate::ExtendedCost -// uint32 arenaseason; // arena season number(1-4) -//}; - -#define MAX_ITEM_EXTENDED_COST_REQUIREMENTS 5 - -struct ItemExtendedCostEntry +struct ItemDisenchantLootEntry { - uint32 ID; // 0 extended-cost entry id - uint32 reqhonorpoints; // 1 required honor points - uint32 reqarenapoints; // 2 required arena points - uint32 reqarenaslot; // 3 arena slot restrctions (min slot value) - uint32 reqitem[MAX_ITEM_EXTENDED_COST_REQUIREMENTS]; // 4-8 required item id - uint32 reqitemcount[MAX_ITEM_EXTENDED_COST_REQUIREMENTS]; // 9-14 required count of 1st item - uint32 reqpersonalarenarating; // 15 required personal arena rating}; + uint32 Id; + uint32 ItemClass; + int32 ItemSubClass; + uint32 ItemQuality; + uint32 MinItemLevel; + uint32 MaxItemLevel; + uint32 RequiredDisenchantSkill; }; struct ItemLimitCategoryEntry { uint32 ID; // 0 Id - //char* name[16] // 1-16 m_name_lang - // 17 name flags - uint32 maxCount; // 18, max allowed equipped as item or in gem slot - uint32 mode; // 19, 0 = have, 1 = equip (enum ItemLimitCategoryMode) + //char* name; // 1 m_name_lang + uint32 maxCount; // 2, m_quantity max allowed equipped as item or in gem slot + uint32 mode; // 3, m_flags 0 = have, 1 = equip (enum ItemLimitCategoryMode) }; #define MAX_ITEM_ENCHANTMENT_EFFECTS 3 @@ -1158,23 +1318,19 @@ struct ItemLimitCategoryEntry struct ItemRandomPropertiesEntry { uint32 ID; // 0 m_ID - //char* internalName // 1 m_Name + //char* internalName // 1 m_Name uint32 enchant_id[MAX_ITEM_ENCHANTMENT_EFFECTS]; // 2-4 m_Enchantment // 5-6 unused - char* nameSuffix[16]; // 7-22 m_name_lang - // 23 name flags + char* nameSuffix; // 7 m_name_lang }; struct ItemRandomSuffixEntry { uint32 ID; // 0 m_ID - char* nameSuffix[16]; // 1-16 m_name_lang - // 17, name flags - // 18 m_internalName - uint32 enchant_id[MAX_ITEM_ENCHANTMENT_EFFECTS]; // 19-21 m_enchantment - //uint32 unk1[2] // 22-23 unknown - uint32 prefix[MAX_ITEM_ENCHANTMENT_EFFECTS]; // 24-26 m_allocationPct - //uint32 unk2[2] // 27-28 unknown + char* nameSuffix; // 1 m_name_lang + // 2 m_internalName + uint32 enchant_id[5]; // 3-7 m_enchantment + uint32 prefix[5]; // 8-12 m_allocationPct }; #define MAX_ITEM_SET_ITEMS 10 @@ -1183,35 +1339,34 @@ struct ItemRandomSuffixEntry struct ItemSetEntry { //uint32 id // 0 m_ID - char* name[16]; // 1-16 m_name_lang - // 17 string flags, unused - uint32 itemId[MAX_ITEM_SET_ITEMS]; // 18-27 m_itemID - //uint32 unknown[7]; // 28-34 unk, all 0 - uint32 spells[MAX_ITEM_SET_SPELLS]; // 35-42 m_setSpellID - uint32 items_to_triggerspell[MAX_ITEM_SET_SPELLS]; // 43-50 m_setThreshold - uint32 required_skill_id; // 51 m_requiredSkill - uint32 required_skill_value; // 52 m_requiredSkillRank + char* name; // 1 m_name_lang + uint32 itemId[MAX_ITEM_SET_ITEMS]; // 2-18 m_itemID + uint32 spells[MAX_ITEM_SET_SPELLS]; // 19-26 m_setSpellID + uint32 items_to_triggerspell[MAX_ITEM_SET_SPELLS]; // 27-34 m_setThreshold + uint32 required_skill_id; // 35 m_requiredSkill + uint32 required_skill_value; // 36 m_requiredSkillRank }; struct LFGDungeonEntry { uint32 ID; // 0 - char* name[16]; // 1-17 Name lang - uint32 minlevel; // 18 - uint32 maxlevel; // 19 - uint32 reclevel; // 20 - uint32 recminlevel; // 21 - uint32 recmaxlevel; // 22 - int32 map; // 23 - uint32 difficulty; // 24 - uint32 flags; // 25 - uint32 type; // 26 - //uint32 unk; // 27 - //char* iconname; // 28 - uint32 expansion; // 29 - //uint32 unk4; // 30 - uint32 grouptype; // 31 - //char* desc[16]; // 32-47 Description + char* name; // 1 + uint32 minlevel; // 2 + uint32 maxlevel; // 3 + uint32 reclevel; // 4 + uint32 recminlevel; // 5 + uint32 recmaxlevel; // 6 + int32 map; // 7 + uint32 difficulty; // 8 + uint32 flags; // 9 + uint32 type; // 10 + //uint32 unk2; // 11 + //char* iconname; // 12 + uint32 expansion; // 13 + //uint32 unk4; // 14 + uint32 grouptype; // 15 + //char* desc; // 16 Description + uint32 randomCategoryId; // 17 RandomDungeonID assigned for this dungeon // Helpers uint32 Entry() const { return ID + (type << 24); } }; @@ -1251,12 +1406,18 @@ struct LockEntry //uint32 Action[MAX_LOCK_CASE]; // 25-32 m_Action }; +struct PhaseEntry +{ + uint32 ID; // 0 + char* Name; // 1 + uint32 flag; // 2 +}; + struct MailTemplateEntry { uint32 ID; // 0 - //char* subject[16]; // 1-16 - // 17 name flags, unused - char* content[16]; // 18-33 + //char* subject; // 1 m_subject_lang + char* content; // 2 m_body_lang }; struct MapEntry @@ -1265,23 +1426,22 @@ struct MapEntry //char* internalname; // 1 unused uint32 map_type; // 2 //uint32 unk_330; // 3 - // 4 0 or 1 for battlegrounds (not arenas) - char* name[16]; // 5-20 - // 21 name flags, unused - uint32 linked_zone; // 22 common zone for instance and continent map - //char* hordeIntro[16]; // 23-38 text for PvP Zones - // 39 intro text flags - //char* allianceIntro[16]; // 40-55 text for PvP Zones - // 56 intro text flags - uint32 multimap_id; // 57 - // 58 - int32 entrance_map; // 59 map_id of entrance map - float entrance_x; // 60 entrance x coordinate (if exist single entry) - float entrance_y; // 61 entrance y coordinate (if exist single entry) - // 62 -1, 0 and 720 - uint32 addon; // 63 (0-original maps, 1-tbc addon) - uint32 unk_time; // 64 some kind of time? - //uint32 maxPlayers; // 65 max players + //uint32 unk4; // 4 4.0.1 + //uint32 isPvP; // 5 m_PVP 0 or 1 for battlegrounds (not arenas) + char* name; // 6 m_MapName_lang + uint32 linked_zone; // 7 m_areaTableID + //char* hordeIntro; // 8 m_MapDescription0_lang + //char* allianceIntro; // 9 m_MapDescription1_lang + uint32 multimap_id; // 10 m_LoadingScreenID (LoadingScreens.dbc) + //float BattlefieldMapIconScale; // 11 m_minimapIconScale + int32 entrance_map; // 12 m_corpseMapID map_id of entrance map in ghost mode (continent always and in most cases = normal entrance) + float entrance_x; // 13 m_corpseX entrance x coordinate in ghost mode (in most cases = normal entrance) + float entrance_y; // 14 m_corpseY entrance y coordinate in ghost mode (in most cases = normal entrance) + //uint32 timeOfDayOverride; // 15 m_timeOfDayOverride + uint32 addon; // 16 m_expansionID + uint32 expireTime; // 17 m_raidOffset + //uint32 maxPlayers; // 18 m_maxPlayers + int32 rootPhaseMap; // 19 new 4.0.0, mapid, related to phasing // Helpers uint32 Expansion() const { return addon; } @@ -1316,18 +1476,52 @@ struct MapDifficultyEntry //uint32 Id; // 0 uint32 MapId; // 1 uint32 Difficulty; // 2 (for arenas: arena slot) - char* areaTriggerText; // 3-18 text showed when transfer to map failed (missing requirements) - //uint32 textFlags; // 19 - uint32 resetTime; // 20 - uint32 maxPlayers; // 21 - //char* difficultyString; // 22 + char* areaTriggerText; // 3 m_message_lang (text showed when transfer to map failed) + uint32 resetTime; // 4, m_raidDuration in secs, 0 if no fixed reset time + uint32 maxPlayers; // 5, m_maxPlayers some heroic versions have 0 when expected same amount as in normal version + //char* difficultyString; // 6 m_difficultystring +}; + +struct MountCapabilityEntry +{ + uint32 Id; + uint32 Flags; + uint32 RequiredRidingSkill; + uint32 RequiredArea; + uint32 RequiredAura; + uint32 RequiredSpell; + uint32 SpeedModSpell; + int32 RequiredMap; +}; + +#define MAX_MOUNT_CAPABILITIES 24 + +struct MountTypeEntry +{ + uint32 Id; + uint32 MountCapability[MAX_MOUNT_CAPABILITIES]; }; struct MovieEntry { uint32 Id; // 0 index //char* filename; // 1 - //uint32 unk2; // 2 always 100 + //uint32 unk1; // 2 m_volume + //uint32 unk2; // 3 4.0.0 +}; + +struct NameGenEntry +{ + //uint32 id; + char* name; + uint32 race; + uint32 gender; +}; + +struct NumTalentsAtLevelEntry +{ + //uint32 Level; // 0 index + float Talents; // 1 talent count }; #define MAX_OVERRIDE_SPELL 10 @@ -1337,6 +1531,7 @@ struct OverrideSpellDataEntry uint32 id; // 0 uint32 spellId[MAX_OVERRIDE_SPELL]; // 1-10 //uint32 unk0; // 11 + //char* SpellBarName; // 12 }; struct PvPDifficultyEntry @@ -1355,8 +1550,7 @@ struct PvPDifficultyEntry struct QuestSortEntry { uint32 id; // 0 m_ID - //char* name[16]; // 1-16 m_SortName_lang - // 17 name flags + //char* name; // 1 m_SortName_lang }; struct QuestXPEntry @@ -1385,78 +1579,23 @@ struct ScalingStatDistributionEntry uint32 Id; // 0 int32 StatMod[10]; // 1-10 uint32 Modifier[10]; // 11-20 - uint32 MaxLevel; // 21 + //uint32 unk1; // 21 + uint32 MaxLevel; // 22 m_maxlevel }; struct ScalingStatValuesEntry { - uint32 Id; // 0 - uint32 Level; // 1 - uint32 ssdMultiplier[4]; // 2-5 Multiplier for ScalingStatDistribution - uint32 armorMod[4]; // 6-9 Armor for level - uint32 dpsMod[6]; // 10-15 DPS mod for level - uint32 spellPower; // 16 spell power for level - uint32 ssdMultiplier2; // 17 there's data from 3.1 dbc ssdMultiplier[3] - uint32 ssdMultiplier3; // 18 3.3 - uint32 armorMod2[5]; // 19-23 Armor for level - - uint32 getssdMultiplier(uint32 mask) const - { - if (mask & 0x4001F) - { - if (mask & 0x00000001) return ssdMultiplier[0]; // Shoulder - if (mask & 0x00000002) return ssdMultiplier[1]; // Trinket - if (mask & 0x00000004) return ssdMultiplier[2]; // Weapon1H - if (mask & 0x00000008) return ssdMultiplier2; - if (mask & 0x00000010) return ssdMultiplier[3]; // Ranged - if (mask & 0x00040000) return ssdMultiplier3; - } - return 0; - } + uint32 Id; // 0 + uint32 Level; // 1 + uint32 dpsMod[6]; // 2-7 DPS mod for level + uint32 Spellpower; // 8 spell power for level + uint32 StatMultiplier[5]; // 9-13 Multiplier for ScalingStatDistribution + uint32 Armor[8][4]; // 14-46 Armor for level + uint32 CloakArmor; // 47 armor for cloak - uint32 getArmorMod(uint32 mask) const - { - if (mask & 0x00F001E0) - { - if (mask & 0x00000020) return armorMod[0]; // Cloth shoulder - if (mask & 0x00000040) return armorMod[1]; // Leather shoulder - if (mask & 0x00000080) return armorMod[2]; // Mail shoulder - if (mask & 0x00000100) return armorMod[3]; // Plate shoulder - - if (mask & 0x00080000) return armorMod2[0]; // cloak - if (mask & 0x00100000) return armorMod2[1]; // cloth - if (mask & 0x00200000) return armorMod2[2]; // leather - if (mask & 0x00400000) return armorMod2[3]; // mail - if (mask & 0x00800000) return armorMod2[4]; // plate - } - return 0; - } - - uint32 getDPSMod(uint32 mask) const - { - if (mask & 0x7E00) - { - if (mask & 0x00000200) return dpsMod[0]; // Weapon 1h - if (mask & 0x00000400) return dpsMod[1]; // Weapon 2h - if (mask & 0x00000800) return dpsMod[2]; // Caster dps 1h - if (mask & 0x00001000) return dpsMod[3]; // Caster dps 2h - if (mask & 0x00002000) return dpsMod[4]; // Ranged - if (mask & 0x00004000) return dpsMod[5]; // Wand - } - return 0; - } - - uint32 getSpellBonus(uint32 mask) const - { - if (mask & 0x00008000) return spellPower; - return 0; - } - - uint32 getFeralBonus(uint32 mask) const // removed in 3.2.x? - { - if (mask & 0x00010000) return 0; // not used? - return 0; - } + uint32 GetStatMultiplier(uint32 inventoryType) const; + uint32 GetArmor(uint32 inventoryType, uint32 armorType) const; + uint32 GetDPSAndDamageMultiplier(uint32 subClass, bool isCasterWeapon, float* damageMultiplier) const; }; //struct SkillLineCategoryEntry{ @@ -1488,14 +1627,11 @@ struct SkillLineEntry uint32 id; // 0 m_ID int32 categoryId; // 1 m_categoryID //uint32 skillCostID; // 2 m_skillCostsID - char* name[16]; // 3-18 m_displayName_lang - // 19 string flags - //char* description[16]; // 20-35 m_description_lang - // 36 string flags - uint32 spellIcon; // 37 m_spellIconID - //char* alternateVerb[16]; // 38-53 m_alternateVerb_lang - // 54 string flags - uint32 canLink; // 55 m_canLink (prof. with recipes + char* name; // 3 m_displayName_lang + //char* description; // 4 m_description_lang + uint32 spellIcon; // 5 m_spellIconID + //char* alternateVerb; // 6 m_alternateVerb_lang + uint32 canLink; // 7 m_canLink (prof. with recipes) }; struct SkillLineAbilityEntry @@ -1512,7 +1648,7 @@ struct SkillLineAbilityEntry uint32 learnOnGetSkill; // 9 m_acquireMethod uint32 max_value; // 10 m_trivialSkillLineRankHigh uint32 min_value; // 11 m_trivialSkillLineRankLow - //uint32 characterPoints[2]; // 12-13 m_characterPoints[2] + uint32 character_points[2]; // 12-13 m_characterPoints }; struct SoundEntriesEntry @@ -1528,124 +1664,155 @@ struct SoundEntriesEntry // 26 m_minDistance // 27 m_distanceCutoff // 28 m_EAXDef - // 29 new in 3.1 + // 29 m_soundEntriesAdvancedID, new in 3.1 + //unk // 30 4.0.0 + //unk // 31 4.0.0 + //unk // 32 4.0.0 + //unk // 33 4.0.0 +}; + +// SpellEffect.dbc +struct SpellEffectEntry +{ + uint32 Id; // 0 m_ID + uint32 Effect; // 1 m_effect + float EffectValueMultiplier; // 2 m_effectAmplitude + uint32 EffectApplyAuraName; // 3 m_effectAura + uint32 EffectAmplitude; // 4 m_effectAuraPeriod + int32 EffectBasePoints; // 5 m_effectBasePoints (don't must be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints) + float EffectBonusMultiplier; // 6 m_effectBonus + float EffectDamageMultiplier; // 7 m_effectChainAmplitude + uint32 EffectChainTarget; // 8 m_effectChainTargets + int32 EffectDieSides; // 9 m_effectDieSides + uint32 EffectItemType; // 10 m_effectItemType + uint32 EffectMechanic; // 11 m_effectMechanic + int32 EffectMiscValue; // 12 m_effectMiscValue + int32 EffectMiscValueB; // 13 m_effectMiscValueB + float EffectPointsPerComboPoint; // 14 m_effectPointsPerCombo + uint32 EffectRadiusIndex; // 15 m_effectRadiusIndex - spellradius.dbc + uint32 EffectRadiusMaxIndex; // 16 4.0.0 + float EffectRealPointsPerLevel; // 17 m_effectRealPointsPerLevel + flag96 EffectSpellClassMask; // 18 19 20 m_effectSpellClassMask1(2/3), effect 0 + uint32 EffectTriggerSpell; // 21 m_effectTriggerSpell + uint32 EffectImplicitTargetA; // 22 m_implicitTargetA + uint32 EffectImplicitTargetB; // 23 m_implicitTargetB + uint32 EffectSpellId; // 24 new 4.0.0 + uint32 EffectIndex; // 25 new 4.0.0 + //uint32 Unk0 // 26 4.2.0 only 0 or 1 }; #define MAX_SPELL_EFFECTS 3 #define MAX_EFFECT_MASK 7 #define MAX_SPELL_REAGENTS 8 +// SpellAuraOptions.dbc +struct SpellAuraOptionsEntry +{ + uint32 Id; // 0 m_ID + uint32 StackAmount; // 1 m_cumulativeAura + uint32 procChance; // 2 m_procChance + uint32 procCharges; // 3 m_procCharges + uint32 procFlags; // 4 m_procTypeMask +}; + +// SpellAuraRestrictions.dbc/ +struct SpellAuraRestrictionsEntry +{ + //uint32 Id; // 0 m_ID + uint32 CasterAuraState; // 1 m_casterAuraState + uint32 TargetAuraState; // 2 m_targetAuraState + uint32 CasterAuraStateNot; // 3 m_excludeCasterAuraState + uint32 TargetAuraStateNot; // 4 m_excludeTargetAuraState + uint32 casterAuraSpell; // 5 m_casterAuraSpell + uint32 targetAuraSpell; // 6 m_targetAuraSpell + uint32 excludeCasterAuraSpell; // 7 m_excludeCasterAuraSpell + uint32 excludeTargetAuraSpell; // 8 m_excludeTargetAuraSpell +}; + +// SpellCastingRequirements.dbc +struct SpellCastingRequirementsEntry +{ + //uint32 Id; // 0 m_ID + uint32 FacingCasterFlags; // 1 m_facingCasterFlags + //uint32 MinFactionId; // 2 m_minFactionID not used + //uint32 MinReputation; // 3 m_minReputation not used + int32 AreaGroupId; // 4 m_requiredAreaGroupId + //uint32 RequiredAuraVision; // 5 m_requiredAuraVision not used + uint32 RequiresSpellFocus; // 6 m_requiresSpellFocus +}; + +#define MAX_SPELL_TOTEMS 2 + +// SpellTotems.dbc +struct SpellTotemsEntry +{ + uint32 Id; // 0 m_ID + uint32 TotemCategory[MAX_SPELL_TOTEMS]; // 1 m_requiredTotemCategoryID + uint32 Totem[MAX_SPELL_TOTEMS]; // 2 m_totem +}; + +// Spell.dbc struct SpellEntry { uint32 Id; // 0 m_ID + uint32 Attributes; // 1 m_attribute + uint32 AttributesEx; // 2 m_attributesEx + uint32 AttributesEx2; // 3 m_attributesExB + uint32 AttributesEx3; // 4 m_attributesExC + uint32 AttributesEx4; // 5 m_attributesExD + uint32 AttributesEx5; // 6 m_attributesExE + uint32 AttributesEx6; // 7 m_attributesExF + uint32 AttributesEx7; // 8 m_attributesExG + uint32 AttributesEx8; // 9 m_attributesExH + uint32 AttributesEx9; // 10 m_attributesExI + uint32 AttributesEx10; // 11 m_attributesExJ + uint32 CastingTimeIndex; // 12 m_castingTimeIndex + uint32 DurationIndex; // 13 m_durationIndex + uint32 powerType; // 14 m_powerType + uint32 rangeIndex; // 15 m_rangeIndex + float speed; // 16 m_speed + uint32 SpellVisual[2]; // 17-18 m_spellVisualID + uint32 SpellIconID; // 19 m_spellIconID + uint32 activeIconID; // 20 m_activeIconID + char* SpellName; // 21 m_name_lang + char* Rank; // 22 m_nameSubtext_lang + //char* Description; // 23 m_description_lang not used + //char* ToolTip; // 24 m_auraDescription_lang not used + uint32 SchoolMask; // 25 m_schoolMask + uint32 runeCostID; // 26 m_runeCostID + //uint32 spellMissileID; // 27 m_spellMissileID not used + //uint32 spellDescriptionVariableID; // 28 m_spellDescriptionVariableID, 3.2.0 + uint32 SpellDifficultyId; // 29 m_spellDifficultyID - id from SpellDifficulty.dbc + float SpellCoef; // 30 + uint32 SpellScalingId; // 31 SpellScaling.dbc + uint32 SpellAuraOptionsId; // 32 SpellAuraOptions.dbc + uint32 SpellAuraRestrictionsId; // 33 SpellAuraRestrictions.dbc + uint32 SpellCastingRequirementsId; // 34 SpellCastingRequirements.dbc + uint32 SpellCategoriesId; // 35 SpellCategories.dbc + uint32 SpellClassOptionsId; // 36 SpellClassOptions.dbc + uint32 SpellCooldownsId; // 37 SpellCooldowns.dbc + //uint32 unkIndex7; // 38 all zeros... + uint32 SpellEquippedItemsId; // 39 SpellEquippedItems.dbc + uint32 SpellInterruptsId; // 40 SpellInterrupts.dbc + uint32 SpellLevelsId; // 41 SpellLevels.dbc + uint32 SpellPowerId; // 42 SpellPower.dbc + uint32 SpellReagentsId; // 43 SpellReagents.dbc + uint32 SpellShapeshiftId; // 44 SpellShapeshift.dbc + uint32 SpellTargetRestrictionsId; // 45 SpellTargetRestrictions.dbc + uint32 SpellTotemsId; // 46 SpellTotems.dbc + //uint32 ResearchProject; // 47 ResearchProject.dbc +}; + +// SpellCategories.dbc +struct SpellCategoriesEntry +{ + //uint32 Id; // 0 m_ID uint32 Category; // 1 m_category + uint32 DmgClass; // 153 m_defenseType uint32 Dispel; // 2 m_dispelType uint32 Mechanic; // 3 m_mechanic - uint32 Attributes; // 4 m_attributes - uint32 AttributesEx; // 5 m_attributesEx - uint32 AttributesEx2; // 6 m_attributesExB - uint32 AttributesEx3; // 7 m_attributesExC - uint32 AttributesEx4; // 8 m_attributesExD - uint32 AttributesEx5; // 9 m_attributesExE - uint32 AttributesEx6; // 10 m_attributesExF - uint32 AttributesEx7; // 11 m_attributesExG - uint32 Stances; // 12 m_shapeshiftMask - // uint32 unk_320_2; // 13 3.2.0 - uint32 StancesNot; // 14 m_shapeshiftExclude - // uint32 unk_320_3; // 15 3.2.0 - uint32 Targets; // 16 m_targets - uint32 TargetCreatureType; // 17 m_targetCreatureType - uint32 RequiresSpellFocus; // 18 m_requiresSpellFocus - uint32 FacingCasterFlags; // 19 m_facingCasterFlags - uint32 CasterAuraState; // 20 m_casterAuraState - uint32 TargetAuraState; // 21 m_targetAuraState - uint32 CasterAuraStateNot; // 22 m_excludeCasterAuraState - uint32 TargetAuraStateNot; // 23 m_excludeTargetAuraState - uint32 casterAuraSpell; // 24 m_casterAuraSpell - uint32 targetAuraSpell; // 25 m_targetAuraSpell - uint32 excludeCasterAuraSpell; // 26 m_excludeCasterAuraSpell - uint32 excludeTargetAuraSpell; // 27 m_excludeTargetAuraSpell - uint32 CastingTimeIndex; // 28 m_castingTimeIndex - uint32 RecoveryTime; // 29 m_recoveryTime - uint32 CategoryRecoveryTime; // 30 m_categoryRecoveryTime - uint32 InterruptFlags; // 31 m_interruptFlags - uint32 AuraInterruptFlags; // 32 m_auraInterruptFlags - uint32 ChannelInterruptFlags; // 33 m_channelInterruptFlags - uint32 procFlags; // 34 m_procTypeMask - uint32 procChance; // 35 m_procChance - uint32 procCharges; // 36 m_procCharges - uint32 maxLevel; // 37 m_maxLevel - uint32 baseLevel; // 38 m_baseLevel - uint32 spellLevel; // 39 m_spellLevel - uint32 DurationIndex; // 40 m_durationIndex - uint32 powerType; // 41 m_powerType - uint32 manaCost; // 42 m_manaCost - uint32 manaCostPerlevel; // 43 m_manaCostPerLevel - uint32 manaPerSecond; // 44 m_manaPerSecond - uint32 manaPerSecondPerLevel; // 45 m_manaPerSecondPerLeve - uint32 rangeIndex; // 46 m_rangeIndex - float speed; // 47 m_speed - //uint32 modalNextSpell; // 48 m_modalNextSpell not used - uint32 StackAmount; // 49 m_cumulativeAura - uint32 Totem[2]; // 50-51 m_totem - int32 Reagent[MAX_SPELL_REAGENTS]; // 52-59 m_reagent - uint32 ReagentCount[MAX_SPELL_REAGENTS]; // 60-67 m_reagentCount - int32 EquippedItemClass; // 68 m_equippedItemClass (value) - int32 EquippedItemSubClassMask; // 69 m_equippedItemSubclass (mask) - int32 EquippedItemInventoryTypeMask; // 70 m_equippedItemInvTypes (mask) - uint32 Effect[MAX_SPELL_EFFECTS]; // 71-73 m_effect - int32 EffectDieSides[MAX_SPELL_EFFECTS]; // 74-76 m_effectDieSides - float EffectRealPointsPerLevel[MAX_SPELL_EFFECTS]; // 77-79 m_effectRealPointsPerLevel - int32 EffectBasePoints[MAX_SPELL_EFFECTS]; // 80-82 m_effectBasePoints (must not be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints) - uint32 EffectMechanic[MAX_SPELL_EFFECTS]; // 83-85 m_effectMechanic - uint32 EffectImplicitTargetA[MAX_SPELL_EFFECTS]; // 86-88 m_implicitTargetA - uint32 EffectImplicitTargetB[MAX_SPELL_EFFECTS]; // 89-91 m_implicitTargetB - uint32 EffectRadiusIndex[MAX_SPELL_EFFECTS]; // 92-94 m_effectRadiusIndex - spellradius.dbc - uint32 EffectApplyAuraName[MAX_SPELL_EFFECTS]; // 95-97 m_effectAura - uint32 EffectAmplitude[MAX_SPELL_EFFECTS]; // 98-100 m_effectAuraPeriod - float EffectValueMultiplier[MAX_SPELL_EFFECTS]; // 101-103 - uint32 EffectChainTarget[MAX_SPELL_EFFECTS]; // 104-106 m_effectChainTargets - uint32 EffectItemType[MAX_SPELL_EFFECTS]; // 107-109 m_effectItemType - int32 EffectMiscValue[MAX_SPELL_EFFECTS]; // 110-112 m_effectMiscValue - int32 EffectMiscValueB[MAX_SPELL_EFFECTS]; // 113-115 m_effectMiscValueB - uint32 EffectTriggerSpell[MAX_SPELL_EFFECTS]; // 116-118 m_effectTriggerSpell - float EffectPointsPerComboPoint[MAX_SPELL_EFFECTS]; // 119-121 m_effectPointsPerCombo - flag96 EffectSpellClassMask[MAX_SPELL_EFFECTS]; // 122-130 - uint32 SpellVisual[2]; // 131-132 m_spellVisualID - uint32 SpellIconID; // 133 m_spellIconID - uint32 activeIconID; // 134 m_activeIconID - //uint32 spellPriority; // 135 not used - char* SpellName[16]; // 136-151 m_name_lang - //uint32 SpellNameFlag; // 152 not used - char* Rank[16]; // 153-168 m_nameSubtext_lang - //uint32 RankFlags; // 169 not used - //char* Description[16]; // 170-185 m_description_lang not used - //uint32 DescriptionFlags; // 186 not used - //char* ToolTip[16]; // 187-202 m_auraDescription_lang not used - //uint32 ToolTipFlags; // 203 not used - uint32 ManaCostPercentage; // 204 m_manaCostPct - uint32 StartRecoveryCategory; // 205 m_startRecoveryCategory - uint32 StartRecoveryTime; // 206 m_startRecoveryTime - uint32 MaxTargetLevel; // 207 m_maxTargetLevel - uint32 SpellFamilyName; // 208 m_spellClassSet - flag96 SpellFamilyFlags; // 209-211 - uint32 MaxAffectedTargets; // 212 m_maxTargets - uint32 DmgClass; // 213 m_defenseType - uint32 PreventionType; // 214 m_preventionType - //uint32 StanceBarOrder; // 215 m_stanceBarOrder not used - float EffectDamageMultiplier[MAX_SPELL_EFFECTS]; // 216-218 m_effectChainAmplitude - //uint32 MinFactionId; // 219 m_minFactionID not used - //uint32 MinReputation; // 220 m_minReputation not used - //uint32 RequiredAuraVision; // 221 m_requiredAuraVision not used - uint32 TotemCategory[2]; // 222-223 m_requiredTotemCategoryID - int32 AreaGroupId; // 224 m_requiredAreaGroupId - uint32 SchoolMask; // 225 m_schoolMask - uint32 runeCostID; // 226 m_runeCostID - //uint32 spellMissileID; // 227 m_spellMissileID not used - //uint32 PowerDisplayId; // 228 PowerDisplay.dbc, new in 3.1 - float EffectBonusMultiplier[MAX_SPELL_EFFECTS]; // 229-231 3.2.0 - //uint32 spellDescriptionVariableID; // 232 3.2.0 - //uint32 SpellDifficultyId; // 233 3.3.0 + uint32 PreventionType; // 154 m_preventionType + uint32 StartRecoveryCategory; // 145 m_startRecoveryCategory }; typedef std::set<uint32> SpellCategorySet; @@ -1670,8 +1837,7 @@ struct SpellDifficultyEntry struct SpellFocusObjectEntry { uint32 ID; // 0 - //char* Name[16]; // 1-15 unused - // 16 string flags, unused + //char* Name; // 1 m_name_lang }; struct SpellRadiusEntry @@ -1688,12 +1854,71 @@ struct SpellRangeEntry float minRangeHostile; float minRangeFriend; float maxRangeHostile; - float maxRangeFriend; + float maxRangeFriend; //friend means unattackable unit here uint32 type; - //char* Name[16]; // 7-23 unused - // 24 string flags, unused - //char* Name2[16]; // 25-40 unused - // 41 string flags, unused + //char* Name; // 6-21 m_displayName_lang + //char* ShortName; // 23-38 m_displayNameShort_lang +}; + +// SpellEquippedItems.dbc +struct SpellEquippedItemsEntry +{ + //uint32 Id; // 0 m_ID + int32 EquippedItemClass; // 70 m_equippedItemClass (value) + int32 EquippedItemInventoryTypeMask; // 72 m_equippedItemInvTypes (mask) + int32 EquippedItemSubClassMask; // 71 m_equippedItemSubclass (mask) +}; + +// SpellCooldowns.dbc +struct SpellCooldownsEntry +{ + //uint32 Id; // 0 m_ID + uint32 CategoryRecoveryTime; // 31 m_categoryRecoveryTime + uint32 RecoveryTime; // 30 m_recoveryTime + uint32 StartRecoveryTime; // 146 m_startRecoveryTime +}; + +// SpellClassOptions.dbc +struct SpellClassOptionsEntry +{ + //uint32 Id; // 0 m_ID + //uint32 modalNextSpell; // 1 m_modalNextSpell not used + flag96 SpellFamilyFlags; // 2-4 + uint32 SpellFamilyName; // 5 m_spellClassSet + //char* Description; // 6 4.0.0 +}; + +// SpellInterrupts.dbc +struct SpellInterruptsEntry +{ + //uint32 Id; // 0 m_ID + uint32 AuraInterruptFlags; // 1 m_auraInterruptFlags + //uint32 // 2 4.0.0 + uint32 ChannelInterruptFlags; // 3 m_channelInterruptFlags + //uint32 // 4 4.0.0 + uint32 InterruptFlags; // 5 m_interruptFlags +}; + +// SpellLevels.dbc +struct SpellLevelsEntry +{ + //uint32 Id; // 0 m_ID + uint32 baseLevel; // 1 m_baseLevel + uint32 maxLevel; // 2 m_maxLevel + uint32 spellLevel; // 3 m_spellLevel +}; + +// SpellPower.dbc +struct SpellPowerEntry +{ + //uint32 Id; // 0 m_ID + uint32 manaCost; // 1 m_manaCost + uint32 manaCostPerlevel; // 2 m_manaCostPerLevel + uint32 ManaCostPercentage; // 3 m_manaCostPct + uint32 manaPerSecond; // 4 m_manaPerSecond + uint32 manaPerSecondPerLevel; // 5 m_manaPerSecondPerLevel + //uint32 PowerDisplayId; // 6 m_powerDisplayID - id from PowerDisplay.dbc, new in 3.1 + float ManaCostPercentageFloat; // 7 4.3.0 }; struct SpellRuneCostEntry @@ -1708,21 +1933,67 @@ struct SpellRuneCostEntry #define MAX_SHAPESHIFT_SPELLS 8 -struct SpellShapeshiftEntry +struct SpellShapeshiftFormEntry { uint32 ID; // 0 //uint32 buttonPosition; // 1 unused - //char* Name[16]; // 2-17 unused - //uint32 NameFlags; // 18 unused - uint32 flags1; // 19 - int32 creatureType; // 20 <= 0 humanoid, other normal creature types - //uint32 unk1; // 21 unused - uint32 attackSpeed; // 22 - uint32 modelID_A; // 23 alliance modelid - uint32 modelID_H; // 24 horde modelid (only one form) - //uint32 unk3; // 25 unused - //uint32 unk4; // 26 unused - uint32 stanceSpell[MAX_SHAPESHIFT_SPELLS]; // 27 - 34 unused + //char* Name; // 2 unused + uint32 flags1; // 3 + int32 creatureType; // 4 <=0 humanoid, other normal creature types + //uint32 spellIcon; // 5 unused, related to next field + uint32 attackSpeed; // 6 + // Models changed, 0 is main model, the rest 3 are unused. + uint32 modelID_A; // 7 alliance modelid (0 means no model) + uint32 modelID_H; // 8 horde modelid (but only for one form) + //uint32 unk3; // 9 unused always 0 + //uint32 unk4; // 10 unused always 0 + uint32 stanceSpell[MAX_SHAPESHIFT_SPELLS]; // 11-18 spells which appear in the bar after shapeshifting + //uint32 unk5; // 19 + //uint32 unk6; // 20 +}; + +// SpellShapeshift.dbc +struct SpellShapeshiftEntry +{ + uint32 Id; // 0 - m_ID + uint32 StancesNot; // 3 - m_shapeshiftExclude + // uint32 unk_320_2; // 2 - 3.2.0 + uint32 Stances; // 1 - m_shapeshiftMask + // uint32 unk_320_3; // 4 - 3.2.0 + // uint32 StanceBarOrder; // 5 - m_stanceBarOrder not used +}; + +// SpellTargetRestrictions.dbc +struct SpellTargetRestrictionsEntry +{ + uint32 Id; // 0 m_ID + uint32 MaxAffectedTargets; // 1 m_maxTargets + uint32 MaxTargetLevel; // 2 m_maxTargetLevel + uint32 TargetCreatureType; // 3 m_targetCreatureType + uint32 Targets; // 4 m_targets +}; + +// SpellReagents.dbc +struct SpellReagentsEntry +{ + //uint32 Id; // 0 m_ID + int32 Reagent[MAX_SPELL_REAGENTS]; // 54-61 m_reagent + uint32 ReagentCount[MAX_SPELL_REAGENTS]; // 62-69 m_reagentCount +}; + +// SpellScaling.dbc +struct SpellScalingEntry +{ + //uint32 Id; // 0 m_ID + int32 CastTimeMin; // 1 + int32 CastTimeMax; // 2 + int32 CastTimeMaxLevel; // 3 + int32 ScalingClass; // 4 (index * 100) + charLevel - 1 => gtSpellScaling.dbc + float Multiplier[3]; // 5-7 + float RandomMultiplier[3]; // 8-10 + float OtherMultiplier[3]; // 11-13 + float CoefBase; // 14 some coefficient, mostly 1.0f + int32 CoefLevelBase; // 15 some level }; struct SpellDurationEntry @@ -1739,15 +2010,15 @@ struct SpellItemEnchantmentEntry uint32 amount[MAX_ITEM_ENCHANTMENT_EFFECTS]; // 5-7 m_effectPointsMin[MAX_ITEM_ENCHANTMENT_EFFECTS] //uint32 amount2[MAX_ITEM_ENCHANTMENT_EFFECTS] // 8-10 m_effectPointsMax[MAX_ITEM_ENCHANTMENT_EFFECTS] uint32 spellid[MAX_ITEM_ENCHANTMENT_EFFECTS]; // 11-13 m_effectArg[MAX_ITEM_ENCHANTMENT_EFFECTS] - char* description[16]; // 14-29 m_name_lang[16] - //uint32 descriptionFlags; // 30 name flags - uint32 aura_id; // 31 m_itemVisual - uint32 slot; // 32 m_flags - uint32 GemID; // 33 m_src_itemID - uint32 EnchantmentCondition; // 34 m_condition_id - uint32 requiredSkill; // 35 m_requiredSkillID - uint32 requiredSkillValue; // 36 m_requiredSkillRank - uint32 requiredLevel; // 37 m_requiredLevel + char* description; // 14 m_name_lang + uint32 aura_id; // 15 m_itemVisual + uint32 slot; // 16 m_flags + uint32 GemID; // 17 m_src_itemID + uint32 EnchantmentCondition; // 18 m_condition_id + uint32 requiredSkill; // 19 m_requiredSkillID + uint32 requiredSkillValue; // 20 m_requiredSkillRank + uint32 requiredLevel; // 21 new in 3.1 + // 22 new in 3.1 }; struct SpellItemEnchantmentConditionEntry @@ -1788,27 +2059,35 @@ struct TalentEntry uint32 Row; // 2 uint32 Col; // 3 uint32 RankID[MAX_TALENT_RANK]; // 4-8 - // 9-12 not used, always 0, maybe not used high ranks - uint32 DependsOn; // 13 index in Talent.dbc (TalentEntry) - // 14-15 not used - uint32 DependsOnRank; // 16 - // 17-18 not used - //uint32 needAddInSpellBook; // 19 also need disable higest ranks on reset talent tree - //uint32 unk2; // 20, all 0 - //uint64 allowForPet; // 21 its a 64 bit mask for pet 1<<m_categoryEnumID in CreatureFamily.dbc + uint32 DependsOn; // 9 m_prereqTalent (Talent.dbc) + // 10-11 part of prev field + uint32 DependsOnRank; // 12 m_prereqRank + // 13-14 part of prev field + //uint32 needAddInSpellBook; // 15 m_flags also need disable higest ranks on reset talent tree + //uint32 unk2; // 16 m_requiredSpellID + //uint64 allowForPet; // 17 m_categoryMask its a 64 bit mask for pet 1<<m_categoryEnumID in CreatureFamily.dbc }; struct TalentTabEntry { uint32 TalentTabID; // 0 - //char* name[16]; // 1-16, unused - //uint32 nameFlags; // 17, unused - //unit32 spellicon; // 18 - // 19 not used - uint32 ClassMask; // 20 - uint32 petTalentMask; // 21 - uint32 tabpage; // 22 - //char* internalname; // 23 + //char* name; // 1 m_name_lang + //unit32 spellicon; // 2 m_spellIconID + uint32 ClassMask; // 3 m_classMask + uint32 petTalentMask; // 4 m_petTalentMask + uint32 tabpage; // 5 m_orderIndex + //char* internalname; // 6 m_backgroundFile + //char* description; // 7 + //uint32 rolesMask; // 8 4.0.0 + //uint32 MasterySpells[2]; // 9-10 passive mastery bonus spells? +}; + +struct TalentTreePrimarySpellsEntry +{ + //uint32 Id; // 0 index + uint32 TalentTree; // 1 entry from TalentTab.dbc + uint32 SpellId; // 2 spell id to learn + //uint32 Flags; // 3 some kind of flags }; struct TaxiNodesEntry @@ -1818,9 +2097,9 @@ struct TaxiNodesEntry float x; // 2 m_x float y; // 3 m_y float z; // 4 m_z - char* name[16]; // 5-21 m_Name_lang - // 22 string flags - uint32 MountCreatureID[2]; // 23-24 m_MountCreatureID[2] + char* name; // 5 m_Name_lang + uint32 MountCreatureID[2]; // 6-7 m_MountCreatureID[2] + uint32 Flags; // 8 m_Flags }; struct TaxiPathEntry @@ -1846,19 +2125,12 @@ struct TaxiPathNodeEntry uint32 departureEventID; // 10 m_departureEventID }; -struct TeamContributionPointsEntry -{ - //uint32 entry; // 0 - float value; // 1 (???) -}; - struct TotemCategoryEntry { uint32 ID; // 0 - //char* name[16]; // 1-16 - // 17 string flags, unused - uint32 categoryType; // 18 (one for specialization) - uint32 categoryMask; // 19 (compatibility mask for same type: different for totems, compatible from high to low for rods) + //char* name; // 1 m_name_lang + uint32 categoryType; // 2 m_totemCategoryType (one for specialization) + uint32 categoryMask; // 3 m_totemCategoryMask (compatibility mask for same type: different for totems, compatible from high to low for rods) }; #define MAX_VEHICLE_SEATS 8 @@ -1888,9 +2160,9 @@ struct VehicleEntry float m_msslTrgtArcRepeat; // 25 float m_msslTrgtArcWidth; // 26 float m_msslTrgtImpactRadius[2]; // 27-28 - char* m_msslTrgtArcTexture; // 29 - char* m_msslTrgtImpactTexture; // 30 - char* m_msslTrgtImpactModel[2]; // 31-32 + char* m_msslTrgtArcTexture; // 29 + char* m_msslTrgtImpactTexture; // 30 + char* m_msslTrgtImpactModel[2]; // 31-32 float m_cameraYawOffset; // 33 uint32 m_uiLocomotionType; // 34 float m_msslTrgtImpactTexRadius; // 35 @@ -1971,8 +2243,10 @@ struct WMOAreaTableEntry //uint32 field8; uint32 Flags; // 9 used for indoor/outdoor determination uint32 areaId; // 10 link to AreaTableEntry.ID - //char *Name[16]; - //uint32 nameFlags; + //char *Name; // 11 m_AreaName_lang + //uint32 field12; // 12 + //uint32 field13; // 13 + //uint32 field14; // 14 }; struct WorldMapAreaEntry @@ -1988,6 +2262,9 @@ struct WorldMapAreaEntry int32 virtual_map_id; // 8 -1 (map_id have correct map) other: virtual map where zone show (map_id - where zone in fact internally) // int32 dungeonMap_id; // 9 pointer to DungeonMap.dbc (owerride x1, x2, y1, y2 coordinates) // uint32 parentMapID; // 10 + + // uint32 minRecommendedLevel; // 12 Minimum recommended level displayed on world map + // uint32 maxRecommendedLevel; // 13 Maximum recommended level displayed on world map }; #define MAX_WORLD_MAP_OVERLAY_AREA_IDX 4 @@ -1997,9 +2274,15 @@ struct WorldMapOverlayEntry uint32 ID; // 0 //uint32 worldMapAreaId; // 1 idx in WorldMapArea.dbc uint32 areatableID[MAX_WORLD_MAP_OVERLAY_AREA_IDX]; // 2-5 - // 6-7 always 0, possible part of areatableID[] - //char* internal_name // 8 - // 9-16 some ints + //char* internal_name // 6 m_textureName + // 7 m_textureWidth + // 8 m_textureHeight + // 9 m_offsetX + // 10 m_offsetY + // 11 m_hitRectTop + // 12 m_hitRectLeft + // 13 m_hitRectBottom + // 14 m_hitRectRight }; struct WorldSafeLocsEntry @@ -2009,8 +2292,7 @@ struct WorldSafeLocsEntry float x; // 2 float y; // 3 float z; // 4 - //char* name[16] // 5-20 name, unused - // 21 name flags, unused + //char* name; // 5 m_AreaName_lang }; /* @@ -2056,6 +2338,13 @@ struct WorldStateUI #pragma pack(pop) #endif +struct VectorArray +{ + std::vector<std::string> stringVectorArray[2]; +}; + +typedef std::map<uint32, VectorArray> NameGenVectorArraysMap; + // Structures not used for casting to loaded DBC data and not required then packing struct MapDifficulty { @@ -2100,7 +2389,6 @@ struct TaxiPathNodePtr typedef Path<TaxiPathNodePtr, TaxiPathNodeEntry const> TaxiPathNodeList; typedef std::vector<TaxiPathNodeList> TaxiPathNodesByPath; -#define TaxiMaskSize 14 -typedef uint32 TaxiMask[TaxiMaskSize]; +#define TaxiMaskSize 114 +typedef uint8 TaxiMask[TaxiMaskSize]; #endif - diff --git a/src/server/game/DataStores/DBCfmt.h b/src/server/game/DataStores/DBCfmt.h index c82fdf868b3..9895378a218 100644 --- a/src/server/game/DataStores/DBCfmt.h +++ b/src/server/game/DataStores/DBCfmt.h @@ -19,110 +19,149 @@ #ifndef TRINITY_DBCSFRM_H #define TRINITY_DBCSFRM_H -char const Achievementfmt[] = "niixssssssssssssssssxxxxxxxxxxxxxxxxxxiixixxxxxxxxxxxxxxxxxxii"; -const std::string CustomAchievementfmt = "pppaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaapapaaaaaaaaaaaaaaaaaapp"; +// x - skip<uint32>, X - skip<uint8>, s - char*, f - float, i - uint32, b - uint8, d - index (not included) +// n - index (included), l - bool, p - field present in sql dbc, a - field absent in sql dbc + +char const Achievementfmt[] = "niixsxiixixxii"; +const std::string CustomAchievementfmt = "pppaaaapapaapp"; const std::string CustomAchievementIndex = "ID"; -char const AchievementCriteriafmt[] = "niiiiiiiixxxxxxxxxxxxxxxxxiiiix"; -char const AreaTableEntryfmt[] = "iiinixxxxxissssssssssssssssxiiiiixxx"; +char const AchievementCriteriafmt[] = "niiiiiiiisiiiiixxiiiiii"; +char const AreaTableEntryfmt[] = "iiinixxxxxisiiiiiffixxxxxx"; char const AreaGroupEntryfmt[] = "niiiiiii"; -char const AreaPOIEntryfmt[] = "niiiiiiiiiiifffixixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxix"; -char const AreaTriggerEntryfmt[] = "niffffffff"; -char const AuctionHouseEntryfmt[] = "niiixxxxxxxxxxxxxxxxx"; +char const AreaPOIEntryfmt[] = "niiiiiiiiiiiffixixxixx"; +char const AreaTriggerEntryfmt[] = "nifffxxxfffff"; +char const ArmorLocationfmt[] = "nfffff"; +char const AuctionHouseEntryfmt[] = "niiix"; char const BankBagSlotPricesEntryfmt[] = "ni"; -char const BarberShopStyleEntryfmt[] = "nixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiii"; -char const BattlemasterListEntryfmt[] = "niiiiiiiiixssssssssssssssssxiixx"; -char const CharStartOutfitEntryfmt[] = "dbbbXiiiiiiiiiiiiiiiiiiiiiiiixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"; -char const CharTitlesEntryfmt[] = "nxssssssssssssssssxxxxxxxxxxxxxxxxxxi"; -char const ChatChannelsEntryfmt[] = "nixssssssssssssssssxxxxxxxxxxxxxxxxxx"; -char const ChrClassesEntryfmt[] = "nxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixii"; -char const ChrRacesEntryfmt[] = "nxixiixixxxxixssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxi"; +char const BarberShopStyleEntryfmt[] = "nixxxiii"; +char const BattlemasterListEntryfmt[] = "niiiiiiiiixsiiiixxxx"; +char const CharStartOutfitEntryfmt[] = "dbbbXiiiiiiiiiiiiiiiiiiiiiiiixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxii"; +char const CharTitlesEntryfmt[] = "nxsxix"; +char const ChatChannelsEntryfmt[] = "nixsx"; +char const ChrClassesEntryfmt[] = "nixsxxxixiiiii"; +char const ChrRacesEntryfmt[] = "nxixiixixxxxixsxxxxxixxx"; +char const ChrClassesXPowerTypesfmt[] = "nii"; char const CinematicSequencesEntryfmt[] = "nxxxxxxxxx"; -char const CreatureDisplayInfofmt[] = "nixxfxxxxxxxxxxx"; -char const CreatureFamilyfmt[] = "nfifiiiiixssssssssssssssssxx"; -char const CreatureModelDatafmt[] = "nxxxfxxxxxxxxxxffxxxxxxxxxxx"; +char const CreatureDisplayInfofmt[] = "nixxfxxxxxxxxxxxx"; +char const CreatureModelDatafmt[] = "nxxxxxxxxxxxxxffxxxxxxxxxxxxxxx"; +char const CreatureFamilyfmt[] = "nfifiiiiixsx"; char const CreatureSpellDatafmt[] = "niiiixxxx"; -char const CreatureTypefmt[] = "nxxxxxxxxxxxxxxxxxx"; -char const CurrencyTypesfmt[] = "xnxi"; -char const DestructibleModelDatafmt[] = "nxxixxxixxxixxxixxx"; -char const DungeonEncounterfmt[] = "niixissssssssssssssssxx"; +char const CreatureTypefmt[] = "nxx"; +char const CurrencyTypesfmt[] = "nixxxiiiiix"; +char const DestructibleModelDatafmt[] = "ixxixxxixxxixxxixxxxxxxx"; +char const DungeonEncounterfmt[] = "iiixisxx"; char const DurabilityCostsfmt[] = "niiiiiiiiiiiiiiiiiiiiiiiiiiiii"; char const DurabilityQualityfmt[] = "nf"; -char const EmotesEntryfmt[] = "nxxiiix"; +char const EmotesEntryfmt[] = "nxxiiixx"; char const EmotesTextEntryfmt[] = "nxixxxxxxxxxxxxxxxx"; -char const FactionEntryfmt[] = "niiiiiiiiiiiiiiiiiiffixssssssssssssssssxxxxxxxxxxxxxxxxxx"; +char const FactionEntryfmt[] = "niiiiiiiiiiiiiiiiiiffixsxi"; char const FactionTemplateEntryfmt[] = "niiiiiiiiiiiii"; -char const GameObjectDisplayInfofmt[] = "nsxxxxxxxxxxffffffx"; -char const GemPropertiesEntryfmt[] = "nixxi"; +char const GameObjectDisplayInfofmt[] = "nsxxxxxxxxxxffffffxxx"; +char const GemPropertiesEntryfmt[] = "nixxii"; char const GlyphPropertiesfmt[] = "niii"; char const GlyphSlotfmt[] = "nii"; -char const GtBarberShopCostBasefmt[] = "f"; -char const GtCombatRatingsfmt[] = "f"; -char const GtChanceToMeleeCritBasefmt[] = "f"; -char const GtChanceToMeleeCritfmt[] = "f"; -char const GtChanceToSpellCritBasefmt[] = "f"; -char const GtChanceToSpellCritfmt[] = "f"; +char const GtBarberShopCostBasefmt[] = "xf"; +char const GtCombatRatingsfmt[] = "xf"; +char const GtOCTHpPerStaminafmt[] = "df"; +char const GtChanceToMeleeCritBasefmt[] = "xf"; +char const GtChanceToMeleeCritfmt[] = "xf"; +char const GtChanceToSpellCritBasefmt[] = "xf"; +char const GtChanceToSpellCritfmt[] = "xf"; char const GtOCTClassCombatRatingScalarfmt[] = "df"; char const GtOCTRegenHPfmt[] = "f"; //char const GtOCTRegenMPfmt[] = "f"; -char const GtRegenHPPerSptfmt[] = "f"; -char const GtRegenMPPerSptfmt[] = "f"; +char const GtRegenMPPerSptfmt[] = "xf"; +char const GtSpellScalingfmt[] = "df"; +char const GtOCTBaseHPByClassfmt[] = "df"; +char const GtOCTBaseMPByClassfmt[] = "df"; +char const GuildPerkSpellsfmt[] = "dii"; char const Holidaysfmt[] = "niiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiixxsiix"; -char const Itemfmt[] = "niiiiiii"; -char const ItemBagFamilyfmt[] = "nxxxxxxxxxxxxxxxxx"; +char const ImportPriceArmorfmt[] = "nffff"; +char const ImportPriceQualityfmt[] = "nf"; +char const ImportPriceShieldfmt[] = "nf"; +char const ImportPriceWeaponfmt[] = "nf"; +char const ItemPriceBasefmt[] = "diff"; +char const ItemReforgefmt[] = "nifif"; +char const ItemBagFamilyfmt[] = "nx"; +char const ItemArmorQualityfmt[] = "nfffffffi"; +char const ItemArmorShieldfmt[] = "nifffffff"; +char const ItemArmorTotalfmt[] = "niffff"; +char const ItemClassfmt[] = "dixxfx"; +char const ItemDamagefmt[] = "nfffffffi"; +char const ItemDisenchantLootfmt[] = "niiiiii"; //char const ItemDisplayTemplateEntryfmt[] = "nxxxxxxxxxxixxxxxxxxxxx"; -//char const ItemCondExtCostsEntryfmt[] = "xiii"; -char const ItemExtendedCostEntryfmt[] = "niiiiiiiiiiiiiix"; -char const ItemLimitCategoryEntryfmt[] = "nxxxxxxxxxxxxxxxxxii"; -char const ItemRandomPropertiesfmt[] = "nxiiixxssssssssssssssssx"; -char const ItemRandomSuffixfmt[] = "nssssssssssssssssxxiiixxiiixx"; -char const ItemSetEntryfmt[] = "dssssssssssssssssxiiiiiiiiiixxxxxxxiiiiiiiiiiiiiiiiii"; -char const LFGDungeonEntryfmt[] = "nssssssssssssssssxiiiiiiiiixxixixxxxxxxxxxxxxxxxx"; +char const ItemLimitCategoryEntryfmt[] = "nxii"; +char const ItemRandomPropertiesfmt[] = "nxiiixxs"; +char const ItemRandomSuffixfmt[] = "nsxiiiiiiiiii"; +char const ItemSetEntryfmt[] = "dsiiiiiiiiiixxxxxxxiiiiiiiiiiiiiiiiii"; +char const LFGDungeonEntryfmt[] = "nsiiiiiiiiixxixixixxx"; char const LiquidTypefmt[] = "nxxixixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"; char const LockEntryfmt[] = "niiiiiiiiiiiiiiiiiiiiiiiixxxxxxxx"; -char const MailTemplateEntryfmt[] = "nxxxxxxxxxxxxxxxxxssssssssssssssssx"; -char const MapEntryfmt[] = "nxixxssssssssssssssssxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixiffxiix"; -char const MapDifficultyEntryfmt[] = "diisxxxxxxxxxxxxxxxxiix"; -char const MovieEntryfmt[] = "nxx"; -char const OverrideSpellDatafmt[] = "niiiiiiiiiix"; +char const PhaseEntryfmt[] = "nsi"; +char const MailTemplateEntryfmt[] = "nxs"; +char const MapEntryfmt[] = "nxixxxsixxixiffxiixi"; +char const MapDifficultyEntryfmt[] = "diisiix"; +char const MovieEntryfmt[] = "nxxx"; +char const MountCapabilityfmt[] = "niiiiiii"; +char const MountTypefmt[] = "niiiiiiiiiiiiiiiiiiiiiiii"; +char const NameGenfmt[] = "dsii"; +char const NumTalentsAtLevelfmt[] = "df"; +char const OverrideSpellDatafmt[] = "niiiiiiiiiixx"; char const QuestFactionRewardfmt[] = "niiiiiiiiii"; -char const QuestSortEntryfmt[] = "nxxxxxxxxxxxxxxxxx"; +char const QuestSortEntryfmt[] = "nx"; char const QuestXPfmt[] = "niiiiiiiiii"; char const PvPDifficultyfmt[] = "diiiii"; char const RandomPropertiesPointsfmt[] = "niiiiiiiiiiiiiii"; -char const ScalingStatDistributionfmt[] = "niiiiiiiiiiiiiiiiiiiii"; -char const ScalingStatValuesfmt[] = "iniiiiiiiiiiiiiiiiiiiiii"; -char const SkillLinefmt[] = "nixssssssssssssssssxxxxxxxxxxxxxxxxxxixxxxxxxxxxxxxxxxxi"; -char const SkillLineAbilityfmt[] = "niiiixxiiiiixx"; -char const SoundEntriesfmt[] = "nxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"; +char const ScalingStatDistributionfmt[] = "niiiiiiiiiiiiiiiiiiiixi"; +char const ScalingStatValuesfmt[] = "iniiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii"; +char const SkillLinefmt[] = "nisxixi"; +char const SkillLineAbilityfmt[] = "niiiixxiiiiiii"; +char const SoundEntriesfmt[] = "nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"; char const SpellCastTimefmt[] = "nixx"; +char const SpellCategoriesEntryfmt[] = "diiiiii"; char const SpellDifficultyfmt[] = "niiii"; const std::string CustomSpellDifficultyfmt = "ppppp"; const std::string CustomSpellDifficultyIndex = "id"; char const SpellDurationfmt[] = "niii"; -char const SpellEntryfmt[] = "niiiiiiiiiiiixixiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiifxiiiiiiiiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiifffiiiiiiiiiiiiixssssssssssssssssxssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiiiiiiiiiiixfffxxxiiiiixxfffxx"; +char const SpellEffectEntryfmt[] = "nifiiiffiiiiiifiifiiiiiiiix"; +char const SpellEntryfmt[] = "niiiiiiiiiiiiiiifiiiissxxiixxifiiiiiiixiiiiiiiix"; const std::string CustomSpellEntryfmt = "papppppppppppapapaaaaaaaaaaapaaapapppppppaaaaapaapaaaaaaaaaaaaaaaaaappppppppppppppppppppppppppppppppppppaaaaaapppppppppaaapppppppppaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaappppppppapppaaaaappaaaaaaa"; const std::string CustomSpellEntryIndex = "Id"; -char const SpellFocusObjectfmt[] = "nxxxxxxxxxxxxxxxxx"; -char const SpellItemEnchantmentfmt[] = "nxiiiiiixxxiiissssssssssssssssxiiiiiii"; +char const SpellFocusObjectfmt[] = "nx"; +char const SpellItemEnchantmentfmt[] = "nxiiiiiixxxiiisiiiiiiix"; char const SpellItemEnchantmentConditionfmt[] = "nbbbbbxxxxxbbbbbbbbbbiiiiiXXXXX"; char const SpellRadiusfmt[] = "nfff"; -char const SpellRangefmt[] = "nffffixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"; +char const SpellRangefmt[] = "nffffixx"; +char const SpellReagentsEntryfmt[] = "diiiiiiiiiiiiiiii"; +char const SpellScalingEntryfmt[] = "diiiiffffffffffi"; +char const SpellTotemsEntryfmt[] = "niiii"; +char const SpellTargetRestrictionsEntryfmt[] = "nxiiii"; +char const SpellPowerEntryfmt[] = "diiiiixf"; +char const SpellInterruptsEntryfmt[] = "dixixi"; +char const SpellEquippedItemsEntryfmt[] = "diii"; +char const SpellAuraOptionsEntryfmt[] = "niiii"; +char const SpellAuraRestrictionsEntryfmt[] = "diiiiiiii"; +char const SpellCastingRequirementsEntryfmt[] = "dixxixi"; +char const SpellClassOptionsEntryfmt[] = "dxiiiix"; +char const SpellCooldownsEntryfmt[] = "diii"; +char const SpellLevelsEntryfmt[] = "diii"; char const SpellRuneCostfmt[] = "niiii"; -char const SpellShapeshiftfmt[] = "nxxxxxxxxxxxxxxxxxxiixiiixxiiiiiiii"; +char const SpellShapeshiftEntryfmt[] = "nixixx"; +char const SpellShapeshiftFormfmt[] = "nxxiixiiixxiiiiiiiixx"; char const StableSlotPricesfmt[] = "ni"; char const SummonPropertiesfmt[] = "niiiii"; -char const TalentEntryfmt[] = "niiiiiiiixxxxixxixxxxxx"; -char const TalentTabEntryfmt[] = "nxxxxxxxxxxxxxxxxxxxiiix"; -char const TaxiNodesEntryfmt[] = "nifffssssssssssssssssxii"; +char const TalentEntryfmt[] = "niiiiiiiiixxixxxxxx"; +char const TalentTabEntryfmt[] = "nxxiiixxxxx"; +char const TalentTreePrimarySpellsfmt[] = "diix"; +char const TaxiNodesEntryfmt[] = "nifffsiiixx"; char const TaxiPathEntryfmt[] = "niii"; char const TaxiPathNodeEntryfmt[] = "diiifffiiii"; -char const TeamContributionPointsfmt[] = "df"; -char const TotemCategoryEntryfmt[] = "nxxxxxxxxxxxxxxxxxii"; +char const TotemCategoryEntryfmt[] = "nxii"; char const VehicleEntryfmt[] = "niffffiiiiiiiifffffffffffffffssssfifiixx"; -char const VehicleSeatEntryfmt[] = "niiffffffffffiiiiiifffffffiiifffiiiiiiiffiiiiixxxxxxxxxxxx"; -char const WMOAreaTableEntryfmt[] = "niiixxxxxiixxxxxxxxxxxxxxxxx"; -char const WorldMapAreaEntryfmt[] = "xinxffffixx"; -char const WorldMapOverlayEntryfmt[] = "nxiiiixxxxxxxxxxx"; -char const WorldSafeLocsEntryfmt[] = "nifffxxxxxxxxxxxxxxxxx"; +char const VehicleSeatEntryfmt[] = "niiffffffffffiiiiiifffffffiiifffiiiiiiiffiiiiixxxxxxxxxxxxxxxxxxxx"; +char const WMOAreaTableEntryfmt[] = "niiixxxxxiixxxx"; +char const WorldMapAreaEntryfmt[] = "xinxffffixxxxx"; +char const WorldMapOverlayEntryfmt[] = "nxiiiixxxxxxxxx"; +char const WorldSafeLocsEntryfmt[] = "nifffx"; #endif diff --git a/src/server/game/DungeonFinding/LFGMgr.h b/src/server/game/DungeonFinding/LFGMgr.h index 74c7ca9e3d3..6f6e770a5bd 100644 --- a/src/server/game/DungeonFinding/LFGMgr.h +++ b/src/server/game/DungeonFinding/LFGMgr.h @@ -265,7 +265,7 @@ struct LFGDungeonData LFGDungeonData(): id(0), name(""), map(0), type(0), expansion(0), group(0), minlevel(0), maxlevel(0), difficulty(REGULAR_DIFFICULTY), seasonal(false), x(0.0f), y(0.0f), z(0.0f), o(0.0f) { } - LFGDungeonData(LFGDungeonEntry const* dbc): id(dbc->ID), name(dbc->name[0]), map(dbc->map), + LFGDungeonData(LFGDungeonEntry const* dbc): id(dbc->ID), name(dbc->name), map(dbc->map), type(dbc->type), expansion(dbc->expansion), group(dbc->grouptype), minlevel(dbc->minlevel), maxlevel(dbc->maxlevel), difficulty(Difficulty(dbc->difficulty)), seasonal(dbc->flags & LFG_FLAG_SEASONAL), x(0.0f), y(0.0f), z(0.0f), o(0.0f) diff --git a/src/server/game/Entities/Corpse/Corpse.cpp b/src/server/game/Entities/Corpse/Corpse.cpp index 3f1b6b58d94..a92e44b4eb5 100644 --- a/src/server/game/Entities/Corpse/Corpse.cpp +++ b/src/server/game/Entities/Corpse/Corpse.cpp @@ -31,7 +31,7 @@ Corpse::Corpse(CorpseType type) : WorldObject(type != CORPSE_BONES), m_type(type m_objectType |= TYPEMASK_CORPSE; m_objectTypeId = TYPEID_CORPSE; - m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_STATIONARY_POSITION | UPDATEFLAG_POSITION); + m_updateFlag = UPDATEFLAG_STATIONARY_POSITION; m_valuesCount = CORPSE_END; @@ -116,7 +116,6 @@ void Corpse::SaveToDB() stmt->setString(index++, _ConcatFields(CORPSE_FIELD_ITEM, EQUIPMENT_SLOT_END)); // itemCache stmt->setUInt32(index++, GetUInt32Value(CORPSE_FIELD_BYTES_1)); // bytes1 stmt->setUInt32(index++, GetUInt32Value(CORPSE_FIELD_BYTES_2)); // bytes2 - stmt->setUInt32(index++, GetUInt32Value(CORPSE_FIELD_GUILD)); // guildId stmt->setUInt8 (index++, GetUInt32Value(CORPSE_FIELD_FLAGS)); // flags stmt->setUInt8 (index++, GetUInt32Value(CORPSE_FIELD_DYNAMIC_FLAGS)); // dynFlags stmt->setUInt32(index++, uint32(m_time)); // time @@ -162,10 +161,10 @@ void Corpse::DeleteFromDB(SQLTransaction& trans) bool Corpse::LoadCorpseFromDB(uint32 guid, Field* fields) { - // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 - // SELECT posX, posY, posZ, orientation, mapId, displayId, itemCache, bytes1, bytes2, guildId, flags, dynFlags, time, corpseType, instanceId, phaseMask, corpseGuid, guid FROM corpse WHERE corpseType <> 0 + // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 + // SELECT posX, posY, posZ, orientation, mapId, displayId, itemCache, bytes1, bytes2, flags, dynFlags, time, corpseType, instanceId, phaseMask, corpseGuid, guid FROM corpse WHERE corpseType <> 0 - uint32 ownerGuid = fields[17].GetUInt32(); + uint32 ownerGuid = fields[16].GetUInt32(); float posX = fields[0].GetFloat(); float posY = fields[1].GetFloat(); float posZ = fields[2].GetFloat(); @@ -178,15 +177,14 @@ bool Corpse::LoadCorpseFromDB(uint32 guid, Field* fields) _LoadIntoDataField(fields[6].GetCString(), CORPSE_FIELD_ITEM, EQUIPMENT_SLOT_END); SetUInt32Value(CORPSE_FIELD_BYTES_1, fields[7].GetUInt32()); SetUInt32Value(CORPSE_FIELD_BYTES_2, fields[8].GetUInt32()); - SetUInt32Value(CORPSE_FIELD_GUILD, fields[9].GetUInt32()); - SetUInt32Value(CORPSE_FIELD_FLAGS, fields[10].GetUInt8()); - SetUInt32Value(CORPSE_FIELD_DYNAMIC_FLAGS, fields[11].GetUInt8()); + SetUInt32Value(CORPSE_FIELD_FLAGS, fields[9].GetUInt8()); + SetUInt32Value(CORPSE_FIELD_DYNAMIC_FLAGS, fields[10].GetUInt8()); SetUInt64Value(CORPSE_FIELD_OWNER, MAKE_NEW_GUID(ownerGuid, 0, HIGHGUID_PLAYER)); - m_time = time_t(fields[12].GetUInt32()); + m_time = time_t(fields[11].GetUInt32()); - uint32 instanceId = fields[14].GetUInt32(); - uint32 phaseMask = fields[15].GetUInt16(); + uint32 instanceId = fields[13].GetUInt32(); + uint32 phaseMask = fields[14].GetUInt16(); // place SetLocationInstanceId(instanceId); diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 93d4796f21a..0157cdf9130 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -63,12 +63,12 @@ TrainerSpell const* TrainerSpellData::Find(uint32 spell_id) const return NULL; } -bool VendorItemData::RemoveItem(uint32 item_id) +bool VendorItemData::RemoveItem(uint32 item_id, uint8 type) { bool found = false; for (VendorItemList::iterator i = m_items.begin(); i != m_items.end();) { - if ((*i)->item == item_id) + if ((*i)->item == item_id && (*i)->Type == type) { i = m_items.erase(i++); found = true; @@ -79,10 +79,10 @@ bool VendorItemData::RemoveItem(uint32 item_id) return found; } -VendorItem const* VendorItemData::FindItemCostPair(uint32 item_id, uint32 extendedCost) const +VendorItem const* VendorItemData::FindItemCostPair(uint32 item_id, uint32 extendedCost, uint8 type) const { for (VendorItemList::const_iterator i = m_items.begin(); i != m_items.end(); ++i) - if ((*i)->item == item_id && (*i)->ExtendedCost == extendedCost) + if ((*i)->item == item_id && (*i)->ExtendedCost == extendedCost && (*i)->Type == type) return *i; return NULL; } @@ -329,6 +329,7 @@ bool Creature::InitEntry(uint32 Entry, uint32 /*team*/, const CreatureData* data SetFloatValue(UNIT_FIELD_COMBATREACH, minfo->combat_reach); SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f); + SetFloatValue(UNIT_MOD_CAST_HASTE, 1.0f); SetSpeed(MOVE_WALK, cinfo->speed_walk); SetSpeed(MOVE_RUN, cinfo->speed_run); @@ -449,6 +450,7 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData* data) SetDisableGravity(false); } + // TODO: Shouldn't we check whether or not the creature is in water first? if (cInfo->InhabitType & INHABIT_WATER && IsInWater()) AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING); else @@ -643,13 +645,10 @@ void Creature::RegenerateMana() // Combat and any controlled creature if (isInCombat() || GetCharmerOrOwnerGUID()) { - if (!IsUnderLastManaUseEffect()) - { - float ManaIncreaseRate = sWorld->getRate(RATE_POWER_MANA); - float Spirit = GetStat(STAT_SPIRIT); + float ManaIncreaseRate = sWorld->getRate(RATE_POWER_MANA); + float Spirit = GetStat(STAT_SPIRIT); - addvalue = uint32((Spirit / 5.0f + 17.0f) * ManaIncreaseRate); - } + addvalue = uint32((Spirit / 5.0f + 17.0f) * ManaIncreaseRate); } else addvalue = maxValue / 3; @@ -926,15 +925,7 @@ bool Creature::isCanTrainingOf(Player* player, bool msg) const } break; case TRAINER_TYPE_TRADESKILLS: - if (GetCreatureTemplate()->trainer_spell && !player->HasSpell(GetCreatureTemplate()->trainer_spell)) - { - if (msg) - { - player->PlayerTalkClass->ClearMenus(); - player->PlayerTalkClass->SendGossipMenu(11031, GetGUID()); - } - return false; - } + // There's no Blacksmith specialization on Cataclysm, conditions are not required for tradeskills break; default: return false; // checked and error output at creature_template loading @@ -1164,26 +1155,35 @@ void Creature::SelectLevel(const CreatureTemplate* cinfo) // mana uint32 mana = stats->GenerateMana(cinfo); - SetCreateMana(mana); - SetMaxPower(POWER_MANA, mana); //MAX Mana - SetPower(POWER_MANA, mana); - // TODO: set UNIT_FIELD_POWER*, for some creature class case (energy, etc) + switch (getClass()) + { + case CLASS_WARRIOR: + setPowerType(POWER_RAGE); + break; + case CLASS_ROGUE: + setPowerType(POWER_ENERGY); + break; + default: + SetMaxPower(POWER_MANA, mana); + SetPower(POWER_MANA, mana); + break; + } SetModifierValue(UNIT_MOD_HEALTH, BASE_VALUE, (float)health); SetModifierValue(UNIT_MOD_MANA, BASE_VALUE, (float)mana); //damage - float damagemod = 1.0f;//_GetDamageMod(rank); + //float damagemod = _GetDamageMod(rank); // Set during loading templates into dmg_multiplier field - SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, cinfo->mindmg * damagemod); - SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, cinfo->maxdmg * damagemod); + SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, cinfo->mindmg); + SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, cinfo->maxdmg); - SetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE, cinfo->minrangedmg * damagemod); - SetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE, cinfo->maxrangedmg * damagemod); + SetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE, cinfo->minrangedmg); + SetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE, cinfo->maxrangedmg); - SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, cinfo->attackpower * damagemod); + SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, cinfo->attackpower); } @@ -1756,7 +1756,7 @@ SpellInfo const* Creature::reachWithSpellAttack(Unit* victim) if (bcontinue) continue; - if (spellInfo->ManaCost > GetPower(POWER_MANA)) + if (spellInfo->ManaCost > (uint32)GetPower(POWER_MANA)) continue; float range = spellInfo->GetMaxRange(false); float minrange = spellInfo->GetMinRange(false); @@ -1800,7 +1800,7 @@ SpellInfo const* Creature::reachWithSpellCure(Unit* victim) if (bcontinue) continue; - if (spellInfo->ManaCost > GetPower(POWER_MANA)) + if (spellInfo->ManaCost > (uint32)GetPower(POWER_MANA)) continue; float range = spellInfo->GetMaxRange(true); @@ -2515,8 +2515,51 @@ bool Creature::SetWalk(bool enable) if (!Unit::SetWalk(enable)) return false; - WorldPacket data(enable ? SMSG_SPLINE_MOVE_SET_WALK_MODE : SMSG_SPLINE_MOVE_SET_RUN_MODE, 9); - data.append(GetPackGUID()); + ObjectGuid guid = GetGUID(); + WorldPacket data; + if (enable) + { + data.Initialize(SMSG_SPLINE_MOVE_SET_WALK_MODE, 9); + data.WriteBit(guid[7]); + data.WriteBit(guid[6]); + data.WriteBit(guid[5]); + data.WriteBit(guid[1]); + data.WriteBit(guid[3]); + data.WriteBit(guid[4]); + data.WriteBit(guid[2]); + data.WriteBit(guid[0]); + + data.WriteByteSeq(guid[4]); + data.WriteByteSeq(guid[2]); + data.WriteByteSeq(guid[1]); + data.WriteByteSeq(guid[6]); + data.WriteByteSeq(guid[5]); + data.WriteByteSeq(guid[0]); + data.WriteByteSeq(guid[7]); + data.WriteByteSeq(guid[3]); + } + else + { + data.Initialize(SMSG_SPLINE_MOVE_SET_RUN_MODE, 9); + data.WriteBit(guid[5]); + data.WriteBit(guid[6]); + data.WriteBit(guid[3]); + data.WriteBit(guid[7]); + data.WriteBit(guid[2]); + data.WriteBit(guid[0]); + data.WriteBit(guid[4]); + data.WriteBit(guid[1]); + + data.WriteByteSeq(guid[7]); + data.WriteByteSeq(guid[0]); + data.WriteByteSeq(guid[4]); + data.WriteByteSeq(guid[6]); + data.WriteByteSeq(guid[5]); + data.WriteByteSeq(guid[1]); + data.WriteByteSeq(guid[2]); + data.WriteByteSeq(guid[3]); + } + SendMessageToSet(&data, false); return true; } @@ -2531,8 +2574,51 @@ bool Creature::SetDisableGravity(bool disable, bool packetOnly/*=false*/) if (!movespline->Initialized()) return true; - WorldPacket data(disable ? SMSG_SPLINE_MOVE_GRAVITY_DISABLE : SMSG_SPLINE_MOVE_GRAVITY_ENABLE, 9); - data.append(GetPackGUID()); + ObjectGuid guid = GetGUID(); + WorldPacket data; + if (disable) + { + data.Initialize(SMSG_SPLINE_MOVE_GRAVITY_DISABLE, 9); + data.WriteBit(guid[7]); + data.WriteBit(guid[3]); + data.WriteBit(guid[4]); + data.WriteBit(guid[2]); + data.WriteBit(guid[5]); + data.WriteBit(guid[1]); + data.WriteBit(guid[0]); + data.WriteBit(guid[6]); + + data.WriteByteSeq(guid[7]); + data.WriteByteSeq(guid[1]); + data.WriteByteSeq(guid[3]); + data.WriteByteSeq(guid[4]); + data.WriteByteSeq(guid[6]); + data.WriteByteSeq(guid[2]); + data.WriteByteSeq(guid[5]); + data.WriteByteSeq(guid[0]); + } + else + { + data.Initialize(SMSG_SPLINE_MOVE_GRAVITY_ENABLE, 9); + data.WriteBit(guid[5]); + data.WriteBit(guid[4]); + data.WriteBit(guid[7]); + data.WriteBit(guid[1]); + data.WriteBit(guid[3]); + data.WriteBit(guid[6]); + data.WriteBit(guid[2]); + data.WriteBit(guid[0]); + + data.WriteByteSeq(guid[7]); + data.WriteByteSeq(guid[3]); + data.WriteByteSeq(guid[4]); + data.WriteByteSeq(guid[2]); + data.WriteByteSeq(guid[1]); + data.WriteByteSeq(guid[6]); + data.WriteByteSeq(guid[0]); + data.WriteByteSeq(guid[5]); + } + SendMessageToSet(&data, false); return true; } @@ -2552,8 +2638,51 @@ bool Creature::SetHover(bool enable) return true; //! Not always a packet is sent - WorldPacket data(enable ? SMSG_SPLINE_MOVE_SET_HOVER : SMSG_SPLINE_MOVE_UNSET_HOVER, 9); - data.append(GetPackGUID()); + ObjectGuid guid = GetGUID(); + WorldPacket data; + if (enable) + { + data.Initialize(SMSG_SPLINE_MOVE_SET_HOVER, 9); + data.WriteBit(guid[3]); + data.WriteBit(guid[7]); + data.WriteBit(guid[0]); + data.WriteBit(guid[1]); + data.WriteBit(guid[4]); + data.WriteBit(guid[6]); + data.WriteBit(guid[2]); + data.WriteBit(guid[5]); + + data.WriteByteSeq(guid[2]); + data.WriteByteSeq(guid[4]); + data.WriteByteSeq(guid[3]); + data.WriteByteSeq(guid[1]); + data.WriteByteSeq(guid[7]); + data.WriteByteSeq(guid[0]); + data.WriteByteSeq(guid[5]); + data.WriteByteSeq(guid[6]); + } + else + { + data.Initialize(SMSG_SPLINE_MOVE_UNSET_HOVER, 9); + data.WriteBit(guid[6]); + data.WriteBit(guid[7]); + data.WriteBit(guid[4]); + data.WriteBit(guid[0]); + data.WriteBit(guid[3]); + data.WriteBit(guid[1]); + data.WriteBit(guid[5]); + data.WriteBit(guid[2]); + + data.WriteByteSeq(guid[4]); + data.WriteByteSeq(guid[5]); + data.WriteByteSeq(guid[3]); + data.WriteByteSeq(guid[0]); + data.WriteByteSeq(guid[2]); + data.WriteByteSeq(guid[7]); + data.WriteByteSeq(guid[6]); + data.WriteByteSeq(guid[1]); + } + SendMessageToSet(&data, false); return true; } diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h index efc4e44798f..255014a7bbf 100644 --- a/src/server/game/Entities/Creature/Creature.h +++ b/src/server/game/Entities/Creature/Creature.h @@ -88,6 +88,7 @@ struct CreatureTemplate uint8 minlevel; uint8 maxlevel; uint32 expansion; + uint32 expansionUnknown; // either 0 or 3, sent to the client / wdb uint32 faction_A; uint32 faction_H; uint32 npcflag; @@ -108,7 +109,6 @@ struct CreatureTemplate uint32 dynamicflags; uint32 family; // enum CreatureFamily values (optional) uint32 trainer_type; - uint32 trainer_spell; uint32 trainer_class; uint32 trainer_race; float minrangedmg; @@ -116,6 +116,7 @@ struct CreatureTemplate uint32 rangedattackpower; uint32 type; // enum CreatureType values uint32 type_flags; // enum CreatureTypeFlags mask values + uint32 type_flags2; // unknown enum, only set for 4 creatures (with value 1) uint32 lootid; uint32 pickpocketLootId; uint32 SkinLootId; @@ -131,6 +132,7 @@ struct CreatureTemplate float HoverHeight; float ModHealth; float ModMana; + float ModManaExtra; // Added in 4.x, this value is usually 2 for a small group of creatures with double mana float ModArmor; bool RacialLeader; uint32 questItems[MAX_CREATURE_QUEST_ITEMS]; @@ -169,10 +171,6 @@ struct CreatureTemplate // Benchmarked: Faster than std::map (insert/find) typedef UNORDERED_MAP<uint32, CreatureTemplate> CreatureTemplateContainer; -// Represents max amount of expansions. -// TODO: Add MAX_EXPANSION constant. -#define MAX_CREATURE_BASE_HP 3 - // GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push, N), also any gcc version not support it at some platform #if defined(__GNUC__) #pragma pack(1) @@ -200,7 +198,7 @@ struct CreatureBaseStats if (!BaseMana) return 0; - return uint32((BaseMana * info->ModMana) + 0.5f); + return uint32((BaseMana * info->ModMana * info->ModManaExtra) + 0.5f); } uint32 GenerateArmor(CreatureTemplate const* info) const @@ -319,13 +317,14 @@ typedef UNORDERED_MAP<uint32, CreatureAddon> CreatureAddonContainer; // Vendors struct VendorItem { - VendorItem(uint32 _item, int32 _maxcount, uint32 _incrtime, uint32 _ExtendedCost) - : item(_item), maxcount(_maxcount), incrtime(_incrtime), ExtendedCost(_ExtendedCost) {} + VendorItem(uint32 _item, int32 _maxcount, uint32 _incrtime, uint32 _ExtendedCost, uint8 _Type) + : item(_item), maxcount(_maxcount), incrtime(_incrtime), ExtendedCost(_ExtendedCost), Type(_Type) {} uint32 item; uint32 maxcount; // 0 for infinity item amount uint32 incrtime; // time for restore items amount if maxcount != 0 uint32 ExtendedCost; + uint8 Type; //helpers bool IsGoldRequired(ItemTemplate const* pProto) const { return pProto->Flags2 & ITEM_FLAGS_EXTRA_EXT_COST_REQUIRES_GOLD || !ExtendedCost; } @@ -345,12 +344,12 @@ struct VendorItemData } bool Empty() const { return m_items.empty(); } uint8 GetItemCount() const { return m_items.size(); } - void AddItem(uint32 item, int32 maxcount, uint32 ptime, uint32 ExtendedCost) + void AddItem(uint32 item, int32 maxcount, uint32 ptime, uint32 ExtendedCost, uint8 type) { - m_items.push_back(new VendorItem(item, maxcount, ptime, ExtendedCost)); + m_items.push_back(new VendorItem(item, maxcount, ptime, ExtendedCost, type)); } - bool RemoveItem(uint32 item_id); - VendorItem const* FindItemCostPair(uint32 item_id, uint32 extendedCost) const; + bool RemoveItem(uint32 item_id, uint8 type); + VendorItem const* FindItemCostPair(uint32 item_id, uint32 extendedCost, uint8 type) const; void Clear() { for (VendorItemList::const_iterator itr = m_items.begin(); itr != m_items.end(); ++itr) @@ -408,7 +407,7 @@ typedef std::map<uint32, time_t> CreatureSpellCooldowns; // max different by z coordinate for creature aggro reaction #define CREATURE_Z_ATTACK_RANGE 3 -#define MAX_VENDOR_ITEMS 150 // Limitation in 3.x.x item count in SMSG_LIST_INVENTORY +#define MAX_VENDOR_ITEMS 300 // Limitation in 4.x.x item count in SMSG_LIST_INVENTORY enum CreatureCellMoveState { @@ -526,11 +525,6 @@ class Creature : public Unit, public GridObject<Creature>, public MapCreature bool SetDisableGravity(bool disable, bool packetOnly = false); bool SetHover(bool enable); - uint32 GetShieldBlockValue() const //dunno mob block value - { - return (getLevel()/2 + uint32(GetStat(STAT_STRENGTH)/20)); - } - SpellSchoolMask GetMeleeDamageSchoolMask() const { return m_meleeDamageSchoolMask; } void SetMeleeDamageSchool(SpellSchools school) { m_meleeDamageSchoolMask = SpellSchoolMask(1 << school); } diff --git a/src/server/game/Entities/Creature/GossipDef.cpp b/src/server/game/Entities/Creature/GossipDef.cpp index a2305a8a56d..3cd0a1223dd 100644 --- a/src/server/game/Entities/Creature/GossipDef.cpp +++ b/src/server/game/Entities/Creature/GossipDef.cpp @@ -294,11 +294,11 @@ void PlayerMenu::SendQuestGiverQuestList(QEmote eEmote, const std::string& Title sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC Guid=%u", GUID_LOPART(npcGUID)); } -void PlayerMenu::SendQuestGiverStatus(uint8 questStatus, uint64 npcGUID) const +void PlayerMenu::SendQuestGiverStatus(uint32 questStatus, uint64 npcGUID) const { - WorldPacket data(SMSG_QUESTGIVER_STATUS, 9); + WorldPacket data(SMSG_QUESTGIVER_STATUS, 8 + 4); data << uint64(npcGUID); - data << uint8(questStatus); + data << uint32(questStatus); _session->SendPacket(&data); sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_STATUS NPC Guid=%u, status=%u", GUID_LOPART(npcGUID), questStatus); @@ -306,10 +306,14 @@ void PlayerMenu::SendQuestGiverStatus(uint8 questStatus, uint64 npcGUID) const void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, uint64 npcGUID, bool activateAccept) const { - std::string questTitle = quest->GetTitle(); - std::string questDetails = quest->GetDetails(); - std::string questObjectives = quest->GetObjectives(); - std::string questEndText = quest->GetEndText(); + std::string questTitle = quest->GetTitle(); + std::string questDetails = quest->GetDetails(); + std::string questObjectives = quest->GetObjectives(); + std::string questEndText = quest->GetEndText(); + std::string questGiverTextWindow = quest->GetQuestGiverTextWindow(); + std::string questGiverTargetName = quest->GetQuestGiverTargetName(); + std::string questTurnTextWindow = quest->GetQuestTurnTextWindow(); + std::string questTurnTargetName = quest->GetQuestTurnTargetName(); int32 locale = _session->GetSessionDbLocaleIndex(); if (locale >= 0) @@ -320,6 +324,10 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, uint64 npcGUID, ObjectMgr::GetLocaleString(localeData->Details, locale, questDetails); ObjectMgr::GetLocaleString(localeData->Objectives, locale, questObjectives); ObjectMgr::GetLocaleString(localeData->EndText, locale, questEndText); + ObjectMgr::GetLocaleString(localeData->QuestGiverTextWindow, locale, questGiverTextWindow); + ObjectMgr::GetLocaleString(localeData->QuestGiverTargetName, locale, questGiverTargetName); + ObjectMgr::GetLocaleString(localeData->QuestTurnTextWindow, locale, questTurnTextWindow); + ObjectMgr::GetLocaleString(localeData->QuestTurnTargetName, locale, questTurnTargetName); } } @@ -328,81 +336,28 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, uint64 npcGUID, WorldPacket data(SMSG_QUESTGIVER_QUEST_DETAILS, 100); // guess size data << uint64(npcGUID); - data << uint64(0); // wotlk, something todo with quest sharing? + data << uint64(0); // either 0 or a npc guid (quest giver) data << uint32(quest->GetQuestId()); data << questTitle; data << questDetails; data << questObjectives; + data << questGiverTextWindow; // 4.x + data << questGiverTargetName; // 4.x + data << questTurnTextWindow; // 4.x + data << questTurnTargetName; // 4.x + data << uint32(quest->GetQuestGiverPortrait()); // 4.x + data << uint32(quest->GetQuestTurnInPortrait()); // 4.x data << uint8(activateAccept ? 1 : 0); // auto finish data << uint32(quest->GetFlags()); // 3.3.3 questFlags data << uint32(quest->GetSuggestedPlayers()); data << uint8(0); // IsFinished? value is sent back to server in quest accept packet + data << uint8(0); // 4.x FIXME: Starts at AreaTrigger + data << uint32(quest->GetRequiredSpell()); // 4.x - if (quest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS)) - { - data << uint32(0); // Rewarded chosen items hidden - data << uint32(0); // Rewarded items hidden - data << uint32(0); // Rewarded money hidden - data << uint32(0); // Rewarded XP hidden - } - else - { - data << uint32(quest->GetRewChoiceItemsCount()); - for (uint32 i=0; i < QUEST_REWARD_CHOICES_COUNT; ++i) - { - if (!quest->RewardChoiceItemId[i]) - continue; - - data << uint32(quest->RewardChoiceItemId[i]); - data << uint32(quest->RewardChoiceItemCount[i]); - - if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->RewardChoiceItemId[i])) - data << uint32(itemTemplate->DisplayInfoID); - else - data << uint32(0x00); - } - - data << uint32(quest->GetRewItemsCount()); - - for (uint32 i=0; i < QUEST_REWARDS_COUNT; ++i) - { - if (!quest->RewardItemId[i]) - continue; - - data << uint32(quest->RewardItemId[i]); - data << uint32(quest->RewardItemIdCount[i]); - - if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->RewardItemId[i])) - data << uint32(itemTemplate->DisplayInfoID); - else - data << uint32(0); - } - - data << uint32(quest->GetRewOrReqMoney()); - data << uint32(quest->XPValue(_session->GetPlayer()) * sWorld->getRate(RATE_XP_QUEST)); - } - - // rewarded honor points. Multiply with 10 to satisfy client - data << uint32(10 * quest->CalculateHonorGain(_session->GetPlayer()->GetQuestLevel(quest))); - data << float(0.0f); // unk, honor multiplier? - data << uint32(quest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast == 0) - data << int32(quest->GetRewSpellCast()); // casted spell - data << uint32(quest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles) - data << uint32(quest->GetBonusTalents()); // bonus talents - data << uint32(quest->GetRewArenaPoints()); // reward arena points - data << uint32(0); // unk - - for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) - data << uint32(quest->RewardFactionId[i]); - - for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) - data << int32(quest->RewardFactionValueId[i]); - - for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) - data << int32(quest->RewardFactionValueIdOverride[i]); + quest->BuildExtraQuestInfo(data, _session->GetPlayer()); data << uint32(QUEST_EMOTE_COUNT); - for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i) + for (uint8 i = 0; i < QUEST_EMOTE_COUNT; ++i) { data << uint32(quest->DetailsEmote[i]); data << uint32(quest->DetailsEmoteDelay[i]); // DetailsEmoteDelay (in ms) @@ -419,6 +374,10 @@ void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const std::string questObjectives = quest->GetObjectives(); std::string questEndText = quest->GetEndText(); std::string questCompletedText = quest->GetCompletedText(); + std::string questGiverTextWindow = quest->GetQuestGiverTextWindow(); + std::string questGiverTargetName = quest->GetQuestGiverTargetName(); + std::string questTurnTextWindow = quest->GetQuestTurnTextWindow(); + std::string questTurnTargetName = quest->GetQuestTurnTargetName(); std::string questObjectiveText[QUEST_OBJECTIVES_COUNT]; for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) @@ -434,6 +393,10 @@ void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const ObjectMgr::GetLocaleString(localeData->Objectives, locale, questObjectives); ObjectMgr::GetLocaleString(localeData->EndText, locale, questEndText); ObjectMgr::GetLocaleString(localeData->CompletedText, locale, questCompletedText); + ObjectMgr::GetLocaleString(localeData->QuestGiverTextWindow, locale, questGiverTextWindow); + ObjectMgr::GetLocaleString(localeData->QuestGiverTargetName, locale, questGiverTargetName); + ObjectMgr::GetLocaleString(localeData->QuestTurnTextWindow, locale, questTurnTextWindow); + ObjectMgr::GetLocaleString(localeData->QuestTurnTargetName, locale, questTurnTargetName); for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) ObjectMgr::GetLocaleString(localeData->ObjectiveText[i], locale, questObjectiveText[i]); @@ -474,11 +437,16 @@ void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const data << float(quest->GetRewHonorMultiplier()); data << uint32(quest->GetSrcItemId()); // source item id data << uint32(quest->GetFlags() & 0xFFFF); // quest flags + data << uint32(quest->GetMinimapTargetMark()); // minimap target mark (skull, etc. missing enum) data << uint32(quest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles) data << uint32(quest->GetPlayersSlain()); // players slain data << uint32(quest->GetBonusTalents()); // bonus talents - data << uint32(quest->GetRewArenaPoints()); // bonus arena points - data << uint32(0); // review rep show mask + data << uint32(quest->GetRewArenaPoints()); // bonus arena points FIXME: arena points were removed, right? + data << uint32(quest->GetRewardSkillId()); // reward skill id + data << uint32(quest->GetRewardSkillPoints()); // reward skill points + data << uint32(quest->GetRewardReputationMask()); // rep mask (unsure on what it does) + data << uint32(quest->GetQuestGiverPortrait()); // quest giver entry ? + data << uint32(quest->GetQuestTurnInPortrait()); // quest turnin entry ? if (quest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS)) { @@ -507,7 +475,7 @@ void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid+1 QuestFactionReward.dbc? data << int32(quest->RewardFactionValueId[i]); - for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // unk (0) + for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // unknown usage data << int32(quest->RewardFactionValueIdOverride[i]); data << uint32(quest->GetPointMapId()); @@ -522,7 +490,7 @@ void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const data << questObjectives; data << questDetails; data << questEndText; - data << questCompletedText; // display in quest objectives window once all objectives are completed + data << questCompletedText; for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) { @@ -533,7 +501,7 @@ void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const data << uint32(quest->RequiredNpcOrGoCount[i]); data << uint32(quest->RequiredSourceItemId[i]); - data << uint32(0); // req source count? + data << uint32(quest->RequiredSourceItemCount[i]); } for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) @@ -542,9 +510,30 @@ void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const data << uint32(quest->RequiredItemCount[i]); } + data << uint32(quest->GetRequiredSpell()); // Is it required to be cast, learned or what? + for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) data << questObjectiveText[i]; + for (uint32 i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i) + { + data << uint32(quest->RewardCurrencyId[i]); + data << uint32(quest->RewardCurrencyCount[i]); + } + + for (uint32 i = 0; i < QUEST_REQUIRED_CURRENCY_COUNT; ++i) + { + data << uint32(quest->RequiredCurrencyId[i]); + data << uint32(quest->RequiredCurrencyCount[i]); + } + + data << questGiverTextWindow; + data << questGiverTargetName; + data << questTurnTextWindow; + data << questTurnTargetName; + data << uint32(quest->GetSoundAccept()); + data << uint32(quest->GetSoundTurnIn()); + _session->SendPacket(&data); sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", quest->GetQuestId()); } @@ -553,6 +542,10 @@ void PlayerMenu::SendQuestGiverOfferReward(Quest const* quest, uint64 npcGUID, b { std::string questTitle = quest->GetTitle(); std::string questOfferRewardText = quest->GetOfferRewardText(); + std::string questGiverTextWindow = quest->GetQuestGiverTextWindow(); + std::string questGiverTargetName = quest->GetQuestGiverTargetName(); + std::string questTurnTextWindow = quest->GetQuestTurnTextWindow(); + std::string questTurnTargetName = quest->GetQuestTurnTargetName(); int32 locale = _session->GetSessionDbLocaleIndex(); if (locale >= 0) @@ -561,6 +554,10 @@ void PlayerMenu::SendQuestGiverOfferReward(Quest const* quest, uint64 npcGUID, b { ObjectMgr::GetLocaleString(localeData->Title, locale, questTitle); ObjectMgr::GetLocaleString(localeData->OfferRewardText, locale, questOfferRewardText); + ObjectMgr::GetLocaleString(localeData->QuestGiverTextWindow, locale, questGiverTextWindow); + ObjectMgr::GetLocaleString(localeData->QuestGiverTargetName, locale, questGiverTargetName); + ObjectMgr::GetLocaleString(localeData->QuestTurnTextWindow, locale, questTurnTextWindow); + ObjectMgr::GetLocaleString(localeData->QuestTurnTargetName, locale, questTurnTargetName); } } @@ -573,6 +570,13 @@ void PlayerMenu::SendQuestGiverOfferReward(Quest const* quest, uint64 npcGUID, b data << questTitle; data << questOfferRewardText; + data << questGiverTextWindow; + data << questGiverTargetName; + data << questTurnTextWindow; + data << questTurnTargetName; + data << uint32(quest->GetQuestGiverPortrait()); + data << uint32(quest->GetQuestTurnInPortrait()); + data << uint8(enableNext ? 1 : 0); // Auto Finish data << uint32(quest->GetFlags()); // 3.3.3 questFlags data << uint32(quest->GetSuggestedPlayers()); // SuggestedGroupNum @@ -592,52 +596,7 @@ void PlayerMenu::SendQuestGiverOfferReward(Quest const* quest, uint64 npcGUID, b data << uint32(quest->OfferRewardEmote[i]); } - data << uint32(quest->GetRewChoiceItemsCount()); - for (uint32 i=0; i < quest->GetRewChoiceItemsCount(); ++i) - { - data << uint32(quest->RewardChoiceItemId[i]); - data << uint32(quest->RewardChoiceItemCount[i]); - - if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->RewardChoiceItemId[i])) - data << uint32(itemTemplate->DisplayInfoID); - else - data << uint32(0); - } - - data << uint32(quest->GetRewItemsCount()); - for (uint32 i = 0; i < quest->GetRewItemsCount(); ++i) - { - data << uint32(quest->RewardItemId[i]); - data << uint32(quest->RewardItemIdCount[i]); - - if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->RewardItemId[i])) - data << uint32(itemTemplate->DisplayInfoID); - else - data << uint32(0); - } - - data << uint32(quest->GetRewOrReqMoney()); - data << uint32(quest->XPValue(_session->GetPlayer()) * sWorld->getRate(RATE_XP_QUEST)); - - // rewarded honor points. Multiply with 10 to satisfy client - data << uint32(10 * quest->CalculateHonorGain(_session->GetPlayer()->GetQuestLevel(quest))); - data << float(0.0f); // unk, honor multiplier? - data << uint32(0x08); // unused by client? - data << uint32(quest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast == 0) - data << int32(quest->GetRewSpellCast()); // casted spell - data << uint32(0); // unknown - data << uint32(quest->GetBonusTalents()); // bonus talents - data << uint32(quest->GetRewArenaPoints()); // arena points - data << uint32(0); - - for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids - data << uint32(quest->RewardFactionId[i]); - - for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid in QuestFactionReward.dbc (zero based)? - data << int32(quest->RewardFactionValueId[i]); - - for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward reputation override? - data << uint32(quest->RewardFactionValueIdOverride[i]); + quest->BuildExtraQuestInfo(data, _session->GetPlayer()); _session->SendPacket(&data); sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), quest->GetQuestId()); @@ -707,14 +666,25 @@ void PlayerMenu::SendQuestGiverRequestItems(Quest const* quest, uint64 npcGUID, data << uint32(0); } - if (!canComplete) - data << uint32(0x00); + data << uint32(quest->GetReqCurrencyCount()); + for (int i = 0; i < QUEST_REQUIRED_CURRENCY_COUNT; ++i) + { + if (!quest->RequiredCurrencyId[i]) + continue; + + data << uint32(quest->RequiredCurrencyId[i]); + data << uint32(quest->RequiredCurrencyCount[i]); + } + + if (!canComplete) // Experimental; there are 6 similar flags, if any of them + data << uint32(0x00); // of them is 0 player can't complete quest (still unknown meaning) else - data << uint32(0x03); + data << uint32(0x02); data << uint32(0x04); data << uint32(0x08); data << uint32(0x10); + data << uint32(0x40); _session->SendPacket(&data); sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), quest->GetQuestId()); diff --git a/src/server/game/Entities/Creature/GossipDef.h b/src/server/game/Entities/Creature/GossipDef.h index f13f19bba55..7d6d21cd9ad 100644 --- a/src/server/game/Entities/Creature/GossipDef.h +++ b/src/server/game/Entities/Creature/GossipDef.h @@ -267,7 +267,7 @@ class PlayerMenu /*********************************************************/ /*** QUEST SYSTEM ***/ /*********************************************************/ - void SendQuestGiverStatus(uint8 questStatus, uint64 npcGUID) const; + void SendQuestGiverStatus(uint32 questStatus, uint64 npcGUID) const; void SendQuestGiverQuestList(QEmote eEmote, const std::string& Title, uint64 npcGUID); diff --git a/src/server/game/Entities/DynamicObject/DynamicObject.cpp b/src/server/game/Entities/DynamicObject/DynamicObject.cpp index 059bc22e35d..30701cf7232 100644 --- a/src/server/game/Entities/DynamicObject/DynamicObject.cpp +++ b/src/server/game/Entities/DynamicObject/DynamicObject.cpp @@ -33,7 +33,7 @@ DynamicObject::DynamicObject(bool isWorldObject) : WorldObject(isWorldObject), m_objectType |= TYPEMASK_DYNAMICOBJECT; m_objectTypeId = TYPEID_DYNAMICOBJECT; - m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_STATIONARY_POSITION | UPDATEFLAG_POSITION); + m_updateFlag = UPDATEFLAG_STATIONARY_POSITION; m_valuesCount = DYNAMICOBJECT_END; } @@ -79,29 +79,23 @@ void DynamicObject::RemoveFromWorld() } } -bool DynamicObject::CreateDynamicObject(uint32 guidlow, Unit* caster, uint32 spellId, Position const& pos, float radius, DynamicObjectType type) +bool DynamicObject::CreateDynamicObject(uint32 guidlow, Unit* caster, SpellInfo const* spell, Position const& pos, float radius, DynamicObjectType type) { SetMap(caster->GetMap()); Relocate(pos); if (!IsPositionValid()) { - sLog->outError(LOG_FILTER_GENERAL, "DynamicObject (spell %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)", spellId, GetPositionX(), GetPositionY()); + sLog->outError(LOG_FILTER_GENERAL, "DynamicObject (spell %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)", spell->Id, GetPositionX(), GetPositionY()); return false; } WorldObject::_Create(guidlow, HIGHGUID_DYNAMICOBJECT, caster->GetPhaseMask()); - SetEntry(spellId); + SetEntry(spell->Id); SetObjectScale(1); SetUInt64Value(DYNAMICOBJECT_CASTER, caster->GetGUID()); - - // The lower word of DYNAMICOBJECT_BYTES must be 0x0001. This value means that the visual radius will be overriden - // by client for most of the "ground patch" visual effect spells and a few "skyfall" ones like Hurricane. - // If any other value is used, the client will _always_ use the radius provided in DYNAMICOBJECT_RADIUS, but - // precompensation is necessary (eg radius *= 2) for many spells. Anyway, blizz sends 0x0001 for all the spells - // I saw sniffed... - SetByteValue(DYNAMICOBJECT_BYTES, 0, type); - SetUInt32Value(DYNAMICOBJECT_SPELLID, spellId); + SetUInt32Value(DYNAMICOBJECT_BYTES, spell->SpellVisual[0] | (type << 28)); + SetUInt32Value(DYNAMICOBJECT_SPELLID, spell->Id); SetFloatValue(DYNAMICOBJECT_RADIUS, radius); SetUInt32Value(DYNAMICOBJECT_CASTTIME, getMSTime()); diff --git a/src/server/game/Entities/DynamicObject/DynamicObject.h b/src/server/game/Entities/DynamicObject/DynamicObject.h index 0522bc67aff..7d05d2083df 100644 --- a/src/server/game/Entities/DynamicObject/DynamicObject.h +++ b/src/server/game/Entities/DynamicObject/DynamicObject.h @@ -41,7 +41,7 @@ class DynamicObject : public WorldObject, public GridObject<DynamicObject> void AddToWorld(); void RemoveFromWorld(); - bool CreateDynamicObject(uint32 guidlow, Unit* caster, uint32 spellId, Position const& pos, float radius, DynamicObjectType type); + bool CreateDynamicObject(uint32 guidlow, Unit* caster, SpellInfo const* spell, Position const& pos, float radius, DynamicObjectType type); void Update(uint32 p_time); void Remove(); void SetDuration(int32 newDuration); diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index bf0fbb4199d..a837f2313e8 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -29,7 +29,7 @@ #include "ScriptMgr.h" #include "CreatureAISelector.h" #include "Group.h" - +#include "MapManager.h" #include "GameObjectModel.h" #include "DynamicTree.h" @@ -38,7 +38,7 @@ GameObject::GameObject(): WorldObject(false), m_model(NULL), m_goValue(), m_AI(N m_objectType |= TYPEMASK_GAMEOBJECT; m_objectTypeId = TYPEID_GAMEOBJECT; - m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_STATIONARY_POSITION | UPDATEFLAG_POSITION | UPDATEFLAG_ROTATION); + m_updateFlag = (UPDATEFLAG_STATIONARY_POSITION | UPDATEFLAG_ROTATION); m_valuesCount = GAMEOBJECT_END; m_respawnTime = 0; @@ -228,6 +228,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMa m_goValue.Building.Health = goinfo->building.intactNumHits + goinfo->building.damagedNumHits; m_goValue.Building.MaxHealth = m_goValue.Building.Health; SetGoAnimProgress(255); + SetUInt32Value(GAMEOBJECT_PARENTROTATION, m_goInfo->building.destructibleData); break; case GAMEOBJECT_TYPE_TRANSPORT: SetUInt32Value(GAMEOBJECT_LEVEL, goinfo->transport.pause); @@ -309,7 +310,7 @@ void GameObject::Update(uint32 diff) SetGoState(GO_STATE_ACTIVE); SetUInt32Value(GAMEOBJECT_FLAGS, GO_FLAG_NODESPAWN); - UpdateData udata; + UpdateData udata(caster->GetMapId()); WorldPacket packet; BuildValuesUpdateBlockForPlayer(&udata, caster->ToPlayer()); udata.BuildPacket(&packet); diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h index 1049285605e..9e800059268 100644 --- a/src/server/game/Entities/GameObject/GameObject.h +++ b/src/server/game/Entities/GameObject/GameObject.h @@ -44,6 +44,7 @@ struct GameObjectTemplate uint32 flags; float size; uint32 questItems[MAX_GAMEOBJECT_QUEST_ITEMS]; + int32 unkInt32; union // different GO types have different data field { //0 GAMEOBJECT_TYPE_DOOR diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp index 5dd726044ee..7da910f1841 100644 --- a/src/server/game/Entities/Item/Item.cpp +++ b/src/server/game/Entities/Item/Item.cpp @@ -28,6 +28,7 @@ #include "ConditionMgr.h" #include "Player.h" #include "Opcodes.h" +#include "WorldSession.h" void AddItemsSetItem(Player* player, Item* item) { @@ -213,6 +214,10 @@ bool ItemCanGoIntoBag(ItemTemplate const* pProto, ItemTemplate const* pBagProto) if (!(pProto->BagFamily & BAG_FAMILY_MASK_INSCRIPTION_SUPP)) return false; return true; + case ITEM_SUBCLASS_TACKLE_CONTAINER: + if (!(pProto->BagFamily & BAG_FAMILY_MASK_FISHING_SUPP)) + return false; + return true; default: return false; } @@ -239,7 +244,7 @@ Item::Item() m_objectType |= TYPEMASK_ITEM; m_objectTypeId = TYPEID_ITEM; - m_updateFlag = UPDATEFLAG_LOWGUID; + m_updateFlag = 0; m_valuesCount = ITEM_END; m_slot = 0; @@ -553,46 +558,6 @@ uint32 Item::GetSkill() } } -uint32 Item::GetSpell() -{ - ItemTemplate const* proto = GetTemplate(); - - switch (proto->Class) - { - case ITEM_CLASS_WEAPON: - switch (proto->SubClass) - { - case ITEM_SUBCLASS_WEAPON_AXE: return 196; - case ITEM_SUBCLASS_WEAPON_AXE2: return 197; - case ITEM_SUBCLASS_WEAPON_BOW: return 264; - case ITEM_SUBCLASS_WEAPON_GUN: return 266; - case ITEM_SUBCLASS_WEAPON_MACE: return 198; - case ITEM_SUBCLASS_WEAPON_MACE2: return 199; - case ITEM_SUBCLASS_WEAPON_POLEARM: return 200; - case ITEM_SUBCLASS_WEAPON_SWORD: return 201; - case ITEM_SUBCLASS_WEAPON_SWORD2: return 202; - case ITEM_SUBCLASS_WEAPON_STAFF: return 227; - case ITEM_SUBCLASS_WEAPON_DAGGER: return 1180; - case ITEM_SUBCLASS_WEAPON_THROWN: return 2567; - case ITEM_SUBCLASS_WEAPON_SPEAR: return 3386; - case ITEM_SUBCLASS_WEAPON_CROSSBOW:return 5011; - case ITEM_SUBCLASS_WEAPON_WAND: return 5009; - default: return 0; - } - case ITEM_CLASS_ARMOR: - switch (proto->SubClass) - { - case ITEM_SUBCLASS_ARMOR_CLOTH: return 9078; - case ITEM_SUBCLASS_ARMOR_LEATHER: return 9077; - case ITEM_SUBCLASS_ARMOR_MAIL: return 8737; - case ITEM_SUBCLASS_ARMOR_PLATE: return 750; - case ITEM_SUBCLASS_ARMOR_SHIELD: return 9116; - default: return 0; - } - } - return 0; -} - int32 Item::GenerateItemRandomPropertyId(uint32 item_id) { ItemTemplate const* itemProto = sObjectMgr->GetItemTemplate(item_id); @@ -654,8 +619,8 @@ void Item::SetItemRandomProperties(int32 randomPropId) SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID, item_rand->ID); SetState(ITEM_CHANGED, GetOwner()); } - for (uint32 i = PROP_ENCHANTMENT_SLOT_2; i < PROP_ENCHANTMENT_SLOT_2 + 3; ++i) - SetEnchantment(EnchantmentSlot(i), item_rand->enchant_id[i - PROP_ENCHANTMENT_SLOT_2], 0, 0); + for (uint32 i = PROP_ENCHANTMENT_SLOT_1; i < PROP_ENCHANTMENT_SLOT_1 + 3; ++i) + SetEnchantment(EnchantmentSlot(i), item_rand->enchant_id[i - PROP_ENCHANTMENT_SLOT_1], 0, 0); } } else @@ -671,7 +636,7 @@ void Item::SetItemRandomProperties(int32 randomPropId) SetState(ITEM_CHANGED, GetOwner()); } - for (uint32 i = PROP_ENCHANTMENT_SLOT_0; i < PROP_ENCHANTMENT_SLOT_0 + 3; ++i) + for (uint32 i = PROP_ENCHANTMENT_SLOT_0; i <= PROP_ENCHANTMENT_SLOT_4; ++i) SetEnchantment(EnchantmentSlot(i), item_rand->enchant_id[i - PROP_ENCHANTMENT_SLOT_0], 0, 0); } } @@ -791,10 +756,15 @@ bool Item::HasEnchantRequiredSkill(const Player* player) const { // Check all enchants for required skill for (uint32 enchant_slot = PERM_ENCHANTMENT_SLOT; enchant_slot < MAX_ENCHANTMENT_SLOT; ++enchant_slot) + { + if (enchant_slot > PRISMATIC_ENCHANTMENT_SLOT || enchant_slot < PROP_ENCHANTMENT_SLOT_0) // not holding enchantment id + continue; + if (uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot))) if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id)) if (enchantEntry->requiredSkill && player->GetSkillValue(enchantEntry->requiredSkill) < enchantEntry->requiredSkillValue) return false; + } return true; } @@ -805,10 +775,15 @@ uint32 Item::GetEnchantRequiredLevel() const // Check all enchants for required level for (uint32 enchant_slot = PERM_ENCHANTMENT_SLOT; enchant_slot < MAX_ENCHANTMENT_SLOT; ++enchant_slot) + { + if (enchant_slot > PRISMATIC_ENCHANTMENT_SLOT || enchant_slot < PROP_ENCHANTMENT_SLOT_0) // not holding enchantment id + continue; + if (uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot))) if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id)) if (enchantEntry->requiredLevel > level) level = enchantEntry->requiredLevel; + } return level; } @@ -817,10 +792,16 @@ bool Item::IsBoundByEnchant() const { // Check all enchants for soulbound for (uint32 enchant_slot = PERM_ENCHANTMENT_SLOT; enchant_slot < MAX_ENCHANTMENT_SLOT; ++enchant_slot) + { + if (enchant_slot > PRISMATIC_ENCHANTMENT_SLOT || enchant_slot < PROP_ENCHANTMENT_SLOT_0) // not holding enchantment id + continue; + if (uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot))) if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id)) if (enchantEntry->slot & ENCHANTMENT_CAN_SOULBOUND) return true; + } + return false; } @@ -828,15 +809,15 @@ InventoryResult Item::CanBeMergedPartlyWith(ItemTemplate const* proto) const { // not allow merge looting currently items if (m_lootGenerated) - return EQUIP_ERR_ALREADY_LOOTED; + return EQUIP_ERR_LOOT_GONE; // check item type if (GetEntry() != proto->ItemId) - return EQUIP_ERR_ITEM_CANT_STACK; + return EQUIP_ERR_CANT_STACK; // check free space (full stacks can't be target of merge if (GetCount() >= proto->GetMaxStackSize()) - return EQUIP_ERR_ITEM_CANT_STACK; + return EQUIP_ERR_CANT_STACK; return EQUIP_ERR_OK; } @@ -848,8 +829,8 @@ bool Item::IsFitToSpellRequirements(SpellInfo const* spellInfo) const if (spellInfo->EquippedItemClass != -1) // -1 == any item class { // Special case - accept vellum for armor/weapon requirements - if ((spellInfo->EquippedItemClass == ITEM_CLASS_ARMOR && proto->IsArmorVellum()) - ||(spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON && proto->IsWeaponVellum())) + if ((spellInfo->EquippedItemClass == ITEM_CLASS_ARMOR || + spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON) && proto->IsVellum()) if (spellInfo->IsAbilityOfSkillType(SKILL_ENCHANTING)) // only for enchanting spells return true; @@ -1207,6 +1188,305 @@ bool Item::CheckSoulboundTradeExpire() return false; } +bool Item::CanBeTransmogrified() const +{ + ItemTemplate const* proto = GetTemplate(); + + if (!proto) + return false; + + if (proto->Quality == ITEM_QUALITY_LEGENDARY) + return false; + + if (proto->Class != ITEM_CLASS_ARMOR && + proto->Class != ITEM_CLASS_WEAPON) + return false; + + if (proto->Class == ITEM_CLASS_WEAPON && proto->SubClass == ITEM_SUBCLASS_WEAPON_FISHING_POLE) + return false; + + if (proto->Flags2 & ITEM_FLAGS_EXTRA_CANNOT_BE_TRANSMOG) + return false; + + if (!HasStats()) + return false; + + return true; +} + +bool Item::CanTransmogrify() const +{ + ItemTemplate const* proto = GetTemplate(); + + if (!proto) + return false; + + if (proto->Flags2 & ITEM_FLAGS_EXTRA_CANNOT_TRANSMOG) + return false; + + if (proto->Quality == ITEM_QUALITY_LEGENDARY) + return false; + + if (proto->Class != ITEM_CLASS_ARMOR && + proto->Class != ITEM_CLASS_WEAPON) + return false; + + if (proto->Class == ITEM_CLASS_WEAPON && proto->SubClass == ITEM_SUBCLASS_WEAPON_FISHING_POLE) + return false; + + if (proto->Flags2 & ITEM_FLAGS_EXTRA_CAN_TRANSMOG) + return true; + + if (!HasStats()) + return false; + + return true; +} + +bool Item::CanTransmogrifyItemWithItem(Item const* transmogrified, Item const* transmogrifier) +{ + if (!transmogrifier || !transmogrified) + return false; + + ItemTemplate const* proto1 = transmogrifier->GetTemplate(); // source + ItemTemplate const* proto2 = transmogrified->GetTemplate(); // dest + + if (proto1->ItemId == proto2->ItemId) + return false; + + if (!transmogrified->CanTransmogrify() || !transmogrifier->CanBeTransmogrified()) + return false; + + if (proto1->InventoryType == INVTYPE_BAG || + proto1->InventoryType == INVTYPE_RELIC || + proto1->InventoryType == INVTYPE_BODY || + proto1->InventoryType == INVTYPE_FINGER || + proto1->InventoryType == INVTYPE_TRINKET || + proto1->InventoryType == INVTYPE_AMMO || + proto1->InventoryType == INVTYPE_QUIVER) + return false; + + if (proto1->SubClass != proto2->SubClass && (proto1->Class != ITEM_CLASS_WEAPON || !proto2->IsRangedWeapon() || !proto1->IsRangedWeapon())) + return false; + + if (proto1->InventoryType != proto2->InventoryType && + (proto1->Class != ITEM_CLASS_WEAPON || (proto2->InventoryType != INVTYPE_WEAPONMAINHAND && proto2->InventoryType != INVTYPE_WEAPONOFFHAND)) && + (proto1->Class != ITEM_CLASS_ARMOR || (proto1->InventoryType != INVTYPE_CHEST && proto2->InventoryType != INVTYPE_ROBE && proto1->InventoryType != INVTYPE_ROBE && proto2->InventoryType != INVTYPE_CHEST))) + return false; + + return true; +} + +bool Item::HasStats() const +{ + if (GetItemRandomPropertyId() != 0) + return true; + + ItemTemplate const* proto = GetTemplate(); + for (uint8 i = 0; i < MAX_ITEM_PROTO_STATS; ++i) + if (proto->ItemStat[i].ItemStatValue != 0) + return true; + + return false; +} + +// used by mail items, transmog cost, stationeryinfo and others +uint32 Item::GetSellPrice(ItemTemplate const* proto, bool& normalSellPrice) +{ + normalSellPrice = true; + + if (proto->Flags2 & ITEM_FLAGS_EXTRA_HAS_NORMAL_PRICE) + { + return proto->BuyPrice; + } + else + { + ImportPriceQualityEntry const* qualityPrice = sImportPriceQualityStore.LookupEntry(proto->Quality + 1); + ItemPriceBaseEntry const* basePrice = sItemPriceBaseStore.LookupEntry(proto->ItemLevel); + + if (!qualityPrice || !basePrice) + return 0; + + float qualityFactor = qualityPrice->Factor; + float baseFactor = 0.0f; + + uint32 inventoryType = proto->InventoryType; + + if (inventoryType == INVTYPE_WEAPON || + inventoryType == INVTYPE_2HWEAPON || + inventoryType == INVTYPE_WEAPONMAINHAND || + inventoryType == INVTYPE_WEAPONOFFHAND || + inventoryType == INVTYPE_RANGED || + inventoryType == INVTYPE_THROWN || + inventoryType == INVTYPE_RANGEDRIGHT) + baseFactor = basePrice->WeaponFactor; + else + baseFactor = basePrice->ArmorFactor; + + if (inventoryType == INVTYPE_ROBE) + inventoryType = INVTYPE_CHEST; + + float typeFactor = 0.0f; + int8 weapType = -1; + + switch (inventoryType) + { + case INVTYPE_HEAD: + case INVTYPE_SHOULDERS: + case INVTYPE_CHEST: + case INVTYPE_WAIST: + case INVTYPE_LEGS: + case INVTYPE_FEET: + case INVTYPE_WRISTS: + case INVTYPE_HANDS: + case INVTYPE_CLOAK: + { + ImportPriceArmorEntry const* armorPrice = sImportPriceArmorStore.LookupEntry(inventoryType); + if (!armorPrice) + return 0; + + switch (proto->SubClass) + { + case ITEM_SUBCLASS_ARMOR_MISCELLANEOUS: + case ITEM_SUBCLASS_ARMOR_CLOTH: + typeFactor = armorPrice->ClothFactor; + break; + case ITEM_SUBCLASS_ARMOR_LEATHER: + typeFactor = armorPrice->LeatherFactor; + break; + case ITEM_SUBCLASS_ARMOR_MAIL: + typeFactor = armorPrice->MailFactor; + break; + case ITEM_SUBCLASS_ARMOR_PLATE: + typeFactor = armorPrice->PlateFactor; + break; + default: + return 0; + } + + break; + } + case INVTYPE_SHIELD: + { + ImportPriceShieldEntry const* shieldPrice = sImportPriceShieldStore.LookupEntry(1); // it only has two rows, it's unclear which is the one used + if (!shieldPrice) + return 0; + + typeFactor = shieldPrice->Factor; + break; + } + case INVTYPE_WEAPONMAINHAND: + weapType = 0; + break; + case INVTYPE_WEAPONOFFHAND: + weapType = 1; + break; + case INVTYPE_WEAPON: + weapType = 2; + break; + case INVTYPE_2HWEAPON: + weapType = 3; + break; + case INVTYPE_RANGED: + case INVTYPE_RANGEDRIGHT: + case INVTYPE_RELIC: + weapType = 4; + break; + default: + return proto->BuyPrice; + } + + if (weapType != -1) + { + ImportPriceWeaponEntry const* weaponPrice = sImportPriceWeaponStore.LookupEntry(weapType + 1); + if (!weaponPrice) + return 0; + + typeFactor = weaponPrice->Factor; + } + + normalSellPrice = false; + return uint32(qualityFactor * proto->Unk430_2 * proto->Unk430_1 * typeFactor * baseFactor); + } +} + +uint32 Item::GetSpecialPrice(ItemTemplate const* proto, uint32 minimumPrice /*= 10000*/) +{ + uint32 cost = 0; + + if (proto->Flags2 & ITEM_FLAGS_EXTRA_HAS_NORMAL_PRICE) + cost = proto->SellPrice; + else + { + bool normalPrice; + cost = Item::GetSellPrice(proto, normalPrice); + + if (!normalPrice) + { + if (proto->BuyCount <= 1) + { + ItemClassEntry const* classEntry = sItemClassStore.LookupEntry(proto->Class); + if (classEntry) + cost *= classEntry->PriceFactor; + else + cost = 0; + } + else + cost /= 4 * proto->BuyCount; + } + else + cost = proto->SellPrice; + } + + if (cost < minimumPrice) + cost = minimumPrice; + + return cost; +} + +int32 Item::GetReforgableStat(ItemModType statType) const +{ + ItemTemplate const* proto = GetTemplate(); + for (uint32 i = 0; i < MAX_ITEM_PROTO_STATS; ++i) + if (ItemModType(proto->ItemStat[i].ItemStatType) == statType) + return proto->ItemStat[i].ItemStatValue; + + int32 randomPropId = GetItemRandomPropertyId(); + if (!randomPropId) + return 0; + + if (randomPropId < 0) + { + ItemRandomSuffixEntry const* randomSuffix = sItemRandomSuffixStore.LookupEntry(-randomPropId); + if (!randomSuffix) + return 0; + + for (uint32 e = PROP_ENCHANTMENT_SLOT_0; e <= PROP_ENCHANTMENT_SLOT_4; ++e) + if (SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(GetEnchantmentId(EnchantmentSlot(e)))) + for (uint32 f = 0; f < MAX_ITEM_ENCHANTMENT_EFFECTS; ++f) + if (enchant->type[f] == ITEM_ENCHANTMENT_TYPE_STAT && ItemModType(enchant->spellid[f]) == statType) + for (int k = 0; k < 5; ++k) + if (randomSuffix->enchant_id[k] == enchant->ID) + return int32((randomSuffix->prefix[k] * GetItemSuffixFactor()) / 10000); + } + else + { + ItemRandomPropertiesEntry const* randomProp = sItemRandomPropertiesStore.LookupEntry(randomPropId); + if (!randomProp) + return 0; + + for (uint32 e = PROP_ENCHANTMENT_SLOT_0; e <= PROP_ENCHANTMENT_SLOT_4; ++e) + if (SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(GetEnchantmentId(EnchantmentSlot(e)))) + for (uint32 f = 0; f < MAX_ITEM_ENCHANTMENT_EFFECTS; ++f) + if (enchant->type[f] == ITEM_ENCHANTMENT_TYPE_STAT && ItemModType(enchant->spellid[f]) == statType) + for (int k = 0; k < MAX_ITEM_ENCHANTMENT_EFFECTS; ++k) + if (randomProp->enchant_id[k] == enchant->ID) + return int32(enchant->amount[k]); + } + + return 0; +} + void Item::ItemContainerSaveLootToDB() { // Saves the money and item loot associated with an openable item to the DB diff --git a/src/server/game/Entities/Item/Item.h b/src/server/game/Entities/Item/Item.h index 2f5ba02739d..9879d056fef 100644 --- a/src/server/game/Entities/Item/Item.h +++ b/src/server/game/Entities/Item/Item.h @@ -38,95 +38,99 @@ struct ItemSetEffect enum InventoryResult { - EQUIP_ERR_OK = 0, - EQUIP_ERR_CANT_EQUIP_LEVEL_I = 1, - EQUIP_ERR_CANT_EQUIP_SKILL = 2, - EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT = 3, - EQUIP_ERR_BAG_FULL = 4, - EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG = 5, - EQUIP_ERR_CANT_TRADE_EQUIP_BAGS = 6, - EQUIP_ERR_ONLY_AMMO_CAN_GO_HERE = 7, - EQUIP_ERR_NO_REQUIRED_PROFICIENCY = 8, - EQUIP_ERR_NO_EQUIPMENT_SLOT_AVAILABLE = 9, - EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM = 10, - EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM2 = 11, - EQUIP_ERR_NO_EQUIPMENT_SLOT_AVAILABLE2 = 12, - EQUIP_ERR_CANT_EQUIP_WITH_TWOHANDED = 13, - EQUIP_ERR_CANT_DUAL_WIELD = 14, - EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG = 15, - EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG2 = 16, - EQUIP_ERR_CANT_CARRY_MORE_OF_THIS = 17, - EQUIP_ERR_NO_EQUIPMENT_SLOT_AVAILABLE3 = 18, - EQUIP_ERR_ITEM_CANT_STACK = 19, - EQUIP_ERR_ITEM_CANT_BE_EQUIPPED = 20, - EQUIP_ERR_ITEMS_CANT_BE_SWAPPED = 21, - EQUIP_ERR_SLOT_IS_EMPTY = 22, - EQUIP_ERR_ITEM_NOT_FOUND = 23, - EQUIP_ERR_CANT_DROP_SOULBOUND = 24, - EQUIP_ERR_OUT_OF_RANGE = 25, - EQUIP_ERR_TRIED_TO_SPLIT_MORE_THAN_COUNT = 26, - EQUIP_ERR_COULDNT_SPLIT_ITEMS = 27, - EQUIP_ERR_MISSING_REAGENT = 28, - EQUIP_ERR_NOT_ENOUGH_MONEY = 29, - EQUIP_ERR_NOT_A_BAG = 30, - EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS = 31, - EQUIP_ERR_DONT_OWN_THAT_ITEM = 32, - EQUIP_ERR_CAN_EQUIP_ONLY1_QUIVER = 33, - EQUIP_ERR_MUST_PURCHASE_THAT_BAG_SLOT = 34, - EQUIP_ERR_TOO_FAR_AWAY_FROM_BANK = 35, - EQUIP_ERR_ITEM_LOCKED = 36, - EQUIP_ERR_YOU_ARE_STUNNED = 37, - EQUIP_ERR_YOU_ARE_DEAD = 38, - EQUIP_ERR_CANT_DO_RIGHT_NOW = 39, - EQUIP_ERR_INT_BAG_ERROR = 40, - EQUIP_ERR_CAN_EQUIP_ONLY1_BOLT = 41, - EQUIP_ERR_CAN_EQUIP_ONLY1_AMMOPOUCH = 42, - EQUIP_ERR_STACKABLE_CANT_BE_WRAPPED = 43, - EQUIP_ERR_EQUIPPED_CANT_BE_WRAPPED = 44, - EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED = 45, - EQUIP_ERR_BOUND_CANT_BE_WRAPPED = 46, - EQUIP_ERR_UNIQUE_CANT_BE_WRAPPED = 47, - EQUIP_ERR_BAGS_CANT_BE_WRAPPED = 48, - EQUIP_ERR_ALREADY_LOOTED = 49, - EQUIP_ERR_INVENTORY_FULL = 50, - EQUIP_ERR_BANK_FULL = 51, - EQUIP_ERR_ITEM_IS_CURRENTLY_SOLD_OUT = 52, - EQUIP_ERR_BAG_FULL3 = 53, - EQUIP_ERR_ITEM_NOT_FOUND2 = 54, - EQUIP_ERR_ITEM_CANT_STACK2 = 55, - EQUIP_ERR_BAG_FULL4 = 56, - EQUIP_ERR_ITEM_SOLD_OUT = 57, - EQUIP_ERR_OBJECT_IS_BUSY = 58, - EQUIP_ERR_NONE = 59, - EQUIP_ERR_NOT_IN_COMBAT = 60, - EQUIP_ERR_NOT_WHILE_DISARMED = 61, - EQUIP_ERR_BAG_FULL6 = 62, - EQUIP_ERR_CANT_EQUIP_RANK = 63, - EQUIP_ERR_CANT_EQUIP_REPUTATION = 64, - EQUIP_ERR_TOO_MANY_SPECIAL_BAGS = 65, - EQUIP_ERR_LOOT_CANT_LOOT_THAT_NOW = 66, - EQUIP_ERR_ITEM_UNIQUE_EQUIPABLE = 67, - EQUIP_ERR_VENDOR_MISSING_TURNINS = 68, - EQUIP_ERR_NOT_ENOUGH_HONOR_POINTS = 69, - EQUIP_ERR_NOT_ENOUGH_ARENA_POINTS = 70, - EQUIP_ERR_ITEM_MAX_COUNT_SOCKETED = 71, - EQUIP_ERR_MAIL_BOUND_ITEM = 72, - EQUIP_ERR_NO_SPLIT_WHILE_PROSPECTING = 73, - EQUIP_ERR_ITEM_MAX_COUNT_EQUIPPED_SOCKETED = 75, - EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED = 76, - EQUIP_ERR_TOO_MUCH_GOLD = 77, - EQUIP_ERR_NOT_DURING_ARENA_MATCH = 78, - EQUIP_ERR_CANNOT_TRADE_THAT = 79, - EQUIP_ERR_PERSONAL_ARENA_RATING_TOO_LOW = 80, - EQUIP_ERR_EVENT_AUTOEQUIP_BIND_CONFIRM = 81, - EQUIP_ERR_ARTEFACTS_ONLY_FOR_OWN_CHARACTERS = 82, - // no output = 83, - EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_COUNT_EXCEEDED = 84, - EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_SOCKETED_EXCEEDED = 85, - EQUIP_ERR_SCALING_STAT_ITEM_LEVEL_EXCEEDED = 86, - EQUIP_ERR_PURCHASE_LEVEL_TOO_LOW = 87, - EQUIP_ERR_CANT_EQUIP_NEED_TALENT = 88, - EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_EQUIPPED_EXCEEDED = 89 + EQUIP_ERR_OK = 0, + EQUIP_ERR_CANT_EQUIP_LEVEL_I = 1, // You must reach level %d to use that item. + EQUIP_ERR_CANT_EQUIP_SKILL = 2, // You aren't skilled enough to use that item. + EQUIP_ERR_WRONG_SLOT = 3, // That item does not go in that slot. + EQUIP_ERR_BAG_FULL = 4, // That bag is full. + EQUIP_ERR_BAG_IN_BAG = 5, // Can't put non-empty bags in other bags. + EQUIP_ERR_TRADE_EQUIPPED_BAG = 6, // You can't trade equipped bags. + EQUIP_ERR_AMMO_ONLY = 7, // Only ammo can go there. + EQUIP_ERR_PROFICIENCY_NEEDED = 8, // You do not have the required proficiency for that item. + EQUIP_ERR_NO_SLOT_AVAILABLE = 9, // No equipment slot is available for that item. + EQUIP_ERR_CANT_EQUIP_EVER = 10, // You can never use that item. + EQUIP_ERR_CANT_EQUIP_EVER_2 = 11, // You can never use that item. + EQUIP_ERR_NO_SLOT_AVAILABLE_2 = 12, // No equipment slot is available for that item. + EQUIP_ERR_2HANDED_EQUIPPED = 13, // Cannot equip that with a two-handed weapon. + EQUIP_ERR_2HSKILLNOTFOUND = 14, // You cannot dual-wield + EQUIP_ERR_WRONG_BAG_TYPE = 15, // That item doesn't go in that container. + EQUIP_ERR_WRONG_BAG_TYPE_2 = 16, // That item doesn't go in that container. + EQUIP_ERR_ITEM_MAX_COUNT = 17, // You can't carry any more of those items. + EQUIP_ERR_NO_SLOT_AVAILABLE_3 = 18, // No equipment slot is available for that item. + EQUIP_ERR_CANT_STACK = 19, // This item cannot stack. + EQUIP_ERR_NOT_EQUIPPABLE = 20, // This item cannot be equipped. + EQUIP_ERR_CANT_SWAP = 21, // These items can't be swapped. + EQUIP_ERR_SLOT_EMPTY = 22, // That slot is empty. + EQUIP_ERR_ITEM_NOT_FOUND = 23, // The item was not found. + EQUIP_ERR_DROP_BOUND_ITEM = 24, // You can't drop a soulbound item. + EQUIP_ERR_OUT_OF_RANGE = 25, // Out of range. + EQUIP_ERR_TOO_FEW_TO_SPLIT = 26, // Tried to split more than number in stack. + EQUIP_ERR_SPLIT_FAILED = 27, // Couldn't split those items. + EQUIP_ERR_SPELL_FAILED_REAGENTS_GENERIC = 28, // Missing reagent + EQUIP_ERR_NOT_ENOUGH_MONEY = 29, // You don't have enough money. + EQUIP_ERR_NOT_A_BAG = 30, // Not a bag. + EQUIP_ERR_DESTROY_NONEMPTY_BAG = 31, // You can only do that with empty bags. + EQUIP_ERR_NOT_OWNER = 32, // You don't own that item. + EQUIP_ERR_ONLY_ONE_QUIVER = 33, // You can only equip one quiver. + EQUIP_ERR_NO_BANK_SLOT = 34, // You must purchase that bag slot first + EQUIP_ERR_NO_BANK_HERE = 35, // You are too far away from a bank. + EQUIP_ERR_ITEM_LOCKED = 36, // Item is locked. + EQUIP_ERR_GENERIC_STUNNED = 37, // You are stunned + EQUIP_ERR_PLAYER_DEAD = 38, // You can't do that when you're dead. + EQUIP_ERR_CLIENT_LOCKED_OUT = 39, // You can't do that right now. + EQUIP_ERR_INTERNAL_BAG_ERROR = 40, // Internal Bag Error + EQUIP_ERR_ONLY_ONE_BOLT = 41, // You can only equip one quiver. + EQUIP_ERR_ONLY_ONE_AMMO = 42, // You can only equip one ammo pouch. + EQUIP_ERR_CANT_WRAP_STACKABLE = 43, // Stackable items can't be wrapped. + EQUIP_ERR_CANT_WRAP_EQUIPPED = 44, // Equipped items can't be wrapped. + EQUIP_ERR_CANT_WRAP_WRAPPED = 45, // Wrapped items can't be wrapped. + EQUIP_ERR_CANT_WRAP_BOUND = 46, // Bound items can't be wrapped. + EQUIP_ERR_CANT_WRAP_UNIQUE = 47, // Unique items can't be wrapped. + EQUIP_ERR_CANT_WRAP_BAGS = 48, // Bags can't be wrapped. + EQUIP_ERR_LOOT_GONE = 49, // Already looted + EQUIP_ERR_INV_FULL = 50, // Inventory is full. + EQUIP_ERR_BANK_FULL = 51, // Your bank is full + EQUIP_ERR_VENDOR_SOLD_OUT = 52, // That item is currently sold out. + EQUIP_ERR_BAG_FULL_2 = 53, // That bag is full. + EQUIP_ERR_ITEM_NOT_FOUND_2 = 54, // The item was not found. + EQUIP_ERR_CANT_STACK_2 = 55, // This item cannot stack. + EQUIP_ERR_BAG_FULL_3 = 56, // That bag is full. + EQUIP_ERR_VENDOR_SOLD_OUT_2 = 57, // That item is currently sold out. + EQUIP_ERR_OBJECT_IS_BUSY = 58, // That object is busy. + EQUIP_ERR_CANT_BE_DISENCHANTED = 59, + EQUIP_ERR_NOT_IN_COMBAT = 60, // You can't do that while in combat + EQUIP_ERR_NOT_WHILE_DISARMED = 61, // You can't do that while disarmed + EQUIP_ERR_BAG_FULL_4 = 62, // That bag is full. + EQUIP_ERR_CANT_EQUIP_RANK = 63, // You don't have the required rank for that item + EQUIP_ERR_CANT_EQUIP_REPUTATION = 64, // You don't have the required reputation for that item + EQUIP_ERR_TOO_MANY_SPECIAL_BAGS = 65, // You cannot equip another bag of that type + EQUIP_ERR_LOOT_CANT_LOOT_THAT_NOW = 66, // You can't loot that item now. + EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE = 67, // You cannot equip more than one of those. + EQUIP_ERR_VENDOR_MISSING_TURNINS = 68, // You do not have the required items for that purchase + EQUIP_ERR_NOT_ENOUGH_HONOR_POINTS = 69, // You don't have enough honor points + EQUIP_ERR_NOT_ENOUGH_ARENA_POINTS = 70, // You don't have enough arena points + EQUIP_ERR_ITEM_MAX_COUNT_SOCKETED = 71, // You have the maximum number of those gems in your inventory or socketed into items. + EQUIP_ERR_MAIL_BOUND_ITEM = 72, // You can't mail soulbound items. + EQUIP_ERR_INTERNAL_BAG_ERROR_2 = 73, // Internal Bag Error + EQUIP_ERR_BAG_FULL_5 = 74, // That bag is full. + EQUIP_ERR_ITEM_MAX_COUNT_EQUIPPED_SOCKETED = 75, // You have the maximum number of those gems socketed into equipped items. + EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED = 76, // You cannot socket more than one of those gems into a single item. + EQUIP_ERR_TOO_MUCH_GOLD = 77, // At gold limit + EQUIP_ERR_NOT_DURING_ARENA_MATCH = 78, // You can't do that while in an arena match + EQUIP_ERR_TRADE_BOUND_ITEM = 79, // You can't trade a soulbound item. + EQUIP_ERR_CANT_EQUIP_RATING = 80, // You don't have the personal, team, or battleground rating required to buy that item + EQUIP_ERR_NO_OUTPUT = 81, + EQUIP_ERR_NOT_SAME_ACCOUNT = 82, // Account-bound items can only be given to your own characters. + EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_COUNT_EXCEEDED_IS = 84, // You can only carry %d %s + EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_SOCKETED_EXCEEDED_IS = 85, // You can only equip %d |4item:items in the %s category + EQUIP_ERR_SCALING_STAT_ITEM_LEVEL_EXCEEDED = 86, // Your level is too high to use that item + EQUIP_ERR_PURCHASE_LEVEL_TOO_LOW = 87, // You must reach level %d to purchase that item. + EQUIP_ERR_CANT_EQUIP_NEED_TALENT = 88, // You do not have the required talent to equip that. + EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_EQUIPPED_EXCEEDED_IS = 89, // You can only equip %d |4item:items in the %s category + EQUIP_ERR_SHAPESHIFT_FORM_CANNOT_EQUIP = 90, // Cannot equip item in this form + EQUIP_ERR_ITEM_INVENTORY_FULL_SATCHEL = 91, // Your inventory is full. Your satchel has been delivered to your mailbox. + EQUIP_ERR_SCALING_STAT_ITEM_LEVEL_TOO_LOW = 92, // Your level is too low to use that item + EQUIP_ERR_CANT_BUY_QUANTITY = 93, // You can't buy the specified quantity of that item. }; enum BuyResult @@ -162,14 +166,17 @@ enum EnchantmentSlot SOCK_ENCHANTMENT_SLOT_3 = 4, BONUS_ENCHANTMENT_SLOT = 5, PRISMATIC_ENCHANTMENT_SLOT = 6, // added at apply special permanent enchantment - MAX_INSPECTED_ENCHANTMENT_SLOT = 7, - - PROP_ENCHANTMENT_SLOT_0 = 7, // used with RandomSuffix - PROP_ENCHANTMENT_SLOT_1 = 8, // used with RandomSuffix - PROP_ENCHANTMENT_SLOT_2 = 9, // used with RandomSuffix and RandomProperty - PROP_ENCHANTMENT_SLOT_3 = 10, // used with RandomProperty - PROP_ENCHANTMENT_SLOT_4 = 11, // used with RandomProperty - MAX_ENCHANTMENT_SLOT = 12 + //TODO: 7, + REFORGE_ENCHANTMENT_SLOT = 8, + TRANSMOGRIFY_ENCHANTMENT_SLOT = 9, + MAX_INSPECTED_ENCHANTMENT_SLOT = 10, + + PROP_ENCHANTMENT_SLOT_0 = 10, // used with RandomSuffix + PROP_ENCHANTMENT_SLOT_1 = 11, // used with RandomSuffix + PROP_ENCHANTMENT_SLOT_2 = 12, // used with RandomSuffix and RandomProperty + PROP_ENCHANTMENT_SLOT_3 = 13, // used with RandomProperty + PROP_ENCHANTMENT_SLOT_4 = 14, // used with RandomProperty + MAX_ENCHANTMENT_SLOT = 15 }; #define MAX_VISIBLE_ITEM_OFFSET 2 // 2 fields per visible item (entry+enchantment) @@ -281,7 +288,6 @@ class Item : public Object bool IsEquipped() const; uint32 GetSkill(); - uint32 GetSpell(); // RandomPropertyId (signed but stored as unsigned) int32 GetItemRandomPropertyId() const { return GetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID); } @@ -324,10 +330,11 @@ class Item : public Object bool hasQuest(uint32 quest_id) const { return GetTemplate()->StartQuest == quest_id; } bool hasInvolvedQuest(uint32 /*quest_id*/) const { return false; } + bool HasStats() const; bool IsPotion() const { return GetTemplate()->IsPotion(); } - bool IsWeaponVellum() const { return GetTemplate()->IsWeaponVellum(); } - bool IsArmorVellum() const { return GetTemplate()->IsArmorVellum(); } + bool IsVellum() const { return GetTemplate()->IsVellum(); } bool IsConjuredConsumable() const { return GetTemplate()->IsConjuredConsumable(); } + bool IsRangedWeapon() const { return GetTemplate()->IsRangedWeapon(); } // Item Refund system void SetNotRefundable(Player* owner, bool changestate = true, SQLTransaction* trans = NULL); @@ -350,6 +357,24 @@ class Item : public Object void BuildUpdate(UpdateDataMapType&); uint32 GetScriptId() const { return GetTemplate()->ScriptId; } + + bool CanBeTransmogrified() const; + bool CanTransmogrify() const; + static bool CanTransmogrifyItemWithItem(Item const* transmogrified, Item const* transmogrifier); + static uint32 GetSpecialPrice(ItemTemplate const* proto, uint32 minimumPrice = 10000); + uint32 GetSpecialPrice(uint32 minimumPrice = 10000) const { return Item::GetSpecialPrice(GetTemplate(), minimumPrice); } + + uint32 GetVisibleEntry() const + { + if (uint32 transmogrification = GetEnchantmentId(TRANSMOGRIFY_ENCHANTMENT_SLOT)) + return transmogrification; + return GetEntry(); + } + + static uint32 GetSellPrice(ItemTemplate const* proto, bool& success); + + int32 GetReforgableStat(ItemModType statType) const; + private: std::string m_text; uint8 m_slot; diff --git a/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp b/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp index 2b887672ec4..6a530a771f6 100644 --- a/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp +++ b/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp @@ -74,7 +74,7 @@ void LoadRandomEnchantmentsTable() sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u Item Enchantment definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } else - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 Item Enchantment definitions. DB table `item_enchantment_template` is empty."); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 Item Enchantment definitions. DB table `item_enchantment_template` is empty."); } uint32 GetItemEnchantMod(int32 entry) diff --git a/src/server/game/Entities/Item/ItemPrototype.h b/src/server/game/Entities/Item/ItemPrototype.h index f68923706ff..6f0919520a3 100644 --- a/src/server/game/Entities/Item/ItemPrototype.h +++ b/src/server/game/Entities/Item/ItemPrototype.h @@ -59,18 +59,23 @@ enum ItemModType ITEM_MOD_EXPERTISE_RATING = 37, ITEM_MOD_ATTACK_POWER = 38, ITEM_MOD_RANGED_ATTACK_POWER = 39, - //ITEM_MOD_FERAL_ATTACK_POWER = 40, not in 3.3 - ITEM_MOD_SPELL_HEALING_DONE = 41, // deprecated - ITEM_MOD_SPELL_DAMAGE_DONE = 42, // deprecated ITEM_MOD_MANA_REGENERATION = 43, ITEM_MOD_ARMOR_PENETRATION_RATING = 44, ITEM_MOD_SPELL_POWER = 45, ITEM_MOD_HEALTH_REGEN = 46, ITEM_MOD_SPELL_PENETRATION = 47, - ITEM_MOD_BLOCK_VALUE = 48 + ITEM_MOD_BLOCK_VALUE = 48, + ITEM_MOD_MASTERY_RATING = 49, + ITEM_MOD_EXTRA_ARMOR = 50, + ITEM_MOD_FIRE_RESISTANCE = 51, + ITEM_MOD_FROST_RESISTANCE = 52, + ITEM_MOD_HOLY_RESISTANCE = 53, + ITEM_MOD_SHADOW_RESISTANCE = 54, + ITEM_MOD_NATURE_RESISTANCE = 55, + ITEM_MOD_ARCANE_RESISTANCE = 56, }; -#define MAX_ITEM_MOD 49 +#define MAX_ITEM_MOD 57 enum ItemSpelltriggerType { @@ -140,7 +145,7 @@ enum ItemProtoFlags ITEM_PROTO_FLAG_TRIGGERED_CAST = 0x10000000, // Spell is cast with triggered flag ITEM_PROTO_FLAG_MILLABLE = 0x20000000, // Item can be milled ITEM_PROTO_FLAG_UNK11 = 0x40000000, // ? - ITEM_PROTO_FLAG_UNK12 = 0x80000000 // ? + ITEM_PROTO_FLAG_BOP_TRADEABLE = 0x80000000 // bound item that can be traded }; /* TODO @@ -189,7 +194,13 @@ enum ItemFlagsExtra ITEM_FLAGS_EXTRA_HORDE_ONLY = 0x00000001, ITEM_FLAGS_EXTRA_ALLIANCE_ONLY = 0x00000002, ITEM_FLAGS_EXTRA_EXT_COST_REQUIRES_GOLD = 0x00000004, // when item uses extended cost, gold is also required - ITEM_FLAGS_EXTRA_NEED_ROLL_DISABLED = 0x00000100 + ITEM_FLAGS_EXTRA_NEED_ROLL_DISABLED = 0x00000100, + ITEM_FLAGS_EXTRA_CASTER_WEAPON = 0x00000200, + ITEM_FLAGS_EXTRA_HAS_NORMAL_PRICE = 0x00004000, + ITEM_FLAGS_EXTRA_BNET_ACCOUNT_BOUND = 0x00020000, + ITEM_FLAGS_EXTRA_CANNOT_BE_TRANSMOG = 0x00200000, + ITEM_FLAGS_EXTRA_CANNOT_TRANSMOG = 0x00400000, + ITEM_FLAGS_EXTRA_CAN_TRANSMOG = 0x00800000, }; enum ItemFlagsCustom @@ -199,6 +210,28 @@ enum ItemFlagsCustom ITEM_FLAGS_CU_FOLLOW_LOOT_RULES = 0x0004 // Item will always follow group/master/need before greed looting rules }; +enum CurrencyFlags +{ + CURRENCY_FLAG_TRADEABLE = 0x01, + // ... + CURRENCY_FLAG_HIGH_PRECISION = 0x08, + // ... + CURRENCY_FLAG_COUNT_SEASON_TOTAL = 0x80, +}; + +enum CurrencyCategory +{ + // ... + CURRENCY_CATEGORY_META_CONQUEST = 89, + // ... +}; + +enum ItemVendorType +{ + ITEM_VENDOR_TYPE_ITEM = 1, + ITEM_VENDOR_TYPE_CURRENCY = 2, +}; + enum BAG_FAMILY_MASK { BAG_FAMILY_MASK_NONE = 0x00000000, @@ -216,7 +249,8 @@ enum BAG_FAMILY_MASK BAG_FAMILY_MASK_SOULBOUND_EQUIPMENT = 0x00000800, BAG_FAMILY_MASK_VANITY_PETS = 0x00001000, BAG_FAMILY_MASK_CURRENCY_TOKENS = 0x00002000, - BAG_FAMILY_MASK_QUEST_ITEMS = 0x00004000 + BAG_FAMILY_MASK_QUEST_ITEMS = 0x00004000, + BAG_FAMILY_MASK_FISHING_SUPP = 0x00008000, }; enum SocketColor @@ -224,10 +258,12 @@ enum SocketColor SOCKET_COLOR_META = 1, SOCKET_COLOR_RED = 2, SOCKET_COLOR_YELLOW = 4, - SOCKET_COLOR_BLUE = 8 + SOCKET_COLOR_BLUE = 8, + SOCKET_COLOR_HYDRAULIC = 16, // not used + SOCKET_COLOR_COGWHEEL = 32, }; -#define SOCKET_COLOR_ALL (SOCKET_COLOR_META | SOCKET_COLOR_RED | SOCKET_COLOR_YELLOW | SOCKET_COLOR_BLUE) +#define SOCKET_COLOR_ALL (SOCKET_COLOR_META | SOCKET_COLOR_RED | SOCKET_COLOR_YELLOW | SOCKET_COLOR_BLUE | SOCKET_COLOR_COGWHEEL) enum InventoryType { @@ -274,14 +310,14 @@ enum ItemClass ITEM_CLASS_REAGENT = 5, ITEM_CLASS_PROJECTILE = 6, ITEM_CLASS_TRADE_GOODS = 7, - ITEM_CLASS_GENERIC = 8, + ITEM_CLASS_GENERIC = 8, // OBSOLETE ITEM_CLASS_RECIPE = 9, - ITEM_CLASS_MONEY = 10, + ITEM_CLASS_MONEY = 10, // OBSOLETE ITEM_CLASS_QUIVER = 11, ITEM_CLASS_QUEST = 12, ITEM_CLASS_KEY = 13, - ITEM_CLASS_PERMANENT = 14, - ITEM_CLASS_MISC = 15, + ITEM_CLASS_PERMANENT = 14, // OBSOLETE + ITEM_CLASS_MISCELLANEOUS = 15, ITEM_CLASS_GLYPH = 16 }; @@ -294,7 +330,7 @@ enum ItemSubclassConsumable ITEM_SUBCLASS_ELIXIR = 2, ITEM_SUBCLASS_FLASK = 3, ITEM_SUBCLASS_SCROLL = 4, - ITEM_SUBCLASS_FOOD = 5, + ITEM_SUBCLASS_FOOD_DRINK = 5, ITEM_SUBCLASS_ITEM_ENHANCEMENT = 6, ITEM_SUBCLASS_BANDAGE = 7, ITEM_SUBCLASS_CONSUMABLE_OTHER = 8 @@ -312,28 +348,29 @@ enum ItemSubclassContainer ITEM_SUBCLASS_GEM_CONTAINER = 5, ITEM_SUBCLASS_MINING_CONTAINER = 6, ITEM_SUBCLASS_LEATHERWORKING_CONTAINER = 7, - ITEM_SUBCLASS_INSCRIPTION_CONTAINER = 8 + ITEM_SUBCLASS_INSCRIPTION_CONTAINER = 8, + ITEM_SUBCLASS_TACKLE_CONTAINER = 9 }; -#define MAX_ITEM_SUBCLASS_CONTAINER 9 +#define MAX_ITEM_SUBCLASS_CONTAINER 10 enum ItemSubclassWeapon { - ITEM_SUBCLASS_WEAPON_AXE = 0, - ITEM_SUBCLASS_WEAPON_AXE2 = 1, + ITEM_SUBCLASS_WEAPON_AXE = 0, // One-Handed Axes + ITEM_SUBCLASS_WEAPON_AXE2 = 1, // Two-Handed Axes ITEM_SUBCLASS_WEAPON_BOW = 2, ITEM_SUBCLASS_WEAPON_GUN = 3, - ITEM_SUBCLASS_WEAPON_MACE = 4, - ITEM_SUBCLASS_WEAPON_MACE2 = 5, + ITEM_SUBCLASS_WEAPON_MACE = 4, // One-Handed Maces + ITEM_SUBCLASS_WEAPON_MACE2 = 5, // Two-Handed Maces ITEM_SUBCLASS_WEAPON_POLEARM = 6, - ITEM_SUBCLASS_WEAPON_SWORD = 7, - ITEM_SUBCLASS_WEAPON_SWORD2 = 8, - ITEM_SUBCLASS_WEAPON_obsolete = 9, + ITEM_SUBCLASS_WEAPON_SWORD = 7, // One-Handed Swords + ITEM_SUBCLASS_WEAPON_SWORD2 = 8, // Two-Handed Swords + ITEM_SUBCLASS_WEAPON_Obsolete = 9, ITEM_SUBCLASS_WEAPON_STAFF = 10, - ITEM_SUBCLASS_WEAPON_EXOTIC = 11, - ITEM_SUBCLASS_WEAPON_EXOTIC2 = 12, - ITEM_SUBCLASS_WEAPON_FIST = 13, - ITEM_SUBCLASS_WEAPON_MISC = 14, + ITEM_SUBCLASS_WEAPON_EXOTIC = 11, // One-Handed Exotics + ITEM_SUBCLASS_WEAPON_EXOTIC2 = 12, // Two-Handed Exotics + ITEM_SUBCLASS_WEAPON_FIST_WEAPON = 13, + ITEM_SUBCLASS_WEAPON_MISCELLANEOUS = 14, ITEM_SUBCLASS_WEAPON_DAGGER = 15, ITEM_SUBCLASS_WEAPON_THROWN = 16, ITEM_SUBCLASS_WEAPON_SPEAR = 17, @@ -358,27 +395,30 @@ enum ItemSubclassGem ITEM_SUBCLASS_GEM_ORANGE = 5, ITEM_SUBCLASS_GEM_META = 6, ITEM_SUBCLASS_GEM_SIMPLE = 7, - ITEM_SUBCLASS_GEM_PRISMATIC = 8 + ITEM_SUBCLASS_GEM_PRISMATIC = 8, + ITEM_SUBCLASS_GEM_HYDRAULIC = 9, + ITEM_SUBCLASS_GEM_COGWHEEL = 10 }; -#define MAX_ITEM_SUBCLASS_GEM 9 +#define MAX_ITEM_SUBCLASS_GEM 11 enum ItemSubclassArmor { - ITEM_SUBCLASS_ARMOR_MISC = 0, + ITEM_SUBCLASS_ARMOR_MISCELLANEOUS = 0, ITEM_SUBCLASS_ARMOR_CLOTH = 1, ITEM_SUBCLASS_ARMOR_LEATHER = 2, ITEM_SUBCLASS_ARMOR_MAIL = 3, ITEM_SUBCLASS_ARMOR_PLATE = 4, - ITEM_SUBCLASS_ARMOR_BUCKLER = 5, + ITEM_SUBCLASS_ARMOR_BUCKLER = 5, // OBSOLETE ITEM_SUBCLASS_ARMOR_SHIELD = 6, ITEM_SUBCLASS_ARMOR_LIBRAM = 7, ITEM_SUBCLASS_ARMOR_IDOL = 8, ITEM_SUBCLASS_ARMOR_TOTEM = 9, - ITEM_SUBCLASS_ARMOR_SIGIL = 10 + ITEM_SUBCLASS_ARMOR_SIGIL = 10, + ITEM_SUBCLASS_ARMOR_RELIC = 11, }; -#define MAX_ITEM_SUBCLASS_ARMOR 11 +#define MAX_ITEM_SUBCLASS_ARMOR 12 enum ItemSubclassReagent { @@ -389,11 +429,11 @@ enum ItemSubclassReagent enum ItemSubclassProjectile { - ITEM_SUBCLASS_WAND = 0, // ABS - ITEM_SUBCLASS_BOLT = 1, // ABS + ITEM_SUBCLASS_WAND = 0, // OBSOLETE + ITEM_SUBCLASS_BOLT = 1, // OBSOLETE ITEM_SUBCLASS_ARROW = 2, ITEM_SUBCLASS_BULLET = 3, - ITEM_SUBCLASS_THROWN = 4 // ABS + ITEM_SUBCLASS_THROWN = 4 // OBSOLETE }; #define MAX_ITEM_SUBCLASS_PROJECTILE 5 @@ -414,15 +454,14 @@ enum ItemSubclassTradeGoods ITEM_SUBCLASS_TRADE_GOODS_OTHER = 11, ITEM_SUBCLASS_ENCHANTING = 12, ITEM_SUBCLASS_MATERIAL = 13, - ITEM_SUBCLASS_ARMOR_ENCHANTMENT = 14, - ITEM_SUBCLASS_WEAPON_ENCHANTMENT = 15 + ITEM_SUBCLASS_ENCHANTMENT = 14, }; -#define MAX_ITEM_SUBCLASS_TRADE_GOODS 16 +#define MAX_ITEM_SUBCLASS_TRADE_GOODS 15 enum ItemSubclassGeneric { - ITEM_SUBCLASS_GENERIC = 0 + ITEM_SUBCLASS_GENERIC = 0 // OBSOLETE }; #define MAX_ITEM_SUBCLASS_GENERIC 1 @@ -439,22 +478,24 @@ enum ItemSubclassRecipe ITEM_SUBCLASS_FIRST_AID_MANUAL = 7, ITEM_SUBCLASS_ENCHANTING_FORMULA = 8, ITEM_SUBCLASS_FISHING_MANUAL = 9, - ITEM_SUBCLASS_JEWELCRAFTING_RECIPE = 10 + ITEM_SUBCLASS_JEWELCRAFTING_RECIPE = 10, + ITEM_SUBCLASS_INSCRIPTION_TECHNIQUE = 11 }; -#define MAX_ITEM_SUBCLASS_RECIPE 11 +#define MAX_ITEM_SUBCLASS_RECIPE 12 enum ItemSubclassMoney { - ITEM_SUBCLASS_MONEY = 0 + ITEM_SUBCLASS_MONEY = 0, // OBSOLETE + ITEM_SUBCLASS_MONEY_UNK_7 = 7, // OBSOLETE, 1 item (41749) }; -#define MAX_ITEM_SUBCLASS_MONEY 1 +#define MAX_ITEM_SUBCLASS_MONEY 8 enum ItemSubclassQuiver { - ITEM_SUBCLASS_QUIVER0 = 0, // ABS - ITEM_SUBCLASS_QUIVER1 = 1, // ABS + ITEM_SUBCLASS_QUIVER0 = 0, // OBSOLETE + ITEM_SUBCLASS_QUIVER1 = 1, // OBSOLETE ITEM_SUBCLASS_QUIVER = 2, ITEM_SUBCLASS_AMMO_POUCH = 3 }; @@ -463,10 +504,12 @@ enum ItemSubclassQuiver enum ItemSubclassQuest { - ITEM_SUBCLASS_QUEST = 0 + ITEM_SUBCLASS_QUEST = 0, + ITEM_SUBCLASS_QUEST_UNK3 = 3, // 1 item (33604) + ITEM_SUBCLASS_QUEST_UNK8 = 8, // 2 items (37445, 49700) }; -#define MAX_ITEM_SUBCLASS_QUEST 1 +#define MAX_ITEM_SUBCLASS_QUEST 9 enum ItemSubclassKey { @@ -490,10 +533,11 @@ enum ItemSubclassJunk ITEM_SUBCLASS_JUNK_PET = 2, ITEM_SUBCLASS_JUNK_HOLIDAY = 3, ITEM_SUBCLASS_JUNK_OTHER = 4, - ITEM_SUBCLASS_JUNK_MOUNT = 5 + ITEM_SUBCLASS_JUNK_MOUNT = 5, + ITEM_SUBCLASS_JUNK_UNK12 = 12, // 1 item (37677) }; -#define MAX_ITEM_SUBCLASS_JUNK 6 +#define MAX_ITEM_SUBCLASS_JUNK 13 enum ItemSubclassGlyph { @@ -549,24 +593,19 @@ inline uint8 ItemSubClassToDurabilityMultiplierId(uint32 ItemClass, uint32 ItemS #pragma pack(push, 1) #endif -struct _Damage -{ - float DamageMin; - float DamageMax; - uint32 DamageType; // id from Resistances.dbc -}; - struct _ItemStat { uint32 ItemStatType; int32 ItemStatValue; + int32 ItemStatUnk1; + int32 ItemStatUnk2; }; + struct _Spell { int32 SpellId; // id from Spell.dbc uint32 SpellTrigger; int32 SpellCharges; - float SpellPPMRate; int32 SpellCooldown; uint32 SpellCategory; // id from SpellCategory.dbc int32 SpellCategoryCooldown; @@ -601,6 +640,8 @@ struct ItemTemplate uint32 Quality; uint32 Flags; uint32 Flags2; + float Unk430_1; + float Unk430_2; uint32 BuyCount; int32 BuyPrice; uint32 SellPrice; @@ -619,24 +660,14 @@ struct ItemTemplate int32 MaxCount; // <= 0: no limit int32 Stackable; // 0: not allowed, -1: put in player coin info tab and don't limit stacking (so 1 slot) uint32 ContainerSlots; - uint32 StatsCount; _ItemStat ItemStat[MAX_ITEM_PROTO_STATS]; uint32 ScalingStatDistribution; // id from ScalingStatDistribution.dbc - uint32 ScalingStatValue; // mask for selecting column in ScalingStatValues.dbc - _Damage Damage[MAX_ITEM_PROTO_DAMAGES]; - uint32 Armor; - uint32 HolyRes; - uint32 FireRes; - uint32 NatureRes; - uint32 FrostRes; - uint32 ShadowRes; - uint32 ArcaneRes; + uint32 DamageType; // id from Resistances.dbc uint32 Delay; - uint32 AmmoType; float RangedModRange; _Spell Spells[MAX_ITEM_PROTO_SPELLS]; uint32 Bonding; - std::string Description; + std::string Description; uint32 PageText; uint32 LanguageID; uint32 PageMaterial; @@ -646,7 +677,6 @@ struct ItemTemplate uint32 Sheath; int32 RandomProperty; // id from ItemRandomProperties.dbc int32 RandomSuffix; // id from ItemRandomSuffix.dbc - uint32 Block; uint32 ItemSet; // id from ItemSet.dbc uint32 MaxDurability; uint32 Area; // id from AreaTable.dbc @@ -656,13 +686,23 @@ struct ItemTemplate _Socket Socket[MAX_ITEM_PROTO_SOCKETS]; uint32 socketBonus; // id from SpellItemEnchantment.dbc uint32 GemProperties; // id from GemProperties.dbc - uint32 RequiredDisenchantSkill; float ArmorDamageModifier; uint32 Duration; uint32 ItemLimitCategory; // id from ItemLimitCategory.dbc uint32 HolidayId; // id from Holidays.dbc + float StatScalingFactor; + uint32 CurrencySubstitutionId; // May be used instead of a currency + uint32 CurrencySubstitutionCount; + + // extra fields, not part of db2 files + float DamageMin; + float DamageMax; + float DPS; + uint32 Armor; + float SpellPPMRate; uint32 ScriptId; uint32 DisenchantID; + uint32 RequiredDisenchantSkill; uint32 FoodType; uint32 MinMoneyLoot; uint32 MaxMoneyLoot; @@ -696,29 +736,6 @@ struct ItemTemplate return (Stackable == 2147483647 || Stackable <= 0) ? uint32(0x7FFFFFFF-1) : uint32(Stackable); } - float getDPS() const - { - if (Delay == 0) - return 0; - float temp = 0; - for (int i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i) - temp+=Damage[i].DamageMin + Damage[i].DamageMax; - return temp*500/Delay; - } - - int32 getFeralBonus(int32 extraDPS = 0) const - { - // 0x02A5F3 - is mask for Melee weapon from ItemSubClassMask.dbc - if (Class == ITEM_CLASS_WEAPON && (1<<SubClass)&0x02A5F3) - { - int32 bonus = int32((extraDPS + getDPS())*14.0f) - 767; - if (bonus < 0) - return 0; - return bonus; - } - return 0; - } - float GetItemLevelIncludingQuality() const { float itemLevel = (float)ItemLevel; @@ -743,9 +760,16 @@ struct ItemTemplate } bool IsPotion() const { return Class == ITEM_CLASS_CONSUMABLE && SubClass == ITEM_SUBCLASS_POTION; } - bool IsWeaponVellum() const { return Class == ITEM_CLASS_TRADE_GOODS && SubClass == ITEM_SUBCLASS_WEAPON_ENCHANTMENT; } - bool IsArmorVellum() const { return Class == ITEM_CLASS_TRADE_GOODS && SubClass == ITEM_SUBCLASS_ARMOR_ENCHANTMENT; } + bool IsVellum() const { return Class == ITEM_CLASS_TRADE_GOODS && SubClass == ITEM_SUBCLASS_ENCHANTMENT; } bool IsConjuredConsumable() const { return Class == ITEM_CLASS_CONSUMABLE && (Flags & ITEM_PROTO_FLAG_CONJURED); } + + bool IsRangedWeapon() const + { + return Class == ITEM_CLASS_WEAPON || + SubClass == ITEM_SUBCLASS_WEAPON_BOW || + SubClass == ITEM_SUBCLASS_WEAPON_GUN || + SubClass == ITEM_SUBCLASS_WEAPON_CROSSBOW; + } }; // Benchmarked: Faster than std::map (insert/find) @@ -757,15 +781,4 @@ struct ItemLocale StringVector Description; }; -struct ItemSetNameEntry -{ - std::string name; - uint32 InventoryType; -}; - -struct ItemSetNameLocale -{ - StringVector Name; -}; - #endif diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index f20d452dc96..53e7c3405a0 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -47,6 +47,7 @@ #include "OutdoorPvPMgr.h" #include "MovementPacketBuilder.h" #include "DynamicTree.h" +#include "Unit.h" #include "Group.h" #include "Battlefield.h" #include "BattlefieldMgr.h" @@ -136,21 +137,8 @@ void Object::_Create(uint32 guidlow, uint32 entry, HighGuid guidhigh) uint64 guid = MAKE_NEW_GUID(guidlow, entry, guidhigh); SetUInt64Value(OBJECT_FIELD_GUID, guid); - uint32 type = 0; - switch (m_objectType) - { - //case TYPEID_ITEM: type = 3; break; - //case TYPEID_CONTAINER: type = 7; break; //+4 - //case TYPEID_UNIT: type = 9; break; //+2 - //case TYPEID_PLAYER: type = 25; break; //+16 - //case TYPEID_GAMEOBJECT: type = 33; break; //+8 - case TYPEID_DYNAMICOBJECT: type = 65; break; //+32 - //case TYPEID_CORPSE: type = 129; break; //+64 - default: type = m_objectType; break; - } - SetUInt32Value(OBJECT_FIELD_TYPE, type); - //SetUInt32Value(OBJECT_FIELD_TYPE, m_objectType); - m_PackGUID.wpos(0); + SetUInt16Value(OBJECT_FIELD_TYPE, 0, m_objectType); + m_PackGUID.clear(); m_PackGUID.appendPackGUID(GetGUID()); } @@ -186,40 +174,42 @@ void Object::RemoveFromWorld() ClearUpdateMask(true); } -void Object::BuildMovementUpdateBlock(UpdateData* data, uint32 flags) const -{ - ByteBuffer buf(500); - - buf << uint8(UPDATETYPE_MOVEMENT); - buf.append(GetPackGUID()); - - _BuildMovementUpdate(&buf, flags); - - data->AddUpdateBlock(buf); -} - void Object::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const { if (!target) return; - uint8 updatetype = UPDATETYPE_CREATE_OBJECT; + uint8 updateType = UPDATETYPE_CREATE_OBJECT; uint16 flags = m_updateFlag; + uint32 valCount = m_valuesCount; + /** lower flag1 **/ if (target == this) // building packet for yourself flags |= UPDATEFLAG_SELF; + else if (GetTypeId() == TYPEID_PLAYER) + valCount = PLAYER_END_NOT_SELF; - if (flags & UPDATEFLAG_STATIONARY_POSITION) + switch (GetGUIDHigh()) { - // UPDATETYPE_CREATE_OBJECT2 dynamic objects, corpses... - if (isType(TYPEMASK_DYNAMICOBJECT) || isType(TYPEMASK_CORPSE) || isType(TYPEMASK_PLAYER)) - updatetype = UPDATETYPE_CREATE_OBJECT2; - - // UPDATETYPE_CREATE_OBJECT2 for pets... - if (target->GetPetGUID() == GetGUID()) - updatetype = UPDATETYPE_CREATE_OBJECT2; + case HIGHGUID_PLAYER: + case HIGHGUID_PET: + case HIGHGUID_CORPSE: + case HIGHGUID_DYNAMICOBJECT: + updateType = UPDATETYPE_CREATE_OBJECT2; + break; + case HIGHGUID_UNIT: + if (ToUnit()->ToTempSummon() && IS_PLAYER_GUID(ToUnit()->ToTempSummon()->GetSummonerGUID())) + updateType = UPDATETYPE_CREATE_OBJECT2; + break; + case HIGHGUID_GAMEOBJECT: + if (IS_PLAYER_GUID(ToGameObject()->GetOwnerGUID())) + updateType = UPDATETYPE_CREATE_OBJECT2; + break; + } + if (flags & UPDATEFLAG_STATIONARY_POSITION) + { // UPDATETYPE_CREATE_OBJECT2 for some gameobject types... if (isType(TYPEMASK_GAMEOBJECT)) { @@ -229,7 +219,7 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) c case GAMEOBJECT_TYPE_DUEL_ARBITER: case GAMEOBJECT_TYPE_FLAGSTAND: case GAMEOBJECT_TYPE_FLAGDROP: - updatetype = UPDATETYPE_CREATE_OBJECT2; + updateType = UPDATETYPE_CREATE_OBJECT2; break; case GAMEOBJECT_TYPE_TRANSPORT: flags |= UPDATEFLAG_TRANSPORT; @@ -238,34 +228,29 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) c break; } } - - if (isType(TYPEMASK_UNIT)) - { - if (((Unit*)this)->getVictim()) - flags |= UPDATEFLAG_HAS_TARGET; - } } - //sLog->outDebug("BuildCreateUpdate: update-type: %u, object-type: %u got flags: %X, flags2: %X", updatetype, m_objectTypeId, flags, flags2); + if (ToUnit() && ToUnit()->getVictim()) + flags |= UPDATEFLAG_HAS_TARGET; ByteBuffer buf(500); - buf << (uint8)updatetype; + buf << uint8(updateType); buf.append(GetPackGUID()); - buf << (uint8)m_objectTypeId; + buf << uint8(m_objectTypeId); _BuildMovementUpdate(&buf, flags); UpdateMask updateMask; - updateMask.SetCount(m_valuesCount); + updateMask.SetCount(valCount); _SetCreateBits(&updateMask, target); - _BuildValuesUpdate(updatetype, &buf, &updateMask, target); + _BuildValuesUpdate(updateType, &buf, &updateMask, target); data->AddUpdateBlock(buf); } void Object::SendUpdateToPlayer(Player* player) { // send create update to player - UpdateData upd; + UpdateData upd(player->GetMapId()); WorldPacket packet; BuildCreateUpdateBlockForPlayer(&upd, player); @@ -277,11 +262,15 @@ void Object::BuildValuesUpdateBlockForPlayer(UpdateData* data, Player* target) c { ByteBuffer buf(500); - buf << (uint8) UPDATETYPE_VALUES; + buf << uint8(UPDATETYPE_VALUES); buf.append(GetPackGUID()); UpdateMask updateMask; - updateMask.SetCount(m_valuesCount); + uint32 valCount = m_valuesCount; + if (GetTypeId() == TYPEID_PLAYER && target != this) + valCount = PLAYER_END_NOT_SELF; + + updateMask.SetCount(valCount); _SetUpdateBits(&updateMask, target); _BuildValuesUpdate(UPDATETYPE_VALUES, &buf, &updateMask, target); @@ -321,150 +310,308 @@ void Object::DestroyForPlayer(Player* target, bool onDeath) const void Object::_BuildMovementUpdate(ByteBuffer* data, uint16 flags) const { - *data << uint16(flags); // update flags + uint32 unkLoopCounter = 0; + // Bit content + data->WriteBit(0); + data->WriteBit(0); + data->WriteBit(flags & UPDATEFLAG_ROTATION); + data->WriteBit(flags & UPDATEFLAG_ANIMKITS); + data->WriteBit(flags & UPDATEFLAG_HAS_TARGET); + data->WriteBit(flags & UPDATEFLAG_SELF); + data->WriteBit(flags & UPDATEFLAG_VEHICLE); + data->WriteBit(flags & UPDATEFLAG_LIVING); + data->WriteBits(unkLoopCounter, 24); + data->WriteBit(0); + data->WriteBit(flags & UPDATEFLAG_GO_TRANSPORT_POSITION); + data->WriteBit(flags & UPDATEFLAG_STATIONARY_POSITION); + data->WriteBit(flags & UPDATEFLAG_UNK5); + data->WriteBit(0); + data->WriteBit(flags & UPDATEFLAG_TRANSPORT); - // 0x20 if (flags & UPDATEFLAG_LIVING) { - ((Unit*)this)->BuildMovementPacket(data); + Unit const* self = ToUnit(); + ObjectGuid guid = GetGUID(); + uint32 movementFlags = self->m_movementInfo.GetMovementFlags(); + uint16 movementFlagsExtra = self->m_movementInfo.GetExtraMovementFlags(); + if (GetTypeId() == TYPEID_UNIT) + movementFlags &= MOVEMENTFLAG_MASK_CREATURE_ALLOWED; + + data->WriteBit(!movementFlags); + data->WriteBit(G3D::fuzzyEq(self->GetOrientation(), 0.0f)); // Has Orientation + data->WriteBit(guid[7]); + data->WriteBit(guid[3]); + data->WriteBit(guid[2]); + if (movementFlags) + data->WriteBits(movementFlags, 30); + + data->WriteBit(0); + data->WriteBit(!((movementFlags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || + (movementFlagsExtra & MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING))); // Has pitch + data->WriteBit(self->IsSplineEnabled()); // Has spline data + data->WriteBit(movementFlagsExtra & MOVEMENTFLAG2_INTERPOLATED_TURNING);// Has fall data + data->WriteBit(!(movementFlags & MOVEMENTFLAG_SPLINE_ELEVATION)); // Has spline elevation + data->WriteBit(guid[5]); + data->WriteBit(self->m_movementInfo.t_guid); // Has transport data + data->WriteBit(0); // Is missing time + if (self->m_movementInfo.t_guid) + { + ObjectGuid transGuid = self->m_movementInfo.t_guid; + + data->WriteBit(transGuid[1]); + data->WriteBit(0); // Has transport time 2 + data->WriteBit(transGuid[4]); + data->WriteBit(transGuid[0]); + data->WriteBit(transGuid[6]); + data->WriteBit(0); // Has transport time 3 + data->WriteBit(transGuid[7]); + data->WriteBit(transGuid[5]); + data->WriteBit(transGuid[3]); + data->WriteBit(transGuid[2]); + } + + data->WriteBit(guid[4]); + if (self->IsSplineEnabled()) + Movement::PacketBuilder::WriteCreateBits(*self->movespline, *data); - *data << ((Unit*)this)->GetSpeed(MOVE_WALK); - *data << ((Unit*)this)->GetSpeed(MOVE_RUN); - *data << ((Unit*)this)->GetSpeed(MOVE_RUN_BACK); - *data << ((Unit*)this)->GetSpeed(MOVE_SWIM); - *data << ((Unit*)this)->GetSpeed(MOVE_SWIM_BACK); - *data << ((Unit*)this)->GetSpeed(MOVE_FLIGHT); - *data << ((Unit*)this)->GetSpeed(MOVE_FLIGHT_BACK); - *data << ((Unit*)this)->GetSpeed(MOVE_TURN_RATE); - *data << ((Unit*)this)->GetSpeed(MOVE_PITCH_RATE); + data->WriteBit(guid[6]); + if (movementFlagsExtra & MOVEMENTFLAG2_INTERPOLATED_TURNING) + data->WriteBit(movementFlags & MOVEMENTFLAG_FALLING); - // 0x08000000 - if (((Unit*)this)->m_movementInfo.GetMovementFlags() & MOVEMENTFLAG_SPLINE_ENABLED) - Movement::PacketBuilder::WriteCreate(*((Unit*)this)->movespline, *data); + data->WriteBit(guid[0]); + data->WriteBit(guid[1]); + data->WriteBit(0); + data->WriteBit(!movementFlagsExtra); + if (movementFlagsExtra) + data->WriteBits(movementFlagsExtra, 12); } - else + + if (flags & UPDATEFLAG_GO_TRANSPORT_POSITION) { - if (flags & UPDATEFLAG_POSITION) - { - Transport* transport = ((WorldObject*)this)->GetTransport(); - if (transport) - data->append(transport->GetPackGUID()); - else - *data << uint8(0); + WorldObject const* self = static_cast<WorldObject const*>(this); + ObjectGuid transGuid = self->m_movementInfo.t_guid; + data->WriteBit(transGuid[5]); + data->WriteBit(0); // Has GO transport time 3 + data->WriteBit(transGuid[0]); + data->WriteBit(transGuid[3]); + data->WriteBit(transGuid[6]); + data->WriteBit(transGuid[1]); + data->WriteBit(transGuid[4]); + data->WriteBit(transGuid[2]); + data->WriteBit(0); // Has GO transport time 2 + data->WriteBit(transGuid[7]); + } - *data << ((WorldObject*)this)->GetPositionX(); - *data << ((WorldObject*)this)->GetPositionY(); - if (isType(TYPEMASK_UNIT)) - *data << ((Unit*)this)->GetPositionZMinusOffset(); - else - *data << ((WorldObject*)this)->GetPositionZ(); + if (flags & UPDATEFLAG_HAS_TARGET) + { + ObjectGuid victimGuid = ToUnit()->getVictim()->GetGUID(); // checked in BuildCreateUpdateBlockForPlayer + data->WriteBit(victimGuid[2]); + data->WriteBit(victimGuid[7]); + data->WriteBit(victimGuid[0]); + data->WriteBit(victimGuid[4]); + data->WriteBit(victimGuid[5]); + data->WriteBit(victimGuid[6]); + data->WriteBit(victimGuid[1]); + data->WriteBit(victimGuid[3]); + } - if (transport) - { - *data << ((WorldObject*)this)->GetTransOffsetX(); - *data << ((WorldObject*)this)->GetTransOffsetY(); - *data << ((WorldObject*)this)->GetTransOffsetZ(); - } - else - { - *data << ((WorldObject*)this)->GetPositionX(); - *data << ((WorldObject*)this)->GetPositionY(); - if (isType(TYPEMASK_UNIT)) - *data << ((Unit*)this)->GetPositionZMinusOffset(); - else - *data << ((WorldObject*)this)->GetPositionZ(); - } + if (flags & UPDATEFLAG_ANIMKITS) + { + data->WriteBit(1); // Missing AnimKit1 + data->WriteBit(1); // Missing AnimKit2 + data->WriteBit(1); // Missing AnimKit3 + } - *data << ((WorldObject*)this)->GetOrientation(); + data->FlushBits(); - if (GetTypeId() == TYPEID_CORPSE) - *data << float(((WorldObject*)this)->GetOrientation()); - else - *data << float(0); - } - else + // Data + for (uint32 i = 0; i < unkLoopCounter; ++i) + *data << uint32(0); + + if (flags & UPDATEFLAG_LIVING) + { + Unit const* self = ToUnit(); + ObjectGuid guid = GetGUID(); + uint32 movementFlags = self->m_movementInfo.GetMovementFlags(); + uint16 movementFlagsExtra = self->m_movementInfo.GetExtraMovementFlags(); + if (GetTypeId() == TYPEID_UNIT) + movementFlags &= MOVEMENTFLAG_MASK_CREATURE_ALLOWED; + + data->WriteByteSeq(guid[4]); + *data << self->GetSpeed(MOVE_RUN_BACK); + if (movementFlagsExtra & MOVEMENTFLAG2_INTERPOLATED_TURNING) { - // 0x40 - if (flags & UPDATEFLAG_STATIONARY_POSITION) + if (movementFlags & MOVEMENTFLAG_FALLING) { - *data << ((WorldObject*)this)->GetPositionX(); - *data << ((WorldObject*)this)->GetPositionY(); - if (isType(TYPEMASK_UNIT)) - *data << ((Unit*)this)->GetPositionZMinusOffset(); - else - *data << ((WorldObject*)this)->GetPositionZ(); - *data << ((WorldObject*)this)->GetOrientation(); + *data << float(self->m_movementInfo.j_cosAngle); + *data << float(self->m_movementInfo.j_xyspeed); + *data << float(self->m_movementInfo.j_sinAngle); } + + *data << uint32(self->m_movementInfo.fallTime); + *data << float(self->m_movementInfo.j_zspeed); } - } - // 0x8 - if (flags & UPDATEFLAG_UNKNOWN) - { - *data << uint32(0); - } + *data << self->GetSpeed(MOVE_SWIM_BACK); + if (movementFlags & MOVEMENTFLAG_SPLINE_ELEVATION) + *data << float(self->m_movementInfo.splineElevation); - // 0x10 - if (flags & UPDATEFLAG_LOWGUID) - { - switch (GetTypeId()) + if (self->IsSplineEnabled()) + Movement::PacketBuilder::WriteCreateData(*self->movespline, *data); + + *data << float(self->GetPositionZMinusOffset()); + data->WriteByteSeq(guid[5]); + if (self->m_movementInfo.t_guid) { - case TYPEID_OBJECT: - case TYPEID_ITEM: - case TYPEID_CONTAINER: - case TYPEID_GAMEOBJECT: - case TYPEID_DYNAMICOBJECT: - case TYPEID_CORPSE: - *data << uint32(GetGUIDLow()); // GetGUIDLow() - break; - //! Unit, Player and default here are sending wrong values. - //! TODO: Research the proper formula - case TYPEID_UNIT: - *data << uint32(0x0000000B); // unk - break; - case TYPEID_PLAYER: - if (flags & UPDATEFLAG_SELF) - *data << uint32(0x0000002F); // unk - else - *data << uint32(0x00000008); // unk - break; - default: - *data << uint32(0x00000000); // unk - break; + ObjectGuid transGuid = self->m_movementInfo.t_guid; + + data->WriteByteSeq(transGuid[5]); + data->WriteByteSeq(transGuid[7]); + *data << uint32(self->GetTransTime()); + *data << float(self->GetTransOffsetO()); + //if (hasTransportTime2) + // *data << uint32(0); + + *data << float(self->GetTransOffsetY()); + *data << float(self->GetTransOffsetX()); + data->WriteByteSeq(transGuid[3]); + *data << float(self->GetTransOffsetZ()); + data->WriteByteSeq(transGuid[0]); + //if (hasTransportTime3) + // *data << uint32(0); + + *data << int8(self->GetTransSeat()); + data->WriteByteSeq(transGuid[1]); + data->WriteByteSeq(transGuid[6]); + data->WriteByteSeq(transGuid[2]); + data->WriteByteSeq(transGuid[4]); } - } - // 0x4 - if (flags & UPDATEFLAG_HAS_TARGET) - { - if (Unit* victim = ((Unit*)this)->getVictim()) - data->append(victim->GetPackGUID()); - else - *data << uint8(0); + *data << float(self->GetPositionX()); + *data << self->GetSpeed(MOVE_PITCH_RATE); + data->WriteByteSeq(guid[3]); + data->WriteByteSeq(guid[0]); + *data << self->GetSpeed(MOVE_SWIM); + *data << float(self->GetPositionY()); + data->WriteByteSeq(guid[7]); + data->WriteByteSeq(guid[1]); + data->WriteByteSeq(guid[2]); + *data << self->GetSpeed(MOVE_WALK); + + //if (true) // Has time, controlled by bit just after HasTransport + *data << uint32(getMSTime()); + + *data << self->GetSpeed(MOVE_FLIGHT_BACK); + data->WriteByteSeq(guid[6]); + *data << self->GetSpeed(MOVE_TURN_RATE); + if (!G3D::fuzzyEq(self->GetOrientation(), 0.0f)) + *data << float(self->GetOrientation()); + + *data << self->GetSpeed(MOVE_RUN); + if ((movementFlags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || + (movementFlagsExtra & MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING)) + *data << float(self->m_movementInfo.pitch); + + *data << self->GetSpeed(MOVE_FLIGHT); } - // 0x2 - if (flags & UPDATEFLAG_TRANSPORT) + if (flags & UPDATEFLAG_VEHICLE) { - *data << uint32(getMSTime()); // Unknown - getMSTime is wrong. + Unit const* self = ToUnit(); + *data << float(self->GetOrientation()); + *data << uint32(self->GetVehicleKit()->GetVehicleInfo()->m_ID); } - // 0x80 - if (flags & UPDATEFLAG_VEHICLE) + if (flags & UPDATEFLAG_GO_TRANSPORT_POSITION) { - // TODO: Allow players to aquire this updateflag. - *data << uint32(((Unit*)this)->GetVehicleKit()->GetVehicleInfo()->m_ID); - *data << float(((Creature*)this)->GetOrientation()); + WorldObject const* self = static_cast<WorldObject const*>(this); + ObjectGuid transGuid = self->m_movementInfo.t_guid; + + data->WriteBit(transGuid[0]); + data->WriteBit(transGuid[5]); + //if (hasTransportTime3) + // *data << uint32(0); + + data->WriteBit(transGuid[3]); + *data << float(self->GetTransOffsetX()); + data->WriteBit(transGuid[4]); + data->WriteBit(transGuid[6]); + data->WriteBit(transGuid[1]); + *data << uint32(self->GetTransTime()); + *data << float(self->GetTransOffsetY()); + data->WriteBit(transGuid[2]); + data->WriteBit(transGuid[7]); + *data << float(self->GetTransOffsetZ()); + *data << int8(self->GetTransSeat()); + *data << float(self->GetTransOffsetO()); + //if (hasTransportTime2) + // *data << uint32(0); } - // 0x200 if (flags & UPDATEFLAG_ROTATION) + *data << uint64(ToGameObject()->GetRotation()); + + if (flags & UPDATEFLAG_UNK5) + { + *data << float(0.0f); + *data << float(0.0f); + *data << float(0.0f); + *data << float(0.0f); + *data << uint8(0); + *data << float(0.0f); + *data << float(0.0f); + *data << float(0.0f); + *data << float(0.0f); + *data << float(0.0f); + *data << float(0.0f); + *data << float(0.0f); + *data << float(0.0f); + *data << float(0.0f); + *data << float(0.0f); + *data << float(0.0f); + *data << float(0.0f); + } + + if (flags & UPDATEFLAG_STATIONARY_POSITION) { - *data << int64(((GameObject*)this)->GetRotation()); + WorldObject const* self = static_cast<WorldObject const*>(this); + *data << float(self->GetOrientation()); + *data << float(self->GetPositionX()); + *data << float(self->GetPositionY()); + if (Unit const* unit = ToUnit()) + *data << float(unit->GetPositionZMinusOffset()); + else + *data << float(self->GetPositionZ()); } + + if (flags & UPDATEFLAG_HAS_TARGET) + { + ObjectGuid victimGuid = ToUnit()->getVictim()->GetGUID(); // checked in BuildCreateUpdateBlockForPlayer + data->WriteByteSeq(victimGuid[4]); + data->WriteByteSeq(victimGuid[0]); + data->WriteByteSeq(victimGuid[3]); + data->WriteByteSeq(victimGuid[5]); + data->WriteByteSeq(victimGuid[7]); + data->WriteByteSeq(victimGuid[6]); + data->WriteByteSeq(victimGuid[2]); + data->WriteByteSeq(victimGuid[1]); + } + + //if (flags & UPDATEFLAG_ANIMKITS) + //{ + // if (hasAnimKit1) + // *data << uint16(animKit1); + // if (hasAnimKit2) + // *data << uint16(animKit2); + // if (hasAnimKit3) + // *data << uint16(animKit3); + //} + + if (flags & UPDATEFLAG_TRANSPORT) + *data << uint32(getMSTime()); // Unknown - getMSTime is wrong. } -void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask* updateMask, Player* target) const +void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer* data, UpdateMask* updateMask, Player* target) const { if (!target) return; @@ -506,7 +653,11 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask* } } - WPAssert(updateMask && updateMask->GetCount() == m_valuesCount); + uint32 valCount = m_valuesCount; + if (GetTypeId() == TYPEID_PLAYER && target != this) + valCount = PLAYER_END_NOT_SELF; + + WPAssert(updateMask && updateMask->GetCount() == valCount); *data << (uint8)updateMask->GetBlockCount(); data->append(updateMask->GetMask(), updateMask->GetLength()); @@ -514,7 +665,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask* // 2 specialized loops for speed optimization in non-unit case if (isType(TYPEMASK_UNIT)) // unit (creature/player) case { - for (uint16 index = 0; index < m_valuesCount; ++index) + for (uint16 index = 0; index < valCount; ++index) { if (updateMask->GetBit(index)) { @@ -678,7 +829,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask* } else if (isType(TYPEMASK_GAMEOBJECT)) // gameobject case { - for (uint16 index = 0; index < m_valuesCount; ++index) + for (uint16 index = 0; index < valCount; ++index) { if (updateMask->GetBit(index)) { @@ -694,35 +845,28 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask* *data << uint16(GO_DYNFLAG_LO_ACTIVATE); else *data << uint16(GO_DYNFLAG_LO_ACTIVATE | GO_DYNFLAG_LO_SPARKLE); - *data << uint16(-1); break; case GAMEOBJECT_TYPE_GENERIC: if (target->isGameMaster()) *data << uint16(0); else *data << uint16(GO_DYNFLAG_LO_SPARKLE); - *data << uint16(-1); break; case GAMEOBJECT_TYPE_GOOBER: if (target->isGameMaster()) *data << uint16(GO_DYNFLAG_LO_ACTIVATE); else *data << uint16(GO_DYNFLAG_LO_ACTIVATE | GO_DYNFLAG_LO_SPARKLE); - *data << uint16(-1); break; default: - // unknown, not happen. - *data << uint16(0); - *data << uint16(-1); + *data << uint16(0); // unknown, not happen. break; } } else - { - // disable quest object - *data << uint16(0); - *data << uint16(-1); - } + *data << uint16(0); // disable quest object + + *data << uint16(-1); } else if (index == GAMEOBJECT_FLAGS) { @@ -740,7 +884,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask* } else // other objects case (no special index checks) { - for (uint16 index = 0; index < m_valuesCount; ++index) + for (uint16 index = 0; index < valCount; ++index) { if (updateMask->GetBit(index)) { @@ -769,7 +913,7 @@ void Object::BuildFieldsUpdate(Player* player, UpdateDataMapType& data_map) cons if (iter == data_map.end()) { - std::pair<UpdateDataMapType::iterator, bool> p = data_map.insert(UpdateDataMapType::value_type(player, UpdateData())); + std::pair<UpdateDataMapType::iterator, bool> p = data_map.insert(UpdateDataMapType::value_type(player, UpdateData(player->GetMapId()))); ASSERT(p.second); iter = p.first; } @@ -865,8 +1009,11 @@ void Object::_SetUpdateBits(UpdateMask* updateMask, Player* target) const GetUpdateFieldData(target, flags, isOwner, isItemOwner, hasSpecialInfo, isPartyMember); - for (uint16 index = 0; index < m_valuesCount; ++index) - if (_fieldNotifyFlags & flags[index] || (flags[index] & UF_FLAG_SPECIAL_INFO && hasSpecialInfo) || (_changesMask.GetBit(index) && IsUpdateFieldVisible(flags[index], isSelf, isOwner, isItemOwner, isPartyMember))) + uint32 valCount = m_valuesCount; + if (GetTypeId() == TYPEID_PLAYER && target != this) + valCount = PLAYER_END_NOT_SELF; + + for (uint16 index = 0; index < valCount; ++index) updateMask->SetBit(index); } @@ -882,7 +1029,11 @@ void Object::_SetCreateBits(UpdateMask* updateMask, Player* target) const GetUpdateFieldData(target, flags, isOwner, isItemOwner, hasSpecialInfo, isPartyMember); - for (uint16 index = 0; index < m_valuesCount; ++index, ++value) + uint32 valCount = m_valuesCount; + if (GetTypeId() == TYPEID_PLAYER && target != this) + valCount = PLAYER_END_NOT_SELF; + + for (uint16 index = 0; index < valCount; ++index, ++value) if (_fieldNotifyFlags & flags[index] || (flags[index] & UF_FLAG_SPECIAL_INFO && hasSpecialInfo) || (*value && IsUpdateFieldVisible(flags[index], isSelf, isOwner, isItemOwner, isPartyMember))) updateMask->SetBit(index); } @@ -1253,7 +1404,7 @@ void MovementInfo::OutDebug() sLog->outInfo(LOG_FILTER_GENERAL, "flags2 %u", flags2); sLog->outInfo(LOG_FILTER_GENERAL, "time %u current time " UI64FMTD "", flags2, uint64(::time(NULL))); sLog->outInfo(LOG_FILTER_GENERAL, "position: `%s`", pos.ToString().c_str()); - if (flags & MOVEMENTFLAG_ONTRANSPORT) + if (t_guid) { sLog->outInfo(LOG_FILTER_GENERAL, "TRANSPORT:"); sLog->outInfo(LOG_FILTER_GENERAL, "guid: " UI64FMTD, t_guid); @@ -1523,7 +1674,7 @@ void Position::RelocateOffset(const Position & offset) m_positionX = GetPositionX() + (offset.GetPositionX() * std::cos(GetOrientation()) + offset.GetPositionY() * std::sin(GetOrientation() + M_PI)); m_positionY = GetPositionY() + (offset.GetPositionY() * std::cos(GetOrientation()) + offset.GetPositionX() * std::sin(GetOrientation())); m_positionZ = GetPositionZ() + offset.GetPositionZ(); - m_orientation = GetOrientation() + offset.GetOrientation(); + SetOrientation(GetOrientation() + offset.GetOrientation()); } void Position::GetPositionOffsetTo(const Position & endPos, Position & retOffset) const @@ -1534,7 +1685,7 @@ void Position::GetPositionOffsetTo(const Position & endPos, Position & retOffset retOffset.m_positionX = dx * std::cos(GetOrientation()) + dy * std::sin(GetOrientation()); retOffset.m_positionY = dy * std::cos(GetOrientation()) - dx * std::sin(GetOrientation()); retOffset.m_positionZ = endPos.GetPositionZ() - GetPositionZ(); - retOffset.m_orientation = endPos.GetOrientation() - GetOrientation(); + retOffset.SetOrientation(endPos.GetOrientation() - GetOrientation()); } float Position::GetAngle(const Position* obj) const @@ -1575,25 +1726,25 @@ void Position::GetSinCos(const float x, const float y, float &vsin, float &vcos) } } -bool Position::HasInArc(float arc, const Position* obj) const +bool Position::HasInArc(float arc, const Position* obj, float border) const { // always have self in arc if (obj == this) return true; // move arc to range 0.. 2*pi - arc = MapManager::NormalizeOrientation(arc); + arc = NormalizeOrientation(arc); float angle = GetAngle(obj); angle -= m_orientation; // move angle to range -pi ... +pi - angle = MapManager::NormalizeOrientation(angle); + angle = NormalizeOrientation(angle); if (angle > M_PI) angle -= 2.0f*M_PI; - float lborder = -1 * (arc/2.0f); // in range -pi..0 - float rborder = (arc/2.0f); // in range 0..pi + float lborder = -1 * (arc/border); // in range -pi..0 + float rborder = (arc/border); // in range 0..pi return ((angle >= lborder) && (angle <= rborder)); } @@ -1869,13 +2020,6 @@ bool WorldObject::CanDetectInvisibilityOf(WorldObject const* obj) const if (mask != obj->m_invisibility.GetFlags()) return false; - // It isn't possible in invisibility to detect something that can't detect the invisible object - // (it's at least true for spell: 66) - // It seems like that only Units are affected by this check (couldn't see arena doors with preparation invisibility) - if (obj->ToUnit()) - if ((m_invisibility.GetFlags() & obj->m_invisibilityDetect.GetFlags()) != m_invisibility.GetFlags()) - return false; - for (uint32 i = 0; i < TOTAL_INVISIBILITY_TYPES; ++i) { if (!(mask & (1 << i))) @@ -2150,6 +2294,11 @@ void WorldObject::BuildMonsterChat(WorldPacket* data, uint8 msgtype, char const* *data << (uint32)(strlen(text)+1); *data << text; *data << (uint8)0; // ChatTag + if (msgtype == CHAT_MSG_RAID_BOSS_EMOTE || msgtype == CHAT_MSG_RAID_BOSS_WHISPER) + { + *data << float(0); + *data << uint8(0); + } } void Unit::BuildHeartBeatMsg(WorldPacket* data) const @@ -2677,7 +2826,7 @@ void WorldObject::GetNearPoint(WorldObject const* /*searcher*/, float &x, float void WorldObject::MovePosition(Position &pos, float dist, float angle) { - angle += m_orientation; + angle += GetOrientation(); float destx, desty, destz, ground, floor; destx = pos.m_positionX + dist * std::cos(angle); desty = pos.m_positionY + dist * std::sin(angle); @@ -2717,12 +2866,12 @@ void WorldObject::MovePosition(Position &pos, float dist, float angle) Trinity::NormalizeMapCoord(pos.m_positionX); Trinity::NormalizeMapCoord(pos.m_positionY); UpdateGroundPositionZ(pos.m_positionX, pos.m_positionY, pos.m_positionZ); - pos.m_orientation = m_orientation; + pos.SetOrientation(GetOrientation()); } void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float angle) { - angle += m_orientation; + angle += GetOrientation(); float destx, desty, destz, ground, floor; pos.m_positionZ += 2.0f; destx = pos.m_positionX + dist * std::cos(angle); @@ -2785,7 +2934,7 @@ void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float Trinity::NormalizeMapCoord(pos.m_positionX); Trinity::NormalizeMapCoord(pos.m_positionY); UpdateAllowedPositionZ(pos.m_positionX, pos.m_positionY, pos.m_positionZ); - pos.m_orientation = m_orientation; + pos.SetOrientation(GetOrientation()); } void WorldObject::SetPhaseMask(uint32 newPhaseMask, bool update) diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h index 641f9afb154..3ec5146f876 100644 --- a/src/server/game/Entities/Object/Object.h +++ b/src/server/game/Entities/Object/Object.h @@ -118,6 +118,62 @@ class Transport; typedef UNORDERED_MAP<Player*, UpdateData> UpdateDataMapType; +//! Structure to ease conversions from single 64 bit integer guid into individual bytes, for packet sending purposes +//! Nuke this out when porting ObjectGuid from MaNGOS, but preserve the per-byte storage +struct ObjectGuid +{ + public: + ObjectGuid() { _data.u64 = 0LL; } + ObjectGuid(uint64 guid) { _data.u64 = guid; } + ObjectGuid(ObjectGuid const& other) { _data.u64 = other._data.u64; } + + uint8& operator[](uint32 index) + { + ASSERT(index < sizeof(uint64)); + +#if TRINITY_ENDIAN == TRINITY_LITTLEENDIAN + return _data.byte[index]; +#else + return _data.byte[7 - index]; +#endif + } + + uint8 const& operator[](uint32 index) const + { + ASSERT(index < sizeof(uint64)); + +#if TRINITY_ENDIAN == TRINITY_LITTLEENDIAN + return _data.byte[index]; +#else + return _data.byte[7 - index]; +#endif + } + + operator uint64() + { + return _data.u64; + } + + ObjectGuid& operator=(uint64 guid) + { + _data.u64 = guid; + return *this; + } + + ObjectGuid& operator=(ObjectGuid const& other) + { + _data.u64 = other._data.u64; + return *this; + } + + private: + union + { + uint64 u64; + uint8 byte[8]; + } _data; +}; + class Object { public: @@ -146,7 +202,6 @@ class Object void BuildValuesUpdateBlockForPlayer(UpdateData* data, Player* target) const; void BuildOutOfRangeUpdateBlock(UpdateData* data) const; - void BuildMovementUpdateBlock(UpdateData* data, uint32 flags = 0) const; virtual void DestroyForPlayer(Player* target, bool onDeath = false) const; @@ -306,19 +361,24 @@ class Object void ForceValuesUpdateAtIndex(uint32); Player* ToPlayer() { if (GetTypeId() == TYPEID_PLAYER) return reinterpret_cast<Player*>(this); else return NULL; } - Player const* ToPlayer() const { if (GetTypeId() == TYPEID_PLAYER) return (Player const*)((Player*)this); else return NULL; } + Player const* ToPlayer() const { if (GetTypeId() == TYPEID_PLAYER) return reinterpret_cast<Player const*>(this); else return NULL; } + Creature* ToCreature() { if (GetTypeId() == TYPEID_UNIT) return reinterpret_cast<Creature*>(this); else return NULL; } - Creature const* ToCreature() const { if (GetTypeId() == TYPEID_UNIT) return (Creature const*)((Creature*)this); else return NULL; } + Creature const* ToCreature() const { if (GetTypeId() == TYPEID_UNIT) return reinterpret_cast<Creature const*>(this); else return NULL; } + + Unit* ToUnit() { if (isType(TYPEMASK_UNIT)) return reinterpret_cast<Unit*>(this); else return NULL; } + Unit const* ToUnit() const { if (isType(TYPEMASK_UNIT)) return reinterpret_cast<Unit const*>(this); else return NULL; } - Unit* ToUnit() { if (GetTypeId() == TYPEID_UNIT || GetTypeId() == TYPEID_PLAYER) return reinterpret_cast<Unit*>(this); else return NULL; } - Unit const* ToUnit() const { if (GetTypeId() == TYPEID_UNIT || GetTypeId() == TYPEID_PLAYER) return (const Unit*)((Unit*)this); else return NULL; } GameObject* ToGameObject() { if (GetTypeId() == TYPEID_GAMEOBJECT) return reinterpret_cast<GameObject*>(this); else return NULL; } - GameObject const* ToGameObject() const { if (GetTypeId() == TYPEID_GAMEOBJECT) return (const GameObject*)((GameObject*)this); else return NULL; } + GameObject const* ToGameObject() const { if (GetTypeId() == TYPEID_GAMEOBJECT) return reinterpret_cast<GameObject const*>(this); else return NULL; } Corpse* ToCorpse() { if (GetTypeId() == TYPEID_CORPSE) return reinterpret_cast<Corpse*>(this); else return NULL; } - Corpse const* ToCorpse() const { if (GetTypeId() == TYPEID_CORPSE) return (const Corpse*)((Corpse*)this); else return NULL; } - protected: + Corpse const* ToCorpse() const { if (GetTypeId() == TYPEID_CORPSE) return reinterpret_cast<Corpse const*>(this); else return NULL; } + + DynamicObject* ToDynObject() { if (GetTypeId() == TYPEID_DYNAMICOBJECT) return reinterpret_cast<DynamicObject*>(this); else return NULL; } + DynamicObject const* ToDynObject() const { if (GetTypeId() == TYPEID_DYNAMICOBJECT) return reinterpret_cast<DynamicObject const*>(this); else return NULL; } + protected: Object(); void _InitValues(); @@ -383,21 +443,24 @@ struct Position float m_positionX; float m_positionY; float m_positionZ; +// Better to limit access to m_orientation field, but this will be hard to achieve with many scripts using array initialization for this structure +//private: float m_orientation; +//public: void Relocate(float x, float y) { m_positionX = x; m_positionY = y;} void Relocate(float x, float y, float z) { m_positionX = x; m_positionY = y; m_positionZ = z; } void Relocate(float x, float y, float z, float orientation) - { m_positionX = x; m_positionY = y; m_positionZ = z; m_orientation = orientation; } + { m_positionX = x; m_positionY = y; m_positionZ = z; SetOrientation(orientation); } void Relocate(const Position &pos) - { m_positionX = pos.m_positionX; m_positionY = pos.m_positionY; m_positionZ = pos.m_positionZ; m_orientation = pos.m_orientation; } + { m_positionX = pos.m_positionX; m_positionY = pos.m_positionY; m_positionZ = pos.m_positionZ; SetOrientation(pos.m_orientation); } void Relocate(const Position* pos) - { m_positionX = pos->m_positionX; m_positionY = pos->m_positionY; m_positionZ = pos->m_positionZ; m_orientation = pos->m_orientation; } + { m_positionX = pos->m_positionX; m_positionY = pos->m_positionY; m_positionZ = pos->m_positionZ; SetOrientation(pos->m_orientation); } void RelocateOffset(const Position &offset); void SetOrientation(float orientation) - { m_orientation = orientation; } + { m_orientation = NormalizeOrientation(orientation); } float GetPositionX() const { return m_positionX; } float GetPositionY() const { return m_positionY; } @@ -461,9 +524,24 @@ struct Position { return GetExactDistSq(x, y, z) < dist * dist; } bool IsInDist(const Position* pos, float dist) const { return GetExactDistSq(pos) < dist * dist; } - bool HasInArc(float arcangle, const Position* pos) const; + bool HasInArc(float arcangle, const Position* pos, float border = 2.0f) const; bool HasInLine(WorldObject const* target, float width) const; std::string ToString() const; + + // modulos a radian orientation to the range of 0..2PI + static float NormalizeOrientation(float o) + { + // fmod only supports positive numbers. Thus we have + // to emulate negative numbers + if (o < 0) + { + float mod = o *-1; + mod = fmod(mod, 2.0f * static_cast<float>(M_PI)); + mod = -mod + 2.0f * static_cast<float>(M_PI); + return mod; + } + return fmod(o, 2.0f * static_cast<float>(M_PI)); + } }; ByteBuffer& operator>>(ByteBuffer& buf, Position::PositionXYZOStreamer const& streamer); ByteBuffer& operator<<(ByteBuffer& buf, Position::PositionXYZStreamer const& streamer); @@ -473,25 +551,26 @@ ByteBuffer& operator<<(ByteBuffer& buf, Position::PositionXYZOStreamer const& st struct MovementInfo { // common - uint64 guid; - uint32 flags; - uint16 flags2; + uint64 guid; + uint32 flags; + uint16 flags2; Position pos; - uint32 time; + uint32 time; // transport - uint64 t_guid; + uint64 t_guid; Position t_pos; - uint32 t_time; - uint32 t_time2; - int8 t_seat; + int8 t_seat; + uint32 t_time; + uint32 t_time2; + uint32 t_time3; // swimming/flying - float pitch; + float pitch; // falling - uint32 fallTime; + uint32 fallTime; // jumping - float j_zspeed, j_sinAngle, j_cosAngle, j_xyspeed; + float j_zspeed, j_cosAngle, j_sinAngle, j_xyspeed; // spline - float splineElevation; + float splineElevation; MovementInfo() { @@ -499,7 +578,7 @@ struct MovementInfo guid = 0; flags = 0; flags2 = 0; - time = t_time = t_time2 = fallTime = 0; + time = t_time = t_time2 = t_time3 = fallTime = 0; splineElevation = 0; pitch = j_zspeed = j_sinAngle = j_cosAngle = j_xyspeed = 0.0f; t_guid = 0; diff --git a/src/server/game/Entities/Object/ObjectDefines.h b/src/server/game/Entities/Object/ObjectDefines.h index d0b9819b0a3..846e4d71534 100644 --- a/src/server/game/Entities/Object/ObjectDefines.h +++ b/src/server/game/Entities/Object/ObjectDefines.h @@ -23,18 +23,20 @@ enum HighGuid { - HIGHGUID_ITEM = 0x4000, // blizz 4000 - HIGHGUID_CONTAINER = 0x4000, // blizz 4000 - HIGHGUID_PLAYER = 0x0000, // blizz 0000 - HIGHGUID_GAMEOBJECT = 0xF110, // blizz F110 - HIGHGUID_TRANSPORT = 0xF120, // blizz F120 (for GAMEOBJECT_TYPE_TRANSPORT) - HIGHGUID_UNIT = 0xF130, // blizz F130 - HIGHGUID_PET = 0xF140, // blizz F140 - HIGHGUID_VEHICLE = 0xF150, // blizz F550 - HIGHGUID_DYNAMICOBJECT = 0xF100, // blizz F100 + HIGHGUID_ITEM = 0x400, // blizz 4000 + HIGHGUID_CONTAINER = 0x400, // blizz 4000 + HIGHGUID_PLAYER = 0x000, // blizz 0000 + HIGHGUID_GAMEOBJECT = 0xF11, // blizz F110 + HIGHGUID_TRANSPORT = 0xF12, // blizz F120 (for GAMEOBJECT_TYPE_TRANSPORT) + HIGHGUID_UNIT = 0xF13, // blizz F130 + HIGHGUID_PET = 0xF14, // blizz F140 + HIGHGUID_VEHICLE = 0xF15, // blizz F550 + HIGHGUID_DYNAMICOBJECT = 0xF10, // blizz F100 HIGHGUID_CORPSE = 0xF101, // blizz F100 - HIGHGUID_MO_TRANSPORT = 0x1FC0, // blizz 1FC0 (for GAMEOBJECT_TYPE_MO_TRANSPORT) - HIGHGUID_GROUP = 0x1F50 + HIGHGUID_BATTLEGROUND = 0x1F1, // new 4.x + HIGHGUID_MO_TRANSPORT = 0x1FC, // blizz 1FC0 (for GAMEOBJECT_TYPE_MO_TRANSPORT) + HIGHGUID_GROUP = 0x1F5, + HIGHGUID_GUILD = 0x1FF5 // new 4.x }; // used for creating values for respawn for example @@ -53,6 +55,7 @@ inline bool IS_VEHICLE_GUID(uint64 guid); inline bool IS_CRE_OR_VEH_GUID(uint64 guid); inline bool IS_CRE_OR_VEH_OR_PET_GUID(uint64 guid); inline bool IS_PLAYER_GUID(uint64 guid); +inline bool IS_GUILD_GUID(uint64 guid); inline bool IS_UNIT_GUID(uint64 guid); inline bool IS_ITEM_GUID(uint64 guid); inline bool IS_GAMEOBJECT_GUID(uint64 guid); @@ -145,6 +148,11 @@ bool IS_PLAYER_GUID(uint64 guid) return guid != 0 && GUID_HIPART(guid) == HIGHGUID_PLAYER; } +bool IS_GUILD_GUID(uint64 guid) +{ + return guid != 0 && GUID_HIPART(guid) == HIGHGUID_GUILD; +} + bool IS_UNIT_GUID(uint64 guid) { return IS_CRE_OR_VEH_OR_PET_GUID(guid) || IS_PLAYER_GUID(guid); @@ -187,26 +195,26 @@ bool IS_GROUP_GUID(uint64 guid) uint64 MAKE_NEW_GUID(uint32 l, uint32 e, uint32 h) { - return uint64(uint64(l) | (uint64(e) << 24) | (uint64(h) << 48)); + return uint64(uint64(l) | (uint64(e) << 32) | (uint64(h) << ((h == HIGHGUID_GUILD || h == HIGHGUID_CORPSE) ? 48 : 52))); } uint32 GUID_HIPART(uint64 guid) { - return (uint32)((uint64(guid) >> 48) & 0x0000FFFF); + uint32 t = ((uint64(guid) >> 48) & 0x0000FFFF); + return (t == HIGHGUID_GUILD || t == HIGHGUID_CORPSE) ? t : ((t >> 4) & 0x00000FFF); } uint32 GUID_ENPART(uint64 x) { return IsGuidHaveEnPart(x) - ? (uint32)((x >> 24) & UI64LIT(0x0000000000FFFFFF)) + ? ((uint32)((x >> 32) & UI64LIT(0x00000000000FFFFF))) : 0; } uint32 GUID_LOPART(uint64 x) { - return IsGuidHaveEnPart(x) - ? (uint32)(x & UI64LIT(0x0000000000FFFFFF)) - : (uint32)(x & UI64LIT(0x00000000FFFFFFFF)); + // _GUID_LOPART_3 and _GUID_LOPART_2 were both equal to PAIR64_LOPART + return PAIR64_LOPART(x); } bool IsGuidHaveEnPart(uint64 guid) @@ -218,6 +226,7 @@ bool IsGuidHaveEnPart(uint64 guid) case HIGHGUID_DYNAMICOBJECT: case HIGHGUID_CORPSE: case HIGHGUID_GROUP: + case HIGHGUID_GUILD: return false; case HIGHGUID_GAMEOBJECT: case HIGHGUID_TRANSPORT: @@ -245,6 +254,7 @@ char const* GetLogNameForGuid(uint64 guid) case HIGHGUID_CORPSE: return "corpse"; case HIGHGUID_MO_TRANSPORT: return "mo_transport"; case HIGHGUID_GROUP: return "group"; + case HIGHGUID_GUILD: return "guild"; default: return "<unknown>"; } diff --git a/src/server/game/Entities/Object/Updates/UpdateData.cpp b/src/server/game/Entities/Object/Updates/UpdateData.cpp index 58cc04dd61f..09a423350b7 100644 --- a/src/server/game/Entities/Object/Updates/UpdateData.cpp +++ b/src/server/game/Entities/Object/Updates/UpdateData.cpp @@ -25,7 +25,7 @@ #include "World.h" #include "zlib.h" -UpdateData::UpdateData() : m_blockCount(0) +UpdateData::UpdateData(uint16 map) : m_map(map), m_blockCount(0) { } @@ -45,104 +45,24 @@ void UpdateData::AddUpdateBlock(const ByteBuffer &block) ++m_blockCount; } -void UpdateData::Compress(void* dst, uint32 *dst_size, void* src, int src_size) -{ - z_stream c_stream; - - c_stream.zalloc = (alloc_func)0; - c_stream.zfree = (free_func)0; - c_stream.opaque = (voidpf)0; - - // default Z_BEST_SPEED (1) - int z_res = deflateInit(&c_stream, sWorld->getIntConfig(CONFIG_COMPRESSION)); - if (z_res != Z_OK) - { - sLog->outError(LOG_FILTER_GENERAL, "Can't compress update packet (zlib: deflateInit) Error code: %i (%s)", z_res, zError(z_res)); - *dst_size = 0; - return; - } - - c_stream.next_out = (Bytef*)dst; - c_stream.avail_out = *dst_size; - c_stream.next_in = (Bytef*)src; - c_stream.avail_in = (uInt)src_size; - - z_res = deflate(&c_stream, Z_NO_FLUSH); - if (z_res != Z_OK) - { - sLog->outError(LOG_FILTER_GENERAL, "Can't compress update packet (zlib: deflate) Error code: %i (%s)", z_res, zError(z_res)); - *dst_size = 0; - return; - } - - if (c_stream.avail_in != 0) - { - sLog->outError(LOG_FILTER_GENERAL, "Can't compress update packet (zlib: deflate not greedy)"); - *dst_size = 0; - return; - } - - z_res = deflate(&c_stream, Z_FINISH); - if (z_res != Z_STREAM_END) - { - sLog->outError(LOG_FILTER_GENERAL, "Can't compress update packet (zlib: deflate should report Z_STREAM_END instead %i (%s)", z_res, zError(z_res)); - *dst_size = 0; - return; - } - - z_res = deflateEnd(&c_stream); - if (z_res != Z_OK) - { - sLog->outError(LOG_FILTER_GENERAL, "Can't compress update packet (zlib: deflateEnd) Error code: %i (%s)", z_res, zError(z_res)); - *dst_size = 0; - return; - } - - *dst_size = c_stream.total_out; -} - bool UpdateData::BuildPacket(WorldPacket* packet) { ASSERT(packet->empty()); // shouldn't happen + packet->Initialize(SMSG_UPDATE_OBJECT, 2 + 4 + (m_outOfRangeGUIDs.empty() ? 0 : 1 + 4 + 9 * m_outOfRangeGUIDs.size()) + m_data.wpos()); - ByteBuffer buf(4 + (m_outOfRangeGUIDs.empty() ? 0 : 1 + 4 + 9 * m_outOfRangeGUIDs.size()) + m_data.wpos()); - - buf << (uint32) (!m_outOfRangeGUIDs.empty() ? m_blockCount + 1 : m_blockCount); + *packet << uint16(m_map); + *packet << uint32(m_blockCount + (m_outOfRangeGUIDs.empty() ? 0 : 1)); if (!m_outOfRangeGUIDs.empty()) { - buf << (uint8) UPDATETYPE_OUT_OF_RANGE_OBJECTS; - buf << (uint32) m_outOfRangeGUIDs.size(); + *packet << uint8(UPDATETYPE_OUT_OF_RANGE_OBJECTS); + *packet << uint32(m_outOfRangeGUIDs.size()); for (std::set<uint64>::const_iterator i = m_outOfRangeGUIDs.begin(); i != m_outOfRangeGUIDs.end(); ++i) - { - buf.appendPackGUID(*i); - } - } - - buf.append(m_data); - - size_t pSize = buf.wpos(); // use real used data size - - if (pSize > 100) // compress large packets - { - uint32 destsize = compressBound(pSize); - packet->resize(destsize + sizeof(uint32)); - - packet->put<uint32>(0, pSize); - Compress(const_cast<uint8*>(packet->contents()) + sizeof(uint32), &destsize, (void*)buf.contents(), pSize); - if (destsize == 0) - return false; - - packet->resize(destsize + sizeof(uint32)); - packet->SetOpcode(SMSG_COMPRESSED_UPDATE_OBJECT); - } - else // send small packets without compression - { - packet->append(buf); - packet->SetOpcode(SMSG_UPDATE_OBJECT); + packet->appendPackGUID(*i); } + packet->append(m_data); return true; } @@ -151,5 +71,6 @@ void UpdateData::Clear() m_data.clear(); m_outOfRangeGUIDs.clear(); m_blockCount = 0; + m_map = 0; } diff --git a/src/server/game/Entities/Object/Updates/UpdateData.h b/src/server/game/Entities/Object/Updates/UpdateData.h index fb4ec930c41..7d84c991ef4 100644 --- a/src/server/game/Entities/Object/Updates/UpdateData.h +++ b/src/server/game/Entities/Object/Updates/UpdateData.h @@ -25,32 +25,34 @@ class WorldPacket; enum OBJECT_UPDATE_TYPE { UPDATETYPE_VALUES = 0, - UPDATETYPE_MOVEMENT = 1, - UPDATETYPE_CREATE_OBJECT = 2, - UPDATETYPE_CREATE_OBJECT2 = 3, - UPDATETYPE_OUT_OF_RANGE_OBJECTS = 4, - UPDATETYPE_NEAR_OBJECTS = 5 + UPDATETYPE_CREATE_OBJECT = 1, + UPDATETYPE_CREATE_OBJECT2 = 2, + UPDATETYPE_OUT_OF_RANGE_OBJECTS = 3, }; enum OBJECT_UPDATE_FLAGS { - UPDATEFLAG_NONE = 0x0000, - UPDATEFLAG_SELF = 0x0001, - UPDATEFLAG_TRANSPORT = 0x0002, - UPDATEFLAG_HAS_TARGET = 0x0004, - UPDATEFLAG_UNKNOWN = 0x0008, - UPDATEFLAG_LOWGUID = 0x0010, - UPDATEFLAG_LIVING = 0x0020, - UPDATEFLAG_STATIONARY_POSITION = 0x0040, - UPDATEFLAG_VEHICLE = 0x0080, - UPDATEFLAG_POSITION = 0x0100, - UPDATEFLAG_ROTATION = 0x0200 + UPDATEFLAG_NONE = 0x0000, + UPDATEFLAG_SELF = 0x0001, + UPDATEFLAG_TRANSPORT = 0x0002, + UPDATEFLAG_HAS_TARGET = 0x0004, + UPDATEFLAG_UNKNOWN = 0x0008, + UPDATEFLAG_LOWGUID = 0x0010, + UPDATEFLAG_LIVING = 0x0020, + UPDATEFLAG_STATIONARY_POSITION = 0x0040, + UPDATEFLAG_VEHICLE = 0x0080, + UPDATEFLAG_GO_TRANSPORT_POSITION = 0x0100, + UPDATEFLAG_ROTATION = 0x0200, + UPDATEFLAG_UNK3 = 0x0400, + UPDATEFLAG_ANIMKITS = 0x0800, + UPDATEFLAG_UNK5 = 0x1000, + UPDATEFLAG_UNK6 = 0x2000, }; class UpdateData { public: - UpdateData(); + UpdateData(uint16 map); void AddOutOfRangeGUID(std::set<uint64>& guids); void AddOutOfRangeGUID(uint64 guid); @@ -62,11 +64,10 @@ class UpdateData std::set<uint64> const& GetOutOfRangeGUIDs() const { return m_outOfRangeGUIDs; } protected: + uint16 m_map; uint32 m_blockCount; std::set<uint64> m_outOfRangeGUIDs; ByteBuffer m_data; - - void Compress(void* dst, uint32 *dst_size, void* src, int src_size); }; #endif diff --git a/src/server/game/Entities/Object/Updates/UpdateFieldFlags.cpp b/src/server/game/Entities/Object/Updates/UpdateFieldFlags.cpp index 64b5037048b..4308094d81c 100644 --- a/src/server/game/Entities/Object/Updates/UpdateFieldFlags.cpp +++ b/src/server/game/Entities/Object/Updates/UpdateFieldFlags.cpp @@ -21,6 +21,8 @@ uint32 ItemUpdateFieldFlags[CONTAINER_END] = { UF_FLAG_PUBLIC, // OBJECT_FIELD_GUID UF_FLAG_PUBLIC, // OBJECT_FIELD_GUID+1 + UF_FLAG_PUBLIC, // OBJECT_FIELD_DATA + UF_FLAG_PUBLIC, // OBJECT_FIELD_DATA+1 UF_FLAG_PUBLIC, // OBJECT_FIELD_TYPE UF_FLAG_PUBLIC, // OBJECT_FIELD_ENTRY UF_FLAG_PUBLIC, // OBJECT_FIELD_SCALE_X @@ -77,12 +79,20 @@ uint32 ItemUpdateFieldFlags[CONTAINER_END] = UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_12_1 UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_12_1+1 UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_12_3 + UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_13_1 + UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_13_1+1 + UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_13_3 + UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_14_1 + UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_14_1+1 + UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_14_3 + UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_15_1 + UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_15_1+1 + UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_15_3 UF_FLAG_PUBLIC, // ITEM_FIELD_PROPERTY_SEED UF_FLAG_PUBLIC, // ITEM_FIELD_RANDOM_PROPERTIES_ID UF_FLAG_OWNER | UF_FLAG_ITEM_OWNER, // ITEM_FIELD_DURABILITY UF_FLAG_OWNER | UF_FLAG_ITEM_OWNER, // ITEM_FIELD_MAXDURABILITY UF_FLAG_PUBLIC, // ITEM_FIELD_CREATE_PLAYED_TIME - UF_FLAG_NONE, // ITEM_FIELD_PAD UF_FLAG_PUBLIC, // CONTAINER_FIELD_NUM_SLOTS UF_FLAG_NONE, // CONTAINER_ALIGN_PAD UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1 @@ -163,6 +173,8 @@ uint32 UnitUpdateFieldFlags[PLAYER_END] = { UF_FLAG_PUBLIC, // OBJECT_FIELD_GUID UF_FLAG_PUBLIC, // OBJECT_FIELD_GUID+1 + UF_FLAG_PUBLIC, // OBJECT_FIELD_DATA + UF_FLAG_PUBLIC, // OBJECT_FIELD_DATA+1 UF_FLAG_PUBLIC, // OBJECT_FIELD_TYPE UF_FLAG_PUBLIC, // OBJECT_FIELD_ENTRY UF_FLAG_PUBLIC, // OBJECT_FIELD_SCALE_X @@ -191,30 +203,22 @@ uint32 UnitUpdateFieldFlags[PLAYER_END] = UF_FLAG_PUBLIC, // UNIT_FIELD_POWER3 UF_FLAG_PUBLIC, // UNIT_FIELD_POWER4 UF_FLAG_PUBLIC, // UNIT_FIELD_POWER5 - UF_FLAG_PUBLIC, // UNIT_FIELD_POWER6 - UF_FLAG_PUBLIC, // UNIT_FIELD_POWER7 UF_FLAG_PUBLIC, // UNIT_FIELD_MAXHEALTH UF_FLAG_PUBLIC, // UNIT_FIELD_MAXPOWER1 UF_FLAG_PUBLIC, // UNIT_FIELD_MAXPOWER2 UF_FLAG_PUBLIC, // UNIT_FIELD_MAXPOWER3 UF_FLAG_PUBLIC, // UNIT_FIELD_MAXPOWER4 UF_FLAG_PUBLIC, // UNIT_FIELD_MAXPOWER5 - UF_FLAG_PUBLIC, // UNIT_FIELD_MAXPOWER6 - UF_FLAG_PUBLIC, // UNIT_FIELD_MAXPOWER7 - UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER - UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER+1 - UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER+2 - UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER+3 - UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER+4 - UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER+5 - UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER+6 - UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER - UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER+1 - UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER+2 - UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER+3 - UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER+4 - UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER+5 - UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER+6 + UF_FLAG_PRIVATE | UF_FLAG_OWNER | UF_FLAG_UNUSED2, // UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER + UF_FLAG_PRIVATE | UF_FLAG_OWNER | UF_FLAG_UNUSED2, // UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER+1 + UF_FLAG_PRIVATE | UF_FLAG_OWNER | UF_FLAG_UNUSED2, // UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER+2 + UF_FLAG_PRIVATE | UF_FLAG_OWNER | UF_FLAG_UNUSED2, // UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER+3 + UF_FLAG_PRIVATE | UF_FLAG_OWNER | UF_FLAG_UNUSED2, // UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER+4 + UF_FLAG_PRIVATE | UF_FLAG_OWNER | UF_FLAG_UNUSED2, // UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER + UF_FLAG_PRIVATE | UF_FLAG_OWNER | UF_FLAG_UNUSED2, // UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER+1 + UF_FLAG_PRIVATE | UF_FLAG_OWNER | UF_FLAG_UNUSED2, // UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER+2 + UF_FLAG_PRIVATE | UF_FLAG_OWNER | UF_FLAG_UNUSED2, // UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER+3 + UF_FLAG_PRIVATE | UF_FLAG_OWNER | UF_FLAG_UNUSED2, // UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER+4 UF_FLAG_PUBLIC, // UNIT_FIELD_LEVEL UF_FLAG_PUBLIC, // UNIT_FIELD_FACTIONTEMPLATE UF_FLAG_PUBLIC, // UNIT_VIRTUAL_ITEM_SLOT_ID @@ -228,7 +232,7 @@ uint32 UnitUpdateFieldFlags[PLAYER_END] = UF_FLAG_PRIVATE, // UNIT_FIELD_RANGEDATTACKTIME UF_FLAG_PUBLIC, // UNIT_FIELD_BOUNDINGRADIUS UF_FLAG_PUBLIC, // UNIT_FIELD_COMBATREACH - UF_FLAG_PUBLIC, // UNIT_FIELD_DISPLAYID + UF_FLAG_DYNAMIC, // UNIT_FIELD_DISPLAYID UF_FLAG_PUBLIC, // UNIT_FIELD_NATIVEDISPLAYID UF_FLAG_PUBLIC, // UNIT_FIELD_MOUNTDISPLAYID UF_FLAG_PRIVATE | UF_FLAG_OWNER | UF_FLAG_SPECIAL_INFO, // UNIT_FIELD_MINDAMAGE @@ -242,6 +246,7 @@ uint32 UnitUpdateFieldFlags[PLAYER_END] = UF_FLAG_OWNER, // UNIT_FIELD_PETNEXTLEVELEXP UF_FLAG_DYNAMIC, // UNIT_DYNAMIC_FLAGS UF_FLAG_PUBLIC, // UNIT_MOD_CAST_SPEED + UF_FLAG_PUBLIC, // UNIT_MOD_CAST_HASTE UF_FLAG_PUBLIC, // UNIT_CREATED_BY_SPELL UF_FLAG_DYNAMIC, // UNIT_NPC_FLAGS UF_FLAG_PUBLIC, // UNIT_NPC_EMOTESTATE @@ -285,10 +290,12 @@ uint32 UnitUpdateFieldFlags[PLAYER_END] = UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_BASE_HEALTH UF_FLAG_PUBLIC, // UNIT_FIELD_BYTES_2 UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_ATTACK_POWER - UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_ATTACK_POWER_MODS + UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_ATTACK_POWER_MOD_POS + UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_ATTACK_POWER_MOD_NEG UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_ATTACK_POWER_MULTIPLIER UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_RANGED_ATTACK_POWER - UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_RANGED_ATTACK_POWER_MODS + UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_RANGED_ATTACK_POWER_MOD_POS + UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_RANGED_ATTACK_POWER_MOD_NEG UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_MINRANGEDDAMAGE UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_MAXRANGEDDAMAGE @@ -308,142 +315,269 @@ uint32 UnitUpdateFieldFlags[PLAYER_END] = UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_COST_MULTIPLIER+6 UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_MAXHEALTHMODIFIER UF_FLAG_PUBLIC, // UNIT_FIELD_HOVERHEIGHT + UF_FLAG_PUBLIC, // UNIT_FIELD_MAXITEMLEVEL UF_FLAG_NONE, // UNIT_FIELD_PADDING UF_FLAG_PUBLIC, // PLAYER_DUEL_ARBITER UF_FLAG_PUBLIC, // PLAYER_DUEL_ARBITER+1 UF_FLAG_PUBLIC, // PLAYER_FLAGS - UF_FLAG_PUBLIC, // PLAYER_GUILDID UF_FLAG_PUBLIC, // PLAYER_GUILDRANK + UF_FLAG_PUBLIC, // PLAYER_GUILDDELETE_DATE + UF_FLAG_PUBLIC, // PLAYER_GUILDLEVEL UF_FLAG_PUBLIC, // PLAYER_BYTES UF_FLAG_PUBLIC, // PLAYER_BYTES_2 UF_FLAG_PUBLIC, // PLAYER_BYTES_3 UF_FLAG_PUBLIC, // PLAYER_DUEL_TEAM UF_FLAG_PUBLIC, // PLAYER_GUILD_TIMESTAMP UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_1_1 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_1_2 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_1_3 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_1_3+1 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_1_4 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_1_2 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_1_3 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_1_3+1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_1_4 UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_2_1 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_2_2 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_2_3 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_2_3+1 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_2_5 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_2_2 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_2_3 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_2_3+1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_2_5 UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_3_1 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_3_2 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_3_3 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_3_3+1 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_3_5 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_3_2 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_3_3 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_3_3+1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_3_5 UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_4_1 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_4_2 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_4_3 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_4_3+1 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_4_5 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_4_2 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_4_3 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_4_3+1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_4_5 UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_5_1 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_5_2 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_5_3 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_5_3+1 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_5_5 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_5_2 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_5_3 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_5_3+1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_5_5 UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_6_1 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_6_2 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_6_3 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_6_3+1 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_6_5 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_6_2 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_6_3 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_6_3+1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_6_5 UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_7_1 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_7_2 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_7_3 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_7_3+1 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_7_5 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_7_2 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_7_3 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_7_3+1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_7_5 UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_8_1 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_8_2 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_8_3 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_8_3+1 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_8_5 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_8_2 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_8_3 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_8_3+1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_8_5 UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_9_1 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_9_2 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_9_3 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_9_3+1 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_9_5 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_9_2 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_9_3 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_9_3+1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_9_5 UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_10_1 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_10_2 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_10_3 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_10_3+1 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_10_5 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_10_2 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_10_3 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_10_3+1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_10_5 UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_11_1 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_11_2 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_11_3 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_11_3+1 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_11_5 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_11_2 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_11_3 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_11_3+1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_11_5 UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_12_1 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_12_2 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_12_3 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_12_3+1 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_12_5 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_12_2 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_12_3 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_12_3+1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_12_5 UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_13_1 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_13_2 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_13_3 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_13_3+1 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_13_5 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_13_2 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_13_3 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_13_3+1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_13_5 UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_14_1 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_14_2 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_14_3 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_14_3+1 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_14_5 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_14_2 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_14_3 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_14_3+1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_14_5 UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_15_1 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_15_2 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_15_3 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_15_3+1 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_15_5 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_15_2 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_15_3 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_15_3+1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_15_5 UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_16_1 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_16_2 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_16_3 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_16_3+1 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_16_5 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_16_2 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_16_3 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_16_3+1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_16_5 UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_17_1 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_17_2 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_17_3 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_17_3+1 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_17_5 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_17_2 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_17_3 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_17_3+1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_17_5 UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_18_1 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_18_2 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_18_3 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_18_3+1 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_18_5 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_18_2 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_18_3 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_18_3+1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_18_5 UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_19_1 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_19_2 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_19_3 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_19_3+1 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_19_5 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_19_2 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_19_3 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_19_3+1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_19_5 UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_20_1 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_20_2 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_20_3 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_20_3+1 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_20_5 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_20_2 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_20_3 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_20_3+1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_20_5 UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_21_1 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_21_2 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_21_3 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_21_3+1 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_21_5 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_21_2 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_21_3 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_21_3+1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_21_5 UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_22_1 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_22_2 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_22_3 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_22_3+1 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_22_5 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_22_2 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_22_3 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_22_3+1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_22_5 UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_23_1 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_23_2 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_23_3 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_23_3+1 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_23_5 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_23_2 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_23_3 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_23_3+1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_23_5 UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_24_1 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_24_2 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_24_3 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_24_3+1 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_24_5 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_24_2 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_24_3 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_24_3+1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_24_5 UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_25_1 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_25_2 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_25_3 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_25_3+1 - UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_25_5 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_25_2 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_25_3 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_25_3+1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_25_5 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_26_1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_26_2 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_26_3 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_26_3+1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_26_5 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_27_1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_27_2 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_27_3 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_27_3+1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_27_5 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_28_1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_28_2 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_28_3 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_28_3+1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_28_5 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_29_1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_29_2 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_29_3 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_29_3+1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_29_5 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_30_1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_30_2 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_30_3 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_30_3+1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_30_5 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_31_1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_31_2 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_31_3 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_31_3+1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_31_5 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_32_1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_32_2 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_32_3 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_32_3+1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_32_5 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_33_1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_33_2 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_33_3 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_33_3+1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_33_5 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_34_1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_34_2 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_34_3 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_34_3+1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_34_5 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_35_1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_35_2 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_35_3 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_35_3+1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_35_5 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_36_1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_36_2 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_36_3 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_36_3+1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_36_5 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_37_1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_37_2 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_37_3 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_37_3+1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_37_5 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_38_1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_38_2 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_38_3 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_38_3+1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_38_5 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_39_1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_39_2 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_39_3 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_39_3+1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_39_5 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_40_1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_40_2 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_40_3 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_40_3+1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_40_5 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_41_1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_41_2 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_41_3 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_41_3+1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_41_5 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_42_1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_42_2 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_42_3 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_42_3+1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_42_5 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_43_1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_43_2 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_43_3 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_43_3+1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_43_5 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_44_1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_44_2 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_44_3 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_44_3+1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_44_5 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_45_1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_45_2 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_45_3 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_45_3+1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_45_5 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_46_1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_46_2 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_46_3 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_46_3+1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_46_5 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_47_1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_47_2 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_47_3 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_47_3+1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_47_5 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_48_1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_48_2 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_48_3 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_48_3+1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_48_5 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_49_1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_49_2 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_49_3 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_49_3+1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_49_5 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_50_1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_50_2 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_50_3 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_50_3+1 + UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_50_5 UF_FLAG_PUBLIC, // PLAYER_VISIBLE_ITEM_1_ENTRYID UF_FLAG_PUBLIC, // PLAYER_VISIBLE_ITEM_1_ENCHANTMENT UF_FLAG_PUBLIC, // PLAYER_VISIBLE_ITEM_2_ENTRYID @@ -657,134 +791,6 @@ uint32 UnitUpdateFieldFlags[PLAYER_END] = UF_FLAG_PRIVATE, // PLAYER_FIELD_VENDORBUYBACK_SLOT_1+21 UF_FLAG_PRIVATE, // PLAYER_FIELD_VENDORBUYBACK_SLOT_1+22 UF_FLAG_PRIVATE, // PLAYER_FIELD_VENDORBUYBACK_SLOT_1+23 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+1 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+2 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+3 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+4 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+5 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+6 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+7 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+8 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+9 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+10 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+11 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+12 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+13 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+14 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+15 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+16 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+17 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+18 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+19 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+20 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+21 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+22 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+23 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+24 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+25 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+26 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+27 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+28 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+29 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+30 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+31 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+32 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+33 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+34 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+35 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+36 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+37 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+38 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+39 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+40 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+41 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+42 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+43 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+44 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+45 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+46 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+47 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+48 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+49 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+50 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+51 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+52 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+53 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+54 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+55 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+56 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+57 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+58 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+59 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+60 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+61 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+62 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+63 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+1 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+2 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+3 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+4 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+5 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+6 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+7 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+8 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+9 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+10 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+11 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+12 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+13 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+14 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+15 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+16 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+17 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+18 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+19 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+20 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+21 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+22 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+23 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+24 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+25 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+26 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+27 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+28 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+29 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+30 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+31 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+32 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+33 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+34 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+35 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+36 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+37 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+38 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+39 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+40 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+41 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+42 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+43 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+44 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+45 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+46 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+47 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+48 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+49 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+50 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+51 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+52 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+53 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+54 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+55 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+56 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+57 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+58 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+59 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+60 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+61 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+62 - UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+63 UF_FLAG_PRIVATE, // PLAYER_FARSIGHT UF_FLAG_PRIVATE, // PLAYER_FARSIGHT+1 UF_FLAG_PRIVATE, // PLAYER__FIELD_KNOWN_TITLES @@ -793,403 +799,402 @@ uint32 UnitUpdateFieldFlags[PLAYER_END] = UF_FLAG_PRIVATE, // PLAYER__FIELD_KNOWN_TITLES1+1 UF_FLAG_PRIVATE, // PLAYER__FIELD_KNOWN_TITLES2 UF_FLAG_PRIVATE, // PLAYER__FIELD_KNOWN_TITLES2+1 - UF_FLAG_PRIVATE, // PLAYER_FIELD_KNOWN_CURRENCIES - UF_FLAG_PRIVATE, // PLAYER_FIELD_KNOWN_CURRENCIES+1 + UF_FLAG_PRIVATE, // PLAYER__FIELD_KNOWN_TITLES3 + UF_FLAG_PRIVATE, // PLAYER__FIELD_KNOWN_TITLES3+1 UF_FLAG_PRIVATE, // PLAYER_XP UF_FLAG_PRIVATE, // PLAYER_NEXT_LEVEL_XP - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+1 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+2 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+3 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+4 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+5 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+6 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+7 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+8 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+9 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+10 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+11 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+12 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+13 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+14 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+15 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+16 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+17 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+18 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+19 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+20 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+21 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+22 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+23 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+24 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+25 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+26 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+27 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+28 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+29 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+30 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+31 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+32 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+33 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+34 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+35 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+36 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+37 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+38 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+39 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+40 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+41 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+42 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+43 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+44 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+45 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+46 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+47 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+48 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+49 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+50 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+51 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+52 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+53 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+54 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+55 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+56 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+57 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+58 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+59 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+60 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+61 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+62 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+63 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+64 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+65 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+66 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+67 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+68 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+69 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+70 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+71 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+72 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+73 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+74 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+75 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+76 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+77 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+78 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+79 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+80 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+81 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+82 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+83 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+84 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+85 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+86 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+87 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+88 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+89 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+90 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+91 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+92 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+93 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+94 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+95 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+96 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+97 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+98 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+99 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+100 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+101 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+102 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+103 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+104 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+105 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+106 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+107 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+108 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+109 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+110 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+111 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+112 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+113 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+114 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+115 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+116 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+117 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+118 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+119 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+120 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+121 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+122 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+123 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+124 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+125 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+126 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+127 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+128 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+129 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+130 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+131 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+132 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+133 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+134 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+135 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+136 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+137 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+138 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+139 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+140 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+141 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+142 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+143 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+144 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+145 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+146 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+147 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+148 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+149 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+150 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+151 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+152 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+153 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+154 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+155 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+156 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+157 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+158 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+159 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+160 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+161 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+162 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+163 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+164 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+165 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+166 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+167 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+168 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+169 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+170 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+171 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+172 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+173 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+174 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+175 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+176 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+177 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+178 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+179 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+180 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+181 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+182 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+183 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+184 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+185 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+186 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+187 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+188 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+189 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+190 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+191 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+192 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+193 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+194 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+195 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+196 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+197 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+198 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+199 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+200 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+201 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+202 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+203 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+204 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+205 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+206 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+207 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+208 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+209 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+210 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+211 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+212 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+213 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+214 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+215 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+216 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+217 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+218 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+219 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+220 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+221 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+222 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+223 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+224 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+225 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+226 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+227 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+228 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+229 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+230 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+231 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+232 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+233 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+234 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+235 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+236 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+237 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+238 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+239 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+240 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+241 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+242 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+243 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+244 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+245 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+246 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+247 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+248 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+249 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+250 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+251 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+252 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+253 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+254 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+255 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+256 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+257 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+258 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+259 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+260 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+261 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+262 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+263 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+264 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+265 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+266 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+267 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+268 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+269 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+270 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+271 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+272 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+273 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+274 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+275 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+276 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+277 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+278 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+279 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+280 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+281 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+282 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+283 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+284 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+285 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+286 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+287 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+288 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+289 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+290 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+291 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+292 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+293 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+294 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+295 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+296 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+297 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+298 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+299 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+300 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+301 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+302 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+303 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+304 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+305 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+306 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+307 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+308 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+309 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+310 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+311 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+312 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+313 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+314 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+315 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+316 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+317 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+318 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+319 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+320 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+321 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+322 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+323 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+324 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+325 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+326 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+327 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+328 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+329 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+330 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+331 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+332 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+333 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+334 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+335 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+336 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+337 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+338 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+339 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+340 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+341 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+342 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+343 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+344 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+345 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+346 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+347 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+348 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+349 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+350 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+351 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+352 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+353 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+354 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+355 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+356 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+357 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+358 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+359 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+360 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+361 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+362 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+363 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+364 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+365 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+366 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+367 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+368 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+369 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+370 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+371 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+372 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+373 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+374 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+375 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+376 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+377 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+378 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+379 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+380 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+381 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+382 - UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+383 - UF_FLAG_PRIVATE, // PLAYER_CHARACTER_POINTS1 - UF_FLAG_PRIVATE, // PLAYER_CHARACTER_POINTS2 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+1 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+2 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+3 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+4 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+5 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+6 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+7 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+8 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+9 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+10 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+11 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+12 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+13 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+14 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+15 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+16 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+17 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+18 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+19 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+20 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+21 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+22 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+23 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+24 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+25 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+26 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+27 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+28 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+29 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+30 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+31 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+32 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+33 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+34 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+35 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+36 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+37 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+38 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+39 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+40 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+41 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+42 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+43 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+44 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+45 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+46 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+47 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+48 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+49 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+50 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+51 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+52 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+53 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+54 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+55 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+56 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+57 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+58 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+59 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+60 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+61 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+62 + UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+63 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+1 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+2 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+3 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+4 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+5 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+6 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+7 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+8 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+9 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+10 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+11 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+12 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+13 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+14 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+15 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+16 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+17 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+18 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+19 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+20 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+21 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+22 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+23 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+24 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+25 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+26 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+27 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+28 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+29 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+30 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+31 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+32 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+33 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+34 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+35 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+36 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+37 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+38 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+39 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+40 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+41 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+42 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+43 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+44 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+45 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+46 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+47 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+48 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+49 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+50 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+51 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+52 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+53 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+54 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+55 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+56 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+57 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+58 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+59 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+60 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+61 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+62 + UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+63 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+1 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+2 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+3 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+4 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+5 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+6 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+7 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+8 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+9 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+10 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+11 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+12 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+13 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+14 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+15 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+16 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+17 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+18 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+19 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+20 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+21 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+22 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+23 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+24 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+25 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+26 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+27 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+28 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+29 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+30 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+31 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+32 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+33 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+34 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+35 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+36 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+37 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+38 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+39 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+40 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+41 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+42 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+43 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+44 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+45 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+46 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+47 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+48 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+49 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+50 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+51 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+52 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+53 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+54 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+55 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+56 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+57 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+58 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+59 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+60 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+61 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+62 + UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+63 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+1 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+2 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+3 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+4 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+5 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+6 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+7 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+8 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+9 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+10 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+11 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+12 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+13 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+14 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+15 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+16 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+17 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+18 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+19 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+20 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+21 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+22 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+23 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+24 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+25 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+26 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+27 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+28 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+29 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+30 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+31 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+32 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+33 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+34 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+35 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+36 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+37 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+38 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+39 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+40 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+41 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+42 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+43 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+44 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+45 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+46 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+47 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+48 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+49 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+50 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+51 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+52 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+53 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+54 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+55 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+56 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+57 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+58 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+59 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+60 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+61 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+62 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+63 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+1 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+2 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+3 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+4 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+5 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+6 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+7 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+8 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+9 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+10 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+11 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+12 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+13 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+14 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+15 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+16 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+17 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+18 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+19 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+20 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+21 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+22 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+23 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+24 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+25 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+26 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+27 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+28 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+29 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+30 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+31 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+32 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+33 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+34 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+35 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+36 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+37 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+38 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+39 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+40 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+41 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+42 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+43 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+44 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+45 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+46 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+47 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+48 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+49 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+50 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+51 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+52 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+53 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+54 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+55 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+56 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+57 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+58 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+59 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+60 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+61 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+62 + UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+63 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+1 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+2 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+3 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+4 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+5 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+6 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+7 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+8 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+9 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+10 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+11 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+12 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+13 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+14 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+15 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+16 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+17 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+18 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+19 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+20 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+21 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+22 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+23 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+24 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+25 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+26 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+27 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+28 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+29 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+30 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+31 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+32 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+33 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+34 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+35 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+36 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+37 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+38 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+39 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+40 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+41 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+42 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+43 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+44 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+45 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+46 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+47 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+48 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+49 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+50 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+51 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+52 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+53 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+54 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+55 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+56 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+57 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+58 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+59 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+60 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+61 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+62 + UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+63 + UF_FLAG_PRIVATE, // PLAYER_CHARACTER_POINTS UF_FLAG_PRIVATE, // PLAYER_TRACK_CREATURES UF_FLAG_PRIVATE, // PLAYER_TRACK_RESOURCES + UF_FLAG_PRIVATE, // PLAYER_EXPERTISE + UF_FLAG_PRIVATE, // PLAYER_OFFHAND_EXPERTISE UF_FLAG_PRIVATE, // PLAYER_BLOCK_PERCENTAGE UF_FLAG_PRIVATE, // PLAYER_DODGE_PERCENTAGE UF_FLAG_PRIVATE, // PLAYER_PARRY_PERCENTAGE - UF_FLAG_PRIVATE, // PLAYER_EXPERTISE - UF_FLAG_PRIVATE, // PLAYER_OFFHAND_EXPERTISE UF_FLAG_PRIVATE, // PLAYER_CRIT_PERCENTAGE UF_FLAG_PRIVATE, // PLAYER_RANGED_CRIT_PERCENTAGE UF_FLAG_PRIVATE, // PLAYER_OFFHAND_CRIT_PERCENTAGE @@ -1202,6 +1207,7 @@ uint32 UnitUpdateFieldFlags[PLAYER_END] = UF_FLAG_PRIVATE, // PLAYER_SPELL_CRIT_PERCENTAGE1+6 UF_FLAG_PRIVATE, // PLAYER_SHIELD_BLOCK UF_FLAG_PRIVATE, // PLAYER_SHIELD_BLOCK_CRIT_PERCENTAGE + UF_FLAG_PRIVATE, // PLAYER_MASTERY UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1 UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+1 UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+2 @@ -1330,8 +1336,37 @@ uint32 UnitUpdateFieldFlags[PLAYER_END] = UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+125 UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+126 UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+127 + UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+128 + UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+129 + UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+130 + UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+131 + UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+132 + UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+133 + UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+134 + UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+135 + UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+136 + UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+137 + UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+138 + UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+139 + UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+140 + UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+141 + UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+142 + UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+143 + UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+144 + UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+145 + UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+146 + UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+147 + UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+148 + UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+149 + UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+150 + UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+151 + UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+152 + UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+153 + UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+154 + UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+155 UF_FLAG_PRIVATE, // PLAYER_REST_STATE_EXPERIENCE UF_FLAG_PRIVATE, // PLAYER_FIELD_COINAGE + UF_FLAG_PRIVATE, // PLAYER_FIELD_COINAGE+1 UF_FLAG_PRIVATE, // PLAYER_FIELD_MOD_DAMAGE_DONE_POS UF_FLAG_PRIVATE, // PLAYER_FIELD_MOD_DAMAGE_DONE_POS+1 UF_FLAG_PRIVATE, // PLAYER_FIELD_MOD_DAMAGE_DONE_POS+2 @@ -1356,10 +1391,14 @@ uint32 UnitUpdateFieldFlags[PLAYER_END] = UF_FLAG_PRIVATE, // PLAYER_FIELD_MOD_HEALING_DONE_POS UF_FLAG_PRIVATE, // PLAYER_FIELD_MOD_HEALING_PCT UF_FLAG_PRIVATE, // PLAYER_FIELD_MOD_HEALING_DONE_PCT + UF_FLAG_PRIVATE, // PLAYER_FIELD_WEAPON_DMG_MULTIPLIERS + UF_FLAG_PRIVATE, // PLAYER_FIELD_WEAPON_DMG_MULTIPLIERS+1 + UF_FLAG_PRIVATE, // PLAYER_FIELD_WEAPON_DMG_MULTIPLIERS+2 + UF_FLAG_PRIVATE, // PLAYER_FIELD_MOD_SPELL_POWER_PCT + UF_FLAG_PRIVATE, // PLAYER_FIELD_OVERRIDE_SPELL_POWER_BY_AP_PCT UF_FLAG_PRIVATE, // PLAYER_FIELD_MOD_TARGET_RESISTANCE UF_FLAG_PRIVATE, // PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE UF_FLAG_PRIVATE, // PLAYER_FIELD_BYTES - UF_FLAG_PRIVATE, // PLAYER_AMMO_ID UF_FLAG_PRIVATE, // PLAYER_SELF_RES_SPELL UF_FLAG_PRIVATE, // PLAYER_FIELD_PVP_MEDALS UF_FLAG_PRIVATE, // PLAYER_FIELD_BUYBACK_PRICE_1 @@ -1387,8 +1426,6 @@ uint32 UnitUpdateFieldFlags[PLAYER_END] = UF_FLAG_PRIVATE, // PLAYER_FIELD_BUYBACK_TIMESTAMP_1+10 UF_FLAG_PRIVATE, // PLAYER_FIELD_BUYBACK_TIMESTAMP_1+11 UF_FLAG_PRIVATE, // PLAYER_FIELD_KILLS - UF_FLAG_PRIVATE, // PLAYER_FIELD_TODAY_CONTRIBUTION - UF_FLAG_PRIVATE, // PLAYER_FIELD_YESTERDAY_CONTRIBUTION UF_FLAG_PRIVATE, // PLAYER_FIELD_LIFETIME_HONORBALE_KILLS UF_FLAG_PRIVATE, // PLAYER_FIELD_BYTES2 UF_FLAG_PRIVATE, // PLAYER_FIELD_WATCHED_FACTION_INDEX @@ -1417,6 +1454,7 @@ uint32 UnitUpdateFieldFlags[PLAYER_END] = UF_FLAG_PRIVATE, // PLAYER_FIELD_COMBAT_RATING_1+22 UF_FLAG_PRIVATE, // PLAYER_FIELD_COMBAT_RATING_1+23 UF_FLAG_PRIVATE, // PLAYER_FIELD_COMBAT_RATING_1+24 + UF_FLAG_PRIVATE, // PLAYER_FIELD_COMBAT_RATING_1+25 UF_FLAG_PRIVATE, // PLAYER_FIELD_ARENA_TEAM_INFO_1_1 UF_FLAG_PRIVATE, // PLAYER_FIELD_ARENA_TEAM_INFO_1_1+1 UF_FLAG_PRIVATE, // PLAYER_FIELD_ARENA_TEAM_INFO_1_1+2 @@ -1438,8 +1476,7 @@ uint32 UnitUpdateFieldFlags[PLAYER_END] = UF_FLAG_PRIVATE, // PLAYER_FIELD_ARENA_TEAM_INFO_1_1+18 UF_FLAG_PRIVATE, // PLAYER_FIELD_ARENA_TEAM_INFO_1_1+19 UF_FLAG_PRIVATE, // PLAYER_FIELD_ARENA_TEAM_INFO_1_1+20 - UF_FLAG_PRIVATE, // PLAYER_FIELD_HONOR_CURRENCY - UF_FLAG_PRIVATE, // PLAYER_FIELD_ARENA_CURRENCY + UF_FLAG_PRIVATE, // PLAYER_FIELD_BATTLEGROUND_RATING UF_FLAG_PRIVATE, // PLAYER_FIELD_MAX_LEVEL UF_FLAG_PRIVATE, // PLAYER_FIELD_DAILY_QUESTS_1 UF_FLAG_PRIVATE, // PLAYER_FIELD_DAILY_QUESTS_1+1 @@ -1479,20 +1516,53 @@ uint32 UnitUpdateFieldFlags[PLAYER_END] = UF_FLAG_PRIVATE, // PLAYER_FIELD_GLYPH_SLOTS_1+3 UF_FLAG_PRIVATE, // PLAYER_FIELD_GLYPH_SLOTS_1+4 UF_FLAG_PRIVATE, // PLAYER_FIELD_GLYPH_SLOTS_1+5 + UF_FLAG_PRIVATE, // PLAYER_FIELD_GLYPH_SLOTS_1+6 + UF_FLAG_PRIVATE, // PLAYER_FIELD_GLYPH_SLOTS_1+7 + UF_FLAG_PRIVATE, // PLAYER_FIELD_GLYPH_SLOTS_1+8 UF_FLAG_PRIVATE, // PLAYER_FIELD_GLYPHS_1 UF_FLAG_PRIVATE, // PLAYER_FIELD_GLYPHS_1+1 UF_FLAG_PRIVATE, // PLAYER_FIELD_GLYPHS_1+2 UF_FLAG_PRIVATE, // PLAYER_FIELD_GLYPHS_1+3 UF_FLAG_PRIVATE, // PLAYER_FIELD_GLYPHS_1+4 UF_FLAG_PRIVATE, // PLAYER_FIELD_GLYPHS_1+5 + UF_FLAG_PRIVATE, // PLAYER_FIELD_GLYPHS_1+6 + UF_FLAG_PRIVATE, // PLAYER_FIELD_GLYPHS_1+7 + UF_FLAG_PRIVATE, // PLAYER_FIELD_GLYPHS_1+8 UF_FLAG_PRIVATE, // PLAYER_GLYPHS_ENABLED UF_FLAG_PRIVATE, // PLAYER_PET_SPELL_POWER + UF_FLAG_PRIVATE, // PLAYER_FIELD_RESEARCHING_1 + UF_FLAG_PRIVATE, // PLAYER_FIELD_RESEARCHING_1+1 + UF_FLAG_PRIVATE, // PLAYER_FIELD_RESEARCHING_1+2 + UF_FLAG_PRIVATE, // PLAYER_FIELD_RESEARCHING_1+3 + UF_FLAG_PRIVATE, // PLAYER_FIELD_RESEARCHING_1+4 + UF_FLAG_PRIVATE, // PLAYER_FIELD_RESEARCHING_1+5 + UF_FLAG_PRIVATE, // PLAYER_FIELD_RESEARCHING_1+6 + UF_FLAG_PRIVATE, // PLAYER_FIELD_RESEARCHING_1+7 + UF_FLAG_PRIVATE, // PLAYER_FIELD_RESERACH_SITE_1 + UF_FLAG_PRIVATE, // PLAYER_FIELD_RESERACH_SITE_1+1 + UF_FLAG_PRIVATE, // PLAYER_FIELD_RESERACH_SITE_1+2 + UF_FLAG_PRIVATE, // PLAYER_FIELD_RESERACH_SITE_1+3 + UF_FLAG_PRIVATE, // PLAYER_FIELD_RESERACH_SITE_1+4 + UF_FLAG_PRIVATE, // PLAYER_FIELD_RESERACH_SITE_1+5 + UF_FLAG_PRIVATE, // PLAYER_FIELD_RESERACH_SITE_1+6 + UF_FLAG_PRIVATE, // PLAYER_FIELD_RESERACH_SITE_1+7 + UF_FLAG_PRIVATE, // PLAYER_PROFESSION_SKILL_LINE_1 + UF_FLAG_PRIVATE, // PLAYER_PROFESSION_SKILL_LINE_1+1 + UF_FLAG_PRIVATE, // PLAYER_FIELD_UI_HIT_MODIFIER + UF_FLAG_PRIVATE, // PLAYER_FIELD_UI_SPELL_HIT_MODIFIER + UF_FLAG_PRIVATE, // PLAYER_FIELD_HOME_REALM_TIME_OFFSET + UF_FLAG_PRIVATE, // PLAYER_FIELD_MOD_HASTE + UF_FLAG_PRIVATE, // PLAYER_FIELD_MOD_RANGED_HASTE + UF_FLAG_PRIVATE, // PLAYER_FIELD_MOD_PET_HASTE + UF_FLAG_PRIVATE, // PLAYER_FIELD_MOD_HASTE_REGEN }; uint32 GameObjectUpdateFieldFlags[GAMEOBJECT_END] = { UF_FLAG_PUBLIC, // OBJECT_FIELD_GUID UF_FLAG_PUBLIC, // OBJECT_FIELD_GUID+1 + UF_FLAG_PUBLIC, // OBJECT_FIELD_DATA + UF_FLAG_PUBLIC, // OBJECT_FIELD_DATA+1 UF_FLAG_PUBLIC, // OBJECT_FIELD_TYPE UF_FLAG_PUBLIC, // OBJECT_FIELD_ENTRY UF_FLAG_PUBLIC, // OBJECT_FIELD_SCALE_X @@ -1515,13 +1585,15 @@ uint32 DynamicObjectUpdateFieldFlags[DYNAMICOBJECT_END] = { UF_FLAG_PUBLIC, // OBJECT_FIELD_GUID UF_FLAG_PUBLIC, // OBJECT_FIELD_GUID+1 + UF_FLAG_PUBLIC, // OBJECT_FIELD_DATA + UF_FLAG_PUBLIC, // OBJECT_FIELD_DATA+1 UF_FLAG_PUBLIC, // OBJECT_FIELD_TYPE UF_FLAG_PUBLIC, // OBJECT_FIELD_ENTRY UF_FLAG_PUBLIC, // OBJECT_FIELD_SCALE_X UF_FLAG_NONE, // OBJECT_FIELD_PADDING UF_FLAG_PUBLIC, // DYNAMICOBJECT_CASTER UF_FLAG_PUBLIC, // DYNAMICOBJECT_CASTER+1 - UF_FLAG_PUBLIC, // DYNAMICOBJECT_BYTES + UF_FLAG_DYNAMIC, // DYNAMICOBJECT_BYTES UF_FLAG_PUBLIC, // DYNAMICOBJECT_SPELLID UF_FLAG_PUBLIC, // DYNAMICOBJECT_RADIUS UF_FLAG_PUBLIC, // DYNAMICOBJECT_CASTTIME @@ -1531,6 +1603,8 @@ uint32 CorpseUpdateFieldFlags[CORPSE_END] = { UF_FLAG_PUBLIC, // OBJECT_FIELD_GUID UF_FLAG_PUBLIC, // OBJECT_FIELD_GUID+1 + UF_FLAG_PUBLIC, // OBJECT_FIELD_DATA + UF_FLAG_PUBLIC, // OBJECT_FIELD_DATA+1 UF_FLAG_PUBLIC, // OBJECT_FIELD_TYPE UF_FLAG_PUBLIC, // OBJECT_FIELD_ENTRY UF_FLAG_PUBLIC, // OBJECT_FIELD_SCALE_X @@ -1561,8 +1635,24 @@ uint32 CorpseUpdateFieldFlags[CORPSE_END] = UF_FLAG_PUBLIC, // CORPSE_FIELD_ITEM+18 UF_FLAG_PUBLIC, // CORPSE_FIELD_BYTES_1 UF_FLAG_PUBLIC, // CORPSE_FIELD_BYTES_2 - UF_FLAG_PUBLIC, // CORPSE_FIELD_GUILD UF_FLAG_PUBLIC, // CORPSE_FIELD_FLAGS UF_FLAG_DYNAMIC, // CORPSE_FIELD_DYNAMIC_FLAGS - UF_FLAG_NONE, // CORPSE_FIELD_PAD +}; + +uint32 AreaTriggerUpdateFieldFlags[AREATRIGGER_END] = +{ + UF_FLAG_PUBLIC, // OBJECT_FIELD_GUID + UF_FLAG_PUBLIC, // OBJECT_FIELD_GUID+1 + UF_FLAG_PUBLIC, // OBJECT_FIELD_DATA + UF_FLAG_PUBLIC, // OBJECT_FIELD_DATA+1 + UF_FLAG_PUBLIC, // OBJECT_FIELD_TYPE + UF_FLAG_PUBLIC, // OBJECT_FIELD_ENTRY + UF_FLAG_PUBLIC, // OBJECT_FIELD_SCALE_X + UF_FLAG_NONE, // OBJECT_FIELD_PADDING + UF_FLAG_PUBLIC, // AREATRIGGER_SPELLID + UF_FLAG_PUBLIC, // AREATRIGGER_SPELLVISUALID + UF_FLAG_PUBLIC, // AREATRIGGER_DURATION + UF_FLAG_PUBLIC, // AREATRIGGER_FINAL_POS + UF_FLAG_PUBLIC, // AREATRIGGER_FINAL_POS+1 + UF_FLAG_PUBLIC, // AREATRIGGER_FINAL_POS+2 }; diff --git a/src/server/game/Entities/Object/Updates/UpdateFieldFlags.h b/src/server/game/Entities/Object/Updates/UpdateFieldFlags.h index 6053b361905..80f7e71524b 100644 --- a/src/server/game/Entities/Object/Updates/UpdateFieldFlags.h +++ b/src/server/game/Entities/Object/Updates/UpdateFieldFlags.h @@ -40,5 +40,6 @@ extern uint32 UnitUpdateFieldFlags[PLAYER_END]; extern uint32 GameObjectUpdateFieldFlags[GAMEOBJECT_END]; extern uint32 DynamicObjectUpdateFieldFlags[DYNAMICOBJECT_END]; extern uint32 CorpseUpdateFieldFlags[CORPSE_END]; +extern uint32 AreaTriggerUpdateFieldFlags[AREATRIGGER_END]; #endif // _UPDATEFIELDFLAGS_H diff --git a/src/server/game/Entities/Object/Updates/UpdateFields.h b/src/server/game/Entities/Object/Updates/UpdateFields.h index 9e659c0f581..15e9c67e8d0 100644 --- a/src/server/game/Entities/Object/Updates/UpdateFields.h +++ b/src/server/game/Entities/Object/Updates/UpdateFields.h @@ -16,418 +16,550 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -#ifndef _UPDATEFIELDS_AUTO_H -#define _UPDATEFIELDS_AUTO_H +#ifndef _UPDATEFIELDS_H +#define _UPDATEFIELDS_H -// Auto generated for version 3, 3, 5, 12340 +// Auto generated for version 4, 3, 4, 15595 enum EObjectFields { - OBJECT_FIELD_GUID = 0x0000, // Size: 2, Type: LONG, Flags: PUBLIC - OBJECT_FIELD_TYPE = 0x0002, // Size: 1, Type: INT, Flags: PUBLIC - OBJECT_FIELD_ENTRY = 0x0003, // Size: 1, Type: INT, Flags: PUBLIC - OBJECT_FIELD_SCALE_X = 0x0004, // Size: 1, Type: FLOAT, Flags: PUBLIC - OBJECT_FIELD_PADDING = 0x0005, // Size: 1, Type: INT, Flags: NONE - OBJECT_END = 0x0006 + OBJECT_FIELD_GUID = 0x0000, // Size: 2, Type: LONG, Flags: PUBLIC + OBJECT_FIELD_DATA = 0x0002, // Size: 2, Type: LONG, Flags: PUBLIC + OBJECT_FIELD_TYPE = 0x0004, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + OBJECT_FIELD_ENTRY = 0x0005, // Size: 1, Type: INT, Flags: PUBLIC + OBJECT_FIELD_SCALE_X = 0x0006, // Size: 1, Type: FLOAT, Flags: PUBLIC + OBJECT_FIELD_PADDING = 0x0007, // Size: 1, Type: INT, Flags: NONE + OBJECT_END = 0x0008 }; enum EItemFields { - ITEM_FIELD_OWNER = OBJECT_END + 0x0000, // Size: 2, Type: LONG, Flags: PUBLIC - ITEM_FIELD_CONTAINED = OBJECT_END + 0x0002, // Size: 2, Type: LONG, Flags: PUBLIC - ITEM_FIELD_CREATOR = OBJECT_END + 0x0004, // Size: 2, Type: LONG, Flags: PUBLIC - ITEM_FIELD_GIFTCREATOR = OBJECT_END + 0x0006, // Size: 2, Type: LONG, Flags: PUBLIC - ITEM_FIELD_STACK_COUNT = OBJECT_END + 0x0008, // Size: 1, Type: INT, Flags: OWNER, ITEM_OWNER - ITEM_FIELD_DURATION = OBJECT_END + 0x0009, // Size: 1, Type: INT, Flags: OWNER, ITEM_OWNER - ITEM_FIELD_SPELL_CHARGES = OBJECT_END + 0x000A, // Size: 5, Type: INT, Flags: OWNER, ITEM_OWNER - ITEM_FIELD_FLAGS = OBJECT_END + 0x000F, // Size: 1, Type: INT, Flags: PUBLIC - ITEM_FIELD_ENCHANTMENT_1_1 = OBJECT_END + 0x0010, // Size: 2, Type: INT, Flags: PUBLIC - ITEM_FIELD_ENCHANTMENT_1_3 = OBJECT_END + 0x0012, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC - ITEM_FIELD_ENCHANTMENT_2_1 = OBJECT_END + 0x0013, // Size: 2, Type: INT, Flags: PUBLIC - ITEM_FIELD_ENCHANTMENT_2_3 = OBJECT_END + 0x0015, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC - ITEM_FIELD_ENCHANTMENT_3_1 = OBJECT_END + 0x0016, // Size: 2, Type: INT, Flags: PUBLIC - ITEM_FIELD_ENCHANTMENT_3_3 = OBJECT_END + 0x0018, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC - ITEM_FIELD_ENCHANTMENT_4_1 = OBJECT_END + 0x0019, // Size: 2, Type: INT, Flags: PUBLIC - ITEM_FIELD_ENCHANTMENT_4_3 = OBJECT_END + 0x001B, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC - ITEM_FIELD_ENCHANTMENT_5_1 = OBJECT_END + 0x001C, // Size: 2, Type: INT, Flags: PUBLIC - ITEM_FIELD_ENCHANTMENT_5_3 = OBJECT_END + 0x001E, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC - ITEM_FIELD_ENCHANTMENT_6_1 = OBJECT_END + 0x001F, // Size: 2, Type: INT, Flags: PUBLIC - ITEM_FIELD_ENCHANTMENT_6_3 = OBJECT_END + 0x0021, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC - ITEM_FIELD_ENCHANTMENT_7_1 = OBJECT_END + 0x0022, // Size: 2, Type: INT, Flags: PUBLIC - ITEM_FIELD_ENCHANTMENT_7_3 = OBJECT_END + 0x0024, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC - ITEM_FIELD_ENCHANTMENT_8_1 = OBJECT_END + 0x0025, // Size: 2, Type: INT, Flags: PUBLIC - ITEM_FIELD_ENCHANTMENT_8_3 = OBJECT_END + 0x0027, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC - ITEM_FIELD_ENCHANTMENT_9_1 = OBJECT_END + 0x0028, // Size: 2, Type: INT, Flags: PUBLIC - ITEM_FIELD_ENCHANTMENT_9_3 = OBJECT_END + 0x002A, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC - ITEM_FIELD_ENCHANTMENT_10_1 = OBJECT_END + 0x002B, // Size: 2, Type: INT, Flags: PUBLIC - ITEM_FIELD_ENCHANTMENT_10_3 = OBJECT_END + 0x002D, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC - ITEM_FIELD_ENCHANTMENT_11_1 = OBJECT_END + 0x002E, // Size: 2, Type: INT, Flags: PUBLIC - ITEM_FIELD_ENCHANTMENT_11_3 = OBJECT_END + 0x0030, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC - ITEM_FIELD_ENCHANTMENT_12_1 = OBJECT_END + 0x0031, // Size: 2, Type: INT, Flags: PUBLIC - ITEM_FIELD_ENCHANTMENT_12_3 = OBJECT_END + 0x0033, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC - ITEM_FIELD_PROPERTY_SEED = OBJECT_END + 0x0034, // Size: 1, Type: INT, Flags: PUBLIC - ITEM_FIELD_RANDOM_PROPERTIES_ID = OBJECT_END + 0x0035, // Size: 1, Type: INT, Flags: PUBLIC - ITEM_FIELD_DURABILITY = OBJECT_END + 0x0036, // Size: 1, Type: INT, Flags: OWNER, ITEM_OWNER - ITEM_FIELD_MAXDURABILITY = OBJECT_END + 0x0037, // Size: 1, Type: INT, Flags: OWNER, ITEM_OWNER - ITEM_FIELD_CREATE_PLAYED_TIME = OBJECT_END + 0x0038, // Size: 1, Type: INT, Flags: PUBLIC - ITEM_FIELD_PAD = OBJECT_END + 0x0039, // Size: 1, Type: INT, Flags: NONE - ITEM_END = OBJECT_END + 0x003A + ITEM_FIELD_OWNER = OBJECT_END + 0x0000, // Size: 2, Type: LONG, Flags: PUBLIC + ITEM_FIELD_CONTAINED = OBJECT_END + 0x0002, // Size: 2, Type: LONG, Flags: PUBLIC + ITEM_FIELD_CREATOR = OBJECT_END + 0x0004, // Size: 2, Type: LONG, Flags: PUBLIC + ITEM_FIELD_GIFTCREATOR = OBJECT_END + 0x0006, // Size: 2, Type: LONG, Flags: PUBLIC + ITEM_FIELD_STACK_COUNT = OBJECT_END + 0x0008, // Size: 1, Type: INT, Flags: OWNER, ITEM_OWNER + ITEM_FIELD_DURATION = OBJECT_END + 0x0009, // Size: 1, Type: INT, Flags: OWNER, ITEM_OWNER + ITEM_FIELD_SPELL_CHARGES = OBJECT_END + 0x000A, // Size: 5, Type: INT, Flags: OWNER, ITEM_OWNER + ITEM_FIELD_FLAGS = OBJECT_END + 0x000F, // Size: 1, Type: INT, Flags: PUBLIC + ITEM_FIELD_ENCHANTMENT_1_1 = OBJECT_END + 0x0010, // Size: 2, Type: INT, Flags: PUBLIC + ITEM_FIELD_ENCHANTMENT_1_3 = OBJECT_END + 0x0012, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + ITEM_FIELD_ENCHANTMENT_2_1 = OBJECT_END + 0x0013, // Size: 2, Type: INT, Flags: PUBLIC + ITEM_FIELD_ENCHANTMENT_2_3 = OBJECT_END + 0x0015, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + ITEM_FIELD_ENCHANTMENT_3_1 = OBJECT_END + 0x0016, // Size: 2, Type: INT, Flags: PUBLIC + ITEM_FIELD_ENCHANTMENT_3_3 = OBJECT_END + 0x0018, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + ITEM_FIELD_ENCHANTMENT_4_1 = OBJECT_END + 0x0019, // Size: 2, Type: INT, Flags: PUBLIC + ITEM_FIELD_ENCHANTMENT_4_3 = OBJECT_END + 0x001B, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + ITEM_FIELD_ENCHANTMENT_5_1 = OBJECT_END + 0x001C, // Size: 2, Type: INT, Flags: PUBLIC + ITEM_FIELD_ENCHANTMENT_5_3 = OBJECT_END + 0x001E, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + ITEM_FIELD_ENCHANTMENT_6_1 = OBJECT_END + 0x001F, // Size: 2, Type: INT, Flags: PUBLIC + ITEM_FIELD_ENCHANTMENT_6_3 = OBJECT_END + 0x0021, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + ITEM_FIELD_ENCHANTMENT_7_1 = OBJECT_END + 0x0022, // Size: 2, Type: INT, Flags: PUBLIC + ITEM_FIELD_ENCHANTMENT_7_3 = OBJECT_END + 0x0024, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + ITEM_FIELD_ENCHANTMENT_8_1 = OBJECT_END + 0x0025, // Size: 2, Type: INT, Flags: PUBLIC + ITEM_FIELD_ENCHANTMENT_8_3 = OBJECT_END + 0x0027, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + ITEM_FIELD_ENCHANTMENT_9_1 = OBJECT_END + 0x0028, // Size: 2, Type: INT, Flags: PUBLIC + ITEM_FIELD_ENCHANTMENT_9_3 = OBJECT_END + 0x002A, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + ITEM_FIELD_ENCHANTMENT_10_1 = OBJECT_END + 0x002B, // Size: 2, Type: INT, Flags: PUBLIC + ITEM_FIELD_ENCHANTMENT_10_3 = OBJECT_END + 0x002D, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + ITEM_FIELD_ENCHANTMENT_11_1 = OBJECT_END + 0x002E, // Size: 2, Type: INT, Flags: PUBLIC + ITEM_FIELD_ENCHANTMENT_11_3 = OBJECT_END + 0x0030, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + ITEM_FIELD_ENCHANTMENT_12_1 = OBJECT_END + 0x0031, // Size: 2, Type: INT, Flags: PUBLIC + ITEM_FIELD_ENCHANTMENT_12_3 = OBJECT_END + 0x0033, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + ITEM_FIELD_ENCHANTMENT_13_1 = OBJECT_END + 0x0034, // Size: 2, Type: INT, Flags: PUBLIC + ITEM_FIELD_ENCHANTMENT_13_3 = OBJECT_END + 0x0036, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + ITEM_FIELD_ENCHANTMENT_14_1 = OBJECT_END + 0x0037, // Size: 2, Type: INT, Flags: PUBLIC + ITEM_FIELD_ENCHANTMENT_14_3 = OBJECT_END + 0x0039, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + ITEM_FIELD_ENCHANTMENT_15_1 = OBJECT_END + 0x003A, // Size: 2, Type: INT, Flags: PUBLIC + ITEM_FIELD_ENCHANTMENT_15_3 = OBJECT_END + 0x003C, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + ITEM_FIELD_PROPERTY_SEED = OBJECT_END + 0x003D, // Size: 1, Type: INT, Flags: PUBLIC + ITEM_FIELD_RANDOM_PROPERTIES_ID = OBJECT_END + 0x003E, // Size: 1, Type: INT, Flags: PUBLIC + ITEM_FIELD_DURABILITY = OBJECT_END + 0x003F, // Size: 1, Type: INT, Flags: OWNER, ITEM_OWNER + ITEM_FIELD_MAXDURABILITY = OBJECT_END + 0x0040, // Size: 1, Type: INT, Flags: OWNER, ITEM_OWNER + ITEM_FIELD_CREATE_PLAYED_TIME = OBJECT_END + 0x0041, // Size: 1, Type: INT, Flags: PUBLIC + ITEM_END = OBJECT_END + 0x0042, }; enum EContainerFields { - CONTAINER_FIELD_NUM_SLOTS = ITEM_END + 0x0000, // Size: 1, Type: INT, Flags: PUBLIC - CONTAINER_ALIGN_PAD = ITEM_END + 0x0001, // Size: 1, Type: BYTES, Flags: NONE - CONTAINER_FIELD_SLOT_1 = ITEM_END + 0x0002, // Size: 72, Type: LONG, Flags: PUBLIC - CONTAINER_END = ITEM_END + 0x004A + CONTAINER_FIELD_NUM_SLOTS = ITEM_END + 0x0000, // Size: 1, Type: INT, Flags: PUBLIC + CONTAINER_ALIGN_PAD = ITEM_END + 0x0001, // Size: 1, Type: BYTES, Flags: NONE + CONTAINER_FIELD_SLOT_1 = ITEM_END + 0x0002, // Size: 72, Type: LONG, Flags: PUBLIC + CONTAINER_END = ITEM_END + 0x004A }; enum EUnitFields { - UNIT_FIELD_CHARM = OBJECT_END + 0x0000, // Size: 2, Type: LONG, Flags: PUBLIC - UNIT_FIELD_SUMMON = OBJECT_END + 0x0002, // Size: 2, Type: LONG, Flags: PUBLIC - UNIT_FIELD_CRITTER = OBJECT_END + 0x0004, // Size: 2, Type: LONG, Flags: PRIVATE - UNIT_FIELD_CHARMEDBY = OBJECT_END + 0x0006, // Size: 2, Type: LONG, Flags: PUBLIC - UNIT_FIELD_SUMMONEDBY = OBJECT_END + 0x0008, // Size: 2, Type: LONG, Flags: PUBLIC - UNIT_FIELD_CREATEDBY = OBJECT_END + 0x000A, // Size: 2, Type: LONG, Flags: PUBLIC - UNIT_FIELD_TARGET = OBJECT_END + 0x000C, // Size: 2, Type: LONG, Flags: PUBLIC - UNIT_FIELD_CHANNEL_OBJECT = OBJECT_END + 0x000E, // Size: 2, Type: LONG, Flags: PUBLIC - UNIT_CHANNEL_SPELL = OBJECT_END + 0x0010, // Size: 1, Type: INT, Flags: PUBLIC - UNIT_FIELD_BYTES_0 = OBJECT_END + 0x0011, // Size: 1, Type: BYTES, Flags: PUBLIC - UNIT_FIELD_HEALTH = OBJECT_END + 0x0012, // Size: 1, Type: INT, Flags: PUBLIC - UNIT_FIELD_POWER1 = OBJECT_END + 0x0013, // Size: 1, Type: INT, Flags: PUBLIC - UNIT_FIELD_POWER2 = OBJECT_END + 0x0014, // Size: 1, Type: INT, Flags: PUBLIC - UNIT_FIELD_POWER3 = OBJECT_END + 0x0015, // Size: 1, Type: INT, Flags: PUBLIC - UNIT_FIELD_POWER4 = OBJECT_END + 0x0016, // Size: 1, Type: INT, Flags: PUBLIC - UNIT_FIELD_POWER5 = OBJECT_END + 0x0017, // Size: 1, Type: INT, Flags: PUBLIC - UNIT_FIELD_POWER6 = OBJECT_END + 0x0018, // Size: 1, Type: INT, Flags: PUBLIC - UNIT_FIELD_POWER7 = OBJECT_END + 0x0019, // Size: 1, Type: INT, Flags: PUBLIC - UNIT_FIELD_MAXHEALTH = OBJECT_END + 0x001A, // Size: 1, Type: INT, Flags: PUBLIC - UNIT_FIELD_MAXPOWER1 = OBJECT_END + 0x001B, // Size: 1, Type: INT, Flags: PUBLIC - UNIT_FIELD_MAXPOWER2 = OBJECT_END + 0x001C, // Size: 1, Type: INT, Flags: PUBLIC - UNIT_FIELD_MAXPOWER3 = OBJECT_END + 0x001D, // Size: 1, Type: INT, Flags: PUBLIC - UNIT_FIELD_MAXPOWER4 = OBJECT_END + 0x001E, // Size: 1, Type: INT, Flags: PUBLIC - UNIT_FIELD_MAXPOWER5 = OBJECT_END + 0x001F, // Size: 1, Type: INT, Flags: PUBLIC - UNIT_FIELD_MAXPOWER6 = OBJECT_END + 0x0020, // Size: 1, Type: INT, Flags: PUBLIC - UNIT_FIELD_MAXPOWER7 = OBJECT_END + 0x0021, // Size: 1, Type: INT, Flags: PUBLIC - UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER = OBJECT_END + 0x0022, // Size: 7, Type: FLOAT, Flags: PRIVATE, OWNER - UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER = OBJECT_END + 0x0029, // Size: 7, Type: FLOAT, Flags: PRIVATE, OWNER - UNIT_FIELD_LEVEL = OBJECT_END + 0x0030, // Size: 1, Type: INT, Flags: PUBLIC - UNIT_FIELD_FACTIONTEMPLATE = OBJECT_END + 0x0031, // Size: 1, Type: INT, Flags: PUBLIC - UNIT_VIRTUAL_ITEM_SLOT_ID = OBJECT_END + 0x0032, // Size: 3, Type: INT, Flags: PUBLIC - UNIT_FIELD_FLAGS = OBJECT_END + 0x0035, // Size: 1, Type: INT, Flags: PUBLIC - UNIT_FIELD_FLAGS_2 = OBJECT_END + 0x0036, // Size: 1, Type: INT, Flags: PUBLIC - UNIT_FIELD_AURASTATE = OBJECT_END + 0x0037, // Size: 1, Type: INT, Flags: PUBLIC - UNIT_FIELD_BASEATTACKTIME = OBJECT_END + 0x0038, // Size: 2, Type: INT, Flags: PUBLIC - UNIT_FIELD_RANGEDATTACKTIME = OBJECT_END + 0x003A, // Size: 1, Type: INT, Flags: PRIVATE - UNIT_FIELD_BOUNDINGRADIUS = OBJECT_END + 0x003B, // Size: 1, Type: FLOAT, Flags: PUBLIC - UNIT_FIELD_COMBATREACH = OBJECT_END + 0x003C, // Size: 1, Type: FLOAT, Flags: PUBLIC - UNIT_FIELD_DISPLAYID = OBJECT_END + 0x003D, // Size: 1, Type: INT, Flags: PUBLIC - UNIT_FIELD_NATIVEDISPLAYID = OBJECT_END + 0x003E, // Size: 1, Type: INT, Flags: PUBLIC - UNIT_FIELD_MOUNTDISPLAYID = OBJECT_END + 0x003F, // Size: 1, Type: INT, Flags: PUBLIC - UNIT_FIELD_MINDAMAGE = OBJECT_END + 0x0040, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER, PARTY_LEADER - UNIT_FIELD_MAXDAMAGE = OBJECT_END + 0x0041, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER, PARTY_LEADER - UNIT_FIELD_MINOFFHANDDAMAGE = OBJECT_END + 0x0042, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER, PARTY_LEADER - UNIT_FIELD_MAXOFFHANDDAMAGE = OBJECT_END + 0x0043, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER, PARTY_LEADER - UNIT_FIELD_BYTES_1 = OBJECT_END + 0x0044, // Size: 1, Type: BYTES, Flags: PUBLIC - UNIT_FIELD_PETNUMBER = OBJECT_END + 0x0045, // Size: 1, Type: INT, Flags: PUBLIC - UNIT_FIELD_PET_NAME_TIMESTAMP = OBJECT_END + 0x0046, // Size: 1, Type: INT, Flags: PUBLIC - UNIT_FIELD_PETEXPERIENCE = OBJECT_END + 0x0047, // Size: 1, Type: INT, Flags: OWNER - UNIT_FIELD_PETNEXTLEVELEXP = OBJECT_END + 0x0048, // Size: 1, Type: INT, Flags: OWNER - UNIT_DYNAMIC_FLAGS = OBJECT_END + 0x0049, // Size: 1, Type: INT, Flags: DYNAMIC - UNIT_MOD_CAST_SPEED = OBJECT_END + 0x004A, // Size: 1, Type: FLOAT, Flags: PUBLIC - UNIT_CREATED_BY_SPELL = OBJECT_END + 0x004B, // Size: 1, Type: INT, Flags: PUBLIC - UNIT_NPC_FLAGS = OBJECT_END + 0x004C, // Size: 1, Type: INT, Flags: DYNAMIC - UNIT_NPC_EMOTESTATE = OBJECT_END + 0x004D, // Size: 1, Type: INT, Flags: PUBLIC - UNIT_FIELD_STAT0 = OBJECT_END + 0x004E, // Size: 1, Type: INT, Flags: PRIVATE, OWNER - UNIT_FIELD_STAT1 = OBJECT_END + 0x004F, // Size: 1, Type: INT, Flags: PRIVATE, OWNER - UNIT_FIELD_STAT2 = OBJECT_END + 0x0050, // Size: 1, Type: INT, Flags: PRIVATE, OWNER - UNIT_FIELD_STAT3 = OBJECT_END + 0x0051, // Size: 1, Type: INT, Flags: PRIVATE, OWNER - UNIT_FIELD_STAT4 = OBJECT_END + 0x0052, // Size: 1, Type: INT, Flags: PRIVATE, OWNER - UNIT_FIELD_POSSTAT0 = OBJECT_END + 0x0053, // Size: 1, Type: INT, Flags: PRIVATE, OWNER - UNIT_FIELD_POSSTAT1 = OBJECT_END + 0x0054, // Size: 1, Type: INT, Flags: PRIVATE, OWNER - UNIT_FIELD_POSSTAT2 = OBJECT_END + 0x0055, // Size: 1, Type: INT, Flags: PRIVATE, OWNER - UNIT_FIELD_POSSTAT3 = OBJECT_END + 0x0056, // Size: 1, Type: INT, Flags: PRIVATE, OWNER - UNIT_FIELD_POSSTAT4 = OBJECT_END + 0x0057, // Size: 1, Type: INT, Flags: PRIVATE, OWNER - UNIT_FIELD_NEGSTAT0 = OBJECT_END + 0x0058, // Size: 1, Type: INT, Flags: PRIVATE, OWNER - UNIT_FIELD_NEGSTAT1 = OBJECT_END + 0x0059, // Size: 1, Type: INT, Flags: PRIVATE, OWNER - UNIT_FIELD_NEGSTAT2 = OBJECT_END + 0x005A, // Size: 1, Type: INT, Flags: PRIVATE, OWNER - UNIT_FIELD_NEGSTAT3 = OBJECT_END + 0x005B, // Size: 1, Type: INT, Flags: PRIVATE, OWNER - UNIT_FIELD_NEGSTAT4 = OBJECT_END + 0x005C, // Size: 1, Type: INT, Flags: PRIVATE, OWNER - UNIT_FIELD_RESISTANCES = OBJECT_END + 0x005D, // Size: 7, Type: INT, Flags: PRIVATE, OWNER, PARTY_LEADER - UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE = OBJECT_END + 0x0064, // Size: 7, Type: INT, Flags: PRIVATE, OWNER - UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE = OBJECT_END + 0x006B, // Size: 7, Type: INT, Flags: PRIVATE, OWNER - UNIT_FIELD_BASE_MANA = OBJECT_END + 0x0072, // Size: 1, Type: INT, Flags: PUBLIC - UNIT_FIELD_BASE_HEALTH = OBJECT_END + 0x0073, // Size: 1, Type: INT, Flags: PRIVATE, OWNER - UNIT_FIELD_BYTES_2 = OBJECT_END + 0x0074, // Size: 1, Type: BYTES, Flags: PUBLIC - UNIT_FIELD_ATTACK_POWER = OBJECT_END + 0x0075, // Size: 1, Type: INT, Flags: PRIVATE, OWNER - UNIT_FIELD_ATTACK_POWER_MODS = OBJECT_END + 0x0076, // Size: 1, Type: TWO_SHORT, Flags: PRIVATE, OWNER - UNIT_FIELD_ATTACK_POWER_MULTIPLIER = OBJECT_END + 0x0077, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER - UNIT_FIELD_RANGED_ATTACK_POWER = OBJECT_END + 0x0078, // Size: 1, Type: INT, Flags: PRIVATE, OWNER - UNIT_FIELD_RANGED_ATTACK_POWER_MODS = OBJECT_END + 0x0079, // Size: 1, Type: TWO_SHORT, Flags: PRIVATE, OWNER - UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = OBJECT_END + 0x007A, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER - UNIT_FIELD_MINRANGEDDAMAGE = OBJECT_END + 0x007B, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER - UNIT_FIELD_MAXRANGEDDAMAGE = OBJECT_END + 0x007C, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER - UNIT_FIELD_POWER_COST_MODIFIER = OBJECT_END + 0x007D, // Size: 7, Type: INT, Flags: PRIVATE, OWNER - UNIT_FIELD_POWER_COST_MULTIPLIER = OBJECT_END + 0x0084, // Size: 7, Type: FLOAT, Flags: PRIVATE, OWNER - UNIT_FIELD_MAXHEALTHMODIFIER = OBJECT_END + 0x008B, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER - UNIT_FIELD_HOVERHEIGHT = OBJECT_END + 0x008C, // Size: 1, Type: FLOAT, Flags: PUBLIC - UNIT_FIELD_PADDING = OBJECT_END + 0x008D, // Size: 1, Type: INT, Flags: NONE - UNIT_END = OBJECT_END + 0x008E, + UNIT_FIELD_CHARM = OBJECT_END + 0x0000, // Size: 2, Type: LONG, Flags: PUBLIC + UNIT_FIELD_SUMMON = OBJECT_END + 0x0002, // Size: 2, Type: LONG, Flags: PUBLIC + UNIT_FIELD_CRITTER = OBJECT_END + 0x0004, // Size: 2, Type: LONG, Flags: PRIVATE + UNIT_FIELD_CHARMEDBY = OBJECT_END + 0x0006, // Size: 2, Type: LONG, Flags: PUBLIC + UNIT_FIELD_SUMMONEDBY = OBJECT_END + 0x0008, // Size: 2, Type: LONG, Flags: PUBLIC + UNIT_FIELD_CREATEDBY = OBJECT_END + 0x000A, // Size: 2, Type: LONG, Flags: PUBLIC + UNIT_FIELD_TARGET = OBJECT_END + 0x000C, // Size: 2, Type: LONG, Flags: PUBLIC + UNIT_FIELD_CHANNEL_OBJECT = OBJECT_END + 0x000E, // Size: 2, Type: LONG, Flags: PUBLIC + UNIT_CHANNEL_SPELL = OBJECT_END + 0x0010, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_FIELD_BYTES_0 = OBJECT_END + 0x0011, // Size: 1, Type: BYTES, Flags: PUBLIC + UNIT_FIELD_HEALTH = OBJECT_END + 0x0012, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_FIELD_POWER1 = OBJECT_END + 0x0013, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_FIELD_POWER2 = OBJECT_END + 0x0014, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_FIELD_POWER3 = OBJECT_END + 0x0015, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_FIELD_POWER4 = OBJECT_END + 0x0016, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_FIELD_POWER5 = OBJECT_END + 0x0017, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_FIELD_MAXHEALTH = OBJECT_END + 0x0018, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_FIELD_MAXPOWER1 = OBJECT_END + 0x0019, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_FIELD_MAXPOWER2 = OBJECT_END + 0x001A, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_FIELD_MAXPOWER3 = OBJECT_END + 0x001B, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_FIELD_MAXPOWER4 = OBJECT_END + 0x001C, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_FIELD_MAXPOWER5 = OBJECT_END + 0x001D, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER = OBJECT_END + 0x001E, // Size: 5, Type: FLOAT, Flags: PRIVATE, OWNER, UNUSED2 + UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER = OBJECT_END + 0x0023, // Size: 5, Type: FLOAT, Flags: PRIVATE, OWNER, UNUSED2 + UNIT_FIELD_LEVEL = OBJECT_END + 0x0028, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_FIELD_FACTIONTEMPLATE = OBJECT_END + 0x0029, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_VIRTUAL_ITEM_SLOT_ID = OBJECT_END + 0x002A, // Size: 3, Type: INT, Flags: PUBLIC + UNIT_FIELD_FLAGS = OBJECT_END + 0x002D, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_FIELD_FLAGS_2 = OBJECT_END + 0x002E, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_FIELD_AURASTATE = OBJECT_END + 0x002F, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_FIELD_BASEATTACKTIME = OBJECT_END + 0x0030, // Size: 2, Type: INT, Flags: PUBLIC + UNIT_FIELD_RANGEDATTACKTIME = OBJECT_END + 0x0032, // Size: 1, Type: INT, Flags: PRIVATE + UNIT_FIELD_BOUNDINGRADIUS = OBJECT_END + 0x0033, // Size: 1, Type: FLOAT, Flags: PUBLIC + UNIT_FIELD_COMBATREACH = OBJECT_END + 0x0034, // Size: 1, Type: FLOAT, Flags: PUBLIC + UNIT_FIELD_DISPLAYID = OBJECT_END + 0x0035, // Size: 1, Type: INT, Flags: DYNAMIC + UNIT_FIELD_NATIVEDISPLAYID = OBJECT_END + 0x0036, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_FIELD_MOUNTDISPLAYID = OBJECT_END + 0x0037, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_FIELD_MINDAMAGE = OBJECT_END + 0x0038, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER, SPECIAL_INFO + UNIT_FIELD_MAXDAMAGE = OBJECT_END + 0x0039, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER, SPECIAL_INFO + UNIT_FIELD_MINOFFHANDDAMAGE = OBJECT_END + 0x003A, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER, SPECIAL_INFO + UNIT_FIELD_MAXOFFHANDDAMAGE = OBJECT_END + 0x003B, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER, SPECIAL_INFO + UNIT_FIELD_BYTES_1 = OBJECT_END + 0x003C, // Size: 1, Type: BYTES, Flags: PUBLIC + UNIT_FIELD_PETNUMBER = OBJECT_END + 0x003D, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_FIELD_PET_NAME_TIMESTAMP = OBJECT_END + 0x003E, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_FIELD_PETEXPERIENCE = OBJECT_END + 0x003F, // Size: 1, Type: INT, Flags: OWNER + UNIT_FIELD_PETNEXTLEVELEXP = OBJECT_END + 0x0040, // Size: 1, Type: INT, Flags: OWNER + UNIT_DYNAMIC_FLAGS = OBJECT_END + 0x0041, // Size: 1, Type: INT, Flags: DYNAMIC + UNIT_MOD_CAST_SPEED = OBJECT_END + 0x0042, // Size: 1, Type: FLOAT, Flags: PUBLIC + UNIT_MOD_CAST_HASTE = OBJECT_END + 0x0043, // Size: 1, Type: FLOAT, Flags: PUBLIC + UNIT_CREATED_BY_SPELL = OBJECT_END + 0x0044, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_NPC_FLAGS = OBJECT_END + 0x0045, // Size: 1, Type: INT, Flags: DYNAMIC + UNIT_NPC_EMOTESTATE = OBJECT_END + 0x0046, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_FIELD_STAT0 = OBJECT_END + 0x0047, // Size: 1, Type: INT, Flags: PRIVATE, OWNER + UNIT_FIELD_STAT1 = OBJECT_END + 0x0048, // Size: 1, Type: INT, Flags: PRIVATE, OWNER + UNIT_FIELD_STAT2 = OBJECT_END + 0x0049, // Size: 1, Type: INT, Flags: PRIVATE, OWNER + UNIT_FIELD_STAT3 = OBJECT_END + 0x004A, // Size: 1, Type: INT, Flags: PRIVATE, OWNER + UNIT_FIELD_STAT4 = OBJECT_END + 0x004B, // Size: 1, Type: INT, Flags: PRIVATE, OWNER + UNIT_FIELD_POSSTAT0 = OBJECT_END + 0x004C, // Size: 1, Type: INT, Flags: PRIVATE, OWNER + UNIT_FIELD_POSSTAT1 = OBJECT_END + 0x004D, // Size: 1, Type: INT, Flags: PRIVATE, OWNER + UNIT_FIELD_POSSTAT2 = OBJECT_END + 0x004E, // Size: 1, Type: INT, Flags: PRIVATE, OWNER + UNIT_FIELD_POSSTAT3 = OBJECT_END + 0x004F, // Size: 1, Type: INT, Flags: PRIVATE, OWNER + UNIT_FIELD_POSSTAT4 = OBJECT_END + 0x0050, // Size: 1, Type: INT, Flags: PRIVATE, OWNER + UNIT_FIELD_NEGSTAT0 = OBJECT_END + 0x0051, // Size: 1, Type: INT, Flags: PRIVATE, OWNER + UNIT_FIELD_NEGSTAT1 = OBJECT_END + 0x0052, // Size: 1, Type: INT, Flags: PRIVATE, OWNER + UNIT_FIELD_NEGSTAT2 = OBJECT_END + 0x0053, // Size: 1, Type: INT, Flags: PRIVATE, OWNER + UNIT_FIELD_NEGSTAT3 = OBJECT_END + 0x0054, // Size: 1, Type: INT, Flags: PRIVATE, OWNER + UNIT_FIELD_NEGSTAT4 = OBJECT_END + 0x0055, // Size: 1, Type: INT, Flags: PRIVATE, OWNER + UNIT_FIELD_RESISTANCES = OBJECT_END + 0x0056, // Size: 7, Type: INT, Flags: PRIVATE, OWNER, SPECIAL_INFO + UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE = OBJECT_END + 0x005D, // Size: 7, Type: INT, Flags: PRIVATE, OWNER + UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE = OBJECT_END + 0x0064, // Size: 7, Type: INT, Flags: PRIVATE, OWNER + UNIT_FIELD_BASE_MANA = OBJECT_END + 0x006B, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_FIELD_BASE_HEALTH = OBJECT_END + 0x006C, // Size: 1, Type: INT, Flags: PRIVATE, OWNER + UNIT_FIELD_BYTES_2 = OBJECT_END + 0x006D, // Size: 1, Type: BYTES, Flags: PUBLIC + UNIT_FIELD_ATTACK_POWER = OBJECT_END + 0x006E, // Size: 1, Type: INT, Flags: PRIVATE, OWNER + UNIT_FIELD_ATTACK_POWER_MOD_POS = OBJECT_END + 0x006F, // Size: 1, Type: INT, Flags: PRIVATE, OWNER + UNIT_FIELD_ATTACK_POWER_MOD_NEG = OBJECT_END + 0x0070, // Size: 1, Type: INT, Flags: PRIVATE, OWNER + UNIT_FIELD_ATTACK_POWER_MULTIPLIER = OBJECT_END + 0x0071, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER + UNIT_FIELD_RANGED_ATTACK_POWER = OBJECT_END + 0x0072, // Size: 1, Type: INT, Flags: PRIVATE, OWNER + UNIT_FIELD_RANGED_ATTACK_POWER_MOD_POS = OBJECT_END + 0x0073, // Size: 1, Type: INT, Flags: PRIVATE, OWNER + UNIT_FIELD_RANGED_ATTACK_POWER_MOD_NEG = OBJECT_END + 0x0074, // Size: 1, Type: INT, Flags: PRIVATE, OWNER + UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = OBJECT_END + 0x0075, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER + UNIT_FIELD_MINRANGEDDAMAGE = OBJECT_END + 0x0076, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER + UNIT_FIELD_MAXRANGEDDAMAGE = OBJECT_END + 0x0077, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER + UNIT_FIELD_POWER_COST_MODIFIER = OBJECT_END + 0x0078, // Size: 7, Type: INT, Flags: PRIVATE, OWNER + UNIT_FIELD_POWER_COST_MULTIPLIER = OBJECT_END + 0x007F, // Size: 7, Type: FLOAT, Flags: PRIVATE, OWNER + UNIT_FIELD_MAXHEALTHMODIFIER = OBJECT_END + 0x0086, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER + UNIT_FIELD_HOVERHEIGHT = OBJECT_END + 0x0087, // Size: 1, Type: FLOAT, Flags: PUBLIC + UNIT_FIELD_MAXITEMLEVEL = OBJECT_END + 0x0088, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_FIELD_PADDING = OBJECT_END + 0x0089, // Size: 1, Type: INT, Flags: NONE + UNIT_END = OBJECT_END + 0x008A +}; + +enum EPlayerFields +{ + PLAYER_DUEL_ARBITER = UNIT_END + 0x0000, // Size: 2, Type: LONG, Flags: PUBLIC + PLAYER_FLAGS = UNIT_END + 0x0002, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_GUILDRANK = UNIT_END + 0x0003, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_GUILDDELETE_DATE = UNIT_END + 0x0004, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_GUILDLEVEL = UNIT_END + 0x0005, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_BYTES = UNIT_END + 0x0006, // Size: 1, Type: BYTES, Flags: PUBLIC + PLAYER_BYTES_2 = UNIT_END + 0x0007, // Size: 1, Type: BYTES, Flags: PUBLIC + PLAYER_BYTES_3 = UNIT_END + 0x0008, // Size: 1, Type: BYTES, Flags: PUBLIC + PLAYER_DUEL_TEAM = UNIT_END + 0x0009, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_GUILD_TIMESTAMP = UNIT_END + 0x000A, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_QUEST_LOG_1_1 = UNIT_END + 0x000B, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_1_2 = UNIT_END + 0x000C, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_1_3 = UNIT_END + 0x000D, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_1_4 = UNIT_END + 0x000F, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_2_1 = UNIT_END + 0x0010, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_2_2 = UNIT_END + 0x0011, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_2_3 = UNIT_END + 0x0012, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_2_5 = UNIT_END + 0x0014, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_3_1 = UNIT_END + 0x0015, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_3_2 = UNIT_END + 0x0016, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_3_3 = UNIT_END + 0x0017, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_3_5 = UNIT_END + 0x0019, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_4_1 = UNIT_END + 0x001A, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_4_2 = UNIT_END + 0x001B, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_4_3 = UNIT_END + 0x001C, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_4_5 = UNIT_END + 0x001E, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_5_1 = UNIT_END + 0x001F, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_5_2 = UNIT_END + 0x0020, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_5_3 = UNIT_END + 0x0021, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_5_5 = UNIT_END + 0x0023, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_6_1 = UNIT_END + 0x0024, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_6_2 = UNIT_END + 0x0025, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_6_3 = UNIT_END + 0x0026, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_6_5 = UNIT_END + 0x0028, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_7_1 = UNIT_END + 0x0029, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_7_2 = UNIT_END + 0x002A, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_7_3 = UNIT_END + 0x002B, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_7_5 = UNIT_END + 0x002D, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_8_1 = UNIT_END + 0x002E, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_8_2 = UNIT_END + 0x002F, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_8_3 = UNIT_END + 0x0030, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_8_5 = UNIT_END + 0x0032, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_9_1 = UNIT_END + 0x0033, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_9_2 = UNIT_END + 0x0034, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_9_3 = UNIT_END + 0x0035, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_9_5 = UNIT_END + 0x0037, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_10_1 = UNIT_END + 0x0038, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_10_2 = UNIT_END + 0x0039, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_10_3 = UNIT_END + 0x003A, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_10_5 = UNIT_END + 0x003C, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_11_1 = UNIT_END + 0x003D, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_11_2 = UNIT_END + 0x003E, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_11_3 = UNIT_END + 0x003F, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_11_5 = UNIT_END + 0x0041, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_12_1 = UNIT_END + 0x0042, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_12_2 = UNIT_END + 0x0043, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_12_3 = UNIT_END + 0x0044, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_12_5 = UNIT_END + 0x0046, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_13_1 = UNIT_END + 0x0047, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_13_2 = UNIT_END + 0x0048, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_13_3 = UNIT_END + 0x0049, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_13_5 = UNIT_END + 0x004B, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_14_1 = UNIT_END + 0x004C, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_14_2 = UNIT_END + 0x004D, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_14_3 = UNIT_END + 0x004E, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_14_5 = UNIT_END + 0x0050, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_15_1 = UNIT_END + 0x0051, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_15_2 = UNIT_END + 0x0052, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_15_3 = UNIT_END + 0x0053, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_15_5 = UNIT_END + 0x0055, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_16_1 = UNIT_END + 0x0056, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_16_2 = UNIT_END + 0x0057, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_16_3 = UNIT_END + 0x0058, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_16_5 = UNIT_END + 0x005A, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_17_1 = UNIT_END + 0x005B, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_17_2 = UNIT_END + 0x005C, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_17_3 = UNIT_END + 0x005D, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_17_5 = UNIT_END + 0x005F, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_18_1 = UNIT_END + 0x0060, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_18_2 = UNIT_END + 0x0061, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_18_3 = UNIT_END + 0x0062, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_18_5 = UNIT_END + 0x0064, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_19_1 = UNIT_END + 0x0065, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_19_2 = UNIT_END + 0x0066, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_19_3 = UNIT_END + 0x0067, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_19_5 = UNIT_END + 0x0069, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_20_1 = UNIT_END + 0x006A, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_20_2 = UNIT_END + 0x006B, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_20_3 = UNIT_END + 0x006C, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_20_5 = UNIT_END + 0x006E, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_21_1 = UNIT_END + 0x006F, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_21_2 = UNIT_END + 0x0070, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_21_3 = UNIT_END + 0x0071, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_21_5 = UNIT_END + 0x0073, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_22_1 = UNIT_END + 0x0074, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_22_2 = UNIT_END + 0x0075, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_22_3 = UNIT_END + 0x0076, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_22_5 = UNIT_END + 0x0078, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_23_1 = UNIT_END + 0x0079, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_23_2 = UNIT_END + 0x007A, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_23_3 = UNIT_END + 0x007B, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_23_5 = UNIT_END + 0x007D, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_24_1 = UNIT_END + 0x007E, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_24_2 = UNIT_END + 0x007F, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_24_3 = UNIT_END + 0x0080, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_24_5 = UNIT_END + 0x0082, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_25_1 = UNIT_END + 0x0083, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_25_2 = UNIT_END + 0x0084, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_25_3 = UNIT_END + 0x0085, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_25_5 = UNIT_END + 0x0087, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_26_1 = UNIT_END + 0x0088, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_26_2 = UNIT_END + 0x0089, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_26_3 = UNIT_END + 0x008A, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_26_5 = UNIT_END + 0x008C, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_27_1 = UNIT_END + 0x008D, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_27_2 = UNIT_END + 0x008E, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_27_3 = UNIT_END + 0x008F, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_27_5 = UNIT_END + 0x0091, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_28_1 = UNIT_END + 0x0092, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_28_2 = UNIT_END + 0x0093, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_28_3 = UNIT_END + 0x0094, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_28_5 = UNIT_END + 0x0096, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_29_1 = UNIT_END + 0x0097, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_29_2 = UNIT_END + 0x0098, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_29_3 = UNIT_END + 0x0099, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_29_5 = UNIT_END + 0x009B, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_30_1 = UNIT_END + 0x009C, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_30_2 = UNIT_END + 0x009D, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_30_3 = UNIT_END + 0x009E, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_30_5 = UNIT_END + 0x00A0, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_31_1 = UNIT_END + 0x00A1, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_31_2 = UNIT_END + 0x00A2, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_31_3 = UNIT_END + 0x00A3, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_31_5 = UNIT_END + 0x00A5, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_32_1 = UNIT_END + 0x00A6, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_32_2 = UNIT_END + 0x00A7, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_32_3 = UNIT_END + 0x00A8, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_32_5 = UNIT_END + 0x00AA, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_33_1 = UNIT_END + 0x00AB, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_33_2 = UNIT_END + 0x00AC, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_33_3 = UNIT_END + 0x00AD, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_33_5 = UNIT_END + 0x00AF, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_34_1 = UNIT_END + 0x00B0, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_34_2 = UNIT_END + 0x00B1, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_34_3 = UNIT_END + 0x00B2, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_34_5 = UNIT_END + 0x00B4, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_35_1 = UNIT_END + 0x00B5, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_35_2 = UNIT_END + 0x00B6, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_35_3 = UNIT_END + 0x00B7, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_35_5 = UNIT_END + 0x00B9, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_36_1 = UNIT_END + 0x00BA, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_36_2 = UNIT_END + 0x00BB, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_36_3 = UNIT_END + 0x00BC, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_36_5 = UNIT_END + 0x00BE, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_37_1 = UNIT_END + 0x00BF, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_37_2 = UNIT_END + 0x00C0, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_37_3 = UNIT_END + 0x00C1, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_37_5 = UNIT_END + 0x00C3, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_38_1 = UNIT_END + 0x00C4, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_38_2 = UNIT_END + 0x00C5, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_38_3 = UNIT_END + 0x00C6, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_38_5 = UNIT_END + 0x00C8, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_39_1 = UNIT_END + 0x00C9, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_39_2 = UNIT_END + 0x00CA, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_39_3 = UNIT_END + 0x00CB, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_39_5 = UNIT_END + 0x00CD, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_40_1 = UNIT_END + 0x00CE, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_40_2 = UNIT_END + 0x00CF, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_40_3 = UNIT_END + 0x00D0, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_40_5 = UNIT_END + 0x00D2, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_41_1 = UNIT_END + 0x00D3, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_41_2 = UNIT_END + 0x00D4, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_41_3 = UNIT_END + 0x00D5, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_41_5 = UNIT_END + 0x00D7, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_42_1 = UNIT_END + 0x00D8, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_42_2 = UNIT_END + 0x00D9, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_42_3 = UNIT_END + 0x00DA, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_42_5 = UNIT_END + 0x00DC, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_43_1 = UNIT_END + 0x00DD, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_43_2 = UNIT_END + 0x00DE, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_43_3 = UNIT_END + 0x00DF, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_43_5 = UNIT_END + 0x00E1, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_44_1 = UNIT_END + 0x00E2, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_44_2 = UNIT_END + 0x00E3, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_44_3 = UNIT_END + 0x00E4, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_44_5 = UNIT_END + 0x00E6, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_45_1 = UNIT_END + 0x00E7, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_45_2 = UNIT_END + 0x00E8, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_45_3 = UNIT_END + 0x00E9, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_45_5 = UNIT_END + 0x00EB, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_46_1 = UNIT_END + 0x00EC, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_46_2 = UNIT_END + 0x00ED, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_46_3 = UNIT_END + 0x00EE, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_46_5 = UNIT_END + 0x00F0, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_47_1 = UNIT_END + 0x00F1, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_47_2 = UNIT_END + 0x00F2, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_47_3 = UNIT_END + 0x00F3, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_47_5 = UNIT_END + 0x00F5, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_48_1 = UNIT_END + 0x00F6, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_48_2 = UNIT_END + 0x00F7, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_48_3 = UNIT_END + 0x00F8, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_48_5 = UNIT_END + 0x00FA, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_49_1 = UNIT_END + 0x00FB, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_49_2 = UNIT_END + 0x00FC, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_49_3 = UNIT_END + 0x00FD, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_49_5 = UNIT_END + 0x00FF, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_50_1 = UNIT_END + 0x0100, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_50_2 = UNIT_END + 0x0101, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_50_3 = UNIT_END + 0x0102, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER + PLAYER_QUEST_LOG_50_5 = UNIT_END + 0x0104, // Size: 1, Type: INT, Flags: PARTY_MEMBER + PLAYER_VISIBLE_ITEM_1_ENTRYID = UNIT_END + 0x0105, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_1_ENCHANTMENT = UNIT_END + 0x0106, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_2_ENTRYID = UNIT_END + 0x0107, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_2_ENCHANTMENT = UNIT_END + 0x0108, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_3_ENTRYID = UNIT_END + 0x0109, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_3_ENCHANTMENT = UNIT_END + 0x010A, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_4_ENTRYID = UNIT_END + 0x010B, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_4_ENCHANTMENT = UNIT_END + 0x010C, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_5_ENTRYID = UNIT_END + 0x010D, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_5_ENCHANTMENT = UNIT_END + 0x010E, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_6_ENTRYID = UNIT_END + 0x010F, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_6_ENCHANTMENT = UNIT_END + 0x0110, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_7_ENTRYID = UNIT_END + 0x0111, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_7_ENCHANTMENT = UNIT_END + 0x0112, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_8_ENTRYID = UNIT_END + 0x0113, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_8_ENCHANTMENT = UNIT_END + 0x0114, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_9_ENTRYID = UNIT_END + 0x0115, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_9_ENCHANTMENT = UNIT_END + 0x0116, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_10_ENTRYID = UNIT_END + 0x0117, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_10_ENCHANTMENT = UNIT_END + 0x0118, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_11_ENTRYID = UNIT_END + 0x0119, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_11_ENCHANTMENT = UNIT_END + 0x011A, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_12_ENTRYID = UNIT_END + 0x011B, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_12_ENCHANTMENT = UNIT_END + 0x011C, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_13_ENTRYID = UNIT_END + 0x011D, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_13_ENCHANTMENT = UNIT_END + 0x011E, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_14_ENTRYID = UNIT_END + 0x011F, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_14_ENCHANTMENT = UNIT_END + 0x0120, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_15_ENTRYID = UNIT_END + 0x0121, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_15_ENCHANTMENT = UNIT_END + 0x0122, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_16_ENTRYID = UNIT_END + 0x0123, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_16_ENCHANTMENT = UNIT_END + 0x0124, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_17_ENTRYID = UNIT_END + 0x0125, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_17_ENCHANTMENT = UNIT_END + 0x0126, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_18_ENTRYID = UNIT_END + 0x0127, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_18_ENCHANTMENT = UNIT_END + 0x0128, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_19_ENTRYID = UNIT_END + 0x0129, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_19_ENCHANTMENT = UNIT_END + 0x012A, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + PLAYER_CHOSEN_TITLE = UNIT_END + 0x012B, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_FAKE_INEBRIATION = UNIT_END + 0x012C, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_FIELD_PAD_0 = UNIT_END + 0x012D, // Size: 1, Type: INT, Flags: NONE + PLAYER_END_NOT_SELF = UNIT_END + 0x012E, - PLAYER_DUEL_ARBITER = UNIT_END + 0x0000, // Size: 2, Type: LONG, Flags: PUBLIC - PLAYER_FLAGS = UNIT_END + 0x0002, // Size: 1, Type: INT, Flags: PUBLIC - PLAYER_GUILDID = UNIT_END + 0x0003, // Size: 1, Type: INT, Flags: PUBLIC - PLAYER_GUILDRANK = UNIT_END + 0x0004, // Size: 1, Type: INT, Flags: PUBLIC - PLAYER_BYTES = UNIT_END + 0x0005, // Size: 1, Type: BYTES, Flags: PUBLIC - PLAYER_BYTES_2 = UNIT_END + 0x0006, // Size: 1, Type: BYTES, Flags: PUBLIC - PLAYER_BYTES_3 = UNIT_END + 0x0007, // Size: 1, Type: BYTES, Flags: PUBLIC - PLAYER_DUEL_TEAM = UNIT_END + 0x0008, // Size: 1, Type: INT, Flags: PUBLIC - PLAYER_GUILD_TIMESTAMP = UNIT_END + 0x0009, // Size: 1, Type: INT, Flags: PUBLIC - PLAYER_QUEST_LOG_1_1 = UNIT_END + 0x000A, // Size: 1, Type: INT, Flags: PARTY_MEMBER - PLAYER_QUEST_LOG_1_2 = UNIT_END + 0x000B, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_QUEST_LOG_1_3 = UNIT_END + 0x000C, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE - PLAYER_QUEST_LOG_1_4 = UNIT_END + 0x000E, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_QUEST_LOG_2_1 = UNIT_END + 0x000F, // Size: 1, Type: INT, Flags: PARTY_MEMBER - PLAYER_QUEST_LOG_2_2 = UNIT_END + 0x0010, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_QUEST_LOG_2_3 = UNIT_END + 0x0011, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE - PLAYER_QUEST_LOG_2_5 = UNIT_END + 0x0013, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_QUEST_LOG_3_1 = UNIT_END + 0x0014, // Size: 1, Type: INT, Flags: PARTY_MEMBER - PLAYER_QUEST_LOG_3_2 = UNIT_END + 0x0015, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_QUEST_LOG_3_3 = UNIT_END + 0x0016, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE - PLAYER_QUEST_LOG_3_5 = UNIT_END + 0x0018, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_QUEST_LOG_4_1 = UNIT_END + 0x0019, // Size: 1, Type: INT, Flags: PARTY_MEMBER - PLAYER_QUEST_LOG_4_2 = UNIT_END + 0x001A, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_QUEST_LOG_4_3 = UNIT_END + 0x001B, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE - PLAYER_QUEST_LOG_4_5 = UNIT_END + 0x001D, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_QUEST_LOG_5_1 = UNIT_END + 0x001E, // Size: 1, Type: INT, Flags: PARTY_MEMBER - PLAYER_QUEST_LOG_5_2 = UNIT_END + 0x001F, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_QUEST_LOG_5_3 = UNIT_END + 0x0020, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE - PLAYER_QUEST_LOG_5_5 = UNIT_END + 0x0022, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_QUEST_LOG_6_1 = UNIT_END + 0x0023, // Size: 1, Type: INT, Flags: PARTY_MEMBER - PLAYER_QUEST_LOG_6_2 = UNIT_END + 0x0024, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_QUEST_LOG_6_3 = UNIT_END + 0x0025, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE - PLAYER_QUEST_LOG_6_5 = UNIT_END + 0x0027, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_QUEST_LOG_7_1 = UNIT_END + 0x0028, // Size: 1, Type: INT, Flags: PARTY_MEMBER - PLAYER_QUEST_LOG_7_2 = UNIT_END + 0x0029, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_QUEST_LOG_7_3 = UNIT_END + 0x002A, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE - PLAYER_QUEST_LOG_7_5 = UNIT_END + 0x002C, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_QUEST_LOG_8_1 = UNIT_END + 0x002D, // Size: 1, Type: INT, Flags: PARTY_MEMBER - PLAYER_QUEST_LOG_8_2 = UNIT_END + 0x002E, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_QUEST_LOG_8_3 = UNIT_END + 0x002F, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE - PLAYER_QUEST_LOG_8_5 = UNIT_END + 0x0031, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_QUEST_LOG_9_1 = UNIT_END + 0x0032, // Size: 1, Type: INT, Flags: PARTY_MEMBER - PLAYER_QUEST_LOG_9_2 = UNIT_END + 0x0033, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_QUEST_LOG_9_3 = UNIT_END + 0x0034, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE - PLAYER_QUEST_LOG_9_5 = UNIT_END + 0x0036, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_QUEST_LOG_10_1 = UNIT_END + 0x0037, // Size: 1, Type: INT, Flags: PARTY_MEMBER - PLAYER_QUEST_LOG_10_2 = UNIT_END + 0x0038, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_QUEST_LOG_10_3 = UNIT_END + 0x0039, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE - PLAYER_QUEST_LOG_10_5 = UNIT_END + 0x003B, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_QUEST_LOG_11_1 = UNIT_END + 0x003C, // Size: 1, Type: INT, Flags: PARTY_MEMBER - PLAYER_QUEST_LOG_11_2 = UNIT_END + 0x003D, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_QUEST_LOG_11_3 = UNIT_END + 0x003E, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE - PLAYER_QUEST_LOG_11_5 = UNIT_END + 0x0040, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_QUEST_LOG_12_1 = UNIT_END + 0x0041, // Size: 1, Type: INT, Flags: PARTY_MEMBER - PLAYER_QUEST_LOG_12_2 = UNIT_END + 0x0042, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_QUEST_LOG_12_3 = UNIT_END + 0x0043, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE - PLAYER_QUEST_LOG_12_5 = UNIT_END + 0x0045, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_QUEST_LOG_13_1 = UNIT_END + 0x0046, // Size: 1, Type: INT, Flags: PARTY_MEMBER - PLAYER_QUEST_LOG_13_2 = UNIT_END + 0x0047, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_QUEST_LOG_13_3 = UNIT_END + 0x0048, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE - PLAYER_QUEST_LOG_13_5 = UNIT_END + 0x004A, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_QUEST_LOG_14_1 = UNIT_END + 0x004B, // Size: 1, Type: INT, Flags: PARTY_MEMBER - PLAYER_QUEST_LOG_14_2 = UNIT_END + 0x004C, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_QUEST_LOG_14_3 = UNIT_END + 0x004D, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE - PLAYER_QUEST_LOG_14_5 = UNIT_END + 0x004F, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_QUEST_LOG_15_1 = UNIT_END + 0x0050, // Size: 1, Type: INT, Flags: PARTY_MEMBER - PLAYER_QUEST_LOG_15_2 = UNIT_END + 0x0051, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_QUEST_LOG_15_3 = UNIT_END + 0x0052, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE - PLAYER_QUEST_LOG_15_5 = UNIT_END + 0x0054, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_QUEST_LOG_16_1 = UNIT_END + 0x0055, // Size: 1, Type: INT, Flags: PARTY_MEMBER - PLAYER_QUEST_LOG_16_2 = UNIT_END + 0x0056, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_QUEST_LOG_16_3 = UNIT_END + 0x0057, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE - PLAYER_QUEST_LOG_16_5 = UNIT_END + 0x0059, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_QUEST_LOG_17_1 = UNIT_END + 0x005A, // Size: 1, Type: INT, Flags: PARTY_MEMBER - PLAYER_QUEST_LOG_17_2 = UNIT_END + 0x005B, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_QUEST_LOG_17_3 = UNIT_END + 0x005C, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE - PLAYER_QUEST_LOG_17_5 = UNIT_END + 0x005E, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_QUEST_LOG_18_1 = UNIT_END + 0x005F, // Size: 1, Type: INT, Flags: PARTY_MEMBER - PLAYER_QUEST_LOG_18_2 = UNIT_END + 0x0060, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_QUEST_LOG_18_3 = UNIT_END + 0x0061, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE - PLAYER_QUEST_LOG_18_5 = UNIT_END + 0x0063, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_QUEST_LOG_19_1 = UNIT_END + 0x0064, // Size: 1, Type: INT, Flags: PARTY_MEMBER - PLAYER_QUEST_LOG_19_2 = UNIT_END + 0x0065, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_QUEST_LOG_19_3 = UNIT_END + 0x0066, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE - PLAYER_QUEST_LOG_19_5 = UNIT_END + 0x0068, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_QUEST_LOG_20_1 = UNIT_END + 0x0069, // Size: 1, Type: INT, Flags: PARTY_MEMBER - PLAYER_QUEST_LOG_20_2 = UNIT_END + 0x006A, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_QUEST_LOG_20_3 = UNIT_END + 0x006B, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE - PLAYER_QUEST_LOG_20_5 = UNIT_END + 0x006D, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_QUEST_LOG_21_1 = UNIT_END + 0x006E, // Size: 1, Type: INT, Flags: PARTY_MEMBER - PLAYER_QUEST_LOG_21_2 = UNIT_END + 0x006F, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_QUEST_LOG_21_3 = UNIT_END + 0x0070, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE - PLAYER_QUEST_LOG_21_5 = UNIT_END + 0x0072, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_QUEST_LOG_22_1 = UNIT_END + 0x0073, // Size: 1, Type: INT, Flags: PARTY_MEMBER - PLAYER_QUEST_LOG_22_2 = UNIT_END + 0x0074, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_QUEST_LOG_22_3 = UNIT_END + 0x0075, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE - PLAYER_QUEST_LOG_22_5 = UNIT_END + 0x0077, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_QUEST_LOG_23_1 = UNIT_END + 0x0078, // Size: 1, Type: INT, Flags: PARTY_MEMBER - PLAYER_QUEST_LOG_23_2 = UNIT_END + 0x0079, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_QUEST_LOG_23_3 = UNIT_END + 0x007A, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE - PLAYER_QUEST_LOG_23_5 = UNIT_END + 0x007C, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_QUEST_LOG_24_1 = UNIT_END + 0x007D, // Size: 1, Type: INT, Flags: PARTY_MEMBER - PLAYER_QUEST_LOG_24_2 = UNIT_END + 0x007E, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_QUEST_LOG_24_3 = UNIT_END + 0x007F, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE - PLAYER_QUEST_LOG_24_5 = UNIT_END + 0x0081, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_QUEST_LOG_25_1 = UNIT_END + 0x0082, // Size: 1, Type: INT, Flags: PARTY_MEMBER - PLAYER_QUEST_LOG_25_2 = UNIT_END + 0x0083, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_QUEST_LOG_25_3 = UNIT_END + 0x0084, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE - PLAYER_QUEST_LOG_25_5 = UNIT_END + 0x0086, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_VISIBLE_ITEM_1_ENTRYID = UNIT_END + 0x0087, // Size: 1, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_1_ENCHANTMENT = UNIT_END + 0x0088, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_2_ENTRYID = UNIT_END + 0x0089, // Size: 1, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_2_ENCHANTMENT = UNIT_END + 0x008A, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_3_ENTRYID = UNIT_END + 0x008B, // Size: 1, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_3_ENCHANTMENT = UNIT_END + 0x008C, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_4_ENTRYID = UNIT_END + 0x008D, // Size: 1, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_4_ENCHANTMENT = UNIT_END + 0x008E, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_5_ENTRYID = UNIT_END + 0x008F, // Size: 1, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_5_ENCHANTMENT = UNIT_END + 0x0090, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_6_ENTRYID = UNIT_END + 0x0091, // Size: 1, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_6_ENCHANTMENT = UNIT_END + 0x0092, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_7_ENTRYID = UNIT_END + 0x0093, // Size: 1, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_7_ENCHANTMENT = UNIT_END + 0x0094, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_8_ENTRYID = UNIT_END + 0x0095, // Size: 1, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_8_ENCHANTMENT = UNIT_END + 0x0096, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_9_ENTRYID = UNIT_END + 0x0097, // Size: 1, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_9_ENCHANTMENT = UNIT_END + 0x0098, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_10_ENTRYID = UNIT_END + 0x0099, // Size: 1, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_10_ENCHANTMENT = UNIT_END + 0x009A, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_11_ENTRYID = UNIT_END + 0x009B, // Size: 1, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_11_ENCHANTMENT = UNIT_END + 0x009C, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_12_ENTRYID = UNIT_END + 0x009D, // Size: 1, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_12_ENCHANTMENT = UNIT_END + 0x009E, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_13_ENTRYID = UNIT_END + 0x009F, // Size: 1, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_13_ENCHANTMENT = UNIT_END + 0x00A0, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_14_ENTRYID = UNIT_END + 0x00A1, // Size: 1, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_14_ENCHANTMENT = UNIT_END + 0x00A2, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_15_ENTRYID = UNIT_END + 0x00A3, // Size: 1, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_15_ENCHANTMENT = UNIT_END + 0x00A4, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_16_ENTRYID = UNIT_END + 0x00A5, // Size: 1, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_16_ENCHANTMENT = UNIT_END + 0x00A6, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_17_ENTRYID = UNIT_END + 0x00A7, // Size: 1, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_17_ENCHANTMENT = UNIT_END + 0x00A8, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_18_ENTRYID = UNIT_END + 0x00A9, // Size: 1, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_18_ENCHANTMENT = UNIT_END + 0x00AA, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_19_ENTRYID = UNIT_END + 0x00AB, // Size: 1, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_19_ENCHANTMENT = UNIT_END + 0x00AC, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC - PLAYER_CHOSEN_TITLE = UNIT_END + 0x00AD, // Size: 1, Type: INT, Flags: PUBLIC - PLAYER_FAKE_INEBRIATION = UNIT_END + 0x00AE, // Size: 1, Type: INT, Flags: PUBLIC - PLAYER_FIELD_PAD_0 = UNIT_END + 0x00AF, // Size: 1, Type: INT, Flags: NONE - PLAYER_FIELD_INV_SLOT_HEAD = UNIT_END + 0x00B0, // Size: 46, Type: LONG, Flags: PRIVATE - PLAYER_FIELD_PACK_SLOT_1 = UNIT_END + 0x00DE, // Size: 32, Type: LONG, Flags: PRIVATE - PLAYER_FIELD_BANK_SLOT_1 = UNIT_END + 0x00FE, // Size: 56, Type: LONG, Flags: PRIVATE - PLAYER_FIELD_BANKBAG_SLOT_1 = UNIT_END + 0x0136, // Size: 14, Type: LONG, Flags: PRIVATE - PLAYER_FIELD_VENDORBUYBACK_SLOT_1 = UNIT_END + 0x0144, // Size: 24, Type: LONG, Flags: PRIVATE - PLAYER_FIELD_KEYRING_SLOT_1 = UNIT_END + 0x015C, // Size: 64, Type: LONG, Flags: PRIVATE - PLAYER_FIELD_CURRENCYTOKEN_SLOT_1 = UNIT_END + 0x019C, // Size: 64, Type: LONG, Flags: PRIVATE - PLAYER_FARSIGHT = UNIT_END + 0x01DC, // Size: 2, Type: LONG, Flags: PRIVATE - PLAYER__FIELD_KNOWN_TITLES = UNIT_END + 0x01DE, // Size: 2, Type: LONG, Flags: PRIVATE - PLAYER__FIELD_KNOWN_TITLES1 = UNIT_END + 0x01E0, // Size: 2, Type: LONG, Flags: PRIVATE - PLAYER__FIELD_KNOWN_TITLES2 = UNIT_END + 0x01E2, // Size: 2, Type: LONG, Flags: PRIVATE - PLAYER_FIELD_KNOWN_CURRENCIES = UNIT_END + 0x01E4, // Size: 2, Type: LONG, Flags: PRIVATE - PLAYER_XP = UNIT_END + 0x01E6, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_NEXT_LEVEL_XP = UNIT_END + 0x01E7, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_SKILL_INFO_1_1 = UNIT_END + 0x01E8, // Size: 384, Type: TWO_SHORT, Flags: PRIVATE - PLAYER_CHARACTER_POINTS1 = UNIT_END + 0x0368, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_CHARACTER_POINTS2 = UNIT_END + 0x0369, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_TRACK_CREATURES = UNIT_END + 0x036A, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_TRACK_RESOURCES = UNIT_END + 0x036B, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_BLOCK_PERCENTAGE = UNIT_END + 0x036C, // Size: 1, Type: FLOAT, Flags: PRIVATE - PLAYER_DODGE_PERCENTAGE = UNIT_END + 0x036D, // Size: 1, Type: FLOAT, Flags: PRIVATE - PLAYER_PARRY_PERCENTAGE = UNIT_END + 0x036E, // Size: 1, Type: FLOAT, Flags: PRIVATE - PLAYER_EXPERTISE = UNIT_END + 0x036F, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_OFFHAND_EXPERTISE = UNIT_END + 0x0370, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_CRIT_PERCENTAGE = UNIT_END + 0x0371, // Size: 1, Type: FLOAT, Flags: PRIVATE - PLAYER_RANGED_CRIT_PERCENTAGE = UNIT_END + 0x0372, // Size: 1, Type: FLOAT, Flags: PRIVATE - PLAYER_OFFHAND_CRIT_PERCENTAGE = UNIT_END + 0x0373, // Size: 1, Type: FLOAT, Flags: PRIVATE - PLAYER_SPELL_CRIT_PERCENTAGE1 = UNIT_END + 0x0374, // Size: 7, Type: FLOAT, Flags: PRIVATE - PLAYER_SHIELD_BLOCK = UNIT_END + 0x037B, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_SHIELD_BLOCK_CRIT_PERCENTAGE = UNIT_END + 0x037C, // Size: 1, Type: FLOAT, Flags: PRIVATE - PLAYER_EXPLORED_ZONES_1 = UNIT_END + 0x037D, // Size: 128, Type: BYTES, Flags: PRIVATE - PLAYER_REST_STATE_EXPERIENCE = UNIT_END + 0x03FD, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_FIELD_COINAGE = UNIT_END + 0x03FE, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_FIELD_MOD_DAMAGE_DONE_POS = UNIT_END + 0x03FF, // Size: 7, Type: INT, Flags: PRIVATE - PLAYER_FIELD_MOD_DAMAGE_DONE_NEG = UNIT_END + 0x0406, // Size: 7, Type: INT, Flags: PRIVATE - PLAYER_FIELD_MOD_DAMAGE_DONE_PCT = UNIT_END + 0x040D, // Size: 7, Type: INT, Flags: PRIVATE - PLAYER_FIELD_MOD_HEALING_DONE_POS = UNIT_END + 0x0414, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_FIELD_MOD_HEALING_PCT = UNIT_END + 0x0415, // Size: 1, Type: FLOAT, Flags: PRIVATE - PLAYER_FIELD_MOD_HEALING_DONE_PCT = UNIT_END + 0x0416, // Size: 1, Type: FLOAT, Flags: PRIVATE - PLAYER_FIELD_MOD_TARGET_RESISTANCE = UNIT_END + 0x0417, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE = UNIT_END + 0x0418, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_FIELD_BYTES = UNIT_END + 0x0419, // Size: 1, Type: BYTES, Flags: PRIVATE - PLAYER_AMMO_ID = UNIT_END + 0x041A, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_SELF_RES_SPELL = UNIT_END + 0x041B, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_FIELD_PVP_MEDALS = UNIT_END + 0x041C, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_FIELD_BUYBACK_PRICE_1 = UNIT_END + 0x041D, // Size: 12, Type: INT, Flags: PRIVATE - PLAYER_FIELD_BUYBACK_TIMESTAMP_1 = UNIT_END + 0x0429, // Size: 12, Type: INT, Flags: PRIVATE - PLAYER_FIELD_KILLS = UNIT_END + 0x0435, // Size: 1, Type: TWO_SHORT, Flags: PRIVATE - PLAYER_FIELD_TODAY_CONTRIBUTION = UNIT_END + 0x0436, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_FIELD_YESTERDAY_CONTRIBUTION = UNIT_END + 0x0437, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_FIELD_LIFETIME_HONORABLE_KILLS = UNIT_END + 0x0438, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_FIELD_BYTES2 = UNIT_END + 0x0439, // Size: 1, Type: 6, Flags: PRIVATE - PLAYER_FIELD_WATCHED_FACTION_INDEX = UNIT_END + 0x043A, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_FIELD_COMBAT_RATING_1 = UNIT_END + 0x043B, // Size: 25, Type: INT, Flags: PRIVATE - PLAYER_FIELD_ARENA_TEAM_INFO_1_1 = UNIT_END + 0x0454, // Size: 21, Type: INT, Flags: PRIVATE - PLAYER_FIELD_HONOR_CURRENCY = UNIT_END + 0x0469, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_FIELD_ARENA_CURRENCY = UNIT_END + 0x046A, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_FIELD_MAX_LEVEL = UNIT_END + 0x046B, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_FIELD_DAILY_QUESTS_1 = UNIT_END + 0x046C, // Size: 25, Type: INT, Flags: PRIVATE - PLAYER_RUNE_REGEN_1 = UNIT_END + 0x0485, // Size: 4, Type: FLOAT, Flags: PRIVATE - PLAYER_NO_REAGENT_COST_1 = UNIT_END + 0x0489, // Size: 3, Type: INT, Flags: PRIVATE - PLAYER_FIELD_GLYPH_SLOTS_1 = UNIT_END + 0x048C, // Size: 6, Type: INT, Flags: PRIVATE - PLAYER_FIELD_GLYPHS_1 = UNIT_END + 0x0492, // Size: 6, Type: INT, Flags: PRIVATE - PLAYER_GLYPHS_ENABLED = UNIT_END + 0x0498, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_PET_SPELL_POWER = UNIT_END + 0x0499, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_END = UNIT_END + 0x049A + PLAYER_FIELD_INV_SLOT_HEAD = UNIT_END + 0x012E, // Size: 46, Type: LONG, Flags: PRIVATE + PLAYER_FIELD_PACK_SLOT_1 = UNIT_END + 0x015C, // Size: 32, Type: LONG, Flags: PRIVATE + PLAYER_FIELD_BANK_SLOT_1 = UNIT_END + 0x017C, // Size: 56, Type: LONG, Flags: PRIVATE + PLAYER_FIELD_BANKBAG_SLOT_1 = UNIT_END + 0x01B4, // Size: 14, Type: LONG, Flags: PRIVATE + PLAYER_FIELD_VENDORBUYBACK_SLOT_1 = UNIT_END + 0x01C2, // Size: 24, Type: LONG, Flags: PRIVATE + PLAYER_FARSIGHT = UNIT_END + 0x01DA, // Size: 2, Type: LONG, Flags: PRIVATE + PLAYER__FIELD_KNOWN_TITLES = UNIT_END + 0x01DC, // Size: 2, Type: LONG, Flags: PRIVATE + PLAYER__FIELD_KNOWN_TITLES1 = UNIT_END + 0x01DE, // Size: 2, Type: LONG, Flags: PRIVATE + PLAYER__FIELD_KNOWN_TITLES2 = UNIT_END + 0x01E0, // Size: 2, Type: LONG, Flags: PRIVATE + PLAYER__FIELD_KNOWN_TITLES3 = UNIT_END + 0x01E2, // Size: 2, Type: LONG, Flags: PRIVATE + PLAYER_XP = UNIT_END + 0x01E4, // Size: 1, Type: INT, Flags: PRIVATE + PLAYER_NEXT_LEVEL_XP = UNIT_END + 0x01E5, // Size: 1, Type: INT, Flags: PRIVATE + PLAYER_SKILL_LINEID_0 = UNIT_END + 0x01E6, // Size: 64, Type: TWO_SHORT, Flags: PRIVATE + PLAYER_SKILL_STEP_0 = UNIT_END + 0x0226, // Size: 64, Type: TWO_SHORT, Flags: PRIVATE + PLAYER_SKILL_RANK_0 = UNIT_END + 0x0266, // Size: 64, Type: TWO_SHORT, Flags: PRIVATE + PLAYER_SKILL_MAX_RANK_0 = UNIT_END + 0x02A6, // Size: 64, Type: TWO_SHORT, Flags: PRIVATE + PLAYER_SKILL_MODIFIER_0 = UNIT_END + 0x02E6, // Size: 64, Type: TWO_SHORT, Flags: PRIVATE + PLAYER_SKILL_TALENT_0 = UNIT_END + 0x0326, // Size: 64, Type: TWO_SHORT, Flags: PRIVATE + PLAYER_CHARACTER_POINTS = UNIT_END + 0x0366, // Size: 1, Type: INT, Flags: PRIVATE + PLAYER_TRACK_CREATURES = UNIT_END + 0x0367, // Size: 1, Type: INT, Flags: PRIVATE + PLAYER_TRACK_RESOURCES = UNIT_END + 0x0368, // Size: 1, Type: INT, Flags: PRIVATE + PLAYER_EXPERTISE = UNIT_END + 0x0369, // Size: 1, Type: INT, Flags: PRIVATE + PLAYER_OFFHAND_EXPERTISE = UNIT_END + 0x036A, // Size: 1, Type: INT, Flags: PRIVATE + PLAYER_BLOCK_PERCENTAGE = UNIT_END + 0x036B, // Size: 1, Type: FLOAT, Flags: PRIVATE + PLAYER_DODGE_PERCENTAGE = UNIT_END + 0x036C, // Size: 1, Type: FLOAT, Flags: PRIVATE + PLAYER_PARRY_PERCENTAGE = UNIT_END + 0x036D, // Size: 1, Type: FLOAT, Flags: PRIVATE + PLAYER_CRIT_PERCENTAGE = UNIT_END + 0x036E, // Size: 1, Type: FLOAT, Flags: PRIVATE + PLAYER_RANGED_CRIT_PERCENTAGE = UNIT_END + 0x036F, // Size: 1, Type: FLOAT, Flags: PRIVATE + PLAYER_OFFHAND_CRIT_PERCENTAGE = UNIT_END + 0x0370, // Size: 1, Type: FLOAT, Flags: PRIVATE + PLAYER_SPELL_CRIT_PERCENTAGE1 = UNIT_END + 0x0371, // Size: 7, Type: FLOAT, Flags: PRIVATE + PLAYER_SHIELD_BLOCK = UNIT_END + 0x0378, // Size: 1, Type: INT, Flags: PRIVATE + PLAYER_SHIELD_BLOCK_CRIT_PERCENTAGE = UNIT_END + 0x0379, // Size: 1, Type: FLOAT, Flags: PRIVATE + PLAYER_MASTERY = UNIT_END + 0x037A, // Size: 1, Type: FLOAT, Flags: PRIVATE + PLAYER_EXPLORED_ZONES_1 = UNIT_END + 0x037B, // Size: 156, Type: BYTES, Flags: PRIVATE + PLAYER_REST_STATE_EXPERIENCE = UNIT_END + 0x0417, // Size: 1, Type: INT, Flags: PRIVATE + PLAYER_FIELD_COINAGE = UNIT_END + 0x0418, // Size: 2, Type: LONG, Flags: PRIVATE + PLAYER_FIELD_MOD_DAMAGE_DONE_POS = UNIT_END + 0x041A, // Size: 7, Type: INT, Flags: PRIVATE + PLAYER_FIELD_MOD_DAMAGE_DONE_NEG = UNIT_END + 0x0421, // Size: 7, Type: INT, Flags: PRIVATE + PLAYER_FIELD_MOD_DAMAGE_DONE_PCT = UNIT_END + 0x0428, // Size: 7, Type: INT, Flags: PRIVATE + PLAYER_FIELD_MOD_HEALING_DONE_POS = UNIT_END + 0x042F, // Size: 1, Type: INT, Flags: PRIVATE + PLAYER_FIELD_MOD_HEALING_PCT = UNIT_END + 0x0430, // Size: 1, Type: FLOAT, Flags: PRIVATE + PLAYER_FIELD_MOD_HEALING_DONE_PCT = UNIT_END + 0x0431, // Size: 1, Type: FLOAT, Flags: PRIVATE + PLAYER_FIELD_WEAPON_DMG_MULTIPLIERS = UNIT_END + 0x0432, // Size: 3, Type: FLOAT, Flags: PRIVATE + PLAYER_FIELD_MOD_SPELL_POWER_PCT = UNIT_END + 0x0435, // Size: 1, Type: FLOAT, Flags: PRIVATE + PLAYER_FIELD_OVERRIDE_SPELL_POWER_BY_AP_PCT = UNIT_END + 0x0436, // Size: 1, Type: FLOAT, Flags: PRIVATE + PLAYER_FIELD_MOD_TARGET_RESISTANCE = UNIT_END + 0x0437, // Size: 1, Type: INT, Flags: PRIVATE + PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE = UNIT_END + 0x0438, // Size: 1, Type: INT, Flags: PRIVATE + PLAYER_FIELD_BYTES = UNIT_END + 0x0439, // Size: 1, Type: BYTES, Flags: PRIVATE + PLAYER_SELF_RES_SPELL = UNIT_END + 0x043A, // Size: 1, Type: INT, Flags: PRIVATE + PLAYER_FIELD_PVP_MEDALS = UNIT_END + 0x043B, // Size: 1, Type: INT, Flags: PRIVATE + PLAYER_FIELD_BUYBACK_PRICE_1 = UNIT_END + 0x043C, // Size: 12, Type: INT, Flags: PRIVATE + PLAYER_FIELD_BUYBACK_TIMESTAMP_1 = UNIT_END + 0x0448, // Size: 12, Type: INT, Flags: PRIVATE + PLAYER_FIELD_KILLS = UNIT_END + 0x0454, // Size: 1, Type: TWO_SHORT, Flags: PRIVATE + PLAYER_FIELD_LIFETIME_HONORABLE_KILLS = UNIT_END + 0x0455, // Size: 1, Type: INT, Flags: PRIVATE + PLAYER_FIELD_BYTES2 = UNIT_END + 0x0456, // Size: 1, Type: 6, Flags: PRIVATE + PLAYER_FIELD_WATCHED_FACTION_INDEX = UNIT_END + 0x0457, // Size: 1, Type: INT, Flags: PRIVATE + PLAYER_FIELD_COMBAT_RATING_1 = UNIT_END + 0x0458, // Size: 26, Type: INT, Flags: PRIVATE + PLAYER_FIELD_ARENA_TEAM_INFO_1_1 = UNIT_END + 0x0472, // Size: 21, Type: INT, Flags: PRIVATE + PLAYER_FIELD_BATTLEGROUND_RATING = UNIT_END + 0x0487, // Size: 1, Type: INT, Flags: PRIVATE + PLAYER_FIELD_MAX_LEVEL = UNIT_END + 0x0488, // Size: 1, Type: INT, Flags: PRIVATE + PLAYER_FIELD_DAILY_QUESTS_1 = UNIT_END + 0x0489, // Size: 25, Type: INT, Flags: PRIVATE + PLAYER_RUNE_REGEN_1 = UNIT_END + 0x04A2, // Size: 4, Type: FLOAT, Flags: PRIVATE + PLAYER_NO_REAGENT_COST_1 = UNIT_END + 0x04A6, // Size: 3, Type: INT, Flags: PRIVATE + PLAYER_FIELD_GLYPH_SLOTS_1 = UNIT_END + 0x04A9, // Size: 9, Type: INT, Flags: PRIVATE + PLAYER_FIELD_GLYPHS_1 = UNIT_END + 0x04B2, // Size: 9, Type: INT, Flags: PRIVATE + PLAYER_GLYPHS_ENABLED = UNIT_END + 0x04BB, // Size: 1, Type: INT, Flags: PRIVATE + PLAYER_PET_SPELL_POWER = UNIT_END + 0x04BC, // Size: 1, Type: INT, Flags: PRIVATE + PLAYER_FIELD_RESEARCHING_1 = UNIT_END + 0x04BD, // Size: 8, Type: TWO_SHORT, Flags: PRIVATE + PLAYER_FIELD_RESERACH_SITE_1 = UNIT_END + 0x04C5, // Size: 8, Type: TWO_SHORT, Flags: PRIVATE + PLAYER_PROFESSION_SKILL_LINE_1 = UNIT_END + 0x04CD, // Size: 2, Type: INT, Flags: PRIVATE + PLAYER_FIELD_UI_HIT_MODIFIER = UNIT_END + 0x04CF, // Size: 1, Type: FLOAT, Flags: PRIVATE + PLAYER_FIELD_UI_SPELL_HIT_MODIFIER = UNIT_END + 0x04D0, // Size: 1, Type: FLOAT, Flags: PRIVATE + PLAYER_FIELD_HOME_REALM_TIME_OFFSET = UNIT_END + 0x04D1, // Size: 1, Type: INT, Flags: PRIVATE + PLAYER_FIELD_MOD_HASTE = UNIT_END + 0x04D2, // Size: 1, Type: FLOAT, Flags: PRIVATE + PLAYER_FIELD_MOD_RANGED_HASTE = UNIT_END + 0x04D3, // Size: 1, Type: FLOAT, Flags: PRIVATE + PLAYER_FIELD_MOD_PET_HASTE = UNIT_END + 0x04D4, // Size: 1, Type: FLOAT, Flags: PRIVATE + PLAYER_FIELD_MOD_HASTE_REGEN = UNIT_END + 0x04D5, // Size: 1, Type: FLOAT, Flags: PRIVATE + PLAYER_END = UNIT_END + 0x04D6 }; enum EGameObjectFields { - OBJECT_FIELD_CREATED_BY = OBJECT_END + 0x0000, // Size: 2, Type: LONG, Flags: PUBLIC - GAMEOBJECT_DISPLAYID = OBJECT_END + 0x0002, // Size: 1, Type: INT, Flags: PUBLIC - GAMEOBJECT_FLAGS = OBJECT_END + 0x0003, // Size: 1, Type: INT, Flags: PUBLIC - GAMEOBJECT_PARENTROTATION = OBJECT_END + 0x0004, // Size: 4, Type: FLOAT, Flags: PUBLIC - GAMEOBJECT_DYNAMIC = OBJECT_END + 0x0008, // Size: 1, Type: TWO_SHORT, Flags: DYNAMIC - GAMEOBJECT_FACTION = OBJECT_END + 0x0009, // Size: 1, Type: INT, Flags: PUBLIC - GAMEOBJECT_LEVEL = OBJECT_END + 0x000A, // Size: 1, Type: INT, Flags: PUBLIC - GAMEOBJECT_BYTES_1 = OBJECT_END + 0x000B, // Size: 1, Type: BYTES, Flags: PUBLIC - GAMEOBJECT_END = OBJECT_END + 0x000C + OBJECT_FIELD_CREATED_BY = OBJECT_END + 0x0000, // Size: 2, Type: LONG, Flags: PUBLIC + GAMEOBJECT_DISPLAYID = OBJECT_END + 0x0002, // Size: 1, Type: INT, Flags: PUBLIC + GAMEOBJECT_FLAGS = OBJECT_END + 0x0003, // Size: 1, Type: INT, Flags: PUBLIC + GAMEOBJECT_PARENTROTATION = OBJECT_END + 0x0004, // Size: 4, Type: FLOAT, Flags: PUBLIC + GAMEOBJECT_DYNAMIC = OBJECT_END + 0x0008, // Size: 1, Type: TWO_SHORT, Flags: DYNAMIC + GAMEOBJECT_FACTION = OBJECT_END + 0x0009, // Size: 1, Type: INT, Flags: PUBLIC + GAMEOBJECT_LEVEL = OBJECT_END + 0x000A, // Size: 1, Type: INT, Flags: PUBLIC + GAMEOBJECT_BYTES_1 = OBJECT_END + 0x000B, // Size: 1, Type: BYTES, Flags: PUBLIC + GAMEOBJECT_END = OBJECT_END + 0x000C }; enum EDynamicObjectFields { - DYNAMICOBJECT_CASTER = OBJECT_END + 0x0000, // Size: 2, Type: LONG, Flags: PUBLIC - DYNAMICOBJECT_BYTES = OBJECT_END + 0x0002, // Size: 1, Type: BYTES, Flags: PUBLIC - DYNAMICOBJECT_SPELLID = OBJECT_END + 0x0003, // Size: 1, Type: INT, Flags: PUBLIC - DYNAMICOBJECT_RADIUS = OBJECT_END + 0x0004, // Size: 1, Type: FLOAT, Flags: PUBLIC - DYNAMICOBJECT_CASTTIME = OBJECT_END + 0x0005, // Size: 1, Type: INT, Flags: PUBLIC - DYNAMICOBJECT_END = OBJECT_END + 0x0006 + DYNAMICOBJECT_CASTER = OBJECT_END + 0x0000, // Size: 2, Type: LONG, Flags: PUBLIC + DYNAMICOBJECT_BYTES = OBJECT_END + 0x0002, // Size: 1, Type: INT, Flags: DYNAMIC + DYNAMICOBJECT_SPELLID = OBJECT_END + 0x0003, // Size: 1, Type: INT, Flags: PUBLIC + DYNAMICOBJECT_RADIUS = OBJECT_END + 0x0004, // Size: 1, Type: FLOAT, Flags: PUBLIC + DYNAMICOBJECT_CASTTIME = OBJECT_END + 0x0005, // Size: 1, Type: INT, Flags: PUBLIC + DYNAMICOBJECT_END = OBJECT_END + 0x0006 }; enum ECorpseFields { - CORPSE_FIELD_OWNER = OBJECT_END + 0x0000, // Size: 2, Type: LONG, Flags: PUBLIC - CORPSE_FIELD_PARTY = OBJECT_END + 0x0002, // Size: 2, Type: LONG, Flags: PUBLIC - CORPSE_FIELD_DISPLAY_ID = OBJECT_END + 0x0004, // Size: 1, Type: INT, Flags: PUBLIC - CORPSE_FIELD_ITEM = OBJECT_END + 0x0005, // Size: 19, Type: INT, Flags: PUBLIC - CORPSE_FIELD_BYTES_1 = OBJECT_END + 0x0018, // Size: 1, Type: BYTES, Flags: PUBLIC - CORPSE_FIELD_BYTES_2 = OBJECT_END + 0x0019, // Size: 1, Type: BYTES, Flags: PUBLIC - CORPSE_FIELD_GUILD = OBJECT_END + 0x001A, // Size: 1, Type: INT, Flags: PUBLIC - CORPSE_FIELD_FLAGS = OBJECT_END + 0x001B, // Size: 1, Type: INT, Flags: PUBLIC - CORPSE_FIELD_DYNAMIC_FLAGS = OBJECT_END + 0x001C, // Size: 1, Type: INT, Flags: DYNAMIC - CORPSE_FIELD_PAD = OBJECT_END + 0x001D, // Size: 1, Type: INT, Flags: NONE - CORPSE_END = OBJECT_END + 0x001E + CORPSE_FIELD_OWNER = OBJECT_END + 0x0000, // Size: 2, Type: LONG, Flags: PUBLIC + CORPSE_FIELD_PARTY = OBJECT_END + 0x0002, // Size: 2, Type: LONG, Flags: PUBLIC + CORPSE_FIELD_DISPLAY_ID = OBJECT_END + 0x0004, // Size: 1, Type: INT, Flags: PUBLIC + CORPSE_FIELD_ITEM = OBJECT_END + 0x0005, // Size: 19, Type: INT, Flags: PUBLIC + CORPSE_FIELD_BYTES_1 = OBJECT_END + 0x0018, // Size: 1, Type: BYTES, Flags: PUBLIC + CORPSE_FIELD_BYTES_2 = OBJECT_END + 0x0019, // Size: 1, Type: BYTES, Flags: PUBLIC + CORPSE_FIELD_FLAGS = OBJECT_END + 0x001A, // Size: 1, Type: INT, Flags: PUBLIC + CORPSE_FIELD_DYNAMIC_FLAGS = OBJECT_END + 0x001B, // Size: 1, Type: INT, Flags: DYNAMIC + CORPSE_END = OBJECT_END + 0x001C }; -#endif + +enum EAreaTriggerFields +{ + AREATRIGGER_SPELLID = OBJECT_END + 0x0000, // Size: 1, Type: INT, Flags: PUBLIC + AREATRIGGER_SPELLVISUALID = OBJECT_END + 0x0001, // Size: 1, Type: INT, Flags: PUBLIC + AREATRIGGER_DURATION = OBJECT_END + 0x0002, // Size: 1, Type: INT, Flags: PUBLIC + AREATRIGGER_FINAL_POS = OBJECT_END + 0x0003, // Size: 3, Type: FLOAT, Flags: PUBLIC + AREATRIGGER_END = OBJECT_END + 0x0006 +}; + +#endif // _UPDATEFIELDS_H diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp index d11f6d94734..f5888d33add 100644 --- a/src/server/game/Entities/Pet/Pet.cpp +++ b/src/server/game/Entities/Pet/Pet.cpp @@ -31,12 +31,13 @@ #include "Util.h" #include "Group.h" #include "Opcodes.h" +#include "WorldSession.h" #define PET_XP_FACTOR 0.05f Pet::Pet(Player* owner, PetType type) : Guardian(NULL, owner, true), m_usedTalentCount(0), m_removed(false), m_owner(owner), - m_happinessTimer(7500), m_petType(type), m_duration(0), + m_petType(type), m_duration(0), m_auraRaidUpdateMask(0), m_loading(false), m_declinedname(NULL) { m_unitTypeMask |= UNIT_MASK_PET; @@ -148,7 +149,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c if (!petentry) return false; - uint32 summon_spell_id = fields[15].GetUInt32(); + uint32 summon_spell_id = fields[14].GetUInt32(); SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(summon_spell_id); bool is_temporary_summoned = spellInfo && spellInfo->GetDuration() > 0; @@ -157,7 +158,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c if (current && is_temporary_summoned) return false; - PetType pet_type = PetType(fields[16].GetUInt8()); + PetType pet_type = PetType(fields[15].GetUInt8()); if (pet_type == HUNTER_PET) { CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(petentry); @@ -224,8 +225,6 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); // this enables popup window (pet abandon, cancel) - SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS)); - SetPower(POWER_HAPPINESS, fields[12].GetUInt32()); setPowerType(POWER_FOCUS); break; default: @@ -256,7 +255,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c else { SetHealth(savedhealth > GetMaxHealth() ? GetMaxHealth() : savedhealth); - SetPower(POWER_MANA, savedmana > GetMaxPower(POWER_MANA) ? GetMaxPower(POWER_MANA) : savedmana); + SetPower(POWER_MANA, savedmana > uint32(GetMaxPower(POWER_MANA)) ? GetMaxPower(POWER_MANA) : savedmana); } } @@ -304,13 +303,13 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c InitTalentForLevel(); // set original talents points before spell loading - uint32 timediff = uint32(time(NULL) - fields[14].GetUInt32()); + uint32 timediff = uint32(time(NULL) - fields[13].GetUInt32()); _LoadAuras(timediff); // load action bar, if data broken will fill later by default spells. if (!is_temporary_summoned) { - m_charmInfo->LoadPetActionBar(fields[13].GetString()); + m_charmInfo->LoadPetActionBar(fields[12].GetString()); _LoadSpells(); InitTalentForLevel(); // re-init to check talent count @@ -438,7 +437,7 @@ void Pet::SavePetToDB(PetSaveMode mode) // save pet std::ostringstream ss; - ss << "INSERT INTO character_pet (id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, CreatedBySpell, PetType) " + ss << "INSERT INTO character_pet (id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, abdata, savetime, CreatedBySpell, PetType) " << "VALUES (" << m_charmInfo->GetPetNumber() << ',' << GetEntry() << ',' @@ -451,8 +450,7 @@ void Pet::SavePetToDB(PetSaveMode mode) << name.c_str() << "', " << uint32(HasByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED) ? 0 : 1) << ',' << curhealth << ',' - << curmana << ',' - << GetPower(POWER_HAPPINESS) << ", '"; + << curmana << ", '"; for (uint32 i = ACTION_BAR_INDEX_START; i < ACTION_BAR_INDEX_END; ++i) { @@ -513,12 +511,6 @@ void Pet::setDeathState(DeathState s) // overwrite virtual // pet corpse non lootable and non skinnable SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_NONE); RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); - - //lose happiness when died and not in BG/Arena - MapEntry const* mapEntry = sMapStore.LookupEntry(GetMapId()); - if (!mapEntry || (mapEntry->map_type != MAP_ARENA && mapEntry->map_type != MAP_BATTLEGROUND)) - ModifyPower(POWER_HAPPINESS, -HAPPINESS_LEVEL_SIZE); - //SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); } } @@ -612,18 +604,6 @@ void Pet::Update(uint32 diff) } } } - - if (getPetType() != HUNTER_PET) - break; - - if (m_happinessTimer <= diff) - { - LoseHappiness(); - m_happinessTimer = 7500; - } - else - m_happinessTimer -= diff; - break; } default: @@ -671,27 +651,6 @@ void Creature::Regenerate(Powers power) ModifyPower(power, int32(addvalue)); } -void Pet::LoseHappiness() -{ - uint32 curValue = GetPower(POWER_HAPPINESS); - if (curValue <= 0) - return; - int32 addvalue = 670; //value is 70/35/17/8/4 (per min) * 1000 / 8 (timer 7.5 secs) - if (isInCombat()) //we know in combat happiness fades faster, multiplier guess - addvalue = int32(addvalue * 1.5f); - ModifyPower(POWER_HAPPINESS, -addvalue); -} - -HappinessState Pet::GetHappinessState() -{ - if (GetPower(POWER_HAPPINESS) < HAPPINESS_LEVEL_SIZE) - return UNHAPPY; - else if (GetPower(POWER_HAPPINESS) >= HAPPINESS_LEVEL_SIZE * 2) - return HAPPY; - else - return CONTENT; -} - void Pet::Remove(PetSaveMode mode, bool returnreagent) { m_owner->RemovePet(this, mode, returnreagent); @@ -776,7 +735,7 @@ bool Pet::CreateBaseAtCreature(Creature* creature) SetDisplayId(creature->GetDisplayId()); if (CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family)) - SetName(cFamily->Name[sWorld->GetDefaultDbcLocale()]); + SetName(cFamily->Name); else SetName(creature->GetNameForLocaleIdx(sObjectMgr->GetDBCLocaleIndex())); @@ -789,7 +748,7 @@ bool Pet::CreateBaseAtCreatureInfo(CreatureTemplate const* cinfo, Unit* owner) return false; if (CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family)) - SetName(cFamily->Name[sWorld->GetDefaultDbcLocale()]); + SetName(cFamily->Name); Relocate(owner->GetPositionX(), owner->GetPositionY(), owner->GetPositionZ(), owner->GetOrientation()); @@ -804,8 +763,6 @@ bool Pet::CreateBaseAtTamed(CreatureTemplate const* cinfo, Map* map, uint32 phas if (!Create(guid, map, phaseMask, cinfo->Entry, pet_number)) return false; - SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS)); - SetPower(POWER_HAPPINESS, 166500); setPowerType(POWER_FOCUS); SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, 0); SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0); @@ -858,6 +815,7 @@ bool Guardian::InitStatsForLevel(uint8 petlevel) SetAttackTime(RANGED_ATTACK, BASE_ATTACK_TIME); SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f); + SetFloatValue(UNIT_MOD_CAST_HASTE, 1.0f); //scale CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family); @@ -1893,6 +1851,8 @@ bool Pet::IsPermanentPetFor(Player* owner) const return GetCreatureTemplate()->type == CREATURE_TYPE_DEMON; case CLASS_DEATH_KNIGHT: return GetCreatureTemplate()->type == CREATURE_TYPE_UNDEAD; + case CLASS_MAGE: + return GetCreatureTemplate()->type == CREATURE_TYPE_ELEMENTAL; default: return false; } diff --git a/src/server/game/Entities/Pet/Pet.h b/src/server/game/Entities/Pet/Pet.h index 1231cf87fba..6c879ba9eaa 100644 --- a/src/server/game/Entities/Pet/Pet.h +++ b/src/server/game/Entities/Pet/Pet.h @@ -75,8 +75,6 @@ class Pet : public Guardian return m_autospells[pos]; } - void LoseHappiness(); - HappinessState GetHappinessState(); void GivePetXP(uint32 xp); void GivePetLevel(uint8 level); void SynchronizeLevelWithOwner(); @@ -147,7 +145,6 @@ class Pet : public Guardian Player* GetOwner() const { return m_owner; } protected: Player* m_owner; - uint32 m_happinessTimer; PetType m_petType; int32 m_duration; // time until unsummon (used mostly for summoned guardians and not used for controlled pets) uint64 m_auraRaidUpdateMask; diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 82a1164b423..fb8891893da 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -37,6 +37,7 @@ #include "ConditionMgr.h" #include "CreatureAI.h" #include "DatabaseEnv.h" +#include "DB2Stores.h" #include "DisableMgr.h" #include "Formulas.h" #include "GameEventMgr.h" @@ -81,18 +82,6 @@ #define ZONE_UPDATE_INTERVAL (1*IN_MILLISECONDS) -#define PLAYER_SKILL_INDEX(x) (PLAYER_SKILL_INFO_1_1 + ((x)*3)) -#define PLAYER_SKILL_VALUE_INDEX(x) (PLAYER_SKILL_INDEX(x)+1) -#define PLAYER_SKILL_BONUS_INDEX(x) (PLAYER_SKILL_INDEX(x)+2) - -#define SKILL_VALUE(x) PAIR32_LOPART(x) -#define SKILL_MAX(x) PAIR32_HIPART(x) -#define MAKE_SKILL_VALUE(v, m) MAKE_PAIR32(v, m) - -#define SKILL_TEMP_BONUS(x) int16(PAIR32_LOPART(x)) -#define SKILL_PERM_BONUS(x) int16(PAIR32_HIPART(x)) -#define MAKE_SKILL_BONUS(t, p) MAKE_PAIR32(t, p) - enum CharacterFlags { CHARACTER_FLAG_NONE = 0x00000000, @@ -205,15 +194,16 @@ void PlayerTaxi::LoadTaxiMask(std::string const &data) void PlayerTaxi::AppendTaximaskTo(ByteBuffer& data, bool all) { + data << uint32(TaxiMaskSize); if (all) { for (uint8 i = 0; i < TaxiMaskSize; ++i) - data << uint32(sTaxiNodesMask[i]); // all existed nodes + data << uint8(sTaxiNodesMask[i]); // all existed nodes } else { for (uint8 i = 0; i < TaxiMaskSize; ++i) - data << uint32(m_taximask[i]); // known nodes + data << uint8(m_taximask[i]); // known nodes } } @@ -281,7 +271,7 @@ uint32 PlayerTaxi::GetCurrentTaxiPath() const std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi) { for (uint8 i = 0; i < TaxiMaskSize; ++i) - ss << taxi.m_taximask[i] << ' '; + ss << uint32(taxi.m_taximask[i]) << ' '; return ss; } @@ -359,7 +349,7 @@ void TradeData::SetSpell(uint32 spell_id, Item* castItem /*= NULL*/) Update(false); // send spell info to caster self } -void TradeData::SetMoney(uint32 money) +void TradeData::SetMoney(uint64 money) { if (m_money == money) return; @@ -433,6 +423,7 @@ void TradeData::SetAccepted(bool state, bool crosssend /*= false*/) // 4.3. Give reputation (player must not be on BG). // 4.4. Give kill credit (player must not be in group, or he must be alive or without corpse). // 5. Credit instance encounter. +// 6. Update guild achievements. KillRewarder::KillRewarder(Player* killer, Unit* victim, bool isBattleGround) : // 1. Initialize internal variables to default values. _killer(killer), _victim(victim), _group(killer->GetGroup()), @@ -521,10 +512,14 @@ inline void KillRewarder::_RewardXP(Player* player, float rate) for (Unit::AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i) AddPct(xp, (*i)->GetAmount()); - // 4.2.3. Give XP to player. + // 4.2.3. Calculate expansion penalty + if (_victim->GetTypeId() == TYPEID_UNIT && player->getLevel() >= GetMaxLevelForExpansion(_victim->ToCreature()->GetCreatureTemplate()->expansion)) + xp = CalculatePct(xp, 10); // Players get only 10% xp for killing creatures of lower expansion levels than himself + + // 4.2.4. Give XP to player. player->GiveXP(xp, _victim, _groupRate); if (Pet* pet = player->GetPet()) - // 4.2.4. If player has pet, reward pet with XP (100% for single player, 50% for group case). + // 4.2.5. If player has pet, reward pet with XP (100% for single player, 50% for group case). pet->GivePetXP(_group ? xp / 2 : xp); } } @@ -603,7 +598,7 @@ void KillRewarder::_RewardGroup() if (member->IsAtGroupRewardDistance(_victim)) { _RewardPlayer(member, isDungeon); - member->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL, 1, 0, _victim); + member->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL, 1, 0, 0, _victim); } } } @@ -631,10 +626,18 @@ void KillRewarder::Reward() } // 5. Credit instance encounter. + // 6. Update guild achievements. if (Creature* victim = _victim->ToCreature()) + { if (victim->IsDungeonBoss()) if (InstanceScript* instance = _victim->GetInstanceScript()) instance->UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, _victim->GetEntry(), _victim); + + if (uint32 guildId = victim->GetMap()->GetOwnerGuildId()) + if (Guild* guild = sGuildMgr->GetGuildById(guildId)) + guild->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, victim->GetEntry(), 1, 0, victim, _killer); + } + } // == Player ==================================================== @@ -644,7 +647,7 @@ void KillRewarder::Reward() #ifdef _MSC_VER #pragma warning(disable:4355) #endif -Player::Player(WorldSession* session): Unit(true) +Player::Player(WorldSession* session): Unit(true), phaseMgr(this) { #ifdef _MSC_VER #pragma warning(default:4355) @@ -677,11 +680,10 @@ Player::Player(WorldSession* session): Unit(true) m_comboTarget = 0; m_comboPoints = 0; - m_usedTalentCount = 0; - m_questRewardTalentCount = 0; - m_regenTimer = 0; m_regenTimerCount = 0; + m_holyPowerRegenTimerCount = 0; + m_focusRegenTimerCount = 0; m_weaponChangeTimer = 0; m_zoneUpdateId = 0; @@ -691,7 +693,7 @@ Player::Player(WorldSession* session): Unit(true) m_nextSave = sWorld->getIntConfig(CONFIG_INTERVAL_SAVE); - clearResurrectRequestData(); + _resurrectionData = NULL; memset(m_items, 0, sizeof(Item*)*PLAYER_SLOTS_COUNT); @@ -755,7 +757,6 @@ Player::Player(WorldSession* session): Unit(true) m_canBlock = false; m_canDualWield = false; m_canTitanGrip = false; - m_ammoDPS = 0.0f; m_temporaryUnsummonedPetNumber = 0; //cache for UNIT_CREATED_BY_SPELL to allow @@ -779,8 +780,6 @@ Player::Player(WorldSession* session): Unit(true) unReadMails = 0; m_nextMailDelivereTime = 0; - m_resetTalentsCost = 0; - m_resetTalentsTime = 0; m_itemUpdateQueueBlocked = false; for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i) @@ -796,17 +795,7 @@ Player::Player(WorldSession* session): Unit(true) m_raidDifficulty = RAID_DIFFICULTY_10MAN_NORMAL; m_lastPotionId = 0; - - m_activeSpec = 0; - m_specsCount = 1; - - for (uint8 i = 0; i < MAX_TALENT_SPECS; ++i) - { - for (uint8 g = 0; g < MAX_GLYPH_SLOT_INDEX; ++g) - m_Glyphs[i][g] = 0; - - m_talents[i] = new PlayerTalentMap(); - } + _talentMgr = new PlayerTalentInfo(); for (uint8 i = 0; i < BASEMOD_END; ++i) { @@ -818,7 +807,6 @@ Player::Player(WorldSession* session): Unit(true) m_baseRatingValue[i] = 0; m_baseSpellPower = 0; - m_baseFeralAP = 0; m_baseManaRegen = 0; m_baseHealthRegen = 0; m_spellPenetrationItemMod = 0; @@ -858,7 +846,7 @@ Player::Player(WorldSession* session): Unit(true) m_ChampioningFaction = 0; - for (uint8 i = 0; i < MAX_POWERS; ++i) + for (uint8 i = 0; i < MAX_POWERS_PER_CLASS; ++i) m_powerFraction[i] = 0; isDebugAreaTriggers = false; @@ -870,7 +858,13 @@ Player::Player(WorldSession* session): Unit(true) SetPendingBind(0, 0); _activeCheats = CHEAT_NONE; - m_achievementMgr = new AchievementMgr(this); + _maxPersonalArenaRate = 0; + _ConquestCurrencyTotalWeekCap = 0; + + memset(_voidStorageItems, 0, VOID_STORAGE_MAX_SLOT * sizeof(VoidStorageItem*)); + memset(_CUFProfiles, 0, MAX_CUF_PROFILES * sizeof(CUFProfile*)); + + m_achievementMgr = new AchievementMgr<Player>(this); m_reputationMgr = new ReputationMgr(this); } @@ -886,12 +880,7 @@ Player::~Player() for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr) delete itr->second; - for (uint8 i = 0; i < MAX_TALENT_SPECS; ++i) - { - for (PlayerTalentMap::const_iterator itr = m_talents[i]->begin(); itr != m_talents[i]->end(); ++itr) - delete itr->second; - delete m_talents[i]; - } + delete _talentMgr; //all mailed items should be deleted, also all mail should be deallocated for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr) @@ -910,6 +899,14 @@ Player::~Player() delete m_achievementMgr; delete m_reputationMgr; + for (uint8 i = 0; i < VOID_STORAGE_MAX_SLOT; ++i) + delete _voidStorageItems[i]; + + for (uint8 i = 0; i < MAX_CUF_PROFILES; ++i) + delete _CUFProfiles[i]; + + ClearResurrectRequestData(); + sWorld->DecreasePlayerCount(); } @@ -986,8 +983,8 @@ bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo) SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP); SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); } + SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_REGENERATE_POWER); - SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f); // fix cast time showed in spell tooltip on client SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 1.0f); // default for players in 3.0.3 SetInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, uint32(-1)); // -1 is default value @@ -1000,8 +997,9 @@ bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo) SetByteValue(PLAYER_BYTES_3, 0, createInfo->Gender); SetByteValue(PLAYER_BYTES_3, 3, 0); // BattlefieldArenaFaction (0 or 1) - SetUInt32Value(PLAYER_GUILDID, 0); + SetUInt64Value(OBJECT_FIELD_DATA, 0); SetUInt32Value(PLAYER_GUILDRANK, 0); + SetGuildLevel(0); SetUInt32Value(PLAYER_GUILD_TIMESTAMP, 0); for (int i = 0; i < KNOWN_TITLES_SIZE; ++i) @@ -1010,8 +1008,6 @@ bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo) SetUInt32Value(PLAYER_FIELD_KILLS, 0); SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, 0); - SetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, 0); - SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, 0); // set starting level uint32 start_level = getClass() != CLASS_DEATH_KNIGHT @@ -1030,8 +1026,9 @@ bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo) InitRunes(); SetUInt32Value(PLAYER_FIELD_COINAGE, sWorld->getIntConfig(CONFIG_START_PLAYER_MONEY)); - SetHonorPoints(sWorld->getIntConfig(CONFIG_START_HONOR_POINTS)); - SetArenaPoints(sWorld->getIntConfig(CONFIG_START_ARENA_POINTS)); + SetCurrency(CURRENCY_TYPE_HONOR_POINTS, sWorld->getIntConfig(CONFIG_CURRENCY_START_HONOR_POINTS)); + SetCurrency(CURRENCY_TYPE_JUSTICE_POINTS, sWorld->getIntConfig(CONFIG_CURRENCY_START_JUSTICE_POINTS)); + SetCurrency(CURRENCY_TYPE_CONQUEST_POINTS, sWorld->getIntConfig(CONFIG_CURRENCY_START_CONQUEST_POINTS)); // start with every map explored if (sWorld->getBoolConfig(CONFIG_START_ALL_EXPLORED)) @@ -1106,8 +1103,8 @@ bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo) if (getPowerType() == POWER_RUNIC_POWER) { - SetPower(POWER_RUNE, 8); - SetMaxPower(POWER_RUNE, 8); + SetPower(POWER_RUNES, 8); + SetMaxPower(POWER_RUNES, 8); SetPower(POWER_RUNIC_POWER, 0); SetMaxPower(POWER_RUNIC_POWER, 1000); } @@ -1138,7 +1135,7 @@ bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo) uint32 count = iProto->BuyCount; // special amount for food/drink - if (iProto->Class == ITEM_CLASS_CONSUMABLE && iProto->SubClass == ITEM_SUBCLASS_FOOD) + if (iProto->Class == ITEM_CLASS_CONSUMABLE && iProto->SubClass == ITEM_SUBCLASS_FOOD_DRINK) { switch (iProto->Spells[0].SpellCategory) { @@ -1174,7 +1171,7 @@ bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo) RemoveItem(INVENTORY_SLOT_BAG_0, i, true); EquipItem(eDest, pItem, true); } - // move other items to more appropriate slots (ammo not equipped in special bag) + // move other items to more appropriate slots else { ItemPosCountVec sDest; @@ -1184,11 +1181,6 @@ bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo) RemoveItem(INVENTORY_SLOT_BAG_0, i, true); pItem = StoreItem(sDest, pItem, true); } - - // if this is ammo then use it - msg = CanUseAmmo(pItem->GetEntry()); - if (msg == EQUIP_ERR_OK) - SetAmmo(pItem->GetEntry()); } } } @@ -1298,8 +1290,7 @@ uint32 Player::EnvironmentalDamage(EnviromentalDamage type, uint32 damage) sLog->outDebug(LOG_FILTER_PLAYER, "We are fall to death, loosing 10 percents durability"); DurabilityLossAll(0.10f, false); // durability lost message - WorldPacket data2(SMSG_DURABILITY_DAMAGE_DEATH, 0); - GetSession()->SendPacket(&data2); + SendDurabilityLoss(this, 10); } UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM, 1, type); @@ -1841,7 +1832,7 @@ void Player::setDeathState(DeathState s) // lost combo points at any target (targeted combo points clear in Unit::setDeathState) ClearComboPoints(); - clearResurrectRequestData(); + ClearResurrectRequestData(); //FIXME: is pet dismissed at dying or releasing spirit? if second, add setDeathState(DEAD) to HandleRepopRequestOpcode and define pet unsummon here with (s == DEAD) RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true); @@ -1871,100 +1862,70 @@ void Player::setDeathState(DeathState s) SetUInt32Value(PLAYER_SELF_RES_SPELL, 0); } -bool Player::BuildEnumData(PreparedQueryResult result, WorldPacket* data) +bool Player::BuildEnumData(PreparedQueryResult result, ByteBuffer* dataBuffer, ByteBuffer* bitBuffer) { // 0 1 2 3 4 5 6 7 // "SELECT characters.guid, characters.name, characters.race, characters.class, characters.gender, characters.playerBytes, characters.playerBytes2, characters.level, " // 8 9 10 11 12 13 14 // "characters.zone, characters.map, characters.position_x, characters.position_y, characters.position_z, guild_member.guildid, characters.playerFlags, " - // 15 16 17 18 19 20 21 - // "characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, characters.data, character_banned.guid, character_declinedname.genitive " + // 15 16 17 18 19 20 21 22 + // "characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, characters.data, character_banned.guid, characters.slot, character_declinedname.genitive" Field* fields = result->Fetch(); - uint32 guid = fields[0].GetUInt32(); + ObjectGuid guid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER); + std::string name = fields[1].GetString(); uint8 plrRace = fields[2].GetUInt8(); uint8 plrClass = fields[3].GetUInt8(); uint8 gender = fields[4].GetUInt8(); - - PlayerInfo const* info = sObjectMgr->GetPlayerInfo(plrRace, plrClass); - if (!info) - { - sLog->outError(LOG_FILTER_PLAYER_LOADING, "Player %u has incorrect race/class pair. Don't build enum.", guid); - return false; - } - else if (!IsValidGender(gender)) - { - sLog->outError(LOG_FILTER_PLAYER_LOADING, "Player (%u) has incorrect gender (%hu), don't build enum.", guid, gender); - return false; - } - - *data << uint64(MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER)); - *data << fields[1].GetString(); // name - *data << uint8(plrRace); // race - *data << uint8(plrClass); // class - *data << uint8(gender); // gender - - uint32 playerBytes = fields[5].GetUInt32(); - *data << uint8(playerBytes); // skin - *data << uint8(playerBytes >> 8); // face - *data << uint8(playerBytes >> 16); // hair style - *data << uint8(playerBytes >> 24); // hair color - - uint32 playerBytes2 = fields[6].GetUInt32(); - *data << uint8(playerBytes2 & 0xFF); // facial hair - - *data << uint8(fields[7].GetUInt8()); // level - *data << uint32(fields[8].GetUInt16()); // zone - *data << uint32(fields[9].GetUInt16()); // map - - *data << fields[10].GetFloat(); // x - *data << fields[11].GetFloat(); // y - *data << fields[12].GetFloat(); // z - - *data << uint32(fields[13].GetUInt32()); // guild id + uint8 skin = uint8(fields[5].GetUInt32() & 0xFF); + uint8 face = uint8((fields[5].GetUInt32() >> 8) & 0xFF); + uint8 hairStyle = uint8((fields[5].GetUInt32() >> 16) & 0xFF); + uint8 hairColor = uint8((fields[5].GetUInt32() >> 24) & 0xFF); + uint8 facialHair = uint8(fields[6].GetUInt32() & 0xFF); + uint8 level = fields[7].GetUInt8(); + uint32 zone = fields[8].GetUInt16(); + uint32 mapId = uint32(fields[9].GetUInt16()); + float x = fields[10].GetFloat(); + float y = fields[11].GetFloat(); + float z = fields[12].GetFloat(); + uint32 guildId = fields[13].GetUInt32(); + ObjectGuid guildGuid = MAKE_NEW_GUID(guildId, 0, guildId ? uint32(HIGHGUID_GUILD) : 0); + uint32 playerFlags = fields[14].GetUInt32(); + uint32 atLoginFlags = fields[15].GetUInt16(); + Tokenizer equipment(fields[19].GetString(), ' '); + uint8 slot = fields[21].GetUInt8(); uint32 charFlags = 0; - uint32 playerFlags = fields[14].GetUInt32(); - uint16 atLoginFlags = fields[15].GetUInt16(); if (playerFlags & PLAYER_FLAGS_HIDE_HELM) charFlags |= CHARACTER_FLAG_HIDE_HELM; + if (playerFlags & PLAYER_FLAGS_HIDE_CLOAK) charFlags |= CHARACTER_FLAG_HIDE_CLOAK; + if (playerFlags & PLAYER_FLAGS_GHOST) charFlags |= CHARACTER_FLAG_GHOST; + if (atLoginFlags & AT_LOGIN_RENAME) charFlags |= CHARACTER_FLAG_RENAME; + if (fields[20].GetUInt32()) charFlags |= CHARACTER_FLAG_LOCKED_BY_BILLING; - if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED)) - { - if (!fields[21].GetString().empty()) - charFlags |= CHARACTER_FLAG_DECLINED; - } - else - charFlags |= CHARACTER_FLAG_DECLINED; - *data << uint32(charFlags); // character flags + if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED) && !fields[22].GetString().empty()) + charFlags |= CHARACTER_FLAG_DECLINED; - // character customize flags + uint32 customizationFlag = 0; if (atLoginFlags & AT_LOGIN_CUSTOMIZE) - *data << uint32(CHAR_CUSTOMIZE_FLAG_CUSTOMIZE); + customizationFlag = CHAR_CUSTOMIZE_FLAG_CUSTOMIZE; else if (atLoginFlags & AT_LOGIN_CHANGE_FACTION) - *data << uint32(CHAR_CUSTOMIZE_FLAG_FACTION); + customizationFlag = CHAR_CUSTOMIZE_FLAG_FACTION; else if (atLoginFlags & AT_LOGIN_CHANGE_RACE) - *data << uint32(CHAR_CUSTOMIZE_FLAG_RACE); - else - *data << uint32(CHAR_CUSTOMIZE_FLAG_NONE); + customizationFlag = CHAR_CUSTOMIZE_FLAG_RACE; - // First login - *data << uint8(atLoginFlags & AT_LOGIN_FIRST ? 1 : 0); - - // Pets info uint32 petDisplayId = 0; - uint32 petLevel = 0; - uint32 petFamily = 0; - + uint32 petLevel = 0; + uint32 petFamily = 0; // show pet at selection character in character list only for non-ghost character if (result && !(playerFlags & PLAYER_FLAGS_GHOST) && (plrClass == CLASS_WARLOCK || plrClass == CLASS_HUNTER || plrClass == CLASS_DEATH_KNIGHT)) { @@ -1973,32 +1934,48 @@ bool Player::BuildEnumData(PreparedQueryResult result, WorldPacket* data) if (creatureInfo) { petDisplayId = fields[17].GetUInt32(); - petLevel = fields[18].GetUInt16(); - petFamily = creatureInfo->family; - } - } - - *data << uint32(petDisplayId); - *data << uint32(petLevel); - *data << uint32(petFamily); - - Tokenizer equipment(fields[19].GetString(), ' '); + petLevel = fields[18].GetUInt16(); + petFamily = creatureInfo->family; + } + } + + // Packet content flags + bitBuffer->WriteBit(guid[3]); + bitBuffer->WriteBit(guildGuid[1]); + bitBuffer->WriteBit(guildGuid[7]); + bitBuffer->WriteBit(guildGuid[2]); + bitBuffer->WriteBits(uint32(name.length()), 7); + bitBuffer->WriteBit(guid[4]); + bitBuffer->WriteBit(guid[7]); + bitBuffer->WriteBit(guildGuid[3]); + bitBuffer->WriteBit(guid[5]); + bitBuffer->WriteBit(guildGuid[6]); + bitBuffer->WriteBit(guid[1]); + bitBuffer->WriteBit(guildGuid[5]); + bitBuffer->WriteBit(guildGuid[4]); + bitBuffer->WriteBit(atLoginFlags & AT_LOGIN_FIRST); + bitBuffer->WriteBit(guid[0]); + bitBuffer->WriteBit(guid[2]); + bitBuffer->WriteBit(guid[6]); + bitBuffer->WriteBit(guildGuid[0]); + + // Character data + *dataBuffer << uint8(plrClass); // Class for (uint8 slot = 0; slot < INVENTORY_SLOT_BAG_END; ++slot) { - uint32 visualBase = slot * 2; - uint32 itemId = GetUInt32ValueFromArray(equipment, visualBase); + uint32 visualbase = slot * 2; + uint32 itemId = GetUInt32ValueFromArray(equipment, visualbase); ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId); if (!proto) { - *data << uint32(0); - *data << uint8(0); - *data << uint32(0); + *dataBuffer << uint8(0); + *dataBuffer << uint32(0); + *dataBuffer << uint32(0); continue; } SpellItemEnchantmentEntry const* enchant = NULL; - - uint32 enchants = GetUInt32ValueFromArray(equipment, visualBase + 1); + uint32 enchants = GetUInt32ValueFromArray(equipment, visualbase + 1); for (uint8 enchantSlot = PERM_ENCHANTMENT_SLOT; enchantSlot <= TEMP_ENCHANTMENT_SLOT; ++enchantSlot) { // values stored in 2 uint16 @@ -2011,11 +1988,47 @@ bool Player::BuildEnumData(PreparedQueryResult result, WorldPacket* data) break; } - *data << uint32(proto->DisplayInfoID); - *data << uint8(proto->InventoryType); - *data << uint32(enchant ? enchant->aura_id : 0); - } - + *dataBuffer << uint8(proto->InventoryType); + *dataBuffer << uint32(proto->DisplayInfoID); + *dataBuffer << uint32(enchant ? enchant->aura_id : 0); + } + + *dataBuffer << uint32(petFamily); // Pet family + dataBuffer->WriteByteSeq(guildGuid[2]); + *dataBuffer << uint8(slot); // List order + *dataBuffer << uint8(hairStyle); // Hair style + dataBuffer->WriteByteSeq(guildGuid[3]); + *dataBuffer << uint32(petDisplayId); // Pet DisplayID + *dataBuffer << uint32(charFlags); // Character flags + *dataBuffer << uint8(hairColor); // Hair color + dataBuffer->WriteByteSeq(guid[4]); + *dataBuffer << uint32(mapId); // Map Id + dataBuffer->WriteByteSeq(guildGuid[5]); + *dataBuffer << float(z); // Z + dataBuffer->WriteByteSeq(guildGuid[6]); + *dataBuffer << uint32(petLevel); // Pet level + dataBuffer->WriteByteSeq(guid[3]); + *dataBuffer << float(y); // Y + *dataBuffer << uint32(customizationFlag); // Character customization flags + *dataBuffer << uint8(facialHair); // Facial hair + dataBuffer->WriteByteSeq(guid[7]); + *dataBuffer << uint8(gender); // Gender + dataBuffer->append(name.c_str(), name.length()); // Name + *dataBuffer << uint8(face); // Face + dataBuffer->WriteByteSeq(guid[0]); + dataBuffer->WriteByteSeq(guid[2]); + dataBuffer->WriteByteSeq(guildGuid[1]); + dataBuffer->WriteByteSeq(guildGuid[7]); + *dataBuffer << float(x); // X + *dataBuffer << uint8(skin); // Skin + *dataBuffer << uint8(plrRace); // Race + *dataBuffer << uint8(level); // Level + dataBuffer->WriteByteSeq(guid[6]); + dataBuffer->WriteByteSeq(guildGuid[4]); + dataBuffer->WriteByteSeq(guildGuid[0]); + dataBuffer->WriteByteSeq(guid[5]); + dataBuffer->WriteByteSeq(guid[1]); + *dataBuffer << uint32(zone); // Zone id return true; } @@ -2049,15 +2062,6 @@ uint8 Player::GetChatTag() const return tag; } -void Player::SendTeleportAckPacket() -{ - WorldPacket data(MSG_MOVE_TELEPORT_ACK, 41); - data.append(GetPackGUID()); - data << uint32(0); // this value increments every time - BuildMovementPacket(&data); - GetSession()->SendPacket(&data); -} - bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options) { if (!MapManager::IsValidMapCoord(mapid, x, y, z, orientation)) @@ -2115,15 +2119,14 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati if (m_transport) { - if (options & TELE_TO_NOT_LEAVE_TRANSPORT) - AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT); - else + if (!(options & TELE_TO_NOT_LEAVE_TRANSPORT)) { m_transport->RemovePassenger(this); m_transport = NULL; m_movementInfo.t_pos.Relocate(0.0f, 0.0f, 0.0f, 0.0f); m_movementInfo.t_time = 0; m_movementInfo.t_seat = -1; + m_movementInfo.t_guid = 0; } } @@ -2165,15 +2168,14 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati SetFallInformation(0, z); // code for finish transfer called in WorldSession::HandleMovementOpcodes() - // at client packet MSG_MOVE_TELEPORT_ACK + // at client packet CMSG_MOVE_TELEPORT_ACK SetSemaphoreTeleportNear(true); - // near teleport, triggering send MSG_MOVE_TELEPORT_ACK from client at landing + // near teleport, triggering send CMSG_MOVE_TELEPORT_ACK from client at landing if (!GetSession()->PlayerLogout()) { Position oldPos; GetPosition(&oldPos); Relocate(x, y, z, orientation); - SendTeleportAckPacket(); SendTeleportPacket(oldPos); // this automatically relocates to oldPos in order to broadcast the packet in the right place } } @@ -2257,10 +2259,16 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati { // send transfer packets WorldPacket data(SMSG_TRANSFER_PENDING, 4 + 4 + 4); - data << uint32(mapid); + data.WriteBit(0); // unknown if (m_transport) - data << m_transport->GetEntry() << GetMapId(); + { + data.WriteBit(1); // has transport + data << GetMapId() << m_transport->GetEntry(); + } + else + data.WriteBit(0); // has transport + data << uint32(mapid); GetSession()->SendPacket(&data); } @@ -2290,11 +2298,11 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati if (!GetSession()->PlayerLogout()) { WorldPacket data(SMSG_NEW_WORLD, 4 + 4 + 4 + 4 + 4); + data << float(m_teleport_dest.GetPositionX()); + data << float(m_teleport_dest.GetOrientation()); + data << float(m_teleport_dest.GetPositionZ()); data << uint32(mapid); - if (m_transport) - data << m_movementInfo.t_pos.PositionXYZOStream(); - else - data << m_teleport_dest.PositionXYZOStream(); + data << float(m_teleport_dest.GetPositionY()); GetSession()->SendPacket(&data); SendSavedInstances(); @@ -2330,18 +2338,22 @@ void Player::ProcessDelayedOperations() { ResurrectPlayer(0.0f, false); - if (GetMaxHealth() > m_resurrectHealth) - SetHealth(m_resurrectHealth); + if (GetMaxHealth() > _resurrectionData->Health) + SetHealth(_resurrectionData->Health); else SetFullHealth(); - if (GetMaxPower(POWER_MANA) > m_resurrectMana) - SetPower(POWER_MANA, m_resurrectMana); + if (uint32(GetMaxPower(POWER_MANA)) > _resurrectionData->Mana) + SetPower(POWER_MANA, _resurrectionData->Mana); else SetPower(POWER_MANA, GetMaxPower(POWER_MANA)); SetPower(POWER_RAGE, 0); SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY)); + SetPower(POWER_ECLIPSE, 0); + + if (uint32 aura = _resurrectionData->Aura) + CastSpell(this, aura, true, NULL, NULL, _resurrectionData->GUID); SpawnCorpseBones(); } @@ -2440,15 +2452,40 @@ void Player::RegenerateAll() m_regenTimerCount += m_regenTimer; - Regenerate(POWER_ENERGY); + if (getClass() == CLASS_PALADIN) + m_holyPowerRegenTimerCount += m_regenTimer; + + if (getClass() == CLASS_HUNTER) + m_focusRegenTimerCount += m_regenTimer; + Regenerate(POWER_ENERGY); Regenerate(POWER_MANA); // Runes act as cooldowns, and they don't need to send any data if (getClass() == CLASS_DEATH_KNIGHT) - for (uint8 i = 0; i < MAX_RUNES; ++i) - if (uint32 cd = GetRuneCooldown(i)) - SetRuneCooldown(i, (cd > m_regenTimer) ? cd - m_regenTimer : 0); + { + for (uint8 i = 0; i < MAX_RUNES; i += 2) + { + uint8 runeToRegen = i; + uint32 cd = GetRuneCooldown(i); + uint32 secondRuneCd = GetRuneCooldown(i + 1); + // Regenerate second rune of the same type only after first rune is off the cooldown + if (secondRuneCd && (cd > secondRuneCd || !cd)) + { + runeToRegen = i + 1; + cd = secondRuneCd; + } + + if (cd) + SetRuneCooldown(runeToRegen, (cd > m_regenTimer) ? cd - m_regenTimer : 0); + } + } + + if (m_focusRegenTimerCount >= 1000 && getClass() == CLASS_HUNTER) + { + Regenerate(POWER_FOCUS); + m_focusRegenTimerCount -= 1000; + } if (m_regenTimerCount >= 2000) { @@ -2467,6 +2504,12 @@ void Player::RegenerateAll() m_regenTimerCount -= 2000; } + if (m_holyPowerRegenTimerCount >= 10000 && getClass() == CLASS_PALADIN) + { + Regenerate(POWER_HOLY_POWER); + m_holyPowerRegenTimerCount -= 10000; + } + m_regenTimer = 0; } @@ -2482,33 +2525,44 @@ void Player::Regenerate(Powers power) if (HasAuraTypeWithValue(SPELL_AURA_PREVENT_REGENERATE_POWER, power)) return; + // Skip regeneration for power type we cannot have + uint32 powerIndex = GetPowerIndexByClass(power, getClass()); + if (powerIndex == MAX_POWERS) + return; + float addvalue = 0.0f; + // Powers now benefit from haste. + float rangedHaste = GetFloatValue(PLAYER_FIELD_MOD_RANGED_HASTE); + float meleeHaste = GetFloatValue(PLAYER_FIELD_MOD_HASTE); + float spellHaste = GetFloatValue(UNIT_MOD_CAST_SPEED); + switch (power) { case POWER_MANA: { - bool recentCast = IsUnderLastManaUseEffect(); float ManaIncreaseRate = sWorld->getRate(RATE_POWER_MANA); - if (getLevel() < 15) - ManaIncreaseRate = sWorld->getRate(RATE_POWER_MANA) * (2.066f - (getLevel() * 0.066f)); - - if (recentCast) // Trinity Updates Mana in intervals of 2s, which is correct - addvalue += GetFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER) * ManaIncreaseRate * 0.001f * m_regenTimer; + if (isInCombat()) // Trinity Updates Mana in intervals of 2s, which is correct + addvalue += GetFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER) * ManaIncreaseRate * ((0.001f * m_regenTimer) + CalculatePct(0.001f, spellHaste)); else - addvalue += GetFloatValue(UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER) * ManaIncreaseRate * 0.001f * m_regenTimer; - } break; - case POWER_RAGE: // Regenerate rage + addvalue += GetFloatValue(UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER) * ManaIncreaseRate * ((0.001f * m_regenTimer) + CalculatePct(0.001f, spellHaste)); + } + break; + case POWER_RAGE: // Regenerate rage { if (!isInCombat() && !HasAuraType(SPELL_AURA_INTERRUPT_REGEN)) { float RageDecreaseRate = sWorld->getRate(RATE_POWER_RAGE_LOSS); - addvalue += -20 * RageDecreaseRate; // 2 rage by tick (= 2 seconds => 1 rage/sec) + addvalue += -25 * RageDecreaseRate / meleeHaste; // 2.5 rage by tick (= 2 seconds => 1.25 rage/sec) } - } break; - case POWER_ENERGY: // Regenerate energy (rogue) - addvalue += 0.01f * m_regenTimer * sWorld->getRate(RATE_POWER_ENERGY); + } + break; + case POWER_FOCUS: + addvalue += (6.0f + CalculatePct(6.0f, rangedHaste)) * sWorld->getRate(RATE_POWER_FOCUS); + break; + case POWER_ENERGY: // Regenerate energy (rogue) + addvalue += ((0.01f * m_regenTimer) + CalculatePct(0.01f, meleeHaste)) * sWorld->getRate(RATE_POWER_ENERGY); break; case POWER_RUNIC_POWER: { @@ -2517,10 +2571,15 @@ void Player::Regenerate(Powers power) float RunicPowerDecreaseRate = sWorld->getRate(RATE_POWER_RUNICPOWER_LOSS); addvalue += -30 * RunicPowerDecreaseRate; // 3 RunicPower by tick } - } break; - case POWER_RUNE: - case POWER_FOCUS: - case POWER_HAPPINESS: + } + break; + case POWER_HOLY_POWER: // Regenerate holy power + { + if (!isInCombat()) + addvalue += -1.0f; // remove 1 each 10 sec + } + break; + case POWER_RUNES: case POWER_HEALTH: break; default: @@ -2553,7 +2612,7 @@ void Player::Regenerate(Powers power) else return; - addvalue += m_powerFraction[power]; + addvalue += m_powerFraction[powerIndex]; uint32 integerValue = uint32(fabs(addvalue)); if (addvalue < 0.0f) @@ -2561,12 +2620,12 @@ void Player::Regenerate(Powers power) if (curValue > integerValue) { curValue -= integerValue; - m_powerFraction[power] = addvalue + integerValue; + m_powerFraction[powerIndex] = addvalue + integerValue; } else { curValue = 0; - m_powerFraction[power] = 0; + m_powerFraction[powerIndex] = 0; } } else @@ -2576,15 +2635,16 @@ void Player::Regenerate(Powers power) if (curValue > maxValue) { curValue = maxValue; - m_powerFraction[power] = 0; + m_powerFraction[powerIndex] = 0; } else - m_powerFraction[power] = addvalue - integerValue; + m_powerFraction[powerIndex] = addvalue - integerValue; } + if (m_regenTimerCount >= 2000) SetPower(power, curValue); else - UpdateUInt32Value(UNIT_FIELD_POWER1 + power, curValue); + UpdateUInt32Value(UNIT_FIELD_POWER1 + powerIndex, curValue); } void Player::RegenerateHealth() @@ -2596,10 +2656,6 @@ void Player::RegenerateHealth() return; float HealthIncreaseRate = sWorld->getRate(RATE_HEALTH); - - if (getLevel() < 15) - HealthIncreaseRate = sWorld->getRate(RATE_HEALTH) * (2.066f - (getLevel() * 0.066f)); - float addvalue = 0.0f; // polymorphed case @@ -2608,9 +2664,14 @@ void Player::RegenerateHealth() // normal regen case (maybe partly in combat case) else if (!isInCombat() || HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT)) { - addvalue = OCTRegenHPPerSpirit() * HealthIncreaseRate; + addvalue = HealthIncreaseRate; if (!isInCombat()) { + if (getLevel() < 15) + addvalue = (0.20f*((float)GetMaxHealth())/getLevel()*HealthIncreaseRate); + else + addvalue = 0.015f*((float)GetMaxHealth())*HealthIncreaseRate; + AuraEffectList const& mModHealthRegenPct = GetAuraEffectsByType(SPELL_AURA_MOD_HEALTH_REGEN_PERCENT); for (AuraEffectList::const_iterator i = mModHealthRegenPct.begin(); i != mModHealthRegenPct.end(); ++i) AddPct(addvalue, (*i)->GetAmount()); @@ -2651,6 +2712,9 @@ void Player::ResetAllPowers() case POWER_RUNIC_POWER: SetPower(POWER_RUNIC_POWER, 0); break; + case POWER_ECLIPSE: + SetPower(POWER_ECLIPSE, 0); + break; default: break; } @@ -2808,18 +2872,6 @@ void Player::SetGameMaster(bool on) } else { - // restore phase - uint32 newPhase = 0; - AuraEffectList const& phases = GetAuraEffectsByType(SPELL_AURA_PHASE); - if (!phases.empty()) - for (AuraEffectList::const_iterator itr = phases.begin(); itr != phases.end(); ++itr) - newPhase |= (*itr)->GetMiscValue(); - - if (!newPhase) - newPhase = PHASEMASK_NORMAL; - - SetPhaseMask(newPhase, false); - m_ExtraFlags &= ~ PLAYER_EXTRA_GM_ON; setFactionForRace(getRace()); RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GM); @@ -2840,6 +2892,9 @@ void Player::SetGameMaster(bool on) getHostileRefManager().setOnlineOfflineState(true); m_serverSideVisibilityDetect.SetValue(SERVERSIDE_VISIBILITY_GM, SEC_PLAYER); + + phaseMgr.AddUpdateFlag(PHASE_UPDATE_FLAG_SERVERSIDE_CHANGED); + phaseMgr.Update(); } UpdateObjectVisibility(); @@ -3005,23 +3060,21 @@ void Player::GiveLevel(uint8 level) PlayerLevelInfo info; sObjectMgr->GetPlayerLevelInfo(getRace(), getClass(), level, &info); - PlayerClassLevelInfo classInfo; - sObjectMgr->GetPlayerClassLevelInfo(getClass(), level, &classInfo); + uint32 basehp = 0, basemana = 0; + sObjectMgr->GetPlayerClassLevelInfo(getClass(), level, basehp, basemana); // send levelup info to client - WorldPacket data(SMSG_LEVELUP_INFO, (4+4+MAX_POWERS*4+MAX_STATS*4)); + WorldPacket data(SMSG_LEVELUP_INFO, (4+4+MAX_POWERS_PER_CLASS*4+MAX_STATS*4)); data << uint32(level); - data << uint32(int32(classInfo.basehealth) - int32(GetCreateHealth())); - // for (int i = 0; i < MAX_POWERS; ++i) // Powers loop (0-6) - data << uint32(int32(classInfo.basemana) - int32(GetCreateMana())); - data << uint32(0); - data << uint32(0); + data << uint32(int32(basehp) - int32(GetCreateHealth())); + // for (int i = 0; i < MAX_STORED_POWERS; ++i) // Powers loop (0-10) + data << uint32(int32(basemana) - int32(GetCreateMana())); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); // end for - for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) // Stats loop (0-4) + for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) // Stats loop (0-4) data << uint32(int32(info.stats[i]) - GetCreateStat(Stats(i))); GetSession()->SendPacket(&data); @@ -3041,8 +3094,8 @@ void Player::GiveLevel(uint8 level) for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) SetCreateStat(Stats(i), info.stats[i]); - SetCreateHealth(classInfo.basehealth); - SetCreateMana(classInfo.basemana); + SetCreateHealth(basehp); + SetCreateMana(basemana); InitTalentForLevel(); InitTaxiNodesForLevel(); @@ -3053,6 +3106,8 @@ void Player::GiveLevel(uint8 level) if (sWorld->getBoolConfig(CONFIG_ALWAYS_MAXSKILL)) // Max weapon skill when leveling up UpdateSkillsToMaxSkillsForLevel(); + _ApplyAllLevelScaleItemMods(true); // Moved to above SetFullHealth so player will have full health from Heirlooms + // set current level health and mana/energy to maximum after applying all mods. SetFullHealth(); SetPower(POWER_MANA, GetMaxPower(POWER_MANA)); @@ -3060,9 +3115,6 @@ void Player::GiveLevel(uint8 level) if (GetPower(POWER_RAGE) > GetMaxPower(POWER_RAGE)) SetPower(POWER_RAGE, GetMaxPower(POWER_RAGE)); SetPower(POWER_FOCUS, 0); - SetPower(POWER_HAPPINESS, 0); - - _ApplyAllLevelScaleItemMods(true); // update level to hunter/summon pet if (Pet* pet = GetPet()) @@ -3078,6 +3130,11 @@ void Player::GiveLevel(uint8 level) UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL); + PhaseUpdateData phaseUdateData; + phaseUdateData.AddConditionType(CONDITION_LEVEL); + + phaseMgr.NotifyConditionChanged(phaseUdateData); + // Refer-A-Friend if (GetSession()->GetRecruiterId()) if (level < sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL)) @@ -3099,33 +3156,33 @@ void Player::InitTalentForLevel() if (level < 10) { // Remove all talent points - if (m_usedTalentCount > 0) // Free any used talents + if (GetUsedTalentCount() > 0) // Free any used talents { - resetTalents(true); + ResetTalents(true); SetFreeTalentPoints(0); } } else { - if (level < sWorld->getIntConfig(CONFIG_MIN_DUALSPEC_LEVEL) || m_specsCount == 0) + if (level < sWorld->getIntConfig(CONFIG_MIN_DUALSPEC_LEVEL) || GetSpecsCount() == 0) { - m_specsCount = 1; - m_activeSpec = 0; + SetSpecsCount(1); + SetActiveSpec(0); } uint32 talentPointsForLevel = CalculateTalentsPoints(); // if used more that have then reset - if (m_usedTalentCount > talentPointsForLevel) + if (GetUsedTalentCount() > talentPointsForLevel) { if (!AccountMgr::IsAdminAccount(GetSession()->GetSecurity())) - resetTalents(true); + ResetTalents(true); else SetFreeTalentPoints(0); } // else update amount of free points else - SetFreeTalentPoints(talentPointsForLevel - m_usedTalentCount); + SetFreeTalentPoints(talentPointsForLevel - GetUsedTalentCount()); } if (!GetSession()->PlayerLoading()) @@ -3137,8 +3194,8 @@ void Player::InitStatsForLevel(bool reapplyMods) if (reapplyMods) //reapply stats values only on .reset stats (level) command _RemoveAllStatBonuses(); - PlayerClassLevelInfo classInfo; - sObjectMgr->GetPlayerClassLevelInfo(getClass(), getLevel(), &classInfo); + uint32 basehp = 0, basemana = 0; + sObjectMgr->GetPlayerClassLevelInfo(getClass(), getLevel(), basehp, basemana); PlayerLevelInfo info; sObjectMgr->GetPlayerLevelInfo(getRace(), getClass(), getLevel(), &info); @@ -3153,6 +3210,9 @@ void Player::InitStatsForLevel(bool reapplyMods) // set default cast time multiplier SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f); + SetFloatValue(UNIT_MOD_CAST_HASTE, 1.0f); + SetFloatValue(PLAYER_FIELD_MOD_HASTE, 1.0f); + SetFloatValue(PLAYER_FIELD_MOD_RANGED_HASTE, 1.0f); // reset size before reapply auras SetObjectScale(1.0f); @@ -3164,10 +3224,10 @@ void Player::InitStatsForLevel(bool reapplyMods) for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) SetStat(Stats(i), info.stats[i]); - SetCreateHealth(classInfo.basehealth); + SetCreateHealth(basehp); //set create powers - SetCreateMana(classInfo.basemana); + SetCreateMana(basemana); SetArmor(int32(m_createStats[STAT_AGILITY]*2)); @@ -3178,13 +3238,17 @@ void Player::InitStatsForLevel(bool reapplyMods) SetUInt32Value(index, 0); SetUInt32Value(PLAYER_FIELD_MOD_HEALING_DONE_POS, 0); + SetFloatValue(PLAYER_FIELD_MOD_HEALING_PCT, 1.0f); + SetFloatValue(PLAYER_FIELD_MOD_HEALING_DONE_PCT, 1.0f); for (uint8 i = 0; i < 7; ++i) { SetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG+i, 0); SetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i, 0); - SetFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT+i, 1.00f); + SetFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT+i, 1.0f); } + SetFloatValue(PLAYER_FIELD_MOD_SPELL_POWER_PCT, 1.0f); + //reset attack power, damage and attack speed fields SetFloatValue(UNIT_FIELD_BASEATTACKTIME, 2000.0f); SetFloatValue(UNIT_FIELD_BASEATTACKTIME + 1, 2000.0f); // offhand attack time @@ -3196,12 +3260,11 @@ void Player::InitStatsForLevel(bool reapplyMods) SetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE, 0.0f); SetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE, 0.0f); SetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE, 0.0f); + SetFloatValue(PLAYER_FIELD_WEAPON_DMG_MULTIPLIERS, 1.0f); SetInt32Value(UNIT_FIELD_ATTACK_POWER, 0); - SetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS, 0); SetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER, 0.0f); SetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER, 0); - SetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS, 0); SetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER, 0.0f); // Base crit values (will be recalculated in UpdateAllStats() at loading and in _ApplyAllStatBonuses() at reset @@ -3215,7 +3278,9 @@ void Player::InitStatsForLevel(bool reapplyMods) SetFloatValue(PLAYER_PARRY_PERCENTAGE, 0.0f); SetFloatValue(PLAYER_BLOCK_PERCENTAGE, 0.0f); - SetUInt32Value(PLAYER_SHIELD_BLOCK, 0); + + // Static 30% damage blocked + SetUInt32Value(PLAYER_SHIELD_BLOCK, 30); // Dodge percentage SetFloatValue(PLAYER_DODGE_PERCENTAGE, 0.0f); @@ -3247,9 +3312,9 @@ void Player::InitStatsForLevel(bool reapplyMods) // save new stats for (uint8 i = POWER_MANA; i < MAX_POWERS; ++i) - SetMaxPower(Powers(i), uint32(GetCreatePowers(Powers(i)))); + SetMaxPower(Powers(i), GetCreatePowers(Powers(i))); - SetMaxHealth(classInfo.basehealth); // stamina bonus will applied later + SetMaxHealth(basehp); // stamina bonus will applied later // cleanup mounted state (it will set correctly at aura loading if player saved at mount. SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0); @@ -3284,8 +3349,7 @@ void Player::InitStatsForLevel(bool reapplyMods) SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY)); if (GetPower(POWER_RAGE) > GetMaxPower(POWER_RAGE)) SetPower(POWER_RAGE, GetMaxPower(POWER_RAGE)); - SetPower(POWER_FOCUS, 0); - SetPower(POWER_HAPPINESS, 0); + SetPower(POWER_FOCUS, GetMaxPower(POWER_FOCUS)); SetPower(POWER_RUNIC_POWER, 0); // update level to hunter/summon pet @@ -3317,7 +3381,7 @@ void Player::SendInitialSpells() data << uint32(itr->first); data << uint16(0); // it's not slot id - spellCount +=1; + ++spellCount; } data.put<uint16>(countPos, spellCount); // write real count value @@ -3332,7 +3396,7 @@ void Player::SendInitialSpells() data << uint32(itr->first); - data << uint16(itr->second.itemid); // cast item id + data << uint32(itr->second.itemid); // cast item id data << uint16(sEntry->Category); // spell category // send infinity cooldown in special format @@ -3378,15 +3442,15 @@ void Player::RemoveMail(uint32 id) void Player::SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError, uint32 item_guid, uint32 item_count) { WorldPacket data(SMSG_SEND_MAIL_RESULT, (4+4+4+(mailError == MAIL_ERR_EQUIP_ERROR?4:(mailAction == MAIL_ITEM_TAKEN?4+4:0)))); - data << (uint32) mailId; - data << (uint32) mailAction; - data << (uint32) mailError; + data << uint32(mailId); + data << uint32(mailAction); + data << uint32(mailError); if (mailError == MAIL_ERR_EQUIP_ERROR) - data << (uint32) equipError; + data << uint32(equipError); else if (mailAction == MAIL_ITEM_TAKEN) { - data << (uint32) item_guid; // item guid low? - data << (uint32) item_count; // item count? + data << uint32(item_guid); // item guid low? + data << uint32(item_count); // item count? } GetSession()->SendPacket(&data); } @@ -3478,8 +3542,8 @@ bool Player::AddTalent(uint32 spellId, uint8 spec, bool learning) return false; } - PlayerTalentMap::iterator itr = m_talents[spec]->find(spellId); - if (itr != m_talents[spec]->end()) + PlayerTalentMap::iterator itr = GetTalentMap(spec)->find(spellId); + if (itr != GetTalentMap(spec)->end()) itr->second->state = PLAYERSPELL_UNCHANGED; else if (TalentSpellPos const* talentPos = GetTalentSpellPos(spellId)) { @@ -3492,8 +3556,8 @@ bool Player::AddTalent(uint32 spellId, uint8 spec, bool learning) if (!rankSpellId || rankSpellId == spellId) continue; - itr = m_talents[spec]->find(rankSpellId); - if (itr != m_talents[spec]->end()) + itr = GetTalentMap(spec)->find(rankSpellId); + if (itr != GetTalentMap(spec)->end()) itr->second->state = PLAYERSPELL_REMOVED; } } @@ -3504,7 +3568,7 @@ bool Player::AddTalent(uint32 spellId, uint8 spec, bool learning) newtalent->state = state; newtalent->spec = spec; - (*m_talents[spec])[spellId] = newtalent; + (*GetTalentMap(spec))[spellId] = newtalent; return true; } return false; @@ -3773,7 +3837,7 @@ bool Player::addSpell(uint32 spellId, bool active, bool learning, bool dependent } // update used talent points count - m_usedTalentCount += talentCost; + SetUsedTalentCount(GetUsedTalentCount() + talentCost); // update free primary prof.points (if any, can be none in case GM .learn prof. learning) if (uint32 freeProfs = GetFreePrimaryProfessionPoints()) @@ -3813,12 +3877,6 @@ bool Player::addSpell(uint32 spellId, bool active, bool learning, bool dependent if (!pSkill) continue; - if (!Has310Flyer(false) && pSkill->id == SKILL_MOUNTS) - for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) - if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED && - spellInfo->Effects[i].CalcValue() == 310) - SetHas310Flyer(true); - if (HasSkill(pSkill->id)) continue; @@ -3925,9 +3983,9 @@ void Player::learnSpell(uint32 spell_id, bool dependent) // prevent duplicated entires in spell book, also not send if not in world (loading) if (learning && IsInWorld()) { - WorldPacket data(SMSG_LEARNED_SPELL, 6); + WorldPacket data(SMSG_LEARNED_SPELL, 8); data << uint32(spell_id); - data << uint16(0); + data << uint32(0); GetSession()->SendPacket(&data); } @@ -4009,10 +4067,10 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank) uint32 talentCosts = GetTalentSpellCost(spell_id); if (talentCosts > 0 && giveTalentPoints) { - if (talentCosts < m_usedTalentCount) - m_usedTalentCount -= talentCosts; + if (talentCosts < GetUsedTalentCount()) + SetUsedTalentCount(GetUsedTalentCount() - talentCosts); else - m_usedTalentCount = 0; + SetUsedTalentCount(0); } // update free primary prof.points (if not overflow setting, can be in case GM use before .learn prof. learning) @@ -4083,16 +4141,6 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank) SetSkill(pSkill->id, GetSkillStep(pSkill->id), 0, 0); } - - // most likely will never be used, haven't heard of cases where players unlearn a mount - if (Has310Flyer(false) && _spell_idx->second->skillId == SKILL_MOUNTS) - { - if (spellInfo) - for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) - if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED && - spellInfo->Effects[i].CalcValue() == 310) - Has310Flyer(true, spell_id); // with true as first argument its also used to set/remove the flag - } } } @@ -4147,8 +4195,19 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank) if (spell_id == 46917 && m_canTitanGrip) SetCanTitanGrip(false); - if (spell_id == 674 && m_canDualWield) - SetCanDualWield(false); + if (m_canDualWield) + { + SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id); + if (spellInfo->IsPassive()) + { + for (int i = 0; i < MAX_SPELL_EFFECTS; i++) + if (spellInfo->Effects[i].Effect == SPELL_EFFECT_DUAL_WIELD) + { + SetCanDualWield(false); + break; + } + } + } if (sWorld->getBoolConfig(CONFIG_OFFHAND_CHECK_AT_SPELL_UNLEARN)) AutoUnequipOffhandIfNeed(); @@ -4162,40 +4221,6 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank) } } -bool Player::Has310Flyer(bool checkAllSpells, uint32 excludeSpellId) -{ - if (!checkAllSpells) - return m_ExtraFlags & PLAYER_EXTRA_HAS_310_FLYER; - else - { - SetHas310Flyer(false); - SpellInfo const* spellInfo; - for (PlayerSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr) - { - if (itr->first == excludeSpellId) - continue; - - SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(itr->first); - for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx) - { - if (_spell_idx->second->skillId != SKILL_MOUNTS) - break; // We can break because mount spells belong only to one skillline (at least 310 flyers do) - - spellInfo = sSpellMgr->GetSpellInfo(itr->first); - for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) - if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED && - spellInfo->Effects[i].CalcValue() == 310) - { - SetHas310Flyer(true); - return true; - } - } - } - } - - return false; -} - void Player::RemoveSpellCooldown(uint32 spell_id, bool update /* = false */) { m_spellCooldowns.erase(spell_id); @@ -4266,9 +4291,7 @@ void Player::RemoveAllSpellCooldown() { if (!m_spellCooldowns.empty()) { - for (SpellCooldowns::const_iterator itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end(); ++itr) - SendClearCooldown(itr->first, this); - + SendClearAllCooldowns(this); m_spellCooldowns.clear(); } } @@ -4346,31 +4369,31 @@ void Player::_SaveSpellCooldowns(SQLTransaction& trans) trans->Append(ss.str().c_str()); } -uint32 Player::resetTalentsCost() const +uint32 Player::GetNextResetTalentsCost() const { // The first time reset costs 1 gold - if (m_resetTalentsCost < 1*GOLD) + if (GetTalentResetCost() < 1*GOLD) return 1*GOLD; // then 5 gold - else if (m_resetTalentsCost < 5*GOLD) + else if (GetTalentResetCost() < 5*GOLD) return 5*GOLD; // After that it increases in increments of 5 gold - else if (m_resetTalentsCost < 10*GOLD) + else if (GetTalentResetCost() < 10*GOLD) return 10*GOLD; else { - uint64 months = (sWorld->GetGameTime() - m_resetTalentsTime)/MONTH; + uint64 months = (sWorld->GetGameTime() - GetTalentResetTime())/MONTH; if (months > 0) { // This cost will be reduced by a rate of 5 gold per month - int32 new_cost = int32(m_resetTalentsCost - 5*GOLD*months); + int32 new_cost = int32(GetTalentResetCost() - 5*GOLD*months); // to a minimum of 10 gold. return (new_cost < 10*GOLD ? 10*GOLD : new_cost); } else { // After that it increases in increments of 5 gold - int32 new_cost = m_resetTalentsCost + 5*GOLD; + int32 new_cost = GetTalentResetCost() + 5*GOLD; // until it hits a cap of 50 gold. if (new_cost > 50*GOLD) new_cost = 50*GOLD; @@ -4379,7 +4402,7 @@ uint32 Player::resetTalentsCost() const } } -bool Player::resetTalents(bool no_cost) +bool Player::ResetTalents(bool no_cost) { sScriptMgr->OnPlayerTalentsReset(this, no_cost); @@ -4389,7 +4412,7 @@ bool Player::resetTalents(bool no_cost) uint32 talentPointsForLevel = CalculateTalentsPoints(); - if (m_usedTalentCount == 0) + if (!GetUsedTalentCount()) { SetFreeTalentPoints(talentPointsForLevel); return false; @@ -4399,9 +4422,9 @@ bool Player::resetTalents(bool no_cost) if (!no_cost && !sWorld->getBoolConfig(CONFIG_NO_RESET_TALENT_COST)) { - cost = resetTalentsCost(); + cost = GetNextResetTalentsCost(); - if (!HasEnoughMoney(cost)) + if (!HasEnoughMoney(uint64(cost))) { SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, 0, 0, 0); return false; @@ -4442,27 +4465,37 @@ bool Player::resetTalents(bool no_cost) if (_spellEntry->Effects[i].TriggerSpell > 0 && _spellEntry->Effects[i].Effect == SPELL_EFFECT_LEARN_SPELL) removeSpell(_spellEntry->Effects[i].TriggerSpell, true); // if this talent rank can be found in the PlayerTalentMap, mark the talent as removed so it gets deleted - PlayerTalentMap::iterator plrTalent = m_talents[m_activeSpec]->find(talentInfo->RankID[rank]); - if (plrTalent != m_talents[m_activeSpec]->end()) + PlayerTalentMap::iterator plrTalent = GetTalentMap(GetActiveSpec())->find(talentInfo->RankID[rank]); + if (plrTalent != GetTalentMap(GetActiveSpec())->end()) plrTalent->second->state = PLAYERSPELL_REMOVED; } } + // Remove spec specific spells + for (uint32 i = 0; i < MAX_TALENT_TABS; ++i) + { + std::vector<uint32> const* specSpells = GetTalentTreePrimarySpells(GetTalentTabPages(getClass())[i]); + if (specSpells) + for (size_t i = 0; i < specSpells->size(); ++i) + removeSpell(specSpells->at(i), true); + } + + SetPrimaryTalentTree(GetActiveSpec(), 0); + SetFreeTalentPoints(talentPointsForLevel); + SQLTransaction trans = CharacterDatabase.BeginTransaction(); _SaveTalents(trans); _SaveSpells(trans); CharacterDatabase.CommitTransaction(trans); - SetFreeTalentPoints(talentPointsForLevel); - if (!no_cost) { - ModifyMoney(-(int32)cost); + ModifyMoney(-(int64)cost); UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS, cost); UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS, 1); - m_resetTalentsCost = cost; - m_resetTalentsTime = time(NULL); + SetTalentResetCost(cost); + SetTalentResetTime(time(NULL)); } /* when prev line will dropped use next line @@ -4476,12 +4509,6 @@ bool Player::resetTalents(bool no_cost) return true; } -void Player::SetFreeTalentPoints(uint32 points) -{ - sScriptMgr->OnPlayerFreeTalentPointsChanged(this, points); - SetUInt32Value(PLAYER_CHARACTER_POINTS1, points); -} - Mail* Player::GetMail(uint32 id) { for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr) @@ -4510,13 +4537,6 @@ void Player::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) c m_items[i]->BuildCreateUpdateBlockForPlayer(data, target); } - for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) - { - if (m_items[i] == NULL) - continue; - - m_items[i]->BuildCreateUpdateBlockForPlayer(data, target); - } } Unit::BuildCreateUpdateBlockForPlayer(data, target); @@ -4543,13 +4563,6 @@ void Player::DestroyForPlayer(Player* target, bool onDeath) const m_items[i]->DestroyForPlayer(target); } - for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) - { - if (m_items[i] == NULL) - continue; - - m_items[i]->DestroyForPlayer(target); - } } } @@ -4562,8 +4575,8 @@ bool Player::HasSpell(uint32 spell) const bool Player::HasTalent(uint32 spell, uint8 spec) const { - PlayerTalentMap::const_iterator itr = m_talents[spec]->find(spell); - return (itr != m_talents[spec]->end() && itr->second->state != PLAYERSPELL_REMOVED); + PlayerTalentMap::const_iterator itr = GetTalentMap(spec)->find(spell); + return (itr != GetTalentMap(spec)->end() && itr->second->state != PLAYERSPELL_REMOVED); } bool Player::HasActiveSpell(uint32 spell) const @@ -4715,7 +4728,7 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC uint32 sender = mailFields[3].GetUInt32(); std::string subject = mailFields[4].GetString(); std::string body = mailFields[5].GetString(); - uint32 money = mailFields[6].GetUInt32(); + uint64 money = mailFields[6].GetUInt64(); bool has_items = mailFields[7].GetBool(); // We can return mail now @@ -5014,24 +5027,6 @@ void Player::DeleteOldCharacters(uint32 keepDays) } } -void Player::SetMovement(PlayerMovementType pType) -{ - WorldPacket data; - switch (pType) - { - case MOVE_ROOT: data.Initialize(SMSG_FORCE_MOVE_ROOT, GetPackGUID().size()+4); break; - case MOVE_UNROOT: data.Initialize(SMSG_FORCE_MOVE_UNROOT, GetPackGUID().size()+4); break; - case MOVE_WATER_WALK: data.Initialize(SMSG_MOVE_WATER_WALK, GetPackGUID().size()+4); break; - case MOVE_LAND_WALK: data.Initialize(SMSG_MOVE_LAND_WALK, GetPackGUID().size()+4); break; - default: - sLog->outError(LOG_FILTER_PLAYER, "Player::SetMovement: Unsupported move type (%d), data not sent to client.", pType); - return; - } - data.append(GetPackGUID()); - data << uint32(0); - GetSession()->SendPacket(&data); -} - /* Preconditions: - a resurrectable corpse must not be loaded for the player (only bones) - the player must be in world @@ -5070,9 +5065,9 @@ void Player::BuildPlayerRepop() // convert player body to ghost SetHealth(1); - SetMovement(MOVE_WATER_WALK); + SendMovementSetWaterWalking(true); if (!GetSession()->isLogingOut()) - SetMovement(MOVE_UNROOT); + SetRooted(false); // BG - remove insignia related RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); @@ -5112,8 +5107,8 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness) setDeathState(ALIVE); - SetMovement(MOVE_LAND_WALK); - SetMovement(MOVE_UNROOT); + SendMovementSetWaterWalking(false); + SetRooted(false); m_deathTimer = 0; @@ -5124,6 +5119,8 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness) SetPower(POWER_MANA, uint32(GetMaxPower(POWER_MANA)*restore_percent)); SetPower(POWER_RAGE, 0); SetPower(POWER_ENERGY, uint32(GetMaxPower(POWER_ENERGY)*restore_percent)); + SetPower(POWER_FOCUS, uint32(GetMaxPower(POWER_FOCUS)*restore_percent)); + SetPower(POWER_ECLIPSE, 0); } // trigger update zone for alive state zone updates @@ -5173,7 +5170,7 @@ void Player::KillPlayer() if (IsFlying() && !GetTransport()) i_motionMaster.MoveFall(); - SetMovement(MOVE_ROOT); + SetRooted(true); StopMirrorTimers(); //disable timers(bars) @@ -5235,12 +5232,10 @@ void Player::CreateCorpse() flags |= CORPSE_FLAG_HIDE_CLOAK; if (InBattleground() && !InArena()) flags |= CORPSE_FLAG_LOOTABLE; // to be able to remove insignia - corpse->SetUInt32Value(CORPSE_FIELD_FLAGS, flags); + corpse->SetUInt32Value(CORPSE_FIELD_FLAGS, flags); corpse->SetUInt32Value(CORPSE_FIELD_DISPLAY_ID, GetNativeDisplayId()); - corpse->SetUInt32Value(CORPSE_FIELD_GUILD, GetGuildId()); - uint32 iDisplayID; uint32 iIventoryType; uint32 _cfi; @@ -5291,9 +5286,6 @@ void Player::DurabilityLossAll(double percent, bool inventory) if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) DurabilityLoss(pItem, percent); - // keys not have durability - //for (int i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++) - for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) if (Bag* pBag = GetBagByPos(i)) for (uint32 j = 0; j < pBag->GetBagSize(); j++) @@ -5312,6 +5304,8 @@ void Player::DurabilityLoss(Item* item, double percent) if (!pMaxDurability) return; + percent /= GetTotalAuraMultiplier(SPELL_AURA_MOD_DURABILITY_LOSS); + uint32 pDurabilityLoss = uint32(pMaxDurability*percent); if (pDurabilityLoss < 1) @@ -5335,9 +5329,6 @@ void Player::DurabilityPointsLossAll(int32 points, bool inventory) if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) DurabilityPointsLoss(pItem, points); - // keys not have durability - //for (int i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++) - for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) if (Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i)) for (uint32 j = 0; j < pBag->GetBagSize(); j++) @@ -5456,13 +5447,13 @@ uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool g TotalCost = costs; } - else if (!HasEnoughMoney(costs)) + else if (!HasEnoughMoney(uint64(costs))) { sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "You do not have enough money"); return TotalCost; } else - ModifyMoney(-int32(costs)); + ModifyMoney(-int64(costs)); } } @@ -5483,7 +5474,7 @@ void Player::RepopAtGraveyard() AreaTableEntry const* zone = GetAreaEntryByAreaID(GetAreaId()); // Such zones are considered unreachable as a ghost and the player must be automatically revived - if ((!isAlive() && zone && zone->flags & AREA_FLAG_NEED_FLY) || GetTransport() || GetPositionZ() < -500.0f) + if ((!isAlive() && zone && zone->flags & AREA_FLAG_NEED_FLY) || GetTransport() || GetPositionZ() < (zone ? zone->MaxDepth : -500.0f)) { ResurrectPlayer(0.5f); SpawnCorpseBones(); @@ -5520,7 +5511,7 @@ void Player::RepopAtGraveyard() GetSession()->SendPacket(&data); } } - else if (GetPositionZ() < -500.0f) + else if (GetPositionZ() < zone->MaxDepth) TeleportTo(m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, GetOrientation()); } @@ -5574,7 +5565,7 @@ void Player::UpdateLocalChannels(uint32 newZone) if (!cMgr) return; - std::string current_zone_name = current_zone->area_name[GetSession()->GetSessionDbcLocale()]; + std::string current_zone_name = current_zone->area_name; for (uint32 i = 0; i < sChatChannelsStore.GetNumRows(); ++i) { @@ -5610,7 +5601,7 @@ void Player::UpdateLocalChannels(uint32 newZone) else currentNameExt = current_zone_name.c_str(); - snprintf(new_channel_name_buf, 100, channel->pattern[m_session->GetSessionDbcLocale()], currentNameExt); + snprintf(new_channel_name_buf, 100, channel->pattern, currentNameExt); joinChannel = cMgr->GetJoinChannel(new_channel_name_buf, channel->ChannelID); if (usedChannel) @@ -5625,7 +5616,7 @@ void Player::UpdateLocalChannels(uint32 newZone) } } else - joinChannel = cMgr->GetJoinChannel(channel->pattern[m_session->GetSessionDbcLocale()], channel->ChannelID); + joinChannel = cMgr->GetJoinChannel(channel->pattern, channel->ChannelID); } else removeChannel = usedChannel; @@ -5656,12 +5647,6 @@ void Player::LeaveLFGChannel() } } -void Player::UpdateDefense() -{ - if (UpdateSkill(SKILL_DEFENSE, sWorld->getIntConfig(CONFIG_SKILL_GAIN_DEFENSE))) - UpdateDefenseBonusesMod(); // update dependent from defense skill part -} - void Player::HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, float amount, bool apply) { if (modGroup >= BASEMOD_END || modType >= MOD_END) @@ -5688,7 +5673,6 @@ void Player::HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, floa case CRIT_PERCENTAGE: UpdateCritPercentage(BASE_ATTACK); break; case RANGED_CRIT_PERCENTAGE: UpdateCritPercentage(RANGED_ATTACK); break; case OFFHAND_CRIT_PERCENTAGE: UpdateCritPercentage(OFF_ATTACK); break; - case SHIELD_BLOCK_VALUE: UpdateShieldBlockValue(); break; default: break; } } @@ -5721,15 +5705,6 @@ float Player::GetTotalBaseModValue(BaseModGroup modGroup) const return m_auraBaseMod[modGroup][FLAT_MOD] * m_auraBaseMod[modGroup][PCT_MOD]; } -uint32 Player::GetShieldBlockValue() const -{ - float value = (m_auraBaseMod[SHIELD_BLOCK_VALUE][FLAT_MOD] + GetStat(STAT_STRENGTH) * 0.5f - 10)*m_auraBaseMod[SHIELD_BLOCK_VALUE][PCT_MOD]; - - value = (value < 0) ? 0 : value; - - return uint32(value); -} - float Player::GetMeleeCritFromAgility() { uint8 level = getLevel(); @@ -5752,17 +5727,17 @@ void Player::GetDodgeFromAgility(float &diminishing, float &nondiminishing) // Table for base dodge values const float dodge_base[MAX_CLASSES] = { - 0.036640f, // Warrior - 0.034943f, // Paladin - -0.040873f, // Hunter - 0.020957f, // Rogue - 0.034178f, // Priest + 0.037580f, // Warrior + 0.036520f, // Paladin + -0.054500f, // Hunter + -0.005900f, // Rogue + 0.031830f, // Priest 0.036640f, // DK - 0.021080f, // Shaman - 0.036587f, // Mage - 0.024211f, // Warlock + 0.016750f, // Shaman + 0.034575f, // Mage + 0.020350f, // Warlock 0.0f, // ?? - 0.056097f // Druid + 0.049510f // Druid }; // Crit/agility to dodge/agility coefficient multipliers; 3.2.0 increased required agility by 15% const float crit_to_dodge[MAX_CLASSES] = @@ -5808,13 +5783,13 @@ float Player::GetSpellCritFromIntellect() if (level > GT_MAX_LEVEL) level = GT_MAX_LEVEL; - GtChanceToSpellCritBaseEntry const* critBase = sGtChanceToSpellCritBaseStore.LookupEntry(pclass-1); - GtChanceToSpellCritEntry const* critRatio = sGtChanceToSpellCritStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1); + GtChanceToSpellCritBaseEntry const* critBase = sGtChanceToSpellCritBaseStore.LookupEntry(pclass - 1); + GtChanceToSpellCritEntry const* critRatio = sGtChanceToSpellCritStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1); if (critBase == NULL || critRatio == NULL) return 0.0f; - float crit=critBase->base + GetStat(STAT_INTELLECT)*critRatio->ratio; - return crit*100.0f; + float crit = critBase->base + GetStat(STAT_INTELLECT) * critRatio->ratio; + return crit * 100.0f; } float Player::GetRatingMultiplier(CombatRating cr) const @@ -5835,7 +5810,10 @@ float Player::GetRatingMultiplier(CombatRating cr) const float Player::GetRatingBonusValue(CombatRating cr) const { - return float(GetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + cr)) * GetRatingMultiplier(cr); + float baseResult = float(GetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + cr)) * GetRatingMultiplier(cr); + if (cr != CR_RESILIENCE_PLAYER_DAMAGE_TAKEN) + return baseResult; + return float(1.0f - pow(0.99f, baseResult)) * 100.0f; } float Player::GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const @@ -5852,29 +5830,6 @@ float Player::GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const return 0.0f; } -float Player::OCTRegenHPPerSpirit() -{ - uint8 level = getLevel(); - uint32 pclass = getClass(); - - if (level > GT_MAX_LEVEL) - level = GT_MAX_LEVEL; - - GtOCTRegenHPEntry const* baseRatio = sGtOCTRegenHPStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1); - GtRegenHPPerSptEntry const* moreRatio = sGtRegenHPPerSptStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1); - if (baseRatio == NULL || moreRatio == NULL) - return 0.0f; - - // Formula from PaperDollFrame script - float spirit = GetStat(STAT_SPIRIT); - float baseSpirit = spirit; - if (baseSpirit > 50) - baseSpirit = 50; - float moreSpirit = spirit - baseSpirit; - float regen = baseSpirit * baseRatio->ratio + moreSpirit * moreRatio->ratio; - return regen; -} - float Player::OCTRegenMPPerSpirit() { uint8 level = getLevel(); @@ -5896,7 +5851,7 @@ float Player::OCTRegenMPPerSpirit() void Player::ApplyRatingMod(CombatRating cr, int32 value, bool apply) { - m_baseRatingValue[cr]+=(apply ? value : -value); + m_baseRatingValue[cr] +=(apply ? value : -value); // explicit affected values switch (cr) @@ -5906,18 +5861,18 @@ void Player::ApplyRatingMod(CombatRating cr, int32 value, bool apply) float RatingChange = value * GetRatingMultiplier(cr); ApplyAttackTimePercentMod(BASE_ATTACK, RatingChange, apply); ApplyAttackTimePercentMod(OFF_ATTACK, RatingChange, apply); + if (getClass() == CLASS_DEATH_KNIGHT) + UpdateAllRunesRegen(); break; } case CR_HASTE_RANGED: { - float RatingChange = value * GetRatingMultiplier(cr); - ApplyAttackTimePercentMod(RANGED_ATTACK, RatingChange, apply); + ApplyAttackTimePercentMod(RANGED_ATTACK, value * GetRatingMultiplier(cr), apply); break; } case CR_HASTE_SPELL: { - float RatingChange = value * GetRatingMultiplier(cr); - ApplyCastTimePercentMod(RatingChange, apply); + ApplyCastTimePercentMod(value * GetRatingMultiplier(cr), apply); break; } default: @@ -5944,9 +5899,8 @@ void Player::UpdateRating(CombatRating cr) switch (cr) { - case CR_WEAPON_SKILL: // Implemented in Unit::RollMeleeOutcomeAgainst + case CR_WEAPON_SKILL: case CR_DEFENSE_SKILL: - UpdateDefenseBonusesMod(); break; case CR_DODGE: UpdateDodgePercentage(); @@ -5981,15 +5935,12 @@ void Player::UpdateRating(CombatRating cr) if (affectStats) UpdateAllSpellCritChances(); break; - case CR_HIT_TAKEN_MELEE: // Implemented in Unit::MeleeMissChanceCalc - case CR_HIT_TAKEN_RANGED: - break; - case CR_HIT_TAKEN_SPELL: // Implemented in Unit::MagicSpellHitResult - break; - case CR_CRIT_TAKEN_MELEE: // Implemented in Unit::RollMeleeOutcomeAgainst (only for chance to crit) - case CR_CRIT_TAKEN_RANGED: - break; - case CR_CRIT_TAKEN_SPELL: // Implemented in Unit::SpellCriticalBonus (only for chance to crit) + case CR_HIT_TAKEN_MELEE: // Deprecated since Cataclysm + case CR_HIT_TAKEN_RANGED: // Deprecated since Cataclysm + case CR_HIT_TAKEN_SPELL: // Deprecated since Cataclysm + case CR_RESILIENCE_PLAYER_DAMAGE_TAKEN: + case CR_RESILIENCE_CRIT_TAKEN: + case CR_CRIT_TAKEN_SPELL: // Deprecated since Cataclysm break; case CR_HASTE_MELEE: // Implemented in Player::ApplyRatingMod case CR_HASTE_RANGED: @@ -6048,23 +5999,25 @@ bool Player::UpdateSkill(uint32 skill_id, uint32 step) if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED) return false; - uint32 valueIndex = PLAYER_SKILL_VALUE_INDEX(itr->second.pos); - uint32 data = GetUInt32Value(valueIndex); - uint32 value = SKILL_VALUE(data); - uint32 max = SKILL_MAX(data); + uint16 field = itr->second.pos / 2; + uint8 offset = itr->second.pos & 1; // itr->second.pos % 2 - if ((!max) || (!value) || (value >= max)) + uint16 value = GetUInt16Value(PLAYER_SKILL_RANK_0 + field, offset); + uint16 max = GetUInt16Value(PLAYER_SKILL_MAX_RANK_0 + field, offset); + + if (!max || !value || value >= max) return false; if (value < max) { - uint32 new_value = value+step; + uint16 new_value = value + step; if (new_value > max) new_value = max; - SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(new_value, max)); + SetUInt16Value(PLAYER_SKILL_RANK_0 + field, offset, new_value); if (itr->second.uState != SKILL_NEW) itr->second.uState = SKILL_CHANGED; + UpdateSkillEnchantments(skill_id, value, new_value); UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, skill_id); return true; @@ -6157,129 +6110,65 @@ bool Player::UpdateFishingSkill() return UpdateSkillPro(SKILL_FISHING, chance*10, gathering_skill_gain); } -// levels sync. with spell requirement for skill levels to learn -// bonus abilities in sSkillLineAbilityStore -// Used only to avoid scan DBC at each skill grow -static uint32 bonusSkillLevels[] = {75, 150, 225, 300, 375, 450}; -static const size_t bonusSkillLevelsSize = sizeof(bonusSkillLevels) / sizeof(uint32); - -bool Player::UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step) +bool Player::UpdateSkillPro(uint16 skillId, int32 chance, uint32 step) { - sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "UpdateSkillPro(SkillId %d, Chance %3.1f%%)", SkillId, Chance / 10.0f); - if (!SkillId) + // levels sync. with spell requirement for skill levels to learn + // bonus abilities in sSkillLineAbilityStore + // Used only to avoid scan DBC at each skill grow + static uint32 bonusSkillLevels[] = { 75, 150, 225, 300, 375, 450, 525 }; + static const size_t bonusSkillLevelsSize = sizeof(bonusSkillLevels) / sizeof(uint32); + + sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "UpdateSkillPro(SkillId %d, Chance %3.1f%%)", skillId, chance / 10.0f); + if (!skillId) return false; - if (Chance <= 0) // speedup in 0 chance case + if (chance <= 0) // speedup in 0 chance case { - sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "Player::UpdateSkillPro Chance=%3.1f%% missed", Chance / 10.0f); + sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "Player::UpdateSkillPro Chance=%3.1f%% missed", chance / 10.0f); return false; } - SkillStatusMap::iterator itr = mSkillStatus.find(SkillId); + SkillStatusMap::iterator itr = mSkillStatus.find(skillId); if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED) return false; - uint32 valueIndex = PLAYER_SKILL_VALUE_INDEX(itr->second.pos); + uint16 field = itr->second.pos / 2; + uint8 offset = itr->second.pos & 1; // itr->second.pos % 2 - uint32 data = GetUInt32Value(valueIndex); - uint16 SkillValue = SKILL_VALUE(data); - uint16 MaxValue = SKILL_MAX(data); + uint16 value = GetUInt16Value(PLAYER_SKILL_RANK_0 + field, offset); + uint16 max = GetUInt16Value(PLAYER_SKILL_MAX_RANK_0 + field, offset); - if (!MaxValue || !SkillValue || SkillValue >= MaxValue) + if (!max || !value || value >= max) return false; - int32 Roll = irand(1, 1000); - - if (Roll <= Chance) + if (irand(1, 1000) > chance) { - uint32 new_value = SkillValue+step; - if (new_value > MaxValue) - new_value = MaxValue; - - SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(new_value, MaxValue)); - if (itr->second.uState != SKILL_NEW) - itr->second.uState = SKILL_CHANGED; - for (size_t i = 0; i < bonusSkillLevelsSize; ++i) - { - uint32 bsl = bonusSkillLevels[i]; - if (SkillValue < bsl && new_value >= bsl) - { - learnSkillRewardedSpells(SkillId, new_value); - break; - } - } - UpdateSkillEnchantments(SkillId, SkillValue, new_value); - UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, SkillId); - sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "Player::UpdateSkillPro Chance=%3.1f%% taken", Chance / 10.0f); - return true; + sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "Player::UpdateSkillPro Chance=%3.1f%% missed", chance / 10.0f); + return false; } - sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "Player::UpdateSkillPro Chance=%3.1f%% missed", Chance / 10.0f); - return false; -} - -void Player::UpdateWeaponSkill(WeaponAttackType attType) -{ - // no skill gain in pvp - Unit* victim = getVictim(); - if (victim && victim->GetTypeId() == TYPEID_PLAYER) - return; - - if (IsInFeralForm()) - return; // always maximized SKILL_FERAL_COMBAT in fact - - if (GetShapeshiftForm() == FORM_TREE) - return; // use weapon but not skill up - - if (victim && victim->GetTypeId() == TYPEID_UNIT && (victim->ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_SKILLGAIN)) - return; - - uint32 weapon_skill_gain = sWorld->getIntConfig(CONFIG_SKILL_GAIN_WEAPON); - - Item* tmpitem = GetWeaponForAttack(attType, true); - if (!tmpitem && attType == BASE_ATTACK) - UpdateSkill(SKILL_UNARMED, weapon_skill_gain); - else if (tmpitem && tmpitem->GetTemplate()->SubClass != ITEM_SUBCLASS_WEAPON_FISHING_POLE) - UpdateSkill(tmpitem->GetSkill(), weapon_skill_gain); - - UpdateAllCritPercentages(); -} - -void Player::UpdateCombatSkills(Unit* victim, WeaponAttackType attType, bool defence) -{ - uint8 plevel = getLevel(); // if defense than victim == attacker - uint8 greylevel = Trinity::XP::GetGrayLevel(plevel); - uint8 moblevel = victim->getLevelForTarget(this); - if (moblevel < greylevel) - return; + uint16 new_value = value + step; + if (new_value > max) + new_value = max; - if (moblevel > plevel + 5) - moblevel = plevel + 5; + SetUInt16Value(PLAYER_SKILL_RANK_0 + field, offset, new_value); + if (itr->second.uState != SKILL_NEW) + itr->second.uState = SKILL_CHANGED; - uint8 lvldif = moblevel - greylevel; - if (lvldif < 3) - lvldif = 3; - - uint32 skilldif = 5 * plevel - (defence ? GetBaseDefenseSkillValue() : GetBaseWeaponSkillValue(attType)); - if (skilldif <= 0) - return; - - float chance = float(3 * lvldif * skilldif) / plevel; - if (!defence) - if (getClass() == CLASS_WARRIOR || getClass() == CLASS_ROGUE) - chance += chance * 0.02f * GetStat(STAT_INTELLECT); - - chance = chance < 1.0f ? 1.0f : chance; //minimum chance to increase skill is 1% - - if (roll_chance_f(chance)) + for (size_t i = 0; i < bonusSkillLevelsSize; ++i) { - if (defence) - UpdateDefense(); - else - UpdateWeaponSkill(attType); + uint32 bsl = bonusSkillLevels[i]; + if (value < bsl && new_value >= bsl) + { + learnSkillRewardedSpells(skillId, new_value); + break; + } } - else - return; + + UpdateSkillEnchantments(skillId, value, new_value); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, skillId); + sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "Player::UpdateSkillPro Chance=%3.1f%% taken", chance / 10.0f); + return true; } void Player::ModifySkillBonus(uint32 skillid, int32 val, bool talent) @@ -6288,25 +6177,18 @@ void Player::ModifySkillBonus(uint32 skillid, int32 val, bool talent) if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED) return; - uint32 bonusIndex = PLAYER_SKILL_BONUS_INDEX(itr->second.pos); + uint16 field = itr->second.pos / 2 + (talent ? PLAYER_SKILL_TALENT_0 : PLAYER_SKILL_MODIFIER_0); + uint8 offset = itr->second.pos & 1; // itr->second.pos % 2 - uint32 bonus_val = GetUInt32Value(bonusIndex); - int16 temp_bonus = SKILL_TEMP_BONUS(bonus_val); - int16 perm_bonus = SKILL_PERM_BONUS(bonus_val); + uint16 bonus = GetUInt16Value(field, offset); - if (talent) // permanent bonus stored in high part - SetUInt32Value(bonusIndex, MAKE_SKILL_BONUS(temp_bonus, perm_bonus+val)); - else // temporary/item bonus stored in low part - SetUInt32Value(bonusIndex, MAKE_SKILL_BONUS(temp_bonus+val, perm_bonus)); + SetUInt16Value(field, offset, bonus + val); } void Player::UpdateSkillsForLevel() { - uint16 maxconfskill = sWorld->GetConfigMaxSkillValue(); uint32 maxSkill = GetMaxSkillValueForLevel(); - bool alwaysMaxSkill = sWorld->getBoolConfig(CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL); - for (SkillStatusMap::iterator itr = mSkillStatus.begin(); itr != mSkillStatus.end(); ++itr) { if (itr->second.uState == SKILL_DELETED) @@ -6320,27 +6202,22 @@ void Player::UpdateSkillsForLevel() if (GetSkillRangeType(pSkill, false) != SKILL_RANGE_LEVEL) continue; - uint32 valueIndex = PLAYER_SKILL_VALUE_INDEX(itr->second.pos); - uint32 data = GetUInt32Value(valueIndex); - uint32 max = SKILL_MAX(data); - uint32 val = SKILL_VALUE(data); + if (IsWeaponSkill(pSkill->id)) + continue; + + uint16 field = itr->second.pos / 2; + uint8 offset = itr->second.pos & 1; // itr->second.pos % 2 + + //uint16 val = GetUInt16Value(PLAYER_SKILL_RANK_0 + field, offset); + uint16 max = GetUInt16Value(PLAYER_SKILL_MAX_RANK_0 + field, offset); /// update only level dependent max skill values if (max != 1) { - /// maximize skill always - if (alwaysMaxSkill) - { - SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(maxSkill, maxSkill)); - if (itr->second.uState != SKILL_NEW) - itr->second.uState = SKILL_CHANGED; - } - else if (max != maxconfskill) /// update max skill value if current max skill not maximized - { - SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(val, maxSkill)); - if (itr->second.uState != SKILL_NEW) - itr->second.uState = SKILL_CHANGED; - } + SetUInt16Value(PLAYER_SKILL_RANK_0 + field, offset, maxSkill); + SetUInt16Value(PLAYER_SKILL_MAX_RANK_0 + field, offset, maxSkill); + if (itr->second.uState != SKILL_NEW) + itr->second.uState = SKILL_CHANGED; } } } @@ -6355,18 +6232,22 @@ void Player::UpdateSkillsToMaxSkillsForLevel() uint32 pskill = itr->first; if (IsProfessionOrRidingSkill(pskill)) continue; - uint32 valueIndex = PLAYER_SKILL_VALUE_INDEX(itr->second.pos); - uint32 data = GetUInt32Value(valueIndex); - uint32 max = SKILL_MAX(data); + + if (IsWeaponSkill(pskill)) + continue; + + uint16 field = itr->second.pos / 2; + uint8 offset = itr->second.pos & 1; // itr->second.pos % 2 + + uint16 max = GetUInt16Value(PLAYER_SKILL_MAX_RANK_0 + field, offset); if (max > 1) { - SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(max, max)); + SetUInt16Value(PLAYER_SKILL_RANK_0 + field, offset, max); + if (itr->second.uState != SKILL_NEW) itr->second.uState = SKILL_CHANGED; } - if (pskill == SKILL_DEFENSE) - UpdateDefenseBonusesMod(); } } @@ -6383,22 +6264,29 @@ void Player::SetSkill(uint16 id, uint16 step, uint16 newVal, uint16 maxVal) //has skill if (itr != mSkillStatus.end() && itr->second.uState != SKILL_DELETED) { - currVal = SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos))); + uint16 field = itr->second.pos / 2; + uint8 offset = itr->second.pos & 1; // itr->second.pos % 2 + currVal = GetUInt16Value(PLAYER_SKILL_RANK_0 + field, offset); if (newVal) { // if skill value is going down, update enchantments before setting the new value if (newVal < currVal) UpdateSkillEnchantments(id, currVal, newVal); + // update step - SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos), MAKE_PAIR32(id, step)); + SetUInt16Value(PLAYER_SKILL_STEP_0 + field, offset, step); // update value - SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos), MAKE_SKILL_VALUE(newVal, maxVal)); + SetUInt16Value(PLAYER_SKILL_RANK_0 + field, offset, newVal); + SetUInt16Value(PLAYER_SKILL_MAX_RANK_0 + field, offset, maxVal); + if (itr->second.uState != SKILL_NEW) itr->second.uState = SKILL_CHANGED; + learnSkillRewardedSpells(id, newVal); // if skill value is going up, update enchantments after setting the new value if (newVal > currVal) UpdateSkillEnchantments(id, currVal, newVal); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, id); UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL, id); } @@ -6407,9 +6295,12 @@ void Player::SetSkill(uint16 id, uint16 step, uint16 newVal, uint16 maxVal) //remove enchantments needing this skill UpdateSkillEnchantments(id, currVal, 0); // clear skill fields - SetUInt32Value(PLAYER_SKILL_INDEX(itr->second.pos), 0); - SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos), 0); - SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos), 0); + SetUInt16Value(PLAYER_SKILL_LINEID_0 + field, offset, 0); + SetUInt16Value(PLAYER_SKILL_STEP_0 + field, offset, 0); + SetUInt16Value(PLAYER_SKILL_RANK_0 + field, offset, 0); + SetUInt16Value(PLAYER_SKILL_MAX_RANK_0 + field, offset, 0); + SetUInt16Value(PLAYER_SKILL_MODIFIER_0 + field, offset, 0); + SetUInt16Value(PLAYER_SKILL_TALENT_0 + field, offset, 0); // mark as deleted or simply remove from map if not saved yet if (itr->second.uState != SKILL_NEW) @@ -6422,54 +6313,77 @@ void Player::SetSkill(uint16 id, uint16 step, uint16 newVal, uint16 maxVal) if (SkillLineAbilityEntry const* pAbility = sSkillLineAbilityStore.LookupEntry(j)) if (pAbility->skillId == id) removeSpell(sSpellMgr->GetFirstSpellInChain(pAbility->spellId)); + + // Clear profession lines + if (GetUInt32Value(PLAYER_PROFESSION_SKILL_LINE_1) == id) + SetUInt32Value(PLAYER_PROFESSION_SKILL_LINE_1, 0); + else if (GetUInt32Value(PLAYER_PROFESSION_SKILL_LINE_1 + 1) == id) + SetUInt32Value(PLAYER_PROFESSION_SKILL_LINE_1 + 1, 0); } } else if (newVal) //add { currVal = 0; - for (int i=0; i < PLAYER_MAX_SKILLS; ++i) - if (!GetUInt32Value(PLAYER_SKILL_INDEX(i))) + for (uint32 i = 0; i < PLAYER_MAX_SKILLS; ++i) { - SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(id); - if (!pSkill) + uint16 field = i / 2; + uint8 offset = i & 1; // i % 2 + + if (!GetUInt16Value(PLAYER_SKILL_LINEID_0 + field, offset)) { - sLog->outError(LOG_FILTER_PLAYER_SKILLS, "Skill not found in SkillLineStore: skill #%u", id); - return; - } + SkillLineEntry const* skillEntry = sSkillLineStore.LookupEntry(id); + if (!skillEntry) + { + sLog->outError(LOG_FILTER_GENERAL, "Skill not found in SkillLineStore: skill #%u", id); + return; + } - SetUInt32Value(PLAYER_SKILL_INDEX(i), MAKE_PAIR32(id, step)); - SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i), MAKE_SKILL_VALUE(newVal, maxVal)); - UpdateSkillEnchantments(id, currVal, newVal); - UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, id); - UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL, id); + SetUInt16Value(PLAYER_SKILL_LINEID_0 + field, offset, id); + if (skillEntry->categoryId == SKILL_CATEGORY_PROFESSION) + { + if (!GetUInt32Value(PLAYER_PROFESSION_SKILL_LINE_1)) + SetUInt32Value(PLAYER_PROFESSION_SKILL_LINE_1, id); + else if (!GetUInt32Value(PLAYER_PROFESSION_SKILL_LINE_1 + 1)) + SetUInt32Value(PLAYER_PROFESSION_SKILL_LINE_1 + 1, id); + } - // insert new entry or update if not deleted old entry yet - if (itr != mSkillStatus.end()) - { - itr->second.pos = i; - itr->second.uState = SKILL_CHANGED; - } - else - mSkillStatus.insert(SkillStatusMap::value_type(id, SkillStatusData(i, SKILL_NEW))); + SetUInt16Value(PLAYER_SKILL_STEP_0 + field, offset, step); + SetUInt16Value(PLAYER_SKILL_RANK_0 + field, offset, newVal); + SetUInt16Value(PLAYER_SKILL_MAX_RANK_0 + field, offset, maxVal); + + UpdateSkillEnchantments(id, currVal, newVal); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, id); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL, id); + + // insert new entry or update if not deleted old entry yet + if (itr != mSkillStatus.end()) + { + itr->second.pos = i; + itr->second.uState = SKILL_CHANGED; + } + else + mSkillStatus.insert(SkillStatusMap::value_type(id, SkillStatusData(i, SKILL_NEW))); - // apply skill bonuses - SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(i), 0); + // apply skill bonuses + SetUInt16Value(PLAYER_SKILL_MODIFIER_0 + field, offset, 0); + SetUInt16Value(PLAYER_SKILL_TALENT_0 + field, offset, 0); - // temporary bonuses - AuraEffectList const& mModSkill = GetAuraEffectsByType(SPELL_AURA_MOD_SKILL); - for (AuraEffectList::const_iterator j = mModSkill.begin(); j != mModSkill.end(); ++j) - if ((*j)->GetMiscValue() == int32(id)) + // temporary bonuses + AuraEffectList const& mModSkill = GetAuraEffectsByType(SPELL_AURA_MOD_SKILL); + for (AuraEffectList::const_iterator j = mModSkill.begin(); j != mModSkill.end(); ++j) + if ((*j)->GetMiscValue() == int32(id)) (*j)->HandleEffect(this, AURA_EFFECT_HANDLE_SKILL, true); - // permanent bonuses - AuraEffectList const& mModSkillTalent = GetAuraEffectsByType(SPELL_AURA_MOD_SKILL_TALENT); - for (AuraEffectList::const_iterator j = mModSkillTalent.begin(); j != mModSkillTalent.end(); ++j) - if ((*j)->GetMiscValue() == int32(id)) + // permanent bonuses + AuraEffectList const& mModSkillTalent = GetAuraEffectsByType(SPELL_AURA_MOD_SKILL_TALENT); + for (AuraEffectList::const_iterator j = mModSkillTalent.begin(); j != mModSkillTalent.end(); ++j) + if ((*j)->GetMiscValue() == int32(id)) (*j)->HandleEffect(this, AURA_EFFECT_HANDLE_SKILL, true); - // Learn all spells for skill - learnSkillRewardedSpells(id, newVal); - return; + // Learn all spells for skill + learnSkillRewardedSpells(id, newVal); + return; + } } } } @@ -6492,7 +6406,7 @@ uint16 Player::GetSkillStep(uint16 skill) const if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED) return 0; - return PAIR32_HIPART(GetUInt32Value(PLAYER_SKILL_INDEX(itr->second.pos))); + return GetUInt16Value(PLAYER_SKILL_STEP_0 + itr->second.pos / 2, itr->second.pos & 1); } uint16 Player::GetSkillValue(uint32 skill) const @@ -6504,11 +6418,12 @@ uint16 Player::GetSkillValue(uint32 skill) const if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED) return 0; - uint32 bonus = GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos)); + uint16 field = itr->second.pos / 2; + uint8 offset = itr->second.pos & 1; - int32 result = int32(SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos)))); - result += SKILL_TEMP_BONUS(bonus); - result += SKILL_PERM_BONUS(bonus); + int32 result = int32(GetUInt16Value(PLAYER_SKILL_RANK_0 + field, offset)); + result += int32(GetUInt16Value(PLAYER_SKILL_MODIFIER_0 + field, offset)); + result += int32(GetUInt16Value(PLAYER_SKILL_TALENT_0 + field, offset)); return result < 0 ? 0 : result; } @@ -6521,11 +6436,12 @@ uint16 Player::GetMaxSkillValue(uint32 skill) const if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED) return 0; - uint32 bonus = GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos)); + uint16 field = itr->second.pos / 2; + uint8 offset = itr->second.pos & 1; - int32 result = int32(SKILL_MAX(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos)))); - result += SKILL_TEMP_BONUS(bonus); - result += SKILL_PERM_BONUS(bonus); + int32 result = int32(GetUInt16Value(PLAYER_SKILL_MAX_RANK_0 + field, offset)); + result += int32(GetUInt16Value(PLAYER_SKILL_MODIFIER_0 + field, offset)); + result += int32(GetUInt16Value(PLAYER_SKILL_TALENT_0 + field, offset)); return result < 0 ? 0 : result; } @@ -6538,7 +6454,10 @@ uint16 Player::GetPureMaxSkillValue(uint32 skill) const if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED) return 0; - return SKILL_MAX(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos))); + uint16 field = itr->second.pos / 2; + uint8 offset = itr->second.pos & 1; + + return GetUInt16Value(PLAYER_SKILL_MAX_RANK_0 + field, offset); } uint16 Player::GetBaseSkillValue(uint32 skill) const @@ -6550,8 +6469,11 @@ uint16 Player::GetBaseSkillValue(uint32 skill) const if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED) return 0; - int32 result = int32(SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos)))); - result += SKILL_PERM_BONUS(GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos))); + uint16 field = itr->second.pos / 2; + uint8 offset = itr->second.pos & 1; + + int32 result = int32(GetUInt16Value(PLAYER_SKILL_RANK_0 + field, offset)); + result += int32(GetUInt16Value(PLAYER_SKILL_TALENT_0 + field, offset)); return result < 0 ? 0 : result; } @@ -6564,7 +6486,10 @@ uint16 Player::GetPureSkillValue(uint32 skill) const if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED) return 0; - return SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos))); + uint16 field = itr->second.pos / 2; + uint8 offset = itr->second.pos & 1; + + return GetUInt16Value(PLAYER_SKILL_RANK_0 + field, offset); } int16 Player::GetSkillPermBonusValue(uint32 skill) const @@ -6576,7 +6501,10 @@ int16 Player::GetSkillPermBonusValue(uint32 skill) const if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED) return 0; - return SKILL_PERM_BONUS(GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos))); + uint16 field = itr->second.pos / 2; + uint8 offset = itr->second.pos & 1; + + return GetUInt16Value(PLAYER_SKILL_TALENT_0 + field, offset); } int16 Player::GetSkillTempBonusValue(uint32 skill) const @@ -6588,17 +6516,19 @@ int16 Player::GetSkillTempBonusValue(uint32 skill) const if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED) return 0; - return SKILL_TEMP_BONUS(GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos))); + uint16 field = itr->second.pos / 2; + uint8 offset = itr->second.pos & 1; + + return GetUInt16Value(PLAYER_SKILL_MODIFIER_0 + field, offset); } void Player::SendActionButtons(uint32 state) const { WorldPacket data(SMSG_ACTION_BUTTONS, 1+(MAX_ACTION_BUTTONS*4)); - data << uint8(state); /* state can be 0, 1, 2 - 0 - Looks to be sent when initial action buttons get sent, however on Trinity we use 1 since 0 had some difficulties - 1 - Used in any SMSG_ACTION_BUTTONS packet with button data on Trinity. Only used after spec swaps on retail. + 0 - Sends initial action buttons, client does not validate if we have the spell or not + 1 - Used used after spec swaps, client validates if a spell is known. 2 - Clears the action bars client sided. This is sent during spec swap before unlearning and before sending the new buttons */ if (state != 2) @@ -6612,9 +6542,12 @@ void Player::SendActionButtons(uint32 state) const data << uint32(0); } } + else + data.resize(MAX_ACTION_BUTTONS * 4); // insert crap, client doesnt even parse this for state == 2 + data << uint8(state); GetSession()->SendPacket(&data); - sLog->outInfo(LOG_FILTER_NETWORKIO, "SMSG_ACTION_BUTTONS sent '%u' spec '%u' Sent", GetGUIDLow(), m_activeSpec); + sLog->outInfo(LOG_FILTER_NETWORKIO, "Action Buttons for '%u' spec '%u' Sent", GetGUIDLow(), GetActiveSpec()); } bool Player::IsActionButtonDataValid(uint8 button, uint32 action, uint8 type) @@ -7080,16 +7013,12 @@ void Player::UpdateHonorFields() // update yesterday's contribution if (m_lastHonorUpdateTime >= yesterday) { - SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION)); - // this is the first update today, reset today's contribution - SetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, 0); SetUInt32Value(PLAYER_FIELD_KILLS, MAKE_PAIR32(0, kills_today)); } else { // no honor/kills yesterday or today, reset - SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, 0); SetUInt32Value(PLAYER_FIELD_KILLS, 0); } } @@ -7181,7 +7110,7 @@ bool Player::RewardHonor(Unit* victim, uint32 groupsize, int32 honor, bool pvpto UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS, victim->getClass()); UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HK_RACE, victim->getRace()); UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA, GetAreaId()); - UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL, 1, 0, victim); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL, 1, 0, 0, victim); } else { @@ -7218,9 +7147,7 @@ bool Player::RewardHonor(Unit* victim, uint32 groupsize, int32 honor, bool pvpto GetSession()->SendPacket(&data); // add honor points - ModifyHonorPoints(honor); - - ApplyModUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, honor, true); + ModifyCurrency(CURRENCY_TYPE_HONOR_POINTS, int32(honor)); if (InBattleground() && honor > 0) { @@ -7255,82 +7182,460 @@ bool Player::RewardHonor(Unit* victim, uint32 groupsize, int32 honor, bool pvpto return true; } -void Player::SetHonorPoints(uint32 value) + +void Player::_LoadCurrency(PreparedQueryResult result) { - if (value > sWorld->getIntConfig(CONFIG_MAX_HONOR_POINTS)) - value = sWorld->getIntConfig(CONFIG_MAX_HONOR_POINTS); - SetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY, value); - if (value) - AddKnownCurrency(ITEM_HONOR_POINTS_ID); + if (!result) + return; + + do + { + Field* fields = result->Fetch(); + + uint16 currencyID = fields[0].GetUInt16(); + + CurrencyTypesEntry const* currency = sCurrencyTypesStore.LookupEntry(currencyID); + if (!currency) + continue; + + PlayerCurrency cur; + cur.state = PLAYERCURRENCY_UNCHANGED; + cur.weekCount = fields[1].GetUInt32(); + cur.totalCount = fields[2].GetUInt32(); + + _currencyStorage.insert(PlayerCurrenciesMap::value_type(currencyID, cur)); + + // load total conquest cap. should be after insert. + if (currency->Category == CURRENCY_CATEGORY_META_CONQUEST) + { + uint32 cap = _GetCurrencyWeekCap(currency); + if (cap > _ConquestCurrencyTotalWeekCap) + _ConquestCurrencyTotalWeekCap = cap; + } + + } while (result->NextRow()); } -void Player::SetArenaPoints(uint32 value) +void Player::_SaveCurrency(SQLTransaction& trans) { - if (value > sWorld->getIntConfig(CONFIG_MAX_ARENA_POINTS)) - value = sWorld->getIntConfig(CONFIG_MAX_ARENA_POINTS); - SetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY, value); - if (value) - AddKnownCurrency(ITEM_ARENA_POINTS_ID); + PreparedStatement* stmt = NULL; + for (PlayerCurrenciesMap::iterator itr = _currencyStorage.begin(); itr != _currencyStorage.end(); ++itr) + { + CurrencyTypesEntry const* entry = sCurrencyTypesStore.LookupEntry(itr->first); + if (!entry) // should never happen + continue; + + switch (itr->second.state) + { + case PLAYERCURRENCY_NEW: + stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_PLAYER_CURRENCY); + stmt->setUInt32(0, GetGUIDLow()); + stmt->setUInt16(1, itr->first); + stmt->setUInt32(2, itr->second.weekCount); + stmt->setUInt32(3, itr->second.totalCount); + trans->Append(stmt); + break; + case PLAYERCURRENCY_CHANGED: + stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_PLAYER_CURRENCY); + stmt->setUInt32(0, itr->second.weekCount); + stmt->setUInt32(1, itr->second.totalCount); + stmt->setUInt32(2, GetGUIDLow()); + stmt->setUInt16(3, itr->first); + trans->Append(stmt); + break; + default: + break; + } + + itr->second.state = PLAYERCURRENCY_UNCHANGED; + } } -void Player::ModifyHonorPoints(int32 value, SQLTransaction* trans /*=NULL*/) +void Player::SendNewCurrency(uint32 id) const { - int32 newValue = int32(GetHonorPoints()) + value; - if (newValue < 0) - newValue = 0; - SetHonorPoints(uint32(newValue)); + PlayerCurrenciesMap::const_iterator itr = _currencyStorage.find(id); + if (itr == _currencyStorage.end()) + return; + + ByteBuffer currencyData; + WorldPacket packet(SMSG_INIT_CURRENCY, 4 + (5*4 + 1)); + packet.WriteBits(1, 23); + + CurrencyTypesEntry const* entry = sCurrencyTypesStore.LookupEntry(id); + if (!entry) // should never happen + return; - if (trans && !trans->null()) + uint32 precision = (entry->Flags & CURRENCY_FLAG_HIGH_PRECISION) ? CURRENCY_PRECISION : 1; + uint32 weekCount = itr->second.weekCount / precision; + uint32 weekCap = _GetCurrencyWeekCap(entry) / precision; + + packet.WriteBit(weekCount); + packet.WriteBits(0, 4); // some flags + packet.WriteBit(weekCap); + packet.WriteBit(0); // season total earned + + currencyData << uint32(itr->second.totalCount / precision); + if (weekCap) + currencyData << uint32(weekCap); + + //if (seasonTotal) + // currencyData << uint32(seasonTotal); + + currencyData << uint32(entry->ID); + if (weekCount) + currencyData << uint32(weekCount); + + packet.FlushBits(); + packet.append(currencyData); + GetSession()->SendPacket(&packet); +} + +void Player::SendCurrencies() const +{ + ByteBuffer currencyData; + WorldPacket packet(SMSG_INIT_CURRENCY, 4 + _currencyStorage.size()*(5*4 + 1)); + size_t count_pos = packet.bitwpos(); + packet.WriteBits(_currencyStorage.size(), 23); + + size_t count = 0; + for (PlayerCurrenciesMap::const_iterator itr = _currencyStorage.begin(); itr != _currencyStorage.end(); ++itr) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UDP_CHAR_HONOR_POINTS); - stmt->setUInt32(0, newValue); - stmt->setUInt32(1, GetGUIDLow()); - (*trans)->Append(stmt); + CurrencyTypesEntry const* entry = sCurrencyTypesStore.LookupEntry(itr->first); + + // not send init meta currencies. + if (!entry || entry->Category == CURRENCY_CATEGORY_META_CONQUEST) + continue; + + uint32 precision = (entry->Flags & CURRENCY_FLAG_HIGH_PRECISION) ? CURRENCY_PRECISION : 1; + uint32 weekCount = itr->second.weekCount / precision; + uint32 weekCap = _GetCurrencyWeekCap(entry) / precision; + + packet.WriteBit(weekCount); + packet.WriteBits(0, 4); // some flags + packet.WriteBit(weekCap); + packet.WriteBit(0); // season total earned + + currencyData << uint32(itr->second.totalCount / precision); + if (weekCap) + currencyData << uint32(weekCap); + + //if (seasonTotal) + // currencyData << uint32(seasonTotal); + + currencyData << uint32(entry->ID); + if (weekCount) + currencyData << uint32(weekCount); + + ++count; + } + + packet.FlushBits(); + packet.append(currencyData); + packet.PutBits(count_pos, count, 23); + GetSession()->SendPacket(&packet); +} + +void Player::SendPvpRewards() const +{ + WorldPacket packet(SMSG_REQUEST_PVP_REWARDS_RESPONSE, 24); + packet << GetCurrencyWeekCap(CURRENCY_TYPE_CONQUEST_POINTS, true); + packet << GetCurrencyOnWeek(CURRENCY_TYPE_CONQUEST_POINTS, true); + packet << GetCurrencyWeekCap(CURRENCY_TYPE_CONQUEST_META_ARENA, true); + packet << GetCurrencyOnWeek(CURRENCY_TYPE_CONQUEST_META_ARENA, true); + packet << GetCurrencyOnWeek(CURRENCY_TYPE_CONQUEST_META_RBG, true); + packet << GetCurrencyWeekCap(CURRENCY_TYPE_CONQUEST_POINTS, true); + packet << GetCurrencyWeekCap(CURRENCY_TYPE_CONQUEST_META_RBG, true); + GetSession()->SendPacket(&packet); +} + +uint32 Player::GetCurrency(uint32 id, bool precision) const +{ + PlayerCurrenciesMap::const_iterator itr = _currencyStorage.find(id); + if (itr == _currencyStorage.end()) + return 0; + + if (!precision) + return itr->second.totalCount; + + CurrencyTypesEntry const* currency = sCurrencyTypesStore.LookupEntry(id); + ASSERT(currency); + + int32 mod = currency->Flags & CURRENCY_FLAG_HIGH_PRECISION ? 100 : 1; + return itr->second.totalCount / mod; +} + +uint32 Player::GetCurrencyOnWeek(uint32 id, bool precision) const +{ + PlayerCurrenciesMap::const_iterator itr = _currencyStorage.find(id); + if (itr == _currencyStorage.end()) + return 0; + + if (!precision) + return itr->second.weekCount; + + CurrencyTypesEntry const* currency = sCurrencyTypesStore.LookupEntry(id); + ASSERT(currency); + + int32 mod = currency->Flags & CURRENCY_FLAG_HIGH_PRECISION ? 100 : 1; + return itr->second.weekCount / mod; +} + +bool Player::HasCurrency(uint32 id, uint32 count) const +{ + PlayerCurrenciesMap::const_iterator itr = _currencyStorage.find(id); + return itr != _currencyStorage.end() && itr->second.totalCount >= count; +} + +void Player::ModifyCurrency(uint32 id, int32 count, bool printLog/* = true*/, bool ignoreMultipliers/* = false*/) +{ + if (!count) + return; + + CurrencyTypesEntry const* currency = sCurrencyTypesStore.LookupEntry(id); + ASSERT(currency); + + if (!ignoreMultipliers) + count *= GetTotalAuraMultiplierByMiscValue(SPELL_AURA_MOD_CURRENCY_GAIN, id); + + int32 precision = currency->Flags & CURRENCY_FLAG_HIGH_PRECISION ? CURRENCY_PRECISION : 1; + uint32 oldTotalCount = 0; + uint32 oldWeekCount = 0; + PlayerCurrenciesMap::iterator itr = _currencyStorage.find(id); + if (itr == _currencyStorage.end()) + { + PlayerCurrency cur; + cur.state = PLAYERCURRENCY_NEW; + cur.totalCount = 0; + cur.weekCount = 0; + _currencyStorage[id] = cur; + itr = _currencyStorage.find(id); + } + else + { + oldTotalCount = itr->second.totalCount; + oldWeekCount = itr->second.weekCount; + } + + // count can't be more then weekCap if used (weekCap > 0) + uint32 weekCap = _GetCurrencyWeekCap(currency); + if (weekCap && count > int32(weekCap)) + count = weekCap; + + // count can't be more then totalCap if used (totalCap > 0) + uint32 totalCap = _GetCurrencyTotalCap(currency); + if (totalCap && count > int32(totalCap)) + count = totalCap; + + int32 newTotalCount = int32(oldTotalCount) + count; + if (newTotalCount < 0) + newTotalCount = 0; + + int32 newWeekCount = int32(oldWeekCount) + (count > 0 ? count : 0); + if (newWeekCount < 0) + newWeekCount = 0; + + // if we get more then weekCap just set to limit + if (weekCap && int32(weekCap) < newWeekCount) + { + newWeekCount = int32(weekCap); + // weekCap - oldWeekCount always >= 0 as we set limit before! + newTotalCount = oldTotalCount + (weekCap - oldWeekCount); + } + + // if we get more then totalCap set to maximum; + if (totalCap && int32(totalCap) < newTotalCount) + { + newTotalCount = int32(totalCap); + newWeekCount = weekCap; + } + + if (uint32(newTotalCount) != oldTotalCount) + { + if (itr->second.state != PLAYERCURRENCY_NEW) + itr->second.state = PLAYERCURRENCY_CHANGED; + + itr->second.totalCount = newTotalCount; + itr->second.weekCount = newWeekCount; + + // probably excessive checks + if (IsInWorld() && !GetSession()->PlayerLoading()) + { + if (count > 0) + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CURRENCY, id, count); + + if (currency->Category == CURRENCY_CATEGORY_META_CONQUEST) + { + //original conquest cap is highest of bg/arena conquest cap. + if (weekCap > _ConquestCurrencyTotalWeekCap) + _ConquestCurrencyTotalWeekCap = weekCap; + // count was changed to week limit, now we can modify original points. + ModifyCurrency(CURRENCY_TYPE_CONQUEST_POINTS, count, printLog ); + return; + } + + // on new case just set init. + if (itr->second.state == PLAYERCURRENCY_NEW) + { + SendNewCurrency(id); + return; + } + + WorldPacket packet(SMSG_UPDATE_CURRENCY, 12); + + packet.WriteBit(weekCap != 0); + packet.WriteBit(0); // hasSeasonCount + packet.WriteBit(printLog); // print in log + + // if hasSeasonCount packet << uint32(seasontotalearned); TODO: save this in character DB and use it + + packet << uint32(newTotalCount / precision); + packet << uint32(id); + if (weekCap) + packet << uint32(newWeekCount / precision); + + GetSession()->SendPacket(&packet); + } } } -void Player::ModifyArenaPoints(int32 value, SQLTransaction* trans /*=NULL*/) +void Player::SetCurrency(uint32 id, uint32 count, bool /*printLog*/ /*= true*/) { - int32 newValue = int32(GetArenaPoints()) + value; - if (newValue < 0) - newValue = 0; - SetArenaPoints(uint32(newValue)); + PlayerCurrenciesMap::iterator itr = _currencyStorage.find(id); + if (itr == _currencyStorage.end()) + { + PlayerCurrency cur; + cur.state = PLAYERCURRENCY_NEW; + cur.totalCount = count; + cur.weekCount = 0; + _currencyStorage[id] = cur; + } +} + +uint32 Player::GetCurrencyWeekCap(uint32 id, bool usePrecision) const +{ + CurrencyTypesEntry const* entry = sCurrencyTypesStore.LookupEntry(id); + if (!entry) + return 0; - if (trans && !trans->null()) + uint32 cap = _GetCurrencyWeekCap(entry); + if (usePrecision && entry->Flags & CURRENCY_FLAG_HIGH_PRECISION) + cap /= 100; + + return cap; +} + +void Player::ResetCurrencyWeekCap() +{ + for (uint32 arenaSlot = 0; arenaSlot < MAX_ARENA_SLOT; arenaSlot++) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UDP_CHAR_ARENA_POINTS); - stmt->setUInt32(0, newValue); - stmt->setUInt32(1, GetGUIDLow()); - (*trans)->Append(stmt); + if (uint32 arenaTeamId = GetArenaTeamId(arenaSlot)) + { + ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId); + arenaTeam->FinishWeek(); // set played this week etc values to 0 in memory, too + arenaTeam->SaveToDB(); // save changes + arenaTeam->NotifyStatsChanged(); // notify the players of the changes + } + } + + for (PlayerCurrenciesMap::iterator itr = _currencyStorage.begin(); itr != _currencyStorage.end(); ++itr) + { + itr->second.weekCount = 0; + itr->second.state = PLAYERCURRENCY_CHANGED; + } + + WorldPacket data(SMSG_WEEKLY_RESET_CURRENCY, 0); + SendDirectMessage(&data); +} + +uint32 Player::_GetCurrencyWeekCap(const CurrencyTypesEntry* currency) const +{ + uint32 cap = currency->WeekCap; + + switch (currency->ID) + { + //original conquest not have week cap + case CURRENCY_TYPE_CONQUEST_POINTS: + return _ConquestCurrencyTotalWeekCap; + case CURRENCY_TYPE_CONQUEST_META_ARENA: + // should add precision mod = 100 + return Trinity::Currency::ConquestRatingCalculator(_maxPersonalArenaRate) * CURRENCY_PRECISION; + case CURRENCY_TYPE_CONQUEST_META_RBG: + // should add precision mod = 100 + return Trinity::Currency::BgConquestRatingCalculator(GetRBGPersonalRating()) * CURRENCY_PRECISION; + } + + if (cap != currency->WeekCap && IsInWorld() && !GetSession()->PlayerLoading()) + { + WorldPacket packet(SMSG_UPDATE_CURRENCY_WEEK_LIMIT, 8); + packet << uint32(cap / ((currency->Flags & CURRENCY_FLAG_HIGH_PRECISION) ? 100 : 1)); + packet << uint32(currency->ID); + GetSession()->SendPacket(&packet); } + + return cap; +} + +uint32 Player::_GetCurrencyTotalCap(const CurrencyTypesEntry* currency) const +{ + uint32 cap = currency->TotalCap; + + switch (currency->ID) + { + case CURRENCY_TYPE_HONOR_POINTS: + { + uint32 honorcap = sWorld->getIntConfig(CONFIG_CURRENCY_MAX_HONOR_POINTS); + if (honorcap > 0) + cap = honorcap; + break; + } + case CURRENCY_TYPE_JUSTICE_POINTS: + { + uint32 justicecap = sWorld->getIntConfig(CONFIG_CURRENCY_MAX_JUSTICE_POINTS); + if (justicecap > 0) + cap = justicecap; + break; + } + } + + return cap; +} + +void Player::SetInGuild(uint32 guildId) +{ + if (guildId) + SetUInt64Value(OBJECT_FIELD_DATA, MAKE_NEW_GUID(guildId, 0, HIGHGUID_GUILD)); + else + SetUInt64Value(OBJECT_FIELD_DATA, 0); + + ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_GUILD_LEVEL_ENABLED, guildId != 0 && sWorld->getBoolConfig(CONFIG_GUILD_LEVELING_ENABLED)); + SetUInt16Value(OBJECT_FIELD_TYPE, 1, guildId != 0); } uint32 Player::GetGuildIdFromDB(uint64 guid) { PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_MEMBER); stmt->setUInt32(0, GUID_LOPART(guid)); - PreparedQueryResult result = CharacterDatabase.Query(stmt); + if (PreparedQueryResult result = CharacterDatabase.Query(stmt)) + return result->Fetch()[0].GetUInt32(); - if (!result) - return 0; - - uint32 id = result->Fetch()[0].GetUInt32(); - return id; + return 0; } uint8 Player::GetRankFromDB(uint64 guid) { PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_MEMBER); stmt->setUInt32(0, GUID_LOPART(guid)); - PreparedQueryResult result = CharacterDatabase.Query(stmt); + if (PreparedQueryResult result = CharacterDatabase.Query(stmt)) + return result->Fetch()[1].GetUInt8(); - if (result) - { - uint32 v = result->Fetch()[1].GetUInt8(); - return v; - } - else - return 0; + return 0; +} + +void Player::SetArenaTeamInfoField(uint8 slot, ArenaTeamInfoType type, uint32 value) +{ + SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + type, value); + if (type == ARENA_TEAM_PERSONAL_RATING && value > _maxPersonalArenaRate) + _maxPersonalArenaRate = value; } uint32 Player::GetArenaTeamIdFromDB(uint64 guid, uint8 type) @@ -7411,6 +7716,8 @@ void Player::UpdateArea(uint32 newArea) // so apply them accordingly m_areaUpdateId = newArea; + phaseMgr.AddUpdateFlag(PHASE_UPDATE_FLAG_AREA_UPDATE); + AreaTableEntry const* area = GetAreaEntryByAreaID(newArea); pvpInfo.inFFAPvPArea = area && (area->flags & AREA_FLAG_ARENA); UpdatePvPState(true); @@ -7427,10 +7734,14 @@ void Player::UpdateArea(uint32 newArea) } else RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY); + + phaseMgr.RemoveUpdateFlag(PHASE_UPDATE_FLAG_AREA_UPDATE); } void Player::UpdateZone(uint32 newZone, uint32 newArea) { + phaseMgr.AddUpdateFlag(PHASE_UPDATE_FLAG_ZONE_UPDATE); + if (m_zoneUpdateId != newZone) { sOutdoorPvPMgr->HandlePlayerLeaveZone(this, m_zoneUpdateId); @@ -7447,13 +7758,9 @@ void Player::UpdateZone(uint32 newZone, uint32 newArea) { SetGroupUpdateFlag(GROUP_UPDATE_FULL); if (GetSession() && group->isLFGGroup() && sLFGMgr->IsTeleported(GetGUID())) - { for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) - { if (Player* member = itr->getSource()) GetSession()->SendNameQueryOpcode(member->GetGUID()); - } - } } m_zoneUpdateId = newZone; @@ -7466,7 +7773,7 @@ void Player::UpdateZone(uint32 newZone, uint32 newArea) if (!zone) return; - if (sWorld->getBoolConfig(CONFIG_WEATHER)) + if (sWorld->getBoolConfig(CONFIG_WEATHER) && !HasAuraType(SPELL_AURA_FORCE_WEATHER)) { if (Weather* weather = WeatherMgr::FindWeather(zone->ID)) weather->SendWeatherUpdateToPlayer(this); @@ -7546,6 +7853,8 @@ void Player::UpdateZone(uint32 newZone, uint32 newArea) UpdateLocalChannels(newZone); UpdateZoneDependentAuras(newZone); + + phaseMgr.RemoveUpdateFlag(PHASE_UPDATE_FLAG_ZONE_UPDATE); } //If players are too far away from the duel flag... they lose the duel @@ -7607,8 +7916,8 @@ void Player::DuelComplete(DuelCompleteType type) { data.Initialize(SMSG_DUEL_WINNER, (1+20)); // we guess size data << uint8(type == DUEL_WON ? 0 : 1); // 0 = just won; 1 = fled - data << duel->opponent->GetName(); data << GetName(); + data << duel->opponent->GetName(); SendMessageToSet(&data, true); } @@ -7729,10 +8038,6 @@ void Player::_ApplyItemMods(Item* item, uint8 slot, bool apply) _ApplyWeaponDependentAuraMods(item, WeaponAttackType(attacktype), apply); _ApplyItemBonuses(proto, slot, apply); - - if (slot == EQUIPMENT_SLOT_RANGED) - _ApplyAmmoBonuses(); - ApplyItemEquipSpell(item, apply); ApplyEnchantment(item, apply); @@ -7753,7 +8058,7 @@ void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply if (ssd && ssd_level > ssd->MaxLevel) ssd_level = ssd->MaxLevel; - ScalingStatValuesEntry const* ssv = proto->ScalingStatValue ? sScalingStatValuesStore.LookupEntry(ssd_level) : NULL; + ScalingStatValuesEntry const* ssv = ssd ? sScalingStatValuesStore.LookupEntry(ssd_level) : NULL; if (only_level_scale && !ssv) return; @@ -7767,12 +8072,10 @@ void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply if (ssd->StatMod[i] < 0) continue; statType = ssd->StatMod[i]; - val = (ssv->getssdMultiplier(proto->ScalingStatValue) * ssd->Modifier[i]) / 10000; + val = (ssv->GetStatMultiplier(proto->InventoryType) * ssd->Modifier[i]) / 10000; } else { - if (i >= proto->StatsCount) - continue; statType = proto->ItemStat[i].ItemStatType; val = proto->ItemStat[i].ItemStatValue; } @@ -7838,24 +8141,24 @@ void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply case ITEM_MOD_CRIT_SPELL_RATING: ApplyRatingMod(CR_CRIT_SPELL, int32(val), apply); break; - case ITEM_MOD_HIT_TAKEN_MELEE_RATING: - ApplyRatingMod(CR_HIT_TAKEN_MELEE, int32(val), apply); - break; - case ITEM_MOD_HIT_TAKEN_RANGED_RATING: - ApplyRatingMod(CR_HIT_TAKEN_RANGED, int32(val), apply); - break; - case ITEM_MOD_HIT_TAKEN_SPELL_RATING: - ApplyRatingMod(CR_HIT_TAKEN_SPELL, int32(val), apply); - break; - case ITEM_MOD_CRIT_TAKEN_MELEE_RATING: - ApplyRatingMod(CR_CRIT_TAKEN_MELEE, int32(val), apply); - break; + // case ITEM_MOD_HIT_TAKEN_MELEE_RATING: + // ApplyRatingMod(CR_HIT_TAKEN_MELEE, int32(val), apply); + // break; + // case ITEM_MOD_HIT_TAKEN_RANGED_RATING: + // ApplyRatingMod(CR_HIT_TAKEN_RANGED, int32(val), apply); + // break; + // case ITEM_MOD_HIT_TAKEN_SPELL_RATING: + // ApplyRatingMod(CR_HIT_TAKEN_SPELL, int32(val), apply); + // break; + // case ITEM_MOD_CRIT_TAKEN_MELEE_RATING: + // ApplyRatingMod(CR_CRIT_TAKEN_MELEE, int32(val), apply); + // break; case ITEM_MOD_CRIT_TAKEN_RANGED_RATING: - ApplyRatingMod(CR_CRIT_TAKEN_RANGED, int32(val), apply); - break; - case ITEM_MOD_CRIT_TAKEN_SPELL_RATING: - ApplyRatingMod(CR_CRIT_TAKEN_SPELL, int32(val), apply); + ApplyRatingMod(CR_RESILIENCE_PLAYER_DAMAGE_TAKEN, int32(val), apply); break; + // case ITEM_MOD_CRIT_TAKEN_SPELL_RATING: + // ApplyRatingMod(CR_CRIT_TAKEN_SPELL, int32(val), apply); + // break; case ITEM_MOD_HASTE_MELEE_RATING: ApplyRatingMod(CR_HASTE_MELEE, int32(val), apply); break; @@ -7875,20 +8178,18 @@ void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply ApplyRatingMod(CR_CRIT_RANGED, int32(val), apply); ApplyRatingMod(CR_CRIT_SPELL, int32(val), apply); break; - case ITEM_MOD_HIT_TAKEN_RATING: - ApplyRatingMod(CR_HIT_TAKEN_MELEE, int32(val), apply); - ApplyRatingMod(CR_HIT_TAKEN_RANGED, int32(val), apply); - ApplyRatingMod(CR_HIT_TAKEN_SPELL, int32(val), apply); - break; - case ITEM_MOD_CRIT_TAKEN_RATING: - ApplyRatingMod(CR_CRIT_TAKEN_MELEE, int32(val), apply); - ApplyRatingMod(CR_CRIT_TAKEN_RANGED, int32(val), apply); - ApplyRatingMod(CR_CRIT_TAKEN_SPELL, int32(val), apply); - break; + // case ITEM_MOD_HIT_TAKEN_RATING: // Unused since 3.3.5 + // ApplyRatingMod(CR_HIT_TAKEN_MELEE, int32(val), apply); + // ApplyRatingMod(CR_HIT_TAKEN_RANGED, int32(val), apply); + // ApplyRatingMod(CR_HIT_TAKEN_SPELL, int32(val), apply); + // break; + // case ITEM_MOD_CRIT_TAKEN_RATING: // Unused since 3.3.5 + // ApplyRatingMod(CR_CRIT_TAKEN_MELEE, int32(val), apply); + // ApplyRatingMod(CR_CRIT_TAKEN_RANGED, int32(val), apply); + // ApplyRatingMod(CR_CRIT_TAKEN_SPELL, int32(val), apply); + // break; case ITEM_MOD_RESILIENCE_RATING: - ApplyRatingMod(CR_CRIT_TAKEN_MELEE, int32(val), apply); - ApplyRatingMod(CR_CRIT_TAKEN_RANGED, int32(val), apply); - ApplyRatingMod(CR_CRIT_TAKEN_SPELL, int32(val), apply); + ApplyRatingMod(CR_RESILIENCE_PLAYER_DAMAGE_TAKEN, int32(val), apply); break; case ITEM_MOD_HASTE_RATING: ApplyRatingMod(CR_HASTE_MELEE, int32(val), apply); @@ -7905,9 +8206,6 @@ void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply case ITEM_MOD_RANGED_ATTACK_POWER: HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(val), apply); break; -// case ITEM_MOD_FERAL_ATTACK_POWER: -// ApplyFeralAPBonus(int32(val), apply); -// break; case ITEM_MOD_MANA_REGENERATION: ApplyManaRegenBonus(int32(val), apply); break; @@ -7924,28 +8222,36 @@ void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE, -val, apply); m_spellPenetrationItemMod += apply ? val : -val; break; - case ITEM_MOD_BLOCK_VALUE: - HandleBaseModValue(SHIELD_BLOCK_VALUE, FLAT_MOD, float(val), apply); + case ITEM_MOD_FIRE_RESISTANCE: + HandleStatModifier(UNIT_MOD_RESISTANCE_FIRE, BASE_VALUE, float(val), apply); + break; + case ITEM_MOD_FROST_RESISTANCE: + HandleStatModifier(UNIT_MOD_RESISTANCE_FROST, BASE_VALUE, float(val), apply); + break; + case ITEM_MOD_HOLY_RESISTANCE: + HandleStatModifier(UNIT_MOD_RESISTANCE_HOLY, BASE_VALUE, float(val), apply); break; - // deprecated item mods - case ITEM_MOD_SPELL_HEALING_DONE: - case ITEM_MOD_SPELL_DAMAGE_DONE: + case ITEM_MOD_SHADOW_RESISTANCE: + HandleStatModifier(UNIT_MOD_RESISTANCE_SHADOW, BASE_VALUE, float(val), apply); + break; + case ITEM_MOD_NATURE_RESISTANCE: + HandleStatModifier(UNIT_MOD_RESISTANCE_NATURE, BASE_VALUE, float(val), apply); + break; + case ITEM_MOD_ARCANE_RESISTANCE: + HandleStatModifier(UNIT_MOD_RESISTANCE_ARCANE, BASE_VALUE, float(val), apply); break; } } // Apply Spell Power from ScalingStatValue if set - if (ssv) - if (int32 spellbonus = ssv->getSpellBonus(proto->ScalingStatValue)) + if (ssv && proto->Flags2 & ITEM_FLAGS_EXTRA_CASTER_WEAPON) + if (int32 spellbonus = int32(ssv->Spellpower)) ApplySpellPowerBonus(spellbonus, apply); // If set ScalingStatValue armor get it or use item armor uint32 armor = proto->Armor; - if (ssv) - { - if (uint32 ssvarmor = ssv->getArmorMod(proto->ScalingStatValue)) - armor = ssvarmor; - } + if (ssv && proto->Class == ITEM_CLASS_ARMOR) + armor = ssv->GetArmor(proto->InventoryType, proto->SubClass - 1); else if (armor && proto->ArmorDamageModifier) armor -= uint32(proto->ArmorDamageModifier); @@ -7972,27 +8278,6 @@ void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply if (proto->ArmorDamageModifier > 0) HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(proto->ArmorDamageModifier), apply); - if (proto->Block) - HandleBaseModValue(SHIELD_BLOCK_VALUE, FLAT_MOD, float(proto->Block), apply); - - if (proto->HolyRes) - HandleStatModifier(UNIT_MOD_RESISTANCE_HOLY, BASE_VALUE, float(proto->HolyRes), apply); - - if (proto->FireRes) - HandleStatModifier(UNIT_MOD_RESISTANCE_FIRE, BASE_VALUE, float(proto->FireRes), apply); - - if (proto->NatureRes) - HandleStatModifier(UNIT_MOD_RESISTANCE_NATURE, BASE_VALUE, float(proto->NatureRes), apply); - - if (proto->FrostRes) - HandleStatModifier(UNIT_MOD_RESISTANCE_FROST, BASE_VALUE, float(proto->FrostRes), apply); - - if (proto->ShadowRes) - HandleStatModifier(UNIT_MOD_RESISTANCE_SHADOW, BASE_VALUE, float(proto->ShadowRes), apply); - - if (proto->ArcaneRes) - HandleStatModifier(UNIT_MOD_RESISTANCE_ARCANE, BASE_VALUE, float(proto->ArcaneRes), apply); - WeaponAttackType attType = BASE_ATTACK; if (slot == EQUIPMENT_SLOT_RANGED && ( @@ -8008,23 +8293,6 @@ void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply if (CanUseAttackType(attType)) _ApplyWeaponDamage(slot, proto, ssv, apply); - - - // Druids get feral AP bonus from weapon dps (also use DPS from ScalingStatValue) - if (getClass() == CLASS_DRUID) - { - int32 dpsMod = 0; - int32 feral_bonus = 0; - if (ssv) - { - dpsMod = ssv->getDPSMod(proto->ScalingStatValue); - feral_bonus += ssv->getFeralBonus(proto->ScalingStatValue); - } - - feral_bonus += proto->getFeralBonus(dpsMod); - if (feral_bonus) - ApplyFeralAPBonus(feral_bonus, apply); - } } void Player::_ApplyWeaponDamage(uint8 slot, ItemTemplate const* proto, ScalingStatValuesEntry const* ssv, bool apply) @@ -8043,18 +8311,20 @@ void Player::_ApplyWeaponDamage(uint8 slot, ItemTemplate const* proto, ScalingSt attType = OFF_ATTACK; } - float minDamage = proto->Damage[0].DamageMin; - float maxDamage = proto->Damage[0].DamageMax; + float minDamage = proto->DamageMin; + float maxDamage = proto->DamageMax; // If set dpsMod in ScalingStatValue use it for min (70% from average), max (130% from average) damage + int32 extraDPS = 0; if (ssv) { - int32 extraDPS = ssv->getDPSMod(proto->ScalingStatValue); + float damageMultiplier = 0.0f; + extraDPS = ssv->GetDPSAndDamageMultiplier(proto->SubClass, proto->Flags2 & ITEM_FLAGS_EXTRA_CASTER_WEAPON, &damageMultiplier); if (extraDPS) { float average = extraDPS * proto->Delay / 1000.0f; - minDamage = 0.7f * average; - maxDamage = 1.3f * average; + minDamage = (1.0f - damageMultiplier) * average; + maxDamage = (1.0f + damageMultiplier) * average; } } @@ -8080,10 +8350,6 @@ void Player::_ApplyWeaponDamage(uint8 slot, ItemTemplate const* proto, ScalingSt SetAttackTime(OFF_ATTACK, apply ? proto->Delay: BASE_ATTACK_TIME); } - // No need to modify any physical damage for ferals as it is calculated from stats only - if (IsInFeralForm()) - return; - if (CanModifyStats() && (damage || proto->Delay)) UpdateDamagePhysical(attType); } @@ -8327,10 +8593,10 @@ void Player::CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32 float chance = (float)spellInfo->ProcChance; - if (spellData.SpellPPMRate) + if (proto->SpellPPMRate) { uint32 WeaponSpeed = GetAttackTime(attType); - chance = GetPPMProcChance(WeaponSpeed, spellData.SpellPPMRate, spellInfo); + chance = GetPPMProcChance(WeaponSpeed, proto->SpellPPMRate, spellInfo); } else if (chance > 100.0f) chance = GetWeaponProcChance(); @@ -8343,6 +8609,9 @@ void Player::CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32 // item combat enchantments for (uint8 e_slot = 0; e_slot < MAX_ENCHANTMENT_SLOT; ++e_slot) { + if (e_slot > PRISMATIC_ENCHANTMENT_SLOT || e_slot < PROP_ENCHANTMENT_SLOT_0) // not holding enchantment id + continue; + uint32 enchant_id = item->GetEnchantmentId(EnchantmentSlot(e_slot)); SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); if (!pEnchant) @@ -8418,7 +8687,7 @@ void Player::CastItemUseSpell(Item* item, SpellCastTargets const& targets, uint8 if (!spellInfo) { sLog->outError(LOG_FILTER_PLAYER, "Player::CastItemUseSpell: Item (Entry: %u) in have wrong spell id %u, ignoring ", proto->ItemId, learn_spell_id); - SendEquipError(EQUIP_ERR_NONE, item, NULL); + SendEquipError(EQUIP_ERR_INTERNAL_BAG_ERROR, item, NULL); return; } @@ -8465,6 +8734,9 @@ void Player::CastItemUseSpell(Item* item, SpellCastTargets const& targets, uint8 // Item enchantments spells casted at use for (uint8 e_slot = 0; e_slot < MAX_ENCHANTMENT_SLOT; ++e_slot) { + if (e_slot > PRISMATIC_ENCHANTMENT_SLOT || e_slot < PROP_ENCHANTMENT_SLOT_0) // not holding enchantment id + continue; + uint32 enchant_id = item->GetEnchantmentId(EnchantmentSlot(e_slot)); SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); if (!pEnchant) @@ -8531,9 +8803,6 @@ void Player::_RemoveAllItemMods() _ApplyWeaponDependentAuraMods(m_items[i], WeaponAttackType(attacktype), false); _ApplyItemBonuses(proto, i, false); - - if (i == EQUIPMENT_SLOT_RANGED) - _ApplyAmmoBonuses(); } } @@ -8560,9 +8829,6 @@ void Player::_ApplyAllItemMods() _ApplyWeaponDependentAuraMods(m_items[i], WeaponAttackType(attacktype), true); _ApplyItemBonuses(proto, i, true); - - if (i == EQUIPMENT_SLOT_RANGED) - _ApplyAmmoBonuses(); } } @@ -8607,63 +8873,6 @@ void Player::_ApplyAllLevelScaleItemMods(bool apply) } } -void Player::_ApplyAmmoBonuses() -{ - // check ammo - uint32 ammo_id = GetUInt32Value(PLAYER_AMMO_ID); - if (!ammo_id) - return; - - float currentAmmoDPS; - - ItemTemplate const* ammo_proto = sObjectMgr->GetItemTemplate(ammo_id); - if (!ammo_proto || ammo_proto->Class != ITEM_CLASS_PROJECTILE || !CheckAmmoCompatibility(ammo_proto)) - currentAmmoDPS = 0.0f; - else - currentAmmoDPS = (ammo_proto->Damage[0].DamageMin + ammo_proto->Damage[0].DamageMax) / 2; - - if (currentAmmoDPS == GetAmmoDPS()) - return; - - m_ammoDPS = currentAmmoDPS; - - if (CanModifyStats()) - UpdateDamagePhysical(RANGED_ATTACK); -} - -bool Player::CheckAmmoCompatibility(const ItemTemplate* ammo_proto) const -{ - if (!ammo_proto) - return false; - - // check ranged weapon - Item* weapon = GetWeaponForAttack(RANGED_ATTACK); - if (!weapon || weapon->IsBroken()) - return false; - - ItemTemplate const* weapon_proto = weapon->GetTemplate(); - if (!weapon_proto || weapon_proto->Class != ITEM_CLASS_WEAPON) - return false; - - // check ammo ws. weapon compatibility - switch (weapon_proto->SubClass) - { - case ITEM_SUBCLASS_WEAPON_BOW: - case ITEM_SUBCLASS_WEAPON_CROSSBOW: - if (ammo_proto->SubClass != ITEM_SUBCLASS_ARROW) - return false; - break; - case ITEM_SUBCLASS_WEAPON_GUN: - if (ammo_proto->SubClass != ITEM_SUBCLASS_BULLET) - return false; - break; - default: - return false; - } - - return true; -} - /* If in a battleground a player dies, and an enemy removes the insignia, the player's bones is lootable Called by remove insignia spell effect */ void Player::RemovedInsignia(Player* looterPlr) @@ -9008,7 +9217,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type) // need know merged fishing/corpse loot type for achievements loot->loot_type = loot_type; - WorldPacket data(SMSG_LOOT_RESPONSE, (9+50)); // we guess size + WorldPacket data(SMSG_LOOT_RESPONSE, 8 + 1 + 50 + 1 + 1); // we guess size data << uint64(guid); data << uint8(loot_type); data << LootView(*loot, this, permission); @@ -9038,9 +9247,10 @@ void Player::SendNotifyLootItemRemoved(uint8 lootSlot) void Player::SendUpdateWorldState(uint32 Field, uint32 Value) { - WorldPacket data(SMSG_UPDATE_WORLD_STATE, 8); + WorldPacket data(SMSG_UPDATE_WORLD_STATE, 4+4+1); data << Field; data << Value; + data << uint8(0); GetSession()->SendPacket(&data); } @@ -9093,46 +9303,6 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid) case 2257: // Deeprun Tram case 3703: // Shattrath City break; - case 139: // Eastern Plaguelands - if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_EP) - pvp->FillInitialWorldStates(data); - else - { - data << uint32(0x97a) << uint32(0x0); // 10 2426 - data << uint32(0x917) << uint32(0x0); // 11 2327 - data << uint32(0x918) << uint32(0x0); // 12 2328 - data << uint32(0x97b) << uint32(0x32); // 13 2427 - data << uint32(0x97c) << uint32(0x32); // 14 2428 - data << uint32(0x933) << uint32(0x1); // 15 2355 - data << uint32(0x946) << uint32(0x0); // 16 2374 - data << uint32(0x947) << uint32(0x0); // 17 2375 - data << uint32(0x948) << uint32(0x0); // 18 2376 - data << uint32(0x949) << uint32(0x0); // 19 2377 - data << uint32(0x94a) << uint32(0x0); // 20 2378 - data << uint32(0x94b) << uint32(0x0); // 21 2379 - data << uint32(0x932) << uint32(0x0); // 22 2354 - data << uint32(0x934) << uint32(0x0); // 23 2356 - data << uint32(0x935) << uint32(0x0); // 24 2357 - data << uint32(0x936) << uint32(0x0); // 25 2358 - data << uint32(0x937) << uint32(0x0); // 26 2359 - data << uint32(0x938) << uint32(0x0); // 27 2360 - data << uint32(0x939) << uint32(0x1); // 28 2361 - data << uint32(0x930) << uint32(0x1); // 29 2352 - data << uint32(0x93a) << uint32(0x0); // 30 2362 - data << uint32(0x93b) << uint32(0x0); // 31 2363 - data << uint32(0x93c) << uint32(0x0); // 32 2364 - data << uint32(0x93d) << uint32(0x0); // 33 2365 - data << uint32(0x944) << uint32(0x0); // 34 2372 - data << uint32(0x945) << uint32(0x0); // 35 2373 - data << uint32(0x931) << uint32(0x1); // 36 2353 - data << uint32(0x93e) << uint32(0x0); // 37 2366 - data << uint32(0x931) << uint32(0x1); // 38 2367 ?? grey horde not in dbc! send for consistency's sake, and to match field count - data << uint32(0x940) << uint32(0x0); // 39 2368 - data << uint32(0x941) << uint32(0x0); // 7 2369 - data << uint32(0x942) << uint32(0x0); // 8 2370 - data << uint32(0x943) << uint32(0x0); // 9 2371 - } - break; case 1377: // Silithus if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_SI) pvp->FillInitialWorldStates(data); @@ -9616,6 +9786,27 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid) data << uint32(4131) << uint32(0); // 10 WORLDSTATE_ALGALON_DESPAWN_TIMER } break; + // Twin Peaks + case 5031: + if (bg && bg->GetTypeID(true) == BATTLEGROUND_TP) + bg->FillInitialWorldStates(data); + else + { + data << uint32(0x62d) << uint32(0x0); // 7 1581 alliance flag captures + data << uint32(0x62e) << uint32(0x0); // 8 1582 horde flag captures + data << uint32(0x609) << uint32(0x0); // 9 1545 unk + data << uint32(0x60a) << uint32(0x0); // 10 1546 unk + data << uint32(0x60b) << uint32(0x2); // 11 1547 unk + data << uint32(0x641) << uint32(0x3); // 12 1601 unk + data << uint32(0x922) << uint32(0x1); // 13 2338 horde (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing) + data << uint32(0x923) << uint32(0x1); // 14 2339 alliance (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing) + } + break; + // Battle for Gilneas + case 5449: + if (bg && bg->GetTypeID(true) == BATTLEGROUND_BFG) + bg->FillInitialWorldStates(data); + break; // Wintergrasp case 4197: if (bf && bf->GetTypeId() == BATTLEFIELD_WG) @@ -9697,7 +9888,7 @@ void Player::SendTalentWipeConfirm(uint64 guid) { WorldPacket data(MSG_TALENT_WIPE_CONFIRM, (8+4)); data << uint64(guid); - uint32 cost = sWorld->getBoolConfig(CONFIG_NO_RESET_TALENT_COST) ? 0 : resetTalentsCost(); + uint32 cost = sWorld->getBoolConfig(CONFIG_NO_RESET_TALENT_COST) ? 0 : GetNextResetTalentsCost(); data << cost; GetSession()->SendPacket(&data); } @@ -9895,30 +10086,10 @@ uint8 Player::FindEquipSlot(ItemTemplate const* proto, uint32 slot, bool swap) c break; case INVTYPE_RELIC: { - switch (proto->SubClass) - { - case ITEM_SUBCLASS_ARMOR_LIBRAM: - if (playerClass == CLASS_PALADIN) - slots[0] = EQUIPMENT_SLOT_RANGED; - break; - case ITEM_SUBCLASS_ARMOR_IDOL: - if (playerClass == CLASS_DRUID) - slots[0] = EQUIPMENT_SLOT_RANGED; - break; - case ITEM_SUBCLASS_ARMOR_TOTEM: - if (playerClass == CLASS_SHAMAN) - slots[0] = EQUIPMENT_SLOT_RANGED; - break; - case ITEM_SUBCLASS_ARMOR_MISC: - if (playerClass == CLASS_WARLOCK) - slots[0] = EQUIPMENT_SLOT_RANGED; - break; - case ITEM_SUBCLASS_ARMOR_SIGIL: - if (playerClass == CLASS_DEATH_KNIGHT) - slots[0] = EQUIPMENT_SLOT_RANGED; - break; - } - break; + if (playerClass == CLASS_PALADIN || playerClass == CLASS_DRUID || + playerClass == CLASS_SHAMAN || playerClass == CLASS_DEATH_KNIGHT) + slots[0] = EQUIPMENT_SLOT_RANGED; + break; } default: return NULL_SLOT; @@ -9980,14 +10151,6 @@ InventoryResult Player::CanUnequipItems(uint32 item, uint32 count) const return EQUIP_ERR_OK; } - for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) - if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) - if (pItem->GetEntry() == item) - { - tempcount += pItem->GetCount(); - if (tempcount >= count) - return EQUIP_ERR_OK; - } for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) if (Bag* pBag = GetBagByPos(i)) @@ -10012,11 +10175,6 @@ uint32 Player::GetItemCount(uint32 item, bool inBankAlso, Item* skipItem) const if (pItem != skipItem && pItem->GetEntry() == item) count += pItem->GetCount(); - for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) - if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) - if (pItem != skipItem && pItem->GetEntry() == item) - count += pItem->GetCount(); - for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) if (Bag* pBag = GetBagByPos(i)) count += pBag->GetItemCount(item, skipItem); @@ -10059,13 +10217,6 @@ uint32 Player::GetItemCountWithLimitCategory(uint32 limitCategory, Item* skipIte if (pProto->ItemLimitCategory == limitCategory) count += pItem->GetCount(); - for (int i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) - if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) - if (pItem != skipItem) - if (ItemTemplate const* pProto = pItem->GetTemplate()) - if (pProto->ItemLimitCategory == limitCategory) - count += pItem->GetCount(); - for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) if (Bag* pBag = GetBagByPos(i)) count += pBag->GetItemCountWithLimitCategory(limitCategory, skipItem); @@ -10091,11 +10242,6 @@ Item* Player::GetItemByGuid(uint64 guid) const if (pItem->GetGUID() == guid) return pItem; - for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) - if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) - if (pItem->GetGUID() == guid) - return pItem; - for (int i = BANK_SLOT_ITEM_START; i < BANK_SLOT_BAG_END; ++i) if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) if (pItem->GetGUID() == guid) @@ -10127,7 +10273,7 @@ Item* Player::GetItemByPos(uint16 pos) const Item* Player::GetItemByPos(uint8 bag, uint8 slot) const { - if (bag == INVENTORY_SLOT_BAG_0 && (slot < BANK_SLOT_BAG_END || (slot >= KEYRING_SLOT_START && slot < CURRENCYTOKEN_SLOT_END))) + if (bag == INVENTORY_SLOT_BAG_0 && slot < BANK_SLOT_BAG_END) return m_items[slot]; else if (Bag* pBag = GetBagByPos(bag)) return pBag->GetItemByPos(slot); @@ -10209,8 +10355,6 @@ bool Player::IsInventoryPos(uint8 bag, uint8 slot) return true; if (bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END) return true; - if (bag == INVENTORY_SLOT_BAG_0 && (slot >= KEYRING_SLOT_START && slot < CURRENCYTOKEN_SLOT_END)) - return true; return false; } @@ -10269,10 +10413,6 @@ bool Player::IsValidPos(uint8 bag, uint8 slot, bool explicit_pos) if (slot >= INVENTORY_SLOT_ITEM_START && slot < INVENTORY_SLOT_ITEM_END) return true; - // keyring slots - if (slot >= KEYRING_SLOT_START && slot < KEYRING_SLOT_END) - return true; - // bank main slots if (slot >= BANK_SLOT_ITEM_START && slot < BANK_SLOT_ITEM_END) return true; @@ -10312,16 +10452,7 @@ bool Player::HasItemCount(uint32 item, uint32 count, bool inBankAlso) const return true; } } - for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) - { - Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i); - if (pItem && pItem->GetEntry() == item && !pItem->IsInTrade()) - { - tempcount += pItem->GetCount(); - if (tempcount >= count) - return true; - } - } + for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) { if (Bag* pBag = GetBagByPos(i)) @@ -10451,11 +10582,11 @@ InventoryResult Player::CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item { if (no_space_count) *no_space_count = count; - return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; + return EQUIP_ERR_ITEM_MAX_COUNT; } if (pItem && pItem->m_lootGenerated) - return EQUIP_ERR_ALREADY_LOOTED; + return EQUIP_ERR_LOOT_GONE; // no maximum if ((pProto->MaxCount <= 0 && pProto->ItemLimitCategory == 0) || pProto->MaxCount == 2147483647) @@ -10468,7 +10599,7 @@ InventoryResult Player::CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item { if (no_space_count) *no_space_count = count + curcount - pProto->MaxCount; - return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; + return EQUIP_ERR_ITEM_MAX_COUNT; } } @@ -10480,7 +10611,7 @@ InventoryResult Player::CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item { if (no_space_count) *no_space_count = count; - return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED; + return EQUIP_ERR_NOT_EQUIPPABLE; } if (limitEntry->mode == ITEM_LIMIT_CATEGORY_MODE_HAVE) @@ -10490,7 +10621,7 @@ InventoryResult Player::CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item { if (no_space_count) *no_space_count = count + curcount - limitEntry->maxCount; - return EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_COUNT_EXCEEDED; + return EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_COUNT_EXCEEDED_IS; } } } @@ -10498,36 +10629,6 @@ InventoryResult Player::CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item return EQUIP_ERR_OK; } -bool Player::HasItemTotemCategory(uint32 TotemCategory) const -{ - Item* pItem; - for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i) - { - pItem = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, i); - if (pItem && IsTotemCategoryCompatiableWith(pItem->GetTemplate()->TotemCategory, TotemCategory)) - return true; - } - for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) - { - pItem = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, i); - if (pItem && IsTotemCategoryCompatiableWith(pItem->GetTemplate()->TotemCategory, TotemCategory)) - return true; - } - for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) - { - if (Bag* pBag = GetBagByPos(i)) - { - for (uint32 j = 0; j < pBag->GetBagSize(); ++j) - { - pItem = GetUseableItemByPos(i, j); - if (pItem && IsTotemCategoryCompatiableWith(pItem->GetTemplate()->TotemCategory, TotemCategory)) - return true; - } - } - } - return false; -} - InventoryResult Player::CanStoreItem_InSpecificSlot(uint8 bag, uint8 slot, ItemPosCountVec &dest, ItemTemplate const* pProto, uint32& count, bool swap, Item* pSrcItem) const { Item* pItem2 = GetItemByPos(bag, slot); @@ -10539,40 +10640,32 @@ InventoryResult Player::CanStoreItem_InSpecificSlot(uint8 bag, uint8 slot, ItemP uint32 need_space; if (pSrcItem && pSrcItem->IsNotEmptyBag() && !IsBagPos(uint16(bag) << 8 | slot)) - return EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS; + return EQUIP_ERR_DESTROY_NONEMPTY_BAG; // empty specific slot - check item fit to slot if (!pItem2 || swap) { if (bag == INVENTORY_SLOT_BAG_0) { - // keyring case - if (slot >= KEYRING_SLOT_START && slot < KEYRING_SLOT_START+GetMaxKeyringSize() && !(pProto->BagFamily & BAG_FAMILY_MASK_KEYS)) - return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG; - - // currencytoken case - if (slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END && !(pProto->IsCurrencyToken())) - return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG; - // prevent cheating if ((slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END) || slot >= PLAYER_SLOT_END) - return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG; + return EQUIP_ERR_WRONG_BAG_TYPE; } else { Bag* pBag = GetBagByPos(bag); if (!pBag) - return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG; + return EQUIP_ERR_WRONG_BAG_TYPE; ItemTemplate const* pBagProto = pBag->GetTemplate(); if (!pBagProto) - return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG; + return EQUIP_ERR_WRONG_BAG_TYPE; if (slot >= pBagProto->ContainerSlots) - return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG; + return EQUIP_ERR_WRONG_BAG_TYPE; if (!ItemCanGoIntoBag(pProto, pBagProto)) - return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG; + return EQUIP_ERR_WRONG_BAG_TYPE; } // non empty stack with space @@ -10606,26 +10699,26 @@ InventoryResult Player::CanStoreItem_InBag(uint8 bag, ItemPosCountVec &dest, Ite { // skip specific bag already processed in first called CanStoreItem_InBag if (bag == skip_bag) - return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG; + return EQUIP_ERR_WRONG_BAG_TYPE; // skip not existed bag or self targeted bag Bag* pBag = GetBagByPos(bag); if (!pBag || pBag == pSrcItem) - return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG; + return EQUIP_ERR_WRONG_BAG_TYPE; if (pSrcItem && pSrcItem->IsNotEmptyBag()) - return EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS; + return EQUIP_ERR_DESTROY_NONEMPTY_BAG; ItemTemplate const* pBagProto = pBag->GetTemplate(); if (!pBagProto) - return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG; + return EQUIP_ERR_WRONG_BAG_TYPE; // specialized bag mode or non-specilized if (non_specialized != (pBagProto->Class == ITEM_CLASS_CONTAINER && pBagProto->SubClass == ITEM_SUBCLASS_CONTAINER)) - return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG; + return EQUIP_ERR_WRONG_BAG_TYPE; if (!ItemCanGoIntoBag(pProto, pBagProto)) - return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG; + return EQUIP_ERR_WRONG_BAG_TYPE; for (uint32 j = 0; j < pBag->GetBagSize(); j++) { @@ -10676,7 +10769,7 @@ InventoryResult Player::CanStoreItem_InInventorySlots(uint8 slot_begin, uint8 sl { //this is never called for non-bag slots so we can do this if (pSrcItem && pSrcItem->IsNotEmptyBag()) - return EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS; + return EQUIP_ERR_DESTROY_NONEMPTY_BAG; for (uint32 j = slot_begin; j < slot_end; j++) { @@ -10732,7 +10825,7 @@ InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &des { if (no_space_count) *no_space_count = count; - return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED : EQUIP_ERR_ITEM_NOT_FOUND; + return swap ? EQUIP_ERR_CANT_SWAP : EQUIP_ERR_ITEM_NOT_FOUND; } if (pItem) @@ -10742,14 +10835,14 @@ InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &des { if (no_space_count) *no_space_count = count; - return EQUIP_ERR_ALREADY_LOOTED; + return EQUIP_ERR_LOOT_GONE; } if (pItem->IsBindedNotWith(this)) { if (no_space_count) *no_space_count = count; - return EQUIP_ERR_DONT_OWN_THAT_ITEM; + return EQUIP_ERR_NOT_OWNER; } } @@ -10785,7 +10878,7 @@ InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &des if (no_space_count) *no_space_count = count + no_similar_count; - return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; + return EQUIP_ERR_ITEM_MAX_COUNT; } } @@ -10799,24 +10892,6 @@ InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &des { if (bag == INVENTORY_SLOT_BAG_0) // inventory { - res = CanStoreItem_InInventorySlots(KEYRING_SLOT_START, CURRENCYTOKEN_SLOT_END, dest, pProto, count, true, pItem, bag, slot); - if (res != EQUIP_ERR_OK) - { - if (no_space_count) - *no_space_count = count + no_similar_count; - return res; - } - - if (count == 0) - { - if (no_similar_count == 0) - return EQUIP_ERR_OK; - - if (no_space_count) - *no_space_count = count + no_similar_count; - return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; - } - res = CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START, INVENTORY_SLOT_ITEM_END, dest, pProto, count, true, pItem, bag, slot); if (res != EQUIP_ERR_OK) { @@ -10832,7 +10907,7 @@ InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &des if (no_space_count) *no_space_count = count + no_similar_count; - return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; + return EQUIP_ERR_ITEM_MAX_COUNT; } } else // equipped bag @@ -10856,7 +10931,7 @@ InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &des if (no_space_count) *no_space_count = count + no_similar_count; - return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; + return EQUIP_ERR_ITEM_MAX_COUNT; } } } @@ -10864,67 +10939,6 @@ InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &des // search free slot in bag for place to if (bag == INVENTORY_SLOT_BAG_0) // inventory { - // search free slot - keyring case - if (pProto->BagFamily & BAG_FAMILY_MASK_KEYS) - { - uint32 keyringSize = GetMaxKeyringSize(); - res = CanStoreItem_InInventorySlots(KEYRING_SLOT_START, KEYRING_SLOT_START+keyringSize, dest, pProto, count, false, pItem, bag, slot); - if (res != EQUIP_ERR_OK) - { - if (no_space_count) - *no_space_count = count + no_similar_count; - return res; - } - - if (count == 0) - { - if (no_similar_count == 0) - return EQUIP_ERR_OK; - - if (no_space_count) - *no_space_count = count + no_similar_count; - return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; - } - - res = CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START, CURRENCYTOKEN_SLOT_END, dest, pProto, count, false, pItem, bag, slot); - if (res != EQUIP_ERR_OK) - { - if (no_space_count) - *no_space_count = count + no_similar_count; - return res; - } - - if (count == 0) - { - if (no_similar_count == 0) - return EQUIP_ERR_OK; - - if (no_space_count) - *no_space_count = count + no_similar_count; - return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; - } - } - else if (pProto->IsCurrencyToken()) - { - res = CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START, CURRENCYTOKEN_SLOT_END, dest, pProto, count, false, pItem, bag, slot); - if (res != EQUIP_ERR_OK) - { - if (no_space_count) - *no_space_count = count + no_similar_count; - return res; - } - - if (count == 0) - { - if (no_similar_count == 0) - return EQUIP_ERR_OK; - - if (no_space_count) - *no_space_count = count + no_similar_count; - return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; - } - } - res = CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START, INVENTORY_SLOT_ITEM_END, dest, pProto, count, false, pItem, bag, slot); if (res != EQUIP_ERR_OK) { @@ -10940,7 +10954,7 @@ InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &des if (no_space_count) *no_space_count = count + no_similar_count; - return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; + return EQUIP_ERR_ITEM_MAX_COUNT; } } else // equipped bag @@ -10963,7 +10977,7 @@ InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &des if (no_space_count) *no_space_count = count + no_similar_count; - return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; + return EQUIP_ERR_ITEM_MAX_COUNT; } } } @@ -10973,24 +10987,6 @@ InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &des // search stack for merge to if (pProto->Stackable != 1) { - res = CanStoreItem_InInventorySlots(KEYRING_SLOT_START, CURRENCYTOKEN_SLOT_END, dest, pProto, count, true, pItem, bag, slot); - if (res != EQUIP_ERR_OK) - { - if (no_space_count) - *no_space_count = count + no_similar_count; - return res; - } - - if (count == 0) - { - if (no_similar_count == 0) - return EQUIP_ERR_OK; - - if (no_space_count) - *no_space_count = count + no_similar_count; - return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; - } - res = CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START, INVENTORY_SLOT_ITEM_END, dest, pProto, count, true, pItem, bag, slot); if (res != EQUIP_ERR_OK) { @@ -11006,7 +11002,7 @@ InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &des if (no_space_count) *no_space_count = count + no_similar_count; - return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; + return EQUIP_ERR_ITEM_MAX_COUNT; } if (pProto->BagFamily) @@ -11024,7 +11020,7 @@ InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &des if (no_space_count) *no_space_count = count + no_similar_count; - return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; + return EQUIP_ERR_ITEM_MAX_COUNT; } } } @@ -11042,7 +11038,7 @@ InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &des if (no_space_count) *no_space_count = count + no_similar_count; - return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; + return EQUIP_ERR_ITEM_MAX_COUNT; } } } @@ -11050,48 +11046,6 @@ InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &des // search free slot - special bag case if (pProto->BagFamily) { - if (pProto->BagFamily & BAG_FAMILY_MASK_KEYS) - { - uint32 keyringSize = GetMaxKeyringSize(); - res = CanStoreItem_InInventorySlots(KEYRING_SLOT_START, KEYRING_SLOT_START+keyringSize, dest, pProto, count, false, pItem, bag, slot); - if (res != EQUIP_ERR_OK) - { - if (no_space_count) - *no_space_count = count + no_similar_count; - return res; - } - - if (count == 0) - { - if (no_similar_count == 0) - return EQUIP_ERR_OK; - - if (no_space_count) - *no_space_count = count + no_similar_count; - return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; - } - } - else if (pProto->IsCurrencyToken()) - { - res = CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START, CURRENCYTOKEN_SLOT_END, dest, pProto, count, false, pItem, bag, slot); - if (res != EQUIP_ERR_OK) - { - if (no_space_count) - *no_space_count = count + no_similar_count; - return res; - } - - if (count == 0) - { - if (no_similar_count == 0) - return EQUIP_ERR_OK; - - if (no_space_count) - *no_space_count = count + no_similar_count; - return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; - } - } - for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) { res = CanStoreItem_InBag(i, dest, pProto, count, false, false, pItem, bag, slot); @@ -11105,13 +11059,13 @@ InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &des if (no_space_count) *no_space_count = count + no_similar_count; - return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; + return EQUIP_ERR_ITEM_MAX_COUNT; } } } if (pItem && pItem->IsNotEmptyBag()) - return EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG; + return EQUIP_ERR_BAG_IN_BAG; // search free slot res = CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START, INVENTORY_SLOT_ITEM_END, dest, pProto, count, false, pItem, bag, slot); @@ -11129,7 +11083,7 @@ InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &des if (no_space_count) *no_space_count = count + no_similar_count; - return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; + return EQUIP_ERR_ITEM_MAX_COUNT; } for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) @@ -11145,14 +11099,14 @@ InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &des if (no_space_count) *no_space_count = count + no_similar_count; - return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; + return EQUIP_ERR_ITEM_MAX_COUNT; } } if (no_space_count) *no_space_count = count + no_similar_count; - return EQUIP_ERR_INVENTORY_FULL; + return EQUIP_ERR_INV_FULL; } ////////////////////////////////////////////////////////////////////////// @@ -11163,13 +11117,9 @@ InventoryResult Player::CanStoreItems(Item** pItems, int count) const // fill space table int inv_slot_items[INVENTORY_SLOT_ITEM_END - INVENTORY_SLOT_ITEM_START]; int inv_bags[INVENTORY_SLOT_BAG_END - INVENTORY_SLOT_BAG_START][MAX_BAG_SIZE]; - int inv_keys[KEYRING_SLOT_END - KEYRING_SLOT_START]; - int inv_tokens[CURRENCYTOKEN_SLOT_END - CURRENCYTOKEN_SLOT_START]; memset(inv_slot_items, 0, sizeof(int) * (INVENTORY_SLOT_ITEM_END - INVENTORY_SLOT_ITEM_START)); memset(inv_bags, 0, sizeof(int) * (INVENTORY_SLOT_BAG_END - INVENTORY_SLOT_BAG_START) * MAX_BAG_SIZE); - memset(inv_keys, 0, sizeof(int) * (KEYRING_SLOT_END - KEYRING_SLOT_START)); - memset(inv_tokens, 0, sizeof(int) * (CURRENCYTOKEN_SLOT_END - CURRENCYTOKEN_SLOT_START)); for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) { @@ -11178,20 +11128,6 @@ InventoryResult Player::CanStoreItems(Item** pItems, int count) const inv_slot_items[i - INVENTORY_SLOT_ITEM_START] = pItem2->GetCount(); } - for (uint8 i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++) - { - pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, i); - if (pItem2 && !pItem2->IsInTrade()) - inv_keys[i - KEYRING_SLOT_START] = pItem2->GetCount(); - } - - for (uint8 i = CURRENCYTOKEN_SLOT_START; i < CURRENCYTOKEN_SLOT_END; i++) - { - pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, i); - if (pItem2 && !pItem2->IsInTrade()) - inv_tokens[i - CURRENCYTOKEN_SLOT_START] = pItem2->GetCount(); - } - for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) if (Bag* pBag = GetBagByPos(i)) for (uint32 j = 0; j < pBag->GetBagSize(); j++) @@ -11219,11 +11155,11 @@ InventoryResult Player::CanStoreItems(Item** pItems, int count) const // item used if (pItem->m_lootGenerated) - return EQUIP_ERR_ALREADY_LOOTED; + return EQUIP_ERR_LOOT_GONE; // item it 'bind' if (pItem->IsBindedNotWith(this)) - return EQUIP_ERR_DONT_OWN_THAT_ITEM; + return EQUIP_ERR_NOT_OWNER; ItemTemplate const* pBagProto; @@ -11237,32 +11173,6 @@ InventoryResult Player::CanStoreItems(Item** pItems, int count) const { bool b_found = false; - for (uint8 t = KEYRING_SLOT_START; t < KEYRING_SLOT_END; ++t) - { - pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, t); - if (pItem2 && pItem2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inv_keys[t-KEYRING_SLOT_START] + pItem->GetCount() <= pProto->GetMaxStackSize()) - { - inv_keys[t-KEYRING_SLOT_START] += pItem->GetCount(); - b_found = true; - break; - } - } - if (b_found) - continue; - - for (int t = CURRENCYTOKEN_SLOT_START; t < CURRENCYTOKEN_SLOT_END; ++t) - { - pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, t); - if (pItem2 && pItem2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inv_tokens[t-CURRENCYTOKEN_SLOT_START] + pItem->GetCount() <= pProto->GetMaxStackSize()) - { - inv_tokens[t-CURRENCYTOKEN_SLOT_START] += pItem->GetCount(); - b_found = true; - break; - } - } - if (b_found) - continue; - for (int t = INVENTORY_SLOT_ITEM_START; t < INVENTORY_SLOT_ITEM_END; ++t) { pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, t); @@ -11303,38 +11213,6 @@ InventoryResult Player::CanStoreItems(Item** pItems, int count) const if (pProto->BagFamily) { bool b_found = false; - if (pProto->BagFamily & BAG_FAMILY_MASK_KEYS) - { - uint32 keyringSize = GetMaxKeyringSize(); - for (uint32 t = KEYRING_SLOT_START; t < KEYRING_SLOT_START+keyringSize; ++t) - { - if (inv_keys[t-KEYRING_SLOT_START] == 0) - { - inv_keys[t-KEYRING_SLOT_START] = 1; - b_found = true; - break; - } - } - } - - if (b_found) - continue; - - if (pProto->IsCurrencyToken()) - { - for (uint32 t = CURRENCYTOKEN_SLOT_START; t < CURRENCYTOKEN_SLOT_END; ++t) - { - if (inv_tokens[t-CURRENCYTOKEN_SLOT_START] == 0) - { - inv_tokens[t-CURRENCYTOKEN_SLOT_START] = 1; - b_found = true; - break; - } - } - } - - if (b_found) - continue; for (int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t) { @@ -11401,7 +11279,7 @@ InventoryResult Player::CanStoreItems(Item** pItems, int count) const // no free slot found? if (!b_found) - return EQUIP_ERR_INVENTORY_FULL; + return EQUIP_ERR_INV_FULL; } return EQUIP_ERR_OK; @@ -11433,10 +11311,10 @@ InventoryResult Player::CanEquipItem(uint8 slot, uint16 &dest, Item* pItem, bool { // item used if (pItem->m_lootGenerated) - return EQUIP_ERR_ALREADY_LOOTED; + return EQUIP_ERR_LOOT_GONE; if (pItem->IsBindedNotWith(this)) - return EQUIP_ERR_DONT_OWN_THAT_ITEM; + return EQUIP_ERR_NOT_OWNER; // check count of items (skip for auto move for same player from bank) InventoryResult res = CanTakeMoreSimilarItems(pItem); @@ -11449,7 +11327,7 @@ InventoryResult Player::CanEquipItem(uint8 slot, uint16 &dest, Item* pItem, bool // May be here should be more stronger checks; STUNNED checked // ROOT, CONFUSED, DISTRACTED, FLEEING this needs to be checked. if (HasUnitState(UNIT_STATE_STUNNED)) - return EQUIP_ERR_YOU_ARE_STUNNED; + return EQUIP_ERR_GENERIC_STUNNED; // do not allow equipping gear except weapons, offhands, projectiles, relics in // - combat @@ -11465,27 +11343,27 @@ InventoryResult Player::CanEquipItem(uint8 slot, uint16 &dest, Item* pItem, bool } if (isInCombat()&& (pProto->Class == ITEM_CLASS_WEAPON || pProto->InventoryType == INVTYPE_RELIC) && m_weaponChangeTimer != 0) - return EQUIP_ERR_CANT_DO_RIGHT_NOW; // maybe exist better err + return EQUIP_ERR_CLIENT_LOCKED_OUT; // maybe exist better err if (IsNonMeleeSpellCasted(false)) - return EQUIP_ERR_CANT_DO_RIGHT_NOW; + return EQUIP_ERR_CLIENT_LOCKED_OUT; } ScalingStatDistributionEntry const* ssd = pProto->ScalingStatDistribution ? sScalingStatDistributionStore.LookupEntry(pProto->ScalingStatDistribution) : 0; // check allowed level (extend range to upper values if MaxLevel more or equal max player level, this let GM set high level with 1...max range items) if (ssd && ssd->MaxLevel < DEFAULT_MAX_LEVEL && ssd->MaxLevel < getLevel()) - return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED; + return EQUIP_ERR_NOT_EQUIPPABLE; uint8 eslot = FindEquipSlot(pProto, slot, swap); if (eslot == NULL_SLOT) - return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED; + return EQUIP_ERR_NOT_EQUIPPABLE; res = CanUseItem(pItem, not_loading); if (res != EQUIP_ERR_OK) return res; if (!swap && GetItemByPos(INVENTORY_SLOT_BAG_0, eslot)) - return EQUIP_ERR_NO_EQUIPMENT_SLOT_AVAILABLE; + return EQUIP_ERR_NO_SLOT_AVAILABLE; // if we are swapping 2 equiped items, CanEquipUniqueItem check // should ignore the item we are trying to swap, and not the @@ -11529,8 +11407,8 @@ InventoryResult Player::CanEquipItem(uint8 slot, uint16 &dest, Item* pItem, bool if (ItemTemplate const* pBagProto = pBag->GetTemplate()) if (pBagProto->Class == pProto->Class && (!swap || pBag->GetSlot() != eslot)) return (pBagProto->SubClass == ITEM_SUBCLASS_AMMO_POUCH) - ? EQUIP_ERR_CAN_EQUIP_ONLY1_AMMOPOUCH - : EQUIP_ERR_CAN_EQUIP_ONLY1_QUIVER; + ? EQUIP_ERR_ONLY_ONE_AMMO + : EQUIP_ERR_ONLY_ONE_QUIVER; uint32 type = pProto->InventoryType; @@ -11538,21 +11416,20 @@ InventoryResult Player::CanEquipItem(uint8 slot, uint16 &dest, Item* pItem, bool { // Do not allow polearm to be equipped in the offhand (rare case for the only 1h polearm 41750) if (type == INVTYPE_WEAPON && pProto->SubClass == ITEM_SUBCLASS_WEAPON_POLEARM) - return EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT; - + return EQUIP_ERR_2HSKILLNOTFOUND; else if (type == INVTYPE_WEAPON || type == INVTYPE_WEAPONOFFHAND) { if (!CanDualWield()) - return EQUIP_ERR_CANT_DUAL_WIELD; + return EQUIP_ERR_2HSKILLNOTFOUND; } else if (type == INVTYPE_2HWEAPON) { if (!CanDualWield() || !CanTitanGrip()) - return EQUIP_ERR_CANT_DUAL_WIELD; + return EQUIP_ERR_2HSKILLNOTFOUND; } if (IsTwoHandUsed()) - return EQUIP_ERR_CANT_EQUIP_WITH_TWOHANDED; + return EQUIP_ERR_2HANDED_EQUIPPED; } // equip two-hand weapon case (with possible unequip 2 items) @@ -11561,10 +11438,10 @@ InventoryResult Player::CanEquipItem(uint8 slot, uint16 &dest, Item* pItem, bool if (eslot == EQUIPMENT_SLOT_OFFHAND) { if (!CanTitanGrip()) - return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED; + return EQUIP_ERR_NOT_EQUIPPABLE; } else if (eslot != EQUIPMENT_SLOT_MAINHAND) - return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED; + return EQUIP_ERR_NOT_EQUIPPABLE; if (!CanTitanGrip()) { @@ -11574,7 +11451,7 @@ InventoryResult Player::CanEquipItem(uint8 slot, uint16 &dest, Item* pItem, bool if (offItem && (!not_loading || CanUnequipItem(uint16(INVENTORY_SLOT_BAG_0) << 8 | EQUIPMENT_SLOT_OFFHAND, false) != EQUIP_ERR_OK || CanStoreItem(NULL_BAG, NULL_SLOT, off_dest, offItem, false) != EQUIP_ERR_OK)) - return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED : EQUIP_ERR_INVENTORY_FULL; + return swap ? EQUIP_ERR_CANT_SWAP : EQUIP_ERR_INV_FULL; } } dest = ((INVENTORY_SLOT_BAG_0 << 8) | eslot); @@ -11582,7 +11459,7 @@ InventoryResult Player::CanEquipItem(uint8 slot, uint16 &dest, Item* pItem, bool } } - return !swap ? EQUIP_ERR_ITEM_NOT_FOUND : EQUIP_ERR_ITEMS_CANT_BE_SWAPPED; + return !swap ? EQUIP_ERR_ITEM_NOT_FOUND : EQUIP_ERR_CANT_SWAP; } InventoryResult Player::CanUnequipItem(uint16 pos, bool swap) const @@ -11605,7 +11482,7 @@ InventoryResult Player::CanUnequipItem(uint16 pos, bool swap) const // item used if (pItem->m_lootGenerated) - return EQUIP_ERR_ALREADY_LOOTED; + return EQUIP_ERR_LOOT_GONE; // do not allow unequipping gear except weapons, offhands, projectiles, relics in // - combat @@ -11621,7 +11498,7 @@ InventoryResult Player::CanUnequipItem(uint16 pos, bool swap) const } if (!swap && pItem->IsNotEmptyBag()) - return EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS; + return EQUIP_ERR_DESTROY_NONEMPTY_BAG; return EQUIP_ERR_OK; } @@ -11629,29 +11506,28 @@ InventoryResult Player::CanUnequipItem(uint16 pos, bool swap) const InventoryResult Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item* pItem, bool swap, bool not_loading) const { if (!pItem) - return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED : EQUIP_ERR_ITEM_NOT_FOUND; + return swap ? EQUIP_ERR_CANT_SWAP : EQUIP_ERR_ITEM_NOT_FOUND; uint32 count = pItem->GetCount(); sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: CanBankItem bag = %u, slot = %u, item = %u, count = %u", bag, slot, pItem->GetEntry(), pItem->GetCount()); ItemTemplate const* pProto = pItem->GetTemplate(); if (!pProto) - return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED : EQUIP_ERR_ITEM_NOT_FOUND; + return swap ? EQUIP_ERR_CANT_SWAP : EQUIP_ERR_ITEM_NOT_FOUND; // item used if (pItem->m_lootGenerated) - return EQUIP_ERR_ALREADY_LOOTED; + return EQUIP_ERR_LOOT_GONE; if (pItem->IsBindedNotWith(this)) - return EQUIP_ERR_DONT_OWN_THAT_ITEM; + return EQUIP_ERR_NOT_OWNER; - // Currency tokens are not supposed to be swapped out of their hidden bag - uint8 pItemslot = pItem->GetSlot(); - if (pItemslot >= CURRENCYTOKEN_SLOT_START && pItemslot < CURRENCYTOKEN_SLOT_END) + // Currency Tokenizer are not supposed to be swapped out of their hidden bag + if (pItem->IsCurrencyToken()) { sLog->outError(LOG_FILTER_PLAYER, "Possible hacking attempt: Player %s [guid: %u] tried to move token [guid: %u, entry: %u] out of the currency bag!", GetName().c_str(), GetGUIDLow(), pItem->GetGUIDLow(), pProto->ItemId); - return EQUIP_ERR_ITEMS_CANT_BE_SWAPPED; + return EQUIP_ERR_CANT_SWAP; } // check count of items (skip for auto move for same player from bank) @@ -11665,10 +11541,10 @@ InventoryResult Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest if (slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END) { if (!pItem->IsBag()) - return EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT; + return EQUIP_ERR_WRONG_SLOT; if (slot - BANK_SLOT_BAG_START >= GetBankBagSlotCount()) - return EQUIP_ERR_MUST_PURCHASE_THAT_BAG_SLOT; + return EQUIP_ERR_NO_BANK_SLOT; res = CanUseItem(pItem, not_loading); if (res != EQUIP_ERR_OK) @@ -11689,7 +11565,7 @@ InventoryResult Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest if (bag != NULL_BAG) { if (pItem->IsNotEmptyBag()) - return EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG; + return EQUIP_ERR_BAG_IN_BAG; // search stack in bag for merge to if (pProto->Stackable != 1) @@ -11820,16 +11696,16 @@ InventoryResult Player::CanUseItem(Item* pItem, bool not_loading) const sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: CanUseItem item = %u", pItem->GetEntry()); if (!isAlive() && not_loading) - return EQUIP_ERR_YOU_ARE_DEAD; + return EQUIP_ERR_PLAYER_DEAD; //if (isStunned()) - // return EQUIP_ERR_YOU_ARE_STUNNED; + // return EQUIP_ERR_GENERIC_STUNNED; ItemTemplate const* pProto = pItem->GetTemplate(); if (pProto) { if (pItem->IsBindedNotWith(this)) - return EQUIP_ERR_DONT_OWN_THAT_ITEM; + return EQUIP_ERR_NOT_OWNER; InventoryResult res = CanUseItem(pProto); if (res != EQUIP_ERR_OK) @@ -11842,7 +11718,7 @@ InventoryResult Player::CanUseItem(Item* pItem, bool not_loading) const // Armor that is binded to account can "morph" from plate to mail, etc. if skill is not learned yet. if (pProto->Quality == ITEM_QUALITY_HEIRLOOM && pProto->Class == ITEM_CLASS_ARMOR && !HasSkill(itemSkill)) { - // TODO: when you right-click already equipped item it throws EQUIP_ERR_NO_REQUIRED_PROFICIENCY. + // TODO: when you right-click already equipped item it throws EQUIP_ERR_PROFICIENCY_NEEDED. // In fact it's a visual bug, everything works properly... I need sniffs of operations with // binded to account items from off server. @@ -11860,7 +11736,7 @@ InventoryResult Player::CanUseItem(Item* pItem, bool not_loading) const } } if (!allowEquip && GetSkillValue(itemSkill) == 0) - return EQUIP_ERR_NO_REQUIRED_PROFICIENCY; + return EQUIP_ERR_PROFICIENCY_NEEDED; } if (pProto->RequiredReputationFaction && uint32(GetReputationRank(pProto->RequiredReputationFaction)) < pProto->RequiredReputationRank) @@ -11879,31 +11755,31 @@ InventoryResult Player::CanUseItem(ItemTemplate const* proto) const if (proto) { if ((proto->Flags2 & ITEM_FLAGS_EXTRA_HORDE_ONLY) && GetTeam() != HORDE) - return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM; + return EQUIP_ERR_CANT_EQUIP_EVER; if ((proto->Flags2 & ITEM_FLAGS_EXTRA_ALLIANCE_ONLY) && GetTeam() != ALLIANCE) - return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM; + return EQUIP_ERR_CANT_EQUIP_EVER; if ((proto->AllowableClass & getClassMask()) == 0 || (proto->AllowableRace & getRaceMask()) == 0) - return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM; + return EQUIP_ERR_CANT_EQUIP_EVER; if (proto->RequiredSkill != 0) { if (GetSkillValue(proto->RequiredSkill) == 0) - return EQUIP_ERR_NO_REQUIRED_PROFICIENCY; + return EQUIP_ERR_PROFICIENCY_NEEDED; else if (GetSkillValue(proto->RequiredSkill) < proto->RequiredSkillRank) return EQUIP_ERR_CANT_EQUIP_SKILL; } if (proto->RequiredSpell != 0 && !HasSpell(proto->RequiredSpell)) - return EQUIP_ERR_NO_REQUIRED_PROFICIENCY; + return EQUIP_ERR_PROFICIENCY_NEEDED; if (getLevel() < proto->RequiredLevel) return EQUIP_ERR_CANT_EQUIP_LEVEL_I; // If World Event is not active, prevent using event dependant items if (proto->HolidayId && !IsHolidayActive((HolidayIds)proto->HolidayId)) - return EQUIP_ERR_CANT_DO_RIGHT_NOW; + return EQUIP_ERR_CLIENT_LOCKED_OUT; return EQUIP_ERR_OK; } @@ -11945,15 +11821,15 @@ InventoryResult Player::CanRollForItemInLFG(ItemTemplate const* proto, WorldObje }; //Copy from function Item::GetSkill() if ((proto->AllowableClass & getClassMask()) == 0 || (proto->AllowableRace & getRaceMask()) == 0) - return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM; + return EQUIP_ERR_CANT_EQUIP_EVER; if (proto->RequiredSpell != 0 && !HasSpell(proto->RequiredSpell)) - return EQUIP_ERR_NO_REQUIRED_PROFICIENCY; + return EQUIP_ERR_PROFICIENCY_NEEDED; if (proto->RequiredSkill != 0) { if (!GetSkillValue(proto->RequiredSkill)) - return EQUIP_ERR_NO_REQUIRED_PROFICIENCY; + return EQUIP_ERR_PROFICIENCY_NEEDED; else if (GetSkillValue(proto->RequiredSkill) < proto->RequiredSkillRank) return EQUIP_ERR_CANT_EQUIP_SKILL; } @@ -11961,108 +11837,43 @@ InventoryResult Player::CanRollForItemInLFG(ItemTemplate const* proto, WorldObje uint8 _class = getClass(); if (proto->Class == ITEM_CLASS_WEAPON && GetSkillValue(item_weapon_skills[proto->SubClass]) == 0) - return EQUIP_ERR_NO_REQUIRED_PROFICIENCY; + return EQUIP_ERR_PROFICIENCY_NEEDED; - if (proto->Class == ITEM_CLASS_ARMOR && proto->SubClass > ITEM_SUBCLASS_ARMOR_MISC && proto->SubClass < ITEM_SUBCLASS_ARMOR_BUCKLER && proto->InventoryType != INVTYPE_CLOAK) + if (proto->Class == ITEM_CLASS_ARMOR && proto->SubClass > ITEM_SUBCLASS_ARMOR_MISCELLANEOUS && proto->SubClass < ITEM_SUBCLASS_ARMOR_BUCKLER && proto->InventoryType != INVTYPE_CLOAK) { if (_class == CLASS_WARRIOR || _class == CLASS_PALADIN || _class == CLASS_DEATH_KNIGHT) { if (getLevel() < 40) { if (proto->SubClass != ITEM_SUBCLASS_ARMOR_MAIL) - return EQUIP_ERR_CANT_DO_RIGHT_NOW; + return EQUIP_ERR_CLIENT_LOCKED_OUT; } else if (proto->SubClass != ITEM_SUBCLASS_ARMOR_PLATE) - return EQUIP_ERR_CANT_DO_RIGHT_NOW; + return EQUIP_ERR_CLIENT_LOCKED_OUT; } else if (_class == CLASS_HUNTER || _class == CLASS_SHAMAN) { if (getLevel() < 40) { if (proto->SubClass != ITEM_SUBCLASS_ARMOR_LEATHER) - return EQUIP_ERR_CANT_DO_RIGHT_NOW; + return EQUIP_ERR_CLIENT_LOCKED_OUT; } else if (proto->SubClass != ITEM_SUBCLASS_ARMOR_MAIL) - return EQUIP_ERR_CANT_DO_RIGHT_NOW; + return EQUIP_ERR_CLIENT_LOCKED_OUT; } if (_class == CLASS_ROGUE || _class == CLASS_DRUID) if (proto->SubClass != ITEM_SUBCLASS_ARMOR_LEATHER) - return EQUIP_ERR_CANT_DO_RIGHT_NOW; + return EQUIP_ERR_CLIENT_LOCKED_OUT; if (_class == CLASS_MAGE || _class == CLASS_PRIEST || _class == CLASS_WARLOCK) if (proto->SubClass != ITEM_SUBCLASS_ARMOR_CLOTH) - return EQUIP_ERR_CANT_DO_RIGHT_NOW; + return EQUIP_ERR_CLIENT_LOCKED_OUT; } return EQUIP_ERR_OK; } -InventoryResult Player::CanUseAmmo(uint32 item) const -{ - sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: CanUseAmmo item = %u", item); - if (!isAlive()) - return EQUIP_ERR_YOU_ARE_DEAD; - //if (isStunned()) - // return EQUIP_ERR_YOU_ARE_STUNNED; - ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item); - if (pProto) - { - if (pProto->InventoryType!= INVTYPE_AMMO) - return EQUIP_ERR_ONLY_AMMO_CAN_GO_HERE; - - InventoryResult res = CanUseItem(pProto); - if (res != EQUIP_ERR_OK) - return res; - - /*if (GetReputationMgr().GetReputation() < pProto->RequiredReputation) - return EQUIP_ERR_CANT_EQUIP_REPUTATION; - */ - - // Requires No Ammo - if (HasAura(46699)) - return EQUIP_ERR_BAG_FULL6; - - return EQUIP_ERR_OK; - } - return EQUIP_ERR_ITEM_NOT_FOUND; -} - -void Player::SetAmmo(uint32 item) -{ - if (!item) - return; - - // already set - if (GetUInt32Value(PLAYER_AMMO_ID) == item) - return; - - // check ammo - if (item) - { - InventoryResult msg = CanUseAmmo(item); - if (msg != EQUIP_ERR_OK) - { - SendEquipError(msg, NULL, NULL, item); - return; - } - } - - SetUInt32Value(PLAYER_AMMO_ID, item); - - _ApplyAmmoBonuses(); -} - -void Player::RemoveAmmo() -{ - SetUInt32Value(PLAYER_AMMO_ID, 0); - - m_ammoDPS = 0.0f; - - if (CanModifyStats()) - UpdateDamagePhysical(RANGED_ATTACK); -} - Item* Player::StoreNewItem(ItemPosCountVec const& dest, uint32 item, bool update, int32 randomPropertyId) { AllowedLooterSet allowedLooters; @@ -12170,10 +11981,6 @@ Item* Player::_StoreItem(uint16 pos, Item* pItem, uint32 count, bool clone, bool pItem->SetSlot(slot); pItem->SetContainer(NULL); - - // need update known currency - if (slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END) - AddKnownCurrency(pItem->GetEntry()); } else pBag->StoreItem(slot, pItem, update); @@ -12392,7 +12199,7 @@ void Player::SetVisibleItemSlot(uint8 slot, Item* pItem) { if (pItem) { - SetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + (slot * 2), pItem->GetEntry()); + SetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + (slot * 2), pItem->GetVisibleEntry()); SetUInt16Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (slot * 2), 0, pItem->GetEnchantmentId(PERM_ENCHANTMENT_SLOT)); SetUInt16Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (slot * 2), 1, pItem->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT)); } @@ -12685,34 +12492,6 @@ void Player::DestroyItemCount(uint32 itemEntry, uint32 count, bool update, bool } } - for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) - { - if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) - { - if (item->GetEntry() == itemEntry && !item->IsInTrade()) - { - if (item->GetCount() + remcount <= count) - { - // all keys can be unequipped - remcount += item->GetCount(); - DestroyItem(INVENTORY_SLOT_BAG_0, i, update); - - if (remcount >= count) - return; - } - else - { - ItemRemovedQuestCheck(item->GetEntry(), count - remcount); - item->SetCount(item->GetCount() - count + remcount); - if (IsInWorld() && update) - item->SendUpdateToPlayer(this); - item->SetState(ITEM_CHANGED, this); - return; - } - } - } - } - // in inventory bags for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) { @@ -12852,11 +12631,6 @@ void Player::DestroyZoneLimitedItem(bool update, uint32 new_zone) if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone)) DestroyItem(INVENTORY_SLOT_BAG_0, i, update); - for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) - if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) - if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone)) - DestroyItem(INVENTORY_SLOT_BAG_0, i, update); - // in inventory bags for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) if (Bag* pBag = GetBagByPos(i)) @@ -12907,11 +12681,6 @@ Item* Player::GetItemByEntry(uint32 entry) const if (pItem->GetEntry() == entry) return pItem; - for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) - if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) - if (pItem->GetEntry() == entry) - return pItem; - for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) if (Bag* pBag = GetBagByPos(i)) for (uint32 j = 0; j < pBag->GetBagSize(); ++j) @@ -12969,21 +12738,21 @@ void Player::SplitItem(uint16 src, uint16 dst, uint32 count) if (pSrcItem->m_lootGenerated) // prevent split looting item (item { //best error message found for attempting to split while looting - SendEquipError(EQUIP_ERR_COULDNT_SPLIT_ITEMS, pSrcItem, NULL); + SendEquipError(EQUIP_ERR_SPLIT_FAILED, pSrcItem, NULL); return; } // not let split all items (can be only at cheating) if (pSrcItem->GetCount() == count) { - SendEquipError(EQUIP_ERR_COULDNT_SPLIT_ITEMS, pSrcItem, NULL); + SendEquipError(EQUIP_ERR_SPLIT_FAILED, pSrcItem, NULL); return; } // not let split more existed items (can be only at cheating) if (pSrcItem->GetCount() < count) { - SendEquipError(EQUIP_ERR_TRIED_TO_SPLIT_MORE_THAN_COUNT, pSrcItem, NULL); + SendEquipError(EQUIP_ERR_TOO_FEW_TO_SPLIT, pSrcItem, NULL); return; } @@ -13084,7 +12853,7 @@ void Player::SwapItem(uint16 src, uint16 dst) if (!isAlive()) { - SendEquipError(EQUIP_ERR_YOU_ARE_DEAD, pSrcItem, pDstItem); + SendEquipError(EQUIP_ERR_PLAYER_DEAD, pSrcItem, pDstItem); return; } @@ -13093,7 +12862,7 @@ void Player::SwapItem(uint16 src, uint16 dst) if (pSrcItem->m_lootGenerated) // prevent swap looting item { //best error message found for attempting to swap while looting - SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, pSrcItem, NULL); + SendEquipError(EQUIP_ERR_CLIENT_LOCKED_OUT, pSrcItem, NULL); return; } @@ -13112,14 +12881,14 @@ void Player::SwapItem(uint16 src, uint16 dst) // prevent put equipped/bank bag in self if (IsBagPos(src) && srcslot == dstbag) { - SendEquipError(EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG, pSrcItem, pDstItem); + SendEquipError(EQUIP_ERR_BAG_IN_BAG, pSrcItem, pDstItem); return; } // prevent equipping bag in the same slot from its inside if (IsBagPos(dst) && srcbag == dstslot) { - SendEquipError(EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, pSrcItem, pDstItem); + SendEquipError(EQUIP_ERR_CANT_SWAP, pSrcItem, pDstItem); return; } @@ -13130,7 +12899,7 @@ void Player::SwapItem(uint16 src, uint16 dst) if (pDstItem->m_lootGenerated) // prevent swap looting item { //best error message found for attempting to swap while looting - SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, pDstItem, NULL); + SendEquipError(EQUIP_ERR_CLIENT_LOCKED_OUT, pDstItem, NULL); return; } @@ -13327,7 +13096,7 @@ void Player::SwapItem(uint16 src, uint16 dst) if (!bagItemProto || !ItemCanGoIntoBag(bagItemProto, emptyProto)) { // one from items not go to empty target bag - SendEquipError(EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG, pSrcItem, pDstItem); + SendEquipError(EQUIP_ERR_BAG_IN_BAG, pSrcItem, pDstItem); return; } @@ -13337,7 +13106,7 @@ void Player::SwapItem(uint16 src, uint16 dst) if (count > emptyBag->GetBagSize()) { // too small targeted bag - SendEquipError(EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, pSrcItem, pDstItem); + SendEquipError(EQUIP_ERR_CANT_SWAP, pSrcItem, pDstItem); return; } @@ -13531,16 +13300,16 @@ void Player::SendEquipError(InventoryResult msg, Item* pItem, Item* pItem2, uint data << uint32(proto ? proto->RequiredLevel : 0); break; } - case EQUIP_ERR_EVENT_AUTOEQUIP_BIND_CONFIRM: // no idea about this one... + case EQUIP_ERR_NO_OUTPUT: // no idea about this one... { data << uint64(0); // item guid data << uint32(0); // slot data << uint64(0); // container break; } - case EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_COUNT_EXCEEDED: - case EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_SOCKETED_EXCEEDED: - case EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_EQUIPPED_EXCEEDED: + case EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_COUNT_EXCEEDED_IS: + case EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_SOCKETED_EXCEEDED_IS: + case EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_EQUIPPED_EXCEEDED_IS: { ItemTemplate const* proto = pItem ? pItem->GetTemplate() : sObjectMgr->GetItemTemplate(itemid); data << uint32(proto ? proto->ItemLimitCategory : 0); @@ -13553,26 +13322,22 @@ void Player::SendEquipError(InventoryResult msg, Item* pItem, Item* pItem2, uint GetSession()->SendPacket(&data); } -void Player::SendBuyError(BuyResult msg, Creature* creature, uint32 item, uint32 param) +void Player::SendBuyError(BuyResult msg, Creature* creature, uint32 item, uint32 /*param*/) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_BUY_FAILED"); WorldPacket data(SMSG_BUY_FAILED, (8+4+4+1)); data << uint64(creature ? creature->GetGUID() : 0); data << uint32(item); - if (param > 0) - data << uint32(param); data << uint8(msg); GetSession()->SendPacket(&data); } -void Player::SendSellError(SellResult msg, Creature* creature, uint64 guid, uint32 param) +void Player::SendSellError(SellResult msg, Creature* creature, uint64 guid) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_SELL_ITEM"); - WorldPacket data(SMSG_SELL_ITEM, (8+8+(param?4:0)+1)); // last check 2.0.10 + WorldPacket data(SMSG_SELL_ITEM, (8+8+1)); // last check 4.3.4 data << uint64(creature ? creature->GetGUID() : 0); data << uint64(guid); - if (param > 0) - data << uint32(param); data << uint8(msg); GetSession()->SendPacket(&data); } @@ -13676,6 +13441,9 @@ void Player::AddEnchantmentDurations(Item* item) { for (int x = 0; x < MAX_ENCHANTMENT_SLOT; ++x) { + if (x > PRISMATIC_ENCHANTMENT_SLOT || x < PROP_ENCHANTMENT_SLOT_0) // not holding enchantment id + continue; + if (!item->GetEnchantmentId(EnchantmentSlot(x))) continue; @@ -13770,10 +13538,251 @@ void Player::AddEnchantmentDuration(Item* item, EnchantmentSlot slot, uint32 dur } } +void Player::ApplyReforgeEnchantment(Item* item, bool apply) +{ + if (!item) + return; + + ItemReforgeEntry const* reforge = sItemReforgeStore.LookupEntry(item->GetEnchantmentId(REFORGE_ENCHANTMENT_SLOT)); + if (!reforge) + return; + + float removeValue = item->GetReforgableStat(ItemModType(reforge->SourceStat)) * reforge->SourceMultiplier; + float addValue = removeValue * reforge->FinalMultiplier; + + switch (reforge->SourceStat) + { + case ITEM_MOD_MANA: + HandleStatModifier(UNIT_MOD_MANA, BASE_VALUE, -removeValue, apply); + break; + case ITEM_MOD_HEALTH: + HandleStatModifier(UNIT_MOD_HEALTH, BASE_VALUE, -removeValue, apply); + break; + case ITEM_MOD_AGILITY: + HandleStatModifier(UNIT_MOD_STAT_AGILITY, TOTAL_VALUE, -removeValue, apply); + ApplyStatBuffMod(STAT_AGILITY, -removeValue, apply); + break; + case ITEM_MOD_STRENGTH: + HandleStatModifier(UNIT_MOD_STAT_STRENGTH, TOTAL_VALUE, -removeValue, apply); + ApplyStatBuffMod(STAT_STRENGTH, -removeValue, apply); + break; + case ITEM_MOD_INTELLECT: + HandleStatModifier(UNIT_MOD_STAT_INTELLECT, TOTAL_VALUE, -removeValue, apply); + ApplyStatBuffMod(STAT_INTELLECT, -removeValue, apply); + break; + case ITEM_MOD_SPIRIT: + HandleStatModifier(UNIT_MOD_STAT_SPIRIT, TOTAL_VALUE, -removeValue, apply); + ApplyStatBuffMod(STAT_SPIRIT, -removeValue, apply); + break; + case ITEM_MOD_STAMINA: + HandleStatModifier(UNIT_MOD_STAT_STAMINA, TOTAL_VALUE, -removeValue, apply); + ApplyStatBuffMod(STAT_STAMINA, -removeValue, apply); + break; + case ITEM_MOD_DEFENSE_SKILL_RATING: + ApplyRatingMod(CR_DEFENSE_SKILL, -int32(removeValue), apply); + break; + case ITEM_MOD_DODGE_RATING: + ApplyRatingMod(CR_DODGE, -int32(removeValue), apply); + break; + case ITEM_MOD_PARRY_RATING: + ApplyRatingMod(CR_PARRY, -int32(removeValue), apply); + break; + case ITEM_MOD_BLOCK_RATING: + ApplyRatingMod(CR_BLOCK, -int32(removeValue), apply); + break; + case ITEM_MOD_HIT_MELEE_RATING: + ApplyRatingMod(CR_HIT_MELEE, -int32(removeValue), apply); + break; + case ITEM_MOD_HIT_RANGED_RATING: + ApplyRatingMod(CR_HIT_RANGED, -int32(removeValue), apply); + break; + case ITEM_MOD_HIT_SPELL_RATING: + ApplyRatingMod(CR_HIT_SPELL, -int32(removeValue), apply); + break; + case ITEM_MOD_CRIT_MELEE_RATING: + ApplyRatingMod(CR_CRIT_MELEE, -int32(removeValue), apply); + break; + case ITEM_MOD_CRIT_RANGED_RATING: + ApplyRatingMod(CR_CRIT_RANGED, -int32(removeValue), apply); + break; + case ITEM_MOD_CRIT_SPELL_RATING: + ApplyRatingMod(CR_CRIT_SPELL, -int32(removeValue), apply); + break; + case ITEM_MOD_HASTE_SPELL_RATING: + ApplyRatingMod(CR_HASTE_SPELL, -int32(removeValue), apply); + break; + case ITEM_MOD_HIT_RATING: + ApplyRatingMod(CR_HIT_MELEE, -int32(removeValue), apply); + ApplyRatingMod(CR_HIT_RANGED, -int32(removeValue), apply); + ApplyRatingMod(CR_HIT_SPELL, -int32(removeValue), apply); + break; + case ITEM_MOD_CRIT_RATING: + ApplyRatingMod(CR_CRIT_MELEE, -int32(removeValue), apply); + ApplyRatingMod(CR_CRIT_RANGED, -int32(removeValue), apply); + ApplyRatingMod(CR_CRIT_SPELL, -int32(removeValue), apply); + break; + case ITEM_MOD_RESILIENCE_RATING: + ApplyRatingMod(CR_RESILIENCE_PLAYER_DAMAGE_TAKEN, -int32(removeValue), apply); + break; + case ITEM_MOD_HASTE_RATING: + ApplyRatingMod(CR_HASTE_MELEE, -int32(removeValue), apply); + ApplyRatingMod(CR_HASTE_RANGED, -int32(removeValue), apply); + ApplyRatingMod(CR_HASTE_SPELL, -int32(removeValue), apply); + break; + case ITEM_MOD_EXPERTISE_RATING: + ApplyRatingMod(CR_EXPERTISE, -int32(removeValue), apply); + break; + case ITEM_MOD_ATTACK_POWER: + HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, -removeValue, apply); + HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, -removeValue, apply); + break; + case ITEM_MOD_RANGED_ATTACK_POWER: + HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, -removeValue, apply); + break; + case ITEM_MOD_MANA_REGENERATION: + ApplyManaRegenBonus(-int32(removeValue), apply); + break; + case ITEM_MOD_ARMOR_PENETRATION_RATING: + ApplyRatingMod(CR_ARMOR_PENETRATION, -int32(removeValue), apply); + break; + case ITEM_MOD_SPELL_POWER: + ApplySpellPowerBonus(-int32(removeValue), apply); + break; + case ITEM_MOD_HEALTH_REGEN: + ApplyHealthRegenBonus(-int32(removeValue), apply); + break; + case ITEM_MOD_SPELL_PENETRATION: + ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE, -int32(removeValue), apply); + m_spellPenetrationItemMod += apply ? -int32(removeValue) : int32(removeValue); + break; + case ITEM_MOD_BLOCK_VALUE: + HandleBaseModValue(SHIELD_BLOCK_VALUE, FLAT_MOD, -removeValue, apply); + break; + } + + switch (reforge->FinalStat) + { + case ITEM_MOD_MANA: + HandleStatModifier(UNIT_MOD_MANA, BASE_VALUE, addValue, apply); + break; + case ITEM_MOD_HEALTH: + HandleStatModifier(UNIT_MOD_HEALTH, BASE_VALUE, addValue, apply); + break; + case ITEM_MOD_AGILITY: + HandleStatModifier(UNIT_MOD_STAT_AGILITY, TOTAL_VALUE, addValue, apply); + ApplyStatBuffMod(STAT_AGILITY, addValue, apply); + break; + case ITEM_MOD_STRENGTH: + HandleStatModifier(UNIT_MOD_STAT_STRENGTH, TOTAL_VALUE, addValue, apply); + ApplyStatBuffMod(STAT_STRENGTH, addValue, apply); + break; + case ITEM_MOD_INTELLECT: + HandleStatModifier(UNIT_MOD_STAT_INTELLECT, TOTAL_VALUE, addValue, apply); + ApplyStatBuffMod(STAT_INTELLECT, addValue, apply); + break; + case ITEM_MOD_SPIRIT: + HandleStatModifier(UNIT_MOD_STAT_SPIRIT, TOTAL_VALUE, addValue, apply); + ApplyStatBuffMod(STAT_SPIRIT, addValue, apply); + break; + case ITEM_MOD_STAMINA: + HandleStatModifier(UNIT_MOD_STAT_STAMINA, TOTAL_VALUE, addValue, apply); + ApplyStatBuffMod(STAT_STAMINA, addValue, apply); + break; + case ITEM_MOD_DEFENSE_SKILL_RATING: + ApplyRatingMod(CR_DEFENSE_SKILL, int32(addValue), apply); + break; + case ITEM_MOD_DODGE_RATING: + ApplyRatingMod(CR_DODGE, int32(addValue), apply); + break; + case ITEM_MOD_PARRY_RATING: + ApplyRatingMod(CR_PARRY, int32(addValue), apply); + break; + case ITEM_MOD_BLOCK_RATING: + ApplyRatingMod(CR_BLOCK, int32(addValue), apply); + break; + case ITEM_MOD_HIT_MELEE_RATING: + ApplyRatingMod(CR_HIT_MELEE, int32(addValue), apply); + break; + case ITEM_MOD_HIT_RANGED_RATING: + ApplyRatingMod(CR_HIT_RANGED, int32(addValue), apply); + break; + case ITEM_MOD_HIT_SPELL_RATING: + ApplyRatingMod(CR_HIT_SPELL, int32(addValue), apply); + break; + case ITEM_MOD_CRIT_MELEE_RATING: + ApplyRatingMod(CR_CRIT_MELEE, int32(addValue), apply); + break; + case ITEM_MOD_CRIT_RANGED_RATING: + ApplyRatingMod(CR_CRIT_RANGED, int32(addValue), apply); + break; + case ITEM_MOD_CRIT_SPELL_RATING: + ApplyRatingMod(CR_CRIT_SPELL, int32(addValue), apply); + break; + case ITEM_MOD_HASTE_SPELL_RATING: + ApplyRatingMod(CR_HASTE_SPELL, int32(addValue), apply); + break; + case ITEM_MOD_HIT_RATING: + ApplyRatingMod(CR_HIT_MELEE, int32(addValue), apply); + ApplyRatingMod(CR_HIT_RANGED, int32(addValue), apply); + ApplyRatingMod(CR_HIT_SPELL, int32(addValue), apply); + break; + case ITEM_MOD_CRIT_RATING: + ApplyRatingMod(CR_CRIT_MELEE, int32(addValue), apply); + ApplyRatingMod(CR_CRIT_RANGED, int32(addValue), apply); + ApplyRatingMod(CR_CRIT_SPELL, int32(addValue), apply); + break; + case ITEM_MOD_RESILIENCE_RATING: + ApplyRatingMod(CR_RESILIENCE_PLAYER_DAMAGE_TAKEN, int32(addValue), apply); + break; + case ITEM_MOD_HASTE_RATING: + ApplyRatingMod(CR_HASTE_MELEE, int32(addValue), apply); + ApplyRatingMod(CR_HASTE_RANGED, int32(addValue), apply); + ApplyRatingMod(CR_HASTE_SPELL, int32(addValue), apply); + break; + case ITEM_MOD_EXPERTISE_RATING: + ApplyRatingMod(CR_EXPERTISE, int32(addValue), apply); + break; + case ITEM_MOD_ATTACK_POWER: + HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, addValue, apply); + HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, addValue, apply); + break; + case ITEM_MOD_RANGED_ATTACK_POWER: + HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, addValue, apply); + break; + case ITEM_MOD_MANA_REGENERATION: + ApplyManaRegenBonus(int32(addValue), apply); + break; + case ITEM_MOD_ARMOR_PENETRATION_RATING: + ApplyRatingMod(CR_ARMOR_PENETRATION, int32(addValue), apply); + break; + case ITEM_MOD_SPELL_POWER: + ApplySpellPowerBonus(int32(addValue), apply); + break; + case ITEM_MOD_HEALTH_REGEN: + ApplyHealthRegenBonus(int32(addValue), apply); + break; + case ITEM_MOD_SPELL_PENETRATION: + ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE, int32(addValue), apply); + m_spellPenetrationItemMod += apply ? int32(addValue) : -int32(addValue); + break; + case ITEM_MOD_BLOCK_VALUE: + HandleBaseModValue(SHIELD_BLOCK_VALUE, FLAT_MOD, addValue, apply); + break; + } +} + void Player::ApplyEnchantment(Item* item, bool apply) { for (uint32 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot) + { + // Apply reforge as last enchant + if (slot == REFORGE_ENCHANTMENT_SLOT) + continue; + ApplyEnchantment(item, EnchantmentSlot(slot), apply); + } + + ApplyEnchantment(item, REFORGE_ENCHANTMENT_SLOT, apply); } void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool apply_dur, bool ignore_condition) @@ -13784,6 +13793,15 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool if (slot >= MAX_ENCHANTMENT_SLOT) return; + if (slot == TRANSMOGRIFY_ENCHANTMENT_SLOT) + return; + + if (slot == REFORGE_ENCHANTMENT_SLOT) + { + ApplyReforgeEnchantment(item, apply); + return; + } + uint32 enchant_id = item->GetEnchantmentId(slot); if (!enchant_id) return; @@ -13801,6 +13819,11 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool if (pEnchant->requiredSkill > 0 && pEnchant->requiredSkillValue > GetSkillValue(pEnchant->requiredSkill)) return; + // Cogwheel gems dont have requirement data set in SpellItemEnchantment.dbc, but they do have it in Item-sparse.db2 + if (ItemTemplate const* gem = sObjectMgr->GetItemTemplate(pEnchant->GemID)) + if (gem->RequiredSkill && GetSkillValue(gem->RequiredSkill) < gem->RequiredSkillRank) + return; + // If we're dealing with a gem inside a prismatic socket we need to check the prismatic socket requirements // rather than the gem requirements itself. If the socket has no color it is a prismatic socket. if ((slot == SOCK_ENCHANTMENT_SLOT || slot == SOCK_ENCHANTMENT_SLOT_2 || slot == SOCK_ENCHANTMENT_SLOT_3) @@ -13842,13 +13865,13 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool { int32 basepoints = 0; // Random Property Exist - try found basepoints for spell (basepoints depends from item suffix factor) - if (item->GetItemRandomPropertyId()) + if (item->GetItemRandomPropertyId() < 0) { ItemRandomSuffixEntry const* item_rand = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId())); if (item_rand) { // Search enchant_amount - for (int k = 0; k < MAX_ITEM_ENCHANTMENT_EFFECTS; ++k) + for (int k = 0; k < 5; ++k) { if (item_rand->enchant_id[k] == enchant_id) { @@ -13894,7 +13917,7 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool ItemRandomSuffixEntry const* item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId())); if (item_rand_suffix) { - for (int k = 0; k < MAX_ITEM_ENCHANTMENT_EFFECTS; ++k) + for (int k = 0; k < 5; ++k) { if (item_rand_suffix->enchant_id[k] == enchant_id) { @@ -13981,32 +14004,32 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool ApplyRatingMod(CR_CRIT_SPELL, enchant_amount, apply); sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u SPELL_CRIT", enchant_amount); break; -// Values from ITEM_STAT_MELEE_HA_RATING to ITEM_MOD_HASTE_RANGED_RATING are never used -// in Enchantments -// case ITEM_MOD_HIT_TAKEN_MELEE_RATING: -// ApplyRatingMod(CR_HIT_TAKEN_MELEE, enchant_amount, apply); -// break; -// case ITEM_MOD_HIT_TAKEN_RANGED_RATING: -// ApplyRatingMod(CR_HIT_TAKEN_RANGED, enchant_amount, apply); -// break; -// case ITEM_MOD_HIT_TAKEN_SPELL_RATING: -// ApplyRatingMod(CR_HIT_TAKEN_SPELL, enchant_amount, apply); -// break; -// case ITEM_MOD_CRIT_TAKEN_MELEE_RATING: -// ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply); -// break; -// case ITEM_MOD_CRIT_TAKEN_RANGED_RATING: -// ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply); -// break; -// case ITEM_MOD_CRIT_TAKEN_SPELL_RATING: -// ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply); -// break; -// case ITEM_MOD_HASTE_MELEE_RATING: -// ApplyRatingMod(CR_HASTE_MELEE, enchant_amount, apply); -// break; -// case ITEM_MOD_HASTE_RANGED_RATING: -// ApplyRatingMod(CR_HASTE_RANGED, enchant_amount, apply); -// break; + // Values from ITEM_STAT_MELEE_HA_RATING to ITEM_MOD_HASTE_RANGED_RATING are never used + // in Enchantments + // case ITEM_MOD_HIT_TAKEN_MELEE_RATING: + // ApplyRatingMod(CR_HIT_TAKEN_MELEE, enchant_amount, apply); + // break; + // case ITEM_MOD_HIT_TAKEN_RANGED_RATING: + // ApplyRatingMod(CR_HIT_TAKEN_RANGED, enchant_amount, apply); + // break; + // case ITEM_MOD_HIT_TAKEN_SPELL_RATING: + // ApplyRatingMod(CR_HIT_TAKEN_SPELL, enchant_amount, apply); + // break; + // case ITEM_MOD_CRIT_TAKEN_MELEE_RATING: + // ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply); + // break; + // case ITEM_MOD_CRIT_TAKEN_RANGED_RATING: + // ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply); + // break; + // case ITEM_MOD_CRIT_TAKEN_SPELL_RATING: + // ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply); + // break; + // case ITEM_MOD_HASTE_MELEE_RATING: + // ApplyRatingMod(CR_HASTE_MELEE, enchant_amount, apply); + // break; + // case ITEM_MOD_HASTE_RANGED_RATING: + // ApplyRatingMod(CR_HASTE_RANGED, enchant_amount, apply); + // break; case ITEM_MOD_HASTE_SPELL_RATING: ApplyRatingMod(CR_HASTE_SPELL, enchant_amount, apply); break; @@ -14022,21 +14045,18 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool ApplyRatingMod(CR_CRIT_SPELL, enchant_amount, apply); sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u CRITICAL", enchant_amount); break; -// Values ITEM_MOD_HIT_TAKEN_RATING and ITEM_MOD_CRIT_TAKEN_RATING are never used in Enchantment -// case ITEM_MOD_HIT_TAKEN_RATING: -// ApplyRatingMod(CR_HIT_TAKEN_MELEE, enchant_amount, apply); -// ApplyRatingMod(CR_HIT_TAKEN_RANGED, enchant_amount, apply); -// ApplyRatingMod(CR_HIT_TAKEN_SPELL, enchant_amount, apply); -// break; -// case ITEM_MOD_CRIT_TAKEN_RATING: -// ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply); -// ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply); -// ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply); -// break; + // case ITEM_MOD_HIT_TAKEN_RATING: // Unused since 3.3.5 + // ApplyRatingMod(CR_HIT_TAKEN_MELEE, enchant_amount, apply); + // ApplyRatingMod(CR_HIT_TAKEN_RANGED, enchant_amount, apply); + // ApplyRatingMod(CR_HIT_TAKEN_SPELL, enchant_amount, apply); + // break; + // case ITEM_MOD_CRIT_TAKEN_RATING: // Unused since 3.3.5 + // ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply); + // ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply); + // ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply); + // break; case ITEM_MOD_RESILIENCE_RATING: - ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply); - ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply); - ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply); + ApplyRatingMod(CR_RESILIENCE_PLAYER_DAMAGE_TAKEN, enchant_amount, apply); sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u RESILIENCE", enchant_amount); break; case ITEM_MOD_HASTE_RATING: @@ -14058,10 +14078,6 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(enchant_amount), apply); sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u RANGED_ATTACK_POWER", enchant_amount); break; -// case ITEM_MOD_FERAL_ATTACK_POWER: -// ApplyFeralAPBonus(enchant_amount, apply); -// sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u FERAL_ATTACK_POWER", enchant_amount); -// break; case ITEM_MOD_MANA_REGENERATION: ApplyManaRegenBonus(enchant_amount, apply); sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u MANA_REGENERATION", enchant_amount); @@ -14087,8 +14103,6 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool HandleBaseModValue(SHIELD_BLOCK_VALUE, FLAT_MOD, float(enchant_amount), apply); sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u BLOCK_VALUE", enchant_amount); break; - case ITEM_MOD_SPELL_HEALING_DONE: // deprecated - case ITEM_MOD_SPELL_DAMAGE_DONE: // deprecated default: break; } @@ -14157,6 +14171,9 @@ void Player::UpdateSkillEnchantments(uint16 skill_id, uint16 curr_value, uint16 { for (uint8 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot) { + if (slot > PRISMATIC_ENCHANTMENT_SLOT || slot < PROP_ENCHANTMENT_SLOT_0) // not holding enchantment id + continue; + uint32 ench_id = m_items[i]->GetEnchantmentId(EnchantmentSlot(slot)); if (!ench_id) continue; @@ -14197,17 +14214,13 @@ void Player::UpdateSkillEnchantments(uint16 skill_id, uint16 curr_value, uint16 void Player::SendEnchantmentDurations() { for (EnchantDurationList::const_iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr) - { GetSession()->SendItemEnchantTimeUpdate(GetGUID(), itr->item->GetGUID(), itr->slot, uint32(itr->leftduration) / 1000); - } } void Player::SendItemDurations() { for (ItemDurationList::const_iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end(); ++itr) - { (*itr)->SendTimeUpdate(this); - } } void Player::SendNewItem(Item* item, uint32 count, bool received, bool created, bool broadcast) @@ -14445,7 +14458,7 @@ void Player::OnGossipSelect(WorldObject* source, uint32 gossipListId, uint32 men return; int32 cost = int32(item->BoxMoney); - if (!HasEnoughMoney(cost)) + if (!HasEnoughMoney(int64(cost))) { SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, 0, 0, 0); PlayerTalkClass->SendCloseGossip(); @@ -14614,11 +14627,11 @@ void Player::PrepareQuestMenu(uint64 guid) //only for quests which cast teleport spells on player Map* _map = IsInWorld() ? GetMap() : sMapMgr->FindMap(GetMapId(), GetInstanceId()); ASSERT(_map); - GameObject* pGameObject = _map->GetGameObject(guid); - if (pGameObject) + GameObject* gameObject = _map->GetGameObject(guid); + if (gameObject) { - objectQR = sObjectMgr->GetGOQuestRelationBounds(pGameObject->GetEntry()); - objectQIR = sObjectMgr->GetGOQuestInvolvedRelationBounds(pGameObject->GetEntry()); + objectQR = sObjectMgr->GetGOQuestRelationBounds(gameObject->GetEntry()); + objectQIR = sObjectMgr->GetGOQuestInvolvedRelationBounds(gameObject->GetEntry()); } else return; @@ -14760,24 +14773,40 @@ bool Player::IsActiveQuest(uint32 quest_id) const Quest const* Player::GetNextQuest(uint64 guid, Quest const* quest) { QuestRelationBounds objectQR; + uint32 nextQuestID = quest->GetNextQuestInChain(); - Creature* creature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid); - if (creature) - objectQR = sObjectMgr->GetCreatureQuestRelationBounds(creature->GetEntry()); - else + switch (GUID_HIPART(guid)) { - //we should obtain map pointer from GetMap() in 99% of cases. Special case - //only for quests which cast teleport spells on player - Map* _map = IsInWorld() ? GetMap() : sMapMgr->FindMap(GetMapId(), GetInstanceId()); - ASSERT(_map); - GameObject* pGameObject = _map->GetGameObject(guid); - if (pGameObject) - objectQR = sObjectMgr->GetGOQuestRelationBounds(pGameObject->GetEntry()); - else + case HIGHGUID_PLAYER: + ASSERT(quest->HasFlag(QUEST_FLAGS_AUTO_SUBMIT)); + return sObjectMgr->GetQuestTemplate(nextQuestID); + case HIGHGUID_UNIT: + case HIGHGUID_PET: + case HIGHGUID_VEHICLE: + { + if (Creature* creature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid)) + objectQR = sObjectMgr->GetCreatureQuestRelationBounds(creature->GetEntry()); + else + return NULL; + break; + } + case HIGHGUID_GAMEOBJECT: + { + //we should obtain map pointer from GetMap() in 99% of cases. Special case + //only for quests which cast teleport spells on player + Map* _map = IsInWorld() ? GetMap() : sMapMgr->FindMap(GetMapId(), GetInstanceId()); + ASSERT(_map); + if (GameObject* gameObject = _map->GetGameObject(guid)) + objectQR = sObjectMgr->GetGOQuestRelationBounds(gameObject->GetEntry()); + else + return NULL; + break; + } + default: return NULL; } - uint32 nextQuestID = quest->GetNextQuestInChain(); + // for unit and go state for (QuestRelations::const_iterator itr = objectQR.first; itr != objectQR.second; ++itr) { if (itr->second == nextQuestID) @@ -14827,7 +14856,7 @@ bool Player::CanAddQuest(Quest const* quest, bool msg) InventoryResult msg2 = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, srcitem, count); // player already have max number (in most case 1) source item, no additional item needed and quest can be added. - if (msg2 == EQUIP_ERR_CANT_CARRY_MORE_OF_THIS) + if (msg2 == EQUIP_ERR_ITEM_MAX_COUNT) return true; else if (msg2 != EQUIP_ERR_OK) { @@ -14861,7 +14890,7 @@ bool Player::CanCompleteQuest(uint32 quest_id) if (q_status.Status == QUEST_STATUS_INCOMPLETE) { - if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_DELIVER)) + if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER)) { for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++) { @@ -14870,7 +14899,7 @@ bool Player::CanCompleteQuest(uint32 quest_id) } } - if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST | QUEST_TRINITY_FLAGS_SPEAKTO)) + if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_KILL_OR_CAST | QUEST_SPECIAL_FLAGS_SPEAKTO)) { for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++) { @@ -14882,19 +14911,19 @@ bool Player::CanCompleteQuest(uint32 quest_id) } } - if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_PLAYER_KILL)) + if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_PLAYER_KILL)) if (qInfo->GetPlayersSlain() != 0 && q_status.PlayerCount < qInfo->GetPlayersSlain()) return false; - if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT) && !q_status.Explored) + if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT) && !q_status.Explored) return false; - if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_TIMED) && q_status.Timer == 0) + if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED) && q_status.Timer == 0) return false; if (qInfo->GetRewOrReqMoney() < 0) { - if (!HasEnoughMoney(-qInfo->GetRewOrReqMoney())) + if (!HasEnoughMoney(-int64(qInfo->GetRewOrReqMoney()))) return false; } @@ -14916,7 +14945,7 @@ bool Player::CanCompleteRepeatableQuest(Quest const* quest) if (!CanTakeQuest(quest, false)) return false; - if (quest->HasFlag(QUEST_TRINITY_FLAGS_DELIVER)) + if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER)) for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++) if (quest->RequiredItemId[i] && quest->RequiredItemCount[i] && !HasItemCount(quest->RequiredItemId[i], quest->RequiredItemCount[i])) return false; @@ -14942,7 +14971,7 @@ bool Player::CanRewardQuest(Quest const* quest, bool msg) return false; // prevent receive reward with quest items in bank - if (quest->HasFlag(QUEST_TRINITY_FLAGS_DELIVER)) + if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER)) { for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++) { @@ -14957,7 +14986,7 @@ bool Player::CanRewardQuest(Quest const* quest, bool msg) } // prevent receive reward with low money and GetRewOrReqMoney() < 0 - if (quest->GetRewOrReqMoney() < 0 && !HasEnoughMoney(-quest->GetRewOrReqMoney())) + if (quest->GetRewOrReqMoney() < 0 && !HasEnoughMoney(-int64(quest->GetRewOrReqMoney()))) return false; return true; @@ -15019,19 +15048,19 @@ void Player::AddQuest(Quest const* quest, Object* questGiver) questStatusData.Status = QUEST_STATUS_INCOMPLETE; questStatusData.Explored = false; - if (quest->HasFlag(QUEST_TRINITY_FLAGS_DELIVER)) + if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER)) { for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) questStatusData.ItemCount[i] = 0; } - if (quest->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST | QUEST_TRINITY_FLAGS_SPEAKTO)) + if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_KILL_OR_CAST | QUEST_SPECIAL_FLAGS_SPEAKTO)) { for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) questStatusData.CreatureOrGOCount[i] = 0; } - if (quest->HasFlag(QUEST_TRINITY_FLAGS_PLAYER_KILL)) + if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_PLAYER_KILL)) questStatusData.PlayerCount = 0; GiveQuestSourceItem(quest); @@ -15046,7 +15075,7 @@ void Player::AddQuest(Quest const* quest, Object* questGiver) GetReputationMgr().SetVisible(factionEntry); uint32 qtime = 0; - if (quest->HasFlag(QUEST_TRINITY_FLAGS_TIMED)) + if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED)) { uint32 limittime = quest->GetLimitTime(); @@ -15085,7 +15114,7 @@ void Player::CompleteQuest(uint32 quest_id) if (qInfo->HasFlag(QUEST_FLAGS_AUTO_REWARDED)) RewardQuest(qInfo, 0, this, false); else - SendQuestComplete(quest_id); + SendQuestComplete(qInfo); } } } @@ -15163,7 +15192,7 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver, bool rewarded = (m_RewardedQuests.find(quest_id) != m_RewardedQuests.end()); // Not give XP in case already completed once repeatable quest - uint32 XP = rewarded ? 0 : uint32(quest->XPValue(this)*sWorld->getRate(RATE_XP_QUEST)); + uint32 XP = rewarded ? 0 : uint32(quest->XPValue(this) * sWorld->getRate(RATE_XP_QUEST)); // handle SPELL_AURA_MOD_XP_QUEST_PCT auras Unit::AuraEffectList const& ModXPPctAuras = GetAuraEffectsByType(SPELL_AURA_MOD_XP_QUEST_PCT); @@ -15176,6 +15205,9 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver, else moneyRew = int32(quest->GetRewMoneyMaxLevel() * sWorld->getRate(RATE_DROP_MONEY)); + if (Guild* guild = sGuildMgr->GetGuildById(GetGuildId())) + guild->GiveXP(uint32(quest->XPValue(this) * sWorld->getRate(RATE_XP_QUEST) * sWorld->getRate(RATE_XP_GUILD_MODIFIER)), this); + // Give player extra money if GetRewOrReqMoney > 0 and get ReqMoney if negative if (quest->GetRewOrReqMoney()) moneyRew += quest->GetRewOrReqMoney(); @@ -15199,15 +15231,12 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver, SetTitle(titleEntry); } - if (quest->GetBonusTalents()) + if (uint32 talents = quest->GetBonusTalents()) { - m_questRewardTalentCount+=quest->GetBonusTalents(); + AddQuestRewardedTalentCount(talents); InitTalentForLevel(); } - if (quest->GetRewArenaPoints()) - ModifyArenaPoints(quest->GetRewArenaPoints()); - // Send reward mail if (uint32 mail_template_id = quest->GetRewMailTemplateId()) { @@ -15275,7 +15304,7 @@ void Player::FailQuest(uint32 questId) SetQuestSlotState(log_slot, QUEST_STATE_FAIL); } - if (quest->HasFlag(QUEST_TRINITY_FLAGS_TIMED)) + if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED)) { QuestStatusData& q_status = m_QuestStatus[questId]; @@ -15530,7 +15559,7 @@ bool Player::SatisfyQuestConditions(Quest const* qInfo, bool msg) bool Player::SatisfyQuestTimed(Quest const* qInfo, bool msg) { - if (!m_timedquests.empty() && qInfo->HasFlag(QUEST_TRINITY_FLAGS_TIMED)) + if (!m_timedquests.empty() && qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED)) { if (msg) SendCanTakeQuestResponse(INVALIDREASON_QUEST_ONLY_ONE_TIMED); @@ -15710,7 +15739,7 @@ bool Player::GiveQuestSourceItem(Quest const* quest) return true; } // player already have max amount required item, just report success - else if (msg == EQUIP_ERR_CANT_CARRY_MORE_OF_THIS) + else if (msg == EQUIP_ERR_ITEM_MAX_COUNT) return true; else SendEquipError(msg, NULL, NULL, srcitem); @@ -15808,6 +15837,11 @@ void Player::SetQuestStatus(uint32 quest_id, QuestStatus status) m_QuestStatusSave[quest_id] = true; } + PhaseUpdateData phaseUdateData; + phaseUdateData.AddQuestUpdate(quest_id); + + phaseMgr.NotifyConditionChanged(phaseUdateData); + uint32 zone = 0, area = 0; SpellAreaForQuestMapBounds saBounds = sSpellMgr->GetSpellAreaForQuestMapBounds(quest_id); @@ -15842,6 +15876,11 @@ void Player::RemoveActiveQuest(uint32 quest_id) { m_QuestStatus.erase(itr); m_QuestStatusSave[quest_id] = false; + + PhaseUpdateData phaseUdateData; + phaseUdateData.AddQuestUpdate(quest_id); + + phaseMgr.NotifyConditionChanged(phaseUdateData); return; } } @@ -15853,6 +15892,11 @@ void Player::RemoveRewardedQuest(uint32 quest_id) { m_RewardedQuests.erase(rewItr); m_RewardedQuestsSave[quest_id] = false; + + PhaseUpdateData phaseUdateData; + phaseUdateData.AddQuestUpdate(quest_id); + + phaseMgr.NotifyConditionChanged(phaseUdateData); } } @@ -15872,7 +15916,7 @@ uint16 Player::GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry) void Player::AdjustQuestReqItemCount(Quest const* quest, QuestStatusData& questStatusData) { - if (quest->HasFlag(QUEST_TRINITY_FLAGS_DELIVER)) + if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER)) { for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) { @@ -15949,7 +15993,7 @@ void Player::ItemAddedQuestCheck(uint32 entry, uint32 count) continue; Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid); - if (!qInfo || !qInfo->HasFlag(QUEST_TRINITY_FLAGS_DELIVER)) + if (!qInfo || !qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER)) continue; for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j) @@ -15966,7 +16010,8 @@ void Player::ItemAddedQuestCheck(uint32 entry, uint32 count) m_QuestStatusSave[questid] = true; - SendQuestUpdateAddItem(qInfo, j, additemcount); + //SendQuestUpdateAddItem(qInfo, j, additemcount); + // FIXME: verify if there's any packet sent updating item } if (CanCompleteQuest(questid)) CompleteQuest(questid); @@ -15987,7 +16032,7 @@ void Player::ItemRemovedQuestCheck(uint32 entry, uint32 count) Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid); if (!qInfo) continue; - if (!qInfo->HasFlag(QUEST_TRINITY_FLAGS_DELIVER)) + if (!qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER)) continue; for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j) @@ -16043,7 +16088,7 @@ void Player::KilledMonsterCredit(uint32 entry, uint64 guid) } StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_CREATURE, real_entry); // MUST BE CALLED FIRST - UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, real_entry, addkillcount, guid ? GetMap()->GetCreature(guid) : NULL); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, real_entry, addkillcount, 0, guid ? GetMap()->GetCreature(guid) : NULL); for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i) { @@ -16058,7 +16103,7 @@ void Player::KilledMonsterCredit(uint32 entry, uint64 guid) QuestStatusData& q_status = m_QuestStatus[questid]; if (q_status.Status == QUEST_STATUS_INCOMPLETE && (!GetGroup() || !GetGroup()->isRaidGroup() || qInfo->IsAllowedInRaid(GetMap()->GetDifficulty()))) { - if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST)) + if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_KILL_OR_CAST)) { for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j) { @@ -16113,7 +16158,7 @@ void Player::KilledPlayerCredit() QuestStatusData& q_status = m_QuestStatus[questid]; if (q_status.Status == QUEST_STATUS_INCOMPLETE && (!GetGroup() || !GetGroup()->isRaidGroup() || qInfo->IsAllowedInRaid(GetMap()->GetDifficulty()))) { - if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_PLAYER_KILL)) + if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_PLAYER_KILL)) { uint32 reqkill = qInfo->GetPlayersSlain(); uint16 curkill = q_status.PlayerCount; @@ -16155,7 +16200,7 @@ void Player::CastedCreatureOrGO(uint32 entry, uint64 guid, uint32 spell_id) if (q_status.Status == QUEST_STATUS_INCOMPLETE) { - if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST)) + if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_KILL_OR_CAST)) { for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j) { @@ -16238,7 +16283,7 @@ void Player::TalkedToCreature(uint32 entry, uint64 guid) if (q_status.Status == QUEST_STATUS_INCOMPLETE) { - if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST | QUEST_TRINITY_FLAGS_SPEAKTO)) + if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_KILL_OR_CAST | QUEST_SPECIAL_FLAGS_SPEAKTO)) { for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j) { @@ -16422,39 +16467,50 @@ bool Player::HasQuestForItem(uint32 itemid) const return false; } -void Player::SendQuestComplete(uint32 quest_id) +void Player::SendQuestComplete(Quest const* quest) { - if (quest_id) + if (quest) { WorldPacket data(SMSG_QUESTUPDATE_COMPLETE, 4); - data << uint32(quest_id); + data << uint32(quest->GetQuestId()); GetSession()->SendPacket(&data); - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTUPDATE_COMPLETE quest = %u", quest_id); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTUPDATE_COMPLETE quest = %u", quest->GetQuestId()); } } void Player::SendQuestReward(Quest const* quest, uint32 XP) { - uint32 questid = quest->GetQuestId(); - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_QUEST_COMPLETE quest = %u", questid); - sGameEventMgr->HandleQuestComplete(questid); - WorldPacket data(SMSG_QUESTGIVER_QUEST_COMPLETE, (4+4+4+4+4)); - data << uint32(questid); + uint32 questId = quest->GetQuestId(); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_QUEST_COMPLETE quest = %u", questId); + sGameEventMgr->HandleQuestComplete(questId); + + uint32 xp; + uint32 moneyReward; if (getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) { - data << uint32(XP); - data << uint32(quest->GetRewOrReqMoney()); + xp = XP; + moneyReward = quest->GetRewOrReqMoney(); } - else + else // At max level, increase gold reward { - data << uint32(0); - data << uint32(quest->GetRewOrReqMoney() + int32(quest->GetRewMoneyMaxLevel() * sWorld->getRate(RATE_DROP_MONEY))); + xp = 0; + moneyReward = uint32(quest->GetRewOrReqMoney() + int32(quest->GetRewMoneyMaxLevel() * sWorld->getRate(RATE_DROP_MONEY))); } - data << uint32(10 * quest->CalculateHonorGain(GetQuestLevel(quest))); - data << uint32(quest->GetBonusTalents()); // bonus talents - data << uint32(quest->GetRewArenaPoints()); + WorldPacket data(SMSG_QUESTGIVER_QUEST_COMPLETE, (4+4+4+4+4)); + + data << uint32(quest->GetBonusTalents()); // bonus talents (not verified for 4.x) + data << uint32(quest->GetRewardSkillPoints()); // 4.x bonus skill points + data << uint32(moneyReward); + data << uint32(xp); + data << uint32(questId); + data << uint32(quest->GetRewardSkillId()); // 4.x bonus skill id + + data.WriteBit(0); // FIXME: unknown bits, common values sent + data.WriteBit(1); + data.FlushBits(); + GetSession()->SendPacket(&data); } @@ -16522,15 +16578,6 @@ void Player::SendPushToPartyResponse(Player* player, uint32 msg) } } -void Player::SendQuestUpdateAddItem(Quest const* /*quest*/, uint32 /*item_idx*/, uint16 /*count*/) -{ - WorldPacket data(SMSG_QUESTUPDATE_ADD_ITEM, 0); - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTUPDATE_ADD_ITEM"); - //data << quest->RequiredItemId[item_idx]; - //data << count; - GetSession()->SendPacket(&data); -} - void Player::SendQuestUpdateAddCreatureOrGo(Quest const* quest, uint64 guid, uint32 creatureOrGO_idx, uint16 old_count, uint16 add_count) { ASSERT(old_count + add_count < 65536 && "mob/GO count store in 16 bits 2^16 = 65536 (0..65536)"); @@ -16752,12 +16799,14 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) //QueryResult* result = CharacterDatabase.PQuery("SELECT guid, account, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags, " // 12 13 14 15 16 17 18 19 20 21 22 23 24 //"position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, " - // 25 26 27 28 29 30 31 32 33 34 35 36 37 38 - //"resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, instance_mode_mask, " - // 39 40 41 42 43 44 45 46 47 48 49 - //"arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk, " - // 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 - //"health, power1, power2, power3, power4, power5, power6, power7, instance_id, speccount, activespec, exploredZones, equipmentCache, ammoId, knownTitles, actionBars, grantableLevels FROM characters WHERE guid = '%u'", guid); + // 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 + //"resettalents_time, talentTree, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, instance_mode_mask, " + // 40 41 42 43 44 45 + //"totalKills, todayKills, yesterdayKills, chosenTitle, watchedFaction, drunk, " + // 46 47 48 49 50 51 52 53 54 55 56 + //"health, power1, power2, power3, power4, power5, instance_id, speccount, activespec, exploredZones, equipmentCache, " + // 57 58 59 + //"knownTitles, actionBars, grantableLevels FROM characters WHERE guid = '%u'", guid); PreparedQueryResult result = holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_FROM); if (!result) { @@ -16818,8 +16867,8 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) SetUInt32Value(UNIT_FIELD_LEVEL, fields[6].GetUInt8()); SetUInt32Value(PLAYER_XP, fields[7].GetUInt32()); - _LoadIntoDataField(fields[61].GetCString(), PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE); - _LoadIntoDataField(fields[64].GetCString(), PLAYER__FIELD_KNOWN_TITLES, KNOWN_TITLES_SIZE*2); + _LoadIntoDataField(fields[55].GetCString(), PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE); + _LoadIntoDataField(fields[57].GetCString(), PLAYER__FIELD_KNOWN_TITLES, KNOWN_TITLES_SIZE*2); SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, DEFAULT_WORLD_OBJECT_SIZE); SetFloatValue(UNIT_FIELD_COMBATREACH, 1.5f); @@ -16828,7 +16877,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) // load achievements before anything else to prevent multiple gains for the same achievement/criteria on every loading (as loading does call UpdateAchievementCriteria) m_achievementMgr->LoadFromDB(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_ACHIEVEMENTS), holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_CRITERIA_PROGRESS)); - uint32 money = fields[8].GetUInt32(); + uint64 money = fields[8].GetUInt64(); if (money > MAX_MONEY_AMOUNT) money = MAX_MONEY_AMOUNT; SetMoney(money); @@ -16836,16 +16885,12 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) SetUInt32Value(PLAYER_BYTES, fields[9].GetUInt32()); SetUInt32Value(PLAYER_BYTES_2, fields[10].GetUInt32()); SetByteValue(PLAYER_BYTES_3, 0, fields[5].GetUInt8()); - SetByteValue(PLAYER_BYTES_3, 1, fields[49].GetUInt8()); + SetByteValue(PLAYER_BYTES_3, 1, fields[45].GetUInt8()); SetUInt32Value(PLAYER_FLAGS, fields[11].GetUInt32()); - SetInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fields[48].GetUInt32()); - - SetUInt64Value(PLAYER_FIELD_KNOWN_CURRENCIES, fields[47].GetUInt64()); - - SetUInt32Value(PLAYER_AMMO_ID, fields[63].GetUInt32()); + SetInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fields[44].GetUInt32()); // set which actionbars the client has active - DO NOT REMOVE EVER AGAIN (can be changed though, if it does change fieldwise) - SetByteValue(PLAYER_FIELD_BYTES, 2, fields[65].GetUInt8()); + SetByteValue(PLAYER_FIELD_BYTES, 2, fields[58].GetUInt8()); InitDisplayIds(); @@ -16873,21 +16918,23 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) InitPrimaryProfessions(); // to max set before any spell loaded // init saved position, and fix it later if problematic - uint32 transGUID = fields[30].GetUInt32(); + uint32 transGUID = uint32(fields[31].GetUInt32()); + Relocate(fields[12].GetFloat(), fields[13].GetFloat(), fields[14].GetFloat(), fields[16].GetFloat()); + uint32 mapId = fields[15].GetUInt16(); - uint32 instanceId = fields[58].GetUInt32(); + uint32 instanceId = fields[52].GetUInt32(); - uint32 dungeonDiff = fields[38].GetUInt8() & 0x0F; + uint32 dungeonDiff = fields[39].GetUInt8() & 0x0F; if (dungeonDiff >= MAX_DUNGEON_DIFFICULTY) dungeonDiff = DUNGEON_DIFFICULTY_NORMAL; - uint32 raidDiff = (fields[38].GetUInt8() >> 4) & 0x0F; + uint32 raidDiff = (fields[39].GetUInt8() >> 4) & 0x0F; if (raidDiff >= MAX_RAID_DIFFICULTY) raidDiff = RAID_DIFFICULTY_10MAN_NORMAL; SetDungeonDifficulty(Difficulty(dungeonDiff)); // may be changed in _LoadGroup SetRaidDifficulty(Difficulty(raidDiff)); // may be changed in _LoadGroup - std::string taxi_nodes = fields[37].GetString(); + std::string taxi_nodes = fields[38].GetString(); #define RelocateToHomebind(){ mapId = m_homebindMapId; instanceId = 0; Relocate(m_homebindX, m_homebindY, m_homebindZ); } @@ -16895,8 +16942,6 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) _LoadArenaTeamInfo(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_ARENA_INFO)); - SetArenaPoints(fields[39].GetUInt32()); - // check arena teams integrity for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot) { @@ -16913,12 +16958,10 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) SetArenaTeamInfoField(arena_slot, ArenaTeamInfoType(j), 0); } - SetHonorPoints(fields[40].GetUInt32()); - SetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, fields[41].GetUInt32()); - SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, fields[42].GetUInt32()); - SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, fields[43].GetUInt32()); - SetUInt16Value(PLAYER_FIELD_KILLS, 0, fields[44].GetUInt16()); - SetUInt16Value(PLAYER_FIELD_KILLS, 1, fields[45].GetUInt16()); + _LoadCurrency(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_CURRENCY)); + SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, fields[40].GetUInt32()); + SetUInt16Value(PLAYER_FIELD_KILLS, 0, fields[41].GetUInt16()); + SetUInt16Value(PLAYER_FIELD_KILLS, 1, fields[42].GetUInt16()); _LoadBoundInstances(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_BOUND_INSTANCES)); _LoadInstanceTimeRestrictions(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_INSTANCE_LOCK_TIMES)); @@ -16982,17 +17025,17 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) else if (transGUID) { m_movementInfo.t_guid = MAKE_NEW_GUID(transGUID, 0, HIGHGUID_MO_TRANSPORT); - m_movementInfo.t_pos.Relocate(fields[26].GetFloat(), fields[27].GetFloat(), fields[28].GetFloat(), fields[29].GetFloat()); + m_movementInfo.t_pos.Relocate(fields[27].GetFloat(), fields[28].GetFloat(), fields[29].GetFloat(), fields[30].GetFloat()); if (!Trinity::IsValidMapCoord( GetPositionX()+m_movementInfo.t_pos.m_positionX, GetPositionY()+m_movementInfo.t_pos.m_positionY, - GetPositionZ()+m_movementInfo.t_pos.m_positionZ, GetOrientation()+m_movementInfo.t_pos.m_orientation) || + GetPositionZ()+m_movementInfo.t_pos.m_positionZ, GetOrientation()+m_movementInfo.t_pos.GetOrientation()) || // transport size limited m_movementInfo.t_pos.m_positionX > 250 || m_movementInfo.t_pos.m_positionY > 250 || m_movementInfo.t_pos.m_positionZ > 250) { sLog->outError(LOG_FILTER_PLAYER, "Player (guidlow %d) have invalid transport coordinates (X: %f Y: %f Z: %f O: %f). Teleport to bind location.", guid, GetPositionX()+m_movementInfo.t_pos.m_positionX, GetPositionY()+m_movementInfo.t_pos.m_positionY, - GetPositionZ()+m_movementInfo.t_pos.m_positionZ, GetOrientation()+m_movementInfo.t_pos.m_orientation); + GetPositionZ()+m_movementInfo.t_pos.m_positionZ, GetOrientation()+m_movementInfo.t_pos.GetOrientation()); RelocateToHomebind(); } @@ -17158,28 +17201,28 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) m_Played_time[PLAYED_TIME_TOTAL]= fields[19].GetUInt32(); m_Played_time[PLAYED_TIME_LEVEL]= fields[20].GetUInt32(); - m_resetTalentsCost = fields[24].GetUInt32(); - m_resetTalentsTime = time_t(fields[25].GetUInt32()); + SetTalentResetCost(fields[24].GetUInt32()); + SetTalentResetTime(time_t(fields[25].GetUInt32())); m_taxi.LoadTaxiMask(fields[17].GetString()); // must be before InitTaxiNodesForLevel - uint32 extraflags = fields[31].GetUInt16(); + uint32 extraflags = fields[32].GetUInt16(); - m_stableSlots = fields[32].GetUInt8(); + m_stableSlots = fields[33].GetUInt8(); if (m_stableSlots > MAX_PET_STABLES) { sLog->outError(LOG_FILTER_PLAYER, "Player can have not more %u stable slots, but have in DB %u", MAX_PET_STABLES, uint32(m_stableSlots)); m_stableSlots = MAX_PET_STABLES; } - m_atLoginFlags = fields[33].GetUInt16(); + m_atLoginFlags = fields[34].GetUInt16(); // Honor system // Update Honor kills data m_lastHonorUpdateTime = logoutTime; UpdateHonorFields(); - m_deathExpireTime = time_t(fields[36].GetUInt32()); + m_deathExpireTime = time_t(fields[37].GetUInt32()); if (m_deathExpireTime > now+MAX_DEATH_COUNT*DEATH_EXPIRE_STEP) m_deathExpireTime = now+MAX_DEATH_COUNT*DEATH_EXPIRE_STEP-1; @@ -17239,14 +17282,14 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) //mails are loaded only when needed ;-) - when player in game click on mailbox. //_LoadMail(); - m_specsCount = fields[59].GetUInt8(); - m_activeSpec = fields[60].GetUInt8(); + SetSpecsCount(fields[53].GetUInt8()); + SetActiveSpec(fields[54].GetUInt8()); // sanity check - if (m_specsCount > MAX_TALENT_SPECS || m_activeSpec > MAX_TALENT_SPEC || m_specsCount < MIN_TALENT_SPECS) + if (GetSpecsCount() > MAX_TALENT_SPECS || GetActiveSpec() > MAX_TALENT_SPEC || GetSpecsCount() < MIN_TALENT_SPECS) { - m_activeSpec = 0; - sLog->outError(LOG_FILTER_PLAYER, "Player %s(GUID: %u) has SpecCount = %u and ActiveSpec = %u.", GetName().c_str(), GetGUIDLow(), m_specsCount, m_activeSpec); + SetActiveSpec(0); + sLog->outError(LOG_FILTER_PLAYER, "Player %s(GUID: %u) has SpecCount = %u and ActiveSpec = %u.", GetName().c_str(), GetGUIDLow(), GetSpecsCount(), GetActiveSpec()); } _LoadTalents(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_TALENTS)); @@ -17277,6 +17320,9 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) _LoadInventory(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_INVENTORY), time_diff); + if (IsVoidStorageUnlocked()) + _LoadVoidStorage(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_VOID_STORAGE)); + // update items with duration and realtime UpdateItemDuration(time_diff, true); @@ -17289,7 +17335,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) // check PLAYER_CHOSEN_TITLE compatibility with PLAYER__FIELD_KNOWN_TITLES // note: PLAYER__FIELD_KNOWN_TITLES updated at quest status loaded - uint32 curTitle = fields[46].GetUInt32(); + uint32 curTitle = fields[43].GetUInt32(); if (curTitle && !HasTitle(curTitle)) curTitle = 0; @@ -17312,12 +17358,38 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) UpdateAllStats(); // restore remembered power/health values (but not more max values) - uint32 savedHealth = fields[50].GetUInt32(); + uint32 savedHealth = fields[46].GetUInt32(); SetHealth(savedHealth > GetMaxHealth() ? GetMaxHealth() : savedHealth); - for (uint8 i = 0; i < MAX_POWERS; ++i) + uint32 loadedPowers = 0; + for (uint32 i = 0; i < MAX_POWERS; ++i) + { + if (GetPowerIndexByClass(Powers(i), getClass()) != MAX_POWERS) + { + uint32 savedPower = fields[47+loadedPowers].GetUInt32(); + uint32 maxPower = GetUInt32Value(UNIT_FIELD_MAXPOWER1 + loadedPowers); + SetPower(Powers(i), (savedPower > maxPower) ? maxPower : savedPower); + if (++loadedPowers >= MAX_POWERS_PER_CLASS) + break; + } + } + + for (; loadedPowers < MAX_POWERS_PER_CLASS; ++loadedPowers) + SetUInt32Value(UNIT_FIELD_POWER1 + loadedPowers, 0); + + SetPower(POWER_ECLIPSE, 0); + + // must be after loading spells and talents + Tokenizer talentTrees(fields[26].GetString(), ' ', MAX_TALENT_SPECS); + for (uint8 i = 0; i < MAX_TALENT_SPECS; ++i) { - uint32 savedPower = fields[51+i].GetUInt32(); - SetPower(Powers(i), savedPower > GetMaxPower(Powers(i)) ? GetMaxPower(Powers(i)) : savedPower); + if (i >= talentTrees.size()) + break; + + uint32 talentTree = atol(talentTrees[i]); + if (sTalentTabStore.LookupEntry(talentTree)) + SetPrimaryTalentTree(i, talentTree); + else if (i == GetActiveSpec() && talentTree != 0) + SetAtLoginFlag(AT_LOGIN_RESET_TALENTS); // invalid tree, reset talents } sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "The value of player %s after load item and aura is: ", m_name.c_str()); @@ -17372,7 +17444,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) } // RaF stuff. - m_grantableLevels = fields[66].GetUInt8(); + m_grantableLevels = fields[59].GetUInt8(); if (GetSession()->IsARecruiter() || (GetSession()->GetRecruiterId() != 0)) SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_REFER_A_FRIEND); @@ -17381,13 +17453,50 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) _LoadDeclinedNames(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_DECLINED_NAMES)); - m_achievementMgr->CheckAllAchievementCriteria(); + m_achievementMgr->CheckAllAchievementCriteria(this); _LoadEquipmentSets(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_EQUIPMENT_SETS)); + _LoadCUFProfiles(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_CUF_PROFILES)); + return true; } +void Player::_LoadCUFProfiles(PreparedQueryResult result) +{ + if (!result) + return; + + do + { + // SELECT id, name, frameHeight, frameWidth, sortBy, healthText, boolOptions, unk146, unk147, unk148, unk150, unk152, unk154 FROM character_cuf_profiles WHERE guid = ? + Field* fields = result->Fetch(); + + uint8 id = fields[0].GetUInt8(); + std::string name = fields[1].GetString(); + uint16 frameHeight = fields[2].GetUInt16(); + uint16 frameWidth = fields[3].GetUInt16(); + uint8 sortBy = fields[4].GetUInt8(); + uint8 healthText = fields[5].GetUInt8(); + uint32 boolOptions = fields[6].GetUInt32(); + uint8 unk146 = fields[7].GetUInt8(); + uint8 unk147 = fields[8].GetUInt8(); + uint8 unk148 = fields[9].GetUInt8(); + uint16 unk150 = fields[10].GetUInt16(); + uint16 unk152 = fields[11].GetUInt16(); + uint16 unk154 = fields[12].GetUInt16(); + + if (id > MAX_CUF_PROFILES) + { + sLog->outError(LOG_FILTER_PLAYER, "Player::_LoadCUFProfiles - Player (GUID: %u, name: %s) has an CUF profile with invalid id (id: %u), max is %i.", GetGUIDLow(), GetName().c_str(), id, MAX_CUF_PROFILES); + continue; + } + + _CUFProfiles[id] = new CUFProfile(name, frameHeight, frameWidth, sortBy, healthText, boolOptions, unk146, unk147, unk148, unk150, unk152, unk154); + } + while (result->NextRow()); +} + bool Player::isAllowedToLoot(const Creature* creature) { if (!creature->isDead() || !creature->IsDamageEnoughForLootingAndReward()) @@ -17541,7 +17650,7 @@ void Player::_LoadGlyphAuras() { for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i) { - if (uint32 glyph = GetGlyph(i)) + if (uint32 glyph = GetGlyph(GetActiveSpec(), i)) { if (GlyphPropertiesEntry const* gp = sGlyphPropertiesStore.LookupEntry(glyph)) { @@ -17665,7 +17774,7 @@ void Player::_LoadInventory(PreparedQueryResult result, uint32 timeDiff) { std::map<uint32, Item*>::iterator itr = invalidBagMap.find(bagGuid); if (std::find(problematicItems.begin(), problematicItems.end(), itr->second) != problematicItems.end()) - err = EQUIP_ERR_INT_BAG_ERROR; + err = EQUIP_ERR_INTERNAL_BAG_ERROR; } else { @@ -17712,6 +17821,52 @@ void Player::_LoadInventory(PreparedQueryResult result, uint32 timeDiff) _ApplyAllItemMods(); } +void Player::_LoadVoidStorage(PreparedQueryResult result) +{ + if (!result) + return; + + do + { + // SELECT itemid, itemEntry, slot, creatorGuid FROM character_void_storage WHERE playerGuid = ? + Field* fields = result->Fetch(); + + uint64 itemId = fields[0].GetUInt64(); + uint32 itemEntry = fields[1].GetUInt32(); + uint8 slot = fields[2].GetUInt8(); + uint32 creatorGuid = fields[3].GetUInt32(); + uint32 randomProperty = fields[4].GetUInt32(); + uint32 suffixFactor = fields[5].GetUInt32(); + + if (!itemId) + { + sLog->outError(LOG_FILTER_PLAYER, "Player::_LoadVoidStorage - Player (GUID: %u, name: %s) has an item with an invalid id (item id: " UI64FMTD ", entry: %u).", GetGUIDLow(), GetName().c_str(), itemId, itemEntry); + continue; + } + + if (!sObjectMgr->GetItemTemplate(itemEntry)) + { + sLog->outError(LOG_FILTER_PLAYER, "Player::_LoadVoidStorage - Player (GUID: %u, name: %s) has an item with an invalid entry (item id: " UI64FMTD ", entry: %u).", GetGUIDLow(), GetName().c_str(), itemId, itemEntry); + continue; + } + + if (slot >= VOID_STORAGE_MAX_SLOT) + { + sLog->outError(LOG_FILTER_PLAYER, "Player::_LoadVoidStorage - Player (GUID: %u, name: %s) has an item with an invalid slot (item id: " UI64FMTD ", entry: %u, slot: %u).", GetGUIDLow(), GetName().c_str(), itemId, itemEntry, slot); + continue; + } + + if (!sObjectMgr->GetPlayerByLowGUID(creatorGuid)) + { + sLog->outError(LOG_FILTER_PLAYER, "Player::_LoadVoidStorage - Player (GUID: %u, name: %s) has an item with an invalid creator guid, set to 0 (item id: " UI64FMTD ", entry: %u, creatorGuid: %u).", GetGUIDLow(), GetName().c_str(), itemId, itemEntry, creatorGuid); + creatorGuid = 0; + } + + _voidStorageItems[slot] = new VoidStorageItem(itemId, itemEntry, creatorGuid, randomProperty, suffixFactor); + } + while (result->NextRow()); +} + Item* Player::_LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, Field* fields) { Item* item = NULL; @@ -17933,8 +18088,8 @@ void Player::_LoadMail() bool has_items = fields[6].GetBool(); m->expire_time = time_t(fields[7].GetUInt32()); m->deliver_time = time_t(fields[8].GetUInt32()); - m->money = fields[9].GetUInt32(); - m->COD = fields[10].GetUInt32(); + m->money = fields[9].GetUInt64(); + m->COD = fields[10].GetUInt64(); m->checked = fields[11].GetUInt8(); m->stationery = fields[12].GetUInt8(); m->mailTemplateId = fields[13].GetInt16(); @@ -18006,7 +18161,7 @@ void Player::_LoadQuestStatus(PreparedQueryResult result) time_t quest_time = time_t(fields[3].GetUInt32()); - if (quest->HasFlag(QUEST_TRINITY_FLAGS_TIMED) && !GetQuestRewardStatus(quest_id)) + if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED) && !GetQuestRewardStatus(quest_id)) { AddTimedQuest(quest_id); @@ -18084,8 +18239,8 @@ void Player::_LoadQuestStatusRewarded(PreparedQueryResult result) SetTitle(titleEntry); } - if (quest->GetBonusTalents()) - m_questRewardTalentCount += quest->GetBonusTalents(); + if (uint32 talents = quest->GetBonusTalents()) + AddQuestRewardedTalentCount(talents); } m_RewardedQuests.insert(quest_id); @@ -18460,16 +18615,25 @@ void Player::SendRaidInfo() if (itr->second.perm) { InstanceSave* save = itr->second.save; + bool isHeroic = save->GetDifficulty() == RAID_DIFFICULTY_10MAN_HEROIC || save->GetDifficulty() == RAID_DIFFICULTY_25MAN_HEROIC; + uint32 completedEncounters = 0; + if (Map* map = sMapMgr->FindMap(save->GetMapId(), save->GetInstanceId())) + if (InstanceScript* instanceScript = ((InstanceMap*)map)->GetInstanceScript()) + completedEncounters = instanceScript->GetCompletedEncounterMask(); + data << uint32(save->GetMapId()); // map id data << uint32(save->GetDifficulty()); // difficulty + data << uint32(isHeroic); // heroic data << uint64(save->GetInstanceId()); // instance id data << uint8(1); // expired = 0 data << uint8(0); // extended = 1 data << uint32(save->GetResetTime() - now); // reset time + data << uint32(completedEncounters); // completed encounters mask ++counter; } } } + data.put<uint32>(p_counter, counter); GetSession()->SendPacket(&data); } @@ -18494,8 +18658,8 @@ void Player::SendSavedInstances() } } - //Send opcode 811. true or false means, whether you have current raid/heroic instances - data.Initialize(SMSG_UPDATE_INSTANCE_OWNERSHIP); + //Send opcode SMSG_UPDATE_INSTANCE_OWNERSHIP. true or false means, whether you have current raid/heroic instances + data.Initialize(SMSG_UPDATE_INSTANCE_OWNERSHIP, 4); data << uint32(hasBeenSaved); GetSession()->SendPacket(&data); @@ -18508,7 +18672,7 @@ void Player::SendSavedInstances() { if (itr->second.perm) { - data.Initialize(SMSG_UPDATE_LAST_INSTANCE); + data.Initialize(SMSG_UPDATE_LAST_INSTANCE, 4); data << uint32(itr->second.save->GetMapId()); GetSession()->SendPacket(&data); } @@ -18649,7 +18813,8 @@ bool Player::_LoadHomeBind(PreparedQueryResult result) PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass()); if (!info) { - sLog->outError(LOG_FILTER_PLAYER, "Player (Name %s) has incorrect race/class pair. Can't be loaded.", GetName().c_str()); + sLog->outError(LOG_FILTER_PLAYER, "Player (Name %s) has incorrect race/class (%u/%u) pair. Can't be loaded.", + GetName().c_str(), uint32(getRace()), uint32(getClass())); return false; } @@ -18741,7 +18906,7 @@ void Player::SaveToDB(bool create /*=false*/) stmt->setUInt8(index++, getGender()); stmt->setUInt8(index++, getLevel()); stmt->setUInt32(index++, GetUInt32Value(PLAYER_XP)); - stmt->setUInt32(index++, GetMoney()); + stmt->setUInt64(index++, GetMoney()); stmt->setUInt32(index++, GetUInt32Value(PLAYER_BYTES)); stmt->setUInt32(index++, GetUInt32Value(PLAYER_BYTES_2)); stmt->setUInt32(index++, GetUInt32Value(PLAYER_FLAGS)); @@ -18764,8 +18929,13 @@ void Player::SaveToDB(bool create /*=false*/) stmt->setUInt8(index++, (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0)); //save, far from tavern/city //save, but in tavern/city - stmt->setUInt32(index++, m_resetTalentsCost); - stmt->setUInt32(index++, uint32(m_resetTalentsTime)); + stmt->setUInt32(index++, GetTalentResetCost()); + stmt->setUInt32(index++, GetTalentResetTime()); + + ss.str(""); + for (uint8 i = 0; i < MAX_TALENT_SPECS; ++i) + ss << GetPrimaryTalentTree(i) << " "; + stmt->setString(index++, ss.str()); stmt->setUInt16(index++, (uint16)m_ExtraFlags); stmt->setUInt8(index++, m_stableSlots); stmt->setUInt16(index++, (uint16)m_atLoginFlags); @@ -18776,26 +18946,32 @@ void Player::SaveToDB(bool create /*=false*/) ss << m_taxi.SaveTaxiDestinationsToString(); stmt->setString(index++, ss.str()); - stmt->setUInt32(index++, GetArenaPoints()); - stmt->setUInt32(index++, GetHonorPoints()); - stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION)); - stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION)); stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS)); stmt->setUInt16(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 0)); stmt->setUInt16(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 1)); stmt->setUInt32(index++, GetUInt32Value(PLAYER_CHOSEN_TITLE)); - stmt->setUInt64(index++, GetUInt64Value(PLAYER_FIELD_KNOWN_CURRENCIES)); stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX)); stmt->setUInt8(index++, GetDrunkValue()); stmt->setUInt32(index++, GetHealth()); + uint32 storedPowers = 0; for (uint32 i = 0; i < MAX_POWERS; ++i) - stmt->setUInt32(index++, GetPower(Powers(i))); + { + if (GetPowerIndexByClass(Powers(i), getClass()) != MAX_POWERS) + { + stmt->setUInt32(index++, GetUInt32Value(UNIT_FIELD_POWER1 + storedPowers)); + if (++storedPowers >= MAX_POWERS_PER_CLASS) + break; + } + } + + for (; storedPowers < MAX_POWERS_PER_CLASS; ++storedPowers) + stmt->setUInt32(index++, 0); stmt->setUInt32(index++, GetSession()->GetLatency()); - stmt->setUInt8(index++, m_specsCount); - stmt->setUInt8(index++, m_activeSpec); + stmt->setUInt8(index++, GetSpecsCount()); + stmt->setUInt8(index++, GetActiveSpec()); ss.str(""); for (uint32 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i) @@ -18816,15 +18992,13 @@ void Player::SaveToDB(bool create /*=false*/) ss << '0'; ss << " 0 "; } - stmt->setString(index++, ss.str()); - stmt->setUInt32(index++, GetUInt32Value(PLAYER_AMMO_ID)); ss.str(""); for (uint32 i = 0; i < KNOWN_TITLES_SIZE*2; ++i) ss << GetUInt32Value(PLAYER__FIELD_KNOWN_TITLES + i) << ' '; - stmt->setString(index++, ss.str()); + stmt->setUInt8(index++, GetByteValue(PLAYER_FIELD_BYTES, 2)); stmt->setUInt32(index++, m_grantableLevels); } @@ -18838,7 +19012,7 @@ void Player::SaveToDB(bool create /*=false*/) stmt->setUInt8(index++, getGender()); stmt->setUInt8(index++, getLevel()); stmt->setUInt32(index++, GetUInt32Value(PLAYER_XP)); - stmt->setUInt32(index++, GetMoney()); + stmt->setUInt64(index++, GetMoney()); stmt->setUInt32(index++, GetUInt32Value(PLAYER_BYTES)); stmt->setUInt32(index++, GetUInt32Value(PLAYER_BYTES_2)); stmt->setUInt32(index++, GetUInt32Value(PLAYER_FLAGS)); @@ -18875,8 +19049,13 @@ void Player::SaveToDB(bool create /*=false*/) stmt->setUInt8(index++, (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0)); //save, far from tavern/city //save, but in tavern/city - stmt->setUInt32(index++, m_resetTalentsCost); - stmt->setUInt32(index++, uint32(m_resetTalentsTime)); + stmt->setUInt32(index++, GetTalentResetCost()); + stmt->setUInt32(index++, GetTalentResetTime()); + + ss.str(""); + for (uint8 i = 0; i < MAX_TALENT_SPECS; ++i) + ss << GetPrimaryTalentTree(i) << " "; + stmt->setString(index++, ss.str()); stmt->setUInt16(index++, (uint16)m_ExtraFlags); stmt->setUInt8(index++, m_stableSlots); stmt->setUInt16(index++, (uint16)m_atLoginFlags); @@ -18887,26 +19066,32 @@ void Player::SaveToDB(bool create /*=false*/) ss << m_taxi.SaveTaxiDestinationsToString(); stmt->setString(index++, ss.str()); - stmt->setUInt32(index++, GetArenaPoints()); - stmt->setUInt32(index++, GetHonorPoints()); - stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION)); - stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION)); stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS)); stmt->setUInt16(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 0)); stmt->setUInt16(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 1)); stmt->setUInt32(index++, GetUInt32Value(PLAYER_CHOSEN_TITLE)); - stmt->setUInt64(index++, GetUInt64Value(PLAYER_FIELD_KNOWN_CURRENCIES)); stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX)); stmt->setUInt8(index++, GetDrunkValue()); stmt->setUInt32(index++, GetHealth()); + uint32 storedPowers = 0; for (uint32 i = 0; i < MAX_POWERS; ++i) - stmt->setUInt32(index++, GetPower(Powers(i))); + { + if (GetPowerIndexByClass(Powers(i), getClass()) != MAX_POWERS) + { + stmt->setUInt32(index++, GetUInt32Value(UNIT_FIELD_POWER1 + storedPowers)); + if (++storedPowers >= MAX_POWERS_PER_CLASS) + break; + } + } + + for (; storedPowers < MAX_POWERS_PER_CLASS; ++storedPowers) + stmt->setUInt32(index++, 0); stmt->setUInt32(index++, GetSession()->GetLatency()); - stmt->setUInt8(index++, m_specsCount); - stmt->setUInt8(index++, m_activeSpec); + stmt->setUInt8(index++, GetSpecsCount()); + stmt->setUInt8(index++, GetActiveSpec()); ss.str(""); for (uint32 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i) @@ -18929,7 +19114,6 @@ void Player::SaveToDB(bool create /*=false*/) } stmt->setString(index++, ss.str()); - stmt->setUInt32(index++, GetUInt32Value(PLAYER_AMMO_ID)); ss.str(""); for (uint32 i = 0; i < KNOWN_TITLES_SIZE*2; ++i) @@ -18953,6 +19137,7 @@ void Player::SaveToDB(bool create /*=false*/) _SaveBGData(trans); _SaveInventory(trans); + _SaveVoidStorage(trans); _SaveQuestStatus(trans); _SaveDailyQuestStatus(trans); _SaveWeeklyQuestStatus(trans); @@ -18970,6 +19155,8 @@ void Player::SaveToDB(bool create /*=false*/) GetSession()->SaveTutorialsData(trans); // changed only while character in game _SaveGlyphs(trans); _SaveInstanceTimeRestrictions(trans); + _SaveCurrency(trans); + _SaveCUFProfiles(trans); // check if stats should only be saved on logout // save stats can be out of transaction @@ -18987,13 +19174,14 @@ void Player::SaveToDB(bool create /*=false*/) void Player::SaveInventoryAndGoldToDB(SQLTransaction& trans) { _SaveInventory(trans); + _SaveCurrency(trans); SaveGoldToDB(trans); } void Player::SaveGoldToDB(SQLTransaction& trans) { PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UDP_CHAR_MONEY); - stmt->setUInt32(0, GetMoney()); + stmt->setUInt64(0, GetMoney()); stmt->setUInt32(1, GetGUIDLow()); trans->Append(stmt); } @@ -19009,7 +19197,7 @@ void Player::_SaveActions(SQLTransaction& trans) case ACTIONBUTTON_NEW: stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_ACTION); stmt->setUInt32(0, GetGUIDLow()); - stmt->setUInt8(1, m_activeSpec); + stmt->setUInt8(1, GetActiveSpec()); stmt->setUInt8(2, itr->first); stmt->setUInt32(3, itr->second.GetAction()); stmt->setUInt8(4, uint8(itr->second.GetType())); @@ -19024,7 +19212,7 @@ void Player::_SaveActions(SQLTransaction& trans) stmt->setUInt8(1, uint8(itr->second.GetType())); stmt->setUInt32(2, GetGUIDLow()); stmt->setUInt8(3, itr->first); - stmt->setUInt8(4, m_activeSpec); + stmt->setUInt8(4, GetActiveSpec()); trans->Append(stmt); itr->second.uState = ACTIONBUTTON_UNCHANGED; @@ -19034,7 +19222,7 @@ void Player::_SaveActions(SQLTransaction& trans) stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACTION_BY_BUTTON_SPEC); stmt->setUInt32(0, GetGUIDLow()); stmt->setUInt8(1, itr->first); - stmt->setUInt8(2, m_activeSpec); + stmt->setUInt8(2, GetActiveSpec()); trans->Append(stmt); m_actionButtons.erase(itr++); @@ -19193,7 +19381,7 @@ void Player::_SaveInventory(SQLTransaction& trans) // save all changes to the item... if (item->GetState() != ITEM_NEW) // only for existing items, no dupes item->SaveToDB(trans); - // ...but do not save position in invntory + // ...but do not save position in inventory continue; } } @@ -19222,6 +19410,76 @@ void Player::_SaveInventory(SQLTransaction& trans) m_itemUpdateQueue.clear(); } +void Player::_SaveVoidStorage(SQLTransaction& trans) +{ + PreparedStatement* stmt = NULL; + uint32 lowGuid = GetGUIDLow(); + + for (uint8 i = 0; i < VOID_STORAGE_MAX_SLOT; ++i) + { + if (!_voidStorageItems[i]) // unused item + { + // DELETE FROM void_storage WHERE slot = ? AND playerGuid = ? + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_VOID_STORAGE_ITEM_BY_SLOT); + stmt->setUInt8(0, i); + stmt->setUInt32(1, lowGuid); + } + else + { + // REPLACE INTO character_inventory (itemId, playerGuid, itemEntry, slot, creatorGuid) VALUES (?, ?, ?, ?, ?) + stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CHAR_VOID_STORAGE_ITEM); + stmt->setUInt64(0, _voidStorageItems[i]->ItemId); + stmt->setUInt32(1, lowGuid); + stmt->setUInt32(2, _voidStorageItems[i]->ItemEntry); + stmt->setUInt8(3, i); + stmt->setUInt32(4, _voidStorageItems[i]->CreatorGuid); + stmt->setUInt32(5, _voidStorageItems[i]->ItemRandomPropertyId); + stmt->setUInt32(6, _voidStorageItems[i]->ItemSuffixFactor); + } + + trans->Append(stmt); + } +} + + +void Player::_SaveCUFProfiles(SQLTransaction& trans) +{ + PreparedStatement* stmt = NULL; + uint32 lowGuid = GetGUIDLow(); + + for (uint8 i = 0; i < MAX_CUF_PROFILES; ++i) + { + if (!_CUFProfiles[i]) // unused profile + { + // DELETE FROM character_cuf_profiles WHERE guid = ? and id = ? + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_CUF_PROFILES); + stmt->setUInt32(0, lowGuid); + stmt->setUInt8(1, i); + } + else + { + // REPLACE INTO character_cuf_profiles (guid, id, name, frameHeight, frameWidth, sortBy, healthText, boolOptions, unk146, unk147, unk148, unk150, unk152, unk154) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?) + stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CHAR_CUF_PROFILES); + stmt->setUInt32(0, lowGuid); + stmt->setUInt8(1, i); + stmt->setString(2, _CUFProfiles[i]->ProfileName); + stmt->setUInt16(3, _CUFProfiles[i]->FrameHeight); + stmt->setUInt16(4, _CUFProfiles[i]->FrameWidth); + stmt->setUInt8(5, _CUFProfiles[i]->SortBy); + stmt->setUInt8(6, _CUFProfiles[i]->HealthText); + stmt->setUInt32(7, _CUFProfiles[i]->BoolOptions.to_ulong()); // 27 of 32 fields used, fits in an int + stmt->setUInt8(8, _CUFProfiles[i]->Unk146); + stmt->setUInt8(9, _CUFProfiles[i]->Unk147); + stmt->setUInt8(10, _CUFProfiles[i]->Unk148); + stmt->setUInt16(11, _CUFProfiles[i]->Unk150); + stmt->setUInt16(12, _CUFProfiles[i]->Unk152); + stmt->setUInt16(13, _CUFProfiles[i]->Unk154); + } + + trans->Append(stmt); + } +} + void Player::_SaveMail(SQLTransaction& trans) { if (!m_mailsLoaded) @@ -19503,9 +19761,11 @@ void Player::_SaveSkills(SQLTransaction& trans) continue; } - uint32 valueData = GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos)); - uint16 value = SKILL_VALUE(valueData); - uint16 max = SKILL_MAX(valueData); + uint16 field = itr->second.pos / 2; + uint8 offset = itr->second.pos & 1; + + uint16 value = GetUInt16Value(PLAYER_SKILL_RANK_0 + field, offset); + uint16 max = GetUInt16Value(PLAYER_SKILL_MAX_RANK_0 + field, offset); switch (itr->second.uState) { @@ -19516,7 +19776,6 @@ void Player::_SaveSkills(SQLTransaction& trans) stmt->setUInt16(2, value); stmt->setUInt16(3, max); trans->Append(stmt); - break; case SKILL_CHANGED: stmt = CharacterDatabase.GetPreparedStatement(CHAR_UDP_CHAR_SKILLS); @@ -19525,13 +19784,12 @@ void Player::_SaveSkills(SQLTransaction& trans) stmt->setUInt32(2, GetGUIDLow()); stmt->setUInt16(3, uint16(itr->first)); trans->Append(stmt); - break; default: break; } - itr->second.uState = SKILL_UNCHANGED; + itr->second.uState = SKILL_UNCHANGED; ++itr; } } @@ -19594,7 +19852,7 @@ void Player::_SaveStats(SQLTransaction& trans) stmt->setUInt32(index++, GetGUIDLow()); stmt->setUInt32(index++, GetMaxHealth()); - for (uint8 i = 0; i < MAX_POWERS; ++i) + for (uint8 i = 0; i < MAX_POWERS_PER_CLASS; ++i) stmt->setUInt32(index++, GetMaxPower(Powers(i))); for (uint8 i = 0; i < MAX_STATS; ++i) @@ -19612,7 +19870,7 @@ void Player::_SaveStats(SQLTransaction& trans) stmt->setUInt32(index++, GetUInt32Value(UNIT_FIELD_ATTACK_POWER)); stmt->setUInt32(index++, GetUInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER)); stmt->setUInt32(index++, GetBaseSpellPowerBonus()); - stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + CR_CRIT_TAKEN_SPELL)); + stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + CR_RESILIENCE_PLAYER_DAMAGE_TAKEN)); trans->Append(stmt); } @@ -19700,15 +19958,15 @@ void Player::SavePositionInDB(uint32 mapid, float x, float y, float z, float o, CharacterDatabase.Execute(stmt); } -void Player::SetUInt32ValueInArray(Tokenizer& tokens, uint16 index, uint32 value) +void Player::SetUInt32ValueInArray(Tokenizer& Tokenizer, uint16 index, uint32 value) { char buf[11]; snprintf(buf, 11, "%u", value); - if (index >= tokens.size()) + if (index >= Tokenizer.size()) return; - tokens[index] = buf; + Tokenizer[index] = buf; } void Player::Customize(uint64 guid, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair) @@ -19865,7 +20123,7 @@ void Player::SendResetInstanceFailed(uint32 reason, uint32 MapId) // 1: There are players offline in your party. // 2>: There are players in your party attempting to zone into an instance. */ - WorldPacket data(SMSG_INSTANCE_RESET_FAILED, 4); + WorldPacket data(SMSG_INSTANCE_RESET_FAILED, 8); data << uint32(reason); data << uint32(MapId); GetSession()->SendPacket(&data); @@ -20052,13 +20310,16 @@ void Player::StopCastingCharm() } } -inline void Player::BuildPlayerChat(WorldPacket* data, uint8 msgtype, const std::string& text, uint32 language) const +inline void Player::BuildPlayerChat(WorldPacket* data, uint8 msgtype, const std::string& text, uint32 language, const char* addonPrefix /*= NULL*/) const { *data << uint8(msgtype); *data << uint32(language); *data << uint64(GetGUID()); *data << uint32(0); // constant unknown time - *data << uint64(GetGUID()); + if (addonPrefix) + *data << addonPrefix; + else + *data << uint64(GetGUID()); *data << uint32(text.length() + 1); *data << text; *data << uint8(GetChatTag()); @@ -20094,12 +20355,25 @@ void Player::TextEmote(const std::string& text) SendMessageToSetInRange(&data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), true, !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT)); } +void Player::WhisperAddon(const std::string& text, const std::string& prefix, Player* receiver) +{ + std::string _text(text); + sScriptMgr->OnPlayerChat(this, CHAT_MSG_WHISPER, LANG_UNIVERSAL, _text, receiver); + + if (!receiver->GetSession()->IsAddonRegistered(prefix)) + return; + + WorldPacket data(SMSG_MESSAGECHAT, 200); + BuildPlayerChat(&data, CHAT_MSG_WHISPER, _text, LANG_UNIVERSAL, prefix.c_str()); + receiver->GetSession()->SendPacket(&data); +} + void Player::Whisper(const std::string& text, uint32 language, uint64 receiver) { bool isAddonMessage = language == LANG_ADDON; - if (!isAddonMessage) // if not addon data - language = LANG_UNIVERSAL; // whispers should always be readable + if (!isAddonMessage) // if not addon data + language = LANG_UNIVERSAL; // whispers should always be readable Player* rPlayer = ObjectAccessor::FindPlayer(receiver); @@ -20406,33 +20680,37 @@ bool Player::IsAffectedBySpellmod(SpellInfo const* spellInfo, SpellModifier* mod void Player::AddSpellMod(SpellModifier* mod, bool apply) { sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Player::AddSpellMod %d", mod->spellId); - uint16 Opcode = (mod->type == SPELLMOD_FLAT) ? SMSG_SET_FLAT_SPELL_MODIFIER : SMSG_SET_PCT_SPELL_MODIFIER; + Opcodes opcode = Opcodes((mod->type == SPELLMOD_FLAT) ? SMSG_SET_FLAT_SPELL_MODIFIER : SMSG_SET_PCT_SPELL_MODIFIER); int i = 0; flag96 _mask = 0; + uint32 modTypeCount = 0; // count of mods per one mod->op + WorldPacket data(opcode); + data << uint32(1); // count of different mod->op's in packet + size_t writePos = data.wpos(); + data << uint32(modTypeCount); + data << uint8(mod->op); for (int eff = 0; eff < 96; ++eff) { - if (eff != 0 && eff%32 == 0) + if (eff != 0 && (eff % 32) == 0) _mask[i++] = 0; - _mask[i] = uint32(1) << (eff-(32*i)); + _mask[i] = uint32(1) << (eff - (32 * i)); if (mod->mask & _mask) { int32 val = 0; for (SpellModList::iterator itr = m_spellMods[mod->op].begin(); itr != m_spellMods[mod->op].end(); ++itr) - { if ((*itr)->type == mod->type && (*itr)->mask & _mask) val += (*itr)->value; - } val += apply ? mod->value : -(mod->value); - WorldPacket data(Opcode, (1+1+4)); + data << uint8(eff); - data << uint8(mod->op); - data << int32(val); - SendDirectMessage(&data); + data << float(val); + ++modTypeCount; } } - + data.put<uint32>(writePos, modTypeCount); + SendDirectMessage(&data); if (apply) m_spellMods[mod->op].push_back(mod); else @@ -20668,6 +20946,11 @@ void Player::LeaveAllArenaTeams(uint64 guid) while (result->NextRow()); } +uint32 Player::GetRBGPersonalRating() const +{ + return 0; +} + void Player::SetRestBonus(float rest_bonus_new) { // Prevent resting on max level @@ -20847,7 +21130,7 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc return false; } - uint32 money = GetMoney(); + uint64 money = GetMoney(); if (npc) totalcost = (uint32)ceil(totalcost*GetReputationPriceDiscount(npc)); @@ -20860,7 +21143,7 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc } //Checks and preparations done, DO FLIGHT - ModifyMoney(-(int32)totalcost); + ModifyMoney(-int64(totalcost)); UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING, totalcost); UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN, 1); @@ -21001,7 +21284,7 @@ void Player::InitDataForForm(bool reapplyMods) { ShapeshiftForm form = GetShapeshiftForm(); - SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(form); + SpellShapeshiftFormEntry const* ssEntry = sSpellShapeshiftFormStore.LookupEntry(form); if (ssEntry && ssEntry->attackSpeed) { SetAttackTime(BASE_ATTACK, ssEntry->attackSpeed); @@ -21021,7 +21304,6 @@ void Player::InitDataForForm(bool reapplyMods) break; } case FORM_BEAR: - case FORM_DIREBEAR: { if (getPowerType() != POWER_RAGE) setPowerType(POWER_RAGE); @@ -21075,7 +21357,7 @@ inline bool Player::_StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 c ItemPosCountVec vDest; uint16 uiDest = 0; InventoryResult msg = bStore ? - CanStoreNewItem(bag, slot, vDest, item, pProto->BuyCount * count) : + CanStoreNewItem(bag, slot, vDest, item, count) : CanEquipNewItem(slot, uiDest, item, false); if (msg != EQUIP_ERR_OK) { @@ -21085,19 +21367,19 @@ inline bool Player::_StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 c ModifyMoney(-price); - if (crItem->ExtendedCost) // case for new honor system + if (crItem->ExtendedCost) // case for new honor system { ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost); - if (iece->reqhonorpoints) - ModifyHonorPoints(- int32(iece->reqhonorpoints * count)); - - if (iece->reqarenapoints) - ModifyArenaPoints(- int32(iece->reqarenapoints * count)); + for (int i = 0; i < MAX_ITEM_EXT_COST_CURRENCIES; ++i) + { + if (iece->RequiredItem[i]) + DestroyItemCount(iece->RequiredItem[i], iece->RequiredItemCount[i], true); + } - for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i) + for (int i = 0; i < MAX_ITEM_EXT_COST_CURRENCIES; ++i) { - if (iece->reqitem[i]) - DestroyItemCount(iece->reqitem[i], (iece->reqitemcount[i] * count), true); + if (iece->RequiredCurrency[i]) + ModifyCurrency(iece->RequiredCurrency[i], -int32(iece->RequiredCurrencyCount[i]), true, true); } } @@ -21106,7 +21388,7 @@ inline bool Player::_StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 c EquipNewItem(uiDest, item, true); if (it) { - uint32 new_count = pVendor->UpdateVendorItemCurrentCount(crItem, pProto->BuyCount * count); + uint32 new_count = pVendor->UpdateVendorItemCurrentCount(crItem, count); WorldPacket data(SMSG_BUY_ITEM, (8+4+4+4)); data << uint64(pVendor->GetGUID()); @@ -21114,7 +21396,7 @@ inline bool Player::_StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 c data << int32(crItem->maxcount > 0 ? new_count : 0xFFFFFFFF); data << uint32(count); GetSession()->SendPacket(&data); - SendNewItem(it, pProto->BuyCount * count, true, false, false); + SendNewItem(it, count, true, false, false); if (!bStore) AutoUnequipOffhandIfNeed(); @@ -21132,6 +21414,110 @@ inline bool Player::_StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 c return true; } +bool Player::BuyCurrencyFromVendorSlot(uint64 vendorGuid, uint32 vendorSlot, uint32 currency, uint32 count) +{ + vendorSlot += 1; + + // cheating attempt + if (count < 1) count = 1; + + if (!isAlive()) + return false; + + CurrencyTypesEntry const* proto = sCurrencyTypesStore.LookupEntry(currency); + if (!proto) + { + SendBuyError(BUY_ERR_CANT_FIND_ITEM, NULL, currency, 0); + return false; + } + + Creature* creature = GetNPCIfCanInteractWith(vendorGuid, UNIT_NPC_FLAG_VENDOR); + if (!creature) + { + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: BuyCurrencyFromVendorSlot - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(vendorGuid)); + SendBuyError(BUY_ERR_DISTANCE_TOO_FAR, NULL, currency, 0); + return false; + } + + VendorItemData const* vItems = creature->GetVendorItems(); + if (!vItems || vItems->Empty()) + { + SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, currency, 0); + return false; + } + + if (vendorSlot >= vItems->GetItemCount()) + { + SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, currency, 0); + return false; + } + + VendorItem const* crItem = vItems->GetItem(vendorSlot); + // store diff item (cheating) + if (!crItem || crItem->item != currency || crItem->Type != ITEM_VENDOR_TYPE_CURRENCY) + { + SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, currency, 0); + return false; + } + + if (crItem->ExtendedCost) + { + ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost); + if (!iece) + { + sLog->outError(LOG_FILTER_PLAYER, "Currency %u have wrong ExtendedCost field value %u", currency, crItem->ExtendedCost); + return false; + } + + for (uint8 i = 0; i < MAX_ITEM_EXT_COST_ITEMS; ++i) + { + if (iece->RequiredItem[i] && !HasItemCount(iece->RequiredItem[i], (iece->RequiredItemCount[i] * count))) + { + SendEquipError(EQUIP_ERR_VENDOR_MISSING_TURNINS, NULL, NULL); + return false; + } + } + + for (uint8 i = 0; i < MAX_ITEM_EXT_COST_CURRENCIES; ++i) + { + if (!iece->RequiredCurrency[i]) + continue; + + CurrencyTypesEntry const* entry = sCurrencyTypesStore.LookupEntry(iece->RequiredCurrency[i]); + if (!entry) + { + SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, currency, 0); // Find correct error + return false; + } + + uint32 precision = (entry->Flags & CURRENCY_FLAG_HIGH_PRECISION) ? CURRENCY_PRECISION : 1; + + if (!HasCurrency(iece->RequiredCurrency[i], (iece->RequiredCurrencyCount[i] * count) / precision)) + { + SendEquipError(EQUIP_ERR_VENDOR_MISSING_TURNINS, NULL, NULL); // Find correct error + return false; + } + } + + // check for personal arena rating requirement + if (GetMaxPersonalArenaRatingRequirement(iece->RequiredArenaSlot) < iece->RequiredPersonalArenaRating) + { + // probably not the proper equip err + SendEquipError(EQUIP_ERR_CANT_EQUIP_RANK, NULL, NULL); + return false; + } + } + else // currencies have no price defined, can only be bought with ExtendedCost + { + SendBuyError(BUY_ERR_CANT_FIND_ITEM, NULL, currency, 0); + return false; + } + + ModifyCurrency(currency, crItem->maxcount, true, true); + + return true; +} + // Return true is the bought item has a max count to force refresh of window by caller bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot) { @@ -21199,31 +21585,44 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32 if (crItem->ExtendedCost) { - ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost); - if (!iece) + // Can only buy full stacks for extended cost + if (pProto->BuyCount != count) { - sLog->outError(LOG_FILTER_PLAYER, "Item %u have wrong ExtendedCost field value %u", pProto->ItemId, crItem->ExtendedCost); + SendEquipError(EQUIP_ERR_CANT_BUY_QUANTITY, NULL, NULL); return false; } - // honor points price - if (GetHonorPoints() < (iece->reqhonorpoints * count)) + ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost); + if (!iece) { - SendEquipError(EQUIP_ERR_NOT_ENOUGH_HONOR_POINTS, NULL, NULL); + sLog->outError(LOG_FILTER_PLAYER, "Item %u have wrong ExtendedCost field value %u", pProto->ItemId, crItem->ExtendedCost); return false; } - // arena points price - if (GetArenaPoints() < (iece->reqarenapoints * count)) + for (uint8 i = 0; i < MAX_ITEM_EXT_COST_ITEMS; ++i) { - SendEquipError(EQUIP_ERR_NOT_ENOUGH_ARENA_POINTS, NULL, NULL); - return false; + if (iece->RequiredItem[i] && !HasItemCount(iece->RequiredItem[i], (iece->RequiredItemCount[i] * count))) + { + SendEquipError(EQUIP_ERR_VENDOR_MISSING_TURNINS, NULL, NULL); + return false; + } } - // item base price - for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i) + for (uint8 i = 0; i < MAX_ITEM_EXT_COST_CURRENCIES; ++i) { - if (iece->reqitem[i] && !HasItemCount(iece->reqitem[i], (iece->reqitemcount[i] * count))) + if (!iece->RequiredCurrency[i]) + continue; + + CurrencyTypesEntry const* entry = sCurrencyTypesStore.LookupEntry(iece->RequiredCurrency[i]); + if (!entry) + { + SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0); + return false; + } + + uint32 precision = (entry->Flags & CURRENCY_FLAG_HIGH_PRECISION) ? CURRENCY_PRECISION : 1; + + if (!HasCurrency(iece->RequiredCurrency[i], (iece->RequiredCurrencyCount[i] * count) / precision)) { SendEquipError(EQUIP_ERR_VENDOR_MISSING_TURNINS, NULL, NULL); return false; @@ -21231,7 +21630,7 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32 } // check for personal arena rating requirement - if (GetMaxPersonalArenaRatingRequirement(iece->reqarenaslot) < iece->reqpersonalarenarating) + if (GetMaxPersonalArenaRatingRequirement(iece->RequiredArenaSlot) < iece->RequiredPersonalArenaRating) { // probably not the proper equip err SendEquipError(EQUIP_ERR_CANT_EQUIP_RANK, NULL, NULL); @@ -21253,7 +21652,10 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32 // reputation discount price = uint32(floor(price * GetReputationPriceDiscount(creature))); - if (!HasEnoughMoney(price)) + if (int32 priceMod = GetTotalAuraModifier(SPELL_AURA_MOD_VENDOR_ITEMS_PRICES)) + price -= CalculatePct(price, priceMod); + + if (!HasEnoughMoney(uint64(price))) { SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, item, 0); return false; @@ -21267,9 +21669,9 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32 } else if (IsEquipmentPos(bag, slot)) { - if (pProto->BuyCount * count != 1) + if (count != 1) { - SendEquipError(EQUIP_ERR_ITEM_CANT_BE_EQUIPPED, NULL, NULL); + SendEquipError(EQUIP_ERR_NOT_EQUIPPABLE, NULL, NULL); return false; } if (!_StoreOrEquipNewItem(vendorslot, item, count, bag, slot, price, pProto, creature, crItem, false)) @@ -21277,11 +21679,19 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32 } else { - SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL); + SendEquipError(EQUIP_ERR_WRONG_SLOT, NULL, NULL); return false; } - return crItem->maxcount != 0; + if (crItem->maxcount != 0) // bought + { + if (pProto->Quality > ITEM_QUALITY_EPIC || (pProto->Quality == ITEM_QUALITY_EPIC && pProto->ItemLevel >= MinNewsItemLevel[sWorld->getIntConfig(CONFIG_EXPANSION)])) + if (Guild* guild = GetGuild()) + guild->AddGuildNews(GUILD_NEWS_ITEM_PURCHASED, GetGUID(), 0, item); + return true; + } + + return false; } uint32 Player::GetMaxPersonalArenaRatingRequirement(uint32 minarenaslot) const @@ -21957,7 +22367,7 @@ void Player::UpdateTriggerVisibility() if (!IsInWorld()) return; - UpdateData udata; + UpdateData udata(GetMapId()); WorldPacket packet; for (ClientGUIDs::iterator itr = m_clientGUIDs.begin(); itr != m_clientGUIDs.end(); ++itr) { @@ -22049,16 +22459,16 @@ void Player::InitPrimaryProfessions() SetFreePrimaryProfessions(sWorld->getIntConfig(CONFIG_MAX_PRIMARY_TRADE_SKILL)); } -void Player::ModifyMoney(int32 d) +void Player::ModifyMoney(int64 d) { sScriptMgr->OnPlayerMoneyChanged(this, d); if (d < 0) - SetMoney (GetMoney() > uint32(-d) ? GetMoney() + d : 0); + SetMoney (GetMoney() > uint64(-d) ? GetMoney() + d : 0); else { - uint32 newAmount = 0; - if (GetMoney() < uint32(MAX_MONEY_AMOUNT - d)) + uint64 newAmount = 0; + if (GetMoney() < uint64(MAX_MONEY_AMOUNT - d)) newAmount = GetMoney() + d; else { @@ -22067,7 +22477,7 @@ void Player::ModifyMoney(int32 d) if (d) SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD, NULL, NULL); } - SetMoney (newAmount); + SetMoney(newAmount); } } @@ -22207,12 +22617,6 @@ void Player::SendInitialPacketsBeforeAddToMap() SendTalentsInfoData(false); - // SMSG_INSTANCE_DIFFICULTY - data.Initialize(SMSG_INSTANCE_DIFFICULTY, 4+4); - data << uint32(GetMap()->GetDifficulty()); - data << uint32(0); - GetSession()->SendPacket(&data); - SendInitialSpells(); data.Initialize(SMSG_SEND_UNLEARN_SPELLS, 4); @@ -22221,7 +22625,7 @@ void Player::SendInitialPacketsBeforeAddToMap() SendInitialActionButtons(); m_reputationMgr->SendInitialReputations(); - m_achievementMgr->SendAllAchievementData(); + m_achievementMgr->SendAllAchievementData(this); SendEquipmentSetList(); @@ -22238,6 +22642,7 @@ void Player::SendInitialPacketsBeforeAddToMap() // SMSG_UPDATE_WORLD_STATE // SMSG_POWER_UPDATE + SendCurrencies(); SetMover(this); } @@ -22253,6 +22658,8 @@ void Player::SendInitialPacketsAfterAddToMap() ResetTimeSync(); SendTimeSync(); + Player::GetSession()->SendLoadCUFProfiles(); + CastSpell(this, 836, true); // LOGINEFFECT // set some aura effects that send packet to player client after add player to map @@ -22272,16 +22679,11 @@ void Player::SendInitialPacketsAfterAddToMap() } if (HasAuraType(SPELL_AURA_MOD_STUN)) - SetMovement(MOVE_ROOT); + SetRooted(true); // manual send package (have code in HandleEffect(this, AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, true); that must not be re-applied. if (HasAuraType(SPELL_AURA_MOD_ROOT)) - { - WorldPacket data2(SMSG_FORCE_MOVE_ROOT, 10); - data2.append(GetPackGUID()); - data2 << (uint32)2; - SendMessageToSet(&data2, true); - } + SendMoveRoot(2); SendAurasForTarget(this); SendEnchantmentDurations(); // must be after add to map @@ -22317,18 +22719,8 @@ void Player::SendTransferAborted(uint32 mapid, TransferAbortReason reason, uint8 { WorldPacket data(SMSG_TRANSFER_ABORTED, 4+2); data << uint32(mapid); - data << uint8(reason); // transfer abort reason - switch (reason) - { - case TRANSFER_ABORT_INSUF_EXPAN_LVL: - case TRANSFER_ABORT_DIFFICULTY: - case TRANSFER_ABORT_UNIQUE_MESSAGE: - // these are the ONLY cases that have an extra argument in the packet!!! - data << uint8(arg); - break; - default: - break; - } + data << uint8(reason); // transfer abort reason + data << uint8(arg); GetSession()->SendPacket(&data); } @@ -22675,6 +23067,7 @@ void Player::ResetWeeklyQuestStatus() m_weeklyquests.clear(); // DB data deleted in caller m_WeeklyQuestChanged = false; + } void Player::ResetSeasonalQuestStatus(uint16 event_id) @@ -22811,7 +23204,7 @@ void Player::UpdateForQuestWorldObjects() if (m_clientGUIDs.empty()) return; - UpdateData udata; + UpdateData udata(GetMapId()); WorldPacket packet; for (ClientGUIDs::iterator itr=m_clientGUIDs.begin(); itr != m_clientGUIDs.end(); ++itr) { @@ -23083,7 +23476,7 @@ uint32 Player::GetResurrectionSpellId() } // Used in triggers for check "Only to targets that grant experience or honor" req -bool Player::isHonorOrXPTarget(Unit* victim) +bool Player::isHonorOrXPTarget(Unit const* victim) { uint8 v_level = victim->getLevel(); uint8 k_grey = Trinity::XP::GetGrayLevel(getLevel()); @@ -23092,11 +23485,11 @@ bool Player::isHonorOrXPTarget(Unit* victim) if (v_level <= k_grey) return false; - if (victim->GetTypeId() == TYPEID_UNIT) + if (Creature const* const creature = victim->ToCreature()) { - if (victim->ToCreature()->isTotem() || - victim->ToCreature()->isPet() || - victim->ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_XP_AT_KILL) + if (creature->isTotem() || + creature->isPet() || + creature->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_XP_AT_KILL) return false; } return true; @@ -23203,23 +23596,12 @@ bool Player::IsAtRecruitAFriendDistance(WorldObject const* pOther) const return pOther->GetDistance(player) <= sWorld->getFloatConfig(CONFIG_MAX_RECRUIT_A_FRIEND_DISTANCE); } -uint32 Player::GetBaseWeaponSkillValue (WeaponAttackType attType) const -{ - Item* item = GetWeaponForAttack(attType, true); - - // unarmed only with base attack - if (attType != BASE_ATTACK && !item) - return 0; - - // weapon skill or (unarmed for base attack and for fist weapons) - uint32 skill = (item && item->GetSkill() != SKILL_FIST_WEAPONS) ? item->GetSkill() : uint32(SKILL_UNARMED); - return GetBaseSkillValue(skill); -} - void Player::ResurectUsingRequestData() { /// Teleport before resurrecting by player, otherwise the player might get attacked from creatures near his corpse - TeleportTo(m_resurrectMap, m_resurrectX, m_resurrectY, m_resurrectZ, GetOrientation()); + float x, y, z, o; + _resurrectionData->Location.GetPosition(x, y, z, o); + TeleportTo(_resurrectionData->Location.GetMapId(), x, y, z, o); if (IsBeingTeleported()) { @@ -23229,19 +23611,23 @@ void Player::ResurectUsingRequestData() ResurrectPlayer(0.0f, false); - if (GetMaxHealth() > m_resurrectHealth) - SetHealth(m_resurrectHealth); + if (GetMaxHealth() > _resurrectionData->Health) + SetHealth(_resurrectionData->Health); else SetFullHealth(); - if (GetMaxPower(POWER_MANA) > m_resurrectMana) - SetPower(POWER_MANA, m_resurrectMana); + if (uint32(GetMaxPower(POWER_MANA)) > _resurrectionData->Mana) + SetPower(POWER_MANA, _resurrectionData->Mana); else SetPower(POWER_MANA, GetMaxPower(POWER_MANA)); SetPower(POWER_RAGE, 0); - SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY)); + SetPower(POWER_FOCUS, GetMaxPower(POWER_FOCUS)); + SetPower(POWER_ECLIPSE, 0); + + if (uint32 aura = _resurrectionData->Aura) + CastSpell(this, aura, true, NULL, NULL, _resurrectionData->GUID); SpawnCorpseBones(); } @@ -23256,6 +23642,36 @@ void Player::SetClientControl(Unit* target, uint8 allowMove) SetMover(this); } +void Player::SetMover(Unit* target) +{ + m_mover->m_movedPlayer = NULL; + m_mover = target; + m_mover->m_movedPlayer = this; + + ObjectGuid guid = target->GetGUID(); + + WorldPacket data(SMSG_MOVE_SET_ACTIVE_MOVER, 9); + data.WriteBit(guid[5]); + data.WriteBit(guid[7]); + data.WriteBit(guid[3]); + data.WriteBit(guid[6]); + data.WriteBit(guid[0]); + data.WriteBit(guid[4]); + data.WriteBit(guid[1]); + data.WriteBit(guid[2]); + + data.WriteByteSeq(guid[6]); + data.WriteByteSeq(guid[2]); + data.WriteByteSeq(guid[3]); + data.WriteByteSeq(guid[0]); + data.WriteByteSeq(guid[5]); + data.WriteByteSeq(guid[7]); + data.WriteByteSeq(guid[1]); + data.WriteByteSeq(guid[4]); + + SendDirectMessage(&data); +} + void Player::UpdateZoneDependentAuras(uint32 newZone) { // Some spells applied at enter into zone (with subzones), aura removed in UpdateAreaDependentAuras that called always at zone->area update @@ -23737,27 +24153,22 @@ uint32 Player::GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 n void Player::InitGlyphsForLevel() { - for (uint32 i = 0; i < sGlyphSlotStore.GetNumRows(); ++i) + uint32 slot = 0; + for (uint32 i = 0; i < sGlyphSlotStore.GetNumRows() && slot < MAX_GLYPH_SLOT_INDEX; ++i) if (GlyphSlotEntry const* gs = sGlyphSlotStore.LookupEntry(i)) - if (gs->Order) - SetGlyphSlot(gs->Order - 1, gs->Id); + SetGlyphSlot(slot++, gs->Id); uint8 level = getLevel(); - uint32 value = 0; + uint32 slotMask = 0; - // 0x3F = 0x01 | 0x02 | 0x04 | 0x08 | 0x10 | 0x20 for 80 level - if (level >= 15) - value |= (0x01 | 0x02); - if (level >= 30) - value |= 0x08; + if (level >= 25) + slotMask |= 0x01 | 0x02 | 0x40; if (level >= 50) - value |= 0x04; - if (level >= 70) - value |= 0x10; - if (level >= 80) - value |= 0x20; + slotMask |= 0x04 | 0x08 | 0x80; + if (level >= 75) + slotMask |= 0x10 | 0x20 | 0x100; - SetUInt32Value(PLAYER_GLYPHS_ENABLED, value); + SetUInt32Value(PLAYER_GLYPHS_ENABLED, slotMask); } bool Player::isTotalImmune() @@ -23866,17 +24277,25 @@ void Player::UpdateCharmedAI() } } -uint32 Player::GetRuneBaseCooldown(uint8 index) +uint32 Player::GetRuneTypeBaseCooldown(RuneType runeType) const { - uint8 rune = GetBaseRune(index); - uint32 cooldown = RUNE_BASE_COOLDOWN; + float cooldown = RUNE_BASE_COOLDOWN; + float hastePct = 0.0f; AuraEffectList const& regenAura = GetAuraEffectsByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT); for (AuraEffectList::const_iterator i = regenAura.begin();i != regenAura.end(); ++i) - { - if ((*i)->GetMiscValue() == POWER_RUNE && (*i)->GetMiscValueB() == rune) - cooldown = cooldown*(100-(*i)->GetAmount())/100; - } + if ((*i)->GetMiscValue() == POWER_RUNES && (*i)->GetMiscValueB() == runeType) + cooldown *= 1.0f - (*i)->GetAmount() / 100.0f; + + // Runes cooldown are now affected by player's haste from equipment ... + hastePct = GetRatingBonusValue(CR_HASTE_MELEE); + + // ... and some auras. + hastePct += GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_HASTE); + hastePct += GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_HASTE_2); + hastePct += GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_HASTE_3); + + cooldown *= 1.0f - (hastePct / 100.0f); return cooldown; } @@ -23971,7 +24390,7 @@ void Player::InitRunes() } for (uint8 i = 0; i < NUM_RUNE_TYPES; ++i) - SetFloatValue(PLAYER_RUNE_REGEN_1 + i, 0.1f); + SetFloatValue(PLAYER_RUNE_REGEN_1 + i, 0.1f); // set a base regen timer equal to 10 sec } bool Player::IsBaseRuneSlotsOnCooldown(RuneType runeType) const @@ -24020,7 +24439,7 @@ void Player::StoreLootItem(uint8 lootSlot, Loot* loot) if (!item) { - SendEquipError(EQUIP_ERR_ALREADY_LOOTED, NULL, NULL); + SendEquipError(EQUIP_ERR_LOOT_GONE, NULL, NULL); return; } @@ -24070,9 +24489,14 @@ void Player::StoreLootItem(uint8 lootSlot, Loot* loot) --loot->unlootedCount; + if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(item->itemid)) + if (proto->Quality > ITEM_QUALITY_EPIC || (proto->Quality == ITEM_QUALITY_EPIC && proto->ItemLevel >= MinNewsItemLevel[sWorld->getIntConfig(CONFIG_EXPANSION)])) + if (Guild* guild = GetGuild()) + guild->AddGuildNews(GUILD_NEWS_ITEM_LOOTED, GetGUID(), 0, item->itemid); + SendNewItem(newitem, uint32(item->count), false, false, true); UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item->itemid, item->count); - UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, loot->loot_type, item->count); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, item->itemid, item->count, loot->loot_type); UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM, item->itemid, item->count); // LootItem is being removed (looted) from the container, delete it from the DB. @@ -24086,16 +24510,30 @@ void Player::StoreLootItem(uint8 lootSlot, Loot* loot) uint32 Player::CalculateTalentsPoints() const { - uint32 base_talent = getLevel() < 10 ? 0 : getLevel()-9; + // this dbc file has entries only up to level 100 + NumTalentsAtLevelEntry const* count = sNumTalentsAtLevelStore.LookupEntry(std::min<uint32>(getLevel(), 100)); + if (!count) + return 0; + + float baseForLevel = count->Talents; if (getClass() != CLASS_DEATH_KNIGHT || GetMapId() != 609) - return uint32(base_talent * sWorld->getRate(RATE_TALENT)); + return uint32(baseForLevel * sWorld->getRate(RATE_TALENT)); - uint32 talentPointsForLevel = getLevel() < 56 ? 0 : getLevel() - 55; - talentPointsForLevel += m_questRewardTalentCount; + // Death Knight starting level + // hardcoded here - number of quest awarded talents is equal to number of talents any other class would have at level 55 + if (getLevel() < 55) + return 0; + + NumTalentsAtLevelEntry const* dkBase = sNumTalentsAtLevelStore.LookupEntry(55); + if (!dkBase) + return 0; - if (talentPointsForLevel > base_talent) - talentPointsForLevel = base_talent; + float talentPointsForLevel = count->Talents - dkBase->Talents; + talentPointsForLevel += float(GetQuestRewardedTalentCount()); + + if (talentPointsForLevel > baseForLevel) + talentPointsForLevel = baseForLevel; return uint32(talentPointsForLevel * sWorld->getRate(RATE_TALENT)); } @@ -24121,6 +24559,7 @@ void Player::_LoadSkills(PreparedQueryResult result) // SetPQuery(PLAYER_LOGIN_QUERY_LOADSKILLS, "SELECT skill, value, max FROM character_skills WHERE guid = '%u'", GUID_LOPART(m_guid)); uint32 count = 0; + uint8 professionCount = 0; if (result) { do @@ -24163,14 +24602,28 @@ void Player::_LoadSkills(PreparedQueryResult result) continue; } - // enable unlearn button for primary professions only + uint16 field = count / 2; + uint8 offset = count & 1; + + SetUInt16Value(PLAYER_SKILL_LINEID_0 + field, offset, skill); + uint16 step = 0; + + if (pSkill->categoryId == SKILL_CATEGORY_SECONDARY) + step = max / 75; + if (pSkill->categoryId == SKILL_CATEGORY_PROFESSION) - SetUInt32Value(PLAYER_SKILL_INDEX(count), MAKE_PAIR32(skill, 1)); - else - SetUInt32Value(PLAYER_SKILL_INDEX(count), MAKE_PAIR32(skill, 0)); + { + step = max / 75; - SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(count), MAKE_SKILL_VALUE(value, max)); - SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(count), 0); + if (professionCount < 2) + SetUInt32Value(PLAYER_PROFESSION_SKILL_LINE_1 + professionCount++, skill); + } + + SetUInt16Value(PLAYER_SKILL_STEP_0 + field, offset, step); + SetUInt16Value(PLAYER_SKILL_RANK_0 + field, offset, value); + SetUInt16Value(PLAYER_SKILL_MAX_RANK_0 + field, offset, max); + SetUInt16Value(PLAYER_SKILL_MODIFIER_0 + field, offset, 0); + SetUInt16Value(PLAYER_SKILL_TALENT_0 + field, offset, 0); mSkillStatus.insert(SkillStatusMap::value_type(skill, SkillStatusData(count, SKILL_UNCHANGED))); @@ -24189,9 +24642,15 @@ void Player::_LoadSkills(PreparedQueryResult result) for (; count < PLAYER_MAX_SKILLS; ++count) { - SetUInt32Value(PLAYER_SKILL_INDEX(count), 0); - SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(count), 0); - SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(count), 0); + uint16 field = count / 2; + uint8 offset = count & 1; + + SetUInt16Value(PLAYER_SKILL_LINEID_0 + field, offset, 0); + SetUInt16Value(PLAYER_SKILL_STEP_0 + field, offset, 0); + SetUInt16Value(PLAYER_SKILL_RANK_0 + field, offset, 0); + SetUInt16Value(PLAYER_SKILL_MAX_RANK_0 + field, offset, 0); + SetUInt16Value(PLAYER_SKILL_MODIFIER_0 + field, offset, 0); + SetUInt16Value(PLAYER_SKILL_TALENT_0 + field, offset, 0); } // special settings @@ -24223,25 +24682,6 @@ void Player::_LoadSkills(PreparedQueryResult result) } } -uint32 Player::GetPhaseMaskForSpawn() const -{ - uint32 phase = PHASEMASK_NORMAL; - if (!isGameMaster()) - phase = GetPhaseMask(); - else - { - AuraEffectList const& phases = GetAuraEffectsByType(SPELL_AURA_PHASE); - if (!phases.empty()) - phase = phases.front()->GetMiscValue(); - } - - // some aura phases include 1 normal map in addition to phase itself - if (uint32 n_phase = phase & ~PHASEMASK_NORMAL) - return n_phase; - - return PHASEMASK_NORMAL; -} - InventoryResult Player::CanEquipUniqueItem(Item* pItem, uint8 eslot, uint32 limit_count) const { ItemTemplate const* pProto = pItem->GetTemplate(); @@ -24282,7 +24722,7 @@ InventoryResult Player::CanEquipUniqueItem(ItemTemplate const* itemProto, uint8 { // there is an equip limit on this item if (HasItemOrGemWithIdEquipped(itemProto->ItemId, 1, except_slot)) - return EQUIP_ERR_ITEM_UNIQUE_EQUIPABLE; + return EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE; } // check unique-equipped limit @@ -24290,12 +24730,12 @@ InventoryResult Player::CanEquipUniqueItem(ItemTemplate const* itemProto, uint8 { ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(itemProto->ItemLimitCategory); if (!limitEntry) - return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED; + return EQUIP_ERR_NOT_EQUIPPABLE; // NOTE: limitEntry->mode not checked because if item have have-limit then it applied and to equip case if (limit_count > limitEntry->maxCount) - return EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_EQUIPPED_EXCEEDED; + return EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_EQUIPPED_EXCEEDED_IS; // there is an equip limit on this item if (HasItemOrGemWithLimitCategoryEquipped(itemProto->ItemLimitCategory, limitEntry->maxCount - limit_count + 1, except_slot)) @@ -24309,7 +24749,7 @@ void Player::HandleFall(MovementInfo const& movementInfo) { // calculate total z distance of the fall float z_diff = m_lastFallZ - movementInfo.pos.GetPositionZ(); - //sLog->outDebug("zDiff = %f", z_diff); + //sLog->outDebug(LOG_FILTER_GENERAL, "zDiff = %f", z_diff); //Players with low fall distance, Feather Fall or physical immunity (charges used) are ignored // 14.57 can be calculated by resolving damageperc formula below to 0 @@ -24361,7 +24801,12 @@ void Player::ResetAchievements() void Player::SendRespondInspectAchievements(Player* player) const { - m_achievementMgr->SendRespondInspectAchievements(player); + m_achievementMgr->SendAchievementInfo(player); +} + +uint32 Player::GetAchievementPoints() const +{ + return m_achievementMgr->GetAchievementPoints(); } bool Player::HasAchieved(uint32 achievementId) const @@ -24379,44 +24824,54 @@ void Player::RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 e m_achievementMgr->RemoveTimedAchievement(type, entry); } -void Player::ResetAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 /*= 0*/, uint32 miscValue2 /*= 0*/, bool evenIfCriteriaComplete /* = false*/) +void Player::ResetAchievementCriteria(AchievementCriteriaTypes type, uint64 miscValue1 /*= 0*/, uint64 miscValue2 /*= 0*/, bool evenIfCriteriaComplete /* = false*/) { m_achievementMgr->ResetAchievementCriteria(type, miscValue1, miscValue2, evenIfCriteriaComplete); } -void Player::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 /*= 0*/, uint32 miscValue2 /*= 0*/, Unit* unit /*= NULL*/) +void Player::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint64 miscValue1 /*= 0*/, uint64 miscValue2 /*= 0*/, uint64 miscValue3 /*= 0*/, Unit* unit /*= NULL*/) { - m_achievementMgr->UpdateAchievementCriteria(type, miscValue1, miscValue2, unit); + m_achievementMgr->UpdateAchievementCriteria(type, miscValue1, miscValue2, miscValue3, unit, this); + Guild* guild = sGuildMgr->GetGuildById(GetGuildId()); + if (!guild) + return; + + // Update only individual achievement criteria here, otherwise we may get multiple updates + // from a single boss kill + if (sAchievementMgr->IsGroupCriteriaType(type)) + return; + + guild->UpdateAchievementCriteria(type, miscValue1, miscValue2, miscValue3, unit, this); } void Player::CompletedAchievement(AchievementEntry const* entry) { - m_achievementMgr->CompletedAchievement(entry); + m_achievementMgr->CompletedAchievement(entry, this); } -void Player::LearnTalent(uint32 talentId, uint32 talentRank) +bool Player::LearnTalent(uint32 talentId, uint32 talentRank) { uint32 CurTalentPoints = GetFreeTalentPoints(); if (CurTalentPoints == 0) - return; + return false; if (talentRank >= MAX_TALENT_RANK) - return; + return false; TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId); if (!talentInfo) - return; + return false; TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab); if (!talentTabInfo) - return; + return false; // prevent learn talent for different class (cheating) if ((getClassMask() & talentTabInfo->ClassMask) == 0) - return; + return false; // find current max talent rank (0~5) uint8 curtalent_maxrank = 0; // 0 = not learned any rank @@ -24431,11 +24886,11 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank) // we already have same or higher talent rank learned if (curtalent_maxrank >= (talentRank + 1)) - return; + return false; // check if we have enough talent points if (CurTalentPoints < (talentRank - curtalent_maxrank + 1)) - return; + return false; // Check if it requires another talent if (talentInfo->DependsOn > 0) @@ -24450,33 +24905,32 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank) hasEnoughRank = true; } if (!hasEnoughRank) - return; + return false; } } // Find out how many points we have in this field uint32 spentPoints = 0; - + uint32 primaryTreeTalents = 0; uint32 tTab = talentInfo->TalentTab; - if (talentInfo->Row > 0) + bool isMainTree = GetPrimaryTalentTree(GetActiveSpec()) == tTab || !GetPrimaryTalentTree(GetActiveSpec()); + + if (talentInfo->Row > 0 || !isMainTree) { - uint32 numRows = sTalentStore.GetNumRows(); - for (uint32 i = 0; i < numRows; i++) // Loop through all talents. + for (uint32 i = 0; i < sTalentStore.GetNumRows(); i++) // Loop through all talents. { - // Someday, someone needs to revamp - const TalentEntry* tmpTalent = sTalentStore.LookupEntry(i); - if (tmpTalent) // the way talents are tracked + if (TalentEntry const* tmpTalent = sTalentStore.LookupEntry(i)) // Someday, someone needs to revamp the way talents are tracked { - if (tmpTalent->TalentTab == tTab) + for (uint8 rank = 0; rank < MAX_TALENT_RANK; rank++) { - for (uint8 rank = 0; rank < MAX_TALENT_RANK; rank++) + if (tmpTalent->RankID[rank] != 0) { - if (tmpTalent->RankID[rank] != 0) + if (HasSpell(tmpTalent->RankID[rank])) { - if (HasSpell(tmpTalent->RankID[rank])) - { + if (tmpTalent->TalentTab == tTab) spentPoints += (rank + 1); - } + if (tmpTalent->TalentTab == GetPrimaryTalentTree(GetActiveSpec())) + primaryTreeTalents += (rank + 1); } } } @@ -24486,28 +24940,43 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank) // not have required min points spent in talent tree if (spentPoints < (talentInfo->Row * MAX_TALENT_RANK)) - return; + return false; + + // player has not spent 31 talents in main tree before attempting to learn other tree's talents + if (!isMainTree && primaryTreeTalents < REQ_PRIMARY_TREE_TALENTS) + return false; // spell not set in talent.dbc uint32 spellid = talentInfo->RankID[talentRank]; if (spellid == 0) { sLog->outError(LOG_FILTER_PLAYER, "Talent.dbc have for talent: %u Rank: %u spell id = 0", talentId, talentRank); - return; + return false; } // already known if (HasSpell(spellid)) - return; + return false; // learn! (other talent ranks will unlearned at learning) learnSpell(spellid, false); - AddTalent(spellid, m_activeSpec, true); + AddTalent(spellid, GetActiveSpec(), true); + + sLog->outInfo(LOG_FILTER_GENERAL, "TalentID: %u Rank: %u Spell: %u Spec: %u\n", talentId, talentRank, spellid, GetActiveSpec()); - sLog->outInfo(LOG_FILTER_PLAYER, "TalentID: %u Rank: %u Spell: %u Spec: %u\n", talentId, talentRank, spellid, m_activeSpec); + // set talent tree for player + if (!GetPrimaryTalentTree(GetActiveSpec())) + { + SetPrimaryTalentTree(GetActiveSpec(), talentInfo->TalentTab); + std::vector<uint32> const* specSpells = GetTalentTreePrimarySpells(talentInfo->TalentTab); + if (specSpells) + for (size_t i = 0; i < specSpells->size(); ++i) + learnSpell(specSpells->at(i), false); + } // update free talent points SetFreeTalentPoints(CurTalentPoints - (talentRank - curtalent_maxrank + 1)); + return true; } void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank) @@ -24648,7 +25117,7 @@ void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank) void Player::AddKnownCurrency(uint32 itemId) { if (CurrencyTypesEntry const* ctEntry = sCurrencyTypesStore.LookupEntry(itemId)) - SetFlag64(PLAYER_FIELD_KNOWN_CURRENCIES, (1LL << (ctEntry->BitIndex-1))); + SetFlag64(0, (1LL << (ctEntry->ID-1))); } void Player::UpdateFallInformationIfNeed(MovementInfo const& minfo, uint16 opcode) @@ -24717,17 +25186,18 @@ bool Player::canSeeSpellClickOn(Creature const* c) const void Player::BuildPlayerTalentsInfoData(WorldPacket* data) { *data << uint32(GetFreeTalentPoints()); // unspentTalentPoints - *data << uint8(m_specsCount); // talent group count (0, 1 or 2) - *data << uint8(m_activeSpec); // talent group index (0 or 1) + *data << uint8(GetSpecsCount()); // talent group count (0, 1 or 2) + *data << uint8(GetActiveSpec()); // talent group index (0 or 1) - if (m_specsCount) + if (GetSpecsCount()) { - if (m_specsCount > MAX_TALENT_SPECS) - m_specsCount = MAX_TALENT_SPECS; + if (GetSpecsCount() > MAX_TALENT_SPECS) + SetSpecsCount(MAX_TALENT_SPECS); // loop through all specs (only 1 for now) - for (uint32 specIdx = 0; specIdx < m_specsCount; ++specIdx) + for (uint8 specIdx = 0; specIdx < GetSpecsCount(); ++specIdx) { + *data << uint32(GetPrimaryTalentTree(specIdx)); uint8 talentIdCount = 0; size_t pos = data->wpos(); *data << uint8(talentIdCount); // [PH], talentIdCount @@ -24776,7 +25246,7 @@ void Player::BuildPlayerTalentsInfoData(WorldPacket* data) *data << uint8(MAX_GLYPH_SLOT_INDEX); // glyphs count for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i) - *data << uint16(m_Glyphs[specIdx][i]); // GlyphProperties.dbc + *data << uint16(GetGlyph(specIdx, i)); // GlyphProperties.dbc } } } @@ -25087,6 +25557,39 @@ void Player::SendClearCooldown(uint32 spell_id, Unit* target) SendDirectMessage(&data); } +void Player::SendClearAllCooldowns(Unit* target) +{ + uint32 spellCount = m_spellCooldowns.size(); + ObjectGuid guid = target ? target->GetGUID() : 0; + + WorldPacket data(SMSG_CLEAR_COOLDOWNS, 4+8); + data.WriteBit(guid[1]); + data.WriteBit(guid[3]); + data.WriteBit(guid[6]); + data.WriteBits(spellCount, 24); // Spell Count + data.WriteBit(guid[7]); + data.WriteBit(guid[5]); + data.WriteBit(guid[2]); + data.WriteBit(guid[4]); + data.WriteBit(guid[0]); + + data.FlushBits(); + + data.WriteByteSeq(guid[7]); + data.WriteByteSeq(guid[2]); + data.WriteByteSeq(guid[4]); + data.WriteByteSeq(guid[5]); + data.WriteByteSeq(guid[1]); + data.WriteByteSeq(guid[3]); + for (SpellCooldowns::const_iterator itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end(); ++itr) + data << uint32(itr->first); // Spell ID + + data.WriteByteSeq(guid[0]); + data.WriteByteSeq(guid[6]); + + SendDirectMessage(&data); +} + void Player::ResetMap() { // this may be called during Map::Update @@ -25107,7 +25610,7 @@ void Player::SetMap(Map* map) void Player::_LoadGlyphs(PreparedQueryResult result) { - // SELECT spec, glyph1, glyph2, glyph3, glyph4, glyph5, glyph6 from character_glyphs WHERE guid = '%u' + // SELECT spec, glyph1, glyph2, glyph3, glyph4, glyph5, glyph6, glyph7, glyph8, glyph9 FROM character_glyphs WHERE guid = '%u' if (!result) return; @@ -25116,15 +25619,11 @@ void Player::_LoadGlyphs(PreparedQueryResult result) Field* fields = result->Fetch(); uint8 spec = fields[0].GetUInt8(); - if (spec >= m_specsCount) + if (spec >= GetSpecsCount()) continue; - m_Glyphs[spec][0] = fields[1].GetUInt16(); - m_Glyphs[spec][1] = fields[2].GetUInt16(); - m_Glyphs[spec][2] = fields[3].GetUInt16(); - m_Glyphs[spec][3] = fields[4].GetUInt16(); - m_Glyphs[spec][4] = fields[5].GetUInt16(); - m_Glyphs[spec][5] = fields[6].GetUInt16(); + for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i) + _talentMgr->SpecInfo[spec].Glyphs[i] = fields[i + 1].GetUInt16(); } while (result->NextRow()); } @@ -25136,7 +25635,7 @@ void Player::_SaveGlyphs(SQLTransaction& trans) trans->Append(stmt); - for (uint8 spec = 0; spec < m_specsCount; ++spec) + for (uint8 spec = 0; spec < GetSpecsCount(); ++spec) { uint8 index = 0; @@ -25146,7 +25645,7 @@ void Player::_SaveGlyphs(SQLTransaction& trans) stmt->setUInt8(index++, spec); for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i) - stmt->setUInt16(index++, uint16(m_Glyphs[spec][i])); + stmt->setUInt16(index++, uint16(GetGlyph(spec, i))); trans->Append(stmt); } @@ -25169,7 +25668,7 @@ void Player::_SaveTalents(SQLTransaction& trans) for (uint8 i = 0; i < MAX_TALENT_SPECS; ++i) { - for (PlayerTalentMap::iterator itr = m_talents[i]->begin(); itr != m_talents[i]->end();) + for (PlayerTalentMap::iterator itr = GetTalentMap(i)->begin(); itr != GetTalentMap(i)->end();) { if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->state == PLAYERSPELL_CHANGED) { @@ -25192,7 +25691,7 @@ void Player::_SaveTalents(SQLTransaction& trans) if (itr->second->state == PLAYERSPELL_REMOVED) { delete itr->second; - m_talents[i]->erase(itr++); + GetTalentMap(i)->erase(itr++); } else { @@ -25209,7 +25708,7 @@ void Player::UpdateSpecCount(uint8 count) if (curCount == count) return; - if (m_activeSpec >= count) + if (GetActiveSpec() >= count) ActivateSpec(0); SQLTransaction trans = CharacterDatabase.BeginTransaction(); @@ -25236,11 +25735,10 @@ void Player::UpdateSpecCount(uint8 count) _SaveActions(trans); stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACTION_EXCEPT_SPEC); - stmt->setUInt8(0, m_activeSpec); + stmt->setUInt8(0, GetActiveSpec()); stmt->setUInt32(1, GetGUIDLow()); trans->Append(stmt); - m_activeSpec = 0; } CharacterDatabase.CommitTransaction(trans); @@ -25318,10 +25816,19 @@ void Player::ActivateSpec(uint8 spec) } } + // Remove spec specific spells + for (uint32 i = 0; i < MAX_TALENT_TABS; ++i) + { + std::vector<uint32> const* specSpells = GetTalentTreePrimarySpells(GetTalentTabPages(getClass())[i]); + if (specSpells) + for (size_t i = 0; i < specSpells->size(); ++i) + removeSpell(specSpells->at(i), true); + } + // set glyphs for (uint8 slot = 0; slot < MAX_GLYPH_SLOT_INDEX; ++slot) // remove secondary glyph - if (uint32 oldglyph = m_Glyphs[m_activeSpec][slot]) + if (uint32 oldglyph = GetGlyph(GetActiveSpec(), slot)) if (GlyphPropertiesEntry const* old_gp = sGlyphPropertiesStore.LookupEntry(oldglyph)) RemoveAurasDueToSpell(old_gp->SpellId); @@ -25351,7 +25858,7 @@ void Player::ActivateSpec(uint8 spec) if (talentInfo->RankID[rank] == 0) continue; // if the talent can be found in the newly activated PlayerTalentMap - if (HasTalent(talentInfo->RankID[rank], m_activeSpec)) + if (HasTalent(talentInfo->RankID[rank], GetActiveSpec())) { learnSpell(talentInfo->RankID[rank], false); // add the talent to the PlayerSpellMap spentTalents += (rank + 1); // increment the spentTalents count @@ -25359,10 +25866,15 @@ void Player::ActivateSpec(uint8 spec) } } + std::vector<uint32> const* specSpells = GetTalentTreePrimarySpells(GetPrimaryTalentTree(GetActiveSpec())); + if (specSpells) + for (size_t i = 0; i < specSpells->size(); ++i) + learnSpell(specSpells->at(i), false); + // set glyphs for (uint8 slot = 0; slot < MAX_GLYPH_SLOT_INDEX; ++slot) { - uint32 glyph = m_Glyphs[m_activeSpec][slot]; + uint32 glyph = GetGlyph(GetActiveSpec(), slot); // apply primary glyph if (glyph) @@ -25372,13 +25884,13 @@ void Player::ActivateSpec(uint8 spec) SetGlyph(slot, glyph); } - m_usedTalentCount = spentTalents; + SetUsedTalentCount(spentTalents); InitTalentForLevel(); { PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ACTIONS_SPEC); stmt->setUInt32(0, GetGUIDLow()); - stmt->setUInt8(1, m_activeSpec); + stmt->setUInt8(1, GetActiveSpec()); if (PreparedQueryResult result = CharacterDatabase.Query(stmt)) _LoadActions(result); } @@ -25390,6 +25902,9 @@ void Player::ActivateSpec(uint8 spec) SetPower(POWER_MANA, 0); // Mana must be 0 even if it isn't the active power type. SetPower(pw, 0); + + if (!sTalentTabStore.LookupEntry(GetPrimaryTalentTree(GetActiveSpec()))) + ResetTalents(true); } void Player::ResetTimeSync() @@ -25420,9 +25935,9 @@ uint32 Player::GetReputation(uint32 factionentry) const return GetReputationMgr().GetReputation(sFactionStore.LookupEntry(factionentry)); } -std::string const& Player::GetGuildName() +std::string Player::GetGuildName() { - return sGuildMgr->GetGuildById(GetGuildId())->GetName(); + return GetGuildId() ? sGuildMgr->GetGuildById(GetGuildId())->GetName() : ""; } void Player::SendDuelCountdown(uint32 counter) @@ -25448,6 +25963,8 @@ void Player::DeleteRefundReference(uint32 it) void Player::SendRefundInfo(Item* item) { + const CurrencyTypesEntry* currencyType; + uint32 divisor; // This function call unsets ITEM_FLAGS_REFUNDABLE if played time is over 2 hours. item->UpdatePlayedTime(this); @@ -25471,18 +25988,45 @@ void Player::SendRefundInfo(Item* item) return; } + ObjectGuid guid = item->GetGUID(); WorldPacket data(SMSG_ITEM_REFUND_INFO_RESPONSE, 8+4+4+4+4*4+4*4+4+4); - data << uint64(item->GetGUID()); // item guid - data << uint32(item->GetPaidMoney()); // money cost - data << uint32(iece->reqhonorpoints); // honor point cost - data << uint32(iece->reqarenapoints); // arena point cost - for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i) // item cost data + data.WriteBit(guid[3]); + data.WriteBit(guid[5]); + data.WriteBit(guid[7]); + data.WriteBit(guid[6]); + data.WriteBit(guid[2]); + data.WriteBit(guid[4]); + data.WriteBit(guid[0]); + data.WriteBit(guid[1]); + data.FlushBits(); + data.WriteByteSeq(guid[7]); + data << uint32(GetTotalPlayedTime() - item->GetPlayedTime()); + for (uint8 i = 0; i < MAX_ITEM_EXT_COST_ITEMS; ++i) // item cost data { - data << uint32(iece->reqitem[i]); - data << uint32(iece->reqitemcount[i]); + data << uint32(iece->RequiredItemCount[i]); + data << uint32(iece->RequiredItem[i]); } + + data.WriteByteSeq(guid[6]); + data.WriteByteSeq(guid[4]); + data.WriteByteSeq(guid[3]); + data.WriteByteSeq(guid[2]); + for (uint8 i = 0; i < MAX_ITEM_EXT_COST_CURRENCIES; ++i) // currency cost data + { + currencyType = sCurrencyTypesStore.LookupEntry(iece->RequiredCurrency[i]); + if (currencyType && currencyType->Flags & CURRENCY_FLAG_HIGH_PRECISION) + divisor = 100; + else + divisor = 1; + data << uint32(iece->RequiredCurrencyCount[i] / divisor); + data << uint32(iece->RequiredCurrency[i]); + } + + data.WriteByteSeq(guid[1]); + data.WriteByteSeq(guid[5]); data << uint32(0); - data << uint32(GetTotalPlayedTime() - item->GetPlayedTime()); + data.WriteByteSeq(guid[0]); + data << uint32(item->GetPaidMoney()); // money cost GetSession()->SendPacket(&data); } @@ -25509,6 +26053,58 @@ bool Player::AddItem(uint32 itemId, uint32 count) return true; } +void Player::SendItemRefundResult(Item* item, ItemExtendedCostEntry const* iece, uint8 error) +{ + ObjectGuid guid = item->GetGUID(); + WorldPacket data(SMSG_ITEM_REFUND_RESULT, 1 + 1 + 8 + 4*8 + 4 + 4*8 + 1); + const CurrencyTypesEntry* currencyType; + uint32 divisor; + data.WriteBit(guid[4]); + data.WriteBit(guid[5]); + data.WriteBit(guid[1]); + data.WriteBit(guid[6]); + data.WriteBit(guid[7]); + data.WriteBit(guid[0]); + data.WriteBit(guid[3]); + data.WriteBit(guid[2]); + data.WriteBit(!error); + data.WriteBit(item->GetPaidMoney() > 0); + data.FlushBits(); + if (!error) + { + for (uint8 i = 0; i < MAX_ITEM_EXT_COST_CURRENCIES; ++i) + { + currencyType = sCurrencyTypesStore.LookupEntry(iece->RequiredCurrency[i]); + if (currencyType && currencyType->Flags & CURRENCY_FLAG_HIGH_PRECISION) + divisor = 100; + else + divisor = 1; + data << uint32(iece->RequiredCurrencyCount[i] / divisor); + data << uint32(iece->RequiredCurrency[i]); + } + + data << uint32(item->GetPaidMoney()); // money cost + + for (uint8 i = 0; i < MAX_ITEM_EXT_COST_ITEMS; ++i) // item cost data + { + data << uint32(iece->RequiredItemCount[i]); + data << uint32(iece->RequiredItem[i]); + } + } + + data.WriteByteSeq(guid[0]); + data.WriteByteSeq(guid[3]); + data.WriteByteSeq(guid[1]); + data.WriteByteSeq(guid[6]); + data.WriteByteSeq(guid[4]); + data.WriteByteSeq(guid[2]); + data.WriteByteSeq(guid[7]); + data.WriteByteSeq(guid[5]); + + data << uint8(error); // error code + GetSession()->SendPacket(&data); +} + void Player::RefundItem(Item* item) { if (!item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_REFUNDABLE)) @@ -25520,10 +26116,7 @@ void Player::RefundItem(Item* item) if (item->IsRefundExpired()) // item refund has expired { item->SetNotRefundable(this); - WorldPacket data(SMSG_ITEM_REFUND_RESULT, 8+4); - data << uint64(item->GetGUID()); // Guid - data << uint32(10); // Error! - GetSession()->SendPacket(&data); + SendItemRefundResult(item, NULL, 10); return; } @@ -25542,10 +26135,10 @@ void Player::RefundItem(Item* item) } bool store_error = false; - for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i) + for (uint8 i = 0; i < MAX_ITEM_EXT_COST_ITEMS; ++i) { - uint32 count = iece->reqitemcount[i]; - uint32 itemid = iece->reqitem[i]; + uint32 count = iece->RequiredItemCount[i]; + uint32 itemid = iece->RequiredItem[i]; if (count && itemid) { @@ -25561,25 +26154,11 @@ void Player::RefundItem(Item* item) if (store_error) { - WorldPacket data(SMSG_ITEM_REFUND_RESULT, 8+4); - data << uint64(item->GetGUID()); // Guid - data << uint32(10); // Error! - GetSession()->SendPacket(&data); + SendItemRefundResult(item, iece, 10); return; } - WorldPacket data(SMSG_ITEM_REFUND_RESULT, 8+4+4+4+4+4*4+4*4); - data << uint64(item->GetGUID()); // item guid - data << uint32(0); // 0, or error code - data << uint32(item->GetPaidMoney()); // money cost - data << uint32(iece->reqhonorpoints); // honor point cost - data << uint32(iece->reqarenapoints); // arena point cost - for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i) // item cost data - { - data << uint32(iece->reqitem[i]); - data << uint32(iece->reqitemcount[i]); - } - GetSession()->SendPacket(&data); + SendItemRefundResult(item, iece, 0); uint32 moneyRefund = item->GetPaidMoney(); // item-> will be invalidated in DestroyItem @@ -25593,10 +26172,10 @@ void Player::RefundItem(Item* item) DestroyItem(item->GetBagSlot(), item->GetSlot(), true); // Grant back extendedcost items - for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i) + for (uint8 i = 0; i < MAX_ITEM_EXT_COST_ITEMS; ++i) { - uint32 count = iece->reqitemcount[i]; - uint32 itemid = iece->reqitem[i]; + uint32 count = iece->RequiredItemCount[i]; + uint32 itemid = iece->RequiredItem[i]; if (count && itemid) { ItemPosCountVec dest; @@ -25607,18 +26186,19 @@ void Player::RefundItem(Item* item) } } + // Grant back currencies + for (uint8 i = 0; i < MAX_ITEM_EXT_COST_CURRENCIES; ++i) + { + uint32 count = iece->RequiredCurrencyCount[i]; + uint32 currencyid = iece->RequiredCurrency[i]; + if (count && currencyid) + ModifyCurrency(currencyid, count); + } + // Grant back money if (moneyRefund) ModifyMoney(moneyRefund); // Saved in SaveInventoryAndGoldToDB - // Grant back Honor points - if (uint32 honorRefund = iece->reqhonorpoints) - ModifyHonorPoints(honorRefund, &trans); - - // Grant back Arena points - if (uint32 arenaRefund = iece->reqarenapoints) - ModifyArenaPoints(arenaRefund, &trans); - SaveInventoryAndGoldToDB(trans); CharacterDatabase.CommitTransaction(trans); @@ -25706,11 +26286,158 @@ bool Player::IsInWhisperWhiteList(uint64 guid) return false; } +uint8 Player::GetNextVoidStorageFreeSlot() const +{ + for (uint8 i = 0; i < VOID_STORAGE_MAX_SLOT; ++i) + if (!_voidStorageItems[i]) // unused item + return i; + + return VOID_STORAGE_MAX_SLOT; +} + +uint8 Player::GetNumOfVoidStorageFreeSlots() const +{ + uint8 count = 0; + + for (uint8 i = 0; i < VOID_STORAGE_MAX_SLOT; ++i) + if (!_voidStorageItems[i]) + count++; + + return count; +} + +uint8 Player::AddVoidStorageItem(const VoidStorageItem& item) +{ + int8 slot = GetNextVoidStorageFreeSlot(); + + if (slot >= VOID_STORAGE_MAX_SLOT) + { + GetSession()->SendVoidStorageTransferResult(VOID_TRANSFER_ERROR_FULL); + return 255; + } + + _voidStorageItems[slot] = new VoidStorageItem(item.ItemId, item.ItemEntry, + item.CreatorGuid, item.ItemRandomPropertyId, item.ItemSuffixFactor); + return slot; +} + +void Player::AddVoidStorageItemAtSlot(uint8 slot, const VoidStorageItem& item) +{ + if (slot >= VOID_STORAGE_MAX_SLOT) + { + GetSession()->SendVoidStorageTransferResult(VOID_TRANSFER_ERROR_FULL); + return; + } + + if (_voidStorageItems[slot]) + { + sLog->outError(LOG_FILTER_GENERAL, "Player::AddVoidStorageItemAtSlot - Player (GUID: %u, name: %s) tried to add an item to an used slot (item id: " UI64FMTD ", entry: %u, slot: %u).", GetGUIDLow(), GetName().c_str(), _voidStorageItems[slot]->ItemId, _voidStorageItems[slot]->ItemEntry, slot); + GetSession()->SendVoidStorageTransferResult(VOID_TRANSFER_ERROR_INTERNAL_ERROR_1); + return; + } + + _voidStorageItems[slot] = new VoidStorageItem(item.ItemId, item.ItemId, + item.CreatorGuid, item.ItemRandomPropertyId, item.ItemSuffixFactor); +} + +void Player::DeleteVoidStorageItem(uint8 slot) +{ + if (slot >= VOID_STORAGE_MAX_SLOT) + { + GetSession()->SendVoidStorageTransferResult(VOID_TRANSFER_ERROR_INTERNAL_ERROR_1); + return; + } + + delete _voidStorageItems[slot]; + _voidStorageItems[slot] = NULL; +} + +bool Player::SwapVoidStorageItem(uint8 oldSlot, uint8 newSlot) +{ + if (oldSlot >= VOID_STORAGE_MAX_SLOT || newSlot >= VOID_STORAGE_MAX_SLOT || oldSlot == newSlot) + return false; + + std::swap(_voidStorageItems[newSlot], _voidStorageItems[oldSlot]); + return true; +} + +VoidStorageItem* Player::GetVoidStorageItem(uint8 slot) const +{ + if (slot >= VOID_STORAGE_MAX_SLOT) + { + GetSession()->SendVoidStorageTransferResult(VOID_TRANSFER_ERROR_INTERNAL_ERROR_1); + return NULL; + } + + return _voidStorageItems[slot]; +} + +VoidStorageItem* Player::GetVoidStorageItem(uint64 id, uint8& slot) const +{ + for (uint8 i = 0; i < VOID_STORAGE_MAX_SLOT; ++i) + { + if (_voidStorageItems[i] && _voidStorageItems[i]->ItemId == id) + { + slot = i; + return _voidStorageItems[i]; + } + } + + return NULL; +} + void Player::SendMovementSetCanFly(bool apply) { - WorldPacket data(apply ? SMSG_MOVE_SET_CAN_FLY : SMSG_MOVE_UNSET_CAN_FLY, 12); - data.append(GetPackGUID()); - data << uint32(0); //! movement counter + ObjectGuid guid = GetGUID(); + WorldPacket data; + if (apply) + { + data.Initialize(SMSG_MOVE_SET_CAN_FLY, 1 + 8 + 4); + data.WriteBit(guid[1]); + data.WriteBit(guid[6]); + data.WriteBit(guid[5]); + data.WriteBit(guid[0]); + data.WriteBit(guid[7]); + data.WriteBit(guid[4]); + data.WriteBit(guid[2]); + data.WriteBit(guid[3]); + + data.WriteByteSeq(guid[6]); + data.WriteByteSeq(guid[3]); + + data << uint32(0); //! movement counter + + data.WriteByteSeq(guid[2]); + data.WriteByteSeq(guid[1]); + data.WriteByteSeq(guid[4]); + data.WriteByteSeq(guid[7]); + data.WriteByteSeq(guid[0]); + data.WriteByteSeq(guid[5]); + } + else + { + data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 1 + 8 + 4); + data.WriteBit(guid[1]); + data.WriteBit(guid[4]); + data.WriteBit(guid[2]); + data.WriteBit(guid[5]); + data.WriteBit(guid[0]); + data.WriteBit(guid[3]); + data.WriteBit(guid[6]); + data.WriteBit(guid[7]); + + data.WriteByteSeq(guid[4]); + data.WriteByteSeq(guid[6]); + + data << uint32(0); //! movement counter + + data.WriteByteSeq(guid[1]); + data.WriteByteSeq(guid[0]); + data.WriteByteSeq(guid[2]); + data.WriteByteSeq(guid[3]); + data.WriteByteSeq(guid[5]); + data.WriteByteSeq(guid[7]); + } SendDirectMessage(&data); } @@ -25726,25 +26453,188 @@ void Player::SendMovementSetCanTransitionBetweenSwimAndFly(bool apply) void Player::SendMovementSetHover(bool apply) { - WorldPacket data(apply ? SMSG_MOVE_SET_HOVER : SMSG_MOVE_UNSET_HOVER, 12); - data.append(GetPackGUID()); - data << uint32(0); //! movement counter + ObjectGuid guid = GetGUID(); + WorldPacket data; + if (apply) + { + data.Initialize(SMSG_MOVE_SET_HOVER, 12); + data.WriteBit(guid[1]); + data.WriteBit(guid[4]); + data.WriteBit(guid[2]); + data.WriteBit(guid[3]); + data.WriteBit(guid[0]); + data.WriteBit(guid[5]); + data.WriteBit(guid[6]); + data.WriteBit(guid[7]); + + data.WriteByteSeq(guid[5]); + data.WriteByteSeq(guid[4]); + data.WriteByteSeq(guid[1]); + data.WriteByteSeq(guid[2]); + data.WriteByteSeq(guid[3]); + data.WriteByteSeq(guid[6]); + data.WriteByteSeq(guid[0]); + data.WriteByteSeq(guid[7]); + data << uint32(0); // movement counter + } + else + { + data.Initialize(SMSG_MOVE_UNSET_HOVER, 12); + data.WriteBit(guid[4]); + data.WriteBit(guid[6]); + data.WriteBit(guid[3]); + data.WriteBit(guid[1]); + data.WriteBit(guid[2]); + data.WriteBit(guid[7]); + data.WriteBit(guid[5]); + data.WriteBit(guid[0]); + + data.WriteByteSeq(guid[4]); + data.WriteByteSeq(guid[5]); + data.WriteByteSeq(guid[3]); + data.WriteByteSeq(guid[6]); + data.WriteByteSeq(guid[7]); + data.WriteByteSeq(guid[1]); + data.WriteByteSeq(guid[2]); + data.WriteByteSeq(guid[0]); + data << uint32(0); // movement counter + } + SendDirectMessage(&data); } void Player::SendMovementSetWaterWalking(bool apply) { - WorldPacket data(apply ? SMSG_MOVE_WATER_WALK : SMSG_MOVE_LAND_WALK, 12); - data.append(GetPackGUID()); - data << uint32(0); //! movement counter + ObjectGuid guid = GetGUID(); + WorldPacket data; + if (apply) + { + data.Initialize(SMSG_MOVE_WATER_WALK, 1 + 4 + 8); + data.WriteBit(guid[4]); + data.WriteBit(guid[7]); + data.WriteBit(guid[6]); + data.WriteBit(guid[0]); + data.WriteBit(guid[1]); + data.WriteBit(guid[3]); + data.WriteBit(guid[5]); + data.WriteBit(guid[2]); + + data.WriteByteSeq(guid[0]); + data.WriteByteSeq(guid[5]); + data.WriteByteSeq(guid[2]); + data << uint32(0); //! movement counter + data.WriteByteSeq(guid[7]); + data.WriteByteSeq(guid[3]); + data.WriteByteSeq(guid[4]); + data.WriteByteSeq(guid[1]); + data.WriteByteSeq(guid[6]); + } + else + { + data.Initialize(SMSG_MOVE_LAND_WALK, 1 + 4 + 8); + data.WriteBit(guid[5]); + data.WriteBit(guid[1]); + data.WriteBit(guid[6]); + data.WriteBit(guid[2]); + data.WriteBit(guid[3]); + data.WriteBit(guid[4]); + data.WriteBit(guid[0]); + data.WriteBit(guid[7]); + + data.WriteByteSeq(guid[6]); + data.WriteByteSeq(guid[1]); + data.WriteByteSeq(guid[7]); + data.WriteByteSeq(guid[5]); + data.WriteByteSeq(guid[4]); + data.WriteByteSeq(guid[0]); + data.WriteByteSeq(guid[3]); + data.WriteByteSeq(guid[2]); + data << uint32(0); //! movement counter + } SendDirectMessage(&data); } void Player::SendMovementSetFeatherFall(bool apply) { - WorldPacket data(apply ? SMSG_MOVE_FEATHER_FALL : SMSG_MOVE_NORMAL_FALL, 12); - data.append(GetPackGUID()); - data << uint32(0); //! movement counter + ObjectGuid guid = GetGUID(); + WorldPacket data; + + if (apply) + { + data.Initialize(SMSG_MOVE_FEATHER_FALL, 1 + 4 + 8); + data.WriteBit(guid[3]); + data.WriteBit(guid[1]); + data.WriteBit(guid[7]); + data.WriteBit(guid[0]); + data.WriteBit(guid[4]); + data.WriteBit(guid[2]); + data.WriteBit(guid[5]); + data.WriteBit(guid[6]); + + data.WriteByteSeq(guid[5]); + data.WriteByteSeq(guid[7]); + data.WriteByteSeq(guid[2]); + data << uint32(0); //! movement counter + data.WriteByteSeq(guid[0]); + data.WriteByteSeq(guid[3]); + data.WriteByteSeq(guid[4]); + data.WriteByteSeq(guid[1]); + data.WriteByteSeq(guid[6]); + } + else + { + data.Initialize(SMSG_MOVE_NORMAL_FALL, 1 + 4 + 8); + + data << uint32(0); //! movement counter + + data.WriteBit(guid[3]); + data.WriteBit(guid[0]); + data.WriteBit(guid[1]); + data.WriteBit(guid[5]); + data.WriteBit(guid[7]); + data.WriteBit(guid[4]); + data.WriteBit(guid[6]); + data.WriteBit(guid[2]); + + data.WriteByteSeq(guid[2]); + data.WriteByteSeq(guid[7]); + data.WriteByteSeq(guid[1]); + data.WriteByteSeq(guid[4]); + data.WriteByteSeq(guid[5]); + data.WriteByteSeq(guid[0]); + data.WriteByteSeq(guid[3]); + data.WriteByteSeq(guid[6]); + } + + SendDirectMessage(&data); +} + +void Player::SendMovementSetCollisionHeight(float height) +{ + ObjectGuid guid = GetGUID(); + WorldPacket data(SMSG_MOVE_SET_COLLISION_HEIGHT, 2 + 8 + 4 + 4); + data.WriteBits(0, 2); + data.WriteBit(guid[6]); + data.WriteBit(guid[1]); + data.WriteBit(guid[4]); + data.WriteBit(guid[7]); + data.WriteBit(guid[5]); + data.WriteBit(guid[2]); + data.WriteBit(guid[0]); + data.WriteBit(guid[3]); + data.FlushBits(); + + data.WriteByteSeq(guid[6]); + data.WriteByteSeq(guid[0]); + data.WriteByteSeq(guid[4]); + data.WriteByteSeq(guid[3]); + data.WriteByteSeq(guid[5]); + data << uint32(sWorld->GetGameTime()); // Packet counter + data.WriteByteSeq(guid[1]); + data.WriteByteSeq(guid[2]); + data.WriteByteSeq(guid[7]); + data << float(height); + SendDirectMessage(&data); } diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index a69f8c44715..511c3356b15 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -25,6 +25,7 @@ #include "Item.h" #include "PetDefines.h" +#include "PhaseMgr.h" #include "QuestDef.h" #include "SpellMgr.h" #include "Unit.h" @@ -34,10 +35,11 @@ struct CreatureTemplate; struct Mail; +struct ItemExtendedCostEntry; struct TrainerSpell; struct VendorItem; -class AchievementMgr; +template<class T> class AchievementMgr; class ReputationMgr; class Channel; class CharacterCreateInfo; @@ -51,12 +53,13 @@ class PlayerMenu; class PlayerSocial; class SpellCastTargets; class UpdateMask; +class PhaseMgr; typedef std::deque<Mail*> PlayerMails; -#define PLAYER_MAX_SKILLS 127 +#define PLAYER_MAX_SKILLS 128 #define PLAYER_MAX_DAILY_QUESTS 25 -#define PLAYER_EXPLORED_ZONES_SIZE 128 +#define PLAYER_EXPLORED_ZONES_SIZE 156 // Note: SPELLMOD_* values is aura types in fact enum SpellModType @@ -108,6 +111,40 @@ struct PlayerTalent uint8 spec : 8; }; +enum TalentTree // talent tabs +{ + TALENT_TREE_WARRIOR_ARMS = 746, + TALENT_TREE_WARRIOR_FURY = 815, + TALENT_TREE_WARRIOR_PROTECTION = 845, + TALENT_TREE_PALADIN_HOLY = 831, + TALENT_TREE_PALADIN_PROTECTION = 839, + TALENT_TREE_PALADIN_RETRIBUTION = 855, + TALENT_TREE_HUNTER_BEAST_MASTERY = 811, + TALENT_TREE_HUNTER_MARKSMANSHIP = 807, + TALENT_TREE_HUNTER_SURVIVAL = 809, + TALENT_TREE_ROGUE_ASSASSINATION = 182, + TALENT_TREE_ROGUE_COMBAT = 181, + TALENT_TREE_ROGUE_SUBTLETY = 183, + TALENT_TREE_PRIEST_DISCIPLINE = 760, + TALENT_TREE_PRIEST_HOLY = 813, + TALENT_TREE_PRIEST_SHADOW = 795, + TALENT_TREE_DEATH_KNIGHT_BLOOD = 398, + TALENT_TREE_DEATH_KNIGHT_FROST = 399, + TALENT_TREE_DEATH_KNIGHT_UNHOLY = 400, + TALENT_TREE_SHAMAN_ELEMENTAL = 261, + TALENT_TREE_SHAMAN_ENHANCEMENT = 263, + TALENT_TREE_SHAMAN_RESTORATION = 262, + TALENT_TREE_MAGE_ARCANE = 799, + TALENT_TREE_MAGE_FIRE = 851, + TALENT_TREE_MAGE_FROST = 823, + TALENT_TREE_WARLOCK_AFFLICTION = 871, + TALENT_TREE_WARLOCK_DEMONOLOGY = 867, + TALENT_TREE_WARLOCK_DESTRUCTION = 865, + TALENT_TREE_DRUID_BALANCE = 752, + TALENT_TREE_DRUID_FERAL_COMBAT = 750, + TALENT_TREE_DRUID_RESTORATION = 748 +}; + // Spell modifier (used for modify other spells) struct SpellModifier { @@ -121,12 +158,121 @@ struct SpellModifier Aura* const ownerAura; }; +enum PlayerCurrencyState +{ + PLAYERCURRENCY_UNCHANGED = 0, + PLAYERCURRENCY_CHANGED = 1, + PLAYERCURRENCY_NEW = 2, + PLAYERCURRENCY_REMOVED = 3 //not removed just set count == 0 +}; + +struct PlayerCurrency +{ + PlayerCurrencyState state; + uint32 totalCount; + uint32 weekCount; +}; + typedef UNORDERED_MAP<uint32, PlayerTalent*> PlayerTalentMap; typedef UNORDERED_MAP<uint32, PlayerSpell*> PlayerSpellMap; typedef std::list<SpellModifier*> SpellModList; +typedef UNORDERED_MAP<uint32, PlayerCurrency> PlayerCurrenciesMap; typedef std::list<uint64> WhisperListContainer; +/// Maximum number of CompactUnitFrames profiles +#define MAX_CUF_PROFILES 5 + +/// Bit index used in the many bool options of CompactUnitFrames +enum CUFBoolOptions +{ + CUF_KEEP_GROUPS_TOGETHER, + CUF_DISPLAY_PETS, + CUF_DISPLAY_MAIN_TANK_AND_ASSIST, + CUF_DISPLAY_HEAL_PREDICTION, + CUF_DISPLAY_AGGRO_HIGHLIGHT, + CUF_DISPLAY_ONLY_DISPELLABLE_DEBUFFS, + CUF_DISPLAY_POWER_BAR, + CUF_DISPLAY_BORDER, + CUF_USE_CLASS_COLORS, + CUF_DISPLAY_NON_BOSS_DEBUFFS, + CUF_DISPLAY_HORIZONTAL_GROUPS, + CUF_LOCKED, + CUF_SHOWN, + CUF_AUTO_ACTIVATE_2_PLAYERS, + CUF_AUTO_ACTIVATE_3_PLAYERS, + CUF_AUTO_ACTIVATE_5_PLAYERS, + CUF_AUTO_ACTIVATE_10_PLAYERS, + CUF_AUTO_ACTIVATE_15_PLAYERS, + CUF_AUTO_ACTIVATE_25_PLAYERS, + CUF_AUTO_ACTIVATE_40_PLAYERS, + CUF_AUTO_ACTIVATE_SPEC_1, + CUF_AUTO_ACTIVATE_SPEC_2, + CUF_AUTO_ACTIVATE_PVP, + CUF_AUTO_ACTIVATE_PVE, + CUF_UNK_145, + CUF_UNK_156, + CUF_UNK_157, + + // The unks is _LOCKED and _SHOWN and _DYNAMIC, unknown order + + CUF_BOOL_OPTIONS_COUNT, +}; + +/// Represents a CompactUnitFrame profile +struct CUFProfile +{ + CUFProfile() : ProfileName(), BoolOptions() // might want to change default value for options + { + FrameHeight = 0; + FrameWidth = 0; + SortBy = 0; + HealthText = 0; + Unk146 = 0; + Unk147 = 0; + Unk148 = 0; + Unk150 = 0; + Unk152 = 0; + Unk154 = 0; + } + + CUFProfile(const std::string& name, uint16 frameHeight, uint16 frameWidth, uint8 sortBy, uint8 healthText, uint32 boolOptions, + uint8 unk146, uint8 unk147, uint8 unk148, uint16 unk150, uint16 unk152, uint16 unk154) + : ProfileName(name), BoolOptions((int)boolOptions) + { + FrameHeight = frameHeight; + FrameWidth = frameWidth; + SortBy = sortBy; + HealthText = healthText; + Unk146 = unk146; + Unk147 = unk147; + Unk148 = unk148; + Unk150 = unk150; + Unk152 = unk152; + Unk154 = unk154; + } + + std::string ProfileName; + uint16 FrameHeight; + uint16 FrameWidth; + uint8 SortBy; + uint8 HealthText; + + // LeftAlign, TopAlight, BottomAllign (unk order) + uint8 Unk146; + uint8 Unk147; + uint8 Unk148; + + // LeftOffset, TopOffset and BottomOffset (unk order) + uint16 Unk150; + uint16 Unk152; + uint16 Unk154; + + std::bitset<CUF_BOOL_OPTIONS_COUNT> BoolOptions; + + // More fields can be added to BoolOptions without changing DB schema (up to 32, currently 27) +}; + struct SpellCooldown { time_t end; @@ -138,9 +284,9 @@ typedef UNORDERED_MAP<uint32 /*instanceId*/, time_t/*releaseTime*/> InstanceTime enum TrainerSpellState { - TRAINER_SPELL_GREEN = 0, - TRAINER_SPELL_RED = 1, - TRAINER_SPELL_GRAY = 2, + TRAINER_SPELL_GRAY = 0, + TRAINER_SPELL_GREEN = 1, + TRAINER_SPELL_RED = 2, TRAINER_SPELL_GREEN_DISABLED = 10 // custom value, not send to client: formally green but learn not allowed }; @@ -212,20 +358,6 @@ struct PlayerCreateInfoItem typedef std::list<PlayerCreateInfoItem> PlayerCreateInfoItems; -struct PlayerClassLevelInfo -{ - PlayerClassLevelInfo() : basehealth(0), basemana(0) {} - uint16 basehealth; - uint16 basemana; -}; - -struct PlayerClassInfo -{ - PlayerClassInfo() : levelInfo(NULL) { } - - PlayerClassLevelInfo* levelInfo; //[level-1] 0..MaxPlayerLevel-1 -}; - struct PlayerLevelInfo { PlayerLevelInfo() { for (uint8 i=0; i < MAX_STATS; ++i) stats[i] = 0; } @@ -353,14 +485,6 @@ struct EnchantDuration typedef std::list<EnchantDuration> EnchantDurationList; typedef std::list<Item*> ItemDurationList; -enum PlayerMovementType -{ - MOVE_ROOT = 1, - MOVE_UNROOT = 2, - MOVE_WATER_WALK = 3, - MOVE_LAND_WALK = 4 -}; - enum DrunkenState { DRUNKEN_SOBER = 0, @@ -373,38 +497,38 @@ enum DrunkenState enum PlayerFlags { - PLAYER_FLAGS_GROUP_LEADER = 0x00000001, - PLAYER_FLAGS_AFK = 0x00000002, - PLAYER_FLAGS_DND = 0x00000004, - PLAYER_FLAGS_GM = 0x00000008, - PLAYER_FLAGS_GHOST = 0x00000010, - PLAYER_FLAGS_RESTING = 0x00000020, - PLAYER_FLAGS_UNK6 = 0x00000040, - PLAYER_FLAGS_UNK7 = 0x00000080, // pre-3.0.3 PLAYER_FLAGS_FFA_PVP flag for FFA PVP state - PLAYER_FLAGS_CONTESTED_PVP = 0x00000100, // Player has been involved in a PvP combat and will be attacked by contested guards - PLAYER_FLAGS_IN_PVP = 0x00000200, - PLAYER_FLAGS_HIDE_HELM = 0x00000400, - PLAYER_FLAGS_HIDE_CLOAK = 0x00000800, - PLAYER_FLAGS_PLAYED_LONG_TIME = 0x00001000, // played long time - PLAYER_FLAGS_PLAYED_TOO_LONG = 0x00002000, // played too long time - PLAYER_FLAGS_IS_OUT_OF_BOUNDS = 0x00004000, - PLAYER_FLAGS_DEVELOPER = 0x00008000, // <Dev> prefix for something? - PLAYER_FLAGS_UNK16 = 0x00010000, // pre-3.0.3 PLAYER_FLAGS_SANCTUARY flag for player entered sanctuary - PLAYER_FLAGS_TAXI_BENCHMARK = 0x00020000, // taxi benchmark mode (on/off) (2.0.1) - PLAYER_FLAGS_PVP_TIMER = 0x00040000, // 3.0.2, pvp timer active (after you disable pvp manually) - PLAYER_FLAGS_UNK19 = 0x00080000, - PLAYER_FLAGS_UNK20 = 0x00100000, - PLAYER_FLAGS_UNK21 = 0x00200000, - PLAYER_FLAGS_COMMENTATOR2 = 0x00400000, - PLAYER_ALLOW_ONLY_ABILITY = 0x00800000, // used by bladestorm and killing spree, allowed only spells with SPELL_ATTR0_REQ_AMMO, SPELL_EFFECT_ATTACK, checked only for active player - PLAYER_FLAGS_UNK24 = 0x01000000, // disabled all melee ability on tab include autoattack - PLAYER_FLAGS_NO_XP_GAIN = 0x02000000, - PLAYER_FLAGS_UNK26 = 0x04000000, - PLAYER_FLAGS_UNK27 = 0x08000000, - PLAYER_FLAGS_UNK28 = 0x10000000, - PLAYER_FLAGS_UNK29 = 0x20000000, - PLAYER_FLAGS_UNK30 = 0x40000000, - PLAYER_FLAGS_UNK31 = 0x80000000 + PLAYER_FLAGS_GROUP_LEADER = 0x00000001, + PLAYER_FLAGS_AFK = 0x00000002, + PLAYER_FLAGS_DND = 0x00000004, + PLAYER_FLAGS_GM = 0x00000008, + PLAYER_FLAGS_GHOST = 0x00000010, + PLAYER_FLAGS_RESTING = 0x00000020, + PLAYER_FLAGS_UNK6 = 0x00000040, + PLAYER_FLAGS_UNK7 = 0x00000080, // pre-3.0.3 PLAYER_FLAGS_FFA_PVP flag for FFA PVP state + PLAYER_FLAGS_CONTESTED_PVP = 0x00000100, // Player has been involved in a PvP combat and will be attacked by contested guards + PLAYER_FLAGS_IN_PVP = 0x00000200, + PLAYER_FLAGS_HIDE_HELM = 0x00000400, + PLAYER_FLAGS_HIDE_CLOAK = 0x00000800, + PLAYER_FLAGS_PLAYED_LONG_TIME = 0x00001000, // played long time + PLAYER_FLAGS_PLAYED_TOO_LONG = 0x00002000, // played too long time + PLAYER_FLAGS_IS_OUT_OF_BOUNDS = 0x00004000, + PLAYER_FLAGS_DEVELOPER = 0x00008000, // <Dev> prefix for something? + PLAYER_FLAGS_UNK16 = 0x00010000, // pre-3.0.3 PLAYER_FLAGS_SANCTUARY flag for player entered sanctuary + PLAYER_FLAGS_TAXI_BENCHMARK = 0x00020000, // taxi benchmark mode (on/off) (2.0.1) + PLAYER_FLAGS_PVP_TIMER = 0x00040000, // 3.0.2, pvp timer active (after you disable pvp manually) + PLAYER_FLAGS_UNK19 = 0x00080000, + PLAYER_FLAGS_UNK20 = 0x00100000, + PLAYER_FLAGS_UNK21 = 0x00200000, + PLAYER_FLAGS_COMMENTATOR2 = 0x00400000, + PLAYER_ALLOW_ONLY_ABILITY = 0x00800000, // used by bladestorm and killing spree, allowed only spells with SPELL_ATTR0_REQ_AMMO, SPELL_EFFECT_ATTACK, checked only for active player + PLAYER_FLAGS_UNK24 = 0x01000000, // disabled all melee ability on tab include autoattack + PLAYER_FLAGS_NO_XP_GAIN = 0x02000000, + PLAYER_FLAGS_UNK26 = 0x04000000, + PLAYER_FLAGS_AUTO_DECLINE_GUILD = 0x08000000, // Automatically declines guild invites + PLAYER_FLAGS_GUILD_LEVEL_ENABLED = 0x10000000, // Lua_GetGuildLevelEnabled() - enables guild leveling related UI + PLAYER_FLAGS_VOID_UNLOCKED = 0x20000000, // void storage + PLAYER_FLAGS_UNK30 = 0x40000000, + PLAYER_FLAGS_UNK31 = 0x80000000 }; // used for PLAYER__FIELD_KNOWN_TITLES field (uint64), (1<<bit_index) without (-1) @@ -475,7 +599,7 @@ enum MirrorTimerType { FATIGUE_TIMER = 0, BREATH_TIMER = 1, - FIRE_TIMER = 2 + FIRE_TIMER = 2 // feign death }; #define MAX_TIMERS 3 #define DISABLED_MIRROR_TIMER -1 @@ -489,7 +613,6 @@ enum PlayerExtraFlags PLAYER_EXTRA_TAXICHEAT = 0x0008, PLAYER_EXTRA_GM_INVISIBLE = 0x0010, PLAYER_EXTRA_GM_CHAT = 0x0020, // Show GM badge in chat messages - PLAYER_EXTRA_HAS_310_FLYER = 0x0040, // Marks if player already has 310% speed flying mount // other states PLAYER_EXTRA_PVP_DEATH = 0x0100 // store PvP death status until corpse creating. @@ -561,7 +684,7 @@ enum PlayerSlots // first slot for item stored (in any way in player m_items data) PLAYER_SLOT_START = 0, // last+1 slot for item stored (in any way in player m_items data) - PLAYER_SLOT_END = 150, + PLAYER_SLOT_END = 86, PLAYER_SLOTS_COUNT = (PLAYER_SLOT_END - PLAYER_SLOT_START) }; @@ -623,18 +746,6 @@ enum BuyBackSlots // 12 slots BUYBACK_SLOT_END = 86 }; -enum KeyRingSlots // 32 slots -{ - KEYRING_SLOT_START = 86, - KEYRING_SLOT_END = 118 -}; - -enum CurrencyTokenSlots // 32 slots -{ - CURRENCYTOKEN_SLOT_START = 118, - CURRENCYTOKEN_SLOT_END = 150 -}; - enum EquipmentSetUpdateState { EQUIPMENT_SET_UNCHANGED = 0, @@ -682,22 +793,24 @@ enum TradeSlots enum TransferAbortReason { - TRANSFER_ABORT_NONE = 0x00, - TRANSFER_ABORT_ERROR = 0x01, - TRANSFER_ABORT_MAX_PLAYERS = 0x02, // Transfer Aborted: instance is full - TRANSFER_ABORT_NOT_FOUND = 0x03, // Transfer Aborted: instance not found - TRANSFER_ABORT_TOO_MANY_INSTANCES = 0x04, // You have entered too many instances recently. - TRANSFER_ABORT_ZONE_IN_COMBAT = 0x06, // Unable to zone in while an encounter is in progress. - TRANSFER_ABORT_INSUF_EXPAN_LVL = 0x07, // You must have <TBC, WotLK> expansion installed to access this area. - TRANSFER_ABORT_DIFFICULTY = 0x08, // <Normal, Heroic, Epic> difficulty mode is not available for %s. - TRANSFER_ABORT_UNIQUE_MESSAGE = 0x09, // Until you've escaped TLK's grasp, you cannot leave this place! - TRANSFER_ABORT_TOO_MANY_REALM_INSTANCES = 0x0A, // Additional instances cannot be launched, please try again later. - TRANSFER_ABORT_NEED_GROUP = 0x0B, // 3.1 - TRANSFER_ABORT_NOT_FOUND1 = 0x0C, // 3.1 - TRANSFER_ABORT_NOT_FOUND2 = 0x0D, // 3.1 - TRANSFER_ABORT_NOT_FOUND3 = 0x0E, // 3.2 - TRANSFER_ABORT_REALM_ONLY = 0x0F, // All players on party must be from the same realm. - TRANSFER_ABORT_MAP_NOT_ALLOWED = 0x10 // Map can't be entered at this time. + TRANSFER_ABORT_NONE = 0x00, + TRANSFER_ABORT_ERROR = 0x01, + TRANSFER_ABORT_MAX_PLAYERS = 0x02, // Transfer Aborted: instance is full + TRANSFER_ABORT_NOT_FOUND = 0x03, // Transfer Aborted: instance not found + TRANSFER_ABORT_TOO_MANY_INSTANCES = 0x04, // You have entered too many instances recently. + TRANSFER_ABORT_ZONE_IN_COMBAT = 0x06, // Unable to zone in while an encounter is in progress. + TRANSFER_ABORT_INSUF_EXPAN_LVL = 0x07, // You must have <TBC, WotLK> expansion installed to access this area. + TRANSFER_ABORT_DIFFICULTY = 0x08, // <Normal, Heroic, Epic> difficulty mode is not available for %s. + TRANSFER_ABORT_UNIQUE_MESSAGE = 0x09, // Until you've escaped TLK's grasp, you cannot leave this place! + TRANSFER_ABORT_TOO_MANY_REALM_INSTANCES = 0x0A, // Additional instances cannot be launched, please try again later. + TRANSFER_ABORT_NEED_GROUP = 0x0B, // 3.1 + TRANSFER_ABORT_NOT_FOUND1 = 0x0C, // 3.1 + TRANSFER_ABORT_NOT_FOUND2 = 0x0D, // 3.1 + TRANSFER_ABORT_NOT_FOUND3 = 0x0E, // 3.2 + TRANSFER_ABORT_REALM_ONLY = 0x0F, // All players on party must be from the same realm. + TRANSFER_ABORT_MAP_NOT_ALLOWED = 0x10, // Map can't be entered at this time. + TRANSFER_ABORT_LOCKED_TO_DIFFERENT_INSTANCE = 0x12, // 4.2.2 + TRANSFER_ABORT_ALREADY_COMPLETED_ENCOUNTER = 0x13 // 4.2.2 }; enum InstanceResetWarningType @@ -806,6 +919,9 @@ enum PlayerLoginQueryIndex PLAYER_LOGIN_QUERY_LOAD_INSTANCE_LOCK_TIMES = 30, PLAYER_LOGIN_QUERY_LOAD_SEASONAL_QUEST_STATUS = 31, PLAYER_LOGIN_QUERY_LOAD_MONTHLY_QUEST_STATUS = 32, + PLAYER_LOGIN_QUERY_LOAD_VOID_STORAGE = 33, + PLAYER_LOGIN_QUERY_LOAD_CURRENCY = 34, + PLAYER_LOGIN_QUERY_LOAD_CUF_PROFILES = 35, MAX_PLAYER_LOGIN_QUERY }; @@ -822,7 +938,7 @@ enum PlayerDelayedOperations // Player summoning auto-decline time (in secs) #define MAX_PLAYER_SUMMON_DELAY (2*MINUTE) -#define MAX_MONEY_AMOUNT (0x7FFFFFFF-1) +#define MAX_MONEY_AMOUNT (UI64LIT(9999999999)) // TODO: Move this restriction to worldserver.conf, default to this value, hardcap at uint64.max struct InstancePlayerBind { @@ -853,12 +969,6 @@ enum CharDeleteMethod // the name gets freed up and appears as deleted ingame }; -enum CurrencyItems -{ - ITEM_HONOR_POINTS_ID = 43308, - ITEM_ARENA_POINTS_ID = 43307 -}; - enum ReferAFriendError { ERR_REFER_A_FRIEND_NONE = 0x00, @@ -905,14 +1015,14 @@ class PlayerTaxi bool IsTaximaskNodeKnown(uint32 nodeidx) const { - uint8 field = uint8((nodeidx - 1) / 32); - uint32 submask = 1<<((nodeidx-1)%32); + uint8 field = uint8((nodeidx - 1) / 8); + uint32 submask = 1 << ((nodeidx-1) % 8); return (m_taximask[field] & submask) == submask; } bool SetTaximaskNode(uint32 nodeidx) { - uint8 field = uint8((nodeidx - 1) / 32); - uint32 submask = 1<<((nodeidx-1)%32); + uint8 field = uint8((nodeidx - 1) / 8); + uint32 submask = 1 << ((nodeidx-1) % 8); if ((m_taximask[field] & submask) != submask) { m_taximask[field] |= submask; @@ -953,12 +1063,14 @@ class Player; struct BGData { BGData() : bgInstanceID(0), bgTypeID(BATTLEGROUND_TYPE_NONE), bgAfkReportedCount(0), bgAfkReportedTimer(0), - bgTeam(0), mountSpell(0) { ClearTaxiPath(); } + bgTeam(0), mountSpell(0) { bgQueuesJoinedTime.clear(); ClearTaxiPath(); } uint32 bgInstanceID; ///< This variable is set to bg->m_InstanceID, /// when player is teleported to BG - (it is battleground's GUID) BattlegroundTypeId bgTypeID; + std::map<uint32, uint32> bgQueuesJoinedTime; + std::set<uint32> bgAfkReporter; uint8 bgAfkReportedCount; time_t bgAfkReportedTimer; @@ -974,6 +1086,33 @@ struct BGData bool HasTaxiPath() const { return taxiPath[0] && taxiPath[1]; } }; +struct VoidStorageItem +{ + VoidStorageItem() + { + ItemId = 0; + ItemEntry = 0; + CreatorGuid = 0; + ItemRandomPropertyId = 0; + ItemSuffixFactor = 0; + } + + VoidStorageItem(uint64 id, uint32 entry, uint32 creator, uint32 randomPropertyId, uint32 suffixFactor) + { + ItemId = id; + ItemEntry = entry; + CreatorGuid = creator; + ItemRandomPropertyId = randomPropertyId; + ItemSuffixFactor = suffixFactor; + } + + uint64 ItemId; + uint32 ItemEntry; + uint32 CreatorGuid; + uint32 ItemRandomPropertyId; + uint32 ItemSuffixFactor; +}; + class TradeData { public: // constructors @@ -995,8 +1134,8 @@ class TradeData Item* GetSpellCastItem() const; bool HasSpellCastItem() const { return m_spellCastItem != 0; } - uint32 GetMoney() const { return m_money; } - void SetMoney(uint32 money); + uint64 GetMoney() const { return m_money; } + void SetMoney(uint64 money); bool IsAccepted() const { return m_accepted; } void SetAccepted(bool state, bool crosssend = false); @@ -1016,12 +1155,21 @@ class TradeData bool m_accepted; // m_player press accept for trade list bool m_acceptProccess; // one from player/trader press accept and this processed - uint32 m_money; // m_player place money to trade + uint64 m_money; // m_player place money to trade uint32 m_spell; // m_player apply spell to non-traded slot item uint64 m_spellCastItem; // applied spell casted by item use - uint64 m_items[TRADE_SLOT_COUNT]; // traded itmes from m_player side including non-traded slot + uint64 m_items[TRADE_SLOT_COUNT]; // traded items from m_player side including non-traded slot +}; + +struct ResurrectionData +{ + uint64 GUID; + WorldLocation Location; + uint32 Health; + uint32 Mana; + uint32 Aura; }; class KillRewarder @@ -1056,6 +1204,50 @@ private: bool _isPvP; }; +struct PlayerTalentInfo +{ + PlayerTalentInfo() : + FreeTalentPoints(0), UsedTalentCount(0), QuestRewardedTalentCount(0), + ResetTalentsCost(0), ResetTalentsTime(0), + ActiveSpec(0), SpecsCount(1) + { + for (uint8 i = 0; i < MAX_TALENT_SPECS; ++i) + { + SpecInfo[i].Talents = new PlayerTalentMap(); + memset(SpecInfo[i].Glyphs, 0, MAX_GLYPH_SLOT_INDEX * sizeof(uint32)); + SpecInfo[i].TalentTree = 0; + } + } + + ~PlayerTalentInfo() + { + for (uint8 i = 0; i < MAX_TALENT_SPECS; ++i) + { + for (PlayerTalentMap::const_iterator itr = SpecInfo[i].Talents->begin(); itr != SpecInfo[i].Talents->end(); ++itr) + delete itr->second; + delete SpecInfo[i].Talents; + } + } + + struct TalentSpecInfo + { + PlayerTalentMap* Talents; + uint32 Glyphs[MAX_GLYPH_SLOT_INDEX]; + uint32 TalentTree; + } SpecInfo[MAX_TALENT_SPECS]; + + uint32 FreeTalentPoints; + uint32 UsedTalentCount; + uint32 QuestRewardedTalentCount; + uint32 ResetTalentsCost; + time_t ResetTalentsTime; + uint8 ActiveSpec; + uint8 SpecsCount; + +private: + PlayerTalentInfo(PlayerTalentInfo const&); +}; + class Player : public Unit, public GridObject<Player> { friend class WorldSession; @@ -1091,7 +1283,7 @@ class Player : public Unit, public GridObject<Player> void Update(uint32 time); - static bool BuildEnumData(PreparedQueryResult result, WorldPacket* data); + static bool BuildEnumData(PreparedQueryResult result, ByteBuffer* dataBuffer, ByteBuffer* bitBuffer); void SetInWater(bool apply); @@ -1136,8 +1328,6 @@ class Player : public Unit, public GridObject<Player> void SetTaxiCheater(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_TAXICHEAT; else m_ExtraFlags &= ~PLAYER_EXTRA_TAXICHEAT; } bool isGMVisible() const { return !(m_ExtraFlags & PLAYER_EXTRA_GM_INVISIBLE); } void SetGMVisible(bool on); - bool Has310Flyer(bool checkAllSpells, uint32 excludeSpellId = 0); - void SetHas310Flyer(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_HAS_310_FLYER; else m_ExtraFlags &= ~PLAYER_EXTRA_HAS_310_FLYER; } void SetPvPDeath(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_PVP_DEATH; else m_ExtraFlags &= ~PLAYER_EXTRA_PVP_DEATH; } void GiveXP(uint32 xp, Unit* victim, float group_rate=1.0f); @@ -1185,13 +1375,15 @@ class Player : public Unit, public GridObject<Player> Pet* GetPet() const; Pet* SummonPet(uint32 entry, float x, float y, float z, float ang, PetType petType, uint32 despwtime); void RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent = false); - uint32 GetPhaseMaskForSpawn() const; // used for proper set phase for DB at GM-mode creature/GO spawn + + PhaseMgr& GetPhaseMgr() { return phaseMgr; } void Say(std::string const& text, const uint32 language); void Yell(std::string const& text, const uint32 language); void TextEmote(std::string const& text); void Whisper(std::string const& text, const uint32 language, uint64 receiver); - void BuildPlayerChat(WorldPacket* data, uint8 msgtype, std::string const& text, uint32 language) const; + void WhisperAddon(std::string const& text, std::string const& prefix, Player* receiver); + void BuildPlayerChat(WorldPacket* data, uint8 msgtype, std::string const& text, uint32 language, const char* addonPrefix = NULL) const; /*********************************************************/ /*** STORAGE SYSTEM ***/ @@ -1277,11 +1469,36 @@ class Player : public Unit, public GridObject<Player> void AddRefundReference(uint32 it); void DeleteRefundReference(uint32 it); + /// send initialization of new currency for client + void SendNewCurrency(uint32 id) const; + /// send full data about all currencies to client + void SendCurrencies() const; + /// send conquest currency points and their cap week/arena + void SendPvpRewards() const; + /// return count of currency witch has plr + uint32 GetCurrency(uint32 id, bool precision) const; + /// return count of currency gaind on current week + uint32 GetCurrencyOnWeek(uint32 id, bool precision) const; + /// return week cap by currency id + uint32 GetCurrencyWeekCap(uint32 id, bool usePrecision) const; + /// return presence related currency + bool HasCurrency(uint32 id, uint32 count) const; + /// initialize currency count for custom initialization at create character + void SetCurrency(uint32 id, uint32 count, bool printLog = true); + void ResetCurrencyWeekCap(); + + /** + * @name ModifyCurrency + * @brief Change specific currency and send result to client + + * @param id currency entry from CurrencyTypes.dbc + * @param count integer value for adding/removing curent currency + * @param printLog used on SMSG_UPDATE_CURRENCY + * @param ignore gain multipliers + */ + void ModifyCurrency(uint32 id, int32 count, bool printLog = true, bool ignoreMultipliers = false); + void ApplyEquipCooldown(Item* pItem); - void SetAmmo(uint32 item); - void RemoveAmmo(); - float GetAmmoDPS() const { return m_ammoDPS; } - bool CheckAmmoCompatibility(const ItemTemplate* ammo_proto) const; void QuickEquipItem(uint16 pos, Item* pItem); void VisualizeItem(uint8 slot, Item* pItem); void SetVisibleItemSlot(uint8 slot, Item* pItem); @@ -1306,10 +1523,9 @@ class Player : public Unit, public GridObject<Player> void AddItemToBuyBackSlot(Item* pItem); Item* GetItemFromBuyBackSlot(uint32 slot); void RemoveItemFromBuyBackSlot(uint32 slot, bool del); - uint32 GetMaxKeyringSize() const { return KEYRING_SLOT_END-KEYRING_SLOT_START; } void SendEquipError(InventoryResult msg, Item* pItem, Item* pItem2 = NULL, uint32 itemid = 0); void SendBuyError(BuyResult msg, Creature* creature, uint32 item, uint32 param); - void SendSellError(SellResult msg, Creature* creature, uint64 guid, uint32 param); + void SendSellError(SellResult msg, Creature* creature, uint64 guid); void AddWeaponProficiency(uint32 newflag) { m_WeaponProficiency |= newflag; } void AddArmorProficiency(uint32 newflag) { m_ArmorProficiency |= newflag; } uint32 GetWeaponProficiency() const { return m_WeaponProficiency; } @@ -1326,6 +1542,7 @@ class Player : public Unit, public GridObject<Player> } void SendNewItem(Item* item, uint32 count, bool received, bool created, bool broadcast = false); bool BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot); + bool BuyCurrencyFromVendorSlot(uint64 vendorGuid, uint32 vendorSlot, uint32 currency, uint32 count); bool _StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot, int32 price, ItemTemplate const* pProto, Creature* pVendor, VendorItem const* crItem, bool bStore); float GetReputationPriceDiscount(Creature const* creature) const; @@ -1345,6 +1562,7 @@ class Player : public Unit, public GridObject<Player> void AddEnchantmentDuration(Item* item, EnchantmentSlot slot, uint32 duration); void ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool apply_dur = true, bool ignore_condition = false); void ApplyEnchantment(Item* item, bool apply); + void ApplyReforgeEnchantment(Item* item, bool apply); void UpdateSkillEnchantments(uint16 skill_id, uint16 curr_value, uint16 new_value); void SendEnchantmentDurations(); void BuildEnchantmentsInfoData(WorldPacket* data); @@ -1466,7 +1684,7 @@ class Player : public Unit, public GridObject<Player> void ItemAddedQuestCheck(uint32 entry, uint32 count); void ItemRemovedQuestCheck(uint32 entry, uint32 count); void KilledMonster(CreatureTemplate const* cInfo, uint64 guid); - void KilledMonsterCredit(uint32 entry, uint64 guid); + void KilledMonsterCredit(uint32 entry, uint64 guid = 0); void KilledPlayerCredit(); void CastedCreatureOrGO(uint32 entry, uint64 guid, uint32 spell_id); void TalkedToCreature(uint32 entry, uint64 guid); @@ -1478,14 +1696,13 @@ class Player : public Unit, public GridObject<Player> void UpdateForQuestWorldObjects(); bool CanShareQuest(uint32 quest_id) const; - void SendQuestComplete(uint32 quest_id); + void SendQuestComplete(Quest const* quest); void SendQuestReward(Quest const* quest, uint32 XP); void SendQuestFailed(uint32 questId, InventoryResult reason = EQUIP_ERR_OK); void SendQuestTimerFailed(uint32 quest_id); void SendCanTakeQuestResponse(uint32 msg) const; void SendQuestConfirmAccept(Quest const* quest, Player* pReceiver); void SendPushToPartyResponse(Player* player, uint32 msg); - void SendQuestUpdateAddItem(Quest const* quest, uint32 item_idx, uint16 count); void SendQuestUpdateAddCreatureOrGo(Quest const* quest, uint64 guid, uint32 creatureOrGO_idx, uint16 old_count, uint16 add_count); void SendQuestUpdateAddPlayer(Quest const* quest, uint16 old_count, uint16 add_count); @@ -1499,6 +1716,17 @@ class Player : public Unit, public GridObject<Player> void AddTimedQuest(uint32 quest_id) { m_timedquests.insert(quest_id); } void RemoveTimedQuest(uint32 quest_id) { m_timedquests.erase(quest_id); } + void SaveCUFProfile(uint8 id, CUFProfile* profile) { delete _CUFProfiles[id]; _CUFProfiles[id] = profile; } ///> Replaces a CUF profile at position 0-4 + CUFProfile* GetCUFProfile(uint8 id) const { return _CUFProfiles[id]; } ///> Retrieves a CUF profile at position 0-4 + uint8 GetCUFProfilesCount() const + { + uint8 count = 0; + for (uint8 i = 0; i < MAX_CUF_PROFILES; ++i) + if (_CUFProfiles[i]) + ++count; + return count; + } + /*********************************************************/ /*** LOAD SYSTEM ***/ /*********************************************************/ @@ -1514,6 +1742,8 @@ class Player : public Unit, public GridObject<Player> static bool LoadPositionFromDB(uint32& mapid, float& x, float& y, float& z, float& o, bool& in_flight, uint64 guid); static bool IsValidGender(uint8 Gender) { return Gender <= GENDER_FEMALE; } + static bool IsValidClass(uint8 Class) { return (1 << (Class - 1)) & CLASSMASK_ALL_PLAYABLE; } + static bool IsValidRace(uint8 Race) { return (1 << (Race - 1)) & RACEMASK_ALL_PLAYABLE; } /*********************************************************/ /*** SAVE SYSTEM ***/ @@ -1545,19 +1775,19 @@ class Player : public Unit, public GridObject<Player> void setRegenTimerCount(uint32 time) {m_regenTimerCount = time;} void setWeaponChangeTimer(uint32 time) {m_weaponChangeTimer = time;} - uint32 GetMoney() const { return GetUInt32Value(PLAYER_FIELD_COINAGE); } - void ModifyMoney(int32 d); - bool HasEnoughMoney(uint32 amount) const { return (GetMoney() >= amount); } - bool HasEnoughMoney(int32 amount) const + uint64 GetMoney() const { return GetUInt64Value(PLAYER_FIELD_COINAGE); } + void ModifyMoney(int64 d); + bool HasEnoughMoney(uint64 amount) const { return GetMoney() >= amount; } + bool HasEnoughMoney(int64 amount) const { if (amount > 0) - return (GetMoney() >= (uint32) amount); + return (GetMoney() >= (uint64)amount); return true; } - void SetMoney(uint32 value) + void SetMoney(uint64 value) { - SetUInt32Value(PLAYER_FIELD_COINAGE, value); + SetUInt64Value(PLAYER_FIELD_COINAGE, value); MoneyChanged(value); UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED); } @@ -1653,43 +1883,58 @@ class Player : public Unit, public GridObject<Player> void RemoveTemporarySpell(uint32 spellId); void SetReputation(uint32 factionentry, uint32 value); uint32 GetReputation(uint32 factionentry) const; - std::string const& GetGuildName(); - uint32 GetFreeTalentPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS1); } - void SetFreeTalentPoints(uint32 points); - bool resetTalents(bool no_cost = false); - uint32 resetTalentsCost() const; + std::string GetGuildName(); + + // Talents + uint32 GetFreeTalentPoints() const { return _talentMgr->FreeTalentPoints; } + void SetFreeTalentPoints(uint32 points) { _talentMgr->FreeTalentPoints = points; } + uint32 GetUsedTalentCount() const { return _talentMgr->UsedTalentCount; } + void SetUsedTalentCount(uint32 talents) { _talentMgr->UsedTalentCount = talents; } + uint32 GetQuestRewardedTalentCount() const { return _talentMgr->QuestRewardedTalentCount; } + void AddQuestRewardedTalentCount(uint32 points) { _talentMgr->QuestRewardedTalentCount += points; } + uint32 GetTalentResetCost() const { return _talentMgr->ResetTalentsCost; } + void SetTalentResetCost(uint32 cost) { _talentMgr->ResetTalentsCost = cost; } + uint32 GetTalentResetTime() const { return _talentMgr->ResetTalentsTime; } + void SetTalentResetTime(time_t time_) { _talentMgr->ResetTalentsTime = time_; } + uint32 GetPrimaryTalentTree(uint8 spec) const { return _talentMgr->SpecInfo[spec].TalentTree; } + void SetPrimaryTalentTree(uint8 spec, uint32 tree) { _talentMgr->SpecInfo[spec].TalentTree = tree; } + uint8 GetActiveSpec() const { return _talentMgr->ActiveSpec; } + void SetActiveSpec(uint8 spec){ _talentMgr->ActiveSpec = spec; } + uint8 GetSpecsCount() const { return _talentMgr->SpecsCount; } + void SetSpecsCount(uint8 count) { _talentMgr->SpecsCount = count; } + + bool ResetTalents(bool no_cost = false); + uint32 GetNextResetTalentsCost() const; void InitTalentForLevel(); void BuildPlayerTalentsInfoData(WorldPacket* data); void BuildPetTalentsInfoData(WorldPacket* data); void SendTalentsInfoData(bool pet); - void LearnTalent(uint32 talentId, uint32 talentRank); + bool LearnTalent(uint32 talentId, uint32 talentRank); void LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank); - bool AddTalent(uint32 spellId, uint8 spec, bool learning); bool HasTalent(uint32 spell_id, uint8 spec) const; - uint32 CalculateTalentsPoints() const; // Dual Spec void UpdateSpecCount(uint8 count); - uint32 GetActiveSpec() { return m_activeSpec; } - void SetActiveSpec(uint8 spec){ m_activeSpec = spec; } - uint8 GetSpecsCount() { return m_specsCount; } - void SetSpecsCount(uint8 count) { m_specsCount = count; } void ActivateSpec(uint8 spec); void InitGlyphsForLevel(); void SetGlyphSlot(uint8 slot, uint32 slottype) { SetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot, slottype); } - uint32 GetGlyphSlot(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot); } + uint32 GetGlyphSlot(uint8 slot) const { return GetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot); } void SetGlyph(uint8 slot, uint32 glyph) { - m_Glyphs[m_activeSpec][slot] = glyph; + _talentMgr->SpecInfo[GetActiveSpec()].Glyphs[slot] = glyph; SetUInt32Value(PLAYER_FIELD_GLYPHS_1 + slot, glyph); } - uint32 GetGlyph(uint8 slot) { return m_Glyphs[m_activeSpec][slot]; } + uint32 GetGlyph(uint8 spec, uint8 slot) const { return _talentMgr->SpecInfo[spec].Glyphs[slot]; } + + PlayerTalentMap const* GetTalentMap(uint8 spec) const { return _talentMgr->SpecInfo[spec].Talents; } + PlayerTalentMap* GetTalentMap(uint8 spec) { return _talentMgr->SpecInfo[spec].Talents; } + ActionButtonList const& GetActionButtons() const { return m_actionButtons; } - uint32 GetFreePrimaryProfessionPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS2); } - void SetFreePrimaryProfessions(uint16 profs) { SetUInt32Value(PLAYER_CHARACTER_POINTS2, profs); } + uint32 GetFreePrimaryProfessionPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS); } + void SetFreePrimaryProfessions(uint16 profs) { SetUInt32Value(PLAYER_CHARACTER_POINTS, profs); } void InitPrimaryProfessions(); PlayerSpellMap const& GetSpellMap() const { return m_spells; } @@ -1726,6 +1971,7 @@ class Player : public Unit, public GridObject<Player> void RemoveSpellCooldown(uint32 spell_id, bool update = false); void RemoveSpellCategoryCooldown(uint32 cat, bool update = false); void SendClearCooldown(uint32 spell_id, Unit* target); + void SendClearAllCooldowns(Unit* target); GlobalCooldownMgr& GetGlobalCooldownMgr() { return m_GlobalCooldownMgr; } @@ -1737,19 +1983,32 @@ class Player : public Unit, public GridObject<Player> void SetLastPotionId(uint32 item_id) { m_lastPotionId = item_id; } void UpdatePotionCooldown(Spell* spell = NULL); - void setResurrectRequestData(uint64 guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana) + void SetResurrectRequestData(Unit* caster, uint32 health, uint32 mana, uint32 appliedAura) { - m_resurrectGUID = guid; - m_resurrectMap = mapId; - m_resurrectX = X; - m_resurrectY = Y; - m_resurrectZ = Z; - m_resurrectHealth = health; - m_resurrectMana = mana; + ASSERT(!IsRessurectRequested()); + _resurrectionData = new ResurrectionData(); + _resurrectionData->GUID = caster->GetGUID(); + _resurrectionData->Location.WorldRelocate(*caster); + _resurrectionData->Health = health; + _resurrectionData->Mana = mana; + _resurrectionData->Aura = appliedAura; + } + + void ClearResurrectRequestData() + { + delete _resurrectionData; + _resurrectionData = NULL; + } + + bool IsRessurectRequestedBy(uint64 guid) const + { + if (!IsRessurectRequested()) + return false; + + return _resurrectionData->GUID == guid; } - void clearResurrectRequestData() { setResurrectRequestData(0, 0, 0.0f, 0.0f, 0.0f, 0, 0); } - bool isRessurectRequestedBy(uint64 guid) const { return m_resurrectGUID == guid; } - bool isRessurectRequested() const { return m_resurrectGUID != 0; } + + bool IsRessurectRequested() const { return _resurrectionData != NULL; } void ResurectUsingRequestData(); uint8 getCinematic() @@ -1764,7 +2023,7 @@ class Player : public Unit, public GridObject<Player> ActionButton* addActionButton(uint8 button, uint32 action, uint8 type); void removeActionButton(uint8 button); ActionButton const* GetActionButton(uint8 button); - void SendInitialActionButtons() const { SendActionButtons(1); } + void SendInitialActionButtons() const { SendActionButtons(0); } void SendActionButtons(uint32 state) const; bool IsActionButtonDataValid(uint8 button, uint32 action, uint8 type); @@ -1809,11 +2068,13 @@ class Player : public Unit, public GridObject<Player> void RemoveFromGroup(RemoveMethod method = GROUP_REMOVEMETHOD_DEFAULT) { RemoveFromGroup(GetGroup(), GetGUID(), method); } void SendUpdateToOutOfRangeGroupMembers(); - void SetInGuild(uint32 GuildId) { SetUInt32Value(PLAYER_GUILDID, GuildId); } + void SetInGuild(uint32 guildId); void SetRank(uint8 rankId) { SetUInt32Value(PLAYER_GUILDRANK, rankId); } uint8 GetRank() const { return uint8(GetUInt32Value(PLAYER_GUILDRANK)); } + void SetGuildLevel(uint32 level) { SetUInt32Value(PLAYER_GUILDLEVEL, level); } + uint32 GetGuildLevel() { return GetUInt32Value(PLAYER_GUILDLEVEL); } void SetGuildIdInvited(uint32 GuildId) { m_GuildIdInvited = GuildId; } - uint32 GetGuildId() const { return GetUInt32Value(PLAYER_GUILDID); } + uint32 GetGuildId() const { return GetUInt32Value(OBJECT_FIELD_DATA); /* return only lower part */ } Guild* GetGuild(); static uint32 GetGuildIdFromDB(uint64 guid); static uint8 GetRankFromDB(uint64 guid); @@ -1826,16 +2087,14 @@ class Player : public Unit, public GridObject<Player> SetArenaTeamInfoField(slot, ARENA_TEAM_ID, ArenaTeamId); SetArenaTeamInfoField(slot, ARENA_TEAM_TYPE, type); } - void SetArenaTeamInfoField(uint8 slot, ArenaTeamInfoType type, uint32 value) - { - SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + type, value); - } + void SetArenaTeamInfoField(uint8 slot, ArenaTeamInfoType type, uint32 value); static uint32 GetArenaTeamIdFromDB(uint64 guid, uint8 slot); static void LeaveAllArenaTeams(uint64 guid); uint32 GetArenaTeamId(uint8 slot) const { return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + ARENA_TEAM_ID); } uint32 GetArenaPersonalRating(uint8 slot) const { return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + ARENA_TEAM_PERSONAL_RATING); } void SetArenaTeamIdInvited(uint32 ArenaTeamId) { m_ArenaTeamIdInvited = ArenaTeamId; } uint32 GetArenaTeamIdInvited() { return m_ArenaTeamIdInvited; } + uint32 GetRBGPersonalRating() const; Difficulty GetDifficulty(bool isRaid) const { return isRaid ? m_raidDifficulty : m_dungeonDifficulty; } Difficulty GetDungeonDifficulty() const { return m_dungeonDifficulty; } @@ -1846,15 +2105,12 @@ class Player : public Unit, public GridObject<Player> void StoreRaidMapDifficulty() { m_raidMapDifficulty = GetMap()->GetDifficulty(); } bool UpdateSkill(uint32 skill_id, uint32 step); - bool UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step); + bool UpdateSkillPro(uint16 skillId, int32 chance, uint32 step); bool UpdateCraftSkill(uint32 spellid); bool UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator = 1); bool UpdateFishingSkill(); - uint32 GetBaseDefenseSkillValue() const { return GetBaseSkillValue(SKILL_DEFENSE); } - uint32 GetBaseWeaponSkillValue(WeaponAttackType attType) const; - uint32 GetSpellByProto(ItemTemplate* proto); float GetHealthBonusFromStamina(); @@ -1866,9 +2122,7 @@ class Player : public Unit, public GridObject<Player> void UpdateArmor(); void UpdateMaxHealth(); void UpdateMaxPower(Powers power); - void ApplyFeralAPBonus(int32 amount, bool apply); void UpdateAttackPowerAndDamage(bool ranged = false); - void UpdateShieldBlockValue(); void UpdateDamagePhysical(WeaponAttackType attType); void ApplySpellPowerBonus(int32 amount, bool apply); void UpdateSpellDamageAndHealingBonus(); @@ -1878,17 +2132,16 @@ class Player : public Unit, public GridObject<Player> void CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, float& min_damage, float& max_damage); - void UpdateDefenseBonusesMod(); inline void RecalculateRating(CombatRating cr) { ApplyRatingMod(cr, 0, true);} float GetMeleeCritFromAgility(); void GetDodgeFromAgility(float &diminishing, float &nondiminishing); - float GetMissPercentageFromDefence() const; float GetSpellCritFromIntellect(); - float OCTRegenHPPerSpirit(); float OCTRegenMPPerSpirit(); float GetRatingMultiplier(CombatRating cr) const; float GetRatingBonusValue(CombatRating cr) const; - uint32 GetBaseSpellPowerBonus() { return m_baseSpellPower; } + + /// Returns base spellpower bonus from spellpower stat on items, without spellpower from intellect stat + uint32 GetBaseSpellPowerBonus() const { return m_baseSpellPower; } int32 GetSpellPenetrationItemMod() const { return m_spellPenetrationItemMod; } float GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const; @@ -1909,6 +2162,7 @@ class Player : public Unit, public GridObject<Player> void ApplyHealthRegenBonus(int32 amount, bool apply); void UpdateManaRegen(); void UpdateRuneRegen(RuneType rune); + void UpdateAllRunesRegen(); uint64 GetLootGUID() const { return m_lootGuid; } void SetLootGUID(uint64 guid) { m_lootGuid = guid; } @@ -1946,8 +2200,6 @@ class Player : public Unit, public GridObject<Player> void SendMessageToSetInRange(WorldPacket* data, float dist, bool self, bool own_team_only); void SendMessageToSet(WorldPacket* data, Player const* skipped_rcvr); - void SendTeleportAckPacket(); - Corpse* GetCorpse() const; void SpawnCorpseBones(); void CreateCorpse(); @@ -1974,8 +2226,6 @@ class Player : public Unit, public GridObject<Player> } bool IsMirrorTimerActive(MirrorTimerType type) { return m_MirrorTimer[type] == getMaxTimer(type); } - void SetMovement(PlayerMovementType pType); - bool CanJoinConstantChannelInZone(ChatChannelsEntry const* channel, AreaTableEntry const* zone); void JoinedChannel(Channel* c); @@ -1984,10 +2234,6 @@ class Player : public Unit, public GridObject<Player> void UpdateLocalChannels(uint32 newZone); void LeaveLFGChannel(); - void UpdateDefense(); - void UpdateWeaponSkill (WeaponAttackType attType); - void UpdateCombatSkills(Unit* victim, WeaponAttackType attType, bool defence); - void SetSkill(uint16 id, uint16 step, uint16 currVal, uint16 maxVal); uint16 GetMaxSkillValue(uint32 skill) const; // max + perm. bonus + temp bonus uint16 GetPureMaxSkillValue(uint32 skill) const; // max @@ -2021,7 +2267,7 @@ class Player : public Unit, public GridObject<Player> bool IsAtRecruitAFriendDistance(WorldObject const* pOther) const; void RewardPlayerAndGroupAtKill(Unit* victim, bool isBattleGround); void RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewardSource); - bool isHonorOrXPTarget(Unit* victim); + bool isHonorOrXPTarget(Unit const* victim); bool GetsRecruitAFriendBonus(bool forXP); uint8 GetGrantableLevels() { return m_grantableLevels; } @@ -2042,15 +2288,10 @@ class Player : public Unit, public GridObject<Player> /*********************************************************/ /*** PVP SYSTEM ***/ /*********************************************************/ + // TODO: Properly implement correncies as of Cataclysm void UpdateHonorFields(); bool RewardHonor(Unit* victim, uint32 groupsize, int32 honor = -1, bool pvptoken = false); - uint32 GetHonorPoints() const { return GetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY); } - uint32 GetArenaPoints() const { return GetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY); } - void ModifyHonorPoints(int32 value, SQLTransaction* trans = NULL); //! If trans is specified, honor save query will be added to trans - void ModifyArenaPoints(int32 value, SQLTransaction* trans = NULL); //! If trans is specified, arena point save query will be added to trans uint32 GetMaxPersonalArenaRatingRequirement(uint32 minarenaslot) const; - void SetHonorPoints(uint32 value); - void SetArenaPoints(uint32 value); //End of PvP System @@ -2065,7 +2306,7 @@ class Player : public Unit, public GridObject<Player> void UpdateCorpseReclaimDelay(); void SendCorpseReclaimDelay(bool load = false); - uint32 GetShieldBlockValue() const; // overwrite Unit version (virtual) + uint32 GetBlockPercent() { return GetUInt32Value(PLAYER_SHIELD_BLOCK); } bool CanParry() const { return m_canParry; } void SetCanParry(bool value); bool CanBlock() const { return m_canBlock; } @@ -2095,7 +2336,6 @@ class Player : public Unit, public GridObject<Player> void _ApplyAllLevelScaleItemMods(bool apply); void _ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply, bool only_level_scale = false); void _ApplyWeaponDamage(uint8 slot, ItemTemplate const* proto, ScalingStatValuesEntry const* ssv, bool apply); - void _ApplyAmmoBonuses(); bool EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot); void ToggleMetaGemsActive(uint8 exceptslot, bool apply); void CorrectMetaGemEnchants(uint8 slot, bool apply); @@ -2138,6 +2378,16 @@ class Player : public Unit, public GridObject<Player> BattlegroundTypeId GetBattlegroundTypeId() const { return m_bgData.bgTypeID; } Battleground* GetBattleground() const; + uint32 GetBattlegroundQueueJoinTime(uint32 bgTypeId) const { return m_bgData.bgQueuesJoinedTime.find(bgTypeId)->second; } + void AddBattlegroundQueueJoinTime(uint32 bgTypeId, uint32 joinTime) + { + m_bgData.bgQueuesJoinedTime[bgTypeId] = joinTime; + } + void RemoveBattlegroundQueueJoinTime(uint32 bgTypeId) + { + m_bgData.bgQueuesJoinedTime.erase(m_bgData.bgQueuesJoinedTime.find(bgTypeId)->second); + } + bool InBattlegroundQueue() const { for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) @@ -2290,12 +2540,7 @@ class Player : public Unit, public GridObject<Player> void SetClientControl(Unit* target, uint8 allowMove); - void SetMover(Unit* target) - { - m_mover->m_movedPlayer = NULL; - m_mover = target; - m_mover->m_movedPlayer = this; - } + void SetMover(Unit* target); void SetSeer(WorldObject* target) { m_seer = target; } void SetViewpoint(WorldObject* target, bool apply); @@ -2446,7 +2691,8 @@ class Player : public Unit, public GridObject<Player> RuneType GetBaseRune(uint8 index) const { return RuneType(m_runes->runes[index].BaseRune); } RuneType GetCurrentRune(uint8 index) const { return RuneType(m_runes->runes[index].CurrentRune); } uint32 GetRuneCooldown(uint8 index) const { return m_runes->runes[index].Cooldown; } - uint32 GetRuneBaseCooldown(uint8 index); + uint32 GetRuneBaseCooldown(uint8 index) const { return GetRuneTypeBaseCooldown(GetBaseRune(index)); } + uint32 GetRuneTypeBaseCooldown(RuneType runeType) const; bool IsBaseRuneSlotsOnCooldown(RuneType runeType) const; RuneType GetLastUsedRune() { return m_runes->lastUsedRune; } void SetLastUsedRune(RuneType type) { m_runes->lastUsedRune = type; } @@ -2463,11 +2709,12 @@ class Player : public Unit, public GridObject<Player> void InitRunes(); void SendRespondInspectAchievements(Player* player) const; + uint32 GetAchievementPoints() const; bool HasAchieved(uint32 achievementId) const; void ResetAchievements(); void CheckAllAchievementCriteria(); - void ResetAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 = 0, uint32 miscValue2 = 0, bool evenIfCriteriaComplete = false); - void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 = 0, uint32 miscValue2 = 0, Unit* unit = NULL); + void ResetAchievementCriteria(AchievementCriteriaTypes type, uint64 miscValue1 = 0, uint64 miscValue2 = 0, bool evenIfCriteriaComplete = false); + void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint64 miscValue1 = 0, uint64 miscValue2 = 0, uint64 miscValue3 = 0, Unit* unit = NULL); void StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost = 0); void RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry); void CompletedAchievement(AchievementEntry const* entry); @@ -2498,6 +2745,7 @@ class Player : public Unit, public GridObject<Player> void SendMovementSetHover(bool apply); void SendMovementSetWaterWalking(bool apply); void SendMovementSetFeatherFall(bool apply); + void SendMovementSetCollisionHeight(float height); bool CanFly() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_CAN_FLY); } @@ -2535,11 +2783,26 @@ class Player : public Unit, public GridObject<Player> } } + // Void Storage + bool IsVoidStorageUnlocked() const { return HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_VOID_UNLOCKED); } + void UnlockVoidStorage() { SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_VOID_UNLOCKED); } + void LockVoidStorage() { RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_VOID_UNLOCKED); } + uint8 GetNextVoidStorageFreeSlot() const; + uint8 GetNumOfVoidStorageFreeSlots() const; + uint8 AddVoidStorageItem(const VoidStorageItem& item); + void AddVoidStorageItemAtSlot(uint8 slot, const VoidStorageItem& item); + void DeleteVoidStorageItem(uint8 slot); + bool SwapVoidStorageItem(uint8 oldSlot, uint8 newSlot); + VoidStorageItem* GetVoidStorageItem(uint8 slot) const; + VoidStorageItem* GetVoidStorageItem(uint64 id, uint8& slot) const; + protected: // Gamemaster whisper whitelist WhisperListContainer WhisperList; uint32 m_regenTimerCount; - float m_powerFraction[MAX_POWERS]; + uint32 m_holyPowerRegenTimerCount; + uint32 m_focusRegenTimerCount; + float m_powerFraction[MAX_POWERS_PER_CLASS]; uint32 m_contestedPvPTimer; /*********************************************************/ @@ -2585,6 +2848,7 @@ class Player : public Unit, public GridObject<Player> void _LoadGlyphAuras(); void _LoadBoundInstances(PreparedQueryResult result); void _LoadInventory(PreparedQueryResult result, uint32 timeDiff); + void _LoadVoidStorage(PreparedQueryResult result); void _LoadMailInit(PreparedQueryResult resultUnread, PreparedQueryResult resultDelivery); void _LoadMail(); void _LoadMailedItems(Mail* mail); @@ -2607,6 +2871,8 @@ class Player : public Unit, public GridObject<Player> void _LoadGlyphs(PreparedQueryResult result); void _LoadTalents(PreparedQueryResult result); void _LoadInstanceTimeRestrictions(PreparedQueryResult result); + void _LoadCurrency(PreparedQueryResult result); + void _LoadCUFProfiles(PreparedQueryResult result); /*********************************************************/ /*** SAVE SYSTEM ***/ @@ -2615,6 +2881,7 @@ class Player : public Unit, public GridObject<Player> void _SaveActions(SQLTransaction& trans); void _SaveAuras(SQLTransaction& trans); void _SaveInventory(SQLTransaction& trans); + void _SaveVoidStorage(SQLTransaction& trans); void _SaveMail(SQLTransaction& trans); void _SaveQuestStatus(SQLTransaction& trans); void _SaveDailyQuestStatus(SQLTransaction& trans); @@ -2629,6 +2896,8 @@ class Player : public Unit, public GridObject<Player> void _SaveTalents(SQLTransaction& trans); void _SaveStats(SQLTransaction& trans); void _SaveInstanceTimeRestrictions(SQLTransaction& trans); + void _SaveCurrency(SQLTransaction& trans); + void _SaveCUFProfiles(SQLTransaction& trans); /*********************************************************/ /*** ENVIRONMENTAL SYSTEM ***/ @@ -2660,6 +2929,26 @@ class Player : public Unit, public GridObject<Player> Item* m_items[PLAYER_SLOTS_COUNT]; uint32 m_currentBuybackSlot; + PlayerCurrenciesMap _currencyStorage; + + /** + * @name _GetCurrencyWeekCap + * @brief return week cap for selected currency + + * @param currency CurrencyTypesEntry witch should get week cap + */ + uint32 _GetCurrencyWeekCap(const CurrencyTypesEntry* currency) const; + + /* + * @name _GetCurrencyTotalCap + * @brief return total cap for selected currency + + * @param currency CurrencyTypesEntry witch should get week cap + */ + uint32 _GetCurrencyTotalCap(const CurrencyTypesEntry* currency) const; + + VoidStorageItem* _voidStorageItems[VOID_STORAGE_MAX_SLOT]; + std::vector<Item*> m_itemUpdateQueue; bool m_itemUpdateQueueBlocked; @@ -2682,22 +2971,17 @@ class Player : public Unit, public GridObject<Player> PlayerMails m_mail; PlayerSpellMap m_spells; - PlayerTalentMap* m_talents[MAX_TALENT_SPECS]; uint32 m_lastPotionId; // last used health/mana potion in combat, that block next potion use GlobalCooldownMgr m_GlobalCooldownMgr; - uint8 m_activeSpec; - uint8 m_specsCount; - - uint32 m_Glyphs[MAX_TALENT_SPECS][MAX_GLYPH_SLOT_INDEX]; + PlayerTalentInfo* _talentMgr; ActionButtonList m_actionButtons; float m_auraBaseMod[BASEMOD_END][MOD_END]; int16 m_baseRatingValue[MAX_COMBAT_RATING]; uint32 m_baseSpellPower; - uint32 m_baseFeralAP; uint32 m_baseManaRegen; uint32 m_baseHealthRegen; int32 m_spellPenetrationItemMod; @@ -2713,10 +2997,7 @@ class Player : public Unit, public GridObject<Player> void ResetTimeSync(); void SendTimeSync(); - uint64 m_resurrectGUID; - uint32 m_resurrectMap; - float m_resurrectX, m_resurrectY, m_resurrectZ; - uint32 m_resurrectHealth, m_resurrectMana; + ResurrectionData* _resurrectionData; WorldSession* m_session; @@ -2751,7 +3032,6 @@ class Player : public Unit, public GridObject<Player> bool m_canBlock; bool m_canTitanGrip; uint8 m_swingErrorMsg; - float m_ammoDPS; ////////////////////Rest System///////////////////// time_t time_inn_enter; @@ -2762,10 +3042,6 @@ class Player : public Unit, public GridObject<Player> float m_rest_bonus; RestType rest_type; ////////////////////Rest System///////////////////// - uint32 m_resetTalentsCost; - time_t m_resetTalentsTime; - uint32 m_usedTalentCount; - uint32 m_questRewardTalentCount; // Social PlayerSocial *m_social; @@ -2798,6 +3074,8 @@ class Player : public Unit, public GridObject<Player> uint8 m_grantableLevels; + CUFProfile* _CUFProfiles[MAX_CUF_PROFILES]; + private: // internal common parts for CanStore/StoreItem functions InventoryResult CanStoreItem_InSpecificSlot(uint8 bag, uint8 slot, ItemPosCountVec& dest, ItemTemplate const* pProto, uint32& count, bool swap, Item* pSrcItem) const; @@ -2809,6 +3087,7 @@ class Player : public Unit, public GridObject<Player> std::set<uint32> m_refundableItems; void SendRefundInfo(Item* item); void RefundItem(Item* item); + void SendItemRefundResult(Item* item, ItemExtendedCostEntry const* iece, uint8 error); // know currencies are not removed at any point (0 displayed) void AddKnownCurrency(uint32 itemId); @@ -2852,7 +3131,7 @@ class Player : public Unit, public GridObject<Player> uint32 m_temporaryUnsummonedPetNumber; uint32 m_oldpetspell; - AchievementMgr* m_achievementMgr; + AchievementMgr<Player>* m_achievementMgr; ReputationMgr* m_reputationMgr; SpellCooldowns m_spellCooldowns; @@ -2869,6 +3148,10 @@ class Player : public Unit, public GridObject<Player> uint32 _pendingBindTimer; uint32 _activeCheats; + uint32 _maxPersonalArenaRate; + uint32 _ConquestCurrencyTotalWeekCap; + + PhaseMgr phaseMgr; }; void AddItemsSetItem(Player*player, Item* item); diff --git a/src/server/game/Entities/Player/SocialMgr.cpp b/src/server/game/Entities/Player/SocialMgr.cpp index e5bbac59e00..db91fb90936 100644 --- a/src/server/game/Entities/Player/SocialMgr.cpp +++ b/src/server/game/Entities/Player/SocialMgr.cpp @@ -26,6 +26,7 @@ #include "World.h" #include "Util.h" #include "AccountMgr.h" +#include "WorldSession.h" PlayerSocial::PlayerSocial() { diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp index 3ce23a973ca..ce761db2dcb 100644 --- a/src/server/game/Entities/Transport/Transport.cpp +++ b/src/server/game/Entities/Transport/Transport.cpp @@ -170,7 +170,7 @@ void MapManager::LoadTransportNPCs() Transport::Transport(uint32 period, uint32 script) : GameObject(), m_pathTime(0), m_timer(0), currenttguid(0), m_period(period), ScriptId(script), m_nextNodeTime(0) { - m_updateFlag = (UPDATEFLAG_TRANSPORT | UPDATEFLAG_LOWGUID | UPDATEFLAG_STATIONARY_POSITION | UPDATEFLAG_ROTATION); + m_updateFlag = (UPDATEFLAG_TRANSPORT | UPDATEFLAG_STATIONARY_POSITION | UPDATEFLAG_ROTATION); } Transport::~Transport() @@ -581,7 +581,7 @@ void Transport::UpdateForMap(Map const* targetMap) { if (this != itr->getSource()->GetTransport()) { - UpdateData transData; + UpdateData transData(GetMapId()); BuildCreateUpdateBlockForPlayer(&transData, itr->getSource()); WorldPacket packet; transData.BuildPacket(&packet); @@ -591,7 +591,7 @@ void Transport::UpdateForMap(Map const* targetMap) } else { - UpdateData transData; + UpdateData transData(targetMap->GetId()); BuildOutOfRangeUpdateBlock(&transData); WorldPacket out_packet; transData.BuildPacket(&out_packet); @@ -639,8 +639,7 @@ uint32 Transport::AddNPCPassenger(uint32 tguid, uint32 entry, float x, float y, } creature->SetTransport(this); - creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT); - creature->m_movementInfo.guid = GetGUID(); + creature->m_movementInfo.t_guid = GetGUID(); creature->m_movementInfo.t_pos.Relocate(x, y, z, o); if (anim) @@ -680,9 +679,9 @@ uint32 Transport::AddNPCPassenger(uint32 tguid, uint32 entry, float x, float y, void Transport::UpdatePosition(MovementInfo* mi) { - float transport_o = mi->pos.m_orientation - mi->t_pos.m_orientation; - float transport_x = mi->pos.m_positionX - (mi->t_pos.m_positionX * std::cos(transport_o) - mi->t_pos.m_positionY* std::sin(transport_o)); - float transport_y = mi->pos.m_positionY - (mi->t_pos.m_positionY * std::cos(transport_o) + mi->t_pos.m_positionX* std::sin(transport_o)); + float transport_o = mi->pos.GetOrientation() - mi->t_pos.GetOrientation(); + float transport_x = mi->pos.m_positionX - (mi->t_pos.m_positionX * std::cos(transport_o) - mi->t_pos.m_positionY*sin(transport_o)); + float transport_y = mi->pos.m_positionY - (mi->t_pos.m_positionY * std::cos(transport_o) + mi->t_pos.m_positionX*sin(transport_o)); float transport_z = mi->pos.m_positionZ - mi->t_pos.m_positionZ; Relocate(transport_x, transport_y, transport_z, transport_o); @@ -716,7 +715,7 @@ void Transport::CalculatePassengerPosition(float& x, float& y, float& z, float& void Transport::CalculatePassengerOffset(float& x, float& y, float& z, float& o) { - o -= GetOrientation(); + o = o - GetOrientation(); z -= GetPositionZ(); y -= GetPositionY(); // y = searchedY * std::cos(o) + searchedX * std::sin(o) x -= GetPositionX(); // x = searchedX * std::cos(o) + searchedY * std::sin(o + pi) diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp index 5cf0550905c..542fde39a3a 100644 --- a/src/server/game/Entities/Unit/StatSystem.cpp +++ b/src/server/game/Entities/Unit/StatSystem.cpp @@ -70,9 +70,6 @@ bool Player::UpdateStats(Stats stat) switch (stat) { - case STAT_STRENGTH: - UpdateShieldBlockValue(); - break; case STAT_AGILITY: UpdateArmor(); UpdateAllCritPercentages(); @@ -93,24 +90,12 @@ bool Player::UpdateStats(Stats stat) } if (stat == STAT_STRENGTH) - { UpdateAttackPowerAndDamage(false); - if (HasAuraTypeWithMiscvalue(SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT, stat)) - UpdateAttackPowerAndDamage(true); - } else if (stat == STAT_AGILITY) { UpdateAttackPowerAndDamage(false); UpdateAttackPowerAndDamage(true); } - else - { - // Need update (exist AP from stat auras) - if (HasAuraTypeWithMiscvalue(SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT, stat)) - UpdateAttackPowerAndDamage(false); - if (HasAuraTypeWithMiscvalue(SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT, stat)) - UpdateAttackPowerAndDamage(true); - } UpdateSpellDamageAndHealingBonus(); UpdateManaRegen(); @@ -170,8 +155,9 @@ bool Player::UpdateAllStats() UpdateAllRatings(); UpdateAllCritPercentages(); UpdateAllSpellCritChances(); - UpdateDefenseBonusesMod(); - UpdateShieldBlockValue(); + UpdateBlockPercentage(); + UpdateParryPercentage(); + UpdateDodgePercentage(); UpdateSpellDamageAndHealingBonus(); UpdateManaRegen(); UpdateExpertise(BASE_ATTACK); @@ -204,7 +190,6 @@ void Player::UpdateArmor() float value = GetModifierValue(unitMod, BASE_VALUE); // base armor (from items) value *= GetModifierValue(unitMod, BASE_PCT); // armor percent from items - value += GetStat(STAT_AGILITY) * 2.0f; // armor bonus from stats value += GetModifierValue(unitMod, TOTAL_VALUE); //add dynamic flat mods @@ -228,22 +213,27 @@ void Player::UpdateArmor() float Player::GetHealthBonusFromStamina() { - float stamina = GetStat(STAT_STAMINA); + // Taken from PaperDollFrame.lua - 4.3.4.15595 + float ratio = 10.0f; + if (gtOCTHpPerStaminaEntry const* hpBase = sGtOCTHpPerStaminaStore.LookupEntry((getClass() - 1) * GT_MAX_LEVEL + getLevel() - 1)) + ratio = hpBase->ratio; - float baseStam = stamina < 20 ? stamina : 20; + float stamina = GetStat(STAT_STAMINA); + float baseStam = std::min(20.0f, stamina); float moreStam = stamina - baseStam; - return baseStam + (moreStam*10.0f); + return baseStam + moreStam * ratio; } float Player::GetManaBonusFromIntellect() { + // Taken from PaperDollFrame.lua - 4.3.4.15595 float intellect = GetStat(STAT_INTELLECT); - float baseInt = intellect < 20 ? intellect : 20; + float baseInt = std::min(20.0f, intellect); float moreInt = intellect - baseInt; - return baseInt + (moreInt*15.0f); + return baseInt + (moreInt * 15.0f); } void Player::UpdateMaxHealth() @@ -272,140 +262,32 @@ void Player::UpdateMaxPower(Powers power) SetMaxPower(power, uint32(value)); } -void Player::ApplyFeralAPBonus(int32 amount, bool apply) -{ - _ModifyUInt32(apply, m_baseFeralAP, amount); - UpdateAttackPowerAndDamage(); -} - void Player::UpdateAttackPowerAndDamage(bool ranged) { float val2 = 0.0f; float level = float(getLevel()); + ChrClassesEntry const* entry = sChrClassesStore.LookupEntry(getClass()); UnitMods unitMod = ranged ? UNIT_MOD_ATTACK_POWER_RANGED : UNIT_MOD_ATTACK_POWER; uint16 index = UNIT_FIELD_ATTACK_POWER; - uint16 index_mod = UNIT_FIELD_ATTACK_POWER_MODS; - uint16 index_mult = UNIT_FIELD_ATTACK_POWER_MULTIPLIER; if (ranged) { index = UNIT_FIELD_RANGED_ATTACK_POWER; - index_mod = UNIT_FIELD_RANGED_ATTACK_POWER_MODS; - index_mult = UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER; - - switch (getClass()) - { - case CLASS_HUNTER: - val2 = level * 2.0f + GetStat(STAT_AGILITY) - 10.0f; - break; - case CLASS_ROGUE: - val2 = level + GetStat(STAT_AGILITY) - 10.0f; - break; - case CLASS_WARRIOR: - val2 = level + GetStat(STAT_AGILITY) - 10.0f; - break; - case CLASS_DRUID: - switch (GetShapeshiftForm()) - { - case FORM_CAT: - case FORM_BEAR: - case FORM_DIREBEAR: - val2 = 0.0f; break; - default: - val2 = GetStat(STAT_AGILITY) - 10.0f; break; - } - break; - default: val2 = GetStat(STAT_AGILITY) - 10.0f; break; - } + val2 = (level + std::max(GetStat(STAT_AGILITY) - 10.0f, 0.0f)) * entry->RAPPerAgility; } else { - switch (getClass()) - { - case CLASS_WARRIOR: - val2 = level * 3.0f + GetStat(STAT_STRENGTH) * 2.0f - 20.0f; - break; - case CLASS_PALADIN: - val2 = level * 3.0f + GetStat(STAT_STRENGTH) * 2.0f - 20.0f; - break; - case CLASS_DEATH_KNIGHT: - val2 = level * 3.0f + GetStat(STAT_STRENGTH) * 2.0f - 20.0f; - break; - case CLASS_ROGUE: - val2 = level * 2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; - break; - case CLASS_HUNTER: - val2 = level * 2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; - break; - case CLASS_SHAMAN: - val2 = level * 2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; - break; - case CLASS_DRUID: - { - // Check if Predatory Strikes is skilled - float mLevelMult = 0.0f; - float weapon_bonus = 0.0f; - if (IsInFeralForm()) - { - Unit::AuraEffectList const& mDummy = GetAuraEffectsByType(SPELL_AURA_DUMMY); - for (Unit::AuraEffectList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr) - { - AuraEffect* aurEff = *itr; - if (aurEff->GetSpellInfo()->SpellIconID == 1563) - { - switch (aurEff->GetEffIndex()) - { - case 0: // Predatory Strikes (effect 0) - mLevelMult = CalculatePct(1.0f, aurEff->GetAmount()); - break; - case 1: // Predatory Strikes (effect 1) - if (Item* mainHand = m_items[EQUIPMENT_SLOT_MAINHAND]) - { - // also gains % attack power from equipped weapon - ItemTemplate const* proto = mainHand->GetTemplate(); - if (!proto) - continue; - - weapon_bonus = CalculatePct(float(proto->getFeralBonus()), aurEff->GetAmount()); - } - break; - default: - break; - } - } - } - } - - switch (GetShapeshiftForm()) - { - case FORM_CAT: - val2 = getLevel() * (mLevelMult + 2.0f) + GetStat(STAT_STRENGTH) * 2.0f + GetStat(STAT_AGILITY) - 20.0f + weapon_bonus + m_baseFeralAP; - break; - case FORM_BEAR: - case FORM_DIREBEAR: - val2 = getLevel() * (mLevelMult + 3.0f) + GetStat(STAT_STRENGTH) * 2.0f - 20.0f + weapon_bonus + m_baseFeralAP; - break; - case FORM_MOONKIN: - val2 = getLevel() * (mLevelMult + 1.5f) + GetStat(STAT_STRENGTH) * 2.0f - 20.0f + m_baseFeralAP; - break; - default: - val2 = GetStat(STAT_STRENGTH) * 2.0f - 20.0f; - break; - } - break; - } - case CLASS_MAGE: - val2 = GetStat(STAT_STRENGTH) - 10.0f; - break; - case CLASS_PRIEST: - val2 = GetStat(STAT_STRENGTH) - 10.0f; - break; - case CLASS_WARLOCK: - val2 = GetStat(STAT_STRENGTH) - 10.0f; - break; - } + float strengthValue = std::max((GetStat(STAT_STRENGTH) - 10.0f) * entry->APPerStrenth, 0.0f); + float agilityValue = std::max((GetStat(STAT_AGILITY) - 10.0f) * entry->APPerAgility, 0.0f); + + SpellShapeshiftFormEntry const* form = sSpellShapeshiftFormStore.LookupEntry(GetShapeshiftForm()); + // Directly taken from client, SHAPESHIFT_FLAG_AP_FROM_STRENGTH ? + if (form && form->flags1 & 0x20) + agilityValue += std::max((GetStat(STAT_AGILITY) - 10.0f) * entry->APPerStrenth, 0.0f); + + val2 = strengthValue + agilityValue; } SetModifierValue(unitMod, BASE_VALUE, val2); @@ -414,32 +296,15 @@ void Player::UpdateAttackPowerAndDamage(bool ranged) float attPowerMod = GetModifierValue(unitMod, TOTAL_VALUE); //add dynamic flat mods - if (ranged) + if (!ranged) { - if ((getClassMask() & CLASSMASK_WAND_USERS) == 0) - { - AuraEffectList const& mRAPbyStat = GetAuraEffectsByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT); - for (AuraEffectList::const_iterator i = mRAPbyStat.begin(); i != mRAPbyStat.end(); ++i) - attPowerMod += CalculatePct(GetStat(Stats((*i)->GetMiscValue())), (*i)->GetAmount()); - } - } - else - { - AuraEffectList const& mAPbyStat = GetAuraEffectsByType(SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT); - for (AuraEffectList::const_iterator i = mAPbyStat.begin(); i != mAPbyStat.end(); ++i) - attPowerMod += CalculatePct(GetStat(Stats((*i)->GetMiscValue())), (*i)->GetAmount()); - AuraEffectList const& mAPbyArmor = GetAuraEffectsByType(SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR); for (AuraEffectList::const_iterator iter = mAPbyArmor.begin(); iter != mAPbyArmor.end(); ++iter) // always: ((*i)->GetModifier()->m_miscvalue == 1 == SPELL_SCHOOL_MASK_NORMAL) attPowerMod += int32(GetArmor() / (*iter)->GetAmount()); } - float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f; - SetInt32Value(index, (uint32)base_attPower); //UNIT_FIELD_(RANGED)_ATTACK_POWER field - SetInt32Value(index_mod, (uint32)attPowerMod); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field - SetFloatValue(index_mult, attPowerMultiplier); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field Pet* pet = GetPet(); //update pet's AP //automatically update weapon damage after attack power modification @@ -462,11 +327,6 @@ void Player::UpdateAttackPowerAndDamage(bool ranged) } } -void Player::UpdateShieldBlockValue() -{ - SetUInt32Value(PLAYER_SHIELD_BLOCK, GetShieldBlockValue()); -} - void Player::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, float& min_damage, float& max_damage) { UnitMods unitMod; @@ -487,7 +347,7 @@ void Player::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bo float att_speed = GetAPMultiplier(attType, normalized); - float base_value = GetModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType)/ 14.0f * att_speed; + float base_value = GetModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType) / 14.0f * att_speed; float base_pct = GetModifierValue(unitMod, BASE_PCT); float total_value = GetModifierValue(unitMod, TOTAL_VALUE); float total_pct = addTotalPct ? GetModifierValue(unitMod, TOTAL_PCT) : 1.0f; @@ -497,12 +357,20 @@ void Player::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bo if (IsInFeralForm()) //check if player is druid and in cat or bear forms { - uint8 lvl = getLevel(); - if (lvl > 60) - lvl = 60; + float weaponSpeed = BASE_ATTACK_TIME / 1000.f; + if (Item* weapon = GetWeaponForAttack(BASE_ATTACK, true)) + weaponSpeed = weapon->GetTemplate()->Delay / 1000; - weapon_mindamage = lvl*0.85f*att_speed; - weapon_maxdamage = lvl*1.25f*att_speed; + if (GetShapeshiftForm() == FORM_CAT) + { + weapon_mindamage = weapon_mindamage / weaponSpeed; + weapon_maxdamage = weapon_maxdamage / weaponSpeed; + } + else if (GetShapeshiftForm() == FORM_BEAR) + { + weapon_mindamage = weapon_mindamage / weaponSpeed + weapon_mindamage / 2.5; + weapon_maxdamage = weapon_mindamage / weaponSpeed + weapon_maxdamage / 2.5; + } } else if (!CanUseAttackType(attType)) //check if player not in form but still can't use (disarm case) { @@ -516,11 +384,13 @@ void Player::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bo weapon_mindamage = BASE_MINDAMAGE; weapon_maxdamage = BASE_MAXDAMAGE; } + /* + TODO: Is this still needed after ammo has been removed? else if (attType == RANGED_ATTACK) //add ammo DPS to ranged damage { - weapon_mindamage += GetAmmoDPS() * att_speed; - weapon_maxdamage += GetAmmoDPS() * att_speed; - } + weapon_mindamage += ammo * att_speed; + weapon_maxdamage += ammo * att_speed; + }*/ min_damage = ((base_value + weapon_mindamage) * base_pct + total_value) * total_pct; max_damage = ((base_value + weapon_maxdamage) * base_pct + total_value) * total_pct; @@ -551,13 +421,6 @@ void Player::UpdateDamagePhysical(WeaponAttackType attType) } } -void Player::UpdateDefenseBonusesMod() -{ - UpdateBlockPercentage(); - UpdateParryPercentage(); - UpdateDodgePercentage(); -} - void Player::UpdateBlockPercentage() { // No block @@ -566,8 +429,6 @@ void Player::UpdateBlockPercentage() { // Base value value = 5.0f; - // Modify value from defense skill - value += (int32(GetDefenseSkillValue()) - int32(GetMaxSkillValueForLevel())) * 0.04f; // Increase from SPELL_AURA_MOD_BLOCK_PERCENT aura value += GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT); // Increase from rating @@ -605,7 +466,7 @@ void Player::UpdateCritPercentage(WeaponAttackType attType) float value = GetTotalPercentageModValue(modGroup) + GetRatingBonusValue(cr); // Modify crit from weapon skill and maximized defense skill of same level victim difference - value += (int32(GetWeaponSkillValue(attType)) - int32(GetMaxSkillValueForLevel())) * 0.04f; + value += (int32(GetMaxSkillValueForLevel()) - int32(GetMaxSkillValueForLevel())) * 0.04f; value = value < 0.0f ? 0.0f : value; SetStatFloatValue(index, value); } @@ -638,43 +499,16 @@ const float m_diminishing_k[MAX_CLASSES] = 0.9720f // Druid }; -float Player::GetMissPercentageFromDefence() const -{ - float const miss_cap[MAX_CLASSES] = - { - 16.00f, // Warrior //correct - 16.00f, // Paladin //correct - 16.00f, // Hunter //? - 16.00f, // Rogue //? - 16.00f, // Priest //? - 16.00f, // DK //correct - 16.00f, // Shaman //? - 16.00f, // Mage //? - 16.00f, // Warlock //? - 0.0f, // ?? - 16.00f // Druid //? - }; - - float diminishing = 0.0f, nondiminishing = 0.0f; - // Modify value from defense skill (only bonus from defense rating diminishes) - nondiminishing += (GetSkillValue(SKILL_DEFENSE) - GetMaxSkillValueForLevel()) * 0.04f; - diminishing += (int32(GetRatingBonusValue(CR_DEFENSE_SKILL))) * 0.04f; - - // apply diminishing formula to diminishing miss chance - uint32 pclass = getClass()-1; - return nondiminishing + (diminishing * miss_cap[pclass] / (diminishing + miss_cap[pclass] * m_diminishing_k[pclass])); -} - void Player::UpdateParryPercentage() { const float parry_cap[MAX_CLASSES] = { - 47.003525f, // Warrior - 47.003525f, // Paladin + 65.631440f, // Warrior + 65.631440f, // Paladin 145.560408f, // Hunter 145.560408f, // Rogue 0.0f, // Priest - 47.003525f, // DK + 65.631440f, // DK 145.560408f, // Shaman 0.0f, // Mage 0.0f, // Warlock @@ -690,9 +524,6 @@ void Player::UpdateParryPercentage() float nondiminishing = 5.0f; // Parry from rating float diminishing = GetRatingBonusValue(CR_PARRY); - // Modify value from defense skill (only bonus from defense rating diminishes) - nondiminishing += (GetSkillValue(SKILL_DEFENSE) - GetMaxSkillValueForLevel()) * 0.04f; - diminishing += (int32(GetRatingBonusValue(CR_DEFENSE_SKILL))) * 0.04f; // Parry from SPELL_AURA_MOD_PARRY_PERCENT aura nondiminishing += GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT); // apply diminishing formula to diminishing parry chance @@ -706,12 +537,12 @@ void Player::UpdateDodgePercentage() { const float dodge_cap[MAX_CLASSES] = { - 88.129021f, // Warrior - 88.129021f, // Paladin + 65.631440f, // Warrior + 65.631440f, // Paladin 145.560408f, // Hunter 145.560408f, // Rogue 150.375940f, // Priest - 88.129021f, // DK + 65.631440f, // DK 145.560408f, // Shaman 150.375940f, // Mage 150.375940f, // Warlock @@ -721,9 +552,6 @@ void Player::UpdateDodgePercentage() float diminishing = 0.0f, nondiminishing = 0.0f; GetDodgeFromAgility(diminishing, nondiminishing); - // Modify value from defense skill (only bonus from defense rating diminishes) - nondiminishing += (GetSkillValue(SKILL_DEFENSE) - GetMaxSkillValueForLevel()) * 0.04f; - diminishing += (int32(GetRatingBonusValue(CR_DEFENSE_SKILL))) * 0.04f; // Dodge from SPELL_AURA_MOD_DODGE_PERCENT aura nondiminishing += GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT); // Dodge from rating @@ -835,29 +663,23 @@ void Player::ApplyHealthRegenBonus(int32 amount, bool apply) void Player::UpdateManaRegen() { - float Intellect = GetStat(STAT_INTELLECT); - // Mana regen from spirit and intellect - float power_regen = sqrt(Intellect) * OCTRegenMPPerSpirit(); + // Mana regen from spirit + float spirit_regen = OCTRegenMPPerSpirit(); // Apply PCT bonus from SPELL_AURA_MOD_POWER_REGEN_PERCENT aura on spirit base regen - power_regen *= GetTotalAuraMultiplierByMiscValue(SPELL_AURA_MOD_POWER_REGEN_PERCENT, POWER_MANA); + spirit_regen *= GetTotalAuraMultiplierByMiscValue(SPELL_AURA_MOD_POWER_REGEN_PERCENT, POWER_MANA); - // Mana regen from SPELL_AURA_MOD_POWER_REGEN aura - float power_regen_mp5 = (GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, POWER_MANA) + m_baseManaRegen) / 5.0f; + // SpiritRegen(SPI, INT, LEVEL) = (0.001 + (SPI x sqrt(INT) x BASE_REGEN[LEVEL])) x 5 + if (GetStat(STAT_INTELLECT) > 0.0f) + spirit_regen *= sqrt(GetStat(STAT_INTELLECT)); - // Get bonus from SPELL_AURA_MOD_MANA_REGEN_FROM_STAT aura - AuraEffectList const& regenAura = GetAuraEffectsByType(SPELL_AURA_MOD_MANA_REGEN_FROM_STAT); - for (AuraEffectList::const_iterator i = regenAura.begin(); i != regenAura.end(); ++i) - { - power_regen_mp5 += GetStat(Stats((*i)->GetMiscValue())) * (*i)->GetAmount() / 500.0f; - } + // CombatRegen = 5% of Base Mana + float base_regen = GetCreateMana() * 0.01f + GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, POWER_MANA) / 5.0f; // Set regen rate in cast state apply only on spirit based regen int32 modManaRegenInterrupt = GetTotalAuraModifier(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT); - if (modManaRegenInterrupt > 100) - modManaRegenInterrupt = 100; - SetStatFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER, power_regen_mp5 + CalculatePct(power_regen, modManaRegenInterrupt)); - SetStatFloatValue(UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER, power_regen_mp5 + power_regen); + SetStatFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER, base_regen + CalculatePct(spirit_regen, modManaRegenInterrupt)); + SetStatFloatValue(UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER, 0.001f + spirit_regen + base_regen); } void Player::UpdateRuneRegen(RuneType rune) @@ -881,6 +703,13 @@ void Player::UpdateRuneRegen(RuneType rune) SetFloatValue(PLAYER_RUNE_REGEN_1 + uint8(rune), regen); } +void Player::UpdateAllRunesRegen() +{ + for (uint8 i = 0; i < NUM_RUNE_TYPES; ++i) + if (uint32 cooldown = GetRuneTypeBaseCooldown(RuneType(i))) + SetFloatValue(PLAYER_RUNE_REGEN_1 + i, float(1 * IN_MILLISECONDS) / float(cooldown)); +} + void Player::_ApplyAllStatBonuses() { SetCanModifyStats(false); @@ -967,22 +796,18 @@ void Creature::UpdateAttackPowerAndDamage(bool ranged) UnitMods unitMod = ranged ? UNIT_MOD_ATTACK_POWER_RANGED : UNIT_MOD_ATTACK_POWER; uint16 index = UNIT_FIELD_ATTACK_POWER; - uint16 index_mod = UNIT_FIELD_ATTACK_POWER_MODS; uint16 index_mult = UNIT_FIELD_ATTACK_POWER_MULTIPLIER; if (ranged) { index = UNIT_FIELD_RANGED_ATTACK_POWER; - index_mod = UNIT_FIELD_RANGED_ATTACK_POWER_MODS; index_mult = UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER; } float base_attPower = GetModifierValue(unitMod, BASE_VALUE) * GetModifierValue(unitMod, BASE_PCT); - float attPowerMod = GetModifierValue(unitMod, TOTAL_VALUE); float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f; SetInt32Value(index, (uint32)base_attPower); //UNIT_FIELD_(RANGED)_ATTACK_POWER field - SetInt32Value(index_mod, (uint32)attPowerMod); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field SetFloatValue(index_mult, attPowerMultiplier); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field //automatically update weapon damage after attack power modification @@ -1096,7 +921,7 @@ bool Guardian::UpdateStats(Stats stat) if (aurEff) { SpellInfo const* spellInfo = aurEff->GetSpellInfo(); // Then get the SpellProto and add the dummy effect value - AddPct(mod, spellInfo->Effects[EFFECT_1].CalcValue()); // Ravenous Dead edits the original scale + AddPct(mod, spellInfo->Effects[EFFECT_1].CalcValue(owner)); // Ravenous Dead edits the original scale } // Glyph of the Ghoul aurEff = owner->GetAuraEffect(58686, 0); @@ -1107,29 +932,8 @@ bool Guardian::UpdateStats(Stats stat) } else if (stat == STAT_STAMINA) { - if (owner->getClass() == CLASS_WARLOCK && isPet()) - { - ownersBonus = CalculatePct(owner->GetStat(STAT_STAMINA), 75); - value += ownersBonus; - } - else - { - mod = 0.45f; - if (isPet()) - { - PetSpellMap::const_iterator itr = (ToPet()->m_spells.find(62758)); // Wild Hunt rank 1 - if (itr == ToPet()->m_spells.end()) - itr = ToPet()->m_spells.find(62762); // Wild Hunt rank 2 - - if (itr != ToPet()->m_spells.end()) // If pet has Wild Hunt - { - SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first); // Then get the SpellProto and add the dummy effect value - AddPct(mod, spellInfo->Effects[EFFECT_0].CalcValue()); - } - } - ownersBonus = float(owner->GetStat(stat)) * mod; - value += ownersBonus; - } + ownersBonus = CalculatePct(owner->GetStat(STAT_STAMINA), 30); + value += ownersBonus; } //warlock's and mage's pets gain 30% of owner's intellect else if (stat == STAT_INTELLECT) @@ -1202,13 +1006,14 @@ void Guardian::UpdateArmor() float bonus_armor = 0.0f; UnitMods unitMod = UNIT_MOD_ARMOR; - // hunter and warlock pets gain 35% of owner's armor value - if (isPet()) - bonus_armor = float(CalculatePct(m_owner->GetArmor(), 35)); + // hunter pets gain 35% of owner's armor value, warlock pets gain 100% of owner's armor + if (isHunterPet()) + bonus_armor = float(CalculatePct(m_owner->GetArmor(), 70)); + else if (isPet()) + bonus_armor = m_owner->GetArmor(); value = GetModifierValue(unitMod, BASE_VALUE); value *= GetModifierValue(unitMod, BASE_PCT); - value += GetStat(STAT_AGILITY) * 2.0f; value += GetModifierValue(unitMod, TOTAL_VALUE) + bonus_armor; value *= GetModifierValue(unitMod, TOTAL_PCT); @@ -1285,19 +1090,6 @@ void Guardian::UpdateAttackPowerAndDamage(bool ranged) if (isHunterPet()) //hunter pets benefit from owner's attack power { float mod = 1.0f; //Hunter contribution modifier - if (isPet()) - { - PetSpellMap::const_iterator itr = ToPet()->m_spells.find(62758); //Wild Hunt rank 1 - if (itr == ToPet()->m_spells.end()) - itr = ToPet()->m_spells.find(62762); //Wild Hunt rank 2 - - if (itr != ToPet()->m_spells.end()) // If pet has Wild Hunt - { - SpellInfo const* sProto = sSpellMgr->GetSpellInfo(itr->first); // Then get the SpellProto and add the dummy effect value - mod += CalculatePct(1.0f, sProto->Effects[1].CalcValue()); - } - } - bonusAP = owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.22f * mod; SetBonusDamage(int32(owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.1287f * mod)); } @@ -1309,8 +1101,8 @@ void Guardian::UpdateAttackPowerAndDamage(bool ranged) //demons benefit from warlocks shadow or fire damage else if (isPet()) { - int32 fire = int32(owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FIRE)) - owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_FIRE); - int32 shadow = int32(owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_SHADOW)) - owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_SHADOW); + int32 fire = int32(owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FIRE)) + owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_FIRE); + int32 shadow = int32(owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_SHADOW)) + owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_SHADOW); int32 maximum = (fire > shadow) ? fire : shadow; if (maximum < 0) maximum = 0; @@ -1320,7 +1112,7 @@ void Guardian::UpdateAttackPowerAndDamage(bool ranged) //water elementals benefit from mage's frost damage else if (GetEntry() == ENTRY_WATER_ELEMENTAL) { - int32 frost = int32(owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FROST)) - owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_FROST); + int32 frost = int32(owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FROST)) + owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_FROST); if (frost < 0) frost = 0; SetBonusDamage(int32(frost * 0.4f)); @@ -1331,13 +1123,10 @@ void Guardian::UpdateAttackPowerAndDamage(bool ranged) //in BASE_VALUE of UNIT_MOD_ATTACK_POWER for creatures we store data of meleeattackpower field in DB float base_attPower = GetModifierValue(unitMod, BASE_VALUE) * GetModifierValue(unitMod, BASE_PCT); - float attPowerMod = GetModifierValue(unitMod, TOTAL_VALUE); float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f; //UNIT_FIELD_(RANGED)_ATTACK_POWER field SetInt32Value(UNIT_FIELD_ATTACK_POWER, (int32)base_attPower); - //UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field - SetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS, (int32)attPowerMod); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field SetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER, attPowerMultiplier); @@ -1356,14 +1145,14 @@ void Guardian::UpdateDamagePhysical(WeaponAttackType attType) //force of nature if (GetEntry() == ENTRY_TREANT) { - int32 spellDmg = int32(m_owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_NATURE)) - m_owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_NATURE); + int32 spellDmg = int32(m_owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_NATURE)) + m_owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_NATURE); if (spellDmg > 0) bonusDamage = spellDmg * 0.09f; } //greater fire elemental else if (GetEntry() == ENTRY_FIRE_ELEMENTAL) { - int32 spellDmg = int32(m_owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FIRE)) - m_owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_FIRE); + int32 spellDmg = int32(m_owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FIRE)) + m_owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_FIRE); if (spellDmg > 0) bonusDamage = spellDmg * 0.4f; } @@ -1384,27 +1173,6 @@ void Guardian::UpdateDamagePhysical(WeaponAttackType attType) float mindamage = ((base_value + weapon_mindamage) * base_pct + total_value) * total_pct; float maxdamage = ((base_value + weapon_maxdamage) * base_pct + total_value) * total_pct; - // Pet's base damage changes depending on happiness - if (isHunterPet() && attType == BASE_ATTACK) - { - switch (ToPet()->GetHappinessState()) - { - case HAPPY: - // 125% of normal damage - mindamage = mindamage * 1.25f; - maxdamage = maxdamage * 1.25f; - break; - case CONTENT: - // 100% of normal damage, nothing to modify - break; - case UNHAPPY: - // 75% of normal damage - mindamage = mindamage * 0.75f; - maxdamage = maxdamage * 0.75f; - break; - } - } - Unit::AuraEffectList const& mDummy = GetAuraEffectsByType(SPELL_AURA_MOD_ATTACKSPEED); for (Unit::AuraEffectList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr) { diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 948b88d4702..0a1bf3cecb1 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -59,6 +59,7 @@ #include "Vehicle.h" #include "World.h" #include "WorldPacket.h" +#include "MovementStructures.h" #include "WorldSession.h" #include <math.h> @@ -182,7 +183,7 @@ Unit::Unit(bool isWorldObject): WorldObject(isWorldObject) m_objectType |= TYPEMASK_UNIT; m_objectTypeId = TYPEID_UNIT; - m_updateFlag = (UPDATEFLAG_LIVING | UPDATEFLAG_STATIONARY_POSITION); + m_updateFlag = UPDATEFLAG_LIVING; m_attackTimer[BASE_ATTACK] = 0; m_attackTimer[OFF_ATTACK] = 0; @@ -245,7 +246,6 @@ Unit::Unit(bool isWorldObject): WorldObject(isWorldObject) m_baseSpellCritChance = 5; m_CombatTimer = 0; - m_lastManaUse = 0; for (uint8 i = 0; i < MAX_SPELL_SCHOOL; ++i) m_threatModifier[i] = 1.0f; @@ -395,8 +395,6 @@ void Unit::MonsterMoveWithSpeed(float x, float y, float z, float speed, bool gen void Unit::UpdateSplineMovement(uint32 t_diff) { - uint32 const positionUpdateDelay = 400; - if (movespline->Finalized()) return; @@ -408,32 +406,43 @@ void Unit::UpdateSplineMovement(uint32 t_diff) m_movesplineTimer.Update(t_diff); if (m_movesplineTimer.Passed() || arrived) + UpdateSplinePosition(); +} + +void Unit::UpdateSplinePosition() +{ + uint32 const positionUpdateDelay = 400; + + m_movesplineTimer.Reset(positionUpdateDelay); + Movement::Location loc = movespline->ComputePosition(); + if (GetTransGUID()) { - m_movesplineTimer.Reset(positionUpdateDelay); - Movement::Location loc = movespline->ComputePosition(); + Position& pos = m_movementInfo.t_pos; + pos.m_positionX = loc.x; + pos.m_positionY = loc.y; + pos.m_positionZ = loc.z; + pos.SetOrientation(loc.orientation); - if (HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT)) + if (Unit* vehicle = GetVehicleBase()) { - Position& pos = m_movementInfo.t_pos; - pos.m_positionX = loc.x; - pos.m_positionY = loc.y; - pos.m_positionZ = loc.z; - pos.m_orientation = loc.orientation; - - if (TransportBase* transport = GetDirectTransport()) - transport->CalculatePassengerPosition(loc.x, loc.y, loc.z, loc.orientation); + loc.x += vehicle->GetPositionX(); + loc.y += vehicle->GetPositionY(); + loc.z += vehicle->GetPositionZMinusOffset(); + loc.orientation = vehicle->GetOrientation(); } + else if (TransportBase* transport = GetDirectTransport()) + transport->CalculatePassengerPosition(loc.x, loc.y, loc.z, loc.orientation); + } if (HasUnitState(UNIT_STATE_CANNOT_TURN)) loc.orientation = GetOrientation(); - UpdatePosition(loc.x, loc.y, loc.z, loc.orientation); - } + UpdatePosition(loc.x, loc.y, loc.z, loc.orientation); } void Unit::DisableSpline() { - m_movementInfo.RemoveMovementFlag(MovementFlags(MOVEMENTFLAG_SPLINE_ENABLED|MOVEMENTFLAG_FORWARD)); + m_movementInfo.RemoveMovementFlag(MOVEMENTFLAG_FORWARD); movespline->_Interrupt(); } @@ -607,32 +616,13 @@ uint32 Unit::DealDamage(Unit* victim, uint32 damage, CleanDamage const* cleanDam // Rage from Damage made (only from direct weapon damage) if (cleanDamage && damagetype == DIRECT_DAMAGE && this != victim && getPowerType() == POWER_RAGE) { - uint32 weaponSpeedHitFactor; - uint32 rage_damage = damage + cleanDamage->absorbed_damage; - + uint32 rage = uint32(GetAttackTime(cleanDamage->attackType) / 1000 * 8.125f); switch (cleanDamage->attackType) { - case BASE_ATTACK: - { - weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType) / 1000.0f * 3.5f); - if (cleanDamage->hitOutCome == MELEE_HIT_CRIT) - weaponSpeedHitFactor *= 2; - - RewardRage(rage_damage, weaponSpeedHitFactor, true); - - break; - } case OFF_ATTACK: - { - weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType) / 1000.0f * 1.75f); - if (cleanDamage->hitOutCome == MELEE_HIT_CRIT) - weaponSpeedHitFactor *= 2; - - RewardRage(rage_damage, weaponSpeedHitFactor, true); - - break; - } - case RANGED_ATTACK: + rage /= 2; + case BASE_ATTACK: + RewardRage(rage, true); break; default: break; @@ -643,7 +633,7 @@ uint32 Unit::DealDamage(Unit* victim, uint32 damage, CleanDamage const* cleanDam { // Rage from absorbed damage if (cleanDamage && cleanDamage->absorbed_damage && victim->getPowerType() == POWER_RAGE) - victim->RewardRage(cleanDamage->absorbed_damage, 0, false); + victim->RewardRage(cleanDamage->absorbed_damage, false); return 0; } @@ -688,7 +678,7 @@ uint32 Unit::DealDamage(Unit* victim, uint32 damage, CleanDamage const* cleanDam if (Battleground* bg = killer->GetBattleground()) bg->UpdatePlayerScore(killer, SCORE_DAMAGE_DONE, damage); - killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE, damage, 0, victim); + killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE, damage, 0, 0, victim); killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT, damage); } @@ -740,7 +730,7 @@ uint32 Unit::DealDamage(Unit* victim, uint32 damage, CleanDamage const* cleanDam if (this != victim && victim->getPowerType() == POWER_RAGE) { uint32 rage_damage = damage + (cleanDamage ? cleanDamage->absorbed_damage : 0); - victim->RewardRage(rage_damage, 0, false); + victim->RewardRage(rage_damage, false); } if (GetTypeId() == TYPEID_PLAYER) @@ -954,7 +944,6 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage* damageInfo, int32 dama return; SpellSchoolMask damageSchoolMask = SpellSchoolMask(damageInfo->schoolMask); - uint32 crTypeMask = victim->GetCreatureTypeMask(); if (IsDamageReducedByArmor(damageSchoolMask, spellInfo)) damage = CalcArmorReducedDamage(victim, damage, spellInfo, attackType); @@ -995,9 +984,6 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage* damageInfo, int32 dama // Increase crit damage from SPELL_AURA_MOD_CRIT_DAMAGE_BONUS critPctDamageMod += (GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS, spellInfo->GetSchoolMask()) - 1.0f) * 100; - // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS - critPctDamageMod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask); - if (critPctDamageMod != 0) AddPct(damage, critPctDamageMod); } @@ -1005,19 +991,15 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage* damageInfo, int32 dama // Spell weapon based damage CAN BE crit & blocked at same time if (blocked) { - damageInfo->blocked = victim->GetShieldBlockValue(); // double blocked amount if block is critical + uint32 value = victim->GetBlockPercent(); if (victim->isBlockCritical()) - damageInfo->blocked += damageInfo->blocked; - if (damage < int32(damageInfo->blocked)) - damageInfo->blocked = uint32(damage); + value *= 2; // double blocked percent + damageInfo->blocked = CalculatePct(damage, value); damage -= damageInfo->blocked; } - if (attackType != RANGED_ATTACK) - ApplyResilience(victim, NULL, &damage, crit, CR_CRIT_TAKEN_MELEE); - else - ApplyResilience(victim, NULL, &damage, crit, CR_CRIT_TAKEN_RANGED); + ApplyResilience(victim, &damage, crit); break; } // Magical Attacks @@ -1031,7 +1013,7 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage* damageInfo, int32 dama damage = SpellCriticalDamageBonus(spellInfo, damage, victim); } - ApplyResilience(victim, NULL, &damage, crit, CR_CRIT_TAKEN_SPELL); + ApplyResilience(victim, &damage, crit); break; } default: @@ -1189,10 +1171,6 @@ void Unit::CalculateMeleeDamage(Unit* victim, uint32 damage, CalcDamageInfo* dam // Increase crit damage from SPELL_AURA_MOD_CRIT_DAMAGE_BONUS mod += (GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS, damageInfo->damageSchoolMask) - 1.0f) * 100; - uint32 crTypeMask = damageInfo->target->GetCreatureTypeMask(); - - // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS - mod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask); if (mod != 0) AddPct(damageInfo->damage, mod); break; @@ -1212,19 +1190,9 @@ void Unit::CalculateMeleeDamage(Unit* victim, uint32 damage, CalcDamageInfo* dam case MELEE_HIT_BLOCK: damageInfo->TargetState = VICTIMSTATE_HIT; damageInfo->HitInfo |= HITINFO_BLOCK; - damageInfo->procEx |= PROC_EX_BLOCK; - damageInfo->blocked_amount = damageInfo->target->GetShieldBlockValue(); - // double blocked amount if block is critical - if (damageInfo->target->isBlockCritical()) - damageInfo->blocked_amount+=damageInfo->blocked_amount; - if (damageInfo->blocked_amount >= damageInfo->damage) - { - damageInfo->TargetState = VICTIMSTATE_BLOCKS; - damageInfo->blocked_amount = damageInfo->damage; - damageInfo->procEx |= PROC_EX_FULL_BLOCK; - } - else - damageInfo->procEx |= PROC_EX_NORMAL_HIT; + damageInfo->procEx |= PROC_EX_BLOCK | PROC_EX_NORMAL_HIT; + // 30% damage blocked, double blocked amount if block is critical + damageInfo->blocked_amount = CalculatePct(damageInfo->damage, damageInfo->target->isBlockCritical() ? damageInfo->target->GetBlockPercent() * 2 : damageInfo->target->GetBlockPercent()); damageInfo->damage -= damageInfo->blocked_amount; damageInfo->cleanDamage += damageInfo->blocked_amount; break; @@ -1257,10 +1225,7 @@ void Unit::CalculateMeleeDamage(Unit* victim, uint32 damage, CalcDamageInfo* dam damageInfo->HitInfo |= HITINFO_AFFECTS_VICTIM; int32 resilienceReduction = damageInfo->damage; - if (attackType != RANGED_ATTACK) - ApplyResilience(victim, NULL, &resilienceReduction, (damageInfo->hitOutCome == MELEE_HIT_CRIT), CR_CRIT_TAKEN_MELEE); - else - ApplyResilience(victim, NULL, &resilienceReduction, (damageInfo->hitOutCome == MELEE_HIT_CRIT), CR_CRIT_TAKEN_RANGED); + ApplyResilience(victim, &resilienceReduction, damageInfo->hitOutCome == MELEE_HIT_CRIT); resilienceReduction = damageInfo->damage - resilienceReduction; damageInfo->damage -= resilienceReduction; damageInfo->cleanDamage += resilienceReduction; @@ -1349,8 +1314,8 @@ void Unit::DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss) if (victim->getLevel() < 30) Probability = 0.65f * victim->getLevel() + 0.5f; - uint32 VictimDefense=victim->GetDefenseSkillValue(); - uint32 AttackerMeleeSkill=GetUnitMeleeSkill(); + uint32 VictimDefense = victim->GetMaxSkillValueForLevel(this); + uint32 AttackerMeleeSkill = GetMaxSkillValueForLevel(); Probability *= AttackerMeleeSkill/(float)VictimDefense*0.16; @@ -1402,7 +1367,7 @@ void Unit::DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss) victim->DealDamageMods(this, damage, NULL); // TODO: Move this to a packet handler - WorldPacket data(SMSG_SPELLDAMAGESHIELD, (8+8+4+4+4+4)); + WorldPacket data(SMSG_SPELLDAMAGESHIELD, 8 + 8 + 4 + 4 + 4 + 4 + 4); data << uint64(victim->GetGUID()); data << uint64(GetGUID()); data << uint32(i_spellProto->Id); @@ -1410,6 +1375,7 @@ void Unit::DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss) int32 overkill = int32(damage) - int32(GetHealth()); data << uint32(overkill > 0 ? overkill : 0); // Overkill data << uint32(i_spellProto->SchoolMask); + data << uint32(0); // FIX ME: Send resisted damage, both fully resisted and partly resisted victim->SendMessageToSet(&data, true); victim->DealDamage(this, damage, 0, SPELL_DIRECT_DAMAGE, i_spellProto->GetSchoolMask(), i_spellProto, true); @@ -1453,6 +1419,14 @@ uint32 Unit::CalcArmorReducedDamage(Unit* victim, const uint32 damage, SpellInfo uint32 newdamage = 0; float armor = float(victim->GetArmor()); + // bypass enemy armor by SPELL_AURA_BYPASS_ARMOR_FOR_CASTER + int32 armorBypassPct = 0; + AuraEffectList const & reductionAuras = victim->GetAuraEffectsByType(SPELL_AURA_BYPASS_ARMOR_FOR_CASTER); + for (AuraEffectList::const_iterator i = reductionAuras.begin(); i != reductionAuras.end(); ++i) + if ((*i)->GetCasterGUID() == GetGUID()) + armorBypassPct += (*i)->GetAmount(); + armor = CalculatePct(armor, 100 - std::min(armorBypassPct, 100)); + // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura armor += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL); @@ -1460,14 +1434,6 @@ uint32 Unit::CalcArmorReducedDamage(Unit* victim, const uint32 damage, SpellInfo if (Player* modOwner = GetSpellModOwner()) modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_IGNORE_ARMOR, armor); - AuraEffectList const& ResIgnoreAurasAb = GetAuraEffectsByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST); - for (AuraEffectList::const_iterator j = ResIgnoreAurasAb.begin(); j != ResIgnoreAurasAb.end(); ++j) - { - if ((*j)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL - && (*j)->IsAffectedOnSpell(spellInfo)) - armor = floor(AddPct(armor, -(*j)->GetAmount())); - } - AuraEffectList const& ResIgnoreAuras = GetAuraEffectsByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST); for (AuraEffectList::const_iterator j = ResIgnoreAuras.begin(); j != ResIgnoreAuras.end(); ++j) { @@ -1475,27 +1441,9 @@ uint32 Unit::CalcArmorReducedDamage(Unit* victim, const uint32 damage, SpellInfo armor = floor(AddPct(armor, -(*j)->GetAmount())); } - // Apply Player CR_ARMOR_PENETRATION rating and buffs from stances\specializations etc. + // Apply Player CR_ARMOR_PENETRATION rating if (GetTypeId() == TYPEID_PLAYER) { - float bonusPct = 0; - AuraEffectList const& armorPenAuras = GetAuraEffectsByType(SPELL_AURA_MOD_ARMOR_PENETRATION_PCT); - for (AuraEffectList::const_iterator itr = armorPenAuras.begin(); itr != armorPenAuras.end(); ++itr) - { - if ((*itr)->GetSpellInfo()->EquippedItemClass == -1) - { - if (!spellInfo || (*itr)->IsAffectedOnSpell(spellInfo) || (*itr)->GetMiscValue() & spellInfo->GetSchoolMask()) - bonusPct += (*itr)->GetAmount(); - else if (!(*itr)->GetMiscValue() && !(*itr)->HasSpellClassMask()) - bonusPct += (*itr)->GetAmount(); - } - else - { - if (ToPlayer()->HasItemFitToSpellRequirements((*itr)->GetSpellInfo())) - bonusPct += (*itr)->GetAmount(); - } - } - float maxArmorPen = 0; if (victim->getLevel() < 60) maxArmorPen = float(400 + 85 * victim->getLevel()); @@ -1505,7 +1453,7 @@ uint32 Unit::CalcArmorReducedDamage(Unit* victim, const uint32 damage, SpellInfo // Cap armor penetration to this number maxArmorPen = std::min((armor + maxArmorPen) / 3, armor); // Figure out how much armor do we ignore - float armorPen = CalculatePct(maxArmorPen, bonusPct + ToPlayer()->GetRatingBonusValue(CR_ARMOR_PENETRATION)); + float armorPen = CalculatePct(maxArmorPen, ToPlayer()->GetRatingBonusValue(CR_ARMOR_PENETRATION)); // Got the value, apply it armor -= std::min(armorPen, maxArmorPen); } @@ -1586,11 +1534,6 @@ void Unit::CalcAbsorbResist(Unit* victim, SpellSchoolMask schoolMask, DamageEffe float damageResisted = float(damage * i / 10); - AuraEffectList const& ResIgnoreAurasAb = GetAuraEffectsByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST); - for (AuraEffectList::const_iterator j = ResIgnoreAurasAb.begin(); j != ResIgnoreAurasAb.end(); ++j) - if (((*j)->GetMiscValue() & schoolMask) && (*j)->IsAffectedOnSpell(spellInfo)) - AddPct(damageResisted, -(*j)->GetAmount()); - AuraEffectList const& ResIgnoreAuras = GetAuraEffectsByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST); for (AuraEffectList::const_iterator j = ResIgnoreAuras.begin(); j != ResIgnoreAuras.end(); ++j) if ((*j)->GetMiscValue() & schoolMask) @@ -1617,7 +1560,7 @@ void Unit::CalcAbsorbResist(Unit* victim, SpellSchoolMask schoolMask, DamageEffe if (!((*itr)->GetMiscValue() & schoolMask)) continue; - if (((*itr)->GetAmount() > auraAbsorbMod) && (*itr)->IsAffectedOnSpell(spellInfo)) + if (((*itr)->GetAmount() > auraAbsorbMod) && (*itr)->IsAffectingSpell(spellInfo)) auraAbsorbMod = float((*itr)->GetAmount()); } RoundToInterval(auraAbsorbMod, 0.0f, 100.0f); @@ -1740,40 +1683,6 @@ void Unit::CalcAbsorbResist(Unit* victim, SpellSchoolMask schoolMask, DamageEffe { // We're going to call functions which can modify content of the list during iteration over it's elements // Let's copy the list so we can prevent iterator invalidation - AuraEffectList vSplitDamageFlatCopy(victim->GetAuraEffectsByType(SPELL_AURA_SPLIT_DAMAGE_FLAT)); - for (AuraEffectList::iterator itr = vSplitDamageFlatCopy.begin(); (itr != vSplitDamageFlatCopy.end()) && (dmgInfo.GetDamage() > 0); ++itr) - { - // Check if aura was removed during iteration - we don't need to work on such auras - if (!((*itr)->GetBase()->IsAppliedOnTarget(victim->GetGUID()))) - continue; - // check damage school mask - if (!((*itr)->GetMiscValue() & schoolMask)) - continue; - - // Damage can be splitted only if aura has an alive caster - Unit* caster = (*itr)->GetCaster(); - if (!caster || (caster == victim) || !caster->IsInWorld() || !caster->isAlive()) - continue; - - int32 splitDamage = (*itr)->GetAmount(); - - // absorb must be smaller than the damage itself - splitDamage = RoundToInterval(splitDamage, 0, int32(dmgInfo.GetDamage())); - - dmgInfo.AbsorbDamage(splitDamage); - - uint32 splitted = splitDamage; - uint32 splitted_absorb = 0; - DealDamageMods(caster, splitted, &splitted_absorb); - - SendSpellNonMeleeDamageLog(caster, (*itr)->GetSpellInfo()->Id, splitted, schoolMask, splitted_absorb, 0, false, 0, false); - - CleanDamage cleanDamage = CleanDamage(splitted, 0, BASE_ATTACK, MELEE_HIT_NORMAL); - DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*itr)->GetSpellInfo(), false); - } - - // We're going to call functions which can modify content of the list during iteration over it's elements - // Let's copy the list so we can prevent iterator invalidation AuraEffectList vSplitDamagePctCopy(victim->GetAuraEffectsByType(SPELL_AURA_SPLIT_DAMAGE_PCT)); for (AuraEffectList::iterator itr = vSplitDamagePctCopy.begin(), next; (itr != vSplitDamagePctCopy.end()) && (dmgInfo.GetDamage() > 0); ++itr) { @@ -1936,7 +1845,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit* victim, WeaponAttackTy // Miss chance based on melee //float miss_chance = MeleeMissChanceCalc(victim, attType); - float miss_chance = MeleeSpellMissChance(victim, attType, int32(GetWeaponSkillValue(attType, victim)) - int32(GetMaxSkillValueForLevel(this)), 0); + float miss_chance = MeleeSpellMissChance(victim, attType, 0); // Critical hit chance float crit_chance = GetUnitCriticalChance(attType, victim); @@ -1960,11 +1869,8 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit* victim, WeaponAttackT int32 attackerMaxSkillValueForLevel = GetMaxSkillValueForLevel(victim); int32 victimMaxSkillValueForLevel = victim->GetMaxSkillValueForLevel(this); - int32 attackerWeaponSkill = GetWeaponSkillValue(attType, victim); - int32 victimDefenseSkill = victim->GetDefenseSkillValue(this); - // bonus from skills is 0.04% - int32 skillBonus = 4 * (attackerWeaponSkill - victimMaxSkillValueForLevel); + int32 skillBonus = 4 * (attackerMaxSkillValueForLevel - victimMaxSkillValueForLevel); int32 sum = 0, tmp = 0; int32 roll = urand (0, 10000); @@ -2073,11 +1979,9 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit* victim, WeaponAttackT getLevel() < victim->getLevelForTarget(this)) { // cap possible value (with bonuses > max skill) - int32 skill = attackerWeaponSkill; - int32 maxskill = attackerMaxSkillValueForLevel; - skill = (skill > maxskill) ? maxskill : skill; + int32 skill = attackerMaxSkillValueForLevel; - tmp = (10 + (victimDefenseSkill - skill)) * 100; + tmp = (10 + (victimMaxSkillValueForLevel - skill)) * 100; tmp = tmp > 4000 ? 4000 : tmp; if (roll < (sum += tmp)) { @@ -2093,10 +1997,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit* victim, WeaponAttackT !(GetTypeId() == TYPEID_UNIT && ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSH)) { // when their weapon skill is 15 or more above victim's defense skill - tmp = victimDefenseSkill; - int32 tmpmax = victimMaxSkillValueForLevel; - // having defense above your maximum (from items, talents etc.) has no effect - tmp = tmp > tmpmax ? tmpmax : tmp; + tmp = victimMaxSkillValueForLevel; // tmp = mob's level * 5 - player's current defense skill tmp = attackerMaxSkillValueForLevel - tmp; if (tmp >= 15) @@ -2194,7 +2095,7 @@ void Unit::SendMeleeAttackStop(Unit* victim) sLog->outInfo(LOG_FILTER_UNITS, "%s %u stopped attacking", (GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), GetGUIDLow()); } -bool Unit::isSpellBlocked(Unit* victim, SpellInfo const* spellProto, WeaponAttackType attackType) +bool Unit::isSpellBlocked(Unit* victim, SpellInfo const* spellProto, WeaponAttackType /*attackType*/) { // These spells can't be blocked if (spellProto && spellProto->Attributes & SPELL_ATTR0_IMPOSSIBLE_DODGE_PARRY_BLOCK) @@ -2207,9 +2108,7 @@ bool Unit::isSpellBlocked(Unit* victim, SpellInfo const* spellProto, WeaponAttac victim->ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK) return false; - float blockChance = victim->GetUnitBlockChance(); - blockChance += (int32(GetWeaponSkillValue(attackType)) - int32(victim->GetMaxSkillValueForLevel())) * 0.04f; - if (roll_chance_f(blockChance)) + if (roll_chance_f(victim->GetUnitBlockChance())) return true; } return false; @@ -2257,19 +2156,9 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit* victim, SpellInfo const* spell) if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED) attType = RANGED_ATTACK; - int32 attackerWeaponSkill; - // skill value for these spells (for example judgements) is 5* level - if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED && !spell->IsRangedWeaponSpell()) - attackerWeaponSkill = getLevel() * 5; - // bonus from skills is 0.04% per skill Diff - else - attackerWeaponSkill = int32(GetWeaponSkillValue(attType, victim)); - - int32 skillDiff = attackerWeaponSkill - int32(victim->GetMaxSkillValueForLevel(this)); - uint32 roll = urand (0, 10000); - uint32 missChance = uint32(MeleeSpellMissChance(victim, attType, skillDiff, spell->Id) * 100.0f); + uint32 missChance = uint32(MeleeSpellMissChance(victim, attType, spell->Id) * 100.0f); // Roll miss uint32 tmp = missChance; if (roll < tmp) @@ -2356,7 +2245,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit* victim, SpellInfo const* spell) AuraEffectList const& ignore = GetAuraEffectsByType(SPELL_AURA_IGNORE_COMBAT_RESULT); for (AuraEffectList::const_iterator i = ignore.begin(); i != ignore.end(); ++i) { - if (!(*i)->IsAffectedOnSpell(spell)) + if (!(*i)->IsAffectingSpell(spell)) continue; switch ((*i)->GetMiscValue()) { @@ -2372,7 +2261,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit* victim, SpellInfo const* spell) if (canDodge) { // Roll dodge - int32 dodgeChance = int32(victim->GetUnitDodgeChance() * 100.0f) - skillDiff * 4; + int32 dodgeChance = int32(victim->GetUnitDodgeChance() * 100.0f); // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE dodgeChance += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE) * 100; dodgeChance = int32(float(dodgeChance) * GetTotalAuraMultiplier(SPELL_AURA_MOD_ENEMY_DODGE)); @@ -2391,7 +2280,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit* victim, SpellInfo const* spell) if (canParry) { // Roll parry - int32 parryChance = int32(victim->GetUnitParryChance() * 100.0f) - skillDiff * 4; + int32 parryChance = int32(victim->GetUnitParryChance() * 100.0f); // Reduce parry chance by attacker expertise rating if (GetTypeId() == TYPEID_PLAYER) parryChance -= int32(ToPlayer()->GetExpertiseDodgeOrParryReduction(attType) * 100.0f); @@ -2407,7 +2296,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit* victim, SpellInfo const* spell) if (canBlock) { - int32 blockChance = int32(victim->GetUnitBlockChance() * 100.0f) - skillDiff * 4; + int32 blockChance = int32(victim->GetUnitBlockChance() * 100.0f); if (blockChance < 0) blockChance = 0; tmp += blockChance; @@ -2445,21 +2334,11 @@ SpellMissInfo Unit::MagicSpellHitResult(Unit* victim, SpellInfo const* spell) if (Player* modOwner = GetSpellModOwner()) modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, modHitChance); - // Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras - modHitChance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT, schoolMask); - // Spells with SPELL_ATTR3_IGNORE_HIT_RESULT will ignore target's avoidance effects if (!(spell->AttributesEx3 & SPELL_ATTR3_IGNORE_HIT_RESULT)) { // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras modHitChance += victim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE, schoolMask); - // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura - if (spell->IsTargetingArea()) - modHitChance -= victim->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE); - - // Decrease hit chance from victim rating bonus - if (victim->GetTypeId() == TYPEID_PLAYER) - modHitChance -= int32(victim->ToPlayer()->GetRatingBonusValue(CR_HIT_TAKEN_SPELL)); } int32 HitChance = modHitChance * 100; @@ -2487,26 +2366,6 @@ SpellMissInfo Unit::MagicSpellHitResult(Unit* victim, SpellInfo const* spell) int32 resist_chance = victim->GetMechanicResistChance(spell) * 100; tmp += resist_chance; - // Chance resist debuff - if (!spell->IsPositive()) - { - bool bNegativeAura = true; - for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) - { - if (spell->Effects[i].ApplyAuraName == 0) - { - bNegativeAura = false; - break; - } - } - - if (bNegativeAura) - { - tmp += victim->GetMaxPositiveAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spell->Dispel)) * 100; - tmp += victim->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spell->Dispel)) * 100; - } - } - // Roll chance if (rand < tmp) return SPELL_MISS_RESIST; @@ -2582,21 +2441,6 @@ SpellMissInfo Unit::SpellHitResult(Unit* victim, SpellInfo const* spell, bool Ca return SPELL_MISS_NONE; } -uint32 Unit::GetDefenseSkillValue(Unit const* target) const -{ - if (GetTypeId() == TYPEID_PLAYER) - { - // in PvP use full skill instead current skill value - uint32 value = (target && target->GetTypeId() == TYPEID_PLAYER) - ? ToPlayer()->GetMaxSkillValue(SKILL_DEFENSE) - : ToPlayer()->GetSkillValue(SKILL_DEFENSE); - value += uint32(ToPlayer()->GetRatingBonusValue(CR_DEFENSE_SKILL)); - return value; - } - else - return GetUnitMeleeSkill(target); -} - float Unit::GetUnitDodgeChance() const { if (IsNonMeleeSpellCasted(false) || HasUnitState(UNIT_STATE_CONTROLLED)) @@ -2652,9 +2496,6 @@ float Unit::GetUnitMissChance(WeaponAttackType attType) const { float miss_chance = 5.00f; - if (Player const* player = ToPlayer()) - miss_chance += player->GetMissPercentageFromDefence(); - if (attType == RANGED_ATTACK) miss_chance -= GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE); else @@ -2673,7 +2514,7 @@ float Unit::GetUnitBlockChance() const if (player->CanBlock()) { Item* tmpitem = player->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); - if (tmpitem && !tmpitem->IsBroken() && tmpitem->GetTemplate()->Block) + if (tmpitem && !tmpitem->IsBroken()) return GetFloatValue(PLAYER_BLOCK_PERCENTAGE); } // is player but has no block ability or no not broken shield equipped @@ -2730,65 +2571,11 @@ float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit* victi crit += victim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE); - // reduce crit chance from Rating for players - if (attackType != RANGED_ATTACK) - { - ApplyResilience(victim, &crit, NULL, false, CR_CRIT_TAKEN_MELEE); - // Glyph of barkskin - if (victim->HasAura(63057) && victim->HasAura(22812)) - crit -= 25.0f; - } - else - ApplyResilience(victim, &crit, NULL, false, CR_CRIT_TAKEN_RANGED); - - // Apply crit chance from defence skill - crit += (int32(GetMaxSkillValueForLevel(victim)) - int32(victim->GetDefenseSkillValue(this))) * 0.04f; - if (crit < 0.0f) crit = 0.0f; return crit; } -uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target) const -{ - uint32 value = 0; - if (Player const* player = ToPlayer()) - { - Item* item = player->GetWeaponForAttack(attType, true); - - // feral or unarmed skill only for base attack - if (attType != BASE_ATTACK && !item) - return 0; - - if (IsInFeralForm()) - return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact - - // weapon skill or (unarmed for base attack and fist weapons) - uint32 skill; - if (item && item->GetSkill() != SKILL_FIST_WEAPONS) - skill = item->GetSkill(); - else - skill = SKILL_UNARMED; - - // in PvP use full skill instead current skill value - value = (target && target->IsControlledByPlayer()) - ? player->GetMaxSkillValue(skill) - : player->GetSkillValue(skill); - // Modify value from ratings - value += uint32(player->GetRatingBonusValue(CR_WEAPON_SKILL)); - switch (attType) - { - case BASE_ATTACK: value += uint32(player->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND)); break; - case OFF_ATTACK: value += uint32(player->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND)); break; - case RANGED_ATTACK: value += uint32(player->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED)); break; - default: break; - } - } - else - value = GetUnitMeleeSkill(target); - return value; -} - void Unit::_DeleteRemovedAuras() { while (!m_removedAuras.empty()) @@ -2857,7 +2644,9 @@ void Unit::_UpdateSpells(uint32 time) void Unit::_UpdateAutoRepeatSpell() { // check "realtime" interrupts - if ((GetTypeId() == TYPEID_PLAYER && ToPlayer()->isMoving()) || IsNonMeleeSpellCasted(false, false, true, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id == 75)) + // don't cancel spells which are affected by a SPELL_AURA_CAST_WHILE_WALKING effect + if (((GetTypeId() == TYPEID_PLAYER && ToPlayer()->isMoving()) || IsNonMeleeSpellCasted(false, false, true, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id == 75)) && + !HasAuraTypeWithAffectMask(SPELL_AURA_CAST_WHILE_WALKING, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo)) { // cancel wand shoot if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != 75) @@ -4254,7 +4043,7 @@ bool Unit::HasAuraTypeWithAffectMask(AuraType auratype, SpellInfo const* affecte { AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype); for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) - if ((*i)->IsAffectedOnSpell(affectedSpell)) + if ((*i)->IsAffectingSpell(affectedSpell)) return true; return false; } @@ -4314,7 +4103,7 @@ AuraEffect* Unit::IsScriptOverriden(SpellInfo const* spell, int32 script) const for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i) { if ((*i)->GetMiscValue() == script) - if ((*i)->IsAffectedOnSpell(spell)) + if ((*i)->IsAffectingSpell(spell)) return (*i); } return NULL; @@ -4572,7 +4361,7 @@ int32 Unit::GetTotalAuraModifierByAffectMask(AuraType auratype, SpellInfo const* AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype); for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) { - if ((*i)->IsAffectedOnSpell(affectedSpell)) + if ((*i)->IsAffectingSpell(affectedSpell)) if (!sSpellMgr->AddSameEffectStackRuleSpellGroups((*i)->GetSpellInfo(), (*i)->GetAmount(), SameEffectSpellGroup)) modifier += (*i)->GetAmount(); } @@ -4591,7 +4380,7 @@ float Unit::GetTotalAuraMultiplierByAffectMask(AuraType auratype, SpellInfo cons AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype); for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) { - if ((*i)->IsAffectedOnSpell(affectedSpell)) + if ((*i)->IsAffectingSpell(affectedSpell)) if (!sSpellMgr->AddSameEffectStackRuleSpellGroups((*i)->GetSpellInfo(), (*i)->GetAmount(), SameEffectSpellGroup)) AddPct(multiplier, (*i)->GetAmount()); } @@ -4609,7 +4398,7 @@ int32 Unit::GetMaxPositiveAuraModifierByAffectMask(AuraType auratype, SpellInfo AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype); for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) { - if ((*i)->IsAffectedOnSpell(affectedSpell) && (*i)->GetAmount() > modifier) + if ((*i)->IsAffectingSpell(affectedSpell) && (*i)->GetAmount() > modifier) modifier = (*i)->GetAmount(); } @@ -4623,7 +4412,7 @@ int32 Unit::GetMaxNegativeAuraModifierByAffectMask(AuraType auratype, SpellInfo AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype); for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) { - if ((*i)->IsAffectedOnSpell(affectedSpell) && (*i)->GetAmount() < modifier) + if ((*i)->IsAffectingSpell(affectedSpell) && (*i)->GetAmount() < modifier) modifier = (*i)->GetAmount(); } @@ -4961,8 +4750,11 @@ void Unit::SendAttackStateUpdate(CalcDamageInfo* damageInfo) data << float(0); data << float(0); data << float(0); - data << float(0); // Found in a loop with 1 iteration - data << float(0); // ditto ^ + for (uint8 i = 0; i < 2; ++i) + { + data << float(0); + data << float(0); + } data << uint32(0); } @@ -4984,6 +4776,127 @@ void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit* target, uint8 /*SwingType SendAttackStateUpdate(&dmgInfo); } +bool Unit::HandleAuraProcOnPowerAmount(Unit* victim, uint32 /*damage*/, AuraEffect* triggeredByAura, SpellInfo const* procSpell, uint32 procFlag, uint32 /*procEx*/, uint32 cooldown) +{ + // Get triggered aura spell info + SpellInfo const* auraSpellInfo = triggeredByAura->GetSpellInfo(); + + // Get effect index used for the proc + uint32 effIndex = triggeredByAura->GetEffIndex(); + + // Power amount required to proc the spell + int32 powerAmountRequired = triggeredByAura->GetAmount(); + // Power type required to proc + Powers powerRequired = Powers(auraSpellInfo->Effects[triggeredByAura->GetEffIndex()].MiscValue); + + // Set trigger spell id, target, custom basepoints + uint32 trigger_spell_id = auraSpellInfo->Effects[triggeredByAura->GetEffIndex()].TriggerSpell; + + Unit* target = NULL; + int32 basepoints0 = 0; + + Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER + ? ToPlayer()->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : NULL; + + /* Try handle unknown trigger spells or with invalid power amount or misc value + if (sSpellMgr->GetSpellInfo(trigger_spell_id) == NULL || powerAmountRequired == NULL || powerRequired >= MAX_POWER) + { + switch (auraSpellInfo->SpellFamilyName) + { + case SPELLFAMILY_GENERIC: + { + break; + } + } + }*/ + + // All ok. Check current trigger spell + SpellInfo const* triggerEntry = sSpellMgr->GetSpellInfo(trigger_spell_id); + if (triggerEntry == NULL) + { + // Not cast unknown spell + // sLog->outError("Unit::HandleAuraProcOnPowerAmount: Spell %u have 0 in EffectTriggered[%d], not handled custom case?", auraSpellInfo->Id, triggeredByAura->GetEffIndex()); + return false; + } + + // not allow proc extra attack spell at extra attack + if (m_extraAttacks && triggerEntry->HasEffect(SPELL_EFFECT_ADD_EXTRA_ATTACKS)) + return false; + + if (!powerRequired || !powerAmountRequired) + { + sLog->outError(LOG_FILTER_SPELLS_AURAS, "Unit::HandleAuraProcOnPowerAmount: Spell %u have 0 powerAmountRequired in EffectAmount[%d] or 0 powerRequired in EffectMiscValue, not handled custom case?", auraSpellInfo->Id, triggeredByAura->GetEffIndex()); + return false; + } + + if (GetPower(powerRequired) != powerAmountRequired) + return false; + + // Custom requirements (not listed in procEx) Warning! damage dealing after this + // Custom triggered spells + switch (auraSpellInfo->SpellFamilyName) + { + case SPELLFAMILY_DRUID: + { + // Eclipse Mastery Driver Passive + if (auraSpellInfo->Id == 79577) + { + uint32 solarEclipseMarker = 67483; + uint32 lunarEclipseMarker = 67484; + + switch (effIndex) + { + case 0: + { + // Do not proc if proc spell isnt starfire and starsurge + if (procSpell->Id != 2912 && procSpell->Id != 78674) + return false; + + if (HasAura(solarEclipseMarker)) + { + RemoveAurasDueToSpell(solarEclipseMarker); + CastSpell(this, lunarEclipseMarker, true); + } + break; + } + case 1: + { + // Do not proc if proc spell isnt wrath and starsurge + if (procSpell->Id != 5176 && procSpell->Id != 78674) + return false; + + if (HasAura(lunarEclipseMarker)) + { + RemoveAurasDueToSpell(lunarEclipseMarker); + CastSpell(this, solarEclipseMarker, true); + } + + break; + } + } + } + break; + } + } + + if (cooldown && GetTypeId() == TYPEID_PLAYER && ToPlayer()->HasSpellCooldown(trigger_spell_id)) + return false; + + // try detect target manually if not set + if (target == NULL) + target = !(procFlag & (PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS | PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS)) && triggerEntry && triggerEntry->IsPositive() ? this : victim; + + if (basepoints0) + CastCustomSpell(target, trigger_spell_id, &basepoints0, NULL, NULL, true, castItem, triggeredByAura); + else + CastSpell(target, trigger_spell_id, true, castItem, triggeredByAura); + + if (cooldown && GetTypeId() == TYPEID_PLAYER) + ToPlayer()->AddSpellCooldown(trigger_spell_id, 0, time(NULL) + cooldown); + + return true; +} + //victim may be NULL bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const* procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown) { @@ -5384,6 +5297,19 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere instance->DoCastSpellOnPlayers(65037); // Achievement criteria marker break; } + case 47020: // Enter vehicle XT-002 (Scrapbot) + { + if (GetTypeId() != TYPEID_UNIT) + return false; + + Unit* vehicleBase = GetVehicleBase(); + if (!vehicleBase) + return false; + + // Todo: Check if this amount is blizzlike + vehicleBase->ModifyHealth(int32(vehicleBase->CountPctFromMaxHealth(1))); + break; + } } break; } @@ -5396,7 +5322,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere return false; // mana reward - basepoints0 = CalculatePct(int32(GetMaxPower(POWER_MANA)), triggerAmount); + basepoints0 = CalculatePct(GetMaxPower(POWER_MANA), triggerAmount); target = this; triggered_spell_id = 29442; break; @@ -5418,7 +5344,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere } break; } - // Hot Streak + // Hot Streak & Improved Hot Streak if (dummySpell->SpellIconID == 2999) { if (effIndex != 0) @@ -5431,7 +5357,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere if (procEx & PROC_EX_CRITICAL_HIT) { counter->SetAmount(counter->GetAmount() * 2); - if (counter->GetAmount() < 100) // not enough + if (counter->GetAmount() < 100 && dummySpell->Id != 44445) // not enough or Hot Streak spell return true; // Crititcal counted -> roll chance if (roll_chance_i(triggerAmount)) @@ -5476,29 +5402,22 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere if (!player) return false; - SpellCooldowns const cooldowns = player->GetSpellCooldowns(); - // remove cooldowns on all ranks of Frost Nova - for (SpellCooldowns::const_iterator itr = cooldowns.begin(); itr != cooldowns.end(); ++itr) - { - SpellInfo const* cdSpell = sSpellMgr->GetSpellInfo(itr->first); - // Frost Nova - if (cdSpell && cdSpell->SpellFamilyName == SPELLFAMILY_MAGE - && cdSpell->SpellFamilyFlags[0] & 0x00000040) - player->RemoveSpellCooldown(cdSpell->Id, true); - } + // Remove Frost Nova cooldown + player->RemoveSpellCooldown(122, true); break; } - case 47020: // Enter vehicle XT-002 (Scrapbot) + // Permafrost + case 11175: + case 12569: + case 12571: { - if (GetTypeId() != TYPEID_UNIT) - return false; - - Unit* vehicleBase = GetVehicleBase(); - if (!vehicleBase) + if (!GetGuardianPet()) return false; - // Todo: Check if this amount is blizzlike - vehicleBase->ModifyHealth(int32(vehicleBase->CountPctFromMaxHealth(1))); + // heal amount + basepoints0 = CalculatePct(damage, triggerAmount); + target = this; + triggered_spell_id = 91394; break; } } @@ -5514,14 +5433,6 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere RemoveAura(dummySpell->Id); return false; } - // Improved Spell Reflection - case 59088: - case 59089: - { - triggered_spell_id = 59725; - target = this; - break; - } } // Retaliation @@ -5557,12 +5468,6 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere target = this; break; } - // Glyph of Blocking - if (dummySpell->Id == 58375) - { - triggered_spell_id = 58374; - break; - } // Glyph of Sunder Armor if (dummySpell->Id == 58387) { @@ -5648,39 +5553,12 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere // Soul Leech case 30293: case 30295: - case 30296: { - // Improved Soul Leech - AuraEffectList const& SoulLeechAuras = GetAuraEffectsByType(SPELL_AURA_DUMMY); - for (Unit::AuraEffectList::const_iterator i = SoulLeechAuras.begin(); i != SoulLeechAuras.end(); ++i) - { - if ((*i)->GetId() == 54117 || (*i)->GetId() == 54118) - { - if ((*i)->GetEffIndex() != 0) - continue; - basepoints0 = int32((*i)->GetAmount()); - target = GetGuardianPet(); - if (target) - { - // regen mana for pet - CastCustomSpell(target, 54607, &basepoints0, NULL, NULL, true, castItem, triggeredByAura); - } - // regen mana for caster - CastCustomSpell(this, 59117, &basepoints0, NULL, NULL, true, castItem, triggeredByAura); - // Get second aura of spell for replenishment effect on party - if (AuraEffect const* aurEff = (*i)->GetBase()->GetEffect(EFFECT_1)) - { - // Replenishment - roll chance - if (roll_chance_i(aurEff->GetAmount())) - CastSpell(this, 57669, true, castItem, triggeredByAura); - } - break; - } - } - // health basepoints0 = CalculatePct(int32(damage), triggerAmount); target = this; triggered_spell_id = 30294; + // Replenishment + CastSpell(this, 57669, true, castItem, triggeredByAura); break; } // Shadowflame (Voidheart Raiment set bonus) @@ -5735,15 +5613,15 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere if (triggeredByAura->GetCasterGUID() != victim->GetGUID()) return false; - // Energize 0.25% of max. mana + // Energize 1% of max. mana victim->CastSpell(victim, 57669, true, castItem, triggeredByAura); return true; // no hidden cooldown } // Body and Soul if (dummySpell->SpellIconID == 2218) { - // Proc only from Abolish desease on self cast - if (procSpell->Id != 552 || victim != this || !roll_chance_i(triggerAmount)) + // Proc only from Cure Disease on self cast + if (procSpell->Id != 528 || victim != this || !roll_chance_i(triggerAmount)) return false; triggered_spell_id = 64136; target = this; @@ -5758,9 +5636,8 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere return false; // heal amount - int32 total = CalculatePct(int32(damage), triggerAmount); - int32 team = total / 5; - int32 self = total - team; + int32 self = CalculatePct(int32(damage), triggerAmount); + int32 team = CalculatePct(int32(damage), triggerAmount / 2); CastCustomSpell(this, 15290, &team, &self, NULL, true, castItem, triggeredByAura); return true; // no hidden cooldown } @@ -5779,9 +5656,9 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere target = this; break; } - // Improved Shadowform - case 47570: + // Phantasm case 47569: + case 47570: { if (!roll_chance_i(triggerAmount)) return false; @@ -5792,9 +5669,6 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere // Glyph of Dispel Magic case 55677: { - // Dispel Magic shares spellfamilyflag with abolish disease - if (procSpell->SpellIconID != 74) - return false; if (!target || !target->IsFriendlyTo(this)) return false; @@ -5854,8 +5728,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere if (procSpell->SpellIconID != 62) return false; - int32 mana_perc = triggeredByAura->GetSpellInfo()->Effects[triggeredByAura->GetEffIndex()].CalcValue(); - basepoints0 = int32(CalculatePct(GetCreatePowers(POWER_MANA), mana_perc) / 10); + basepoints0 = int32(CalculatePct(GetCreatePowers(POWER_MANA), triggerAmount) / 5); triggered_spell_id = 54833; target = this; break; @@ -5866,7 +5739,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere triggered_spell_id = 54846; break; } - // Glyph of Shred + // Glyph of Bloodletting case 54815: { if (!target) @@ -5875,15 +5748,14 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere // try to find spell Rip on the target if (AuraEffect const* AurEff = target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x00800000, 0x0, 0x0, GetGUID())) { - // Rip's max duration, note: spells which modifies Rip's duration also counted like Glyph of Rip + // Rip's max duration, note: spells which modifies Rip's duration also counted uint32 CountMin = AurEff->GetBase()->GetMaxDuration(); // just Rip's max duration without other spells uint32 CountMax = AurEff->GetSpellInfo()->GetMaxDuration(); // add possible auras' and Glyph of Shred's max duration - CountMax += 3 * triggerAmount * IN_MILLISECONDS; // Glyph of Shred -> +6 seconds - CountMax += HasAura(54818) ? 4 * IN_MILLISECONDS : 0; // Glyph of Rip -> +4 seconds + CountMax += 3 * triggerAmount * IN_MILLISECONDS; // Glyph of Bloodletting -> +6 seconds CountMax += HasAura(60141) ? 4 * IN_MILLISECONDS : 0; // Rip Duration/Lacerate Damage -> +4 seconds // if min < max -> that means caster didn't cast 3 shred yet @@ -5898,19 +5770,6 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere // if not found Rip return false; } - // Glyph of Rake - case 54821: - { - if (procSpell->SpellVisual[0] == 750 && procSpell->Effects[1].ApplyAuraName == 3) - { - if (target && target->GetTypeId() == TYPEID_UNIT) - { - triggered_spell_id = 54820; - break; - } - } - return false; - } // Leader of the Pack case 24932: { @@ -5919,13 +5778,9 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere basepoints0 = int32(CountPctFromMaxHealth(triggerAmount)); target = this; triggered_spell_id = 34299; - if (triggeredByAura->GetCasterGUID() != GetGUID()) - break; - int32 basepoints1 = triggerAmount * 2; - // Improved Leader of the Pack - // Check cooldown of heal spell cooldown - if (GetTypeId() == TYPEID_PLAYER && !ToPlayer()->HasSpellCooldown(34299)) - CastCustomSpell(this, 60889, &basepoints1, 0, 0, true, 0, triggeredByAura); + // Regenerate 4% mana + int32 mana = CalculatePct(GetCreateMana(), triggerAmount); + CastCustomSpell(this, 68285, &mana, NULL, NULL, true, castItem, triggeredByAura); break; } // Healing Touch (Dreamwalker Raiment set) @@ -5937,15 +5792,6 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere triggered_spell_id = 28742; break; } - // Glyph of Rejuvenation - case 54754: - { - if (!victim || !victim->HealthBelowPct(uint32(triggerAmount))) - return false; - basepoints0 = CalculatePct(int32(damage), triggerAmount); - triggered_spell_id = 54755; - break; - } // Healing Touch Refund (Idol of Longevity trinket) case 28847: { @@ -6033,35 +5879,12 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere return true; } } - // Eclipse - if (dummySpell->SpellIconID == 2856 && GetTypeId() == TYPEID_PLAYER) - { - if (!procSpell || effIndex != 0) - return false; - - bool isWrathSpell = (procSpell->SpellFamilyFlags[0] & 1); - - if (!roll_chance_f(dummySpell->ProcChance * (isWrathSpell ? 0.6f : 1.0f))) - return false; - - target = this; - if (target->HasAura(isWrathSpell ? 48517 : 48518)) - return false; - - triggered_spell_id = isWrathSpell ? 48518 : 48517; - break; - } break; } case SPELLFAMILY_ROGUE: { switch (dummySpell->Id) { - case 56800: // Glyph of Backstab - { - triggered_spell_id = 63975; - break; - } case 32748: // Deadly Throw Interrupt { // Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw @@ -6075,27 +5898,13 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere switch (dummySpell->SpellIconID) { - case 2116: // Quick Recovery - { - if (!procSpell) - return false; - - // energy cost save - basepoints0 = CalculatePct(int32(procSpell->ManaCost), triggerAmount); - if (basepoints0 <= 0) - return false; - - target = this; - triggered_spell_id = 31663; - break; - } case 2909: // Cut to the Chase { // "refresh your Slice and Dice duration to its 5 combo point maximum" // lookup Slice and Dice - if (AuraEffect const* aur = GetAuraEffect(SPELL_AURA_MOD_MELEE_HASTE, SPELLFAMILY_ROGUE, 0x40000, 0, 0)) + if (Aura* aur = GetAura(5171)) { - aur->GetBase()->SetDuration(aur->GetSpellInfo()->GetMaxDuration(), true); + aur->SetDuration(aur->GetSpellInfo()->GetMaxDuration(), true); return true; } return false; @@ -6114,8 +5923,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere { case 267: // Improved Mend Pet { - int32 chance = triggeredByAura->GetSpellInfo()->Effects[triggeredByAura->GetEffIndex()].CalcValue(); - if (!roll_chance_i(chance)) + if (!roll_chance_i(triggerAmount)) return false; triggered_spell_id = 24406; @@ -6126,23 +5934,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere if (!procSpell) return false; - Spell* spell = ToPlayer()->m_spellModTakingSpell; - - // Disable charge drop because of Lock and Load - ToPlayer()->SetSpellModTakingSpell(spell, false); - - // Explosive Shot - if (procSpell->SpellFamilyFlags[2] & 0x200) - { - if (!victim) - return false; - if (AuraEffect const* pEff = victim->GetAuraEffect(SPELL_AURA_PERIODIC_DUMMY, SPELLFAMILY_HUNTER, 0x0, 0x80000000, 0x0, GetGUID())) - basepoints0 = pEff->GetSpellInfo()->CalcPowerCost(this, SpellSchoolMask(pEff->GetSpellInfo()->SchoolMask)) * 4/10/3; - } - else - basepoints0 = procSpell->CalcPowerCost(this, SpellSchoolMask(procSpell->SchoolMask)) * 4/10; - - ToPlayer()->SetSpellModTakingSpell(spell, true); + basepoints0 = CalculatePct(procSpell->CalcPowerCost(this, SpellSchoolMask(procSpell->SchoolMask)), triggerAmount); if (basepoints0 <= 0) return false; @@ -6151,49 +5943,21 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere triggered_spell_id = 34720; break; } - case 3406: // Hunting Party - { - triggered_spell_id = 57669; - target = this; - break; - } case 3560: // Rapid Recuperation { - // This effect only from Rapid Killing (mana regen) + // This effect only from Rapid Killing (focus regen) if (!(procSpell->SpellFamilyFlags[1] & 0x01000000)) return false; target = this; - - switch (dummySpell->Id) - { - case 53228: // Rank 1 - triggered_spell_id = 56654; - break; - case 53232: // Rank 2 - triggered_spell_id = 58882; - break; - } - break; - } - case 3579: // Lock and Load - { - // Proc only from periodic (from trap activation proc another aura of this spell) - if (!(procFlag & PROC_FLAG_DONE_PERIODIC) || !roll_chance_i(triggerAmount)) - return false; - triggered_spell_id = 56453; - target = this; + triggered_spell_id = 58883; + basepoints0 = CalculatePct(GetMaxPower(POWER_FOCUS), triggerAmount); break; } } switch (dummySpell->Id) { - case 57870: // Glyph of Mend Pet - { - victim->CastSpell(victim, 57894, true, NULL, NULL, GetGUID()); - return true; - } } break; } @@ -6241,7 +6005,22 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere if (triggered_spell_id && beaconTarget) { - victim->CastCustomSpell(beaconTarget, triggered_spell_id, &basepoints0, NULL, NULL, true); + int32 percent = 0; + switch (procSpell->Id) + { + case 85673: // Word of Glory + case 20473: // Holy Shock + case 19750: // Flash of Light + case 82326: // Divine Light + case 85222: // Light of Dawn + percent = triggerAmount; // 50% heal from these spells + break; + case 635: // Holy Light + percent = triggerAmount * 2; // 100% heal from Holy Light + break; + } + basepoints0 = CalculatePct(damage, percent); + victim->CastCustomSpell(beaconTarget, triggered_spell_id, &basepoints0, NULL, NULL, true, 0, triggeredByAura); return true; } @@ -6252,35 +6031,6 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere { target = this; triggered_spell_id = 31930; - // replenishment - CastSpell(this, 57669, true, castItem, triggeredByAura); - break; - } - // Sanctified Wrath - if (dummySpell->SpellIconID == 3029) - { - triggered_spell_id = 57318; - target = this; - basepoints0 = triggerAmount; - CastCustomSpell(target, triggered_spell_id, &basepoints0, &basepoints0, NULL, true, castItem, triggeredByAura); - return true; - } - // Righteous Vengeance - if (dummySpell->SpellIconID == 3025) - { - // 4 damage tick - basepoints0 = triggerAmount * damage / 400; - triggered_spell_id = 61840; - // Add remaining ticks to damage done - basepoints0 += victim->GetRemainingPeriodicAmount(GetGUID(), triggered_spell_id, SPELL_AURA_PERIODIC_DAMAGE); - break; - } - // Sheath of Light - if (dummySpell->SpellIconID == 3030) - { - // 4 healing tick - basepoints0 = triggerAmount * damage / 400; - triggered_spell_id = 54203; break; } switch (dummySpell->Id) @@ -6302,38 +6052,9 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere target = this; break; } - // Heart of the Crusader - case 20335: // rank 1 - triggered_spell_id = 21183; - break; - case 20336: // rank 2 - triggered_spell_id = 54498; - break; - case 20337: // rank 3 - triggered_spell_id = 54499; - break; - // Judgement of Light - case 20185: - { if (!victim) return false; - // 2% of maximum health - basepoints0 = int32(victim->CountPctFromMaxHealth(2)); - victim->CastCustomSpell(victim, 20267, &basepoints0, 0, 0, true, 0, triggeredByAura); - return true; - } - // Judgement of Wisdom - case 20186: - { - if (victim && victim->isAlive() && victim->getPowerType() == POWER_MANA) - { - // 2% of base mana - basepoints0 = int32(CalculatePct(victim->GetCreateMana(), 2)); - victim->CastCustomSpell(victim, 20268, &basepoints0, NULL, NULL, true, 0, triggeredByAura); - } - return true; - } // Holy Power (Redemption Armor set) case 28789: { @@ -6365,10 +6086,9 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere } break; } - // Seal of Vengeance (damage calc on apply aura) case 31801: { - if (effIndex != 0) // effect 1, 2 used by seal unleashing code + if (effIndex != 0) // effect 2 used by seal unleashing code return false; // At melee attack or Hammer of the Righteous spell damage considered as melee attack @@ -6381,7 +6101,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere triggered_spell_id = 31803; - // On target with 5 stacks of Holy Vengeance direct damage is done + // On target with 5 stacks of Censure direct damage is done if (Aura* aur = victim->GetAura(triggered_spell_id, GetGUID())) { if (aur->GetStackAmount() == 5) @@ -6397,61 +6117,13 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere return false; break; } - // Seal of Corruption - case 53736: - { - if (effIndex != 0) // effect 1, 2 used by seal unleashing code - return false; - - // At melee attack or Hammer of the Righteous spell damage considered as melee attack - bool stacker = !procSpell || procSpell->Id == 53595; - // spells with SPELL_DAMAGE_CLASS_MELEE excluding Judgements - bool damager = procSpell && (procSpell->EquippedItemClass != -1 || (procSpell->SpellIconID == 243 && procSpell->SpellVisual[0] == 39)); - - if (!stacker && !damager) - return false; - - triggered_spell_id = 53742; - - // On target with 5 stacks of Blood Corruption direct damage is done - if (Aura* aur = victim->GetAura(triggered_spell_id, GetGUID())) - { - if (aur->GetStackAmount() == 5) - { - if (stacker) - aur->RefreshDuration(); - CastSpell(victim, 53739, true); - return true; - } - } - - if (!stacker) - return false; - break; - } - // Spiritual Attunement - case 31785: - case 33776: - { - // if healed by another unit (victim) - if (this == victim) - return false; - - // heal amount - basepoints0 = int32(CalculatePct(std::min(damage, GetMaxHealth() - GetHealth()), triggerAmount)); - target = this; - - if (basepoints0) - triggered_spell_id = 31786; - break; - } // Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal) case 40470: { if (!procSpell) return false; - float chance; + float chance; // Flash of light/Holy light if (procSpell->SpellFamilyFlags[0] & 0xC0000000) @@ -6473,13 +6145,6 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere break; } - // Glyph of Holy Light - case 54937: - { - triggered_spell_id = 54968; - basepoints0 = CalculatePct(int32(damage), triggerAmount); - break; - } // Item - Paladin T8 Holy 2P Bonus case 64890: { @@ -6559,14 +6224,6 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere { switch (dummySpell->Id) { - // Tidal Force - case 55198: - { - // Remove aura stack from caster - RemoveAuraFromStack(55166); - // drop charges - return false; - } // Totemic Power (The Earthshatterer set) case 28823: { @@ -6639,26 +6296,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere return false; // Now amount of extra power stored in 1 effect of Enchant spell - // Get it by item enchant id - uint32 spellId; - switch (castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT))) - { - case 283: spellId = 8232; break; // 1 Rank - case 284: spellId = 8235; break; // 2 Rank - case 525: spellId = 10486; break; // 3 Rank - case 1669:spellId = 16362; break; // 4 Rank - case 2636:spellId = 25505; break; // 5 Rank - case 3785:spellId = 58801; break; // 6 Rank - case 3786:spellId = 58803; break; // 7 Rank - case 3787:spellId = 58804; break; // 8 Rank - default: - { - sLog->outError(LOG_FILTER_UNITS, "Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)", - castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)), dummySpell->Id); - return false; - } - } - + uint32 spellId = 8232; SpellInfo const* windfurySpellInfo = sSpellMgr->GetSpellInfo(spellId); if (!windfurySpellInfo) { @@ -6826,23 +6464,6 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere // if not found Flame Shock return false; } - case 63280: // Glyph of Totem of Wrath - { - if (procSpell->SpellIconID != 2019) - return false; - - if (Creature* totem = GetMap()->GetCreature(m_SummonSlot[1])) // Fire totem summon slot - { - if (SpellInfo const* totemSpell = sSpellMgr->GetSpellInfo(totem->m_spells[0])) - { - int32 bp0 = CalculatePct(totemSpell->Effects[EFFECT_0].CalcValue(), triggerAmount); - int32 bp1 = CalculatePct(totemSpell->Effects[EFFECT_1].CalcValue(), triggerAmount); - CastCustomSpell(this, 63283, &bp0, &bp1, NULL, true); - return true; - } - } - return false; - } break; } // Frozen Power @@ -6914,109 +6535,19 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere CastCustomSpell(victim, triggered_spell_id, &basepoints0, NULL, NULL, true, castItem, triggeredByAura); return true; } - // Improved Water Shield - if (dummySpell->SpellIconID == 2287) - { - // Default chance for Healing Wave and Riptide - float chance = (float)triggeredByAura->GetAmount(); - - if (procSpell->SpellFamilyFlags[0] & 0x80) - // Lesser Healing Wave - 0.6 of default - chance *= 0.6f; - else if (procSpell->SpellFamilyFlags[0] & 0x100) - // Chain heal - 0.3 of default - chance *= 0.3f; - - if (!roll_chance_f(chance)) - return false; - - // Water Shield - if (AuraEffect const* aurEff = GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_SHAMAN, 0, 0x00000020, 0)) - { - uint32 spell = aurEff->GetSpellInfo()->Effects[aurEff->GetEffIndex()].TriggerSpell; - CastSpell(this, spell, true, castItem, triggeredByAura); - return true; - } - return false; - } - // Lightning Overload - if (dummySpell->SpellIconID == 2018) // only this spell has SpellFamily Shaman SpellIconID == 2018 and dummy aura - { - if (!procSpell || GetTypeId() != TYPEID_PLAYER || !victim) - return false; - - // custom cooldown processing case - if (cooldown && GetTypeId() == TYPEID_PLAYER && ToPlayer()->HasSpellCooldown(dummySpell->Id)) - return false; - - uint32 spellId = 0; - // Every Lightning Bolt and Chain Lightning spell have duplicate vs half damage and zero cost - switch (procSpell->Id) - { - // Lightning Bolt - case 403: spellId = 45284; break; // Rank 1 - case 529: spellId = 45286; break; // Rank 2 - case 548: spellId = 45287; break; // Rank 3 - case 915: spellId = 45288; break; // Rank 4 - case 943: spellId = 45289; break; // Rank 5 - case 6041: spellId = 45290; break; // Rank 6 - case 10391: spellId = 45291; break; // Rank 7 - case 10392: spellId = 45292; break; // Rank 8 - case 15207: spellId = 45293; break; // Rank 9 - case 15208: spellId = 45294; break; // Rank 10 - case 25448: spellId = 45295; break; // Rank 11 - case 25449: spellId = 45296; break; // Rank 12 - case 49237: spellId = 49239; break; // Rank 13 - case 49238: spellId = 49240; break; // Rank 14 - // Chain Lightning - case 421: spellId = 45297; break; // Rank 1 - case 930: spellId = 45298; break; // Rank 2 - case 2860: spellId = 45299; break; // Rank 3 - case 10605: spellId = 45300; break; // Rank 4 - case 25439: spellId = 45301; break; // Rank 5 - case 25442: spellId = 45302; break; // Rank 6 - case 49270: spellId = 49268; break; // Rank 7 - case 49271: spellId = 49269; break; // Rank 8 - default: - sLog->outError(LOG_FILTER_UNITS, "Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id); - return false; - } - - // Chain Lightning - if (procSpell->SpellFamilyFlags[0] & 0x2) - { - // Chain lightning has [LightOverload_Proc_Chance] / [Max_Number_of_Targets] chance to proc of each individual target hit. - // A maxed LO would have a 33% / 3 = 11% chance to proc of each target. - // LO chance was already "accounted" at the proc chance roll, now need to divide the chance by [Max_Number_of_Targets] - float chance = 100.0f / procSpell->Effects[effIndex].ChainTarget; - if (!roll_chance_f(chance)) - return false; - - // Remove cooldown (Chain Lightning - has Category Recovery time) - ToPlayer()->RemoveSpellCooldown(spellId); - } - - CastSpell(victim, spellId, true, castItem, triggeredByAura); - - if (cooldown && GetTypeId() == TYPEID_PLAYER) - ToPlayer()->AddSpellCooldown(dummySpell->Id, 0, time(NULL) + cooldown); - - return true; - } // Static Shock if (dummySpell->SpellIconID == 3059) { // Lightning Shield - if (AuraEffect const* aurEff = GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_SHAMAN, 0x400, 0, 0)) + if (GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_SHAMAN, 0x400, 0, 0)) { - uint32 spell = sSpellMgr->GetSpellWithRank(26364, aurEff->GetSpellInfo()->GetRank()); + uint32 spell = 26364; // custom cooldown processing case if (GetTypeId() == TYPEID_PLAYER && ToPlayer()->HasSpellCooldown(spell)) ToPlayer()->RemoveSpellCooldown(spell); CastSpell(target, spell, true, castItem, triggeredByAura); - aurEff->GetBase()->DropCharge(); return true; } return false; @@ -7025,7 +6556,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere } case SPELLFAMILY_DEATHKNIGHT: { - // Blood-Caked Strike - Blood-Caked Blade + // Blood-Caked Blade if (dummySpell->SpellIconID == 138) { if (!target || !target->isAlive()) @@ -7034,14 +6565,6 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere triggered_spell_id = dummySpell->Effects[effIndex].TriggerSpell; break; } - // Improved Blood Presence - if (dummySpell->SpellIconID == 2636) - { - if (GetTypeId() != TYPEID_PLAYER) - return false; - basepoints0 = CalculatePct(int32(damage), triggerAmount); - break; - } // Butchery if (dummySpell->SpellIconID == 2664) { @@ -7075,13 +6598,6 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere else return false; } - // Mark of Blood - if (dummySpell->Id == 49005) - { - // TODO: need more info (cooldowns/PPM) - triggered_spell_id = 61607; - break; - } // Unholy Blight if (dummySpell->Id == 49194) { @@ -7100,21 +6616,6 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere basepoints0 += victim->GetRemainingPeriodicAmount(GetGUID(), triggered_spell_id, SPELL_AURA_PERIODIC_DAMAGE); break; } - // Vendetta - if (dummySpell->SpellFamilyFlags[0] & 0x10000) - { - basepoints0 = int32(CountPctFromMaxHealth(triggerAmount)); - triggered_spell_id = 50181; - target = this; - break; - } - // Necrosis - if (dummySpell->SpellIconID == 2709) - { - basepoints0 = CalculatePct(int32(damage), triggerAmount); - triggered_spell_id = 51460; - break; - } // Threat of Thassarian if (dummySpell->SpellIconID == 2023) { @@ -7127,45 +6628,12 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere switch (procSpell->Id) { - // Obliterate - case 49020: triggered_spell_id = 66198; break; // Rank 1 - case 51423: triggered_spell_id = 66972; break; // Rank 2 - case 51424: triggered_spell_id = 66973; break; // Rank 3 - case 51425: triggered_spell_id = 66974; break; // Rank 4 - - // Frost Strike - case 49143: triggered_spell_id = 66196; break; // Rank 1 - case 51416: triggered_spell_id = 66958; break; // Rank 2 - case 51417: triggered_spell_id = 66959; break; // Rank 3 - case 51418: triggered_spell_id = 66960; break; // Rank 4 - case 51419: triggered_spell_id = 66961; break; // Rank 5 - case 55268: triggered_spell_id = 66962; break; // Rank 6 - - // Plague Strike - case 45462: triggered_spell_id = 66216; break; // Rank 1 - case 49917: triggered_spell_id = 66988; break; // Rank 2 - case 49918: triggered_spell_id = 66989; break; // Rank 3 - case 49919: triggered_spell_id = 66990; break; // Rank 4 - case 49920: triggered_spell_id = 66991; break; // Rank 5 - case 49921: triggered_spell_id = 66992; break; // Rank 6 - - // Death Strike - case 49998: triggered_spell_id = 66188; break; // Rank 1 - case 49999: triggered_spell_id = 66950; break; // Rank 2 - case 45463: triggered_spell_id = 66951; break; // Rank 3 - case 49923: triggered_spell_id = 66952; break; // Rank 4 - case 49924: triggered_spell_id = 66953; break; // Rank 5 - - // Rune Strike - case 56815: triggered_spell_id = 66217; break; // Rank 1 - - // Blood Strike - case 45902: triggered_spell_id = 66215; break; // Rank 1 - case 49926: triggered_spell_id = 66975; break; // Rank 2 - case 49927: triggered_spell_id = 66976; break; // Rank 3 - case 49928: triggered_spell_id = 66977; break; // Rank 4 - case 49929: triggered_spell_id = 66978; break; // Rank 5 - case 49930: triggered_spell_id = 66979; break; // Rank 6 + case 49020: triggered_spell_id = 66198; break; // Obliterate + case 49143: triggered_spell_id = 66196; break; // Frost Strike + case 45462: triggered_spell_id = 66216; break; // Plague Strike + case 49998: triggered_spell_id = 66188; break; // Death Strike + case 56815: triggered_spell_id = 66217; break; // Rune Strike + case 45902: triggered_spell_id = 66215; break; // Blood Strike default: return false; } @@ -7184,51 +6652,6 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere target = this; break; } - // Wandering Plague - if (dummySpell->SpellIconID == 1614) - { - if (!roll_chance_f(GetUnitCriticalChance(BASE_ATTACK, victim))) - return false; - basepoints0 = CalculatePct(int32(damage), triggerAmount); - triggered_spell_id = 50526; - break; - } - // Sudden Doom - if (dummySpell->SpellIconID == 1939 && GetTypeId() == TYPEID_PLAYER) - { - SpellChainNode const* chain = NULL; - // get highest rank of the Death Coil spell - PlayerSpellMap const& sp_list = ToPlayer()->GetSpellMap(); - for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr) - { - // check if shown in spell book - if (!itr->second->active || itr->second->disabled || itr->second->state == PLAYERSPELL_REMOVED) - continue; - - SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(itr->first); - if (!spellProto) - continue; - - if (spellProto->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT - && spellProto->SpellFamilyFlags[0] & 0x2000) - { - SpellChainNode const* newChain = sSpellMgr->GetSpellChainNode(itr->first); - - // No chain entry or entry lower than found entry - if (!chain || !newChain || (chain->rank < newChain->rank)) - { - triggered_spell_id = itr->first; - chain = newChain; - } - else - continue; - // Found spell is last in chain - do not need to look more - // Optimisation for most common case - if (chain && chain->last->Id == itr->first) - break; - } - } - } break; } case SPELLFAMILY_POTION: @@ -7319,9 +6742,13 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere return true; } + /* + */ + + // Used in case when access to whole aura is needed // All procs should be handled like this... -bool Unit::HandleAuraProc(Unit* victim, uint32 damage, Aura* triggeredByAura, SpellInfo const* procSpell, uint32 /*procFlag*/, uint32 procEx, uint32 cooldown, bool * handled) +bool Unit::HandleAuraProc(Unit* victim, uint32 /*damage*/, Aura* triggeredByAura, SpellInfo const* procSpell, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown, bool * handled) { SpellInfo const* dummySpell = triggeredByAura->GetSpellInfo(); @@ -7379,30 +6806,8 @@ bool Unit::HandleAuraProc(Unit* victim, uint32 damage, Aura* triggeredByAura, Sp break; case SPELLFAMILY_PALADIN: { - // Infusion of Light - if (dummySpell->SpellIconID == 3021) - { - // Flash of Light HoT on Flash of Light when Sacred Shield active - if (procSpell->SpellFamilyFlags[0] & 0x40000000 && procSpell->SpellIconID == 242) - { - *handled = true; - if (victim && victim->HasAura(53601)) - { - int32 bp0 = CalculatePct(int32(damage / 12), dummySpell->Effects[EFFECT_2].CalcValue()); - // Item - Paladin T9 Holy 4P Bonus - if (AuraEffect const* aurEff = GetAuraEffect(67191, 0)) - AddPct(bp0, aurEff->GetAmount()); - CastCustomSpell(victim, 66922, &bp0, NULL, NULL, true); - return true; - } - } - // but should not proc on non-critical Holy Shocks - else if ((procSpell->SpellFamilyFlags[0] & 0x200000 || procSpell->SpellFamilyFlags[1] & 0x10000) && !(procEx & PROC_EX_CRITICAL_HIT)) - *handled = true; - break; - } // Judgements of the Just - else if (dummySpell->SpellIconID == 3015) + if (dummySpell->SpellIconID == 3015) { *handled = true; CastSpell(victim, 68055, true); @@ -7431,24 +6836,8 @@ bool Unit::HandleAuraProc(Unit* victim, uint32 damage, Aura* triggeredByAura, Sp } case SPELLFAMILY_MAGE: { - // Combustion switch (dummySpell->Id) { - case 11129: - { - *handled = true; - Unit* caster = triggeredByAura->GetCaster(); - if (!caster || !damage) - return false; - - // last charge and crit - if (triggeredByAura->GetCharges() <= 1 && (procEx & PROC_EX_CRITICAL_HIT)) - return true; // charge counting (will removed) - - CastSpell(this, 28682, true); - - return (procEx & PROC_EX_CRITICAL_HIT) ? true : false; - } // Empowered Fire case 31656: case 31657: @@ -7676,6 +7065,13 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg if (charge && charge->ModStackAmount(-1, AURA_REMOVE_BY_ENEMY_SPELL)) RemoveAurasDueToSpell(50240); } + // Warrior - Vigilance, SPELLFAMILY_GENERIC + if (auraSpellInfo->Id == 50720) + { + target = triggeredByAura->GetCaster(); + if (!target) + return false; + } } break; case SPELLFAMILY_MAGE: @@ -7701,71 +7097,11 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg return false; } break; - case SPELLFAMILY_WARLOCK: - { - // Drain Soul - if (auraSpellInfo->SpellFamilyFlags[0] & 0x4000) - { - // Improved Drain Soul - Unit::AuraEffectList const& mAddFlatModifier = GetAuraEffectsByType(SPELL_AURA_DUMMY); - for (Unit::AuraEffectList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i) - { - if ((*i)->GetMiscValue() == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellInfo()->SpellIconID == 113) - { - int32 value2 = CalculateSpellDamage(this, (*i)->GetSpellInfo(), 2); - basepoints0 = int32(CalculatePct(GetMaxPower(POWER_MANA), value2)); - // Drain Soul - CastCustomSpell(this, 18371, &basepoints0, NULL, NULL, true, castItem, triggeredByAura); - break; - } - } - // Not remove charge (aura removed on death in any cases) - // Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura - return false; - } - // Nether Protection - else if (auraSpellInfo->SpellIconID == 1985) - { - if (!procSpell) - return false; - switch (GetFirstSchoolInMask(procSpell->GetSchoolMask())) - { - case SPELL_SCHOOL_NORMAL: - return false; // ignore - case SPELL_SCHOOL_HOLY: trigger_spell_id = 54370; break; - case SPELL_SCHOOL_FIRE: trigger_spell_id = 54371; break; - case SPELL_SCHOOL_NATURE: trigger_spell_id = 54375; break; - case SPELL_SCHOOL_FROST: trigger_spell_id = 54372; break; - case SPELL_SCHOOL_SHADOW: trigger_spell_id = 54374; break; - case SPELL_SCHOOL_ARCANE: trigger_spell_id = 54373; break; - default: - return false; - } - } - break; - } case SPELLFAMILY_PRIEST: { // Greater Heal Refund if (auraSpellInfo->Id == 37594) trigger_spell_id = 37595; - // Blessed Recovery - else if (auraSpellInfo->SpellIconID == 1875) - { - switch (auraSpellInfo->Id) - { - case 27811: trigger_spell_id = 27813; break; - case 27815: trigger_spell_id = 27817; break; - case 27816: trigger_spell_id = 27818; break; - default: - sLog->outError(LOG_FILTER_UNITS, "Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo->Id); - return false; - } - basepoints0 = CalculatePct(int32(damage), triggerAmount) / 3; - target = this; - // Add remaining ticks to healing done - basepoints0 += GetRemainingPeriodicAmount(GetGUID(), trigger_spell_id, SPELL_AURA_PERIODIC_HEAL); - } break; } case SPELLFAMILY_DRUID: @@ -7779,8 +7115,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg { case FORM_NONE: trigger_spell_id = 37344; break; case FORM_CAT: trigger_spell_id = 37341; break; - case FORM_BEAR: - case FORM_DIREBEAR: trigger_spell_id = 37340; break; + case FORM_BEAR: trigger_spell_id = 37340; break; case FORM_TREE: trigger_spell_id = 37342; break; case FORM_MOONKIN: trigger_spell_id = 37343; break; default: @@ -7794,8 +7129,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg switch (GetShapeshiftForm()) { case FORM_CAT: trigger_spell_id = 67355; break; - case FORM_BEAR: - case FORM_DIREBEAR: trigger_spell_id = 67354; break; + case FORM_BEAR: trigger_spell_id = 67354; break; default: return false; } @@ -7911,42 +7245,6 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg break; } default: - // Illumination - if (auraSpellInfo->SpellIconID == 241) - { - if (!procSpell) - return false; - // procspell is triggered spell but we need mana cost of original casted spell - uint32 originalSpellId = procSpell->Id; - // Holy Shock heal - if (procSpell->SpellFamilyFlags[1] & 0x00010000) - { - switch (procSpell->Id) - { - case 25914: originalSpellId = 20473; break; - case 25913: originalSpellId = 20929; break; - case 25903: originalSpellId = 20930; break; - case 27175: originalSpellId = 27174; break; - case 33074: originalSpellId = 33072; break; - case 48820: originalSpellId = 48824; break; - case 48821: originalSpellId = 48825; break; - default: - sLog->outError(LOG_FILTER_UNITS, "Unit::HandleProcTriggerSpell: Spell %u not handled in HShock", procSpell->Id); - return false; - } - } - SpellInfo const* originalSpell = sSpellMgr->GetSpellInfo(originalSpellId); - if (!originalSpell) - { - sLog->outError(LOG_FILTER_UNITS, "Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu", originalSpellId); - return false; - } - // percent stored in effect 1 (class scripts) base points - int32 cost = int32(originalSpell->ManaCost + CalculatePct(GetCreateMana(), originalSpell->ManaCostPercentage)); - basepoints0 = CalculatePct(cost, auraSpellInfo->Effects[1].CalcValue()); - trigger_spell_id = 20272; - target = this; - } break; } break; @@ -7981,77 +7279,26 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg case 30881: // Nature's Guardian Rank 1 case 30883: // Nature's Guardian Rank 2 case 30884: // Nature's Guardian Rank 3 - case 30885: // Nature's Guardian Rank 4 - case 30886: // Nature's Guardian Rank 5 { - if (HealthBelowPct(30)) + if (!HealthBelowPctDamaged(30, damage)) { - basepoints0 = int32(auraSpellInfo->Effects[EFFECT_0].CalcValue() * GetMaxHealth() / 100.0f); + basepoints0 = int32(CountPctFromMaxHealth(triggerAmount)); target = this; trigger_spell_id = 31616; - // TODO: Threat part + if (victim && victim->isAlive()) + victim->getThreatManager().modifyThreatPercent(this, -10); } else return false; break; } - default: - { - // Lightning Shield (overwrite non existing triggered spell call in spell.dbc - if (auraSpellInfo->SpellFamilyFlags[0] & 0x400) - { - trigger_spell_id = sSpellMgr->GetSpellWithRank(26364, auraSpellInfo->GetRank()); - } - // Nature's Guardian - else if (auraSpellInfo->SpellIconID == 2013) - { - // Check health condition - should drop to less 30% (damage deal after this!) - if (!HealthBelowPctDamaged(30, damage)) - return false; - - if (victim && victim->isAlive()) - victim->getThreatManager().modifyThreatPercent(this, -10); - - basepoints0 = int32(CountPctFromMaxHealth(triggerAmount)); - trigger_spell_id = 31616; - target = this; - } - } } break; } case SPELLFAMILY_DEATHKNIGHT: { - // Acclimation - if (auraSpellInfo->SpellIconID == 1930) - { - if (!procSpell) - return false; - switch (GetFirstSchoolInMask(procSpell->GetSchoolMask())) - { - case SPELL_SCHOOL_NORMAL: - return false; // ignore - case SPELL_SCHOOL_HOLY: trigger_spell_id = 50490; break; - case SPELL_SCHOOL_FIRE: trigger_spell_id = 50362; break; - case SPELL_SCHOOL_NATURE: trigger_spell_id = 50488; break; - case SPELL_SCHOOL_FROST: trigger_spell_id = 50485; break; - case SPELL_SCHOOL_SHADOW: trigger_spell_id = 50489; break; - case SPELL_SCHOOL_ARCANE: trigger_spell_id = 50486; break; - default: - return false; - } - } - // Blood Presence (Improved) - else if (auraSpellInfo->Id == 63611) - { - if (GetTypeId() != TYPEID_PLAYER) - return false; - - trigger_spell_id = 50475; - basepoints0 = CalculatePct(int32(damage), triggerAmount); - } // Item - Death Knight T10 Melee 4P Bonus - else if (auraSpellInfo->Id == 70656) + if (auraSpellInfo->Id == 70656) { if (GetTypeId() != TYPEID_PLAYER || getClass() != CLASS_DEATH_KNIGHT) return false; @@ -8125,7 +7372,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg ItemTemplate const* weapon = item->GetTemplate(); - float weaponDPS = weapon->getDPS(); + float weaponDPS = weapon->DPS; float attackPower = GetTotalAttackPowerValue(BASE_ATTACK) / 14.0f; float weaponSpeed = float(weapon->Delay) / 1000.0f; basepoints0 = int32((weaponDPS + attackPower) * weaponSpeed); @@ -8150,7 +7397,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg // Deflection case 52420: { - if (!HealthBelowPct(35)) + if (!HealthBelowPctDamaged(35, damage)) return false; break; } @@ -8163,16 +7410,6 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg return false; break; } - // Deadly Swiftness (Rank 1) - case 31255: - { - // whenever you deal damage to a target who is below 20% health. - if (!victim || !victim->isAlive() || victim->HealthAbovePct(20)) - return false; - - target = this; - trigger_spell_id = 22588; - } // Greater Heal Refund (Avatar Raiment set) case 37594: { @@ -8207,24 +7444,14 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg // Decimation case 63156: case 63158: - // Can proc only if target has hp below 35% - if (!victim || !victim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, procSpell, this)) + // Can proc only if target has hp below 25% + if (!victim || !victim->HealthBelowPct(auraSpellInfo->Effects[EFFECT_1].CalcValue())) return false; break; // Deathbringer Saurfang - Blood Beast's Blood Link case 72176: basepoints0 = 3; break; - case 15337: // Improved Spirit Tap (Rank 1) - case 15338: // Improved Spirit Tap (Rank 2) - { - if (procSpell->SpellFamilyFlags[0] & 0x800000) - if ((procSpell->Id != 58381) || !roll_chance_i(50)) - return false; - - target = victim; - break; - } // Professor Putricide - Ooze Spell Tank Protection case 71770: if (victim) @@ -8245,52 +7472,11 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg break; } - // Blade Barrier - if (auraSpellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && auraSpellInfo->SpellIconID == 85 && procSpell) - { - Player* player = ToPlayer(); - if (!player || player->getClass() != CLASS_DEATH_KNIGHT) - return false; - - if (!player->IsBaseRuneSlotsOnCooldown(RUNE_BLOOD)) - return false; - } - - // Rime - else if (auraSpellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && auraSpellInfo->SpellIconID == 56) - { - if (GetTypeId() != TYPEID_PLAYER) - return false; - - // Howling Blast - ToPlayer()->RemoveSpellCategoryCooldown(1248, true); - } - // Custom basepoints/target for exist spell // dummy basepoints or other customs switch (trigger_spell_id) { // Auras which should proc on area aura source (caster in this case): - // Turn the Tables - case 52914: - case 52915: - case 52910: - // Honor Among Thieves - case 52916: - { - target = triggeredByAura->GetBase()->GetCaster(); - if (!target) - return false; - - if (cooldown && target->GetTypeId() == TYPEID_PLAYER && target->ToPlayer()->HasSpellCooldown(trigger_spell_id)) - return false; - - target->CastSpell(target, trigger_spell_id, true, castItem, triggeredByAura); - - if (cooldown && GetTypeId() == TYPEID_PLAYER) - ToPlayer()->AddSpellCooldown(trigger_spell_id, 0, time(NULL) + cooldown); - return true; - } // Cast positive spell on enemy target case 7099: // Curse of Mending case 39703: // Curse of Mending @@ -8300,14 +7486,6 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg target = victim; break; } - // Combo points add triggers (need add combopoint only for main target, and after possible combopoints reset) - case 15250: // Rogue Setup - { - // applied only for main target - if (!victim || (GetTypeId() == TYPEID_PLAYER && victim != ToPlayer()->GetSelectedUnit())) - return false; - break; // continue normal case - } // Finish movies that add combo case 14189: // Seal Fate (Netherblade set) case 14157: // Ruthlessness @@ -8324,12 +7502,6 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg CastSpell(this, 70721, true); break; } - // Shamanistic Rage triggered spell - case 30824: - { - basepoints0 = int32(CalculatePct(GetTotalAttackPowerValue(BASE_ATTACK), triggerAmount)); - break; - } // Enlightenment (trigger only from mana cost spells) case 35095: { @@ -8337,22 +7509,6 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg return false; break; } - // Demonic Pact - case 48090: - { - // Get talent aura from owner - if (isPet()) - if (Unit* owner = GetOwner()) - { - if (AuraEffect* aurEff = owner->GetDummyAuraEffect(SPELLFAMILY_WARLOCK, 3220, 0)) - { - basepoints0 = int32((aurEff->GetAmount() * owner->SpellBaseDamageBonusDone(SpellSchoolMask(SPELL_SCHOOL_MASK_MAGIC)) + 100.0f) / 100.0f); // TODO: Is it right? - CastCustomSpell(this, trigger_spell_id, &basepoints0, &basepoints0, NULL, true, castItem, triggeredByAura); - return true; - } - } - break; - } case 46916: // Slam! (Bloodsurge proc) case 52437: // Sudden Death { @@ -8391,35 +7547,6 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg CastSpell(this, 70831, true, castItem, triggeredByAura); break; } - // Astral Shift - case 52179: - { - if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == victim) - return false; - - // Need stun, fear or silence mechanic - if (!(procSpell->GetAllEffectsMechanicMask() & ((1<<MECHANIC_SILENCE)|(1<<MECHANIC_STUN)|(1<<MECHANIC_FEAR)))) - return false; - break; - } - // Burning Determination - case 54748: - { - if (!procSpell) - return false; - // Need Interrupt or Silenced mechanic - if (!(procSpell->GetAllEffectsMechanicMask() & ((1<<MECHANIC_INTERRUPT)|(1<<MECHANIC_SILENCE)))) - return false; - break; - } - // Lock and Load - case 56453: - { - // Proc only from Frost/Freezing trap activation or from Freezing Arrow (the periodic dmg proc handled elsewhere) - if (!(procFlags & PROC_FLAG_DONE_TRAP_ACTIVATION) || !procSpell || !(procSpell->SchoolMask & SPELL_SCHOOL_MASK_FROST) || !roll_chance_i(triggerAmount)) - return false; - break; - } // Glyph of Death's Embrace case 58679: { @@ -8524,7 +7651,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg return true; } -bool Unit::HandleOverrideClassScriptAuraProc(Unit* victim, uint32 /*damage*/, AuraEffect* triggeredByAura, SpellInfo const* procSpell, uint32 cooldown) +bool Unit::HandleOverrideClassScriptAuraProc(Unit* victim, uint32 /*damage*/, AuraEffect* triggeredByAura, SpellInfo const* /*procSpell*/, uint32 cooldown) { int32 scriptId = triggeredByAura->GetMiscValue(); @@ -8538,27 +7665,6 @@ bool Unit::HandleOverrideClassScriptAuraProc(Unit* victim, uint32 /*damage*/, Au switch (scriptId) { - case 836: // Improved Blizzard (Rank 1) - { - if (!procSpell || procSpell->SpellVisual[0] != 9487) - return false; - triggered_spell_id = 12484; - break; - } - case 988: // Improved Blizzard (Rank 2) - { - if (!procSpell || procSpell->SpellVisual[0] != 9487) - return false; - triggered_spell_id = 12485; - break; - } - case 989: // Improved Blizzard (Rank 3) - { - if (!procSpell || procSpell->SpellVisual[0] != 9487) - return false; - triggered_spell_id = 12486; - break; - } case 4533: // Dreamwalker Raiment 2 pieces bonus { // Chance 50% @@ -8578,26 +7684,6 @@ bool Unit::HandleOverrideClassScriptAuraProc(Unit* victim, uint32 /*damage*/, Au case 4537: // Dreamwalker Raiment 6 pieces bonus triggered_spell_id = 28750; // Blessing of the Claw break; - case 5497: // Improved Mana Gems - triggered_spell_id = 37445; // Mana Surge - break; - case 7010: // Revitalize - can proc on full hp target - case 7011: - case 7012: - { - if (!roll_chance_i(triggeredByAura->GetAmount())) - return false; - switch (victim->getPowerType()) - { - case POWER_MANA: triggered_spell_id = 48542; break; - case POWER_RAGE: triggered_spell_id = 48541; break; - case POWER_ENERGY: triggered_spell_id = 48540; break; - case POWER_RUNIC_POWER: triggered_spell_id = 48543; break; - default: - break; - } - break; - } default: break; } @@ -8661,10 +7747,6 @@ void Unit::setPowerType(Powers new_powertype) case POWER_ENERGY: SetMaxPower(POWER_ENERGY, GetCreatePowers(POWER_ENERGY)); break; - case POWER_HAPPINESS: - SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS)); - SetPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS)); - break; } } @@ -9113,7 +8195,7 @@ bool Unit::HasAuraState(AuraStateType flag, SpellInfo const* spellProto, Unit co { AuraEffectList const& stateAuras = Caster->GetAuraEffectsByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE); for (AuraEffectList::const_iterator j = stateAuras.begin(); j != stateAuras.end(); ++j) - if ((*j)->IsAffectedOnSpell(spellProto)) + if ((*j)->IsAffectingSpell(spellProto)) return true; } // Check per caster aura state @@ -9147,7 +8229,7 @@ void Unit::SetOwnerGUID(uint64 owner) SetFieldNotifyFlag(UF_FLAG_OWNER); - UpdateData udata; + UpdateData udata(GetMapId()); WorldPacket packet; BuildValuesUpdateBlockForPlayer(&udata, player); udata.BuildPacket(&packet); @@ -9521,7 +8603,7 @@ int32 Unit::DealHeal(Unit* victim, uint32 addhealth) // use the actual gain, as the overheal shall not be counted, skip gain 0 (it ignored anyway in to criteria) if (gain) - player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE, gain, 0, victim); + player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE, gain, 0, 0, victim); player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED, addhealth); } @@ -9713,7 +8795,7 @@ void Unit::UnsummonAllTotems() void Unit::SendHealSpellLog(Unit* victim, uint32 SpellID, uint32 Damage, uint32 OverHeal, uint32 Absorb, bool critical) { // we guess size - WorldPacket data(SMSG_SPELLHEALLOG, (8+8+4+4+4+4+1+1)); + WorldPacket data(SMSG_SPELLHEALLOG, 8+8+4+4+4+4+1+1); data.append(victim->GetPackGUID()); data.append(GetPackGUID()); data << uint32(SpellID); @@ -9747,7 +8829,7 @@ void Unit::SendEnergizeSpellLog(Unit* victim, uint32 spellID, uint32 damage, Pow SendMessageToSet(&data, true); } -void Unit::EnergizeBySpell(Unit* victim, uint32 spellID, uint32 damage, Powers powerType) +void Unit::EnergizeBySpell(Unit* victim, uint32 spellID, int32 damage, Powers powerType) { SendEnergizeSpellLog(victim, spellID, damage, powerType); // needs to be called after sending spell log @@ -9820,26 +8902,40 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin if (victim->HasAuraState(AuraStateType((*i)->GetMiscValue()))) AddPct(DoneTotalMod, (*i)->GetAmount()); + // Add SPELL_AURA_MOD_DAMAGE_DONE_FOR_MECHANIC percent bonus + AddPct(DoneTotalMod, GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DAMAGE_DONE_FOR_MECHANIC, spellProto->Mechanic)); + // done scripted mod (take it from owner) Unit* owner = GetOwner() ? GetOwner() : this; AuraEffectList const& mOverrideClassScript= owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i) { - if (!(*i)->IsAffectedOnSpell(spellProto)) + if (!(*i)->IsAffectingSpell(spellProto)) continue; switch ((*i)->GetMiscValue()) { case 4920: // Molten Fury case 4919: - case 6917: // Death's Embrace - case 6926: - case 6928: { if (victim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this)) AddPct(DoneTotalMod, (*i)->GetAmount()); break; } + case 6917: // Death's Embrace damage effect + case 6926: + case 6928: + { + // Health at 25% or less (25% stored at effect 2 of the spell) + if (victim->HealthBelowPct(CalculateSpellDamage(this, (*i)->GetSpellInfo(), EFFECT_2))) + AddPct(DoneTotalMod, (*i)->GetAmount()); + } + case 6916: // Death's Embrace heal effect + case 6925: + case 6927: + if (HealthBelowPct(CalculateSpellDamage(this, (*i)->GetSpellInfo(), EFFECT_2))) + AddPct(DoneTotalMod, (*i)->GetAmount()); + break; // Soul Siphon case 4992: case 4993: @@ -9854,8 +8950,8 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin for (AuraApplicationMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr) { Aura const* aura = itr->second->GetBase(); - SpellInfo const* m_spell = aura->GetSpellInfo(); - if (m_spell->SpellFamilyName != SPELLFAMILY_WARLOCK || !(m_spell->SpellFamilyFlags[1] & 0x0004071B || m_spell->SpellFamilyFlags[0] & 0x8044C402)) + SpellInfo const* spell = aura->GetSpellInfo(); + if (spell->SpellFamilyName != SPELLFAMILY_WARLOCK || !(spell->SpellFamilyFlags[1] & 0x0004071B || spell->SpellFamilyFlags[0] & 0x8044C402)) continue; modPercent += stepPercent * aura->GetStackAmount(); if (modPercent >= maxPercent) @@ -9867,12 +8963,6 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin AddPct(DoneTotalMod, modPercent); break; } - case 6916: // Death's Embrace - case 6925: - case 6927: - if (HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, spellProto, this)) - AddPct(DoneTotalMod, (*i)->GetAmount()); - break; case 5481: // Starfire Bonus { if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x200002, 0, 0)) @@ -9891,65 +8981,6 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin DoneTotal += (*i)->GetAmount(); break; } - // Tundra Stalker - // Merciless Combat - case 7277: - { - // Merciless Combat - if ((*i)->GetSpellInfo()->SpellIconID == 2656) - { - if (!victim->HealthAbovePct(35)) - AddPct(DoneTotalMod, (*i)->GetAmount()); - } - // Tundra Stalker - else - { - // Frost Fever (target debuff) - if (victim->HasAura(55095)) - AddPct(DoneTotalMod, (*i)->GetAmount()); - break; - } - break; - } - // Rage of Rivendare - case 7293: - { - if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0, 0x02000000, 0)) - AddPct(DoneTotalMod, (*i)->GetSpellInfo()->GetRank() * 2.0f); - break; - } - // Twisted Faith - case 7377: - { - if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0, 0, GetGUID())) - AddPct(DoneTotalMod, (*i)->GetAmount()); - break; - } - // Marked for Death - case 7598: - case 7599: - case 7600: - case 7601: - case 7602: - { - if (victim->GetAuraEffect(SPELL_AURA_MOD_STALKED, SPELLFAMILY_HUNTER, 0x400, 0, 0)) - AddPct(DoneTotalMod, (*i)->GetAmount()); - break; - } - // Dirty Deeds - case 6427: - case 6428: - case 6579: - case 6580: - { - if (victim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this)) - { - // effect 0 has expected value but in negative state - int32 bonus = -(*i)->GetBase()->GetEffect(0)->GetAmount(); - AddPct(DoneTotalMod, bonus); - } - break; - } } } @@ -9959,89 +8990,35 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin case SPELLFAMILY_MAGE: // Ice Lance if (spellProto->SpellIconID == 186) - { if (victim->HasAuraState(AURA_STATE_FROZEN, spellProto, this)) - { - // Glyph of Ice Lance - if (owner->HasAura(56377) && victim->getLevel() > owner->getLevel()) - DoneTotalMod *= 4.0f; - else - DoneTotalMod *= 3.0f; - } - } + DoneTotalMod *= 2.0f; // Torment the weak - if (spellProto->SpellFamilyFlags[0] & 0x20600021 || spellProto->SpellFamilyFlags[1] & 0x9000) + if (spellProto->GetSchoolMask() & SPELL_SCHOOL_MASK_ARCANE) + { if (victim->HasAuraWithMechanic((1<<MECHANIC_SNARE)|(1<<MECHANIC_SLOW_ATTACK))) { AuraEffectList const& mDumyAuras = GetAuraEffectsByType(SPELL_AURA_DUMMY); for (AuraEffectList::const_iterator i = mDumyAuras.begin(); i != mDumyAuras.end(); ++i) - if ((*i)->GetSpellInfo()->SpellIconID == 3263) + { + if ((*i)->GetSpellInfo()->SpellIconID == 2215) { AddPct(DoneTotalMod, (*i)->GetAmount()); break; } + } } + } break; case SPELLFAMILY_PRIEST: - // Mind Flay - if (spellProto->SpellFamilyFlags[0] & 0x800000) - { - // Glyph of Shadow Word: Pain - if (AuraEffect* aurEff = GetAuraEffect(55687, 0)) - // Increase Mind Flay damage if Shadow Word: Pain present on target - if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0, 0, GetGUID())) - AddPct(DoneTotalMod, aurEff->GetAmount()); - - // Twisted Faith - Mind Flay part - if (AuraEffect* aurEff = GetAuraEffect(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS, SPELLFAMILY_PRIEST, 2848, 1)) - // Increase Mind Flay damage if Shadow Word: Pain present on target - if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0, 0, GetGUID())) - AddPct(DoneTotalMod, aurEff->GetAmount()); - } // Smite - else if (spellProto->SpellFamilyFlags[0] & 0x80) + if (spellProto->SpellFamilyFlags[0] & 0x80) { // Glyph of Smite if (AuraEffect* aurEff = GetAuraEffect(55692, 0)) if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x100000, 0, 0, GetGUID())) AddPct(DoneTotalMod, aurEff->GetAmount()); } - // Shadow Word: Death - else if (spellProto->SpellFamilyFlags[1] & 0x2) - { - // Glyph of Shadow Word: Death - if (AuraEffect* aurEff = GetAuraEffect(55682, 1)) - if (victim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT)) - AddPct(DoneTotalMod, aurEff->GetAmount()); - } - break; - case SPELLFAMILY_PALADIN: - // Judgement of Vengeance/Judgement of Corruption - if ((spellProto->SpellFamilyFlags[1] & 0x400000) && spellProto->SpellIconID == 2292) - { - // Get stack of Holy Vengeance/Blood Corruption on the target added by caster - uint32 stacks = 0; - Unit::AuraEffectList const& auras = victim->GetAuraEffectsByType(SPELL_AURA_PERIODIC_DAMAGE); - for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) - if (((*itr)->GetId() == 31803 || (*itr)->GetId() == 53742) && (*itr)->GetCasterGUID() == GetGUID()) - { - stacks = (*itr)->GetBase()->GetStackAmount(); - break; - } - // + 10% for each application of Holy Vengeance/Blood Corruption on the target - if (stacks) - AddPct(DoneTotalMod, 10 * stacks); - } - break; - case SPELLFAMILY_DRUID: - // Thorns - if (spellProto->SpellFamilyFlags[0] & 0x100) - { - // Brambles - if (AuraEffect* aurEff = GetAuraEffectOfRankedSpell(16836, 0)) - AddPct(DoneTotalMod, aurEff->GetAmount()); - } break; case SPELLFAMILY_WARLOCK: // Fire and Brimstone @@ -10059,59 +9036,17 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin // Drain Soul - increased damage for targets under 25 % HP if (spellProto->SpellFamilyFlags[0] & 0x00004000) if (HasAura(100001)) - DoneTotalMod *= 4; - // Shadow Bite (15% increase from each dot) + DoneTotalMod *= 2; + // Shadow Bite (30% increase from each dot) if (spellProto->SpellFamilyFlags[1] & 0x00400000 && isPet()) if (uint8 count = victim->GetDoTsByCaster(GetOwnerGUID())) - AddPct(DoneTotalMod, 15 * count); - break; - case SPELLFAMILY_HUNTER: - // Steady Shot - if (spellProto->SpellFamilyFlags[1] & 0x1) - if (AuraEffect* aurEff = GetAuraEffect(56826, 0)) // Glyph of Steady Shot - if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_HUNTER, 0x00004000, 0, 0, GetGUID())) - AddPct(DoneTotalMod, aurEff->GetAmount()); + AddPct(DoneTotalMod, 30 * count); break; case SPELLFAMILY_DEATHKNIGHT: - // Improved Icy Touch - if (spellProto->SpellFamilyFlags[0] & 0x2) - if (AuraEffect* aurEff = GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, 2721, 0)) - AddPct(DoneTotalMod, aurEff->GetAmount()); - // Sigil of the Vengeful Heart if (spellProto->SpellFamilyFlags[0] & 0x2000) if (AuraEffect* aurEff = GetAuraEffect(64962, EFFECT_1)) - AddPct(DoneTotal, aurEff->GetAmount()); - - // Glacier Rot - if (spellProto->SpellFamilyFlags[0] & 0x2 || spellProto->SpellFamilyFlags[1] & 0x6) - if (AuraEffect* aurEff = GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, 196, 0)) - if (victim->GetDiseasesByCaster(owner->GetGUID()) > 0) - AddPct(DoneTotalMod, aurEff->GetAmount()); - - // Impurity (dummy effect) - if (GetTypeId() == TYPEID_PLAYER) - { - PlayerSpellMap playerSpells = ToPlayer()->GetSpellMap(); - for (PlayerSpellMap::const_iterator itr = playerSpells.begin(); itr != playerSpells.end(); ++itr) - { - if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->disabled) - continue; - switch (itr->first) - { - case 49220: - case 49633: - case 49635: - case 49636: - case 49638: - { - if (SpellInfo const* proto = sSpellMgr->GetSpellInfo(itr->first)) - AddPct(ApCoeffMod, proto->Effects[0].CalcValue()); - } - break; - } - } - } + DoneTotal += aurEff->GetAmount(); break; } @@ -10208,8 +9143,7 @@ uint32 Unit::SpellDamageBonusTaken(Unit* caster, SpellInfo const* spellProto, ui { if (GetTypeId() != TYPEID_PLAYER) continue; - float mod = ToPlayer()->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE) * (-8.0f); - AddPct(TakenTotalMod, std::max(mod, float((*i)->GetAmount()))); + AddPct(TakenTotalMod, (*i)->GetAmount()); } break; } @@ -10218,7 +9152,7 @@ uint32 Unit::SpellDamageBonusTaken(Unit* caster, SpellInfo const* spellProto, ui // From caster spells AuraEffectList const& mOwnerTaken = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER); for (AuraEffectList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i) - if ((*i)->GetCasterGUID() == caster->GetGUID() && (*i)->IsAffectedOnSpell(spellProto)) + if ((*i)->GetCasterGUID() == caster->GetGUID() && (*i)->IsAffectingSpell(spellProto)) AddPct(TakenTotalMod, (*i)->GetAmount()); // Mod damage from spell mechanic @@ -10293,6 +9227,10 @@ int32 Unit::SpellBaseDamageBonusDone(SpellSchoolMask schoolMask) // Base value DoneAdvertisedBenefit += ToPlayer()->GetBaseSpellPowerBonus(); + // Check if we are ever using mana - PaperDollFrame.lua + if (GetPowerIndexByClass(POWER_MANA, getClass()) != MAX_POWERS) + DoneAdvertisedBenefit += std::max(0, int32(GetStat(STAT_INTELLECT)) - 10); // spellpower from intellect + // Damage bonus from stats AuraEffectList const& mDamageDoneOfStatPercent = GetAuraEffectsByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT); for (AuraEffectList::const_iterator i = mDamageDoneOfStatPercent.begin(); i != mDamageDoneOfStatPercent.end(); ++i) @@ -10374,24 +9312,21 @@ bool Unit::isSpellCrit(Unit* victim, SpellInfo const* spellProto, SpellSchoolMas crit_chance += victim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask); // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE crit_chance += victim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE); - ApplyResilience(victim, &crit_chance, NULL, false, CR_CRIT_TAKEN_SPELL); } // scripted (increase crit chance ... against ... target by x% AuraEffectList const& mOverrideClassScript = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i) { - if (!((*i)->IsAffectedOnSpell(spellProto))) + if (!((*i)->IsAffectingSpell(spellProto))) continue; - int32 modChance = 0; + switch ((*i)->GetMiscValue()) { - // Shatter - case 911: modChance+= 16; - case 910: modChance+= 17; - case 849: modChance+= 17; + // Shatter + case 911: if (!victim->HasAuraState(AURA_STATE_FROZEN, spellProto, this)) break; - crit_chance+=modChance; + AddPct(crit_chance, (*i)->GetAmount()*20); break; case 7917: // Glyph of Shadowburn if (victim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this)) @@ -10516,13 +9451,18 @@ bool Unit::isSpellCrit(Unit* victim, SpellInfo const* spellProto, SpellSchoolMas if (Player* modOwner = GetSpellModOwner()) modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance); + AuraEffectList const& critAuras = victim->GetAuraEffectsByType(SPELL_AURA_MOD_CRIT_CHANCE_FOR_CASTER); + for (AuraEffectList::const_iterator i = critAuras.begin(); i != critAuras.end(); ++i) + if ((*i)->GetCasterGUID() == GetGUID() && (*i)->IsAffectingSpell(spellProto)) + crit_chance += (*i)->GetAmount(); + crit_chance = crit_chance > 0.0f ? crit_chance : 0.0f; if (roll_chance_f(crit_chance)) return true; return false; } -uint32 Unit::SpellCriticalDamageBonus(SpellInfo const* spellProto, uint32 damage, Unit* victim) +uint32 Unit::SpellCriticalDamageBonus(SpellInfo const* spellProto, uint32 damage, Unit* /*victim*/) { // Calculate critical bonus int32 crit_bonus = damage; @@ -10542,9 +9482,6 @@ uint32 Unit::SpellCriticalDamageBonus(SpellInfo const* spellProto, uint32 damage crit_mod += (GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS, spellProto->GetSchoolMask()) - 1.0f) * 100; - if (victim) - crit_mod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, victim->GetCreatureTypeMask()); - if (crit_bonus != 0) AddPct(crit_bonus, crit_mod); @@ -10562,30 +9499,12 @@ uint32 Unit::SpellCriticalDamageBonus(SpellInfo const* spellProto, uint32 damage return crit_bonus; } -uint32 Unit::SpellCriticalHealingBonus(SpellInfo const* spellProto, uint32 damage, Unit* victim) +uint32 Unit::SpellCriticalHealingBonus(SpellInfo const* /*spellProto*/, uint32 damage, Unit* /*victim*/) { // Calculate critical bonus - int32 crit_bonus; - switch (spellProto->DmgClass) - { - case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100% - case SPELL_DAMAGE_CLASS_RANGED: - // TODO: write here full calculation for melee/ranged spells - crit_bonus = damage; - break; - default: - crit_bonus = damage / 2; // for spells is 50% - break; - } - - if (victim) - { - uint32 creatureTypeMask = victim->GetCreatureTypeMask(); - crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask)); - } + int32 crit_bonus = damage; - if (crit_bonus > 0) - damage += crit_bonus; + damage += crit_bonus; damage = int32(float(damage) * GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT)); @@ -10616,7 +9535,7 @@ uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, ui AuraEffectList const& mOverrideClassScript= owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i) { - if (!(*i)->IsAffectedOnSpell(spellProto)) + if (!(*i)->IsAffectingSpell(spellProto)) continue; switch ((*i)->GetMiscValue()) { @@ -10631,12 +9550,6 @@ uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, ui if (victim->HealthBelowPct(50)) AddPct(DoneTotalMod, (*i)->GetAmount()); break; - case 7798: // Glyph of Regrowth - { - if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_DRUID, 0x40, 0, 0)) - AddPct(DoneTotalMod, (*i)->GetAmount()); - break; - } case 8477: // Nourish Heal Boost { int32 stepPercent = (*i)->GetAmount(); @@ -10656,12 +9569,6 @@ uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, ui AddPct(DoneTotalMod, modPercent); break; } - case 7871: // Glyph of Lesser Healing Wave - { - if (victim->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0, 0x00000400, 0, GetGUID())) - AddPct(DoneTotalMod, (*i)->GetAmount()); - break; - } default: break; } @@ -10713,10 +9620,6 @@ uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, ui coeff /= 100.0f; } - // Earthliving - 0.45% of normal hot coeff - if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags[1] & 0x80000) - factorMod *= 0.45f; - DoneTotal += int32(DoneAdvertisedBenefit * coeff * factorMod); } @@ -10775,18 +9678,6 @@ uint32 Unit::SpellHealingBonusTaken(Unit* caster, SpellInfo const* spellProto, u TakenTotalMod *= 1.2f; } - if (damagetype == DOT) - { - // Healing over time taken percent - float minval_hot = float(GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HOT_PCT)); - if (minval_hot) - AddPct(TakenTotalMod, minval_hot); - - float maxval_hot = float(GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HOT_PCT)); - if (maxval_hot) - AddPct(TakenTotalMod, maxval_hot); - } - // Check for table values SpellBonusEntry const* bonus = sSpellMgr->GetSpellBonusData(spellProto->Id); float coeff = 0; @@ -10817,16 +9708,12 @@ uint32 Unit::SpellHealingBonusTaken(Unit* caster, SpellInfo const* spellProto, u coeff /= 100.0f; } - // Earthliving - 0.45% of normal hot coeff - if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags[1] & 0x80000) - factorMod *= 0.45f; - TakenTotal += int32(TakenAdvertisedBenefit * coeff * factorMod); } AuraEffectList const& mHealingGet= GetAuraEffectsByType(SPELL_AURA_MOD_HEALING_RECEIVED); for (AuraEffectList::const_iterator i = mHealingGet.begin(); i != mHealingGet.end(); ++i) - if (caster->GetGUID() == (*i)->GetCasterGUID() && (*i)->IsAffectedOnSpell(spellProto)) + if (caster->GetGUID() == (*i)->GetCasterGUID() && (*i)->IsAffectingSpell(spellProto)) AddPct(TakenTotalMod, (*i)->GetAmount()); for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) @@ -10863,6 +9750,10 @@ int32 Unit::SpellBaseHealingBonusDone(SpellSchoolMask schoolMask) // Base value AdvertisedBenefit += ToPlayer()->GetBaseSpellPowerBonus(); + // Check if we are ever using mana - PaperDollFrame.lua + if (GetPowerIndexByClass(POWER_MANA, getClass()) != MAX_POWERS) + AdvertisedBenefit += std::max(0, int32(GetStat(STAT_INTELLECT)) - 10); // spellpower from intellect + // Healing bonus from stats AuraEffectList const& mHealingDoneOfStatPercent = GetAuraEffectsByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT); for (AuraEffectList::const_iterator i = mHealingDoneOfStatPercent.begin(); i != mHealingDoneOfStatPercent.end(); ++i) @@ -11127,80 +10018,13 @@ uint32 Unit::MeleeDamageBonusDone(Unit* victim, uint32 pdamage, WeaponAttackType if (victim->HasAuraState(AuraStateType((*i)->GetMiscValue()))) AddPct(DoneTotalMod, (*i)->GetAmount()); - // done scripted mod (take it from owner) - Unit* owner = GetOwner() ? GetOwner() : this; - AuraEffectList const& mOverrideClassScript = owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); - for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i) - { - if (!(*i)->IsAffectedOnSpell(spellProto)) - continue; - - switch ((*i)->GetMiscValue()) - { - // Tundra Stalker - // Merciless Combat - case 7277: - { - // Merciless Combat - if ((*i)->GetSpellInfo()->SpellIconID == 2656) - { - if (!victim->HealthAbovePct(35)) - AddPct(DoneTotalMod, (*i)->GetAmount()); - } - // Tundra Stalker - else - { - // Frost Fever (target debuff) - if (victim->HasAura(55095)) - AddPct(DoneTotalMod, (*i)->GetAmount()); - } - break; - } - // Rage of Rivendare - case 7293: - { - if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0, 0x02000000, 0)) - AddPct(DoneTotalMod, (*i)->GetSpellInfo()->GetRank() * 2.0f); - break; - } - // Marked for Death - case 7598: - case 7599: - case 7600: - case 7601: - case 7602: - { - if (victim->GetAuraEffect(SPELL_AURA_MOD_STALKED, SPELLFAMILY_HUNTER, 0x400, 0, 0)) - AddPct(DoneTotalMod, (*i)->GetAmount()); - break; - } - // Dirty Deeds - case 6427: - case 6428: - { - if (victim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this)) - { - // effect 0 has expected value but in negative state - int32 bonus = -(*i)->GetBase()->GetEffect(0)->GetAmount(); - AddPct(DoneTotalMod, bonus); - } - break; - } - } - } - - // Custom scripted damage + // Add SPELL_AURA_MOD_DAMAGE_DONE_FOR_MECHANIC percent bonus if (spellProto) - switch (spellProto->SpellFamilyName) - { - case SPELLFAMILY_DEATHKNIGHT: - // Glacier Rot - if (spellProto->SpellFamilyFlags[0] & 0x2 || spellProto->SpellFamilyFlags[1] & 0x6) - if (AuraEffect* aurEff = GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, 196, 0)) - if (victim->GetDiseasesByCaster(owner->GetGUID()) > 0) - AddPct(DoneTotalMod, aurEff->GetAmount()); - break; - } + AddPct(DoneTotalMod, GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DAMAGE_DONE_FOR_MECHANIC, spellProto->Mechanic)); + + // done scripted mod (take it from owner) + // Unit* owner = GetOwner() ? GetOwner() : this; + // AuraEffectList const& mOverrideClassScript = owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); float tmpDamage = float(int32(pdamage) + DoneFlatBenefit) * DoneTotalMod; @@ -11253,7 +10077,7 @@ uint32 Unit::MeleeDamageBonusTaken(Unit* attacker, uint32 pdamage, WeaponAttackT // From caster spells AuraEffectList const& mOwnerTaken = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER); for (AuraEffectList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i) - if ((*i)->GetCasterGUID() == attacker->GetGUID() && (*i)->IsAffectedOnSpell(spellProto)) + if ((*i)->GetCasterGUID() == attacker->GetGUID() && (*i)->IsAffectingSpell(spellProto)) AddPct(TakenTotalMod, (*i)->GetAmount()); // Mod damage from spell mechanic @@ -11284,7 +10108,7 @@ uint32 Unit::MeleeDamageBonusTaken(Unit* attacker, uint32 pdamage, WeaponAttackT { if (GetTypeId() != TYPEID_PLAYER) continue; - float mod = ToPlayer()->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE) * (-8.0f); + float mod = ToPlayer()->GetRatingBonusValue(CR_RESILIENCE_PLAYER_DAMAGE_TAKEN) * (-8.0f); AddPct(TakenTotalMod, std::max(mod, float((*i)->GetAmount()))); } break; @@ -11456,11 +10280,7 @@ void Unit::Mount(uint32 mount, uint32 VehicleId, uint32 creatureEntry) player->UnsummonPetTemporaryIfAny(); } - WorldPacket data(SMSG_MOVE_SET_COLLISION_HGT, GetPackGUID().size() + 4 + 4); - data.append(GetPackGUID()); - data << uint32(sWorld->GetGameTime()); // Packet counter - data << player->GetCollisionHeight(true); - player->GetSession()->SendPacket(&data); + player->SendMovementSetCollisionHeight(player->GetCollisionHeight(true)); } RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNT); @@ -11475,13 +10295,7 @@ void Unit::Dismount() RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT); if (Player* thisPlayer = ToPlayer()) - { - WorldPacket data(SMSG_MOVE_SET_COLLISION_HGT, GetPackGUID().size() + 4 + 4); - data.append(GetPackGUID()); - data << uint32(sWorld->GetGameTime()); // Packet counter - data << thisPlayer->GetCollisionHeight(false); - thisPlayer->GetSession()->SendPacket(&data); - } + thisPlayer->SendMovementSetCollisionHeight(thisPlayer->GetCollisionHeight(false)); WorldPacket data(SMSG_DISMOUNT, 8); data.appendPackGUID(GetGUID()); @@ -11516,6 +10330,64 @@ void Unit::Dismount() } } +MountCapabilityEntry const* Unit::GetMountCapability(uint32 mountType) const +{ + if (!mountType) + return NULL; + + MountTypeEntry const* mountTypeEntry = sMountTypeStore.LookupEntry(mountType); + if (!mountTypeEntry) + return NULL; + + uint32 zoneId, areaId; + GetZoneAndAreaId(zoneId, areaId); + uint32 ridingSkill = 5000; + if (GetTypeId() == TYPEID_PLAYER) + ridingSkill = ToPlayer()->GetSkillValue(SKILL_RIDING); + + for (uint32 i = MAX_MOUNT_CAPABILITIES; i > 0; --i) + { + MountCapabilityEntry const* mountCapability = sMountCapabilityStore.LookupEntry(mountTypeEntry->MountCapability[i - 1]); + if (!mountCapability) + continue; + + if (ridingSkill < mountCapability->RequiredRidingSkill) + continue; + + if (HasExtraUnitMovementFlag(MOVEMENTFLAG2_FULL_SPEED_PITCHING)) + { + if (!(mountCapability->Flags & MOUNT_FLAG_CAN_PITCH)) + continue; + } + else if (HasUnitMovementFlag(MOVEMENTFLAG_SWIMMING)) + { + if (!(mountCapability->Flags & MOUNT_FLAG_CAN_SWIM)) + continue; + } + else if (!(mountCapability->Flags & 0x1)) // unknown flags, checked in 4.2.2 14545 client + { + if (!(mountCapability->Flags & 0x2)) + continue; + } + + if (mountCapability->RequiredMap != -1 && int32(GetMapId()) != mountCapability->RequiredMap) + continue; + + if (mountCapability->RequiredArea && (mountCapability->RequiredArea != zoneId && mountCapability->RequiredArea != areaId)) + continue; + + if (mountCapability->RequiredAura && !HasAura(mountCapability->RequiredAura)) + continue; + + if (mountCapability->RequiredSpell && (GetTypeId() != TYPEID_PLAYER || !ToPlayer()->HasSpell(mountCapability->RequiredSpell))) + continue; + + return mountCapability; + } + + return NULL; +} + void Unit::SetInCombatWith(Unit* enemy) { Unit* eOwner = enemy->GetCharmerOrOwnerOrSelf(); @@ -11947,16 +10819,16 @@ int32 Unit::ModifyPower(Powers power, int32 dVal) if (dVal == 0) return 0; - int32 curPower = (int32)GetPower(power); + int32 curPower = GetPower(power); int32 val = dVal + curPower; - if (val <= 0) + if (val <= GetMinPower(power)) { - SetPower(power, 0); + SetPower(power, GetMinPower(power)); return -curPower; } - int32 maxPower = (int32)GetMaxPower(power); + int32 maxPower = GetMaxPower(power); if (val < maxPower) { @@ -11978,7 +10850,7 @@ int32 Unit::ModifyPowerPct(Powers power, float pct, bool apply) float amount = (float)GetMaxPower(power); ApplyPercentModFloatVar(amount, pct, apply); - return ModifyPower(power, (int32)amount - (int32)GetMaxPower(power)); + return ModifyPower(power, (int32)amount - GetMaxPower(power)); } bool Unit::IsAlwaysVisibleFor(WorldObject const* seer) const @@ -12181,44 +11053,205 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced) propagateSpeedChange(); WorldPacket data; + ObjectGuid guid = GetGUID(); if (!forced) { switch (mtype) { case MOVE_WALK: - data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+2+4+4+4+4+4+4+4); + data.Initialize(SMSG_SPLINE_MOVE_SET_WALK_SPEED, 8+4+2+4+4+4+4+4+4+4); + data.WriteBit(guid[0]); + data.WriteBit(guid[6]); + data.WriteBit(guid[7]); + data.WriteBit(guid[3]); + data.WriteBit(guid[5]); + data.WriteBit(guid[1]); + data.WriteBit(guid[2]); + data.WriteBit(guid[4]); + data.FlushBits(); + data.WriteByteSeq(guid[0]); + data.WriteByteSeq(guid[4]); + data.WriteByteSeq(guid[7]); + data.WriteByteSeq(guid[1]); + data.WriteByteSeq(guid[5]); + data.WriteByteSeq(guid[3]); + data << float(GetSpeed(mtype)); + data.WriteByteSeq(guid[2]); + data.WriteByteSeq(guid[5]); break; case MOVE_RUN: - data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8+4+2+4+4+4+4+4+4+4); + data.Initialize(SMSG_SPLINE_MOVE_SET_RUN_SPEED, 1 + 8 + 4); + data.WriteBit(guid[4]); + data.WriteBit(guid[0]); + data.WriteBit(guid[5]); + data.WriteBit(guid[7]); + data.WriteBit(guid[6]); + data.WriteBit(guid[3]); + data.WriteBit(guid[1]); + data.WriteBit(guid[2]); + data.FlushBits(); + data.WriteByteSeq(guid[0]); + data.WriteByteSeq(guid[7]); + data.WriteByteSeq(guid[6]); + data.WriteByteSeq(guid[5]); + data.WriteByteSeq(guid[3]); + data.WriteByteSeq(guid[4]); + data << float(GetSpeed(mtype)); + data.WriteByteSeq(guid[2]); + data.WriteByteSeq(guid[1]); break; case MOVE_RUN_BACK: - data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4); + data.Initialize(SMSG_SPLINE_MOVE_SET_RUN_BACK_SPEED, 1 + 8 + 4); + data.WriteBit(guid[1]); + data.WriteBit(guid[2]); + data.WriteBit(guid[6]); + data.WriteBit(guid[0]); + data.WriteBit(guid[3]); + data.WriteBit(guid[7]); + data.WriteBit(guid[5]); + data.WriteBit(guid[4]); + data.FlushBits(); + data.WriteByteSeq(guid[1]); + data << float(GetSpeed(mtype)); + data.WriteByteSeq(guid[2]); + data.WriteByteSeq(guid[4]); + data.WriteByteSeq(guid[0]); + data.WriteByteSeq(guid[3]); + data.WriteByteSeq(guid[6]); + data.WriteByteSeq(guid[5]); + data.WriteByteSeq(guid[7]); break; case MOVE_SWIM: - data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8+4+2+4+4+4+4+4+4+4); + data.Initialize(SMSG_SPLINE_MOVE_SET_SWIM_SPEED, 1 + 8 + 4); + data.WriteBit(guid[4]); + data.WriteBit(guid[2]); + data.WriteBit(guid[5]); + data.WriteBit(guid[0]); + data.WriteBit(guid[7]); + data.WriteBit(guid[6]); + data.WriteBit(guid[3]); + data.WriteBit(guid[1]); + data.FlushBits(); + data.WriteByteSeq(guid[5]); + data.WriteByteSeq(guid[6]); + data.WriteByteSeq(guid[1]); + data.WriteByteSeq(guid[0]); + data.WriteByteSeq(guid[2]); + data.WriteByteSeq(guid[4]); + data << float(GetSpeed(mtype)); + data.WriteByteSeq(guid[7]); + data.WriteByteSeq(guid[3]); break; case MOVE_SWIM_BACK: - data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4); + data.Initialize(SMSG_SPLINE_MOVE_SET_SWIM_BACK_SPEED, 1 + 8 + 4); + data.WriteBit(guid[0]); + data.WriteBit(guid[1]); + data.WriteBit(guid[3]); + data.WriteBit(guid[6]); + data.WriteBit(guid[4]); + data.WriteBit(guid[5]); + data.WriteBit(guid[7]); + data.WriteBit(guid[2]); + data.FlushBits(); + data.WriteByteSeq(guid[5]); + data.WriteByteSeq(guid[3]); + data.WriteByteSeq(guid[1]); + data.WriteByteSeq(guid[0]); + data.WriteByteSeq(guid[7]); + data.WriteByteSeq(guid[6]); + data << float(GetSpeed(mtype)); + data.WriteByteSeq(guid[4]); + data.WriteByteSeq(guid[2]); break; case MOVE_TURN_RATE: - data.Initialize(MSG_MOVE_SET_TURN_RATE, 8+4+2+4+4+4+4+4+4+4); + data.Initialize(SMSG_SPLINE_MOVE_SET_TURN_RATE, 1 + 8 + 4); + data.WriteBit(guid[2]); + data.WriteBit(guid[4]); + data.WriteBit(guid[6]); + data.WriteBit(guid[1]); + data.WriteBit(guid[3]); + data.WriteBit(guid[5]); + data.WriteBit(guid[7]); + data.WriteBit(guid[0]); + data.FlushBits(); + data << float(GetSpeed(mtype)); + data.WriteByteSeq(guid[1]); + data.WriteByteSeq(guid[5]); + data.WriteByteSeq(guid[3]); + data.WriteByteSeq(guid[2]); + data.WriteByteSeq(guid[7]); + data.WriteByteSeq(guid[4]); + data.WriteByteSeq(guid[6]); + data.WriteByteSeq(guid[0]); break; case MOVE_FLIGHT: - data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8+4+2+4+4+4+4+4+4+4); + data.Initialize(SMSG_SPLINE_MOVE_SET_FLIGHT_SPEED, 1 + 8 + 4); + data.WriteBit(guid[7]); + data.WriteBit(guid[4]); + data.WriteBit(guid[0]); + data.WriteBit(guid[1]); + data.WriteBit(guid[3]); + data.WriteBit(guid[6]); + data.WriteBit(guid[5]); + data.WriteBit(guid[2]); + data.FlushBits(); + data.WriteByteSeq(guid[0]); + data.WriteByteSeq(guid[5]); + data.WriteByteSeq(guid[4]); + data.WriteByteSeq(guid[7]); + data.WriteByteSeq(guid[3]); + data.WriteByteSeq(guid[2]); + data.WriteByteSeq(guid[1]); + data.WriteByteSeq(guid[6]); + data << float(GetSpeed(mtype)); break; case MOVE_FLIGHT_BACK: - data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4); + data.Initialize(SMSG_SPLINE_MOVE_SET_FLIGHT_BACK_SPEED, 1 + 8 + 4); + data.WriteBit(guid[2]); + data.WriteBit(guid[1]); + data.WriteBit(guid[6]); + data.WriteBit(guid[5]); + data.WriteBit(guid[0]); + data.WriteBit(guid[3]); + data.WriteBit(guid[4]); + data.WriteBit(guid[7]); + data.FlushBits(); + data.WriteByteSeq(guid[5]); + data << float(GetSpeed(mtype)); + data.WriteByteSeq(guid[6]); + data.WriteByteSeq(guid[1]); + data.WriteByteSeq(guid[0]); + data.WriteByteSeq(guid[2]); + data.WriteByteSeq(guid[3]); + data.WriteByteSeq(guid[7]); + data.WriteByteSeq(guid[4]); break; case MOVE_PITCH_RATE: - data.Initialize(MSG_MOVE_SET_PITCH_RATE, 8+4+2+4+4+4+4+4+4+4); + data.Initialize(SMSG_SPLINE_MOVE_SET_PITCH_RATE, 1 + 8 + 4); + data.WriteBit(guid[3]); + data.WriteBit(guid[5]); + data.WriteBit(guid[6]); + data.WriteBit(guid[1]); + data.WriteBit(guid[0]); + data.WriteBit(guid[4]); + data.WriteBit(guid[7]); + data.WriteBit(guid[2]); + data.FlushBits(); + data.WriteByteSeq(guid[1]); + data.WriteByteSeq(guid[5]); + data.WriteByteSeq(guid[7]); + data.WriteByteSeq(guid[0]); + data.WriteByteSeq(guid[6]); + data.WriteByteSeq(guid[3]); + data.WriteByteSeq(guid[2]); + data << float(GetSpeed(mtype)); + data.WriteByteSeq(guid[4]); break; default: sLog->outError(LOG_FILTER_UNITS, "Unit::SetSpeed: Unsupported move type (%d), data not sent to client.", mtype); return; } - BuildMovementPacket(&data); - data << float(GetSpeed(mtype)); SendMessageToSet(&data, true); } else @@ -12237,41 +11270,198 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced) switch (mtype) { case MOVE_WALK: - data.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE, 16); + data.Initialize(SMSG_MOVE_SET_WALK_SPEED, 1 + 8 + 4 + 4); + data.WriteBit(guid[0]); + data.WriteBit(guid[4]); + data.WriteBit(guid[5]); + data.WriteBit(guid[2]); + data.WriteBit(guid[3]); + data.WriteBit(guid[1]); + data.WriteBit(guid[6]); + data.WriteBit(guid[7]); + data.WriteByteSeq(guid[6]); + data.WriteByteSeq(guid[1]); + data.WriteByteSeq(guid[5]); + data << float(GetSpeed(mtype)); + data.WriteByteSeq(guid[2]); + data << uint32(0); + data.WriteByteSeq(guid[4]); + data.WriteByteSeq(guid[0]); + data.WriteByteSeq(guid[7]); + data.WriteByteSeq(guid[3]); break; case MOVE_RUN: - data.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE, 17); + data.Initialize(SMSG_MOVE_SET_RUN_SPEED, 1 + 8 + 4 + 4); + data.WriteBit(guid[6]); + data.WriteBit(guid[1]); + data.WriteBit(guid[5]); + data.WriteBit(guid[2]); + data.WriteBit(guid[7]); + data.WriteBit(guid[0]); + data.WriteBit(guid[3]); + data.WriteBit(guid[4]); + data.WriteByteSeq(guid[5]); + data.WriteByteSeq(guid[3]); + data.WriteByteSeq(guid[1]); + data.WriteByteSeq(guid[4]); + data << uint32(0); + data << float(GetSpeed(mtype)); + data.WriteByteSeq(guid[6]); + data.WriteByteSeq(guid[0]); + data.WriteByteSeq(guid[7]); + data.WriteByteSeq(guid[2]); break; case MOVE_RUN_BACK: - data.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE, 16); + data.Initialize(SMSG_MOVE_SET_RUN_BACK_SPEED, 1 + 8 + 4 + 4); + data.WriteBit(guid[0]); + data.WriteBit(guid[6]); + data.WriteBit(guid[2]); + data.WriteBit(guid[1]); + data.WriteBit(guid[3]); + data.WriteBit(guid[4]); + data.WriteBit(guid[5]); + data.WriteBit(guid[7]); + data.WriteByteSeq(guid[5]); + data << uint32(0); + data << float(GetSpeed(mtype)); + data.WriteByteSeq(guid[0]); + data.WriteByteSeq(guid[4]); + data.WriteByteSeq(guid[7]); + data.WriteByteSeq(guid[3]); + data.WriteByteSeq(guid[1]); + data.WriteByteSeq(guid[2]); + data.WriteByteSeq(guid[6]); break; case MOVE_SWIM: - data.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE, 16); + data.Initialize(SMSG_MOVE_SET_SWIM_SPEED, 1 + 8 + 4 + 4); + data.WriteBit(guid[5]); + data.WriteBit(guid[4]); + data.WriteBit(guid[7]); + data.WriteBit(guid[3]); + data.WriteBit(guid[2]); + data.WriteBit(guid[0]); + data.WriteBit(guid[1]); + data.WriteBit(guid[6]); + data.WriteByteSeq(guid[0]); + data << uint32(0); + data.WriteByteSeq(guid[6]); + data.WriteByteSeq(guid[3]); + data.WriteByteSeq(guid[5]); + data.WriteByteSeq(guid[2]); + data << float(GetSpeed(mtype)); + data.WriteByteSeq(guid[1]); + data.WriteByteSeq(guid[7]); + data.WriteByteSeq(guid[4]); break; case MOVE_SWIM_BACK: - data.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE, 16); + data.Initialize(SMSG_MOVE_SET_SWIM_BACK_SPEED, 1 + 8 + 4 + 4); + data.WriteBit(guid[4]); + data.WriteBit(guid[2]); + data.WriteBit(guid[3]); + data.WriteBit(guid[6]); + data.WriteBit(guid[5]); + data.WriteBit(guid[1]); + data.WriteBit(guid[0]); + data.WriteBit(guid[7]); + data << uint32(0); + data.WriteByteSeq(guid[0]); + data.WriteByteSeq(guid[3]); + data.WriteByteSeq(guid[4]); + data.WriteByteSeq(guid[6]); + data.WriteByteSeq(guid[5]); + data.WriteByteSeq(guid[1]); + data << float(GetSpeed(mtype)); + data.WriteByteSeq(guid[7]); + data.WriteByteSeq(guid[2]); break; case MOVE_TURN_RATE: - data.Initialize(SMSG_FORCE_TURN_RATE_CHANGE, 16); + data.Initialize(SMSG_MOVE_SET_TURN_RATE, 1 + 8 + 4 + 4); + data.WriteBit(guid[7]); + data.WriteBit(guid[2]); + data.WriteBit(guid[1]); + data.WriteBit(guid[0]); + data.WriteBit(guid[4]); + data.WriteBit(guid[5]); + data.WriteBit(guid[6]); + data.WriteBit(guid[3]); + data.WriteByteSeq(guid[5]); + data.WriteByteSeq(guid[7]); + data.WriteByteSeq(guid[2]); + data << float(GetSpeed(mtype)); + data.WriteByteSeq(guid[3]); + data.WriteByteSeq(guid[1]); + data.WriteByteSeq(guid[0]); + data << uint32(0); + data.WriteByteSeq(guid[6]); + data.WriteByteSeq(guid[4]); break; case MOVE_FLIGHT: - data.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE, 16); + data.Initialize(SMSG_MOVE_SET_FLIGHT_SPEED, 1 + 8 + 4 + 4); + data.WriteBit(guid[0]); + data.WriteBit(guid[5]); + data.WriteBit(guid[1]); + data.WriteBit(guid[6]); + data.WriteBit(guid[3]); + data.WriteBit(guid[2]); + data.WriteBit(guid[7]); + data.WriteBit(guid[4]); + data.WriteByteSeq(guid[0]); + data.WriteByteSeq(guid[1]); + data.WriteByteSeq(guid[7]); + data.WriteByteSeq(guid[5]); + data << float(GetSpeed(mtype)); + data << uint32(0); + data.WriteByteSeq(guid[2]); + data.WriteByteSeq(guid[6]); + data.WriteByteSeq(guid[3]); + data.WriteByteSeq(guid[4]); break; case MOVE_FLIGHT_BACK: - data.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE, 16); + data.Initialize(SMSG_MOVE_SET_FLIGHT_BACK_SPEED, 1 + 8 + 4 + 4); + data.WriteBit(guid[1]); + data.WriteBit(guid[2]); + data.WriteBit(guid[6]); + data.WriteBit(guid[4]); + data.WriteBit(guid[7]); + data.WriteBit(guid[3]); + data.WriteBit(guid[0]); + data.WriteBit(guid[5]); + data.WriteByteSeq(guid[3]); + data << uint32(0); + data.WriteByteSeq(guid[6]); + data << float(GetSpeed(mtype)); + data.WriteByteSeq(guid[1]); + data.WriteByteSeq(guid[2]); + data.WriteByteSeq(guid[4]); + data.WriteByteSeq(guid[0]); + data.WriteByteSeq(guid[5]); + data.WriteByteSeq(guid[7]); break; case MOVE_PITCH_RATE: - data.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE, 16); + data.Initialize(SMSG_MOVE_SET_PITCH_RATE, 1 + 8 + 4 + 4); + data.WriteBit(guid[1]); + data.WriteBit(guid[2]); + data.WriteBit(guid[6]); + data.WriteBit(guid[7]); + data.WriteBit(guid[0]); + data.WriteBit(guid[3]); + data.WriteBit(guid[5]); + data.WriteBit(guid[4]); + data << float(GetSpeed(mtype)); + data.WriteByteSeq(guid[6]); + data.WriteByteSeq(guid[4]); + data.WriteByteSeq(guid[0]); + data << uint32(0); + data.WriteByteSeq(guid[1]); + data.WriteByteSeq(guid[2]); + data.WriteByteSeq(guid[7]); + data.WriteByteSeq(guid[3]); + data.WriteByteSeq(guid[5]); break; default: sLog->outError(LOG_FILTER_UNITS, "Unit::SetSpeed: Unsupported move type (%d), data not sent to client.", mtype); return; } - data.append(GetPackGUID()); - data << (uint32)0; // moveEvent, NUM_PMOVE_EVTS = 0x39 - if (mtype == MOVE_RUN) - data << uint8(0); // new 2.1.0 - data << float(GetSpeed(mtype)); SendMessageToSet(&data, true); } } @@ -12716,20 +11906,6 @@ int32 Unit::ModSpellDuration(SpellInfo const* spellProto, Unit const* target, in duration += aurEff->GetAmount() * MINUTE * IN_MILLISECONDS; } break; - case SPELLFAMILY_PALADIN: - if ((spellProto->SpellFamilyFlags[0] & 0x00000002) && spellProto->SpellIconID == 298) - { - // Glyph of Blessing of Might - if (AuraEffect* aurEff = GetAuraEffect(57958, 0)) - duration += aurEff->GetAmount() * MINUTE * IN_MILLISECONDS; - } - else if ((spellProto->SpellFamilyFlags[0] & 0x00010000) && spellProto->SpellIconID == 306) - { - // Glyph of Blessing of Wisdom - if (AuraEffect* aurEff = GetAuraEffect(57979, 0)) - duration += aurEff->GetAmount() * MINUTE * IN_MILLISECONDS; - } - break; } } return std::max(duration, 0); @@ -12910,7 +12086,7 @@ uint32 Unit::GetCreatureType() const if (GetTypeId() == TYPEID_PLAYER) { ShapeshiftForm form = GetShapeshiftForm(); - SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(form); + SpellShapeshiftFormEntry const* ssEntry = sSpellShapeshiftFormStore.LookupEntry(form); if (ssEntry && ssEntry->creatureType > 0) return ssEntry->creatureType; else @@ -12966,7 +12142,6 @@ bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, f case UNIT_MOD_RAGE: case UNIT_MOD_FOCUS: case UNIT_MOD_ENERGY: - case UNIT_MOD_HAPPINESS: case UNIT_MOD_RUNE: case UNIT_MOD_RUNIC_POWER: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod)); break; @@ -13086,8 +12261,7 @@ Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const case UNIT_MOD_RAGE: return POWER_RAGE; case UNIT_MOD_FOCUS: return POWER_FOCUS; case UNIT_MOD_ENERGY: return POWER_ENERGY; - case UNIT_MOD_HAPPINESS: return POWER_HAPPINESS; - case UNIT_MOD_RUNE: return POWER_RUNE; + case UNIT_MOD_RUNE: return POWER_RUNES; case UNIT_MOD_RUNIC_POWER: return POWER_RUNIC_POWER; default: case UNIT_MOD_MANA: return POWER_MANA; @@ -13098,14 +12272,14 @@ float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const { if (attType == RANGED_ATTACK) { - int32 ap = GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS); + int32 ap = GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER); if (ap < 0) return 0.0f; return ap * (1.0f + GetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER)); } else { - int32 ap = GetInt32Value(UNIT_FIELD_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS); + int32 ap = GetInt32Value(UNIT_FIELD_ATTACK_POWER); if (ap < 0) return 0.0f; return ap * (1.0f + GetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER)); @@ -13192,22 +12366,45 @@ void Unit::SetMaxHealth(uint32 val) SetHealth(val); } -void Unit::SetPower(Powers power, uint32 val) +int32 Unit::GetPower(Powers power) const +{ + uint32 powerIndex = GetPowerIndexByClass(power, getClass()); + if (powerIndex == MAX_POWERS) + return 0; + + return GetUInt32Value(UNIT_FIELD_POWER1 + powerIndex); +} + +int32 Unit::GetMaxPower(Powers power) const { - if (GetPower(power) == val) + uint32 powerIndex = GetPowerIndexByClass(power, getClass()); + if (powerIndex == MAX_POWERS) + return 0; + + return GetInt32Value(UNIT_FIELD_MAXPOWER1 + powerIndex); +} + +void Unit::SetPower(Powers power, int32 val) +{ + uint32 powerIndex = GetPowerIndexByClass(power, getClass()); + if (powerIndex == MAX_POWERS) return; - uint32 maxPower = GetMaxPower(power); + int32 maxPower = int32(GetMaxPower(power)); if (maxPower < val) val = maxPower; - SetStatInt32Value(UNIT_FIELD_POWER1 + power, val); + SetInt32Value(UNIT_FIELD_POWER1 + powerIndex, val); - WorldPacket data(SMSG_POWER_UPDATE); - data.append(GetPackGUID()); - data << uint8(power); - data << uint32(val); - SendMessageToSet(&data, GetTypeId() == TYPEID_PLAYER ? true : false); + if (IsInWorld()) + { + WorldPacket data(SMSG_POWER_UPDATE, 8 + 4 + 1 + 4); + data.append(GetPackGUID()); + data << uint32(1); //power count + data << uint8(powerIndex); + data << int32(val); + SendMessageToSet(&data, GetTypeId() == TYPEID_PLAYER ? true : false); + } // group update if (Player* player = ToPlayer()) @@ -13223,17 +12420,17 @@ void Unit::SetPower(Powers power, uint32 val) if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup()) owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER); } - - // Update the pet's character sheet with happiness damage bonus - if (pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS) - pet->UpdateDamagePhysical(BASE_ATTACK); } } -void Unit::SetMaxPower(Powers power, uint32 val) +void Unit::SetMaxPower(Powers power, int32 val) { - uint32 cur_power = GetPower(power); - SetStatInt32Value(UNIT_FIELD_MAXPOWER1 + power, val); + uint32 powerIndex = GetPowerIndexByClass(power, getClass()); + if (powerIndex == MAX_POWERS) + return; + + int32 cur_power = GetPower(power); + SetInt32Value(UNIT_FIELD_MAXPOWER1 + powerIndex, val); // group update if (GetTypeId() == TYPEID_PLAYER) @@ -13255,19 +12452,32 @@ void Unit::SetMaxPower(Powers power, uint32 val) SetPower(power, val); } -uint32 Unit::GetCreatePowers(Powers power) const +int32 Unit::GetCreatePowers(Powers power) const { - // Only hunter pets have POWER_FOCUS and POWER_HAPPINESS switch (power) { - case POWER_MANA: return GetCreateMana(); - case POWER_RAGE: return 1000; - case POWER_FOCUS: return (GetTypeId() == TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType() != HUNTER_PET ? 0 : 100); - case POWER_ENERGY: return 100; - case POWER_HAPPINESS: return (GetTypeId() == TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType() != HUNTER_PET ? 0 : 1050000); - case POWER_RUNIC_POWER: return 1000; - case POWER_RUNE: return 0; - case POWER_HEALTH: return 0; + case POWER_MANA: + return GetCreateMana(); + case POWER_RAGE: + return 1000; + case POWER_FOCUS: + if (GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_HUNTER) + return 100; + return (GetTypeId() == TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType() != HUNTER_PET ? 0 : 100); + case POWER_ENERGY: + return 100; + case POWER_RUNIC_POWER: + return 1000; + case POWER_RUNES: + return 0; + case POWER_SOUL_SHARDS: + return 3; + case POWER_ECLIPSE: + return 100; + case POWER_HOLY_POWER: + return 3; + case POWER_HEALTH: + return 0; default: break; } @@ -13678,6 +12888,7 @@ bool InitTriggerAuraData() isNonTriggerAura[i] = false; isAlwaysTriggeredAura[i] = false; } + isTriggerAura[SPELL_AURA_PROC_ON_POWER_AMOUNT] = true; isTriggerAura[SPELL_AURA_DUMMY] = true; isTriggerAura[SPELL_AURA_MOD_CONFUSE] = true; isTriggerAura[SPELL_AURA_MOD_THREAT] = true; @@ -13707,6 +12918,7 @@ bool InitTriggerAuraData() isTriggerAura[SPELL_AURA_MOD_MECHANIC_RESISTANCE] = true; isTriggerAura[SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS] = true; isTriggerAura[SPELL_AURA_MOD_MELEE_HASTE] = true; + isTriggerAura[SPELL_AURA_MOD_MELEE_HASTE_3] = true; isTriggerAura[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE] = true; isTriggerAura[SPELL_AURA_RAID_PROC_FROM_CHARGE] = true; isTriggerAura[SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE] = true; @@ -13776,19 +12988,6 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u // For melee/ranged based attack need update skills and set some Aura states if victim present if (procFlag & MELEE_BASED_TRIGGER_MASK && target) { - // Update skills here for players - if (GetTypeId() == TYPEID_PLAYER) - { - // On melee based hit/miss/resist need update skill (for victim and attacker) - if (procExtra & (PROC_EX_NORMAL_HIT|PROC_EX_MISS|PROC_EX_RESIST)) - { - if (target->GetTypeId() != TYPEID_PLAYER && target->GetCreatureType() != CREATURE_TYPE_CRITTER) - ToPlayer()->UpdateCombatSkills(target, attType, isVictim); - } - // Update defence if player is victim and parry/dodge/block - else if (isVictim && procExtra & (PROC_EX_DODGE|PROC_EX_PARRY|PROC_EX_BLOCK)) - ToPlayer()->UpdateCombatSkills(target, attType, true); - } // If exist crit/parry/dodge/block need update aura state (for victim and attacker) if (procExtra & (PROC_EX_CRITICAL_HIT|PROC_EX_PARRY|PROC_EX_DODGE|PROC_EX_BLOCK)) { @@ -13970,6 +13169,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u switch (triggeredByAura->GetAuraType()) { case SPELL_AURA_PROC_TRIGGER_SPELL: + case SPELL_AURA_PROC_TRIGGER_SPELL_2: { sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); // Don`t drop charge or add cooldown for not started trigger @@ -13995,10 +13195,18 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u takeCharges = true; break; } + case SPELL_AURA_PROC_ON_POWER_AMOUNT: + { + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); + if (HandleAuraProcOnPowerAmount(target, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) + takeCharges = true; + break; + } case SPELL_AURA_OBS_MOD_POWER: case SPELL_AURA_MOD_SPELL_CRIT_CHANCE: case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN: case SPELL_AURA_MOD_MELEE_HASTE: + case SPELL_AURA_MOD_MELEE_HASTE_3: sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id, isVictim ? "a victim's" : "an attacker's", triggeredByAura->GetId()); takeCharges = true; break; @@ -14271,8 +13479,8 @@ void Unit::StopMoving() { ClearUnitState(UNIT_STATE_MOVING); - // not need send any packets if not in world - if (!IsInWorld()) + // not need send any packets if not in world or not moving + if (!IsInWorld() || movespline->Finalized()) return; Movement::MoveSplineInit init(this); @@ -14483,11 +13691,27 @@ void Unit::ApplyAttackTimePercentMod(WeaponAttackType att, float val, bool apply { ApplyPercentModFloatVar(m_modAttackSpeedPct[att], val, !apply); ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att, val, !apply); + + if (GetTypeId() == TYPEID_PLAYER) + { + if (att == BASE_ATTACK) + ApplyPercentModFloatValue(PLAYER_FIELD_MOD_HASTE, val, !apply); + else if (att == RANGED_ATTACK) + ApplyPercentModFloatValue(PLAYER_FIELD_MOD_RANGED_HASTE, val, !apply); + } } else { ApplyPercentModFloatVar(m_modAttackSpeedPct[att], -val, apply); ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att, -val, apply); + + if (GetTypeId() == TYPEID_PLAYER) + { + if (att == BASE_ATTACK) + ApplyPercentModFloatValue(PLAYER_FIELD_MOD_HASTE, -val, apply); + else if (att == RANGED_ATTACK) + ApplyPercentModFloatValue(PLAYER_FIELD_MOD_RANGED_HASTE, -val, apply); + } } m_attackTimer[att] = uint32(GetAttackTime(att) * m_modAttackSpeedPct[att] * remainingTimePct); } @@ -14495,9 +13719,15 @@ void Unit::ApplyAttackTimePercentMod(WeaponAttackType att, float val, bool apply void Unit::ApplyCastTimePercentMod(float val, bool apply) { if (val > 0) + { ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED, val, !apply); + ApplyPercentModFloatValue(UNIT_MOD_CAST_HASTE, val, !apply); + } else + { ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED, -val, apply); + ApplyPercentModFloatValue(UNIT_MOD_CAST_HASTE, -val, apply); + } } uint32 Unit::GetCastingTimeForBonus(SpellInfo const* spellProto, DamageEffectType damagetype, uint32 CastingTime) const @@ -14666,11 +13896,6 @@ float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized) } } -bool Unit::IsUnderLastManaUseEffect() const -{ - return getMSTimeDiff(m_lastManaUse, getMSTime()) < 5000; -} - void Unit::SetContestedPvP(Player* attackedPlayer) { Player* player = GetCharmerOrOwnerPlayerOrPlayerItself(); @@ -14975,6 +14200,21 @@ bool Unit::HandleAuraRaidProcFromCharge(AuraEffect* triggeredByAura) return true; } +void Unit::SendDurabilityLoss(Player* receiver, uint32 percent) +{ + WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 4); + data << uint32(percent); + receiver->GetSession()->SendPacket(&data); +} + +void Unit::PlayOneShotAnimKit(uint32 id) +{ + WorldPacket data(SMSG_PLAY_ONE_SHOT_ANIM_KIT, 7+2); + data.appendPackGUID(GetGUID()); + data << uint16(id); + SendMessageToSet(&data, true); +} + void Unit::Kill(Unit* victim, bool durabilityLoss) { // Prevent killing unit twice (and giving reward from kill twice) @@ -15074,7 +14314,7 @@ void Unit::Kill(Unit* victim, bool durabilityLoss) // update get killing blow achievements, must be done before setDeathState to be able to require auras on target // and before Spirit of Redemption as it also removes auras if (player) - player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS, 1, 0, victim); + player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS, 1, 0, 0, victim); // if talent known but not triggered (check priest class for speedup check) bool spiritOfRedemption = false; @@ -15130,11 +14370,13 @@ void Unit::Kill(Unit* victim, bool durabilityLoss) // only if not player and not controlled by player pet. And not at BG if ((durabilityLoss && !player && !victim->ToPlayer()->InBattleground()) || (player && sWorld->getBoolConfig(CONFIG_DURABILITY_LOSS_IN_PVP))) { - sLog->outDebug(LOG_FILTER_UNITS, "We are dead, losing %f percent durability", sWorld->getRate(RATE_DURABILITY_LOSS_ON_DEATH)); - plrVictim->DurabilityLossAll(sWorld->getRate(RATE_DURABILITY_LOSS_ON_DEATH), false); + double baseLoss = sWorld->getRate(RATE_DURABILITY_LOSS_ON_DEATH); + uint32 loss = uint32(baseLoss - (baseLoss * plrVictim->GetTotalAuraMultiplier(SPELL_AURA_MOD_DURABILITY_LOSS))); + sLog->outDebug(LOG_FILTER_UNITS, "We are dead, losing %u percent durability", loss); + // Durability loss is calculated more accurately again for each item in Player::DurabilityLoss + plrVictim->DurabilityLossAll(baseLoss, false); // durability lost message - WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0); - plrVictim->GetSession()->SendPacket(&data); + SendDurabilityLoss(plrVictim, loss); } // Call KilledUnit for creatures if (GetTypeId() == TYPEID_UNIT && IsAIEnabled) @@ -15324,6 +14566,63 @@ void Unit::SetControlled(bool apply, UnitState state) } } +void Unit::SendMoveRoot(uint32 value) +{ + ObjectGuid guid = GetGUID(); + WorldPacket data(SMSG_MOVE_ROOT, 1 + 8 + 4); + data.WriteBit(guid[2]); + data.WriteBit(guid[7]); + data.WriteBit(guid[6]); + data.WriteBit(guid[0]); + data.WriteBit(guid[5]); + data.WriteBit(guid[4]); + data.WriteBit(guid[1]); + data.WriteBit(guid[3]); + + data.WriteByteSeq(guid[1]); + data.WriteByteSeq(guid[0]); + data.WriteByteSeq(guid[2]); + data.WriteByteSeq(guid[5]); + + data << uint32(value); + + + data.WriteByteSeq(guid[3]); + data.WriteByteSeq(guid[4]); + data.WriteByteSeq(guid[7]); + data.WriteByteSeq(guid[6]); + + SendMessageToSet(&data, true); +} + +void Unit::SendMoveUnroot(uint32 value) +{ + ObjectGuid guid = GetGUID(); + WorldPacket data(SMSG_MOVE_UNROOT, 1 + 8 + 4); + data.WriteBit(guid[0]); + data.WriteBit(guid[1]); + data.WriteBit(guid[3]); + data.WriteBit(guid[7]); + data.WriteBit(guid[5]); + data.WriteBit(guid[2]); + data.WriteBit(guid[4]); + data.WriteBit(guid[6]); + + data.WriteByteSeq(guid[3]); + data.WriteByteSeq(guid[6]); + data.WriteByteSeq(guid[1]); + + data << uint32(value); + + data.WriteByteSeq(guid[2]); + data.WriteByteSeq(guid[0]); + data.WriteByteSeq(guid[7]); + data.WriteByteSeq(guid[4]); + data.WriteByteSeq(guid[5]); + + SendMessageToSet(&data, true); +} + void Unit::SetStunned(bool apply) { if (apply) @@ -15343,10 +14642,7 @@ void Unit::SetStunned(bool apply) else SetStandState(UNIT_STAND_STATE_STAND); - WorldPacket data(SMSG_FORCE_MOVE_ROOT, 8); - data.append(GetPackGUID()); - data << uint32(0); - SendMessageToSet(&data, true); + SendMoveRoot(0); CastStop(); } @@ -15362,11 +14658,7 @@ void Unit::SetStunned(bool apply) if (!HasUnitState(UNIT_STATE_ROOT)) // prevent moving if it also has root effect { - WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 8+4); - data.append(GetPackGUID()); - data << uint32(0); - SendMessageToSet(&data, true); - + SendMoveUnroot(0); RemoveUnitMovementFlag(MOVEMENTFLAG_ROOT); } } @@ -15386,18 +14678,30 @@ void Unit::SetRooted(bool apply) AddUnitMovementFlag(MOVEMENTFLAG_ROOT); if (GetTypeId() == TYPEID_PLAYER) - { - WorldPacket data(SMSG_FORCE_MOVE_ROOT, 10); - data.append(GetPackGUID()); - data << m_rootTimes; - SendMessageToSet(&data, true); - } + SendMoveRoot(m_rootTimes); else { + ObjectGuid guid = GetGUID(); WorldPacket data(SMSG_SPLINE_MOVE_ROOT, 8); - data.append(GetPackGUID()); + data.WriteBit(guid[5]); + data.WriteBit(guid[4]); + data.WriteBit(guid[6]); + data.WriteBit(guid[1]); + data.WriteBit(guid[3]); + data.WriteBit(guid[7]); + data.WriteBit(guid[2]); + data.WriteBit(guid[0]); + data.FlushBits(); + data.WriteByteSeq(guid[2]); + data.WriteByteSeq(guid[1]); + data.WriteByteSeq(guid[7]); + data.WriteByteSeq(guid[3]); + data.WriteByteSeq(guid[5]); + data.WriteByteSeq(guid[0]); + data.WriteByteSeq(guid[6]); + data.WriteByteSeq(guid[4]); SendMessageToSet(&data, true); - ToCreature()->StopMoving(); + StopMoving(); } } else @@ -15405,16 +14709,28 @@ void Unit::SetRooted(bool apply) if (!HasUnitState(UNIT_STATE_STUNNED)) // prevent moving if it also has stun effect { if (GetTypeId() == TYPEID_PLAYER) - { - WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 10); - data.append(GetPackGUID()); - data << ++m_rootTimes; - SendMessageToSet(&data, true); - } + SendMoveUnroot(++m_rootTimes); else { + ObjectGuid guid = GetGUID(); WorldPacket data(SMSG_SPLINE_MOVE_UNROOT, 8); - data.append(GetPackGUID()); + data.WriteBit(guid[0]); + data.WriteBit(guid[1]); + data.WriteBit(guid[6]); + data.WriteBit(guid[5]); + data.WriteBit(guid[3]); + data.WriteBit(guid[2]); + data.WriteBit(guid[7]); + data.WriteBit(guid[4]); + data.FlushBits(); + data.WriteByteSeq(guid[6]); + data.WriteByteSeq(guid[3]); + data.WriteByteSeq(guid[1]); + data.WriteByteSeq(guid[5]); + data.WriteByteSeq(guid[2]); + data.WriteByteSeq(guid[0]); + data.WriteByteSeq(guid[7]); + data.WriteByteSeq(guid[4]); SendMessageToSet(&data, true); } @@ -15936,33 +15252,43 @@ void Unit::SetAuraStack(uint32 spellId, Unit* target, uint32 stack) aura->SetStackAmount(stack); } -void Unit::SendPlaySpellVisual(uint32 id) -{ - WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 8 + 4); - data << uint64(GetGUID()); - data << uint32(id); // SpellVisualKit.dbc index - SendMessageToSet(&data, false); -} - -void Unit::SendPlaySpellImpact(uint64 guid, uint32 id) -{ - WorldPacket data(SMSG_PLAY_SPELL_IMPACT, 8 + 4); - data << uint64(guid); // target - data << uint32(id); // SpellVisualKit.dbc index - SendMessageToSet(&data, false); +void Unit::SendPlaySpellVisualKit(uint32 id, uint32 unkParam) +{ + ObjectGuid guid = GetGUID(); + + WorldPacket data(SMSG_PLAY_SPELL_VISUAL_KIT, 4 + 4+ 4 + 8); + data << uint32(0); + data << uint32(id); // SpellVisualKit.dbc index + data << uint32(unkParam); + data.WriteBit(guid[4]); + data.WriteBit(guid[7]); + data.WriteBit(guid[5]); + data.WriteBit(guid[3]); + data.WriteBit(guid[1]); + data.WriteBit(guid[2]); + data.WriteBit(guid[0]); + data.WriteBit(guid[6]); + data.FlushBits(); + data.WriteByteSeq(guid[0]); + data.WriteByteSeq(guid[4]); + data.WriteByteSeq(guid[1]); + data.WriteByteSeq(guid[6]); + data.WriteByteSeq(guid[7]); + data.WriteByteSeq(guid[2]); + data.WriteByteSeq(guid[3]); + data.WriteByteSeq(guid[5]); + SendMessageToSet(&data, true); } -void Unit::ApplyResilience(Unit const* victim, float* crit, int32* damage, bool isCrit, CombatRating type) const +void Unit::ApplyResilience(Unit const* victim, int32* damage, bool isCrit) const { // player mounted on multi-passenger mount is also classified as vehicle if (IsVehicle() || (victim->IsVehicle() && victim->GetTypeId() != TYPEID_PLAYER)) return; - Unit const* source = NULL; - if (GetTypeId() == TYPEID_PLAYER) - source = this; - else if (GetTypeId() == TYPEID_UNIT && GetOwner() && GetOwner()->GetTypeId() == TYPEID_PLAYER) - source = GetOwner(); + // Don't consider resilience if not in PvP - player or pet + if (!GetCharmerOrOwnerPlayerOrPlayerItself()) + return; Unit const* target = NULL; if (victim->GetTypeId() == TYPEID_PLAYER) @@ -15973,49 +15299,14 @@ void Unit::ApplyResilience(Unit const* victim, float* crit, int32* damage, bool if (!target) return; - switch (type) - { - case CR_CRIT_TAKEN_MELEE: - // Crit chance reduction works against nonpets - if (crit) - *crit -= target->GetMeleeCritChanceReduction(); - if (source && damage) - { - if (isCrit) - *damage -= target->GetMeleeCritDamageReduction(*damage); - *damage -= target->GetMeleeDamageReduction(*damage); - } - break; - case CR_CRIT_TAKEN_RANGED: - // Crit chance reduction works against nonpets - if (crit) - *crit -= target->GetRangedCritChanceReduction(); - if (source && damage) - { - if (isCrit) - *damage -= target->GetRangedCritDamageReduction(*damage); - *damage -= target->GetRangedDamageReduction(*damage); - } - break; - case CR_CRIT_TAKEN_SPELL: - // Crit chance reduction works against nonpets - if (crit) - *crit -= target->GetSpellCritChanceReduction(); - if (source && damage) - { - if (isCrit) - *damage -= target->GetSpellCritDamageReduction(*damage); - *damage -= target->GetSpellDamageReduction(*damage); - } - break; - default: - break; - } + if (isCrit) + *damage -= target->GetCritDamageReduction(*damage); + *damage -= target->GetDamageReduction(*damage); } // Melee based spells can be miss, parry or dodge on this step // Crit or block - determined on damage calculation phase! (and can be both in some time) -float Unit::MeleeSpellMissChance(const Unit* victim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const +float Unit::MeleeSpellMissChance(const Unit* victim, WeaponAttackType attType, uint32 spellId) const { //calculate miss chance float missChance = victim->GetUnitMissChance(attType); @@ -16023,14 +15314,6 @@ float Unit::MeleeSpellMissChance(const Unit* victim, WeaponAttackType attType, i if (!spellId && haveOffhandWeapon()) missChance += 19; - // bonus from skills is 0.04% - //miss_chance -= skillDiff * 0.04f; - int32 diff = -skillDiff; - if (victim->GetTypeId() == TYPEID_PLAYER) - missChance += diff > 0 ? diff * 0.04f : diff * 0.02f; - else - missChance += diff > 10 ? 1 + (diff - 10) * 0.4f : diff * 0.1f; - // Calculate hit chance float hitChance = 100.0f; @@ -16126,11 +15409,47 @@ void Unit::UpdateObjectVisibility(bool forced) } } +void Unit::SendMoveKnockBack(Player* player, float speedXY, float speedZ, float vcos, float vsin) +{ + ObjectGuid guid = GetGUID(); + WorldPacket data(SMSG_MOVE_KNOCK_BACK, (1+8+4+4+4+4+4)); + data.WriteBit(guid[0]); + data.WriteBit(guid[3]); + data.WriteBit(guid[6]); + data.WriteBit(guid[7]); + data.WriteBit(guid[2]); + data.WriteBit(guid[5]); + data.WriteBit(guid[1]); + data.WriteBit(guid[4]); + + data.WriteByteSeq(guid[1]); + + data << float(vsin); + data << uint32(0); + + data.WriteByteSeq(guid[6]); + data.WriteByteSeq(guid[7]); + + data << float(speedXY); + + data.WriteByteSeq(guid[4]); + data.WriteByteSeq(guid[5]); + data.WriteByteSeq(guid[3]); + + data << float(speedZ); + data << float(vcos); + + data.WriteByteSeq(guid[2]); + data.WriteByteSeq(guid[0]); + + player->GetSession()->SendPacket(&data); +} + void Unit::KnockbackFrom(float x, float y, float speedXY, float speedZ) { Player* player = NULL; if (GetTypeId() == TYPEID_PLAYER) - player = (Player*)this; + player = ToPlayer(); else if (Unit* charmer = GetCharmer()) { player = charmer->ToPlayer(); @@ -16139,23 +15458,12 @@ void Unit::KnockbackFrom(float x, float y, float speedXY, float speedZ) } if (!player) - { GetMotionMaster()->MoveKnockbackFrom(x, y, speedXY, speedZ); - } else { float vcos, vsin; GetSinCos(x, y, vsin, vcos); - - WorldPacket data(SMSG_MOVE_KNOCK_BACK, (8+4+4+4+4+4)); - data.append(GetPackGUID()); - data << uint32(0); // counter - data << float(vcos); // x direction - data << float(vsin); // y direction - data << float(speedXY); // Horizontal speed - data << float(-speedZ); // Z Movement speed (vertical) - - player->GetSession()->SendPacket(&data); + SendMoveKnockBack(player, speedXY, -speedZ, vcos, vsin); } } @@ -16205,6 +15513,72 @@ uint32 Unit::GetModelForForm(ShapeshiftForm form) const return 892; } } + else if (getRace() == RACE_TROLL) + { + uint8 hairColor = GetByteValue(PLAYER_BYTES, 3); + switch (hairColor) + { + case 0: // Red + case 1: + return 33668; + case 2: // Yellow + case 3: + return 33667; + case 4: // Blue + case 5: + case 6: + return 33666; + case 7: // Purple + case 10: + return 33665; + default: // original - white + return 33669; + } + } + else if (getRace() == RACE_WORGEN) + { + // Based on Skin color + uint8 skinColor = GetByteValue(PLAYER_BYTES, 0); + // Male + if (getGender() == GENDER_MALE) + { + switch (skinColor) + { + case 1: // Brown + return 33662; + case 2: // Black + case 7: + return 33661; + case 4: // yellow + return 33664; + case 3: // White + case 5: + return 33663; + default: // original - Gray + return 33660; + } + } + // Female + else + { + switch (skinColor) + { + case 5: // Brown + case 6: + return 33662; + case 7: // Black + case 8: + return 33661; + case 3: // yellow + case 4: + return 33664; + case 2: // White + return 33663; + default: // original - Gray + return 33660; + } + } + } // Based on Skin color else if (getRace() == RACE_TAUREN) { @@ -16239,30 +15613,32 @@ uint32 Unit::GetModelForForm(ShapeshiftForm form) const } } // Female - else switch (skinColor) + else { - case 10: // White - return 29409; - case 6: // Light Brown - case 7: - return 29410; - case 4: // Brown - case 5: - return 29411; - case 0: // Dark - case 1: - case 2: - case 3: - return 29412; - default: // original - Grey - return 8571; + switch (skinColor) + { + case 10: // White + return 29409; + case 6: // Light Brown + case 7: + return 29410; + case 4: // Brown + case 5: + return 29411; + case 0: // Dark + case 1: + case 2: + case 3: + return 29412; + default: // original - Grey + return 8571; + } } } else if (Player::TeamForRace(getRace()) == ALLIANCE) return 892; else return 8571; - case FORM_DIREBEAR: case FORM_BEAR: // Based on Hair color if (getRace() == RACE_NIGHTELF) @@ -16284,6 +15660,73 @@ uint32 Unit::GetModelForForm(ShapeshiftForm form) const return 2281; } } + else if (getRace() == RACE_TROLL) + { + uint8 hairColor = GetByteValue(PLAYER_BYTES, 3); + switch (hairColor) + { + case 0: // Red + case 1: + return 33657; + case 2: // Yellow + case 3: + return 33659; + case 7: // Purple + case 10: + return 33656; + case 8: // White + case 9: + case 11: + case 12: + return 33658; + default: // original - Blue + return 33655; + } + } + else if (getRace() == RACE_WORGEN) + { + // Based on Skin color + uint8 skinColor = GetByteValue(PLAYER_BYTES, 0); + // Male + if (getGender() == GENDER_MALE) + { + switch (skinColor) + { + case 1: // Brown + return 33652; + case 2: // Black + case 7: + return 33651; + case 4: // Yellow + return 33653; + case 3: // White + case 5: + return 33654; + default: // original - Gray + return 33650; + } + } + // Female + else + { + switch (skinColor) + { + case 5: // Brown + case 6: + return 33652; + case 7: // Black + case 8: + return 33651; + case 3: // yellow + case 4: + return 33654; + case 2: // White + return 33653; + default: // original - Gray + return 33650; + } + } + } // Based on Skin color else if (getRace() == RACE_TAUREN) { @@ -16318,23 +15761,26 @@ uint32 Unit::GetModelForForm(ShapeshiftForm form) const } } // Female - else switch (skinColor) + else { - case 0: // Dark (Black) - case 1: - return 29418; - case 2: // White - case 3: - return 29419; - case 6: // Light Brown/Grey - case 7: - case 8: - case 9: - return 29420; - case 10: // Completly White - return 29421; - default: // original - Brown - return 2289; + switch (skinColor) + { + case 0: // Dark (Black) + case 1: + return 29418; + case 2: // White + case 3: + return 29419; + case 6: // Light Brown/Grey + case 7: + case 8: + case 9: + return 29420; + case 10: // Completly White + return 29421; + default: // original - Brown + return 2289; + } } } else if (Player::TeamForRace(getRace()) == ALLIANCE) @@ -16355,7 +15801,7 @@ uint32 Unit::GetModelForForm(ShapeshiftForm form) const } uint32 modelid = 0; - SpellShapeshiftEntry const* formEntry = sSpellShapeshiftStore.LookupEntry(form); + SpellShapeshiftFormEntry const* formEntry = sSpellShapeshiftFormStore.LookupEntry(form); if (formEntry && formEntry->modelID_A) { // Take the alliance modelid as default @@ -16456,6 +15902,21 @@ uint32 Unit::GetModelForTotem(PlayerTotemType totemType) } break; } + case RACE_GOBLIN: + { + switch (totemType) + { + case SUMMON_TYPE_TOTEM_FIRE: // fire + return 30783; + case SUMMON_TYPE_TOTEM_EARTH: // earth + return 30782; + case SUMMON_TYPE_TOTEM_WATER: // water + return 30784; + case SUMMON_TYPE_TOTEM_AIR: // air + return 30781; + } + break; + } } return 0; } @@ -16469,16 +15930,7 @@ void Unit::JumpTo(float speedXY, float speedZ, bool forward) { float vcos = std::cos(angle+GetOrientation()); float vsin = std::sin(angle+GetOrientation()); - - WorldPacket data(SMSG_MOVE_KNOCK_BACK, (8+4+4+4+4+4)); - data.append(GetPackGUID()); - data << uint32(0); // Sequence - data << float(vcos); // x direction - data << float(vsin); // y direction - data << float(speedXY); // Horizontal speed - data << float(-speedZ); // Z Movement speed (vertical) - - ToPlayer()->GetSession()->SendPacket(&data); + SendMoveKnockBack(ToPlayer(), speedXY, -speedZ, vcos, vsin); } } @@ -16742,45 +16194,79 @@ void Unit::BuildMovementPacket(ByteBuffer *data) const *data << GetPositionZMinusOffset(); *data << GetOrientation(); - // 0x00000200 - if (GetUnitMovementFlags() & MOVEMENTFLAG_ONTRANSPORT) + bool onTransport = m_movementInfo.t_guid != 0; + bool hasInterpolatedMovement = m_movementInfo.flags2 & MOVEMENTFLAG2_INTERPOLATED_MOVEMENT; + bool time3 = false; + bool swimming = ((GetUnitMovementFlags() & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) + || (m_movementInfo.flags2 & MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING)); + bool interPolatedTurning = m_movementInfo.flags2 & MOVEMENTFLAG2_INTERPOLATED_TURNING; + bool jumping = GetUnitMovementFlags() & MOVEMENTFLAG_FALLING; + bool splineElevation = GetUnitMovementFlags() & MOVEMENTFLAG_SPLINE_ELEVATION; + bool splineData = false; + + data->WriteBits(GetUnitMovementFlags(), 30); + data->WriteBits(m_movementInfo.flags2, 12); + data->WriteBit(onTransport); + if (onTransport) + { + data->WriteBit(hasInterpolatedMovement); + data->WriteBit(time3); + } + + data->WriteBit(swimming); + data->WriteBit(interPolatedTurning); + if (interPolatedTurning) + data->WriteBit(jumping); + + data->WriteBit(splineElevation); + data->WriteBit(splineData); + + data->FlushBits(); // reset bit stream + + *data << uint64(GetGUID()); + *data << uint32(getMSTime()); + *data << float(GetPositionX()); + *data << float(GetPositionY()); + *data << float(GetPositionZ()); + *data << float(GetOrientation()); + + if (onTransport) { if (m_vehicle) - data->append(m_vehicle->GetBase()->GetPackGUID()); + *data << uint64(m_vehicle->GetBase()->GetGUID()); else if (GetTransport()) - data->append(GetTransport()->GetPackGUID()); - else - *data << (uint8)0; + *data << uint64(GetTransport()->GetGUID()); + else // probably should never happen + *data << (uint64)0; *data << float (GetTransOffsetX()); *data << float (GetTransOffsetY()); *data << float (GetTransOffsetZ()); *data << float (GetTransOffsetO()); - *data << uint32(GetTransTime()); *data << uint8 (GetTransSeat()); - - if (GetExtraUnitMovementFlags() & MOVEMENTFLAG2_INTERPOLATED_MOVEMENT) - *data << uint32(m_movementInfo.t_time2); + *data << uint32(GetTransTime()); + if (hasInterpolatedMovement) + *data << int32(0); // Transport Time 2 + if (time3) + *data << int32(0); // Transport Time 3 } - // 0x02200000 - if ((GetUnitMovementFlags() & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) - || (m_movementInfo.flags2 & MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING)) + if (swimming) *data << (float)m_movementInfo.pitch; - *data << (uint32)m_movementInfo.fallTime; - - // 0x00001000 - if (GetUnitMovementFlags() & MOVEMENTFLAG_FALLING) + if (interPolatedTurning) { + *data << (uint32)m_movementInfo.fallTime; *data << (float)m_movementInfo.j_zspeed; - *data << (float)m_movementInfo.j_sinAngle; - *data << (float)m_movementInfo.j_cosAngle; - *data << (float)m_movementInfo.j_xyspeed; + if (jumping) + { + *data << (float)m_movementInfo.j_sinAngle; + *data << (float)m_movementInfo.j_cosAngle; + *data << (float)m_movementInfo.j_xyspeed; + } } - // 0x04000000 - if (GetUnitMovementFlags() & MOVEMENTFLAG_SPLINE_ELEVATION) + if (splineElevation) *data << (float)m_movementInfo.splineElevation; } @@ -16806,20 +16292,563 @@ void Unit::NearTeleportTo(float x, float y, float z, float orientation, bool cas } } +void Unit::ReadMovementInfo(WorldPacket& data, MovementInfo* mi) +{ + if (GetTypeId() != TYPEID_PLAYER) + return; + + bool hasMovementFlags = false; + bool hasMovementFlags2 = false; + bool hasTimestamp = false; + bool hasOrientation = false; + bool hasTransportData = false; + bool hasTransportTime2 = false; + bool hasTransportTime3 = false; + bool hasPitch = false; + bool hasFallData = false; + bool hasFallDirection = false; + bool hasSplineElevation = false; + bool hasSpline = false; + + MovementStatusElements* sequence = GetMovementStatusElementsSequence(data.GetOpcode()); + if (sequence == NULL) + { + sLog->outError(LOG_FILTER_NETWORKIO, "WorldSession::ReadMovementInfo: No movement sequence found for opcode 0x%04X", uint32(data.GetOpcode())); + return; + } + + ObjectGuid guid; + ObjectGuid tguid; + + for (uint32 i = 0; i < MSE_COUNT; ++i) + { + MovementStatusElements element = sequence[i]; + if (element == MSEEnd) + break; + + if (element >= MSEHasGuidByte0 && element <= MSEHasGuidByte7) + { + guid[element - MSEHasGuidByte0] = data.ReadBit(); + continue; + } + + if (element >= MSEHasTransportGuidByte0 && + element <= MSEHasTransportGuidByte7) + { + if (hasTransportData) + tguid[element - MSEHasTransportGuidByte0] = data.ReadBit(); + continue; + } + + if (element >= MSEGuidByte0 && element <= MSEGuidByte7) + { + data.ReadByteSeq(guid[element - MSEGuidByte0]); + continue; + } + + if (element >= MSETransportGuidByte0 && + element <= MSETransportGuidByte7) + { + if (hasTransportData) + data.ReadByteSeq(tguid[element - MSETransportGuidByte0]); + continue; + } + + switch (element) + { + case MSEHasMovementFlags: + hasMovementFlags = !data.ReadBit(); + break; + case MSEHasMovementFlags2: + hasMovementFlags2 = !data.ReadBit(); + break; + case MSEHasTimestamp: + hasTimestamp = !data.ReadBit(); + break; + case MSEHasOrientation: + hasOrientation = !data.ReadBit(); + break; + case MSEHasTransportData: + hasTransportData = data.ReadBit(); + break; + case MSEHasTransportTime2: + if (hasTransportData) + hasTransportTime2 = data.ReadBit(); + break; + case MSEHasTransportTime3: + if (hasTransportData) + hasTransportTime3 = data.ReadBit(); + break; + case MSEHasPitch: + hasPitch = !data.ReadBit(); + break; + case MSEHasFallData: + hasFallData = data.ReadBit(); + break; + case MSEHasFallDirection: + if (hasFallData) + hasFallDirection = data.ReadBit(); + break; + case MSEHasSplineElevation: + hasSplineElevation = !data.ReadBit(); + break; + case MSEHasSpline: + hasSpline = data.ReadBit(); + break; + case MSEMovementFlags: + if (hasMovementFlags) + mi->flags = data.ReadBits(30); + break; + case MSEMovementFlags2: + if (hasMovementFlags2) + mi->flags2 = data.ReadBits(12); + break; + case MSETimestamp: + if (hasTimestamp) + data >> mi->time; + break; + case MSEPositionX: + data >> mi->pos.m_positionX; + break; + case MSEPositionY: + data >> mi->pos.m_positionY; + break; + case MSEPositionZ: + data >> mi->pos.m_positionZ; + break; + case MSEOrientation: + if (hasOrientation) + mi->pos.SetOrientation(data.read<float>()); + break; + case MSETransportPositionX: + if (hasTransportData) + data >> mi->t_pos.m_positionX; + break; + case MSETransportPositionY: + if (hasTransportData) + data >> mi->t_pos.m_positionY; + break; + case MSETransportPositionZ: + if (hasTransportData) + data >> mi->t_pos.m_positionZ; + break; + case MSETransportOrientation: + if (hasTransportData) + mi->pos.SetOrientation(data.read<float>()); + break; + case MSETransportSeat: + if (hasTransportData) + data >> mi->t_seat; + break; + case MSETransportTime: + if (hasTransportData) + data >> mi->t_time; + break; + case MSETransportTime2: + if (hasTransportData && hasTransportTime2) + data >> mi->t_time2; + break; + case MSETransportTime3: + if (hasTransportData && hasTransportTime3) + data >> mi->t_time3; + break; + case MSEPitch: + if (hasPitch) + data >> mi->pitch; + break; + case MSEFallTime: + if (hasFallData) + data >> mi->fallTime; + break; + case MSEFallVerticalSpeed: + if (hasFallData) + data >> mi->j_zspeed; + break; + case MSEFallCosAngle: + if (hasFallData && hasFallDirection) + data >> mi->j_cosAngle; + break; + case MSEFallSinAngle: + if (hasFallData && hasFallDirection) + data >> mi->j_sinAngle; + break; + case MSEFallHorizontalSpeed: + if (hasFallData && hasFallDirection) + data >> mi->j_xyspeed; + break; + case MSESplineElevation: + if (hasSplineElevation) + data >> mi->splineElevation; + break; + case MSEZeroBit: + case MSEOneBit: + data.ReadBit(); + break; + default: + ASSERT(false && "Incorrect sequence element detected at ReadMovementInfo"); + break; + } + } + + mi->guid = guid; + mi->t_guid = tguid; + + if (hasTransportData && mi->pos.m_positionX != mi->t_pos.m_positionX) + if (GetTransport()) + GetTransport()->UpdatePosition(mi); + + //! Anti-cheat checks. Please keep them in seperate if () blocks to maintain a clear overview. + //! Might be subject to latency, so just remove improper flags. + #ifdef TRINITY_DEBUG + #define REMOVE_VIOLATING_FLAGS(check, maskToRemove) \ + { \ + if (check) \ + { \ + sLog->outDebug(LOG_FILTER_UNITS, "WorldSession::ReadMovementInfo: Violation of MovementFlags found (%s). " \ + "MovementFlags: %u, MovementFlags2: %u for player GUID: %u. Mask %u will be removed.", \ + STRINGIZE(check), mi->GetMovementFlags(), mi->GetExtraMovementFlags(), GetGUIDLow(), maskToRemove); \ + mi->RemoveMovementFlag((maskToRemove)); \ + } \ + } + #else + #define REMOVE_VIOLATING_FLAGS(check, maskToRemove) \ + if (check) \ + mi->RemoveMovementFlag((maskToRemove)); + #endif + + + /*! This must be a packet spoofing attempt. MOVEMENTFLAG_ROOT sent from the client is not valid + in conjunction with any of the moving movement flags such as MOVEMENTFLAG_FORWARD. + It will freeze clients that receive this player's movement info. + */ + REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_ROOT), + MOVEMENTFLAG_ROOT); + + //! Cannot hover without SPELL_AURA_HOVER + REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_HOVER) && !HasAuraType(SPELL_AURA_HOVER), + MOVEMENTFLAG_HOVER); + + //! Cannot ascend and descend at the same time + REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_ASCENDING) && mi->HasMovementFlag(MOVEMENTFLAG_DESCENDING), + MOVEMENTFLAG_ASCENDING | MOVEMENTFLAG_DESCENDING); + + //! Cannot move left and right at the same time + REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_LEFT) && mi->HasMovementFlag(MOVEMENTFLAG_RIGHT), + MOVEMENTFLAG_LEFT | MOVEMENTFLAG_RIGHT); + + //! Cannot strafe left and right at the same time + REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_STRAFE_LEFT) && mi->HasMovementFlag(MOVEMENTFLAG_STRAFE_RIGHT), + MOVEMENTFLAG_STRAFE_LEFT | MOVEMENTFLAG_STRAFE_RIGHT); + + //! Cannot pitch up and down at the same time + REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_PITCH_UP) && mi->HasMovementFlag(MOVEMENTFLAG_PITCH_DOWN), + MOVEMENTFLAG_PITCH_UP | MOVEMENTFLAG_PITCH_DOWN); + + //! Cannot move forwards and backwards at the same time + REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_FORWARD) && mi->HasMovementFlag(MOVEMENTFLAG_BACKWARD), + MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_BACKWARD); + + //! Cannot walk on water without SPELL_AURA_WATER_WALK + REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_WATERWALKING) && !HasAuraType(SPELL_AURA_WATER_WALK), + MOVEMENTFLAG_WATERWALKING); + + //! Cannot feather fall without SPELL_AURA_FEATHER_FALL + REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_FALLING_SLOW) && !HasAuraType(SPELL_AURA_FEATHER_FALL), + MOVEMENTFLAG_FALLING_SLOW); + + /*! Cannot fly if no fly auras present. Exception is being a GM. + Note that we check for account level instead of Player::IsGameMaster() because in some + situations it may be feasable to use .gm fly on as a GM without having .gm on, + e.g. aerial combat. + */ + + REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_FLYING | MOVEMENTFLAG_CAN_FLY) && ToPlayer()->GetSession()->GetSecurity() == SEC_PLAYER && + !ToPlayer()->m_mover->HasAuraType(SPELL_AURA_FLY) && + !ToPlayer()->m_mover->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED), + MOVEMENTFLAG_FLYING | MOVEMENTFLAG_CAN_FLY); + + #undef REMOVE_VIOLATING_FLAGS +} + +void Unit::WriteMovementInfo(WorldPacket& data) +{ + Unit* mover = GetCharmerGUID() ? GetCharmer() : this; + + bool hasMovementFlags = mover->GetUnitMovementFlags() != 0; + bool hasMovementFlags2 = mover->GetExtraUnitMovementFlags() != 0; + bool hasTimestamp = GetTypeId() == TYPEID_PLAYER ? (mover->m_movementInfo.time != 0) : true; + bool hasOrientation = !G3D::fuzzyEq(mover->GetOrientation(), 0.0f); + bool hasTransportData = mover->GetTransport() != NULL; + bool hasTransportTime2 = mover->HasExtraUnitMovementFlag(MOVEMENTFLAG2_INTERPOLATED_MOVEMENT); + bool hasTransportTime3 = false; + bool hasPitch = mover->HasUnitMovementFlag(MovementFlags(MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || mover->HasExtraUnitMovementFlag(MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING); + bool hasFallData = mover->HasExtraUnitMovementFlag(MOVEMENTFLAG2_INTERPOLATED_TURNING); + bool hasFallDirection = mover->HasUnitMovementFlag(MOVEMENTFLAG_FALLING); + bool hasSplineElevation = mover->HasUnitMovementFlag(MOVEMENTFLAG_SPLINE_ELEVATION); + bool hasSpline = false; + + MovementStatusElements* sequence = GetMovementStatusElementsSequence(data.GetOpcode()); + if (!sequence) + { + sLog->outError(LOG_FILTER_NETWORKIO, "WorldSession::WriteMovementInfo: No movement sequence found for opcode 0x%04X", uint32(data.GetOpcode())); + return; + } + + ObjectGuid guid = mover->GetGUID(); + ObjectGuid tguid = hasTransportData ? GetTransport()->GetGUID() : 0; + + for (uint32 i = 0; i < MSE_COUNT; ++i) + { + MovementStatusElements element = sequence[i]; + if (element == MSEEnd) + break; + + if (element >= MSEHasGuidByte0 && element <= MSEHasGuidByte7) + { + data.WriteBit(guid[element - MSEHasGuidByte0]); + continue; + } + + if (element >= MSEHasTransportGuidByte0 && + element <= MSEHasTransportGuidByte7) + { + if (hasTransportData) + data.WriteBit(tguid[element - MSEHasTransportGuidByte0]); + continue; + } + + if (element >= MSEGuidByte0 && element <= MSEGuidByte7) + { + data.WriteByteSeq(guid[element - MSEGuidByte0]); + continue; + } + + if (element >= MSETransportGuidByte0 && + element <= MSETransportGuidByte7) + { + if (hasTransportData) + data.WriteByteSeq(tguid[element - MSETransportGuidByte0]); + continue; + } + + switch (element) + { + case MSEHasMovementFlags: + data.WriteBit(!hasMovementFlags); + break; + case MSEHasMovementFlags2: + data.WriteBit(!hasMovementFlags2); + break; + case MSEHasTimestamp: + data.WriteBit(!hasTimestamp); + break; + case MSEHasOrientation: + data.WriteBit(!hasOrientation); + break; + case MSEHasTransportData: + data.WriteBit(hasTransportData); + break; + case MSEHasTransportTime2: + if (hasTransportData) + data.WriteBit(hasTransportTime2); + break; + case MSEHasTransportTime3: + if (hasTransportData) + data.WriteBit(hasTransportTime3); + break; + case MSEHasPitch: + data.WriteBit(!hasPitch); + break; + case MSEHasFallData: + data.WriteBit(hasFallData); + break; + case MSEHasFallDirection: + if (hasFallData) + data.WriteBit(hasFallDirection); + break; + case MSEHasSplineElevation: + data.WriteBit(!hasSplineElevation); + break; + case MSEHasSpline: + data.WriteBit(hasSpline); + break; + case MSEMovementFlags: + if (hasMovementFlags) + data.WriteBits(mover->GetUnitMovementFlags(), 30); + break; + case MSEMovementFlags2: + if (hasMovementFlags2) + data.WriteBits(mover->GetExtraUnitMovementFlags(), 12); + break; + case MSETimestamp: + if (hasTimestamp) + data << getMSTime(); + break; + case MSEPositionX: + data << mover->GetPositionX(); + break; + case MSEPositionY: + data << mover->GetPositionY(); + break; + case MSEPositionZ: + data << mover->GetPositionZ(); + break; + case MSEOrientation: + if (hasOrientation) + data << mover->GetOrientation(); + break; + case MSETransportPositionX: + if (hasTransportData) + data << mover->GetTransport()->GetPositionX(); + break; + case MSETransportPositionY: + if (hasTransportData) + data << mover->GetTransport()->GetPositionY(); + break; + case MSETransportPositionZ: + if (hasTransportData) + data << mover->GetTransport()->GetPositionZ(); + break; + case MSETransportOrientation: + if (hasTransportData) + data << mover->GetTransport()->GetOrientation(); + break; + case MSETransportSeat: + if (hasTransportData) + data << mover->GetTransSeat(); + break; + case MSETransportTime: + if (hasTransportData) + data << mover->GetTransTime(); + break; + case MSETransportTime2: + if (hasTransportData && hasTransportTime2) + data << mover->m_movementInfo.t_time2; + break; + case MSETransportTime3: + if (hasTransportData && hasTransportTime3) + data << mover->m_movementInfo.t_time3; + break; + case MSEPitch: + if (hasPitch) + data << mover->m_movementInfo.pitch; + break; + case MSEFallTime: + if (hasFallData) + data << mover->m_movementInfo.fallTime; + break; + case MSEFallVerticalSpeed: + if (hasFallData) + data << mover->m_movementInfo.j_zspeed; + break; + case MSEFallCosAngle: + if (hasFallData && hasFallDirection) + data << mover->m_movementInfo.j_cosAngle; + break; + case MSEFallSinAngle: + if (hasFallData && hasFallDirection) + data << mover->m_movementInfo.j_sinAngle; + break; + case MSEFallHorizontalSpeed: + if (hasFallData && hasFallDirection) + data << mover->m_movementInfo.j_xyspeed; + break; + case MSESplineElevation: + if (hasSplineElevation) + data << mover->m_movementInfo.splineElevation; + break; + case MSEZeroBit: + data.WriteBit(0); + break; + case MSEOneBit: + data.WriteBit(1); + break; + default: + ASSERT(false && "Incorrect sequence element detected at ReadMovementInfo"); + break; + } + } +} + void Unit::SendTeleportPacket(Position& pos) { - Position oldPos = { GetPositionX(), GetPositionY(), GetPositionZMinusOffset(), GetOrientation() }; - if (GetTypeId() == TYPEID_UNIT) - Relocate(&pos); + // MSG_MOVE_UPDATE_TELEPORT is sent to nearby players to signal the teleport + // MSG_MOVE_TELEPORT is sent to self in order to trigger MSG_MOVE_TELEPORT_ACK and update the position server side + + // This oldPos actually contains the destination position if the Unit is a Player. + Position oldPos = {GetPositionX(), GetPositionY(), GetPositionZMinusOffset(), GetOrientation()}; - WorldPacket data2(MSG_MOVE_TELEPORT, 38); - data2.append(GetPackGUID()); - BuildMovementPacket(&data2); if (GetTypeId() == TYPEID_UNIT) - Relocate(&oldPos); + Relocate(&pos); // Relocate the unit to its new position in order to build the packets correctly. + + ObjectGuid guid = GetGUID(); + ObjectGuid transGuid = GetTransGUID(); + + WorldPacket data(MSG_MOVE_UPDATE_TELEPORT, 38); + WriteMovementInfo(data); + + if (GetTypeId() == TYPEID_PLAYER) + { + WorldPacket data2(MSG_MOVE_TELEPORT, 38); + data2.WriteBit(guid[6]); + data2.WriteBit(guid[0]); + data2.WriteBit(guid[3]); + data2.WriteBit(guid[2]); + data2.WriteBit(0); // unknown + data2.WriteBit(uint64(transGuid)); + data2.WriteBit(guid[1]); + if (transGuid) + { + data2.WriteBit(transGuid[1]); + data2.WriteBit(transGuid[3]); + data2.WriteBit(transGuid[2]); + data2.WriteBit(transGuid[5]); + data2.WriteBit(transGuid[0]); + data2.WriteBit(transGuid[7]); + data2.WriteBit(transGuid[6]); + data2.WriteBit(transGuid[4]); + } + data2.WriteBit(guid[4]); + data2.WriteBit(guid[7]); + data2.WriteBit(guid[5]); + data2.FlushBits(); + + if (transGuid) + { + data2.WriteByteSeq(transGuid[6]); + data2.WriteByteSeq(transGuid[5]); + data2.WriteByteSeq(transGuid[1]); + data2.WriteByteSeq(transGuid[7]); + data2.WriteByteSeq(transGuid[0]); + data2.WriteByteSeq(transGuid[2]); + data2.WriteByteSeq(transGuid[4]); + data2.WriteByteSeq(transGuid[3]); + } + + data2 << uint32(0); // counter + data2.WriteByteSeq(guid[1]); + data2.WriteByteSeq(guid[2]); + data2.WriteByteSeq(guid[3]); + data2.WriteByteSeq(guid[5]); + data2 << float(GetPositionX()); + data2.WriteByteSeq(guid[4]); + data2 << float(GetOrientation()); + data2.WriteByteSeq(guid[7]); + data2 << float(GetPositionZMinusOffset()); + data2.WriteByteSeq(guid[0]); + data2.WriteByteSeq(guid[6]); + data2 << float(GetPositionY()); + ToPlayer()->SendDirectMessage(&data2); // Send the MSG_MOVE_TELEPORT packet to self. + } + + // Relocate the player/creature to its old position, so we can broadcast to nearby players correctly if (GetTypeId() == TYPEID_PLAYER) Relocate(&pos); - SendMessageToSet(&data2, false); + else + Relocate(&oldPos); + + // Broadcast the packet to everyone except self. + SendMessageToSet(&data, false); } bool Unit::UpdatePosition(float x, float y, float z, float orientation, bool teleport) @@ -16878,7 +16907,7 @@ void Unit::SendThreatListUpdate() { uint32 count = getThreatManager().getThreatList().size(); - //sLog->outDebug(LOG_FILTER_UNITS, "WORLD: Send SMSG_THREAT_UPDATE Message"); + sLog->outDebug(LOG_FILTER_UNITS, "WORLD: Send SMSG_THREAT_UPDATE Message"); WorldPacket data(SMSG_THREAT_UPDATE, 8 + count * 8); data.append(GetPackGUID()); data << uint32(count); @@ -16930,27 +16959,22 @@ void Unit::SendRemoveFromThreatListOpcode(HostileReference* pHostileReference) SendMessageToSet(&data, false); } -void Unit::RewardRage(uint32 damage, uint32 weaponSpeedHitFactor, bool attacker) +// baseRage means damage taken when attacker = false +void Unit::RewardRage(uint32 baseRage, bool attacker) { float addRage; - float rageconversion = ((0.0091107836f * getLevel() * getLevel()) + 3.225598133f * getLevel()) + 4.2652911f; - - // Unknown if correct, but lineary adjust rage conversion above level 70 - if (getLevel() > 70) - rageconversion += 13.27f * (getLevel() - 70); - if (attacker) { - addRage = (damage / rageconversion * 7.5f + weaponSpeedHitFactor) / 2; - + addRage = baseRage; // talent who gave more rage on attack AddPct(addRage, GetTotalAuraModifier(SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT)); } else { - addRage = damage / rageconversion * 2.5f; - + // Calculate rage from health and damage taken + //! ToDo: Check formula + addRage = floor(0.5f + (25.7f * baseRage / GetMaxHealth())); // Berserker Rage effect if (HasAura(18499)) addRage *= 2.0f; @@ -17278,6 +17302,11 @@ void Unit::SendMovementCanFlyChange() SendMessageToSet(&data, false); } +bool Unit::IsSplineEnabled() const +{ + return movespline->Initialized(); +} + void Unit::FocusTarget(Spell const* focusSpell, uint64 target) { // already focused diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 1a41c25d97c..b723be7bee7 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -191,7 +191,7 @@ enum ShapeshiftForm FORM_BEAR = 0x05, FORM_AMBIENT = 0x06, FORM_GHOUL = 0x07, - FORM_DIREBEAR = 0x08, + FORM_DIREBEAR = 0x08, // Removed in 4.0.1 FORM_STEVES_GHOUL = 0x09, FORM_THARONJA_SKELETON = 0x0A, FORM_TEST_OF_STRENGTH = 0x0B, @@ -412,9 +412,13 @@ enum UnitMods UNIT_MOD_RAGE, UNIT_MOD_FOCUS, UNIT_MOD_ENERGY, - UNIT_MOD_HAPPINESS, + UNIT_MOD_UNUSED, // Old UNIT_MOD_HAPPINESS UNIT_MOD_RUNE, UNIT_MOD_RUNIC_POWER, + UNIT_MOD_SOUL_SHARDS, + UNIT_MOD_ECLIPSE, + UNIT_MOD_HOLY_POWER, + UNIT_MOD_ALTERNATIVE, UNIT_MOD_ARMOR, // UNIT_MOD_ARMOR..UNIT_MOD_RESISTANCE_ARCANE must be in existed order, it's accessed by index values of SpellSchools enum. UNIT_MOD_RESISTANCE_HOLY, UNIT_MOD_RESISTANCE_FIRE, @@ -434,7 +438,7 @@ enum UnitMods UNIT_MOD_RESISTANCE_START = UNIT_MOD_ARMOR, UNIT_MOD_RESISTANCE_END = UNIT_MOD_RESISTANCE_ARCANE + 1, UNIT_MOD_POWER_START = UNIT_MOD_MANA, - UNIT_MOD_POWER_END = UNIT_MOD_RUNIC_POWER + 1 + UNIT_MOD_POWER_END = UNIT_MOD_ALTERNATIVE + 1 }; enum BaseModGroup @@ -535,34 +539,35 @@ enum WeaponAttackType enum CombatRating { - CR_WEAPON_SKILL = 0, - CR_DEFENSE_SKILL = 1, - CR_DODGE = 2, - CR_PARRY = 3, - CR_BLOCK = 4, - CR_HIT_MELEE = 5, - CR_HIT_RANGED = 6, - CR_HIT_SPELL = 7, - CR_CRIT_MELEE = 8, - CR_CRIT_RANGED = 9, - CR_CRIT_SPELL = 10, - CR_HIT_TAKEN_MELEE = 11, - CR_HIT_TAKEN_RANGED = 12, - CR_HIT_TAKEN_SPELL = 13, - CR_CRIT_TAKEN_MELEE = 14, - CR_CRIT_TAKEN_RANGED = 15, - CR_CRIT_TAKEN_SPELL = 16, - CR_HASTE_MELEE = 17, - CR_HASTE_RANGED = 18, - CR_HASTE_SPELL = 19, - CR_WEAPON_SKILL_MAINHAND = 20, - CR_WEAPON_SKILL_OFFHAND = 21, - CR_WEAPON_SKILL_RANGED = 22, - CR_EXPERTISE = 23, - CR_ARMOR_PENETRATION = 24 -}; - -#define MAX_COMBAT_RATING 25 + CR_WEAPON_SKILL = 0, + CR_DEFENSE_SKILL = 1, // Removed in 4.0.1 + CR_DODGE = 2, + CR_PARRY = 3, + CR_BLOCK = 4, + CR_HIT_MELEE = 5, + CR_HIT_RANGED = 6, + CR_HIT_SPELL = 7, + CR_CRIT_MELEE = 8, + CR_CRIT_RANGED = 9, + CR_CRIT_SPELL = 10, + CR_HIT_TAKEN_MELEE = 11, // Deprecated since Cataclysm + CR_HIT_TAKEN_RANGED = 12, // Deprecated since Cataclysm + CR_HIT_TAKEN_SPELL = 13, // Deprecated since Cataclysm + CR_RESILIENCE_CRIT_TAKEN = 14, + CR_RESILIENCE_PLAYER_DAMAGE_TAKEN = 15, + CR_CRIT_TAKEN_SPELL = 16, // Deprecated since Cataclysm + CR_HASTE_MELEE = 17, + CR_HASTE_RANGED = 18, + CR_HASTE_SPELL = 19, + CR_WEAPON_SKILL_MAINHAND = 20, + CR_WEAPON_SKILL_OFFHAND = 21, + CR_WEAPON_SKILL_RANGED = 22, + CR_EXPERTISE = 23, + CR_ARMOR_PENETRATION = 24, + CR_MASTERY = 25, +}; + +#define MAX_COMBAT_RATING 26 enum DamageEffectType { @@ -639,7 +644,7 @@ enum NPCFlags { UNIT_NPC_FLAG_NONE = 0x00000000, UNIT_NPC_FLAG_GOSSIP = 0x00000001, // 100% - UNIT_NPC_FLAG_QUESTGIVER = 0x00000002, // guessed, probably ok + UNIT_NPC_FLAG_QUESTGIVER = 0x00000002, // 100% UNIT_NPC_FLAG_UNK1 = 0x00000004, UNIT_NPC_FLAG_UNK2 = 0x00000008, UNIT_NPC_FLAG_TRAINER = 0x00000010, // 100% @@ -663,7 +668,10 @@ enum NPCFlags UNIT_NPC_FLAG_STABLEMASTER = 0x00400000, // 100% UNIT_NPC_FLAG_GUILD_BANKER = 0x00800000, // cause client to send 997 opcode UNIT_NPC_FLAG_SPELLCLICK = 0x01000000, // cause client to send 1015 opcode (spell click) - UNIT_NPC_FLAG_PLAYER_VEHICLE = 0x02000000 // players with mounts that have vehicle data should have it set + UNIT_NPC_FLAG_PLAYER_VEHICLE = 0x02000000, // players with mounts that have vehicle data should have it set + UNIT_NPC_FLAG_REFORGER = 0x08000000, // reforging + UNIT_NPC_FLAG_TRANSMOGRIFIER = 0x10000000, // transmogrification + UNIT_NPC_FLAG_VAULTKEEPER = 0x20000000 // void storage }; enum MovementFlags @@ -678,28 +686,26 @@ enum MovementFlags MOVEMENTFLAG_PITCH_UP = 0x00000040, MOVEMENTFLAG_PITCH_DOWN = 0x00000080, MOVEMENTFLAG_WALKING = 0x00000100, // Walking - MOVEMENTFLAG_ONTRANSPORT = 0x00000200, // Used for flying on some creatures - MOVEMENTFLAG_DISABLE_GRAVITY = 0x00000400, // Former MOVEMENTFLAG_LEVITATING. This is used when walking is not possible. - MOVEMENTFLAG_ROOT = 0x00000800, // Must not be set along with MOVEMENTFLAG_MASK_MOVING - MOVEMENTFLAG_FALLING = 0x00001000, // damage dealt on that type of falling - MOVEMENTFLAG_FALLING_FAR = 0x00002000, - MOVEMENTFLAG_PENDING_STOP = 0x00004000, - MOVEMENTFLAG_PENDING_STRAFE_STOP = 0x00008000, - MOVEMENTFLAG_PENDING_FORWARD = 0x00010000, - MOVEMENTFLAG_PENDING_BACKWARD = 0x00020000, - MOVEMENTFLAG_PENDING_STRAFE_LEFT = 0x00040000, - MOVEMENTFLAG_PENDING_STRAFE_RIGHT = 0x00080000, - MOVEMENTFLAG_PENDING_ROOT = 0x00100000, - MOVEMENTFLAG_SWIMMING = 0x00200000, // appears with fly flag also - MOVEMENTFLAG_ASCENDING = 0x00400000, // press "space" when flying - MOVEMENTFLAG_DESCENDING = 0x00800000, - MOVEMENTFLAG_CAN_FLY = 0x01000000, // Appears when unit can fly AND also walk - MOVEMENTFLAG_FLYING = 0x02000000, // unit is actually flying. pretty sure this is only used for players. creatures use disable_gravity - MOVEMENTFLAG_SPLINE_ELEVATION = 0x04000000, // used for flight paths - MOVEMENTFLAG_SPLINE_ENABLED = 0x08000000, // used for flight paths - MOVEMENTFLAG_WATERWALKING = 0x10000000, // prevent unit from falling through water - MOVEMENTFLAG_FALLING_SLOW = 0x20000000, // active rogue safe fall spell (passive) - MOVEMENTFLAG_HOVER = 0x40000000, // hover, cannot jump + MOVEMENTFLAG_DISABLE_GRAVITY = 0x00000200, // Former MOVEMENTFLAG_LEVITATING. This is used when walking is not possible. + MOVEMENTFLAG_ROOT = 0x00000400, // Must not be set along with MOVEMENTFLAG_MASK_MOVING + MOVEMENTFLAG_FALLING = 0x00000800, // damage dealt on that type of falling + MOVEMENTFLAG_FALLING_FAR = 0x00001000, + MOVEMENTFLAG_PENDING_STOP = 0x00002000, + MOVEMENTFLAG_PENDING_STRAFE_STOP = 0x00004000, + MOVEMENTFLAG_PENDING_FORWARD = 0x00008000, + MOVEMENTFLAG_PENDING_BACKWARD = 0x00010000, + MOVEMENTFLAG_PENDING_STRAFE_LEFT = 0x00020000, + MOVEMENTFLAG_PENDING_STRAFE_RIGHT = 0x00040000, + MOVEMENTFLAG_PENDING_ROOT = 0x00080000, + MOVEMENTFLAG_SWIMMING = 0x00100000, // appears with fly flag also + MOVEMENTFLAG_ASCENDING = 0x00200000, // press "space" when flying + MOVEMENTFLAG_DESCENDING = 0x00400000, + MOVEMENTFLAG_CAN_FLY = 0x00800000, // Appears when unit can fly AND also walk + MOVEMENTFLAG_FLYING = 0x01000000, // unit is actually flying. pretty sure this is only used for players. creatures use disable_gravity + MOVEMENTFLAG_SPLINE_ELEVATION = 0x02000000, // used for flight paths + MOVEMENTFLAG_WATERWALKING = 0x04000000, // prevent unit from falling through water + MOVEMENTFLAG_FALLING_SLOW = 0x08000000, // active rogue safe fall spell (passive) + MOVEMENTFLAG_HOVER = 0x10000000, // hover, cannot jump // TODO: Check if PITCH_UP and PITCH_DOWN really belong here.. MOVEMENTFLAG_MASK_MOVING = @@ -713,6 +719,12 @@ enum MovementFlags MOVEMENTFLAG_MASK_MOVING_FLY = MOVEMENTFLAG_FLYING | MOVEMENTFLAG_ASCENDING | MOVEMENTFLAG_DESCENDING, + // Movement flags allowed for creature in CreateObject - we need to keep all other enabled serverside + // to properly calculate all movement + MOVEMENTFLAG_MASK_CREATURE_ALLOWED = + MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_DISABLE_GRAVITY | MOVEMENTFLAG_ROOT | MOVEMENTFLAG_SWIMMING | + MOVEMENTFLAG_CAN_FLY | MOVEMENTFLAG_WATERWALKING | MOVEMENTFLAG_FALLING_SLOW | MOVEMENTFLAG_HOVER, + //! TODO if needed: add more flags to this masks that are exclusive to players MOVEMENTFLAG_MASK_PLAYER_ONLY = MOVEMENTFLAG_FLYING @@ -722,20 +734,16 @@ enum MovementFlags2 MOVEMENTFLAG2_NONE = 0x00000000, MOVEMENTFLAG2_NO_STRAFE = 0x00000001, MOVEMENTFLAG2_NO_JUMPING = 0x00000002, - MOVEMENTFLAG2_UNK3 = 0x00000004, // Overrides various clientside checks - MOVEMENTFLAG2_FULL_SPEED_TURNING = 0x00000008, - MOVEMENTFLAG2_FULL_SPEED_PITCHING = 0x00000010, - MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING = 0x00000020, - MOVEMENTFLAG2_UNK7 = 0x00000040, - MOVEMENTFLAG2_UNK8 = 0x00000080, - MOVEMENTFLAG2_UNK9 = 0x00000100, - MOVEMENTFLAG2_UNK10 = 0x00000200, - MOVEMENTFLAG2_INTERPOLATED_MOVEMENT = 0x00000400, - MOVEMENTFLAG2_INTERPOLATED_TURNING = 0x00000800, - MOVEMENTFLAG2_INTERPOLATED_PITCHING = 0x00001000, - MOVEMENTFLAG2_UNK14 = 0x00002000, - MOVEMENTFLAG2_UNK15 = 0x00004000, - MOVEMENTFLAG2_UNK16 = 0x00008000 + MOVEMENTFLAG2_FULL_SPEED_TURNING = 0x00000004, + MOVEMENTFLAG2_FULL_SPEED_PITCHING = 0x00000008, + MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING = 0x00000010, + MOVEMENTFLAG2_UNK7 = 0x00000020, + MOVEMENTFLAG2_UNK8 = 0x00000040, + MOVEMENTFLAG2_UNK9 = 0x00000080, + MOVEMENTFLAG2_UNK10 = 0x00000100, + MOVEMENTFLAG2_INTERPOLATED_MOVEMENT = 0x00000200, + MOVEMENTFLAG2_INTERPOLATED_TURNING = 0x00000400, + MOVEMENTFLAG2_INTERPOLATED_PITCHING = 0x00000800 }; enum UnitTypeMask @@ -1052,7 +1060,8 @@ enum CommandStates COMMAND_STAY = 0, COMMAND_FOLLOW = 1, COMMAND_ATTACK = 2, - COMMAND_ABANDON = 3 + COMMAND_ABANDON = 3, + COMMAND_MOVE_TO = 4 }; #define UNIT_ACTION_BUTTON_ACTION(X) (uint32(X) & 0x00FFFFFF) @@ -1371,10 +1380,11 @@ class Unit : public WorldObject Powers getPowerType() const { return Powers(GetByteValue(UNIT_FIELD_BYTES_0, 3)); } void setPowerType(Powers power); - uint32 GetPower(Powers power) const { return GetUInt32Value(UNIT_FIELD_POWER1 +power); } - uint32 GetMaxPower(Powers power) const { return GetUInt32Value(UNIT_FIELD_MAXPOWER1+power); } - void SetPower(Powers power, uint32 val); - void SetMaxPower(Powers power, uint32 val); + int32 GetPower(Powers power) const; + int32 GetMinPower(Powers power) const { return power == POWER_ECLIPSE ? -100 : 0; } + int32 GetMaxPower(Powers power) const; + void SetPower(Powers power, int32 val); + void SetMaxPower(Powers power, int32 val); // returns the change in power int32 ModifyPower(Powers power, int32 val); int32 ModifyPowerPct(Powers power, float pct, bool apply = true); @@ -1441,6 +1451,10 @@ class Unit : public WorldObject uint32 GetMountID() const { return GetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID); } void Mount(uint32 mount, uint32 vehicleId = 0, uint32 creatureEntry = 0); void Dismount(); + MountCapabilityEntry const* GetMountCapability(uint32 mountType) const; + + void SendDurabilityLoss(Player* receiver, uint32 percent); + void PlayOneShotAnimKit(uint32 id); uint16 GetMaxSkillValueForLevel(Unit const* target = NULL) const { return (target ? getLevelForTarget(target) : getLevel()) * 5; } void DealDamageMods(Unit* victim, uint32 &damage, uint32* absorb); @@ -1467,23 +1481,12 @@ class Unit : public WorldObject void DealSpellDamage(SpellNonMeleeDamage* damageInfo, bool durabilityLoss); // player or player's pet resilience (-1%) - float GetMeleeCritChanceReduction() const { return GetCombatRatingReduction(CR_CRIT_TAKEN_MELEE); } - float GetRangedCritChanceReduction() const { return GetCombatRatingReduction(CR_CRIT_TAKEN_RANGED); } - float GetSpellCritChanceReduction() const { return GetCombatRatingReduction(CR_CRIT_TAKEN_SPELL); } - - // player or player's pet resilience (-1%) - uint32 GetMeleeCritDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_MELEE, 2.2f, 33.0f, damage); } - uint32 GetRangedCritDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_RANGED, 2.2f, 33.0f, damage); } - uint32 GetSpellCritDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_SPELL, 2.2f, 33.0f, damage); } + uint32 GetCritDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_RESILIENCE_CRIT_TAKEN, 2.2f, 33.0f, damage); } + uint32 GetDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_RESILIENCE_PLAYER_DAMAGE_TAKEN, 2.0f, 100.0f, damage); } - // player or player's pet resilience (-1%), cap 100% - uint32 GetMeleeDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_MELEE, 2.0f, 100.0f, damage); } - uint32 GetRangedDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_RANGED, 2.0f, 100.0f, damage); } - uint32 GetSpellDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_SPELL, 2.0f, 100.0f, damage); } + void ApplyResilience(const Unit* victim, int32 * damage, bool isCrit) const; - void ApplyResilience(const Unit* victim, float * crit, int32 * damage, bool isCrit, CombatRating type) const; - - float MeleeSpellMissChance(const Unit* victim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const; + float MeleeSpellMissChance(const Unit* victim, WeaponAttackType attType, uint32 spellId) const; SpellMissInfo MeleeSpellHitResult(Unit* victim, SpellInfo const* spell); SpellMissInfo MagicSpellHitResult(Unit* victim, SpellInfo const* spell); SpellMissInfo SpellHitResult(Unit* victim, SpellInfo const* spell, bool canReflect = false); @@ -1505,24 +1508,9 @@ class Unit : public WorldObject return true; } - virtual uint32 GetShieldBlockValue() const =0; - uint32 GetShieldBlockValue(uint32 soft_cap, uint32 hard_cap) const - { - uint32 value = GetShieldBlockValue(); - if (value >= hard_cap) - { - value = (soft_cap + hard_cap) / 2; - } - else if (value > soft_cap) - { - value = soft_cap + ((value - soft_cap) / 2); - } + virtual uint32 GetBlockPercent() { return 30; } - return value; - } uint32 GetUnitMeleeSkill(Unit const* target = NULL) const { return (target ? getLevelForTarget(target) : getLevel()) * 5; } - uint32 GetDefenseSkillValue(Unit const* target = NULL) const; - uint32 GetWeaponSkillValue(WeaponAttackType attType, Unit const* target = NULL) const; float GetWeaponProcChance() const; float GetPPMProcChance(uint32 WeaponSpeed, float PPM, const SpellInfo* spellProto) const; @@ -1591,7 +1579,7 @@ class Unit : public WorldObject void SendHealSpellLog(Unit* victim, uint32 SpellID, uint32 Damage, uint32 OverHeal, uint32 Absorb, bool critical = false); int32 HealBySpell(Unit* victim, SpellInfo const* spellInfo, uint32 addHealth, bool critical = false); void SendEnergizeSpellLog(Unit* victim, uint32 SpellID, uint32 Damage, Powers powertype); - void EnergizeBySpell(Unit* victim, uint32 SpellID, uint32 Damage, Powers powertype); + void EnergizeBySpell(Unit* victim, uint32 SpellID, int32 Damage, Powers powertype); uint32 SpellNonMeleeDamageLog(Unit* victim, uint32 spellID, uint32 damage); void CastSpell(SpellCastTargets const& targets, SpellInfo const* spellInfo, CustomSpellValues const* value, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0); @@ -1608,8 +1596,7 @@ class Unit : public WorldObject Aura* AddAura(uint32 spellId, Unit* target); Aura* AddAura(SpellInfo const* spellInfo, uint8 effMask, Unit* target); void SetAuraStack(uint32 spellId, Unit* target, uint32 stack); - void SendPlaySpellVisual(uint32 id); - void SendPlaySpellImpact(uint64 guid, uint32 id); + void SendPlaySpellVisualKit(uint32 id, uint32 unkParam); void DeMorph(); @@ -1630,6 +1617,7 @@ class Unit : public WorldObject void UpdateOrientation(float orientation); void UpdateHeight(float newZ); + void SendMoveKnockBack(Player* player, float speedXY, float speedZ, float vcos, float vsin); void KnockbackFrom(float x, float y, float speedXY, float speedZ); void JumpTo(float speedXY, float speedZ, bool forward = true); void JumpTo(WorldObject* obj, float speedZ); @@ -1889,7 +1877,7 @@ class Unit : public WorldObject uint32 GetCreateHealth() const { return GetUInt32Value(UNIT_FIELD_BASE_HEALTH); } void SetCreateMana(uint32 val) { SetUInt32Value(UNIT_FIELD_BASE_MANA, val); } uint32 GetCreateMana() const { return GetUInt32Value(UNIT_FIELD_BASE_MANA); } - uint32 GetCreatePowers(Powers power) const; + int32 GetCreatePowers(Powers power) const; float GetPosStat(Stats stat) const { return GetFloatValue(UNIT_FIELD_POSSTAT0+stat); } float GetNegStat(Stats stat) const { return GetFloatValue(UNIT_FIELD_NEGSTAT0+stat); } float GetCreateStat(Stats stat) const { return m_createStats[stat]; } @@ -1926,7 +1914,7 @@ class Unit : public WorldObject inline bool IsInFeralForm() const { ShapeshiftForm form = GetShapeshiftForm(); - return form == FORM_CAT || form == FORM_BEAR || form == FORM_DIREBEAR; + return form == FORM_CAT || form == FORM_BEAR; } inline bool IsInDisallowedMountForm() const @@ -2060,9 +2048,6 @@ class Unit : public WorldObject uint32 SpellCriticalDamageBonus(SpellInfo const* spellProto, uint32 damage, Unit* victim); uint32 SpellCriticalHealingBonus(SpellInfo const* spellProto, uint32 damage, Unit* victim); - void SetLastManaUse(uint32 spellCastTime) { m_lastManaUse = spellCastTime; } - bool IsUnderLastManaUseEffect() const; - void SetContestedPvP(Player* attackedPlayer = NULL); uint32 GetCastingTimeForBonus(SpellInfo const* spellProto, DamageEffectType damagetype, uint32 CastingTime) const; @@ -2121,6 +2106,7 @@ class Unit : public WorldObject uint16 HasExtraUnitMovementFlag(uint16 f) const { return m_movementInfo.flags2 & f; } uint16 GetExtraUnitMovementFlags() const { return m_movementInfo.flags2; } void SetExtraUnitMovementFlags(uint16 f) { m_movementInfo.flags2 = f; } + bool IsSplineEnabled() const; float GetPositionZMinusOffset() const { @@ -2213,6 +2199,8 @@ class Unit : public WorldObject void _EnterVehicle(Vehicle* vehicle, int8 seatId, AuraApplication const* aurApp = NULL); void BuildMovementPacket(ByteBuffer *data) const; + void ReadMovementInfo(WorldPacket& data, MovementInfo* mi); + void WriteMovementInfo(WorldPacket& data); bool isMoving() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_MASK_MOVING); } bool isTurning() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_MASK_TURNING); } @@ -2220,7 +2208,7 @@ class Unit : public WorldObject bool IsFlying() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FLYING | MOVEMENTFLAG_DISABLE_GRAVITY); } void SetCanFly(bool apply); - void RewardRage(uint32 damage, uint32 weaponSpeedHitFactor, bool attacker); + void RewardRage(uint32 baseRage, bool attacker); virtual float GetFollowAngle() const { return static_cast<float>(M_PI/2); } @@ -2228,10 +2216,14 @@ class Unit : public WorldObject virtual bool isBeingLoaded() const { return false;} bool IsDuringRemoveFromWorld() const {return m_duringRemoveFromWorld;} - Pet* ToPet(){ if (isPet()) return reinterpret_cast<Pet*>(this); else return NULL; } - Totem* ToTotem(){ if (isTotem()) return reinterpret_cast<Totem*>(this); else return NULL; } + Pet* ToPet() { if (isPet()) return reinterpret_cast<Pet*>(this); else return NULL; } + Pet const* ToPet() const { if (isPet()) return reinterpret_cast<Pet const*>(this); else return NULL; } + + Totem* ToTotem() { if (isTotem()) return reinterpret_cast<Totem*>(this); else return NULL; } + Totem const* ToTotem() const { if (isTotem()) return reinterpret_cast<Totem const*>(this); else return NULL; } + TempSummon* ToTempSummon() { if (isSummon()) return reinterpret_cast<TempSummon*>(this); else return NULL; } - const TempSummon* ToTempSummon() const { if (isSummon()) return reinterpret_cast<const TempSummon*>(this); else return NULL; } + TempSummon const* ToTempSummon() const { if (isSummon()) return reinterpret_cast<TempSummon const*>(this); else return NULL; } void SetTarget(uint64 guid) { @@ -2326,6 +2318,7 @@ class Unit : public WorldObject void DisableSpline(); private: bool IsTriggeredAtSpellProcEvent(Unit* victim, Aura* aura, SpellInfo const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const* & spellProcEvent); + bool HandleAuraProcOnPowerAmount(Unit* victim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const* procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown); bool HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const* procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown); bool HandleAuraProc(Unit* victim, uint32 damage, Aura* triggeredByAura, SpellInfo const* procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, bool * handled); bool HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const* procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown); @@ -2334,21 +2327,25 @@ class Unit : public WorldObject bool HandleAuraRaidProcFromCharge(AuraEffect* triggeredByAura); void UpdateSplineMovement(uint32 t_diff); + void UpdateSplinePosition(); // player or player's pet float GetCombatRatingReduction(CombatRating cr) const; uint32 GetCombatRatingDamageReduction(CombatRating cr, float rate, float cap, uint32 damage) const; + protected: + void SendMoveRoot(uint32 value); + void SendMoveUnroot(uint32 value); void SetFeared(bool apply); void SetConfused(bool apply); void SetStunned(bool apply); void SetRooted(bool apply); + private: uint32 m_rootTimes; uint32 m_state; // Even derived shouldn't modify uint32 m_CombatTimer; - uint32 m_lastManaUse; // msecs TimeTrackerSmall m_movesplineTimer; Diminishing m_Diminishing; diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp index 8f040ab6a5e..b11a0996196 100755 --- a/src/server/game/Entities/Vehicle/Vehicle.cpp +++ b/src/server/game/Entities/Vehicle/Vehicle.cpp @@ -363,7 +363,6 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId) if (seat->second.SeatInfo->m_flags && !(seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_ALLOW_TURNING)) unit->AddUnitState(UNIT_STATE_ONVEHICLE); - unit->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT); VehicleSeatEntry const* veSeat = seat->second.SeatInfo; unit->m_movementInfo.t_pos.m_positionX = veSeat->m_attachmentOffsetX; unit->m_movementInfo.t_pos.m_positionY = veSeat->m_attachmentOffsetY; @@ -380,7 +379,7 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId) if (_me->IsInWorld()) { unit->SendClearTarget(); // SMSG_BREAK_TARGET - unit->SetControlled(true, UNIT_STATE_ROOT); // SMSG_FORCE_ROOT - In some cases we send SMSG_SPLINE_MOVE_ROOT here (for creatures) + unit->SetControlled(true, UNIT_STATE_ROOT); // SMSG_FORCE_ROOT - In some cases we send SMSG_SPLINE_MOVE_ROOT here (for creatures) // also adds MOVEMENTFLAG_ROOT Movement::MoveSplineInit init(unit); init.DisableTransportPathTransformations(); @@ -436,7 +435,6 @@ void Vehicle::RemovePassenger(Unit* unit) if (_me->IsInWorld()) { - unit->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT); unit->m_movementInfo.t_pos.Relocate(0, 0, 0, 0); unit->m_movementInfo.t_time = 0; unit->m_movementInfo.t_seat = 0; @@ -468,6 +466,7 @@ void Vehicle::RelocatePassengers() float px, py, pz, po; passenger->m_movementInfo.t_pos.GetPosition(px, py, pz, po); CalculatePassengerPosition(px, py, pz, po); + passenger->UpdatePosition(px, py, pz, po); } } diff --git a/src/server/game/Entities/Vehicle/VehicleDefines.h b/src/server/game/Entities/Vehicle/VehicleDefines.h index 3d3b43e832c..7c4ac090743 100644 --- a/src/server/game/Entities/Vehicle/VehicleDefines.h +++ b/src/server/game/Entities/Vehicle/VehicleDefines.h @@ -32,7 +32,29 @@ enum PowerType POWER_HEAT = 101, POWER_OOZE = 121, POWER_BLOOD = 141, - POWER_WRATH = 142 + POWER_WRATH = 142, + POWER_ARCANE_ENERGY = 143, + POWER_LIFE_ENERGY = 144, + POWER_SUN_ENERGY = 145, + POWER_SWING_VELOCITY = 146, + POWER_SHADOWFLAME_ENERGY = 147, + POWER_BLUE_POWER = 148, + POWER_PURPLE_POWER = 149, + POWER_GREEN_POWER = 150, + POWER_ORANGE_POWER = 151, + POWER_ENERGY_2 = 153, + POWER_ARCANEENERGY = 161, + POWER_WIND_POWER_1 = 162, + POWER_WIND_POWER_2 = 163, + POWER_WIND_POWER_3 = 164, + POWER_FUEL = 165, + POWER_SUN_POWER = 166, + POWER_TWILIGHT_ENERGY = 169, + POWER_VENOM = 174, + POWER_ORANGE_POWER_2 = 176, + POWER_CONSUMING_FLAME = 177, + POWER_PYROCLASTIC_FRENZY = 178, + POWER_FLASHFIRE = 179, }; enum VehicleFlags diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp index a499347356b..82bf4702c53 100644 --- a/src/server/game/Events/GameEventMgr.cpp +++ b/src/server/game/Events/GameEventMgr.cpp @@ -210,7 +210,7 @@ void GameEventMgr::LoadFromDB() if (!result) { mGameEvent.clear(); - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 game events. DB table `game_event` is empty."); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 game events. DB table `game_event` is empty."); return; } @@ -791,8 +791,8 @@ void GameEventMgr::LoadFromDB() { uint32 oldMSTime = getMSTime(); - // 0 1 2 3 4 5 - QueryResult result = WorldDatabase.Query("SELECT eventEntry, guid, item, maxcount, incrtime, ExtendedCost FROM game_event_npc_vendor ORDER BY guid, slot ASC"); + // 0 1 2 3 4 5 6 + QueryResult result = WorldDatabase.Query("SELECT eventEntry, guid, item, maxcount, incrtime, ExtendedCost, type FROM game_event_npc_vendor ORDER BY guid, slot ASC"); if (!result) sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 vendor additions in game events. DB table `game_event_npc_vendor` is empty."); @@ -818,6 +818,7 @@ void GameEventMgr::LoadFromDB() newEntry.maxcount = fields[3].GetUInt32(); newEntry.incrtime = fields[4].GetUInt32(); newEntry.ExtendedCost = fields[5].GetUInt32(); + newEntry.Type = fields[6].GetUInt8(); // get the event npc flag for checking if the npc will be vendor during the event or not uint32 event_npc_flag = 0; NPCFlagList& flist = mGameEventNPCFlags[event_id]; @@ -836,7 +837,7 @@ void GameEventMgr::LoadFromDB() newEntry.entry = data->id; // check validity with event's npcflag - if (!sObjectMgr->IsVendorItemValid(newEntry.entry, newEntry.item, newEntry.maxcount, newEntry.incrtime, newEntry.ExtendedCost, NULL, NULL, event_npc_flag)) + if (!sObjectMgr->IsVendorItemValid(newEntry.entry, newEntry.item, newEntry.maxcount, newEntry.incrtime, newEntry.ExtendedCost, newEntry.Type, NULL, NULL, event_npc_flag)) continue; vendors.push_back(newEntry); @@ -1174,9 +1175,9 @@ void GameEventMgr::UpdateEventNPCVendor(uint16 event_id, bool activate) for (NPCVendorList::iterator itr = mGameEventVendors[event_id].begin(); itr != mGameEventVendors[event_id].end(); ++itr) { if (activate) - sObjectMgr->AddVendorItem(itr->entry, itr->item, itr->maxcount, itr->incrtime, itr->ExtendedCost, false); + sObjectMgr->AddVendorItem(itr->entry, itr->item, itr->maxcount, itr->incrtime, itr->ExtendedCost, itr->Type, false); else - sObjectMgr->RemoveVendorItem(itr->entry, itr->item, false); + sObjectMgr->RemoveVendorItem(itr->entry, itr->item, itr->Type, false); } } diff --git a/src/server/game/Events/GameEventMgr.h b/src/server/game/Events/GameEventMgr.h index d15b3e48dc9..25aa99f858a 100644 --- a/src/server/game/Events/GameEventMgr.h +++ b/src/server/game/Events/GameEventMgr.h @@ -85,6 +85,7 @@ struct NPCVendorEntry int32 maxcount; // 0 for infinite uint32 incrtime; // time for restore items amount if maxcount != 0 uint32 ExtendedCost; + uint8 Type; // 1 item, 2 currency }; class Player; diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 891bc9b253a..c4721f3cc09 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -23,6 +23,8 @@ #include "Chat.h" #include "Common.h" #include "DatabaseEnv.h" +#include "DB2Structure.h" +#include "DB2Stores.h" #include "DisableMgr.h" #include "GameEventMgr.h" #include "GossipDef.h" @@ -171,7 +173,9 @@ LanguageDesc lang_description[LANGUAGES_COUNT] = { LANG_DRAENEI, 29932, SKILL_LANG_DRAENEI }, { LANG_ZOMBIE, 0, 0 }, { LANG_GNOMISH_BINARY, 0, 0 }, - { LANG_GOBLIN_BINARY, 0, 0 } + { LANG_GOBLIN_BINARY, 0, 0 }, + { LANG_WORGEN, 69270, SKILL_LANG_WORGEN }, + { LANG_GOBLIN, 69269, SKILL_LANG_GOBLIN } }; LanguageDesc const* GetLanguageDescByID(uint32 lang) @@ -226,6 +230,7 @@ ObjectMgr::ObjectMgr(): _itemTextId(1), _mailId(1), _hiPetNumber(1), + _voidItemId(1), _hiCharGuid(1), _hiCreatureGuid(1), _hiPetGuid(1), @@ -237,11 +242,8 @@ ObjectMgr::ObjectMgr(): _hiMoTransGuid(1) { for (uint8 i = 0; i < MAX_CLASSES; ++i) - { - _playerClassInfo[i] = NULL; for (uint8 j = 0; j < MAX_RACES; ++j) _playerInfo[j][i] = NULL; - } } ObjectMgr::~ObjectMgr() @@ -252,14 +254,6 @@ ObjectMgr::~ObjectMgr() for (PetLevelInfoContainer::iterator i = _petInfoStore.begin(); i != _petInfoStore.end(); ++i) delete[] i->second; - // free only if loaded - for (int class_ = 0; class_ < MAX_CLASSES; ++class_) - { - if (_playerClassInfo[class_]) - delete[] _playerClassInfo[class_]->levelInfo; - delete _playerClassInfo[class_]; - } - for (int race = 0; race < MAX_RACES; ++race) { for (int class_ = 0; class_ < MAX_CLASSES; ++class_) @@ -392,19 +386,19 @@ void ObjectMgr::LoadCreatureTemplates() // 0 1 2 3 4 5 6 7 8 QueryResult result = WorldDatabase.Query("SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, " - // 9 10 11 12 13 14 15 16 17 18 19 20 21 - "modelid4, name, subname, IconName, gossip_menu_id, minlevel, maxlevel, exp, faction_A, faction_H, npcflag, speed_walk, speed_run, " - // 22 23 24 25 26 27 28 29 30 31 32 33 - "scale, rank, mindmg, maxdmg, dmgschool, attackpower, dmg_multiplier, baseattacktime, rangeattacktime, unit_class, unit_flags, unit_flags2, " - // 34 35 36 37 38 39 40 41 42 43 - "dynamicflags, family, trainer_type, trainer_spell, trainer_class, trainer_race, minrangedmg, maxrangedmg, rangedattackpower, type, " - // 44 45 46 47 48 49 50 51 52 53 54 - "type_flags, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, spell1, " - // 55 56 57 58 59 60 61 62 63 64 65 66 67 - "spell2, spell3, spell4, spell5, spell6, spell7, spell8, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, " - // 68 69 70 71 72 73 74 75 76 77 78 - "InhabitType, HoverHeight, Health_mod, Mana_mod, Armor_mod, RacialLeader, questItem1, questItem2, questItem3, questItem4, questItem5, " - // 79 80 81 82 83 84 + // 9 10 11 12 13 14 15 16 17 18 19 20 21 + "modelid4, name, subname, IconName, gossip_menu_id, minlevel, maxlevel, exp, exp_unk, faction_A, faction_H, npcflag, speed_walk, " + // 22 23 24 25 26 27 28 29 30 31 32 33 34 + "speed_run, scale, rank, mindmg, maxdmg, dmgschool, attackpower, dmg_multiplier, baseattacktime, rangeattacktime, unit_class, unit_flags, unit_flags2, " + // 35 36 37 38 39 40 41 42 43 + "dynamicflags, family, trainer_type, trainer_class, trainer_race, minrangedmg, maxrangedmg, rangedattackpower, type, " + // 44 45 46 47 48 49 50 51 52 53 54 + "type_flags, type_flags2, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, " + // 55 56 59 60 61 62 63 64 65 66 67 68 69 70 + "spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, " + // 71 72 73 74 75 76 77 78 79 80 81 82 + "InhabitType, HoverHeight, Health_mod, Mana_mod, Mana_mod_extra, Armor_mod, RacialLeader, questItem1, questItem2, questItem3, questItem4, questItem5, " + // 83 84 85 86 87 88 89 " questItem6, movementId, RegenHealth, equipment_id, mechanic_immune_mask, flags_extra, ScriptName " "FROM creature_template;"); @@ -444,27 +438,27 @@ void ObjectMgr::LoadCreatureTemplates() creatureTemplate.minlevel = fields[14].GetUInt8(); creatureTemplate.maxlevel = fields[15].GetUInt8(); creatureTemplate.expansion = uint32(fields[16].GetInt16()); - creatureTemplate.faction_A = uint32(fields[17].GetUInt16()); - creatureTemplate.faction_H = uint32(fields[18].GetUInt16()); - creatureTemplate.npcflag = fields[19].GetUInt32(); - creatureTemplate.speed_walk = fields[20].GetFloat(); - creatureTemplate.speed_run = fields[21].GetFloat(); - creatureTemplate.scale = fields[22].GetFloat(); - creatureTemplate.rank = uint32(fields[23].GetUInt8()); - creatureTemplate.mindmg = fields[24].GetFloat(); - creatureTemplate.maxdmg = fields[25].GetFloat(); - creatureTemplate.dmgschool = uint32(fields[26].GetInt8()); - creatureTemplate.attackpower = fields[27].GetUInt32(); - creatureTemplate.dmg_multiplier = fields[28].GetFloat(); - creatureTemplate.baseattacktime = fields[29].GetUInt32(); - creatureTemplate.rangeattacktime = fields[30].GetUInt32(); - creatureTemplate.unit_class = uint32(fields[31].GetUInt8()); - creatureTemplate.unit_flags = fields[32].GetUInt32(); - creatureTemplate.unit_flags2 = fields[33].GetUInt32(); - creatureTemplate.dynamicflags = fields[34].GetUInt32(); - creatureTemplate.family = uint32(fields[35].GetUInt8()); - creatureTemplate.trainer_type = uint32(fields[36].GetUInt8()); - creatureTemplate.trainer_spell = fields[37].GetUInt32(); + creatureTemplate.expansionUnknown = uint32(fields[17].GetUInt16()); + creatureTemplate.faction_A = uint32(fields[18].GetUInt16()); + creatureTemplate.faction_H = uint32(fields[19].GetUInt16()); + creatureTemplate.npcflag = fields[20].GetUInt32(); + creatureTemplate.speed_walk = fields[21].GetFloat(); + creatureTemplate.speed_run = fields[22].GetFloat(); + creatureTemplate.scale = fields[23].GetFloat(); + creatureTemplate.rank = uint32(fields[24].GetUInt8()); + creatureTemplate.mindmg = fields[25].GetFloat(); + creatureTemplate.maxdmg = fields[26].GetFloat(); + creatureTemplate.dmgschool = uint32(fields[27].GetInt8()); + creatureTemplate.attackpower = fields[28].GetUInt32(); + creatureTemplate.dmg_multiplier = fields[29].GetFloat(); + creatureTemplate.baseattacktime = fields[30].GetUInt32(); + creatureTemplate.rangeattacktime = fields[31].GetUInt32(); + creatureTemplate.unit_class = uint32(fields[32].GetUInt8()); + creatureTemplate.unit_flags = fields[33].GetUInt32(); + creatureTemplate.unit_flags2 = fields[34].GetUInt32(); + creatureTemplate.dynamicflags = fields[35].GetUInt32(); + creatureTemplate.family = uint32(fields[36].GetUInt8()); + creatureTemplate.trainer_type = uint32(fields[37].GetUInt8()); creatureTemplate.trainer_class = uint32(fields[38].GetUInt8()); creatureTemplate.trainer_race = uint32(fields[39].GetUInt8()); creatureTemplate.minrangedmg = fields[40].GetFloat(); @@ -472,38 +466,40 @@ void ObjectMgr::LoadCreatureTemplates() creatureTemplate.rangedattackpower = uint32(fields[42].GetUInt16()); creatureTemplate.type = uint32(fields[43].GetUInt8()); creatureTemplate.type_flags = fields[44].GetUInt32(); - creatureTemplate.lootid = fields[45].GetUInt32(); - creatureTemplate.pickpocketLootId = fields[46].GetUInt32(); - creatureTemplate.SkinLootId = fields[47].GetUInt32(); + creatureTemplate.type_flags2 = fields[45].GetUInt32(); + creatureTemplate.lootid = fields[46].GetUInt32(); + creatureTemplate.pickpocketLootId = fields[47].GetUInt32(); + creatureTemplate.SkinLootId = fields[48].GetUInt32(); for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i) - creatureTemplate.resistance[i] = fields[48 + i -1].GetInt16(); + creatureTemplate.resistance[i] = fields[49 + i - 1].GetInt16(); for (uint8 i = 0; i < CREATURE_MAX_SPELLS; ++i) - creatureTemplate.spells[i] = fields[54 + i].GetUInt32(); - - creatureTemplate.PetSpellDataId = fields[62].GetUInt32(); - creatureTemplate.VehicleId = fields[63].GetUInt32(); - creatureTemplate.mingold = fields[64].GetUInt32(); - creatureTemplate.maxgold = fields[65].GetUInt32(); - creatureTemplate.AIName = fields[66].GetString(); - creatureTemplate.MovementType = uint32(fields[67].GetUInt8()); - creatureTemplate.InhabitType = uint32(fields[68].GetUInt8()); - creatureTemplate.HoverHeight = fields[69].GetFloat(); - creatureTemplate.ModHealth = fields[70].GetFloat(); - creatureTemplate.ModMana = fields[71].GetFloat(); - creatureTemplate.ModArmor = fields[72].GetFloat(); - creatureTemplate.RacialLeader = fields[73].GetBool(); + creatureTemplate.spells[i] = fields[55 + i].GetUInt32(); + + creatureTemplate.PetSpellDataId = fields[63].GetUInt32(); + creatureTemplate.VehicleId = fields[64].GetUInt32(); + creatureTemplate.mingold = fields[65].GetUInt32(); + creatureTemplate.maxgold = fields[66].GetUInt32(); + creatureTemplate.AIName = fields[67].GetString(); + creatureTemplate.MovementType = uint32(fields[68].GetUInt8()); + creatureTemplate.InhabitType = uint32(fields[69].GetUInt8()); + creatureTemplate.HoverHeight = fields[70].GetFloat(); + creatureTemplate.ModHealth = fields[71].GetFloat(); + creatureTemplate.ModMana = fields[72].GetFloat(); + creatureTemplate.ModManaExtra = fields[73].GetFloat(); + creatureTemplate.ModArmor = fields[74].GetFloat(); + creatureTemplate.RacialLeader = fields[75].GetBool(); for (uint8 i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i) - creatureTemplate.questItems[i] = fields[74 + i].GetUInt32(); + creatureTemplate.questItems[i] = fields[76 + i].GetUInt32(); - creatureTemplate.movementId = fields[80].GetUInt32(); - creatureTemplate.RegenHealth = fields[81].GetBool(); - creatureTemplate.equipmentId = fields[82].GetUInt32(); - creatureTemplate.MechanicImmuneMask = fields[83].GetUInt32(); - creatureTemplate.flags_extra = fields[84].GetUInt32(); - creatureTemplate.ScriptID = GetScriptId(fields[85].GetCString()); + creatureTemplate.movementId = fields[82].GetUInt32(); + creatureTemplate.RegenHealth = fields[83].GetBool(); + creatureTemplate.equipmentId = fields[84].GetUInt32(); + creatureTemplate.MechanicImmuneMask = fields[85].GetUInt32(); + creatureTemplate.flags_extra = fields[86].GetUInt32(); + creatureTemplate.ScriptID = GetScriptId(fields[87].GetCString()); ++count; } @@ -665,12 +661,6 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo) continue; } - if (cInfo->trainer_spell != difficultyInfo->trainer_spell) - { - sLog->outError(LOG_FILTER_SQL, "Creature (Entry: %u) has different `trainer_spell` in difficulty %u mode (Entry: %u).", cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]); - continue; - } - if (!difficultyInfo->AIName.empty()) { sLog->outError(LOG_FILTER_SQL, "Creature (Entry: %u) lists difficulty %u mode entry %u with `AIName` filled in. `AIName` of difficulty 0 mode creature is always used instead.", @@ -876,12 +866,18 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo) const_cast<CreatureTemplate*>(cInfo)->scale = 1.0f; } - if (cInfo->expansion > (MAX_CREATURE_BASE_HP - 1)) + if (cInfo->expansion > MAX_CREATURE_BASE_HP) { - sLog->outError(LOG_FILTER_SQL, "Table `creature_template` lists creature (Entry: %u) with expansion %u. Ignored and set to 0.", cInfo->Entry, cInfo->expansion); + sLog->outError(LOG_FILTER_SQL, "Table `creature_template` lists creature (Entry: %u) with `exp` %u. Ignored and set to 0.", cInfo->Entry, cInfo->expansion); const_cast<CreatureTemplate*>(cInfo)->expansion = 0; } + if (cInfo->expansionUnknown > MAX_CREATURE_BASE_HP) + { + sLog->outError(LOG_FILTER_SQL, "Table `creature_template` lists creature (Entry: %u) with `exp_unk` %u. Ignored and set to 0.", cInfo->Entry, cInfo->expansionUnknown); + const_cast<CreatureTemplate*>(cInfo)->expansionUnknown = 0; + } + if (uint32 badFlags = (cInfo->flags_extra & ~CREATURE_FLAG_EXTRA_DB_ALLOWED)) { sLog->outError(LOG_FILTER_SQL, "Table `creature_template` lists creature (Entry: %u) with disallowed `flags_extra` %u, removing incorrect flag.", cInfo->Entry, badFlags); @@ -1189,7 +1185,7 @@ void ObjectMgr::LoadLinkedRespawn() if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 linked respawns. DB table `linked_respawn` is empty."); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 linked respawns. DB table `linked_respawn` is empty."); return; } @@ -1420,7 +1416,7 @@ void ObjectMgr::LoadCreatures() if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 creatures. DB table `creature` is empty."); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 creatures. DB table `creature` is empty."); return; } @@ -1480,7 +1476,7 @@ void ObjectMgr::LoadCreatures() } if (data.spawnMask & ~spawnMasks[data.mapid]) - sLog->outError(LOG_FILTER_SQL, "Table `creature` have creature (GUID: %u) that have wrong spawn mask %u including not supported difficulty modes for map (Id: %u).", guid, data.spawnMask, data.mapid); + sLog->outError(LOG_FILTER_SQL, "Table `creature` have creature (GUID: %u) that have wrong spawn mask %u including not supported difficulty modes for map (Id: %u) spawnMasks[data.mapid]: %u.", guid, data.spawnMask, data.mapid, spawnMasks[data.mapid]); bool ok = true; for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1 && ok; ++diff) @@ -2021,582 +2017,504 @@ void ObjectMgr::LoadItemLocales() sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %lu Item locale strings in %u ms", (unsigned long)_itemLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime)); } -void ObjectMgr::LoadItemTemplates() +void FillItemDamageFields(float* minDamage, float* maxDamage, float* dps, uint32 itemLevel, uint32 itemClass, uint32 itemSubClass, uint32 quality, uint32 delay, float statScalingFactor, uint32 inventoryType, uint32 flags2) { - uint32 oldMSTime = getMSTime(); - - // 0 1 2 3 4 5 6 7 8 9 10 11 12 - QueryResult result = WorldDatabase.Query("SELECT entry, class, subclass, SoundOverrideSubclass, name, displayid, Quality, Flags, FlagsExtra, BuyCount, BuyPrice, SellPrice, InventoryType, " - // 13 14 15 16 17 18 19 20 - "AllowableClass, AllowableRace, ItemLevel, RequiredLevel, RequiredSkill, RequiredSkillRank, requiredspell, requiredhonorrank, " - // 21 22 23 24 25 26 27 28 - "RequiredCityRank, RequiredReputationFaction, RequiredReputationRank, maxcount, stackable, ContainerSlots, StatsCount, stat_type1, " - // 29 30 31 32 33 34 35 36 37 38 - "stat_value1, stat_type2, stat_value2, stat_type3, stat_value3, stat_type4, stat_value4, stat_type5, stat_value5, stat_type6, " - // 39 40 41 42 43 44 45 46 47 - "stat_value6, stat_type7, stat_value7, stat_type8, stat_value8, stat_type9, stat_value9, stat_type10, stat_value10, " - // 48 49 50 51 52 53 54 55 56 57 58 - "ScalingStatDistribution, ScalingStatValue, dmg_min1, dmg_max1, dmg_type1, dmg_min2, dmg_max2, dmg_type2, armor, holy_res, fire_res, " - // 59 60 61 62 63 64 65 66 67 68 - "nature_res, frost_res, shadow_res, arcane_res, delay, ammo_type, RangedModRange, spellid_1, spelltrigger_1, spellcharges_1, " - // 69 70 71 72 73 74 75 - "spellppmRate_1, spellcooldown_1, spellcategory_1, spellcategorycooldown_1, spellid_2, spelltrigger_2, spellcharges_2, " - // 76 77 78 79 80 81 82 - "spellppmRate_2, spellcooldown_2, spellcategory_2, spellcategorycooldown_2, spellid_3, spelltrigger_3, spellcharges_3, " - // 83 84 85 86 87 88 89 - "spellppmRate_3, spellcooldown_3, spellcategory_3, spellcategorycooldown_3, spellid_4, spelltrigger_4, spellcharges_4, " - // 90 91 92 93 94 95 96 - "spellppmRate_4, spellcooldown_4, spellcategory_4, spellcategorycooldown_4, spellid_5, spelltrigger_5, spellcharges_5, " - // 97 98 99 100 101 102 103 104 105 - "spellppmRate_5, spellcooldown_5, spellcategory_5, spellcategorycooldown_5, bonding, description, PageText, LanguageID, PageMaterial, " - // 106 107 108 109 110 111 112 113 114 115 116 117 - "startquest, lockid, Material, sheath, RandomProperty, RandomSuffix, block, itemset, MaxDurability, area, Map, BagFamily, " - // 118 119 120 121 122 123 124 125 - "TotemCategory, socketColor_1, socketContent_1, socketColor_2, socketContent_2, socketColor_3, socketContent_3, socketBonus, " - // 126 127 128 129 130 131 132 133 - "GemProperties, RequiredDisenchantSkill, ArmorDamageModifier, duration, ItemLimitCategory, HolidayId, ScriptName, DisenchantID, " - // 134 135 136 - "FoodType, minMoneyLoot, maxMoneyLoot, flagsCustom FROM item_template"); - - if (!result) - { - sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 item templates. DB table `item_template` is empty."); + *minDamage = *maxDamage = *dps = 0.0f; + if (itemClass != ITEM_CLASS_WEAPON || quality > ITEM_QUALITY_ARTIFACT) return; - } - _itemTemplateStore.rehash(result->GetRowCount()); - uint32 count = 0; - bool enforceDBCAttributes = sWorld->getBoolConfig(CONFIG_DBC_ENFORCE_ITEM_ATTRIBUTES); + DBCStorage<ItemDamageEntry>* store = NULL; + // get the right store here + if (inventoryType > 0xD + 13) + return; - do + switch (inventoryType) { - Field* fields = result->Fetch(); - - uint32 entry = fields[0].GetUInt32(); - - ItemTemplate& itemTemplate = _itemTemplateStore[entry]; - - itemTemplate.ItemId = entry; - itemTemplate.Class = uint32(fields[1].GetUInt8()); - itemTemplate.SubClass = uint32(fields[2].GetUInt8()); - itemTemplate.SoundOverrideSubclass = int32(fields[3].GetInt8()); - itemTemplate.Name1 = fields[4].GetString(); - itemTemplate.DisplayInfoID = fields[5].GetUInt32(); - itemTemplate.Quality = uint32(fields[6].GetUInt8()); - itemTemplate.Flags = uint32(fields[7].GetInt64()); - itemTemplate.Flags2 = fields[8].GetUInt32(); - itemTemplate.BuyCount = uint32(fields[9].GetUInt8()); - itemTemplate.BuyPrice = int32(fields[10].GetInt64()); - itemTemplate.SellPrice = fields[11].GetUInt32(); - itemTemplate.InventoryType = uint32(fields[12].GetUInt8()); - itemTemplate.AllowableClass = fields[13].GetInt32(); - itemTemplate.AllowableRace = fields[14].GetInt32(); - itemTemplate.ItemLevel = uint32(fields[15].GetUInt16()); - itemTemplate.RequiredLevel = uint32(fields[16].GetUInt8()); - itemTemplate.RequiredSkill = uint32(fields[17].GetUInt16()); - itemTemplate.RequiredSkillRank = uint32(fields[18].GetUInt16()); - itemTemplate.RequiredSpell = fields[19].GetUInt32(); - itemTemplate.RequiredHonorRank = fields[20].GetUInt32(); - itemTemplate.RequiredCityRank = fields[21].GetUInt32(); - itemTemplate.RequiredReputationFaction = uint32(fields[22].GetUInt16()); - itemTemplate.RequiredReputationRank = uint32(fields[23].GetUInt16()); - itemTemplate.MaxCount = fields[24].GetInt32(); - itemTemplate.Stackable = fields[25].GetInt32(); - itemTemplate.ContainerSlots = uint32(fields[26].GetUInt8()); - itemTemplate.StatsCount = uint32(fields[27].GetUInt8()); - - for (uint8 i = 0; i < itemTemplate.StatsCount; ++i) - { - itemTemplate.ItemStat[i].ItemStatType = uint32(fields[28 + i*2].GetUInt8()); - itemTemplate.ItemStat[i].ItemStatValue = int32(fields[29 + i*2].GetInt16()); - } - - itemTemplate.ScalingStatDistribution = uint32(fields[48].GetUInt16()); - itemTemplate.ScalingStatValue = fields[49].GetInt32(); - - for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i) - { - itemTemplate.Damage[i].DamageMin = fields[50 + i*3].GetFloat(); - itemTemplate.Damage[i].DamageMax = fields[51 + i*3].GetFloat(); - itemTemplate.Damage[i].DamageType = uint32(fields[52 + i*3].GetUInt8()); - } - - itemTemplate.Armor = uint32(fields[56].GetUInt16()); - itemTemplate.HolyRes = uint32(fields[57].GetUInt8()); - itemTemplate.FireRes = uint32(fields[58].GetUInt8()); - itemTemplate.NatureRes = uint32(fields[59].GetUInt8()); - itemTemplate.FrostRes = uint32(fields[60].GetUInt8()); - itemTemplate.ShadowRes = uint32(fields[61].GetUInt8()); - itemTemplate.ArcaneRes = uint32(fields[62].GetUInt8()); - itemTemplate.Delay = uint32(fields[63].GetUInt16()); - itemTemplate.AmmoType = uint32(fields[64].GetUInt8()); - itemTemplate.RangedModRange = fields[65].GetFloat(); - - for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) - { - itemTemplate.Spells[i].SpellId = fields[66 + i*7 ].GetInt32(); - itemTemplate.Spells[i].SpellTrigger = uint32(fields[67 + i*7].GetUInt8()); - itemTemplate.Spells[i].SpellCharges = int32(fields[68 + i*7].GetInt16()); - itemTemplate.Spells[i].SpellPPMRate = fields[69 + i*7].GetFloat(); - itemTemplate.Spells[i].SpellCooldown = fields[70 + i*7].GetInt32(); - itemTemplate.Spells[i].SpellCategory = uint32(fields[71 + i*7].GetUInt16()); - itemTemplate.Spells[i].SpellCategoryCooldown = fields[72 + i*7].GetInt32(); - } - - itemTemplate.Bonding = uint32(fields[101].GetUInt8()); - itemTemplate.Description = fields[102].GetString(); - itemTemplate.PageText = fields[103].GetUInt32(); - itemTemplate.LanguageID = uint32(fields[104].GetUInt8()); - itemTemplate.PageMaterial = uint32(fields[105].GetUInt8()); - itemTemplate.StartQuest = fields[106].GetUInt32(); - itemTemplate.LockID = fields[107].GetUInt32(); - itemTemplate.Material = int32(fields[108].GetInt8()); - itemTemplate.Sheath = uint32(fields[109].GetUInt8()); - itemTemplate.RandomProperty = fields[110].GetUInt32(); - itemTemplate.RandomSuffix = fields[111].GetInt32(); - itemTemplate.Block = fields[112].GetUInt32(); - itemTemplate.ItemSet = fields[113].GetUInt32(); - itemTemplate.MaxDurability = uint32(fields[114].GetUInt16()); - itemTemplate.Area = fields[115].GetUInt32(); - itemTemplate.Map = uint32(fields[116].GetUInt16()); - itemTemplate.BagFamily = fields[117].GetUInt32(); - itemTemplate.TotemCategory = fields[118].GetUInt32(); - - for (uint8 i = 0; i < MAX_ITEM_PROTO_SOCKETS; ++i) - { - itemTemplate.Socket[i].Color = uint32(fields[119 + i*2].GetUInt8()); - itemTemplate.Socket[i].Content = fields[120 + i*2].GetUInt32(); - } - - itemTemplate.socketBonus = fields[125].GetUInt32(); - itemTemplate.GemProperties = fields[126].GetUInt32(); - itemTemplate.RequiredDisenchantSkill = uint32(fields[127].GetInt16()); - itemTemplate.ArmorDamageModifier = fields[128].GetFloat(); - itemTemplate.Duration = fields[129].GetUInt32(); - itemTemplate.ItemLimitCategory = uint32(fields[130].GetInt16()); - itemTemplate.HolidayId = fields[131].GetUInt32(); - itemTemplate.ScriptId = sObjectMgr->GetScriptId(fields[132].GetCString()); - itemTemplate.DisenchantID = fields[133].GetUInt32(); - itemTemplate.FoodType = uint32(fields[134].GetUInt8()); - itemTemplate.MinMoneyLoot = fields[135].GetUInt32(); - itemTemplate.MaxMoneyLoot = fields[136].GetUInt32(); - itemTemplate.FlagsCu = fields[137].GetUInt32(); - - // Checks - - ItemEntry const* dbcitem = sItemStore.LookupEntry(entry); - - if (dbcitem) - { - if (itemTemplate.Class != dbcitem->Class) - { - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) does not have a correct class %u, must be %u .", entry, itemTemplate.Class, dbcitem->Class); - if (enforceDBCAttributes) - itemTemplate.Class = dbcitem->Class; - } - - if (itemTemplate.SoundOverrideSubclass != dbcitem->SoundOverrideSubclass) - { - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) does not have a correct SoundOverrideSubclass (%i), must be %i .", entry, itemTemplate.SoundOverrideSubclass, dbcitem->SoundOverrideSubclass); - if (enforceDBCAttributes) - itemTemplate.SoundOverrideSubclass = dbcitem->SoundOverrideSubclass; - } - if (itemTemplate.Material != dbcitem->Material) - { - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) does not have a correct material (%i), must be %i .", entry, itemTemplate.Material, dbcitem->Material); - if (enforceDBCAttributes) - itemTemplate.Material = dbcitem->Material; - } - if (itemTemplate.InventoryType != dbcitem->InventoryType) - { - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) does not have a correct inventory type (%u), must be %u .", entry, itemTemplate.InventoryType, dbcitem->InventoryType); - if (enforceDBCAttributes) - itemTemplate.InventoryType = dbcitem->InventoryType; - } - if (itemTemplate.DisplayInfoID != dbcitem->DisplayId) - { - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) does not have a correct display id (%u), must be %u .", entry, itemTemplate.DisplayInfoID, dbcitem->DisplayId); - if (enforceDBCAttributes) - itemTemplate.DisplayInfoID = dbcitem->DisplayId; - } - if (itemTemplate.Sheath != dbcitem->Sheath) + case INVTYPE_AMMO: + store = &sItemDamageAmmoStore; + break; + case INVTYPE_2HWEAPON: + if (flags2 & ITEM_FLAGS_EXTRA_CASTER_WEAPON) + store = &sItemDamageTwoHandCasterStore; + else + store = &sItemDamageTwoHandStore; + break; + case INVTYPE_RANGED: + case INVTYPE_THROWN: + case INVTYPE_RANGEDRIGHT: + switch (itemSubClass) { - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) does not have a correct sheathid (%u), must be %u .", entry, itemTemplate.Sheath, dbcitem->Sheath); - if (enforceDBCAttributes) - itemTemplate.Sheath = dbcitem->Sheath; + case ITEM_SUBCLASS_WEAPON_WAND: + store = &sItemDamageWandStore; + break; + case ITEM_SUBCLASS_WEAPON_THROWN: + store = &sItemDamageThrownStore; + break; + case ITEM_SUBCLASS_WEAPON_BOW: + case ITEM_SUBCLASS_WEAPON_GUN: + case ITEM_SUBCLASS_WEAPON_CROSSBOW: + store = &sItemDamageRangedStore; + break; + default: + return; } + break; + case INVTYPE_WEAPON: + case INVTYPE_WEAPONMAINHAND: + case INVTYPE_WEAPONOFFHAND: + if (flags2 & ITEM_FLAGS_EXTRA_CASTER_WEAPON) + store = &sItemDamageOneHandCasterStore; + else + store = &sItemDamageOneHandStore; + break; + default: + return; + } - } - else - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) does not exist in item.dbc! (not correct id?).", entry); - - if (itemTemplate.Class >= MAX_ITEM_CLASS) - { - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong Class value (%u)", entry, itemTemplate.Class); - itemTemplate.Class = ITEM_CLASS_MISC; - } - - if (itemTemplate.SubClass >= MaxItemSubclassValues[itemTemplate.Class]) - { - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong Subclass value (%u) for class %u", entry, itemTemplate.SubClass, itemTemplate.Class); - itemTemplate.SubClass = 0;// exist for all item classes - } - - if (itemTemplate.Quality >= MAX_ITEM_QUALITY) - { - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong Quality value (%u)", entry, itemTemplate.Quality); - itemTemplate.Quality = ITEM_QUALITY_NORMAL; - } - - if (itemTemplate.Flags2 & ITEM_FLAGS_EXTRA_HORDE_ONLY) - { - if (FactionEntry const* faction = sFactionStore.LookupEntry(HORDE)) - if ((itemTemplate.AllowableRace & faction->BaseRepRaceMask[0]) == 0) - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has value (%u) in `AllowableRace` races, not compatible with ITEM_FLAGS_EXTRA_HORDE_ONLY (%u) in Flags field, item cannot be equipped or used by these races.", - entry, itemTemplate.AllowableRace, ITEM_FLAGS_EXTRA_HORDE_ONLY); - - if (itemTemplate.Flags2 & ITEM_FLAGS_EXTRA_ALLIANCE_ONLY) - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has value (%u) in `Flags2` flags (ITEM_FLAGS_EXTRA_ALLIANCE_ONLY) and ITEM_FLAGS_EXTRA_HORDE_ONLY (%u) in Flags field, this is a wrong combination.", - entry, ITEM_FLAGS_EXTRA_ALLIANCE_ONLY, ITEM_FLAGS_EXTRA_HORDE_ONLY); - } - else if (itemTemplate.Flags2 & ITEM_FLAGS_EXTRA_ALLIANCE_ONLY) - { - if (FactionEntry const* faction = sFactionStore.LookupEntry(ALLIANCE)) - if ((itemTemplate.AllowableRace & faction->BaseRepRaceMask[0]) == 0) - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has value (%u) in `AllowableRace` races, not compatible with ITEM_FLAGS_EXTRA_ALLIANCE_ONLY (%u) in Flags field, item cannot be equipped or used by these races.", - entry, itemTemplate.AllowableRace, ITEM_FLAGS_EXTRA_ALLIANCE_ONLY); - } - - if (itemTemplate.BuyCount <= 0) - { - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong BuyCount value (%u), set to default(1).", entry, itemTemplate.BuyCount); - itemTemplate.BuyCount = 1; - } - - if (itemTemplate.InventoryType >= MAX_INVTYPE) - { - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong InventoryType value (%u)", entry, itemTemplate.InventoryType); - itemTemplate.InventoryType = INVTYPE_NON_EQUIP; - } - - if (itemTemplate.RequiredSkill >= MAX_SKILL_TYPE) - { - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong RequiredSkill value (%u)", entry, itemTemplate.RequiredSkill); - itemTemplate.RequiredSkill = 0; - } - - { - // can be used in equip slot, as page read use in inventory, or spell casting at use - bool req = itemTemplate.InventoryType != INVTYPE_NON_EQUIP || itemTemplate.PageText; - if (!req) - for (uint8 j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j) - { - if (itemTemplate.Spells[j].SpellId) - { - req = true; - break; - } - } - - if (req) - { - if (!(itemTemplate.AllowableClass & CLASSMASK_ALL_PLAYABLE)) - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) does not have any playable classes (%u) in `AllowableClass` and can't be equipped or used.", entry, itemTemplate.AllowableClass); + if (!store) + return; - if (!(itemTemplate.AllowableRace & RACEMASK_ALL_PLAYABLE)) - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) does not have any playable races (%u) in `AllowableRace` and can't be equipped or used.", entry, itemTemplate.AllowableRace); - } - } + ItemDamageEntry const* damageInfo = store->LookupEntry(itemLevel); + if (!damageInfo) + return; - if (itemTemplate.RequiredSpell && !sSpellMgr->GetSpellInfo(itemTemplate.RequiredSpell)) - { - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has a wrong (non-existing) spell in RequiredSpell (%u)", entry, itemTemplate.RequiredSpell); - itemTemplate.RequiredSpell = 0; - } + *dps = damageInfo->DPS[quality]; + float avgDamage = *dps * delay * 0.001f; + *minDamage = (statScalingFactor * -0.5f + 1.0f) * avgDamage; + *maxDamage = floor(float(avgDamage* (statScalingFactor * 0.5f + 1.0f) + 0.5f)); +} - if (itemTemplate.RequiredReputationRank >= MAX_REPUTATION_RANK) - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong reputation rank in RequiredReputationRank (%u), item can't be used.", entry, itemTemplate.RequiredReputationRank); +uint32 FillItemArmor(uint32 itemlevel, uint32 itemClass, uint32 itemSubclass, uint32 quality, uint32 inventoryType) +{ + if (quality > ITEM_QUALITY_ARTIFACT) + return 0; - if (itemTemplate.RequiredReputationFaction) - { - if (!sFactionStore.LookupEntry(itemTemplate.RequiredReputationFaction)) - { - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong (not existing) faction in RequiredReputationFaction (%u)", entry, itemTemplate.RequiredReputationFaction); - itemTemplate.RequiredReputationFaction = 0; - } + // all items but shields + if (itemClass != ITEM_CLASS_ARMOR || itemSubclass != ITEM_SUBCLASS_ARMOR_SHIELD) + { + ItemArmorQualityEntry const* armorQuality = sItemArmorQualityStore.LookupEntry(itemlevel); + ItemArmorTotalEntry const* armorTotal = sItemArmorTotalStore.LookupEntry(itemlevel); + if (!armorQuality || !armorTotal) + return 0; - if (itemTemplate.RequiredReputationRank == MIN_REPUTATION_RANK) - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has min. reputation rank in RequiredReputationRank (0) but RequiredReputationFaction > 0, faction setting is useless.", entry); - } + if (inventoryType == INVTYPE_ROBE) + inventoryType = INVTYPE_CHEST; - if (itemTemplate.MaxCount < -1) - { - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has too large negative in maxcount (%i), replace by value (-1) no storing limits.", entry, itemTemplate.MaxCount); - itemTemplate.MaxCount = -1; - } + ArmorLocationEntry const* location = sArmorLocationStore.LookupEntry(inventoryType); + if (!location) + return 0; - if (itemTemplate.Stackable == 0) - { - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong value in stackable (%i), replace by default 1.", entry, itemTemplate.Stackable); - itemTemplate.Stackable = 1; - } - else if (itemTemplate.Stackable < -1) - { - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has too large negative in stackable (%i), replace by value (-1) no stacking limits.", entry, itemTemplate.Stackable); - itemTemplate.Stackable = -1; - } + if (itemSubclass < ITEM_SUBCLASS_ARMOR_CLOTH) + return 0; - if (itemTemplate.ContainerSlots > MAX_BAG_SIZE) - { - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has too large value in ContainerSlots (%u), replace by hardcoded limit (%u).", entry, itemTemplate.ContainerSlots, MAX_BAG_SIZE); - itemTemplate.ContainerSlots = MAX_BAG_SIZE; - } + return uint32(armorQuality->Value[quality] * armorTotal->Value[itemSubclass - 1] * location->Value[itemSubclass - 1] + 0.5f); + } - if (itemTemplate.StatsCount > MAX_ITEM_PROTO_STATS) - { - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has too large value in statscount (%u), replace by hardcoded limit (%u).", entry, itemTemplate.StatsCount, MAX_ITEM_PROTO_STATS); - itemTemplate.StatsCount = MAX_ITEM_PROTO_STATS; - } + // shields + ItemArmorShieldEntry const* shield = sItemArmorShieldStore.LookupEntry(itemlevel); + if (!shield) + return 0; - for (uint8 j = 0; j < itemTemplate.StatsCount; ++j) - { - // for ItemStatValue != 0 - if (itemTemplate.ItemStat[j].ItemStatValue && itemTemplate.ItemStat[j].ItemStatType >= MAX_ITEM_MOD) - { - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong (non-existing?) stat_type%d (%u)", entry, j+1, itemTemplate.ItemStat[j].ItemStatType); - itemTemplate.ItemStat[j].ItemStatType = 0; - } + return uint32(shield->Value[quality] + 0.5f); +} - switch (itemTemplate.ItemStat[j].ItemStatType) - { - case ITEM_MOD_SPELL_HEALING_DONE: - case ITEM_MOD_SPELL_DAMAGE_DONE: - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has deprecated stat_type%d (%u)", entry, j+1, itemTemplate.ItemStat[j].ItemStatType); - break; - default: - break; - } - } +uint32 FillMaxDurability(uint32 itemClass, uint32 itemSubClass, uint32 inventoryType, uint32 quality, uint32 itemLevel) +{ + if (itemClass != ITEM_CLASS_ARMOR && itemClass != ITEM_CLASS_WEAPON) + return 0; - for (uint8 j = 0; j < MAX_ITEM_PROTO_DAMAGES; ++j) - { - if (itemTemplate.Damage[j].DamageType >= MAX_SPELL_SCHOOL) - { - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong dmg_type%d (%u)", entry, j+1, itemTemplate.Damage[j].DamageType); - itemTemplate.Damage[j].DamageType = 0; - } - } + static float const qualityMultipliers[MAX_ITEM_QUALITY] = + { + 1.0f, 1.0f, 1.0f, 1.17f, 1.37f, 1.68f, 0.0f, 0.0f + }; - // special format - if ((itemTemplate.Spells[0].SpellId == 483) || (itemTemplate.Spells[0].SpellId == 55884)) - { - // spell_1 - if (itemTemplate.Spells[0].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE) - { - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format", entry, 0+1, itemTemplate.Spells[0].SpellTrigger); - itemTemplate.Spells[0].SpellId = 0; - itemTemplate.Spells[0].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; - itemTemplate.Spells[1].SpellId = 0; - itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; - } + static float const armorMultipliers[MAX_INVTYPE] = + { + 0.00f, // INVTYPE_NON_EQUIP + 0.59f, // INVTYPE_HEAD + 0.00f, // INVTYPE_NECK + 0.59f, // INVTYPE_SHOULDERS + 0.00f, // INVTYPE_BODY + 1.00f, // INVTYPE_CHEST + 0.35f, // INVTYPE_WAIST + 0.75f, // INVTYPE_LEGS + 0.49f, // INVTYPE_FEET + 0.35f, // INVTYPE_WRISTS + 0.35f, // INVTYPE_HANDS + 0.00f, // INVTYPE_FINGER + 0.00f, // INVTYPE_TRINKET + 0.00f, // INVTYPE_WEAPON + 1.00f, // INVTYPE_SHIELD + 0.00f, // INVTYPE_RANGED + 0.00f, // INVTYPE_CLOAK + 0.00f, // INVTYPE_2HWEAPON + 0.00f, // INVTYPE_BAG + 0.00f, // INVTYPE_TABARD + 1.00f, // INVTYPE_ROBE + 0.00f, // INVTYPE_WEAPONMAINHAND + 0.00f, // INVTYPE_WEAPONOFFHAND + 0.00f, // INVTYPE_HOLDABLE + 0.00f, // INVTYPE_AMMO + 0.00f, // INVTYPE_THROWN + 0.00f, // INVTYPE_RANGEDRIGHT + 0.00f, // INVTYPE_QUIVER + 0.00f, // INVTYPE_RELIC + }; - // spell_2 have learning spell - if (itemTemplate.Spells[1].SpellTrigger != ITEM_SPELLTRIGGER_LEARN_SPELL_ID) - { - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format.", entry, 1+1, itemTemplate.Spells[1].SpellTrigger); - itemTemplate.Spells[0].SpellId = 0; - itemTemplate.Spells[1].SpellId = 0; - itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; - } - else if (!itemTemplate.Spells[1].SpellId) - { - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) does not have an expected spell in spellid_%d in special learning format.", entry, 1+1); - itemTemplate.Spells[0].SpellId = 0; - itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; - } - else if (itemTemplate.Spells[1].SpellId != -1) - { - SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itemTemplate.Spells[1].SpellId); - if (!spellInfo && !DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, itemTemplate.Spells[1].SpellId, NULL)) - { - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%d)", entry, 1+1, itemTemplate.Spells[1].SpellId); - itemTemplate.Spells[0].SpellId = 0; - itemTemplate.Spells[1].SpellId = 0; - itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; - } - // allowed only in special format - else if ((itemTemplate.Spells[1].SpellId == 483) || (itemTemplate.Spells[1].SpellId == 55884)) - { - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has broken spell in spellid_%d (%d)", entry, 1+1, itemTemplate.Spells[1].SpellId); - itemTemplate.Spells[0].SpellId = 0; - itemTemplate.Spells[1].SpellId = 0; - itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; - } - } + static float const weaponMultipliers[MAX_ITEM_SUBCLASS_WEAPON] = + { + 0.89f, // ITEM_SUBCLASS_WEAPON_AXE + 1.03f, // ITEM_SUBCLASS_WEAPON_AXE2 + 0.77f, // ITEM_SUBCLASS_WEAPON_BOW + 0.77f, // ITEM_SUBCLASS_WEAPON_GUN + 0.89f, // ITEM_SUBCLASS_WEAPON_MACE + 1.03f, // ITEM_SUBCLASS_WEAPON_MACE2 + 1.03f, // ITEM_SUBCLASS_WEAPON_POLEARM + 0.89f, // ITEM_SUBCLASS_WEAPON_SWORD + 1.03f, // ITEM_SUBCLASS_WEAPON_SWORD2 + 0.00f, // ITEM_SUBCLASS_WEAPON_Obsolete + 1.03f, // ITEM_SUBCLASS_WEAPON_STAFF + 0.00f, // ITEM_SUBCLASS_WEAPON_EXOTIC + 0.00f, // ITEM_SUBCLASS_WEAPON_EXOTIC2 + 0.64f, // ITEM_SUBCLASS_WEAPON_FIST_WEAPON + 0.00f, // ITEM_SUBCLASS_WEAPON_MISCELLANEOUS + 0.64f, // ITEM_SUBCLASS_WEAPON_DAGGER + 0.64f, // ITEM_SUBCLASS_WEAPON_THROWN + 0.00f, // ITEM_SUBCLASS_WEAPON_SPEAR + 0.77f, // ITEM_SUBCLASS_WEAPON_CROSSBOW + 0.64f, // ITEM_SUBCLASS_WEAPON_WAND + 0.64f, // ITEM_SUBCLASS_WEAPON_FISHING_POLE + }; - // spell_3*, spell_4*, spell_5* is empty - for (uint8 j = 2; j < MAX_ITEM_PROTO_SPELLS; ++j) - { - if (itemTemplate.Spells[j].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE) - { - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)", entry, j+1, itemTemplate.Spells[j].SpellTrigger); - itemTemplate.Spells[j].SpellId = 0; - itemTemplate.Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; - } - else if (itemTemplate.Spells[j].SpellId != 0) - { - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong spell in spellid_%d (%d) for learning special format", entry, j+1, itemTemplate.Spells[j].SpellId); - itemTemplate.Spells[j].SpellId = 0; - } - } - } - // normal spell list - else - { - for (uint8 j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j) - { - if (itemTemplate.Spells[j].SpellTrigger >= MAX_ITEM_SPELLTRIGGER || itemTemplate.Spells[j].SpellTrigger == ITEM_SPELLTRIGGER_LEARN_SPELL_ID) - { - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)", entry, j+1, itemTemplate.Spells[j].SpellTrigger); - itemTemplate.Spells[j].SpellId = 0; - itemTemplate.Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; - } + float levelPenalty = 1.0f; + if (itemLevel <= 28) + levelPenalty = 0.966f - float(28u - itemLevel) / 54.0f; - if (itemTemplate.Spells[j].SpellId && itemTemplate.Spells[j].SpellId != -1) - { - SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itemTemplate.Spells[j].SpellId); - if (!spellInfo && !DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, itemTemplate.Spells[j].SpellId, NULL)) - { - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%d)", entry, j+1, itemTemplate.Spells[j].SpellId); - itemTemplate.Spells[j].SpellId = 0; - } - // allowed only in special format - else if ((itemTemplate.Spells[j].SpellId == 483) || (itemTemplate.Spells[j].SpellId == 55884)) - { - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has broken spell in spellid_%d (%d)", entry, j+1, itemTemplate.Spells[j].SpellId); - itemTemplate.Spells[j].SpellId = 0; - } - } - } - } + if (itemClass == ITEM_CLASS_ARMOR) + { + if (inventoryType > INVTYPE_ROBE) + return 0; - if (itemTemplate.Bonding >= MAX_BIND_TYPE) - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong Bonding value (%u)", entry, itemTemplate.Bonding); + return 5 * uint32(23.0f * qualityMultipliers[quality] * armorMultipliers[inventoryType] * levelPenalty + 0.5f); + } - if (itemTemplate.PageText && !GetPageText(itemTemplate.PageText)) - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has non existing first page (Id:%u)", entry, itemTemplate.PageText); + return 5 * uint32(17.0f * qualityMultipliers[quality] * weaponMultipliers[itemSubClass] * levelPenalty + 0.5f); +}; - if (itemTemplate.LockID && !sLockStore.LookupEntry(itemTemplate.LockID)) - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong LockID (%u)", entry, itemTemplate.LockID); +void FillDisenchantFields(uint32* disenchantID, uint32* requiredDisenchantSkill, ItemTemplate const& itemTemplate) +{ + *disenchantID = 0; + *(int32*)requiredDisenchantSkill = -1; + if ((itemTemplate.Flags & (ITEM_PROTO_FLAG_CONJURED | ITEM_PROTO_FLAG_UNK6)) || + itemTemplate.Bonding == BIND_QUEST_ITEM || itemTemplate.Area || itemTemplate.Map || + itemTemplate.Stackable > 1 || + itemTemplate.Quality < ITEM_QUALITY_UNCOMMON || itemTemplate.Quality > ITEM_QUALITY_EPIC || + !(itemTemplate.Class == ITEM_CLASS_ARMOR || itemTemplate.Class == ITEM_CLASS_WEAPON) || + !(Item::GetSpecialPrice(&itemTemplate) || sItemCurrencyCostStore.LookupEntry(itemTemplate.ItemId))) + return; - if (itemTemplate.Sheath >= MAX_SHEATHETYPE) - { - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong Sheath (%u)", entry, itemTemplate.Sheath); - itemTemplate.Sheath = SHEATHETYPE_NONE; - } + for (uint32 i = 0; i < sItemDisenchantLootStore.GetNumRows(); ++i) + { + ItemDisenchantLootEntry const* disenchant = sItemDisenchantLootStore.LookupEntry(i); + if (!disenchant) + continue; - if (itemTemplate.RandomProperty) + if (disenchant->ItemClass == itemTemplate.Class && + disenchant->ItemQuality == itemTemplate.Quality && + disenchant->MinItemLevel <= itemTemplate.ItemLevel && + disenchant->MaxItemLevel >= itemTemplate.ItemLevel) { - // To be implemented later - if (itemTemplate.RandomProperty == -1) - itemTemplate.RandomProperty = 0; - - else if (!sItemRandomPropertiesStore.LookupEntry(GetItemEnchantMod(itemTemplate.RandomProperty))) + if (disenchant->Id == 60 || disenchant->Id == 61) // epic item disenchant ilvl range 66-99 (classic) { - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has unknown (wrong or not listed in `item_enchantment_template`) RandomProperty (%u)", entry, itemTemplate.RandomProperty); - itemTemplate.RandomProperty = 0; + if (itemTemplate.RequiredLevel > 60 || itemTemplate.RequiredSkillRank > 300) + continue; // skip to epic item disenchant ilvl range 90-199 (TBC) } - } - - if (itemTemplate.RandomSuffix && !sItemRandomSuffixStore.LookupEntry(GetItemEnchantMod(itemTemplate.RandomSuffix))) - { - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong RandomSuffix (%u)", entry, itemTemplate.RandomSuffix); - itemTemplate.RandomSuffix = 0; - } - - if (itemTemplate.ItemSet && !sItemSetStore.LookupEntry(itemTemplate.ItemSet)) - { - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) have wrong ItemSet (%u)", entry, itemTemplate.ItemSet); - itemTemplate.ItemSet = 0; - } - - if (itemTemplate.Area && !GetAreaEntryByAreaID(itemTemplate.Area)) - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong Area (%u)", entry, itemTemplate.Area); - - if (itemTemplate.Map && !sMapStore.LookupEntry(itemTemplate.Map)) - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong Map (%u)", entry, itemTemplate.Map); - - if (itemTemplate.BagFamily) - { - // check bits - for (uint32 j = 0; j < sizeof(itemTemplate.BagFamily)*8; ++j) + else if (disenchant->Id == 66 || disenchant->Id == 67) // epic item disenchant ilvl range 90-199 (TBC) { - uint32 mask = 1 << j; - if ((itemTemplate.BagFamily & mask) == 0) + if (itemTemplate.RequiredLevel <= 60 || (itemTemplate.RequiredSkill && itemTemplate.RequiredSkillRank <= 300)) continue; - - ItemBagFamilyEntry const* bf = sItemBagFamilyStore.LookupEntry(j+1); - if (!bf) - { - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has bag family bit set not listed in ItemBagFamily.dbc, remove bit", entry); - itemTemplate.BagFamily &= ~mask; - continue; - } - - if (BAG_FAMILY_MASK_CURRENCY_TOKENS & mask) - { - CurrencyTypesEntry const* ctEntry = sCurrencyTypesStore.LookupEntry(itemTemplate.ItemId); - if (!ctEntry) - { - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has currency bag family bit set in BagFamily but not listed in CurrencyTypes.dbc, remove bit", entry); - itemTemplate.BagFamily &= ~mask; - } - } } - } - - if (itemTemplate.TotemCategory && !sTotemCategoryStore.LookupEntry(itemTemplate.TotemCategory)) - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong TotemCategory (%u)", entry, itemTemplate.TotemCategory); - for (uint8 j = 0; j < MAX_ITEM_PROTO_SOCKETS; ++j) - { - if (itemTemplate.Socket[j].Color && (itemTemplate.Socket[j].Color & SOCKET_COLOR_ALL) != itemTemplate.Socket[j].Color) - { - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong socketColor_%d (%u)", entry, j+1, itemTemplate.Socket[j].Color); - itemTemplate.Socket[j].Color = 0; - } + *disenchantID = disenchant->Id; + *requiredDisenchantSkill = disenchant->RequiredDisenchantSkill; + return; } + } +} - if (itemTemplate.GemProperties && !sGemPropertiesStore.LookupEntry(itemTemplate.GemProperties)) - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong GemProperties (%u)", entry, itemTemplate.GemProperties); - - if (itemTemplate.FoodType >= MAX_PET_DIET) - { - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong FoodType value (%u)", entry, itemTemplate.FoodType); - itemTemplate.FoodType = 0; - } +void ObjectMgr::LoadItemTemplates() +{ + uint32 oldMSTime = getMSTime(); + uint32 sparseCount = 0; + uint32 dbCount = 0; - if (itemTemplate.ItemLimitCategory && !sItemLimitCategoryStore.LookupEntry(itemTemplate.ItemLimitCategory)) - { - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong LimitCategory value (%u)", entry, itemTemplate.ItemLimitCategory); - itemTemplate.ItemLimitCategory = 0; - } + for (uint32 itemId = 0; itemId < sItemSparseStore.GetNumRows(); ++itemId) + { + ItemSparseEntry const* sparse = sItemSparseStore.LookupEntry(itemId); + ItemEntry const* db2Data = sItemStore.LookupEntry(itemId); + if (!sparse || !db2Data) + continue; - if (itemTemplate.HolidayId && !sHolidaysStore.LookupEntry(itemTemplate.HolidayId)) - { - sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong HolidayId value (%u)", entry, itemTemplate.HolidayId); - itemTemplate.HolidayId = 0; - } + ItemTemplate& itemTemplate = _itemTemplateStore[itemId]; + + itemTemplate.ItemId = itemId; + itemTemplate.Class = db2Data->Class; + itemTemplate.SubClass = db2Data->SubClass; + itemTemplate.SoundOverrideSubclass = db2Data->SoundOverrideSubclass; + itemTemplate.Name1 = sparse->Name; + itemTemplate.DisplayInfoID = db2Data->DisplayId; + itemTemplate.Quality = sparse->Quality; + itemTemplate.Flags = sparse->Flags; + itemTemplate.Flags2 = sparse->Flags2; + itemTemplate.Unk430_1 = sparse->Unk430_1; + itemTemplate.Unk430_2 = sparse->Unk430_2; + itemTemplate.BuyCount = std::max(sparse->BuyCount, 1u); + itemTemplate.BuyPrice = sparse->BuyPrice; + itemTemplate.SellPrice = sparse->SellPrice; + itemTemplate.InventoryType = db2Data->InventoryType; + itemTemplate.AllowableClass = sparse->AllowableClass; + itemTemplate.AllowableRace = sparse->AllowableRace; + itemTemplate.ItemLevel = sparse->ItemLevel; + itemTemplate.RequiredLevel = sparse->RequiredLevel; + itemTemplate.RequiredSkill = sparse->RequiredSkill; + itemTemplate.RequiredSkillRank = sparse->RequiredSkillRank; + itemTemplate.RequiredSpell = sparse->RequiredSpell; + itemTemplate.RequiredHonorRank = sparse->RequiredHonorRank; + itemTemplate.RequiredCityRank = sparse->RequiredCityRank; + itemTemplate.RequiredReputationFaction = sparse->RequiredReputationFaction; + itemTemplate.RequiredReputationRank = sparse->RequiredReputationRank; + itemTemplate.MaxCount = sparse->MaxCount; + itemTemplate.Stackable = sparse->Stackable; + itemTemplate.ContainerSlots = sparse->ContainerSlots; + for (uint32 i = 0; i < MAX_ITEM_PROTO_STATS; ++i) + { + itemTemplate.ItemStat[i].ItemStatType = sparse->ItemStatType[i]; + itemTemplate.ItemStat[i].ItemStatValue = sparse->ItemStatValue[i]; + itemTemplate.ItemStat[i].ItemStatUnk1 = sparse->ItemStatUnk1[i]; + itemTemplate.ItemStat[i].ItemStatUnk2 = sparse->ItemStatUnk2[i]; + } + + itemTemplate.ScalingStatDistribution = sparse->ScalingStatDistribution; + + // cache item damage + FillItemDamageFields(&itemTemplate.DamageMin, &itemTemplate.DamageMax, &itemTemplate.DPS, sparse->ItemLevel, + db2Data->Class, db2Data->SubClass, sparse->Quality, sparse->Delay, sparse->StatScalingFactor, + sparse->InventoryType, sparse->Flags2); + + itemTemplate.DamageType = sparse->DamageType; + itemTemplate.Armor = FillItemArmor(sparse->ItemLevel, db2Data->Class, db2Data->SubClass, sparse->Quality, sparse->InventoryType); + itemTemplate.Delay = sparse->Delay; + itemTemplate.RangedModRange = sparse->RangedModRange; + for (uint32 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) + { + itemTemplate.Spells[i].SpellId = sparse->SpellId[i]; + itemTemplate.Spells[i].SpellTrigger = sparse->SpellTrigger[i]; + itemTemplate.Spells[i].SpellCharges = sparse->SpellCharges[i]; + itemTemplate.Spells[i].SpellCooldown = sparse->SpellCooldown[i]; + itemTemplate.Spells[i].SpellCategory = sparse->SpellCategory[i]; + itemTemplate.Spells[i].SpellCategoryCooldown = sparse->SpellCategoryCooldown[i]; + } + + itemTemplate.SpellPPMRate = 0.0f; + itemTemplate.Bonding = sparse->Bonding; + itemTemplate.Description = sparse->Description; + itemTemplate.PageText = sparse->PageText; + itemTemplate.LanguageID = sparse->LanguageID; + itemTemplate.PageMaterial = sparse->PageMaterial; + itemTemplate.StartQuest = sparse->StartQuest; + itemTemplate.LockID = sparse->LockID; + itemTemplate.Material = sparse->Material; + itemTemplate.Sheath = sparse->Sheath; + itemTemplate.RandomProperty = sparse->RandomProperty; + itemTemplate.RandomSuffix = sparse->RandomSuffix; + itemTemplate.ItemSet = sparse->ItemSet; + itemTemplate.MaxDurability = FillMaxDurability(db2Data->Class, db2Data->SubClass, sparse->InventoryType, sparse->Quality, sparse->ItemLevel); + itemTemplate.Area = sparse->Area; + itemTemplate.Map = sparse->Map; + itemTemplate.BagFamily = sparse->BagFamily; + itemTemplate.TotemCategory = sparse->TotemCategory; + for (uint32 i = 0; i < MAX_ITEM_PROTO_SOCKETS; ++i) + { + itemTemplate.Socket[i].Color = sparse->Color[i]; + itemTemplate.Socket[i].Content = sparse->Content[i]; + } + + itemTemplate.socketBonus = sparse->SocketBonus; + itemTemplate.GemProperties = sparse->GemProperties; + FillDisenchantFields(&itemTemplate.DisenchantID, &itemTemplate.RequiredDisenchantSkill, itemTemplate); + + itemTemplate.ArmorDamageModifier = sparse->ArmorDamageModifier; + itemTemplate.Duration = sparse->Duration; + itemTemplate.ItemLimitCategory = sparse->ItemLimitCategory; + itemTemplate.HolidayId = sparse->HolidayId; + itemTemplate.StatScalingFactor = sparse->StatScalingFactor; + itemTemplate.CurrencySubstitutionId = sparse->CurrencySubstitutionId; + itemTemplate.CurrencySubstitutionCount = sparse->CurrencySubstitutionCount; + itemTemplate.ScriptId = 0; + itemTemplate.FoodType = 0; + itemTemplate.MinMoneyLoot = 0; + itemTemplate.MaxMoneyLoot = 0; + ++sparseCount; + } + + // Load missing items from item_template AND overwrite data from Item-sparse.db2 (item_template is supposed to contain Item-sparse.adb data) + // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 + QueryResult result = WorldDatabase.Query("SELECT entry, Class, SubClass, SoundOverrideSubclass, Name, DisplayId, Quality, Flags, FlagsExtra, Unk430_1, Unk430_2, BuyCount, BuyPrice, SellPrice, " + // 14 15 16 17 18 19 20 21 + "InventoryType, AllowableClass, AllowableRace, ItemLevel, RequiredLevel, RequiredSkill, RequiredSkillRank, RequiredSpell, " + // 22 23 24 25 26 27 28 + "RequiredHonorRank, RequiredCityRank, RequiredReputationFaction, RequiredReputationRank, MaxCount, Stackable, ContainerSlots, " + // 29 30 31 32 33 34 35 36 + "stat_type1, stat_value1, stat_unk1_1, stat_unk2_1, stat_type2, stat_value2, stat_unk1_2, stat_unk2_2, " + // 37 38 39 40 41 42 43 44 + "stat_type3, stat_value3, stat_unk1_3, stat_unk2_3, stat_type4, stat_value4, stat_unk1_4, stat_unk2_4, " + // 45 46 47 48 49 50 51 52 + "stat_type5, stat_value5, stat_unk1_5, stat_unk2_5, stat_type6, stat_value6, stat_unk1_6, stat_unk2_6, " + // 53 54 55 56 57 58 59 60 + "stat_type7, stat_value7, stat_unk1_7, stat_unk2_7, stat_type8, stat_value8, stat_unk1_8, stat_unk2_8, " + // 61 62 63 64 65 66 67 68 + "stat_type9, stat_value9, stat_unk1_9, stat_unk2_9, stat_type10, stat_value10, stat_unk1_10, stat_unk2_10, " + // 69 70 71 72 + "ScalingStatDistribution, DamageType, Delay, RangedModRange, " + // 73 74 75 76 77 78 + "spellid_1, spelltrigger_1, spellcharges_1, spellcooldown_1, spellcategory_1, spellcategorycooldown_1, " + // 79 80 81 82 83 84 + "spellid_2, spelltrigger_2, spellcharges_2, spellcooldown_2, spellcategory_2, spellcategorycooldown_2, " + // 85 86 87 88 89 90 + "spellid_3, spelltrigger_3, spellcharges_3, spellcooldown_3, spellcategory_3, spellcategorycooldown_3, " + // 91 92 93 94 95 96 + "spellid_4, spelltrigger_4, spellcharges_4, spellcooldown_4, spellcategory_4, spellcategorycooldown_4, " + // 97 98 99 100 101 102 + "spellid_5, spelltrigger_5, spellcharges_5, spellcooldown_5, spellcategory_5, spellcategorycooldown_5, " + // 103 104 105 106 107 108 109 110 + "Bonding, Description, PageText, LanguageID, PageMaterial, StartQuest, LockID, Material, " + // 111 112 113 114 115 116 117 118 + "Sheath, RandomProperty, RandomSuffix, ItemSet, Area, Map, BagFamily, TotemCategory, " + // 119 120 121 122 123 124 125 + "SocketColor_1, SocketContent_1, SocketColor_2, SocketContent_2, SocketColor_3, SocketContent_3, SocketBonus, " + // 126 127 128 129 130 131 + "GemProperties, ArmorDamageModifier, Duration, ItemLimitCategory, HolidayId, StatScalingFactor, " + // 132 133 + "CurrencySubstitutionId, CurrencySubstitutionCount " + "FROM item_template"); - if (itemTemplate.FlagsCu & ITEM_FLAGS_CU_DURATION_REAL_TIME && !itemTemplate.Duration) + if (result) + { + do { - sLog->outError(LOG_FILTER_SQL, "Item (Entry %u) has flag ITEM_FLAGS_CU_DURATION_REAL_TIME but it does not have duration limit", entry); - itemTemplate.FlagsCu &= ~ITEM_FLAGS_CU_DURATION_REAL_TIME; - } - - ++count; + Field* fields = result->Fetch(); + uint32 itemId = fields[0].GetUInt32(); + if (_itemTemplateStore.find(itemId) != _itemTemplateStore.end()) + --sparseCount; + + ItemTemplate& itemTemplate = _itemTemplateStore[itemId]; + + itemTemplate.ItemId = itemId; + itemTemplate.Class = uint32(fields[1].GetUInt8()); + itemTemplate.SubClass = uint32(fields[2].GetUInt8()); + itemTemplate.SoundOverrideSubclass = fields[3].GetInt32(); + itemTemplate.Name1 = fields[4].GetString(); + itemTemplate.DisplayInfoID = fields[5].GetUInt32(); + itemTemplate.Quality = uint32(fields[6].GetUInt8()); + itemTemplate.Flags = uint32(fields[7].GetInt64()); + itemTemplate.Flags2 = fields[8].GetUInt32(); + itemTemplate.Unk430_1 = fields[9].GetFloat(); + itemTemplate.Unk430_2 = fields[10].GetFloat(); + itemTemplate.BuyCount = uint32(fields[11].GetUInt8()); + itemTemplate.BuyPrice = int32(fields[12].GetInt64()); + itemTemplate.SellPrice = fields[13].GetUInt32(); + + itemTemplate.InventoryType = uint32(fields[14].GetUInt8()); + itemTemplate.AllowableClass = fields[15].GetInt32(); + itemTemplate.AllowableRace = fields[16].GetInt32(); + itemTemplate.ItemLevel = uint32(fields[17].GetUInt16()); + itemTemplate.RequiredLevel = uint32(fields[18].GetUInt8()); + itemTemplate.RequiredSkill = uint32(fields[19].GetUInt16()); + itemTemplate.RequiredSkillRank = uint32(fields[20].GetUInt16()); + itemTemplate.RequiredSpell = fields[21].GetUInt32(); + itemTemplate.RequiredHonorRank = fields[22].GetUInt32(); + itemTemplate.RequiredCityRank = fields[23].GetUInt32(); + itemTemplate.RequiredReputationFaction = uint32(fields[24].GetUInt16()); + itemTemplate.RequiredReputationRank = uint32(fields[25].GetUInt16()); + itemTemplate.MaxCount = fields[26].GetInt32(); + itemTemplate.Stackable = fields[27].GetInt32(); + itemTemplate.ContainerSlots = uint32(fields[28].GetUInt8()); + for (uint32 i = 0; i < MAX_ITEM_PROTO_STATS; ++i) + { + itemTemplate.ItemStat[i].ItemStatType = uint32(fields[29 + i * 4 + 0].GetUInt8()); + itemTemplate.ItemStat[i].ItemStatValue = int32(fields[29 + i * 4 + 1].GetInt16()); + itemTemplate.ItemStat[i].ItemStatUnk1 = fields[29 + i * 4 + 2].GetInt32(); + itemTemplate.ItemStat[i].ItemStatUnk2 = fields[29 + i * 4 + 3].GetInt32(); + } + + itemTemplate.ScalingStatDistribution = uint32(fields[69].GetUInt16()); + + // cache item damage + FillItemDamageFields(&itemTemplate.DamageMin, &itemTemplate.DamageMax, &itemTemplate.DPS, itemTemplate.ItemLevel, + itemTemplate.Class, itemTemplate.SubClass, itemTemplate.Quality, fields[71].GetUInt16(), + fields[131].GetFloat(), itemTemplate.InventoryType, itemTemplate.Flags2); + + itemTemplate.DamageType = fields[70].GetUInt8(); + itemTemplate.Armor = FillItemArmor(itemTemplate.ItemLevel, itemTemplate.Class, + itemTemplate.SubClass, itemTemplate.Quality, + itemTemplate.InventoryType); + + itemTemplate.Delay = fields[71].GetUInt16(); + itemTemplate.RangedModRange = fields[72].GetFloat(); + for (uint32 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) + { + itemTemplate.Spells[i].SpellId = fields[73 + 6 * i + 0].GetInt32(); + itemTemplate.Spells[i].SpellTrigger = uint32(fields[73 + 6 * i + 1].GetUInt8()); + itemTemplate.Spells[i].SpellCharges = int32(fields[73 + 6 * i + 2].GetInt16()); + itemTemplate.Spells[i].SpellCooldown = fields[73 + 6 * i + 3].GetInt32(); + itemTemplate.Spells[i].SpellCategory = uint32(fields[73 + 6 * i + 4].GetUInt16()); + itemTemplate.Spells[i].SpellCategoryCooldown = fields[73 + 6 * i + 5].GetInt32(); + } + + itemTemplate.SpellPPMRate = 0.0f; + itemTemplate.Bonding = uint32(fields[103].GetUInt8()); + itemTemplate.Description = fields[104].GetString(); + itemTemplate.PageText = fields[105].GetUInt32(); + itemTemplate.LanguageID = uint32(fields[106].GetUInt8()); + itemTemplate.PageMaterial = uint32(fields[107].GetUInt8()); + itemTemplate.StartQuest = fields[108].GetUInt32(); + itemTemplate.LockID = fields[109].GetUInt32(); + itemTemplate.Material = int32(fields[110].GetInt8()); + itemTemplate.Sheath = uint32(fields[111].GetUInt8()); + itemTemplate.RandomProperty = fields[112].GetUInt32(); + itemTemplate.RandomSuffix = fields[113].GetInt32(); + itemTemplate.ItemSet = fields[114].GetUInt32(); + itemTemplate.MaxDurability = FillMaxDurability(itemTemplate.Class, itemTemplate.SubClass, + itemTemplate.InventoryType, itemTemplate.Quality, itemTemplate.ItemLevel); + + itemTemplate.Area = fields[115].GetUInt32(); + itemTemplate.Map = uint32(fields[116].GetUInt16()); + itemTemplate.BagFamily = fields[117].GetUInt32(); + itemTemplate.TotemCategory = fields[118].GetUInt32(); + for (uint32 i = 0; i < MAX_ITEM_PROTO_SOCKETS; ++i) + { + itemTemplate.Socket[i].Color = uint32(fields[119 + i*2].GetUInt8()); + itemTemplate.Socket[i].Content = fields[119 + i * 2 + 1].GetUInt32(); + } + + itemTemplate.socketBonus = fields[125].GetUInt32(); + itemTemplate.GemProperties = fields[126].GetUInt32(); + FillDisenchantFields(&itemTemplate.DisenchantID, &itemTemplate.RequiredDisenchantSkill, itemTemplate); + + itemTemplate.ArmorDamageModifier = fields[127].GetFloat(); + itemTemplate.Duration = fields[128].GetUInt32(); + itemTemplate.ItemLimitCategory = uint32(fields[129].GetInt16()); + itemTemplate.HolidayId = fields[130].GetUInt32(); + itemTemplate.StatScalingFactor = fields[131].GetFloat(); + itemTemplate.CurrencySubstitutionId = fields[132].GetInt32(); + itemTemplate.CurrencySubstitutionCount = fields[133].GetInt32(); + itemTemplate.ScriptId = 0; + itemTemplate.FoodType = 0; + itemTemplate.MinMoneyLoot = 0; + itemTemplate.MaxMoneyLoot = 0; + ++dbCount; + } while (result->NextRow()); } - while (result->NextRow()); // Check if item templates for DBC referenced character start outfit are present std::set<uint32> notFoundOutfit; @@ -2621,124 +2539,77 @@ void ObjectMgr::LoadItemTemplates() for (std::set<uint32>::const_iterator itr = notFoundOutfit.begin(); itr != notFoundOutfit.end(); ++itr) sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) does not exist in `item_template` but is referenced in `CharStartOutfit.dbc`", *itr); - sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u item templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); + sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u item templates from Item-sparse.db2 and %u from database in %u ms", sparseCount, dbCount, GetMSTimeDiffToNow(oldMSTime)); } -ItemTemplate const* ObjectMgr::GetItemTemplate(uint32 entry) -{ - ItemTemplateContainer::const_iterator itr = _itemTemplateStore.find(entry); - if (itr != _itemTemplateStore.end()) - return &(itr->second); - - return NULL; -} - -void ObjectMgr::LoadItemSetNameLocales() +void ObjectMgr::LoadItemTemplateAddon() { uint32 oldMSTime = getMSTime(); + uint32 count = 0; - _itemSetNameLocaleStore.clear(); // need for reload case - - QueryResult result = WorldDatabase.Query("SELECT `entry`, `name_loc1`, `name_loc2`, `name_loc3`, `name_loc4`, `name_loc5`, `name_loc6`, `name_loc7`, `name_loc8` FROM `locales_item_set_names`"); - - if (!result) - return; - - do + QueryResult result = WorldDatabase.Query("SELECT Id, FlagsCu, FoodType, MinMoneyLoot, MaxMoneyLoot, SpellPPMChance FROM item_template_addon"); + if (result) { - Field* fields = result->Fetch(); - - uint32 entry = fields[0].GetUInt32(); - - ItemSetNameLocale& data = _itemSetNameLocaleStore[entry]; - - for (uint8 i = 1; i < TOTAL_LOCALES; ++i) - AddLocaleString(fields[i].GetString(), LocaleConstant(i), data.Name); - } while (result->NextRow()); + do + { + Field* fields = result->Fetch(); + uint32 itemId = fields[0].GetUInt32(); + if (!GetItemTemplate(itemId)) + { + sLog->outError(LOG_FILTER_SQL, "Item %u specified in `item_template_addon` does not exist, skipped.", itemId); + continue; + } - sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded " UI64FMTD " Item set name locale strings in %u ms", uint64(_itemSetNameLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime)); + uint32 minMoneyLoot = fields[3].GetUInt32(); + uint32 maxMoneyLoot = fields[4].GetUInt32(); + if (minMoneyLoot > maxMoneyLoot) + { + sLog->outError(LOG_FILTER_SQL, "Minimum money loot specified in `item_template_addon` for item %u was greater than maximum amount, swapping.", itemId); + std::swap(minMoneyLoot, maxMoneyLoot); + } + ItemTemplate& itemTemplate = _itemTemplateStore[itemId]; + itemTemplate.FlagsCu = fields[1].GetUInt32(); + itemTemplate.FoodType = fields[2].GetUInt8(); + itemTemplate.MinMoneyLoot = minMoneyLoot; + itemTemplate.MaxMoneyLoot = maxMoneyLoot; + itemTemplate.SpellPPMRate = fields[5].GetFloat(); + ++count; + } while (result->NextRow()); + } + sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u item addon templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } -void ObjectMgr::LoadItemSetNames() +void ObjectMgr::LoadItemScriptNames() { uint32 oldMSTime = getMSTime(); - - _itemSetNameStore.clear(); // needed for reload case - - std::set<uint32> itemSetItems; - - // fill item set member ids - for (uint32 entryId = 0; entryId < sItemSetStore.GetNumRows(); ++entryId) - { - ItemSetEntry const* setEntry = sItemSetStore.LookupEntry(entryId); - if (!setEntry) - continue; - - for (uint32 i = 0; i < MAX_ITEM_SET_ITEMS; ++i) - if (setEntry->itemId[i]) - itemSetItems.insert(setEntry->itemId[i]); - } - - // 0 1 2 - QueryResult result = WorldDatabase.Query("SELECT `entry`, `name`, `InventoryType` FROM `item_set_names`"); - - if (!result) - { - sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 item set names. DB table `item_set_names` is empty."); - return; - } - - _itemSetNameStore.rehash(result->GetRowCount()); uint32 count = 0; - do - { - Field* fields = result->Fetch(); - - uint32 entry = fields[0].GetUInt32(); - if (itemSetItems.find(entry) == itemSetItems.end()) - { - sLog->outError(LOG_FILTER_SQL, "Item set name (Entry: %u) not found in ItemSet.dbc, data useless.", entry); - continue; - } - - ItemSetNameEntry &data = _itemSetNameStore[entry]; - data.name = fields[1].GetString(); - - uint32 invType = fields[2].GetUInt8(); - if (invType >= MAX_INVTYPE) - { - sLog->outError(LOG_FILTER_SQL, "Item set name (Entry: %u) has wrong InventoryType value (%u)", entry, invType); - invType = INVTYPE_NON_EQUIP; - } - - data.InventoryType = invType; - itemSetItems.erase(entry); - ++count; - } while (result->NextRow()); - - if (!itemSetItems.empty()) + QueryResult result = WorldDatabase.Query("SELECT Id, ScriptName FROM item_script_names"); + if (result) { - ItemTemplate const* pProto; - for (std::set<uint32>::iterator itr = itemSetItems.begin(); itr != itemSetItems.end(); ++itr) + do { - uint32 entry = *itr; - // add data from item_template if available - pProto = sObjectMgr->GetItemTemplate(entry); - if (pProto) + Field* fields = result->Fetch(); + uint32 itemId = fields[0].GetUInt32(); + if (!GetItemTemplate(itemId)) { - sLog->outError(LOG_FILTER_SQL, "Item set part (Entry: %u) does not have entry in `item_set_names`, adding data from `item_template`.", entry); - ItemSetNameEntry &data = _itemSetNameStore[entry]; - data.name = pProto->Name1; - data.InventoryType = pProto->InventoryType; - ++count; + sLog->outError(LOG_FILTER_SQL, "Item %u specified in `item_script_names` does not exist, skipped.", itemId); + continue; } - else - sLog->outError(LOG_FILTER_SQL, "Item set part (Entry: %u) does not have entry in `item_set_names`, set will not display properly.", entry); - } + + _itemTemplateStore[itemId].ScriptId = GetScriptId(fields[1].GetCString()); + ++count; + } while (result->NextRow()); } - sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u item set names in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); + sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u item script names in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); +} +ItemTemplate const* ObjectMgr::GetItemTemplate(uint32 entry) +{ + ItemTemplateContainer::const_iterator itr = _itemTemplateStore.find(entry); + if (itr != _itemTemplateStore.end()) + return &(itr->second); + return NULL; } void ObjectMgr::LoadVehicleTemplateAccessories() @@ -2754,7 +2625,7 @@ void ObjectMgr::LoadVehicleTemplateAccessories() if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 vehicle template accessories. DB table `vehicle_template_accessory` is empty."); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 vehicle template accessories. DB table `vehicle_template_accessory` is empty."); return; } @@ -2849,7 +2720,7 @@ void ObjectMgr::LoadPetLevelInfo() if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 level pet stats definitions. DB table `pet_levelstats` is empty."); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 level pet stats definitions. DB table `pet_levelstats` is empty."); return; } @@ -2989,7 +2860,7 @@ void ObjectMgr::LoadPlayerInfo() if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 player create definitions. DB table `playercreateinfo` is empty."); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 player create definitions. DB table `playercreateinfo` is empty."); exit(1); } else @@ -3146,7 +3017,7 @@ void ObjectMgr::LoadPlayerInfo() if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 player create spells. DB table `%s` is empty.", sWorld->getBoolConfig(CONFIG_START_ALL_SPELLS) ? "playercreateinfo_spell_custom" : "playercreateinfo_spell"); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 player create spells. DB table `%s` is empty.", sWorld->getBoolConfig(CONFIG_START_ALL_SPELLS) ? "playercreateinfo_spell_custom" : "playercreateinfo_spell"); } else @@ -3208,7 +3079,7 @@ void ObjectMgr::LoadPlayerInfo() if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 player create actions. DB table `playercreateinfo_action` is empty."); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 player create actions. DB table `playercreateinfo_action` is empty."); } else @@ -3244,88 +3115,6 @@ void ObjectMgr::LoadPlayerInfo() } } - // Loading levels data (class only dependent) - sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Player Create Level HP/Mana Data..."); - { - uint32 oldMSTime = getMSTime(); - - // 0 1 2 3 - QueryResult result = WorldDatabase.Query("SELECT class, level, basehp, basemana FROM player_classlevelstats"); - - if (!result) - { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 level health/mana definitions. DB table `game_event_condition` is empty."); - exit(1); - } - - uint32 count = 0; - - do - { - Field* fields = result->Fetch(); - - uint32 current_class = fields[0].GetUInt8(); - if (current_class >= MAX_CLASSES) - { - sLog->outError(LOG_FILTER_SQL, "Wrong class %u in `player_classlevelstats` table, ignoring.", current_class); - continue; - } - - uint8 current_level = fields[1].GetUInt8(); // Can't be > than STRONG_MAX_LEVEL (hardcoded level maximum) due to var type - if (current_level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) - { - sLog->outInfo(LOG_FILTER_GENERAL, "Unused (> MaxPlayerLevel in worldserver.conf) level %u in `player_classlevelstats` table, ignoring.", current_level); - ++count; // make result loading percent "expected" correct in case disabled detail mode for example. - continue; - } - - PlayerClassInfo* info = _playerClassInfo[current_class]; - if (!info) - { - info = new PlayerClassInfo(); - info->levelInfo = new PlayerClassLevelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)]; - _playerClassInfo[current_class] = info; - } - - PlayerClassLevelInfo& levelInfo = info->levelInfo[current_level-1]; - - levelInfo.basehealth = fields[2].GetUInt16(); - levelInfo.basemana = fields[3].GetUInt16(); - - ++count; - } - while (result->NextRow()); - - // Fill gaps and check integrity - for (int class_ = 0; class_ < MAX_CLASSES; ++class_) - { - // skip non existed classes - if (!sChrClassesStore.LookupEntry(class_)) - continue; - - PlayerClassInfo* pClassInfo = _playerClassInfo[class_]; - - // fatal error if no level 1 data - if (!pClassInfo->levelInfo || pClassInfo->levelInfo[0].basehealth == 0) - { - sLog->outError(LOG_FILTER_SQL, "Class %i Level 1 does not have health/mana data!", class_); - exit(1); - } - - // fill level gaps - for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level) - { - if (pClassInfo->levelInfo[level].basehealth == 0) - { - sLog->outError(LOG_FILTER_SQL, "Class %i Level %i does not have health/mana data. Using stats data of level %i.", class_, level+1, level); - pClassInfo->levelInfo[level] = pClassInfo->levelInfo[level-1]; - } - } - } - - sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u level health/mana definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); - } - // Loading levels data (class/race dependent) sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Player Create Level Stats Data..."); { @@ -3336,7 +3125,7 @@ void ObjectMgr::LoadPlayerInfo() if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 level stats definitions. DB table `player_levelstats` is empty."); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 level stats definitions. DB table `player_levelstats` is empty."); exit(1); } @@ -3449,7 +3238,7 @@ void ObjectMgr::LoadPlayerInfo() if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 xp for level definitions. DB table `player_xp_for_level` is empty."); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 xp for level definitions. DB table `player_xp_for_level` is empty."); exit(1); } @@ -3494,17 +3283,25 @@ void ObjectMgr::LoadPlayerInfo() } } -void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_, uint8 level, PlayerClassLevelInfo* info) const +void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_, uint8 level, uint32& baseHP, uint32& baseMana) const { if (level < 1 || class_ >= MAX_CLASSES) return; - PlayerClassInfo const* pInfo = _playerClassInfo[class_]; - if (level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) level = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); - *info = pInfo->levelInfo[level-1]; + GtOCTBaseHPByClassEntry const* hp = sGtOCTBaseHPByClassStore.LookupEntry((class_-1) * GT_MAX_LEVEL + level-1); + GtOCTBaseMPByClassEntry const* mp = sGtOCTBaseMPByClassStore.LookupEntry((class_-1) * GT_MAX_LEVEL + level-1); + + if (!hp || !mp) + { + sLog->outError(LOG_FILTER_GENERAL, "Tried to get non-existant Class-Level combination data for base hp/mp. Class %u Level %u", class_, level); + return; + } + + baseHP = uint32(hp->ratio); + baseMana = uint32(mp->ratio); } void ObjectMgr::GetPlayerLevelInfo(uint32 race, uint32 class_, uint8 level, PlayerLevelInfo* info) const @@ -3616,38 +3413,42 @@ void ObjectMgr::LoadQuests() "RequiredFactionId1, RequiredFactionId2, RequiredFactionValue1, RequiredFactionValue2, RequiredMinRepFaction, RequiredMaxRepFaction, RequiredMinRepValue, RequiredMaxRepValue, " // 21 22 23 24 25 26 27 28 29 30 31 "PrevQuestId, NextQuestId, ExclusiveGroup, NextQuestIdChain, RewardXPId, RewardOrRequiredMoney, RewardMoneyMaxLevel, RewardSpell, RewardSpellCast, RewardHonor, RewardHonorMultiplier, " - // 32 33 34 35 36 37 38 39 40 41 42 - "RewardMailTemplateId, RewardMailDelay, SourceItemId, SourceItemCount, SourceSpellId, Flags, SpecialFlags, RewardTitleId, RequiredPlayerKills, RewardTalents, RewardArenaPoints, " - // 43 44 45 46 47 48 49 50 - "RewardItemId1, RewardItemId2, RewardItemId3, RewardItemId4, RewardItemCount1, RewardItemCount2, RewardItemCount3, RewardItemCount4, " - // 51 52 53 54 55 56 57 58 59 60 61 62 + // 32 33 34 35 36 37 38 39 40 41 42 43 + "RewardMailTemplateId, RewardMailDelay, SourceItemId, SourceItemCount, SourceSpellId, Flags, SpecialFlags, MinimapTargetMark, RewardTitleId, RequiredPlayerKills, RewardTalents, RewardArenaPoints, " + // 44 45 46 47 48 49 50 51 52 53 54 55 56 + "RewardSkillId, RewardSkillPoints, RewardReputationMask, QuestGiverPortrait, QuestTurnInPortrait, RewardItemId1, RewardItemId2, RewardItemId3, RewardItemId4, RewardItemCount1, RewardItemCount2, RewardItemCount3, RewardItemCount4, " + // 57 58 59 60 61 62 63 64 65 66 67 68 "RewardChoiceItemId1, RewardChoiceItemId2, RewardChoiceItemId3, RewardChoiceItemId4, RewardChoiceItemId5, RewardChoiceItemId6, RewardChoiceItemCount1, RewardChoiceItemCount2, RewardChoiceItemCount3, RewardChoiceItemCount4, RewardChoiceItemCount5, RewardChoiceItemCount6, " - // 63 64 65 66 67 68 69 70 71 72 + // 69 70 71 72 73 74 75 76 77 78 "RewardFactionId1, RewardFactionId2, RewardFactionId3, RewardFactionId4, RewardFactionId5, RewardFactionValueId1, RewardFactionValueId2, RewardFactionValueId3, RewardFactionValueId4, RewardFactionValueId5, " - // 73 74 75 76 77 + // 79 80 81 82 83 "RewardFactionValueIdOverride1, RewardFactionValueIdOverride2, RewardFactionValueIdOverride3, RewardFactionValueIdOverride4, RewardFactionValueIdOverride5, " - // 78 79 80 81 - "PointMapId, PointX, PointY, PointOption, " - // 82 83 84 85 86 87 88 - "Title, Objectives, Details, EndText, OfferRewardText, RequestItemsText, CompletedText, " - // 89 90 91 92 93 94 95 96 + // 84 85 86 87 88 89 90 91 92 93 94 + "PointMapId, PointX, PointY, PointOption, Title, Objectives, Details, EndText, CompletedText, OfferRewardText, RequestItemsText, " + // 95 96 97 98 99 100 101 102 "RequiredNpcOrGo1, RequiredNpcOrGo2, RequiredNpcOrGo3, RequiredNpcOrGo4, RequiredNpcOrGoCount1, RequiredNpcOrGoCount2, RequiredNpcOrGoCount3, RequiredNpcOrGoCount4, " - // 97 98 99 100 101 102 103 104 + // 103 104 105 106 107 108 109 110 "RequiredSourceItemId1, RequiredSourceItemId2, RequiredSourceItemId3, RequiredSourceItemId4, RequiredSourceItemCount1, RequiredSourceItemCount2, RequiredSourceItemCount3, RequiredSourceItemCount4, " - // 105 106 107 108 109 110 111 112 113 114 115 116 + // 111 112 113 114 115 116 117 118 119 120 121 122 "RequiredItemId1, RequiredItemId2, RequiredItemId3, RequiredItemId4, RequiredItemId5, RequiredItemId6, RequiredItemCount1, RequiredItemCount2, RequiredItemCount3, RequiredItemCount4, RequiredItemCount5, RequiredItemCount6, " - // 117 118 119 120 121 122 123 124 125 - "RequiredSpellCast1, RequiredSpellCast2, RequiredSpellCast3, RequiredSpellCast4, Unknown0, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4, " - // 126 127 128 129 130 131 132 133 134 135 + // 123 124 125 126 127 128 129 130 131 + "RequiredSpell, RequiredSpellCast1, RequiredSpellCast2, RequiredSpellCast3, RequiredSpellCast4, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4, " + // 132 133 134 135 136 137 138 139 + "RewardCurrencyId1, RewardCurrencyId2, RewardCurrencyId3, RewardCurrencyId4, RewardCurrencyCount1, RewardCurrencyCount2, RewardCurrencyCount3, RewardCurrencyCount4, " + // 140 141 142 143 144 145 146 147 + "RequiredCurrencyId1, RequiredCurrencyId2, RequiredCurrencyId3, RequiredCurrencyId4, RequiredCurrencyCount1, RequiredCurrencyCount2, RequiredCurrencyCount3, RequiredCurrencyCount4, " + // 148 149 150 151 152 153 + "QuestGiverTextWindow, QuestGiverTargetName, QuestTurnTextWindow, QuestTurnTargetName, SoundAccept, SoundTurnIn, " + // 154 155 156 157 158 159 160 161 162 163 "DetailsEmote1, DetailsEmote2, DetailsEmote3, DetailsEmote4, DetailsEmoteDelay1, DetailsEmoteDelay2, DetailsEmoteDelay3, DetailsEmoteDelay4, EmoteOnIncomplete, EmoteOnComplete, " - // 136 137 138 139 140 141 142 143 + // 164 165 166 167 168 169 170 171 "OfferRewardEmote1, OfferRewardEmote2, OfferRewardEmote3, OfferRewardEmote4, OfferRewardEmoteDelay1, OfferRewardEmoteDelay2, OfferRewardEmoteDelay3, OfferRewardEmoteDelay4, " - // 144 + // 173 "WDBVerified" " FROM quest_template"); if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 quests definitions. DB table `quest_template` is empty."); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 quests definitions. DB table `quest_template` is empty."); return; } @@ -3678,11 +3479,11 @@ void ObjectMgr::LoadQuests() if (qinfo->GetQuestMethod() >= 3) sLog->outError(LOG_FILTER_SQL, "Quest %u has `Method` = %u, expected values are 0, 1 or 2.", qinfo->GetQuestId(), qinfo->GetQuestMethod()); - if (qinfo->Flags & ~QUEST_TRINITY_FLAGS_DB_ALLOWED) + if (qinfo->SpecialFlags & ~QUEST_SPECIAL_FLAGS_DB_ALLOWED) { sLog->outError(LOG_FILTER_SQL, "Quest %u has `SpecialFlags` = %u > max allowed value. Correct `SpecialFlags` to value <= %u", - qinfo->GetQuestId(), qinfo->Flags >> 20, QUEST_TRINITY_FLAGS_DB_ALLOWED >> 20); - qinfo->Flags &= QUEST_TRINITY_FLAGS_DB_ALLOWED; + qinfo->GetQuestId(), qinfo->SpecialFlags, QUEST_SPECIAL_FLAGS_DB_ALLOWED); + qinfo->SpecialFlags &= QUEST_SPECIAL_FLAGS_DB_ALLOWED; } if (qinfo->Flags & QUEST_FLAGS_DAILY && qinfo->Flags & QUEST_FLAGS_WEEKLY) @@ -3693,28 +3494,28 @@ void ObjectMgr::LoadQuests() if (qinfo->Flags & QUEST_FLAGS_DAILY) { - if (!(qinfo->Flags & QUEST_TRINITY_FLAGS_REPEATABLE)) + if (!(qinfo->SpecialFlags & QUEST_SPECIAL_FLAGS_REPEATABLE)) { sLog->outError(LOG_FILTER_SQL, "Daily Quest %u not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId()); - qinfo->Flags |= QUEST_TRINITY_FLAGS_REPEATABLE; + qinfo->SpecialFlags |= QUEST_SPECIAL_FLAGS_REPEATABLE; } } if (qinfo->Flags & QUEST_FLAGS_WEEKLY) { - if (!(qinfo->Flags & QUEST_TRINITY_FLAGS_REPEATABLE)) + if (!(qinfo->SpecialFlags & QUEST_SPECIAL_FLAGS_REPEATABLE)) { sLog->outError(LOG_FILTER_SQL, "Weekly Quest %u not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId()); - qinfo->Flags |= QUEST_TRINITY_FLAGS_REPEATABLE; + qinfo->SpecialFlags |= QUEST_SPECIAL_FLAGS_REPEATABLE; } } - if (qinfo->Flags & QUEST_TRINITY_FLAGS_MONTHLY) + if (qinfo->Flags & QUEST_SPECIAL_FLAGS_MONTHLY) { - if (!(qinfo->Flags & QUEST_TRINITY_FLAGS_REPEATABLE)) + if (!(qinfo->Flags & QUEST_SPECIAL_FLAGS_REPEATABLE)) { sLog->outError(LOG_FILTER_SQL, "Monthly quest %u not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId()); - qinfo->Flags |= QUEST_TRINITY_FLAGS_REPEATABLE; + qinfo->Flags |= QUEST_SPECIAL_FLAGS_REPEATABLE; } } @@ -3732,6 +3533,12 @@ void ObjectMgr::LoadQuests() } } + if (qinfo->MinLevel == uint32(-1) || qinfo->MinLevel > DEFAULT_MAX_LEVEL) + { + sLog->outError(LOG_FILTER_SQL, "Quest %u should be disabled because `MinLevel` = %i", qinfo->GetQuestId(), int32(qinfo->MinLevel)); + // no changes needed, sending -1 in SMSG_QUEST_QUERY_RESPONSE is valid + } + // client quest log visual (area case) if (qinfo->ZoneOrSort > 0) { @@ -3932,7 +3739,7 @@ void ObjectMgr::LoadQuests() // no changes, quest can't be done for this requirement } - qinfo->SetFlag(QUEST_TRINITY_FLAGS_DELIVER); + qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER); if (!sObjectMgr->GetItemTemplate(id)) { @@ -3941,7 +3748,7 @@ void ObjectMgr::LoadQuests() qinfo->RequiredItemCount[j] = 0; // prevent incorrect work of quest } } - else if (qinfo->RequiredItemCount[j]>0) + else if (qinfo->RequiredItemCount[j] > 0) { sLog->outError(LOG_FILTER_SQL, "Quest %u has `RequiredItemId%d` = 0 but `RequiredItemCount%d` = %u, quest can't be done.", qinfo->GetQuestId(), j+1, j+1, qinfo->RequiredItemCount[j]); @@ -4000,12 +3807,12 @@ void ObjectMgr::LoadQuests() if (found) { - if (!qinfo->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT)) + if (!qinfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT)) { - sLog->outError(LOG_FILTER_SQL, "Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT for quest %u and RequiredNpcOrGo%d = 0, but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT. Quest flags or RequiredNpcOrGo%d must be fixed, quest modified to enable objective.", spellInfo->Id, qinfo->Id, j+1, j+1); + sLog->outError(LOG_FILTER_SQL, "Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT for quest %u and RequiredNpcOrGo%d = 0, but quest not have flag QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT. Quest flags or RequiredNpcOrGo%d must be fixed, quest modified to enable objective.", spellInfo->Id, qinfo->Id, j+1, j+1); // this will prevent quest completing without objective - const_cast<Quest*>(qinfo)->SetFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT); + const_cast<Quest*>(qinfo)->SetSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT); } } else @@ -4039,7 +3846,7 @@ void ObjectMgr::LoadQuests() { // In fact SpeakTo and Kill are quite same: either you can speak to mob:SpeakTo or you can't:Kill/Cast - qinfo->SetFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST | QUEST_TRINITY_FLAGS_SPEAKTO); + qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_KILL_OR_CAST | QUEST_SPECIAL_FLAGS_SPEAKTO); if (!qinfo->RequiredNpcOrGoCount[j]) { @@ -4219,26 +4026,149 @@ void ObjectMgr::LoadQuests() qNextItr->second->prevChainQuests.push_back(qinfo->GetQuestId()); } + for (uint8 j = 0; j < QUEST_REWARD_CURRENCY_COUNT; ++j) + { + if (qinfo->RewardCurrencyId[j]) + { + if (qinfo->RewardCurrencyCount[j] == 0) + { + sLog->outError(LOG_FILTER_SQL, "Quest %u has `RewardCurrencyId%d` = %u but `RewardCurrencyCount%d` = 0, quest can't be done.", + qinfo->GetQuestId(), j+1, qinfo->RewardCurrencyId[j], j+1); + // no changes, quest can't be done for this requirement + } + + if (!sCurrencyTypesStore.LookupEntry(qinfo->RewardCurrencyId[j])) + { + sLog->outError(LOG_FILTER_SQL, "Quest %u has `RewardCurrencyId%d` = %u but currency with entry %u does not exist, quest can't be done.", + qinfo->GetQuestId(), j+1, qinfo->RewardCurrencyId[j], qinfo->RewardCurrencyId[j]); + qinfo->RewardCurrencyCount[j] = 0; // prevent incorrect work of quest + } + } + else if (qinfo->RewardCurrencyCount[j] > 0) + { + sLog->outError(LOG_FILTER_SQL, "Quest %u has `RewardCurrencyId%d` = 0 but `RewardCurrencyCount%d` = %u, quest can't be done.", + qinfo->GetQuestId(), j+1, j+1, qinfo->RewardCurrencyCount[j]); + qinfo->RewardCurrencyCount[j] = 0; // prevent incorrect work of quest + } + } + + for (uint8 j = 0; j < QUEST_REQUIRED_CURRENCY_COUNT; ++j) + { + if (qinfo->RequiredCurrencyId[j]) + { + if (qinfo->RequiredCurrencyCount[j] == 0) + { + sLog->outError(LOG_FILTER_SQL, "Quest %u has `RequiredCurrencyId%d` = %u but `RequiredCurrencyCount%d` = 0, quest can't be done.", + qinfo->GetQuestId(), j+1, qinfo->RequiredCurrencyId[j], j+1); + // no changes, quest can't be done for this requirement + } + + if (!sCurrencyTypesStore.LookupEntry(qinfo->RequiredCurrencyId[j])) + { + sLog->outError(LOG_FILTER_SQL, "Quest %u has `RequiredCurrencyId%d` = %u but currency with entry %u does not exist, quest can't be done.", + qinfo->GetQuestId(), j+1, qinfo->RequiredCurrencyId[j], qinfo->RequiredCurrencyId[j]); + qinfo->RequiredCurrencyCount[j] = 0; // prevent incorrect work of quest + } + } + else if (qinfo->RequiredCurrencyCount[j] > 0) + { + sLog->outError(LOG_FILTER_SQL, "Quest %u has `RequiredCurrencyId%d` = 0 but `RequiredCurrencyCount%d` = %u, quest can't be done.", + qinfo->GetQuestId(), j+1, j+1, qinfo->RequiredCurrencyCount[j]); + qinfo->RequiredCurrencyCount[j] = 0; // prevent incorrect work of quest + } + } + + if (qinfo->SoundAccept) + { + if (!sSoundEntriesStore.LookupEntry(qinfo->SoundAccept)) + { + sLog->outError(LOG_FILTER_SQL, "Quest %u has `SoundAccept` = %u but sound %u does not exist, set to 0.", + qinfo->GetQuestId(), qinfo->SoundAccept, qinfo->SoundAccept); + qinfo->SoundAccept = 0; // no sound will be played + } + } + + if (qinfo->SoundTurnIn) + { + if (!sSoundEntriesStore.LookupEntry(qinfo->SoundTurnIn)) + { + sLog->outError(LOG_FILTER_SQL, "Quest %u has `SoundTurnIn` = %u but sound %u does not exist, set to 0.", + qinfo->GetQuestId(), qinfo->SoundTurnIn, qinfo->SoundTurnIn); + qinfo->SoundTurnIn = 0; // no sound will be played + } + } + + if (qinfo->RequiredSpell > 0) + { + SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(qinfo->RequiredSpell); + + if (!spellInfo) + { + sLog->outError(LOG_FILTER_SQL, "Quest %u has `RequiredSpell` = %u but spell %u does not exist, quest will not require a spell.", + qinfo->GetQuestId(), qinfo->RequiredSpell, qinfo->RequiredSpell); + qinfo->RequiredSpell = 0; // no spell will be required + } + + else if (!SpellMgr::IsSpellValid(spellInfo)) + { + sLog->outError(LOG_FILTER_SQL, "Quest %u has `RequiredSpell` = %u but spell %u is broken, quest will not require a spell.", + qinfo->GetQuestId(), qinfo->RequiredSpell, qinfo->RequiredSpell); + qinfo->RequiredSpell = 0; // no spell will be required + } + + /* Can we require talents? + else if (GetTalentSpellCost(qinfo->RewardSpellCast)) + { + sLog->outError(LOG_FILTER_SQL, "Quest %u has `RewardSpell` = %u but spell %u is talent, quest will not have a spell reward.", + qinfo->GetQuestId(), qinfo->RewardSpellCast, qinfo->RewardSpellCast); + qinfo->RewardSpellCast = 0; // no spell will be casted on player + } + }*/ + } + + if (qinfo->RewardSkillId) + { + if (!sSkillLineStore.LookupEntry(qinfo->RewardSkillId)) + { + sLog->outError(LOG_FILTER_SQL, "Quest %u has `RewardSkillId` = %u but this skill does not exist", + qinfo->GetQuestId(), qinfo->RewardSkillId); + } + if (!qinfo->RewardSkillPoints) + { + sLog->outError(LOG_FILTER_SQL, "Quest %u has `RewardSkillId` = %u but `RewardSkillPoints` is 0", + qinfo->GetQuestId(), qinfo->RewardSkillId); + } + } + + if (qinfo->RewardSkillPoints) + { + if (qinfo->RewardSkillPoints > sWorld->GetConfigMaxSkillValue()) + { + sLog->outError(LOG_FILTER_SQL, "Quest %u has `RewardSkillPoints` = %u but max possible skill is %u, quest can't be done.", + qinfo->GetQuestId(), qinfo->RewardSkillPoints, sWorld->GetConfigMaxSkillValue()); + // no changes, quest can't be done for this requirement + } + if (!qinfo->RewardSkillId) + { + sLog->outError(LOG_FILTER_SQL, "Quest %u has `RewardSkillPoints` = %u but `RewardSkillId` is 0", + qinfo->GetQuestId(), qinfo->RewardSkillPoints); + } + } + // fill additional data stores if (qinfo->PrevQuestId) { if (_questTemplates.find(abs(qinfo->GetPrevQuestId())) == _questTemplates.end()) - { sLog->outError(LOG_FILTER_SQL, "Quest %d has PrevQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetPrevQuestId()); - } else - { qinfo->prevQuests.push_back(qinfo->PrevQuestId); - } } if (qinfo->NextQuestId) { QuestMap::iterator qNextItr = _questTemplates.find(abs(qinfo->GetNextQuestId())); if (qNextItr == _questTemplates.end()) - { sLog->outError(LOG_FILTER_SQL, "Quest %d has NextQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetNextQuestId()); - } else { int32 signedQuestId = qinfo->NextQuestId < 0 ? -int32(qinfo->GetQuestId()) : int32(qinfo->GetQuestId()); @@ -4249,12 +4179,12 @@ void ObjectMgr::LoadQuests() if (qinfo->ExclusiveGroup) mExclusiveQuestGroups.insert(std::pair<int32, uint32>(qinfo->ExclusiveGroup, qinfo->GetQuestId())); if (qinfo->LimitTime) - qinfo->SetFlag(QUEST_TRINITY_FLAGS_TIMED); + qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED); if (qinfo->RequiredPlayerKills) - qinfo->SetFlag(QUEST_TRINITY_FLAGS_PLAYER_KILL); + qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_PLAYER_KILL); } - // check QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT for spell with SPELL_EFFECT_QUEST_COMPLETE + // check QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT for spell with SPELL_EFFECT_QUEST_COMPLETE for (uint32 i = 0; i < sSpellMgr->GetSpellInfoStoreSize(); ++i) { SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(i); @@ -4274,12 +4204,12 @@ void ObjectMgr::LoadQuests() if (!quest) continue; - if (!quest->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT)) + if (!quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT)) { - sLog->outError(LOG_FILTER_SQL, "Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE for quest %u, but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT. Quest flags must be fixed, quest modified to enable objective.", spellInfo->Id, quest_id); + sLog->outError(LOG_FILTER_SQL, "Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE for quest %u, but quest not have flag QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT. Quest flags must be fixed, quest modified to enable objective.", spellInfo->Id, quest_id); // this will prevent quest completing without objective - const_cast<Quest*>(quest)->SetFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT); + const_cast<Quest*>(quest)->SetSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT); } } } @@ -4294,14 +4224,14 @@ void ObjectMgr::LoadQuestLocales() _questLocaleStore.clear(); // need for reload case QueryResult result = WorldDatabase.Query("SELECT Id, " - "Title_loc1, Details_loc1, Objectives_loc1, OfferRewardText_loc1, RequestItemsText_loc1, EndText_loc1, CompletedText_loc1, ObjectiveText1_loc1, ObjectiveText2_loc1, ObjectiveText3_loc1, ObjectiveText4_loc1, " - "Title_loc2, Details_loc2, Objectives_loc2, OfferRewardText_loc2, RequestItemsText_loc2, EndText_loc2, CompletedText_loc2, ObjectiveText1_loc2, ObjectiveText2_loc2, ObjectiveText3_loc2, ObjectiveText4_loc2, " - "Title_loc3, Details_loc3, Objectives_loc3, OfferRewardText_loc3, RequestItemsText_loc3, EndText_loc3, CompletedText_loc3, ObjectiveText1_loc3, ObjectiveText2_loc3, ObjectiveText3_loc3, ObjectiveText4_loc3, " - "Title_loc4, Details_loc4, Objectives_loc4, OfferRewardText_loc4, RequestItemsText_loc4, EndText_loc4, CompletedText_loc4, ObjectiveText1_loc4, ObjectiveText2_loc4, ObjectiveText3_loc4, ObjectiveText4_loc4, " - "Title_loc5, Details_loc5, Objectives_loc5, OfferRewardText_loc5, RequestItemsText_loc5, EndText_loc5, CompletedText_loc5, ObjectiveText1_loc5, ObjectiveText2_loc5, ObjectiveText3_loc5, ObjectiveText4_loc5, " - "Title_loc6, Details_loc6, Objectives_loc6, OfferRewardText_loc6, RequestItemsText_loc6, EndText_loc6, CompletedText_loc6, ObjectiveText1_loc6, ObjectiveText2_loc6, ObjectiveText3_loc6, ObjectiveText4_loc6, " - "Title_loc7, Details_loc7, Objectives_loc7, OfferRewardText_loc7, RequestItemsText_loc7, EndText_loc7, CompletedText_loc7, ObjectiveText1_loc7, ObjectiveText2_loc7, ObjectiveText3_loc7, ObjectiveText4_loc7, " - "Title_loc8, Details_loc8, Objectives_loc8, OfferRewardText_loc8, RequestItemsText_loc8, EndText_loc8, CompletedText_loc8, ObjectiveText1_loc8, ObjectiveText2_loc8, ObjectiveText3_loc8, ObjectiveText4_loc8" + "Title_loc1, Details_loc1, Objectives_loc1, OfferRewardText_loc1, RequestItemsText_loc1, EndText_loc1, CompletedText_loc1, ObjectiveText1_loc1, ObjectiveText2_loc1, ObjectiveText3_loc1, ObjectiveText4_loc1, QuestGiverTextWindow_loc1, QuestGiverTargetName_loc1, QuestTurnTextWindow_loc1, QuestTurnTargetName_loc1," + "Title_loc2, Details_loc2, Objectives_loc2, OfferRewardText_loc2, RequestItemsText_loc2, EndText_loc2, CompletedText_loc2, ObjectiveText1_loc2, ObjectiveText2_loc2, ObjectiveText3_loc2, ObjectiveText4_loc2, QuestGiverTextWindow_loc2, QuestGiverTargetName_loc2, QuestTurnTextWindow_loc2, QuestTurnTargetName_loc2," + "Title_loc3, Details_loc3, Objectives_loc3, OfferRewardText_loc3, RequestItemsText_loc3, EndText_loc3, CompletedText_loc3, ObjectiveText1_loc3, ObjectiveText2_loc3, ObjectiveText3_loc3, ObjectiveText4_loc3, QuestGiverTextWindow_loc3, QuestGiverTargetName_loc3, QuestTurnTextWindow_loc3, QuestTurnTargetName_loc3," + "Title_loc4, Details_loc4, Objectives_loc4, OfferRewardText_loc4, RequestItemsText_loc4, EndText_loc4, CompletedText_loc4, ObjectiveText1_loc4, ObjectiveText2_loc4, ObjectiveText3_loc4, ObjectiveText4_loc4, QuestGiverTextWindow_loc4, QuestGiverTargetName_loc4, QuestTurnTextWindow_loc4, QuestTurnTargetName_loc4," + "Title_loc5, Details_loc5, Objectives_loc5, OfferRewardText_loc5, RequestItemsText_loc5, EndText_loc5, CompletedText_loc5, ObjectiveText1_loc5, ObjectiveText2_loc5, ObjectiveText3_loc5, ObjectiveText4_loc5, QuestGiverTextWindow_loc5, QuestGiverTargetName_loc5, QuestTurnTextWindow_loc5, QuestTurnTargetName_loc5," + "Title_loc6, Details_loc6, Objectives_loc6, OfferRewardText_loc6, RequestItemsText_loc6, EndText_loc6, CompletedText_loc6, ObjectiveText1_loc6, ObjectiveText2_loc6, ObjectiveText3_loc6, ObjectiveText4_loc6, QuestGiverTextWindow_loc6, QuestGiverTargetName_loc6, QuestTurnTextWindow_loc6, QuestTurnTargetName_loc6," + "Title_loc7, Details_loc7, Objectives_loc7, OfferRewardText_loc7, RequestItemsText_loc7, EndText_loc7, CompletedText_loc7, ObjectiveText1_loc7, ObjectiveText2_loc7, ObjectiveText3_loc7, ObjectiveText4_loc7, QuestGiverTextWindow_loc7, QuestGiverTargetName_loc7, QuestTurnTextWindow_loc7, QuestTurnTargetName_loc7," + "Title_loc8, Details_loc8, Objectives_loc8, OfferRewardText_loc8, RequestItemsText_loc8, EndText_loc8, CompletedText_loc8, ObjectiveText1_loc8, ObjectiveText2_loc8, ObjectiveText3_loc8, ObjectiveText4_loc8, QuestGiverTextWindow_loc8, QuestGiverTargetName_loc8, QuestTurnTextWindow_loc8, QuestTurnTargetName_loc8" " FROM locales_quest"); if (!result) @@ -4319,16 +4249,21 @@ void ObjectMgr::LoadQuestLocales() { LocaleConstant locale = (LocaleConstant) i; - AddLocaleString(fields[1 + 11 * (i - 1)].GetString(), locale, data.Title); - AddLocaleString(fields[1 + 11 * (i - 1) + 1].GetString(), locale, data.Details); - AddLocaleString(fields[1 + 11 * (i - 1) + 2].GetString(), locale, data.Objectives); - AddLocaleString(fields[1 + 11 * (i - 1) + 3].GetString(), locale, data.OfferRewardText); - AddLocaleString(fields[1 + 11 * (i - 1) + 4].GetString(), locale, data.RequestItemsText); - AddLocaleString(fields[1 + 11 * (i - 1) + 5].GetString(), locale, data.EndText); - AddLocaleString(fields[1 + 11 * (i - 1) + 6].GetString(), locale, data.CompletedText); + AddLocaleString(fields[1 + 15 * (i - 1)].GetString(), locale, data.Title); + AddLocaleString(fields[1 + 15 * (i - 1) + 1].GetString(), locale, data.Details); + AddLocaleString(fields[1 + 15 * (i - 1) + 2].GetString(), locale, data.Objectives); + AddLocaleString(fields[1 + 15 * (i - 1) + 3].GetString(), locale, data.OfferRewardText); + AddLocaleString(fields[1 + 15 * (i - 1) + 4].GetString(), locale, data.RequestItemsText); + AddLocaleString(fields[1 + 15 * (i - 1) + 5].GetString(), locale, data.EndText); + AddLocaleString(fields[1 + 15 * (i - 1) + 6].GetString(), locale, data.CompletedText); for (uint8 k = 0; k < 4; ++k) - AddLocaleString(fields[1 + 11 * (i - 1) + 7 + k].GetString(), locale, data.ObjectiveText[k]); + AddLocaleString(fields[1 + 15 * (i - 1) + 7 + k].GetString(), locale, data.ObjectiveText[k]); + + AddLocaleString(fields[1 + 15 * (i - 1) + 11].GetString(), locale, data.QuestGiverTextWindow); + AddLocaleString(fields[1 + 15 * (i - 1) + 12].GetString(), locale, data.QuestGiverTargetName); + AddLocaleString(fields[1 + 15 * (i - 1) + 13].GetString(), locale, data.QuestTurnTextWindow); + AddLocaleString(fields[1 + 15 * (i - 1) + 14].GetString(), locale, data.QuestTurnTargetName); } } while (result->NextRow()); @@ -4450,13 +4385,13 @@ void ObjectMgr::LoadScripts(ScriptsType type) continue; } - if (!quest->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT)) + if (!quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT)) { - sLog->outError(LOG_FILTER_SQL, "Table `%s` has quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT in quest flags. Script command or quest flags wrong. Quest modified to require objective.", + sLog->outError(LOG_FILTER_SQL, "Table `%s` has quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, but quest not have flag QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT in quest flags. Script command or quest flags wrong. Quest modified to require objective.", tableName.c_str(), tmp.QuestExplored.QuestID, tmp.id); // this will prevent quest completing without objective - const_cast<Quest*>(quest)->SetFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT); + const_cast<Quest*>(quest)->SetSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT); // continue; - quest objective requirement set and command can be allowed } @@ -4999,7 +4934,7 @@ void ObjectMgr::LoadInstanceEncounters() QueryResult result = WorldDatabase.Query("SELECT entry, creditType, creditEntry, lastEncounterDungeon FROM instance_encounters"); if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 instance encounters, table is empty!"); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 instance encounters, table is empty!"); return; } @@ -5022,7 +4957,7 @@ void ObjectMgr::LoadInstanceEncounters() if (lastEncounterDungeon && !sLFGMgr->GetLFGDungeon(lastEncounterDungeon)) { - sLog->outError(LOG_FILTER_SQL, "Table `instance_encounters` has an encounter %u (%s) marked as final for invalid dungeon id %u, skipped!", entry, dungeonEncounter->encounterName[0], lastEncounterDungeon); + sLog->outError(LOG_FILTER_SQL, "Table `instance_encounters` has an encounter %u (%s) marked as final for invalid dungeon id %u, skipped!", entry, dungeonEncounter->encounterName, lastEncounterDungeon); continue; } @@ -5031,7 +4966,7 @@ void ObjectMgr::LoadInstanceEncounters() { if (itr != dungeonLastBosses.end()) { - sLog->outError(LOG_FILTER_SQL, "Table `instance_encounters` specified encounter %u (%s) as last encounter but %u (%s) is already marked as one, skipped!", entry, dungeonEncounter->encounterName[0], itr->second->id, itr->second->encounterName[0]); + sLog->outError(LOG_FILTER_SQL, "Table `instance_encounters` specified encounter %u (%s) as last encounter but %u (%s) is already marked as one, skipped!", entry, dungeonEncounter->encounterName, itr->second->id, itr->second->encounterName); continue; } @@ -5045,7 +4980,7 @@ void ObjectMgr::LoadInstanceEncounters() CreatureTemplate const* creatureInfo = GetCreatureTemplate(creditEntry); if (!creatureInfo) { - sLog->outError(LOG_FILTER_SQL, "Table `instance_encounters` has an invalid creature (entry %u) linked to the encounter %u (%s), skipped!", creditEntry, entry, dungeonEncounter->encounterName[0]); + sLog->outError(LOG_FILTER_SQL, "Table `instance_encounters` has an invalid creature (entry %u) linked to the encounter %u (%s), skipped!", creditEntry, entry, dungeonEncounter->encounterName); continue; } const_cast<CreatureTemplate*>(creatureInfo)->flags_extra |= CREATURE_FLAG_EXTRA_DUNGEON_BOSS; @@ -5054,12 +4989,12 @@ void ObjectMgr::LoadInstanceEncounters() case ENCOUNTER_CREDIT_CAST_SPELL: if (!sSpellMgr->GetSpellInfo(creditEntry)) { - sLog->outError(LOG_FILTER_SQL, "Table `instance_encounters` has an invalid spell (entry %u) linked to the encounter %u (%s), skipped!", creditEntry, entry, dungeonEncounter->encounterName[0]); + sLog->outError(LOG_FILTER_SQL, "Table `instance_encounters` has an invalid spell (entry %u) linked to the encounter %u (%s), skipped!", creditEntry, entry, dungeonEncounter->encounterName); continue; } break; default: - sLog->outError(LOG_FILTER_SQL, "Table `instance_encounters` has an invalid credit type (%u) for encounter %u (%s), skipped!", creditType, entry, dungeonEncounter->encounterName[0]); + sLog->outError(LOG_FILTER_SQL, "Table `instance_encounters` has an invalid credit type (%u) for encounter %u (%s), skipped!", creditType, entry, dungeonEncounter->encounterName); continue; } @@ -5227,7 +5162,7 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp) bool has_items = fields[4].GetBool(); m->expire_time = time_t(fields[5].GetUInt32()); m->deliver_time = 0; - m->COD = fields[6].GetUInt32(); + m->COD = fields[6].GetUInt64(); m->checked = fields[7].GetUInt8(); m->mailTemplateId = fields[8].GetInt16(); @@ -5340,12 +5275,12 @@ void ObjectMgr::LoadQuestAreaTriggers() continue; } - if (!quest->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT)) + if (!quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT)) { - sLog->outError(LOG_FILTER_SQL, "Table `areatrigger_involvedrelation` has record (id: %u) for not quest %u, but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT. Trigger or quest flags must be fixed, quest modified to require objective.", trigger_ID, quest_ID); + sLog->outError(LOG_FILTER_SQL, "Table `areatrigger_involvedrelation` has record (id: %u) for not quest %u, but quest not have flag QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT. Trigger or quest flags must be fixed, quest modified to require objective.", trigger_ID, quest_ID); // this will prevent quest completing without objective - const_cast<Quest*>(quest)->SetFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT); + const_cast<Quest*>(quest)->SetSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT); // continue; - quest modified to required objective and trigger can be allowed. } @@ -5443,8 +5378,8 @@ uint32 ObjectMgr::GetNearestTaxiNode(float x, float y, float z, uint32 mapid, ui if (!node || node->map_id != mapid || (!node->MountCreatureID[team == ALLIANCE ? 1 : 0] && node->MountCreatureID[0] != 32981)) // dk flight continue; - uint8 field = (uint8)((i - 1) / 32); - uint32 submask = 1<<((i-1)%32); + uint8 field = (uint8)((i - 1) / 8); + uint32 submask = 1 << ((i-1) % 8); // skip not taxi network nodes if ((sTaxiNodesMask[field] & submask) == 0) @@ -6081,6 +6016,10 @@ void ObjectMgr::SetHighestGuids() result = CharacterDatabase.Query("SELECT MAX(guid) FROM groups"); if (result) sGroupMgr->SetGroupDbStoreSize((*result)[0].GetUInt32()+1); + + result = CharacterDatabase.Query("SELECT MAX(itemId) from character_void_storage"); + if (result) + _voidItemId = (*result)[0].GetUInt64()+1; } uint32 ObjectMgr::GenerateAuctionID() @@ -6228,7 +6167,7 @@ inline void CheckGOSpellId(GameObjectTemplate const* goInfo, uint32 dataN, uint3 goInfo->entry, goInfo->type, N, dataN, dataN); } -inline void CheckAndFixGOChairHeightId(GameObjectTemplate const* goInfo, uint32 const& dataN, uint32 N) +inline void CheckAndFixGOChairHeightId(GameObjectTemplate const* goInfo, uint32& dataN, uint32 N) { if (dataN <= (UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR)) return; @@ -6237,7 +6176,7 @@ inline void CheckAndFixGOChairHeightId(GameObjectTemplate const* goInfo, uint32 goInfo->entry, goInfo->type, N, dataN, UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR); // prevent client and server unexpected work - const_cast<uint32&>(dataN) = 0; + dataN = 0; } inline void CheckGONoDamageImmuneId(GameObjectTemplate* goTemplate, uint32 dataN, uint32 N) @@ -6267,8 +6206,10 @@ void ObjectMgr::LoadGameObjectTemplate() QueryResult result = WorldDatabase.Query("SELECT entry, type, displayId, name, IconName, castBarCaption, unk1, faction, flags, size, questItem1, questItem2, questItem3, " // 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 "questItem4, questItem5, questItem6, data0, data1, data2, data3, data4, data5, data6, data7, data8, data9, data10, data11, data12, " - // 29 30 31 32 33 34 35 36 37 38 39 40 41 - "data13, data14, data15, data16, data17, data18, data19, data20, data21, data22, data23, AIName, ScriptName " + // 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 + "data13, data14, data15, data16, data17, data18, data19, data20, data21, data22, data23, data24, data25, data26, data27, data28, " + // 45 46 47 48 49 50 + "data29, data30, data31, unkInt32, AIName, ScriptName " "FROM gameobject_template"); if (!result) @@ -6302,10 +6243,11 @@ void ObjectMgr::LoadGameObjectTemplate() got.questItems[i] = fields[10 + i].GetUInt32(); for (uint8 i = 0; i < MAX_GAMEOBJECT_DATA; ++i) - got.raw.data[i] = fields[16 + i].GetInt32(); // data1 and data6 can be -1 + got.raw.data[i] = fields[16 + i].GetUInt32(); - got.AIName = fields[40].GetString(); - got.ScriptId = GetScriptId(fields[41].GetCString()); + got.unkInt32 = fields[48].GetInt32(); + got.AIName = fields[49].GetString(); + got.ScriptId = GetScriptId(fields[50].GetCString()); // Checks @@ -6453,7 +6395,7 @@ void ObjectMgr::LoadExplorationBaseXP() if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 BaseXP definitions. DB table `exploration_basexp` is empty."); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 BaseXP definitions. DB table `exploration_basexp` is empty."); return; } @@ -6538,7 +6480,7 @@ std::string ObjectMgr::GeneratePetName(uint32 entry) if (list0.empty() || list1.empty()) { CreatureTemplate const* cinfo = GetCreatureTemplate(entry); - char* petname = GetPetName(cinfo->family, sWorld->GetDefaultDbcLocale()); + const char* petname = GetPetName(cinfo->family, sWorld->GetDefaultDbcLocale()); if (!petname) return cinfo->Name; @@ -6553,8 +6495,16 @@ uint32 ObjectMgr::GeneratePetNumber() return ++_hiPetNumber; } +uint64 ObjectMgr::GenerateVoidStorageItemId() +{ + return ++_voidItemId; +} + void ObjectMgr::LoadCorpses() { + // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 + // SELECT posX, posY, posZ, orientation, mapId, displayId, itemCache, bytes1, bytes2, flags, dynFlags, time, corpseType, instanceId, phaseMask, corpseGuid, guid FROM corpse WHERE corpseType <> 0 + uint32 oldMSTime = getMSTime(); PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_SEL_CORPSES)); @@ -6569,7 +6519,7 @@ void ObjectMgr::LoadCorpses() { Field* fields = result->Fetch(); uint32 guid = fields[16].GetUInt32(); - CorpseType type = CorpseType(fields[13].GetUInt8()); + CorpseType type = CorpseType(fields[12].GetUInt8()); if (type >= MAX_CORPSE_TYPE) { sLog->outError(LOG_FILTER_GENERAL, "Corpse (guid: %u) have wrong corpse type (%u), not loading.", guid, type); @@ -6689,7 +6639,7 @@ void ObjectMgr::LoadReputationOnKill() if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 creature award reputation definitions. DB table `creature_onkill_reputation` is empty."); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 creature award reputation definitions. DB table `creature_onkill_reputation` is empty."); return; } @@ -6751,8 +6701,8 @@ void ObjectMgr::LoadReputationSpilloverTemplate() _repSpilloverTemplateStore.clear(); // for reload case - uint32 count = 0; // 0 1 2 3 4 5 6 7 8 9 10 11 12 - QueryResult result = WorldDatabase.Query("SELECT faction, faction1, rate_1, rank_1, faction2, rate_2, rank_2, faction3, rate_3, rank_3, faction4, rate_4, rank_4 FROM reputation_spillover_template"); + uint32 count = 0; // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 + QueryResult result = WorldDatabase.Query("SELECT faction, faction1, rate_1, rank_1, faction2, rate_2, rank_2, faction3, rate_3, rank_3, faction4, rate_4, rank_4, faction5, rate_5, rank_5 FROM reputation_spillover_template"); if (!result) { @@ -6780,6 +6730,9 @@ void ObjectMgr::LoadReputationSpilloverTemplate() repTemplate.faction[3] = fields[10].GetUInt16(); repTemplate.faction_rate[3] = fields[11].GetFloat(); repTemplate.faction_rank[3] = fields[12].GetUInt8(); + repTemplate.faction[4] = fields[13].GetUInt16(); + repTemplate.faction_rate[4] = fields[14].GetFloat(); + repTemplate.faction_rank[4] = fields[15].GetUInt8(); FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId); @@ -6845,6 +6798,12 @@ void ObjectMgr::LoadReputationSpilloverTemplate() sLog->outError(LOG_FILTER_SQL, "Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", repTemplate.faction[3]); continue; } + FactionEntry const* factionEntry4 = sFactionStore.LookupEntry(repTemplate.faction[4]); + if (repTemplate.faction[4] && !factionEntry4) + { + sLog->outError(LOG_FILTER_SQL, "Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", repTemplate.faction[4]); + continue; + } _repSpilloverTemplateStore[factionId] = repTemplate; @@ -6868,7 +6827,7 @@ void ObjectMgr::LoadPointsOfInterest() if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 Points of Interest definitions. DB table `points_of_interest` is empty."); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 Points of Interest definitions. DB table `points_of_interest` is empty."); return; } @@ -6914,7 +6873,7 @@ void ObjectMgr::LoadQuestPOI() if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 quest POI definitions. DB table `quest_poi` is empty."); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 quest POI definitions. DB table `quest_poi` is empty."); return; } @@ -6982,7 +6941,7 @@ void ObjectMgr::LoadNPCSpellClickSpells() if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 spellclick spells. DB table `npc_spellclick_spells` is empty."); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 spellclick spells. DB table `npc_spellclick_spells` is empty."); return; } @@ -7085,7 +7044,7 @@ void ObjectMgr::LoadQuestRelationsHelper(QuestRelations& map, std::string const& if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 quest relations from `%s`, table is empty.", table.c_str()); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 quest relations from `%s`, table is empty.", table.c_str()); return; } @@ -7460,7 +7419,7 @@ bool ObjectMgr::LoadTrinityStrings(const char* table, int32 min_value, int32 max if (!result) { if (min_value == MIN_TRINITY_STRING_ID) // error only in case internal strings - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 trinity strings. DB table `%s` is empty. Cannot continue.", table); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 trinity strings. DB table `%s` is empty. Cannot continue.", table); else sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 string templates. DB table `%s` is empty.", table); @@ -7536,7 +7495,7 @@ void ObjectMgr::LoadFishingBaseSkillLevel() if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 areas for fishing base skill level. DB table `skill_fishing_base_level` is empty."); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 areas for fishing base skill level. DB table `skill_fishing_base_level` is empty."); return; } @@ -7626,12 +7585,10 @@ SkillRangeType GetSkillRangeType(SkillLineEntry const* pSkill, bool racial) { switch (pSkill->categoryId) { - case SKILL_CATEGORY_LANGUAGES: return SKILL_RANGE_LANGUAGE; + case SKILL_CATEGORY_LANGUAGES: + return SKILL_RANGE_LANGUAGE; case SKILL_CATEGORY_WEAPON: - if (pSkill->id != SKILL_FIST_WEAPONS) - return SKILL_RANGE_LEVEL; - else - return SKILL_RANGE_MONO; + return SKILL_RANGE_LEVEL; case SKILL_CATEGORY_ARMOR: case SKILL_CATEGORY_CLASS: if (pSkill->id != SKILL_LOCKPICKING) @@ -7665,7 +7622,7 @@ void ObjectMgr::LoadGameTele() if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 GameTeleports. DB table `game_tele` is empty!"); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 GameTeleports. DB table `game_tele` is empty!"); return; } @@ -7805,7 +7762,7 @@ void ObjectMgr::LoadMailLevelRewards() if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 level dependent mail rewards. DB table `mail_level_reward` is empty."); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 level dependent mail rewards. DB table `mail_level_reward` is empty."); return; } @@ -7945,7 +7902,7 @@ void ObjectMgr::LoadTrainerSpell() if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 Trainers. DB table `npc_trainer` is empty!"); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 Trainers. DB table `npc_trainer` is empty!"); return; } @@ -7972,11 +7929,12 @@ void ObjectMgr::LoadTrainerSpell() sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %d Trainers in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } -int ObjectMgr::LoadReferenceVendor(int32 vendor, int32 item, std::set<uint32> *skip_vendors) +int ObjectMgr::LoadReferenceVendor(int32 vendor, int32 item, uint8 type, std::set<uint32> *skip_vendors) { // find all items from the reference vendor PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_NPC_VENDOR_REF); stmt->setUInt32(0, uint32(item)); + stmt->setUInt8(1, type); PreparedQueryResult result = WorldDatabase.Query(stmt); if (!result) @@ -7991,19 +7949,20 @@ int ObjectMgr::LoadReferenceVendor(int32 vendor, int32 item, std::set<uint32> *s // if item is a negative, its a reference if (item_id < 0) - count += LoadReferenceVendor(vendor, -item_id, skip_vendors); + count += LoadReferenceVendor(vendor, -item_id, type, skip_vendors); else { - int32 maxcount = fields[1].GetUInt8(); + int32 maxcount = fields[1].GetUInt32(); uint32 incrtime = fields[2].GetUInt32(); uint32 ExtendedCost = fields[3].GetUInt32(); + uint8 type = fields[4].GetUInt8(); - if (!IsVendorItemValid(vendor, item_id, maxcount, incrtime, ExtendedCost, NULL, skip_vendors)) + if (!IsVendorItemValid(vendor, item_id, maxcount, incrtime, ExtendedCost, type, NULL, skip_vendors)) continue; VendorItemData& vList = _cacheVendorItemStore[vendor]; - vList.AddItem(item_id, maxcount, incrtime, ExtendedCost); + vList.AddItem(item_id, maxcount, incrtime, ExtendedCost, type); ++count; } } while (result->NextRow()); @@ -8022,11 +7981,11 @@ void ObjectMgr::LoadVendors() std::set<uint32> skip_vendors; - QueryResult result = WorldDatabase.Query("SELECT entry, item, maxcount, incrtime, ExtendedCost FROM npc_vendor ORDER BY entry, slot ASC"); + QueryResult result = WorldDatabase.Query("SELECT entry, item, maxcount, incrtime, ExtendedCost, type FROM npc_vendor ORDER BY entry, slot ASC"); if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 Vendors. DB table `npc_vendor` is empty!"); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 Vendors. DB table `npc_vendor` is empty!"); return; } @@ -8041,19 +8000,20 @@ void ObjectMgr::LoadVendors() // if item is a negative, its a reference if (item_id < 0) - count += LoadReferenceVendor(entry, -item_id, &skip_vendors); + count += LoadReferenceVendor(entry, -item_id, 0, &skip_vendors); else { - uint32 maxcount = fields[2].GetUInt8(); + uint32 maxcount = fields[2].GetUInt32(); uint32 incrtime = fields[3].GetUInt32(); uint32 ExtendedCost = fields[4].GetUInt32(); + uint8 type = fields[5].GetUInt8(); - if (!IsVendorItemValid(entry, item_id, maxcount, incrtime, ExtendedCost, NULL, &skip_vendors)) + if (!IsVendorItemValid(entry, item_id, maxcount, incrtime, ExtendedCost, type, NULL, &skip_vendors)) continue; VendorItemData& vList = _cacheVendorItemStore[entry]; - vList.AddItem(item_id, maxcount, incrtime, ExtendedCost); + vList.AddItem(item_id, maxcount, incrtime, ExtendedCost, type); ++count; } } @@ -8072,7 +8032,7 @@ void ObjectMgr::LoadGossipMenu() if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 gossip_menu entries. DB table `gossip_menu` is empty!"); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 gossip_menu entries. DB table `gossip_menu` is empty!"); return; } @@ -8110,15 +8070,15 @@ void ObjectMgr::LoadGossipMenuItems() _gossipMenuItemsStore.clear(); QueryResult result = WorldDatabase.Query( - // 0 1 2 3 4 + // 0 1 2 3 4 5 "SELECT menu_id, id, option_icon, option_text, option_id, npc_option_npcflag, " - // 5 6 7 8 9 + // 6 7 8 9 10 "action_menu_id, action_poi_id, box_coded, box_money, box_text " "FROM gossip_menu_option ORDER BY menu_id, id"); if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 gossip_menu_option entries. DB table `gossip_menu_option` is empty!"); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 gossip_menu_option entries. DB table `gossip_menu_option` is empty!"); return; } @@ -8166,10 +8126,10 @@ void ObjectMgr::LoadGossipMenuItems() sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u gossip_menu_option entries in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } -void ObjectMgr::AddVendorItem(uint32 entry, uint32 item, int32 maxcount, uint32 incrtime, uint32 extendedCost, bool persist /*= true*/) +void ObjectMgr::AddVendorItem(uint32 entry, uint32 item, int32 maxcount, uint32 incrtime, uint32 extendedCost, uint8 type, bool persist /*= true*/) { VendorItemData& vList = _cacheVendorItemStore[entry]; - vList.AddItem(item, maxcount, incrtime, extendedCost); + vList.AddItem(item, maxcount, incrtime, extendedCost, type); if (persist) { @@ -8180,18 +8140,19 @@ void ObjectMgr::AddVendorItem(uint32 entry, uint32 item, int32 maxcount, uint32 stmt->setUInt8(2, maxcount); stmt->setUInt32(3, incrtime); stmt->setUInt32(4, extendedCost); + stmt->setUInt8(5, type); WorldDatabase.Execute(stmt); } } -bool ObjectMgr::RemoveVendorItem(uint32 entry, uint32 item, bool persist /*= true*/) +bool ObjectMgr::RemoveVendorItem(uint32 entry, uint32 item, uint8 type, bool persist /*= true*/) { CacheVendorItemContainer::iterator iter = _cacheVendorItemStore.find(entry); if (iter == _cacheVendorItemStore.end()) return false; - if (!iter->second.RemoveItem(item)) + if (!iter->second.RemoveItem(item, type)) return false; if (persist) @@ -8200,6 +8161,7 @@ bool ObjectMgr::RemoveVendorItem(uint32 entry, uint32 item, bool persist /*= tru stmt->setUInt32(0, entry); stmt->setUInt32(1, item); + stmt->setUInt8(2, type); WorldDatabase.Execute(stmt); } @@ -8207,7 +8169,7 @@ bool ObjectMgr::RemoveVendorItem(uint32 entry, uint32 item, bool persist /*= tru return true; } -bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 item_id, int32 maxcount, uint32 incrtime, uint32 ExtendedCost, Player* player, std::set<uint32>* skip_vendors, uint32 ORnpcflag) const +bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 id, int32 maxcount, uint32 incrtime, uint32 ExtendedCost, uint8 type, Player* player, std::set<uint32>* skip_vendors, uint32 ORnpcflag) const { CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(vendor_entry); if (!cInfo) @@ -8234,12 +8196,13 @@ bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 item_id, int32 max return false; } - if (!sObjectMgr->GetItemTemplate(item_id)) + if ((type == ITEM_VENDOR_TYPE_ITEM && !sObjectMgr->GetItemTemplate(id)) || + (type == ITEM_VENDOR_TYPE_CURRENCY && !sCurrencyTypesStore.LookupEntry(id))) { if (player) - ChatHandler(player->GetSession()).PSendSysMessage(LANG_ITEM_NOT_FOUND, item_id); + ChatHandler(player->GetSession()).PSendSysMessage(LANG_ITEM_NOT_FOUND, id, type); else - sLog->outError(LOG_FILTER_SQL, "Table `(game_event_)npc_vendor` for Vendor (Entry: %u) have in item list non-existed item (%u), ignore", vendor_entry, item_id); + sLog->outError(LOG_FILTER_SQL, "Table `(game_event_)npc_vendor` for Vendor (Entry: %u) have in item list non-existed item (%u, type %u), ignore", vendor_entry, id, type); return false; } @@ -8248,41 +8211,44 @@ bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 item_id, int32 max if (player) ChatHandler(player->GetSession()).PSendSysMessage(LANG_EXTENDED_COST_NOT_EXIST, ExtendedCost); else - sLog->outError(LOG_FILTER_SQL, "Table `(game_event_)npc_vendor` have Item (Entry: %u) with wrong ExtendedCost (%u) for vendor (%u), ignore", item_id, ExtendedCost, vendor_entry); + sLog->outError(LOG_FILTER_SQL, "Table `(game_event_)npc_vendor` have Item (Entry: %u) with wrong ExtendedCost (%u) for vendor (%u), ignore", id, ExtendedCost, vendor_entry); return false; } - if (maxcount > 0 && incrtime == 0) + if (type == ITEM_VENDOR_TYPE_ITEM) // not applicable to currencies { - if (player) - ChatHandler(player->GetSession()).PSendSysMessage("MaxCount != 0 (%u) but IncrTime == 0", maxcount); - else - sLog->outError(LOG_FILTER_SQL, "Table `(game_event_)npc_vendor` has `maxcount` (%u) for item %u of vendor (Entry: %u) but `incrtime`=0, ignore", maxcount, item_id, vendor_entry); - return false; - } - else if (maxcount == 0 && incrtime > 0) - { - if (player) - ChatHandler(player->GetSession()).PSendSysMessage("MaxCount == 0 but IncrTime<>= 0"); - else - sLog->outError(LOG_FILTER_SQL, "Table `(game_event_)npc_vendor` has `maxcount`=0 for item %u of vendor (Entry: %u) but `incrtime`<>0, ignore", item_id, vendor_entry); - return false; + if (maxcount > 0 && incrtime == 0) + { + if (player) + ChatHandler(player->GetSession()).PSendSysMessage("MaxCount != 0 (%u) but IncrTime == 0", maxcount); + else + sLog->outError(LOG_FILTER_SQL, "Table `(game_event_)npc_vendor` has `maxcount` (%u) for item %u of vendor (Entry: %u) but `incrtime`=0, ignore", maxcount, id, vendor_entry); + return false; + } + else if (maxcount == 0 && incrtime > 0) + { + if (player) + ChatHandler(player->GetSession()).PSendSysMessage("MaxCount == 0 but IncrTime<>= 0"); + else + sLog->outError(LOG_FILTER_SQL, "Table `(game_event_)npc_vendor` has `maxcount`=0 for item %u of vendor (Entry: %u) but `incrtime`<>0, ignore", id, vendor_entry); + return false; + } } VendorItemData const* vItems = GetNpcVendorItemList(vendor_entry); if (!vItems) return true; // later checks for non-empty lists - if (vItems->FindItemCostPair(item_id, ExtendedCost)) + if (vItems->FindItemCostPair(id, ExtendedCost, type)) { if (player) - ChatHandler(player->GetSession()).PSendSysMessage(LANG_ITEM_ALREADY_IN_LIST, item_id, ExtendedCost); + ChatHandler(player->GetSession()).PSendSysMessage(LANG_ITEM_ALREADY_IN_LIST, id, ExtendedCost, type); else - sLog->outError(LOG_FILTER_SQL, "Table `npc_vendor` has duplicate items %u (with extended cost %u) for vendor (Entry: %u), ignoring", item_id, ExtendedCost, vendor_entry); + sLog->outError(LOG_FILTER_SQL, "Table `npc_vendor` has duplicate items %u (with extended cost %u, type %u) for vendor (Entry: %u), ignoring", id, ExtendedCost, type, vendor_entry); return false; } - if (vItems->GetItemCount() >= MAX_VENDOR_ITEMS) + if (vItems->GetItemCount() >= MAX_VENDOR_ITEMS) // FIXME: GetItemCount range 0...255 MAX_VENDOR_ITEMS = 300 { if (player) ChatHandler(player->GetSession()).SendSysMessage(LANG_COMMAND_ADDVENDORITEMITEMS); @@ -8308,7 +8274,7 @@ void ObjectMgr::LoadScriptNames() "UNION " "SELECT DISTINCT(ScriptName) FROM gameobject_template WHERE ScriptName <> '' " "UNION " - "SELECT DISTINCT(ScriptName) FROM item_template WHERE ScriptName <> '' " + "SELECT DISTINCT(ScriptName) FROM item_script_names WHERE ScriptName <> '' " "UNION " "SELECT DISTINCT(ScriptName) FROM areatrigger_scripts WHERE ScriptName <> '' " "UNION " @@ -8439,8 +8405,8 @@ CreatureBaseStats const* ObjectMgr::GetCreatureBaseStats(uint8 level, uint8 unit void ObjectMgr::LoadCreatureClassLevelStats() { uint32 oldMSTime = getMSTime(); - - QueryResult result = WorldDatabase.Query("SELECT level, class, basehp0, basehp1, basehp2, basemana, basearmor FROM creature_classlevelstats"); + // 0 1 2 3 4 5 6 7 + QueryResult result = WorldDatabase.Query("SELECT level, class, basehp0, basehp1, basehp2, basehp3, basemana, basearmor FROM creature_classlevelstats"); if (!result) { @@ -8459,10 +8425,10 @@ void ObjectMgr::LoadCreatureClassLevelStats() CreatureBaseStats stats; for (uint8 i = 0; i < MAX_CREATURE_BASE_HP; ++i) - stats.BaseHealth[i] = fields[i + 2].GetInt16(); + stats.BaseHealth[i] = fields[i + 2].GetUInt32(); - stats.BaseMana = fields[5].GetInt16(); - stats.BaseArmor = fields[6].GetInt16(); + stats.BaseMana = fields[6].GetUInt32(); + stats.BaseArmor = fields[7].GetUInt32(); if (!Class || ((1 << (Class - 1)) & CLASSMASK_ALL_CREATURES) == 0) sLog->outError(LOG_FILTER_SQL, "Creature base stats for level %u has invalid class %u", Level, Class); @@ -8503,7 +8469,7 @@ void ObjectMgr::LoadFactionChangeAchievements() if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 faction change achievement pairs. DB table `player_factionchange_achievement` is empty."); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 faction change achievement pairs. DB table `player_factionchange_achievement` is empty."); return; } @@ -8574,7 +8540,7 @@ void ObjectMgr::LoadFactionChangeSpells() if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 faction change spell pairs. DB table `player_factionchange_spells` is empty."); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 faction change spell pairs. DB table `player_factionchange_spells` is empty."); return; } @@ -8637,6 +8603,38 @@ void ObjectMgr::LoadFactionChangeReputations() sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u faction change reputation pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } +void ObjectMgr::LoadHotfixData() +{ + uint32 oldMSTime = getMSTime(); + + QueryResult result = WorldDatabase.Query("SELECT entry, type, UNIX_TIMESTAMP(hotfixDate) FROM hotfix_data"); + + if (!result) + { + sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 hotfix info entries. DB table `hotfix_data` is empty."); + return; + } + + uint32 count = 0; + + _hotfixData.reserve(result->GetRowCount()); + + do + { + Field* fields = result->Fetch(); + + HotfixInfo info; + info.Entry = fields[0].GetUInt32(); + info.Type = fields[1].GetUInt32(); + info.Timestamp = fields[2].GetUInt64(); + _hotfixData.push_back(info); + ++count; + } + while (result->NextRow()); + + sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u hotfix info entries in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); +} + void ObjectMgr::LoadFactionChangeTitles() { uint32 oldMSTime = getMSTime(); @@ -8672,6 +8670,99 @@ void ObjectMgr::LoadFactionChangeTitles() sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u faction change title pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } +void ObjectMgr::LoadPhaseDefinitions() +{ + _PhaseDefinitionStore.clear(); + + uint32 oldMSTime = getMSTime(); + + // 0 1 2 3 4 5 + QueryResult result = WorldDatabase.Query("SELECT zoneId, entry, phasemask, phaseId, terrainswapmap, flags FROM `phase_definitions` ORDER BY `entry` ASC"); + + if (!result) + { + sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 phasing definitions. DB table `phase_definitions` is empty."); + return; + } + + uint32 count = 0; + + do + { + Field* fields = result->Fetch(); + + PhaseDefinition PhaseDefinition; + + PhaseDefinition.zoneId = fields[0].GetUInt32(); + PhaseDefinition.entry = fields[1].GetUInt32(); + PhaseDefinition.phasemask = fields[2].GetUInt32(); + PhaseDefinition.phaseId = fields[3].GetUInt32(); + PhaseDefinition.terrainswapmap = fields[4].GetUInt32(); + PhaseDefinition.flags = fields[5].GetUInt32(); + + // Checks + if ((PhaseDefinition.flags & PHASE_FLAG_OVERWRITE_EXISTING) && (PhaseDefinition.flags & PHASE_FLAG_NEGATE_PHASE)) + { + sLog->outError(LOG_FILTER_SQL, "Flags defined in phase_definitions in zoneId %d and entry %u does contain PHASE_FLAG_OVERWRITE_EXISTING and PHASE_FLAG_NEGATE_PHASE. Setting flags to PHASE_FLAG_OVERWRITE_EXISTING", PhaseDefinition.zoneId, PhaseDefinition.entry); + PhaseDefinition.flags &= ~PHASE_FLAG_NEGATE_PHASE; + } + + _PhaseDefinitionStore[PhaseDefinition.zoneId].push_back(PhaseDefinition); + + ++count; + } + while (result->NextRow()); + + sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u phasing definitions in %u ms.", count, GetMSTimeDiffToNow(oldMSTime)); +} + +void ObjectMgr::LoadSpellPhaseInfo() +{ + _SpellPhaseStore.clear(); + + uint32 oldMSTime = getMSTime(); + + // 0 1 2 + QueryResult result = WorldDatabase.Query("SELECT id, phasemask, terrainswapmap FROM `spell_phase`"); + + if (!result) + { + sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 spell dbc infos. DB table `spell_phase` is empty."); + return; + } + + uint32 count = 0; + do + { + Field* fields = result->Fetch(); + + SpellPhaseInfo spellPhaseInfo; + spellPhaseInfo.spellId = fields[0].GetUInt32(); + + SpellInfo const* spell = sSpellMgr->GetSpellInfo(spellPhaseInfo.spellId); + if (!spell) + { + sLog->outError(LOG_FILTER_SQL, "Spell %u defined in `spell_phase` does not exists, skipped.", spellPhaseInfo.spellId); + continue; + } + + if (!spell->HasAura(SPELL_AURA_PHASE)) + { + sLog->outError(LOG_FILTER_SQL, "Spell %u defined in `spell_phase` does not have aura effect type SPELL_AURA_PHASE, useless value.", spellPhaseInfo.spellId); + continue; + } + + spellPhaseInfo.phasemask = fields[1].GetUInt32(); + spellPhaseInfo.terrainswapmap = fields[2].GetUInt32(); + + _SpellPhaseStore[spellPhaseInfo.spellId] = spellPhaseInfo; + + ++count; + } + while (result->NextRow()); + sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u spell dbc infos in %u ms.", count, GetMSTimeDiffToNow(oldMSTime)); +} + GameObjectTemplate const* ObjectMgr::GetGameObjectTemplate(uint32 entry) { GameObjectTemplateContainer::const_iterator itr = _gameObjectTemplateStore.find(entry); diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h index 9339684964c..eb56bb09b93 100644 --- a/src/server/game/Globals/ObjectMgr.h +++ b/src/server/game/Globals/ObjectMgr.h @@ -41,11 +41,11 @@ #include <limits> #include "ConditionMgr.h" #include <functional> +#include "PhaseMgr.h" class Item; +class PhaseMgr; struct AccessRequirement; -struct PlayerClassInfo; -struct PlayerClassLevelInfo; struct PlayerInfo; struct PlayerLevelInfo; @@ -422,7 +422,6 @@ typedef UNORDERED_MAP<uint32, GameObjectData> GameObjectDataContainer; typedef UNORDERED_MAP<uint32, CreatureLocale> CreatureLocaleContainer; typedef UNORDERED_MAP<uint32, GameObjectLocale> GameObjectLocaleContainer; typedef UNORDERED_MAP<uint32, ItemLocale> ItemLocaleContainer; -typedef UNORDERED_MAP<uint32, ItemSetNameLocale> ItemSetNameLocaleContainer; typedef UNORDERED_MAP<uint32, QuestLocale> QuestLocaleContainer; typedef UNORDERED_MAP<uint32, NpcTextLocale> NpcTextLocaleContainer; typedef UNORDERED_MAP<uint32, PageTextLocale> PageTextLocaleContainer; @@ -616,6 +615,15 @@ struct DungeonEncounter typedef std::list<DungeonEncounter const*> DungeonEncounterList; typedef UNORDERED_MAP<uint32, DungeonEncounterList> DungeonEncounterContainer; +struct HotfixInfo +{ + uint32 Type; + uint32 Timestamp; + uint32 Entry; +}; + +typedef std::vector<HotfixInfo> HotfixData; + class PlayerDumpReader; class ObjectMgr @@ -652,7 +660,7 @@ class ObjectMgr GameObjectTemplate const* GetGameObjectTemplate(uint32 entry); GameObjectTemplateContainer const* GetGameObjectTemplates() const { return &_gameObjectTemplateStore; } - int LoadReferenceVendor(int32 vendor, int32 item_id, std::set<uint32> *skip_vendors); + int LoadReferenceVendor(int32 vendor, int32 item, uint8 type, std::set<uint32> *skip_vendors); void LoadGameObjectTemplate(); void AddGameobjectInfo(GameObjectTemplate* goinfo); @@ -669,25 +677,11 @@ class ObjectMgr ItemTemplate const* GetItemTemplate(uint32 entry); ItemTemplateContainer const* GetItemTemplateStore() const { return &_itemTemplateStore; } - ItemSetNameEntry const* GetItemSetNameEntry(uint32 itemId) - { - ItemSetNameContainer::iterator itr = _itemSetNameStore.find(itemId); - if (itr != _itemSetNameStore.end()) - return &itr->second; - return NULL; - } - InstanceTemplate const* GetInstanceTemplate(uint32 mapId); PetLevelInfo const* GetPetLevelInfo(uint32 creature_id, uint8 level) const; - PlayerClassInfo const* GetPlayerClassInfo(uint32 class_) const - { - if (class_ >= MAX_CLASSES) - return NULL; - return _playerClassInfo[class_]; - } - void GetPlayerClassLevelInfo(uint32 class_, uint8 level, PlayerClassLevelInfo* info) const; + void GetPlayerClassLevelInfo(uint32 class_, uint8 level, uint32& baseHP, uint32& baseMana) const; PlayerInfo const* GetPlayerInfo(uint32 race, uint32 class_) const; @@ -885,9 +879,9 @@ class ObjectMgr void LoadGameObjectLocales(); void LoadGameobjects(); void LoadItemTemplates(); + void LoadItemTemplateAddon(); + void LoadItemScriptNames(); void LoadItemLocales(); - void LoadItemSetNames(); - void LoadItemSetNameLocales(); void LoadQuestLocales(); void LoadNpcTextLocales(); void LoadPageTextLocales(); @@ -937,6 +931,12 @@ class ObjectMgr void LoadTrainerSpell(); void AddSpellToTrainer(uint32 entry, uint32 spell, uint32 spellCost, uint32 reqSkill, uint32 reqSkillValue, uint32 reqLevel); + void LoadPhaseDefinitions(); + void LoadSpellPhaseInfo(); + + PhaseDefinitionStore const* GetPhaseDefinitionStore() { return &_PhaseDefinitionStore; } + SpellPhaseStore const* GetSpellPhaseStore() { return &_SpellPhaseStore; } + std::string GeneratePetName(uint32 entry); uint32 GetBaseXP(uint8 level); uint32 GetXPForLevel(uint8 level) const; @@ -957,6 +957,7 @@ class ObjectMgr uint64 GenerateEquipmentSetGuid(); uint32 GenerateMailID(); uint32 GeneratePetNumber(); + uint64 GenerateVoidStorageItemId(); typedef std::multimap<int32, uint32> ExclusiveQuestGroups; typedef std::pair<ExclusiveQuestGroups::const_iterator, ExclusiveQuestGroups::const_iterator> ExclusiveQuestGroupsBounds; @@ -1013,12 +1014,6 @@ class ObjectMgr if (itr == _itemLocaleStore.end()) return NULL; return &itr->second; } - ItemSetNameLocale const* GetItemSetNameLocale(uint32 entry) const - { - ItemSetNameLocaleContainer::const_iterator itr = _itemSetNameLocaleStore.find(entry); - if (itr == _itemSetNameLocaleStore.end())return NULL; - return &itr->second; - } QuestLocale const* GetQuestLocale(uint32 entry) const { QuestLocaleContainer::const_iterator itr = _questLocaleStore.find(entry); @@ -1121,9 +1116,9 @@ class ObjectMgr return &iter->second; } - void AddVendorItem(uint32 entry, uint32 item, int32 maxcount, uint32 incrtime, uint32 extendedCost, bool persist = true); // for event - bool RemoveVendorItem(uint32 entry, uint32 item, bool persist = true); // for event - bool IsVendorItemValid(uint32 vendor_entry, uint32 item, int32 maxcount, uint32 ptime, uint32 ExtendedCost, Player* player = NULL, std::set<uint32>* skip_vendors = NULL, uint32 ORnpcflag = 0) const; + void AddVendorItem(uint32 entry, uint32 item, int32 maxcount, uint32 incrtime, uint32 extendedCost, uint8 type, bool persist = true); // for event + bool RemoveVendorItem(uint32 entry, uint32 item, uint8 type, bool persist = true); // for event + bool IsVendorItemValid(uint32 vendor_entry, uint32 id, int32 maxcount, uint32 ptime, uint32 ExtendedCost, uint8 type, Player* player = NULL, std::set<uint32>* skip_vendors = NULL, uint32 ORnpcflag = 0) const; void LoadScriptNames(); ScriptNameContainer &GetScriptNames() { return _scriptNamesStore; } @@ -1176,6 +1171,19 @@ class ObjectMgr void LoadFactionChangeReputations(); void LoadFactionChangeTitles(); + void LoadHotfixData(); + HotfixData const& GetHotfixData() const { return _hotfixData; } + time_t GetHotfixDate(uint32 entry, uint32 type) const + { + time_t ret = 0; + for (HotfixData::const_iterator itr = _hotfixData.begin(); itr != _hotfixData.end(); ++itr) + if (itr->Entry == entry && itr->Type == type) + if (itr->Timestamp > ret) + ret = itr->Timestamp; + + return ret ? ret : time(NULL); + } + private: // first free id for selected id type uint32 _auctionId; @@ -1183,6 +1191,7 @@ class ObjectMgr uint32 _itemTextId; uint32 _mailId; uint32 _hiPetNumber; + uint64 _voidItemId; // first free low guid for selected guid type uint32 _hiCharGuid; @@ -1246,6 +1255,9 @@ class ObjectMgr PageTextContainer _pageTextStore; InstanceTemplateContainer _instanceTemplateStore; + PhaseDefinitionStore _PhaseDefinitionStore; + SpellPhaseStore _SpellPhaseStore; + private: void LoadScripts(ScriptsType type); void CheckScripts(ScriptsType type, std::set<int32>& ids); @@ -1260,8 +1272,6 @@ class ObjectMgr // PetLevelInfoContainer[creature_id][level] PetLevelInfoContainer _petInfoStore; // [creature_id][level] - PlayerClassInfo* _playerClassInfo[MAX_CLASSES]; - void BuildPlayerLevelInfo(uint8 race, uint8 class_, uint8 level, PlayerLevelInfo* plinfo) const; PlayerInfo* _playerInfo[MAX_RACES][MAX_CLASSES]; @@ -1279,9 +1289,6 @@ class ObjectMgr HalfNameContainer _petHalfName0; HalfNameContainer _petHalfName1; - typedef UNORDERED_MAP<uint32, ItemSetNameEntry> ItemSetNameContainer; - ItemSetNameContainer _itemSetNameStore; - MapObjectGuids _mapObjectGuidsStore; CreatureDataContainer _creatureDataStore; CreatureTemplateContainer _creatureTemplateStore; @@ -1297,7 +1304,6 @@ class ObjectMgr ItemTemplateContainer _itemTemplateStore; ItemLocaleContainer _itemLocaleStore; - ItemSetNameLocaleContainer _itemSetNameLocaleStore; QuestLocaleContainer _questLocaleStore; NpcTextLocaleContainer _npcTextLocaleStore; PageTextLocaleContainer _pageTextLocaleStore; @@ -1318,6 +1324,7 @@ class ObjectMgr GO_TO_GO, GO_TO_CREATURE // GO is dependant on creature }; + HotfixData _hotfixData; }; #define sObjectMgr ACE_Singleton<ObjectMgr, ACE_Null_Mutex>::instance() diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h index f52b6443872..72889216e93 100644 --- a/src/server/game/Grids/Notifiers/GridNotifiers.h +++ b/src/server/game/Grids/Notifiers/GridNotifiers.h @@ -45,7 +45,7 @@ namespace Trinity std::set<Unit*> i_visibleNow; Player::ClientGUIDs vis_guids; - VisibleNotifier(Player &player) : i_player(player), vis_guids(player.m_clientGUIDs) {} + VisibleNotifier(Player &player) : i_player(player), i_data(player.GetMapId()), vis_guids(player.m_clientGUIDs) {} template<class T> void Visit(GridRefManager<T> &m); void SendToSelf(void); }; @@ -1375,6 +1375,25 @@ namespace Trinity uint64 _GUID; }; + class HeightDifferenceCheck + { + public: + HeightDifferenceCheck(WorldObject* go, float diff, bool reverse) + : _baseObject(go), _difference(diff), _reverse(reverse) + { + } + + bool operator()(WorldObject* unit) const + { + return (unit->GetPositionZ() - _baseObject->GetPositionZ() > _difference) != _reverse; + } + + private: + WorldObject* _baseObject; + float _difference; + bool _reverse; + }; + class UnitAuraCheck { public: diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index 711e07ef941..acc15efcbed 100644 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -266,6 +266,37 @@ void Group::ConvertToRaid() player->UpdateForQuestWorldObjects(); } +void Group::ConvertToGroup() +{ + if (m_memberSlots.size() > 5) + return; // What message error should we send? + + m_groupType = GroupType(GROUPTYPE_NORMAL); + + if (m_subGroupsCounts) + { + delete[] m_subGroupsCounts; + m_subGroupsCounts = NULL; + } + + if (!isBGGroup() && !isBFGroup()) + { + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_TYPE); + + stmt->setUInt8(0, uint8(m_groupType)); + stmt->setUInt32(1, m_dbStoreId); + + CharacterDatabase.Execute(stmt); + } + + SendUpdate(); + + // update quest related GO states (quest activity dependent from raid membership) + for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) + if (Player* player = ObjectAccessor::FindPlayer(citr->guid)) + player->UpdateForQuestWorldObjects(); +} + bool Group::AddInvite(Player* player) { if (!player || player->GetGroupInvite()) @@ -442,7 +473,7 @@ bool Group::AddMember(Player* player) // Broadcast new player group member fields to rest of the group player->SetFieldNotifyFlag(UF_FLAG_PARTY_MEMBER); - UpdateData groupData; + UpdateData groupData(player->GetMapId()); WorldPacket groupDataPacket; // Broadcast group members' fields to player @@ -453,7 +484,7 @@ bool Group::AddMember(Player* player) if (Player* member = itr->getSource()) { - if (player->HaveAtClient(member)) + if (player->HaveAtClient(member)) // must be on the same map, or shit will break { member->SetFieldNotifyFlag(UF_FLAG_PARTY_MEMBER); member->BuildValuesUpdateBlockForPlayer(&groupData, player); @@ -462,7 +493,7 @@ bool Group::AddMember(Player* player) if (member->HaveAtClient(player)) { - UpdateData newData; + UpdateData newData(player->GetMapId()); WorldPacket newDataPacket; player->BuildValuesUpdateBlockForPlayer(&newData, member); if (newData.HasData()) @@ -785,6 +816,7 @@ void Group::SendLootStartRoll(uint32 countDown, uint32 mapid, const Roll &r) data << uint32(r.itemCount); // items in stack data << uint32(countDown); // the countdown time to choose "need" or "greed" data << uint8(r.rollVoteMask); // roll type mask + data << uint8(r.totalPlayersRolling); // maybe the number of players rolling for it??? for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr != r.playerVote.end(); ++itr) { @@ -815,6 +847,7 @@ void Group::SendLootStartRollToPlayer(uint32 countDown, uint32 mapId, Player* p, if (!canNeed) voteMask &= ~ROLL_FLAG_TYPE_NEED; data << uint8(voteMask); // roll type mask + data << uint8(r.totalPlayersRolling); // maybe the number of players rolling for it??? p->GetSession()->SendPacket(&data); } @@ -828,7 +861,7 @@ void Group::SendLootRoll(uint64 sourceGuid, uint64 targetGuid, uint8 rollNumber, data << uint32(roll.itemid); // the itemEntryId for the item that shall be rolled for data << uint32(roll.itemRandomSuffix); // randomSuffix data << uint32(roll.itemRandomPropId); // Item random property ID - data << uint8(rollNumber); // 0: "Need for: [item name]" > 127: "you passed on: [item name]" Roll number + data << uint32(rollNumber); // 0: "Need for: [item name]" > 127: "you passed on: [item name]" Roll number data << uint8(rollType); // 0: "Need for: [item name]" 0: "You have selected need for [item name] 1: need roll 2: greed roll data << uint8(0); // 1: "You automatically passed on: %s because you cannot loot that item." - Possibly used in need befor greed @@ -852,7 +885,7 @@ void Group::SendLootRollWon(uint64 sourceGuid, uint64 targetGuid, uint8 rollNumb data << uint32(roll.itemRandomSuffix); // randomSuffix data << uint32(roll.itemRandomPropId); // Item random property data << uint64(targetGuid); // guid of the player who won. - data << uint8(rollNumber); // rollnumber realted to SMSG_LOOT_ROLL + data << uint32(rollNumber); // rollnumber realted to SMSG_LOOT_ROLL data << uint8(rollType); // rollType related to SMSG_LOOT_ROLL for (Roll::PlayerVote::const_iterator itr = roll.playerVote.begin(); itr != roll.playerVote.end(); ++itr) @@ -1498,6 +1531,7 @@ void Group::SendUpdateToPlayer(uint64 playerGUID, MemberSlot* slot) { data << uint8(sLFGMgr->GetState(m_guid) == LFG_STATE_FINISHED_DUNGEON ? 2 : 0); // FIXME - Dungeon save status? 2 = done data << uint32(sLFGMgr->GetDungeon(m_guid)); + data << uint8(0); // 4.x new } data << uint64(m_guid); @@ -1530,7 +1564,6 @@ void Group::SendUpdateToPlayer(uint64 playerGUID, MemberSlot* slot) data << uint8(m_lootThreshold); // loot threshold data << uint8(m_dungeonDifficulty); // Dungeon Difficulty data << uint8(m_raidDifficulty); // Raid Difficulty - data << uint8(0); // 3.3 } player->GetSession()->SendPacket(&data); @@ -1553,6 +1586,21 @@ void Group::UpdatePlayerOutOfRange(Player* player) } } +void Group::BroadcastAddonMessagePacket(WorldPacket* packet, const std::string& prefix, bool ignorePlayersInBGRaid, int group, uint64 ignore) +{ + for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next()) + { + Player* player = itr->getSource(); + if (!player || (ignore != 0 && player->GetGUID() == ignore) || (ignorePlayersInBGRaid && player->GetGroup() != this)) + continue; + + if (WorldSession* session = player->GetSession()) + if (session && (group == -1 || itr->getSubGroup() == group)) + if (session->IsAddonRegistered(prefix)) + session->SendPacket(packet); + } +} + void Group::BroadcastPacket(WorldPacket* packet, bool ignorePlayersInBGRaid, int group, uint64 ignore) { for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next()) @@ -1767,7 +1815,7 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const* BattlemasterListEntry const* bgEntry = sBattlemasterListStore.LookupEntry(bgOrTemplate->GetTypeID()); if (!bgEntry) - return ERR_GROUP_JOIN_BATTLEGROUND_FAIL; // shouldn't happen + return ERR_BATTLEGROUND_JOIN_FAILED; // shouldn't happen // check for min / max count uint32 memberscount = GetMembersCount(); @@ -1832,7 +1880,7 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const* if (bgOrTemplate->isArena() && memberscount != MinPlayerCount) return ERR_ARENA_TEAM_PARTY_SIZE; - return GroupJoinBattlegroundResult(bgOrTemplate->GetTypeID()); + return ERR_BATTLEGROUND_NONE; } //=================================================== diff --git a/src/server/game/Groups/Group.h b/src/server/game/Groups/Group.h index e81afe78513..fe8ac3aa7e5 100644 --- a/src/server/game/Groups/Group.h +++ b/src/server/game/Groups/Group.h @@ -94,34 +94,38 @@ enum GroupType enum GroupUpdateFlags { GROUP_UPDATE_FLAG_NONE = 0x00000000, // nothing - GROUP_UPDATE_FLAG_STATUS = 0x00000001, // uint16, flags - GROUP_UPDATE_FLAG_CUR_HP = 0x00000002, // uint32 - GROUP_UPDATE_FLAG_MAX_HP = 0x00000004, // uint32 - GROUP_UPDATE_FLAG_POWER_TYPE = 0x00000008, // uint8 - GROUP_UPDATE_FLAG_CUR_POWER = 0x00000010, // uint16 - GROUP_UPDATE_FLAG_MAX_POWER = 0x00000020, // uint16 - GROUP_UPDATE_FLAG_LEVEL = 0x00000040, // uint16 - GROUP_UPDATE_FLAG_ZONE = 0x00000080, // uint16 - GROUP_UPDATE_FLAG_POSITION = 0x00000100, // uint16, uint16 - GROUP_UPDATE_FLAG_AURAS = 0x00000200, // uint64 mask, for each bit set uint32 spellid + uint8 unk - GROUP_UPDATE_FLAG_PET_GUID = 0x00000400, // uint64 pet guid - GROUP_UPDATE_FLAG_PET_NAME = 0x00000800, // pet name, NULL terminated string - GROUP_UPDATE_FLAG_PET_MODEL_ID = 0x00001000, // uint16, model id - GROUP_UPDATE_FLAG_PET_CUR_HP = 0x00002000, // uint32 pet cur health - GROUP_UPDATE_FLAG_PET_MAX_HP = 0x00004000, // uint32 pet max health - GROUP_UPDATE_FLAG_PET_POWER_TYPE = 0x00008000, // uint8 pet power type - GROUP_UPDATE_FLAG_PET_CUR_POWER = 0x00010000, // uint16 pet cur power - GROUP_UPDATE_FLAG_PET_MAX_POWER = 0x00020000, // uint16 pet max power - GROUP_UPDATE_FLAG_PET_AURAS = 0x00040000, // uint64 mask, for each bit set uint32 spellid + uint8 unk, pet auras... - GROUP_UPDATE_FLAG_VEHICLE_SEAT = 0x00080000, // uint32 vehicle_seat_id (index from VehicleSeat.dbc) - GROUP_UPDATE_PET = 0x0007FC00, // all pet flags - GROUP_UPDATE_FULL = 0x0007FFFF // all known flags + GROUP_UPDATE_FLAG_STATUS = 0x00000001, // uint16 (GroupMemberStatusFlag) + GROUP_UPDATE_FLAG_CUR_HP = 0x00000002, // uint32 (HP) + GROUP_UPDATE_FLAG_MAX_HP = 0x00000004, // uint32 (HP) + GROUP_UPDATE_FLAG_POWER_TYPE = 0x00000008, // uint8 (PowerType) + GROUP_UPDATE_FLAG_CUR_POWER = 0x00000010, // int16 (power value) + GROUP_UPDATE_FLAG_MAX_POWER = 0x00000020, // int16 (power value) + GROUP_UPDATE_FLAG_LEVEL = 0x00000040, // uint16 (level value) + GROUP_UPDATE_FLAG_ZONE = 0x00000080, // uint16 (zone id) + GROUP_UPDATE_FLAG_UNK100 = 0x00000100, // int16 (unk) + GROUP_UPDATE_FLAG_POSITION = 0x00000200, // uint16 (x), uint16 (y), uint16 (z) + GROUP_UPDATE_FLAG_AURAS = 0x00000400, // uint8 (unk), uint64 (mask), uint32 (count), for each bit set: uint32 (spell id) + uint16 (AuraFlags) (if has flags Scalable -> 3x int32 (bps)) + GROUP_UPDATE_FLAG_PET_GUID = 0x00000800, // uint64 (pet guid) + GROUP_UPDATE_FLAG_PET_NAME = 0x00001000, // cstring (name, NULL terminated string) + GROUP_UPDATE_FLAG_PET_MODEL_ID = 0x00002000, // uint16 (model id) + GROUP_UPDATE_FLAG_PET_CUR_HP = 0x00004000, // uint32 (HP) + GROUP_UPDATE_FLAG_PET_MAX_HP = 0x00008000, // uint32 (HP) + GROUP_UPDATE_FLAG_PET_POWER_TYPE = 0x00010000, // uint8 (PowerType) + GROUP_UPDATE_FLAG_PET_CUR_POWER = 0x00020000, // uint16 (power value) + GROUP_UPDATE_FLAG_PET_MAX_POWER = 0x00040000, // uint16 (power value) + GROUP_UPDATE_FLAG_PET_AURAS = 0x00080000, // [see GROUP_UPDATE_FLAG_AURAS] + GROUP_UPDATE_FLAG_VEHICLE_SEAT = 0x00100000, // int32 (vehicle seat id) + GROUP_UPDATE_FLAG_PHASE = 0x00200000, // int32 (unk), uint32 (phase count), for (count) uint16(phaseId) + + GROUP_UPDATE_PET = GROUP_UPDATE_FLAG_PET_GUID | GROUP_UPDATE_FLAG_PET_NAME | GROUP_UPDATE_FLAG_PET_MODEL_ID | + GROUP_UPDATE_FLAG_PET_CUR_HP | GROUP_UPDATE_FLAG_PET_MAX_HP | GROUP_UPDATE_FLAG_PET_POWER_TYPE | + GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER | GROUP_UPDATE_FLAG_PET_AURAS, // all pet flags + GROUP_UPDATE_FULL = GROUP_UPDATE_FLAG_STATUS | GROUP_UPDATE_FLAG_CUR_HP | GROUP_UPDATE_FLAG_MAX_HP | + GROUP_UPDATE_FLAG_POWER_TYPE | GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER | + GROUP_UPDATE_FLAG_LEVEL | GROUP_UPDATE_FLAG_ZONE | GROUP_UPDATE_FLAG_POSITION | + GROUP_UPDATE_FLAG_AURAS | GROUP_UPDATE_PET | GROUP_UPDATE_FLAG_PHASE // all known flags, except UNK100 and VEHICLE_SEAT }; -#define GROUP_UPDATE_FLAGS_COUNT 20 - // 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 -static const uint8 GroupUpdateLength[GROUP_UPDATE_FLAGS_COUNT] = { 0, 2, 2, 2, 1, 2, 2, 2, 2, 4, 8, 8, 1, 2, 2, 2, 1, 2, 2, 8}; - class Roll : public LootValidatorRef { public: @@ -240,6 +244,7 @@ class Group void ConvertToLFG(); void ConvertToRaid(); + void ConvertToGroup(); void SetBattlegroundGroup(Battleground* bg); void SetBattlefieldGroup(Battlefield* bf); @@ -268,6 +273,7 @@ class Group void UpdatePlayerOutOfRange(Player* player); // ignore: GUID of player that will be ignored void BroadcastPacket(WorldPacket* packet, bool ignorePlayersInBGRaid, int group = -1, uint64 ignore = 0); + void BroadcastAddonMessagePacket(WorldPacket* packet, const std::string& prefix, bool ignorePlayersInBGRaid, int group = -1, uint64 ignore = 0); void BroadcastReadyCheck(WorldPacket* packet); void OfflineReadyCheck(); diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp index 376ee011638..cef21863b60 100644 --- a/src/server/game/Guilds/Guild.cpp +++ b/src/server/game/Guilds/Guild.cpp @@ -22,6 +22,7 @@ #include "Config.h" #include "DatabaseEnv.h" #include "Guild.h" +#include "GuildFinderMgr.h" #include "GuildMgr.h" #include "Language.h" #include "Log.h" @@ -153,9 +154,13 @@ inline void Guild::LogHolder::AddEvent(SQLTransaction& trans, LogEntry* entry) // Writes information about all events into packet. inline void Guild::LogHolder::WritePacket(WorldPacket& data) const { - data << uint8(m_log.size()); + ByteBuffer buffer; + data.WriteBits(m_log.size(), 23); for (GuildLog::const_iterator itr = m_log.begin(); itr != m_log.end(); ++itr) - (*itr)->WritePacket(data); + (*itr)->WritePacket(data, buffer); + + data.FlushBits(); + data.append(buffer); } inline uint32 Guild::LogHolder::GetNextGUID() @@ -189,20 +194,56 @@ void Guild::EventLogEntry::SaveToDB(SQLTransaction& trans) const CharacterDatabase.ExecuteOrAppend(trans, stmt); } -void Guild::EventLogEntry::WritePacket(WorldPacket& data) const +void Guild::EventLogEntry::WritePacket(WorldPacket& data, ByteBuffer& content) const { - // Event type - data << uint8(m_eventType); - // Player 1 - data << uint64(MAKE_NEW_GUID(m_playerGuid1, 0, HIGHGUID_PLAYER)); - // Player 2 not for left/join guild events - if (m_eventType != GUILD_EVENT_LOG_JOIN_GUILD && m_eventType != GUILD_EVENT_LOG_LEAVE_GUILD) - data << uint64(MAKE_NEW_GUID(m_playerGuid2, 0, HIGHGUID_PLAYER)); - // New Rank - only for promote/demote guild events - if (m_eventType == GUILD_EVENT_LOG_PROMOTE_PLAYER || m_eventType == GUILD_EVENT_LOG_DEMOTE_PLAYER) - data << uint8(m_newRank); + ObjectGuid guid1 = MAKE_NEW_GUID(m_playerGuid1, 0, HIGHGUID_PLAYER); + ObjectGuid guid2 = MAKE_NEW_GUID(m_playerGuid2, 0, HIGHGUID_PLAYER); + + data.WriteBit(guid1[2]); + data.WriteBit(guid1[4]); + data.WriteBit(guid2[7]); + data.WriteBit(guid2[6]); + data.WriteBit(guid1[3]); + data.WriteBit(guid2[3]); + data.WriteBit(guid2[5]); + data.WriteBit(guid1[7]); + data.WriteBit(guid1[5]); + data.WriteBit(guid1[0]); + data.WriteBit(guid2[4]); + data.WriteBit(guid2[2]); + data.WriteBit(guid2[0]); + data.WriteBit(guid2[1]); + data.WriteBit(guid1[1]); + data.WriteBit(guid1[6]); + + content.WriteByteSeq(guid2[3]); + content.WriteByteSeq(guid2[2]); + content.WriteByteSeq(guid2[5]); + + // New Rank + content << uint8(m_newRank); + + content.WriteByteSeq(guid2[4]); + content.WriteByteSeq(guid1[0]); + content.WriteByteSeq(guid1[4]); + // Event timestamp - data << uint32(::time(NULL) - m_timestamp); + content << uint32(::time(NULL) - m_timestamp); + + content.WriteByteSeq(guid1[7]); + content.WriteByteSeq(guid1[3]); + content.WriteByteSeq(guid2[0]); + content.WriteByteSeq(guid2[6]); + content.WriteByteSeq(guid2[7]); + content.WriteByteSeq(guid1[5]); + + // Event type + content << uint8(m_eventType); + + content.WriteByteSeq(guid2[1]); + content.WriteByteSeq(guid1[2]); + content.WriteByteSeq(guid1[6]); + content.WriteByteSeq(guid1[1]); } // BankEventLogEntry @@ -230,29 +271,101 @@ void Guild::BankEventLogEntry::SaveToDB(SQLTransaction& trans) const CharacterDatabase.ExecuteOrAppend(trans, stmt); } -void Guild::BankEventLogEntry::WritePacket(WorldPacket& data) const +void Guild::BankEventLogEntry::WritePacket(WorldPacket& data, ByteBuffer& content) const { - data << uint8(m_eventType); - data << uint64(MAKE_NEW_GUID(m_playerGuid, 0, HIGHGUID_PLAYER)); + ObjectGuid logGuid = MAKE_NEW_GUID(m_playerGuid, 0, HIGHGUID_PLAYER); - switch (m_eventType) - { - case GUILD_BANK_LOG_DEPOSIT_ITEM: - case GUILD_BANK_LOG_WITHDRAW_ITEM: - data << uint32(m_itemOrMoney); - data << uint32(m_itemStackCount); - break; - case GUILD_BANK_LOG_MOVE_ITEM: - case GUILD_BANK_LOG_MOVE_ITEM2: - data << uint32(m_itemOrMoney); - data << uint32(m_itemStackCount); - data << uint8(m_destTabId); - break; - default: - data << uint32(m_itemOrMoney); - } + bool hasItem = m_eventType == GUILD_BANK_LOG_DEPOSIT_ITEM || m_eventType == GUILD_BANK_LOG_WITHDRAW_ITEM || + m_eventType == GUILD_BANK_LOG_MOVE_ITEM || m_eventType == GUILD_BANK_LOG_MOVE_ITEM2; + + bool itemMoved = (m_eventType == GUILD_BANK_LOG_MOVE_ITEM || m_eventType == GUILD_BANK_LOG_MOVE_ITEM2); + + bool hasStack = (hasItem && m_itemStackCount > 1) || itemMoved; + + data.WriteBit(IsMoneyEvent()); + data.WriteBit(logGuid[4]); + data.WriteBit(logGuid[1]); + data.WriteBit(hasItem); + data.WriteBit(hasStack); + data.WriteBit(logGuid[2]); + data.WriteBit(logGuid[5]); + data.WriteBit(logGuid[3]); + data.WriteBit(logGuid[6]); + data.WriteBit(logGuid[0]); + data.WriteBit(itemMoved); + data.WriteBit(logGuid[7]); + + content.WriteByteSeq(logGuid[6]); + content.WriteByteSeq(logGuid[1]); + content.WriteByteSeq(logGuid[5]); + if (hasStack) + content << uint32(m_itemStackCount); + + content << uint8(m_eventType); + content.WriteByteSeq(logGuid[2]); + content.WriteByteSeq(logGuid[4]); + content.WriteByteSeq(logGuid[0]); + content.WriteByteSeq(logGuid[7]); + content.WriteByteSeq(logGuid[3]); + if (hasItem) + content << uint32(m_itemOrMoney); + + content << uint32(time(NULL) - m_timestamp); + + if (IsMoneyEvent()) + content << uint64(m_itemOrMoney); - data << uint32(time(NULL) - m_timestamp); + if (itemMoved) + content << uint8(m_destTabId); +} + +void Guild::NewsLogEntry::SaveToDB(SQLTransaction& trans) const +{ + uint8 index = 0; + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_NEWS); + stmt->setUInt32( index, m_guildId); + stmt->setUInt32(++index, GetGUID()); + stmt->setUInt8 (++index, GetType()); + stmt->setUInt32(++index, GetPlayerGuid()); + stmt->setUInt32(++index, GetFlags()); + stmt->setUInt32(++index, GetValue()); + stmt->setUInt64(++index, GetTimestamp()); + CharacterDatabase.ExecuteOrAppend(trans, stmt); +} + +void Guild::NewsLogEntry::WritePacket(WorldPacket& data, ByteBuffer& /*content*/) const +{ + data.WriteBits(0, 26); // Not yet implemented used for guild achievements + ObjectGuid guid = GetPlayerGuid(); + + data.WriteBit(guid[7]); + data.WriteBit(guid[0]); + data.WriteBit(guid[6]); + data.WriteBit(guid[5]); + data.WriteBit(guid[4]); + data.WriteBit(guid[3]); + data.WriteBit(guid[1]); + data.WriteBit(guid[2]); + + data.FlushBits(); + + data.WriteByteSeq(guid[5]); + + data << uint32(GetFlags()); // 1 sticky + data << uint32(GetValue()); + data << uint32(0); // always 0 + + data.WriteByteSeq(guid[7]); + data.WriteByteSeq(guid[6]); + data.WriteByteSeq(guid[2]); + data.WriteByteSeq(guid[3]); + data.WriteByteSeq(guid[0]); + data.WriteByteSeq(guid[4]); + data.WriteByteSeq(guid[1]); + + data << uint32(GetGUID()); + data << uint32(GetType()); + data.AppendPackedTime(GetTimestamp()); } // RankInfo @@ -301,20 +414,6 @@ void Guild::RankInfo::CreateMissingTabsIfNeeded(uint8 tabs, SQLTransaction& tran } } -void Guild::RankInfo::WritePacket(WorldPacket& data) const -{ - data << uint32(m_rights); - if (m_bankMoneyPerDay == GUILD_WITHDRAW_MONEY_UNLIMITED) - data << uint32(GUILD_WITHDRAW_MONEY_UNLIMITED); - else - data << uint32(m_bankMoneyPerDay); - for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i) - { - data << uint32(m_bankTabRightsAndSlots[i].GetRights()); - data << uint32(m_bankTabRightsAndSlots[i].GetSlots()); - } -} - void Guild::RankInfo::SetName(std::string const& name) { if (m_name == name) @@ -443,64 +542,6 @@ void Guild::BankTab::Delete(SQLTransaction& trans, bool removeItemsFromDB) } } -inline void Guild::BankTab::WritePacket(WorldPacket& data) const -{ - uint8 count = 0; - - size_t pos = data.wpos(); - data << uint8(0); - - for (uint8 slotId = 0; slotId < GUILD_BANK_MAX_SLOTS; ++slotId) - if (WriteSlotPacket(data, slotId)) - ++count; - - data.put<uint8>(pos, count); -} - -// Writes information about contents of specified slot into packet. -bool Guild::BankTab::WriteSlotPacket(WorldPacket& data, uint8 slotId, bool ignoreEmpty /* = true */) const -{ - Item* pItem = GetItem(slotId); - uint32 itemEntry = pItem ? pItem->GetEntry() : 0; - - if (!itemEntry && ignoreEmpty) - return false; - - data << uint8(slotId); - data << uint32(itemEntry); - if (itemEntry) - { - data << uint32(0); // 3.3.0 (0x00018020, 0x00018000) - - - if (uint32 random = pItem->GetItemRandomPropertyId()) - { - data << uint32(random); // Random item property id - data << uint32(pItem->GetItemSuffixFactor()); // SuffixFactor - } - else - data << uint32(0); - - data << uint32(pItem->GetCount()); // ITEM_FIELD_STACK_COUNT - data << uint32(0); - data << uint8(abs(pItem->GetSpellCharges())); // Spell charges - - uint8 enchCount = 0; - size_t enchCountPos = data.wpos(); - - data << uint8(enchCount); // Number of enchantments - for (uint32 i = PERM_ENCHANTMENT_SLOT; i < MAX_ENCHANTMENT_SLOT; ++i) - if (uint32 enchId = pItem->GetEnchantmentId(EnchantmentSlot(i))) - { - data << uint8(i); - data << uint32(enchId); - ++enchCount; - } - data.put<uint8>(enchCountPos, enchCount); - } - return true; -} - void Guild::BankTab::SetInfo(std::string const& name, std::string const& icon) { if (m_name == name && m_icon == icon) @@ -566,19 +607,20 @@ bool Guild::BankTab::SetItem(SQLTransaction& trans, uint8 slotId, Item* item) void Guild::BankTab::SendText(Guild const* guild, WorldSession* session) const { - WorldPacket data(MSG_QUERY_GUILD_BANK_TEXT, 1 + m_text.size() + 1); - data << uint8(m_tabId); - data << m_text; + WorldPacket data(SMSG_GUILD_BANK_QUERY_TEXT_RESULT, 1 + m_text.size() + 1); + data.WriteBits(m_text.length(), 14); + data << uint32(m_tabId); + data.WriteString(m_text); if (session) { - sLog->outDebug(LOG_FILTER_GUILD, "MSG_QUERY_GUILD_BANK_TEXT [%s]: Tabid: %u, Text: %s" + sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_BANK_QUERY_TEXT_RESULT [%s]: Tabid: %u, Text: %s" , session->GetPlayerInfo().c_str(), m_tabId, m_text.c_str()); session->SendPacket(&data); } else { - sLog->outDebug(LOG_FILTER_GUILD, "MSG_QUERY_GUILD_BANK_TEXT [Broadcast]: Tabid: %u, Text: %s", m_tabId, m_text.c_str()); + sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_BANK_QUERY_TEXT_RESULT [Broadcast]: Tabid: %u, Text: %s", m_tabId, m_text.c_str()); guild->BroadcastPacket(&data); } } @@ -591,15 +633,17 @@ void Guild::Member::SetStats(Player* player) m_class = player->getClass(); m_zoneId = player->GetZoneId(); m_accountId = player->GetSession()->GetAccountId(); + m_achievementPoints = player->GetAchievementPoints(); } -void Guild::Member::SetStats(std::string const& name, uint8 level, uint8 _class, uint32 zoneId, uint32 accountId) +void Guild::Member::SetStats(std::string const& name, uint8 level, uint8 _class, uint32 zoneId, uint32 accountId, uint32 reputation) { m_name = name; m_level = level; m_class = _class; m_zoneId = zoneId; m_accountId = accountId; + m_totalReputation = reputation; } void Guild::Member::SetPublicNote(std::string const& publicNote) @@ -664,12 +708,16 @@ bool Guild::Member::LoadFromDB(Field* fields) for (uint8 i = 0; i <= GUILD_BANK_MAX_TABS; ++i) m_bankWithdraw[i] = fields[5 + i].GetUInt32(); - SetStats(fields[12].GetString(), - fields[13].GetUInt8(), // characters.level - fields[14].GetUInt8(), // characters.class - fields[15].GetUInt16(), // characters.zone - fields[16].GetUInt32()); // characters.account - m_logoutTime = fields[17].GetUInt32(); // characters.logout_time + SetStats(fields[14].GetString(), + fields[15].GetUInt8(), // characters.level + fields[16].GetUInt8(), // characters.class + fields[17].GetUInt16(), // characters.zone + fields[18].GetUInt32(), // characters.account + 0); + m_logoutTime = fields[19].GetUInt32(); // characters.logout_time + m_totalActivity = 0; + m_weekActivity = 0; + m_weekReputation = 0; if (!CheckStats()) return false; @@ -700,24 +748,6 @@ bool Guild::Member::CheckStats() const return true; } -void Guild::Member::WritePacket(WorldPacket& data) const -{ - data << uint64(m_guid) - << uint8(m_flags) - << m_name - << uint32(m_rankId) - << uint8(m_level) - << uint8(m_class) - << uint8(0) - << uint32(m_zoneId); - - if (!m_flags) - data << float(float(::time(NULL) - m_logoutTime) / DAY); - - data << m_publicNote - << m_officerNote; -} - // Decreases amount of money/slots left for today. // If (tabId == GUILD_BANK_MAX_TABS) decrease money amount. // Otherwise decrease remaining items amount for specified tab. @@ -736,10 +766,16 @@ void Guild::Member::UpdateBankWithdrawValue(SQLTransaction& trans, uint8 tabId, CharacterDatabase.ExecuteOrAppend(trans, stmt); } -void Guild::Member::ResetValues() +void Guild::Member::ResetValues(bool weekly /* = false*/) { for (uint8 tabId = 0; tabId <= GUILD_BANK_MAX_TABS; ++tabId) m_bankWithdraw[tabId] = 0; + + if (weekly) + { + m_weekActivity = 0; + m_weekReputation = 0; + } } // Get amount of money/slots left for today. @@ -846,13 +882,13 @@ bool Guild::PlayerMoveItemData::InitItem() // Anti-WPE protection. Do not move non-empty bags to bank. if (m_pItem->IsNotEmptyBag()) { - m_pPlayer->SendEquipError(EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS, m_pItem); + m_pPlayer->SendEquipError(EQUIP_ERR_DESTROY_NONEMPTY_BAG, m_pItem); m_pItem = NULL; } // Bound items cannot be put into bank. else if (!m_pItem->CanBeTraded()) { - m_pPlayer->SendEquipError(EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, m_pItem); + m_pPlayer->SendEquipError(EQUIP_ERR_CANT_SWAP, m_pItem); m_pItem = NULL; } } @@ -1075,11 +1111,11 @@ InventoryResult Guild::BankMoveItemData::CanStore(Item* pItem, bool swap) uint32 count = pItem->GetCount(); // Soulbound items cannot be moved if (pItem->IsSoulBound()) - return EQUIP_ERR_CANT_DROP_SOULBOUND; + return EQUIP_ERR_DROP_BOUND_ITEM; // Make sure destination bank tab exists if (m_container >= m_pGuild->_GetPurchasedTabsSize()) - return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG; + return EQUIP_ERR_WRONG_BAG_TYPE; // Slot explicitely specified. Check it. if (m_slotId != NULL_SLOT) @@ -1090,7 +1126,7 @@ InventoryResult Guild::BankMoveItemData::CanStore(Item* pItem, bool swap) pItemDest = NULL; if (!_ReserveSpace(m_slotId, pItem, pItemDest, count)) - return EQUIP_ERR_ITEM_CANT_STACK; + return EQUIP_ERR_CANT_STACK; if (count == 0) return EQUIP_ERR_OK; @@ -1120,7 +1156,12 @@ Guild::Guild(): m_createdDate(0), m_accountsNumber(0), m_bankMoney(0), - m_eventLog(NULL) + m_eventLog(NULL), + m_newsLog(NULL), + m_achievementMgr(this), + _level(1), + _experience(0), + _todayExperience(0) { memset(&m_bankEventLog, 0, (GUILD_BANK_MAX_TABS + 1) * sizeof(LogHolder*)); } @@ -1133,6 +1174,8 @@ Guild::~Guild() // Cleanup delete m_eventLog; m_eventLog = NULL; + delete m_newsLog; + m_newsLog = NULL; for (uint8 tabId = 0; tabId <= GUILD_BANK_MAX_TABS; ++tabId) { @@ -1165,6 +1208,9 @@ bool Guild::Create(Player* pLeader, std::string const& name) m_motd = "No message set."; m_bankMoney = 0; m_createdDate = ::time(NULL); + _level = 1; + _experience = 0; + _todayExperience = 0; _CreateLogHolders(); sLog->outDebug(LOG_FILTER_GUILD, "GUILD: creating guild [%s] for leader %s (%u)", @@ -1197,7 +1243,10 @@ bool Guild::Create(Player* pLeader, std::string const& name) bool ret = AddMember(m_leaderGuid, GR_GUILDMASTER); // Add guildmaster if (ret) + { + _BroadcastEvent(GE_FOUNDER, 0); sScriptMgr->OnGuildCreate(this, pLeader, name); + } return ret; } @@ -1250,9 +1299,28 @@ void Guild::Disband() trans->Append(stmt); CharacterDatabase.CommitTransaction(trans); + + sGuildFinderMgr->DeleteGuild(m_id); + sGuildMgr->RemoveGuild(m_id); } +void Guild::SaveToDB() +{ + SQLTransaction trans = CharacterDatabase.BeginTransaction(); + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_EXPERIENCE); + stmt->setUInt32(0, GetLevel()); + stmt->setUInt64(1, GetExperience()); + stmt->setUInt64(2, GetTodayExperience()); + stmt->setUInt32(3, GetId()); + trans->Append(stmt); + + m_achievementMgr.SaveToDB(trans); + + CharacterDatabase.CommitTransaction(trans); +} + void Guild::UpdateMemberData(Player* player, uint8 dataid, uint32 value) { if (Member* member = GetMember(player->GetGUID())) @@ -1260,7 +1328,10 @@ void Guild::UpdateMemberData(Player* player, uint8 dataid, uint32 value) switch (dataid) { case GUILD_MEMBER_DATA_ZONEID: - member->SetZoneID(value); + member->SetZoneId(value); + break; + case GUILD_MEMBER_DATA_ACHIEVEMENT_POINTS: + member->SetAchievementPoints(value); break; case GUILD_MEMBER_DATA_LEVEL: member->SetLevel(value); @@ -1285,18 +1356,84 @@ void Guild::OnPlayerStatusChange(Player* player, uint32 flag, bool state) void Guild::HandleRoster(WorldSession* session /*= NULL*/) { + ByteBuffer memberData(100); // Guess size - WorldPacket data(SMSG_GUILD_ROSTER, (4 + m_motd.length() + 1 + m_info.length() + 1 + 4 + _GetRanksSize() * (4 + 4 + GUILD_BANK_MAX_TABS * (4 + 4)) + m_members.size() * 50)); - data << uint32(m_members.size()); - data << m_motd; - data << m_info; - - data << uint32(_GetRanksSize()); - for (Ranks::const_iterator ritr = m_ranks.begin(); ritr != m_ranks.end(); ++ritr) - ritr->WritePacket(data); + WorldPacket data(SMSG_GUILD_ROSTER, 100); + data.WriteBits(m_motd.length(), 11); + data.WriteBits(m_members.size(), 18); for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr) - itr->second->WritePacket(data); + { + Member* member = itr->second; + size_t pubNoteLength = member->GetPublicNote().length(); + size_t offNoteLength = member->GetOfficerNote().length(); + + ObjectGuid guid = member->GetGUID(); + data.WriteBit(guid[3]); + data.WriteBit(guid[4]); + data.WriteBit(0); // Has Authenticator + data.WriteBit(0); // Can Scroll of Ressurect + data.WriteBits(pubNoteLength, 8); + data.WriteBits(offNoteLength, 8); + data.WriteBit(guid[0]); + data.WriteBits(member->GetName().length(), 7); + data.WriteBit(guid[1]); + data.WriteBit(guid[2]); + data.WriteBit(guid[6]); + data.WriteBit(guid[5]); + data.WriteBit(guid[7]); + + memberData << uint8(member->GetClass()); + memberData << uint32(member->GetTotalReputation()); + memberData.WriteByteSeq(guid[0]); + memberData << uint64(member->GetWeekActivity()); + memberData << uint32(member->GetRankId()); + memberData << uint32(member->GetAchievementPoints()); + + // for (2 professions) + memberData << uint32(0) << uint32(0) << uint32(0); + memberData << uint32(0) << uint32(0) << uint32(0); + + memberData.WriteByteSeq(guid[2]); + memberData << uint8(member->GetFlags()); + memberData << uint32(member->GetZoneId()); + memberData << uint64(member->GetTotalActivity()); + memberData.WriteByteSeq(guid[7]); + memberData << uint32(sWorld->getIntConfig(CONFIG_GUILD_WEEKLY_REP_CAP) - member->GetWeekReputation()); + + if (pubNoteLength) + memberData.WriteString(member->GetPublicNote()); + + memberData.WriteByteSeq(guid[3]); + memberData << uint8(member->GetLevel()); + memberData << int32(0); // unk + memberData.WriteByteSeq(guid[5]); + memberData.WriteByteSeq(guid[4]); + memberData << uint8(0); // unk + memberData.WriteByteSeq(guid[1]); + memberData << float(member->IsOnline() ? 0.0f : float(::time(NULL) - member->GetLogoutTime()) / DAY); + + if (offNoteLength) + memberData.WriteString(member->GetOfficerNote()); + + memberData.WriteByteSeq(guid[6]); + memberData.WriteString(member->GetName()); + } + + size_t infoLength = m_info.length(); + data.WriteBits(infoLength, 12); + + data.FlushBits(); + data.append(memberData); + + if (infoLength) + data.WriteString(m_info); + + data.WriteString(m_motd); + data << uint32(m_accountsNumber); + data << uint32(sWorld->getIntConfig(CONFIG_GUILD_WEEKLY_REP_CAP)); + data.AppendPackedTime(m_createdDate); + data << uint32(0); if (session) { @@ -1313,7 +1450,8 @@ void Guild::HandleRoster(WorldSession* session /*= NULL*/) void Guild::HandleQuery(WorldSession* session) { WorldPacket data(SMSG_GUILD_QUERY_RESPONSE, 8 * 32 + 200); // Guess size - data << uint32(m_id); + + data << uint64(GetGUID()); data << m_name; // Rank name @@ -1325,6 +1463,24 @@ void Guild::HandleQuery(WorldSession* session) data << uint8(0); // Empty string } + // Rank order of creation + for (uint8 i = 0; i < GUILD_RANKS_MAX_COUNT; ++i) + { + if (i < _GetRanksSize()) + data << uint32(i); + else + data << uint32(0); + } + + // Rank order of "importance" (sorting by rights) + for (uint8 i = 0; i < GUILD_RANKS_MAX_COUNT; ++i) + { + if (i < _GetRanksSize()) + data << uint32(m_ranks[i].GetId()); + else + data << uint32(0); + } + m_emblemInfo.WritePacket(data); data << uint32(_GetRanksSize()); // Number of ranks used @@ -1332,6 +1488,44 @@ void Guild::HandleQuery(WorldSession* session) sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_QUERY_RESPONSE [%s]", session->GetPlayerInfo().c_str()); } +void Guild::SendGuildRankInfo(WorldSession* session) const +{ + ByteBuffer rankData(100); + WorldPacket data(SMSG_GUILD_RANK, 100); + + data.WriteBits(_GetRanksSize(), 18); + + for (uint8 i = 0; i < _GetRanksSize(); i++) + { + RankInfo const* rankInfo = GetRankInfo(i); + if (!rankInfo) + continue; + + data.WriteBits(rankInfo->GetName().length(), 7); + + rankData << uint32(rankInfo->GetId()); + + for (uint8 j = 0; j < GUILD_BANK_MAX_TABS; ++j) + { + rankData << uint32(rankInfo->GetBankTabSlotsPerDay(j)); + rankData << uint32(rankInfo->GetBankTabRights(j)); + } + + rankData << uint32(rankInfo->GetBankMoneyPerDay()); + rankData << uint32(rankInfo->GetRights()); + + if (rankInfo->GetName().length()) + rankData.WriteString(rankInfo->GetName()); + + rankData << uint32(i); + } + + data.FlushBits(); + data.append(rankData); + session->SendPacket(&data); + sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_RANK [%s]", session->GetPlayerInfo().c_str()); +} + void Guild::HandleSetMOTD(WorldSession* session, std::string const& motd) { if (m_motd == motd) @@ -1379,11 +1573,11 @@ void Guild::HandleSetEmblem(WorldSession* session, const EmblemInfo& emblemInfo) Player* player = session->GetPlayer(); if (!_IsLeader(player)) SendSaveEmblemResult(session, ERR_GUILDEMBLEM_NOTGUILDMASTER); // "Only guild leaders can create emblems." - else if (!player->HasEnoughMoney(EMBLEM_PRICE)) + else if (!player->HasEnoughMoney(uint64(EMBLEM_PRICE))) SendSaveEmblemResult(session, ERR_GUILDEMBLEM_NOTENOUGHMONEY); // "You can't afford to do that." else { - player->ModifyMoney(-int32(EMBLEM_PRICE)); + player->ModifyMoney(-int64(EMBLEM_PRICE)); m_emblemInfo = emblemInfo; m_emblemInfo.SaveToDB(m_id); @@ -1394,20 +1588,20 @@ void Guild::HandleSetEmblem(WorldSession* session, const EmblemInfo& emblemInfo) } } -void Guild::HandleSetLeader(WorldSession* session, std::string const& name) +void Guild::HandleSetNewGuildMaster(WorldSession* session, std::string const& name) { Player* player = session->GetPlayer(); - // Only leader can assign new leader + // Only the guild master can throne a new guild master if (!_IsLeader(player)) SendCommandResult(session, GUILD_COMMAND_CHANGE_LEADER, ERR_GUILD_PERMISSIONS); - // Old leader must be a member of guild - else if (Member* pOldLeader = GetMember(player->GetGUID())) + // Old GM must be a guild member + else if (Member* oldGuildMaster = GetMember(player->GetGUID())) { - // New leader must be a member of guild - if (Member* pNewLeader = GetMember(name)) + // Same for the new one + if (Member* newGuildMaster = GetMember(name)) { - _SetLeaderGUID(pNewLeader); - pOldLeader->ChangeRank(GR_OFFICER); + _SetLeaderGUID(newGuildMaster); + oldGuildMaster->ChangeRank(GR_INITIATE); _BroadcastEvent(GE_LEADER_CHANGED, 0, player->GetName().c_str(), name.c_str()); } } @@ -1430,19 +1624,19 @@ void Guild::HandleSetBankTabInfo(WorldSession* session, uint8 tabId, std::string _BroadcastEvent(GE_BANK_TAB_UPDATED, 0, aux, name.c_str(), icon.c_str()); } -void Guild::HandleSetMemberNote(WorldSession* session, std::string const& name, std::string const& note, bool isPublic) +void Guild::HandleSetMemberNote(WorldSession* session, std::string const& note, uint64 guid, bool isPublic) { // Player must have rights to set public/officer note if (!_HasRankRight(session->GetPlayer(), isPublic ? GR_RIGHT_EPNOTE : GR_RIGHT_EOFFNOTE)) SendCommandResult(session, GUILD_COMMAND_PUBLIC_NOTE, ERR_GUILD_PERMISSIONS); - else if (Member* member = GetMember(name)) + else if (Member* member = GetMember(guid)) { if (isPublic) member->SetPublicNote(note); else member->SetOfficerNote(note); - HandleRoster(session); + HandleRoster(session); // FIXME - We should send SMSG_GUILD_MEMBER_UPDATE_NOTE } } @@ -1464,7 +1658,7 @@ void Guild::HandleSetRankInfo(WorldSession* session, uint8 rankId, std::string c char aux[2]; sprintf(aux, "%u", rankId); - _BroadcastEvent(GE_RANK_UPDATED, 0, aux, name.c_str()); + _BroadcastEvent(GE_RANK_UPDATED, 0, aux); } } @@ -1488,10 +1682,10 @@ void Guild::HandleBuyBankTab(WorldSession* session, uint8 tabId) if (!tabCost) return; - if (!player->HasEnoughMoney(tabCost)) // Should not happen, this is checked by client + if (!player->HasEnoughMoney(uint64(tabCost))) // Should not happen, this is checked by client return; - player->ModifyMoney(-int32(tabCost)); + player->ModifyMoney(-int64(tabCost)); _CreateNewBankTab(); _BroadcastEvent(GE_BANK_TAB_PURCHASED, 0); @@ -1517,12 +1711,14 @@ void Guild::HandleInviteMember(WorldSession* session, std::string const& name) SendCommandResult(session, GUILD_COMMAND_INVITE, ERR_GUILD_NOT_ALLIED, name); return; } + // Invited player cannot be in another guild - if (pInvitee->GetGuildId()) + /*if (pInvitee->GetGuildId()) { SendCommandResult(session, GUILD_COMMAND_INVITE, ERR_ALREADY_IN_GUILD_S, name); return; - } + }*/ + // Invited player cannot be invited if (pInvitee->GetGuildIdInvited()) { @@ -1543,9 +1739,65 @@ void Guild::HandleInviteMember(WorldSession* session, std::string const& name) pInvitee->SetGuildIdInvited(m_id); _LogEvent(GUILD_EVENT_LOG_INVITE_PLAYER, player->GetGUIDLow(), pInvitee->GetGUIDLow()); - WorldPacket data(SMSG_GUILD_INVITE, 8 + 10); // Guess size - data << player->GetName(); - data << m_name; + WorldPacket data(SMSG_GUILD_INVITE, 100); + data << uint32(GetLevel()); + data << uint32(m_emblemInfo.GetBorderStyle()); + data << uint32(m_emblemInfo.GetBorderColor()); + data << uint32(m_emblemInfo.GetStyle()); + data << uint32(m_emblemInfo.GetBackgroundColor()); + data << uint32(m_emblemInfo.GetColor()); + + ObjectGuid oldGuildGuid = MAKE_NEW_GUID(pInvitee->GetGuildId(), 0, pInvitee->GetGuildId() ? uint32(HIGHGUID_GUILD) : 0); + ObjectGuid newGuildGuid = GetGUID(); + + data.WriteBit(newGuildGuid[3]); + data.WriteBit(newGuildGuid[2]); + data.WriteBits(pInvitee->GetGuildName().length(), 8); + data.WriteBit(newGuildGuid[1]); + data.WriteBit(oldGuildGuid[6]); + data.WriteBit(oldGuildGuid[4]); + data.WriteBit(oldGuildGuid[1]); + data.WriteBit(oldGuildGuid[5]); + data.WriteBit(oldGuildGuid[7]); + data.WriteBit(oldGuildGuid[2]); + data.WriteBit(newGuildGuid[7]); + data.WriteBit(newGuildGuid[0]); + data.WriteBit(newGuildGuid[6]); + data.WriteBits(m_name.length(), 8); + data.WriteBit(oldGuildGuid[3]); + data.WriteBit(oldGuildGuid[0]); + data.WriteBit(newGuildGuid[5]); + data.WriteBits(player->GetName().size(), 7); + data.WriteBit(newGuildGuid[4]); + + data.FlushBits(); + + data.WriteByteSeq(newGuildGuid[1]); + data.WriteByteSeq(oldGuildGuid[3]); + data.WriteByteSeq(newGuildGuid[6]); + data.WriteByteSeq(oldGuildGuid[2]); + data.WriteByteSeq(oldGuildGuid[1]); + data.WriteByteSeq(newGuildGuid[0]); + + if (!pInvitee->GetGuildName().empty()) + data.WriteString(pInvitee->GetGuildName()); + + data.WriteByteSeq(newGuildGuid[7]); + data.WriteByteSeq(newGuildGuid[2]); + + data.WriteString(player->GetName()); + + data.WriteByteSeq(oldGuildGuid[7]); + data.WriteByteSeq(oldGuildGuid[6]); + data.WriteByteSeq(oldGuildGuid[5]); + data.WriteByteSeq(oldGuildGuid[0]); + data.WriteByteSeq(newGuildGuid[4]); + + data.WriteString(m_name); + + data.WriteByteSeq(newGuildGuid[5]); + data.WriteByteSeq(newGuildGuid[3]); + data.WriteByteSeq(oldGuildGuid[4]); pInvitee->GetSession()->SendPacket(&data); sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_INVITE [%s]", pInvitee->GetName().c_str()); } @@ -1569,9 +1821,10 @@ void Guild::HandleLeaveMember(WorldSession* session) if (m_members.size() > 1) // Leader cannot leave if he is not the last member SendCommandResult(session, GUILD_COMMAND_QUIT, ERR_GUILD_LEADER_LEAVE); + else if (GetLevel() >= sWorld->getIntConfig(CONFIG_GUILD_UNDELETABLE_LEVEL)) + SendCommandResult(session, GUILD_COMMAND_QUIT, ERR_GUILD_UNDELETABLE_DUE_TO_LEVEL); else - // Guild is disbanded if leader leaves. - Disband(); + Disband(); // Guild is disbanded if leader leaves. } else { @@ -1586,14 +1839,17 @@ void Guild::HandleLeaveMember(WorldSession* session) sCalendarMgr->RemovePlayerGuildEventsAndSignups(player->GetGUID(), GetId()); } -void Guild::HandleRemoveMember(WorldSession* session, std::string const& name) +void Guild::HandleRemoveMember(WorldSession* session, uint64 guid) { Player* player = session->GetPlayer(); + // Player must have rights to remove members if (!_HasRankRight(player, GR_RIGHT_REMOVE)) SendCommandResult(session, GUILD_COMMAND_REMOVE, ERR_GUILD_PERMISSIONS); - else if (Member* member = GetMember(name)) + else if (Member* member = GetMember(guid)) { + std::string name = member->GetName(); + // Guild masters cannot be removed if (member->IsRank(GR_GUILDMASTER)) SendCommandResult(session, GUILD_COMMAND_REMOVE, ERR_GUILD_LEADER_LEAVE); @@ -1605,17 +1861,17 @@ void Guild::HandleRemoveMember(WorldSession* session, std::string const& name) SendCommandResult(session, GUILD_COMMAND_REMOVE, ERR_GUILD_RANK_TOO_HIGH_S, name); else { - uint64 guid = member->GetGUID(); // After call to DeleteMember pointer to member becomes invalid DeleteMember(guid, false, true); _LogEvent(GUILD_EVENT_LOG_UNINVITE_PLAYER, player->GetGUIDLow(), GUID_LOPART(guid)); _BroadcastEvent(GE_REMOVED, 0, name.c_str(), player->GetName().c_str()); + SendCommandResult(session, GUILD_COMMAND_REMOVE, ERR_GUILD_COMMAND_SUCCESS, name); } } } } -void Guild::HandleUpdateMemberRank(WorldSession* session, std::string const& name, bool demote) +void Guild::HandleUpdateMemberRank(WorldSession* session, uint64 guid, bool demote) { Player* player = session->GetPlayer(); GuildCommandType type = demote ? GUILD_COMMAND_DEMOTE : GUILD_COMMAND_PROMOTE; @@ -1623,8 +1879,9 @@ void Guild::HandleUpdateMemberRank(WorldSession* session, std::string const& nam if (!_HasRankRight(player, demote ? GR_RIGHT_DEMOTE : GR_RIGHT_PROMOTE)) SendCommandResult(session, type, ERR_GUILD_PERMISSIONS); // Promoted player must be a member of guild - else if (Member* member = GetMember(name)) + else if (Member* member = GetMember(guid)) { + std::string name = member->GetName(); // Player cannot promote himself if (member->IsSamePlayer(player->GetGUID())) { @@ -1667,6 +1924,36 @@ void Guild::HandleUpdateMemberRank(WorldSession* session, std::string const& nam } } +void Guild::HandleSetMemberRank(WorldSession* session, uint64 targetGuid, uint64 setterGuid, uint32 rank) +{ + Player* player = session->GetPlayer(); + Member* member = GetMember(targetGuid); + GuildRankRights rights = GR_RIGHT_PROMOTE; + GuildCommandType type = GUILD_COMMAND_PROMOTE; + + if (rank > member->GetRankId()) + { + rights = GR_RIGHT_DEMOTE; + type = GUILD_COMMAND_DEMOTE; + } + + // Promoted player must be a member of guild + if (!_HasRankRight(player, rights)) + { + SendCommandResult(session, type, ERR_GUILD_PERMISSIONS); + return; + } + + // Player cannot promote himself + if (member->IsSamePlayer(player->GetGUID())) + { + SendCommandResult(session, type, ERR_GUILD_NAME_INVALID); + return; + } + + SendGuildRanksUpdate(setterGuid, targetGuid, rank); +} + void Guild::HandleAddNewRank(WorldSession* session, std::string const& name) { uint8 size = _GetRanksSize(); @@ -1676,16 +1963,7 @@ void Guild::HandleAddNewRank(WorldSession* session, std::string const& name) // Only leader can add new rank if (_IsLeader(session->GetPlayer())) if (_CreateRank(name, GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK)) - { - char aux[2]; - sprintf(aux, "%u", size); - _BroadcastEvent(GE_RANK_UPDATED, 0, aux, name.c_str()); - } -} - -void Guild::HandleRemoveLowestRank(WorldSession* session) -{ - HandleRemoveRank(session, _GetLowestRankId()); + _BroadcastEvent(GE_RANK_CREATED, 0); } void Guild::HandleRemoveRank(WorldSession* session, uint8 rankId) @@ -1700,17 +1978,17 @@ void Guild::HandleRemoveRank(WorldSession* session, uint8 rankId) stmt->setUInt8(1, rankId); CharacterDatabase.Execute(stmt); // Delete rank - stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_LOWEST_RANK); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_RANK); stmt->setUInt32(0, m_id); stmt->setUInt8(1, rankId); CharacterDatabase.Execute(stmt); - m_ranks.pop_back(); + m_ranks.erase(m_ranks.begin() + rankId); - _BroadcastEvent(GE_RANK_DELETED, 0); + _BroadcastEvent(GE_RANK_DELETED, rankId); } -void Guild::HandleMemberDepositMoney(WorldSession* session, uint32 amount) +void Guild::HandleMemberDepositMoney(WorldSession* session, uint64 amount, bool cashFlow /*=false*/) { Player* player = session->GetPlayer(); @@ -1719,11 +1997,13 @@ void Guild::HandleMemberDepositMoney(WorldSession* session, uint32 amount) SQLTransaction trans = CharacterDatabase.BeginTransaction(); _ModifyBankMoney(trans, amount, true); + if (!cashFlow) + { + player->ModifyMoney(-int64(amount)); + player->SaveGoldToDB(trans); + } - player->ModifyMoney(-int32(amount)); - player->SaveGoldToDB(trans); - _LogBankEvent(trans, GUILD_BANK_LOG_DEPOSIT_MONEY, uint8(0), player->GetGUIDLow(), amount); - + _LogBankEvent(trans, cashFlow ? GUILD_BANK_LOG_CASH_FLOW_DEPOSIT : GUILD_BANK_LOG_DEPOSIT_MONEY, uint8(0), player->GetGUIDLow(), amount); CharacterDatabase.CommitTransaction(trans); std::string aux = ByteArrayToHexStr(reinterpret_cast<uint8*>(&amount), 8, true); @@ -1732,12 +2012,12 @@ void Guild::HandleMemberDepositMoney(WorldSession* session, uint32 amount) if (!AccountMgr::IsPlayerAccount(player->GetSession()->GetSecurity()) && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE)) { sLog->outCommand(player->GetSession()->GetAccountId(), - "GM %s (Account: %u) deposit money (Amount: %u) to guild bank (Guild ID %u)", + "GM %s (Account: %u) deposit money (Amount: " UI64FMTD ") to guild bank (Guild ID %u)", player->GetName().c_str(), player->GetSession()->GetAccountId(), amount, m_id); } } -bool Guild::HandleMemberWithdrawMoney(WorldSession* session, uint32 amount, bool repair) +bool Guild::HandleMemberWithdrawMoney(WorldSession* session, uint64 amount, bool repair) { if (m_bankMoney < amount) // Not enough money in bank return false; @@ -1748,7 +2028,7 @@ bool Guild::HandleMemberWithdrawMoney(WorldSession* session, uint32 amount, bool if (!member) return false; - if (uint32(_GetMemberRemainingMoney(member)) < amount) // Check if we have enough slot/money today + if (uint64(_GetMemberRemainingMoney(member)) < amount) // Check if we have enough slot/money today return false; // Call script after validation and before money transfer. @@ -1762,7 +2042,7 @@ bool Guild::HandleMemberWithdrawMoney(WorldSession* session, uint32 amount, bool // Add money to player (if required) if (!repair) { - player->ModifyMoney(amount); + player->ModifyMoney((int64)amount); player->SaveGoldToDB(trans); } // Log guild bank event @@ -1784,6 +2064,8 @@ void Guild::HandleMemberLogout(WorldSession* session) member->ResetFlags(); } _BroadcastEvent(GE_SIGNED_OFF, player->GetGUID(), player->GetName().c_str()); + + SaveToDB(); } void Guild::HandleDisband(WorldSession* session) @@ -1796,50 +2078,104 @@ void Guild::HandleDisband(WorldSession* session) } } -// Send data to client -void Guild::SendInfo(WorldSession* session) const +void Guild::HandleGuildPartyRequest(WorldSession* session) { - WorldPacket data(SMSG_GUILD_INFO, m_name.size() + 4 + 4 + 4); - data << m_name; - data.AppendPackedTime(m_createdDate); // 3.x (prev. year + month + day) - data << uint32(m_members.size()); // Number of members - data << m_accountsNumber; // Number of accounts + Player* player = session->GetPlayer(); + Group* group = player->GetGroup(); + + // Make sure player is a member of the guild and that he is in a group. + if (!IsMember(player->GetGUID()) || !group) + return; + + WorldPacket data(SMSG_GUILD_PARTY_STATE_RESPONSE, 13); + data.WriteBit(player->GetMap()->GetOwnerGuildId(player->GetTeam()) == GetId()); // Is guild group + data.FlushBits(); + data << float(0.f); // Guild XP multiplier + data << uint32(0); // Current guild members + data << uint32(0); // Needed guild members session->SendPacket(&data); - sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_INFO [%s]", session->GetPlayerInfo().c_str()); + sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_PARTY_STATE_RESPONSE [%s]", session->GetPlayerInfo().c_str()); } void Guild::SendEventLog(WorldSession* session) const { - WorldPacket data(MSG_GUILD_EVENT_LOG_QUERY, 1 + m_eventLog->GetSize() * (1 + 8 + 4)); + WorldPacket data(SMSG_GUILD_EVENT_LOG_QUERY_RESULT, 1 + m_eventLog->GetSize() * (1 + 8 + 4)); m_eventLog->WritePacket(data); session->SendPacket(&data); - sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_EVENT_LOG_QUERY [%s]", session->GetPlayerInfo().c_str()); + sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_EVENT_LOG_QUERY_RESULT [%s]", session->GetPlayerInfo().c_str()); } -void Guild::SendBankLog(WorldSession* session, uint8 tabId) const +void Guild::SendNewsUpdate(WorldSession* session) { - // GUILD_BANK_MAX_TABS send by client for money log - if (tabId < _GetPurchasedTabsSize() || tabId == GUILD_BANK_MAX_TABS) + uint32 size = m_newsLog->GetSize(); + GuildLog* logs = m_newsLog->GetGuildLog(); + + if (!logs) + return; + + WorldPacket data(SMSG_GUILD_NEWS_UPDATE, (21 + size * (26 + 8)) / 8 + (8 + 6 * 4) * size); + data.WriteBits(size, 21); + + for (GuildLog::const_iterator itr = logs->begin(); itr != logs->end(); ++itr) { - const LogHolder* pLog = m_bankEventLog[tabId]; - WorldPacket data(MSG_GUILD_BANK_LOG_QUERY, pLog->GetSize() * (4 * 4 + 1) + 1 + 1); - data << uint8(tabId); - pLog->WritePacket(data); - session->SendPacket(&data); - sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_BANK_LOG_QUERY [%s]", session->GetPlayerInfo().c_str()); + data.WriteBits(0, 26); // Not yet implemented used for guild achievements + ObjectGuid guid = ((NewsLogEntry*)(*itr))->GetPlayerGuid(); + + data.WriteBit(guid[7]); + data.WriteBit(guid[0]); + data.WriteBit(guid[6]); + data.WriteBit(guid[5]); + data.WriteBit(guid[4]); + data.WriteBit(guid[3]); + data.WriteBit(guid[1]); + data.WriteBit(guid[2]); } -} -void Guild::SendBankTabData(WorldSession* session, uint8 tabId) const -{ - if (tabId < _GetPurchasedTabsSize()) - _SendBankContent(session, tabId); + data.FlushBits(); + + for (GuildLog::const_iterator itr = logs->begin(); itr != logs->end(); ++itr) + { + NewsLogEntry* news = (NewsLogEntry*)(*itr); + ObjectGuid guid = news->GetPlayerGuid(); + data.WriteByteSeq(guid[5]); + + data << uint32(news->GetFlags()); // 1 sticky + data << uint32(news->GetValue()); + data << uint32(0); + + data.WriteByteSeq(guid[7]); + data.WriteByteSeq(guid[6]); + data.WriteByteSeq(guid[2]); + data.WriteByteSeq(guid[3]); + data.WriteByteSeq(guid[0]); + data.WriteByteSeq(guid[4]); + data.WriteByteSeq(guid[1]); + + data << uint32(news->GetGUID()); + data << uint32(news->GetType()); + data.AppendPackedTime(news->GetTimestamp()); + } + + session->SendPacket(&data); + sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_NEWS_UPDATE [%s]", session->GetPlayerInfo().c_str()); } -void Guild::SendBankTabsInfo(WorldSession* session, bool sendAllSlots /*= false*/) const +void Guild::SendBankLog(WorldSession* session, uint8 tabId) const { - _SendBankList(session, 0, sendAllSlots); + // GUILD_BANK_MAX_TABS send by client for money log + if (tabId < _GetPurchasedTabsSize() || tabId == GUILD_BANK_MAX_TABS) + { + LogHolder const* log = m_bankEventLog[tabId]; + WorldPacket data(SMSG_GUILD_BANK_LOG_QUERY_RESULT, log->GetSize() * (4 * 4 + 1) + 1 + 1); + data.WriteBit(GetLevel() >= 5 && tabId == GUILD_BANK_MAX_TABS); // has Cash Flow perk + log->WritePacket(data); + data << uint32(tabId); + //if (tabId == GUILD_BANK_MAX_TABS && hasCashFlow) + // data << uint64(cashFlowContribution); + session->SendPacket(&data); + sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_BANK_LOG_QUERY_RESULT [%s] TabId: %u", session->GetPlayerInfo().c_str(), tabId); + } } void Guild::SendBankTabText(WorldSession* session, uint8 tabId) const @@ -1856,11 +2192,12 @@ void Guild::SendPermissions(WorldSession* session) const uint8 rankId = member->GetRankId(); - WorldPacket data(MSG_GUILD_PERMISSIONS, 4 * 15 + 1); + WorldPacket data(SMSG_GUILD_PERMISSIONS_QUERY_RESULTS, 4 * 15 + 1); data << uint32(rankId); + data << uint32(_GetPurchasedTabsSize()); data << uint32(_GetRankRights(rankId)); data << uint32(_GetMemberRemainingMoney(member)); - data << uint8(_GetPurchasedTabsSize()); + data.WriteBits(GUILD_BANK_MAX_TABS, 23); for (uint8 tabId = 0; tabId < GUILD_BANK_MAX_TABS; ++tabId) { data << uint32(_GetRankBankTabRights(rankId, tabId)); @@ -1868,7 +2205,7 @@ void Guild::SendPermissions(WorldSession* session) const } session->SendPacket(&data); - sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_PERMISSIONS [%s] Rank: %u", session->GetPlayerInfo().c_str(), rankId); + sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_PERMISSIONS_QUERY_RESULTS [%s] Rank: %u", session->GetPlayerInfo().c_str(), rankId); } void Guild::SendMoneyInfo(WorldSession* session) const @@ -1878,14 +2215,30 @@ void Guild::SendMoneyInfo(WorldSession* session) const return; int32 amount = _GetMemberRemainingMoney(member); - WorldPacket data(MSG_GUILD_BANK_MONEY_WITHDRAWN, 4); - data << int32(amount); + WorldPacket data(SMSG_GUILD_BANK_MONEY_WITHDRAWN, 8); + data << int64(amount); session->SendPacket(&data); - sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_BANK_MONEY_WITHDRAWN [%s] Money: %u", session->GetPlayerInfo().c_str(), amount); + sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_BANK_MONEY_WITHDRAWN [%s] Money: %u", session->GetPlayerInfo().c_str(), amount); } void Guild::SendLoginInfo(WorldSession* session) { + Player* player = session->GetPlayer(); + Member* member = GetMember(player->GetGUID()); + if (!member) + return; + + /* + Login sequence: + SMSG_GUILD_EVENT - GE_MOTD + SMSG_GUILD_RANK + SMSG_GUILD_EVENT - GE_SIGNED_ON + -- learn perks + SMSG_GUILD_REPUTATION_WEEKLY_CAP + SMSG_GUILD_ACHIEVEMENT_DATA + SMSG_GUILD_MEMBER_DAILY_RESET // bank withdrawal reset + */ + WorldPacket data(SMSG_GUILD_EVENT, 1 + 1 + m_motd.size() + 1); data << uint8(GE_MOTD); data << uint8(1); @@ -1894,18 +2247,34 @@ void Guild::SendLoginInfo(WorldSession* session) sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_EVENT [%s] MOTD", session->GetPlayerInfo().c_str()); - SendBankTabsInfo(session); + SendGuildRankInfo(session); + _BroadcastEvent(GE_SIGNED_ON, player->GetGUID(), player->GetName().c_str()); - Player* player = session->GetPlayer(); + // Send to self separately, player is not in world yet and is not found by _BroadcastEvent + data.Initialize(SMSG_GUILD_EVENT, 1 + 1 + player->GetName().size() + 8); + data << uint8(GE_SIGNED_ON); + data << uint8(1); + data << player->GetName(); + data << uint64(player->GetGUID()); + session->SendPacket(&data); - HandleRoster(session); - _BroadcastEvent(GE_SIGNED_ON, player->GetGUID(), player->GetName().c_str()); + data.Initialize(SMSG_GUILD_MEMBER_DAILY_RESET, 0); // tells the client to request bank withdrawal limit + session->SendPacket(&data); - if (Member* member = GetMember(player->GetGUID())) - { - member->SetStats(player); - member->AddFlag(GUILDMEMBER_STATUS_ONLINE); - } + if (!sWorld->getBoolConfig(CONFIG_GUILD_LEVELING_ENABLED)) + return; + + for (uint32 i = 0; i < sGuildPerkSpellsStore.GetNumRows(); ++i) + if (GuildPerkSpellsEntry const* entry = sGuildPerkSpellsStore.LookupEntry(i)) + if (entry->Level <= GetLevel()) + player->learnSpell(entry->SpellId, true); + + SendGuildReputationWeeklyCap(session, member->GetWeekReputation()); + + m_achievementMgr.SendAllAchievementData(player); + + member->SetStats(player); + member->AddFlag(GUILDMEMBER_STATUS_ONLINE); } // Loading methods @@ -1919,8 +2288,11 @@ bool Guild::LoadFromDB(Field* fields) m_motd = fields[9].GetString(); m_createdDate = time_t(fields[10].GetUInt32()); m_bankMoney = fields[11].GetUInt64(); + _level = fields[12].GetUInt32(); + _experience = fields[13].GetUInt64(); + _todayExperience = fields[14].GetUInt64(); - uint8 purchasedTabs = uint8(fields[12].GetUInt64()); + uint8 purchasedTabs = uint8(fields[15].GetUInt64()); if (purchasedTabs > GUILD_BANK_MAX_TABS) purchasedTabs = GUILD_BANK_MAX_TABS; @@ -2020,6 +2392,21 @@ bool Guild::LoadBankEventLogFromDB(Field* fields) return true; } +void Guild::LoadGuildNewsLogFromDB(Field* fields) +{ + if (!m_newsLog->CanInsert()) + return; + + m_newsLog->LoadEvent(new NewsLogEntry( + m_id, // guild id + fields[1].GetUInt32(), // guid + fields[6].GetUInt32(), // timestamp //64 bits? + GuildNews(fields[2].GetUInt8()), // type + fields[3].GetUInt32(), // player guid + fields[4].GetUInt32(), // Flags + fields[5].GetUInt32())); // value +} + void Guild::LoadBankTabFromDB(Field* fields) { uint8 tabId = fields[1].GetUInt8(); @@ -2048,7 +2435,7 @@ bool Guild::Validate() // GUILD RANKS represent a sequence starting from 0 = GUILD_MASTER (ALL PRIVILEGES) to max 9 (lowest privileges). // The lower rank id is considered higher rank - so promotion does rank-- and demotion does rank++ // Between ranks in sequence cannot be gaps - so 0, 1, 2, 4 is impossible - // Min ranks count is 5 and max is 10. + // Min ranks count is 2 and max is 10. bool broken_ranks = false; uint8 ranks = _GetRanksSize(); if (ranks < GUILD_RANKS_MIN_COUNT || ranks > GUILD_RANKS_MAX_COUNT) @@ -2128,6 +2515,21 @@ void Guild::BroadcastToGuild(WorldSession* session, bool officerOnly, std::strin } } +void Guild::BroadcastAddonToGuild(WorldSession* session, bool officerOnly, std::string const& msg, std::string const& prefix) const +{ + if (session && session->GetPlayer() && _HasRankRight(session->GetPlayer(), officerOnly ? GR_RIGHT_OFFCHATSPEAK : GR_RIGHT_GCHATSPEAK)) + { + WorldPacket data; + ChatHandler::FillMessageData(&data, session, officerOnly ? CHAT_MSG_OFFICER : CHAT_MSG_GUILD, CHAT_MSG_ADDON, NULL, 0, msg.c_str(), NULL, prefix.c_str()); + for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr) + if (Player* player = itr->second->FindPlayer()) + if (player->GetSession() && _HasRankRight(player, officerOnly ? GR_RIGHT_OFFCHATLISTEN : GR_RIGHT_GCHATLISTEN) && + !player->GetSocial()->HasIgnore(session->GetPlayer()->GetGUIDLow()) && + player->GetSession()->IsAddonRegistered(prefix)) + player->GetSession()->SendPacket(&data); + } +} + void Guild::BroadcastPacketToRank(WorldPacket* packet, uint8 rankId) const { for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr) @@ -2207,7 +2609,7 @@ bool Guild::AddMember(uint64 guid, uint8 rankId) player->SetInGuild(m_id); player->SetGuildIdInvited(0); player->SetRank(rankId); - member->SetStats(player); + player->SetGuildLevel(GetLevel()); SendLoginInfo(player->GetSession()); name = player->GetName(); } @@ -2228,10 +2630,12 @@ bool Guild::AddMember(uint64 guid, uint8 rankId) fields[1].GetUInt8(), fields[2].GetUInt8(), fields[3].GetUInt16(), - fields[4].GetUInt32()); + fields[4].GetUInt32(), + 0); ok = member->CheckStats(); } + if (!ok) { delete member; @@ -2246,6 +2650,7 @@ bool Guild::AddMember(uint64 guid, uint8 rankId) _UpdateAccountsNumber(); _LogEvent(GUILD_EVENT_LOG_JOIN_GUILD, lowguid); _BroadcastEvent(GE_JOINED, guid, name.c_str()); + sGuildFinderMgr->RemoveAllMembershipRequestsFromPlayer(lowguid); // Call scripts if member was succesfully added (and stored to database) sScriptMgr->OnGuildAddMember(this, player, rankId); @@ -2303,6 +2708,12 @@ void Guild::DeleteMember(uint64 guid, bool isDisbanding, bool isKicked) { player->SetInGuild(0); player->SetRank(0); + player->SetGuildLevel(0); + + for (uint32 i = 0; i < sGuildPerkSpellsStore.GetNumRows(); ++i) + if (GuildPerkSpellsEntry const* entry = sGuildPerkSpellsStore.LookupEntry(i)) + if (entry->Level <= GetLevel()) + player->removeSpell(entry->SpellId, false, false); } _DeleteMemberFromDB(lowguid); @@ -2321,6 +2732,12 @@ bool Guild::ChangeMemberRank(uint64 guid, uint8 newRank) return false; } +bool Guild::IsMember(uint64 guid) const +{ + Members::const_iterator itr = m_members.find(GUID_LOPART(guid)); + return itr != m_members.end(); +} + // Bank (items move) void Guild::SwapItems(Player* player, uint8 tabId, uint8 slotId, uint8 destTabId, uint8 destSlotId, uint32 splitedAmount) { @@ -2363,6 +2780,7 @@ void Guild::SetBankTabText(uint8 tabId, std::string const& text) void Guild::_CreateLogHolders() { m_eventLog = new LogHolder(m_id, sWorld->getIntConfig(CONFIG_GUILD_EVENT_LOG_COUNT)); + m_newsLog = new LogHolder(m_id, sWorld->getIntConfig(CONFIG_GUILD_NEWS_LOG_COUNT)); for (uint8 tabId = 0; tabId <= GUILD_BANK_MAX_TABS; ++tabId) m_bankEventLog[tabId] = new LogHolder(m_id, sWorld->getIntConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT)); } @@ -2753,20 +3171,6 @@ bool Guild::_DoItemsMove(MoveItemData* pSrc, MoveItemData* pDest, bool sendError return true; } -void Guild::_SendBankContent(WorldSession* session, uint8 tabId) const -{ - uint64 guid = session->GetPlayer()->GetGUID(); - if (!_MemberHasTabRights(guid, tabId, GUILD_BANK_RIGHT_VIEW_TAB)) - return; - - _SendBankList(session, tabId, true); -} - -void Guild::_SendBankMoneyUpdate(WorldSession* session) const -{ - _SendBankList(session); -} - void Guild::_SendBankContentUpdate(MoveItemData* pSrc, MoveItemData* pDest) const { ASSERT(pSrc->IsBank() || pDest->IsBank()); @@ -2801,7 +3205,68 @@ void Guild::_SendBankContentUpdate(MoveItemData* pSrc, MoveItemData* pDest) cons void Guild::_SendBankContentUpdate(uint8 tabId, SlotIds slots) const { - _SendBankList(NULL, tabId, false, &slots); + if (BankTab const* tab = GetBankTab(tabId)) + { + ByteBuffer tabData; + WorldPacket data(SMSG_GUILD_BANK_LIST, 1200); + data.WriteBit(0); + data.WriteBits(slots.size(), 20); // Item count + data.WriteBits(0, 22); // Tab count + + for (SlotIds::const_iterator itr = slots.begin(); itr != slots.end(); ++itr) + { + data.WriteBit(0); + + Item const* tabItem = tab->GetItem(*itr); + uint32 enchantCount = 0; + if (tabItem) + { + for (uint32 enchSlot = 0; enchSlot < MAX_ENCHANTMENT_SLOT; ++enchSlot) + { + if (uint32 enchantId = tabItem->GetEnchantmentId(EnchantmentSlot(enchSlot))) + { + tabData << uint32(enchantId); + tabData << uint32(enchSlot); + ++enchantCount; + } + } + } + + data.WriteBits(enchantCount, 23); // enchantment count + + tabData << uint32(0); + tabData << uint32(0); + tabData << uint32(0); + tabData << uint32(tabItem ? tabItem->GetCount() : 0); // ITEM_FIELD_STACK_COUNT + tabData << uint32(*itr); + tabData << uint32(0); + tabData << uint32(tabItem ? tabItem->GetEntry() : 0); + tabData << uint32(tabItem ? tabItem->GetItemRandomPropertyId() : 0); + tabData << uint32(tabItem ? abs(tabItem->GetSpellCharges()) : 0); // Spell charges + tabData << uint32(tabItem ? tabItem->GetItemSuffixFactor() : 0); // SuffixFactor + } + + data.FlushBits(); + + data << uint64(m_bankMoney); + if (!tabData.empty()) + data.append(tabData); + + data << uint32(tabId); + + size_t rempos = data.wpos(); + data << uint32(0); // Item withdraw amount, will be filled later + + for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr) + if (_MemberHasTabRights(itr->second->GetGUID(), tabId, GUILD_BANK_RIGHT_VIEW_TAB)) + if (Player* player = itr->second->FindPlayer()) + { + data.put<uint32>(rempos, uint32(_GetMemberRemainingSlots(itr->second, tabId))); + player->GetSession()->SendPacket(&data); + } + + sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (SMSG_GUILD_BANK_LIST)"); + } } void Guild::_BroadcastEvent(GuildEvents guildEvent, uint64 guid, const char* param1, const char* param2, const char* param3) const @@ -2828,70 +3293,293 @@ void Guild::_BroadcastEvent(GuildEvents guildEvent, uint64 guid, const char* par sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_EVENT [Broadcast] Event: %s (%u)", _GetGuildEventString(guildEvent).c_str(), guildEvent); } -void Guild::_SendBankList(WorldSession* session /* = NULL*/, uint8 tabId /*= 0*/, bool sendAllSlots /*= false*/, SlotIds *slots /*= NULL*/) const +void Guild::SendBankList(WorldSession* session, uint8 tabId, bool withContent, bool withTabInfo) const { + Member const* member = GetMember(session->GetPlayer()->GetGUID()); + if (!member) // Shouldn't happen, just in case + return; + + ByteBuffer tabData; WorldPacket data(SMSG_GUILD_BANK_LIST, 500); - data << uint64(m_bankMoney); - data << uint8(tabId); - size_t rempos = data.wpos(); - data << uint32(0); - data << uint8(sendAllSlots); + data.WriteBit(0); + uint32 itemCount = 0; + if (withContent && _MemberHasTabRights(session->GetPlayer()->GetGUID(), tabId, GUILD_BANK_RIGHT_VIEW_TAB)) + if (BankTab const* tab = GetBankTab(tabId)) + for (uint8 slotId = 0; slotId < GUILD_BANK_MAX_SLOTS; ++slotId) + if (tab->GetItem(slotId)) + ++itemCount; + + data.WriteBits(itemCount, 20); + data.WriteBits(withTabInfo ? _GetPurchasedTabsSize() : 0, 22); + if (withContent && _MemberHasTabRights(session->GetPlayer()->GetGUID(), tabId, GUILD_BANK_RIGHT_VIEW_TAB)) + { + if (BankTab const* tab = GetBankTab(tabId)) + { + for (uint8 slotId = 0; slotId < GUILD_BANK_MAX_SLOTS; ++slotId) + { + if (Item* tabItem = tab->GetItem(slotId)) + { + data.WriteBit(0); + + uint32 enchants = 0; + for (uint32 ench = 0; ench < MAX_ENCHANTMENT_SLOT; ++ench) + { + if (uint32 enchantId = tabItem->GetEnchantmentId(EnchantmentSlot(ench))) + { + tabData << uint32(enchantId); + tabData << uint32(ench); + ++enchants; + } + } + + data.WriteBits(enchants, 23); + + tabData << uint32(0); + tabData << uint32(0); + tabData << uint32(0); + tabData << uint32(tabItem->GetCount()); // ITEM_FIELD_STACK_COUNT + tabData << uint32(slotId); + tabData << uint32(0); + tabData << uint32(tabItem->GetEntry()); + tabData << uint32(tabItem->GetItemRandomPropertyId()); + tabData << uint32(abs(tabItem->GetSpellCharges())); // Spell charges + tabData << uint32(tabItem->GetItemSuffixFactor()); // SuffixFactor + } + } + } + } - if (sendAllSlots && !tabId) + if (withTabInfo) { - data << uint8(_GetPurchasedTabsSize()); // Number of tabs for (uint8 i = 0; i < _GetPurchasedTabsSize(); ++i) - m_bankTabs[i]->WriteInfoPacket(data); + { + data.WriteBits(m_bankTabs[i]->GetIcon().length(), 9); + data.WriteBits(m_bankTabs[i]->GetName().length(), 7); + } } - BankTab const* tab = GetBankTab(tabId); - if (!tab) - data << uint8(0); - else if (sendAllSlots) - tab->WritePacket(data); - else if (slots && !slots->empty()) + data.FlushBits(); + + if (withTabInfo) { - data << uint8(slots->size()); - for (SlotIds::const_iterator itr = slots->begin(); itr != slots->end(); ++itr) - tab->WriteSlotPacket(data, *itr, false); + for (uint8 i = 0; i < _GetPurchasedTabsSize(); ++i) + { + data.WriteString(m_bankTabs[i]->GetIcon()); + data << uint32(i); + data.WriteString(m_bankTabs[i]->GetName()); + } } - else - data << uint8(0); - if (session) + data << uint64(m_bankMoney); + if (!tabData.empty()) + data.append(tabData); + + data << uint32(tabId); + data << uint32(_GetMemberRemainingSlots(member, tabId)); + + session->SendPacket(&data); + + sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (SMSG_GUILD_BANK_LIST)"); +} + +void Guild::SendGuildRanksUpdate(uint64 setterGuid, uint64 targetGuid, uint32 rank) +{ + ObjectGuid tarGuid = targetGuid; + ObjectGuid setGuid = setterGuid; + + Member* member = GetMember(targetGuid); + ASSERT(member); + + WorldPacket data(SMSG_GUILD_RANKS_UPDATE, 100); + data.WriteBit(setGuid[7]); + data.WriteBit(setGuid[2]); + data.WriteBit(tarGuid[2]); + data.WriteBit(setGuid[1]); + data.WriteBit(tarGuid[1]); + data.WriteBit(tarGuid[7]); + data.WriteBit(tarGuid[0]); + data.WriteBit(tarGuid[5]); + data.WriteBit(tarGuid[4]); + data.WriteBit(rank < member->GetRankId()); // 1 == higher, 0 = lower? + data.WriteBit(setGuid[5]); + data.WriteBit(setGuid[0]); + data.WriteBit(tarGuid[6]); + data.WriteBit(setGuid[3]); + data.WriteBit(setGuid[6]); + data.WriteBit(tarGuid[3]); + data.WriteBit(setGuid[4]); + + data.FlushBits(); + + data << uint32(rank); + data.WriteByteSeq(setGuid[3]); + data.WriteByteSeq(tarGuid[7]); + data.WriteByteSeq(setGuid[6]); + data.WriteByteSeq(setGuid[2]); + data.WriteByteSeq(tarGuid[5]); + data.WriteByteSeq(tarGuid[0]); + data.WriteByteSeq(setGuid[7]); + data.WriteByteSeq(setGuid[5]); + data.WriteByteSeq(tarGuid[2]); + data.WriteByteSeq(tarGuid[1]); + data.WriteByteSeq(setGuid[0]); + data.WriteByteSeq(setGuid[4]); + data.WriteByteSeq(setGuid[1]); + data.WriteByteSeq(tarGuid[3]); + data.WriteByteSeq(tarGuid[6]); + data.WriteByteSeq(tarGuid[4]); + BroadcastPacket(&data); + + member->ChangeRank(rank); + + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_GUILD_RANKS_UPDATE [Broadcast] Target: %u, Issuer: %u, RankId: %u", + GUID_LOPART(targetGuid), GUID_LOPART(setterGuid), rank); +} + +void Guild::GiveXP(uint32 xp, Player* source) +{ + if (!sWorld->getBoolConfig(CONFIG_GUILD_LEVELING_ENABLED)) + return; + + /// @TODO: Award reputation and count activity for player + + if (GetLevel() >= sWorld->getIntConfig(CONFIG_GUILD_MAX_LEVEL)) + xp = 0; // SMSG_GUILD_XP_GAIN is always sent, even for no gains + + if (GetLevel() >= GUILD_EXPERIENCE_UNCAPPED_LEVEL) + xp = std::min(xp, sWorld->getIntConfig(CONFIG_GUILD_DAILY_XP_CAP) - uint32(_todayExperience)); + + WorldPacket data(SMSG_GUILD_XP_GAIN, 8); + data << uint64(xp); + source->GetSession()->SendPacket(&data); + + _experience += xp; + _todayExperience += xp; + + if (!xp) + return; + + uint32 oldLevel = GetLevel(); + + // Ding, mon! + while (GetExperience() >= sGuildMgr->GetXPForGuildLevel(GetLevel()) && GetLevel() < sWorld->getIntConfig(CONFIG_GUILD_MAX_LEVEL)) { - int32 numSlots = 0; - if (Member const* member = GetMember(session->GetPlayer()->GetGUID())) - numSlots = _GetMemberRemainingSlots(member, tabId); - data.put<uint32>(rempos, numSlots); - session->SendPacket(&data); - sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_BANK_LIST [%s]: TabId: %u, FullSlots: %u, slots: %d", - session->GetPlayerInfo().c_str(), tabId, sendAllSlots, numSlots); + _experience -= sGuildMgr->GetXPForGuildLevel(GetLevel()); + ++_level; + + // Find all guild perks to learn + std::vector<uint32> perksToLearn; + for (uint32 i = 0; i < sGuildPerkSpellsStore.GetNumRows(); ++i) + if (GuildPerkSpellsEntry const* entry = sGuildPerkSpellsStore.LookupEntry(i)) + if (entry->Level > oldLevel && entry->Level <= GetLevel()) + perksToLearn.push_back(entry->SpellId); + + // Notify all online players that guild level changed and learn perks + for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr) + { + if (Player* player = itr->second->FindPlayer()) + { + player->SetGuildLevel(GetLevel()); + for (size_t i = 0; i < perksToLearn.size(); ++i) + player->learnSpell(perksToLearn[i], true); + } + } + + AddGuildNews(GUILD_NEWS_LEVEL_UP, 0, 0, _level); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_GUILD_LEVEL, GetLevel(), 0, 0, NULL, source); + + ++oldLevel; } - else // TODO - Probably this is just sent to session + those that have sent CMSG_GUILD_BANKER_ACTIVATE +} + +void Guild::SendGuildXP(WorldSession* session /* = NULL */) const +{ + //Member const* member = GetMember(session->GetGuidLow()); + + WorldPacket data(SMSG_GUILD_XP, 40); + data << uint64(/*member ? member->GetTotalActivity() :*/ 0); + data << uint64(sGuildMgr->GetXPForGuildLevel(GetLevel()) - GetExperience()); // XP missing for next level + data << uint64(GetTodayExperience()); + data << uint64(/*member ? member->GetWeeklyActivity() :*/ 0); + data << uint64(GetExperience()); + session->SendPacket(&data); +} + +void Guild::SendGuildReputationWeeklyCap(WorldSession* session, uint32 reputation) const +{ + uint32 cap = sWorld->getIntConfig(CONFIG_GUILD_WEEKLY_REP_CAP) - reputation; + WorldPacket data(SMSG_GUILD_REPUTATION_WEEKLY_CAP, 4); + data << uint32(cap); + session->SendPacket(&data); + sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_REPUTATION_WEEKLY_CAP [%s]: Left: %u", + session->GetPlayerInfo().c_str(), cap); +} + +void Guild::ResetTimes(bool weekly) +{ + _todayExperience = 0; + for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { - for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr) + itr->second->ResetValues(weekly); + if (Player* player = itr->second->FindPlayer()) { - if (!_MemberHasTabRights(itr->second->GetGUID(), tabId, GUILD_BANK_RIGHT_VIEW_TAB)) - continue; - Player* player = itr->second->FindPlayer(); - if (!player) - continue; - - uint32 numSlots = _GetMemberRemainingSlots(itr->second, tabId); - data.put<uint32>(rempos, numSlots); + //SendGuildXP(player->GetSession()); + WorldPacket data(SMSG_GUILD_MEMBER_DAILY_RESET, 0); // tells the client to request bank withdrawal limit player->GetSession()->SendPacket(&data); - sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_BANK_LIST [%s]: TabId: %u, FullSlots: %u, slots: %u" - , player->GetName().c_str(), tabId, sendAllSlots, numSlots); } } } -void Guild::ResetTimes() +void Guild::AddGuildNews(uint8 type, uint64 guid, uint32 flags, uint32 value) { - for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr) - itr->second->ResetValues(); + uint32 lowGuid = GUID_LOPART(guid); + NewsLogEntry* news = new NewsLogEntry(m_id, m_newsLog->GetNextGUID(), GuildNews(type), lowGuid, flags, value); - // Hack... way to force client to ask for money/slots - _BroadcastEvent(GE_RANK_UPDATED, 0, "0", GetRankInfo(0)->GetName().c_str()); + SQLTransaction trans = CharacterDatabase.BeginTransaction(); + m_newsLog->AddEvent(trans, news); + CharacterDatabase.CommitTransaction(trans); + + WorldPacket data(SMSG_GUILD_NEWS_UPDATE, 7 + 32); + data.WriteBits(1, 21); // size, we are only sending 1 news here + ByteBuffer buffer; + news->WritePacket(data, buffer); + + BroadcastPacket(&data); +} + +bool Guild::HasAchieved(uint32 achievementId) const +{ + return m_achievementMgr.HasAchieved(achievementId); +} + +void Guild::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint64 miscValue1, uint64 miscValue2, uint64 miscValue3, Unit* unit, Player* player) +{ + m_achievementMgr.UpdateAchievementCriteria(type, miscValue1, miscValue2, miscValue3, unit, player); +} + +void Guild::HandleNewsSetSticky(WorldSession* session, uint32 newsId, bool sticky) +{ + GuildLog* logs = m_newsLog->GetGuildLog(); + GuildLog::iterator itr = logs->begin(); + while (itr != logs->end() && (*itr)->GetGUID() != newsId) + ++itr; + + if (itr == logs->end()) + { + sLog->outDebug(LOG_FILTER_GUILD, "HandleNewsSetSticky: [%s] requested unknown newsId %u - Sticky: %u", + session->GetPlayerInfo().c_str(), newsId, sticky); + return; + } + + NewsLogEntry* news = (NewsLogEntry*)(*itr); + news->SetSticky(sticky); + + sLog->outDebug(LOG_FILTER_GUILD, "HandleNewsSetSticky: [%s] chenged newsId %u sticky to %u", + session->GetPlayerInfo().c_str(), newsId, sticky); + + WorldPacket data(SMSG_GUILD_NEWS_UPDATE, 7 + 32); + data.WriteBits(1, 21); + ByteBuffer buffer; + news->WritePacket(data, buffer); + session->SendPacket(&data); } diff --git a/src/server/game/Guilds/Guild.h b/src/server/game/Guilds/Guild.h index 6af397f6fed..0c41cc68a60 100644 --- a/src/server/game/Guilds/Guild.h +++ b/src/server/game/Guilds/Guild.h @@ -19,31 +19,35 @@ #ifndef TRINITYCORE_GUILD_H #define TRINITYCORE_GUILD_H +#include "AchievementMgr.h" #include "World.h" #include "Item.h" #include "WorldPacket.h" #include "ObjectMgr.h" #include "Player.h" +#include "DBCStore.h" class Item; enum GuildMisc { - GUILD_BANK_MAX_TABS = 6, // send by client for money log also + GUILD_BANK_MAX_TABS = 8, // send by client for money log also GUILD_BANK_MAX_SLOTS = 98, GUILD_BANK_MONEY_LOGS_TAB = 100, // used for money log in DB - GUILD_RANKS_MIN_COUNT = 5, + GUILD_RANKS_MIN_COUNT = 2, GUILD_RANKS_MAX_COUNT = 10, GUILD_RANK_NONE = 0xFF, GUILD_WITHDRAW_MONEY_UNLIMITED = 0xFFFFFFFF, GUILD_WITHDRAW_SLOT_UNLIMITED = 0xFFFFFFFF, GUILD_EVENT_LOG_GUID_UNDEFINED = 0xFFFFFFFF, + GUILD_EXPERIENCE_UNCAPPED_LEVEL = 20, ///> Hardcoded in client, starting from this level, guild daily experience gain is unlimited. TAB_UNDEFINED = 0xFF, }; enum GuildMemberData { GUILD_MEMBER_DATA_ZONEID, + GUILD_MEMBER_DATA_ACHIEVEMENT_POINTS, GUILD_MEMBER_DATA_LEVEL, }; @@ -79,7 +83,7 @@ enum GuildRankRights GR_RIGHT_WITHDRAW_REPAIR = 0x00040000, // withdraw for repair GR_RIGHT_WITHDRAW_GOLD = 0x00080000, // withdraw gold GR_RIGHT_CREATE_GUILD_EVENT = 0x00100000, // wotlk - GR_RIGHT_ALL = 0x001DF1FF + GR_RIGHT_ALL = 0x00DDFFBF }; enum GuildCommandType @@ -128,37 +132,53 @@ enum GuildCommandError ERR_GUILD_NOT_ENOUGH_MONEY = 26, ERR_GUILD_BANK_FULL = 28, ERR_GUILD_ITEM_NOT_FOUND = 29, + ERR_GUILD_TOO_MUCH_MONEY = 31, + ERR_GUILD_BANK_WRONG_TAB = 32, + ERR_RANK_REQUIRES_AUTHENTICATOR = 34, + ERR_GUILD_BANK_VOUCHER_FAILED = 35, + ERR_GUILD_TRIAL_ACCOUNT = 36, + ERR_GUILD_UNDELETABLE_DUE_TO_LEVEL = 37, + ERR_GUILD_MOVE_STARTING = 38, + ERR_GUILD_REP_TOO_LOW = 39 }; enum GuildEvents { - GE_PROMOTION = 0, - GE_DEMOTION = 1, - GE_MOTD = 2, - GE_JOINED = 3, - GE_LEFT = 4, - GE_REMOVED = 5, - GE_LEADER_IS = 6, - GE_LEADER_CHANGED = 7, - GE_DISBANDED = 8, - GE_TABARDCHANGE = 9, - GE_RANK_UPDATED = 10, - GE_RANK_DELETED = 11, - GE_SIGNED_ON = 12, - GE_SIGNED_OFF = 13, - GE_GUILDBANKBAGSLOTS_CHANGED = 14, - GE_BANK_TAB_PURCHASED = 15, - GE_BANK_TAB_UPDATED = 16, - GE_BANK_MONEY_SET = 17, - GE_BANK_MONEY_CHANGED = 18, - GE_BANK_TEXT_CHANGED = 19, + GE_PROMOTION = 1, + GE_DEMOTION = 2, + GE_MOTD = 3, + GE_JOINED = 4, + GE_LEFT = 5, + GE_REMOVED = 6, + GE_LEADER_IS = 7, + GE_LEADER_CHANGED = 8, + GE_DISBANDED = 9, + GE_TABARDCHANGE = 10, + GE_RANK_UPDATED = 11, + GE_RANK_CREATED = 12, + GE_RANK_DELETED = 13, + GE_RANK_ORDER_CHANGED = 14, + GE_FOUNDER = 15, + GE_SIGNED_ON = 16, + GE_SIGNED_OFF = 17, + GE_GUILDBANKBAGSLOTS_CHANGED = 18, + GE_BANK_TAB_PURCHASED = 19, + GE_BANK_TAB_UPDATED = 20, + GE_BANK_MONEY_SET = 21, + GE_BANK_MONEY_CHANGED = 22, + GE_BANK_TEXT_CHANGED = 23, + // 24 - error 795 + GE_SIGNED_ON_MOBILE = 25, + GE_SIGNED_Off_MOBILE = 26, }; enum PetitionTurns { PETITION_TURN_OK = 0, PETITION_TURN_ALREADY_IN_GUILD = 2, - PETITION_TURN_NEED_MORE_SIGNATURES = 4 + PETITION_TURN_NEED_MORE_SIGNATURES = 4, + PETITION_TURN_GUILD_PERMISSIONS = 11, + PETITION_TURN_GUILD_NAME_INVALID = 12 }; enum PetitionSigns @@ -167,7 +187,10 @@ enum PetitionSigns PETITION_SIGN_ALREADY_SIGNED = 1, PETITION_SIGN_ALREADY_IN_GUILD = 2, PETITION_SIGN_CANT_SIGN_OWN = 3, - PETITION_SIGN_NOT_SERVER = 4 + PETITION_SIGN_NOT_SERVER = 4, + PETITION_SIGN_FULL = 5, + PETITION_SIGN_ALREADY_SIGNED_OTHER = 6, + PETITION_SIGN_RESTRICTED_ACCOUNT = 7 }; enum GuildBankRights @@ -190,7 +213,8 @@ enum GuildBankEventLogTypes GUILD_BANK_LOG_REPAIR_MONEY = 6, GUILD_BANK_LOG_MOVE_ITEM2 = 7, GUILD_BANK_LOG_UNK1 = 8, - GUILD_BANK_LOG_BUY_SLOT = 9 + GUILD_BANK_LOG_BUY_SLOT = 9, + GUILD_BANK_LOG_CASH_FLOW_DEPOSIT = 10 }; enum GuildEventLogTypes @@ -222,6 +246,28 @@ enum GuildMemberFlags GUILDMEMBER_STATUS_MOBILE = 0x0008, // remote chat from mobile app }; +enum GuildNews +{ + GUILD_NEWS_GUILD_ACHIEVEMENT = 0, + GUILD_NEWS_PLAYER_ACHIEVEMENT = 1, + GUILD_NEWS_DUNGEON_ENCOUNTER = 2, // @todo Implement + GUILD_NEWS_ITEM_LOOTED = 3, + GUILD_NEWS_ITEM_CRAFTED = 4, + GUILD_NEWS_ITEM_PURCHASED = 5, + GUILD_NEWS_LEVEL_UP = 6, +}; + +struct GuildReward +{ + uint32 Entry; + int32 Racemask; + uint64 Price; + uint32 AchievementId; + uint8 Standing; +}; + +uint32 const MinNewsItemLevel[MAX_CONTENT] = { 61, 90, 200, 353 }; + // Emblem info class EmblemInfo { @@ -292,21 +338,30 @@ private: m_zoneId(0), m_level(0), m_class(0), + m_flags(GUILDMEMBER_STATUS_NONE), m_logoutTime(::time(NULL)), m_accountId(0), - m_rankId(rankId) + m_rankId(rankId), + m_achievementPoints(0), + m_totalActivity(0), + m_weekActivity(0), + m_totalReputation(0), + m_weekReputation(0) { memset(m_bankWithdraw, 0, (GUILD_BANK_MAX_TABS + 1) * sizeof(int32)); } void SetStats(Player* player); - void SetStats(std::string const& name, uint8 level, uint8 _class, uint32 zoneId, uint32 accountId); + void SetStats(std::string const& name, uint8 level, uint8 _class, uint32 zoneId, uint32 accountId, uint32 reputation); bool CheckStats() const; void SetPublicNote(std::string const& publicNote); void SetOfficerNote(std::string const& officerNote); - void SetZoneID(uint32 id) { m_zoneId = id; } + void SetZoneId(uint32 id) { m_zoneId = id; } + void SetAchievementPoints(uint32 val) { m_achievementPoints = val; } void SetLevel(uint8 var) { m_level = var; } + void AddReputation(uint32& reputation); + void AddActivity(uint64 activity); void AddFlag(uint8 var) { m_flags |= var; } void RemFlag(uint8 var) { m_flags &= ~var; } @@ -314,7 +369,6 @@ private: bool LoadFromDB(Field* fields); void SaveToDB(SQLTransaction& trans) const; - void WritePacket(WorldPacket& data) const; uint64 GetGUID() const { return m_guid; } std::string const& GetName() const { return m_name; } @@ -327,6 +381,12 @@ private: uint8 GetLevel() const { return m_level; } uint8 GetFlags() const { return m_flags; } uint32 GetZoneId() const { return m_zoneId; } + uint32 GetAchievementPoints() const { return m_achievementPoints; } + uint64 GetTotalActivity() const { return m_totalActivity; } + uint64 GetWeekActivity() const { return m_weekActivity; } + uint32 GetTotalReputation() const { return m_totalReputation; } + uint32 GetWeekReputation() const { return m_weekReputation; } + bool IsOnline() { return (m_flags & GUILDMEMBER_STATUS_ONLINE); } void ChangeRank(uint8 newRank); @@ -338,7 +398,7 @@ private: void UpdateBankWithdrawValue(SQLTransaction& trans, uint8 tabId, uint32 amount); int32 GetBankWithdrawValue(uint8 tabId) const; - void ResetValues(); + void ResetValues(bool weekly = false); inline Player* FindPlayer() const { return ObjectAccessor::FindPlayer(m_guid); } @@ -359,6 +419,11 @@ private: std::string m_officerNote; int32 m_bankWithdraw[GUILD_BANK_MAX_TABS + 1]; + uint32 m_achievementPoints; + uint64 m_totalActivity; + uint64 m_weekActivity; + uint32 m_totalReputation; + uint32 m_weekReputation; }; // Base class for event entries @@ -373,7 +438,7 @@ private: uint64 GetTimestamp() const { return m_timestamp; } virtual void SaveToDB(SQLTransaction& trans) const = 0; - virtual void WritePacket(WorldPacket& data) const = 0; + virtual void WritePacket(WorldPacket& data, ByteBuffer& content) const = 0; protected: uint32 m_guildId; @@ -394,7 +459,7 @@ private: ~EventLogEntry() { } void SaveToDB(SQLTransaction& trans) const; - void WritePacket(WorldPacket& data) const; + void WritePacket(WorldPacket& data, ByteBuffer& content) const; private: GuildEventLogTypes m_eventType; @@ -412,31 +477,71 @@ private: return eventType == GUILD_BANK_LOG_DEPOSIT_MONEY || eventType == GUILD_BANK_LOG_WITHDRAW_MONEY || - eventType == GUILD_BANK_LOG_REPAIR_MONEY; + eventType == GUILD_BANK_LOG_REPAIR_MONEY || + eventType == GUILD_BANK_LOG_CASH_FLOW_DEPOSIT; } - BankEventLogEntry(uint32 guildId, uint32 guid, GuildBankEventLogTypes eventType, uint8 tabId, uint32 playerGuid, uint32 itemOrMoney, uint16 itemStackCount, uint8 destTabId) : + bool IsMoneyEvent() const + { + return IsMoneyEvent(m_eventType); + } + + BankEventLogEntry(uint32 guildId, uint32 guid, GuildBankEventLogTypes eventType, uint8 tabId, uint32 playerGuid, uint64 itemOrMoney, uint16 itemStackCount, uint8 destTabId) : LogEntry(guildId, guid), m_eventType(eventType), m_bankTabId(tabId), m_playerGuid(playerGuid), m_itemOrMoney(itemOrMoney), m_itemStackCount(itemStackCount), m_destTabId(destTabId) { } - BankEventLogEntry(uint32 guildId, uint32 guid, time_t timestamp, uint8 tabId, GuildBankEventLogTypes eventType, uint32 playerGuid, uint32 itemOrMoney, uint16 itemStackCount, uint8 destTabId) : + BankEventLogEntry(uint32 guildId, uint32 guid, time_t timestamp, uint8 tabId, GuildBankEventLogTypes eventType, uint32 playerGuid, uint64 itemOrMoney, uint16 itemStackCount, uint8 destTabId) : LogEntry(guildId, guid, timestamp), m_eventType(eventType), m_bankTabId(tabId), m_playerGuid(playerGuid), m_itemOrMoney(itemOrMoney), m_itemStackCount(itemStackCount), m_destTabId(destTabId) { } ~BankEventLogEntry() { } void SaveToDB(SQLTransaction& trans) const; - void WritePacket(WorldPacket& data) const; + void WritePacket(WorldPacket& data, ByteBuffer& content) const; private: GuildBankEventLogTypes m_eventType; uint8 m_bankTabId; uint32 m_playerGuid; - uint32 m_itemOrMoney; + uint64 m_itemOrMoney; uint16 m_itemStackCount; uint8 m_destTabId; }; + // News log entry + class NewsLogEntry : public LogEntry + { + public: + NewsLogEntry(uint32 guildId, uint32 guid, GuildNews type, uint32 playerGuid, uint32 flags, uint32 value) : + LogEntry(guildId, guid), m_type(type), m_playerGuid(playerGuid), m_flags(flags), m_value(value) { } + + NewsLogEntry(uint32 guildId, uint32 guid, time_t timestamp, GuildNews type, uint32 playerGuid, uint32 flags, uint32 value) : + LogEntry(guildId, guid, timestamp), m_type(type), m_playerGuid(playerGuid), m_flags(flags), m_value(value) { } + + ~NewsLogEntry() { } + + GuildNews GetType() const { return m_type; } + uint64 GetPlayerGuid() const { return m_playerGuid ? MAKE_NEW_GUID(m_playerGuid, 0, HIGHGUID_PLAYER) : 0; } + uint32 GetValue() const { return m_value; } + uint32 GetFlags() const { return m_flags; } + void SetSticky(bool sticky) + { + if (sticky) + m_flags |= 1; + else + m_flags &= ~1; + } + + void SaveToDB(SQLTransaction& trans) const; + void WritePacket(WorldPacket& data, ByteBuffer& content) const; + + private: + GuildNews m_type; + uint32 m_playerGuid; + uint32 m_flags; + uint32 m_value; + }; + // Class encapsulating work with events collection typedef std::list<LogEntry*> GuildLog; @@ -456,6 +561,7 @@ private: // Writes information about all events to packet void WritePacket(WorldPacket& data) const; uint32 GetNextGUID(); + GuildLog* GetGuildLog() { return &m_log; } // Hack needed for news as WritePacket can't be used private: GuildLog m_log; @@ -475,7 +581,6 @@ private: void LoadFromDB(Field* fields); void SaveToDB(SQLTransaction& trans) const; - void WritePacket(WorldPacket& data) const; uint8 GetId() const { return m_rankId; } @@ -504,7 +609,6 @@ private: private: uint32 m_guildId; - uint8 m_rankId; std::string m_name; uint32 m_rights; @@ -534,10 +638,14 @@ private: void SetInfo(std::string const& name, std::string const& icon); void SetText(std::string const& text); - void SendText(const Guild* guild, WorldSession* session) const; + void SendText(Guild const* guild, WorldSession* session) const; + + std::string const& GetName() const { return m_name; } + std::string const& GetIcon() const { return m_icon; } + std::string const& GetText() const { return m_text; } inline Item* GetItem(uint8 slotId) const { return slotId < GUILD_BANK_MAX_SLOTS ? m_items[slotId] : NULL; } - bool SetItem(SQLTransaction& trans, uint8 slotId, Item* pItem); + bool SetItem(SQLTransaction& trans, uint8 slotId, Item* item); private: uint32 m_guildId; @@ -650,53 +758,60 @@ public: bool Create(Player* pLeader, std::string const& name); void Disband(); + void SaveToDB(); + // Getters uint32 GetId() const { return m_id; } + uint64 GetGUID() const { return MAKE_NEW_GUID(m_id, 0, HIGHGUID_GUILD); } uint64 GetLeaderGUID() const { return m_leaderGuid; } std::string const& GetName() const { return m_name; } std::string const& GetMOTD() const { return m_motd; } std::string const& GetInfo() const { return m_info; } // Handle client commands - void HandleRoster(WorldSession* session = NULL); // NULL = broadcast + void HandleRoster(WorldSession* session = NULL); void HandleQuery(WorldSession* session); void HandleSetMOTD(WorldSession* session, std::string const& motd); void HandleSetInfo(WorldSession* session, std::string const& info); void HandleSetEmblem(WorldSession* session, const EmblemInfo& emblemInfo); - void HandleSetLeader(WorldSession* session, std::string const& name); + void HandleSetNewGuildMaster(WorldSession* session, std::string const& name); void HandleSetBankTabInfo(WorldSession* session, uint8 tabId, std::string const& name, std::string const& icon); - void HandleSetMemberNote(WorldSession* session, std::string const& name, std::string const& note, bool officer); + void HandleSetMemberNote(WorldSession* session, std::string const& note, uint64 guid, bool isPublic); void HandleSetRankInfo(WorldSession* session, uint8 rankId, std::string const& name, uint32 rights, uint32 moneyPerDay, GuildBankRightsAndSlotsVec rightsAndSlots); void HandleBuyBankTab(WorldSession* session, uint8 tabId); void HandleInviteMember(WorldSession* session, std::string const& name); void HandleAcceptMember(WorldSession* session); void HandleLeaveMember(WorldSession* session); - void HandleRemoveMember(WorldSession* session, std::string const& name); - void HandleUpdateMemberRank(WorldSession* session, std::string const& name, bool demote); + void HandleRemoveMember(WorldSession* session, uint64 guid); + void HandleUpdateMemberRank(WorldSession* session, uint64 guid, bool demote); + void HandleSetMemberRank(WorldSession* session, uint64 guid, uint64 setterGuid, uint32 rank); void HandleAddNewRank(WorldSession* session, std::string const& name); void HandleRemoveRank(WorldSession* session, uint8 rankId); - void HandleRemoveLowestRank(WorldSession* session); - void HandleMemberDepositMoney(WorldSession* session, uint32 amount); - bool HandleMemberWithdrawMoney(WorldSession* session, uint32 amount, bool repair = false); + void HandleMemberDepositMoney(WorldSession* session, uint64 amount, bool cashFlow = false); + bool HandleMemberWithdrawMoney(WorldSession* session, uint64 amount, bool repair = false); void HandleMemberLogout(WorldSession* session); void HandleDisband(WorldSession* session); + void HandleGuildPartyRequest(WorldSession* session); + void HandleNewsSetSticky(WorldSession* session, uint32 newsId, bool sticky); void UpdateMemberData(Player* player, uint8 dataid, uint32 value); void OnPlayerStatusChange(Player* player, uint32 flag, bool state); // Send info to client - void SendInfo(WorldSession* session) const; + void SendGuildRankInfo(WorldSession* session) const; void SendEventLog(WorldSession* session) const; void SendBankLog(WorldSession* session, uint8 tabId) const; - void SendBankTabsInfo(WorldSession* session, bool showTabs = false) const; - void SendBankTabData(WorldSession* session, uint8 tabId) const; + void SendBankList(WorldSession* session, uint8 tabId, bool withContent, bool withTabInfo) const; + void SendGuildXP(WorldSession* session = NULL) const; void SendBankTabText(WorldSession* session, uint8 tabId) const; void SendPermissions(WorldSession* session) const; void SendMoneyInfo(WorldSession* session) const; void SendLoginInfo(WorldSession* session); + void SendNewsUpdate(WorldSession* session); // Load from DB bool LoadFromDB(Field* fields); + void LoadGuildNewsLogFromDB(Field* fields); void LoadRankFromDB(Field* fields); bool LoadMemberFromDB(Field* fields); bool LoadEventLogFromDB(Field* fields); @@ -708,6 +823,7 @@ public: // Broadcasts void BroadcastToGuild(WorldSession* session, bool officerOnly, std::string const& msg, uint32 language = LANG_UNIVERSAL) const; + void BroadcastAddonToGuild(WorldSession* session, bool officerOnly, std::string const& msg, std::string const& prefix) const; void BroadcastPacketToRank(WorldPacket* packet, uint8 rankId) const; void BroadcastPacket(WorldPacket* packet) const; @@ -727,6 +843,8 @@ public: bool AddMember(uint64 guid, uint8 rankId = GUILD_RANK_NONE); void DeleteMember(uint64 guid, bool isDisbanding = false, bool isKicked = false); bool ChangeMemberRank(uint64 guid, uint8 newRank); + bool IsMember(uint64 guid) const; + uint32 GetMembersCount() { return m_members.size(); } // Bank void SwapItems(Player* player, uint8 tabId, uint8 slotId, uint8 destTabId, uint8 destSlotId, uint32 splitedAmount); @@ -735,7 +853,22 @@ public: // Bank tabs void SetBankTabText(uint8 tabId, std::string const& text); - void ResetTimes(); + AchievementMgr<Guild>& GetAchievementMgr() { return m_achievementMgr; } + AchievementMgr<Guild> const& GetAchievementMgr() const { return m_achievementMgr; } + + // Guild leveling + uint8 GetLevel() const { return _level; } + void GiveXP(uint32 xp, Player* source); + uint64 GetExperience() const { return _experience; } + uint64 GetTodayExperience() const { return _todayExperience; } + + void AddGuildNews(uint8 type, uint64 guid, uint32 flags, uint32 value); + + EmblemInfo const& GetEmblemInfo() const { return m_emblemInfo; } + void ResetTimes(bool weekly); + + bool HasAchieved(uint32 achievementId) const; + void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint64 miscValue1, uint64 miscValue2, uint64 miscValue3, Unit* unit, Player* player); protected: uint32 m_id; @@ -756,12 +889,18 @@ protected: // These are actually ordered lists. The first element is the oldest entry. LogHolder* m_eventLog; LogHolder* m_bankEventLog[GUILD_BANK_MAX_TABS + 1]; + LogHolder* m_newsLog; + AchievementMgr<Guild> m_achievementMgr; + + uint8 _level; + uint64 _experience; + uint64 _todayExperience; private: inline uint8 _GetRanksSize() const { return uint8(m_ranks.size()); } inline const RankInfo* GetRankInfo(uint8 rankId) const { return rankId < _GetRanksSize() ? &m_ranks[rankId] : NULL; } inline RankInfo* GetRankInfo(uint8 rankId) { return rankId < _GetRanksSize() ? &m_ranks[rankId] : NULL; } - inline bool _HasRankRight(Player* player, uint32 right) const + inline bool _HasRankRight(Player const* player, uint32 right) const { if (player) if (Member const* member = GetMember(player->GetGUID())) @@ -839,11 +978,10 @@ private: void _MoveItems(MoveItemData* pSrc, MoveItemData* pDest, uint32 splitedAmount); bool _DoItemsMove(MoveItemData* pSrc, MoveItemData* pDest, bool sendError, uint32 splitedAmount = 0); - void _SendBankContent(WorldSession* session, uint8 tabId) const; - void _SendBankMoneyUpdate(WorldSession* session) const; void _SendBankContentUpdate(MoveItemData* pSrc, MoveItemData* pDest) const; void _SendBankContentUpdate(uint8 tabId, SlotIds slots) const; - void _SendBankList(WorldSession* session = NULL, uint8 tabId = 0, bool sendFullSlots = false, SlotIds *slots = NULL) const; + void SendGuildReputationWeeklyCap(WorldSession* session, uint32 reputation) const; + void SendGuildRanksUpdate(uint64 setterGuid, uint64 targetGuid, uint32 rank); void _BroadcastEvent(GuildEvents guildEvent, uint64 guid, const char* param1 = NULL, const char* param2 = NULL, const char* param3 = NULL) const; }; diff --git a/src/server/game/Guilds/GuildFinderMgr.cpp b/src/server/game/Guilds/GuildFinderMgr.cpp new file mode 100644 index 00000000000..f0b6e0a4495 --- /dev/null +++ b/src/server/game/Guilds/GuildFinderMgr.cpp @@ -0,0 +1,333 @@ +/* + * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "ObjectMgr.h" +#include "GuildFinderMgr.h" +#include "GuildMgr.h" +#include "World.h" + +GuildFinderMgr::GuildFinderMgr() +{ +} + +GuildFinderMgr::~GuildFinderMgr() +{ +} + +void GuildFinderMgr::LoadFromDB() +{ + LoadGuildSettings(); + LoadMembershipRequests(); +} + +void GuildFinderMgr::LoadGuildSettings() +{ + sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading guild finder guild-related settings..."); + // 0 1 2 3 4 5 6 7 + QueryResult result = CharacterDatabase.Query("SELECT gfgs.guildId, gfgs.availability, gfgs.classRoles, gfgs.interests, gfgs.level, gfgs.listed, gfgs.comment, c.race " + "FROM guild_finder_guild_settings gfgs " + "LEFT JOIN guild_member gm ON gm.guildid=gfgs.guildId " + "LEFT JOIN characters c ON c.guid = gm.guid LIMIT 1"); + + if (!result) + { + sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 guild finder guild-related settings. Table `guild_finder_guild_settings` is empty."); + return; + } + + uint32 count = 0; + uint32 oldMSTime = getMSTime(); + do + { + Field* fields = result->Fetch(); + uint32 guildId = fields[0].GetUInt32(); + uint8 availability = fields[1].GetUInt8(); + uint8 classRoles = fields[2].GetUInt8(); + uint8 interests = fields[3].GetUInt8(); + uint8 level = fields[4].GetUInt8(); + bool listed = (fields[5].GetUInt8() != 0); + std::string comment = fields[6].GetString(); + + TeamId guildTeam = TEAM_ALLIANCE; + if (ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(fields[7].GetUInt8())) + if (raceEntry->TeamID == 1) + guildTeam = TEAM_HORDE; + + LFGuildSettings settings(listed, guildTeam, guildId, classRoles, availability, interests, level, comment); + _guildSettings[guildId] = settings; + + ++count; + } while (result->NextRow()); + + sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u guild finder guild-related settings in %u ms.", count, GetMSTimeDiffToNow(oldMSTime)); +} + +void GuildFinderMgr::LoadMembershipRequests() +{ + sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading guild finder membership requests..."); + // 0 1 2 3 4 5 6 + QueryResult result = CharacterDatabase.Query("SELECT guildId, playerGuid, availability, classRole, interests, comment, submitTime " + "FROM guild_finder_applicant"); + + if (!result) + { + sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 guild finder membership requests. Table `guild_finder_applicant` is empty."); + return; + } + + uint32 count = 0; + uint32 oldMSTime = getMSTime(); + do + { + Field* fields = result->Fetch(); + uint32 guildId = fields[0].GetUInt32(); + uint32 playerId = fields[1].GetUInt32(); + uint8 availability = fields[2].GetUInt8(); + uint8 classRoles = fields[3].GetUInt8(); + uint8 interests = fields[4].GetUInt8(); + std::string comment = fields[5].GetString(); + uint32 submitTime = fields[6].GetUInt32(); + + MembershipRequest request(playerId, guildId, availability, classRoles, interests, comment, time_t(submitTime)); + + _membershipRequests[guildId].push_back(request); + + ++count; + } while (result->NextRow()); + + sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u guild finder membership requests in %u ms.", count, GetMSTimeDiffToNow(oldMSTime)); +} + +void GuildFinderMgr::AddMembershipRequest(uint32 guildGuid, MembershipRequest const& request) +{ + _membershipRequests[guildGuid].push_back(request); + + SQLTransaction trans = CharacterDatabase.BeginTransaction(); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GUILD_FINDER_APPLICANT); + stmt->setUInt32(0, request.GetGuildId()); + stmt->setUInt32(1, request.GetPlayerGUID()); + stmt->setUInt8(2, request.GetAvailability()); + stmt->setUInt8(3, request.GetClassRoles()); + stmt->setUInt8(4, request.GetInterests()); + stmt->setString(5, request.GetComment()); + stmt->setUInt32(6, request.GetSubmitTime()); + trans->Append(stmt); + CharacterDatabase.CommitTransaction(trans); + + // Notify the applicant his submittion has been added + if (Player* player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(request.GetPlayerGUID(), 0, HIGHGUID_PLAYER))) + SendMembershipRequestListUpdate(*player); + + // Notify the guild master and officers the list changed + if (Guild* guild = sGuildMgr->GetGuildById(guildGuid)) + SendApplicantListUpdate(*guild); +} + +void GuildFinderMgr::RemoveAllMembershipRequestsFromPlayer(uint32 playerId) +{ + for (MembershipRequestStore::iterator itr = _membershipRequests.begin(); itr != _membershipRequests.end(); ++itr) + { + std::vector<MembershipRequest>::iterator itr2 = itr->second.begin(); + for (; itr2 != itr->second.end(); ++itr2) + if (itr2->GetPlayerGUID() == playerId) + break; + + if (itr2 == itr->second.end()) + continue; + + SQLTransaction trans = CharacterDatabase.BeginTransaction(); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_FINDER_APPLICANT); + stmt->setUInt32(0, itr2->GetGuildId()); + stmt->setUInt32(1, itr2->GetPlayerGUID()); + trans->Append(stmt); + + CharacterDatabase.CommitTransaction(trans); + itr->second.erase(itr2); + + // Notify the guild master and officers the list changed + if (Guild* guild = sGuildMgr->GetGuildById(itr->first)) + SendApplicantListUpdate(*guild); + } +} + +void GuildFinderMgr::RemoveMembershipRequest(uint32 playerId, uint32 guildId) +{ + std::vector<MembershipRequest>::iterator itr = _membershipRequests[guildId].begin(); + for (; itr != _membershipRequests[guildId].end(); ++itr) + if (itr->GetPlayerGUID() == playerId) + break; + + if (itr == _membershipRequests[guildId].end()) + return; + + SQLTransaction trans = CharacterDatabase.BeginTransaction(); + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_FINDER_APPLICANT); + stmt->setUInt32(0, itr->GetGuildId()); + stmt->setUInt32(1, itr->GetPlayerGUID()); + trans->Append(stmt); + + CharacterDatabase.CommitTransaction(trans); + + _membershipRequests[guildId].erase(itr); + + // Notify the applicant his submittion has been removed + if (Player* player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(playerId, 0, HIGHGUID_PLAYER))) + SendMembershipRequestListUpdate(*player); + + // Notify the guild master and officers the list changed + if (Guild* guild = sGuildMgr->GetGuildById(guildId)) + SendApplicantListUpdate(*guild); +} + +std::list<MembershipRequest> GuildFinderMgr::GetAllMembershipRequestsForPlayer(uint32 playerGuid) +{ + std::list<MembershipRequest> resultSet; + for (MembershipRequestStore::const_iterator itr = _membershipRequests.begin(); itr != _membershipRequests.end(); ++itr) + { + std::vector<MembershipRequest> const& guildReqs = itr->second; + for (std::vector<MembershipRequest>::const_iterator itr2 = guildReqs.begin(); itr2 != guildReqs.end(); ++itr2) + { + if (itr2->GetPlayerGUID() == playerGuid) + { + resultSet.push_back(*itr2); + break; + } + } + } + return resultSet; +} + +uint8 GuildFinderMgr::CountRequestsFromPlayer(uint32 playerId) +{ + uint8 result = 0; + for (MembershipRequestStore::const_iterator itr = _membershipRequests.begin(); itr != _membershipRequests.end(); ++itr) + { + for (std::vector<MembershipRequest>::const_iterator itr2 = itr->second.begin(); itr2 != itr->second.end(); ++itr2) + { + if (itr2->GetPlayerGUID() != playerId) + continue; + ++result; + break; + } + } + return result; +} + +LFGuildStore GuildFinderMgr::GetGuildsMatchingSetting(LFGuildPlayer& settings, TeamId faction) +{ + LFGuildStore resultSet; + for (LFGuildStore::const_iterator itr = _guildSettings.begin(); itr != _guildSettings.end(); ++itr) + { + LFGuildSettings const& guildSettings = itr->second; + + if (guildSettings.GetTeam() != faction) + continue; + + if (!(guildSettings.GetAvailability() & settings.GetAvailability())) + continue; + + if (!(guildSettings.GetClassRoles() & settings.GetClassRoles())) + continue; + + if (!(guildSettings.GetInterests() & settings.GetInterests())) + continue; + + if (!(guildSettings.GetLevel() & settings.GetLevel())) + continue; + + resultSet.insert(std::make_pair(itr->first, guildSettings)); + } + + return resultSet; +} + +bool GuildFinderMgr::HasRequest(uint32 playerId, uint32 guildId) +{ + for (std::vector<MembershipRequest>::const_iterator itr = _membershipRequests[guildId].begin(); itr != _membershipRequests[guildId].end(); ++itr) + if (itr->GetPlayerGUID() == playerId) + return true; + return false; +} + +void GuildFinderMgr::SetGuildSettings(uint32 guildGuid, LFGuildSettings const& settings) +{ + _guildSettings[guildGuid] = settings; + + SQLTransaction trans = CharacterDatabase.BeginTransaction(); + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GUILD_FINDER_GUILD_SETTINGS); + stmt->setUInt32(0, settings.GetGUID()); + stmt->setUInt8(1, settings.GetAvailability()); + stmt->setUInt8(2, settings.GetClassRoles()); + stmt->setUInt8(3, settings.GetInterests()); + stmt->setUInt8(4, settings.GetLevel()); + stmt->setUInt8(5, settings.IsListed()); + stmt->setString(6, settings.GetComment()); + trans->Append(stmt); + + CharacterDatabase.CommitTransaction(trans); +} + +void GuildFinderMgr::DeleteGuild(uint32 guildId) +{ + std::vector<MembershipRequest>::iterator itr = _membershipRequests[guildId].begin(); + while (itr != _membershipRequests[guildId].end()) + { + SQLTransaction trans = CharacterDatabase.BeginTransaction(); + + uint32 applicant = itr->GetPlayerGUID(); + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_FINDER_APPLICANT); + stmt->setUInt32(0, itr->GetGuildId()); + stmt->setUInt32(1, applicant); + trans->Append(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_FINDER_GUILD_SETTINGS); + stmt->setUInt32(0, itr->GetGuildId()); + trans->Append(stmt); + + CharacterDatabase.CommitTransaction(trans); + + // Notify the applicant his submition has been removed + if (Player* player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(applicant, 0, HIGHGUID_PLAYER))) + SendMembershipRequestListUpdate(*player); + + ++itr; + } + + _membershipRequests.erase(guildId); + _guildSettings.erase(guildId); + + // Notify the guild master the list changed (even if he's not a GM any more, not sure if needed) + if (Guild* guild = sGuildMgr->GetGuildById(guildId)) + SendApplicantListUpdate(*guild); +} + +void GuildFinderMgr::SendApplicantListUpdate(Guild& guild) +{ + WorldPacket data(SMSG_LF_GUILD_APPLICANT_LIST_UPDATED, 0); + if (Player* player = ObjectAccessor::FindPlayer(guild.GetLeaderGUID())) + player->SendDirectMessage(&data); + guild.BroadcastPacketToRank(&data, GR_OFFICER); +} + +void GuildFinderMgr::SendMembershipRequestListUpdate(Player& player) +{ + WorldPacket data(SMSG_LF_GUILD_APPLICATIONS_LIST_CHANGED, 0); + player.SendDirectMessage(&data); +} diff --git a/src/server/game/Guilds/GuildFinderMgr.h b/src/server/game/Guilds/GuildFinderMgr.h new file mode 100644 index 00000000000..d101c91e97c --- /dev/null +++ b/src/server/game/Guilds/GuildFinderMgr.h @@ -0,0 +1,274 @@ +/* + * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef __TRINITY_GUILDFINDER_H +#define __TRINITY_GUILDFINDER_H + +#include <ace/Singleton.h> +#include "Common.h" +#include "World.h" +#include "GuildMgr.h" + +enum GuildFinderOptionsInterest +{ + INTEREST_QUESTING = 0x01, + INTEREST_DUNGEONS = 0x02, + INTEREST_RAIDS = 0x04, + INTEREST_PVP = 0x08, + INTEREST_ROLE_PLAYING = 0x10, + ALL_INTERESTS = INTEREST_QUESTING | INTEREST_DUNGEONS | INTEREST_RAIDS | INTEREST_PVP | INTEREST_ROLE_PLAYING +}; + +enum GuildFinderOptionsAvailability +{ + AVAILABILITY_WEEKDAYS = 0x1, + AVAILABILITY_WEEKENDS = 0x2, + AVAILABILITY_ALWAYS = AVAILABILITY_WEEKDAYS | AVAILABILITY_WEEKENDS +}; + +enum GuildFinderOptionsRoles +{ + GUILDFINDER_ROLE_TANK = 0x1, + GUILDFINDER_ROLE_HEALER = 0x2, + GUILDFINDER_ROLE_DPS = 0x4, + GUILDFINDER_ALL_ROLES = GUILDFINDER_ROLE_TANK | GUILDFINDER_ROLE_HEALER | GUILDFINDER_ROLE_DPS +}; + +enum GuildFinderOptionsLevel +{ + ANY_FINDER_LEVEL = 0x1, + MAX_FINDER_LEVEL = 0x2, + ALL_GUILDFINDER_LEVELS = ANY_FINDER_LEVEL | MAX_FINDER_LEVEL +}; + +/// Holds all required informations about a membership request +struct MembershipRequest +{ + public: + MembershipRequest(MembershipRequest const& settings) : _comment(settings.GetComment()) + { + _availability = settings.GetAvailability(); + _classRoles = settings.GetClassRoles(); + _interests = settings.GetInterests(); + _guildId = settings.GetGuildId(); + _playerGUID = settings.GetPlayerGUID(); + _time = settings.GetSubmitTime(); + } + + MembershipRequest(uint32 playerGUID, uint32 guildId, uint32 availability, uint32 classRoles, uint32 interests, std::string& comment, time_t submitTime) : + _comment(comment), _guildId(guildId), _playerGUID(playerGUID), _availability(availability), + _classRoles(classRoles), _interests(interests), _time(submitTime) {} + + MembershipRequest() : _guildId(0), _playerGUID(0), _availability(0), _classRoles(0), + _interests(0), _time(time(NULL)) {} + + uint32 GetGuildId() const { return _guildId; } + uint32 GetPlayerGUID() const { return _playerGUID; } + uint8 GetAvailability() const { return _availability; } + uint8 GetClassRoles() const { return _classRoles; } + uint8 GetInterests() const { return _interests; } + uint8 GetClass() const { return sWorld->GetCharacterNameData(GetPlayerGUID())->m_class; } + uint8 GetLevel() const { return sWorld->GetCharacterNameData(GetPlayerGUID())->m_level; } + time_t GetSubmitTime() const { return _time; } + time_t GetExpiryTime() const { return time_t(_time + 30 * 24 * 3600); } // Adding 30 days + std::string const& GetComment() const { return _comment; } + std::string const& GetName() const { return sWorld->GetCharacterNameData(GetPlayerGUID())->m_name; } + private: + std::string _comment; + + uint32 _guildId; + uint32 _playerGUID; + + uint8 _availability; + uint8 _classRoles; + uint8 _interests; + + time_t _time; +}; + +/// Holds all informations about a player's finder settings. _NOT_ stored in database. +struct LFGuildPlayer +{ + public: + LFGuildPlayer() + { + _guid = 0; + _roles = 0; + _availability = 0; + _interests = 0; + _level = 0; + } + + LFGuildPlayer(uint32 guid, uint8 role, uint8 availability, uint8 interests, uint8 level) + { + _guid = guid; + _roles = role; + _availability = availability; + _interests = interests; + _level = level; + } + + LFGuildPlayer(uint32 guid, uint8 role, uint8 availability, uint8 interests, uint8 level, std::string& comment) : _comment(comment) + { + _guid = guid; + _roles = role; + _availability = availability; + _interests = interests; + _level = level; + } + + LFGuildPlayer(LFGuildPlayer const& settings) : _comment(settings.GetComment()) + { + _guid = settings.GetGUID(); + _roles = settings.GetClassRoles(); + _availability = settings.GetAvailability(); + _interests = settings.GetInterests(); + _level = settings.GetLevel(); + } + + uint32 GetGUID() const { return _guid; } + uint8 GetClassRoles() const { return _roles; } + uint8 GetAvailability() const { return _availability; } + uint8 GetInterests() const { return _interests; } + uint8 GetLevel() const { return _level; } + std::string const& GetComment() const { return _comment; } + + private: + std::string _comment; + uint32 _guid; + uint8 _roles; + uint8 _availability; + uint8 _interests; + uint8 _level; +}; + +/// Holds settings for a guild in the finder system. Saved to database. +struct LFGuildSettings : public LFGuildPlayer +{ + public: + LFGuildSettings() : LFGuildPlayer(), _listed(false), _team(TEAM_ALLIANCE) {} + + LFGuildSettings(bool listed, TeamId team) : LFGuildPlayer(), _listed(listed), _team(team) {} + + LFGuildSettings(bool listed, TeamId team, uint32 guid, uint8 role, uint8 availability, uint8 interests, uint8 level) : + LFGuildPlayer(guid, role, availability, interests, level), _listed(listed), _team(team) {} + + LFGuildSettings(bool listed, TeamId team, uint32 guid, uint8 role, uint8 availability, uint8 interests, uint8 level, std::string& comment) : + LFGuildPlayer(guid, role, availability, interests, level, comment), _listed(listed), _team(team) {} + + LFGuildSettings(LFGuildSettings const& settings) : + LFGuildPlayer(settings), _listed(settings.IsListed()), _team(settings.GetTeam()) {} + + + bool IsListed() const { return _listed; } + void SetListed(bool state) { _listed = state; } + + TeamId GetTeam() const { return _team; } + private: + bool _listed; + TeamId _team; +}; + +typedef std::map<uint32 /* guildGuid */, LFGuildSettings> LFGuildStore; +typedef std::map<uint32 /* guildGuid */, std::vector<MembershipRequest> > MembershipRequestStore; + +class GuildFinderMgr +{ + friend class ACE_Singleton<GuildFinderMgr, ACE_Null_Mutex>; + + private: + GuildFinderMgr(); + ~GuildFinderMgr(); + + LFGuildStore _guildSettings; + + MembershipRequestStore _membershipRequests; + + void LoadGuildSettings(); + void LoadMembershipRequests(); + + public: + void LoadFromDB(); + + /** + * @brief Stores guild settings and begins an asynchronous database insert + * @param guildGuid The guild's database guid. + * @param LFGuildSettings The guild's settings storage. + */ + void SetGuildSettings(uint32 guildGuid, LFGuildSettings const& settings); + + /** + * @brief Returns settings for a guild. + * @param guildGuid The guild's database guid. + */ + LFGuildSettings GetGuildSettings(uint32 guildGuid) { return _guildSettings[guildGuid]; } + + /** + * @brief Files a membership request to a guild + * @param guildGuid The guild's database GUID. + * @param MembershipRequest An object storing all data related to the request. + */ + void AddMembershipRequest(uint32 guildGuid, MembershipRequest const& request); + + /** + * @brief Removes all membership request from a player. + * @param playerId The player's database guid whose application shall be deleted. + */ + void RemoveAllMembershipRequestsFromPlayer(uint32 playerId); + + /** + * @brief Removes a membership request to a guild. + * @param playerId The player's database guid whose application shall be deleted. + * @param guildId The guild's database guid + */ + void RemoveMembershipRequest(uint32 playerId, uint32 guildId); + + /// Wipes everything related to a guild. Used when that guild is disbanded + void DeleteGuild(uint32 guildId); + + /** + * @brief Returns a set of membership requests for a guild + * @param guildGuid The guild's database guid. + */ + std::vector<MembershipRequest> GetAllMembershipRequestsForGuild(uint32 guildGuid) { return _membershipRequests[guildGuid]; } + + /** + * @brief Returns a list of membership requests for a player. + * @param playerGuid The player's database guid. + */ + std::list<MembershipRequest> GetAllMembershipRequestsForPlayer(uint32 playerGuid); + + /** + * @brief Returns a store of guilds matching the settings provided, using bitmask operators. + * @param settings The player's finder settings + * @param teamId The player's faction (TEAM_ALLIANCE or TEAM_HORDE) + */ + LFGuildStore GetGuildsMatchingSetting(LFGuildPlayer& settings, TeamId faction); + + /// Provided a player DB guid and a guild DB guid, determines if a pending request is filed with these keys. + bool HasRequest(uint32 playerId, uint32 guildId); + + /// Counts the amount of pending membership requests, given the player's db guid. + uint8 CountRequestsFromPlayer(uint32 playerId); + + void SendApplicantListUpdate(Guild& guild); + void SendMembershipRequestListUpdate(Player& player); +}; + +#define sGuildFinderMgr ACE_Singleton<GuildFinderMgr, ACE_Null_Mutex>::instance() + +#endif // __TRINITY_GUILDFINDER_H diff --git a/src/server/game/Guilds/GuildMgr.cpp b/src/server/game/Guilds/GuildMgr.cpp index 41e3d29e4ac..396c7cf4df2 100644 --- a/src/server/game/Guilds/GuildMgr.cpp +++ b/src/server/game/Guilds/GuildMgr.cpp @@ -37,6 +37,12 @@ void GuildMgr::RemoveGuild(uint32 guildId) GuildStore.erase(guildId); } +void GuildMgr::SaveGuilds() +{ + for (GuildContainer::iterator itr = GuildStore.begin(); itr != GuildStore.end(); ++itr) + itr->second->SaveToDB(); +} + uint32 GuildMgr::GenerateGuildId() { if (NextGuildId >= 0xFFFFFFFE) @@ -57,6 +63,17 @@ Guild* GuildMgr::GetGuildById(uint32 guildId) const return NULL; } +Guild* GuildMgr::GetGuildByGuid(uint64 guid) const +{ + // Full guids are only used when receiving/sending data to client + // everywhere else guild id is used + if (IS_GUILD_GUID(guid)) + if (uint32 guildId = GUID_LOPART(guid)) + return GetGuildById(guildId); + + return NULL; +} + Guild* GuildMgr::GetGuildByName(const std::string& guildName) const { std::string search = guildName; @@ -88,6 +105,13 @@ Guild* GuildMgr::GetGuildByLeader(uint64 guid) const return NULL; } +uint32 GuildMgr::GetXPForGuildLevel(uint8 level) const +{ + if (level < GuildXPperLevel.size()) + return GuildXPperLevel[level]; + return 0; +} + void GuildMgr::LoadGuilds() { // 1. Load all guilds @@ -97,8 +121,8 @@ void GuildMgr::LoadGuilds() // 0 1 2 3 4 5 6 QueryResult result = CharacterDatabase.Query("SELECT g.guildid, g.name, g.leaderguid, g.EmblemStyle, g.EmblemColor, g.BorderStyle, g.BorderColor, " - // 7 8 9 10 11 12 - "g.BackgroundColor, g.info, g.motd, g.createdate, g.BankMoney, COUNT(gbt.guildid) " + // 7 8 9 10 11 12 13 14 15 + "g.BackgroundColor, g.info, g.motd, g.createdate, g.BankMoney, g.level, g.experience, g.todayExperience, COUNT(gbt.guildid) " "FROM guild g LEFT JOIN guild_bank_tab gbt ON g.guildid = gbt.guildid GROUP BY g.guildid ORDER BY g.guildid ASC"); if (!result) @@ -173,13 +197,13 @@ void GuildMgr::LoadGuilds() CharacterDatabase.DirectExecute("DELETE gm FROM guild_member gm LEFT JOIN guild g ON gm.guildId = g.guildId WHERE g.guildId IS NULL"); CharacterDatabase.DirectExecute("DELETE gm FROM guild_member_withdraw gm LEFT JOIN guild_member g ON gm.guid = g.guid WHERE g.guid IS NULL"); - // 0 1 2 3 4 5 6 7 8 9 10 - QueryResult result = CharacterDatabase.Query("SELECT guildid, gm.guid, rank, pnote, offnote, w.tab0, w.tab1, w.tab2, w.tab3, w.tab4, w.tab5, " - // 11 12 13 14 15 16 17 - "w.money, c.name, c.level, c.class, c.zone, c.account, c.logout_time " + // 0 1 2 3 4 5 6 7 8 9 10 + QueryResult result = CharacterDatabase.Query("SELECT gm.guildid, gm.guid, rank, pnote, offnote, w.tab0, w.tab1, w.tab2, w.tab3, w.tab4, w.tab5, " + // 11 12 13 14 15 16 17 18 19 + "w.tab6, w.tab7, w.money, c.name, c.level, c.class, c.zone, c.account, c.logout_time " "FROM guild_member gm " "LEFT JOIN guild_member_withdraw w ON gm.guid = w.guid " - "LEFT JOIN characters c ON c.guid = gm.guid ORDER BY guildid ASC"); + "LEFT JOIN characters c ON c.guid = gm.guid ORDER BY gm.guildid ASC"); if (!result) sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 guild members. DB table `guild_member` is empty."); @@ -304,7 +328,39 @@ void GuildMgr::LoadGuilds() } } - // 7. Load all guild bank tabs + // 7. Load all news event logs + sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Guild News..."); + { + uint32 oldMSTime = getMSTime(); + + CharacterDatabase.DirectPExecute("DELETE FROM guild_newslog WHERE LogGuid > %u", sWorld->getIntConfig(CONFIG_GUILD_NEWS_LOG_COUNT)); + + // 0 1 2 3 4 5 6 + QueryResult result = CharacterDatabase.Query("SELECT guildid, LogGuid, EventType, PlayerGuid, Flags, Value, Timestamp FROM guild_newslog ORDER BY TimeStamp DESC, LogGuid DESC"); + + if (!result) + sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 guild event logs. DB table `guild_newslog` is empty."); + else + { + uint32 count = 0; + do + { + Field* fields = result->Fetch(); + uint32 guildId = fields[0].GetUInt32(); + + if (Guild* guild = GetGuildById(guildId)) + guild->LoadGuildNewsLogFromDB(fields); + + ++count; + } + while (result->NextRow()); + + sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u guild new logs in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); + } + } + + + // 8. Load all guild bank tabs sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading guild bank tabs..."); { uint32 oldMSTime = getMSTime(); @@ -338,7 +394,7 @@ void GuildMgr::LoadGuilds() } } - // 8. Fill all guild bank tabs + // 9. Fill all guild bank tabs sLog->outInfo(LOG_FILTER_GUILD, "Filling bank tabs with items..."); { uint32 oldMSTime = getMSTime(); @@ -374,8 +430,25 @@ void GuildMgr::LoadGuilds() } } - // 9. Validate loaded guild data - sLog->outInfo(LOG_FILTER_GUILD, "Validating data of loaded guilds..."); + // 10. Load guild achievements + { + PreparedQueryResult achievementResult; + PreparedQueryResult criteriaResult; + for (GuildContainer::const_iterator itr = GuildStore.begin(); itr != GuildStore.end(); ++itr) + { + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_ACHIEVEMENT); + stmt->setUInt32(0, itr->first); + achievementResult = CharacterDatabase.Query(stmt); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_ACHIEVEMENT_CRITERIA); + stmt->setUInt32(0, itr->first); + criteriaResult = CharacterDatabase.Query(stmt); + + itr->second->GetAchievementMgr().LoadFromDB(achievementResult, criteriaResult); + } + } + + // 11. Validate loaded guild data + sLog->outInfo(LOG_FILTER_GENERAL, "Validating data of loaded guilds..."); { uint32 oldMSTime = getMSTime(); std::set<Guild*> rm; // temporary storage to avoid modifying GuildStore with RemoveGuild() while iterating @@ -398,11 +471,112 @@ void GuildMgr::LoadGuilds() } } -void GuildMgr::ResetTimes() +void GuildMgr::LoadGuildXpForLevel() { + uint32 oldMSTime = getMSTime(); + + GuildXPperLevel.resize(sWorld->getIntConfig(CONFIG_GUILD_MAX_LEVEL)); + for (uint8 level = 0; level < sWorld->getIntConfig(CONFIG_GUILD_MAX_LEVEL); ++level) + GuildXPperLevel[level] = 0; + + // 0 1 + QueryResult result = WorldDatabase.Query("SELECT lvl, xp_for_next_level FROM guild_xp_for_level"); + + if (!result) + { + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 xp for guild level definitions. DB table `guild_xp_for_level` is empty."); + return; + } + + uint32 count = 0; + + do + { + Field* fields = result->Fetch(); + + uint32 level = fields[0].GetUInt8(); + uint32 requiredXP = fields[1].GetUInt64(); + + if (level >= sWorld->getIntConfig(CONFIG_GUILD_MAX_LEVEL)) + { + sLog->outInfo(LOG_FILTER_GENERAL, "Unused (> Guild.MaxLevel in worldserver.conf) level %u in `guild_xp_for_level` table, ignoring.", uint32(level)); + continue; + } + + GuildXPperLevel[level] = requiredXP; + ++count; + + } while (result->NextRow()); + + // fill level gaps + for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_GUILD_MAX_LEVEL); ++level) + { + if (!GuildXPperLevel[level]) + { + sLog->outError(LOG_FILTER_SQL, "Level %i does not have XP for guild level data. Using data of level [%i] + 1660000.", level+1, level); + GuildXPperLevel[level] = GuildXPperLevel[level - 1] + 1660000; + } + } + + sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u xp for guild level definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); +} + +void GuildMgr::LoadGuildRewards() +{ + uint32 oldMSTime = getMSTime(); + + // 0 1 2 3 4 + QueryResult result = WorldDatabase.Query("SELECT entry, standing, racemask, price, achievement FROM guild_rewards"); + + if (!result) + { + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 guild reward definitions. DB table `guild_rewards` is empty."); + return; + } + + uint32 count = 0; + + do + { + GuildReward reward; + Field* fields = result->Fetch(); + reward.Entry = fields[0].GetUInt32(); + reward.Standing = fields[1].GetUInt8(); + reward.Racemask = fields[2].GetInt32(); + reward.Price = fields[3].GetUInt64(); + reward.AchievementId = fields[4].GetUInt32(); + + if (!sObjectMgr->GetItemTemplate(reward.Entry)) + { + sLog->outError(LOG_FILTER_SERVER_LOADING, "Guild rewards constains not existing item entry %u", reward.Entry); + continue; + } + + if (reward.AchievementId != 0 && (!sAchievementMgr->GetAchievement(reward.AchievementId))) + { + sLog->outError(LOG_FILTER_SERVER_LOADING, "Guild rewards constains not existing achievement entry %u", reward.AchievementId); + continue; + } + + if (reward.Standing >= MAX_REPUTATION_RANK) + { + sLog->outError(LOG_FILTER_SERVER_LOADING, "Guild rewards contains wrong reputation standing %u, max is %u", uint32(reward.Standing), MAX_REPUTATION_RANK - 1); + continue; + } + + GuildRewards.push_back(reward); + ++count; + } while (result->NextRow()); + + sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u guild reward definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); +} + +void GuildMgr::ResetTimes(bool week) +{ + CharacterDatabase.Execute(CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RESET_TODAY_EXPERIENCE)); + CharacterDatabase.Execute(CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_MEMBER_WITHDRAW)); + for (GuildContainer::const_iterator itr = GuildStore.begin(); itr != GuildStore.end(); ++itr) if (Guild* guild = itr->second) - guild->ResetTimes(); - - CharacterDatabase.DirectExecute("TRUNCATE guild_member_withdraw"); -}
\ No newline at end of file + guild->ResetTimes(week); +} diff --git a/src/server/game/Guilds/GuildMgr.h b/src/server/game/Guilds/GuildMgr.h index 0c99fde2ecc..f10f84fb90f 100644 --- a/src/server/game/Guilds/GuildMgr.h +++ b/src/server/game/Guilds/GuildMgr.h @@ -31,21 +31,34 @@ private: public: Guild* GetGuildByLeader(uint64 guid) const; Guild* GetGuildById(uint32 guildId) const; + Guild* GetGuildByGuid(uint64 guid) const; Guild* GetGuildByName(std::string const& guildName) const; std::string GetGuildNameById(uint32 guildId) const; + void LoadGuildXpForLevel(); + void LoadGuildRewards(); + void LoadGuilds(); void AddGuild(Guild* guild); void RemoveGuild(uint32 guildId); + void SaveGuilds(); + + void ResetReputationCaps(); + uint32 GenerateGuildId(); void SetNextGuildId(uint32 Id) { NextGuildId = Id; } - void ResetTimes(); + uint32 GetXPForGuildLevel(uint8 level) const; + std::vector<GuildReward> const& GetGuildRewards() const { return GuildRewards; } + + void ResetTimes(bool week); protected: typedef UNORDERED_MAP<uint32, Guild*> GuildContainer; uint32 NextGuildId; GuildContainer GuildStore; + std::vector<uint64> GuildXPperLevel; + std::vector<GuildReward> GuildRewards; }; #define sGuildMgr ACE_Singleton<GuildMgr, ACE_Null_Mutex>::instance() diff --git a/src/server/game/Handlers/ArenaTeamHandler.cpp b/src/server/game/Handlers/ArenaTeamHandler.cpp index 45ea92b65c3..d707050e9ed 100644 --- a/src/server/game/Handlers/ArenaTeamHandler.cpp +++ b/src/server/game/Handlers/ArenaTeamHandler.cpp @@ -75,6 +75,54 @@ void WorldSession::HandleArenaTeamRosterOpcode(WorldPacket& recvData) arenaTeam->Roster(this); } +void WorldSession::HandleArenaTeamCreateOpcode(WorldPacket & recvData) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ARENA_TEAM_CREATE"); + + uint32 slot, icon, iconcolor, border, bordercolor, background; + std::string name; + + recvData >> slot; + recvData >> iconcolor; + recvData >> bordercolor; + recvData >> icon; + recvData >> background; + recvData >> border; + name = recvData.ReadString(recvData.ReadBits(8)); + + uint8 type = ArenaTeam::GetTypeBySlot(slot); + + if (_player->GetArenaTeamId(slot)) + { + SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", _player->GetName(), ERR_ALREADY_IN_ARENA_TEAM_S); + return; + } + + if (sObjectMgr->IsReservedName(name) || !ObjectMgr::IsValidCharterName(name)) + { + SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_NAME_INVALID); + return; + } + + if (sArenaTeamMgr->GetArenaTeamByName(name)) + { + SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_NAME_EXISTS_S); + return; + } + + ArenaTeam* arenaTeam = new ArenaTeam; + if (!arenaTeam->Create(GUID_LOPART(_player->GetGUID()), type, name, background, icon, iconcolor, border, bordercolor)) + { + sLog->outError(LOG_FILTER_ARENAS, "Arena team create failed."); + delete arenaTeam; + return; + } + + sArenaTeamMgr->AddArenaTeam(arenaTeam); + + SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_CREATED); +} + void WorldSession::HandleArenaTeamInviteOpcode(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_INVITE"); @@ -113,6 +161,12 @@ void WorldSession::HandleArenaTeamInviteOpcode(WorldPacket& recvData) return; } + if (arenaTeam->GetCaptain() != _player->GetGUID()) + { + SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PERMISSIONS); + return; + } + // OK result but don't send invite if (player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow())) return; @@ -349,20 +403,25 @@ void WorldSession::HandleArenaTeamLeaderOpcode(WorldPacket& recvData) void WorldSession::SendArenaTeamCommandResult(uint32 teamAction, const std::string& team, const std::string& player, uint32 errorId) { - WorldPacket data(SMSG_ARENA_TEAM_COMMAND_RESULT, 4+team.length()+1+player.length()+1+4); + WorldPacket data(SMSG_ARENA_TEAM_COMMAND_RESULT, 2 + team.length() + player.length() + 4 + 4); + + data.WriteBits(player.length(), 7); + data.WriteBits(team.length(), 8); + data.FlushBits(); + + data.WriteString(player); data << uint32(teamAction); - data << team; - data << player; data << uint32(errorId); + data.WriteString(team); SendPacket(&data); } void WorldSession::SendNotInArenaTeamPacket(uint8 type) { - WorldPacket data(SMSG_ARENA_ERROR, 4+1); // 886 - You are not in a %uv%u arena team - uint32 unk = 0; - data << uint32(unk); // unk(0) - if (!unk) + WorldPacket data(SMSG_ARENA_ERROR, 4+1); + uint32 error = 0; + data << uint32(error); // 0 = ERR_ARENA_NO_TEAM_II, 1 = ERR_ARENA_EXPIRED_CAIS, 2 = ERR_LFG_CANT_USE_BATTLEGROUND + if (!error) data << uint8(type); // team type (2=2v2, 3=3v3, 5=5v5), can be used for custom types... SendPacket(&data); } diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp index 6fc88f441bb..17551df2181 100644 --- a/src/server/game/Handlers/AuctionHouseHandler.cpp +++ b/src/server/game/Handlers/AuctionHouseHandler.cpp @@ -74,14 +74,29 @@ void WorldSession::SendAuctionHello(uint64 guid, Creature* unit) } //call this method when player bids, creates, or deletes auction -void WorldSession::SendAuctionCommandResult(uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError) +void WorldSession::SendAuctionCommandResult(AuctionEntry* auction, uint32 action, uint32 errorCode, uint32 bidError) { - WorldPacket data(SMSG_AUCTION_COMMAND_RESULT, 16); - data << auctionId; - data << Action; - data << ErrorCode; - if (!ErrorCode && Action) - data << bidError; //when bid, then send 0, once... + WorldPacket data(SMSG_AUCTION_COMMAND_RESULT); + data << uint32(auction ? auction->Id : 0); + data << uint32(action); + data << uint32(errorCode); + + switch (errorCode) + { + case ERR_AUCTION_OK: + if (action == AUCTION_PLACE_BID) + data << uint64(auction->bid ? auction->GetAuctionOutBid() : 0); + break; + case ERR_AUCTION_INVENTORY: + data << uint32(bidError); + break; + case ERR_AUCTION_HIGHER_BID: + data << uint64(auction->bidder); + data << uint64(auction->bid); + data << uint64(auction->bid ? auction->GetAuctionOutBid() : 0); + break; + } + SendPacket(&data); } @@ -92,32 +107,41 @@ void WorldSession::SendAuctionBidderNotification(uint32 location, uint32 auction data << uint32(location); data << uint32(auctionId); data << uint64(bidder); - data << uint32(bidSum); - data << uint32(diff); + data << uint64(bidSum); + data << uint64(diff); data << uint32(itemEntry); data << uint32(0); SendPacket(&data); } -//this void causes on client to display: "Your auction sold" +// this void causes on client to display: "Your auction sold" void WorldSession::SendAuctionOwnerNotification(AuctionEntry* auction) { - WorldPacket data(SMSG_AUCTION_OWNER_NOTIFICATION, (8*4)); + WorldPacket data(SMSG_AUCTION_OWNER_NOTIFICATION, 40); data << uint32(auction->Id); - data << uint32(auction->bid); - data << uint32(0); //unk - data << uint64(0); //unk (bidder guid?) + data << uint64(auction->bid); + data << uint64(0); //unk + data << uint64(0); //unk data << uint32(auction->itemEntry); - data << uint32(0); //unk - data << float(0); //unk (time?) + data << uint32(0); //unk + data << float(0); //unk + SendPacket(&data); +} + +void WorldSession::SendAuctionRemovedNotification(uint32 auctionId, uint32 itemEntry, int32 randomPropertyId) +{ + WorldPacket data(SMSG_AUCTION_REMOVED_NOTIFICATION, (4+4+4)); + data << uint32(auctionId); + data << uint32(itemEntry); + data << uint32(randomPropertyId); SendPacket(&data); } //this void creates new auction and adds auction to some auctionhouse void WorldSession::HandleAuctionSellItem(WorldPacket& recvData) { - uint64 auctioneer; - uint32 itemsCount, etime, bid, buyout; + uint64 auctioneer, bid, buyout; + uint32 itemsCount, etime; recvData >> auctioneer; recvData >> itemsCount; @@ -126,7 +150,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData) if (itemsCount > MAX_AUCTION_ITEMS) { - SendAuctionCommandResult(0, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR); + SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR); return; } @@ -185,7 +209,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData) if (!item) { - SendAuctionCommandResult(0, AUCTION_SELL_ITEM, ERR_AUCTION_ITEM_NOT_FOUND); + SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_ITEM_NOT_FOUND); return; } @@ -193,7 +217,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData) item->GetTemplate()->Flags & ITEM_PROTO_FLAG_CONJURED || item->GetUInt32Value(ITEM_FIELD_DURATION) || item->GetCount() < count[i]) { - SendAuctionCommandResult(0, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR); + SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR); return; } @@ -203,7 +227,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData) if (!finalCount) { - SendAuctionCommandResult(0, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR); + SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR); return; } @@ -213,7 +237,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData) if (item->GetMaxStackCount() < finalCount) { - SendAuctionCommandResult(0, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR); + SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR); return; } } @@ -226,9 +250,9 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData) AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction()); uint32 deposit = sAuctionMgr->GetAuctionDeposit(auctionHouseEntry, etime, item, finalCount); - if (!_player->HasEnoughMoney(deposit)) + if (!_player->HasEnoughMoney((uint64)deposit)) { - SendAuctionCommandResult(0, AUCTION_SELL_ITEM, ERR_AUCTION_NOT_ENOUGHT_MONEY); + SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_NOT_ENOUGHT_MONEY); return; } @@ -263,7 +287,10 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData) AH->deposit = deposit; AH->auctionHouseEntry = auctionHouseEntry; - sLog->outInfo(LOG_FILTER_NETWORKIO, "CMSG_AUCTION_SELL_ITEM: Player %s (guid %d) is selling item %s entry %u (guid %d) to auctioneer %u with count %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u", _player->GetName().c_str(), _player->GetGUIDLow(), item->GetTemplate()->Name1.c_str(), item->GetEntry(), item->GetGUIDLow(), AH->auctioneer, item->GetCount(), bid, buyout, auctionTime, AH->GetHouseId()); + sLog->outInfo(LOG_FILTER_NETWORKIO, "CMSG_AUCTION_SELL_ITEM: Player %s (guid %d) is selling item %s entry %u (guid %d) " + "to auctioneer %u with count %u with initial bid " UI64FMTD " with buyout " UI64FMTD " and with time %u (in sec) in auctionhouse %u", + _player->GetName().c_str(), _player->GetGUIDLow(), item->GetTemplate()->Name1.c_str(), item->GetEntry(), item->GetGUIDLow(), + AH->auctioneer, item->GetCount(), bid, buyout, auctionTime, AH->GetHouseId()); sAuctionMgr->AddAItem(item); auctionHouse->AddAuction(AH); @@ -276,7 +303,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData) _player->SaveInventoryAndGoldToDB(trans); CharacterDatabase.CommitTransaction(trans); - SendAuctionCommandResult(AH->Id, AUCTION_SELL_ITEM, ERR_AUCTION_OK); + SendAuctionCommandResult(AH, AUCTION_SELL_ITEM, ERR_AUCTION_OK); GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, 1); return; @@ -287,7 +314,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData) if (!newItem) { sLog->outError(LOG_FILTER_NETWORKIO, "CMSG_AUCTION_SELL_ITEM: Could not create clone of item %u", item->GetEntry()); - SendAuctionCommandResult(0, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR); + SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR); return; } @@ -309,7 +336,10 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData) AH->deposit = deposit; AH->auctionHouseEntry = auctionHouseEntry; - sLog->outInfo(LOG_FILTER_NETWORKIO, "CMSG_AUCTION_SELL_ITEM: Player %s (guid %d) is selling item %s entry %u (guid %d) to auctioneer %u with count %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u", _player->GetName().c_str(), _player->GetGUIDLow(), newItem->GetTemplate()->Name1.c_str(), newItem->GetEntry(), newItem->GetGUIDLow(), AH->auctioneer, newItem->GetCount(), bid, buyout, auctionTime, AH->GetHouseId()); + sLog->outInfo(LOG_FILTER_NETWORKIO, "CMSG_AUCTION_SELL_ITEM: Player %s (guid %d) is selling item %s entry %u (guid %d) to " + "auctioneer %u with count %u with initial bid " UI64FMTD " with buyout " UI64FMTD " and with time %u (in sec) in auctionhouse %u", + _player->GetName().c_str(), _player->GetGUIDLow(), newItem->GetTemplate()->Name1.c_str(), newItem->GetEntry(), + newItem->GetGUIDLow(), AH->auctioneer, newItem->GetCount(), bid, buyout, auctionTime, AH->GetHouseId()); sAuctionMgr->AddAItem(newItem); auctionHouse->AddAuction(AH); @@ -346,7 +376,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData) _player->SaveInventoryAndGoldToDB(trans); CharacterDatabase.CommitTransaction(trans); - SendAuctionCommandResult(AH->Id, AUCTION_SELL_ITEM, ERR_AUCTION_OK); + SendAuctionCommandResult(AH, AUCTION_SELL_ITEM, ERR_AUCTION_OK); GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, 1); return; @@ -354,19 +384,20 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData) } } -//this function is called when client bids or buys out auction +// this function is called when client bids or buys out auction void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_PLACE_BID"); uint64 auctioneer; uint32 auctionId; - uint32 price; + uint64 price; recvData >> auctioneer; - recvData >> auctionId >> price; + recvData >> auctionId; + recvData >> price; if (!auctionId || !price) - return; //check for cheaters + return; // check for cheaters Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER); if (!creature) @@ -387,18 +418,18 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData) if (!auction || auction->owner == player->GetGUIDLow()) { //you cannot bid your own auction: - SendAuctionCommandResult(0, AUCTION_PLACE_BID, ERR_AUCTION_BID_OWN); + SendAuctionCommandResult(NULL, AUCTION_PLACE_BID, ERR_AUCTION_BID_OWN); return; } // impossible have online own another character (use this for speedup check in case online owner) - Player* auction_owner = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER)); + /*Player* auction_owner = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER)); if (!auction_owner && sObjectMgr->GetPlayerAccountIdByGUID(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER)) == player->GetSession()->GetAccountId()) { //you cannot bid your another character auction: - SendAuctionCommandResult(0, AUCTION_PLACE_BID, ERR_AUCTION_BID_OWN); + SendAuctionCommandResult(NULL, AUCTION_PLACE_BID, ERR_AUCTION_BID_OWN); return; - } + }*/ // cheating if (price <= auction->bid || price < auction->startbid) @@ -408,14 +439,15 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData) if ((price < auction->buyout || auction->buyout == 0) && price < auction->bid + auction->GetAuctionOutBid()) { - //auction has already higher bid, client tests it! + // client already test it but just in case ... + SendAuctionCommandResult(auction, AUCTION_PLACE_BID, ERR_AUCTION_HIGHER_BID); return; } if (!player->HasEnoughMoney(price)) { - //you don't have enought money!, client tests! - //SendAuctionCommandResult(auction->auctionId, AUCTION_PLACE_BID, ???); + // client already test it but just in case ... + SendAuctionCommandResult(auction, AUCTION_PLACE_BID, ERR_AUCTION_NOT_ENOUGHT_MONEY); return; } @@ -426,16 +458,16 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData) if (auction->bidder > 0) { if (auction->bidder == player->GetGUIDLow()) - player->ModifyMoney(-int32(price - auction->bid)); + player->ModifyMoney(-int64(price - auction->bid)); else { // mail to last bidder and return money sAuctionMgr->SendAuctionOutbiddedMail(auction, price, GetPlayer(), trans); - player->ModifyMoney(-int32(price)); + player->ModifyMoney(-int64(price)); } } else - player->ModifyMoney(-int32(price)); + player->ModifyMoney(-int64(price)); auction->bidder = player->GetGUIDLow(); auction->bid = price; @@ -447,16 +479,16 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData) stmt->setUInt32(2, auction->Id); trans->Append(stmt); - SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, ERR_AUCTION_OK, 0); + SendAuctionCommandResult(auction, AUCTION_PLACE_BID, ERR_AUCTION_OK); } else { //buyout: if (player->GetGUIDLow() == auction->bidder) - player->ModifyMoney(-int32(auction->buyout - auction->bid)); + player->ModifyMoney(-int64(auction->buyout - auction->bid)); else { - player->ModifyMoney(-int32(auction->buyout)); + player->ModifyMoney(-int64(auction->buyout)); if (auction->bidder) //buyout for bidded auction .. sAuctionMgr->SendAuctionOutbiddedMail(auction, auction->buyout, GetPlayer(), trans); } @@ -469,7 +501,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData) sAuctionMgr->SendAuctionSuccessfulMail(auction, trans); sAuctionMgr->SendAuctionWonMail(auction, trans); - SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, ERR_AUCTION_OK); + SendAuctionCommandResult(auction, AUCTION_PLACE_BID, ERR_AUCTION_OK); auction->DeleteFromDB(trans); @@ -490,7 +522,6 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket& recvData) uint32 auctionId; recvData >> auctioneer; recvData >> auctionId; - //sLog->outDebug("Cancel AUCTION AuctionID: %u", auctionId); Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER); if (!creature) @@ -517,11 +548,10 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket& recvData) if (auction->bidder > 0) // If we have a bidder, we have to send him the money he paid { uint32 auctionCut = auction->GetAuctionCut(); - if (!player->HasEnoughMoney(auctionCut)) //player doesn't have enough money, maybe message needed + if (!player->HasEnoughMoney((uint64)auctionCut)) //player doesn't have enough money, maybe message needed return; - //some auctionBidderNotification would be needed, but don't know that parts.. - sAuctionMgr->SendAuctionCancelledToBidderMail(auction, trans); - player->ModifyMoney(-int32(auctionCut)); + sAuctionMgr->SendAuctionCancelledToBidderMail(auction, trans, pItem); + player->ModifyMoney(-int64(auctionCut)); } // item will deleted or added to received mail list @@ -531,21 +561,21 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket& recvData) } else { - sLog->outError(LOG_FILTER_NETWORKIO, "Auction id: %u has non-existed item (item guid : %u)!!!", auction->Id, auction->itemGUIDLow); - SendAuctionCommandResult(0, AUCTION_CANCEL, ERR_AUCTION_DATABASE_ERROR); + sLog->outError(LOG_FILTER_NETWORKIO, "Auction id: %u got non existing item (item guid : %u)!", auction->Id, auction->itemGUIDLow); + SendAuctionCommandResult(NULL, AUCTION_CANCEL, ERR_AUCTION_DATABASE_ERROR); return; } } else { - SendAuctionCommandResult(0, AUCTION_CANCEL, ERR_AUCTION_DATABASE_ERROR); + SendAuctionCommandResult(NULL, AUCTION_CANCEL, ERR_AUCTION_DATABASE_ERROR); //this code isn't possible ... maybe there should be assert - sLog->outError(LOG_FILTER_NETWORKIO, "CHEATER : %u, he tried to cancel auction (id: %u) of another player, or auction is NULL", player->GetGUIDLow(), auctionId); + sLog->outError(LOG_FILTER_NETWORKIO, "CHEATER: %u tried to cancel auction (id: %u) of another player or auction is NULL", player->GetGUIDLow(), auctionId); return; } //inform player, that auction is removed - SendAuctionCommandResult(auction->Id, AUCTION_CANCEL, ERR_AUCTION_OK); + SendAuctionCommandResult(auction, AUCTION_CANCEL, ERR_AUCTION_OK); // Now remove the auction @@ -592,7 +622,7 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket& recvData) WorldPacket data(SMSG_AUCTION_BIDDER_LIST_RESULT, (4+4+4)); Player* player = GetPlayer(); - data << (uint32) 0; //add 0 as count + data << uint32(0); //add 0 as count uint32 count = 0; uint32 totalcount = 0; while (outbiddedCount > 0) //add all data, which client requires @@ -611,7 +641,7 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket& recvData) auctionHouse->BuildListBidderItems(data, player, count, totalcount); data.put<uint32>(0, count); // add count to placeholder data << totalcount; - data << (uint32)300; //unk 2.3.0 + data << uint32(300); //unk 2.3.0 SendPacket(&data); } @@ -640,15 +670,15 @@ void WorldSession::HandleAuctionListOwnerItems(WorldPacket& recvData) AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction()); WorldPacket data(SMSG_AUCTION_OWNER_LIST_RESULT, (4+4+4)); - data << (uint32) 0; // amount place holder + data << uint32(0); // amount place holder uint32 count = 0; uint32 totalcount = 0; auctionHouse->BuildListOwnerItems(data, _player, count, totalcount); data.put<uint32>(0, count); - data << (uint32) totalcount; - data << (uint32) 0; + data << uint32(totalcount); + data << uint32(0); SendPacket(&data); } @@ -671,15 +701,11 @@ void WorldSession::HandleAuctionListItems(WorldPacket& recvData) recvData >> quality >> usable; recvData.read_skip<uint8>(); // unk + recvData.read_skip<uint8>(); // unk // this block looks like it uses some lame byte packing or similar... - uint8 unkCnt; - recvData >> unkCnt; - for (uint8 i = 0; i < unkCnt; i++) - { - recvData.read_skip<uint8>(); + for (uint8 i = 0; i < 15; i++) recvData.read_skip<uint8>(); - } Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER); if (!creature) @@ -694,13 +720,13 @@ void WorldSession::HandleAuctionListItems(WorldPacket& recvData) AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction()); - //sLog->outDebug("Auctionhouse search (GUID: %u TypeId: %u)",, list from: %u, searchedname: %s, levelmin: %u, levelmax: %u, auctionSlotID: %u, auctionMainCategory: %u, auctionSubCategory: %u, quality: %u, usable: %u", + //sLog->outDebug(LOG_FILTER_GENERAL, "Auctionhouse search (GUID: %u TypeId: %u)",, list from: %u, searchedname: %s, levelmin: %u, levelmax: %u, auctionSlotID: %u, auctionMainCategory: %u, auctionSubCategory: %u, quality: %u, usable: %u", // GUID_LOPART(guid), GuidHigh2TypeId(GUID_HIPART(guid)), listfrom, searchedname.c_str(), levelmin, levelmax, auctionSlotID, auctionMainCategory, auctionSubCategory, quality, usable); WorldPacket data(SMSG_AUCTION_LIST_RESULT, (4+4+4)); uint32 count = 0; uint32 totalcount = 0; - data << (uint32) 0; + data << uint32(0); // converting string that we try to find to lower case std::wstring wsearchedname; @@ -715,8 +741,8 @@ void WorldSession::HandleAuctionListItems(WorldPacket& recvData) count, totalcount); data.put<uint32>(0, count); - data << (uint32) totalcount; - data << (uint32) 300; // unk 2.3.0 const? + data << uint32(totalcount); + data << uint32(300); //unk 2.3.0 SendPacket(&data); } @@ -734,7 +760,7 @@ void WorldSession::HandleAuctionListPendingSales(WorldPacket& recvData) { data << ""; // string data << ""; // string - data << uint32(0); + data << uint64(0); data << uint32(0); data << float(0); }*/ diff --git a/src/server/game/Handlers/AuthHandler.cpp b/src/server/game/Handlers/AuthHandler.cpp index 880937c2c39..7e1c12afe89 100644 --- a/src/server/game/Handlers/AuthHandler.cpp +++ b/src/server/game/Handlers/AuthHandler.cpp @@ -19,20 +19,28 @@ #include "WorldSession.h" #include "WorldPacket.h" -void WorldSession::SendAuthResponse(uint8 code, bool shortForm, uint32 queuePos) +void WorldSession::SendAuthResponse(uint8 code, bool queued, uint32 queuePos) { - WorldPacket packet(SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1 + (shortForm ? 0 : (4 + 1))); - packet << uint8(code); + WorldPacket packet(SMSG_AUTH_RESPONSE, 1 /*bits*/ + 4 + 1 + 4 + 1 + 4 + 1 + 1 + (queued ? 4 : 0)); + packet.WriteBit(queued); + if (queued) + packet.WriteBit(0); + + packet.WriteBit(1); // has account info + + packet.FlushBits(); + + // account info packet << uint32(0); // BillingTimeRemaining - packet << uint8(0); // BillingPlanFlags + packet << uint8(Expansion()); // 0 - normal, 1 - TBC, 2 - WOTLK, 3 - CATA; must be set in database manually for each account + packet << uint32(0); + packet << uint8(Expansion()); // Unknown, these two show the same packet << uint32(0); // BillingTimeRested - packet << uint8(Expansion()); // 0 - normal, 1 - TBC, 2 - WOTLK, must be set in database manually for each account + packet << uint8(0); // BillingPlanFlags - if (!shortForm) - { + packet << uint8(code); + if (queued) packet << uint32(queuePos); // Queue position - packet << uint8(0); // Realm has a free character migration - bool - } SendPacket(&packet); } diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp index 0213df31630..9955879d37a 100644 --- a/src/server/game/Handlers/BattleGroundHandler.cpp +++ b/src/server/game/Handlers/BattleGroundHandler.cpp @@ -66,23 +66,41 @@ void WorldSession::HandleBattlemasterHelloOpcode(WorldPacket& recvData) void WorldSession::SendBattleGroundList(uint64 guid, BattlegroundTypeId bgTypeId) { WorldPacket data; - sBattlegroundMgr->BuildBattlegroundListPacket(&data, guid, _player, bgTypeId, 0); + sBattlegroundMgr->BuildBattlegroundListPacket(&data, guid, _player, bgTypeId); SendPacket(&data); } void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData) { - uint64 guid; uint32 bgTypeId_; uint32 instanceId; - uint8 joinAsGroup; + uint8 asGroup; bool isPremade = false; Group* grp = NULL; - - recvData >> guid; // battlemaster guid - recvData >> bgTypeId_; // battleground type id (DBC id) - recvData >> instanceId; // instance id, 0 if First Available selected - recvData >> joinAsGroup; // join as group + ObjectGuid guid; + + recvData >> instanceId; // Instance Id + guid[2] = recvData.ReadBit(); + guid[0] = recvData.ReadBit(); + guid[3] = recvData.ReadBit(); + guid[1] = recvData.ReadBit(); + guid[5] = recvData.ReadBit(); + asGroup = recvData.ReadBit(); // As Group + guid[4] = recvData.ReadBit(); + guid[6] = recvData.ReadBit(); + guid[7] = recvData.ReadBit(); + + recvData.ReadByteSeq(guid[2]); + recvData.ReadByteSeq(guid[6]); + recvData.ReadByteSeq(guid[4]); + recvData.ReadByteSeq(guid[3]); + recvData.ReadByteSeq(guid[7]); + recvData.ReadByteSeq(guid[0]); + recvData.ReadByteSeq(guid[5]); + recvData.ReadByteSeq(guid[1]); + + //extract from guid + bgTypeId_ = GUID_LOPART(guid); if (!sBattlemasterListStore.LookupEntry(bgTypeId_)) { @@ -95,10 +113,9 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData) ChatHandler(this).PSendSysMessage(LANG_BG_DISABLED); return; } - BattlegroundTypeId bgTypeId = BattlegroundTypeId(bgTypeId_); - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_BATTLEMASTER_JOIN Message from (GUID: %u TypeId:%u)", GUID_LOPART(guid), GuidHigh2TypeId(GUID_HIPART(guid))); + //sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_BATTLEMASTER_JOIN Message from (GUID:"UI64FMTD" TypeId:%u)", guid, bgTypeId_); // can do this, since it's battleground, not arena BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(bgTypeId, 0); @@ -123,16 +140,15 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData) if (!bracketEntry) return; - GroupJoinBattlegroundResult err; + GroupJoinBattlegroundResult err = ERR_BATTLEGROUND_NONE; // check queue conditions - if (!joinAsGroup) + if (!asGroup) { if (GetPlayer()->isUsingLfg()) { - // player is using dungeon finder or raid finder WorldPacket data; - sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, ERR_LFG_CANT_USE_BATTLEGROUND); + sBattlegroundMgr->BuildStatusFailedPacket(&data, bg, _player, 0, ERR_LFG_CANT_USE_BATTLEGROUND); GetPlayer()->GetSession()->SendPacket(&data); return; } @@ -141,7 +157,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData) if (!_player->CanJoinToBattleground(bg)) { WorldPacket data; - sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS); + sBattlegroundMgr->BuildStatusFailedPacket(&data, bg, _player, 0, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS); _player->GetSession()->SendPacket(&data); return; } @@ -150,7 +166,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData) { // player is already in random queue WorldPacket data; - sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, ERR_IN_RANDOM_BG); + sBattlegroundMgr->BuildStatusFailedPacket(&data, bg, _player, 0, ERR_IN_RANDOM_BG); _player->GetSession()->SendPacket(&data); return; } @@ -159,7 +175,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData) { // player is already in queue, can't start random queue WorldPacket data; - sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, ERR_IN_NON_RANDOM_BG); + sBattlegroundMgr->BuildStatusFailedPacket(&data, bg, _player, 0, ERR_IN_NON_RANDOM_BG); _player->GetSession()->SendPacket(&data); return; } @@ -173,33 +189,37 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData) if (!_player->HasFreeBattlegroundQueueId()) { WorldPacket data; - sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, ERR_BATTLEGROUND_TOO_MANY_QUEUES); + sBattlegroundMgr->BuildStatusFailedPacket(&data, bg, _player, 0, ERR_BATTLEGROUND_TOO_MANY_QUEUES); _player->GetSession()->SendPacket(&data); return; } BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId); - GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, NULL, bgTypeId, bracketEntry, 0, false, isPremade, 0, 0); + uint32 avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId()); - // already checked if queueSlot is valid, now just get it uint32 queueSlot = _player->AddBattlegroundQueueId(bgQueueTypeId); - WorldPacket data; - // send status packet (in queue) - sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, ginfo->ArenaType, 0); + // add joined time data + _player->AddBattlegroundQueueJoinTime(bgTypeId, ginfo->JoinTime); + + WorldPacket data; // send status packet (in queue) + sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, _player, queueSlot, STATUS_WAIT_QUEUE, avgTime, ginfo->JoinTime, ginfo->ArenaType); SendPacket(&data); + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s", bgQueueTypeId, bgTypeId, _player->GetGUIDLow(), _player->GetName().c_str()); } else { grp = _player->GetGroup(); - // no group found, error + if (!grp) return; + if (grp->GetLeaderGUID() != _player->GetGUID()) return; + err = grp->CanJoinBattlegroundQueue(bg, bgQueueTypeId, 0, bg->GetMaxPlayersPerTeam(), false, 0); isPremade = (grp->GetMembersCount() >= bg->GetMinPlayersPerTeam()); @@ -207,7 +227,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData) GroupQueueInfo* ginfo = NULL; uint32 avgTime = 0; - if (err > 0) + if (!err) { sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: the following players are joining as group:"); ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, 0, false, isPremade, 0, 0); @@ -220,11 +240,10 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData) if (!member) continue; // this should never happen - WorldPacket data; - - if (err <= 0) + if (err) { - sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err); + WorldPacket data; + sBattlegroundMgr->BuildStatusFailedPacket(&data, bg, _player, 0, err); member->GetSession()->SendPacket(&data); continue; } @@ -232,65 +251,107 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData) // add to queue uint32 queueSlot = member->AddBattlegroundQueueId(bgQueueTypeId); - // send status packet (in queue) - sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, ginfo->ArenaType, 0); - member->GetSession()->SendPacket(&data); - sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err); + // add joined time data + member->AddBattlegroundQueueJoinTime(bgTypeId, ginfo->JoinTime); + + WorldPacket data; // send status packet (in queue) + sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, member, queueSlot, STATUS_WAIT_QUEUE, avgTime, ginfo->JoinTime, ginfo->ArenaType); member->GetSession()->SendPacket(&data); sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s", bgQueueTypeId, bgTypeId, member->GetGUIDLow(), member->GetName().c_str()); } sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: group end"); } + sBattlegroundMgr->ScheduleQueueUpdate(0, 0, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId()); } void WorldSession::HandleBattlegroundPlayerPositionsOpcode(WorldPacket& /*recvData*/) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd MSG_BATTLEGROUND_PLAYER_POSITIONS Message"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_BATTLEGROUND_PLAYER_POSITIONS Message"); Battleground* bg = _player->GetBattleground(); if (!bg) // can't be received if player not in battleground return; - uint32 flagCarrierCount = 0; - Player* allianceFlagCarrier = NULL; - Player* hordeFlagCarrier = NULL; + uint32 acount = 0; + uint32 hcount = 0; + Player* aplr = NULL; + Player* hplr = NULL; if (uint64 guid = bg->GetFlagPickerGUID(TEAM_ALLIANCE)) { - allianceFlagCarrier = ObjectAccessor::FindPlayer(guid); - if (allianceFlagCarrier) - ++flagCarrierCount; + aplr = ObjectAccessor::FindPlayer(guid); + if (aplr) + ++acount; } if (uint64 guid = bg->GetFlagPickerGUID(TEAM_HORDE)) { - hordeFlagCarrier = ObjectAccessor::FindPlayer(guid); - if (hordeFlagCarrier) - ++flagCarrierCount; + hplr = ObjectAccessor::FindPlayer(guid); + if (hplr) + ++hcount; } - WorldPacket data(MSG_BATTLEGROUND_PLAYER_POSITIONS, 4 + 4 + 16 * flagCarrierCount); - // Used to send several player positions (found used in AV) - data << 0; // CGBattlefieldInfo__m_numPlayerPositions - /* - for (CGBattlefieldInfo__m_numPlayerPositions) - data << guid << posx << posy; - */ - data << flagCarrierCount; - if (allianceFlagCarrier) + ObjectGuid aguid = aplr ? aplr->GetGUID() : 0; + ObjectGuid hguid = hplr ? hplr->GetGUID() : 0; + + WorldPacket data(SMSG_BATTLEFIELD_PLAYER_POSITIONS); + + data.WriteBits(acount, 22); + for (uint8 i = 0; i < acount; i++) + { + data.WriteBit(aguid[3]); + data.WriteBit(aguid[5]); + data.WriteBit(aguid[1]); + data.WriteBit(aguid[6]); + data.WriteBit(aguid[7]); + data.WriteBit(aguid[0]); + data.WriteBit(aguid[2]); + data.WriteBit(aguid[4]); + } + + data.WriteBits(hcount, 22); + for (uint8 i = 0; i < hcount; i++) + { + data.WriteBit(hguid[6]); + data.WriteBit(hguid[5]); + data.WriteBit(hguid[4]); + data.WriteBit(hguid[7]); + data.WriteBit(hguid[2]); + data.WriteBit(hguid[1]); + data.WriteBit(hguid[0]); + data.WriteBit(hguid[3]); + } + + data.FlushBits(); + + for (uint8 i = 0; i < hcount; i++) { - data << uint64(allianceFlagCarrier->GetGUID()); - data << float(allianceFlagCarrier->GetPositionX()); - data << float(allianceFlagCarrier->GetPositionY()); + data.WriteByteSeq(hguid[2]); + data.WriteByteSeq(hguid[1]); + data << float(hplr->GetPositionY()); + data.WriteByteSeq(hguid[5]); + data.WriteByteSeq(hguid[4]); + data.WriteByteSeq(hguid[7]); + data.WriteByteSeq(hguid[0]); + data.WriteByteSeq(hguid[6]); + data.WriteByteSeq(hguid[3]); + data << float(hplr->GetPositionX()); } - if (hordeFlagCarrier) + for (uint8 i = 0; i < acount; i++) { - data << uint64(hordeFlagCarrier->GetGUID()); - data << float(hordeFlagCarrier->GetPositionX()); - data << float(hordeFlagCarrier->GetPositionY()); + data.WriteByteSeq(aguid[6]); + data << float(aplr->GetPositionX()); + data.WriteByteSeq(aguid[5]); + data.WriteByteSeq(aguid[3]); + data << float(aplr->GetPositionY()); + data.WriteByteSeq(aguid[1]); + data.WriteByteSeq(aguid[7]); + data.WriteByteSeq(aguid[0]); + data.WriteByteSeq(aguid[2]); + data.WriteByteSeq(aguid[4]); } SendPacket(&data); @@ -298,7 +359,7 @@ void WorldSession::HandleBattlegroundPlayerPositionsOpcode(WorldPacket& /*recvDa void WorldSession::HandlePVPLogDataOpcode(WorldPacket & /*recvData*/) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd MSG_PVP_LOG_DATA Message"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_PVP_LOG_DATA Message"); Battleground* bg = _player->GetBattleground(); if (!bg) @@ -312,22 +373,16 @@ void WorldSession::HandlePVPLogDataOpcode(WorldPacket & /*recvData*/) sBattlegroundMgr->BuildPvpLogDataPacket(&data, bg); SendPacket(&data); - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent MSG_PVP_LOG_DATA Message"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_PVP_LOG_DATA Message"); } -void WorldSession::HandleBattlefieldListOpcode(WorldPacket &recvData) +void WorldSession::HandleBattlefieldListOpcode(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_BATTLEFIELD_LIST Message"); uint32 bgTypeId; recvData >> bgTypeId; // id from DBC - uint8 fromWhere; - recvData >> fromWhere; // 0 - battlemaster (lua: ShowBattlefieldList), 1 - UI (lua: RequestBattlegroundInstanceInfo) - - uint8 canGainXP; - recvData >> canGainXP; // players with locked xp have their own bg queue on retail - BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId); if (!bl) { @@ -336,60 +391,87 @@ void WorldSession::HandleBattlefieldListOpcode(WorldPacket &recvData) } WorldPacket data; - sBattlegroundMgr->BuildBattlegroundListPacket(&data, 0, _player, BattlegroundTypeId(bgTypeId), fromWhere); + sBattlegroundMgr->BuildBattlegroundListPacket(&data, 0, _player, BattlegroundTypeId(bgTypeId)); SendPacket(&data); } void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData) { - uint8 type; // arenatype if arena - uint8 unk2; // unk, can be 0x0 (may be if was invited?) and 0x1 - uint32 bgTypeId_; // type id from dbc - uint16 unk; // 0x1F90 constant? - uint8 action; // enter battle 0x1, leave queue 0x0 + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_BATTLEFIELD_PORT Message"); + + uint32 time; + uint32 queueSlot; + uint32 unk; + uint8 action; // enter battle 0x1, leave queue 0x0 + ObjectGuid guid; + + recvData >> time; + recvData >> queueSlot; + recvData >> unk; + + guid[0] = recvData.ReadBit(); + guid[1] = recvData.ReadBit(); + guid[5] = recvData.ReadBit(); + guid[6] = recvData.ReadBit(); + guid[7] = recvData.ReadBit(); + guid[4] = recvData.ReadBit(); + guid[3] = recvData.ReadBit(); + guid[2] = recvData.ReadBit(); + + action = recvData.ReadBit(); + + recvData.ReadByteSeq(guid[1]); + recvData.ReadByteSeq(guid[3]); + recvData.ReadByteSeq(guid[5]); + recvData.ReadByteSeq(guid[7]); + recvData.ReadByteSeq(guid[0]); + recvData.ReadByteSeq(guid[2]); + recvData.ReadByteSeq(guid[6]); + recvData.ReadByteSeq(guid[4]); - recvData >> type >> unk2 >> bgTypeId_ >> unk >> action; - if (!sBattlemasterListStore.LookupEntry(bgTypeId_)) + if (!_player->InBattlegroundQueue()) { - sLog->outDebug(LOG_FILTER_BATTLEGROUND, "CMSG_BATTLEFIELD_PORT %s ArenaType: %u, Unk: %u, BgType: %u, Action: %u. Invalid BgType!", - GetPlayerInfo().c_str(), type, unk2, bgTypeId_, action); + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "CMSG_BATTLEFIELD_PORT %s Slot: %u, Unk: %u, Time: %u, Action: %u. Player not in queue!", + GetPlayerInfo().c_str(), queueSlot, unk, time, action); return; } - if (!_player->InBattlegroundQueue()) + BattlegroundQueueTypeId bgQueueTypeId = _player->GetBattlegroundQueueTypeId(queueSlot); + if (bgQueueTypeId == BATTLEGROUND_QUEUE_NONE) { - sLog->outDebug(LOG_FILTER_BATTLEGROUND, "CMSG_BATTLEFIELD_PORT %s ArenaType: %u, Unk: %u, BgType: %u, Action: %u. Player not in queue!", - GetPlayerInfo().c_str(), type, unk2, bgTypeId_, action); + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "CMSG_BATTLEFIELD_PORT %s Slot: %u, Unk: %u, Time: %u, Action: %u. Invalid queueSlot!", + GetPlayerInfo().c_str(), queueSlot, unk, time, action); return; } - //get GroupQueueInfo from BattlegroundQueue - BattlegroundTypeId bgTypeId = BattlegroundTypeId(bgTypeId_); - BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(bgTypeId, type); BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId); + //we must use temporary variable, because GroupQueueInfo pointer can be deleted in BattlegroundQueue::RemovePlayer() function GroupQueueInfo ginfo; if (!bgQueue.GetPlayerGroupInfoData(_player->GetGUID(), &ginfo)) { - sLog->outDebug(LOG_FILTER_BATTLEGROUND, "CMSG_BATTLEFIELD_PORT %s ArenaType: %u, Unk: %u, BgType: %u, Action: %u. Player not in queue (No player Group Info)!", - GetPlayerInfo().c_str(), type, unk2, bgTypeId_, action); + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "CMSG_BATTLEFIELD_PORT %s Slot: %u, Unk: %u, Time: %u, Action: %u. Player not in queue (No player Group Info)!", + GetPlayerInfo().c_str(), queueSlot, unk, time, action); return; } // if action == 1, then instanceId is required if (!ginfo.IsInvitedToBGInstanceGUID && action == 1) { - sLog->outDebug(LOG_FILTER_BATTLEGROUND, "CMSG_BATTLEFIELD_PORT %s ArenaType: %u, Unk: %u, BgType: %u, Action: %u. Player is not invited to any bg!", - GetPlayerInfo().c_str(), type, unk2, bgTypeId_, action); + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "CMSG_BATTLEFIELD_PORT %s Slot: %u, Unk: %u, Time: %u, Action: %u. Player is not invited to any bg!", + GetPlayerInfo().c_str(), queueSlot, unk, time, action); return; } - Battleground* bg = sBattlegroundMgr->GetBattleground(ginfo.IsInvitedToBGInstanceGUID, bgTypeId); + BattlegroundTypeId bgTypeId = BattlegroundMgr::BGTemplateId(bgQueueTypeId); + // BGTemplateId returns BATTLEGROUND_AA when it is arena queue. + // Do instance id search as there is no AA bg instances. + Battleground* bg = sBattlegroundMgr->GetBattleground(ginfo.IsInvitedToBGInstanceGUID, bgTypeId == BATTLEGROUND_AA ? BATTLEGROUND_TYPE_NONE : bgTypeId); if (!bg) { if (action) { - sLog->outDebug(LOG_FILTER_BATTLEGROUND, "CMSG_BATTLEFIELD_PORT %s ArenaType: %u, Unk: %u, BgType: %u, Action: %u. Cant find BG with id %u!", - GetPlayerInfo().c_str(), type, unk2, bgTypeId_, action, ginfo.IsInvitedToBGInstanceGUID); + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "CMSG_BATTLEFIELD_PORT %s Slot: %u, Unk: %u, Time: %u, Action: %u. Cant find BG with id %u!", + GetPlayerInfo().c_str(), queueSlot, unk, time, action, ginfo.IsInvitedToBGInstanceGUID); return; } @@ -401,8 +483,11 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData) } } - sLog->outDebug(LOG_FILTER_BATTLEGROUND, "CMSG_BATTLEFIELD_PORT %s ArenaType: %u, Unk: %u, BgType: %u, Action: %u.", - GetPlayerInfo().c_str(), type, unk2, bgTypeId_, action); + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "CMSG_BATTLEFIELD_PORT %s Slot: %u, Unk: %u, Time: %u, Action: %u.", + GetPlayerInfo().c_str(), queueSlot, unk, time, action); + + // get real bg type + bgTypeId = bg->GetTypeID(); // expected bracket entry PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), _player->getLevel()); @@ -417,7 +502,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData) { //send bg command result to show nice message WorldPacket data2; - sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data2, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS); + sBattlegroundMgr->BuildStatusFailedPacket(&data2, bg, _player, 0, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS); _player->GetSession()->SendPacket(&data2); action = 0; sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Player %s (%u) has a deserter debuff, do not port him to battleground!", _player->GetName().c_str(), _player->GetGUIDLow()); @@ -425,12 +510,12 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData) //if player don't match battleground max level, then do not allow him to enter! (this might happen when player leveled up during his waiting in queue if (_player->getLevel() > bg->GetMaxLevel()) { - sLog->outError(LOG_FILTER_NETWORKIO, "Player %s (%u) has level (%u) higher than maxlevel (%u) of battleground (%u)! Do not port him to battleground!", + sLog->outDebug(LOG_FILTER_NETWORKIO, "Player %s (%u) has level (%u) higher than maxlevel (%u) of battleground (%u)! Do not port him to battleground!", _player->GetName().c_str(), _player->GetGUIDLow(), _player->getLevel(), bg->GetMaxLevel(), bg->GetTypeID()); action = 0; } } - uint32 queueSlot = _player->GetBattlegroundQueueIndex(bgQueueTypeId); + WorldPacket data; if (action) { @@ -453,7 +538,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData) _player->CleanupAfterTaxiFlight(); } - sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime(), bg->GetArenaType(), ginfo.Team); + sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, _player, queueSlot, STATUS_IN_PROGRESS, _player->GetBattlegroundQueueJoinTime(bgTypeId), bg->GetElapsedTime(), bg->GetArenaType()); _player->GetSession()->SendPacket(&data); // remove battleground queue status from BGmgr @@ -476,9 +561,6 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData) } else // leave queue { - if (bg->isArena() && bg->GetStatus() > STATUS_WAIT_QUEUE) - return; - // if player leaves rated arena match before match start, it is counted as he played but he lost if (ginfo.IsRated && ginfo.IsInvitedToBGInstanceGUID) { @@ -490,25 +572,22 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData) at->SaveToDB(); } } + sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, _player, queueSlot, STATUS_NONE, _player->GetBattlegroundQueueJoinTime(bgTypeId), 0, 0); + SendPacket(&data); + _player->RemoveBattlegroundQueueId(bgQueueTypeId); // must be called this way, because if you move this call to queue->removeplayer, it causes bugs - sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_NONE, 0, 0, 0, 0); bgQueue.RemovePlayer(_player->GetGUID(), true); // player left queue, we should update it - do not update Arena Queue if (!ginfo.ArenaType) sBattlegroundMgr->ScheduleQueueUpdate(ginfo.ArenaMatchmakerRating, ginfo.ArenaType, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId()); - SendPacket(&data); + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player %s (%u) left queue for bgtype %u, queue type %u.", _player->GetName().c_str(), _player->GetGUIDLow(), bg->GetTypeID(), bgQueueTypeId); } } -void WorldSession::HandleBattlefieldLeaveOpcode(WorldPacket& recvData) +void WorldSession::HandleBattlefieldLeaveOpcode(WorldPacket& /*recvData*/) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_LEAVE_BATTLEFIELD Message"); - - recvData.read_skip<uint8>(); // unk1 - recvData.read_skip<uint8>(); // unk2 - recvData.read_skip<uint32>(); // BattlegroundTypeId - recvData.read_skip<uint16>(); // unk3 + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_BATTLEFIELD_LEAVE Message"); // not allow leave battleground in combat if (_player->isInCombat()) @@ -522,7 +601,7 @@ void WorldSession::HandleBattlefieldLeaveOpcode(WorldPacket& recvData) void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recvData*/) { // empty opcode - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Battleground status"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_BATTLEFIELD_STATUS Message"); WorldPacket data; // we must update all queues here @@ -541,13 +620,14 @@ void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recvData*/) //so i must use bg pointer to get that information if (bg && bg->GetArenaType() == arenaType) { - // this line is checked, i only don't know if GetStartTime is changing itself after bg end! + // this line is checked, i only don't know if GetElapsedTime() is changing itself after bg end! // send status in Battleground - sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, i, STATUS_IN_PROGRESS, bg->GetEndTime(), bg->GetStartTime(), arenaType, _player->GetBGTeam()); + sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, GetPlayer(), i, STATUS_IN_PROGRESS, _player->GetBattlegroundQueueJoinTime(bgTypeId), bg->GetElapsedTime(), arenaType); SendPacket(&data); continue; } } + //we are sending update to player about queue - he can be invited there! //get GroupQueueInfo for queue status BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId); @@ -559,9 +639,9 @@ void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recvData*/) bg = sBattlegroundMgr->GetBattleground(ginfo.IsInvitedToBGInstanceGUID, bgTypeId); if (!bg) continue; - uint32 remainingTime = getMSTimeDiff(getMSTime(), ginfo.RemoveInviteTime); + // send status invited to Battleground - sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, i, STATUS_WAIT_JOIN, remainingTime, 0, arenaType, 0); + sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, GetPlayer(), i, STATUS_WAIT_JOIN, getMSTimeDiff(getMSTime(), ginfo.RemoveInviteTime), _player->GetBattlegroundQueueJoinTime(bgTypeId), arenaType); SendPacket(&data); } else @@ -577,7 +657,7 @@ void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recvData*/) uint32 avgTime = bgQueue.GetAverageQueueWaitTime(&ginfo, bracketEntry->GetBracketId()); // send status in Battleground Queue - sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, i, STATUS_WAIT_QUEUE, avgTime, getMSTimeDiff(ginfo.JoinTime, getMSTime()), arenaType, 0); + sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, GetPlayer(), i, STATUS_WAIT_QUEUE, avgTime, _player->GetBattlegroundQueueJoinTime(bgTypeId), arenaType); SendPacket(&data); } } @@ -587,44 +667,18 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_BATTLEMASTER_JOIN_ARENA"); - uint64 guid; // arena Battlemaster guid uint8 arenaslot; // 2v2, 3v3 or 5v5 - uint8 asGroup; // asGroup - uint8 isRated; // isRated - Group* grp = NULL; - recvData >> guid >> arenaslot >> asGroup >> isRated; + recvData >> arenaslot; // ignore if we already in BG or BG queue if (_player->InBattleground()) return; - Creature* unit = GetPlayer()->GetMap()->GetCreature(guid); - if (!unit) - return; - - if (!unit->isBattleMaster()) // it's not battle master - return; - - uint8 arenatype = 0; uint32 arenaRating = 0; uint32 matchmakerRating = 0; - switch (arenaslot) - { - case 0: - arenatype = ARENA_TYPE_2v2; - break; - case 1: - arenatype = ARENA_TYPE_3v3; - break; - case 2: - arenatype = ARENA_TYPE_5v5; - break; - default: - sLog->outError(LOG_FILTER_NETWORKIO, "Unknown arena slot %u at HandleBattlemasterJoinArena()", arenaslot); - return; - } + uint8 arenatype = ArenaTeam::GetTypeBySlot(arenaslot); //check existance Battleground* bg = sBattlegroundMgr->GetBattlegroundTemplate(BATTLEGROUND_AA); @@ -646,108 +700,73 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recvData) if (!bracketEntry) return; - GroupJoinBattlegroundResult err = ERR_GROUP_JOIN_BATTLEGROUND_FAIL; + GroupJoinBattlegroundResult err = ERR_BATTLEGROUND_NONE; - if (!asGroup) - { - // check if already in queue - if (_player->GetBattlegroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES) - //player is already in this queue - return; - // check if has free queue slots - if (!_player->HasFreeBattlegroundQueueId()) - return; - } - else + Group* grp = _player->GetGroup(); + // no group found, error + if (!grp) + return; + if (grp->GetLeaderGUID() != _player->GetGUID()) + return; + + uint32 ateamId = _player->GetArenaTeamId(arenaslot); + // check real arenateam existence only here (if it was moved to group->CanJoin .. () then we would ahve to get it twice) + ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(ateamId); + if (!at) { - grp = _player->GetGroup(); - // no group found, error - if (!grp) - return; - if (grp->GetLeaderGUID() != _player->GetGUID()) - return; - err = grp->CanJoinBattlegroundQueue(bg, bgQueueTypeId, arenatype, arenatype, (bool)isRated, arenaslot); + _player->GetSession()->SendNotInArenaTeamPacket(arenatype); + return; } - uint32 ateamId = 0; + // get the team rating for queueing + arenaRating = at->GetRating(); + matchmakerRating = at->GetAverageMMR(grp); + // the arenateam id must match for everyone in the group + + if (arenaRating <= 0) + arenaRating = 1; + + BattlegroundQueue &bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId); - if (isRated) + uint32 avgTime = 0; + GroupQueueInfo* ginfo = NULL; + + err = grp->CanJoinBattlegroundQueue(bg, bgQueueTypeId, arenatype, arenatype, true, arenaslot); + if (!err) { - ateamId = _player->GetArenaTeamId(arenaslot); - // check real arenateam existence only here (if it was moved to group->CanJoin .. () then we would ahve to get it twice) - ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(ateamId); - if (!at) - { - _player->GetSession()->SendNotInArenaTeamPacket(arenatype); - return; - } - // get the team rating for queueing - arenaRating = at->GetRating(); - matchmakerRating = at->GetAverageMMR(grp); - // the arenateam id must match for everyone in the group + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: arena team id %u, leader %s queued with matchmaker rating %u for type %u", _player->GetArenaTeamId(arenaslot), _player->GetName().c_str(), matchmakerRating, arenatype); - if (arenaRating <= 0) - arenaRating = 1; + ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, arenatype, true, false, arenaRating, matchmakerRating, ateamId); + avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId()); } - BattlegroundQueue &bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId); - if (asGroup) + for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) { - uint32 avgTime = 0; + Player* member = itr->getSource(); + if (!member) + continue; - if (err > 0) + if (err) { - sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: arena join as group start"); - if (isRated) - { - sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: arena team id %u, leader %s queued with matchmaker rating %u for type %u", _player->GetArenaTeamId(arenaslot), _player->GetName().c_str(), matchmakerRating, arenatype); - bg->SetRated(true); - } - else - bg->SetRated(false); - - GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, arenatype, isRated, false, arenaRating, matchmakerRating, ateamId); - avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId()); + WorldPacket data; + sBattlegroundMgr->BuildStatusFailedPacket(&data, bg, _player, 0, err); + member->GetSession()->SendPacket(&data); + continue; } - for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) - { - Player* member = itr->getSource(); - if (!member) - continue; - - WorldPacket data; + // add to queue + uint32 queueSlot = member->AddBattlegroundQueueId(bgQueueTypeId); - if (err <= 0) - { - sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err); - member->GetSession()->SendPacket(&data); - continue; - } + // add joined time data + member->AddBattlegroundQueueJoinTime(bgTypeId, ginfo->JoinTime); - // add to queue - uint32 queueSlot = member->AddBattlegroundQueueId(bgQueueTypeId); + WorldPacket data; // send status packet (in queue) + sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, member, queueSlot, STATUS_WAIT_QUEUE, avgTime, ginfo->JoinTime, arenatype); + member->GetSession()->SendPacket(&data); - // send status packet (in queue) - sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, arenatype, 0); - member->GetSession()->SendPacket(&data); - sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err); - member->GetSession()->SendPacket(&data); - sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player joined queue for arena as group bg queue type %u bg type %u: GUID %u, NAME %s", bgQueueTypeId, bgTypeId, member->GetGUIDLow(), member->GetName().c_str()); - } + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player joined queue for arena as group bg queue type %u bg type %u: GUID %u, NAME %s", bgQueueTypeId, bgTypeId, member->GetGUIDLow(), member->GetName().c_str()); } - else - { - GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, NULL, bgTypeId, bracketEntry, arenatype, isRated, false, arenaRating, matchmakerRating, ateamId); - uint32 avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId()); - uint32 queueSlot = _player->AddBattlegroundQueueId(bgQueueTypeId); - WorldPacket data; - // send status packet (in queue) - sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, arenatype, 0); - SendPacket(&data); - sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player joined queue for arena, skirmish, bg queue type %u bg type %u: GUID %u, NAME %s", bgQueueTypeId, bgTypeId, _player->GetGUIDLow(), _player->GetName().c_str()); - } sBattlegroundMgr->ScheduleQueueUpdate(matchmakerRating, arenatype, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId()); } @@ -767,3 +786,78 @@ void WorldSession::HandleReportPvPAFK(WorldPacket& recvData) reportedPlayer->ReportedAfkBy(_player); } + +void WorldSession::HandleRequestRatedBgInfo(WorldPacket & recvData) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_REQUEST_RATED_BG_INFO"); + + uint8 unk; + recvData >> unk; + + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "WorldSession::HandleRequestRatedBgInfo: unk = %u", unk); + + /// @Todo: perfome research in this case + /// The unk fields are related to arenas + WorldPacket data(SMSG_RATED_BG_STATS, 72); + data << uint32(0); // BgWeeklyWins20vs20 + data << uint32(0); // BgWeeklyPlayed20vs20 + data << uint32(0); // BgWeeklyPlayed15vs15 + data << uint32(0); + data << uint32(0); // BgWeeklyWins10vs10 + data << uint32(0); + data << uint32(0); + data << uint32(0); + data << uint32(0); // BgWeeklyWins15vs15 + data << uint32(0); + data << uint32(0); + data << uint32(0); + data << uint32(0); + data << uint32(0); + data << uint32(0); + data << uint32(0); // BgWeeklyPlayed10vs10 + data << uint32(0); + data << uint32(0); + + SendPacket(&data); +} + +void WorldSession::HandleRequestPvpOptions(WorldPacket& /*recvData*/) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_REQUEST_PVP_OPTIONS_ENABLED"); + + /// @Todo: perfome research in this case + WorldPacket data(SMSG_PVP_OPTIONS_ENABLED, 1); + data.WriteBit(1); + data.WriteBit(1); // WargamesEnabled + data.WriteBit(1); + data.WriteBit(1); // RatedBGsEnabled + data.WriteBit(1); // RatedArenasEnabled + + data.FlushBits(); + + SendPacket(&data); +} + +void WorldSession::HandleRequestPvpReward(WorldPacket& /*recvData*/) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_REQUEST_PVP_REWARDS"); + + _player->SendPvpRewards(); +} + +void WorldSession::HandleRequestRatedBgStats(WorldPacket& /*recvData*/) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_REQUEST_RATED_BG_STATS"); + + WorldPacket data(SMSG_BATTLEFIELD_RATED_INFO, 29); + data << uint32(0); // Reward + data << uint8(3); // unk + data << uint32(0); // unk + data << uint32(0); // unk + data << _player->GetCurrencyWeekCap(CURRENCY_TYPE_CONQUEST_META_RBG, true); + data << uint32(0); // unk + data << uint32(0); // unk + data << _player->GetCurrency(CURRENCY_TYPE_CONQUEST_POINTS, true); + + SendPacket(&data); +} diff --git a/src/server/game/Handlers/BattlefieldHandler.cpp b/src/server/game/Handlers/BattlefieldHandler.cpp index 4a29dee4fb0..9b36a79f77d 100644 --- a/src/server/game/Handlers/BattlefieldHandler.cpp +++ b/src/server/game/Handlers/BattlefieldHandler.cpp @@ -20,6 +20,7 @@ #include "ObjectMgr.h" #include "WorldPacket.h" #include "WorldSession.h" +#include "Object.h" #include "Battlefield.h" #include "BattlefieldMgr.h" @@ -27,124 +28,291 @@ #include "Player.h" //This send to player windows for invite player to join the war -//Param1:(BattleId) the BattleId of Bf +//Param1:(guid) the guid of Bf //Param2:(ZoneId) the zone where the battle is (4197 for wg) //Param3:(time) Time in second that the player have for accept -void WorldSession::SendBfInvitePlayerToWar(uint32 BattleId, uint32 ZoneId, uint32 p_time) +void WorldSession::SendBfInvitePlayerToWar(uint64 guid, uint32 zoneId, uint32 pTime) { - //Send packet - WorldPacket data(SMSG_BATTLEFIELD_MGR_ENTRY_INVITE, 12); - data << uint32(BattleId); - data << uint32(ZoneId); - data << uint32((time(NULL) + p_time)); + ObjectGuid guidBytes = guid; + + WorldPacket data(SMSG_BATTLEFIELD_MGR_ENTRY_INVITE, 16); + + data.WriteBit(guidBytes[5]); + data.WriteBit(guidBytes[3]); + data.WriteBit(guidBytes[7]); + data.WriteBit(guidBytes[2]); + data.WriteBit(guidBytes[6]); + data.WriteBit(guidBytes[4]); + data.WriteBit(guidBytes[1]); + data.WriteBit(guidBytes[0]); + + data.WriteByteSeq(guidBytes[6]); + data << uint32(zoneId); // Zone Id + data.WriteByteSeq(guidBytes[1]); + data.WriteByteSeq(guidBytes[3]); + data.WriteByteSeq(guidBytes[4]); + data.WriteByteSeq(guidBytes[2]); + data.WriteByteSeq(guidBytes[0]); + data << uint32(time(NULL) + pTime); // Invite lasts until + data.WriteByteSeq(guidBytes[7]); + data.WriteByteSeq(guidBytes[5]); //Sending the packet to player SendPacket(&data); } //This send invitation to player to join the queue -//Param1:(BattleId) the BattleId of Bf -void WorldSession::SendBfInvitePlayerToQueue(uint32 BattleId) +void WorldSession::SendBfInvitePlayerToQueue(uint64 guid) { + ObjectGuid guidBytes = guid; + WorldPacket data(SMSG_BATTLEFIELD_MGR_QUEUE_INVITE, 5); - data << uint32(BattleId); - data << uint8(1); //warmup ? used ? + data.WriteBit(1); // unk + data.WriteBit(0); // Has Warmup + data.WriteBit(1); // unk + data.WriteBit(guidBytes[0]); + data.WriteBit(1); // unk + data.WriteBit(guidBytes[2]); + data.WriteBit(guidBytes[6]); + data.WriteBit(guidBytes[3]); + data.WriteBit(1); // unk + data.WriteBit(0); // unk + data.WriteBit(guidBytes[1]); + data.WriteBit(guidBytes[5]); + data.WriteBit(guidBytes[4]); + data.WriteBit(1); // unk + data.WriteBit(guidBytes[7]); + + data.FlushBits(); + + data.WriteByteSeq(guidBytes[2]); + data.WriteByteSeq(guidBytes[3]); + data.WriteByteSeq(guidBytes[6]); + data << uint8(1); // Warmup + data.WriteByteSeq(guidBytes[5]); + data.WriteByteSeq(guidBytes[0]); + data.WriteByteSeq(guidBytes[4]); + data.WriteByteSeq(guidBytes[1]); + data.WriteByteSeq(guidBytes[7]); //Sending packet to player SendPacket(&data); } //This send packet for inform player that he join queue -//Param1:(BattleId) the BattleId of Bf +//Param1:(guid) the guid of Bf //Param2:(ZoneId) the zone where the battle is (4197 for wg) //Param3:(CanQueue) if able to queue //Param4:(Full) on log in is full -void WorldSession::SendBfQueueInviteResponse(uint32 BattleId, uint32 ZoneId, bool CanQueue, bool Full) +void WorldSession::SendBfQueueInviteResponse(uint64 guid, uint32 ZoneId, bool CanQueue, bool Full) { - WorldPacket data(SMSG_BATTLEFIELD_MGR_QUEUE_REQUEST_RESPONSE, 11); - data << uint32(BattleId); + const bool hasSecondGuid = false; + const bool warmup = true; + ObjectGuid guidBytes = guid; + + WorldPacket data(SMSG_BATTLEFIELD_MGR_QUEUE_REQUEST_RESPONSE, 16); + + data.WriteBit(guidBytes[1]); + data.WriteBit(guidBytes[6]); + data.WriteBit(guidBytes[5]); + data.WriteBit(guidBytes[7]); + data.WriteBit(Full); // Logging In, VERIFYME + data.WriteBit(guidBytes[0]); + data.WriteBit(!hasSecondGuid); + data.WriteBit(guidBytes[4]); + + // if (hasSecondGuid) 7 3 0 4 2 6 1 5 + + data.WriteBit(guidBytes[3]); + data.WriteBit(guidBytes[2]); + + // if (hasSecondGuid) 2 5 3 0 4 6 1 7 + + data.FlushBits(); + + data << uint8(CanQueue); // Accepted + + data.WriteByteSeq(guidBytes[1]); + data.WriteByteSeq(guidBytes[3]); + data.WriteByteSeq(guidBytes[6]); + data.WriteByteSeq(guidBytes[7]); + data.WriteByteSeq(guidBytes[0]); + + data << uint8(warmup); + + data.WriteByteSeq(guidBytes[2]); + data.WriteByteSeq(guidBytes[4]); + data.WriteByteSeq(guidBytes[5]); + data << uint32(ZoneId); - data << uint8((CanQueue ? 1 : 0)); //Accepted //0 you cannot queue wg //1 you are queued - data << uint8((Full ? 0 : 1)); //Logging In //0 wg full //1 queue for upcoming - data << uint8(1); //Warmup + SendPacket(&data); } //This is call when player accept to join war -//Param1:(BattleId) the BattleId of Bf -void WorldSession::SendBfEntered(uint32 BattleId) +void WorldSession::SendBfEntered(uint64 guid) { -// m_PlayerInWar[player->GetTeamId()].insert(player->GetGUID()); - WorldPacket data(SMSG_BATTLEFIELD_MGR_ENTERED, 7); - data << uint32(BattleId); - data << uint8(1); //unk - data << uint8(1); //unk - data << uint8(_player->isAFK() ? 1 : 0); //Clear AFK + uint8 isAFK = _player->isAFK() ? 1 : 0; + ObjectGuid guidBytes = guid; + + WorldPacket data(SMSG_BATTLEFIELD_MGR_ENTERED, 11); + + data.WriteBit(0); // unk + data.WriteBit(isAFK); // Clear AFK + data.WriteBit(guidBytes[1]); + data.WriteBit(guidBytes[4]); + data.WriteBit(guidBytes[5]); + data.WriteBit(guidBytes[0]); + data.WriteBit(guidBytes[3]); + data.WriteBit(0); // unk + data.WriteBit(guidBytes[6]); + data.WriteBit(guidBytes[7]); + data.WriteBit(guidBytes[2]); + + data.FlushBits(); + + data.WriteByteSeq(guidBytes[5]); + data.WriteByteSeq(guidBytes[3]); + data.WriteByteSeq(guidBytes[0]); + data.WriteByteSeq(guidBytes[4]); + data.WriteByteSeq(guidBytes[1]); + data.WriteByteSeq(guidBytes[7]); + data.WriteByteSeq(guidBytes[2]); + data.WriteByteSeq(guidBytes[6]); + SendPacket(&data); } -void WorldSession::SendBfLeaveMessage(uint32 BattleId, BFLeaveReason reason) +void WorldSession::SendBfLeaveMessage(uint64 guid, BFLeaveReason reason) { - WorldPacket data(SMSG_BATTLEFIELD_MGR_EJECTED, 7); - data << uint32(BattleId); - data << uint8(reason);//byte Reason - data << uint8(2);//byte BattleStatus - data << uint8(0);//bool Relocated + ObjectGuid guidBytes = guid; + + WorldPacket data(SMSG_BATTLEFIELD_MGR_EJECTED, 11); + + data.WriteBit(guidBytes[2]); + data.WriteBit(guidBytes[5]); + data.WriteBit(guidBytes[1]); + data.WriteBit(guidBytes[0]); + data.WriteBit(guidBytes[3]); + data.WriteBit(guidBytes[6]); + data.WriteBit(0); // Relocated + data.WriteBit(guidBytes[7]); + data.WriteBit(guidBytes[4]); + + data.FlushBits(); + + data << uint8(2); // BattleStatus + data.WriteByteSeq(guidBytes[1]); + data.WriteByteSeq(guidBytes[7]); + data.WriteByteSeq(guidBytes[4]); + data.WriteByteSeq(guidBytes[2]); + data.WriteByteSeq(guidBytes[3]); + data << uint8(reason); // Reason + data.WriteByteSeq(guidBytes[6]); + data.WriteByteSeq(guidBytes[0]); + data.WriteByteSeq(guidBytes[5]); + SendPacket(&data); } //Send by client when he click on accept for queue -void WorldSession::HandleBfQueueInviteResponse(WorldPacket & recvData) +void WorldSession::HandleBfQueueInviteResponse(WorldPacket& recvData) { - uint32 BattleId; - uint8 Accepted; + uint8 accepted; + ObjectGuid guid; - recvData >> BattleId >> Accepted; - sLog->outDebug(LOG_FILTER_GENERAL, "HandleQueueInviteResponse: BattleID:%u Accepted:%u", BattleId, Accepted); - Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId); - if (!Bf) + guid[2] = recvData.ReadBit(); + guid[0] = recvData.ReadBit(); + guid[4] = recvData.ReadBit(); + guid[3] = recvData.ReadBit(); + guid[5] = recvData.ReadBit(); + guid[7] = recvData.ReadBit(); + accepted = recvData.ReadBit(); + guid[1] = recvData.ReadBit(); + guid[6] = recvData.ReadBit(); + + recvData.ReadByteSeq(guid[1]); + recvData.ReadByteSeq(guid[3]); + recvData.ReadByteSeq(guid[2]); + recvData.ReadByteSeq(guid[4]); + recvData.ReadByteSeq(guid[6]); + recvData.ReadByteSeq(guid[7]); + recvData.ReadByteSeq(guid[0]); + recvData.ReadByteSeq(guid[5]); + + sLog->outError(LOG_FILTER_GENERAL, "HandleQueueInviteResponse: GUID:"UI64FMTD" Accepted:%u", (uint64)guid, accepted); + + Battlefield* bf = sBattlefieldMgr->GetBattlefieldByGUID(guid); + if (!bf) return; - if (Accepted) - { - Bf->PlayerAcceptInviteToQueue(_player); - } + if (accepted) + bf->PlayerAcceptInviteToQueue(_player); } //Send by client on clicking in accept or refuse of invitation windows for join game -void WorldSession::HandleBfEntryInviteResponse(WorldPacket & recvData) +void WorldSession::HandleBfEntryInviteResponse(WorldPacket& recvData) { - uint32 BattleId; - uint8 Accepted; + uint8 accepted; + ObjectGuid guid; + + guid[6] = recvData.ReadBit(); + guid[1] = recvData.ReadBit(); + accepted = recvData.ReadBit(); + guid[5] = recvData.ReadBit(); + guid[3] = recvData.ReadBit(); + guid[2] = recvData.ReadBit(); + guid[0] = recvData.ReadBit(); + guid[7] = recvData.ReadBit(); + guid[4] = recvData.ReadBit(); + + recvData.ReadByteSeq(guid[0]); + recvData.ReadByteSeq(guid[3]); + recvData.ReadByteSeq(guid[4]); + recvData.ReadByteSeq(guid[2]); + recvData.ReadByteSeq(guid[1]); + recvData.ReadByteSeq(guid[6]); + recvData.ReadByteSeq(guid[7]); + recvData.ReadByteSeq(guid[5]); - recvData >> BattleId >> Accepted; - sLog->outDebug(LOG_FILTER_GENERAL, "HandleBattlefieldInviteResponse: BattleID:%u Accepted:%u", BattleId, Accepted); - Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId); - if (!Bf) + sLog->outError(LOG_FILTER_GENERAL, "HandleBattlefieldInviteResponse: GUID:"UI64FMTD" Accepted:%u", (uint64)guid, accepted); + + Battlefield* bf = sBattlefieldMgr->GetBattlefieldByGUID(guid); + if (!bf) return; - //If player accept invitation - if (Accepted) - { - Bf->PlayerAcceptInviteToWar(_player); - } + if (accepted) + bf->PlayerAcceptInviteToWar(_player); else - { - if (_player->GetZoneId() == Bf->GetZoneId()) - Bf->KickPlayerFromBattlefield(_player->GetGUID()); - } + if (_player->GetZoneId() == bf->GetZoneId()) + bf->KickPlayerFromBattlefield(_player->GetGUID()); } -void WorldSession::HandleBfExitRequest(WorldPacket & recvData) +void WorldSession::HandleBfExitRequest(WorldPacket& recvData) { - uint32 BattleId; + ObjectGuid guid; - recvData >> BattleId; - sLog->outDebug(LOG_FILTER_GENERAL, "HandleBfExitRequest: BattleID:%u ", BattleId); - Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId); - if (!Bf) - return; + guid[2] = recvData.ReadBit(); + guid[0] = recvData.ReadBit(); + guid[3] = recvData.ReadBit(); + guid[7] = recvData.ReadBit(); + guid[4] = recvData.ReadBit(); + guid[5] = recvData.ReadBit(); + guid[6] = recvData.ReadBit(); + guid[1] = recvData.ReadBit(); + + recvData.ReadByteSeq(guid[5]); + recvData.ReadByteSeq(guid[2]); + recvData.ReadByteSeq(guid[0]); + recvData.ReadByteSeq(guid[1]); + recvData.ReadByteSeq(guid[4]); + recvData.ReadByteSeq(guid[3]); + recvData.ReadByteSeq(guid[7]); + recvData.ReadByteSeq(guid[6]); + + sLog->outError(LOG_FILTER_GENERAL, "HandleBfExitRequest: GUID:"UI64FMTD" ", (uint64)guid); - Bf->AskToLeaveQueue(_player); + if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldByGUID(guid)) + bf->AskToLeaveQueue(_player); } diff --git a/src/server/game/Handlers/CalendarHandler.cpp b/src/server/game/Handlers/CalendarHandler.cpp index 9dbc4bec199..fe79851b1c3 100644 --- a/src/server/game/Handlers/CalendarHandler.cpp +++ b/src/server/game/Handlers/CalendarHandler.cpp @@ -90,6 +90,10 @@ void WorldSession::HandleCalendarGetCalendar(WorldPacket& /*recvData*/) data.AppendPackedTime(calendarEvent->GetEventTime()); data << uint32(calendarEvent->GetFlags()); data << int32(calendarEvent->GetDungeonId()); + + Guild* guild = sGuildMgr->GetGuildById(calendarEvent->GetGuildId()); + data << uint64(guild ? guild->GetGUID() : 0); + data.appendPackGUID(calendarEvent->GetCreatorGUID()); } diff --git a/src/server/game/Handlers/ChannelHandler.cpp b/src/server/game/Handlers/ChannelHandler.cpp index 883c9444895..3c1ee3733a2 100644 --- a/src/server/game/Handlers/ChannelHandler.cpp +++ b/src/server/game/Handlers/ChannelHandler.cpp @@ -19,14 +19,21 @@ #include "ObjectMgr.h" // for normalizePlayerName #include "ChannelMgr.h" #include "Player.h" +#include "WorldSession.h" void WorldSession::HandleJoinChannel(WorldPacket& recvPacket) { uint32 channelId; - uint8 unknown1, unknown2; + uint32 channelLength, passLength; std::string channelName, password; - recvPacket >> channelId >> unknown1 >> unknown2 >> channelName >> password; + recvPacket >> channelId; + uint8 unknown1 = recvPacket.ReadBit(); // unknowns + uint8 unknown2 = recvPacket.ReadBit(); + channelLength = recvPacket.ReadBits(8); + passLength = recvPacket.ReadBits(8); + channelName = recvPacket.ReadString(channelLength); + password = recvPacket.ReadString(passLength); sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_JOIN_CHANNEL %s Channel: %u, unk1: %u, unk2: %u, channel: %s, password: %s", GetPlayerInfo().c_str(), channelId, unknown1, unknown2, channelName.c_str(), password.c_str()); @@ -57,7 +64,9 @@ void WorldSession::HandleLeaveChannel(WorldPacket& recvPacket) { uint32 unk; std::string channelName; - recvPacket >> unk >> channelName; + recvPacket >> unk; // channel id? + uint32 length = recvPacket.ReadBits(8); + channelName = recvPacket.ReadString(length); sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_LEAVE_CHANNEL %s Channel: %s, unk1: %u", GetPlayerInfo().c_str(), channelName.c_str(), unk); @@ -75,8 +84,8 @@ void WorldSession::HandleLeaveChannel(WorldPacket& recvPacket) void WorldSession::HandleChannelList(WorldPacket& recvPacket) { - std::string channelName; - recvPacket >> channelName; + uint32 length = recvPacket.ReadBits(8); + std::string channelName = recvPacket.ReadString(length); sLog->outDebug(LOG_FILTER_CHATSYS, "%s %s Channel: %s", recvPacket.GetOpcode() == CMSG_CHANNEL_DISPLAY_LIST ? "CMSG_CHANNEL_DISPLAY_LIST" : "CMSG_CHANNEL_LIST", @@ -89,8 +98,11 @@ void WorldSession::HandleChannelList(WorldPacket& recvPacket) void WorldSession::HandleChannelPassword(WorldPacket& recvPacket) { - std::string channelName, password; - recvPacket >> channelName >> password; + uint32 nameLength = recvPacket.ReadBits(8); + uint32 passLength = recvPacket.ReadBits(7); + + std::string channelName = recvPacket.ReadString(nameLength); + std::string password = recvPacket.ReadString(passLength); sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_PASSWORD %s Channel: %s, Password: %s", GetPlayerInfo().c_str(), channelName.c_str(), password.c_str()); @@ -102,8 +114,11 @@ void WorldSession::HandleChannelPassword(WorldPacket& recvPacket) void WorldSession::HandleChannelSetOwner(WorldPacket& recvPacket) { - std::string channelName, targetName; - recvPacket >> channelName >> targetName; + uint32 channelLength = recvPacket.ReadBits(8); + uint32 nameLength = recvPacket.ReadBits(7); + + std::string targetName = recvPacket.ReadString(nameLength); + std::string channelName = recvPacket.ReadString(channelLength); sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_SET_OWNER %s Channel: %s, Target: %s", GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str()); @@ -118,8 +133,8 @@ void WorldSession::HandleChannelSetOwner(WorldPacket& recvPacket) void WorldSession::HandleChannelOwner(WorldPacket& recvPacket) { - std::string channelName; - recvPacket >> channelName; + uint32 length = recvPacket.ReadBits(8); + std::string channelName = recvPacket.ReadString(length); sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_OWNER %s Channel: %s", GetPlayerInfo().c_str(), channelName.c_str()); @@ -131,8 +146,11 @@ void WorldSession::HandleChannelOwner(WorldPacket& recvPacket) void WorldSession::HandleChannelModerator(WorldPacket& recvPacket) { - std::string channelName, targetName; - recvPacket >> channelName >> targetName; + uint32 channelLength = recvPacket.ReadBits(8); + uint32 nameLength = recvPacket.ReadBits(7); + + std::string targetName = recvPacket.ReadString(nameLength); + std::string channelName = recvPacket.ReadString(channelLength); sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_MODERATOR %s Channel: %s, Target: %s", GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str()); @@ -147,8 +165,11 @@ void WorldSession::HandleChannelModerator(WorldPacket& recvPacket) void WorldSession::HandleChannelUnmoderator(WorldPacket& recvPacket) { - std::string channelName, targetName; - recvPacket >> channelName >> targetName; + uint32 nameLength = recvPacket.ReadBits(7); + uint32 channelLength = recvPacket.ReadBits(8); + + std::string channelName = recvPacket.ReadString(channelLength); + std::string targetName = recvPacket.ReadString(nameLength); sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_UNMODERATOR %s Channel: %s, Target: %s", GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str()); @@ -163,8 +184,11 @@ void WorldSession::HandleChannelUnmoderator(WorldPacket& recvPacket) void WorldSession::HandleChannelMute(WorldPacket& recvPacket) { - std::string channelName, targetName; - recvPacket >> channelName >> targetName; + uint32 channelLength = recvPacket.ReadBits(8); + uint32 nameLength = recvPacket.ReadBits(7); + + std::string channelName = recvPacket.ReadString(channelLength); + std::string targetName = recvPacket.ReadString(nameLength); sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_MUTE %s Channel: %s, Target: %s", GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str()); @@ -179,8 +203,11 @@ void WorldSession::HandleChannelMute(WorldPacket& recvPacket) void WorldSession::HandleChannelUnmute(WorldPacket& recvPacket) { - std::string channelName, targetName; - recvPacket >> channelName >> targetName; + uint32 nameLength = recvPacket.ReadBits(8); + uint32 channelLength = recvPacket.ReadBits(7); + + std::string targetName = recvPacket.ReadString(nameLength); + std::string channelName = recvPacket.ReadString(channelLength); sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_UNMUTE %s Channel: %s, Target: %s", GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str()); @@ -195,8 +222,11 @@ void WorldSession::HandleChannelUnmute(WorldPacket& recvPacket) void WorldSession::HandleChannelInvite(WorldPacket& recvPacket) { - std::string channelName, targetName; - recvPacket >> channelName >> targetName; + uint32 nameLength = recvPacket.ReadBits(7); + uint32 channelLength = recvPacket.ReadBits(8); + + std::string targetName = recvPacket.ReadString(nameLength); + std::string channelName = recvPacket.ReadString(channelLength); sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_INVITE %s Channel: %s, Target: %s", GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str()); @@ -211,8 +241,11 @@ void WorldSession::HandleChannelInvite(WorldPacket& recvPacket) void WorldSession::HandleChannelKick(WorldPacket& recvPacket) { - std::string channelName, targetName; - recvPacket >> channelName >> targetName; + uint32 channelLength = recvPacket.ReadBits(8); + uint32 nameLength = recvPacket.ReadBits(7); + + std::string channelName = recvPacket.ReadString(channelLength); + std::string targetName = recvPacket.ReadString(nameLength); sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_KICK %s Channel: %s, Target: %s", GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str()); @@ -227,8 +260,14 @@ void WorldSession::HandleChannelKick(WorldPacket& recvPacket) void WorldSession::HandleChannelBan(WorldPacket& recvPacket) { + uint32 channelLength, nameLength; std::string channelName, targetName; - recvPacket >> channelName >> targetName; + + channelLength = recvPacket.ReadBits(8); + nameLength = recvPacket.ReadBits(7); + + targetName = recvPacket.ReadString(nameLength); + channelName = recvPacket.ReadString(channelLength); sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_BAN %s Channel: %s, Target: %s", GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str()); @@ -243,8 +282,11 @@ void WorldSession::HandleChannelBan(WorldPacket& recvPacket) void WorldSession::HandleChannelUnban(WorldPacket& recvPacket) { - std::string channelName, targetName; - recvPacket >> channelName >> targetName; + uint32 channelLength = recvPacket.ReadBits(7); + uint32 nameLength = recvPacket.ReadBits(8); + + std::string targetName = recvPacket.ReadString(nameLength); + std::string channelName = recvPacket.ReadString(channelLength); sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_UNBAN %s Channel: %s, Target: %s", GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str()); @@ -259,8 +301,8 @@ void WorldSession::HandleChannelUnban(WorldPacket& recvPacket) void WorldSession::HandleChannelAnnouncements(WorldPacket& recvPacket) { - std::string channelName; - recvPacket >> channelName; + uint32 length = recvPacket.ReadBits(8); + std::string channelName = recvPacket.ReadString(length); sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_ANNOUNCEMENTS %s Channel: %s", GetPlayerInfo().c_str(), channelName.c_str()); @@ -300,7 +342,7 @@ void WorldSession::HandleGetChannelMemberCount(WorldPacket &recvPacket) } } -void WorldSession::HandleSetChannelWatch(WorldPacket &recvPacket) +void WorldSession::HandleSetChannelWatch(WorldPacket& recvPacket) { std::string channelName; recvPacket >> channelName; diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index d8e50be11f0..ace5a0b68eb 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -26,6 +26,7 @@ #include "DatabaseEnv.h" #include "Group.h" #include "Guild.h" +#include "GuildFinderMgr.h" #include "GuildMgr.h" #include "Language.h" #include "LFGMgr.h" @@ -47,7 +48,6 @@ #include "WorldPacket.h" #include "WorldSession.h" - class LoginQueryHolder : public SQLQueryHolder { private: @@ -116,6 +116,10 @@ bool LoginQueryHolder::Initialize() stmt->setUInt32(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_INVENTORY, stmt); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_VOID_STORAGE); + stmt->setUInt32(0, lowGuid); + res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_VOID_STORAGE, stmt); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ACTIONS); stmt->setUInt32(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ACTIONS, stmt); @@ -168,6 +172,10 @@ bool LoginQueryHolder::Initialize() stmt->setUInt32(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_EQUIPMENT_SETS, stmt); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CUF_PROFILES); + stmt->setUInt32(0, lowGuid); + res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_CUF_PROFILES, stmt); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_BGDATA); stmt->setUInt32(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_BG_DATA, stmt); @@ -204,34 +212,51 @@ bool LoginQueryHolder::Initialize() stmt->setUInt32(0, m_accountId); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_INSTANCE_LOCK_TIMES, stmt); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PLAYER_CURRENCY); + stmt->setUInt32(0, lowGuid); + res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_CURRENCY, stmt); + return res; } void WorldSession::HandleCharEnum(PreparedQueryResult result) { - WorldPacket data(SMSG_CHAR_ENUM, 100); // we guess size + uint32 charCount = 0; + ByteBuffer bitBuffer; + ByteBuffer dataBuffer; - uint8 num = 0; - - data << num; - - _allowedCharsToLogin.clear(); + bitBuffer.WriteBits(0, 23); + bitBuffer.WriteBit(1); if (result) { + _allowedCharsToLogin.clear(); + + charCount = uint32(result->GetRowCount()); + bitBuffer.reserve(24 * charCount / 8); + dataBuffer.reserve(charCount * 381); + + bitBuffer.WriteBits(charCount, 17); + do { - uint32 guidlow = (*result)[0].GetUInt32(); - sLog->outInfo(LOG_FILTER_NETWORKIO, "Loading char guid %u from account %u.", guidlow, GetAccountId()); - if (Player::BuildEnumData(result, &data)) - { - _allowedCharsToLogin.insert(guidlow); - ++num; - } - } - while (result->NextRow()); + uint32 guidLow = (*result)[0].GetUInt32(); + + sLog->outInfo(LOG_FILTER_NETWORKIO, "Loading char guid %u from account %u.", guidLow, GetAccountId()); + + Player::BuildEnumData(result, &dataBuffer, &bitBuffer); + + _allowedCharsToLogin.insert(guidLow); + } while (result->NextRow()); + + bitBuffer.FlushBits(); } + else + bitBuffer.WriteBits(0, 17); - data.put<uint8>(0, num); + WorldPacket data(SMSG_CHAR_ENUM, 7 + bitBuffer.size() + dataBuffer.size()); + data.append(bitBuffer); + if (charCount) + data.append(dataBuffer); SendPacket(&data); } @@ -725,7 +750,7 @@ void WorldSession::HandleCharDeleteOpcode(WorldPacket& recvData) std::string IP_str = GetRemoteAddress(); sLog->outInfo(LOG_FILTER_CHARACTER, "Account: %d, IP: %s deleted character: %s, GUID: %u, Level: %u", accountId, IP_str.c_str(), name.c_str(), GUID_LOPART(guid), level); sScriptMgr->OnPlayerDelete(guid); - sWorld->DeleteCharaceterNameData(GUID_LOPART(guid)); + sWorld->DeleteCharacterNameData(GUID_LOPART(guid)); if (sLog->ShouldLog(LOG_FILTER_PLAYER_DUMP, LOG_LEVEL_INFO)) // optimize GetPlayerDump call { @@ -734,6 +759,7 @@ void WorldSession::HandleCharDeleteOpcode(WorldPacket& recvData) sLog->outCharDump(dump.c_str(), accountId, GUID_LOPART(guid), name.c_str()); } + sGuildFinderMgr->RemoveAllMembershipRequestsFromPlayer(guid); sCalendarMgr->RemoveAllPlayerEventsAndInvites(guid); Player::DeleteFromDB(guid, accountId); @@ -746,16 +772,33 @@ void WorldSession::HandlePlayerLoginOpcode(WorldPacket& recvData) { if (PlayerLoading() || GetPlayer() != NULL) { - sLog->outError(LOG_FILTER_NETWORKIO, "Player tryes to login again, AccountId = %d", GetAccountId()); + sLog->outError(LOG_FILTER_NETWORKIO, "Player tries to login again, AccountId = %d", GetAccountId()); return; } m_playerLoading = true; - uint64 playerGuid = 0; + ObjectGuid playerGuid; sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd Player Logon Message"); - - recvData >> playerGuid; + playerGuid[2] = recvData.ReadBit(); + playerGuid[3] = recvData.ReadBit(); + playerGuid[0] = recvData.ReadBit(); + playerGuid[6] = recvData.ReadBit(); + playerGuid[4] = recvData.ReadBit(); + playerGuid[5] = recvData.ReadBit(); + playerGuid[1] = recvData.ReadBit(); + playerGuid[7] = recvData.ReadBit(); + + recvData.ReadByteSeq(playerGuid[2]); + recvData.ReadByteSeq(playerGuid[7]); + recvData.ReadByteSeq(playerGuid[0]); + recvData.ReadByteSeq(playerGuid[3]); + recvData.ReadByteSeq(playerGuid[5]); + recvData.ReadByteSeq(playerGuid[6]); + recvData.ReadByteSeq(playerGuid[1]); + recvData.ReadByteSeq(playerGuid[4]); + + sLog->outDebug(LOG_FILTER_NETWORKIO, "Character (Guid: %u) logging in", GUID_LOPART(playerGuid)); if (!CharCanLogin(GUID_LOPART(playerGuid))) { @@ -775,6 +818,17 @@ void WorldSession::HandlePlayerLoginOpcode(WorldPacket& recvData) _charLoginCallback = CharacterDatabase.DelayQueryHolder((SQLQueryHolder*)holder); } +void WorldSession::HandleLoadScreenOpcode(WorldPacket& recvPacket) +{ + sLog->outInfo(LOG_FILTER_GENERAL, "WORLD: Recvd CMSG_LOAD_SCREEN"); + uint32 mapID; + + recvPacket >> mapID; + recvPacket.ReadBit(); + + // TODO: Do something with this packet +} + void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder) { uint64 playerGuid = holder->GetGuid(); @@ -809,9 +863,34 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder) LoadAccountData(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_ACCOUNT_DATA), PER_CHARACTER_CACHE_MASK); SendAccountDataTimes(PER_CHARACTER_CACHE_MASK); - data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2); // added in 2.2.0 + bool featureBit4 = true; + data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 7); // checked in 4.2.2 data << uint8(2); // unknown value - data << uint8(0); // enable(1)/disable(0) voice chat interface in client + data << uint32(1); + data << uint32(1); + data << uint32(2); + data << uint32(0); + data.WriteBit(1); + data.WriteBit(1); + data.WriteBit(0); + data.WriteBit(featureBit4); + data.WriteBit(0); + data.WriteBit(0); + data.FlushBits(); + if (featureBit4) + { + data << uint32(1); + data << uint32(0); + data << uint32(10); + data << uint32(60); + } + + //if (featureBit5) + //{ + // data << uint32(0); + // data << uint32(0); + // data << uint32(0); + //} SendPacket(&data); // Send MOTD @@ -858,28 +937,30 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder) Field* fields = resultGuild->Fetch(); pCurrChar->SetInGuild(fields[0].GetUInt32()); pCurrChar->SetRank(fields[1].GetUInt8()); + if (Guild* guild = sGuildMgr->GetGuildById(pCurrChar->GetGuildId())) + pCurrChar->SetGuildLevel(guild->GetLevel()); } else if (pCurrChar->GetGuildId()) // clear guild related fields in case wrong data about non existed membership { pCurrChar->SetInGuild(0); pCurrChar->SetRank(0); + pCurrChar->SetGuildLevel(0); } - if (pCurrChar->GetGuildId() != 0) + data.Initialize(SMSG_LEARNED_DANCE_MOVES, 4+4); + data << uint64(0); + SendPacket(&data); + + data.Initialize(SMSG_HOTFIX_INFO); + HotfixData const& hotfix = sObjectMgr->GetHotfixData(); + data.WriteBits(hotfix.size(), 22); + data.FlushBits(); + for (uint32 i = 0; i < hotfix.size(); ++i) { - if (Guild* guild = sGuildMgr->GetGuildById(pCurrChar->GetGuildId())) - guild->SendLoginInfo(this); - else - { - // remove wrong guild data - sLog->outError(LOG_FILTER_NETWORKIO, "Player %s (GUID: %u) marked as member of not existing guild (id: %u), removing guild membership for player.", pCurrChar->GetName().c_str(), pCurrChar->GetGUIDLow(), pCurrChar->GetGuildId()); - pCurrChar->SetInGuild(0); - } + data << uint32(hotfix[i].Type); + data << uint32(hotfix[i].Timestamp); + data << uint32(hotfix[i].Entry); } - - data.Initialize(SMSG_LEARNED_DANCE_MOVES, 4+4); - data << uint32(0); - data << uint32(0); SendPacket(&data); pCurrChar->SendInitialPacketsBeforeAddToMap(); @@ -914,18 +995,26 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder) sObjectAccessor->AddObject(pCurrChar); //sLog->outDebug("Player %s added to Map.", pCurrChar->GetName().c_str()); + if (pCurrChar->GetGuildId() != 0) + { + if (Guild* guild = sGuildMgr->GetGuildById(pCurrChar->GetGuildId())) + guild->SendLoginInfo(this); + else + { + // remove wrong guild data + sLog->outError(LOG_FILTER_GENERAL, "Player %s (GUID: %u) marked as member of not existing guild (id: %u), removing guild membership for player.", pCurrChar->GetName().c_str(), pCurrChar->GetGUIDLow(), pCurrChar->GetGuildId()); + pCurrChar->SetInGuild(0); + } + } + pCurrChar->SendInitialPacketsAfterAddToMap(); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ONLINE); - stmt->setUInt32(0, pCurrChar->GetGUIDLow()); - CharacterDatabase.Execute(stmt); stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_ONLINE); - stmt->setUInt32(0, GetAccountId()); - LoginDatabase.Execute(stmt); pCurrChar->SetInGameTime(getMSTime()); @@ -952,7 +1041,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder) pCurrChar->CastSpell(pCurrChar, 20584, true, 0);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form) pCurrChar->CastSpell(pCurrChar, 8326, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?) - pCurrChar->SetMovement(MOVE_WATER_WALK); + pCurrChar->SendMovementSetWaterWalking(true); } pCurrChar->ContinueTaxiFlight(); @@ -980,7 +1069,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder) if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_TALENTS)) { - pCurrChar->resetTalents(true); + pCurrChar->ResetTalents(true); pCurrChar->SendTalentsInfoData(false); // original talents send already in to SendInitialPacketsBeforeAddToMap, resend reset state SendNotification(LANG_RESET_TALENTS); } @@ -1047,13 +1136,13 @@ void WorldSession::HandleTutorialFlag(WorldPacket& recvData) SetTutorialInt(index, flag); } -void WorldSession::HandleTutorialClear(WorldPacket & /*recvData*/) +void WorldSession::HandleTutorialClear(WorldPacket& /*recvData*/) { for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i) SetTutorialInt(i, 0xFFFFFFFF); } -void WorldSession::HandleTutorialReset(WorldPacket & /*recvData*/) +void WorldSession::HandleTutorialReset(WorldPacket& /*recvData*/) { for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i) SetTutorialInt(i, 0x00000000); @@ -1327,8 +1416,8 @@ void WorldSession::HandleAlterAppearance(WorldPacket& recvData) // 0 - ok // 1, 3 - not enough money - // 2 - you have to seat on barber chair - if (!_player->HasEnoughMoney(cost)) + // 2 - you have to sit on barber chair + if (!_player->HasEnoughMoney((uint64)cost)) { WorldPacket data(SMSG_BARBER_SHOP_RESULT, 4); data << uint32(1); // no money @@ -1342,7 +1431,7 @@ void WorldSession::HandleAlterAppearance(WorldPacket& recvData) SendPacket(&data); } - _player->ModifyMoney(-int32(cost)); // it isn't free + _player->ModifyMoney(-int64(cost)); // it isn't free _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER, cost); _player->SetByteValue(PLAYER_BYTES, 2, uint8(bs_hair->hair_id)); @@ -1367,7 +1456,7 @@ void WorldSession::HandleRemoveGlyph(WorldPacket& recvData) return; } - if (uint32 glyph = _player->GetGlyph(slot)) + if (uint32 glyph = _player->GetGlyph(_player->GetActiveSpec(), slot)) { if (GlyphPropertiesEntry const* gp = sGlyphPropertiesStore.LookupEntry(glyph)) { @@ -1390,9 +1479,7 @@ void WorldSession::HandleCharCustomize(WorldPacket& recvData) recvData >> gender >> skin >> hairColor >> hairStyle >> facialHair >> face; PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_AT_LOGIN); - stmt->setUInt32(0, GUID_LOPART(guid)); - PreparedQueryResult result = CharacterDatabase.Query(stmt); if (!result) @@ -1494,7 +1581,7 @@ void WorldSession::HandleCharCustomize(WorldPacket& recvData) SendPacket(&data); } -void WorldSession::HandleEquipmentSetSave(WorldPacket &recvData) +void WorldSession::HandleEquipmentSetSave(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_EQUIPMENT_SET_SAVE"); @@ -1556,7 +1643,7 @@ void WorldSession::HandleEquipmentSetDelete(WorldPacket &recvData) _player->DeleteEquipmentSet(setGuid); } -void WorldSession::HandleEquipmentSetUse(WorldPacket &recvData) +void WorldSession::HandleEquipmentSetUse(WorldPacket& recvData) { if (_player->isInCombat()) return; @@ -1741,6 +1828,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData) case RACE_UNDEAD_PLAYER: case RACE_TROLL: case RACE_BLOODELF: + case RACE_GOBLIN: team = TEAM_HORDE; break; default: @@ -1785,6 +1873,9 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData) case RACE_NIGHTELF: stmt->setUInt16(1, 113); break; + case RACE_WORGEN: + stmt->setUInt16(1, 791); + break; case RACE_UNDEAD_PLAYER: stmt->setUInt16(1, 673); break; @@ -1797,6 +1888,9 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData) case RACE_BLOODELF: stmt->setUInt16(1, 137); break; + case RACE_GOBLIN: + stmt->setUInt16(1, 792); + break; } trans->Append(stmt); @@ -1864,16 +1958,16 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData) // Delete record of the faction old completed quests { std::ostringstream quests; - ObjectMgr::QuestMap const& qTemplates = sObjectMgr->GetQuestTemplates(); - for (ObjectMgr::QuestMap::const_iterator iter = qTemplates.begin(); iter != qTemplates.end(); ++iter) + ObjectMgr::QuestMap const& questTemplate = sObjectMgr->GetQuestTemplates(); + for (ObjectMgr::QuestMap::const_iterator iter = questTemplate.begin(); iter != questTemplate.end(); ++iter) { - Quest *qinfo = iter->second; - uint32 requiredRaces = qinfo->GetRequiredRaces(); + Quest* questInfo = iter->second; + uint32 requiredRaces = questInfo->GetRequiredRaces(); if (team == TEAM_ALLIANCE) { if (requiredRaces & RACEMASK_ALLIANCE) { - quests << uint32(qinfo->GetQuestId()); + quests << uint32(questInfo->GetQuestId()); quests << ','; } } @@ -1881,7 +1975,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData) { if (requiredRaces & RACEMASK_HORDE) { - quests << uint32(qinfo->GetQuestId()); + quests << uint32(questInfo->GetQuestId()); quests << ','; } } @@ -2132,3 +2226,88 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData) data << uint8(race); SendPacket(&data); } + +void WorldSession::HandleRandomizeCharNameOpcode(WorldPacket& recvData) +{ + uint8 gender, race; + + recvData >> race; + recvData >> gender; + + if (!Player::IsValidRace(race)) + { + sLog->outError(LOG_FILTER_GENERAL, "Invalid race (%u) sent by accountId: %u", race, GetAccountId()); + return; + } + + if (!Player::IsValidGender(gender)) + { + sLog->outError(LOG_FILTER_GENERAL, "Invalid gender (%u) sent by accountId: %u", gender, GetAccountId()); + return; + } + + std::string const* name = GetRandomCharacterName(race, gender); + WorldPacket data(SMSG_RANDOMIZE_CHAR_NAME, 10); + data.WriteBit(0); // unk + data.WriteBits(name->size(), 7); + data.WriteString(*name); + SendPacket(&data); +} + +void WorldSession::HandleReorderCharacters(WorldPacket& recvData) +{ + uint32 charactersCount = recvData.ReadBits(10); + + std::vector<ObjectGuid> guids(charactersCount); + uint8 position; + + for (uint8 i = 0; i < charactersCount; ++i) + { + guids[i][1] = recvData.ReadBit(); + guids[i][4] = recvData.ReadBit(); + guids[i][5] = recvData.ReadBit(); + guids[i][3] = recvData.ReadBit(); + guids[i][0] = recvData.ReadBit(); + guids[i][7] = recvData.ReadBit(); + guids[i][6] = recvData.ReadBit(); + guids[i][2] = recvData.ReadBit(); + } + + SQLTransaction trans = CharacterDatabase.BeginTransaction(); + for (uint8 i = 0; i < charactersCount; ++i) + { + recvData.ReadByteSeq(guids[i][6]); + recvData.ReadByteSeq(guids[i][5]); + recvData.ReadByteSeq(guids[i][1]); + recvData.ReadByteSeq(guids[i][4]); + recvData.ReadByteSeq(guids[i][0]); + recvData.ReadByteSeq(guids[i][3]); + + recvData >> position; + + recvData.ReadByteSeq(guids[i][2]); + recvData.ReadByteSeq(guids[i][7]); + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_LIST_SLOT); + stmt->setUInt8(0, position); + stmt->setUInt32(1, GUID_LOPART(guids[i])); + trans->Append(stmt); + } + + CharacterDatabase.CommitTransaction(trans); +} + +void WorldSession::HandleOpeningCinematic(WorldPacket& /*recvData*/) +{ + // Only players that has not yet gained any experience can use this + if (_player->GetUInt32Value(PLAYER_XP)) + return; + + if (ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(_player->getClass())) + { + if (classEntry->CinematicSequence) + _player->SendCinematicStart(classEntry->CinematicSequence); + else if (ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(_player->getRace())) + _player->SendCinematicStart(raceEntry->CinematicSequence); + } +} diff --git a/src/server/game/Handlers/ChatHandler.cpp b/src/server/game/Handlers/ChatHandler.cpp index d04d365504d..1105886813a 100644 --- a/src/server/game/Handlers/ChatHandler.cpp +++ b/src/server/game/Handlers/ChatHandler.cpp @@ -42,11 +42,55 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData) { - uint32 type; + uint32 type = 0; uint32 lang; - recvData >> type; - recvData >> lang; + switch (recvData.GetOpcode()) + { + case CMSG_MESSAGECHAT_SAY: + type = CHAT_MSG_SAY; + break; + case CMSG_MESSAGECHAT_YELL: + type = CHAT_MSG_YELL; + break; + case CMSG_MESSAGECHAT_CHANNEL: + type = CHAT_MSG_CHANNEL; + break; + case CMSG_MESSAGECHAT_WHISPER: + type = CHAT_MSG_WHISPER; + break; + case CMSG_MESSAGECHAT_GUILD: + type = CHAT_MSG_GUILD; + break; + case CMSG_MESSAGECHAT_OFFICER: + type = CHAT_MSG_OFFICER; + break; + case CMSG_MESSAGECHAT_AFK: + type = CHAT_MSG_AFK; + break; + case CMSG_MESSAGECHAT_DND: + type = CHAT_MSG_DND; + break; + case CMSG_MESSAGECHAT_EMOTE: + type = CHAT_MSG_EMOTE; + break; + case CMSG_MESSAGECHAT_PARTY: + type = CHAT_MSG_PARTY; + break; + case CMSG_MESSAGECHAT_RAID: + type = CHAT_MSG_RAID; + break; + case CMSG_MESSAGECHAT_BATTLEGROUND: + type = CHAT_MSG_BATTLEGROUND; + break; + case CMSG_MESSAGECHAT_RAID_WARNING: + type = CHAT_MSG_RAID_WARNING; + break; + default: + sLog->outError(LOG_FILTER_NETWORKIO, "HandleMessagechatOpcode : Unknown chat opcode (%u)", recvData.GetOpcode()); + recvData.hexlike(); + return; + } if (type >= MAX_CHAT_MSG_TYPE) { @@ -57,120 +101,125 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData) Player* sender = GetPlayer(); - //sLog->outDebug("CHAT: packet received. type %u, lang %u", type, lang); + //sLog->outDebug(LOG_FILTER_GENERAL, "CHAT: packet received. type %u, lang %u", type, lang); - // prevent talking at unknown language (cheating) - LanguageDesc const* langDesc = GetLanguageDescByID(lang); - if (!langDesc) + // no language sent with emote packet. + if (type != CHAT_MSG_EMOTE && type != CHAT_MSG_AFK && type != CHAT_MSG_DND) { - SendNotification(LANG_UNKNOWN_LANGUAGE); - recvData.rfinish(); - return; - } - if (langDesc->skill_id != 0 && !sender->HasSkill(langDesc->skill_id)) - { - // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language) - Unit::AuraEffectList const& langAuras = sender->GetAuraEffectsByType(SPELL_AURA_COMPREHEND_LANGUAGE); - bool foundAura = false; - for (Unit::AuraEffectList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i) - { - if ((*i)->GetMiscValue() == int32(lang)) - { - foundAura = true; - break; - } - } - if (!foundAura) + recvData >> lang; + + // prevent talking at unknown language (cheating) + LanguageDesc const* langDesc = GetLanguageDescByID(lang); + if (!langDesc) { - SendNotification(LANG_NOT_LEARNED_LANGUAGE); + SendNotification(LANG_UNKNOWN_LANGUAGE); recvData.rfinish(); return; } - } - - if (lang == LANG_ADDON) - { - // LANG_ADDON is only valid for the following message types - switch (type) + if (langDesc->skill_id != 0 && !sender->HasSkill(langDesc->skill_id)) { - case CHAT_MSG_PARTY: - case CHAT_MSG_RAID: - case CHAT_MSG_GUILD: - case CHAT_MSG_BATTLEGROUND: - case CHAT_MSG_WHISPER: - if (sWorld->getBoolConfig(CONFIG_CHATLOG_ADDON)) + // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language) + Unit::AuraEffectList const& langAuras = sender->GetAuraEffectsByType(SPELL_AURA_COMPREHEND_LANGUAGE); + bool foundAura = false; + for (Unit::AuraEffectList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i) + { + if ((*i)->GetMiscValue() == int32(lang)) { - std::string msg = ""; - recvData >> msg; + foundAura = true; + break; + } + } + if (!foundAura) + { + SendNotification(LANG_NOT_LEARNED_LANGUAGE); + recvData.rfinish(); + return; + } + } - if (msg.empty()) + if (lang == LANG_ADDON) + { + // LANG_ADDON is only valid for the following message types + switch (type) + { + case CHAT_MSG_PARTY: + case CHAT_MSG_RAID: + case CHAT_MSG_GUILD: + case CHAT_MSG_BATTLEGROUND: + case CHAT_MSG_WHISPER: + if (sWorld->getBoolConfig(CONFIG_CHATLOG_ADDON)) + { + std::string msg = ""; + recvData >> msg; + + if (msg.empty()) + return; + + sScriptMgr->OnPlayerChat(sender, uint32(CHAT_MSG_ADDON), lang, msg); + } + + // Disabled addon channel? + if (!sWorld->getBoolConfig(CONFIG_ADDON_CHANNEL)) return; + break; + default: + sLog->outError(LOG_FILTER_NETWORKIO, "Player %s (GUID: %u) sent a chatmessage with an invalid language/message type combination", + GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow()); - sScriptMgr->OnPlayerChat(sender, uint32(CHAT_MSG_ADDON), lang, msg); - } - - // Disabled addon channel? - if (!sWorld->getBoolConfig(CONFIG_ADDON_CHANNEL)) + recvData.rfinish(); return; - break; - default: - sLog->outError(LOG_FILTER_NETWORKIO, "Player %s (GUID: %u) sent a chatmessage with an invalid language/message type combination", - GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow()); - - recvData.rfinish(); - return; + } } - } - // LANG_ADDON should not be changed nor be affected by flood control - else - { - // send in universal language if player in .gmon mode (ignore spell effects) - if (sender->isGameMaster()) - lang = LANG_UNIVERSAL; + // LANG_ADDON should not be changed nor be affected by flood control else { - // send in universal language in two side iteration allowed mode - if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT)) + // send in universal language if player in .gm on mode (ignore spell effects) + if (sender->isGameMaster()) lang = LANG_UNIVERSAL; else { - switch (type) + // send in universal language in two side iteration allowed mode + if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT)) + lang = LANG_UNIVERSAL; + else { - case CHAT_MSG_PARTY: - case CHAT_MSG_PARTY_LEADER: - case CHAT_MSG_RAID: - case CHAT_MSG_RAID_LEADER: - case CHAT_MSG_RAID_WARNING: - // allow two side chat at group channel if two side group allowed - if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP)) - lang = LANG_UNIVERSAL; - break; - case CHAT_MSG_GUILD: - case CHAT_MSG_OFFICER: - // allow two side chat at guild channel if two side guild allowed - if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD)) - lang = LANG_UNIVERSAL; - break; + switch (type) + { + case CHAT_MSG_PARTY: + case CHAT_MSG_PARTY_LEADER: + case CHAT_MSG_RAID: + case CHAT_MSG_RAID_LEADER: + case CHAT_MSG_RAID_WARNING: + // allow two side chat at group channel if two side group allowed + if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP)) + lang = LANG_UNIVERSAL; + break; + case CHAT_MSG_GUILD: + case CHAT_MSG_OFFICER: + // allow two side chat at guild channel if two side guild allowed + if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD)) + lang = LANG_UNIVERSAL; + break; + } } - } - // but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used) - Unit::AuraEffectList const& ModLangAuras = sender->GetAuraEffectsByType(SPELL_AURA_MOD_LANGUAGE); - if (!ModLangAuras.empty()) - lang = ModLangAuras.front()->GetMiscValue(); - } + // but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used) + Unit::AuraEffectList const& ModLangAuras = sender->GetAuraEffectsByType(SPELL_AURA_MOD_LANGUAGE); + if (!ModLangAuras.empty()) + lang = ModLangAuras.front()->GetMiscValue(); + } - if (!sender->CanSpeak()) - { - std::string timeStr = secsToTimeString(m_muteTime - time(NULL)); - SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str()); - recvData.rfinish(); // Prevent warnings - return; + if (!sender->CanSpeak()) + { + std::string timeStr = secsToTimeString(m_muteTime - time(NULL)); + SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str()); + recvData.rfinish(); // Prevent warnings + return; + } } - - if (type != CHAT_MSG_AFK && type != CHAT_MSG_DND) - sender->UpdateSpeakTime(); } + else + lang = LANG_UNIVERSAL; if (sender->HasAura(1852) && type != CHAT_MSG_WHISPER) { @@ -179,6 +228,8 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData) return; } + uint32 textLength = 0; + uint32 receiverLength = 0; std::string to, channel, msg; bool ignoreChecks = false; switch (type) @@ -187,27 +238,30 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData) case CHAT_MSG_EMOTE: case CHAT_MSG_YELL: case CHAT_MSG_PARTY: - case CHAT_MSG_PARTY_LEADER: case CHAT_MSG_GUILD: case CHAT_MSG_OFFICER: case CHAT_MSG_RAID: - case CHAT_MSG_RAID_LEADER: case CHAT_MSG_RAID_WARNING: case CHAT_MSG_BATTLEGROUND: - case CHAT_MSG_BATTLEGROUND_LEADER: - recvData >> msg; + textLength = recvData.ReadBits(9); + msg = recvData.ReadString(textLength); break; case CHAT_MSG_WHISPER: - recvData >> to; - recvData >> msg; + receiverLength = recvData.ReadBits(10); + textLength = recvData.ReadBits(9); + to = recvData.ReadString(receiverLength); + msg = recvData.ReadString(textLength); break; case CHAT_MSG_CHANNEL: - recvData >> channel; - recvData >> msg; + receiverLength = recvData.ReadBits(10); + textLength = recvData.ReadBits(9); + msg = recvData.ReadString(textLength); + channel = recvData.ReadString(receiverLength); break; case CHAT_MSG_AFK: case CHAT_MSG_DND: - recvData >> msg; + textLength = recvData.ReadBits(9); + msg = recvData.ReadString(textLength); ignoreChecks = true; break; } @@ -312,8 +366,8 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData) return; } - if (type == CHAT_MSG_PARTY_LEADER && !group->IsLeader(_player->GetGUID())) - return; + if (group->IsLeader(GetPlayer()->GetGUID())) + type = CHAT_MSG_PARTY_LEADER; sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group); @@ -346,6 +400,7 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData) } } break; case CHAT_MSG_RAID: + case CHAT_MSG_RAID_LEADER: { // if player is in battleground, he cannot say to battleground members by /ra Group* group = GetPlayer()->GetOriginalGroup(); @@ -356,27 +411,13 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData) return; } - sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group); - - WorldPacket data; - ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID, lang, "", 0, msg.c_str(), NULL); - group->BroadcastPacket(&data, false); - } break; - case CHAT_MSG_RAID_LEADER: - { - // if player is in battleground, he cannot say to battleground members by /ra - Group* group = GetPlayer()->GetOriginalGroup(); - if (!group) - { - group = GetPlayer()->GetGroup(); - if (!group || group->isBGGroup() || !group->isRaidGroup() || !group->IsLeader(_player->GetGUID())) - return; - } + if (group->IsLeader(GetPlayer()->GetGUID())) + type = CHAT_MSG_RAID_LEADER; sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group); WorldPacket data; - ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_LEADER, lang, "", 0, msg.c_str(), NULL); + ChatHandler::FillMessageData(&data, this, uint8(type), lang, "", 0, msg.c_str(), NULL); group->BroadcastPacket(&data, false); } break; case CHAT_MSG_RAID_WARNING: @@ -393,29 +434,20 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData) group->BroadcastPacket(&data, false); } break; case CHAT_MSG_BATTLEGROUND: - { - //battleground raid is always in Player->GetGroup(), never in GetOriginalGroup() - Group* group = GetPlayer()->GetGroup(); - if (!group || !group->isBGGroup()) - return; - - sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group); - - WorldPacket data; - ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND, lang, "", 0, msg.c_str(), NULL); - group->BroadcastPacket(&data, false); - } break; case CHAT_MSG_BATTLEGROUND_LEADER: { // battleground raid is always in Player->GetGroup(), never in GetOriginalGroup() Group* group = GetPlayer()->GetGroup(); - if (!group || !group->isBGGroup() || !group->IsLeader(GetPlayer()->GetGUID())) + if (!group || !group->isBGGroup()) return; + if (group->IsLeader(GetPlayer()->GetGUID())) + type = CHAT_MSG_BATTLEGROUND_LEADER; + sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group); WorldPacket data; - ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND_LEADER, lang, "", 0, msg.c_str(), NULL); + ChatHandler::FillMessageData(&data, this, uint8(type), lang, "", 0, msg.c_str(), NULL); group->BroadcastPacket(&data, false); } break; case CHAT_MSG_CHANNEL: @@ -491,6 +523,144 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData) } } +void WorldSession::HandleAddonMessagechatOpcode(WorldPacket& recvData) +{ + Player* sender = GetPlayer(); + ChatMsg type; + + switch (recvData.GetOpcode()) + { + case CMSG_MESSAGECHAT_ADDON_BATTLEGROUND: + type = CHAT_MSG_BATTLEGROUND; + break; + case CMSG_MESSAGECHAT_ADDON_GUILD: + type = CHAT_MSG_GUILD; + break; + case CMSG_MESSAGECHAT_ADDON_OFFICER: + type = CHAT_MSG_OFFICER; + break; + case CMSG_MESSAGECHAT_ADDON_PARTY: + type = CHAT_MSG_PARTY; + break; + case CMSG_MESSAGECHAT_ADDON_RAID: + type = CHAT_MSG_RAID; + break; + case CMSG_MESSAGECHAT_ADDON_WHISPER: + type = CHAT_MSG_WHISPER; + break; + default: + sLog->outError(LOG_FILTER_NETWORKIO, "HandleAddonMessagechatOpcode: Unknown addon chat opcode (%u)", recvData.GetOpcode()); + recvData.hexlike(); + return; + } + + std::string message; + std::string prefix; + std::string targetName; + + switch (type) + { + case CHAT_MSG_WHISPER: + { + uint32 msgLen = recvData.ReadBits(9); + uint32 prefixLen = recvData.ReadBits(5); + uint32 targetLen = recvData.ReadBits(10); + message = recvData.ReadString(msgLen); + prefix = recvData.ReadString(prefixLen); + targetName = recvData.ReadString(targetLen); + break; + } + case CHAT_MSG_PARTY: + case CHAT_MSG_RAID: + case CHAT_MSG_OFFICER: + { + uint32 prefixLen = recvData.ReadBits(5); + uint32 msgLen = recvData.ReadBits(9); + prefix = recvData.ReadString(prefixLen); + message = recvData.ReadString(msgLen); + break; + } + case CHAT_MSG_GUILD: + case CHAT_MSG_BATTLEGROUND: + { + uint32 msgLen = recvData.ReadBits(9); + uint32 prefixLen = recvData.ReadBits(5); + message = recvData.ReadString(msgLen); + prefix = recvData.ReadString(prefixLen); + break; + } + default: + break; + } + + // Logging enabled? + if (sWorld->getBoolConfig(CONFIG_CHATLOG_ADDON)) + { + if (message.empty()) + return; + + // Weird way to log stuff... + sScriptMgr->OnPlayerChat(sender, CHAT_MSG_ADDON, LANG_ADDON, message); + } + + // Disabled addon channel? + if (!sWorld->getBoolConfig(CONFIG_ADDON_CHANNEL)) + return; + + switch (type) + { + case CHAT_MSG_BATTLEGROUND: + { + Group* group = sender->GetGroup(); + if (!group || !group->isBGGroup()) + return; + + WorldPacket data; + ChatHandler::FillMessageData(&data, this, type, LANG_ADDON, "", 0, message.c_str(), NULL); + group->BroadcastAddonMessagePacket(&data, prefix, false); + break; + } + case CHAT_MSG_GUILD: + case CHAT_MSG_OFFICER: + { + if (sender->GetGuildId()) + if (Guild* guild = sGuildMgr->GetGuildById(sender->GetGuildId())) + guild->BroadcastAddonToGuild(this, type == CHAT_MSG_OFFICER, message, prefix); + break; + } + case CHAT_MSG_WHISPER: + { + if (!normalizePlayerName(targetName)) + break; + Player* receiver = sObjectAccessor->FindPlayerByName(targetName.c_str()); + if (!receiver) + break; + + sender->WhisperAddon(message, prefix, receiver); + break; + } + // Messages sent to "RAID" while in a party will get delivered to "PARTY" + case CHAT_MSG_PARTY: + case CHAT_MSG_RAID: + { + + Group* group = sender->GetGroup(); + if (!group || group->isBGGroup()) + break; + + WorldPacket data; + ChatHandler::FillMessageData(&data, this, type, LANG_ADDON, "", 0, message.c_str(), NULL, prefix.c_str()); + group->BroadcastAddonMessagePacket(&data, prefix, true, -1, group->GetMemberGroup(sender->GetGUID())); + break; + } + default: + { + sLog->outError(LOG_FILTER_GENERAL, "HandleAddonMessagechatOpcode: unknown addon message type %u", type); + break; + } + } +} + void WorldSession::HandleEmoteOpcode(WorldPacket& recvData) { if (!GetPlayer()->isAlive() || GetPlayer()->HasUnitState(UNIT_STATE_DIED)) @@ -589,7 +759,7 @@ void WorldSession::HandleTextEmoteOpcode(WorldPacket& recvData) TypeContainerVisitor<Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::EmoteChatBuilder> >, WorldTypeMapContainer> message(emote_worker); cell.Visit(p, message, *GetPlayer()->GetMap(), *GetPlayer(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE)); - GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, text_emote, 0, unit); + GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, text_emote, 0, 0, unit); //Send scripted event call if (unit && unit->GetTypeId() == TYPEID_UNIT && ((Creature*)unit)->AI()) @@ -598,14 +768,30 @@ void WorldSession::HandleTextEmoteOpcode(WorldPacket& recvData) void WorldSession::HandleChatIgnoredOpcode(WorldPacket& recvData) { - uint64 iguid; + ObjectGuid guid; uint8 unk; //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: Received CMSG_CHAT_IGNORED"); - recvData >> iguid; recvData >> unk; // probably related to spam reporting - - Player* player = ObjectAccessor::FindPlayer(iguid); + guid[5] = recvData.ReadBit(); + guid[2] = recvData.ReadBit(); + guid[6] = recvData.ReadBit(); + guid[4] = recvData.ReadBit(); + guid[7] = recvData.ReadBit(); + guid[0] = recvData.ReadBit(); + guid[1] = recvData.ReadBit(); + guid[3] = recvData.ReadBit(); + + recvData.ReadByteSeq(guid[0]); + recvData.ReadByteSeq(guid[6]); + recvData.ReadByteSeq(guid[5]); + recvData.ReadByteSeq(guid[1]); + recvData.ReadByteSeq(guid[4]); + recvData.ReadByteSeq(guid[3]); + recvData.ReadByteSeq(guid[7]); + recvData.ReadByteSeq(guid[2]); + + Player* player = ObjectAccessor::FindPlayer(guid); if (!player || !player->GetSession()) return; diff --git a/src/server/game/Handlers/GroupHandler.cpp b/src/server/game/Handlers/GroupHandler.cpp index 89f77e784b9..ee28e0c30d5 100644 --- a/src/server/game/Handlers/GroupHandler.cpp +++ b/src/server/game/Handlers/GroupHandler.cpp @@ -48,11 +48,12 @@ class Aura; void WorldSession::SendPartyResult(PartyOperation operation, const std::string& member, PartyResult res, uint32 val /* = 0 */) { - WorldPacket data(SMSG_PARTY_COMMAND_RESULT, 4 + member.size() + 1 + 4 + 4); + WorldPacket data(SMSG_PARTY_COMMAND_RESULT, 4 + member.size() + 1 + 4 + 4 + 8); data << uint32(operation); data << member; data << uint32(res); data << uint32(val); // LFD cooldown related (used with ERR_PARTY_LFG_BOOT_COOLDOWN_S and ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S) + data << uint64(0); // player who caused error (in some cases). SendPacket(&data); } @@ -61,59 +62,91 @@ void WorldSession::HandleGroupInviteOpcode(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_INVITE"); - std::string membername; - recvData >> membername; - recvData.read_skip<uint32>(); + ObjectGuid crossRealmGuid; // unused + + recvData.read_skip<uint32>(); // Non-zero in cross realm invites + recvData.read_skip<uint32>(); // Always 0 + + crossRealmGuid[2] = recvData.ReadBit(); + crossRealmGuid[7] = recvData.ReadBit(); + + uint8 realmLen = recvData.ReadBits(9); + + crossRealmGuid[3] = recvData.ReadBit(); + + uint8 nameLen = recvData.ReadBits(10); + + crossRealmGuid[5] = recvData.ReadBit(); + crossRealmGuid[4] = recvData.ReadBit(); + crossRealmGuid[6] = recvData.ReadBit(); + crossRealmGuid[0] = recvData.ReadBit(); + crossRealmGuid[1] = recvData.ReadBit(); + + recvData.ReadByteSeq(crossRealmGuid[4]); + recvData.ReadByteSeq(crossRealmGuid[7]); + recvData.ReadByteSeq(crossRealmGuid[6]); + + std::string memberName, realmName; + memberName = recvData.ReadString(nameLen); + realmName = recvData.ReadString(realmLen); // unused + + recvData.ReadByteSeq(crossRealmGuid[1]); + recvData.ReadByteSeq(crossRealmGuid[0]); + recvData.ReadByteSeq(crossRealmGuid[5]); + recvData.ReadByteSeq(crossRealmGuid[3]); + recvData.ReadByteSeq(crossRealmGuid[2]); // attempt add selected player // cheating - if (!normalizePlayerName(membername)) + if (!normalizePlayerName(memberName)) { - SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S); + SendPartyResult(PARTY_OP_INVITE, memberName, ERR_BAD_PLAYER_NAME_S); return; } - Player* player = sObjectAccessor->FindPlayerByName(membername); + Player* player = sObjectAccessor->FindPlayerByName(memberName); // no player if (!player) { - SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S); + SendPartyResult(PARTY_OP_INVITE, memberName, ERR_BAD_PLAYER_NAME_S); return; } // restrict invite to GMs if (!sWorld->getBoolConfig(CONFIG_ALLOW_GM_GROUP) && !GetPlayer()->isGameMaster() && player->isGameMaster()) { - SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S); + SendPartyResult(PARTY_OP_INVITE, memberName, ERR_BAD_PLAYER_NAME_S); return; } // can't group with if (!GetPlayer()->isGameMaster() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeam() != player->GetTeam()) { - SendPartyResult(PARTY_OP_INVITE, membername, ERR_PLAYER_WRONG_FACTION); + SendPartyResult(PARTY_OP_INVITE, memberName, ERR_PLAYER_WRONG_FACTION); return; } if (GetPlayer()->GetInstanceId() != 0 && player->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player->GetInstanceId() && GetPlayer()->GetMapId() == player->GetMapId()) { - SendPartyResult(PARTY_OP_INVITE, membername, ERR_TARGET_NOT_IN_INSTANCE_S); + SendPartyResult(PARTY_OP_INVITE, memberName, ERR_TARGET_NOT_IN_INSTANCE_S); return; } // just ignore us if (player->GetInstanceId() != 0 && player->GetDungeonDifficulty() != GetPlayer()->GetDungeonDifficulty()) { - SendPartyResult(PARTY_OP_INVITE, membername, ERR_IGNORING_YOU_S); + SendPartyResult(PARTY_OP_INVITE, memberName, ERR_IGNORING_YOU_S); return; } if (player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow())) { - SendPartyResult(PARTY_OP_INVITE, membername, ERR_IGNORING_YOU_S); + SendPartyResult(PARTY_OP_INVITE, memberName, ERR_IGNORING_YOU_S); return; } + ObjectGuid invitedGuid = player->GetGUID(); + Group* group = GetPlayer()->GetGroup(); if (group && group->isBGGroup()) group = GetPlayer()->GetOriginalGroup(); @@ -124,17 +157,63 @@ void WorldSession::HandleGroupInviteOpcode(WorldPacket& recvData) // player already in another group or invited if (group2 || player->GetGroupInvite()) { - SendPartyResult(PARTY_OP_INVITE, membername, ERR_ALREADY_IN_GROUP_S); + SendPartyResult(PARTY_OP_INVITE, memberName, ERR_ALREADY_IN_GROUP_S); if (group2) { // tell the player that they were invited but it failed as they were already in a group - WorldPacket data(SMSG_GROUP_INVITE, 10); // guess size - data << uint8(0); // invited/already in group flag - data << GetPlayer()->GetName(); // max len 48 - data << uint32(0); // unk - data << uint8(0); // count - data << uint32(0); // unk + WorldPacket data(SMSG_GROUP_INVITE, 45); + + data.WriteBit(0); + + data.WriteBit(invitedGuid[0]); + data.WriteBit(invitedGuid[3]); + data.WriteBit(invitedGuid[2]); + + data.WriteBit(0); // Inverse already in group + + data.WriteBit(invitedGuid[6]); + data.WriteBit(invitedGuid[5]); + + data.WriteBits(0, 9); // Realm name + + data.WriteBit(invitedGuid[4]); + + data.WriteBits(GetPlayer()->GetName().size(), 7); // Inviter name length + + data.WriteBits(0, 24); // Count 2 + + data.WriteBit(0); + + data.WriteBit(invitedGuid[1]); + data.WriteBit(invitedGuid[7]); + + data.FlushBits(); + + data.WriteByteSeq(invitedGuid[1]); + data.WriteByteSeq(invitedGuid[4]); + + data << int32(getMSTime()); + data << int32(0); + data << int32(0); + + data.WriteByteSeq(invitedGuid[6]); + data.WriteByteSeq(invitedGuid[0]); + data.WriteByteSeq(invitedGuid[2]); + data.WriteByteSeq(invitedGuid[3]); + + // for count2 { int32(0) } + + data.WriteByteSeq(invitedGuid[5]); + + // data.append(realm name); + + data.WriteByteSeq(invitedGuid[7]); + + data.WriteString(GetPlayer()->GetName()); // inviter name + + data << int32(0); + player->GetSession()->SendPacket(&data); } @@ -185,90 +264,138 @@ void WorldSession::HandleGroupInviteOpcode(WorldPacket& recvData) } // ok, we do it - WorldPacket data(SMSG_GROUP_INVITE, 10); // guess size - data << uint8(1); // invited/already in group flag - data << GetPlayer()->GetName(); // max len 48 - data << uint32(0); // unk - data << uint8(0); // count - data << uint32(0); // unk + WorldPacket data(SMSG_GROUP_INVITE, 45); + + data.WriteBit(0); + + data.WriteBit(invitedGuid[0]); + data.WriteBit(invitedGuid[3]); + data.WriteBit(invitedGuid[2]); + + data.WriteBit(1); // Inverse already in group + + data.WriteBit(invitedGuid[6]); + data.WriteBit(invitedGuid[5]); + + data.WriteBits(0, 9); // Realm name + + data.WriteBit(invitedGuid[4]); + + data.WriteBits(GetPlayer()->GetName().size(), 7); // Inviter name length + + data.WriteBits(0, 24); // Count 2 + + data.WriteBit(0); + + data.WriteBit(invitedGuid[1]); + data.WriteBit(invitedGuid[7]); + + data.FlushBits(); + + data.WriteByteSeq(invitedGuid[1]); + data.WriteByteSeq(invitedGuid[4]); + + data << int32(getMSTime()); + data << int32(0); + data << int32(0); + + data.WriteByteSeq(invitedGuid[6]); + data.WriteByteSeq(invitedGuid[0]); + data.WriteByteSeq(invitedGuid[2]); + data.WriteByteSeq(invitedGuid[3]); + + // for count2 { int32(0) } + + data.WriteByteSeq(invitedGuid[5]); + + // data.append(realm name); + + data.WriteByteSeq(invitedGuid[7]); + + data.WriteString(GetPlayer()->GetName()); + + data << int32(0); + player->GetSession()->SendPacket(&data); - SendPartyResult(PARTY_OP_INVITE, membername, ERR_PARTY_RESULT_OK); + SendPartyResult(PARTY_OP_INVITE, memberName, ERR_PARTY_RESULT_OK); } -void WorldSession::HandleGroupAcceptOpcode(WorldPacket& recvData) +void WorldSession::HandleGroupInviteResponseOpcode(WorldPacket& recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_ACCEPT"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_INVITE_RESPONSE"); - recvData.read_skip<uint32>(); - Group* group = GetPlayer()->GetGroupInvite(); + recvData.ReadBit(); // unk always 0 + bool accept = recvData.ReadBit(); - if (!group) - return; + // Never actually received? + /*if (accept) + recvData.read_skip<uint32>(); // unk*/ - // Remove player from invitees in any case - group->RemoveInvite(GetPlayer()); + Group* group = GetPlayer()->GetGroupInvite(); - if (group->GetLeaderGUID() == GetPlayer()->GetGUID()) - { - sLog->outError(LOG_FILTER_NETWORKIO, "HandleGroupAcceptOpcode: player %s(%d) tried to accept an invite to his own group", GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow()); + if (!group) return; - } - // Group is full - if (group->IsFull()) + if (accept) { - SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL); - return; - } + // Remove player from invitees in any case + group->RemoveInvite(GetPlayer()); - Player* leader = ObjectAccessor::FindPlayer(group->GetLeaderGUID()); - - // Forming a new group, create it - if (!group->IsCreated()) - { - // This can happen if the leader is zoning. To be removed once delayed actions for zoning are implemented - if (!leader) + if (group->GetLeaderGUID() == GetPlayer()->GetGUID()) { - group->RemoveAllInvites(); + sLog->outError(LOG_FILTER_NETWORKIO, "HandleGroupAcceptOpcode: player %s(%d) tried to accept an invite to his own group", GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow()); return; } - // If we're about to create a group there really should be a leader present - ASSERT(leader); - group->RemoveInvite(leader); - group->Create(leader); - sGroupMgr->AddGroup(group); - } + // Group is full + if (group->IsFull()) + { + SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL); + return; + } - // Everything is fine, do it, PLAYER'S GROUP IS SET IN ADDMEMBER!!! - if (!group->AddMember(GetPlayer())) - return; + Player* leader = ObjectAccessor::FindPlayer(group->GetLeaderGUID()); - group->BroadcastGroupUpdate(); -} + // Forming a new group, create it + if (!group->IsCreated()) + { + // This can happen if the leader is zoning. To be removed once delayed actions for zoning are implemented + if (!leader) + { + group->RemoveAllInvites(); + return; + } -void WorldSession::HandleGroupDeclineOpcode(WorldPacket & /*recvData*/) -{ - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_DECLINE"); + // If we're about to create a group there really should be a leader present + ASSERT(leader); + group->RemoveInvite(leader); + group->Create(leader); + sGroupMgr->AddGroup(group); + } - Group* group = GetPlayer()->GetGroupInvite(); - if (!group) - return; + // Everything is fine, do it, PLAYER'S GROUP IS SET IN ADDMEMBER!!! + if (!group->AddMember(GetPlayer())) + return; - // Remember leader if online (group pointer will be invalid if group gets disbanded) - Player* leader = ObjectAccessor::FindPlayer(group->GetLeaderGUID()); + group->BroadcastGroupUpdate(); + } + else + { + // Remember leader if online (group pointer will be invalid if group gets disbanded) + Player* leader = ObjectAccessor::FindPlayer(group->GetLeaderGUID()); - // uninvite, group can be deleted - GetPlayer()->UninviteFromGroup(); + // uninvite, group can be deleted + GetPlayer()->UninviteFromGroup(); - if (!leader || !leader->GetSession()) - return; + if (!leader || !leader->GetSession()) + return; - // report - WorldPacket data(SMSG_GROUP_DECLINE, GetPlayer()->GetName().length()); - data << GetPlayer()->GetName(); - leader->GetSession()->SendPacket(&data); + // report + WorldPacket data(SMSG_GROUP_DECLINE, GetPlayer()->GetName().size()); + data << GetPlayer()->GetName(); + leader->GetSession()->SendPacket(&data); + } } void WorldSession::HandleGroupUninviteGuidOpcode(WorldPacket& recvData) @@ -386,7 +513,81 @@ void WorldSession::HandleGroupSetLeaderOpcode(WorldPacket& recvData) group->SendUpdate(); } -void WorldSession::HandleGroupDisbandOpcode(WorldPacket & /*recvData*/) +void WorldSession::HandleGroupSetRolesOpcode(WorldPacket& recvData) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_SET_ROLES"); + + uint32 newRole; + ObjectGuid guid1; // Assigner GUID + ObjectGuid guid2; // Target GUID + + guid1 = GetPlayer()->GetGUID(); + + recvData >> newRole; + + guid2[2] = recvData.ReadBit(); + guid2[6] = recvData.ReadBit(); + guid2[3] = recvData.ReadBit(); + guid2[7] = recvData.ReadBit(); + guid2[5] = recvData.ReadBit(); + guid2[1] = recvData.ReadBit(); + guid2[0] = recvData.ReadBit(); + guid2[4] = recvData.ReadBit(); + + recvData.ReadByteSeq(guid2[6]); + recvData.ReadByteSeq(guid2[4]); + recvData.ReadByteSeq(guid2[1]); + recvData.ReadByteSeq(guid2[3]); + recvData.ReadByteSeq(guid2[0]); + recvData.ReadByteSeq(guid2[5]); + recvData.ReadByteSeq(guid2[2]); + recvData.ReadByteSeq(guid2[7]); + + WorldPacket data(SMSG_GROUP_SET_ROLE, 24); + + data.WriteBit(guid1[1]); + data.WriteBit(guid2[0]); + data.WriteBit(guid2[2]); + data.WriteBit(guid2[4]); + data.WriteBit(guid2[7]); + data.WriteBit(guid2[3]); + data.WriteBit(guid1[7]); + data.WriteBit(guid2[5]); + data.WriteBit(guid1[5]); + data.WriteBit(guid1[4]); + data.WriteBit(guid1[3]); + data.WriteBit(guid2[6]); + data.WriteBit(guid1[2]); + data.WriteBit(guid1[6]); + data.WriteBit(guid2[1]); + data.WriteBit(guid1[0]); + + data.WriteByteSeq(guid1[7]); + data.WriteByteSeq(guid2[3]); + data.WriteByteSeq(guid1[6]); + data.WriteByteSeq(guid2[4]); + data.WriteByteSeq(guid2[0]); + data << uint32(newRole); // New Role + data.WriteByteSeq(guid2[6]); + data.WriteByteSeq(guid2[2]); + data.WriteByteSeq(guid1[0]); + data.WriteByteSeq(guid1[4]); + data.WriteByteSeq(guid2[1]); + data.WriteByteSeq(guid1[3]); + data.WriteByteSeq(guid1[5]); + data.WriteByteSeq(guid1[2]); + data.WriteByteSeq(guid2[5]); + data.WriteByteSeq(guid2[7]); + data.WriteByteSeq(guid1[1]); + data << uint32(0); // Old Role + + if (GetPlayer()->GetGroup()) + GetPlayer()->GetGroup()->BroadcastPacket(&data, false); + else + SendPacket(&data); +} + +void WorldSession::HandleGroupDisbandOpcode(WorldPacket& /*recvData*/) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_DISBAND"); @@ -471,7 +672,7 @@ void WorldSession::HandleMinimapPingOpcode(WorldPacket& recvData) recvData >> x; recvData >> y; - //sLog->outDebug("Received opcode MSG_MINIMAP_PING X: %f, Y: %f", x, y); + //sLog->outDebug(LOG_FILTER_GENERAL, "Received opcode MSG_MINIMAP_PING X: %f, Y: %f", x, y); /** error handling **/ /********************/ @@ -500,7 +701,7 @@ void WorldSession::HandleRandomRollOpcode(WorldPacket& recvData) // everything's fine, do it roll = urand(minimum, maximum); - //sLog->outDebug("ROLL: MIN: %u, MAX: %u, ROLL: %u", minimum, maximum, roll); + //sLog->outDebug(LOG_FILTER_GENERAL, "ROLL: MIN: %u, MAX: %u, ROLL: %u", minimum, maximum, roll); WorldPacket data(MSG_RANDOM_ROLL, 4+4+4+8); data << uint32(minimum); @@ -521,7 +722,7 @@ void WorldSession::HandleRaidTargetUpdateOpcode(WorldPacket& recvData) if (!group) return; - uint8 x; + uint8 x; recvData >> x; /** error handling **/ @@ -529,9 +730,7 @@ void WorldSession::HandleRaidTargetUpdateOpcode(WorldPacket& recvData) // everything's fine, do it if (x == 0xFF) // target icon request - { group->SendTargetIconList(this); - } else // target icon update { if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID())) @@ -543,7 +742,7 @@ void WorldSession::HandleRaidTargetUpdateOpcode(WorldPacket& recvData) } } -void WorldSession::HandleGroupRaidConvertOpcode(WorldPacket & /*recvData*/) +void WorldSession::HandleGroupRaidConvertOpcode(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_RAID_CONVERT"); @@ -554,14 +753,22 @@ void WorldSession::HandleGroupRaidConvertOpcode(WorldPacket & /*recvData*/) if (_player->InBattleground()) return; - /** error handling **/ + // error handling if (!group->IsLeader(GetPlayer()->GetGUID()) || group->GetMembersCount() < 2) return; - /********************/ // everything's fine, do it (is it 0 (PARTY_OP_INVITE) correct code) SendPartyResult(PARTY_OP_INVITE, "", ERR_PARTY_RESULT_OK); - group->ConvertToRaid(); + + // New 4.x: it is now possible to convert a raid to a group if member count is 5 or less + + bool toRaid; + recvData >> toRaid; + + if (toRaid) + group->ConvertToRaid(); + else + group->ConvertToGroup(); } void WorldSession::HandleGroupChangeSubGroupOpcode(WorldPacket& recvData) @@ -590,10 +797,9 @@ void WorldSession::HandleGroupChangeSubGroupOpcode(WorldPacket& recvData) Player* movedPlayer = sObjectAccessor->FindPlayerByName(name); uint64 guid; + if (movedPlayer) - { guid = movedPlayer->GetGUID(); - } else { CharacterDatabase.EscapeString(name); @@ -603,6 +809,16 @@ void WorldSession::HandleGroupChangeSubGroupOpcode(WorldPacket& recvData) group->ChangeMembersGroup(guid, groupNr); } +void WorldSession::HandleGroupSwapSubGroupOpcode(WorldPacket& recvData) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_SWAP_SUB_GROUP"); + std::string unk1; + std::string unk2; + + recvData >> unk1; + recvData >> unk2; +} + void WorldSession::HandleGroupAssistantLeaderOpcode(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_ASSISTANT_LEADER"); @@ -693,7 +909,7 @@ void WorldSession::HandleRaidReadyCheckOpcode(WorldPacket& recvData) } } -void WorldSession::HandleRaidReadyCheckFinishedOpcode(WorldPacket & /*recvData*/) +void WorldSession::HandleRaidReadyCheckFinishedOpcode(WorldPacket& /*recvData*/) { //Group* group = GetPlayer()->GetGroup(); //if (!group) @@ -718,64 +934,82 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacke if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER); - uint32 byteCount = 0; - for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i) - if (mask & (1 << i)) - byteCount += GroupUpdateLength[i]; - - data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount); + data->Initialize(SMSG_PARTY_MEMBER_STATS, 80); // average value data->append(player->GetPackGUID()); - *data << (uint32) mask; + *data << uint32(mask); if (mask & GROUP_UPDATE_FLAG_STATUS) { if (player) { if (player->IsPvP()) - *data << (uint16) (MEMBER_STATUS_ONLINE | MEMBER_STATUS_PVP); + *data << uint16(MEMBER_STATUS_ONLINE | MEMBER_STATUS_PVP); else - *data << (uint16) MEMBER_STATUS_ONLINE; + *data << uint16(MEMBER_STATUS_ONLINE); } else - *data << (uint16) MEMBER_STATUS_OFFLINE; + *data << uint16(MEMBER_STATUS_OFFLINE); } if (mask & GROUP_UPDATE_FLAG_CUR_HP) - *data << (uint32) player->GetHealth(); + *data << uint32(player->GetHealth()); if (mask & GROUP_UPDATE_FLAG_MAX_HP) - *data << (uint32) player->GetMaxHealth(); + *data << uint32(player->GetMaxHealth()); Powers powerType = player->getPowerType(); if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) - *data << (uint8) powerType; + *data << uint8(powerType); if (mask & GROUP_UPDATE_FLAG_CUR_POWER) - *data << (uint16) player->GetPower(powerType); + *data << uint16(player->GetPower(powerType)); if (mask & GROUP_UPDATE_FLAG_MAX_POWER) - *data << (uint16) player->GetMaxPower(powerType); + *data << uint16(player->GetMaxPower(powerType)); if (mask & GROUP_UPDATE_FLAG_LEVEL) - *data << (uint16) player->getLevel(); + *data << uint16(player->getLevel()); if (mask & GROUP_UPDATE_FLAG_ZONE) - *data << (uint16) player->GetZoneId(); + *data << uint16(player->GetZoneId()); + + if (mask & GROUP_UPDATE_FLAG_UNK100) + *data << uint16(0); if (mask & GROUP_UPDATE_FLAG_POSITION) - *data << (uint16) player->GetPositionX() << (uint16) player->GetPositionY(); + *data << uint16(player->GetPositionX()) << uint16(player->GetPositionY()) << uint16(player->GetPositionZ()); if (mask & GROUP_UPDATE_FLAG_AURAS) { + *data << uint8(0); uint64 auramask = player->GetAuraUpdateMaskForRaid(); *data << uint64(auramask); + *data << uint32(MAX_AURAS); // count for (uint32 i = 0; i < MAX_AURAS; ++i) { if (auramask & (uint64(1) << i)) { AuraApplication const* aurApp = player->GetVisibleAura(i); - *data << uint32(aurApp ? aurApp->GetBase()->GetId() : 0); - *data << uint8(1); + if (!aurApp) + { + *data << uint32(0); + *data << uint16(0); + continue; + } + + *data << uint32(aurApp->GetBase()->GetId()); + *data << uint16(aurApp->GetFlags()); + + if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT) + { + for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) + { + if (AuraEffect const* eff = aurApp->GetBase()->GetEffect(i)) + *data << int32(eff->GetAmount()); + else + *data << int32(0); + } + } } } } @@ -784,9 +1018,9 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacke if (mask & GROUP_UPDATE_FLAG_PET_GUID) { if (pet) - *data << (uint64) pet->GetGUID(); + *data << uint64(pet->GetGUID()); else - *data << (uint64) 0; + *data << uint64(0); } if (mask & GROUP_UPDATE_FLAG_PET_NAME) @@ -794,97 +1028,129 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacke if (pet) *data << pet->GetName(); else - *data << (uint8) 0; + *data << uint8(0); } if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID) { if (pet) - *data << (uint16) pet->GetDisplayId(); + *data << uint16(pet->GetDisplayId()); else - *data << (uint16) 0; + *data << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP) { if (pet) - *data << (uint32) pet->GetHealth(); + *data << uint32(pet->GetHealth()); else - *data << (uint32) 0; + *data << uint32(0); } if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP) { if (pet) - *data << (uint32) pet->GetMaxHealth(); + *data << uint32(pet->GetMaxHealth()); else - *data << (uint32) 0; + *data << uint32(0); } if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) { if (pet) - *data << (uint8) pet->getPowerType(); + *data << uint8(pet->getPowerType()); else - *data << (uint8) 0; + *data << uint8(0); } if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER) { if (pet) - *data << (uint16) pet->GetPower(pet->getPowerType()); + *data << uint16(pet->GetPower(pet->getPowerType())); else - *data << (uint16) 0; + *data << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER) { if (pet) - *data << (uint16) pet->GetMaxPower(pet->getPowerType()); + *data << uint16(pet->GetMaxPower(pet->getPowerType())); else - *data << (uint16) 0; + *data << uint16(0); } if (mask & GROUP_UPDATE_FLAG_VEHICLE_SEAT) { if (Vehicle* veh = player->GetVehicle()) - *data << (uint32) veh->GetVehicleInfo()->m_seatID[player->m_movementInfo.t_seat]; + *data << uint32(veh->GetVehicleInfo()->m_seatID[player->m_movementInfo.t_seat]); + else + *data << uint32(0); } if (mask & GROUP_UPDATE_FLAG_PET_AURAS) { if (pet) { + *data << uint8(0); uint64 auramask = pet->GetAuraUpdateMaskForRaid(); *data << uint64(auramask); + *data << uint32(MAX_AURAS); // count for (uint32 i = 0; i < MAX_AURAS; ++i) { if (auramask & (uint64(1) << i)) { AuraApplication const* aurApp = pet->GetVisibleAura(i); - *data << uint32(aurApp ? aurApp->GetBase()->GetId() : 0); - *data << uint8(1); + if (!aurApp) + { + *data << uint32(0); + *data << uint16(0); + continue; + } + + *data << uint32(aurApp->GetBase()->GetId()); + *data << uint16(aurApp->GetFlags()); + + if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT) + { + for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) + { + if (AuraEffect const* eff = aurApp->GetBase()->GetEffect(i)) + *data << int32(eff->GetAmount()); + else + *data << int32(0); + } + } } } } else - *data << (uint64) 0; + { + *data << uint8(0); + *data << uint64(0); + } + } + + if (mask & GROUP_UPDATE_FLAG_PHASE) + { + *data << uint32(8); // either 0 or 8, same unk found in SMSG_PHASESHIFT + *data << uint32(0); // count + // for (count) *data << uint16(phaseId) } } /*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/ -void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket &recvData) +void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS"); - uint64 Guid; - recvData >> Guid; + uint64 guid; + recvData >> guid; - Player* player = HashMapHolder<Player>::Find(Guid); + Player* player = HashMapHolder<Player>::Find(guid); if (!player) { WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2); data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related - data.appendPackGUID(Guid); + data.appendPackGUID(guid); data << (uint32) GROUP_UPDATE_FLAG_STATUS; data << (uint16) MEMBER_STATUS_OFFLINE; SendPacket(&data); @@ -897,94 +1163,123 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket &recvData) data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related data.append(player->GetPackGUID()); - uint32 mask1 = 0x00040BFF; // common mask, real flags used 0x000040BFF - if (pet) - mask1 = 0x7FFFFFFF; // for hunters and other classes with pets + uint32 mask1 = GROUP_UPDATE_FULL; - Powers powerType = player->getPowerType(); - data << (uint32) mask1; // group update mask - data << (uint16) MEMBER_STATUS_ONLINE; // member's online status - data << (uint32) player->GetHealth(); // GROUP_UPDATE_FLAG_CUR_HP - data << (uint32) player->GetMaxHealth(); // GROUP_UPDATE_FLAG_MAX_HP - data << (uint8) powerType; // GROUP_UPDATE_FLAG_POWER_TYPE - data << (uint16) player->GetPower(powerType); // GROUP_UPDATE_FLAG_CUR_POWER - data << (uint16) player->GetMaxPower(powerType); // GROUP_UPDATE_FLAG_MAX_POWER - data << (uint16) player->getLevel(); // GROUP_UPDATE_FLAG_LEVEL - data << (uint16) player->GetZoneId(); // GROUP_UPDATE_FLAG_ZONE - data << (uint16) player->GetPositionX(); // GROUP_UPDATE_FLAG_POSITION - data << (uint16) player->GetPositionY(); // GROUP_UPDATE_FLAG_POSITION + if (!pet) + mask1 &= ~GROUP_UPDATE_PET; + Powers powerType = player->getPowerType(); + data << uint32(mask1); // group update mask + data << uint16(MEMBER_STATUS_ONLINE); // member's online status, GROUP_UPDATE_FLAG_STATUS + data << uint32(player->GetHealth()); // GROUP_UPDATE_FLAG_CUR_HP + data << uint32(player->GetMaxHealth()); // GROUP_UPDATE_FLAG_MAX_HP + data << uint8 (powerType); // GROUP_UPDATE_FLAG_POWER_TYPE + data << uint16(player->GetPower(powerType)); // GROUP_UPDATE_FLAG_CUR_POWER + data << uint16(player->GetMaxPower(powerType)); // GROUP_UPDATE_FLAG_MAX_POWER + data << uint16(player->getLevel()); // GROUP_UPDATE_FLAG_LEVEL + data << uint16(player->GetZoneId()); // GROUP_UPDATE_FLAG_ZONE + data << uint16(player->GetPositionX()); // GROUP_UPDATE_FLAG_POSITION + data << uint16(player->GetPositionY()); // GROUP_UPDATE_FLAG_POSITION + data << uint16(player->GetPositionZ()); // GROUP_UPDATE_FLAG_POSITION + + // GROUP_UPDATE_FLAG_AURAS + data << uint8(1); uint64 auramask = 0; size_t maskPos = data.wpos(); - data << (uint64) auramask; // placeholder + data << uint64(auramask); // placeholder + data << uint32(MAX_AURAS); // count for (uint8 i = 0; i < MAX_AURAS; ++i) { - if (AuraApplication * aurApp = player->GetVisibleAura(i)) + if (AuraApplication const* aurApp = player->GetVisibleAura(i)) { auramask |= (uint64(1) << i); - data << (uint32) aurApp->GetBase()->GetId(); - data << (uint8) 1; + + data << uint32(aurApp->GetBase()->GetId()); + data << uint16(aurApp->GetFlags()); + + if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT) + { + for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) + { + if (AuraEffect const* eff = aurApp->GetBase()->GetEffect(i)) + data << int32(eff->GetAmount()); + else + data << int32(0); + } + } } } - data.put<uint64>(maskPos, auramask); // GROUP_UPDATE_FLAG_AURAS + data.put<uint64>(maskPos, auramask); // GROUP_UPDATE_FLAG_AURAS if (pet) { Powers petpowertype = pet->getPowerType(); - data << (uint64) pet->GetGUID(); // GROUP_UPDATE_FLAG_PET_GUID + data << uint64(pet->GetGUID()); // GROUP_UPDATE_FLAG_PET_GUID data << pet->GetName(); // GROUP_UPDATE_FLAG_PET_NAME - data << (uint16) pet->GetDisplayId(); // GROUP_UPDATE_FLAG_PET_MODEL_ID - data << (uint32) pet->GetHealth(); // GROUP_UPDATE_FLAG_PET_CUR_HP - data << (uint32) pet->GetMaxHealth(); // GROUP_UPDATE_FLAG_PET_MAX_HP - data << (uint8) petpowertype; // GROUP_UPDATE_FLAG_PET_POWER_TYPE - data << (uint16) pet->GetPower(petpowertype); // GROUP_UPDATE_FLAG_PET_CUR_POWER - data << (uint16) pet->GetMaxPower(petpowertype); // GROUP_UPDATE_FLAG_PET_MAX_POWER - + data << uint16(pet->GetDisplayId()); // GROUP_UPDATE_FLAG_PET_MODEL_ID + data << uint32(pet->GetHealth()); // GROUP_UPDATE_FLAG_PET_CUR_HP + data << uint32(pet->GetMaxHealth()); // GROUP_UPDATE_FLAG_PET_MAX_HP + data << uint8 (petpowertype); // GROUP_UPDATE_FLAG_PET_POWER_TYPE + data << uint16(pet->GetPower(petpowertype)); // GROUP_UPDATE_FLAG_PET_CUR_POWER + data << uint16(pet->GetMaxPower(petpowertype)); // GROUP_UPDATE_FLAG_PET_MAX_POWER + + // GROUP_UPDATE_FLAG_PET_AURAS + data << uint8(1); uint64 petauramask = 0; size_t petMaskPos = data.wpos(); - data << (uint64) petauramask; // placeholder + data << uint64(petauramask); // placeholder + data << uint32(MAX_AURAS); // count for (uint8 i = 0; i < MAX_AURAS; ++i) { - if (AuraApplication * auraApp = pet->GetVisibleAura(i)) + if (AuraApplication const* aurApp = pet->GetVisibleAura(i)) { petauramask |= (uint64(1) << i); - data << (uint32) auraApp->GetBase()->GetId(); - data << (uint8) 1; + + data << uint32(aurApp->GetBase()->GetId()); + data << uint16(aurApp->GetFlags()); + + if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT) + { + for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) + { + if (AuraEffect const* eff = aurApp->GetBase()->GetEffect(i)) + data << int32(eff->GetAmount()); + else + data << int32(0); + } + } } } + data.put<uint64>(petMaskPos, petauramask); // GROUP_UPDATE_FLAG_PET_AURAS } - else - { - data << (uint8) 0; // GROUP_UPDATE_FLAG_PET_NAME - data << (uint64) 0; // GROUP_UPDATE_FLAG_PET_AURAS - } + // else not needed, flags do not include any PET_ update + + // GROUP_UPDATE_FLAG_PHASE + data << uint32(8); // either 0 or 8, same unk found in SMSG_PHASESHIFT + data << uint32(0); // count + // for (count) *data << uint16(phaseId) SendPacket(&data); } -/*!*/void WorldSession::HandleRequestRaidInfoOpcode(WorldPacket & /*recvData*/) +void WorldSession::HandleRequestRaidInfoOpcode(WorldPacket& /*recvData*/) { // every time the player checks the character screen _player->SendRaidInfo(); } -/*void WorldSession::HandleGroupCancelOpcode(WorldPacket& recvData) -{ - sLog->outDebug("WORLD: got CMSG_GROUP_CANCEL."); -}*/ - void WorldSession::HandleOptOutOfLootOpcode(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_OPT_OUT_OF_LOOT"); - uint32 passOnLoot; + bool passOnLoot; recvData >> passOnLoot; // 1 always pass, 0 do not pass // ignore if player not loaded if (!GetPlayer()) // needed because STATUS_AUTHED { - if (passOnLoot != 0) + if (passOnLoot) sLog->outError(LOG_FILTER_NETWORKIO, "CMSG_OPT_OUT_OF_LOOT value<>0 for not-loaded character!"); return; } diff --git a/src/server/game/Handlers/GuildFinderHandler.cpp b/src/server/game/Handlers/GuildFinderHandler.cpp new file mode 100644 index 00000000000..65b100624f2 --- /dev/null +++ b/src/server/game/Handlers/GuildFinderHandler.cpp @@ -0,0 +1,442 @@ +/* + * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "WorldSession.h" +#include "WorldPacket.h" +#include "Object.h" +#include "SharedDefines.h" +#include "GuildFinderMgr.h" +#include "GuildMgr.h" + +void WorldSession::HandleGuildFinderAddRecruit(WorldPacket& recvPacket) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_LF_GUILD_ADD_RECRUIT"); + + if (sGuildFinderMgr->GetAllMembershipRequestsForPlayer(GetPlayer()->GetGUIDLow()).size() == 10) + return; + + uint32 classRoles = 0; + uint32 availability = 0; + uint32 guildInterests = 0; + + recvPacket >> classRoles >> guildInterests >> availability; + + ObjectGuid guid; + guid[3] = recvPacket.ReadBit(); + guid[0] = recvPacket.ReadBit(); + guid[6] = recvPacket.ReadBit(); + guid[1] = recvPacket.ReadBit(); + uint16 commentLength = recvPacket.ReadBits(11); + guid[5] = recvPacket.ReadBit(); + guid[4] = recvPacket.ReadBit(); + guid[7] = recvPacket.ReadBit(); + uint8 nameLength = recvPacket.ReadBits(7); + guid[2] = recvPacket.ReadBit(); + + recvPacket.ReadByteSeq(guid[4]); + recvPacket.ReadByteSeq(guid[5]); + std::string comment = recvPacket.ReadString(commentLength); + std::string playerName = recvPacket.ReadString(nameLength); + recvPacket.ReadByteSeq(guid[7]); + recvPacket.ReadByteSeq(guid[2]); + recvPacket.ReadByteSeq(guid[0]); + recvPacket.ReadByteSeq(guid[6]); + recvPacket.ReadByteSeq(guid[1]); + recvPacket.ReadByteSeq(guid[3]); + + uint32 guildLowGuid = GUID_LOPART(uint64(guid)); + + if (!IS_GUILD_GUID(guid)) + return; + if (!(classRoles & GUILDFINDER_ALL_ROLES) || classRoles > GUILDFINDER_ALL_ROLES) + return; + if (!(availability & AVAILABILITY_ALWAYS) || availability > AVAILABILITY_ALWAYS) + return; + if (!(guildInterests & ALL_INTERESTS) || guildInterests > ALL_INTERESTS) + return; + + MembershipRequest request = MembershipRequest(GetPlayer()->GetGUIDLow(), guildLowGuid, availability, classRoles, guildInterests, comment, time(NULL)); + sGuildFinderMgr->AddMembershipRequest(guildLowGuid, request); +} + +void WorldSession::HandleGuildFinderBrowse(WorldPacket& recvPacket) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_LF_GUILD_BROWSE"); + uint32 classRoles = 0; + uint32 availability = 0; + uint32 guildInterests = 0; + uint32 playerLevel = 0; // Raw player level (1-85), do they use MAX_FINDER_LEVEL when on level 85 ? + + recvPacket >> classRoles >> availability >> guildInterests >> playerLevel; + + if (!(classRoles & GUILDFINDER_ALL_ROLES) || classRoles > GUILDFINDER_ALL_ROLES) + return; + if (!(availability & AVAILABILITY_ALWAYS) || availability > AVAILABILITY_ALWAYS) + return; + if (!(guildInterests & ALL_INTERESTS) || guildInterests > ALL_INTERESTS) + return; + if (playerLevel > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) || playerLevel < 1) + return; + + Player* player = GetPlayer(); + + LFGuildPlayer settings(player->GetGUIDLow(), classRoles, availability, guildInterests, ANY_FINDER_LEVEL); + LFGuildStore guildList = sGuildFinderMgr->GetGuildsMatchingSetting(settings, player->GetTeamId()); + uint32 guildCount = guildList.size(); + + if (guildCount == 0) + { + WorldPacket packet(SMSG_LF_GUILD_BROWSE_UPDATED, 0); + player->SendDirectMessage(&packet); + return; + } + + ByteBuffer bufferData(65 * guildCount); + WorldPacket data(SMSG_LF_GUILD_BROWSE_UPDATED, 3 + guildCount * 65); // Estimated size + data.WriteBits(guildCount, 19); + + for (LFGuildStore::const_iterator itr = guildList.begin(); itr != guildList.end(); ++itr) + { + LFGuildSettings guildSettings = itr->second; + Guild* guild = sGuildMgr->GetGuildById(itr->first); + + ObjectGuid guildGUID = ObjectGuid(guild->GetGUID()); + + data.WriteBit(guildGUID[7]); + data.WriteBit(guildGUID[5]); + data.WriteBits(guild->GetName().size(), 8); + data.WriteBit(guildGUID[0]); + data.WriteBits(guildSettings.GetComment().size(), 11); + data.WriteBit(guildGUID[4]); + data.WriteBit(guildGUID[1]); + data.WriteBit(guildGUID[2]); + data.WriteBit(guildGUID[6]); + data.WriteBit(guildGUID[3]); + + bufferData << uint32(guild->GetEmblemInfo().GetColor()); + bufferData << uint32(guild->GetEmblemInfo().GetBorderStyle()); // Guessed + bufferData << uint32(guild->GetEmblemInfo().GetStyle()); + + bufferData.WriteString(guildSettings.GetComment()); + + bufferData << uint8(0); // Unk + + bufferData.WriteByteSeq(guildGUID[5]); + + bufferData << uint32(guildSettings.GetInterests()); + + bufferData.WriteByteSeq(guildGUID[6]); + bufferData.WriteByteSeq(guildGUID[4]); + + bufferData << uint32(guild->GetLevel()); + + bufferData.WriteString(guild->GetName()); + + bufferData << uint32(guild->GetAchievementMgr().GetAchievementPoints()); + + bufferData.WriteByteSeq(guildGUID[7]); + + bufferData << uint8(sGuildFinderMgr->HasRequest(player->GetGUIDLow(), guild->GetGUID())); // Request pending + + bufferData.WriteByteSeq(guildGUID[2]); + bufferData.WriteByteSeq(guildGUID[0]); + + bufferData << uint32(guildSettings.GetAvailability()); + + bufferData.WriteByteSeq(guildGUID[1]); + + bufferData << uint32(guild->GetEmblemInfo().GetBackgroundColor()); + bufferData << uint32(0); // Unk Int 2 (+ 128) // Always 0 or 1 + bufferData << uint32(guild->GetEmblemInfo().GetBorderColor()); + bufferData << uint32(guildSettings.GetClassRoles()); + + bufferData.WriteByteSeq(guildGUID[3]); + bufferData << uint32(guild->GetMembersCount()); + } + + data.FlushBits(); + data.append(bufferData); + + player->SendDirectMessage(&data); +} + +void WorldSession::HandleGuildFinderDeclineRecruit(WorldPacket& recvPacket) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_LF_GUILD_DECLINE_RECRUIT"); + + ObjectGuid playerGuid; + + playerGuid[1] = recvPacket.ReadBit(); + playerGuid[4] = recvPacket.ReadBit(); + playerGuid[5] = recvPacket.ReadBit(); + playerGuid[2] = recvPacket.ReadBit(); + playerGuid[6] = recvPacket.ReadBit(); + playerGuid[7] = recvPacket.ReadBit(); + playerGuid[0] = recvPacket.ReadBit(); + playerGuid[3] = recvPacket.ReadBit(); + + recvPacket.ReadByteSeq(playerGuid[5]); + recvPacket.ReadByteSeq(playerGuid[7]); + recvPacket.ReadByteSeq(playerGuid[2]); + recvPacket.ReadByteSeq(playerGuid[3]); + recvPacket.ReadByteSeq(playerGuid[4]); + recvPacket.ReadByteSeq(playerGuid[1]); + recvPacket.ReadByteSeq(playerGuid[0]); + recvPacket.ReadByteSeq(playerGuid[6]); + + if (!IS_PLAYER_GUID(playerGuid)) + return; + + sGuildFinderMgr->RemoveMembershipRequest(GUID_LOPART(playerGuid), GetPlayer()->GetGuildId()); +} + +void WorldSession::HandleGuildFinderGetApplications(WorldPacket& /*recvPacket*/) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_LF_GUILD_GET_APPLICATIONS"); // Empty opcode + + std::list<MembershipRequest> applicatedGuilds = sGuildFinderMgr->GetAllMembershipRequestsForPlayer(GetPlayer()->GetGUIDLow()); + uint32 applicationsCount = applicatedGuilds.size(); + WorldPacket data(SMSG_LF_GUILD_MEMBERSHIP_LIST_UPDATED, 7 + 54 * applicationsCount); + data.WriteBits(applicationsCount, 20); + + if (applicationsCount > 0) + { + ByteBuffer bufferData(54 * applicationsCount); + for (std::list<MembershipRequest>::const_iterator itr = applicatedGuilds.begin(); itr != applicatedGuilds.end(); ++itr) + { + Guild* guild = sGuildMgr->GetGuildById(itr->GetGuildId()); + LFGuildSettings guildSettings = sGuildFinderMgr->GetGuildSettings(itr->GetGuildId()); + MembershipRequest request = *itr; + + ObjectGuid guildGuid = ObjectGuid(guild->GetGUID()); + + data.WriteBit(guildGuid[1]); + data.WriteBit(guildGuid[0]); + data.WriteBit(guildGuid[5]); + data.WriteBits(request.GetComment().size(), 11); + data.WriteBit(guildGuid[3]); + data.WriteBit(guildGuid[7]); + data.WriteBit(guildGuid[4]); + data.WriteBit(guildGuid[6]); + data.WriteBit(guildGuid[2]); + data.WriteBits(guild->GetName().size(), 8); + + bufferData.WriteByteSeq(guildGuid[2]); + bufferData.WriteString(request.GetComment()); + bufferData.WriteByteSeq(guildGuid[5]); + bufferData.WriteString(guild->GetName()); + + bufferData << uint32(guildSettings.GetAvailability()); + bufferData << uint32(request.GetExpiryTime() - time(NULL)); // Time left to application expiry (seconds) + + bufferData.WriteByteSeq(guildGuid[0]); + bufferData.WriteByteSeq(guildGuid[6]); + bufferData.WriteByteSeq(guildGuid[3]); + bufferData.WriteByteSeq(guildGuid[7]); + + bufferData << uint32(guildSettings.GetClassRoles()); + + bufferData.WriteByteSeq(guildGuid[4]); + bufferData.WriteByteSeq(guildGuid[1]); + + bufferData << uint32(time(NULL) - request.GetSubmitTime()); // Time since application (seconds) + bufferData << uint32(guildSettings.GetInterests()); + } + + data.FlushBits(); + data.append(bufferData); + } + data << uint32(10 - sGuildFinderMgr->CountRequestsFromPlayer(GetPlayer()->GetGUIDLow())); // Applications count left + + GetPlayer()->SendDirectMessage(&data); +} + +// Lists all recruits for a guild - Misses times +void WorldSession::HandleGuildFinderGetRecruits(WorldPacket& recvPacket) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_LF_GUILD_GET_RECRUITS"); + + uint32 unkTime = 0; + recvPacket >> unkTime; + + Player* player = GetPlayer(); + if (!player->GetGuildId()) + return; + + std::vector<MembershipRequest> recruitsList = sGuildFinderMgr->GetAllMembershipRequestsForGuild(player->GetGuildId()); + uint32 recruitCount = recruitsList.size(); + + ByteBuffer dataBuffer(53 * recruitCount); + WorldPacket data(SMSG_LF_GUILD_RECRUIT_LIST_UPDATED, 7 + 26 * recruitCount + 53 * recruitCount); + data.WriteBits(recruitCount, 20); + + for (std::vector<MembershipRequest>::const_iterator itr = recruitsList.begin(); itr != recruitsList.end(); ++itr) + { + MembershipRequest request = *itr; + ObjectGuid playerGuid(MAKE_NEW_GUID(request.GetPlayerGUID(), 0, HIGHGUID_PLAYER)); + + data.WriteBits(request.GetComment().size(), 11); + data.WriteBit(playerGuid[2]); + data.WriteBit(playerGuid[4]); + data.WriteBit(playerGuid[3]); + data.WriteBit(playerGuid[7]); + data.WriteBit(playerGuid[0]); + data.WriteBits(request.GetName().size(), 7); + data.WriteBit(playerGuid[5]); + data.WriteBit(playerGuid[1]); + data.WriteBit(playerGuid[6]); + + dataBuffer.WriteByteSeq(playerGuid[4]); + + dataBuffer << int32(time(NULL) <= request.GetExpiryTime()); + + dataBuffer.WriteByteSeq(playerGuid[3]); + dataBuffer.WriteByteSeq(playerGuid[0]); + dataBuffer.WriteByteSeq(playerGuid[1]); + + dataBuffer << int32(request.GetLevel()); + + dataBuffer.WriteByteSeq(playerGuid[6]); + dataBuffer.WriteByteSeq(playerGuid[7]); + dataBuffer.WriteByteSeq(playerGuid[2]); + + dataBuffer << int32(time(NULL) - request.GetSubmitTime()); // Time in seconds since application submitted. + dataBuffer << int32(request.GetAvailability()); + dataBuffer << int32(request.GetClassRoles()); + dataBuffer << int32(request.GetInterests()); + dataBuffer << int32(request.GetExpiryTime() - time(NULL)); // TIme in seconds until application expires. + + dataBuffer.WriteString(request.GetName()); + dataBuffer.WriteString(request.GetComment()); + + dataBuffer << int32(request.GetClass()); + + dataBuffer.WriteByteSeq(playerGuid[5]); + } + + data.FlushBits(); + data.append(dataBuffer); + data << uint32(time(NULL)); // Unk time + + player->SendDirectMessage(&data); +} + +void WorldSession::HandleGuildFinderPostRequest(WorldPacket& /*recvPacket*/) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_LF_GUILD_POST_REQUEST"); // Empty opcode + + Player* player = GetPlayer(); + + if (!player->GetGuildId()) // Player must be in guild + return; + + bool isGuildMaster = true; + if (Guild* guild = sGuildMgr->GetGuildById(player->GetGuildId())) + if (guild->GetLeaderGUID() != player->GetGUID()) + isGuildMaster = false; + + LFGuildSettings settings = sGuildFinderMgr->GetGuildSettings(player->GetGuildId()); + + WorldPacket data(SMSG_LF_GUILD_POST_UPDATED, 35); + data.WriteBit(isGuildMaster); // Guessed + + if (isGuildMaster) + { + data.WriteBit(settings.IsListed()); + data.WriteBits(settings.GetComment().size(), 11); + data << uint32(settings.GetLevel()); + data.WriteString(settings.GetComment()); + data << uint32(0); // Unk Int32 + data << uint32(settings.GetAvailability()); + data << uint32(settings.GetClassRoles()); + data << uint32(settings.GetInterests()); + } + else + data.FlushBits(); + player->SendDirectMessage(&data); +} + +void WorldSession::HandleGuildFinderRemoveRecruit(WorldPacket& recvPacket) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_LF_GUILD_REMOVE_RECRUIT"); + + ObjectGuid guildGuid; + + guildGuid[0] = recvPacket.ReadBit(); + guildGuid[4] = recvPacket.ReadBit(); + guildGuid[3] = recvPacket.ReadBit(); + guildGuid[5] = recvPacket.ReadBit(); + guildGuid[7] = recvPacket.ReadBit(); + guildGuid[6] = recvPacket.ReadBit(); + guildGuid[2] = recvPacket.ReadBit(); + guildGuid[1] = recvPacket.ReadBit(); + + recvPacket.ReadByteSeq(guildGuid[4]); + recvPacket.ReadByteSeq(guildGuid[0]); + recvPacket.ReadByteSeq(guildGuid[3]); + recvPacket.ReadByteSeq(guildGuid[6]); + recvPacket.ReadByteSeq(guildGuid[5]); + recvPacket.ReadByteSeq(guildGuid[1]); + recvPacket.ReadByteSeq(guildGuid[2]); + recvPacket.ReadByteSeq(guildGuid[7]); + + if (!IS_GUILD_GUID(guildGuid)) + return; + + sGuildFinderMgr->RemoveMembershipRequest(GetPlayer()->GetGUIDLow(), GUID_LOPART(guildGuid)); +} + +// Sent any time a guild master sets an option in the interface and when listing / unlisting his guild +void WorldSession::HandleGuildFinderSetGuildPost(WorldPacket& recvPacket) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_LF_GUILD_SET_GUILD_POST"); + + uint32 classRoles = 0; + uint32 availability = 0; + uint32 guildInterests = 0; + uint32 level = 0; + + recvPacket >> level >> availability >> guildInterests >> classRoles; + // Level sent is zero if untouched, force to any (from interface). Idk why + if (!level) + level = ANY_FINDER_LEVEL; + + uint16 length = recvPacket.ReadBits(11); + bool listed = recvPacket.ReadBit(); + std::string comment = recvPacket.ReadString(length); + + if (!(classRoles & GUILDFINDER_ALL_ROLES) || classRoles > GUILDFINDER_ALL_ROLES) + return; + if (!(availability & AVAILABILITY_ALWAYS) || availability > AVAILABILITY_ALWAYS) + return; + if (!(guildInterests & ALL_INTERESTS) || guildInterests > ALL_INTERESTS) + return; + if (!(level & ALL_GUILDFINDER_LEVELS) || level > ALL_GUILDFINDER_LEVELS) + return; + + Player* player = GetPlayer(); + + if (!player->GetGuildId()) // Player must be in guild + return; + + if (Guild* guild = sGuildMgr->GetGuildById(player->GetGuildId())) // Player must be guild master + if (guild->GetLeaderGUID() != player->GetGUID()) + return; + + LFGuildSettings settings(listed, player->GetTeamId(), player->GetGuildId(), classRoles, availability, guildInterests, level, comment); + sGuildFinderMgr->SetGuildSettings(player->GetGuildId(), settings); +} diff --git a/src/server/game/Handlers/GuildHandler.cpp b/src/server/game/Handlers/GuildHandler.cpp index 60749932637..4c3360122f2 100644 --- a/src/server/game/Handlers/GuildHandler.cpp +++ b/src/server/game/Handlers/GuildHandler.cpp @@ -30,38 +30,21 @@ void WorldSession::HandleGuildQueryOpcode(WorldPacket& recvPacket) { - uint32 guildId; - recvPacket >> guildId; + uint64 guildGuid, playerGuid; + recvPacket >> guildGuid >> playerGuid; - sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_QUERY [%s]: Guild: %u", GetPlayerInfo().c_str(), guildId); - if (!guildId) - return; + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_QUERY [%s]: Guild: %u Target: %u", + GetPlayerInfo().c_str(), GUID_LOPART(guildGuid), GUID_LOPART(playerGuid)); - if (Guild* guild = sGuildMgr->GetGuildById(guildId)) - guild->HandleQuery(this); -} - -void WorldSession::HandleGuildCreateOpcode(WorldPacket& recvPacket) -{ - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_CREATE"); - - std::string name; - recvPacket >> name; - - if (!GetPlayer()->GetGuildId()) // Player cannot be in guild - { - Guild* guild = new Guild(); - if (guild->Create(GetPlayer(), name)) - sGuildMgr->AddGuild(guild); - else - delete guild; - } + if (Guild* guild = sGuildMgr->GetGuildByGuid(guildGuid)) + if (guild->IsMember(playerGuid)) + guild->HandleQuery(this); } void WorldSession::HandleGuildInviteOpcode(WorldPacket& recvPacket) { - std::string invitedName; - recvPacket >> invitedName; + uint32 nameLength = recvPacket.ReadBits(7); + std::string invitedName = recvPacket.ReadString(nameLength); sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_INVITE [%s]: Invited: %s", GetPlayerInfo().c_str(), invitedName.c_str()); if (normalizePlayerName(invitedName)) @@ -71,19 +54,35 @@ void WorldSession::HandleGuildInviteOpcode(WorldPacket& recvPacket) void WorldSession::HandleGuildRemoveOpcode(WorldPacket& recvPacket) { - std::string playerName; - recvPacket >> playerName; + ObjectGuid playerGuid; - sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_REMOVE [%s]: Target: %s", GetPlayerInfo().c_str(), playerName.c_str()); + playerGuid[6] = recvPacket.ReadBit(); + playerGuid[5] = recvPacket.ReadBit(); + playerGuid[4] = recvPacket.ReadBit(); + playerGuid[0] = recvPacket.ReadBit(); + playerGuid[1] = recvPacket.ReadBit(); + playerGuid[3] = recvPacket.ReadBit(); + playerGuid[7] = recvPacket.ReadBit(); + playerGuid[2] = recvPacket.ReadBit(); - if (normalizePlayerName(playerName)) - if (Guild* guild = GetPlayer()->GetGuild()) - guild->HandleRemoveMember(this, playerName); + recvPacket.ReadByteSeq(playerGuid[2]); + recvPacket.ReadByteSeq(playerGuid[6]); + recvPacket.ReadByteSeq(playerGuid[5]); + recvPacket.ReadByteSeq(playerGuid[7]); + recvPacket.ReadByteSeq(playerGuid[1]); + recvPacket.ReadByteSeq(playerGuid[4]); + recvPacket.ReadByteSeq(playerGuid[3]); + recvPacket.ReadByteSeq(playerGuid[0]); + + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_REMOVE [%s]: Target: %u", GetPlayerInfo().c_str(), GUID_LOPART(playerGuid)); + + if (Guild* guild = GetPlayer()->GetGuild()) + guild->HandleRemoveMember(this, playerGuid); } void WorldSession::HandleGuildAcceptOpcode(WorldPacket& /*recvPacket*/) { - sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_ACCEPT [%s]", GetPlayer()->GetName().c_str()); + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_ACCEPT [%s]", GetPlayerInfo().c_str()); if (!GetPlayer()->GetGuildId()) if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildIdInvited())) @@ -98,17 +97,10 @@ void WorldSession::HandleGuildDeclineOpcode(WorldPacket& /*recvPacket*/) GetPlayer()->SetInGuild(0); } -void WorldSession::HandleGuildInfoOpcode(WorldPacket& /*recvPacket*/) -{ - sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_INFO [%s]", GetPlayerInfo().c_str()); - - if (Guild* guild = GetPlayer()->GetGuild()) - guild->SendInfo(this); -} - -void WorldSession::HandleGuildRosterOpcode(WorldPacket& /*recvPacket*/) +void WorldSession::HandleGuildRosterOpcode(WorldPacket& recvPacket) { sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_ROSTER [%s]", GetPlayerInfo().c_str()); + recvPacket.rfinish(); if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleRoster(this); @@ -118,26 +110,107 @@ void WorldSession::HandleGuildRosterOpcode(WorldPacket& /*recvPacket*/) void WorldSession::HandleGuildPromoteOpcode(WorldPacket& recvPacket) { - std::string playerName; - recvPacket >> playerName; + ObjectGuid targetGuid; - sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_PROMOTE [%s]: Target: %s", GetPlayerInfo().c_str(), playerName.c_str()); + targetGuid[7] = recvPacket.ReadBit(); + targetGuid[2] = recvPacket.ReadBit(); + targetGuid[5] = recvPacket.ReadBit(); + targetGuid[6] = recvPacket.ReadBit(); + targetGuid[1] = recvPacket.ReadBit(); + targetGuid[0] = recvPacket.ReadBit(); + targetGuid[3] = recvPacket.ReadBit(); + targetGuid[4] = recvPacket.ReadBit(); - if (normalizePlayerName(playerName)) - if (Guild* guild = GetPlayer()->GetGuild()) - guild->HandleUpdateMemberRank(this, playerName, false); + recvPacket.ReadByteSeq(targetGuid[0]); + recvPacket.ReadByteSeq(targetGuid[5]); + recvPacket.ReadByteSeq(targetGuid[2]); + recvPacket.ReadByteSeq(targetGuid[3]); + recvPacket.ReadByteSeq(targetGuid[6]); + recvPacket.ReadByteSeq(targetGuid[4]); + recvPacket.ReadByteSeq(targetGuid[1]); + recvPacket.ReadByteSeq(targetGuid[7]); + + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_PROMOTE [%s]: Target: %u", GetPlayerInfo().c_str(), GUID_LOPART(targetGuid)); + + if (Guild* guild = GetPlayer()->GetGuild()) + guild->HandleUpdateMemberRank(this, targetGuid, false); } void WorldSession::HandleGuildDemoteOpcode(WorldPacket& recvPacket) { - std::string playerName; - recvPacket >> playerName; + ObjectGuid targetGuid; - sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_DEMOTE [%s]: Target: %s", GetPlayerInfo().c_str(), playerName.c_str()); + targetGuid[7] = recvPacket.ReadBit(); + targetGuid[1] = recvPacket.ReadBit(); + targetGuid[5] = recvPacket.ReadBit(); + targetGuid[6] = recvPacket.ReadBit(); + targetGuid[2] = recvPacket.ReadBit(); + targetGuid[3] = recvPacket.ReadBit(); + targetGuid[0] = recvPacket.ReadBit(); + targetGuid[4] = recvPacket.ReadBit(); - if (normalizePlayerName(playerName)) - if (Guild* guild = GetPlayer()->GetGuild()) - guild->HandleUpdateMemberRank(this, playerName, true); + recvPacket.ReadByteSeq(targetGuid[1]); + recvPacket.ReadByteSeq(targetGuid[2]); + recvPacket.ReadByteSeq(targetGuid[7]); + recvPacket.ReadByteSeq(targetGuid[5]); + recvPacket.ReadByteSeq(targetGuid[6]); + recvPacket.ReadByteSeq(targetGuid[0]); + recvPacket.ReadByteSeq(targetGuid[4]); + recvPacket.ReadByteSeq(targetGuid[3]); + + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_DEMOTE [%s]: Target: %u", GetPlayerInfo().c_str(), GUID_LOPART(targetGuid)); + + if (Guild* guild = GetPlayer()->GetGuild()) + guild->HandleUpdateMemberRank(this, targetGuid, true); +} + +void WorldSession::HandleGuildAssignRankOpcode(WorldPacket& recvPacket) +{ + ObjectGuid targetGuid; + ObjectGuid setterGuid; + + uint32 rankId; + recvPacket >> rankId; + + targetGuid[1] = recvPacket.ReadBit(); + targetGuid[7] = recvPacket.ReadBit(); + setterGuid[4] = recvPacket.ReadBit(); + setterGuid[2] = recvPacket.ReadBit(); + targetGuid[4] = recvPacket.ReadBit(); + targetGuid[5] = recvPacket.ReadBit(); + targetGuid[6] = recvPacket.ReadBit(); + setterGuid[1] = recvPacket.ReadBit(); + setterGuid[7] = recvPacket.ReadBit(); + targetGuid[2] = recvPacket.ReadBit(); + targetGuid[3] = recvPacket.ReadBit(); + targetGuid[0] = recvPacket.ReadBit(); + setterGuid[6] = recvPacket.ReadBit(); + setterGuid[3] = recvPacket.ReadBit(); + setterGuid[0] = recvPacket.ReadBit(); + setterGuid[5] = recvPacket.ReadBit(); + + recvPacket.ReadByteSeq(targetGuid[0]); + recvPacket.ReadByteSeq(setterGuid[1]); + recvPacket.ReadByteSeq(setterGuid[3]); + recvPacket.ReadByteSeq(setterGuid[5]); + recvPacket.ReadByteSeq(targetGuid[7]); + recvPacket.ReadByteSeq(targetGuid[3]); + recvPacket.ReadByteSeq(setterGuid[0]); + recvPacket.ReadByteSeq(targetGuid[1]); + recvPacket.ReadByteSeq(setterGuid[6]); + recvPacket.ReadByteSeq(targetGuid[2]); + recvPacket.ReadByteSeq(targetGuid[5]); + recvPacket.ReadByteSeq(targetGuid[4]); + recvPacket.ReadByteSeq(setterGuid[2]); + recvPacket.ReadByteSeq(setterGuid[4]); + recvPacket.ReadByteSeq(targetGuid[6]); + recvPacket.ReadByteSeq(setterGuid[7]); + + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_ASSIGN_MEMBER_RANK [%s]: Target: %u Rank: %u, Issuer: %u", + GetPlayerInfo().c_str(), GUID_LOPART(targetGuid), rankId, GUID_LOPART(setterGuid)); + + if (Guild* guild = GetPlayer()->GetGuild()) + guild->HandleSetMemberRank(this, targetGuid, setterGuid, rankId); } void WorldSession::HandleGuildLeaveOpcode(WorldPacket& /*recvPacket*/) @@ -156,100 +229,85 @@ void WorldSession::HandleGuildDisbandOpcode(WorldPacket& /*recvPacket*/) guild->HandleDisband(this); } -void WorldSession::HandleGuildLeaderOpcode(WorldPacket& recvPacket) -{ - std::string name; - recvPacket >> name; - - sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_LEADER [%s]: Target: %s", GetPlayerInfo().c_str(), name.c_str()); - - if (normalizePlayerName(name)) - if (Guild* guild = GetPlayer()->GetGuild()) - guild->HandleSetLeader(this, name); -} - void WorldSession::HandleGuildMOTDOpcode(WorldPacket& recvPacket) { - std::string motd; - recvPacket >> motd; - + uint32 motdLength = recvPacket.ReadBits(11); + std::string motd = recvPacket.ReadString(motdLength); sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_MOTD [%s]: MOTD: %s", GetPlayerInfo().c_str(), motd.c_str()); if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleSetMOTD(this, motd); } -void WorldSession::HandleGuildSetPublicNoteOpcode(WorldPacket& recvPacket) +void WorldSession::HandleGuildSetNoteOpcode(WorldPacket& recvPacket) { - std::string playerName; - std::string note; - recvPacket >> playerName >> note; - - sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_SET_PUBLIC_NOTE [%s]: Target: %s, Note: %s", - GetPlayerInfo().c_str(), playerName.c_str(), note.c_str()); + ObjectGuid playerGuid; - if (normalizePlayerName(playerName)) - if (Guild* guild = GetPlayer()->GetGuild()) - guild->HandleSetMemberNote(this, playerName, note, true); -} + playerGuid[1] = recvPacket.ReadBit(); + playerGuid[4] = recvPacket.ReadBit(); + playerGuid[5] = recvPacket.ReadBit(); + playerGuid[3] = recvPacket.ReadBit(); + playerGuid[0] = recvPacket.ReadBit(); + playerGuid[7] = recvPacket.ReadBit(); + bool ispublic = recvPacket.ReadBit(); // 0 == Officer, 1 == Public + playerGuid[6] = recvPacket.ReadBit(); + uint32 noteLength = recvPacket.ReadBits(8); + playerGuid[2] = recvPacket.ReadBit(); -void WorldSession::HandleGuildSetOfficerNoteOpcode(WorldPacket& recvPacket) -{ - std::string playerName; - std::string note; - recvPacket >> playerName >> note; + recvPacket.ReadByteSeq(playerGuid[4]); + recvPacket.ReadByteSeq(playerGuid[5]); + recvPacket.ReadByteSeq(playerGuid[0]); + recvPacket.ReadByteSeq(playerGuid[3]); + recvPacket.ReadByteSeq(playerGuid[1]); + recvPacket.ReadByteSeq(playerGuid[6]); + recvPacket.ReadByteSeq(playerGuid[7]); + std::string note = recvPacket.ReadString(noteLength); + recvPacket.ReadByteSeq(playerGuid[2]); - sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_SET_OFFICER_NOTE [%s]: Target: %s, Note: %s", - GetPlayerInfo().c_str(), playerName.c_str(), note.c_str()); + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_SET_NOTE [%s]: Target: %u, Note: %s, Public: %u", + GetPlayerInfo().c_str(), GUID_LOPART(playerGuid), note.c_str(), ispublic); - if (normalizePlayerName(playerName)) - if (Guild* guild = GetPlayer()->GetGuild()) - guild->HandleSetMemberNote(this, playerName, note, false); + if (Guild* guild = GetPlayer()->GetGuild()) + guild->HandleSetMemberNote(this, note, playerGuid, ispublic); } -void WorldSession::HandleGuildRankOpcode(WorldPacket& recvPacket) +void WorldSession::HandleGuildQueryRanksOpcode(WorldPacket& recvPacket) { - uint32 rankId; - recvPacket >> rankId; + ObjectGuid guildGuid; - uint32 rights; - recvPacket >> rights; + guildGuid[2] = recvPacket.ReadBit(); + guildGuid[3] = recvPacket.ReadBit(); + guildGuid[0] = recvPacket.ReadBit(); + guildGuid[6] = recvPacket.ReadBit(); + guildGuid[4] = recvPacket.ReadBit(); + guildGuid[7] = recvPacket.ReadBit(); + guildGuid[5] = recvPacket.ReadBit(); + guildGuid[1] = recvPacket.ReadBit(); - std::string rankName; - recvPacket >> rankName; + recvPacket.ReadByteSeq(guildGuid[3]); + recvPacket.ReadByteSeq(guildGuid[4]); + recvPacket.ReadByteSeq(guildGuid[5]); + recvPacket.ReadByteSeq(guildGuid[7]); + recvPacket.ReadByteSeq(guildGuid[1]); + recvPacket.ReadByteSeq(guildGuid[0]); + recvPacket.ReadByteSeq(guildGuid[6]); + recvPacket.ReadByteSeq(guildGuid[2]); - uint32 money; - recvPacket >> money; + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_QUERY_RANKS [%s]: Guild: %u", + GetPlayerInfo().c_str(), GUID_LOPART(guildGuid)); - sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_RANK [%s]: Rank: %s (%u)", GetPlayerInfo().c_str(), rankName.c_str(), rankId); - - Guild* guild = GetPlayer()->GetGuild(); - if (!guild) - { - recvPacket.rpos(recvPacket.wpos()); - return; - } - - GuildBankRightsAndSlotsVec rightsAndSlots(GUILD_BANK_MAX_TABS); - - for (uint8 tabId = 0; tabId < GUILD_BANK_MAX_TABS; ++tabId) - { - uint32 bankRights; - uint32 slots; - - recvPacket >> bankRights; - recvPacket >> slots; - - rightsAndSlots[tabId] = GuildBankRightsAndSlots(tabId, bankRights, slots); - } - - guild->HandleSetRankInfo(this, rankId, rankName, rights, money, rightsAndSlots); + if (Guild* guild = sGuildMgr->GetGuildByGuid(guildGuid)) + if (guild->IsMember(_player->GetGUID())) + guild->SendGuildRankInfo(this); } void WorldSession::HandleGuildAddRankOpcode(WorldPacket& recvPacket) { - std::string rankName; - recvPacket >> rankName; + uint32 rankId; + recvPacket >> rankId; + + uint32 length = recvPacket.ReadBits(7); + std::string rankName = recvPacket.ReadString(length); sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_ADD_RANK [%s]: Rank: %s", GetPlayerInfo().c_str(), rankName.c_str()); @@ -257,18 +315,21 @@ void WorldSession::HandleGuildAddRankOpcode(WorldPacket& recvPacket) guild->HandleAddNewRank(this, rankName); } -void WorldSession::HandleGuildDelRankOpcode(WorldPacket& /*recvPacket*/) +void WorldSession::HandleGuildDelRankOpcode(WorldPacket& recvPacket) { - sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_DEL_RANK [%s]", GetPlayerInfo().c_str()); + uint32 rankId; + recvPacket >> rankId; + + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_DEL_RANK [%s]: Rank: %u", GetPlayerInfo().c_str(), rankId); if (Guild* guild = GetPlayer()->GetGuild()) - guild->HandleRemoveLowestRank(this); + guild->HandleRemoveRank(this, rankId); } void WorldSession::HandleGuildChangeInfoTextOpcode(WorldPacket& recvPacket) { - std::string info; - recvPacket >> info; + uint32 length = recvPacket.ReadBits(12); + std::string info = recvPacket.ReadString(length); sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_INFO_TEXT [%s]: %s", GetPlayerInfo().c_str(), info.c_str()); @@ -313,32 +374,36 @@ void WorldSession::HandleGuildEventLogQueryOpcode(WorldPacket& /* recvPacket */) guild->SendEventLog(this); } -void WorldSession::HandleGuildBankMoneyWithdrawn(WorldPacket & /* recvData */) +void WorldSession::HandleGuildBankMoneyWithdrawn(WorldPacket& /* recvPacket */) { - sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_BANK_MONEY_WITHDRAWN [%s]", GetPlayerInfo().c_str()); + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_MONEY_WITHDRAWN [%s]", GetPlayerInfo().c_str()); if (Guild* guild = GetPlayer()->GetGuild()) guild->SendMoneyInfo(this); } -void WorldSession::HandleGuildPermissions(WorldPacket& /* recvData */) +void WorldSession::HandleGuildPermissions(WorldPacket& /* recvPacket */) { - sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_PERMISSIONS [%s]", GetPlayerInfo().c_str()); + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_PERMISSIONS [%s]", GetPlayerInfo().c_str()); if (Guild* guild = GetPlayer()->GetGuild()) guild->SendPermissions(this); } // Called when clicking on Guild bank gameobject -void WorldSession::HandleGuildBankerActivate(WorldPacket& recvData) +void WorldSession::HandleGuildBankerActivate(WorldPacket& recvPacket) { uint64 guid; bool sendAllSlots; - recvData >> guid >> sendAllSlots; + recvPacket >> guid >> sendAllSlots; sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANKER_ACTIVATE [%s]: Go: [" UI64FMTD "] AllSlots: %u" , GetPlayerInfo().c_str(), guid, sendAllSlots); + GameObject const* const go = GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK); + if (!go) + return; + Guild* const guild = GetPlayer()->GetGuild(); if (!guild) { @@ -346,33 +411,33 @@ void WorldSession::HandleGuildBankerActivate(WorldPacket& recvData) return; } - guild->SendBankTabsInfo(this, sendAllSlots); + guild->SendBankList(this, 0, true, true); } // Called when opening guild bank tab only (first one) -void WorldSession::HandleGuildBankQueryTab(WorldPacket& recvData) +void WorldSession::HandleGuildBankQueryTab(WorldPacket& recvPacket) { uint64 guid; uint8 tabId; - bool full; + bool sendAllSlots; - recvData >> guid >> tabId >> full; + recvPacket >> guid >> tabId >> sendAllSlots; - sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_QUERY_TAB [%s]: Go: [" UI64FMTD "], TabId: %u, ShowTabs: %u" - , GetPlayerInfo().c_str(), guid, tabId, full); + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_QUERY_TAB [%s]: Go: [" UI64FMTD "], TabId: %u, AllSlots: %u" + , GetPlayerInfo().c_str(), guid, tabId, sendAllSlots); if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK)) if (Guild* guild = GetPlayer()->GetGuild()) - guild->SendBankTabData(this, tabId); + guild->SendBankList(this, tabId, true, false); } -void WorldSession::HandleGuildBankDepositMoney(WorldPacket& recvData) +void WorldSession::HandleGuildBankDepositMoney(WorldPacket& recvPacket) { uint64 guid; - uint32 money; - recvData >> guid >> money; + uint64 money; + recvPacket >> guid >> money; - sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_DEPOSIT_MONEY [%s]: Go: [" UI64FMTD "], money: %u", + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_DEPOSIT_MONEY [%s]: Go: [" UI64FMTD "], money: " UI64FMTD, GetPlayerInfo().c_str(), guid, money); if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK)) @@ -381,13 +446,13 @@ void WorldSession::HandleGuildBankDepositMoney(WorldPacket& recvData) guild->HandleMemberDepositMoney(this, money); } -void WorldSession::HandleGuildBankWithdrawMoney(WorldPacket& recvData) +void WorldSession::HandleGuildBankWithdrawMoney(WorldPacket& recvPacket) { uint64 guid; - uint32 money; - recvData >> guid >> money; + uint64 money; + recvPacket >> guid >> money; - sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_WITHDRAW_MONEY [%s]: Go: [" UI64FMTD "], money: %u", + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_WITHDRAW_MONEY [%s]: Go: [" UI64FMTD "], money: " UI64FMTD, GetPlayerInfo().c_str(), guid, money); if (money && GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK)) @@ -395,28 +460,28 @@ void WorldSession::HandleGuildBankWithdrawMoney(WorldPacket& recvData) guild->HandleMemberWithdrawMoney(this, money); } -void WorldSession::HandleGuildBankSwapItems(WorldPacket& recvData) +void WorldSession::HandleGuildBankSwapItems(WorldPacket& recvPacket) { sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_SWAP_ITEMS [%s]", GetPlayerInfo().c_str()); uint64 GoGuid; - recvData >> GoGuid; + recvPacket >> GoGuid; if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK)) { - recvData.rfinish(); // Prevent additional spam at rejected packet + recvPacket.rfinish(); // Prevent additional spam at rejected packet return; } Guild* guild = GetPlayer()->GetGuild(); if (!guild) { - recvData.rfinish(); // Prevent additional spam at rejected packet + recvPacket.rfinish(); // Prevent additional spam at rejected packet return; } uint8 bankToBank; - recvData >> bankToBank; + recvPacket >> bankToBank; uint8 tabId; uint8 slotId; @@ -426,18 +491,19 @@ void WorldSession::HandleGuildBankSwapItems(WorldPacket& recvData) if (bankToBank) { uint8 destTabId; - recvData >> destTabId; + recvPacket >> destTabId; uint8 destSlotId; - recvData >> destSlotId; - recvData.read_skip<uint32>(); // Always 0 + recvPacket >> destSlotId; - recvData >> tabId; - recvData >> slotId; - recvData >> itemEntry; - recvData.read_skip<uint8>(); // Always 0 + uint32 destItemEntry; + recvPacket >> destItemEntry; - recvData >> splitedAmount; + recvPacket >> tabId; + recvPacket >> slotId; + recvPacket >> itemEntry; + recvPacket.read_skip<uint8>(); // Always 0 + recvPacket >> splitedAmount; guild->SwapItems(GetPlayer(), tabId, slotId, destTabId, destSlotId, splitedAmount); } @@ -447,71 +513,70 @@ void WorldSession::HandleGuildBankSwapItems(WorldPacket& recvData) uint8 playerSlotId = NULL_SLOT; uint8 toChar = 1; - recvData >> tabId; - recvData >> slotId; - recvData >> itemEntry; + recvPacket >> tabId; + recvPacket >> slotId; + recvPacket >> itemEntry; uint8 autoStore; - recvData >> autoStore; + recvPacket >> autoStore; if (autoStore) { - recvData.read_skip<uint32>(); // autoStoreCount - recvData.read_skip<uint8>(); // ToChar (?), always and expected to be 1 (autostore only triggered in Bank -> Char) - recvData.read_skip<uint32>(); // Always 0 + recvPacket.read_skip<uint32>(); // autoStoreCount + recvPacket.read_skip<uint8>(); // ToChar (?), always and expected to be 1 (autostore only triggered in Bank -> Char) + recvPacket.read_skip<uint32>(); // Always 0 } else { - recvData >> playerBag; - recvData >> playerSlotId; - recvData >> toChar; - recvData >> splitedAmount; + recvPacket >> playerBag; + recvPacket >> playerSlotId; + recvPacket >> toChar; + recvPacket >> splitedAmount; } // Player <-> Bank // Allow to work with inventory only if (!Player::IsInventoryPos(playerBag, playerSlotId) && !(playerBag == NULL_BAG && playerSlotId == NULL_SLOT)) - GetPlayer()->SendEquipError(EQUIP_ERR_NONE, NULL); + GetPlayer()->SendEquipError(EQUIP_ERR_INTERNAL_BAG_ERROR, NULL); else guild->SwapItemsWithInventory(GetPlayer(), toChar, tabId, slotId, playerBag, playerSlotId, splitedAmount); } } -void WorldSession::HandleGuildBankBuyTab(WorldPacket& recvData) +void WorldSession::HandleGuildBankBuyTab(WorldPacket& recvPacket) { uint64 guid; - uint8 tabId; + recvPacket >> guid; - recvData >> guid >> tabId; + uint8 tabId; + recvPacket >> tabId; sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_BUY_TAB [%s]: Go: [" UI64FMTD "], TabId: %u", GetPlayerInfo().c_str(), guid, tabId); - - if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK)) + if (!guid || GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK)) if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleBuyBankTab(this, tabId); } -void WorldSession::HandleGuildBankUpdateTab(WorldPacket& recvData) +void WorldSession::HandleGuildBankUpdateTab(WorldPacket& recvPacket) { uint64 guid; uint8 tabId; std::string name, icon; - recvData >> guid >> tabId >> name >> icon; + recvPacket >> guid >> tabId >> name >> icon; sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_UPDATE_TAB [%s]: Go: [" UI64FMTD "], TabId: %u, Name: %s, Icon: %s" , GetPlayerInfo().c_str(), guid, tabId, name.c_str(), icon.c_str()); - if (!name.empty() && !icon.empty()) if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK)) if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleSetBankTabInfo(this, tabId, name, icon); } -void WorldSession::HandleGuildBankLogQuery(WorldPacket& recvData) +void WorldSession::HandleGuildBankLogQuery(WorldPacket& recvPacket) { - uint8 tabId; - recvData >> tabId; + uint32 tabId; + recvPacket >> tabId; sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_BANK_LOG_QUERY [%s]: TabId: %u", GetPlayerInfo().c_str(), tabId); @@ -519,10 +584,10 @@ void WorldSession::HandleGuildBankLogQuery(WorldPacket& recvData) guild->SendBankLog(this, tabId); } -void WorldSession::HandleQueryGuildBankTabText(WorldPacket &recvData) +void WorldSession::HandleQueryGuildBankTabText(WorldPacket &recvPacket) { uint8 tabId; - recvData >> tabId; + recvPacket >> tabId; sLog->outDebug(LOG_FILTER_GUILD, "MSG_QUERY_GUILD_BANK_TEXT [%s]: TabId: %u", GetPlayerInfo().c_str(), tabId); @@ -530,14 +595,231 @@ void WorldSession::HandleQueryGuildBankTabText(WorldPacket &recvData) guild->SendBankTabText(this, tabId); } -void WorldSession::HandleSetGuildBankTabText(WorldPacket &recvData) +void WorldSession::HandleSetGuildBankTabText(WorldPacket& recvPacket) { - uint8 tabId; - std::string text; - recvData >> tabId >> text; + uint32 tabId; + recvPacket >> tabId; + + uint32 textLen = recvPacket.ReadBits(14); + std::string text = recvPacket.ReadString(textLen); sLog->outDebug(LOG_FILTER_GUILD, "CMSG_SET_GUILD_BANK_TEXT [%s]: TabId: %u, Text: %s", GetPlayerInfo().c_str(), tabId, text.c_str()); if (Guild* guild = GetPlayer()->GetGuild()) guild->SetBankTabText(tabId, text); } + +void WorldSession::HandleGuildQueryXPOpcode(WorldPacket& recvPacket) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUERY_GUILD_XP"); + + ObjectGuid guildGuid; + + guildGuid[2] = recvPacket.ReadBit(); + guildGuid[1] = recvPacket.ReadBit(); + guildGuid[0] = recvPacket.ReadBit(); + guildGuid[5] = recvPacket.ReadBit(); + guildGuid[4] = recvPacket.ReadBit(); + guildGuid[7] = recvPacket.ReadBit(); + guildGuid[6] = recvPacket.ReadBit(); + guildGuid[3] = recvPacket.ReadBit(); + + recvPacket.ReadByteSeq(guildGuid[7]); + recvPacket.ReadByteSeq(guildGuid[2]); + recvPacket.ReadByteSeq(guildGuid[3]); + recvPacket.ReadByteSeq(guildGuid[6]); + recvPacket.ReadByteSeq(guildGuid[1]); + recvPacket.ReadByteSeq(guildGuid[5]); + recvPacket.ReadByteSeq(guildGuid[0]); + recvPacket.ReadByteSeq(guildGuid[4]); + + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_QUERY_GUILD_XP [%s]: Guild: %u", GetPlayerInfo().c_str(), GUID_LOPART(guildGuid)); + + if (Guild* guild = sGuildMgr->GetGuildByGuid(guildGuid)) + if (guild->IsMember(_player->GetGUID())) + guild->SendGuildXP(this); +} + +void WorldSession::HandleGuildSetRankPermissionsOpcode(WorldPacket& recvPacket) +{ + Guild* guild = GetPlayer()->GetGuild(); + if (!guild) + { + recvPacket.rfinish(); + return; + } + + uint32 oldRankId; + uint32 newRankId; + uint32 oldRights; + uint32 newRights; + uint32 moneyPerDay; + + recvPacket >> oldRankId; + recvPacket >> oldRights; + recvPacket >> newRights; + + GuildBankRightsAndSlotsVec rightsAndSlots(GUILD_BANK_MAX_TABS); + for (uint8 tabId = 0; tabId < GUILD_BANK_MAX_TABS; ++tabId) + { + uint32 bankRights; + uint32 slots; + + recvPacket >> bankRights; + recvPacket >> slots; + + rightsAndSlots[tabId] = GuildBankRightsAndSlots(tabId, uint8(bankRights), slots); + } + + recvPacket >> moneyPerDay; + recvPacket >> newRankId; + uint32 nameLength = recvPacket.ReadBits(7); + std::string rankName = recvPacket.ReadString(nameLength); + + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_SET_RANK_PERMISSIONS [%s]: Rank: %s (%u)", GetPlayerInfo().c_str(), rankName.c_str(), newRankId); + + guild->HandleSetRankInfo(this, newRankId, rankName, newRights, moneyPerDay, rightsAndSlots); +} + +void WorldSession::HandleGuildRequestPartyState(WorldPacket& recvPacket) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_REQUEST_PARTY_STATE"); + + ObjectGuid guildGuid; + + guildGuid[0] = recvPacket.ReadBit(); + guildGuid[6] = recvPacket.ReadBit(); + guildGuid[7] = recvPacket.ReadBit(); + guildGuid[3] = recvPacket.ReadBit(); + guildGuid[5] = recvPacket.ReadBit(); + guildGuid[1] = recvPacket.ReadBit(); + guildGuid[2] = recvPacket.ReadBit(); + guildGuid[4] = recvPacket.ReadBit(); + + recvPacket.ReadByteSeq(guildGuid[6]); + recvPacket.ReadByteSeq(guildGuid[3]); + recvPacket.ReadByteSeq(guildGuid[2]); + recvPacket.ReadByteSeq(guildGuid[1]); + recvPacket.ReadByteSeq(guildGuid[5]); + recvPacket.ReadByteSeq(guildGuid[0]); + recvPacket.ReadByteSeq(guildGuid[7]); + recvPacket.ReadByteSeq(guildGuid[4]); + + if (Guild* guild = sGuildMgr->GetGuildByGuid(guildGuid)) + guild->HandleGuildPartyRequest(this); +} + +void WorldSession::HandleGuildRequestMaxDailyXP(WorldPacket& recvPacket) +{ + ObjectGuid guid; + guid[0] = recvPacket.ReadBit(); + guid[3] = recvPacket.ReadBit(); + guid[5] = recvPacket.ReadBit(); + guid[1] = recvPacket.ReadBit(); + guid[4] = recvPacket.ReadBit(); + guid[6] = recvPacket.ReadBit(); + guid[7] = recvPacket.ReadBit(); + guid[2] = recvPacket.ReadBit(); + + recvPacket.ReadByteSeq(guid[7]); + recvPacket.ReadByteSeq(guid[4]); + recvPacket.ReadByteSeq(guid[3]); + recvPacket.ReadByteSeq(guid[5]); + recvPacket.ReadByteSeq(guid[1]); + recvPacket.ReadByteSeq(guid[2]); + recvPacket.ReadByteSeq(guid[6]); + recvPacket.ReadByteSeq(guid[0]); + + if (Guild* guild = sGuildMgr->GetGuildByGuid(guid)) + { + if (guild->IsMember(_player->GetGUID())) + { + WorldPacket data(SMSG_GUILD_MAX_DAILY_XP, 8); + data << uint64(sWorld->getIntConfig(CONFIG_GUILD_DAILY_XP_CAP)); + SendPacket(&data); + } + } +} + +void WorldSession::HandleAutoDeclineGuildInvites(WorldPacket& recvPacket) +{ + uint8 enable; + recvPacket >> enable; + + GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_AUTO_DECLINE_GUILD, enable); +} + +void WorldSession::HandleGuildRewardsQueryOpcode(WorldPacket& recvPacket) +{ + recvPacket.read_skip<uint32>(); // Unk + + if (sGuildMgr->GetGuildById(_player->GetGuildId())) + { + std::vector<GuildReward> const& rewards = sGuildMgr->GetGuildRewards(); + + WorldPacket data(SMSG_GUILD_REWARDS_LIST, 3 + rewards.size() * (4 + 4 + 4 + 8 + 4 + 4)); + data.WriteBits(rewards.size(), 21); + data.FlushBits(); + + for (uint32 i = 0; i < rewards.size(); i++) + { + data << uint32(rewards[i].Standing); + data << int32(rewards[i].Racemask); + data << uint32(rewards[i].Entry); + data << uint64(rewards[i].Price); + data << uint32(0); // Unused + data << uint32(rewards[i].AchievementId); + } + data << uint32(time(NULL)); + SendPacket(&data); + } +} + +void WorldSession::HandleGuildQueryNewsOpcode(WorldPacket& recvPacket) +{ + recvPacket.read_skip<uint32>(); + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_QUERY_NEWS [%s]", GetPlayerInfo().c_str()); + if (Guild* guild = GetPlayer()->GetGuild()) + guild->SendNewsUpdate(this); +} + +void WorldSession::HandleGuildNewsUpdateStickyOpcode(WorldPacket& recvPacket) +{ + uint32 newsId; + bool sticky; + ObjectGuid guid; + + recvPacket >> newsId; + + guid[2] = recvPacket.ReadBit(); + guid[4] = recvPacket.ReadBit(); + guid[3] = recvPacket.ReadBit(); + guid[0] = recvPacket.ReadBit(); + sticky = recvPacket.ReadBit(); + guid[6] = recvPacket.ReadBit(); + guid[7] = recvPacket.ReadBit(); + guid[1] = recvPacket.ReadBit(); + guid[5] = recvPacket.ReadBit(); + + recvPacket.ReadByteSeq(guid[6]); + recvPacket.ReadByteSeq(guid[2]); + recvPacket.ReadByteSeq(guid[1]); + recvPacket.ReadByteSeq(guid[0]); + recvPacket.ReadByteSeq(guid[5]); + recvPacket.ReadByteSeq(guid[3]); + recvPacket.ReadByteSeq(guid[7]); + recvPacket.ReadByteSeq(guid[4]); + + if (Guild* guild = GetPlayer()->GetGuild()) + guild->HandleNewsSetSticky(this, newsId, sticky); +} + +void WorldSession::HandleGuildSetGuildMaster(WorldPacket& recvPacket) +{ + uint8 nameLength = recvPacket.ReadBits(7); + // This is related to guild master inactivity. + /*bool isDethrone = */recvPacket.ReadBit(); + std::string playerName = recvPacket.ReadString(nameLength); + if (Guild* guild = GetPlayer()->GetGuild()) + guild->HandleSetNewGuildMaster(this, playerName); +} diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp index 77d44dffd1b..617270ac119 100644 --- a/src/server/game/Handlers/ItemHandler.cpp +++ b/src/server/game/Handlers/ItemHandler.cpp @@ -27,6 +27,7 @@ #include "UpdateData.h" #include "ObjectAccessor.h" #include "SpellInfo.h" +#include <vector> void WorldSession::HandleSplitItemOpcode(WorldPacket& recvData) { @@ -54,7 +55,7 @@ void WorldSession::HandleSplitItemOpcode(WorldPacket& recvData) if (!_player->IsValidPos(dstbag, dstslot, false)) // can be autostore pos { - _player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL); + _player->SendEquipError(EQUIP_ERR_WRONG_SLOT, NULL, NULL); return; } @@ -81,7 +82,7 @@ void WorldSession::HandleSwapInvItemOpcode(WorldPacket& recvData) if (!_player->IsValidPos(INVENTORY_SLOT_BAG_0, dstslot, true)) { - _player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL); + _player->SendEquipError(EQUIP_ERR_WRONG_SLOT, NULL, NULL); return; } @@ -133,7 +134,7 @@ void WorldSession::HandleSwapItem(WorldPacket& recvData) if (!_player->IsValidPos(dstbag, dstslot, true)) { - _player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL); + _player->SendEquipError(EQUIP_ERR_WRONG_SLOT, NULL, NULL); return; } @@ -236,7 +237,7 @@ void WorldSession::HandleAutoEquipItemOpcode(WorldPacket& recvData) void WorldSession::HandleDestroyItemOpcode(WorldPacket& recvData) { - //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_DESTROYITEM"); + //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_DESTROY_ITEM"); uint8 bag, slot, count, data1, data2, data3; recvData >> bag >> slot >> count >> data1 >> data2 >> data3; @@ -264,7 +265,7 @@ void WorldSession::HandleDestroyItemOpcode(WorldPacket& recvData) if (pItem->GetTemplate()->Flags & ITEM_PROTO_FLAG_INDESTRUCTIBLE) { - _player->SendEquipError(EQUIP_ERR_CANT_DROP_SOULBOUND, NULL, NULL); + _player->SendEquipError(EQUIP_ERR_DROP_BOUND_ITEM, NULL, NULL); return; } @@ -277,174 +278,176 @@ void WorldSession::HandleDestroyItemOpcode(WorldPacket& recvData) _player->DestroyItem(bag, slot, true); } -// Only _static_ data send in this packet !!! -void WorldSession::HandleItemQuerySingleOpcode(WorldPacket& recvData) +void WorldSession::SendItemDb2Reply(uint32 entry) { - //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_ITEM_QUERY_SINGLE"); - uint32 item; - recvData >> item; - - sLog->outInfo(LOG_FILTER_NETWORKIO, "STORAGE: Item Query = %u", item); - - ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item); - if (pProto) + WorldPacket data(SMSG_DB_REPLY, 44); + ItemTemplate const* proto = sObjectMgr->GetItemTemplate(entry); + if (!proto) { - std::string Name = pProto->Name1; - std::string Description = pProto->Description; - - int loc_idx = GetSessionDbLocaleIndex(); - if (loc_idx >= 0) - { - if (ItemLocale const* il = sObjectMgr->GetItemLocale(pProto->ItemId)) - { - ObjectMgr::GetLocaleString(il->Name, loc_idx, Name); - ObjectMgr::GetLocaleString(il->Description, loc_idx, Description); - } - } - // guess size - WorldPacket data(SMSG_ITEM_QUERY_SINGLE_RESPONSE, 600); - data << pProto->ItemId; - data << pProto->Class; - data << pProto->SubClass; - data << pProto->SoundOverrideSubclass; - data << Name; - data << uint8(0x00); //pProto->Name2; // blizz not send name there, just uint8(0x00); <-- \0 = empty string = empty name... - data << uint8(0x00); //pProto->Name3; // blizz not send name there, just uint8(0x00); - data << uint8(0x00); //pProto->Name4; // blizz not send name there, just uint8(0x00); - data << pProto->DisplayInfoID; - data << pProto->Quality; - data << pProto->Flags; - data << pProto->Flags2; - data << pProto->BuyPrice; - data << pProto->SellPrice; - data << pProto->InventoryType; - data << pProto->AllowableClass; - data << pProto->AllowableRace; - data << pProto->ItemLevel; - data << pProto->RequiredLevel; - data << pProto->RequiredSkill; - data << pProto->RequiredSkillRank; - data << pProto->RequiredSpell; - data << pProto->RequiredHonorRank; - data << pProto->RequiredCityRank; - data << pProto->RequiredReputationFaction; - data << pProto->RequiredReputationRank; - data << int32(pProto->MaxCount); - data << int32(pProto->Stackable); - data << pProto->ContainerSlots; - data << pProto->StatsCount; // item stats count - for (uint32 i = 0; i < pProto->StatsCount; ++i) - { - data << pProto->ItemStat[i].ItemStatType; - data << pProto->ItemStat[i].ItemStatValue; - } - data << pProto->ScalingStatDistribution; // scaling stats distribution - data << pProto->ScalingStatValue; // some kind of flags used to determine stat values column - for (int i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i) - { - data << pProto->Damage[i].DamageMin; - data << pProto->Damage[i].DamageMax; - data << pProto->Damage[i].DamageType; - } + data << uint32(-1); // entry + data << uint32(DB2_REPLY_ITEM); + data << uint32(time(NULL)); // hotfix date + data << uint32(0); // size of next block + return; + } - // resistances (7) - data << pProto->Armor; - data << pProto->HolyRes; - data << pProto->FireRes; - data << pProto->NatureRes; - data << pProto->FrostRes; - data << pProto->ShadowRes; - data << pProto->ArcaneRes; + data << uint32(entry); + data << uint32(DB2_REPLY_ITEM); + data << uint32(sObjectMgr->GetHotfixDate(entry, DB2_REPLY_ITEM)); - data << pProto->Delay; - data << pProto->AmmoType; - data << pProto->RangedModRange; + ByteBuffer buff; + buff << uint32(entry); + buff << uint32(proto->Class); + buff << uint32(proto->SubClass); + buff << int32(proto->SoundOverrideSubclass); + buff << uint32(proto->Material); + buff << uint32(proto->DisplayInfoID); + buff << uint32(proto->InventoryType); + buff << uint32(proto->Sheath); - for (int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s) - { - // send DBC data for cooldowns in same way as it used in Spell::SendSpellCooldown - // use `item_template` or if not set then only use spell cooldowns - SpellInfo const* spell = sSpellMgr->GetSpellInfo(pProto->Spells[s].SpellId); - if (spell) - { - bool db_data = pProto->Spells[s].SpellCooldown >= 0 || pProto->Spells[s].SpellCategoryCooldown >= 0; + data << uint32(buff.size()); + data.append(buff); - data << pProto->Spells[s].SpellId; - data << pProto->Spells[s].SpellTrigger; - data << uint32(-abs(pProto->Spells[s].SpellCharges)); + SendPacket(&data); +} - if (db_data) - { - data << uint32(pProto->Spells[s].SpellCooldown); - data << uint32(pProto->Spells[s].SpellCategory); - data << uint32(pProto->Spells[s].SpellCategoryCooldown); - } - else - { - data << uint32(spell->RecoveryTime); - data << uint32(spell->Category); - data << uint32(spell->CategoryRecoveryTime); - } - } - else - { - data << uint32(0); - data << uint32(0); - data << uint32(0); - data << uint32(-1); - data << uint32(0); - data << uint32(-1); - } - } - data << pProto->Bonding; - data << Description; - data << pProto->PageText; - data << pProto->LanguageID; - data << pProto->PageMaterial; - data << pProto->StartQuest; - data << pProto->LockID; - data << int32(pProto->Material); - data << pProto->Sheath; - data << pProto->RandomProperty; - data << pProto->RandomSuffix; - data << pProto->Block; - data << pProto->ItemSet; - data << pProto->MaxDurability; - data << pProto->Area; - data << pProto->Map; // Added in 1.12.x & 2.0.1 client branch - data << pProto->BagFamily; - data << pProto->TotemCategory; - for (int s = 0; s < MAX_ITEM_PROTO_SOCKETS; ++s) - { - data << pProto->Socket[s].Color; - data << pProto->Socket[s].Content; - } - data << pProto->socketBonus; - data << pProto->GemProperties; - data << pProto->RequiredDisenchantSkill; - data << pProto->ArmorDamageModifier; - data << pProto->Duration; // added in 2.4.2.8209, duration (seconds) - data << pProto->ItemLimitCategory; // WotLK, ItemLimitCategory - data << pProto->HolidayId; // Holiday.dbc? - SendPacket(&data); - } - else +void WorldSession::SendItemSparseDb2Reply(uint32 entry) +{ + WorldPacket data(SMSG_DB_REPLY, 526); + ItemTemplate const* proto = sObjectMgr->GetItemTemplate(entry); + if (!proto) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ITEM_QUERY_SINGLE - NO item INFO! (ENTRY: %u)", item); - WorldPacket data(SMSG_ITEM_QUERY_SINGLE_RESPONSE, 4); - data << uint32(item | 0x80000000); - SendPacket(&data); + data << uint32(-1); // entry + data << uint32(DB2_REPLY_SPARSE); + data << uint32(time(NULL)); // hotfix date + data << uint32(0); // size of next block + return; } + + data << uint32(entry); + data << uint32(DB2_REPLY_SPARSE); + data << uint32(sObjectMgr->GetHotfixDate(entry, DB2_REPLY_SPARSE)); + + ByteBuffer buff; + buff << uint32(entry); + buff << uint32(proto->Quality); + buff << uint32(proto->Flags); + buff << uint32(proto->Flags2); + buff << float(proto->Unk430_1); + buff << float(proto->Unk430_2); + buff << uint32(proto->BuyCount); + buff << int32(proto->BuyPrice); + buff << uint32(proto->SellPrice); + buff << uint32(proto->InventoryType); + buff << int32(proto->AllowableClass); + buff << int32(proto->AllowableRace); + buff << uint32(proto->ItemLevel); + buff << uint32(proto->RequiredLevel); + buff << uint32(proto->RequiredSkill); + buff << uint32(proto->RequiredSkillRank); + buff << uint32(proto->RequiredSpell); + buff << uint32(proto->RequiredHonorRank); + buff << uint32(proto->RequiredCityRank); + buff << uint32(proto->RequiredReputationFaction); + buff << uint32(proto->RequiredReputationRank); + buff << int32(proto->MaxCount); + buff << int32(proto->Stackable); + buff << uint32(proto->ContainerSlots); + + for (uint32 x = 0; x < MAX_ITEM_PROTO_STATS; ++x) + buff << uint32(proto->ItemStat[x].ItemStatType); + + for (uint32 x = 0; x < MAX_ITEM_PROTO_STATS; ++x) + buff << int32(proto->ItemStat[x].ItemStatValue); + + for (uint32 x = 0; x < MAX_ITEM_PROTO_STATS; ++x) + buff << int32(proto->ItemStat[x].ItemStatUnk1); + + for (uint32 x = 0; x < MAX_ITEM_PROTO_STATS; ++x) + buff << int32(proto->ItemStat[x].ItemStatUnk2); + + buff << uint32(proto->ScalingStatDistribution); + buff << uint32(proto->DamageType); + buff << uint32(proto->Delay); + buff << float(proto->RangedModRange); + + for (uint32 x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x) + buff << int32(proto->Spells[x].SpellId); + + for (uint32 x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x) + buff << uint32(proto->Spells[x].SpellTrigger); + + for (uint32 x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x) + buff << int32(proto->Spells[x].SpellCharges); + + for (uint32 x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x) + buff << int32(proto->Spells[x].SpellCooldown); + + for (uint32 x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x) + buff << uint32(proto->Spells[x].SpellCategory); + + for (uint32 x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x) + buff << int32(proto->Spells[x].SpellCategoryCooldown); + + buff << uint32(proto->Bonding); + + // item name + std::string name = proto->Name1; + buff << uint16(name.length()); + if (name.length()) + buff << name; + + for (uint32 i = 0; i < 3; ++i) // other 3 names + buff << uint16(0); + + std::string desc = proto->Description; + buff << uint16(desc.length()); + if (desc.length()) + buff << desc; + + buff << uint32(proto->PageText); + buff << uint32(proto->LanguageID); + buff << uint32(proto->PageMaterial); + buff << uint32(proto->StartQuest); + buff << uint32(proto->LockID); + buff << int32(proto->Material); + buff << uint32(proto->Sheath); + buff << int32(proto->RandomProperty); + buff << int32(proto->RandomSuffix); + buff << uint32(proto->ItemSet); + + buff << uint32(proto->Area); + buff << uint32(proto->Map); + buff << uint32(proto->BagFamily); + buff << uint32(proto->TotemCategory); + + for (uint32 x = 0; x < MAX_ITEM_PROTO_SOCKETS; ++x) + buff << uint32(proto->Socket[x].Color); + + for (uint32 x = 0; x < MAX_ITEM_PROTO_SOCKETS; ++x) + buff << uint32(proto->Socket[x].Content); + + buff << uint32(proto->socketBonus); + buff << uint32(proto->GemProperties); + buff << float(proto->ArmorDamageModifier); + buff << int32(proto->Duration); + buff << uint32(proto->ItemLimitCategory); + buff << uint32(proto->HolidayId); + buff << float(proto->StatScalingFactor); // StatScalingFactor + buff << uint32(proto->CurrencySubstitutionId); + buff << uint32(proto->CurrencySubstitutionCount); + + data << uint32(buff.size()); + data.append(buff); + + SendPacket(&data); } void WorldSession::HandleReadItem(WorldPacket& recvData) { - //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_READ_ITEM"); - uint8 bag, slot; recvData >> bag >> slot; - //sLog->outInfo(LOG_FILTER_NETWORKIO, "STORAGE: Read bag = %u, slot = %u", bag, slot); Item* pItem = _player->GetItemByPos(bag, slot); if (pItem && pItem->GetTemplate()->PageText) @@ -454,7 +457,7 @@ void WorldSession::HandleReadItem(WorldPacket& recvData) InventoryResult msg = _player->CanUseItem(pItem); if (msg == EQUIP_ERR_OK) { - data.Initialize (SMSG_READ_ITEM_OK, 8); + data.Initialize(SMSG_READ_ITEM_OK, 8); sLog->outInfo(LOG_FILTER_NETWORKIO, "STORAGE: Item page sent"); } else @@ -470,19 +473,6 @@ void WorldSession::HandleReadItem(WorldPacket& recvData) _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL); } -void WorldSession::HandlePageQuerySkippedOpcode(WorldPacket& recvData) -{ - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PAGE_TEXT_QUERY"); - - uint32 itemid; - uint64 guid; - - recvData >> itemid >> guid; - - sLog->outInfo(LOG_FILTER_NETWORKIO, "Packet Info: itemid: %u guidlow: %u guidentry: %u guidhigh: %u", - itemid, GUID_LOPART(guid), GUID_ENPART(guid), GUID_HIPART(guid)); -} - void WorldSession::HandleSellItemOpcode(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_SELL_ITEM"); @@ -498,7 +488,7 @@ void WorldSession::HandleSellItemOpcode(WorldPacket& recvData) if (!creature) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleSellItemOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorguid))); - _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, itemguid, 0); + _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, itemguid); return; } @@ -512,21 +502,21 @@ void WorldSession::HandleSellItemOpcode(WorldPacket& recvData) // prevent sell not owner item if (_player->GetGUID() != pItem->GetOwnerGUID()) { - _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0); + _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid); return; } // prevent sell non empty bag by drag-and-drop at vendor's item list if (pItem->IsNotEmptyBag()) { - _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0); + _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid); return; } // prevent sell currently looted item if (_player->GetLootGUID() == pItem->GetGUID()) { - _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0); + _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid); return; } @@ -544,7 +534,7 @@ void WorldSession::HandleSellItemOpcode(WorldPacket& recvData) // prevent sell more items that exist in stack (possible only not from client) if (count > pItem->GetCount()) { - _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0); + _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid); return; } } @@ -560,7 +550,7 @@ void WorldSession::HandleSellItemOpcode(WorldPacket& recvData) if (!pNewItem) { sLog->outError(LOG_FILTER_NETWORKIO, "WORLD: HandleSellItemOpcode - could not create clone of item %u; count = %u", pItem->GetEntry(), count); - _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0); + _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid); return; } @@ -587,11 +577,11 @@ void WorldSession::HandleSellItemOpcode(WorldPacket& recvData) _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS, money); } else - _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0); + _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid); return; } } - _player->SendSellError(SELL_ERR_CANT_FIND_ITEM, creature, itemguid, 0); + _player->SendSellError(SELL_ERR_CANT_FIND_ITEM, creature, itemguid); return; } @@ -607,7 +597,7 @@ void WorldSession::HandleBuybackItem(WorldPacket& recvData) if (!creature) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleBuybackItem - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorguid))); - _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0); + _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, 0); return; } @@ -619,7 +609,7 @@ void WorldSession::HandleBuybackItem(WorldPacket& recvData) if (pItem) { uint32 price = _player->GetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + slot - BUYBACK_SLOT_START); - if (!_player->HasEnoughMoney(price)) + if (!_player->HasEnoughMoney(uint64(price))) { _player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, pItem->GetEntry(), 0); return; @@ -659,24 +649,15 @@ void WorldSession::HandleBuyItemInSlotOpcode(WorldPacket& recvData) return; // cheating uint8 bag = NULL_BAG; // init for case invalid bagGUID - + Item* bagItem = NULL; // find bag slot by bag guid if (bagguid == _player->GetGUID()) bag = INVENTORY_SLOT_BAG_0; else - { - for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) - { - if (Bag* pBag = _player->GetBagByPos(i)) - { - if (bagguid == pBag->GetGUID()) - { - bag = i; - break; - } - } - } - } + bagItem = _player->GetItemByGuid(bagguid); + + if (bagItem && bagItem->IsBag()) + bag = bagItem->GetSlot(); // bag not found, cheating? if (bag == NULL_BAG) @@ -688,11 +669,12 @@ void WorldSession::HandleBuyItemInSlotOpcode(WorldPacket& recvData) void WorldSession::HandleBuyItemOpcode(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUY_ITEM"); - uint64 vendorguid; + uint64 vendorguid, bagGuid; uint32 item, slot, count; - uint8 unk1; + uint8 itemType; // 1 = item, 2 = currency + uint8 bagSlot; - recvData >> vendorguid >> item >> slot >> count >> unk1; + recvData >> vendorguid >> itemType >> item >> slot >> count >> bagGuid >> bagSlot; // client expects count starting at 1, and we send vendorslot+1 to client already if (slot > 0) @@ -700,7 +682,22 @@ void WorldSession::HandleBuyItemOpcode(WorldPacket& recvData) else return; // cheating - GetPlayer()->BuyItemFromVendorSlot(vendorguid, slot, item, count, NULL_BAG, NULL_SLOT); + if (itemType == ITEM_VENDOR_TYPE_ITEM) + { + Item* bagItem = _player->GetItemByGuid(bagGuid); + + uint8 bag = NULL_BAG; + if (bagItem && bagItem->IsBag()) + bag = bagItem->GetSlot(); + else if (bagGuid == GetPlayer()->GetGUID()) // The client sends the player guid when trying to store an item in the default backpack + bag = INVENTORY_SLOT_BAG_0; + + GetPlayer()->BuyItemFromVendorSlot(vendorguid, slot, item, count, bag, bagSlot); + } + else if (itemType == ITEM_VENDOR_TYPE_CURRENCY) + GetPlayer()->BuyCurrencyFromVendorSlot(vendorguid, slot, item, count); + else + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: received wrong itemType (%u) in HandleBuyItemOpcode", itemType); } void WorldSession::HandleListInventoryOpcode(WorldPacket& recvData) @@ -725,7 +722,7 @@ void WorldSession::SendListInventory(uint64 vendorGuid) if (!vendor) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: SendListInventory - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorGuid))); - _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0); + _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, 0); return; } @@ -737,78 +734,150 @@ void WorldSession::SendListInventory(uint64 vendorGuid) if (vendor->HasUnitState(UNIT_STATE_MOVING)) vendor->StopMoving(); - VendorItemData const* items = vendor->GetVendorItems(); - if (!items) - { - WorldPacket data(SMSG_LIST_INVENTORY, 8 + 1 + 1); - data << uint64(vendorGuid); - data << uint8(0); // count == 0, next will be error code - data << uint8(0); // "Vendor has no inventory" - SendPacket(&data); - return; - } - - uint8 itemCount = items->GetItemCount(); - uint8 count = 0; - - WorldPacket data(SMSG_LIST_INVENTORY, 8 + 1 + itemCount * 8 * 4); - data << uint64(vendorGuid); + VendorItemData const* vendorItems = vendor->GetVendorItems(); + uint8 rawItemCount = vendorItems ? vendorItems->GetItemCount() : 0; - size_t countPos = data.wpos(); - data << uint8(count); + //if (rawItemCount > 300), + // rawItemCount = 300; // client cap but uint8 max value is 255 - float discountMod = _player->GetReputationPriceDiscount(vendor); + ByteBuffer itemsData(32 * rawItemCount); + std::vector<bool> enablers; + enablers.reserve(2 * rawItemCount); - for (uint8 slot = 0; slot < itemCount; ++slot) + const float discountMod = _player->GetReputationPriceDiscount(vendor); + uint8 count = 0; + for (uint8 slot = 0; slot < rawItemCount; ++slot) { - if (VendorItem const* item = items->GetItem(slot)) + VendorItem const* vendorItem = vendorItems->GetItem(slot); + if (!vendorItem) continue; + + if (vendorItem->Type == ITEM_VENDOR_TYPE_ITEM) { - if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(item->item)) + ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(vendorItem->item); + if (!itemTemplate) + continue; + + uint32 leftInStock = !vendorItem->maxcount ? 0xFFFFFFFF : vendor->GetVendorItemCurrentCount(vendorItem); + if (!_player->isGameMaster()) // ignore conditions if GM on { - if (!(itemTemplate->AllowableClass & _player->getClassMask()) && itemTemplate->Bonding == BIND_WHEN_PICKED_UP && !_player->isGameMaster()) + // Respect allowed class + if (!(itemTemplate->AllowableClass & _player->getClassMask()) && itemTemplate->Bonding == BIND_WHEN_PICKED_UP) continue; - // Only display items in vendor lists for the team the - // player is on. If GM on, display all items. - if (!_player->isGameMaster() && ((itemTemplate->Flags2 & ITEM_FLAGS_EXTRA_HORDE_ONLY && _player->GetTeam() == ALLIANCE) || (itemTemplate->Flags2 == ITEM_FLAGS_EXTRA_ALLIANCE_ONLY && _player->GetTeam() == HORDE))) + + // Only display items in vendor lists for the team the player is on + if ((itemTemplate->Flags2 & ITEM_FLAGS_EXTRA_HORDE_ONLY && _player->GetTeam() == ALLIANCE) || + (itemTemplate->Flags2 & ITEM_FLAGS_EXTRA_ALLIANCE_ONLY && _player->GetTeam() == HORDE)) continue; // Items sold out are not displayed in list - uint32 leftInStock = !item->maxcount ? 0xFFFFFFFF : vendor->GetVendorItemCurrentCount(item); - if (!_player->isGameMaster() && !leftInStock) + if (leftInStock == 0) continue; + } - ConditionList conditions = sConditionMgr->GetConditionsForNpcVendorEvent(vendor->GetEntry(), item->item); - if (!sConditionMgr->IsObjectMeetToConditions(_player, vendor, conditions)) - { - sLog->outDebug(LOG_FILTER_CONDITIONSYS, "SendListInventory: conditions not met for creature entry %u item %u", vendor->GetEntry(), item->item); - continue; - } + ConditionList conditions = sConditionMgr->GetConditionsForNpcVendorEvent(vendor->GetEntry(), vendorItem->item); + if (!sConditionMgr->IsObjectMeetToConditions(_player, vendor, conditions)) + { + sLog->outDebug(LOG_FILTER_CONDITIONSYS, "SendListInventory: conditions not met for creature entry %u item %u", vendor->GetEntry(), vendorItem->item); + continue; + } - ++count; + int32 price = vendorItem->IsGoldRequired(itemTemplate) ? uint32(floor(itemTemplate->BuyPrice * discountMod)) : 0; - // reputation discount - int32 price = item->IsGoldRequired(itemTemplate) ? uint32(floor(itemTemplate->BuyPrice * discountMod)) : 0; + if (int32 priceMod = _player->GetTotalAuraModifier(SPELL_AURA_MOD_VENDOR_ITEMS_PRICES)) + price -= CalculatePct(price, priceMod); - data << uint32(slot + 1); // client expects counting to start at 1 - data << uint32(item->item); - data << uint32(itemTemplate->DisplayInfoID); - data << int32(leftInStock); - data << uint32(price); - data << uint32(itemTemplate->MaxDurability); - data << uint32(itemTemplate->BuyCount); - data << uint32(item->ExtendedCost); + ++count; + itemsData << uint32(slot + 1); // client expects counting to start at 1 + itemsData << uint32(itemTemplate->MaxDurability); + + if (vendorItem->ExtendedCost != 0) + { + enablers.push_back(0); + itemsData << uint32(vendorItem->ExtendedCost); } + else + enablers.push_back(1); + enablers.push_back(1); // unk bit + + itemsData << uint32(vendorItem->item); + itemsData << uint32(vendorItem->Type); // 1 is items, 2 is currency + itemsData << uint32(price); + itemsData << uint32(itemTemplate->DisplayInfoID); + // if (!unk "enabler") data << uint32(something); + itemsData << int32(leftInStock); + itemsData << uint32(itemTemplate->BuyCount); } - } + else if (vendorItem->Type == ITEM_VENDOR_TYPE_CURRENCY) + { + CurrencyTypesEntry const* currencyTemplate = sCurrencyTypesStore.LookupEntry(vendorItem->item); + if (!currencyTemplate) + continue; - if (count == 0) - { - data << uint8(0); - SendPacket(&data); - return; + if (vendorItem->ExtendedCost == 0) + continue; // there's no price defined for currencies, only extendedcost is used + + uint32 precision = (currencyTemplate->Flags & CURRENCY_FLAG_HIGH_PRECISION) ? CURRENCY_PRECISION : 1; + + ++count; + itemsData << uint32(slot + 1); // client expects counting to start at 1 + itemsData << uint32(0); // max durability + + if (vendorItem->ExtendedCost != 0) + { + enablers.push_back(0); + itemsData << uint32(vendorItem->ExtendedCost); + } + else + enablers.push_back(1); + + enablers.push_back(1); // unk bit + + itemsData << uint32(vendorItem->item); + itemsData << uint32(vendorItem->Type); // 1 is items, 2 is currency + itemsData << uint32(0); // price, only seen currency types that have Extended cost + itemsData << uint32(0); // displayId + // if (!unk "enabler") data << uint32(something); + itemsData << int32(-1); + itemsData << uint32(vendorItem->maxcount * precision); + } + // else error } - data.put<uint8>(countPos, count); + ObjectGuid guid = vendorGuid; + + WorldPacket data(SMSG_LIST_INVENTORY, 12 + itemsData.size()); + + data.WriteBit(guid[1]); + data.WriteBit(guid[0]); + + data.WriteBits(count, 21); // item count + + data.WriteBit(guid[3]); + data.WriteBit(guid[6]); + data.WriteBit(guid[5]); + data.WriteBit(guid[2]); + data.WriteBit(guid[7]); + + for (std::vector<bool>::const_iterator itr = enablers.begin(); itr != enablers.end(); ++itr) + data.WriteBit(*itr); + + data.WriteBit(guid[4]); + + data.FlushBits(); + data.append(itemsData); + + data.WriteByteSeq(guid[5]); + data.WriteByteSeq(guid[4]); + data.WriteByteSeq(guid[1]); + data.WriteByteSeq(guid[0]); + data.WriteByteSeq(guid[6]); + + data << uint8(count == 0); // unk byte, item count 0: 1, item count != 0: 0 or some "random" value below 300 + + data.WriteByteSeq(guid[2]); + data.WriteByteSeq(guid[3]); + data.WriteByteSeq(guid[7]); + SendPacket(&data); } @@ -826,7 +895,7 @@ void WorldSession::HandleAutoStoreBagItemOpcode(WorldPacket& recvData) if (!_player->IsValidPos(dstbag, NULL_SLOT, false)) // can be autostore pos { - _player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL); + _player->SendEquipError(EQUIP_ERR_WRONG_SLOT, NULL, NULL); return; } @@ -855,7 +924,7 @@ void WorldSession::HandleAutoStoreBagItemOpcode(WorldPacket& recvData) if (dest.size() == 1 && dest[0].pos == src) { // just remove grey item state - _player->SendEquipError(EQUIP_ERR_NONE, pItem, NULL); + _player->SendEquipError(EQUIP_ERR_INTERNAL_BAG_ERROR, pItem, NULL); return; } @@ -900,7 +969,7 @@ void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& recvPacket) uint32 price = slotEntry->price; - if (!_player->HasEnoughMoney(price)) + if (!_player->HasEnoughMoney(uint64(price))) { data << uint32(ERR_BANKSLOT_INSUFFICIENT_FUNDS); SendPacket(&data); @@ -908,7 +977,7 @@ void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& recvPacket) } _player->SetBankBagSlotCount(slot); - _player->ModifyMoney(-int32(price)); + _player->ModifyMoney(-int64(price)); data << uint32(ERR_BANKSLOT_OK); SendPacket(&data); @@ -938,7 +1007,7 @@ void WorldSession::HandleAutoBankItemOpcode(WorldPacket& recvPacket) if (dest.size() == 1 && dest[0].pos == pItem->GetPos()) { - _player->SendEquipError(EQUIP_ERR_NONE, pItem, NULL); + _player->SendEquipError(EQUIP_ERR_CANT_SWAP, pItem, NULL); return; } @@ -988,33 +1057,13 @@ void WorldSession::HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket) } } -void WorldSession::HandleSetAmmoOpcode(WorldPacket& recvData) -{ - if (!GetPlayer()->isAlive()) - { - GetPlayer()->SendEquipError(EQUIP_ERR_YOU_ARE_DEAD, NULL, NULL); - return; - } - - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SET_AMMO"); - uint32 item; - - recvData >> item; - - if (!item) - GetPlayer()->RemoveAmmo(); - else - GetPlayer()->SetAmmo(item); -} - void WorldSession::SendEnchantmentLog(uint64 Target, uint64 Caster, uint32 ItemID, uint32 SpellID) { - WorldPacket data(SMSG_ENCHANTMENTLOG, (8+8+4+4+1)); // last check 2.0.10 - data << uint64(Target); - data << uint64(Caster); + WorldPacket data(SMSG_ENCHANTMENTLOG, (8+8+4+4+1)); // last check 4.3.4 + data.appendPackGUID(Target); + data.appendPackGUID(Caster); data << uint32(ItemID); data << uint32(SpellID); - data << uint8(0); SendPacket(&data); } @@ -1029,30 +1078,6 @@ void WorldSession::SendItemEnchantTimeUpdate(uint64 Playerguid, uint64 Itemguid, SendPacket(&data); } -void WorldSession::HandleItemNameQueryOpcode(WorldPacket& recvData) -{ - uint32 itemid; - recvData >> itemid; - recvData.read_skip<uint64>(); // guid - - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ITEM_NAME_QUERY %u", itemid); - ItemSetNameEntry const* pName = sObjectMgr->GetItemSetNameEntry(itemid); - if (pName) - { - std::string Name = pName->name; - int loc_idx = GetSessionDbLocaleIndex(); - if (loc_idx >= 0) - if (ItemSetNameLocale const* isnl = sObjectMgr->GetItemSetNameLocale(itemid)) - ObjectMgr::GetLocaleString(isnl->Name, loc_idx, Name); - - WorldPacket data(SMSG_ITEM_NAME_QUERY_RESPONSE, (4+Name.size()+1+4)); - data << uint32(itemid); - data << Name; - data << uint32(pName->InventoryType); - SendPacket(&data); - } -} - void WorldSession::HandleWrapItemOpcode(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_WRAP_ITEM"); @@ -1087,44 +1112,44 @@ void WorldSession::HandleWrapItemOpcode(WorldPacket& recvData) if (item == gift) // not possable with pacjket from real client { - _player->SendEquipError(EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED, item, NULL); + _player->SendEquipError(EQUIP_ERR_CANT_WRAP_WRAPPED, item, NULL); return; } if (item->IsEquipped()) { - _player->SendEquipError(EQUIP_ERR_EQUIPPED_CANT_BE_WRAPPED, item, NULL); + _player->SendEquipError(EQUIP_ERR_CANT_WRAP_EQUIPPED, item, NULL); return; } if (item->GetUInt64Value(ITEM_FIELD_GIFTCREATOR)) // HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED); { - _player->SendEquipError(EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED, item, NULL); + _player->SendEquipError(EQUIP_ERR_CANT_WRAP_WRAPPED, item, NULL); return; } if (item->IsBag()) { - _player->SendEquipError(EQUIP_ERR_BAGS_CANT_BE_WRAPPED, item, NULL); + _player->SendEquipError(EQUIP_ERR_CANT_WRAP_BAGS, item, NULL); return; } if (item->IsSoulBound()) { - _player->SendEquipError(EQUIP_ERR_BOUND_CANT_BE_WRAPPED, item, NULL); + _player->SendEquipError(EQUIP_ERR_CANT_WRAP_BOUND, item, NULL); return; } if (item->GetMaxStackCount() != 1) { - _player->SendEquipError(EQUIP_ERR_STACKABLE_CANT_BE_WRAPPED, item, NULL); + _player->SendEquipError(EQUIP_ERR_CANT_WRAP_STACKABLE, item, NULL); return; } // maybe not correct check (it is better than nothing) - if (item->GetTemplate()->MaxCount>0) + if (item->GetTemplate()->MaxCount > 0) { - _player->SendEquipError(EQUIP_ERR_UNIQUE_CANT_BE_WRAPPED, item, NULL); + _player->SendEquipError(EQUIP_ERR_CANT_WRAP_UNIQUE, item, NULL); return; } @@ -1228,6 +1253,14 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recvData) // tried to put meta gem in normal socket if (itemProto->Socket[i].Color != SOCKET_COLOR_META && GemProps[i]->color == SOCKET_COLOR_META) return; + + // tried to put normal gem in cogwheel socket + if (itemProto->Socket[i].Color == SOCKET_COLOR_COGWHEEL && GemProps[i]->color != SOCKET_COLOR_COGWHEEL) + return; + + // tried to put cogwheel gem in normal socket + if (itemProto->Socket[i].Color != SOCKET_COLOR_COGWHEEL && GemProps[i]->color == SOCKET_COLOR_COGWHEEL) + return; } uint32 GemEnchants[MAX_GEM_SOCKETS]; @@ -1334,9 +1367,10 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recvData) { if (GemEnchants[i]) { + uint32 gemCount = 1; itemTarget->SetEnchantment(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT+i), GemEnchants[i], 0, 0); if (Item* guidItem = _player->GetItemByGuid(gem_guids[i])) - _player->DestroyItem(guidItem->GetBagSlot(), guidItem->GetSlot(), true); + _player->DestroyItemCount(guidItem, gemCount, true); } } @@ -1362,15 +1396,15 @@ void WorldSession::HandleCancelTempEnchantmentOpcode(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CANCEL_TEMP_ENCHANTMENT"); - uint32 eslot; + uint32 slot; - recvData >> eslot; + recvData >> slot; // apply only to equipped item - if (!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0, eslot)) + if (!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0, slot)) return; - Item* item = GetPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, eslot); + Item* item = GetPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, slot); if (!item) return; @@ -1427,7 +1461,7 @@ void WorldSession::HandleItemTextQuery(WorldPacket& recvData ) sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ITEM_TEXT_QUERY item guid: %u", GUID_LOPART(itemGuid)); - WorldPacket data(SMSG_ITEM_TEXT_QUERY_RESPONSE, (4+10)); // guess size + WorldPacket data(SMSG_ITEM_TEXT_QUERY_RESPONSE, 14); // guess size if (Item* item = _player->GetItemByGuid(itemGuid)) { @@ -1442,3 +1476,266 @@ void WorldSession::HandleItemTextQuery(WorldPacket& recvData ) SendPacket(&data); } + +void WorldSession::HandleTransmogrifyItems(WorldPacket& recvData) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_TRANSMOGRIFY_ITEMS"); + Player* player = GetPlayer(); + + // Read data + uint32 count = recvData.ReadBits(22); + + if (count >= EQUIPMENT_SLOT_END) + { + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleTransmogrifyItems - Player (GUID: %u, name: %s) sent a wrong count (%u) when transmogrifying items.", player->GetGUIDLow(), player->GetName().c_str(), count); + recvData.rfinish(); + return; + } + + std::vector<ObjectGuid> itemGuids(count, ObjectGuid(0)); + std::vector<uint32> newEntries(count, 0); + std::vector<uint32> slots(count, 0); + + for (uint8 i = 0; i < count; ++i) + { + itemGuids[i][0] = recvData.ReadBit(); + itemGuids[i][5] = recvData.ReadBit(); + itemGuids[i][6] = recvData.ReadBit(); + itemGuids[i][2] = recvData.ReadBit(); + itemGuids[i][3] = recvData.ReadBit(); + itemGuids[i][7] = recvData.ReadBit(); + itemGuids[i][4] = recvData.ReadBit(); + itemGuids[i][1] = recvData.ReadBit(); + } + + ObjectGuid npcGuid; + npcGuid[7] = recvData.ReadBit(); + npcGuid[3] = recvData.ReadBit(); + npcGuid[5] = recvData.ReadBit(); + npcGuid[6] = recvData.ReadBit(); + npcGuid[1] = recvData.ReadBit(); + npcGuid[4] = recvData.ReadBit(); + npcGuid[0] = recvData.ReadBit(); + npcGuid[2] = recvData.ReadBit(); + + recvData.FlushBits(); + + for (uint32 i = 0; i < count; ++i) + { + recvData >> newEntries[i]; + + recvData.ReadByteSeq(itemGuids[i][1]); + recvData.ReadByteSeq(itemGuids[i][5]); + recvData.ReadByteSeq(itemGuids[i][0]); + recvData.ReadByteSeq(itemGuids[i][4]); + recvData.ReadByteSeq(itemGuids[i][6]); + recvData.ReadByteSeq(itemGuids[i][7]); + recvData.ReadByteSeq(itemGuids[i][3]); + recvData.ReadByteSeq(itemGuids[i][2]); + + recvData >> slots[i]; + } + + recvData.ReadByteSeq(npcGuid[7]); + recvData.ReadByteSeq(npcGuid[2]); + recvData.ReadByteSeq(npcGuid[5]); + recvData.ReadByteSeq(npcGuid[4]); + recvData.ReadByteSeq(npcGuid[3]); + recvData.ReadByteSeq(npcGuid[1]); + recvData.ReadByteSeq(npcGuid[6]); + recvData.ReadByteSeq(npcGuid[0]); + + // Validate + + if (!player->GetNPCIfCanInteractWith(npcGuid, UNIT_NPC_FLAG_TRANSMOGRIFIER)) + { + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleTransmogrifyItems - Unit (GUID: %u) not found or player can't interact with it.", GUID_LOPART(npcGuid)); + return; + } + + int32 cost = 0; + for (uint8 i = 0; i < count; ++i) + { + // slot of the transmogrified item + if (slots[i] >= EQUIPMENT_SLOT_END) + { + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleTransmogrifyItems - Player (GUID: %u, name: %s) tried to transmogrify an item (lowguid: %u) with a wrong slot (%u) when transmogrifying items.", player->GetGUIDLow(), player->GetName().c_str(), GUID_LOPART(itemGuids[i]), slots[i]); + return; + } + + // entry of the transmogrifier item, if it's not 0 + if (newEntries[i]) + { + ItemTemplate const* proto = sObjectMgr->GetItemTemplate(newEntries[i]); + if (!proto) + { + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleTransmogrifyItems - Player (GUID: %u, name: %s) tried to transmogrify to an invalid item (entry: %u).", player->GetGUIDLow(), player->GetName().c_str(), newEntries[i]); + return; + } + } + + Item* itemTransmogrifier = NULL; + // guid of the transmogrifier item, if it's not 0 + if (itemGuids[i]) + { + itemTransmogrifier = player->GetItemByGuid(itemGuids[i]); + if (!itemTransmogrifier) + { + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleTransmogrifyItems - Player (GUID: %u, name: %s) tried to transmogrify with an invalid item (lowguid: %u).", player->GetGUIDLow(), player->GetName().c_str(), GUID_LOPART(itemGuids[i])); + return; + } + } + + // transmogrified item + Item* itemTransmogrified = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slots[i]); + if (!itemTransmogrified) + { + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleTransmogrifyItems - Player (GUID: %u, name: %s) tried to transmogrify an invalid item in a valid slot (slot: %u).", player->GetGUIDLow(), player->GetName().c_str(), slots[i]); + return; + } + + // uint16 tempDest; + //// has to be able to equip item transmogrified item + //if (!player->CanEquipItem(slots[i], tempDest, itemTransmogrified, true, true)) + //{ + // sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleTransmogrifyItems - Player (GUID: %u, name: %s) can't equip the item to be transmogrified (slot: %u, entry: %u).", player->GetGUIDLow(), player->GetName().c_str(), slots[i], itemTransmogrified->GetEntry()); + // return; + //} + // + //// has to be able to equip item transmogrifier item + //if (!player->CanEquipItem(slots[i], tempDest, itemTransmogrifier, true, true)) + //{ + // sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleTransmogrifyItems - Player (GUID: %u, name: %s) can't equip the transmogrifier item (slot: %u, entry: %u).", player->GetGUIDLow(), player->GetName().c_str(), slots[i], itemTransmogrifier->GetEntry()); + // return; + //} + + if (!newEntries[i]) // reset look + { + itemTransmogrified->ClearEnchantment(TRANSMOGRIFY_ENCHANTMENT_SLOT); + player->SetVisibleItemSlot(slots[i], itemTransmogrified); + } + else + { + if (!Item::CanTransmogrifyItemWithItem(itemTransmogrified, itemTransmogrifier)) + { + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleTransmogrifyItems - Player (GUID: %u, name: %s) failed CanTransmogrifyItemWithItem (%u with %u).", player->GetGUIDLow(), player->GetName().c_str(), itemTransmogrified->GetEntry(), itemTransmogrifier->GetEntry()); + return; + } + + // All okay, proceed + itemTransmogrified->SetEnchantment(TRANSMOGRIFY_ENCHANTMENT_SLOT, newEntries[i], 0, 0); + player->SetVisibleItemSlot(slots[i], itemTransmogrified); + + itemTransmogrified->UpdatePlayedTime(player); + + itemTransmogrified->SetOwnerGUID(player->GetGUID()); + itemTransmogrified->SetNotRefundable(player); + itemTransmogrified->ClearSoulboundTradeable(player); + + if (itemTransmogrifier->GetTemplate()->Bonding == BIND_WHEN_EQUIPED || itemTransmogrifier->GetTemplate()->Bonding == BIND_WHEN_USE) + itemTransmogrifier->SetBinding(true); + + itemTransmogrifier->SetOwnerGUID(player->GetGUID()); + itemTransmogrifier->SetNotRefundable(player); + itemTransmogrifier->ClearSoulboundTradeable(player); + + cost += itemTransmogrified->GetSpecialPrice(); + } + } + + // trusting the client, if it got here it has to have enough money + // ... unless client was modified + if (cost) // 0 cost if reverting look + player->ModifyMoney(-cost); +} + +void WorldSession::SendReforgeResult(bool success) +{ + WorldPacket data(SMSG_REFORGE_RESULT, 1); + data.WriteBit(success); + data.FlushBits(); + SendPacket(&data); +} + +void WorldSession::HandleReforgeItemOpcode(WorldPacket& recvData) +{ + uint32 slot, reforgeEntry; + ObjectGuid guid; + uint32 bag; + Player* player = GetPlayer(); + + recvData >> reforgeEntry >> slot >> bag; + + guid[2] = recvData.ReadBit(); + guid[6] = recvData.ReadBit(); + guid[3] = recvData.ReadBit(); + guid[4] = recvData.ReadBit(); + guid[1] = recvData.ReadBit(); + guid[0] = recvData.ReadBit(); + guid[7] = recvData.ReadBit(); + guid[5] = recvData.ReadBit(); + + recvData.ReadByteSeq(guid[2]); + recvData.ReadByteSeq(guid[3]); + recvData.ReadByteSeq(guid[6]); + recvData.ReadByteSeq(guid[4]); + recvData.ReadByteSeq(guid[1]); + recvData.ReadByteSeq(guid[0]); + recvData.ReadByteSeq(guid[7]); + recvData.ReadByteSeq(guid[5]); + + if (!player->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_REFORGER)) + { + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleReforgeItemOpcode - Unit (GUID: %u) not found or player can't interact with it.", GUID_LOPART(guid)); + SendReforgeResult(false); + return; + } + + Item* item = player->GetItemByPos(bag, slot); + + if (!item) + { + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleReforgeItemOpcode - Player (Guid: %u Name: %s) tried to reforge an invalid/non-existant item.", player->GetGUIDLow(), player->GetName().c_str()); + SendReforgeResult(false); + return; + } + + if (!reforgeEntry) + { + // Reset the item + if (item->IsEquipped()) + player->ApplyReforgeEnchantment(item, false); + item->ClearEnchantment(REFORGE_ENCHANTMENT_SLOT); + SendReforgeResult(true); + return; + } + + ItemReforgeEntry const* stats = sItemReforgeStore.LookupEntry(reforgeEntry); + if (!stats) + { + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleReforgeItemOpcode - Player (Guid: %u Name: %s) tried to reforge an item with invalid reforge entry (%u).", player->GetGUIDLow(), player->GetName().c_str(), reforgeEntry); + SendReforgeResult(false); + return; + } + + if (!item->GetReforgableStat(ItemModType(stats->SourceStat)) || item->GetReforgableStat(ItemModType(stats->FinalStat))) // Cheating, you cant reforge to a stat that the item already has, nor reforge from a stat that the item does not have + { + SendReforgeResult(false); + return; + } + + if (!player->HasEnoughMoney(uint64(item->GetSpecialPrice()))) // cheating + { + SendReforgeResult(false); + return; + } + + player->ModifyMoney(-int64(item->GetSpecialPrice())); + + item->SetEnchantment(REFORGE_ENCHANTMENT_SLOT, reforgeEntry, 0, 0); + + SendReforgeResult(true); + + if (item->IsEquipped()) + player->ApplyReforgeEnchantment(item, true); +} diff --git a/src/server/game/Handlers/LFGHandler.cpp b/src/server/game/Handlers/LFGHandler.cpp index 0654ae326f9..ef8b39a926d 100644 --- a/src/server/game/Handlers/LFGHandler.cpp +++ b/src/server/game/Handlers/LFGHandler.cpp @@ -30,6 +30,8 @@ void BuildPlayerLockDungeonBlock(WorldPacket& data, LfgLockMap const& lock) { data << uint32(it->first); // Dungeon entry (id + type) data << uint32(it->second); // Lock status + data << uint32(0); // Unknown 4.2.2 + data << uint32(0); // Unknown 4.2.2 } } @@ -266,7 +268,7 @@ void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket& /*recvData* uint32 size = 0; for (LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it) - size += 8 + 4 + uint32(it->second.size()) * (4 + 4); + size += 8 + 4 + uint32(it->second.size()) * (4 + 4 + 4 + 4); sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_PARTY_INFO %s", GetPlayerInfo().c_str()); WorldPacket data(SMSG_LFG_PARTY_INFO, 1 + size); @@ -462,7 +464,7 @@ void WorldSession::SendLfgJoinResult(LfgJoinResultData const& joinData) { uint32 size = 0; for (LfgLockPartyMap::const_iterator it = joinData.lockmap.begin(); it != joinData.lockmap.end(); ++it) - size += 8 + 4 + uint32(it->second.size()) * (4 + 4); + size += 8 + 4 + uint32(it->second.size()) * (4 + 4 + 4 + 4); sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_JOIN_RESULT %s checkResult: %u checkValue: %u", GetPlayerInfo().c_str(), joinData.result, joinData.state); @@ -558,6 +560,7 @@ void WorldSession::SendLfgBootProposalUpdate(LfgPlayerBoot const& boot) data << uint8(boot.inProgress); // Vote in progress data << uint8(playerVote != LFG_ANSWER_PENDING); // Did Vote data << uint8(playerVote == LFG_ANSWER_AGREE); // Agree + data << uint8(0); // Unknown 4.2.2 data << uint64(boot.victim); // Victim GUID data << uint32(votesNum); // Total Votes data << uint32(agreeNum); // Agree Count diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp index 74fd18b31ed..5955d0fb29c 100644 --- a/src/server/game/Handlers/LootHandler.cpp +++ b/src/server/game/Handlers/LootHandler.cpp @@ -22,6 +22,7 @@ #include "Creature.h" #include "GameObject.h" #include "Group.h" +#include "GuildMgr.h" #include "LootMgr.h" #include "ObjectAccessor.h" #include "Object.h" @@ -99,7 +100,7 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket& recvData) player->GetSession()->DoLootRelease(lguid); } -void WorldSession::HandleLootMoneyOpcode(WorldPacket & /*recvData*/) +void WorldSession::HandleLootMoneyOpcode(WorldPacket& /*recvData*/) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_LOOT_MONEY"); @@ -186,9 +187,13 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket & /*recvData*/) (*i)->ModifyMoney(goldPerPlayer); (*i)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, goldPerPlayer); + if (Guild* guild = sGuildMgr->GetGuildById((*i)->GetGuildId())) + if (uint32 guildGold = CalculatePct(goldPerPlayer, (*i)->GetTotalAuraModifier(SPELL_AURA_DEPOSIT_BONUS_MONEY_IN_GUILD_BANK_ON_LOOT))) + guild->HandleMemberDepositMoney(this, guildGold, true); + WorldPacket data(SMSG_LOOT_MONEY_NOTIFY, 4 + 1); data << uint32(goldPerPlayer); - data << uint8(playersNear.size() > 1 ? 0 : 1); // Controls the text displayed in chat. 0 is "Your share is..." and 1 is "You loot..." + data << uint8(playersNear.size() <= 1); // Controls the text displayed in chat. 0 is "Your share is..." and 1 is "You loot..." (*i)->GetSession()->SendPacket(&data); } } @@ -197,6 +202,10 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket & /*recvData*/) player->ModifyMoney(loot->gold); player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, loot->gold); + if (Guild* guild = sGuildMgr->GetGuildById(player->GetGuildId())) + if (uint32 guildGold = CalculatePct(loot->gold, player->GetTotalAuraModifier(SPELL_AURA_DEPOSIT_BONUS_MONEY_IN_GUILD_BANK_ON_LOOT))) + guild->HandleMemberDepositMoney(this, guildGold, true); + WorldPacket data(SMSG_LOOT_MONEY_NOTIFY, 4 + 1); data << uint32(loot->gold); data << uint8(1); // "You loot..." @@ -499,7 +508,7 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket& recvData) ItemPosCountVec dest; InventoryResult msg = target->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item.itemid, item.count); if (item.follow_loot_rules && !item.AllowedForPlayer(target)) - msg = EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM; + msg = EQUIP_ERR_CANT_EQUIP_EVER; if (msg != EQUIP_ERR_OK) { target->SendEquipError(msg, NULL, NULL, item.itemid); @@ -515,7 +524,7 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket& recvData) Item* newitem = target->StoreNewItem(dest, item.itemid, true, item.randomPropertyId, looters); target->SendNewItem(newitem, uint32(item.count), false, false, true); target->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item.itemid, item.count); - target->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, loot->loot_type, item.count); + target->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, item.itemid, item.count, loot->loot_type); target->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM, item.itemid, item.count); // mark as looted diff --git a/src/server/game/Handlers/MailHandler.cpp b/src/server/game/Handlers/MailHandler.cpp index 5aeb59e7383..c21d16d3600 100644 --- a/src/server/game/Handlers/MailHandler.cpp +++ b/src/server/game/Handlers/MailHandler.cpp @@ -31,22 +31,20 @@ void WorldSession::HandleSendMail(WorldPacket& recvData) { - uint64 mailbox, unk3; + ObjectGuid mailbox; + uint64 money, COD; std::string receiver, subject, body; - uint32 unk1, unk2, money, COD; - uint8 unk4; - recvData >> mailbox; - recvData >> receiver; - - recvData >> subject; + uint32 bodyLength, subjectLength, receiverLength; + uint32 unk1, unk2; - recvData >> body; + recvData >> unk1; + recvData >> unk2; // Stationery? - recvData >> unk1; // stationery? - recvData >> unk2; // 0x00000000 + recvData >> COD >> money; // money and cod + bodyLength = recvData.ReadBits(12); + subjectLength = recvData.ReadBits(9); - uint8 items_count; - recvData >> items_count; // attached items count + uint8 items_count = recvData.ReadBits(5); // attached items count if (items_count > MAX_MAIL_ITEMS) // client limit { @@ -55,17 +53,60 @@ void WorldSession::HandleSendMail(WorldPacket& recvData) return; } - uint64 itemGUIDs[MAX_MAIL_ITEMS]; + mailbox[0] = recvData.ReadBit(); + + ObjectGuid itemGUIDs[MAX_MAIL_ITEMS]; + + for (uint8 i = 0; i < items_count; ++i) + { + itemGUIDs[i][2] = recvData.ReadBit(); + itemGUIDs[i][6] = recvData.ReadBit(); + itemGUIDs[i][3] = recvData.ReadBit(); + itemGUIDs[i][7] = recvData.ReadBit(); + itemGUIDs[i][1] = recvData.ReadBit(); + itemGUIDs[i][0] = recvData.ReadBit(); + itemGUIDs[i][4] = recvData.ReadBit(); + itemGUIDs[i][5] = recvData.ReadBit(); + } + + mailbox[3] = recvData.ReadBit(); + mailbox[4] = recvData.ReadBit(); + receiverLength = recvData.ReadBits(7); + mailbox[2] = recvData.ReadBit(); + mailbox[6] = recvData.ReadBit(); + mailbox[1] = recvData.ReadBit(); + mailbox[7] = recvData.ReadBit(); + mailbox[5] = recvData.ReadBit(); + + recvData.ReadByteSeq(mailbox[4]); for (uint8 i = 0; i < items_count; ++i) { - recvData.read_skip<uint8>(); // item slot in mail, not used - recvData >> itemGUIDs[i]; + recvData.ReadByteSeq(itemGUIDs[i][6]); + recvData.ReadByteSeq(itemGUIDs[i][1]); + recvData.ReadByteSeq(itemGUIDs[i][7]); + recvData.ReadByteSeq(itemGUIDs[i][2]); + recvData.read_skip<uint8>(); // item slot in mail, not used + recvData.ReadByteSeq(itemGUIDs[i][3]); + recvData.ReadByteSeq(itemGUIDs[i][0]); + recvData.ReadByteSeq(itemGUIDs[i][4]); + recvData.ReadByteSeq(itemGUIDs[i][5]); } - recvData >> money >> COD; // money and cod - recvData >> unk3; // const 0 - recvData >> unk4; // const 0 + recvData.ReadByteSeq(mailbox[7]); + recvData.ReadByteSeq(mailbox[3]); + recvData.ReadByteSeq(mailbox[6]); + recvData.ReadByteSeq(mailbox[5]); + + subject = recvData.ReadString(subjectLength); + receiver = recvData.ReadString(receiverLength); + + recvData.ReadByteSeq(mailbox[2]); + recvData.ReadByteSeq(mailbox[0]); + + body = recvData.ReadString(bodyLength); + + recvData.ReadByteSeq(mailbox[1]); // packet read complete, now do check @@ -89,13 +130,13 @@ void WorldSession::HandleSendMail(WorldPacket& recvData) if (!rc) { - sLog->outInfo(LOG_FILTER_NETWORKIO, "Player %u is sending mail to %s (GUID: not existed!) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", + sLog->outInfo(LOG_FILTER_NETWORKIO, "Player %u is sending mail to %s (GUID: not existed!) with subject %s and body %s includes %u items, " UI64FMTD " copper and " UI64FMTD " COD copper with unk1 = %u, unk2 = %u", player->GetGUIDLow(), receiver.c_str(), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2); player->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_NOT_FOUND); return; } - sLog->outInfo(LOG_FILTER_NETWORKIO, "Player %u is sending mail to %s (GUID: %u) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", player->GetGUIDLow(), receiver.c_str(), GUID_LOPART(rc), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2); + sLog->outInfo(LOG_FILTER_NETWORKIO, "Player %u is sending mail to %s (GUID: %u) with subject %s and body %s includes %u items, " UI64FMTD " copper and " UI64FMTD " COD copper with unk1 = %u, unk2 = %u", player->GetGUIDLow(), receiver.c_str(), GUID_LOPART(rc), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2); if (player->GetGUID() == rc) { @@ -105,7 +146,7 @@ void WorldSession::HandleSendMail(WorldPacket& recvData) uint32 cost = items_count ? 30 * items_count : 30; // price hardcoded in client - uint32 reqmoney = cost + money; + uint64 reqmoney = cost + money; if (!player->HasEnoughMoney(reqmoney) && !player->isGameMaster()) { @@ -218,7 +259,7 @@ void WorldSession::HandleSendMail(WorldPacket& recvData) if (item->IsBoundAccountWide() && item->IsSoulBound() && player->GetSession()->GetAccountId() != rc_account) { - player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_ARTEFACTS_ONLY_FOR_OWN_CHARACTERS); + player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_NOT_SAME_ACCOUNT); return; } @@ -236,7 +277,7 @@ void WorldSession::HandleSendMail(WorldPacket& recvData) if (item->IsNotEmptyBag()) { - player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS); + player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_DESTROY_NONEMPTY_BAG); return; } @@ -245,7 +286,7 @@ void WorldSession::HandleSendMail(WorldPacket& recvData) player->SendMailResult(0, MAIL_SEND, MAIL_OK); - player->ModifyMoney(-int32(reqmoney)); + player->ModifyMoney(-int64(reqmoney)); player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, cost); bool needItemDelay = false; @@ -283,7 +324,7 @@ void WorldSession::HandleSendMail(WorldPacket& recvData) if (money > 0 && !AccountMgr::IsPlayerAccount(GetSecurity()) && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE)) { - sLog->outCommand(GetAccountId(), "GM %s (Account: %u) mail money: %u to player: %s (Account: %u)", + sLog->outCommand(GetAccountId(), "GM %s (Account: %u) mail money: " UI64FMTD " to player: %s (Account: %u)", GetPlayerName().c_str(), GetAccountId(), money, receiver.c_str(), rc_account); } } @@ -371,8 +412,7 @@ void WorldSession::HandleMailReturnToSender(WorldPacket& recvData) player->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_ERR_INTERNAL_ERROR); return; } - //we can return mail now - //so firstly delete the old one + //we can return mail now, so firstly delete the old one SQLTransaction trans = CharacterDatabase.BeginTransaction(); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID); @@ -396,14 +436,8 @@ void WorldSession::HandleMailReturnToSender(WorldPacket& recvData) { for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2) { - Item* item = player->GetMItem(itr2->item_guid); - if (item) + if (Item* const item = player->GetMItem(itr2->item_guid)) draft.AddItem(item); - else - { - //WTF? - } - player->RemoveMItem(itr2->item_guid); } } @@ -439,7 +473,7 @@ void WorldSession::HandleMailTakeItem(WorldPacket& recvData) } // prevent cheating with skip client money check - if (!player->HasEnoughMoney(m->COD)) + if (!player->HasEnoughMoney(uint64(m->COD))) { player->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_NOT_ENOUGH_MONEY); return; @@ -478,7 +512,7 @@ void WorldSession::HandleMailTakeItem(WorldPacket& recvData) if (!sObjectMgr->GetPlayerNameByGUID(sender_guid, sender_name)) sender_name = sObjectMgr->GetTrinityStringForDBCLocale(LANG_UNKNOWN); } - sLog->outCommand(GetAccountId(), "GM %s (Account: %u) receive mail item: %s (Entry: %u Count: %u) and send COD money: %u to player: %s (Account: %u)", + sLog->outCommand(GetAccountId(), "GM %s (Account: %u) receive mail item: %s (Entry: %u Count: %u) and send COD money: " UI64FMTD " to player: %s (Account: %u)", GetPlayerName().c_str(), GetAccountId(), it->GetTemplate()->Name1.c_str(), it->GetEntry(), it->GetCount(), m->COD, sender_name.c_str(), sender_accId); } else if (!receive) @@ -516,9 +550,12 @@ void WorldSession::HandleMailTakeItem(WorldPacket& recvData) void WorldSession::HandleMailTakeMoney(WorldPacket& recvData) { uint64 mailbox; + uint64 money; uint32 mailId; + recvData >> mailbox; recvData >> mailId; + recvData >> money; if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX)) return; @@ -526,7 +563,8 @@ void WorldSession::HandleMailTakeMoney(WorldPacket& recvData) Player* player = _player; Mail* m = player->GetMail(mailId); - if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL)) + if ((!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL)) || + (money > 0 && m->money != money)) { player->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_ERR_INTERNAL_ERROR); return; @@ -534,7 +572,7 @@ void WorldSession::HandleMailTakeMoney(WorldPacket& recvData) player->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_OK); - player->ModifyMoney(m->money); + player->ModifyMoney(money); m->money = 0; m->state = MAIL_STATE_CHANGED; player->m_mailsUpdated = true; @@ -567,7 +605,7 @@ void WorldSession::HandleGetMailList(WorldPacket& recvData) uint32 mailsCount = 0; // real send to client mails amount uint32 realCount = 0; // real mails amount - WorldPacket data(SMSG_MAIL_LIST_RESULT, (200)); // guess size + WorldPacket data(SMSG_MAIL_LIST_RESULT, 200); // guess size data << uint32(0); // real mail's count data << uint8(0); // mail's count time_t cur_time = time(NULL); @@ -608,14 +646,14 @@ void WorldSession::HandleGetMailList(WorldPacket& recvData) case MAIL_GAMEOBJECT: case MAIL_AUCTION: case MAIL_CALENDAR: - data << uint32((*itr)->sender); // creature/gameobject entry, auction id, calendar event id? + data << uint32((*itr)->sender); // creature/gameobject entry, auction id, calendar event id? break; } - data << uint32((*itr)->COD); // COD - data << uint32(0); // package (Package.dbc) + data << uint64((*itr)->COD); // COD + data << uint32(0); // Package.dbc ID ? data << uint32((*itr)->stationery); // stationery (Stationery.dbc) - data << uint32((*itr)->money); // Gold + data << uint64((*itr)->money); // Gold data << uint32((*itr)->checked); // flags data << float(float((*itr)->expire_time-time(NULL))/DAY); // Time data << uint32((*itr)->mailTemplateId); // mail template (MailTemplate.dbc) @@ -638,6 +676,7 @@ void WorldSession::HandleGetMailList(WorldPacket& recvData) data << uint32((item ? item->GetEnchantmentDuration((EnchantmentSlot)j) : 0)); data << uint32((item ? item->GetEnchantmentCharges((EnchantmentSlot)j) : 0)); } + // can be negative data << int32((item ? item->GetItemRandomPropertyId() : 0)); // unk @@ -704,7 +743,7 @@ void WorldSession::HandleMailCreateTextItem(WorldPacket& recvData) return; } - bodyItem->SetText(mailTemplateEntry->content[GetSessionDbcLocale()]); + bodyItem->SetText(mailTemplateEntry->content); } else bodyItem->SetText(m->body); @@ -733,7 +772,7 @@ void WorldSession::HandleMailCreateTextItem(WorldPacket& recvData) } //TODO Fix me! ... this void has probably bad condition, but good data are sent -void WorldSession::HandleQueryNextMailTime(WorldPacket & /*recvData*/) +void WorldSession::HandleQueryNextMailTime(WorldPacket& /*recvData*/) { WorldPacket data(MSG_QUERY_NEXT_MAIL_TIME, 8); diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index 1aadd7f319d..579b4f38a5c 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -375,7 +375,7 @@ void WorldSession::HandleLogoutRequestOpcode(WorldPacket& /*recvData*/) if (uint64 lguid = GetPlayer()->GetLootGUID()) DoLootRelease(lguid); - uint8 reason = 0; + uint32 reason = 0; if (GetPlayer()->isInCombat()) reason = 1; @@ -387,8 +387,8 @@ void WorldSession::HandleLogoutRequestOpcode(WorldPacket& /*recvData*/) if (reason) { WorldPacket data(SMSG_LOGOUT_RESPONSE, 1+4); - data << uint8(reason); - data << uint32(0); + data << uint32(reason); + data << uint8(0); SendPacket(&data); LogoutRequest(0); return; @@ -399,8 +399,8 @@ void WorldSession::HandleLogoutRequestOpcode(WorldPacket& /*recvData*/) GetSecurity() >= AccountTypes(sWorld->getIntConfig(CONFIG_INSTANT_LOGOUT))) { WorldPacket data(SMSG_LOGOUT_RESPONSE, 1+4); - data << uint8(0); - data << uint32(16777216); + data << uint32(reason); + data << uint8(1); // instant logout SendPacket(&data); LogoutPlayer(true); return; @@ -410,17 +410,13 @@ void WorldSession::HandleLogoutRequestOpcode(WorldPacket& /*recvData*/) if (GetPlayer()->CanFreeMove()) { GetPlayer()->SetStandState(UNIT_STAND_STATE_SIT); - - WorldPacket data(SMSG_FORCE_MOVE_ROOT, (8+4)); // guess size - data.append(GetPlayer()->GetPackGUID()); - data << (uint32)2; - SendPacket(&data); + GetPlayer()->SetRooted(true); GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); } WorldPacket data(SMSG_LOGOUT_RESPONSE, 1+4); - data << uint8(0); data << uint32(0); + data << uint8(0); SendPacket(&data); LogoutRequest(time(NULL)); } @@ -447,10 +443,7 @@ void WorldSession::HandleLogoutCancelOpcode(WorldPacket& /*recvData*/) if (GetPlayer()->CanFreeMove()) { //!we can move again - data.Initialize(SMSG_FORCE_MOVE_UNROOT, 8); // guess size - data.append(GetPlayer()->GetPackGUID()); - data << uint32(0); - SendPacket(&data); + GetPlayer()->SetRooted(false); //! Stand Up GetPlayer()->SetStandState(UNIT_STAND_STATE_STAND); @@ -507,6 +500,13 @@ void WorldSession::HandleZoneUpdateOpcode(WorldPacket& recvData) //GetPlayer()->SendInitWorldStates(true, newZone); } +void WorldSession::HandleReturnToGraveyard(WorldPacket& /*recvPacket*/) +{ + if (GetPlayer()->isAlive() || !GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) + return; + GetPlayer()->RepopAtGraveyard(); +} + void WorldSession::HandleSetSelectionOpcode(WorldPacket& recvData) { uint64 guid; @@ -526,9 +526,8 @@ void WorldSession::HandleStandStateChangeOpcode(WorldPacket& recvData) void WorldSession::HandleContactListOpcode(WorldPacket& recvData) { - uint32 unk; - recvData >> unk; - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_CONTACT_LIST - Unk: %d", unk); + recvData.read_skip<uint32>(); // always 1 + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_CONTACT_LIST"); _player->GetSocial()->SendSocialList(_player); } @@ -784,11 +783,11 @@ void WorldSession::HandleResurrectResponseOpcode(WorldPacket& recvData) if (status == 0) { - GetPlayer()->clearResurrectRequestData(); // reject + GetPlayer()->ClearResurrectRequestData(); // reject return; } - if (!GetPlayer()->isRessurectRequestedBy(guid)) + if (!GetPlayer()->IsRessurectRequestedBy(guid)) return; GetPlayer()->ResurectUsingRequestData(); @@ -1034,6 +1033,13 @@ void WorldSession::HandleRequestAccountData(WorldPacket& recvData) SendPacket(&data); } +int32 WorldSession::HandleEnableNagleAlgorithm() +{ + // Instructs the server we wish to receive few amounts of large packets (SMSG_MULTIPLE_PACKETS?) + // instead of large amount of small packets + return 0; +} + void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recvData) { uint8 button; @@ -1059,12 +1065,32 @@ void WorldSession::HandleNextCinematicCamera(WorldPacket& /*recvData*/) void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket& recvData) { - /* WorldSession::Update(getMSTime());*/ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_MOVE_TIME_SKIPPED"); - uint64 guid; - recvData.readPackGUID(guid); - recvData.read_skip<uint32>(); + ObjectGuid guid; + uint32 time; + recvData >> time; + + guid[5] = recvData.ReadBit(); + guid[1] = recvData.ReadBit(); + guid[3] = recvData.ReadBit(); + guid[7] = recvData.ReadBit(); + guid[6] = recvData.ReadBit(); + guid[0] = recvData.ReadBit(); + guid[4] = recvData.ReadBit(); + guid[2] = recvData.ReadBit(); + + recvData.ReadByteSeq(guid[7]); + recvData.ReadByteSeq(guid[1]); + recvData.ReadByteSeq(guid[2]); + recvData.ReadByteSeq(guid[4]); + recvData.ReadByteSeq(guid[3]); + recvData.ReadByteSeq(guid[6]); + recvData.ReadByteSeq(guid[0]); + recvData.ReadByteSeq(guid[5]); + + //TODO! + /* uint64 guid; uint32 time_skipped; @@ -1182,10 +1208,9 @@ void WorldSession::HandleInspectOpcode(WorldPacket& recvData) return; } - uint32 talent_points = 0x47; - uint32 guid_size = player->GetPackGUID().wpos(); - WorldPacket data(SMSG_INSPECT_TALENT, guid_size+4+talent_points); - data.append(player->GetPackGUID()); + uint32 talent_points = 41; + WorldPacket data(SMSG_INSPECT_TALENT, 8 + 4 + 1 + 1 + talent_points + 8 + 4 + 8 + 4); + data << player->GetGUID(); if (sWorld->getBoolConfig(CONFIG_TALENTS_INSPECTING) || _player->isGameMaster()) player->BuildPlayerTalentsInfoData(&data); @@ -1197,29 +1222,66 @@ void WorldSession::HandleInspectOpcode(WorldPacket& recvData) } player->BuildEnchantmentsInfoData(&data); + if (Guild* guild = sGuildMgr->GetGuildById(player->GetGuildId())) + { + data << uint64(guild->GetGUID()); + data << uint32(guild->GetLevel()); + data << uint64(0/*guild->GetXP()*/); + data << uint32(guild->GetMembersCount()); + } SendPacket(&data); } void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recvData) { - uint64 guid; - recvData >> guid; - + ObjectGuid guid; + guid[1] = recvData.ReadBit(); + guid[5] = recvData.ReadBit(); + guid[7] = recvData.ReadBit(); + guid[3] = recvData.ReadBit(); + guid[2] = recvData.ReadBit(); + guid[4] = recvData.ReadBit(); + guid[0] = recvData.ReadBit(); + guid[6] = recvData.ReadBit(); + + recvData.ReadByteSeq(guid[4]); + recvData.ReadByteSeq(guid[7]); + recvData.ReadByteSeq(guid[0]); + recvData.ReadByteSeq(guid[5]); + recvData.ReadByteSeq(guid[1]); + recvData.ReadByteSeq(guid[6]); + recvData.ReadByteSeq(guid[2]); + recvData.ReadByteSeq(guid[3]); Player* player = ObjectAccessor::FindPlayer(guid); if (!player) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_INSPECT_HONOR_STATS: No player found from GUID: " UI64FMTD, guid); + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_INSPECT_HONOR_STATS: No player found from GUID: " UI64FMTD, (uint64)guid); return; } - WorldPacket data(MSG_INSPECT_HONOR_STATS, 8+1+4*4); - data << uint64(player->GetGUID()); - data << uint8(player->GetHonorPoints()); - data << uint32(player->GetUInt32Value(PLAYER_FIELD_KILLS)); - data << uint32(player->GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION)); - data << uint32(player->GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION)); + ObjectGuid playerGuid = player->GetGUID(); + WorldPacket data(SMSG_INSPECT_HONOR_STATS, 8+1+4+4); + data.WriteBit(playerGuid[4]); + data.WriteBit(playerGuid[3]); + data.WriteBit(playerGuid[6]); + data.WriteBit(playerGuid[2]); + data.WriteBit(playerGuid[5]); + data.WriteBit(playerGuid[0]); + data.WriteBit(playerGuid[7]); + data.WriteBit(playerGuid[1]); + data << uint8(0); // rank + data << uint16(player->GetUInt16Value(PLAYER_FIELD_KILLS, 1)); // yesterday kills + data << uint16(player->GetUInt16Value(PLAYER_FIELD_KILLS, 0)); // today kills + data.WriteByteSeq(playerGuid[2]); + data.WriteByteSeq(playerGuid[0]); + data.WriteByteSeq(playerGuid[6]); + data.WriteByteSeq(playerGuid[3]); + data.WriteByteSeq(playerGuid[4]); + data.WriteByteSeq(playerGuid[1]); + data.WriteByteSeq(playerGuid[5]); data << uint32(player->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS)); + data.WriteByteSeq(playerGuid[7]); SendPacket(&data); } @@ -1351,8 +1413,9 @@ void WorldSession::HandleComplainOpcode(WorldPacket& recvData) // if it's mail spam - ALL mails from this spammer automatically removed by client // Complaint Received message - WorldPacket data(SMSG_COMPLAIN_RESULT, 1); - data << uint8(0); + WorldPacket data(SMSG_COMPLAIN_RESULT, 2); + data << uint8(0); // value 1 resets CGChat::m_complaintsSystemStatus in client. (unused?) + data << uint8(0); // value 0xC generates a "CalendarError" in client. SendPacket(&data); sLog->outDebug(LOG_FILTER_NETWORKIO, "REPORT SPAM: type %u, guid %u, unk1 %u, unk2 %u, unk3 %u, unk4 %u, message %s", spam_type, GUID_LOPART(spammer_guid), unk1, unk2, unk3, unk4, description.c_str()); @@ -1426,7 +1489,7 @@ void WorldSession::HandleTimeSyncResp(WorldPacket& recvData) sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_TIME_SYNC_RESP"); uint32 counter, clientTicks; - recvData >> counter >> clientTicks; + recvData >> clientTicks >> counter; if (counter != _player->m_timeSyncCounter - 1) sLog->outDebug(LOG_FILTER_NETWORKIO, "Wrong time sync counter from player %s (cheater?)", _player->GetName().c_str()); @@ -1603,7 +1666,7 @@ void WorldSession::HandleMoveSetCanFlyAckOpcode(WorldPacket& recvData) MovementInfo movementInfo; movementInfo.guid = guid; - ReadMovementInfo(recvData, &movementInfo); + _player->ReadMovementInfo(recvData, &movementInfo); recvData.read_skip<float>(); // unk2 @@ -1639,6 +1702,15 @@ void WorldSession::HandleQueryInspectAchievements(WorldPacket& recvData) player->SendRespondInspectAchievements(_player); } +void WorldSession::HandleGuildAchievementProgressQuery(WorldPacket& recvData) +{ + uint32 achievementId; + recvData >> achievementId; + + if (Guild* guild = sGuildMgr->GetGuildById(_player->GetGuildId())) + guild->GetAchievementMgr().SendAchievementInfo(_player, achievementId); +} + void WorldSession::HandleWorldStateUITimerUpdate(WorldPacket& /*recvData*/) { // empty opcode @@ -1657,12 +1729,54 @@ void WorldSession::HandleReadyForAccountDataTimes(WorldPacket& /*recvData*/) SendAccountDataTimes(GLOBAL_CACHE_MASK); } -void WorldSession::SendSetPhaseShift(uint32 PhaseShift) +void WorldSession::SendSetPhaseShift(std::set<uint32> const& phaseIds, std::set<uint32> const& terrainswaps) { - WorldPacket data(SMSG_SET_PHASE_SHIFT, 4); - data << uint32(PhaseShift); + ObjectGuid guid = _player->GetGUID(); + + WorldPacket data(SMSG_SET_PHASE_SHIFT, 1 + 8 + 4 + 4 + 4 + 4 + 2 * phaseIds.size() + 4 + terrainswaps.size() * 2); + data.WriteBit(guid[2]); + data.WriteBit(guid[3]); + data.WriteBit(guid[1]); + data.WriteBit(guid[6]); + data.WriteBit(guid[4]); + data.WriteBit(guid[5]); + data.WriteBit(guid[0]); + data.WriteBit(guid[7]); + + data.WriteByteSeq(guid[7]); + data.WriteByteSeq(guid[4]); + + data << uint32(0); + //for (uint8 i = 0; i < worldMapAreaCount; ++i) + // data << uint16(0); // WorldMapArea.dbc id (controls map display) + + data.WriteByteSeq(guid[1]); + + data << uint32(phaseIds.size() ? 0 : 8); // flags (not phasemask) + + data.WriteByteSeq(guid[2]); + data.WriteByteSeq(guid[6]); + + data << uint32(0); // Inactive terrain swaps + //for (uint8 i = 0; i < inactiveSwapsCount; ++i) + // data << uint16(0); + + data << uint32(phaseIds.size()) * 2; // Phase.dbc ids + for (std::set<uint32>::const_iterator itr = phaseIds.begin(); itr != phaseIds.end(); ++itr) + data << uint16(*itr); + + data.WriteByteSeq(guid[3]); + data.WriteByteSeq(guid[0]); + + data << uint32(terrainswaps.size()) * 2; // Active terrain swaps + for (std::set<uint32>::const_iterator itr = terrainswaps.begin(); itr != terrainswaps.end(); ++itr) + data << uint16(*itr); + + data.WriteByteSeq(guid[5]); + SendPacket(&data); } + // Battlefield and Battleground void WorldSession::HandleAreaSpiritHealerQueryOpcode(WorldPacket& recvData) { @@ -1750,6 +1864,57 @@ void WorldSession::HandleInstanceLockResponse(WorldPacket& recvPacket) _player->SetPendingBind(0, 0); } +void WorldSession::HandleRequestHotfix(WorldPacket& recvPacket) +{ + uint32 type, count; + recvPacket >> type; + + count = recvPacket.ReadBits(23); + + ObjectGuid* guids = new ObjectGuid[count]; + for (uint32 i = 0; i < count; ++i) + { + guids[i][0] = recvPacket.ReadBit(); + guids[i][4] = recvPacket.ReadBit(); + guids[i][7] = recvPacket.ReadBit(); + guids[i][2] = recvPacket.ReadBit(); + guids[i][5] = recvPacket.ReadBit(); + guids[i][3] = recvPacket.ReadBit(); + guids[i][6] = recvPacket.ReadBit(); + guids[i][1] = recvPacket.ReadBit(); + } + + uint32 entry; + for (uint32 i = 0; i < count; ++i) + { + recvPacket.ReadByteSeq(guids[i][5]); + recvPacket.ReadByteSeq(guids[i][6]); + recvPacket.ReadByteSeq(guids[i][7]); + recvPacket.ReadByteSeq(guids[i][0]); + recvPacket.ReadByteSeq(guids[i][1]); + recvPacket.ReadByteSeq(guids[i][3]); + recvPacket.ReadByteSeq(guids[i][4]); + recvPacket >> entry; + recvPacket.ReadByteSeq(guids[i][2]); + + switch (type) + { + case DB2_REPLY_ITEM: + SendItemDb2Reply(entry); + break; + case DB2_REPLY_SPARSE: + SendItemSparseDb2Reply(entry); + break; + default: + sLog->outError(LOG_FILTER_NETWORKIO, "CMSG_REQUEST_HOTFIX: Received unknown hotfix type: %u", type); + recvPacket.rfinish(); + break; + } + } + + delete[] guids; +} + void WorldSession::HandleUpdateMissileTrajectory(WorldPacket& recvPacket) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_UPDATE_MISSILE_TRAJECTORY"); @@ -1789,7 +1954,169 @@ void WorldSession::HandleUpdateMissileTrajectory(WorldPacket& recvPacket) { uint32 opcode; recvPacket >> opcode; - recvPacket.SetOpcode(opcode); + recvPacket.SetOpcode(MSG_MOVE_STOP); // always set to MSG_MOVE_STOP in client SetOpcode HandleMovementOpcodes(recvPacket); } } + +void WorldSession::HandleViolenceLevel(WorldPacket& recvPacket) +{ + uint8 violenceLevel; + recvPacket >> violenceLevel; + + // do something? +} + +void WorldSession::HandleObjectUpdateFailedOpcode(WorldPacket& recvPacket) +{ + ObjectGuid guid; + guid[6] = recvPacket.ReadBit(); + guid[7] = recvPacket.ReadBit(); + guid[4] = recvPacket.ReadBit(); + guid[0] = recvPacket.ReadBit(); + guid[1] = recvPacket.ReadBit(); + guid[5] = recvPacket.ReadBit(); + guid[3] = recvPacket.ReadBit(); + guid[2] = recvPacket.ReadBit(); + + recvPacket.ReadByteSeq(guid[6]); + recvPacket.ReadByteSeq(guid[7]); + recvPacket.ReadByteSeq(guid[2]); + recvPacket.ReadByteSeq(guid[3]); + recvPacket.ReadByteSeq(guid[1]); + recvPacket.ReadByteSeq(guid[4]); + recvPacket.ReadByteSeq(guid[0]); + recvPacket.ReadByteSeq(guid[5]); + + WorldObject* obj = ObjectAccessor::GetWorldObject(*GetPlayer(), guid); + sLog->outError(LOG_FILTER_NETWORKIO, "Object update failed for object " UI64FMTD " (%s) for player %s (%u)", uint64(guid), obj ? obj->GetName().c_str() : "object-not-found", GetPlayerName().c_str(), GetGuidLow()); +} + +void WorldSession::HandleSaveCUFProfiles(WorldPacket& recvPacket) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SAVE_CUF_PROFILES"); + + uint8 count = (uint8)recvPacket.ReadBits(20); + + if (count > MAX_CUF_PROFILES) + { + sLog->outError(LOG_FILTER_PLAYER, "HandleSaveCUFProfiles - %s tried to save more than %i CUF profiles. Hacking attempt?", GetPlayerName().c_str(), MAX_CUF_PROFILES); + recvPacket.rfinish(); + return; + } + + CUFProfile* profiles[MAX_CUF_PROFILES]; + uint8 strlens[MAX_CUF_PROFILES]; + + for (uint8 i = 0; i < count; ++i) + { + profiles[i] = new CUFProfile; + profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_SPEC_2 , recvPacket.ReadBit()); + profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_10_PLAYERS , recvPacket.ReadBit()); + profiles[i]->BoolOptions.set(CUF_UNK_157 , recvPacket.ReadBit()); + profiles[i]->BoolOptions.set(CUF_DISPLAY_HEAL_PREDICTION , recvPacket.ReadBit()); + profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_SPEC_1 , recvPacket.ReadBit()); + profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_PVP , recvPacket.ReadBit()); + profiles[i]->BoolOptions.set(CUF_DISPLAY_POWER_BAR , recvPacket.ReadBit()); + profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_15_PLAYERS , recvPacket.ReadBit()); + profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_40_PLAYERS , recvPacket.ReadBit()); + profiles[i]->BoolOptions.set(CUF_DISPLAY_PETS , recvPacket.ReadBit()); + profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_5_PLAYERS , recvPacket.ReadBit()); + profiles[i]->BoolOptions.set(CUF_DISPLAY_ONLY_DISPELLABLE_DEBUFFS, recvPacket.ReadBit()); + profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_2_PLAYERS , recvPacket.ReadBit()); + profiles[i]->BoolOptions.set(CUF_UNK_156 , recvPacket.ReadBit()); + profiles[i]->BoolOptions.set(CUF_DISPLAY_NON_BOSS_DEBUFFS , recvPacket.ReadBit()); + profiles[i]->BoolOptions.set(CUF_DISPLAY_MAIN_TANK_AND_ASSIST , recvPacket.ReadBit()); + profiles[i]->BoolOptions.set(CUF_DISPLAY_AGGRO_HIGHLIGHT , recvPacket.ReadBit()); + profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_3_PLAYERS , recvPacket.ReadBit()); + profiles[i]->BoolOptions.set(CUF_DISPLAY_BORDER , recvPacket.ReadBit()); + profiles[i]->BoolOptions.set(CUF_USE_CLASS_COLORS , recvPacket.ReadBit()); + profiles[i]->BoolOptions.set(CUF_UNK_145 , recvPacket.ReadBit()); + strlens[i] = (uint8)recvPacket.ReadBits(8); + profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_PVE , recvPacket.ReadBit()); + profiles[i]->BoolOptions.set(CUF_DISPLAY_HORIZONTAL_GROUPS , recvPacket.ReadBit()); + profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_25_PLAYERS , recvPacket.ReadBit()); + profiles[i]->BoolOptions.set(CUF_KEEP_GROUPS_TOGETHER , recvPacket.ReadBit()); + } + + for (uint8 i = 0; i < count; ++i) + { + recvPacket >> profiles[i]->Unk146; + profiles[i]->ProfileName = recvPacket.ReadString(strlens[i]); + recvPacket >> profiles[i]->Unk152; + recvPacket >> profiles[i]->FrameHeight; + recvPacket >> profiles[i]->FrameWidth; + recvPacket >> profiles[i]->Unk150; + recvPacket >> profiles[i]->HealthText; + recvPacket >> profiles[i]->Unk147; + recvPacket >> profiles[i]->SortBy; + recvPacket >> profiles[i]->Unk154; + recvPacket >> profiles[i]->Unk148; + + GetPlayer()->SaveCUFProfile(i, profiles[i]); + } + + for (uint8 i = count; i < MAX_CUF_PROFILES; ++i) + GetPlayer()->SaveCUFProfile(i, NULL); +} + +void WorldSession::SendLoadCUFProfiles() +{ + Player* player = GetPlayer(); + + uint8 count = player->GetCUFProfilesCount(); + + ByteBuffer byteBuffer(25 * count); + WorldPacket data(SMSG_LOAD_CUF_PROFILES, 5 * count + 25 * count); + + data.WriteBits(count, 20); + for (uint8 i = 0; i < MAX_CUF_PROFILES; ++i) + { + CUFProfile* profile = player->GetCUFProfile(i); + if (!profile) + continue; + + data.WriteBit(profile->BoolOptions[CUF_UNK_157]); + data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_10_PLAYERS]); + data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_5_PLAYERS]); + data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_25_PLAYERS]); + data.WriteBit(profile->BoolOptions[CUF_DISPLAY_HEAL_PREDICTION]); + data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_PVE]); + data.WriteBit(profile->BoolOptions[CUF_DISPLAY_HORIZONTAL_GROUPS]); + data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_40_PLAYERS]); + data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_3_PLAYERS]); + data.WriteBit(profile->BoolOptions[CUF_DISPLAY_AGGRO_HIGHLIGHT]); + data.WriteBit(profile->BoolOptions[CUF_DISPLAY_BORDER]); + data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_2_PLAYERS]); + data.WriteBit(profile->BoolOptions[CUF_DISPLAY_NON_BOSS_DEBUFFS]); + data.WriteBit(profile->BoolOptions[CUF_DISPLAY_MAIN_TANK_AND_ASSIST]); + data.WriteBit(profile->BoolOptions[CUF_UNK_156]); + data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_SPEC_2]); + data.WriteBit(profile->BoolOptions[CUF_USE_CLASS_COLORS]); + data.WriteBit(profile->BoolOptions[CUF_DISPLAY_POWER_BAR]); + data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_SPEC_1]); + data.WriteBits(profile->ProfileName.size(), 8); + data.WriteBit(profile->BoolOptions[CUF_DISPLAY_ONLY_DISPELLABLE_DEBUFFS]); + data.WriteBit(profile->BoolOptions[CUF_KEEP_GROUPS_TOGETHER]); + data.WriteBit(profile->BoolOptions[CUF_UNK_145]); + data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_15_PLAYERS]); + data.WriteBit(profile->BoolOptions[CUF_DISPLAY_PETS]); + data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_PVP]); + + byteBuffer << uint16(profile->Unk154); + byteBuffer << uint16(profile->FrameHeight); + byteBuffer << uint16(profile->Unk152); + byteBuffer << uint8(profile->Unk147); + byteBuffer << uint16(profile->Unk150); + byteBuffer << uint8(profile->Unk146); + byteBuffer << uint8(profile->HealthText); + byteBuffer << uint8(profile->SortBy); + byteBuffer << uint16(profile->FrameWidth); + byteBuffer << uint8(profile->Unk148); + byteBuffer.WriteString(profile->ProfileName); + } + + data.FlushBits(); + data.append(byteBuffer); + SendPacket(&data); +} diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index 3308c7bee24..b2971abaeba 100644 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -31,7 +31,7 @@ #include "InstanceSaveMgr.h" #include "ObjectMgr.h" -void WorldSession::HandleMoveWorldportAckOpcode(WorldPacket & /*recvData*/) +void WorldSession::HandleMoveWorldportAckOpcode(WorldPacket& /*recvPacket*/) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: got MSG_MOVE_WORLDPORT_ACK."); HandleMoveWorldportAckOpcode(); @@ -188,16 +188,33 @@ void WorldSession::HandleMoveWorldportAckOpcode() GetPlayer()->ProcessDelayedOperations(); } -void WorldSession::HandleMoveTeleportAck(WorldPacket& recvData) +void WorldSession::HandleMoveTeleportAck(WorldPacket& recvPacket) { sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_MOVE_TELEPORT_ACK"); - uint64 guid; - - recvData.readPackGUID(guid); + ObjectGuid guid; uint32 flags, time; - recvData >> flags >> time; - sLog->outDebug(LOG_FILTER_NETWORKIO, "Guid " UI64FMTD, guid); + recvPacket >> flags >> time; + + guid[5] = recvPacket.ReadBit(); + guid[0] = recvPacket.ReadBit(); + guid[1] = recvPacket.ReadBit(); + guid[6] = recvPacket.ReadBit(); + guid[3] = recvPacket.ReadBit(); + guid[7] = recvPacket.ReadBit(); + guid[2] = recvPacket.ReadBit(); + guid[4] = recvPacket.ReadBit(); + + recvPacket.ReadByteSeq(guid[4]); + recvPacket.ReadByteSeq(guid[2]); + recvPacket.ReadByteSeq(guid[7]); + recvPacket.ReadByteSeq(guid[6]); + recvPacket.ReadByteSeq(guid[5]); + recvPacket.ReadByteSeq(guid[1]); + recvPacket.ReadByteSeq(guid[3]); + recvPacket.ReadByteSeq(guid[0]); + + sLog->outDebug(LOG_FILTER_NETWORKIO, "Guid " UI64FMTD, uint64(guid)); sLog->outDebug(LOG_FILTER_NETWORKIO, "Flags %u, time %u", flags, time/IN_MILLISECONDS); Player* plMover = _player->m_mover->ToPlayer(); @@ -239,9 +256,9 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket& recvData) GetPlayer()->ProcessDelayedOperations(); } -void WorldSession::HandleMovementOpcodes(WorldPacket& recvData) +void WorldSession::HandleMovementOpcodes(WorldPacket& recvPacket) { - uint16 opcode = recvData.GetOpcode(); + uint16 opcode = recvPacket.GetOpcode(); Unit* mover = _player->m_mover; @@ -252,46 +269,41 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData) // ignore, waiting processing in WorldSession::HandleMoveWorldportAckOpcode and WorldSession::HandleMoveTeleportAck if (plrMover && plrMover->IsBeingTeleported()) { - recvData.rfinish(); // prevent warnings spam + recvPacket.rfinish(); // prevent warnings spam return; } /* extract packet */ - uint64 guid; - - recvData.readPackGUID(guid); - MovementInfo movementInfo; - movementInfo.guid = guid; - ReadMovementInfo(recvData, &movementInfo); - - recvData.rfinish(); // prevent warnings spam + GetPlayer()->ReadMovementInfo(recvPacket, &movementInfo); // prevent tampered movement data - if (guid != mover->GetGUID()) + if (movementInfo.guid != mover->GetGUID()) + { + sLog->outError(LOG_FILTER_NETWORKIO, "HandleMovementOpcodes: guid error"); return; - + } if (!movementInfo.pos.IsPositionValid()) { - recvData.rfinish(); // prevent warnings spam + sLog->outError(LOG_FILTER_NETWORKIO, "HandleMovementOpcodes: Invalid Position"); return; } /* handle special cases */ - if (movementInfo.flags & MOVEMENTFLAG_ONTRANSPORT) + if (movementInfo.t_guid) { // transports size limited // (also received at zeppelin leave by some reason with t_* as absolute in continent coordinates, can be safely skipped) if (movementInfo.t_pos.GetPositionX() > 50 || movementInfo.t_pos.GetPositionY() > 50 || movementInfo.t_pos.GetPositionZ() > 50) { - recvData.rfinish(); // prevent warnings spam + recvPacket.rfinish(); // prevent warnings spam return; } if (!Trinity::IsValidMapCoord(movementInfo.pos.GetPositionX() + movementInfo.t_pos.GetPositionX(), movementInfo.pos.GetPositionY() + movementInfo.t_pos.GetPositionY(), movementInfo.pos.GetPositionZ() + movementInfo.t_pos.GetPositionZ(), movementInfo.pos.GetOrientation() + movementInfo.t_pos.GetOrientation())) { - recvData.rfinish(); // prevent warnings spam + recvPacket.rfinish(); // prevent warnings spam return; } @@ -340,7 +352,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData) { GameObject* go = mover->GetMap()->GetGameObject(movementInfo.t_guid); if (!go || go->GetGoType() != GAMEOBJECT_TYPE_TRANSPORT) - movementInfo.flags &= ~MOVEMENTFLAG_ONTRANSPORT; + movementInfo.t_guid = 0; } } else if (plrMover && plrMover->GetTransport()) // if we were on a transport, leave @@ -362,17 +374,16 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData) plrMover->SetInWater(!plrMover->IsInWater() || plrMover->GetBaseMap()->IsUnderWater(movementInfo.pos.GetPositionX(), movementInfo.pos.GetPositionY(), movementInfo.pos.GetPositionZ())); } - /*----------------------*/ - - /* process position-change */ - WorldPacket data(opcode, recvData.size()); movementInfo.time = getMSTime(); movementInfo.guid = mover->GetGUID(); - WriteMovementInfo(&data, &movementInfo); - mover->SendMessageToSet(&data, _player); - mover->m_movementInfo = movementInfo; + /*----------------------*/ + /* process position-change */ + WorldPacket data(SMSG_PLAYER_MOVE, recvPacket.size()); + _player->WriteMovementInfo(data); + mover->SendMessageToSet(&data, _player); + // this is almost never true (not sure why it is sometimes, but it is), normally use mover->IsVehicle() if (mover->GetVehicle()) { @@ -386,7 +397,9 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData) { plrMover->UpdateFallInformationIfNeed(movementInfo, opcode); - if (movementInfo.pos.GetPositionZ() < -500.0f) + AreaTableEntry const* zone = GetAreaEntryByAreaID(plrMover->GetAreaId()); + float depth = zone ? zone->MaxDepth : -500.0f; + if (movementInfo.pos.GetPositionZ() < depth) { if (!(plrMover->GetBattleground() && plrMover->GetBattleground()->HandlePlayerUnderMap(_player))) { @@ -410,7 +423,6 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData) void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recvData) { uint32 opcode = recvData.GetOpcode(); - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode); /* extract packet */ uint64 guid; @@ -432,7 +444,7 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recvData) MovementInfo movementInfo; movementInfo.guid = guid; - ReadMovementInfo(recvData, &movementInfo); + GetPlayer()->ReadMovementInfo(recvData, &movementInfo); recvData >> newspeed; /*----------------*/ @@ -444,21 +456,25 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recvData) static char const* move_type_name[MAX_MOVE_TYPE] = { "Walk", "Run", "RunBack", "Swim", "SwimBack", "TurnRate", "Flight", "FlightBack", "PitchRate" }; + /* switch (opcode) { - case CMSG_FORCE_WALK_SPEED_CHANGE_ACK: move_type = MOVE_WALK; force_move_type = MOVE_WALK; break; - case CMSG_FORCE_RUN_SPEED_CHANGE_ACK: move_type = MOVE_RUN; force_move_type = MOVE_RUN; break; - case CMSG_FORCE_RUN_BACK_SPEED_CHANGE_ACK: move_type = MOVE_RUN_BACK; force_move_type = MOVE_RUN_BACK; break; - case CMSG_FORCE_SWIM_SPEED_CHANGE_ACK: move_type = MOVE_SWIM; force_move_type = MOVE_SWIM; break; - case CMSG_FORCE_SWIM_BACK_SPEED_CHANGE_ACK: move_type = MOVE_SWIM_BACK; force_move_type = MOVE_SWIM_BACK; break; - case CMSG_FORCE_TURN_RATE_CHANGE_ACK: move_type = MOVE_TURN_RATE; force_move_type = MOVE_TURN_RATE; break; - case CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT; force_move_type = MOVE_FLIGHT; break; - case CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT_BACK; force_move_type = MOVE_FLIGHT_BACK; break; - case CMSG_FORCE_PITCH_RATE_CHANGE_ACK: move_type = MOVE_PITCH_RATE; force_move_type = MOVE_PITCH_RATE; break; + //case CMSG_MOVE_FORCE_WALK_SPEED_CHANGE_ACK: move_type = MOVE_WALK; force_move_type = MOVE_WALK; break; + //case CMSG_MOVE_FORCE_RUN_SPEED_CHANGE_ACK: move_type = MOVE_RUN; force_move_type = MOVE_RUN; break; + //case CMSG_MOVE_FORCE_RUN_BACK_SPEED_CHANGE_ACK: move_type = MOVE_RUN_BACK; force_move_type = MOVE_RUN_BACK; break; + //case CMSG_MOVE_FORCE_SWIM_SPEED_CHANGE_ACK: move_type = MOVE_SWIM; force_move_type = MOVE_SWIM; break; + //case CMSG_MOVE_FORCE_SWIM_BACK_SPEED_CHANGE_ACK: move_type = MOVE_SWIM_BACK; force_move_type = MOVE_SWIM_BACK; break; + //case CMSG_MOVE_FORCE_TURN_RATE_CHANGE_ACK: move_type = MOVE_TURN_RATE; force_move_type = MOVE_TURN_RATE; break; + //case CMSG_MOVE_FORCE_FLIGHT_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT; force_move_type = MOVE_FLIGHT; break; + //case CMSG_MOVE_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT_BACK; force_move_type = MOVE_FLIGHT_BACK; break; + //case CMSG_MOVE_FORCE_PITCH_RATE_CHANGE_ACK: move_type = MOVE_PITCH_RATE; force_move_type = MOVE_PITCH_RATE; break; default: sLog->outError(LOG_FILTER_NETWORKIO, "WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode); return; } + */ + sLog->outError(LOG_FILTER_NETWORKIO, "WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode); + return; // skip all forced speed changes except last and unexpected // in run/mounted case used one ACK and it must be skipped.m_forced_speed_changes[MOVE_RUN} store both. @@ -486,17 +502,34 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recvData) } } -void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recvData) +void WorldSession::HandleSetActiveMoverOpcode(WorldPacket& recvPacket) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_SET_ACTIVE_MOVER"); - uint64 guid; - recvData >> guid; + ObjectGuid guid; + + guid[7] = recvPacket.ReadBit(); + guid[2] = recvPacket.ReadBit(); + guid[1] = recvPacket.ReadBit(); + guid[0] = recvPacket.ReadBit(); + guid[4] = recvPacket.ReadBit(); + guid[5] = recvPacket.ReadBit(); + guid[6] = recvPacket.ReadBit(); + guid[3] = recvPacket.ReadBit(); + + recvPacket.ReadByteSeq(guid[3]); + recvPacket.ReadByteSeq(guid[2]); + recvPacket.ReadByteSeq(guid[4]); + recvPacket.ReadByteSeq(guid[0]); + recvPacket.ReadByteSeq(guid[5]); + recvPacket.ReadByteSeq(guid[1]); + recvPacket.ReadByteSeq(guid[6]); + recvPacket.ReadByteSeq(guid[7]); if (GetPlayer()->IsInWorld()) { if (_player->m_mover->GetGUID() != guid) - sLog->outError(LOG_FILTER_NETWORKIO, "HandleSetActiveMoverOpcode: incorrect mover guid: mover is " UI64FMTD " (%s - Entry: %u) and should be " UI64FMTD, guid, GetLogNameForGuid(guid), GUID_ENPART(guid), _player->m_mover->GetGUID()); + sLog->outError(LOG_FILTER_NETWORKIO, "HandleSetActiveMoverOpcode: incorrect mover guid: mover is " UI64FMTD " (%s - Entry: %u) and should be " UI64FMTD, uint64(guid), GetLogNameForGuid(guid), GUID_ENPART(guid), _player->m_mover->GetGUID()); } } @@ -504,14 +537,8 @@ void WorldSession::HandleMoveNotActiveMover(WorldPacket &recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_MOVE_NOT_ACTIVE_MOVER"); - uint64 old_mover_guid; - recvData.readPackGUID(old_mover_guid); - MovementInfo mi; - ReadMovementInfo(recvData, &mi); - - mi.guid = old_mover_guid; - + GetPlayer()->ReadMovementInfo(recvData, &mi); _player->m_movementInfo = mi; } @@ -527,21 +554,16 @@ void WorldSession::HandleMoveKnockBackAck(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_MOVE_KNOCK_BACK_ACK"); - uint64 guid; - recvData.readPackGUID(guid); + MovementInfo movementInfo; + GetPlayer()->ReadMovementInfo(recvData, &movementInfo); - if (_player->m_mover->GetGUID() != guid) + if (_player->m_mover->GetGUID() != movementInfo.guid) return; - recvData.read_skip<uint32>(); // unk - - MovementInfo movementInfo; - ReadMovementInfo(recvData, &movementInfo); - _player->m_movementInfo = movementInfo; - WorldPacket data(MSG_MOVE_KNOCK_BACK, 66); - data.appendPackGUID(guid); + WorldPacket data(SMSG_MOVE_UPDATE_KNOCK_BACK, 66); + data.appendPackGUID(movementInfo.guid); _player->BuildMovementPacket(&data); // knockback specific info @@ -563,7 +585,7 @@ void WorldSession::HandleMoveHoverAck(WorldPacket& recvData) recvData.read_skip<uint32>(); // unk MovementInfo movementInfo; - ReadMovementInfo(recvData, &movementInfo); + GetPlayer()->ReadMovementInfo(recvData, &movementInfo); recvData.read_skip<uint32>(); // unk2 } @@ -578,7 +600,7 @@ void WorldSession::HandleMoveWaterWalkAck(WorldPacket& recvData) recvData.read_skip<uint32>(); // unk MovementInfo movementInfo; - ReadMovementInfo(recvData, &movementInfo); + GetPlayer()->ReadMovementInfo(recvData, &movementInfo); recvData.read_skip<uint32>(); // unk2 } @@ -588,9 +610,9 @@ void WorldSession::HandleSummonResponseOpcode(WorldPacket& recvData) if (!_player->isAlive() || _player->isInCombat()) return; - uint64 summoner_guid; + uint64 summonerGuid; bool agree; - recvData >> summoner_guid; + recvData >> summonerGuid; recvData >> agree; _player->SummonIfPossible(agree); diff --git a/src/server/game/Handlers/NPCHandler.cpp b/src/server/game/Handlers/NPCHandler.cpp index 138daf6d9c2..991838ca304 100644 --- a/src/server/game/Handlers/NPCHandler.cpp +++ b/src/server/game/Handlers/NPCHandler.cpp @@ -155,6 +155,7 @@ void WorldSession::SendTrainerList(uint64 guid, const std::string& strTitle) WorldPacket data(SMSG_TRAINER_LIST, 8+4+4+trainer_spells->spellList.size()*38 + strTitle.size()+1); data << guid; data << uint32(trainer_spells->trainerType); + data << uint32(1); // different value for each trainer, also found in CMSG_TRAINER_BUY_SPELL size_t count_pos = data.wpos(); data << uint32(trainer_spells->spellList.size()); @@ -192,9 +193,6 @@ void WorldSession::SendTrainerList(uint64 guid, const std::string& strTitle) data << uint8(state == TRAINER_SPELL_GREEN_DISABLED ? TRAINER_SPELL_GREEN : state); data << uint32(floor(tSpell->spellCost * fDiscountMod)); - data << uint32(primary_prof_first_rank && can_learn_primary_prof ? 1 : 0); - // primary prof. learn confirmation dialog - data << uint32(primary_prof_first_rank ? 1 : 0); // must be equal prev. field to have learn button in enabled state data << uint8(tSpell->reqLevel); data << uint32(tSpell->reqSkill); data << uint32(tSpell->reqSkillValue); @@ -209,7 +207,7 @@ void WorldSession::SendTrainerList(uint64 guid, const std::string& strTitle) data << uint32(prevSpellId); ++maxReq; } - if (maxReq == 3) + if (maxReq == 2) break; SpellsRequiringSpellMapBounds spellsRequired = sSpellMgr->GetSpellsRequiredForSpellBounds(tSpell->learnedSpell[i]); for (SpellsRequiringSpellMap::const_iterator itr2 = spellsRequired.first; itr2 != spellsRequired.second && maxReq < 3; ++itr2) @@ -217,15 +215,19 @@ void WorldSession::SendTrainerList(uint64 guid, const std::string& strTitle) data << uint32(itr2->second); ++maxReq; } - if (maxReq == 3) + if (maxReq == 2) break; } - while (maxReq < 3) + while (maxReq < 2) { data << uint32(0); ++maxReq; } + data << uint32(primary_prof_first_rank && can_learn_primary_prof ? 1 : 0); + // primary prof. learn confirmation dialog + data << uint32(primary_prof_first_rank ? 1 : 0); // must be equal prev. field to have learn button in enabled state + ++count; } @@ -238,9 +240,10 @@ void WorldSession::SendTrainerList(uint64 guid, const std::string& strTitle) void WorldSession::HandleTrainerBuySpellOpcode(WorldPacket& recvData) { uint64 guid; - uint32 spellId = 0; + uint32 spellId; + uint32 trainerId; - recvData >> guid >> spellId; + recvData >> guid >> trainerId >> spellId; sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_TRAINER_BUY_SPELL NpcGUID=%u, learn spell id is: %u", uint32(GUID_LOPART(guid)), spellId); Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER); @@ -255,33 +258,48 @@ void WorldSession::HandleTrainerBuySpellOpcode(WorldPacket& recvData) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); if (!unit->isCanTrainingOf(_player, true)) + { + SendTrainerBuyFailed(guid, spellId, 0); return; + } // check present spell in trainer spell list TrainerSpellData const* trainer_spells = unit->GetTrainerSpells(); if (!trainer_spells) + { + SendTrainerBuyFailed(guid, spellId, 0); return; + } // not found, cheat? TrainerSpell const* trainer_spell = trainer_spells->Find(spellId); if (!trainer_spell) + { + SendTrainerBuyFailed(guid, spellId, 0); return; + } // can't be learn, cheat? Or double learn with lags... if (_player->GetTrainerSpellState(trainer_spell) != TRAINER_SPELL_GREEN) + { + SendTrainerBuyFailed(guid, spellId, 0); return; + } // apply reputation discount uint32 nSpellCost = uint32(floor(trainer_spell->spellCost * _player->GetReputationPriceDiscount(unit))); // check money requirement - if (!_player->HasEnoughMoney(nSpellCost)) + if (!_player->HasEnoughMoney(uint64(nSpellCost))) + { + SendTrainerBuyFailed(guid, spellId, 1); return; + } - _player->ModifyMoney(-int32(nSpellCost)); + _player->ModifyMoney(-int64(nSpellCost)); - unit->SendPlaySpellVisual(179); // 53 SpellCastDirected - unit->SendPlaySpellImpact(_player->GetGUID(), 362); // 113 EmoteSalute + unit->SendPlaySpellVisualKit(179, 0); // 53 SpellCastDirected + _player->SendPlaySpellVisualKit(362, 1); // 113 EmoteSalute // learn explicitly or cast explicitly if (trainer_spell->IsCastable()) @@ -291,7 +309,16 @@ void WorldSession::HandleTrainerBuySpellOpcode(WorldPacket& recvData) WorldPacket data(SMSG_TRAINER_BUY_SUCCEEDED, 12); data << uint64(guid); - data << uint32(spellId); // should be same as in packet from client + data << uint32(spellId); + SendPacket(&data); +} + +void WorldSession::SendTrainerBuyFailed(uint64 guid, uint32 spellId, uint32 reason) +{ + WorldPacket data(SMSG_TRAINER_BUY_FAILED, 16); + data << uint64(guid); + data << uint32(spellId); // should be same as in packet from client + data << uint32(reason); // 1 == "Not enough money for trainer service." 0 == "Trainer service %d unavailable." SendPacket(&data); } @@ -319,9 +346,7 @@ void WorldSession::HandleGossipHelloOpcode(WorldPacket& recvData) // GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); if (unit->isArmorer() || unit->isCivilian() || unit->isQuestGiver() || unit->isServiceProvider() || unit->isGuard()) - { unit->StopMoving(); - } // If spiritguide, no need for gossip menu, just put player into resurrect queue if (unit->isSpiritGuide()) @@ -473,7 +498,7 @@ void WorldSession::SendBindPoint(Creature* npc) // send spell for homebinding (3286) npc->CastSpell(_player, bindspell, true); - WorldPacket data(SMSG_TRAINER_BUY_SUCCEEDED, (8+4)); + WorldPacket data(SMSG_TRAINER_BUY_SUCCEEDED, 12); data << uint64(npc->GetGUID()); data << uint32(bindspell); SendPacket(&data); @@ -537,6 +562,7 @@ void WorldSession::SendStablePetCallback(PreparedQueryResult result, uint64 guid // not let move dead pet in slot if (pet && pet->isAlive() && pet->getPetType() == HUNTER_PET) { + data << uint32(0); // 4.x unknown, some kind of order? data << uint32(pet->GetCharmInfo()->GetPetNumber()); data << uint32(pet->GetEntry()); data << uint32(pet->getLevel()); @@ -749,7 +775,7 @@ void WorldSession::HandleBuyStableSlot(WorldPacket& recvData) if (GetPlayer()->m_stableSlots < MAX_PET_STABLES) { - StableSlotPricesEntry const* SlotPrice = sStableSlotPricesStore.LookupEntry(GetPlayer()->m_stableSlots+1); + /*StableSlotPricesEntry const* SlotPrice = sStableSlotPricesStore.LookupEntry(GetPlayer()->m_stableSlots+1); if (_player->HasEnoughMoney(SlotPrice->Price)) { ++GetPlayer()->m_stableSlots; @@ -757,7 +783,7 @@ void WorldSession::HandleBuyStableSlot(WorldPacket& recvData) SendStableResult(STABLE_SUCCESS_BUY_SLOT); } else - SendStableResult(STABLE_ERR_MONEY); + SendStableResult(STABLE_ERR_MONEY);*/ } else SendStableResult(STABLE_ERR_STABLE); diff --git a/src/server/game/Handlers/PetHandler.cpp b/src/server/game/Handlers/PetHandler.cpp index 6de657b5d91..f7f540a7be5 100644 --- a/src/server/game/Handlers/PetHandler.cpp +++ b/src/server/game/Handlers/PetHandler.cpp @@ -61,9 +61,14 @@ void WorldSession::HandlePetAction(WorldPacket& recvData) uint64 guid1; uint32 data; uint64 guid2; + float x, y, z; recvData >> guid1; //pet guid recvData >> data; recvData >> guid2; //tag guid + // Position + recvData >> x; + recvData >> y; + recvData >> z; uint32 spellid = UNIT_ACTION_BUTTON_ACTION(data); uint8 flag = UNIT_ACTION_BUTTON_TYPE(data); //delete = 0x07 CastSpell = C1 @@ -98,7 +103,7 @@ void WorldSession::HandlePetAction(WorldPacket& recvData) return; if (GetPlayer()->m_Controlled.size() == 1) - HandlePetActionHelper(pet, guid1, spellid, flag, guid2); + HandlePetActionHelper(pet, guid1, spellid, flag, guid2, x, y, z); else { //If a pet is dismissed, m_Controlled will change @@ -107,7 +112,7 @@ void WorldSession::HandlePetAction(WorldPacket& recvData) if ((*itr)->GetEntry() == pet->GetEntry() && (*itr)->isAlive()) controlled.push_back(*itr); for (std::vector<Unit*>::iterator itr = controlled.begin(); itr != controlled.end(); ++itr) - HandlePetActionHelper(*itr, guid1, spellid, flag, guid2); + HandlePetActionHelper(*itr, guid1, spellid, flag, guid2, x, y, z); } } @@ -139,7 +144,7 @@ void WorldSession::HandlePetStopAttack(WorldPacket &recvData) pet->AttackStop(); } -void WorldSession::HandlePetActionHelper(Unit* pet, uint64 guid1, uint32 spellid, uint16 flag, uint64 guid2) +void WorldSession::HandlePetActionHelper(Unit* pet, uint64 guid1, uint32 spellid, uint16 flag, uint64 guid2, float x, float y, float z) { CharmInfo* charmInfo = pet->GetCharmInfo(); if (!charmInfo) @@ -261,6 +266,18 @@ void WorldSession::HandlePetActionHelper(Unit* pet, uint64 guid1, uint32 spellid } } break; + case COMMAND_MOVE_TO: + pet->StopMoving(); + pet->GetMotionMaster()->Clear(false); + pet->GetMotionMaster()->MovePoint(0, x, y, z); + charmInfo->SetCommandState(COMMAND_MOVE_TO); + + charmInfo->SetIsCommandAttack(false); + charmInfo->SetIsAtStay(true); + charmInfo->SetIsFollowing(false); + charmInfo->SetIsReturning(false); + charmInfo->SaveStayPosition(); + break; default: sLog->outError(LOG_FILTER_NETWORKIO, "WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid); } @@ -683,15 +700,7 @@ void WorldSession::HandlePetAbandon(WorldPacket& recvData) if (pet) { if (pet->isPet()) - { - if (pet->GetGUID() == _player->GetPetGUID()) - { - uint32 feelty = pet->GetPower(POWER_HAPPINESS); - pet->SetPower(POWER_HAPPINESS, feelty > 50000 ? (feelty-50000) : 0); - } - _player->RemovePet((Pet*)pet, PET_SAVE_AS_DELETED); - } else if (pet->GetGUID() == _player->GetCharmGUID()) _player->StopCastingCharm(); } diff --git a/src/server/game/Handlers/PetitionsHandler.cpp b/src/server/game/Handlers/PetitionsHandler.cpp index b4510545def..876b719adc7 100644 --- a/src/server/game/Handlers/PetitionsHandler.cpp +++ b/src/server/game/Handlers/PetitionsHandler.cpp @@ -182,7 +182,7 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket& recvData) return; } - if (!_player->HasEnoughMoney(cost)) + if (!_player->HasEnoughMoney(uint64(cost))) { //player hasn't got enough money _player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, charterid, 0); return; @@ -382,7 +382,7 @@ void WorldSession::SendPetitionQueryOpcode(uint64 petitionguid) void WorldSession::HandlePetitionRenameOpcode(WorldPacket& recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode MSG_PETITION_RENAME"); // ok + sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode MSG_PETITION_RENAME"); uint64 petitionGuid; uint32 type; @@ -550,14 +550,10 @@ void WorldSession::HandlePetitionSignOpcode(WorldPacket& recvData) WorldPacket data(SMSG_PETITION_SIGN_RESULTS, (8+8+4)); data << uint64(petitionGuid); data << uint64(_player->GetGUID()); - data << (uint32)PETITION_SIGN_ALREADY_SIGNED; + data << uint32(PETITION_SIGN_ALREADY_SIGNED); // close at signer side SendPacket(&data); - - // update for owner if online - if (Player* owner = ObjectAccessor::FindPlayer(ownerGuid)) - owner->GetSession()->SendPacket(&data); return; } @@ -779,7 +775,7 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket& recvData) if (_player->GetGuildId()) { data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4); - data << (uint32)PETITION_TURN_ALREADY_IN_GUILD; + data << uint32(PETITION_TURN_ALREADY_IN_GUILD); _player->GetSession()->SendPacket(&data); return; } diff --git a/src/server/game/Handlers/QueryHandler.cpp b/src/server/game/Handlers/QueryHandler.cpp index 5a6618357e4..69b4b863e96 100644 --- a/src/server/game/Handlers/QueryHandler.cpp +++ b/src/server/game/Handlers/QueryHandler.cpp @@ -118,10 +118,14 @@ void WorldSession::HandleCreatureQueryOpcode(WorldPacket& recvData) WorldPacket data(SMSG_CREATURE_QUERY_RESPONSE, 100); data << uint32(entry); // creature entry data << Name; - data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4, always empty + + for (int i = 0; i < 7; i++) + data << uint8(0); // name2, ..., name8 + data << SubName; data << ci->IconName; // "Directions" for guard, string for Icons 2.3.0 data << uint32(ci->type_flags); // flags + data << uint32(ci->type_flags2); // unknown meaning data << uint32(ci->type); // CreatureType.dbc data << uint32(ci->family); // CreatureFamily.dbc data << uint32(ci->rank); // Creature Rank (elite, boss, etc) @@ -137,6 +141,7 @@ void WorldSession::HandleCreatureQueryOpcode(WorldPacket& recvData) for (uint32 i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i) data << uint32(ci->questItems[i]); // itemId[6], quest drop data << uint32(ci->movementId); // CreatureMovementInfo.dbc + data << uint32(ci->expansionUnknown); // unknown meaning SendPacket(&data); sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE"); } @@ -192,7 +197,8 @@ void WorldSession::HandleGameObjectQueryOpcode(WorldPacket& recvData) data.append(info->raw.data, MAX_GAMEOBJECT_DATA); data << float(info->size); // go size for (uint32 i = 0; i < MAX_GAMEOBJECT_QUEST_ITEMS; ++i) - data << uint32(info->questItems[i]); // itemId[6], quest drop + data << uint32(info->questItems[i]); // itemId[6], quest drop + data << int32(info->unkInt32); // 4.x, unknown SendPacket(&data); sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE"); } @@ -207,7 +213,7 @@ void WorldSession::HandleGameObjectQueryOpcode(WorldPacket& recvData) } } -void WorldSession::HandleCorpseQueryOpcode(WorldPacket & /*recvData*/) +void WorldSession::HandleCorpseQueryOpcode(WorldPacket& /*recvData*/) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_CORPSE_QUERY"); diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp index 4e5dbb306fa..78800f77098 100644 --- a/src/server/game/Handlers/QuestHandler.cpp +++ b/src/server/game/Handlers/QuestHandler.cpp @@ -37,8 +37,8 @@ void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket& recvData) { uint64 guid; recvData >> guid; - uint8 questStatus = DIALOG_STATUS_NONE; - uint8 defstatus = DIALOG_STATUS_NONE; + uint32 questStatus = DIALOG_STATUS_NONE; + uint32 defstatus = DIALOG_STATUS_NONE; Object* questgiver = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT); if (!questgiver) @@ -295,74 +295,87 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket& recvData) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc = %u, quest = %u, reward = %u", uint32(GUID_LOPART(guid)), questId, reward); - Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT); - if (!object || !object->hasInvolvedQuest(questId)) + Quest const* quest = sObjectMgr->GetQuestTemplate(questId); + if (!quest) return; - // some kind of WPE protection - if (!_player->CanInteractWithQuestGiver(object)) - return; + Object* object = _player; - if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId)) + if (!quest->HasFlag(QUEST_FLAGS_AUTO_SUBMIT)) { - if ((!_player->CanSeeStartQuest(quest) && _player->GetQuestStatus(questId) == QUEST_STATUS_NONE) || - (_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE && !quest->IsAutoComplete())) - { - sLog->outError(LOG_FILTER_NETWORKIO, "Error in QUEST_STATUS_COMPLETE: player %s (guid %u) tried to complete quest %u, but is not allowed to do so (possible packet-hacking or high latency)", - _player->GetName().c_str(), _player->GetGUIDLow(), questId); + object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT); + if (!object || !object->hasInvolvedQuest(questId)) return; - } - if (_player->CanRewardQuest(quest, reward, true)) - { - _player->RewardQuest(quest, reward, object); - switch (object->GetTypeId()) + // some kind of WPE protection + if (!_player->CanInteractWithQuestGiver(object)) + return; + } + + if ((!_player->CanSeeStartQuest(quest) && _player->GetQuestStatus(questId) == QUEST_STATUS_NONE) || + (_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE && !quest->IsAutoComplete())) + { + sLog->outError(LOG_FILTER_NETWORKIO, "Error in QUEST_STATUS_COMPLETE: player %s (guid %u) tried to complete quest %u, but is not allowed to do so (possible packet-hacking or high latency)", + _player->GetName().c_str(), _player->GetGUIDLow(), questId); + return; + } + + if (_player->CanRewardQuest(quest, reward, true)) + { + _player->RewardQuest(quest, reward, object); + + switch (object->GetTypeId()) + { + case TYPEID_UNIT: + case TYPEID_PLAYER: { - case TYPEID_UNIT: - if (!(sScriptMgr->OnQuestReward(_player, (object->ToCreature()), quest, reward))) + //For AutoSubmition was added plr case there as it almost same exclute AI script cases. + Creature* creatureQGiver = object->ToCreature(); + if (!creatureQGiver || !(sScriptMgr->OnQuestReward(_player, creatureQGiver, quest, reward))) + { + // Send next quest + if (Quest const* nextQuest = _player->GetNextQuest(guid, quest)) { - // Send next quest - if (Quest const* nextQuest = _player->GetNextQuest(guid, quest)) + if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true) && _player->CanTakeQuest(nextQuest, true)) { - if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true) && _player->CanTakeQuest(nextQuest, true)) - { - _player->AddQuest(nextQuest, object); - if (_player->CanCompleteQuest(nextQuest->GetQuestId())) - _player->CompleteQuest(nextQuest->GetQuestId()); - } - - _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true); + _player->AddQuest(nextQuest, object); + if (_player->CanCompleteQuest(nextQuest->GetQuestId())) + _player->CompleteQuest(nextQuest->GetQuestId()); } - (object->ToCreature())->AI()->sQuestReward(_player, quest, reward); + _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true); } - break; - case TYPEID_GAMEOBJECT: - if (!sScriptMgr->OnQuestReward(_player, ((GameObject*)object), quest, reward)) + + if (creatureQGiver) + creatureQGiver->AI()->sQuestReward(_player, quest, reward); + } + break; + } + case TYPEID_GAMEOBJECT: + if (!sScriptMgr->OnQuestReward(_player, ((GameObject*)object), quest, reward)) + { + // Send next quest + if (Quest const* nextQuest = _player->GetNextQuest(guid, quest)) { - // Send next quest - if (Quest const* nextQuest = _player->GetNextQuest(guid, quest)) + if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true) && _player->CanTakeQuest(nextQuest, true)) { - if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true) && _player->CanTakeQuest(nextQuest, true)) - { - _player->AddQuest(nextQuest, object); - if (_player->CanCompleteQuest(nextQuest->GetQuestId())) - _player->CompleteQuest(nextQuest->GetQuestId()); - } - - _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true); + _player->AddQuest(nextQuest, object); + if (_player->CanCompleteQuest(nextQuest->GetQuestId())) + _player->CompleteQuest(nextQuest->GetQuestId()); } - object->ToGameObject()->AI()->QuestReward(_player, quest, reward); + _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true); } - break; - default: - break; - } + + object->ToGameObject()->AI()->QuestReward(_player, quest, reward); + } + break; + default: + break; } - else - _player->PlayerTalkClass->SendQuestGiverOfferReward(quest, guid, true); } + else + _player->PlayerTalkClass->SendQuestGiverOfferReward(quest, guid, true); } void WorldSession::HandleQuestgiverRequestRewardOpcode(WorldPacket& recvData) @@ -427,7 +440,7 @@ void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recvData) if (const Quest *quest = sObjectMgr->GetQuestTemplate(questId)) { - if (quest->HasFlag(QUEST_TRINITY_FLAGS_TIMED)) + if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED)) _player->RemoveTimedQuest(questId); } @@ -449,7 +462,7 @@ void WorldSession::HandleQuestConfirmAccept(WorldPacket& recvData) uint32 questId; recvData >> questId; - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUEST_CONFIRM_ACCEPT quest = %u", questId); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUEST_CONFIRM_ACCEPT questId = %u", questId); if (const Quest* quest = sObjectMgr->GetQuestTemplate(questId)) { @@ -474,25 +487,35 @@ void WorldSession::HandleQuestConfirmAccept(WorldPacket& recvData) void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recvData) { uint32 questId; - uint64 guid; + uint64 playerGuid; + bool autoCompleteMode; // 0 - standart complete quest mode with npc, 1 - auto-complete mode + recvData >> playerGuid >> questId >> autoCompleteMode; - recvData >> guid >> questId; + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc = %u, questId = %u", uint32(GUID_LOPART(playerGuid)), questId); - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc = %u, quest = %u", uint32(GUID_LOPART(guid)), questId); - - Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT); - if (!object || !object->hasInvolvedQuest(questId)) - return; + if (autoCompleteMode == 0) + { + Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, playerGuid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT); + if (!object || !object->hasInvolvedQuest(questId)) + return; - // some kind of WPE protection - if (!_player->CanInteractWithQuestGiver(object)) - return; + // some kind of WPE protection + if (!_player->CanInteractWithQuestGiver(object)) + return; + } if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId)) { + if (autoCompleteMode && !quest->HasFlag(QUEST_FLAGS_AUTO_SUBMIT)) + { + sLog->outError(LOG_FILTER_NETWORKIO, "Possible hacking attempt: Player %s [playerGuid: %u] tried to complete questId [entry: %u] by auto-submit flag for quest witch not suport it.", + _player->GetName().c_str(), _player->GetGUIDLow(), questId); + return; + } + if (!_player->CanSeeStartQuest(quest) && _player->GetQuestStatus(questId) == QUEST_STATUS_NONE) { - sLog->outError(LOG_FILTER_NETWORKIO, "Possible hacking attempt: Player %s [guid: %u] tried to complete quest [entry: %u] without being in possession of the quest!", + sLog->outError(LOG_FILTER_NETWORKIO, "Possible hacking attempt: Player %s [playerGuid: %u] tried to complete questId [entry: %u] without being in possession of the questId!", _player->GetName().c_str(), _player->GetGUIDLow(), questId); return; } @@ -505,16 +528,16 @@ void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recvData) if (_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE) { if (quest->IsRepeatable()) - _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, _player->CanCompleteRepeatableQuest(quest), false); + _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, playerGuid, _player->CanCompleteRepeatableQuest(quest), false); else - _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, _player->CanRewardQuest(quest, false), false); + _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, playerGuid, _player->CanRewardQuest(quest, false), false); } else { if (quest->GetReqItemsCount()) // some items required - _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, _player->CanRewardQuest(quest, false), false); + _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, playerGuid, _player->CanRewardQuest(quest, false), false); else // no items required - _player->PlayerTalkClass->SendQuestGiverOfferReward(quest, guid, true); + _player->PlayerTalkClass->SendQuestGiverOfferReward(quest, playerGuid, !autoCompleteMode); } } } @@ -529,7 +552,7 @@ void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket) uint32 questId; recvPacket >> questId; - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PUSHQUESTTOPARTY quest = %u", questId); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PUSHQUESTTOPARTY questId = %u", questId); if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId)) { @@ -707,13 +730,13 @@ void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket uint32 count = 0; - WorldPacket data(SMSG_QUESTGIVER_STATUS_MULTIPLE, 4); + WorldPacket data(SMSG_QUESTGIVER_STATUS_MULTIPLE, 4 + 8 + 4); data << uint32(count); // placeholder for (Player::ClientGUIDs::const_iterator itr = _player->m_clientGUIDs.begin(); itr != _player->m_clientGUIDs.end(); ++itr) { - uint8 questStatus = DIALOG_STATUS_NONE; - uint8 defstatus = DIALOG_STATUS_NONE; + uint32 questStatus = DIALOG_STATUS_NONE; + uint32 defstatus = DIALOG_STATUS_NONE; if (IS_CRE_OR_VEH_OR_PET_GUID(*itr)) { @@ -728,7 +751,7 @@ void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket questStatus = getDialogStatus(_player, questgiver, defstatus); data << uint64(questgiver->GetGUID()); - data << uint8(questStatus); + data << uint32(questStatus); ++count; } else if (IS_GAMEOBJECT_GUID(*itr)) @@ -743,7 +766,7 @@ void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket questStatus = getDialogStatus(_player, questgiver, defstatus); data << uint64(questgiver->GetGUID()); - data << uint8(questStatus); + data << uint32(questStatus); ++count; } } @@ -752,7 +775,7 @@ void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket SendPacket(&data); } -void WorldSession::HandleQueryQuestsCompleted(WorldPacket & /*recvData*/) +void WorldSession::HandleQueryQuestsCompleted(WorldPacket& /*recvData*/) { size_t rew_count = _player->GetRewardedQuestCount(); diff --git a/src/server/game/Handlers/SkillHandler.cpp b/src/server/game/Handlers/SkillHandler.cpp index 46d3bb435d0..324f7622f21 100644 --- a/src/server/game/Handlers/SkillHandler.cpp +++ b/src/server/game/Handlers/SkillHandler.cpp @@ -29,18 +29,34 @@ void WorldSession::HandleLearnTalentOpcode(WorldPacket& recvData) { - uint32 talent_id, requested_rank; - recvData >> talent_id >> requested_rank; + uint32 talentId, requestedRank; + recvData >> talentId >> requestedRank; - _player->LearnTalent(talent_id, requested_rank); - _player->SendTalentsInfoData(false); + if (_player->LearnTalent(talentId, requestedRank)) + _player->SendTalentsInfoData(false); } void WorldSession::HandleLearnPreviewTalents(WorldPacket& recvPacket) { sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LEARN_PREVIEW_TALENTS"); + int32 tabPage; uint32 talentsCount; + recvPacket >> tabPage; // talent tree + + // prevent cheating (selecting new tree with points already in another) + if (tabPage >= 0) // -1 if player already has specialization + { + if (TalentTabEntry const* talentTabEntry = sTalentTabStore.LookupEntry(_player->GetPrimaryTalentTree(_player->GetActiveSpec()))) + { + if (talentTabEntry->tabpage != uint32(tabPage)) + { + recvPacket.rfinish(); + return; + } + } + } + recvPacket >> talentsCount; uint32 talentId, talentRank; @@ -49,7 +65,11 @@ void WorldSession::HandleLearnPreviewTalents(WorldPacket& recvPacket) { recvPacket >> talentId >> talentRank; - _player->LearnTalent(talentId, talentRank); + if (!_player->LearnTalent(talentId, talentRank)) + { + recvPacket.rfinish(); + break; + } } _player->SendTalentsInfoData(false); @@ -72,7 +92,7 @@ void WorldSession::HandleTalentWipeConfirmOpcode(WorldPacket& recvData) if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); - if (!(_player->resetTalents())) + if (!_player->ResetTalents()) { WorldPacket data(MSG_TALENT_WIPE_CONFIRM, 8+4); //you have not any talent data << uint64(0); diff --git a/src/server/game/Handlers/SpellHandler.cpp b/src/server/game/Handlers/SpellHandler.cpp index 45cb8164775..d3468f38983 100644 --- a/src/server/game/Handlers/SpellHandler.cpp +++ b/src/server/game/Handlers/SpellHandler.cpp @@ -21,6 +21,7 @@ #include "WorldPacket.h" #include "WorldSession.h" #include "ObjectMgr.h" +#include "GuildMgr.h" #include "SpellMgr.h" #include "Log.h" #include "Opcodes.h" @@ -51,10 +52,31 @@ void WorldSession::HandleClientCastFlags(WorldPacket& recvPacket, uint8 castFlag recvPacket >> hasMovementData; if (hasMovementData) { - recvPacket.SetOpcode(recvPacket.read<uint32>()); + recvPacket.SetOpcode(Opcodes(recvPacket.read<uint32>())); HandleMovementOpcodes(recvPacket); } } + else if (castFlags & 0x8) // Archaeology + { + uint32 count, entry, usedCount; + uint8 type; + recvPacket >> count; + for (uint32 i = 0; i < count; ++i) + { + recvPacket >> type; + switch (type) + { + case 2: // Keystones + recvPacket >> entry; // Item id + recvPacket >> usedCount; // Item count + break; + case 1: // Fragments + recvPacket >> entry; // Currency id + recvPacket >> usedCount; // Currency count + break; + } + } + } } void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket) @@ -200,7 +222,7 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket) // Verify that the bag is an actual bag or wrapped item that can be used "normally" if (!(proto->Flags & ITEM_PROTO_FLAG_OPENABLE) && !item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED)) { - pUser->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, item, NULL); + pUser->SendEquipError(EQUIP_ERR_CLIENT_LOCKED_OUT, item, NULL); sLog->outError(LOG_FILTER_NETWORKIO, "Possible hacking attempt: Player %s [guid: %u] tried to open item [guid: %u, entry: %u] which is not openable!", pUser->GetName().c_str(), pUser->GetGUIDLow(), item->GetGUIDLow(), proto->ItemId); return; @@ -305,9 +327,13 @@ void WorldSession::HandleGameobjectReportUse(WorldPacket& recvPacket) void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket) { - uint32 spellId; + uint32 spellId, glyphIndex; uint8 castCount, castFlags; - recvPacket >> castCount >> spellId >> castFlags; + + recvPacket >> castCount; + recvPacket >> spellId; + recvPacket >> glyphIndex; + recvPacket >> castFlags; sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: got cast spell packet, castCount: %u, spellId: %u, castFlags: %u, data length = %u", castCount, spellId, castFlags, (uint32)recvPacket.size()); @@ -319,8 +345,8 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket) return; } - SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId); + SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId); if (!spellInfo) { sLog->outError(LOG_FILTER_NETWORKIO, "WORLD: unknown spell id %u", spellId); @@ -331,7 +357,7 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket) if (mover->GetTypeId() == TYPEID_PLAYER) { // not have spell in spellbook or spell passive and not casted by client - if (!mover->ToPlayer()->HasActiveSpell (spellId) || spellInfo->IsPassive()) + if (!mover->ToPlayer()->HasActiveSpell(spellId) || spellInfo->IsPassive()) { //cheater? kick? ban? recvPacket.rfinish(); // prevent spam at ignore packet @@ -349,6 +375,27 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket) } } + Unit::AuraEffectList swaps = mover->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_ACTIONBAR_SPELLS); + Unit::AuraEffectList const& swaps2 = mover->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_ACTIONBAR_SPELLS_2); + if (!swaps2.empty()) + swaps.insert(swaps.end(), swaps2.begin(), swaps2.end()); + + if (!swaps.empty()) + { + for (Unit::AuraEffectList::const_iterator itr = swaps.begin(); itr != swaps.end(); ++itr) + { + if ((*itr)->IsAffectingSpell(spellInfo)) + { + if (SpellInfo const* newInfo = sSpellMgr->GetSpellInfo((*itr)->GetAmount())) + { + spellInfo = newInfo; + spellId = newInfo->Id; + } + break; + } + } + } + // Client is resending autoshot cast opcode when other spell is casted during shoot rotation // Skip it to prevent "interrupt" message if (spellInfo->IsAutoRepeatRangedSpell() && _player->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL) @@ -382,6 +429,7 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket) Spell* spell = new Spell(mover, spellInfo, TRIGGERED_NONE, 0, false); spell->m_cast_count = castCount; // set count of casts + spell->m_glyphIndex = glyphIndex; spell->prepare(&targets); } @@ -498,8 +546,9 @@ void WorldSession::HandleTotemDestroyed(WorldPacket& recvPacket) return; uint8 slotId; - + uint64 guid; recvPacket >> slotId; + recvPacket >> guid; ++slotId; if (slotId >= MAX_TOTEM_SLOT) @@ -509,12 +558,11 @@ void WorldSession::HandleTotemDestroyed(WorldPacket& recvPacket) return; Creature* totem = GetPlayer()->GetMap()->GetCreature(_player->m_SummonSlot[slotId]); - - if (totem && totem->isTotem()) + if (totem && totem->isTotem() && totem->GetGUID() == guid) totem->ToTotem()->UnSummon(); } -void WorldSession::HandleSelfResOpcode(WorldPacket & /*recvData*/) +void WorldSession::HandleSelfResOpcode(WorldPacket& /*recvData*/) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SELF_RES"); // empty opcode @@ -554,6 +602,7 @@ void WorldSession::HandleMirrorImageDataRequest(WorldPacket& recvData) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GET_MIRRORIMAGE_DATA"); uint64 guid; recvData >> guid; + recvData.read_skip<uint32>(); // DisplayId ? // Get unit for which data is needed by client Unit* unit = ObjectAccessor::GetObjectInWorld(guid, (Unit*)NULL); @@ -578,12 +627,17 @@ void WorldSession::HandleMirrorImageDataRequest(WorldPacket& recvData) if (creator->GetTypeId() == TYPEID_PLAYER) { Player* player = creator->ToPlayer(); + Guild* guild = NULL; + + if (uint32 guildId = player->GetGuildId()) + guild = sGuildMgr->GetGuildById(guildId); + data << uint8(player->GetByteValue(PLAYER_BYTES, 0)); // skin data << uint8(player->GetByteValue(PLAYER_BYTES, 1)); // face data << uint8(player->GetByteValue(PLAYER_BYTES, 2)); // hair data << uint8(player->GetByteValue(PLAYER_BYTES, 3)); // haircolor data << uint8(player->GetByteValue(PLAYER_BYTES_2, 0)); // facialhair - data << uint32(player->GetGuildId()); // unk + data << uint64(guild ? guild->GetGUID() : 0); static EquipmentSlots const itemSlots[] = { diff --git a/src/server/game/Handlers/TaxiHandler.cpp b/src/server/game/Handlers/TaxiHandler.cpp index b7155e552c7..252debb7f63 100644 --- a/src/server/game/Handlers/TaxiHandler.cpp +++ b/src/server/game/Handlers/TaxiHandler.cpp @@ -94,12 +94,12 @@ void WorldSession::SendTaxiMenu(Creature* unit) { // find current node uint32 curloc = sObjectMgr->GetNearestTaxiNode(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ(), unit->GetMapId(), GetPlayer()->GetTeam()); - - if (curloc == 0) + if (!curloc) return; bool lastTaxiCheaterState = GetPlayer()->isTaxiCheater(); - if (unit->GetEntry() == 29480) GetPlayer()->SetTaxiCheater(true); // Grimwing in Ebon Hold, special case. NOTE: Not perfect, Zul'Aman should not be included according to WoWhead, and I think taxicheat includes it. + if (unit->GetEntry() == 29480) + GetPlayer()->SetTaxiCheater(true); // Grimwing in Ebon Hold, special case. NOTE: Not perfect, Zul'Aman should not be included according to WoWhead, and I think taxicheat includes it. sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_TAXINODE_STATUS_QUERY %u ", curloc); @@ -199,13 +199,10 @@ void WorldSession::HandleMoveSplineDoneOpcode(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_MOVE_SPLINE_DONE"); - uint64 guid; // used only for proper packet read - recvData.readPackGUID(guid); + recvData.read_skip<uint32>(); // unk MovementInfo movementInfo; // used only for proper packet read - ReadMovementInfo(recvData, &movementInfo); - - recvData.read_skip<uint32>(); // unk + _player->ReadMovementInfo(recvData, &movementInfo); // in taxi flight packet received in 2 case: // 1) end taxi path in far (multi-node) flight diff --git a/src/server/game/Handlers/TradeHandler.cpp b/src/server/game/Handlers/TradeHandler.cpp index 2f9db8687c3..4545a8df353 100644 --- a/src/server/game/Handlers/TradeHandler.cpp +++ b/src/server/game/Handlers/TradeHandler.cpp @@ -34,34 +34,38 @@ void WorldSession::SendTradeStatus(TradeStatus status) { WorldPacket data; + data.Initialize(SMSG_TRADE_STATUS, 1+4+4); + data.WriteBit(0); // unk bit, usually 0 + data.WriteBits(status, 5); + switch (status) { case TRADE_STATUS_BEGIN_TRADE: - data.Initialize(SMSG_TRADE_STATUS, 4+8); - data << uint32(status); - data << uint64(0); + data.WriteBits(0, 8); // zero guid + data.FlushBits(); break; case TRADE_STATUS_OPEN_WINDOW: - data.Initialize(SMSG_TRADE_STATUS, 4+4); - data << uint32(status); - data << uint32(0); // added in 2.4.0 + data.FlushBits(); + data << uint32(0); // unk break; case TRADE_STATUS_CLOSE_WINDOW: - data.Initialize(SMSG_TRADE_STATUS, 4+4+1+4); - data << uint32(status); - data << uint32(0); - data << uint8(0); - data << uint32(0); + data.WriteBit(0); // unk + data.FlushBits(); + data << uint32(0); // unk + data << uint32(0); // unk break; case TRADE_STATUS_ONLY_CONJURED: case TRADE_STATUS_NOT_ELIGIBLE: - data.Initialize(SMSG_TRADE_STATUS, 4+1); - data << uint32(status); - data << uint8(0); + data.FlushBits(); + data << uint8(0); // unk break; + case TRADE_STATUS_CURRENCY: // Not implemented + case TRADE_STATUS_CURRENCY_NOT_TRADABLE: // Not implemented + data.FlushBits(); + data << uint32(0); // unk + data << uint32(0); // unk default: - data.Initialize(SMSG_TRADE_STATUS, 4); - data << uint32(status); + data.FlushBits(); break; } @@ -71,60 +75,117 @@ void WorldSession::SendTradeStatus(TradeStatus status) void WorldSession::HandleIgnoreTradeOpcode(WorldPacket& /*recvPacket*/) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Ignore Trade %u", _player->GetGUIDLow()); - // recvPacket.print_storage(); } void WorldSession::HandleBusyTradeOpcode(WorldPacket& /*recvPacket*/) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Busy Trade %u", _player->GetGUIDLow()); - // recvPacket.print_storage(); } void WorldSession::SendUpdateTrade(bool trader_data /*= true*/) { TradeData* view_trade = trader_data ? _player->GetTradeData()->GetTraderData() : _player->GetTradeData(); - WorldPacket data(SMSG_TRADE_STATUS_EXTENDED, 1+4+4+4+4+4+7*(1+4+4+4+4+8+4+4+4+4+8+4+4+4+4+4+4)); - data << uint8(trader_data); // 1 means traders data, 0 means own - data << uint32(0); // added in 2.4.0, this value must be equal to value from TRADE_STATUS_OPEN_WINDOW status packet (different value for different players to block multiple trades?) + ByteBuffer itemData(7*2 + 7*4 + 3*4 + 3*4 + 1); + + uint8 count = 0; + for (uint8 i = 0; i < TRADE_SLOT_COUNT; ++i) + if (view_trade->GetItem(TradeSlots(i))) + ++count; + + WorldPacket data(SMSG_TRADE_STATUS_EXTENDED, 4*6 + 8 + 1 + 3 + count * 70); + data << uint32(0); // this value must be equal to value from TRADE_STATUS_OPEN_WINDOW status packet (different value for different players to block multiple trades?) + data << uint32(0); // unk 2 + data << uint64(view_trade->GetMoney()); // trader gold + data << uint32(view_trade->GetSpell()); // spell casted on lowest slot item data << uint32(TRADE_SLOT_COUNT); // trade slots count/number?, = next field in most cases + data << uint32(0); // unk 5 + data << uint8(trader_data); // 1 means traders data, 0 means own data << uint32(TRADE_SLOT_COUNT); // trade slots count/number?, = prev field in most cases - data << uint32(view_trade->GetMoney()); // trader gold - data << uint32(view_trade->GetSpell()); // spell casted on lowest slot item + data.WriteBits(count, 22); for (uint8 i = 0; i < TRADE_SLOT_COUNT; ++i) { - data << uint8(i); // trade slot number, if not specified, then end of packet + Item* item = view_trade->GetItem(TradeSlots(i)); + if (!item) + continue; - if (Item* item = view_trade->GetItem(TradeSlots(i))) - { - data << uint32(item->GetTemplate()->ItemId); // entry - data << uint32(item->GetTemplate()->DisplayInfoID);// display id - data << uint32(item->GetCount()); // stack count - // wrapped: hide stats but show giftcreator name - data << uint32(item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED) ? 1 : 0); - data << uint64(item->GetUInt64Value(ITEM_FIELD_GIFTCREATOR)); - // perm. enchantment and gems - data << uint32(item->GetEnchantmentId(PERM_ENCHANTMENT_SLOT)); - for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot) - data << uint32(item->GetEnchantmentId(EnchantmentSlot(enchant_slot))); - // creator - data << uint64(item->GetUInt64Value(ITEM_FIELD_CREATOR)); - data << uint32(item->GetSpellCharges()); // charges - data << uint32(item->GetItemSuffixFactor()); // SuffixFactor - data << uint32(item->GetItemRandomPropertyId());// random properties id - data << uint32(item->GetTemplate()->LockID); // lock id - // max durability - data << uint32(item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY)); - // durability - data << uint32(item->GetUInt32Value(ITEM_FIELD_DURABILITY)); - } - else + ObjectGuid giftCreatorGuid = item->GetUInt64Value(ITEM_FIELD_GIFTCREATOR); + ObjectGuid creatorGuid = item->GetUInt64Value(ITEM_FIELD_CREATOR); + + data.WriteBit(giftCreatorGuid[7]); + data.WriteBit(giftCreatorGuid[1]); + bool notWrapped = data.WriteBit(!item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED)); + data.WriteBit(giftCreatorGuid[3]); + + if (notWrapped) { - for (uint8 j = 0; j < 18; ++j) - data << uint32(0); + data.WriteBit(creatorGuid[7]); + data.WriteBit(creatorGuid[1]); + data.WriteBit(creatorGuid[4]); + data.WriteBit(creatorGuid[6]); + data.WriteBit(creatorGuid[2]); + data.WriteBit(creatorGuid[3]); + data.WriteBit(creatorGuid[5]); + data.WriteBit(item->GetTemplate()->LockID != 0); + data.WriteBit(creatorGuid[0]); + + itemData.WriteByteSeq(creatorGuid[1]); + + itemData << uint32(item->GetEnchantmentId(PERM_ENCHANTMENT_SLOT)); + for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS /*3*/; ++enchant_slot) + itemData << uint32(item->GetEnchantmentId(EnchantmentSlot(enchant_slot))); + itemData << uint32(item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY)); + + itemData.WriteByteSeq(creatorGuid[6]); + itemData.WriteByteSeq(creatorGuid[2]); + itemData.WriteByteSeq(creatorGuid[7]); + itemData.WriteByteSeq(creatorGuid[4]); + + itemData << uint32(0); // reforge id, FIXME: not implemented + itemData << uint32(item->GetUInt32Value(ITEM_FIELD_DURABILITY)); + itemData << uint32(item->GetItemRandomPropertyId()); + + itemData.WriteByteSeq(creatorGuid[3]); + + itemData << uint32(0); // unk7 + + itemData.WriteByteSeq(creatorGuid[0]); + + itemData << uint32(item->GetSpellCharges()); + itemData << uint32(item->GetItemSuffixFactor()); + + itemData.WriteByteSeq(creatorGuid[5]); } + + data.WriteBit(giftCreatorGuid[6]); + data.WriteBit(giftCreatorGuid[4]); + data.WriteBit(giftCreatorGuid[2]); + data.WriteBit(giftCreatorGuid[0]); + data.WriteBit(giftCreatorGuid[5]); + + itemData.WriteByteSeq(giftCreatorGuid[6]); + itemData.WriteByteSeq(giftCreatorGuid[1]); + itemData.WriteByteSeq(giftCreatorGuid[7]); + itemData.WriteByteSeq(giftCreatorGuid[4]); + + itemData << uint32(item->GetTemplate()->ItemId); + + itemData.WriteByteSeq(giftCreatorGuid[0]); + + itemData << uint32(item->GetCount()); + + itemData.WriteByteSeq(giftCreatorGuid[5]); + + itemData << uint8(i); + + itemData.WriteByteSeq(giftCreatorGuid[2]); + itemData.WriteByteSeq(giftCreatorGuid[3]); } + + data.FlushBits(); + data.append(itemData); + SendPacket(&data); } @@ -462,14 +523,14 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/) { if (!AccountMgr::IsPlayerAccount(_player->GetSession()->GetSecurity()) && my_trade->GetMoney() > 0) { - sLog->outCommand(_player->GetSession()->GetAccountId(), "GM %s (Account: %u) give money (Amount: %u) to player: %s (Account: %u)", + sLog->outCommand(_player->GetSession()->GetAccountId(), "GM %s (Account: %u) give money (Amount: " UI64FMTD ") to player: %s (Account: %u)", _player->GetName().c_str(), _player->GetSession()->GetAccountId(), my_trade->GetMoney(), trader->GetName().c_str(), trader->GetSession()->GetAccountId()); } if (!AccountMgr::IsPlayerAccount(trader->GetSession()->GetSecurity()) && his_trade->GetMoney() > 0) { - sLog->outCommand(trader->GetSession()->GetAccountId(), "GM %s (Account: %u) give money (Amount: %u) to player: %s (Account: %u)", + sLog->outCommand(trader->GetSession()->GetAccountId(), "GM %s (Account: %u) give money (Amount: " UI64FMTD ") to player: %s (Account: %u)", trader->GetName().c_str(), trader->GetSession()->GetAccountId(), his_trade->GetMoney(), _player->GetName().c_str(), _player->GetSession()->GetAccountId()); @@ -477,9 +538,9 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/) } // update money - _player->ModifyMoney(-int32(my_trade->GetMoney())); + _player->ModifyMoney(-int64(my_trade->GetMoney())); _player->ModifyMoney(his_trade->GetMoney()); - trader->ModifyMoney(-int32(his_trade->GetMoney())); + trader->ModifyMoney(-int64(his_trade->GetMoney())); trader->ModifyMoney(my_trade->GetMoney()); if (my_spell) @@ -539,15 +600,32 @@ void WorldSession::SendCancelTrade() void WorldSession::HandleCancelTradeOpcode(WorldPacket& /*recvPacket*/) { - // sended also after LOGOUT COMPLETE + // sent also after LOGOUT COMPLETE if (_player) // needed because STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT _player->TradeCancel(true); } void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket) { - uint64 ID; - recvPacket >> ID; + ObjectGuid guid; + + guid[0] = recvPacket.ReadBit(); + guid[3] = recvPacket.ReadBit(); + guid[5] = recvPacket.ReadBit(); + guid[1] = recvPacket.ReadBit(); + guid[4] = recvPacket.ReadBit(); + guid[6] = recvPacket.ReadBit(); + guid[7] = recvPacket.ReadBit(); + guid[2] = recvPacket.ReadBit(); + + recvPacket.ReadByteSeq(guid[7]); + recvPacket.ReadByteSeq(guid[4]); + recvPacket.ReadByteSeq(guid[3]); + recvPacket.ReadByteSeq(guid[5]); + recvPacket.ReadByteSeq(guid[1]); + recvPacket.ReadByteSeq(guid[2]); + recvPacket.ReadByteSeq(guid[6]); + recvPacket.ReadByteSeq(guid[0]); if (GetPlayer()->m_trade) return; @@ -582,7 +660,7 @@ void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket) return; } - Player* pOther = ObjectAccessor::FindPlayer(ID); + Player* pOther = ObjectAccessor::FindPlayer(guid); if (!pOther) { @@ -648,15 +726,36 @@ void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket) _player->m_trade = new TradeData(_player, pOther); pOther->m_trade = new TradeData(pOther, _player); - WorldPacket data(SMSG_TRADE_STATUS, 12); - data << uint32(TRADE_STATUS_BEGIN_TRADE); - data << uint64(_player->GetGUID()); + WorldPacket data(SMSG_TRADE_STATUS, 2+7); + data.WriteBit(0); // unk bit, usually 0 + data.WriteBits(TRADE_STATUS_BEGIN_TRADE, 5); + + ObjectGuid playerGuid = _player->GetGUID(); + // WTB StartBitStream... + data.WriteBit(playerGuid[2]); + data.WriteBit(playerGuid[4]); + data.WriteBit(playerGuid[6]); + data.WriteBit(playerGuid[0]); + data.WriteBit(playerGuid[1]); + data.WriteBit(playerGuid[3]); + data.WriteBit(playerGuid[7]); + data.WriteBit(playerGuid[5]); + + data.WriteByteSeq(playerGuid[4]); + data.WriteByteSeq(playerGuid[1]); + data.WriteByteSeq(playerGuid[2]); + data.WriteByteSeq(playerGuid[3]); + data.WriteByteSeq(playerGuid[0]); + data.WriteByteSeq(playerGuid[7]); + data.WriteByteSeq(playerGuid[6]); + data.WriteByteSeq(playerGuid[5]); + pOther->GetSession()->SendPacket(&data); } void WorldSession::HandleSetTradeGoldOpcode(WorldPacket& recvPacket) { - uint32 gold; + uint64 gold; recvPacket >> gold; TradeData* my_trade = _player->GetTradeData(); @@ -674,9 +773,9 @@ void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket) uint8 bag; uint8 slot; + recvPacket >> slot; recvPacket >> tradeSlot; recvPacket >> bag; - recvPacket >> slot; TradeData* my_trade = _player->GetTradeData(); if (!my_trade) diff --git a/src/server/game/Handlers/VehicleHandler.cpp b/src/server/game/Handlers/VehicleHandler.cpp index 8899889e87b..ff277f2607b 100644 --- a/src/server/game/Handlers/VehicleHandler.cpp +++ b/src/server/game/Handlers/VehicleHandler.cpp @@ -35,20 +35,15 @@ void WorldSession::HandleDismissControlledVehicle(WorldPacket &recvData) return; } - uint64 guid; - - recvData.readPackGUID(guid); - MovementInfo mi; - mi.guid = guid; - ReadMovementInfo(recvData, &mi); + _player->ReadMovementInfo(recvData, &mi); _player->m_movementInfo = mi; _player->ExitVehicle(); } -void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recvData) +void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE"); @@ -76,7 +71,7 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recvData) case CMSG_REQUEST_VEHICLE_NEXT_SEAT: GetPlayer()->ChangeSeat(-1, true); break; - case CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE: + /*case CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE: { uint64 guid; // current vehicle guid recvData.readPackGUID(guid); @@ -103,7 +98,7 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recvData) vehUnit->HandleSpellClick(GetPlayer(), seatId); } break; - } + }*/ case CMSG_REQUEST_VEHICLE_SWITCH_SEAT: { uint64 guid; // current vehicle guid @@ -125,7 +120,7 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recvData) } } -void WorldSession::HandleEnterPlayerVehicle(WorldPacket &data) +void WorldSession::HandleEnterPlayerVehicle(WorldPacket& data) { // Read guid uint64 guid; @@ -144,7 +139,7 @@ void WorldSession::HandleEnterPlayerVehicle(WorldPacket &data) } } -void WorldSession::HandleEjectPassenger(WorldPacket &data) +void WorldSession::HandleEjectPassenger(WorldPacket& data) { Vehicle* vehicle = _player->GetVehicleKit(); if (!vehicle) diff --git a/src/server/game/Handlers/VoiceChatHandler.cpp b/src/server/game/Handlers/VoiceChatHandler.cpp index 0c8cc8326fa..8c7c9d754ea 100644 --- a/src/server/game/Handlers/VoiceChatHandler.cpp +++ b/src/server/game/Handlers/VoiceChatHandler.cpp @@ -34,6 +34,10 @@ void WorldSession::HandleChannelVoiceOnOpcode(WorldPacket& /*recvData*/) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CHANNEL_VOICE_ON"); // Enable Voice button in channel context menu + /* structure: + 8 bits -> channel name length + string -> channel name + */ } void WorldSession::HandleSetActiveVoiceChannel(WorldPacket& recvData) diff --git a/src/server/game/Handlers/VoidStorageHandler.cpp b/src/server/game/Handlers/VoidStorageHandler.cpp new file mode 100644 index 00000000000..52fbaaf43e2 --- /dev/null +++ b/src/server/game/Handlers/VoidStorageHandler.cpp @@ -0,0 +1,620 @@ +/* + * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "Common.h" +#include "WorldPacket.h" +#include "WorldSession.h" +#include "World.h" +#include "ObjectAccessor.h" +#include "ObjectMgr.h" +#include "Log.h" +#include "Opcodes.h" +#include "Player.h" +#include <list> +#include <vector> +#include <utility> + +void WorldSession::SendVoidStorageTransferResult(VoidTransferError result) +{ + WorldPacket data(SMSG_VOID_TRANSFER_RESULT, 4); + data << uint32(result); + SendPacket(&data); +} + +void WorldSession::HandleVoidStorageUnlock(WorldPacket& recvData) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_VOID_STORAGE_UNLOCK"); + Player* player = GetPlayer(); + + ObjectGuid npcGuid; + npcGuid[4] = recvData.ReadBit(); + npcGuid[5] = recvData.ReadBit(); + npcGuid[3] = recvData.ReadBit(); + npcGuid[0] = recvData.ReadBit(); + npcGuid[2] = recvData.ReadBit(); + npcGuid[1] = recvData.ReadBit(); + npcGuid[7] = recvData.ReadBit(); + npcGuid[6] = recvData.ReadBit(); + + recvData.ReadByteSeq(npcGuid[7]); + recvData.ReadByteSeq(npcGuid[1]); + recvData.ReadByteSeq(npcGuid[2]); + recvData.ReadByteSeq(npcGuid[3]); + recvData.ReadByteSeq(npcGuid[5]); + recvData.ReadByteSeq(npcGuid[0]); + recvData.ReadByteSeq(npcGuid[6]); + recvData.ReadByteSeq(npcGuid[4]); + + Creature* unit = player->GetNPCIfCanInteractWith(npcGuid, UNIT_NPC_FLAG_VAULTKEEPER); + if (!unit) + { + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleVoidStorageUnlock - Unit (GUID: %u) not found or player can't interact with it.", GUID_LOPART(npcGuid)); + return; + } + + if (player->IsVoidStorageUnlocked()) + { + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleVoidStorageUnlock - Player (GUID: %u, name: %s) tried to unlock void storage a 2nd time.", player->GetGUIDLow(), player->GetName().c_str()); + return; + } + + player->ModifyMoney(-int64(VOID_STORAGE_UNLOCK)); + player->UnlockVoidStorage(); +} + +void WorldSession::HandleVoidStorageQuery(WorldPacket& recvData) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_VOID_STORAGE_QUERY"); + Player* player = GetPlayer(); + + ObjectGuid npcGuid; + npcGuid[4] = recvData.ReadBit(); + npcGuid[0] = recvData.ReadBit(); + npcGuid[5] = recvData.ReadBit(); + npcGuid[7] = recvData.ReadBit(); + npcGuid[6] = recvData.ReadBit(); + npcGuid[3] = recvData.ReadBit(); + npcGuid[1] = recvData.ReadBit(); + npcGuid[2] = recvData.ReadBit(); + + recvData.ReadByteSeq(npcGuid[5]); + recvData.ReadByteSeq(npcGuid[6]); + recvData.ReadByteSeq(npcGuid[3]); + recvData.ReadByteSeq(npcGuid[7]); + recvData.ReadByteSeq(npcGuid[1]); + recvData.ReadByteSeq(npcGuid[0]); + recvData.ReadByteSeq(npcGuid[4]); + recvData.ReadByteSeq(npcGuid[2]); + + Creature* unit = player->GetNPCIfCanInteractWith(npcGuid, UNIT_NPC_FLAG_VAULTKEEPER); + if (!unit) + { + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleVoidStorageQuery - Unit (GUID: %u) not found or player can't interact with it.", GUID_LOPART(npcGuid)); + return; + } + + if (!player->IsVoidStorageUnlocked()) + { + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleVoidStorageQuery - Player (GUID: %u, name: %s) queried void storage without unlocking it.", player->GetGUIDLow(), player->GetName().c_str()); + return; + } + + uint8 count = 0; + for (uint8 i = 0; i < VOID_STORAGE_MAX_SLOT; ++i) + if (player->GetVoidStorageItem(i)) + ++count; + + WorldPacket data(SMSG_VOID_STORAGE_CONTENTS, 2 * count + (14 + 4 + 4 + 4 + 4) * count); + + data.WriteBits(count, 8); + + ByteBuffer itemData((14 + 4 + 4 + 4 + 4) * count); + + for (uint8 i = 0; i < VOID_STORAGE_MAX_SLOT; ++i) + { + VoidStorageItem* item = player->GetVoidStorageItem(i); + if (!item) + continue; + + ObjectGuid itemId = item->ItemId; + ObjectGuid creatorGuid = item->CreatorGuid; + + data.WriteBit(creatorGuid[3]); + data.WriteBit(itemId[5]); + data.WriteBit(creatorGuid[6]); + data.WriteBit(creatorGuid[1]); + data.WriteBit(itemId[1]); + data.WriteBit(itemId[3]); + data.WriteBit(itemId[6]); + data.WriteBit(creatorGuid[5]); + data.WriteBit(creatorGuid[2]); + data.WriteBit(itemId[2]); + data.WriteBit(creatorGuid[4]); + data.WriteBit(itemId[0]); + data.WriteBit(itemId[4]); + data.WriteBit(itemId[7]); + data.WriteBit(creatorGuid[0]); + data.WriteBit(creatorGuid[7]); + + itemData.WriteByteSeq(creatorGuid[3]); + + itemData << uint32(item->ItemSuffixFactor); + + itemData.WriteByteSeq(creatorGuid[4]); + + itemData << uint32(i); + + itemData.WriteByteSeq(itemId[0]); + itemData.WriteByteSeq(itemId[6]); + itemData.WriteByteSeq(creatorGuid[0]); + + itemData << uint32(item->ItemRandomPropertyId); + + itemData.WriteByteSeq(itemId[4]); + itemData.WriteByteSeq(itemId[5]); + itemData.WriteByteSeq(itemId[2]); + itemData.WriteByteSeq(creatorGuid[2]); + itemData.WriteByteSeq(creatorGuid[6]); + itemData.WriteByteSeq(itemId[1]); + itemData.WriteByteSeq(itemId[3]); + itemData.WriteByteSeq(creatorGuid[5]); + itemData.WriteByteSeq(creatorGuid[7]); + + itemData << uint32(item->ItemEntry); + + itemData.WriteByteSeq(itemId[7]); + } + + data.FlushBits(); + data.append(itemData); + + SendPacket(&data); +} + +void WorldSession::HandleVoidStorageTransfer(WorldPacket& recvData) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_VOID_STORAGE_TRANSFER"); + Player* player = GetPlayer(); + + // Read everything + + ObjectGuid npcGuid; + npcGuid[1] = recvData.ReadBit(); + + uint32 countDeposit = recvData.ReadBits(26); + + if (countDeposit > 9) + { + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleVoidStorageTransfer - Player (GUID: %u, name: %s) wants to deposit more than 9 items (%u).", player->GetGUIDLow(), player->GetName().c_str(), countDeposit); + return; + } + + std::vector<ObjectGuid> itemGuids(countDeposit); + for (uint32 i = 0; i < countDeposit; ++i) + { + itemGuids[i][4] = recvData.ReadBit(); + itemGuids[i][6] = recvData.ReadBit(); + itemGuids[i][7] = recvData.ReadBit(); + itemGuids[i][0] = recvData.ReadBit(); + itemGuids[i][1] = recvData.ReadBit(); + itemGuids[i][5] = recvData.ReadBit(); + itemGuids[i][3] = recvData.ReadBit(); + itemGuids[i][2] = recvData.ReadBit(); + } + + npcGuid[2] = recvData.ReadBit(); + npcGuid[0] = recvData.ReadBit(); + npcGuid[3] = recvData.ReadBit(); + npcGuid[5] = recvData.ReadBit(); + npcGuid[6] = recvData.ReadBit(); + npcGuid[4] = recvData.ReadBit(); + + uint32 countWithdraw = recvData.ReadBits(26); + + if (countWithdraw > 9) + { + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleVoidStorageTransfer - Player (GUID: %u, name: %s) wants to withdraw more than 9 items (%u).", player->GetGUIDLow(), player->GetName().c_str(), countWithdraw); + return; + } + + std::vector<ObjectGuid> itemIds(countWithdraw); + for (uint32 i = 0; i < countWithdraw; ++i) + { + itemIds[i][4] = recvData.ReadBit(); + itemIds[i][7] = recvData.ReadBit(); + itemIds[i][1] = recvData.ReadBit(); + itemIds[i][0] = recvData.ReadBit(); + itemIds[i][2] = recvData.ReadBit(); + itemIds[i][3] = recvData.ReadBit(); + itemIds[i][5] = recvData.ReadBit(); + itemIds[i][6] = recvData.ReadBit(); + } + + npcGuid[7] = recvData.ReadBit(); + + recvData.FlushBits(); + + for (uint32 i = 0; i < countDeposit; ++i) + { + recvData.ReadByteSeq(itemGuids[i][6]); + recvData.ReadByteSeq(itemGuids[i][1]); + recvData.ReadByteSeq(itemGuids[i][0]); + recvData.ReadByteSeq(itemGuids[i][2]); + recvData.ReadByteSeq(itemGuids[i][4]); + recvData.ReadByteSeq(itemGuids[i][5]); + recvData.ReadByteSeq(itemGuids[i][3]); + recvData.ReadByteSeq(itemGuids[i][7]); + } + + recvData.ReadByteSeq(npcGuid[5]); + recvData.ReadByteSeq(npcGuid[6]); + + for (uint32 i = 0; i < countWithdraw; ++i) + { + recvData.ReadByteSeq(itemIds[i][3]); + recvData.ReadByteSeq(itemIds[i][1]); + recvData.ReadByteSeq(itemIds[i][0]); + recvData.ReadByteSeq(itemIds[i][6]); + recvData.ReadByteSeq(itemIds[i][2]); + recvData.ReadByteSeq(itemIds[i][7]); + recvData.ReadByteSeq(itemIds[i][5]); + recvData.ReadByteSeq(itemIds[i][4]); + } + + recvData.ReadByteSeq(npcGuid[1]); + recvData.ReadByteSeq(npcGuid[4]); + recvData.ReadByteSeq(npcGuid[7]); + recvData.ReadByteSeq(npcGuid[3]); + recvData.ReadByteSeq(npcGuid[2]); + recvData.ReadByteSeq(npcGuid[0]); + + Creature* unit = player->GetNPCIfCanInteractWith(npcGuid, UNIT_NPC_FLAG_VAULTKEEPER); + if (!unit) + { + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleVoidStorageTransfer - Unit (GUID: %u) not found or player can't interact with it.", GUID_LOPART(npcGuid)); + return; + } + + if (!player->IsVoidStorageUnlocked()) + { + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleVoidStorageTransfer - Player (GUID: %u, name: %s) queried void storage without unlocking it.", player->GetGUIDLow(), player->GetName().c_str()); + return; + } + + if (itemGuids.size() > player->GetNumOfVoidStorageFreeSlots()) + { + SendVoidStorageTransferResult(VOID_TRANSFER_ERROR_FULL); + return; + } + + uint32 freeBagSlots = 0; + if (itemIds.size() != 0) + { + // make this a Player function + for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) + if (Bag* bag = player->GetBagByPos(i)) + freeBagSlots += bag->GetFreeSlots(); + for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) + if (!player->GetItemByPos(INVENTORY_SLOT_BAG_0, i)) + ++freeBagSlots; + } + + if (itemIds.size() > freeBagSlots) + { + SendVoidStorageTransferResult(VOID_TRANSFER_ERROR_INVENTORY_FULL); + return; + } + + if (!player->HasEnoughMoney(uint64(itemGuids.size() * VOID_STORAGE_STORE_ITEM))) + { + SendVoidStorageTransferResult(VOID_TRANSFER_ERROR_NOT_ENOUGH_MONEY); + return; + } + + std::pair<VoidStorageItem, uint8> depositItems[VOID_STORAGE_MAX_DEPOSIT]; + uint8 depositCount = 0; + for (std::vector<ObjectGuid>::iterator itr = itemGuids.begin(); itr != itemGuids.end(); ++itr) + { + Item* item = player->GetItemByGuid(*itr); + if (!item) + { + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleVoidStorageTransfer - Player (GUID: %u, name: %s) wants to deposit an invalid item (item guid: " UI64FMTD ").", player->GetGUIDLow(), player->GetName().c_str(), uint64(*itr)); + continue; + } + + VoidStorageItem itemVS(sObjectMgr->GenerateVoidStorageItemId(), item->GetEntry(), item->GetUInt64Value(ITEM_FIELD_CREATOR), item->GetItemRandomPropertyId(), item->GetItemSuffixFactor()); + + uint8 slot = player->AddVoidStorageItem(itemVS); + + depositItems[depositCount++] = std::make_pair(itemVS, slot); + + player->DestroyItem(item->GetBagSlot(), item->GetSlot(), true); + } + + int64 cost = depositCount * VOID_STORAGE_STORE_ITEM; + + player->ModifyMoney(-cost); + + VoidStorageItem withdrawItems[VOID_STORAGE_MAX_WITHDRAW]; + uint8 withdrawCount = 0; + for (std::vector<ObjectGuid>::iterator itr = itemIds.begin(); itr != itemIds.end(); ++itr) + { + uint8 slot; + VoidStorageItem* itemVS = player->GetVoidStorageItem(*itr, slot); + if (!itemVS) + { + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleVoidStorageTransfer - Player (GUID: %u, name: %s) tried to withdraw an invalid item (id: " UI64FMTD ")", player->GetGUIDLow(), player->GetName().c_str(), uint64(*itr)); + continue; + } + + ItemPosCountVec dest; + InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemVS->ItemEntry, 1); + if (msg != EQUIP_ERR_OK) + { + SendVoidStorageTransferResult(VOID_TRANSFER_ERROR_INVENTORY_FULL); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleVoidStorageTransfer - Player (GUID: %u, name: %s) couldn't withdraw item id " UI64FMTD " because inventory was full.", player->GetGUIDLow(), player->GetName().c_str(), uint64(*itr)); + return; + } + + Item* item = player->StoreNewItem(dest, itemVS->ItemEntry, true, itemVS->ItemRandomPropertyId); + item->SetUInt64Value(ITEM_FIELD_CREATOR, uint64(itemVS->CreatorGuid)); + item->SetBinding(true); + player->SendNewItem(item, 1, false, false, false); + + withdrawItems[withdrawCount++] = *itemVS; + + player->DeleteVoidStorageItem(slot); + } + + WorldPacket data(SMSG_VOID_STORAGE_TRANSFER_CHANGES, ((5 + 5 + (7 + 7) * depositCount + + 7 * withdrawCount) / 8) + 7 * withdrawCount + (7 + 7 + 4 * 4) * depositCount); + + data.WriteBits(depositCount, 5); + data.WriteBits(withdrawCount, 5); + + for (uint8 i = 0; i < depositCount; ++i) + { + ObjectGuid itemId = depositItems[i].first.ItemId; + ObjectGuid creatorGuid = depositItems[i].first.CreatorGuid; + data.WriteBit(creatorGuid[7]); + data.WriteBit(itemId[7]); + data.WriteBit(itemId[4]); + data.WriteBit(creatorGuid[6]); + data.WriteBit(creatorGuid[5]); + data.WriteBit(itemId[3]); + data.WriteBit(itemId[5]); + data.WriteBit(creatorGuid[4]); + data.WriteBit(creatorGuid[2]); + data.WriteBit(creatorGuid[0]); + data.WriteBit(creatorGuid[3]); + data.WriteBit(creatorGuid[1]); + data.WriteBit(itemId[2]); + data.WriteBit(itemId[0]); + data.WriteBit(itemId[1]); + data.WriteBit(itemId[6]); + } + + for (uint8 i = 0; i < withdrawCount; ++i) + { + ObjectGuid itemId = withdrawItems[i].ItemId; + data.WriteBit(itemId[1]); + data.WriteBit(itemId[7]); + data.WriteBit(itemId[3]); + data.WriteBit(itemId[5]); + data.WriteBit(itemId[6]); + data.WriteBit(itemId[2]); + data.WriteBit(itemId[4]); + data.WriteBit(itemId[0]); + } + + data.FlushBits(); + + for (uint8 i = 0; i < withdrawCount; ++i) + { + ObjectGuid itemId = withdrawItems[i].ItemId; + data.WriteByteSeq(itemId[3]); + data.WriteByteSeq(itemId[1]); + data.WriteByteSeq(itemId[0]); + data.WriteByteSeq(itemId[2]); + data.WriteByteSeq(itemId[7]); + data.WriteByteSeq(itemId[5]); + data.WriteByteSeq(itemId[6]); + data.WriteByteSeq(itemId[4]); + } + + for (uint8 i = 0; i < depositCount; ++i) + { + ObjectGuid itemId = depositItems[i].first.ItemId; + ObjectGuid creatorGuid = depositItems[i].first.CreatorGuid; + + data << uint32(depositItems[i].first.ItemSuffixFactor); + + data.WriteByteSeq(itemId[6]); + data.WriteByteSeq(itemId[4]); + data.WriteByteSeq(creatorGuid[4]); + data.WriteByteSeq(itemId[2]); + data.WriteByteSeq(creatorGuid[1]); + data.WriteByteSeq(creatorGuid[3]); + data.WriteByteSeq(itemId[3]); + data.WriteByteSeq(creatorGuid[0]); + data.WriteByteSeq(itemId[0]); + data.WriteByteSeq(creatorGuid[6]); + data.WriteByteSeq(itemId[5]); + data.WriteByteSeq(creatorGuid[5]); + data.WriteByteSeq(creatorGuid[7]); + + data << uint32(depositItems[i].first.ItemEntry); + + data.WriteByteSeq(itemId[1]); + + data << uint32(depositItems[i].second); // slot + + data.WriteByteSeq(creatorGuid[2]); + data.WriteByteSeq(itemId[7]); + + data << uint32(depositItems[i].first.ItemRandomPropertyId); + } + + SendPacket(&data); + + SendVoidStorageTransferResult(VOID_TRANSFER_ERROR_NO_ERROR); +} + +void WorldSession::HandleVoidSwapItem(WorldPacket& recvData) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_VOID_SWAP_ITEM"); + + Player* player = GetPlayer(); + uint32 newSlot; + ObjectGuid npcGuid; + ObjectGuid itemId; + + recvData >> newSlot; + + npcGuid[2] = recvData.ReadBit(); + npcGuid[4] = recvData.ReadBit(); + npcGuid[0] = recvData.ReadBit(); + itemId[2] = recvData.ReadBit(); + itemId[6] = recvData.ReadBit(); + itemId[5] = recvData.ReadBit(); + npcGuid[1] = recvData.ReadBit(); + npcGuid[7] = recvData.ReadBit(); + itemId[3] = recvData.ReadBit(); + itemId[7] = recvData.ReadBit(); + itemId[0] = recvData.ReadBit(); + npcGuid[6] = recvData.ReadBit(); + npcGuid[5] = recvData.ReadBit(); + npcGuid[3] = recvData.ReadBit(); + itemId[1] = recvData.ReadBit(); + itemId[4] = recvData.ReadBit(); + + recvData.ReadByteSeq(npcGuid[1]); + recvData.ReadByteSeq(itemId[3]); + recvData.ReadByteSeq(itemId[2]); + recvData.ReadByteSeq(itemId[4]); + recvData.ReadByteSeq(npcGuid[3]); + recvData.ReadByteSeq(npcGuid[0]); + recvData.ReadByteSeq(itemId[6]); + recvData.ReadByteSeq(itemId[1]); + recvData.ReadByteSeq(npcGuid[5]); + recvData.ReadByteSeq(itemId[5]); + recvData.ReadByteSeq(npcGuid[6]); + recvData.ReadByteSeq(itemId[0]); + recvData.ReadByteSeq(npcGuid[2]); + recvData.ReadByteSeq(npcGuid[7]); + recvData.ReadByteSeq(npcGuid[4]); + recvData.ReadByteSeq(itemId[7]); + + Creature* unit = player->GetNPCIfCanInteractWith(npcGuid, UNIT_NPC_FLAG_VAULTKEEPER); + if (!unit) + { + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleVoidSwapItem - Unit (GUID: %u) not found or player can't interact with it.", GUID_LOPART(npcGuid)); + return; + } + + if (!player->IsVoidStorageUnlocked()) + { + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleVoidSwapItem - Player (GUID: %u, name: %s) queried void storage without unlocking it.", player->GetGUIDLow(), player->GetName().c_str()); + return; + } + + uint8 oldSlot; + if (!player->GetVoidStorageItem(itemId, oldSlot)) + { + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleVoidSwapItem - Player (GUID: %u, name: %s) requested swapping an invalid item (slot: %u, itemid: " UI64FMTD ").", player->GetGUIDLow(), player->GetName().c_str(), newSlot, uint64(itemId)); + return; + } + + bool usedSrcSlot = player->GetVoidStorageItem(oldSlot) != NULL; // should be always true + bool usedDestSlot = player->GetVoidStorageItem(newSlot) != NULL; + ObjectGuid itemIdDest; + if (usedDestSlot) + itemIdDest = player->GetVoidStorageItem(newSlot)->ItemId; + + if (!player->SwapVoidStorageItem(oldSlot, newSlot)) + { + SendVoidStorageTransferResult(VOID_TRANSFER_ERROR_INTERNAL_ERROR_1); + return; + } + + WorldPacket data(SMSG_VOID_ITEM_SWAP_RESPONSE, 1 + (usedSrcSlot + usedDestSlot) * (1 + 7 + 4)); + + data.WriteBit(!usedDestSlot); + data.WriteBit(!usedSrcSlot); + + if (usedSrcSlot) + { + data.WriteBit(itemId[5]); + data.WriteBit(itemId[2]); + data.WriteBit(itemId[1]); + data.WriteBit(itemId[4]); + data.WriteBit(itemId[0]); + data.WriteBit(itemId[6]); + data.WriteBit(itemId[7]); + data.WriteBit(itemId[3]); + } + + data.WriteBit(!usedDestSlot); // unk + + if (usedDestSlot) + { + data.WriteBit(itemIdDest[7]); + data.WriteBit(itemIdDest[3]); + data.WriteBit(itemIdDest[4]); + data.WriteBit(itemIdDest[0]); + data.WriteBit(itemIdDest[5]); + data.WriteBit(itemIdDest[1]); + data.WriteBit(itemIdDest[2]); + data.WriteBit(itemIdDest[6]); + } + + data.WriteBit(!usedSrcSlot); // unk + + data.FlushBits(); + + if (usedDestSlot) + { + data.WriteByteSeq(itemIdDest[4]); + data.WriteByteSeq(itemIdDest[6]); + data.WriteByteSeq(itemIdDest[5]); + data.WriteByteSeq(itemIdDest[2]); + data.WriteByteSeq(itemIdDest[3]); + data.WriteByteSeq(itemIdDest[1]); + data.WriteByteSeq(itemIdDest[7]); + data.WriteByteSeq(itemIdDest[0]); + } + + if (usedSrcSlot) + { + data.WriteByteSeq(itemId[6]); + data.WriteByteSeq(itemId[3]); + data.WriteByteSeq(itemId[5]); + data.WriteByteSeq(itemId[0]); + data.WriteByteSeq(itemId[1]); + data.WriteByteSeq(itemId[2]); + data.WriteByteSeq(itemId[4]); + data.WriteByteSeq(itemId[7]); + } + + if (usedDestSlot) + data << uint32(oldSlot); + + if (usedSrcSlot) + data << uint32(newSlot); + + SendPacket(&data); +} diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp index bfd9bd62647..836e69eb6b3 100644 --- a/src/server/game/Instances/InstanceScript.cpp +++ b/src/server/game/Instances/InstanceScript.cpp @@ -331,7 +331,7 @@ void InstanceScript::DoUpdateAchievementCriteria(AchievementCriteriaTypes type, if (!PlayerList.isEmpty()) for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) if (Player* player = i->getSource()) - player->UpdateAchievementCriteria(type, miscValue1, miscValue2, unit); + player->UpdateAchievementCriteria(type, miscValue1, miscValue2, 0, unit); } // Start timed achievement for all players in instance @@ -403,12 +403,15 @@ void InstanceScript::SendEncounterUnit(uint32 type, Unit* unit /*= NULL*/, uint8 case ENCOUNTER_FRAME_ENGAGE: case ENCOUNTER_FRAME_DISENGAGE: case ENCOUNTER_FRAME_UPDATE_PRIORITY: + if (!unit) + return; data.append(unit->GetPackGUID()); data << uint8(param1); break; case ENCOUNTER_FRAME_ADD_TIMER: case ENCOUNTER_FRAME_ENABLE_OBJECTIVE: case ENCOUNTER_FRAME_DISABLE_OBJECTIVE: + case ENCOUNTER_FRAME_SET_COMBAT_RES_LIMIT: data << uint8(param1); break; case ENCOUNTER_FRAME_UPDATE_OBJECTIVE: @@ -416,6 +419,8 @@ void InstanceScript::SendEncounterUnit(uint32 type, Unit* unit /*= NULL*/, uint8 data << uint8(param2); break; case ENCOUNTER_FRAME_UNK7: + case ENCOUNTER_FRAME_ADD_COMBAT_RES_LIMIT: + case ENCOUNTER_FRAME_RESET_COMBAT_RES_LIMIT: default: break; } @@ -440,7 +445,7 @@ void InstanceScript::UpdateEncounterState(EncounterCreditType type, uint32 credi if (encounter->lastEncounterDungeon) { dungeonId = encounter->lastEncounterDungeon; - sLog->outDebug(LOG_FILTER_LFG, "UpdateEncounterState: Instance %s (instanceId %u) completed encounter %s. Credit Dungeon: %u", instance->GetMapName(), instance->GetInstanceId(), encounter->dbcEntry->encounterName[0], dungeonId); + sLog->outDebug(LOG_FILTER_LFG, "UpdateEncounterState: Instance %s (instanceId %u) completed encounter %s. Credit Dungeon: %u", instance->GetMapName(), instance->GetInstanceId(), encounter->dbcEntry->encounterName, dungeonId); break; } } @@ -461,3 +466,14 @@ void InstanceScript::UpdateEncounterState(EncounterCreditType type, uint32 credi } } } + +void InstanceScript::UpdatePhasing() +{ + PhaseUpdateData phaseUdateData; + phaseUdateData.AddConditionType(CONDITION_INSTANCE_INFO); + + Map::PlayerList const& players = instance->GetPlayers(); + for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) + if (Player* player = itr->getSource()) + player->GetPhaseMgr().NotifyConditionChanged(phaseUdateData); +} diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h index 609e318c82c..8619814f897 100644 --- a/src/server/game/Instances/InstanceScript.h +++ b/src/server/game/Instances/InstanceScript.h @@ -42,14 +42,17 @@ typedef std::set<Creature*> MinionSet; enum EncounterFrameType { - ENCOUNTER_FRAME_ENGAGE = 0, - ENCOUNTER_FRAME_DISENGAGE = 1, - ENCOUNTER_FRAME_UPDATE_PRIORITY = 2, - ENCOUNTER_FRAME_ADD_TIMER = 3, - ENCOUNTER_FRAME_ENABLE_OBJECTIVE = 4, - ENCOUNTER_FRAME_UPDATE_OBJECTIVE = 5, - ENCOUNTER_FRAME_DISABLE_OBJECTIVE = 6, - ENCOUNTER_FRAME_UNK7 = 7 // Seems to have something to do with sorting the encounter units + ENCOUNTER_FRAME_SET_COMBAT_RES_LIMIT = 0, + ENCOUNTER_FRAME_RESET_COMBAT_RES_LIMIT = 1, + ENCOUNTER_FRAME_ENGAGE = 2, + ENCOUNTER_FRAME_DISENGAGE = 3, + ENCOUNTER_FRAME_UPDATE_PRIORITY = 4, + ENCOUNTER_FRAME_ADD_TIMER = 5, + ENCOUNTER_FRAME_ENABLE_OBJECTIVE = 6, + ENCOUNTER_FRAME_UPDATE_OBJECTIVE = 7, + ENCOUNTER_FRAME_DISABLE_OBJECTIVE = 8, + ENCOUNTER_FRAME_UNK7 = 9, // Seems to have something to do with sorting the encounter units + ENCOUNTER_FRAME_ADD_COMBAT_RES_LIMIT = 10 }; enum EncounterState @@ -216,6 +219,9 @@ class InstanceScript : public ZoneScript virtual void FillInitialWorldStates(WorldPacket& /*data*/) {} + // ReCheck PhaseTemplate related conditions + void UpdatePhasing(); + protected: void SetBossNumber(uint32 number) { bosses.resize(number); } void LoadDoorData(DoorData const* data); diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp index a64e8117ce9..0a66c781c8f 100644 --- a/src/server/game/Loot/LootMgr.cpp +++ b/src/server/game/Loot/LootMgr.cpp @@ -823,20 +823,23 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv) { if (lv.permission == NONE_PERMISSION) { - b << uint32(0); //gold + b << uint32(0); // gold b << uint8(0); // item count - return b; // nothing output more + b << uint8(0); // currency count + return b; } Loot &l = lv.loot; uint8 itemsShown = 0; + uint8 currenciesShown = 0; - //gold - b << uint32(l.gold); + b << uint32(l.gold); //gold size_t count_pos = b.wpos(); // pos of item count byte b << uint8(0); // item count placeholder + size_t currency_count_pos = b.wpos(); // pos of currency count byte + b << uint8(0); // currency count placeholder switch (lv.permission) { @@ -916,7 +919,7 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv) break; } default: - return b; // nothing output more + return b; } LootSlotType slotType = lv.permission == OWNER_PERMISSION ? LOOT_SLOT_TYPE_OWNER : LOOT_SLOT_TYPE_ALLOW_LOOT; @@ -1014,8 +1017,9 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv) } } - //update number of items shown + //update number of items and currencies shown b.put<uint8>(count_pos, itemsShown); + b.put<uint8>(currency_count_pos, currenciesShown); return b; } @@ -1521,7 +1525,7 @@ void LoadLootTemplates_Creature() if (count) sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u creature loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); else - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 creature loot templates. DB table `creature_loot_template` is empty"); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 creature loot templates. DB table `creature_loot_template` is empty"); } void LoadLootTemplates_Disenchant() @@ -1533,16 +1537,17 @@ void LoadLootTemplates_Disenchant() LootIdSet lootIdSet, lootIdSetUsed; uint32 count = LootTemplates_Disenchant.LoadAndCollectLootIds(lootIdSet); - ItemTemplateContainer const* its = sObjectMgr->GetItemTemplateStore(); - for (ItemTemplateContainer::const_iterator itr = its->begin(); itr != its->end(); ++itr) + for (uint32 i = 0; i < sItemDisenchantLootStore.GetNumRows(); ++i) { - if (uint32 lootid = itr->second.DisenchantID) - { - if (lootIdSet.find(lootid) == lootIdSet.end()) - LootTemplates_Disenchant.ReportNotExistedId(lootid); - else - lootIdSetUsed.insert(lootid); - } + ItemDisenchantLootEntry const* disenchant = sItemDisenchantLootStore.LookupEntry(i); + if (!disenchant) + continue; + + uint32 lootid = disenchant->Id; + if (lootIdSet.find(lootid) == lootIdSet.end()) + LootTemplates_Disenchant.ReportNotExistedId(lootid); + else + lootIdSetUsed.insert(lootid); } for (LootIdSet::const_iterator itr = lootIdSetUsed.begin(); itr != lootIdSetUsed.end(); ++itr) @@ -1554,7 +1559,7 @@ void LoadLootTemplates_Disenchant() if (count) sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u disenchanting loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); else - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 disenchanting loot templates. DB table `disenchant_loot_template` is empty"); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 disenchanting loot templates. DB table `disenchant_loot_template` is empty"); } void LoadLootTemplates_Fishing() @@ -1578,7 +1583,7 @@ void LoadLootTemplates_Fishing() if (count) sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u fishing loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); else - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 fishing loot templates. DB table `fishing_loot_template` is empty"); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 fishing loot templates. DB table `fishing_loot_template` is empty"); } void LoadLootTemplates_Gameobject() @@ -1612,7 +1617,7 @@ void LoadLootTemplates_Gameobject() if (count) sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u gameobject loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); else - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 gameobject loot templates. DB table `gameobject_loot_template` is empty"); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 gameobject loot templates. DB table `gameobject_loot_template` is empty"); } void LoadLootTemplates_Item() @@ -1636,7 +1641,7 @@ void LoadLootTemplates_Item() if (count) sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u item loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); else - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 item loot templates. DB table `item_loot_template` is empty"); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 item loot templates. DB table `item_loot_template` is empty"); } void LoadLootTemplates_Milling() @@ -1665,7 +1670,7 @@ void LoadLootTemplates_Milling() if (count) sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u milling loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); else - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 milling loot templates. DB table `milling_loot_template` is empty"); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 milling loot templates. DB table `milling_loot_template` is empty"); } void LoadLootTemplates_Pickpocketing() @@ -1699,7 +1704,7 @@ void LoadLootTemplates_Pickpocketing() if (count) sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u pickpocketing loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); else - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 pickpocketing loot templates. DB table `pickpocketing_loot_template` is empty"); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 pickpocketing loot templates. DB table `pickpocketing_loot_template` is empty"); } void LoadLootTemplates_Prospecting() @@ -1728,7 +1733,7 @@ void LoadLootTemplates_Prospecting() if (count) sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u prospecting loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); else - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 prospecting loot templates. DB table `prospecting_loot_template` is empty"); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 prospecting loot templates. DB table `prospecting_loot_template` is empty"); } void LoadLootTemplates_Mail() @@ -1752,7 +1757,7 @@ void LoadLootTemplates_Mail() if (count) sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u mail loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); else - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 mail loot templates. DB table `mail_loot_template` is empty"); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 mail loot templates. DB table `mail_loot_template` is empty"); } void LoadLootTemplates_Skinning() @@ -1786,7 +1791,7 @@ void LoadLootTemplates_Skinning() if (count) sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u skinning loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); else - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 skinning loot templates. DB table `skinning_loot_template` is empty"); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 skinning loot templates. DB table `skinning_loot_template` is empty"); } void LoadLootTemplates_Spell() @@ -1828,7 +1833,7 @@ void LoadLootTemplates_Spell() if (count) sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u spell loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); else - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 spell loot templates. DB table `spell_loot_template` is empty"); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 spell loot templates. DB table `spell_loot_template` is empty"); } void LoadLootTemplates_Reference() diff --git a/src/server/game/Loot/LootMgr.h b/src/server/game/Loot/LootMgr.h index 759064385a5..e51a4607ce1 100644 --- a/src/server/game/Loot/LootMgr.h +++ b/src/server/game/Loot/LootMgr.h @@ -99,7 +99,6 @@ enum LootSlotType class Player; class LootStore; -class ConditionMgr; struct LootStoreItem { diff --git a/src/server/game/Mails/Mail.h b/src/server/game/Mails/Mail.h index 6357d70e4a7..a53694841ee 100644 --- a/src/server/game/Mails/Mail.h +++ b/src/server/game/Mails/Mail.h @@ -126,13 +126,13 @@ class MailDraft public: // Accessors uint16 GetMailTemplateId() const { return m_mailTemplateId; } std::string const& GetSubject() const { return m_subject; } - uint32 GetMoney() const { return m_money; } - uint32 GetCOD() const { return m_COD; } + uint64 GetMoney() const { return m_money; } + uint64 GetCOD() const { return m_COD; } std::string const& GetBody() const { return m_body; } public: // modifiers MailDraft& AddItem(Item* item); - MailDraft& AddMoney(uint32 money) { m_money = money; return *this; } + MailDraft& AddMoney(uint64 money) { m_money = money; return *this; } MailDraft& AddCOD(uint32 COD) { m_COD = COD; return *this; } public: // finishers @@ -150,8 +150,8 @@ class MailDraft MailItemMap m_items; // Keep the items in a map to avoid duplicate guids (which can happen), store only low part of guid - uint32 m_money; - uint32 m_COD; + uint64 m_money; + uint64 m_COD; }; struct MailItemInfo @@ -167,7 +167,7 @@ struct Mail uint8 messageType; uint8 stationery; uint16 mailTemplateId; - uint32 sender; + uint32 sender; // TODO: change to uint64 and store full guids uint32 receiver; std::string subject; std::string body; @@ -175,8 +175,8 @@ struct Mail std::vector<uint32> removedItems; time_t expire_time; time_t deliver_time; - uint32 money; - uint32 COD; + uint64 money; + uint64 COD; uint32 checked; MailState state; diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 9e6735efc26..b56833214d6 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -1979,7 +1979,7 @@ bool Map::CheckGridIntegrity(Creature* c, bool moved) const char const* Map::GetMapName() const { - return i_mapEntry ? i_mapEntry->name[sWorld->GetDefaultDbcLocale()] : "UNNAMEDMAP\x0"; + return i_mapEntry ? i_mapEntry->name : "UNNAMEDMAP\x0"; } void Map::UpdateObjectVisibility(WorldObject* obj, Cell cell, CellCoord cellpair) @@ -2008,7 +2008,7 @@ void Map::SendInitSelf(Player* player) { sLog->outInfo(LOG_FILTER_MAPS, "Creating player data for himself %u", player->GetGUIDLow()); - UpdateData data; + UpdateData data(player->GetMapId()); // attach to player data current transport data if (Transport* transport = player->GetTransport()) @@ -2045,7 +2045,7 @@ void Map::SendInitTransports(Player* player) if (tmap.find(player->GetMapId()) == tmap.end()) return; - UpdateData transData; + UpdateData transData(player->GetMapId()); MapManager::TransportSet& tset = tmap[player->GetMapId()]; @@ -2072,7 +2072,7 @@ void Map::SendRemoveTransports(Player* player) if (tmap.find(player->GetMapId()) == tmap.end()) return; - UpdateData transData; + UpdateData transData(player->GetMapId()); MapManager::TransportSet& tset = tmap[player->GetMapId()]; @@ -2465,10 +2465,11 @@ bool InstanceMap::AddPlayerToMap(Player* player) // players also become permanently bound when they enter if (groupBind->perm) { - WorldPacket data(SMSG_INSTANCE_LOCK_WARNING_QUERY, 9); + WorldPacket data(SMSG_INSTANCE_LOCK_WARNING_QUERY, 10); data << uint32(60000); data << uint32(i_data ? i_data->GetCompletedEncounterMask() : 0); data << uint8(0); + data << uint8(0); // events it throws: 1 : INSTANCE_LOCK_WARNING 0 : INSTANCE_LOCK_STOP / INSTANCE_LOCK_START player->GetSession()->SendPacket(&data); player->SetPendingBind(mapSave->GetInstanceId(), 60000); } diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index c9686d36a42..e66e0869686 100644 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -446,6 +446,7 @@ class Map : public GridRefManager<NGridType> bool ContainsGameObjectModel(const GameObjectModel& model) const { return _dynamicTree.contains(model);} bool getObjectHitPos(uint32 phasemask, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float &ry, float& rz, float modifyDist); + virtual uint32 GetOwnerGuildId(uint32 /*team*/ = TEAM_OTHER) const { return 0; } /* RESPAWN TIMES */ diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp index 755d443091a..b42a2f3c0ed 100644 --- a/src/server/game/Maps/MapManager.cpp +++ b/src/server/game/Maps/MapManager.cpp @@ -185,7 +185,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck) if (player->isGameMaster()) return true; - char const* mapName = entry->name[player->GetSession()->GetSessionDbcLocale()]; + char const* mapName = entry->name; Group* group = player->GetGroup(); if (entry->IsRaid()) diff --git a/src/server/game/Maps/MapManager.h b/src/server/game/Maps/MapManager.h index 76876044bb7..09e09a80148 100644 --- a/src/server/game/Maps/MapManager.h +++ b/src/server/game/Maps/MapManager.h @@ -104,21 +104,6 @@ class MapManager return IsValidMapCoord(loc.GetMapId(), loc.GetPositionX(), loc.GetPositionY(), loc.GetPositionZ(), loc.GetOrientation()); } - // modulos a radian orientation to the range of 0..2PI - static float NormalizeOrientation(float o) - { - // fmod only supports positive numbers. Thus we have - // to emulate negative numbers - if (o < 0) - { - float mod = o *-1; - mod = fmod(mod, 2.0f * static_cast<float>(M_PI)); - mod = -mod + 2.0f * static_cast<float>(M_PI); - return mod; - } - return fmod(o, 2.0f * static_cast<float>(M_PI)); - } - void DoDelayedMovesAndRemoves(); void LoadTransports(); diff --git a/src/server/game/Maps/PhaseMgr.cpp b/src/server/game/Maps/PhaseMgr.cpp new file mode 100644 index 00000000000..99eee8d7c08 --- /dev/null +++ b/src/server/game/Maps/PhaseMgr.cpp @@ -0,0 +1,374 @@ +/* + * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "PhaseMgr.h" +#include "Chat.h" +#include "Language.h" +#include "ObjectMgr.h" +#include "Player.h" + +////////////////////////////////////////////////////////////////// +// Updating + +PhaseMgr::PhaseMgr(Player* _player) : player(_player), phaseData(_player), _UpdateFlags(0) +{ + _PhaseDefinitionStore = sObjectMgr->GetPhaseDefinitionStore(); + _SpellPhaseStore = sObjectMgr->GetSpellPhaseStore(); +} + +void PhaseMgr::Update() +{ + if (IsUpdateInProgress()) + return; + + if (_UpdateFlags & PHASE_UPDATE_FLAG_CLIENTSIDE_CHANGED) + phaseData.SendPhaseshiftToPlayer(); + + if (_UpdateFlags & PHASE_UPDATE_FLAG_SERVERSIDE_CHANGED) + phaseData.SendPhaseMaskToPlayer(); + + _UpdateFlags = 0; +} + +void PhaseMgr::RemoveUpdateFlag(PhaseUpdateFlag updateFlag) +{ + _UpdateFlags &= ~updateFlag; + + if (updateFlag == PHASE_UPDATE_FLAG_ZONE_UPDATE) + { + // Update zone changes + if (phaseData.HasActiveDefinitions()) + { + phaseData.ResetDefinitions(); + _UpdateFlags |= (PHASE_UPDATE_FLAG_CLIENTSIDE_CHANGED | PHASE_UPDATE_FLAG_SERVERSIDE_CHANGED); + } + + if (_PhaseDefinitionStore->find(player->GetZoneId()) != _PhaseDefinitionStore->end()) + Recalculate(); + } + + Update(); +} + +///////////////////////////////////////////////////////////////// +// Notifier + +void PhaseMgr::NotifyConditionChanged(PhaseUpdateData const& updateData) +{ + if (NeedsPhaseUpdateWithData(updateData)) + { + Recalculate(); + Update(); + } +} + +////////////////////////////////////////////////////////////////// +// Phasing Definitions + +void PhaseMgr::Recalculate() +{ + if (phaseData.HasActiveDefinitions()) + { + phaseData.ResetDefinitions(); + _UpdateFlags |= (PHASE_UPDATE_FLAG_CLIENTSIDE_CHANGED | PHASE_UPDATE_FLAG_SERVERSIDE_CHANGED); + } + + PhaseDefinitionStore::const_iterator itr = _PhaseDefinitionStore->find(player->GetZoneId()); + if (itr != _PhaseDefinitionStore->end()) + for (PhaseDefinitionContainer::const_iterator phase = itr->second.begin(); phase != itr->second.end(); ++phase) + if (CheckDefinition(&(*phase))) + { + phaseData.AddPhaseDefinition(&(*phase)); + + if (phase->phasemask) + _UpdateFlags |= PHASE_UPDATE_FLAG_SERVERSIDE_CHANGED; + + if (phase->phaseId || phase->terrainswapmap) + _UpdateFlags |= PHASE_UPDATE_FLAG_CLIENTSIDE_CHANGED; + + if (phase->IsLastDefinition()) + break; + } +} + +inline bool PhaseMgr::CheckDefinition(PhaseDefinition const* phaseDefinition) +{ + return sConditionMgr->IsObjectMeetToConditions(player, sConditionMgr->GetConditionsForPhaseDefinition(phaseDefinition->zoneId, phaseDefinition->entry)); +} + +bool PhaseMgr::NeedsPhaseUpdateWithData(PhaseUpdateData const updateData) const +{ + PhaseDefinitionStore::const_iterator itr = _PhaseDefinitionStore->find(player->GetZoneId()); + if (itr != _PhaseDefinitionStore->end()) + { + for (PhaseDefinitionContainer::const_iterator phase = itr->second.begin(); phase != itr->second.end(); ++phase) + { + ConditionList conditionList = sConditionMgr->GetConditionsForPhaseDefinition(phase->zoneId, phase->entry); + for (ConditionList::const_iterator condition = conditionList.begin(); condition != conditionList.end(); ++condition) + if (updateData.IsConditionRelated(*condition)) + return true; + } + } + return false; +} + +////////////////////////////////////////////////////////////////// +// Auras + +void PhaseMgr::RegisterPhasingAuraEffect(AuraEffect const* auraEffect) +{ + PhaseInfo phaseInfo; + + if (auraEffect->GetMiscValue()) + { + _UpdateFlags |= PHASE_UPDATE_FLAG_SERVERSIDE_CHANGED; + phaseInfo.phasemask = auraEffect->GetMiscValue(); + } + else + { + SpellPhaseStore::const_iterator itr = _SpellPhaseStore->find(auraEffect->GetId()); + if (itr != _SpellPhaseStore->end()) + { + if (itr->second.phasemask) + { + _UpdateFlags |= PHASE_UPDATE_FLAG_SERVERSIDE_CHANGED; + phaseInfo.phasemask = itr->second.phasemask; + } + + if (itr->second.terrainswapmap) + phaseInfo.terrainswapmap = itr->second.terrainswapmap; + } + } + + phaseInfo.phaseId = auraEffect->GetMiscValueB(); + + if (phaseInfo.NeedsClientSideUpdate()) + _UpdateFlags |= PHASE_UPDATE_FLAG_CLIENTSIDE_CHANGED; + + phaseData.AddAuraInfo(auraEffect->GetId(), phaseInfo); + + Update(); +} + +void PhaseMgr::UnRegisterPhasingAuraEffect(AuraEffect const* auraEffect) +{ + _UpdateFlags |= phaseData.RemoveAuraInfo(auraEffect->GetId()); + + Update(); +} + +////////////////////////////////////////////////////////////////// +// Commands + +void PhaseMgr::SendDebugReportToPlayer(Player* const debugger) +{ + ChatHandler(debugger->GetSession()).PSendSysMessage(LANG_PHASING_REPORT_STATUS, player->GetName().c_str(), player->GetZoneId(), player->getLevel(), player->GetTeamId(), _UpdateFlags); + + PhaseDefinitionStore::const_iterator itr = _PhaseDefinitionStore->find(player->GetZoneId()); + if (itr == _PhaseDefinitionStore->end()) + ChatHandler(debugger->GetSession()).PSendSysMessage(LANG_PHASING_NO_DEFINITIONS, player->GetZoneId()); + else + { + for (PhaseDefinitionContainer::const_iterator phase = itr->second.begin(); phase != itr->second.end(); ++phase) + { + if (CheckDefinition(&(*phase))) + ChatHandler(debugger->GetSession()).PSendSysMessage(LANG_PHASING_SUCCESS, phase->entry, phase->IsNegatingPhasemask() ? "negated Phase" : "Phase", phase->phasemask); + else + ChatHandler(debugger->GetSession()).PSendSysMessage(LANG_PHASING_FAILED, phase->phasemask, phase->entry, phase->zoneId); + + if (phase->IsLastDefinition()) + { + ChatHandler(debugger->GetSession()).PSendSysMessage(LANG_PHASING_LAST_PHASE, phase->phasemask, phase->entry, phase->zoneId); + break; + } + } + } + + ChatHandler(debugger->GetSession()).PSendSysMessage(LANG_PHASING_LIST, phaseData._PhasemaskThroughDefinitions, phaseData._PhasemaskThroughAuras, phaseData._CustomPhasemask); + + ChatHandler(debugger->GetSession()).PSendSysMessage(LANG_PHASING_PHASEMASK, phaseData.GetPhaseMaskForSpawn(), player->GetPhaseMask()); +} + +void PhaseMgr::SetCustomPhase(uint32 const phaseMask) +{ + phaseData._CustomPhasemask = phaseMask; + + _UpdateFlags |= PHASE_UPDATE_FLAG_SERVERSIDE_CHANGED; + + Update(); +} + +////////////////////////////////////////////////////////////////// +// Phase Data + +uint32 PhaseData::GetCurrentPhasemask() const +{ + if (player->isGameMaster()) + return uint32(PHASEMASK_ANYWHERE); + + if (_CustomPhasemask) + return _CustomPhasemask; + + return GetPhaseMaskForSpawn(); +} + +inline uint32 PhaseData::GetPhaseMaskForSpawn() const +{ + uint32 const phase = (_PhasemaskThroughDefinitions | _PhasemaskThroughAuras); + return (phase ? phase : PHASEMASK_NORMAL); +} + +void PhaseData::SendPhaseMaskToPlayer() +{ + // Server side update + uint32 const phasemask = GetCurrentPhasemask(); + if (player->GetPhaseMask() == phasemask) + return; + + player->SetPhaseMask(phasemask, false); + + if (player->IsVisible()) + player->UpdateObjectVisibility(); +} + +void PhaseData::SendPhaseshiftToPlayer() +{ + // Client side update + std::set<uint32> phaseIds; + std::set<uint32> terrainswaps; + + for (PhaseInfoContainer::const_iterator itr = spellPhaseInfo.begin(); itr != spellPhaseInfo.end(); ++itr) + { + if (itr->second.terrainswapmap) + terrainswaps.insert(itr->second.terrainswapmap); + + if (itr->second.phaseId) + phaseIds.insert(itr->second.phaseId); + } + + // Phase Definitions + for (std::list<PhaseDefinition const*>::const_iterator itr = activePhaseDefinitions.begin(); itr != activePhaseDefinitions.end(); ++itr) + { + if ((*itr)->phaseId) + phaseIds.insert((*itr)->phaseId); + + if ((*itr)->terrainswapmap) + terrainswaps.insert((*itr)->terrainswapmap); + } + + player->GetSession()->SendSetPhaseShift(phaseIds, terrainswaps); +} + +void PhaseData::AddPhaseDefinition(PhaseDefinition const* phaseDefinition) +{ + if (phaseDefinition->IsOverwritingExistingPhases()) + { + activePhaseDefinitions.clear(); + _PhasemaskThroughDefinitions = phaseDefinition->phasemask; + } + else + { + if (phaseDefinition->IsNegatingPhasemask()) + _PhasemaskThroughDefinitions &= ~phaseDefinition->phasemask; + else + _PhasemaskThroughDefinitions |= phaseDefinition->phasemask; + } + + activePhaseDefinitions.push_back(phaseDefinition); +} + +void PhaseData::AddAuraInfo(uint32 const spellId, PhaseInfo phaseInfo) +{ + if (phaseInfo.phasemask) + _PhasemaskThroughAuras |= phaseInfo.phasemask; + + spellPhaseInfo[spellId] = phaseInfo; +} + +uint32 PhaseData::RemoveAuraInfo(uint32 const spellId) +{ + PhaseInfoContainer::const_iterator rAura = spellPhaseInfo.find(spellId); + if (rAura != spellPhaseInfo.end()) + { + uint32 updateflag = 0; + + if (rAura->second.NeedsClientSideUpdate()) + updateflag |= PHASE_UPDATE_FLAG_CLIENTSIDE_CHANGED; + + if (rAura->second.NeedsServerSideUpdate()) + { + _PhasemaskThroughAuras = 0; + + updateflag |= PHASE_UPDATE_FLAG_SERVERSIDE_CHANGED; + + spellPhaseInfo.erase(rAura); + + for (PhaseInfoContainer::const_iterator itr = spellPhaseInfo.begin(); itr != spellPhaseInfo.end(); ++itr) + _PhasemaskThroughAuras |= itr->second.phasemask; + } + + return updateflag; + } + else + return 0; +} + +////////////////////////////////////////////////////////////////// +// Phase Update Data + +void PhaseUpdateData::AddQuestUpdate(uint32 const questId) +{ + AddConditionType(CONDITION_QUESTREWARDED); + AddConditionType(CONDITION_QUESTTAKEN); + AddConditionType(CONDITION_QUEST_COMPLETE); + AddConditionType(CONDITION_QUEST_NONE); + + _questId = questId; +} + +bool PhaseUpdateData::IsConditionRelated(Condition const* condition) const +{ + switch (condition->ConditionType) + { + case CONDITION_QUESTREWARDED: + case CONDITION_QUESTTAKEN: + case CONDITION_QUEST_COMPLETE: + case CONDITION_QUEST_NONE: + return condition->ConditionValue1 == _questId && ((1 << condition->ConditionType) & _conditionTypeFlags); + default: + return (1 << condition->ConditionType) & _conditionTypeFlags; + } +} + +bool PhaseMgr::IsConditionTypeSupported(ConditionTypes const conditionType) +{ + switch (conditionType) + { + case CONDITION_QUESTREWARDED: + case CONDITION_QUESTTAKEN: + case CONDITION_QUEST_COMPLETE: + case CONDITION_QUEST_NONE: + case CONDITION_TEAM: + case CONDITION_CLASS: + case CONDITION_RACE: + case CONDITION_INSTANCE_INFO: + case CONDITION_LEVEL: + return true; + default: + return false; + } +} diff --git a/src/server/game/Maps/PhaseMgr.h b/src/server/game/Maps/PhaseMgr.h new file mode 100644 index 00000000000..bf3da7b4cb7 --- /dev/null +++ b/src/server/game/Maps/PhaseMgr.h @@ -0,0 +1,174 @@ +/* + * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef TRINITY_PHASEMGR_H +#define TRINITY_PHASEMGR_H + +#include "SharedDefines.h" +#include "SpellAuras.h" +#include "SpellAuraEffects.h" +#include "ConditionMgr.h" + +class ObjectMgr; +class Player; + +// Phasing (visibility) +enum PhasingFlags +{ + PHASE_FLAG_OVERWRITE_EXISTING = 0x01, // don't stack with existing phases, overwrites existing phases + PHASE_FLAG_NO_MORE_PHASES = 0x02, // stop calculating phases after this phase was applied (no more phases will be applied) + PHASE_FLAG_NEGATE_PHASE = 0x04 // negate instead to add the phasemask +}; + +enum PhaseUpdateFlag +{ + PHASE_UPDATE_FLAG_ZONE_UPDATE = 0x01, + PHASE_UPDATE_FLAG_AREA_UPDATE = 0x02, + + // Internal flags + PHASE_UPDATE_FLAG_CLIENTSIDE_CHANGED = 0x08, + PHASE_UPDATE_FLAG_SERVERSIDE_CHANGED = 0x10, +}; + +struct PhaseDefinition +{ + uint32 zoneId; + uint32 entry; + uint32 phasemask; + uint32 phaseId; + uint32 terrainswapmap; + uint8 flags; + + bool IsOverwritingExistingPhases() const { return flags & PHASE_FLAG_OVERWRITE_EXISTING; } + bool IsLastDefinition() const { return flags & PHASE_FLAG_NO_MORE_PHASES; } + bool IsNegatingPhasemask() const { return flags & PHASE_FLAG_NEGATE_PHASE; } +}; + +typedef std::list<PhaseDefinition> PhaseDefinitionContainer; +typedef UNORDERED_MAP<uint32 /*zoneId*/, PhaseDefinitionContainer> PhaseDefinitionStore; + +struct SpellPhaseInfo +{ + uint32 spellId; + uint32 phasemask; + uint32 terrainswapmap; +}; + +typedef UNORDERED_MAP<uint32 /*spellId*/, SpellPhaseInfo> SpellPhaseStore; + +struct PhaseInfo +{ + PhaseInfo() : phasemask(0), terrainswapmap(0), phaseId(0) {} + + uint32 phasemask; + uint32 terrainswapmap; + uint32 phaseId; + + bool NeedsServerSideUpdate() const { return phasemask; } + bool NeedsClientSideUpdate() const { return terrainswapmap || phaseId; } +}; + +typedef UNORDERED_MAP<uint32 /*spellId*/, PhaseInfo> PhaseInfoContainer; + +struct PhaseData +{ + PhaseData(Player* _player) : _PhasemaskThroughDefinitions(0), _PhasemaskThroughAuras(0), _CustomPhasemask(0), player(_player) {} + + uint32 _PhasemaskThroughDefinitions; + uint32 _PhasemaskThroughAuras; + uint32 _CustomPhasemask; + + uint32 GetCurrentPhasemask() const; + inline uint32 GetPhaseMaskForSpawn() const; + + void ResetDefinitions() { _PhasemaskThroughDefinitions = 0; activePhaseDefinitions.clear(); } + void AddPhaseDefinition(PhaseDefinition const* phaseDefinition); + bool HasActiveDefinitions() const { return !activePhaseDefinitions.empty(); } + + void AddAuraInfo(uint32 const spellId, PhaseInfo phaseInfo); + uint32 RemoveAuraInfo(uint32 const spellId); + + void SendPhaseMaskToPlayer(); + void SendPhaseshiftToPlayer(); + +private: + Player* player; + std::list<PhaseDefinition const*> activePhaseDefinitions; + PhaseInfoContainer spellPhaseInfo; +}; + +struct PhaseUpdateData +{ + void AddConditionType(ConditionTypes const conditionType) { _conditionTypeFlags |= (1 << conditionType); } + void AddQuestUpdate(uint32 const questId); + + bool IsConditionRelated(Condition const* condition) const; + +private: + uint32 _conditionTypeFlags; + uint32 _questId; +}; + +class PhaseMgr +{ +public: + PhaseMgr(Player* _player); + ~PhaseMgr() {} + + uint32 GetCurrentPhasemask() { return phaseData.GetCurrentPhasemask(); }; + inline uint32 GetPhaseMaskForSpawn() { return phaseData.GetCurrentPhasemask(); } + + // Phase definitions update handling + void NotifyConditionChanged(PhaseUpdateData const& updateData); + void NotifyStoresReloaded() { Recalculate(); Update(); } + + void Update(); + + // Aura phase effects + void RegisterPhasingAuraEffect(AuraEffect const* auraEffect); + void UnRegisterPhasingAuraEffect(AuraEffect const* auraEffect); + + // Update flags (delayed phasing) + void AddUpdateFlag(PhaseUpdateFlag const updateFlag) { _UpdateFlags |= updateFlag; } + void RemoveUpdateFlag(PhaseUpdateFlag const updateFlag); + + // Needed for modify phase command + void SetCustomPhase(uint32 const phaseMask); + + // Debug + void SendDebugReportToPlayer(Player* const debugger); + + static bool IsConditionTypeSupported(ConditionTypes const conditionType); + +private: + void Recalculate(); + + inline bool CheckDefinition(PhaseDefinition const* phaseDefinition); + + bool NeedsPhaseUpdateWithData(PhaseUpdateData const updateData) const; + + inline bool IsUpdateInProgress() const { return (_UpdateFlags & PHASE_UPDATE_FLAG_ZONE_UPDATE) || (_UpdateFlags & PHASE_UPDATE_FLAG_AREA_UPDATE); } + + PhaseDefinitionStore const* _PhaseDefinitionStore; + SpellPhaseStore const* _SpellPhaseStore; + + Player* player; + PhaseData phaseData; + uint8 _UpdateFlags; +}; + +#endif diff --git a/src/server/game/Miscellaneous/Formulas.h b/src/server/game/Miscellaneous/Formulas.h index b0a461d7760..728bb5d9f97 100644 --- a/src/server/game/Miscellaneous/Formulas.h +++ b/src/server/game/Miscellaneous/Formulas.h @@ -39,7 +39,8 @@ namespace Trinity { return uint32(ceil(hk_honor_at_level_f(level, multiplier))); } - } + } // namespace Trinity::Honor + namespace XP { inline uint8 GetGrayLevel(uint8 pl_level) @@ -127,6 +128,9 @@ namespace Trinity case CONTENT_71_80: nBaseExp = 580; break; + case CONTENT_81_85: + nBaseExp = 1878; + break; default: sLog->outError(LOG_FILTER_GENERAL, "BaseGain: Unsupported content level %u", content); nBaseExp = 45; @@ -219,7 +223,27 @@ namespace Trinity sScriptMgr->OnGroupRateCalculation(rate, count, isRaid); return rate; } - } -} + } // namespace Trinity::XP + + namespace Currency + { + inline uint32 ConquestRatingCalculator(uint32 rate) + { + if (rate <= 1500) + return 1350; // Default conquest points + else if (rate > 3000) + rate = 3000; + + // http://www.arenajunkies.com/topic/179536-conquest-point-cap-vs-personal-rating-chart/page__st__60#entry3085246 + return uint32(1.4326 * ((1511.26 / (1 + 1639.28 / exp(0.00412 * rate))) + 850.15)); + } + + inline uint32 BgConquestRatingCalculator(uint32 rate) + { + // WowWiki: Battleground ratings receive a bonus of 22.2% to the cap they generate + return uint32((ConquestRatingCalculator(rate) * 1.222f) + 0.5f); + } + } // namespace Trinity::Currency +} // namespace Trinity #endif diff --git a/src/server/game/Miscellaneous/Language.h b/src/server/game/Miscellaneous/Language.h index e13cc86747c..036d25acc61 100644 --- a/src/server/game/Miscellaneous/Language.h +++ b/src/server/game/Miscellaneous/Language.h @@ -173,7 +173,15 @@ enum TrinityStrings LANG_YOU_CHANGE_RUNIC_POWER = 173, LANG_YOURS_RUNIC_POWER_CHANGED = 174, LANG_LIQUID_STATUS = 175, - // Room for more level 1 176-199 not used + + LANG_PHASING_REPORT_STATUS = 176, + LANG_PHASING_NO_DEFINITIONS = 177, // Phasing + LANG_PHASING_SUCCESS = 178, + LANG_PHASING_FAILED = 179, + LANG_PHASING_LAST_PHASE = 180, + LANG_PHASING_LIST = 181, + LANG_PHASING_PHASEMASK = 182, + // Room for more level 1 183-199 not used // level 2 chat LANG_NO_SELECTION = 200, @@ -699,12 +707,12 @@ enum TrinityStrings LANG_DEBUG_ARENA_OFF = 738, LANG_DEBUG_BG_ON = 739, LANG_DEBUG_BG_OFF = 740, - LANG_DIST_ARENA_POINTS_START = 741, - LANG_DIST_ARENA_POINTS_ONLINE_START = 742, - LANG_DIST_ARENA_POINTS_ONLINE_END = 743, - LANG_DIST_ARENA_POINTS_TEAM_START = 744, - LANG_DIST_ARENA_POINTS_TEAM_END = 745, - LANG_DIST_ARENA_POINTS_END = 746, +// LANG_DIST_ARENA_POINTS_START = 741, +// LANG_DIST_ARENA_POINTS_ONLINE_START = 742, +// LANG_DIST_ARENA_POINTS_ONLINE_END = 743, +// LANG_DIST_ARENA_POINTS_TEAM_START = 744, +// LANG_DIST_ARENA_POINTS_TEAM_END = 745, +// LANG_DIST_ARENA_POINTS_END = 746, LANG_BG_DISABLED = 747, LANG_ARENA_DISABLED = 748, // = 749, not used diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h index 3d8ad37c92d..f5c748c7b88 100644 --- a/src/server/game/Miscellaneous/SharedDefines.h +++ b/src/server/game/Miscellaneous/SharedDefines.h @@ -23,6 +23,8 @@ #include "Define.h" #include <cassert> +#define MAX_CREATURE_BASE_HP 4 + enum SpellEffIndex { EFFECT_0 = 0, @@ -34,6 +36,7 @@ enum SpellEffIndex #define EFFECT_FIRST_FOUND 254 #define EFFECT_ALL 255 + // loot modes for creatures and gameobjects, bitmask! enum LootModes { @@ -63,9 +66,9 @@ enum Races RACE_TAUREN = 6, RACE_GNOME = 7, RACE_TROLL = 8, - //RACE_GOBLIN = 9, + RACE_GOBLIN = 9, RACE_BLOODELF = 10, - RACE_DRAENEI = 11 + RACE_DRAENEI = 11, //RACE_FEL_ORC = 12, //RACE_NAGA = 13, //RACE_BROKEN = 14, @@ -75,21 +78,23 @@ enum Races //RACE_FOREST_TROLL = 18, //RACE_TAUNKA = 19, //RACE_NORTHREND_SKELETON = 20, - //RACE_ICE_TROLL = 21 + //RACE_ICE_TROLL = 21, + RACE_WORGEN = 22, + //RACE_GILNEAN = 23 }; // max+1 for player race -#define MAX_RACES 12 +#define MAX_RACES 23 #define RACEMASK_ALL_PLAYABLE \ ((1<<(RACE_HUMAN-1)) |(1<<(RACE_ORC-1)) |(1<<(RACE_DWARF-1)) | \ (1<<(RACE_NIGHTELF-1))|(1<<(RACE_UNDEAD_PLAYER-1))|(1<<(RACE_TAUREN-1)) | \ (1<<(RACE_GNOME-1)) |(1<<(RACE_TROLL-1)) |(1<<(RACE_BLOODELF-1))| \ - (1<<(RACE_DRAENEI-1))) + (1<<(RACE_DRAENEI-1)) |(1<<(RACE_GOBLIN-1)) |(1<<(RACE_WORGEN-1))) #define RACEMASK_ALLIANCE \ ((1<<(RACE_HUMAN-1)) | (1<<(RACE_DWARF-1)) | (1<<(RACE_NIGHTELF-1)) | \ - (1<<(RACE_GNOME-1)) | (1<<(RACE_DRAENEI-1))) + (1<<(RACE_GNOME-1)) | (1<<(RACE_DRAENEI-1)) | (1<<(RACE_WORGEN-1))) #define RACEMASK_HORDE RACEMASK_ALL_PLAYABLE & ~RACEMASK_ALLIANCE @@ -149,7 +154,7 @@ enum ReputationRank #define MIN_REPUTATION_RANK (REP_HATED) #define MAX_REPUTATION_RANK 8 -#define MAX_SPILLOVER_FACTIONS 4 +#define MAX_SPILLOVER_FACTIONS 5 enum MoneyConstants { @@ -175,14 +180,20 @@ enum Powers POWER_RAGE = 1, POWER_FOCUS = 2, POWER_ENERGY = 3, - POWER_HAPPINESS = 4, - POWER_RUNE = 5, + POWER_UNUSED = 4, + POWER_RUNES = 5, POWER_RUNIC_POWER = 6, - MAX_POWERS = 7, - POWER_ALL = 127, // default for class? + POWER_SOUL_SHARDS = 7, + POWER_ECLIPSE = 8, + POWER_HOLY_POWER = 9, + POWER_ALTERNATE_POWER = 10, // Used in some quests + MAX_POWERS = 11, + POWER_ALL = 127, // default for class? POWER_HEALTH = 0xFFFFFFFE // (-2 as signed value) }; +#define MAX_POWERS_PER_CLASS 5 + enum SpellSchools { SPELL_SCHOOL_NORMAL = 0, @@ -427,7 +438,7 @@ enum SpellAttr4 SPELL_ATTR4_UNK13 = 0x00002000, // 13 SPELL_ATTR4_DAMAGE_DOESNT_BREAK_AURAS = 0x00004000, // 14 doesn't break auras by damage from these spells SPELL_ATTR4_UNK15 = 0x00008000, // 15 - SPELL_ATTR4_NOT_USABLE_IN_ARENA = 0x00010000, // 16 + SPELL_ATTR4_NOT_USABLE_IN_ARENA_OR_RATED_BG = 0x00010000, // 16 Cannot be used in both Arenas or Rated Battlegrounds SPELL_ATTR4_USABLE_IN_ARENA = 0x00020000, // 17 SPELL_ATTR4_AREA_TARGET_CHAIN = 0x00040000, // 18 (NYI)hits area targets one after another instead of all at once SPELL_ATTR4_UNK19 = 0x00080000, // 19 proc dalayed, after damage or don't proc on absorb? @@ -524,7 +535,7 @@ enum SpellAttr7 SPELL_ATTR7_REACTIVATE_AT_RESURRECT = 0x00000004, // 2 Paladin's auras and 65607 only. SPELL_ATTR7_IS_CHEAT_SPELL = 0x00000008, // 3 Cannot cast if caster doesn't have UnitFlag2 & UNIT_FLAG2_ALLOW_CHEAT_SPELLS SPELL_ATTR7_UNK4 = 0x00000010, // 4 Only 47883 (Soulstone Resurrection) and test spell. - SPELL_ATTR7_SUMMON_PLAYER_TOTEM = 0x00000020, // 5 Only Shaman player totems. + SPELL_ATTR7_SUMMON_TOTEM = 0x00000020, // 5 Only Shaman totems. SPELL_ATTR7_UNK6 = 0x00000040, // 6 Dark Surge, Surge of Light, Burning Breath triggers (boss spells). SPELL_ATTR7_UNK7 = 0x00000080, // 7 66218 (Launch) spell. SPELL_ATTR7_HORDE_ONLY = 0x00000100, // 8 Teleports, mounts and other spells. @@ -553,11 +564,120 @@ enum SpellAttr7 SPELL_ATTR7_CLIENT_INDICATOR = 0x80000000 }; +enum SpellAttr8 +{ + SPELL_ATTR8_CANT_MISS = 0x00000001, // 0 + SPELL_ATTR8_UNK1 = 0x00000002, // 1 + SPELL_ATTR8_UNK2 = 0x00000004, // 2 + SPELL_ATTR8_UNK3 = 0x00000008, // 3 + SPELL_ATTR8_UNK4 = 0x00000010, // 4 + SPELL_ATTR8_UNK5 = 0x00000020, // 5 + SPELL_ATTR8_UNK6 = 0x00000040, // 6 + SPELL_ATTR8_UNK7 = 0x00000080, // 7 + SPELL_ATTR8_AFFECT_PARTY_AND_RAID = 0x00000100, // 8 Nearly all spells have "all party and raid" in description + SPELL_ATTR8_DONT_RESET_PERIODIC_TIMER = 0x00000200, // 9 Periodic auras with this flag keep old periodic timer when refreshing at close to one tick remaining (kind of anti DoT clipping) + SPELL_ATTR8_NAME_CHANGED_DURING_TRANSFORM = 0x00000400, // 10 according to wowhead comments, name changes, title remains + SPELL_ATTR8_UNK11 = 0x00000800, // 11 + SPELL_ATTR8_AURA_SEND_AMOUNT = 0x00001000, // 12 Aura must have flag AFLAG_ANY_EFFECT_AMOUNT_SENT to send amount + SPELL_ATTR8_UNK13 = 0x00002000, // 13 + SPELL_ATTR8_UNK14 = 0x00004000, // 14 + SPELL_ATTR8_WATER_MOUNT = 0x00008000, // 15 only one River Boat used in Thousand Needles + SPELL_ATTR8_UNK16 = 0x00010000, // 16 + SPELL_ATTR8_UNK17 = 0x00020000, // 17 + SPELL_ATTR8_REMEMBER_SPELLS = 0x00040000, // 18 at some point in time, these auras remember spells and allow to cast them later + SPELL_ATTR8_USE_COMBO_POINTS_ON_ANY_TARGET = 0x00080000, // 19 allows to consume combo points from dead targets + SPELL_ATTR8_ARMOR_SPECIALIZATION = 0x00100000, // 20 + SPELL_ATTR8_UNK21 = 0x00200000, // 21 + SPELL_ATTR8_UNK22 = 0x00400000, // 22 + SPELL_ATTR8_UNK23 = 0x00800000, // 23 + SPELL_ATTR8_HEALING_SPELL = 0x01000000, // 24 + SPELL_ATTR8_UNK25 = 0x02000000, // 25 + SPELL_ATTR8_RAID_MARKER = 0x04000000, // 26 probably spell no need learn to cast + SPELL_ATTR8_UNK27 = 0x08000000, // 27 + SPELL_ATTR8_NOT_IN_BG_OR_ARENA = 0x10000000, // 28 not allow to cast or deactivate currently active effect, not sure about Fast Track + SPELL_ATTR8_MASTERY_SPECIALIZATION = 0x20000000, // 29 + SPELL_ATTR8_UNK30 = 0x40000000, // 30 + SPELL_ATTR8_UNK31 = 0x80000000 // 31 +}; + +enum SpellAttr9 +{ + SPELL_ATTR9_UNK0 = 0x00000001, // 0 + SPELL_ATTR9_UNK1 = 0x00000002, // 1 + SPELL_ATTR9_RESTRICTED_FLIGHT_AREA = 0x00000004, // 2 Dalaran and Wintergrasp flight area auras have it + SPELL_ATTR9_UNK3 = 0x00000008, // 3 + SPELL_ATTR9_SPECIAL_DELAY_CALCULATION = 0x00000010, // 4 + SPELL_ATTR9_SUMMON_PLAYER_TOTEM = 0x00000020, // 5 + SPELL_ATTR9_UNK6 = 0x00000040, // 6 + SPELL_ATTR9_UNK7 = 0x00000080, // 7 + SPELL_ATTR9_AIMED_SHOT = 0x00000100, // 8 + SPELL_ATTR9_NOT_USABLE_IN_ARENA = 0x00000200, // 9 Cannot be used in arenas + SPELL_ATTR9_UNK10 = 0x00000400, // 10 + SPELL_ATTR9_UNK11 = 0x00000800, // 11 + SPELL_ATTR9_UNK12 = 0x00001000, // 12 + SPELL_ATTR9_SLAM = 0x00002000, // 13 + SPELL_ATTR9_USABLE_IN_RATED_BATTLEGROUNDS = 0x00004000, // 14 Can be used in Rated Battlegrounds + SPELL_ATTR9_UNK15 = 0x00008000, // 15 + SPELL_ATTR9_UNK16 = 0x00010000, // 16 + SPELL_ATTR9_UNK17 = 0x00020000, // 17 + SPELL_ATTR9_UNK18 = 0x00040000, // 18 + SPELL_ATTR9_UNK19 = 0x00080000, // 19 + SPELL_ATTR9_UNK20 = 0x00100000, // 20 + SPELL_ATTR9_UNK21 = 0x00200000, // 21 + SPELL_ATTR9_UNK22 = 0x00400000, // 22 + SPELL_ATTR9_UNK23 = 0x00800000, // 23 + SPELL_ATTR9_UNK24 = 0x01000000, // 24 + SPELL_ATTR9_UNK25 = 0x02000000, // 25 + SPELL_ATTR9_UNK26 = 0x04000000, // 26 + SPELL_ATTR9_UNK27 = 0x08000000, // 27 + SPELL_ATTR9_UNK28 = 0x10000000, // 28 + SPELL_ATTR9_UNK29 = 0x20000000, // 29 + SPELL_ATTR9_UNK30 = 0x40000000, // 30 + SPELL_ATTR9_UNK31 = 0x80000000 // 31 +}; + +enum SpellAttr10 +{ + SPELL_ATTR10_UNK0 = 0x00000001, // 0 + SPELL_ATTR10_UNK1 = 0x00000002, // 1 + SPELL_ATTR10_UNK2 = 0x00000004, // 2 + SPELL_ATTR10_UNK3 = 0x00000008, // 3 + SPELL_ATTR10_WATER_SPOUT = 0x00000010, // 4 + SPELL_ATTR10_UNK5 = 0x00000020, // 5 + SPELL_ATTR10_UNK6 = 0x00000040, // 6 + SPELL_ATTR10_TELEPORT_PLAYER = 0x00000080, // 7 4 Teleport Player spells + SPELL_ATTR10_UNK8 = 0x00000100, // 8 + SPELL_ATTR10_UNK9 = 0x00000200, // 9 + SPELL_ATTR10_UNK10 = 0x00000400, // 10 + SPELL_ATTR10_HERB_GATHERING_MINING = 0x00000800, // 11 Only Herb Gathering and Mining + SPELL_ATTR10_UNK12 = 0x00001000, // 12 + SPELL_ATTR10_UNK13 = 0x00002000, // 13 + SPELL_ATTR10_UNK14 = 0x00004000, // 14 + SPELL_ATTR10_UNK15 = 0x00008000, // 15 + SPELL_ATTR10_UNK16 = 0x00010000, // 16 + SPELL_ATTR10_UNK17 = 0x00020000, // 17 + SPELL_ATTR10_UNK18 = 0x00040000, // 18 + SPELL_ATTR10_UNK19 = 0x00080000, // 19 + SPELL_ATTR10_UNK20 = 0x00100000, // 20 + SPELL_ATTR10_UNK21 = 0x00200000, // 21 + SPELL_ATTR10_UNK22 = 0x00400000, // 22 + SPELL_ATTR10_UNK23 = 0x00800000, // 23 + SPELL_ATTR10_UNK24 = 0x01000000, // 24 + SPELL_ATTR10_UNK25 = 0x02000000, // 25 + SPELL_ATTR10_UNK26 = 0x04000000, // 26 + SPELL_ATTR10_UNK27 = 0x08000000, // 27 + SPELL_ATTR10_UNK28 = 0x10000000, // 28 + SPELL_ATTR10_UNK29 = 0x20000000, // 29 + SPELL_ATTR10_UNK30 = 0x40000000, // 30 + SPELL_ATTR10_UNK31 = 0x80000000 // 31 +}; + #define MIN_TALENT_SPEC 0 #define MAX_TALENT_SPEC 1 #define MIN_TALENT_SPECS 1 #define MAX_TALENT_SPECS 2 -#define MAX_GLYPH_SLOT_INDEX 6 +#define MAX_GLYPH_SLOT_INDEX 9 +#define REQ_PRIMARY_TREE_TALENTS 31 // Custom values enum SpellClickUserTypes @@ -634,10 +754,12 @@ enum Language LANG_ZOMBIE = 36, LANG_GNOMISH_BINARY = 37, LANG_GOBLIN_BINARY = 38, + LANG_WORGEN = 39, + LANG_GOBLIN = 40, LANG_ADDON = 0xFFFFFFFF // used by addons, in 2.4.0 not exist, replaced by messagetype? }; -#define LANGUAGES_COUNT 19 +#define LANGUAGES_COUNT 21 enum TeamId { @@ -663,7 +785,7 @@ enum SpellEffects SPELL_EFFECT_INSTAKILL = 1, SPELL_EFFECT_SCHOOL_DAMAGE = 2, SPELL_EFFECT_DUMMY = 3, - SPELL_EFFECT_PORTAL_TELEPORT = 4, + SPELL_EFFECT_PORTAL_TELEPORT = 4, // Unused (4.3.4) SPELL_EFFECT_TELEPORT_UNITS = 5, SPELL_EFFECT_APPLY_AURA = 6, SPELL_EFFECT_ENVIRONMENTAL_DAMAGE = 7, @@ -672,9 +794,9 @@ enum SpellEffects SPELL_EFFECT_HEAL = 10, SPELL_EFFECT_BIND = 11, SPELL_EFFECT_PORTAL = 12, - SPELL_EFFECT_RITUAL_BASE = 13, - SPELL_EFFECT_RITUAL_SPECIALIZE = 14, - SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL = 15, + SPELL_EFFECT_RITUAL_BASE = 13, // Unused (4.3.4) + SPELL_EFFECT_RITUAL_SPECIALIZE = 14, // Unused (4.3.4) + SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL = 15, // Unused (4.3.4) SPELL_EFFECT_QUEST_COMPLETE = 16, SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL = 17, SPELL_EFFECT_RESURRECT = 18, @@ -704,14 +826,14 @@ enum SpellEffects SPELL_EFFECT_JUMP_DEST = 42, SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER = 43, SPELL_EFFECT_SKILL_STEP = 44, - SPELL_EFFECT_ADD_HONOR = 45, + SPELL_EFFECT_PLAY_MOVIE = 45, SPELL_EFFECT_SPAWN = 46, SPELL_EFFECT_TRADE_SKILL = 47, SPELL_EFFECT_STEALTH = 48, SPELL_EFFECT_DETECT = 49, SPELL_EFFECT_TRANS_DOOR = 50, - SPELL_EFFECT_FORCE_CRITICAL_HIT = 51, - SPELL_EFFECT_GUARANTEE_HIT = 52, + SPELL_EFFECT_FORCE_CRITICAL_HIT = 51, // Unused (4.3.4) + SPELL_EFFECT_GUARANTEE_HIT = 52, // Unused (4.3.4) SPELL_EFFECT_ENCHANT_ITEM = 53, SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY = 54, SPELL_EFFECT_TAMECREATURE = 55, @@ -781,7 +903,7 @@ enum SpellEffects SPELL_EFFECT_APPLY_AREA_AURA_PET = 119, SPELL_EFFECT_TELEPORT_GRAVEYARD = 120, SPELL_EFFECT_NORMALIZED_WEAPON_DMG = 121, - SPELL_EFFECT_122 = 122, + SPELL_EFFECT_122 = 122, // Unused (4.3.4) SPELL_EFFECT_SEND_TAXI = 123, SPELL_EFFECT_PULL_TOWARDS = 124, SPELL_EFFECT_MODIFY_THREAT_PERCENT = 125, @@ -822,203 +944,236 @@ enum SpellEffects SPELL_EFFECT_160 = 160, SPELL_EFFECT_TALENT_SPEC_COUNT = 161, SPELL_EFFECT_TALENT_SPEC_SELECT = 162, - SPELL_EFFECT_163 = 163, + SPELL_EFFECT_163 = 163, // Unused (4.3.4) SPELL_EFFECT_REMOVE_AURA = 164, - TOTAL_SPELL_EFFECTS = 165 + SPELL_EFFECT_DAMAGE_FROM_MAX_HEALTH_PCT = 165, + SPELL_EFFECT_GIVE_CURRENCY = 166, + SPELL_EFFECT_167 = 167, + SPELL_EFFECT_168 = 168, + SPELL_EFFECT_DESTROY_ITEM = 169, + SPELL_EFFECT_170 = 170, + SPELL_EFFECT_171 = 171, // Summons gamebject + SPELL_EFFECT_RESURRECT_WITH_AURA = 172, + SPELL_EFFECT_UNLOCK_GUILD_VAULT_TAB = 173, // Guild tab unlocked (guild perk) + SPELL_EFFECT_174 = 174, + SPELL_EFFECT_175 = 175, // Unused (4.3.4) + SPELL_EFFECT_176 = 176, // Some kind of sanctuary effect (Vanish) + SPELL_EFFECT_177 = 177, + SPELL_EFFECT_178 = 178, // Unused (4.3.4) + SPELL_EFFECT_CREATE_AREATRIGGER = 179, + SPELL_EFFECT_180 = 180, // Unused (4.3.4) + SPELL_EFFECT_181 = 181, // Unused (4.3.4) + SPELL_EFFECT_182 = 182, + TOTAL_SPELL_EFFECTS = 183, }; enum SpellCastResult { - SPELL_FAILED_SUCCESS = 0, - SPELL_FAILED_AFFECTING_COMBAT = 1, - SPELL_FAILED_ALREADY_AT_FULL_HEALTH = 2, - SPELL_FAILED_ALREADY_AT_FULL_MANA = 3, - SPELL_FAILED_ALREADY_AT_FULL_POWER = 4, - SPELL_FAILED_ALREADY_BEING_TAMED = 5, - SPELL_FAILED_ALREADY_HAVE_CHARM = 6, - SPELL_FAILED_ALREADY_HAVE_SUMMON = 7, - SPELL_FAILED_ALREADY_OPEN = 8, - SPELL_FAILED_AURA_BOUNCED = 9, - SPELL_FAILED_AUTOTRACK_INTERRUPTED = 10, - SPELL_FAILED_BAD_IMPLICIT_TARGETS = 11, - SPELL_FAILED_BAD_TARGETS = 12, - SPELL_FAILED_CANT_BE_CHARMED = 13, - SPELL_FAILED_CANT_BE_DISENCHANTED = 14, - SPELL_FAILED_CANT_BE_DISENCHANTED_SKILL = 15, - SPELL_FAILED_CANT_BE_MILLED = 16, - SPELL_FAILED_CANT_BE_PROSPECTED = 17, - SPELL_FAILED_CANT_CAST_ON_TAPPED = 18, - SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE = 19, - SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED = 20, - SPELL_FAILED_CANT_STEALTH = 21, - SPELL_FAILED_CASTER_AURASTATE = 22, - SPELL_FAILED_CASTER_DEAD = 23, - SPELL_FAILED_CHARMED = 24, - SPELL_FAILED_CHEST_IN_USE = 25, - SPELL_FAILED_CONFUSED = 26, - SPELL_FAILED_DONT_REPORT = 27, - SPELL_FAILED_EQUIPPED_ITEM = 28, - SPELL_FAILED_EQUIPPED_ITEM_CLASS = 29, - SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND = 30, - SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND = 31, - SPELL_FAILED_ERROR = 32, - SPELL_FAILED_FIZZLE = 33, - SPELL_FAILED_FLEEING = 34, - SPELL_FAILED_FOOD_LOWLEVEL = 35, - SPELL_FAILED_HIGHLEVEL = 36, - SPELL_FAILED_HUNGER_SATIATED = 37, - SPELL_FAILED_IMMUNE = 38, - SPELL_FAILED_INCORRECT_AREA = 39, - SPELL_FAILED_INTERRUPTED = 40, - SPELL_FAILED_INTERRUPTED_COMBAT = 41, - SPELL_FAILED_ITEM_ALREADY_ENCHANTED = 42, - SPELL_FAILED_ITEM_GONE = 43, - SPELL_FAILED_ITEM_NOT_FOUND = 44, - SPELL_FAILED_ITEM_NOT_READY = 45, - SPELL_FAILED_LEVEL_REQUIREMENT = 46, - SPELL_FAILED_LINE_OF_SIGHT = 47, - SPELL_FAILED_LOWLEVEL = 48, - SPELL_FAILED_LOW_CASTLEVEL = 49, - SPELL_FAILED_MAINHAND_EMPTY = 50, - SPELL_FAILED_MOVING = 51, - SPELL_FAILED_NEED_AMMO = 52, - SPELL_FAILED_NEED_AMMO_POUCH = 53, - SPELL_FAILED_NEED_EXOTIC_AMMO = 54, - SPELL_FAILED_NEED_MORE_ITEMS = 55, - SPELL_FAILED_NOPATH = 56, - SPELL_FAILED_NOT_BEHIND = 57, - SPELL_FAILED_NOT_FISHABLE = 58, - SPELL_FAILED_NOT_FLYING = 59, - SPELL_FAILED_NOT_HERE = 60, - SPELL_FAILED_NOT_INFRONT = 61, - SPELL_FAILED_NOT_IN_CONTROL = 62, - SPELL_FAILED_NOT_KNOWN = 63, - SPELL_FAILED_NOT_MOUNTED = 64, - SPELL_FAILED_NOT_ON_TAXI = 65, - SPELL_FAILED_NOT_ON_TRANSPORT = 66, - SPELL_FAILED_NOT_READY = 67, - SPELL_FAILED_NOT_SHAPESHIFT = 68, - SPELL_FAILED_NOT_STANDING = 69, - SPELL_FAILED_NOT_TRADEABLE = 70, - SPELL_FAILED_NOT_TRADING = 71, - SPELL_FAILED_NOT_UNSHEATHED = 72, - SPELL_FAILED_NOT_WHILE_GHOST = 73, - SPELL_FAILED_NOT_WHILE_LOOTING = 74, - SPELL_FAILED_NO_AMMO = 75, - SPELL_FAILED_NO_CHARGES_REMAIN = 76, - SPELL_FAILED_NO_CHAMPION = 77, - SPELL_FAILED_NO_COMBO_POINTS = 78, - SPELL_FAILED_NO_DUELING = 79, - SPELL_FAILED_NO_ENDURANCE = 80, - SPELL_FAILED_NO_FISH = 81, - SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED = 82, - SPELL_FAILED_NO_MOUNTS_ALLOWED = 83, - SPELL_FAILED_NO_PET = 84, - SPELL_FAILED_NO_POWER = 85, - SPELL_FAILED_NOTHING_TO_DISPEL = 86, - SPELL_FAILED_NOTHING_TO_STEAL = 87, - SPELL_FAILED_ONLY_ABOVEWATER = 88, - SPELL_FAILED_ONLY_DAYTIME = 89, - SPELL_FAILED_ONLY_INDOORS = 90, - SPELL_FAILED_ONLY_MOUNTED = 91, - SPELL_FAILED_ONLY_NIGHTTIME = 92, - SPELL_FAILED_ONLY_OUTDOORS = 93, - SPELL_FAILED_ONLY_SHAPESHIFT = 94, - SPELL_FAILED_ONLY_STEALTHED = 95, - SPELL_FAILED_ONLY_UNDERWATER = 96, - SPELL_FAILED_OUT_OF_RANGE = 97, - SPELL_FAILED_PACIFIED = 98, - SPELL_FAILED_POSSESSED = 99, - SPELL_FAILED_REAGENTS = 100, - SPELL_FAILED_REQUIRES_AREA = 101, - SPELL_FAILED_REQUIRES_SPELL_FOCUS = 102, - SPELL_FAILED_ROOTED = 103, - SPELL_FAILED_SILENCED = 104, - SPELL_FAILED_SPELL_IN_PROGRESS = 105, - SPELL_FAILED_SPELL_LEARNED = 106, - SPELL_FAILED_SPELL_UNAVAILABLE = 107, - SPELL_FAILED_STUNNED = 108, - SPELL_FAILED_TARGETS_DEAD = 109, - SPELL_FAILED_TARGET_AFFECTING_COMBAT = 110, - SPELL_FAILED_TARGET_AURASTATE = 111, - SPELL_FAILED_TARGET_DUELING = 112, - SPELL_FAILED_TARGET_ENEMY = 113, - SPELL_FAILED_TARGET_ENRAGED = 114, - SPELL_FAILED_TARGET_FRIENDLY = 115, - SPELL_FAILED_TARGET_IN_COMBAT = 116, - SPELL_FAILED_TARGET_IS_PLAYER = 117, - SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED = 118, - SPELL_FAILED_TARGET_NOT_DEAD = 119, - SPELL_FAILED_TARGET_NOT_IN_PARTY = 120, - SPELL_FAILED_TARGET_NOT_LOOTED = 121, - SPELL_FAILED_TARGET_NOT_PLAYER = 122, - SPELL_FAILED_TARGET_NO_POCKETS = 123, - SPELL_FAILED_TARGET_NO_WEAPONS = 124, - SPELL_FAILED_TARGET_NO_RANGED_WEAPONS = 125, - SPELL_FAILED_TARGET_UNSKINNABLE = 126, - SPELL_FAILED_THIRST_SATIATED = 127, - SPELL_FAILED_TOO_CLOSE = 128, - SPELL_FAILED_TOO_MANY_OF_ITEM = 129, - SPELL_FAILED_TOTEM_CATEGORY = 130, - SPELL_FAILED_TOTEMS = 131, - SPELL_FAILED_TRY_AGAIN = 132, - SPELL_FAILED_UNIT_NOT_BEHIND = 133, - SPELL_FAILED_UNIT_NOT_INFRONT = 134, - SPELL_FAILED_WRONG_PET_FOOD = 135, - SPELL_FAILED_NOT_WHILE_FATIGUED = 136, - SPELL_FAILED_TARGET_NOT_IN_INSTANCE = 137, - SPELL_FAILED_NOT_WHILE_TRADING = 138, - SPELL_FAILED_TARGET_NOT_IN_RAID = 139, - SPELL_FAILED_TARGET_FREEFORALL = 140, - SPELL_FAILED_NO_EDIBLE_CORPSES = 141, - SPELL_FAILED_ONLY_BATTLEGROUNDS = 142, - SPELL_FAILED_TARGET_NOT_GHOST = 143, - SPELL_FAILED_TRANSFORM_UNUSABLE = 144, - SPELL_FAILED_WRONG_WEATHER = 145, - SPELL_FAILED_DAMAGE_IMMUNE = 146, - SPELL_FAILED_PREVENTED_BY_MECHANIC = 147, - SPELL_FAILED_PLAY_TIME = 148, - SPELL_FAILED_REPUTATION = 149, - SPELL_FAILED_MIN_SKILL = 150, - SPELL_FAILED_NOT_IN_ARENA = 151, - SPELL_FAILED_NOT_ON_SHAPESHIFT = 152, - SPELL_FAILED_NOT_ON_STEALTHED = 153, - SPELL_FAILED_NOT_ON_DAMAGE_IMMUNE = 154, - SPELL_FAILED_NOT_ON_MOUNTED = 155, - SPELL_FAILED_TOO_SHALLOW = 156, - SPELL_FAILED_TARGET_NOT_IN_SANCTUARY = 157, - SPELL_FAILED_TARGET_IS_TRIVIAL = 158, - SPELL_FAILED_BM_OR_INVISGOD = 159, - SPELL_FAILED_EXPERT_RIDING_REQUIREMENT = 160, - SPELL_FAILED_ARTISAN_RIDING_REQUIREMENT = 161, - SPELL_FAILED_NOT_IDLE = 162, - SPELL_FAILED_NOT_INACTIVE = 163, - SPELL_FAILED_PARTIAL_PLAYTIME = 164, - SPELL_FAILED_NO_PLAYTIME = 165, - SPELL_FAILED_NOT_IN_BATTLEGROUND = 166, - SPELL_FAILED_NOT_IN_RAID_INSTANCE = 167, - SPELL_FAILED_ONLY_IN_ARENA = 168, - SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE = 169, - SPELL_FAILED_ON_USE_ENCHANT = 170, - SPELL_FAILED_NOT_ON_GROUND = 171, - SPELL_FAILED_CUSTOM_ERROR = 172, - SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW = 173, - SPELL_FAILED_TOO_MANY_SOCKETS = 174, - SPELL_FAILED_INVALID_GLYPH = 175, - SPELL_FAILED_UNIQUE_GLYPH = 176, - SPELL_FAILED_GLYPH_SOCKET_LOCKED = 177, - SPELL_FAILED_NO_VALID_TARGETS = 178, - SPELL_FAILED_ITEM_AT_MAX_CHARGES = 179, - SPELL_FAILED_NOT_IN_BARBERSHOP = 180, - SPELL_FAILED_FISHING_TOO_LOW = 181, - SPELL_FAILED_ITEM_ENCHANT_TRADE_WINDOW = 182, - SPELL_FAILED_SUMMON_PENDING = 183, - SPELL_FAILED_MAX_SOCKETS = 184, - SPELL_FAILED_PET_CAN_RENAME = 185, - SPELL_FAILED_TARGET_CANNOT_BE_RESURRECTED = 186, - SPELL_FAILED_UNKNOWN = 187, // actually doesn't exist in client - - SPELL_CAST_OK = 255 // custom value, must not be sent to client + SPELL_FAILED_SUCCESS = 0, + SPELL_FAILED_AFFECTING_COMBAT = 1, + SPELL_FAILED_ALREADY_AT_FULL_HEALTH = 2, + SPELL_FAILED_ALREADY_AT_FULL_MANA = 3, + SPELL_FAILED_ALREADY_AT_FULL_POWER = 4, + SPELL_FAILED_ALREADY_BEING_TAMED = 5, + SPELL_FAILED_ALREADY_HAVE_CHARM = 6, + SPELL_FAILED_ALREADY_HAVE_SUMMON = 7, + SPELL_FAILED_ALREADY_HAVE_PET = 8, + SPELL_FAILED_ALREADY_OPEN = 9, + SPELL_FAILED_AURA_BOUNCED = 10, + SPELL_FAILED_AUTOTRACK_INTERRUPTED = 11, + SPELL_FAILED_BAD_IMPLICIT_TARGETS = 12, + SPELL_FAILED_BAD_TARGETS = 13, + SPELL_FAILED_CANT_BE_CHARMED = 14, + SPELL_FAILED_CANT_BE_DISENCHANTED = 15, + SPELL_FAILED_CANT_BE_DISENCHANTED_SKILL = 16, + SPELL_FAILED_CANT_BE_MILLED = 17, + SPELL_FAILED_CANT_BE_PROSPECTED = 18, + SPELL_FAILED_CANT_CAST_ON_TAPPED = 19, + SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE = 20, + SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED = 21, + SPELL_FAILED_CANT_STEALTH = 22, + SPELL_FAILED_CASTER_AURASTATE = 23, + SPELL_FAILED_CASTER_DEAD = 24, + SPELL_FAILED_CHARMED = 25, + SPELL_FAILED_CHEST_IN_USE = 26, + SPELL_FAILED_CONFUSED = 27, + SPELL_FAILED_DONT_REPORT = 28, + SPELL_FAILED_EQUIPPED_ITEM = 29, + SPELL_FAILED_EQUIPPED_ITEM_CLASS = 30, + SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND = 31, + SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND = 32, + SPELL_FAILED_ERROR = 33, + SPELL_FAILED_FALLING = 34, + SPELL_FAILED_FIZZLE = 35, + SPELL_FAILED_FLEEING = 36, + SPELL_FAILED_FOOD_LOWLEVEL = 37, + SPELL_FAILED_HIGHLEVEL = 38, + SPELL_FAILED_HUNGER_SATIATED = 39, + SPELL_FAILED_IMMUNE = 40, + SPELL_FAILED_INCORRECT_AREA = 41, + SPELL_FAILED_INTERRUPTED = 42, + SPELL_FAILED_INTERRUPTED_COMBAT = 43, + SPELL_FAILED_ITEM_ALREADY_ENCHANTED = 44, + SPELL_FAILED_ITEM_GONE = 45, + SPELL_FAILED_ITEM_NOT_FOUND = 46, + SPELL_FAILED_ITEM_NOT_READY = 47, + SPELL_FAILED_LEVEL_REQUIREMENT = 48, + SPELL_FAILED_LINE_OF_SIGHT = 49, + SPELL_FAILED_LOWLEVEL = 50, + SPELL_FAILED_LOW_CASTLEVEL = 51, + SPELL_FAILED_MAINHAND_EMPTY = 52, + SPELL_FAILED_MOVING = 53, + SPELL_FAILED_NEED_AMMO = 54, + SPELL_FAILED_NEED_AMMO_POUCH = 55, + SPELL_FAILED_NEED_EXOTIC_AMMO = 56, + SPELL_FAILED_NEED_MORE_ITEMS = 57, + SPELL_FAILED_NOPATH = 58, + SPELL_FAILED_NOT_BEHIND = 59, + SPELL_FAILED_NOT_FISHABLE = 60, + SPELL_FAILED_NOT_FLYING = 61, + SPELL_FAILED_NOT_HERE = 62, + SPELL_FAILED_NOT_INFRONT = 63, + SPELL_FAILED_NOT_IN_CONTROL = 64, + SPELL_FAILED_NOT_KNOWN = 65, + SPELL_FAILED_NOT_MOUNTED = 66, + SPELL_FAILED_NOT_ON_TAXI = 67, + SPELL_FAILED_NOT_ON_TRANSPORT = 68, + SPELL_FAILED_NOT_READY = 69, + SPELL_FAILED_NOT_SHAPESHIFT = 70, + SPELL_FAILED_NOT_STANDING = 71, + SPELL_FAILED_NOT_TRADEABLE = 72, + SPELL_FAILED_NOT_TRADING = 73, + SPELL_FAILED_NOT_UNSHEATHED = 74, + SPELL_FAILED_NOT_WHILE_GHOST = 75, + SPELL_FAILED_NOT_WHILE_LOOTING = 76, + SPELL_FAILED_NO_AMMO = 77, + SPELL_FAILED_NO_CHARGES_REMAIN = 78, + SPELL_FAILED_NO_CHAMPION = 79, + SPELL_FAILED_NO_COMBO_POINTS = 80, + SPELL_FAILED_NO_DUELING = 81, + SPELL_FAILED_NO_ENDURANCE = 82, + SPELL_FAILED_NO_FISH = 83, + SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED = 84, + SPELL_FAILED_NO_MOUNTS_ALLOWED = 85, + SPELL_FAILED_NO_PET = 86, + SPELL_FAILED_NO_POWER = 87, + SPELL_FAILED_NOTHING_TO_DISPEL = 88, + SPELL_FAILED_NOTHING_TO_STEAL = 89, + SPELL_FAILED_ONLY_ABOVEWATER = 90, + SPELL_FAILED_ONLY_DAYTIME = 91, + SPELL_FAILED_ONLY_INDOORS = 92, + SPELL_FAILED_ONLY_MOUNTED = 93, + SPELL_FAILED_ONLY_NIGHTTIME = 94, + SPELL_FAILED_ONLY_OUTDOORS = 95, + SPELL_FAILED_ONLY_SHAPESHIFT = 96, + SPELL_FAILED_ONLY_STEALTHED = 97, + SPELL_FAILED_ONLY_UNDERWATER = 98, + SPELL_FAILED_OUT_OF_RANGE = 99, + SPELL_FAILED_PACIFIED = 100, + SPELL_FAILED_POSSESSED = 101, + SPELL_FAILED_REAGENTS = 102, + SPELL_FAILED_REQUIRES_AREA = 103, + SPELL_FAILED_REQUIRES_SPELL_FOCUS = 104, + SPELL_FAILED_ROOTED = 105, + SPELL_FAILED_SILENCED = 106, + SPELL_FAILED_SPELL_IN_PROGRESS = 107, + SPELL_FAILED_SPELL_LEARNED = 108, + SPELL_FAILED_SPELL_UNAVAILABLE = 109, + SPELL_FAILED_STUNNED = 110, + SPELL_FAILED_TARGETS_DEAD = 111, + SPELL_FAILED_TARGET_AFFECTING_COMBAT = 112, + SPELL_FAILED_TARGET_AURASTATE = 113, + SPELL_FAILED_TARGET_DUELING = 114, + SPELL_FAILED_TARGET_ENEMY = 115, + SPELL_FAILED_TARGET_ENRAGED = 116, + SPELL_FAILED_TARGET_FRIENDLY = 117, + SPELL_FAILED_TARGET_IN_COMBAT = 118, + SPELL_FAILED_TARGET_IS_PLAYER = 119, + SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED = 120, + SPELL_FAILED_TARGET_NOT_DEAD = 121, + SPELL_FAILED_TARGET_NOT_IN_PARTY = 122, + SPELL_FAILED_TARGET_NOT_LOOTED = 123, + SPELL_FAILED_TARGET_NOT_PLAYER = 124, + SPELL_FAILED_TARGET_NO_POCKETS = 125, + SPELL_FAILED_TARGET_NO_WEAPONS = 126, + SPELL_FAILED_TARGET_NO_RANGED_WEAPONS = 127, + SPELL_FAILED_TARGET_UNSKINNABLE = 128, + SPELL_FAILED_THIRST_SATIATED = 129, + SPELL_FAILED_TOO_CLOSE = 130, + SPELL_FAILED_TOO_MANY_OF_ITEM = 131, + SPELL_FAILED_TOTEM_CATEGORY = 132, + SPELL_FAILED_TOTEMS = 133, + SPELL_FAILED_TRY_AGAIN = 134, + SPELL_FAILED_UNIT_NOT_BEHIND = 135, + SPELL_FAILED_UNIT_NOT_INFRONT = 136, + SPELL_FAILED_VISION_OBSCURED = 137, + SPELL_FAILED_WRONG_PET_FOOD = 138, + SPELL_FAILED_NOT_WHILE_FATIGUED = 139, + SPELL_FAILED_TARGET_NOT_IN_INSTANCE = 140, + SPELL_FAILED_NOT_WHILE_TRADING = 141, + SPELL_FAILED_TARGET_NOT_IN_RAID = 142, + SPELL_FAILED_TARGET_FREEFORALL = 143, + SPELL_FAILED_NO_EDIBLE_CORPSES = 144, + SPELL_FAILED_ONLY_BATTLEGROUNDS = 145, + SPELL_FAILED_TARGET_NOT_GHOST = 146, + SPELL_FAILED_TRANSFORM_UNUSABLE = 147, + SPELL_FAILED_WRONG_WEATHER = 148, + SPELL_FAILED_DAMAGE_IMMUNE = 149, + SPELL_FAILED_PREVENTED_BY_MECHANIC = 150, + SPELL_FAILED_PLAY_TIME = 151, + SPELL_FAILED_REPUTATION = 152, + SPELL_FAILED_MIN_SKILL = 153, + SPELL_FAILED_NOT_IN_RATED_BATTLEGROUND = 154, + SPELL_FAILED_NOT_ON_SHAPESHIFT = 155, + SPELL_FAILED_NOT_ON_STEALTHED = 156, + SPELL_FAILED_NOT_ON_DAMAGE_IMMUNE = 157, + SPELL_FAILED_NOT_ON_MOUNTED = 158, + SPELL_FAILED_TOO_SHALLOW = 159, + SPELL_FAILED_TARGET_NOT_IN_SANCTUARY = 160, + SPELL_FAILED_TARGET_IS_TRIVIAL = 161, + SPELL_FAILED_BM_OR_INVISGOD = 162, + SPELL_FAILED_EXPERT_RIDING_REQUIREMENT = 163, + SPELL_FAILED_ARTISAN_RIDING_REQUIREMENT = 164, + SPELL_FAILED_NOT_IDLE = 165, + SPELL_FAILED_NOT_INACTIVE = 166, + SPELL_FAILED_PARTIAL_PLAYTIME = 167, + SPELL_FAILED_NO_PLAYTIME = 168, + SPELL_FAILED_NOT_IN_BATTLEGROUND = 169, + SPELL_FAILED_NOT_IN_RAID_INSTANCE = 170, + SPELL_FAILED_ONLY_IN_ARENA = 171, + SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE = 172, + SPELL_FAILED_ON_USE_ENCHANT = 173, + SPELL_FAILED_NOT_ON_GROUND = 174, + SPELL_FAILED_CUSTOM_ERROR = 175, + SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW = 176, + SPELL_FAILED_TOO_MANY_SOCKETS = 177, + SPELL_FAILED_INVALID_GLYPH = 178, + SPELL_FAILED_UNIQUE_GLYPH = 179, + SPELL_FAILED_GLYPH_SOCKET_LOCKED = 180, + SPELL_FAILED_NO_VALID_TARGETS = 181, + SPELL_FAILED_ITEM_AT_MAX_CHARGES = 182, + SPELL_FAILED_NOT_IN_BARBERSHOP = 183, + SPELL_FAILED_FISHING_TOO_LOW = 184, + SPELL_FAILED_ITEM_ENCHANT_TRADE_WINDOW = 185, + SPELL_FAILED_SUMMON_PENDING = 186, + SPELL_FAILED_MAX_SOCKETS = 187, + SPELL_FAILED_PET_CAN_RENAME = 188, + SPELL_FAILED_TARGET_CANNOT_BE_RESURRECTED = 189, + SPELL_FAILED_NO_ACTIONS = 190, + SPELL_FAILED_CURRENCY_WEIGHT_MISMATCH = 191, + SPELL_FAILED_WEIGHT_NOT_ENOUGH = 192, + SPELL_FAILED_WEIGHT_TOO_MUCH = 193, + SPELL_FAILED_NO_VACANT_SEAT = 194, + SPELL_FAILED_NO_LIQUID = 195, + SPELL_FAILED_ONLY_NOT_SWIMMING = 196, + SPELL_FAILED_BY_NOT_MOVING = 197, + SPELL_FAILED_IN_COMBAT_RES_LIMIT_REACHED = 198, + SPELL_FAILED_NOT_IN_ARENA = 199, + SPELL_FAILED_TARGET_NOT_GROUNDED = 200, + SPELL_FAILED_EXCEEDED_WEEKLY_USAGE = 201, + SPELL_FAILED_NOT_IN_LFG_DUNGEON = 202, + SPELL_FAILED_UNKNOWN = 254, // custom value, default case + SPELL_CAST_OK = 255, // custom value, must not be sent to client }; enum SpellCustomErrors @@ -1091,38 +1246,80 @@ enum SpellCustomErrors SPELL_CUSTOM_ERROR_GM_ONLY = 65, // Only GMs may use that. Your account has been reported for investigation. SPELL_CUSTOM_ERROR_REQUIRES_LEVEL_58 = 66, // You must reach level 58 to use this portal. SPELL_CUSTOM_ERROR_AT_HONOR_CAP = 67, // You already have the maximum amount of honor. - SPELL_CUSTOM_ERROR_68 = 68, // "" - SPELL_CUSTOM_ERROR_69 = 69, // "" - SPELL_CUSTOM_ERROR_70 = 70, // "" - SPELL_CUSTOM_ERROR_71 = 71, // "" - SPELL_CUSTOM_ERROR_72 = 72, // "" - SPELL_CUSTOM_ERROR_73 = 73, // "" - SPELL_CUSTOM_ERROR_74 = 74, // "" + SPELL_CUSTOM_ERROR_HAVE_HOT_ROD = 68, // You already have a Hot Rod. + SPELL_CUSTOM_ERROR_PARTYGOER_MORE_BUBBLY = 69, // This partygoer wants some more bubbly + SPELL_CUSTOM_ERROR_PARTYGOER_NEED_BUCKET = 70, // This partygoer needs a bucket! + SPELL_CUSTOM_ERROR_PARTYGOER_WANT_TO_DANCE = 71, // This partygoer wants to dance with you. + SPELL_CUSTOM_ERROR_PARTYGOER_WANT_FIREWORKS = 72, // This partygoer wants to see some fireworks. + SPELL_CUSTOM_ERROR_PARTYGOER_WANT_APPETIZER = 73, // This partygoer wants some more hors d'oeuvres. + SPELL_CUSTOM_ERROR_GOBLIN_BATTERY_DEPLETED = 74, // The Goblin All-In-1-Der Belt's battery is depleted. SPELL_CUSTOM_ERROR_MUST_HAVE_DEMONIC_CIRCLE = 75, // You must have a demonic circle active. SPELL_CUSTOM_ERROR_AT_MAX_RAGE = 76, // You already have maximum rage SPELL_CUSTOM_ERROR_REQUIRES_350_ENGINEERING = 77, // Requires Engineering (350) SPELL_CUSTOM_ERROR_SOUL_BELONGS_TO_LICH_KING = 78, // Your soul belongs to the Lich King SPELL_CUSTOM_ERROR_ATTENDANT_HAS_PONY = 79, // Your attendant already has an Argent Pony - SPELL_CUSTOM_ERROR_80 = 80, // "" - SPELL_CUSTOM_ERROR_81 = 81, // "" - SPELL_CUSTOM_ERROR_82 = 82, // "" + SPELL_CUSTOM_ERROR_GOBLIN_STARTING_MISSION = 80, // First, Overload the Defective Generator, Activate the Leaky Stove, and Drop a Cigar on the Flammable Bed. + SPELL_CUSTOM_ERROR_GASBOT_ALREADY_SENT = 81, // You've already sent in the Gasbot and destroyed headquarters! + SPELL_CUSTOM_ERROR_GOBLIN_IS_PARTIED_OUT = 82, // This goblin is all partied out! SPELL_CUSTOM_ERROR_MUST_HAVE_FIRE_TOTEM = 83, // You must have a Fire Totem active. SPELL_CUSTOM_ERROR_CANT_TARGET_VAMPIRES = 84, // You may not bite other vampires. SPELL_CUSTOM_ERROR_PET_ALREADY_AT_YOUR_LEVEL = 85, // Your pet is already at your level. SPELL_CUSTOM_ERROR_MISSING_ITEM_REQUIREMENS = 86, // You do not meet the level requirements for this item. SPELL_CUSTOM_ERROR_TOO_MANY_ABOMINATIONS = 87, // There are too many Mutated Abominations. SPELL_CUSTOM_ERROR_ALL_POTIONS_USED = 88, // The potions have all been depleted by Professor Putricide. - SPELL_CUSTOM_ERROR_89 = 89, // "" + SPELL_CUSTOM_ERROR_DEFEATED_ENOUGH_ALREADY = 89, // You have already defeated enough of them. SPELL_CUSTOM_ERROR_REQUIRES_LEVEL_65 = 90, // Requires level 65 - SPELL_CUSTOM_ERROR_91 = 91, // "" - SPELL_CUSTOM_ERROR_92 = 92, // "" - SPELL_CUSTOM_ERROR_93 = 93, // "" - SPELL_CUSTOM_ERROR_94 = 94, // "" - SPELL_CUSTOM_ERROR_95 = 95, // "" + SPELL_CUSTOM_ERROR_DESTROYED_KTC_OIL_PLATFORM = 91, // You have already destroyed the KTC Oil Platform. + SPELL_CUSTOM_ERROR_LAUNCHED_ENOUGH_CAGES = 92, // You have already launched enough cages. + SPELL_CUSTOM_ERROR_REQUIRES_BOOSTER_ROCKETS = 93, // Requires Single-Stage Booster Rockets. Return to Hobart Grapplehammer to get more. + SPELL_CUSTOM_ERROR_ENOUGH_WILD_CLUCKERS = 94, // You have already captured enough wild cluckers. + SPELL_CUSTOM_ERROR_REQUIRES_CONTROL_FIREWORKS = 95, // Requires Remote Control Fireworks. Return to Hobart Grapplehammer to get more. SPELL_CUSTOM_ERROR_MAX_NUMBER_OF_RECRUITS = 96, // You already have the max number of recruits. SPELL_CUSTOM_ERROR_MAX_NUMBER_OF_VOLUNTEERS = 97, // You already have the max number of volunteers. SPELL_CUSTOM_ERROR_FROSTMOURNE_RENDERED_RESSURECT = 98, // Frostmourne has rendered you unable to ressurect. - SPELL_CUSTOM_ERROR_CANT_MOUNT_WITH_SHAPESHIFT = 99 // You can't mount while affected by that shapeshift. + SPELL_CUSTOM_ERROR_CANT_MOUNT_WITH_SHAPESHIFT = 99, // You can't mount while affected by that shapeshift. + SPELL_CUSTOM_ERROR_FAWNS_ALREADY_FOLLOWING = 100, // Three fawns are already following you! + SPELL_CUSTOM_ERROR_ALREADY_HAVE_RIVER_BOAT = 101, // You already have a River Boat. + SPELL_CUSTOM_ERROR_NO_ACTIVE_ENCHANTMENT = 102, // You have no active enchantment to unleash. + SPELL_CUSTOM_ERROR_ENOUGH_HIGHBOURNE_SOULS = 103, // You have bound enough Highborne souls. Return to Arcanist Valdurian. + SPELL_CUSTOM_ERROR_ATLEAST_40YD_FROM_OIL_DRILLING = 104, // You must be at least 40 yards away from all other Oil Drilling Rigs. + SPELL_CUSTOM_ERROR_ABOVE_ENSLAVED_PEARL_MINER = 106, // You must be above the Enslaved Pearl Miner. + SPELL_CUSTOM_ERROR_MUST_TARGET_CORPSE_SPECIAL_1 = 107, // You must target the corpse of a Seabrush Terrapin, Scourgut Remora, or Spinescale Hammerhead. + SPELL_CUSTOM_ERROR_SLAGHAMMER_ALREADY_PRISONER = 108, // Ambassador Slaghammer is already your prisoner. + SPELL_CUSTOM_ERROR_REQUIRE_ATTUNED_LOCATION_1 = 109, // Requires a location that is attuned with the Naz'jar Battlemaiden. + SPELL_CUSTOM_ERROR_NEED_TO_FREE_DRAKE_FIRST = 110, // Free the Drake from the net first! + SPELL_CUSTOM_ERROR_DRAGONMAW_ALLIES_ALREADY_FOLLOW = 111, // You already have three Dragonmaw allies following you. + SPELL_CUSTOM_ERROR_REQUIRE_OPPOSABLE_THUMBS = 112, // Requires Opposable Thumbs. + SPELL_CUSTOM_ERROR_NOT_ENOUGH_HEALTH_2 = 113, // Not enough health + SPELL_CUSTOM_ERROR_ENOUGH_FORSAKEN_TROOPERS = 114, // You already have enough Forsaken Troopers. + SPELL_CUSTOM_ERROR_CANNOT_JUMP_TO_BOULDER = 115, // You cannot jump to another boulder yet. + SPELL_CUSTOM_ERROR_SKILL_TOO_HIGH = 116, // Skill too high. + SPELL_CUSTOM_ERROR_ALREADY_6_SURVIVORS_RESCUED = 117, // You have already rescued 6 Survivors. + SPELL_CUSTOM_ERROR_MUST_FACE_SHIPS_FROM_BALLOON = 118, // You need to be facing the ships from the rescue balloon. + SPELL_CUSTOM_ERROR_CANNOT_SUPERVISE_MORE_CULTISTS = 119, // You cannot supervise more than 5 Arrested Cultists at a time. + SPELL_CUSTOM_ERROR_REQUIRES_LEVEL_85 = 120, // You must reach level 85 to use this portal. + SPELL_CUSTOM_ERROR_MUST_BE_BELOW_35_HEALTH = 121, // Your target must be below 35% health. + SPELL_CUSTOM_ERROR_MUST_SELECT_TALENT_SPECIAL = 122, // You must select a talent specialization first. + SPELL_CUSTOM_ERROR_TOO_WISE_AND_POWERFUL = 123, // You are too wise and powerful to gain any benefit from that item. + SPELL_CUSTOM_ERROR_TOO_CLOSE_ARGENT_LIGHTWELL = 124, // You are within 10 yards of another Argent Lightwell. + SPELL_CUSTOM_ERROR_NOT_WHILE_SHAPESHIFTED = 125, // You can't do that while shapeshifted. + SPELL_CUSTOM_ERROR_MANA_GEM_IN_BANK = 126, // You already have a Mana Gem in your bank. + SPELL_CUSTOM_ERROR_FLAME_SHOCK_NOT_ACTIVE = 127, // You must have at least one Flame Shock active. + SPELL_CUSTOM_ERROR_CANT_TRANSFORM = 128, // You cannot transform right now + SPELL_CUSTOM_ERROR_PET_MUST_BE_ATTACKING = 129, // Your pet must be attacking a target. + SPELL_CUSTOM_ERROR_GNOMISH_ENGINEERING = 130, // Requires Gnomish Engineering + SPELL_CUSTOM_ERROR_GOBLIN_ENGINEERING = 131, // Requires Goblin Engineering + SPELL_CUSTOM_ERROR_NO_TARGET = 132, // You have no target. + SPELL_CUSTOM_ERROR_PET_OUT_OF_RANGE = 133, // Your Pet is out of range of the target. + SPELL_CUSTOM_ERROR_HOLDING_FLAG = 134, // You can't do that while holding the flag. + SPELL_CUSTOM_ERROR_TARGET_HOLDING_FLAG = 135, // You can't do that to targets holding the flag. + SPELL_CUSTOM_ERROR_PORTAL_NOT_OPEN = 136, // The portal is not yet open. Continue helping the druids at the Sanctuary of Malorne. + SPELL_CUSTOM_ERROR_AGGRA_AIR_TOTEM = 137, // You need to be closer to Aggra's Air Totem, in the west. + SPELL_CUSTOM_ERROR_AGGRA_WATER_TOTEM = 138, // You need to be closer to Aggra's Water Totem, in the north. + SPELL_CUSTOM_ERROR_AGGRA_EARTH_TOTEM = 139, // You need to be closer to Aggra's Earth Totem, in the east. + SPELL_CUSTOM_ERROR_AGGRA_FIRE_TOTEM = 140, // You need to be closer to Aggra's Fire Totem, near Thrall. + SPELL_CUSTOM_ERROR_TARGET_HAS_STARTDUST_2 = 148, // Target is already affected by Stardust No. 2. + SPELL_CUSTOM_ERROR_ELEMENTIUM_GEM_CLUSTERS = 149 // You cannot deconstruct Elementium Gem Clusters while collecting them! }; enum StealthType @@ -1233,14 +1430,15 @@ enum Mechanics MECHANIC_DISCOVERY = 28, MECHANIC_IMMUNE_SHIELD = 29, // Divine (Blessing) Shield/Protection and Ice Block MECHANIC_SAPPED = 30, - MECHANIC_ENRAGED = 31 + MECHANIC_ENRAGED = 31, + MECHANIC_WOUNDED = 32, }; // Used for spell 42292 Immune Movement Impairment and Loss of Control (0x49967ca6) #define IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK (\ (1<<MECHANIC_CHARM)|(1<<MECHANIC_DISORIENTED)|(1<<MECHANIC_FEAR)| \ (1<<MECHANIC_ROOT)|(1<<MECHANIC_SLEEP)|(1<<MECHANIC_SNARE)| \ - (1<<MECHANIC_STUN)|(1<<MECHANIC_FREEZE)|(1<<MECHANIC_KNOCKOUT)| \ + (1<<MECHANIC_STUN)|(1<<MECHANIC_FREEZE)|(1<<MECHANIC_SILENCE)|(1<<MECHANIC_DISARM)|(1<<MECHANIC_KNOCKOUT)| \ (1<<MECHANIC_POLYMORPH)|(1<<MECHANIC_BANISH)|(1<<MECHANIC_SHACKLE)| \ (1<<MECHANIC_TURN)|(1<<MECHANIC_HORROR)|(1<<MECHANIC_DAZE)| \ (1<<MECHANIC_SAPPED)) @@ -1389,6 +1587,23 @@ enum Targets TARGET_UNK_DEST_AREA_UNK_107 = 107, // not enough info - only generic spells avalible TARGET_GAMEOBJECT_CONE = 108, TARGET_DEST_UNK_110 = 110, // 1 spell + TARGET_UNK_111 = 111, + TARGET_UNK_112 = 112, + TARGET_UNK_113 = 113, + TARGET_UNK_114 = 114, + TARGET_UNK_115 = 115, + TARGET_UNK_116 = 116, + TARGET_UNK_117 = 117, + TARGET_UNK_118 = 118, + TARGET_UNK_119 = 119, + TARGET_UNK_120 = 120, + TARGET_UNK_121 = 121, + TARGET_UNK_122 = 122, + TARGET_UNK_123 = 123, + TARGET_UNK_124 = 124, + TARGET_UNK_125 = 125, + TARGET_UNK_126 = 126, + TARGET_UNK_127 = 127, TOTAL_SPELL_TARGETS }; @@ -1430,7 +1645,8 @@ enum SpellPreventionType { SPELL_PREVENTION_TYPE_NONE = 0, SPELL_PREVENTION_TYPE_SILENCE = 1, - SPELL_PREVENTION_TYPE_PACIFY = 2 + SPELL_PREVENTION_TYPE_PACIFY = 2, + SPELL_PREVENTION_TYPE_UNK = 3 // Only a few spells have this, but most of the should be interruptable. }; enum GameobjectTypes @@ -1474,7 +1690,7 @@ enum GameobjectTypes }; #define MAX_GAMEOBJECT_TYPE 36 // sending to client this or greater value can crash client. -#define MAX_GAMEOBJECT_DATA 24 // Max number of uint32 vars in gameobject_template data field +#define MAX_GAMEOBJECT_DATA 32 // Max number of uint32 vars in gameobject_template data field enum GameObjectFlags { @@ -2560,7 +2776,18 @@ enum CreatureFamily CREATURE_FAMILY_RHINO = 43, CREATURE_FAMILY_WASP = 44, CREATURE_FAMILY_CORE_HOUND = 45, - CREATURE_FAMILY_SPIRIT_BEAST = 46 + CREATURE_FAMILY_SPIRIT_BEAST = 46, + CREATURE_FAMILY_WATER_ELEMENTAL = 49, + CREATURE_FAMILY_FOX = 50, + CREATURE_FAMILY_MONKEY = 51, + CREATURE_FAMILY_DOG = 52, + CREATURE_FAMILY_BEETLE = 53, + CREATURE_FAMILY_SHALE_SPIDER = 55, + CREATURE_FAMILY_ZOMBIE = 56, + CREATURE_FAMILY_BEETLE_OLD = 57, + CREATURE_FAMILY_SILITHID_2 = 59, + CREATURE_FAMILY_WASP_2 = 66, + CREATURE_FAMILY_HYDRA = 68, }; enum CreatureTypeFlags @@ -2599,6 +2826,18 @@ enum CreatureTypeFlags CREATURE_TYPEFLAGS_UNK31 = 0x80000000 }; +enum CreatureTypeFlags2 +{ + CREATURE_TYPEFLAGS_2_UNK1 = 0x00000001, + CREATURE_TYPEFLAGS_2_UNK2 = 0x00000002, + CREATURE_TYPEFLAGS_2_UNK3 = 0x00000004, + CREATURE_TYPEFLAGS_2_UNK4 = 0x00000008, + CREATURE_TYPEFLAGS_2_UNK5 = 0x00000010, + CREATURE_TYPEFLAGS_2_UNK6 = 0x00000020, + CREATURE_TYPEFLAGS_2_UNK7 = 0x00000040, + CREATURE_TYPEFLAGS_2_UNK8 = 0x00000080, +}; + enum CreatureEliteType { CREATURE_ELITE_NORMAL = 0, @@ -2639,7 +2878,14 @@ enum HolidayIds HOLIDAY_DAY_OF_DEAD = 409, HOLIDAY_CALL_TO_ARMS_IC = 420, HOLIDAY_LOVE_IS_IN_THE_AIR = 423, - HOLIDAY_KALU_AK_FISHING_DERBY = 424 + HOLIDAY_KALU_AK_FISHING_DERBY = 424, + HOLIDAY_CALL_TO_ARMS_BFG = 435, + HOLIDAY_CALL_TO_ARMS_TP = 436, + HOLIDAY_RATED_BG_15_VS_15 = 442, + HOLIDAY_RATED_BG_25_VS_25 = 443, + HOLIDAY_ANNIVERSARY_7_YEARS = 467, + HOLIDAY_DARKMOON_FAIRE_TEROKKAR = 479, + HOLIDAY_ANNIVERSARY_8_YEARS = 484, }; // values based at QuestInfo.dbc @@ -2701,7 +2947,12 @@ enum QuestSort QUEST_SORT_JEWELCRAFTING = 373, QUEST_SORT_NOBLEGARDEN = 374, QUEST_SORT_PILGRIMS_BOUNTY = 375, - QUEST_SORT_LOVE_IS_IN_THE_AIR = 376 + QUEST_SORT_LOVE_IS_IN_THE_AIR = 376, + QUEST_SORT_ARCHAEOLOGY = 377, + QUEST_SORT_CHILDRENS_WEEK = 378, + QUEST_SORT_FIRELANDS_INVASION = 379, + QUEST_SORT_ZANDALARI = 380, + QUEST_SORT_ELEMENTAL_BONDS = 381 }; inline uint8 ClassByQuestSort(int32 QuestSort) @@ -2847,7 +3098,7 @@ enum SkillType SKILL_RACIAL_HUMAN = 754, SKILL_JEWELCRAFTING = 755, SKILL_RACIAL_BLOODELF = 756, - SKILL_PET_EVENT_RC = 758, + SKILL_PET_EVENT_RC = 758, // SkillCategory = -1 SKILL_LANG_DRAENEI = 759, SKILL_RACIAL_DRAENEI = 760, SKILL_PET_FELGUARD = 761, @@ -2875,10 +3126,34 @@ enum SkillType SKILL_PET_WASP = 785, SKILL_PET_EXOTIC_RHINO = 786, SKILL_PET_EXOTIC_CORE_HOUND = 787, - SKILL_PET_EXOTIC_SPIRIT_BEAST = 788 -}; - -#define MAX_SKILL_TYPE 789 + SKILL_PET_EXOTIC_SPIRIT_BEAST = 788, + SKILL_RACIAL_WORGEN = 789, + SKILL_RACIAL_GOBLIN = 790, + SKILL_LANG_WORGEN = 791, + SKILL_LANG_GOBLIN = 792, + SKILL_ARCHAEOLOGY = 794, + SKILL_GENERAL_HUNTER = 795, + SKILL_GENERAL_DEATH_KNIGHT = 796, + SKILL_GENERAL_ROGUE = 797, + SKILL_GENERAL_DRUID = 798, + SKILL_GENERAL_MAGE = 799, + SKILL_GENERAL_PALADIN = 800, + SKILL_GENERAL_SHAMAN = 801, + SKILL_GENERAL_WARLOCK = 802, + SKILL_GENERAL_WARRIOR = 803, + SKILL_GENERAL_PRIEST = 804, + SKILL_PET_WATER_ELEMENTAL = 805, + SKILL_PET_FOX = 808, + SKILL_ALL_GLYPHS = 810, + SKILL_PET_DOG = 811, + SKILL_PET_MONKEY = 815, + SKILL_PET_SHALE_SPIDER = 817, + SKILL_PET_BEETLE = 818, + SKILL_ALL_GUILD_PERKS = 821, + SKILL_PET_HYDRA = 824, +}; + +#define MAX_SKILL_TYPE 825 inline SkillType SkillByLockType(LockType locktype) { @@ -2909,12 +3184,14 @@ inline uint32 SkillByQuestSort(int32 QuestSort) case QUEST_SORT_FIRST_AID: return SKILL_FIRST_AID; case QUEST_SORT_JEWELCRAFTING: return SKILL_JEWELCRAFTING; case QUEST_SORT_INSCRIPTION: return SKILL_INSCRIPTION; + case QUEST_SORT_ARCHAEOLOGY: return SKILL_ARCHAEOLOGY; } return 0; } enum SkillCategory { + SKILL_CATEGORY_UNK1 = 0, SKILL_CATEGORY_ATTRIBUTES = 5, SKILL_CATEGORY_WEAPON = 6, SKILL_CATEGORY_CLASS = 7, @@ -2958,7 +3235,9 @@ enum TotemCategory TC_BLADED_PICKAXE = 168, TC_FLINT_AND_TINDER = 169, TC_RUNED_COBALT_ROD = 189, - TC_RUNED_TITANIUM_ROD = 190 + TC_RUNED_TITANIUM_ROD = 190, + TC_RUNED_ELEMENTIUM_ROD = 209, + TC_HIGH_POWERED_BOLT_GUN = 210, }; enum UnitDynFlags @@ -3017,6 +3296,7 @@ enum ChatMsg CHAT_MSG_CHANNEL_LIST = 0x14, CHAT_MSG_CHANNEL_NOTICE = 0x15, CHAT_MSG_CHANNEL_NOTICE_USER = 0x16, + // CHAT_MSG_TARGETICONS CHAT_MSG_AFK = 0x17, CHAT_MSG_DND = 0x18, CHAT_MSG_IGNORED = 0x19, @@ -3045,7 +3325,7 @@ enum ChatMsg CHAT_MSG_ACHIEVEMENT = 0x30, CHAT_MSG_GUILD_ACHIEVEMENT = 0x31, CHAT_MSG_ARENA_POINTS = 0x32, - CHAT_MSG_PARTY_LEADER = 0x33 + CHAT_MSG_PARTY_LEADER = 0x33, }; #define MAX_CHAT_MSG_TYPE 0x34 @@ -3063,14 +3343,14 @@ enum ChatLinkColors // Values from ItemPetFood (power of (value-1) used for compare with CreatureFamilyEntry.petDietMask enum PetDiet { - PET_DIET_MEAT = 1, - PET_DIET_FISH = 2, - PET_DIET_CHEESE = 3, - PET_DIET_BREAD = 4, - PET_DIET_FUNGAS = 5, - PET_DIET_FRUIT = 6, - PET_DIET_RAW_MEAT = 7, - PET_DIET_RAW_FISH = 8 + PET_DIET_MEAT = 1, + PET_DIET_FISH = 2, + PET_DIET_CHEESE = 3, + PET_DIET_BREAD = 4, + PET_DIET_FUNGAS = 5, + PET_DIET_FRUIT = 6, + PET_DIET_RAW_MEAT = 7, + PET_DIET_RAW_FISH = 8 }; #define MAX_PET_DIET 9 @@ -3081,6 +3361,7 @@ enum GuildLogs { GUILD_BANKLOG_MAX_RECORDS = 25, GUILD_EVENTLOG_MAX_RECORDS = 100, + GUILD_NEWSLOG_MAX_RECORDS = 250 }; enum AiReaction @@ -3151,7 +3432,8 @@ enum SummonType SUMMON_TYPE_VEHICLE = 9, SUMMON_TYPE_VEHICLE2 = 10, // Oculus and Argent Tournament vehicles (3.3.5a) SUMMON_TYPE_LIGHTWELL = 11, - SUMMON_TYPE_JEEVES = 12 + SUMMON_TYPE_JEEVES = 12, + SUMMON_TYPE_UNK13 = 13 }; enum EventId @@ -3162,119 +3444,121 @@ enum EventId enum ResponseCodes { - RESPONSE_SUCCESS = 0x00, - RESPONSE_FAILURE = 0x01, - RESPONSE_CANCELLED = 0x02, - RESPONSE_DISCONNECTED = 0x03, - RESPONSE_FAILED_TO_CONNECT = 0x04, - RESPONSE_CONNECTED = 0x05, - RESPONSE_VERSION_MISMATCH = 0x06, - - CSTATUS_CONNECTING = 0x07, - CSTATUS_NEGOTIATING_SECURITY = 0x08, - CSTATUS_NEGOTIATION_COMPLETE = 0x09, - CSTATUS_NEGOTIATION_FAILED = 0x0A, - CSTATUS_AUTHENTICATING = 0x0B, - - AUTH_OK = 0x0C, - AUTH_FAILED = 0x0D, - AUTH_REJECT = 0x0E, - AUTH_BAD_SERVER_PROOF = 0x0F, - AUTH_UNAVAILABLE = 0x10, - AUTH_SYSTEM_ERROR = 0x11, - AUTH_BILLING_ERROR = 0x12, - AUTH_BILLING_EXPIRED = 0x13, - AUTH_VERSION_MISMATCH = 0x14, - AUTH_UNKNOWN_ACCOUNT = 0x15, - AUTH_INCORRECT_PASSWORD = 0x16, - AUTH_SESSION_EXPIRED = 0x17, - AUTH_SERVER_SHUTTING_DOWN = 0x18, - AUTH_ALREADY_LOGGING_IN = 0x19, - AUTH_LOGIN_SERVER_NOT_FOUND = 0x1A, - AUTH_WAIT_QUEUE = 0x1B, - AUTH_BANNED = 0x1C, - AUTH_ALREADY_ONLINE = 0x1D, - AUTH_NO_TIME = 0x1E, - AUTH_DB_BUSY = 0x1F, - AUTH_SUSPENDED = 0x20, - AUTH_PARENTAL_CONTROL = 0x21, - AUTH_LOCKED_ENFORCED = 0x22, - - REALM_LIST_IN_PROGRESS = 0x23, - REALM_LIST_SUCCESS = 0x24, - REALM_LIST_FAILED = 0x25, - REALM_LIST_INVALID = 0x26, - REALM_LIST_REALM_NOT_FOUND = 0x27, - - ACCOUNT_CREATE_IN_PROGRESS = 0x28, - ACCOUNT_CREATE_SUCCESS = 0x29, - ACCOUNT_CREATE_FAILED = 0x2A, - - CHAR_LIST_RETRIEVING = 0x2B, - CHAR_LIST_RETRIEVED = 0x2C, - CHAR_LIST_FAILED = 0x2D, - - CHAR_CREATE_IN_PROGRESS = 0x2E, - CHAR_CREATE_SUCCESS = 0x2F, - CHAR_CREATE_ERROR = 0x30, - CHAR_CREATE_FAILED = 0x31, - CHAR_CREATE_NAME_IN_USE = 0x32, - CHAR_CREATE_DISABLED = 0x33, - CHAR_CREATE_PVP_TEAMS_VIOLATION = 0x34, - CHAR_CREATE_SERVER_LIMIT = 0x35, - CHAR_CREATE_ACCOUNT_LIMIT = 0x36, - CHAR_CREATE_SERVER_QUEUE = 0x37, - CHAR_CREATE_ONLY_EXISTING = 0x38, - CHAR_CREATE_EXPANSION = 0x39, - CHAR_CREATE_EXPANSION_CLASS = 0x3A, - CHAR_CREATE_LEVEL_REQUIREMENT = 0x3B, - CHAR_CREATE_UNIQUE_CLASS_LIMIT = 0x3C, - CHAR_CREATE_CHARACTER_IN_GUILD = 0x3D, - CHAR_CREATE_RESTRICTED_RACECLASS = 0x3E, - CHAR_CREATE_CHARACTER_CHOOSE_RACE = 0x3F, - CHAR_CREATE_CHARACTER_ARENA_LEADER = 0x40, - CHAR_CREATE_CHARACTER_DELETE_MAIL = 0x41, - CHAR_CREATE_CHARACTER_SWAP_FACTION = 0x42, - CHAR_CREATE_CHARACTER_RACE_ONLY = 0x43, - CHAR_CREATE_CHARACTER_GOLD_LIMIT = 0x44, - CHAR_CREATE_FORCE_LOGIN = 0x45, - - CHAR_DELETE_IN_PROGRESS = 0x46, - CHAR_DELETE_SUCCESS = 0x47, - CHAR_DELETE_FAILED = 0x48, - CHAR_DELETE_FAILED_LOCKED_FOR_TRANSFER = 0x49, - CHAR_DELETE_FAILED_GUILD_LEADER = 0x4A, - CHAR_DELETE_FAILED_ARENA_CAPTAIN = 0x4B, - - CHAR_LOGIN_IN_PROGRESS = 0x4C, - CHAR_LOGIN_SUCCESS = 0x4D, - CHAR_LOGIN_NO_WORLD = 0x4E, - CHAR_LOGIN_DUPLICATE_CHARACTER = 0x4F, - CHAR_LOGIN_NO_INSTANCES = 0x50, - CHAR_LOGIN_FAILED = 0x51, - CHAR_LOGIN_DISABLED = 0x52, - CHAR_LOGIN_NO_CHARACTER = 0x53, - CHAR_LOGIN_LOCKED_FOR_TRANSFER = 0x54, - CHAR_LOGIN_LOCKED_BY_BILLING = 0x55, - CHAR_LOGIN_LOCKED_BY_MOBILE_AH = 0x56, - - CHAR_NAME_SUCCESS = 0x57, - CHAR_NAME_FAILURE = 0x58, - CHAR_NAME_NO_NAME = 0x59, - CHAR_NAME_TOO_SHORT = 0x5A, - CHAR_NAME_TOO_LONG = 0x5B, - CHAR_NAME_INVALID_CHARACTER = 0x5C, - CHAR_NAME_MIXED_LANGUAGES = 0x5D, - CHAR_NAME_PROFANE = 0x5E, - CHAR_NAME_RESERVED = 0x5F, - CHAR_NAME_INVALID_APOSTROPHE = 0x60, - CHAR_NAME_MULTIPLE_APOSTROPHES = 0x61, - CHAR_NAME_THREE_CONSECUTIVE = 0x62, - CHAR_NAME_INVALID_SPACE = 0x63, - CHAR_NAME_CONSECUTIVE_SPACES = 0x64, - CHAR_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS = 0x65, - CHAR_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END = 0x66, - CHAR_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME = 0x67 + RESPONSE_SUCCESS = 0, + RESPONSE_FAILURE = 1, + RESPONSE_CANCELLED = 2, + RESPONSE_DISCONNECTED = 3, + RESPONSE_FAILED_TO_CONNECT = 4, + RESPONSE_CONNECTED = 5, + RESPONSE_VERSION_MISMATCH = 6, + + CSTATUS_CONNECTING = 7, + CSTATUS_NEGOTIATING_SECURITY = 8, + CSTATUS_NEGOTIATION_COMPLETE = 9, + CSTATUS_NEGOTIATION_FAILED = 10, + CSTATUS_AUTHENTICATING = 11, + + AUTH_OK = 12, + AUTH_FAILED = 13, + AUTH_REJECT = 14, + AUTH_BAD_SERVER_PROOF = 15, + AUTH_UNAVAILABLE = 16, + AUTH_SYSTEM_ERROR = 17, + AUTH_BILLING_ERROR = 18, + AUTH_BILLING_EXPIRED = 19, + AUTH_VERSION_MISMATCH = 20, + AUTH_UNKNOWN_ACCOUNT = 21, + AUTH_INCORRECT_PASSWORD = 22, + AUTH_SESSION_EXPIRED = 23, + AUTH_SERVER_SHUTTING_DOWN = 24, + AUTH_ALREADY_LOGGING_IN = 25, + AUTH_LOGIN_SERVER_NOT_FOUND = 26, + AUTH_WAIT_QUEUE = 27, + AUTH_BANNED = 28, + AUTH_ALREADY_ONLINE = 29, + AUTH_NO_TIME = 30, + AUTH_DB_BUSY = 31, + AUTH_SUSPENDED = 32, + AUTH_PARENTAL_CONTROL = 33, + AUTH_LOCKED_ENFORCED = 34, + + REALM_LIST_IN_PROGRESS = 35, + REALM_LIST_SUCCESS = 36, + REALM_LIST_FAILED = 37, + REALM_LIST_INVALID = 38, + REALM_LIST_REALM_NOT_FOUND = 39, + + ACCOUNT_CREATE_IN_PROGRESS = 40, + ACCOUNT_CREATE_SUCCESS = 41, + ACCOUNT_CREATE_FAILED = 42, + + CHAR_LIST_RETRIEVING = 43, + CHAR_LIST_RETRIEVED = 44, + CHAR_LIST_FAILED = 45, + + CHAR_CREATE_IN_PROGRESS = 46, + CHAR_CREATE_SUCCESS = 47, + CHAR_CREATE_ERROR = 48, + CHAR_CREATE_FAILED = 49, + CHAR_CREATE_NAME_IN_USE = 50, + CHAR_CREATE_DISABLED = 51, + CHAR_CREATE_PVP_TEAMS_VIOLATION = 52, + CHAR_CREATE_SERVER_LIMIT = 53, + CHAR_CREATE_ACCOUNT_LIMIT = 54, + CHAR_CREATE_SERVER_QUEUE = 55, + CHAR_CREATE_ONLY_EXISTING = 56, + CHAR_CREATE_EXPANSION = 57, + CHAR_CREATE_EXPANSION_CLASS = 58, + CHAR_CREATE_LEVEL_REQUIREMENT = 59, + CHAR_CREATE_UNIQUE_CLASS_LIMIT = 60, + CHAR_CREATE_CHARACTER_IN_GUILD = 61, + CHAR_CREATE_RESTRICTED_RACECLASS = 62, + CHAR_CREATE_CHARACTER_CHOOSE_RACE = 63, + CHAR_CREATE_CHARACTER_ARENA_LEADER = 64, + CHAR_CREATE_CHARACTER_DELETE_MAIL = 65, + CHAR_CREATE_CHARACTER_SWAP_FACTION = 66, + CHAR_CREATE_CHARACTER_RACE_ONLY = 67, + CHAR_CREATE_CHARACTER_GOLD_LIMIT = 68, + CHAR_CREATE_FORCE_LOGIN = 69, + + CHAR_DELETE_IN_PROGRESS = 70, + CHAR_DELETE_SUCCESS = 71, + CHAR_DELETE_FAILED = 72, + CHAR_DELETE_FAILED_LOCKED_FOR_TRANSFER = 73, + CHAR_DELETE_FAILED_GUILD_LEADER = 74, + CHAR_DELETE_FAILED_ARENA_CAPTAIN = 75, + CHAR_DELETE_FAILED_HAS_HEIRLOOM_OR_MAIL = 76, + + CHAR_LOGIN_IN_PROGRESS = 77, + CHAR_LOGIN_SUCCESS = 78, + CHAR_LOGIN_NO_WORLD = 79, + CHAR_LOGIN_DUPLICATE_CHARACTER = 80, + CHAR_LOGIN_NO_INSTANCES = 81, + CHAR_LOGIN_FAILED = 82, + CHAR_LOGIN_DISABLED = 83, + CHAR_LOGIN_NO_CHARACTER = 84, + CHAR_LOGIN_LOCKED_FOR_TRANSFER = 85, + CHAR_LOGIN_LOCKED_BY_BILLING = 86, + CHAR_LOGIN_LOCKED_BY_MOBILE_AH = 87, + CHAR_LOGIN_TEMPORARY_GM_LOCK = 88, + + CHAR_NAME_SUCCESS = 89, + CHAR_NAME_FAILURE = 90, + CHAR_NAME_NO_NAME = 91, + CHAR_NAME_TOO_SHORT = 92, + CHAR_NAME_TOO_LONG = 93, + CHAR_NAME_INVALID_CHARACTER = 94, + CHAR_NAME_MIXED_LANGUAGES = 95, + CHAR_NAME_PROFANE = 96, + CHAR_NAME_RESERVED = 97, + CHAR_NAME_INVALID_APOSTROPHE = 98, + CHAR_NAME_MULTIPLE_APOSTROPHES = 99, + CHAR_NAME_THREE_CONSECUTIVE = 100, + CHAR_NAME_INVALID_SPACE = 101, + CHAR_NAME_CONSECUTIVE_SPACES = 102, + CHAR_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS = 103, + CHAR_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END = 104, + CHAR_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME = 105, }; /// Ban function modes @@ -3309,10 +3593,18 @@ enum BattlegroundTypeId BATTLEGROUND_DS = 10, // Dalaran Sewers BATTLEGROUND_RV = 11, // Ring of Valor BATTLEGROUND_IC = 30, // Isle of Conquest - BATTLEGROUND_RB = 32 // Random Battleground + BATTLEGROUND_RB = 32, // Random Battleground + BATTLEGROUND_RATED_10_VS_10 = 100, // Rated BG 10 vs 10 + BATTLEGROUND_RATED_15_VS_15 = 101, // Rated BG 15 vs 15 + BATTLEGROUND_RATED_25_VS_25 = 102, // Rated BG 25 vs 25 + BATTLEGROUND_TP = 108, // Twin Peaks + BATTLEGROUND_BFG = 120, // Battle For Gilneas + // 441 = "Icecrown Citadel" + // 443 = "The Ruby Sanctum" + // 656 = "Rated Eye of the Storm" }; -#define MAX_BATTLEGROUND_TYPE_ID 33 +#define MAX_BATTLEGROUND_TYPE_ID 121 enum MailResponseType { @@ -3361,35 +3653,44 @@ enum SpellFamilyNames // 14 - unused SPELLFAMILY_DEATHKNIGHT = 15, // 16 - unused - SPELLFAMILY_PET = 17 + SPELLFAMILY_PET = 17, + SPELLFAMILY_UNK3 = 50, }; enum TradeStatus { - TRADE_STATUS_BUSY = 0, - TRADE_STATUS_BEGIN_TRADE = 1, - TRADE_STATUS_OPEN_WINDOW = 2, - TRADE_STATUS_TRADE_CANCELED = 3, - TRADE_STATUS_TRADE_ACCEPT = 4, - TRADE_STATUS_BUSY_2 = 5, - TRADE_STATUS_NO_TARGET = 6, - TRADE_STATUS_BACK_TO_TRADE = 7, - TRADE_STATUS_TRADE_COMPLETE = 8, - // 9? - TRADE_STATUS_TARGET_TO_FAR = 10, - TRADE_STATUS_WRONG_FACTION = 11, - TRADE_STATUS_CLOSE_WINDOW = 12, - // 13? - TRADE_STATUS_IGNORE_YOU = 14, - TRADE_STATUS_YOU_STUNNED = 15, - TRADE_STATUS_TARGET_STUNNED = 16, - TRADE_STATUS_YOU_DEAD = 17, - TRADE_STATUS_TARGET_DEAD = 18, - TRADE_STATUS_YOU_LOGOUT = 19, - TRADE_STATUS_TARGET_LOGOUT = 20, - TRADE_STATUS_TRIAL_ACCOUNT = 21, // Trial accounts can not perform that action - TRADE_STATUS_ONLY_CONJURED = 22, // You can only trade conjured items... (cross realm BG related). - TRADE_STATUS_NOT_ELIGIBLE = 23 // Related to trading soulbound loot items + TRADE_STATUS_OPEN_WINDOW = 0, + // 1 - Related to EVENT_PLAYER_MONEY + TRADE_STATUS_NOT_ELIGIBLE = 2, // Related to trading soulbound loot items + TRADE_STATUS_YOU_LOGOUT = 3, + TRADE_STATUS_IGNORE_YOU = 4, + TRADE_STATUS_TARGET_DEAD = 5, + TRADE_STATUS_TRADE_ACCEPT = 6, + TRADE_STATUS_TARGET_LOGOUT = 7, + // 8 - nonexistent + TRADE_STATUS_TRADE_COMPLETE = 9, + TRADE_STATUS_TRIAL_ACCOUNT = 10, // Trial accounts can not perform that action + // 11 - nonexistent + TRADE_STATUS_BEGIN_TRADE = 12, + TRADE_STATUS_YOU_DEAD = 13, + // 14 - nonexistent + // 15 - nonexistent + TRADE_STATUS_TARGET_TO_FAR = 16, + TRADE_STATUS_NO_TARGET = 17, + TRADE_STATUS_BUSY_2 = 18, + TRADE_STATUS_CURRENCY_NOT_TRADABLE = 19, // new 4.x + TRADE_STATUS_WRONG_FACTION = 20, + TRADE_STATUS_BUSY = 21, + // 22 - equivalent to 335 unk status 9 + TRADE_STATUS_TRADE_CANCELED = 23, + TRADE_STATUS_CURRENCY = 24, // new 4.x + TRADE_STATUS_BACK_TO_TRADE = 25, + TRADE_STATUS_ONLY_CONJURED = 26, // You can only trade conjured items... (cross realm BG related). + TRADE_STATUS_YOU_STUNNED = 27, + // 28 - nonexistent + TRADE_STATUS_TARGET_STUNNED = 29, + // 30 - nonexistent + TRADE_STATUS_CLOSE_WINDOW = 31, }; enum XPColorChar @@ -3426,6 +3727,12 @@ enum ActivateTaxiReply ERR_TAXINOTSTANDING = 12 }; +enum ProfessionUI +{ + MAX_PRIMARY_PROFESSIONS = 2, + MAX_SECONDARY_SKILLS = 5 +}; + enum DuelCompleteType { DUEL_INTERRUPTED = 0, @@ -3442,32 +3749,44 @@ enum BattlegroundQueueTypeId BATTLEGROUND_QUEUE_EY = 4, BATTLEGROUND_QUEUE_SA = 5, BATTLEGROUND_QUEUE_IC = 6, - BATTLEGROUND_QUEUE_RB = 7, - BATTLEGROUND_QUEUE_2v2 = 8, - BATTLEGROUND_QUEUE_3v3 = 9, - BATTLEGROUND_QUEUE_5v5 = 10, + BATTLEGROUND_QUEUE_TP = 7, + BATTLEGROUND_QUEUE_BFG = 8, + BATTLEGROUND_QUEUE_RB = 9, + BATTLEGROUND_QUEUE_2v2 = 10, + BATTLEGROUND_QUEUE_3v3 = 11, + BATTLEGROUND_QUEUE_5v5 = 12, MAX_BATTLEGROUND_QUEUE_TYPES }; enum GroupJoinBattlegroundResult { - // positive values are indexes in BattlemasterList.dbc - ERR_GROUP_JOIN_BATTLEGROUND_FAIL = 0, // Your group has joined a battleground queue, but you are not eligible (showed for non existing BattlemasterList.dbc indexes) - ERR_BATTLEGROUND_NONE = -1, // not show anything - ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS = -2, // You cannot join the battleground yet because you or one of your party members is flagged as a Deserter. - ERR_ARENA_TEAM_PARTY_SIZE = -3, // Incorrect party size for this arena. - ERR_BATTLEGROUND_TOO_MANY_QUEUES = -4, // You can only be queued for 2 battles at once - ERR_BATTLEGROUND_CANNOT_QUEUE_FOR_RATED = -5, // You cannot queue for a rated match while queued for other battles - ERR_BATTLEDGROUND_QUEUED_FOR_RATED = -6, // You cannot queue for another battle while queued for a rated arena match - ERR_BATTLEGROUND_TEAM_LEFT_QUEUE = -7, // Your team has left the arena queue - ERR_BATTLEGROUND_NOT_IN_BATTLEGROUND = -8, // You can't do that in a battleground. - ERR_BATTLEGROUND_JOIN_XP_GAIN = -9, // wtf, doesn't exist in client... - ERR_BATTLEGROUND_JOIN_RANGE_INDEX = -10, // Cannot join the queue unless all members of your party are in the same battleground level range. - ERR_BATTLEGROUND_JOIN_TIMED_OUT = -11, // %s was unavailable to join the queue. (uint64 guid exist in client cache) - ERR_BATTLEGROUND_JOIN_FAILED = -12, // Join as a group failed (uint64 guid doesn't exist in client cache) - ERR_LFG_CANT_USE_BATTLEGROUND = -13, // You cannot queue for a battleground or arena while using the dungeon system. - ERR_IN_RANDOM_BG = -14, // Can't do that while in a Random Battleground queue. - ERR_IN_NON_RANDOM_BG = -15 // Can't queue for Random Battleground while in another Battleground queue. + ERR_BATTLEGROUND_NONE = 0, + ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS = 2, // You cannot join the battleground yet because you or one of your party members is flagged as a Deserter. + ERR_ARENA_TEAM_PARTY_SIZE = 3, // Incorrect party size for this arena. + ERR_BATTLEGROUND_TOO_MANY_QUEUES = 4, // You can only be queued for 2 battles at once + ERR_BATTLEGROUND_CANNOT_QUEUE_FOR_RATED = 5, // You cannot queue for a rated match while queued for other battles + ERR_BATTLEDGROUND_QUEUED_FOR_RATED = 6, // You cannot queue for another battle while queued for a rated arena match + ERR_BATTLEGROUND_TEAM_LEFT_QUEUE = 7, // Your team has left the arena queue + ERR_BATTLEGROUND_NOT_IN_BATTLEGROUND = 8, // You can't do that in a battleground. + ERR_BATTLEGROUND_JOIN_XP_GAIN = 9, // wtf, doesn't exist in client... + ERR_BATTLEGROUND_JOIN_RANGE_INDEX = 10, // Cannot join the queue unless all members of your party are in the same battleground level range. + ERR_BATTLEGROUND_JOIN_TIMED_OUT = 11, // %s was unavailable to join the queue. (uint64 guid exist in client cache) + //ERR_BATTLEGROUND_JOIN_TIMED_OUT = 12, // same as 11 + //ERR_BATTLEGROUND_TEAM_LEFT_QUEUE = 13, // same as 7 + ERR_LFG_CANT_USE_BATTLEGROUND = 14, // You cannot queue for a battleground or arena while using the dungeon system. + ERR_IN_RANDOM_BG = 15, // Can't do that while in a Random Battleground queue. + ERR_IN_NON_RANDOM_BG = 16, // Can't queue for Random Battleground while in another Battleground queue. + ERR_BG_DEVELOPER_ONLY = 17, + ERR_BATTLEGROUND_INVITATION_DECLINED = 18, + ERR_MEETING_STONE_NOT_FOUND = 19, + ERR_WARGAME_REQUEST_FAILURE = 20, + ERR_BATTLEFIELD_TEAM_PARTY_SIZE = 22, + ERR_NOT_ON_TOURNAMENT_REALM = 23, + ERR_BATTLEGROUND_PLAYERS_FROM_DIFFERENT_REALMS = 24, + ERR_REMOVE_FROM_PVP_QUEUE_GRANT_LEVEL = 33, + ERR_REMOVE_FROM_PVP_QUEUE_FACTION_CHANGE = 34, + ERR_BATTLEGROUND_JOIN_FAILED = 35, + ERR_BATTLEGROUND_DUPE_QUEUE = 43 }; enum PetNameInvalidReason @@ -3501,6 +3820,28 @@ enum DungeonStatusFlag RAID_STATUSFLAG_25MAN_HEROIC = 0x08 }; +#define VOID_STORAGE_UNLOCK 100*GOLD +#define VOID_STORAGE_STORE_ITEM 25*GOLD +#define VOID_STORAGE_MAX_DEPOSIT 9 +#define VOID_STORAGE_MAX_WITHDRAW 9 +#define VOID_STORAGE_MAX_SLOT 80 + +enum VoidTransferError +{ + VOID_TRANSFER_ERROR_NO_ERROR = 0, + VOID_TRANSFER_ERROR_INTERNAL_ERROR_1 = 1, + VOID_TRANSFER_ERROR_INTERNAL_ERROR_2 = 2, + VOID_TRANSFER_ERROR_FULL = 3, + VOID_TRANSFER_ERROR_INTERNAL_ERROR_3 = 4, + VOID_TRANSFER_ERROR_INTERNAL_ERROR_4 = 5, + VOID_TRANSFER_ERROR_NOT_ENOUGH_MONEY = 6, + VOID_TRANSFER_ERROR_INVENTORY_FULL = 7, + VOID_TRANSFER_ERROR_INTERNAL_ERROR_5 = 8, + VOID_TRANSFER_ERROR_TRANSFER_UNKNOWN = 9, +}; + +#define CURRENCY_PRECISION 100 + enum PartyResult { ERR_PARTY_RESULT_OK = 0, diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp index abb4ac9964b..abb4ac9964b 100644..100755 --- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp index 98f4c9581c6..626039ed2d5 100755 --- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp @@ -237,6 +237,8 @@ void FlightPathMovementGenerator::DoReset(Player* player) } init.SetFirstPointId(GetCurrentNode()); init.SetFly(); + init.SetSmooth(); + init.SetWalk(true); init.SetVelocity(PLAYER_FLIGHT_SPEED); init.Launch(); } diff --git a/src/server/game/Movement/MovementStructures.h b/src/server/game/Movement/MovementStructures.h new file mode 100644 index 00000000000..774a25d0e5b --- /dev/null +++ b/src/server/game/Movement/MovementStructures.h @@ -0,0 +1,2247 @@ +/* +* Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> +* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> +* +* This program is free software; you can redistribute it and/or modify it +* under the terms of the GNU General Public License as published by the +* Free Software Foundation; either version 2 of the License, or (at your +* option) any later version. +* +* This program is distributed in the hope that it will be useful, but WITHOUT +* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or +* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for +* more details. +* +* You should have received a copy of the GNU General Public License along +* with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#ifndef _MOVEMENT_STRUCTURES_H +#define _MOVEMENT_STRUCTURES_H + +enum MovementStatusElements +{ + MSEHasGuidByte0, + MSEHasGuidByte1, + MSEHasGuidByte2, + MSEHasGuidByte3, + MSEHasGuidByte4, + MSEHasGuidByte5, + MSEHasGuidByte6, + MSEHasGuidByte7, + MSEHasMovementFlags, + MSEHasMovementFlags2, + MSEHasTimestamp, + MSEHasOrientation, + MSEHasTransportData, + MSEHasTransportGuidByte0, + MSEHasTransportGuidByte1, + MSEHasTransportGuidByte2, + MSEHasTransportGuidByte3, + MSEHasTransportGuidByte4, + MSEHasTransportGuidByte5, + MSEHasTransportGuidByte6, + MSEHasTransportGuidByte7, + MSEHasTransportTime2, + MSEHasTransportTime3, + MSEHasPitch, + MSEHasFallData, + MSEHasFallDirection, + MSEHasSplineElevation, + MSEHasSpline, + + MSEGuidByte0, + MSEGuidByte1, + MSEGuidByte2, + MSEGuidByte3, + MSEGuidByte4, + MSEGuidByte5, + MSEGuidByte6, + MSEGuidByte7, + MSEMovementFlags, + MSEMovementFlags2, + MSETimestamp, + MSEPositionX, + MSEPositionY, + MSEPositionZ, + MSEOrientation, + MSETransportGuidByte0, + MSETransportGuidByte1, + MSETransportGuidByte2, + MSETransportGuidByte3, + MSETransportGuidByte4, + MSETransportGuidByte5, + MSETransportGuidByte6, + MSETransportGuidByte7, + MSETransportPositionX, + MSETransportPositionY, + MSETransportPositionZ, + MSETransportOrientation, + MSETransportSeat, + MSETransportTime, + MSETransportTime2, + MSETransportTime3, + MSEPitch, + MSEFallTime, + MSEFallVerticalSpeed, + MSEFallCosAngle, + MSEFallSinAngle, + MSEFallHorizontalSpeed, + MSESplineElevation, + + // Special + MSEZeroBit, // writes bit value 1 or skips read bit + MSEOneBit, // writes bit value 0 or skips read bit + MSEEnd, // marks end of parsing + MSE_COUNT +}; + +//4.3.4 +MovementStatusElements PlayerMoveSequence[] = +{ + MSEHasFallData, + MSEHasGuidByte3, + MSEHasGuidByte6, + MSEHasMovementFlags2, + MSEHasSpline, + MSEHasTimestamp, + MSEHasGuidByte0, + MSEHasGuidByte1, + MSEMovementFlags2, + MSEHasGuidByte7, + MSEHasMovementFlags, + MSEHasOrientation, + MSEHasGuidByte2, + MSEHasSplineElevation, + MSEZeroBit, + MSEHasGuidByte4, + MSEHasFallDirection, + MSEHasGuidByte5, + MSEHasTransportData, + MSEMovementFlags, + MSEHasTransportGuidByte3, + MSEHasTransportTime3, + MSEHasTransportGuidByte6, + MSEHasTransportGuidByte1, + MSEHasTransportGuidByte7, + MSEHasTransportGuidByte0, + MSEHasTransportGuidByte4, + MSEHasTransportTime2, + MSEHasTransportGuidByte5, + MSEHasTransportGuidByte2, + MSEHasPitch, + MSEGuidByte5, + MSEFallHorizontalSpeed, + MSEFallCosAngle, + MSEFallSinAngle, + MSEFallVerticalSpeed, + MSEFallTime, + MSESplineElevation, + MSEGuidByte7, + MSEPositionY, + MSEGuidByte3, + MSETransportTime3, + MSETransportGuidByte6, + MSETransportSeat, + MSETransportGuidByte5, + MSETransportPositionX, + MSETransportGuidByte1, + MSETransportOrientation, + MSETransportGuidByte2, + MSETransportTime2, + MSETransportGuidByte0, + MSETransportPositionZ, + MSETransportGuidByte7, + MSETransportGuidByte4, + MSETransportGuidByte3, + MSETransportPositionY, + MSETransportTime, + MSEGuidByte4, + MSEPositionX, + MSEGuidByte6, + MSEPositionZ, + MSETimestamp, + MSEGuidByte2, + MSEPitch, + MSEGuidByte0, + MSEOrientation, + MSEGuidByte1, + MSEEnd, +}; + +//4.3.4 +MovementStatusElements MovementFallLandSequence[] = +{ + MSEPositionX, + MSEPositionY, + MSEPositionZ, + MSEHasTransportData, + MSEHasGuidByte7, + MSEHasGuidByte1, + MSEHasMovementFlags2, + MSEHasGuidByte3, + MSEHasSplineElevation, + MSEHasOrientation, + MSEHasGuidByte6, + MSEHasTimestamp, + MSEZeroBit, + MSEHasPitch, + MSEHasGuidByte4, + MSEHasSpline, + MSEHasGuidByte5, + MSEHasMovementFlags, + MSEHasFallData, + MSEHasGuidByte0, + MSEHasGuidByte2, + MSEHasTransportGuidByte0, + MSEHasTransportGuidByte5, + MSEHasTransportGuidByte3, + MSEHasTransportGuidByte2, + MSEHasTransportTime3, + MSEHasTransportTime2, + MSEHasTransportGuidByte6, + MSEHasTransportGuidByte4, + MSEHasTransportGuidByte1, + MSEHasTransportGuidByte7, + MSEMovementFlags2, + MSEMovementFlags, + MSEHasFallDirection, + MSEGuidByte1, + MSEGuidByte7, + MSEGuidByte4, + MSEGuidByte3, + MSEGuidByte6, + MSEGuidByte0, + MSEGuidByte2, + MSEGuidByte5, + MSETransportTime, + MSETransportPositionZ, + MSETransportPositionY, + MSETransportPositionX, + MSETransportGuidByte5, + MSETransportTime3, + MSETransportGuidByte1, + MSETransportSeat, + MSETransportTime2, + MSETransportGuidByte4, + MSETransportOrientation, + MSETransportGuidByte0, + MSETransportGuidByte7, + MSETransportGuidByte3, + MSETransportGuidByte6, + MSETransportGuidByte2, + MSEFallVerticalSpeed, + MSEFallTime, + MSEFallCosAngle, + MSEFallHorizontalSpeed, + MSEFallSinAngle, + MSESplineElevation, + MSETimestamp, + MSEPitch, + MSEOrientation, + MSEEnd, +}; + +//4.3.4 +MovementStatusElements MovementHeartBeatSequence[] = +{ + MSEPositionZ, + MSEPositionX, + MSEPositionY, + MSEHasPitch, + MSEHasTimestamp, + MSEHasFallData, + MSEHasMovementFlags2, + MSEHasTransportData, + MSEHasGuidByte7, + MSEHasGuidByte1, + MSEHasGuidByte0, + MSEHasGuidByte4, + MSEHasGuidByte2, + MSEHasOrientation, + MSEHasGuidByte5, + MSEHasGuidByte3, + MSEHasSplineElevation, + MSEHasSpline, + MSEZeroBit, + MSEHasGuidByte6, + MSEHasMovementFlags, + MSEHasTransportTime3, + MSEHasTransportGuidByte4, + MSEHasTransportGuidByte2, + MSEHasTransportTime2, + MSEHasTransportGuidByte5, + MSEHasTransportGuidByte7, + MSEHasTransportGuidByte6, + MSEHasTransportGuidByte0, + MSEHasTransportGuidByte3, + MSEHasTransportGuidByte1, + MSEHasFallDirection, + MSEMovementFlags, + MSEMovementFlags2, + MSEGuidByte3, + MSEGuidByte6, + MSEGuidByte1, + MSEGuidByte7, + MSEGuidByte2, + MSEGuidByte5, + MSEGuidByte0, + MSEGuidByte4, + MSETransportPositionZ, + MSETransportSeat, + MSETransportOrientation, + MSETransportGuidByte4, + MSETransportPositionY, + MSETransportTime, + MSETransportPositionX, + MSETransportGuidByte5, + MSETransportGuidByte1, + MSETransportGuidByte3, + MSETransportGuidByte7, + MSETransportTime3, + MSETransportTime2, + MSETransportGuidByte2, + MSETransportGuidByte0, + MSETransportGuidByte6, + MSEOrientation, + MSEFallVerticalSpeed, + MSEFallTime, + MSEFallHorizontalSpeed, + MSEFallSinAngle, + MSEFallCosAngle, + MSEPitch, + MSESplineElevation, + MSETimestamp, + MSEEnd, +}; + +//4.3.4 +MovementStatusElements MovementJumpSequence[] = +{ + MSEPositionY, + MSEPositionX, + MSEPositionZ, + MSEHasTimestamp, + MSEHasGuidByte5, + MSEHasMovementFlags, + MSEHasGuidByte4, + MSEHasGuidByte6, + MSEHasMovementFlags2, + MSEHasGuidByte0, + MSEHasTransportData, + MSEHasGuidByte3, + MSEHasPitch, + MSEHasGuidByte7, + MSEHasFallData, + MSEHasSpline, + MSEHasOrientation, + MSEHasGuidByte1, + MSEHasSplineElevation, + MSEZeroBit, + MSEHasGuidByte2, + MSEHasTransportGuidByte3, + MSEHasTransportGuidByte7, + MSEHasTransportGuidByte6, + MSEHasTransportGuidByte0, + MSEHasTransportGuidByte5, + MSEHasTransportGuidByte1, + MSEHasTransportGuidByte4, + MSEHasTransportTime3, + MSEHasTransportTime2, + MSEHasTransportGuidByte2, + MSEHasFallDirection, + MSEMovementFlags, + MSEMovementFlags2, + MSEGuidByte6, + MSEGuidByte5, + MSEGuidByte4, + MSEGuidByte0, + MSEGuidByte2, + MSEGuidByte3, + MSEGuidByte7, + MSEGuidByte1, + MSETransportGuidByte1, + MSETransportGuidByte7, + MSETransportPositionX, + MSETransportGuidByte4, + MSETransportTime3, + MSETransportGuidByte0, + MSETransportOrientation, + MSETransportTime2, + MSETransportTime, + MSETransportGuidByte6, + MSETransportPositionZ, + MSETransportSeat, + MSETransportPositionY, + MSETransportGuidByte3, + MSETransportGuidByte2, + MSETransportGuidByte5, + MSEPitch, + MSETimestamp, + MSEFallCosAngle, + MSEFallSinAngle, + MSEFallHorizontalSpeed, + MSEFallVerticalSpeed, + MSEFallTime, + MSESplineElevation, + MSEOrientation, + MSEEnd, +}; + +//4.3.4 +MovementStatusElements MovementSetFacingSequence[] = +{ + MSEPositionX, + MSEPositionY, + MSEPositionZ, + MSEHasGuidByte6, + MSEHasTransportData, + MSEHasGuidByte4, + MSEHasSpline, + MSEHasGuidByte0, + MSEHasOrientation, + MSEHasTimestamp, + MSEHasPitch, + MSEHasMovementFlags2, + MSEHasGuidByte5, + MSEHasGuidByte7, + MSEHasGuidByte2, + MSEHasFallData, + MSEHasSplineElevation, + MSEHasMovementFlags, + MSEHasGuidByte3, + MSEZeroBit, + MSEHasGuidByte1, + MSEHasTransportTime3, + MSEHasTransportGuidByte3, + MSEHasTransportGuidByte7, + MSEHasTransportGuidByte5, + MSEHasTransportGuidByte2, + MSEHasTransportGuidByte6, + MSEHasTransportGuidByte0, + MSEHasTransportTime2, + MSEHasTransportGuidByte4, + MSEHasTransportGuidByte1, + MSEHasFallDirection, + MSEMovementFlags2, + MSEMovementFlags, + MSEGuidByte6, + MSEGuidByte7, + MSEGuidByte2, + MSEGuidByte0, + MSEGuidByte4, + MSEGuidByte1, + MSEGuidByte5, + MSEGuidByte3, + MSETransportGuidByte0, + MSETransportPositionX, + MSETransportGuidByte1, + MSETransportTime2, + MSETransportGuidByte4, + MSETransportPositionZ, + MSETransportOrientation, + MSETransportGuidByte2, + MSETransportTime3, + MSETransportGuidByte3, + MSETransportSeat, + MSETransportPositionY, + MSETransportGuidByte5, + MSETransportGuidByte6, + MSETransportTime, + MSETransportGuidByte7, + MSEFallHorizontalSpeed, + MSEFallSinAngle, + MSEFallCosAngle, + MSEFallTime, + MSEFallVerticalSpeed, + MSESplineElevation, + MSEOrientation, + MSETimestamp, + MSEPitch, + MSEEnd, +}; + +//4.3.4 +MovementStatusElements MovementSetPitchSequence[] = +{ + MSEPositionX, + MSEPositionZ, + MSEPositionY, + MSEHasFallData, + MSEHasMovementFlags, + MSEHasGuidByte1, + MSEHasOrientation, + MSEHasGuidByte7, + MSEHasGuidByte3, + MSEHasMovementFlags2, + MSEHasTransportData, + MSEHasSplineElevation, + MSEHasGuidByte6, + MSEHasPitch, + MSEHasGuidByte4, + MSEHasSpline, + MSEHasGuidByte2, + MSEZeroBit, + MSEHasTimestamp, + MSEHasGuidByte0, + MSEHasGuidByte5, + MSEHasTransportGuidByte3, + MSEHasTransportGuidByte6, + MSEHasTransportGuidByte2, + MSEHasTransportGuidByte4, + MSEHasTransportGuidByte0, + MSEHasTransportGuidByte1, + MSEHasTransportGuidByte5, + MSEHasTransportTime3, + MSEHasTransportGuidByte7, + MSEHasTransportTime2, + MSEMovementFlags2, + MSEMovementFlags, + MSEHasFallDirection, + MSEGuidByte3, + MSEGuidByte7, + MSEGuidByte1, + MSEGuidByte6, + MSEGuidByte0, + MSEGuidByte5, + MSEGuidByte2, + MSEGuidByte4, + MSETransportGuidByte4, + MSETransportGuidByte3, + MSETransportGuidByte6, + MSETransportOrientation, + MSETransportGuidByte1, + MSETransportTime3, + MSETransportTime, + MSETransportGuidByte2, + MSETransportPositionZ, + MSETransportGuidByte0, + MSETransportTime2, + MSETransportPositionY, + MSETransportGuidByte5, + MSETransportSeat, + MSETransportGuidByte7, + MSETransportPositionX, + MSEFallVerticalSpeed, + MSEFallTime, + MSEFallHorizontalSpeed, + MSEFallCosAngle, + MSEFallSinAngle, + MSEPitch, + MSESplineElevation, + MSETimestamp, + MSEOrientation, + MSEEnd, +}; + +//4.3.4 +MovementStatusElements MovementStartBackwardSequence[] = +{ + MSEPositionX, + MSEPositionZ, + MSEPositionY, + MSEHasTransportData, + MSEHasGuidByte3, + MSEHasGuidByte0, + MSEHasGuidByte2, + MSEHasTimestamp, + MSEHasGuidByte7, + MSEHasPitch, + MSEZeroBit, + MSEHasMovementFlags, + MSEHasOrientation, + MSEHasSpline, + MSEHasMovementFlags2, + MSEHasFallData, + MSEHasGuidByte5, + MSEHasGuidByte1, + MSEHasGuidByte4, + MSEHasGuidByte6, + MSEHasSplineElevation, + MSEHasTransportGuidByte3, + MSEHasTransportGuidByte1, + MSEHasTransportTime2, + MSEHasTransportGuidByte2, + MSEHasTransportGuidByte7, + MSEHasTransportGuidByte0, + MSEHasTransportGuidByte6, + MSEHasTransportGuidByte5, + MSEHasTransportGuidByte4, + MSEHasTransportTime3, + MSEMovementFlags, + MSEMovementFlags2, + MSEHasFallDirection, + MSEGuidByte6, + MSEGuidByte7, + MSEGuidByte4, + MSEGuidByte1, + MSEGuidByte5, + MSEGuidByte0, + MSEGuidByte2, + MSEGuidByte3, + MSETransportPositionZ, + MSETransportGuidByte2, + MSETransportTime3, + MSETransportGuidByte0, + MSETransportGuidByte5, + MSETransportPositionY, + MSETransportGuidByte1, + MSETransportPositionX, + MSETransportTime2, + MSETransportGuidByte4, + MSETransportOrientation, + MSETransportSeat, + MSETransportGuidByte7, + MSETransportTime, + MSETransportGuidByte6, + MSETransportGuidByte3, + MSEPitch, + MSETimestamp, + MSEFallHorizontalSpeed, + MSEFallSinAngle, + MSEFallCosAngle, + MSEFallVerticalSpeed, + MSEFallTime, + MSEOrientation, + MSESplineElevation, + MSEEnd, +}; + +//4.3.4 +MovementStatusElements MovementStartForwardSequence[] = +{ + MSEPositionY, + MSEPositionZ, + MSEPositionX, + MSEHasGuidByte5, + MSEHasGuidByte2, + MSEHasGuidByte0, + MSEZeroBit, + MSEHasMovementFlags, + MSEHasGuidByte7, + MSEHasGuidByte3, + MSEHasGuidByte1, + MSEHasOrientation, + MSEHasGuidByte6, + MSEHasSpline, + MSEHasSplineElevation, + MSEHasGuidByte4, + MSEHasTransportData, + MSEHasTimestamp, + MSEHasPitch, + MSEHasMovementFlags2, + MSEHasFallData, + MSEMovementFlags, + MSEHasTransportGuidByte3, + MSEHasTransportGuidByte4, + MSEHasTransportGuidByte6, + MSEHasTransportGuidByte2, + MSEHasTransportGuidByte5, + MSEHasTransportGuidByte0, + MSEHasTransportGuidByte7, + MSEHasTransportGuidByte1, + MSEHasTransportTime3, + MSEHasTransportTime2, + MSEHasFallDirection, + MSEMovementFlags2, + MSEGuidByte2, + MSEGuidByte4, + MSEGuidByte6, + MSEGuidByte1, + MSEGuidByte7, + MSEGuidByte3, + MSEGuidByte5, + MSEGuidByte0, + MSEFallVerticalSpeed, + MSEFallHorizontalSpeed, + MSEFallCosAngle, + MSEFallSinAngle, + MSEFallTime, + MSETransportGuidByte3, + MSETransportPositionY, + MSETransportPositionZ, + MSETransportGuidByte1, + MSETransportGuidByte4, + MSETransportGuidByte7, + MSETransportOrientation, + MSETransportGuidByte2, + MSETransportPositionX, + MSETransportGuidByte5, + MSETransportTime3, + MSETransportTime, + MSETransportGuidByte6, + MSETransportGuidByte0, + MSETransportSeat, + MSETransportTime2, + MSESplineElevation, + MSEPitch, + MSEOrientation, + MSETimestamp, + + MSEEnd, +}; + +//4.3.4 +MovementStatusElements MovementStartStrafeLeftSequence[] = +{ + MSEPositionZ, + MSEPositionX, + MSEPositionY, + MSEHasSplineElevation, + MSEHasGuidByte5, + MSEHasPitch, + MSEHasGuidByte6, + MSEHasTimestamp, + MSEHasGuidByte1, + MSEZeroBit, + MSEHasGuidByte4, + MSEHasGuidByte0, + MSEHasGuidByte2, + MSEHasFallData, + MSEHasOrientation, + MSEHasGuidByte3, + MSEHasMovementFlags2, + MSEHasGuidByte7, + MSEHasSpline, + MSEHasMovementFlags, + MSEHasTransportData, + MSEHasFallDirection, + MSEHasTransportTime2, + MSEHasTransportGuidByte7, + MSEHasTransportTime3, + MSEHasTransportGuidByte3, + MSEHasTransportGuidByte1, + MSEHasTransportGuidByte6, + MSEHasTransportGuidByte5, + MSEHasTransportGuidByte2, + MSEHasTransportGuidByte4, + MSEHasTransportGuidByte0, + MSEMovementFlags, + MSEMovementFlags2, + MSEGuidByte2, + MSEGuidByte6, + MSEGuidByte3, + MSEGuidByte1, + MSEGuidByte0, + MSEGuidByte7, + MSEGuidByte4, + MSEGuidByte5, + MSEFallSinAngle, + MSEFallHorizontalSpeed, + MSEFallCosAngle, + MSEFallTime, + MSEFallVerticalSpeed, + MSETransportSeat, + MSETransportGuidByte2, + MSETransportTime2, + MSETransportGuidByte3, + MSETransportPositionZ, + MSETransportTime3, + MSETransportGuidByte0, + MSETransportGuidByte7, + MSETransportPositionY, + MSETransportGuidByte5, + MSETransportGuidByte1, + MSETransportOrientation, + MSETransportTime, + MSETransportGuidByte6, + MSETransportGuidByte4, + MSETransportPositionX, + MSETimestamp, + MSEOrientation, + MSEPitch, + MSESplineElevation, + MSEEnd, +}; + +//4.3.4 +MovementStatusElements MovementStartStrafeRightSequence[] = +{ + MSEPositionY, + MSEPositionX, + MSEPositionZ, + MSEHasPitch, + MSEHasGuidByte1, + MSEHasOrientation, + MSEHasGuidByte4, + MSEHasSpline, + MSEZeroBit, + MSEHasGuidByte5, + MSEHasFallData, + MSEHasSplineElevation, + MSEHasTimestamp, + MSEHasMovementFlags, + MSEHasGuidByte2, + MSEHasGuidByte7, + MSEHasGuidByte6, + MSEHasGuidByte3, + MSEHasMovementFlags2, + MSEHasTransportData, + MSEHasGuidByte0, + MSEHasTransportGuidByte7, + MSEHasTransportGuidByte2, + MSEHasTransportGuidByte3, + MSEHasTransportGuidByte5, + MSEHasTransportGuidByte0, + MSEHasTransportTime2, + MSEHasTransportGuidByte6, + MSEHasTransportGuidByte1, + MSEHasTransportGuidByte4, + MSEHasTransportTime3, + MSEMovementFlags2, + MSEMovementFlags, + MSEHasFallDirection, + MSEGuidByte7, + MSEGuidByte5, + MSEGuidByte3, + MSEGuidByte1, + MSEGuidByte2, + MSEGuidByte4, + MSEGuidByte6, + MSEGuidByte0, + MSETransportGuidByte5, + MSETransportGuidByte1, + MSETransportGuidByte6, + MSETransportPositionY, + MSETransportOrientation, + MSETransportGuidByte0, + MSETransportGuidByte2, + MSETransportSeat, + MSETransportPositionX, + MSETransportTime3, + MSETransportTime, + MSETransportGuidByte4, + MSETransportGuidByte7, + MSETransportTime2, + MSETransportPositionZ, + MSETransportGuidByte3, + MSEPitch, + MSEOrientation, + MSEFallCosAngle, + MSEFallSinAngle, + MSEFallHorizontalSpeed, + MSEFallTime, + MSEFallVerticalSpeed, + MSETimestamp, + MSESplineElevation, + MSEEnd, +}; + +//4.3.4 +MovementStatusElements MovementStartTurnLeftSequence[] = +{ + MSEPositionY, + MSEPositionX, + MSEPositionZ, + MSEZeroBit, + MSEHasGuidByte1, + MSEHasOrientation, + MSEHasSpline, + MSEHasMovementFlags, + MSEHasGuidByte4, + MSEHasGuidByte2, + MSEHasMovementFlags2, + MSEHasGuidByte5, + MSEHasGuidByte7, + MSEHasTransportData, + MSEHasGuidByte6, + MSEHasSplineElevation, + MSEHasGuidByte0, + MSEHasGuidByte3, + MSEHasPitch, + MSEHasTimestamp, + MSEHasFallData, + MSEMovementFlags2, + MSEHasTransportGuidByte3, + MSEHasTransportGuidByte1, + MSEHasTransportGuidByte0, + MSEHasTransportTime2, + MSEHasTransportGuidByte2, + MSEHasTransportTime3, + MSEHasTransportGuidByte4, + MSEHasTransportGuidByte7, + MSEHasTransportGuidByte5, + MSEHasTransportGuidByte6, + MSEHasFallDirection, + MSEMovementFlags, + MSEGuidByte0, + MSEGuidByte4, + MSEGuidByte7, + MSEGuidByte5, + MSEGuidByte6, + MSEGuidByte3, + MSEGuidByte2, + MSEGuidByte1, + MSEFallSinAngle, + MSEFallCosAngle, + MSEFallHorizontalSpeed, + MSEFallVerticalSpeed, + MSEFallTime, + MSETransportGuidByte0, + MSETransportPositionX, + MSETransportTime, + MSETransportSeat, + MSETransportPositionZ, + MSETransportGuidByte4, + MSETransportOrientation, + MSETransportGuidByte2, + MSETransportGuidByte6, + MSETransportGuidByte1, + MSETransportGuidByte3, + MSETransportPositionY, + MSETransportTime3, + MSETransportTime2, + MSETransportGuidByte5, + MSETransportGuidByte7, + MSETimestamp, + MSEPitch, + MSEOrientation, + MSESplineElevation, + MSEEnd, +}; + +//4.3.4 +MovementStatusElements MovementStartTurnRightSequence[] = +{ + MSEPositionX, + MSEPositionZ, + MSEPositionY, + MSEHasGuidByte3, + MSEHasGuidByte5, + MSEHasMovementFlags, + MSEHasSpline, + MSEHasGuidByte0, + MSEHasOrientation, + MSEHasTransportData, + MSEHasGuidByte7, + MSEZeroBit, + MSEHasMovementFlags2, + MSEHasGuidByte1, + MSEHasTimestamp, + MSEHasGuidByte6, + MSEHasGuidByte2, + MSEHasGuidByte4, + MSEHasSplineElevation, + MSEHasPitch, + MSEHasFallData, + MSEHasTransportGuidByte1, + MSEHasTransportTime2, + MSEHasTransportGuidByte6, + MSEHasTransportGuidByte0, + MSEHasTransportGuidByte3, + MSEHasTransportGuidByte5, + MSEHasTransportGuidByte2, + MSEHasTransportGuidByte4, + MSEHasTransportGuidByte7, + MSEHasTransportTime3, + MSEMovementFlags2, + MSEMovementFlags, + MSEHasFallDirection, + MSEGuidByte5, + MSEGuidByte0, + MSEGuidByte7, + MSEGuidByte3, + MSEGuidByte2, + MSEGuidByte1, + MSEGuidByte4, + MSEGuidByte6, + MSETransportPositionY, + MSETransportGuidByte0, + MSETransportGuidByte4, + MSETransportGuidByte1, + MSETransportGuidByte6, + MSETransportGuidByte2, + MSETransportSeat, + MSETransportOrientation, + MSETransportGuidByte5, + MSETransportTime3, + MSETransportPositionZ, + MSETransportPositionX, + MSETransportTime, + MSETransportGuidByte7, + MSETransportGuidByte3, + MSETransportTime2, + MSEFallHorizontalSpeed, + MSEFallSinAngle, + MSEFallCosAngle, + MSEFallTime, + MSEFallVerticalSpeed, + MSEPitch, + MSEOrientation, + MSESplineElevation, + MSETimestamp, + MSEEnd, +}; + +//4.3.4 +MovementStatusElements MovementStopSequence[] = +{ + MSEPositionX, + MSEPositionY, + MSEPositionZ, + MSEHasGuidByte3, + MSEHasGuidByte6, + MSEHasSplineElevation, + MSEHasSpline, + MSEHasOrientation, + MSEHasGuidByte7, + MSEHasMovementFlags, + MSEHasGuidByte5, + MSEHasFallData, + MSEHasMovementFlags2, + MSEHasTransportData, + MSEHasTimestamp, + MSEHasGuidByte4, + MSEHasGuidByte1, + MSEZeroBit, + MSEHasGuidByte2, + MSEHasGuidByte0, + MSEHasPitch, + MSEHasTransportGuidByte7, + MSEHasTransportGuidByte4, + MSEHasTransportGuidByte1, + MSEHasTransportGuidByte5, + MSEHasTransportTime2, + MSEHasTransportTime3, + MSEHasTransportGuidByte3, + MSEHasTransportGuidByte6, + MSEHasTransportGuidByte0, + MSEHasTransportGuidByte2, + MSEMovementFlags, + MSEMovementFlags2, + MSEHasFallDirection, + MSEGuidByte6, + MSEGuidByte3, + MSEGuidByte0, + MSEGuidByte4, + MSEGuidByte2, + MSEGuidByte1, + MSEGuidByte5, + MSEGuidByte7, + MSETransportGuidByte4, + MSETransportGuidByte7, + MSETransportTime, + MSETransportSeat, + MSETransportPositionZ, + MSETransportTime3, + MSETransportGuidByte2, + MSETransportGuidByte0, + MSETransportPositionY, + MSETransportGuidByte1, + MSETransportGuidByte3, + MSETransportTime2, + MSETransportPositionX, + MSETransportOrientation, + MSETransportGuidByte5, + MSETransportGuidByte6, + MSETimestamp, + MSEOrientation, + MSEPitch, + MSESplineElevation, + MSEFallCosAngle, + MSEFallSinAngle, + MSEFallHorizontalSpeed, + MSEFallVerticalSpeed, + MSEFallTime, + MSEEnd, +}; + +//4.3.4 +MovementStatusElements MovementStopStrafeSequence[] = +{ + MSEPositionY, + MSEPositionZ, + MSEPositionX, + MSEHasPitch, + MSEHasTimestamp, + MSEHasGuidByte2, + MSEHasFallData, + MSEHasGuidByte7, + MSEHasSplineElevation, + MSEHasGuidByte3, + MSEHasOrientation, + MSEHasMovementFlags2, + MSEHasTransportData, + MSEHasMovementFlags, + MSEHasSpline, + MSEHasGuidByte0, + MSEZeroBit, + MSEHasGuidByte6, + MSEHasGuidByte5, + MSEHasGuidByte1, + MSEHasGuidByte4, + MSEHasTransportGuidByte7, + MSEHasTransportGuidByte0, + MSEHasTransportGuidByte4, + MSEHasTransportGuidByte2, + MSEHasTransportGuidByte6, + MSEHasTransportGuidByte5, + MSEHasTransportTime2, + MSEHasTransportGuidByte1, + MSEHasTransportGuidByte3, + MSEHasTransportTime3, + MSEMovementFlags, + MSEHasFallDirection, + MSEMovementFlags2, + MSEGuidByte2, + MSEGuidByte7, + MSEGuidByte3, + MSEGuidByte4, + MSEGuidByte5, + MSEGuidByte6, + MSEGuidByte1, + MSEGuidByte0, + MSETransportSeat, + MSETransportGuidByte6, + MSETransportPositionZ, + MSETransportTime3, + MSETransportGuidByte1, + MSETransportGuidByte3, + MSETransportGuidByte2, + MSETransportGuidByte4, + MSETransportGuidByte5, + MSETransportTime, + MSETransportOrientation, + MSETransportPositionX, + MSETransportGuidByte0, + MSETransportPositionY, + MSETransportTime2, + MSETransportGuidByte7, + MSEFallCosAngle, + MSEFallHorizontalSpeed, + MSEFallSinAngle, + MSEFallTime, + MSEFallVerticalSpeed, + MSESplineElevation, + MSEOrientation, + MSEPitch, + MSETimestamp, + MSEEnd, +}; + +//4.3.4 +MovementStatusElements MovementStopTurnSequence[] = +{ + MSEPositionX, + MSEPositionZ, + MSEPositionY, + MSEHasGuidByte5, + MSEHasGuidByte4, + MSEHasFallData, + MSEZeroBit, + MSEHasGuidByte1, + MSEHasGuidByte0, + MSEHasSpline, + MSEHasMovementFlags, + MSEHasGuidByte2, + MSEHasGuidByte6, + MSEHasPitch, + MSEHasTransportData, + MSEHasGuidByte3, + MSEHasSplineElevation, + MSEHasTimestamp, + MSEHasMovementFlags2, + MSEHasOrientation, + MSEHasGuidByte7, + MSEHasTransportGuidByte2, + MSEHasTransportGuidByte7, + MSEHasTransportTime3, + MSEHasTransportGuidByte4, + MSEHasTransportTime2, + MSEHasTransportGuidByte5, + MSEHasTransportGuidByte0, + MSEHasTransportGuidByte3, + MSEHasTransportGuidByte6, + MSEHasTransportGuidByte1, + MSEHasFallDirection, + MSEMovementFlags, + MSEMovementFlags2, + MSEGuidByte3, + MSEGuidByte2, + MSEGuidByte6, + MSEGuidByte4, + MSEGuidByte0, + MSEGuidByte7, + MSEGuidByte1, + MSEGuidByte5, + MSESplineElevation, + MSETransportPositionX, + MSETransportGuidByte5, + MSETransportSeat, + MSETransportGuidByte2, + MSETransportGuidByte3, + MSETransportOrientation, + MSETransportTime2, + MSETransportTime3, + MSETransportGuidByte7, + MSETransportGuidByte1, + MSETransportGuidByte0, + MSETransportGuidByte4, + MSETransportPositionY, + MSETransportPositionZ, + MSETransportTime, + MSETransportGuidByte6, + MSEFallTime, + MSEFallHorizontalSpeed, + MSEFallCosAngle, + MSEFallSinAngle, + MSEFallVerticalSpeed, + MSETimestamp, + MSEPitch, + MSEOrientation, + MSEEnd, +}; + +//4.3.4 +MovementStatusElements MovementStartAscendSequence[] = +{ + MSEPositionX, + MSEPositionY, + MSEPositionZ, + MSEHasGuidByte0, + MSEHasGuidByte1, + MSEHasGuidByte7, + MSEZeroBit, + MSEHasGuidByte5, + MSEHasTransportData, + MSEHasGuidByte2, + MSEHasSplineElevation, + MSEHasFallData, + MSEHasSpline, + MSEHasGuidByte3, + MSEHasMovementFlags2, + MSEHasGuidByte6, + MSEHasMovementFlags, + MSEHasPitch, + MSEHasTimestamp, + MSEHasOrientation, + MSEHasGuidByte4, + MSEMovementFlags, + MSEHasTransportGuidByte0, + MSEHasTransportGuidByte2, + MSEHasTransportTime3, + MSEHasTransportGuidByte6, + MSEHasTransportGuidByte1, + MSEHasTransportGuidByte4, + MSEHasTransportTime2, + MSEHasTransportGuidByte5, + MSEHasTransportGuidByte3, + MSEHasTransportGuidByte7, + MSEMovementFlags2, + MSEHasFallDirection, + MSEGuidByte6, + MSEGuidByte3, + MSEGuidByte1, + MSEGuidByte4, + MSEGuidByte2, + MSEGuidByte0, + MSEGuidByte5, + MSEGuidByte7, + MSETransportGuidByte3, + MSETransportGuidByte5, + MSETransportGuidByte4, + MSETransportSeat, + MSETransportGuidByte2, + MSETransportOrientation, + MSETransportPositionY, + MSETransportGuidByte7, + MSETransportTime2, + MSETransportPositionZ, + MSETransportTime3, + MSETransportGuidByte6, + MSETransportTime, + MSETransportGuidByte0, + MSETransportGuidByte1, + MSETransportPositionX, + MSEFallCosAngle, + MSEFallSinAngle, + MSEFallHorizontalSpeed, + MSEFallTime, + MSEFallVerticalSpeed, + MSEOrientation, + MSEPitch, + MSETimestamp, + MSESplineElevation, + MSEEnd, +}; + +//4.3.4 +MovementStatusElements MovementStartDescendSequence[] = +{ + MSEPositionY, + MSEPositionZ, + MSEPositionX, + MSEHasGuidByte0, + MSEHasPitch, + MSEHasFallData, + MSEHasGuidByte4, + MSEHasOrientation, + MSEHasTimestamp, + MSEHasMovementFlags2, + MSEHasMovementFlags, + MSEHasGuidByte6, + MSEZeroBit, + MSEHasGuidByte1, + MSEHasTransportData, + MSEHasSpline, + MSEHasSplineElevation, + MSEHasGuidByte5, + MSEHasGuidByte3, + MSEHasGuidByte7, + MSEHasGuidByte2, + MSEHasTransportGuidByte0, + MSEHasTransportGuidByte1, + MSEHasTransportGuidByte2, + MSEHasTransportTime3, + MSEHasTransportGuidByte7, + MSEHasTransportGuidByte4, + MSEHasTransportGuidByte6, + MSEHasTransportTime2, + MSEHasTransportGuidByte3, + MSEHasTransportGuidByte5, + MSEMovementFlags2, + MSEMovementFlags, + MSEHasFallDirection, + MSEGuidByte2, + MSEGuidByte7, + MSEGuidByte6, + MSEGuidByte0, + MSEGuidByte1, + MSEGuidByte5, + MSEGuidByte4, + MSEGuidByte3, + MSEPitch, + MSETransportPositionZ, + MSETransportSeat, + MSETransportTime3, + MSETransportGuidByte6, + MSETransportTime2, + MSETransportGuidByte1, + MSETransportTime, + MSETransportGuidByte4, + MSETransportPositionY, + MSETransportPositionX, + MSETransportGuidByte7, + MSETransportGuidByte3, + MSETransportGuidByte5, + MSETransportGuidByte2, + MSETransportOrientation, + MSETransportGuidByte0, + MSEFallTime, + MSEFallSinAngle, + MSEFallCosAngle, + MSEFallHorizontalSpeed, + MSEFallVerticalSpeed, + MSETimestamp, + MSEOrientation, + MSESplineElevation, + MSEEnd, +}; + +//4.3.4 +MovementStatusElements MovementStartSwimSequence[] = +{ + MSEPositionZ, + MSEPositionX, + MSEPositionY, + MSEHasGuidByte3, + MSEHasSplineElevation, + MSEHasGuidByte4, + MSEHasGuidByte7, + MSEZeroBit, + MSEHasPitch, + MSEHasGuidByte0, + MSEHasOrientation, + MSEHasMovementFlags, + MSEHasFallData, + MSEHasGuidByte5, + MSEHasTransportData, + MSEHasMovementFlags2, + MSEHasTimestamp, + MSEHasGuidByte6, + MSEHasGuidByte1, + MSEHasSpline, + MSEHasGuidByte2, + MSEHasTransportGuidByte2, + MSEHasTransportGuidByte3, + MSEHasTransportGuidByte7, + MSEHasTransportGuidByte5, + MSEHasTransportGuidByte4, + MSEHasTransportGuidByte0, + MSEHasTransportTime2, + MSEHasTransportGuidByte6, + MSEHasTransportGuidByte1, + MSEHasTransportTime3, + MSEMovementFlags, + MSEHasFallDirection, + MSEMovementFlags2, + MSEGuidByte0, + MSEGuidByte2, + MSEGuidByte1, + MSEGuidByte5, + MSEGuidByte4, + MSEGuidByte6, + MSEGuidByte3, + MSEGuidByte7, + MSEPitch, + MSETransportTime2, + MSETransportGuidByte2, + MSETransportPositionY, + MSETransportGuidByte3, + MSETransportTime, + MSETransportPositionX, + MSETransportOrientation, + MSETransportTime3, + MSETransportGuidByte6, + MSETransportGuidByte5, + MSETransportGuidByte4, + MSETransportPositionZ, + MSETransportGuidByte1, + MSETransportGuidByte7, + MSETransportGuidByte0, + MSETransportSeat, + MSEFallCosAngle, + MSEFallHorizontalSpeed, + MSEFallSinAngle, + MSEFallVerticalSpeed, + MSEFallTime, + MSEOrientation, + MSETimestamp, + MSESplineElevation, + MSEEnd, +}; + +//4.3.4 +MovementStatusElements MovementStopSwimSequence[] = +{ + MSEPositionX, + MSEPositionY, + MSEPositionZ, + MSEHasSpline, + MSEHasPitch, + MSEHasGuidByte5, + MSEHasGuidByte3, + MSEHasGuidByte7, + MSEHasSplineElevation, + MSEHasMovementFlags, + MSEHasGuidByte4, + MSEHasMovementFlags2, + MSEHasGuidByte2, + MSEHasGuidByte6, + MSEHasTransportData, + MSEHasOrientation, + MSEZeroBit, + MSEHasTimestamp, + MSEHasGuidByte1, + MSEHasGuidByte0, + MSEHasFallData, + MSEHasTransportTime3, + MSEHasTransportGuidByte4, + MSEHasTransportGuidByte6, + MSEHasTransportGuidByte3, + MSEHasTransportGuidByte7, + MSEHasTransportGuidByte1, + MSEHasTransportGuidByte0, + MSEHasTransportTime2, + MSEHasTransportGuidByte2, + MSEHasTransportGuidByte5, + MSEMovementFlags, + MSEMovementFlags2, + MSEHasFallDirection, + MSEGuidByte0, + MSEGuidByte4, + MSEGuidByte3, + MSEGuidByte6, + MSEGuidByte7, + MSEGuidByte1, + MSEGuidByte5, + MSEGuidByte2, + MSETransportTime3, + MSETransportGuidByte4, + MSETransportTime, + MSETransportPositionZ, + MSETransportSeat, + MSETransportGuidByte3, + MSETransportGuidByte2, + MSETransportPositionY, + MSETransportGuidByte7, + MSETransportGuidByte1, + MSETransportGuidByte6, + MSETransportGuidByte5, + MSETransportTime2, + MSETransportPositionX, + MSETransportGuidByte0, + MSETransportOrientation, + MSEFallVerticalSpeed, + MSEFallCosAngle, + MSEFallHorizontalSpeed, + MSEFallSinAngle, + MSEFallTime, + MSETimestamp, + MSEPitch, + MSEOrientation, + MSESplineElevation, + MSEEnd, +}; + +//4.3.4 +MovementStatusElements MovementStopAscendSequence[] = +{ + MSEPositionZ, + MSEPositionY, + MSEPositionX, + MSEHasGuidByte3, + MSEHasGuidByte2, + MSEHasFallData, + MSEHasGuidByte7, + MSEHasOrientation, + MSEHasPitch, + MSEHasSpline, + MSEZeroBit, + MSEHasGuidByte1, + MSEHasGuidByte4, + MSEHasMovementFlags, + MSEHasGuidByte0, + MSEHasGuidByte6, + MSEHasSplineElevation, + MSEHasTransportData, + MSEHasMovementFlags2, + MSEHasTimestamp, + MSEHasGuidByte5, + MSEHasTransportTime2, + MSEHasTransportTime3, + MSEHasTransportGuidByte1, + MSEHasTransportGuidByte3, + MSEHasTransportGuidByte2, + MSEHasTransportGuidByte5, + MSEHasTransportGuidByte7, + MSEHasTransportGuidByte4, + MSEHasTransportGuidByte6, + MSEHasTransportGuidByte0, + MSEMovementFlags2, + MSEMovementFlags, + MSEHasFallDirection, + MSEGuidByte7, + MSEGuidByte5, + MSEGuidByte4, + MSEGuidByte3, + MSEGuidByte2, + MSEGuidByte1, + MSEGuidByte0, + MSEGuidByte6, + MSETransportGuidByte5, + MSETransportPositionY, + MSETransportGuidByte7, + MSETransportGuidByte2, + MSETransportGuidByte6, + MSETransportTime2, + MSETransportTime3, + MSETransportOrientation, + MSETransportGuidByte3, + MSETransportGuidByte4, + MSETransportSeat, + MSETransportGuidByte1, + MSETransportTime, + MSETransportGuidByte0, + MSETransportPositionX, + MSETransportPositionZ, + MSEFallTime, + MSEFallVerticalSpeed, + MSEFallCosAngle, + MSEFallSinAngle, + MSEFallHorizontalSpeed, + MSEPitch, + MSESplineElevation, + MSETimestamp, + MSEOrientation, + MSEEnd, +}; + +//4.3.4 +MovementStatusElements MovementStopPitchSequence[] = +{ + MSEPositionY, + MSEPositionX, + MSEPositionZ, + MSEHasGuidByte0, + MSEHasGuidByte5, + MSEHasGuidByte3, + MSEHasFallData, + MSEHasGuidByte2, + MSEHasGuidByte4, + MSEHasGuidByte7, + MSEHasPitch, + MSEHasSpline, + MSEHasOrientation, + MSEZeroBit, + MSEHasMovementFlags2, + MSEHasSplineElevation, + MSEHasGuidByte6, + MSEHasGuidByte1, + MSEHasTimestamp, + MSEHasTransportData, + MSEHasMovementFlags, + MSEHasTransportGuidByte7, + MSEHasTransportGuidByte0, + MSEHasTransportGuidByte5, + MSEHasTransportGuidByte2, + MSEHasTransportTime3, + MSEHasTransportGuidByte6, + MSEHasTransportGuidByte3, + MSEHasTransportTime2, + MSEHasTransportGuidByte4, + MSEHasTransportGuidByte1, + MSEHasFallDirection, + MSEMovementFlags2, + MSEMovementFlags, + MSEGuidByte1, + MSEGuidByte7, + MSEGuidByte0, + MSEGuidByte6, + MSEGuidByte4, + MSEGuidByte3, + MSEGuidByte5, + MSEGuidByte2, + MSETimestamp, + MSEFallHorizontalSpeed, + MSEFallSinAngle, + MSEFallCosAngle, + MSEFallVerticalSpeed, + MSEFallTime, + MSETransportGuidByte5, + MSETransportGuidByte2, + MSETransportTime2, + MSETransportPositionX, + MSETransportOrientation, + MSETransportGuidByte6, + MSETransportGuidByte3, + MSETransportGuidByte1, + MSETransportPositionZ, + MSETransportTime3, + MSETransportGuidByte0, + MSETransportGuidByte4, + MSETransportTime, + MSETransportPositionY, + MSETransportSeat, + MSETransportGuidByte7, + MSESplineElevation, + MSEOrientation, + MSEPitch, + MSEEnd, +}; + +//4.3.4 +MovementStatusElements MovementStartPitchDownSequence[] = +{ + MSEPositionX, + MSEPositionZ, + MSEPositionY, + MSEHasMovementFlags, + MSEHasGuidByte7, + MSEHasGuidByte6, + MSEHasPitch, + MSEZeroBit, + MSEHasGuidByte1, + MSEHasGuidByte4, + MSEHasTimestamp, + MSEHasSplineElevation, + MSEHasMovementFlags2, + MSEHasTransportData, + MSEHasGuidByte0, + MSEHasGuidByte5, + MSEHasGuidByte3, + MSEHasSpline, + MSEHasOrientation, + MSEHasFallData, + MSEHasGuidByte2, + MSEHasTransportGuidByte1, + MSEHasTransportGuidByte5, + MSEHasTransportTime3, + MSEHasTransportGuidByte7, + MSEHasTransportGuidByte4, + MSEHasTransportGuidByte6, + MSEHasTransportTime2, + MSEHasTransportGuidByte0, + MSEHasTransportGuidByte3, + MSEHasTransportGuidByte2, + MSEMovementFlags2, + MSEHasFallDirection, + MSEMovementFlags, + MSEGuidByte3, + MSEGuidByte7, + MSEGuidByte0, + MSEGuidByte5, + MSEGuidByte2, + MSEGuidByte6, + MSEGuidByte4, + MSEGuidByte1, + MSETransportTime3, + MSETransportGuidByte3, + MSETransportTime2, + MSETransportGuidByte5, + MSETransportGuidByte1, + MSETransportPositionY, + MSETransportGuidByte6, + MSETransportGuidByte4, + MSETransportTime, + MSETransportPositionZ, + MSETransportPositionX, + MSETransportGuidByte0, + MSETransportSeat, + MSETransportGuidByte2, + MSETransportGuidByte7, + MSETransportOrientation, + MSEFallSinAngle, + MSEFallHorizontalSpeed, + MSEFallCosAngle, + MSEFallVerticalSpeed, + MSEFallTime, + MSEPitch, + MSEOrientation, + MSESplineElevation, + MSETimestamp, + MSEEnd, +}; + +//4.3.4 +MovementStatusElements MovementStartPitchUpSequence[] = +{ + MSEPositionZ, + MSEPositionY, + MSEPositionX, + MSEHasGuidByte4, + MSEHasMovementFlags, + MSEHasMovementFlags2, + MSEHasSpline, + MSEHasGuidByte2, + MSEHasGuidByte6, + MSEHasGuidByte3, + MSEZeroBit, + MSEHasSplineElevation, + MSEHasFallData, + MSEHasGuidByte0, + MSEHasTransportData, + MSEHasGuidByte1, + MSEHasGuidByte5, + MSEHasPitch, + MSEHasTimestamp, + MSEHasOrientation, + MSEHasGuidByte7, + MSEMovementFlags2, + MSEHasTransportGuidByte7, + MSEHasTransportGuidByte3, + MSEHasTransportGuidByte1, + MSEHasTransportTime2, + MSEHasTransportGuidByte4, + MSEHasTransportTime3, + MSEHasTransportGuidByte0, + MSEHasTransportGuidByte6, + MSEHasTransportGuidByte5, + MSEHasTransportGuidByte2, + MSEMovementFlags, + MSEHasFallDirection, + MSEGuidByte0, + MSEGuidByte3, + MSEGuidByte4, + MSEGuidByte6, + MSEGuidByte7, + MSEGuidByte1, + MSEGuidByte5, + MSEGuidByte2, + MSETransportPositionX, + MSETransportGuidByte1, + MSETransportGuidByte3, + MSETransportGuidByte2, + MSETransportGuidByte0, + MSETransportTime, + MSETransportPositionZ, + MSETransportOrientation, + MSETransportGuidByte7, + MSETransportTime2, + MSETransportSeat, + MSETransportGuidByte6, + MSETransportGuidByte5, + MSETransportTime3, + MSETransportPositionY, + MSETransportGuidByte4, + MSEFallTime, + MSEFallCosAngle, + MSEFallSinAngle, + MSEFallHorizontalSpeed, + MSEFallVerticalSpeed, + MSEOrientation, + MSESplineElevation, + MSEPitch, + MSETimestamp, + MSEEnd, +}; + +MovementStatusElements MoveChngTransport[]= +{ + MSEPositionY, + MSEPositionX, + MSEPositionZ, + MSEHasGuidByte4, + MSEHasGuidByte0, + MSEHasGuidByte2, + MSEHasTransportData, + MSEHasSpline, + MSEHasOrientation, + MSEHasGuidByte6, + MSEHasTimestamp, + MSEHasGuidByte5, + MSEHasGuidByte7, + MSEHasPitch, + MSEZeroBit, + MSEHasGuidByte3, + MSEHasSplineElevation, + MSEHasGuidByte1, + MSEHasFallData, + MSEHasMovementFlags, + MSEHasMovementFlags2, + + MSEHasTransportGuidByte3, + MSEHasTransportTime3, + MSEHasTransportGuidByte4, + MSEHasTransportGuidByte1, + MSEHasTransportGuidByte6, + MSEHasTransportGuidByte2, + MSEHasTransportTime2, + MSEHasTransportGuidByte0, + MSEHasTransportGuidByte7, + MSEHasTransportGuidByte5, + + MSEMovementFlags, + MSEMovementFlags2, + MSEHasFallDirection, + + MSEGuidByte7, + MSEGuidByte5, + MSEGuidByte1, + MSEGuidByte2, + MSEGuidByte6, + MSEGuidByte4, + MSEGuidByte0, + MSEGuidByte3, + + MSETransportPositionY, + MSETransportSeat, + MSETransportGuidByte1, + MSETransportGuidByte0, + MSETransportGuidByte2, + MSETransportGuidByte3, + MSETransportGuidByte6, + MSETransportPositionZ, + MSETransportPositionX, + MSETransportTime3, + MSETransportTime, + MSETransportGuidByte7, + MSETransportGuidByte5, + MSETransportGuidByte4, + MSETransportOrientation, + MSETransportTime2, + + MSEFallTime, + MSEFallHorizontalSpeed, + MSEFallCosAngle, + MSEFallSinAngle, + MSEFallVerticalSpeed, + + MSEOrientation, + MSEPitch, + MSESplineElevation, + MSETimestamp, + MSEEnd, +}; + +// 4.3.4 +MovementStatusElements MoveSplineDone[] = +{ + MSEPositionY, + MSEPositionX, + MSEPositionZ, + MSEHasGuidByte6, + MSEHasOrientation, + MSEHasFallData, + MSEHasTimestamp, + MSEHasGuidByte2, + MSEHasSplineElevation, + MSEHasGuidByte4, + MSEHasTransportData, + MSEHasGuidByte3, + MSEHasMovementFlags, + MSEHasGuidByte0, + MSEZeroBit, + MSEHasGuidByte1, + MSEHasGuidByte5, + MSEHasPitch, + MSEHasSpline, + MSEHasMovementFlags2, + MSEHasGuidByte7, + + MSEHasTransportGuidByte1, + MSEHasTransportGuidByte7, + MSEHasTransportGuidByte5, + MSEHasTransportGuidByte3, + MSEHasTransportGuidByte4, + MSEHasTransportGuidByte6, + MSEHasTransportTime2, + MSEHasTransportGuidByte2, + MSEHasTransportTime3, + MSEHasTransportGuidByte0, + + MSEHasFallDirection, + MSEMovementFlags2, + MSEMovementFlags, + + MSEGuidByte7, + MSEGuidByte4, + MSEGuidByte5, + MSEGuidByte6, + MSEGuidByte0, + MSEGuidByte1, + MSEGuidByte2, + MSEGuidByte3, + + MSEFallVerticalSpeed, + MSEFallSinAngle, + MSEFallCosAngle, + MSEFallHorizontalSpeed, + MSEFallTime, + + MSEPitch, + MSEOrientation, + + MSETransportGuidByte1, + MSETransportTime3, + MSETransportGuidByte7, + MSETransportTime, + MSETransportPositionY, + MSETransportPositionX, + MSETransportPositionZ, + MSETransportSeat, + MSETransportOrientation, + MSETransportGuidByte0, + MSETransportTime2, + MSETransportGuidByte2, + MSETransportGuidByte3, + MSETransportGuidByte5, + MSETransportGuidByte6, + MSETransportGuidByte4, + + MSETimestamp, + MSESplineElevation, + MSEEnd, +}; + +// 4.3.4 +MovementStatusElements MoveNotActiveMover[] = +{ + MSEPositionZ, + MSEPositionX, + MSEPositionY, + MSEHasMovementFlags2, + MSEHasTransportData, + MSEHasGuidByte6, + MSEHasSplineElevation, + MSEHasGuidByte3, + MSEZeroBit, + MSEHasTimestamp, + MSEHasGuidByte0, + MSEHasOrientation, + MSEHasGuidByte5, + MSEHasPitch, + MSEHasGuidByte1, + MSEHasGuidByte4, + MSEHasGuidByte7, + MSEHasSpline, + MSEHasGuidByte2, + MSEHasFallData, + MSEHasMovementFlags, + + MSEHasTransportGuidByte4, + MSEHasTransportGuidByte0, + MSEHasTransportGuidByte1, + MSEHasTransportGuidByte6, + MSEHasTransportGuidByte2, + MSEHasTransportTime3, + MSEHasTransportGuidByte5, + MSEHasTransportGuidByte7, + MSEHasTransportTime2, + MSEHasTransportGuidByte3, + + MSEHasFallDirection, + MSEMovementFlags, + MSEMovementFlags2, + + MSEGuidByte1, + MSEGuidByte0, + MSEGuidByte4, + MSEGuidByte2, + MSEGuidByte7, + MSEGuidByte5, + MSEGuidByte6, + MSEGuidByte3, + + MSEFallVerticalSpeed, + MSEFallCosAngle, + MSEFallSinAngle, + MSEFallHorizontalSpeed, + MSEFallTime, + + MSETransportTime3, + MSETransportGuidByte1, + MSETransportTime2, + MSETransportOrientation, + MSETransportGuidByte0, + MSETransportSeat, + MSETransportGuidByte4, + MSETransportGuidByte6, + MSETransportGuidByte3, + MSETransportGuidByte5, + MSETransportPositionY, + MSETransportPositionX, + MSETransportGuidByte2, + MSETransportPositionZ, + MSETransportGuidByte7, + MSETransportTime, + + MSETimestamp, + MSESplineElevation, + MSEPitch, + MSEOrientation, + + MSEEnd, +}; + +// 4.3.4 +MovementStatusElements DismissControlledVehicle[] = +{ + MSEPositionY, + MSEPositionZ, + MSEPositionX, + MSEHasSplineElevation, + MSEHasFallData, + MSEHasTransportData, + MSEHasGuidByte4, + MSEHasGuidByte7, + MSEHasMovementFlags2, + MSEHasGuidByte2, + MSEHasOrientation, + MSEHasGuidByte0, + MSEHasGuidByte6, + MSEHasPitch, + MSEHasTimestamp, + MSEHasGuidByte1, + MSEZeroBit, + MSEHasSpline, + MSEHasGuidByte3, + MSEHasMovementFlags, + MSEHasGuidByte5, + + MSEHasTransportGuidByte5, + MSEHasTransportTime3, + MSEHasTransportGuidByte2, + MSEHasTransportGuidByte0, + MSEHasTransportGuidByte7, + MSEHasTransportGuidByte3, + MSEHasTransportGuidByte4, + MSEHasTransportGuidByte1, + MSEHasTransportGuidByte6, + MSEHasTransportTime2, + + MSEMovementFlags2, + MSEHasFallDirection, + MSEMovementFlags, + + MSEGuidByte6, + MSEGuidByte3, + MSEGuidByte1, + MSEGuidByte5, + MSEGuidByte2, + MSEGuidByte4, + MSEGuidByte7, + MSEGuidByte0, + + MSETimestamp, + + MSETransportTime3, + MSETransportGuidByte4, + MSETransportGuidByte7, + MSETransportTime2, + MSETransportGuidByte6, + MSETransportTime, + MSETransportPositionZ, + MSETransportGuidByte0, + MSETransportPositionX, + MSETransportGuidByte3, + MSETransportSeat, + MSETransportPositionY, + MSETransportOrientation, + MSETransportGuidByte1, + MSETransportGuidByte5, + MSETransportGuidByte2, + + MSEFallTime, + MSEFallHorizontalSpeed, + MSEFallSinAngle, + MSEFallCosAngle, + MSEFallVerticalSpeed, + + MSEOrientation, + MSESplineElevation, + MSEPitch, + MSEEnd, +}; + +// 4.3.4 +MovementStatusElements MoveUpdateTeleport[] = +{ + MSEPositionZ, + MSEPositionY, + MSEPositionX, + MSEHasOrientation, + + MSEHasSpline, + MSEHasMovementFlags, + MSEHasGuidByte2, + MSEHasGuidByte4, + MSEHasGuidByte6, + MSEHasFallData, + MSEHasGuidByte0, + MSEHasTransportData, + MSEHasGuidByte5, + + MSEHasTransportGuidByte1, + MSEHasTransportGuidByte4, + MSEHasTransportGuidByte5, + MSEHasTransportGuidByte3, + MSEHasTransportGuidByte0, + MSEHasTransportTime2, + MSEHasTransportGuidByte7, + MSEHasTransportGuidByte6, + MSEHasTransportTime3, + MSEHasTransportGuidByte2, + + MSEZeroBit, + + MSEHasGuidByte7, + MSEHasGuidByte3, + MSEHasPitch, + MSEHasMovementFlags2, + MSEHasTimestamp, + + MSEHasFallDirection, + MSEMovementFlags2, + MSEHasSplineElevation, + MSEMovementFlags, + MSEHasGuidByte1, + + MSEGuidByte7, + MSETransportGuidByte3, + MSETransportGuidByte4, + MSETransportOrientation, + MSETransportTime3, + MSETransportGuidByte1, + MSETransportTime2, + MSETransportPositionZ, + MSETransportGuidByte7, + MSETransportGuidByte0, + MSETransportGuidByte6, + MSETransportGuidByte5, + MSETransportGuidByte2, + MSETransportSeat, + MSETransportTime, + MSETransportPositionY, + MSETransportPositionX, + + MSEGuidByte6, + MSEPitch, + MSESplineElevation, + MSEOrientation, + MSEGuidByte2, + MSEGuidByte3, + MSEGuidByte1, + + MSEFallTime, + MSEFallHorizontalSpeed, + MSEFallSinAngle, + MSEFallCosAngle, + MSEFallVerticalSpeed, + + MSEGuidByte5, + MSEGuidByte4, + MSETimestamp, + MSEGuidByte0, + + MSEEnd, +}; + +MovementStatusElements* GetMovementStatusElementsSequence(Opcodes opcode) +{ + switch (opcode) + { + case MSG_MOVE_FALL_LAND: + return MovementFallLandSequence; + case MSG_MOVE_HEARTBEAT: + return MovementHeartBeatSequence; + case MSG_MOVE_JUMP: + return MovementJumpSequence; + case MSG_MOVE_SET_FACING: + return MovementSetFacingSequence; + case MSG_MOVE_SET_PITCH: + return MovementSetPitchSequence; + case MSG_MOVE_START_ASCEND: + return MovementStartAscendSequence; + case MSG_MOVE_START_BACKWARD: + return MovementStartBackwardSequence; + case MSG_MOVE_START_DESCEND: + return MovementStartDescendSequence; + case MSG_MOVE_START_FORWARD: + return MovementStartForwardSequence; + case MSG_MOVE_START_PITCH_DOWN: + return MovementStartPitchDownSequence; + case MSG_MOVE_START_PITCH_UP: + return MovementStartPitchUpSequence; + case MSG_MOVE_START_STRAFE_LEFT: + return MovementStartStrafeLeftSequence; + case MSG_MOVE_START_STRAFE_RIGHT: + return MovementStartStrafeRightSequence; + case MSG_MOVE_START_SWIM: + return MovementStartSwimSequence; + case MSG_MOVE_START_TURN_LEFT: + return MovementStartTurnLeftSequence; + case MSG_MOVE_START_TURN_RIGHT: + return MovementStartTurnRightSequence; + case MSG_MOVE_STOP: + return MovementStopSequence; + case MSG_MOVE_STOP_ASCEND: + return MovementStopAscendSequence; + case MSG_MOVE_STOP_PITCH: + return MovementStopPitchSequence; + case MSG_MOVE_STOP_STRAFE: + return MovementStopStrafeSequence; + case MSG_MOVE_STOP_SWIM: + return MovementStopSwimSequence; + case MSG_MOVE_STOP_TURN: + return MovementStopTurnSequence; + case SMSG_PLAYER_MOVE: + return PlayerMoveSequence; + case CMSG_MOVE_CHNG_TRANSPORT: + return MoveChngTransport; + case CMSG_MOVE_SPLINE_DONE: + return MoveSplineDone; + case CMSG_MOVE_NOT_ACTIVE_MOVER: + return MoveNotActiveMover; + case CMSG_DISMISS_CONTROLLED_VEHICLE: + return DismissControlledVehicle; + case MSG_MOVE_UPDATE_TELEPORT: + return MoveUpdateTeleport; + default: + break; + } + + return NULL; +} + +#endif diff --git a/src/server/game/Movement/Spline/MoveSpline.cpp b/src/server/game/Movement/Spline/MoveSpline.cpp index f6b1c07a927..9f521d2c3f9 100644 --- a/src/server/game/Movement/Spline/MoveSpline.cpp +++ b/src/server/game/Movement/Spline/MoveSpline.cpp @@ -56,7 +56,7 @@ Location MoveSpline::ComputePosition() const } else { - if (!splineflags.hasFlag(MoveSplineFlag::OrientationFixed | MoveSplineFlag::Falling)) + if (!splineflags.hasFlag(MoveSplineFlag::OrientationFixed | MoveSplineFlag::Falling | MoveSplineFlag::Unknown0)) { Vector3 hermite; spline.evaluate_derivative(point_Idx, u, hermite); @@ -173,6 +173,13 @@ void MoveSpline::Initialize(const MoveSplineInitArgs& args) vertical_acceleration = 0.f; effect_start_time = 0; + // Check if its a stop spline + if (args.flags.done) + { + spline.clear(); + return; + } + init_spline(args); // init parabolic / animation @@ -216,7 +223,7 @@ bool MoveSplineInitArgs::Validate(Unit* unit) const // each vertex offset packed into 11 bytes bool MoveSplineInitArgs::_checkPathBounds() const { - if (!(flags & MoveSplineFlag::Mask_CatmullRom) && path.size() > 2) + if (!(flags & MoveSplineFlag::Catmullrom) && path.size() > 2) { enum{ MAX_OFFSET = (1 << 11) / 2 @@ -266,7 +273,7 @@ MoveSpline::UpdateResult MoveSpline::_updateState(int32& ms_time_diff) { point_Idx = spline.first(); time_passed = time_passed % Duration(); - result = Result_NextSegment; + result = Result_NextCycle; } else { diff --git a/src/server/game/Movement/Spline/MoveSplineFlag.h b/src/server/game/Movement/Spline/MoveSplineFlag.h index ec7eaf7e763..b94283caeed 100644 --- a/src/server/game/Movement/Spline/MoveSplineFlag.h +++ b/src/server/game/Movement/Spline/MoveSplineFlag.h @@ -36,42 +36,45 @@ namespace Movement enum eFlags { None = 0x00000000, - // x00-xFF(first byte) used as animation Ids storage in pair with Animation flag - Done = 0x00000100, - Falling = 0x00000200, // Affects elevation computation, can't be combined with Parabolic flag - No_Spline = 0x00000400, - Parabolic = 0x00000800, // Affects elevation computation, can't be combined with Falling flag - Walkmode = 0x00001000, - Flying = 0x00002000, // Smooth movement(Catmullrom interpolation mode), flying animation - OrientationFixed = 0x00004000, // Model orientation fixed - Final_Point = 0x00008000, - Final_Target = 0x00010000, - Final_Angle = 0x00020000, - Catmullrom = 0x00040000, // Used Catmullrom interpolation mode - Cyclic = 0x00080000, // Movement by cycled spline - Enter_Cycle = 0x00100000, // Everytimes appears with cyclic flag in monster move packet, erases first spline vertex after first cycle done - Animation = 0x00200000, // Plays animation after some time passed - Frozen = 0x00400000, // Will never arrive - TransportEnter = 0x00800000, - TransportExit = 0x01000000, - Unknown7 = 0x02000000, - Unknown8 = 0x04000000, - OrientationInversed = 0x08000000, - Unknown10 = 0x10000000, - Unknown11 = 0x20000000, - Unknown12 = 0x40000000, - Unknown13 = 0x80000000, + // x00-x07 used as animation Ids storage in pair with Animation flag + Unknown0 = 0x00000008, // NOT VERIFIED + FallingSlow = 0x00000010, + Done = 0x00000020, + Falling = 0x00000040, // Affects elevation computation, can't be combined with Parabolic flag + No_Spline = 0x00000080, + Unknown2 = 0x00000100, // NOT VERIFIED + Flying = 0x00000200, // Smooth movement(Catmullrom interpolation mode), flying animation + OrientationFixed = 0x00000400, // Model orientation fixed + Catmullrom = 0x00000800, // Used Catmullrom interpolation mode + Cyclic = 0x00001000, // Movement by cycled spline + Enter_Cycle = 0x00002000, // Everytimes appears with cyclic flag in monster move packet, erases first spline vertex after first cycle done + Frozen = 0x00004000, // Will never arrive + TransportEnter = 0x00008000, + TransportExit = 0x00010000, + Unknown3 = 0x00020000, // NOT VERIFIED + Unknown4 = 0x00040000, // NOT VERIFIED + OrientationInversed = 0x00080000, + SmoothGroundPath = 0x00100000, + Walkmode = 0x00200000, + UncompressedPath = 0x00400000, + Unknown6 = 0x00800000, // NOT VERIFIED + Animation = 0x01000000, // Plays animation after some time passed + Parabolic = 0x02000000, // Affects elevation computation, can't be combined with Falling flag + Final_Point = 0x04000000, + Final_Target = 0x08000000, + Final_Angle = 0x10000000, + Unknown7 = 0x20000000, // NOT VERIFIED + Unknown8 = 0x40000000, // NOT VERIFIED + Unknown9 = 0x80000000, // NOT VERIFIED // Masks Mask_Final_Facing = Final_Point | Final_Target | Final_Angle, // animation ids stored here, see AnimType enum, used with Animation flag - Mask_Animations = 0xFF, + Mask_Animations = 0x7, // flags that shouldn't be appended into SMSG_MONSTER_MOVE\SMSG_MONSTER_MOVE_TRANSPORT packet, should be more probably Mask_No_Monster_Move = Mask_Final_Facing | Mask_Animations | Done, - // CatmullRom interpolation mode used - Mask_CatmullRom = Flying | Catmullrom, // Unused, not suported flags - Mask_Unused = No_Spline|Enter_Cycle|Frozen|Unknown7|Unknown8|Unknown10|Unknown11|Unknown12|Unknown13 + Mask_Unused = No_Spline|Enter_Cycle|Frozen|Unknown0|Unknown2|Unknown3|Unknown4|Unknown6|Unknown7|Unknown8|Unknown9 }; inline uint32& raw() { return (uint32&)*this; } @@ -83,7 +86,7 @@ namespace Movement // Constant interface - bool isSmooth() const { return raw() & Mask_CatmullRom; } + bool isSmooth() const { return raw() & Catmullrom; } bool isLinear() const { return !isSmooth(); } bool isFacing() const { return raw() & Mask_Final_Facing; } @@ -99,42 +102,46 @@ namespace Movement void operator &= (uint32 f) { raw() &= f; } void operator |= (uint32 f) { raw() |= f; } - void EnableAnimation(uint8 anim) { raw() = (raw() & ~(Mask_Animations | Falling | Parabolic)) | Animation | anim; } - void EnableParabolic() { raw() = (raw() & ~(Mask_Animations | Falling | Animation)) | Parabolic; } + void EnableAnimation(uint8 anim) { raw() = (raw() & ~(Mask_Animations | Falling | Parabolic | FallingSlow)) | Animation | (anim & Mask_Animations); } + void EnableParabolic() { raw() = (raw() & ~(Mask_Animations | Falling | Animation | FallingSlow)) | Parabolic; } void EnableFalling() { raw() = (raw() & ~(Mask_Animations | Parabolic | Animation)) | Falling; } - void EnableFlying() { raw() = (raw() & ~Catmullrom) | Flying; } - void EnableCatmullRom() { raw() = (raw() & ~Flying) | Catmullrom; } + void EnableCatmullRom() { raw() = (raw() & ~SmoothGroundPath) | Catmullrom | UncompressedPath; } void EnableFacingPoint() { raw() = (raw() & ~Mask_Final_Facing) | Final_Point; } void EnableFacingAngle() { raw() = (raw() & ~Mask_Final_Facing) | Final_Angle; } void EnableFacingTarget() { raw() = (raw() & ~Mask_Final_Facing) | Final_Target; } void EnableTransportEnter() { raw() = (raw() & ~TransportExit) | TransportEnter; } void EnableTransportExit() { raw() = (raw() & ~TransportEnter) | TransportExit; } - uint8 animId : 8; + uint8 animId : 3; + bool unknown0 : 1; + bool fallingSlow : 1; bool done : 1; bool falling : 1; bool no_spline : 1; - bool parabolic : 1; - bool walkmode : 1; + bool unknown2 : 1; bool flying : 1; bool orientationFixed : 1; - bool final_point : 1; - bool final_target : 1; - bool final_angle : 1; bool catmullrom : 1; bool cyclic : 1; bool enter_cycle : 1; - bool animation : 1; bool frozen : 1; bool transportEnter : 1; bool transportExit : 1; + bool unknown3 : 1; + bool unknown4 : 1; + bool orientationInversed : 1; + bool smoothGroundPath : 1; + bool walkmode : 1; + bool uncompressedPath : 1; + bool unknown6 : 1; + bool animation : 1; + bool parabolic : 1; + bool final_point : 1; + bool final_target : 1; + bool final_angle : 1; bool unknown7 : 1; bool unknown8 : 1; - bool orientationInversed : 1; - bool unknown10 : 1; - bool unknown11 : 1; - bool unknown12 : 1; - bool unknown13 : 1; + bool unknown9 : 1; }; #if defined( __GNUC__ ) #pragma pack() diff --git a/src/server/game/Movement/Spline/MoveSplineInit.cpp b/src/server/game/Movement/Spline/MoveSplineInit.cpp index 1e4d4950ea0..f7d876d7aa3 100644 --- a/src/server/game/Movement/Spline/MoveSplineInit.cpp +++ b/src/server/game/Movement/Spline/MoveSplineInit.cpp @@ -62,12 +62,10 @@ namespace Movement { MoveSpline& move_spline = *unit->movespline; - bool transport = false; Location real_position(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZMinusOffset(), unit->GetOrientation()); // Elevators also use MOVEMENTFLAG_ONTRANSPORT but we do not keep track of their position changes - if (unit->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT) && unit->GetTransGUID()) + if (unit->GetTransGUID()) { - transport = true; real_position.x = unit->GetTransOffsetX(); real_position.y = unit->GetTransOffsetY(); real_position.z = unit->GetTransOffsetZ(); @@ -75,19 +73,19 @@ namespace Movement } // there is a big chance that current position is unknown if current state is not finalized, need compute it - // this also allows CalculatePath spline position and update map position in much greater intervals + // this also allows calculate spline position and update map position in much greater intervals // Don't compute for transport movement if the unit is in a motion between two transports - if (!move_spline.Finalized() && move_spline.onTransport == transport) + if (!move_spline.Finalized() && move_spline.onTransport == (unit->GetTransGUID() != 0)) real_position = move_spline.ComputePosition(); // should i do the things that user should do? - no. if (args.path.empty()) return 0; - // corrent first vertex + // correct first vertex args.path[0] = real_position; args.initialOrientation = real_position.orientation; - move_spline.onTransport = transport; + move_spline.onTransport = (unit->GetTransGUID() != 0); uint32 moveFlags = unit->m_movementInfo.GetMovementFlags(); if (args.flags.walkmode) @@ -95,7 +93,7 @@ namespace Movement else moveFlags &= ~MOVEMENTFLAG_WALKING; - moveFlags |= (MOVEMENTFLAG_SPLINE_ENABLED|MOVEMENTFLAG_FORWARD); + moveFlags |= MOVEMENTFLAG_FORWARD; if (!args.HasVelocity) args.velocity = unit->GetSpeed(SelectSpeedType(moveFlags)); @@ -106,30 +104,59 @@ namespace Movement if (moveFlags & MOVEMENTFLAG_ROOT) moveFlags &= ~MOVEMENTFLAG_MASK_MOVING; - unit->m_movementInfo.SetMovementFlags((MovementFlags)moveFlags); + unit->m_movementInfo.SetMovementFlags(moveFlags); move_spline.Initialize(args); - WorldPacket data(!transport ? SMSG_MONSTER_MOVE : SMSG_MONSTER_MOVE_TRANSPORT, 64); + WorldPacket data(SMSG_MONSTER_MOVE, 64); data.append(unit->GetPackGUID()); - if (transport) + if (unit->GetTransGUID()) { + data.SetOpcode(SMSG_MONSTER_MOVE_TRANSPORT); data.appendPackGUID(unit->GetTransGUID()); data << int8(unit->GetTransSeat()); } PacketBuilder::WriteMonsterMove(move_spline, data); - unit->SendMessageToSet(&data,true); - + unit->SendMessageToSet(&data, true); + return move_spline.Duration(); } + void MoveSplineInit::Stop() + { + MoveSpline& move_spline = *unit->movespline; + + // No need to stop if we are not moving + if (move_spline.Finalized()) + return; + + Location loc = move_spline.ComputePosition(); + args.flags = MoveSplineFlag::Done; + unit->m_movementInfo.RemoveMovementFlag(MOVEMENTFLAG_FORWARD); + move_spline.Initialize(args); + + WorldPacket data(SMSG_MONSTER_MOVE, 64); + data.append(unit->GetPackGUID()); + if (unit->GetTransGUID()) + { + data.SetOpcode(SMSG_MONSTER_MOVE_TRANSPORT); + data.appendPackGUID(unit->GetTransGUID()); + data << int8(unit->GetTransSeat()); + } + + PacketBuilder::WriteStopMovement(loc, args.splineId, data); + unit->SendMessageToSet(&data, true); + } + MoveSplineInit::MoveSplineInit(Unit* m) : unit(m) { + args.splineId = splineIdGen.NewId(); // Elevators also use MOVEMENTFLAG_ONTRANSPORT but we do not keep track of their position changes - args.TransformForTransport = unit->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT) && unit->GetTransGUID(); + args.TransformForTransport = unit->GetTransGUID(); // mix existing state into new args.flags.walkmode = unit->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_WALKING); - args.flags.flying = unit->m_movementInfo.HasMovementFlag((MovementFlags)(MOVEMENTFLAG_CAN_FLY | MOVEMENTFLAG_DISABLE_GRAVITY)); + args.flags.flying = unit->m_movementInfo.HasMovementFlag(MovementFlags(MOVEMENTFLAG_CAN_FLY | MOVEMENTFLAG_DISABLE_GRAVITY)); + args.flags.smoothGroundPath = true; // enabled by default, CatmullRom mode or client config "pathSmoothing" will disable this } void MoveSplineInit::SetFacing(const Unit* target) @@ -171,6 +198,12 @@ namespace Movement args.path[1] = transform(dest); } + void MoveSplineInit::SetFall() + { + args.flags.EnableFalling(); + args.flags.fallingSlow = unit->HasUnitMovementFlag(MOVEMENTFLAG_FALLING_SLOW); + } + Vector3 TransportPathTransform::operator()(Vector3 input) { if (_transformForTransport) diff --git a/src/server/game/Movement/Spline/MoveSplineInit.h b/src/server/game/Movement/Spline/MoveSplineInit.h index 441bad66142..79e0f085d44 100644 --- a/src/server/game/Movement/Spline/MoveSplineInit.h +++ b/src/server/game/Movement/Spline/MoveSplineInit.h @@ -59,6 +59,10 @@ namespace Movement */ int32 Launch(); + /* Final pass of initialization that stops movement. + */ + void Stop(); + /* Adds movement by parabolic trajectory * @param amplitude - the maximum height of parabola, value could be negative and positive * @param start_time - delay between movement starting time and beginning to move by parabolic trajectory @@ -103,6 +107,10 @@ namespace Movement void SetFly(); /* Enables walk mode. Disabled by default */ + void EnableTaxiFlight(); + /* Flags used in taxi + */ + void SetWalk(bool enable); /* Makes movement cyclic. Disabled by default */ @@ -141,11 +149,10 @@ namespace Movement Unit* unit; }; - inline void MoveSplineInit::SetFly() { args.flags.EnableFlying(); } + inline void MoveSplineInit::SetFly() { args.flags.flying = true; } inline void MoveSplineInit::SetWalk(bool enable) { args.flags.walkmode = enable; } inline void MoveSplineInit::SetSmooth() { args.flags.EnableCatmullRom(); } inline void MoveSplineInit::SetCyclic() { args.flags.cyclic = true; } - inline void MoveSplineInit::SetFall() { args.flags.EnableFalling();} inline void MoveSplineInit::SetVelocity(float vel) { args.velocity = vel; args.HasVelocity = true; } inline void MoveSplineInit::SetOrientationInversed() { args.flags.orientationInversed = true;} inline void MoveSplineInit::SetTransportEnter() { args.flags.EnableTransportEnter(); } diff --git a/src/server/game/Movement/Spline/MovementPacketBuilder.cpp b/src/server/game/Movement/Spline/MovementPacketBuilder.cpp index 7133fc50e9f..f2dc8897532 100644 --- a/src/server/game/Movement/Spline/MovementPacketBuilder.cpp +++ b/src/server/game/Movement/Spline/MovementPacketBuilder.cpp @@ -1,4 +1,5 @@ /* + * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> * Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/> * * This program is free software; you can redistribute it and/or modify @@ -19,6 +20,7 @@ #include "MovementPacketBuilder.h" #include "MoveSpline.h" #include "WorldPacket.h" +#include "Object.h" namespace Movement { @@ -87,6 +89,14 @@ namespace Movement } } + void PacketBuilder::WriteStopMovement(Vector3 const& pos, uint32 splineId, ByteBuffer& data) + { + data << uint8(0); // sets/unsets MOVEMENTFLAG2_UNK7 (0x40) + data << pos; + data << splineId; + data << uint8(MonsterMoveStop); + } + void WriteLinearPath(const Spline<int32>& spline, ByteBuffer& data) { uint32 last_idx = spline.getPointCount() - 3; @@ -128,7 +138,7 @@ namespace Movement const Spline<int32>& spline = move_spline.spline; MoveSplineFlag splineflags = move_spline.splineflags; - if (splineflags & MoveSplineFlag::Mask_CatmullRom) + if (splineflags & MoveSplineFlag::UncompressedPath) { if (splineflags.cyclic) WriteCatmullRomCyclicPath(spline, data); @@ -139,44 +149,100 @@ namespace Movement WriteLinearPath(spline, data); } - void PacketBuilder::WriteCreate(const MoveSpline& move_spline, ByteBuffer& data) + void PacketBuilder::WriteCreateBits(MoveSpline const& moveSpline, ByteBuffer& data) + { + if (!data.WriteBit(!moveSpline.Finalized())) + return; + + data.WriteBits(uint8(moveSpline.spline.mode()), 2); + data.WriteBit(moveSpline.splineflags & (MoveSplineFlag::Parabolic | MoveSplineFlag::Animation)); + data.WriteBits(moveSpline.getPath().size(), 22); + switch (moveSpline.splineflags & MoveSplineFlag::Mask_Final_Facing) + { + case MoveSplineFlag::Final_Target: + { + ObjectGuid targetGuid = moveSpline.facing.target; + data.WriteBits(2, 2); + data.WriteBit(targetGuid[4]); + data.WriteBit(targetGuid[3]); + data.WriteBit(targetGuid[7]); + data.WriteBit(targetGuid[2]); + data.WriteBit(targetGuid[6]); + data.WriteBit(targetGuid[1]); + data.WriteBit(targetGuid[0]); + data.WriteBit(targetGuid[5]); + break; + } + case MoveSplineFlag::Final_Angle: + data.WriteBits(0, 2); + break; + case MoveSplineFlag::Final_Point: + data.WriteBits(1, 2); + break; + default: + data.WriteBits(3, 2); + break; + } + + data.WriteBit((moveSpline.splineflags & MoveSplineFlag::Parabolic) && moveSpline.effect_start_time < moveSpline.Duration()); + data.WriteBits(moveSpline.splineflags.raw(), 25); + } + + void PacketBuilder::WriteCreateData(MoveSpline const& moveSpline, ByteBuffer& data) { - //WriteClientStatus(mov, data); - //data.append<float>(&mov.m_float_values[SpeedWalk], SpeedMaxCount); - //if (mov.SplineEnabled()) + if (!moveSpline.Finalized()) { - MoveSplineFlag splineFlags = move_spline.splineflags; + MoveSplineFlag splineFlags = moveSpline.splineflags; + + if ((splineFlags & MoveSplineFlag::Parabolic) && moveSpline.effect_start_time < moveSpline.Duration()) + data << moveSpline.vertical_acceleration; // added in 3.1 - data << splineFlags.raw(); + data << moveSpline.timePassed(); if (splineFlags.final_angle) - { - data << move_spline.facing.angle; - } + data << moveSpline.facing.angle; else if (splineFlags.final_target) { - data << move_spline.facing.target; + ObjectGuid facingGuid = moveSpline.facing.target; + data.WriteByteSeq(facingGuid[5]); + data.WriteByteSeq(facingGuid[3]); + data.WriteByteSeq(facingGuid[7]); + data.WriteByteSeq(facingGuid[1]); + data.WriteByteSeq(facingGuid[6]); + data.WriteByteSeq(facingGuid[4]); + data.WriteByteSeq(facingGuid[2]); + data.WriteByteSeq(facingGuid[0]); } - else if (splineFlags.final_point) + + uint32 nodes = moveSpline.getPath().size(); + for (uint32 i = 0; i < nodes; ++i) { - data << move_spline.facing.f.x << move_spline.facing.f.y << move_spline.facing.f.z; + data << float(moveSpline.getPath()[i].z); + data << float(moveSpline.getPath()[i].x); + data << float(moveSpline.getPath()[i].y); } - data << move_spline.timePassed(); - data << move_spline.Duration(); - data << move_spline.GetId(); + if (splineFlags.final_point) + data << moveSpline.facing.f.x << moveSpline.facing.f.z << moveSpline.facing.f.y; - data << float(1.f); // splineInfo.duration_mod; added in 3.1 data << float(1.f); // splineInfo.duration_mod_next; added in 3.1 + data << moveSpline.Duration(); + if (splineFlags & (MoveSplineFlag::Parabolic | MoveSplineFlag::Animation)) + data << moveSpline.effect_start_time; // added in 3.1 - data << move_spline.vertical_acceleration; // added in 3.1 - data << move_spline.effect_start_time; // added in 3.1 + data << float(1.f); // splineInfo.duration_mod; added in 3.1 + } - uint32 nodes = move_spline.getPath().size(); - data << nodes; - data.append<Vector3>(&move_spline.getPath()[0], nodes); - data << uint8(move_spline.spline.mode()); // added in 3.1 - data << (move_spline.isCyclic() ? Vector3::zero() : move_spline.FinalDestination()); + if (!moveSpline.isCyclic()) + { + Vector3 dest = moveSpline.FinalDestination(); + data << float(dest.z); + data << float(dest.x); + data << float(dest.y); } + else + data << Vector3::zero(); + + data << moveSpline.GetId(); } } diff --git a/src/server/game/Movement/Spline/MovementPacketBuilder.h b/src/server/game/Movement/Spline/MovementPacketBuilder.h index 92a414e9b3b..fb6d0f435a0 100644 --- a/src/server/game/Movement/Spline/MovementPacketBuilder.h +++ b/src/server/game/Movement/Spline/MovementPacketBuilder.h @@ -1,4 +1,5 @@ /* + * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> * Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/> * * This program is free software; you can redistribute it and/or modify @@ -19,6 +20,10 @@ #ifndef TRINITYSERVER_PACKET_BUILDER_H #define TRINITYSERVER_PACKET_BUILDER_H +#include "Define.h" // for uint32 +#include "G3D/Vector3.h" +using G3D::Vector3; + class ByteBuffer; class WorldPacket; @@ -31,7 +36,9 @@ namespace Movement public: static void WriteMonsterMove(const MoveSpline& mov, WorldPacket& data); - static void WriteCreate(const MoveSpline& mov, ByteBuffer& data); + static void WriteStopMovement(Vector3 const& loc, uint32 splineId, ByteBuffer& data); + static void WriteCreateBits(MoveSpline const& moveSpline, ByteBuffer& data); + static void WriteCreateData(MoveSpline const& moveSpline, ByteBuffer& data); }; } #endif // TRINITYSERVER_PACKET_BUILDER_H diff --git a/src/server/game/Movement/Spline/MovementTypedefs.h b/src/server/game/Movement/Spline/MovementTypedefs.h index d8fe21ad4e6..51679260ebb 100644 --- a/src/server/game/Movement/Spline/MovementTypedefs.h +++ b/src/server/game/Movement/Spline/MovementTypedefs.h @@ -76,6 +76,7 @@ namespace Movement extern double gravity; extern float computeFallElevation(float t_passed, bool isSafeFall, float start_velocity); + extern UInt32Counter splineIdGen; } #endif // TRINITYSERVER_TYPEDEFS_H diff --git a/src/server/game/Movement/Spline/MovementUtil.cpp b/src/server/game/Movement/Spline/MovementUtil.cpp index 99413384dd8..7a380478ee2 100644 --- a/src/server/game/Movement/Spline/MovementUtil.cpp +++ b/src/server/game/Movement/Spline/MovementUtil.cpp @@ -23,6 +23,7 @@ namespace Movement { double gravity = 19.29110527038574; + UInt32Counter splineIdGen; /// Velocity bounds that makes fall speed limited float terminalVelocity = 60.148003f; @@ -113,29 +114,29 @@ namespace Movement STR(Pitch_Down ), // 0x00000080, STR(Walk ), // 0x00000100, // Walking - STR(Ontransport ), // 0x00000200, - STR(Levitation ), // 0x00000400, - STR(Root ), // 0x00000800, - STR(Falling ), // 0x00001000, - STR(Fallingfar ), // 0x00002000, - STR(Pendingstop ), // 0x00004000, - STR(PendingSTRafestop ), // 0x00008000, - STR(Pendingforward ), // 0x00010000, - STR(Pendingbackward ), // 0x00020000, - STR(PendingSTRafeleft ), // 0x00040000, - STR(PendingSTRaferight ), // 0x00080000, - STR(Pendingroot ), // 0x00100000, - STR(Swimming ), // 0x00200000, // Appears With Fly Flag Also - STR(Ascending ), // 0x00400000, // Swim Up Also - STR(Descending ), // 0x00800000, // Swim Down Also - STR(Can_Fly ), // 0x01000000, // Can Fly In 3.3? - STR(Flying ), // 0x02000000, // Actual Flying Mode - STR(Spline_Elevation ), // 0x04000000, // Used For Flight Paths - STR(Spline_Enabled ), // 0x08000000, // Used For Flight Paths - STR(Waterwalking ), // 0x10000000, // Prevent Unit From Falling Through Water - STR(Safe_Fall ), // 0x20000000, // Active Rogue Safe Fall Spell (Passive) - STR(Hover ), // 0x40000000 - STR(Unknown13 ), // 0x80000000 + STR(Levitation ), // 0x00000200, + STR(Root ), // 0x00000400, + STR(Falling ), // 0x00000800, + STR(Fallingfar ), // 0x00001000, + STR(Pendingstop ), // 0x00002000, + STR(PendingSTRafestop ), // 0x00004000, + STR(Pendingforward ), // 0x00008000, + STR(Pendingbackward ), // 0x00010000, + STR(PendingSTRafeleft ), // 0x00020000, + STR(PendingSTRaferight ), // 0x00040000, + STR(Pendingroot ), // 0x00080000, + STR(Swimming ), // 0x00100000, // Appears With Fly Flag Also + STR(Ascending ), // 0x00200000, // Swim Up Also + STR(Descending ), // 0x00400000, // Swim Down Also + STR(Can_Fly ), // 0x00800000, // Can Fly In 3.3? + STR(Flying ), // 0x01000000, // Actual Flying Mode + STR(Spline_Elevation ), // 0x02000000, // Used For Flight Paths + STR(Waterwalking ), // 0x04000000, // Prevent Unit From Falling Through Water + STR(Safe_Fall ), // 0x08000000, // Active Rogue Safe Fall Spell (Passive) + STR(Hover ), // 0x10000000 + STR(Local_Dirty ), // 0x20000000 + STR(None31 ), // 0x40000000 + STR(None32 ), // 0x80000000 STR(Unk1 ), STR(Unk2 ), STR(Unk3 ), @@ -149,45 +150,45 @@ namespace Movement STR(Interp_Move ), STR(Interp_Turning ), STR(Interp_Pitching ), - STR(Unk8 ), - STR(Unk9 ), - STR(Unk10 ), + STR(None8 ), + STR(None9 ), + STR(None10 ), }; char const* g_SplineFlag_names[32] = { - STR(AnimBit1 ), // 0x00000001, - STR(AnimBit2 ), // 0x00000002, - STR(AnimBit3 ), // 0x00000004, - STR(AnimBit4 ), // 0x00000008, - STR(AnimBit5 ), // 0x00000010, - STR(AnimBit6 ), // 0x00000020, - STR(AnimBit7 ), // 0x00000040, - STR(AnimBit8 ), // 0x00000080, - STR(Done ), // 0x00000100, - STR(Falling ), // 0x00000200, // Not Compartible With Trajectory Movement - STR(No_Spline ), // 0x00000400, - STR(Trajectory ), // 0x00000800, // Not Compartible With Fall Movement - STR(Walkmode ), // 0x00001000, - STR(Flying ), // 0x00002000, // Smooth Movement(Catmullrom Interpolation Mode), Flying Animation - STR(Knockback ), // 0x00004000, // Model Orientation Fixed - STR(Final_Point ), // 0x00008000, - STR(Final_Target ), // 0x00010000, - STR(Final_Angle ), // 0x00020000, - STR(Catmullrom ), // 0x00040000, // Used Catmullrom Interpolation Mode - STR(Cyclic ), // 0x00080000, // Movement By Cycled Spline - STR(Enter_Cycle ), // 0x00100000, // Everytime Appears With Cyclic Flag In Monster Move Packet - STR(Animation ), // 0x00200000, // Animationid (0...3), Uint32 Time, Not Compartible With Trajectory And Fall Movement - STR(Unknown4 ), // 0x00400000, // Disables Movement By Path - STR(Unknown5 ), // 0x00800000, - STR(Unknown6 ), // 0x01000000, - STR(Unknown7 ), // 0x02000000, - STR(Unknown8 ), // 0x04000000, - STR(OrientationInversed ), // 0x08000000, // Appears With Runmode Flag, Nodes ), // 1, Handles Orientation - STR(Unknown10 ), // 0x10000000, - STR(Unknown11 ), // 0x20000000, - STR(Unknown12 ), // 0x40000000, - STR(Unknown13 ), // 0x80000000, + STR(AnimBit1 ), // 0x00000001, + STR(AnimBit2 ), // 0x00000002, + STR(AnimBit3 ), // 0x00000004, + STR(Unknown0 ), // 0x00000008, + STR(FallingSlow ), // 0x00000010, + STR(Done ), // 0x00000020, + STR(Falling ), // 0x00000040, // Not Compartible With Trajectory Movement + STR(No_Spline ), // 0x00000080, + STR(Unknown2 ), // 0x00000100, + STR(Flying ), // 0x00000200, // Smooth Movement(Catmullrom Interpolation Mode), Flying Animation + STR(OrientationFixed ), // 0x00000400, // Model Orientation Fixed + STR(Catmullrom ), // 0x00000800, // Used Catmullrom Interpolation Mode + STR(Cyclic ), // 0x00001000, // Movement By Cycled Spline + STR(Enter_Cycle ), // 0x00002000, // Everytime Appears With Cyclic Flag In Monster Move Packet + STR(Frozen ), // 0x00004000, + STR(TransportEnter ), // 0x00008000 + STR(TransportExit ), // 0x00010000 + STR(Unknown3 ), // 0x00020000, + STR(Unknown4 ), // 0x00040000, + STR(OrientationInversed), // 0x00080000, // Appears With Runmode Flag, Nodes ), // 1, Handles Orientation + STR(SmoothGroundPath ), // 0x00100000, + STR(Walkmode ), // 0x00200000, + STR(UncompressedPath ), // 0x00400000, + STR(Unknown6 ), // 0x00800000, + STR(Animation ), // 0x01000000, // Animationid (0...3), Uint32 Time, Not Compartible With Trajectory And Fall Movement + STR(Parabolic ), // 0x02000000, // Not Compartible With Fall Movement + STR(Final_Point ), // 0x04000000, + STR(Final_Target ), // 0x08000000, + STR(Final_Angle ), // 0x10000000, + STR(Unknown7 ), // 0x20000000, + STR(Unknown8 ), // 0x40000000, + STR(Unknown9 ), // 0x80000000, }; template<class Flags, int N> diff --git a/src/server/game/Movement/Spline/Spline.h b/src/server/game/Movement/Spline/Spline.h index 2a2f3fa8f43..42090cae71b 100644 --- a/src/server/game/Movement/Spline/Spline.h +++ b/src/server/game/Movement/Spline/Spline.h @@ -91,13 +91,13 @@ public: @param t - percent of segment length, assumes that t in range [0, 1] @param Idx - spline segment index, should be in range [first, last) */ - void evaluate_percent(index_type Idx, float u, Vector3& c) const {(this->*evaluators[m_mode])(Idx, u,c);} + void evaluate_percent(index_type Idx, float u, Vector3& c) const {(this->*evaluators[m_mode])(Idx, u, c);} /** Caclulates derivation in index Idx, and percent of segment length t @param Idx - spline segment index, should be in range [first, last) @param t - percent of spline segment length, assumes that t in range [0, 1] */ - void evaluate_derivative(index_type Idx, float u, Vector3& hermite) const {(this->*derivative_evaluators[m_mode])(Idx, u,hermite);} + void evaluate_derivative(index_type Idx, float u, Vector3& hermite) const {(this->*derivative_evaluators[m_mode])(Idx, u, hermite);} /** Bounds for spline indexes. All indexes should be in range [first, last). */ index_type first() const { return index_lo;} @@ -156,12 +156,12 @@ public: /** Calculates the position for given segment Idx, and percent of segment length t @param t = partial_segment_length / whole_segment_length @param Idx - spline segment index, should be in range [first, last). */ - void evaluate_percent(index_type Idx, float u, Vector3& c) const { SplineBase::evaluate_percent(Idx, u,c);} + void evaluate_percent(index_type Idx, float u, Vector3& c) const { SplineBase::evaluate_percent(Idx, u, c);} /** Caclulates derivation for index Idx, and percent of segment length t @param Idx - spline segment index, should be in range [first, last) @param t - percent of spline segment length, assumes that t in range [0, 1]. */ - void evaluate_derivative(index_type Idx, float u, Vector3& c) const { SplineBase::evaluate_derivative(Idx, u,c);} + void evaluate_derivative(index_type Idx, float u, Vector3& c) const { SplineBase::evaluate_derivative(Idx, u, c);} // Assumes that t in range [0, 1] index_type computeIndexInBounds(float t) const; @@ -169,7 +169,7 @@ public: /** Initializes spline. Don't call other methods while spline not initialized. */ void init_spline(const Vector3 * controls, index_type count, EvaluationMode m) { SplineBase::init_spline(controls, count, m);} - void init_cyclic_spline(const Vector3 * controls, index_type count, EvaluationMode m, index_type cyclic_point) { SplineBase::init_cyclic_spline(controls, count, m,cyclic_point);} + void init_cyclic_spline(const Vector3 * controls, index_type count, EvaluationMode m, index_type cyclic_point) { SplineBase::init_cyclic_spline(controls, count, m, cyclic_point);} /** Initializes lengths with SplineBase::SegLength method. */ void initLengths(); diff --git a/src/server/game/Movement/Waypoints/WaypointManager.cpp b/src/server/game/Movement/Waypoints/WaypointManager.cpp index 6f9da3931af..937a2ddef72 100644 --- a/src/server/game/Movement/Waypoints/WaypointManager.cpp +++ b/src/server/game/Movement/Waypoints/WaypointManager.cpp @@ -48,7 +48,7 @@ void WaypointMgr::Load() if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 waypoints. DB table `waypoint_data` is empty!"); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 waypoints. DB table `waypoint_data` is empty!"); return; } diff --git a/src/server/game/OutdoorPvP/OutdoorPvP.h b/src/server/game/OutdoorPvP/OutdoorPvP.h index 1e23f87a52e..662e80eba7f 100644 --- a/src/server/game/OutdoorPvP/OutdoorPvP.h +++ b/src/server/game/OutdoorPvP/OutdoorPvP.h @@ -30,11 +30,10 @@ enum OutdoorPvPTypes OUTDOOR_PVP_NA = 2, OUTDOOR_PVP_TF = 3, OUTDOOR_PVP_ZM = 4, - OUTDOOR_PVP_SI = 5, - OUTDOOR_PVP_EP = 6 + OUTDOOR_PVP_SI = 5 }; -#define MAX_OUTDOORPVP_TYPES 7 +#define MAX_OUTDOORPVP_TYPES 6 enum ObjectiveStates { diff --git a/src/server/game/Quests/QuestDef.cpp b/src/server/game/Quests/QuestDef.cpp index 8bc628b853d..b44377e98a8 100644 --- a/src/server/game/Quests/QuestDef.cpp +++ b/src/server/game/Quests/QuestDef.cpp @@ -19,20 +19,21 @@ #include "QuestDef.h" #include "Player.h" #include "World.h" +#include "ObjectMgr.h" Quest::Quest(Field* questRecord) { Id = questRecord[0].GetUInt32(); Method = questRecord[1].GetUInt8(); Level = questRecord[2].GetInt16(); - MinLevel = questRecord[3].GetUInt8(); - MaxLevel = questRecord[4].GetUInt8(); + MinLevel = uint32(questRecord[3].GetInt16()); + MaxLevel = uint32(questRecord[4].GetInt16()); ZoneOrSort = questRecord[5].GetInt16(); Type = questRecord[6].GetUInt16(); SuggestedPlayers = questRecord[7].GetUInt8(); LimitTime = questRecord[8].GetUInt32(); RequiredClasses = questRecord[9].GetUInt16(); - RequiredRaces = questRecord[10].GetUInt16(); + RequiredRaces = questRecord[10].GetUInt32(); RequiredSkillId = questRecord[11].GetUInt16(); RequiredSkillPoints = questRecord[12].GetUInt16(); RequiredFactionId1 = questRecord[13].GetUInt16(); @@ -60,112 +61,147 @@ Quest::Quest(Field* questRecord) SourceItemIdCount = questRecord[35].GetUInt8(); SourceSpellid = questRecord[36].GetUInt32(); Flags = questRecord[37].GetUInt32(); - uint32 SpecialFlags = questRecord[38].GetUInt8(); - RewardTitleId = questRecord[39].GetUInt8(); - RequiredPlayerKills = questRecord[40].GetUInt8(); - RewardTalents = questRecord[41].GetUInt8(); - RewardArenaPoints = questRecord[42].GetUInt16(); + SpecialFlags = questRecord[38].GetUInt8(); + MinimapTargetMark = questRecord[39].GetUInt8(); + RewardTitleId = questRecord[40].GetUInt8(); + RequiredPlayerKills = questRecord[41].GetUInt8(); + RewardTalents = questRecord[42].GetUInt8(); + RewardArenaPoints = questRecord[43].GetUInt16(); + RewardSkillId = questRecord[44].GetUInt16(); + RewardSkillPoints = questRecord[45].GetUInt8(); + RewardReputationMask = questRecord[46].GetUInt8(); + QuestGiverPortrait = questRecord[47].GetUInt32(); + QuestTurnInPortrait = questRecord[48].GetUInt32(); for (int i = 0; i < QUEST_REWARDS_COUNT; ++i) - RewardItemId[i] = questRecord[43+i].GetUInt32(); + RewardItemId[i] = questRecord[49+i].GetUInt32(); for (int i = 0; i < QUEST_REWARDS_COUNT; ++i) - RewardItemIdCount[i] = questRecord[47+i].GetUInt16(); + RewardItemIdCount[i] = questRecord[53+i].GetUInt16(); for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) - RewardChoiceItemId[i] = questRecord[51+i].GetUInt32(); + RewardChoiceItemId[i] = questRecord[57+i].GetUInt32(); for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) - RewardChoiceItemCount[i] = questRecord[57+i].GetUInt16(); + RewardChoiceItemCount[i] = questRecord[63+i].GetUInt16(); for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) - RewardFactionId[i] = questRecord[63+i].GetUInt16(); + RewardFactionId[i] = questRecord[69+i].GetUInt16(); for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) - RewardFactionValueId[i] = questRecord[68+i].GetInt32(); + RewardFactionValueId[i] = questRecord[74+i].GetInt32(); for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) - RewardFactionValueIdOverride[i] = questRecord[73+i].GetInt32(); - - PointMapId = questRecord[78].GetUInt16(); - PointX = questRecord[79].GetFloat(); - PointY = questRecord[80].GetFloat(); - PointOption = questRecord[81].GetUInt32(); - Title = questRecord[82].GetString(); - Objectives = questRecord[83].GetString(); - Details = questRecord[84].GetString(); - EndText = questRecord[85].GetString(); - OfferRewardText = questRecord[86].GetString(); - RequestItemsText = questRecord[87].GetString(); - CompletedText = questRecord[88].GetString(); + RewardFactionValueIdOverride[i] = questRecord[79+i].GetInt32(); + + PointMapId = questRecord[84].GetUInt16(); + PointX = questRecord[85].GetFloat(); + PointY = questRecord[86].GetFloat(); + PointOption = questRecord[87].GetUInt32(); + Title = questRecord[88].GetString(); + Objectives = questRecord[89].GetString(); + Details = questRecord[90].GetString(); + EndText = questRecord[91].GetString(); + CompletedText = questRecord[92].GetString(); + OfferRewardText = questRecord[93].GetString(); + RequestItemsText = questRecord[94].GetString(); for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) - RequiredNpcOrGo[i] = questRecord[89+i].GetInt32(); + RequiredNpcOrGo[i] = questRecord[95+i].GetInt32(); for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) - RequiredNpcOrGoCount[i] = questRecord[93+i].GetUInt16(); + RequiredNpcOrGoCount[i] = questRecord[99+i].GetUInt16(); for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i) - RequiredSourceItemId[i] = questRecord[97+i].GetUInt32(); + RequiredSourceItemId[i] = questRecord[103+i].GetUInt32(); for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i) - RequiredSourceItemCount[i] = questRecord[101+i].GetUInt16(); + RequiredSourceItemCount[i] = questRecord[107+i].GetUInt16(); for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) - RequiredItemId[i] = questRecord[105+i].GetUInt32(); + RequiredItemId[i] = questRecord[111+i].GetUInt32(); for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) - RequiredItemCount[i] = questRecord[111+i].GetUInt16(); + RequiredItemCount[i] = questRecord[117+i].GetUInt16(); - for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) - RequiredSpellCast[i] = questRecord[117+i].GetUInt32(); + RequiredSpell = questRecord[123].GetUInt32(); - // int8 Unknown0 = questRecord[121].GetUInt8(); + for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) // To be removed + RequiredSpellCast[i] = questRecord[124+i].GetUInt32(); for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) - ObjectiveText[i] = questRecord[122+i].GetString(); + ObjectiveText[i] = questRecord[128+i].GetString(); + + for (int i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i) + RewardCurrencyId[i] = questRecord[132+i].GetUInt16(); + + for (int i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i) + RewardCurrencyCount[i] = questRecord[136+i].GetUInt8(); + + for (int i = 0; i < QUEST_REQUIRED_CURRENCY_COUNT; ++i) + RequiredCurrencyId[i] = questRecord[140+i].GetUInt16(); + + for (int i = 0; i < QUEST_REQUIRED_CURRENCY_COUNT; ++i) + RequiredCurrencyCount[i] = questRecord[144+i].GetUInt8(); + + QuestGiverTextWindow = questRecord[148].GetString(); + QuestGiverTargetName = questRecord[149].GetString(); + QuestTurnTextWindow = questRecord[150].GetString(); + QuestTurnTargetName = questRecord[151].GetString(); + SoundAccept = questRecord[152].GetUInt16(); + SoundTurnIn = questRecord[153].GetUInt16(); for (int i = 0; i < QUEST_EMOTE_COUNT; ++i) - DetailsEmote[i] = questRecord[126+i].GetUInt16(); + DetailsEmote[i] = questRecord[154+i].GetUInt16(); for (int i = 0; i < QUEST_EMOTE_COUNT; ++i) - DetailsEmoteDelay[i] = questRecord[130+i].GetUInt32(); + DetailsEmoteDelay[i] = questRecord[158+i].GetUInt32(); - EmoteOnIncomplete = questRecord[134].GetUInt16(); - EmoteOnComplete = questRecord[135].GetUInt16(); + EmoteOnIncomplete = questRecord[162].GetUInt16(); + EmoteOnComplete = questRecord[163].GetUInt16(); for (int i = 0; i < QUEST_EMOTE_COUNT; ++i) - OfferRewardEmote[i] = questRecord[136+i].GetInt16(); + OfferRewardEmote[i] = questRecord[164+i].GetInt16(); for (int i = 0; i < QUEST_EMOTE_COUNT; ++i) - OfferRewardEmoteDelay[i] = questRecord[140+i].GetInt32(); + OfferRewardEmoteDelay[i] = questRecord[168+i].GetInt32(); - //int32 WDBVerified = questRecord[144].GetInt32(); + // int32 WDBVerified = questRecord[172].GetInt32(); - Flags |= SpecialFlags << 20; - if (Flags & QUEST_TRINITY_FLAGS_AUTO_ACCEPT) + if (SpecialFlags & QUEST_SPECIAL_FLAGS_AUTO_ACCEPT) Flags |= QUEST_FLAGS_AUTO_ACCEPT; - m_reqitemscount = 0; - m_reqCreatureOrGOcount = 0; - m_rewitemscount = 0; - m_rewchoiceitemscount = 0; + m_reqItemsCount = 0; + m_reqNpcOrGoCount = 0; + m_rewItemsCount = 0; + m_rewChoiceItemsCount = 0; + m_rewCurrencyCount = 0; + m_reqCurrencyCount = 0; - for (int i=0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) + for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) if (RequiredItemId[i]) - ++m_reqitemscount; + ++m_reqItemsCount; - for (int i=0; i < QUEST_OBJECTIVES_COUNT; ++i) + for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) if (RequiredNpcOrGo[i]) - ++m_reqCreatureOrGOcount; + ++m_reqNpcOrGoCount; - for (int i=0; i < QUEST_REWARDS_COUNT; ++i) + for (int i = 0; i < QUEST_REWARDS_COUNT; ++i) if (RewardItemId[i]) - ++m_rewitemscount; + ++m_rewItemsCount; - for (int i=0; i < QUEST_REWARD_CHOICES_COUNT; ++i) + for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) if (RewardChoiceItemId[i]) - ++m_rewchoiceitemscount; + ++m_rewChoiceItemsCount; + + for (int i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i) + if (RewardCurrencyId[i]) + ++m_rewCurrencyCount; + + for (int i = 0; i < QUEST_REQUIRED_CURRENCY_COUNT; ++i) + if (RequiredCurrencyId[i]) + ++m_reqCurrencyCount; + } uint32 Quest::XPValue(Player* player) const @@ -207,6 +243,79 @@ int32 Quest::GetRewOrReqMoney() const return int32(RewardOrRequiredMoney * sWorld->getRate(RATE_DROP_MONEY)); } +void Quest::BuildExtraQuestInfo(WorldPacket& data, Player* player) const +{ + data << uint32(GetRewChoiceItemsCount()); + for (uint8 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) + data << uint32(RewardChoiceItemId[i]); + for (uint8 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) + data << uint32(RewardChoiceItemCount[i]); + for (uint8 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) + { + if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(RewardChoiceItemId[i])) + data << uint32(itemTemplate->DisplayInfoID); + else + data << uint32(0); + } + + data << uint32(GetReqItemsCount()); + for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i) + data << uint32(RewardItemId[i]); + for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i) + data << uint32(RewardItemIdCount[i]); + for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i) + { + if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(RewardItemId[i])) + data << uint32(itemTemplate->DisplayInfoID); + else + data << uint32(0); + } + + data << uint32(GetRewOrReqMoney()); + data << uint32(XPValue(player) * sWorld->getRate(RATE_XP_QUEST)); + + data << uint32(GetCharTitleId()); + data << uint32(0); // unk + data << float(0.0f); // unk + data << uint32(GetBonusTalents()); + data << uint32(0); // unk + data << uint32(GetRewardReputationMask()); + + /* Pre cata struct, some of these unks might be the missing values in cata: + // rewarded honor points. Multiply with 10 to satisfy client + data << 10 * Trinity::Honor::hk_honor_at_level(_session->GetPlayer()->getLevel(), quest->GetRewHonorMultiplier()); + data << float(0); // unk, honor multiplier? + data << uint32(0x08); // unused by client? + data << uint32(quest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast == 0) + data << int32(quest->GetRewSpellCast()); // casted spell + data << uint32(0); // unknown + data << uint32(quest->GetBonusTalents()); // bonus talents + data << uint32(quest->GetRewArenaPoints()); // arena points + data << uint32(0); + */ + + for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids + data << uint32(RewardFactionId[i]); + + for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid in QuestFactionReward.dbc (zero based)? + data << int32(RewardFactionValueId[i]); + + for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward reputation override? + data << uint32(RewardFactionValueIdOverride[i]); + + data << uint32(GetRewSpell()); + data << uint32(GetRewSpellCast()); + + for (uint8 i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i) + data << uint32(RewardCurrencyId[i]); + + for (uint8 i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i) + data << uint32(RewardCurrencyCount[i]); + + data << uint32(GetRewardSkillId()); + data << uint32(GetRewardSkillPoints()); +} + bool Quest::IsAutoAccept() const { return sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_ACCEPT) ? false : (Flags & QUEST_FLAGS_AUTO_ACCEPT); @@ -249,7 +358,7 @@ uint32 Quest::CalculateHonorGain(uint8 level) const uint32 honor = 0; - if (GetRewHonorAddition() > 0 || GetRewHonorMultiplier() > 0.0f) + /*if (GetRewHonorAddition() > 0 || GetRewHonorMultiplier() > 0.0f) { // values stored from 0.. for 1... TeamContributionPointsEntry const* tc = sTeamContributionPointsStore.LookupEntry(level); @@ -258,7 +367,7 @@ uint32 Quest::CalculateHonorGain(uint8 level) const honor = uint32(tc->value * GetRewHonorMultiplier() * 0.1f); honor += GetRewHonorAddition(); - } + }*/ return honor; } diff --git a/src/server/game/Quests/QuestDef.h b/src/server/game/Quests/QuestDef.h index 9073c5d1441..28e81bfe551 100644 --- a/src/server/game/Quests/QuestDef.h +++ b/src/server/game/Quests/QuestDef.h @@ -22,6 +22,7 @@ #include "Define.h" #include "DatabaseEnv.h" #include "SharedDefines.h" +#include "WorldPacket.h" #include "DBCEnums.h" #include <string> @@ -42,6 +43,8 @@ class ObjectMgr; #define QUEST_REPUTATIONS_COUNT 5 #define QUEST_EMOTE_COUNT 4 #define QUEST_PVP_KILL_SLOT 0 +#define QUEST_REWARD_CURRENCY_COUNT 4 +#define QUEST_REQUIRED_CURRENCY_COUNT 4 enum QuestFailedReasons { @@ -108,17 +111,18 @@ enum QuestStatus enum __QuestGiverStatus { - DIALOG_STATUS_NONE = 0, - DIALOG_STATUS_UNAVAILABLE = 1, - DIALOG_STATUS_LOW_LEVEL_AVAILABLE = 2, - DIALOG_STATUS_LOW_LEVEL_REWARD_REP = 3, - DIALOG_STATUS_LOW_LEVEL_AVAILABLE_REP = 4, - DIALOG_STATUS_INCOMPLETE = 5, - DIALOG_STATUS_REWARD_REP = 6, - DIALOG_STATUS_AVAILABLE_REP = 7, - DIALOG_STATUS_AVAILABLE = 8, - DIALOG_STATUS_REWARD2 = 9, // no yellow dot on minimap - DIALOG_STATUS_REWARD = 10 // yellow dot on minimap + DIALOG_STATUS_NONE = 0x000, + DIALOG_STATUS_UNK = 0x001, + DIALOG_STATUS_UNAVAILABLE = 0x002, + DIALOG_STATUS_LOW_LEVEL_AVAILABLE = 0x004, + DIALOG_STATUS_LOW_LEVEL_REWARD_REP = 0x008, + DIALOG_STATUS_LOW_LEVEL_AVAILABLE_REP = 0x010, + DIALOG_STATUS_INCOMPLETE = 0x020, + DIALOG_STATUS_REWARD_REP = 0x040, + DIALOG_STATUS_AVAILABLE_REP = 0x080, + DIALOG_STATUS_AVAILABLE = 0x100, + DIALOG_STATUS_REWARD2 = 0x200, // no yellow dot on minimap + DIALOG_STATUS_REWARD = 0x400 // yellow dot on minimap }; enum QuestFlags @@ -145,22 +149,33 @@ enum QuestFlags QUEST_FLAGS_SPECIAL_ITEM = 0x00020000, // has something to do with RequiredItemId and SourceItemId QUEST_FLAGS_OBJ_TEXT = 0x00040000, // use Objective text as Complete text QUEST_FLAGS_AUTO_ACCEPT = 0x00080000, // The client recognizes this flag as auto-accept. However, NONE of the current quests (3.3.5a) have this flag. Maybe blizz used to use it, or will use it in the future. + QUEST_FLAGS_AUTO_SUBMIT = 0x00100000, // Quests with this flag player submit automatically by special button in player gui + QUEST_FLAGS_AUTO_TAKE = 0x00200000, // Automatically suggestion of accepting quest. Not from npc. + //QUEST_FLAGS_UNK2 = 0x00400000, + //QUEST_FLAGS_UNK3 = 0x00800000, // Found in quest 14069 + //QUEST_FLAGS_UNK4 = 0x01000000, + // ... 4.x added flags up to 0x80000000 - all unknown for now +}; + +enum __QuestSpecialFlags +{ + QUEST_SPECIAL_FLAGS_NONE = 0x000, // Trinity flags for set SpecialFlags in DB if required but used only at server - QUEST_TRINITY_FLAGS_REPEATABLE = 0x00100000, // Set by 1 in SpecialFlags from DB - QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT = 0x00200000, // Set by 2 in SpecialFlags from DB (if reequired area explore, spell SPELL_EFFECT_QUEST_COMPLETE casting, table `*_script` command SCRIPT_COMMAND_QUEST_EXPLORED use, set from script) - QUEST_TRINITY_FLAGS_AUTO_ACCEPT = 0x00400000, // Set by 4 in SpecialFlags in DB if the quest is to be auto-accepted. - QUEST_TRINITY_FLAGS_DF_QUEST = 0x00800000, // Set by 8 in SpecialFlags in DB if the quest is used by Dungeon Finder. - QUEST_TRINITY_FLAGS_MONTHLY = 0x01000000, // Set by 16 in SpecialFlags in DB if the quest is reset at the begining of the month - - QUEST_TRINITY_FLAGS_DB_ALLOWED = 0xFFFFF | QUEST_TRINITY_FLAGS_REPEATABLE | QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT | QUEST_TRINITY_FLAGS_AUTO_ACCEPT | QUEST_TRINITY_FLAGS_DF_QUEST | QUEST_TRINITY_FLAGS_MONTHLY, - - // Trinity flags for internal use only - QUEST_TRINITY_FLAGS_DELIVER = 0x04000000, // Internal flag computed only - QUEST_TRINITY_FLAGS_SPEAKTO = 0x08000000, // Internal flag computed only - QUEST_TRINITY_FLAGS_KILL_OR_CAST = 0x10000000, // Internal flag computed only - QUEST_TRINITY_FLAGS_TIMED = 0x20000000, // Internal flag computed only - QUEST_TRINITY_FLAGS_PLAYER_KILL = 0x40000000 // Internal flag computed only + QUEST_SPECIAL_FLAGS_REPEATABLE = 0x001, + QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT = 0x002, // if required area explore, spell SPELL_EFFECT_QUEST_COMPLETE casting, table `*_script` command SCRIPT_COMMAND_QUEST_EXPLORED use, set from script) + QUEST_SPECIAL_FLAGS_AUTO_ACCEPT = 0x004, // quest is to be auto-accepted. + QUEST_SPECIAL_FLAGS_DF_QUEST = 0x008, // quest is used by Dungeon Finder. + QUEST_SPECIAL_FLAGS_MONTHLY = 0x010, // quest is reset at the begining of the month + // room for more custom flags + + QUEST_SPECIAL_FLAGS_DB_ALLOWED = QUEST_SPECIAL_FLAGS_REPEATABLE | QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT | QUEST_SPECIAL_FLAGS_AUTO_ACCEPT | QUEST_SPECIAL_FLAGS_DF_QUEST | QUEST_SPECIAL_FLAGS_MONTHLY, + + QUEST_SPECIAL_FLAGS_DELIVER = 0x080, // Internal flag computed only + QUEST_SPECIAL_FLAGS_SPEAKTO = 0x100, // Internal flag computed only + QUEST_SPECIAL_FLAGS_KILL_OR_CAST = 0x200, // Internal flag computed only + QUEST_SPECIAL_FLAGS_TIMED = 0x400, // Internal flag computed only + QUEST_SPECIAL_FLAGS_PLAYER_KILL = 0x800 // Internal flag computed only }; struct QuestLocale @@ -175,6 +190,11 @@ struct QuestLocale StringVector EndText; StringVector CompletedText; std::vector< StringVector > ObjectiveText; + // new on 4.x + StringVector QuestGiverTextWindow; + StringVector QuestGiverTargetName; + StringVector QuestTurnTextWindow; + StringVector QuestTurnTargetName; }; // This Quest class provides a convenient way to access a few pretotaled (cached) quest details, @@ -190,6 +210,9 @@ class Quest bool HasFlag(uint32 flag) const { return (Flags & flag) != 0; } void SetFlag(uint32 flag) { Flags |= flag; } + bool HasSpecialFlag(uint32 flag) const { return (SpecialFlags & flag) != 0; } + void SetSpecialFlag(uint32 flag) { SpecialFlags |= flag; } + // table data accessors: uint32 GetQuestId() const { return Id; } uint32 GetQuestMethod() const { return Method; } @@ -231,6 +254,10 @@ class Quest std::string const& GetRequestItemsText() const { return RequestItemsText; } std::string const& GetEndText() const { return EndText; } std::string const& GetCompletedText() const { return CompletedText; } + std::string const& GetQuestGiverTextWindow() const { return QuestGiverTextWindow; } + std::string const& GetQuestGiverTargetName() const { return QuestGiverTargetName; } + std::string const& GetQuestTurnTextWindow() const { return QuestTurnTextWindow; } + std::string const& GetQuestTurnTargetName() const { return QuestTurnTargetName; } int32 GetRewOrReqMoney() const; uint32 GetRewHonorAddition() const { return RewardHonor; } float GetRewHonorMultiplier() const { return RewardHonorMultiplier; } @@ -243,20 +270,30 @@ class Quest float GetPointX() const { return PointX; } float GetPointY() const { return PointY; } uint32 GetPointOpt() const { return PointOption; } + uint32 GetRequiredSpell() const { return RequiredSpell; } + uint32 GetSoundAccept() const { return SoundAccept; } + uint32 GetSoundTurnIn() const { return SoundTurnIn; } uint32 GetIncompleteEmote() const { return EmoteOnIncomplete; } uint32 GetCompleteEmote() const { return EmoteOnComplete; } - bool IsRepeatable() const { return Flags & QUEST_TRINITY_FLAGS_REPEATABLE; } + bool IsRepeatable() const { return SpecialFlags & QUEST_SPECIAL_FLAGS_REPEATABLE; } bool IsAutoAccept() const; bool IsAutoComplete() const; uint32 GetFlags() const { return Flags; } + uint32 GetSpecialFlags() const { return SpecialFlags; } + uint32 GetMinimapTargetMark() const { return MinimapTargetMark; } + uint32 GetRewardSkillId() const { return RewardSkillId; } + uint32 GetRewardSkillPoints() const { return RewardSkillPoints; } + uint32 GetRewardReputationMask() const { return RewardReputationMask; } + uint32 GetQuestGiverPortrait() const { return QuestGiverPortrait; } + uint32 GetQuestTurnInPortrait() const { return QuestTurnInPortrait; } bool IsDaily() const { return Flags & QUEST_FLAGS_DAILY; } bool IsWeekly() const { return Flags & QUEST_FLAGS_WEEKLY; } - bool IsMonthly() const { return Flags & QUEST_TRINITY_FLAGS_MONTHLY; } + bool IsMonthly() const { return Flags & QUEST_SPECIAL_FLAGS_MONTHLY; } bool IsSeasonal() const { return (ZoneOrSort == -QUEST_SORT_SEASONAL || ZoneOrSort == -QUEST_SORT_SPECIAL || ZoneOrSort == -QUEST_SORT_LUNAR_FESTIVAL || ZoneOrSort == -QUEST_SORT_MIDSUMMER || ZoneOrSort == -QUEST_SORT_BREWFEST || ZoneOrSort == -QUEST_SORT_LOVE_IS_IN_THE_AIR || ZoneOrSort == -QUEST_SORT_NOBLEGARDEN) && !IsRepeatable(); } bool IsDailyOrWeekly() const { return Flags & (QUEST_FLAGS_DAILY | QUEST_FLAGS_WEEKLY); } bool IsRaidQuest(Difficulty difficulty) const; bool IsAllowedInRaid(Difficulty difficulty) const; - bool IsDFQuest() const { return Flags & QUEST_TRINITY_FLAGS_DF_QUEST; } + bool IsDFQuest() const { return SpecialFlags & QUEST_SPECIAL_FLAGS_DF_QUEST; } uint32 CalculateHonorGain(uint8 level) const; // multiple values @@ -279,11 +316,20 @@ class Quest uint32 DetailsEmoteDelay[QUEST_EMOTE_COUNT]; uint32 OfferRewardEmote[QUEST_EMOTE_COUNT]; uint32 OfferRewardEmoteDelay[QUEST_EMOTE_COUNT]; + // 4.x + uint32 RewardCurrencyId[QUEST_REWARD_CURRENCY_COUNT]; + uint32 RewardCurrencyCount[QUEST_REWARD_CURRENCY_COUNT]; + uint32 RequiredCurrencyId[QUEST_REQUIRED_CURRENCY_COUNT]; + uint32 RequiredCurrencyCount[QUEST_REQUIRED_CURRENCY_COUNT]; - uint32 GetReqItemsCount() const { return m_reqitemscount; } - uint32 GetReqCreatureOrGOcount() const { return m_reqCreatureOrGOcount; } - uint32 GetRewChoiceItemsCount() const { return m_rewchoiceitemscount; } - uint32 GetRewItemsCount() const { return m_rewitemscount; } + uint32 GetReqItemsCount() const { return m_reqItemsCount; } + uint32 GetReqCreatureOrGOcount() const { return m_reqNpcOrGoCount; } + uint32 GetRewChoiceItemsCount() const { return m_rewChoiceItemsCount; } + uint32 GetRewItemsCount() const { return m_rewItemsCount; } + uint32 GetRewCurrencyCount() const { return m_rewCurrencyCount; } + uint32 GetReqCurrencyCount() const { return m_reqCurrencyCount; } + + void BuildExtraQuestInfo(WorldPacket& data, Player* player) const; typedef std::vector<int32> PrevQuests; PrevQuests prevQuests; @@ -292,10 +338,12 @@ class Quest // cached data private: - uint32 m_reqitemscount; - uint32 m_reqCreatureOrGOcount; - uint32 m_rewchoiceitemscount; - uint32 m_rewitemscount; + uint32 m_reqItemsCount; + uint32 m_reqNpcOrGoCount; + uint32 m_rewChoiceItemsCount; + uint32 m_rewItemsCount; + uint32 m_rewCurrencyCount; + uint32 m_reqCurrencyCount; // table data protected: @@ -354,6 +402,22 @@ class Quest uint32 PointOption; uint32 EmoteOnIncomplete; uint32 EmoteOnComplete; + // new in 4.x + uint32 MinimapTargetMark; + uint32 RewardSkillId; + uint32 RewardSkillPoints; + uint32 RewardReputationMask; + uint32 QuestGiverPortrait; + uint32 QuestTurnInPortrait; + uint32 RequiredSpell; + std::string QuestGiverTextWindow; + std::string QuestGiverTargetName; + std::string QuestTurnTextWindow; + std::string QuestTurnTargetName; + uint32 SoundAccept; + uint32 SoundTurnIn; + + uint32 SpecialFlags; // custom flags, not sniffed/WDB }; struct QuestStatusData diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp index e88da9ac440..484d528d84f 100644 --- a/src/server/game/Reputation/ReputationMgr.cpp +++ b/src/server/game/Reputation/ReputationMgr.cpp @@ -25,6 +25,7 @@ #include "ObjectMgr.h" #include "ScriptMgr.h" #include "Opcodes.h" +#include "WorldSession.h" const int32 ReputationMgr::PointsInRank[MAX_REPUTATION_RANK] = {36000, 3000, 3000, 3000, 6000, 12000, 21000, 1000}; @@ -198,7 +199,7 @@ void ReputationMgr::SendState(FactionState const* faction) void ReputationMgr::SendInitialReputations() { - uint8 count = 128; + uint16 count = 256; WorldPacket data(SMSG_INITIALIZE_FACTIONS, 4 + count * 5); data << uint32(count); diff --git a/src/server/game/Scripting/ScriptLoader.cpp b/src/server/game/Scripting/ScriptLoader.cpp index efd45188d42..5b31d4a6950 100644 --- a/src/server/game/Scripting/ScriptLoader.cpp +++ b/src/server/game/Scripting/ScriptLoader.cpp @@ -98,6 +98,8 @@ void AddSC_boss_balinda(); void AddSC_boss_drekthar(); void AddSC_boss_galvangar(); void AddSC_boss_vanndar(); +void AddSC_boss_alizabal(); //Baradin Hold +void AddSC_instance_baradin_hold(); void AddSC_blackrock_depths(); //Blackrock Depths void AddSC_boss_ambassador_flamelash(); void AddSC_boss_anubshiah(); @@ -232,25 +234,19 @@ void AddSC_boss_nalorakk(); void AddSC_boss_zuljin(); void AddSC_instance_zulaman(); void AddSC_zulaman(); -void AddSC_boss_jeklik(); //Zul'Gurub -void AddSC_boss_venoxis(); -void AddSC_boss_marli(); -void AddSC_boss_mandokir(); -void AddSC_boss_gahzranka(); -void AddSC_boss_thekal(); -void AddSC_boss_arlokk(); -void AddSC_boss_jindo(); -void AddSC_boss_hakkar(); -void AddSC_boss_grilek(); +void AddSC_boss_grilek(); // Zul'Gurub void AddSC_boss_hazzarah(); +void AddSC_boss_jindo_the_godbreaker(); +void AddSC_boss_kilnara(); +void AddSC_boss_mandokir(); void AddSC_boss_renataki(); +void AddSC_boss_venoxis(); void AddSC_boss_wushoolay(); +void AddSC_boss_zanzil(); void AddSC_instance_zulgurub(); - //void AddSC_alterac_mountains(); void AddSC_arathi_highlands(); void AddSC_blasted_lands(); -void AddSC_boss_kruul(); void AddSC_burning_steppes(); void AddSC_duskwood(); void AddSC_eastern_plaguelands(); @@ -336,12 +332,17 @@ void AddSC_wailing_caverns(); //Wailing caverns void AddSC_instance_wailing_caverns(); void AddSC_zulfarrak(); //Zul'Farrak generic void AddSC_instance_zulfarrak(); //Zul'Farrak instance script +void AddSC_instance_halls_of_origination(); +void AddSC_boss_temple_guardian_anhuur(); +void AddSC_boss_earthrager_ptah(); +void AddSC_boss_anraphet(); +void AddSC_instance_firelands(); +void AddSC_boss_alysrazor(); void AddSC_ashenvale(); void AddSC_azshara(); void AddSC_azuremyst_isle(); void AddSC_bloodmyst_isle(); -void AddSC_boss_azuregos(); void AddSC_darkshore(); void AddSC_desolace(); void AddSC_durotar(); @@ -614,7 +615,6 @@ void AddSC_event_childrens_week(); // battlegrounds // outdoor pvp -void AddSC_outdoorpvp_ep(); void AddSC_outdoorpvp_hp(); void AddSC_outdoorpvp_na(); void AddSC_outdoorpvp_si(); @@ -735,6 +735,8 @@ void AddEasternKingdomsScripts() AddSC_boss_drekthar(); AddSC_boss_galvangar(); AddSC_boss_vanndar(); + AddSC_boss_alizabal(); //Baradin Hold + AddSC_instance_baradin_hold(); AddSC_blackrock_depths(); //Blackrock Depths AddSC_boss_ambassador_flamelash(); AddSC_boss_anubshiah(); @@ -869,25 +871,20 @@ void AddEasternKingdomsScripts() AddSC_boss_zuljin(); AddSC_instance_zulaman(); AddSC_zulaman(); - AddSC_boss_jeklik(); //Zul'Gurub - AddSC_boss_venoxis(); - AddSC_boss_marli(); - AddSC_boss_mandokir(); - AddSC_boss_gahzranka(); - AddSC_boss_thekal(); - AddSC_boss_arlokk(); - AddSC_boss_jindo(); - AddSC_boss_hakkar(); - AddSC_boss_grilek(); + AddSC_boss_grilek(); // Zul'Gurub AddSC_boss_hazzarah(); + AddSC_boss_jindo_the_godbreaker(); + AddSC_boss_kilnara(); + AddSC_boss_mandokir(); AddSC_boss_renataki(); + AddSC_boss_venoxis(); AddSC_boss_wushoolay(); + AddSC_boss_zanzil(); AddSC_instance_zulgurub(); //AddSC_alterac_mountains(); AddSC_arathi_highlands(); AddSC_blasted_lands(); - AddSC_boss_kruul(); AddSC_burning_steppes(); AddSC_duskwood(); AddSC_eastern_plaguelands(); @@ -982,7 +979,6 @@ void AddKalimdorScripts() AddSC_azshara(); AddSC_azuremyst_isle(); AddSC_bloodmyst_isle(); - AddSC_boss_azuregos(); AddSC_darkshore(); AddSC_desolace(); AddSC_durotar(); @@ -1001,6 +997,14 @@ void AddKalimdorScripts() AddSC_thunder_bluff(); AddSC_ungoro_crater(); AddSC_winterspring(); + + AddSC_instance_halls_of_origination(); + AddSC_boss_temple_guardian_anhuur(); + AddSC_boss_earthrager_ptah(); + AddSC_boss_anraphet(); + + AddSC_instance_firelands(); + AddSC_boss_alysrazor(); #endif } @@ -1269,7 +1273,6 @@ void AddEventScripts() void AddOutdoorPvPScripts() { #ifdef SCRIPTS - AddSC_outdoorpvp_ep(); AddSC_outdoorpvp_hp(); AddSC_outdoorpvp_na(); AddSC_outdoorpvp_si(); diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index cae8ea9d2d5..bdbfa46ba5d 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -1151,7 +1151,7 @@ void ScriptMgr::OnPlayerTalentsReset(Player* player, bool noCost) FOREACH_SCRIPT(PlayerScript)->OnTalentsReset(player, noCost); } -void ScriptMgr::OnPlayerMoneyChanged(Player* player, int32& amount) +void ScriptMgr::OnPlayerMoneyChanged(Player* player, int64& amount) { FOREACH_SCRIPT(PlayerScript)->OnMoneyChanged(player, amount); } @@ -1287,12 +1287,12 @@ void ScriptMgr::OnGuildDisband(Guild* guild) FOREACH_SCRIPT(GuildScript)->OnDisband(guild); } -void ScriptMgr::OnGuildMemberWitdrawMoney(Guild* guild, Player* player, uint32 &amount, bool isRepair) +void ScriptMgr::OnGuildMemberWitdrawMoney(Guild* guild, Player* player, uint64 &amount, bool isRepair) { FOREACH_SCRIPT(GuildScript)->OnMemberWitdrawMoney(guild, player, amount, isRepair); } -void ScriptMgr::OnGuildMemberDepositMoney(Guild* guild, Player* player, uint32 &amount) +void ScriptMgr::OnGuildMemberDepositMoney(Guild* guild, Player* player, uint64 &amount) { FOREACH_SCRIPT(GuildScript)->OnMemberDepositMoney(guild, player, amount); } diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 7f140cfffe0..92b5e8299e1 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -60,7 +60,6 @@ class WorldPacket; class WorldSocket; class WorldObject; -struct AchievementCriteriaData; struct AuctionEntry; struct ConditionSourceInfo; struct Condition; @@ -698,7 +697,7 @@ class PlayerScript : public UnitScript virtual void OnTalentsReset(Player* /*player*/, bool /*noCost*/) { } // Called when a player's money is modified (before the modification is done) - virtual void OnMoneyChanged(Player* /*player*/, int32& /*amount*/) { } + virtual void OnMoneyChanged(Player* /*player*/, int64& /*amount*/) { } // Called when a player gains XP (before anything is given) virtual void OnGiveXP(Player* /*player*/, uint32& /*amount*/, Unit* /*victim*/) { } @@ -785,10 +784,10 @@ class GuildScript : public ScriptObject virtual void OnDisband(Guild* /*guild*/) { } // Called when a guild member withdraws money from a guild bank. - virtual void OnMemberWitdrawMoney(Guild* /*guild*/, Player* /*player*/, uint32& /*amount*/, bool /*isRepair*/) { } + virtual void OnMemberWitdrawMoney(Guild* /*guild*/, Player* /*player*/, uint64& /*amount*/, bool /*isRepair*/) { } // Called when a guild member deposits money in a guild bank. - virtual void OnMemberDepositMoney(Guild* /*guild*/, Player* /*player*/, uint32& /*amount*/) { } + virtual void OnMemberDepositMoney(Guild* /*guild*/, Player* /*player*/, uint64& /*amount*/) { } // Called when a guild member moves an item in a guild bank. virtual void OnItemMove(Guild* /*guild*/, Player* /*player*/, Item* /*pItem*/, bool /*isSrcBank*/, uint8 /*srcContainer*/, uint8 /*srcSlotId*/, @@ -1007,7 +1006,7 @@ class ScriptMgr void OnPlayerLevelChanged(Player* player, uint8 oldLevel); void OnPlayerFreeTalentPointsChanged(Player* player, uint32 newPoints); void OnPlayerTalentsReset(Player* player, bool noCost); - void OnPlayerMoneyChanged(Player* player, int32& amount); + void OnPlayerMoneyChanged(Player* player, int64& amount); void OnGivePlayerXP(Player* player, uint32& amount, Unit* victim); void OnPlayerReputationChange(Player* player, uint32 factionID, int32& standing, bool incremental); void OnPlayerDuelRequest(Player* target, Player* challenger); @@ -1037,8 +1036,8 @@ class ScriptMgr void OnGuildInfoChanged(Guild* guild, const std::string& newInfo); void OnGuildCreate(Guild* guild, Player* leader, const std::string& name); void OnGuildDisband(Guild* guild); - void OnGuildMemberWitdrawMoney(Guild* guild, Player* player, uint32 &amount, bool isRepair); - void OnGuildMemberDepositMoney(Guild* guild, Player* player, uint32 &amount); + void OnGuildMemberWitdrawMoney(Guild* guild, Player* player, uint64 &amount, bool isRepair); + void OnGuildMemberDepositMoney(Guild* guild, Player* player, uint64 &amount); void OnGuildItemMove(Guild* guild, Player* player, Item* pItem, bool isSrcBank, uint8 srcContainer, uint8 srcSlotId, bool isDestBank, uint8 destContainer, uint8 destSlotId); void OnGuildEvent(Guild* guild, uint8 eventType, uint32 playerGuid1, uint32 playerGuid2, uint8 newRank); diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp index 7237d5f74f7..b1d069c6ae0 100644 --- a/src/server/game/Server/Protocol/Opcodes.cpp +++ b/src/server/game/Server/Protocol/Opcodes.cpp @@ -16,1325 +16,1685 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -/** \file - \ingroup u2w -*/ - #include "Opcodes.h" #include "WorldSession.h" +OpcodeTable opcodeTable; + +template<bool isInValidRange, bool isNonZero> +void OpcodeTable::ValidateAndSetOpcode(uint16 /*opcode*/, char const* /*name*/, SessionStatus /*status*/, PacketProcessing /*processing*/, pOpcodeHandler /*handler*/) +{ + // if for some reason we are here, that means NUM_OPCODE_HANDLERS == 0 (or your compiler is broken) +} + +template<> +void OpcodeTable::ValidateAndSetOpcode<true, true>(uint16 opcode, char const* name, SessionStatus status, PacketProcessing processing, pOpcodeHandler handler) +{ + if (_internalTable[opcode] != NULL) + { + sLog->outError(LOG_FILTER_NETWORKIO, "Tried to override handler of %s with %s (opcode %u)", opcodeTable[opcode]->Name, name, opcode); + return; + } + + _internalTable[opcode] = new OpcodeHandler(name, status, processing, handler); +} + +template<> +void OpcodeTable::ValidateAndSetOpcode<false, true>(uint16 opcode, char const* /*name*/, SessionStatus /*status*/, PacketProcessing /*processing*/, pOpcodeHandler /*handler*/) +{ + sLog->outError(LOG_FILTER_NETWORKIO, "Tried to set handler for an invalid opcode %d", opcode); +} + +template<> +void OpcodeTable::ValidateAndSetOpcode<true, false>(uint16 /*opcode*/, char const* name, SessionStatus /*status*/, PacketProcessing /*processing*/, pOpcodeHandler /*handler*/) +{ + sLog->outError(LOG_FILTER_NETWORKIO, "Opcode %s got value 0", name); +} + /// Correspondence between opcodes and their names -OpcodeHandler opcodeTable[NUM_MSG_TYPES] = +void OpcodeTable::Initialize() { - /*0x000*/ { "MSG_NULL_ACTION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x001*/ { "CMSG_BOOTME", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x002*/ { "CMSG_DBLOOKUP", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x003*/ { "SMSG_DBLOOKUP", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x004*/ { "CMSG_QUERY_OBJECT_POSITION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x005*/ { "SMSG_QUERY_OBJECT_POSITION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x006*/ { "CMSG_QUERY_OBJECT_ROTATION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x007*/ { "SMSG_QUERY_OBJECT_ROTATION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x008*/ { "CMSG_WORLD_TELEPORT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleWorldTeleportOpcode }, - /*0x009*/ { "CMSG_TELEPORT_TO_UNIT", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x00A*/ { "CMSG_ZONE_MAP", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x00B*/ { "SMSG_ZONE_MAP", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x00C*/ { "CMSG_DEBUG_CHANGECELLZONE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x00D*/ { "CMSG_MOVE_CHARACTER_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x00E*/ { "SMSG_MOVE_CHARACTER_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x00F*/ { "CMSG_RECHARGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x010*/ { "CMSG_LEARN_SPELL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x011*/ { "CMSG_CREATEMONSTER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x012*/ { "CMSG_DESTROYMONSTER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x013*/ { "CMSG_CREATEITEM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x014*/ { "CMSG_CREATEGAMEOBJECT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x015*/ { "SMSG_CHECK_FOR_BOTS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x016*/ { "CMSG_MAKEMONSTERATTACKGUID", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x017*/ { "CMSG_BOT_DETECTED2", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x018*/ { "CMSG_FORCEACTION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x019*/ { "CMSG_FORCEACTIONONOTHER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x01A*/ { "CMSG_FORCEACTIONSHOW", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x01B*/ { "SMSG_FORCEACTIONSHOW", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x01C*/ { "CMSG_PETGODMODE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x01D*/ { "SMSG_PETGODMODE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x01E*/ { "SMSG_REFER_A_FRIEND_EXPIRED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x01F*/ { "CMSG_WEATHER_SPEED_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x020*/ { "CMSG_UNDRESSPLAYER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x021*/ { "CMSG_BEASTMASTER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x022*/ { "CMSG_GODMODE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x023*/ { "SMSG_GODMODE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x024*/ { "CMSG_CHEAT_SETMONEY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x025*/ { "CMSG_LEVEL_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x026*/ { "CMSG_PET_LEVEL_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x027*/ { "CMSG_SET_WORLDSTATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x028*/ { "CMSG_COOLDOWN_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x029*/ { "CMSG_USE_SKILL_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x02A*/ { "CMSG_FLAG_QUEST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x02B*/ { "CMSG_FLAG_QUEST_FINISH", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x02C*/ { "CMSG_CLEAR_QUEST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x02D*/ { "CMSG_SEND_EVENT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x02E*/ { "CMSG_DEBUG_AISTATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x02F*/ { "SMSG_DEBUG_AISTATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x030*/ { "CMSG_DISABLE_PVP_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x031*/ { "CMSG_ADVANCE_SPAWN_TIME", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x032*/ { "SMSG_DESTRUCTIBLE_BUILDING_DAMAGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x033*/ { "CMSG_AUTH_SRP6_BEGIN", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x034*/ { "CMSG_AUTH_SRP6_PROOF", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x035*/ { "CMSG_AUTH_SRP6_RECODE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x036*/ { "CMSG_CHAR_CREATE", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharCreateOpcode }, - /*0x037*/ { "CMSG_CHAR_ENUM", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharEnumOpcode }, - /*0x038*/ { "CMSG_CHAR_DELETE", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharDeleteOpcode }, - /*0x039*/ { "SMSG_AUTH_SRP6_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x03A*/ { "SMSG_CHAR_CREATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x03B*/ { "SMSG_CHAR_ENUM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x03C*/ { "SMSG_CHAR_DELETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x03D*/ { "CMSG_PLAYER_LOGIN", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandlePlayerLoginOpcode }, - /*0x03E*/ { "SMSG_NEW_WORLD", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x03F*/ { "SMSG_TRANSFER_PENDING", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x040*/ { "SMSG_TRANSFER_ABORTED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x041*/ { "SMSG_CHARACTER_LOGIN_FAILED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x042*/ { "SMSG_LOGIN_SETTIMESPEED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x043*/ { "SMSG_GAMETIME_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x044*/ { "CMSG_GAMETIME_SET", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x045*/ { "SMSG_GAMETIME_SET", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x046*/ { "CMSG_GAMESPEED_SET", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x047*/ { "SMSG_GAMESPEED_SET", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x048*/ { "CMSG_SERVERTIME", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x049*/ { "SMSG_SERVERTIME", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x04A*/ { "CMSG_PLAYER_LOGOUT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePlayerLogoutOpcode }, - /*0x04B*/ { "CMSG_LOGOUT_REQUEST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLogoutRequestOpcode }, - /*0x04C*/ { "SMSG_LOGOUT_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x04D*/ { "SMSG_LOGOUT_COMPLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x04E*/ { "CMSG_LOGOUT_CANCEL", STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT, PROCESS_THREADUNSAFE, &WorldSession::HandleLogoutCancelOpcode }, - /*0x04F*/ { "SMSG_LOGOUT_CANCEL_ACK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x050*/ { "CMSG_NAME_QUERY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleNameQueryOpcode }, - /*0x051*/ { "SMSG_NAME_QUERY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x052*/ { "CMSG_PET_NAME_QUERY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetNameQuery }, - /*0x053*/ { "SMSG_PET_NAME_QUERY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x054*/ { "CMSG_GUILD_QUERY", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildQueryOpcode }, - /*0x055*/ { "SMSG_GUILD_QUERY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x056*/ { "CMSG_ITEM_QUERY_SINGLE", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleItemQuerySingleOpcode }, - /*0x057*/ { "CMSG_ITEM_QUERY_MULTIPLE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x058*/ { "SMSG_ITEM_QUERY_SINGLE_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x059*/ { "SMSG_ITEM_QUERY_MULTIPLE_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x05A*/ { "CMSG_PAGE_TEXT_QUERY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePageTextQueryOpcode }, - /*0x05B*/ { "SMSG_PAGE_TEXT_QUERY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x05C*/ { "CMSG_QUEST_QUERY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestQueryOpcode }, - /*0x05D*/ { "SMSG_QUEST_QUERY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x05E*/ { "CMSG_GAMEOBJECT_QUERY", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleGameObjectQueryOpcode }, - /*0x05F*/ { "SMSG_GAMEOBJECT_QUERY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x060*/ { "CMSG_CREATURE_QUERY", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleCreatureQueryOpcode }, - /*0x061*/ { "SMSG_CREATURE_QUERY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x062*/ { "CMSG_WHO", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleWhoOpcode }, - /*0x063*/ { "SMSG_WHO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x064*/ { "CMSG_WHOIS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleWhoisOpcode }, - /*0x065*/ { "SMSG_WHOIS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x066*/ { "CMSG_CONTACT_LIST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleContactListOpcode }, - /*0x067*/ { "SMSG_CONTACT_LIST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x068*/ { "SMSG_FRIEND_STATUS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x069*/ { "CMSG_ADD_FRIEND", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddFriendOpcode }, - /*0x06A*/ { "CMSG_DEL_FRIEND", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDelFriendOpcode }, - /*0x06B*/ { "CMSG_SET_CONTACT_NOTES", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetContactNotesOpcode }, - /*0x06C*/ { "CMSG_ADD_IGNORE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddIgnoreOpcode }, - /*0x06D*/ { "CMSG_DEL_IGNORE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDelIgnoreOpcode }, - /*0x06E*/ { "CMSG_GROUP_INVITE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupInviteOpcode }, - /*0x06F*/ { "SMSG_GROUP_INVITE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x070*/ { "CMSG_GROUP_CANCEL", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x071*/ { "SMSG_GROUP_CANCEL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x072*/ { "CMSG_GROUP_ACCEPT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupAcceptOpcode }, - /*0x073*/ { "CMSG_GROUP_DECLINE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupDeclineOpcode }, - /*0x074*/ { "SMSG_GROUP_DECLINE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x075*/ { "CMSG_GROUP_UNINVITE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupUninviteOpcode }, - /*0x076*/ { "CMSG_GROUP_UNINVITE_GUID", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupUninviteGuidOpcode }, - /*0x077*/ { "SMSG_GROUP_UNINVITE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x078*/ { "CMSG_GROUP_SET_LEADER", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupSetLeaderOpcode }, - /*0x079*/ { "SMSG_GROUP_SET_LEADER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x07A*/ { "CMSG_LOOT_METHOD", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootMethodOpcode }, - /*0x07B*/ { "CMSG_GROUP_DISBAND", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupDisbandOpcode }, - /*0x07C*/ { "SMSG_GROUP_DESTROYED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x07D*/ { "SMSG_GROUP_LIST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x07E*/ { "SMSG_PARTY_MEMBER_STATS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x07F*/ { "SMSG_PARTY_COMMAND_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x080*/ { "UMSG_UPDATE_GROUP_MEMBERS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x081*/ { "CMSG_GUILD_CREATE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildCreateOpcode }, - /*0x082*/ { "CMSG_GUILD_INVITE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildInviteOpcode }, - /*0x083*/ { "SMSG_GUILD_INVITE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x084*/ { "CMSG_GUILD_ACCEPT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildAcceptOpcode }, - /*0x085*/ { "CMSG_GUILD_DECLINE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildDeclineOpcode }, - /*0x086*/ { "SMSG_GUILD_DECLINE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x087*/ { "CMSG_GUILD_INFO", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildInfoOpcode }, - /*0x088*/ { "SMSG_GUILD_INFO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x089*/ { "CMSG_GUILD_ROSTER", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildRosterOpcode }, - /*0x08A*/ { "SMSG_GUILD_ROSTER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x08B*/ { "CMSG_GUILD_PROMOTE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildPromoteOpcode }, - /*0x08C*/ { "CMSG_GUILD_DEMOTE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildDemoteOpcode }, - /*0x08D*/ { "CMSG_GUILD_LEAVE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildLeaveOpcode }, - /*0x08E*/ { "CMSG_GUILD_REMOVE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildRemoveOpcode }, - /*0x08F*/ { "CMSG_GUILD_DISBAND", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildDisbandOpcode }, - /*0x090*/ { "CMSG_GUILD_LEADER", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildLeaderOpcode }, - /*0x091*/ { "CMSG_GUILD_MOTD", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildMOTDOpcode }, - /*0x092*/ { "SMSG_GUILD_EVENT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x093*/ { "SMSG_GUILD_COMMAND_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x094*/ { "UMSG_UPDATE_GUILD", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x095*/ { "CMSG_MESSAGECHAT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode }, - /*0x096*/ { "SMSG_MESSAGECHAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x097*/ { "CMSG_JOIN_CHANNEL", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleJoinChannel }, - /*0x098*/ { "CMSG_LEAVE_CHANNEL", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLeaveChannel }, - /*0x099*/ { "SMSG_CHANNEL_NOTIFY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x09A*/ { "CMSG_CHANNEL_LIST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelList }, - /*0x09B*/ { "SMSG_CHANNEL_LIST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x09C*/ { "CMSG_CHANNEL_PASSWORD", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelPassword }, - /*0x09D*/ { "CMSG_CHANNEL_SET_OWNER", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelSetOwner }, - /*0x09E*/ { "CMSG_CHANNEL_OWNER", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelOwner }, - /*0x09F*/ { "CMSG_CHANNEL_MODERATOR", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelModerator }, - /*0x0A0*/ { "CMSG_CHANNEL_UNMODERATOR", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelUnmoderator }, - /*0x0A1*/ { "CMSG_CHANNEL_MUTE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelMute }, - /*0x0A2*/ { "CMSG_CHANNEL_UNMUTE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelUnmute }, - /*0x0A3*/ { "CMSG_CHANNEL_INVITE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelInvite }, - /*0x0A4*/ { "CMSG_CHANNEL_KICK", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelKick }, - /*0x0A5*/ { "CMSG_CHANNEL_BAN", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelBan }, - /*0x0A6*/ { "CMSG_CHANNEL_UNBAN", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelUnban }, - /*0x0A7*/ { "CMSG_CHANNEL_ANNOUNCEMENTS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelAnnouncements }, - /*0x0A8*/ { "CMSG_CHANNEL_MODERATE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL }, - /*0x0A9*/ { "SMSG_UPDATE_OBJECT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x0AA*/ { "SMSG_DESTROY_OBJECT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x0AB*/ { "CMSG_USE_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUseItemOpcode }, - /*0x0AC*/ { "CMSG_OPEN_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleOpenItemOpcode }, - /*0x0AD*/ { "CMSG_READ_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleReadItem }, - /*0x0AE*/ { "SMSG_READ_ITEM_OK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x0AF*/ { "SMSG_READ_ITEM_FAILED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x0B0*/ { "SMSG_ITEM_COOLDOWN", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x0B1*/ { "CMSG_GAMEOBJ_USE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGameObjectUseOpcode }, - /*0x0B2*/ { "CMSG_DESTROY_ITEMS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x0B3*/ { "SMSG_GAMEOBJECT_CUSTOM_ANIM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x0B4*/ { "CMSG_AREATRIGGER", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAreaTriggerOpcode }, - /*0x0B5*/ { "MSG_MOVE_START_FORWARD", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes }, - /*0x0B6*/ { "MSG_MOVE_START_BACKWARD", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes }, - /*0x0B7*/ { "MSG_MOVE_STOP", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes }, - /*0x0B8*/ { "MSG_MOVE_START_STRAFE_LEFT", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes }, - /*0x0B9*/ { "MSG_MOVE_START_STRAFE_RIGHT", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes }, - /*0x0BA*/ { "MSG_MOVE_STOP_STRAFE", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes }, - /*0x0BB*/ { "MSG_MOVE_JUMP", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes }, - /*0x0BC*/ { "MSG_MOVE_START_TURN_LEFT", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes }, - /*0x0BD*/ { "MSG_MOVE_START_TURN_RIGHT", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes }, - /*0x0BE*/ { "MSG_MOVE_STOP_TURN", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes }, - /*0x0BF*/ { "MSG_MOVE_START_PITCH_UP", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes }, - /*0x0C0*/ { "MSG_MOVE_START_PITCH_DOWN", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes }, - /*0x0C1*/ { "MSG_MOVE_STOP_PITCH", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes }, - /*0x0C2*/ { "MSG_MOVE_SET_RUN_MODE", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes }, - /*0x0C3*/ { "MSG_MOVE_SET_WALK_MODE", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes }, - /*0x0C4*/ { "MSG_MOVE_TOGGLE_LOGGING", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x0C5*/ { "MSG_MOVE_TELEPORT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x0C6*/ { "MSG_MOVE_TELEPORT_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x0C7*/ { "MSG_MOVE_TELEPORT_ACK", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveTeleportAck }, - /*0x0C8*/ { "MSG_MOVE_TOGGLE_FALL_LOGGING", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x0C9*/ { "MSG_MOVE_FALL_LAND", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes }, - /*0x0CA*/ { "MSG_MOVE_START_SWIM", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes }, - /*0x0CB*/ { "MSG_MOVE_STOP_SWIM", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes }, - /*0x0CC*/ { "MSG_MOVE_SET_RUN_SPEED_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x0CD*/ { "MSG_MOVE_SET_RUN_SPEED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x0CE*/ { "MSG_MOVE_SET_RUN_BACK_SPEED_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x0CF*/ { "MSG_MOVE_SET_RUN_BACK_SPEED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x0D0*/ { "MSG_MOVE_SET_WALK_SPEED_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x0D1*/ { "MSG_MOVE_SET_WALK_SPEED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x0D2*/ { "MSG_MOVE_SET_SWIM_SPEED_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x0D3*/ { "MSG_MOVE_SET_SWIM_SPEED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x0D4*/ { "MSG_MOVE_SET_SWIM_BACK_SPEED_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x0D5*/ { "MSG_MOVE_SET_SWIM_BACK_SPEED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x0D6*/ { "MSG_MOVE_SET_ALL_SPEED_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x0D7*/ { "MSG_MOVE_SET_TURN_RATE_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x0D8*/ { "MSG_MOVE_SET_TURN_RATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x0D9*/ { "MSG_MOVE_TOGGLE_COLLISION_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x0DA*/ { "MSG_MOVE_SET_FACING", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes }, - /*0x0DB*/ { "MSG_MOVE_SET_PITCH", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes }, - /*0x0DC*/ { "MSG_MOVE_WORLDPORT_ACK", STATUS_TRANSFER, PROCESS_THREADUNSAFE, &WorldSession::HandleMoveWorldportAckOpcode }, - /*0x0DD*/ { "SMSG_MONSTER_MOVE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x0DE*/ { "SMSG_MOVE_WATER_WALK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x0DF*/ { "SMSG_MOVE_LAND_WALK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x0E0*/ { "CMSG_MOVE_CHARM_PORT_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x0E1*/ { "CMSG_MOVE_SET_RAW_POSITION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x0E2*/ { "SMSG_FORCE_RUN_SPEED_CHANGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x0E3*/ { "CMSG_FORCE_RUN_SPEED_CHANGE_ACK", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck }, - /*0x0E4*/ { "SMSG_FORCE_RUN_BACK_SPEED_CHANGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x0E5*/ { "CMSG_FORCE_RUN_BACK_SPEED_CHANGE_ACK", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck }, - /*0x0E6*/ { "SMSG_FORCE_SWIM_SPEED_CHANGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x0E7*/ { "CMSG_FORCE_SWIM_SPEED_CHANGE_ACK", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck }, - /*0x0E8*/ { "SMSG_FORCE_MOVE_ROOT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x0E9*/ { "CMSG_FORCE_MOVE_ROOT_ACK", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveRootAck }, - /*0x0EA*/ { "SMSG_FORCE_MOVE_UNROOT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x0EB*/ { "CMSG_FORCE_MOVE_UNROOT_ACK", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveUnRootAck }, - /*0x0EC*/ { "MSG_MOVE_ROOT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x0ED*/ { "MSG_MOVE_UNROOT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x0EE*/ { "MSG_MOVE_HEARTBEAT", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes }, - /*0x0EF*/ { "SMSG_MOVE_KNOCK_BACK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x0F0*/ { "CMSG_MOVE_KNOCK_BACK_ACK", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveKnockBackAck }, - /*0x0F1*/ { "MSG_MOVE_KNOCK_BACK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x0F2*/ { "SMSG_MOVE_FEATHER_FALL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x0F3*/ { "SMSG_MOVE_NORMAL_FALL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x0F4*/ { "SMSG_MOVE_SET_HOVER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x0F5*/ { "SMSG_MOVE_UNSET_HOVER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x0F6*/ { "CMSG_MOVE_HOVER_ACK", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMoveHoverAck }, - /*0x0F7*/ { "MSG_MOVE_HOVER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x0F8*/ { "CMSG_TRIGGER_CINEMATIC_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x0F9*/ { "CMSG_OPENING_CINEMATIC", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x0FA*/ { "SMSG_TRIGGER_CINEMATIC", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x0FB*/ { "CMSG_NEXT_CINEMATIC_CAMERA", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleNextCinematicCamera }, - /*0x0FC*/ { "CMSG_COMPLETE_CINEMATIC", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCompleteCinematic }, - /*0x0FD*/ { "SMSG_TUTORIAL_FLAGS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x0FE*/ { "CMSG_TUTORIAL_FLAG", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTutorialFlag }, - /*0x0FF*/ { "CMSG_TUTORIAL_CLEAR", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTutorialClear }, - /*0x100*/ { "CMSG_TUTORIAL_RESET", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTutorialReset }, - /*0x101*/ { "CMSG_STANDSTATECHANGE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleStandStateChangeOpcode }, - /*0x102*/ { "CMSG_EMOTE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEmoteOpcode }, - /*0x103*/ { "SMSG_EMOTE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x104*/ { "CMSG_TEXT_EMOTE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTextEmoteOpcode }, - /*0x105*/ { "SMSG_TEXT_EMOTE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x106*/ { "CMSG_AUTOEQUIP_GROUND_ITEM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x107*/ { "CMSG_AUTOSTORE_GROUND_ITEM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x108*/ { "CMSG_AUTOSTORE_LOOT_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutostoreLootItemOpcode }, - /*0x109*/ { "CMSG_STORE_LOOT_IN_SLOT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x10A*/ { "CMSG_AUTOEQUIP_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoEquipItemOpcode }, - /*0x10B*/ { "CMSG_AUTOSTORE_BAG_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoStoreBagItemOpcode }, - /*0x10C*/ { "CMSG_SWAP_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSwapItem }, - /*0x10D*/ { "CMSG_SWAP_INV_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSwapInvItemOpcode }, - /*0x10E*/ { "CMSG_SPLIT_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSplitItemOpcode }, - /*0x10F*/ { "CMSG_AUTOEQUIP_ITEM_SLOT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoEquipItemSlotOpcode }, - /*0x110*/ { "CMSG_UNCLAIM_LICENSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x111*/ { "CMSG_DESTROYITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDestroyItemOpcode }, - /*0x112*/ { "SMSG_INVENTORY_CHANGE_FAILURE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x113*/ { "SMSG_OPEN_CONTAINER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x114*/ { "CMSG_INSPECT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInspectOpcode }, - /*0x115*/ { "SMSG_INSPECT_RESULTS_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x116*/ { "CMSG_INITIATE_TRADE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInitiateTradeOpcode }, - /*0x117*/ { "CMSG_BEGIN_TRADE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBeginTradeOpcode }, - /*0x118*/ { "CMSG_BUSY_TRADE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBusyTradeOpcode }, - /*0x119*/ { "CMSG_IGNORE_TRADE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleIgnoreTradeOpcode }, - /*0x11A*/ { "CMSG_ACCEPT_TRADE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAcceptTradeOpcode }, - /*0x11B*/ { "CMSG_UNACCEPT_TRADE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUnacceptTradeOpcode }, - /*0x11C*/ { "CMSG_CANCEL_TRADE", STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelTradeOpcode }, - /*0x11D*/ { "CMSG_SET_TRADE_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTradeItemOpcode }, - /*0x11E*/ { "CMSG_CLEAR_TRADE_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleClearTradeItemOpcode }, - /*0x11F*/ { "CMSG_SET_TRADE_GOLD", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTradeGoldOpcode }, - /*0x120*/ { "SMSG_TRADE_STATUS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x121*/ { "SMSG_TRADE_STATUS_EXTENDED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x122*/ { "SMSG_INITIALIZE_FACTIONS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x123*/ { "SMSG_SET_FACTION_VISIBLE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x124*/ { "SMSG_SET_FACTION_STANDING", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x125*/ { "CMSG_SET_FACTION_ATWAR", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetFactionAtWar }, - /*0x126*/ { "CMSG_SET_FACTION_CHEAT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetFactionCheat }, - /*0x127*/ { "SMSG_SET_PROFICIENCY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x128*/ { "CMSG_SET_ACTION_BUTTON", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetActionButtonOpcode }, - /*0x129*/ { "SMSG_ACTION_BUTTONS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x12A*/ { "SMSG_INITIAL_SPELLS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x12B*/ { "SMSG_LEARNED_SPELL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x12C*/ { "SMSG_SUPERCEDED_SPELL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x12D*/ { "CMSG_NEW_SPELL_SLOT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x12E*/ { "CMSG_CAST_SPELL", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleCastSpellOpcode }, - /*0x12F*/ { "CMSG_CANCEL_CAST", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleCancelCastOpcode }, - /*0x130*/ { "SMSG_CAST_FAILED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x131*/ { "SMSG_SPELL_START", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x132*/ { "SMSG_SPELL_GO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x133*/ { "SMSG_SPELL_FAILURE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x134*/ { "SMSG_SPELL_COOLDOWN", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x135*/ { "SMSG_COOLDOWN_EVENT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x136*/ { "CMSG_CANCEL_AURA", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelAuraOpcode }, - /*0x137*/ { "SMSG_EQUIPMENT_SET_SAVED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x138*/ { "SMSG_PET_CAST_FAILED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x139*/ { "MSG_CHANNEL_START", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x13A*/ { "MSG_CHANNEL_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x13B*/ { "CMSG_CANCEL_CHANNELLING", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelChanneling }, - /*0x13C*/ { "SMSG_AI_REACTION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x13D*/ { "CMSG_SET_SELECTION", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleSetSelectionOpcode }, - /*0x13E*/ { "CMSG_DELETEEQUIPMENT_SET", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEquipmentSetDelete }, - /*0x13F*/ { "CMSG_INSTANCE_LOCK_RESPONSE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInstanceLockResponse }, - /*0x140*/ { "CMSG_DEBUG_PASSIVE_AURA", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x141*/ { "CMSG_ATTACKSWING", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleAttackSwingOpcode }, - /*0x142*/ { "CMSG_ATTACKSTOP", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleAttackStopOpcode }, - /*0x143*/ { "SMSG_ATTACKSTART", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x144*/ { "SMSG_ATTACKSTOP", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x145*/ { "SMSG_ATTACKSWING_NOTINRANGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x146*/ { "SMSG_ATTACKSWING_BADFACING", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x147*/ { "SMSG_INSTANCE_LOCK_WARNING_QUERY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x148*/ { "SMSG_ATTACKSWING_DEADTARGET", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x149*/ { "SMSG_ATTACKSWING_CANT_ATTACK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x14A*/ { "SMSG_ATTACKERSTATEUPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x14B*/ { "SMSG_BATTLEFIELD_PORT_DENIED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x14C*/ { "CMSG_PERFORM_ACTION_SET", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x14D*/ { "SMSG_RESUME_CAST_BAR", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x14E*/ { "SMSG_CANCEL_COMBAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x14F*/ { "SMSG_SPELLBREAKLOG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x150*/ { "SMSG_SPELLHEALLOG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x151*/ { "SMSG_SPELLENERGIZELOG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x152*/ { "SMSG_BREAK_TARGET", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x153*/ { "CMSG_SAVE_PLAYER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x154*/ { "CMSG_SETDEATHBINDPOINT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x155*/ { "SMSG_BINDPOINTUPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x156*/ { "CMSG_GETDEATHBINDZONE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x157*/ { "SMSG_BINDZONEREPLY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x158*/ { "SMSG_PLAYERBOUND", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x159*/ { "SMSG_CLIENT_CONTROL_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x15A*/ { "CMSG_REPOP_REQUEST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRepopRequestOpcode }, - /*0x15B*/ { "SMSG_RESURRECT_REQUEST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x15C*/ { "CMSG_RESURRECT_RESPONSE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleResurrectResponseOpcode }, - /*0x15D*/ { "CMSG_LOOT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootOpcode }, - /*0x15E*/ { "CMSG_LOOT_MONEY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootMoneyOpcode }, - /*0x15F*/ { "CMSG_LOOT_RELEASE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootReleaseOpcode }, - /*0x160*/ { "SMSG_LOOT_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x161*/ { "SMSG_LOOT_RELEASE_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x162*/ { "SMSG_LOOT_REMOVED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x163*/ { "SMSG_LOOT_MONEY_NOTIFY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x164*/ { "SMSG_LOOT_ITEM_NOTIFY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x165*/ { "SMSG_LOOT_CLEAR_MONEY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x166*/ { "SMSG_ITEM_PUSH_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x167*/ { "SMSG_DUEL_REQUESTED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x168*/ { "SMSG_DUEL_OUTOFBOUNDS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x169*/ { "SMSG_DUEL_INBOUNDS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x16A*/ { "SMSG_DUEL_COMPLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x16B*/ { "SMSG_DUEL_WINNER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x16C*/ { "CMSG_DUEL_ACCEPTED", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDuelAcceptedOpcode }, - /*0x16D*/ { "CMSG_DUEL_CANCELLED", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDuelCancelledOpcode }, - /*0x16E*/ { "SMSG_MOUNTRESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x16F*/ { "SMSG_DISMOUNTRESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x170*/ { "SMSG_REMOVED_FROM_PVP_QUEUE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x171*/ { "CMSG_MOUNTSPECIAL_ANIM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMountSpecialAnimOpcode }, - /*0x172*/ { "SMSG_MOUNTSPECIAL_ANIM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x173*/ { "SMSG_PET_TAME_FAILURE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x174*/ { "CMSG_PET_SET_ACTION", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetSetAction }, - /*0x175*/ { "CMSG_PET_ACTION", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetAction }, - /*0x176*/ { "CMSG_PET_ABANDON", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetAbandon }, - /*0x177*/ { "CMSG_PET_RENAME", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetRename }, - /*0x178*/ { "SMSG_PET_NAME_INVALID", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x179*/ { "SMSG_PET_SPELLS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x17A*/ { "SMSG_PET_MODE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x17B*/ { "CMSG_GOSSIP_HELLO", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGossipHelloOpcode }, - /*0x17C*/ { "CMSG_GOSSIP_SELECT_OPTION", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGossipSelectOptionOpcode }, - /*0x17D*/ { "SMSG_GOSSIP_MESSAGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x17E*/ { "SMSG_GOSSIP_COMPLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x17F*/ { "CMSG_NPC_TEXT_QUERY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleNpcTextQueryOpcode }, - /*0x180*/ { "SMSG_NPC_TEXT_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x181*/ { "SMSG_NPC_WONT_TALK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x182*/ { "CMSG_QUESTGIVER_STATUS_QUERY", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleQuestgiverStatusQueryOpcode}, - /*0x183*/ { "SMSG_QUESTGIVER_STATUS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x184*/ { "CMSG_QUESTGIVER_HELLO", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverHelloOpcode }, - /*0x185*/ { "SMSG_QUESTGIVER_QUEST_LIST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x186*/ { "CMSG_QUESTGIVER_QUERY_QUEST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverQueryQuestOpcode}, - /*0x187*/ { "CMSG_QUESTGIVER_QUEST_AUTOLAUNCH", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverQuestAutoLaunch }, - /*0x188*/ { "SMSG_QUESTGIVER_QUEST_DETAILS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x189*/ { "CMSG_QUESTGIVER_ACCEPT_QUEST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverAcceptQuestOpcode}, - /*0x18A*/ { "CMSG_QUESTGIVER_COMPLETE_QUEST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverCompleteQuest }, - /*0x18B*/ { "SMSG_QUESTGIVER_REQUEST_ITEMS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x18C*/ { "CMSG_QUESTGIVER_REQUEST_REWARD", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverRequestRewardOpcode}, - /*0x18D*/ { "SMSG_QUESTGIVER_OFFER_REWARD", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x18E*/ { "CMSG_QUESTGIVER_CHOOSE_REWARD", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverChooseRewardOpcode}, - /*0x18F*/ { "SMSG_QUESTGIVER_QUEST_INVALID", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x190*/ { "CMSG_QUESTGIVER_CANCEL", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverCancel }, - /*0x191*/ { "SMSG_QUESTGIVER_QUEST_COMPLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x192*/ { "SMSG_QUESTGIVER_QUEST_FAILED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x193*/ { "CMSG_QUESTLOG_SWAP_QUEST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestLogSwapQuest }, - /*0x194*/ { "CMSG_QUESTLOG_REMOVE_QUEST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestLogRemoveQuest }, - /*0x195*/ { "SMSG_QUESTLOG_FULL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x196*/ { "SMSG_QUESTUPDATE_FAILED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x197*/ { "SMSG_QUESTUPDATE_FAILEDTIMER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x198*/ { "SMSG_QUESTUPDATE_COMPLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x199*/ { "SMSG_QUESTUPDATE_ADD_KILL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x19A*/ { "SMSG_QUESTUPDATE_ADD_ITEM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x19B*/ { "CMSG_QUEST_CONFIRM_ACCEPT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestConfirmAccept }, - /*0x19C*/ { "SMSG_QUEST_CONFIRM_ACCEPT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x19D*/ { "CMSG_PUSHQUESTTOPARTY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePushQuestToParty }, - /*0x19E*/ { "CMSG_LIST_INVENTORY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleListInventoryOpcode }, - /*0x19F*/ { "SMSG_LIST_INVENTORY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x1A0*/ { "CMSG_SELL_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSellItemOpcode }, - /*0x1A1*/ { "SMSG_SELL_ITEM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x1A2*/ { "CMSG_BUY_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuyItemOpcode }, - /*0x1A3*/ { "CMSG_BUY_ITEM_IN_SLOT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuyItemInSlotOpcode }, - /*0x1A4*/ { "SMSG_BUY_ITEM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x1A5*/ { "SMSG_BUY_FAILED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x1A6*/ { "CMSG_TAXICLEARALLNODES", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x1A7*/ { "CMSG_TAXIENABLEALLNODES", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x1A8*/ { "CMSG_TAXISHOWNODES", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x1A9*/ { "SMSG_SHOWTAXINODES", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x1AA*/ { "CMSG_TAXINODE_STATUS_QUERY", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleTaxiNodeStatusQueryOpcode }, - /*0x1AB*/ { "SMSG_TAXINODE_STATUS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x1AC*/ { "CMSG_TAXIQUERYAVAILABLENODES", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleTaxiQueryAvailableNodes }, - /*0x1AD*/ { "CMSG_ACTIVATETAXI", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleActivateTaxiOpcode }, - /*0x1AE*/ { "SMSG_ACTIVATETAXIREPLY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x1AF*/ { "SMSG_NEW_TAXI_PATH", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x1B0*/ { "CMSG_TRAINER_LIST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTrainerListOpcode }, - /*0x1B1*/ { "SMSG_TRAINER_LIST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x1B2*/ { "CMSG_TRAINER_BUY_SPELL", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTrainerBuySpellOpcode }, - /*0x1B3*/ { "SMSG_TRAINER_BUY_SUCCEEDED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x1B4*/ { "SMSG_TRAINER_BUY_FAILED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x1B5*/ { "CMSG_BINDER_ACTIVATE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBinderActivateOpcode }, - /*0x1B6*/ { "SMSG_PLAYERBINDERROR", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x1B7*/ { "CMSG_BANKER_ACTIVATE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBankerActivateOpcode }, - /*0x1B8*/ { "SMSG_SHOW_BANK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x1B9*/ { "CMSG_BUY_BANK_SLOT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuyBankSlotOpcode }, - /*0x1BA*/ { "SMSG_BUY_BANK_SLOT_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x1BB*/ { "CMSG_PETITION_SHOWLIST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionShowListOpcode }, - /*0x1BC*/ { "SMSG_PETITION_SHOWLIST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x1BD*/ { "CMSG_PETITION_BUY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionBuyOpcode }, - /*0x1BE*/ { "CMSG_PETITION_SHOW_SIGNATURES", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionShowSignOpcode }, - /*0x1BF*/ { "SMSG_PETITION_SHOW_SIGNATURES", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x1C0*/ { "CMSG_PETITION_SIGN", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionSignOpcode }, - /*0x1C1*/ { "SMSG_PETITION_SIGN_RESULTS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x1C2*/ { "MSG_PETITION_DECLINE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionDeclineOpcode }, - /*0x1C3*/ { "CMSG_OFFER_PETITION", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleOfferPetitionOpcode }, - /*0x1C4*/ { "CMSG_TURN_IN_PETITION", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTurnInPetitionOpcode }, - /*0x1C5*/ { "SMSG_TURN_IN_PETITION_RESULTS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x1C6*/ { "CMSG_PETITION_QUERY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionQueryOpcode }, - /*0x1C7*/ { "SMSG_PETITION_QUERY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x1C8*/ { "SMSG_FISH_NOT_HOOKED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x1C9*/ { "SMSG_FISH_ESCAPED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x1CA*/ { "CMSG_BUG", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBugOpcode }, - /*0x1CB*/ { "SMSG_NOTIFICATION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x1CC*/ { "CMSG_PLAYED_TIME", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePlayedTime }, - /*0x1CD*/ { "SMSG_PLAYED_TIME", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x1CE*/ { "CMSG_QUERY_TIME", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryTimeOpcode }, - /*0x1CF*/ { "SMSG_QUERY_TIME_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x1D0*/ { "SMSG_LOG_XPGAIN", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x1D1*/ { "SMSG_AURACASTLOG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x1D2*/ { "CMSG_RECLAIM_CORPSE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleReclaimCorpseOpcode }, - /*0x1D3*/ { "CMSG_WRAP_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleWrapItemOpcode }, - /*0x1D4*/ { "SMSG_LEVELUP_INFO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x1D5*/ { "MSG_MINIMAP_PING", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMinimapPingOpcode }, - /*0x1D6*/ { "SMSG_RESISTLOG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x1D7*/ { "SMSG_ENCHANTMENTLOG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x1D8*/ { "CMSG_SET_SKILL_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x1D9*/ { "SMSG_START_MIRROR_TIMER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x1DA*/ { "SMSG_PAUSE_MIRROR_TIMER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x1DB*/ { "SMSG_STOP_MIRROR_TIMER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x1DC*/ { "CMSG_PING", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_EarlyProccess }, - /*0x1DD*/ { "SMSG_PONG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x1DE*/ { "SMSG_CLEAR_COOLDOWN", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x1DF*/ { "SMSG_GAMEOBJECT_PAGETEXT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x1E0*/ { "CMSG_SETSHEATHED", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleSetSheathedOpcode }, - /*0x1E1*/ { "SMSG_COOLDOWN_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x1E2*/ { "SMSG_SPELL_DELAYED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x1E3*/ { "CMSG_QUEST_POI_QUERY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestPOIQuery }, - /*0x1E4*/ { "SMSG_QUEST_POI_QUERY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x1E5*/ { "CMSG_GHOST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x1E6*/ { "CMSG_GM_INVIS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x1E7*/ { "SMSG_INVALID_PROMOTION_CODE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x1E8*/ { "MSG_GM_BIND_OTHER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x1E9*/ { "MSG_GM_SUMMON", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x1EA*/ { "SMSG_ITEM_TIME_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x1EB*/ { "SMSG_ITEM_ENCHANT_TIME_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x1EC*/ { "SMSG_AUTH_CHALLENGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x1ED*/ { "CMSG_AUTH_SESSION", STATUS_NEVER, PROCESS_THREADUNSAFE, &WorldSession::Handle_EarlyProccess }, - /*0x1EE*/ { "SMSG_AUTH_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x1EF*/ { "MSG_GM_SHOWLABEL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x1F0*/ { "CMSG_PET_CAST_SPELL", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetCastSpellOpcode }, - /*0x1F1*/ { "MSG_SAVE_GUILD_EMBLEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSaveGuildEmblemOpcode }, - /*0x1F2*/ { "MSG_TABARDVENDOR_ACTIVATE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTabardVendorActivateOpcode}, - /*0x1F3*/ { "SMSG_PLAY_SPELL_VISUAL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x1F4*/ { "CMSG_ZONEUPDATE", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleZoneUpdateOpcode }, - /*0x1F5*/ { "SMSG_PARTYKILLLOG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x1F6*/ { "SMSG_COMPRESSED_UPDATE_OBJECT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x1F7*/ { "SMSG_PLAY_SPELL_IMPACT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x1F8*/ { "SMSG_EXPLORATION_EXPERIENCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x1F9*/ { "CMSG_GM_SET_SECURITY_GROUP", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x1FA*/ { "CMSG_GM_NUKE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x1FB*/ { "MSG_RANDOM_ROLL", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRandomRollOpcode }, - /*0x1FC*/ { "SMSG_ENVIRONMENTALDAMAGELOG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x1FD*/ { "CMSG_CHANGEPLAYER_DIFFICULTY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x1FE*/ { "SMSG_RWHOIS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x1FF*/ { "SMSG_LFG_PLAYER_REWARD", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x200*/ { "SMSG_LFG_TELEPORT_DENIED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x201*/ { "CMSG_UNLEARN_SPELL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x202*/ { "CMSG_UNLEARN_SKILL", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUnlearnSkillOpcode }, - /*0x203*/ { "SMSG_REMOVED_SPELL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x204*/ { "CMSG_DECHARGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x205*/ { "CMSG_GMTICKET_CREATE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketCreateOpcode }, - /*0x206*/ { "SMSG_GMTICKET_CREATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x207*/ { "CMSG_GMTICKET_UPDATETEXT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketUpdateOpcode }, - /*0x208*/ { "SMSG_GMTICKET_UPDATETEXT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x209*/ { "SMSG_ACCOUNT_DATA_TIMES", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x20A*/ { "CMSG_REQUEST_ACCOUNT_DATA", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestAccountData }, - /*0x20B*/ { "CMSG_UPDATE_ACCOUNT_DATA", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleUpdateAccountData }, - /*0x20C*/ { "SMSG_UPDATE_ACCOUNT_DATA", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x20D*/ { "SMSG_CLEAR_FAR_SIGHT_IMMEDIATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x20E*/ { "SMSG_CHANGEPLAYER_DIFFICULTY_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x20F*/ { "CMSG_GM_TEACH", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x210*/ { "CMSG_GM_CREATE_ITEM_TARGET", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x211*/ { "CMSG_GMTICKET_GETTICKET", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketGetTicketOpcode }, - /*0x212*/ { "SMSG_GMTICKET_GETTICKET", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x213*/ { "CMSG_UNLEARN_TALENTS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x214*/ { "SMSG_UPDATE_INSTANCE_ENCOUNTER_UNIT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x215*/ { "SMSG_GAMEOBJECT_DESPAWN_ANIM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x216*/ { "MSG_CORPSE_QUERY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCorpseQueryOpcode }, - /*0x217*/ { "CMSG_GMTICKET_DELETETICKET", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketDeleteOpcode }, - /*0x218*/ { "SMSG_GMTICKET_DELETETICKET", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x219*/ { "SMSG_CHAT_WRONG_FACTION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x21A*/ { "CMSG_GMTICKET_SYSTEMSTATUS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketSystemStatusOpcode}, - /*0x21B*/ { "SMSG_GMTICKET_SYSTEMSTATUS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x21C*/ { "CMSG_SPIRIT_HEALER_ACTIVATE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSpiritHealerActivateOpcode}, - /*0x21D*/ { "CMSG_SET_STAT_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x21E*/ { "SMSG_QUEST_FORCE_REMOVE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x21F*/ { "CMSG_SKILL_BUY_STEP", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x220*/ { "CMSG_SKILL_BUY_RANK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x221*/ { "CMSG_XP_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x222*/ { "SMSG_SPIRIT_HEALER_CONFIRM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x223*/ { "CMSG_CHARACTER_POINT_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x224*/ { "SMSG_GOSSIP_POI", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x225*/ { "CMSG_CHAT_IGNORED", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChatIgnoredOpcode }, - /*0x226*/ { "CMSG_GM_VISION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x227*/ { "CMSG_SERVER_COMMAND", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x228*/ { "CMSG_GM_SILENCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x229*/ { "CMSG_GM_REVEALTO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x22A*/ { "CMSG_GM_RESURRECT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x22B*/ { "CMSG_GM_SUMMONMOB", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x22C*/ { "CMSG_GM_MOVECORPSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x22D*/ { "CMSG_GM_FREEZE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x22E*/ { "CMSG_GM_UBERINVIS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x22F*/ { "CMSG_GM_REQUEST_PLAYER_INFO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x230*/ { "SMSG_GM_PLAYER_INFO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x231*/ { "CMSG_GUILD_RANK", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildRankOpcode }, - /*0x232*/ { "CMSG_GUILD_ADD_RANK", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildAddRankOpcode }, - /*0x233*/ { "CMSG_GUILD_DEL_RANK", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildDelRankOpcode }, - /*0x234*/ { "CMSG_GUILD_SET_PUBLIC_NOTE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildSetPublicNoteOpcode }, - /*0x235*/ { "CMSG_GUILD_SET_OFFICER_NOTE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildSetOfficerNoteOpcode }, - /*0x236*/ { "SMSG_LOGIN_VERIFY_WORLD", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x237*/ { "CMSG_CLEAR_EXPLORATION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x238*/ { "CMSG_SEND_MAIL", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSendMail }, - /*0x239*/ { "SMSG_SEND_MAIL_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x23A*/ { "CMSG_GET_MAIL_LIST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGetMailList }, - /*0x23B*/ { "SMSG_MAIL_LIST_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x23C*/ { "CMSG_BATTLEFIELD_LIST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlefieldListOpcode }, - /*0x23D*/ { "SMSG_BATTLEFIELD_LIST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x23E*/ { "CMSG_BATTLEFIELD_JOIN", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x23F*/ { "SMSG_FORCE_SET_VEHICLE_REC_ID", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x240*/ { "CMSG_SET_VEHICLE_REC_ID_ACK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x241*/ { "CMSG_TAXICLEARNODE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x242*/ { "CMSG_TAXIENABLENODE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x243*/ { "CMSG_ITEM_TEXT_QUERY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleItemTextQuery }, - /*0x244*/ { "SMSG_ITEM_TEXT_QUERY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x245*/ { "CMSG_MAIL_TAKE_MONEY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailTakeMoney }, - /*0x246*/ { "CMSG_MAIL_TAKE_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailTakeItem }, - /*0x247*/ { "CMSG_MAIL_MARK_AS_READ", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailMarkAsRead }, - /*0x248*/ { "CMSG_MAIL_RETURN_TO_SENDER", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailReturnToSender }, - /*0x249*/ { "CMSG_MAIL_DELETE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailDelete }, - /*0x24A*/ { "CMSG_MAIL_CREATE_TEXT_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailCreateTextItem }, - /*0x24B*/ { "SMSG_SPELLLOGMISS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x24C*/ { "SMSG_SPELLLOGEXECUTE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x24D*/ { "SMSG_DEBUGAURAPROC", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x24E*/ { "SMSG_PERIODICAURALOG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x24F*/ { "SMSG_SPELLDAMAGESHIELD", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x250*/ { "SMSG_SPELLNONMELEEDAMAGELOG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x251*/ { "CMSG_LEARN_TALENT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLearnTalentOpcode }, - /*0x252*/ { "SMSG_RESURRECT_FAILED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x253*/ { "CMSG_TOGGLE_PVP", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTogglePvP }, - /*0x254*/ { "SMSG_ZONE_UNDER_ATTACK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x255*/ { "MSG_AUCTION_HELLO", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionHelloOpcode }, - /*0x256*/ { "CMSG_AUCTION_SELL_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionSellItem }, - /*0x257*/ { "CMSG_AUCTION_REMOVE_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionRemoveItem }, - /*0x258*/ { "CMSG_AUCTION_LIST_ITEMS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListItems }, - /*0x259*/ { "CMSG_AUCTION_LIST_OWNER_ITEMS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListOwnerItems }, - /*0x25A*/ { "CMSG_AUCTION_PLACE_BID", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionPlaceBid }, - /*0x25B*/ { "SMSG_AUCTION_COMMAND_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x25C*/ { "SMSG_AUCTION_LIST_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x25D*/ { "SMSG_AUCTION_OWNER_LIST_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x25E*/ { "SMSG_AUCTION_BIDDER_NOTIFICATION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x25F*/ { "SMSG_AUCTION_OWNER_NOTIFICATION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x260*/ { "SMSG_PROCRESIST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x261*/ { "SMSG_COMBAT_EVENT_FAILED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x262*/ { "SMSG_DISPEL_FAILED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x263*/ { "SMSG_SPELLORDAMAGE_IMMUNE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x264*/ { "CMSG_AUCTION_LIST_BIDDER_ITEMS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListBidderItems }, - /*0x265*/ { "SMSG_AUCTION_BIDDER_LIST_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x266*/ { "SMSG_SET_FLAT_SPELL_MODIFIER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x267*/ { "SMSG_SET_PCT_SPELL_MODIFIER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x268*/ { "CMSG_SET_AMMO", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetAmmoOpcode }, - /*0x269*/ { "SMSG_CORPSE_RECLAIM_DELAY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x26A*/ { "CMSG_SET_ACTIVE_MOVER", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetActiveMoverOpcode }, - /*0x26B*/ { "CMSG_PET_CANCEL_AURA", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetCancelAuraOpcode }, - /*0x26C*/ { "CMSG_PLAYER_AI_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x26D*/ { "CMSG_CANCEL_AUTO_REPEAT_SPELL", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelAutoRepeatSpellOpcode}, - /*0x26E*/ { "MSG_GM_ACCOUNT_ONLINE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x26F*/ { "MSG_LIST_STABLED_PETS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleListStabledPetsOpcode }, - /*0x270*/ { "CMSG_STABLE_PET", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleStablePet }, - /*0x271*/ { "CMSG_UNSTABLE_PET", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUnstablePet }, - /*0x272*/ { "CMSG_BUY_STABLE_SLOT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuyStableSlot }, - /*0x273*/ { "SMSG_STABLE_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x274*/ { "CMSG_STABLE_REVIVE_PET", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleStableRevivePet }, - /*0x275*/ { "CMSG_STABLE_SWAP_PET", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleStableSwapPet }, - /*0x276*/ { "MSG_QUEST_PUSH_RESULT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestPushResult }, - /*0x277*/ { "SMSG_PLAY_MUSIC", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x278*/ { "SMSG_PLAY_OBJECT_SOUND", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x279*/ { "CMSG_REQUEST_PET_INFO", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestPetInfoOpcode }, - /*0x27A*/ { "CMSG_FAR_SIGHT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleFarSightOpcode }, - /*0x27B*/ { "SMSG_SPELLDISPELLOG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x27C*/ { "SMSG_DAMAGE_CALC_LOG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x27D*/ { "CMSG_ENABLE_DAMAGE_LOG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x27E*/ { "CMSG_GROUP_CHANGE_SUB_GROUP", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupChangeSubGroupOpcode }, - /*0x27F*/ { "CMSG_REQUEST_PARTY_MEMBER_STATS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestPartyMemberStatsOpcode}, - /*0x280*/ { "CMSG_GROUP_SWAP_SUB_GROUP", STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x281*/ { "CMSG_RESET_FACTION_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x282*/ { "CMSG_AUTOSTORE_BANK_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoStoreBankItemOpcode }, - /*0x283*/ { "CMSG_AUTOBANK_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoBankItemOpcode }, - /*0x284*/ { "MSG_QUERY_NEXT_MAIL_TIME", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryNextMailTime }, - /*0x285*/ { "SMSG_RECEIVED_MAIL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x286*/ { "SMSG_RAID_GROUP_ONLY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x287*/ { "CMSG_SET_DURABILITY_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x288*/ { "CMSG_SET_PVP_RANK_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x289*/ { "CMSG_ADD_PVP_MEDAL_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x28A*/ { "CMSG_DEL_PVP_MEDAL_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x28B*/ { "CMSG_SET_PVP_TITLE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x28C*/ { "SMSG_PVP_CREDIT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x28D*/ { "SMSG_AUCTION_REMOVED_NOTIFICATION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x28E*/ { "CMSG_GROUP_RAID_CONVERT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupRaidConvertOpcode }, - /*0x28F*/ { "CMSG_GROUP_ASSISTANT_LEADER", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupAssistantLeaderOpcode}, - /*0x290*/ { "CMSG_BUYBACK_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuybackItem }, - /*0x291*/ { "SMSG_SERVER_MESSAGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x292*/ { "CMSG_SET_SAVED_INSTANCE_EXTEND", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetSavedInstanceExtend }, - /*0x293*/ { "SMSG_LFG_OFFER_CONTINUE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x294*/ { "CMSG_TEST_DROP_RATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x295*/ { "SMSG_TEST_DROP_RATE_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x296*/ { "CMSG_LFG_GET_STATUS", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleLfgGetStatus }, - /*0x297*/ { "SMSG_SHOW_MAILBOX", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x298*/ { "SMSG_RESET_RANGED_COMBAT_TIMER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x299*/ { "SMSG_MEETINGSTONE_MEMBER_ADDED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x29A*/ { "SMSG_CHAT_NOT_IN_PARTY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x29B*/ { "CMSG_CANCEL_GROWTH_AURA", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelGrowthAuraOpcode }, - /*0x29C*/ { "SMSG_CANCEL_AUTO_REPEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x29D*/ { "SMSG_STANDSTATE_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x29E*/ { "SMSG_LOOT_ALL_PASSED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x29F*/ { "SMSG_LOOT_ROLL_WON", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x2A0*/ { "CMSG_LOOT_ROLL", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootRoll }, - /*0x2A1*/ { "SMSG_LOOT_START_ROLL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x2A2*/ { "SMSG_LOOT_ROLL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x2A3*/ { "CMSG_LOOT_MASTER_GIVE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootMasterGiveOpcode }, - /*0x2A4*/ { "SMSG_LOOT_MASTER_LIST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x2A5*/ { "SMSG_SET_FORCED_REACTIONS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x2A6*/ { "SMSG_SPELL_FAILED_OTHER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x2A7*/ { "SMSG_GAMEOBJECT_RESET_STATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x2A8*/ { "CMSG_REPAIR_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRepairItemOpcode }, - /*0x2A9*/ { "SMSG_CHAT_PLAYER_NOT_FOUND", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x2AA*/ { "MSG_TALENT_WIPE_CONFIRM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTalentWipeConfirmOpcode }, - /*0x2AB*/ { "SMSG_SUMMON_REQUEST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x2AC*/ { "CMSG_SUMMON_RESPONSE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSummonResponseOpcode }, - /*0x2AD*/ { "MSG_DEV_SHOWLABEL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x2AE*/ { "SMSG_MONSTER_MOVE_TRANSPORT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x2AF*/ { "SMSG_PET_BROKEN", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x2B0*/ { "MSG_MOVE_FEATHER_FALL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x2B1*/ { "MSG_MOVE_WATER_WALK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x2B2*/ { "CMSG_SERVER_BROADCAST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x2B3*/ { "CMSG_SELF_RES", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSelfResOpcode }, - /*0x2B4*/ { "SMSG_FEIGN_DEATH_RESISTED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x2B5*/ { "CMSG_RUN_SCRIPT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x2B6*/ { "SMSG_SCRIPT_MESSAGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x2B7*/ { "SMSG_DUEL_COUNTDOWN", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x2B8*/ { "SMSG_AREA_TRIGGER_MESSAGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x2B9*/ { "CMSG_SHOWING_HELM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleShowingHelmOpcode }, - /*0x2BA*/ { "CMSG_SHOWING_CLOAK", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleShowingCloakOpcode }, - /*0x2BB*/ { "SMSG_LFG_ROLE_CHOSEN", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x2BC*/ { "SMSG_PLAYER_SKINNED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x2BD*/ { "SMSG_DURABILITY_DAMAGE_DEATH", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x2BE*/ { "CMSG_SET_EXPLORATION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x2BF*/ { "CMSG_SET_ACTIONBAR_TOGGLES", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleSetActionBarToggles }, - /*0x2C0*/ { "UMSG_DELETE_GUILD_CHARTER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x2C1*/ { "MSG_PETITION_RENAME", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionRenameOpcode }, - /*0x2C2*/ { "SMSG_INIT_WORLD_STATES", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x2C3*/ { "SMSG_UPDATE_WORLD_STATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x2C4*/ { "CMSG_ITEM_NAME_QUERY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleItemNameQueryOpcode }, - /*0x2C5*/ { "SMSG_ITEM_NAME_QUERY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x2C6*/ { "SMSG_PET_ACTION_FEEDBACK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x2C7*/ { "CMSG_CHAR_RENAME", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharRenameOpcode }, - /*0x2C8*/ { "SMSG_CHAR_RENAME", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x2C9*/ { "CMSG_MOVE_SPLINE_DONE", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveSplineDoneOpcode }, - /*0x2CA*/ { "CMSG_MOVE_FALL_RESET", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes }, - /*0x2CB*/ { "SMSG_INSTANCE_SAVE_CREATED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x2CC*/ { "SMSG_RAID_INSTANCE_INFO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x2CD*/ { "CMSG_REQUEST_RAID_INFO", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestRaidInfoOpcode }, - /*0x2CE*/ { "CMSG_MOVE_TIME_SKIPPED", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleMoveTimeSkippedOpcode }, - /*0x2CF*/ { "CMSG_MOVE_FEATHER_FALL_ACK", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleFeatherFallAck }, - /*0x2D0*/ { "CMSG_MOVE_WATER_WALK_ACK", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveWaterWalkAck }, - /*0x2D1*/ { "CMSG_MOVE_NOT_ACTIVE_MOVER", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveNotActiveMover }, - /*0x2D2*/ { "SMSG_PLAY_SOUND", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x2D3*/ { "CMSG_BATTLEFIELD_STATUS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlefieldStatusOpcode }, - /*0x2D4*/ { "SMSG_BATTLEFIELD_STATUS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x2D5*/ { "CMSG_BATTLEFIELD_PORT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattleFieldPortOpcode }, - /*0x2D6*/ { "MSG_INSPECT_HONOR_STATS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInspectHonorStatsOpcode }, - /*0x2D7*/ { "CMSG_BATTLEMASTER_HELLO", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlemasterHelloOpcode }, - /*0x2D8*/ { "CMSG_MOVE_START_SWIM_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x2D9*/ { "CMSG_MOVE_STOP_SWIM_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x2DA*/ { "SMSG_FORCE_WALK_SPEED_CHANGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x2DB*/ { "CMSG_FORCE_WALK_SPEED_CHANGE_ACK", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck }, - /*0x2DC*/ { "SMSG_FORCE_SWIM_BACK_SPEED_CHANGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x2DD*/ { "CMSG_FORCE_SWIM_BACK_SPEED_CHANGE_ACK", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck }, - /*0x2DE*/ { "SMSG_FORCE_TURN_RATE_CHANGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x2DF*/ { "CMSG_FORCE_TURN_RATE_CHANGE_ACK", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck }, - /*0x2E0*/ { "MSG_PVP_LOG_DATA", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePVPLogDataOpcode }, - /*0x2E1*/ { "CMSG_LEAVE_BATTLEFIELD", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlefieldLeaveOpcode }, - /*0x2E2*/ { "CMSG_AREA_SPIRIT_HEALER_QUERY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAreaSpiritHealerQueryOpcode}, - /*0x2E3*/ { "CMSG_AREA_SPIRIT_HEALER_QUEUE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAreaSpiritHealerQueueOpcode}, - /*0x2E4*/ { "SMSG_AREA_SPIRIT_HEALER_TIME", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x2E5*/ { "CMSG_GM_UNTEACH", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x2E6*/ { "SMSG_WARDEN_DATA", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x2E7*/ { "CMSG_WARDEN_DATA", STATUS_AUTHED, PROCESS_THREADSAFE, &WorldSession::HandleWardenDataOpcode }, - /*0x2E8*/ { "SMSG_GROUP_JOINED_BATTLEGROUND", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x2E9*/ { "MSG_BATTLEGROUND_PLAYER_POSITIONS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlegroundPlayerPositionsOpcode}, - /*0x2EA*/ { "CMSG_PET_STOP_ATTACK", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetStopAttack }, - /*0x2EB*/ { "SMSG_BINDER_CONFIRM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x2EC*/ { "SMSG_BATTLEGROUND_PLAYER_JOINED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x2ED*/ { "SMSG_BATTLEGROUND_PLAYER_LEFT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x2EE*/ { "CMSG_BATTLEMASTER_JOIN", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlemasterJoinOpcode }, - /*0x2EF*/ { "SMSG_ADDON_INFO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x2F0*/ { "CMSG_PET_UNLEARN", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x2F1*/ { "SMSG_PET_UNLEARN_CONFIRM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x2F2*/ { "SMSG_PARTY_MEMBER_STATS_FULL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x2F3*/ { "CMSG_PET_SPELL_AUTOCAST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetSpellAutocastOpcode }, - /*0x2F4*/ { "SMSG_WEATHER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x2F5*/ { "SMSG_PLAY_TIME_WARNING", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x2F6*/ { "SMSG_MINIGAME_SETUP", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x2F7*/ { "SMSG_MINIGAME_STATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x2F8*/ { "CMSG_MINIGAME_MOVE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x2F9*/ { "SMSG_MINIGAME_MOVE_FAILED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x2FA*/ { "SMSG_RAID_INSTANCE_MESSAGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x2FB*/ { "SMSG_COMPRESSED_MOVES", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x2FC*/ { "CMSG_GUILD_INFO_TEXT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildChangeInfoTextOpcode }, - /*0x2FD*/ { "SMSG_CHAT_RESTRICTED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x2FE*/ { "SMSG_SPLINE_SET_RUN_SPEED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x2FF*/ { "SMSG_SPLINE_SET_RUN_BACK_SPEED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x300*/ { "SMSG_SPLINE_SET_SWIM_SPEED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x301*/ { "SMSG_SPLINE_SET_WALK_SPEED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x302*/ { "SMSG_SPLINE_SET_SWIM_BACK_SPEED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x303*/ { "SMSG_SPLINE_SET_TURN_RATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x304*/ { "SMSG_SPLINE_MOVE_UNROOT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x305*/ { "SMSG_SPLINE_MOVE_FEATHER_FALL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x306*/ { "SMSG_SPLINE_MOVE_NORMAL_FALL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x307*/ { "SMSG_SPLINE_MOVE_SET_HOVER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x308*/ { "SMSG_SPLINE_MOVE_UNSET_HOVER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x309*/ { "SMSG_SPLINE_MOVE_WATER_WALK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x30A*/ { "SMSG_SPLINE_MOVE_LAND_WALK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x30B*/ { "SMSG_SPLINE_MOVE_START_SWIM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x30C*/ { "SMSG_SPLINE_MOVE_STOP_SWIM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x30D*/ { "SMSG_SPLINE_MOVE_SET_RUN_MODE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x30E*/ { "SMSG_SPLINE_MOVE_SET_WALK_MODE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x30F*/ { "CMSG_GM_NUKE_ACCOUNT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x310*/ { "MSG_GM_DESTROY_CORPSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x311*/ { "CMSG_GM_DESTROY_ONLINE_CORPSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x312*/ { "CMSG_ACTIVATETAXIEXPRESS", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleActivateTaxiExpressOpcode }, - /*0x313*/ { "SMSG_SET_FACTION_ATWAR", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x314*/ { "SMSG_GAMETIMEBIAS_SET", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x315*/ { "CMSG_DEBUG_ACTIONS_START", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x316*/ { "CMSG_DEBUG_ACTIONS_STOP", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x317*/ { "CMSG_SET_FACTION_INACTIVE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetFactionInactiveOpcode }, - /*0x318*/ { "CMSG_SET_WATCHED_FACTION", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetWatchedFactionOpcode }, - /*0x319*/ { "MSG_MOVE_TIME_SKIPPED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x31A*/ { "SMSG_SPLINE_MOVE_ROOT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x31B*/ { "CMSG_SET_EXPLORATION_ALL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x31C*/ { "SMSG_INVALIDATE_PLAYER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x31D*/ { "CMSG_RESET_INSTANCES", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleResetInstancesOpcode }, - /*0x31E*/ { "SMSG_INSTANCE_RESET", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x31F*/ { "SMSG_INSTANCE_RESET_FAILED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x320*/ { "SMSG_UPDATE_LAST_INSTANCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x321*/ { "MSG_RAID_TARGET_UPDATE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRaidTargetUpdateOpcode }, - /*0x322*/ { "MSG_RAID_READY_CHECK", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRaidReadyCheckOpcode }, - /*0x323*/ { "CMSG_LUA_USAGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x324*/ { "SMSG_PET_ACTION_SOUND", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x325*/ { "SMSG_PET_DISMISS_SOUND", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x326*/ { "SMSG_GHOSTEE_GONE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x327*/ { "CMSG_GM_UPDATE_TICKET_STATUS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x328*/ { "SMSG_GM_TICKET_STATUS_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x329*/ { "MSG_SET_DUNGEON_DIFFICULTY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetDungeonDifficultyOpcode}, - /*0x32A*/ { "CMSG_GMSURVEY_SUBMIT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMSurveySubmit }, - /*0x32B*/ { "SMSG_UPDATE_INSTANCE_OWNERSHIP", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x32C*/ { "CMSG_IGNORE_KNOCKBACK_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x32D*/ { "SMSG_CHAT_PLAYER_AMBIGUOUS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x32E*/ { "MSG_DELAY_GHOST_TELEPORT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x32F*/ { "SMSG_SPELLINSTAKILLLOG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x330*/ { "SMSG_SPELL_UPDATE_CHAIN_TARGETS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x331*/ { "CMSG_CHAT_FILTERED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x332*/ { "SMSG_EXPECTED_SPAM_RECORDS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x333*/ { "SMSG_SPELLSTEALLOG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x334*/ { "CMSG_LOTTERY_QUERY_OBSOLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x335*/ { "SMSG_LOTTERY_QUERY_RESULT_OBSOLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x336*/ { "CMSG_BUY_LOTTERY_TICKET_OBSOLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x337*/ { "SMSG_LOTTERY_RESULT_OBSOLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x338*/ { "SMSG_CHARACTER_PROFILE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x339*/ { "SMSG_CHARACTER_PROFILE_REALM_CONNECTED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x33A*/ { "SMSG_DEFENSE_MESSAGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x33B*/ { "SMSG_INSTANCE_DIFFICULTY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x33C*/ { "MSG_GM_RESETINSTANCELIMIT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x33D*/ { "SMSG_MOTD", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x33E*/ { "SMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x33F*/ { "SMSG_MOVE_UNSET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x340*/ { "CMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY_ACK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x341*/ { "MSG_MOVE_START_SWIM_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x342*/ { "MSG_MOVE_STOP_SWIM_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x343*/ { "SMSG_MOVE_SET_CAN_FLY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x344*/ { "SMSG_MOVE_UNSET_CAN_FLY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x345*/ { "CMSG_MOVE_SET_CAN_FLY_ACK", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveSetCanFlyAckOpcode }, - /*0x346*/ { "CMSG_MOVE_SET_FLY", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes }, - /*0x347*/ { "CMSG_SOCKET_GEMS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSocketOpcode }, - /*0x348*/ { "CMSG_ARENA_TEAM_CREATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x349*/ { "SMSG_ARENA_TEAM_COMMAND_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x34A*/ { "MSG_MOVE_UPDATE_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x34B*/ { "CMSG_ARENA_TEAM_QUERY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamQueryOpcode }, - /*0x34C*/ { "SMSG_ARENA_TEAM_QUERY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x34D*/ { "CMSG_ARENA_TEAM_ROSTER", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamRosterOpcode }, - /*0x34E*/ { "SMSG_ARENA_TEAM_ROSTER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x34F*/ { "CMSG_ARENA_TEAM_INVITE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamInviteOpcode }, - /*0x350*/ { "SMSG_ARENA_TEAM_INVITE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x351*/ { "CMSG_ARENA_TEAM_ACCEPT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamAcceptOpcode }, - /*0x352*/ { "CMSG_ARENA_TEAM_DECLINE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamDeclineOpcode }, - /*0x353*/ { "CMSG_ARENA_TEAM_LEAVE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamLeaveOpcode }, - /*0x354*/ { "CMSG_ARENA_TEAM_REMOVE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamRemoveOpcode }, - /*0x355*/ { "CMSG_ARENA_TEAM_DISBAND", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamDisbandOpcode }, - /*0x356*/ { "CMSG_ARENA_TEAM_LEADER", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamLeaderOpcode }, - /*0x357*/ { "SMSG_ARENA_TEAM_EVENT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x358*/ { "CMSG_BATTLEMASTER_JOIN_ARENA", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlemasterJoinArena }, - /*0x359*/ { "MSG_MOVE_START_ASCEND", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes }, - /*0x35A*/ { "MSG_MOVE_STOP_ASCEND", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes }, - /*0x35B*/ { "SMSG_ARENA_TEAM_STATS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x35C*/ { "CMSG_LFG_JOIN", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgJoinOpcode }, - /*0x35D*/ { "CMSG_LFG_LEAVE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgLeaveOpcode }, - /*0x35E*/ { "CMSG_SEARCH_LFG_JOIN", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfrJoinOpcode }, - /*0x35F*/ { "CMSG_SEARCH_LFG_LEAVE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfrLeaveOpcode }, - /*0x360*/ { "SMSG_UPDATE_LFG_LIST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x361*/ { "SMSG_LFG_PROPOSAL_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x362*/ { "CMSG_LFG_PROPOSAL_RESULT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgProposalResultOpcode }, - /*0x363*/ { "SMSG_LFG_ROLE_CHECK_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x364*/ { "SMSG_LFG_JOIN_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x365*/ { "SMSG_LFG_QUEUE_STATUS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x366*/ { "CMSG_SET_LFG_COMMENT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgSetCommentOpcode }, - /*0x367*/ { "SMSG_LFG_UPDATE_PLAYER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x368*/ { "SMSG_LFG_UPDATE_PARTY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x369*/ { "SMSG_LFG_UPDATE_SEARCH", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x36A*/ { "CMSG_LFG_SET_ROLES", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgSetRolesOpcode }, - /*0x36B*/ { "CMSG_LFG_SET_NEEDS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x36C*/ { "CMSG_LFG_SET_BOOT_VOTE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgSetBootVoteOpcode }, - /*0x36D*/ { "SMSG_LFG_BOOT_PROPOSAL_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x36E*/ { "CMSG_LFD_PLAYER_LOCK_INFO_REQUEST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgPlayerLockInfoRequestOpcode}, - /*0x36F*/ { "SMSG_LFG_PLAYER_INFO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x370*/ { "CMSG_LFG_TELEPORT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgTeleportOpcode }, - /*0x371*/ { "CMSG_LFD_PARTY_LOCK_INFO_REQUEST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgPartyLockInfoRequestOpcode}, - /*0x372*/ { "SMSG_LFG_PARTY_INFO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x373*/ { "SMSG_TITLE_EARNED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x374*/ { "CMSG_SET_TITLE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTitleOpcode }, - /*0x375*/ { "CMSG_CANCEL_MOUNT_AURA", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelMountAuraOpcode }, - /*0x376*/ { "SMSG_ARENA_ERROR", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x377*/ { "MSG_INSPECT_ARENA_TEAMS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInspectArenaTeamsOpcode }, - /*0x378*/ { "SMSG_DEATH_RELEASE_LOC", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x379*/ { "CMSG_CANCEL_TEMP_ENCHANTMENT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelTempEnchantmentOpcode}, - /*0x37A*/ { "SMSG_FORCED_DEATH_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x37B*/ { "CMSG_CHEAT_SET_HONOR_CURRENCY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x37C*/ { "CMSG_CHEAT_SET_ARENA_CURRENCY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x37D*/ { "MSG_MOVE_SET_FLIGHT_SPEED_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x37E*/ { "MSG_MOVE_SET_FLIGHT_SPEED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x37F*/ { "MSG_MOVE_SET_FLIGHT_BACK_SPEED_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x380*/ { "MSG_MOVE_SET_FLIGHT_BACK_SPEED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x381*/ { "SMSG_FORCE_FLIGHT_SPEED_CHANGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x382*/ { "CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck }, - /*0x383*/ { "SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x384*/ { "CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck }, - /*0x385*/ { "SMSG_SPLINE_SET_FLIGHT_SPEED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x386*/ { "SMSG_SPLINE_SET_FLIGHT_BACK_SPEED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x387*/ { "CMSG_MAELSTROM_INVALIDATE_CACHE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x388*/ { "SMSG_FLIGHT_SPLINE_SYNC", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x389*/ { "CMSG_SET_TAXI_BENCHMARK_MODE", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTaxiBenchmarkOpcode }, - /*0x38A*/ { "SMSG_JOINED_BATTLEGROUND_QUEUE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x38B*/ { "SMSG_REALM_SPLIT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x38C*/ { "CMSG_REALM_SPLIT", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleRealmSplitOpcode }, - /*0x38D*/ { "CMSG_MOVE_CHNG_TRANSPORT", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes }, - /*0x38E*/ { "MSG_PARTY_ASSIGNMENT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePartyAssignmentOpcode }, - /*0x38F*/ { "SMSG_OFFER_PETITION_ERROR", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x390*/ { "SMSG_TIME_SYNC_REQ", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x391*/ { "CMSG_TIME_SYNC_RESP", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleTimeSyncResp }, - /*0x392*/ { "CMSG_SEND_LOCAL_EVENT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x393*/ { "CMSG_SEND_GENERAL_TRIGGER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x394*/ { "CMSG_SEND_COMBAT_TRIGGER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x395*/ { "CMSG_MAELSTROM_GM_SENT_MAIL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x396*/ { "SMSG_RESET_FAILED_NOTIFY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x397*/ { "SMSG_REAL_GROUP_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x398*/ { "SMSG_LFG_DISABLED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x399*/ { "CMSG_ACTIVE_PVP_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x39A*/ { "CMSG_CHEAT_DUMP_ITEMS_DEBUG_ONLY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x39B*/ { "SMSG_CHEAT_DUMP_ITEMS_DEBUG_ONLY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x39C*/ { "SMSG_CHEAT_DUMP_ITEMS_DEBUG_ONLY_RESPONSE_WRITE_FILE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x39D*/ { "SMSG_UPDATE_COMBO_POINTS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x39E*/ { "SMSG_VOICE_SESSION_ROSTER_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x39F*/ { "SMSG_VOICE_SESSION_LEAVE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x3A0*/ { "SMSG_VOICE_SESSION_ADJUST_PRIORITY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x3A1*/ { "CMSG_VOICE_SET_TALKER_MUTED_REQUEST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x3A2*/ { "SMSG_VOICE_SET_TALKER_MUTED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x3A3*/ { "SMSG_INIT_EXTRA_AURA_INFO_OBSOLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x3A4*/ { "SMSG_SET_EXTRA_AURA_INFO_OBSOLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x3A5*/ { "SMSG_SET_EXTRA_AURA_INFO_NEED_UPDATE_OBSOLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x3A6*/ { "SMSG_CLEAR_EXTRA_AURA_INFO_OBSOLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x3A7*/ { "MSG_MOVE_START_DESCEND", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes }, - /*0x3A8*/ { "CMSG_IGNORE_REQUIREMENTS_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x3A9*/ { "SMSG_IGNORE_REQUIREMENTS_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x3AA*/ { "SMSG_SPELL_CHANCE_PROC_LOG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x3AB*/ { "CMSG_MOVE_SET_RUN_SPEED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x3AC*/ { "SMSG_DISMOUNT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x3AD*/ { "MSG_MOVE_UPDATE_CAN_FLY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x3AE*/ { "MSG_RAID_READY_CHECK_CONFIRM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x3AF*/ { "CMSG_VOICE_SESSION_ENABLE", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleVoiceSessionEnableOpcode }, - /*0x3B0*/ { "SMSG_VOICE_SESSION_ENABLE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x3B1*/ { "SMSG_VOICE_PARENTAL_CONTROLS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x3B2*/ { "CMSG_GM_WHISPER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x3B3*/ { "SMSG_GM_MESSAGECHAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x3B4*/ { "MSG_GM_GEARRATING", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x3B5*/ { "CMSG_COMMENTATOR_ENABLE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x3B6*/ { "SMSG_COMMENTATOR_STATE_CHANGED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x3B7*/ { "CMSG_COMMENTATOR_GET_MAP_INFO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x3B8*/ { "SMSG_COMMENTATOR_MAP_INFO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x3B9*/ { "CMSG_COMMENTATOR_GET_PLAYER_INFO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x3BA*/ { "SMSG_COMMENTATOR_GET_PLAYER_INFO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x3BB*/ { "SMSG_COMMENTATOR_PLAYER_INFO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x3BC*/ { "CMSG_COMMENTATOR_ENTER_INSTANCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x3BD*/ { "CMSG_COMMENTATOR_EXIT_INSTANCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x3BE*/ { "CMSG_COMMENTATOR_INSTANCE_COMMAND", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x3BF*/ { "SMSG_CLEAR_TARGET", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x3C0*/ { "CMSG_BOT_DETECTED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x3C1*/ { "SMSG_CROSSED_INEBRIATION_THRESHOLD", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x3C2*/ { "CMSG_CHEAT_PLAYER_LOGIN", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x3C3*/ { "CMSG_CHEAT_PLAYER_LOOKUP", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x3C4*/ { "SMSG_CHEAT_PLAYER_LOOKUP", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x3C5*/ { "SMSG_KICK_REASON", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x3C6*/ { "MSG_RAID_READY_CHECK_FINISHED", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRaidReadyCheckFinishedOpcode}, - /*0x3C7*/ { "CMSG_COMPLAIN", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleComplainOpcode }, - /*0x3C8*/ { "SMSG_COMPLAIN_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x3C9*/ { "SMSG_FEATURE_SYSTEM_STATUS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x3CA*/ { "CMSG_GM_SHOW_COMPLAINTS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x3CB*/ { "CMSG_GM_UNSQUELCH", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x3CC*/ { "CMSG_CHANNEL_SILENCE_VOICE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x3CD*/ { "CMSG_CHANNEL_SILENCE_ALL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x3CE*/ { "CMSG_CHANNEL_UNSILENCE_VOICE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x3CF*/ { "CMSG_CHANNEL_UNSILENCE_ALL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x3D0*/ { "CMSG_TARGET_CAST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x3D1*/ { "CMSG_TARGET_SCRIPT_CAST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x3D2*/ { "CMSG_CHANNEL_DISPLAY_LIST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelDisplayListQuery }, - /*0x3D3*/ { "CMSG_SET_ACTIVE_VOICE_CHANNEL", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleSetActiveVoiceChannel }, - /*0x3D4*/ { "CMSG_GET_CHANNEL_MEMBER_COUNT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGetChannelMemberCount }, - /*0x3D5*/ { "SMSG_CHANNEL_MEMBER_COUNT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x3D6*/ { "CMSG_CHANNEL_VOICE_ON", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelVoiceOnOpcode }, - /*0x3D7*/ { "CMSG_CHANNEL_VOICE_OFF", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x3D8*/ { "CMSG_DEBUG_LIST_TARGETS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x3D9*/ { "SMSG_DEBUG_LIST_TARGETS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x3DA*/ { "SMSG_AVAILABLE_VOICE_CHANNEL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x3DB*/ { "CMSG_ADD_VOICE_IGNORE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x3DC*/ { "CMSG_DEL_VOICE_IGNORE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x3DD*/ { "CMSG_PARTY_SILENCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x3DE*/ { "CMSG_PARTY_UNSILENCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x3DF*/ { "MSG_NOTIFY_PARTY_SQUELCH", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x3E0*/ { "SMSG_COMSAT_RECONNECT_TRY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x3E1*/ { "SMSG_COMSAT_DISCONNECT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x3E2*/ { "SMSG_COMSAT_CONNECT_FAIL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x3E3*/ { "SMSG_VOICE_CHAT_STATUS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x3E4*/ { "CMSG_REPORT_PVP_AFK", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleReportPvPAFK }, - /*0x3E5*/ { "SMSG_REPORT_PVP_AFK_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x3E6*/ { "CMSG_GUILD_BANKER_ACTIVATE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankerActivate }, - /*0x3E7*/ { "CMSG_GUILD_BANK_QUERY_TAB", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankQueryTab }, - /*0x3E8*/ { "SMSG_GUILD_BANK_LIST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x3E9*/ { "CMSG_GUILD_BANK_SWAP_ITEMS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankSwapItems }, - /*0x3EA*/ { "CMSG_GUILD_BANK_BUY_TAB", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankBuyTab }, - /*0x3EB*/ { "CMSG_GUILD_BANK_UPDATE_TAB", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankUpdateTab }, - /*0x3EC*/ { "CMSG_GUILD_BANK_DEPOSIT_MONEY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankDepositMoney }, - /*0x3ED*/ { "CMSG_GUILD_BANK_WITHDRAW_MONEY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankWithdrawMoney }, - /*0x3EE*/ { "MSG_GUILD_BANK_LOG_QUERY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankLogQuery }, - /*0x3EF*/ { "CMSG_SET_CHANNEL_WATCH", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetChannelWatch }, - /*0x3F0*/ { "SMSG_USERLIST_ADD", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x3F1*/ { "SMSG_USERLIST_REMOVE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x3F2*/ { "SMSG_USERLIST_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x3F3*/ { "CMSG_CLEAR_CHANNEL_WATCH", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x3F4*/ { "SMSG_INSPECT_TALENT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x3F5*/ { "SMSG_GOGOGO_OBSOLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x3F6*/ { "SMSG_ECHO_PARTY_SQUELCH", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x3F7*/ { "CMSG_SET_TITLE_SUFFIX", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x3F8*/ { "CMSG_SPELLCLICK", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSpellClick }, - /*0x3F9*/ { "SMSG_LOOT_LIST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x3FA*/ { "CMSG_GM_CHARACTER_RESTORE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x3FB*/ { "CMSG_GM_CHARACTER_SAVE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x3FC*/ { "SMSG_VOICESESSION_FULL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x3FD*/ { "MSG_GUILD_PERMISSIONS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildPermissions }, - /*0x3FE*/ { "MSG_GUILD_BANK_MONEY_WITHDRAWN", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankMoneyWithdrawn }, - /*0x3FF*/ { "MSG_GUILD_EVENT_LOG_QUERY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildEventLogQueryOpcode }, - /*0x400*/ { "CMSG_MAELSTROM_RENAME_GUILD", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x401*/ { "CMSG_GET_MIRRORIMAGE_DATA", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMirrorImageDataRequest }, - /*0x402*/ { "SMSG_MIRRORIMAGE_DATA", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x403*/ { "SMSG_FORCE_DISPLAY_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x404*/ { "SMSG_SPELL_CHANCE_RESIST_PUSHBACK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x405*/ { "CMSG_IGNORE_DIMINISHING_RETURNS_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x406*/ { "SMSG_IGNORE_DIMINISHING_RETURNS_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x407*/ { "CMSG_KEEP_ALIVE", STATUS_NEVER, PROCESS_THREADUNSAFE, &WorldSession::Handle_EarlyProccess }, - /*0x408*/ { "SMSG_RAID_READY_CHECK_ERROR", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x409*/ { "CMSG_OPT_OUT_OF_LOOT", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleOptOutOfLootOpcode }, - /*0x40A*/ { "MSG_QUERY_GUILD_BANK_TEXT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryGuildBankTabText }, - /*0x40B*/ { "CMSG_SET_GUILD_BANK_TEXT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetGuildBankTabText }, - /*0x40C*/ { "CMSG_SET_GRANTABLE_LEVELS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x40D*/ { "CMSG_GRANT_LEVEL", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGrantLevel }, - /*0x40E*/ { "CMSG_REFER_A_FRIEND", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x40F*/ { "MSG_GM_CHANGE_ARENA_RATING", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x410*/ { "CMSG_DECLINE_CHANNEL_INVITE", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleChannelDeclineInvite }, - /*0x411*/ { "SMSG_GROUPACTION_THROTTLED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x412*/ { "SMSG_OVERRIDE_LIGHT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x413*/ { "SMSG_TOTEM_CREATED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x414*/ { "CMSG_TOTEM_DESTROYED", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTotemDestroyed }, - /*0x415*/ { "CMSG_EXPIRE_RAID_INSTANCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x416*/ { "CMSG_NO_SPELL_VARIANCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x417*/ { "CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverStatusMultipleQuery}, - /*0x418*/ { "SMSG_QUESTGIVER_STATUS_MULTIPLE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x419*/ { "CMSG_SET_PLAYER_DECLINED_NAMES", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleSetPlayerDeclinedNames }, - /*0x41A*/ { "SMSG_SET_PLAYER_DECLINED_NAMES_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x41B*/ { "CMSG_QUERY_SERVER_BUCK_DATA", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x41C*/ { "CMSG_CLEAR_SERVER_BUCK_DATA", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x41D*/ { "SMSG_SERVER_BUCK_DATA", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x41E*/ { "SMSG_SEND_UNLEARN_SPELLS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x41F*/ { "SMSG_PROPOSE_LEVEL_GRANT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x420*/ { "CMSG_ACCEPT_LEVEL_GRANT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAcceptGrantLevel }, - /*0x421*/ { "SMSG_REFER_A_FRIEND_FAILURE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x422*/ { "SMSG_SPLINE_MOVE_SET_FLYING", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x423*/ { "SMSG_SPLINE_MOVE_UNSET_FLYING", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x424*/ { "SMSG_SUMMON_CANCEL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x425*/ { "CMSG_CHANGE_PERSONAL_ARENA_RATING", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x426*/ { "CMSG_ALTER_APPEARANCE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAlterAppearance }, - /*0x427*/ { "SMSG_ENABLE_BARBER_SHOP", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x428*/ { "SMSG_BARBER_SHOP_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x429*/ { "CMSG_CALENDAR_GET_CALENDAR", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarGetCalendar }, - /*0x42A*/ { "CMSG_CALENDAR_GET_EVENT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarGetEvent }, - /*0x42B*/ { "CMSG_CALENDAR_GUILD_FILTER", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarGuildFilter }, - /*0x42C*/ { "CMSG_CALENDAR_ARENA_TEAM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarArenaTeam }, - /*0x42D*/ { "CMSG_CALENDAR_ADD_EVENT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarAddEvent }, - /*0x42E*/ { "CMSG_CALENDAR_UPDATE_EVENT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarUpdateEvent }, - /*0x42F*/ { "CMSG_CALENDAR_REMOVE_EVENT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarRemoveEvent }, - /*0x430*/ { "CMSG_CALENDAR_COPY_EVENT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarCopyEvent }, - /*0x431*/ { "CMSG_CALENDAR_EVENT_INVITE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventInvite }, - /*0x432*/ { "CMSG_CALENDAR_EVENT_RSVP", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventRsvp }, - /*0x433*/ { "CMSG_CALENDAR_EVENT_REMOVE_INVITE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventRemoveInvite }, - /*0x434*/ { "CMSG_CALENDAR_EVENT_STATUS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventStatus }, - /*0x435*/ { "CMSG_CALENDAR_EVENT_MODERATOR_STATUS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventModeratorStatus}, - /*0x436*/ { "SMSG_CALENDAR_SEND_CALENDAR", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x437*/ { "SMSG_CALENDAR_SEND_EVENT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x438*/ { "SMSG_CALENDAR_FILTER_GUILD", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x439*/ { "SMSG_CALENDAR_ARENA_TEAM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x43A*/ { "SMSG_CALENDAR_EVENT_INVITE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x43B*/ { "SMSG_CALENDAR_EVENT_INVITE_REMOVED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x43C*/ { "SMSG_CALENDAR_EVENT_STATUS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x43D*/ { "SMSG_CALENDAR_COMMAND_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x43E*/ { "SMSG_CALENDAR_RAID_LOCKOUT_ADDED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x43F*/ { "SMSG_CALENDAR_RAID_LOCKOUT_REMOVED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x440*/ { "SMSG_CALENDAR_EVENT_INVITE_ALERT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x441*/ { "SMSG_CALENDAR_EVENT_INVITE_REMOVED_ALERT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x442*/ { "SMSG_CALENDAR_EVENT_INVITE_STATUS_ALERT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x443*/ { "SMSG_CALENDAR_EVENT_REMOVED_ALERT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x444*/ { "SMSG_CALENDAR_EVENT_UPDATED_ALERT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x445*/ { "SMSG_CALENDAR_EVENT_MODERATOR_STATUS_ALERT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x446*/ { "CMSG_CALENDAR_COMPLAIN", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarComplain }, - /*0x447*/ { "CMSG_CALENDAR_GET_NUM_PENDING", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarGetNumPending }, - /*0x448*/ { "SMSG_CALENDAR_SEND_NUM_PENDING", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x449*/ { "CMSG_SAVE_DANCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x44A*/ { "SMSG_NOTIFY_DANCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x44B*/ { "CMSG_PLAY_DANCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x44C*/ { "SMSG_PLAY_DANCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x44D*/ { "CMSG_LOAD_DANCES", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x44E*/ { "CMSG_STOP_DANCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x44F*/ { "SMSG_STOP_DANCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x450*/ { "CMSG_SYNC_DANCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x451*/ { "CMSG_DANCE_QUERY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x452*/ { "SMSG_DANCE_QUERY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x453*/ { "SMSG_INVALIDATE_DANCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x454*/ { "CMSG_DELETE_DANCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x455*/ { "SMSG_LEARNED_DANCE_MOVES", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x456*/ { "CMSG_LEARN_DANCE_MOVE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x457*/ { "CMSG_UNLEARN_DANCE_MOVE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x458*/ { "CMSG_SET_RUNE_COUNT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x459*/ { "CMSG_SET_RUNE_COOLDOWN", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x45A*/ { "MSG_MOVE_SET_PITCH_RATE_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x45B*/ { "MSG_MOVE_SET_PITCH_RATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x45C*/ { "SMSG_FORCE_PITCH_RATE_CHANGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x45D*/ { "CMSG_FORCE_PITCH_RATE_CHANGE_ACK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x45E*/ { "SMSG_SPLINE_SET_PITCH_RATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x45F*/ { "CMSG_CALENDAR_EVENT_INVITE_NOTES", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x460*/ { "SMSG_CALENDAR_EVENT_INVITE_NOTES", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x461*/ { "SMSG_CALENDAR_EVENT_INVITE_NOTES_ALERT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x462*/ { "CMSG_UPDATE_MISSILE_TRAJECTORY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUpdateMissileTrajectory }, - /*0x463*/ { "SMSG_UPDATE_ACCOUNT_DATA_COMPLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x464*/ { "SMSG_TRIGGER_MOVIE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x465*/ { "CMSG_COMPLETE_MOVIE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x466*/ { "CMSG_SET_GLYPH_SLOT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x467*/ { "CMSG_SET_GLYPH", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x468*/ { "SMSG_ACHIEVEMENT_EARNED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x469*/ { "SMSG_DYNAMIC_DROP_ROLL_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x46A*/ { "SMSG_CRITERIA_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x46B*/ { "CMSG_QUERY_INSPECT_ACHIEVEMENTS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryInspectAchievements }, - /*0x46C*/ { "SMSG_RESPOND_INSPECT_ACHIEVEMENTS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x46D*/ { "CMSG_DISMISS_CONTROLLED_VEHICLE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDismissControlledVehicle }, - /*0x46E*/ { "CMSG_COMPLETE_ACHIEVEMENT_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x46F*/ { "SMSG_QUESTUPDATE_ADD_PVP_KILL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x470*/ { "CMSG_SET_CRITERIA_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x471*/ { "SMSG_CALENDAR_RAID_LOCKOUT_UPDATED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x472*/ { "CMSG_UNITANIMTIER_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x473*/ { "CMSG_CHAR_CUSTOMIZE", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharCustomize }, - /*0x474*/ { "SMSG_CHAR_CUSTOMIZE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x475*/ { "SMSG_PET_RENAMEABLE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x476*/ { "CMSG_REQUEST_VEHICLE_EXIT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestVehicleExit }, - /*0x477*/ { "CMSG_REQUEST_VEHICLE_PREV_SEAT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChangeSeatsOnControlledVehicle}, - /*0x478*/ { "CMSG_REQUEST_VEHICLE_NEXT_SEAT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChangeSeatsOnControlledVehicle}, - /*0x479*/ { "CMSG_REQUEST_VEHICLE_SWITCH_SEAT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChangeSeatsOnControlledVehicle}, - /*0x47A*/ { "CMSG_PET_LEARN_TALENT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetLearnTalent }, - /*0x47B*/ { "CMSG_PET_UNLEARN_TALENTS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x47C*/ { "SMSG_SET_PHASE_SHIFT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x47D*/ { "SMSG_ALL_ACHIEVEMENT_DATA", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x47E*/ { "CMSG_FORCE_SAY_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x47F*/ { "SMSG_HEALTH_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x480*/ { "SMSG_POWER_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x481*/ { "CMSG_GAMEOBJ_REPORT_USE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGameobjectReportUse }, - /*0x482*/ { "SMSG_HIGHEST_THREAT_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x483*/ { "SMSG_THREAT_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x484*/ { "SMSG_THREAT_REMOVE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x485*/ { "SMSG_THREAT_CLEAR", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x486*/ { "SMSG_CONVERT_RUNE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x487*/ { "SMSG_RESYNC_RUNES", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x488*/ { "SMSG_ADD_RUNE_POWER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x489*/ { "CMSG_START_QUEST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x48A*/ { "CMSG_REMOVE_GLYPH", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRemoveGlyph }, - /*0x48B*/ { "CMSG_DUMP_OBJECTS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x48C*/ { "SMSG_DUMP_OBJECTS_DATA", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x48D*/ { "CMSG_DISMISS_CRITTER", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDismissCritter }, - /*0x48E*/ { "SMSG_NOTIFY_DEST_LOC_SPELL_CAST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x48F*/ { "CMSG_AUCTION_LIST_PENDING_SALES", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListPendingSales }, - /*0x490*/ { "SMSG_AUCTION_LIST_PENDING_SALES", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x491*/ { "SMSG_MODIFY_COOLDOWN", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x492*/ { "SMSG_PET_UPDATE_COMBO_POINTS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x493*/ { "CMSG_ENABLETAXI", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleTaxiQueryAvailableNodes }, - /*0x494*/ { "SMSG_PRE_RESURRECT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x495*/ { "SMSG_AURA_UPDATE_ALL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x496*/ { "SMSG_AURA_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x497*/ { "CMSG_FLOOD_GRACE_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x498*/ { "SMSG_SERVER_FIRST_ACHIEVEMENT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x499*/ { "SMSG_PET_LEARNED_SPELL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x49A*/ { "SMSG_PET_REMOVED_SPELL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x49B*/ { "CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChangeSeatsOnControlledVehicle}, - /*0x49C*/ { "CMSG_HEARTH_AND_RESURRECT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleHearthAndResurrect }, - /*0x49D*/ { "SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x49E*/ { "SMSG_CRITERIA_DELETED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x49F*/ { "SMSG_ACHIEVEMENT_DELETED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x4A0*/ { "CMSG_SERVER_INFO_QUERY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x4A1*/ { "SMSG_SERVER_INFO_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x4A2*/ { "CMSG_CHECK_LOGIN_CRITERIA", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x4A3*/ { "SMSG_SERVER_BUCK_DATA_START", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x4A4*/ { "CMSG_SET_BREATH", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x4A5*/ { "CMSG_QUERY_VEHICLE_STATUS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x4A6*/ { "SMSG_BATTLEGROUND_INFO_THROTTLED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x4A7*/ { "SMSG_PLAYER_VEHICLE_DATA", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x4A8*/ { "CMSG_PLAYER_VEHICLE_ENTER", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEnterPlayerVehicle }, - /*0x4A9*/ { "CMSG_CONTROLLER_EJECT_PASSENGER", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEjectPassenger }, - /*0x4AA*/ { "SMSG_PET_GUIDS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x4AB*/ { "SMSG_CLIENTCACHE_VERSION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x4AC*/ { "CMSG_CHANGE_GDF_ARENA_RATING", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x4AD*/ { "CMSG_SET_ARENA_TEAM_RATING_BY_INDEX", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x4AE*/ { "CMSG_SET_ARENA_TEAM_WEEKLY_GAMES", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x4AF*/ { "CMSG_SET_ARENA_TEAM_SEASON_GAMES", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x4B0*/ { "CMSG_SET_ARENA_MEMBER_WEEKLY_GAMES", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x4B1*/ { "CMSG_SET_ARENA_MEMBER_SEASON_GAMES", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x4B2*/ { "SMSG_ITEM_REFUND_INFO_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x4B3*/ { "CMSG_ITEM_REFUND_INFO", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleItemRefundInfoRequest }, - /*0x4B4*/ { "CMSG_ITEM_REFUND", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleItemRefund }, - /*0x4B5*/ { "SMSG_ITEM_REFUND_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x4B6*/ { "CMSG_CORPSE_MAP_POSITION_QUERY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCorpseMapPositionQuery }, - /*0x4B7*/ { "SMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x4B8*/ { "CMSG_UNUSED5", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL }, - /*0x4B9*/ { "CMSG_UNUSED6", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x4BA*/ { "CMSG_CALENDAR_EVENT_SIGNUP", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventSignup }, - /*0x4BB*/ { "SMSG_CALENDAR_CLEAR_PENDING_ACTION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x4BC*/ { "SMSG_EQUIPMENT_SET_LIST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x4BD*/ { "CMSG_EQUIPMENT_SET_SAVE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEquipmentSetSave }, - /*0x4BE*/ { "CMSG_UPDATE_PROJECTILE_POSITION", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUpdateProjectilePosition }, - /*0x4BF*/ { "SMSG_SET_PROJECTILE_POSITION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x4C0*/ { "SMSG_TALENTS_INFO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x4C1*/ { "CMSG_LEARN_PREVIEW_TALENTS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLearnPreviewTalents }, - /*0x4C2*/ { "CMSG_LEARN_PREVIEW_TALENTS_PET", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLearnPreviewTalentsPet }, - /*0x4C3*/ { "CMSG_SET_ACTIVE_TALENT_GROUP_OBSOLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x4C4*/ { "CMSG_GM_GRANT_ACHIEVEMENT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x4C5*/ { "CMSG_GM_REMOVE_ACHIEVEMENT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x4C6*/ { "CMSG_GM_SET_CRITERIA_FOR_PLAYER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x4C7*/ { "SMSG_ARENA_UNIT_DESTROYED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x4C8*/ { "SMSG_ARENA_TEAM_CHANGE_FAILED_QUEUED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x4C9*/ { "CMSG_PROFILEDATA_REQUEST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x4CA*/ { "SMSG_PROFILEDATA_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x4CB*/ { "CMSG_START_BATTLEFIELD_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x4CC*/ { "CMSG_END_BATTLEFIELD_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x4CD*/ { "SMSG_MULTIPLE_PACKETS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x4CE*/ { "SMSG_MOVE_GRAVITY_DISABLE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x4CF*/ { "CMSG_MOVE_GRAVITY_DISABLE_ACK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x4D0*/ { "SMSG_MOVE_GRAVITY_ENABLE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x4D1*/ { "CMSG_MOVE_GRAVITY_ENABLE_ACK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x4D2*/ { "MSG_MOVE_GRAVITY_CHNG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x4D3*/ { "SMSG_SPLINE_MOVE_GRAVITY_DISABLE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x4D4*/ { "SMSG_SPLINE_MOVE_GRAVITY_ENABLE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x4D5*/ { "CMSG_EQUIPMENT_SET_USE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEquipmentSetUse }, - /*0x4D6*/ { "SMSG_EQUIPMENT_SET_USE_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x4D7*/ { "CMSG_FORCE_ANIM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x4D8*/ { "SMSG_FORCE_ANIM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x4D9*/ { "CMSG_CHAR_FACTION_CHANGE", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharFactionOrRaceChange }, - /*0x4DA*/ { "SMSG_CHAR_FACTION_CHANGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x4DB*/ { "CMSG_PVP_QUEUE_STATS_REQUEST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x4DC*/ { "SMSG_PVP_QUEUE_STATS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x4DD*/ { "CMSG_SET_PAID_SERVICE_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x4DE*/ { "SMSG_BATTLEFIELD_MGR_ENTRY_INVITE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x4DF*/ { "CMSG_BATTLEFIELD_MGR_ENTRY_INVITE_RESPONSE", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleBfEntryInviteResponse }, - /*0x4E0*/ { "SMSG_BATTLEFIELD_MGR_ENTERED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x4E1*/ { "SMSG_BATTLEFIELD_MGR_QUEUE_INVITE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x4E2*/ { "CMSG_BATTLEFIELD_MGR_QUEUE_INVITE_RESPONSE", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleBfQueueInviteResponse }, - /*0x4E3*/ { "CMSG_BATTLEFIELD_MGR_QUEUE_REQUEST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x4E4*/ { "SMSG_BATTLEFIELD_MGR_QUEUE_REQUEST_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x4E5*/ { "SMSG_BATTLEFIELD_MGR_EJECT_PENDING", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x4E6*/ { "SMSG_BATTLEFIELD_MGR_EJECTED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x4E7*/ { "CMSG_BATTLEFIELD_MGR_EXIT_REQUEST", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleBfExitRequest }, - /*0x4E8*/ { "SMSG_BATTLEFIELD_MGR_STATE_CHANGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x4E9*/ { "CMSG_BATTLEFIELD_MANAGER_ADVANCE_STATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x4EA*/ { "CMSG_BATTLEFIELD_MANAGER_SET_NEXT_TRANSITION_TIME", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x4EB*/ { "MSG_SET_RAID_DIFFICULTY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetRaidDifficultyOpcode }, - /*0x4EC*/ { "CMSG_TOGGLE_XP_GAIN", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x4ED*/ { "SMSG_TOGGLE_XP_GAIN", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x4EE*/ { "SMSG_GMRESPONSE_DB_ERROR", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x4EF*/ { "SMSG_GMRESPONSE_RECEIVED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x4F0*/ { "CMSG_GMRESPONSE_RESOLVE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMResponseResolve }, - /*0x4F1*/ { "SMSG_GMRESPONSE_STATUS_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x4F2*/ { "SMSG_GMRESPONSE_CREATE_TICKET", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x4F3*/ { "CMSG_GMRESPONSE_CREATE_TICKET", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x4F4*/ { "CMSG_SERVERINFO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x4F5*/ { "SMSG_SERVERINFO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x4F6*/ { "CMSG_WORLD_STATE_UI_TIMER_UPDATE", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleWorldStateUITimerUpdate }, - /*0x4F7*/ { "SMSG_WORLD_STATE_UI_TIMER_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x4F8*/ { "CMSG_CHAR_RACE_CHANGE", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharFactionOrRaceChange }, - /*0x4F9*/ { "MSG_VIEW_PHASE_SHIFT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x4FA*/ { "SMSG_TALENTS_INVOLUNTARILY_RESET", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x4FB*/ { "CMSG_DEBUG_SERVER_GEO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x4FC*/ { "SMSG_DEBUG_SERVER_GEO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x4FD*/ { "SMSG_LOOT_SLOT_CHANGED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x4FE*/ { "UMSG_UPDATE_GROUP_INFO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x4FF*/ { "CMSG_READY_FOR_ACCOUNT_DATA_TIMES", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleReadyForAccountDataTimes }, - /*0x500*/ { "CMSG_QUERY_QUESTS_COMPLETED", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryQuestsCompleted }, - /*0x501*/ { "SMSG_QUERY_QUESTS_COMPLETED_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x502*/ { "CMSG_GM_REPORT_LAG", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleReportLag }, - /*0x503*/ { "CMSG_AFK_MONITOR_INFO_REQUEST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x504*/ { "SMSG_AFK_MONITOR_INFO_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x505*/ { "CMSG_AFK_MONITOR_INFO_CLEAR", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x506*/ { "SMSG_CORPSE_IS_NOT_IN_INSTANCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x507*/ { "CMSG_GM_NUKE_CHARACTER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x508*/ { "CMSG_SET_ALLOW_LOW_LEVEL_RAID1", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x509*/ { "CMSG_SET_ALLOW_LOW_LEVEL_RAID2", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x50A*/ { "SMSG_CAMERA_SHAKE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x50B*/ { "SMSG_UPDATE_ITEM_ENCHANTMENTS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x50C*/ { "CMSG_SET_CHARACTER_MODEL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x50D*/ { "SMSG_REDIRECT_CLIENT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x50E*/ { "CMSG_REDIRECTION_FAILED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x50F*/ { "SMSG_SUSPEND_COMMS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x510*/ { "CMSG_SUSPEND_COMMS_ACK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x511*/ { "SMSG_FORCE_SEND_QUEUED_PACKETS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x512*/ { "CMSG_REDIRECTION_AUTH_PROOF", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x513*/ { "CMSG_DROP_NEW_CONNECTION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x514*/ { "SMSG_SEND_ALL_COMBAT_LOG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x515*/ { "SMSG_OPEN_LFG_DUNGEON_FINDER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x516*/ { "SMSG_MOVE_SET_COLLISION_HGT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x517*/ { "CMSG_MOVE_SET_COLLISION_HGT_ACK", STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x518*/ { "MSG_MOVE_SET_COLLISION_HGT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x519*/ { "CMSG_CLEAR_RANDOM_BG_WIN_TIME", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x51A*/ { "CMSG_CLEAR_HOLIDAY_BG_WIN_TIME", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x51B*/ { "CMSG_COMMENTATOR_SKIRMISH_QUEUE_COMMAND", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x51C*/ { "SMSG_COMMENTATOR_SKIRMISH_QUEUE_RESULT1", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x51D*/ { "SMSG_COMMENTATOR_SKIRMISH_QUEUE_RESULT2", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x51E*/ { "SMSG_COMPRESSED_UNKNOWN_1310", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, +#define DEFINE_OPCODE_HANDLER(opcode, status, processing, handler) \ + ValidateAndSetOpcode<(opcode < NUM_OPCODE_HANDLERS), (opcode != 0)>(opcode, #opcode, status, processing, handler); + + DEFINE_OPCODE_HANDLER(CMSG_ACCEPT_LEVEL_GRANT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAcceptGrantLevel ); + DEFINE_OPCODE_HANDLER(CMSG_ACCEPT_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAcceptTradeOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_ACTIVATETAXI, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleActivateTaxiOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_ACTIVATETAXIEXPRESS, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleActivateTaxiExpressOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_ADDON_REGISTERED_PREFIXES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddonRegisteredPrefixesOpcode); + DEFINE_OPCODE_HANDLER(CMSG_ADD_FRIEND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddFriendOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_ADD_IGNORE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddIgnoreOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_ADD_VOICE_IGNORE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_ALTER_APPEARANCE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAlterAppearance ); + DEFINE_OPCODE_HANDLER(CMSG_AREATRIGGER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAreaTriggerOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_AREA_SPIRIT_HEALER_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAreaSpiritHealerQueryOpcode); + DEFINE_OPCODE_HANDLER(CMSG_AREA_SPIRIT_HEALER_QUEUE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAreaSpiritHealerQueueOpcode); + DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_ACCEPT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamAcceptOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_CREATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamCreateOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_DECLINE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamDeclineOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_DISBAND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamDisbandOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamInviteOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_LEADER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamLeaderOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_LEAVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamLeaveOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamQueryOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_REMOVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamRemoveOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_ROSTER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamRosterOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_ATTACKSTOP, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleAttackStopOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_ATTACKSWING, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleAttackSwingOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_AUCTION_LIST_BIDDER_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListBidderItems ); + DEFINE_OPCODE_HANDLER(CMSG_AUCTION_LIST_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListItems ); + DEFINE_OPCODE_HANDLER(CMSG_AUCTION_LIST_OWNER_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListOwnerItems ); + DEFINE_OPCODE_HANDLER(CMSG_AUCTION_LIST_PENDING_SALES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListPendingSales ); + DEFINE_OPCODE_HANDLER(CMSG_AUCTION_PLACE_BID, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionPlaceBid ); + DEFINE_OPCODE_HANDLER(CMSG_AUCTION_REMOVE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionRemoveItem ); + DEFINE_OPCODE_HANDLER(CMSG_AUCTION_SELL_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionSellItem ); + DEFINE_OPCODE_HANDLER(CMSG_AUTH_SESSION, STATUS_NEVER, PROCESS_THREADUNSAFE, &WorldSession::Handle_EarlyProccess ); + DEFINE_OPCODE_HANDLER(CMSG_AUTOBANK_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoBankItemOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_AUTOEQUIP_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoEquipItemOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_AUTOEQUIP_ITEM_SLOT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoEquipItemSlotOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_AUTOSTORE_BAG_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoStoreBagItemOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_AUTOSTORE_BANK_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoStoreBankItemOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_AUTOSTORE_LOOT_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutostoreLootItemOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_AUTO_DECLINE_GUILD_INVITES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoDeclineGuildInvites ); + DEFINE_OPCODE_HANDLER(CMSG_BANKER_ACTIVATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBankerActivateOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_LEAVE, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleBattlefieldLeaveOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlefieldListOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_MGR_ENTRY_INVITE_RESPONSE, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleBfEntryInviteResponse ); + DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_MGR_EXIT_REQUEST, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleBfExitRequest ); + DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_MGR_QUEUE_INVITE_RESPONSE, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleBfQueueInviteResponse ); + DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_MGR_QUEUE_REQUEST, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_PORT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattleFieldPortOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_STATUS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlefieldStatusOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_BATTLEGROUND_PLAYER_POSITIONS, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleBattlegroundPlayerPositionsOpcode); + DEFINE_OPCODE_HANDLER(CMSG_BATTLEMASTER_JOIN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlemasterJoinOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_BATTLEMASTER_JOIN_ARENA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlemasterJoinArena ); + DEFINE_OPCODE_HANDLER(CMSG_BATTLEMASTER_JOIN_RATED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_BEGIN_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBeginTradeOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_BINDER_ACTIVATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBinderActivateOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_BUG, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleBugOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_BUSY_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBusyTradeOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_BUYBACK_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuybackItem ); + DEFINE_OPCODE_HANDLER(CMSG_BUY_BANK_SLOT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuyBankSlotOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_BUY_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuyItemOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_ADD_EVENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarAddEvent ); + DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_ARENA_TEAM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarArenaTeam ); + DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_COMPLAIN, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarComplain ); + DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_COPY_EVENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarCopyEvent ); + DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_EVENT_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventInvite ); + DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_EVENT_MODERATOR_STATUS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventModeratorStatus); + DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_EVENT_REMOVE_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventRemoveInvite ); + DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_EVENT_RSVP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventRsvp ); + DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_EVENT_SIGNUP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventSignup ); + DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_EVENT_STATUS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventStatus ); + DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_GET_CALENDAR, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarGetCalendar ); + DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_GET_EVENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarGetEvent ); + DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_GET_NUM_PENDING, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarGetNumPending ); + DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_GUILD_FILTER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarGuildFilter ); + DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_REMOVE_EVENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarRemoveEvent ); + DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_UPDATE_EVENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarUpdateEvent ); + DEFINE_OPCODE_HANDLER(CMSG_CANCEL_AURA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelAuraOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_CANCEL_AUTO_REPEAT_SPELL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelAutoRepeatSpellOpcode); + DEFINE_OPCODE_HANDLER(CMSG_CANCEL_CAST, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleCancelCastOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_CANCEL_CHANNELLING, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelChanneling ); + DEFINE_OPCODE_HANDLER(CMSG_CANCEL_MOUNT_AURA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelMountAuraOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_CANCEL_QUEUED_SPELL, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_CANCEL_TEMP_ENCHANTMENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelTempEnchantmentOpcode); + DEFINE_OPCODE_HANDLER(CMSG_CANCEL_TRADE, STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelTradeOpcode); + DEFINE_OPCODE_HANDLER(CMSG_CAST_SPELL, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleCastSpellOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_CHANGEPLAYER_DIFFICULTY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleChangeSeatsOnControlledVehicle); + DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_ANNOUNCEMENTS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelAnnouncements ); + DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_BAN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelBan ); + DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_DISPLAY_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelDisplayListQuery ); + DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelInvite ); + DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_KICK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelKick ); + DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelList ); + DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_MODERATE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_MODERATOR, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelModerator ); + DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_MUTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelMute ); + DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_OWNER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelOwner ); + DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_PASSWORD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelPassword ); + DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_ROSTER_INFO, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_SET_OWNER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelSetOwner ); + DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_SILENCE_ALL, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_SILENCE_VOICE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_UNBAN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelUnban ); + DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_UNMODERATOR, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelUnmoderator ); + DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_UNMUTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelUnmute ); + DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_UNSILENCE_ALL, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_UNSILENCE_VOICE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_VOICE_OFF, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_VOICE_ON, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelVoiceOnOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_CHAR_CREATE, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharCreateOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_CHAR_CUSTOMIZE, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharCustomize ); + DEFINE_OPCODE_HANDLER(CMSG_CHAR_DELETE, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharDeleteOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_CHAR_ENUM, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharEnumOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_CHAR_FACTION_CHANGE, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharFactionOrRaceChange ); + DEFINE_OPCODE_HANDLER(CMSG_CHAR_RACE_CHANGE, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharFactionOrRaceChange ); + DEFINE_OPCODE_HANDLER(CMSG_CHAR_RENAME, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharRenameOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_CHAT_FILTERED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_CHAT_IGNORED, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChatIgnoredOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_CLEAR_CHANNEL_WATCH, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_CLEAR_RAID_MARKER, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_CLEAR_TRADE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleClearTradeItemOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_COMMENTATOR_ENABLE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_COMMENTATOR_ENTER_INSTANCE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_COMMENTATOR_EXIT_INSTANCE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_COMMENTATOR_GET_MAP_INFO, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_COMMENTATOR_GET_PARTY_INFO, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_COMMENTATOR_GET_PLAYER_INFO, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_COMMENTATOR_INSTANCE_COMMAND, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_COMMENTATOR_SKIRMISH_QUEUE_COMMAND, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_COMMENTATOR_START_WARGAME, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_COMPLAIN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleComplainOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_COMPLETE_CINEMATIC, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCompleteCinematic ); + DEFINE_OPCODE_HANDLER(CMSG_COMPLETE_MOVIE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_CONNECT_TO_FAILED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_CONTACT_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleContactListOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_CORPSE_MAP_POSITION_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCorpseMapPositionQuery ); + DEFINE_OPCODE_HANDLER(CMSG_CREATURE_QUERY, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleCreatureQueryOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_DANCE_QUERY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_DELETEEQUIPMENT_SET, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_DEL_FRIEND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDelFriendOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_DEL_IGNORE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleDelIgnoreOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_DEL_VOICE_IGNORE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_DESTROY_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDestroyItemOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_DISMISS_CONTROLLED_VEHICLE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDismissControlledVehicle ); + DEFINE_OPCODE_HANDLER(CMSG_DISMISS_CRITTER, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleDismissCritter ); + DEFINE_OPCODE_HANDLER(CMSG_DUEL_ACCEPTED, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDuelAcceptedOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_DUEL_CANCELLED, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDuelCancelledOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_DUNGEON_FINDER_GET_SYSTEM_INFO, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_EJECT_PASSENGER, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_EMOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEmoteOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_ENABLETAXI, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleTaxiQueryAvailableNodes ); + DEFINE_OPCODE_HANDLER(CMSG_ENABLE_NAGLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_EarlyProccess ); + DEFINE_OPCODE_HANDLER(CMSG_EQUIPMENT_SET_SAVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEquipmentSetSave ); + DEFINE_OPCODE_HANDLER(CMSG_EQUIPMENT_SET_USE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEquipmentSetUse ); + DEFINE_OPCODE_HANDLER(CMSG_FAR_SIGHT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleFarSightOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_FORCE_MOVE_ROOT_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleMoveRootAck ); + DEFINE_OPCODE_HANDLER(CMSG_FORCE_MOVE_UNROOT_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleMoveUnRootAck ); + DEFINE_OPCODE_HANDLER(CMSG_GAMEOBJECT_QUERY, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleGameObjectQueryOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_GAMEOBJ_REPORT_USE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGameobjectReportUse ); + DEFINE_OPCODE_HANDLER(CMSG_GAMEOBJ_USE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGameObjectUseOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_GET_MAIL_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGetMailList ); + DEFINE_OPCODE_HANDLER(CMSG_GET_MIRRORIMAGE_DATA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMirrorImageDataRequest ); + DEFINE_OPCODE_HANDLER(CMSG_GMRESPONSE_RESOLVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMResponseResolve ); + DEFINE_OPCODE_HANDLER(CMSG_GMSURVEY_SUBMIT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleGMSurveySubmit ); + DEFINE_OPCODE_HANDLER(CMSG_GMTICKET_CREATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketCreateOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_GMTICKET_DELETETICKET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketDeleteOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_GMTICKET_GETTICKET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketGetTicketOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_GMTICKET_SYSTEMSTATUS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketSystemStatusOpcode); + DEFINE_OPCODE_HANDLER(CMSG_GMTICKET_UPDATETEXT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketUpdateOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_GM_REPORT_LAG, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleReportLag ); + DEFINE_OPCODE_HANDLER(CMSG_GOSSIP_HELLO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGossipHelloOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_GOSSIP_SELECT_OPTION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGossipSelectOptionOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_GRANT_LEVEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGrantLevel ); + DEFINE_OPCODE_HANDLER(CMSG_GROUP_ASSISTANT_LEADER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupAssistantLeaderOpcode); + DEFINE_OPCODE_HANDLER(CMSG_GROUP_CHANGE_SUB_GROUP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupChangeSubGroupOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_GROUP_DISBAND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupDisbandOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_GROUP_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupInviteOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_GROUP_INVITE_RESPONSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupInviteResponseOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_GROUP_RAID_CONVERT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupRaidConvertOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_GROUP_REQUEST_JOIN_UPDATES, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_GROUP_SET_LEADER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupSetLeaderOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_GROUP_SET_ROLES, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleGroupSetRolesOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_GROUP_SWAP_SUB_GROUP, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupSwapSubGroupOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_GROUP_UNINVITE_GUID, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupUninviteGuidOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_GUILD_ACCEPT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildAcceptOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_GUILD_ACHIEVEMENT_MEMBERS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_GUILD_ACHIEVEMENT_PROGRESS_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildAchievementProgressQuery); + DEFINE_OPCODE_HANDLER(CMSG_GUILD_ADD_RANK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildAddRankOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_GUILD_ASSIGN_MEMBER_RANK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildAssignRankOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANKER_ACTIVATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankerActivate ); + DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_BUY_TAB, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankBuyTab ); + DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_DEPOSIT_MONEY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankDepositMoney ); + DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_LOG_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankLogQuery ); + DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_MONEY_WITHDRAWN_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankMoneyWithdrawn ); + DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_QUERY_TAB, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankQueryTab ); + DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_QUERY_TEXT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryGuildBankTabText ); + DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_SWAP_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankSwapItems ); + DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_UPDATE_TAB, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankUpdateTab ); + DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_WITHDRAW_MONEY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankWithdrawMoney ); + DEFINE_OPCODE_HANDLER(CMSG_GUILD_CHANGE_NAME_REQUEST, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_GUILD_DECLINE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildDeclineOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_GUILD_DEL_RANK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildDelRankOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_GUILD_DEMOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildDemoteOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_GUILD_DISBAND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildDisbandOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_GUILD_EVENT_LOG_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildEventLogQueryOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_GUILD_INFO_TEXT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildChangeInfoTextOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_GUILD_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildInviteOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_GUILD_LEAVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildLeaveOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_GUILD_MEMBER_SEND_SOR_REQUEST, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_GUILD_MOTD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildMOTDOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_GUILD_NEWS_UPDATE_STICKY, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleGuildNewsUpdateStickyOpcode); + DEFINE_OPCODE_HANDLER(CMSG_GUILD_PERMISSIONS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildPermissions ); + DEFINE_OPCODE_HANDLER(CMSG_GUILD_PROMOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildPromoteOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_GUILD_QUERY, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildQueryOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_GUILD_QUERY_NEWS, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleGuildQueryNewsOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_GUILD_QUERY_RANKS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildQueryRanksOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_GUILD_REMOVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildRemoveOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_GUILD_REPLACE_GUILD_MASTER, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_GUILD_REQUEST_CHALLENGE_UPDATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_GUILD_REQUEST_MAX_DAILY_XP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildRequestMaxDailyXP ); + DEFINE_OPCODE_HANDLER(CMSG_GUILD_REQUEST_PARTY_STATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildRequestPartyState ); + DEFINE_OPCODE_HANDLER(CMSG_GUILD_ROSTER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildRosterOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_GUILD_SET_ACHIEVEMENT_TRACKING, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_GUILD_SET_GUILD_MASTER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildSetGuildMaster ); + DEFINE_OPCODE_HANDLER(CMSG_GUILD_SET_NOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildSetNoteOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_GUILD_SET_RANK_PERMISSIONS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildSetRankPermissionsOpcode); + DEFINE_OPCODE_HANDLER(CMSG_GUILD_SWITCH_RANK, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_HEARTH_AND_RESURRECT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleHearthAndResurrect ); + DEFINE_OPCODE_HANDLER(CMSG_IGNORE_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleIgnoreTradeOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_INITIATE_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInitiateTradeOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_INSPECT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInspectOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_INSPECT_HONOR_STATS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInspectHonorStatsOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_INSTANCE_LOCK_WARNING_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_ITEM_REFUND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleItemRefund ); + DEFINE_OPCODE_HANDLER(CMSG_ITEM_REFUND_INFO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleItemRefundInfoRequest ); + DEFINE_OPCODE_HANDLER(CMSG_ITEM_TEXT_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleItemTextQuery ); + DEFINE_OPCODE_HANDLER(CMSG_JOIN_CHANNEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleJoinChannel ); + DEFINE_OPCODE_HANDLER(CMSG_KEEP_ALIVE, STATUS_NEVER, PROCESS_THREADUNSAFE, &WorldSession::Handle_EarlyProccess ); + DEFINE_OPCODE_HANDLER(CMSG_LEARN_PREVIEW_TALENTS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLearnPreviewTalents ); + DEFINE_OPCODE_HANDLER(CMSG_LEARN_PREVIEW_TALENTS_PET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLearnPreviewTalentsPet ); + DEFINE_OPCODE_HANDLER(CMSG_LEARN_TALENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLearnTalentOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_LEAVE_CHANNEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLeaveChannel ); + DEFINE_OPCODE_HANDLER(CMSG_LFG_GET_STATUS, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleLfgGetStatus ); + DEFINE_OPCODE_HANDLER(CMSG_LFG_JOIN, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgJoinOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_LFG_LEAVE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgLeaveOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_LFG_LFR_JOIN, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_LFG_LFR_LEAVE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_LFG_PROPOSAL_RESULT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgProposalResultOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_LFG_SET_BOOT_VOTE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgSetBootVoteOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_LFG_SET_COMMENT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_LFG_SET_ROLES, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgSetRolesOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_LFG_TELEPORT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgTeleportOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_LF_GUILD_ADD_RECRUIT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildFinderAddRecruit ); + DEFINE_OPCODE_HANDLER(CMSG_LF_GUILD_BROWSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildFinderBrowse ); + DEFINE_OPCODE_HANDLER(CMSG_LF_GUILD_DECLINE_RECRUIT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildFinderDeclineRecruit ); + DEFINE_OPCODE_HANDLER(CMSG_LF_GUILD_GET_APPLICATIONS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildFinderGetApplications); + DEFINE_OPCODE_HANDLER(CMSG_LF_GUILD_GET_RECRUITS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildFinderGetRecruits ); + DEFINE_OPCODE_HANDLER(CMSG_LF_GUILD_POST_REQUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildFinderPostRequest ); + DEFINE_OPCODE_HANDLER(CMSG_LF_GUILD_REMOVE_RECRUIT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildFinderRemoveRecruit ); + DEFINE_OPCODE_HANDLER(CMSG_LF_GUILD_SET_GUILD_POST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildFinderSetGuildPost ); + DEFINE_OPCODE_HANDLER(CMSG_LIST_INVENTORY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleListInventoryOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_LOAD_SCREEN, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleLoadScreenOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_LOGOUT_CANCEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLogoutCancelOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_LOGOUT_REQUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLogoutRequestOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_LOG_DISCONNECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_EarlyProccess ); + DEFINE_OPCODE_HANDLER(CMSG_LOOT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_LOOT_CURRENCY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_LOOT_MASTER_GIVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootMasterGiveOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_LOOT_METHOD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootMethodOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_LOOT_MONEY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootMoneyOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_LOOT_RELEASE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootReleaseOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_LOOT_ROLL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootRoll ); + DEFINE_OPCODE_HANDLER(CMSG_MAIL_CREATE_TEXT_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailCreateTextItem ); + DEFINE_OPCODE_HANDLER(CMSG_MAIL_DELETE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailDelete ); + DEFINE_OPCODE_HANDLER(CMSG_MAIL_MARK_AS_READ, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailMarkAsRead ); + DEFINE_OPCODE_HANDLER(CMSG_MAIL_RETURN_TO_SENDER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailReturnToSender ); + DEFINE_OPCODE_HANDLER(CMSG_MAIL_TAKE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailTakeItem ); + DEFINE_OPCODE_HANDLER(CMSG_MAIL_TAKE_MONEY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailTakeMoney ); + DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_ADDON_BATTLEGROUND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddonMessagechatOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_ADDON_GUILD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddonMessagechatOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_ADDON_OFFICER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddonMessagechatOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_ADDON_PARTY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddonMessagechatOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_ADDON_RAID, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddonMessagechatOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_ADDON_WHISPER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddonMessagechatOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_AFK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_BATTLEGROUND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_CHANNEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_DND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_EMOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_GUILD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_OFFICER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_PARTY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_RAID, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_RAID_WARNING, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_SAY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_WHISPER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_YELL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_MINIGAME_MOVE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_MOUNTSPECIAL_ANIM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMountSpecialAnimOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_MOVE_CHNG_TRANSPORT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes ); + DEFINE_OPCODE_HANDLER(CMSG_MOVE_FALL_RESET, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes ); + DEFINE_OPCODE_HANDLER(CMSG_MOVE_FEATHER_FALL_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleFeatherFallAck ); + DEFINE_OPCODE_HANDLER(CMSG_MOVE_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck ); + DEFINE_OPCODE_HANDLER(CMSG_MOVE_FORCE_FLIGHT_SPEED_CHANGE_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck ); + DEFINE_OPCODE_HANDLER(CMSG_MOVE_FORCE_PITCH_RATE_CHANGE_ACK, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_MOVE_FORCE_RUN_BACK_SPEED_CHANGE_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck ); + DEFINE_OPCODE_HANDLER(CMSG_MOVE_FORCE_RUN_SPEED_CHANGE_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck ); + DEFINE_OPCODE_HANDLER(CMSG_MOVE_FORCE_SWIM_BACK_SPEED_CHANGE_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck ); + DEFINE_OPCODE_HANDLER(CMSG_MOVE_FORCE_SWIM_SPEED_CHANGE_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck ); + DEFINE_OPCODE_HANDLER(CMSG_MOVE_FORCE_TURN_RATE_CHANGE_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck ); + DEFINE_OPCODE_HANDLER(CMSG_MOVE_FORCE_WALK_SPEED_CHANGE_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck ); + DEFINE_OPCODE_HANDLER(CMSG_MOVE_GRAVITY_DISABLE_ACK, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_MOVE_GRAVITY_ENABLE_ACK, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_MOVE_HOVER_ACK, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleMoveHoverAck ); + DEFINE_OPCODE_HANDLER(CMSG_MOVE_KNOCK_BACK_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleMoveKnockBackAck ); + DEFINE_OPCODE_HANDLER(CMSG_MOVE_NOT_ACTIVE_MOVER, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveNotActiveMover ); + DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_CAN_FLY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_CAN_FLY_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleMoveSetCanFlyAckOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY_ACK, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_COLLISION_HEIGHT_ACK, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_MOVE_SPLINE_DONE, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveSplineDoneOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_MOVE_TIME_SKIPPED, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleMoveTimeSkippedOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_MOVE_WATER_WALK_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleMoveWaterWalkAck ); + DEFINE_OPCODE_HANDLER(CMSG_NAME_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleNameQueryOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_NEXT_CINEMATIC_CAMERA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleNextCinematicCamera ); + DEFINE_OPCODE_HANDLER(CMSG_NPC_TEXT_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleNpcTextQueryOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_OBJECT_UPDATE_FAILED, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleObjectUpdateFailedOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_OBJECT_UPDATE_RESCUED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_OFFER_PETITION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleOfferPetitionOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_OPENING_CINEMATIC, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleOpeningCinematic ); + DEFINE_OPCODE_HANDLER(CMSG_OPEN_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleOpenItemOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_OPT_OUT_OF_LOOT, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleOptOutOfLootOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_PAGE_TEXT_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePageTextQueryOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_PARTY_SILENCE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_PARTY_UNSILENCE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_PETITION_BUY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionBuyOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_PETITION_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionQueryOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_PETITION_SHOWLIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionShowListOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_PETITION_SHOW_SIGNATURES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionShowSignOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_PETITION_SIGN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionSignOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_PET_ABANDON, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetAbandon ); + DEFINE_OPCODE_HANDLER(CMSG_PET_ACTION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetAction ); + DEFINE_OPCODE_HANDLER(CMSG_PET_CANCEL_AURA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetCancelAuraOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_PET_CAST_SPELL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetCastSpellOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_PET_LEARN_TALENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetLearnTalent ); + DEFINE_OPCODE_HANDLER(CMSG_PET_NAME_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetNameQuery ); + DEFINE_OPCODE_HANDLER(CMSG_PET_RENAME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetRename ); + DEFINE_OPCODE_HANDLER(CMSG_PET_SET_ACTION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetSetAction ); + DEFINE_OPCODE_HANDLER(CMSG_PET_SPELL_AUTOCAST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetSpellAutocastOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_PET_STOP_ATTACK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetStopAttack ); + DEFINE_OPCODE_HANDLER(CMSG_PING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_EarlyProccess ); + DEFINE_OPCODE_HANDLER(CMSG_PLAYED_TIME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePlayedTime ); + DEFINE_OPCODE_HANDLER(CMSG_PLAYER_LOGIN, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandlePlayerLoginOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_PLAYER_VEHICLE_ENTER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEnterPlayerVehicle ); + DEFINE_OPCODE_HANDLER(CMSG_PLAY_DANCE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_PUSHQUESTTOPARTY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePushQuestToParty ); + DEFINE_OPCODE_HANDLER(CMSG_PVP_LOG_DATA, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandlePVPLogDataOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_QUERY_BATTLEFIELD_STATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_QUERY_GUILD_MEMBERS_FOR_RECIPE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_QUERY_GUILD_MEMBER_RECIPES, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_QUERY_GUILD_RECIPES, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_QUERY_GUILD_REWARDS, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleGuildRewardsQueryOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_QUERY_GUILD_XP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildQueryXPOpcode ); // STATUS_AUTHED + DEFINE_OPCODE_HANDLER(CMSG_QUERY_INSPECT_ACHIEVEMENTS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryInspectAchievements ); + DEFINE_OPCODE_HANDLER(CMSG_QUERY_QUESTS_COMPLETED, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryQuestsCompleted ); + DEFINE_OPCODE_HANDLER(CMSG_QUERY_TIME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryTimeOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_ACCEPT_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverAcceptQuestOpcode); + DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_CHOOSE_REWARD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverChooseRewardOpcode); + DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_COMPLETE_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverCompleteQuest ); + DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_HELLO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverHelloOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_QUERY_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverQueryQuestOpcode); + DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_REQUEST_REWARD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverRequestRewardOpcode); + DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverStatusMultipleQuery); + DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_STATUS_QUERY, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleQuestgiverStatusQueryOpcode); + DEFINE_OPCODE_HANDLER(CMSG_QUESTLOG_REMOVE_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestLogRemoveQuest ); + DEFINE_OPCODE_HANDLER(CMSG_QUEST_CONFIRM_ACCEPT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestConfirmAccept ); + DEFINE_OPCODE_HANDLER(CMSG_QUEST_NPC_QUERY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_QUEST_POI_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestPOIQuery ); + DEFINE_OPCODE_HANDLER(CMSG_QUEST_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestQueryOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_RANDOMIZE_CHAR_NAME, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleRandomizeCharNameOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_READY_FOR_ACCOUNT_DATA_TIMES, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleReadyForAccountDataTimes ); + DEFINE_OPCODE_HANDLER(CMSG_READ_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleReadItem ); + DEFINE_OPCODE_HANDLER(CMSG_REALM_SPLIT, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleRealmSplitOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_RECLAIM_CORPSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleReclaimCorpseOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_REDIRECTION_AUTH_PROOF, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_REFORGE_ITEM, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleReforgeItemOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_REORDER_CHARACTERS, STATUS_AUTHED, PROCESS_INPLACE, &WorldSession::HandleReorderCharacters ); + DEFINE_OPCODE_HANDLER(CMSG_REPAIR_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRepairItemOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_REPOP_REQUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRepopRequestOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_REPORT_PVP_AFK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleReportPvPAFK ); + DEFINE_OPCODE_HANDLER(CMSG_REQUEST_ACCOUNT_DATA, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestAccountData ); + DEFINE_OPCODE_HANDLER(CMSG_REQUEST_CATEGORY_COOLDOWNS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_REQUEST_CEMETERY_LIST, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_REQUEST_HOTFIX, STATUS_AUTHED, PROCESS_INPLACE, &WorldSession::HandleRequestHotfix ); + DEFINE_OPCODE_HANDLER(CMSG_REQUEST_INSPECT_RATED_BG_STATS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_REQUEST_PARTY_MEMBER_STATS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestPartyMemberStatsOpcode); + DEFINE_OPCODE_HANDLER(CMSG_REQUEST_PET_INFO, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestPetInfoOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_REQUEST_PVP_OPTIONS_ENABLED, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleRequestPvpOptions ); + DEFINE_OPCODE_HANDLER(CMSG_REQUEST_PVP_REWARDS, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleRequestPvpReward ); + DEFINE_OPCODE_HANDLER(CMSG_REQUEST_RAID_INFO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestRaidInfoOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_REQUEST_RATED_BG_INFO, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleRequestRatedBgInfo ); + DEFINE_OPCODE_HANDLER(CMSG_REQUEST_RATED_BG_STATS, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleRequestRatedBgStats ); + DEFINE_OPCODE_HANDLER(CMSG_REQUEST_RESEARCH_HISTORY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_REQUEST_VEHICLE_EXIT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestVehicleExit ); + DEFINE_OPCODE_HANDLER(CMSG_REQUEST_VEHICLE_NEXT_SEAT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChangeSeatsOnControlledVehicle); + DEFINE_OPCODE_HANDLER(CMSG_REQUEST_VEHICLE_PREV_SEAT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChangeSeatsOnControlledVehicle); + DEFINE_OPCODE_HANDLER(CMSG_REQUEST_VEHICLE_SWITCH_SEAT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleChangeSeatsOnControlledVehicle); + DEFINE_OPCODE_HANDLER(CMSG_RESET_FACTION_CHEAT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_RESET_INSTANCES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleResetInstancesOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_RESURRECT_RESPONSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleResurrectResponseOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_RETURN_TO_GRAVEYARD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleReturnToGraveyard ); + DEFINE_OPCODE_HANDLER(CMSG_ROLE_POLL_BEGIN, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_SAVE_CUF_PROFILES, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleSaveCUFProfiles ); + DEFINE_OPCODE_HANDLER(CMSG_SELF_RES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSelfResOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_SELL_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSellItemOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_SEND_MAIL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSendMail ); + DEFINE_OPCODE_HANDLER(CMSG_SEND_SOR_REQUEST_VIA_ADDRESS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_SEND_SOR_REQUEST_VIA_BNET_ACCOUNT_ID, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_SETSHEATHED, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleSetSheathedOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_SET_ACTIONBAR_TOGGLES, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleSetActionBarToggles ); + DEFINE_OPCODE_HANDLER(CMSG_SET_ACTION_BUTTON, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetActionButtonOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_SET_ACTIVE_MOVER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetActiveMoverOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_SET_ACTIVE_VOICE_CHANNEL, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleSetActiveVoiceChannel ); // STATUS_AUTHED + DEFINE_OPCODE_HANDLER(CMSG_SET_ALLOW_LOW_LEVEL_RAID1, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_SET_ALLOW_LOW_LEVEL_RAID2, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_SET_CHANNEL_WATCH, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetChannelWatch ); + DEFINE_OPCODE_HANDLER(CMSG_SET_CONTACT_NOTES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetContactNotesOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_SET_CURRENCY_FLAGS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_SET_EVERYONE_IS_ASSISTANT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_SET_FACTION_ATWAR, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetFactionAtWar ); + DEFINE_OPCODE_HANDLER(CMSG_SET_FACTION_INACTIVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetFactionInactiveOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_SET_GUILD_BANK_TEXT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetGuildBankTabText ); + DEFINE_OPCODE_HANDLER(CMSG_SET_PET_SLOT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_SET_PLAYER_DECLINED_NAMES, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleSetPlayerDeclinedNames ); + DEFINE_OPCODE_HANDLER(CMSG_SET_PREFERED_CEMETERY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_SET_PRIMARY_TALENT_TREE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_SET_RELATIVE_POSITION, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_SET_SAVED_INSTANCE_EXTEND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetSavedInstanceExtend ); + DEFINE_OPCODE_HANDLER(CMSG_SET_SELECTION, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleSetSelectionOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_SET_TAXI_BENCHMARK_MODE, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTaxiBenchmarkOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_SET_TITLE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTitleOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_SET_TRADE_CURRENCY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_SET_TRADE_GOLD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTradeGoldOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_SET_TRADE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTradeItemOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_SET_VEHICLE_REC_ID_ACK, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_SET_WATCHED_FACTION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetWatchedFactionOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_SHOWING_CLOAK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleShowingCloakOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_SHOWING_HELM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleShowingHelmOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_SOCKET_GEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSocketOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_SPELLCLICK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSpellClick ); + DEFINE_OPCODE_HANDLER(CMSG_SPIRIT_HEALER_ACTIVATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSpiritHealerActivateOpcode); + DEFINE_OPCODE_HANDLER(CMSG_SPLIT_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSplitItemOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_STANDSTATECHANGE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleStandStateChangeOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_STOP_DANCE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_SUBMIT_BUG, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_SUBMIT_COMPLAIN, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_SUGGESTION_SUBMIT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_SUMMON_RESPONSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSummonResponseOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_SUSPEND_TOKEN, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_SWAP_INV_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSwapInvItemOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_SWAP_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSwapItem ); + DEFINE_OPCODE_HANDLER(CMSG_SYNC_DANCE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_TAXINODE_STATUS_QUERY, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleTaxiNodeStatusQueryOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_TAXIQUERYAVAILABLENODES, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleTaxiQueryAvailableNodes ); + DEFINE_OPCODE_HANDLER(CMSG_TELEPORT_TO_UNIT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_TEXT_EMOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTextEmoteOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_TIME_ADJUSTMENT_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_TIME_SYNC_RESP, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleTimeSyncResp ); + DEFINE_OPCODE_HANDLER(CMSG_TIME_SYNC_RESP_FAILED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_TOGGLE_PVP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTogglePvP ); + DEFINE_OPCODE_HANDLER(CMSG_TOTEM_DESTROYED, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTotemDestroyed ); + DEFINE_OPCODE_HANDLER(CMSG_TRAINER_BUY_SPELL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTrainerBuySpellOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_TRAINER_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTrainerListOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_TRANSMOGRIFY_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTransmogrifyItems ); + DEFINE_OPCODE_HANDLER(CMSG_TURN_IN_PETITION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTurnInPetitionOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_TUTORIAL_CLEAR, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTutorialClear ); + DEFINE_OPCODE_HANDLER(CMSG_TUTORIAL_FLAG, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTutorialFlag ); + DEFINE_OPCODE_HANDLER(CMSG_TUTORIAL_RESET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTutorialReset ); + DEFINE_OPCODE_HANDLER(CMSG_UNACCEPT_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUnacceptTradeOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_UNLEARN_SKILL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUnlearnSkillOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_UNLEARN_SPECIALIZATION, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_UNREGISTER_ALL_ADDON_PREFIXES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUnregisterAddonPrefixesOpcode); + DEFINE_OPCODE_HANDLER(CMSG_UPDATE_ACCOUNT_DATA, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleUpdateAccountData ); + DEFINE_OPCODE_HANDLER(CMSG_UPDATE_MISSILE_TRAJECTORY, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleUpdateMissileTrajectory ); + DEFINE_OPCODE_HANDLER(CMSG_UPDATE_PROJECTILE_POSITION, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleUpdateProjectilePosition ); + DEFINE_OPCODE_HANDLER(CMSG_USED_FOLLOW, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_USE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUseItemOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_VIOLENCE_LEVEL, STATUS_AUTHED, PROCESS_INPLACE, &WorldSession::HandleViolenceLevel ); + DEFINE_OPCODE_HANDLER(CMSG_VOICE_SESSION_ENABLE, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleVoiceSessionEnableOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_VOID_STORAGE_QUERY, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleVoidStorageQuery ); + DEFINE_OPCODE_HANDLER(CMSG_VOID_STORAGE_TRANSFER, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleVoidStorageTransfer ); + DEFINE_OPCODE_HANDLER(CMSG_VOID_STORAGE_UNLOCK, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleVoidStorageUnlock ); + DEFINE_OPCODE_HANDLER(CMSG_VOID_SWAP_ITEM, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleVoidSwapItem ); + DEFINE_OPCODE_HANDLER(CMSG_WARDEN_DATA, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleWardenDataOpcode ); // STATUS_AUTHED + DEFINE_OPCODE_HANDLER(CMSG_WARGAME_ACCEPT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_WARGAME_START, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(CMSG_WHO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleWhoOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_WHOIS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleWhoisOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_WORLD_STATE_UI_TIMER_UPDATE, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleWorldStateUITimerUpdate ); + DEFINE_OPCODE_HANDLER(CMSG_WORLD_TELEPORT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleWorldTeleportOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_WRAP_ITEM, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleWrapItemOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_ZONEUPDATE, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleZoneUpdateOpcode ); + DEFINE_OPCODE_HANDLER(MSG_AUCTION_HELLO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionHelloOpcode ); + DEFINE_OPCODE_HANDLER(MSG_CHANNEL_START, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(MSG_CHANNEL_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(MSG_CORPSE_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCorpseQueryOpcode ); + DEFINE_OPCODE_HANDLER(MSG_INSPECT_ARENA_TEAMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInspectArenaTeamsOpcode ); + DEFINE_OPCODE_HANDLER(MSG_LIST_STABLED_PETS, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleListStabledPetsOpcode ); + DEFINE_OPCODE_HANDLER(MSG_MINIMAP_PING, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMinimapPingOpcode ); + DEFINE_OPCODE_HANDLER(MSG_MOVE_CHARM_TELEPORT_CHEAT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(MSG_MOVE_FALL_LAND, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes ); + DEFINE_OPCODE_HANDLER(MSG_MOVE_HEARTBEAT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes ); + DEFINE_OPCODE_HANDLER(MSG_MOVE_JUMP, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes ); + DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_FACING, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes ); + DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_PITCH, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes ); + DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_RUN_MODE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_WALK_MODE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(MSG_MOVE_START_ASCEND, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes ); + DEFINE_OPCODE_HANDLER(MSG_MOVE_START_BACKWARD, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes ); + DEFINE_OPCODE_HANDLER(MSG_MOVE_START_DESCEND, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes ); + DEFINE_OPCODE_HANDLER(MSG_MOVE_START_FORWARD, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes ); + DEFINE_OPCODE_HANDLER(MSG_MOVE_START_PITCH_DOWN, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes ); + DEFINE_OPCODE_HANDLER(MSG_MOVE_START_PITCH_UP, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes ); + DEFINE_OPCODE_HANDLER(MSG_MOVE_START_STRAFE_LEFT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes ); + DEFINE_OPCODE_HANDLER(MSG_MOVE_START_STRAFE_RIGHT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes ); + DEFINE_OPCODE_HANDLER(MSG_MOVE_START_SWIM, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes ); + DEFINE_OPCODE_HANDLER(MSG_MOVE_START_TURN_LEFT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes ); + DEFINE_OPCODE_HANDLER(MSG_MOVE_START_TURN_RIGHT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes ); + DEFINE_OPCODE_HANDLER(MSG_MOVE_STOP, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes ); + DEFINE_OPCODE_HANDLER(MSG_MOVE_STOP_ASCEND, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes ); + DEFINE_OPCODE_HANDLER(MSG_MOVE_STOP_PITCH, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes ); + DEFINE_OPCODE_HANDLER(MSG_MOVE_STOP_STRAFE, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes ); + DEFINE_OPCODE_HANDLER(MSG_MOVE_STOP_SWIM, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes ); + DEFINE_OPCODE_HANDLER(MSG_MOVE_STOP_TURN, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes ); + DEFINE_OPCODE_HANDLER(MSG_MOVE_TELEPORT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(MSG_MOVE_TELEPORT_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveTeleportAck ); + DEFINE_OPCODE_HANDLER(MSG_MOVE_TELEPORT_CHEAT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(MSG_MOVE_TIME_SKIPPED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(MSG_MOVE_TOGGLE_COLLISION_CHEAT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(MSG_MOVE_UPDATE_FLIGHT_SPEED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(MSG_MOVE_UPDATE_RUN_SPEED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(MSG_MOVE_UPDATE_TELEPORT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(MSG_MOVE_WORLDPORT_ACK, STATUS_TRANSFER, PROCESS_THREADUNSAFE, &WorldSession::HandleMoveWorldportAckOpcode ); + DEFINE_OPCODE_HANDLER(MSG_NOTIFY_PARTY_SQUELCH, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(MSG_PARTY_ASSIGNMENT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandlePartyAssignmentOpcode ); + DEFINE_OPCODE_HANDLER(MSG_PETITION_DECLINE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionDeclineOpcode ); + DEFINE_OPCODE_HANDLER(MSG_PETITION_RENAME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionRenameOpcode ); + DEFINE_OPCODE_HANDLER(MSG_QUERY_NEXT_MAIL_TIME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryNextMailTime ); + DEFINE_OPCODE_HANDLER(MSG_QUEST_PUSH_RESULT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestPushResult ); + DEFINE_OPCODE_HANDLER(MSG_RAID_READY_CHECK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRaidReadyCheckOpcode ); + DEFINE_OPCODE_HANDLER(MSG_RAID_READY_CHECK_CONFIRM, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_OPCODE_HANDLER(MSG_RAID_READY_CHECK_FINISHED, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRaidReadyCheckFinishedOpcode); + DEFINE_OPCODE_HANDLER(MSG_RAID_TARGET_UPDATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRaidTargetUpdateOpcode ); + DEFINE_OPCODE_HANDLER(MSG_RANDOM_ROLL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRandomRollOpcode ); + DEFINE_OPCODE_HANDLER(MSG_SAVE_GUILD_EMBLEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSaveGuildEmblemOpcode ); + DEFINE_OPCODE_HANDLER(MSG_SET_DUNGEON_DIFFICULTY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetDungeonDifficultyOpcode); + DEFINE_OPCODE_HANDLER(MSG_SET_RAID_DIFFICULTY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetRaidDifficultyOpcode ); + DEFINE_OPCODE_HANDLER(MSG_TABARDVENDOR_ACTIVATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTabardVendorActivateOpcode); + DEFINE_OPCODE_HANDLER(MSG_TALENT_WIPE_CONFIRM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTalentWipeConfirmOpcode ); + DEFINE_OPCODE_HANDLER(MSG_VERIFY_CONNECTIVITY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_EarlyProccess ); + DEFINE_OPCODE_HANDLER(SMSG_ACCOUNT_DATA_TIMES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_ACCOUNT_INFO_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_ACCOUNT_RESTRICTED_WARNING, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_ACHIEVEMENT_DELETED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_ACHIEVEMENT_EARNED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_ACTION_BUTTONS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_ACTIVATETAXIREPLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_ADDON_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_ADD_RUNE_POWER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_AI_REACTION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_ALL_ACHIEVEMENT_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_AREA_SPIRIT_HEALER_TIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_AREA_TRIGGER_MESSAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_AREA_TRIGGER_MOVEMENT_UPDATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_ARENA_ERROR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_ARENA_UNIT_DESTROYED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_ARENA_TEAM_CHANGE_FAILED_QUEUED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_ARENA_TEAM_COMMAND_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_ARENA_TEAM_EVENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_ARENA_TEAM_INVITE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_ARENA_TEAM_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_ARENA_TEAM_ROSTER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_ARENA_TEAM_STATS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_ATTACKERSTATEUPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_ATTACKSTART, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_ATTACKSTOP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_ATTACKSWING_BADFACING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_ATTACKSWING_CANT_ATTACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_ATTACKSWING_DEADTARGET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_ATTACKSWING_NOTINRANGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_AUCTION_BIDDER_LIST_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_AUCTION_BIDDER_NOTIFICATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_AUCTION_COMMAND_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_AUCTION_LIST_PENDING_SALES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_AUCTION_LIST_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_AUCTION_OWNER_LIST_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_AUCTION_OWNER_NOTIFICATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_AUCTION_REMOVED_NOTIFICATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_AURA_POINTS_DEPLETED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_AURA_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_AURA_UPDATE_ALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_AUTH_CHALLENGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_AUTH_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_AVAILABLE_VOICE_CHANNEL, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_AVERAGE_ITEM_LEVEL_INFORM, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_BARBER_SHOP_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_EJECTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_EJECT_PENDING, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_ENTERED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_ENTRY_INVITE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_EXIT_REQUEST, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_QUEUE_INVITE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_QUEUE_REQUEST_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_STATE_CHANGE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_PLAYER_POSITIONS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_PORT_DENIED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_RATED_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_STATUS_QUEUED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_STATUS_ACTIVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_STATUS_NEEDCONFIRMATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_STATUS_WAITFORGROUPS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_STATUS_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_BATTLEGROUND_INFO_THROTTLED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_BATTLEGROUND_PLAYER_JOINED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_BATTLEGROUND_PLAYER_LEFT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_BINDER_CONFIRM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_BINDPOINTUPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_BREAK_TARGET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_BUY_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_BUY_ITEM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_ARENA_TEAM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_CLEAR_PENDING_ACTION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_COMMAND_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE_ALERT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE_NOTES, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE_NOTES_ALERT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE_REMOVED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE_REMOVED_ALERT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE_STATUS_ALERT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_MODERATOR_STATUS_ALERT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_REMOVED_ALERT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_UPDATED_ALERT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_FILTER_GUILD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_RAID_LOCKOUT_ADDED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_RAID_LOCKOUT_REMOVED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_RAID_LOCKOUT_UPDATED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_SEND_CALENDAR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_SEND_EVENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_SEND_NUM_PENDING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CAMERA_SHAKE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CANCEL_AUTO_REPEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CANCEL_COMBAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CAST_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CHANNEL_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CHANNEL_MEMBER_COUNT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CHANNEL_NOTIFY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CHARACTER_LOGIN_FAILED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CHAR_CREATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CHAR_CUSTOMIZE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CHAR_DELETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CHAR_ENUM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CHAR_FACTION_CHANGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CHAR_RENAME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CHAT_IGNORED_ACCOUNT_MUTED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CHAT_NOT_IN_PARTY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CHAT_PLAYER_AMBIGUOUS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CHAT_PLAYER_NOT_FOUND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CHAT_RESTRICTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CHAT_SERVER_DISCONNECTED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CHAT_SERVER_RECONNECTED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CHAT_WRONG_FACTION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CLEAR_BOSS_EMOTES, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CLEAR_COOLDOWN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CLEAR_COOLDOWNS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CLEAR_TARGET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CLIENTCACHE_VERSION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CLIENT_CONTROL_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_COMBAT_EVENT_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_COMMENTATOR_MAP_INFO, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_COMMENTATOR_PARTY_INFO, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_COMMENTATOR_PLAYER_INFO, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_COMMENTATOR_SKIRMISH_QUEUE_RESULT1, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_COMMENTATOR_SKIRMISH_QUEUE_RESULT2, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_COMMENTATOR_STATE_CHANGED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_COMPLAIN_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_COMPRESSED_MOVES, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_COMSAT_CONNECT_FAIL, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_COMSAT_DISCONNECT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_COMSAT_RECONNECT_TRY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CONTACT_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CONVERT_RUNE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_COOLDOWN_CHEAT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_COOLDOWN_EVENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CORPSE_NOT_IN_INSTANCE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CORPSE_RECLAIM_DELAY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CREATURE_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CRITERIA_DELETED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CRITERIA_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CROSSED_INEBRIATION_THRESHOLD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CURRENCY_LOOT_REMOVED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CURRENCY_LOOT_RESTORED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CUSTOM_LOAD_SCREEN, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_DAMAGE_CALC_LOG, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_DANCE_QUERY_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_DB_REPLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_DEATH_RELEASE_LOC, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_DEBUG_RUNE_REGEN, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_DEFENSE_MESSAGE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_DESTROY_OBJECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_DESTRUCTIBLE_BUILDING_DAMAGE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_DIFFERENT_INSTANCE_FROM_PARTY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_DISENCHANT_CREDIT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_DISMOUNT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_DISMOUNTRESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_DISPEL_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_DISPLAY_GAME_ERROR, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_DONT_AUTO_PUSH_SPELLS_TO_ACTION_BAR, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_DROP_NEW_CONNECTION, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_DUEL_COMPLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_DUEL_COUNTDOWN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_DUEL_INBOUNDS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_DUEL_OUTOFBOUNDS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_DUEL_REQUESTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_DUEL_WINNER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_DUMP_RIDE_TICKETS_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_DURABILITY_DAMAGE_DEATH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_ECHO_PARTY_SQUELCH, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_EMOTE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_ENABLE_BARBER_SHOP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_ENCHANTMENTLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_ENVIRONMENTALDAMAGELOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_EQUIPMENT_SET_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_EQUIPMENT_SET_SAVED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_EQUIPMENT_SET_USE_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_EXPECTED_SPAM_RECORDS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_EXPLORATION_EXPERIENCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_FAILED_PLAYER_CONDITION, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_FEATURE_SYSTEM_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_FEIGN_DEATH_RESISTED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_FISH_ESCAPED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_FISH_NOT_HOOKED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_FLIGHT_SPLINE_SYNC, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_FLOOD_DETECTED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_FORCED_DEATH_UPDATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_FORCE_SEND_QUEUED_PACKETS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_FORCE_SET_VEHICLE_REC_ID, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_FORGE_MASTER_SET, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_FRIEND_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GAMEOBJECT_CUSTOM_ANIM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GAMEOBJECT_DESPAWN_ANIM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GAMEOBJECT_PAGETEXT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GAMEOBJECT_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GAMEOBJECT_RESET_STATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GAMESPEED_SET, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GAMETIME_SET, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GAMETIME_UPDATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GAME_EVENT_DEBUG_LOG, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GAME_OBJECT_ACTIVATE_ANIM_KIT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GMRESPONSE_DB_ERROR, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GMRESPONSE_RECEIVED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GMRESPONSE_STATUS_UPDATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GMTICKET_CREATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GMTICKET_DELETETICKET, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GMTICKET_GETTICKET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GMTICKET_SYSTEMSTATUS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GMTICKET_UPDATETEXT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GM_MESSAGECHAT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GM_PLAYER_INFO, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GM_TICKET_STATUS_UPDATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GODMODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GOSSIP_COMPLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GOSSIP_MESSAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GOSSIP_POI, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GROUPACTION_THROTTLED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GROUP_CANCEL, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GROUP_DECLINE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GROUP_DESTROYED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GROUP_INVITE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GROUP_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GROUP_SET_LEADER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GROUP_SET_ROLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GROUP_UNINVITE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GUILD_ACHIEVEMENT_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GUILD_ACHIEVEMENT_DELETED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GUILD_ACHIEVEMENT_EARNED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GUILD_ACHIEVEMENT_MEMBERS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GUILD_BANK_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GUILD_BANK_LOG_QUERY_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GUILD_BANK_MONEY_WITHDRAWN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GUILD_BANK_QUERY_TEXT_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GUILD_CHALLENGE_COMPLETED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GUILD_CHALLENGE_UPDATED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GUILD_CHANGE_NAME_RESULT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GUILD_COMMAND_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GUILD_COMMAND_RESULT_2, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GUILD_CRITERIA_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GUILD_CRITERIA_DELETED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GUILD_DECLINE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GUILD_EVENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GUILD_EVENT_LOG_QUERY_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GUILD_FLAGGED_FOR_RENAME, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GUILD_INVITE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GUILD_INVITE_CANCEL, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GUILD_MAX_DAILY_XP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GUILD_MEMBERS_FOR_RECIPE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GUILD_MEMBER_DAILY_RESET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GUILD_MEMBER_RECIPES, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GUILD_MEMBER_UPDATE_NOTE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GUILD_MOVE_COMPLETE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GUILD_MOVE_STARTING, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GUILD_NEWS_DELETED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GUILD_NEWS_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GUILD_PARTY_STATE_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GUILD_PERMISSIONS_QUERY_RESULTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GUILD_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GUILD_RANK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GUILD_RANKS_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GUILD_RECIPES, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GUILD_RENAMED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GUILD_REPUTATION_REACTION_CHANGED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GUILD_REPUTATION_WEEKLY_CAP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GUILD_RESET, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GUILD_REWARDS_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GUILD_ROSTER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GUILD_UPDATE_ROSTER, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GUILD_XP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GUILD_XP_GAIN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_HEALTH_UPDATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_HIGHEST_THREAT_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_HOTFIX_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_HOTFIX_NOTIFY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_INITIALIZE_FACTIONS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_INITIAL_SPELLS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_INIT_CURRENCY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_INIT_WORLD_STATES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_INSPECT_HONOR_STATS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_INSPECT_RATED_BG_STATS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_INSPECT_RESULTS_UPDATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_INSPECT_TALENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_INSTANCE_LOCK_WARNING_QUERY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_INSTANCE_RESET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_INSTANCE_RESET_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_INSTANCE_SAVE_CREATED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_INVALIDATE_DANCE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_INVALIDATE_PLAYER, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_INVALID_PROMOTION_CODE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_INVENTORY_CHANGE_FAILURE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_ITEM_ADD_PASSIVE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_ITEM_COOLDOWN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_ITEM_ENCHANT_TIME_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_ITEM_EXPIRE_PURCHASE_REFUND, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_ITEM_PUSH_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_ITEM_REFUND_INFO_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_ITEM_REFUND_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_ITEM_REMOVE_PASSIVE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_ITEM_SEND_PASSIVE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_ITEM_TEXT_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_ITEM_TIME_UPDATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_LEARNED_DANCE_MOVES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_LEARNED_SPELL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_LEVELUP_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_LFG_BOOT_PROPOSAL_UPDATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_LFG_DISABLED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_LFG_JOIN_RESULT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_LFG_OFFER_CONTINUE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_LFG_PARTY_INFO, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_LFG_PLAYER_INFO, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_LFG_PLAYER_REWARD, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_LFG_PROPOSAL_UPDATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_LFG_QUEUE_STATUS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_LFG_ROLE_CHECK_UPDATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_LFG_ROLE_CHOSEN, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_LFG_SLOT_INVALID, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_LFG_TELEPORT_DENIED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_LFG_UPDATE_SEARCH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_LFG_UPDATE_STATUS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_LFG_UPDATE_STATUS_NONE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_LF_GUILD_APPLICANT_LIST_UPDATED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_LF_GUILD_APPLICATIONS_LIST_CHANGED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_LF_GUILD_BROWSE_UPDATED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_LF_GUILD_COMMAND_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_LF_GUILD_MEMBERSHIP_LIST_UPDATED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_LF_GUILD_POST_UPDATED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_LF_GUILD_RECRUIT_LIST_UPDATED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_LIST_INVENTORY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_LOAD_CUF_PROFILES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_LOGIN_SETTIMESPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_LOGIN_VERIFY_WORLD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_LOGOUT_CANCEL_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_LOGOUT_COMPLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_LOGOUT_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_LOG_XPGAIN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_LOOT_ALL_PASSED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_LOOT_CLEAR_MONEY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_LOOT_CONTENTS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_LOOT_ITEM_NOTIFY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_LOOT_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_LOOT_MASTER_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_LOOT_MONEY_NOTIFY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_LOOT_RELEASE_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_LOOT_REMOVED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_LOOT_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_LOOT_ROLL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_LOOT_ROLL_WON, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_LOOT_SLOT_CHANGED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_LOOT_START_ROLL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MAIL_LIST_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MAP_OBJ_EVENTS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MEETINGSTONE_COMPLETE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MEETINGSTONE_IN_PROGRESS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MESSAGECHAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MESSAGE_BOX, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MINIGAME_SETUP, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MINIGAME_STATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MIRRORIMAGE_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MISSILE_CANCEL, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MODIFY_COOLDOWN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MONEY_NOTIFY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MONSTER_MOVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MONSTER_MOVE_TRANSPORT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MOTD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MOUNTRESULT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MOUNTSPECIAL_ANIM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MOVE_COLLISION_DISABLE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MOVE_COLLISION_ENABLE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MOVE_FEATHER_FALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MOVE_GRAVITY_DISABLE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MOVE_GRAVITY_ENABLE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MOVE_KNOCK_BACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MOVE_LAND_WALK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MOVE_NORMAL_FALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MOVE_ROOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_ACTIVE_MOVER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_CAN_FLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_COLLISION_HEIGHT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_COMPOUND_STATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_FLIGHT_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_FLIGHT_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_HOVER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_PITCH_RATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_RUN_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_RUN_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_SWIM_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_SWIM_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_TURN_RATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_WALK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MOVE_UNROOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MOVE_UNSET_CAN_FLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MOVE_UNSET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MOVE_UNSET_HOVER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MOVE_UPDATE_COLLISION_HEIGHT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MOVE_UPDATE_FLIGHT_BACK_SPEED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MOVE_UPDATE_KNOCK_BACK, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MOVE_UPDATE_PITCH_RATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MOVE_UPDATE_RUN_BACK_SPEED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MOVE_UPDATE_SWIM_BACK_SPEED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MOVE_UPDATE_SWIM_SPEED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MOVE_UPDATE_TURN_RATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MOVE_UPDATE_WALK_SPEED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MOVE_WATER_WALK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_MULTIPLE_PACKETS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_NAME_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_NEW_TAXI_PATH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_NEW_WORLD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_NEW_WORLD_ABORT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_NOTIFICATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_NOTIFY_DANCE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_NOTIFY_DEST_LOC_SPELL_CAST, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_NPC_TEXT_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_OFFER_PETITION_ERROR, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_OPEN_CONTAINER, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_OPEN_LFG_DUNGEON_FINDER, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_OVERRIDE_LIGHT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_PAGE_TEXT_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_PARTYKILLLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_PARTY_COMMAND_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_PARTY_MEMBER_STATS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_PARTY_MEMBER_STATS_FULL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_PAUSE_MIRROR_TIMER, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_PERIODICAURALOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_PETGODMODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_PETITION_ALREADY_SIGNED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_PETITION_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_PETITION_SHOWLIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_PETITION_SHOW_SIGNATURES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_PETITION_SIGN_RESULTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_PET_ACTION_FEEDBACK, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_PET_ACTION_SOUND, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_PET_ADDED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_PET_BROKEN, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_PET_CAST_FAILED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_PET_DISMISS_SOUND, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_PET_GUIDS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_PET_LEARNED_SPELL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_PET_MODE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_PET_NAME_INVALID, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_PET_NAME_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_PET_REMOVED_SPELL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_PET_RENAMEABLE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_PET_SLOT_UPDATED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_PET_SPELLS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_PET_TAME_FAILURE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_PET_UPDATE_COMBO_POINTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_PLAYED_TIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_PLAYERBINDERROR, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_PLAYERBOUND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_PLAYER_DIFFICULTY_CHANGE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_PLAYER_MOVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_PLAYER_SKINNED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_PLAYER_VEHICLE_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_PLAY_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_PLAY_MUSIC, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_PLAY_OBJECT_SOUND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_PLAY_ONE_SHOT_ANIM_KIT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_PLAY_SOUND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_PLAY_SPELL_VISUAL, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_PLAY_SPELL_VISUAL_KIT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_PLAY_TIME_WARNING, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_PONG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_POWER_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_PRE_RESURRECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_PROCRESIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_PROPOSE_LEVEL_GRANT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_PVP_CREDIT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_PVP_LOG_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_PVP_OPTIONS_ENABLED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_QUERY_QUESTS_COMPLETED_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_QUERY_TIME_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_OFFER_REWARD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_QUEST_COMPLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_QUEST_DETAILS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_QUEST_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_QUEST_INVALID, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_QUEST_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_REQUEST_ITEMS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_STATUS_MULTIPLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_QUESTLOG_FULL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_QUESTUPDATE_ADD_KILL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_QUESTUPDATE_ADD_PVP_KILL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_QUESTUPDATE_COMPLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_QUESTUPDATE_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_QUESTUPDATE_FAILEDTIMER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_QUEST_CONFIRM_ACCEPT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_QUEST_FORCE_REMOVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_QUEST_NPC_QUERY_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_QUEST_POI_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_QUEST_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_RAID_GROUP_ONLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_RAID_INSTANCE_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_RAID_INSTANCE_MESSAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_RAID_MARKERS_CHANGED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_RAID_READY_CHECK_THROTTLED_ERROR, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_RAID_SUMMON_FAILED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_RANDOMIZE_CHAR_NAME, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_RATED_BG_RATING, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_RATED_BG_STATS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_READ_ITEM_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_READ_ITEM_OK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_REALM_SPLIT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_REAL_GROUP_UPDATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_RECEIVED_MAIL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_REDIRECT_CLIENT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_REFER_A_FRIEND_EXPIRED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_REFER_A_FRIEND_FAILURE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_REFORGE_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_REMOVED_SPELL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_REPORT_PVP_AFK_RESULT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_REQUEST_CEMETERY_LIST_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_REQUEST_PVP_REWARDS_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_RESEARCH_COMPLETE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_RESEARCH_SETUP_HISTORY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_RESET_COMPRESSION_CONTEXT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_RESET_FAILED_NOTIFY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_RESPOND_INSPECT_ACHIEVEMENTS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_RESURRECT_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_RESYNC_RUNES, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_ROLE_POLL_BEGIN, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_RWHOIS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SELL_ITEM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SEND_MAIL_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SEND_UNLEARN_SPELLS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SERVERTIME, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SERVER_FIRST_ACHIEVEMENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SERVER_INFO_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SERVER_MESSAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SERVER_PERF, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SET_DF_FAST_LAUNCH_RESULT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SET_FACTION_ATWAR, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SET_FACTION_STANDING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SET_FACTION_VISIBLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SET_FLAT_SPELL_MODIFIER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SET_FORCED_REACTIONS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SET_PCT_SPELL_MODIFIER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SET_PHASE_SHIFT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SET_PLAY_HOVER_ANIM, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SET_PROFICIENCY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SET_PROJECTILE_POSITION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SHOWTAXINODES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SHOW_BANK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SHOW_RATINGS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SOR_START_EXPERIENCE_INCOMPLETE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SPELLBREAKLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SPELLDAMAGESHIELD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SPELLDISPELLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SPELLENERGIZELOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SPELLHEALLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SPELLINSTAKILLLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SPELLINTERRUPTLOG, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SPELLLOGEXECUTE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SPELLLOGMISS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SPELLNONMELEEDAMAGELOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SPELLORDAMAGE_IMMUNE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SPELLSTEALLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SPELL_CATEGORY_COOLDOWN, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SPELL_COOLDOWN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SPELL_DELAYED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SPELL_FAILED_OTHER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SPELL_FAILURE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SPELL_GO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SPELL_START, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SPELL_UPDATE_CHAIN_TARGETS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SPIRIT_HEALER_CONFIRM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_COLLISION_DISABLE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_COLLISION_ENABLE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_GRAVITY_DISABLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_GRAVITY_ENABLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_ROOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_FEATHER_FALL, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_FLIGHT_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_FLIGHT_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_FLYING, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_HOVER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_LAND_WALK, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_NORMAL_FALL, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_PITCH_RATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_RUN_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_RUN_MODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_RUN_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_SWIM_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_SWIM_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_TURN_RATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_WALK_MODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_WALK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_START_SWIM, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_STOP_SWIM, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_UNROOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_UNSET_FLYING, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_UNSET_HOVER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_WATER_WALK, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_STABLE_RESULT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_STANDSTATE_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_START_MIRROR_TIMER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_START_TIMER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_STOP_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_STOP_MIRROR_TIMER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_STREAMING_MOVIE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SUMMON_CANCEL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SUMMON_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SUPERCEDED_SPELL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SUPPRESS_NPC_GREETINGS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SUSPEND_COMMS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SUSPEND_TOKEN_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_TALENTS_ERROR, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_TALENTS_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_TALENTS_INVOLUNTARILY_RESET, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_TAXINODE_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_TEST_DROP_RATE_RESULT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_TEXT_EMOTE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_THREAT_CLEAR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_THREAT_REMOVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_THREAT_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_TIME_ADJUSTMENT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_TIME_SYNC_REQ, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_TITLE_EARNED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_TOGGLE_XP_GAIN, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_TOTEM_CREATED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_TRADE_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_TRADE_STATUS_EXTENDED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_TRAINER_BUY_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_TRAINER_BUY_SUCCEEDED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_TRAINER_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_TRANSFER_ABORTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_TRANSFER_PENDING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_TRIGGER_CINEMATIC, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_TRIGGER_MOVIE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_TURN_IN_PETITION_RESULTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_TUTORIAL_FLAGS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_UNIT_HEALTH_FREQUENT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_UNIT_SPELLCAST_START, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_UPDATE_ACCOUNT_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_UPDATE_COMBO_POINTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_UPDATE_CURRENCY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_UPDATE_CURRENCY_WEEK_LIMIT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_UPDATE_DUNGEON_ENCOUNTER_FOR_LOOT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_UPDATE_INSTANCE_ENCOUNTER_UNIT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_UPDATE_INSTANCE_OWNERSHIP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_UPDATE_ITEM_ENCHANTMENTS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_UPDATE_LAST_INSTANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_UPDATE_OBJECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_UPDATE_SERVER_PLAYER_POSITION, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_UPDATE_WORLD_STATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_USERLIST_ADD, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_USERLIST_REMOVE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_USERLIST_UPDATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_VOICESESSION_FULL, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_VOICE_CHAT_STATUS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_VOICE_PARENTAL_CONTROLS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_VOICE_SESSION_LEAVE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_VOICE_SESSION_ROSTER_UPDATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_VOICE_SET_TALKER_MUTED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_VOID_ITEM_SWAP_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_VOID_STORAGE_CONTENTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_VOID_STORAGE_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_VOID_STORAGE_TRANSFER_CHANGES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_VOID_TRANSFER_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_WAIT_QUEUE_FINISH, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_WAIT_QUEUE_UPDATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_WARDEN_DATA, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_WARGAME_CHECK_ENTRY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_WARGAME_REQUEST_SENT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_WEATHER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_WEEKLY_LAST_RESET, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_WEEKLY_RESET_CURRENCY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_WEEKLY_SPELL_USAGE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_WEEKLY_SPELL_USAGE_UPDATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_WHO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_WHOIS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_WORLD_SERVER_INFO, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_WORLD_STATE_UI_TIMER_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_XP_GAIN_ABORTED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_ZONE_UNDER_ATTACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + + // These opcodes are not in WPP + + //DEFINE_OPCODE_HANDLER(CMSG_ACTIVE_PVP_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_ADD_PVP_MEDAL_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_ADVANCE_SPAWN_TIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_AFK_MONITOR_INFO_CLEAR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_AFK_MONITOR_INFO_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_AUTH_SRP6_BEGIN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_AUTH_SRP6_PROOF, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_AUTH_SRP6_RECODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_AUTOEQUIP_GROUND_ITEM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_AUTOSTORE_GROUND_ITEM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_JOIN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_MANAGER_ADVANCE_STATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_MANAGER_SET_NEXT_TRANSITION_TIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_REQUEST_SCORE_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); Need to send the response + //DEFINE_OPCODE_HANDLER(CMSG_BATTLEMASTER_HELLO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlemasterHelloOpcode ); + //DEFINE_OPCODE_HANDLER(CMSG_BEASTMASTER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_BOOTME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_BOT_DETECTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_BOT_DETECTED2, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_BUY_ITEM_IN_SLOT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuyItemInSlotOpcode ); + //DEFINE_OPCODE_HANDLER(CMSG_BUY_LOTTERY_TICKET_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_BUY_STABLE_SLOT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuyStableSlot ); + //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_CONTEXT_EVENT_SIGNUP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_EVENT_INVITE_NOTES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_CANCEL_GROWTH_AURA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelGrowthAuraOpcode ); + //DEFINE_OPCODE_HANDLER(CMSG_CHANGE_GDF_ARENA_RATING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_CHANGE_PERSONAL_ARENA_RATING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_CHARACTER_POINT_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_CHEAT_DUMP_ITEMS_DEBUG_ONLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_CHEAT_PLAYER_LOGIN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_CHEAT_PLAYER_LOOKUP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_CHEAT_SETMONEY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_CHEAT_SET_ARENA_CURRENCY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_CHEAT_SET_HONOR_CURRENCY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_CHECK_LOGIN_CRITERIA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_CLEAR_EXPLORATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_CLEAR_HOLIDAY_BG_WIN_TIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_CLEAR_QUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_CLEAR_RANDOM_BG_WIN_TIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_CLEAR_SERVER_BUCK_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_COMPLETE_ACHIEVEMENT_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_CONTROLLER_EJECT_PASSENGER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEjectPassenger ); + //DEFINE_OPCODE_HANDLER(CMSG_COOLDOWN_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_CREATEGAMEOBJECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_CREATEITEM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_CREATEMONSTER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_DBLOOKUP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_DEBUG_ACTIONS_START, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_DEBUG_ACTIONS_STOP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_DEBUG_AISTATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_DEBUG_CHANGECELLZONE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_DEBUG_LIST_TARGETS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_DEBUG_PASSIVE_AURA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_DEBUG_SERVER_GEO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_DECHARGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_DECLINE_CHANNEL_INVITE, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleChannelDeclineInvite ); + //DEFINE_OPCODE_HANDLER(CMSG_DELETE_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_DEL_PVP_MEDAL_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_DESTROYMONSTER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_DESTROY_ITEMS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_DISABLE_PVP_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_DROP_NEW_CONNECTION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_DUMP_OBJECTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_ENABLE_DAMAGE_LOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_END_BATTLEFIELD_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_EQUIPMENT_SET_DELETE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEquipmentSetDelete ); + //DEFINE_OPCODE_HANDLER(CMSG_EXPIRE_RAID_INSTANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_FLAG_QUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_FLAG_QUEST_FINISH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_FLOOD_GRACE_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_FORCEACTION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_FORCEACTIONONOTHER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_FORCEACTIONSHOW, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_FORCE_ANIM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_FORCE_SAY_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_GAMESPEED_SET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_GAMETIME_SET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_GETDEATHBINDZONE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_GET_CHANNEL_MEMBER_COUNT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGetChannelMemberCount ); + //DEFINE_OPCODE_HANDLER(CMSG_GHOST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_GMRESPONSE_CREATE_TICKET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_GM_CHARACTER_RESTORE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_GM_CHARACTER_SAVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_GM_CREATE_ITEM_TARGET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_GM_DESTROY_ONLINE_CORPSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_GM_FREEZE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_GM_GRANT_ACHIEVEMENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_GM_INVIS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_GM_MOVECORPSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_GM_NUKE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_GM_NUKE_ACCOUNT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_GM_NUKE_CHARACTER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_GM_REMOVE_ACHIEVEMENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_GM_REQUEST_PLAYER_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_GM_RESURRECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_GM_REVEALTO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_GM_SET_CRITERIA_FOR_PLAYER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_GM_SET_SECURITY_GROUP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_GM_SHOW_COMPLAINTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_GM_SILENCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_GM_SUMMONMOB, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_GM_TEACH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_GM_UBERINVIS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_GM_UNSQUELCH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_GM_UNTEACH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_GM_UPDATE_TICKET_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_GM_VISION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_GM_WHISPER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_GODMODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_GROUP_CANCEL, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_GROUP_UNINVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupUninviteOpcode ); + //DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_NOTE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_GUILD_CREATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildCreateOpcode ); + //DEFINE_OPCODE_HANDLER(CMSG_GUILD_INFO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildInfoOpcode ); + //DEFINE_OPCODE_HANDLER(CMSG_IGNORE_DIMINISHING_RETURNS_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_IGNORE_KNOCKBACK_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_IGNORE_REQUIREMENTS_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_INSTANCE_LOCK_RESPONSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInstanceLockResponse ); + //DEFINE_OPCODE_HANDLER(CMSG_LEARN_DANCE_MOVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_LEARN_SPELL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_LEVEL_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_LFD_PARTY_LOCK_INFO_REQUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgPartyLockInfoRequestOpcode); + //DEFINE_OPCODE_HANDLER(CMSG_LFD_PLAYER_LOCK_INFO_REQUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgPlayerLockInfoRequestOpcode); + //DEFINE_OPCODE_HANDLER(CMSG_LFG_GET_PLAYER_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_LFG_PARTY_LOCK_INFO_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_LFG_SET_NEEDS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_LF_GUILD_JOIN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_LOAD_DANCES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_LOTTERY_QUERY_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_LUA_USAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_MAELSTROM_GM_SENT_MAIL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_MAELSTROM_INVALIDATE_CACHE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_MAELSTROM_RENAME_GUILD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_MAKEMONSTERATTACKGUID, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_MEETINGSTONE_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_MOVE_CHARACTER_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_MOVE_CHARM_PORT_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_MOVE_CHARM_TELEPORT_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_MOVE_ENABLE_SWIM_TO_FLY_TRANS_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_FLY, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes ); + //DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_RELATIVE_POSITION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_RUN_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_VEHICLE_REC_ID_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_MOVE_START_SWIM_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_MOVE_STOP_SWIM_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_MOVE_TOGGLE_COLLISION_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_NEW_SPELL_SLOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_NO_SPELL_VARIANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_PERFORM_ACTION_SET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_PETGODMODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_PET_LEVEL_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_PET_NAME_CACHE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_PET_UNLEARN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_PET_UNLEARN_TALENTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_PLAYER_AI_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_PLAYER_DIFFICULTY_CHANGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_PLAYER_LOGOUT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePlayerLogoutOpcode ); + //DEFINE_OPCODE_HANDLER(CMSG_PROFILEDATA_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_PVP_QUEUE_STATS_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_QUERY_GUILD_MAX_XP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_QUERY_OBJECT_POSITION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_QUERY_OBJECT_ROTATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_QUERY_SERVER_BUCK_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_QUERY_VEHICLE_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_CANCEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverCancel ); + //DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_QUEST_AUTOLAUNCH, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverQuestAutoLaunch ); + //DEFINE_OPCODE_HANDLER(CMSG_QUESTLOG_SWAP_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestLogSwapQuest ); + //DEFINE_OPCODE_HANDLER(CMSG_RECHARGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_REDIRECTION_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_REFER_A_FRIEND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_REMOVE_GLYPH, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRemoveGlyph ); + //DEFINE_OPCODE_HANDLER(CMSG_REPLACE_ACCOUNT_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_RUN_SCRIPT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_SAVE_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_SAVE_PLAYER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_SEARCH_LFG_JOIN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfrJoinOpcode ); + //DEFINE_OPCODE_HANDLER(CMSG_SEARCH_LFG_LEAVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfrLeaveOpcode ); + //DEFINE_OPCODE_HANDLER(CMSG_SEND_COMBAT_TRIGGER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_SEND_EVENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_SEND_GENERAL_TRIGGER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_SEND_LOCAL_EVENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_SERVERINFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_SERVERTIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_SERVER_BROADCAST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_SERVER_COMMAND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_SERVER_INFO_QUERY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_SETDEATHBINDPOINT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_SET_ACTIVE_TALENT_GROUP_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_SET_ARENA_MEMBER_SEASON_GAMES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_SET_ARENA_MEMBER_WEEKLY_GAMES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_SET_ARENA_TEAM_RATING_BY_INDEX, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_SET_ARENA_TEAM_SEASON_GAMES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_SET_ARENA_TEAM_WEEKLY_GAMES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_SET_BREATH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_SET_CHARACTER_MODEL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_SET_CRITERIA_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_SET_DURABILITY_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_SET_EXPLORATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_SET_EXPLORATION_ALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_SET_FACTION_CHEAT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetFactionCheat ); + //DEFINE_OPCODE_HANDLER(CMSG_SET_GLYPH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_SET_GLYPH_SLOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_SET_GRANTABLE_LEVELS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_SET_LFG_COMMENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgSetCommentOpcode ); + //DEFINE_OPCODE_HANDLER(CMSG_SET_PAID_SERVICE_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_SET_PVP_RANK_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_SET_PVP_TITLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_SET_RUNE_COOLDOWN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_SET_RUNE_COUNT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_SET_SKILL_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_SET_STAT_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_SET_TITLE_SUFFIX, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_SET_WORLDSTATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_SKILL_BUY_RANK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_SKILL_BUY_STEP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_STABLE_PET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleStablePet ); + //DEFINE_OPCODE_HANDLER(CMSG_STABLE_REVIVE_PET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleStableRevivePet ); + //DEFINE_OPCODE_HANDLER(CMSG_STABLE_SWAP_PET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleStableSwapPet ); + //DEFINE_OPCODE_HANDLER(CMSG_START_BATTLEFIELD_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_START_QUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_STORE_LOOT_IN_SLOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_SUSPEND_COMMS_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_TARGET_CAST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_TARGET_SCRIPT_CAST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_TAXICLEARALLNODES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_TAXICLEARNODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_TAXIENABLEALLNODES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_TAXIENABLENODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_TAXISHOWNODES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_TEST_DROP_RATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_TOGGLE_XP_GAIN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_TRIGGER_CINEMATIC_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_UNCLAIM_LICENSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_UNDRESSPLAYER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_UNITANIMTIER_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_UNLEARN_DANCE_MOVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_UNLEARN_SPELL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_UNLEARN_TALENTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_UNSTABLE_PET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUnstablePet ); + //DEFINE_OPCODE_HANDLER(CMSG_UNUSED5, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_UNUSED6, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_USE_SKILL_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_VOICE_SET_TALKER_MUTED_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_WEATHER_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_XP_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(CMSG_ZONE_MAP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(MSG_DELAY_GHOST_TELEPORT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(MSG_DEV_SHOWLABEL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(MSG_GM_ACCOUNT_ONLINE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(MSG_GM_BIND_OTHER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(MSG_GM_CHANGE_ARENA_RATING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(MSG_GM_DESTROY_CORPSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(MSG_GM_GEARRATING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(MSG_GM_RESETINSTANCELIMIT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(MSG_GM_SHOWLABEL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(MSG_GM_SUMMON, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(MSG_MOVE_FEATHER_FALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(MSG_MOVE_GRAVITY_CHNG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(MSG_MOVE_HOVER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(MSG_MOVE_ROOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_ALL_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_COLLISION_HEIGHT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_FLIGHT_BACK_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_FLIGHT_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_PITCH_RATE_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_RAW_POSITION_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_RUN_BACK_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_RUN_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_RUN_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_SWIM_BACK_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_SWIM_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_TURN_RATE_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_WALK_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(MSG_MOVE_START_SWIM_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(MSG_MOVE_STOP_SWIM_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(MSG_MOVE_TOGGLE_FALL_LOGGING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(MSG_MOVE_TOGGLE_LOGGING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(MSG_MOVE_UPDATE_CAN_FLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(MSG_MOVE_UPDATE_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(MSG_MOVE_UPDATE_MOUSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(MSG_MOVE_WATER_WALK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(MSG_NULL_ACTION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(MSG_PVP_LOG_DATA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePVPLogDataOpcode ); + //DEFINE_OPCODE_HANDLER(MSG_VIEW_PHASE_SHIFT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + //DEFINE_OPCODE_HANDLER(SMSG_AFK_MONITOR_INFO_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_AURACASTLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_BINDZONEREPLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_BUY_BANK_SLOT_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_ACTION_PENDING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_UPDATE_INVITE_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_CHANGEPLAYER_DIFFICULTY_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_CHARACTER_PROFILE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_CHARACTER_PROFILE_REALM_CONNECTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_CHEAT_DUMP_ITEMS_DEBUG_ONLY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_CHEAT_DUMP_ITEMS_DEBUG_ONLY_RESPONSE_WRITE_FILE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_CHEAT_PLAYER_LOOKUP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_CHECK_FOR_BOTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_CLEAR_EXTRA_AURA_INFO_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_COMBAT_LOG_MULTIPLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_COMMENTATOR_GET_PLAYER_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_COMPLETION_NPC_RESPONCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_COMPRESSED_ACHIEVEMENT_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_COMPRESSED_CHAR_ENUM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_COMPRESSED_GUILD_ROSTER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_COMPRESSED_UNKNOWN_1310, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_COMPRESSED_UPDATE_OBJECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_CORPSE_IS_NOT_IN_INSTANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_DAMAGE_DONE_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_DBLOOKUP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_DEBUGAURAPROC, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_DEBUG_AISTATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_DEBUG_LIST_TARGETS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_DEBUG_SERVER_GEO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_DUMP_OBJECTS_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_DYNAMIC_DROP_ROLL_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_FORCEACTIONSHOW, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_FORCE_ANIM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_FORCE_DISPLAY_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_GAMETIMEBIAS_SET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_GHOSTEE_GONE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_GMRESPONSE_CREATE_TICKET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_GOGOGO_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_GUILD_CANCEL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_GUILD_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_GUILD_KNOWN_RECIPES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_GUILD_SET_NOTE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_GUILD_TRADESKILL_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_GUILD_XP_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_IGNORE_DIMINISHING_RETURNS_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_IGNORE_REQUIREMENTS_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_INIT_EXTRA_AURA_INFO_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_INSPECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_INSTANCE_DIFFICULTY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_JOINED_BATTLEGROUND_QUEUE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_KICK_REASON, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_LFG_OPEN_FROM_GOSSIP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_LFG_UPDATE_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_LFG_UPDATE_PARTY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_LFG_UPDATE_PLAYER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_LF_GUILD_SEARCH_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_LOTTERY_QUERY_RESULT_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_LOTTERY_RESULT_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_MEETINGSTONE_MEMBER_ADDED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_MEETINGSTONE_SETQUEUE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_MINIGAME_MOVE_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_MOVE_CHARACTER_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_MOVE_DISABLE_COLLISION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_MOVE_DISABLE_GRAVITY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_MOVE_ENABLE_COLLISION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_MOVE_ENABLE_GRAVITY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_VEHICLE_REC_ID, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_WALK_IN_AIR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_MOVE_SKIP_TIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_MOVE_UNSET_WALK_IN_AIR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_MOVE_UPDATE_TELEPORT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_NPC_WONT_TALK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_PET_UNLEARN_CONFIRM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_PLAYER_UNK_DEAD_ALIVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_PROFILEDATA_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_PUREMOUNT_CANCELLED_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_PVP_QUEUE_STATS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_QUERY_OBJECT_POSITION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_QUERY_OBJECT_ROTATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_RAID_READY_CHECK_ERROR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_REMOVED_FROM_PVP_QUEUE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_RESET_RANGED_COMBAT_TIMER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_RESISTLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_RESUME_CAST_BAR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_RESURRECT_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_SCRIPT_MESSAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_SEND_ALL_COMBAT_LOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_SERVERINFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_SERVER_BUCK_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_SERVER_BUCK_DATA_START, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_SET_EXTRA_AURA_INFO_NEED_UPDATE_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_SET_EXTRA_AURA_INFO_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_SHOW_MAILBOX, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_SPELL_CHANCE_PROC_LOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_SPELL_CHANCE_RESIST_PUSHBACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_LAND_WALK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_NORMAL_FALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_WATER_WALK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_SET_FLIGHT_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_SET_FLIGHT_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_SET_PITCH_RATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_SET_RUN_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_SET_RUN_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_SET_SWIM_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_SET_SWIM_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_SET_TURN_RATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_SET_WALK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_VOICE_SESSION_ADJUST_PRIORITY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_VOICE_SESSION_ENABLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_ZONE_MAP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + +#undef DEFINE_OPCODE_HANDLER }; diff --git a/src/server/game/Server/Protocol/Opcodes.h b/src/server/game/Server/Protocol/Opcodes.h index 30c5b1dcdf4..2016614efc2 100644 --- a/src/server/game/Server/Protocol/Opcodes.h +++ b/src/server/game/Server/Protocol/Opcodes.h @@ -25,1327 +25,1374 @@ #include "Common.h" -// Note: this include need for be sure have full definition of class WorldSession -// if this class definition not complete then VS for x64 release use different size for -// struct OpcodeHandler in this header and Opcode.cpp and get totally wrong data from -// table opcodeTable in source when Opcode.h included but WorldSession.h not included -#include "WorldSession.h" - /// List of Opcodes enum Opcodes { - MSG_NULL_ACTION = 0x000, - CMSG_BOOTME = 0x001, - CMSG_DBLOOKUP = 0x002, - SMSG_DBLOOKUP = 0x003, - CMSG_QUERY_OBJECT_POSITION = 0x004, - SMSG_QUERY_OBJECT_POSITION = 0x005, - CMSG_QUERY_OBJECT_ROTATION = 0x006, - SMSG_QUERY_OBJECT_ROTATION = 0x007, - CMSG_WORLD_TELEPORT = 0x008, - CMSG_TELEPORT_TO_UNIT = 0x009, - CMSG_ZONE_MAP = 0x00A, - SMSG_ZONE_MAP = 0x00B, - CMSG_DEBUG_CHANGECELLZONE = 0x00C, - CMSG_MOVE_CHARACTER_CHEAT = 0x00D, - SMSG_MOVE_CHARACTER_CHEAT = 0x00E, - CMSG_RECHARGE = 0x00F, - CMSG_LEARN_SPELL = 0x010, - CMSG_CREATEMONSTER = 0x011, - CMSG_DESTROYMONSTER = 0x012, - CMSG_CREATEITEM = 0x013, - CMSG_CREATEGAMEOBJECT = 0x014, - SMSG_CHECK_FOR_BOTS = 0x015, - CMSG_MAKEMONSTERATTACKGUID = 0x016, - CMSG_BOT_DETECTED2 = 0x017, - CMSG_FORCEACTION = 0x018, - CMSG_FORCEACTIONONOTHER = 0x019, - CMSG_FORCEACTIONSHOW = 0x01A, - SMSG_FORCEACTIONSHOW = 0x01B, - CMSG_PETGODMODE = 0x01C, - SMSG_PETGODMODE = 0x01D, - SMSG_REFER_A_FRIEND_EXPIRED = 0x01E, - CMSG_WEATHER_SPEED_CHEAT = 0x01F, - CMSG_UNDRESSPLAYER = 0x020, - CMSG_BEASTMASTER = 0x021, - CMSG_GODMODE = 0x022, - SMSG_GODMODE = 0x023, - CMSG_CHEAT_SETMONEY = 0x024, - CMSG_LEVEL_CHEAT = 0x025, - CMSG_PET_LEVEL_CHEAT = 0x026, - CMSG_SET_WORLDSTATE = 0x027, - CMSG_COOLDOWN_CHEAT = 0x028, - CMSG_USE_SKILL_CHEAT = 0x029, - CMSG_FLAG_QUEST = 0x02A, - CMSG_FLAG_QUEST_FINISH = 0x02B, - CMSG_CLEAR_QUEST = 0x02C, - CMSG_SEND_EVENT = 0x02D, - CMSG_DEBUG_AISTATE = 0x02E, - SMSG_DEBUG_AISTATE = 0x02F, - CMSG_DISABLE_PVP_CHEAT = 0x030, - CMSG_ADVANCE_SPAWN_TIME = 0x031, - SMSG_DESTRUCTIBLE_BUILDING_DAMAGE = 0x032, - CMSG_AUTH_SRP6_BEGIN = 0x033, - CMSG_AUTH_SRP6_PROOF = 0x034, - CMSG_AUTH_SRP6_RECODE = 0x035, - CMSG_CHAR_CREATE = 0x036, - CMSG_CHAR_ENUM = 0x037, - CMSG_CHAR_DELETE = 0x038, - SMSG_AUTH_SRP6_RESPONSE = 0x039, - SMSG_CHAR_CREATE = 0x03A, - SMSG_CHAR_ENUM = 0x03B, - SMSG_CHAR_DELETE = 0x03C, - CMSG_PLAYER_LOGIN = 0x03D, - SMSG_NEW_WORLD = 0x03E, - SMSG_TRANSFER_PENDING = 0x03F, - SMSG_TRANSFER_ABORTED = 0x040, - SMSG_CHARACTER_LOGIN_FAILED = 0x041, - SMSG_LOGIN_SETTIMESPEED = 0x042, - SMSG_GAMETIME_UPDATE = 0x043, - CMSG_GAMETIME_SET = 0x044, - SMSG_GAMETIME_SET = 0x045, - CMSG_GAMESPEED_SET = 0x046, - SMSG_GAMESPEED_SET = 0x047, - CMSG_SERVERTIME = 0x048, - SMSG_SERVERTIME = 0x049, - CMSG_PLAYER_LOGOUT = 0x04A, - CMSG_LOGOUT_REQUEST = 0x04B, - SMSG_LOGOUT_RESPONSE = 0x04C, - SMSG_LOGOUT_COMPLETE = 0x04D, - CMSG_LOGOUT_CANCEL = 0x04E, - SMSG_LOGOUT_CANCEL_ACK = 0x04F, - CMSG_NAME_QUERY = 0x050, - SMSG_NAME_QUERY_RESPONSE = 0x051, - CMSG_PET_NAME_QUERY = 0x052, - SMSG_PET_NAME_QUERY_RESPONSE = 0x053, - CMSG_GUILD_QUERY = 0x054, - SMSG_GUILD_QUERY_RESPONSE = 0x055, - CMSG_ITEM_QUERY_SINGLE = 0x056, - CMSG_ITEM_QUERY_MULTIPLE = 0x057, - SMSG_ITEM_QUERY_SINGLE_RESPONSE = 0x058, - SMSG_ITEM_QUERY_MULTIPLE_RESPONSE = 0x059, - CMSG_PAGE_TEXT_QUERY = 0x05A, - SMSG_PAGE_TEXT_QUERY_RESPONSE = 0x05B, - CMSG_QUEST_QUERY = 0x05C, - SMSG_QUEST_QUERY_RESPONSE = 0x05D, - CMSG_GAMEOBJECT_QUERY = 0x05E, - SMSG_GAMEOBJECT_QUERY_RESPONSE = 0x05F, - CMSG_CREATURE_QUERY = 0x060, - SMSG_CREATURE_QUERY_RESPONSE = 0x061, - CMSG_WHO = 0x062, - SMSG_WHO = 0x063, - CMSG_WHOIS = 0x064, - SMSG_WHOIS = 0x065, - CMSG_CONTACT_LIST = 0x066, - SMSG_CONTACT_LIST = 0x067, - SMSG_FRIEND_STATUS = 0x068, - CMSG_ADD_FRIEND = 0x069, - CMSG_DEL_FRIEND = 0x06A, - CMSG_SET_CONTACT_NOTES = 0x06B, - CMSG_ADD_IGNORE = 0x06C, - CMSG_DEL_IGNORE = 0x06D, - CMSG_GROUP_INVITE = 0x06E, - SMSG_GROUP_INVITE = 0x06F, - CMSG_GROUP_CANCEL = 0x070, - SMSG_GROUP_CANCEL = 0x071, - CMSG_GROUP_ACCEPT = 0x072, - CMSG_GROUP_DECLINE = 0x073, - SMSG_GROUP_DECLINE = 0x074, - CMSG_GROUP_UNINVITE = 0x075, - CMSG_GROUP_UNINVITE_GUID = 0x076, - SMSG_GROUP_UNINVITE = 0x077, - CMSG_GROUP_SET_LEADER = 0x078, - SMSG_GROUP_SET_LEADER = 0x079, - CMSG_LOOT_METHOD = 0x07A, - CMSG_GROUP_DISBAND = 0x07B, - SMSG_GROUP_DESTROYED = 0x07C, - SMSG_GROUP_LIST = 0x07D, - SMSG_PARTY_MEMBER_STATS = 0x07E, - SMSG_PARTY_COMMAND_RESULT = 0x07F, - UMSG_UPDATE_GROUP_MEMBERS = 0x080, - CMSG_GUILD_CREATE = 0x081, - CMSG_GUILD_INVITE = 0x082, - SMSG_GUILD_INVITE = 0x083, - CMSG_GUILD_ACCEPT = 0x084, - CMSG_GUILD_DECLINE = 0x085, - SMSG_GUILD_DECLINE = 0x086, - CMSG_GUILD_INFO = 0x087, - SMSG_GUILD_INFO = 0x088, - CMSG_GUILD_ROSTER = 0x089, - SMSG_GUILD_ROSTER = 0x08A, - CMSG_GUILD_PROMOTE = 0x08B, - CMSG_GUILD_DEMOTE = 0x08C, - CMSG_GUILD_LEAVE = 0x08D, - CMSG_GUILD_REMOVE = 0x08E, - CMSG_GUILD_DISBAND = 0x08F, - CMSG_GUILD_LEADER = 0x090, - CMSG_GUILD_MOTD = 0x091, - SMSG_GUILD_EVENT = 0x092, - SMSG_GUILD_COMMAND_RESULT = 0x093, - UMSG_UPDATE_GUILD = 0x094, - CMSG_MESSAGECHAT = 0x095, - SMSG_MESSAGECHAT = 0x096, - CMSG_JOIN_CHANNEL = 0x097, - CMSG_LEAVE_CHANNEL = 0x098, - SMSG_CHANNEL_NOTIFY = 0x099, - CMSG_CHANNEL_LIST = 0x09A, - SMSG_CHANNEL_LIST = 0x09B, - CMSG_CHANNEL_PASSWORD = 0x09C, - CMSG_CHANNEL_SET_OWNER = 0x09D, - CMSG_CHANNEL_OWNER = 0x09E, - CMSG_CHANNEL_MODERATOR = 0x09F, - CMSG_CHANNEL_UNMODERATOR = 0x0A0, - CMSG_CHANNEL_MUTE = 0x0A1, - CMSG_CHANNEL_UNMUTE = 0x0A2, - CMSG_CHANNEL_INVITE = 0x0A3, - CMSG_CHANNEL_KICK = 0x0A4, - CMSG_CHANNEL_BAN = 0x0A5, - CMSG_CHANNEL_UNBAN = 0x0A6, - CMSG_CHANNEL_ANNOUNCEMENTS = 0x0A7, - CMSG_CHANNEL_MODERATE = 0x0A8, - SMSG_UPDATE_OBJECT = 0x0A9, - SMSG_DESTROY_OBJECT = 0x0AA, - CMSG_USE_ITEM = 0x0AB, - CMSG_OPEN_ITEM = 0x0AC, - CMSG_READ_ITEM = 0x0AD, - SMSG_READ_ITEM_OK = 0x0AE, - SMSG_READ_ITEM_FAILED = 0x0AF, - SMSG_ITEM_COOLDOWN = 0x0B0, - CMSG_GAMEOBJ_USE = 0x0B1, - CMSG_DESTROY_ITEMS = 0x0B2, - SMSG_GAMEOBJECT_CUSTOM_ANIM = 0x0B3, - CMSG_AREATRIGGER = 0x0B4, - MSG_MOVE_START_FORWARD = 0x0B5, - MSG_MOVE_START_BACKWARD = 0x0B6, - MSG_MOVE_STOP = 0x0B7, - MSG_MOVE_START_STRAFE_LEFT = 0x0B8, - MSG_MOVE_START_STRAFE_RIGHT = 0x0B9, - MSG_MOVE_STOP_STRAFE = 0x0BA, - MSG_MOVE_JUMP = 0x0BB, - MSG_MOVE_START_TURN_LEFT = 0x0BC, - MSG_MOVE_START_TURN_RIGHT = 0x0BD, - MSG_MOVE_STOP_TURN = 0x0BE, - MSG_MOVE_START_PITCH_UP = 0x0BF, - MSG_MOVE_START_PITCH_DOWN = 0x0C0, - MSG_MOVE_STOP_PITCH = 0x0C1, - MSG_MOVE_SET_RUN_MODE = 0x0C2, - MSG_MOVE_SET_WALK_MODE = 0x0C3, - MSG_MOVE_TOGGLE_LOGGING = 0x0C4, - MSG_MOVE_TELEPORT = 0x0C5, - MSG_MOVE_TELEPORT_CHEAT = 0x0C6, - MSG_MOVE_TELEPORT_ACK = 0x0C7, - MSG_MOVE_TOGGLE_FALL_LOGGING = 0x0C8, - MSG_MOVE_FALL_LAND = 0x0C9, - MSG_MOVE_START_SWIM = 0x0CA, - MSG_MOVE_STOP_SWIM = 0x0CB, - MSG_MOVE_SET_RUN_SPEED_CHEAT = 0x0CC, - MSG_MOVE_SET_RUN_SPEED = 0x0CD, - MSG_MOVE_SET_RUN_BACK_SPEED_CHEAT = 0x0CE, - MSG_MOVE_SET_RUN_BACK_SPEED = 0x0CF, - MSG_MOVE_SET_WALK_SPEED_CHEAT = 0x0D0, - MSG_MOVE_SET_WALK_SPEED = 0x0D1, - MSG_MOVE_SET_SWIM_SPEED_CHEAT = 0x0D2, - MSG_MOVE_SET_SWIM_SPEED = 0x0D3, - MSG_MOVE_SET_SWIM_BACK_SPEED_CHEAT = 0x0D4, - MSG_MOVE_SET_SWIM_BACK_SPEED = 0x0D5, - MSG_MOVE_SET_ALL_SPEED_CHEAT = 0x0D6, - MSG_MOVE_SET_TURN_RATE_CHEAT = 0x0D7, - MSG_MOVE_SET_TURN_RATE = 0x0D8, - MSG_MOVE_TOGGLE_COLLISION_CHEAT = 0x0D9, - MSG_MOVE_SET_FACING = 0x0DA, - MSG_MOVE_SET_PITCH = 0x0DB, - MSG_MOVE_WORLDPORT_ACK = 0x0DC, - SMSG_MONSTER_MOVE = 0x0DD, - SMSG_MOVE_WATER_WALK = 0x0DE, - SMSG_MOVE_LAND_WALK = 0x0DF, - CMSG_MOVE_CHARM_PORT_CHEAT = 0x0E0, - CMSG_MOVE_SET_RAW_POSITION = 0x0E1, - SMSG_FORCE_RUN_SPEED_CHANGE = 0x0E2, - CMSG_FORCE_RUN_SPEED_CHANGE_ACK = 0x0E3, - SMSG_FORCE_RUN_BACK_SPEED_CHANGE = 0x0E4, - CMSG_FORCE_RUN_BACK_SPEED_CHANGE_ACK = 0x0E5, - SMSG_FORCE_SWIM_SPEED_CHANGE = 0x0E6, - CMSG_FORCE_SWIM_SPEED_CHANGE_ACK = 0x0E7, - SMSG_FORCE_MOVE_ROOT = 0x0E8, - CMSG_FORCE_MOVE_ROOT_ACK = 0x0E9, - SMSG_FORCE_MOVE_UNROOT = 0x0EA, - CMSG_FORCE_MOVE_UNROOT_ACK = 0x0EB, - MSG_MOVE_ROOT = 0x0EC, - MSG_MOVE_UNROOT = 0x0ED, - MSG_MOVE_HEARTBEAT = 0x0EE, - SMSG_MOVE_KNOCK_BACK = 0x0EF, - CMSG_MOVE_KNOCK_BACK_ACK = 0x0F0, - MSG_MOVE_KNOCK_BACK = 0x0F1, - SMSG_MOVE_FEATHER_FALL = 0x0F2, - SMSG_MOVE_NORMAL_FALL = 0x0F3, - SMSG_MOVE_SET_HOVER = 0x0F4, - SMSG_MOVE_UNSET_HOVER = 0x0F5, - CMSG_MOVE_HOVER_ACK = 0x0F6, - MSG_MOVE_HOVER = 0x0F7, - CMSG_TRIGGER_CINEMATIC_CHEAT = 0x0F8, - CMSG_OPENING_CINEMATIC = 0x0F9, - SMSG_TRIGGER_CINEMATIC = 0x0FA, - CMSG_NEXT_CINEMATIC_CAMERA = 0x0FB, - CMSG_COMPLETE_CINEMATIC = 0x0FC, - SMSG_TUTORIAL_FLAGS = 0x0FD, - CMSG_TUTORIAL_FLAG = 0x0FE, - CMSG_TUTORIAL_CLEAR = 0x0FF, - CMSG_TUTORIAL_RESET = 0x100, - CMSG_STANDSTATECHANGE = 0x101, - CMSG_EMOTE = 0x102, - SMSG_EMOTE = 0x103, - CMSG_TEXT_EMOTE = 0x104, - SMSG_TEXT_EMOTE = 0x105, - CMSG_AUTOEQUIP_GROUND_ITEM = 0x106, - CMSG_AUTOSTORE_GROUND_ITEM = 0x107, - CMSG_AUTOSTORE_LOOT_ITEM = 0x108, - CMSG_STORE_LOOT_IN_SLOT = 0x109, - CMSG_AUTOEQUIP_ITEM = 0x10A, - CMSG_AUTOSTORE_BAG_ITEM = 0x10B, - CMSG_SWAP_ITEM = 0x10C, - CMSG_SWAP_INV_ITEM = 0x10D, - CMSG_SPLIT_ITEM = 0x10E, - CMSG_AUTOEQUIP_ITEM_SLOT = 0x10F, - CMSG_UNCLAIM_LICENSE = 0x110, - CMSG_DESTROYITEM = 0x111, - SMSG_INVENTORY_CHANGE_FAILURE = 0x112, - SMSG_OPEN_CONTAINER = 0x113, - CMSG_INSPECT = 0x114, - SMSG_INSPECT_RESULTS_UPDATE = 0x115, - CMSG_INITIATE_TRADE = 0x116, - CMSG_BEGIN_TRADE = 0x117, - CMSG_BUSY_TRADE = 0x118, - CMSG_IGNORE_TRADE = 0x119, - CMSG_ACCEPT_TRADE = 0x11A, - CMSG_UNACCEPT_TRADE = 0x11B, - CMSG_CANCEL_TRADE = 0x11C, - CMSG_SET_TRADE_ITEM = 0x11D, - CMSG_CLEAR_TRADE_ITEM = 0x11E, - CMSG_SET_TRADE_GOLD = 0x11F, - SMSG_TRADE_STATUS = 0x120, - SMSG_TRADE_STATUS_EXTENDED = 0x121, - SMSG_INITIALIZE_FACTIONS = 0x122, - SMSG_SET_FACTION_VISIBLE = 0x123, - SMSG_SET_FACTION_STANDING = 0x124, - CMSG_SET_FACTION_ATWAR = 0x125, - CMSG_SET_FACTION_CHEAT = 0x126, - SMSG_SET_PROFICIENCY = 0x127, - CMSG_SET_ACTION_BUTTON = 0x128, - SMSG_ACTION_BUTTONS = 0x129, - SMSG_INITIAL_SPELLS = 0x12A, - SMSG_LEARNED_SPELL = 0x12B, - SMSG_SUPERCEDED_SPELL = 0x12C, - CMSG_NEW_SPELL_SLOT = 0x12D, - CMSG_CAST_SPELL = 0x12E, - CMSG_CANCEL_CAST = 0x12F, - SMSG_CAST_FAILED = 0x130, - SMSG_SPELL_START = 0x131, - SMSG_SPELL_GO = 0x132, - SMSG_SPELL_FAILURE = 0x133, - SMSG_SPELL_COOLDOWN = 0x134, - SMSG_COOLDOWN_EVENT = 0x135, - CMSG_CANCEL_AURA = 0x136, - SMSG_EQUIPMENT_SET_SAVED = 0x137, - SMSG_PET_CAST_FAILED = 0x138, - MSG_CHANNEL_START = 0x139, - MSG_CHANNEL_UPDATE = 0x13A, - CMSG_CANCEL_CHANNELLING = 0x13B, - SMSG_AI_REACTION = 0x13C, - CMSG_SET_SELECTION = 0x13D, - CMSG_DELETEEQUIPMENT_SET = 0x13E, - CMSG_INSTANCE_LOCK_RESPONSE = 0x13F, - CMSG_DEBUG_PASSIVE_AURA = 0x140, - CMSG_ATTACKSWING = 0x141, - CMSG_ATTACKSTOP = 0x142, - SMSG_ATTACKSTART = 0x143, - SMSG_ATTACKSTOP = 0x144, - SMSG_ATTACKSWING_NOTINRANGE = 0x145, - SMSG_ATTACKSWING_BADFACING = 0x146, - SMSG_INSTANCE_LOCK_WARNING_QUERY = 0x147, - SMSG_ATTACKSWING_DEADTARGET = 0x148, - SMSG_ATTACKSWING_CANT_ATTACK = 0x149, - SMSG_ATTACKERSTATEUPDATE = 0x14A, - SMSG_BATTLEFIELD_PORT_DENIED = 0x14B, - CMSG_PERFORM_ACTION_SET = 0x14C, - SMSG_RESUME_CAST_BAR = 0x14D, - SMSG_CANCEL_COMBAT = 0x14E, - SMSG_SPELLBREAKLOG = 0x14F, - SMSG_SPELLHEALLOG = 0x150, - SMSG_SPELLENERGIZELOG = 0x151, - SMSG_BREAK_TARGET = 0x152, - CMSG_SAVE_PLAYER = 0x153, - CMSG_SETDEATHBINDPOINT = 0x154, - SMSG_BINDPOINTUPDATE = 0x155, - CMSG_GETDEATHBINDZONE = 0x156, - SMSG_BINDZONEREPLY = 0x157, - SMSG_PLAYERBOUND = 0x158, - SMSG_CLIENT_CONTROL_UPDATE = 0x159, - CMSG_REPOP_REQUEST = 0x15A, - SMSG_RESURRECT_REQUEST = 0x15B, - CMSG_RESURRECT_RESPONSE = 0x15C, - CMSG_LOOT = 0x15D, - CMSG_LOOT_MONEY = 0x15E, - CMSG_LOOT_RELEASE = 0x15F, - SMSG_LOOT_RESPONSE = 0x160, - SMSG_LOOT_RELEASE_RESPONSE = 0x161, - SMSG_LOOT_REMOVED = 0x162, - SMSG_LOOT_MONEY_NOTIFY = 0x163, - SMSG_LOOT_ITEM_NOTIFY = 0x164, - SMSG_LOOT_CLEAR_MONEY = 0x165, - SMSG_ITEM_PUSH_RESULT = 0x166, - SMSG_DUEL_REQUESTED = 0x167, - SMSG_DUEL_OUTOFBOUNDS = 0x168, - SMSG_DUEL_INBOUNDS = 0x169, - SMSG_DUEL_COMPLETE = 0x16A, - SMSG_DUEL_WINNER = 0x16B, - CMSG_DUEL_ACCEPTED = 0x16C, - CMSG_DUEL_CANCELLED = 0x16D, - SMSG_MOUNTRESULT = 0x16E, - SMSG_DISMOUNTRESULT = 0x16F, - SMSG_REMOVED_FROM_PVP_QUEUE = 0x170, - CMSG_MOUNTSPECIAL_ANIM = 0x171, - SMSG_MOUNTSPECIAL_ANIM = 0x172, - SMSG_PET_TAME_FAILURE = 0x173, - CMSG_PET_SET_ACTION = 0x174, - CMSG_PET_ACTION = 0x175, - CMSG_PET_ABANDON = 0x176, - CMSG_PET_RENAME = 0x177, - SMSG_PET_NAME_INVALID = 0x178, - SMSG_PET_SPELLS = 0x179, - SMSG_PET_MODE = 0x17A, - CMSG_GOSSIP_HELLO = 0x17B, - CMSG_GOSSIP_SELECT_OPTION = 0x17C, - SMSG_GOSSIP_MESSAGE = 0x17D, - SMSG_GOSSIP_COMPLETE = 0x17E, - CMSG_NPC_TEXT_QUERY = 0x17F, - SMSG_NPC_TEXT_UPDATE = 0x180, - SMSG_NPC_WONT_TALK = 0x181, - CMSG_QUESTGIVER_STATUS_QUERY = 0x182, - SMSG_QUESTGIVER_STATUS = 0x183, - CMSG_QUESTGIVER_HELLO = 0x184, - SMSG_QUESTGIVER_QUEST_LIST = 0x185, - CMSG_QUESTGIVER_QUERY_QUEST = 0x186, - CMSG_QUESTGIVER_QUEST_AUTOLAUNCH = 0x187, - SMSG_QUESTGIVER_QUEST_DETAILS = 0x188, - CMSG_QUESTGIVER_ACCEPT_QUEST = 0x189, - CMSG_QUESTGIVER_COMPLETE_QUEST = 0x18A, - SMSG_QUESTGIVER_REQUEST_ITEMS = 0x18B, - CMSG_QUESTGIVER_REQUEST_REWARD = 0x18C, - SMSG_QUESTGIVER_OFFER_REWARD = 0x18D, - CMSG_QUESTGIVER_CHOOSE_REWARD = 0x18E, - SMSG_QUESTGIVER_QUEST_INVALID = 0x18F, - CMSG_QUESTGIVER_CANCEL = 0x190, - SMSG_QUESTGIVER_QUEST_COMPLETE = 0x191, - SMSG_QUESTGIVER_QUEST_FAILED = 0x192, - CMSG_QUESTLOG_SWAP_QUEST = 0x193, - CMSG_QUESTLOG_REMOVE_QUEST = 0x194, - SMSG_QUESTLOG_FULL = 0x195, - SMSG_QUESTUPDATE_FAILED = 0x196, - SMSG_QUESTUPDATE_FAILEDTIMER = 0x197, - SMSG_QUESTUPDATE_COMPLETE = 0x198, - SMSG_QUESTUPDATE_ADD_KILL = 0x199, - SMSG_QUESTUPDATE_ADD_ITEM = 0x19A, - CMSG_QUEST_CONFIRM_ACCEPT = 0x19B, - SMSG_QUEST_CONFIRM_ACCEPT = 0x19C, - CMSG_PUSHQUESTTOPARTY = 0x19D, - CMSG_LIST_INVENTORY = 0x19E, - SMSG_LIST_INVENTORY = 0x19F, - CMSG_SELL_ITEM = 0x1A0, - SMSG_SELL_ITEM = 0x1A1, - CMSG_BUY_ITEM = 0x1A2, - CMSG_BUY_ITEM_IN_SLOT = 0x1A3, - SMSG_BUY_ITEM = 0x1A4, - SMSG_BUY_FAILED = 0x1A5, - CMSG_TAXICLEARALLNODES = 0x1A6, - CMSG_TAXIENABLEALLNODES = 0x1A7, - CMSG_TAXISHOWNODES = 0x1A8, - SMSG_SHOWTAXINODES = 0x1A9, - CMSG_TAXINODE_STATUS_QUERY = 0x1AA, - SMSG_TAXINODE_STATUS = 0x1AB, - CMSG_TAXIQUERYAVAILABLENODES = 0x1AC, - CMSG_ACTIVATETAXI = 0x1AD, - SMSG_ACTIVATETAXIREPLY = 0x1AE, - SMSG_NEW_TAXI_PATH = 0x1AF, - CMSG_TRAINER_LIST = 0x1B0, - SMSG_TRAINER_LIST = 0x1B1, - CMSG_TRAINER_BUY_SPELL = 0x1B2, - SMSG_TRAINER_BUY_SUCCEEDED = 0x1B3, - SMSG_TRAINER_BUY_FAILED = 0x1B4, - CMSG_BINDER_ACTIVATE = 0x1B5, - SMSG_PLAYERBINDERROR = 0x1B6, - CMSG_BANKER_ACTIVATE = 0x1B7, - SMSG_SHOW_BANK = 0x1B8, - CMSG_BUY_BANK_SLOT = 0x1B9, - SMSG_BUY_BANK_SLOT_RESULT = 0x1BA, - CMSG_PETITION_SHOWLIST = 0x1BB, - SMSG_PETITION_SHOWLIST = 0x1BC, - CMSG_PETITION_BUY = 0x1BD, - CMSG_PETITION_SHOW_SIGNATURES = 0x1BE, - SMSG_PETITION_SHOW_SIGNATURES = 0x1BF, - CMSG_PETITION_SIGN = 0x1C0, - SMSG_PETITION_SIGN_RESULTS = 0x1C1, - MSG_PETITION_DECLINE = 0x1C2, - CMSG_OFFER_PETITION = 0x1C3, - CMSG_TURN_IN_PETITION = 0x1C4, - SMSG_TURN_IN_PETITION_RESULTS = 0x1C5, - CMSG_PETITION_QUERY = 0x1C6, - SMSG_PETITION_QUERY_RESPONSE = 0x1C7, - SMSG_FISH_NOT_HOOKED = 0x1C8, - SMSG_FISH_ESCAPED = 0x1C9, - CMSG_BUG = 0x1CA, - SMSG_NOTIFICATION = 0x1CB, - CMSG_PLAYED_TIME = 0x1CC, - SMSG_PLAYED_TIME = 0x1CD, - CMSG_QUERY_TIME = 0x1CE, - SMSG_QUERY_TIME_RESPONSE = 0x1CF, - SMSG_LOG_XPGAIN = 0x1D0, - SMSG_AURACASTLOG = 0x1D1, - CMSG_RECLAIM_CORPSE = 0x1D2, - CMSG_WRAP_ITEM = 0x1D3, - SMSG_LEVELUP_INFO = 0x1D4, - MSG_MINIMAP_PING = 0x1D5, - SMSG_RESISTLOG = 0x1D6, - SMSG_ENCHANTMENTLOG = 0x1D7, - CMSG_SET_SKILL_CHEAT = 0x1D8, - SMSG_START_MIRROR_TIMER = 0x1D9, - SMSG_PAUSE_MIRROR_TIMER = 0x1DA, - SMSG_STOP_MIRROR_TIMER = 0x1DB, - CMSG_PING = 0x1DC, - SMSG_PONG = 0x1DD, - SMSG_CLEAR_COOLDOWN = 0x1DE, - SMSG_GAMEOBJECT_PAGETEXT = 0x1DF, - CMSG_SETSHEATHED = 0x1E0, - SMSG_COOLDOWN_CHEAT = 0x1E1, - SMSG_SPELL_DELAYED = 0x1E2, - CMSG_QUEST_POI_QUERY = 0x1E3, - SMSG_QUEST_POI_QUERY_RESPONSE = 0x1E4, - CMSG_GHOST = 0x1E5, - CMSG_GM_INVIS = 0x1E6, - SMSG_INVALID_PROMOTION_CODE = 0x1E7, - MSG_GM_BIND_OTHER = 0x1E8, - MSG_GM_SUMMON = 0x1E9, - SMSG_ITEM_TIME_UPDATE = 0x1EA, - SMSG_ITEM_ENCHANT_TIME_UPDATE = 0x1EB, - SMSG_AUTH_CHALLENGE = 0x1EC, - CMSG_AUTH_SESSION = 0x1ED, - SMSG_AUTH_RESPONSE = 0x1EE, - MSG_GM_SHOWLABEL = 0x1EF, - CMSG_PET_CAST_SPELL = 0x1F0, - MSG_SAVE_GUILD_EMBLEM = 0x1F1, - MSG_TABARDVENDOR_ACTIVATE = 0x1F2, - SMSG_PLAY_SPELL_VISUAL = 0x1F3, - CMSG_ZONEUPDATE = 0x1F4, - SMSG_PARTYKILLLOG = 0x1F5, - SMSG_COMPRESSED_UPDATE_OBJECT = 0x1F6, - SMSG_PLAY_SPELL_IMPACT = 0x1F7, - SMSG_EXPLORATION_EXPERIENCE = 0x1F8, - CMSG_GM_SET_SECURITY_GROUP = 0x1F9, - CMSG_GM_NUKE = 0x1FA, - MSG_RANDOM_ROLL = 0x1FB, - SMSG_ENVIRONMENTALDAMAGELOG = 0x1FC, - CMSG_CHANGEPLAYER_DIFFICULTY = 0x1FD, - SMSG_RWHOIS = 0x1FE, - SMSG_LFG_PLAYER_REWARD = 0x1FF, // uint32, uint8, uint32, uint32, uint32, uint32, uint32, uint8, for (uint8) {uint32, uint32, uint32} - SMSG_LFG_TELEPORT_DENIED = 0x200, // uint32 (1, 2, 4, 6;0, 5, 7) - CMSG_UNLEARN_SPELL = 0x201, - CMSG_UNLEARN_SKILL = 0x202, - SMSG_REMOVED_SPELL = 0x203, - CMSG_DECHARGE = 0x204, - CMSG_GMTICKET_CREATE = 0x205, - SMSG_GMTICKET_CREATE = 0x206, - CMSG_GMTICKET_UPDATETEXT = 0x207, - SMSG_GMTICKET_UPDATETEXT = 0x208, - SMSG_ACCOUNT_DATA_TIMES = 0x209, - CMSG_REQUEST_ACCOUNT_DATA = 0x20A, - CMSG_UPDATE_ACCOUNT_DATA = 0x20B, - SMSG_UPDATE_ACCOUNT_DATA = 0x20C, - SMSG_CLEAR_FAR_SIGHT_IMMEDIATE = 0x20D, - SMSG_CHANGEPLAYER_DIFFICULTY_RESULT = 0x20E, - CMSG_GM_TEACH = 0x20F, - CMSG_GM_CREATE_ITEM_TARGET = 0x210, - CMSG_GMTICKET_GETTICKET = 0x211, - SMSG_GMTICKET_GETTICKET = 0x212, - CMSG_UNLEARN_TALENTS = 0x213, - SMSG_UPDATE_INSTANCE_ENCOUNTER_UNIT = 0x214, - SMSG_GAMEOBJECT_DESPAWN_ANIM = 0x215, - MSG_CORPSE_QUERY = 0x216, - CMSG_GMTICKET_DELETETICKET = 0x217, - SMSG_GMTICKET_DELETETICKET = 0x218, - SMSG_CHAT_WRONG_FACTION = 0x219, - CMSG_GMTICKET_SYSTEMSTATUS = 0x21A, - SMSG_GMTICKET_SYSTEMSTATUS = 0x21B, - CMSG_SPIRIT_HEALER_ACTIVATE = 0x21C, - CMSG_SET_STAT_CHEAT = 0x21D, - SMSG_QUEST_FORCE_REMOVE = 0x21E, // uint32 questid - CMSG_SKILL_BUY_STEP = 0x21F, - CMSG_SKILL_BUY_RANK = 0x220, - CMSG_XP_CHEAT = 0x221, - SMSG_SPIRIT_HEALER_CONFIRM = 0x222, - CMSG_CHARACTER_POINT_CHEAT = 0x223, - SMSG_GOSSIP_POI = 0x224, - CMSG_CHAT_IGNORED = 0x225, - CMSG_GM_VISION = 0x226, - CMSG_SERVER_COMMAND = 0x227, - CMSG_GM_SILENCE = 0x228, - CMSG_GM_REVEALTO = 0x229, - CMSG_GM_RESURRECT = 0x22A, - CMSG_GM_SUMMONMOB = 0x22B, - CMSG_GM_MOVECORPSE = 0x22C, - CMSG_GM_FREEZE = 0x22D, - CMSG_GM_UBERINVIS = 0x22E, - CMSG_GM_REQUEST_PLAYER_INFO = 0x22F, - SMSG_GM_PLAYER_INFO = 0x230, - CMSG_GUILD_RANK = 0x231, - CMSG_GUILD_ADD_RANK = 0x232, - CMSG_GUILD_DEL_RANK = 0x233, - CMSG_GUILD_SET_PUBLIC_NOTE = 0x234, - CMSG_GUILD_SET_OFFICER_NOTE = 0x235, - SMSG_LOGIN_VERIFY_WORLD = 0x236, - CMSG_CLEAR_EXPLORATION = 0x237, - CMSG_SEND_MAIL = 0x238, - SMSG_SEND_MAIL_RESULT = 0x239, - CMSG_GET_MAIL_LIST = 0x23A, - SMSG_MAIL_LIST_RESULT = 0x23B, - CMSG_BATTLEFIELD_LIST = 0x23C, - SMSG_BATTLEFIELD_LIST = 0x23D, - CMSG_BATTLEFIELD_JOIN = 0x23E, - SMSG_FORCE_SET_VEHICLE_REC_ID = 0x23F, - CMSG_SET_VEHICLE_REC_ID_ACK = 0x240, - CMSG_TAXICLEARNODE = 0x241, - CMSG_TAXIENABLENODE = 0x242, - CMSG_ITEM_TEXT_QUERY = 0x243, - SMSG_ITEM_TEXT_QUERY_RESPONSE = 0x244, - CMSG_MAIL_TAKE_MONEY = 0x245, - CMSG_MAIL_TAKE_ITEM = 0x246, - CMSG_MAIL_MARK_AS_READ = 0x247, - CMSG_MAIL_RETURN_TO_SENDER = 0x248, - CMSG_MAIL_DELETE = 0x249, - CMSG_MAIL_CREATE_TEXT_ITEM = 0x24A, - SMSG_SPELLLOGMISS = 0x24B, - SMSG_SPELLLOGEXECUTE = 0x24C, - SMSG_DEBUGAURAPROC = 0x24D, - SMSG_PERIODICAURALOG = 0x24E, - SMSG_SPELLDAMAGESHIELD = 0x24F, - SMSG_SPELLNONMELEEDAMAGELOG = 0x250, - CMSG_LEARN_TALENT = 0x251, - SMSG_RESURRECT_FAILED = 0x252, - CMSG_TOGGLE_PVP = 0x253, - SMSG_ZONE_UNDER_ATTACK = 0x254, - MSG_AUCTION_HELLO = 0x255, - CMSG_AUCTION_SELL_ITEM = 0x256, - CMSG_AUCTION_REMOVE_ITEM = 0x257, - CMSG_AUCTION_LIST_ITEMS = 0x258, - CMSG_AUCTION_LIST_OWNER_ITEMS = 0x259, - CMSG_AUCTION_PLACE_BID = 0x25A, - SMSG_AUCTION_COMMAND_RESULT = 0x25B, - SMSG_AUCTION_LIST_RESULT = 0x25C, - SMSG_AUCTION_OWNER_LIST_RESULT = 0x25D, - SMSG_AUCTION_BIDDER_NOTIFICATION = 0x25E, - SMSG_AUCTION_OWNER_NOTIFICATION = 0x25F, - SMSG_PROCRESIST = 0x260, - SMSG_COMBAT_EVENT_FAILED = 0x261, - SMSG_DISPEL_FAILED = 0x262, - SMSG_SPELLORDAMAGE_IMMUNE = 0x263, - CMSG_AUCTION_LIST_BIDDER_ITEMS = 0x264, - SMSG_AUCTION_BIDDER_LIST_RESULT = 0x265, - SMSG_SET_FLAT_SPELL_MODIFIER = 0x266, - SMSG_SET_PCT_SPELL_MODIFIER = 0x267, - CMSG_SET_AMMO = 0x268, - SMSG_CORPSE_RECLAIM_DELAY = 0x269, - CMSG_SET_ACTIVE_MOVER = 0x26A, - CMSG_PET_CANCEL_AURA = 0x26B, - CMSG_PLAYER_AI_CHEAT = 0x26C, - CMSG_CANCEL_AUTO_REPEAT_SPELL = 0x26D, - MSG_GM_ACCOUNT_ONLINE = 0x26E, - MSG_LIST_STABLED_PETS = 0x26F, - CMSG_STABLE_PET = 0x270, - CMSG_UNSTABLE_PET = 0x271, - CMSG_BUY_STABLE_SLOT = 0x272, - SMSG_STABLE_RESULT = 0x273, - CMSG_STABLE_REVIVE_PET = 0x274, - CMSG_STABLE_SWAP_PET = 0x275, - MSG_QUEST_PUSH_RESULT = 0x276, - SMSG_PLAY_MUSIC = 0x277, - SMSG_PLAY_OBJECT_SOUND = 0x278, - CMSG_REQUEST_PET_INFO = 0x279, - CMSG_FAR_SIGHT = 0x27A, - SMSG_SPELLDISPELLOG = 0x27B, - SMSG_DAMAGE_CALC_LOG = 0x27C, - CMSG_ENABLE_DAMAGE_LOG = 0x27D, - CMSG_GROUP_CHANGE_SUB_GROUP = 0x27E, - CMSG_REQUEST_PARTY_MEMBER_STATS = 0x27F, - CMSG_GROUP_SWAP_SUB_GROUP = 0x280, - CMSG_RESET_FACTION_CHEAT = 0x281, - CMSG_AUTOSTORE_BANK_ITEM = 0x282, - CMSG_AUTOBANK_ITEM = 0x283, - MSG_QUERY_NEXT_MAIL_TIME = 0x284, - SMSG_RECEIVED_MAIL = 0x285, - SMSG_RAID_GROUP_ONLY = 0x286, - CMSG_SET_DURABILITY_CHEAT = 0x287, - CMSG_SET_PVP_RANK_CHEAT = 0x288, - CMSG_ADD_PVP_MEDAL_CHEAT = 0x289, - CMSG_DEL_PVP_MEDAL_CHEAT = 0x28A, - CMSG_SET_PVP_TITLE = 0x28B, - SMSG_PVP_CREDIT = 0x28C, - SMSG_AUCTION_REMOVED_NOTIFICATION = 0x28D, - CMSG_GROUP_RAID_CONVERT = 0x28E, - CMSG_GROUP_ASSISTANT_LEADER = 0x28F, - CMSG_BUYBACK_ITEM = 0x290, - SMSG_SERVER_MESSAGE = 0x291, - CMSG_SET_SAVED_INSTANCE_EXTEND = 0x292, - SMSG_LFG_OFFER_CONTINUE = 0x293, - CMSG_TEST_DROP_RATE = 0x294, - SMSG_TEST_DROP_RATE_RESULT = 0x295, - CMSG_LFG_GET_STATUS = 0x296, - SMSG_SHOW_MAILBOX = 0x297, - SMSG_RESET_RANGED_COMBAT_TIMER = 0x298, - SMSG_CHAT_NOT_IN_PARTY = 0x299, // uint32, errors: ERR_NOT_IN_GROUP (2, 51) and ERR_NOT_IN_RAID (3, 39, 40) - CMSG_GMTICKETSYSTEM_TOGGLE = 0x29A, - CMSG_CANCEL_GROWTH_AURA = 0x29B, - SMSG_CANCEL_AUTO_REPEAT = 0x29C, - SMSG_STANDSTATE_UPDATE = 0x29D, - SMSG_LOOT_ALL_PASSED = 0x29E, - SMSG_LOOT_ROLL_WON = 0x29F, - CMSG_LOOT_ROLL = 0x2A0, - SMSG_LOOT_START_ROLL = 0x2A1, - SMSG_LOOT_ROLL = 0x2A2, - CMSG_LOOT_MASTER_GIVE = 0x2A3, - SMSG_LOOT_MASTER_LIST = 0x2A4, - SMSG_SET_FORCED_REACTIONS = 0x2A5, - SMSG_SPELL_FAILED_OTHER = 0x2A6, - SMSG_GAMEOBJECT_RESET_STATE = 0x2A7, - CMSG_REPAIR_ITEM = 0x2A8, - SMSG_CHAT_PLAYER_NOT_FOUND = 0x2A9, - MSG_TALENT_WIPE_CONFIRM = 0x2AA, - SMSG_SUMMON_REQUEST = 0x2AB, - CMSG_SUMMON_RESPONSE = 0x2AC, - MSG_DEV_SHOWLABEL = 0x2AD, - SMSG_MONSTER_MOVE_TRANSPORT = 0x2AE, - SMSG_PET_BROKEN = 0x2AF, - MSG_MOVE_FEATHER_FALL = 0x2B0, - MSG_MOVE_WATER_WALK = 0x2B1, - CMSG_SERVER_BROADCAST = 0x2B2, - CMSG_SELF_RES = 0x2B3, - SMSG_FEIGN_DEATH_RESISTED = 0x2B4, - CMSG_RUN_SCRIPT = 0x2B5, - SMSG_SCRIPT_MESSAGE = 0x2B6, - SMSG_DUEL_COUNTDOWN = 0x2B7, - SMSG_AREA_TRIGGER_MESSAGE = 0x2B8, - CMSG_SHOWING_HELM = 0x2B9, - CMSG_SHOWING_CLOAK = 0x2BA, - SMSG_LFG_ROLE_CHOSEN = 0x2BB, - SMSG_PLAYER_SKINNED = 0x2BC, - SMSG_DURABILITY_DAMAGE_DEATH = 0x2BD, - CMSG_SET_EXPLORATION = 0x2BE, - CMSG_SET_ACTIONBAR_TOGGLES = 0x2BF, - UMSG_DELETE_GUILD_CHARTER = 0x2C0, - MSG_PETITION_RENAME = 0x2C1, - SMSG_INIT_WORLD_STATES = 0x2C2, - SMSG_UPDATE_WORLD_STATE = 0x2C3, - CMSG_ITEM_NAME_QUERY = 0x2C4, - SMSG_ITEM_NAME_QUERY_RESPONSE = 0x2C5, - SMSG_PET_ACTION_FEEDBACK = 0x2C6, - CMSG_CHAR_RENAME = 0x2C7, - SMSG_CHAR_RENAME = 0x2C8, - CMSG_MOVE_SPLINE_DONE = 0x2C9, - CMSG_MOVE_FALL_RESET = 0x2CA, - SMSG_INSTANCE_SAVE_CREATED = 0x2CB, - SMSG_RAID_INSTANCE_INFO = 0x2CC, - CMSG_REQUEST_RAID_INFO = 0x2CD, - CMSG_MOVE_TIME_SKIPPED = 0x2CE, - CMSG_MOVE_FEATHER_FALL_ACK = 0x2CF, - CMSG_MOVE_WATER_WALK_ACK = 0x2D0, - CMSG_MOVE_NOT_ACTIVE_MOVER = 0x2D1, - SMSG_PLAY_SOUND = 0x2D2, - CMSG_BATTLEFIELD_STATUS = 0x2D3, - SMSG_BATTLEFIELD_STATUS = 0x2D4, - CMSG_BATTLEFIELD_PORT = 0x2D5, - MSG_INSPECT_HONOR_STATS = 0x2D6, - CMSG_BATTLEMASTER_HELLO = 0x2D7, - CMSG_MOVE_START_SWIM_CHEAT = 0x2D8, - CMSG_MOVE_STOP_SWIM_CHEAT = 0x2D9, - SMSG_FORCE_WALK_SPEED_CHANGE = 0x2DA, - CMSG_FORCE_WALK_SPEED_CHANGE_ACK = 0x2DB, - SMSG_FORCE_SWIM_BACK_SPEED_CHANGE = 0x2DC, - CMSG_FORCE_SWIM_BACK_SPEED_CHANGE_ACK = 0x2DD, - SMSG_FORCE_TURN_RATE_CHANGE = 0x2DE, - CMSG_FORCE_TURN_RATE_CHANGE_ACK = 0x2DF, - MSG_PVP_LOG_DATA = 0x2E0, - CMSG_LEAVE_BATTLEFIELD = 0x2E1, - CMSG_AREA_SPIRIT_HEALER_QUERY = 0x2E2, - CMSG_AREA_SPIRIT_HEALER_QUEUE = 0x2E3, - SMSG_AREA_SPIRIT_HEALER_TIME = 0x2E4, - CMSG_GM_UNTEACH = 0x2E5, - SMSG_WARDEN_DATA = 0x2E6, - CMSG_WARDEN_DATA = 0x2E7, - SMSG_GROUP_JOINED_BATTLEGROUND = 0x2E8, - MSG_BATTLEGROUND_PLAYER_POSITIONS = 0x2E9, - CMSG_PET_STOP_ATTACK = 0x2EA, - SMSG_BINDER_CONFIRM = 0x2EB, - SMSG_BATTLEGROUND_PLAYER_JOINED = 0x2EC, - SMSG_BATTLEGROUND_PLAYER_LEFT = 0x2ED, - CMSG_BATTLEMASTER_JOIN = 0x2EE, - SMSG_ADDON_INFO = 0x2EF, - CMSG_PET_UNLEARN = 0x2F0, // Deprecated 3.x - SMSG_PET_UNLEARN_CONFIRM = 0x2F1, // Deprecated 3.x - SMSG_PARTY_MEMBER_STATS_FULL = 0x2F2, - CMSG_PET_SPELL_AUTOCAST = 0x2F3, - SMSG_WEATHER = 0x2F4, - SMSG_PLAY_TIME_WARNING = 0x2F5, - SMSG_MINIGAME_SETUP = 0x2F6, - SMSG_MINIGAME_STATE = 0x2F7, - CMSG_MINIGAME_MOVE = 0x2F8, - SMSG_MINIGAME_MOVE_FAILED = 0x2F9, - SMSG_RAID_INSTANCE_MESSAGE = 0x2FA, - SMSG_COMPRESSED_MOVES = 0x2FB, - CMSG_GUILD_INFO_TEXT = 0x2FC, - SMSG_CHAT_RESTRICTED = 0x2FD, - SMSG_SPLINE_SET_RUN_SPEED = 0x2FE, - SMSG_SPLINE_SET_RUN_BACK_SPEED = 0x2FF, - SMSG_SPLINE_SET_SWIM_SPEED = 0x300, - SMSG_SPLINE_SET_WALK_SPEED = 0x301, - SMSG_SPLINE_SET_SWIM_BACK_SPEED = 0x302, - SMSG_SPLINE_SET_TURN_RATE = 0x303, - SMSG_SPLINE_MOVE_UNROOT = 0x304, - SMSG_SPLINE_MOVE_FEATHER_FALL = 0x305, - SMSG_SPLINE_MOVE_NORMAL_FALL = 0x306, - SMSG_SPLINE_MOVE_SET_HOVER = 0x307, - SMSG_SPLINE_MOVE_UNSET_HOVER = 0x308, - SMSG_SPLINE_MOVE_WATER_WALK = 0x309, - SMSG_SPLINE_MOVE_LAND_WALK = 0x30A, - SMSG_SPLINE_MOVE_START_SWIM = 0x30B, - SMSG_SPLINE_MOVE_STOP_SWIM = 0x30C, - SMSG_SPLINE_MOVE_SET_RUN_MODE = 0x30D, - SMSG_SPLINE_MOVE_SET_WALK_MODE = 0x30E, - CMSG_GM_NUKE_ACCOUNT = 0x30F, - MSG_GM_DESTROY_CORPSE = 0x310, - CMSG_GM_DESTROY_ONLINE_CORPSE = 0x311, - CMSG_ACTIVATETAXIEXPRESS = 0x312, - SMSG_SET_FACTION_ATWAR = 0x313, - SMSG_GAMETIMEBIAS_SET = 0x314, - CMSG_DEBUG_ACTIONS_START = 0x315, - CMSG_DEBUG_ACTIONS_STOP = 0x316, - CMSG_SET_FACTION_INACTIVE = 0x317, - CMSG_SET_WATCHED_FACTION = 0x318, - MSG_MOVE_TIME_SKIPPED = 0x319, - SMSG_SPLINE_MOVE_ROOT = 0x31A, - CMSG_SET_EXPLORATION_ALL = 0x31B, - SMSG_INVALIDATE_PLAYER = 0x31C, - CMSG_RESET_INSTANCES = 0x31D, - SMSG_INSTANCE_RESET = 0x31E, - SMSG_INSTANCE_RESET_FAILED = 0x31F, - SMSG_UPDATE_LAST_INSTANCE = 0x320, - MSG_RAID_TARGET_UPDATE = 0x321, - MSG_RAID_READY_CHECK = 0x322, - CMSG_LUA_USAGE = 0x323, - SMSG_PET_ACTION_SOUND = 0x324, - SMSG_PET_DISMISS_SOUND = 0x325, - SMSG_GHOSTEE_GONE = 0x326, - CMSG_GM_UPDATE_TICKET_STATUS = 0x327, - SMSG_GM_TICKET_STATUS_UPDATE = 0x328, - MSG_SET_DUNGEON_DIFFICULTY = 0x329, - CMSG_GMSURVEY_SUBMIT = 0x32A, - SMSG_UPDATE_INSTANCE_OWNERSHIP = 0x32B, - CMSG_IGNORE_KNOCKBACK_CHEAT = 0x32C, - SMSG_CHAT_PLAYER_AMBIGUOUS = 0x32D, - MSG_DELAY_GHOST_TELEPORT = 0x32E, - SMSG_SPELLINSTAKILLLOG = 0x32F, - SMSG_SPELL_UPDATE_CHAIN_TARGETS = 0x330, - CMSG_CHAT_FILTERED = 0x331, - SMSG_EXPECTED_SPAM_RECORDS = 0x332, - SMSG_SPELLSTEALLOG = 0x333, - CMSG_LOTTERY_QUERY_OBSOLETE = 0x334, - SMSG_LOTTERY_QUERY_RESULT_OBSOLETE = 0x335, - CMSG_BUY_LOTTERY_TICKET_OBSOLETE = 0x336, - SMSG_LOTTERY_RESULT_OBSOLETE = 0x337, - SMSG_CHARACTER_PROFILE = 0x338, - SMSG_CHARACTER_PROFILE_REALM_CONNECTED = 0x339, - SMSG_DEFENSE_MESSAGE = 0x33A, - SMSG_INSTANCE_DIFFICULTY = 0x33B, - MSG_GM_RESETINSTANCELIMIT = 0x33C, - SMSG_MOTD = 0x33D, - SMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY= 0x33E, - SMSG_MOVE_UNSET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY= 0x33F, - CMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY_ACK= 0x340, - MSG_MOVE_START_SWIM_CHEAT = 0x341, - MSG_MOVE_STOP_SWIM_CHEAT = 0x342, - SMSG_MOVE_SET_CAN_FLY = 0x343, - SMSG_MOVE_UNSET_CAN_FLY = 0x344, - CMSG_MOVE_SET_CAN_FLY_ACK = 0x345, - CMSG_MOVE_SET_FLY = 0x346, - CMSG_SOCKET_GEMS = 0x347, - CMSG_ARENA_TEAM_CREATE = 0x348, - SMSG_ARENA_TEAM_COMMAND_RESULT = 0x349, - MSG_MOVE_UPDATE_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY= 0x34A, - CMSG_ARENA_TEAM_QUERY = 0x34B, - SMSG_ARENA_TEAM_QUERY_RESPONSE = 0x34C, - CMSG_ARENA_TEAM_ROSTER = 0x34D, - SMSG_ARENA_TEAM_ROSTER = 0x34E, - CMSG_ARENA_TEAM_INVITE = 0x34F, - SMSG_ARENA_TEAM_INVITE = 0x350, - CMSG_ARENA_TEAM_ACCEPT = 0x351, - CMSG_ARENA_TEAM_DECLINE = 0x352, - CMSG_ARENA_TEAM_LEAVE = 0x353, - CMSG_ARENA_TEAM_REMOVE = 0x354, - CMSG_ARENA_TEAM_DISBAND = 0x355, - CMSG_ARENA_TEAM_LEADER = 0x356, - SMSG_ARENA_TEAM_EVENT = 0x357, - CMSG_BATTLEMASTER_JOIN_ARENA = 0x358, - MSG_MOVE_START_ASCEND = 0x359, - MSG_MOVE_STOP_ASCEND = 0x35A, - SMSG_ARENA_TEAM_STATS = 0x35B, - CMSG_LFG_JOIN = 0x35C, - CMSG_LFG_LEAVE = 0x35D, - CMSG_SEARCH_LFG_JOIN = 0x35E, - CMSG_SEARCH_LFG_LEAVE = 0x35F, - SMSG_UPDATE_LFG_LIST = 0x360, // uint32, uint32, if (uint8) { uint32 count, for (count) { uint64} }, uint32 count2, uint32, for (count2) { uint64, uint32 flags, if (flags & 0x2) {string}, if (flags & 0x10) {for (3) uint8}, if (flags & 0x80) {uint64, uint32}}, uint32 count3, uint32, for (count3) {uint64, uint32 flags, if (flags & 0x1) {uint8, uint8, uint8, for (3) uint8, uint32, uint32, uint32, uint32, uint32, uint32, float, float, uint32, uint32, uint32, uint32, uint32, float, uint32, uint32, uint32, uint32, uint32, uint32}, if (flags&0x2) string, if (flags&0x4) uint8, if (flags&0x8) uint64, if (flags&0x10) uint8, if (flags&0x20) uint32, if (flags&0x40) uint8, if (flags& 0x80) {uint64, uint32}} - SMSG_LFG_PROPOSAL_UPDATE = 0x361, // uint32, uint8, uint32, uint32, uint8, for (uint8) {uint32, uint8, uint8, uint8, uint8} - CMSG_LFG_PROPOSAL_RESULT = 0x362, - SMSG_LFG_ROLE_CHECK_UPDATE = 0x363, // uint32, uint8, for (uint8) uint32, uint8, for (uint8) { uint64, uint8, uint32, uint8, } - SMSG_LFG_JOIN_RESULT = 0x364, // uint32 unk, uint32, if (unk == 6) { uint8 count, for (count) uint64 } - SMSG_LFG_QUEUE_STATUS = 0x365, // uint32 dungeon, uint32 lfgtype, uint32, uint32, uint32, uint32, uint8, uint8, uint8, uint8 - CMSG_SET_LFG_COMMENT = 0x366, - SMSG_LFG_UPDATE_PLAYER = 0x367, // uint8, if (uint8) { uint8, uint8, uint8, uint8, if (uint8) for (uint8) uint32, string} - SMSG_LFG_UPDATE_PARTY = 0x368, // uint8, if (uint8) { uint8, uint8, uint8, for (3) uint8, uint8, if (uint8) for (uint8) uint32, string} - SMSG_LFG_UPDATE_SEARCH = 0x369, // uint8 - CMSG_LFG_SET_ROLES = 0x36A, - CMSG_LFG_SET_NEEDS = 0x36B, - CMSG_LFG_SET_BOOT_VOTE = 0x36C, - SMSG_LFG_BOOT_PROPOSAL_UPDATE = 0x36D, // uint8, uint8, uint8, uint64, uint32, uint32, uint32, uint32 - CMSG_LFD_PLAYER_LOCK_INFO_REQUEST = 0x36E, - SMSG_LFG_PLAYER_INFO = 0x36F, // uint8, for (uint8) { uint32, uint8, uint32, uint32, uint32, uint32, uint8, for (uint8) {uint32, uint32, uint32}}, uint32, for (uint32) {uint32, uint32} - CMSG_LFG_TELEPORT = 0x370, - CMSG_LFD_PARTY_LOCK_INFO_REQUEST = 0x371, - SMSG_LFG_PARTY_INFO = 0x372, // uint8, for (uint8) uint64 - SMSG_TITLE_EARNED = 0x373, - CMSG_SET_TITLE = 0x374, - CMSG_CANCEL_MOUNT_AURA = 0x375, - SMSG_ARENA_ERROR = 0x376, - MSG_INSPECT_ARENA_TEAMS = 0x377, - SMSG_DEATH_RELEASE_LOC = 0x378, - CMSG_CANCEL_TEMP_ENCHANTMENT = 0x379, - SMSG_FORCED_DEATH_UPDATE = 0x37A, - CMSG_CHEAT_SET_HONOR_CURRENCY = 0x37B, - CMSG_CHEAT_SET_ARENA_CURRENCY = 0x37C, - MSG_MOVE_SET_FLIGHT_SPEED_CHEAT = 0x37D, - MSG_MOVE_SET_FLIGHT_SPEED = 0x37E, - MSG_MOVE_SET_FLIGHT_BACK_SPEED_CHEAT = 0x37F, - MSG_MOVE_SET_FLIGHT_BACK_SPEED = 0x380, - SMSG_FORCE_FLIGHT_SPEED_CHANGE = 0x381, - CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK = 0x382, - SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE = 0x383, - CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK = 0x384, - SMSG_SPLINE_SET_FLIGHT_SPEED = 0x385, - SMSG_SPLINE_SET_FLIGHT_BACK_SPEED = 0x386, - CMSG_MAELSTROM_INVALIDATE_CACHE = 0x387, - SMSG_FLIGHT_SPLINE_SYNC = 0x388, - CMSG_SET_TAXI_BENCHMARK_MODE = 0x389, - SMSG_JOINED_BATTLEGROUND_QUEUE = 0x38A, - SMSG_REALM_SPLIT = 0x38B, - CMSG_REALM_SPLIT = 0x38C, - CMSG_MOVE_CHNG_TRANSPORT = 0x38D, - MSG_PARTY_ASSIGNMENT = 0x38E, - SMSG_OFFER_PETITION_ERROR = 0x38F, - SMSG_TIME_SYNC_REQ = 0x390, - CMSG_TIME_SYNC_RESP = 0x391, - CMSG_SEND_LOCAL_EVENT = 0x392, - CMSG_SEND_GENERAL_TRIGGER = 0x393, - CMSG_SEND_COMBAT_TRIGGER = 0x394, - CMSG_MAELSTROM_GM_SENT_MAIL = 0x395, - SMSG_RESET_FAILED_NOTIFY = 0x396, - SMSG_REAL_GROUP_UPDATE = 0x397, - SMSG_LFG_DISABLED = 0x398, - CMSG_ACTIVE_PVP_CHEAT = 0x399, - CMSG_CHEAT_DUMP_ITEMS_DEBUG_ONLY = 0x39A, - SMSG_CHEAT_DUMP_ITEMS_DEBUG_ONLY_RESPONSE = 0x39B, - SMSG_CHEAT_DUMP_ITEMS_DEBUG_ONLY_RESPONSE_WRITE_FILE = 0x39C, - SMSG_UPDATE_COMBO_POINTS = 0x39D, - SMSG_VOICE_SESSION_ROSTER_UPDATE = 0x39E, - SMSG_VOICE_SESSION_LEAVE = 0x39F, - SMSG_VOICE_SESSION_ADJUST_PRIORITY = 0x3A0, - CMSG_VOICE_SET_TALKER_MUTED_REQUEST = 0x3A1, - SMSG_VOICE_SET_TALKER_MUTED = 0x3A2, - SMSG_INIT_EXTRA_AURA_INFO_OBSOLETE = 0x3A3, - SMSG_SET_EXTRA_AURA_INFO_OBSOLETE = 0x3A4, - SMSG_SET_EXTRA_AURA_INFO_NEED_UPDATE_OBSOLETE = 0x3A5, - SMSG_CLEAR_EXTRA_AURA_INFO_OBSOLETE = 0x3A6, - MSG_MOVE_START_DESCEND = 0x3A7, - CMSG_IGNORE_REQUIREMENTS_CHEAT = 0x3A8, - SMSG_IGNORE_REQUIREMENTS_CHEAT = 0x3A9, - SMSG_SPELL_CHANCE_PROC_LOG = 0x3AA, - CMSG_MOVE_SET_RUN_SPEED = 0x3AB, - SMSG_DISMOUNT = 0x3AC, - MSG_MOVE_UPDATE_CAN_FLY = 0x3AD, - MSG_RAID_READY_CHECK_CONFIRM = 0x3AE, - CMSG_VOICE_SESSION_ENABLE = 0x3AF, - SMSG_VOICE_SESSION_ENABLE = 0x3B0, - SMSG_VOICE_PARENTAL_CONTROLS = 0x3B1, - CMSG_GM_WHISPER = 0x3B2, - SMSG_GM_MESSAGECHAT = 0x3B3, - MSG_GM_GEARRATING = 0x3B4, - CMSG_COMMENTATOR_ENABLE = 0x3B5, - SMSG_COMMENTATOR_STATE_CHANGED = 0x3B6, - CMSG_COMMENTATOR_GET_MAP_INFO = 0x3B7, - SMSG_COMMENTATOR_MAP_INFO = 0x3B8, - CMSG_COMMENTATOR_GET_PLAYER_INFO = 0x3B9, - SMSG_COMMENTATOR_GET_PLAYER_INFO = 0x3BA, - SMSG_COMMENTATOR_PLAYER_INFO = 0x3BB, - CMSG_COMMENTATOR_ENTER_INSTANCE = 0x3BC, - CMSG_COMMENTATOR_EXIT_INSTANCE = 0x3BD, - CMSG_COMMENTATOR_INSTANCE_COMMAND = 0x3BE, - SMSG_CLEAR_TARGET = 0x3BF, - CMSG_BOT_DETECTED = 0x3C0, - SMSG_CROSSED_INEBRIATION_THRESHOLD = 0x3C1, - CMSG_CHEAT_PLAYER_LOGIN = 0x3C2, - CMSG_CHEAT_PLAYER_LOOKUP = 0x3C3, - SMSG_CHEAT_PLAYER_LOOKUP = 0x3C4, - SMSG_KICK_REASON = 0x3C5, - MSG_RAID_READY_CHECK_FINISHED = 0x3C6, - CMSG_COMPLAIN = 0x3C7, - SMSG_COMPLAIN_RESULT = 0x3C8, - SMSG_FEATURE_SYSTEM_STATUS = 0x3C9, - CMSG_GM_SHOW_COMPLAINTS = 0x3CA, - CMSG_GM_UNSQUELCH = 0x3CB, - CMSG_CHANNEL_SILENCE_VOICE = 0x3CC, - CMSG_CHANNEL_SILENCE_ALL = 0x3CD, - CMSG_CHANNEL_UNSILENCE_VOICE = 0x3CE, - CMSG_CHANNEL_UNSILENCE_ALL = 0x3CF, - CMSG_TARGET_CAST = 0x3D0, - CMSG_TARGET_SCRIPT_CAST = 0x3D1, - CMSG_CHANNEL_DISPLAY_LIST = 0x3D2, - CMSG_SET_ACTIVE_VOICE_CHANNEL = 0x3D3, - CMSG_GET_CHANNEL_MEMBER_COUNT = 0x3D4, - SMSG_CHANNEL_MEMBER_COUNT = 0x3D5, - CMSG_CHANNEL_VOICE_ON = 0x3D6, - CMSG_CHANNEL_VOICE_OFF = 0x3D7, - CMSG_DEBUG_LIST_TARGETS = 0x3D8, - SMSG_DEBUG_LIST_TARGETS = 0x3D9, - SMSG_AVAILABLE_VOICE_CHANNEL = 0x3DA, - CMSG_ADD_VOICE_IGNORE = 0x3DB, - CMSG_DEL_VOICE_IGNORE = 0x3DC, - CMSG_PARTY_SILENCE = 0x3DD, - CMSG_PARTY_UNSILENCE = 0x3DE, - MSG_NOTIFY_PARTY_SQUELCH = 0x3DF, - SMSG_COMSAT_RECONNECT_TRY = 0x3E0, - SMSG_COMSAT_DISCONNECT = 0x3E1, - SMSG_COMSAT_CONNECT_FAIL = 0x3E2, - SMSG_VOICE_CHAT_STATUS = 0x3E3, - CMSG_REPORT_PVP_AFK = 0x3E4, - SMSG_REPORT_PVP_AFK_RESULT = 0x3E5, - CMSG_GUILD_BANKER_ACTIVATE = 0x3E6, - CMSG_GUILD_BANK_QUERY_TAB = 0x3E7, - SMSG_GUILD_BANK_LIST = 0x3E8, - CMSG_GUILD_BANK_SWAP_ITEMS = 0x3E9, - CMSG_GUILD_BANK_BUY_TAB = 0x3EA, - CMSG_GUILD_BANK_UPDATE_TAB = 0x3EB, - CMSG_GUILD_BANK_DEPOSIT_MONEY = 0x3EC, - CMSG_GUILD_BANK_WITHDRAW_MONEY = 0x3ED, - MSG_GUILD_BANK_LOG_QUERY = 0x3EE, - CMSG_SET_CHANNEL_WATCH = 0x3EF, - SMSG_USERLIST_ADD = 0x3F0, - SMSG_USERLIST_REMOVE = 0x3F1, - SMSG_USERLIST_UPDATE = 0x3F2, - CMSG_CLEAR_CHANNEL_WATCH = 0x3F3, - SMSG_INSPECT_TALENT = 0x3F4, - SMSG_GOGOGO_OBSOLETE = 0x3F5, - SMSG_ECHO_PARTY_SQUELCH = 0x3F6, - CMSG_SET_TITLE_SUFFIX = 0x3F7, - CMSG_SPELLCLICK = 0x3F8, - SMSG_LOOT_LIST = 0x3F9, - CMSG_GM_CHARACTER_RESTORE = 0x3FA, - CMSG_GM_CHARACTER_SAVE = 0x3FB, - SMSG_VOICESESSION_FULL = 0x3FC, - MSG_GUILD_PERMISSIONS = 0x3FD, - MSG_GUILD_BANK_MONEY_WITHDRAWN = 0x3FE, - MSG_GUILD_EVENT_LOG_QUERY = 0x3FF, - CMSG_MAELSTROM_RENAME_GUILD = 0x400, - CMSG_GET_MIRRORIMAGE_DATA = 0x401, - SMSG_MIRRORIMAGE_DATA = 0x402, - SMSG_FORCE_DISPLAY_UPDATE = 0x403, - SMSG_SPELL_CHANCE_RESIST_PUSHBACK = 0x404, - CMSG_IGNORE_DIMINISHING_RETURNS_CHEAT = 0x405, - SMSG_IGNORE_DIMINISHING_RETURNS_CHEAT = 0x406, - CMSG_KEEP_ALIVE = 0x407, - SMSG_RAID_READY_CHECK_ERROR = 0x408, - CMSG_OPT_OUT_OF_LOOT = 0x409, - MSG_QUERY_GUILD_BANK_TEXT = 0x40A, - CMSG_SET_GUILD_BANK_TEXT = 0x40B, - CMSG_SET_GRANTABLE_LEVELS = 0x40C, - CMSG_GRANT_LEVEL = 0x40D, - CMSG_REFER_A_FRIEND = 0x40E, - MSG_GM_CHANGE_ARENA_RATING = 0x40F, - CMSG_DECLINE_CHANNEL_INVITE = 0x410, - SMSG_GROUPACTION_THROTTLED = 0x411, - SMSG_OVERRIDE_LIGHT = 0x412, // uint32 defaultMapLight, uint32 overrideLight, uint32 transitionTimeMs - SMSG_TOTEM_CREATED = 0x413, - CMSG_TOTEM_DESTROYED = 0x414, - CMSG_EXPIRE_RAID_INSTANCE = 0x415, - CMSG_NO_SPELL_VARIANCE = 0x416, - CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY = 0x417, - SMSG_QUESTGIVER_STATUS_MULTIPLE = 0x418, - CMSG_SET_PLAYER_DECLINED_NAMES = 0x419, - SMSG_SET_PLAYER_DECLINED_NAMES_RESULT = 0x41A, - CMSG_QUERY_SERVER_BUCK_DATA = 0x41B, - CMSG_CLEAR_SERVER_BUCK_DATA = 0x41C, - SMSG_SERVER_BUCK_DATA = 0x41D, - SMSG_SEND_UNLEARN_SPELLS = 0x41E, - SMSG_PROPOSE_LEVEL_GRANT = 0x41F, - CMSG_ACCEPT_LEVEL_GRANT = 0x420, - SMSG_REFER_A_FRIEND_FAILURE = 0x421, - SMSG_SPLINE_MOVE_SET_FLYING = 0x422, - SMSG_SPLINE_MOVE_UNSET_FLYING = 0x423, - SMSG_SUMMON_CANCEL = 0x424, - CMSG_CHANGE_PERSONAL_ARENA_RATING = 0x425, - CMSG_ALTER_APPEARANCE = 0x426, - SMSG_ENABLE_BARBER_SHOP = 0x427, - SMSG_BARBER_SHOP_RESULT = 0x428, - CMSG_CALENDAR_GET_CALENDAR = 0x429, - CMSG_CALENDAR_GET_EVENT = 0x42A, - CMSG_CALENDAR_GUILD_FILTER = 0x42B, - CMSG_CALENDAR_ARENA_TEAM = 0x42C, - CMSG_CALENDAR_ADD_EVENT = 0x42D, - CMSG_CALENDAR_UPDATE_EVENT = 0x42E, - CMSG_CALENDAR_REMOVE_EVENT = 0x42F, - CMSG_CALENDAR_COPY_EVENT = 0x430, - CMSG_CALENDAR_EVENT_INVITE = 0x431, - CMSG_CALENDAR_EVENT_RSVP = 0x432, - CMSG_CALENDAR_EVENT_REMOVE_INVITE = 0x433, - CMSG_CALENDAR_EVENT_STATUS = 0x434, - CMSG_CALENDAR_EVENT_MODERATOR_STATUS = 0x435, - SMSG_CALENDAR_SEND_CALENDAR = 0x436, - SMSG_CALENDAR_SEND_EVENT = 0x437, - SMSG_CALENDAR_FILTER_GUILD = 0x438, - SMSG_CALENDAR_ARENA_TEAM = 0x439, - SMSG_CALENDAR_EVENT_INVITE = 0x43A, - SMSG_CALENDAR_EVENT_INVITE_REMOVED = 0x43B, - SMSG_CALENDAR_EVENT_STATUS = 0x43C, - SMSG_CALENDAR_COMMAND_RESULT = 0x43D, - SMSG_CALENDAR_RAID_LOCKOUT_ADDED = 0x43E, - SMSG_CALENDAR_RAID_LOCKOUT_REMOVED = 0x43F, - SMSG_CALENDAR_EVENT_INVITE_ALERT = 0x440, - SMSG_CALENDAR_EVENT_INVITE_REMOVED_ALERT = 0x441, - SMSG_CALENDAR_EVENT_INVITE_STATUS_ALERT = 0x442, - SMSG_CALENDAR_EVENT_REMOVED_ALERT = 0x443, - SMSG_CALENDAR_EVENT_UPDATED_ALERT = 0x444, - SMSG_CALENDAR_EVENT_MODERATOR_STATUS_ALERT = 0x445, - CMSG_CALENDAR_COMPLAIN = 0x446, - CMSG_CALENDAR_GET_NUM_PENDING = 0x447, - SMSG_CALENDAR_SEND_NUM_PENDING = 0x448, - CMSG_SAVE_DANCE = 0x449, - SMSG_NOTIFY_DANCE = 0x44A, - CMSG_PLAY_DANCE = 0x44B, - SMSG_PLAY_DANCE = 0x44C, - CMSG_LOAD_DANCES = 0x44D, - CMSG_STOP_DANCE = 0x44E, - SMSG_STOP_DANCE = 0x44F, - CMSG_SYNC_DANCE = 0x450, - CMSG_DANCE_QUERY = 0x451, - SMSG_DANCE_QUERY_RESPONSE = 0x452, - SMSG_INVALIDATE_DANCE = 0x453, - CMSG_DELETE_DANCE = 0x454, - SMSG_LEARNED_DANCE_MOVES = 0x455, - CMSG_LEARN_DANCE_MOVE = 0x456, - CMSG_UNLEARN_DANCE_MOVE = 0x457, - CMSG_SET_RUNE_COUNT = 0x458, - CMSG_SET_RUNE_COOLDOWN = 0x459, - MSG_MOVE_SET_PITCH_RATE_CHEAT = 0x45A, - MSG_MOVE_SET_PITCH_RATE = 0x45B, - SMSG_FORCE_PITCH_RATE_CHANGE = 0x45C, - CMSG_FORCE_PITCH_RATE_CHANGE_ACK = 0x45D, - SMSG_SPLINE_SET_PITCH_RATE = 0x45E, - CMSG_CALENDAR_EVENT_INVITE_NOTES = 0x45F, - SMSG_CALENDAR_EVENT_INVITE_NOTES = 0x460, - SMSG_CALENDAR_EVENT_INVITE_NOTES_ALERT = 0x461, - CMSG_UPDATE_MISSILE_TRAJECTORY = 0x462, - SMSG_UPDATE_ACCOUNT_DATA_COMPLETE = 0x463, - SMSG_TRIGGER_MOVIE = 0x464, - CMSG_COMPLETE_MOVIE = 0x465, - CMSG_SET_GLYPH_SLOT = 0x466, - CMSG_SET_GLYPH = 0x467, - SMSG_ACHIEVEMENT_EARNED = 0x468, - SMSG_DYNAMIC_DROP_ROLL_RESULT = 0x469, - SMSG_CRITERIA_UPDATE = 0x46A, - CMSG_QUERY_INSPECT_ACHIEVEMENTS = 0x46B, - SMSG_RESPOND_INSPECT_ACHIEVEMENTS = 0x46C, - CMSG_DISMISS_CONTROLLED_VEHICLE = 0x46D, - CMSG_COMPLETE_ACHIEVEMENT_CHEAT = 0x46E, - SMSG_QUESTUPDATE_ADD_PVP_KILL = 0x46F, - CMSG_SET_CRITERIA_CHEAT = 0x470, - SMSG_CALENDAR_RAID_LOCKOUT_UPDATED = 0x471, - CMSG_UNITANIMTIER_CHEAT = 0x472, - CMSG_CHAR_CUSTOMIZE = 0x473, - SMSG_CHAR_CUSTOMIZE = 0x474, - SMSG_PET_RENAMEABLE = 0x475, - CMSG_REQUEST_VEHICLE_EXIT = 0x476, - CMSG_REQUEST_VEHICLE_PREV_SEAT = 0x477, - CMSG_REQUEST_VEHICLE_NEXT_SEAT = 0x478, - CMSG_REQUEST_VEHICLE_SWITCH_SEAT = 0x479, - CMSG_PET_LEARN_TALENT = 0x47A, - CMSG_PET_UNLEARN_TALENTS = 0x47B, - SMSG_SET_PHASE_SHIFT = 0x47C, - SMSG_ALL_ACHIEVEMENT_DATA = 0x47D, - CMSG_FORCE_SAY_CHEAT = 0x47E, - SMSG_HEALTH_UPDATE = 0x47F, - SMSG_POWER_UPDATE = 0x480, - CMSG_GAMEOBJ_REPORT_USE = 0x481, - SMSG_HIGHEST_THREAT_UPDATE = 0x482, - SMSG_THREAT_UPDATE = 0x483, - SMSG_THREAT_REMOVE = 0x484, - SMSG_THREAT_CLEAR = 0x485, - SMSG_CONVERT_RUNE = 0x486, - SMSG_RESYNC_RUNES = 0x487, - SMSG_ADD_RUNE_POWER = 0x488, - CMSG_START_QUEST = 0x489, - CMSG_REMOVE_GLYPH = 0x48A, - CMSG_DUMP_OBJECTS = 0x48B, - SMSG_DUMP_OBJECTS_DATA = 0x48C, - CMSG_DISMISS_CRITTER = 0x48D, - SMSG_NOTIFY_DEST_LOC_SPELL_CAST = 0x48E, - CMSG_AUCTION_LIST_PENDING_SALES = 0x48F, - SMSG_AUCTION_LIST_PENDING_SALES = 0x490, - SMSG_MODIFY_COOLDOWN = 0x491, - SMSG_PET_UPDATE_COMBO_POINTS = 0x492, - CMSG_ENABLETAXI = 0x493, - SMSG_PRE_RESURRECT = 0x494, - SMSG_AURA_UPDATE_ALL = 0x495, - SMSG_AURA_UPDATE = 0x496, - CMSG_FLOOD_GRACE_CHEAT = 0x497, - SMSG_SERVER_FIRST_ACHIEVEMENT = 0x498, - SMSG_PET_LEARNED_SPELL = 0x499, - SMSG_PET_REMOVED_SPELL = 0x49A, - CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE = 0x49B, - CMSG_HEARTH_AND_RESURRECT = 0x49C, - SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA = 0x49D, - SMSG_CRITERIA_DELETED = 0x49E, - SMSG_ACHIEVEMENT_DELETED = 0x49F, - CMSG_SERVER_INFO_QUERY = 0x4A0, - SMSG_SERVER_INFO_RESPONSE = 0x4A1, - CMSG_CHECK_LOGIN_CRITERIA = 0x4A2, - SMSG_SERVER_BUCK_DATA_START = 0x4A3, - CMSG_SET_BREATH = 0x4A4, - CMSG_QUERY_VEHICLE_STATUS = 0x4A5, - SMSG_BATTLEGROUND_INFO_THROTTLED = 0x4A6, // empty, "You can't do that yet" - SMSG_PLAYER_VEHICLE_DATA = 0x4A7, // guid+uint32 (vehicle) - CMSG_PLAYER_VEHICLE_ENTER = 0x4A8, // uint64 - CMSG_CONTROLLER_EJECT_PASSENGER = 0x4A9, // uint64 - SMSG_PET_GUIDS = 0x4AA, - SMSG_CLIENTCACHE_VERSION = 0x4AB, - CMSG_CHANGE_GDF_ARENA_RATING = 0x4AC, - CMSG_SET_ARENA_TEAM_RATING_BY_INDEX = 0x4AD, - CMSG_SET_ARENA_TEAM_WEEKLY_GAMES = 0x4AE, - CMSG_SET_ARENA_TEAM_SEASON_GAMES = 0x4AF, - CMSG_SET_ARENA_MEMBER_WEEKLY_GAMES = 0x4B0, - CMSG_SET_ARENA_MEMBER_SEASON_GAMES = 0x4B1, - SMSG_ITEM_REFUND_INFO_RESPONSE = 0x4B2, - CMSG_ITEM_REFUND_INFO = 0x4B3, - CMSG_ITEM_REFUND = 0x4B4, // lua: ContainerRefundItemPurchase - SMSG_ITEM_REFUND_RESULT = 0x4B5, - CMSG_CORPSE_MAP_POSITION_QUERY = 0x4B6, // uint32 - SMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE = 0x4B7, // 3*float+float - CMSG_UNUSED5 = 0x4B8, - CMSG_UNUSED6 = 0x4B9, - CMSG_CALENDAR_EVENT_SIGNUP = 0x4BA, // uint64 - SMSG_CALENDAR_CLEAR_PENDING_ACTION = 0x4BB, - SMSG_EQUIPMENT_SET_LIST = 0x4BC, // equipment manager list? - CMSG_EQUIPMENT_SET_SAVE = 0x4BD, - CMSG_UPDATE_PROJECTILE_POSITION = 0x4BE, - SMSG_SET_PROJECTILE_POSITION = 0x4BF, - SMSG_TALENTS_INFO = 0x4C0, - CMSG_LEARN_PREVIEW_TALENTS = 0x4C1, - CMSG_LEARN_PREVIEW_TALENTS_PET = 0x4C2, - CMSG_SET_ACTIVE_TALENT_GROUP_OBSOLETE = 0x4C3, - CMSG_GM_GRANT_ACHIEVEMENT = 0x4C4, - CMSG_GM_REMOVE_ACHIEVEMENT = 0x4C5, - CMSG_GM_SET_CRITERIA_FOR_PLAYER = 0x4C6, - SMSG_ARENA_UNIT_DESTROYED = 0x4C7, - SMSG_ARENA_TEAM_CHANGE_FAILED_QUEUED = 0x4C8, // uint32 "Can't modify arena team while queued or in a match." - CMSG_PROFILEDATA_REQUEST = 0x4C9, - SMSG_PROFILEDATA_RESPONSE = 0x4CA, - CMSG_START_BATTLEFIELD_CHEAT = 0x4CB, - CMSG_END_BATTLEFIELD_CHEAT = 0x4CC, - SMSG_MULTIPLE_PACKETS = 0x4CD, - SMSG_MOVE_GRAVITY_DISABLE = 0x4CE, - CMSG_MOVE_GRAVITY_DISABLE_ACK = 0x4CF, - SMSG_MOVE_GRAVITY_ENABLE = 0x4D0, - CMSG_MOVE_GRAVITY_ENABLE_ACK = 0x4D1, - MSG_MOVE_GRAVITY_CHNG = 0x4D2, - SMSG_SPLINE_MOVE_GRAVITY_DISABLE = 0x4D3, - SMSG_SPLINE_MOVE_GRAVITY_ENABLE = 0x4D4, - CMSG_EQUIPMENT_SET_USE = 0x4D5, - SMSG_EQUIPMENT_SET_USE_RESULT = 0x4D6, - CMSG_FORCE_ANIM = 0x4D7, - SMSG_FORCE_ANIM = 0x4D8, - CMSG_CHAR_FACTION_CHANGE = 0x4D9, - SMSG_CHAR_FACTION_CHANGE = 0x4DA, - CMSG_PVP_QUEUE_STATS_REQUEST = 0x4DB, - SMSG_PVP_QUEUE_STATS = 0x4DC, - CMSG_SET_PAID_SERVICE_CHEAT = 0x4DD, - SMSG_BATTLEFIELD_MGR_ENTRY_INVITE = 0x4DE, // uint32 - CMSG_BATTLEFIELD_MGR_ENTRY_INVITE_RESPONSE = 0x4DF, - SMSG_BATTLEFIELD_MGR_ENTERED = 0x4E0, // uint32, uint8, uint8 - SMSG_BATTLEFIELD_MGR_QUEUE_INVITE = 0x4E1, // uint32 - CMSG_BATTLEFIELD_MGR_QUEUE_INVITE_RESPONSE = 0x4E2, - CMSG_BATTLEFIELD_MGR_QUEUE_REQUEST = 0x4E3, - SMSG_BATTLEFIELD_MGR_QUEUE_REQUEST_RESPONSE = 0x4E4, // uint32, uint8 - SMSG_BATTLEFIELD_MGR_EJECT_PENDING = 0x4E5, // uint32 - SMSG_BATTLEFIELD_MGR_EJECTED = 0x4E6, // uint32, uint32, uint8 - CMSG_BATTLEFIELD_MGR_EXIT_REQUEST = 0x4E7, - SMSG_BATTLEFIELD_MGR_STATE_CHANGE = 0x4E8, // uint32, uint32 - CMSG_BATTLEFIELD_MANAGER_ADVANCE_STATE = 0x4E9, - CMSG_BATTLEFIELD_MANAGER_SET_NEXT_TRANSITION_TIME= 0x4EA, - MSG_SET_RAID_DIFFICULTY = 0x4EB, - CMSG_TOGGLE_XP_GAIN = 0x4EC, - SMSG_TOGGLE_XP_GAIN = 0x4ED, // enable/disable XP gain console message - SMSG_GMRESPONSE_DB_ERROR = 0x4EE, // empty - SMSG_GMRESPONSE_RECEIVED = 0x4EF, // uint32, uint32, string[2000], string[4000][4] - CMSG_GMRESPONSE_RESOLVE = 0x4F0, - SMSG_GMRESPONSE_STATUS_UPDATE = 0x4F1, // uint8 (1 - EVENT_GMSURVEY_DISPLAY, 0 - EVENT_UPDATE_TICKET) - SMSG_GMRESPONSE_CREATE_TICKET = 0x4F2, - CMSG_GMRESPONSE_CREATE_TICKET = 0x4F3, - CMSG_SERVERINFO = 0x4F4, - SMSG_SERVERINFO = 0x4F5, - CMSG_WORLD_STATE_UI_TIMER_UPDATE = 0x4F6, - SMSG_WORLD_STATE_UI_TIMER_UPDATE = 0x4F7, - CMSG_CHAR_RACE_CHANGE = 0x4F8, - MSG_VIEW_PHASE_SHIFT = 0x4F9, - SMSG_TALENTS_INVOLUNTARILY_RESET = 0x4FA, // uint8 - CMSG_DEBUG_SERVER_GEO = 0x4FB, - SMSG_DEBUG_SERVER_GEO = 0x4FC, - SMSG_LOOT_SLOT_CHANGED = 0x4FD, - UMSG_UPDATE_GROUP_INFO = 0x4FE, - CMSG_READY_FOR_ACCOUNT_DATA_TIMES = 0x4FF, - CMSG_QUERY_QUESTS_COMPLETED = 0x500, - SMSG_QUERY_QUESTS_COMPLETED_RESPONSE = 0x501, - CMSG_GM_REPORT_LAG = 0x502, - CMSG_AFK_MONITOR_INFO_REQUEST = 0x503, - SMSG_AFK_MONITOR_INFO_RESPONSE = 0x504, - CMSG_AFK_MONITOR_INFO_CLEAR = 0x505, - SMSG_CORPSE_NOT_IN_INSTANCE = 0x506, - CMSG_GM_NUKE_CHARACTER = 0x507, - CMSG_SET_ALLOW_LOW_LEVEL_RAID1 = 0x508, - CMSG_SET_ALLOW_LOW_LEVEL_RAID2 = 0x509, - SMSG_CAMERA_SHAKE = 0x50A, // uint32 SpellEffectCameraShakes.dbc index, uint32 - SMSG_UPDATE_ITEM_ENCHANTMENTS = 0x50B, // some item update packet? - CMSG_SET_CHARACTER_MODEL = 0x50C, - SMSG_REDIRECT_CLIENT = 0x50D, // uint32 ip, uint16 port, uint32 unk, uint8[20] hash (ip + port, seed=sessionkey) - CMSG_REDIRECTION_FAILED = 0x50E, // something with networking - SMSG_SUSPEND_COMMS = 0x50F, - CMSG_SUSPEND_COMMS_ACK = 0x510, - SMSG_FORCE_SEND_QUEUED_PACKETS = 0x511, - CMSG_REDIRECTION_AUTH_PROOF = 0x512, - CMSG_DROP_NEW_CONNECTION = 0x513, - SMSG_SEND_ALL_COMBAT_LOG = 0x514, - SMSG_OPEN_LFG_DUNGEON_FINDER = 0x515, - SMSG_MOVE_SET_COLLISION_HGT = 0x516, - CMSG_MOVE_SET_COLLISION_HGT_ACK = 0x517, - MSG_MOVE_SET_COLLISION_HGT = 0x518, - CMSG_CLEAR_RANDOM_BG_WIN_TIME = 0x519, - CMSG_CLEAR_HOLIDAY_BG_WIN_TIME = 0x51A, - CMSG_COMMENTATOR_SKIRMISH_QUEUE_COMMAND = 0x51B, - SMSG_COMMENTATOR_SKIRMISH_QUEUE_RESULT1 = 0x51C, - SMSG_COMMENTATOR_SKIRMISH_QUEUE_RESULT2 = 0x51D, - SMSG_MULTIPLE_MOVES = 0x51E, // uncompressed version of SMSG_COMPRESSED_MOVES - NUM_MSG_TYPES = 0x51F + NUM_OPCODE_HANDLERS = (0x7FFF+1), + UNKNOWN_OPCODE = (0xFFFF+1), + NULL_OPCODE = 0, + COMPRESSED_OPCODE_MASK = 0x8000, + + CMSG_ACCEPT_LEVEL_GRANT = 0x0205, + CMSG_ACCEPT_TRADE = 0x7110, + CMSG_ACTIVATETAXI = 0x6E06, + CMSG_ACTIVATETAXIEXPRESS = 0x0515, + CMSG_ADDON_REGISTERED_PREFIXES = 0x0954, + CMSG_ADD_FRIEND = 0x6527, + CMSG_ADD_IGNORE = 0x4726, + CMSG_ADD_VOICE_IGNORE = 0x0F06, + CMSG_ALTER_APPEARANCE = 0x0914, + CMSG_AREATRIGGER = 0x0937, + CMSG_AREA_SPIRIT_HEALER_QUERY = 0x4907, + CMSG_AREA_SPIRIT_HEALER_QUEUE = 0x4815, + CMSG_ARENA_TEAM_ACCEPT = 0x2A25, + CMSG_ARENA_TEAM_CREATE = 0x04A1, + CMSG_ARENA_TEAM_DECLINE = 0x6925, + CMSG_ARENA_TEAM_DISBAND = 0x6504, + CMSG_ARENA_TEAM_INVITE = 0x2F27, + CMSG_ARENA_TEAM_LEADER = 0x4204, + CMSG_ARENA_TEAM_LEAVE = 0x0E16, + CMSG_ARENA_TEAM_QUERY = 0x0514, + CMSG_ARENA_TEAM_REMOVE = 0x2F05, + CMSG_ARENA_TEAM_ROSTER = 0x6F37, + CMSG_ATTACKSTOP = 0x4106, + CMSG_ATTACKSWING = 0x0926, + CMSG_AUCTION_LIST_BIDDER_ITEMS = 0x6937, + CMSG_AUCTION_LIST_ITEMS = 0x0324, + CMSG_AUCTION_LIST_OWNER_ITEMS = 0x0206, + CMSG_AUCTION_LIST_PENDING_SALES = 0x2C17, + CMSG_AUCTION_PLACE_BID = 0x2306, + CMSG_AUCTION_REMOVE_ITEM = 0x6426, + CMSG_AUCTION_SELL_ITEM = 0x4A06, + CMSG_AUTH_SESSION = 0x0449, + CMSG_AUTOBANK_ITEM = 0x2537, + CMSG_AUTOEQUIP_GROUND_ITEM = 0x0000, + CMSG_AUTOEQUIP_ITEM = 0x4304, + CMSG_AUTOEQUIP_ITEM_SLOT = 0x4A17, + CMSG_AUTOSTORE_BAG_ITEM = 0x0236, + CMSG_AUTOSTORE_BANK_ITEM = 0x0607, + CMSG_AUTOSTORE_GROUND_ITEM = 0x0000, + CMSG_AUTOSTORE_LOOT_ITEM = 0x0E34, + CMSG_AUTO_DECLINE_GUILD_INVITES = 0x2034, + CMSG_BANKER_ACTIVATE = 0x0005, + CMSG_BATTLEFIELD_JOIN = 0x0000, + CMSG_BATTLEFIELD_LEAVE = 0x3018, + CMSG_BATTLEFIELD_LIST = 0x3814, + CMSG_BATTLEFIELD_MGR_ENTRY_INVITE_RESPONSE = 0x05A3, + CMSG_BATTLEFIELD_MGR_EXIT_REQUEST = 0x2490, + CMSG_BATTLEFIELD_MGR_QUEUE_INVITE_RESPONSE = 0x0413, + CMSG_BATTLEFIELD_MGR_QUEUE_REQUEST = 0x710C, + CMSG_BATTLEFIELD_PORT = 0x711A, + CMSG_BATTLEFIELD_REQUEST_SCORE_DATA = 0x0000, + CMSG_BATTLEFIELD_STATUS = 0x2500, + CMSG_BATTLEGROUND_PLAYER_POSITIONS = 0x3902, + CMSG_BATTLEMASTER_JOIN = 0x7902, + CMSG_BATTLEMASTER_JOIN_ARENA = 0x701C, + CMSG_BATTLEMASTER_JOIN_RATED = 0x3B18, + CMSG_BEGIN_TRADE = 0x721E, + CMSG_BINDER_ACTIVATE = 0x4006, + CMSG_BOT_DETECTED2 = 0x0000, + CMSG_BUG = 0x4035, + CMSG_BUSY_TRADE = 0x331C, + CMSG_BUYBACK_ITEM = 0x6C17, + CMSG_BUY_BANK_SLOT = 0x0425, + CMSG_BUY_ITEM = 0x0736, + CMSG_CALENDAR_ADD_EVENT = 0x0726, + CMSG_CALENDAR_ARENA_TEAM = 0x0204, + CMSG_CALENDAR_COMPLAIN = 0x4C36, + CMSG_CALENDAR_CONTEXT_EVENT_SIGNUP = 0x0000, + CMSG_CALENDAR_COPY_EVENT = 0x0207, + CMSG_CALENDAR_EVENT_INVITE = 0x2435, + CMSG_CALENDAR_EVENT_MODERATOR_STATUS = 0x6B35, + CMSG_CALENDAR_EVENT_REMOVE_INVITE = 0x4337, + CMSG_CALENDAR_EVENT_RSVP = 0x0227, + CMSG_CALENDAR_EVENT_SIGNUP = 0x6606, + CMSG_CALENDAR_EVENT_STATUS = 0x2D24, + CMSG_CALENDAR_GET_CALENDAR = 0x2814, + CMSG_CALENDAR_GET_EVENT = 0x6416, + CMSG_CALENDAR_GET_NUM_PENDING = 0x4D05, + CMSG_CALENDAR_GUILD_FILTER = 0x4A16, + CMSG_CALENDAR_REMOVE_EVENT = 0x6636, + CMSG_CALENDAR_UPDATE_EVENT = 0x2114, + CMSG_CANCEL_AURA = 0x0E26, + CMSG_CANCEL_AUTO_REPEAT_SPELL = 0x6C35, + CMSG_CANCEL_CAST = 0x0115, + CMSG_CANCEL_CHANNELLING = 0x6C25, + CMSG_CANCEL_GROWTH_AURA = 0x0000, + CMSG_CANCEL_MOUNT_AURA = 0x0635, + CMSG_CANCEL_QUEUED_SPELL = 0x7B1C, + CMSG_CANCEL_TEMP_ENCHANTMENT = 0x6C37, + CMSG_CANCEL_TRADE = 0x731E, + CMSG_CAST_SPELL = 0x4C07, + CMSG_CHANGEPLAYER_DIFFICULTY = 0x6107, + CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE = 0x7310, + CMSG_CHANNEL_ANNOUNCEMENTS = 0x1146, + CMSG_CHANNEL_BAN = 0x3D56, + CMSG_CHANNEL_DISPLAY_LIST = 0x2144, + CMSG_CHANNEL_INVITE = 0x0144, + CMSG_CHANNEL_KICK = 0x3156, + CMSG_CHANNEL_LIST = 0x1556, + CMSG_CHANNEL_MODERATE = 0x2944, + CMSG_CHANNEL_MODERATOR = 0x0146, + CMSG_CHANNEL_MUTE = 0x2554, + CMSG_CHANNEL_OWNER = 0x3D44, + CMSG_CHANNEL_PASSWORD = 0x2556, + CMSG_CHANNEL_ROSTER_INFO = 0x3546, + CMSG_CHANNEL_SET_OWNER = 0x3556, + CMSG_CHANNEL_SILENCE_ALL = 0x2154, + CMSG_CHANNEL_SILENCE_VOICE = 0x2D54, + CMSG_CHANNEL_UNBAN = 0x2D46, + CMSG_CHANNEL_UNMODERATOR = 0x1954, + CMSG_CHANNEL_UNMUTE = 0x3554, + CMSG_CHANNEL_UNSILENCE_ALL = 0x2546, + CMSG_CHANNEL_UNSILENCE_VOICE = 0x3146, + CMSG_CHANNEL_VOICE_OFF = 0x3144, + CMSG_CHANNEL_VOICE_ON = 0x1144, + CMSG_CHAR_CREATE = 0x4A36, + CMSG_CHAR_CUSTOMIZE = 0x2C34, + CMSG_CHAR_DELETE = 0x6425, + CMSG_CHAR_ENUM = 0x0502, + CMSG_CHAR_FACTION_CHANGE = 0x2735, + CMSG_CHAR_RACE_CHANGE = 0x0D24, + CMSG_CHAR_RENAME = 0x2327, + CMSG_CHAT_FILTERED = 0x0946, + CMSG_CHAT_IGNORED = 0x0D54, + CMSG_CLEAR_CHANNEL_WATCH = 0x2604, + CMSG_CLEAR_RAID_MARKER = 0x7300, + CMSG_CLEAR_TRADE_ITEM = 0x7018, + CMSG_COMMENTATOR_ENABLE = 0x0B07, + CMSG_COMMENTATOR_ENTER_INSTANCE = 0x4105, + CMSG_COMMENTATOR_EXIT_INSTANCE = 0x6136, + CMSG_COMMENTATOR_GET_MAP_INFO = 0x0026, + CMSG_COMMENTATOR_GET_PARTY_INFO = 0x2412, + CMSG_COMMENTATOR_GET_PLAYER_INFO = 0x0D14, + CMSG_COMMENTATOR_INSTANCE_COMMAND = 0x0917, + CMSG_COMMENTATOR_SKIRMISH_QUEUE_COMMAND = 0x0025, + CMSG_COMMENTATOR_START_WARGAME = 0x25A0, + CMSG_COMPLAIN = 0x0427, + CMSG_COMPLETE_CINEMATIC = 0x2116, + CMSG_COMPLETE_MOVIE = 0x4136, + CMSG_CONNECT_TO_FAILED = 0x2533, + CMSG_CONTACT_LIST = 0x4534, + CMSG_CORPSE_MAP_POSITION_QUERY = 0x6205, + CMSG_CREATURE_QUERY = 0x2706, + CMSG_DANCE_QUERY = 0x4E07, + CMSG_DECLINE_CHANNEL_INVITE = 0x0000, + CMSG_DELETEEQUIPMENT_SET = 0x4D07, + CMSG_DEL_FRIEND = 0x6A15, + CMSG_DEL_IGNORE = 0x4727, + CMSG_DEL_VOICE_IGNORE = 0x0024, + CMSG_DESTROY_ITEM = 0x4A27, + CMSG_DISMISS_CONTROLLED_VEHICLE = 0x3218, + CMSG_DISMISS_CRITTER = 0x4227, + CMSG_DUEL_ACCEPTED = 0x2136, + CMSG_DUEL_CANCELLED = 0x6624, + CMSG_DUNGEON_FINDER_GET_SYSTEM_INFO = 0x0412, + CMSG_EJECT_PASSENGER = 0x6927, + CMSG_EMOTE = 0x4C26, + CMSG_ENABLETAXI = 0x0C16, + CMSG_ENABLE_NAGLE = 0x4449, + CMSG_EQUIPMENT_SET_DELETE = 0x0000, + CMSG_EQUIPMENT_SET_SAVE = 0x4F27, + CMSG_EQUIPMENT_SET_USE = 0x0417, + CMSG_FAR_SIGHT = 0x4835, + CMSG_FORCE_MOVE_ROOT_ACK = 0x701E, + CMSG_FORCE_MOVE_UNROOT_ACK = 0x7808, + CMSG_GAMEOBJECT_QUERY = 0x4017, + CMSG_GAMEOBJ_REPORT_USE = 0x4827, + CMSG_GAMEOBJ_USE = 0x4E17, + CMSG_GAMESPEED_SET = 0x0000, + CMSG_GAMETIME_SET = 0x0000, + CMSG_GETDEATHBINDZONE = 0x0000, + CMSG_GET_MAIL_LIST = 0x4D37, + CMSG_GET_MIRRORIMAGE_DATA = 0x0C25, + CMSG_GHOST = 0x0000, + CMSG_GMRESPONSE_RESOLVE = 0x6506, + CMSG_GMSURVEY_SUBMIT = 0x2724, + CMSG_GMTICKET_CREATE = 0x0137, + CMSG_GMTICKET_DELETETICKET = 0x6B14, + CMSG_GMTICKET_GETTICKET = 0x0326, + CMSG_GMTICKET_SYSTEMSTATUS = 0x4205, + CMSG_GMTICKET_UPDATETEXT = 0x0636, + CMSG_GM_INVIS = 0x0000, + CMSG_GM_NUKE = 0x0000, + CMSG_GM_REPORT_LAG = 0x6726, + CMSG_GM_SET_SECURITY_GROUP = 0x0000, + CMSG_GOSSIP_HELLO = 0x4525, + CMSG_GOSSIP_SELECT_OPTION = 0x0216, + CMSG_GRANT_LEVEL = 0x6D16, + CMSG_GROUP_ASSISTANT_LEADER = 0x6025, + CMSG_GROUP_CANCEL = 0x0000, + CMSG_GROUP_CHANGE_SUB_GROUP = 0x4124, + CMSG_GROUP_DISBAND = 0x2804, + CMSG_GROUP_INVITE = 0x0513, + CMSG_GROUP_INVITE_RESPONSE = 0x0410, + CMSG_GROUP_RAID_CONVERT = 0x6E27, + CMSG_GROUP_REQUEST_JOIN_UPDATES = 0x2583, + CMSG_GROUP_SET_LEADER = 0x4C17, + CMSG_GROUP_SET_ROLES = 0x25B1, + CMSG_GROUP_SWAP_SUB_GROUP = 0x0034, + CMSG_GROUP_UNINVITE = 0x0000, + CMSG_GROUP_UNINVITE_GUID = 0x2E07, + CMSG_GUILD_ACCEPT = 0x2531, + CMSG_GUILD_ACHIEVEMENT_MEMBERS = 0x3025, + CMSG_GUILD_ACHIEVEMENT_PROGRESS_QUERY = 0x3235, + CMSG_GUILD_ADD_RANK = 0x3030, + CMSG_GUILD_ASSIGN_MEMBER_RANK = 0x3032, + CMSG_GUILD_BANKER_ACTIVATE = 0x2E37, + CMSG_GUILD_BANK_BUY_TAB = 0x0C37, + CMSG_GUILD_BANK_DEPOSIT_MONEY = 0x0707, + CMSG_GUILD_BANK_LOG_QUERY = 0x3224, + CMSG_GUILD_BANK_MONEY_WITHDRAWN_QUERY = 0x1225, + CMSG_GUILD_BANK_NOTE = 0x0000, + CMSG_GUILD_BANK_QUERY_TAB = 0x2E35, + CMSG_GUILD_BANK_QUERY_TEXT = 0x3220, + CMSG_GUILD_BANK_SWAP_ITEMS = 0x2315, + CMSG_GUILD_BANK_UPDATE_TAB = 0x0106, + CMSG_GUILD_BANK_WITHDRAW_MONEY = 0x0037, + CMSG_GUILD_CHANGE_NAME_REQUEST = 0x1232, + CMSG_GUILD_DECLINE = 0x3231, + CMSG_GUILD_DEL_RANK = 0x3234, + CMSG_GUILD_DEMOTE = 0x1020, + CMSG_GUILD_DISBAND = 0x3226, + CMSG_GUILD_EVENT_LOG_QUERY = 0x1220, + CMSG_GUILD_INFO = 0x0000, + CMSG_GUILD_INFO_TEXT = 0x3227, + CMSG_GUILD_INVITE = 0x24B0, + CMSG_GUILD_LEAVE = 0x1021, + CMSG_GUILD_MEMBER_SEND_SOR_REQUEST = 0x3225, + CMSG_GUILD_MOTD = 0x1035, + CMSG_GUILD_NEWS_UPDATE_STICKY = 0x3223, + CMSG_GUILD_PERMISSIONS = 0x3022, + CMSG_GUILD_PROMOTE = 0x1030, + CMSG_GUILD_QUERY = 0x4426, + CMSG_GUILD_QUERY_NEWS = 0x3020, + CMSG_GUILD_QUERY_RANKS = 0x1026, + CMSG_GUILD_REMOVE = 0x1231, + CMSG_GUILD_REPLACE_GUILD_MASTER = 0x1034, + CMSG_GUILD_REQUEST_CHALLENGE_UPDATE = 0x1224, + CMSG_GUILD_REQUEST_MAX_DAILY_XP = 0x3232, + CMSG_GUILD_REQUEST_PARTY_STATE = 0x3900, + CMSG_GUILD_ROSTER = 0x1226, + CMSG_GUILD_SET_ACHIEVEMENT_TRACKING = 0x1027, + CMSG_GUILD_SET_GUILD_MASTER = 0x3034, + CMSG_GUILD_SET_NOTE = 0x1233, + CMSG_GUILD_SET_RANK_PERMISSIONS = 0x1024, + CMSG_GUILD_SWITCH_RANK = 0x1221, + CMSG_HEARTH_AND_RESURRECT = 0x4B34, + CMSG_IGNORE_TRADE = 0x7112, + CMSG_INITIATE_TRADE = 0x7916, + CMSG_INSPECT = 0x0927, + CMSG_INSPECT_HONOR_STATS = 0x791E, + CMSG_INSTANCE_LOCK_WARNING_RESPONSE = 0x6234, + CMSG_ITEM_REFUND = 0x6134, + CMSG_ITEM_REFUND_INFO = 0x2206, + CMSG_ITEM_TEXT_QUERY = 0x2406, + CMSG_JOIN_CHANNEL = 0x0156, + CMSG_KEEP_ALIVE = 0x0015, + CMSG_LEARN_PREVIEW_TALENTS = 0x2415, + CMSG_LEARN_PREVIEW_TALENTS_PET = 0x6E24, + CMSG_LEARN_TALENT = 0x0306, + CMSG_LEAVE_CHANNEL = 0x2D56, + CMSG_LFG_GET_PLAYER_INFO = 0x0000, + CMSG_LFG_GET_STATUS = 0x2581, + CMSG_LFG_JOIN = 0x2430, + CMSG_LFG_LEAVE = 0x2433, + CMSG_LFG_LFR_JOIN = 0x0531, + CMSG_LFG_LFR_LEAVE = 0x0500, + CMSG_LFG_PARTY_LOCK_INFO_REQUEST = 0x0000, + CMSG_LFG_PROPOSAL_RESULT = 0x0403, + CMSG_LFG_SET_BOOT_VOTE = 0x04B3, + CMSG_LFG_SET_COMMENT = 0x0530, + CMSG_LFG_SET_ROLES = 0x0480, + CMSG_LFG_TELEPORT = 0x2482, + CMSG_LF_GUILD_ADD_RECRUIT = 0x4448, + CMSG_LF_GUILD_BROWSE = 0x0548, + CMSG_LF_GUILD_DECLINE_RECRUIT = 0x1031, + CMSG_LF_GUILD_GET_APPLICATIONS = 0x1230, + CMSG_LF_GUILD_GET_RECRUITS = 0x3230, + CMSG_LF_GUILD_POST_REQUEST = 0x3237, + CMSG_LF_GUILD_REMOVE_RECRUIT = 0x3027, + CMSG_LF_GUILD_SET_GUILD_POST = 0x0448, + CMSG_LIST_INVENTORY = 0x2806, + CMSG_LOAD_SCREEN = 0x2422, + CMSG_LOGOUT_CANCEL = 0x2324, + CMSG_LOGOUT_REQUEST = 0x0A25, + CMSG_LOG_DISCONNECT = 0x446D, + CMSG_LOOT = 0x0127, + CMSG_LOOT_CURRENCY = 0x781C, + CMSG_LOOT_MASTER_GIVE = 0x4F35, + CMSG_LOOT_METHOD = 0x2F24, + CMSG_LOOT_MONEY = 0x6227, + CMSG_LOOT_RELEASE = 0x2007, + CMSG_LOOT_ROLL = 0x6934, + CMSG_MAIL_CREATE_TEXT_ITEM = 0x0B14, + CMSG_MAIL_DELETE = 0x6104, + CMSG_MAIL_MARK_AS_READ = 0x0C07, + CMSG_MAIL_RETURN_TO_SENDER = 0x0816, + CMSG_MAIL_TAKE_ITEM = 0x2B06, + CMSG_MAIL_TAKE_MONEY = 0x4034, + CMSG_MEETINGSTONE_INFO = 0x0000, + CMSG_MESSAGECHAT_ADDON_BATTLEGROUND = 0x0D46, + CMSG_MESSAGECHAT_ADDON_GUILD = 0x0544, + CMSG_MESSAGECHAT_ADDON_OFFICER = 0x3954, + CMSG_MESSAGECHAT_ADDON_PARTY = 0x0546, + CMSG_MESSAGECHAT_ADDON_RAID = 0x1D56, + CMSG_MESSAGECHAT_ADDON_WHISPER = 0x2146, + CMSG_MESSAGECHAT_AFK = 0x0D44, + CMSG_MESSAGECHAT_BATTLEGROUND = 0x2156, + CMSG_MESSAGECHAT_CHANNEL = 0x1D44, + CMSG_MESSAGECHAT_DND = 0x2946, + CMSG_MESSAGECHAT_EMOTE = 0x1156, + CMSG_MESSAGECHAT_GUILD = 0x3956, + CMSG_MESSAGECHAT_OFFICER = 0x1946, + CMSG_MESSAGECHAT_PARTY = 0x1D46, + CMSG_MESSAGECHAT_RAID = 0x2D44, + CMSG_MESSAGECHAT_RAID_WARNING = 0x0944, + CMSG_MESSAGECHAT_SAY = 0x1154, + CMSG_MESSAGECHAT_WHISPER = 0x0D56, + CMSG_MESSAGECHAT_YELL = 0x3544, + CMSG_MINIGAME_MOVE = 0x2A34, + CMSG_MOUNTSPECIAL_ANIM = 0x2807, + CMSG_MOVE_CHARM_TELEPORT_CHEAT = 0x0000, + CMSG_MOVE_CHNG_TRANSPORT = 0x3102, + CMSG_MOVE_ENABLE_SWIM_TO_FLY_TRANS_ACK = 0x0000, + CMSG_MOVE_FALL_RESET = 0x310A, + CMSG_MOVE_FEATHER_FALL_ACK = 0x3110, + CMSG_MOVE_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK = 0x310E, + CMSG_MOVE_FORCE_FLIGHT_SPEED_CHANGE_ACK = 0x7314, + CMSG_MOVE_FORCE_PITCH_RATE_CHANGE_ACK = 0x3100, + CMSG_MOVE_FORCE_RUN_BACK_SPEED_CHANGE_ACK = 0x3216, + CMSG_MOVE_FORCE_RUN_SPEED_CHANGE_ACK = 0x7818, + CMSG_MOVE_FORCE_SWIM_BACK_SPEED_CHANGE_ACK = 0x7A16, + CMSG_MOVE_FORCE_SWIM_SPEED_CHANGE_ACK = 0x7A10, + CMSG_MOVE_FORCE_TURN_RATE_CHANGE_ACK = 0x7316, + CMSG_MOVE_FORCE_WALK_SPEED_CHANGE_ACK = 0x7210, + CMSG_MOVE_GRAVITY_DISABLE_ACK = 0x3118, + CMSG_MOVE_GRAVITY_ENABLE_ACK = 0x700A, + CMSG_MOVE_HOVER_ACK = 0x3318, + CMSG_MOVE_KNOCK_BACK_ACK = 0x721C, + CMSG_MOVE_NOT_ACTIVE_MOVER = 0x7A1A, + CMSG_MOVE_SET_CAN_FLY = 0x720E, + CMSG_MOVE_SET_CAN_FLY_ACK = 0x790C, + CMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY_ACK = 0x3014, + CMSG_MOVE_SET_COLLISION_HEIGHT_ACK = 0x7114, + CMSG_MOVE_SET_RELATIVE_POSITION = 0x0000, + CMSG_MOVE_SET_VEHICLE_REC_ID_ACK = 0x0000, + CMSG_MOVE_SPLINE_DONE = 0x790E, + CMSG_MOVE_TIME_SKIPPED = 0x7A0A, + CMSG_MOVE_TOGGLE_COLLISION_ACK = 0x0000, + CMSG_MOVE_WATER_WALK_ACK = 0x3B00, + CMSG_NAME_QUERY = 0x2224, + CMSG_NEW_SPELL_SLOT = 0x0000, + CMSG_NEXT_CINEMATIC_CAMERA = 0x2014, + CMSG_NPC_TEXT_QUERY = 0x4E24, + CMSG_OBJECT_UPDATE_FAILED = 0x3808, + CMSG_OBJECT_UPDATE_RESCUED = 0x3906, + CMSG_OFFER_PETITION = 0x4817, + CMSG_OPENING_CINEMATIC = 0x0A16, + CMSG_OPEN_ITEM = 0x6A34, + CMSG_OPT_OUT_OF_LOOT = 0x6B16, + CMSG_PAGE_TEXT_QUERY = 0x6614, + CMSG_PARTY_SILENCE = 0x6B26, + CMSG_PARTY_UNSILENCE = 0x4D24, + CMSG_PETITION_BUY = 0x4E05, + CMSG_PETITION_QUERY = 0x4424, + CMSG_PETITION_SHOWLIST = 0x4617, + CMSG_PETITION_SHOW_SIGNATURES = 0x4F15, + CMSG_PETITION_SIGN = 0x0E04, + CMSG_PET_ABANDON = 0x0C24, + CMSG_PET_ACTION = 0x0226, + CMSG_PET_CANCEL_AURA = 0x4B25, + CMSG_PET_CAST_SPELL = 0x6337, + CMSG_PET_LEARN_TALENT = 0x6725, + CMSG_PET_NAME_CACHE = 0x0000, + CMSG_PET_NAME_QUERY = 0x6F24, + CMSG_PET_RENAME = 0x6406, + CMSG_PET_SET_ACTION = 0x6904, + CMSG_PET_SPELL_AUTOCAST = 0x2514, + CMSG_PET_STOP_ATTACK = 0x6C14, + CMSG_PING = 0x444D, + CMSG_PLAYED_TIME = 0x0804, + CMSG_PLAYER_DIFFICULTY_CHANGE = 0x0000, + CMSG_PLAYER_LOGIN = 0x05B1, + CMSG_PLAYER_LOGOUT = 0x0000, + CMSG_PLAYER_VEHICLE_ENTER = 0x2705, + CMSG_PLAY_DANCE = 0x6914, + CMSG_PUSHQUESTTOPARTY = 0x4B14, + CMSG_PVP_LOG_DATA = 0x7308, + CMSG_QUERY_BATTLEFIELD_STATE = 0x7202, + CMSG_QUERY_GUILD_MEMBERS_FOR_RECIPE = 0x1036, + CMSG_QUERY_GUILD_MEMBER_RECIPES = 0x1037, + CMSG_QUERY_GUILD_RECIPES = 0x3033, + CMSG_QUERY_GUILD_REWARDS = 0x3012, + CMSG_QUERY_GUILD_XP = 0x1237, + CMSG_QUERY_INSPECT_ACHIEVEMENTS = 0x4D27, + CMSG_QUERY_QUESTS_COMPLETED = 0x2317, + CMSG_QUERY_TIME = 0x0A36, + CMSG_QUESTGIVER_ACCEPT_QUEST = 0x6B37, + CMSG_QUESTGIVER_CANCEL = 0x0000, + CMSG_QUESTGIVER_CHOOSE_REWARD = 0x2125, + CMSG_QUESTGIVER_COMPLETE_QUEST = 0x0114, + CMSG_QUESTGIVER_HELLO = 0x0D17, + CMSG_QUESTGIVER_QUERY_QUEST = 0x2F14, + CMSG_QUESTGIVER_QUEST_AUTOLAUNCH = 0x0000, + CMSG_QUESTGIVER_REQUEST_REWARD = 0x2534, + CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY = 0x6305, + CMSG_QUESTGIVER_STATUS_QUERY = 0x4407, + CMSG_QUESTLOG_REMOVE_QUEST = 0x0D16, + CMSG_QUESTLOG_SWAP_QUEST = 0x0000, + CMSG_QUEST_CONFIRM_ACCEPT = 0x0D15, + CMSG_QUEST_NPC_QUERY = 0x7302, + CMSG_QUEST_POI_QUERY = 0x4037, + CMSG_QUEST_QUERY = 0x0D06, + CMSG_RANDOMIZE_CHAR_NAME = 0x2413, + CMSG_READY_FOR_ACCOUNT_DATA_TIMES = 0x2B16, + CMSG_READ_ITEM = 0x2F16, + CMSG_REALM_SPLIT = 0x2906, + CMSG_RECLAIM_CORPSE = 0x4036, + CMSG_REDIRECTION_AUTH_PROOF = 0x044D, + CMSG_REFORGE_ITEM = 0x331A, + CMSG_REORDER_CHARACTERS = 0x0593, + CMSG_REPAIR_ITEM = 0x2917, + CMSG_REPLACE_ACCOUNT_DATA = 0x0000, + CMSG_REPOP_REQUEST = 0x6235, + CMSG_REPORT_PVP_AFK = 0x6734, + CMSG_REQUEST_ACCOUNT_DATA = 0x6505, + CMSG_REQUEST_CATEGORY_COOLDOWNS = 0x7102, + CMSG_REQUEST_CEMETERY_LIST = 0x720A, + CMSG_REQUEST_HOTFIX = 0x2401, + CMSG_REQUEST_INSPECT_RATED_BG_STATS = 0x3010, + CMSG_REQUEST_PARTY_MEMBER_STATS = 0x0C04, + CMSG_REQUEST_PET_INFO = 0x4924, + CMSG_REQUEST_PVP_OPTIONS_ENABLED = 0x24A1, + CMSG_REQUEST_PVP_REWARDS = 0x780C, + CMSG_REQUEST_RAID_INFO = 0x2F26, + CMSG_REQUEST_RATED_BG_INFO = 0x2423, + CMSG_REQUEST_RATED_BG_STATS = 0x05B3, + CMSG_REQUEST_RESEARCH_HISTORY = 0x3306, + CMSG_REQUEST_VEHICLE_EXIT = 0x2B35, + CMSG_REQUEST_VEHICLE_NEXT_SEAT = 0x4434, + CMSG_REQUEST_VEHICLE_PREV_SEAT = 0x4C04, + CMSG_REQUEST_VEHICLE_SWITCH_SEAT = 0x4C14, + CMSG_RESET_FACTION_CHEAT = 0x4469, + CMSG_RESET_INSTANCES = 0x6E14, + CMSG_RESURRECT_RESPONSE = 0x6827, + CMSG_RETURN_TO_GRAVEYARD = 0x301E, + CMSG_ROLE_POLL_BEGIN = 0x0430, + CMSG_SAVE_CUF_PROFILES = 0x730E, + CMSG_SAVE_PLAYER = 0x0000, + CMSG_SEARCH_LFG_JOIN = 0x0000, + CMSG_SEARCH_LFG_LEAVE = 0x0000, + CMSG_SELF_RES = 0x6115, + CMSG_SELL_ITEM = 0x4E15, + CMSG_SEND_MAIL = 0x0523, + CMSG_SEND_SOR_REQUEST_VIA_ADDRESS = 0x0420, + CMSG_SEND_SOR_REQUEST_VIA_BNET_ACCOUNT_ID = 0x0482, + CMSG_SERVERTIME = 0x0000, + CMSG_SETDEATHBINDPOINT = 0x0000, + CMSG_SETSHEATHED = 0x4326, + CMSG_SET_ACTIONBAR_TOGGLES = 0x2506, + CMSG_SET_ACTION_BUTTON = 0x6F06, + CMSG_SET_ACTIVE_MOVER = 0x3314, + CMSG_SET_ACTIVE_VOICE_CHANNEL = 0x4305, + CMSG_SET_ALLOW_LOW_LEVEL_RAID1 = 0x4435, + CMSG_SET_ALLOW_LOW_LEVEL_RAID2 = 0x0536, + CMSG_SET_CHANNEL_WATCH = 0x4517, + CMSG_SET_CONTACT_NOTES = 0x6135, + CMSG_SET_CURRENCY_FLAGS = 0x7306, + CMSG_SET_EVERYONE_IS_ASSISTANT = 0x2530, + CMSG_SET_FACTION_ATWAR = 0x0706, + CMSG_SET_FACTION_CHEAT = 0x0000, + CMSG_SET_FACTION_INACTIVE = 0x0E37, + CMSG_SET_GUILD_BANK_TEXT = 0x3023, + CMSG_SET_LFG_COMMENT = 0x0000, + CMSG_SET_PET_SLOT = 0x3A04, + CMSG_SET_PLAYER_DECLINED_NAMES = 0x6316, + CMSG_SET_PREFERED_CEMETERY = 0x311E, + CMSG_SET_PRIMARY_TALENT_TREE = 0x4524, + CMSG_SET_RELATIVE_POSITION = 0x311A, + CMSG_SET_SAVED_INSTANCE_EXTEND = 0x6706, + CMSG_SET_SELECTION = 0x0506, + CMSG_SET_SKILL_CHEAT = 0x0000, + CMSG_SET_TAXI_BENCHMARK_MODE = 0x4314, + CMSG_SET_TITLE = 0x2117, + CMSG_SET_TRADE_CURRENCY = 0x3312, + CMSG_SET_TRADE_GOLD = 0x3008, + CMSG_SET_TRADE_ITEM = 0x7B0C, + CMSG_SET_VEHICLE_REC_ID_ACK = 0x3108, + CMSG_SET_WATCHED_FACTION = 0x2434, + CMSG_SHOWING_CLOAK = 0x4135, + CMSG_SHOWING_HELM = 0x0735, + CMSG_SOCKET_GEMS = 0x2F04, + CMSG_SPELLCLICK = 0x0805, + CMSG_SPIRIT_HEALER_ACTIVATE = 0x2E26, + CMSG_SPLIT_ITEM = 0x0F17, + CMSG_STANDSTATECHANGE = 0x0535, + CMSG_START_QUEST = 0x0000, + CMSG_STOP_DANCE = 0x2907, + CMSG_STORE_LOOT_IN_SLOT = 0x0000, + CMSG_SUBMIT_BUG = 0x2520, + CMSG_SUBMIT_COMPLAIN = 0x2501, + CMSG_SUGGESTION_SUBMIT = 0x2512, + CMSG_SUMMON_RESPONSE = 0x6F27, + CMSG_SUSPEND_TOKEN = 0x046D, + CMSG_SWAP_INV_ITEM = 0x2614, + CMSG_SWAP_ITEM = 0x6326, + CMSG_SYNC_DANCE = 0x0036, + CMSG_TAXICLEARALLNODES = 0x0000, + CMSG_TAXIENABLEALLNODES = 0x0000, + CMSG_TAXINODE_STATUS_QUERY = 0x2F25, + CMSG_TAXIQUERYAVAILABLENODES = 0x6C06, + CMSG_TAXISHOWNODES = 0x0000, + CMSG_TELEPORT_TO_UNIT = 0x4206, + CMSG_TEXT_EMOTE = 0x2E24, + CMSG_TIME_ADJUSTMENT_RESPONSE = 0x3818, + CMSG_TIME_SYNC_RESP = 0x3B0C, + CMSG_TIME_SYNC_RESP_FAILED = 0x710A, + CMSG_TOGGLE_PVP = 0x6815, + CMSG_TOTEM_DESTROYED = 0x4207, + CMSG_TRAINER_BUY_SPELL = 0x4415, + CMSG_TRAINER_LIST = 0x2336, + CMSG_TRANSMOGRIFY_ITEMS = 0x3B0E, + CMSG_TRIGGER_CINEMATIC_CHEAT = 0x0000, + CMSG_TURN_IN_PETITION = 0x0B27, + CMSG_TUTORIAL_CLEAR = 0x6515, + CMSG_TUTORIAL_FLAG = 0x6C26, + CMSG_TUTORIAL_RESET = 0x2726, + CMSG_UNACCEPT_TRADE = 0x391A, + CMSG_UNLEARN_SKILL = 0x6106, + CMSG_UNLEARN_SPECIALIZATION = 0x3210, + CMSG_UNREGISTER_ALL_ADDON_PREFIXES = 0x3D54, + CMSG_UPDATE_ACCOUNT_DATA = 0x4736, + CMSG_UPDATE_MISSILE_TRAJECTORY = 0x781E, + CMSG_UPDATE_PROJECTILE_POSITION = 0x0E24, + CMSG_USED_FOLLOW = 0x7912, + CMSG_USE_ITEM = 0x2C06, + CMSG_VIOLENCE_LEVEL = 0x7816, + CMSG_VOICE_SESSION_ENABLE = 0x2314, + CMSG_VOID_STORAGE_QUERY = 0x790A, + CMSG_VOID_STORAGE_TRANSFER = 0x380E, + CMSG_VOID_STORAGE_UNLOCK = 0x7B14, + CMSG_VOID_SWAP_ITEM = 0x3204, + CMSG_WARDEN_DATA = 0x25A2, + CMSG_WARGAME_ACCEPT = 0x2410, + CMSG_WARGAME_START = 0x05A0, + CMSG_WHO = 0x6C15, + CMSG_WHOIS = 0x6B05, + CMSG_WORLD_STATE_UI_TIMER_UPDATE = 0x4605, + CMSG_WORLD_TELEPORT = 0x24B2, + CMSG_WRAP_ITEM = 0x4F06, + CMSG_ZONEUPDATE = 0x4F37, + MSG_AUCTION_HELLO = 0x2307, + MSG_CHANNEL_START = 0x0A15, // SMSG only? + MSG_CHANNEL_UPDATE = 0x2417, // SMSG only? + MSG_CORPSE_QUERY = 0x4336, + MSG_GM_BIND_OTHER = 0x0000, + MSG_GM_SHOWLABEL = 0x0000, + MSG_GM_SUMMON = 0x0000, + MSG_INSPECT_ARENA_TEAMS = 0x2704, + MSG_LIST_STABLED_PETS = 0x0834, + MSG_MINIMAP_PING = 0x6635, + MSG_MOVE_CHARM_TELEPORT_CHEAT = 0x7A08, + MSG_MOVE_FALL_LAND = 0x380A, + MSG_MOVE_FEATHER_FALL = 0x0000, + MSG_MOVE_GRAVITY_CHNG = 0x0000, + MSG_MOVE_HEARTBEAT = 0x3914, + MSG_MOVE_HOVER = 0x0000, + MSG_MOVE_JUMP = 0x7A06, + MSG_MOVE_SET_ALL_SPEED_CHEAT = 0x0000, + MSG_MOVE_SET_COLLISION_HEIGHT = 0x0000, + MSG_MOVE_SET_FACING = 0x7914, + MSG_MOVE_SET_FLIGHT_SPEED_CHEAT = 0x0000, + MSG_MOVE_SET_PITCH = 0x7312, + MSG_MOVE_SET_RAW_POSITION_ACK = 0x0000, + MSG_MOVE_SET_RUN_BACK_SPEED_CHEAT = 0x0000, + MSG_MOVE_SET_RUN_MODE = 0x791A, + MSG_MOVE_SET_RUN_SPEED_CHEAT = 0x0000, + MSG_MOVE_SET_SWIM_BACK_SPEED_CHEAT = 0x0000, + MSG_MOVE_SET_SWIM_SPEED_CHEAT = 0x0000, + MSG_MOVE_SET_TURN_RATE_CHEAT = 0x0000, + MSG_MOVE_SET_WALK_MODE = 0x7002, + MSG_MOVE_SET_WALK_SPEED_CHEAT = 0x0000, + MSG_MOVE_START_ASCEND = 0x390A, + MSG_MOVE_START_BACKWARD = 0x330A, + MSG_MOVE_START_DESCEND = 0x3800, + MSG_MOVE_START_FORWARD = 0x7814, + MSG_MOVE_START_PITCH_DOWN = 0x3908, + MSG_MOVE_START_PITCH_UP = 0x3304, + MSG_MOVE_START_STRAFE_LEFT = 0x3A16, + MSG_MOVE_START_STRAFE_RIGHT = 0x3A02, + MSG_MOVE_START_SWIM = 0x3206, + MSG_MOVE_START_TURN_LEFT = 0x700C, + MSG_MOVE_START_TURN_RIGHT = 0x7000, + MSG_MOVE_STOP = 0x320A, + MSG_MOVE_STOP_ASCEND = 0x7B00, + MSG_MOVE_STOP_PITCH = 0x7216, + MSG_MOVE_STOP_STRAFE = 0x3002, + MSG_MOVE_STOP_SWIM = 0x3802, + MSG_MOVE_STOP_TURN = 0x331E, + MSG_MOVE_TELEPORT = 0x55A0, + MSG_MOVE_TELEPORT_ACK = 0x390C, + MSG_MOVE_TELEPORT_CHEAT = 0x3A10, + MSG_MOVE_TIME_SKIPPED = 0x19B3, + MSG_MOVE_TOGGLE_COLLISION_CHEAT = 0x7B04, + MSG_MOVE_TOGGLE_FALL_LOGGING = 0x0000, + MSG_MOVE_TOGGLE_LOGGING = 0x0000, + MSG_MOVE_UPDATE_CAN_FLY = 0x0000, + MSG_MOVE_UPDATE_FLIGHT_SPEED = 0x30B1, + MSG_MOVE_UPDATE_MOUSE = 0x0000, + MSG_MOVE_UPDATE_RUN_SPEED = 0x14A6, + MSG_MOVE_UPDATE_TELEPORT = 0x50B2, + MSG_MOVE_WATER_WALK = 0x0000, + MSG_MOVE_WORLDPORT_ACK = 0x2411, + MSG_NOTIFY_PARTY_SQUELCH = 0x4D06, + MSG_PARTY_ASSIGNMENT = 0x0424, + MSG_PETITION_DECLINE = 0x4905, + MSG_PETITION_RENAME = 0x4005, + MSG_PVP_LOG_DATA = 0x0000, + MSG_QUERY_NEXT_MAIL_TIME = 0x0F04, + MSG_QUEST_PUSH_RESULT = 0x4515, + MSG_RAID_READY_CHECK = 0x2304, + MSG_RAID_READY_CHECK_CONFIRM = 0x4F05, + MSG_RAID_READY_CHECK_FINISHED = 0x2E15, + MSG_RAID_TARGET_UPDATE = 0x2C36, + MSG_RANDOM_ROLL = 0x0905, + MSG_SAVE_GUILD_EMBLEM = 0x2404, + MSG_SET_DUNGEON_DIFFICULTY = 0x4925, + MSG_SET_RAID_DIFFICULTY = 0x0614, + MSG_START_MOVE_FORWARD = 0x0000, + MSG_TABARDVENDOR_ACTIVATE = 0x6926, + MSG_TALENT_WIPE_CONFIRM = 0x0107, + MSG_VERIFY_CONNECTIVITY = 0x4F57, + SMSG_ACCOUNT_DATA_TIMES = 0x4B05, + SMSG_ACCOUNT_INFO_RESPONSE = 0x10A7, + SMSG_ACCOUNT_RESTRICTED_WARNING = 0x51A7, + SMSG_ACHIEVEMENT_DELETED = 0x6A16, + SMSG_ACHIEVEMENT_EARNED = 0x4405, + SMSG_ACTION_BUTTONS = 0x38B5, + SMSG_ACTIVATETAXIREPLY = 0x6A37, + SMSG_ADDON_INFO = 0x2C14, + SMSG_ADD_RUNE_POWER = 0x6915, + SMSG_AI_REACTION = 0x0637, + SMSG_ALL_ACHIEVEMENT_DATA = 0x58B1, + SMSG_AREA_SPIRIT_HEALER_TIME = 0x0734, + SMSG_AREA_TRIGGER_MESSAGE = 0x4505, + SMSG_AREA_TRIGGER_MOVEMENT_UPDATE = 0x3DB1, + SMSG_ARENA_ERROR = 0x2D17, + SMSG_ARENA_UNIT_DESTROYED = 0x2637, + SMSG_ARENA_TEAM_CHANGE_FAILED_QUEUED = 0x6E34, + SMSG_ARENA_TEAM_COMMAND_RESULT = 0x39B3, + SMSG_ARENA_TEAM_EVENT = 0x0617, + SMSG_ARENA_TEAM_INVITE = 0x0F36, + SMSG_ARENA_TEAM_QUERY_RESPONSE = 0x6336, + SMSG_ARENA_TEAM_ROSTER = 0x2717, + SMSG_ARENA_TEAM_STATS = 0x4425, + SMSG_ATTACKERSTATEUPDATE = 0x0B25, + SMSG_ATTACKSTART = 0x2D15, + SMSG_ATTACKSTOP = 0x0934, + SMSG_ATTACKSWING_BADFACING = 0x0B36, + SMSG_ATTACKSWING_CANT_ATTACK = 0x0016, + SMSG_ATTACKSWING_DEADTARGET = 0x2B26, + SMSG_ATTACKSWING_NOTINRANGE = 0x6C07, + SMSG_AUCTION_BIDDER_LIST_RESULT = 0x0027, + SMSG_AUCTION_BIDDER_NOTIFICATION = 0x4E27, + SMSG_AUCTION_COMMAND_RESULT = 0x4C25, + SMSG_AUCTION_LIST_PENDING_SALES = 0x6A27, + SMSG_AUCTION_LIST_RESULT = 0x6637, + SMSG_AUCTION_OWNER_LIST_RESULT = 0x6C34, + SMSG_AUCTION_OWNER_NOTIFICATION = 0x4116, + SMSG_AUCTION_REMOVED_NOTIFICATION = 0x2334, + SMSG_AURACASTLOG = 0x0000, + SMSG_AURA_POINTS_DEPLETED = 0x7CB7, + SMSG_AURA_UPDATE = 0x4707, + SMSG_AURA_UPDATE_ALL = 0x6916, + SMSG_AUTH_CHALLENGE = 0x4542, + SMSG_AUTH_RESPONSE = 0x5DB6, + SMSG_AVAILABLE_VOICE_CHANNEL = 0x2E16, + SMSG_AVERAGE_ITEM_LEVEL_INFORM = 0x5DA7, + SMSG_BARBER_SHOP_RESULT = 0x6125, + SMSG_BATTLEFIELD_LIST = 0x71B5, + SMSG_BATTLEFIELD_MGR_EJECTED = 0x7DB7, + SMSG_BATTLEFIELD_MGR_EJECT_PENDING = 0x34A2, + SMSG_BATTLEFIELD_MGR_ENTERED = 0x5CA0, + SMSG_BATTLEFIELD_MGR_ENTRY_INVITE = 0x34B3, + SMSG_BATTLEFIELD_MGR_EXIT_REQUEST = 0x51B1, + SMSG_BATTLEFIELD_MGR_QUEUE_INVITE = 0x15A6, + SMSG_BATTLEFIELD_MGR_QUEUE_REQUEST_RESPONSE = 0x79B6, + SMSG_BATTLEFIELD_MGR_STATE_CHANGE = 0x35B4, + SMSG_BATTLEFIELD_PLAYER_POSITIONS = 0x58B4, + SMSG_BATTLEFIELD_PORT_DENIED = 0x35A3, + SMSG_BATTLEFIELD_RATED_INFO = 0x54A3, + SMSG_BATTLEFIELD_STATUS = 0x7DA1, + SMSG_BATTLEFIELD_STATUS_QUEUED = 0x35A1, + SMSG_BATTLEFIELD_STATUS_ACTIVE = 0x74A4, + SMSG_BATTLEFIELD_STATUS_NEEDCONFIRMATION = 0x59A0, + SMSG_BATTLEFIELD_STATUS_WAITFORGROUPS = 0x75A2, + SMSG_BATTLEFIELD_STATUS_FAILED = 0x71A7, + SMSG_BATTLEGROUND_INFO_THROTTLED = 0x34B2, + SMSG_BATTLEGROUND_PLAYER_JOINED = 0x50B0, + SMSG_BATTLEGROUND_PLAYER_LEFT = 0x59A6, + SMSG_BINDER_CONFIRM = 0x2835, + SMSG_BINDPOINTUPDATE = 0x0527, + SMSG_BINDZONEREPLY = 0x0000, + SMSG_BREAK_TARGET = 0x0105, + SMSG_BUY_BANK_SLOT_RESULT = 0x0000, + SMSG_BUY_FAILED = 0x6435, + SMSG_BUY_ITEM = 0x0F26, + SMSG_CALENDAR_ACTION_PENDING = 0x0000, + SMSG_CALENDAR_ARENA_TEAM = 0x0615, + SMSG_CALENDAR_CLEAR_PENDING_ACTION = 0x2106, + SMSG_CALENDAR_COMMAND_RESULT = 0x6F36, + SMSG_CALENDAR_EVENT_INVITE = 0x4E16, + SMSG_CALENDAR_EVENT_INVITE_ALERT = 0x2A05, + SMSG_CALENDAR_EVENT_INVITE_NOTES = 0x0E17, + SMSG_CALENDAR_EVENT_INVITE_NOTES_ALERT = 0x2535, + SMSG_CALENDAR_EVENT_INVITE_REMOVED = 0x0725, + SMSG_CALENDAR_EVENT_INVITE_REMOVED_ALERT = 0x2617, + SMSG_CALENDAR_EVENT_INVITE_STATUS_ALERT = 0x6625, + SMSG_CALENDAR_EVENT_MODERATOR_STATUS_ALERT = 0x6B06, + SMSG_CALENDAR_EVENT_REMOVED_ALERT = 0x6D35, + SMSG_CALENDAR_EVENT_STATUS = 0x2A27, + SMSG_CALENDAR_EVENT_UPDATED_ALERT = 0x0907, + SMSG_CALENDAR_FILTER_GUILD = 0x4A26, + SMSG_CALENDAR_RAID_LOCKOUT_ADDED = 0x2305, + SMSG_CALENDAR_RAID_LOCKOUT_REMOVED = 0x2E25, + SMSG_CALENDAR_RAID_LOCKOUT_UPDATED = 0x4636, + SMSG_CALENDAR_SEND_CALENDAR = 0x6805, + SMSG_CALENDAR_SEND_EVENT = 0x0C35, + SMSG_CALENDAR_SEND_NUM_PENDING = 0x0C17, + SMSG_CALENDAR_UPDATE_INVITE_LIST = 0x0000, + SMSG_CAMERA_SHAKE = 0x4214, + SMSG_CANCEL_AUTO_REPEAT = 0x6436, + SMSG_CANCEL_COMBAT = 0x4F04, + SMSG_CAST_FAILED = 0x4D16, + SMSG_CHANNEL_LIST = 0x2214, + SMSG_CHANNEL_MEMBER_COUNT = 0x6414, + SMSG_CHANNEL_NOTIFY = 0x0825, + SMSG_CHARACTER_LOGIN_FAILED = 0x4417, + SMSG_CHAR_CREATE = 0x2D05, + SMSG_CHAR_CUSTOMIZE = 0x4F16, + SMSG_CHAR_DELETE = 0x0304, + SMSG_CHAR_ENUM = 0x10B0, + SMSG_CHAR_FACTION_CHANGE = 0x4C06, + SMSG_CHAR_RENAME = 0x2024, + SMSG_CHAT_IGNORED_ACCOUNT_MUTED = 0x15A4, + SMSG_CHAT_NOT_IN_PARTY = 0x6A14, + SMSG_CHAT_PLAYER_AMBIGUOUS = 0x2F34, + SMSG_CHAT_PLAYER_NOT_FOUND = 0x2526, + SMSG_CHAT_RESTRICTED = 0x6536, + SMSG_CHAT_SERVER_DISCONNECTED = 0x6D34, + SMSG_CHAT_SERVER_RECONNECTED = 0x6905, + SMSG_CHAT_WRONG_FACTION = 0x6724, + SMSG_CHECK_FOR_BOTS = 0x0000, + SMSG_CLEAR_BOSS_EMOTES = 0x19A3, + SMSG_CLEAR_COOLDOWN = 0x0627, + SMSG_CLEAR_COOLDOWNS = 0x59B4, + SMSG_CLEAR_FAR_SIGHT_IMMEDIATE = 0x2A04, + SMSG_CLEAR_TARGET = 0x4B26, + SMSG_CLIENTCACHE_VERSION = 0x2734, + SMSG_CLIENT_CONTROL_UPDATE = 0x2837, + SMSG_COMBAT_EVENT_FAILED = 0x2B07, + SMSG_COMBAT_LOG_MULTIPLE = 0x0000, + SMSG_COMMENTATOR_MAP_INFO = 0x0327, + SMSG_COMMENTATOR_PARTY_INFO = 0x38B0, + SMSG_COMMENTATOR_PLAYER_INFO = 0x2F36, + SMSG_COMMENTATOR_SKIRMISH_QUEUE_RESULT1 = 0x2126, + SMSG_COMMENTATOR_SKIRMISH_QUEUE_RESULT2 = 0x6814, + SMSG_COMMENTATOR_STATE_CHANGED = 0x0737, + SMSG_COMPLAIN_RESULT = 0x6D24, + SMSG_COMPRESSED_ACHIEVEMENT_DATA = 0x0000, + SMSG_COMPRESSED_CHAR_ENUM = 0x0000, + SMSG_COMPRESSED_GUILD_ROSTER = 0x0000, + SMSG_COMPRESSED_MOVES = 0x0517, + SMSG_COMPRESSED_UPDATE_OBJECT = 0x0000, + SMSG_COMSAT_CONNECT_FAIL = 0x6317, + SMSG_COMSAT_DISCONNECT = 0x0316, + SMSG_COMSAT_RECONNECT_TRY = 0x4D35, + SMSG_CONTACT_LIST = 0x6017, + SMSG_CONVERT_RUNE = 0x4F14, + SMSG_COOLDOWN_CHEAT = 0x4537, + SMSG_COOLDOWN_EVENT = 0x4F26, + SMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE = 0x0E35, + SMSG_CORPSE_NOT_IN_INSTANCE = 0x2A14, + SMSG_CORPSE_RECLAIM_DELAY = 0x0D34, + SMSG_CREATURE_QUERY_RESPONSE = 0x6024, + SMSG_CRITERIA_DELETED = 0x2915, + SMSG_CRITERIA_UPDATE = 0x6E37, + SMSG_CROSSED_INEBRIATION_THRESHOLD = 0x2036, + SMSG_CURRENCY_LOOT_REMOVED = 0x1DB4, + SMSG_CURRENCY_LOOT_RESTORED = 0x30A0, + SMSG_CUSTOM_LOAD_SCREEN = 0x1DB6, + SMSG_DAMAGE_CALC_LOG = 0x2436, + SMSG_DAMAGE_DONE_OBSOLETE = 0x0000, + SMSG_DANCE_QUERY_RESPONSE = 0x2F06, + SMSG_DB_REPLY = 0x38A4, + SMSG_DEATH_RELEASE_LOC = 0x2F07, + SMSG_DEBUG_RUNE_REGEN = 0x31B3, + SMSG_DEFENSE_MESSAGE = 0x0314, + SMSG_DESTROY_OBJECT = 0x4724, + SMSG_DESTRUCTIBLE_BUILDING_DAMAGE = 0x4825, + SMSG_DIFFERENT_INSTANCE_FROM_PARTY = 0x15B1, + SMSG_DISENCHANT_CREDIT = 0x55A2, + SMSG_DISMOUNT = 0x2135, + SMSG_DISMOUNTRESULT = 0x0D25, + SMSG_DISPEL_FAILED = 0x0307, + SMSG_DISPLAY_GAME_ERROR = 0x31A6, + SMSG_DONT_AUTO_PUSH_SPELLS_TO_ACTION_BAR = 0x38A2, + SMSG_DROP_NEW_CONNECTION = 0x4D40, + SMSG_DUEL_COMPLETE = 0x2527, + SMSG_DUEL_COUNTDOWN = 0x4836, + SMSG_DUEL_INBOUNDS = 0x0A27, + SMSG_DUEL_OUTOFBOUNDS = 0x0C26, + SMSG_DUEL_REQUESTED = 0x4504, + SMSG_DUEL_WINNER = 0x2D36, + SMSG_DUMP_RIDE_TICKETS_RESPONSE = 0x11A3, + SMSG_DURABILITY_DAMAGE_DEATH = 0x4C27, + SMSG_ECHO_PARTY_SQUELCH = 0x0814, + SMSG_EMOTE = 0x0A34, + SMSG_ENABLE_BARBER_SHOP = 0x2D16, + SMSG_ENCHANTMENTLOG = 0x6035, + SMSG_ENVIRONMENTALDAMAGELOG = 0x6C05, + SMSG_EQUIPMENT_SET_LIST = 0x2E04, + SMSG_EQUIPMENT_SET_SAVED = 0x2216, + SMSG_EQUIPMENT_SET_USE_RESULT = 0x2424, + SMSG_EXPECTED_SPAM_RECORDS = 0x4D36, + SMSG_EXPLORATION_EXPERIENCE = 0x6716, + SMSG_FAILED_PLAYER_CONDITION = 0x19A4, + SMSG_FEATURE_SYSTEM_STATUS = 0x3DB7, + SMSG_FEIGN_DEATH_RESISTED = 0x0D05, + SMSG_FISH_ESCAPED = 0x2205, + SMSG_FISH_NOT_HOOKED = 0x0A17, + SMSG_FLIGHT_SPLINE_SYNC = 0x0924, + SMSG_FLOOD_DETECTED = 0x0542, + SMSG_FORCEACTIONSHOW = 0x0000, + SMSG_FORCED_DEATH_UPDATE = 0x2606, + SMSG_FORCE_DISPLAY_UPDATE = 0x0000, + SMSG_FORCE_SEND_QUEUED_PACKETS = 0x0140, + SMSG_FORCE_SET_VEHICLE_REC_ID = 0x70A1, + SMSG_FORGE_MASTER_SET = 0x70B7, + SMSG_FRIEND_STATUS = 0x0717, + SMSG_GAMEOBJECT_CUSTOM_ANIM = 0x4936, + SMSG_GAMEOBJECT_DESPAWN_ANIM = 0x6735, + SMSG_GAMEOBJECT_PAGETEXT = 0x2925, + SMSG_GAMEOBJECT_QUERY_RESPONSE = 0x0915, + SMSG_GAMEOBJECT_RESET_STATE = 0x2A16, + SMSG_GAMESPEED_SET = 0x4E34, + SMSG_GAMETIME_SET = 0x0014, + SMSG_GAMETIME_UPDATE = 0x4127, + SMSG_GAME_EVENT_DEBUG_LOG = 0x31A7, + SMSG_GAME_OBJECT_ACTIVATE_ANIM_KIT = 0x14A3, + SMSG_GMRESPONSE_DB_ERROR = 0x0006, + SMSG_GMRESPONSE_RECEIVED = 0x2E34, + SMSG_GMRESPONSE_STATUS_UPDATE = 0x0A04, + SMSG_GMTICKET_CREATE = 0x2107, + SMSG_GMTICKET_DELETETICKET = 0x6D17, + SMSG_GMTICKET_GETTICKET = 0x2C15, + SMSG_GMTICKET_SYSTEMSTATUS = 0x0D35, + SMSG_GMTICKET_UPDATETEXT = 0x6535, + SMSG_GM_MESSAGECHAT = 0x6434, + SMSG_GM_PLAYER_INFO = 0x4A15, + SMSG_GM_TICKET_STATUS_UPDATE = 0x2C25, + SMSG_GODMODE = 0x0405, + SMSG_GOSSIP_COMPLETE = 0x0806, + SMSG_GOSSIP_MESSAGE = 0x2035, + SMSG_GOSSIP_POI = 0x4316, + SMSG_GROUPACTION_THROTTLED = 0x6524, + SMSG_GROUP_CANCEL = 0x4D25, + SMSG_GROUP_DECLINE = 0x6835, + SMSG_GROUP_DESTROYED = 0x2207, + SMSG_GROUP_INVITE = 0x31B2, + SMSG_GROUP_LIST = 0x4C24, + SMSG_GROUP_SET_LEADER = 0x0526, + SMSG_GROUP_SET_ROLE = 0x39A6, + SMSG_GROUP_UNINVITE = 0x0A07, + SMSG_GUILD_ACHIEVEMENT_DATA = 0x54B7, + SMSG_GUILD_ACHIEVEMENT_DELETED = 0x35A0, + SMSG_GUILD_ACHIEVEMENT_EARNED = 0x50B5, + SMSG_GUILD_ACHIEVEMENT_MEMBERS = 0x38A5, + SMSG_GUILD_BANK_LIST = 0x78A5, + SMSG_GUILD_BANK_LOG_QUERY_RESULT = 0x30B2, + SMSG_GUILD_BANK_MONEY_WITHDRAWN = 0x5DB4, + SMSG_GUILD_BANK_QUERY_TEXT_RESULT = 0x75A3, + SMSG_GUILD_CANCEL = 0x0000, + SMSG_GUILD_CHALLENGE_COMPLETED = 0x39A3, + SMSG_GUILD_CHALLENGE_UPDATED = 0x18B1, + SMSG_GUILD_CHANGE_NAME_RESULT = 0x3CB1, + SMSG_GUILD_COMMAND_RESULT = 0x7DB3, + SMSG_GUILD_COMMAND_RESULT_2 = 0x2707, + SMSG_GUILD_CRITERIA_DATA = 0x14B4, + SMSG_GUILD_CRITERIA_DELETED = 0x55B1, + SMSG_GUILD_DECLINE = 0x2C07, + SMSG_GUILD_EVENT = 0x0705, + SMSG_GUILD_EVENT_LOG_QUERY_RESULT = 0x10B2, + SMSG_GUILD_FLAGGED_FOR_RENAME = 0x30B6, + SMSG_GUILD_INVITE = 0x14A2, + SMSG_GUILD_INVITE_CANCEL = 0x0606, + SMSG_GUILD_KNOWN_RECIPES = 0x0000, + SMSG_GUILD_MAX_DAILY_XP = 0x79B5, + SMSG_GUILD_MEMBERS_FOR_RECIPE = 0x1CB7, + SMSG_GUILD_MEMBER_DAILY_RESET = 0x10A5, + SMSG_GUILD_MEMBER_RECIPES = 0x1CB0, + SMSG_GUILD_MEMBER_UPDATE_NOTE = 0x7CA0, + SMSG_GUILD_MOVE_COMPLETE = 0x11B2, + SMSG_GUILD_MOVE_STARTING = 0x70A4, + SMSG_GUILD_NEWS_DELETED = 0x74A7, + SMSG_GUILD_NEWS_UPDATE = 0x35A7, + SMSG_GUILD_PARTY_STATE_RESPONSE = 0x50A6, + SMSG_GUILD_PERMISSIONS_QUERY_RESULTS = 0x34A3, + SMSG_GUILD_QUERY_RESPONSE = 0x0E06, + SMSG_GUILD_RANK = 0x30B4, + SMSG_GUILD_RANKS_UPDATE = 0x5DA0, + SMSG_GUILD_RECIPES = 0x10B3, + SMSG_GUILD_RENAMED = 0x74A6, + SMSG_GUILD_REPUTATION_REACTION_CHANGED = 0x74B0, + SMSG_GUILD_REPUTATION_WEEKLY_CAP = 0x30B7, + SMSG_GUILD_RESET = 0x1CB5, + SMSG_GUILD_REWARDS_LIST = 0x1DB0, + SMSG_GUILD_ROSTER = 0x3DA3, + SMSG_GUILD_SET_NOTE = 0x0000, + SMSG_GUILD_TRADESKILL_UPDATE = 0x0000, + SMSG_GUILD_UPDATE_ROSTER = 0x18B0, + SMSG_GUILD_XP = 0x3DB0, + SMSG_GUILD_XP_GAIN = 0x14A1, + SMSG_GUILD_XP_UPDATE = 0x0000, + SMSG_HEALTH_UPDATE = 0x4734, + SMSG_HIGHEST_THREAT_UPDATE = 0x4104, + SMSG_HOTFIX_INFO = 0x19B5, + SMSG_HOTFIX_NOTIFY = 0x55A7, + SMSG_INITIALIZE_FACTIONS = 0x4634, + SMSG_INITIAL_SPELLS = 0x0104, + SMSG_INIT_CURRENCY = 0x15A5, + SMSG_INIT_WORLD_STATES = 0x4C15, + SMSG_INSPECT = 0x0000, + SMSG_INSPECT_HONOR_STATS = 0x79A5, + SMSG_INSPECT_RATED_BG_STATS = 0x19A5, + SMSG_INSPECT_RESULTS_UPDATE = 0x0C14, + SMSG_INSPECT_TALENT = 0x4014, + SMSG_INSTANCE_DIFFICULTY = 0x0000, + SMSG_INSTANCE_LOCK_WARNING_QUERY = 0x4F17, + SMSG_INSTANCE_RESET = 0x6F05, + SMSG_INSTANCE_RESET_FAILED = 0x4725, + SMSG_INSTANCE_SAVE_CREATED = 0x0124, + SMSG_INVALIDATE_DANCE = 0x0E27, + SMSG_INVALIDATE_PLAYER = 0x6325, + SMSG_INVALID_PROMOTION_CODE = 0x6F25, + SMSG_INVENTORY_CHANGE_FAILURE = 0x2236, + SMSG_ITEM_ADD_PASSIVE = 0x7CB4, + SMSG_ITEM_COOLDOWN = 0x4D14, + SMSG_ITEM_ENCHANT_TIME_UPDATE = 0x0F27, + SMSG_ITEM_EXPIRE_PURCHASE_REFUND = 0x1CA0, + SMSG_ITEM_PUSH_RESULT = 0x0E15, + SMSG_ITEM_REFUND_INFO_RESPONSE = 0x15A3, + SMSG_ITEM_REFUND_RESULT = 0x5DB1, + SMSG_ITEM_REMOVE_PASSIVE = 0x39A1, + SMSG_ITEM_SEND_PASSIVE = 0x70B1, + SMSG_ITEM_TEXT_QUERY_RESPONSE = 0x2725, + SMSG_ITEM_TIME_UPDATE = 0x2407, + SMSG_JOINED_BATTLEGROUND_QUEUE = 0x0000, + SMSG_KICK_REASON = 0x0000, + SMSG_LEARNED_DANCE_MOVES = 0x0E05, + SMSG_LEARNED_SPELL = 0x58A2, + SMSG_LEVELUP_INFO = 0x0435, + SMSG_LFG_BOOT_PROPOSAL_UPDATE = 0x0F05, + SMSG_LFG_DISABLED = 0x0815, + SMSG_LFG_JOIN_RESULT = 0x38B6, + SMSG_LFG_OFFER_CONTINUE = 0x6B27, + SMSG_LFG_OPEN_FROM_GOSSIP = 0x0000, + SMSG_LFG_PARTY_INFO = 0x2325, + SMSG_LFG_PLAYER_INFO = 0x4B36, + SMSG_LFG_PLAYER_REWARD = 0x6834, + SMSG_LFG_PROPOSAL_UPDATE = 0x7DA6, + SMSG_LFG_QUEUE_STATUS = 0x78B4, + SMSG_LFG_ROLE_CHECK_UPDATE = 0x0336, + SMSG_LFG_ROLE_CHOSEN = 0x6A26, + SMSG_LFG_SLOT_INVALID = 0x54B5, + SMSG_LFG_TELEPORT_DENIED = 0x0E14, + SMSG_LFG_UPDATE_LIST = 0x0000, + SMSG_LFG_UPDATE_PARTY = 0x0000, + SMSG_LFG_UPDATE_PLAYER = 0x0000, + SMSG_LFG_UPDATE_SEARCH = 0x54A1, + SMSG_LFG_UPDATE_STATUS = 0x31A4, + SMSG_LFG_UPDATE_STATUS_NONE = 0x7CA1, + SMSG_LF_GUILD_APPLICANT_LIST_UPDATED = 0x10A4, + SMSG_LF_GUILD_APPLICATIONS_LIST_CHANGED = 0x71A5, + SMSG_LF_GUILD_BROWSE_UPDATED = 0x1DA3, + SMSG_LF_GUILD_COMMAND_RESULT = 0x54A6, + SMSG_LF_GUILD_MEMBERSHIP_LIST_UPDATED = 0x1CA5, + SMSG_LF_GUILD_POST_UPDATED = 0x35B7, + SMSG_LF_GUILD_RECRUIT_LIST_UPDATED = 0x1CB2, + SMSG_LIST_INVENTORY = 0x7CB0, + SMSG_LOAD_CUF_PROFILES = 0x50B1, + SMSG_LOGIN_SETTIMESPEED = 0x4D15, + SMSG_LOGIN_VERIFY_WORLD = 0x2005, + SMSG_LOGOUT_CANCEL_ACK = 0x6514, + SMSG_LOGOUT_COMPLETE = 0x2137, + SMSG_LOGOUT_RESPONSE = 0x0524, + SMSG_LOG_XPGAIN = 0x4514, + SMSG_LOOT_ALL_PASSED = 0x6237, + SMSG_LOOT_CLEAR_MONEY = 0x2B37, + SMSG_LOOT_CONTENTS = 0x11B1, + SMSG_LOOT_ITEM_NOTIFY = 0x6D15, + SMSG_LOOT_LIST = 0x6807, + SMSG_LOOT_MASTER_LIST = 0x0325, + SMSG_LOOT_MONEY_NOTIFY = 0x2836, + SMSG_LOOT_RELEASE_RESPONSE = 0x6D25, + SMSG_LOOT_REMOVED = 0x6817, + SMSG_LOOT_RESPONSE = 0x4C16, + SMSG_LOOT_ROLL = 0x6507, + SMSG_LOOT_ROLL_WON = 0x6617, + SMSG_LOOT_SLOT_CHANGED = 0x2935, + SMSG_LOOT_START_ROLL = 0x2227, + SMSG_MAIL_LIST_RESULT = 0x4217, + SMSG_MAP_OBJ_EVENTS = 0x54B2, + SMSG_MEETINGSTONE_COMPLETE = 0x2524, + SMSG_MEETINGSTONE_IN_PROGRESS = 0x2D35, + SMSG_MEETINGSTONE_MEMBER_ADDED = 0x0000, + SMSG_MEETINGSTONE_SETQUEUE = 0x0000, + SMSG_MESSAGECHAT = 0x2026, + SMSG_MESSAGE_BOX = 0x30A1, + SMSG_MINIGAME_SETUP = 0x6727, + SMSG_MINIGAME_STATE = 0x2E17, + SMSG_MIRRORIMAGE_DATA = 0x2634, + SMSG_MISSILE_CANCEL = 0x3DB4, + SMSG_MODIFY_COOLDOWN = 0x6016, + SMSG_MONEY_NOTIFY = 0x55B6, + SMSG_MONSTER_MOVE = 0x6E17, + SMSG_MONSTER_MOVE_TRANSPORT = 0x2004, + SMSG_MOTD = 0x0A35, + SMSG_MOUNTRESULT = 0x2225, + SMSG_MOUNTSPECIAL_ANIM = 0x0217, + SMSG_MOVE_COLLISION_DISABLE = 0x31B0, + SMSG_MOVE_COLLISION_ENABLE = 0x11A7, + SMSG_MOVE_DISABLE_COLLISION = 0x0000, + SMSG_MOVE_DISABLE_GRAVITY = 0x0000, + SMSG_MOVE_ENABLE_COLLISION = 0x0000, + SMSG_MOVE_ENABLE_GRAVITY = 0x0000, + SMSG_MOVE_FEATHER_FALL = 0x79B0, + SMSG_MOVE_GRAVITY_DISABLE = 0x75B2, + SMSG_MOVE_GRAVITY_ENABLE = 0x30B3, + SMSG_MOVE_KNOCK_BACK = 0x5CB4, + SMSG_MOVE_LAND_WALK = 0x34B7, + SMSG_MOVE_NORMAL_FALL = 0x51B6, + SMSG_MOVE_ROOT = 0x7DA0, + SMSG_MOVE_SET_ACTIVE_MOVER = 0x11B3, + SMSG_MOVE_SET_CAN_FLY = 0x3DA1, + SMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY = 0x59A2, + SMSG_MOVE_SET_COLLISION_HEIGHT = 0x11B0, + SMSG_MOVE_SET_COMPOUND_STATE = 0x75A0, + SMSG_MOVE_SET_FLIGHT_BACK_SPEED = 0x30A2, + SMSG_MOVE_SET_FLIGHT_SPEED = 0x71A6, + SMSG_MOVE_SET_HOVER = 0x5CB3, + SMSG_MOVE_SET_PITCH_RATE = 0x75B0, + SMSG_MOVE_SET_RUN_BACK_SPEED = 0x71B1, + SMSG_MOVE_SET_RUN_SPEED = 0x3DB5, + SMSG_MOVE_SET_SWIM_BACK_SPEED = 0x5CA6, + SMSG_MOVE_SET_SWIM_SPEED = 0x15A7, + SMSG_MOVE_SET_TURN_RATE = 0x30A5, + SMSG_MOVE_SET_VEHICLE_REC_ID = 0x0000, + SMSG_MOVE_SET_WALK_IN_AIR = 0x0000, + SMSG_MOVE_SET_WALK_SPEED = 0x1DA4, + SMSG_MOVE_UNROOT = 0x7DB4, + SMSG_MOVE_UNSET_CAN_FLY = 0x15A2, + SMSG_MOVE_UNSET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY = 0x7DB2, + SMSG_MOVE_UNSET_HOVER = 0x51B3, + SMSG_MOVE_UNSET_WALK_IN_AIR = 0x0000, + SMSG_MOVE_UPDATE_COLLISION_HEIGHT = 0x59A3, + SMSG_MOVE_UPDATE_FLIGHT_BACK_SPEED = 0x74A0, + SMSG_MOVE_UPDATE_KNOCK_BACK = 0x3DB2, + SMSG_MOVE_UPDATE_PITCH_RATE = 0x1DB5, + SMSG_MOVE_UPDATE_RUN_BACK_SPEED = 0x3DA6, + SMSG_MOVE_UPDATE_SWIM_BACK_SPEED = 0x30B5, + SMSG_MOVE_UPDATE_SWIM_SPEED = 0x59B5, + SMSG_MOVE_UPDATE_TELEPORT = 0x0000, + SMSG_MOVE_UPDATE_TURN_RATE = 0x5DA1, + SMSG_MOVE_UPDATE_WALK_SPEED = 0x54A2, + SMSG_MOVE_WATER_WALK = 0x75B1, + SMSG_MULTIPLE_PACKETS = 0x6736, + SMSG_NAME_QUERY_RESPONSE = 0x6E04, + SMSG_NEW_TAXI_PATH = 0x4B35, + SMSG_NEW_WORLD = 0x79B1, + SMSG_NEW_WORLD_ABORT = 0x14B7, + SMSG_NOTIFICATION = 0x14A0, + SMSG_NOTIFY_DANCE = 0x4904, + SMSG_NOTIFY_DEST_LOC_SPELL_CAST = 0x6204, + SMSG_NPC_TEXT_UPDATE = 0x4436, + SMSG_NPC_WONT_TALK = 0x0000, + SMSG_OFFER_PETITION_ERROR = 0x2716, + SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA = 0x4D34, + SMSG_OPEN_CONTAINER = 0x4714, + SMSG_OPEN_LFG_DUNGEON_FINDER = 0x2C37, + SMSG_OVERRIDE_LIGHT = 0x4225, + SMSG_PAGE_TEXT_QUERY_RESPONSE = 0x2B14, + SMSG_PARTYKILLLOG = 0x4937, + SMSG_PARTY_COMMAND_RESULT = 0x6E07, + SMSG_PARTY_MEMBER_STATS = 0x2104, + SMSG_PARTY_MEMBER_STATS_FULL = 0x0215, + SMSG_PAUSE_MIRROR_TIMER = 0x4015, + SMSG_PERIODICAURALOG = 0x0416, + SMSG_PETGODMODE = 0x2E36, + SMSG_PETITION_ALREADY_SIGNED = 0x5DA3, + SMSG_PETITION_QUERY_RESPONSE = 0x4B37, + SMSG_PETITION_SHOWLIST = 0x6405, + SMSG_PETITION_SHOW_SIGNATURES = 0x0716, + SMSG_PETITION_SIGN_RESULTS = 0x6217, + SMSG_PET_ACTION_FEEDBACK = 0x0807, + SMSG_PET_ACTION_SOUND = 0x4324, + SMSG_PET_ADDED = 0x3CA5, + SMSG_PET_BROKEN = 0x2E27, + SMSG_PET_CAST_FAILED = 0x2B15, + SMSG_PET_DISMISS_SOUND = 0x2B05, + SMSG_PET_GUIDS = 0x2D26, + SMSG_PET_LEARNED_SPELL = 0x0507, + SMSG_PET_MODE = 0x2235, + SMSG_PET_NAME_INVALID = 0x6007, + SMSG_PET_NAME_QUERY_RESPONSE = 0x4C37, + SMSG_PET_REMOVED_SPELL = 0x6A04, + SMSG_PET_RENAMEABLE = 0x2B27, + SMSG_PET_SLOT_UPDATED = 0x51A3, + SMSG_PET_SPELLS = 0x4114, + SMSG_PET_TAME_FAILURE = 0x6B24, + SMSG_PET_UPDATE_COMBO_POINTS = 0x4325, + SMSG_PLAYED_TIME = 0x6037, + SMSG_PLAYERBINDERROR = 0x6A24, + SMSG_PLAYERBOUND = 0x2516, + SMSG_PLAYER_DIFFICULTY_CHANGE = 0x2217, + SMSG_PLAYER_MOVE = 0x79A2, + SMSG_PLAYER_SKINNED = 0x0116, + SMSG_PLAYER_UNK_DEAD_ALIVE = 0x0000, + SMSG_PLAYER_VEHICLE_DATA = 0x4115, + SMSG_PLAY_DANCE = 0x4704, + SMSG_PLAY_MUSIC = 0x4B06, + SMSG_PLAY_OBJECT_SOUND = 0x2635, + SMSG_PLAY_ONE_SHOT_ANIM_KIT = 0x4A35, + SMSG_PLAY_SOUND = 0x2134, + SMSG_PLAY_SPELL_VISUAL = 0x10B1, + SMSG_PLAY_SPELL_VISUAL_KIT = 0x55A5, + SMSG_PLAY_TIME_WARNING = 0x4814, + SMSG_PONG = 0x4D42, + SMSG_POWER_UPDATE = 0x4A07, + SMSG_PRE_RESURRECT = 0x6C36, + SMSG_PROCRESIST = 0x0426, + SMSG_PROPOSE_LEVEL_GRANT = 0x6114, + SMSG_PUREMOUNT_CANCELLED_OBSOLETE = 0x0000, + SMSG_PVP_CREDIT = 0x6015, + SMSG_PVP_LOG_DATA = 0x5CB2, + SMSG_PVP_OPTIONS_ENABLED = 0x50A1, + SMSG_QUERY_QUESTS_COMPLETED_RESPONSE = 0x6314, + SMSG_QUERY_TIME_RESPONSE = 0x2124, + SMSG_QUESTGIVER_OFFER_REWARD = 0x2427, + SMSG_QUESTGIVER_QUEST_COMPLETE = 0x55A4, + SMSG_QUESTGIVER_QUEST_DETAILS = 0x2425, + SMSG_QUESTGIVER_QUEST_FAILED = 0x4236, + SMSG_QUESTGIVER_QUEST_INVALID = 0x4016, + SMSG_QUESTGIVER_QUEST_LIST = 0x0134, + SMSG_QUESTGIVER_REQUEST_ITEMS = 0x6236, + SMSG_QUESTGIVER_STATUS = 0x2115, + SMSG_QUESTGIVER_STATUS_MULTIPLE = 0x4F25, + SMSG_QUESTLOG_FULL = 0x0E36, + SMSG_QUESTUPDATE_ADD_ITEM = 0x0000, + SMSG_QUESTUPDATE_ADD_KILL = 0x0D27, + SMSG_QUESTUPDATE_ADD_PVP_KILL = 0x4416, + SMSG_QUESTUPDATE_COMPLETE = 0x2937, + SMSG_QUESTUPDATE_FAILED = 0x6324, + SMSG_QUESTUPDATE_FAILEDTIMER = 0x6427, + SMSG_QUEST_NPC_QUERY_RESPONSE = 0x75A1, + SMSG_QUEST_CONFIRM_ACCEPT = 0x6F07, + SMSG_QUEST_FORCE_REMOVE = 0x6605, + SMSG_QUEST_POI_QUERY_RESPONSE = 0x6304, + SMSG_QUEST_QUERY_RESPONSE = 0x6936, + SMSG_RAID_GROUP_ONLY = 0x0837, + SMSG_RAID_INSTANCE_INFO = 0x6626, + SMSG_RAID_INSTANCE_MESSAGE = 0x6E15, + SMSG_RAID_MARKERS_CHANGED = 0x10A1, + SMSG_RAID_READY_CHECK_THROTTLED_ERROR = 0x2607, + SMSG_RAID_SUMMON_FAILED = 0x18B6, + SMSG_RANDOMIZE_CHAR_NAME = 0x38B1, + SMSG_RATED_BG_RATING = 0x15A1, + SMSG_RATED_BG_STATS = 0x34A1, + SMSG_READ_ITEM_FAILED = 0x0F16, + SMSG_READ_ITEM_OK = 0x2605, + SMSG_REALM_SPLIT = 0x2714, + SMSG_REAL_GROUP_UPDATE = 0x0F34, + SMSG_RECEIVED_MAIL = 0x2924, + SMSG_REDIRECT_CLIENT = 0x0942, + SMSG_REFER_A_FRIEND_EXPIRED = 0x4934, + SMSG_REFER_A_FRIEND_FAILURE = 0x2037, + SMSG_REFORGE_RESULT = 0x58A4, + SMSG_REMOVED_SPELL = 0x4804, + SMSG_REPORT_PVP_AFK_RESULT = 0x2D06, + SMSG_REQUEST_CEMETERY_LIST_RESPONSE = 0x30A7, + SMSG_REQUEST_PVP_REWARDS_RESPONSE = 0x5DA4, + SMSG_RESEARCH_COMPLETE = 0x35A6, + SMSG_RESEARCH_SETUP_HISTORY = 0x10B6, + SMSG_RESET_COMPRESSION_CONTEXT = 0x0142, + SMSG_RESET_FAILED_NOTIFY = 0x4616, + SMSG_RESISTLOG = 0x0000, + SMSG_RESPOND_INSPECT_ACHIEVEMENTS = 0x15B0, + SMSG_RESURRECT_REQUEST = 0x2905, + SMSG_RESYNC_RUNES = 0x6224, + SMSG_ROLE_POLL_BEGIN = 0x70B0, + SMSG_RWHOIS = 0x2437, + SMSG_SELL_ITEM = 0x6105, + SMSG_SEND_MAIL_RESULT = 0x4927, + SMSG_SEND_UNLEARN_SPELLS = 0x4E25, + SMSG_SERVERTIME = 0x6327, + SMSG_SERVER_FIRST_ACHIEVEMENT = 0x6424, + SMSG_SERVER_INFO_RESPONSE = 0x74B5, + SMSG_SERVER_MESSAGE = 0x6C04, + SMSG_SERVER_PERF = 0x74B6, + SMSG_SET_AI_ANIM_KIT = 0x0000, + SMSG_SET_DF_FAST_LAUNCH_RESULT = 0x35B6, + SMSG_SET_FACTION_ATWAR = 0x4216, + SMSG_SET_FACTION_STANDING = 0x0126, + SMSG_SET_FACTION_VISIBLE = 0x2525, + SMSG_SET_FLAT_SPELL_MODIFIER = 0x2834, + SMSG_SET_FORCED_REACTIONS = 0x4615, + SMSG_SET_MELEE_ANIM_KIT = 0x0000, + SMSG_SET_MOVEMENT_ANIM_KIT = 0x0000, + SMSG_SET_PCT_SPELL_MODIFIER = 0x0224, + SMSG_SET_PHASE_SHIFT = 0x70A0, + SMSG_SET_PLAYER_DECLINED_NAMES_RESULT = 0x2B25, + SMSG_SET_PLAY_HOVER_ANIM = 0x30A6, + SMSG_SET_PROFICIENCY = 0x6207, + SMSG_SET_PROJECTILE_POSITION = 0x2616, + SMSG_SHOWTAXINODES = 0x2A36, + SMSG_SHOW_BANK = 0x2627, + SMSG_SHOW_RATINGS = 0x11B4, + SMSG_SOR_START_EXPERIENCE_INCOMPLETE = 0x7CA7, + SMSG_SPELLBREAKLOG = 0x6B17, + SMSG_SPELLDAMAGESHIELD = 0x2927, + SMSG_SPELLDISPELLOG = 0x4516, + SMSG_SPELLENERGIZELOG = 0x0414, + SMSG_SPELLHEALLOG = 0x2816, + SMSG_SPELLINSTAKILLLOG = 0x6216, + SMSG_SPELLINTERRUPTLOG = 0x1DA7, + SMSG_SPELLLOGEXECUTE = 0x0626, + SMSG_SPELLLOGMISS = 0x0625, + SMSG_SPELLNONMELEEDAMAGELOG = 0x4315, + SMSG_SPELLORDAMAGE_IMMUNE = 0x4507, + SMSG_SPELLSTEALLOG = 0x4E26, + SMSG_SPELL_CATEGORY_COOLDOWN = 0x71B6, + SMSG_SPELL_COOLDOWN = 0x4B16, + SMSG_SPELL_DELAYED = 0x0715, + SMSG_SPELL_FAILED_OTHER = 0x0C34, + SMSG_SPELL_FAILURE = 0x4535, + SMSG_SPELL_GO = 0x6E16, + SMSG_SPELL_START = 0x6415, + SMSG_SPELL_UPDATE_CHAIN_TARGETS = 0x6006, + SMSG_SPIRIT_HEALER_CONFIRM = 0x4917, + SMSG_SPLINE_MOVE_COLLISION_DISABLE = 0x35B1, + SMSG_SPLINE_MOVE_COLLISION_ENABLE = 0x3CB0, + SMSG_SPLINE_MOVE_GRAVITY_DISABLE = 0x5DB5, + SMSG_SPLINE_MOVE_GRAVITY_ENABLE = 0x3CA6, + SMSG_SPLINE_MOVE_ROOT = 0x51B4, + SMSG_SPLINE_MOVE_SET_FEATHER_FALL = 0x3DA5, + SMSG_SPLINE_MOVE_SET_FLIGHT_BACK_SPEED = 0x38B3, + SMSG_SPLINE_MOVE_SET_FLIGHT_SPEED = 0x39A0, + SMSG_SPLINE_MOVE_SET_FLYING = 0x31B5, + SMSG_SPLINE_MOVE_SET_HOVER = 0x14B6, + SMSG_SPLINE_MOVE_SET_LAND_WALK = 0x3DA7, + SMSG_SPLINE_MOVE_SET_NORMAL_FALL = 0x38B2, + SMSG_SPLINE_MOVE_SET_PITCH_RATE = 0x14B0, + SMSG_SPLINE_MOVE_SET_RUN_BACK_SPEED = 0x3DB3, + SMSG_SPLINE_MOVE_SET_RUN_MODE = 0x75A7, + SMSG_SPLINE_MOVE_SET_RUN_SPEED = 0x51B7, + SMSG_SPLINE_MOVE_SET_SWIM_BACK_SPEED = 0x59A1, + SMSG_SPLINE_MOVE_SET_SWIM_SPEED = 0x39A4, + SMSG_SPLINE_MOVE_SET_TURN_RATE = 0x78B5, + SMSG_SPLINE_MOVE_SET_WALK_MODE = 0x54B6, + SMSG_SPLINE_MOVE_SET_WALK_SPEED = 0x34A5, + SMSG_SPLINE_MOVE_SET_WATER_WALK = 0x0000, + SMSG_SPLINE_MOVE_START_SWIM = 0x31A5, + SMSG_SPLINE_MOVE_STOP_SWIM = 0x1DA2, + SMSG_SPLINE_MOVE_UNROOT = 0x75B6, + SMSG_SPLINE_MOVE_UNSET_FLYING = 0x58A6, + SMSG_SPLINE_MOVE_UNSET_HOVER = 0x7DA5, + SMSG_SPLINE_MOVE_WATER_WALK = 0x50A2, + SMSG_STABLE_RESULT = 0x2204, + SMSG_STANDSTATE_UPDATE = 0x6F04, + SMSG_START_MIRROR_TIMER = 0x6824, + SMSG_START_TIMER = 0x59A5, + SMSG_STOP_DANCE = 0x4637, + SMSG_STOP_MIRROR_TIMER = 0x0B06, + SMSG_STREAMING_MOVIE = 0x15B7, + SMSG_SUMMON_CANCEL = 0x0B34, + SMSG_SUMMON_REQUEST = 0x2A07, + SMSG_SUPERCEDED_SPELL = 0x35B0, + SMSG_SUPPRESS_NPC_GREETINGS = 0x74B1, + SMSG_SUSPEND_COMMS = 0x4140, + SMSG_SUSPEND_TOKEN_RESPONSE = 0x14B1, + SMSG_TALENTS_ERROR = 0x0916, + SMSG_TALENTS_INFO = 0x6F26, + SMSG_TALENTS_INVOLUNTARILY_RESET = 0x2C27, + SMSG_TAXINODE_STATUS = 0x2936, + SMSG_TEST_DROP_RATE_RESULT = 0x6816, + SMSG_TEXT_EMOTE = 0x0B05, + SMSG_THREAT_CLEAR = 0x6437, + SMSG_THREAT_REMOVE = 0x2E05, + SMSG_THREAT_UPDATE = 0x4735, + SMSG_TIME_ADJUSTMENT = 0x79B7, + SMSG_TIME_SYNC_REQ = 0x3CA4, + SMSG_TITLE_EARNED = 0x2426, + SMSG_TOGGLE_XP_GAIN = 0x6704, + SMSG_TOTEM_CREATED = 0x2414, + SMSG_TRADE_STATUS = 0x5CA3, + SMSG_TRADE_STATUS_EXTENDED = 0x70A2, + SMSG_TRAINER_BUY_FAILED = 0x0004, + SMSG_TRAINER_BUY_SUCCEEDED = 0x6A05, + SMSG_TRAINER_LIST = 0x4414, + SMSG_TRANSFER_ABORTED = 0x0537, + SMSG_TRANSFER_PENDING = 0x18A6, + SMSG_TRIGGER_CINEMATIC = 0x6C27, + SMSG_TRIGGER_MOVIE = 0x4625, + SMSG_TURN_IN_PETITION_RESULTS = 0x0F07, + SMSG_TUTORIAL_FLAGS = 0x0B35, + SMSG_UNIT_HEALTH_FREQUENT = 0x2C26, + SMSG_UNIT_SPELLCAST_START = 0x2517, + SMSG_UPDATE_ACCOUNT_DATA = 0x6837, + SMSG_UPDATE_ACCOUNT_DATA_COMPLETE = 0x2015, + SMSG_UPDATE_COMBO_POINTS = 0x6B34, + SMSG_UPDATE_CURRENCY = 0x59B0, + SMSG_UPDATE_CURRENCY_WEEK_LIMIT = 0x70A7, + SMSG_UPDATE_DUNGEON_ENCOUNTER_FOR_LOOT = 0x3CB5, + SMSG_UPDATE_INSTANCE_ENCOUNTER_UNIT = 0x4007, + SMSG_UPDATE_INSTANCE_OWNERSHIP = 0x4915, + SMSG_UPDATE_ITEM_ENCHANTMENTS = 0x6014, + SMSG_UPDATE_LAST_INSTANCE = 0x0437, + SMSG_UPDATE_OBJECT = 0x4715, + SMSG_UPDATE_SERVER_PLAYER_POSITION = 0x74A3, + SMSG_UPDATE_WORLD_STATE = 0x4816, + SMSG_USERLIST_ADD = 0x0F37, + SMSG_USERLIST_REMOVE = 0x2006, + SMSG_USERLIST_UPDATE = 0x0135, + SMSG_VOICESESSION_FULL = 0x6225, + SMSG_VOICE_CHAT_STATUS = 0x0F15, + SMSG_VOICE_PARENTAL_CONTROLS = 0x0534, + SMSG_VOICE_SESSION_LEAVE = 0x2A24, + SMSG_VOICE_SESSION_ROSTER_UPDATE = 0x2A17, + SMSG_VOICE_SET_TALKER_MUTED = 0x6E35, + SMSG_VOID_ITEM_SWAP_RESPONSE = 0x78A2, + SMSG_VOID_STORAGE_CONTENTS = 0x75B4, + SMSG_VOID_STORAGE_FAILED = 0x18A7, + SMSG_VOID_STORAGE_TRANSFER_CHANGES = 0x51A6, + SMSG_VOID_TRANSFER_RESULT = 0x1DA6, + SMSG_WAIT_QUEUE_FINISH = 0x75B7, + SMSG_WAIT_QUEUE_UPDATE = 0x58A1, + SMSG_WARDEN_DATA = 0x31A0, + SMSG_WARGAME_CHECK_ENTRY = 0x3DA4, + SMSG_WARGAME_REQUEST_SENT = 0x59B2, + SMSG_WEATHER = 0x2904, + SMSG_WEEKLY_LAST_RESET = 0x50A5, + SMSG_WEEKLY_RESET_CURRENCY = 0x3CA1, + SMSG_WEEKLY_SPELL_USAGE = 0x39B7, + SMSG_WEEKLY_SPELL_USAGE_UPDATE = 0x11B5, + SMSG_WHO = 0x6907, + SMSG_WHOIS = 0x6917, + SMSG_WORLD_SERVER_INFO = 0x31A2, + SMSG_WORLD_STATE_UI_TIMER_UPDATE = 0x4A14, + SMSG_XP_GAIN_ABORTED = 0x50B4, + SMSG_ZONE_UNDER_ATTACK = 0x0A06, }; /// Player state @@ -1367,29 +1414,80 @@ enum PacketProcessing }; class WorldPacket; +class WorldSession; + +typedef void(WorldSession::*pOpcodeHandler)(WorldPacket& recvPacket); struct OpcodeHandler { - char const* name; - SessionStatus status; - PacketProcessing packetProcessing; - void (WorldSession::*handler)(WorldPacket& recvPacket); -}; + OpcodeHandler() {} + OpcodeHandler(char const* _name, SessionStatus _status, PacketProcessing _processing, pOpcodeHandler _handler) + : Name(_name), Status(_status), ProcessingPlace(_processing), Handler(_handler) {} -extern OpcodeHandler opcodeTable[NUM_MSG_TYPES]; + char const* Name; + SessionStatus Status; + PacketProcessing ProcessingPlace; + pOpcodeHandler Handler; +}; -/// Lookup opcode name for human understandable logging -inline const char* LookupOpcodeName(uint16 id) +class OpcodeTable { - if (id >= NUM_MSG_TYPES) - return "Received unknown opcode, it's more than max!"; - return opcodeTable[id].name; -} + public: + OpcodeTable() + { + memset(_internalTable, 0, sizeof(_internalTable)); + } + + ~OpcodeTable() + { + for (uint16 i = 0; i < NUM_OPCODE_HANDLERS; ++i) + delete _internalTable[i]; + } + + void Initialize(); + + OpcodeHandler const* operator[](uint32 index) const + { + return _internalTable[index]; + } -inline std::string GetOpcodeNameForLogging(uint16 opcode) + private: + template<bool isInValidRange, bool isNonZero> + void ValidateAndSetOpcode(uint16 opcode, char const* name, SessionStatus status, PacketProcessing processing, pOpcodeHandler handler); + + // Prevent copying this structure + OpcodeTable(OpcodeTable const&); + OpcodeTable& operator=(OpcodeTable const&); + + OpcodeHandler* _internalTable[NUM_OPCODE_HANDLERS]; +}; + +extern OpcodeTable opcodeTable; + +void InitOpcodes(); + +/// Lookup opcode name for human understandable logging +inline std::string GetOpcodeNameForLogging(Opcodes id) { + uint32 opcode = uint32(id); std::ostringstream ss; - ss << '[' << LookupOpcodeName(opcode) << " 0x" << std::hex << std::uppercase << opcode << std::nouppercase << " (" << std::dec << opcode << ")]"; + ss << '['; + + if (id < UNKNOWN_OPCODE) + { + if (OpcodeHandler const* handler = opcodeTable[uint32(id) & 0x7FFF]) + { + ss << handler->Name; + if (opcode & COMPRESSED_OPCODE_MASK) + ss << "_COMPRESSED"; + } + else + ss << "UNKNOWN OPCODE"; + } + else + ss << "INVALID OPCODE"; + + ss << " 0x" << std::hex << std::uppercase << opcode << std::nouppercase << " (" << std::dec << opcode << ")]"; return ss.str(); } diff --git a/src/server/game/Server/WorldPacket.cpp b/src/server/game/Server/WorldPacket.cpp new file mode 100644 index 00000000000..af8e6bd5f1a --- /dev/null +++ b/src/server/game/Server/WorldPacket.cpp @@ -0,0 +1,106 @@ +/* + * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include <zlib.h> +#include "WorldPacket.h" +#include "World.h" + +//! Compresses packet in place +void WorldPacket::Compress(z_stream* compressionStream) +{ + Opcodes uncompressedOpcode = GetOpcode(); + if (uncompressedOpcode & COMPRESSED_OPCODE_MASK) + { + sLog->outError(LOG_FILTER_NETWORKIO, "Packet with opcode 0x%04X is already compressed!", uncompressedOpcode); + return; + } + + Opcodes opcode = Opcodes(uncompressedOpcode | COMPRESSED_OPCODE_MASK); + uint32 size = wpos(); + uint32 destsize = compressBound(size); + + std::vector<uint8> storage(destsize); + + _compressionStream = compressionStream; + Compress(static_cast<void*>(&storage[0]), &destsize, static_cast<const void*>(contents()), size); + if (destsize == 0) + return; + + clear(); + reserve(destsize + sizeof(uint32)); + *this << uint32(size); + append(&storage[0], destsize); + SetOpcode(opcode); + sLog->outInfo(LOG_FILTER_NETWORKIO, "%s (len %u) successfully compressed to %04X (len %u)", GetOpcodeNameForLogging(uncompressedOpcode).c_str(), size, opcode, destsize); +} + +//! Compresses another packet and stores it in self (source left intact) +void WorldPacket::Compress(z_stream* compressionStream, WorldPacket const* source) +{ + ASSERT(source != this); + + Opcodes uncompressedOpcode = source->GetOpcode(); + if (uncompressedOpcode & COMPRESSED_OPCODE_MASK) + { + sLog->outError(LOG_FILTER_NETWORKIO, "Packet with opcode 0x%04X is already compressed!", uncompressedOpcode); + return; + } + + Opcodes opcode = Opcodes(uncompressedOpcode | COMPRESSED_OPCODE_MASK); + uint32 size = source->size(); + uint32 destsize = compressBound(size); + + size_t sizePos = 0; + resize(destsize + sizeof(uint32)); + + _compressionStream = compressionStream; + Compress(static_cast<void*>(&_storage[0] + sizeof(uint32)), &destsize, static_cast<const void*>(source->contents()), size); + if (destsize == 0) + return; + + put<uint32>(sizePos, size); + resize(destsize + sizeof(uint32)); + + SetOpcode(opcode); + + sLog->outInfo(LOG_FILTER_NETWORKIO, "%s (len %u) successfully compressed to %04X (len %u)", GetOpcodeNameForLogging(uncompressedOpcode).c_str(), size, opcode, destsize); +} + +void WorldPacket::Compress(void* dst, uint32 *dst_size, const void* src, int src_size) +{ + _compressionStream->next_out = (Bytef*)dst; + _compressionStream->avail_out = *dst_size; + _compressionStream->next_in = (Bytef*)src; + _compressionStream->avail_in = (uInt)src_size; + + int32 z_res = deflate(_compressionStream, Z_SYNC_FLUSH); + if (z_res != Z_OK) + { + sLog->outError(LOG_FILTER_NETWORKIO, "Can't compress packet (zlib: deflate) Error code: %i (%s, msg: %s)", z_res, zError(z_res), _compressionStream->msg); + *dst_size = 0; + return; + } + + if (_compressionStream->avail_in != 0) + { + sLog->outError(LOG_FILTER_NETWORKIO, "Can't compress packet (zlib: deflate not greedy)"); + *dst_size = 0; + return; + } + + *dst_size -= _compressionStream->avail_out; +} diff --git a/src/server/shared/Packets/WorldPacket.h b/src/server/game/Server/WorldPacket.h index 7ec2b5d1e1e..46b5c583eb8 100644 --- a/src/server/shared/Packets/WorldPacket.h +++ b/src/server/game/Server/WorldPacket.h @@ -20,33 +20,43 @@ #define TRINITYCORE_WORLDPACKET_H #include "Common.h" +#include "Opcodes.h" #include "ByteBuffer.h" +struct z_stream_s; + class WorldPacket : public ByteBuffer { public: // just container for later use - WorldPacket() : ByteBuffer(0), m_opcode(0) + WorldPacket() : ByteBuffer(0), m_opcode(UNKNOWN_OPCODE) + { + } + + WorldPacket(Opcodes opcode, size_t res = 200) : ByteBuffer(res), m_opcode(opcode) { } - explicit WorldPacket(uint16 opcode, size_t res=200) : ByteBuffer(res), m_opcode(opcode) { } // copy constructor - WorldPacket(const WorldPacket &packet) : ByteBuffer(packet), m_opcode(packet.m_opcode) + WorldPacket(WorldPacket const& packet) : ByteBuffer(packet), m_opcode(packet.m_opcode) { } - void Initialize(uint16 opcode, size_t newres=200) + void Initialize(Opcodes opcode, size_t newres = 200) { clear(); _storage.reserve(newres); m_opcode = opcode; } - uint16 GetOpcode() const { return m_opcode; } - void SetOpcode(uint16 opcode) { m_opcode = opcode; } + Opcodes GetOpcode() const { return m_opcode; } + void SetOpcode(Opcodes opcode) { m_opcode = opcode; } + void Compress(z_stream_s* compressionStream); + void Compress(z_stream_s* compressionStream, WorldPacket const* source); protected: - uint16 m_opcode; + Opcodes m_opcode; + void Compress(void* dst, uint32 *dst_size, const void* src, int src_size); + z_stream_s* _compressionStream; }; #endif diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index 6a26dafde79..bb108b0d1fa 100644 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -21,6 +21,7 @@ */ #include "WorldSocket.h" // must be first to make ACE happy with ACE includes in it +#include <zlib.h> #include "Common.h" #include "DatabaseEnv.h" #include "Log.h" @@ -53,14 +54,15 @@ std::string const DefaultPlayerName = "<none>"; bool MapSessionFilter::Process(WorldPacket* packet) { - OpcodeHandler const& opHandle = opcodeTable[packet->GetOpcode()]; + Opcodes opcode = DropHighBytes(packet->GetOpcode()); + OpcodeHandler const* opHandle = opcodeTable[opcode]; //let's check if our opcode can be really processed in Map::Update() - if (opHandle.packetProcessing == PROCESS_INPLACE) + if (opHandle->ProcessingPlace == PROCESS_INPLACE) return true; //we do not process thread-unsafe packets - if (opHandle.packetProcessing == PROCESS_THREADUNSAFE) + if (opHandle->ProcessingPlace == PROCESS_THREADUNSAFE) return false; Player* player = m_pSession->GetPlayer(); @@ -75,13 +77,14 @@ bool MapSessionFilter::Process(WorldPacket* packet) //OR packet handler is not thread-safe! bool WorldSessionFilter::Process(WorldPacket* packet) { - OpcodeHandler const& opHandle = opcodeTable[packet->GetOpcode()]; + Opcodes opcode = DropHighBytes(packet->GetOpcode()); + OpcodeHandler const* opHandle = opcodeTable[opcode]; //check if packet handler is supposed to be safe - if (opHandle.packetProcessing == PROCESS_INPLACE) + if (opHandle->ProcessingPlace == PROCESS_INPLACE) return true; //thread-unsafe packets should be processed in World::UpdateSessions() - if (opHandle.packetProcessing == PROCESS_THREADUNSAFE) + if (opHandle->ProcessingPlace == PROCESS_THREADUNSAFE) return true; //no player attached? -> our client! ^^ @@ -113,6 +116,7 @@ WorldSession::WorldSession(uint32 id, WorldSocket* sock, AccountTypes sec, uint8 m_sessionDbLocaleIndex(locale), m_latency(0), m_TutorialsChanged(false), + _filterAddonMessages(false), recruiterId(recruiter), isRecruiter(isARecruiter), timeLastWhoCommand(0) @@ -126,6 +130,19 @@ WorldSession::WorldSession(uint32 id, WorldSocket* sock, AccountTypes sec, uint8 } InitializeQueryCallbackParameters(); + + _compressionStream = new z_stream(); + _compressionStream->zalloc = (alloc_func)NULL; + _compressionStream->zfree = (free_func)NULL; + _compressionStream->opaque = (voidpf)NULL; + _compressionStream->avail_in = 0; + _compressionStream->next_in = NULL; + int32 z_res = deflateInit(_compressionStream, sWorld->getIntConfig(CONFIG_COMPRESSION)); + if (z_res != Z_OK) + { + sLog->outError(LOG_FILTER_NETWORKIO, "Can't initialize packet compression (zlib: deflateInit) Error code: %i (%s)", z_res, zError(z_res)); + return; + } } /// WorldSession destructor @@ -152,6 +169,15 @@ WorldSession::~WorldSession() delete packet; LoginDatabase.PExecute("UPDATE account SET online = 0 WHERE id = %u;", GetAccountId()); // One-time query + + int32 z_res = deflateEnd(_compressionStream); + if (z_res != Z_OK && z_res != Z_DATA_ERROR) // Z_DATA_ERROR signals that internal state was BUSY + { + sLog->outError(LOG_FILTER_NETWORKIO, "Can't close packet compression stream (zlib: deflateEnd) Error code: %i (%s)", z_res, zError(z_res)); + return; + } + + delete _compressionStream; } std::string const & WorldSession::GetPlayerName() const @@ -177,11 +203,32 @@ uint32 WorldSession::GetGuidLow() const } /// Send a packet to the client -void WorldSession::SendPacket(WorldPacket const* packet) +void WorldSession::SendPacket(WorldPacket const* packet, bool forced /*= false*/) { if (!m_Socket) return; + if (packet->GetOpcode() == NULL_OPCODE) + { + sLog->outError(LOG_FILTER_OPCODES, "Prevented sending of NULL_OPCODE to %s", GetPlayerInfo().c_str()); + return; + } + else if (packet->GetOpcode() == UNKNOWN_OPCODE) + { + sLog->outError(LOG_FILTER_OPCODES, "Prevented sending of UNKNOWN_OPCODE to %s", GetPlayerInfo().c_str()); + return; + } + + if (!forced) + { + OpcodeHandler const* handler = opcodeTable[packet->GetOpcode()]; + if (!handler || handler->Status == STATUS_UNHANDLED) + { + sLog->outError(LOG_FILTER_OPCODES, "Prevented sending disabled opcode %s to %s", GetOpcodeNameForLogging(packet->GetOpcode()).c_str(), GetPlayerInfo().c_str()); + return; + } + } + #ifdef TRINITY_DEBUG // Code for network use statistic static uint64 sendPacketCount = 0; @@ -271,104 +318,96 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater) !_recvQueue.empty() && _recvQueue.peek(true) != firstDelayedPacket && _recvQueue.next(packet, updater)) { - if (packet->GetOpcode() >= NUM_MSG_TYPES) - { - sLog->outError(LOG_FILTER_OPCODES, "Received non-existed opcode %s from %s", GetOpcodeNameForLogging(packet->GetOpcode()).c_str() - , GetPlayerInfo().c_str()); - sScriptMgr->OnUnknownPacketReceive(m_Socket, WorldPacket(*packet)); - } - else + OpcodeHandler const* opHandle = opcodeTable[packet->GetOpcode()]; + + try { - OpcodeHandler &opHandle = opcodeTable[packet->GetOpcode()]; - try + switch (opHandle->Status) { - switch (opHandle.status) - { - case STATUS_LOGGEDIN: - if (!_player) + case STATUS_LOGGEDIN: + if (!_player) + { + // skip STATUS_LOGGEDIN opcode unexpected errors if player logout sometime ago - this can be network lag delayed packets + //! If player didn't log out a while ago, it means packets are being sent while the server does not recognize + //! the client to be in world yet. We will re-add the packets to the bottom of the queue and process them later. + if (!m_playerRecentlyLogout) { - // skip STATUS_LOGGEDIN opcode unexpected errors if player logout sometime ago - this can be network lag delayed packets - //! If player didn't log out a while ago, it means packets are being sent while the server does not recognize - //! the client to be in world yet. We will re-add the packets to the bottom of the queue and process them later. - if (!m_playerRecentlyLogout) - { - //! Prevent infinite loop - if (!firstDelayedPacket) - firstDelayedPacket = packet; - //! Because checking a bool is faster than reallocating memory - deletePacket = false; - QueuePacket(packet); - //! Log + //! Prevent infinite loop + if (!firstDelayedPacket) + firstDelayedPacket = packet; + //! Because checking a bool is faster than reallocating memory + deletePacket = false; + QueuePacket(packet); + //! Log sLog->outDebug(LOG_FILTER_NETWORKIO, "Re-enqueueing packet with opcode %s with with status STATUS_LOGGEDIN. " "Player is currently not in world yet.", GetOpcodeNameForLogging(packet->GetOpcode()).c_str()); - } - } - else if (_player->IsInWorld()) - { - sScriptMgr->OnPacketReceive(m_Socket, WorldPacket(*packet)); - (this->*opHandle.handler)(*packet); - LogUnprocessedTail(packet); - } - // lag can cause STATUS_LOGGEDIN opcodes to arrive after the player started a transfer - break; - case STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT: - if (!_player && !m_playerRecentlyLogout && !m_playerLogout) // There's a short delay between _player = null and m_playerRecentlyLogout = true during logout - LogUnexpectedOpcode(packet, "STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT", - "the player has not logged in yet and not recently logout"); - else - { - // not expected _player or must checked in packet handler - sScriptMgr->OnPacketReceive(m_Socket, WorldPacket(*packet)); - (this->*opHandle.handler)(*packet); - LogUnprocessedTail(packet); - } - break; - case STATUS_TRANSFER: - if (!_player) - LogUnexpectedOpcode(packet, "STATUS_TRANSFER", "the player has not logged in yet"); - else if (_player->IsInWorld()) - LogUnexpectedOpcode(packet, "STATUS_TRANSFER", "the player is still in world"); - else - { - sScriptMgr->OnPacketReceive(m_Socket, WorldPacket(*packet)); - (this->*opHandle.handler)(*packet); - LogUnprocessedTail(packet); } - break; - case STATUS_AUTHED: - // prevent cheating with skip queue wait - if (m_inQueue) - { - LogUnexpectedOpcode(packet, "STATUS_AUTHED", "the player not pass queue yet"); - break; - } - - // some auth opcodes can be recieved before STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT opcodes - // however when we recieve CMSG_CHAR_ENUM we are surely no longer during the logout process. - if (packet->GetOpcode() == CMSG_CHAR_ENUM) - m_playerRecentlyLogout = false; - + } + else if (_player->IsInWorld()) + { + sScriptMgr->OnPacketReceive(m_Socket, WorldPacket(*packet)); + (this->*opHandle->Handler)(*packet); + LogUnprocessedTail(packet); + } + // lag can cause STATUS_LOGGEDIN opcodes to arrive after the player started a transfer + break; + case STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT: + if (!_player && !m_playerRecentlyLogout && !m_playerLogout) // There's a short delay between _player = null and m_playerRecentlyLogout = true during logout + LogUnexpectedOpcode(packet, "STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT", + "the player has not logged in yet and not recently logout"); + else + { + // not expected _player or must checked in packet hanlder sScriptMgr->OnPacketReceive(m_Socket, WorldPacket(*packet)); - (this->*opHandle.handler)(*packet); + (this->*opHandle->Handler)(*packet); LogUnprocessedTail(packet); + } + break; + case STATUS_TRANSFER: + if (!_player) + LogUnexpectedOpcode(packet, "STATUS_TRANSFER", "the player has not logged in yet"); + else if (_player->IsInWorld()) + LogUnexpectedOpcode(packet, "STATUS_TRANSFER", "the player is still in world"); + else + { + sScriptMgr->OnPacketReceive(m_Socket, WorldPacket(*packet)); + (this->*opHandle->Handler)(*packet); + LogUnprocessedTail(packet); + } + break; + case STATUS_AUTHED: + // prevent cheating with skip queue wait + if (m_inQueue) + { + LogUnexpectedOpcode(packet, "STATUS_AUTHED", "the player not pass queue yet"); break; - case STATUS_NEVER: + } + + // some auth opcodes can be recieved before STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT opcodes + // however when we recieve CMSG_CHAR_ENUM we are surely no longer during the logout process. + if (packet->GetOpcode() == CMSG_CHAR_ENUM) + m_playerRecentlyLogout = false; + + sScriptMgr->OnPacketReceive(m_Socket, WorldPacket(*packet)); + (this->*opHandle->Handler)(*packet); + LogUnprocessedTail(packet); + break; + case STATUS_NEVER: sLog->outError(LOG_FILTER_OPCODES, "Received not allowed opcode %s from %s", GetOpcodeNameForLogging(packet->GetOpcode()).c_str() , GetPlayerInfo().c_str()); - break; - case STATUS_UNHANDLED: - sLog->outDebug(LOG_FILTER_OPCODES, "Received not handled opcode %s from %s", GetOpcodeNameForLogging(packet->GetOpcode()).c_str() + break; + case STATUS_UNHANDLED: + sLog->outError(LOG_FILTER_OPCODES, "Received not handled opcode %s from %s", GetOpcodeNameForLogging(packet->GetOpcode()).c_str() , GetPlayerInfo().c_str()); - break; - } - } - catch(ByteBufferException &) - { - sLog->outError(LOG_FILTER_GENERAL, "WorldSession::Update ByteBufferException occured while parsing a packet (opcode: %u) from client %s, accountid=%i. Skipped packet.", - packet->GetOpcode(), GetRemoteAddress().c_str(), GetAccountId()); - packet->hexlike(); + break; } } + catch(ByteBufferException &) + { + sLog->outError(LOG_FILTER_NETWORKIO, "WorldSession::Update ByteBufferException occured while parsing a packet (opcode: %u) from client %s, accountid=%i. Skipped packet.", + packet->GetOpcode(), GetRemoteAddress().c_str(), GetAccountId()); + packet->hexlike(); + } if (deletePacket) delete packet; @@ -595,8 +634,11 @@ void WorldSession::SendNotification(const char *format, ...) vsnprintf(szStr, 1024, format, ap); va_end(ap); - WorldPacket data(SMSG_NOTIFICATION, (strlen(szStr) + 1)); - data << szStr; + size_t len = strlen(szStr); + WorldPacket data(SMSG_NOTIFICATION, 2 + len); + data.WriteBits(len, 13); + data.FlushBits(); + data.append(szStr, len); SendPacket(&data); } } @@ -613,8 +655,11 @@ void WorldSession::SendNotification(uint32 string_id, ...) vsnprintf(szStr, 1024, format, ap); va_end(ap); - WorldPacket data(SMSG_NOTIFICATION, (strlen(szStr) + 1)); - data << szStr; + size_t len = strlen(szStr); + WorldPacket data(SMSG_NOTIFICATION, 2 + len); + data.WriteBits(len, 13); + data.FlushBits(); + data.append(szStr, len); SendPacket(&data); } } @@ -653,15 +698,21 @@ void WorldSession::SendAuthWaitQue(uint32 position) if (position == 0) { WorldPacket packet(SMSG_AUTH_RESPONSE, 1); + packet.WriteBit(0); // has queue info + packet.WriteBit(0); // has account info + packet.FlushBits(); packet << uint8(AUTH_OK); SendPacket(&packet); } else { WorldPacket packet(SMSG_AUTH_RESPONSE, 6); + packet.WriteBit(1); // has queue info + packet.WriteBit(0); // unk queue bool + packet.WriteBit(0); // has account info + packet.FlushBits(); packet << uint8(AUTH_WAIT_QUEUE); packet << uint32(position); - packet << uint8(0); // unk SendPacket(&packet); } } @@ -787,156 +838,6 @@ void WorldSession::SaveTutorialsData(SQLTransaction &trans) m_TutorialsChanged = false; } -void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo* mi) -{ - data >> mi->flags; - data >> mi->flags2; - data >> mi->time; - data >> mi->pos.PositionXYZOStream(); - - if (mi->HasMovementFlag(MOVEMENTFLAG_ONTRANSPORT)) - { - data.readPackGUID(mi->t_guid); - - data >> mi->t_pos.PositionXYZOStream(); - data >> mi->t_time; - data >> mi->t_seat; - - if (mi->HasExtraMovementFlag(MOVEMENTFLAG2_INTERPOLATED_MOVEMENT)) - data >> mi->t_time2; - - if (mi->pos.m_positionX != mi->t_pos.m_positionX) - if (GetPlayer()->GetTransport()) - GetPlayer()->GetTransport()->UpdatePosition(mi); - } - - if (mi->HasMovementFlag(MovementFlags(MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || (mi->HasExtraMovementFlag(MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING))) - data >> mi->pitch; - - data >> mi->fallTime; - - if (mi->HasMovementFlag(MOVEMENTFLAG_FALLING)) - { - data >> mi->j_zspeed; - data >> mi->j_sinAngle; - data >> mi->j_cosAngle; - data >> mi->j_xyspeed; - } - - if (mi->HasMovementFlag(MOVEMENTFLAG_SPLINE_ELEVATION)) - data >> mi->splineElevation; - - //! Anti-cheat checks. Please keep them in seperate if () blocks to maintain a clear overview. - //! Might be subject to latency, so just remove improper flags. - #ifdef TRINITY_DEBUG - #define REMOVE_VIOLATING_FLAGS(check, maskToRemove) \ - { \ - if (check) \ - { \ - sLog->outDebug(LOG_FILTER_UNITS, "WorldSession::ReadMovementInfo: Violation of MovementFlags found (%s). " \ - "MovementFlags: %u, MovementFlags2: %u for player GUID: %u. Mask %u will be removed.", \ - STRINGIZE(check), mi->GetMovementFlags(), mi->GetExtraMovementFlags(), GetPlayer()->GetGUIDLow(), maskToRemove); \ - mi->RemoveMovementFlag((maskToRemove)); \ - } \ - } - #else - #define REMOVE_VIOLATING_FLAGS(check, maskToRemove) \ - if (check) \ - mi->RemoveMovementFlag((maskToRemove)); - #endif - - - /*! This must be a packet spoofing attempt. MOVEMENTFLAG_ROOT sent from the client is not valid - in conjunction with any of the moving movement flags such as MOVEMENTFLAG_FORWARD. - It will freeze clients that receive this player's movement info. - */ - REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_ROOT), - MOVEMENTFLAG_ROOT); - - //! Cannot hover without SPELL_AURA_HOVER - REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_HOVER) && !GetPlayer()->HasAuraType(SPELL_AURA_HOVER), - MOVEMENTFLAG_HOVER); - - //! Cannot ascend and descend at the same time - REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_ASCENDING) && mi->HasMovementFlag(MOVEMENTFLAG_DESCENDING), - MOVEMENTFLAG_ASCENDING | MOVEMENTFLAG_DESCENDING); - - //! Cannot move left and right at the same time - REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_LEFT) && mi->HasMovementFlag(MOVEMENTFLAG_RIGHT), - MOVEMENTFLAG_LEFT | MOVEMENTFLAG_RIGHT); - - //! Cannot strafe left and right at the same time - REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_STRAFE_LEFT) && mi->HasMovementFlag(MOVEMENTFLAG_STRAFE_RIGHT), - MOVEMENTFLAG_STRAFE_LEFT | MOVEMENTFLAG_STRAFE_RIGHT); - - //! Cannot pitch up and down at the same time - REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_PITCH_UP) && mi->HasMovementFlag(MOVEMENTFLAG_PITCH_DOWN), - MOVEMENTFLAG_PITCH_UP | MOVEMENTFLAG_PITCH_DOWN); - - //! Cannot move forwards and backwards at the same time - REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_FORWARD) && mi->HasMovementFlag(MOVEMENTFLAG_BACKWARD), - MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_BACKWARD); - - //! Cannot walk on water without SPELL_AURA_WATER_WALK - REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_WATERWALKING) && !GetPlayer()->HasAuraType(SPELL_AURA_WATER_WALK), - MOVEMENTFLAG_WATERWALKING); - - //! Cannot feather fall without SPELL_AURA_FEATHER_FALL - REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_FALLING_SLOW) && !GetPlayer()->HasAuraType(SPELL_AURA_FEATHER_FALL), - MOVEMENTFLAG_FALLING_SLOW); - - /*! Cannot fly if no fly auras present. Exception is being a GM. - Note that we check for account level instead of Player::IsGameMaster() because in some - situations it may be feasable to use .gm fly on as a GM without having .gm on, - e.g. aerial combat. - */ - - REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_FLYING | MOVEMENTFLAG_CAN_FLY) && GetSecurity() == SEC_PLAYER && - !GetPlayer()->m_mover->HasAuraType(SPELL_AURA_FLY) && - !GetPlayer()->m_mover->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED), - MOVEMENTFLAG_FLYING | MOVEMENTFLAG_CAN_FLY); - - #undef REMOVE_VIOLATING_FLAGS -} - -void WorldSession::WriteMovementInfo(WorldPacket* data, MovementInfo* mi) -{ - data->appendPackGUID(mi->guid); - - *data << mi->flags; - *data << mi->flags2; - *data << mi->time; - *data << mi->pos.PositionXYZOStream(); - - if (mi->HasMovementFlag(MOVEMENTFLAG_ONTRANSPORT)) - { - data->appendPackGUID(mi->t_guid); - - *data << mi->t_pos.PositionXYZOStream(); - *data << mi->t_time; - *data << mi->t_seat; - - if (mi->HasExtraMovementFlag(MOVEMENTFLAG2_INTERPOLATED_MOVEMENT)) - *data << mi->t_time2; - } - - if (mi->HasMovementFlag(MovementFlags(MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || mi->HasExtraMovementFlag(MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING)) - *data << mi->pitch; - - *data << mi->fallTime; - - if (mi->HasMovementFlag(MOVEMENTFLAG_FALLING)) - { - *data << mi->j_zspeed; - *data << mi->j_sinAngle; - *data << mi->j_cosAngle; - *data << mi->j_xyspeed; - } - - if (mi->HasMovementFlag(MOVEMENTFLAG_SPLINE_ELEVATION)) - *data << mi->splineElevation; -} - void WorldSession::ReadAddonsInfo(WorldPacket &data) { if (data.rpos() + 4 > data.size()) @@ -1080,6 +981,57 @@ void WorldSession::SendAddonsInfo() SendPacket(&data); } +bool WorldSession::IsAddonRegistered(const std::string& prefix) const +{ + if (!_filterAddonMessages) // if we have hit the softcap (64) nothing should be filtered + return true; + + if (_registeredAddonPrefixes.empty()) + return false; + + std::vector<std::string>::const_iterator itr = std::find(_registeredAddonPrefixes.begin(), _registeredAddonPrefixes.end(), prefix); + return itr != _registeredAddonPrefixes.end(); +} + +void WorldSession::HandleUnregisterAddonPrefixesOpcode(WorldPacket& /*recvPacket*/) // empty packet +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_UNREGISTER_ALL_ADDON_PREFIXES"); + + _registeredAddonPrefixes.clear(); +} + +void WorldSession::HandleAddonRegisteredPrefixesOpcode(WorldPacket& recvPacket) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ADDON_REGISTERED_PREFIXES"); + + // This is always sent after CMSG_UNREGISTER_ALL_ADDON_PREFIXES + + uint32 count = recvPacket.ReadBits(25); + + if (count > REGISTERED_ADDON_PREFIX_SOFTCAP) + { + // if we have hit the softcap (64) nothing should be filtered + _filterAddonMessages = false; + recvPacket.rfinish(); + return; + } + + std::vector<uint8> lengths(count); + for (uint32 i = 0; i < count; ++i) + lengths[i] = recvPacket.ReadBits(5); + + for (uint32 i = 0; i < count; ++i) + _registeredAddonPrefixes.push_back(recvPacket.ReadString(lengths[i])); + + if (_registeredAddonPrefixes.size() > REGISTERED_ADDON_PREFIX_SOFTCAP) // shouldn't happen + { + _filterAddonMessages = false; + return; + } + + _filterAddonMessages = true; +} + void WorldSession::SetPlayer(Player* player) { _player = player; diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h index abe048279db..d2ef4c4eea5 100644 --- a/src/server/game/Server/WorldSession.h +++ b/src/server/game/Server/WorldSession.h @@ -30,6 +30,7 @@ #include "World.h" #include "WorldPacket.h" #include "Cryptography/BigNumber.h" +#include "Opcodes.h" class Creature; class GameObject; @@ -75,6 +76,8 @@ enum AccountDataType #define GLOBAL_CACHE_MASK 0x15 #define PER_CHARACTER_CACHE_MASK 0xEA +#define REGISTERED_ADDON_PREFIX_SOFTCAP 64 + struct AccountData { AccountData() : Time(0), Data("") {} @@ -110,12 +113,15 @@ enum ChatRestrictionType enum CharterTypes { - GUILD_CHARTER_TYPE = 9, + GUILD_CHARTER_TYPE = 4, ARENA_TEAM_CHARTER_2v2_TYPE = 2, ARENA_TEAM_CHARTER_3v3_TYPE = 3, - ARENA_TEAM_CHARTER_5v5_TYPE = 5 + ARENA_TEAM_CHARTER_5v5_TYPE = 5, }; +#define DB2_REPLY_SPARSE 2442913102 +#define DB2_REPLY_ITEM 1344507586 + //class to deal with packet processing //allows to determine if next packet is safe to be processed class PacketFilter @@ -126,6 +132,7 @@ public: virtual bool Process(WorldPacket* /*packet*/) { return true; } virtual bool ProcessLogout() const { return true; } + static Opcodes DropHighBytes(Opcodes opcode) { return Opcodes(opcode & 0xFFFF); } protected: WorldSession* const m_pSession; @@ -197,20 +204,18 @@ class WorldSession void ReadAddonsInfo(WorldPacket& data); void SendAddonsInfo(); + bool IsAddonRegistered(const std::string& prefix) const; - void ReadMovementInfo(WorldPacket& data, MovementInfo* mi); - void WriteMovementInfo(WorldPacket* data, MovementInfo* mi); - - void SendPacket(WorldPacket const* packet); + void SendPacket(WorldPacket const* packet, bool forced = false); void SendNotification(const char *format, ...) ATTR_PRINTF(2, 3); void SendNotification(uint32 string_id, ...); void SendPetNameInvalid(uint32 error, std::string const& name, DeclinedName *declinedName); void SendPartyResult(PartyOperation operation, std::string const& member, PartyResult res, uint32 val = 0); void SendAreaTriggerMessage(const char* Text, ...) ATTR_PRINTF(2, 3); - void SendSetPhaseShift(uint32 phaseShift); + void SendSetPhaseShift(std::set<uint32> const& phaseIds, std::set<uint32> const& terrainswaps); void SendQueryTimeResponse(); - void SendAuthResponse(uint8 code, bool shortForm, uint32 queuePos = 0); + void SendAuthResponse(uint8 code, bool queued, uint32 queuePos = 0); void SendClientCacheVersion(uint32 version); AccountTypes GetSecurity() const { return _security; } @@ -308,9 +313,10 @@ class WorldSession bool SendItemInfo(uint32 itemid, WorldPacket data); //auction void SendAuctionHello(uint64 guid, Creature* unit); - void SendAuctionCommandResult(uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError = 0); + void SendAuctionCommandResult(AuctionEntry* auction, uint32 Action, uint32 ErrorCode, uint32 bidError = 0); void SendAuctionBidderNotification(uint32 location, uint32 auctionId, uint64 bidder, uint32 bidSum, uint32 diff, uint32 item_template); void SendAuctionOwnerNotification(AuctionEntry* auction); + void SendAuctionRemovedNotification(uint32 auctionId, uint32 itemEntry, int32 randomPropertyId); //Item Enchantment void SendEnchantmentLog(uint64 Target, uint64 Caster, uint32 ItemID, uint32 SpellID); @@ -352,19 +358,15 @@ class WorldSession else m_timeOutTime -= diff; } - void ResetTimeOutTime() - { - m_timeOutTime = sWorld->getIntConfig(CONFIG_SOCKET_TIMEOUTTIME); - } - bool IsConnectionIdle() const - { - return (m_timeOutTime <= 0 && !m_inQueue); - } + void ResetTimeOutTime() { m_timeOutTime = sWorld->getIntConfig(CONFIG_SOCKET_TIMEOUTTIME); } + bool IsConnectionIdle() const { return (m_timeOutTime <= 0 && !m_inQueue); } // Recruit-A-Friend Handling uint32 GetRecruiterId() const { return recruiterId; } bool IsARecruiter() const { return isRecruiter; } + z_stream_s* GetCompressionStream() { return _compressionStream; } + public: // opcodes handlers void Handle_NULL(WorldPacket& recvPacket); // not used @@ -377,9 +379,13 @@ class WorldSession void HandleCharCreateOpcode(WorldPacket& recvPacket); void HandleCharCreateCallback(PreparedQueryResult result, CharacterCreateInfo* createInfo); void HandlePlayerLoginOpcode(WorldPacket& recvPacket); + void HandleLoadScreenOpcode(WorldPacket& recvPacket); void HandleCharEnum(PreparedQueryResult result); void HandlePlayerLogin(LoginQueryHolder * holder); void HandleCharFactionOrRaceChange(WorldPacket& recvData); + void HandleRandomizeCharNameOpcode(WorldPacket& recvData); + void HandleReorderCharacters(WorldPacket& recvData); + void HandleOpeningCinematic(WorldPacket& recvData); // played time void HandlePlayedTime(WorldPacket& recvPacket); @@ -388,6 +394,7 @@ class WorldSession void HandleMoveUnRootAck(WorldPacket& recvPacket); void HandleMoveRootAck(WorldPacket& recvPacket); void HandleLookingForGroup(WorldPacket& recvPacket); + void HandleReturnToGraveyard(WorldPacket& recvPacket); // new inspect void HandleInspectOpcode(WorldPacket& recvPacket); @@ -453,8 +460,6 @@ class WorldSession void HandleDelIgnoreOpcode(WorldPacket& recvPacket); void HandleSetContactNotesOpcode(WorldPacket& recvPacket); void HandleBugOpcode(WorldPacket& recvPacket); - void HandleSetAmmoOpcode(WorldPacket& recvPacket); - void HandleItemNameQueryOpcode(WorldPacket& recvPacket); void HandleAreaTriggerOpcode(WorldPacket& recvPacket); @@ -497,11 +502,11 @@ class WorldSession void HandleGroupInviteOpcode(WorldPacket& recvPacket); //void HandleGroupCancelOpcode(WorldPacket& recvPacket); - void HandleGroupAcceptOpcode(WorldPacket& recvPacket); - void HandleGroupDeclineOpcode(WorldPacket& recvPacket); + void HandleGroupInviteResponseOpcode(WorldPacket& recvPacket); void HandleGroupUninviteOpcode(WorldPacket& recvPacket); void HandleGroupUninviteGuidOpcode(WorldPacket& recvPacket); void HandleGroupSetLeaderOpcode(WorldPacket& recvPacket); + void HandleGroupSetRolesOpcode(WorldPacket& recvData); void HandleGroupDisbandOpcode(WorldPacket& recvPacket); void HandleOptOutOfLootOpcode(WorldPacket& recvData); void HandleLootMethodOpcode(WorldPacket& recvPacket); @@ -512,6 +517,7 @@ class WorldSession void HandleRaidReadyCheckFinishedOpcode(WorldPacket& recvData); void HandleGroupRaidConvertOpcode(WorldPacket& recvData); void HandleGroupChangeSubGroupOpcode(WorldPacket& recvData); + void HandleGroupSwapSubGroupOpcode(WorldPacket& recvData); void HandleGroupAssistantLeaderOpcode(WorldPacket& recvData); void HandlePartyAssignmentOpcode(WorldPacket& recvData); @@ -525,27 +531,41 @@ class WorldSession void HandleTurnInPetitionOpcode(WorldPacket& recvData); void HandleGuildQueryOpcode(WorldPacket& recvPacket); - void HandleGuildCreateOpcode(WorldPacket& recvPacket); void HandleGuildInviteOpcode(WorldPacket& recvPacket); void HandleGuildRemoveOpcode(WorldPacket& recvPacket); void HandleGuildAcceptOpcode(WorldPacket& recvPacket); void HandleGuildDeclineOpcode(WorldPacket& recvPacket); - void HandleGuildInfoOpcode(WorldPacket& recvPacket); void HandleGuildEventLogQueryOpcode(WorldPacket& recvPacket); void HandleGuildRosterOpcode(WorldPacket& recvPacket); + void HandleGuildRewardsQueryOpcode(WorldPacket& recvPacket); void HandleGuildPromoteOpcode(WorldPacket& recvPacket); void HandleGuildDemoteOpcode(WorldPacket& recvPacket); + void HandleGuildAssignRankOpcode(WorldPacket& recvPacket); void HandleGuildLeaveOpcode(WorldPacket& recvPacket); void HandleGuildDisbandOpcode(WorldPacket& recvPacket); - void HandleGuildLeaderOpcode(WorldPacket& recvPacket); + void HandleGuildSetGuildMaster(WorldPacket& recvPacket); void HandleGuildMOTDOpcode(WorldPacket& recvPacket); - void HandleGuildSetPublicNoteOpcode(WorldPacket& recvPacket); - void HandleGuildSetOfficerNoteOpcode(WorldPacket& recvPacket); - void HandleGuildRankOpcode(WorldPacket& recvPacket); + void HandleGuildNewsUpdateStickyOpcode(WorldPacket& recvPacket); + void HandleGuildSetNoteOpcode(WorldPacket& recvPacket); + void HandleGuildQueryRanksOpcode(WorldPacket& recvPacket); + void HandleGuildQueryNewsOpcode(WorldPacket& recvPacket); + void HandleGuildSetRankPermissionsOpcode(WorldPacket& recvPacket); void HandleGuildAddRankOpcode(WorldPacket& recvPacket); void HandleGuildDelRankOpcode(WorldPacket& recvPacket); void HandleGuildChangeInfoTextOpcode(WorldPacket& recvPacket); void HandleSaveGuildEmblemOpcode(WorldPacket& recvPacket); + void HandleGuildRequestPartyState(WorldPacket& recvPacket); + void HandleGuildRequestMaxDailyXP(WorldPacket& recvPacket); + void HandleAutoDeclineGuildInvites(WorldPacket& recvPacket); + + void HandleGuildFinderAddRecruit(WorldPacket& recvPacket); + void HandleGuildFinderBrowse(WorldPacket& recvPacket); + void HandleGuildFinderDeclineRecruit(WorldPacket& recvPacket); + void HandleGuildFinderGetApplications(WorldPacket& recvPacket); + void HandleGuildFinderGetRecruits(WorldPacket& recvPacket); + void HandleGuildFinderPostRequest(WorldPacket& recvPacket); + void HandleGuildFinderRemoveRecruit(WorldPacket& recvPacket); + void HandleGuildFinderSetGuildPost(WorldPacket& recvPacket); void HandleTaxiNodeStatusQueryOpcode(WorldPacket& recvPacket); void HandleTaxiQueryAvailableNodes(WorldPacket& recvPacket); @@ -574,6 +594,7 @@ class WorldSession void HandleStableRevivePet(WorldPacket& recvPacket); void HandleStableSwapPet(WorldPacket& recvPacket); void HandleStableSwapPetCallback(PreparedQueryResult result, uint32 petId); + void SendTrainerBuyFailed(uint64 guid, uint32 spellId, uint32 reason); void HandleDuelAcceptedOpcode(WorldPacket& recvPacket); void HandleDuelCancelledOpcode(WorldPacket& recvPacket); @@ -615,7 +636,8 @@ class WorldSession void HandleSwapInvItemOpcode(WorldPacket& recvPacket); void HandleDestroyItemOpcode(WorldPacket& recvPacket); void HandleAutoEquipItemOpcode(WorldPacket& recvPacket); - void HandleItemQuerySingleOpcode(WorldPacket& recvPacket); + void SendItemDb2Reply(uint32 entry); + void SendItemSparseDb2Reply(uint32 entry); void HandleSellItemOpcode(WorldPacket& recvPacket); void HandleBuyItemInSlotOpcode(WorldPacket& recvPacket); void HandleBuyItemOpcode(WorldPacket& recvPacket); @@ -664,6 +686,7 @@ class WorldSession void HandleQuestPushResult(WorldPacket& recvPacket); void HandleMessagechatOpcode(WorldPacket& recvPacket); + void HandleAddonMessagechatOpcode(WorldPacket& recvPacket); void SendPlayerNotFoundNotice(std::string const& name); void SendPlayerAmbiguousNotice(std::string const& name); void SendWrongFactionNotice(); @@ -671,6 +694,9 @@ class WorldSession void HandleTextEmoteOpcode(WorldPacket& recvPacket); void HandleChatIgnoredOpcode(WorldPacket& recvPacket); + void HandleUnregisterAddonPrefixesOpcode(WorldPacket& recvPacket); + void HandleAddonRegisteredPrefixesOpcode(WorldPacket& recvPacket); + void HandleReclaimCorpseOpcode(WorldPacket& recvPacket); void HandleCorpseQueryOpcode(WorldPacket& recvPacket); void HandleCorpseMapPositionQuery(WorldPacket& recvPacket); @@ -701,7 +727,6 @@ class WorldSession void HandleCompleteCinematic(WorldPacket& recvPacket); void HandleNextCinematicCamera(WorldPacket& recvPacket); - void HandlePageQuerySkippedOpcode(WorldPacket& recvPacket); void HandlePageTextQueryOpcode(WorldPacket& recvPacket); void HandleTutorialFlag (WorldPacket& recvData); @@ -711,7 +736,7 @@ class WorldSession //Pet void HandlePetAction(WorldPacket& recvData); void HandlePetStopAttack(WorldPacket& recvData); - void HandlePetActionHelper(Unit* pet, uint64 guid1, uint32 spellid, uint16 flag, uint64 guid2); + void HandlePetActionHelper(Unit* pet, uint64 guid1, uint32 spellid, uint16 flag, uint64 guid2, float x, float y, float z); void HandlePetNameQuery(WorldPacket& recvData); void HandlePetSetAction(WorldPacket& recvData); void HandlePetAbandon(WorldPacket& recvData); @@ -741,6 +766,10 @@ class WorldSession void HandleBattlefieldLeaveOpcode(WorldPacket& recvData); void HandleBattlemasterJoinArena(WorldPacket& recvData); void HandleReportPvPAFK(WorldPacket& recvData); + void HandleRequestRatedBgInfo(WorldPacket& recvData); + void HandleRequestPvpOptions(WorldPacket& recvData); + void HandleRequestPvpReward(WorldPacket& recvData); + void HandleRequestRatedBgStats(WorldPacket& recvData); void HandleWardenDataOpcode(WorldPacket& recvData); void HandleWorldTeleportOpcode(WorldPacket& recvData); @@ -759,11 +788,11 @@ class WorldSession void HandleInstanceLockResponse(WorldPacket& recvPacket); // Battlefield - void SendBfInvitePlayerToWar(uint32 battleId, uint32 zoneId, uint32 time); - void SendBfInvitePlayerToQueue(uint32 battleId); - void SendBfQueueInviteResponse(uint32 battleId, uint32 zoneId, bool canQueue = true, bool full = false); - void SendBfEntered(uint32 battleId); - void SendBfLeaveMessage(uint32 battleId, BFLeaveReason reason = BF_LEAVE_REASON_EXITED); + void SendBfInvitePlayerToWar(uint64 guid, uint32 zoneId, uint32 time); + void SendBfInvitePlayerToQueue(uint64 guid); + void SendBfQueueInviteResponse(uint64 guid, uint32 zoneId, bool canQueue = true, bool full = false); + void SendBfEntered(uint64 guid); + void SendBfLeaveMessage(uint64 guid, BFLeaveReason reason = BF_LEAVE_REASON_EXITED); void HandleBfQueueInviteResponse(WorldPacket& recvData); void HandleBfEntryInviteResponse(WorldPacket& recvData); void HandleBfExitRequest(WorldPacket& recvData); @@ -800,6 +829,7 @@ class WorldSession void HandleInspectArenaTeamsOpcode(WorldPacket& recvData); void HandleArenaTeamQueryOpcode(WorldPacket& recvData); void HandleArenaTeamRosterOpcode(WorldPacket& recvData); + void HandleArenaTeamCreateOpcode(WorldPacket& recvData); void HandleArenaTeamInviteOpcode(WorldPacket& recvData); void HandleArenaTeamAcceptOpcode(WorldPacket& recvData); void HandleArenaTeamDeclineOpcode(WorldPacket& recvData); @@ -842,6 +872,7 @@ class WorldSession void HandleGuildBankBuyTab(WorldPacket& recvData); void HandleQueryGuildBankTabText(WorldPacket& recvData); void HandleSetGuildBankTabText(WorldPacket& recvData); + void HandleGuildQueryXPOpcode(WorldPacket& recvData); // Refer-a-Friend void HandleGrantLevel(WorldPacket& recvData); @@ -869,12 +900,28 @@ class WorldSession void SendCalendarRaidLockoutUpdated(InstanceSave const* save); void HandleSetSavedInstanceExtend(WorldPacket& recvData); + // Void Storage + void HandleVoidStorageUnlock(WorldPacket& recvData); + void HandleVoidStorageQuery(WorldPacket& recvData); + void HandleVoidStorageTransfer(WorldPacket& recvData); + void HandleVoidSwapItem(WorldPacket& recvData); + void SendVoidStorageTransferResult(VoidTransferError result); + + // Transmogrification + void HandleTransmogrifyItems(WorldPacket& recvData); + + // Reforge + void HandleReforgeItemOpcode(WorldPacket& recvData); + void SendReforgeResult(bool success); + + // Miscellaneous void HandleSpellClick(WorldPacket& recvData); void HandleMirrorImageDataRequest(WorldPacket& recvData); void HandleAlterAppearance(WorldPacket& recvData); void HandleRemoveGlyph(WorldPacket& recvData); void HandleCharCustomize(WorldPacket& recvData); void HandleQueryInspectAchievements(WorldPacket& recvData); + void HandleGuildAchievementProgressQuery(WorldPacket& recvData); void HandleEquipmentSetSave(WorldPacket& recvData); void HandleEquipmentSetDelete(WorldPacket& recvData); void HandleEquipmentSetUse(WorldPacket& recvData); @@ -885,7 +932,15 @@ class WorldSession void HandleEjectPassenger(WorldPacket& data); void HandleEnterPlayerVehicle(WorldPacket& data); void HandleUpdateProjectilePosition(WorldPacket& recvPacket); + void HandleRequestHotfix(WorldPacket& recvPacket); void HandleUpdateMissileTrajectory(WorldPacket& recvPacket); + void HandleViolenceLevel(WorldPacket& recvPacket); + void HandleObjectUpdateFailedOpcode(WorldPacket& recvPacket); + int32 HandleEnableNagleAlgorithm(); + + // Compact Unit Frames (4.x) + void HandleSaveCUFProfiles(WorldPacket& recvPacket); + void SendLoadCUFProfiles(); private: void InitializeQueryCallbackParameters(); @@ -947,10 +1002,13 @@ class WorldSession uint32 m_Tutorials[MAX_ACCOUNT_TUTORIAL_VALUES]; bool m_TutorialsChanged; AddonsList m_addonsList; + std::vector<std::string> _registeredAddonPrefixes; + bool _filterAddonMessages; uint32 recruiterId; bool isRecruiter; ACE_Based::LockedQueue<WorldPacket*, ACE_Thread_Mutex> _recvQueue; time_t timeLastWhoCommand; + z_stream_s* _compressionStream; }; #endif /// @} diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp index c80d25be139..9e3c47caea2 100644 --- a/src/server/game/Server/WorldSocket.cpp +++ b/src/server/game/Server/WorldSocket.cpp @@ -165,6 +165,13 @@ int WorldSocket::SendPacket(WorldPacket const& pct) WorldPacket const* pkt = &pct; + // Empty buffer used in case packet should be compressed + WorldPacket buff; + if (m_Session && pkt->size() > 0x400) + { + buff.Compress(m_Session->GetCompressionStream(), pkt); + pkt = &buff; + } if (m_Session) sLog->outTrace(LOG_FILTER_OPCODES, "S->C: %s %s", m_Session->GetPlayerInfo().c_str(), GetOpcodeNameForLogging(pkt->GetOpcode()).c_str()); @@ -247,7 +254,12 @@ int WorldSocket::open (void *a) m_Address = remote_addr.get_host_addr(); - if (HandleSendAuthSession() == -1) + // not an opcode. this packet sends raw string WORLD OF WARCRAFT CONNECTION - SERVER TO CLIENT" + // because of our implementation, bytes "WO" become the opcode + WorldPacket packet(MSG_VERIFY_CONNECTIVITY); + packet << "RLD OF WARCRAFT CONNECTION - SERVER TO CLIENT"; + + if (SendPacket(packet) == -1) return -1; // Register with ACE Reactor @@ -469,7 +481,7 @@ int WorldSocket::handle_input_header (void) EndianConvertReverse(header.size); EndianConvert(header.cmd); - if ((header.size < 4) || (header.size > 10240) || (header.cmd > 10240)) + if ((header.size < 4) || (header.size > 10240) || (header.cmd > 0xFFFF && (header.cmd >> 16) != 0x4C52)) // LR (from MSG_VERIFY_CONNECTIVITY) { Player* _player = m_Session ? m_Session->GetPlayer() : NULL; sLog->outError(LOG_FILTER_NETWORKIO, "WorldSocket::handle_input_header(): client (account: %u, char [GUID: %u, name: %s]) sent malformed packet (size: %d, cmd: %d)", @@ -484,7 +496,7 @@ int WorldSocket::handle_input_header (void) header.size -= 4; - ACE_NEW_RETURN(m_RecvWPct, WorldPacket ((uint16)header.cmd, header.size), -1); + ACE_NEW_RETURN(m_RecvWPct, WorldPacket (PacketFilter::DropHighBytes(Opcodes(header.cmd)), header.size), -1); if (header.size > 0) { @@ -657,7 +669,7 @@ int WorldSocket::ProcessIncoming(WorldPacket* new_pct) // manage memory ;) ACE_Auto_Ptr<WorldPacket> aptr(new_pct); - const ACE_UINT16 opcode = new_pct->GetOpcode(); + Opcodes opcode = PacketFilter::DropHighBytes(new_pct->GetOpcode()); if (closing_) return -1; @@ -689,6 +701,29 @@ int WorldSocket::ProcessIncoming(WorldPacket* new_pct) sLog->outDebug(LOG_FILTER_NETWORKIO, "%s", opcodeName.c_str()); sScriptMgr->OnPacketReceive(this, WorldPacket(*new_pct)); return 0; + case CMSG_LOG_DISCONNECT: + new_pct->rfinish(); // contains uint32 disconnectReason; + sLog->outDebug(LOG_FILTER_NETWORKIO, "%s", opcodeName.c_str()); + sScriptMgr->OnPacketReceive(this, WorldPacket(*new_pct)); + return 0; + // not an opcode, client sends string "WORLD OF WARCRAFT CONNECTION - CLIENT TO SERVER" without opcode + // first 4 bytes become the opcode (2 dropped) + case MSG_VERIFY_CONNECTIVITY: + { + sLog->outDebug(LOG_FILTER_NETWORKIO, "%s", opcodeName.c_str()); + sScriptMgr->OnPacketReceive(this, WorldPacket(*new_pct)); + std::string str; + *new_pct >> str; + if (str != "D OF WARCRAFT CONNECTION - CLIENT TO SERVER") + return -1; + return HandleSendAuthSession(); + } + case CMSG_ENABLE_NAGLE: + { + sLog->outDebug(LOG_FILTER_NETWORKIO, "%s", opcodeName.c_str()); + sScriptMgr->OnPacketReceive(this, WorldPacket(*new_pct)); + return m_Session ? m_Session->HandleEnableNagleAlgorithm() : -1; + } default: { ACE_GUARD_RETURN(LockType, Guard, m_SessionLock, -1); @@ -698,6 +733,13 @@ int WorldSocket::ProcessIncoming(WorldPacket* new_pct) return -1; } + OpcodeHandler const* handler = opcodeTable[opcode]; + if (!handler || handler->Status == STATUS_UNHANDLED) + { + sLog->outError(LOG_FILTER_OPCODES, "No defined handler for opcode %s sent by %s", GetOpcodeNameForLogging(new_pct->GetOpcode()).c_str(), m_Session->GetPlayerInfo().c_str()); + return 0; + } + // Our Idle timer will reset on any non PING opcodes. // Catches people idling on the login screen and any lingering ingame connections. m_Session->ResetTimeOutTime(); @@ -725,9 +767,6 @@ int WorldSocket::ProcessIncoming(WorldPacket* new_pct) int WorldSocket::HandleSendAuthSession() { WorldPacket packet(SMSG_AUTH_CHALLENGE, 37); - packet << uint32(1); // 1...31 - packet << uint32(m_Seed); - BigNumber seed1; seed1.SetRand(16 * 8); packet.append(seed1.AsByteArray(16), 16); // new encryption seeds @@ -735,6 +774,9 @@ int WorldSocket::HandleSendAuthSession() BigNumber seed2; seed2.SetRand(16 * 8); packet.append(seed2.AsByteArray(16), 16); // new encryption seeds + + packet << m_Seed; + packet << uint8(1); return SendPacket(packet); } @@ -743,16 +785,52 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket) uint8 digest[20]; uint32 clientSeed; uint8 security; + uint16 clientBuild; uint32 id; + uint32 addonSize; LocaleConstant locale; std::string account; SHA1Hash sha; - uint32 clientBuild; - uint32 unk2, unk3, unk5, unk6, unk7; - uint64 unk4; - BigNumber v, s, g, N; - WorldPacket packet, SendAddonPacked; BigNumber k; + WorldPacket addonsData; + + recvPacket.read_skip<uint32>(); + recvPacket.read_skip<uint32>(); + recvPacket.read_skip<uint8>(); + recvPacket >> digest[10]; + recvPacket >> digest[18]; + recvPacket >> digest[12]; + recvPacket >> digest[5]; + recvPacket.read_skip<uint64>(); + recvPacket >> digest[15]; + recvPacket >> digest[9]; + recvPacket >> digest[19]; + recvPacket >> digest[4]; + recvPacket >> digest[7]; + recvPacket >> digest[16]; + recvPacket >> digest[3]; + recvPacket >> clientBuild; + recvPacket >> digest[8]; + recvPacket.read_skip<uint32>(); + recvPacket.read_skip<uint8>(); + recvPacket >> digest[17]; + recvPacket >> digest[6]; + recvPacket >> digest[0]; + recvPacket >> digest[1]; + recvPacket >> digest[11]; + recvPacket >> clientSeed; + recvPacket >> digest[2]; + recvPacket.read_skip<uint32>(); + recvPacket >> digest[14]; + recvPacket >> digest[13]; + + recvPacket >> addonSize; + addonsData.resize(addonSize); + recvPacket.read((uint8*)addonsData.contents(), addonSize); + + recvPacket.ReadBit(); + uint32 accountNameLength = recvPacket.ReadBits(12); + account = recvPacket.ReadString(accountNameLength); if (sWorld->IsClosed()) { @@ -761,23 +839,6 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket) return -1; } - // Read the content of the packet - recvPacket >> clientBuild; - recvPacket >> unk2; - recvPacket >> account; - recvPacket >> unk3; - recvPacket >> clientSeed; - recvPacket >> unk5 >> unk6 >> unk7; - recvPacket >> unk4; - recvPacket.read(digest, 20); - - sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSocket::HandleAuthSession: client %u, unk2 %u, account %s, unk3 %u, clientseed %u", - clientBuild, - unk2, - account.c_str(), - unk3, - clientSeed); - // Get the account information from the realmd database PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO_BY_NAME); @@ -800,21 +861,9 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket) if (expansion > world_expansion) expansion = world_expansion; - N.SetHexStr ("894B645E89E1535BBDAD5B8B290650530801B18EBFBF5E8FAB3C82872A3E9BB7"); - g.SetDword (7); - - v.SetHexStr(fields[4].GetCString()); - s.SetHexStr (fields[5].GetCString()); - - const char* sStr = s.AsHexStr(); // Must be freed by OPENSSL_free() - const char* vStr = v.AsHexStr(); // Must be freed by OPENSSL_free() - sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSocket::HandleAuthSession: (s, v) check s: %s v: %s", - sStr, - vStr); - - OPENSSL_free((void*)sStr); - OPENSSL_free((void*)vStr); + fields[5].GetCString(), + fields[4].GetCString()); ///- Re-check ip locking (same check as in realmd). if (fields[3].GetUInt8() == 1) // if ip is locked @@ -952,7 +1001,7 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket) m_Session->LoadGlobalAccountData(); m_Session->LoadTutorialsData(); - m_Session->ReadAddonsInfo(recvPacket); + m_Session->ReadAddonsInfo(addonsData); // Initialize Warden system only if it is enabled by config if (sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED)) @@ -972,8 +1021,8 @@ int WorldSocket::HandlePing (WorldPacket& recvPacket) uint32 latency; // Get the ping packet content - recvPacket >> ping; recvPacket >> latency; + recvPacket >> ping; if (m_LastPingTime == ACE_Time_Value::zero) m_LastPingTime = ACE_OS::gettimeofday(); // for 1st ping @@ -1031,6 +1080,8 @@ int WorldSocket::HandlePing (WorldPacket& recvPacket) void WorldSocket::SendAuthResponseError(uint8 code) { WorldPacket packet(SMSG_AUTH_RESPONSE, 1); + packet.WriteBit(0); // has queue info + packet.WriteBit(0); // has account info packet << uint8(code); SendPacket(packet); } diff --git a/src/server/game/Server/WorldSocket.h b/src/server/game/Server/WorldSocket.h index 2d5762ef60e..9ad27694867 100644 --- a/src/server/game/Server/WorldSocket.h +++ b/src/server/game/Server/WorldSocket.h @@ -161,6 +161,7 @@ class WorldSocket : public WorldHandler /// Called by ProcessIncoming() on CMSG_PING. int HandlePing(WorldPacket& recvPacket); + /// Called by CMSG_VERIFY_CONNECTIVITY_RESPONSE int HandleSendAuthSession(); private: diff --git a/src/server/game/Skills/SkillDiscovery.cpp b/src/server/game/Skills/SkillDiscovery.cpp index 8b5ae4863d0..9fc426323d1 100644 --- a/src/server/game/Skills/SkillDiscovery.cpp +++ b/src/server/game/Skills/SkillDiscovery.cpp @@ -55,7 +55,7 @@ void LoadSkillDiscoveryTable() if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 skill discovery definitions. DB table `skill_discovery_template` is empty."); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 skill discovery definitions. DB table `skill_discovery_template` is empty."); return; } diff --git a/src/server/game/Skills/SkillExtraItems.cpp b/src/server/game/Skills/SkillExtraItems.cpp index 090e2e8205a..170cf0e57a2 100644 --- a/src/server/game/Skills/SkillExtraItems.cpp +++ b/src/server/game/Skills/SkillExtraItems.cpp @@ -60,7 +60,7 @@ void LoadSkillExtraItemTable() if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 spell specialization definitions. DB table `skill_extra_item_template` is empty."); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 spell specialization definitions. DB table `skill_extra_item_template` is empty."); return; } diff --git a/src/server/game/Spells/Auras/SpellAuraDefines.h b/src/server/game/Spells/Auras/SpellAuraDefines.h index 3969dfbab98..c07f99cbf9f 100644 --- a/src/server/game/Spells/Auras/SpellAuraDefines.h +++ b/src/server/game/Spells/Auras/SpellAuraDefines.h @@ -200,7 +200,7 @@ enum AuraType SPELL_AURA_MOD_MELEE_HASTE = 138, SPELL_AURA_FORCE_REACTION = 139, SPELL_AURA_MOD_RANGED_HASTE = 140, - SPELL_AURA_MOD_RANGED_AMMO_HASTE = 141, + SPELL_AURA_141 = 141, // old SPELL_AURA_MOD_RANGED_AMMO_HASTE, unused now SPELL_AURA_MOD_BASE_RESISTANCE_PCT = 142, SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE = 143, SPELL_AURA_SAFE_FALL = 144, @@ -212,14 +212,14 @@ enum AuraType SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT = 150, SPELL_AURA_TRACK_STEALTHED = 151, // Track Stealthed SPELL_AURA_MOD_DETECTED_RANGE = 152, // Mod Detected Range - SPELL_AURA_SPLIT_DAMAGE_FLAT = 153, // Split Damage Flat + SPELL_AURA_153 = 153, // old SPELL_AURA_SPLIT_DAMAGE_FLAT. unused 4.3.4 SPELL_AURA_MOD_STEALTH_LEVEL = 154, // Stealth Level Modifier SPELL_AURA_MOD_WATER_BREATHING = 155, // Mod Water Breathing SPELL_AURA_MOD_REPUTATION_GAIN = 156, // Mod Reputation Gain SPELL_AURA_PET_DAMAGE_MULTI = 157, // Mod Pet Damage SPELL_AURA_MOD_SHIELD_BLOCKVALUE = 158, SPELL_AURA_NO_PVP_CREDIT = 159, - SPELL_AURA_MOD_AOE_AVOIDANCE = 160, + SPELL_AURA_160 = 160, // old SPELL_AURA_MOD_AOE_AVOIDANCE. Unused 4.3.4 SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT = 161, SPELL_AURA_POWER_BURN = 162, SPELL_AURA_MOD_CRIT_DAMAGE_BONUS = 163, @@ -228,7 +228,7 @@ enum AuraType SPELL_AURA_MOD_ATTACK_POWER_PCT = 166, SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT = 167, SPELL_AURA_MOD_DAMAGE_DONE_VERSUS = 168, - SPELL_AURA_MOD_CRIT_PERCENT_VERSUS = 169, + SPELL_AURA_169 = 169, // old SPELL_AURA_MOD_CRIT_PERCENT_VERSUS. unused 4.3.4 SPELL_AURA_DETECT_AMORE = 170, SPELL_AURA_MOD_SPEED_NOT_STACK = 171, SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK = 172, @@ -237,7 +237,7 @@ enum AuraType SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT = 175, SPELL_AURA_SPIRIT_OF_REDEMPTION = 176, SPELL_AURA_AOE_CHARM = 177, - SPELL_AURA_MOD_DEBUFF_RESISTANCE = 178, + SPELL_AURA_178 = 178, // old SPELL_AURA_MOD_DEBUFF_RESISTANCE, unused SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE = 179, SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS = 180, SPELL_AURA_181 = 181, // old SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS - possible flat spell crit damage versus @@ -258,7 +258,7 @@ enum AuraType SPELL_AURA_MOD_COOLDOWN = 196, // only 24818 Noxious Breath SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE = 197, SPELL_AURA_198 = 198, // old SPELL_AURA_MOD_ALL_WEAPON_SKILLS - SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT = 199, + SPELL_AURA_199 = 199, // old SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT. unused 4.3.4 SPELL_AURA_MOD_XP_PCT = 200, SPELL_AURA_FLY = 201, SPELL_AURA_IGNORE_COMBAT_RESULT = 202, @@ -271,12 +271,12 @@ enum AuraType SPELL_AURA_MOD_MOUNTED_FLIGHT_SPEED_ALWAYS = 209, SPELL_AURA_MOD_VEHICLE_SPEED_ALWAYS = 210, SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK = 211, - SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT = 212, + SPELL_AURA_212 = 212, // old SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT. unused 4.3.4 SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT = 213, SPELL_AURA_214 = 214, SPELL_AURA_ARENA_PREPARATION = 215, SPELL_AURA_HASTE_SPELLS = 216, - SPELL_AURA_MOD_MELEE_HASTE_2 = 217, // NYI + SPELL_AURA_MOD_MELEE_HASTE_2 = 217, SPELL_AURA_HASTE_RANGED = 218, SPELL_AURA_MOD_MANA_REGEN_FROM_STAT = 219, SPELL_AURA_MOD_RATING_FROM_STAT = 220, @@ -289,7 +289,7 @@ enum AuraType SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE = 227, SPELL_AURA_DETECT_STEALTH = 228, SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE = 229, - SPELL_AURA_230 = 230, + SPELL_AURA_MOD_MAX_HEALTH = 230, SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE = 231, SPELL_AURA_MECHANIC_DURATION_MOD = 232, SPELL_AURA_CHANGE_MODEL_FOR_ALL_HUMANOIDS = 233, // client-side only @@ -318,7 +318,7 @@ enum AuraType SPELL_AURA_NO_REAGENT_USE = 256, SPELL_AURA_MOD_TARGET_RESIST_BY_SPELL_CLASS = 257, SPELL_AURA_258 = 258, - SPELL_AURA_MOD_HOT_PCT = 259, + SPELL_AURA_259 = 259, // old SPELL_AURA_MOD_HOT_PCT, unused 4.3.4 SPELL_AURA_SCREEN_EFFECT = 260, SPELL_AURA_PHASE = 261, SPELL_AURA_ABILITY_IGNORE_AURASTATE = 262, @@ -327,19 +327,19 @@ enum AuraType SPELL_AURA_265 = 265, SPELL_AURA_266 = 266, SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL = 267, - SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT = 268, + SPELL_AURA_268 = 268, // old SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT. unused 4.3.4 SPELL_AURA_MOD_IGNORE_TARGET_RESIST = 269, - SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST = 270, // Possibly need swap vs 195 aura used only in 1 spell Chaos Bolt Passive + SPELL_AURA_270 = 270, // old SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST, unused 4.3.4 SPELL_AURA_MOD_DAMAGE_FROM_CASTER = 271, SPELL_AURA_IGNORE_MELEE_RESET = 272, SPELL_AURA_X_RAY = 273, - SPELL_AURA_ABILITY_CONSUME_NO_AMMO = 274, + SPELL_AURA_274 = 274, // old SPELL_AURA_ABILITY_CONSUME_NO_AMMO, unused 4.3.4 SPELL_AURA_MOD_IGNORE_SHAPESHIFT = 275, - SPELL_AURA_MOD_DAMAGE_DONE_FOR_MECHANIC = 276, // NYI - SPELL_AURA_MOD_MAX_AFFECTED_TARGETS = 277, + SPELL_AURA_MOD_DAMAGE_DONE_FOR_MECHANIC = 276, + SPELL_AURA_277 = 277, // old SPELL_AURA_MOD_MAX_AFFECTED_TARGETS. unused 4.3.4 SPELL_AURA_MOD_DISARM_RANGED = 278, SPELL_AURA_INITIALIZE_IMAGES = 279, - SPELL_AURA_MOD_ARMOR_PENETRATION_PCT = 280, + SPELL_AURA_280 = 280, // old SPELL_AURA_MOD_ARMOR_PENETRATION_PCT unused 4.3.4 SPELL_AURA_MOD_HONOR_GAIN_PCT = 281, SPELL_AURA_MOD_BASE_HEALTH_PCT = 282, SPELL_AURA_MOD_HEALING_RECEIVED = 283, // Possibly only for some spell family class spells @@ -367,16 +367,70 @@ enum AuraType SPELL_AURA_MOD_MINIMUM_SPEED = 305, SPELL_AURA_306 = 306, SPELL_AURA_HEAL_ABSORB_TEST = 307, - SPELL_AURA_MOD_CRIT_CHANCE_FOR_CASTER = 308, // NYI - SPELL_AURA_309 = 309, + SPELL_AURA_MOD_CRIT_CHANCE_FOR_CASTER = 308, + SPELL_AURA_309 = 309, // Not used in 4.3.4 SPELL_AURA_MOD_CREATURE_AOE_DAMAGE_AVOIDANCE = 310, SPELL_AURA_311 = 311, - SPELL_AURA_312 = 312, - SPELL_AURA_313 = 313, + SPELL_AURA_ANIM_REPLACEMENT_SET = 312, + SPELL_AURA_313 = 313, // Not used in 4.3.4 - related to mounts SPELL_AURA_PREVENT_RESURRECTION = 314, SPELL_AURA_UNDERWATER_WALKING = 315, - SPELL_AURA_PERIODIC_HASTE = 316, - TOTAL_AURAS = 317 + SPELL_AURA_PERIODIC_HASTE = 316, // Not used in 4.3.4 (name from 3.3.5a) + SPELL_AURA_MOD_SPELL_POWER_PCT = 317, + SPELL_AURA_MASTERY = 318, + SPELL_AURA_MOD_MELEE_HASTE_3 = 319, + SPELL_AURA_MOD_RANGED_HASTE_2 = 320, + SPELL_AURA_321 = 321, + SPELL_AURA_INTERFERE_TARGETTING = 322, // NYI + SPELL_AURA_323 = 323, // Not used in 4.3.4 + SPELL_AURA_324 = 324, // spell critical chance (probably by school mask) + SPELL_AURA_325 = 325, // Not used in 4.3.4 + SPELL_AURA_326 = 326, // phase related + SPELL_AURA_327 = 327, // Not used in 4.3.4 + SPELL_AURA_PROC_ON_POWER_AMOUNT = 328, + SPELL_AURA_MOD_RUNE_REGEN_SPEED = 329, // NYI + SPELL_AURA_CAST_WHILE_WALKING = 330, + SPELL_AURA_FORCE_WEATHER = 331, + SPELL_AURA_OVERRIDE_ACTIONBAR_SPELLS = 332, + SPELL_AURA_OVERRIDE_ACTIONBAR_SPELLS_2 = 333, + SPELL_AURA_MOD_BLIND = 334, // NYI + SPELL_AURA_335 = 335, + SPELL_AURA_MOD_FLYING_RESTRICTIONS = 336, // NYI + SPELL_AURA_MOD_VENDOR_ITEMS_PRICES = 337, + SPELL_AURA_MOD_DURABILITY_LOSS = 338, + SPELL_AURA_INCREASE_SKILL_GAIN_CHANCE = 339, // NYI + SPELL_AURA_MOD_RESURRECTED_HEALTH_BY_GUILD_MEMBER = 340, // Increases health gained when resurrected by a guild member by X + SPELL_AURA_MOD_SPELL_CATEGORY_COOLDOWN = 341, // NYI + SPELL_AURA_MOD_MELEE_RANGED_HASTE_2 = 342, + SPELL_AURA_343 = 343, + SPELL_AURA_MOD_AUTOATTACK_DAMAGE = 344, // NYI + SPELL_AURA_BYPASS_ARMOR_FOR_CASTER = 345, + SPELL_AURA_ENABLE_ALT_POWER = 346, // NYI + SPELL_AURA_MOD_SPELL_COOLDOWN_BY_HASTE = 347, // NYI + SPELL_AURA_DEPOSIT_BONUS_MONEY_IN_GUILD_BANK_ON_LOOT = 348, // NYI + SPELL_AURA_MOD_CURRENCY_GAIN = 349, + SPELL_AURA_MOD_GATHERING_ITEMS_GAINED_PERCENT = 350, // NYI + SPELL_AURA_351 = 351, + SPELL_AURA_352 = 352, + SPELL_AURA_MOD_CAMOUFLAGE = 353, // NYI + SPELL_AURA_354 = 354, // Restoration Shaman mastery - mod healing based on target's health (less = more healing) + SPELL_AURA_355 = 355, + SPELL_AURA_356 = 356, // Arcane Mage mastery - mod damage based on current mana + SPELL_AURA_ENABLE_BOSS1_UNIT_FRAME = 357, + SPELL_AURA_WORGEN_ALTERED_FORM = 358, + SPELL_AURA_359 = 359, + SPELL_AURA_PROC_TRIGGER_SPELL_COPY = 360, // Procs the same spell that caused this proc (Dragonwrath, Tarecgosa's Rest) + SPELL_AURA_PROC_TRIGGER_SPELL_2 = 361, + SPELL_AURA_362 = 362, // Not used in 4.3.4 + SPELL_AURA_MOD_NEXT_SPELL = 363, // Used by 101601 Throw Totem - causes the client to initialize spell cast with specified spell + SPELL_AURA_364 = 364, // Not used in 4.3.4 + SPELL_AURA_MAX_FAR_CLIP_PLANE = 365, // Overrides client's View Distance setting to max("Fair", current_setting) and turns off terrain display + SPELL_AURA_OVERRIDE_SPELL_POWER_BY_AP_PCT = 366, // NYI - Sets spellpower equal to % of attack power, discarding all other bonuses (from gear and buffs) + SPELL_AURA_367 = 367, + SPELL_AURA_368 = 368, // Not used in 4.3.4 + SPELL_AURA_ENABLE_POWER_BAR_TIMER = 369, + SPELL_AURA_SET_FAIR_FAR_CLIP = 370, // Overrides client's View Distance setting to max("Fair", current_setting) + TOTAL_AURAS = 371 // 4.3.4 }; enum AuraObjectType diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index 9230c46db15..ef0587feb53 100644 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -38,6 +38,7 @@ #include "Vehicle.h" #include "Battlefield.h" #include "BattlefieldMgr.h" +#include "WeatherMgr.h" #include "Pet.h" #include "ReputationMgr.h" @@ -120,7 +121,7 @@ pAuraEffectHandler AuraEffectHandler[TOTAL_AURAS]= &AuraEffect::HandleAuraModPacifyAndSilence, // 60 SPELL_AURA_MOD_PACIFY_SILENCE &AuraEffect::HandleAuraModScale, // 61 SPELL_AURA_MOD_SCALE &AuraEffect::HandleNoImmediateEffect, // 62 SPELL_AURA_PERIODIC_HEALTH_FUNNEL implemented in AuraEffect::PeriodicTick - &AuraEffect::HandleUnused, // 63 unused (3.2.0) old SPELL_AURA_PERIODIC_MANA_FUNNEL + &AuraEffect::HandleUnused, // 63 unused (4.3.4) old SPELL_AURA_PERIODIC_MANA_FUNNEL &AuraEffect::HandleNoImmediateEffect, // 64 SPELL_AURA_PERIODIC_MANA_LEECH implemented in AuraEffect::PeriodicTick &AuraEffect::HandleModCastingSpeed, // 65 SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK &AuraEffect::HandleFeignDeath, // 66 SPELL_AURA_FEIGN_DEATH @@ -147,7 +148,7 @@ pAuraEffectHandler AuraEffectHandler[TOTAL_AURAS]= &AuraEffect::HandleNoImmediateEffect, // 87 SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus &AuraEffect::HandleNoImmediateEffect, // 88 SPELL_AURA_MOD_HEALTH_REGEN_PERCENT implemented in Player::RegenerateHealth &AuraEffect::HandleNoImmediateEffect, // 89 SPELL_AURA_PERIODIC_DAMAGE_PERCENT - &AuraEffect::HandleUnused, // 90 unused (3.0.8a) old SPELL_AURA_MOD_RESIST_CHANCE + &AuraEffect::HandleUnused, // 90 unused (4.3.4) old SPELL_AURA_MOD_RESIST_CHANCE &AuraEffect::HandleNoImmediateEffect, // 91 SPELL_AURA_MOD_DETECT_RANGE implemented in Creature::GetAttackDistance &AuraEffect::HandlePreventFleeing, // 92 SPELL_AURA_PREVENTS_FLEEING &AuraEffect::HandleModUnattackable, // 93 SPELL_AURA_MOD_UNATTACKABLE @@ -176,7 +177,7 @@ pAuraEffectHandler AuraEffectHandler[TOTAL_AURAS]= &AuraEffect::HandleNoImmediateEffect, //116 SPELL_AURA_MOD_REGEN_DURING_COMBAT &AuraEffect::HandleNoImmediateEffect, //117 SPELL_AURA_MOD_MECHANIC_RESISTANCE implemented in Unit::MagicSpellHitResult &AuraEffect::HandleNoImmediateEffect, //118 SPELL_AURA_MOD_HEALING_PCT implemented in Unit::SpellHealingBonus - &AuraEffect::HandleUnused, //119 unused (3.2.0) old SPELL_AURA_SHARE_PET_TRACKING + &AuraEffect::HandleUnused, //119 unused (4.3.4) old SPELL_AURA_SHARE_PET_TRACKING &AuraEffect::HandleAuraUntrackable, //120 SPELL_AURA_UNTRACKABLE &AuraEffect::HandleAuraEmpathy, //121 SPELL_AURA_EMPATHY &AuraEffect::HandleModOffhandDamagePercent, //122 SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT @@ -198,7 +199,7 @@ pAuraEffectHandler AuraEffectHandler[TOTAL_AURAS]= &AuraEffect::HandleModMeleeSpeedPct, //138 SPELL_AURA_MOD_MELEE_HASTE &AuraEffect::HandleForceReaction, //139 SPELL_AURA_FORCE_REACTION &AuraEffect::HandleAuraModRangedHaste, //140 SPELL_AURA_MOD_RANGED_HASTE - &AuraEffect::HandleRangedAmmoHaste, //141 SPELL_AURA_MOD_RANGED_AMMO_HASTE + &AuraEffect::HandleUnused, //141 SPELL_AURA_141 &AuraEffect::HandleAuraModBaseResistancePCT, //142 SPELL_AURA_MOD_BASE_RESISTANCE_PCT &AuraEffect::HandleAuraModResistanceExclusive, //143 SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE &AuraEffect::HandleNoImmediateEffect, //144 SPELL_AURA_SAFE_FALL implemented in WorldSession::HandleMovementOpcodes @@ -210,14 +211,14 @@ pAuraEffectHandler AuraEffectHandler[TOTAL_AURAS]= &AuraEffect::HandleShieldBlockValue, //150 SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT &AuraEffect::HandleAuraTrackStealthed, //151 SPELL_AURA_TRACK_STEALTHED &AuraEffect::HandleNoImmediateEffect, //152 SPELL_AURA_MOD_DETECTED_RANGE implemented in Creature::GetAttackDistance - &AuraEffect::HandleNoImmediateEffect, //153 SPELL_AURA_SPLIT_DAMAGE_FLAT + &AuraEffect::HandleUnused, //153 Unused (4.3.4) old SPELL_AURA_SPLIT_DAMAGE_FLAT &AuraEffect::HandleModStealthLevel, //154 SPELL_AURA_MOD_STEALTH_LEVEL &AuraEffect::HandleNoImmediateEffect, //155 SPELL_AURA_MOD_WATER_BREATHING &AuraEffect::HandleNoImmediateEffect, //156 SPELL_AURA_MOD_REPUTATION_GAIN &AuraEffect::HandleNULL, //157 SPELL_AURA_PET_DAMAGE_MULTI &AuraEffect::HandleShieldBlockValue, //158 SPELL_AURA_MOD_SHIELD_BLOCKVALUE &AuraEffect::HandleNoImmediateEffect, //159 SPELL_AURA_NO_PVP_CREDIT only for Honorless Target spell - &AuraEffect::HandleNoImmediateEffect, //160 SPELL_AURA_MOD_AOE_AVOIDANCE implemented in Unit::MagicSpellHitResult + &AuraEffect::HandleUnused, //160 Unused (4.3.4) old SPELL_AURA_MOD_AOE_AVOIDANCE &AuraEffect::HandleNoImmediateEffect, //161 SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT &AuraEffect::HandleNoImmediateEffect, //162 SPELL_AURA_POWER_BURN implemented in AuraEffect::PeriodicTick &AuraEffect::HandleNoImmediateEffect, //163 SPELL_AURA_MOD_CRIT_DAMAGE_BONUS @@ -226,19 +227,19 @@ pAuraEffectHandler AuraEffectHandler[TOTAL_AURAS]= &AuraEffect::HandleAuraModAttackPowerPercent, //166 SPELL_AURA_MOD_ATTACK_POWER_PCT &AuraEffect::HandleAuraModRangedAttackPowerPercent, //167 SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT &AuraEffect::HandleNoImmediateEffect, //168 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS implemented in Unit::SpellDamageBonus, Unit::MeleeDamageBonus - &AuraEffect::HandleNoImmediateEffect, //169 SPELL_AURA_MOD_CRIT_PERCENT_VERSUS implemented in Unit::DealDamageBySchool, Unit::DoAttackDamage, Unit::SpellCriticalBonus + &AuraEffect::HandleUnused, //169 Unused (4.3.4) old SPELL_AURA_MOD_CRIT_PERCENT_VERSUS &AuraEffect::HandleNULL, //170 SPELL_AURA_DETECT_AMORE various spells that change visual of units for aura target (clientside?) &AuraEffect::HandleAuraModIncreaseSpeed, //171 SPELL_AURA_MOD_SPEED_NOT_STACK &AuraEffect::HandleAuraModIncreaseMountedSpeed, //172 SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK - &AuraEffect::HandleUnused, //173 unused (3.2.0) no spells, old SPELL_AURA_ALLOW_CHAMPION_SPELLS only for Proclaim Champion spell + &AuraEffect::HandleUnused, //173 unused (4.3.4) no spells, old SPELL_AURA_ALLOW_CHAMPION_SPELLS only for Proclaim Champion spell &AuraEffect::HandleModSpellDamagePercentFromStat, //174 SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT implemented in Unit::SpellBaseDamageBonus &AuraEffect::HandleModSpellHealingPercentFromStat, //175 SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT implemented in Unit::SpellBaseHealingBonus &AuraEffect::HandleSpiritOfRedemption, //176 SPELL_AURA_SPIRIT_OF_REDEMPTION only for Spirit of Redemption spell, die at aura end &AuraEffect::HandleCharmConvert, //177 SPELL_AURA_AOE_CHARM - &AuraEffect::HandleNoImmediateEffect, //178 SPELL_AURA_MOD_DEBUFF_RESISTANCE implemented in Unit::MagicSpellHitResult + &AuraEffect::HandleUnused, //178 old SPELL_AURA_MOD_DEBUFF_RESISTANCE unused 4.3.4 &AuraEffect::HandleNoImmediateEffect, //179 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE implemented in Unit::SpellCriticalBonus &AuraEffect::HandleNoImmediateEffect, //180 SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS implemented in Unit::SpellDamageBonus - &AuraEffect::HandleUnused, //181 unused (3.2.0) old SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS + &AuraEffect::HandleUnused, //181 unused (4.3.4) old SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS &AuraEffect::HandleAuraModResistenceOfStatPercent, //182 SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT &AuraEffect::HandleNULL, //183 SPELL_AURA_MOD_CRITICAL_THREAT only used in 28746 - miscvalue - spell school &AuraEffect::HandleNoImmediateEffect, //184 SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst @@ -255,8 +256,8 @@ pAuraEffectHandler AuraEffectHandler[TOTAL_AURAS]= &AuraEffect::HandleNoImmediateEffect, //195 SPELL_AURA_MOD_TARGET_ABILITY_ABSORB_SCHOOL implemented in Unit::CalcAbsorbResist &AuraEffect::HandleNULL, //196 SPELL_AURA_MOD_COOLDOWN - flat mod of spell cooldowns &AuraEffect::HandleNoImmediateEffect, //197 SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE implemented in Unit::SpellCriticalBonus Unit::GetUnitCriticalChance - &AuraEffect::HandleUnused, //198 unused (3.2.0) old SPELL_AURA_MOD_ALL_WEAPON_SKILLS - &AuraEffect::HandleNoImmediateEffect, //199 SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT implemented in Unit::MagicSpellHitResult + &AuraEffect::HandleUnused, //198 unused (4.3.4) old SPELL_AURA_MOD_ALL_WEAPON_SKILLS + &AuraEffect::HandleUnused, //199 unused (4.3.4) old SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT &AuraEffect::HandleNoImmediateEffect, //200 SPELL_AURA_MOD_XP_PCT implemented in Player::RewardPlayerAndGroupAtKill &AuraEffect::HandleAuraAllowFlight, //201 SPELL_AURA_FLY this aura enable flight mode... &AuraEffect::HandleNoImmediateEffect, //202 SPELL_AURA_CANNOT_BE_DODGED implemented in Unit::RollPhysicalOutcomeAgainst @@ -269,19 +270,19 @@ pAuraEffectHandler AuraEffectHandler[TOTAL_AURAS]= &AuraEffect::HandleAuraModIncreaseFlightSpeed, //209 SPELL_AURA_MOD_MOUNTED_FLIGHT_SPEED_ALWAYS &AuraEffect::HandleAuraModIncreaseFlightSpeed, //210 SPELL_AURA_MOD_VEHICLE_SPEED_ALWAYS &AuraEffect::HandleAuraModIncreaseFlightSpeed, //211 SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK - &AuraEffect::HandleAuraModRangedAttackPowerOfStatPercent, //212 SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT + &AuraEffect::HandleUnused, //212 Unused (4.3.4) old SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT &AuraEffect::HandleNoImmediateEffect, //213 SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT implemented in Player::RewardRage &AuraEffect::HandleNULL, //214 Tamed Pet Passive &AuraEffect::HandleArenaPreparation, //215 SPELL_AURA_ARENA_PREPARATION &AuraEffect::HandleModCastingSpeed, //216 SPELL_AURA_HASTE_SPELLS - &AuraEffect::HandleNULL, //217 69106 - killing spree helper - unknown use + &AuraEffect::HandleModMeleeSpeedPct, //217 SPELL_AURA_MOD_MELEE_HASTE_2 &AuraEffect::HandleAuraModRangedHaste, //218 SPELL_AURA_HASTE_RANGED &AuraEffect::HandleModManaRegen, //219 SPELL_AURA_MOD_MANA_REGEN_FROM_STAT &AuraEffect::HandleModRatingFromStat, //220 SPELL_AURA_MOD_RATING_FROM_STAT &AuraEffect::HandleNULL, //221 SPELL_AURA_MOD_DETAUNT &AuraEffect::HandleUnused, //222 unused (3.2.0) only for spell 44586 that not used in real spell cast &AuraEffect::HandleNoImmediateEffect, //223 SPELL_AURA_RAID_PROC_FROM_CHARGE - &AuraEffect::HandleUnused, //224 unused (3.0.8a) + &AuraEffect::HandleUnused, //224 unused (4.3.4) &AuraEffect::HandleNoImmediateEffect, //225 SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE &AuraEffect::HandleNoImmediateEffect, //226 SPELL_AURA_PERIODIC_DUMMY implemented in AuraEffect::PeriodicTick &AuraEffect::HandleNoImmediateEffect, //227 SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE implemented in AuraEffect::PeriodicTick @@ -316,28 +317,28 @@ pAuraEffectHandler AuraEffectHandler[TOTAL_AURAS]= &AuraEffect::HandleNoReagentUseAura, //256 SPELL_AURA_NO_REAGENT_USE Use SpellClassMask for spell select &AuraEffect::HandleNULL, //257 SPELL_AURA_MOD_TARGET_RESIST_BY_SPELL_CLASS Use SpellClassMask for spell select &AuraEffect::HandleNULL, //258 SPELL_AURA_MOD_SPELL_VISUAL - &AuraEffect::HandleNoImmediateEffect, //259 SPELL_AURA_MOD_HOT_PCT implemented in Unit::SpellHealingBonus + &AuraEffect::HandleUnused, //259 unused (4.3.4) old SPELL_AURA_MOD_HOT_PCT &AuraEffect::HandleNoImmediateEffect, //260 SPELL_AURA_SCREEN_EFFECT (miscvalue = id in ScreenEffect.dbc) not required any code &AuraEffect::HandlePhase, //261 SPELL_AURA_PHASE &AuraEffect::HandleNoImmediateEffect, //262 SPELL_AURA_ABILITY_IGNORE_AURASTATE implemented in spell::cancast &AuraEffect::HandleAuraAllowOnlyAbility, //263 SPELL_AURA_ALLOW_ONLY_ABILITY player can use only abilities set in SpellClassMask &AuraEffect::HandleUnused, //264 unused (3.2.0) - &AuraEffect::HandleUnused, //265 unused (3.2.0) - &AuraEffect::HandleUnused, //266 unused (3.2.0) + &AuraEffect::HandleUnused, //265 unused (4.3.4) + &AuraEffect::HandleUnused, //266 unused (4.3.4) &AuraEffect::HandleNoImmediateEffect, //267 SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL implemented in Unit::IsImmunedToSpellEffect - &AuraEffect::HandleAuraModAttackPowerOfStatPercent, //268 SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT + &AuraEffect::HandleUnused, //268 unused (4.3.4) old SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT. &AuraEffect::HandleNoImmediateEffect, //269 SPELL_AURA_MOD_IGNORE_TARGET_RESIST implemented in Unit::CalcAbsorbResist and CalcArmorReducedDamage - &AuraEffect::HandleNoImmediateEffect, //270 SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST implemented in Unit::CalcAbsorbResist and CalcArmorReducedDamage + &AuraEffect::HandleUnused, //270 unused (4.3.4) old SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST &AuraEffect::HandleNoImmediateEffect, //271 SPELL_AURA_MOD_DAMAGE_FROM_CASTER implemented in Unit::SpellDamageBonus &AuraEffect::HandleNoImmediateEffect, //272 SPELL_AURA_IGNORE_MELEE_RESET &AuraEffect::HandleUnused, //273 clientside - &AuraEffect::HandleNoImmediateEffect, //274 SPELL_AURA_CONSUME_NO_AMMO implemented in spell::CalculateDamageDoneForAllTargets + &AuraEffect::HandleUnused, //274 unused (4.3.4) &AuraEffect::HandleNoImmediateEffect, //275 SPELL_AURA_MOD_IGNORE_SHAPESHIFT Use SpellClassMask for spell select &AuraEffect::HandleNULL, //276 mod damage % mechanic? - &AuraEffect::HandleNoImmediateEffect, //277 SPELL_AURA_MOD_ABILITY_AFFECTED_TARGETS implemented in spell::settargetmap + &AuraEffect::HandleUnused, //277 unused (4.3.4) old SPELL_AURA_MOD_MAX_AFFECTED_TARGETS &AuraEffect::HandleAuraModDisarm, //278 SPELL_AURA_MOD_DISARM_RANGED disarm ranged weapon &AuraEffect::HandleNoImmediateEffect, //279 SPELL_AURA_INITIALIZE_IMAGES - &AuraEffect::HandleNoImmediateEffect, //280 SPELL_AURA_MOD_TARGET_ARMOR_PCT + &AuraEffect::HandleUnused, //280 unused (4.3.4) old SPELL_AURA_MOD_ARMOR_PENETRATION_PCT &AuraEffect::HandleNoImmediateEffect, //281 SPELL_AURA_MOD_HONOR_GAIN_PCT implemented in Player::RewardHonor &AuraEffect::HandleAuraIncreaseBaseHealthPercent, //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT &AuraEffect::HandleNoImmediateEffect, //283 SPELL_AURA_MOD_HEALING_RECEIVED implemented in Unit::SpellHealingBonus @@ -352,28 +353,82 @@ pAuraEffectHandler AuraEffectHandler[TOTAL_AURAS]= &AuraEffect::HandleAuraOpenStable, //292 SPELL_AURA_OPEN_STABLE &AuraEffect::HandleAuraOverrideSpells, //293 auras which probably add set of abilities to their target based on it's miscvalue &AuraEffect::HandleNoImmediateEffect, //294 SPELL_AURA_PREVENT_REGENERATE_POWER implemented in Player::Regenerate(Powers power) - &AuraEffect::HandleUnused, //295 0 spells in 3.3.5 + &AuraEffect::HandleUnused, //295 unused (4.3.4) &AuraEffect::HandleAuraSetVehicle, //296 SPELL_AURA_SET_VEHICLE_ID sets vehicle on target &AuraEffect::HandleNULL, //297 Spirit Burst spells &AuraEffect::HandleNULL, //298 70569 - Strangulating, maybe prevents talk or cast - &AuraEffect::HandleUnused, //299 unused + &AuraEffect::HandleUnused, //299 unused (4.3.4) &AuraEffect::HandleNoImmediateEffect, //300 SPELL_AURA_SHARE_DAMAGE_PCT implemented in Unit::DealDamage &AuraEffect::HandleNoImmediateEffect, //301 SPELL_AURA_SCHOOL_HEAL_ABSORB implemented in Unit::CalcHealAbsorb - &AuraEffect::HandleUnused, //302 0 spells in 3.3.5 + &AuraEffect::HandleUnused, //302 unused (4.3.4) &AuraEffect::HandleNoImmediateEffect, //303 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS_AURASTATE implemented in Unit::SpellDamageBonus, Unit::MeleeDamageBonus &AuraEffect::HandleAuraModFakeInebriation, //304 SPELL_AURA_MOD_DRUNK &AuraEffect::HandleAuraModIncreaseSpeed, //305 SPELL_AURA_MOD_MINIMUM_SPEED - &AuraEffect::HandleUnused, //306 0 spells in 3.3.5 - &AuraEffect::HandleUnused, //307 0 spells in 3.3.5 + &AuraEffect::HandleUnused, //306 unused (4.3.4) + &AuraEffect::HandleUnused, //307 unused (4.3.4) &AuraEffect::HandleNULL, //308 new aura for hunter traps - &AuraEffect::HandleUnused, //309 0 spells in 3.3.5 + &AuraEffect::HandleUnused, //309 unused (4.3.4) &AuraEffect::HandleNoImmediateEffect, //310 SPELL_AURA_MOD_CREATURE_AOE_DAMAGE_AVOIDANCE implemented in Spell::CalculateDamageDone &AuraEffect::HandleNULL, //311 0 spells in 3.3.5 &AuraEffect::HandleNULL, //312 0 spells in 3.3.5 - &AuraEffect::HandleUnused, //313 0 spells in 3.3.5 + &AuraEffect::HandleUnused, //313 unused (4.3.4) &AuraEffect::HandlePreventResurrection, //314 SPELL_AURA_PREVENT_RESURRECTION todo &AuraEffect::HandleNoImmediateEffect, //315 SPELL_AURA_UNDERWATER_WALKING todo - &AuraEffect::HandleNoImmediateEffect, //316 SPELL_AURA_PERIODIC_HASTE implemented in AuraEffect::CalculatePeriodic + &AuraEffect::HandleNoImmediateEffect, //316 unused (4.3.4) old SPELL_AURA_PERIODIC_HASTE + &AuraEffect::HandleNULL, //317 SPELL_AURA_MOD_SPELL_POWER_PCT + &AuraEffect::HandleNULL, //318 SPELL_AURA_MASTERY + &AuraEffect::HandleModMeleeSpeedPct, //319 SPELL_AURA_MOD_MELEE_HASTE_3 + &AuraEffect::HandleAuraModRangedHaste, //320 SPELL_AURA_MOD_RANGED_HASTE_2 + &AuraEffect::HandleNULL, //321 SPELL_AURA_321 + &AuraEffect::HandleNULL, //322 SPELL_AURA_INTERFERE_TARGETTING + &AuraEffect::HandleUnused, //323 unused (4.3.4) + &AuraEffect::HandleNULL, //324 SPELL_AURA_324 + &AuraEffect::HandleUnused, //325 unused (4.3.4) + &AuraEffect::HandleNULL, //326 SPELL_AURA_326 + &AuraEffect::HandleUnused, //327 unused (4.3.4) + &AuraEffect::HandleNoImmediateEffect, //328 SPELL_AURA_PROC_ON_POWER_AMOUNT implemented in Unit::HandleAuraProcOnPowerAmount + &AuraEffect::HandleNULL, //329 SPELL_AURA_MOD_RUNE_REGEN_SPEED + &AuraEffect::HandleNoImmediateEffect, //330 SPELL_AURA_CAST_WHILE_WALKING + &AuraEffect::HandleAuraForceWeather, //331 SPELL_AURA_FORCE_WEATHER + &AuraEffect::HandleNoImmediateEffect, //332 SPELL_AURA_OVERRIDE_ACTIONBAR_SPELLS implemented in WorldSession::HandleCastSpellOpcode + &AuraEffect::HandleNoImmediateEffect, //333 SPELL_AURA_OVERRIDE_ACTIONBAR_SPELLS_2 implemented in WorldSession::HandleCastSpellOpcode + &AuraEffect::HandleNULL, //334 SPELL_AURA_MOD_BLIND + &AuraEffect::HandleNULL, //335 SPELL_AURA_335 + &AuraEffect::HandleNULL, //336 SPELL_AURA_MOD_FLYING_RESTRICTIONS + &AuraEffect::HandleNoImmediateEffect, //337 SPELL_AURA_MOD_VENDOR_ITEMS_PRICES + &AuraEffect::HandleNoImmediateEffect, //338 SPELL_AURA_MOD_DURABILITY_LOSS + &AuraEffect::HandleNULL, //339 SPELL_AURA_INCREASE_SKILL_GAIN_CHANCE + &AuraEffect::HandleNULL, //340 SPELL_AURA_MOD_RESURRECTED_HEALTH_BY_GUILD_MEMBER + &AuraEffect::HandleNULL, //341 SPELL_AURA_MOD_SPELL_CATEGORY_COOLDOWN + &AuraEffect::HandleModMeleeRangedSpeedPct, //342 SPELL_AURA_MOD_MELEE_RANGED_HASTE_2 + &AuraEffect::HandleNULL, //343 SPELL_AURA_343 + &AuraEffect::HandleNULL, //344 SPELL_AURA_MOD_AUTOATTACK_DAMAGE + &AuraEffect::HandleNoImmediateEffect, //345 SPELL_AURA_BYPASS_ARMOR_FOR_CASTER + &AuraEffect::HandleNULL, //346 SPELL_AURA_ENABLE_ALT_POWER + &AuraEffect::HandleNULL, //347 SPELL_AURA_MOD_SPELL_COOLDOWN_BY_HASTE + &AuraEffect::HandleNoImmediateEffect, //348 SPELL_AURA_DEPOSIT_BONUS_MONEY_IN_GUILD_BANK_ON_LOOT implemented in WorldSession::HandleLootMoneyOpcode + &AuraEffect::HandleNoImmediateEffect, //349 SPELL_AURA_MOD_CURRENCY_GAIN implemented in Player::ModifyCurrency + &AuraEffect::HandleNULL, //350 SPELL_AURA_MOD_GATHERING_ITEMS_GAINED_PERCENT + &AuraEffect::HandleNULL, //351 SPELL_AURA_351 + &AuraEffect::HandleNULL, //352 SPELL_AURA_352 + &AuraEffect::HandleNULL, //353 SPELL_AURA_MOD_CAMOUFLAGE + &AuraEffect::HandleNULL, //354 SPELL_AURA_354 + &AuraEffect::HandleUnused, //355 unused (4.3.4) + &AuraEffect::HandleNULL, //356 SPELL_AURA_356 + &AuraEffect::HandleNULL, //357 SPELL_AURA_ENABLE_BOSS1_UNIT_FRAME + &AuraEffect::HandleNULL, //358 SPELL_AURA_358 + &AuraEffect::HandleNULL, //359 SPELL_AURA_359 + &AuraEffect::HandleNULL, //360 SPELL_AURA_PROC_TRIGGER_SPELL_COPY + &AuraEffect::HandleNULL, //361 SPELL_AURA_PROC_TRIGGER_SPELL_2 implemented in Unit::ProcDamageAndSpellFor + &AuraEffect::HandleUnused, //362 unused (4.3.4) + &AuraEffect::HandleNULL, //363 SPELL_AURA_MOD_NEXT_SPELL + &AuraEffect::HandleUnused, //364 unused (4.3.4) + &AuraEffect::HandleNULL, //365 SPELL_AURA_MAX_FAR_CLIP_PLANE + &AuraEffect::HandleNULL, //366 SPELL_AURA_OVERRIDE_SPELL_POWER_BY_AP_PCT + &AuraEffect::HandleNULL, //367 SPELL_AURA_367 + &AuraEffect::HandleUnused, //368 unused (4.3.4) + &AuraEffect::HandleNULL, //369 SPELL_AURA_ENABLE_POWER_BAR_TIMER + &AuraEffect::HandleNULL, //370 SPELL_AURA_SET_FAIR_FAR_CLIP }; AuraEffect::AuraEffect(Aura* base, uint8 effIndex, int32 *baseAmount, Unit* caster): @@ -418,7 +473,7 @@ void AuraEffect::GetApplicationList(std::list<AuraApplication*> & applicationLis int32 AuraEffect::CalculateAmount(Unit* caster) { // default amount calculation - int32 amount = m_spellInfo->Effects[m_effIndex].CalcValue(caster, &m_baseAmount, NULL); + int32 amount = m_spellInfo->Effects[m_effIndex].CalcValue(caster, &m_baseAmount, GetBase()->GetOwner()->ToUnit()); // check item enchant aura cast if (!amount && caster) @@ -468,9 +523,9 @@ int32 AuraEffect::CalculateAmount(Unit* caster) Unit::AuraEffectList const& overrideClassScripts = caster->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); for (Unit::AuraEffectList::const_iterator itr = overrideClassScripts.begin(); itr != overrideClassScripts.end(); ++itr) { - if ((*itr)->IsAffectedOnSpell(m_spellInfo)) + if ((*itr)->IsAffectingSpell(m_spellInfo)) { - // Glyph of Fear, Glyph of Frost nova and similar auras + // Glyph of Frost nova and similar auras if ((*itr)->GetMiscValue() == 7801) { AddPct(amount, (*itr)->GetAmount()); @@ -484,6 +539,45 @@ int32 AuraEffect::CalculateAmount(Unit* caster) case SPELL_AURA_MANA_SHIELD: m_canBeRecalculated = false; break; + case SPELL_AURA_MOUNTED: + if (MountCapabilityEntry const* mountCapability = GetBase()->GetUnitOwner()->GetMountCapability(uint32(GetMiscValueB()))) + { + amount = mountCapability->Id; + m_canBeRecalculated = false; + } + break; + case SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE: + { + if (caster) + { + // if Level <= 70 resist = player level + int32 resist = caster->getLevel(); + + if (resist > 70 && resist < 81) + resist += (resist - 70) * 5; + else if (resist > 80) + resist += ((resist-70) * 5 + (resist - 80) * 7); + + switch (GetId()) + { + case 20043: // Aspect of the Wild + case 8185: // Elemental Resistance + case 19891: // Resistance Aura + case 79106: // Shadow Protection + case 79107: // Shadow Protection + amount = resist; + break; + case 79060: // Mark of the Wild + case 79061: // Mark of the Wild + case 79062: // Blessing of Kings + case 79063: // Blessing of Kings + case 90363: // Embrace of the Shale Spider + amount = resist / 2; + break; + } + break; + } + } default: break; } @@ -493,7 +587,7 @@ int32 AuraEffect::CalculateAmount(Unit* caster) return amount; } -void AuraEffect::CalculatePeriodic(Unit* caster, bool create, bool load) +void AuraEffect::CalculatePeriodic(Unit* caster, bool resetPeriodicTimer /*= true*/, bool load /*= false*/) { m_amplitude = m_spellInfo->Effects[m_effIndex].Amplitude; @@ -544,8 +638,7 @@ void AuraEffect::CalculatePeriodic(Unit* caster, bool create, bool load) if (m_spellInfo->AttributesEx5 & SPELL_ATTR5_HASTE_AFFECT_DURATION) caster->ModSpellCastTime(m_spellInfo, m_amplitude); } - // and periodic time of auras affected by SPELL_AURA_PERIODIC_HASTE - else if (caster->HasAuraTypeWithAffectMask(SPELL_AURA_PERIODIC_HASTE, m_spellInfo) || m_spellInfo->AttributesEx5 & SPELL_ATTR5_HASTE_AFFECT_DURATION) + else if (m_spellInfo->AttributesEx5 & SPELL_ATTR5_HASTE_AFFECT_DURATION) m_amplitude = int32(m_amplitude * caster->GetFloatValue(UNIT_MOD_CAST_SPEED)); } } @@ -563,9 +656,6 @@ void AuraEffect::CalculatePeriodic(Unit* caster, bool create, bool load) // reset periodic timer on aura create or on reapply when aura isn't dot // possibly we should not reset periodic timers only when aura is triggered by proc // or maybe there's a spell attribute somewhere - bool resetPeriodicTimer = create - || ((GetAuraType() != SPELL_AURA_PERIODIC_DAMAGE) && (GetAuraType() != SPELL_AURA_PERIODIC_DAMAGE_PERCENT)); - if (resetPeriodicTimer) { m_periodicTimer = 0; @@ -795,6 +885,16 @@ void AuraEffect::UpdatePeriodic(Unit* caster) case 49472: // Drink Coffee case 57073: case 61830: + case 69176: + case 72623: + case 80166: + case 80167: + case 87958: + case 87959: + case 92736: + case 92797: + case 92800: + case 92803: if (!caster || caster->GetTypeId() != TYPEID_PLAYER) return; // Get SPELL_AURA_MOD_POWER_REGEN aura from spell @@ -894,21 +994,10 @@ void AuraEffect::UpdatePeriodic(Unit* caster) bool AuraEffect::IsPeriodicTickCrit(Unit* target, Unit const* caster) const { ASSERT(caster); - Unit::AuraEffectList const& mPeriodicCritAuras= caster->GetAuraEffectsByType(SPELL_AURA_ABILITY_PERIODIC_CRIT); - for (Unit::AuraEffectList::const_iterator itr = mPeriodicCritAuras.begin(); itr != mPeriodicCritAuras.end(); ++itr) - { - if ((*itr)->IsAffectedOnSpell(m_spellInfo) && caster->isSpellCrit(target, m_spellInfo, m_spellInfo->GetSchoolMask())) - return true; - } - - // Rupture - since 3.3.3 can crit - if (m_spellInfo->SpellIconID == 500 && m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE) - return caster->isSpellCrit(target, m_spellInfo, m_spellInfo->GetSchoolMask()); - - return false; + return caster->isSpellCrit(target, m_spellInfo, m_spellInfo->GetSchoolMask()); } -bool AuraEffect::IsAffectedOnSpell(SpellInfo const* spell) const +bool AuraEffect::IsAffectingSpell(SpellInfo const* spell) const { if (!spell) return false; @@ -1057,11 +1146,6 @@ void AuraEffect::HandleShapeshiftBoosts(Unit* target, bool apply) const spellId2 = 21178; HotWSpellId = 24899; break; - case FORM_DIREBEAR: - spellId = 9635; - spellId2 = 21178; - HotWSpellId = 24899; - break; case FORM_BATTLESTANCE: spellId = 21156; break; @@ -1127,7 +1211,9 @@ void AuraEffect::HandleShapeshiftBoosts(Unit* target, bool apply) const if (target->GetTypeId() == TYPEID_PLAYER) { - const PlayerSpellMap& sp_list = target->ToPlayer()->GetSpellMap(); + Player* plrTarget = target->ToPlayer(); + + PlayerSpellMap const& sp_list = plrTarget->GetSpellMap(); for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr) { if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->disabled) @@ -1147,13 +1233,14 @@ void AuraEffect::HandleShapeshiftBoosts(Unit* target, bool apply) const // Also do it for Glyphs for (uint32 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i) { - if (uint32 glyphId = target->ToPlayer()->GetGlyph(i)) + if (uint32 glyphId = plrTarget->GetGlyph(plrTarget->GetActiveSpec(), i)) { if (GlyphPropertiesEntry const* glyph = sGlyphPropertiesStore.LookupEntry(glyphId)) { SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(glyph->SpellId); if (!spellInfo || !(spellInfo->Attributes & (SPELL_ATTR0_PASSIVE | SPELL_ATTR0_HIDDEN_CLIENTSIDE))) continue; + if (spellInfo->Stances & (1<<(GetMiscValue()-1))) target->CastSpell(target, glyph->SpellId, true, NULL, this); } @@ -1161,19 +1248,21 @@ void AuraEffect::HandleShapeshiftBoosts(Unit* target, bool apply) const } // Leader of the Pack - if (target->ToPlayer()->HasSpell(17007)) + if (plrTarget->HasSpell(17007)) { SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(24932); if (spellInfo && spellInfo->Stances & (1<<(GetMiscValue()-1))) target->CastSpell(target, 24932, true, NULL, this); } + // Improved Barkskin - apply/remove armor bonus due to shapeshift - if (target->ToPlayer()->HasSpell(63410) || target->ToPlayer()->HasSpell(63411)) + if (plrTarget->HasSpell(63410) || target->ToPlayer()->HasSpell(63411)) { target->RemoveAurasDueToSpell(66530); if (GetMiscValue() == FORM_TRAVEL || GetMiscValue() == FORM_NONE) // "while in Travel Form or while not shapeshifted" target->CastSpell(target, 66530, true); } + // Heart of the Wild if (HotWSpellId) { // hacky, but the only way as spell family is not SPELLFAMILY_DRUID @@ -1218,7 +1307,6 @@ void AuraEffect::HandleShapeshiftBoosts(Unit* target, bool apply) const target->CastCustomSpell(target, 48420, &bp, NULL, NULL, true); } break; - case FORM_DIREBEAR: case FORM_BEAR: // Master Shapeshifter - Bear if (AuraEffect const* aurEff = target->GetDummyAuraEffect(SPELLFAMILY_GENERIC, 2851, 0)) @@ -1229,7 +1317,7 @@ void AuraEffect::HandleShapeshiftBoosts(Unit* target, bool apply) const // Survival of the Fittest if (AuraEffect const* aurEff = target->GetAuraEffect(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, SPELLFAMILY_DRUID, 961, 0)) { - int32 bp = aurEff->GetSpellInfo()->Effects[EFFECT_2].CalcValue(); + int32 bp = aurEff->GetSpellInfo()->Effects[EFFECT_2].CalcValue(GetCaster()); target->CastCustomSpell(target, 62069, &bp, NULL, NULL, true, 0, this); } break; @@ -1531,27 +1619,21 @@ void AuraEffect::HandlePhase(AuraApplication const* aurApp, uint8 mode, bool app Unit* target = aurApp->GetTarget(); - // no-phase is also phase state so same code for apply and remove - uint32 newPhase = 0; - Unit::AuraEffectList const& phases = target->GetAuraEffectsByType(SPELL_AURA_PHASE); - if (!phases.empty()) - for (Unit::AuraEffectList::const_iterator itr = phases.begin(); itr != phases.end(); ++itr) - newPhase |= (*itr)->GetMiscValue(); - if (Player* player = target->ToPlayer()) { - if (!newPhase) - newPhase = PHASEMASK_NORMAL; - - // GM-mode have mask 0xFFFFFFFF - if (player->isGameMaster()) - newPhase = 0xFFFFFFFF; - - player->SetPhaseMask(newPhase, false); - player->GetSession()->SendSetPhaseShift(newPhase); + if (apply) + player->GetPhaseMgr().RegisterPhasingAuraEffect(this); + else + player->GetPhaseMgr().UnRegisterPhasingAuraEffect(this); } else { + uint32 newPhase = 0; + Unit::AuraEffectList const& phases = target->GetAuraEffectsByType(SPELL_AURA_PHASE); + if (!phases.empty()) + for (Unit::AuraEffectList::const_iterator itr = phases.begin(); itr != phases.end(); ++itr) + newPhase |= (*itr)->GetMiscValue(); + if (!newPhase) { newPhase = PHASEMASK_NORMAL; @@ -1599,7 +1681,6 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo break; case FORM_BEAR: // 0x05 - case FORM_DIREBEAR: // 0x08 case FORM_BATTLESTANCE: // 0x11 case FORM_DEFENSIVESTANCE: // 0x12 @@ -1649,7 +1730,6 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo case FORM_TRAVEL: case FORM_AQUA: case FORM_BEAR: - case FORM_DIREBEAR: case FORM_FLIGHT_EPIC: case FORM_FLIGHT: case FORM_MOONKIN: @@ -1678,7 +1758,7 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo if (PowerType != POWER_MANA) { - uint32 oldPower = target->GetPower(PowerType); + int32 oldPower = target->GetPower(PowerType); // reset power to default values only at power change if (target->getPowerType() != PowerType) target->setPowerType(PowerType); @@ -1687,10 +1767,9 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo { case FORM_CAT: case FORM_BEAR: - case FORM_DIREBEAR: { // get furor proc chance - uint32 FurorChance = 0; + int32 FurorChance = 0; if (AuraEffect const* dummy = target->GetDummyAuraEffect(SPELLFAMILY_DRUID, 238, 0)) FurorChance = std::max(dummy->GetAmount(), 0); @@ -1698,18 +1777,17 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo { case FORM_CAT: { - int32 basePoints = int32(std::min(oldPower, FurorChance)); + int32 basePoints = std::min<int32>(oldPower, FurorChance); target->SetPower(POWER_ENERGY, 0); target->CastCustomSpell(target, 17099, &basePoints, NULL, NULL, true, NULL, this); } break; case FORM_BEAR: - case FORM_DIREBEAR: - if (urand(0, 99) < FurorChance) + if (irand(0, 99) < FurorChance) target->CastSpell(target, 17057, true); default: { - uint32 newEnergy = std::min(target->GetPower(POWER_ENERGY), FurorChance); + int32 newEnergy = std::min(target->GetPower(POWER_ENERGY), FurorChance); target->SetPower(POWER_ENERGY, newEnergy); } break; @@ -1748,7 +1826,6 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo { // Nordrassil Harness - bonus case FORM_BEAR: - case FORM_DIREBEAR: case FORM_CAT: if (AuraEffect* dummy = target->GetAuraEffect(37315, 0)) target->CastSpell(target, 37316, true, NULL, dummy); @@ -1762,7 +1839,7 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo case FORM_DEFENSIVESTANCE: case FORM_BERSERKERSTANCE: { - uint32 Rage_val = 0; + int32 Rage_val = 0; // Defensive Tactics if (form == FORM_DEFENSIVESTANCE) { @@ -1823,7 +1900,7 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo if (target->GetTypeId() == TYPEID_PLAYER) { - SpellShapeshiftEntry const* shapeInfo = sSpellShapeshiftStore.LookupEntry(form); + SpellShapeshiftFormEntry const* shapeInfo = sSpellShapeshiftFormStore.LookupEntry(form); // Learn spells for shapeshift form - no need to send action bars or add spells to spellbook for (uint8 i = 0; i<MAX_SHAPESHIFT_SPELLS; ++i) { @@ -2117,9 +2194,7 @@ void AuraEffect::HandleFeignDeath(AuraApplication const* aurApp, uint8 mode, boo if (apply) { /* - WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9); - data<<target->GetGUID(); - data<<uint8(0); + WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 0); target->SendMessageToSet(&data, true); */ @@ -2165,9 +2240,7 @@ void AuraEffect::HandleFeignDeath(AuraApplication const* aurApp, uint8 mode, boo else { /* - WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9); - data<<target->GetGUID(); - data<<uint8(1); + WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 0); target->SendMessageToSet(&data, true); */ // blizz like 2.0.x @@ -2472,17 +2545,18 @@ void AuraEffect::HandleAuraModSkill(AuraApplication const* aurApp, uint8 mode, b { if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_SKILL))) return; - Unit* target = aurApp->GetTarget(); - if (target->GetTypeId() != TYPEID_PLAYER) + Player* target = aurApp->GetTarget()->ToPlayer(); + if (!target) return; uint32 prot = GetMiscValue(); int32 points = GetAmount(); - target->ToPlayer()->ModifySkillBonus(prot, ((apply) ? points: -points), GetAuraType() == SPELL_AURA_MOD_SKILL_TALENT); if (prot == SKILL_DEFENSE) - target->ToPlayer()->UpdateDefenseBonusesMod(); + return; + + target->ModifySkillBonus(prot, (apply ? points : -points), GetAuraType() == SPELL_AURA_MOD_SKILL_TALENT); } /****************************/ @@ -2499,6 +2573,8 @@ void AuraEffect::HandleAuraMounted(AuraApplication const* aurApp, uint8 mode, bo if (apply) { uint32 creatureEntry = GetMiscValue(); + uint32 displayId = 0; + uint32 vehicleId = 0; // Festive Holiday Mount if (target->HasAura(62061)) @@ -2509,27 +2585,29 @@ void AuraEffect::HandleAuraMounted(AuraApplication const* aurApp, uint8 mode, bo creatureEntry = 15665; } - CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(creatureEntry); - if (!ci) + if (CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(creatureEntry)) { - sLog->outError(LOG_FILTER_SQL, "AuraMounted: `creature_template`='%u' not found in database (only need its modelid)", GetMiscValue()); - return; - } + uint32 team = 0; + if (target->GetTypeId() == TYPEID_PLAYER) + team = target->ToPlayer()->GetTeam(); - uint32 team = 0; - if (target->GetTypeId() == TYPEID_PLAYER) - team = target->ToPlayer()->GetTeam(); + displayId = ObjectMgr::ChooseDisplayId(team, ci); + sObjectMgr->GetCreatureModelRandomGender(&displayId); + + vehicleId = ci->VehicleId; - uint32 displayID = sObjectMgr->ChooseDisplayId(team, ci); - sObjectMgr->GetCreatureModelRandomGender(&displayID); + //some spell has one aura of mount and one of vehicle + for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) + if (GetSpellInfo()->Effects[i].Effect == SPELL_EFFECT_SUMMON + && GetSpellInfo()->Effects[i].MiscValue == GetMiscValue()) + displayId = 0; + } - //some spell has one aura of mount and one of vehicle - for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) - if (GetSpellInfo()->Effects[i].Effect == SPELL_EFFECT_SUMMON - && GetSpellInfo()->Effects[i].MiscValue == GetMiscValue()) - displayID = 0; + target->Mount(displayId, vehicleId, creatureEntry); - target->Mount(displayID, ci->VehicleId, GetMiscValue()); + // cast speed aura + if (MountCapabilityEntry const* mountCapability = sMountCapabilityStore.LookupEntry(GetAmount())) + target->CastSpell(target, mountCapability->SpeedModSpell, true); } else { @@ -2538,7 +2616,13 @@ void AuraEffect::HandleAuraMounted(AuraApplication const* aurApp, uint8 mode, bo // need to remove ALL arura related to mounts, this will stop client crash with broom stick // and never endless flying after using Headless Horseman's Mount if (mode & AURA_EFFECT_HANDLE_REAL) + { target->RemoveAurasByType(SPELL_AURA_MOUNTED); + + // remove speed aura + if (MountCapabilityEntry const* mountCapability = sMountCapabilityStore.LookupEntry(GetAmount())) + target->RemoveAurasDueToSpell(mountCapability->SpeedModSpell, target->GetGUID()); + } } } @@ -3719,19 +3803,13 @@ void AuraEffect::HandleModTotalPercentStat(AuraApplication const* aurApp, uint8 Unit* target = aurApp->GetTarget(); - if (GetMiscValue() < -1 || GetMiscValue() > 4) - { - sLog->outError(LOG_FILTER_SPELLS_AURAS, "WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid"); - return; - } - // save current health state float healthPct = target->GetHealthPct(); bool alive = target->isAlive(); for (int32 i = STAT_STRENGTH; i < MAX_STATS; i++) { - if (GetMiscValue() == i || GetMiscValue() == -1) + if (GetMiscValueB() & 1 << i || !GetMiscValueB()) // 0 is also used for all stats { target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_PCT, float(GetAmount()), apply); if (target->GetTypeId() == TYPEID_PLAYER || target->ToCreature()->isPet()) @@ -3741,7 +3819,7 @@ void AuraEffect::HandleModTotalPercentStat(AuraApplication const* aurApp, uint8 // recalculate current HP/MP after applying aura modifications (only for spells with SPELL_ATTR0_UNK4 0x00000010 flag) // this check is total bullshit i think - if (GetMiscValue() == STAT_STAMINA && (m_spellInfo->Attributes & SPELL_ATTR0_ABILITY)) + if (GetMiscValueB() & 1 << STAT_STAMINA && (m_spellInfo->Attributes & SPELL_ATTR0_ABILITY)) target->SetHealth(std::max<uint32>(uint32(healthPct * target->GetMaxHealth() * 0.01f), (alive ? 1 : 0))); } @@ -3797,7 +3875,7 @@ void AuraEffect::HandleModPowerRegen(AuraApplication const* aurApp, uint8 mode, // Update manaregen value if (GetMiscValue() == POWER_MANA) target->ToPlayer()->UpdateManaRegen(); - else if (GetMiscValue() == POWER_RUNE) + else if (GetMiscValue() == POWER_RUNES) target->ToPlayer()->UpdateRuneRegen(RuneType(GetMiscValueB())); // other powers are not immediate effects - implemented in Player::Regenerate, Creature::Regenerate } @@ -4118,6 +4196,7 @@ void AuraEffect::HandleModMeleeRangedSpeedPct(AuraApplication const* aurApp, uin if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT))) return; + //! ToDo: Haste auras with the same handler _CAN'T_ stack together Unit* target = aurApp->GetTarget(); target->ApplyAttackTimePercentMod(BASE_ATTACK, (float)GetAmount(), apply); @@ -4154,6 +4233,7 @@ void AuraEffect::HandleModMeleeSpeedPct(AuraApplication const* aurApp, uint8 mod if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT))) return; + //! ToDo: Haste auras with the same handler _CAN'T_ stack together Unit* target = aurApp->GetTarget(); target->ApplyAttackTimePercentMod(BASE_ATTACK, (float)GetAmount(), apply); @@ -4165,24 +4245,12 @@ void AuraEffect::HandleAuraModRangedHaste(AuraApplication const* aurApp, uint8 m if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT))) return; + //! ToDo: Haste auras with the same handler _CAN'T_ stack together Unit* target = aurApp->GetTarget(); target->ApplyAttackTimePercentMod(RANGED_ATTACK, (float)GetAmount(), apply); } -void AuraEffect::HandleRangedAmmoHaste(AuraApplication const* aurApp, uint8 mode, bool apply) const -{ - if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT))) - return; - - Unit* target = aurApp->GetTarget(); - - if (target->GetTypeId() != TYPEID_PLAYER) - return; - - target->ApplyAttackTimePercentMod(RANGED_ATTACK, (float)GetAmount(), apply); -} - /********************************/ /*** COMBAT RATING ***/ /********************************/ @@ -4270,23 +4338,6 @@ void AuraEffect::HandleAuraModRangedAttackPowerPercent(AuraApplication const* au target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_PCT, float(GetAmount()), apply); } -void AuraEffect::HandleAuraModRangedAttackPowerOfStatPercent(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const -{ - if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT))) - return; - - Unit* target = aurApp->GetTarget(); - - // Recalculate bonus - if (target->GetTypeId() == TYPEID_PLAYER && !(target->getClassMask() & CLASSMASK_WAND_USERS)) - target->ToPlayer()->UpdateAttackPowerAndDamage(true); -} - -void AuraEffect::HandleAuraModAttackPowerOfStatPercent(AuraApplication const* aurApp, uint8 mode, bool apply) const -{ - HandleAuraModAttackPowerOfArmor(aurApp, mode, apply); -} - void AuraEffect::HandleAuraModAttackPowerOfArmor(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const { if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT))) @@ -4630,22 +4681,6 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool } break; } - case 55198: // Tidal Force - { - target->CastSpell(target, 55166, true, NULL, this); - // set 3 stacks and 3 charges (to make all auras not disappear at once) - Aura* owner_aura = target->GetAura(55166, GetCasterGUID()); - if (owner_aura) - { - // This aura lasts 2 sec, need this hack to properly proc spells - // TODO: drop aura charges for ApplySpellMod in ProcDamageAndSpell - GetBase()->SetDuration(owner_aura->GetDuration()); - // Make aura be not charged-this prevents removing charge on not crit spells - owner_aura->SetCharges(0); - owner_aura->SetStackAmount(owner_aura->GetSpellInfo()->StackAmount); - } - break; - } case 39850: // Rocket Blast if (roll_chance_i(20)) // backfire stun target->CastSpell(target, 51581, true, NULL, this); @@ -4671,10 +4706,6 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool if (caster) target->GetMotionMaster()->MoveFall(); break; - case 46699: // Requires No Ammo - if (target->GetTypeId() == TYPEID_PLAYER) - target->ToPlayer()->RemoveAmmo(); // not use ammo and not allow use - break; case 52916: // Honor Among Thieves if (target->GetTypeId() == TYPEID_PLAYER) if (Unit* spellTarget = ObjectAccessor::GetUnit(*target, target->ToPlayer()->GetComboTarget())) @@ -4767,8 +4798,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool case 60244: // Blood Parrot Despawn Aura target->CastSpell((Unit*)NULL, GetAmount(), true, NULL, this); break; - case 58600: // Restricted Flight Area - case 58730: // Restricted Flight Area + case 91604: // Restricted Flight Area if (aurApp->GetRemoveMode() == AURA_REMOVE_BY_EXPIRE) target->CastSpell(target, 58601, true); break; @@ -4980,15 +5010,6 @@ void AuraEffect::HandleChannelDeathItem(AuraApplication const* aurApp, uint8 mod if (!plCaster->isHonorOrXPTarget(target) || (target->GetTypeId() == TYPEID_UNIT && !target->ToCreature()->isTappedBy(plCaster))) return; - - // If this is Drain Soul, check for Glyph of Drain Soul - if (GetSpellInfo()->SpellFamilyName == SPELLFAMILY_WARLOCK && (GetSpellInfo()->SpellFamilyFlags[0] & 0x00004000)) - { - // Glyph of Drain Soul - chance to create an additional Soul Shard - if (AuraEffect* aur = caster->GetAuraEffect(58070, 0)) - if (roll_chance_i(aur->GetMiscValue())) - caster->CastSpell(caster, 58068, true, 0, aur); // We _could_ simply do ++count here, but Blizz does it this way :) - } } //Adding items @@ -5279,7 +5300,7 @@ void AuraEffect::HandleAuraSetVehicle(AuraApplication const* aurApp, uint8 mode, Unit* target = aurApp->GetTarget(); - if (target->GetTypeId() != TYPEID_PLAYER || !target->IsInWorld()) + if (!target->IsInWorld()) return; uint32 vehicleId = GetMiscValue(); @@ -5292,6 +5313,9 @@ void AuraEffect::HandleAuraSetVehicle(AuraApplication const* aurApp, uint8 mode, else if (target->GetVehicleKit()) target->RemoveVehicleKit(); + if (target->GetTypeId() != TYPEID_PLAYER) + return; + WorldPacket data(SMSG_PLAYER_VEHICLE_DATA, target->GetPackGUID().size()+4); data.appendPackGUID(target->GetGUID()); data << uint32(apply ? vehicleId : 0); @@ -5899,16 +5923,7 @@ void AuraEffect::HandlePeriodicDamageAurasTick(Unit* target, Unit* caster) const if (GetSpellInfo()->SpellFamilyName == SPELLFAMILY_WARLOCK && (GetSpellInfo()->SpellFamilyFlags[0] & 0x00004000)) { if (caster->GetTypeId() == TYPEID_PLAYER && caster->ToPlayer()->isHonorOrXPTarget(target)) - { - if (roll_chance_i(20)) - { - caster->CastSpell(caster, 43836, true, 0, this); - // Glyph of Drain Soul - chance to create an additional Soul Shard - if (AuraEffect* aur = caster->GetAuraEffect(58070, 0)) - if (roll_chance_i(aur->GetMiscValue())) - caster->CastSpell(caster, 58068, true, 0, aur); - } - } + caster->CastSpell(caster, 95810, true, 0, this); } if (GetSpellInfo()->SpellFamilyName == SPELLFAMILY_GENERIC) { @@ -5933,7 +5948,7 @@ void AuraEffect::HandlePeriodicDamageAurasTick(Unit* target, Unit* caster) const damage = caster->SpellCriticalDamageBonus(m_spellInfo, damage, target); int32 dmg = damage; - caster->ApplyResilience(target, NULL, &dmg, crit, CR_CRIT_TAKEN_SPELL); + caster->ApplyResilience(target, &dmg, crit); damage = dmg; caster->CalcAbsorbResist(target, GetSpellInfo()->GetSchoolMask(), DOT, damage, &absorb, &resist, GetSpellInfo()); @@ -6000,7 +6015,7 @@ void AuraEffect::HandlePeriodicHealthLeechAuraTick(Unit* target, Unit* caster) c } int32 dmg = damage; - caster->ApplyResilience(target, NULL, &dmg, crit, CR_CRIT_TAKEN_SPELL); + caster->ApplyResilience(target, &dmg, crit); damage = dmg; caster->CalcAbsorbResist(target, GetSpellInfo()->GetSchoolMask(), DOT, damage, &absorb, &resist, m_spellInfo); @@ -6103,15 +6118,6 @@ void AuraEffect::HandlePeriodicHealAurasTick(Unit* target, Unit* caster) const if (maxval) AddPct(TakenTotalMod, maxval); - // Healing over time taken percent - float minval_hot = (float)target->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HOT_PCT); - if (minval_hot) - AddPct(TakenTotalMod, minval_hot); - - float maxval_hot = (float)target->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HOT_PCT); - if (maxval_hot) - AddPct(TakenTotalMod, maxval_hot); - TakenTotalMod = std::max(TakenTotalMod, 0.0f); damage = uint32(target->CountPctFromMaxHealth(damage)); @@ -6212,10 +6218,6 @@ void AuraEffect::HandlePeriodicManaLeechAuraTick(Unit* target, Unit* caster) con sLog->outInfo(LOG_FILTER_SPELLS_AURAS, "PeriodicTick: %u (TypeId: %u) power leech of %u (TypeId: %u) for %u dmg inflicted by %u", GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), target->GetGUIDLow(), target->GetTypeId(), drainAmount, GetId()); - // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4) - if (powerType == POWER_MANA) - drainAmount -= target->GetSpellCritDamageReduction(drainAmount); - int32 drainedAmount = -target->ModifyPower(powerType, -drainAmount); float gainMultiplier = GetSpellInfo()->Effects[GetEffIndex()].CalcValueMultiplier(caster); @@ -6330,10 +6332,6 @@ void AuraEffect::HandlePeriodicPowerBurnAuraTick(Unit* target, Unit* caster) con // ignore negative values (can be result apply spellmods to aura damage int32 damage = std::max(m_amount, 0); - // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4) - if (powerType == POWER_MANA) - damage -= target->GetSpellCritDamageReduction(damage); - uint32 gain = uint32(-target->ModifyPower(powerType, -damage)); float dmgMultiplier = GetSpellInfo()->Effects[GetEffIndex()].CalcValueMultiplier(caster); @@ -6493,3 +6491,36 @@ void AuraEffect::HandleRaidProcFromChargeWithValueAuraProc(AuraApplication* aurA sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "AuraEffect::HandleRaidProcFromChargeWithValueAuraProc: Triggering spell %u from aura %u proc", triggerSpellId, GetId()); target->CastCustomSpell(target, triggerSpellId, &value, NULL, NULL, true, NULL, this, GetCasterGUID()); } + +void AuraEffect::HandleAuraForceWeather(AuraApplication const* aurApp, uint8 mode, bool apply) const +{ + if (!(mode & AURA_EFFECT_HANDLE_REAL)) + return; + + Player* target = aurApp->GetTarget()->ToPlayer(); + + if (!target) + return; + + if (apply) + { + WorldPacket data(SMSG_WEATHER, (4 + 4 + 1)); + + data << uint32(GetMiscValue()) << 1.0f << uint8(0); + target->GetSession()->SendPacket(&data); + } + else + { + // send weather for current zone + if (Weather* weather = WeatherMgr::FindWeather(target->GetZoneId())) + weather->SendWeatherUpdateToPlayer(target); + else + { + if (!WeatherMgr::AddWeather(target->GetZoneId())) + { + // send fine weather packet to remove old weather + WeatherMgr::SendFineWeatherUpdateToPlayer(target); + } + } + } +} diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.h b/src/server/game/Spells/Auras/SpellAuraEffects.h index 7cfb1e04850..1300ebc7a0c 100644 --- a/src/server/game/Spells/Auras/SpellAuraEffects.h +++ b/src/server/game/Spells/Auras/SpellAuraEffects.h @@ -59,7 +59,7 @@ class AuraEffect void SetPeriodicTimer(int32 periodicTimer) { m_periodicTimer = periodicTimer; } int32 CalculateAmount(Unit* caster); - void CalculatePeriodic(Unit* caster, bool create = false, bool load = false); + void CalculatePeriodic(Unit* caster, bool resetPeriodicTimer = true, bool load = false); void CalculateSpellMod(); void ChangeAmount(int32 newAmount, bool mark = true, bool onStackOrReapply = false); void RecalculateAmount() { if (!CanBeRecalculated()) return; ChangeAmount(CalculateAmount(GetCaster()), false); } @@ -79,7 +79,7 @@ class AuraEffect bool IsPeriodic() const { return m_isPeriodic; } void SetPeriodic(bool isPeriodic) { m_isPeriodic = isPeriodic; } - bool IsAffectedOnSpell(SpellInfo const* spell) const; + bool IsAffectingSpell(SpellInfo const* spell) const; bool HasSpellClassMask() const { return m_spellInfo->Effects[m_effIndex].SpellClassMask; } void SendTickImmune(Unit* target, Unit* caster) const; @@ -242,7 +242,6 @@ class AuraEffect void HandleModAttackSpeed(AuraApplication const* aurApp, uint8 mode, bool apply) const; void HandleModMeleeSpeedPct(AuraApplication const* aurApp, uint8 mode, bool apply) const; void HandleAuraModRangedHaste(AuraApplication const* aurApp, uint8 mode, bool apply) const; - void HandleRangedAmmoHaste(AuraApplication const* aurApp, uint8 mode, bool apply) const; // combat rating void HandleModRating(AuraApplication const* aurApp, uint8 mode, bool apply) const; void HandleModRatingFromStat(AuraApplication const* aurApp, uint8 mode, bool apply) const; @@ -251,8 +250,6 @@ class AuraEffect void HandleAuraModRangedAttackPower(AuraApplication const* aurApp, uint8 mode, bool apply) const; void HandleAuraModAttackPowerPercent(AuraApplication const* aurApp, uint8 mode, bool apply) const; void HandleAuraModRangedAttackPowerPercent(AuraApplication const* aurApp, uint8 mode, bool apply) const; - void HandleAuraModRangedAttackPowerOfStatPercent(AuraApplication const* aurApp, uint8 mode, bool apply) const; - void HandleAuraModAttackPowerOfStatPercent(AuraApplication const* aurApp, uint8 mode, bool apply) const; void HandleAuraModAttackPowerOfArmor(AuraApplication const* aurApp, uint8 mode, bool apply) const; // damage bonus void HandleModDamageDone(AuraApplication const* aurApp, uint8 mode, bool apply) const; @@ -280,6 +277,7 @@ class AuraEffect void HandleAuraOverrideSpells(AuraApplication const* aurApp, uint8 mode, bool apply) const; void HandleAuraSetVehicle(AuraApplication const* aurApp, uint8 mode, bool apply) const; void HandlePreventResurrection(AuraApplication const* aurApp, uint8 mode, bool apply) const; + void HandleAuraForceWeather(AuraApplication const* aurApp, uint8 mode, bool apply) const; // aura effect periodic tick handlers void HandlePeriodicDummyAuraTick(Unit* target, Unit* caster) const; diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp index 795908ce4b5..64b8d889519 100644 --- a/src/server/game/Spells/Auras/SpellAuras.cpp +++ b/src/server/game/Spells/Auras/SpellAuras.cpp @@ -147,6 +147,9 @@ void AuraApplication::_InitFlags(Unit* caster, uint8 effMask) } _flags |= positiveFound ? AFLAG_POSITIVE : AFLAG_NEGATIVE; } + + if (GetBase()->GetSpellInfo()->AttributesEx8 & SPELL_ATTR8_AURA_SEND_AMOUNT) + _flags |= AFLAG_ANY_EFFECT_AMOUNT_SENT; } void AuraApplication::_HandleEffect(uint8 effIndex, bool apply) @@ -192,7 +195,7 @@ void AuraApplication::BuildUpdatePacket(ByteBuffer& data, bool remove) const uint32 flags = _flags; if (aura->GetMaxDuration() > 0 && !(aura->GetSpellInfo()->AttributesEx5 & SPELL_ATTR5_HIDE_DURATION)) flags |= AFLAG_DURATION; - data << uint8(flags); + data << uint16(flags); data << uint8(aura->GetCasterLevel()); // send stack amount for aura which could be stacked (never 0 - causes incorrect display) or charges // stack amount has priority over charges (checked on retail with spell 50262) @@ -206,6 +209,11 @@ void AuraApplication::BuildUpdatePacket(ByteBuffer& data, bool remove) const data << uint32(aura->GetMaxDuration()); data << uint32(aura->GetDuration()); } + + if (flags & AFLAG_ANY_EFFECT_AMOUNT_SENT) + for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) + if (AuraEffect const* eff = aura->GetEffect(i)) // NULL if effect flag not set + data << int32(eff->GetAmount()); } void AuraApplication::ClientUpdate(bool remove) @@ -337,7 +345,7 @@ m_owner(owner), m_timeCla(0), m_updateTargetMapInterval(0), m_casterLevel(caster ? caster->getLevel() : m_spellInfo->SpellLevel), m_procCharges(0), m_stackAmount(1), m_isRemoved(false), m_isSingleTarget(false), m_isUsingCharges(false) { - if (m_spellInfo->ManaPerSecond || m_spellInfo->ManaPerSecondPerLevel) + if (m_spellInfo->ManaPerSecond) m_timeCla = 1 * IN_MILLISECONDS; m_maxDuration = CalcMaxDuration(caster); @@ -672,7 +680,7 @@ void Aura::Update(uint32 diff, Unit* caster) m_timeCla -= diff; else if (caster) { - if (int32 manaPerSecond = m_spellInfo->ManaPerSecond + m_spellInfo->ManaPerSecondPerLevel * caster->getLevel()) + if (int32 manaPerSecond = m_spellInfo->ManaPerSecond) { m_timeCla += 1000 - diff; @@ -741,18 +749,35 @@ void Aura::RefreshDuration() { SetDuration(GetMaxDuration()); - if (m_spellInfo->ManaPerSecond || m_spellInfo->ManaPerSecondPerLevel) + if (m_spellInfo->ManaPerSecond) m_timeCla = 1 * IN_MILLISECONDS; } void Aura::RefreshTimers() { m_maxDuration = CalcMaxDuration(); + bool resetPeriodic = true; + if (m_spellInfo->AttributesEx8 & SPELL_ATTR8_DONT_RESET_PERIODIC_TIMER) + { + int32 minAmplitude = m_maxDuration; + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) + if (AuraEffect const* eff = GetEffect(i)) + if (int32 ampl = eff->GetAmplitude()) + minAmplitude = std::min(ampl, minAmplitude); + + // If only one tick remaining, roll it over into new duration + if (GetDuration() <= minAmplitude) + { + m_maxDuration += GetDuration(); + resetPeriodic = false; + } + } + RefreshDuration(); Unit* caster = GetCaster(); for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) if (HasEffect(i)) - GetEffect(i)->CalculatePeriodic(caster, false, false); + GetEffect(i)->CalculatePeriodic(caster, resetPeriodic, false); } void Aura::SetCharges(uint8 charges) @@ -773,7 +798,7 @@ uint8 Aura::CalcMaxCharges(Unit* caster) const if (caster) if (Player* modOwner = caster->GetSpellModOwner()) modOwner->ApplySpellMod(GetId(), SPELLMOD_CHARGES, maxProcCharges); - return maxProcCharges; + return uint8(maxProcCharges); } bool Aura::ModCharges(int32 num, AuraRemoveMode removeMode) @@ -921,6 +946,10 @@ bool Aura::CanBeSaved() const break; } + // When a druid logins, he doesnt have either eclipse power, nor the marker auras, nor the eclipse buffs. Dont save them. + if (GetId() == 67483 || GetId() == 67484 || GetId() == 48517 || GetId() == 48518) + return false; + // don't save auras removed by proc system if (IsUsingCharges() && !GetCharges()) return false; @@ -1150,20 +1179,8 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b case SPELLFAMILY_MAGE: if (!caster) break; - if (GetSpellInfo()->SpellFamilyFlags[0] & 0x00000001 && GetSpellInfo()->SpellFamilyFlags[2] & 0x00000008) - { - // Glyph of Fireball - if (caster->HasAura(56368)) - SetDuration(0); - } - else if (GetSpellInfo()->SpellFamilyFlags[0] & 0x00000020 && GetSpellInfo()->SpellVisual[0] == 13) - { - // Glyph of Frostbolt - if (caster->HasAura(56370)) - SetDuration(0); - } // Todo: This should be moved to similar function in spell::hit - else if (GetSpellInfo()->SpellFamilyFlags[0] & 0x01000000) + if (GetSpellInfo()->SpellFamilyFlags[0] & 0x01000000) { // Polymorph Sound - Sheep && Penguin if (GetSpellInfo()->SpellIconID == 82 && GetSpellInfo()->SpellVisual[0] == 12978) @@ -1195,18 +1212,6 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b caster->CastSpell(caster, spellId, true); } break; - case 44544: // Fingers of Frost - { - // See if we already have the indicator aura. If not, create one. - if (Aura* aur = target->GetAura(74396)) - { - // Aura already there. Refresh duration and set original charges - aur->SetCharges(2); - aur->RefreshDuration(); - } - else - target->AddAura(74396, target); - } default: break; } @@ -1218,7 +1223,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b if (GetSpellInfo()->SpellFamilyFlags[0] & 0x02000000 && GetEffect(0)) { // Improved Devouring Plague - if (AuraEffect const* aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST, 3790, 1)) + if (AuraEffect const* aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST, 3790, 0)) { uint32 damage = caster->SpellDamageBonusDone(target, GetSpellInfo(), GetEffect(0)->GetAmount(), DOT); damage = target->SpellDamageBonusTaken(caster, GetSpellInfo(), damage, DOT); @@ -1248,49 +1253,6 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b if (target->HasAura(58039)) // Glyph of Blurred Speed target->CastSpell(target, 61922, true); // Sprint (waterwalk) break; - case SPELLFAMILY_DEATHKNIGHT: - if (!caster) - break; - // Frost Fever and Blood Plague - if (GetSpellInfo()->SpellFamilyFlags[2] & 0x2) - { - // Can't proc on self - if (GetCasterGUID() == target->GetGUID()) - break; - - AuraEffect* aurEff = NULL; - // Ebon Plaguebringer / Crypt Fever - Unit::AuraEffectList const& TalentAuras = caster->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); - for (Unit::AuraEffectList::const_iterator itr = TalentAuras.begin(); itr != TalentAuras.end(); ++itr) - { - if ((*itr)->GetMiscValue() == 7282) - { - aurEff = *itr; - // Ebon Plaguebringer - end search if found - if ((*itr)->GetSpellInfo()->SpellIconID == 1766) - break; - } - } - if (aurEff) - { - uint32 spellId = 0; - switch (aurEff->GetId()) - { - // Ebon Plague - case 51161: spellId = 51735; break; - case 51160: spellId = 51734; break; - case 51099: spellId = 51726; break; - // Crypt Fever - case 49632: spellId = 50510; break; - case 49631: spellId = 50509; break; - case 49032: spellId = 50508; break; - default: - sLog->outError(LOG_FILTER_SPELLS_AURAS, "Aura::HandleAuraSpecificMods: Unknown rank of Crypt Fever/Ebon Plague (%d) found", aurEff->GetId()); - } - caster->CastSpell(target, spellId, true, 0, GetEffect(0)); - } - } - break; } } // mods at aura remove @@ -1329,54 +1291,9 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b target->CastSpell(target, 32612, true, NULL, GetEffect(1)); target->CombatStop(); break; - case 74396: // Fingers of Frost - // Remove the IGNORE_AURASTATE aura - target->RemoveAurasDueToSpell(44544); - break; - case 44401: //Missile Barrage - case 48108: //Hot Streak - case 57761: //Fireball! - if (removeMode != AURA_REMOVE_BY_EXPIRE || aurApp->GetBase()->IsExpired()) - break; - if (target->HasAura(70752)) //Item - Mage T10 2P Bonus - target->CastSpell(target, 70753, true); - break; default: break; } - if (!caster) - break; - // Ice barrier - dispel/absorb remove - if (removeMode == AURA_REMOVE_BY_ENEMY_SPELL && GetSpellInfo()->SpellFamilyFlags[1] & 0x1) - { - // Shattered Barrier - if (AuraEffect* dummy = caster->GetDummyAuraEffect(SPELLFAMILY_MAGE, 2945, 0)) - if (roll_chance_i(dummy->GetSpellInfo()->ProcChance)) - caster->CastSpell(target, 55080, true, NULL, GetEffect(0)); - } - break; - case SPELLFAMILY_WARRIOR: - if (!caster) - break; - // Spell Reflection - if (GetSpellInfo()->SpellFamilyFlags[1] & 0x2) - { - if (removeMode != AURA_REMOVE_BY_DEFAULT) - { - // Improved Spell Reflection - if (caster->GetDummyAuraEffect(SPELLFAMILY_WARRIOR, 1935, 1)) - { - // aura remove - remove auras from all party members - std::list<Unit*> PartyMembers; - target->GetPartyMembers(PartyMembers); - for (std::list<Unit*>::iterator itr = PartyMembers.begin(); itr != PartyMembers.end(); ++itr) - { - if ((*itr)!= target) - (*itr)->RemoveAurasWithFamily(SPELLFAMILY_WARRIOR, 0, 0x2, 0, GetCasterGUID()); - } - } - } - } break; case SPELLFAMILY_WARLOCK: if (!caster) @@ -1402,18 +1319,8 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b case SPELLFAMILY_PRIEST: if (!caster) break; - // Shadow word: Pain // Vampiric Touch - if (removeMode == AURA_REMOVE_BY_ENEMY_SPELL && (GetSpellInfo()->SpellFamilyFlags[0] & 0x00008000 || GetSpellInfo()->SpellFamilyFlags[1] & 0x00000400)) - { - // Shadow Affinity - if (AuraEffect const* aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST, 178, 1)) - { - int32 basepoints0 = aurEff->GetAmount() * caster->GetCreateMana() / 100; - caster->CastCustomSpell(caster, 64103, &basepoints0, NULL, NULL, true, NULL, GetEffect(0)); - } - } // Power word: shield - else if (removeMode == AURA_REMOVE_BY_ENEMY_SPELL && GetSpellInfo()->SpellFamilyFlags[0] & 0x00000001) + if (removeMode == AURA_REMOVE_BY_ENEMY_SPELL && GetSpellInfo()->SpellFamilyFlags[0] & 0x00000001) { // Rapture if (Aura const* aura = caster->GetAuraOfRankedSpell(47535)) @@ -1435,68 +1342,12 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b // effect on caster if (AuraEffect const* aurEff = aura->GetEffect(0)) { - float multiplier = (float)aurEff->GetAmount(); - if (aurEff->GetId() == 47535) - multiplier -= 0.5f; - else if (aurEff->GetId() == 47537) - multiplier += 0.5f; - + float multiplier = float(aurEff->GetAmount()); int32 basepoints0 = int32(CalculatePct(caster->GetMaxPower(POWER_MANA), multiplier)); caster->CastCustomSpell(caster, 47755, &basepoints0, NULL, NULL, true); } - // effect on aura target - if (AuraEffect const* aurEff = aura->GetEffect(1)) - { - if (!roll_chance_i(aurEff->GetAmount())) - break; - - int32 triggeredSpellId = 0; - switch (target->getPowerType()) - { - case POWER_MANA: - { - int32 basepoints0 = int32(CalculatePct(target->GetMaxPower(POWER_MANA), 2)); - caster->CastCustomSpell(target, 63654, &basepoints0, NULL, NULL, true); - break; - } - case POWER_RAGE: triggeredSpellId = 63653; break; - case POWER_ENERGY: triggeredSpellId = 63655; break; - case POWER_RUNIC_POWER: triggeredSpellId = 63652; break; - default: - break; - } - if (triggeredSpellId) - caster->CastSpell(target, triggeredSpellId, true); - } } } - switch (GetId()) - { - case 47788: // Guardian Spirit - if (removeMode != AURA_REMOVE_BY_EXPIRE) - break; - if (caster->GetTypeId() != TYPEID_PLAYER) - break; - - Player* player = caster->ToPlayer(); - // Glyph of Guardian Spirit - if (AuraEffect* aurEff = player->GetAuraEffect(63231, 0)) - { - if (!player->HasSpellCooldown(47788)) - break; - - player->RemoveSpellCooldown(GetSpellInfo()->Id, true); - player->AddSpellCooldown(GetSpellInfo()->Id, 0, uint32(time(NULL) + aurEff->GetAmount())); - - WorldPacket data(SMSG_SPELL_COOLDOWN, 8+1+4+4); - data << uint64(player->GetGUID()); - data << uint8(0x0); // flags (0x1, 0x2) - data << uint32(GetSpellInfo()->Id); - data << uint32(aurEff->GetAmount()*IN_MILLISECONDS); - player->SendDirectMessage(&data); - } - break; - } break; case SPELLFAMILY_ROGUE: // Remove Vanish on stealth remove @@ -1552,7 +1403,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b if (GetSpellInfo()->SpellFamilyFlags[0] & 0x00400000) { // Master of subtlety - if (AuraEffect const* aurEff = target->GetAuraEffectOfRankedSpell(31221, 0)) + if (AuraEffect const* aurEff = target->GetAuraEffect(31223, 0)) { if (!apply) target->CastSpell(target, 31666, true); @@ -1562,14 +1413,6 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b target->CastCustomSpell(target, 31665, &basepoints0, NULL, NULL, true); } } - // Overkill - if (target->HasAura(58426)) - { - if (!apply) - target->CastSpell(target, 58428, true); - else - target->CastSpell(target, 58427, true); - } break; } break; @@ -1595,15 +1438,6 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b case SPELLFAMILY_PALADIN: switch (GetId()) { - case 19746: - // Improved concentration aura - linked aura - if (caster->HasAura(20254) || caster->HasAura(20255) || caster->HasAura(20256)) - { - if (apply) - target->CastSpell(target, 63510, true); - else - target->RemoveAura(63510); - } case 31821: // Aura Mastery Triggered Spell Handler // If apply Concentration Aura -> trigger -> apply Aura Mastery Immunity @@ -1621,7 +1455,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b else target->RemoveAurasDueToSpell(64364, GetCasterGUID()); break; - case 31842: // Divine Illumination + case 31842: // Divine Favor // Item - Paladin T10 Holy 2P Bonus if (target->HasAura(70755)) { @@ -1632,118 +1466,6 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b } break; } - if (GetSpellInfo()->GetSpellSpecific() == SPELL_SPECIFIC_AURA) - { - if (!caster) - break; - - // Improved devotion aura - if (caster->HasAura(20140) || caster->HasAura(20138) || caster->HasAura(20139)) - { - if (apply) - caster->CastSpell(target, 63514, true); - else - target->RemoveAura(63514); - } - // 63531 - linked aura for both Sanctified Retribution and Swift Retribution talents - // Not allow for Retribution Aura (prevent stacking) - if ((GetSpellInfo()->SpellIconID != 555) && (caster->HasAura(53648) || caster->HasAura(53484) || caster->HasAura(53379) || caster->HasAura(31869))) - { - if (apply) - caster->CastSpell(target, 63531, true); - else - target->RemoveAura(63531); - } - } - break; - case SPELLFAMILY_DEATHKNIGHT: - if (GetSpellInfo()->GetSpellSpecific() == SPELL_SPECIFIC_PRESENCE) - { - AuraEffect* bloodPresenceAura=0; // healing by damage done - AuraEffect* frostPresenceAura=0; // increased health - AuraEffect* unholyPresenceAura=0; // increased movement speed, faster rune recovery - - // Improved Presences - Unit::AuraEffectList const& vDummyAuras = target->GetAuraEffectsByType(SPELL_AURA_DUMMY); - for (Unit::AuraEffectList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr) - { - switch ((*itr)->GetId()) - { - // Improved Blood Presence - case 50365: - case 50371: - { - bloodPresenceAura = (*itr); - break; - } - // Improved Frost Presence - case 50384: - case 50385: - { - frostPresenceAura = (*itr); - break; - } - // Improved Unholy Presence - case 50391: - case 50392: - { - unholyPresenceAura = (*itr); - break; - } - } - } - - uint32 presence = GetId(); - if (apply) - { - // Blood Presence bonus - if (presence == 48266) - target->CastSpell(target, 63611, true); - else if (bloodPresenceAura) - { - int32 basePoints1 = bloodPresenceAura->GetAmount(); - target->CastCustomSpell(target, 63611, NULL, &basePoints1, NULL, true, 0, bloodPresenceAura); - } - // Frost Presence bonus - if (presence == 48263) - target->CastSpell(target, 61261, true); - else if (frostPresenceAura) - { - int32 basePoints0 = frostPresenceAura->GetAmount(); - target->CastCustomSpell(target, 61261, &basePoints0, NULL, NULL, true, 0, frostPresenceAura); - } - // Unholy Presence bonus - if (presence == 48265) - { - if (unholyPresenceAura) - { - // Not listed as any effect, only base points set - int32 basePoints0 = unholyPresenceAura->GetSpellInfo()->Effects[EFFECT_1].CalcValue(); - target->CastCustomSpell(target, 63622, &basePoints0, &basePoints0, &basePoints0, true, 0, unholyPresenceAura); - } - target->CastSpell(target, 49772, true); - } - else if (unholyPresenceAura) - { - int32 basePoints0 = unholyPresenceAura->GetAmount(); - target->CastCustomSpell(target, 49772, &basePoints0, NULL, NULL, true, 0, unholyPresenceAura); - } - } - else - { - // Remove passive auras - if (presence == 48266 || bloodPresenceAura) - target->RemoveAurasDueToSpell(63611); - if (presence == 48263 || frostPresenceAura) - target->RemoveAurasDueToSpell(61261); - if (presence == 48265 || unholyPresenceAura) - { - if (presence == 48265 && unholyPresenceAura) - target->RemoveAurasDueToSpell(63622); - target->RemoveAurasDueToSpell(49772); - } - } - } break; case SPELLFAMILY_WARLOCK: // Drain Soul - If the target is at or below 25% health, Drain Soul causes four times the normal damage @@ -2594,4 +2316,3 @@ void DynObjAura::FillTargetMap(std::map<Unit*, uint8> & targets, Unit* /*caster* } } } - diff --git a/src/server/game/Spells/Auras/SpellAuras.h b/src/server/game/Spells/Auras/SpellAuras.h index bd351548255..e007f6585a9 100644 --- a/src/server/game/Spells/Auras/SpellAuras.h +++ b/src/server/game/Spells/Auras/SpellAuras.h @@ -166,7 +166,7 @@ class Aura void SetLoadedState(int32 maxduration, int32 duration, int32 charges, uint8 stackamount, uint8 recalculateMask, int32 * amount); // helpers for aura effects - bool HasEffect(uint8 effIndex) const { return bool(GetEffect(effIndex)); } + bool HasEffect(uint8 effIndex) const { return GetEffect(effIndex) != NULL; } bool HasEffectType(AuraType type) const; AuraEffect* GetEffect(uint8 effIndex) const { ASSERT (effIndex < MAX_SPELL_EFFECTS); return m_effects[effIndex]; } uint8 GetEffectMask() const { uint8 effMask = 0; for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) if (m_effects[i]) effMask |= 1<<i; return effMask; } diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 4d75aec2cae..88d23179712 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -53,6 +53,7 @@ #include "SpellScript.h" #include "InstanceScript.h" #include "SpellInfo.h" +#include "DB2Stores.h" #include "Battlefield.h" #include "BattlefieldMgr.h" @@ -532,7 +533,7 @@ m_caster((info->AttributesEx6 & SPELL_ATTR6_CAST_BY_CHARMER && caster->GetCharme // wand case if ((m_caster->getClassMask() & CLASSMASK_WAND_USERS) != 0 && m_caster->GetTypeId() == TYPEID_PLAYER) if (Item* pItem = m_caster->ToPlayer()->GetWeaponForAttack(RANGED_ATTACK)) - m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetTemplate()->Damage[0].DamageType); + m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetTemplate()->DamageType); if (originalCasterGUID) m_originalCasterGUID = originalCasterGUID; @@ -795,7 +796,10 @@ void Spell::SelectSpellTargets() else if (m_spellInfo->Speed > 0.0f) { float dist = m_caster->GetDistance(*m_targets.GetDstPos()); - m_delayMoment = (uint64) floor(dist / m_spellInfo->Speed * 1000.0f); + if (!(m_spellInfo->AttributesEx9 & SPELL_ATTR9_SPECIAL_DELAY_CALCULATION)) + m_delayMoment = uint64(floor(dist / m_spellInfo->Speed * 1000.0f)); + else + m_delayMoment = uint64(m_spellInfo->Speed * 1000.0f); } } } @@ -1066,14 +1070,7 @@ void Spell::SelectImplicitConeTargets(SpellEffIndex effIndex, SpellImplicitTarge { // Other special target selection goes here if (uint32 maxTargets = m_spellValue->MaxAffectedTargets) - { - Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS); - for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j) - if ((*j)->IsAffectedOnSpell(m_spellInfo)) - maxTargets += (*j)->GetAmount(); - Trinity::Containers::RandomResizeList(targets, maxTargets); - } // for compability with older code - add only unit and go targets // TODO: remove this @@ -1348,14 +1345,7 @@ void Spell::SelectImplicitAreaTargets(SpellEffIndex effIndex, SpellImplicitTarge // Other special target selection goes here if (uint32 maxTargets = m_spellValue->MaxAffectedTargets) - { - Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS); - for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j) - if ((*j)->IsAffectedOnSpell(m_spellInfo)) - maxTargets += (*j)->GetAmount(); - Trinity::Containers::RandomResizeList(unitTargets, maxTargets); - } for (std::list<Unit*>::iterator itr = unitTargets.begin(); itr != unitTargets.end(); ++itr) AddUnitTarget(*itr, effMask, false); @@ -1364,14 +1354,7 @@ void Spell::SelectImplicitAreaTargets(SpellEffIndex effIndex, SpellImplicitTarge if (!gObjTargets.empty()) { if (uint32 maxTargets = m_spellValue->MaxAffectedTargets) - { - Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS); - for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j) - if ((*j)->IsAffectedOnSpell(m_spellInfo)) - maxTargets += (*j)->GetAmount(); - Trinity::Containers::RandomResizeList(gObjTargets, maxTargets); - } for (std::list<GameObject*>::iterator itr = gObjTargets.begin(); itr != gObjTargets.end(); ++itr) AddGOTarget(*itr, effMask); @@ -1746,6 +1729,9 @@ void Spell::SelectImplicitTrajTargets() trajDst.Relocate(x, y, z, m_caster->GetOrientation()); m_targets.ModDst(trajDst); } + + if (Vehicle* veh = m_caster->GetVehicleKit()) + veh->SetLastShootPos(*m_targets.GetDstPos()); } void Spell::SelectEffectTypeImplicitTargets(uint8 effIndex) @@ -2180,7 +2166,11 @@ void Spell::AddUnitTarget(Unit* target, uint32 effectMask, bool checkIfValid /*= if (dist < 5.0f) dist = 5.0f; - targetInfo.timeDelay = (uint64) floor(dist / m_spellInfo->Speed * 1000.0f); + + if (!(m_spellInfo->AttributesEx9 & SPELL_ATTR9_SPECIAL_DELAY_CALCULATION)) + targetInfo.timeDelay = uint64(floor(dist / m_spellInfo->Speed * 1000.0f)); + else + targetInfo.timeDelay = uint64(m_spellInfo->Speed * 1000.0f); // Calculate minimum incoming time if (m_delayMoment == 0 || m_delayMoment > targetInfo.timeDelay) @@ -2259,7 +2249,12 @@ void Spell::AddGOTarget(GameObject* go, uint32 effectMask) float dist = m_caster->GetDistance(go->GetPositionX(), go->GetPositionY(), go->GetPositionZ()); if (dist < 5.0f) dist = 5.0f; - target.timeDelay = uint64(floor(dist / m_spellInfo->Speed * 1000.0f)); + + if (!(m_spellInfo->AttributesEx9 & SPELL_ATTR9_SPECIAL_DELAY_CALCULATION)) + target.timeDelay = uint64(floor(dist / m_spellInfo->Speed * 1000.0f)); + else + target.timeDelay = uint64(m_spellInfo->Speed * 1000.0f); + if (m_delayMoment == 0 || m_delayMoment > target.timeDelay) m_delayMoment = target.timeDelay; } @@ -2503,6 +2498,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target) } + m_damage = damageInfo.damage; caster->DealSpellDamage(&damageInfo, true); @@ -2576,25 +2572,9 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA // disable effects to which unit is immune SpellMissInfo returnVal = SPELL_MISS_IMMUNE; for (uint32 effectNumber = 0; effectNumber < MAX_SPELL_EFFECTS; ++effectNumber) - { if (effectMask & (1 << effectNumber)) - { if (unit->IsImmunedToSpellEffect(m_spellInfo, effectNumber)) effectMask &= ~(1 << effectNumber); - else if (m_spellInfo->Effects[effectNumber].IsAura() && !m_spellInfo->IsPositiveEffect(effectNumber)) - { - int32 debuff_resist_chance = unit->GetMaxPositiveAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(m_spellInfo->Dispel)); - debuff_resist_chance += unit->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(m_spellInfo->Dispel)); - - if (debuff_resist_chance > 0) - if (irand(0, 10000) <= (debuff_resist_chance * 100)) - { - effectMask &= ~(1 << effectNumber); - returnVal = SPELL_MISS_RESIST; - } - } - } - } if (!effectMask) return returnVal; @@ -2605,14 +2585,14 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA if (Player* player = unit->ToPlayer()) { player->StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_SPELL_TARGET, m_spellInfo->Id); - player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, m_spellInfo->Id, 0, m_caster); + player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, m_spellInfo->Id, 0, 0, m_caster); player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, m_spellInfo->Id); } if (Player* player = m_caster->ToPlayer()) { player->StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_SPELL_CASTER, m_spellInfo->Id); - player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2, m_spellInfo->Id, 0, unit); + player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2, m_spellInfo->Id, 0, 0, unit); } if (m_caster != unit) @@ -2729,15 +2709,28 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA duration = m_originalCaster->ModSpellDuration(aurSpellInfo, unit, duration, positive, effectMask); - // Haste modifies duration of channeled spells - if (m_spellInfo->IsChanneled()) + if (duration > 0) { - if (m_spellInfo->AttributesEx5 & SPELL_ATTR5_HASTE_AFFECT_DURATION) - m_originalCaster->ModSpellCastTime(aurSpellInfo, duration, this); + // Haste modifies duration of channeled spells + if (m_spellInfo->IsChanneled()) + { + if (m_spellInfo->AttributesEx5 & SPELL_ATTR5_HASTE_AFFECT_DURATION) + m_originalCaster->ModSpellCastTime(aurSpellInfo, duration, this); + } + else if (m_spellInfo->AttributesEx5 & SPELL_ATTR5_HASTE_AFFECT_DURATION) + { + int32 origDuration = duration; + duration = 0; + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) + if (AuraEffect const* eff = m_spellAura->GetEffect(i)) + if (int32 amplitude = eff->GetAmplitude()) // amplitude is hastened by UNIT_MOD_CAST_SPEED + duration = std::max(std::max(origDuration / amplitude, 1) * amplitude, duration); + + // if there is no periodic effect + if (!duration) + duration = int32(origDuration * m_originalCaster->GetFloatValue(UNIT_MOD_CAST_SPEED)); + } } - // and duration of auras affected by SPELL_AURA_PERIODIC_HASTE - else if (m_originalCaster->HasAuraTypeWithAffectMask(SPELL_AURA_PERIODIC_HASTE, aurSpellInfo) || m_spellInfo->AttributesEx5 & SPELL_ATTR5_HASTE_AFFECT_DURATION) - duration = int32(duration * m_originalCaster->GetFloatValue(UNIT_MOD_CAST_SPEED)); if (duration != m_spellAura->GetMaxDuration()) { @@ -2818,11 +2811,15 @@ void Spell::DoTriggersOnSpellHit(Unit* unit, uint8 effMask) // trigger linked auras remove/apply // TODO: remove/cleanup this, as this table is not documented and people are doing stupid things with it if (std::vector<int32> const* spellTriggered = sSpellMgr->GetSpellLinked(m_spellInfo->Id + SPELL_LINK_HIT)) + { for (std::vector<int32>::const_iterator i = spellTriggered->begin(); i != spellTriggered->end(); ++i) + { if (*i < 0) unit->RemoveAurasDueToSpell(-(*i)); else unit->CastSpell(unit, *i, true, 0, 0, m_caster->GetGUID()); + } + } } void Spell::DoAllEffectOnTarget(GOTargetInfo* target) @@ -3034,7 +3031,9 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered // don't allow channeled spells / spells with cast time to be casted while moving // (even if they are interrupted on moving, spells with almost immediate effect get to have their effect processed before movement interrupter kicks in) - if ((m_spellInfo->IsChanneled() || m_casttime) && m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->isMoving() && m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT) + // don't cancel spells which are affected by a SPELL_AURA_CAST_WHILE_WALKING effect + if (((m_spellInfo->IsChanneled() || m_casttime) && m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->isMoving() && + m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT) && !m_caster->HasAuraTypeWithAffectMask(SPELL_AURA_CAST_WHILE_WALKING, m_spellInfo)) { SendCastResult(SPELL_FAILED_MOVING); finish(false); @@ -3379,7 +3378,7 @@ void Spell::handle_immediate() // Remove used for cast item if need (it can be already NULL after TakeReagents call TakeCastItem(); - // handle ammo consumption for Hunter's volley spell + // handle ammo consumption for thrown weapons if (m_spellInfo->IsRangedWeaponSpell() && m_spellInfo->IsChanneled()) TakeAmmo(); @@ -3509,6 +3508,9 @@ void Spell::_handle_finish_phase() // Real add combo points from effects if (m_comboPointGain) m_caster->m_movedPlayer->GainSpellComboPoints(m_comboPointGain); + + if (m_spellInfo->PowerType == POWER_HOLY_POWER && m_caster->m_movedPlayer->getClass() == CLASS_PALADIN) + HandleHolyPower(m_caster->m_movedPlayer); } if (m_caster->m_extraAttacks && GetSpellInfo()->HasEffect(SPELL_EFFECT_ADD_EXTRA_ATTACKS)) @@ -3552,9 +3554,11 @@ void Spell::update(uint32 difftime) } // check if the player caster has moved before the spell finished + // with the exception of spells affected with SPELL_AURA_CAST_WHILE_WALKING effect if ((m_caster->GetTypeId() == TYPEID_PLAYER && m_timer != 0) && m_caster->isMoving() && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT) && - (m_spellInfo->Effects[0].Effect != SPELL_EFFECT_STUCK || !m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING_FAR))) + (m_spellInfo->Effects[0].Effect != SPELL_EFFECT_STUCK || !m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING_FAR)) && + !m_caster->HasAuraTypeWithAffectMask(SPELL_AURA_CAST_WHILE_WALKING, m_spellInfo)) { // don't cancel for melee, autorepeat, triggered and instant spells if (!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !IsTriggered()) @@ -3695,7 +3699,7 @@ void Spell::finish(bool ok) Unit::AuraEffectList const& vIgnoreReset = m_caster->GetAuraEffectsByType(SPELL_AURA_IGNORE_MELEE_RESET); for (Unit::AuraEffectList::const_iterator i = vIgnoreReset.begin(); i != vIgnoreReset.end(); ++i) { - if ((*i)->IsAffectedOnSpell(m_spellInfo)) + if ((*i)->IsAffectingSpell(m_spellInfo)) { found = true; break; @@ -3756,6 +3760,9 @@ void Spell::SendCastResult(Player* caster, SpellInfo const* spellInfo, uint8 cas data << uint8(result); // problem switch (result) { + case SPELL_FAILED_NOT_READY: + data << uint32(0); // unknown (value 1 update cooldowns on client flag) + break; case SPELL_FAILED_REQUIRES_SPELL_FOCUS: data << uint32(spellInfo->RequiresSpellFocus); // SpellFocusObject.dbc id break; @@ -3808,9 +3815,29 @@ void Spell::SendCastResult(Player* caster, SpellInfo const* spellInfo, uint8 cas data << uint32(proto->ItemLimitCategory); break; } + case SPELL_FAILED_PREVENTED_BY_MECHANIC: + data << uint32(spellInfo->GetAllEffectsMechanicMask()); // SpellMechanic.dbc id + break; + case SPELL_FAILED_NEED_EXOTIC_AMMO: + data << uint32(spellInfo->EquippedItemSubClassMask); // seems correct... + break; + case SPELL_FAILED_NEED_MORE_ITEMS: + data << uint32(0); // Item id + data << uint32(0); // Item count? + break; + case SPELL_FAILED_MIN_SKILL: + data << uint32(0); // SkillLine.dbc id + data << uint32(0); // required skill value + break; + case SPELL_FAILED_FISHING_TOO_LOW: + data << uint32(0); // required fishing skill + break; case SPELL_FAILED_CUSTOM_ERROR: data << uint32(customError); break; + case SPELL_FAILED_SILENCED: + data << uint32(0); // Unknown + break; case SPELL_FAILED_REAGENTS: { uint32 missingItem = 0; @@ -3832,23 +3859,7 @@ void Spell::SendCastResult(Player* caster, SpellInfo const* spellInfo, uint8 cas data << uint32(missingItem); // first missing item break; } - case SPELL_FAILED_PREVENTED_BY_MECHANIC: - data << uint32(spellInfo->Mechanic); - break; - case SPELL_FAILED_NEED_EXOTIC_AMMO: - data << uint32(spellInfo->EquippedItemSubClassMask); - break; - case SPELL_FAILED_NEED_MORE_ITEMS: - data << uint32(0); // Item entry - data << uint32(0); // Count - break; - case SPELL_FAILED_MIN_SKILL: - data << uint32(0); // SkillLine.dbc Id - data << uint32(0); // Amount - break; - case SPELL_FAILED_FISHING_TOO_LOW: - data << uint32(0); // Skill level - break; + // TODO: SPELL_FAILED_NOT_STANDING default: break; } @@ -3862,19 +3873,17 @@ void Spell::SendSpellStart() //sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Sending SMSG_SPELL_START id=%u", m_spellInfo->Id); - uint32 castFlags = CAST_FLAG_UNKNOWN_2; + uint32 castFlags = CAST_FLAG_HAS_TRAJECTORY; if ((IsTriggered() && !m_spellInfo->IsAutoRepeatRangedSpell()) || m_triggeredByAuraSpell) castFlags |= CAST_FLAG_PENDING; - if (m_spellInfo->Attributes & SPELL_ATTR0_REQ_AMMO) - castFlags |= CAST_FLAG_AMMO; if ((m_caster->GetTypeId() == TYPEID_PLAYER || (m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->isPet())) && m_spellInfo->PowerType != POWER_HEALTH) castFlags |= CAST_FLAG_POWER_LEFT_SELF; - if (m_spellInfo->RuneCostID && m_spellInfo->PowerType == POWER_RUNE) + if (m_spellInfo->RuneCostID && m_spellInfo->PowerType == POWER_RUNES) castFlags |= CAST_FLAG_UNKNOWN_19; WorldPacket data(SMSG_SPELL_START, (8+8+4+4+2)); @@ -3887,20 +3896,56 @@ void Spell::SendSpellStart() data << uint8(m_cast_count); // pending spell cast? data << uint32(m_spellInfo->Id); // spellId data << uint32(castFlags); // cast flags - data << int32(m_timer); // delay? + data << uint32(m_timer); // delay? + data << uint32(m_casttime); m_targets.Write(data); if (castFlags & CAST_FLAG_POWER_LEFT_SELF) data << uint32(m_caster->GetPower((Powers)m_spellInfo->PowerType)); - if (castFlags & CAST_FLAG_AMMO) - WriteAmmoToPacket(&data); + if (castFlags & CAST_FLAG_RUNE_LIST) // rune cooldowns list + { + //TODO: There is a crash caused by a spell with CAST_FLAG_RUNE_LIST casted by a creature + //The creature is the mover of a player, so HandleCastSpellOpcode uses it as the caster + if (Player* player = m_caster->ToPlayer()) + { + data << uint8(m_runesState); // runes state before + data << uint8(player->GetRunesState()); // runes state after + for (uint8 i = 0; i < MAX_RUNES; ++i) + { + // float casts ensure the division is performed on floats as we need float result + float baseCd = float(player->GetRuneBaseCooldown(i)); + data << uint8((baseCd - float(player->GetRuneCooldown(i))) / baseCd * 255); // rune cooldown passed + } + } + else + { + data << uint8(0); + data << uint8(0); + for (uint8 i = 0; i < MAX_RUNES; ++i) + data << uint8(0); + } + } - if (castFlags & CAST_FLAG_UNKNOWN_23) + if (castFlags & CAST_FLAG_PROJECTILE) { + data << uint32(0); // Ammo display ID + data << uint32(0); // Inventory Type + } + + if (castFlags & CAST_FLAG_IMMUNITY) + { + data << uint32(0); data << uint32(0); + } + + if (castFlags & CAST_FLAG_HEAL_PREDICTION) + { data << uint32(0); + data << uint8(0); // unkByte + // if (unkByte == 2) + // data.append(0); } m_caster->SendMessageToSet(&data, true); @@ -3920,9 +3965,6 @@ void Spell::SendSpellGo() if ((IsTriggered() && !m_spellInfo->IsAutoRepeatRangedSpell()) || m_triggeredByAuraSpell) castFlags |= CAST_FLAG_PENDING; - if (m_spellInfo->Attributes & SPELL_ATTR0_REQ_AMMO) - castFlags |= CAST_FLAG_AMMO; // arrows/bullets visual - if ((m_caster->GetTypeId() == TYPEID_PLAYER || (m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->isPet())) && m_spellInfo->PowerType != POWER_HEALTH) @@ -3931,7 +3973,7 @@ void Spell::SendSpellGo() if ((m_caster->GetTypeId() == TYPEID_PLAYER) && (m_caster->getClass() == CLASS_DEATH_KNIGHT) && m_spellInfo->RuneCostID - && m_spellInfo->PowerType == POWER_RUNE) + && m_spellInfo->PowerType == POWER_RUNES) { castFlags |= CAST_FLAG_UNKNOWN_19; // same as in SMSG_SPELL_START castFlags |= CAST_FLAG_RUNE_LIST; // rune cooldowns list @@ -3957,6 +3999,7 @@ void Spell::SendSpellGo() data << uint8(m_cast_count); // pending spell cast? data << uint32(m_spellInfo->Id); // spellId data << uint32(castFlags); // cast flags + data << uint32(m_timer); data << uint32(getMSTime()); // timestamp WriteSpellGoTargets(&data); @@ -3972,30 +4015,28 @@ void Spell::SendSpellGo() //The creature is the mover of a player, so HandleCastSpellOpcode uses it as the caster if (Player* player = m_caster->ToPlayer()) { - uint8 runeMaskInitial = m_runesState; - uint8 runeMaskAfterCast = player->GetRunesState(); - data << uint8(runeMaskInitial); // runes state before - data << uint8(runeMaskAfterCast); // runes state after + data << uint8(m_runesState); // runes state before + data << uint8(player->GetRunesState()); // runes state after for (uint8 i = 0; i < MAX_RUNES; ++i) { - uint8 mask = (1 << i); - if (mask & runeMaskInitial && !(mask & runeMaskAfterCast)) // usable before andon cooldown now... - { - // float casts ensure the division is performed on floats as we need float result - float baseCd = float(player->GetRuneBaseCooldown(i)); - data << uint8((baseCd - float(player->GetRuneCooldown(i))) / baseCd * 255); // rune cooldown passed - } + // float casts ensure the division is performed on floats as we need float result + float baseCd = float(player->GetRuneBaseCooldown(i)); + data << uint8((baseCd - float(player->GetRuneCooldown(i))) / baseCd * 255); // rune cooldown passed } } } + if (castFlags & CAST_FLAG_ADJUST_MISSILE) { data << m_targets.GetElevation(); data << uint32(m_delayMoment); } - if (castFlags & CAST_FLAG_AMMO) - WriteAmmoToPacket(&data); + if (castFlags & CAST_FLAG_PROJECTILE) + { + data << uint32(0); // Ammo display ID + data << uint32(0); // Inventory Type + } if (castFlags & CAST_FLAG_VISUAL_CHAIN) { @@ -4008,79 +4049,21 @@ void Spell::SendSpellGo() data << uint8(0); } - m_caster->SendMessageToSet(&data, true); -} - -void Spell::WriteAmmoToPacket(WorldPacket* data) -{ - uint32 ammoInventoryType = 0; - uint32 ammoDisplayID = 0; - - if (m_caster->GetTypeId() == TYPEID_PLAYER) + if (m_targets.GetTargetMask() & TARGET_FLAG_EXTRA_TARGETS) { - Item* pItem = m_caster->ToPlayer()->GetWeaponForAttack(RANGED_ATTACK); - if (pItem) + data << uint32(0); // Extra targets count + /* + for (uint8 i = 0; i < count; ++i) { - ammoInventoryType = pItem->GetTemplate()->InventoryType; - if (ammoInventoryType == INVTYPE_THROWN) - ammoDisplayID = pItem->GetTemplate()->DisplayInfoID; - else - { - uint32 ammoID = m_caster->ToPlayer()->GetUInt32Value(PLAYER_AMMO_ID); - if (ammoID) - { - ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(ammoID); - if (pProto) - { - ammoDisplayID = pProto->DisplayInfoID; - ammoInventoryType = pProto->InventoryType; - } - } - else if (m_caster->HasAura(46699)) // Requires No Ammo - { - ammoDisplayID = 5996; // normal arrow - ammoInventoryType = INVTYPE_AMMO; - } - } - } - } - else - { - for (uint8 i = 0; i < 3; ++i) - { - if (uint32 item_id = m_caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + i)) - { - if (ItemEntry const* itemEntry = sItemStore.LookupEntry(item_id)) - { - if (itemEntry->Class == ITEM_CLASS_WEAPON) - { - switch (itemEntry->SubClass) - { - case ITEM_SUBCLASS_WEAPON_THROWN: - ammoDisplayID = itemEntry->DisplayId; - ammoInventoryType = itemEntry->InventoryType; - break; - case ITEM_SUBCLASS_WEAPON_BOW: - case ITEM_SUBCLASS_WEAPON_CROSSBOW: - ammoDisplayID = 5996; // is this need fixing? - ammoInventoryType = INVTYPE_AMMO; - break; - case ITEM_SUBCLASS_WEAPON_GUN: - ammoDisplayID = 5998; // is this need fixing? - ammoInventoryType = INVTYPE_AMMO; - break; - } - - if (ammoDisplayID) - break; - } - } - } + data << float(0); // Target Position X + data << float(0); // Target Position Y + data << float(0); // Target Position Z + data << uint64(0); // Target Guid } + */ } - *data << uint32(ammoDisplayID); - *data << uint32(ammoInventoryType); + m_caster->SendMessageToSet(&data, true); } /// Writes miss and hit targets for a SMSG_SPELL_GO packet @@ -4286,7 +4269,25 @@ void Spell::SendChannelStart(uint32 duration) data.append(m_caster->GetPackGUID()); data << uint32(m_spellInfo->Id); data << uint32(duration); - + data << uint8(0); // immunity (castflag & 0x04000000) + /* + if (immunity) + { + data << uint32(); // CastSchoolImmunities + data << uint32(); // CastImmunities + } + */ + data << uint8(0); // healPrediction (castflag & 0x40000000) + /* + if (healPrediction) + { + data.appendPackGUID(channelTarget); // target packguid + data << uint32(); // spellid + data << uint8(0); // unk3 + if (unk3 == 2) + data.append(); // unk packed guid (unused ?) + } + */ m_caster->SendMessageToSet(&data, true); m_timer = duration; @@ -4313,8 +4314,8 @@ void Spell::SendResurrectRequest(Player* target) data << uint8(m_caster->GetTypeId() == TYPEID_PLAYER ? 0 : 1); // "you'll be afflicted with resurrection sickness" // override delay sent with SMSG_CORPSE_RECLAIM_DELAY, set instant resurrection for spells with this attribute - if (m_spellInfo->AttributesEx3 & SPELL_ATTR3_IGNORE_RESURRECTION_TIMER) - data << uint32(0); + // 4.2.2 edit : id of the spell used to resurect. (used client-side for Mass Resurect) + data << uint32(m_spellInfo->Id); target->GetSession()->SendPacket(&data); } @@ -4396,7 +4397,7 @@ void Spell::TakePower() bool hit = true; if (m_caster->GetTypeId() == TYPEID_PLAYER) { - if (powerType == POWER_RAGE || powerType == POWER_ENERGY || powerType == POWER_RUNE) + if (powerType == POWER_RAGE || powerType == POWER_ENERGY || powerType == POWER_RUNES) if (uint64 targetGUID = m_targets.GetUnitTargetGUID()) for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) if (ihit->targetGUID == targetGUID) @@ -4412,7 +4413,7 @@ void Spell::TakePower() } } - if (powerType == POWER_RUNE) + if (powerType == POWER_RUNES) { TakeRunePower(hit); return; @@ -4438,10 +4439,6 @@ void Spell::TakePower() m_caster->ModifyPower(powerType, -m_powerCost); else m_caster->ModifyPower(powerType, -irand(0, m_powerCost/4)); - - // Set the five second timer - if (powerType == POWER_MANA && m_powerCost > 0) - m_caster->SetLastManaUse(getMSTime()); } void Spell::TakeAmmo() @@ -4468,14 +4465,12 @@ void Spell::TakeAmmo() m_caster->ToPlayer()->DestroyItemCount(pItem, count, true); } } - else if (uint32 ammo = m_caster->ToPlayer()->GetUInt32Value(PLAYER_AMMO_ID)) - m_caster->ToPlayer()->DestroyItemCount(ammo, 1, true); } } SpellCastResult Spell::CheckRuneCost(uint32 runeCostID) { - if (m_spellInfo->PowerType != POWER_RUNE || !runeCostID) + if (m_spellInfo->PowerType != POWER_RUNES || !runeCostID) return SPELL_CAST_OK; if (m_caster->GetTypeId() != TYPEID_PLAYER) @@ -4684,6 +4679,41 @@ void Spell::HandleThreatSpells() sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell %u, added an additional %f threat for %s %u target(s)", m_spellInfo->Id, threat, m_spellInfo->_IsPositiveSpell() ? "assisting" : "harming", uint32(m_UniqueTargetInfo.size())); } +void Spell::HandleHolyPower(Player* caster) +{ + if (!caster) + return; + + bool hit = true; + Player* modOwner = caster->GetSpellModOwner(); + + m_powerCost = caster->GetPower(POWER_HOLY_POWER); // Always use all the holy power we have + + if (!m_powerCost || !modOwner) + return; + + if (uint64 targetGUID = m_targets.GetUnitTargetGUID()) + { + for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) + { + if (ihit->targetGUID == targetGUID) + { + if (ihit->missCondition != SPELL_MISS_NONE && ihit->missCondition != SPELL_MISS_MISS) + hit = false; + + break; + } + } + + // The spell did hit the target, apply aura cost mods if there are any. + if (hit) + { + modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, m_powerCost); + m_caster->ModifyPower(POWER_HOLY_POWER, -m_powerCost); + } + } +} + void Spell::HandleEffects(Unit* pUnitTarget, Item* pItemTarget, GameObject* pGOTarget, uint32 i, SpellEffectHandleMode mode) { effectHandleMode = mode; @@ -4696,8 +4726,7 @@ void Spell::HandleEffects(Unit* pUnitTarget, Item* pItemTarget, GameObject* pGOT sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell: %u Effect : %u", m_spellInfo->Id, eff); - // we do not need DamageMultiplier here. - damage = CalculateDamage(i, NULL); + damage = CalculateDamage(i, unitTarget); bool preventDefault = CallScriptEffectHandlers((SpellEffIndex)i, mode); @@ -4765,7 +4794,7 @@ SpellCastResult Spell::CheckCast(bool strict) Unit::AuraEffectList const& ignore = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_IGNORE_SHAPESHIFT); for (Unit::AuraEffectList::const_iterator i = ignore.begin(); i != ignore.end(); ++i) { - if (!(*i)->IsAffectedOnSpell(m_spellInfo)) + if (!(*i)->IsAffectingSpell(m_spellInfo)) continue; checkForm = false; break; @@ -4791,7 +4820,7 @@ SpellCastResult Spell::CheckCast(bool strict) Unit::AuraEffectList const& stateAuras = m_caster->GetAuraEffectsByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE); for (Unit::AuraEffectList::const_iterator j = stateAuras.begin(); j != stateAuras.end(); ++j) { - if ((*j)->IsAffectedOnSpell(m_spellInfo)) + if ((*j)->IsAffectingSpell(m_spellInfo)) { m_needComboPoints = false; if ((*j)->GetMiscValue() == 1) @@ -4823,7 +4852,8 @@ SpellCastResult Spell::CheckCast(bool strict) // cancel autorepeat spells if cast start when moving // (not wand currently autorepeat cast delayed to moving stop anyway in spell update code) - if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->ToPlayer()->isMoving()) + // Do not cancel spells which are affected by a SPELL_AURA_CAST_WHILE_WALKING effect + if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->ToPlayer()->isMoving() && !m_caster->HasAuraTypeWithAffectMask(SPELL_AURA_CAST_WHILE_WALKING, m_spellInfo)) { // skip stuck spell to allow use it in falling case and apply spell limitations at movement if ((!m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING_FAR) || m_spellInfo->Effects[0].Effect != SPELL_EFFECT_STUCK) && @@ -4841,7 +4871,7 @@ SpellCastResult Spell::CheckCast(bool strict) SpellEffectInfo const* effInfo = &m_spellInfo->Effects[effIndex]; if (effInfo->ApplyAuraName == SPELL_AURA_MOD_SHAPESHIFT) { - SpellShapeshiftEntry const* shapeShiftEntry = sSpellShapeshiftStore.LookupEntry(effInfo->MiscValue); + SpellShapeshiftFormEntry const* shapeShiftEntry = sSpellShapeshiftFormStore.LookupEntry(effInfo->MiscValue); if (shapeShiftEntry && (shapeShiftEntry->flags1 & 1) == 0) // unk flag checkMask |= VEHICLE_SEAT_FLAG_UNCONTROLLED; break; @@ -4946,14 +4976,14 @@ SpellCastResult Spell::CheckCast(bool strict) if (!m_caster->ToPlayer()->InBattleground()) return SPELL_FAILED_ONLY_BATTLEGROUNDS; - // do not allow spells to be cast in arenas - // - with greater than 10 min CD without SPELL_ATTR4_USABLE_IN_ARENA flag - // - with SPELL_ATTR4_NOT_USABLE_IN_ARENA flag - if ((m_spellInfo->AttributesEx4 & SPELL_ATTR4_NOT_USABLE_IN_ARENA) || - (m_spellInfo->GetRecoveryTime() > 10 * MINUTE * IN_MILLISECONDS && !(m_spellInfo->AttributesEx4 & SPELL_ATTR4_USABLE_IN_ARENA))) - if (MapEntry const* mapEntry = sMapStore.LookupEntry(m_caster->GetMapId())) - if (mapEntry->IsBattleArena()) - return SPELL_FAILED_NOT_IN_ARENA; + // do not allow spells to be cast in arenas or rated battlegrounds + if (Player* player = m_caster->ToPlayer()) + if (player->InArena()/* || player->InRatedBattleGround() NYI*/) + { + SpellCastResult castResult = CheckArenaAndRatedBattlegroundCastRules(); + if (castResult != SPELL_CAST_OK) + return castResult; + } // zone check if (m_caster->GetTypeId() == TYPEID_UNIT || !m_caster->ToPlayer()->isGameMaster()) @@ -5016,6 +5046,7 @@ SpellCastResult Spell::CheckCast(bool strict) bool hasNonDispelEffect = false; uint32 dispelMask = 0; for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) + { if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_DISPEL) { if (m_spellInfo->Effects[i].IsTargetingArea() || m_spellInfo->AttributesEx & SPELL_ATTR1_MELEE_COMBAT_START) @@ -5031,16 +5062,6 @@ SpellCastResult Spell::CheckCast(bool strict) hasNonDispelEffect = true; break; } - - if (!hasNonDispelEffect && !hasDispellableAura && dispelMask && !IsTriggered()) - { - if (Unit* target = m_targets.GetUnitTarget()) - { - DispelChargesList dispelList; - target->GetDispellableAuraList(m_caster, dispelMask, dispelList); - if (dispelList.empty()) - return SPELL_FAILED_NOTHING_TO_DISPEL; - } } for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) @@ -5048,6 +5069,26 @@ SpellCastResult Spell::CheckCast(bool strict) // for effects of spells that have only one target switch (m_spellInfo->Effects[i].Effect) { + case SPELL_EFFECT_DUMMY: + { + if (m_spellInfo->Id == 19938) // Awaken Peon + { + Unit* unit = m_targets.GetUnitTarget(); + if (!unit || !unit->HasAura(17743)) + return SPELL_FAILED_BAD_TARGETS; + } + else if (m_spellInfo->Id == 31789) // Righteous Defense + { + if (m_caster->GetTypeId() != TYPEID_PLAYER) + return SPELL_FAILED_DONT_REPORT; + + Unit* target = m_targets.GetUnitTarget(); + if (!target || !target->IsFriendlyTo(m_caster) || target->getAttackers().empty()) + return SPELL_FAILED_BAD_TARGETS; + + } + break; + } case SPELL_EFFECT_LEARN_SPELL: { if (m_caster->GetTypeId() != TYPEID_PLAYER) @@ -5618,8 +5659,9 @@ SpellCastResult Spell::CheckCasterAuras() const bool usableInStun = m_spellInfo->AttributesEx5 & SPELL_ATTR5_USABLE_WHILE_STUNNED; // Glyph of Pain Suppression + // Allow Pain Suppression and Guardian Spirit to be cast while stunned // there is no other way to handle it - if (m_spellInfo->Id == 33206 && !m_caster->HasAura(63248)) + if ((m_spellInfo->Id == 33206 || m_spellInfo->Id == 47788) && !m_caster->HasAura(63248)) usableInStun = false; // Check whether the cast should be prevented by any state you might have. @@ -5715,6 +5757,37 @@ SpellCastResult Spell::CheckCasterAuras() const return SPELL_CAST_OK; } +SpellCastResult Spell::CheckArenaAndRatedBattlegroundCastRules() +{ + bool isRatedBattleground = false; // NYI + bool isArena = !isRatedBattleground; + + // check USABLE attributes + // USABLE takes precedence over NOT_USABLE + if (isRatedBattleground && m_spellInfo->AttributesEx9 & SPELL_ATTR9_USABLE_IN_RATED_BATTLEGROUNDS) + return SPELL_CAST_OK; + + if (isArena && m_spellInfo->AttributesEx4 & SPELL_ATTR4_USABLE_IN_ARENA) + return SPELL_CAST_OK; + + // check NOT_USABLE attributes + if (m_spellInfo->AttributesEx4 & SPELL_ATTR4_NOT_USABLE_IN_ARENA_OR_RATED_BG) + return isArena ? SPELL_FAILED_NOT_IN_ARENA : SPELL_FAILED_NOT_IN_RATED_BATTLEGROUND; + + if (isArena && m_spellInfo->AttributesEx9 & SPELL_ATTR9_NOT_USABLE_IN_ARENA) + return SPELL_FAILED_NOT_IN_ARENA; + + // check cooldowns + uint32 spellCooldown = m_spellInfo->GetRecoveryTime(); + if (isArena && spellCooldown > 10 * MINUTE * IN_MILLISECONDS) // not sure if still needed + return SPELL_FAILED_NOT_IN_ARENA; + + if (isRatedBattleground && spellCooldown > 15 * MINUTE * IN_MILLISECONDS) + return SPELL_FAILED_NOT_IN_RATED_BATTLEGROUND; + + return SPELL_CAST_OK; +} + bool Spell::CanAutoCast(Unit* target) { uint64 targetguid = target->GetGUID(); @@ -5835,8 +5908,8 @@ SpellCastResult Spell::CheckPower() return SPELL_FAILED_UNKNOWN; } - //check rune cost only if a spell has PowerType == POWER_RUNE - if (m_spellInfo->PowerType == POWER_RUNE) + //check rune cost only if a spell has PowerType == POWER_RUNES + if (m_spellInfo->PowerType == POWER_RUNES) { SpellCastResult failReason = CheckRuneCost(m_spellInfo->RuneCostID); if (failReason != SPELL_CAST_OK) @@ -6027,25 +6100,7 @@ SpellCastResult Spell::CheckItems() totems -= 1; } if (totems != 0) - return SPELL_FAILED_TOTEMS; //0x7C - - // Check items for TotemCategory (items presence in inventory) - uint32 TotemCategory = 2; - for (int i= 0; i < 2; ++i) - { - if (m_spellInfo->TotemCategory[i] != 0) - { - if (p_caster->HasItemTotemCategory(m_spellInfo->TotemCategory[i])) - { - TotemCategory -= 1; - continue; - } - } - else - TotemCategory -= 1; - } - if (TotemCategory != 0) - return SPELL_FAILED_TOTEM_CATEGORY; //0x7B + return SPELL_FAILED_TOTEMS; } // special checks for spell effects @@ -6085,7 +6140,7 @@ SpellCastResult Spell::CheckItems() } case SPELL_EFFECT_ENCHANT_ITEM: if (m_spellInfo->Effects[i].ItemType && m_targets.GetItemTarget() - && (m_targets.GetItemTarget()->IsWeaponVellum() || m_targets.GetItemTarget()->IsArmorVellum())) + && (m_targets.GetItemTarget()->IsVellum())) { // cannot enchant vellum for other player if (m_targets.GetItemTarget()->GetOwner() != m_caster) @@ -6259,46 +6314,6 @@ SpellCastResult Spell::CheckItems() case ITEM_SUBCLASS_WEAPON_GUN: case ITEM_SUBCLASS_WEAPON_BOW: case ITEM_SUBCLASS_WEAPON_CROSSBOW: - { - uint32 ammo = m_caster->ToPlayer()->GetUInt32Value(PLAYER_AMMO_ID); - if (!ammo) - { - // Requires No Ammo - if (m_caster->HasAura(46699)) - break; // skip other checks - - return SPELL_FAILED_NO_AMMO; - } - - ItemTemplate const* ammoProto = sObjectMgr->GetItemTemplate(ammo); - if (!ammoProto) - return SPELL_FAILED_NO_AMMO; - - if (ammoProto->Class != ITEM_CLASS_PROJECTILE) - return SPELL_FAILED_NO_AMMO; - - // check ammo ws. weapon compatibility - switch (pItem->GetTemplate()->SubClass) - { - case ITEM_SUBCLASS_WEAPON_BOW: - case ITEM_SUBCLASS_WEAPON_CROSSBOW: - if (ammoProto->SubClass != ITEM_SUBCLASS_ARROW) - return SPELL_FAILED_NO_AMMO; - break; - case ITEM_SUBCLASS_WEAPON_GUN: - if (ammoProto->SubClass != ITEM_SUBCLASS_BULLET) - return SPELL_FAILED_NO_AMMO; - break; - default: - return SPELL_FAILED_NO_AMMO; - } - - if (!m_caster->ToPlayer()->HasItemCount(ammo)) - { - m_caster->ToPlayer()->SetUInt32Value(PLAYER_AMMO_ID, 0); - return SPELL_FAILED_NO_AMMO; - } - }; break; case ITEM_SUBCLASS_WEAPON_WAND: break; default: @@ -6575,7 +6590,7 @@ bool Spell::IsAutoActionResetSpell() const bool Spell::IsNeedSendToClient() const { return m_spellInfo->SpellVisual[0] || m_spellInfo->SpellVisual[1] || m_spellInfo->IsChanneled() || - m_spellInfo->Speed > 0.0f || (!m_triggeredByAuraSpell && !IsTriggered()); + (m_spellInfo->AttributesEx8 & SPELL_ATTR8_AURA_SEND_AMOUNT) || m_spellInfo->Speed > 0.0f || (!m_triggeredByAuraSpell && !IsTriggered()); } bool Spell::HaveTargetsForEffect(uint8 effect) const @@ -6743,12 +6758,6 @@ void Spell::HandleLaunchPhase() multiplier[i] = m_spellInfo->Effects[i].CalcDamageMultiplier(m_originalCaster, this); bool usesAmmo = m_spellInfo->AttributesCu & SPELL_ATTR0_CU_DIRECT_DAMAGE; - Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_ABILITY_CONSUME_NO_AMMO); - for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j) - { - if ((*j)->IsAffectedOnSpell(m_spellInfo)) - usesAmmo=false; - } for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) { @@ -7198,7 +7207,7 @@ void Spell::PrepareTriggersExecutedOnHit() Unit::AuraEffectList const& targetTriggers = m_caster->GetAuraEffectsByType(SPELL_AURA_ADD_TARGET_TRIGGER); for (Unit::AuraEffectList::const_iterator i = targetTriggers.begin(); i != targetTriggers.end(); ++i) { - if (!(*i)->IsAffectedOnSpell(m_spellInfo)) + if (!(*i)->IsAffectingSpell(m_spellInfo)) continue; SpellInfo const* auraSpellInfo = (*i)->GetSpellInfo(); uint32 auraSpellIdx = (*i)->GetEffIndex(); diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h index 903d4487c31..27474645d77 100644 --- a/src/server/game/Spells/Spell.h +++ b/src/server/game/Spells/Spell.h @@ -40,11 +40,11 @@ enum SpellCastFlags { CAST_FLAG_NONE = 0x00000000, CAST_FLAG_PENDING = 0x00000001, // aoe combat log? - CAST_FLAG_UNKNOWN_2 = 0x00000002, + CAST_FLAG_HAS_TRAJECTORY = 0x00000002, CAST_FLAG_UNKNOWN_3 = 0x00000004, CAST_FLAG_UNKNOWN_4 = 0x00000008, // ignore AOE visual CAST_FLAG_UNKNOWN_5 = 0x00000010, - CAST_FLAG_AMMO = 0x00000020, // Projectiles visual + CAST_FLAG_PROJECTILE = 0x00000020, CAST_FLAG_UNKNOWN_7 = 0x00000040, CAST_FLAG_UNKNOWN_8 = 0x00000080, CAST_FLAG_UNKNOWN_9 = 0x00000100, @@ -69,7 +69,7 @@ enum SpellCastFlags CAST_FLAG_UNKNOWN_28 = 0x08000000, CAST_FLAG_UNKNOWN_29 = 0x10000000, CAST_FLAG_UNKNOWN_30 = 0x20000000, - CAST_FLAG_UNKNOWN_31 = 0x40000000, + CAST_FLAG_HEAL_PREDICTION = 0x40000000, CAST_FLAG_UNKNOWN_32 = 0x80000000 }; @@ -253,7 +253,7 @@ class Spell void EffectQuestClear(SpellEffIndex effIndex); void EffectTeleUnitsFaceCaster(SpellEffIndex effIndex); void EffectLearnSkill(SpellEffIndex effIndex); - void EffectAddHonor(SpellEffIndex effIndex); + void EffectPlayMovie(SpellEffIndex effIndex); void EffectTradeSkill(SpellEffIndex effIndex); void EffectEnchantItemPerm(SpellEffIndex effIndex); void EffectEnchantItemTmp(SpellEffIndex effIndex); @@ -336,8 +336,11 @@ class Spell void EffectActivateSpec(SpellEffIndex effIndex); void EffectPlaySound(SpellEffIndex effIndex); void EffectRemoveAura(SpellEffIndex effIndex); + void EffectDamageFromMaxHealthPCT(SpellEffIndex effIndex); void EffectCastButtons(SpellEffIndex effIndex); void EffectRechargeManaGem(SpellEffIndex effIndex); + void EffectGiveCurrency(SpellEffIndex effIndex); + void EffectResurrectWithAura(SpellEffIndex effIndex); typedef std::set<Aura*> UsedSpellMods; @@ -397,6 +400,7 @@ class Spell SpellCastResult CheckPower(); SpellCastResult CheckRuneCost(uint32 runeCostID); SpellCastResult CheckCasterAuras() const; + SpellCastResult CheckArenaAndRatedBattlegroundCastRules(); int32 CalculateDamage(uint8 i, Unit const* target) const { return m_caster->CalculateSpellDamage(target, m_spellInfo, i, &m_spellValue->EffectBasePoints[i]); } @@ -408,7 +412,6 @@ class Spell void DoCreateItem(uint32 i, uint32 itemtype); void WriteSpellGoTargets(WorldPacket* data); - void WriteAmmoToPacket(WorldPacket* data); bool CheckEffectTarget(Unit const* target, uint32 eff) const; bool CanAutoCast(Unit* target); @@ -436,6 +439,7 @@ class Spell void SendChannelStart(uint32 duration); void SendResurrectRequest(Player* target); + void HandleHolyPower(Player* caster); void HandleEffects(Unit* pUnitTarget, Item* pItemTarget, GameObject* pGOTarget, uint32 i, SpellEffectHandleMode mode); void HandleThreatSpells(); diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index ba7c87ba10a..aac9240e387 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -64,6 +64,8 @@ #include "AccountMgr.h" #include "InstanceScript.h" #include "PathGenerator.h" +#include "Guild.h" +#include "GuildMgr.h" #include "ReputationMgr.h" pEffect SpellEffects[TOTAL_SPELL_EFFECTS]= @@ -113,14 +115,14 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]= &Spell::EffectJumpDest, // 42 SPELL_EFFECT_JUMP_DEST &Spell::EffectTeleUnitsFaceCaster, // 43 SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER &Spell::EffectLearnSkill, // 44 SPELL_EFFECT_SKILL_STEP - &Spell::EffectAddHonor, // 45 SPELL_EFFECT_ADD_HONOR honor/pvp related + &Spell::EffectPlayMovie, // 45 SPELL_EFFECT_PLAY_MOVIE &Spell::EffectUnused, // 46 SPELL_EFFECT_SPAWN clientside, unit appears as if it was just spawned &Spell::EffectTradeSkill, // 47 SPELL_EFFECT_TRADE_SKILL &Spell::EffectUnused, // 48 SPELL_EFFECT_STEALTH one spell: Base Stealth &Spell::EffectUnused, // 49 SPELL_EFFECT_DETECT one spell: Detect &Spell::EffectTransmitted, // 50 SPELL_EFFECT_TRANS_DOOR &Spell::EffectUnused, // 51 SPELL_EFFECT_FORCE_CRITICAL_HIT unused - &Spell::EffectUnused, // 52 SPELL_EFFECT_GUARANTEE_HIT one spell: zzOLDCritical Shot + &Spell::EffectUnused, // 52 SPELL_EFFECT_GUARANTEE_HIT unused &Spell::EffectEnchantItemPerm, // 53 SPELL_EFFECT_ENCHANT_ITEM &Spell::EffectEnchantItemTmp, // 54 SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY &Spell::EffectTameCreature, // 55 SPELL_EFFECT_TAMECREATURE @@ -231,8 +233,26 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]= &Spell::EffectNULL, //160 SPELL_EFFECT_160 1 spell - 45534 &Spell::EffectSpecCount, //161 SPELL_EFFECT_TALENT_SPEC_COUNT second talent spec (learn/revert) &Spell::EffectActivateSpec, //162 SPELL_EFFECT_TALENT_SPEC_SELECT activate primary/secondary spec - &Spell::EffectNULL, //163 unused + &Spell::EffectUnused, //163 SPELL_EFFECT_163 unused &Spell::EffectRemoveAura, //164 SPELL_EFFECT_REMOVE_AURA + &Spell::EffectDamageFromMaxHealthPCT, //165 SPELL_EFFECT_DAMAGE_FROM_MAX_HEALTH_PCT + &Spell::EffectGiveCurrency, //166 SPELL_EFFECT_GIVE_CURRENCY + &Spell::EffectNULL, //167 SPELL_EFFECT_167 + &Spell::EffectNULL, //168 SPELL_EFFECT_168 + &Spell::EffectNULL, //169 SPELL_EFFECT_DESTROY_ITEM + &Spell::EffectNULL, //170 SPELL_EFFECT_170 + &Spell::EffectNULL, //171 SPELL_EFFECT_171 + &Spell::EffectResurrectWithAura, //172 SPELL_EFFECT_RESURRECT_WITH_AURA + &Spell::EffectNULL, //173 SPELL_EFFECT_UNLOCK_GUILD_VAULT_TAB + &Spell::EffectNULL, //174 SPELL_EFFECT_174 + &Spell::EffectUnused, //175 SPELL_EFFECT_175 unused + &Spell::EffectNULL, //176 SPELL_EFFECT_176 + &Spell::EffectNULL, //177 SPELL_EFFECT_177 + &Spell::EffectUnused, //178 SPELL_EFFECT_178 unused + &Spell::EffectNULL, //179 SPELL_EFFECT_CREATE_AREATRIGGER + &Spell::EffectUnused, //180 SPELL_EFFECT_180 unused + &Spell::EffectUnused, //181 SPELL_EFFECT_181 unused + &Spell::EffectNULL, //182 SPELL_EFFECT_182 }; void Spell::EffectNULL(SpellEffIndex /*effIndex*/) @@ -261,13 +281,13 @@ void Spell::EffectResurrectNew(SpellEffIndex effIndex) Player* target = unitTarget->ToPlayer(); - if (target->isRessurectRequested()) // already have one active request + if (target->IsRessurectRequested()) // already have one active request return; uint32 health = damage; uint32 mana = m_spellInfo->Effects[effIndex].MiscValue; ExecuteLogEffectResurrect(effIndex, target); - target->setResurrectRequestData(m_caster->GetGUID(), m_caster->GetMapId(), m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ(), health, mana); + target->SetResurrectRequestData(m_caster, health, mana, 0); SendResurrectRequest(target); } @@ -370,15 +390,8 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex) } case SPELLFAMILY_WARRIOR: { - // Shield Slam - if (m_spellInfo->SpellFamilyFlags[1] & 0x200 && m_spellInfo->Category == 1209) - { - uint8 level = m_caster->getLevel(); - uint32 block_value = m_caster->GetShieldBlockValue(uint32(float(level) * 24.5f), uint32(float(level) * 34.5f)); - damage += int32(m_caster->ApplyEffectModifiers(m_spellInfo, effIndex, float(block_value))); - } // Victory Rush - else if (m_spellInfo->SpellFamilyFlags[1] & 0x100) + if (m_spellInfo->Id == 34428) ApplyPct(damage, m_caster->GetTotalAttackPowerValue(BASE_ATTACK)); // Shockwave else if (m_spellInfo->Id == 46968) @@ -395,73 +408,12 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex) // Incinerate Rank 1 & 2 if ((m_spellInfo->SpellFamilyFlags[1] & 0x000040) && m_spellInfo->SpellIconID == 2128) { - // Incinerate does more dmg (dmg*0.25) if the target have Immolate debuff. + // Incinerate does more dmg (dmg/6) if the target have Immolate debuff. // Check aura state for speed but aura state set not only for Immolate spell if (unitTarget->HasAuraState(AURA_STATE_CONFLAGRATE)) { if (unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_WARLOCK, 0x4, 0, 0)) - damage += damage/4; - } - } - // Conflagrate - consumes Immolate or Shadowflame - else if (m_spellInfo->TargetAuraState == AURA_STATE_CONFLAGRATE) - { - AuraEffect const* aura = NULL; // found req. aura for damage calculation - - Unit::AuraEffectList const &mPeriodic = unitTarget->GetAuraEffectsByType(SPELL_AURA_PERIODIC_DAMAGE); - for (Unit::AuraEffectList::const_iterator i = mPeriodic.begin(); i != mPeriodic.end(); ++i) - { - // for caster applied auras only - if ((*i)->GetSpellInfo()->SpellFamilyName != SPELLFAMILY_WARLOCK || - (*i)->GetCasterGUID() != m_caster->GetGUID()) - continue; - - // Immolate - if ((*i)->GetSpellInfo()->SpellFamilyFlags[0] & 0x4) - { - aura = *i; // it selected always if exist - break; - } - - // Shadowflame - if ((*i)->GetSpellInfo()->SpellFamilyFlags[2] & 0x00000002) - aura = *i; // remember but wait possible Immolate as primary priority - } - - // found Immolate or Shadowflame - if (aura) - { - uint32 pdamage = uint32(std::max(aura->GetAmount(), 0)); - pdamage = m_caster->SpellDamageBonusDone(unitTarget, aura->GetSpellInfo(), pdamage, DOT, aura->GetBase()->GetStackAmount()); - pdamage = unitTarget->SpellDamageBonusTaken(m_caster, aura->GetSpellInfo(), pdamage, DOT, aura->GetBase()->GetStackAmount()); - uint32 pct_dir = m_caster->CalculateSpellDamage(unitTarget, m_spellInfo, (effIndex + 1)); - uint8 baseTotalTicks = uint8(m_caster->CalcSpellDuration(aura->GetSpellInfo()) / aura->GetSpellInfo()->Effects[EFFECT_0].Amplitude); - damage += int32(CalculatePct(pdamage * baseTotalTicks, pct_dir)); - - uint32 pct_dot = m_caster->CalculateSpellDamage(unitTarget, m_spellInfo, (effIndex + 2)) / 3; - m_spellValue->EffectBasePoints[1] = m_spellInfo->Effects[EFFECT_1].CalcBaseValue(int32(CalculatePct(pdamage * baseTotalTicks, pct_dot))); - - apply_direct_bonus = false; - // Glyph of Conflagrate - if (!m_caster->HasAura(56235)) - unitTarget->RemoveAurasDueToSpell(aura->GetId(), m_caster->GetGUID()); - - break; - } - } - // Shadow Bite - else if (m_spellInfo->SpellFamilyFlags[1] & 0x400000) - { - if (m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->isPet()) - { - if (Player* owner = m_caster->GetOwner()->ToPlayer()) - { - if (AuraEffect* aurEff = owner->GetAuraEffect(SPELL_AURA_ADD_FLAT_MODIFIER, SPELLFAMILY_WARLOCK, 214, 0)) - { - int32 bp0 = aurEff->GetId() == 54037 ? 4 : 8; - m_caster->CastCustomSpell(m_caster, 54425, &bp0, NULL, NULL, true); - } - } + damage += damage / 6; } } break; @@ -492,20 +444,10 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex) // Ferocious Bite if (m_caster->GetTypeId() == TYPEID_PLAYER && (m_spellInfo->SpellFamilyFlags[0] & 0x000800000) && m_spellInfo->SpellVisual[0] == 6587) { - // converts each extra point of energy into ($f1+$AP/410) additional damage - float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK); - float multiple = ap / 410 + m_spellInfo->Effects[effIndex].DamageMultiplier; - int32 energy = -(m_caster->ModifyPower(POWER_ENERGY, -30)); - damage += int32(energy * multiple); - damage += int32(CalculatePct(m_caster->ToPlayer()->GetComboPoints() * ap, 7)); - } - // Wrath - else if (m_spellInfo->SpellFamilyFlags[0] & 0x00000001) - { - // Improved Insect Swarm - if (AuraEffect const* aurEff = m_caster->GetDummyAuraEffect(SPELLFAMILY_DRUID, 1771, 0)) - if (unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x00200000, 0, 0)) - AddPct(damage, aurEff->GetAmount()); + // converts each extra point of energy ( up to 25 energy ) into additional damage + int32 energy = -(m_caster->ModifyPower(POWER_ENERGY, -25)); + // 25 energy = 100% more damage + AddPct(damage, energy * 4); } break; } @@ -585,62 +527,6 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex) if (m_caster->HasAura(57627)) // Charge 6 sec post-affect damage *= 2; } - // Steady Shot - else if (m_spellInfo->SpellFamilyFlags[1] & 0x1) - { - bool found = false; - // check dazed affect - Unit::AuraEffectList const& decSpeedList = unitTarget->GetAuraEffectsByType(SPELL_AURA_MOD_DECREASE_SPEED); - for (Unit::AuraEffectList::const_iterator iter = decSpeedList.begin(); iter != decSpeedList.end(); ++iter) - { - if ((*iter)->GetSpellInfo()->SpellIconID == 15 && (*iter)->GetSpellInfo()->Dispel == 0) - { - found = true; - break; - } - } - - // TODO: should this be put on taken but not done? - if (found) - damage += m_spellInfo->Effects[EFFECT_1].CalcValue(); - - if (Player* caster = m_caster->ToPlayer()) - { - // Add Ammo and Weapon damage plus RAP * 0.1 - if (Item* item = caster->GetWeaponForAttack(RANGED_ATTACK)) - { - ItemTemplate const* weaponTemplate = item->GetTemplate(); - float dmg_min = weaponTemplate->Damage[0].DamageMin; - float dmg_max = weaponTemplate->Damage[0].DamageMax; - if (dmg_max == 0.0f && dmg_min > dmg_max) - damage += int32(dmg_min); - else - damage += irand(int32(dmg_min), int32(dmg_max)); - damage += int32(caster->GetAmmoDPS() * weaponTemplate->Delay * 0.001f); - } - } - } - break; - } - case SPELLFAMILY_PALADIN: - { - // Hammer of the Righteous - if (m_spellInfo->SpellFamilyFlags[1]&0x00040000) - { - // Add main hand dps * effect[2] amount - float average = (m_caster->GetFloatValue(UNIT_FIELD_MINDAMAGE) + m_caster->GetFloatValue(UNIT_FIELD_MAXDAMAGE)) / 2; - int32 count = m_caster->CalculateSpellDamage(unitTarget, m_spellInfo, EFFECT_2); - damage += count * int32(average * IN_MILLISECONDS) / m_caster->GetAttackTime(BASE_ATTACK); - break; - } - // Shield of Righteousness - if (m_spellInfo->SpellFamilyFlags[EFFECT_1] & 0x100000) - { - uint8 level = m_caster->getLevel(); - uint32 block_value = m_caster->GetShieldBlockValue(uint32(float(level) * 29.5f), uint32(float(level) * 39.5f)); - damage += CalculatePct(block_value, m_spellInfo->Effects[EFFECT_1].CalcValue()); - break; - } break; } case SPELLFAMILY_DEATHKNIGHT: @@ -815,15 +701,6 @@ void Spell::EffectTriggerSpell(SpellEffIndex effIndex) // special cases switch (triggered_spell_id) { - // Mirror Image - case 58832: - { - // Glyph of Mirror Image - if (m_caster->HasAura(63093)) - m_caster->CastSpell(m_caster, 65047, true); // Mirror Image - - break; - } // Vanish (not exist) case 18461: { @@ -856,10 +733,6 @@ void Spell::EffectTriggerSpell(SpellEffIndex effIndex) unitTarget->CastSpell(unitTarget, 7870, true); return; } - // just skip - case 23770: // Sayge's Dark Fortune of * - // not exist, common cooldown can be implemented in scripts if need. - return; // Brittle Armor - (need add max stack of 24575 Brittle Armor) case 29284: { @@ -1330,16 +1203,11 @@ void Spell::EffectPowerDrain(SpellEffIndex effIndex) damage = m_caster->SpellDamageBonusDone(unitTarget, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE); damage = unitTarget->SpellDamageBonusTaken(m_caster, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE); - // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4) - int32 power = damage; - if (powerType == POWER_MANA) - power -= unitTarget->GetSpellCritDamageReduction(power); - - int32 newDamage = -(unitTarget->ModifyPower(powerType, -int32(power))); + int32 newDamage = -(unitTarget->ModifyPower(powerType, -damage)); float gainMultiplier = 0.0f; - // Don`t restore from self drain + // Don't restore from self drain if (m_caster != unitTarget) { gainMultiplier = m_spellInfo->Effects[effIndex].CalcValueMultiplier(m_originalCaster, this); @@ -1413,12 +1281,7 @@ void Spell::EffectPowerBurn(SpellEffIndex effIndex) damage = std::min(damage, maxDamage); } - int32 power = damage; - // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4) - if (powerType == POWER_MANA) - power -= unitTarget->GetSpellCritDamageReduction(power); - - int32 newDamage = -(unitTarget->ModifyPower(powerType, -power)); + int32 newDamage = -(unitTarget->ModifyPower(powerType, -damage)); // NO - Not a typo - EffectPowerBurn uses effect value multiplier - not effect damage multiplier float dmgMultiplier = m_spellInfo->Effects[effIndex].CalcValueMultiplier(m_originalCaster, this); @@ -1512,22 +1375,6 @@ void Spell::EffectHeal(SpellEffIndex /*effIndex*/) //addhealth += tickheal * tickcount; //addhealth = caster->SpellHealingBonus(m_spellInfo, addhealth, HEAL, unitTarget); } - // Nourish - else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags[1] & 0x2000000) - { - addhealth = caster->SpellHealingBonusDone(unitTarget, m_spellInfo, addhealth, HEAL); - - // Glyph of Nourish - if (AuraEffect const* aurEff = m_caster->GetAuraEffect(62971, 0)) - { - Unit::AuraEffectList const& Periodic = unitTarget->GetAuraEffectsByType(SPELL_AURA_PERIODIC_HEAL); - for (Unit::AuraEffectList::const_iterator i = Periodic.begin(); i != Periodic.end(); ++i) - { - if (m_caster->GetGUID() == (*i)->GetCasterGUID()) - AddPct(addhealth, aurEff->GetAmount()); - } - } - } // Death Pact - return pct of max health to caster else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && m_spellInfo->SpellFamilyFlags[0] & 0x00080000) addhealth = caster->SpellHealingBonusDone(unitTarget, m_spellInfo, int32(caster->CountPctFromMaxHealth(damage)), HEAL); @@ -1673,7 +1520,7 @@ void Spell::DoCreateItem(uint32 /*i*/, uint32 itemtype) if (msg != EQUIP_ERR_OK) { // convert to possible store amount - if (msg == EQUIP_ERR_INVENTORY_FULL || msg == EQUIP_ERR_CANT_CARRY_MORE_OF_THIS) + if (msg == EQUIP_ERR_INV_FULL || msg == EQUIP_ERR_ITEM_MAX_COUNT) num_to_add -= no_space; else { @@ -1702,6 +1549,11 @@ void Spell::DoCreateItem(uint32 /*i*/, uint32 itemtype) // send info to the client player->SendNewItem(pItem, num_to_add, true, bgType == 0); + if (pProto->Quality > ITEM_QUALITY_EPIC || (pProto->Quality == ITEM_QUALITY_EPIC && pProto->ItemLevel >= MinNewsItemLevel[sWorld->getIntConfig(CONFIG_EXPANSION)])) + if (Guild* guild = player->GetGuild()) + guild->AddGuildNews(GUILD_NEWS_ITEM_CRAFTED, player->GetGUID(), 0, pProto->ItemId); + + // we succeeded in creating at least one item, so a levelup is possible if (bgType == 0) player->UpdateCraftSkill(m_spellInfo->Id); @@ -1790,7 +1642,7 @@ void Spell::EffectPersistentAA(SpellEffIndex effIndex) if (!caster->IsInWorld()) return; DynamicObject* dynObj = new DynamicObject(false); - if (!dynObj->CreateDynamicObject(sObjectMgr->GenerateLowGuid(HIGHGUID_DYNAMICOBJECT), caster, m_spellInfo->Id, *destTarget, radius, DYNAMIC_OBJECT_AREA_SPELL)) + if (!dynObj->CreateDynamicObject(sObjectMgr->GenerateLowGuid(HIGHGUID_DYNAMICOBJECT), caster, m_spellInfo, *destTarget, radius, DYNAMIC_OBJECT_AREA_SPELL)) { delete dynObj; return; @@ -1842,13 +1694,10 @@ void Spell::EffectEnergize(SpellEffIndex effIndex) level_multiplier = 4; break; case 31930: // Judgements of the Wise - case 63375: // Improved Stormstrike + case 63375: // Primal Wisdom case 68082: // Glyph of Seal of Command damage = int32(CalculatePct(unitTarget->GetCreateMana(), damage)); break; - case 48542: // Revitalize - damage = int32(CalculatePct(unitTarget->GetMaxPower(power), damage)); - break; case 67490: // Runic Mana Injector (mana gain increased by 25% for engineers - 3.2.0 patch change) { if (Player* player = m_caster->ToPlayer()) @@ -1856,9 +1705,6 @@ void Spell::EffectEnergize(SpellEffIndex effIndex) AddPct(damage, 25); break; } - case 71132: // Glyph of Shadow Word: Pain - damage = int32(CalculatePct(unitTarget->GetCreateMana(), 1)); // set 1 as value, missing in dbc - break; default: break; } @@ -1866,7 +1712,7 @@ void Spell::EffectEnergize(SpellEffIndex effIndex) if (level_diff > 0) damage -= level_multiplier * level_diff; - if (damage < 0) + if (damage < 0 && power != POWER_ECLIPSE) return; if (unitTarget->GetMaxPower(power) == 0) @@ -2200,9 +2046,9 @@ void Spell::EffectSummonChangeItem(SpellEffIndex effIndex) uint8 msg = player->CanEquipItem(m_CastItem->GetSlot(), dest, pNewItem, true); - if (msg == EQUIP_ERR_OK || msg == EQUIP_ERR_CANT_DO_RIGHT_NOW) + if (msg == EQUIP_ERR_OK || msg == EQUIP_ERR_CLIENT_LOCKED_OUT) { - if (msg == EQUIP_ERR_CANT_DO_RIGHT_NOW) dest = EQUIPMENT_SLOT_MAINHAND; + if (msg == EQUIP_ERR_CLIENT_LOCKED_OUT) dest = EQUIPMENT_SLOT_MAINHAND; // prevent crash at access and unexpected charges counting with item update queue corrupt if (m_CastItem == m_targets.GetItemTarget()) @@ -2543,7 +2389,7 @@ void Spell::EffectDispel(SpellEffIndex effIndex) // Devour Magic if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellInfo->Category == SPELLCATEGORY_DEVOUR_MAGIC) { - int32 heal_amount = m_spellInfo->Effects[EFFECT_1].CalcValue(); + int32 heal_amount = m_spellInfo->Effects[EFFECT_1].CalcValue(m_caster); m_caster->CastCustomSpell(m_caster, 19658, &heal_amount, NULL, NULL, true); // Glyph of Felhunter if (Unit* owner = m_caster->GetOwner()) @@ -2620,7 +2466,7 @@ void Spell::EffectAddFarsight(SpellEffIndex effIndex) return; DynamicObject* dynObj = new DynamicObject(true); - if (!dynObj->CreateDynamicObject(sObjectMgr->GenerateLowGuid(HIGHGUID_DYNAMICOBJECT), m_caster, m_spellInfo->Id, *destTarget, radius, DYNAMIC_OBJECT_FARSIGHT_FOCUS)) + if (!dynObj->CreateDynamicObject(sObjectMgr->GenerateLowGuid(HIGHGUID_DYNAMICOBJECT), m_caster, m_spellInfo, *destTarget, radius, DYNAMIC_OBJECT_FARSIGHT_FOCUS)) { delete dynObj; return; @@ -2677,7 +2523,7 @@ void Spell::EffectLearnSkill(SpellEffIndex effIndex) unitTarget->ToPlayer()->SetSkill(skillid, m_spellInfo->Effects[effIndex].CalcValue(), skillval?skillval:1, damage*75); } -void Spell::EffectAddHonor(SpellEffIndex /*effIndex*/) +void Spell::EffectPlayMovie(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; @@ -2685,27 +2531,11 @@ void Spell::EffectAddHonor(SpellEffIndex /*effIndex*/) if (unitTarget->GetTypeId() != TYPEID_PLAYER) return; - // not scale value for item based reward (/10 value expected) - if (m_CastItem) - { - unitTarget->ToPlayer()->RewardHonor(NULL, 1, damage/10); - sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SpellEffect::AddHonor (spell_id %u) rewards %d honor points (item %u) for player: %u", m_spellInfo->Id, damage/10, m_CastItem->GetEntry(), unitTarget->ToPlayer()->GetGUIDLow()); + uint32 movieId = GetSpellInfo()->Effects[effIndex].MiscValue; + if (!sMovieStore.LookupEntry(movieId)) return; - } - // do not allow to add too many honor for player (50 * 21) = 1040 at level 70, or (50 * 31) = 1550 at level 80 - if (damage <= 50) - { - uint32 honor_reward = Trinity::Honor::hk_honor_at_level(unitTarget->getLevel(), float(damage)); - unitTarget->ToPlayer()->RewardHonor(NULL, 1, honor_reward); - sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SpellEffect::AddHonor (spell_id %u) rewards %u honor points (scale) to player: %u", m_spellInfo->Id, honor_reward, unitTarget->ToPlayer()->GetGUIDLow()); - } - else - { - //maybe we have correct honor_gain in damage already - unitTarget->ToPlayer()->RewardHonor(NULL, 1, damage); - sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SpellEffect::AddHonor (spell_id %u) rewards %u honor points (non scale) for player: %u", m_spellInfo->Id, damage, unitTarget->ToPlayer()->GetGUIDLow()); - } + unitTarget->ToPlayer()->SendMovieStart(movieId); } void Spell::EffectTradeSkill(SpellEffIndex /*effIndex*/) @@ -2733,7 +2563,7 @@ void Spell::EffectEnchantItemPerm(SpellEffIndex effIndex) Player* p_caster = (Player*)m_caster; // Handle vellums - if (itemTarget->IsWeaponVellum() || itemTarget->IsArmorVellum()) + if (itemTarget->IsVellum()) { // destroy one vellum from stack uint32 count = 1; @@ -2858,58 +2688,6 @@ void Spell::EffectEnchantItemTmp(SpellEffIndex effIndex) Player* p_caster = (Player*)m_caster; - // Rockbiter Weapon apply to both weapon - if (!itemTarget) - return; - if (m_spellInfo->SpellFamilyName == SPELLFAMILY_SHAMAN && m_spellInfo->SpellFamilyFlags[0] & 0x400000) - { - uint32 spell_id = 0; - - // enchanting spell selected by calculated damage-per-sec stored in Effect[1] base value - // Note: damage calculated (correctly) with rounding int32(float(v)) but - // RW enchantments applied damage int32(float(v)+0.5), this create 0..1 difference sometime - switch (damage) - { - // Rank 1 - case 2: spell_id = 36744; break; // 0% [ 7% == 2, 14% == 2, 20% == 2] - // Rank 2 - case 4: spell_id = 36753; break; // 0% [ 7% == 4, 14% == 4] - case 5: spell_id = 36751; break; // 20% - // Rank 3 - case 6: spell_id = 36754; break; // 0% [ 7% == 6, 14% == 6] - case 7: spell_id = 36755; break; // 20% - // Rank 4 - case 9: spell_id = 36761; break; // 0% [ 7% == 6] - case 10: spell_id = 36758; break; // 14% - case 11: spell_id = 36760; break; // 20% - default: - sLog->outError(LOG_FILTER_SPELLS_AURAS, "Spell::EffectEnchantItemTmp: Damage %u not handled in S'RW", damage); - return; - } - - SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id); - if (!spellInfo) - { - sLog->outError(LOG_FILTER_SPELLS_AURAS, "Spell::EffectEnchantItemTmp: unknown spell id %i", spell_id); - return; - - } - - for (int j = BASE_ATTACK; j <= OFF_ATTACK; ++j) - { - if (Item* item = p_caster->GetWeaponForAttack(WeaponAttackType(j))) - { - if (item->IsFitToSpellRequirements(m_spellInfo)) - { - Spell* spell = new Spell(m_caster, spellInfo, TRIGGERED_FULL_MASK); - SpellCastTargets targets; - targets.SetItemTarget(item); - spell->prepare(&targets); - } - } - } - return; - } if (!itemTarget) return; @@ -3160,9 +2938,6 @@ void Spell::EffectTaunt(SpellEffIndex /*effIndex*/) return; } - if (m_spellInfo->Id == 62124) - m_caster->CastSpell(unitTarget, 67485, true); - // Also use this effect to set the taunter's threat to the taunted creature's highest value if (unitTarget->getThreatManager().getCurrentVictim()) { @@ -3242,74 +3017,26 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex) if (Aura* aur = unitTarget->GetAura(58567, m_caster->GetGUID())) { - // 58388 - Glyph of Devastate dummy aura. - if (int32 num = (needCast ? 0 : 1) + (m_caster->HasAura(58388) ? 1 : 0)) + if (int32 num = (needCast ? 0 : 1)) aur->ModStackAmount(num); fixed_bonus += (aur->GetStackAmount() - 1) * CalculateDamage(2, unitTarget); } } - if (m_spellInfo->SpellFamilyFlags[0] & 0x8000000) // Mocking Blow - { - if (unitTarget->IsImmunedToSpellEffect(m_spellInfo, EFFECT_1) || unitTarget->GetTypeId() == TYPEID_PLAYER) - { - m_damage = 0; - return; - } - } break; } case SPELLFAMILY_ROGUE: { - // Fan of Knives, Hemorrhage, Ghostly Strike - if ((m_spellInfo->SpellFamilyFlags[1] & 0x40000) - || (m_spellInfo->SpellFamilyFlags[0] & 0x6000000)) + // Hemorrhage + if (m_spellInfo->SpellFamilyFlags[0] & 0x2000000) { - // Hemorrhage - if (m_spellInfo->SpellFamilyFlags[0] & 0x2000000) - { - if (m_caster->GetTypeId() == TYPEID_PLAYER) - m_caster->ToPlayer()->AddComboPoints(unitTarget, 1, this); - } + if (m_caster->GetTypeId() == TYPEID_PLAYER) + m_caster->ToPlayer()->AddComboPoints(unitTarget, 1, this); // 50% more damage with daggers if (m_caster->GetTypeId() == TYPEID_PLAYER) if (Item* item = m_caster->ToPlayer()->GetWeaponForAttack(m_attackType, true)) if (item->GetTemplate()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER) totalDamagePercentMod *= 1.5f; } - // Mutilate (for each hand) - else if (m_spellInfo->SpellFamilyFlags[1] & 0x6) - { - bool found = false; - // fast check - if (unitTarget->HasAuraState(AURA_STATE_DEADLY_POISON, m_spellInfo, m_caster)) - found = true; - // full aura scan - else - { - Unit::AuraApplicationMap const& auras = unitTarget->GetAppliedAuras(); - for (Unit::AuraApplicationMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) - { - if (itr->second->GetBase()->GetSpellInfo()->Dispel == DISPEL_POISON) - { - found = true; - break; - } - } - } - - if (found) - totalDamagePercentMod *= 1.2f; // 120% if poisoned - } - break; - } - case SPELLFAMILY_PALADIN: - { - // Seal of Command Unleashed - if (m_spellInfo->Id == 20467) - { - spell_bonus += int32(0.08f * m_caster->GetTotalAttackPowerValue(BASE_ATTACK)); - spell_bonus += int32(0.13f * m_caster->SpellBaseDamageBonusDone(m_spellInfo->GetSchoolMask())); - } break; } case SPELLFAMILY_SHAMAN: @@ -3340,54 +3067,35 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex) { // Kill Shot - bonus damage from Ranged Attack Power if (m_spellInfo->SpellFamilyFlags[1] & 0x800000) - spell_bonus += int32(0.4f * m_caster->GetTotalAttackPowerValue(RANGED_ATTACK)); + spell_bonus += int32(0.45f * m_caster->GetTotalAttackPowerValue(RANGED_ATTACK)); break; } case SPELLFAMILY_DEATHKNIGHT: { - // Plague Strike - if (m_spellInfo->SpellFamilyFlags[0] & 0x1) - { - // Glyph of Plague Strike - if (AuraEffect const* aurEff = m_caster->GetAuraEffect(58657, EFFECT_0)) - AddPct(totalDamagePercentMod, aurEff->GetAmount()); - break; - } // Blood Strike if (m_spellInfo->SpellFamilyFlags[0] & 0x400000) { - float bonusPct = m_spellInfo->Effects[EFFECT_2].CalcValue() * unitTarget->GetDiseasesByCaster(m_caster->GetGUID()) / 2.0f; + float bonusPct = m_spellInfo->Effects[EFFECT_2].CalcValue(m_caster) * unitTarget->GetDiseasesByCaster(m_caster->GetGUID()) / 2.0f; // Death Knight T8 Melee 4P Bonus if (AuraEffect const* aurEff = m_caster->GetAuraEffect(64736, EFFECT_0)) AddPct(bonusPct, aurEff->GetAmount()); AddPct(totalDamagePercentMod, bonusPct); - - // Glyph of Blood Strike - if (m_caster->GetAuraEffect(59332, EFFECT_0)) - if (unitTarget->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED)) - AddPct(totalDamagePercentMod, 20); break; } // Death Strike if (m_spellInfo->SpellFamilyFlags[0] & 0x10) { // Glyph of Death Strike + // 2% more damage per 5 runic power, up to a maximum of 40% if (AuraEffect const* aurEff = m_caster->GetAuraEffect(59336, EFFECT_0)) - if (uint32 runic = std::min<uint32>(m_caster->GetPower(POWER_RUNIC_POWER), aurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue())) + if (uint32 runic = std::min<uint32>(uint32(m_caster->GetPower(POWER_RUNIC_POWER) / 2.5f), aurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue(m_caster))) AddPct(totalDamagePercentMod, runic); break; } // Obliterate (12.5% more damage per disease) if (m_spellInfo->SpellFamilyFlags[1] & 0x20000) { - bool consumeDiseases = true; - // Annihilation - if (AuraEffect const* aurEff = m_caster->GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, 2710, EFFECT_0)) - // Do not consume diseases if roll sucesses - if (roll_chance_i(aurEff->GetAmount())) - consumeDiseases = false; - - float bonusPct = m_spellInfo->Effects[EFFECT_2].CalcValue() * unitTarget->GetDiseasesByCaster(m_caster->GetGUID(), consumeDiseases) / 2.0f; + float bonusPct = m_spellInfo->Effects[EFFECT_2].CalcValue(m_caster) * unitTarget->GetDiseasesByCaster(m_caster->GetGUID(), false) / 2.0f; // Death Knight T8 Melee 4P Bonus if (AuraEffect const* aurEff = m_caster->GetAuraEffect(64736, EFFECT_0)) AddPct(bonusPct, aurEff->GetAmount()); @@ -3403,7 +3111,7 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex) // Heart Strike if (m_spellInfo->SpellFamilyFlags[0] & 0x1000000) { - float bonusPct = m_spellInfo->Effects[EFFECT_2].CalcValue() * unitTarget->GetDiseasesByCaster(m_caster->GetGUID()); + float bonusPct = m_spellInfo->Effects[EFFECT_2].CalcValue(m_caster) * unitTarget->GetDiseasesByCaster(m_caster->GetGUID()); // Death Knight T8 Melee 4P Bonus if (AuraEffect const* aurEff = m_caster->GetAuraEffect(64736, EFFECT_0)) AddPct(bonusPct, aurEff->GetAmount()); @@ -3547,7 +3255,7 @@ void Spell::EffectInterruptCast(SpellEffIndex effIndex) // check if we can interrupt spell if ((spell->getState() == SPELL_STATE_CASTING || (spell->getState() == SPELL_STATE_PREPARING && spell->GetCastTime() > 0.0f)) - && curSpellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE + && (curSpellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE || curSpellInfo->PreventionType == SPELL_PREVENTION_TYPE_UNK) && ((i == CURRENT_GENERIC_SPELL && curSpellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_INTERRUPT) || (i == CURRENT_CHANNELED_SPELL && curSpellInfo->ChannelInterruptFlags & CHANNEL_INTERRUPT_FLAG_INTERRUPT))) { @@ -4490,12 +4198,16 @@ void Spell::EffectApplyGlyph(SpellEffIndex effIndex) switch (m_glyphIndex) { case 0: - case 1: minLevel = 15; break; - case 2: minLevel = 50; break; - case 3: minLevel = 30; break; - case 4: minLevel = 70; break; - case 5: minLevel = 80; break; + case 1: + case 6: minLevel = 25; break; + case 2: + case 3: + case 7: minLevel = 50; break; + case 4: + case 5: + case 8: minLevel = 75; break; } + if (minLevel && m_caster->getLevel() < minLevel) { SendCastResult(SPELL_FAILED_GLYPH_SOCKET_LOCKED); @@ -4517,7 +4229,7 @@ void Spell::EffectApplyGlyph(SpellEffIndex effIndex) } // remove old glyph - if (uint32 oldglyph = player->GetGlyph(m_glyphIndex)) + if (uint32 oldglyph = player->GetGlyph(player->GetActiveSpec(), m_glyphIndex)) { if (GlyphPropertiesEntry const* old_gp = sGlyphPropertiesStore.LookupEntry(oldglyph)) { @@ -4743,7 +4455,7 @@ void Spell::EffectResurrect(SpellEffIndex effIndex) Player* target = unitTarget->ToPlayer(); - if (target->isRessurectRequested()) // already have one active request + if (target->IsRessurectRequested()) // already have one active request return; uint32 health = target->CountPctFromMaxHealth(damage); @@ -4751,7 +4463,7 @@ void Spell::EffectResurrect(SpellEffIndex effIndex) ExecuteLogEffectResurrect(effIndex, target); - target->setResurrectRequestData(m_caster->GetGUID(), m_caster->GetMapId(), m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ(), health, mana); + target->SetResurrectRequestData(m_caster, health, mana, 0); SendResurrectRequest(target); } @@ -4899,6 +4611,7 @@ void Spell::EffectSelfResurrect(SpellEffIndex effIndex) player->SetPower(POWER_MANA, mana); player->SetPower(POWER_RAGE, 0); player->SetPower(POWER_ENERGY, player->GetMaxPower(POWER_ENERGY)); + player->SetPower(POWER_FOCUS, 0); player->SpawnCorpseBones(); } @@ -5932,6 +5645,7 @@ void Spell::EffectPlayMusic(SpellEffIndex effIndex) WorldPacket data(SMSG_PLAY_MUSIC, 4); data << uint32(soundid); + data << uint64(unitTarget->GetGUID()); unitTarget->ToPlayer()->GetSession()->SendPacket(&data); } @@ -5967,8 +5681,7 @@ void Spell::EffectPlaySound(SpellEffIndex effIndex) switch (m_spellInfo->Id) { - case 58730: // Restricted Flight Area - case 58600: // Restricted Flight Area + case 91604: // Restricted Flight Area unitTarget->ToPlayer()->GetSession()->SendNotification(LANG_ZONE_NOFLYZONE); break; default: @@ -5999,6 +5712,28 @@ void Spell::EffectRemoveAura(SpellEffIndex effIndex) unitTarget->RemoveAurasDueToSpell(m_spellInfo->Effects[effIndex].TriggerSpell); } +void Spell::EffectDamageFromMaxHealthPCT(SpellEffIndex /*effIndex*/) +{ + if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) + return; + + if (!unitTarget) + return; + + m_damage += unitTarget->CountPctFromMaxHealth(damage); +} + +void Spell::EffectGiveCurrency(SpellEffIndex effIndex) +{ + if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) + return; + + if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) + return; + + unitTarget->ToPlayer()->ModifyCurrency(m_spellInfo->Effects[effIndex].MiscValue, damage); +} + void Spell::EffectCastButtons(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT) @@ -6030,10 +5765,10 @@ void Spell::EffectCastButtons(SpellEffIndex effIndex) if (!p_caster->HasSpell(spell_id) || p_caster->HasSpellCooldown(spell_id)) continue; - if (!(spellInfo->AttributesEx7 & SPELL_ATTR7_SUMMON_PLAYER_TOTEM)) + if (!(spellInfo->AttributesEx9 & SPELL_ATTR9_SUMMON_PLAYER_TOTEM)) continue; - uint32 cost = spellInfo->CalcPowerCost(m_caster, spellInfo->GetSchoolMask()); + int32 cost = spellInfo->CalcPowerCost(m_caster, spellInfo->GetSchoolMask()); if (m_caster->GetPower(POWER_MANA) < cost) continue; @@ -6127,3 +5862,35 @@ void Spell::EffectSummonRaFFriend(SpellEffIndex effIndex) m_caster->CastSpell(unitTarget, m_spellInfo->Effects[effIndex].TriggerSpell, true); } + +void Spell::EffectResurrectWithAura(SpellEffIndex effIndex) +{ + if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) + return; + + if (!unitTarget || !unitTarget->IsInWorld()) + return; + + Player* target = unitTarget->ToPlayer(); + if (!target) + return; + + if (unitTarget->isAlive()) + return; + + if (target->IsRessurectRequested()) // already have one active request + return; + + uint32 health = target->CountPctFromMaxHealth(damage); + uint32 mana = CalculatePct(target->GetMaxPower(POWER_MANA), damage); + uint32 resurrectAura = 0; + if (sSpellMgr->GetSpellInfo(GetSpellInfo()->Effects[effIndex].TriggerSpell)) + resurrectAura = GetSpellInfo()->Effects[effIndex].TriggerSpell; + + if (resurrectAura && target->HasAura(resurrectAura)) + return; + + ExecuteLogEffectResurrect(effIndex, target); + target->SetResurrectRequestData(m_caster, health, mana, resurrectAura); + SendResurrectRequest(target); +} diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index 0c298efd83e..e85d0e2bfe6 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -15,8 +15,8 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -#include "SpellAuraDefines.h" #include "SpellInfo.h" +#include "SpellAuraDefines.h" #include "SpellMgr.h" #include "Spell.h" #include "DBCStores.h" @@ -316,34 +316,57 @@ SpellImplicitTargetInfo::StaticData SpellImplicitTargetInfo::_data[TOTAL_SPELL_ {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 107 TARGET_UNK_DEST_AREA_UNK_107 {TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT}, // 108 TARGET_GAMEOBJECT_CONE {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 109 - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 110 TARGET_DEST_UNK_110 + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT}, // 110 TARGET_DEST_UNK_110 + {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 111 + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 112 + {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 113 + {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 114 + {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 115 + {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 116 + {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 117 + {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 118 + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_RAID, TARGET_DIR_NONE}, // 119 + {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 120 + {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 121 + {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 122 + {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 123 + {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 124 + {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 125 + {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 126 + {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 127 }; -SpellEffectInfo::SpellEffectInfo(SpellEntry const* spellEntry, SpellInfo const* spellInfo, uint8 effIndex) +SpellEffectInfo::SpellEffectInfo(SpellEntry const* /*spellEntry*/, SpellInfo const* spellInfo, uint8 effIndex, SpellEffectEntry const* _effect) { + SpellScalingEntry const* scaling = spellInfo->GetSpellScaling(); + _spellInfo = spellInfo; - _effIndex = effIndex; - Effect = spellEntry->Effect[effIndex]; - ApplyAuraName = spellEntry->EffectApplyAuraName[effIndex]; - Amplitude = spellEntry->EffectAmplitude[effIndex]; - DieSides = spellEntry->EffectDieSides[effIndex]; - RealPointsPerLevel = spellEntry->EffectRealPointsPerLevel[effIndex]; - BasePoints = spellEntry->EffectBasePoints[effIndex]; - PointsPerComboPoint = spellEntry->EffectPointsPerComboPoint[effIndex]; - ValueMultiplier = spellEntry->EffectValueMultiplier[effIndex]; - DamageMultiplier = spellEntry->EffectDamageMultiplier[effIndex]; - BonusMultiplier = spellEntry->EffectBonusMultiplier[effIndex]; - MiscValue = spellEntry->EffectMiscValue[effIndex]; - MiscValueB = spellEntry->EffectMiscValueB[effIndex]; - Mechanic = Mechanics(spellEntry->EffectMechanic[effIndex]); - TargetA = SpellImplicitTargetInfo(spellEntry->EffectImplicitTargetA[effIndex]); - TargetB = SpellImplicitTargetInfo(spellEntry->EffectImplicitTargetB[effIndex]); - RadiusEntry = spellEntry->EffectRadiusIndex[effIndex] ? sSpellRadiusStore.LookupEntry(spellEntry->EffectRadiusIndex[effIndex]) : NULL; - ChainTarget = spellEntry->EffectChainTarget[effIndex]; - ItemType = spellEntry->EffectItemType[effIndex]; - TriggerSpell = spellEntry->EffectTriggerSpell[effIndex]; - SpellClassMask = spellEntry->EffectSpellClassMask[effIndex]; + _effIndex = _effect ? _effect->EffectIndex : effIndex; + Effect = _effect ? _effect->Effect : 0; + ApplyAuraName = _effect ? _effect->EffectApplyAuraName : 0; + Amplitude = _effect ? _effect->EffectAmplitude : 0; + DieSides = _effect ? _effect->EffectDieSides : 0; + RealPointsPerLevel = _effect ? _effect->EffectRealPointsPerLevel : 0.0f; + BasePoints = _effect ? _effect->EffectBasePoints : 0; + PointsPerComboPoint = _effect ? _effect->EffectPointsPerComboPoint : 0.0f; + ValueMultiplier = _effect ? _effect->EffectValueMultiplier : 0.0f; + DamageMultiplier = _effect ? _effect->EffectDamageMultiplier : 0.0f; + BonusMultiplier = _effect ? _effect->EffectBonusMultiplier : 0.0f; + MiscValue = _effect ? _effect->EffectMiscValue : 0; + MiscValueB = _effect ? _effect->EffectMiscValueB : 0; + Mechanic = Mechanics(_effect ? _effect->EffectMechanic : 0); + TargetA = SpellImplicitTargetInfo(_effect ? _effect->EffectImplicitTargetA : 0); + TargetB = SpellImplicitTargetInfo(_effect ? _effect->EffectImplicitTargetB : 0); + RadiusEntry = _effect && _effect->EffectRadiusIndex ? sSpellRadiusStore.LookupEntry(_effect->EffectRadiusIndex) : NULL; + MaxRadiusEntry = _effect && _effect->EffectRadiusMaxIndex ? sSpellRadiusStore.LookupEntry(_effect->EffectRadiusMaxIndex) : NULL; + ChainTarget = _effect ? _effect->EffectChainTarget : 0; + ItemType = _effect ? _effect->EffectItemType : 0; + TriggerSpell = _effect ? _effect->EffectTriggerSpell : 0; + SpellClassMask = _effect ? _effect->EffectSpellClassMask : flag96(0); ImplicitTargetConditions = NULL; + ScalingMultiplier = scaling ? scaling->Multiplier[_effIndex] : 0.0f; + DeltaScalingMultiplier = scaling ? scaling->RandomMultiplier[_effIndex] : 0.0f; + ComboScalingMultiplier = scaling ? scaling->OtherMultiplier[_effIndex] : 0.0f; } bool SpellEffectInfo::IsEffect() const @@ -363,7 +386,7 @@ bool SpellEffectInfo::IsAura() const bool SpellEffectInfo::IsAura(AuraType aura) const { - return IsAura() && ApplyAuraName == uint32(aura); + return IsAura() && AuraType(ApplyAuraName) == uint32(aura); } bool SpellEffectInfo::IsTargetingArea() const @@ -402,37 +425,73 @@ bool SpellEffectInfo::IsUnitOwnedAuraEffect() const return IsAreaAuraEffect() || Effect == SPELL_EFFECT_APPLY_AURA; } -int32 SpellEffectInfo::CalcValue(Unit const* caster, int32 const* bp, Unit const* /*target*/) const +int32 SpellEffectInfo::CalcValue(Unit const* caster, int32 const* bp, Unit const* target) const { float basePointsPerLevel = RealPointsPerLevel; int32 basePoints = bp ? *bp : BasePoints; - int32 randomPoints = int32(DieSides); + float comboDamage = PointsPerComboPoint; // base amount modification based on spell lvl vs caster lvl - if (caster) + if (ScalingMultiplier != 0.0f) { - int32 level = int32(caster->getLevel()); - if (level > int32(_spellInfo->MaxLevel) && _spellInfo->MaxLevel > 0) - level = int32(_spellInfo->MaxLevel); - else if (level < int32(_spellInfo->BaseLevel)) - level = int32(_spellInfo->BaseLevel); - level -= int32(_spellInfo->SpellLevel); - basePoints += int32(level * basePointsPerLevel); - } + if (caster) + { + int32 level = caster->getLevel(); + if (target && _spellInfo->IsPositiveEffect(_effIndex) && (Effect == SPELL_EFFECT_APPLY_AURA)) + level = target->getLevel(); + + if (GtSpellScalingEntry const* gtScaling = sGtSpellScalingStore.LookupEntry((_spellInfo->ScalingClass != -1 ? _spellInfo->ScalingClass - 1 : MAX_CLASSES - 1) * 100 + level - 1)) + { + float multiplier = gtScaling->value; + if (_spellInfo->CastTimeMax > 0 && _spellInfo->CastTimeMaxLevel > level) + multiplier *= float(_spellInfo->CastTimeMin + (level - 1) * (_spellInfo->CastTimeMax - _spellInfo->CastTimeMin) / (_spellInfo->CastTimeMaxLevel - 1)) / float(_spellInfo->CastTimeMax); + if (_spellInfo->CoefLevelBase > level) + multiplier *= (1.0f - _spellInfo->CoefBase) * (float)(level - 1) / (float)(_spellInfo->CoefLevelBase - 1) + _spellInfo->CoefBase; + + float preciseBasePoints = ScalingMultiplier * multiplier; + if (DeltaScalingMultiplier) + { + float delta = DeltaScalingMultiplier * ScalingMultiplier * multiplier * 0.5f; + preciseBasePoints += frand(-delta, delta); + } + + basePoints = int32(preciseBasePoints); - // roll in a range <1;EffectDieSides> as of patch 3.3.3 - switch (randomPoints) + if (ComboScalingMultiplier) + comboDamage = ComboScalingMultiplier * multiplier; + } + } + } + else { - case 0: break; - case 1: basePoints += 1; break; // range 1..1 - default: - // range can have positive (1..rand) and negative (rand..1) values, so order its for irand - int32 randvalue = (randomPoints >= 1) - ? irand(1, randomPoints) - : irand(randomPoints, 1); + if (caster) + { + int32 level = int32(caster->getLevel()); + if (level > int32(_spellInfo->MaxLevel) && _spellInfo->MaxLevel > 0) + level = int32(_spellInfo->MaxLevel); + else if (level < int32(_spellInfo->BaseLevel)) + level = int32(_spellInfo->BaseLevel); + level -= int32(_spellInfo->SpellLevel); + basePoints += int32(level * basePointsPerLevel); + } - basePoints += randvalue; - break; + // roll in a range <1;EffectDieSides> as of patch 3.3.3 + int32 randomPoints = int32(DieSides); + switch (randomPoints) + { + case 0: break; + case 1: basePoints += 1; break; // range 1..1 + default: + { + // range can have positive (1..rand) and negative (rand..1) values, so order its for irand + int32 randvalue = (randomPoints >= 1) + ? irand(1, randomPoints) + : irand(randomPoints, 1); + + basePoints += randvalue; + break; + } + } } float value = float(basePoints); @@ -441,15 +500,14 @@ int32 SpellEffectInfo::CalcValue(Unit const* caster, int32 const* bp, Unit const if (caster) { // bonus amount from combo points - if (caster->m_movedPlayer) + if (caster->m_movedPlayer && comboDamage) if (uint8 comboPoints = caster->m_movedPlayer->GetComboPoints()) - if (float comboDamage = PointsPerComboPoint) - value += comboDamage* comboPoints; + value += comboDamage * comboPoints; value = caster->ApplyEffectModifiers(_spellInfo, _effIndex, value); // amount multiplication based on caster's level - if (!basePointsPerLevel && (_spellInfo->Attributes & SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION && _spellInfo->SpellLevel) && + if (!_spellInfo->GetSpellScaling() && !basePointsPerLevel && (_spellInfo->Attributes & SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION && _spellInfo->SpellLevel) && Effect != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE && Effect != SPELL_EFFECT_KNOCK_BACK && Effect != SPELL_EFFECT_ADD_EXTRA_ATTACKS && @@ -494,10 +552,23 @@ bool SpellEffectInfo::HasRadius() const return RadiusEntry != NULL; } +bool SpellEffectInfo::HasMaxRadius() const +{ + return MaxRadiusEntry != NULL; +} + float SpellEffectInfo::CalcRadius(Unit* caster, Spell* spell) const { if (!HasRadius()) + { + if (HasMaxRadius()) + { + //! Still not sure which to pick. Anyway at the current time (Patch 4.3.4) most of the spell effects + //! have no radius mod per level, and RadiusMin is equal to RadiusMax. + return MaxRadiusEntry->RadiusMin; + } return 0.0f; + } float radius = RadiusEntry->RadiusMin; if (caster) @@ -550,7 +621,7 @@ SpellTargetObjectTypes SpellEffectInfo::GetUsedTargetObjectType() const return _data[Effect].UsedTargetObjectType; } -SpellEffectInfo::StaticData SpellEffectInfo::_data[TOTAL_SPELL_EFFECTS] = +SpellEffectInfo::StaticData SpellEffectInfo::_data[TOTAL_SPELL_EFFECTS] = { // implicit target type used target object type {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 0 @@ -718,14 +789,29 @@ SpellEffectInfo::StaticData SpellEffectInfo::_data[TOTAL_SPELL_EFFECTS] = {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 162 SPELL_EFFECT_TALENT_SPEC_SELECT {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 163 SPELL_EFFECT_163 {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 164 SPELL_EFFECT_REMOVE_AURA + {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 165 SPELL_EFFECT_165 + {EFFECT_IMPLICIT_TARGET_CASTER, TARGET_OBJECT_TYPE_UNIT}, // 166 SPELL_EFFECT_GIVE_CURRENCY + {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 167 SPELL_EFFECT_167 + {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 168 SPELL_EFFECT_168 + {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_ITEM}, // 169 SPELL_EFFECT_DESTROY_ITEM + {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 170 SPELL_EFFECT_170 + {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_DEST}, // 171 SPELL_EFFECT_171 + {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 172 SPELL_EFFECT_172 + {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 173 SPELL_EFFECT_UNLOCK_GUILD_VAULT_TAB + {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 174 SPELL_EFFECT_174 + {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 175 SPELL_EFFECT_175 + {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 176 SPELL_EFFECT_176 + {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 177 SPELL_EFFECT_177 + {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 178 SPELL_EFFECT_178 + {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_DEST}, // 179 SPELL_EFFECT_CREATE_AREATRIGGER + {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 180 SPELL_EFFECT_180 + {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 181 SPELL_EFFECT_181 + {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 182 SPELL_EFFECT_182 }; -SpellInfo::SpellInfo(SpellEntry const* spellEntry) +SpellInfo::SpellInfo(SpellEntry const* spellEntry, SpellEffectEntry const** effects) { Id = spellEntry->Id; - Category = spellEntry->Category; - Dispel = spellEntry->Dispel; - Mechanic = spellEntry->Mechanic; Attributes = spellEntry->Attributes; AttributesEx = spellEntry->AttributesEx; AttributesEx2 = spellEntry->AttributesEx2; @@ -734,75 +820,147 @@ SpellInfo::SpellInfo(SpellEntry const* spellEntry) AttributesEx5 = spellEntry->AttributesEx5; AttributesEx6 = spellEntry->AttributesEx6; AttributesEx7 = spellEntry->AttributesEx7; + AttributesEx8 = spellEntry->AttributesEx8; + AttributesEx9 = spellEntry->AttributesEx9; + AttributesEx10 = spellEntry->AttributesEx10; AttributesCu = 0; - Stances = spellEntry->Stances; - StancesNot = spellEntry->StancesNot; - Targets = spellEntry->Targets; - TargetCreatureType = spellEntry->TargetCreatureType; - RequiresSpellFocus = spellEntry->RequiresSpellFocus; - FacingCasterFlags = spellEntry->FacingCasterFlags; - CasterAuraState = spellEntry->CasterAuraState; - TargetAuraState = spellEntry->TargetAuraState; - CasterAuraStateNot = spellEntry->CasterAuraStateNot; - TargetAuraStateNot = spellEntry->TargetAuraStateNot; - CasterAuraSpell = spellEntry->casterAuraSpell; - TargetAuraSpell = spellEntry->targetAuraSpell; - ExcludeCasterAuraSpell = spellEntry->excludeCasterAuraSpell; - ExcludeTargetAuraSpell = spellEntry->excludeTargetAuraSpell; CastTimeEntry = spellEntry->CastingTimeIndex ? sSpellCastTimesStore.LookupEntry(spellEntry->CastingTimeIndex) : NULL; - RecoveryTime = spellEntry->RecoveryTime; - CategoryRecoveryTime = spellEntry->CategoryRecoveryTime; - StartRecoveryCategory = spellEntry->StartRecoveryCategory; - StartRecoveryTime = spellEntry->StartRecoveryTime; - InterruptFlags = spellEntry->InterruptFlags; - AuraInterruptFlags = spellEntry->AuraInterruptFlags; - ChannelInterruptFlags = spellEntry->ChannelInterruptFlags; - ProcFlags = spellEntry->procFlags; - ProcChance = spellEntry->procChance; - ProcCharges = spellEntry->procCharges; - MaxLevel = spellEntry->maxLevel; - BaseLevel = spellEntry->baseLevel; - SpellLevel = spellEntry->spellLevel; DurationEntry = spellEntry->DurationIndex ? sSpellDurationStore.LookupEntry(spellEntry->DurationIndex) : NULL; PowerType = spellEntry->powerType; - ManaCost = spellEntry->manaCost; - ManaCostPerlevel = spellEntry->manaCostPerlevel; - ManaPerSecond = spellEntry->manaPerSecond; - ManaPerSecondPerLevel = spellEntry->manaPerSecondPerLevel; - ManaCostPercentage = spellEntry->ManaCostPercentage; - RuneCostID = spellEntry->runeCostID; RangeEntry = spellEntry->rangeIndex ? sSpellRangeStore.LookupEntry(spellEntry->rangeIndex) : NULL; Speed = spellEntry->speed; - StackAmount = spellEntry->StackAmount; - for (uint8 i = 0; i < 2; ++i) - Totem[i] = spellEntry->Totem[i]; - for (uint8 i = 0; i < MAX_SPELL_REAGENTS; ++i) - Reagent[i] = spellEntry->Reagent[i]; - for (uint8 i = 0; i < MAX_SPELL_REAGENTS; ++i) - ReagentCount[i] = spellEntry->ReagentCount[i]; - EquippedItemClass = spellEntry->EquippedItemClass; - EquippedItemSubClassMask = spellEntry->EquippedItemSubClassMask; - EquippedItemInventoryTypeMask = spellEntry->EquippedItemInventoryTypeMask; - for (uint8 i = 0; i < 2; ++i) - TotemCategory[i] = spellEntry->TotemCategory[i]; for (uint8 i = 0; i < 2; ++i) SpellVisual[i] = spellEntry->SpellVisual[i]; SpellIconID = spellEntry->SpellIconID; ActiveIconID = spellEntry->activeIconID; - for (uint8 i = 0; i < 16; ++i) - SpellName[i] = spellEntry->SpellName[i]; - for (uint8 i = 0; i < 16; ++i) - Rank[i] = spellEntry->Rank[i]; - MaxTargetLevel = spellEntry->MaxTargetLevel; - MaxAffectedTargets = spellEntry->MaxAffectedTargets; - SpellFamilyName = spellEntry->SpellFamilyName; - SpellFamilyFlags = spellEntry->SpellFamilyFlags; - DmgClass = spellEntry->DmgClass; - PreventionType = spellEntry->PreventionType; - AreaGroupId = spellEntry->AreaGroupId; + SpellName = spellEntry->SpellName; + Rank = spellEntry->Rank; SchoolMask = spellEntry->SchoolMask; + RuneCostID = spellEntry->runeCostID; + SpellDifficultyId = spellEntry->SpellDifficultyId; + SpellScalingId = spellEntry->SpellScalingId; + SpellAuraOptionsId = spellEntry->SpellAuraOptionsId; + SpellAuraRestrictionsId = spellEntry->SpellAuraRestrictionsId; + SpellCastingRequirementsId = spellEntry->SpellCastingRequirementsId; + SpellCategoriesId = spellEntry->SpellCategoriesId; + SpellClassOptionsId = spellEntry->SpellClassOptionsId; + SpellCooldownsId = spellEntry->SpellCooldownsId; + SpellEquippedItemsId = spellEntry->SpellEquippedItemsId; + SpellInterruptsId = spellEntry->SpellInterruptsId; + SpellLevelsId = spellEntry->SpellLevelsId; + SpellPowerId = spellEntry->SpellPowerId; + SpellReagentsId = spellEntry->SpellReagentsId; + SpellShapeshiftId = spellEntry->SpellShapeshiftId; + SpellTargetRestrictionsId = spellEntry->SpellTargetRestrictionsId; + SpellTotemsId = spellEntry->SpellTotemsId; + + // SpellDifficultyEntry for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) - Effects[i] = SpellEffectInfo(spellEntry, this, i); + Effects[i] = SpellEffectInfo(spellEntry, this, i, effects[i]); + + // SpellScalingEntry + SpellScalingEntry const* _scaling = GetSpellScaling(); + CastTimeMin = _scaling ? _scaling->CastTimeMin : 0; + CastTimeMax = _scaling ?_scaling->CastTimeMax : 0; + CastTimeMaxLevel = _scaling ? _scaling->CastTimeMaxLevel : 0; + ScalingClass = _scaling ? _scaling->ScalingClass : 0; + CoefBase = _scaling ? _scaling->CoefBase : 0; + CoefLevelBase = _scaling ? _scaling->CoefLevelBase : 0; + + // SpellAuraOptionsEntry + SpellAuraOptionsEntry const* _options = GetSpellAuraOptions(); + ProcFlags = _options ? _options->procFlags : 0; + ProcChance = _options ? _options->procChance : 0; + ProcCharges = _options ? _options->procCharges : 0; + StackAmount = _options ? _options->StackAmount : 0; + + // SpellAuraRestrictionsEntry + SpellAuraRestrictionsEntry const* _aura = GetSpellAuraRestrictions(); + CasterAuraState = _aura ? _aura->CasterAuraState : 0; + TargetAuraState = _aura ? _aura->TargetAuraState : 0; + CasterAuraStateNot = _aura ? _aura->CasterAuraStateNot : 0; + TargetAuraStateNot = _aura ? _aura->TargetAuraStateNot : 0; + CasterAuraSpell = _aura ? _aura->casterAuraSpell : 0; + TargetAuraSpell = _aura ? _aura->targetAuraSpell : 0; + ExcludeCasterAuraSpell = _aura ? _aura->excludeCasterAuraSpell : 0; + ExcludeTargetAuraSpell = _aura ? _aura->excludeTargetAuraSpell : 0; + + // SpellCastingRequirementsEntry + SpellCastingRequirementsEntry const* _castreq = GetSpellCastingRequirements(); + RequiresSpellFocus = _castreq ? _castreq->RequiresSpellFocus : 0; + FacingCasterFlags = _castreq ? _castreq->FacingCasterFlags : 0; + AreaGroupId = _castreq ? _castreq->AreaGroupId : -1; + + // SpellCategoriesEntry + SpellCategoriesEntry const* _categorie = GetSpellCategories(); + Category = _categorie ? _categorie->Category : 0; + Dispel = _categorie ? _categorie->Dispel : 0; + Mechanic = _categorie ? _categorie->Mechanic : 0; + StartRecoveryCategory = _categorie ? _categorie->StartRecoveryCategory : 0; + DmgClass = _categorie ? _categorie->DmgClass : 0; + PreventionType = _categorie ? _categorie->PreventionType : 0; + + // SpellClassOptionsEntry + SpellClassOptionsEntry const* _class = GetSpellClassOptions(); + SpellFamilyName = _class ? _class->SpellFamilyName : 0; + SpellFamilyFlags = _class ? _class->SpellFamilyFlags : flag96(0); + + // SpellCooldownsEntry + SpellCooldownsEntry const* _cooldowns = GetSpellCooldowns(); + RecoveryTime = _cooldowns ? _cooldowns->RecoveryTime : 0; + CategoryRecoveryTime = _cooldowns ? _cooldowns->CategoryRecoveryTime : 0; + StartRecoveryTime = _cooldowns ? _cooldowns->StartRecoveryTime : 0; + + // SpellEquippedItemsEntry + SpellEquippedItemsEntry const* _equipped = GetSpellEquippedItems(); + EquippedItemClass = _equipped ? _equipped->EquippedItemClass : -1; + EquippedItemSubClassMask = _equipped ?_equipped->EquippedItemSubClassMask : -1; + EquippedItemInventoryTypeMask = _equipped ? _equipped->EquippedItemInventoryTypeMask : -1; + + // SpellInterruptsEntry + SpellInterruptsEntry const* _interrupt = GetSpellInterrupts(); + InterruptFlags = _interrupt ? _interrupt->InterruptFlags : 0; + AuraInterruptFlags = _interrupt ? _interrupt->AuraInterruptFlags : 0; + ChannelInterruptFlags = _interrupt ? _interrupt->ChannelInterruptFlags : 0; + + // SpellLevelsEntry + SpellLevelsEntry const* _levels = GetSpellLevels(); + MaxLevel = _levels ? _levels->maxLevel : 0; + BaseLevel = _levels ? _levels->baseLevel : 0; + SpellLevel = _levels ? _levels->spellLevel : 0; + + // SpellPowerEntry + SpellPowerEntry const* _power = GetSpellPower(); + ManaCost = _power ? _power->manaCost : 0; + ManaCostPerlevel = _power ? _power->manaCostPerlevel : 0; + ManaCostPercentage = _power ? _power->ManaCostPercentage : 0; + ManaPerSecond = _power ? _power->manaPerSecond : 0; + + // SpellReagentsEntry + SpellReagentsEntry const* _reagents = GetSpellReagents(); + for (uint8 i = 0; i < MAX_SPELL_REAGENTS; ++i) + Reagent[i] = _reagents ? _reagents->Reagent[i] : 0; + for (uint8 i = 0; i < MAX_SPELL_REAGENTS; ++i) + ReagentCount[i] = _reagents ? _reagents->ReagentCount[i] : 0; + + // SpellShapeshiftEntry + SpellShapeshiftEntry const* _shapeshift = GetSpellShapeshift(); + Stances = _shapeshift ? _shapeshift->Stances : 0; + StancesNot = _shapeshift ? _shapeshift->StancesNot : 0; + + // SpellTargetRestrictionsEntry + SpellTargetRestrictionsEntry const* _target = GetSpellTargetRestrictions(); + Targets = _target ? _target->Targets : 0; + TargetCreatureType = _target ? _target->TargetCreatureType : 0; + MaxAffectedTargets = _target ? _target->MaxAffectedTargets : 0; + + // SpellTotemsEntry + SpellTotemsEntry const* _totem = GetSpellTotems(); + for (uint8 i = 0; i < 2; ++i) + TotemCategory[i] = _totem ? _totem->TotemCategory[i] : 0; + for (uint8 i = 0; i < 2; ++i) + Totem[i] = _totem ? _totem->Totem[i] : 0; + ExplicitTargetMask = _GetExplicitTargetMask(); ChainEntry = NULL; } @@ -1233,6 +1391,7 @@ bool SpellInfo::IsAuraExclusiveBySpecificPerCasterWith(SpellInfo const* spellInf case SPELL_SPECIFIC_AURA: case SPELL_SPECIFIC_STING: case SPELL_SPECIFIC_CURSE: + case SPELL_SPECIFIC_BANE: case SPELL_SPECIFIC_ASPECT: case SPELL_SPECIFIC_JUDGEMENT: case SPELL_SPECIFIC_WARLOCK_CORRUPTION: @@ -1259,10 +1418,10 @@ SpellCastResult SpellInfo::CheckShapeshift(uint32 form) const return SPELL_CAST_OK; bool actAsShifted = false; - SpellShapeshiftEntry const* shapeInfo = NULL; + SpellShapeshiftFormEntry const* shapeInfo = NULL; if (form > 0) { - shapeInfo = sSpellShapeshiftStore.LookupEntry(form); + shapeInfo = sSpellShapeshiftFormStore.LookupEntry(form); if (!shapeInfo) { sLog->outError(LOG_FILTER_SPELLS_AURAS, "GetErrorAtShapeshiftedCast: unknown shapeshift %u", form); @@ -1414,17 +1573,27 @@ SpellCastResult SpellInfo::CheckLocation(uint32 map_id, uint32 zone_id, uint32 a } // aura limitations - for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) + if (player) { - if (!Effects[i].IsAura()) - continue; - switch (Effects[i].ApplyAuraName) + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) { - case SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED: - case SPELL_AURA_FLY: + if (!Effects[i].IsAura()) + continue; + + switch (Effects[i].ApplyAuraName) { - if (player && !player->IsKnowHowFlyIn(map_id, zone_id)) - return SPELL_FAILED_INCORRECT_AREA; + case SPELL_AURA_FLY: + { + if (!player->IsKnowHowFlyIn(map_id, zone_id)) + return SPELL_FAILED_INCORRECT_AREA; + break; + } + case SPELL_AURA_MOUNTED: + { + if (Effects[i].MiscValueB && !player->GetMountCapability(Effects[i].MiscValueB)) + return SPELL_FAILED_NOT_HERE; + break; + } } } } @@ -1841,6 +2010,10 @@ SpellSpecificType SpellInfo::GetSpellSpecific() const } case SPELLFAMILY_WARLOCK: { + // Warlock (Bane of Doom | Bane of Agony | Bane of Havoc) + if (Id == 603 || Id == 980 || Id == 80240) + return SPELL_SPECIFIC_BANE; + // only warlock curses have this if (Dispel == DISPEL_CURSE) return SPELL_SPECIFIC_CURSE; @@ -1972,11 +2145,20 @@ int32 SpellInfo::GetMaxDuration() const uint32 SpellInfo::CalcCastTime(Unit* caster, Spell* spell) const { + int32 castTime = 0; + // not all spells have cast time index and this is all is pasiive abilities - if (!CastTimeEntry) - return 0; + if (caster && CastTimeMax > 0) + { + castTime = CastTimeMax; + if (CastTimeMaxLevel > int32(caster->getLevel())) + castTime = CastTimeMin + int32(caster->getLevel() - 1) * (CastTimeMax - CastTimeMin) / (CastTimeMaxLevel - 1); + } + else if (CastTimeEntry) + castTime = CastTimeEntry->CastTime; - int32 castTime = CastTimeEntry->CastTime; + if (!castTime) + return 0; if (caster) caster->ModSpellCastTime(this, castTime, spell); @@ -2051,10 +2233,9 @@ int32 SpellInfo::CalcPowerCost(Unit const* caster, SpellSchoolMask schoolMask) c case POWER_RAGE: case POWER_FOCUS: case POWER_ENERGY: - case POWER_HAPPINESS: powerCost += int32(CalculatePct(caster->GetMaxPower(Powers(PowerType)), ManaCostPercentage)); break; - case POWER_RUNE: + case POWER_RUNES: case POWER_RUNIC_POWER: sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "CalculateManaCost: Not implemented yet!"); break; @@ -2132,7 +2313,8 @@ SpellInfo const* SpellInfo::GetAuraRankForLevel(uint8 level) const if (IsPositiveEffect(i) && (Effects[i].Effect == SPELL_EFFECT_APPLY_AURA || Effects[i].Effect == SPELL_EFFECT_APPLY_AREA_AURA_PARTY || - Effects[i].Effect == SPELL_EFFECT_APPLY_AREA_AURA_RAID)) + Effects[i].Effect == SPELL_EFFECT_APPLY_AREA_AURA_RAID) && + !Effects[i].ScalingMultiplier) { needRankSelection = true; break; @@ -2495,6 +2677,81 @@ bool SpellInfo::_IsPositiveTarget(uint32 targetA, uint32 targetB) return true; } +SpellTargetRestrictionsEntry const* SpellInfo::GetSpellTargetRestrictions() const +{ + return SpellTargetRestrictionsId ? sSpellTargetRestrictionsStore.LookupEntry(SpellTargetRestrictionsId) : NULL; +} + +SpellEquippedItemsEntry const* SpellInfo::GetSpellEquippedItems() const +{ + return SpellEquippedItemsId ? sSpellEquippedItemsStore.LookupEntry(SpellEquippedItemsId) : NULL; +} + +SpellInterruptsEntry const* SpellInfo::GetSpellInterrupts() const +{ + return SpellInterruptsId ? sSpellInterruptsStore.LookupEntry(SpellInterruptsId) : NULL; +} + +SpellLevelsEntry const* SpellInfo::GetSpellLevels() const +{ + return SpellLevelsId ? sSpellLevelsStore.LookupEntry(SpellLevelsId) : NULL; +} + +SpellPowerEntry const* SpellInfo::GetSpellPower() const +{ + return SpellPowerId ? sSpellPowerStore.LookupEntry(SpellPowerId) : NULL; +} + +SpellReagentsEntry const* SpellInfo::GetSpellReagents() const +{ + return SpellReagentsId ? sSpellReagentsStore.LookupEntry(SpellReagentsId) : NULL; +} + +SpellScalingEntry const* SpellInfo::GetSpellScaling() const +{ + return SpellScalingId ? sSpellScalingStore.LookupEntry(SpellScalingId) : NULL; +} + +SpellShapeshiftEntry const* SpellInfo::GetSpellShapeshift() const +{ + return SpellShapeshiftId ? sSpellShapeshiftStore.LookupEntry(SpellShapeshiftId) : NULL; +} + +SpellTotemsEntry const* SpellInfo::GetSpellTotems() const +{ + return SpellTotemsId ? sSpellTotemsStore.LookupEntry(SpellTotemsId) : NULL; +} + +SpellAuraOptionsEntry const* SpellInfo::GetSpellAuraOptions() const +{ + return SpellAuraOptionsId ? sSpellAuraOptionsStore.LookupEntry(SpellAuraOptionsId) : NULL; +} + +SpellAuraRestrictionsEntry const* SpellInfo::GetSpellAuraRestrictions() const +{ + return SpellAuraRestrictionsId ? sSpellAuraRestrictionsStore.LookupEntry(SpellAuraRestrictionsId) : NULL; +} + +SpellCastingRequirementsEntry const* SpellInfo::GetSpellCastingRequirements() const +{ + return SpellCastingRequirementsId ? sSpellCastingRequirementsStore.LookupEntry(SpellCastingRequirementsId) : NULL; +} + +SpellCategoriesEntry const* SpellInfo::GetSpellCategories() const +{ + return SpellCategoriesId ? sSpellCategoriesStore.LookupEntry(SpellCategoriesId) : NULL; +} + +SpellClassOptionsEntry const* SpellInfo::GetSpellClassOptions() const +{ + return SpellClassOptionsId ? sSpellClassOptionsStore.LookupEntry(SpellClassOptionsId) : NULL; +} + +SpellCooldownsEntry const* SpellInfo::GetSpellCooldowns() const +{ + return SpellCooldownsId ? sSpellCooldownsStore.LookupEntry(SpellCooldownsId) : NULL; +} + void SpellInfo::_UnloadImplicitTargetConditionLists() { // find the same instances of ConditionList and delete them. diff --git a/src/server/game/Spells/SpellInfo.h b/src/server/game/Spells/SpellInfo.h index 23682c3d48f..7852c5c7270 100644 --- a/src/server/game/Spells/SpellInfo.h +++ b/src/server/game/Spells/SpellInfo.h @@ -21,13 +21,14 @@ #include "SharedDefines.h" #include "Util.h" #include "DBCStructure.h" -#include "Object.h" +#include "SpellAuraDefines.h" class Unit; class Player; class Item; class Spell; class SpellInfo; +class WorldObject; struct SpellChainNode; struct SpellTargetPosition; struct SpellDurationEntry; @@ -60,7 +61,7 @@ enum SpellCastTargetFlags TARGET_FLAG_UNIT_MINIPET = 0x00010000, // pguid, used to validate target (if non combat pet) TARGET_FLAG_GLYPH_SLOT = 0x00020000, // used in glyph spells TARGET_FLAG_DEST_TARGET = 0x00040000, // sometimes appears with DEST_TARGET spells (may appear or not for a given spell) - TARGET_FLAG_UNUSED20 = 0x00080000, // uint32 counter, loop { vec3 - screen position (?), guid }, not used so far + TARGET_FLAG_EXTRA_TARGETS = 0x00080000, // uint32 counter, loop { vec3 - screen position (?), guid }, not used so far TARGET_FLAG_UNIT_PASSENGER = 0x00100000, // guessed, used to validate target (if vehicle passenger) TARGET_FLAG_UNIT_MASK = TARGET_FLAG_UNIT | TARGET_FLAG_UNIT_RAID | TARGET_FLAG_UNIT_PARTY @@ -165,7 +166,9 @@ enum SpellSpecificType SPELL_SPECIFIC_MAGE_ARCANE_BRILLANCE = 25, SPELL_SPECIFIC_WARRIOR_ENRAGE = 26, SPELL_SPECIFIC_PRIEST_DIVINE_SPIRIT = 27, - SPELL_SPECIFIC_HAND = 28 + SPELL_SPECIFIC_HAND = 28, + SPELL_SPECIFIC_PHASE = 29, + SPELL_SPECIFIC_BANE = 30 }; enum SpellCustomAttributes @@ -197,7 +200,7 @@ class SpellImplicitTargetInfo private: Targets _target; public: - SpellImplicitTargetInfo() {} + SpellImplicitTargetInfo() : _target(Targets(0)) {} SpellImplicitTargetInfo(uint32 target); bool IsArea() const; @@ -244,14 +247,19 @@ public: SpellImplicitTargetInfo TargetA; SpellImplicitTargetInfo TargetB; SpellRadiusEntry const* RadiusEntry; + SpellRadiusEntry const* MaxRadiusEntry; uint32 ChainTarget; uint32 ItemType; uint32 TriggerSpell; flag96 SpellClassMask; std::list<Condition*>* ImplicitTargetConditions; + // SpellScalingEntry + float ScalingMultiplier; + float DeltaScalingMultiplier; + float ComboScalingMultiplier; SpellEffectInfo() {} - SpellEffectInfo(SpellEntry const* spellEntry, SpellInfo const* spellInfo, uint8 effIndex); + SpellEffectInfo(SpellEntry const* spellEntry, SpellInfo const* spellInfo, uint8 effIndex, SpellEffectEntry const* effect); bool IsEffect() const; bool IsEffect(SpellEffects effectName) const; @@ -269,6 +277,7 @@ public: float CalcDamageMultiplier(Unit* caster, Spell* spell = NULL) const; bool HasRadius() const; + bool HasMaxRadius() const; float CalcRadius(Unit* caster = NULL, Spell* = NULL) const; uint32 GetProvidedTargetMask() const; @@ -301,6 +310,9 @@ public: uint32 AttributesEx5; uint32 AttributesEx6; uint32 AttributesEx7; + uint32 AttributesEx8; + uint32 AttributesEx9; + uint32 AttributesEx10; uint32 AttributesCu; uint32 Stances; uint32 StancesNot; @@ -335,7 +347,6 @@ public: uint32 ManaCost; uint32 ManaCostPerlevel; uint32 ManaPerSecond; - uint32 ManaPerSecondPerLevel; uint32 ManaCostPercentage; uint32 RuneCostID; SpellRangeEntry const* RangeEntry; @@ -351,8 +362,8 @@ public: uint32 SpellVisual[2]; uint32 SpellIconID; uint32 ActiveIconID; - char* SpellName[16]; - char* Rank[16]; + char* SpellName; + char* Rank; uint32 MaxTargetLevel; uint32 MaxAffectedTargets; uint32 SpellFamilyName; @@ -361,11 +372,51 @@ public: uint32 PreventionType; int32 AreaGroupId; uint32 SchoolMask; + uint32 SpellDifficultyId; + uint32 SpellScalingId; + uint32 SpellAuraOptionsId; + uint32 SpellAuraRestrictionsId; + uint32 SpellCastingRequirementsId; + uint32 SpellCategoriesId; + uint32 SpellClassOptionsId; + uint32 SpellCooldownsId; + uint32 SpellEquippedItemsId; + uint32 SpellInterruptsId; + uint32 SpellLevelsId; + uint32 SpellPowerId; + uint32 SpellReagentsId; + uint32 SpellShapeshiftId; + uint32 SpellTargetRestrictionsId; + uint32 SpellTotemsId; + // SpellScalingEntry + int32 CastTimeMin; + int32 CastTimeMax; + int32 CastTimeMaxLevel; + int32 ScalingClass; + float CoefBase; + int32 CoefLevelBase; SpellEffectInfo Effects[MAX_SPELL_EFFECTS]; uint32 ExplicitTargetMask; SpellChainNode const* ChainEntry; - SpellInfo(SpellEntry const* spellEntry); + // struct access functions + SpellTargetRestrictionsEntry const* GetSpellTargetRestrictions() const; + SpellAuraOptionsEntry const* GetSpellAuraOptions() const; + SpellAuraRestrictionsEntry const* GetSpellAuraRestrictions() const; + SpellCastingRequirementsEntry const* GetSpellCastingRequirements() const; + SpellCategoriesEntry const* GetSpellCategories() const; + SpellClassOptionsEntry const* GetSpellClassOptions() const; + SpellCooldownsEntry const* GetSpellCooldowns() const; + SpellEquippedItemsEntry const* GetSpellEquippedItems() const; + SpellInterruptsEntry const* GetSpellInterrupts() const; + SpellLevelsEntry const* GetSpellLevels() const; + SpellPowerEntry const* GetSpellPower() const; + SpellReagentsEntry const* GetSpellReagents() const; + SpellScalingEntry const* GetSpellScaling() const; + SpellShapeshiftEntry const* GetSpellShapeshift() const; + SpellTotemsEntry const* GetSpellTotems() const; + + SpellInfo(SpellEntry const* spellEntry, SpellEffectEntry const** effects); ~SpellInfo(); bool HasEffect(SpellEffects effect) const; diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index b258f01ccd5..4ce2604810c 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -37,13 +37,13 @@ bool IsPrimaryProfessionSkill(uint32 skill) { SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(skill); - if (!pSkill) - return false; - - if (pSkill->categoryId != SKILL_CATEGORY_PROFESSION) - return false; + return pSkill && pSkill->categoryId == SKILL_CATEGORY_PROFESSION; +} - return true; +bool IsWeaponSkill(uint32 skill) +{ + SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(skill); + return pSkill && pSkill->categoryId == SKILL_CATEGORY_WEAPON; } bool IsPartOfSkillLine(uint32 skillId, uint32 spellId) @@ -312,7 +312,7 @@ int32 GetDiminishingReturnsLimitDuration(DiminishingGroup group, SpellInfo const break; } - return 10 * IN_MILLISECONDS; + return 8 * IN_MILLISECONDS; } bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group) @@ -1114,19 +1114,7 @@ bool SpellArea::IsFitToRequirements(Player const* player, uint32 newZone, uint32 // Extra conditions -- leaving the possibility add extra conditions... switch (spellId) { - case 58600: // No fly Zone - Dalaran - { - if (!player) - return false; - - AreaTableEntry const* pArea = GetAreaEntryByAreaID(player->GetAreaId()); - if (!(pArea && pArea->flags & AREA_FLAG_NO_FLY_ZONE)) - return false; - if (!player->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) && !player->HasAuraType(SPELL_AURA_FLY)) - return false; - break; - } - case 58730: // No fly Zone - Wintergrasp + case 91604: // No fly Zone - Wintergrasp { if (!player) return false; @@ -1153,24 +1141,24 @@ bool SpellArea::IsFitToRequirements(Player const* player, uint32 newZone, uint32 } case 56618: // Horde Controls Factory Phase Shift case 56617: // Alliance Controls Factory Phase Shift - { - if (!player) - return false; + { + if (!player) + return false; - Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetZoneId()); + Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetZoneId()); - if (!bf || bf->GetTypeId() != BATTLEFIELD_WG) - return false; + if (!bf || bf->GetTypeId() != BATTLEFIELD_WG) + return false; - // team that controls the workshop in the specified area - uint32 team = bf->GetData(newArea); + // team that controls the workshop in the specified area + uint32 team = bf->GetData(newArea); - if (team == TEAM_HORDE) - return spellId == 56618; - else if (team == TEAM_ALLIANCE) - return spellId == 56617; - } + if (team == TEAM_HORDE) + return spellId == 56618; + else if (team == TEAM_ALLIANCE) + return spellId == 56617; break; + } case 57940: // Essence of Wintergrasp - Northrend case 58045: // Essence of Wintergrasp - Wintergrasp { @@ -1296,6 +1284,7 @@ void SpellMgr::LoadSpellRanks() mSpellInfoMap[addedSpell]->ChainEntry = &mSpellChains[addedSpell]; prevRank = addedSpell; ++itr; + if (itr == rankChain.end()) { mSpellChains[addedSpell].next = NULL; @@ -1428,10 +1417,10 @@ void SpellMgr::LoadSpellLearnSpells() { Field* fields = result->Fetch(); - uint32 spell_id = fields[0].GetUInt16(); + uint32 spell_id = fields[0].GetUInt32(); SpellLearnSpellNode node; - node.spell = fields[1].GetUInt16(); + node.spell = fields[1].GetUInt32(); node.active = fields[2].GetBool(); node.autoLearned = false; @@ -2613,6 +2602,19 @@ void SpellMgr::LoadSpellAreas() sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u spell area requirements in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } +// Temporary structure to hold spell effect entries for faster loading +struct SpellEffectArray +{ + SpellEffectArray() + { + effects[0] = NULL; + effects[1] = NULL; + effects[2] = NULL; + } + + SpellEffectEntry const* effects[MAX_SPELL_EFFECTS]; +}; + void SpellMgr::LoadSpellInfoStore() { uint32 oldMSTime = getMSTime(); @@ -2620,13 +2622,22 @@ void SpellMgr::LoadSpellInfoStore() UnloadSpellInfoStore(); mSpellInfoMap.resize(sSpellStore.GetNumRows(), NULL); - for (uint32 i = 0; i < sSpellStore.GetNumRows(); ++i) + std::map<uint32, SpellEffectArray> effectsBySpell; + + for (uint32 i = 0; i < sSpellEffectStore.GetNumRows(); ++i) { - if (SpellEntry const* spellEntry = sSpellStore.LookupEntry(i)) - mSpellInfoMap[i] = new SpellInfo(spellEntry); + SpellEffectEntry const* effect = sSpellEffectStore.LookupEntry(i); + if (!effect) + continue; + + effectsBySpell[effect->EffectSpellId].effects[effect->EffectIndex] = effect; } - sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded spell custom attributes in %u ms", GetMSTimeDiffToNow(oldMSTime)); + for (uint32 i = 0; i < sSpellStore.GetNumRows(); ++i) + if (SpellEntry const* spellEntry = sSpellStore.LookupEntry(i)) + mSpellInfoMap[i] = new SpellInfo(spellEntry, effectsBySpell[i].effects); + + sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded spell info store in %u ms", GetMSTimeDiffToNow(oldMSTime)); } void SpellMgr::UnloadSpellInfoStore() @@ -2945,33 +2956,33 @@ void SpellMgr::LoadSpellCustomAttr() sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded spell custom attributes in %u ms", GetMSTimeDiffToNow(oldMSTime)); } -void SpellMgr::LoadDbcDataCorrections() +void SpellMgr::LoadSpellInfoCorrections() { uint32 oldMSTime = getMSTime(); - SpellEntry* spellInfo = NULL; - for (uint32 i = 0; i < sSpellStore.GetNumRows(); ++i) + SpellInfo* spellInfo = NULL; + for (uint32 i = 0; i < mSpellInfoMap.size(); ++i) { - spellInfo = (SpellEntry*)sSpellStore.LookupEntry(i); + spellInfo = (SpellInfo*)mSpellInfoMap[i]; if (!spellInfo) continue; for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j) { - switch (spellInfo->Effect[j]) + switch (spellInfo->Effects[j].Effect) { case SPELL_EFFECT_CHARGE: case SPELL_EFFECT_CHARGE_DEST: case SPELL_EFFECT_JUMP: case SPELL_EFFECT_JUMP_DEST: case SPELL_EFFECT_LEAP_BACK: - if (!spellInfo->speed && !spellInfo->SpellFamilyName) - spellInfo->speed = SPEED_CHARGE; + if (!spellInfo->Speed && !spellInfo->SpellFamilyName) + spellInfo->Speed = SPEED_CHARGE; break; } } - if (spellInfo->activeIconID == 2158) // flight + if (spellInfo->ActiveIconID == 2158) // flight spellInfo->Attributes |= SPELL_ATTR0_PASSIVE; switch (spellInfo->Id) @@ -2980,28 +2991,28 @@ void SpellMgr::LoadDbcDataCorrections() spellInfo->MaxAffectedTargets = 1; break; case 42730: - spellInfo->EffectTriggerSpell[EFFECT_1] = 42739; + spellInfo->Effects[EFFECT_1].TriggerSpell = 42739; break; case 59735: - spellInfo->EffectTriggerSpell[EFFECT_1] = 59736; + spellInfo->Effects[EFFECT_1].TriggerSpell = 59736; break; case 52611: // Summon Skeletons case 52612: // Summon Skeletons - spellInfo->EffectMiscValueB[0] = 64; + spellInfo->Effects[EFFECT_0].MiscValueB = 64; break; case 40244: // Simon Game Visual case 40245: // Simon Game Visual case 40246: // Simon Game Visual case 40247: // Simon Game Visual case 42835: // Spout, remove damage effect, only anim is needed - spellInfo->Effect[0] = 0; + spellInfo->Effects[EFFECT_0].Effect = 0; break; case 30657: // Quake - spellInfo->EffectTriggerSpell[0] = 30571; + spellInfo->Effects[EFFECT_0].TriggerSpell = 30571; break; case 30541: // Blaze (needs conditions entry) - spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_TARGET_ENEMY; - spellInfo->EffectImplicitTargetB[0] = 0; + spellInfo->Effects[EFFECT_0].TargetA = SpellImplicitTargetInfo(TARGET_UNIT_TARGET_ENEMY); + spellInfo->Effects[EFFECT_0].TargetB = SpellImplicitTargetInfo(); break; case 63665: // Charge (Argent Tournament emote on riders) case 31298: // Sleep (needs target selection script) @@ -3009,18 +3020,18 @@ void SpellMgr::LoadDbcDataCorrections() case 2895: // Wrath of Air Totem rank 1 (Aura) case 68933: // Wrath of Air Totem rank 2 (Aura) case 29200: // Purify Helboar Meat - spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_CASTER; - spellInfo->EffectImplicitTargetB[0] = 0; + spellInfo->Effects[EFFECT_0].TargetA = SpellImplicitTargetInfo(TARGET_UNIT_CASTER); + spellInfo->Effects[EFFECT_0].TargetB = SpellImplicitTargetInfo(); break; case 31344: // Howl of Azgalor - spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_100_YARDS; // 100yards instead of 50000?! + spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_100_YARDS); // 100yards instead of 50000?! break; case 42818: // Headless Horseman - Wisp Flight Port case 42821: // Headless Horseman - Wisp Flight Missile - spellInfo->rangeIndex = 6; // 100 yards + spellInfo->RangeEntry = sSpellRangeStore.LookupEntry(6); // 100 yards break; case 36350: //They Must Burn Bomb Aura (self) - spellInfo->EffectTriggerSpell[0] = 36325; // They Must Burn Bomb Drop (DND) + spellInfo->Effects[EFFECT_0].TriggerSpell = 36325; // They Must Burn Bomb Drop (DND) break; case 49838: // Stop Time spellInfo->AttributesEx3 |= SPELL_ATTR3_NO_INITIAL_AGGRO; @@ -3029,15 +3040,15 @@ void SpellMgr::LoadDbcDataCorrections() case 62136: // Energize Cores case 54069: // Energize Cores case 56251: // Energize Cores - spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_SRC_AREA_ENTRY; + spellInfo->Effects[EFFECT_0].TargetA = SpellImplicitTargetInfo(TARGET_UNIT_SRC_AREA_ENTRY); break; case 50785: // Energize Cores case 59372: // Energize Cores - spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_SRC_AREA_ENEMY; + spellInfo->Effects[EFFECT_0].TargetA = SpellImplicitTargetInfo(TARGET_UNIT_SRC_AREA_ENEMY); break; case 8494: // Mana Shield (rank 2) // because of bug in dbc - spellInfo->procChance = 0; + spellInfo->ProcChance = 0; break; case 20335: // Heart of the Crusader case 20336: @@ -3048,8 +3059,8 @@ void SpellMgr::LoadDbcDataCorrections() break; case 59725: // Improved Spell Reflection - aoe aura // Target entry seems to be wrong for this spell :/ - spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_CASTER_AREA_PARTY; - spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_10_YARDS_2; + spellInfo->Effects[EFFECT_0].TargetA = SpellImplicitTargetInfo(TARGET_UNIT_CASTER_AREA_PARTY); + spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_10_YARDS_2); break; case 44978: // Wild Magic case 45001: @@ -3120,7 +3131,7 @@ void SpellMgr::LoadDbcDataCorrections() case 33711: // Murmur's Touch case 38794: spellInfo->MaxAffectedTargets = 1; - spellInfo->EffectTriggerSpell[0] = 33760; + spellInfo->Effects[EFFECT_0].TriggerSpell = 33760; break; case 17941: // Shadow Trance case 22008: // Netherwind Focus @@ -3135,17 +3146,17 @@ void SpellMgr::LoadDbcDataCorrections() case 64823: // Item - Druid T8 Balance 4P Bonus case 34477: // Misdirection case 44401: // Missile Barrage - spellInfo->procCharges = 1; + spellInfo->ProcCharges = 1; break; case 44544: // Fingers of Frost - spellInfo->EffectSpellClassMask[0] = flag96(685904631, 1151048, 0); + spellInfo->Effects[EFFECT_0].SpellClassMask = flag96(685904631, 1151048, 0); break; case 74396: // Fingers of Frost visual buff - spellInfo->procCharges = 2; + spellInfo->ProcCharges = 2; spellInfo->StackAmount = 0; break; case 28200: // Ascendance (Talisman of Ascendance trinket) - spellInfo->procCharges = 6; + spellInfo->ProcCharges = 6; break; case 47201: // Everlasting Affliction case 47202: @@ -3153,16 +3164,16 @@ void SpellMgr::LoadDbcDataCorrections() case 47204: case 47205: // add corruption to affected spells - spellInfo->EffectSpellClassMask[1][0] |= 2; + spellInfo->Effects[1].SpellClassMask[0] |= 2; break; case 51852: // The Eye of Acherus (no spawn in phase 2 in db) - spellInfo->EffectMiscValue[0] |= 1; + spellInfo->Effects[0].MiscValue |= 1; break; case 51912: // Crafty's Ultra-Advanced Proto-Typical Shortening Blaster - spellInfo->EffectAmplitude[0] = 3000; + spellInfo->Effects[0].Amplitude = 3000; break; case 29809: // Desecration Arm - 36 instead of 37 - typo? :/ - spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_7_YARDS; + spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_7_YARDS); break; // Master Shapeshifter: missing stance data for forms other than bear - bear version has correct data // To prevent aura staying on target after talent unlearned @@ -3177,37 +3188,30 @@ void SpellMgr::LoadDbcDataCorrections() break; case 51466: // Elemental Oath (Rank 1) case 51470: // Elemental Oath (Rank 2) - spellInfo->Effect[EFFECT_1] = SPELL_EFFECT_APPLY_AURA; - spellInfo->EffectApplyAuraName[EFFECT_1] = SPELL_AURA_ADD_FLAT_MODIFIER; - spellInfo->EffectMiscValue[EFFECT_1] = SPELLMOD_EFFECT2; - spellInfo->EffectSpellClassMask[EFFECT_1] = flag96(0x00000000, 0x00004000, 0x00000000); + spellInfo->Effects[EFFECT_1].Effect = SPELL_EFFECT_APPLY_AURA; + spellInfo->Effects[EFFECT_1].ApplyAuraName = SPELL_AURA_ADD_FLAT_MODIFIER; + spellInfo->Effects[EFFECT_1].MiscValue = SPELLMOD_EFFECT2; + spellInfo->Effects[EFFECT_1].SpellClassMask = flag96(0x00000000, 0x00004000, 0x00000000); break; case 47569: // Improved Shadowform (Rank 1) // with this spell atrribute aura can be stacked several times spellInfo->Attributes &= ~SPELL_ATTR0_NOT_SHAPESHIFT; break; case 64904: // Hymn of Hope - spellInfo->EffectApplyAuraName[EFFECT_1] = SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT; - break; - case 19465: // Improved Stings (Rank 2) - spellInfo->EffectImplicitTargetA[EFFECT_2] = TARGET_UNIT_CASTER; + spellInfo->Effects[EFFECT_1].ApplyAuraName = SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT; break; case 30421: // Nether Portal - Perseverence - spellInfo->EffectBasePoints[2] += 30000; - break; - case 16834: // Natural shapeshifter - case 16835: - spellInfo->DurationIndex = 21; + spellInfo->Effects[2].BasePoints += 30000; break; case 51735: // Ebon Plague case 51734: case 51726: spellInfo->AttributesEx3 |= SPELL_ATTR3_STACK_FOR_DIFF_CASTERS; spellInfo->SpellFamilyFlags[2] = 0x10; - spellInfo->EffectApplyAuraName[1] = SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN; + spellInfo->Effects[1].ApplyAuraName = SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN; break; case 41913: // Parasitic Shadowfiend Passive - spellInfo->EffectApplyAuraName[0] = SPELL_AURA_DUMMY; // proc debuff, and summon infinite fiends + spellInfo->Effects[0].ApplyAuraName = SPELL_AURA_DUMMY; // proc debuff, and summon infinite fiends break; case 27892: // To Anchor 1 case 27928: // To Anchor 1 @@ -3215,18 +3219,14 @@ void SpellMgr::LoadDbcDataCorrections() case 27915: // Anchor to Skulls case 27931: // Anchor to Skulls case 27937: // Anchor to Skulls - spellInfo->rangeIndex = 13; + spellInfo->RangeEntry = sSpellRangeStore.LookupEntry(13); break; // target allys instead of enemies, target A is src_caster, spells with effect like that have ally target // this is the only known exception, probably just wrong data case 29214: // Wrath of the Plaguebringer case 54836: // Wrath of the Plaguebringer - spellInfo->EffectImplicitTargetB[0] = TARGET_UNIT_SRC_AREA_ALLY; - spellInfo->EffectImplicitTargetB[1] = TARGET_UNIT_SRC_AREA_ALLY; - break; - case 57994: // Wind Shear - improper data for EFFECT_1 in 3.3.5 DBC, but is correct in 4.x - spellInfo->Effect[EFFECT_1] = SPELL_EFFECT_MODIFY_THREAT_PERCENT; - spellInfo->EffectBasePoints[EFFECT_1] = -6; // -5% + spellInfo->Effects[EFFECT_0].TargetB = SpellImplicitTargetInfo(TARGET_UNIT_SRC_AREA_ALLY); + spellInfo->Effects[EFFECT_1].TargetB = SpellImplicitTargetInfo(TARGET_UNIT_SRC_AREA_ALLY); break; case 63675: // Improved Devouring Plague spellInfo->AttributesEx3 |= SPELL_ATTR3_NO_DONE_BONUS; @@ -3235,73 +3235,56 @@ void SpellMgr::LoadDbcDataCorrections() case 6474: // Earthbind Totem (instant pulse) spellInfo->AttributesEx5 |= SPELL_ATTR5_START_PERIODIC_AT_APPLY; break; - case 52109: // Flametongue Totem rank 1 (Aura) - case 52110: // Flametongue Totem rank 2 (Aura) - case 52111: // Flametongue Totem rank 3 (Aura) - case 52112: // Flametongue Totem rank 4 (Aura) - case 52113: // Flametongue Totem rank 5 (Aura) - case 58651: // Flametongue Totem rank 6 (Aura) - case 58654: // Flametongue Totem rank 7 (Aura) - case 58655: // Flametongue Totem rank 8 (Aura) - spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_CASTER; - spellInfo->EffectImplicitTargetA[1] = TARGET_UNIT_CASTER; - spellInfo->EffectImplicitTargetB[0] = 0; - spellInfo->EffectImplicitTargetB[1] = 0; - break; case 53241: // Marked for Death (Rank 1) case 53243: // Marked for Death (Rank 2) case 53244: // Marked for Death (Rank 3) case 53245: // Marked for Death (Rank 4) case 53246: // Marked for Death (Rank 5) - spellInfo->EffectSpellClassMask[0] = flag96(0x00067801, 0x10820001, 0x00000801); + spellInfo->Effects[EFFECT_0].SpellClassMask = flag96(0x00067801, 0x10820001, 0x00000801); + break; + case 5176: // Wrath + case 2912: // Starfire + case 78674: // Starsurge + spellInfo->Effects[1].Effect = SPELL_EFFECT_DUMMY; + spellInfo->Effects[1].TargetA = TARGET_UNIT_CASTER; break; case 70728: // Exploit Weakness (needs target selection script) case 70840: // Devious Minds (needs target selection script) - spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_CASTER; - spellInfo->EffectImplicitTargetB[0] = TARGET_UNIT_PET; + spellInfo->Effects[EFFECT_0].TargetA = SpellImplicitTargetInfo(TARGET_UNIT_CASTER); + spellInfo->Effects[EFFECT_0].TargetB = SpellImplicitTargetInfo(TARGET_UNIT_PET); break; case 70893: // Culling The Herd (needs target selection script) - spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_CASTER; - spellInfo->EffectImplicitTargetB[0] = TARGET_UNIT_MASTER; + spellInfo->Effects[EFFECT_0].TargetA = SpellImplicitTargetInfo(TARGET_UNIT_CASTER); + spellInfo->Effects[EFFECT_0].TargetB = SpellImplicitTargetInfo(TARGET_UNIT_MASTER); break; case 54800: // Sigil of the Frozen Conscience - change class mask to custom extended flags of Icy Touch // this is done because another spell also uses the same SpellFamilyFlags as Icy Touch // SpellFamilyFlags[0] & 0x00000040 in SPELLFAMILY_DEATHKNIGHT is currently unused (3.3.5a) // this needs research on modifier applying rules, does not seem to be in Attributes fields - spellInfo->EffectSpellClassMask[0] = flag96(0x00000040, 0x00000000, 0x00000000); + spellInfo->Effects[EFFECT_0].SpellClassMask = flag96(0x00000040, 0x00000000, 0x00000000); break; case 64949: // Idol of the Flourishing Life - spellInfo->EffectSpellClassMask[EFFECT_0] = flag96(0x00000000, 0x02000000, 0x00000000); - spellInfo->EffectApplyAuraName[EFFECT_0] = SPELL_AURA_ADD_FLAT_MODIFIER; + spellInfo->Effects[EFFECT_0].SpellClassMask = flag96(0x00000000, 0x02000000, 0x00000000); + spellInfo->Effects[EFFECT_0].ApplyAuraName = SPELL_AURA_ADD_FLAT_MODIFIER; break; case 34231: // Libram of the Lightbringer case 60792: // Libram of Tolerance case 64956: // Libram of the Resolute - spellInfo->EffectSpellClassMask[EFFECT_0] = flag96(0x80000000, 0x00000000, 0x00000000); - spellInfo->EffectApplyAuraName[EFFECT_0] = SPELL_AURA_ADD_FLAT_MODIFIER; + spellInfo->Effects[EFFECT_0].SpellClassMask = flag96(0x80000000, 0x00000000, 0x00000000); + spellInfo->Effects[EFFECT_0].ApplyAuraName = SPELL_AURA_ADD_FLAT_MODIFIER; break; case 28851: // Libram of Light case 28853: // Libram of Divinity case 32403: // Blessed Book of Nagrand - spellInfo->EffectSpellClassMask[EFFECT_0] = flag96(0x40000000, 0x00000000, 0x00000000); - spellInfo->EffectApplyAuraName[EFFECT_0] = SPELL_AURA_ADD_FLAT_MODIFIER; + spellInfo->Effects[EFFECT_0].SpellClassMask = flag96(0x40000000, 0x00000000, 0x00000000); + spellInfo->Effects[EFFECT_0].ApplyAuraName = SPELL_AURA_ADD_FLAT_MODIFIER; break; case 45602: // Ride Carpet - spellInfo->EffectBasePoints[EFFECT_0] = 0; // force seat 0, vehicle doesn't have the required seat flags for "no seat specified (-1)" + spellInfo->Effects[EFFECT_0].BasePoints = 0; // force seat 0, vehicle doesn't have the required seat flags for "no seat specified (-1)" break; case 64745: // Item - Death Knight T8 Tank 4P Bonus case 64936: // Item - Warrior T8 Protection 4P Bonus - spellInfo->EffectBasePoints[0] = 100; // 100% chance of procc'ing, not -10% (chance calculated in PrepareTriggersExecutedOnHit) - break; - case 19970: // Entangling Roots (Rank 6) -- Nature's Grasp Proc - case 19971: // Entangling Roots (Rank 5) -- Nature's Grasp Proc - case 19972: // Entangling Roots (Rank 4) -- Nature's Grasp Proc - case 19973: // Entangling Roots (Rank 3) -- Nature's Grasp Proc - case 19974: // Entangling Roots (Rank 2) -- Nature's Grasp Proc - case 19975: // Entangling Roots (Rank 1) -- Nature's Grasp Proc - case 27010: // Entangling Roots (Rank 7) -- Nature's Grasp Proc - case 53313: // Entangling Roots (Rank 8) -- Nature's Grasp Proc - spellInfo->CastingTimeIndex = 1; + spellInfo->Effects[0].BasePoints = 100; // 100% chance of procc'ing, not -10% (chance calculated in PrepareTriggersExecutedOnHit) break; case 59414: // Pulsing Shockwave Aura (Loken) // this flag breaks movement, remove it @@ -3311,7 +3294,7 @@ void SpellMgr::LoadDbcDataCorrections() spellInfo->AuraInterruptFlags = AURA_INTERRUPT_FLAG_HITBYSPELL | AURA_INTERRUPT_FLAG_TAKE_DAMAGE; break; case 70650: // Death Knight T10 Tank 2P Bonus - spellInfo->EffectApplyAuraName[0] = SPELL_AURA_ADD_PCT_MODIFIER; + spellInfo->Effects[0].ApplyAuraName = SPELL_AURA_ADD_PCT_MODIFIER; break; case 71838: // Drain Life - Bryntroll Normal case 71839: // Drain Life - Bryntroll Heroic @@ -3323,7 +3306,7 @@ void SpellMgr::LoadDbcDataCorrections() // ULDUAR SPELLS // case 62374: // Pursued (Flame Leviathan) - spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_50000_YARDS; // 50000yd + spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_50000_YARDS); // 50000yd break; case 63342: // Focused Eyebeam Summon Trigger (Kologarn) spellInfo->MaxAffectedTargets = 1; @@ -3345,12 +3328,12 @@ void SpellMgr::LoadDbcDataCorrections() // then EFFECT_1, etc - instead of applying each effect on target1, then target2, etc. // The above situation causes the visual for this spell to be bugged, so we remove the instakill // effect and implement a script hack for that. - spellInfo->Effect[EFFECT_1] = 0; + spellInfo->Effects[EFFECT_1].Effect = 0; break; case 64386: // Terrifying Screech (Auriaya) case 64389: // Sentinel Blast (Auriaya) case 64678: // Sentinel Blast (Auriaya) - spellInfo->DurationIndex = 28; // 5 seconds, wrong DBC data? + spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(28); // 5 seconds, wrong DBC data? break; case 64321: // Potent Pheromones (Freya) // spell should dispel area aura, but doesn't have the attribute @@ -3365,11 +3348,11 @@ void SpellMgr::LoadDbcDataCorrections() spellInfo->MaxAffectedTargets = 3; break; case 62293: // Cosmic Smash (Algalon the Observer) - spellInfo->EffectImplicitTargetB[0] = TARGET_DEST_CASTER; + spellInfo->Effects[EFFECT_0].TargetB = SpellImplicitTargetInfo(TARGET_DEST_CASTER); break; case 62311: // Cosmic Smash (Algalon the Observer) case 64596: // Cosmic Smash (Algalon the Observer) - spellInfo->rangeIndex = 6; // 100yd + spellInfo->RangeEntry = sSpellRangeStore.LookupEntry(6); // 100yd break; // ENDOF ULDUAR SPELLS // @@ -3379,7 +3362,7 @@ void SpellMgr::LoadDbcDataCorrections() case 67901: // Infernal Eruption (25N) // increase duration from 15 to 18 seconds because caster is already // unsummoned when spell missile hits the ground so nothing happen in result - spellInfo->DurationIndex = 85; + spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(85); break; // ENDOF TRIAL OF THE CRUSADER SPELLS // @@ -3395,11 +3378,11 @@ void SpellMgr::LoadDbcDataCorrections() case 70859: // Upper Spire Teleport case 70860: // Frozen Throne Teleport case 70861: // Sindragosa's Lair Teleport - spellInfo->EffectImplicitTargetA[0] = TARGET_DEST_DB; + spellInfo->Effects[EFFECT_0].TargetA = SpellImplicitTargetInfo(TARGET_DEST_DB); break; case 69055: // Saber Lash (Lord Marrowgar) case 70814: // Saber Lash (Lord Marrowgar) - spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_5_YARDS; // 5yd + spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_5_YARDS); // 5yd break; case 69075: // Bone Storm (Lord Marrowgar) case 70834: // Bone Storm (Lord Marrowgar) @@ -3409,62 +3392,62 @@ void SpellMgr::LoadDbcDataCorrections() case 71160: // Plague Stench (Stinky) case 71161: // Plague Stench (Stinky) case 71123: // Decimate (Stinky & Precious) - spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_100_YARDS; // 100yd + spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_100_YARDS); // 100yd break; case 71169: // Shadow's Fate spellInfo->AttributesEx3 |= SPELL_ATTR3_STACK_FOR_DIFF_CASTERS; break; case 72378: // Blood Nova (Deathbringer Saurfang) case 73058: // Blood Nova (Deathbringer Saurfang) - spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_200_YARDS; - spellInfo->EffectRadiusIndex[1] = EFFECT_RADIUS_200_YARDS; + spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS); + spellInfo->Effects[EFFECT_1].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS); break; case 72769: // Scent of Blood (Deathbringer Saurfang) - spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_200_YARDS; + spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS); // no break case 72771: // Scent of Blood (Deathbringer Saurfang) - spellInfo->EffectRadiusIndex[1] = EFFECT_RADIUS_200_YARDS; + spellInfo->Effects[EFFECT_1].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS); break; case 72723: // Resistant Skin (Deathbringer Saurfang adds) // this spell initially granted Shadow damage immunity, however it was removed but the data was left in client - spellInfo->Effect[2] = 0; + spellInfo->Effects[EFFECT_2].Effect = 0; break; case 70460: // Coldflame Jets (Traps after Saurfang) - spellInfo->DurationIndex = 1; // 10 seconds + spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(1); // 10 seconds break; case 71412: // Green Ooze Summon (Professor Putricide) case 71415: // Orange Ooze Summon (Professor Putricide) - spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_TARGET_ANY; + spellInfo->Effects[EFFECT_0].TargetA = SpellImplicitTargetInfo(TARGET_UNIT_TARGET_ANY); break; case 71159: // Awaken Plagued Zombies - spellInfo->DurationIndex = 21; + spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(21); break; case 70530: // Volatile Ooze Beam Protection (Professor Putricide) - spellInfo->Effect[0] = SPELL_EFFECT_APPLY_AURA; // for an unknown reason this was SPELL_EFFECT_APPLY_AREA_AURA_RAID + spellInfo->Effects[EFFECT_0].Effect = SPELL_EFFECT_APPLY_AURA; // for an unknown reason this was SPELL_EFFECT_APPLY_AREA_AURA_RAID break; // THIS IS HERE BECAUSE COOLDOWN ON CREATURE PROCS IS NOT IMPLEMENTED case 71604: // Mutated Strength (Professor Putricide) case 72673: // Mutated Strength (Professor Putricide) case 72674: // Mutated Strength (Professor Putricide) case 72675: // Mutated Strength (Professor Putricide) - spellInfo->Effect[1] = 0; + spellInfo->Effects[EFFECT_1].Effect = 0; break; case 72454: // Mutated Plague (Professor Putricide) case 72464: // Mutated Plague (Professor Putricide) case 72506: // Mutated Plague (Professor Putricide) case 72507: // Mutated Plague (Professor Putricide) - spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_50000_YARDS; // 50000yd + spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_50000_YARDS); // 50000yd break; case 70911: // Unbound Plague (Professor Putricide) (needs target selection script) case 72854: // Unbound Plague (Professor Putricide) (needs target selection script) case 72855: // Unbound Plague (Professor Putricide) (needs target selection script) case 72856: // Unbound Plague (Professor Putricide) (needs target selection script) - spellInfo->EffectImplicitTargetB[0] = TARGET_UNIT_TARGET_ENEMY; + spellInfo->Effects[EFFECT_0].TargetB = SpellImplicitTargetInfo(TARGET_UNIT_TARGET_ENEMY); break; case 71518: // Unholy Infusion Quest Credit (Professor Putricide) case 72934: // Blood Infusion Quest Credit (Blood-Queen Lana'thel) case 72289: // Frost Infusion Quest Credit (Sindragosa) - spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_50000_YARDS; // another missing radius + spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_50000_YARDS); // another missing radius break; case 71708: // Empowered Flare (Blood Prince Council) case 72785: // Empowered Flare (Blood Prince Council) @@ -3481,98 +3464,98 @@ void SpellMgr::LoadDbcDataCorrections() spellInfo->AttributesEx3 |= SPELL_ATTR3_STACK_FOR_DIFF_CASTERS; break; case 70715: // Column of Frost (visual marker) - spellInfo->DurationIndex = 32; // 6 seconds (missing) + spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(32); // 6 seconds (missing) break; case 71085: // Mana Void (periodic aura) - spellInfo->DurationIndex = 9; // 30 seconds (missing) + spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(9); // 30 seconds (missing) break; case 72015: // Frostbolt Volley (only heroic) case 72016: // Frostbolt Volley (only heroic) - spellInfo->EffectRadiusIndex[2] = EFFECT_RADIUS_40_YARDS; + spellInfo->Effects[EFFECT_2].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_40_YARDS); break; case 70936: // Summon Suppressor (needs target selection script) - spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_TARGET_ANY; - spellInfo->EffectImplicitTargetB[0] = 0; + spellInfo->Effects[EFFECT_0].TargetA = SpellImplicitTargetInfo(TARGET_UNIT_TARGET_ANY); + spellInfo->Effects[EFFECT_0].TargetB = SpellImplicitTargetInfo(); break; case 72706: // Achievement Check (Valithria Dreamwalker) case 71357: // Order Whelp - spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_200_YARDS; // 200yd + spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS); // 200yd break; case 70598: // Sindragosa's Fury - spellInfo->EffectImplicitTargetA[0] = TARGET_DEST_DEST; + spellInfo->Effects[EFFECT_0].TargetA = SpellImplicitTargetInfo(TARGET_DEST_DEST); break; case 69846: // Frost Bomb - spellInfo->speed = 0.0f; // This spell's summon happens instantly + spellInfo->Speed = 0.0f; // This spell's summon happens instantly break; case 71614: // Ice Lock spellInfo->Mechanic = MECHANIC_STUN; break; case 72762: // Defile - spellInfo->DurationIndex = 559; // 53 seconds + spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(559); // 53 seconds break; case 72743: // Defile - spellInfo->DurationIndex = 22; // 45 seconds + spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(22); // 45 seconds break; case 72754: // Defile case 73708: // Defile case 73709: // Defile case 73710: // Defile - spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_200_YARDS; // 200yd - spellInfo->EffectRadiusIndex[1] = EFFECT_RADIUS_200_YARDS; // 200yd + spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS); // 200yd + spellInfo->Effects[EFFECT_1].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS); // 200yd break; case 69030: // Val'kyr Target Search - spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_200_YARDS; // 200yd - spellInfo->EffectRadiusIndex[1] = EFFECT_RADIUS_200_YARDS; // 200yd + spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS); // 200yd + spellInfo->Effects[EFFECT_1].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS); // 200yd break; case 69198: // Raging Spirit Visual - spellInfo->rangeIndex = 13; // 50000yd + spellInfo->RangeEntry = sSpellRangeStore.LookupEntry(13); // 50000yd break; case 73654: // Harvest Souls case 74295: // Harvest Souls case 74296: // Harvest Souls case 74297: // Harvest Souls - spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_50000_YARDS; // 50000yd - spellInfo->EffectRadiusIndex[1] = EFFECT_RADIUS_50000_YARDS; // 50000yd - spellInfo->EffectRadiusIndex[2] = EFFECT_RADIUS_50000_YARDS; // 50000yd + spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_50000_YARDS); // 50000yd + spellInfo->Effects[EFFECT_1].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_50000_YARDS); // 50000yd + spellInfo->Effects[EFFECT_2].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_50000_YARDS); // 50000yd break; case 73655: // Harvest Soul spellInfo->AttributesEx3 |= SPELL_ATTR3_NO_DONE_BONUS; break; case 73540: // Summon Shadow Trap - spellInfo->DurationIndex = 23; // 90 seconds + spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(23); // 90 seconds break; case 73530: // Shadow Trap (visual) - spellInfo->DurationIndex = 28; // 5 seconds + spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(28); // 5 seconds break; case 73529: // Shadow Trap - spellInfo->EffectRadiusIndex[1] = EFFECT_RADIUS_10_YARDS; // 10yd + spellInfo->Effects[EFFECT_1].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_10_YARDS); // 10yd break; case 74282: // Shadow Trap (searcher) - spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_3_YARDS; // 3yd + spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_3_YARDS); // 3yd break; case 72595: // Restore Soul case 73650: // Restore Soul - spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_200_YARDS; // 200yd + spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS); // 200yd break; case 74086: // Destroy Soul - spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_200_YARDS; // 200yd + spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS); // 200yd break; case 74302: // Summon Spirit Bomb case 74342: // Summon Spirit Bomb - spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_200_YARDS; // 200yd + spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS); // 200yd spellInfo->MaxAffectedTargets = 1; break; case 74341: // Summon Spirit Bomb case 74343: // Summon Spirit Bomb - spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_200_YARDS; // 200yd + spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS); // 200yd spellInfo->MaxAffectedTargets = 3; break; case 73579: // Summon Spirit Bomb - spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_25_YARDS; // 25yd + spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_25_YARDS); // 25yd break; case 72350: // Fury of Frostmourne - spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_50000_YARDS; // 50000yd - spellInfo->EffectRadiusIndex[1] = EFFECT_RADIUS_50000_YARDS; // 50000yd + spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_50000_YARDS); // 50000yd + spellInfo->Effects[EFFECT_1].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_50000_YARDS); // 50000yd break; case 75127: // Kill Frostmourne Players case 72351: // Fury of Frostmourne @@ -3580,18 +3563,18 @@ void SpellMgr::LoadDbcDataCorrections() case 72429: // Mass Resurrection case 73159: // Play Movie case 73582: // Trigger Vile Spirit (Inside, Heroic) - spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_50000_YARDS; // 50000yd + spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_50000_YARDS); // 50000yd break; case 72376: // Raise Dead spellInfo->MaxAffectedTargets = 3; - spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_50000_YARDS; // 50000yd + spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_50000_YARDS); // 50000yd break; case 71809: // Jump - spellInfo->rangeIndex = 3; // 20yd - spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_25_YARDS; // 25yd + spellInfo->RangeEntry = sSpellRangeStore.LookupEntry(3); // 20yd + spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_25_YARDS); // 25yd break; case 72405: // Broken Frostmourne - spellInfo->EffectRadiusIndex[1] = EFFECT_RADIUS_200_YARDS; // 200yd + spellInfo->Effects[EFFECT_1].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS); // 200yd break; // ENDOF ICECROWN CITADEL SPELLS // @@ -3601,7 +3584,7 @@ void SpellMgr::LoadDbcDataCorrections() case 77844: // Twilight Cutter case 77845: // Twilight Cutter case 77846: // Twilight Cutter - spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_100_YARDS; // 100yd + spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_100_YARDS); // 100yd break; case 75509: // Twilight Mending spellInfo->AttributesEx6 |= SPELL_ATTR6_CAN_TARGET_INVISIBLE; @@ -3619,22 +3602,34 @@ void SpellMgr::LoadDbcDataCorrections() case 40167: // Introspection spellInfo->Attributes |= SPELL_ATTR0_NEGATIVE_1; break; - case 45524: // Chains of Ice - spellInfo->EffectImplicitTargetA[EFFECT_2] = 0; - break; case 2378: // Minor Fortitude - spellInfo->manaCost = 0; - spellInfo->manaPerSecond = 0; + spellInfo->ManaCost = 0; + spellInfo->ManaPerSecond = 0; break; // OCULUS SPELLS // The spells below are here, because their effect 1 is giving warning, because the triggered spell is not found in dbc and is missing from encounter sniff. case 49462: // Call Ruby Drake case 49461: // Call Amber Drake case 49345: // Call Emerald Drake - spellInfo->Effect[1] = 0; + spellInfo->Effects[EFFECT_1].Effect = 0; + break; + // Halls Of Origination spells + // Temple Guardian Anhuur + case 76606: // Disable Beacon Beams L + case 76608: // Disable Beacon Beams R + // Little hack, Increase the radius so it can hit the Cave In Stalkers in the platform. + spellInfo->Effects[EFFECT_0].MaxRadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_45_YARDS); + break; + case 75323: // Reverberating Hymn + // Aura is refreshed at 3 seconds, and the tick should happen at the fourth. + spellInfo->AttributesEx8 |= SPELL_ATTR8_DONT_RESET_PERIODIC_TIMER; break; case 24314: // Threatening Gaze spellInfo->AuraInterruptFlags |= AURA_INTERRUPT_FLAG_CAST | AURA_INTERRUPT_FLAG_MOVE | AURA_INTERRUPT_FLAG_JUMP; + break; + case 5420: // Tree of Life (Passive) + spellInfo->Stances = 1 << (FORM_TREE - 1); + break; default: break; } @@ -3644,7 +3639,7 @@ void SpellMgr::LoadDbcDataCorrections() case SPELLFAMILY_PALADIN: // Seals of the Pure should affect Seal of Righteousness if (spellInfo->SpellIconID == 25 && spellInfo->Attributes & SPELL_ATTR0_PASSIVE) - spellInfo->EffectSpellClassMask[0][1] |= 0x20000000; + spellInfo->Effects[EFFECT_0].SpellClassMask[1] |= 0x20000000; break; case SPELLFAMILY_DEATHKNIGHT: // Icy Touch - extend FamilyFlags (unused value) for Sigil of the Frozen Conscience to use @@ -3659,5 +3654,5 @@ void SpellMgr::LoadDbcDataCorrections() properties = const_cast<SummonPropertiesEntry*>(sSummonPropertiesStore.LookupEntry(647)); // 52893 properties->Type = SUMMON_TYPE_TOTEM; - sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded spell dbc data corrections in %u ms", GetMSTimeDiffToNow(oldMSTime)); + sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded SpellInfo corrections in %u ms", GetMSTimeDiffToNow(oldMSTime)); } diff --git a/src/server/game/Spells/SpellMgr.h b/src/server/game/Spells/SpellMgr.h index 0cdb9601370..578ba5be5d2 100644 --- a/src/server/game/Spells/SpellMgr.h +++ b/src/server/game/Spells/SpellMgr.h @@ -578,6 +578,8 @@ typedef std::map<int32, std::vector<int32> > SpellLinkedMap; bool IsPrimaryProfessionSkill(uint32 skill); +bool IsWeaponSkill(uint32 skill); + inline bool IsProfessionSkill(uint32 skill) { return IsPrimaryProfessionSkill(skill) || skill == SKILL_FISHING || skill == SKILL_COOKING || skill == SKILL_FIRST_AID; @@ -718,7 +720,7 @@ class SpellMgr void UnloadSpellInfoStore(); void UnloadSpellInfoImplicitTargetConditionLists(); void LoadSpellCustomAttr(); - void LoadDbcDataCorrections(); + void LoadSpellInfoCorrections(); private: SpellDifficultySearcherMap mSpellDifficultySearcherMap; diff --git a/src/server/game/Texts/CreatureTextMgr.cpp b/src/server/game/Texts/CreatureTextMgr.cpp index 2439ff11a62..d11b3dc9004 100644 --- a/src/server/game/Texts/CreatureTextMgr.cpp +++ b/src/server/game/Texts/CreatureTextMgr.cpp @@ -53,6 +53,11 @@ class CreatureTextBuilder *data << uint32(text.length() + 1); *data << text; *data << uint8(0); // ChatTag + if (_msgType == CHAT_MSG_RAID_BOSS_EMOTE || _msgType == CHAT_MSG_RAID_BOSS_WHISPER) + { + *data << float(0); + *data << uint8(0); + } return whisperGUIDpos; } @@ -93,7 +98,11 @@ class PlayerTextBuilder *data << uint32(text.length() + 1); *data << text; *data << uint8(0); // ChatTag - + if (_msgType == CHAT_MSG_RAID_BOSS_EMOTE || _msgType == CHAT_MSG_RAID_BOSS_WHISPER) + { + *data << float(0); + *data << uint8(0); + } return whisperGUIDpos; } diff --git a/src/server/game/Tickets/TicketMgr.cpp b/src/server/game/Tickets/TicketMgr.cpp index fe10b81b09d..f030b3dc6f2 100644 --- a/src/server/game/Tickets/TicketMgr.cpp +++ b/src/server/game/Tickets/TicketMgr.cpp @@ -41,7 +41,7 @@ GmTicket::GmTicket(Player* player, WorldPacket& recvData) : _createTime(time(NUL _playerGuid = player->GetGUID(); uint32 mapId; - recvData >> mapId; // Map is sent as UInt32! + recvData >> mapId; // Map is sent as UInt32! _mapId = mapId; recvData >> _posX; @@ -134,6 +134,11 @@ void GmTicket::WritePacket(WorldPacket& data) const data << uint8(std::min(_escalatedStatus, TICKET_IN_ESCALATION_QUEUE)); // escalated data data << uint8(_viewed ? GMTICKET_OPENEDBYGM_STATUS_OPENED : GMTICKET_OPENEDBYGM_STATUS_NOT_OPENED); // whether or not it has been viewed + + // TODO: implement these + std::string waitTimeOverrideMessage = ""; + data << waitTimeOverrideMessage; + data << uint32(0); // waitTimeOverrideMinutes } void GmTicket::SendResponse(WorldSession* session) const diff --git a/src/server/game/Tools/CharacterDatabaseCleaner.cpp b/src/server/game/Tools/CharacterDatabaseCleaner.cpp index 29d96cc0cfe..379b6fc6225 100644 --- a/src/server/game/Tools/CharacterDatabaseCleaner.cpp +++ b/src/server/game/Tools/CharacterDatabaseCleaner.cpp @@ -23,6 +23,7 @@ #include "Database/DatabaseEnv.h" #include "SpellMgr.h" #include "DBCStores.h" +#include "AchievementMgr.h" void CharacterDatabaseCleaner::CleanDatabase() { diff --git a/src/server/game/Tools/PlayerDump.cpp b/src/server/game/Tools/PlayerDump.cpp index 558fe8e2910..052797851d1 100644 --- a/src/server/game/Tools/PlayerDump.cpp +++ b/src/server/game/Tools/PlayerDump.cpp @@ -24,7 +24,7 @@ #include "AccountMgr.h" #include "World.h" -#define DUMP_TABLE_COUNT 27 +#define DUMP_TABLE_COUNT 29 struct DumpTable { char const* name; @@ -39,6 +39,8 @@ static DumpTable dumpTables[DUMP_TABLE_COUNT] = { "character_achievement_progress", DTT_CHAR_TABLE }, { "character_action", DTT_CHAR_TABLE }, { "character_aura", DTT_CHAR_TABLE }, + { "character_currency", DTT_CHAR_TABLE }, + { "character_cuf_profiles", DTT_CHAR_TABLE }, { "character_declinedname", DTT_CHAR_TABLE }, { "character_equipmentsets", DTT_EQSET_TABLE}, { "character_gifts", DTT_ITEM_GIFT }, @@ -320,10 +322,13 @@ bool PlayerDumpWriter::DumpTable(std::string& dump, uint32 guid, char const*tabl break; case DTT_CHARACTER: { - if (result->GetFieldCount() <= 68) // avoid crashes on next check + if (result->GetFieldCount() <= 64) // avoid crashes on next check + { sLog->outFatal(LOG_FILTER_GENERAL, "PlayerDumpWriter::DumpTable - Trying to access non-existing or wrong positioned field (`deleteInfos_Account`) in `characters` table."); + return false; + } - if (result->Fetch()[68].GetUInt32()) // characters.deleteInfos_Account - if filled error + if (result->Fetch()[64].GetUInt32()) // characters.deleteInfos_Account - if filled error return false; break; } @@ -543,18 +548,18 @@ DumpReturn PlayerDumpReader::LoadDump(std::string const& file, uint32 account, s PreparedQueryResult result = CharacterDatabase.Query(stmt); if (result) - if (!changenth(line, 37, "1")) // characters.at_login set to "rename on login" + if (!changenth(line, 38, "1")) // characters.at_login set to "rename on login" ROLLBACK(DUMP_FILE_BROKEN); } else if (!changenth(line, 3, name.c_str())) // characters.name ROLLBACK(DUMP_FILE_BROKEN); const char null[5] = "NULL"; - if (!changenth(line, 69, null)) // characters.deleteInfos_Account + if (!changenth(line, 63, null)) // characters.deleteInfos_Account ROLLBACK(DUMP_FILE_BROKEN); - if (!changenth(line, 70, null)) // characters.deleteInfos_Name + if (!changenth(line, 64, null)) // characters.deleteInfos_Name ROLLBACK(DUMP_FILE_BROKEN); - if (!changenth(line, 71, null)) // characters.deleteDate + if (!changenth(line, 65, null)) // characters.deleteDate ROLLBACK(DUMP_FILE_BROKEN); break; } diff --git a/src/server/game/Tools/PlayerDump.h b/src/server/game/Tools/PlayerDump.h index 895676eb5db..c9b763febae 100644 --- a/src/server/game/Tools/PlayerDump.h +++ b/src/server/game/Tools/PlayerDump.h @@ -30,7 +30,8 @@ enum DumpTableType DTT_CHAR_TABLE, // // character_achievement, character_achievement_progress, // character_action, character_aura, character_homebind, // character_queststatus, character_queststatus_rewarded, character_reputation, - // character_spell, character_spell_cooldown, character_ticket, character_talent + // character_spell, character_spell_cooldown, character_ticket, character_talent. + // character_cuf_profiles, character_currency DTT_EQSET_TABLE, // <- guid // character_equipmentsets diff --git a/src/server/game/Warden/WardenCheckMgr.cpp b/src/server/game/Warden/WardenCheckMgr.cpp index b96cb1156c2..c6542c68360 100644 --- a/src/server/game/Warden/WardenCheckMgr.cpp +++ b/src/server/game/Warden/WardenCheckMgr.cpp @@ -52,7 +52,7 @@ void WardenCheckMgr::LoadWardenChecks() if (!result) { - sLog->outInfo(LOG_FILTER_WARDEN, ">> Loaded 0 Warden checks. DB table `warden_checks` is empty!"); + sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 Warden checks. DB table `warden_checks` is empty!"); return; } @@ -164,7 +164,7 @@ void WardenCheckMgr::LoadWardenOverrides() if (!result) { - sLog->outInfo(LOG_FILTER_WARDEN, ">> Loaded 0 Warden action overrides. DB table `warden_action` is empty!"); + sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 Warden action overrides. DB table `warden_action` is empty!"); return; } diff --git a/src/server/game/Weather/Weather.cpp b/src/server/game/Weather/Weather.cpp index cd148712b55..ef1ee3ff08f 100644 --- a/src/server/game/Weather/Weather.cpp +++ b/src/server/game/Weather/Weather.cpp @@ -29,6 +29,7 @@ #include "Util.h" #include "ScriptMgr.h" #include "Opcodes.h" +#include "WorldSession.h" /// Create the Weather object Weather::Weather(uint32 zone, WeatherData const* weatherChances) diff --git a/src/server/game/Weather/Weather.h b/src/server/game/Weather/Weather.h index 1fcd822d580..3286d550157 100644 --- a/src/server/game/Weather/Weather.h +++ b/src/server/game/Weather/Weather.h @@ -46,6 +46,7 @@ struct WeatherData enum WeatherState { WEATHER_STATE_FINE = 0, + WEATHER_STATE_UNK = 1, // Used in some instance encounters. WEATHER_STATE_LIGHT_RAIN = 3, WEATHER_STATE_MEDIUM_RAIN = 4, WEATHER_STATE_HEAVY_RAIN = 5, diff --git a/src/server/game/Weather/WeatherMgr.cpp b/src/server/game/Weather/WeatherMgr.cpp index 802cdb8209f..8bfa74d07e5 100644 --- a/src/server/game/Weather/WeatherMgr.cpp +++ b/src/server/game/Weather/WeatherMgr.cpp @@ -28,6 +28,7 @@ #include "Player.h" #include "WorldPacket.h" #include "Opcodes.h" +#include "WorldSession.h" namespace WeatherMgr { @@ -96,7 +97,7 @@ void LoadWeatherData() if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 weather definitions. DB table `game_weather` is empty."); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 weather definitions. DB table `game_weather` is empty."); return; } diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index c43cbbd417e..879f3865302 100644 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -40,12 +40,13 @@ #include "ObjectMgr.h" #include "ArenaTeamMgr.h" #include "GuildMgr.h" +#include "GuildFinderMgr.h" #include "TicketMgr.h" -#include "CreatureEventAIMgr.h" #include "SpellMgr.h" #include "GroupMgr.h" #include "Chat.h" #include "DBCStores.h" +#include "DB2Stores.h" #include "LootMgr.h" #include "ItemEnchantmentMgr.h" #include "MapManager.h" @@ -109,6 +110,7 @@ World::World() m_MaxPlayerCount = 0; m_NextDailyQuestReset = 0; m_NextWeeklyQuestReset = 0; + m_NextCurrencyReset = 0; m_defaultDbcLocale = LOCALE_enUS; m_availableDbcLocaleMask = 0; @@ -275,7 +277,7 @@ void World::AddSession_(WorldSession* s) return; } - s->SendAuthResponse(AUTH_OK, true); + s->SendAuthResponse(AUTH_OK, false); s->SendAddonsInfo(); s->SendClientCacheVersion(sWorld->getIntConfig(CONFIG_CLIENTCACHE_VERSION)); s->SendTutorialsData(); @@ -331,7 +333,7 @@ void World::AddQueuedPlayer(WorldSession* sess) m_QueuedPlayer.push_back(sess); // The 1st SMSG_AUTH_RESPONSE needs to contain other info too. - sess->SendAuthResponse(AUTH_WAIT_QUEUE, false, GetQueuePos(sess)); + sess->SendAuthResponse(AUTH_WAIT_QUEUE, true, GetQueuePos(sess)); } bool World::RemoveQueuedPlayer(WorldSession* sess) @@ -774,57 +776,84 @@ void World::LoadConfigSettings(bool reload) m_int_configs[CONFIG_START_PLAYER_MONEY] = ConfigMgr::GetIntDefault("StartPlayerMoney", 0); if (int32(m_int_configs[CONFIG_START_PLAYER_MONEY]) < 0) { - sLog->outError(LOG_FILTER_SERVER_LOADING, "StartPlayerMoney (%i) must be in range 0..%u. Set to %u.", m_int_configs[CONFIG_START_PLAYER_MONEY], MAX_MONEY_AMOUNT, 0); + sLog->outError(LOG_FILTER_SERVER_LOADING, "StartPlayerMoney (%i) must be in range 0.." UI64FMTD ". Set to %u.", m_int_configs[CONFIG_START_PLAYER_MONEY], MAX_MONEY_AMOUNT, 0); m_int_configs[CONFIG_START_PLAYER_MONEY] = 0; } - else if (m_int_configs[CONFIG_START_PLAYER_MONEY] > MAX_MONEY_AMOUNT) + else if (m_int_configs[CONFIG_START_PLAYER_MONEY] > 0x7FFFFFFF-1) // TODO: (See MAX_MONEY_AMOUNT) { sLog->outError(LOG_FILTER_SERVER_LOADING, "StartPlayerMoney (%i) must be in range 0..%u. Set to %u.", - m_int_configs[CONFIG_START_PLAYER_MONEY], MAX_MONEY_AMOUNT, MAX_MONEY_AMOUNT); - m_int_configs[CONFIG_START_PLAYER_MONEY] = MAX_MONEY_AMOUNT; + m_int_configs[CONFIG_START_PLAYER_MONEY], 0x7FFFFFFF-1, 0x7FFFFFFF-1); + m_int_configs[CONFIG_START_PLAYER_MONEY] = 0x7FFFFFFF-1; } - m_int_configs[CONFIG_MAX_HONOR_POINTS] = ConfigMgr::GetIntDefault("MaxHonorPoints", 75000); - if (int32(m_int_configs[CONFIG_MAX_HONOR_POINTS]) < 0) + m_int_configs[CONFIG_CURRENCY_RESET_HOUR] = ConfigMgr::GetIntDefault("Currency.ResetHour", 3); + if (m_int_configs[CONFIG_CURRENCY_RESET_HOUR] > 23) { - sLog->outError(LOG_FILTER_SERVER_LOADING, "MaxHonorPoints (%i) can't be negative. Set to 0.", m_int_configs[CONFIG_MAX_HONOR_POINTS]); - m_int_configs[CONFIG_MAX_HONOR_POINTS] = 0; + sLog->outError(LOG_FILTER_SERVER_LOADING, "Currency.ResetHour (%i) can't be load. Set to 6.", m_int_configs[CONFIG_CURRENCY_RESET_HOUR]); + m_int_configs[CONFIG_CURRENCY_RESET_HOUR] = 3; + } + m_int_configs[CONFIG_CURRENCY_RESET_DAY] = ConfigMgr::GetIntDefault("Currency.ResetDay", 3); + if (m_int_configs[CONFIG_CURRENCY_RESET_DAY] > 6) + { + sLog->outError(LOG_FILTER_SERVER_LOADING, "Currency.ResetDay (%i) can't be load. Set to 3.", m_int_configs[CONFIG_CURRENCY_RESET_DAY]); + m_int_configs[CONFIG_CURRENCY_RESET_DAY] = 3; + } + m_int_configs[CONFIG_CURRENCY_RESET_INTERVAL] = ConfigMgr::GetIntDefault("Currency.ResetInterval", 7); + if (int32(m_int_configs[CONFIG_CURRENCY_RESET_INTERVAL]) <= 0) + { + sLog->outError(LOG_FILTER_SERVER_LOADING, "Currency.ResetInterval (%i) must be > 0, set to default 7.", m_int_configs[CONFIG_CURRENCY_RESET_INTERVAL]); + m_int_configs[CONFIG_CURRENCY_RESET_INTERVAL] = 7; } - m_int_configs[CONFIG_START_HONOR_POINTS] = ConfigMgr::GetIntDefault("StartHonorPoints", 0); - if (int32(m_int_configs[CONFIG_START_HONOR_POINTS]) < 0) + m_int_configs[CONFIG_CURRENCY_START_HONOR_POINTS] = ConfigMgr::GetIntDefault("Currency.StartHonorPoints", 0); + if (int32(m_int_configs[CONFIG_CURRENCY_START_HONOR_POINTS]) < 0) { - sLog->outError(LOG_FILTER_SERVER_LOADING, "StartHonorPoints (%i) must be in range 0..MaxHonorPoints(%u). Set to %u.", - m_int_configs[CONFIG_START_HONOR_POINTS], m_int_configs[CONFIG_MAX_HONOR_POINTS], 0); - m_int_configs[CONFIG_START_HONOR_POINTS] = 0; + sLog->outError(LOG_FILTER_SERVER_LOADING, "Currency.StartHonorPoints (%i) must be >= 0, set to default 0.", m_int_configs[CONFIG_CURRENCY_START_HONOR_POINTS]); + m_int_configs[CONFIG_CURRENCY_START_HONOR_POINTS] = 0; } - else if (m_int_configs[CONFIG_START_HONOR_POINTS] > m_int_configs[CONFIG_MAX_HONOR_POINTS]) + m_int_configs[CONFIG_CURRENCY_MAX_HONOR_POINTS] = ConfigMgr::GetIntDefault("Currency.MaxHonorPoints", 4000); + if (int32(m_int_configs[CONFIG_CURRENCY_MAX_HONOR_POINTS]) < 0) { - sLog->outError(LOG_FILTER_SERVER_LOADING, "StartHonorPoints (%i) must be in range 0..MaxHonorPoints(%u). Set to %u.", - m_int_configs[CONFIG_START_HONOR_POINTS], m_int_configs[CONFIG_MAX_HONOR_POINTS], m_int_configs[CONFIG_MAX_HONOR_POINTS]); - m_int_configs[CONFIG_START_HONOR_POINTS] = m_int_configs[CONFIG_MAX_HONOR_POINTS]; + sLog->outError(LOG_FILTER_SERVER_LOADING, "Currency.MaxHonorPoints (%i) can't be negative. Set to default 4000.", m_int_configs[CONFIG_CURRENCY_MAX_HONOR_POINTS]); + m_int_configs[CONFIG_CURRENCY_MAX_HONOR_POINTS] = 4000; } + m_int_configs[CONFIG_CURRENCY_MAX_HONOR_POINTS] *= 100; //precision mod - m_int_configs[CONFIG_MAX_ARENA_POINTS] = ConfigMgr::GetIntDefault("MaxArenaPoints", 10000); - if (int32(m_int_configs[CONFIG_MAX_ARENA_POINTS]) < 0) + m_int_configs[CONFIG_CURRENCY_START_JUSTICE_POINTS] = ConfigMgr::GetIntDefault("Currency.StartJusticePoints", 0); + if (int32(m_int_configs[CONFIG_CURRENCY_START_JUSTICE_POINTS]) < 0) { - sLog->outError(LOG_FILTER_SERVER_LOADING, "MaxArenaPoints (%i) can't be negative. Set to 0.", m_int_configs[CONFIG_MAX_ARENA_POINTS]); - m_int_configs[CONFIG_MAX_ARENA_POINTS] = 0; + sLog->outError(LOG_FILTER_SERVER_LOADING, "Currency.StartJusticePoints (%i) must be >= 0, set to default 0.", m_int_configs[CONFIG_CURRENCY_START_JUSTICE_POINTS]); + m_int_configs[CONFIG_CURRENCY_START_JUSTICE_POINTS] = 0; } + m_int_configs[CONFIG_CURRENCY_MAX_JUSTICE_POINTS] = ConfigMgr::GetIntDefault("Currency.MaxJusticePoints", 4000); + if (int32(m_int_configs[CONFIG_CURRENCY_MAX_JUSTICE_POINTS]) < 0) + { + sLog->outError(LOG_FILTER_SERVER_LOADING, "Currency.MaxJusticePoints (%i) can't be negative. Set to default 4000.", m_int_configs[CONFIG_CURRENCY_MAX_JUSTICE_POINTS]); + m_int_configs[CONFIG_CURRENCY_MAX_JUSTICE_POINTS] = 4000; + } + m_int_configs[CONFIG_CURRENCY_MAX_JUSTICE_POINTS] *= 100; //precision mod - m_int_configs[CONFIG_START_ARENA_POINTS] = ConfigMgr::GetIntDefault("StartArenaPoints", 0); - if (int32(m_int_configs[CONFIG_START_ARENA_POINTS]) < 0) + m_int_configs[CONFIG_CURRENCY_START_CONQUEST_POINTS] = ConfigMgr::GetIntDefault("Currency.StartConquestPoints", 0); + if (int32(m_int_configs[CONFIG_CURRENCY_START_CONQUEST_POINTS]) < 0) + { + sLog->outError(LOG_FILTER_SERVER_LOADING, "Currency.StartConquestPoints (%i) must be >= 0, set to default 0.", m_int_configs[CONFIG_CURRENCY_START_CONQUEST_POINTS]); + m_int_configs[CONFIG_CURRENCY_START_CONQUEST_POINTS] = 0; + } + m_int_configs[CONFIG_CURRENCY_CONQUEST_POINTS_WEEK_CAP] = ConfigMgr::GetIntDefault("Currency.ConquestPointsWeekCap", 1650); + if (int32(m_int_configs[CONFIG_CURRENCY_CONQUEST_POINTS_WEEK_CAP]) <= 0) { - sLog->outError(LOG_FILTER_SERVER_LOADING, "StartArenaPoints (%i) must be in range 0..MaxArenaPoints(%u). Set to %u.", - m_int_configs[CONFIG_START_ARENA_POINTS], m_int_configs[CONFIG_MAX_ARENA_POINTS], 0); - m_int_configs[CONFIG_START_ARENA_POINTS] = 0; + sLog->outError(LOG_FILTER_SERVER_LOADING, "Currency.ConquestPointsWeekCap (%i) must be > 0, set to default 1650.", m_int_configs[CONFIG_CURRENCY_CONQUEST_POINTS_WEEK_CAP]); + m_int_configs[CONFIG_CURRENCY_CONQUEST_POINTS_WEEK_CAP] = 1650; } - else if (m_int_configs[CONFIG_START_ARENA_POINTS] > m_int_configs[CONFIG_MAX_ARENA_POINTS]) + m_int_configs[CONFIG_CURRENCY_CONQUEST_POINTS_WEEK_CAP] *= 100; //precision mod + + m_int_configs[CONFIG_CURRENCY_CONQUEST_POINTS_ARENA_REWARD] = ConfigMgr::GetIntDefault("Currency.ConquestPointsArenaReward", 180); + if (int32(m_int_configs[CONFIG_CURRENCY_CONQUEST_POINTS_ARENA_REWARD]) <= 0) { - sLog->outError(LOG_FILTER_SERVER_LOADING, "StartArenaPoints (%i) must be in range 0..MaxArenaPoints(%u). Set to %u.", - m_int_configs[CONFIG_START_ARENA_POINTS], m_int_configs[CONFIG_MAX_ARENA_POINTS], m_int_configs[CONFIG_MAX_ARENA_POINTS]); - m_int_configs[CONFIG_START_ARENA_POINTS] = m_int_configs[CONFIG_MAX_ARENA_POINTS]; + sLog->outError(LOG_FILTER_SERVER_LOADING, "Currency.ConquestPointsArenaReward (%i) must be > 0, set to default 180.", m_int_configs[CONFIG_CURRENCY_CONQUEST_POINTS_ARENA_REWARD]); + m_int_configs[CONFIG_CURRENCY_CONQUEST_POINTS_ARENA_REWARD] = 180; } + m_int_configs[CONFIG_CURRENCY_CONQUEST_POINTS_ARENA_REWARD] *= 100; //precision mod m_int_configs[CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL] = ConfigMgr::GetIntDefault("RecruitAFriend.MaxLevel", 60); if (m_int_configs[CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL] > m_int_configs[CONFIG_MAX_PLAYER_LEVEL]) @@ -923,12 +952,8 @@ void World::LoadConfigSettings(bool reload) m_int_configs[CONFIG_SKILL_GAIN_CRAFTING] = ConfigMgr::GetIntDefault("SkillGain.Crafting", 1); - m_int_configs[CONFIG_SKILL_GAIN_DEFENSE] = ConfigMgr::GetIntDefault("SkillGain.Defense", 1); - m_int_configs[CONFIG_SKILL_GAIN_GATHERING] = ConfigMgr::GetIntDefault("SkillGain.Gathering", 1); - m_int_configs[CONFIG_SKILL_GAIN_WEAPON] = ConfigMgr::GetIntDefault("SkillGain.Weapon", 1); - m_int_configs[CONFIG_MAX_OVERSPEED_PINGS] = ConfigMgr::GetIntDefault("MaxOverspeedPings", 2); if (m_int_configs[CONFIG_MAX_OVERSPEED_PINGS] != 0 && m_int_configs[CONFIG_MAX_OVERSPEED_PINGS] < 2) { @@ -941,7 +966,6 @@ void World::LoadConfigSettings(bool reload) m_int_configs[CONFIG_DISABLE_BREATHING] = ConfigMgr::GetIntDefault("DisableWaterBreath", SEC_CONSOLE); - m_bool_configs[CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL] = ConfigMgr::GetBoolDefault("AlwaysMaxSkillForLevel", false); if (reload) { @@ -1034,8 +1058,6 @@ void World::LoadConfigSettings(bool reload) m_int_configs[CONFIG_ARENA_MAX_RATING_DIFFERENCE] = ConfigMgr::GetIntDefault ("Arena.MaxRatingDifference", 150); m_int_configs[CONFIG_ARENA_RATING_DISCARD_TIMER] = ConfigMgr::GetIntDefault ("Arena.RatingDiscardTimer", 10 * MINUTE * IN_MILLISECONDS); m_int_configs[CONFIG_ARENA_RATED_UPDATE_TIMER] = ConfigMgr::GetIntDefault ("Arena.RatedUpdateTimer", 5 * IN_MILLISECONDS); - m_bool_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS] = ConfigMgr::GetBoolDefault("Arena.AutoDistributePoints", false); - m_int_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS] = ConfigMgr::GetIntDefault ("Arena.AutoDistributeInterval", 7); m_bool_configs[CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE] = ConfigMgr::GetBoolDefault("Arena.QueueAnnouncer.Enable", false); m_bool_configs[CONFIG_ARENA_QUEUE_ANNOUNCER_PLAYERONLY] = ConfigMgr::GetBoolDefault("Arena.QueueAnnouncer.PlayerOnly", false); m_int_configs[CONFIG_ARENA_SEASON_ID] = ConfigMgr::GetIntDefault ("Arena.ArenaSeason.ID", 1); @@ -1061,6 +1083,9 @@ void World::LoadConfigSettings(bool reload) m_int_configs[CONFIG_INSTANT_LOGOUT] = ConfigMgr::GetIntDefault("InstantLogout", SEC_MODERATOR); + m_int_configs[CONFIG_GUILD_NEWS_LOG_COUNT] = ConfigMgr::GetIntDefault("Guild.NewsLogRecordsCount", GUILD_NEWSLOG_MAX_RECORDS); + if (m_int_configs[CONFIG_GUILD_NEWS_LOG_COUNT] > GUILD_NEWSLOG_MAX_RECORDS) + m_int_configs[CONFIG_GUILD_NEWS_LOG_COUNT] = GUILD_NEWSLOG_MAX_RECORDS; m_int_configs[CONFIG_GUILD_EVENT_LOG_COUNT] = ConfigMgr::GetIntDefault("Guild.EventLogRecordsCount", GUILD_EVENTLOG_MAX_RECORDS); if (m_int_configs[CONFIG_GUILD_EVENT_LOG_COUNT] > GUILD_EVENTLOG_MAX_RECORDS) m_int_configs[CONFIG_GUILD_EVENT_LOG_COUNT] = GUILD_EVENTLOG_MAX_RECORDS; @@ -1221,6 +1246,15 @@ void World::LoadConfigSettings(bool reload) // MySQL ping time interval m_int_configs[CONFIG_DB_PING_INTERVAL] = ConfigMgr::GetIntDefault("MaxPingTime", 30); + // Guild save interval + m_bool_configs[CONFIG_GUILD_LEVELING_ENABLED] = ConfigMgr::GetBoolDefault("Guild.LevelingEnabled", true); + m_int_configs[CONFIG_GUILD_SAVE_INTERVAL] = ConfigMgr::GetIntDefault("Guild.SaveInterval", 15); + m_int_configs[CONFIG_GUILD_MAX_LEVEL] = ConfigMgr::GetIntDefault("Guild.MaxLevel", 25); + m_int_configs[CONFIG_GUILD_UNDELETABLE_LEVEL] = ConfigMgr::GetIntDefault("Guild.UndeletableLevel", 4); + rate_values[RATE_XP_GUILD_MODIFIER] = ConfigMgr::GetFloatDefault("Guild.XPModifier", 0.25f); + m_int_configs[CONFIG_GUILD_DAILY_XP_CAP] = ConfigMgr::GetIntDefault("Guild.DailyXPCap", 7807500); + m_int_configs[CONFIG_GUILD_WEEKLY_REP_CAP] = ConfigMgr::GetIntDefault("Guild.WeeklyReputationCap", 4375); + // misc m_bool_configs[CONFIG_PDUMP_NO_PATHS] = ConfigMgr::GetBoolDefault("PlayerDump.DisallowPaths", true); m_bool_configs[CONFIG_PDUMP_NO_OVERWRITE] = ConfigMgr::GetBoolDefault("PlayerDump.DisallowOverwrite", true); @@ -1306,14 +1340,15 @@ void World::SetInitialWorldSettings() ///- Load the DBC files sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Initialize data stores..."); LoadDBCStores(m_dataPath); + LoadDB2Stores(m_dataPath); DetectDBCLang(); - sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading spell dbc data corrections..."); - sSpellMgr->LoadDbcDataCorrections(); - sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading SpellInfo store..."); sSpellMgr->LoadSpellInfoStore(); + sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading SpellInfo corrections..."); + sSpellMgr->LoadSpellInfoCorrections(); + sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading SkillLineAbilityMultiMap Data..."); sSpellMgr->LoadSkillLineAbilityMap(); @@ -1338,7 +1373,6 @@ void World::SetInitialWorldSettings() sObjectMgr->LoadCreatureLocales(); sObjectMgr->LoadGameObjectLocales(); sObjectMgr->LoadItemLocales(); - sObjectMgr->LoadItemSetNameLocales(); sObjectMgr->LoadQuestLocales(); sObjectMgr->LoadNpcTextLocales(); sObjectMgr->LoadPageTextLocales(); @@ -1385,6 +1419,9 @@ void World::SetInitialWorldSettings() sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Spell Group Stack Rules..."); sSpellMgr->LoadSpellGroupStackRules(); + sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Spell Phase Dbc Info..."); + sObjectMgr->LoadSpellPhaseInfo(); + sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading NPC Texts..."); sObjectMgr->LoadGossipText(); @@ -1401,7 +1438,10 @@ void World::SetInitialWorldSettings() sObjectMgr->LoadItemTemplates(); sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Item set names..."); // must be after LoadItemPrototypes - sObjectMgr->LoadItemSetNames(); + sObjectMgr->LoadItemTemplateAddon(); + + sLog->outInfo(LOG_FILTER_GENERAL, "Loading Item Scripts..."); // must be after LoadItemPrototypes + sObjectMgr->LoadItemScriptNames(); sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Creature Model Based Info Data..."); sObjectMgr->LoadCreatureModelInfo(); @@ -1579,9 +1619,17 @@ void World::SetInitialWorldSettings() sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Auctions..."); sAuctionMgr->LoadAuctions(); + sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Guild XP for level..."); + sGuildMgr->LoadGuildXpForLevel(); + + sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Guild rewards..."); + sGuildMgr->LoadGuildRewards(); + sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Guilds..."); sGuildMgr->LoadGuilds(); + sGuildFinderMgr->LoadFromDB(); + sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading ArenaTeams..."); sArenaTeamMgr->LoadArenaTeams(); @@ -1624,6 +1672,9 @@ void World::SetInitialWorldSettings() sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading World States..."); // must be loaded before battleground, outdoor PvP and conditions LoadWorldStates(); + sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Phase definitions..."); + sObjectMgr->LoadPhaseDefinitions(); + sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Conditions..."); sConditionMgr->LoadConditions(); @@ -1666,12 +1717,6 @@ void World::SetInitialWorldSettings() sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Scripts text locales..."); // must be after Load*Scripts calls sObjectMgr->LoadDbScriptStrings(); - sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading CreatureEventAI Texts..."); - sEventAIMgr->LoadCreatureEventAI_Texts(); - - sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading CreatureEventAI Scripts..."); - sEventAIMgr->LoadCreatureEventAI_Scripts(); - sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading spell script names..."); sObjectMgr->LoadSpellScriptNames(); @@ -1715,6 +1760,8 @@ void World::SetInitialWorldSettings() m_timers[WUPDATE_PINGDB].SetInterval(getIntConfig(CONFIG_DB_PING_INTERVAL)*MINUTE*IN_MILLISECONDS); // Mysql ping time in minutes + m_timers[WUPDATE_GUILDSAVE].SetInterval(getIntConfig(CONFIG_GUILD_SAVE_INTERVAL) * MINUTE * IN_MILLISECONDS); + //to set mailtimer to return mails every day between 4 and 5 am //mailtimer is increased when updating auctions //one second is 1000 -(tested on win system) @@ -1749,7 +1796,6 @@ void World::SetInitialWorldSettings() ///- Initialize Battlegrounds sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Starting Battleground System"); sBattlegroundMgr->CreateInitialBattlegrounds(); - sBattlegroundMgr->InitAutomaticArenaPointDistribution(); ///- Initialize outdoor pvp sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Starting Outdoor PvP System"); @@ -1790,8 +1836,17 @@ void World::SetInitialWorldSettings() sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Calculate Guild cap reset time..."); InitGuildResetTime(); + sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Calculate next currency reset time..."); + InitCurrencyResetTime(); + LoadCharacterNameData(); + sLog->outInfo(LOG_FILTER_GENERAL, "Initializing Opcodes..."); + opcodeTable.Initialize(); + + sLog->outInfo(LOG_FILTER_GENERAL, "Loading hotfix info..."); + sObjectMgr->LoadHotfixData(); + uint32 startupDuration = GetMSTimeDiffToNow(startupBegin); sLog->outInfo(LOG_FILTER_WORLDSERVER, "World initialized in %u minutes %u seconds", (startupDuration / 60000), ((startupDuration % 60000) / 1000)); @@ -1802,15 +1857,15 @@ void World::SetInitialWorldSettings() void World::DetectDBCLang() { - uint8 m_lang_confid = ConfigMgr::GetIntDefault("DBC.Locale", 255); + uint8 m_lang_confid = ConfigMgr::GetIntDefault("DBC.Locale", 0); - if (m_lang_confid != 255 && m_lang_confid >= TOTAL_LOCALES) + if (m_lang_confid >= TOTAL_LOCALES) { sLog->outError(LOG_FILTER_SERVER_LOADING, "Incorrect DBC.Locale! Must be >= 0 and < %d (set to 0)", TOTAL_LOCALES); m_lang_confid = LOCALE_enUS; } - ChrRacesEntry const* race = sChrRacesStore.LookupEntry(1); + /*ChrRacesEntry const* race = sChrRacesStore.LookupEntry(1); std::string availableLocalsStr; @@ -1836,11 +1891,11 @@ void World::DetectDBCLang() { sLog->outError(LOG_FILTER_SERVER_LOADING, "Unable to determine your DBC Locale! (corrupt DBC?)"); exit(1); - } + }*/ - m_defaultDbcLocale = LocaleConstant(default_locale); + m_defaultDbcLocale = LocaleConstant(m_lang_confid); - sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Using %s DBC Locale as default. All available DBC locales: %s", localeNames[m_defaultDbcLocale], availableLocalsStr.empty() ? "<none>" : availableLocalsStr.c_str()); + sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Using %s DBC Locale", localeNames[m_defaultDbcLocale]); } void World::RecordTimeDiff(const char *text, ...) @@ -1951,6 +2006,9 @@ void World::Update(uint32 diff) if (m_gameTime > m_NextGuildReset) ResetGuildCap(); + if (m_gameTime > m_NextCurrencyReset) + ResetCurrencyWeekCap(); + /// <ul><li> Handle auctions when the timer has passed if (m_timers[WUPDATE_AUCTIONS].Passed()) { @@ -2078,6 +2136,12 @@ void World::Update(uint32 diff) WorldDatabase.KeepAlive(); } + if (m_timers[WUPDATE_GUILDSAVE].Passed()) + { + m_timers[WUPDATE_GUILDSAVE].Reset(); + sGuildMgr->SaveGuilds(); + } + // update the instance reset times sInstanceSaveMgr->Update(); @@ -2647,8 +2711,10 @@ void World::SendAutoBroadcast() else if (abcenter == 1) { - WorldPacket data(SMSG_NOTIFICATION, (msg.size()+1)); - data << msg; + WorldPacket data(SMSG_NOTIFICATION, 2 + msg.length()); + data.WriteBits(msg.length(), 13); + data.FlushBits(); + data.WriteString(msg); sWorld->SendGlobalMessage(&data); } @@ -2656,8 +2722,10 @@ void World::SendAutoBroadcast() { sWorld->SendWorldText(LANG_AUTO_BROADCAST, msg.c_str()); - WorldPacket data(SMSG_NOTIFICATION, (msg.size()+1)); - data << msg; + WorldPacket data(SMSG_NOTIFICATION, 2 + msg.length()); + data.WriteBits(msg.length(), 13); + data.FlushBits(); + data.WriteString(msg); sWorld->SendGlobalMessage(&data); } @@ -2795,6 +2863,35 @@ void World::InitGuildResetTime() sWorld->setWorldState(WS_GUILD_DAILY_RESET_TIME, uint64(m_NextGuildReset)); } +void World::InitCurrencyResetTime() +{ + time_t currencytime = uint64(sWorld->getWorldState(WS_CURRENCY_RESET_TIME)); + if (!currencytime) + m_NextCurrencyReset = time_t(time(NULL)); // game time not yet init + + // generate time by config + time_t curTime = time(NULL); + tm localTm = *localtime(&curTime); + + localTm.tm_wday = getIntConfig(CONFIG_CURRENCY_RESET_DAY); + localTm.tm_hour = getIntConfig(CONFIG_CURRENCY_RESET_HOUR); + localTm.tm_min = 0; + localTm.tm_sec = 0; + + // current week reset time + time_t nextWeekResetTime = mktime(&localTm); + + // next reset time before current moment + if (curTime >= nextWeekResetTime) + nextWeekResetTime += getIntConfig(CONFIG_CURRENCY_RESET_INTERVAL) * DAY; + + // normalize reset time + m_NextCurrencyReset = currencytime < curTime ? nextWeekResetTime - getIntConfig(CONFIG_CURRENCY_RESET_INTERVAL) * DAY : nextWeekResetTime; + + if (!currencytime) + sWorld->setWorldState(WS_CURRENCY_RESET_TIME, uint64(m_NextCurrencyReset)); +} + void World::ResetDailyQuests() { sLog->outInfo(LOG_FILTER_GENERAL, "Daily quests reset for all characters."); @@ -2810,6 +2907,18 @@ void World::ResetDailyQuests() sPoolMgr->ChangeDailyQuests(); } +void World::ResetCurrencyWeekCap() +{ + CharacterDatabase.Execute("UPDATE `character_currency` SET `week_count` = 0"); + + for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) + if (itr->second->GetPlayer()) + itr->second->GetPlayer()->ResetCurrencyWeekCap(); + + m_NextCurrencyReset = time_t(m_NextCurrencyReset + DAY * getIntConfig(CONFIG_CURRENCY_RESET_INTERVAL)); + sWorld->setWorldState(WS_CURRENCY_RESET_TIME, uint64(m_NextCurrencyReset)); +} + void World::LoadDBAllowedSecurityLevel() { PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_REALMLIST_SECURITY_LEVEL); @@ -2926,11 +3035,14 @@ void World::ResetRandomBG() void World::ResetGuildCap() { - sLog->outInfo(LOG_FILTER_GENERAL, "Guild Daily Cap reset."); - m_NextGuildReset = time_t(m_NextGuildReset + DAY); sWorld->setWorldState(WS_GUILD_DAILY_RESET_TIME, uint64(m_NextGuildReset)); - sGuildMgr->ResetTimes(); + uint32 week = getWorldState(WS_GUILD_WEEKLY_RESET_TIME); + week = week < 7 ? week + 1 : 1; + + sLog->outInfo(LOG_FILTER_GENERAL, "Guild Daily Cap reset. Week: %u", week == 1); + sWorld->setWorldState(WS_GUILD_WEEKLY_RESET_TIME, week); + sGuildMgr->ResetTimes(week == 1); } void World::UpdateMaxSessionCounters() @@ -3120,3 +3232,11 @@ CharacterNameData const* World::GetCharacterNameData(uint32 guid) const else return NULL; } + +void World::UpdatePhaseDefinitions() +{ + SessionMap::const_iterator itr; + for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) + if (itr->second && itr->second->GetPlayer() && itr->second->GetPlayer()->IsInWorld()) + itr->second->GetPlayer()->GetPhaseMgr().NotifyStoresReloaded(); +} diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h index 95c10329690..6c86057eefb 100644 --- a/src/server/game/World/World.h +++ b/src/server/game/World/World.h @@ -45,11 +45,19 @@ class SystemMgr; // ServerMessages.dbc enum ServerMessageType { - SERVER_MSG_SHUTDOWN_TIME = 1, - SERVER_MSG_RESTART_TIME = 2, - SERVER_MSG_STRING = 3, - SERVER_MSG_SHUTDOWN_CANCELLED = 4, - SERVER_MSG_RESTART_CANCELLED = 5 + SERVER_MSG_SHUTDOWN_TIME = 1, + SERVER_MSG_RESTART_TIME = 2, + SERVER_MSG_STRING = 3, + SERVER_MSG_SHUTDOWN_CANCELLED = 4, + SERVER_MSG_RESTART_CANCELLED = 5, + SERVER_MSG_BG_SHUTDOWN_TIME = 6, + SERVER_MSG_BG_RESTART_TIME = 7, + SERVER_MSG_INSTANCE_SHUTDOWN_TIME = 8, + SERVER_MSG_INSTANCE_RESTART_TIME = 9, + SERVER_MSG_CONTENT_READY = 10, + SERVER_MSG_TICKET_SERVICED_SOON = 11, + SERVER_MSG_WAIT_TIME_UNAVAILABLE = 12, + SERVER_MSG_TICKET_WAIT_TIME = 13, }; enum ShutdownMask @@ -78,6 +86,7 @@ enum WorldTimers WUPDATE_MAILBOXQUEUE, WUPDATE_DELETECHARS, WUPDATE_PINGDB, + WUPDATE_GUILDSAVE, WUPDATE_COUNT }; @@ -114,7 +123,6 @@ enum WorldBoolConfigs CONFIG_SKILL_MILLING, CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY, CONFIG_WEATHER, - CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL, CONFIG_QUEST_IGNORE_RAID, CONFIG_DETECT_POS_COLLISION, CONFIG_RESTRICTED_LFG_CHANNEL, @@ -131,7 +139,6 @@ enum WorldBoolConfigs CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE, CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY, CONFIG_BG_XP_FOR_KILL, - CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS, CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE, CONFIG_ARENA_QUEUE_ANNOUNCER_PLAYERONLY, CONFIG_ARENA_SEASON_IN_PROGRESS, @@ -165,6 +172,7 @@ enum WorldBoolConfigs CONFIG_WARDEN_ENABLED, CONFIG_ENABLE_MMAPS, CONFIG_WINTERGRASP_ENABLE, + CONFIG_GUILD_LEVELING_ENABLED, CONFIG_UI_QUESTLEVELS_IN_DIALOGS, // Should we add quest levels to the title in the NPC dialogs? BOOL_CONFIG_VALUE_COUNT }; @@ -217,10 +225,16 @@ enum WorldIntConfigs CONFIG_START_PLAYER_LEVEL, CONFIG_START_HEROIC_PLAYER_LEVEL, CONFIG_START_PLAYER_MONEY, - CONFIG_MAX_HONOR_POINTS, - CONFIG_START_HONOR_POINTS, - CONFIG_MAX_ARENA_POINTS, - CONFIG_START_ARENA_POINTS, + CONFIG_CURRENCY_START_JUSTICE_POINTS, + CONFIG_CURRENCY_MAX_JUSTICE_POINTS, + CONFIG_CURRENCY_START_HONOR_POINTS, + CONFIG_CURRENCY_MAX_HONOR_POINTS, + CONFIG_CURRENCY_START_CONQUEST_POINTS, + CONFIG_CURRENCY_CONQUEST_POINTS_WEEK_CAP, + CONFIG_CURRENCY_CONQUEST_POINTS_ARENA_REWARD, + CONFIG_CURRENCY_RESET_HOUR, + CONFIG_CURRENCY_RESET_DAY, + CONFIG_CURRENCY_RESET_INTERVAL, CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL, CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL_DIFFERENCE, CONFIG_INSTANCE_RESET_TIME_HOUR, @@ -245,9 +259,7 @@ enum WorldIntConfigs CONFIG_SKILL_CHANCE_MINING_STEPS, CONFIG_SKILL_CHANCE_SKINNING_STEPS, CONFIG_SKILL_GAIN_CRAFTING, - CONFIG_SKILL_GAIN_DEFENSE, CONFIG_SKILL_GAIN_GATHERING, - CONFIG_SKILL_GAIN_WEAPON, CONFIG_MAX_OVERSPEED_PINGS, CONFIG_EXPANSION, CONFIG_CHATFLOOD_MESSAGE_COUNT, @@ -282,7 +294,6 @@ enum WorldIntConfigs CONFIG_ARENA_MAX_RATING_DIFFERENCE, CONFIG_ARENA_RATING_DISCARD_TIMER, CONFIG_ARENA_RATED_UPDATE_TIMER, - CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS, CONFIG_ARENA_SEASON_ID, CONFIG_ARENA_START_RATING, CONFIG_ARENA_START_PERSONAL_RATING, @@ -300,6 +311,7 @@ enum WorldIntConfigs CONFIG_LOGDB_CLEARINTERVAL, CONFIG_LOGDB_CLEARTIME, CONFIG_CLIENTCACHE_VERSION, + CONFIG_GUILD_NEWS_LOG_COUNT, CONFIG_GUILD_EVENT_LOG_COUNT, CONFIG_GUILD_BANK_EVENT_LOG_COUNT, CONFIG_MIN_LEVEL_STAT_SAVE, @@ -328,6 +340,11 @@ enum WorldIntConfigs CONFIG_WINTERGRASP_BATTLETIME, CONFIG_WINTERGRASP_NOBATTLETIME, CONFIG_WINTERGRASP_RESTART_AFTER_CRASH, + CONFIG_GUILD_SAVE_INTERVAL, + CONFIG_GUILD_MAX_LEVEL, + CONFIG_GUILD_UNDELETABLE_LEVEL, + CONFIG_GUILD_DAILY_XP_CAP, + CONFIG_GUILD_WEEKLY_REP_CAP, INT_CONFIG_VALUE_COUNT }; @@ -355,6 +372,7 @@ enum Rates RATE_DROP_MONEY, RATE_XP_KILL, RATE_XP_QUEST, + RATE_XP_GUILD_MODIFIER, RATE_XP_EXPLORE, RATE_REPAIRCOST, RATE_REPUTATION_GAIN, @@ -475,6 +493,8 @@ enum WorldStates WS_CLEANING_FLAGS = 20004, // Cleaning Flags WS_GUILD_DAILY_RESET_TIME = 20006, // Next guild cap reset time WS_MONTHLY_QUEST_RESET_TIME = 20007, // Next monthly reset time + // Cata specific custom worldstates + WS_GUILD_WEEKLY_RESET_TIME = 20050, // Next guild week reset time }; /// Storage class for commands issued for delayed execution @@ -607,7 +627,7 @@ class World /// Get the maximum skill level a player can reach uint16 GetConfigMaxSkillValue() const { - uint16 lvl = uint16(getIntConfig(CONFIG_MAX_PLAYER_LEVEL)); + uint8 lvl = uint8(getIntConfig(CONFIG_MAX_PLAYER_LEVEL)); return lvl > 60 ? 300 + ((lvl - 60) * 75) / 10 : lvl * 5; } @@ -733,11 +753,14 @@ class World void AddCharacterNameData(uint32 guid, std::string const& name, uint8 gender, uint8 race, uint8 playerClass, uint8 level); void UpdateCharacterNameData(uint32 guid, std::string const& name, uint8 gender = GENDER_NONE, uint8 race = RACE_NONE); void UpdateCharacterNameDataLevel(uint32 guid, uint8 level); - void DeleteCharaceterNameData(uint32 guid) { _characterNameDataMap.erase(guid); } + + void DeleteCharacterNameData(uint32 guid) { _characterNameDataMap.erase(guid); } uint32 GetCleaningFlags() const { return m_CleaningFlags; } void SetCleaningFlags(uint32 flags) { m_CleaningFlags = flags; } void ResetEventSeasonalQuests(uint16 event_id); + + void UpdatePhaseDefinitions(); protected: void _UpdateGameTime(); // callback for UpdateRealmCharacters @@ -748,11 +771,13 @@ class World void InitMonthlyQuestResetTime(); void InitRandomBGResetTime(); void InitGuildResetTime(); + void InitCurrencyResetTime(); void ResetDailyQuests(); void ResetWeeklyQuests(); void ResetMonthlyQuests(); void ResetRandomBG(); void ResetGuildCap(); + void ResetCurrencyWeekCap(); private: static ACE_Atomic_Op<ACE_Thread_Mutex, bool> m_stopEvent; static uint8 m_ExitCode; @@ -809,12 +834,13 @@ class World // CLI command holder to be thread safe ACE_Based::LockedQueue<CliCommandHolder*, ACE_Thread_Mutex> cliCmdQueue; - // next daily quests and random bg reset time + // scheduled reset times time_t m_NextDailyQuestReset; time_t m_NextWeeklyQuestReset; time_t m_NextMonthlyQuestReset; time_t m_NextRandomBGReset; time_t m_NextGuildReset; + time_t m_NextCurrencyReset; //Player Queue Queue m_QueuedPlayer; diff --git a/src/server/scripts/CMakeLists.txt b/src/server/scripts/CMakeLists.txt index cf4618022b3..a32a42b8172 100644 --- a/src/server/scripts/CMakeLists.txt +++ b/src/server/scripts/CMakeLists.txt @@ -72,7 +72,6 @@ include_directories( ${CMAKE_SOURCE_DIR}/src/server/game/Addons ${CMAKE_SOURCE_DIR}/src/server/game/AI ${CMAKE_SOURCE_DIR}/src/server/game/AI/CoreAI - ${CMAKE_SOURCE_DIR}/src/server/game/AI/EventAI ${CMAKE_SOURCE_DIR}/src/server/game/AI/ScriptedAI ${CMAKE_SOURCE_DIR}/src/server/game/AI/SmartScripts ${CMAKE_SOURCE_DIR}/src/server/game/AuctionHouse diff --git a/src/server/scripts/Commands/cs_character.cpp b/src/server/scripts/Commands/cs_character.cpp index 5ec40bcd0fc..2ab3793f881 100644 --- a/src/server/scripts/Commands/cs_character.cpp +++ b/src/server/scripts/Commands/cs_character.cpp @@ -277,7 +277,7 @@ public: if (titleInfo && target->HasTitle(titleInfo)) { - std::string name = titleInfo->name[loc]; + std::string name = titleInfo->name; if (name.empty()) continue; @@ -473,7 +473,7 @@ public: { FactionState const& faction = itr->second; FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction.ID); - char const* factionName = factionEntry ? factionEntry->name[loc] : "#Not found#"; + char const* factionName = factionEntry ? factionEntry->name : "#Not found#"; ReputationRank rank = target->GetReputationMgr().GetRank(factionEntry); std::string rankName = handler->GetTrinityString(ReputationRankStrIndex[rank]); std::ostringstream ss; diff --git a/src/server/scripts/Commands/cs_cheat.cpp b/src/server/scripts/Commands/cs_cheat.cpp index 9dbc9900e58..3ca81e3e6f3 100644 --- a/src/server/scripts/Commands/cs_cheat.cpp +++ b/src/server/scripts/Commands/cs_cheat.cpp @@ -197,14 +197,14 @@ public: if (argstr == "off") { handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_WATERWALK); - handler->GetSession()->GetPlayer()->SetMovement(MOVE_LAND_WALK); // OFF + handler->GetSession()->GetPlayer()->SendMovementSetWaterWalking(false); // OFF handler->SendSysMessage("Waterwalking is OFF. You can't walk on water."); return true; } else if (argstr == "on") { handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_WATERWALK); - handler->GetSession()->GetPlayer()->SetMovement(MOVE_WATER_WALK); // ON + handler->GetSession()->GetPlayer()->SendMovementSetWaterWalking(true); // ON handler->SendSysMessage("Waterwalking is ON. You can walk on water."); return true; } diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp index 400e35b705b..56b8d251de6 100644 --- a/src/server/scripts/Commands/cs_debug.cpp +++ b/src/server/scripts/Commands/cs_debug.cpp @@ -91,6 +91,7 @@ public: { "areatriggers", SEC_ADMINISTRATOR, false, &HandleDebugAreaTriggersCommand, "", NULL }, { "los", SEC_MODERATOR, false, &HandleDebugLoSCommand, "", NULL }, { "moveflags", SEC_ADMINISTRATOR, false, &HandleDebugMoveflagsCommand, "", NULL }, + { "phase", SEC_MODERATOR, false, &HandleDebugPhaseCommand, "", NULL }, { NULL, SEC_PLAYER, false, NULL, "", NULL } }; static ChatCommand commandTable[] = @@ -237,7 +238,7 @@ public: return false; SellResult msg = SellResult(atoi(args)); - handler->GetSession()->GetPlayer()->SendSellError(msg, 0, 0, 0); + handler->GetSession()->GetPlayer()->SendSellError(msg, 0, 0); return true; } @@ -311,7 +312,7 @@ public: uint32 opcode; parsedStream >> opcode; - WorldPacket data(opcode, 0); + WorldPacket data(Opcodes(opcode), 0); while (!parsedStream.eof()) { @@ -417,7 +418,7 @@ public: } sLog->outDebug(LOG_FILTER_NETWORKIO, "Sending opcode %u", data.GetOpcode()); data.hexlike(); - player->GetSession()->SendPacket(&data); + player->GetSession()->SendPacket(&data, true); handler->PSendSysMessage(LANG_COMMAND_OPCODESENT, data.GetOpcode(), unit->GetName().c_str()); return true; } @@ -951,8 +952,21 @@ public: if (!*args) return false; - uint32 PhaseShift = atoi(args); - handler->GetSession()->SendSetPhaseShift(PhaseShift); + char* t = strtok((char*)args, " "); + char* p = strtok(NULL, " "); + + if (!t) + return false; + + std::set<uint32> terrainswap; + std::set<uint32> phaseId; + + terrainswap.insert((uint32)atoi(t)); + + if (p) + phaseId.insert((uint32)atoi(p)); + + handler->GetSession()->SendSetPhaseShift(phaseId, terrainswap); return true; } @@ -1333,6 +1347,17 @@ public: handler->PSendSysMessage("Waypoint SQL written to SQL Developer log"); return true; } + + static bool HandleDebugPhaseCommand(ChatHandler* handler, char const* /*args*/) + { + Unit* unit = handler->getSelectedUnit(); + Player* player = handler->GetSession()->GetPlayer(); + if (unit && unit->GetTypeId() == TYPEID_PLAYER) + player = unit->ToPlayer(); + + player->GetPhaseMgr().SendDebugReportToPlayer(handler->GetSession()->GetPlayer()); + return true; + } }; void AddSC_debug_commandscript() diff --git a/src/server/scripts/Commands/cs_gm.cpp b/src/server/scripts/Commands/cs_gm.cpp index 932bb562f11..c2939666452 100644 --- a/src/server/scripts/Commands/cs_gm.cpp +++ b/src/server/scripts/Commands/cs_gm.cpp @@ -99,19 +99,16 @@ public: if (!target) target = handler->GetSession()->GetPlayer(); - WorldPacket data(12); + WorldPacket data; if (strncmp(args, "on", 3) == 0) - data.SetOpcode(SMSG_MOVE_SET_CAN_FLY); + target->SendMovementSetCanFly(true); else if (strncmp(args, "off", 4) == 0) - data.SetOpcode(SMSG_MOVE_UNSET_CAN_FLY); + target->SendMovementSetCanFly(false); else { handler->SendSysMessage(LANG_USE_BOL); return false; } - data.append(target->GetPackGUID()); - data << uint32(0); // unknown - target->SendMessageToSet(&data, true); handler->PSendSysMessage(LANG_COMMAND_FLYMODE_STATUS, handler->GetNameLink(target).c_str(), args); return true; } diff --git a/src/server/scripts/Commands/cs_go.cpp b/src/server/scripts/Commands/cs_go.cpp index 11aa02ce648..75135199902 100644 --- a/src/server/scripts/Commands/cs_go.cpp +++ b/src/server/scripts/Commands/cs_go.cpp @@ -446,7 +446,7 @@ public: if (map->Instanceable()) { - handler->PSendSysMessage(LANG_INVALID_ZONE_MAP, areaEntry->ID, areaEntry->area_name[handler->GetSessionDbcLocale()], map->GetId(), map->GetMapName()); + handler->PSendSysMessage(LANG_INVALID_ZONE_MAP, areaEntry->ID, areaEntry->area_name, map->GetId(), map->GetMapName()); handler->SetSentErrorMessage(true); return false; } diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp index 4093861ae9a..a2d8e557ea1 100644 --- a/src/server/scripts/Commands/cs_gobject.cpp +++ b/src/server/scripts/Commands/cs_gobject.cpp @@ -152,7 +152,7 @@ public: GameObject* object = new GameObject; uint32 guidLow = sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT); - if (!object->Create(guidLow, objectInfo->entry, map, player->GetPhaseMaskForSpawn(), x, y, z, o, 0.0f, 0.0f, 0.0f, 0.0f, 0, GO_STATE_READY)) + if (!object->Create(guidLow, objectInfo->entry, map, player->GetPhaseMgr().GetPhaseMaskForSpawn(), x, y, z, o, 0.0f, 0.0f, 0.0f, 0.0f, 0, GO_STATE_READY)) { delete object; return false; @@ -165,7 +165,7 @@ public: } // fill the gameobject data and save to the db - object->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), player->GetPhaseMaskForSpawn()); + object->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), player->GetPhaseMgr().GetPhaseMaskForSpawn()); // this will generate a new guid if the object is in an instance if (!object->LoadGameObjectFromDB(guidLow, map)) diff --git a/src/server/scripts/Commands/cs_guild.cpp b/src/server/scripts/Commands/cs_guild.cpp index afe792048f6..05f4e2bde67 100644 --- a/src/server/scripts/Commands/cs_guild.cpp +++ b/src/server/scripts/Commands/cs_guild.cpp @@ -22,6 +22,7 @@ Comment: All guild related commands Category: commandscripts EndScriptData */ +#include "AchievementMgr.h" #include "Chat.h" #include "Language.h" #include "Guild.h" diff --git a/src/server/scripts/Commands/cs_learn.cpp b/src/server/scripts/Commands/cs_learn.cpp index 4c01b89a3ae..c1bbfd8affb 100644 --- a/src/server/scripts/Commands/cs_learn.cpp +++ b/src/server/scripts/Commands/cs_learn.cpp @@ -397,33 +397,14 @@ public: !skillInfo->canLink) // only prof with recipes have set continue; - int locale = handler->GetSessionDbcLocale(); - name = skillInfo->name[locale]; + name = skillInfo->name; if (name.empty()) continue; if (!Utf8FitTo(name, namePart)) - { - locale = 0; - for (; locale < TOTAL_LOCALES; ++locale) - { - if (locale == handler->GetSessionDbcLocale()) - continue; - - name = skillInfo->name[locale]; - if (name.empty()) - continue; - - if (Utf8FitTo(name, namePart)) - break; - } - } + continue; - if (locale < TOTAL_LOCALES) - { - targetSkillInfo = skillInfo; - break; - } + targetSkillInfo = skillInfo; } if (!targetSkillInfo) diff --git a/src/server/scripts/Commands/cs_list.cpp b/src/server/scripts/Commands/cs_list.cpp index fce1f77c2cf..2ae91f4670d 100644 --- a/src/server/scripts/Commands/cs_list.cpp +++ b/src/server/scripts/Commands/cs_list.cpp @@ -437,7 +437,7 @@ public: AuraApplication const* aurApp = itr->second; Aura const* aura = aurApp->GetBase(); - char const* name = aura->GetSpellInfo()->SpellName[handler->GetSessionDbcLocale()]; + char const* name = aura->GetSpellInfo()->SpellName; std::ostringstream ss_name; ss_name << "|cffffffff|Hspell:" << aura->GetId() << "|h[" << name << "]|h|r"; diff --git a/src/server/scripts/Commands/cs_lookup.cpp b/src/server/scripts/Commands/cs_lookup.cpp index 2130e61cb47..e28251bebb4 100644 --- a/src/server/scripts/Commands/cs_lookup.cpp +++ b/src/server/scripts/Commands/cs_lookup.cpp @@ -106,48 +106,30 @@ public: AreaTableEntry const* areaEntry = sAreaStore.LookupEntry(areaflag); if (areaEntry) { - int locale = handler->GetSessionDbcLocale(); - std::string name = areaEntry->area_name[locale]; + std::string name = areaEntry->area_name; if (name.empty()) continue; if (!Utf8FitTo(name, wNamePart)) - { - locale = 0; - for (; locale < TOTAL_LOCALES; ++locale) - { - if (locale == handler->GetSessionDbcLocale()) - continue; - - name = areaEntry->area_name[locale]; - if (name.empty()) - continue; - - if (Utf8FitTo(name, wNamePart)) - break; - } - } + continue; - if (locale < TOTAL_LOCALES) + if (maxResults && count++ == maxResults) { - if (maxResults && count++ == maxResults) - { - handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults); - return true; - } + handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults); + return true; + } - // send area in "id - [name]" format - std::ostringstream ss; - if (handler->GetSession()) - ss << areaEntry->ID << " - |cffffffff|Harea:" << areaEntry->ID << "|h[" << name << ' ' << localeNames[locale]<< "]|h|r"; - else - ss << areaEntry->ID << " - " << name << ' ' << localeNames[locale]; + // send area in "id - [name]" format + std::ostringstream ss; + if (handler->GetSession()) + ss << areaEntry->ID << " - |cffffffff|Harea:" << areaEntry->ID << "|h[" << name<< "]|h|r"; + else + ss << areaEntry->ID << " - " << name; - handler->SendSysMessage(ss.str().c_str()); + handler->SendSysMessage(ss.str().c_str()); - if (!found) - found = true; - } + if (!found) + found = true; } } @@ -313,77 +295,58 @@ public: for (uint32 id = 0; id < sFactionStore.GetNumRows(); ++id) { - FactionEntry const* factionEntry = sFactionStore.LookupEntry(id); - if (factionEntry) + if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(id)) { FactionState const* factionState = target ? target->GetReputationMgr().GetState(factionEntry) : NULL; - int locale = handler->GetSessionDbcLocale(); - std::string name = factionEntry->name[locale]; + std::string name = factionEntry->name; if (name.empty()) continue; if (!Utf8FitTo(name, wNamePart)) - { - locale = 0; - for (; locale < TOTAL_LOCALES; ++locale) - { - if (locale == handler->GetSessionDbcLocale()) - continue; - - name = factionEntry->name[locale]; - if (name.empty()) - continue; - - if (Utf8FitTo(name, wNamePart)) - break; - } - } + continue; - if (locale < TOTAL_LOCALES) + if (maxResults && count++ == maxResults) { - if (maxResults && count++ == maxResults) - { - handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults); - return true; - } + handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults); + return true; + } - // send faction in "id - [faction] rank reputation [visible] [at war] [own team] [unknown] [invisible] [inactive]" format - // or "id - [faction] [no reputation]" format - std::ostringstream ss; - if (handler->GetSession()) - ss << id << " - |cffffffff|Hfaction:" << id << "|h[" << name << ' ' << localeNames[locale] << "]|h|r"; - else - ss << id << " - " << name << ' ' << localeNames[locale]; + // send faction in "id - [faction] rank reputation [visible] [at war] [own team] [unknown] [invisible] [inactive]" format + // or "id - [faction] [no reputation]" format + std::ostringstream ss; + if (handler->GetSession()) + ss << id << " - |cffffffff|Hfaction:" << id << "|h[" << name << "]|h|r"; + else + ss << id << " - " << name; - if (factionState) // and then target != NULL also - { - uint32 index = target->GetReputationMgr().GetReputationRankStrIndex(factionEntry); - std::string rankName = handler->GetTrinityString(index); - - ss << ' ' << rankName << "|h|r (" << target->GetReputationMgr().GetReputation(factionEntry) << ')'; - - if (factionState->Flags & FACTION_FLAG_VISIBLE) - ss << handler->GetTrinityString(LANG_FACTION_VISIBLE); - if (factionState->Flags & FACTION_FLAG_AT_WAR) - ss << handler->GetTrinityString(LANG_FACTION_ATWAR); - if (factionState->Flags & FACTION_FLAG_PEACE_FORCED) - ss << handler->GetTrinityString(LANG_FACTION_PEACE_FORCED); - if (factionState->Flags & FACTION_FLAG_HIDDEN) - ss << handler->GetTrinityString(LANG_FACTION_HIDDEN); - if (factionState->Flags & FACTION_FLAG_INVISIBLE_FORCED) - ss << handler->GetTrinityString(LANG_FACTION_INVISIBLE_FORCED); - if (factionState->Flags & FACTION_FLAG_INACTIVE) - ss << handler->GetTrinityString(LANG_FACTION_INACTIVE); - } - else - ss << handler->GetTrinityString(LANG_FACTION_NOREPUTATION); + if (factionState) // and then target != NULL also + { + uint32 index = target->GetReputationMgr().GetReputationRankStrIndex(factionEntry); + std::string rankName = handler->GetTrinityString(index); + + ss << ' ' << rankName << "|h|r (" << target->GetReputationMgr().GetReputation(factionEntry) << ')'; + + if (factionState->Flags & FACTION_FLAG_VISIBLE) + ss << handler->GetTrinityString(LANG_FACTION_VISIBLE); + if (factionState->Flags & FACTION_FLAG_AT_WAR) + ss << handler->GetTrinityString(LANG_FACTION_ATWAR); + if (factionState->Flags & FACTION_FLAG_PEACE_FORCED) + ss << handler->GetTrinityString(LANG_FACTION_PEACE_FORCED); + if (factionState->Flags & FACTION_FLAG_HIDDEN) + ss << handler->GetTrinityString(LANG_FACTION_HIDDEN); + if (factionState->Flags & FACTION_FLAG_INVISIBLE_FORCED) + ss << handler->GetTrinityString(LANG_FACTION_INVISIBLE_FORCED); + if (factionState->Flags & FACTION_FLAG_INACTIVE) + ss << handler->GetTrinityString(LANG_FACTION_INACTIVE); + } + else + ss << handler->GetTrinityString(LANG_FACTION_NOREPUTATION); - handler->SendSysMessage(ss.str().c_str()); + handler->SendSysMessage(ss.str().c_str()); - if (!found) - found = true; - } + if (!found) + found = true; } } @@ -498,45 +461,27 @@ public: ItemSetEntry const* set = sItemSetStore.LookupEntry(id); if (set) { - int locale = handler->GetSessionDbcLocale(); - std::string name = set->name[locale]; + std::string name = set->name; if (name.empty()) continue; if (!Utf8FitTo(name, wNamePart)) - { - locale = 0; - for (; locale < TOTAL_LOCALES; ++locale) - { - if (locale == handler->GetSessionDbcLocale()) - continue; - - name = set->name[locale]; - if (name.empty()) - continue; - - if (Utf8FitTo(name, wNamePart)) - break; - } - } + continue; - if (locale < TOTAL_LOCALES) + if (maxResults && count++ == maxResults) { - if (maxResults && count++ == maxResults) - { - handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults); - return true; - } + handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults); + return true; + } - // send item set in "id - [namedlink locale]" format - if (handler->GetSession()) - handler->PSendSysMessage(LANG_ITEMSET_LIST_CHAT, id, id, name.c_str(), localeNames[locale]); - else - handler->PSendSysMessage(LANG_ITEMSET_LIST_CONSOLE, id, name.c_str(), localeNames[locale]); + // send item set in "id - [namedlink locale]" format + if (handler->GetSession()) + handler->PSendSysMessage(LANG_ITEMSET_LIST_CHAT, id, id, name.c_str(), ""); + else + handler->PSendSysMessage(LANG_ITEMSET_LIST_CONSOLE, id, name.c_str(), ""); - if (!found) - found = true; - } + if (!found) + found = true; } } if (!found) @@ -779,59 +724,41 @@ public: SkillLineEntry const* skillInfo = sSkillLineStore.LookupEntry(id); if (skillInfo) { - int locale = handler->GetSessionDbcLocale(); - std::string name = skillInfo->name[locale]; + std::string name = skillInfo->name; if (name.empty()) continue; if (!Utf8FitTo(name, wNamePart)) - { - locale = 0; - for (; locale < TOTAL_LOCALES; ++locale) - { - if (locale == handler->GetSessionDbcLocale()) - continue; - - name = skillInfo->name[locale]; - if (name.empty()) - continue; + continue; - if (Utf8FitTo(name, wNamePart)) - break; - } + if (maxResults && count++ == maxResults) + { + handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults); + return true; } - if (locale < TOTAL_LOCALES) + char valStr[50] = ""; + char const* knownStr = ""; + if (target && target->HasSkill(id)) { - if (maxResults && count++ == maxResults) - { - handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults); - return true; - } - - char valStr[50] = ""; - char const* knownStr = ""; - if (target && target->HasSkill(id)) - { - knownStr = handler->GetTrinityString(LANG_KNOWN); - uint32 curValue = target->GetPureSkillValue(id); - uint32 maxValue = target->GetPureMaxSkillValue(id); - uint32 permValue = target->GetSkillPermBonusValue(id); - uint32 tempValue = target->GetSkillTempBonusValue(id); - - char const* valFormat = handler->GetTrinityString(LANG_SKILL_VALUES); - snprintf(valStr, 50, valFormat, curValue, maxValue, permValue, tempValue); - } + knownStr = handler->GetTrinityString(LANG_KNOWN); + uint32 curValue = target->GetPureSkillValue(id); + uint32 maxValue = target->GetPureMaxSkillValue(id); + uint32 permValue = target->GetSkillPermBonusValue(id); + uint32 tempValue = target->GetSkillTempBonusValue(id); + + char const* valFormat = handler->GetTrinityString(LANG_SKILL_VALUES); + snprintf(valStr, 50, valFormat, curValue, maxValue, permValue, tempValue); + } - // send skill in "id - [namedlink locale]" format - if (handler->GetSession()) - handler->PSendSysMessage(LANG_SKILL_LIST_CHAT, id, id, name.c_str(), localeNames[locale], knownStr, valStr); - else - handler->PSendSysMessage(LANG_SKILL_LIST_CONSOLE, id, name.c_str(), localeNames[locale], knownStr, valStr); + // send skill in "id - [namedlink locale]" format + if (handler->GetSession()) + handler->PSendSysMessage(LANG_SKILL_LIST_CHAT, id, id, name.c_str(), "", knownStr, valStr); + else + handler->PSendSysMessage(LANG_SKILL_LIST_CONSOLE, id, name.c_str(), "", knownStr, valStr); - if (!found) - found = true; - } + if (!found) + found = true; } } if (!found) @@ -867,83 +794,63 @@ public: SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(id); if (spellInfo) { - int locale = handler->GetSessionDbcLocale(); - std::string name = spellInfo->SpellName[locale]; + std::string name = spellInfo->SpellName; if (name.empty()) continue; if (!Utf8FitTo(name, wNamePart)) + continue; + + if (maxResults && count++ == maxResults) { - locale = 0; - for (; locale < TOTAL_LOCALES; ++locale) - { - if (locale == handler->GetSessionDbcLocale()) - continue; + handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults); + return true; + } - name = spellInfo->SpellName[locale]; - if (name.empty()) - continue; + bool known = target && target->HasSpell(id); + bool learn = (spellInfo->Effects[0].Effect == SPELL_EFFECT_LEARN_SPELL); - if (Utf8FitTo(name, wNamePart)) - break; - } - } + SpellInfo const* learnSpellInfo = sSpellMgr->GetSpellInfo(spellInfo->Effects[0].TriggerSpell); - if (locale < TOTAL_LOCALES) - { - if (maxResults && count++ == maxResults) - { - handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults); - return true; - } + uint32 talentCost = GetTalentSpellCost(id); - bool known = target && target->HasSpell(id); - bool learn = (spellInfo->Effects[0].Effect == SPELL_EFFECT_LEARN_SPELL); + bool talent = (talentCost > 0); + bool passive = spellInfo->IsPassive(); + bool active = target && target->HasAura(id); - SpellInfo const* learnSpellInfo = sSpellMgr->GetSpellInfo(spellInfo->Effects[0].TriggerSpell); + // unit32 used to prevent interpreting uint8 as char at output + // find rank of learned spell for learning spell, or talent rank + uint32 rank = talentCost ? talentCost : learn && learnSpellInfo ? learnSpellInfo->GetRank() : spellInfo->GetRank(); - uint32 talentCost = GetTalentSpellCost(id); + // send spell in "id - [name, rank N] [talent] [passive] [learn] [known]" format + std::ostringstream ss; + if (handler->GetSession()) + ss << id << " - |cffffffff|Hspell:" << id << "|h[" << name; + else + ss << id << " - " << name; - bool talent = (talentCost > 0); - bool passive = spellInfo->IsPassive(); - bool active = target && target->HasAura(id); + // include rank in link name + if (rank) + ss << handler->GetTrinityString(LANG_SPELL_RANK) << rank; - // unit32 used to prevent interpreting uint8 as char at output - // find rank of learned spell for learning spell, or talent rank - uint32 rank = talentCost ? talentCost : learn && learnSpellInfo ? learnSpellInfo->GetRank() : spellInfo->GetRank(); + if (handler->GetSession()) + ss << "]|h|r"; - // send spell in "id - [name, rank N] [talent] [passive] [learn] [known]" format - std::ostringstream ss; - if (handler->GetSession()) - ss << id << " - |cffffffff|Hspell:" << id << "|h[" << name; - else - ss << id << " - " << name; - - // include rank in link name - if (rank) - ss << handler->GetTrinityString(LANG_SPELL_RANK) << rank; - - if (handler->GetSession()) - ss << ' ' << localeNames[locale] << "]|h|r"; - else - ss << ' ' << localeNames[locale]; - - if (talent) - ss << handler->GetTrinityString(LANG_TALENT); - if (passive) - ss << handler->GetTrinityString(LANG_PASSIVE); - if (learn) - ss << handler->GetTrinityString(LANG_LEARN); - if (known) - ss << handler->GetTrinityString(LANG_KNOWN); - if (active) - ss << handler->GetTrinityString(LANG_ACTIVE); + if (talent) + ss << handler->GetTrinityString(LANG_TALENT); + if (passive) + ss << handler->GetTrinityString(LANG_PASSIVE); + if (learn) + ss << handler->GetTrinityString(LANG_LEARN); + if (known) + ss << handler->GetTrinityString(LANG_KNOWN); + if (active) + ss << handler->GetTrinityString(LANG_ACTIVE); - handler->SendSysMessage(ss.str().c_str()); + handler->SendSysMessage(ss.str().c_str()); - if (!found) - found = true; - } + if (!found) + found = true; } } if (!found) @@ -970,7 +877,7 @@ public: if (spellInfo) { int locale = handler->GetSessionDbcLocale(); - std::string name = spellInfo->SpellName[locale]; + std::string name = spellInfo->SpellName; if (name.empty()) { handler->SendSysMessage(LANG_COMMAND_NOSPELLFOUND); @@ -1064,47 +971,29 @@ public: TaxiNodesEntry const* nodeEntry = sTaxiNodesStore.LookupEntry(id); if (nodeEntry) { - int locale = handler->GetSessionDbcLocale(); - std::string name = nodeEntry->name[locale]; + std::string name = nodeEntry->name; if (name.empty()) continue; if (!Utf8FitTo(name, wNamePart)) - { - locale = 0; - for (; locale < TOTAL_LOCALES; ++locale) - { - if (locale == handler->GetSessionDbcLocale()) - continue; - - name = nodeEntry->name[locale]; - if (name.empty()) - continue; - - if (Utf8FitTo(name, wNamePart)) - break; - } - } + continue; - if (locale < TOTAL_LOCALES) + if (maxResults && count++ == maxResults) { - if (maxResults && count++ == maxResults) - { - handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults); - return true; - } + handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults); + return true; + } - // send taxinode in "id - [name] (Map:m X:x Y:y Z:z)" format - if (handler->GetSession()) - handler->PSendSysMessage(LANG_TAXINODE_ENTRY_LIST_CHAT, id, id, name.c_str(), localeNames[locale], - nodeEntry->map_id, nodeEntry->x, nodeEntry->y, nodeEntry->z); - else - handler->PSendSysMessage(LANG_TAXINODE_ENTRY_LIST_CONSOLE, id, name.c_str(), localeNames[locale], - nodeEntry->map_id, nodeEntry->x, nodeEntry->y, nodeEntry->z); + // send taxinode in "id - [name] (Map:m X:x Y:y Z:z)" format + if (handler->GetSession()) + handler->PSendSysMessage(LANG_TAXINODE_ENTRY_LIST_CHAT, id, id, name.c_str(), "", + nodeEntry->map_id, nodeEntry->x, nodeEntry->y, nodeEntry->z); + else + handler->PSendSysMessage(LANG_TAXINODE_ENTRY_LIST_CONSOLE, id, name.c_str(), "", + nodeEntry->map_id, nodeEntry->x, nodeEntry->y, nodeEntry->z); - if (!found) - found = true; - } + if (!found) + found = true; } } if (!found) @@ -1201,53 +1090,35 @@ public: CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(id); if (titleInfo) { - int locale = handler->GetSessionDbcLocale(); - std::string name = titleInfo->name[locale]; + std::string name = titleInfo->name; if (name.empty()) continue; if (!Utf8FitTo(name, wNamePart)) - { - locale = 0; - for (; locale < TOTAL_LOCALES; ++locale) - { - if (locale == handler->GetSessionDbcLocale()) - continue; - - name = titleInfo->name[locale]; - if (name.empty()) - continue; - - if (Utf8FitTo(name, wNamePart)) - break; - } - } + continue; - if (locale < TOTAL_LOCALES) + if (maxResults && counter == maxResults) { - if (maxResults && counter == maxResults) - { - handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults); - return true; - } + handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults); + return true; + } - char const* knownStr = target && target->HasTitle(titleInfo) ? handler->GetTrinityString(LANG_KNOWN) : ""; + char const* knownStr = target && target->HasTitle(titleInfo) ? handler->GetTrinityString(LANG_KNOWN) : ""; - char const* activeStr = target && target->GetUInt32Value(PLAYER_CHOSEN_TITLE) == titleInfo->bit_index - ? handler->GetTrinityString(LANG_ACTIVE) - : ""; + char const* activeStr = target && target->GetUInt32Value(PLAYER_CHOSEN_TITLE) == titleInfo->bit_index + ? handler->GetTrinityString(LANG_ACTIVE) + : ""; - char titleNameStr[80]; - snprintf(titleNameStr, 80, name.c_str(), targetName); + char titleNameStr[80]; + snprintf(titleNameStr, 80, name.c_str(), targetName); - // send title in "id (idx:idx) - [namedlink locale]" format - if (handler->GetSession()) - handler->PSendSysMessage(LANG_TITLE_LIST_CHAT, id, titleInfo->bit_index, id, titleNameStr, localeNames[locale], knownStr, activeStr); - else - handler->PSendSysMessage(LANG_TITLE_LIST_CONSOLE, id, titleInfo->bit_index, titleNameStr, localeNames[locale], knownStr, activeStr); + // send title in "id (idx:idx) - [namedlink locale]" format + if (handler->GetSession()) + handler->PSendSysMessage(LANG_TITLE_LIST_CHAT, id, titleInfo->bit_index, id, titleNameStr, "", knownStr, activeStr); + else + handler->PSendSysMessage(LANG_TITLE_LIST_CONSOLE, id, titleInfo->bit_index, titleNameStr, "", knownStr, activeStr); - ++counter; - } + ++counter; } } if (counter == 0) // if counter == 0 then we found nth @@ -1278,7 +1149,7 @@ public: { if (MapEntry const* mapInfo = sMapStore.LookupEntry(id)) { - std::string name = mapInfo->name[locale]; + std::string name = mapInfo->name; if (name.empty()) continue; diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp index 367591080d2..18dbeba8f89 100644 --- a/src/server/scripts/Commands/cs_misc.cpp +++ b/src/server/scripts/Commands/cs_misc.cpp @@ -110,7 +110,6 @@ public: { "cometome", SEC_ADMINISTRATOR, false, &HandleComeToMeCommand, "", NULL }, { "damage", SEC_ADMINISTRATOR, false, &HandleDamageCommand, "", NULL }, { "combatstop", SEC_GAMEMASTER, true, &HandleCombatStopCommand, "", NULL }, - { "flusharenapoints", SEC_ADMINISTRATOR, false, &HandleFlushArenaPointsCommand, "", NULL }, { "repairitems", SEC_GAMEMASTER, true, &HandleRepairitemsCommand, "", NULL }, { "freeze", SEC_MODERATOR, false, &HandleFreezeCommand, "", NULL }, { "unfreeze", SEC_MODERATOR, false, &HandleUnFreezeCommand, "", NULL }, @@ -225,9 +224,9 @@ public: handler->PSendSysMessage("no VMAP available for area info"); handler->PSendSysMessage(LANG_MAP_POSITION, - object->GetMapId(), (mapEntry ? mapEntry->name[handler->GetSessionDbcLocale()] : "<unknown>"), - zoneId, (zoneEntry ? zoneEntry->area_name[handler->GetSessionDbcLocale()] : "<unknown>"), - areaId, (areaEntry ? areaEntry->area_name[handler->GetSessionDbcLocale()] : "<unknown>"), + object->GetMapId(), (mapEntry ? mapEntry->name : "<unknown>"), + zoneId, (zoneEntry ? zoneEntry->area_name : "<unknown>"), + areaId, (areaEntry ? areaEntry->area_name : "<unknown>"), object->GetPhaseMask(), object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), object->GetOrientation(), cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), object->GetInstanceId(), @@ -1459,7 +1458,7 @@ public: if (!target->GetSkillValue(skill)) { - handler->PSendSysMessage(LANG_SET_SKILL_ERROR, tNameLink.c_str(), skill, skillLine->name[handler->GetSessionDbcLocale()]); + handler->PSendSysMessage(LANG_SET_SKILL_ERROR, tNameLink.c_str(), skill, skillLine->name); handler->SetSentErrorMessage(true); return false; } @@ -1470,7 +1469,7 @@ public: return false; target->SetSkill(skill, target->GetSkillStep(skill), level, max); - handler->PSendSysMessage(LANG_SET_SKILL, skill, skillLine->name[handler->GetSessionDbcLocale()], tNameLink.c_str(), level, max); + handler->PSendSysMessage(LANG_SET_SKILL, skill, skillLine->name, tNameLink.c_str(), level, max); return true; } @@ -1665,6 +1664,12 @@ public: case RACE_DRAENEI: raceStr = "Draenei"; break; + case RACE_GOBLIN: + raceStr = "Goblin"; + break; + case RACE_WORGEN: + raceStr = "Worgen"; + break; } switch (Class) @@ -1708,7 +1713,6 @@ public: handler->PSendSysMessage(LANG_PINFO_LEVEL, raceStr.c_str(), ClassStr.c_str(), timeStr.c_str(), level, gold, silv, copp); // Add map, zone, subzone and phase to output - int locale = handler->GetSessionDbcLocale(); std::string areaName = "<unknown>"; std::string zoneName = ""; @@ -1717,22 +1721,22 @@ public: AreaTableEntry const* area = GetAreaEntryByAreaID(areaId); if (area) { - areaName = area->area_name[locale]; + areaName = area->area_name; AreaTableEntry const* zone = GetAreaEntryByAreaID(area->zone); if (zone) - zoneName = zone->area_name[locale]; + zoneName = zone->area_name; } if (target) { if (!zoneName.empty()) - handler->PSendSysMessage(LANG_PINFO_MAP_ONLINE, map->name[locale], zoneName.c_str(), areaName.c_str(), phase); + handler->PSendSysMessage(LANG_PINFO_MAP_ONLINE, map->name, zoneName.c_str(), areaName.c_str(), phase); else - handler->PSendSysMessage(LANG_PINFO_MAP_ONLINE, map->name[locale], areaName.c_str(), "<unknown>", phase); + handler->PSendSysMessage(LANG_PINFO_MAP_ONLINE, map->name, areaName.c_str(), "<unknown>", phase); } else - handler->PSendSysMessage(LANG_PINFO_MAP_OFFLINE, map->name[locale], areaName.c_str()); + handler->PSendSysMessage(LANG_PINFO_MAP_OFFLINE, map->name, areaName.c_str()); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_MEMBER_EXTENDED); stmt->setUInt32(0, GUID_LOPART(targetGuid)); @@ -2145,12 +2149,6 @@ public: return true; } - static bool HandleFlushArenaPointsCommand(ChatHandler* /*handler*/, char const* /*args*/) - { - sArenaTeamMgr->DistributeArenaPoints(); - return true; - } - static bool HandleRepairitemsCommand(ChatHandler* handler, char const* args) { Player* target; diff --git a/src/server/scripts/Commands/cs_modify.cpp b/src/server/scripts/Commands/cs_modify.cpp index 01648f25cff..907ddd2f6f2 100644 --- a/src/server/scripts/Commands/cs_modify.cpp +++ b/src/server/scripts/Commands/cs_modify.cpp @@ -23,6 +23,7 @@ Category: commandscripts EndScriptData */ #include "Chat.h" +#include <stdlib.h> #include "ObjectMgr.h" #include "Opcodes.h" #include "Pet.h" @@ -64,11 +65,11 @@ public: { "mount", SEC_MODERATOR, false, &HandleModifyMountCommand, "", NULL }, { "honor", SEC_MODERATOR, false, &HandleModifyHonorCommand, "", NULL }, { "reputation", SEC_GAMEMASTER, false, &HandleModifyRepCommand, "", NULL }, - { "arenapoints", SEC_MODERATOR, false, &HandleModifyArenaCommand, "", NULL }, { "drunk", SEC_MODERATOR, false, &HandleModifyDrunkCommand, "", NULL }, { "standstate", SEC_GAMEMASTER, false, &HandleModifyStandStateCommand, "", NULL }, { "phase", SEC_ADMINISTRATOR, false, &HandleModifyPhaseCommand, "", NULL }, { "gender", SEC_GAMEMASTER, false, &HandleModifyGenderCommand, "", NULL }, + { "currency", SEC_GAMEMASTER, false, &HandleModifyCurrencyCommand, "", NULL }, { "speed", SEC_MODERATOR, false, NULL, "", modifyspeedCommandTable }, { NULL, 0, false, NULL, "", NULL } }; @@ -973,14 +974,14 @@ public: target->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP); target->Mount(mId); - WorldPacket data(SMSG_FORCE_RUN_SPEED_CHANGE, (8+4+1+4)); + WorldPacket data(SMSG_MOVE_SET_RUN_SPEED, (8+4+1+4)); data.append(target->GetPackGUID()); data << (uint32)0; data << (uint8)0; //new 2.1.0 data << float(speed); target->SendMessageToSet(&data, true); - data.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE, (8+4+4)); + data.Initialize(SMSG_MOVE_SET_SWIM_SPEED, (8+4+4)); data.append(target->GetPackGUID()); data << (uint32)0; data << float(speed); @@ -1007,19 +1008,19 @@ public: if (handler->HasLowerSecurity(target, 0)) return false; - int32 moneyToAdd = 0; + int64 moneyToAdd = 0; if (strchr(args, 'g') || strchr(args, 's') || strchr(args, 'c')) moneyToAdd = MoneyStringToMoney(std::string(args)); else - moneyToAdd = atoi(args); + moneyToAdd = atol(args); - uint32 targetMoney = target->GetMoney(); + uint64 targetMoney = target->GetMoney(); if (moneyToAdd < 0) { - int32 newmoney = int32(targetMoney) + moneyToAdd; + int64 newmoney = int64(targetMoney) + moneyToAdd; - sLog->outDebug(LOG_FILTER_GENERAL, handler->GetTrinityString(LANG_CURRENT_MONEY), targetMoney, moneyToAdd, newmoney); + sLog->outDebug(LOG_FILTER_GENERAL, handler->GetTrinityString(LANG_CURRENT_MONEY), uint32(targetMoney), int32(moneyToAdd), uint32(newmoney)); if (newmoney <= 0) { handler->PSendSysMessage(LANG_YOU_TAKE_ALL_MONEY, handler->GetNameLink(target).c_str()); @@ -1030,20 +1031,21 @@ public: } else { + uint32 moneyToAddMsg = moneyToAdd * -1; if (newmoney > MAX_MONEY_AMOUNT) newmoney = MAX_MONEY_AMOUNT; - handler->PSendSysMessage(LANG_YOU_TAKE_MONEY, abs(moneyToAdd), handler->GetNameLink(target).c_str()); + handler->PSendSysMessage(LANG_YOU_TAKE_MONEY, moneyToAddMsg, handler->GetNameLink(target).c_str()); if (handler->needReportToTarget(target)) - ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_MONEY_TAKEN, handler->GetNameLink().c_str(), abs(moneyToAdd)); + ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_MONEY_TAKEN, handler->GetNameLink().c_str(), moneyToAddMsg); target->SetMoney(newmoney); } } else { - handler->PSendSysMessage(LANG_YOU_GIVE_MONEY, moneyToAdd, handler->GetNameLink(target).c_str()); + handler->PSendSysMessage(LANG_YOU_GIVE_MONEY, uint32(moneyToAdd), handler->GetNameLink(target).c_str()); if (handler->needReportToTarget(target)) - ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_MONEY_GIVEN, handler->GetNameLink().c_str(), moneyToAdd); + ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_MONEY_GIVEN, handler->GetNameLink().c_str(), uint32(moneyToAdd)); if (moneyToAdd >= MAX_MONEY_AMOUNT) target->SetMoney(MAX_MONEY_AMOUNT); @@ -1051,7 +1053,7 @@ public: target->ModifyMoney(moneyToAdd); } - sLog->outDebug(LOG_FILTER_GENERAL, handler->GetTrinityString(LANG_NEW_MONEY), targetMoney, moneyToAdd, target->GetMoney()); + sLog->outDebug(LOG_FILTER_GENERAL, handler->GetTrinityString(LANG_NEW_MONEY), uint32(targetMoney), int32(moneyToAdd), uint32(target->GetMoney())); return true; } @@ -1111,7 +1113,7 @@ public: return true; } - static bool HandleModifyHonorCommand (ChatHandler* handler, const char* args) + static bool HandleModifyHonorCommand(ChatHandler* handler, const char* args) { if (!*args) return false; @@ -1130,9 +1132,9 @@ public: int32 amount = (uint32)atoi(args); - target->ModifyHonorPoints(amount); + target->ModifyCurrency(CURRENCY_TYPE_HONOR_POINTS, amount, true, true); - handler->PSendSysMessage(LANG_COMMAND_MODIFY_HONOR, handler->GetNameLink(target).c_str(), target->GetHonorPoints()); + handler->PSendSysMessage(LANG_COMMAND_MODIFY_HONOR, handler->GetNameLink(target).c_str(), target->GetCurrency(CURRENCY_TYPE_HONOR_POINTS, false)); return true; } @@ -1240,13 +1242,13 @@ public: if (factionEntry->reputationListID < 0) { - handler->PSendSysMessage(LANG_COMMAND_FACTION_NOREP_ERROR, factionEntry->name[handler->GetSessionDbcLocale()], factionId); + handler->PSendSysMessage(LANG_COMMAND_FACTION_NOREP_ERROR, factionEntry->name, factionId); handler->SetSentErrorMessage(true); return false; } target->GetReputationMgr().SetOneFactionReputation(factionEntry, amount, false); - handler->PSendSysMessage(LANG_COMMAND_MODIFY_REP, factionEntry->name[handler->GetSessionDbcLocale()], factionId, + handler->PSendSysMessage(LANG_COMMAND_MODIFY_REP, factionEntry->name, factionId, handler->GetNameLink(target).c_str(), target->GetReputationMgr().GetReputation(factionEntry)); return true; } @@ -1281,14 +1283,15 @@ public: uint32 phasemask = (uint32)atoi((char*)args); Unit* target = handler->getSelectedUnit(); - if (!target) - target = handler->GetSession()->GetPlayer(); - - // check online security - else if (target->GetTypeId() == TYPEID_PLAYER && handler->HasLowerSecurity(target->ToPlayer(), 0)) - return false; - - target->SetPhaseMask(phasemask, true); + if (target) + { + if (target->GetTypeId() == TYPEID_PLAYER) + target->ToPlayer()->GetPhaseMgr().SetCustomPhase(phasemask); + else + target->SetPhaseMask(phasemask, true); + } + else + handler->GetSession()->GetPlayer()->GetPhaseMgr().SetCustomPhase(phasemask); return true; } @@ -1305,28 +1308,6 @@ public: return true; } - static bool HandleModifyArenaCommand(ChatHandler* handler, const char* args) - { - if (!*args) - return false; - - Player* target = handler->getSelectedPlayer(); - if (!target) - { - handler->SendSysMessage(LANG_PLAYER_NOT_FOUND); - handler->SetSentErrorMessage(true); - return false; - } - - int32 amount = (uint32)atoi(args); - - target->ModifyArenaPoints(amount); - - handler->PSendSysMessage(LANG_COMMAND_MODIFY_ARENA, handler->GetNameLink(target).c_str(), target->GetArenaPoints()); - - return true; - } - static bool HandleModifyGenderCommand(ChatHandler* handler, const char* args) { if (!*args) @@ -1402,6 +1383,33 @@ public: return true; } + + static bool HandleModifyCurrencyCommand(ChatHandler* handler, const char* args) + { + if (!*args) + return false; + + Player* target = handler->getSelectedPlayer(); + if (!target) + { + handler->PSendSysMessage(LANG_PLAYER_NOT_FOUND); + handler->SetSentErrorMessage(true); + return false; + } + + uint32 currencyId = atoi(strtok((char*)args, " ")); + const CurrencyTypesEntry* currencyType = sCurrencyTypesStore.LookupEntry(currencyId); + if (!currencyType) + return false; + + uint32 amount = atoi(strtok(NULL, " ")); + if (!amount) + return false; + + target->ModifyCurrency(currencyId, amount, true, true); + + return true; + } }; void AddSC_modify_commandscript() diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp index 7ccd5ed1177..6653439b703 100644 --- a/src/server/scripts/Commands/cs_npc.cpp +++ b/src/server/scripts/Commands/cs_npc.cpp @@ -191,13 +191,13 @@ public: } Creature* creature = new Creature(); - if (!creature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), id, 0, (uint32)teamval, x, y, z, o)) + if (!creature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMgr().GetPhaseMaskForSpawn(), id, 0, (uint32)teamval, x, y, z, o)) { delete creature; return false; } - creature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn()); + creature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMgr().GetPhaseMaskForSpawn()); uint32 db_guid = creature->GetDBTableGUIDLow(); @@ -218,6 +218,8 @@ public: if (!*args) return false; + const uint8 type = 1; // FIXME: make type (1 item, 2 currency) an argument + char* pitem = handler->extractKeyFromLink((char*)args, "Hitem"); if (!pitem) { @@ -254,13 +256,13 @@ public: uint32 vendor_entry = vendor ? vendor->GetEntry() : 0; - if (!sObjectMgr->IsVendorItemValid(vendor_entry, itemId, maxcount, incrtime, extendedcost, handler->GetSession()->GetPlayer())) + if (!sObjectMgr->IsVendorItemValid(vendor_entry, itemId, maxcount, incrtime, extendedcost, type, handler->GetSession()->GetPlayer())) { handler->SetSentErrorMessage(true); return false; } - sObjectMgr->AddVendorItem(vendor_entry, itemId, maxcount, incrtime, extendedcost); + sObjectMgr->AddVendorItem(vendor_entry, itemId, maxcount, incrtime, extendedcost, type); ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(itemId); @@ -475,7 +477,9 @@ public: } uint32 itemId = atol(pitem); - if (!sObjectMgr->RemoveVendorItem(vendor->GetEntry(), itemId)) + const uint8 type = 1; // FIXME: make type (1 item, 2 currency) an argument + + if (!sObjectMgr->RemoveVendorItem(vendor->GetEntry(), itemId, type)) { handler->PSendSysMessage(LANG_ITEM_NOT_IN_LIST, itemId); handler->SetSentErrorMessage(true); diff --git a/src/server/scripts/Commands/cs_reload.cpp b/src/server/scripts/Commands/cs_reload.cpp index 43c2001fbf7..52721f9866d 100644 --- a/src/server/scripts/Commands/cs_reload.cpp +++ b/src/server/scripts/Commands/cs_reload.cpp @@ -25,7 +25,6 @@ EndScriptData */ #include "AchievementMgr.h" #include "AuctionHouseMgr.h" #include "Chat.h" -#include "CreatureEventAIMgr.h" #include "CreatureTextMgr.h" #include "DisableMgr.h" #include "Language.h" @@ -52,7 +51,6 @@ public: { { "achievement", SEC_ADMINISTRATOR, true, &HandleReloadAllAchievementCommand, "", NULL }, { "area", SEC_ADMINISTRATOR, true, &HandleReloadAllAreaCommand, "", NULL }, - { "eventai", SEC_ADMINISTRATOR, true, &HandleReloadAllEventAICommand, "", NULL }, { "gossips", SEC_ADMINISTRATOR, true, &HandleReloadAllGossipsCommand, "", NULL }, { "item", SEC_ADMINISTRATOR, true, &HandleReloadAllItemCommand, "", NULL }, { "locales", SEC_ADMINISTRATOR, true, &HandleReloadAllLocalesCommand, "", NULL }, @@ -79,8 +77,6 @@ public: { "conditions", SEC_ADMINISTRATOR, true, &HandleReloadConditions, "", NULL }, { "config", SEC_ADMINISTRATOR, true, &HandleReloadConfigCommand, "", NULL }, { "creature_text", SEC_ADMINISTRATOR, true, &HandleReloadCreatureText, "", NULL }, - { "creature_ai_scripts", SEC_ADMINISTRATOR, true, &HandleReloadEventAIScriptsCommand, "", NULL }, - { "creature_ai_texts", SEC_ADMINISTRATOR, true, &HandleReloadEventAITextsCommand, "", NULL }, { "creature_involvedrelation", SEC_ADMINISTRATOR, true, &HandleReloadCreatureQuestInvRelationsCommand, "", NULL }, { "creature_linked_respawn", SEC_GAMEMASTER, true, &HandleReloadLinkedRespawnCommand, "", NULL }, { "creature_loot_template", SEC_ADMINISTRATOR, true, &HandleReloadLootTemplatesCreatureCommand, "", NULL }, @@ -102,7 +98,6 @@ public: { "gossip_menu_option", SEC_ADMINISTRATOR, true, &HandleReloadGossipMenuOptionCommand, "", NULL }, { "item_enchantment_template", SEC_ADMINISTRATOR, true, &HandleReloadItemEnchantementsCommand, "", NULL }, { "item_loot_template", SEC_ADMINISTRATOR, true, &HandleReloadLootTemplatesItemCommand, "", NULL }, - { "item_set_names", SEC_ADMINISTRATOR, true, &HandleReloadItemSetNamesCommand, "", NULL }, { "lfg_dungeon_rewards", SEC_ADMINISTRATOR, true, &HandleReloadLfgRewardsCommand, "", NULL }, { "locales_achievement_reward", SEC_ADMINISTRATOR, true, &HandleReloadLocalesAchievementRewardCommand, "", NULL }, { "locales_creature", SEC_ADMINISTRATOR, true, &HandleReloadLocalesCreatureCommand, "", NULL }, @@ -110,7 +105,6 @@ public: { "locales_gameobject", SEC_ADMINISTRATOR, true, &HandleReloadLocalesGameobjectCommand, "", NULL }, { "locales_gossip_menu_option", SEC_ADMINISTRATOR, true, &HandleReloadLocalesGossipMenuOptionCommand, "", NULL }, { "locales_item", SEC_ADMINISTRATOR, true, &HandleReloadLocalesItemCommand, "", NULL }, - { "locales_item_set_name", SEC_ADMINISTRATOR, true, &HandleReloadLocalesItemSetNameCommand, "", NULL }, { "locales_npc_text", SEC_ADMINISTRATOR, true, &HandleReloadLocalesNpcTextCommand, "", NULL }, { "locales_page_text", SEC_ADMINISTRATOR, true, &HandleReloadLocalesPageTextCommand, "", NULL }, { "locales_points_of_interest", SEC_ADMINISTRATOR, true, &HandleReloadLocalesPointsOfInterestCommand, "", NULL }, @@ -122,6 +116,7 @@ public: { "npc_trainer", SEC_ADMINISTRATOR, true, &HandleReloadNpcTrainerCommand, "", NULL }, { "npc_vendor", SEC_ADMINISTRATOR, true, &HandleReloadNpcVendorCommand, "", NULL }, { "page_text", SEC_ADMINISTRATOR, true, &HandleReloadPageTextsCommand, "", NULL }, + { "phasedefinitions", SEC_ADMINISTRATOR, true, &HandleReloadPhaseDefinitionsCommand, "", NULL }, { "pickpocketing_loot_template", SEC_ADMINISTRATOR, true, &HandleReloadLootTemplatesPickpocketingCommand, "", NULL}, { "points_of_interest", SEC_ADMINISTRATOR, true, &HandleReloadPointsOfInterestCommand, "", NULL }, { "prospecting_loot_template", SEC_ADMINISTRATOR, true, &HandleReloadLootTemplatesProspectingCommand, "", NULL }, @@ -179,7 +174,6 @@ public: HandleReloadAllAchievementCommand(handler, ""); HandleReloadAllAreaCommand(handler, ""); - HandleReloadAllEventAICommand(handler, ""); HandleReloadAllLootCommand(handler, ""); HandleReloadAllNpcCommand(handler, ""); HandleReloadAllQuestCommand(handler, ""); @@ -268,13 +262,6 @@ public: return true; } - static bool HandleReloadAllEventAICommand(ChatHandler* handler, const char* /*args*/) - { - HandleReloadEventAITextsCommand(handler, "a"); - HandleReloadEventAIScriptsCommand(handler, "a"); - return true; - } - static bool HandleReloadAllSpellCommand(ChatHandler* handler, const char* /*args*/) { HandleReloadSkillDiscoveryTemplateCommand(handler, "a"); @@ -465,39 +452,39 @@ public: cInfo->dynamicflags = fields[33].GetUInt32(); cInfo->family = fields[34].GetUInt8(); cInfo->trainer_type = fields[35].GetUInt8(); - cInfo->trainer_spell = fields[36].GetUInt32(); - cInfo->trainer_class = fields[37].GetUInt8(); - cInfo->trainer_race = fields[38].GetUInt8(); - cInfo->minrangedmg = fields[39].GetFloat(); - cInfo->maxrangedmg = fields[40].GetFloat(); - cInfo->rangedattackpower = fields[41].GetUInt16(); - cInfo->type = fields[42].GetUInt8(); - cInfo->type_flags = fields[43].GetUInt32(); - cInfo->lootid = fields[44].GetUInt32(); - cInfo->pickpocketLootId = fields[45].GetUInt32(); - cInfo->SkinLootId = fields[46].GetUInt32(); + cInfo->trainer_class = fields[36].GetUInt8(); + cInfo->trainer_race = fields[37].GetUInt8(); + cInfo->minrangedmg = fields[38].GetFloat(); + cInfo->maxrangedmg = fields[39].GetFloat(); + cInfo->rangedattackpower = fields[40].GetUInt16(); + cInfo->type = fields[41].GetUInt8(); + cInfo->type_flags = fields[42].GetUInt32(); + cInfo->lootid = fields[43].GetUInt32(); + cInfo->pickpocketLootId = fields[44].GetUInt32(); + cInfo->SkinLootId = fields[45].GetUInt32(); for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i) - cInfo->resistance[i] = fields[47 + i -1].GetUInt16(); - - cInfo->spells[0] = fields[53].GetUInt32(); - cInfo->spells[1] = fields[54].GetUInt32(); - cInfo->spells[2] = fields[55].GetUInt32(); - cInfo->spells[3] = fields[56].GetUInt32(); - cInfo->spells[4] = fields[57].GetUInt32(); - cInfo->spells[5] = fields[58].GetUInt32(); - cInfo->spells[6] = fields[59].GetUInt32(); - cInfo->spells[7] = fields[60].GetUInt32(); - cInfo->PetSpellDataId = fields[61].GetUInt32(); - cInfo->VehicleId = fields[62].GetUInt32(); - cInfo->mingold = fields[63].GetUInt32(); - cInfo->maxgold = fields[64].GetUInt32(); - cInfo->AIName = fields[65].GetString(); - cInfo->MovementType = fields[66].GetUInt8(); - cInfo->InhabitType = fields[67].GetUInt8(); - cInfo->HoverHeight = fields[68].GetFloat(); - cInfo->ModHealth = fields[69].GetFloat(); - cInfo->ModMana = fields[70].GetFloat(); + cInfo->resistance[i] = fields[46 + i -1].GetUInt16(); + + cInfo->spells[0] = fields[52].GetUInt32(); + cInfo->spells[1] = fields[53].GetUInt32(); + cInfo->spells[2] = fields[54].GetUInt32(); + cInfo->spells[3] = fields[55].GetUInt32(); + cInfo->spells[4] = fields[56].GetUInt32(); + cInfo->spells[5] = fields[57].GetUInt32(); + cInfo->spells[6] = fields[58].GetUInt32(); + cInfo->spells[7] = fields[59].GetUInt32(); + cInfo->PetSpellDataId = fields[60].GetUInt32(); + cInfo->VehicleId = fields[61].GetUInt32(); + cInfo->mingold = fields[62].GetUInt32(); + cInfo->maxgold = fields[63].GetUInt32(); + cInfo->AIName = fields[64].GetString(); + cInfo->MovementType = fields[65].GetUInt8(); + cInfo->InhabitType = fields[66].GetUInt8(); + cInfo->HoverHeight = fields[67].GetFloat(); + cInfo->ModHealth = fields[68].GetFloat(); + cInfo->ModMana = fields[69].GetFloat(); + cInfo->ModManaExtra = fields[70].GetFloat(); cInfo->ModArmor = fields[71].GetFloat(); cInfo->RacialLeader = fields[72].GetBool(); cInfo->questItems[0] = fields[73].GetUInt32(); @@ -941,14 +928,6 @@ public: return true; } - static bool HandleReloadItemSetNamesCommand(ChatHandler* handler, const char* /*args*/) - { - sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Item set names..."); - sObjectMgr->LoadItemSetNames(); - handler->SendGlobalGMSysMessage("DB table `item_set_names` reloaded."); - return true; - } - static bool HandleReloadEventScriptsCommand(ChatHandler* handler, const char* args) { if (sScriptMgr->IsScriptScheduled()) @@ -1002,23 +981,6 @@ public: return true; } - static bool HandleReloadEventAITextsCommand(ChatHandler* handler, const char* /*args*/) - { - - sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Texts from `creature_ai_texts`..."); - sEventAIMgr->LoadCreatureEventAI_Texts(); - handler->SendGlobalGMSysMessage("DB table `creature_ai_texts` reloaded."); - return true; - } - - static bool HandleReloadEventAIScriptsCommand(ChatHandler* handler, const char* /*args*/) - { - sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Scripts from `creature_ai_scripts`..."); - sEventAIMgr->LoadCreatureEventAI_Scripts(); - handler->SendGlobalGMSysMessage("DB table `creature_ai_scripts` reloaded."); - return true; - } - static bool HandleReloadSpellScriptsCommand(ChatHandler* handler, const char* args) { if (sScriptMgr->IsScriptScheduled()) @@ -1135,14 +1097,6 @@ public: return true; } - static bool HandleReloadLocalesItemSetNameCommand(ChatHandler* handler, const char* /*args*/) - { - sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Locales Item set name... "); - sObjectMgr->LoadItemSetNameLocales(); - handler->SendGlobalGMSysMessage("DB table `locales_item_set_name` reloaded."); - return true; - } - static bool HandleReloadLocalesNpcTextCommand(ChatHandler* handler, const char* /*args*/) { sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Locales NPC Text ... "); @@ -1232,6 +1186,15 @@ public: handler->SendGlobalGMSysMessage("Vehicle template accessories reloaded."); return true; } + + static bool HandleReloadPhaseDefinitionsCommand(ChatHandler* handler, const char* /*args*/) + { + sLog->outInfo(LOG_FILTER_GENERAL, "Reloading phase_definitions table..."); + sObjectMgr->LoadPhaseDefinitions(); + sWorld->UpdatePhaseDefinitions(); + handler->SendGlobalGMSysMessage("Phase Definitions reloaded."); + return true; + } }; void AddSC_reload_commandscript() diff --git a/src/server/scripts/Commands/cs_reset.cpp b/src/server/scripts/Commands/cs_reset.cpp index 44d97ee2221..355053905f1 100644 --- a/src/server/scripts/Commands/cs_reset.cpp +++ b/src/server/scripts/Commands/cs_reset.cpp @@ -66,7 +66,7 @@ public: if (target) target->ResetAchievements(); else - AchievementMgr::DeleteFromDB(GUID_LOPART(targetGuid)); + AchievementMgr<Player>::DeleteFromDB(GUID_LOPART(targetGuid)); return true; } @@ -77,11 +77,8 @@ public: if (!handler->extractPlayerTarget((char*)args, &target)) return false; - target->SetHonorPoints(0); target->SetUInt32Value(PLAYER_FIELD_KILLS, 0); target->SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, 0); - target->SetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, 0); - target->SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, 0); target->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL); return true; @@ -238,7 +235,7 @@ public: if (target) { - target->resetTalents(true); + target->ResetTalents(true); target->SendTalentsInfoData(false); ChatHandler(target->GetSession()).SendSysMessage(LANG_RESET_TALENTS); if (!handler->GetSession() || handler->GetSession()->GetPlayer() != target) diff --git a/src/server/scripts/Commands/cs_titles.cpp b/src/server/scripts/Commands/cs_titles.cpp index 4c80f669312..bad3b8c0318 100644 --- a/src/server/scripts/Commands/cs_titles.cpp +++ b/src/server/scripts/Commands/cs_titles.cpp @@ -96,7 +96,7 @@ public: target->SetTitle(titleInfo); // to be sure that title now known target->SetUInt32Value(PLAYER_CHOSEN_TITLE, titleInfo->bit_index); - handler->PSendSysMessage(LANG_TITLE_CURRENT_RES, id, titleInfo->name[handler->GetSessionDbcLocale()], tNameLink.c_str()); + handler->PSendSysMessage(LANG_TITLE_CURRENT_RES, id, titleInfo->name, tNameLink.c_str()); return true; } @@ -139,7 +139,7 @@ public: std::string tNameLink = handler->GetNameLink(target); char titleNameStr[80]; - snprintf(titleNameStr, 80, titleInfo->name[handler->GetSessionDbcLocale()], target->GetName().c_str()); + snprintf(titleNameStr, 80, titleInfo->name, target->GetName().c_str()); target->SetTitle(titleInfo); handler->PSendSysMessage(LANG_TITLE_ADD_RES, id, titleNameStr, tNameLink.c_str()); @@ -187,7 +187,7 @@ public: std::string tNameLink = handler->GetNameLink(target); char titleNameStr[80]; - snprintf(titleNameStr, 80, titleInfo->name[handler->GetSessionDbcLocale()], target->GetName().c_str()); + snprintf(titleNameStr, 80, titleInfo->name, target->GetName().c_str()); handler->PSendSysMessage(LANG_TITLE_REMOVE_RES, id, titleNameStr, tNameLink.c_str()); diff --git a/src/server/scripts/Commands/cs_wp.cpp b/src/server/scripts/Commands/cs_wp.cpp index 87b12021212..4cf41a8d087 100644 --- a/src/server/scripts/Commands/cs_wp.cpp +++ b/src/server/scripts/Commands/cs_wp.cpp @@ -241,40 +241,44 @@ public: if (!target) { - handler->PSendSysMessage("%s%s|r", "|cff33ffff", "You must select target."); + handler->PSendSysMessage("%s%s|r", "|cff33ffff", "You must select a target."); return true; } - uint32 guildLow = target->GetDBTableGUIDLow(); + uint32 guidLow = target->GetDBTableGUIDLow(); + if (guidLow == 0) + { + handler->PSendSysMessage("%s%s|r", "|cffff33ff", "Target is not saved to DB."); + return true; + } - if (target->GetCreatureAddon()) + CreatureAddon const* addon = sObjectMgr->GetCreatureAddon(guidLow); + if (!addon || addon->path_id == 0) { - if (target->GetCreatureAddon()->path_id != 0) - { - PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_CREATURE_ADDON); + handler->PSendSysMessage("%s%s|r", "|cffff33ff", "Target does not have a loaded path."); + return true; + } - stmt->setUInt32(0, guildLow); + PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_CREATURE_ADDON); - WorldDatabase.Execute(stmt); + stmt->setUInt32(0, guidLow); + + WorldDatabase.Execute(stmt); - target->UpdateWaypointID(0); + target->UpdateWaypointID(0); - stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_MOVEMENT_TYPE); + stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_MOVEMENT_TYPE); - stmt->setUInt8(0, uint8(IDLE_MOTION_TYPE)); - stmt->setUInt32(1, guildLow); + stmt->setUInt8(0, uint8(IDLE_MOTION_TYPE)); + stmt->setUInt32(1, guidLow); - WorldDatabase.Execute(stmt); + WorldDatabase.Execute(stmt); - target->LoadPath(0); - target->SetDefaultMovementType(IDLE_MOTION_TYPE); - target->GetMotionMaster()->MoveTargetedHome(); - target->GetMotionMaster()->Initialize(); - target->MonsterSay("Path unloaded.", 0, 0); - return true; - } - handler->PSendSysMessage("%s%s|r", "|cffff33ff", "Target have no loaded path."); - } + target->LoadPath(0); + target->SetDefaultMovementType(IDLE_MOTION_TYPE); + target->GetMotionMaster()->MoveTargetedHome(); + target->GetMotionMaster()->Initialize(); + target->MonsterSay("Path unloaded.", 0, 0); return true; } @@ -690,7 +694,7 @@ public: } // re-create Creature* wpCreature2 = new Creature; - if (!wpCreature2->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), VISUAL_WAYPOINT, 0, 0, chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ(), chr->GetOrientation())) + if (!wpCreature2->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMgr().GetPhaseMaskForSpawn(), VISUAL_WAYPOINT, 0, 0, chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ(), chr->GetOrientation())) { handler->PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, VISUAL_WAYPOINT); delete wpCreature2; @@ -698,7 +702,7 @@ public: return false; } - wpCreature2->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn()); + wpCreature2->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMgr().GetPhaseMaskForSpawn()); // To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells(); //TODO: Should we first use "Create" then use "LoadFromDB"? if (!wpCreature2->LoadCreatureFromDB(wpCreature2->GetDBTableGUIDLow(), map)) @@ -914,7 +918,7 @@ public: float o = chr->GetOrientation(); Creature* wpCreature = new Creature; - if (!wpCreature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), id, 0, 0, x, y, z, o)) + if (!wpCreature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMgr().GetPhaseMaskForSpawn(), id, 0, 0, x, y, z, o)) { handler->PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, id); delete wpCreature; @@ -930,7 +934,7 @@ public: WorldDatabase.Execute(stmt); - wpCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn()); + wpCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMgr().GetPhaseMaskForSpawn()); // To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells(); if (!wpCreature->LoadCreatureFromDB(wpCreature->GetDBTableGUIDLow(), map)) { @@ -978,14 +982,14 @@ public: Map* map = chr->GetMap(); Creature* creature = new Creature; - if (!creature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), id, 0, 0, x, y, z, o)) + if (!creature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMgr().GetPhaseMaskForSpawn(), id, 0, 0, x, y, z, o)) { handler->PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, id); delete creature; return false; } - creature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn()); + creature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMgr().GetPhaseMaskForSpawn()); if (!creature->LoadCreatureFromDB(creature->GetDBTableGUIDLow(), map)) { handler->PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, id); @@ -1027,14 +1031,14 @@ public: Map* map = chr->GetMap(); Creature* creature = new Creature; - if (!creature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), id, 0, 0, x, y, z, o)) + if (!creature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMgr().GetPhaseMaskForSpawn(), id, 0, 0, x, y, z, o)) { handler->PSendSysMessage(LANG_WAYPOINT_NOTCREATED, id); delete creature; return false; } - creature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn()); + creature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMgr().GetPhaseMaskForSpawn()); if (!creature->LoadCreatureFromDB(creature->GetDBTableGUIDLow(), map)) { handler->PSendSysMessage(LANG_WAYPOINT_NOTCREATED, id); diff --git a/src/server/scripts/EasternKingdoms/BaradinHold/baradin_hold.h b/src/server/scripts/EasternKingdoms/BaradinHold/baradin_hold.h new file mode 100644 index 00000000000..77554d29d15 --- /dev/null +++ b/src/server/scripts/EasternKingdoms/BaradinHold/baradin_hold.h @@ -0,0 +1,47 @@ +/* +* Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> +* +* This program is free software; you can redistribute it and/or modify it +* under the terms of the GNU General Public License as published by the +* Free Software Foundation; either version 3 of the License, or (at your +* option) any later version. +* +* This program is distributed in the hope that it will be useful, but WITHOUT +* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or +* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for +* more details. +* +* You should have received a copy of the GNU General Public License along +* with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#ifndef DEF_BARADIN_HOLD_H_ +#define DEF_BARADIN_HOLD_H_ + +#define MAX_ENCOUNTERS 3 + +enum Creatures +{ + BOSS_ARGALOTH = 47120, + BOSS_OCCUTHAR = 52363, + BOSS_ALIZABAL = 55869, + + NPC_EYE_OF_OCCUTHAR = 52389, + NPC_FOCUS_FIRE_DUMMY = 52369, + NPC_OCCUTHAR_EYE = 52368, +}; + +enum Objects +{ + GO_ARGALOTH_DOOR = 207619, + GO_OCCUTHAR_DOOR = 208953, +}; + +enum Data +{ + DATA_ARGALOTH = 1, + DATA_OCCUTHAR = 2, + DATA_ALIZABAL = 3, +}; + +#endif diff --git a/src/server/scripts/EasternKingdoms/BaradinHold/boss_alizabal.cpp b/src/server/scripts/EasternKingdoms/BaradinHold/boss_alizabal.cpp new file mode 100644 index 00000000000..d7441d6311b --- /dev/null +++ b/src/server/scripts/EasternKingdoms/BaradinHold/boss_alizabal.cpp @@ -0,0 +1,266 @@ +/* +* Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "baradin_hold.h" + +enum Texts +{ + SAY_INTRO = 1, + SAY_AGGRO = 2, + SAY_HATE = 3, + SAY_SKEWER = 4, + SAY_SKEWER_ANNOUNCE = 5, + SAY_BLADE_STORM = 6, + SAY_SLAY = 10, + SAY_DEATH = 12, +}; + +enum Spells +{ + SPELL_BLADE_DANCE = 105784, + SPELL_BLADE_DANCE_DUMMY = 105828, + SPELL_SEETHING_HATE = 105067, + SPELL_SKEWER = 104936, + SPELL_BERSERK = 47008, +}; + +enum Actions +{ + ACTION_INTRO = 1, +}; + +enum Points +{ + POINT_STORM = 1, +}; + +enum Events +{ + EVENT_RANDOM_CAST = 1, + EVENT_STOP_STORM = 2, + EVENT_MOVE_STORM = 3, + EVENT_CAST_STORM = 4, +}; + +class at_alizabal_intro : public AreaTriggerScript +{ + public: + at_alizabal_intro() : AreaTriggerScript("at_alizabal_intro") { } + + bool OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/) + { + if (InstanceScript* instance = player->GetInstanceScript()) + if (Creature* alizabal = ObjectAccessor::GetCreature(*player, instance->GetData64(DATA_ALIZABAL))) + alizabal->AI()->DoAction(ACTION_INTRO); + return true; + } +}; + +class boss_alizabal : public CreatureScript +{ + public: + boss_alizabal() : CreatureScript("boss_alizabal") { } + + struct boss_alizabalAI : public BossAI + { + boss_alizabalAI(Creature* creature) : BossAI(creature, DATA_ALIZABAL) + { + Intro = false; + Hate = false; + Skewer = false; + } + + bool Intro; + bool Hate; + bool Skewer; + + void Reset() + { + _Reset(); + Hate = false; + Skewer = false; + } + + void EnterCombat(Unit* /*who*/) + { + _EnterCombat(); + Talk(SAY_AGGRO); + instance->SendEncounterUnit(ENCOUNTER_FRAME_ENGAGE, me); + events.ScheduleEvent(EVENT_RANDOM_CAST, 10000); + } + + void JustDied(Unit* /*killer*/) + { + _JustDied(); + Talk(SAY_DEATH); + instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me); + } + + void KilledUnit(Unit* who) + { + if (who->GetTypeId() == TYPEID_PLAYER) + Talk(SAY_SLAY); + } + + void EnterEvadeMode() + { + instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me); + me->GetMotionMaster()->MoveTargetedHome(); + _DespawnAtEvade(); + } + + void DoAction(int32 const action) + { + switch (action) + { + case ACTION_INTRO: + if (!Intro) + { + Talk(SAY_INTRO); + Intro = true; + } + break; + } + } + + void MovementInform(uint32 type, uint32 pointId) + { + switch (pointId) + { + case POINT_STORM: + events.ScheduleEvent(EVENT_CAST_STORM, 1); + break; + } + } + + void UpdateAI(uint32 const diff) + { + if (!UpdateVictim()) + return; + + events.Update(diff); + + while (uint32 eventId = events.ExecuteEvent()) + { + switch (eventId) + { + case EVENT_RANDOM_CAST: + switch (urand(0, 1)) + { + case 0: + if (!Skewer) + { + if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0)) + { + DoCast(target, SPELL_SKEWER, true); + Talk(SAY_SKEWER); + Talk(SAY_SKEWER_ANNOUNCE, target->GetGUID()); + } + Skewer = true; + events.ScheduleEvent(EVENT_RANDOM_CAST, urand(7000, 10000)); + } + else if (!Hate) + { + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, NonTankTargetSelector(me))) + { + DoCast(target, SPELL_SEETHING_HATE, true); + Talk(SAY_HATE); + } + Hate = true; + events.ScheduleEvent(EVENT_RANDOM_CAST, urand(7000, 10000)); + } + else if (Hate && Skewer) + { + Talk(SAY_BLADE_STORM); + DoCastAOE(SPELL_BLADE_DANCE_DUMMY); + DoCastAOE(SPELL_BLADE_DANCE); + events.ScheduleEvent(EVENT_RANDOM_CAST, 21000); + events.ScheduleEvent(EVENT_MOVE_STORM, 4050); + events.ScheduleEvent(EVENT_STOP_STORM, 13000); + } + break; + case 1: + if (!Hate) + { + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, NonTankTargetSelector(me))) + { + DoCast(target, SPELL_SEETHING_HATE, true); + Talk(SAY_HATE); + } + Hate = true; + events.ScheduleEvent(EVENT_RANDOM_CAST, urand(7000, 10000)); + } + else if (!Skewer) + { + if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0)) + { + DoCast(target, SPELL_SKEWER, true); + Talk(SAY_SKEWER); + Talk(SAY_SKEWER_ANNOUNCE, target->GetGUID()); + } + Skewer = true; + events.ScheduleEvent(EVENT_RANDOM_CAST, urand(7000, 10000)); + } + else if (Hate && Skewer) + { + Talk(SAY_BLADE_STORM); + DoCastAOE(SPELL_BLADE_DANCE_DUMMY); + DoCastAOE(SPELL_BLADE_DANCE); + events.ScheduleEvent(EVENT_RANDOM_CAST, 21000); + events.ScheduleEvent(EVENT_MOVE_STORM, 4050); + events.ScheduleEvent(EVENT_STOP_STORM, 13000); + } + break; + } + break; + case EVENT_MOVE_STORM: + me->SetSpeed(MOVE_RUN, 4.0f); + me->SetSpeed(MOVE_WALK, 4.0f); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, NonTankTargetSelector(me))) + me->GetMotionMaster()->MovePoint(POINT_STORM, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ()); + events.ScheduleEvent(EVENT_MOVE_STORM, 4050); + break; + case EVENT_STOP_STORM: + me->RemoveAura(SPELL_BLADE_DANCE); + me->RemoveAura(SPELL_BLADE_DANCE_DUMMY); + me->SetSpeed(MOVE_WALK, 1.0f); + me->SetSpeed(MOVE_RUN, 1.14f); + me->GetMotionMaster()->MoveChase(me->getVictim()); + Hate = false; + Skewer = false; + break; + case EVENT_CAST_STORM: + DoCastAOE(SPELL_BLADE_DANCE); + break; + } + } + + DoMeleeAttackIfReady(); + } + }; + + CreatureAI* GetAI(Creature* creature) const + { + return new boss_alizabalAI(creature); + } +}; + +void AddSC_boss_alizabal() +{ + new boss_alizabal(); + new at_alizabal_intro(); +} diff --git a/src/server/scripts/EasternKingdoms/BaradinHold/instance_baradin_hold.cpp b/src/server/scripts/EasternKingdoms/BaradinHold/instance_baradin_hold.cpp new file mode 100644 index 00000000000..9bbfebecf2c --- /dev/null +++ b/src/server/scripts/EasternKingdoms/BaradinHold/instance_baradin_hold.cpp @@ -0,0 +1,168 @@ +/* +* Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> +* +* This program is free software; you can redistribute it and/or modify it +* under the terms of the GNU General Public License as published by the +* Free Software Foundation; either version 3 of the License, or (at your +* option) any later version. +* +* This program is distributed in the hope that it will be useful, but WITHOUT +* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or +* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for +* more details. +* +* You should have received a copy of the GNU General Public License along +* with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#include"baradin_hold.h" + +DoorData const doorData[] = +{ + {GO_ARGALOTH_DOOR, DATA_ARGALOTH, DOOR_TYPE_ROOM, BOUNDARY_NONE}, + {GO_OCCUTHAR_DOOR, DATA_OCCUTHAR, DOOR_TYPE_ROOM, BOUNDARY_NONE}, +}; + +class instance_baradin_hold: public InstanceMapScript +{ +public: + instance_baradin_hold() : InstanceMapScript("instance_baradin_hold", 757) { } + + InstanceScript* GetInstanceScript(InstanceMap* map) const + { + return new instance_baradin_hold_InstanceMapScript(map); + } + + struct instance_baradin_hold_InstanceMapScript: public InstanceScript + { + instance_baradin_hold_InstanceMapScript(InstanceMap* map) : InstanceScript(map) + { + SetBossNumber(MAX_ENCOUNTERS); + LoadDoorData(doorData); + _argalothGUID = 0; + _occutharGUID = 0; + _alizabalGUID = 0; + _argalothDoor = 0; + _occutharDoor = 0; + } + + void Initialize() + { + } + + void OnCreatureCreate(Creature* creature) + { + switch(creature->GetEntry()) + { + case BOSS_ARGALOTH: + _argalothGUID = creature->GetGUID(); + break; + case BOSS_OCCUTHAR: + _occutharGUID = creature->GetGUID(); + break; + case BOSS_ALIZABAL: + _alizabalGUID = creature->GetGUID(); + break; + } + } + + void OnGameObjectCreate(GameObject* go) + { + switch(go->GetEntry()) + { + case GO_ARGALOTH_DOOR: + _argalothDoor = go->GetGUID(); + AddDoor(go, true); + break; + case GO_OCCUTHAR_DOOR: + _occutharDoor = go->GetGUID(); + AddDoor(go, true); + break; + } + } + + uint64 GetData64(uint32 data) const + { + switch (data) + { + case DATA_ARGALOTH: + return _argalothGUID; + case DATA_OCCUTHAR: + return _occutharGUID; + case DATA_ALIZABAL: + return _alizabalGUID; + default: + break; + } + return NULL; + } + + void OnGameObjectRemove(GameObject* go) + { + switch(go->GetEntry()) + { + case GO_ARGALOTH_DOOR: + AddDoor(go, false); + break; + case GO_OCCUTHAR_DOOR: + AddDoor(go, false); + break; + } + } + + std::string GetSaveData() + { + OUT_SAVE_INST_DATA; + + std::ostringstream saveStream; + saveStream << "B H " << GetBossSaveData(); + + OUT_SAVE_INST_DATA_COMPLETE; + return saveStream.str(); + } + + void Load(const char* in) + { + if (!in) + { + OUT_LOAD_INST_DATA_FAIL; + return; + } + + OUT_LOAD_INST_DATA(in); + + char dataHead1, dataHead2; + + std::istringstream loadStream(in); + loadStream >> dataHead1 >> dataHead2; + + if (dataHead1 == 'B' && dataHead2 == 'H') + { + for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i) + { + uint32 tmpState; + loadStream >> tmpState; + if (tmpState == IN_PROGRESS || tmpState > SPECIAL) + tmpState = NOT_STARTED; + + SetBossState(i, EncounterState(tmpState)); + } + + } else OUT_LOAD_INST_DATA_FAIL; + + OUT_LOAD_INST_DATA_COMPLETE; + } + + private: + uint64 _argalothGUID; + uint64 _occutharGUID; + uint64 _alizabalGUID; + uint64 _argalothDoor; + uint64 _occutharDoor; + }; +}; + +void AddSC_instance_baradin_hold() +{ + new instance_baradin_hold(); +} diff --git a/src/server/scripts/EasternKingdoms/CMakeLists.txt b/src/server/scripts/EasternKingdoms/CMakeLists.txt index f581baa31fa..e782711bde2 100644 --- a/src/server/scripts/EasternKingdoms/CMakeLists.txt +++ b/src/server/scripts/EasternKingdoms/CMakeLists.txt @@ -17,6 +17,8 @@ set(scripts_STAT_SRCS EasternKingdoms/AlteracValley/boss_drekthar.cpp EasternKingdoms/AlteracValley/boss_vanndar.cpp EasternKingdoms/AlteracValley/alterac_valley.cpp + EasternKingdoms/BaradinHold/boss_alizabal.cpp + EasternKingdoms/BaradinHold/instance_baradin_hold.cpp EasternKingdoms/Scholomance/boss_the_ravenian.cpp EasternKingdoms/Scholomance/boss_instructor_malicia.cpp EasternKingdoms/Scholomance/boss_death_knight_darkreaver.cpp @@ -33,22 +35,17 @@ set(scripts_STAT_SRCS EasternKingdoms/Scholomance/boss_ras_frostwhisper.cpp EasternKingdoms/Scholomance/boss_kirtonos_the_herald.cpp EasternKingdoms/zone_isle_of_queldanas.cpp - EasternKingdoms/boss_kruul.cpp - EasternKingdoms/ZulGurub/boss_hakkar.cpp - EasternKingdoms/ZulGurub/boss_mandokir.cpp - EasternKingdoms/ZulGurub/boss_marli.cpp - EasternKingdoms/ZulGurub/boss_hazzarah.cpp - EasternKingdoms/ZulGurub/boss_jeklik.cpp EasternKingdoms/ZulGurub/boss_grilek.cpp - EasternKingdoms/ZulGurub/zulgurub.h + EasternKingdoms/ZulGurub/boss_hazzarah.cpp + EasternKingdoms/ZulGurub/boss_jindo_the_godbreaker.cpp + EasternKingdoms/ZulGurub/boss_kilnara.cpp + EasternKingdoms/ZulGurub/boss_mandokir.cpp EasternKingdoms/ZulGurub/boss_renataki.cpp - EasternKingdoms/ZulGurub/boss_arlokk.cpp - EasternKingdoms/ZulGurub/boss_gahzranka.cpp EasternKingdoms/ZulGurub/boss_venoxis.cpp - EasternKingdoms/ZulGurub/instance_zulgurub.cpp - EasternKingdoms/ZulGurub/boss_jindo.cpp EasternKingdoms/ZulGurub/boss_wushoolay.cpp - EasternKingdoms/ZulGurub/boss_thekal.cpp + EasternKingdoms/ZulGurub/boss_zanzil.cpp + EasternKingdoms/ZulGurub/instance_zulgurub.cpp + EasternKingdoms/ZulGurub/zulgurub.h EasternKingdoms/zone_wetlands.cpp EasternKingdoms/zone_arathi_highlands.cpp EasternKingdoms/Gnomeregan/instance_gnomeregan.cpp diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/zone_the_scarlet_enclave.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/zone_the_scarlet_enclave.cpp index 27e057ce6aa..fa7180b7497 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/zone_the_scarlet_enclave.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/zone_the_scarlet_enclave.cpp @@ -100,7 +100,7 @@ public: FlyBackTimer = 4500; break; case 2: - if (!player->isRessurectRequested()) + if (!player->IsRessurectRequested()) { me->HandleEmoteCommand(EMOTE_ONESHOT_CUSTOM_SPELL_01); DoCast(player, SPELL_REVIVE, true); diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp index 4927666073b..dff4adb7b54 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp @@ -443,7 +443,7 @@ public: { me->SetVisible(false); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - me->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT | MOVEMENTFLAG_DISABLE_GRAVITY); + me->AddUnitMovementFlag(MOVEMENTFLAG_DISABLE_GRAVITY); me->SetSpeed(MOVE_WALK, 5.0f, true); wp_reached = false; count = 0; @@ -476,7 +476,7 @@ public: instance->SetData(GAMEOBJECT_PUMPKIN_SHRINE, 0); //hide gameobject break; case 19: - me->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT | MOVEMENTFLAG_DISABLE_GRAVITY); + me->RemoveUnitMovementFlag(MOVEMENTFLAG_DISABLE_GRAVITY); break; case 20: { diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp index 59face32389..7718b3682f8 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp @@ -254,7 +254,7 @@ public: { OrbsEmpowered = 0; EmpowerCount = 0; - me->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT | MOVEMENTFLAG_DISABLE_GRAVITY); + me->AddUnitMovementFlag(MOVEMENTFLAG_DISABLE_GRAVITY); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->setActive(true); @@ -440,7 +440,7 @@ public: summoned->CastSpell(summoned, SPELL_SHADOW_CHANNELING, false); break; case CREATURE_ANVEENA: - summoned->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT | MOVEMENTFLAG_DISABLE_GRAVITY); + summoned->AddUnitMovementFlag(MOVEMENTFLAG_DISABLE_GRAVITY); summoned->CastSpell(summoned, SPELL_ANVEENA_PRISON, true); summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); break; diff --git a/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp b/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp index 44fa0f87177..d0eefd67392 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp @@ -314,7 +314,7 @@ class npc_harrison_jones : public CreatureScript me->SetEntry(NPC_HARRISON_JONES_2); me->SetDisplayId(MODEL_HARRISON_JONES_2); me->SetTarget(0); - me->SetByteValue(UNIT_FIELD_BYTES_1, 0,UNIT_STAND_STATE_DEAD); + me->SetByteValue(UNIT_FIELD_BYTES_1, 0, UNIT_STAND_STATE_DEAD); me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD); if (instance) instance->SetData(DATA_GONGEVENT, DONE); diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp deleted file mode 100644 index c2806c395f4..00000000000 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp +++ /dev/null @@ -1,455 +0,0 @@ -/* - * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the - * Free Software Foundation; either version 2 of the License, or (at your - * option) any later version. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for - * more details. - * - * You should have received a copy of the GNU General Public License along - * with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -/* ScriptData -TCName: Boss_Arlokk -TC%Complete: 95 -TCComment: Wrong cleave and red aura is missing not yet added. -TCComment: Prowlers moving through wall hopefully mmaps will fix. -TCComment: Can't test LOS until mmaps. -TCCategory: Zul'Gurub -EndScriptData */ - -#include "ScriptMgr.h" -#include "ScriptedCreature.h" -#include "SpellInfo.h" -#include "zulgurub.h" - -enum Says -{ - SAY_AGGRO = 0, - SAY_FEAST_PROWLER = 1, - SAY_DEATH = 2 -}; - -enum Spells -{ - SPELL_SHADOW_WORD_PAIN = 24212, // Corrected - SPELL_GOUGE = 12540, // Corrected - SPELL_MARK_OF_ARLOKK = 24210, // triggered spell 24211 Added to spell_dbc - SPELL_RAVAGE = 24213, // Corrected - SPELL_CLEAVE = 25174, // Searching for right spell - SPELL_PANTHER_TRANSFORM = 24190, // Transform to panther now used - SPELL_SUMMON_PROWLER = 24246, // Added to Spell_dbc - SPELL_VANISH_VISUAL = 24222, // Added - SPELL_VANISH = 24223, // Added - SPELL_SUPER_INVIS = 24235 // Added to Spell_dbc -}; - -enum Events -{ - EVENT_SHADOW_WORD_PAIN = 1, - EVENT_GOUGE = 2, - EVENT_MARK_OF_ARLOKK = 3, - EVENT_RAVAGE = 4, - EVENT_TRANSFORM = 5, - EVENT_VANISH = 6, - EVENT_VANISH_2 = 7, - EVENT_TRANSFORM_BACK = 8, - EVENT_VISIBLE = 9, - EVENT_SUMMON_PROWLERS = 10 -}; - -enum Phases -{ - PHASE_ALL = 0, - PHASE_ONE = 1, - PHASE_TWO = 2 -}; - -enum Weapon -{ - WEAPON_DAGGER = 10616 -}; - -enum Misc -{ - MAX_PROWLERS_PER_SIDE = 15 -}; - -Position const PosMoveOnSpawn[1] = -{ - { -11561.9f, -1627.868f, 41.29941f, 0.0f } -}; - -class boss_arlokk : public CreatureScript -{ - public: boss_arlokk() : CreatureScript("boss_arlokk") {} - - struct boss_arlokkAI : public BossAI - { - boss_arlokkAI(Creature* creature) : BossAI(creature, DATA_ARLOKK) { } - - void Reset() - { - _summonCountA = 0; - _summonCountB = 0; - me->RemoveAllAuras(); - me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(WEAPON_DAGGER)); - me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, uint32(WEAPON_DAGGER)); - if (instance) - { - if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetData64(GO_FORCEFIELD))) - gate->SetGoState(GO_STATE_READY); - me->SetWalk(false); - me->GetMotionMaster()->MovePoint(0, PosMoveOnSpawn[0]); - } - } - - void JustDied(Unit* /*killer*/) - { - Talk(SAY_DEATH); - me->RemoveAllAuras(); - if (instance) - { - if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetData64(GO_FORCEFIELD))) - gate->SetGoState(GO_STATE_ACTIVE); - instance->SetBossState(DATA_ARLOKK, DONE); - } - } - - void EnterCombat(Unit* /*who*/) - { - _EnterCombat(); - events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(7000, 9000), 0, PHASE_ONE); - events.ScheduleEvent(EVENT_GOUGE, urand(12000, 15000), 0, PHASE_ONE); - if (instance) - events.ScheduleEvent(EVENT_SUMMON_PROWLERS, 6000, 0, PHASE_ALL); - events.ScheduleEvent(EVENT_MARK_OF_ARLOKK, urand(9000, 11000), 0, PHASE_ALL); - events.ScheduleEvent(EVENT_TRANSFORM, urand(15000, 20000), 0, PHASE_ONE); - Talk(SAY_AGGRO); - - // Sets up list of Panther spawners to cast on - std::list<Creature*> triggerList; - GetCreatureListWithEntryInGrid(triggerList, me, NPC_PANTHER_TRIGGER, 100.0f); - if (!triggerList.empty()) - { - uint8 sideA = 0; - uint8 sideB = 0; - for (std::list<Creature*>::const_iterator itr = triggerList.begin(); itr != triggerList.end(); ++itr) - { - if (Creature* trigger = *itr) - { - if (trigger->GetPositionY() < -1625.0f) - { - _triggersSideAGUID[sideA] = trigger->GetGUID(); - ++sideA; - } - else - { - _triggersSideBGUID[sideB] = trigger->GetGUID(); - ++sideB; - } - } - } - } - } - - void EnterEvadeMode() - { - if (instance) - { - if (GameObject* object = me->GetMap()->GetGameObject(instance->GetData64(GO_FORCEFIELD))) - object->SetGoState(GO_STATE_ACTIVE); - if (GameObject* object = me->GetMap()->GetGameObject(instance->GetData64(GO_GONG_OF_BETHEKK))) - object->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); - instance->SetBossState(DATA_ARLOKK, NOT_STARTED); - } - me->DespawnOrUnsummon(4000); - } - - void SetData(uint32 id, uint32 /*value*/) - { - if (id == 1) - --_summonCountA; - else if (id == 2) - --_summonCountB; - } - - void UpdateAI(uint32 const diff) - { - if (!UpdateVictim()) - return; - - events.Update(diff); - - if (me->HasUnitState(UNIT_STATE_CASTING)) - return; - - while (uint32 eventId = events.ExecuteEvent()) - { - switch (eventId) - { - case EVENT_SHADOW_WORD_PAIN: - DoCastVictim(SPELL_SHADOW_WORD_PAIN, true); - events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(5000, 7000), 0, PHASE_ONE); - break; - case EVENT_GOUGE: - DoCastVictim(SPELL_GOUGE, true); - break; - case EVENT_SUMMON_PROWLERS: - if (_summonCountA < MAX_PROWLERS_PER_SIDE) - { - if (Unit* trigger = me->GetUnit(*me, _triggersSideAGUID[urand(0, 4)])) - { - trigger->CastSpell(trigger, SPELL_SUMMON_PROWLER); - ++_summonCountA; - } - } - if (_summonCountB < MAX_PROWLERS_PER_SIDE) - { - if (Unit* trigger = me->GetUnit(*me, _triggersSideBGUID[urand(0, 4)])) - { - trigger->CastSpell(trigger, SPELL_SUMMON_PROWLER); - ++_summonCountB; - } - } - events.ScheduleEvent(EVENT_SUMMON_PROWLERS, 6000, 0, PHASE_ALL); - break; - case EVENT_MARK_OF_ARLOKK: - { - Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, urand(1,3), 0.0f, false, -SPELL_MARK_OF_ARLOKK); - if (!target) - target = me->getVictim(); - if (target) - { - DoCast(target, SPELL_MARK_OF_ARLOKK, true); - Talk(SAY_FEAST_PROWLER, target->GetGUID()); - } - events.ScheduleEvent(EVENT_MARK_OF_ARLOKK, urand(120000, 130000)); - break; - } - case EVENT_TRANSFORM: - { - DoCast(me, SPELL_PANTHER_TRANSFORM); - me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(EQUIP_UNEQUIP)); - me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, uint32(EQUIP_UNEQUIP)); - const CreatureTemplate* cinfo = me->GetCreatureTemplate(); - me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 35))); - me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 35))); - me->UpdateDamagePhysical(BASE_ATTACK); - me->AttackStop(); - DoResetThreat(); - me->SetReactState(REACT_PASSIVE); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE); - DoCast(me, SPELL_VANISH_VISUAL); - DoCast(me, SPELL_VANISH); - events.ScheduleEvent(EVENT_VANISH, 1000, 0, PHASE_ONE); - break; - } - case EVENT_VANISH: - DoCast(me, SPELL_SUPER_INVIS); - me->SetWalk(false); - if (instance) - me->GetMotionMaster()->MovePoint(0, frand(-11551.0f, -11508.0f), frand(-1638.0f, -1617.0f), me->GetPositionZ()); - events.ScheduleEvent(EVENT_VANISH_2, 9000, 0, PHASE_ONE); - break; - case EVENT_VANISH_2: - DoCast(me, SPELL_VANISH); - DoCast(me, SPELL_SUPER_INVIS); - events.ScheduleEvent(EVENT_VISIBLE, urand(7000, 10000), 0, PHASE_ONE); - break; - case EVENT_VISIBLE: - me->SetReactState(REACT_AGGRESSIVE); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE); - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) - AttackStart(target); - me->RemoveAura(SPELL_SUPER_INVIS); - me->RemoveAura(SPELL_VANISH); - events.ScheduleEvent(EVENT_RAVAGE, urand(10000, 14000), 0, PHASE_TWO); - events.ScheduleEvent(EVENT_TRANSFORM_BACK, urand(15000, 18000), 0, PHASE_TWO); - events.SetPhase(PHASE_TWO); - break; - case EVENT_RAVAGE: - DoCastVictim(SPELL_RAVAGE, true); - events.ScheduleEvent(EVENT_RAVAGE, urand(10000, 14000), 0, PHASE_TWO); - break; - case EVENT_TRANSFORM_BACK: - { - me->RemoveAura(SPELL_PANTHER_TRANSFORM); - DoCast(me, SPELL_VANISH_VISUAL); - me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(WEAPON_DAGGER)); - me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, uint32(WEAPON_DAGGER)); - const CreatureTemplate* cinfo = me->GetCreatureTemplate(); - me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg)); - me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg)); - me->UpdateDamagePhysical(BASE_ATTACK); - events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(4000, 7000), 0, PHASE_ONE); - events.ScheduleEvent(EVENT_GOUGE, urand(12000, 15000), 0, PHASE_ONE); - events.ScheduleEvent(EVENT_TRANSFORM, urand(16000, 20000), 0, PHASE_ONE); - events.SetPhase(PHASE_ONE); - break; - } - default: - break; - } - } - - DoMeleeAttackIfReady(); - } - - private: - uint8 _summonCountA; - uint8 _summonCountB; - uint64 _triggersSideAGUID[5]; - uint64 _triggersSideBGUID[5]; - }; - - CreatureAI* GetAI(Creature* creature) const - { - return GetZulGurubAI<boss_arlokkAI>(creature); - } -}; - -/*###### -## npc_zulian_prowler -######*/ - -enum ZulianProwlerSpells -{ - SPELL_SNEAK_RANK_1_1 = 22766, - SPELL_SNEAK_RANK_1_2 = 7939, // Added to Spell_dbc - SPELL_MARK_OF_ARLOKK_TRIGGER = 24211 // Added to Spell_dbc -}; - -enum ZulianProwlerEvents -{ - EVENT_ATTACK = 1 -}; - -Position const PosProwlerCenter[1] = -{ - { -11556.7f, -1631.344f, 41.2994f, 0.0f } -}; - -class npc_zulian_prowler : public CreatureScript -{ - public: npc_zulian_prowler() : CreatureScript("npc_zulian_prowler") {} - - struct npc_zulian_prowlerAI : public ScriptedAI - { - npc_zulian_prowlerAI(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript()) { } - - void Reset() - { - if (me->GetPositionY() < -1625.0f) - _sideData = 1; - else - _sideData = 2; - - DoCast(me, SPELL_SNEAK_RANK_1_1); - DoCast(me, SPELL_SNEAK_RANK_1_2); - - if (_instance) - if (Unit* arlokk = me->GetUnit(*me, _instance->GetData64(NPC_ARLOKK))) - me->GetMotionMaster()->MovePoint(0, arlokk->GetPositionX(), arlokk->GetPositionY(), arlokk->GetPositionZ()); - _events.ScheduleEvent(EVENT_ATTACK, 6000); - } - - void EnterCombat(Unit* /*who*/) - { - me->GetMotionMaster()->Clear(false); - me->RemoveAura(SPELL_SNEAK_RANK_1_1); - me->RemoveAura(SPELL_SNEAK_RANK_1_2); - } - - void SpellHit(Unit* caster, SpellInfo const* spell) - { - if (spell->Id == SPELL_MARK_OF_ARLOKK_TRIGGER) // Should only hit if line of sight - me->Attack(caster, true); - } - - void JustDied(Unit* /*killer*/) - { - if (_instance) - { - if (Unit* arlokk = me->GetUnit(*me, _instance->GetData64(NPC_ARLOKK))) - { - if (arlokk->isAlive()) - arlokk->GetAI()->SetData(_sideData, 0); - } - } - me->DespawnOrUnsummon(4000); - } - - void UpdateAI(const uint32 diff) - { - if (UpdateVictim()) - { - DoMeleeAttackIfReady(); - return; - } - - _events.Update(diff); - - while (uint32 eventId = _events.ExecuteEvent()) - { - switch (eventId) - { - case EVENT_ATTACK: - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0.0f, 100, false)) - me->Attack(target, true); - break; - default: - break; - } - } - } - - private: - int32 _sideData; - EventMap _events; - InstanceScript* _instance; - }; - - CreatureAI* GetAI(Creature* creature) const - { - return GetZulGurubAI<npc_zulian_prowlerAI>(creature); - } -}; - -/*###### -## go_gong_of_bethekk -######*/ - -Position const PosSummonArlokk[1] = -{ - { -11507.22f, -1628.062f, 41.38264f, 3.159046f } -}; - -class go_gong_of_bethekk : public GameObjectScript -{ - public: go_gong_of_bethekk() : GameObjectScript("go_gong_of_bethekk") {} - - bool OnGossipHello(Player* /*player*/, GameObject* go) - { - if (go->GetInstanceScript()) - { - go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); - go->SendCustomAnim(0); - go->SummonCreature(NPC_ARLOKK, PosSummonArlokk[0], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 600000); - } - return true; - } -}; - -void AddSC_boss_arlokk() -{ - new boss_arlokk(); - new npc_zulian_prowler(); - new go_gong_of_bethekk(); -} diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp index f06500694a5..2a73eafba26 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp @@ -16,52 +16,44 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -/* ScriptData -SDName: Boss_Grilek -SD%Complete: 100 -SDComment: -SDCategory: Zul'Gurub -EndScriptData */ - +#include "ObjectMgr.h" #include "ScriptMgr.h" #include "ScriptedCreature.h" #include "zulgurub.h" +enum Yells +{ +}; + enum Spells { - SPELL_AVATAR = 24646, // Enrage Spell - SPELL_GROUND_TREMOR = 6524 }; enum Events { - EVENT_AVATAR = 0, - EVENT_GROUND_TREMOR = 1 }; -class boss_grilek : public CreatureScript // grilek +class boss_grilek : public CreatureScript { - public: boss_grilek() : CreatureScript("boss_grilek") {} + public: + boss_grilek() : CreatureScript("boss_grilek") { } struct boss_grilekAI : public BossAI { - boss_grilekAI(Creature* creature) : BossAI(creature, DATA_EDGE_OF_MADNESS) {} + boss_grilekAI(Creature* creature) : BossAI(creature, DATA_GRILEK) + { + } void Reset() { - _Reset(); } - void JustDied(Unit* /*killer*/) + void EnterCombat(Unit* /*who*/) { - _JustDied(); } - void EnterCombat(Unit* /*who*/) + void JustDied(Unit* /*killer*/) { - _EnterCombat(); - events.ScheduleEvent(EVENT_AVATAR, urand(15000, 25000)); - events.ScheduleEvent(EVENT_GROUND_TREMOR, urand(15000, 25000)); } void UpdateAI(uint32 const diff) @@ -73,27 +65,16 @@ class boss_grilek : public CreatureScript // grilek if (me->HasUnitState(UNIT_STATE_CASTING)) return; - + /* while (uint32 eventId = events.ExecuteEvent()) { switch (eventId) { - case EVENT_AVATAR: - DoCast(me, SPELL_AVATAR); - if (DoGetThreat(me->getVictim())) - DoModifyThreatPercent(me->getVictim(), -50); - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1)) - AttackStart(target); - events.ScheduleEvent(EVENT_AVATAR, urand(25000, 35000)); - break; - case EVENT_GROUND_TREMOR: - DoCastVictim(SPELL_GROUND_TREMOR, true); - events.ScheduleEvent(EVENT_GROUND_TREMOR, urand(12000, 16000)); - break; default: break; } } + */ DoMeleeAttackIfReady(); } @@ -109,4 +90,3 @@ void AddSC_boss_grilek() { new boss_grilek(); } - diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp deleted file mode 100644 index 68aac7547df..00000000000 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp +++ /dev/null @@ -1,180 +0,0 @@ -/* - * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the - * Free Software Foundation; either version 2 of the License, or (at your - * option) any later version. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for - * more details. - * - * You should have received a copy of the GNU General Public License along - * with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -/* -Name: Boss_Hakkar -%Complete: 95 -Comment: Blood siphon spell buggy cause of Core Issue. -Category: Zul'Gurub -*/ - -#include "ScriptMgr.h" -#include "ScriptedCreature.h" -#include "zulgurub.h" - -enum Says -{ - SAY_AGGRO = 0, - SAY_FLEEING = 1, - SAY_MINION_DESTROY = 2, // Where does it belong? - SAY_PROTECT_ALTAR = 3 // Where does it belong? -}; - -enum Spells -{ - SPELL_BLOOD_SIPHON = 24322, // Buggy ? - SPELL_CORRUPTED_BLOOD = 24328, - SPELL_CAUSE_INSANITY = 24327, // Spell needs scripting. - SPELL_WILL_OF_HAKKAR = 24178, - SPELL_ENRAGE = 24318, - // The Aspects of all High Priests spells - SPELL_ASPECT_OF_JEKLIK = 24687, - SPELL_ASPECT_OF_VENOXIS = 24688, - SPELL_ASPECT_OF_MARLI = 24686, - SPELL_ASPECT_OF_THEKAL = 24689, - SPELL_ASPECT_OF_ARLOKK = 24690 -}; - -enum Events -{ - EVENT_BLOOD_SIPHON = 0, - EVENT_CORRUPTED_BLOOD = 1, - EVENT_CAUSE_INSANITY = 2, // Spell needs scripting. Event disabled - EVENT_WILL_OF_HAKKAR = 3, - EVENT_ENRAGE = 4, - // The Aspects of all High Priests events - EVENT_ASPECT_OF_JEKLIK = 5, - EVENT_ASPECT_OF_VENOXIS = 6, - EVENT_ASPECT_OF_MARLI = 7, - EVENT_ASPECT_OF_THEKAL = 8, - EVENT_ASPECT_OF_ARLOKK = 9 -}; - -class boss_hakkar : public CreatureScript -{ - public: boss_hakkar() : CreatureScript("boss_hakkar") {} - - struct boss_hakkarAI : public BossAI - { - boss_hakkarAI(Creature* creature) : BossAI(creature, DATA_HAKKAR) {} - - void Reset() - { - _Reset(); - } - - void JustDied(Unit* /*killer*/) - { - _JustDied(); - } - - void EnterCombat(Unit* /*who*/) - { - _EnterCombat(); - events.ScheduleEvent(EVENT_BLOOD_SIPHON, 90000); - events.ScheduleEvent(EVENT_CORRUPTED_BLOOD, 25000); - events.ScheduleEvent(EVENT_CAUSE_INSANITY, 17000); - events.ScheduleEvent(EVENT_WILL_OF_HAKKAR, 17000); - events.ScheduleEvent(EVENT_ENRAGE, 600000); - if (instance->GetBossState(DATA_JEKLIK) != DONE) - events.ScheduleEvent(EVENT_ASPECT_OF_JEKLIK, 4000); - if (instance->GetBossState(DATA_VENOXIS) != DONE) - events.ScheduleEvent(EVENT_ASPECT_OF_VENOXIS, 7000); - if (instance->GetBossState(DATA_MARLI) != DONE) - events.ScheduleEvent(EVENT_ASPECT_OF_MARLI, 12000); - if (instance->GetBossState(DATA_THEKAL) != DONE) - events.ScheduleEvent(EVENT_ASPECT_OF_THEKAL, 8000); - if (instance->GetBossState(DATA_ARLOKK) != DONE) - events.ScheduleEvent(EVENT_ASPECT_OF_ARLOKK, 18000); - Talk(SAY_AGGRO); - } - - void UpdateAI(uint32 const diff) - { - if (!UpdateVictim()) - return; - - events.Update(diff); - - if (me->HasUnitState(UNIT_STATE_CASTING)) - return; - - while (uint32 eventId = events.ExecuteEvent()) - { - switch (eventId) - { - case EVENT_BLOOD_SIPHON: - DoCastVictim(SPELL_BLOOD_SIPHON, true); - events.ScheduleEvent(EVENT_BLOOD_SIPHON, 90000); - break; - case EVENT_CORRUPTED_BLOOD: - DoCastVictim(SPELL_CORRUPTED_BLOOD, true); - events.ScheduleEvent(EVENT_CORRUPTED_BLOOD, urand(30000, 45000)); - break; - case EVENT_CAUSE_INSANITY: - // DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true), SPELL_CAUSE_INSANITY); - // events.ScheduleEvent(EVENT_CAUSE_INSANITY, urand(35000, 45000)); - break; - case EVENT_WILL_OF_HAKKAR: - DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true), SPELL_WILL_OF_HAKKAR); - events.ScheduleEvent(EVENT_WILL_OF_HAKKAR, urand(25000, 35000)); - break; - case EVENT_ENRAGE: - if (!me->HasAura(SPELL_ENRAGE)) - DoCast(me, SPELL_ENRAGE); - events.ScheduleEvent(EVENT_ENRAGE, 90000); - break; - case EVENT_ASPECT_OF_JEKLIK: - DoCastVictim(SPELL_ASPECT_OF_JEKLIK, true); - events.ScheduleEvent(EVENT_ASPECT_OF_JEKLIK, urand(10000, 14000)); - break; - case EVENT_ASPECT_OF_VENOXIS: - DoCastVictim(SPELL_ASPECT_OF_VENOXIS, true); - events.ScheduleEvent(EVENT_ASPECT_OF_VENOXIS, 8000); - break; - case EVENT_ASPECT_OF_MARLI: - DoCastVictim(SPELL_ASPECT_OF_MARLI, true); - events.ScheduleEvent(EVENT_ASPECT_OF_MARLI, 10000); - break; - case EVENT_ASPECT_OF_THEKAL: - DoCastVictim(SPELL_ASPECT_OF_THEKAL, true); - events.ScheduleEvent(EVENT_ASPECT_OF_THEKAL, 15000); - break; - case EVENT_ASPECT_OF_ARLOKK: - DoCastVictim(SPELL_ASPECT_OF_ARLOKK, true); - events.ScheduleEvent(EVENT_ASPECT_OF_ARLOKK, urand(10000, 15000)); - break; - default: - break; - } - } - - DoMeleeAttackIfReady(); - } - }; - - CreatureAI* GetAI(Creature* creature) const - { - return new boss_hakkarAI(creature); - } -}; - -void AddSC_boss_hakkar() -{ - new boss_hakkar(); -} - diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp index 809403bb325..2cd6d8b14f4 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp @@ -16,54 +16,44 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -/* ScriptData -SDName: Boss_Hazzarah -SD%Complete: 100 -SDComment: -SDCategory: Zul'Gurub -EndScriptData */ - +#include "ObjectMgr.h" #include "ScriptMgr.h" #include "ScriptedCreature.h" #include "zulgurub.h" +enum Yells +{ +}; + enum Spells { - SPELL_MANABURN = 26046, - SPELL_SLEEP = 24664 }; enum Events { - EVENT_MANABURN = 0, - EVENT_SLEEP = 1, - EVENT_ILLUSIONS = 2 }; class boss_hazzarah : public CreatureScript { - public: boss_hazzarah() : CreatureScript("boss_hazzarah") {} + public: + boss_hazzarah() : CreatureScript("boss_hazzarah") { } struct boss_hazzarahAI : public BossAI { - boss_hazzarahAI(Creature* creature) : BossAI(creature, DATA_EDGE_OF_MADNESS) {} + boss_hazzarahAI(Creature* creature) : BossAI(creature, DATA_HAZZARAH) + { + } void Reset() { - _Reset(); } - void JustDied(Unit* /*killer*/) + void EnterCombat(Unit* /*who*/) { - _JustDied(); } - void EnterCombat(Unit* /*who*/) + void JustDied(Unit* /*killer*/) { - _EnterCombat(); - events.ScheduleEvent(EVENT_MANABURN, urand(4000, 10000)); - events.ScheduleEvent(EVENT_SLEEP, urand(10000, 18000)); - events.ScheduleEvent(EVENT_ILLUSIONS, urand(10000, 18000)); } void UpdateAI(uint32 const diff) @@ -75,37 +65,16 @@ class boss_hazzarah : public CreatureScript if (me->HasUnitState(UNIT_STATE_CASTING)) return; - + /* while (uint32 eventId = events.ExecuteEvent()) { switch (eventId) { - case EVENT_MANABURN: - DoCastVictim(SPELL_MANABURN, true); - events.ScheduleEvent(EVENT_MANABURN, urand(8000, 16000)); - break; - case EVENT_SLEEP: - DoCastVictim(SPELL_SLEEP, true); - events.ScheduleEvent(EVENT_SLEEP, urand(12000, 20000)); - break; - case EVENT_ILLUSIONS: - // We will summon 3 illusions that will spawn on a random gamer and attack this gamer - // We will just use one model for the beginning - for (uint8 i = 0; i < 3; ++i) - { - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) - { - Creature* Illusion = me->SummonCreature(NPC_NIGHTMARE_ILLUSION, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000); - if (Illusion) - Illusion->AI()->AttackStart(target); - } - } - events.ScheduleEvent(EVENT_ILLUSIONS, urand(15000, 25000)); - break; default: break; } } + */ DoMeleeAttackIfReady(); } diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp deleted file mode 100644 index dc02c895327..00000000000 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp +++ /dev/null @@ -1,300 +0,0 @@ -/* - * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> - * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the - * Free Software Foundation; either version 2 of the License, or (at your - * option) any later version. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for - * more details. - * - * You should have received a copy of the GNU General Public License along - * with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -/* ScriptData -SDName: Boss_Jeklik -SD%Complete: 85 -SDComment: Problem in finding the right flying batriders for spawning and making them fly. -SDCategory: Zul'Gurub -EndScriptData */ - -#include "ScriptMgr.h" -#include "ScriptedCreature.h" -#include "zulgurub.h" - -enum Says -{ - SAY_AGGRO = 0, - SAY_RAIN_FIRE = 1, - SAY_DEATH = 2 -}; - -enum Spells -{ - SPELL_CHARGE = 22911, - SPELL_SONICBURST = 23918, - SPELL_SCREECH = 6605, - SPELL_SHADOW_WORD_PAIN = 23952, - SPELL_MIND_FLAY = 23953, - SPELL_CHAIN_MIND_FLAY = 26044, // Right ID unknown. So disabled - SPELL_GREATERHEAL = 23954, - SPELL_BAT_FORM = 23966, - // Batriders Spell - SPELL_BOMB = 40332 // Wrong ID but Magmadars bomb is not working... -}; - -class boss_jeklik : public CreatureScript //jeklik -{ - public: boss_jeklik() : CreatureScript("boss_jeklik") {} - - struct boss_jeklikAI : public BossAI - { - boss_jeklikAI(Creature* creature) : BossAI(creature, DATA_JEKLIK) {} - - uint32 Charge_Timer; - uint32 SonicBurst_Timer; - uint32 Screech_Timer; - uint32 SpawnBats_Timer; - uint32 ShadowWordPain_Timer; - uint32 MindFlay_Timer; - uint32 ChainMindFlay_Timer; - uint32 GreaterHeal_Timer; - uint32 SpawnFlyingBats_Timer; - - bool PhaseTwo; - - void Reset() - { - _Reset(); - Charge_Timer = 20000; - SonicBurst_Timer = 8000; - Screech_Timer = 13000; - SpawnBats_Timer = 60000; - ShadowWordPain_Timer = 6000; - MindFlay_Timer = 11000; - ChainMindFlay_Timer = 26000; - GreaterHeal_Timer = 50000; - SpawnFlyingBats_Timer = 10000; - - PhaseTwo = false; - } - - void JustDied(Unit* /*killer*/) - { - _JustDied(); - Talk(SAY_DEATH); - } - - void EnterCombat(Unit* /*who*/) - { - _EnterCombat(); - Talk(SAY_AGGRO); - DoCast(me, SPELL_BAT_FORM); - } - - void UpdateAI(const uint32 diff) - { - if (!UpdateVictim()) - return; - - if (me->getVictim() && me->isAlive()) - { - if (HealthAbovePct(50)) - { - if (Charge_Timer <= diff) - { - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) - { - DoCast(target, SPELL_CHARGE); - AttackStart(target); - } - - Charge_Timer = urand(15000, 30000); - } else Charge_Timer -= diff; - - if (SonicBurst_Timer <= diff) - { - DoCast(me->getVictim(), SPELL_SONICBURST); - SonicBurst_Timer = urand(8000, 13000); - } else SonicBurst_Timer -= diff; - - if (Screech_Timer <= diff) - { - DoCast(me->getVictim(), SPELL_SCREECH); - Screech_Timer = urand(18000, 26000); - } else Screech_Timer -= diff; - - if (SpawnBats_Timer <= diff) - { - Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0); - - Creature* Bat = NULL; - Bat = me->SummonCreature(11368, -12291.6220f, -1380.2640f, 144.8304f, 5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); - if (target && Bat) Bat ->AI()->AttackStart(target); - - Bat = me->SummonCreature(11368, -12289.6220f, -1380.2640f, 144.8304f, 5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); - if (target && Bat) Bat ->AI()->AttackStart(target); - - Bat = me->SummonCreature(11368, -12293.6220f, -1380.2640f, 144.8304f, 5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); - if (target && Bat) Bat ->AI()->AttackStart(target); - - Bat = me->SummonCreature(11368, -12291.6220f, -1380.2640f, 144.8304f, 5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); - if (target && Bat) Bat ->AI()->AttackStart(target); - - Bat = me->SummonCreature(11368, -12289.6220f, -1380.2640f, 144.8304f, 5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); - if (target && Bat) Bat ->AI()->AttackStart(target); - Bat = me->SummonCreature(11368, -12293.6220f, -1380.2640f, 144.8304f, 5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); - if (target && Bat) Bat ->AI()->AttackStart(target); - - SpawnBats_Timer = 60000; - } else SpawnBats_Timer -= diff; - } - else - { - if (PhaseTwo) - { - if (PhaseTwo && ShadowWordPain_Timer <= diff) - { - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) - { - DoCast(target, SPELL_SHADOW_WORD_PAIN); - ShadowWordPain_Timer = urand(12000, 18000); - } - }ShadowWordPain_Timer -=diff; - - if (MindFlay_Timer <= diff) - { - DoCast(me->getVictim(), SPELL_MIND_FLAY); - MindFlay_Timer = 16000; - }MindFlay_Timer -=diff; - - if (ChainMindFlay_Timer <= diff) - { - me->InterruptNonMeleeSpells(false); - DoCast(me->getVictim(), SPELL_CHAIN_MIND_FLAY); - ChainMindFlay_Timer = urand(15000, 30000); - }ChainMindFlay_Timer -=diff; - - if (GreaterHeal_Timer <= diff) - { - me->InterruptNonMeleeSpells(false); - DoCast(me, SPELL_GREATERHEAL); - GreaterHeal_Timer = urand(25000, 35000); - }GreaterHeal_Timer -=diff; - - if (SpawnFlyingBats_Timer <= diff) - { - Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0); - if (!target) - return; - - Creature* FlyingBat = me->SummonCreature(14965, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ()+15, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); - if (FlyingBat) - FlyingBat->AI()->AttackStart(target); - - SpawnFlyingBats_Timer = urand(10000, 15000); - } else SpawnFlyingBats_Timer -=diff; - } - else - { - me->SetDisplayId(15219); - DoResetThreat(); - PhaseTwo = true; - } - } - - DoMeleeAttackIfReady(); - } - } - }; - - CreatureAI* GetAI(Creature* creature) const - { - return new boss_jeklikAI(creature); - } -}; - -//Flying Bat -class mob_batrider : public CreatureScript -{ - public: - - mob_batrider() - : CreatureScript("mob_batrider") - { - } - - struct mob_batriderAI : public ScriptedAI - { - mob_batriderAI(Creature* creature) : ScriptedAI(creature) - { - instance = creature->GetInstanceScript(); - } - - InstanceScript* instance; - - uint32 Bomb_Timer; - uint32 Check_Timer; - - void Reset() - { - Bomb_Timer = 2000; - Check_Timer = 1000; - - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - } - - void EnterCombat(Unit* /*who*/) {} - - void UpdateAI (const uint32 diff) - { - if (!UpdateVictim()) - return; - - //Bomb_Timer - if (Bomb_Timer <= diff) - { - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) - { - DoCast(target, SPELL_BOMB); - Bomb_Timer = 5000; - } - } else Bomb_Timer -= diff; - - //Check_Timer - if (Check_Timer <= diff) - { - if (instance) - { - if (instance->GetBossState(DATA_JEKLIK) == DONE) - { - me->setDeathState(JUST_DIED); - me->RemoveCorpse(); - return; - } - } - - Check_Timer = 1000; - } else Check_Timer -= diff; - - DoMeleeAttackIfReady(); - } - }; - - CreatureAI* GetAI(Creature* creature) const - { - return new mob_batriderAI(creature); - } -}; - -void AddSC_boss_jeklik() -{ - new boss_jeklik(); - new mob_batrider(); -} - diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp deleted file mode 100644 index 005609e88db..00000000000 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp +++ /dev/null @@ -1,285 +0,0 @@ -/* - * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> - * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the - * Free Software Foundation; either version 2 of the License, or (at your - * option) any later version. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for - * more details. - * - * You should have received a copy of the GNU General Public License along - * with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -/* ScriptData -SDName: Boss_Jin'do the Hexxer -SD%Complete: 85 -SDComment: Mind Control not working because of core bug. Shades visible for all. -SDCategory: Zul'Gurub -EndScriptData */ - -#include "ScriptMgr.h" -#include "ScriptedCreature.h" -#include "zulgurub.h" - -enum Say -{ - SAY_AGGRO = 1 -}; - -enum Spells -{ - SPELL_BRAINWASHTOTEM = 24262, - SPELL_POWERFULLHEALINGWARD = 24309, // HACKED Totem summoned by script because the spell totems will not cast. - SPELL_HEX = 24053, - SPELL_DELUSIONSOFJINDO = 24306, - SPELL_SHADEOFJINDO = 24308, // HACKED - //Healing Ward Spell - SPELL_HEAL = 38588, // HACKED Totems are not working right. Right heal spell ID is 24311 but this spell is not casting... - //Shade of Jindo Spell - SPELL_SHADOWSHOCK = 19460, - SPELL_INVISIBLE = 24699 -}; - -enum Events -{ - EVENT_BRAINWASHTOTEM = 0, - EVENT_POWERFULLHEALINGWARD = 1, - EVENT_HEX = 2, - EVENT_DELUSIONSOFJINDO = 3, - EVENT_TELEPORT = 4 -}; - -Position const TeleportLoc = {-11583.7783f, -1249.4278f, 77.5471f, 4.745f}; - -class boss_jindo : public CreatureScript -{ - public: boss_jindo() : CreatureScript("boss_jindo") {} - - struct boss_jindoAI : public BossAI - { - boss_jindoAI(Creature* creature) : BossAI(creature, DATA_JINDO) {} - - void Reset() - { - _Reset(); - } - - void JustDied(Unit* /*killer*/) - { - _JustDied(); - } - - void EnterCombat(Unit* /*who*/) - { - _EnterCombat(); - events.ScheduleEvent(EVENT_BRAINWASHTOTEM, 20000); - events.ScheduleEvent(EVENT_POWERFULLHEALINGWARD, 16000); - events.ScheduleEvent(EVENT_HEX, 8000); - events.ScheduleEvent(EVENT_DELUSIONSOFJINDO, 10000); - events.ScheduleEvent(EVENT_TELEPORT, 5000); - Talk(SAY_AGGRO); - } - - void UpdateAI(uint32 const diff) - { - if (!UpdateVictim()) - return; - - events.Update(diff); - - if (me->HasUnitState(UNIT_STATE_CASTING)) - return; - - while (uint32 eventId = events.ExecuteEvent()) - { - switch (eventId) - { - case EVENT_BRAINWASHTOTEM: - DoCast(me, SPELL_BRAINWASHTOTEM); - events.ScheduleEvent(EVENT_BRAINWASHTOTEM, urand(18000, 26000)); - break; - case EVENT_POWERFULLHEALINGWARD: // HACK - //DoCast(me, SPELL_POWERFULLHEALINGWARD); - me->SummonCreature(14987, me->GetPositionX()+3, me->GetPositionY()-2, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 30000); - events.ScheduleEvent(EVENT_POWERFULLHEALINGWARD, urand(14000, 20000)); - break; - case EVENT_HEX: - DoCastVictim(SPELL_HEX, true); - if (DoGetThreat(me->getVictim())) - DoModifyThreatPercent(me->getVictim(), -80); - events.ScheduleEvent(EVENT_HEX, urand(12000, 20000)); - break; - case EVENT_DELUSIONSOFJINDO: // HACK - // Casting the delusion curse with a shade so shade will attack the same target with the curse. - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) - { - DoCast(target, SPELL_DELUSIONSOFJINDO); - Creature* Shade = me->SummonCreature(NPC_SHADE_OF_JINDO, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); - if (Shade) - Shade->AI()->AttackStart(target); - } - events.ScheduleEvent(EVENT_DELUSIONSOFJINDO, urand(4000, 12000)); - break; - case EVENT_TELEPORT: // Possible HACK - // Teleports a random player and spawns 9 Sacrificed Trolls to attack player - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) - { - DoTeleportPlayer(target, TeleportLoc.m_positionX, TeleportLoc.m_positionY, TeleportLoc.m_positionZ, TeleportLoc.m_orientation); - if (DoGetThreat(me->getVictim())) - DoModifyThreatPercent(target, -100); - Creature* SacrificedTroll; - SacrificedTroll = me->SummonCreature(NPC_SACRIFICED_TROLL, target->GetPositionX()+2, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); - if (SacrificedTroll) - SacrificedTroll->AI()->AttackStart(target); - SacrificedTroll = me->SummonCreature(NPC_SACRIFICED_TROLL, target->GetPositionX()-2, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); - if (SacrificedTroll) - SacrificedTroll->AI()->AttackStart(target); - SacrificedTroll = me->SummonCreature(NPC_SACRIFICED_TROLL, target->GetPositionX()+4, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); - if (SacrificedTroll) - SacrificedTroll->AI()->AttackStart(target); - SacrificedTroll = me->SummonCreature(NPC_SACRIFICED_TROLL, target->GetPositionX()-4, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); - if (SacrificedTroll) - SacrificedTroll->AI()->AttackStart(target); - SacrificedTroll = me->SummonCreature(NPC_SACRIFICED_TROLL, target->GetPositionX(), target->GetPositionY()+2, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); - if (SacrificedTroll) - SacrificedTroll->AI()->AttackStart(target); - SacrificedTroll = me->SummonCreature(NPC_SACRIFICED_TROLL, target->GetPositionX(), target->GetPositionY()-2, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); - if (SacrificedTroll) - SacrificedTroll->AI()->AttackStart(target); - SacrificedTroll = me->SummonCreature(NPC_SACRIFICED_TROLL, target->GetPositionX(), target->GetPositionY()+4, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); - if (SacrificedTroll) - SacrificedTroll->AI()->AttackStart(target); - SacrificedTroll = me->SummonCreature(NPC_SACRIFICED_TROLL, target->GetPositionX(), target->GetPositionY()-4, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); - if (SacrificedTroll) - SacrificedTroll->AI()->AttackStart(target); - SacrificedTroll = me->SummonCreature(NPC_SACRIFICED_TROLL, target->GetPositionX()+3, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); - if (SacrificedTroll) - SacrificedTroll->AI()->AttackStart(target); - } - events.ScheduleEvent(EVENT_TELEPORT, urand(15000, 23000)); - break; - default: - break; - } - } - - DoMeleeAttackIfReady(); - } - }; - - CreatureAI* GetAI(Creature* creature) const - { - return new boss_jindoAI(creature); - } -}; - -//Healing Ward -class mob_healing_ward : public CreatureScript -{ - public: - - mob_healing_ward() - : CreatureScript("mob_healing_ward") - { - } - - struct mob_healing_wardAI : public ScriptedAI - { - mob_healing_wardAI(Creature* creature) : ScriptedAI(creature) - { - instance = creature->GetInstanceScript(); - } - - uint32 Heal_Timer; - - InstanceScript* instance; - - void Reset() - { - Heal_Timer = 2000; - } - - void EnterCombat(Unit* /*who*/) - { - } - - void UpdateAI (const uint32 diff) - { - //Heal_Timer - if (Heal_Timer <= diff) - { - if (instance) - { - Unit* pJindo = Unit::GetUnit(*me, instance->GetData64(DATA_JINDO)); - if (pJindo) - DoCast(pJindo, SPELL_HEAL); - } - Heal_Timer = 3000; - } else Heal_Timer -= diff; - - DoMeleeAttackIfReady(); - } - }; - - CreatureAI* GetAI(Creature* creature) const - { - return new mob_healing_wardAI(creature); - } -}; - -//Shade of Jindo -class mob_shade_of_jindo : public CreatureScript -{ - public: - - mob_shade_of_jindo() - : CreatureScript("mob_shade_of_jindo") - { - } - - struct mob_shade_of_jindoAI : public ScriptedAI - { - mob_shade_of_jindoAI(Creature* creature) : ScriptedAI(creature) {} - - uint32 ShadowShock_Timer; - - void Reset() - { - ShadowShock_Timer = 1000; - DoCast(me, SPELL_INVISIBLE, true); - } - - void EnterCombat(Unit* /*who*/){} - - void UpdateAI (const uint32 diff) - { - - //ShadowShock_Timer - if (ShadowShock_Timer <= diff) - { - DoCast(me->getVictim(), SPELL_SHADOWSHOCK); - ShadowShock_Timer = 2000; - } else ShadowShock_Timer -= diff; - - DoMeleeAttackIfReady(); - } - }; - - CreatureAI* GetAI(Creature* creature) const - { - return new mob_shade_of_jindoAI(creature); - } -}; - -void AddSC_boss_jindo() -{ - new boss_jindo(); - new mob_healing_ward(); - new mob_shade_of_jindo(); -} diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo_the_godbreaker.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo_the_godbreaker.cpp new file mode 100644 index 00000000000..bc712ab3a31 --- /dev/null +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo_the_godbreaker.cpp @@ -0,0 +1,108 @@ +/* + * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "ObjectMgr.h" +#include "ScriptMgr.h" +#include "ScriptedCreature.h" +#include "zulgurub.h" + +enum Yells +{ + // Jin'do the Godbreaker + SAY_INTRO = 0, + SAY_AGGRO = 1, + EMOTE_SHADOWS_OF_HAKKAR = 2, // ID - 97172 Shadows of Hakkar + SAY_JINDO_SPIRIT_PHASE = 3, + //SAY_PLAYER_KILL = 4, // missing data + + // Spirit of Hakkar + SAY_SPIRIT_SPIRIT_PHASE = 0, + SAY_SPIRIT_DEFEATED = 1, + + // Jin'do the Godbreaker - Trigger + SAY_JINDO_DEFEATED = 0, + + // Shadow of Hakkar + SAY_SHADOW_DEFEATED = 0, +}; + +enum Spells +{ +}; + +enum Events +{ +}; + +class boss_jindo_the_godbreaker : public CreatureScript +{ + public: + boss_jindo_the_godbreaker() : CreatureScript("boss_jindo_the_godbreaker") { } + + struct boss_jindo_the_godbreakerAI : public BossAI + { + boss_jindo_the_godbreakerAI(Creature* creature) : BossAI(creature, DATA_JINDO) { } + + void Reset() + { + _Reset(); + } + + void EnterCombat(Unit* /*who*/) + { + _EnterCombat(); + Talk(SAY_AGGRO); + } + + void JustDied(Unit* /*killer*/) + { + } + + void UpdateAI(uint32 const diff) + { + if (!UpdateVictim()) + return; + + events.Update(diff); + + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; + /* + while (uint32 eventId = events.ExecuteEvent()) + { + switch (eventId) + { + default: + break; + } + } + */ + + DoMeleeAttackIfReady(); + } + }; + + CreatureAI* GetAI(Creature* creature) const + { + return GetZulGurubAI<boss_jindo_the_godbreakerAI>(creature); + } +}; + +void AddSC_boss_jindo_the_godbreaker() +{ + new boss_jindo_the_godbreaker(); +} diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_kilnara.cpp index f3f12bc35c5..36689c89f06 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_kilnara.cpp @@ -1,6 +1,5 @@ /* * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> - * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the @@ -16,55 +15,60 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -/* ScriptData -SDName: Boss_Gahz'ranka -SD%Complete: 85 -SDComment: Massive Geyser with knockback not working. Spell buggy. -SDCategory: Zul'Gurub -EndScriptData */ - +#include "ObjectMgr.h" #include "ScriptMgr.h" #include "ScriptedCreature.h" +#include "Spell.h" #include "zulgurub.h" +enum Yells +{ + SAY_AGGRO = 0, + SAY_WAVE_OF_AGONY = 1, // ID - 96457 Wave of Agony + SAY_TRANSFROM_1 = 2, + SAY_TRANSFROM_2 = 3, + SAY_PLAYER_KILL = 4, + SAY_DEATH = 5 +}; + enum Spells { - SPELL_FROSTBREATH = 16099, - SPELL_MASSIVEGEYSER = 22421, // Not working. (summon) - SPELL_SLAM = 24326 }; enum Events { - EVENT_FROSTBREATH = 0, - EVENT_MASSIVEGEYSER = 1, - EVENT_SLAM = 2 }; -class boss_gahzranka : public CreatureScript // gahzranka +class boss_kilnara : public CreatureScript { - public: boss_gahzranka() : CreatureScript("boss_gahzranka") {} + public: + boss_kilnara() : CreatureScript("boss_kilnara") { } - struct boss_gahzrankaAI : public BossAI + struct boss_kilnaraAI : public BossAI { - boss_gahzrankaAI(Creature* creature) : BossAI(creature, DATA_GAHZRANKA) {} + boss_kilnaraAI(Creature* creature) : BossAI(creature, DATA_KILNARA) { } void Reset() { _Reset(); } + void EnterCombat(Unit* /*who*/) + { + _EnterCombat(); + Talk(SAY_AGGRO); + } + void JustDied(Unit* /*killer*/) { _JustDied(); + Talk(SAY_DEATH); } - void EnterCombat(Unit* /*who*/) + void KilledUnit(Unit* victim) { - _EnterCombat(); - events.ScheduleEvent(EVENT_FROSTBREATH, 8000); - events.ScheduleEvent(EVENT_MASSIVEGEYSER, 25000); - events.ScheduleEvent(EVENT_SLAM, 17000); + if (victim->GetTypeId() == TYPEID_PLAYER) + Talk(SAY_PLAYER_KILL); } void UpdateAI(uint32 const diff) @@ -76,27 +80,16 @@ class boss_gahzranka : public CreatureScript // gahzranka if (me->HasUnitState(UNIT_STATE_CASTING)) return; - + /* while (uint32 eventId = events.ExecuteEvent()) { switch (eventId) { - case EVENT_FROSTBREATH: - DoCastVictim(SPELL_FROSTBREATH, true); - events.ScheduleEvent(EVENT_FROSTBREATH, urand(7000, 11000)); - break; - case EVENT_MASSIVEGEYSER: - DoCastVictim(SPELL_MASSIVEGEYSER, true); - events.ScheduleEvent(EVENT_MASSIVEGEYSER, urand(22000, 32000)); - break; - case EVENT_SLAM: - DoCastVictim(SPELL_SLAM, true); - events.ScheduleEvent(EVENT_SLAM, urand(12000, 20000)); - break; default: break; } } + */ DoMeleeAttackIfReady(); } @@ -104,11 +97,11 @@ class boss_gahzranka : public CreatureScript // gahzranka CreatureAI* GetAI(Creature* creature) const { - return new boss_gahzrankaAI(creature); + return GetZulGurubAI<boss_kilnaraAI>(creature); } }; -void AddSC_boss_gahzranka() +void AddSC_boss_kilnara() { - new boss_gahzranka(); + new boss_kilnara(); } diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp index e402480609b..f50badcee77 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp @@ -16,97 +16,102 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -/* ScriptData -SDName: Boss_Mandokir -SD%Complete: 90 -SDComment: Ohgan function needs improvements. -SDCategory: Zul'Gurub -EndScriptData */ - #include "ScriptMgr.h" #include "ScriptedCreature.h" -#include "Spell.h" -#include "SpellAuras.h" #include "SpellScript.h" +#include "SpellAuraEffects.h" +#include "Player.h" +#include "GridNotifiers.h" #include "zulgurub.h" -enum Says +enum Yells { - SAY_AGGRO = 0, - SAY_DING_KILL = 1, - SAY_WATCH = 2, - SAY_WATCH_WHISPER = 3, - SAY_OHGAN_DEAD = 4, - SAY_GRATS_JINDO = 0, + SAY_AGGRO = 0, + SAY_PLAYER_KILL = 1, + SAY_DISMOUNT_OHGAN = 2, + EMOTE_DEVASTATING_SLAM = 3, + SAY_REANIMATE_OHGAN = 4, + EMOTE_FRENZY = 5, + SAY_FRENZY = 6, + SAY_DEATH = 7 }; enum Spells { - SPELL_CHARGE = 24408, // seen - SPELL_OVERPOWER = 24407, // Seen - SPELL_FEAR = 29321, - SPELL_WHIRLWIND = 13736, // Triggers 15589 - SPELL_MORTAL_STRIKE = 16856, // Seen - SPELL_FRENZY = 24318, // seen - SPELL_WATCH = 24314, // seen 24315, 24316 - SPELL_WATCH_CHARGE = 24315, // Triggers 24316 - SPELL_LEVEL_UP = 24312 // + // Bloodlord Mandokir + SPELL_BLOODLORD_AURA = 96480, + SPELL_SUMMON_OHGAN = 96717, + SPELL_REANIMATE_OHGAN = 96724, + SPELL_DECAPITATE = 96682, + SPELL_BLOODLETTING = 96776, + SPELL_BLOODLETTING_DAMAGE = 96777, + SPELL_BLOODLETTING_HEAL = 96778, + SPELL_FRENZY = 96800, + SPELL_LEVEL_UP = 96662, + SPELL_DEVASTATING_SLAM = 96740, + SPELL_DEVASTATING_SLAM_TRIGGER = 96761, + SPELL_DEVASTATING_SLAM_DAMAGE = 97385, + SPELL_SPIRIT_VENGEANCE_CANCEL = 96821, + + // Chained Spirit + SPELL_REVIVE = 96484, + + // Ohgan + SPELL_OHGAN_HEART_VISUAL = 96727, + SPELL_PERMANENT_FEIGN_DEATH = 96733, + SPELL_CLEAR_ALL = 28471, + SPELL_OHGAN_ORDERS = 96721, + SPELL_OHGAN_ORDERS_TRIGGER = 96722 }; enum Events { - EVENT_CHECK_SPEAKER = 1, - EVENT_CHECK_START = 2, - EVENT_STARTED = 3, - EVENT_OVERPOWER = 4, - EVENT_MORTAL_STRIKE = 5, - EVENT_WHIRLWIND = 6, - EVENT_CHECK_OHGAN = 7, - EVENT_WATCH_PLAYER = 8, - EVENT_CHARGE_PLAYER = 9 + // Bloodlord Mandokir + EVENT_SUMMON_OHGAN = 1, + EVENT_DECAPITATE = 2, + EVENT_BLOODLETTING = 3, + EVENT_REANIMATE_OHGAN = 4, + EVENT_REANIMATE_OHGAN_COOLDOWN = 5, + EVENT_DEVASTATING_SLAM = 6 }; -enum Misc +enum Action { - MODEL_OHGAN_MOUNT = 15271, - PATH_MANDOKIR = 492861, - POINT_MANDOKIR_END = 24, - CHAINED_SPIRT_COUNT = 20 + // Bloodlord Mandokir + ACTION_OHGAN_IS_DEATH = 1, + ACTION_START_REVIVE = 2, + + // Chained Spirit + ACTION_REVIVE = 1 }; -Position const PosSummonChainedSpirits[CHAINED_SPIRT_COUNT] = +enum Misc { - { -12167.17f, -1979.330f, 133.0992f, 2.268928f }, - { -12262.74f, -1953.394f, 133.5496f, 0.593412f }, - { -12176.89f, -1983.068f, 133.7841f, 2.129302f }, - { -12226.45f, -1977.933f, 132.7982f, 1.466077f }, - { -12204.74f, -1890.431f, 135.7569f, 4.415683f }, - { -12216.70f, -1891.806f, 136.3496f, 4.677482f }, - { -12236.19f, -1892.034f, 134.1041f, 5.044002f }, - { -12248.24f, -1893.424f, 134.1182f, 5.270895f }, - { -12257.36f, -1897.663f, 133.1484f, 5.462881f }, - { -12265.84f, -1903.077f, 133.1649f, 5.654867f }, - { -12158.69f, -1972.707f, 133.8751f, 2.408554f }, - { -12178.82f, -1891.974f, 134.1786f, 3.944444f }, - { -12193.36f, -1890.039f, 135.1441f, 4.188790f }, - { -12275.59f, -1932.845f, 134.9017f, 0.174533f }, - { -12273.51f, -1941.539f, 136.1262f, 0.314159f }, - { -12247.02f, -1963.497f, 133.9476f, 0.872665f }, - { -12238.68f, -1969.574f, 133.6273f, 1.134464f }, - { -12192.78f, -1982.116f, 132.6966f, 1.919862f }, - { -12210.81f, -1979.316f, 133.8700f, 1.797689f }, - { -12283.51f, -1924.839f, 133.5170f, 0.069813f } + POINT_START_REVIVE = 1, + + DATA_OHGANOT_SO_FAST = 5762, + + FACTION_NONE = 1665 }; -Position const PosMandokir[2] = +// ToDo: Need better respawn support +Position const ChainedSpiritsSpawnPos[8] = { - { -12167.8f, -1927.25f, 153.73f, 3.76991f }, - { -12197.86f, -1949.392f, 130.2745f, 0.0f } + { -12330.34f, -1878.406f, 127.3196f, 3.892084f }, + { -12351.94f, -1861.51f, 127.4807f, 4.677482f }, + { -12326.71f, -1904.328f, 127.4111f, 2.75762f }, + { -12347.41f, -1917.535f, 127.3196f, 1.553343f }, + { -12378.57f, -1861.222f, 127.5416f, 5.340707f }, + { -12397.79f, -1887.731f, 127.5453f, 0.03490658f }, + { -12372.36f, -1918.844f, 127.343f, 1.151917f }, + { -12391.23f, -1905.273f, 127.3196f, 0.6108652f } }; class boss_mandokir : public CreatureScript { - public: boss_mandokir() : CreatureScript("boss_mandokir") {} + public: + + boss_mandokir() : CreatureScript("boss_mandokir") { } struct boss_mandokirAI : public BossAI { @@ -114,115 +119,123 @@ class boss_mandokir : public CreatureScript void Reset() { - if (me->GetPositionZ() > 140.0f) - { - _Reset(); - killCount = 0; - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC); - events.ScheduleEvent(EVENT_CHECK_START, 1000); - if (Creature* speaker = Creature::GetCreature(*me, instance->GetData64(NPC_VILEBRANCH_SPEAKER))) - if (!speaker->isAlive()) - speaker->Respawn(true); - } - summons.DespawnAll(); - me->Mount(MODEL_OHGAN_MOUNT); - } + DoCastAOE(SPELL_SPIRIT_VENGEANCE_CANCEL); - void JustDied(Unit* /*killer*/) - { - // Do not want to unsummon Ohgan - for (int i = 0; i < CHAINED_SPIRT_COUNT; ++i) - if (Creature* unsummon = Creature::GetCreature(*me, chainedSpirtGUIDs[i])) - unsummon->DespawnOrUnsummon(); - instance->SetBossState(DATA_MANDOKIR, DONE); - instance->SaveToDB(); + _Reset(); + + for (uint8 i = 0; i < 8; ++i) + me->SummonCreature(NPC_CHAINED_SPIRIT, ChainedSpiritsSpawnPos[i]); + + _ohganotSoFast = true; + _reanimateOhganCooldown = false; + _reviveGUID = 0; } void EnterCombat(Unit* /*who*/) { _EnterCombat(); - events.ScheduleEvent(EVENT_OVERPOWER, urand(7000, 9000)); - events.ScheduleEvent(EVENT_MORTAL_STRIKE, urand(12000, 18000)); - events.ScheduleEvent(EVENT_WHIRLWIND, urand(24000, 30000)); - events.ScheduleEvent(EVENT_CHECK_OHGAN, 1000); - events.ScheduleEvent(EVENT_WATCH_PLAYER, urand(13000, 15000)); - events.ScheduleEvent(EVENT_CHARGE_PLAYER, urand(33000, 38000)); - me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation()); Talk(SAY_AGGRO); - me->Dismount(); - // Summon Ohgan (Spell missing) TEMP HACK - me->SummonCreature(NPC_OHGAN, me->GetPositionX()-3, me->GetPositionY(), me->GetPositionZ(), me->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 35000); - // Summon Chained Spirits - for (int i = 0; i < CHAINED_SPIRT_COUNT; ++i) + + DoCastAOE(SPELL_BLOODLORD_AURA); + + if (!summons.empty()) { - Creature* chainedSpirt = me->SummonCreature(NPC_CHAINED_SPIRT, PosSummonChainedSpirits[i], TEMPSUMMON_CORPSE_DESPAWN); - chainedSpirtGUIDs[i] = chainedSpirt->GetGUID(); + for (std::list<uint64>::const_iterator itr = summons.begin(); itr != summons.end(); ++itr) + { + if (Creature* chainedSpirit = ObjectAccessor::GetCreature(*me, *itr)) + if (chainedSpirit->GetEntry() == NPC_CHAINED_SPIRIT && chainedSpirit->AI()) + chainedSpirit->setFaction(FACTION_NONE); + } } - DoZoneInCombat(); + + events.ScheduleEvent(EVENT_DECAPITATE, 10000); + events.ScheduleEvent(EVENT_BLOODLETTING, 15000); + events.ScheduleEvent(EVENT_SUMMON_OHGAN, 20000); + events.ScheduleEvent(EVENT_DEVASTATING_SLAM, 25000); } - void KilledUnit(Unit* victim) + void JustDied(Unit* /*killer*/) { - if (victim->GetTypeId() != TYPEID_PLAYER) - return; + DoCastAOE(SPELL_SPIRIT_VENGEANCE_CANCEL); + _JustDied(); + Talk(SAY_DEATH); + } - if (++killCount == 3) + void KilledUnit(Unit* victim) + { + if (victim->GetTypeId() == TYPEID_PLAYER) { - Talk(SAY_DING_KILL); - if (Creature* jindo = Creature::GetCreature(*me, instance->GetData64(DATA_JINDO))) - if (jindo->isAlive()) - jindo->AI()->Talk(SAY_GRATS_JINDO); - DoCast(me, SPELL_LEVEL_UP, true); - killCount = 0; + Talk(SAY_PLAYER_KILL); + DoCast(SPELL_LEVEL_UP); + _reviveGUID = victim->GetGUID(); + DoAction(ACTION_START_REVIVE); } } - void MovementInform(uint32 type, uint32 id) + void DamageTaken(Unit* /*attacker*/, uint32& damage) { - if (type == WAYPOINT_MOTION_TYPE) + if (me->HealthBelowPctDamaged(20, damage) && !me->HasAura(SPELL_FRENZY)) { - me->SetWalk(false); - if (id == POINT_MANDOKIR_END) - { - me->SetHomePosition(PosMandokir[0]); - instance->SetBossState(DATA_MANDOKIR, NOT_STARTED); - me->DespawnOrUnsummon(6000); // No idea how to respawn on wipe. - } + DoCast(me, SPELL_FRENZY, true); + Talk(SAY_FRENZY); + Talk(EMOTE_FRENZY); } } - void UpdateAI(uint32 const diff) + void DoAction(int32 const action) { - events.Update(diff); - - if (!UpdateVictim()) + switch (action) { - if (instance->GetBossState(DATA_MANDOKIR) == NOT_STARTED || instance->GetBossState(DATA_MANDOKIR) == SPECIAL) + case ACTION_OHGAN_IS_DEATH: + events.ScheduleEvent(EVENT_REANIMATE_OHGAN, 4000); + _ohganotSoFast = false; + break; + case ACTION_START_REVIVE: { - while (uint32 eventId = events.ExecuteEvent()) + std::list<Creature*> creatures; + GetCreatureListWithEntryInGrid(creatures, me, NPC_CHAINED_SPIRIT, 200.0f); + creatures.remove_if(Trinity::AnyDeadUnitCheck()); + creatures.remove_if(Trinity::UnitAuraCheck(true, SPELL_OHGAN_ORDERS_TRIGGER)); + Trinity::Containers::RandomResizeList(creatures, 1); + if (creatures.empty()) + return; + + for (std::list<Creature*>::iterator itr = creatures.begin(); itr != creatures.end(); ++itr) { - switch (eventId) + if (Creature* chainedSpirit = ObjectAccessor::GetCreature(*me, (*itr)->GetGUID())) { - case EVENT_CHECK_START: - if (instance->GetBossState(DATA_MANDOKIR) == SPECIAL) - { - me->GetMotionMaster()->MovePoint(0, PosMandokir[1].m_positionX, PosMandokir[1].m_positionY, PosMandokir[1].m_positionZ); - events.ScheduleEvent(EVENT_STARTED, 6000); - } - else - events.ScheduleEvent(EVENT_CHECK_START, 1000); - break; - case EVENT_STARTED: - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC); - me->GetMotionMaster()->MovePath(PATH_MANDOKIR, false); - break; - default: - break; + chainedSpirit->AI()->SetGUID(_reviveGUID); + chainedSpirit->AI()->DoAction(ACTION_REVIVE); + _reviveGUID = 0; } } + break; } - return; + default: + break; + } + } + + uint32 GetData(uint32 type) const + { + if (type == DATA_OHGANOT_SO_FAST) + return _ohganotSoFast; + + return 0; + } + + void SetGUID(uint64 guid, int32 /*type = 0 */) + { + _reviveGUID = guid; + } + + void UpdateAI(uint32 const diff) + { + if (!UpdateVictim()) + return; + + events.Update(diff); if (me->HasUnitState(UNIT_STATE_CASTING)) return; @@ -231,39 +244,40 @@ class boss_mandokir : public CreatureScript { switch (eventId) { - case EVENT_OVERPOWER: - DoCastVictim(SPELL_OVERPOWER, true); - events.ScheduleEvent(EVENT_OVERPOWER, urand(6000, 12000)); + case EVENT_SUMMON_OHGAN: + me->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0); + DoCast(me, SPELL_SUMMON_OHGAN, true); break; - case EVENT_MORTAL_STRIKE: - if (me->getVictim() && me->getVictim()->HealthBelowPct(50)) - DoCastVictim(SPELL_MORTAL_STRIKE, true); - events.ScheduleEvent(EVENT_MORTAL_STRIKE, urand(12000, 18000)); + case EVENT_DECAPITATE: + DoCastAOE(SPELL_DECAPITATE); + events.ScheduleEvent(EVENT_DECAPITATE, me->HasAura(SPELL_FRENZY) ? 17500 : 35000); break; - case EVENT_WHIRLWIND: - DoCast(me, SPELL_WHIRLWIND); - events.ScheduleEvent(EVENT_WHIRLWIND, urand(22000, 26000)); - break; - case EVENT_CHECK_OHGAN: - if (instance->GetBossState(DATA_OHGAN) == DONE) + case EVENT_BLOODLETTING: + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true)) { - DoCast(me, SPELL_FRENZY); - Talk(SAY_OHGAN_DEAD); + DoCast(target, SPELL_BLOODLETTING, true); + me->ClearUnitState(UNIT_STATE_CASTING); } - else - events.ScheduleEvent(EVENT_CHECK_OHGAN, 1000); + events.ScheduleEvent(EVENT_BLOODLETTING, 25000); break; - case EVENT_WATCH_PLAYER: - if (Unit* player = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) + case EVENT_REANIMATE_OHGAN: + if (_reanimateOhganCooldown) + events.ScheduleEvent(EVENT_REANIMATE_OHGAN, 1000); + else { - DoCast(player, SPELL_WATCH); - Talk(SAY_WATCH, player->GetGUID()); + DoCastAOE(SPELL_REANIMATE_OHGAN); + Talk(SAY_REANIMATE_OHGAN); + // Cooldown + _reanimateOhganCooldown = true; + events.ScheduleEvent(EVENT_REANIMATE_OHGAN_COOLDOWN, 20000); } - events.ScheduleEvent(EVENT_WATCH_PLAYER, urand(12000, 15000)); break; - case EVENT_CHARGE_PLAYER: - DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0, 40, true), SPELL_CHARGE); - events.ScheduleEvent(EVENT_CHARGE_PLAYER, urand(22000, 30000)); + case EVENT_REANIMATE_OHGAN_COOLDOWN: + _reanimateOhganCooldown = false; + break; + case EVENT_DEVASTATING_SLAM: + DoCastAOE(SPELL_DEVASTATING_SLAM_TRIGGER); + events.ScheduleEvent(EVENT_DEVASTATING_SLAM, 30000); break; default: break; @@ -274,8 +288,9 @@ class boss_mandokir : public CreatureScript } private: - uint8 killCount; - uint64 chainedSpirtGUIDs[CHAINED_SPIRT_COUNT]; + bool _ohganotSoFast; + bool _reanimateOhganCooldown; + uint64 _reviveGUID; }; CreatureAI* GetAI(Creature* creature) const @@ -284,152 +299,488 @@ class boss_mandokir : public CreatureScript } }; -// Ohgan - -enum OhganSpells +class npc_ohgan : public CreatureScript { - SPELL_SUNDERARMOR = 24317 + public: + npc_ohgan() : CreatureScript("npc_ohgan") { } + + struct npc_ohganAI : public ScriptedAI + { + npc_ohganAI(Creature* creature) : ScriptedAI(creature) + { + _instance = me->GetInstanceScript(); + } + + void EnterCombat(Unit* /*who*/) + { + DoCastAOE(SPELL_OHGAN_ORDERS, true); + } + + void DamageTaken(Unit* /*attacker*/, uint32& damage) + { + if (damage >= me->GetHealth()) + { + damage = 0; + me->AttackStop(); + me->SetHealth(0); + me->SetTarget(0); + DoCast(me, SPELL_CLEAR_ALL, true); + DoCast(me, SPELL_PERMANENT_FEIGN_DEATH); + + if (Creature* mandokir = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_MANDOKIR))) + mandokir->AI()->DoAction(ACTION_OHGAN_IS_DEATH); + } + } + + void KilledUnit(Unit* victim) + { + if (Creature* creature = victim->ToCreature()) + { + if (creature->GetEntry() == NPC_CHAINED_SPIRIT) + DoCastAOE(SPELL_OHGAN_ORDERS, true); + } + } + + void UpdateAI(uint32 const /*diff*/) + { + if (!UpdateVictim()) + return; + + DoMeleeAttackIfReady(); + } + + private: + InstanceScript* _instance; + }; + + CreatureAI* GetAI(Creature* creature) const + { + return GetZulGurubAI<npc_ohganAI>(creature); + } }; -class mob_ohgan : public CreatureScript +class npc_chained_spirit : public CreatureScript { - public: mob_ohgan() : CreatureScript("mob_ohgan") {} + public: + npc_chained_spirit() : CreatureScript("npc_chained_spirit") { } - struct mob_ohganAI : public ScriptedAI + struct npc_chained_spiritAI : public ScriptedAI { - mob_ohganAI(Creature* creature) : ScriptedAI(creature), instance(creature->GetInstanceScript()) { } + npc_chained_spiritAI(Creature* creature) : ScriptedAI(creature) + { + _instance = me->GetInstanceScript(); + me->AddUnitMovementFlag(MOVEMENTFLAG_HOVER); + me->SetReactState(REACT_PASSIVE); // correct? + } void Reset() { - SunderArmor_Timer = 5000; + _revivePlayerGUID = 0; } - void EnterCombat(Unit* /*who*/) {} + void SetGUID(uint64 guid, int32 /*type = 0 */) + { + _revivePlayerGUID = guid; + } - void JustDied(Unit* /*killer*/) + void DoAction(int32 const action) + { + if (action == ACTION_REVIVE) + { + Position pos; + if (Player* target = ObjectAccessor::GetPlayer(*me, _revivePlayerGUID)) + { + target->GetNearPoint(me, pos.m_positionX, pos.m_positionY, pos.m_positionZ, 0.0f, 5.0f, target->GetAngle(me)); + me->GetMotionMaster()->MovePoint(POINT_START_REVIVE, pos); + } + } + } + + void MovementInform(uint32 type, uint32 pointId) { - instance->SetBossState(DATA_OHGAN, DONE); + if (type != POINT_MOTION_TYPE || !_revivePlayerGUID) + return; + + if (pointId == POINT_START_REVIVE) + { + if (Player* target = ObjectAccessor::GetPlayer(*me, _revivePlayerGUID)) + DoCast(target, SPELL_REVIVE); + + me->DespawnOrUnsummon(2000); + } } - void UpdateAI(const uint32 diff) + void JustDied(Unit* /*killer*/) { - // Return since we have no target - if (!UpdateVictim()) + Player* target = ObjectAccessor::GetPlayer(*me, _revivePlayerGUID); + if (!target || target->isAlive()) return; - if (SunderArmor_Timer <= diff) + if (Creature* mandokir = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_MANDOKIR))) { - DoCastVictim(SPELL_SUNDERARMOR, true); - SunderArmor_Timer = urand(10000, 15000); - } else SunderArmor_Timer -= diff; + mandokir->GetAI()->SetGUID(target->GetGUID()); + mandokir->GetAI()->DoAction(ACTION_START_REVIVE); + } - DoMeleeAttackIfReady(); + me->DespawnOrUnsummon(); } + void UpdateAI(uint32 const /*diff*/) { } + private: - uint32 SunderArmor_Timer; - InstanceScript* instance; + InstanceScript* _instance; + uint64 _revivePlayerGUID; }; CreatureAI* GetAI(Creature* creature) const { - return GetZulGurubAI<mob_ohganAI>(creature); + return GetZulGurubAI<npc_chained_spiritAI>(creature); } }; -enum VilebranchSpells +class spell_mandokir_decapitate : public SpellScriptLoader { - SPELL_DEMORALIZING_SHOUT = 13730, - SPELL_CLEAVE = 15284 + public: + spell_mandokir_decapitate() : SpellScriptLoader("spell_mandokir_decapitate") { } + + class spell_mandokir_decapitate_SpellScript : public SpellScript + { + PrepareSpellScript(spell_mandokir_decapitate_SpellScript); + + void FilterTargets(std::list<WorldObject*>& targets) + { + if (targets.empty()) + return; + + WorldObject* target = Trinity::Containers::SelectRandomContainerElement(targets); + targets.clear(); + targets.push_back(target); + } + + void HandleScript(SpellEffIndex /*effIndex*/) + { + Unit* caster = GetCaster(); + if (Player* target = GetHitPlayer()) + caster->CastSpell(target, uint32(GetEffectValue()), true); + } + + void Register() + { + OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_mandokir_decapitate_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY); + OnEffectHitTarget += SpellEffectFn(spell_mandokir_decapitate_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_mandokir_decapitate_SpellScript(); + } }; -class mob_vilebranch_speaker : public CreatureScript +class spell_mandokir_bloodletting : public SpellScriptLoader { - public: mob_vilebranch_speaker() : CreatureScript("mob_vilebranch_speaker") {} + public: + spell_mandokir_bloodletting() : SpellScriptLoader("spell_mandokir_bloodletting") { } - struct mob_vilebranch_speakerAI : public ScriptedAI + class spell_mandokir_bloodletting_AuraScript : public AuraScript { - mob_vilebranch_speakerAI(Creature* creature) : ScriptedAI(creature), instance(creature->GetInstanceScript()) { } + PrepareAuraScript(spell_mandokir_bloodletting_AuraScript); - void Reset() + bool Validate(SpellInfo const* /*spell*/) { - demoralizing_Shout_Timer = urand (2000, 4000); - cleave_Timer = urand (5000, 8000); + if (!sSpellMgr->GetSpellInfo(SPELL_BLOODLETTING_DAMAGE)) + return false; + if (!sSpellMgr->GetSpellInfo(SPELL_BLOODLETTING_HEAL)) + return false; + return true; } - void EnterCombat(Unit* /*who*/) {} + void HandleEffectPeriodic(AuraEffect const* aurEff) + { + Unit* target = GetTarget(); + Unit* caster = GetCaster(); + if (!caster) + return; + + int32 damage = std::max<int32>(7500, target->CountPctFromCurHealth(aurEff->GetAmount())); - void JustDied(Unit* /*killer*/) + caster->CastCustomSpell(target, SPELL_BLOODLETTING_DAMAGE, &damage, 0, 0, true); + target->CastCustomSpell(caster, SPELL_BLOODLETTING_HEAL, &damage, 0, 0, true); + } + + void Register() + { + OnEffectPeriodic += AuraEffectPeriodicFn(spell_mandokir_bloodletting_AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_mandokir_bloodletting_AuraScript(); + } +}; + +class spell_mandokir_spirit_vengeance_cancel : public SpellScriptLoader +{ + public: + spell_mandokir_spirit_vengeance_cancel() : SpellScriptLoader("spell_mandokir_spirit_vengeance_cancel") { } + + class spell_mandokir_spirit_vengeance_cancel_SpellScript : public SpellScript + { + PrepareSpellScript(spell_mandokir_spirit_vengeance_cancel_SpellScript); + + void HandleScript(SpellEffIndex /*effIndex*/) { - instance->SetBossState(DATA_MANDOKIR, SPECIAL); + if (Player* target = GetHitPlayer()) + target->RemoveAura(uint32(GetEffectValue())); } - void UpdateAI(const uint32 diff) + void Register() { - // Return since we have no target - if (!UpdateVictim()) + OnEffectHitTarget += SpellEffectFn(spell_mandokir_spirit_vengeance_cancel_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); + OnEffectHitTarget += SpellEffectFn(spell_mandokir_spirit_vengeance_cancel_SpellScript::HandleScript, EFFECT_1, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_mandokir_spirit_vengeance_cancel_SpellScript(); + } +}; + +class DevastatingSlamTargetSelector : public std::unary_function<Unit *, bool> +{ + public: + DevastatingSlamTargetSelector(Creature* me, const Unit* victim) : _me(me), _victim(victim) {} + + bool operator() (WorldObject* target) + { + if (target == _victim && _me->getThreatManager().getThreatList().size() > 1) + return true; + + if (target->GetTypeId() != TYPEID_PLAYER) + return true; + + return false; + } + + Creature* _me; + Unit const* _victim; +}; + +class spell_mandokir_devastating_slam : public SpellScriptLoader +{ + public: + spell_mandokir_devastating_slam() : SpellScriptLoader("spell_mandokir_devastating_slam") { } + + class spell_mandokir_devastating_slam_SpellScript : public SpellScript + { + PrepareSpellScript(spell_mandokir_devastating_slam_SpellScript); + + void FilterTargets(std::list<WorldObject*>& targets) + { + targets.remove_if(DevastatingSlamTargetSelector(GetCaster()->ToCreature(), GetCaster()->getVictim())); + if (targets.empty()) return; - if (demoralizing_Shout_Timer <= diff) - { - DoCast(me, SPELL_DEMORALIZING_SHOUT); - demoralizing_Shout_Timer = urand(22000, 30000); - } else demoralizing_Shout_Timer -= diff; + WorldObject* target = Trinity::Containers::SelectRandomContainerElement(targets); + targets.clear(); + targets.push_back(target); + } + + void HandleScript(SpellEffIndex /*effIndex*/) + { + Unit* caster = GetCaster(); + float angle = 0.0f; + float x, y, z; - if (cleave_Timer <= diff) + if (Player* target = GetHitPlayer()) { - DoCastVictim(SPELL_CLEAVE, true); - cleave_Timer = urand(6000, 9000); - } else cleave_Timer -= diff; + caster->AttackStop(); + caster->SetOrientation(caster->GetAngle(target)); + caster->SetFacingTo(caster->GetAngle(target)); - DoMeleeAttackIfReady(); + caster->CastSpell(caster, SPELL_DEVASTATING_SLAM, false); + + // HACK: Need better way for pos calculation + for (uint8 i = 0; i <= 50; ++i) + { + angle = float(rand_norm()) * static_cast<float>(M_PI * 35.0f / 180.0f) - static_cast<float>(M_PI * 17.5f / 180.0f); + caster->GetClosePoint(x, y, z, 4.0f, frand(-2.5f, 50.0f), angle); + + caster->CastSpell(x, y, z, SPELL_DEVASTATING_SLAM_DAMAGE, true); + } + } } - private: - uint32 demoralizing_Shout_Timer; - uint32 cleave_Timer; - InstanceScript* instance; + void Register() + { + OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_mandokir_devastating_slam_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY); + OnEffectHitTarget += SpellEffectFn(spell_mandokir_devastating_slam_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_FORCE_CAST); + } }; - CreatureAI* GetAI(Creature* creature) const + SpellScript* GetSpellScript() const { - return new mob_vilebranch_speakerAI(creature); + return new spell_mandokir_devastating_slam_SpellScript(); } }; -class spell_threatening_gaze : public SpellScriptLoader +class spell_mandokir_ohgan_orders : public SpellScriptLoader { public: - spell_threatening_gaze() : SpellScriptLoader("spell_threatening_gaze") { } + spell_mandokir_ohgan_orders() : SpellScriptLoader("spell_mandokir_ohgan_orders") { } - class spell_threatening_gaze_AuraScript : public AuraScript + class spell_mandokir_ohgan_orders_SpellScript : public SpellScript { - PrepareAuraScript(spell_threatening_gaze_AuraScript); + PrepareSpellScript(spell_mandokir_ohgan_orders_SpellScript); - void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + void FilterTargets(std::list<WorldObject*>& targets) { + if (targets.empty()) + return; + + WorldObject* target = Trinity::Containers::SelectRandomContainerElement(targets); + targets.clear(); + targets.push_back(target); + } + + void HandleScript(SpellEffIndex /*effIndex*/) + { + Unit* caster = GetCaster(); + if (Unit* target = GetHitUnit()) + caster->CastSpell(target, uint32(GetEffectValue()), true); + } + + void Register() + { + OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_mandokir_ohgan_orders_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENTRY); + OnEffectHitTarget += SpellEffectFn(spell_mandokir_ohgan_orders_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_mandokir_ohgan_orders_SpellScript(); + } +}; + +class spell_mandokir_ohgan_orders_trigger : public SpellScriptLoader +{ + public: + spell_mandokir_ohgan_orders_trigger() : SpellScriptLoader("spell_mandokir_ohgan_orders_trigger") { } + + class spell_mandokir_ohgan_orders_trigger_AuraScript : public AuraScript + { + PrepareAuraScript(spell_mandokir_ohgan_orders_trigger_AuraScript); + + void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + Unit* target = GetTarget(); if (Unit* caster = GetCaster()) - if(Unit* target = GetTarget()) - if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_EXPIRE && GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_DEATH) - caster->CastSpell(target, SPELL_WATCH_CHARGE); + { + // HACK: research better way + caster->ClearUnitState(UNIT_STATE_CASTING); + caster->GetMotionMaster()->Clear(); + caster->DeleteThreatList(); + caster->AddThreat(target, 50000000.0f); + caster->TauntApply(target); + } } void Register() { - OnEffectRemove += AuraEffectRemoveFn(spell_threatening_gaze_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); + AfterEffectApply += AuraEffectApplyFn(spell_mandokir_ohgan_orders_trigger_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); } }; AuraScript* GetAuraScript() const { - return new spell_threatening_gaze_AuraScript(); + return new spell_mandokir_ohgan_orders_trigger_AuraScript(); + } +}; + +class spell_mandokir_reanimate_ohgan : public SpellScriptLoader +{ + public: + spell_mandokir_reanimate_ohgan() : SpellScriptLoader("spell_mandokir_reanimate_ohgan") { } + + class spell_mandokir_reanimate_ohgan_SpellScript : public SpellScript + { + PrepareSpellScript(spell_mandokir_reanimate_ohgan_SpellScript); + + void HandleScript(SpellEffIndex /*effIndex*/) + { + if (Unit* target = GetHitUnit()) + { + target->RemoveAura(SPELL_PERMANENT_FEIGN_DEATH); + target->CastSpell(target, SPELL_OHGAN_HEART_VISUAL, true); + target->CastSpell((Unit*)NULL, SPELL_OHGAN_ORDERS, true); + } + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_mandokir_reanimate_ohgan_SpellScript::HandleScript, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_mandokir_reanimate_ohgan_SpellScript(); + } +}; + +class spell_clear_all : public SpellScriptLoader +{ + public: + spell_clear_all() : SpellScriptLoader("spell_clear_all") { } + + class spell_clear_all_SpellScript : public SpellScript + { + PrepareSpellScript(spell_clear_all_SpellScript); + + void HandleScript(SpellEffIndex /*effIndex*/) + { + Unit* caster = GetCaster(); + caster->RemoveAllAurasOnDeath(); + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_clear_all_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_clear_all_SpellScript(); } }; +class achievement_ohganot_so_fast : public AchievementCriteriaScript +{ + public: + achievement_ohganot_so_fast() : AchievementCriteriaScript("achievement_ohganot_so_fast") { } + + bool OnCheck(Player* /*player*/, Unit* target) + { + return target && target->GetAI()->GetData(DATA_OHGANOT_SO_FAST); + } +}; + void AddSC_boss_mandokir() { new boss_mandokir(); - new mob_ohgan(); - new mob_vilebranch_speaker(); - new spell_threatening_gaze(); + new npc_ohgan(); + new npc_chained_spirit(); + new spell_mandokir_decapitate(); + new spell_mandokir_bloodletting(); + new spell_mandokir_spirit_vengeance_cancel(); + new spell_mandokir_devastating_slam(); + new spell_mandokir_ohgan_orders(); + new spell_mandokir_ohgan_orders_trigger(); + new spell_mandokir_reanimate_ohgan(); + new spell_clear_all(); + new achievement_ohganot_so_fast(); } diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp deleted file mode 100644 index 40850a988e4..00000000000 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp +++ /dev/null @@ -1,269 +0,0 @@ -/* - * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> - * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the - * Free Software Foundation; either version 2 of the License, or (at your - * option) any later version. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for - * more details. - * - * You should have received a copy of the GNU General Public License along - * with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -/* ScriptData -SDName: Boss_Marli -SD%Complete: 80 -SDComment: Charging healers and casters not working. Perhaps wrong Spell Timers. -SDCategory: Zul'Gurub -EndScriptData */ - -#include "ScriptMgr.h" -#include "ScriptedCreature.h" -#include "zulgurub.h" - -enum Says -{ - SAY_AGGRO = 0, - SAY_TRANSFORM = 1, - SAY_SPIDER_SPAWN = 2, - SAY_DEATH = 3 -}; - -enum Spells -{ - SPELL_CHARGE = 22911, - SPELL_ASPECT_OF_MARLI = 24686, // A stun spell - SPELL_ENVOLWINGWEB = 24110, - SPELL_POISON_VOLLEY = 24099, - SPELL_SPIDER_FORM = 24084, - // The Spider Spell - SPELL_LEVELUP = 24312 // Not right Spell. -}; - -enum Events -{ - EVENT_SPAWN_START_SPIDERS = 0, // Phase 1 - EVENT_POISON_VOLLEY = 1, // Phase All - EVENT_SPAWN_SPIDER = 2, // Phase All - EVENT_CHARGE_PLAYER = 3, // Phase 3 - EVENT_ASPECT_OF_MARLI = 4, // Phase 2 - EVENT_TRANSFORM = 5, // Phase 2 - EVENT_TRANSFORM_BACK = 6 // Phase 3 -}; - -enum Phases -{ - PHASE_ONE = 1, - PHASE_TWO = 2, - PHASE_THREE = 3 -}; - -enum ModelId -{ - MODEL_MARLI = 15220 -}; - -class boss_marli : public CreatureScript -{ - public: boss_marli() : CreatureScript("boss_marli") {} - - struct boss_marliAI : public BossAI - { - boss_marliAI(Creature* creature) : BossAI(creature, DATA_MARLI) {} - - void Reset() - { - _Reset(); - } - - void JustDied(Unit* /*killer*/) - { - _JustDied(); - Talk(SAY_DEATH); - } - - void EnterCombat(Unit* /*who*/) - { - _EnterCombat(); - events.ScheduleEvent(EVENT_SPAWN_START_SPIDERS, 1000, 0, PHASE_ONE); - Talk(SAY_AGGRO); - } - - void UpdateAI(uint32 const diff) - { - if (!UpdateVictim()) - return; - - events.Update(diff); - - if (me->HasUnitState(UNIT_STATE_CASTING)) - return; - - while (uint32 eventId = events.ExecuteEvent()) - { - switch (eventId) - { - case EVENT_SPAWN_START_SPIDERS: - - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) - { - Talk(SAY_SPIDER_SPAWN); - Creature* Spider = NULL; - Spider = me->SummonCreature(15041, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); - if (Spider) - Spider->AI()->AttackStart(target); - Spider = me->SummonCreature(15041, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); - if (Spider) - Spider->AI()->AttackStart(target); - Spider = me->SummonCreature(15041, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); - if (Spider) - Spider->AI()->AttackStart(target); - Spider = me->SummonCreature(15041, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); - if (Spider) - Spider->AI()->AttackStart(target); - } - events.ScheduleEvent(EVENT_ASPECT_OF_MARLI, 12000, 0, PHASE_TWO); - events.ScheduleEvent(EVENT_TRANSFORM, 45000, 0, PHASE_TWO); - events.ScheduleEvent(EVENT_POISON_VOLLEY, 15000); - events.ScheduleEvent(EVENT_SPAWN_SPIDER, 30000); - events.ScheduleEvent(EVENT_TRANSFORM, 45000, 0, PHASE_TWO); - events.SetPhase(PHASE_TWO); - break; - case EVENT_POISON_VOLLEY: - DoCastVictim(SPELL_POISON_VOLLEY, true); - events.ScheduleEvent(EVENT_POISON_VOLLEY, urand(10000, 20000)); - break; - case EVENT_ASPECT_OF_MARLI: - DoCastVictim(SPELL_ASPECT_OF_MARLI, true); - events.ScheduleEvent(EVENT_ASPECT_OF_MARLI, urand(13000, 18000), 0, PHASE_TWO); - break; - case EVENT_SPAWN_SPIDER: - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) - { - Creature* Spider = me->SummonCreature(15041, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); - if (Spider) - Spider->AI()->AttackStart(target); - } - events.ScheduleEvent(EVENT_SPAWN_SPIDER, urand(12000, 17000)); - break; - case EVENT_TRANSFORM: - { - Talk(SAY_TRANSFORM); - DoCast(me, SPELL_SPIDER_FORM); - const CreatureTemplate* cinfo = me->GetCreatureTemplate(); - me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 35))); - me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 35))); - me->UpdateDamagePhysical(BASE_ATTACK); - DoCast(me->getVictim(), SPELL_ENVOLWINGWEB); - if (DoGetThreat(me->getVictim())) - DoModifyThreatPercent(me->getVictim(), -100); - events.ScheduleEvent(EVENT_CHARGE_PLAYER, 1500, 0, PHASE_THREE); - events.ScheduleEvent(EVENT_TRANSFORM_BACK, 25000, 0, PHASE_THREE); - events.SetPhase(PHASE_THREE); - break; - } - case EVENT_CHARGE_PLAYER: - { - Unit* target = NULL; - int i = 0; - while (i < 3) // max 3 tries to get a random target with power_mana - { - ++i; - Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true); // not aggro leader - if (target && target->getPowerType() == POWER_MANA) - i = 3; - } - if (target) - { - DoCast(target, SPELL_CHARGE); - //me->SetPosition(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0); - //me->SendMonsterMove(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, true, 1); - AttackStart(target); - } - events.ScheduleEvent(EVENT_CHARGE_PLAYER, 8000, 0, PHASE_THREE); - break; - } - case EVENT_TRANSFORM_BACK: - { - me->SetDisplayId(MODEL_MARLI); - const CreatureTemplate* cinfo = me->GetCreatureTemplate(); - me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 1))); - me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 1))); - me->UpdateDamagePhysical(BASE_ATTACK); - events.ScheduleEvent(EVENT_ASPECT_OF_MARLI, 12000, 0, PHASE_TWO); - events.ScheduleEvent(EVENT_TRANSFORM, 45000, 0, PHASE_TWO); - events.ScheduleEvent(EVENT_POISON_VOLLEY, 15000); - events.ScheduleEvent(EVENT_SPAWN_SPIDER, 30000); - events.ScheduleEvent(EVENT_TRANSFORM, urand(35000, 60000), 0, PHASE_TWO); - events.SetPhase(PHASE_TWO); - break; - } - default: - break; - } - } - - DoMeleeAttackIfReady(); - } - }; - - CreatureAI* GetAI(Creature* creature) const - { - return new boss_marliAI(creature); - } -}; - -// Spawn of Marli -class mob_spawn_of_marli : public CreatureScript -{ - public: mob_spawn_of_marli() : CreatureScript("mob_spawn_of_marli") {} - - struct mob_spawn_of_marliAI : public ScriptedAI - { - mob_spawn_of_marliAI(Creature* creature) : ScriptedAI(creature) {} - - uint32 LevelUp_Timer; - - void Reset() - { - LevelUp_Timer = 3000; - } - - void EnterCombat(Unit* /*who*/) - { - } - - void UpdateAI (const uint32 diff) - { - //Return since we have no target - if (!UpdateVictim()) - return; - - //LevelUp_Timer - if (LevelUp_Timer <= diff) - { - DoCast(me, SPELL_LEVELUP); - LevelUp_Timer = 3000; - } else LevelUp_Timer -= diff; - - DoMeleeAttackIfReady(); - } - }; - - CreatureAI* GetAI(Creature* creature) const - { - return new mob_spawn_of_marliAI(creature); - } -}; - -void AddSC_boss_marli() -{ - new boss_marli(); - new mob_spawn_of_marli(); -} diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp index 6bf87decf7e..33ae5a550a1 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp @@ -16,143 +16,65 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -/* ScriptData -SDName: Boss_Renataki -SD%Complete: 100 -SDComment: -SDCategory: Zul'Gurub -EndScriptData */ - +#include "ObjectMgr.h" #include "ScriptMgr.h" #include "ScriptedCreature.h" #include "zulgurub.h" +enum Yells +{ +}; + enum Spells { - SPELL_AMBUSH = 34794, - SPELL_THOUSANDBLADES = 34799 }; -enum Misc +enum Events { - EQUIP_ID_MAIN_HAND = 0 //was item display id 31818, but this id does not exist }; class boss_renataki : public CreatureScript { - public: boss_renataki() : CreatureScript("boss_renataki") {} + public: + boss_renataki() : CreatureScript("boss_renataki") { } struct boss_renatakiAI : public BossAI { - boss_renatakiAI(Creature* creature) : BossAI(creature, DATA_EDGE_OF_MADNESS) {} - - uint32 Invisible_Timer; - uint32 Ambush_Timer; - uint32 Visible_Timer; - uint32 Aggro_Timer; - uint32 ThousandBlades_Timer; - - bool Invisible; - bool Ambushed; + boss_renatakiAI(Creature* creature) : BossAI(creature, DATA_RENATAKI) + { + } void Reset() { - _Reset(); - Invisible_Timer = urand(8000, 18000); - Ambush_Timer = 3000; - Visible_Timer = 4000; - Aggro_Timer = urand(15000, 25000); - ThousandBlades_Timer = urand(4000, 8000); - - Invisible = false; - Ambushed = false; } - void JustDied(Unit* /*killer*/) + void EnterCombat(Unit* /*who*/) { - _JustDied(); } - void EnterCombat(Unit* /*who*/) + void JustDied(Unit* /*killer*/) { - _EnterCombat(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 const diff) { if (!UpdateVictim()) return; - //Invisible_Timer - if (Invisible_Timer <= diff) - { - me->InterruptSpell(CURRENT_GENERIC_SPELL); - - SetEquipmentSlots(false, EQUIP_UNEQUIP, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE); - me->SetDisplayId(11686); - - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - Invisible = true; - - Invisible_Timer = urand(15000, 30000); - } else Invisible_Timer -= diff; - - if (Invisible) - { - if (Ambush_Timer <= diff) - { - Unit* target = NULL; - target = SelectTarget(SELECT_TARGET_RANDOM, 0); - if (target) - { - DoTeleportTo(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ()); - DoCast(target, SPELL_AMBUSH); - } - - Ambushed = true; - Ambush_Timer = 3000; - } else Ambush_Timer -= diff; - } - - if (Ambushed) - { - if (Visible_Timer <= diff) - { - me->InterruptSpell(CURRENT_GENERIC_SPELL); - - me->SetDisplayId(15268); - SetEquipmentSlots(false, EQUIP_ID_MAIN_HAND, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE); - - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - Invisible = false; + events.Update(diff); - Visible_Timer = 4000; - } else Visible_Timer -= diff; - } - - //Resetting some aggro so he attacks other gamers - if (!Invisible) + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; + /* + while (uint32 eventId = events.ExecuteEvent()) { - if (Aggro_Timer <= diff) + switch (eventId) { - Unit* target = NULL; - target = SelectTarget(SELECT_TARGET_RANDOM, 1); - - if (DoGetThreat(me->getVictim())) - DoModifyThreatPercent(me->getVictim(), -50); - - if (target) - AttackStart(target); - - Aggro_Timer = urand(7000, 20000); - } else Aggro_Timer -= diff; - - if (ThousandBlades_Timer <= diff) - { - DoCast(me->getVictim(), SPELL_THOUSANDBLADES); - ThousandBlades_Timer = urand(7000, 12000); - } else ThousandBlades_Timer -= diff; + default: + break; + } } + */ DoMeleeAttackIfReady(); } @@ -168,4 +90,3 @@ void AddSC_boss_renataki() { new boss_renataki(); } - diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp deleted file mode 100644 index 61eb695719a..00000000000 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp +++ /dev/null @@ -1,571 +0,0 @@ -/* - * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> - * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the - * Free Software Foundation; either version 2 of the License, or (at your - * option) any later version. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for - * more details. - * - * You should have received a copy of the GNU General Public License along - * with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -/* ScriptData -SDName: Boss_Thekal -SD%Complete: 95 -SDComment: Almost finished. -SDCategory: Zul'Gurub -EndScriptData */ - -#include "ScriptMgr.h" -#include "ScriptedCreature.h" -#include "zulgurub.h" - -enum Says -{ - SAY_AGGRO = 0, - SAY_DEATH = 1 -}; - -enum Spells -{ - SPELL_MORTALCLEAVE = 22859, // Phase 1 - SPELL_SILENCE = 22666, // Phase 1 - SPELL_TIGER_FORM = 24169, // Phase 1 - SPELL_RESURRECT = 24173, // Phase 1 // Not used in script. - SPELL_FRENZY = 8269, // Phase 2 - SPELL_FORCEPUNCH = 24189, // Phase 2 - SPELL_CHARGE = 24193, // Phase 2 - SPELL_ENRAGE = 8269, // Phase 2 - SPELL_SUMMONTIGERS = 24183, // Phase 2 - // Zealot Lor'Khan Spells - SPELL_SHIELD = 20545, - SPELL_BLOODLUST = 24185, - SPELL_GREATERHEAL = 24208, - SPELL_DISARM = 6713, - // Zealot Zath Spells - SPELL_SWEEPINGSTRIKES = 18765, - SPELL_SINISTERSTRIKE = 15581, - SPELL_GOUGE = 12540, - SPELL_KICK = 15614, - SPELL_BLIND = 21060 -}; - -enum Events -{ - EVENT_MORTALCLEAVE = 0, // Phase 1 - EVENT_SILENCE = 1, // Phase 1 - EVENT_CHECK_TIMER = 2, // Phase 1 - EVENT_RESURRECT_TIMER = 3, // Phase 1 - EVENT_FRENZY = 4, // Phase 2 - EVENT_FORCEPUNCH = 5, // Phase 2 - EVENT_SPELL_CHARGE = 6, // Phase 2 - EVENT_ENRAGE = 7, // Phase 2 - EVENT_SUMMONTIGERS = 8 // Phase 2 -}; - -enum Phases -{ - PHASE_ONE = 1, - PHASE_TWO = 2 -}; - -class boss_thekal : public CreatureScript -{ - public: boss_thekal() : CreatureScript("boss_thekal") {} - - struct boss_thekalAI : public BossAI - { - boss_thekalAI(Creature* creature) : BossAI(creature, DATA_THEKAL) {} - - bool Enraged; - bool WasDead; - - void Reset() - { - _Reset(); - Enraged = false; - WasDead = false; - } - - void JustDied(Unit* /*killer*/) - { - _JustDied(); - Talk(SAY_DEATH); - } - - void EnterCombat(Unit* /*who*/) - { - _EnterCombat(); - events.ScheduleEvent(EVENT_MORTALCLEAVE, 4000, 0, PHASE_ONE); // Phase 1 - events.ScheduleEvent(EVENT_SILENCE, 9000, 0, PHASE_ONE); // Phase 1 - events.ScheduleEvent(EVENT_CHECK_TIMER, 10000, 0, PHASE_ONE); // Phase 1 - events.ScheduleEvent(EVENT_RESURRECT_TIMER, 10000, 0, PHASE_ONE); // Phase 1 - Talk(SAY_AGGRO); - } - - void JustReachedHome() - { - if (instance) - instance->SetBossState(DATA_THEKAL, NOT_STARTED); - } - - void UpdateAI(uint32 const diff) - { - if (!UpdateVictim()) - return; - - events.Update(diff); - - if (me->HasUnitState(UNIT_STATE_CASTING)) - return; - - while (uint32 eventId = events.ExecuteEvent()) - { - switch (eventId) - { - case EVENT_MORTALCLEAVE: - DoCastVictim(SPELL_MORTALCLEAVE, true); - events.ScheduleEvent(EVENT_MORTALCLEAVE, urand(15000, 20000), 0, PHASE_ONE); - break; - case EVENT_SILENCE: - DoCastVictim(SPELL_SILENCE, true); - events.ScheduleEvent(EVENT_SILENCE, urand(20000, 25000), 0, PHASE_ONE); - break; - case EVENT_RESURRECT_TIMER: - //Thekal will transform to Tiger if he died and was not resurrected after 10 seconds. - if (WasDead) - { - DoCast(me, SPELL_TIGER_FORM); - me->SetObjectScale(2.00f); - me->SetStandState(UNIT_STAND_STATE_STAND); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - me->SetFullHealth(); - const CreatureTemplate* cinfo = me->GetCreatureTemplate(); - me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 40))); - me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 40))); - me->UpdateDamagePhysical(BASE_ATTACK); - DoResetThreat(); - events.ScheduleEvent(EVENT_FRENZY, 30000, 0, PHASE_TWO); // Phase 2 - events.ScheduleEvent(EVENT_FORCEPUNCH, 4000, 0, PHASE_TWO); // Phase 2 - events.ScheduleEvent(EVENT_SPELL_CHARGE, 12000, 0, PHASE_TWO); // Phase 2 - events.ScheduleEvent(EVENT_ENRAGE, 32000, 0, PHASE_TWO); // Phase 2 - events.ScheduleEvent(EVENT_SUMMONTIGERS, 25000, 0, PHASE_TWO); // Phase 2 - events.SetPhase(PHASE_TWO); - } - events.ScheduleEvent(EVENT_RESURRECT_TIMER, 10000, 0, PHASE_ONE); - break; - case EVENT_CHECK_TIMER: - //Check_Timer for the death of LorKhan and Zath. - if (!WasDead) - { - if (instance) - { - if (instance->GetBossState(DATA_LORKHAN) == SPECIAL) - { - //Resurrect LorKhan - if (Unit* pLorKhan = Unit::GetUnit(*me, instance->GetData64(DATA_LORKHAN))) - { - pLorKhan->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); - pLorKhan->setFaction(14); - pLorKhan->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - pLorKhan->SetFullHealth(); - instance->SetData(DATA_LORKHAN, DONE); - } - } - - if (instance->GetBossState(DATA_ZATH) == SPECIAL) - { - //Resurrect Zath - if (Unit* pZath = Unit::GetUnit(*me, instance->GetData64(DATA_ZATH))) - { - pZath->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); - pZath->setFaction(14); - pZath->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - pZath->SetFullHealth(); - instance->SetBossState(DATA_ZATH, DONE); - } - } - } - } - events.ScheduleEvent(EVENT_CHECK_TIMER, 5000, 0, PHASE_ONE); - break; - case EVENT_FRENZY: - DoCast(me, SPELL_FRENZY); - events.ScheduleEvent(EVENT_FRENZY, 30000, 0, PHASE_TWO); - break; - case EVENT_FORCEPUNCH: - DoCastVictim(SPELL_FORCEPUNCH, true); - events.ScheduleEvent(EVENT_FORCEPUNCH, urand(16000, 21000), 0, PHASE_TWO); - break; - case EVENT_CHARGE: - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) - { - DoCast(target, SPELL_CHARGE); - DoResetThreat(); - AttackStart(target); - } - events.ScheduleEvent(EVENT_CHARGE, urand(15000, 22000), 0, PHASE_TWO); - break; - case EVENT_ENRAGE: - if (HealthBelowPct(11) && !Enraged) - { - DoCast(me, SPELL_ENRAGE); - Enraged = true; - } - events.ScheduleEvent(EVENT_ENRAGE, 30000); - break; - case EVENT_SUMMONTIGERS: - DoCastVictim(SPELL_SUMMONTIGERS, true); - events.ScheduleEvent(EVENT_SUMMONTIGERS, urand(10000, 14000), 0, PHASE_TWO); - break; - default: - break; - } - - if (me->IsFullHealth() && WasDead) - WasDead = false; - - if ((events.GetPhaseMask() == PHASE_ONE) && !WasDead && !HealthAbovePct(5)) - { - me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT); - me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE); - me->RemoveAurasByType(SPELL_AURA_PERIODIC_LEECH); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - me->SetStandState(UNIT_STAND_STATE_SLEEP); - me->AttackStop(); - if (instance) - instance->SetBossState(DATA_THEKAL, SPECIAL); - WasDead=true; - } - } - DoMeleeAttackIfReady(); - } - }; - - CreatureAI* GetAI(Creature* creature) const - { - return new boss_thekalAI(creature); - } -}; - -//Zealot Lor'Khan -class mob_zealot_lorkhan : public CreatureScript -{ - public: mob_zealot_lorkhan() : CreatureScript("mob_zealot_lorkhan") {} - - struct mob_zealot_lorkhanAI : public ScriptedAI - { - mob_zealot_lorkhanAI(Creature* creature) : ScriptedAI(creature) - { - instance = creature->GetInstanceScript(); - } - - uint32 Shield_Timer; - uint32 BloodLust_Timer; - uint32 GreaterHeal_Timer; - uint32 Disarm_Timer; - uint32 Check_Timer; - - bool FakeDeath; - - InstanceScript* instance; - - void Reset() - { - Shield_Timer = 1000; - BloodLust_Timer = 16000; - GreaterHeal_Timer = 32000; - Disarm_Timer = 6000; - Check_Timer = 10000; - - FakeDeath = false; - - if (instance) - instance->SetBossState(DATA_LORKHAN, NOT_STARTED); - - me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - } - - void EnterCombat(Unit* /*who*/) - { - } - - void UpdateAI (const uint32 diff) - { - if (!UpdateVictim()) - return; - - //Shield_Timer - if (Shield_Timer <= diff) - { - DoCast(me, SPELL_SHIELD); - Shield_Timer = 61000; - } else Shield_Timer -= diff; - - //BloodLust_Timer - if (BloodLust_Timer <= diff) - { - DoCast(me, SPELL_BLOODLUST); - BloodLust_Timer = 20000+rand()%8000; - } else BloodLust_Timer -= diff; - - //Casting Greaterheal to Thekal or Zath if they are in meele range. - if (GreaterHeal_Timer <= diff) - { - if (instance) - { - Unit* pThekal = Unit::GetUnit(*me, instance->GetData64(DATA_THEKAL)); - Unit* pZath = Unit::GetUnit(*me, instance->GetData64(DATA_ZATH)); - - if (!pThekal || !pZath) - return; - - switch (urand(0, 1)) - { - case 0: - if (me->IsWithinMeleeRange(pThekal)) - DoCast(pThekal, SPELL_GREATERHEAL); - break; - case 1: - if (me->IsWithinMeleeRange(pZath)) - DoCast(pZath, SPELL_GREATERHEAL); - break; - } - } - - GreaterHeal_Timer = 15000+rand()%5000; - } else GreaterHeal_Timer -= diff; - - //Disarm_Timer - if (Disarm_Timer <= diff) - { - DoCast(me->getVictim(), SPELL_DISARM); - Disarm_Timer = 15000+rand()%10000; - } else Disarm_Timer -= diff; - - //Check_Timer for the death of LorKhan and Zath. - if (!FakeDeath && Check_Timer <= diff) - { - if (instance) - { - if (instance->GetBossState(DATA_THEKAL) == SPECIAL) - { - //Resurrect Thekal - if (Unit* pThekal = Unit::GetUnit(*me, instance->GetData64(DATA_THEKAL))) - { - pThekal->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); - pThekal->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - pThekal->setFaction(14); - pThekal->SetFullHealth(); - } - } - - if (instance->GetBossState(DATA_ZATH) == SPECIAL) - { - //Resurrect Zath - if (Unit* pZath = Unit::GetUnit(*me, instance->GetData64(DATA_ZATH))) - { - pZath->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); - pZath->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - pZath->setFaction(14); - pZath->SetFullHealth(); - } - } - } - - Check_Timer = 5000; - } else Check_Timer -= diff; - - if (!HealthAbovePct(5)) - { - me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT); - me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE); - me->RemoveAurasByType(SPELL_AURA_PERIODIC_LEECH); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - me->SetStandState(UNIT_STAND_STATE_SLEEP); - me->setFaction(35); - me->AttackStop(); - - if (instance) - instance->SetBossState(DATA_LORKHAN, SPECIAL); - - FakeDeath = true; - } - - DoMeleeAttackIfReady(); - } - }; - - CreatureAI* GetAI(Creature* creature) const - { - return new mob_zealot_lorkhanAI(creature); - } -}; - -//Zealot Zath -class mob_zealot_zath : public CreatureScript -{ - public: - - mob_zealot_zath() - : CreatureScript("mob_zealot_zath") - { - } - - struct mob_zealot_zathAI : public ScriptedAI - { - mob_zealot_zathAI(Creature* creature) : ScriptedAI(creature) - { - instance = creature->GetInstanceScript(); - } - - uint32 SweepingStrikes_Timer; - uint32 SinisterStrike_Timer; - uint32 Gouge_Timer; - uint32 Kick_Timer; - uint32 Blind_Timer; - uint32 Check_Timer; - - bool FakeDeath; - - InstanceScript* instance; - - void Reset() - { - SweepingStrikes_Timer = 13000; - SinisterStrike_Timer = 8000; - Gouge_Timer = 25000; - Kick_Timer = 18000; - Blind_Timer = 5000; - Check_Timer = 10000; - - FakeDeath = false; - - if (instance) - instance->SetBossState(DATA_ZATH, NOT_STARTED); - - me->SetStandState(UNIT_STAND_STATE_STAND); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - } - - void EnterCombat(Unit* /*who*/) - { - } - - void UpdateAI (const uint32 diff) - { - if (!UpdateVictim()) - return; - - //SweepingStrikes_Timer - if (SweepingStrikes_Timer <= diff) - { - DoCast(me->getVictim(), SPELL_SWEEPINGSTRIKES); - SweepingStrikes_Timer = 22000+rand()%4000; - } else SweepingStrikes_Timer -= diff; - - //SinisterStrike_Timer - if (SinisterStrike_Timer <= diff) - { - DoCast(me->getVictim(), SPELL_SINISTERSTRIKE); - SinisterStrike_Timer = 8000+rand()%8000; - } else SinisterStrike_Timer -= diff; - - //Gouge_Timer - if (Gouge_Timer <= diff) - { - DoCast(me->getVictim(), SPELL_GOUGE); - - if (DoGetThreat(me->getVictim())) - DoModifyThreatPercent(me->getVictim(), -100); - - Gouge_Timer = 17000+rand()%10000; - } else Gouge_Timer -= diff; - - //Kick_Timer - if (Kick_Timer <= diff) - { - DoCast(me->getVictim(), SPELL_KICK); - Kick_Timer = 15000+rand()%10000; - } else Kick_Timer -= diff; - - //Blind_Timer - if (Blind_Timer <= diff) - { - DoCast(me->getVictim(), SPELL_BLIND); - Blind_Timer = 10000+rand()%10000; - } else Blind_Timer -= diff; - - //Check_Timer for the death of LorKhan and Zath. - if (!FakeDeath && Check_Timer <= diff) - { - if (instance) - { - if (instance->GetBossState(DATA_LORKHAN) == SPECIAL) - { - //Resurrect LorKhan - if (Unit* pLorKhan = Unit::GetUnit(*me, instance->GetData64(DATA_LORKHAN))) - { - pLorKhan->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); - pLorKhan->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - pLorKhan->setFaction(14); - pLorKhan->SetFullHealth(); - } - } - - if (instance->GetBossState(DATA_THEKAL) == SPECIAL) - { - //Resurrect Thekal - if (Unit* pThekal = Unit::GetUnit(*me, instance->GetData64(DATA_THEKAL))) - { - pThekal->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); - pThekal->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - pThekal->setFaction(14); - pThekal->SetFullHealth(); - } - } - } - - Check_Timer = 5000; - } else Check_Timer -= diff; - - if (!HealthAbovePct(5)) - { - me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT); - me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE); - me->RemoveAurasByType(SPELL_AURA_PERIODIC_LEECH); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - me->SetStandState(UNIT_STAND_STATE_SLEEP); - me->setFaction(35); - me->AttackStop(); - - if (instance) - instance->SetBossState(DATA_ZATH, SPECIAL); - - FakeDeath = true; - } - - DoMeleeAttackIfReady(); - } - }; - - CreatureAI* GetAI(Creature* creature) const - { - return new mob_zealot_zathAI(creature); - } -}; - -void AddSC_boss_thekal() -{ - new boss_thekal(); - new mob_zealot_lorkhan(); - new mob_zealot_zath(); -} diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp index 11a6e710c3c..9f55c35c3ae 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp @@ -22,249 +22,85 @@ #include "Spell.h" #include "zulgurub.h" -/* - * TODO: - * - Fix timers (research some more) - */ - -enum Says +enum Yells { - SAY_VENOXIS_TRANSFORM = 1, // Let the coils of hate unfurl! - SAY_VENOXIS_DEATH = 2 // Ssserenity.. at lassst! + SAY_AGGRO = 0, + SAY_BLOODVENOM = 1, // ID - 96842 Venomous Effusion + SAY_TRANSFROM = 2, // ID - 97354 Blessing of the Snake God + SAY_WORD_OF_HETHISS = 3, // ID - 96560 Word of Hethiss + EMOTE_BLOODVENOM = 4, // ID - 96842 Bloodvenom + EMOTE_VENOM_WITHDRAWAL = 5, // ID - 96653 Venom Withdrawal + SAY_PLAYER_KILL = 6, + SAY_DEATH = 7 }; enum Spells { - // troll form - SPELL_THRASH = 3391, - SPELL_DISPEL_MAGIC = 23859, - SPELL_RENEW = 23895, - SPELL_HOLY_NOVA = 23858, - SPELL_HOLY_FIRE = 23860, - SPELL_HOLY_WRATH = 23979, - // snake form - SPELL_POISON_CLOUD = 23861, - SPELL_VENOM_SPIT = 23862, - - SPELL_PARASITIC_SERPENT = 23865, - SPELL_SUMMON_PARASITIC_SERPENT = 23866, - SPELL_PARASITIC_SERPENT_TRIGGER = 23867, - // used when swapping event-stages - SPELL_VENOXIS_TRANSFORM = 23849, // 50% health - shapechange to cobra - SPELL_FRENZY = 8269 // 20% health - frenzy }; enum Events { - // troll form - EVENT_THRASH = 1, - EVENT_DISPEL_MAGIC = 2, - EVENT_RENEW = 3, - EVENT_HOLY_NOVA = 4, - EVENT_HOLY_FIRE = 5, - EVENT_HOLY_WRATH = 6, - // phase-changing - EVENT_TRANSFORM = 7, - // snake form events - EVENT_POISON_CLOUD = 8, - EVENT_VENOM_SPIT = 9, - EVENT_PARASITIC_SERPENT = 10, - EVENT_FRENZY = 11, -}; - -enum Phases -{ - PHASE_ONE = 1, // troll form - PHASE_TWO = 2 // snake form -}; - -enum NPCs -{ - NPC_PARASITIC_SERPENT = 14884 }; class boss_venoxis : public CreatureScript { - public: boss_venoxis() : CreatureScript("boss_venoxis") {} + public: + boss_venoxis() : CreatureScript("boss_venoxis") { } struct boss_venoxisAI : public BossAI { - boss_venoxisAI(Creature* creature) : BossAI(creature, DATA_VENOXIS) {} + boss_venoxisAI(Creature* creature) : BossAI(creature, DATA_VENOXIS) { } void Reset() { _Reset(); - // remove all spells and auras from previous attempts - me->RemoveAllAuras(); - me->SetReactState(REACT_PASSIVE); - // set some internally used variables to their defaults - _inMeleeRange = 0; - _transformed = false; - _frenzied = false; - events.SetPhase(PHASE_ONE); - } - - void JustDied(Unit* /*killer*/) - { - _JustDied(); - Talk(SAY_VENOXIS_DEATH); - me->RemoveAllAuras(); } void EnterCombat(Unit* /*who*/) { _EnterCombat(); - me->SetReactState(REACT_AGGRESSIVE); - // Always running events - events.ScheduleEvent(EVENT_THRASH, 5000); - // Phase one events (regular form) - events.ScheduleEvent(EVENT_HOLY_NOVA, 5000, 0, PHASE_ONE); - events.ScheduleEvent(EVENT_DISPEL_MAGIC, 35000, 0, PHASE_ONE); - events.ScheduleEvent(EVENT_HOLY_FIRE, 10000, 0, PHASE_ONE); - events.ScheduleEvent(EVENT_RENEW, 30000, 0, PHASE_ONE); - events.ScheduleEvent(EVENT_HOLY_WRATH, 60000, 0, PHASE_ONE); - - events.SetPhase(PHASE_ONE); + Talk(SAY_AGGRO); + } - // Set zone in combat - DoZoneInCombat(); + void JustDied(Unit* /*killer*/) + { + _JustDied(); + Talk(SAY_DEATH); } - void DamageTaken(Unit* /*attacker*/, uint32& /*damage*/) + void KilledUnit(Unit* victim) { - // check if venoxis is ready to transform - if (!_transformed && !HealthAbovePct(50)) - { - _transformed = true; - // schedule the event that changes our phase - events.ScheduleEvent(EVENT_TRANSFORM, 100); - } - // we're losing health, bad, go frenzy - else if (!_frenzied && !HealthAbovePct(20)) - { - _frenzied = true; - events.ScheduleEvent(EVENT_FRENZY, 100); - } + if (victim->GetTypeId() == TYPEID_PLAYER) + Talk(SAY_PLAYER_KILL); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 const diff) { if (!UpdateVictim()) return; events.Update(diff); - // return back to main code if we're still casting if (me->HasUnitState(UNIT_STATE_CASTING)) return; - + /* while (uint32 eventId = events.ExecuteEvent()) { switch (eventId) { - // thrash is available in all phases - case EVENT_THRASH: - DoCast(me, SPELL_THRASH, true); - events.ScheduleEvent(EVENT_THRASH, urand(10000, 20000)); - break; - - // troll form spells and Actions (first part) - case EVENT_DISPEL_MAGIC: - DoCast(me, SPELL_DISPEL_MAGIC); - events.ScheduleEvent(EVENT_DISPEL_MAGIC, urand(15000, 20000), 0, PHASE_ONE); - break; - case EVENT_RENEW: - DoCast(me, SPELL_RENEW); - events.ScheduleEvent(EVENT_RENEW, urand(25000, 30000), 0, PHASE_ONE); - break; - case EVENT_HOLY_NOVA: - _inMeleeRange = 0; - - for (uint8 i = 0; i < 10; ++i) - { - if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, i)) - // check if target is within melee-distance - if (me->IsWithinMeleeRange(target)) - ++_inMeleeRange; - } - - // trigger spellcast only if we have 3 or more targets to affect - if (_inMeleeRange >= 3) - DoCast(me->getVictim(), SPELL_HOLY_NOVA); - - events.ScheduleEvent(EVENT_HOLY_NOVA, urand(45000, 75000), 0, PHASE_ONE); - break; - case EVENT_HOLY_FIRE: - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM)) - DoCast(target, SPELL_HOLY_FIRE); - events.ScheduleEvent(EVENT_HOLY_FIRE, urand(45000, 60000), 0, PHASE_ONE); - break; - case EVENT_HOLY_WRATH: - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM)) - DoCast(target, SPELL_HOLY_WRATH); - events.ScheduleEvent(EVENT_HOLY_WRATH, urand(45000, 60000), 0, PHASE_ONE); - break; - - // - // snake form spells and Actions - // - - case EVENT_VENOM_SPIT: - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM)) - DoCast(target, SPELL_VENOM_SPIT); - events.ScheduleEvent(EVENT_VENOM_SPIT, urand(5000, 15000), 0, PHASE_TWO); - break; - case EVENT_POISON_CLOUD: - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM)) - DoCast(target, SPELL_POISON_CLOUD); - events.ScheduleEvent(EVENT_POISON_CLOUD, urand(15000, 20000), 0, PHASE_TWO); - break; - case EVENT_PARASITIC_SERPENT: - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM)) - DoCast(target, SPELL_SUMMON_PARASITIC_SERPENT); - events.ScheduleEvent(EVENT_PARASITIC_SERPENT, 15000, 0, PHASE_TWO); - break; - case EVENT_FRENZY: - // frenzy at 20% health - DoCast(me, SPELL_FRENZY, true); - break; - - // - // shape and phase-changing - // - - case EVENT_TRANSFORM: - // shapeshift at 50% health - DoCast(me, SPELL_VENOXIS_TRANSFORM); - Talk(SAY_VENOXIS_TRANSFORM); - DoResetThreat(); - - // phase two events (snakeform) - events.ScheduleEvent(EVENT_VENOM_SPIT, 5000, 0, PHASE_TWO); - events.ScheduleEvent(EVENT_POISON_CLOUD, 10000, 0, PHASE_TWO); - events.ScheduleEvent(EVENT_PARASITIC_SERPENT, 30000, 0, PHASE_TWO); - - // transformed, start phase two - events.SetPhase(PHASE_TWO); - - break; default: break; } } + */ DoMeleeAttackIfReady(); } - - private: - uint8 _inMeleeRange; - bool _transformed; - bool _frenzied; }; CreatureAI* GetAI(Creature* creature) const { - return new boss_venoxisAI(creature); + return GetZulGurubAI<boss_venoxisAI>(creature); } }; diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_wushoolay.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_wushoolay.cpp index d1e7edf0218..be4f8e24293 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_wushoolay.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_wushoolay.cpp @@ -16,52 +16,44 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -/* ScriptData -SDName: Boss_Wushoolay -SD%Complete: 100 -SDComment: -SDCategory: Zul'Gurub -EndScriptData */ - +#include "ObjectMgr.h" #include "ScriptMgr.h" #include "ScriptedCreature.h" #include "zulgurub.h" +enum Yells +{ +}; + enum Spells { - SPELL_LIGHTNINGCLOUD = 25033, - SPELL_LIGHTNINGWAVE = 24819 }; enum Events { - EVENT_LIGHTNINGCLOUD = 0, - EVENT_LIGHTNINGWAVE = 1 }; class boss_wushoolay : public CreatureScript { - public: boss_wushoolay() : CreatureScript("boss_wushoolay") {} + public: + boss_wushoolay() : CreatureScript("boss_wushoolay") { } struct boss_wushoolayAI : public BossAI { - boss_wushoolayAI(Creature* creature) : BossAI(creature, DATA_EDGE_OF_MADNESS) {} + boss_wushoolayAI(Creature* creature) : BossAI(creature, DATA_HAZZARAH) + { + } void Reset() { - _Reset(); } - void JustDied(Unit* /*killer*/) + void EnterCombat(Unit* /*who*/) { - _JustDied(); } - void EnterCombat(Unit* /*who*/) + void JustDied(Unit* /*killer*/) { - _EnterCombat(); - events.ScheduleEvent(EVENT_LIGHTNINGCLOUD, urand(5000, 10000)); - events.ScheduleEvent(EVENT_LIGHTNINGWAVE, urand(8000, 16000)); } void UpdateAI(uint32 const diff) @@ -73,23 +65,16 @@ class boss_wushoolay : public CreatureScript if (me->HasUnitState(UNIT_STATE_CASTING)) return; - + /* while (uint32 eventId = events.ExecuteEvent()) { switch (eventId) { - case EVENT_LIGHTNINGCLOUD: - DoCastVictim(SPELL_LIGHTNINGCLOUD, true); - events.ScheduleEvent(EVENT_LIGHTNINGCLOUD, urand(15000, 20000)); - break; - case EVENT_LIGHTNINGWAVE: - DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true), SPELL_LIGHTNINGWAVE); - events.ScheduleEvent(EVENT_LIGHTNINGWAVE, urand(12000, 16000)); - break; default: break; } } + */ DoMeleeAttackIfReady(); } @@ -105,4 +90,3 @@ void AddSC_boss_wushoolay() { new boss_wushoolay(); } - diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_zanzil.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_zanzil.cpp new file mode 100644 index 00000000000..6b6aa727848 --- /dev/null +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_zanzil.cpp @@ -0,0 +1,109 @@ +/* + * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "ObjectMgr.h" +#include "ScriptMgr.h" +#include "ScriptedCreature.h" +#include "zulgurub.h" + +enum Yells +{ + SAY_AGGRO = 0, + EMOTE_ZANZIL_ZOMBIES = 1, // ID - 96319 Zanzil's Resurrection Elixir + SAY_ZANZIL_ZOMBIES = 2, // ID - 96319 Zanzil's Resurrection Elixir + EMOTE_ZANZIL_GRAVEYARD_GAS = 3, // ID - 96338 Zanzil's Graveyard Gas + SAY_ZANZIL_GRAVEYARD_GAS = 4, // ID - 96338 Zanzil's Graveyard Gas + EMOTE_ZANZIL_BERSEKER = 5, // ID - 96316 Zanzil's Resurrection Elixir + SAY_ZANZIL_BERSEKER = 6, // ID - 96316 Zanzil's Resurrection Elixir + SAY_PLAYER_KILL = 7, + SAY_DEATH = 8 +}; + +enum Spells +{ +}; + +enum Events +{ +}; + +class boss_zanzil : public CreatureScript +{ + public: + boss_zanzil() : CreatureScript("boss_zanzil") { } + + struct boss_zanzilAI : public BossAI + { + boss_zanzilAI(Creature* creature) : BossAI(creature, DATA_ZANZIL) { } + + void Reset() + { + _Reset(); + } + + void EnterCombat(Unit* /*who*/) + { + _EnterCombat(); + Talk(SAY_AGGRO); + } + + void JustDied(Unit* /*killer*/) + { + _JustDied(); + Talk(SAY_DEATH); + } + + void KilledUnit(Unit* victim) + { + if (victim->GetTypeId() == TYPEID_PLAYER) + Talk(SAY_PLAYER_KILL); + } + + void UpdateAI(uint32 const diff) + { + if (!UpdateVictim()) + return; + + events.Update(diff); + + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; + /* + while (uint32 eventId = events.ExecuteEvent()) + { + switch (eventId) + { + default: + break; + } + } + */ + + DoMeleeAttackIfReady(); + } + }; + + CreatureAI* GetAI(Creature* creature) const + { + return GetZulGurubAI<boss_zanzilAI>(creature); + } +}; + +void AddSC_boss_zanzil() +{ + new boss_zanzil(); +} diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp index 01c5ef998f5..07655ea110c 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp @@ -16,67 +16,78 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -/* ScriptData -SDName: Instance_ZulGurub -SD%Complete: 80 -SDComment: Missing reset function after killing a boss for Ohgan, Thekal. -SDCategory: Zul'Gurub -EndScriptData */ - #include "ScriptMgr.h" #include "InstanceScript.h" #include "zulgurub.h" +DoorData const doorData[] = +{ + { GO_VENOXIS_COIL, DATA_VENOXIS, DOOR_TYPE_ROOM, BOUNDARY_NONE }, + { GO_ARENA_DOOR_1, DATA_MANDOKIR, DOOR_TYPE_ROOM, BOUNDARY_NONE }, + { GO_FORCEFIELD, DATA_KILNARA, DOOR_TYPE_ROOM, BOUNDARY_NONE }, + { GO_ZANZIL_DOOR, DATA_ZANZIL, DOOR_TYPE_ROOM, BOUNDARY_NONE }, + //{ GO_THE_CACHE_OF_MADNESS_DOOR, DATA_xxxxxxx, DOOR_TYPE_ROOM, BOUNDARY_NONE }, + { 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE } +}; + class instance_zulgurub : public InstanceMapScript { - public: instance_zulgurub(): InstanceMapScript(ZGScriptName, 309) {} + public: + instance_zulgurub() : InstanceMapScript(ZGScriptName, 859) { } struct instance_zulgurub_InstanceMapScript : public InstanceScript { instance_zulgurub_InstanceMapScript(Map* map) : InstanceScript(map) { SetBossNumber(EncounterCount); - } - - void Initialize() - { - _zealotLorkhanGUID = 0; - _zealotZathGUID = 0; - _highPriestTekalGUID = 0; - _jindoTheHexxerGUID = 0; - _vilebranchSpeakerGUID = 0; - _arlokkGUID = 0; - _goForcefieldGUID = 0; - _goGongOfBethekkGUID = 0; - } - - bool IsEncounterInProgress() const - { - // not active in Zul'Gurub - return false; + LoadDoorData(doorData); + venoxisGUID = 0; + mandokirGUID = 0; + kilnaraGUID = 0; + zanzilGUID = 0; + jindoGUID = 0; + hazzarahGUID = 0; + renatakiGUID = 0; + wushoolayGUID = 0; + grilekGUID = 0; + jindoTiggerGUID = 0; } void OnCreatureCreate(Creature* creature) { switch (creature->GetEntry()) { - case NPC_ZEALOT_LORKHAN: - _zealotLorkhanGUID = creature->GetGUID(); + case NPC_VENOXIS: + venoxisGUID = creature->GetGUID(); + break; + case NPC_MANDOKIR: + mandokirGUID = creature->GetGUID(); + break; + case NPC_KILNARA: + kilnaraGUID = creature->GetGUID(); + break; + case NPC_ZANZIL: + zanzilGUID = creature->GetGUID(); + break; + case NPC_JINDO: + jindoGUID = creature->GetGUID(); break; - case NPC_ZEALOT_ZATH: - _zealotZathGUID = creature->GetGUID(); + case NPC_HAZZARAH: + hazzarahGUID = creature->GetGUID(); break; - case NPC_HIGH_PRIEST_THEKAL: - _highPriestTekalGUID = creature->GetGUID(); + case NPC_RENATAKI: + renatakiGUID = creature->GetGUID(); break; - case NPC_JINDO_THE_HEXXER: - _jindoTheHexxerGUID = creature->GetGUID(); + case NPC_WUSHOOLAY: + wushoolayGUID = creature->GetGUID(); break; - case NPC_VILEBRANCH_SPEAKER: - _vilebranchSpeakerGUID = creature->GetGUID(); + case NPC_GRILEK: + grilekGUID = creature->GetGUID(); break; - case NPC_ARLOKK: - _arlokkGUID = creature->GetGUID(); + case NPC_JINDO_TRIGGER: + jindoTiggerGUID = creature->GetGUID(); + break; + default: break; } } @@ -85,47 +96,104 @@ class instance_zulgurub : public InstanceMapScript { switch (go->GetEntry()) { + case GO_VENOXIS_COIL: + case GO_ARENA_DOOR_1: case GO_FORCEFIELD: - _goForcefieldGUID = go->GetGUID(); - break; - case GO_GONG_OF_BETHEKK: - _goGongOfBethekkGUID = go->GetGUID(); - if (GetBossState(DATA_ARLOKK) == DONE) - go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); - else - go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); + case GO_ZANZIL_DOOR: + case GO_THE_CACHE_OF_MADNESS_DOOR: + AddDoor(go, true); break; default: break; } } - uint64 GetData64(uint32 uiData) const + void OnGameObjectRemove(GameObject* go) { - switch (uiData) + switch (go->GetEntry()) { - case DATA_LORKHAN: - return _zealotLorkhanGUID; - break; - case DATA_ZATH: - return _zealotZathGUID; + case GO_VENOXIS_COIL: + case GO_ARENA_DOOR_1: + case GO_FORCEFIELD: + case GO_ZANZIL_DOOR: + case GO_THE_CACHE_OF_MADNESS_DOOR: + AddDoor(go, false); break; - case DATA_THEKAL: - return _highPriestTekalGUID; + default: break; + } + } + + bool SetBossState(uint32 type, EncounterState state) + { + if (!InstanceScript::SetBossState(type, state)) + return false; + + switch (type) + { + case DATA_VENOXIS: + case DATA_MANDOKIR: + case DATA_KILNARA: + case DATA_ZANZIL: case DATA_JINDO: - return _jindoTheHexxerGUID; + case DATA_HAZZARAH: + case DATA_RENATAKI: + case DATA_WUSHOOLAY: + case DATA_GRILEK: break; - case NPC_ARLOKK: - return _arlokkGUID; - break; - case GO_FORCEFIELD: - return _goForcefieldGUID; + default: break; - case GO_GONG_OF_BETHEKK: - return _goGongOfBethekkGUID; + } + + return true; + } + + /* + void SetData(uint32 type, uint32 data) + { + switch (type) + { + } + } + + uint32 GetData(uint32 type) const + { + switch (type) + { + } + + return 0; + } + */ + + uint64 GetData64(uint32 type) const + { + switch (type) + { + case DATA_VENOXIS: + return venoxisGUID; + case DATA_MANDOKIR: + return mandokirGUID; + case DATA_KILNARA: + return kilnaraGUID; + case DATA_ZANZIL: + return zanzilGUID; + case DATA_JINDO: + return jindoGUID; + case DATA_HAZZARAH: + return hazzarahGUID; + case DATA_RENATAKI: + return renatakiGUID; + case DATA_WUSHOOLAY: + return wushoolayGUID; + case DATA_GRILEK: + return grilekGUID; + case DATA_JINDOR_TRIGGER: + return jindoTiggerGUID; + default: break; } + return 0; } @@ -140,7 +208,7 @@ class instance_zulgurub : public InstanceMapScript return saveStream.str(); } - void Load(const char* str) + void Load(char const* str) { if (!str) { @@ -157,12 +225,13 @@ class instance_zulgurub : public InstanceMapScript if (dataHead1 == 'Z' && dataHead2 == 'G') { - for (uint32 i = 0; i < EncounterCount; ++i) + for (uint8 i = 0; i < EncounterCount; ++i) { uint32 tmpState; loadStream >> tmpState; if (tmpState == IN_PROGRESS || tmpState > SPECIAL) tmpState = NOT_STARTED; + SetBossState(i, EncounterState(tmpState)); } } @@ -171,18 +240,18 @@ class instance_zulgurub : public InstanceMapScript OUT_LOAD_INST_DATA_COMPLETE; } - private: - //If all High Priest bosses were killed. Lorkhan, Zath and Ohgan are added too. - //Storing Lorkhan, Zath and Thekal because we need to cast on them later. Jindo is needed for healfunction too. - - uint64 _zealotLorkhanGUID; - uint64 _zealotZathGUID; - uint64 _highPriestTekalGUID; - uint64 _jindoTheHexxerGUID; - uint64 _vilebranchSpeakerGUID; - uint64 _arlokkGUID; - uint64 _goForcefieldGUID; - uint64 _goGongOfBethekkGUID; + + protected: + uint64 venoxisGUID; + uint64 mandokirGUID; + uint64 kilnaraGUID; + uint64 zanzilGUID; + uint64 jindoGUID; + uint64 hazzarahGUID; + uint64 renatakiGUID; + uint64 wushoolayGUID; + uint64 grilekGUID; + uint64 jindoTiggerGUID; }; InstanceScript* GetInstanceScript(InstanceMap* map) const diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h b/src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h index 77767153a96..90f9c98497c 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h +++ b/src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h @@ -1,5 +1,6 @@ /* * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> + * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the @@ -18,51 +19,72 @@ #ifndef DEF_ZULGURUB_H #define DEF_ZULGURUB_H -uint32 const EncounterCount = 13; - #define ZGScriptName "instance_zulgurub" +uint32 const EncounterCount = 5; + enum DataTypes { - DATA_JEKLIK = 0, // Main boss - DATA_VENOXIS = 1, // Main boss - DATA_MARLI = 2, // Main boss - DATA_ARLOKK = 3, // Main boss - DATA_THEKAL = 4, // Main boss - DATA_HAKKAR = 5, // End boss - DATA_MANDOKIR = 6, // Optional boss - DATA_JINDO = 7, // Optional boss - DATA_GAHZRANKA = 8, // Optional boss - DATA_EDGE_OF_MADNESS = 9, // Optional Event Edge of Madness - one of: Gri'lek, Renataki, Hazza'rah, or Wushoolay - DATA_LORKHAN = 10, // Zealot Lor'Khan add to High priest Thekal! - DATA_ZATH = 11, // Zealot Zath add to High priest Thekal! - DATA_OHGAN = 12, // Bloodlord Mandokir's raptor mount - TYPE_EDGE_OF_MADNESS = 13 // Boss storage + DATA_VENOXIS = 0, + DATA_MANDOKIR = 1, + DATA_KILNARA = 2, + DATA_ZANZIL = 3, + DATA_JINDO = 4, + + // Cache of Madness + DATA_HAZZARAH = 5, + DATA_RENATAKI = 6, + DATA_WUSHOOLAY = 7, + DATA_GRILEK = 8, + + // Jin'do the Godbreaker + DATA_JINDOR_TRIGGER, }; enum CreatureIds { - NPC_ARLOKK = 14515, // Arlokk Event - NPC_PANTHER_TRIGGER = 15091, // Arlokk Event - NPC_ZULIAN_PROWLER = 15101, // Arlokk Event - NPC_ZEALOT_LORKHAN = 11347, - NPC_ZEALOT_ZATH = 11348, - NPC_HIGH_PRIEST_THEKAL = 14509, - NPC_JINDO_THE_HEXXER = 11380, - NPC_NIGHTMARE_ILLUSION = 15163, - NPC_SHADE_OF_JINDO = 14986, - NPC_SACRIFICED_TROLL = 14826, - NPC_MANDOKIR = 11382, // Mandokir Event - NPC_OHGAN = 14988, // Mandokir Event - NPC_VILEBRANCH_SPEAKER = 11391, // Mandokir Event - NPC_CHAINED_SPIRT = 15117 // Mandokir Event + NPC_VENOXIS = 52155, + NPC_MANDOKIR = 52151, + NPC_KILNARA = 52059, + NPC_ZANZIL = 52053, + NPC_JINDO = 52148, + + // Cache of Madness + NPC_HAZZARAH = 52271, + NPC_RENATAKI = 52269, + NPC_WUSHOOLAY = 52286, + NPC_GRILEK = 52258, + // Bloodlord Mandokir + NPC_CHAINED_SPIRIT = 52156, + NPC_OHGAN = 52157, + + // Jin'do the Godbreaker + NPC_JINDO_TRIGGER = 52150, + NPC_SPIRIT_OF_HAKKAR = 52222, + NPC_SHADOW_OF_HAKKAR = 52650 }; -enum GameobjectIds +enum GameObjectIds { - GO_FORCEFIELD = 180497, // Arlokk Event - GO_GONG_OF_BETHEKK = 180526 // Arlokk Event + // High Priest Venoxis + GO_VENOXIS_COIL = 208844, + + // Bloodlord Mandokir + GO_ARENA_DOOR_1 = 208845, + GO_ARENA_DOOR_2 = 208847, + GO_ARENA_DOOR_3 = 208848, + GO_ARENA_DOOR_4 = 208846, + GO_ARENA_DOOR_5 = 208849, + + // High Priestess Kilnara + GO_FORCEFIELD = 180497, + + // Zanzil + GO_ZANZIL_DOOR = 208850, + + // Cache of Madness + GO_THE_CACHE_OF_MADNESS_DOOR = 208843 }; template<class AI> diff --git a/src/server/scripts/EasternKingdoms/boss_kruul.cpp b/src/server/scripts/EasternKingdoms/boss_kruul.cpp deleted file mode 100644 index 158861e90c7..00000000000 --- a/src/server/scripts/EasternKingdoms/boss_kruul.cpp +++ /dev/null @@ -1,163 +0,0 @@ -/* - * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> - * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the - * Free Software Foundation; either version 2 of the License, or (at your - * option) any later version. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for - * more details. - * - * You should have received a copy of the GNU General Public License along - * with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -/* ScriptData -SDName: Boss_Kruul -SD%Complete: 100 -SDComment: Highlord Kruul are presumably no longer in-game on regular bases, however future events could bring him back. -SDCategory: Bosses -EndScriptData */ - -#include "ScriptMgr.h" -#include "ScriptedCreature.h" - -enum Spells -{ - SPELL_SHADOWVOLLEY = 21341, - SPELL_CLEAVE = 20677, - SPELL_THUNDERCLAP = 23931, - SPELL_TWISTEDREFLECTION = 21063, - SPELL_VOIDBOLT = 21066, - SPELL_RAGE = 21340, - SPELL_CAPTURESOUL = 21054 -}; - -class boss_kruul : public CreatureScript -{ -public: - boss_kruul() : CreatureScript("boss_kruul") { } - - CreatureAI* GetAI(Creature* creature) const - { - return new boss_kruulAI (creature); - } - - struct boss_kruulAI : public ScriptedAI - { - boss_kruulAI(Creature* creature) : ScriptedAI(creature) {} - - uint32 ShadowVolley_Timer; - uint32 Cleave_Timer; - uint32 ThunderClap_Timer; - uint32 TwistedReflection_Timer; - uint32 VoidBolt_Timer; - uint32 Rage_Timer; - uint32 Hound_Timer; - - void Reset() - { - ShadowVolley_Timer = 10000; - Cleave_Timer = 14000; - ThunderClap_Timer = 20000; - TwistedReflection_Timer = 25000; - VoidBolt_Timer = 30000; - Rage_Timer = 60000; //Cast rage after 1 minute - Hound_Timer = 8000; - } - - void EnterCombat(Unit* /*who*/) - { - } - - void KilledUnit(Unit* /*victim*/) - { - // When a player, pet or totem gets killed, Lord Kazzak casts this spell to instantly regenerate 70, 000 health. - DoCast(me, SPELL_CAPTURESOUL); - } - - void SummonHounds(Unit* victim) - { - if (Creature* Hound = DoSpawnCreature(19207, float(irand(-9, 9)), float(irand(-9, 9)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000)) - Hound->AI()->AttackStart(victim); - } - - void UpdateAI(const uint32 diff) - { - //Return since we have no target - if (!UpdateVictim()) - return; - - //ShadowVolley_Timer - if (ShadowVolley_Timer <= diff) - { - if (urand(0, 99) < 45) - DoCast(me->getVictim(), SPELL_SHADOWVOLLEY); - - ShadowVolley_Timer = 5000; - } else ShadowVolley_Timer -= diff; - - //Cleave_Timer - if (Cleave_Timer <= diff) - { - if (urand(0, 1)) - DoCast(me->getVictim(), SPELL_CLEAVE); - - Cleave_Timer = 10000; - } else Cleave_Timer -= diff; - - //ThunderClap_Timer - if (ThunderClap_Timer <= diff) - { - if (urand(0, 9) < 2) - DoCast(me->getVictim(), SPELL_THUNDERCLAP); - - ThunderClap_Timer = 12000; - } else ThunderClap_Timer -= diff; - - //TwistedReflection_Timer - if (TwistedReflection_Timer <= diff) - { - DoCast(me->getVictim(), SPELL_TWISTEDREFLECTION); - TwistedReflection_Timer = 30000; - } else TwistedReflection_Timer -= diff; - - //VoidBolt_Timer - if (VoidBolt_Timer <= diff) - { - if (urand(0, 9) < 4) - DoCast(me->getVictim(), SPELL_VOIDBOLT); - - VoidBolt_Timer = 18000; - } else VoidBolt_Timer -= diff; - - //Rage_Timer - if (Rage_Timer <= diff) - { - DoCast(me, SPELL_RAGE); - Rage_Timer = 70000; - } else Rage_Timer -= diff; - - //Hound_Timer - if (Hound_Timer <= diff) - { - SummonHounds(me->getVictim()); - SummonHounds(me->getVictim()); - SummonHounds(me->getVictim()); - - Hound_Timer = 45000; - } else Hound_Timer -= diff; - - DoMeleeAttackIfReady(); - } - }; -}; - -void AddSC_boss_kruul() -{ - new boss_kruul(); -} diff --git a/src/server/scripts/EasternKingdoms/zone_arathi_highlands.cpp b/src/server/scripts/EasternKingdoms/zone_arathi_highlands.cpp index d638a435936..1ece674d0b8 100644 --- a/src/server/scripts/EasternKingdoms/zone_arathi_highlands.cpp +++ b/src/server/scripts/EasternKingdoms/zone_arathi_highlands.cpp @@ -49,7 +49,11 @@ enum eEnums EMOTE_PROGRESS_8 = 8, SAY_PROGRESS_9 = 9, - QUEST_SUNKEN_TREASURE = 665, + EVENT_SAY_3 = 1, + EVENT_SAY_6 = 2, + EVENT_SAY_8 = 3, + + QUEST_GOGGLE_BOGGLE = 26050, MOB_VENGEFUL_SURGE = 2776 }; @@ -74,33 +78,22 @@ class npc_professor_phizzlethorpe : public CreatureScript switch (waypointId) { - case 4: + case 6: Talk(SAY_PROGRESS_2, player->GetGUID()); - break; - case 5: - Talk(SAY_PROGRESS_3, player->GetGUID()); + events.ScheduleEvent(EVENT_SAY_3, 3000); break; case 8: Talk(EMOTE_PROGRESS_4); - break; - case 9: - me->SummonCreature(MOB_VENGEFUL_SURGE, -2052.96f, -2142.49f, 20.15f, 1.0f, TEMPSUMMON_CORPSE_DESPAWN, 0); - me->SummonCreature(MOB_VENGEFUL_SURGE, -2052.96f, -2142.49f, 20.15f, 1.0f, TEMPSUMMON_CORPSE_DESPAWN, 0); - break; - case 10: - Talk(SAY_PROGRESS_5, player->GetGUID()); + me->SummonCreature(MOB_VENGEFUL_SURGE, -2065.505f, -2136.88f, 22.20362f, 1.0f, TEMPSUMMON_CORPSE_DESPAWN, 0); + me->SummonCreature(MOB_VENGEFUL_SURGE, -2059.249f, -2134.88f, 21.51582f, 1.0f, TEMPSUMMON_CORPSE_DESPAWN, 0); break; case 11: - Talk(SAY_PROGRESS_6, player->GetGUID()); - SetRun(); + Talk(SAY_PROGRESS_5, player->GetGUID()); + events.ScheduleEvent(EVENT_SAY_6, 11000); break; - case 19: + case 17: Talk(SAY_PROGRESS_7, player->GetGUID()); - break; - case 20: - Talk(EMOTE_PROGRESS_8); - Talk(SAY_PROGRESS_9, player->GetGUID()); - player->GroupEventHappens(QUEST_SUNKEN_TREASURE, me); + events.ScheduleEvent(EVENT_SAY_8, 6000); break; } } @@ -117,8 +110,34 @@ class npc_professor_phizzlethorpe : public CreatureScript void UpdateAI(const uint32 diff) { + Player* player = GetPlayerForEscort(); + if (!player) + return; + + events.Update(diff); + + while (uint32 event = events.ExecuteEvent()) + { + switch (event) + { + case EVENT_SAY_3: + Talk(SAY_PROGRESS_3, player->GetGUID()); + break; + case EVENT_SAY_6: + Talk(SAY_PROGRESS_6, player->GetGUID()); + SetRun(); + break; + case EVENT_SAY_8: + Talk(EMOTE_PROGRESS_8); + Talk(SAY_PROGRESS_9, player->GetGUID()); + player->GroupEventHappens(QUEST_GOGGLE_BOGGLE, me); + break; + } + } npc_escortAI::UpdateAI(diff); } + + EventMap events; }; CreatureAI* GetAI(Creature* creature) const @@ -128,13 +147,13 @@ class npc_professor_phizzlethorpe : public CreatureScript bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) { - if (quest->GetQuestId() == QUEST_SUNKEN_TREASURE) + if (quest->GetQuestId() == QUEST_GOGGLE_BOGGLE) { creature->AI()->Talk(SAY_PROGRESS_1, player->GetGUID()); if (npc_escortAI* pEscortAI = CAST_AI(npc_professor_phizzlethorpeAI, (creature->AI()))) pEscortAI->Start(false, false, player->GetGUID(), quest); - creature->setFaction(113); + creature->setFaction(42); } return true; } diff --git a/src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp b/src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp index b6899c534e4..808515269ad 100644 --- a/src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp +++ b/src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp @@ -18,141 +18,19 @@ /* ScriptData SDName: Burning_Steppes -SD%Complete: 100 -SDComment: Quest support: 4224, 4866 +SD%Complete: 0 +SDComment: SDCategory: Burning Steppes EndScriptData */ -/* ContentData -npc_ragged_john -EndContentData */ #include "ScriptMgr.h" #include "ScriptedCreature.h" #include "ScriptedGossip.h" #include "Player.h" -/*###### -## npc_ragged_john -######*/ - -#define GOSSIP_HELLO "Official buisness, John. I need some information about Marsha Windsor. Tell me about the last time you saw him." -#define GOSSIP_SELECT1 "So what did you do?" -#define GOSSIP_SELECT2 "Start making sense, dwarf. I don't want to have anything to do with your cracker, your pappy, or any sort of 'discreditin'." -#define GOSSIP_SELECT3 "Ironfoe?" -#define GOSSIP_SELECT4 "Interesting... continue John." -#define GOSSIP_SELECT5 "So that's how Windsor died..." -#define GOSSIP_SELECT6 "So how did he die?" -#define GOSSIP_SELECT7 "Ok so where the hell is he? Wait a minute! Are you drunk?" -#define GOSSIP_SELECT8 "WHY is he in Blackrock Depths?" -#define GOSSIP_SELECT9 "300? So the Dark Irons killed him and dragged him into the Depths?" -#define GOSSIP_SELECT10 "Ahh... Ironfoe" -#define GOSSIP_SELECT11 "Thanks, Ragged John. Your story was very uplifting and informative" - -class npc_ragged_john : public CreatureScript -{ -public: - npc_ragged_john() : CreatureScript("npc_ragged_john") { } - - bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) - { - player->PlayerTalkClass->ClearMenus(); - switch (action) - { - case GOSSIP_ACTION_INFO_DEF: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - player->SEND_GOSSIP_MENU(2714, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+1: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); - player->SEND_GOSSIP_MENU(2715, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+2: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); - player->SEND_GOSSIP_MENU(2716, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+3: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4); - player->SEND_GOSSIP_MENU(2717, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+4: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5); - player->SEND_GOSSIP_MENU(2718, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+5: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6); - player->SEND_GOSSIP_MENU(2719, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+6: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7); - player->SEND_GOSSIP_MENU(2720, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+7: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT8, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 8); - player->SEND_GOSSIP_MENU(2721, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+8: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT9, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 9); - player->SEND_GOSSIP_MENU(2722, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+9: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT10, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 10); - player->SEND_GOSSIP_MENU(2723, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+10: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT11, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11); - player->SEND_GOSSIP_MENU(2725, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+11: - player->CLOSE_GOSSIP_MENU(); - player->AreaExploredOrEventHappens(4224); - break; - } - return true; - } - - bool OnGossipHello(Player* player, Creature* creature) - { - if (creature->isQuestGiver()) - player->PrepareQuestMenu(creature->GetGUID()); - - if (player->GetQuestStatus(4224) == QUEST_STATUS_INCOMPLETE) - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); - - player->SEND_GOSSIP_MENU(2713, creature->GetGUID()); - return true; - } - - CreatureAI* GetAI(Creature* creature) const - { - return new npc_ragged_johnAI (creature); - } - - struct npc_ragged_johnAI : public ScriptedAI - { - npc_ragged_johnAI(Creature* creature) : ScriptedAI(creature) {} - - void Reset() {} - - void MoveInLineOfSight(Unit* who) - { - if (who->HasAura(16468)) - { - if (who->GetTypeId() == TYPEID_PLAYER && me->IsWithinDistInMap(who, 15) && who->isInAccessiblePlaceFor(me)) - { - DoCast(who, 16472); - CAST_PLR(who)->AreaExploredOrEventHappens(4866); - } - } - - ScriptedAI::MoveInLineOfSight(who); - } - - void EnterCombat(Unit* /*who*/) {} - }; -}; void AddSC_burning_steppes() { - new npc_ragged_john(); + } diff --git a/src/server/scripts/EasternKingdoms/zone_ghostlands.cpp b/src/server/scripts/EasternKingdoms/zone_ghostlands.cpp index 9e00ceb2aa5..0703f95a22c 100644 --- a/src/server/scripts/EasternKingdoms/zone_ghostlands.cpp +++ b/src/server/scripts/EasternKingdoms/zone_ghostlands.cpp @@ -19,13 +19,11 @@ /* ScriptData SDName: Ghostlands SD%Complete: 100 -SDComment: Quest support: 9692, 9212. Obtain Budd's Guise of Zul'aman. Vendor Rathis Tomber +SDComment: SDCategory: Ghostlands EndScriptData */ /* ContentData -npc_blood_knight_dawnstar -npc_budd_nedreck npc_rathis_tomber npc_ranger_lilatha EndContentData */ @@ -38,41 +36,6 @@ EndContentData */ #include "WorldSession.h" /*###### -## npc_budd_nedreck -######*/ - -#define GOSSIP_HBN "You gave the crew disguises?" - -class npc_budd_nedreck : public CreatureScript -{ -public: - npc_budd_nedreck() : CreatureScript("npc_budd_nedreck") { } - - bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) - { - player->PlayerTalkClass->ClearMenus(); - if (action == GOSSIP_ACTION_INFO_DEF) - { - player->CLOSE_GOSSIP_MENU(); - creature->CastSpell(player, 42540, false); - } - return true; - } - - bool OnGossipHello(Player* player, Creature* creature) - { - if (creature->isQuestGiver()) - player->PrepareQuestMenu(creature->GetGUID()); - - if (player->GetQuestStatus(11166) == QUEST_STATUS_INCOMPLETE) - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); - - player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); - return true; - } -}; - -/*###### ## npc_rathis_tomber ######*/ @@ -220,7 +183,6 @@ public: void AddSC_ghostlands() { - new npc_budd_nedreck(); new npc_rathis_tomber(); new npc_ranger_lilatha(); } diff --git a/src/server/scripts/EasternKingdoms/zone_hinterlands.cpp b/src/server/scripts/EasternKingdoms/zone_hinterlands.cpp index ffd31937677..8373b20bc66 100644 --- a/src/server/scripts/EasternKingdoms/zone_hinterlands.cpp +++ b/src/server/scripts/EasternKingdoms/zone_hinterlands.cpp @@ -19,13 +19,12 @@ /* ScriptData SDName: Hinterlands SD%Complete: 100 -SDComment: Quest support: 863, 2742 +SDComment: Quest support: 836 SDCategory: The Hinterlands EndScriptData */ /* ContentData npc_00x09hl -npc_rinji EndContentData */ #include "ScriptMgr.h" @@ -147,206 +146,7 @@ public: }; }; -/*###### -## npc_rinji -######*/ - -enum eRinji -{ - SAY_RIN_BY_OUTRUNNER = 0, - - SAY_RIN_FREE = 0, //from here - SAY_RIN_HELP = 1, - SAY_RIN_COMPLETE = 2, - SAY_RIN_PROGRESS_1 = 3, - SAY_RIN_PROGRESS_2 = 4, - - QUEST_RINJI_TRAPPED = 2742, - NPC_RANGER = 2694, - NPC_OUTRUNNER = 2691, - GO_RINJI_CAGE = 142036 -}; - -struct Location -{ - float m_fX, m_fY, m_fZ; -}; - -Location m_afAmbushSpawn[] = -{ - {191.296204f, -2839.329346f, 107.388f}, - {70.972466f, -2848.674805f, 109.459f} -}; - -Location m_afAmbushMoveTo[] = -{ - {166.630386f, -2824.780273f, 108.153f}, - {70.886589f, -2874.335449f, 116.675f} -}; - -class npc_rinji : public CreatureScript -{ -public: - npc_rinji() : CreatureScript("npc_rinji") { } - - bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) - { - if (quest->GetQuestId() == QUEST_RINJI_TRAPPED) - { - if (GameObject* go = creature->FindNearestGameObject(GO_RINJI_CAGE, INTERACTION_DISTANCE)) - go->UseDoorOrButton(); - - if (npc_rinjiAI* pEscortAI = CAST_AI(npc_rinji::npc_rinjiAI, creature->AI())) - pEscortAI->Start(false, false, player->GetGUID(), quest); - } - return true; - } - - CreatureAI* GetAI(Creature* creature) const - { - return new npc_rinjiAI(creature); - } - - struct npc_rinjiAI : public npc_escortAI - { - npc_rinjiAI(Creature* creature) : npc_escortAI(creature) - { - m_bIsByOutrunner = false; - m_iSpawnId = 0; - } - - bool m_bIsByOutrunner; - uint32 m_uiPostEventCount; - uint32 m_uiPostEventTimer; - int m_iSpawnId; - - void Reset() - { - m_uiPostEventCount = 0; - m_uiPostEventTimer = 3000; - } - - void JustRespawned() - { - m_bIsByOutrunner = false; - m_iSpawnId = 0; - - npc_escortAI::JustRespawned(); - } - - void EnterCombat(Unit* who) - { - if (HasEscortState(STATE_ESCORT_ESCORTING)) - { - if (who->GetEntry() == NPC_OUTRUNNER && !m_bIsByOutrunner) - { - if (Creature* talker = who->ToCreature()) - talker->AI()->Talk(SAY_RIN_BY_OUTRUNNER); - m_bIsByOutrunner = true; - } - - if (rand()%4) - return; - - //only if attacked and escorter is not in combat? - Talk(SAY_RIN_HELP); - } - } - - void DoSpawnAmbush(bool bFirst) - { - if (!bFirst) - m_iSpawnId = 1; - - me->SummonCreature(NPC_RANGER, - m_afAmbushSpawn[m_iSpawnId].m_fX, m_afAmbushSpawn[m_iSpawnId].m_fY, m_afAmbushSpawn[m_iSpawnId].m_fZ, 0.0f, - TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000); - - for (int i = 0; i < 2; ++i) - { - me->SummonCreature(NPC_OUTRUNNER, - m_afAmbushSpawn[m_iSpawnId].m_fX, m_afAmbushSpawn[m_iSpawnId].m_fY, m_afAmbushSpawn[m_iSpawnId].m_fZ, 0.0f, - TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000); - } - } - - void JustSummoned(Creature* summoned) - { - summoned->SetWalk(false); - summoned->GetMotionMaster()->MovePoint(0, m_afAmbushMoveTo[m_iSpawnId].m_fX, m_afAmbushMoveTo[m_iSpawnId].m_fY, m_afAmbushMoveTo[m_iSpawnId].m_fZ); - } - - void WaypointReached(uint32 waypointId) - { - Player* player = GetPlayerForEscort(); - if (!player) - return; - - switch (waypointId) - { - case 1: - Talk(SAY_RIN_FREE, player->GetGUID()); - break; - case 7: - DoSpawnAmbush(true); - break; - case 13: - DoSpawnAmbush(false); - break; - case 17: - Talk(SAY_RIN_COMPLETE, player->GetGUID()); - player->GroupEventHappens(QUEST_RINJI_TRAPPED, me); - SetRun(); - m_uiPostEventCount = 1; - break; - } - } - - void UpdateEscortAI(const uint32 uiDiff) - { - //Check if we have a current target - if (!UpdateVictim()) - { - if (HasEscortState(STATE_ESCORT_ESCORTING) && m_uiPostEventCount) - { - if (m_uiPostEventTimer <= uiDiff) - { - m_uiPostEventTimer = 3000; - - if (Player* player = GetPlayerForEscort()) - { - switch (m_uiPostEventCount) - { - case 1: - Talk(SAY_RIN_PROGRESS_1, player->GetGUID()); - ++m_uiPostEventCount; - break; - case 2: - Talk(SAY_RIN_PROGRESS_2, player->GetGUID()); - m_uiPostEventCount = 0; - break; - } - } - else - { - me->DespawnOrUnsummon(); - return; - } - } - else - m_uiPostEventTimer -= uiDiff; - } - - return; - } - - DoMeleeAttackIfReady(); - } - }; -}; - void AddSC_hinterlands() { new npc_00x09hl(); - new npc_rinji(); } diff --git a/src/server/scripts/EasternKingdoms/zone_ironforge.cpp b/src/server/scripts/EasternKingdoms/zone_ironforge.cpp index f9e8d4d16c6..fb5758fa5cf 100644 --- a/src/server/scripts/EasternKingdoms/zone_ironforge.cpp +++ b/src/server/scripts/EasternKingdoms/zone_ironforge.cpp @@ -18,13 +18,12 @@ /* ScriptData SDName: Ironforge -SD%Complete: 100 -SDComment: Quest support: 3702 +SD%Complete: 0 +SDComment: SDCategory: Ironforge EndScriptData */ /* ContentData -npc_royal_historian_archesonus EndContentData */ #include "ScriptMgr.h" @@ -32,68 +31,6 @@ EndContentData */ #include "ScriptedGossip.h" #include "Player.h" -/*###### -## npc_royal_historian_archesonus -######*/ - -#define GOSSIP_ITEM_ROYAL "I am ready to listen" -#define GOSSIP_ITEM_ROYAL_1 "That is tragic. How did this happen?" -#define GOSSIP_ITEM_ROYAL_2 "Interesting, continue please." -#define GOSSIP_ITEM_ROYAL_3 "Unbelievable! How dare they??" -#define GOSSIP_ITEM_ROYAL_4 "Of course I will help!" - -class npc_royal_historian_archesonus : public CreatureScript -{ -public: - npc_royal_historian_archesonus() : CreatureScript("npc_royal_historian_archesonus") { } - - bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) - { - player->PlayerTalkClass->ClearMenus(); - switch (action) - { - case GOSSIP_ACTION_INFO_DEF: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - player->SEND_GOSSIP_MENU(2236, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+1: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); - player->SEND_GOSSIP_MENU(2237, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+2: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); - player->SEND_GOSSIP_MENU(2238, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+3: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4); - player->SEND_GOSSIP_MENU(2239, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+4: - player->CLOSE_GOSSIP_MENU(); - player->AreaExploredOrEventHappens(3702); - break; - } - return true; - } - - bool OnGossipHello(Player* player, Creature* creature) - { - if (creature->isQuestGiver()) - player->PrepareQuestMenu(creature->GetGUID()); - - if (player->GetQuestStatus(3702) == QUEST_STATUS_INCOMPLETE) - { - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); - player->SEND_GOSSIP_MENU(2235, creature->GetGUID()); - } - else - player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); - - return true; - } -}; - void AddSC_ironforge() { - new npc_royal_historian_archesonus(); } diff --git a/src/server/scripts/EasternKingdoms/zone_loch_modan.cpp b/src/server/scripts/EasternKingdoms/zone_loch_modan.cpp index 30f12718d64..c9ad06b919c 100644 --- a/src/server/scripts/EasternKingdoms/zone_loch_modan.cpp +++ b/src/server/scripts/EasternKingdoms/zone_loch_modan.cpp @@ -18,13 +18,12 @@ /* ScriptData SDName: Loch_Modan -SD%Complete: 100 -SDComment: Quest support: 3181 +SD%Complete: 0 +SDComment: SDCategory: Loch Modan EndScriptData */ /* ContentData -npc_mountaineer_pebblebitty EndContentData */ #include "ScriptMgr.h" @@ -32,75 +31,6 @@ EndContentData */ #include "ScriptedGossip.h" #include "Player.h" -/*###### -## npc_mountaineer_pebblebitty -######*/ - -#define GOSSIP_MP "Open the gate please, i need to get to Searing Gorge" - -#define GOSSIP_MP1 "But i need to get there, now open the gate!" -#define GOSSIP_MP2 "Ok, so what is this other way?" -#define GOSSIP_MP3 "Doesn't matter, i'm invulnerable." -#define GOSSIP_MP4 "Yes..." -#define GOSSIP_MP5 "Ok, i'll try to remember that." -#define GOSSIP_MP6 "A key? Ok!" - -class npc_mountaineer_pebblebitty : public CreatureScript -{ -public: - npc_mountaineer_pebblebitty() : CreatureScript("npc_mountaineer_pebblebitty") { } - - bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) - { - player->PlayerTalkClass->ClearMenus(); - switch (action) - { - case GOSSIP_ACTION_INFO_DEF+1: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); - player->SEND_GOSSIP_MENU(1833, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+2: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); - player->SEND_GOSSIP_MENU(1834, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+3: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4); - player->SEND_GOSSIP_MENU(1835, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+4: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5); - player->SEND_GOSSIP_MENU(1836, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+5: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6); - player->SEND_GOSSIP_MENU(1837, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+6: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7); - player->SEND_GOSSIP_MENU(1838, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+7: - player->CLOSE_GOSSIP_MENU(); - break; - } - return true; - } - - bool OnGossipHello(Player* player, Creature* creature) - { - if (creature->isQuestGiver()) - player->PrepareQuestMenu(creature->GetGUID()); - - if (!player->GetQuestRewardStatus(3181) == 1) - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - - player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); - - return true; - } -}; - void AddSC_loch_modan() { - new npc_mountaineer_pebblebitty(); } diff --git a/src/server/scripts/EasternKingdoms/zone_redridge_mountains.cpp b/src/server/scripts/EasternKingdoms/zone_redridge_mountains.cpp index 5ff95f83f25..9f1c33e0b1e 100644 --- a/src/server/scripts/EasternKingdoms/zone_redridge_mountains.cpp +++ b/src/server/scripts/EasternKingdoms/zone_redridge_mountains.cpp @@ -17,8 +17,8 @@ /* Script Data Start SDName: Redridge Mountains -SD%Complete: 100% -SDComment: Support for quest 219. +SD%Complete: 0 +SDComment: Script Data End */ #include "ScriptMgr.h" @@ -26,148 +26,6 @@ Script Data End */ #include "ScriptedEscortAI.h" #include "Player.h" -enum eCorporalKeeshan -{ - QUEST_MISSING_IN_ACTION = 219, - - SAY_CORPORAL_1 = 0, - SAY_CORPORAL_2 = 1, - SAY_CORPORAL_3 = 2, - SAY_CORPORAL_4 = 3, - SAY_CORPORAL_5 = 4, - - SPELL_MOCKING_BLOW = 21008, - SPELL_SHIELD_BASH = 11972, -}; - -class npc_corporal_keeshan : public CreatureScript -{ -public: - npc_corporal_keeshan() : CreatureScript("npc_corporal_keeshan") { } - - bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) - { - if (quest->GetQuestId() == QUEST_MISSING_IN_ACTION) - { - CAST_AI(npc_corporal_keeshan::npc_corporal_keeshanAI, creature->AI())->Start(true, false, player->GetGUID(), quest); - creature->AI()->Talk(SAY_CORPORAL_1); - } - - return false; - } - - CreatureAI* GetAI(Creature* creature) const - { - return new npc_corporal_keeshanAI(creature); - } - - struct npc_corporal_keeshanAI : public npc_escortAI - { - npc_corporal_keeshanAI(Creature* creature) : npc_escortAI(creature) {} - - uint32 uiPhase; - uint32 uiTimer; - uint32 uiMockingBlowTimer; - uint32 uiShieldBashTimer; - - void Reset() - { - uiTimer = 0; - uiPhase = 0; - uiMockingBlowTimer = 5000; - uiShieldBashTimer = 8000; - } - - void WaypointReached(uint32 waypointId) - { - Player* player = GetPlayerForEscort(); - if (!player) - return; - - if (waypointId >= 65 && me->GetUnitMovementFlags() == MOVEMENTFLAG_WALKING) - me->SetWalk(false); - - switch (waypointId) - { - case 39: - SetEscortPaused(true); - uiTimer = 2000; - uiPhase = 1; - break; - case 65: - me->SetWalk(false); - break; - case 115: - player->AreaExploredOrEventHappens(QUEST_MISSING_IN_ACTION); - uiTimer = 2000; - uiPhase = 4; - break; - } - } - - void UpdateAI(const uint32 uiDiff) - { - if (HasEscortState(STATE_ESCORT_NONE)) - return; - - npc_escortAI::UpdateAI(uiDiff); - - if (uiPhase) - { - if (uiTimer <= uiDiff) - { - switch (uiPhase) - { - case 1: - me->SetStandState(UNIT_STAND_STATE_SIT); - uiTimer = 1000; - uiPhase = 2; - break; - case 2: - Talk(SAY_CORPORAL_2); - uiTimer = 15000; - uiPhase = 3; - break; - case 3: - Talk(SAY_CORPORAL_3); - me->SetStandState(UNIT_STAND_STATE_STAND); - SetEscortPaused(false); - uiTimer = 0; - uiPhase = 0; - break; - case 4: - Talk(SAY_CORPORAL_4); - uiTimer = 2500; - uiPhase = 5; - case 5: - Talk(SAY_CORPORAL_5); - uiTimer = 0; - uiPhase = 0; - } - } else uiTimer -= uiDiff; - } - - if (!UpdateVictim()) - return; - - if (uiMockingBlowTimer <= uiDiff) - { - DoCast(me->getVictim(), SPELL_MOCKING_BLOW); - uiMockingBlowTimer = 5000; - } else uiMockingBlowTimer -= uiDiff; - - if (uiShieldBashTimer <= uiDiff) - { - DoCast(me->getVictim(), SPELL_MOCKING_BLOW); - uiShieldBashTimer = 8000; - } else uiShieldBashTimer -= uiDiff; - - DoMeleeAttackIfReady(); - } - }; -}; - void AddSC_redridge_mountains() { - new npc_corporal_keeshan(); } diff --git a/src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp b/src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp index 290f7fa6882..5c7ff632c3e 100644 --- a/src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp +++ b/src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp @@ -19,13 +19,12 @@ /* ScriptData SDName: Silverpine_Forest SD%Complete: 100 -SDComment: Quest support: 435, 452 +SDComment: Quest support: 435 SDCategory: Silverpine Forest EndScriptData */ /* ContentData npc_deathstalker_erland -pyrewood_ambush EndContentData */ #include "ScriptMgr.h" @@ -136,192 +135,10 @@ public: }; /*###### -## pyrewood_ambush -#######*/ - -#define QUEST_PYREWOOD_AMBUSH 452 - -#define NPCSAY_INIT "Get ready, they'll be arriving any minute..." //not blizzlike -#define NPCSAY_END "Thanks for your help!" //not blizzlike - -static float PyrewoodSpawnPoints[3][4] = -{ - //pos_x pos_y pos_z orien - //outside - /* - {-400.85f, 1513.64f, 18.67f, 0}, - {-397.32f, 1514.12f, 18.67f, 0}, - {-397.44f, 1511.09f, 18.67f, 0}, - */ - //door - {-396.17f, 1505.86f, 19.77f, 0}, - {-396.91f, 1505.77f, 19.77f, 0}, - {-397.94f, 1504.74f, 19.77f, 0}, -}; - -#define WAIT_SECS 6000 - -class pyrewood_ambush : public CreatureScript -{ -public: - pyrewood_ambush() : CreatureScript("pyrewood_ambush") { } - - bool OnQuestAccept(Player* player, Creature* creature, const Quest *quest) - { - if (quest->GetQuestId() == QUEST_PYREWOOD_AMBUSH && !CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->QuestInProgress) - { - CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->QuestInProgress = true; - CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->Phase = 0; - CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->KillCount = 0; - CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->PlayerGUID = player->GetGUID(); - } - - return true; - } - - CreatureAI* GetAI(Creature* creature) const - { - return new pyrewood_ambushAI (creature); - } - - struct pyrewood_ambushAI : public ScriptedAI - { - pyrewood_ambushAI(Creature* creature) : ScriptedAI(creature), Summons(me) - { - QuestInProgress = false; - } - - uint32 Phase; - int8 KillCount; - uint32 WaitTimer; - uint64 PlayerGUID; - SummonList Summons; - - bool QuestInProgress; - - void Reset() - { - WaitTimer = WAIT_SECS; - - if (!QuestInProgress) //fix reset values (see UpdateVictim) - { - Phase = 0; - KillCount = 0; - PlayerGUID = 0; - Summons.DespawnAll(); - } - } - - void EnterCombat(Unit* /*who*/){} - - void JustSummoned(Creature* summoned) - { - Summons.Summon(summoned); - ++KillCount; - } - - void SummonedCreatureDespawn(Creature* summoned) - { - Summons.Despawn(summoned); - --KillCount; - } - - void SummonCreatureWithRandomTarget(uint32 creatureId, int position) - { - if (Creature* summoned = me->SummonCreature(creatureId, PyrewoodSpawnPoints[position][0], PyrewoodSpawnPoints[position][1], PyrewoodSpawnPoints[position][2], PyrewoodSpawnPoints[position][3], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 15000)) - { - Unit* target = NULL; - if (PlayerGUID) - if (Player* player = Unit::GetPlayer(*me, PlayerGUID)) - if (player->isAlive() && RAND(0, 1)) - target = player; - - if (!target) - target = me; - - summoned->setFaction(168); - summoned->AddThreat(target, 32.0f); - summoned->AI()->AttackStart(target); - } - } - - void JustDied(Unit* /*killer*/) - { - if (PlayerGUID) - if (Player* player = Unit::GetPlayer(*me, PlayerGUID)) - if (player->GetQuestStatus(QUEST_PYREWOOD_AMBUSH) == QUEST_STATUS_INCOMPLETE) - player->FailQuest(QUEST_PYREWOOD_AMBUSH); - } - - void UpdateAI(const uint32 diff) - { - //sLog->outInfo(LOG_FILTER_TSCR, "DEBUG: p(%i) k(%i) d(%u) W(%i)", Phase, KillCount, diff, WaitTimer); - - if (!QuestInProgress) - return; - - if (KillCount && Phase < 6) - { - if (!UpdateVictim()) //reset() on target Despawn... - return; - - DoMeleeAttackIfReady(); - return; - } - - switch (Phase) - { - case 0: - if (WaitTimer == WAIT_SECS) - me->MonsterSay(NPCSAY_INIT, LANG_UNIVERSAL, 0); //no blizzlike - - if (WaitTimer <= diff) - { - WaitTimer -= diff; - return; - } - break; - case 1: - SummonCreatureWithRandomTarget(2060, 1); - break; - case 2: - SummonCreatureWithRandomTarget(2061, 2); - SummonCreatureWithRandomTarget(2062, 0); - break; - case 3: - SummonCreatureWithRandomTarget(2063, 1); - SummonCreatureWithRandomTarget(2064, 2); - SummonCreatureWithRandomTarget(2065, 0); - break; - case 4: - SummonCreatureWithRandomTarget(2066, 1); - SummonCreatureWithRandomTarget(2067, 0); - SummonCreatureWithRandomTarget(2068, 2); - break; - case 5: //end - if (PlayerGUID) - { - if (Player* player = Unit::GetPlayer(*me, PlayerGUID)) - { - me->MonsterSay(NPCSAY_END, LANG_UNIVERSAL, 0); //not blizzlike - player->GroupEventHappens(QUEST_PYREWOOD_AMBUSH, me); - } - } - QuestInProgress = false; - Reset(); - break; - } - ++Phase; //prepare next phase - } - }; -}; - -/*###### ## AddSC ######*/ void AddSC_silverpine_forest() { new npc_deathstalker_erland(); - new pyrewood_ambush(); } diff --git a/src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp b/src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp index e81567a1a7a..72520cf8dea 100644 --- a/src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp +++ b/src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp @@ -16,632 +16,6 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -/* ScriptData -SDName: Stormwind_City -SD%Complete: 100 -SDComment: Quest support: 1640, 1447, 4185, 11223, 434. -SDCategory: Stormwind City -EndScriptData */ - -/* ContentData -npc_archmage_malin -npc_bartleby -npc_lady_katrana_prestor -npc_tyrion -npc_tyrion_spybot -npc_marzon_silent_blade -npc_lord_gregor_lescovar -EndContentData */ - -#include "ScriptMgr.h" -#include "ScriptedCreature.h" -#include "ScriptedGossip.h" -#include "ScriptedEscortAI.h" -#include "Player.h" - -/*###### -## npc_archmage_malin -######*/ - -#define GOSSIP_ITEM_MALIN "Can you send me to Theramore? I have an urgent message for Lady Jaina from Highlord Bolvar." - -class npc_archmage_malin : public CreatureScript -{ -public: - npc_archmage_malin() : CreatureScript("npc_archmage_malin") { } - - bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) - { - player->PlayerTalkClass->ClearMenus(); - if (action == GOSSIP_ACTION_INFO_DEF) - { - player->CLOSE_GOSSIP_MENU(); - creature->CastSpell(player, 42711, true); - } - - return true; - } - - bool OnGossipHello(Player* player, Creature* creature) - { - if (creature->isQuestGiver()) - player->PrepareQuestMenu(creature->GetGUID()); - - if (player->GetQuestStatus(11223) == QUEST_STATUS_COMPLETE) - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_MALIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); - - player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); - - return true; - } -}; - -/*###### -## npc_bartleby -######*/ - -enum eBartleby -{ - FACTION_ENEMY = 168, - QUEST_BEAT = 1640 -}; - -class npc_bartleby : public CreatureScript -{ -public: - npc_bartleby() : CreatureScript("npc_bartleby") { } - - bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) - { - if (quest->GetQuestId() == QUEST_BEAT) - { - creature->setFaction(FACTION_ENEMY); - creature->AI()->AttackStart(player); - } - return true; - } - - CreatureAI* GetAI(Creature* creature) const - { - return new npc_bartlebyAI(creature); - } - - struct npc_bartlebyAI : public ScriptedAI - { - npc_bartlebyAI(Creature* creature) : ScriptedAI(creature) - { - m_uiNormalFaction = creature->getFaction(); - } - - uint32 m_uiNormalFaction; - - void Reset() - { - if (me->getFaction() != m_uiNormalFaction) - me->setFaction(m_uiNormalFaction); - } - - void AttackedBy(Unit* pAttacker) - { - if (me->getVictim()) - return; - - if (me->IsFriendlyTo(pAttacker)) - return; - - AttackStart(pAttacker); - } - - void DamageTaken(Unit* pDoneBy, uint32 &uiDamage) - { - if (uiDamage > me->GetHealth() || me->HealthBelowPctDamaged(15, uiDamage)) - { - //Take 0 damage - uiDamage = 0; - - if (pDoneBy->GetTypeId() == TYPEID_PLAYER) - CAST_PLR(pDoneBy)->AreaExploredOrEventHappens(QUEST_BEAT); - EnterEvadeMode(); - } - } - }; -}; - -/*###### -## npc_lady_katrana_prestor -######*/ - -#define GOSSIP_ITEM_KAT_1 "Pardon the intrusion, Lady Prestor, but Highlord Bolvar suggested that I seek your advice." -#define GOSSIP_ITEM_KAT_2 "My apologies, Lady Prestor." -#define GOSSIP_ITEM_KAT_3 "Begging your pardon, Lady Prestor. That was not my intent." -#define GOSSIP_ITEM_KAT_4 "Thank you for your time, Lady Prestor." - -class npc_lady_katrana_prestor : public CreatureScript -{ -public: - npc_lady_katrana_prestor() : CreatureScript("npc_lady_katrana_prestor") { } - - bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) - { - player->PlayerTalkClass->ClearMenus(); - switch (action) - { - case GOSSIP_ACTION_INFO_DEF: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAT_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - player->SEND_GOSSIP_MENU(2694, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+1: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAT_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); - player->SEND_GOSSIP_MENU(2695, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+2: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAT_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); - player->SEND_GOSSIP_MENU(2696, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+3: - player->CLOSE_GOSSIP_MENU(); - player->AreaExploredOrEventHappens(4185); - break; - } - return true; - } - - bool OnGossipHello(Player* player, Creature* creature) - { - if (creature->isQuestGiver()) - player->PrepareQuestMenu(creature->GetGUID()); - - if (player->GetQuestStatus(4185) == QUEST_STATUS_INCOMPLETE) - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAT_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); - - player->SEND_GOSSIP_MENU(2693, creature->GetGUID()); - - return true; - } -}; - -/*###### -## npc_lord_gregor_lescovar -######*/ - -enum eLordGregorLescovar -{ - SAY_GUARD_2 = 0, - SAY_LESCOVAR_2 = 0, - SAY_LESCOVAR_3 = 1, - SAY_LESCOVAR_4 = 2, - SAY_MARZON_1 = 0, - SAY_MARZON_2 = 1, - SAY_TYRION_2 = 1, - - NPC_STORMWIND_ROYAL = 1756, - NPC_MARZON_BLADE = 1755, - NPC_TYRION = 7766, - - QUEST_THE_ATTACK = 434 -}; - -class npc_lord_gregor_lescovar : public CreatureScript -{ -public: - npc_lord_gregor_lescovar() : CreatureScript("npc_lord_gregor_lescovar") { } - - CreatureAI* GetAI(Creature* creature) const - { - return new npc_lord_gregor_lescovarAI(creature); - } - - struct npc_lord_gregor_lescovarAI : public npc_escortAI - { - npc_lord_gregor_lescovarAI(Creature* creature) : npc_escortAI(creature) - { - creature->RestoreFaction(); - } - - uint32 uiTimer; - uint32 uiPhase; - - uint64 MarzonGUID; - - void Reset() - { - uiTimer = 0; - uiPhase = 0; - - MarzonGUID = 0; - } - - void EnterEvadeMode() - { - me->DisappearAndDie(); - - if (Creature* pMarzon = Unit::GetCreature(*me, MarzonGUID)) - { - if (pMarzon->isAlive()) - pMarzon->DisappearAndDie(); - } - } - - void EnterCombat(Unit* who) - { - if (Creature* pMarzon = Unit::GetCreature(*me, MarzonGUID)) - { - if (pMarzon->isAlive() && !pMarzon->isInCombat()) - pMarzon->AI()->AttackStart(who); - } - } - - void WaypointReached(uint32 waypointId) - { - switch (waypointId) - { - case 14: - SetEscortPaused(true); - Talk(SAY_LESCOVAR_2); - uiTimer = 3000; - uiPhase = 1; - break; - case 16: - SetEscortPaused(true); - if (Creature* pMarzon = me->SummonCreature(NPC_MARZON_BLADE, -8411.360352f, 480.069733f, 123.760895f, 4.941504f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1000)) - { - pMarzon->GetMotionMaster()->MovePoint(0, -8408.000977f, 468.611450f, 123.759903f); - MarzonGUID = pMarzon->GetGUID(); - } - uiTimer = 2000; - uiPhase = 4; - break; - } - } - //TO-DO: We don't have movemaps, also we can't make 2 npcs walks to one point propperly (and we can not use escort ai, because they are 2 different spawns and with same entry), because of it we make them, disappear. - void DoGuardsDisappearAndDie() - { - std::list<Creature*> GuardList; - me->GetCreatureListWithEntryInGrid(GuardList, NPC_STORMWIND_ROYAL, 8.0f); - if (!GuardList.empty()) - { - for (std::list<Creature*>::const_iterator itr = GuardList.begin(); itr != GuardList.end(); ++itr) - { - if (Creature* pGuard = *itr) - pGuard->DisappearAndDie(); - } - } - } - - void UpdateAI(const uint32 uiDiff) - { - if (uiPhase) - { - if (uiTimer <= uiDiff) - { - switch (uiPhase) - { - case 1: - if (Creature* pGuard = me->FindNearestCreature(NPC_STORMWIND_ROYAL, 8.0f, true)) - pGuard->AI()->Talk(SAY_GUARD_2); - uiTimer = 3000; - uiPhase = 2; - break; - case 2: - DoGuardsDisappearAndDie(); - uiTimer = 2000; - uiPhase = 3; - break; - case 3: - SetEscortPaused(false); - uiTimer = 0; - uiPhase = 0; - break; - case 4: - Talk(SAY_LESCOVAR_3); - uiTimer = 0; - uiPhase = 0; - break; - case 5: - if (Creature* pMarzon = Unit::GetCreature(*me, MarzonGUID)) - pMarzon->AI()->Talk(SAY_MARZON_1); - uiTimer = 3000; - uiPhase = 6; - break; - case 6: - Talk(SAY_LESCOVAR_4); - if (Player* player = GetPlayerForEscort()) - player->AreaExploredOrEventHappens(QUEST_THE_ATTACK); - uiTimer = 2000; - uiPhase = 7; - break; - case 7: - if (Creature* pTyrion = me->FindNearestCreature(NPC_TYRION, 20.0f, true)) - pTyrion->AI()->Talk(SAY_TYRION_2); - if (Creature* pMarzon = Unit::GetCreature(*me, MarzonGUID)) - pMarzon->setFaction(14); - me->setFaction(14); - uiTimer = 0; - uiPhase = 0; - break; - } - } else uiTimer -= uiDiff; - } - npc_escortAI::UpdateAI(uiDiff); - - if (!UpdateVictim()) - return; - - DoMeleeAttackIfReady(); - } - }; -}; - -/*###### -## npc_marzon_silent_blade -######*/ - -class npc_marzon_silent_blade : public CreatureScript -{ -public: - npc_marzon_silent_blade() : CreatureScript("npc_marzon_silent_blade") { } - - CreatureAI* GetAI(Creature* creature) const - { - return new npc_marzon_silent_bladeAI(creature); - } - - struct npc_marzon_silent_bladeAI : public ScriptedAI - { - npc_marzon_silent_bladeAI(Creature* creature) : ScriptedAI(creature) - { - me->SetWalk(true); - } - - void Reset() - { - me->RestoreFaction(); - } - - void EnterCombat(Unit* who) - { - Talk(SAY_MARZON_2); - - if (me->isSummon()) - { - if (Unit* summoner = me->ToTempSummon()->GetSummoner()) - { - if (summoner->GetTypeId() == TYPEID_UNIT && summoner->isAlive() && !summoner->isInCombat()) - summoner->ToCreature()->AI()->AttackStart(who); - } - } - } - - void EnterEvadeMode() - { - me->DisappearAndDie(); - - if (me->isSummon()) - { - if (Unit* summoner = me->ToTempSummon()->GetSummoner()) - { - if (summoner->GetTypeId() == TYPEID_UNIT && summoner->isAlive()) - summoner->ToCreature()->DisappearAndDie(); - } - } - } - - void MovementInform(uint32 uiType, uint32 /*uiId*/) - { - if (uiType != POINT_MOTION_TYPE) - return; - - if (me->isSummon()) - { - Unit* summoner = me->ToTempSummon()->GetSummoner(); - if (summoner && summoner->GetTypeId() == TYPEID_UNIT && summoner->IsAIEnabled) - { - npc_lord_gregor_lescovar::npc_lord_gregor_lescovarAI* ai = - CAST_AI(npc_lord_gregor_lescovar::npc_lord_gregor_lescovarAI, summoner->GetAI()); - if (ai) - { - ai->uiTimer = 2000; - ai->uiPhase = 5; - } - //me->ChangeOrient(0.0f, summoner); - } - } - } - - void UpdateAI(const uint32 /*diff*/) - { - if (!UpdateVictim()) - return; - - DoMeleeAttackIfReady(); - } - }; -}; - -/*###### -## npc_tyrion_spybot -######*/ - -enum eTyrionSpybot -{ - SAY_QUEST_ACCEPT_ATTACK = 0, - SAY_SPYBOT_1 = 1, - SAY_SPYBOT_2 = 2, - SAY_SPYBOT_3 = 3, - SAY_SPYBOT_4 = 4, - SAY_TYRION_1 = 0, - SAY_GUARD_1 = 1, - SAY_LESCOVAR_1 = 3, - - NPC_PRIESTESS_TYRIONA = 7779, - NPC_LORD_GREGOR_LESCOVAR = 1754, -}; - -class npc_tyrion_spybot : public CreatureScript -{ -public: - npc_tyrion_spybot() : CreatureScript("npc_tyrion_spybot") { } - - CreatureAI* GetAI(Creature* creature) const - { - return new npc_tyrion_spybotAI(creature); - } - - struct npc_tyrion_spybotAI : public npc_escortAI - { - npc_tyrion_spybotAI(Creature* creature) : npc_escortAI(creature) {} - - uint32 uiTimer; - uint32 uiPhase; - - void Reset() - { - uiTimer = 0; - uiPhase = 0; - } - - void WaypointReached(uint32 waypointId) - { - switch (waypointId) - { - case 1: - SetEscortPaused(true); - uiTimer = 2000; - uiPhase = 1; - break; - case 5: - SetEscortPaused(true); - Talk(SAY_SPYBOT_1); - uiTimer = 2000; - uiPhase = 5; - break; - case 17: - SetEscortPaused(true); - Talk(SAY_SPYBOT_3); - uiTimer = 3000; - uiPhase = 8; - break; - } - } - - void UpdateAI(const uint32 uiDiff) - { - if (uiPhase) - { - if (uiTimer <= uiDiff) - { - switch (uiPhase) - { - case 1: - Talk(SAY_QUEST_ACCEPT_ATTACK); - uiTimer = 3000; - uiPhase = 2; - break; - case 2: - if (Creature* pTyrion = me->FindNearestCreature(NPC_TYRION, 10.0f)) - pTyrion->AI()->Talk(SAY_TYRION_1); - uiTimer = 3000; - uiPhase = 3; - break; - case 3: - me->UpdateEntry(NPC_PRIESTESS_TYRIONA, ALLIANCE); - uiTimer = 2000; - uiPhase = 4; - break; - case 4: - SetEscortPaused(false); - uiPhase = 0; - uiTimer = 0; - break; - case 5: - if (Creature* pGuard = me->FindNearestCreature(NPC_STORMWIND_ROYAL, 10.0f, true)) - pGuard->AI()->Talk(SAY_GUARD_1); - uiTimer = 3000; - uiPhase = 6; - break; - case 6: - Talk(SAY_SPYBOT_2); - uiTimer = 3000; - uiPhase = 7; - break; - case 7: - SetEscortPaused(false); - uiTimer = 0; - uiPhase = 0; - break; - case 8: - if (Creature* pLescovar = me->FindNearestCreature(NPC_LORD_GREGOR_LESCOVAR, 10.0f)) - pLescovar->AI()->Talk(SAY_LESCOVAR_1); - uiTimer = 3000; - uiPhase = 9; - break; - case 9: - Talk(SAY_SPYBOT_4); - uiTimer = 3000; - uiPhase = 10; - break; - case 10: - if (Creature* pLescovar = me->FindNearestCreature(NPC_LORD_GREGOR_LESCOVAR, 10.0f)) - { - if (Player* player = GetPlayerForEscort()) - { - CAST_AI(npc_lord_gregor_lescovar::npc_lord_gregor_lescovarAI, pLescovar->AI())->Start(false, false, player->GetGUID()); - CAST_AI(npc_lord_gregor_lescovar::npc_lord_gregor_lescovarAI, pLescovar->AI())->SetMaxPlayerDistance(200.0f); - } - } - me->DisappearAndDie(); - uiTimer = 0; - uiPhase = 0; - break; - } - } else uiTimer -= uiDiff; - } - npc_escortAI::UpdateAI(uiDiff); - - if (!UpdateVictim()) - return; - - DoMeleeAttackIfReady(); - } - }; -}; - -/*###### -## npc_tyrion -######*/ - -enum eTyrion -{ - NPC_TYRION_SPYBOT = 8856 -}; - -class npc_tyrion : public CreatureScript -{ -public: - npc_tyrion() : CreatureScript("npc_tyrion") { } - - bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) - { - if (quest->GetQuestId() == QUEST_THE_ATTACK) - { - if (Creature* pSpybot = creature->FindNearestCreature(NPC_TYRION_SPYBOT, 5.0f, true)) - { - CAST_AI(npc_tyrion_spybot::npc_tyrion_spybotAI, pSpybot->AI())->Start(false, false, player->GetGUID()); - CAST_AI(npc_tyrion_spybot::npc_tyrion_spybotAI, pSpybot->AI())->SetMaxPlayerDistance(200.0f); - } - return true; - } - return false; - } -}; - void AddSC_stormwind_city() { - new npc_archmage_malin(); - new npc_bartleby(); - new npc_lady_katrana_prestor(); - new npc_tyrion(); - new npc_tyrion_spybot(); - new npc_lord_gregor_lescovar(); - new npc_marzon_silent_blade(); } diff --git a/src/server/scripts/EasternKingdoms/zone_swamp_of_sorrows.cpp b/src/server/scripts/EasternKingdoms/zone_swamp_of_sorrows.cpp index f686de5d88f..110cead529e 100644 --- a/src/server/scripts/EasternKingdoms/zone_swamp_of_sorrows.cpp +++ b/src/server/scripts/EasternKingdoms/zone_swamp_of_sorrows.cpp @@ -16,140 +16,6 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -#include "ScriptMgr.h" -#include "ScriptedCreature.h" -#include "ScriptedEscortAI.h" -#include "Player.h" - -/*###### -## npc_galen_goodward -######*/ - -enum Galen -{ - QUEST_GALENS_ESCAPE = 1393, - - GO_GALENS_CAGE = 37118, - - SAY_PERIODIC = 0, - SAY_QUEST_ACCEPTED = 1, - SAY_ATTACKED = 2, - SAY_QUEST_COMPLETE = 3, - EMOTE_WHISPER = 4, - EMOTE_DISAPPEAR = 5, -}; - -class npc_galen_goodward : public CreatureScript -{ -public: - - npc_galen_goodward() : CreatureScript("npc_galen_goodward") { } - - bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) - { - if (quest->GetQuestId() == QUEST_GALENS_ESCAPE) - { - CAST_AI(npc_galen_goodward::npc_galen_goodwardAI, creature->AI())->Start(false, false, player->GetGUID()); - creature->setFaction(FACTION_ESCORT_N_NEUTRAL_ACTIVE); - creature->AI()->Talk(SAY_QUEST_ACCEPTED); - } - return true; - } - - CreatureAI* GetAI(Creature* creature) const - { - return new npc_galen_goodwardAI(creature); - } - - struct npc_galen_goodwardAI : public npc_escortAI - { - npc_galen_goodwardAI(Creature* creature) : npc_escortAI(creature) - { - m_uiGalensCageGUID = 0; - Reset(); - } - - uint64 m_uiGalensCageGUID; - uint32 m_uiPeriodicSay; - - void Reset() - { - m_uiPeriodicSay = 6000; - } - - void EnterCombat(Unit* who) - { - if (HasEscortState(STATE_ESCORT_ESCORTING)) - Talk(SAY_ATTACKED, who->GetGUID()); - } - - void WaypointStart(uint32 uiPointId) - { - switch (uiPointId) - { - case 0: - { - GameObject* pCage = NULL; - if (m_uiGalensCageGUID) - pCage = me->GetMap()->GetGameObject(m_uiGalensCageGUID); - else - pCage = GetClosestGameObjectWithEntry(me, GO_GALENS_CAGE, INTERACTION_DISTANCE); - if (pCage) - { - pCage->UseDoorOrButton(); - m_uiGalensCageGUID = pCage->GetGUID(); - } - break; - } - case 21: - Talk(EMOTE_DISAPPEAR); - break; - } - } - - void WaypointReached(uint32 waypointId) - { - switch (waypointId) - { - case 0: - if (GameObject* pCage = me->GetMap()->GetGameObject(m_uiGalensCageGUID)) - pCage->ResetDoorOrButton(); - break; - case 20: - if (Player* player = GetPlayerForEscort()) - { - me->SetFacingToObject(player); - Talk(SAY_QUEST_COMPLETE, player->GetGUID()); - Talk(EMOTE_WHISPER, player->GetGUID()); - player->GroupEventHappens(QUEST_GALENS_ESCAPE, me); - } - SetRun(true); - break; - } - } - - void UpdateAI(const uint32 uiDiff) - { - npc_escortAI::UpdateAI(uiDiff); - - if (HasEscortState(STATE_ESCORT_NONE)) - return; - - if (m_uiPeriodicSay < uiDiff) - { - if (!HasEscortState(STATE_ESCORT_ESCORTING)) - Talk(SAY_PERIODIC); - m_uiPeriodicSay = 15000; - } - else - m_uiPeriodicSay -= uiDiff; - - DoMeleeAttackIfReady(); - } - }; -}; - void AddSC_swamp_of_sorrows() { - new npc_galen_goodward(); } diff --git a/src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp b/src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp index f36220dec0f..903c88ad89a 100644 --- a/src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp +++ b/src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp @@ -16,202 +16,6 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -/* ScriptData -SDName: Tirisfal_Glades -SD%Complete: 100 -SDComment: Quest support: 590, 1819 -SDCategory: Tirisfal Glades -EndScriptData */ - -/* ContentData -npc_calvin_montague -go_mausoleum_door -go_mausoleum_trigger -EndContentData */ - -#include "ScriptMgr.h" -#include "ScriptedCreature.h" -#include "Player.h" - -/*###### -## npc_calvin_montague -######*/ - -enum Calvin -{ - SAY_COMPLETE = 0, - SPELL_DRINK = 2639, // possibly not correct spell (but iconId is correct) - QUEST_590 = 590, - FACTION_HOSTILE = 168 -}; - -class npc_calvin_montague : public CreatureScript -{ -public: - npc_calvin_montague() : CreatureScript("npc_calvin_montague") { } - - bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) - { - if (quest->GetQuestId() == QUEST_590) - { - creature->setFaction(FACTION_HOSTILE); - creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); - CAST_AI(npc_calvin_montague::npc_calvin_montagueAI, creature->AI())->AttackStart(player); - } - return true; - } - - CreatureAI* GetAI(Creature* creature) const - { - return new npc_calvin_montagueAI (creature); - } - - struct npc_calvin_montagueAI : public ScriptedAI - { - npc_calvin_montagueAI(Creature* creature) : ScriptedAI(creature) { } - - uint32 m_uiPhase; - uint32 m_uiPhaseTimer; - uint64 m_uiPlayerGUID; - - void Reset() - { - m_uiPhase = 0; - m_uiPhaseTimer = 5000; - m_uiPlayerGUID = 0; - - me->RestoreFaction(); - - if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC)) - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); - } - - void EnterCombat(Unit* /*who*/) {} - - void AttackedBy(Unit* pAttacker) - { - if (me->getVictim() || me->IsFriendlyTo(pAttacker)) - return; - - AttackStart(pAttacker); - } - - void DamageTaken(Unit* pDoneBy, uint32 &uiDamage) - { - if (uiDamage > me->GetHealth() || me->HealthBelowPctDamaged(15, uiDamage)) - { - uiDamage = 0; - - me->RestoreFaction(); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); - me->CombatStop(true); - - m_uiPhase = 1; - - if (pDoneBy->GetTypeId() == TYPEID_PLAYER) - m_uiPlayerGUID = pDoneBy->GetGUID(); - } - } - - void UpdateAI(uint32 const diff) - { - if (m_uiPhase) - { - if (m_uiPhaseTimer <= diff) - m_uiPhaseTimer = 7500; - else - { - m_uiPhaseTimer -= diff; - return; - } - - switch (m_uiPhase) - { - case 1: - Talk(SAY_COMPLETE); - ++m_uiPhase; - break; - case 2: - if (Player* player = Unit::GetPlayer(*me, m_uiPlayerGUID)) - player->AreaExploredOrEventHappens(QUEST_590); - - DoCast(me, SPELL_DRINK, true); - ++m_uiPhase; - break; - case 3: - EnterEvadeMode(); - break; - } - - return; - } - - if (!UpdateVictim()) - return; - - DoMeleeAttackIfReady(); - } - }; -}; - -/*###### -## go_mausoleum_door -## go_mausoleum_trigger -######*/ - -enum eMausoleum -{ - QUEST_ULAG = 1819, - NPC_ULAG = 6390, - GO_TRIGGER = 104593, - GO_DOOR = 176594 -}; - -class go_mausoleum_door : public GameObjectScript -{ -public: - go_mausoleum_door() : GameObjectScript("go_mausoleum_door") { } - - bool OnGossipHello(Player* player, GameObject* /*go*/) - { - if (player->GetQuestStatus(QUEST_ULAG) != QUEST_STATUS_INCOMPLETE) - return false; - - if (GameObject* pTrigger = player->FindNearestGameObject(GO_TRIGGER, 30.0f)) - { - pTrigger->SetGoState(GO_STATE_READY); - player->SummonCreature(NPC_ULAG, 2390.26f, 336.47f, 40.01f, 2.26f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 300000); - return false; - } - - return false; - } -}; - -class go_mausoleum_trigger : public GameObjectScript -{ -public: - go_mausoleum_trigger() : GameObjectScript("go_mausoleum_trigger") { } - - bool OnGossipHello(Player* player, GameObject* go) - { - if (player->GetQuestStatus(QUEST_ULAG) != QUEST_STATUS_INCOMPLETE) - return false; - - if (GameObject* pDoor = player->FindNearestGameObject(GO_DOOR, 30.0f)) - { - go->SetGoState(GO_STATE_ACTIVE); - pDoor->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_INTERACT_COND); - return true; - } - - return false; - } -}; - void AddSC_tirisfal_glades() { - new npc_calvin_montague(); - new go_mausoleum_door(); - new go_mausoleum_trigger(); } diff --git a/src/server/scripts/Kalimdor/CMakeLists.txt b/src/server/scripts/Kalimdor/CMakeLists.txt index 5c44cd7ef27..44f48a1c35e 100644 --- a/src/server/scripts/Kalimdor/CMakeLists.txt +++ b/src/server/scripts/Kalimdor/CMakeLists.txt @@ -111,6 +111,14 @@ set(scripts_STAT_SRCS Kalimdor/OnyxiasLair/boss_onyxia.cpp Kalimdor/OnyxiasLair/onyxias_lair.h Kalimdor/OnyxiasLair/instance_onyxias_lair.cpp + Kalimdor/HallsOfOrigination/halls_of_origination.h + Kalimdor/HallsOfOrigination/instance_halls_of_origination.cpp + Kalimdor/HallsOfOrigination/boss_temple_guardian_anhuur.cpp + Kalimdor/HallsOfOrigination/boss_earthrager_ptah.cpp + Kalimdor/HallsOfOrigination/boss_anraphet.cpp + Kalimdor/Firelands/instance_firelands.cpp + Kalimdor/Firelands/firelands.h + Kalimdor/Firelands/boss_alysrazor.cpp ) message(" -> Prepared: Kalimdor") diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/instance_hyjal.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/instance_hyjal.cpp index 7854322b0c6..8935d36409e 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/instance_hyjal.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/instance_hyjal.cpp @@ -30,6 +30,7 @@ EndScriptData */ #include "Player.h" #include "WorldPacket.h" #include "Opcodes.h" +#include "WorldSession.h" enum Misc { diff --git a/src/server/scripts/Kalimdor/Firelands/boss_alysrazor.cpp b/src/server/scripts/Kalimdor/Firelands/boss_alysrazor.cpp new file mode 100644 index 00000000000..b7816242afc --- /dev/null +++ b/src/server/scripts/Kalimdor/Firelands/boss_alysrazor.cpp @@ -0,0 +1,704 @@ +/* + * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "ObjectMgr.h" +#include "ScriptMgr.h" +#include "ScriptedCreature.h" +#include "PassiveAI.h" +#include "SpellScript.h" +#include "MoveSplineInit.h" +#include "Cell.h" +#include "CellImpl.h" +#include "GridNotifiers.h" +#include "GridNotifiersImpl.h" +#include "firelands.h" + +enum Texts +{ + // Egg Pile + EMOTE_CRACKING_EGGS = 0, // The Molten Eggs begin to crack and splinter! +}; + +enum Spells +{ + // Harbinger of Flame + SPELL_FIRE_IT_UP = 100093, + SPELL_FIEROBLAST_TRASH = 100094, + SPELL_FIEROCLAST_BARRAGE = 100095, + SPELL_FIRE_CHANNELING = 100109, + + // Blazing Monstrosity + SPELL_RIDE_MONSTROSITY = 93970, + SPELL_SHARE_HEALTH_LEFT = 101502, + SPELL_SHARE_HEALTH_RIGHT = 101503, + SPELL_SLEEP_ULTRA_HIGH_PRIORITY = 99480, + SPELL_GENERIC_DUMMY_CAST = 100088, + SPELL_LEFT_SIDE_SMACK_L = 100076, + SPELL_RIGHT_SIDE_SMACK_L = 100078, + SPELL_HEAD_BONK_L = 100080, + SPELL_TICKLE_L = 100082, + SPELL_KNOCKBACK_RIGHT = 100084, + SPELL_KNOCKBACK_LEFT = 100085, + SPELL_KNOCKBACK_FORWARD = 100086, + SPELL_KNOCKBACK_BACK = 100087, + SPELL_HEAD_BONK_R = 100089, + SPELL_LEFT_SIDE_SMACK_R = 100090, + SPELL_RIGHT_SIDE_SMACK_R = 100091, + SPELL_TICKLE_R = 100092, + SPELL_MOLTEN_BARRAGE_EFFECT_L = 100071, + SPELL_MOLTEN_BARRAGE_LEFT = 100072, + SPELL_MOLTEN_BARRAGE_RIGHT = 100073, + SPELL_MOLTEN_BARRAGE_EFFECT_R = 100074, + SPELL_MOLTEN_BARRAGE_VISUAL = 100075, + SPELL_AGGRO_CLOSEST = 100462, + SPELL_INVISIBILITY_AND_STEALTH_DETECTION = 18950, + + // Egg Pile + SPELL_SUMMON_SMOULDERING_HATCHLING = 100096, + SPELL_MOLTEN_EGG_TRASH_CALL_L = 100097, + SPELL_MOLTEN_EGG_TRASH_CALL_R = 100098, + SPELL_ALYSRAZOR_COSMETIC_EGG_XPLOSION = 100099, +}; + +#define SPELL_SHARE_HEALTH (me->GetEntry() == NPC_BLAZING_MONSTROSITY_LEFT ? SPELL_SHARE_HEALTH_LEFT : SPELL_SHARE_HEALTH_RIGHT) +#define SPELL_MOLTEN_BARRAGE (me->GetEntry() == NPC_BLAZING_MONSTROSITY_LEFT ? SPELL_MOLTEN_BARRAGE_LEFT : SPELL_MOLTEN_BARRAGE_RIGHT) +#define SPELL_MOLTEN_BARRAGE_EFFECT (me->GetEntry() == NPC_BLAZING_MONSTROSITY_LEFT ? SPELL_MOLTEN_BARRAGE_EFFECT_L : SPELL_MOLTEN_BARRAGE_EFFECT_R) + +enum Events +{ + // Blazing Monstrosity + EVENT_START_SPITTING = 1, + EVENT_CONTINUE_SPITTING = 2, + + // Harbinger of Flame + EVENT_FIEROBLAST = 1, + EVENT_FIEROCLAST_BARRAGE = 2, + + // Egg Pile + EVENT_SUMMON_SMOULDERING_HATCHLING = 1, +}; + +enum MiscData +{ + MODEL_INVISIBLE_STALKER = 11686, + ANIM_KIT_BIRD_WAKE = 1469, + ANIM_KIT_BIRD_TURN = 1473, +}; + +class RespawnEggEvent : public BasicEvent +{ + public: + explicit RespawnEggEvent(Creature* egg) : _egg(egg) { } + + bool Execute(uint64 /*time*/, uint32 /*diff*/) + { + _egg->RestoreDisplayId(); + return true; + } + + private: + Creature* _egg; +}; + +class MoltenEggCheck +{ + public: + explicit MoltenEggCheck(Creature* pile) : _eggPile(pile) { } + + bool operator()(Unit* object) const + { + if (object->GetEntry() != NPC_MOLTEN_EGG_TRASH) + return false; + + if (object->GetDisplayId() != object->GetNativeDisplayId()) + return false; + + if (_eggPile->GetDistance2d(object) > 20.0f) + return false; + + return true; + } + + private: + Creature* _eggPile; +}; + +class TrashRespawnWorker +{ + public: + void operator()(Creature* creature) const + { + switch (creature->GetEntry()) + { + case NPC_BLAZING_MONSTROSITY_LEFT: + case NPC_BLAZING_MONSTROSITY_RIGHT: + case NPC_EGG_PILE: + case NPC_HARBINGER_OF_FLAME: + case NPC_MOLTEN_EGG_TRASH: + if (!creature->isAlive()) + creature->Respawn(true); + break; + case NPC_SMOULDERING_HATCHLING: + creature->DespawnOrUnsummon(); + break; + } + } +}; + +static void AlysrazorTrashEvaded(Creature* creature) +{ + TrashRespawnWorker check; + Trinity::CreatureWorker<TrashRespawnWorker> worker(creature, check); + creature->VisitNearbyGridObject(SIZE_OF_GRIDS, worker); +} + +class npc_harbinger_of_flame : public CreatureScript +{ + public: + npc_harbinger_of_flame() : CreatureScript("npc_harbinger_of_flame") { } + + struct npc_harbinger_of_flameAI : public ScriptedAI + { + npc_harbinger_of_flameAI(Creature* creature) : ScriptedAI(creature) + { + } + + void EnterCombat(Unit* /*target*/) + { + if (Creature* bird = ObjectAccessor::GetCreature(*me, me->GetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT))) + DoZoneInCombat(bird, 200.0f); + + me->InterruptSpell(CURRENT_CHANNELED_SPELL); + _events.Reset(); + _events.ScheduleEvent(EVENT_FIEROBLAST, 1); + _events.ScheduleEvent(EVENT_FIEROCLAST_BARRAGE, 6000); + } + + void JustReachedHome() + { + AlysrazorTrashEvaded(me); + } + + void MoveInLineOfSight(Unit* unit) + { + if (me->isInCombat()) + return; + + if (!unit->isCharmedOwnedByPlayerOrPlayer()) + return; + + ScriptedAI::MoveInLineOfSight(unit); + } + + void UpdateAI(uint32 const diff) + { + if (!me->isInCombat()) + if (!me->GetCurrentSpell(CURRENT_CHANNELED_SPELL)) + if (Creature* fireBird = me->FindNearestCreature((me->GetHomePosition().GetPositionY() > -275.0f ? NPC_BLAZING_MONSTROSITY_LEFT : NPC_BLAZING_MONSTROSITY_RIGHT), 100.0f)) + DoCast(fireBird, SPELL_FIRE_CHANNELING); + + if (!UpdateVictim()) + return; + + _events.Update(diff); + + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; + + while (uint32 eventId = _events.ExecuteEvent()) + { + switch (eventId) + { + case EVENT_FIEROBLAST: + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, false, -SPELL_RIDE_MONSTROSITY)) + DoCast(target, SPELL_FIEROBLAST_TRASH); + _events.RescheduleEvent(EVENT_FIEROBLAST, 500); // cast time is longer, but thanks to UNIT_STATE_CASTING check it won't trigger more often (need this because this creature gets a stacking haste aura) + break; + case EVENT_FIEROCLAST_BARRAGE: + DoCastAOE(SPELL_FIEROCLAST_BARRAGE); + _events.ScheduleEvent(EVENT_FIEROCLAST_BARRAGE, urand(9000, 12000)); + break; + } + } + + DoMeleeAttackIfReady(); + } + + private: + EventMap _events; + }; + + CreatureAI* GetAI(Creature* creature) const + { + return new npc_harbinger_of_flameAI(creature); + } +}; + +class npc_blazing_monstrosity : public CreatureScript +{ + public: + npc_blazing_monstrosity() : CreatureScript("npc_blazing_monstrosity") { } + + struct npc_blazing_monstrosityAI : public PassiveAI + { + npc_blazing_monstrosityAI(Creature* creature) : PassiveAI(creature), _summons(creature) + { + } + + void EnterEvadeMode() + { + _summons.DespawnAll(); + _events.Reset(); + PassiveAI::EnterEvadeMode(); + } + + void JustDied(Unit* /*killer*/) + { + _summons.DespawnAll(); + _events.Reset(); + } + + void JustReachedHome() + { + AlysrazorTrashEvaded(me); + } + + void EnterCombat(Unit* /*target*/) + { + DoZoneInCombat(); + me->RemoveAurasDueToSpell(SPELL_SLEEP_ULTRA_HIGH_PRIORITY); + me->PlayOneShotAnimKit(ANIM_KIT_BIRD_WAKE); + _events.Reset(); + _events.ScheduleEvent(EVENT_START_SPITTING, 6000); + _events.ScheduleEvent(EVENT_CONTINUE_SPITTING, 9000); + } + + void PassengerBoarded(Unit* passenger, int8 /*seat*/, bool apply) + { + if (!apply) + return; + + // Our passenger is another vehicle (boardable by players) + DoCast(passenger, SPELL_SHARE_HEALTH, true); + passenger->setFaction(35); + passenger->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + + // Hack to relocate vehicle on vehicle so exiting players are not moved under map + Movement::MoveSplineInit init(passenger); + init.DisableTransportPathTransformations(); + init.MoveTo(0.6654003f, 0.0f, 1.9815f); + init.SetFacing(0.0f); + init.Launch(); + } + + void JustSummoned(Creature* summon) + { + _summons.Summon(summon); + } + + void SummonedCreatureDespawn(Creature* summon) + { + _summons.Despawn(summon); + } + + void UpdateAI(const uint32 diff) + { + if (!UpdateVictim()) + return; + + _events.Update(diff); + + while (uint32 eventId = _events.ExecuteEvent()) + { + switch (eventId) + { + case EVENT_START_SPITTING: + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, false, -SPELL_RIDE_MONSTROSITY)) + DoCast(target, SPELL_MOLTEN_BARRAGE); + break; + case EVENT_CONTINUE_SPITTING: + DoCastAOE(SPELL_MOLTEN_BARRAGE_EFFECT); + if (Creature* egg = me->FindNearestCreature(NPC_EGG_PILE, 100.0f)) + egg->AI()->DoAction(me->GetEntry()); + break; + } + } + } + + private: + SummonList _summons; + EventMap _events; + }; + + CreatureAI* GetAI(Creature* creature) const + { + return new npc_blazing_monstrosityAI(creature); + } +}; + +class npc_molten_barrage : public CreatureScript +{ + public: + npc_molten_barrage() : CreatureScript("npc_molten_barrage") { } + + struct npc_molten_barrageAI : public NullCreatureAI + { + npc_molten_barrageAI(Creature* creature) : NullCreatureAI(creature) + { + } + + void AttackStart(Unit* target) + { + if (target) + me->GetMotionMaster()->MoveFollow(target, 0.0f, 0.0f, MOTION_SLOT_IDLE); + } + + void IsSummonedBy(Unit* /*summoner*/) + { + DoCastAOE(SPELL_AGGRO_CLOSEST, true); + DoCast(me, SPELL_MOLTEN_BARRAGE_VISUAL); + DoCast(me, SPELL_INVISIBILITY_AND_STEALTH_DETECTION, true); + } + + void MovementInform(uint32 movementType, uint32 /*pointId*/) + { + if (movementType != EFFECT_MOTION_TYPE) + return; + + DoCastAOE(SPELL_AGGRO_CLOSEST); + me->ClearUnitState(UNIT_STATE_CANNOT_TURN); + } + }; + + CreatureAI* GetAI(Creature* creature) const + { + return new npc_molten_barrageAI(creature); + } +}; + +class npc_egg_pile : public CreatureScript +{ + public: + npc_egg_pile() : CreatureScript("npc_egg_pile") { } + + struct npc_egg_pileAI : public CreatureAI + { + npc_egg_pileAI(Creature* creature) : CreatureAI(creature) + { + } + + void AttackStart(Unit* /*target*/) { } + + void Reset() + { + me->SetReactState(REACT_PASSIVE); + _events.Reset(); + _callHatchlingSpell = 0; + } + + void JustDied(Unit* /*killer*/) + { + _events.Reset(); + std::list<Creature*> eggs; + GetCreatureListWithEntryInGrid(eggs, me, NPC_MOLTEN_EGG_TRASH, 20.0f); + for (std::list<Creature*>::const_iterator itr = eggs.begin(); itr != eggs.end(); ++itr) + (*itr)->CastSpell(*itr, SPELL_ALYSRAZOR_COSMETIC_EGG_XPLOSION, TRIGGERED_FULL_MASK); + + DoCast(me, SPELL_ALYSRAZOR_COSMETIC_EGG_XPLOSION, true); + } + + void JustReachedHome() + { + AlysrazorTrashEvaded(me); + } + + void DoAction(int32 const action) + { + if (action != NPC_BLAZING_MONSTROSITY_LEFT && + action != NPC_BLAZING_MONSTROSITY_RIGHT) + return; + + if (action == NPC_BLAZING_MONSTROSITY_LEFT) + Talk(EMOTE_CRACKING_EGGS); + + _callHatchlingSpell = (action == NPC_BLAZING_MONSTROSITY_LEFT) ? SPELL_MOLTEN_EGG_TRASH_CALL_L : SPELL_MOLTEN_EGG_TRASH_CALL_R; + DoZoneInCombat(); + _events.Reset(); + _events.ScheduleEvent(EVENT_SUMMON_SMOULDERING_HATCHLING, 1); + } + + void UpdateAI(uint32 const diff) + { + if (!UpdateVictim()) + return; + + _events.Update(diff); + + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; + + while (uint32 eventId = _events.ExecuteEvent()) + { + switch (eventId) + { + case EVENT_SUMMON_SMOULDERING_HATCHLING: + { + std::list<Creature*> eggs; + MoltenEggCheck check(me); + Trinity::CreatureListSearcher<MoltenEggCheck> searcher(me, eggs, check); + me->VisitNearbyGridObject(20.0f, searcher); + if (!eggs.empty()) + { + Creature* egg = Trinity::Containers::SelectRandomContainerElement(eggs); + egg->CastSpell(egg, SPELL_SUMMON_SMOULDERING_HATCHLING, TRIGGERED_FULL_MASK); + egg->SetDisplayId(MODEL_INVISIBLE_STALKER); + egg->m_Events.AddEvent(new RespawnEggEvent(egg), egg->m_Events.CalculateTime(5000)); + } + + if (_callHatchlingSpell) + DoCastAOE(_callHatchlingSpell, true); + _events.ScheduleEvent(EVENT_SUMMON_SMOULDERING_HATCHLING, urand(6000, 10000)); + break; + } + default: + break; + } + } + + DoMeleeAttackIfReady(); + } + + private: + EventMap _events; + uint32 _callHatchlingSpell; + }; + + CreatureAI* GetAI(Creature* creature) const + { + return new npc_egg_pileAI(creature); + } +}; + +class spell_alysrazor_cosmetic_egg_xplosion : public SpellScriptLoader +{ + public: + spell_alysrazor_cosmetic_egg_xplosion() : SpellScriptLoader("spell_alysrazor_cosmetic_egg_xplosion") { } + + class spell_alysrazor_cosmetic_egg_xplosion_SpellScript : public SpellScript + { + PrepareSpellScript(spell_alysrazor_cosmetic_egg_xplosion_SpellScript); + + bool Validate(SpellInfo const* /*spellInfo*/) + { + if (!sCreatureDisplayInfoStore.LookupEntry(MODEL_INVISIBLE_STALKER)) + return false; + return true; + } + + void HandleExplosion(SpellEffIndex effIndex) + { + PreventHitDefaultEffect(effIndex); + GetHitUnit()->SetDisplayId(MODEL_INVISIBLE_STALKER); + if (Creature* creature = GetHitCreature()) + creature->DespawnOrUnsummon(4000); + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_alysrazor_cosmetic_egg_xplosion_SpellScript::HandleExplosion, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_alysrazor_cosmetic_egg_xplosion_SpellScript(); + } +}; + +class spell_alysrazor_turn_monstrosity : public SpellScriptLoader +{ + public: + spell_alysrazor_turn_monstrosity() : SpellScriptLoader("spell_alysrazor_turn_monstrosity") { } + + class spell_alysrazor_turn_monstrosity_SpellScript : public SpellScript + { + PrepareSpellScript(spell_alysrazor_turn_monstrosity_SpellScript); + + bool Validate(SpellInfo const* /*spellInfo*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_GENERIC_DUMMY_CAST)) + return false; + if (!sSpellMgr->GetSpellInfo(SPELL_KNOCKBACK_RIGHT)) + return false; + if (!sSpellMgr->GetSpellInfo(SPELL_KNOCKBACK_LEFT)) + return false; + if (!sSpellMgr->GetSpellInfo(SPELL_KNOCKBACK_FORWARD)) + return false; + if (!sSpellMgr->GetSpellInfo(SPELL_KNOCKBACK_BACK)) + return false; + return true; + } + + void KnockBarrage(SpellEffIndex effIndex) + { + PreventHitDefaultEffect(effIndex); + GetHitUnit()->GetMotionMaster()->MoveIdle(); + if (TempSummon* summ = GetHitUnit()->ToTempSummon()) + if (Unit* summoner = summ->GetSummoner()) + GetHitUnit()->CastSpell(summoner, SPELL_GENERIC_DUMMY_CAST, TRIGGERED_FULL_MASK); + + float angle = 0.0f; + if (Unit* bird = GetCaster()->GetVehicleBase()) + { + bird->SetInFront(GetHitUnit()); + angle = bird->GetOrientation(); + } + + uint32 spellId = 0; + switch (GetSpellInfo()->Id) + { + case SPELL_RIGHT_SIDE_SMACK_R: + case SPELL_RIGHT_SIDE_SMACK_L: + spellId = SPELL_KNOCKBACK_RIGHT; + angle -= M_PI * 0.5f; + break; + case SPELL_LEFT_SIDE_SMACK_R: + case SPELL_LEFT_SIDE_SMACK_L: + spellId = SPELL_KNOCKBACK_LEFT; + angle += M_PI * 0.5f; + break; + case SPELL_HEAD_BONK_R: + case SPELL_HEAD_BONK_L: + spellId = SPELL_KNOCKBACK_FORWARD; + break; + case SPELL_TICKLE_R: + case SPELL_TICKLE_L: + spellId = SPELL_KNOCKBACK_BACK; + angle -= M_PI; + break; + } + + // Cannot wait for object update to process facing spline, it's needed in next spell cast + GetHitUnit()->SetOrientation(angle); + GetHitUnit()->SetFacingTo(angle); + GetHitUnit()->AddUnitState(UNIT_STATE_CANNOT_TURN); + GetHitUnit()->CastSpell(GetHitUnit(), spellId, TRIGGERED_FULL_MASK); + } + + void TurnBird(SpellEffIndex effIndex) + { + PreventHitDefaultEffect(effIndex); + GetHitUnit()->PlayOneShotAnimKit(ANIM_KIT_BIRD_TURN); + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_alysrazor_turn_monstrosity_SpellScript::KnockBarrage, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); + OnEffectHitTarget += SpellEffectFn(spell_alysrazor_turn_monstrosity_SpellScript::TurnBird, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_alysrazor_turn_monstrosity_SpellScript(); + } +}; + +class spell_alysrazor_aggro_closest : public SpellScriptLoader +{ + public: + spell_alysrazor_aggro_closest() : SpellScriptLoader("spell_alysrazor_aggro_closest") { } + + class spell_alysrazor_aggro_closest_SpellScript : public SpellScript + { + PrepareSpellScript(spell_alysrazor_aggro_closest_SpellScript); + + bool Load() + { + return GetCaster()->GetTypeId() == TYPEID_UNIT; + } + + void HandleEffect(SpellEffIndex effIndex) + { + PreventHitDefaultEffect(effIndex); + float curThreat = GetCaster()->getThreatManager().getThreat(GetHitUnit(), true); + GetCaster()->getThreatManager().addThreat(GetHitUnit(), -curThreat + 50000.0f / std::min(1.0f, GetCaster()->GetDistance(GetHitUnit()))); + } + + void UpdateThreat() + { + GetCaster()->ClearUnitState(UNIT_STATE_CASTING); + GetCaster()->GetAI()->AttackStart(GetCaster()->ToCreature()->SelectVictim()); + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_alysrazor_aggro_closest_SpellScript::HandleEffect, EFFECT_0, SPELL_EFFECT_DUMMY); + AfterCast += SpellCastFn(spell_alysrazor_aggro_closest_SpellScript::UpdateThreat); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_alysrazor_aggro_closest_SpellScript(); + } +}; + +class spell_alysrazor_fieroblast : public SpellScriptLoader +{ + public: + spell_alysrazor_fieroblast() : SpellScriptLoader("spell_alysrazor_fieroblast") { } + + class spell_alysrazor_fieroblast_SpellScript : public SpellScript + { + PrepareSpellScript(spell_alysrazor_fieroblast_SpellScript); + + bool Validate(SpellInfo const* /*spellInfo*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_FIRE_IT_UP)) + return false; + return true; + } + + void FireItUp() + { + GetCaster()->CastSpell(GetCaster(), SPELL_FIRE_IT_UP, TRIGGERED_FULL_MASK); + } + + void Register() + { + AfterCast += SpellCastFn(spell_alysrazor_fieroblast_SpellScript::FireItUp); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_alysrazor_fieroblast_SpellScript(); + } +}; + +void AddSC_boss_alysrazor() +{ + new npc_harbinger_of_flame(); + new npc_blazing_monstrosity(); + new npc_molten_barrage(); + new npc_egg_pile(); + new spell_alysrazor_cosmetic_egg_xplosion(); + new spell_alysrazor_turn_monstrosity(); + new spell_alysrazor_aggro_closest(); + new spell_alysrazor_fieroblast(); +} diff --git a/src/server/scripts/Kalimdor/Firelands/firelands.h b/src/server/scripts/Kalimdor/Firelands/firelands.h new file mode 100644 index 00000000000..330158d6c94 --- /dev/null +++ b/src/server/scripts/Kalimdor/Firelands/firelands.h @@ -0,0 +1,74 @@ +/* + * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef FIRELANDS_H_ +#define FIRELANDS_H_ + +#include "Map.h" +#include "Creature.h" + +#define FirelandsScriptName "instance_firelands" + +uint32 const EncounterCount = 7; + +enum DataTypes +{ + DATA_BETH_TILAC = 0, + DATA_LORD_RHYOLITH = 1, + DATA_SHANNOX = 2, + DATA_ALYSRAZOR = 3, + DATA_BALEROC = 4, + DATA_MAJORDOMO_STAGHELM = 5, + DATA_RAGNAROS = 6, +}; + +enum CreatureIds +{ + NPC_BLAZING_MONSTROSITY_LEFT = 53786, + NPC_BLAZING_MONSTROSITY_RIGHT = 53791, + NPC_EGG_PILE = 53795, + NPC_HARBINGER_OF_FLAME = 53793, + NPC_MOLTEN_EGG_TRASH = 53914, + NPC_SMOULDERING_HATCHLING = 53794, +}; + +class DelayedAttackStartEvent : public BasicEvent +{ + public: + DelayedAttackStartEvent(Creature* owner) : _owner(owner) { } + + bool Execute(uint64 /*e_time*/, uint32 /*p_time*/) + { + _owner->AI()->DoZoneInCombat(_owner, 200.0f); + return true; + } + + private: + Creature* _owner; +}; + +template<class AI> +CreatureAI* GetFirelandsAI(Creature* creature) +{ + if (InstanceMap* instance = creature->GetMap()->ToInstanceMap()) + if (instance->GetInstanceScript()) + if (instance->GetScriptId() == sObjectMgr->GetScriptId(FirelandsScriptName)) + return new AI(creature); + return NULL; +} + +#endif // FIRELANDS_H_ diff --git a/src/server/scripts/Kalimdor/Firelands/instance_firelands.cpp b/src/server/scripts/Kalimdor/Firelands/instance_firelands.cpp new file mode 100644 index 00000000000..dd8b2a76093 --- /dev/null +++ b/src/server/scripts/Kalimdor/Firelands/instance_firelands.cpp @@ -0,0 +1,59 @@ +/* + * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "ScriptMgr.h" +#include "InstanceScript.h" +#include "firelands.h" + +class instance_firelands : public InstanceMapScript +{ + public: + instance_firelands() : InstanceMapScript(FirelandsScriptName, 720) { } + + struct instance_firelands_InstanceScript : public InstanceScript + { + instance_firelands_InstanceScript(InstanceMap* map) : InstanceScript(map) + { + } + + void Initialize() + { + SetBossNumber(EncounterCount); + } + + void OnCreatureCreate(Creature* creature) + { + switch (creature->GetEntry()) + { + case NPC_SMOULDERING_HATCHLING: + // Cannot directly start attacking here as the creature is not yet on map + creature->m_Events.AddEvent(new DelayedAttackStartEvent(creature), creature->m_Events.CalculateTime(500)); + break; + } + } + }; + + InstanceScript* GetInstanceScript(InstanceMap* map) const + { + return new instance_firelands_InstanceScript(map); + } +}; + +void AddSC_instance_firelands() +{ + new instance_firelands(); +} diff --git a/src/server/scripts/Kalimdor/HallsOfOrigination/boss_anraphet.cpp b/src/server/scripts/Kalimdor/HallsOfOrigination/boss_anraphet.cpp new file mode 100644 index 00000000000..be024208596 --- /dev/null +++ b/src/server/scripts/Kalimdor/HallsOfOrigination/boss_anraphet.cpp @@ -0,0 +1,571 @@ +/* + * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "ObjectMgr.h" +#include "ScriptMgr.h" +#include "ScriptedCreature.h" +#include "SpellScript.h" +#include "SpellAuraEffects.h" +#include "GridNotifiers.h" +#include "Player.h" +#include "ObjectAccessor.h" +#include "halls_of_origination.h" + +enum Texts +{ + ANRAPHET_SAY_INTRO = 0, + ANRAPHET_SAY_AGGRO = 1, + ANRAPHET_SAY_OMEGA_STANCE = 2, + ANRAPHET_SAY_KILL = 3, + ANRAPHET_SAY_DEATH = 4, + + BRANN_SAY_DOOR_INTRO = 0, // Right, let's go! Just need to input the final entry sequence into the door mechanism... and... + BRANN_SAY_UNLOCK_DOOR = 1, // That did the trick! The control room should be right behind this... oh... wow... + BRANN_SAY_TROGGS = 2, // What? This isn't the control room! There's another entire defense mechanism in place, and the blasted Rock Troggs broke into here somehow. Troggs. Why did it have to be Troggs! + BRANN_SAY_THINK = 3, // Ok, let me think a moment. + BRANN_SAY_MIRRORS = 4, // Mirrors pointing all over the place. + BRANN_SAY_ELEMENTALS = 5, // Four platforms with huge elementals. + BRANN_SAY_GET_IT = 6, // I got it! I saw a tablet that mentioned this chamber. This is the Vault of Lights! Ok, simple enough. I need you adventurers to take out each of the four elementals to trigger the opening sequence for the far door! + BRANN_1_ELEMENTAL_DEAD = 7, // One down! + BRANN_2_ELEMENTAL_DEAD = 8, // Another one down! Just look at those light beams! They seem to be connecting to the far door! + BRANN_3_ELEMENTAL_DEAD = 9, // One more elemental to go! The door is almost open! + BRANN_4_ELEMENTAL_DEAD = 10, // That''s it, you''ve done it! The vault door is opening! Now we can... oh, no! + BRANN_SAY_ANRAPHET_DIED = 11, // We''ve done it! The control room is breached! + BRANN_SAY_MOMENT = 12 // Here we go! Now this should only take a moment... +}; + +enum Events +{ + EVENT_BRANN_MOVE_INTRO = 1, + EVENT_BRANN_UNLOCK_DOOR = 2, + EVENT_BRANN_THINK = 3, + EVENT_BRANN_SET_ORIENTATION_1 = 4, + EVENT_BRANN_SET_ORIENTATION_2 = 5, + EVENT_BRANN_SET_ORIENTATION_3 = 6, + EVENT_BRANN_SAY_ELEMENTALS = 7, + EVENT_BRANN_SAY_GET_IT = 8, + EVENT_BRANN_SET_ORIENTATION_4 = 9, + + EVENT_ANRAPHET_APPEAR = 10, + EVENT_ANRAPHET_ACTIVATE = 11, + EVENT_ANRAPHET_DESTROY = 12, + EVENT_ANRAPHET_READY = 13, + EVENT_ANRAPHET_NEMESIS_STRIKE = 14, + EVENT_ANRAPHET_ALPHA_BEAMS = 15, + EVENT_ANRAPHET_OMEGA_STANCE = 16, + EVENT_ANRAPHET_CRUMBLING_RUIN = 17, + EVENT_ANRAPHET_ACTIVATE_OMEGA = 18 +}; + +enum Spells +{ + SPELL_DESTRUCTION_PROTOCOL = 77437, + + SPELL_ALPHA_BEAMS = 76184, + SPELL_ALPHA_BEAMS_BACK_CAST = 76912, + + SPELL_CRUMBLING_RUIN = 75609, + + + SPELL_NEMESIS_STRIKE = 75604, + + SPELL_OMEGA_STANCE_SUMMON = 77106, + SPELL_OMEGA_STANCE = 75622, + SPELL_OMEGA_STANCE_SPIDER_TRIGGER = 77121, +}; + +enum Phases +{ + PHASE_INTRO = 1, + PHASE_COMBAT = 2, + + PHASE_MASK_COMBAT = (1 << PHASE_COMBAT), +}; + +enum Points +{ + POINT_ANRAPHET_ACTIVATE = 0, + MAX_BRANN_WAYPOINTS_INTRO = 17 +}; + +Position const AnraphetActivatePos = {-193.656f, 366.689f, 75.91001f, 3.138207f}; + +Position const BrannIntroWaypoint[MAX_BRANN_WAYPOINTS_INTRO] = +{ + {-429.583f, 367.019f, 89.79282f, 0.0f}, + {-409.9531f, 367.0469f, 89.81111f, 0.0f}, + {-397.8246f, 366.967f, 86.37722f, 0.0f}, + {-383.7813f, 366.8229f, 82.07919f, 0.0f}, + {-368.2604f, 366.7448f, 77.0984f, 0.0f}, + {-353.6458f, 366.4896f, 75.92504f, 0.0f}, + {-309.0608f, 366.7205f, 75.91345f, 0.0f}, + {-276.3303f, 367.0f, 75.92413f, 0.0f}, + {-246.5104f, 366.6389f, 75.87791f, 0.0f}, + {-202.0417f, 366.7517f, 75.92508f, 0.0f}, + {-187.6024f, 366.7656f, 76.23077f, 0.0f}, + {-155.0938f, 366.783f, 86.45834f, 0.0f}, + {-143.5694f, 366.8177f, 89.73354f, 0.0f}, + {-128.5608f, 366.8629f, 89.74199f, 0.0f}, + {-103.559f, 366.5938f, 89.79725f, 0.0f}, + {-71.58507f, 367.0278f, 89.77069f, 0.0f}, + {-35.04861f, 366.6563f, 89.77447f, 0.0f}, +}; + +class boss_anraphet : public CreatureScript +{ +public: + boss_anraphet() : CreatureScript("boss_anraphet") { } + + struct boss_anraphetAI : public BossAI + { + boss_anraphetAI(Creature* creature) : BossAI(creature, DATA_ANRAPHET) { } + + void ScheduleCombatEvents() + { + events.ScheduleEvent(EVENT_ANRAPHET_NEMESIS_STRIKE, 8000, 0, PHASE_COMBAT); + events.ScheduleEvent(EVENT_ANRAPHET_ALPHA_BEAMS, 10000, 0, PHASE_COMBAT); + events.ScheduleEvent(EVENT_ANRAPHET_OMEGA_STANCE, 35000, 0, PHASE_COMBAT); + } + + void Reset() + { + _Reset(); + me->SetWalk(false); + events.SetPhase(PHASE_INTRO); + if (instance->GetData(DATA_DEAD_ELEMENTALS) == 4) + { + // Set to combat automatically, Brann's event won't repeat + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + events.SetPhase(PHASE_COMBAT); + ScheduleCombatEvents(); + me->SetHomePosition(AnraphetActivatePos); + } + } + + void EnterCombat(Unit* /*who*/) + { + instance->SendEncounterUnit(ENCOUNTER_FRAME_ENGAGE, me, 1); + Talk(ANRAPHET_SAY_AGGRO); + _EnterCombat(); + } + + void JustDied(Unit* /*killer*/) + { + instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me); + Talk(ANRAPHET_SAY_DEATH); + + if (Creature* brann = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_BRANN_0_GUID))) + brann->AI()->DoAction(ACTION_ANRAPHET_DIED); + + _JustDied(); + } + + void KilledUnit(Unit* victim) + { + if (victim->GetTypeId() == TYPEID_PLAYER) + Talk(ANRAPHET_SAY_KILL); + } + + void JustReachedHome() + { + instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me); + _JustReachedHome(); + instance->SetBossState(DATA_ANRAPHET, FAIL); + } + + void DoAction(int32 const action) + { + if (action == ACTION_ANRAPHET_INTRO) + events.ScheduleEvent(EVENT_ANRAPHET_APPEAR, 6000, 0, PHASE_INTRO); + } + + void MovementInform(uint32 type, uint32 point) + { + if (type != POINT_MOTION_TYPE) + return; + + if (point == POINT_ANRAPHET_ACTIVATE) + { + events.ScheduleEvent(EVENT_ANRAPHET_ACTIVATE, 1500, 0, PHASE_INTRO); + me->SetHomePosition(AnraphetActivatePos); + } + } + + void UpdateAI(uint32 const diff) + { + if ((events.GetPhaseMask() & PHASE_MASK_COMBAT) && (!UpdateVictim() || !CheckInRoom())) + return; + + events.Update(diff); + + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; + + while (uint32 eventId = events.ExecuteEvent()) + { + switch (eventId) + { + case EVENT_ANRAPHET_APPEAR: + me->SetWalk(true); + me->GetMotionMaster()->MovePoint(POINT_ANRAPHET_ACTIVATE, AnraphetActivatePos); + break; + case EVENT_ANRAPHET_ACTIVATE: + me->SetWalk(false); + Talk(ANRAPHET_SAY_INTRO); + events.ScheduleEvent(EVENT_ANRAPHET_DESTROY, 17500, 0, PHASE_INTRO); + return; + case EVENT_ANRAPHET_DESTROY: + DoCastAOE(SPELL_DESTRUCTION_PROTOCOL); + events.ScheduleEvent(EVENT_ANRAPHET_READY, 6000, 0, PHASE_INTRO); + break; + case EVENT_ANRAPHET_READY: + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + events.SetPhase(PHASE_COMBAT); + ScheduleCombatEvents(); + break; + case EVENT_ANRAPHET_NEMESIS_STRIKE: + DoCastVictim(SPELL_NEMESIS_STRIKE); + events.ScheduleEvent(EVENT_ANRAPHET_NEMESIS_STRIKE, 21500, 0, PHASE_COMBAT); + break; + case EVENT_ANRAPHET_ALPHA_BEAMS: + DoCast(me, SPELL_ALPHA_BEAMS); + events.ScheduleEvent(EVENT_ANRAPHET_CRUMBLING_RUIN, 12500, 0, PHASE_COMBAT); + events.ScheduleEvent(EVENT_ANRAPHET_ALPHA_BEAMS, urand(40000, 45000), 0, PHASE_COMBAT); + break; + case EVENT_ANRAPHET_OMEGA_STANCE: + DoCast(me, SPELL_OMEGA_STANCE_SUMMON); + DoCast(me, SPELL_OMEGA_STANCE); + Talk(ANRAPHET_SAY_OMEGA_STANCE); + events.ScheduleEvent(EVENT_ANRAPHET_OMEGA_STANCE, urand(45000, 50000), 0, PHASE_COMBAT); + events.ScheduleEvent(EVENT_ANRAPHET_CRUMBLING_RUIN, 13000, 0, PHASE_COMBAT); + break; + case EVENT_ANRAPHET_CRUMBLING_RUIN: + DoCast(me, SPELL_CRUMBLING_RUIN); + break; + } + } + + if (events.GetPhaseMask() & PHASE_MASK_COMBAT) + DoMeleeAttackIfReady(); + } + }; + + CreatureAI* GetAI(Creature* creature) const + { + return GetHallsOfOriginationAI<boss_anraphetAI>(creature); + } +}; + +class npc_omega_stance : public CreatureScript +{ + public: + npc_omega_stance() : CreatureScript("npc_omega_stance") { } + + struct npc_omega_stanceAI : public ScriptedAI + { + npc_omega_stanceAI(Creature* creature) : ScriptedAI(creature) { } + + void IsSummonedBy(Unit* /*who*/) + { + DoCast(me, SPELL_OMEGA_STANCE_SPIDER_TRIGGER, true); + } + + void EnterEvadeMode() { } + }; + + CreatureAI* GetAI(Creature* creature) const + { + return new npc_omega_stanceAI(creature); + } +}; + +class npc_alpha_beam : public CreatureScript +{ + public: + npc_alpha_beam() : CreatureScript("npc_alpha_beam") { } + + struct npc_alpha_beamAI : public ScriptedAI + { + npc_alpha_beamAI(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript()) { } + + void IsSummonedBy(Unit* /*summoner*/) + { + if (Creature* anraphet = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_ANRAPHET_GUID))) + anraphet->CastSpell(me, SPELL_ALPHA_BEAMS_BACK_CAST); + } + + void EnterEvadeMode() { } // Never evade + + private: + InstanceScript* _instance; + }; + + CreatureAI* GetAI(Creature* creature) const + { + return GetHallsOfOriginationAI<npc_alpha_beamAI>(creature); + } +}; + +class npc_brann_bronzebeard_anraphet : public CreatureScript +{ + public: + npc_brann_bronzebeard_anraphet() : CreatureScript("npc_brann_bronzebeard_anraphet") { } + + struct npc_brann_bronzebeard_anraphetAI : public CreatureAI + { + npc_brann_bronzebeard_anraphetAI(Creature* creature) : CreatureAI(creature), _currentPoint(0), _instance(creature->GetInstanceScript()) { } + + void sGossipSelect(Player* /*player*/, uint32 sender, uint32 action) + { + if (_instance->GetBossState(DATA_VAULT_OF_LIGHTS) == DONE) + return; + + if (me->GetCreatureTemplate()->GossipMenuId == sender && !action) + { + _instance->SetBossState(DATA_VAULT_OF_LIGHTS, IN_PROGRESS); + _currentPoint = 0; + events.Reset(); + me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->SetWalk(true); + Talk(BRANN_SAY_DOOR_INTRO); + events.ScheduleEvent(EVENT_BRANN_UNLOCK_DOOR, 7500); + } + } + + void DoAction(int32 const action) + { + switch (action) + { + case ACTION_ELEMENTAL_DIED: + { + uint32 dead = _instance->GetData(DATA_DEAD_ELEMENTALS); + Talk(BRANN_1_ELEMENTAL_DEAD + dead - 1); + if (dead == 4) + { + _instance->DoCastSpellOnPlayers(SPELL_VAULT_OF_LIGHTS_CREDIT); + if (Creature* anraphet = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_ANRAPHET_GUID))) + anraphet->AI()->DoAction(ACTION_ANRAPHET_INTRO); + } + break; + } + case ACTION_ANRAPHET_DIED: + me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + events.ScheduleEvent(EVENT_BRANN_MOVE_INTRO, 1000); + break; + } + } + + void UpdateAI(uint32 const diff) + { + events.Update(diff); + + while (uint32 eventId = events.ExecuteEvent()) + { + switch (eventId) + { + case EVENT_BRANN_MOVE_INTRO: + if (_currentPoint < MAX_BRANN_WAYPOINTS_INTRO) + me->GetMotionMaster()->MovePoint(_currentPoint, BrannIntroWaypoint[_currentPoint]); + break; + case EVENT_BRANN_UNLOCK_DOOR: + Talk(BRANN_SAY_UNLOCK_DOOR); + _instance->SetBossState(DATA_VAULT_OF_LIGHTS, DONE); + _instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_VAULT_OF_LIGHTS_EVENT); + events.ScheduleEvent(EVENT_BRANN_MOVE_INTRO, 3500); + break; + case EVENT_BRANN_THINK: + Talk(BRANN_SAY_THINK); + events.ScheduleEvent(EVENT_BRANN_SET_ORIENTATION_1, 6000); + break; + case EVENT_BRANN_SET_ORIENTATION_1: + me->SetFacingTo(5.445427f); + Talk(BRANN_SAY_MIRRORS); + events.ScheduleEvent(EVENT_BRANN_SET_ORIENTATION_2, 1000); + break; + case EVENT_BRANN_SET_ORIENTATION_2: + me->SetFacingTo(0.6283185f); + events.ScheduleEvent(EVENT_BRANN_SET_ORIENTATION_3, 2500); + break; + case EVENT_BRANN_SET_ORIENTATION_3: + me->SetFacingTo(0.01745329f); + events.ScheduleEvent(EVENT_BRANN_SAY_ELEMENTALS, 200); + break; + case EVENT_BRANN_SAY_ELEMENTALS: + Talk(BRANN_SAY_ELEMENTALS); + events.ScheduleEvent(EVENT_BRANN_SAY_GET_IT, 3500); + break; + case EVENT_BRANN_SAY_GET_IT: + Talk(BRANN_SAY_GET_IT); + me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + break; + case EVENT_BRANN_SET_ORIENTATION_4: + me->SetFacingTo(3.141593f); + break; + } + } + } + + void MovementInform(uint32 movementType, uint32 pointId) + { + if (movementType != POINT_MOTION_TYPE) + return; + + _currentPoint = pointId + 1; + uint32 delay = 1; + + switch (pointId) + { + case 0: + Talk(BRANN_SAY_TROGGS); + events.ScheduleEvent(EVENT_BRANN_THINK, 15000); + return; + case 1: + Talk(BRANN_SAY_ANRAPHET_DIED); + delay = 1000; + break; + case 14: + Talk(BRANN_SAY_MOMENT); + delay = 2200; + break; + case 16: + events.ScheduleEvent(EVENT_BRANN_SET_ORIENTATION_4, 6000); + return; + default: + break; + } + + events.ScheduleEvent(EVENT_BRANN_MOVE_INTRO, delay); + } + + protected: + EventMap events; + uint32 _currentPoint; + InstanceScript* _instance; + }; + + CreatureAI* GetAI(Creature* creature) const + { + return GetHallsOfOriginationAI<npc_brann_bronzebeard_anraphetAI>(creature); + } +}; + +class spell_anraphet_alpha_beams : public SpellScriptLoader +{ +public: + spell_anraphet_alpha_beams() : SpellScriptLoader("spell_anraphet_alpha_beams") { } + + class spell_anraphet_alpha_beams_SpellScript : public SpellScript + { + PrepareSpellScript(spell_anraphet_alpha_beams_SpellScript); + + void FilterTargets(std::list<WorldObject*>& targets) + { + if (targets.empty()) + return; + + WorldObject* target = Trinity::Containers::SelectRandomContainerElement(targets); + targets.clear(); + targets.push_back(target); + } + + void Register() + { + OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_anraphet_alpha_beams_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_anraphet_alpha_beams_SpellScript(); + } +}; + +class spell_anraphet_omega_stance_summon : public SpellScriptLoader +{ +public: + spell_anraphet_omega_stance_summon() : SpellScriptLoader("spell_anraphet_omega_stance_summon") { } + + class spell_anraphet_omega_stance_summon_SpellScript : public SpellScript + { + PrepareSpellScript(spell_anraphet_omega_stance_summon_SpellScript); + + void ModDestHeight(SpellEffIndex /*effIndex*/) + { + Position offset = {0.0f, 0.0f, 30.0f, 0.0f}; + const_cast<WorldLocation*>(GetExplTargetDest())->RelocateOffset(offset); + GetHitDest()->RelocateOffset(offset); + } + + void Register() + { + OnEffectLaunch += SpellEffectFn(spell_anraphet_omega_stance_summon_SpellScript::ModDestHeight, EFFECT_0, SPELL_EFFECT_SUMMON); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_anraphet_omega_stance_summon_SpellScript(); + } +}; + +class spell_omega_stance_spider_effect : public SpellScriptLoader +{ +public: + spell_omega_stance_spider_effect() : SpellScriptLoader("spell_omega_stance_spider_effect") { } + + class spell_omega_stance_spider_effect_SpellScript : public SpellScript + { + PrepareSpellScript(spell_omega_stance_spider_effect_SpellScript); + + void SetDestPosition(SpellEffIndex effIndex) + { + // Do our own calculations for the destination position. + /// TODO: Remove this once we find a general rule for WorldObject::MovePosition (this spell shouldn't take the Z change into consideration) + Unit* caster = GetCaster(); + float angle = float(rand_norm()) * static_cast<float>(2 * M_PI); + uint32 dist = caster->GetObjectSize() + GetSpellInfo()->Effects[effIndex].CalcRadius(GetCaster()) * (float)rand_norm(); + + float x = caster->GetPositionX() + dist * std::cos(angle); + float y = caster->GetPositionY() + dist * std::sin(angle); + float z = caster->GetMap()->GetHeight(x, y, caster->GetPositionZ()); + + const_cast<WorldLocation*>(GetExplTargetDest())->Relocate(x, y, z); + GetHitDest()->Relocate(x, y, z); + } + + void Register() + { + OnEffectLaunch += SpellEffectFn(spell_omega_stance_spider_effect_SpellScript::SetDestPosition, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_omega_stance_spider_effect_SpellScript(); + } +}; + +void AddSC_boss_anraphet() +{ + new boss_anraphet(); + new spell_anraphet_alpha_beams(); + new npc_brann_bronzebeard_anraphet(); + new npc_alpha_beam(); + new spell_anraphet_omega_stance_summon(); + new spell_omega_stance_spider_effect(); + new npc_omega_stance(); +} diff --git a/src/server/scripts/Kalimdor/HallsOfOrigination/boss_earthrager_ptah.cpp b/src/server/scripts/Kalimdor/HallsOfOrigination/boss_earthrager_ptah.cpp new file mode 100644 index 00000000000..1ea0ee0a343 --- /dev/null +++ b/src/server/scripts/Kalimdor/HallsOfOrigination/boss_earthrager_ptah.cpp @@ -0,0 +1,346 @@ +/* + * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "ObjectMgr.h" +#include "ScriptMgr.h" +#include "ScriptedCreature.h" +#include "SpellScript.h" +#include "SpellAuraEffects.h" +#include "Player.h" +#include "Weather.h" +#include "WorldSession.h" +#include "halls_of_origination.h" + +enum Texts +{ + SAY_AGGRO = 0, + SAY_DEATH = 1, +}; + +enum Events +{ + EVENT_RAGING_SMASH = 1, + EVENT_FLAME_BOLT = 2, + EVENT_EARTH_SPIKE = 3, + EVENT_PTAH_EXPLODE = 4, + EVENT_QUICKSAND = 5, +}; + +enum Spells +{ + SPELL_RAGING_SMASH = 83650, + SPELL_FLAME_BOLT = 77370, + SPELL_EARTH_SPIKE_WARN = 94974, + + SPELL_PTAH_EXPLOSION = 75519, + SPELL_SANDSTORM = 75491, + + SPELL_SUMMON_QUICKSAND = 75550, // Spell not in DBC, no SMSG_SPELL_START/GO for it + + SPELL_BEETLE_BURROW = 75463, + + SPELL_SUMMON_JEWELED_SCARAB = 75462, + SPELL_SUMMON_DUSTBONE_HORROR = 75521, +}; + +enum Phases +{ + PHASE_NORMAL = 1, + PHASE_DISPERSE = 2, + + PHASE_MASK_DISPERSE = (1 << PHASE_DISPERSE), + PHASE_MASK_NORMAL = (1 << PHASE_NORMAL), +}; + +enum PtahData +{ + DATA_SUMMON_DEATHS = 0 +}; + +class SummonScarab : public BasicEvent +{ +public: + SummonScarab(Unit* owner, InstanceScript* instance) : _owner(owner), _instance(instance) { } + + bool Execute(uint64 /*execTime*/, uint32 /*diff*/) + { + if (!_instance || _instance->GetBossState(DATA_EARTHRAGER_PTAH) != IN_PROGRESS) + return true; // delete event + + _owner->CastSpell(_owner, SPELL_SUMMON_JEWELED_SCARAB); + _owner->RemoveAurasDueToSpell(SPELL_BEETLE_BURROW); + return true; + } +protected: + InstanceScript* _instance; + Unit* _owner; +}; + +class boss_earthrager_ptah : public CreatureScript +{ +public: + boss_earthrager_ptah() : CreatureScript("boss_earthrager_ptah") { } + + struct boss_earthrager_ptahAI : public BossAI + { + boss_earthrager_ptahAI(Creature* creature) : BossAI(creature, DATA_EARTHRAGER_PTAH), _summonDeaths(0), _hasDispersed(false) { } + + void Cleanup() + { + std::list<Creature*> units; + + GetCreatureListWithEntryInGrid(units, me, NPC_DUSTBONE_HORROR, 100.0f); + for (std::list<Creature*>::iterator itr = units.begin(); itr != units.end(); ++itr) + (*itr)->DespawnOrUnsummon(); + + GetCreatureListWithEntryInGrid(units, me, NPC_JEWELED_SCARAB, 100.0f); + for (std::list<Creature*>::iterator itr = units.begin(); itr != units.end(); ++itr) + (*itr)->DespawnOrUnsummon(); + } + + void SendWeather(WeatherState weather, float grade) const + { + WorldPacket data(SMSG_WEATHER, 9); + data << uint32(weather); + data << float(grade); + data << uint8(0); + SendPacketToPlayers(&data); + } + + // Send packet to all players in Tomb of the Earthrager + void SendPacketToPlayers(WorldPacket const* data) const + { + Map::PlayerList const& players = me->GetMap()->GetPlayers(); + if (!players.isEmpty()) + for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) + if (Player* player = itr->getSource()) + if (player->GetAreaId() == AREA_TOMB_OF_THE_EARTHRAGER) + player->GetSession()->SendPacket(data); + } + + void Reset() + { + _summonDeaths = 0; + _hasDispersed = false; + Cleanup(); + _Reset(); + events.SetPhase(PHASE_NORMAL); + events.ScheduleEvent(EVENT_RAGING_SMASH, urand(7000, 12000), 0, PHASE_NORMAL); + events.ScheduleEvent(EVENT_FLAME_BOLT, 15000, 0, PHASE_NORMAL); + events.ScheduleEvent(EVENT_EARTH_SPIKE, urand(16000, 21000), 0, PHASE_NORMAL); + } + + void DamageTaken(Unit* /*attacker*/, uint32& damage) + { + if (me->HealthBelowPctDamaged(50, damage) && (events.GetPhaseMask() & PHASE_MASK_NORMAL) && !_hasDispersed) + { + events.SetPhase(PHASE_DISPERSE); + _hasDispersed = true; + + me->AttackStop(); + DoCast(me, SPELL_SANDSTORM); + SendWeather(WEATHER_STATE_LIGHT_SANDSTORM, 1.0f); + events.ScheduleEvent(EVENT_PTAH_EXPLODE, 6000, 0, PHASE_DISPERSE); + events.ScheduleEvent(EVENT_QUICKSAND, 10000, 0, PHASE_DISPERSE); + + std::list<Creature*> stalkers; + GetCreatureListWithEntryInGrid(stalkers, me, NPC_BEETLE_STALKER, 100.0f); + std::list<Creature*> beetlers = stalkers; + + Trinity::Containers::RandomResizeList(beetlers, 9); // Holds the summoners of Jeweled Scarab + + for (std::list<Creature*>::iterator itr = beetlers.begin(); itr != beetlers.end(); ++itr) + { + stalkers.remove((*itr)); // Remove it to prevent a single trigger from spawning multiple npcs. + (*itr)->CastSpell((*itr), SPELL_BEETLE_BURROW); // Cast visual + // Summon after 5 seconds. + (*itr)->m_Events.AddEvent(new SummonScarab((*itr), instance), (*itr)->m_Events.CalculateTime(5000)); + } + + Trinity::Containers::RandomResizeList(stalkers, 2); // Holds the summoners of Dustbone Horror + + for (std::list<Creature*>::iterator itr = stalkers.begin(); itr != stalkers.end(); ++itr) + (*itr)->CastSpell((*itr), SPELL_SUMMON_DUSTBONE_HORROR); + } + } + + void SetData(uint32 index, uint32 /*value*/) + { + if (index == DATA_SUMMON_DEATHS) + { + ++_summonDeaths; + if (_summonDeaths == 11) // All summons died + { + SendWeather(WEATHER_STATE_UNK, 0.0f); + me->RemoveAurasDueToSpell(SPELL_PTAH_EXPLOSION); + events.SetPhase(PHASE_NORMAL); + events.ScheduleEvent(EVENT_RAGING_SMASH, urand(7000, 12000), 0, PHASE_NORMAL); + events.ScheduleEvent(EVENT_FLAME_BOLT, 15000, 0, PHASE_NORMAL); + events.ScheduleEvent(EVENT_EARTH_SPIKE, urand(16000, 21000), 0, PHASE_NORMAL); + } + } + } + + void EnterCombat(Unit* /*who*/) + { + instance->SendEncounterUnit(ENCOUNTER_FRAME_ENGAGE, me, 1); + Talk(SAY_AGGRO); + _EnterCombat(); + } + + void JustDied(Unit* /*killer*/) + { + instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me); + Talk(SAY_DEATH); + _JustDied(); + Cleanup(); + } + + void JustReachedHome() + { + instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me); + _JustReachedHome(); + instance->SetBossState(DATA_EARTHRAGER_PTAH, FAIL); + } + + void UpdateAI(uint32 const diff) + { + if (!UpdateVictim() || !CheckInRoom()) + return; + + events.Update(diff); + + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; + + while (uint32 eventId = events.ExecuteEvent()) + { + switch (eventId) + { + case EVENT_RAGING_SMASH: + DoCastVictim(SPELL_RAGING_SMASH); + events.ScheduleEvent(EVENT_RAGING_SMASH, urand(7000, 12000), 0, PHASE_NORMAL); + break; + case EVENT_FLAME_BOLT: + DoCast(me, SPELL_FLAME_BOLT); + events.ScheduleEvent(EVENT_FLAME_BOLT, 15000, 0, PHASE_NORMAL); + break; + case EVENT_EARTH_SPIKE: + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true)) + DoCast(target, SPELL_EARTH_SPIKE_WARN); + events.ScheduleEvent(EVENT_EARTH_SPIKE, urand(16000, 21000), 0, PHASE_NORMAL); + break; + case EVENT_PTAH_EXPLODE: + DoCast(me, SPELL_PTAH_EXPLOSION); + break; + case EVENT_QUICKSAND: + // Spell not in DBC, it is not cast either, according to sniffs + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true)) + if (Creature* quicksand = me->SummonCreature(NPC_QUICKSAND, *target)) + quicksand->SetUInt32Value(UNIT_CREATED_BY_SPELL, SPELL_SUMMON_QUICKSAND); + events.ScheduleEvent(EVENT_QUICKSAND, 10000, 0, PHASE_DISPERSE); + break; + } + } + + if (events.GetPhaseMask() & PHASE_MASK_NORMAL) // Do not melee in the disperse phase + DoMeleeAttackIfReady(); + } + + protected: + bool _hasDispersed; + uint8 _summonDeaths; + }; + + CreatureAI* GetAI(Creature* creature) const + { + return GetHallsOfOriginationAI<boss_earthrager_ptahAI>(creature); + } +}; + +class spell_earthrager_ptah_flame_bolt : public SpellScriptLoader +{ + public: + spell_earthrager_ptah_flame_bolt() : SpellScriptLoader("spell_earthrager_ptah_flame_bolt") { } + + class spell_earthrager_ptah_flame_bolt_SpellScript : public SpellScript + { + PrepareSpellScript(spell_earthrager_ptah_flame_bolt_SpellScript); + + void FilterTargets(std::list<WorldObject*>& targets) + { + Trinity::Containers::RandomResizeList(targets, GetCaster()->GetMap()->IsHeroic() ? 3 : 2); + } + + void Register() + { + OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_earthrager_ptah_flame_bolt_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_earthrager_ptah_flame_bolt_SpellScript(); + } +}; + +class spell_earthrager_ptah_explosion : public SpellScriptLoader +{ +public: + spell_earthrager_ptah_explosion() : SpellScriptLoader("spell_earthrager_ptah_explosion") { } + + class spell_earthrager_ptah_explosion_AuraScript : public AuraScript + { + PrepareAuraScript(spell_earthrager_ptah_explosion_AuraScript); + + void SetFlags(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + if (Unit* ptah = GetCaster()) + { + ptah->SetFlag(UNIT_FIELD_FLAGS, uint32(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_UNK_29 | UNIT_FLAG_UNK_31)); + ptah->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH); + } + } + + void RemoveFlags(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + if (Unit* ptah = GetCaster()) + { + ptah->RemoveFlag(UNIT_FIELD_FLAGS, uint32(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_UNK_29 | UNIT_FLAG_UNK_31)); + ptah->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH); + } + } + + void Register() + { + OnEffectApply += AuraEffectApplyFn(spell_earthrager_ptah_explosion_AuraScript::SetFlags, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); + OnEffectRemove += AuraEffectRemoveFn(spell_earthrager_ptah_explosion_AuraScript::RemoveFlags, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_earthrager_ptah_explosion_AuraScript(); + } +}; + +void AddSC_boss_earthrager_ptah() +{ + new boss_earthrager_ptah(); + new spell_earthrager_ptah_flame_bolt(); + new spell_earthrager_ptah_explosion(); +} diff --git a/src/server/scripts/Kalimdor/HallsOfOrigination/boss_temple_guardian_anhuur.cpp b/src/server/scripts/Kalimdor/HallsOfOrigination/boss_temple_guardian_anhuur.cpp new file mode 100644 index 00000000000..9a66caf510c --- /dev/null +++ b/src/server/scripts/Kalimdor/HallsOfOrigination/boss_temple_guardian_anhuur.cpp @@ -0,0 +1,404 @@ +/* + * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "ObjectMgr.h" +#include "ScriptMgr.h" +#include "ScriptedCreature.h" +#include "SpellScript.h" +#include "SpellAuraEffects.h" +#include "GridNotifiers.h" +#include "Player.h" +#include "halls_of_origination.h" + +enum Texts +{ + SAY_AGGRO = 0, + SAY_SHIELD = 1, + EMOTE_SHIELD = 2, + EMOTE_UNSHIELD = 3, + SAY_KILL = 4, + SAY_DEATH = 5 +}; + +enum Events +{ + EVENT_DIVINE_RECKONING = 1, + EVENT_BURNING_LIGHT = 2, + EVENT_SEAR = 3, +}; + +enum Spells +{ + SPELL_DIVINE_RECKONING = 75592, + SPELL_BURNING_LIGHT = 75115, + SPELL_REVERBERATING_HYMN = 75322, + SPELL_SHIELD_OF_LIGHT = 74938, + + SPELL_ACTIVATE_BEACONS = 76599, + SPELL_TELEPORT = 74969, + + SPELL_SHIELD_VISUAL_RIGHT = 83698, + SPELL_BEAM_OF_LIGHT_RIGHT = 76573, + + SPELL_SHIELD_VISUAL_LEFT = 83697, + SPELL_BEAM_OF_LIGHT_LEFT = 74930, + + SPELL_SEARING_LIGHT = 75194, +}; + +enum Phases +{ + PHASE_SHIELDED = 0, + PHASE_FIRST_SHIELD = 1, // Ready to be shielded for the first time + PHASE_SECOND_SHIELD = 2, // First shield already happened, ready to be shielded a second time + PHASE_FINAL = 3 // Already shielded twice, ready to finish the encounter normally. +}; + +enum Actions +{ + ACTION_DISABLE_BEACON, +}; + +class boss_temple_guardian_anhuur : public CreatureScript +{ +public: + boss_temple_guardian_anhuur() : CreatureScript("boss_temple_guardian_anhuur") { } + + struct boss_temple_guardian_anhuurAI : public BossAI + { + boss_temple_guardian_anhuurAI(Creature* creature) : BossAI(creature, DATA_TEMPLE_GUARDIAN_ANHUUR) { } + + void CleanStalkers() + { + std::list<Creature*> stalkers; + GetCreatureListWithEntryInGrid(stalkers, me, NPC_CAVE_IN_STALKER, 100.0f); + for (std::list<Creature*>::iterator itr = stalkers.begin(); itr != stalkers.end(); ++itr) + { + (*itr)->RemoveAurasDueToSpell(SPELL_BEAM_OF_LIGHT_RIGHT); + (*itr)->RemoveAurasDueToSpell(SPELL_BEAM_OF_LIGHT_LEFT); + } + } + + void Reset() + { + _phase = PHASE_FIRST_SHIELD; + _oldPhase = PHASE_FIRST_SHIELD; + _beacons = 0; + _Reset(); + CleanStalkers(); + me->RemoveAurasDueToSpell(SPELL_SHIELD_OF_LIGHT); + events.ScheduleEvent(EVENT_DIVINE_RECKONING, urand(10000, 12000)); + events.ScheduleEvent(EVENT_BURNING_LIGHT, 12000); + } + + void DamageTaken(Unit* /*attacker*/, uint32& damage) + { + if ((me->HealthBelowPctDamaged(66, damage) && _phase == PHASE_FIRST_SHIELD) || + (me->HealthBelowPctDamaged(33, damage) && _phase == PHASE_SECOND_SHIELD)) + { + _beacons = 2; + _phase++; // Increase the phase + _oldPhase = _phase; + + _phase = PHASE_SHIELDED; + + me->InterruptNonMeleeSpells(true); + me->AttackStop(); + DoCast(me, SPELL_TELEPORT); + + DoCast(me, SPELL_SHIELD_OF_LIGHT); + me->SetFlag(UNIT_FIELD_FLAGS, uint32(UNIT_FLAG_UNK_31)); + + DoCastAOE(SPELL_ACTIVATE_BEACONS); + + std::list<Creature*> stalkers; + GameObject* door = ObjectAccessor::GetGameObject(*me, instance->GetData64(DATA_ANHUUR_DOOR)); + GetCreatureListWithEntryInGrid(stalkers, me, NPC_CAVE_IN_STALKER, 100.0f); + + stalkers.remove_if(Trinity::HeightDifferenceCheck(door, 0.0f, false)); // Target only the bottom ones + for (std::list<Creature*>::iterator itr = stalkers.begin(); itr != stalkers.end(); ++itr) + { + if ((*itr)->GetPositionX() > door->GetPositionX()) + { + (*itr)->CastSpell((*itr), SPELL_SHIELD_VISUAL_LEFT, true); + (*itr)->CastSpell((*itr), SPELL_BEAM_OF_LIGHT_LEFT, true); + } + else + { + (*itr)->CastSpell((*itr), SPELL_SHIELD_VISUAL_RIGHT, true); + (*itr)->CastSpell((*itr), SPELL_BEAM_OF_LIGHT_RIGHT, true); + } + } + + DoCast(me, SPELL_REVERBERATING_HYMN); + + Talk(EMOTE_SHIELD); + Talk(SAY_SHIELD); + } + } + + void DoAction(int32 const action) + { + if (action == ACTION_DISABLE_BEACON) + { + --_beacons; + if (!_beacons) + { + me->RemoveAurasDueToSpell(SPELL_SHIELD_OF_LIGHT); + Talk(EMOTE_UNSHIELD); + _phase = _oldPhase; + } + } + } + + void EnterCombat(Unit* /*who*/) + { + instance->SendEncounterUnit(ENCOUNTER_FRAME_ENGAGE, me, 1); + Talk(SAY_AGGRO); + _EnterCombat(); + } + + void JustDied(Unit* /*killer*/) + { + instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me); + Talk(SAY_DEATH); + _JustDied(); + } + + void KilledUnit(Unit* victim) + { + if (victim->GetTypeId() == TYPEID_PLAYER) + Talk(SAY_KILL); + } + + void JustReachedHome() + { + instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me); + _JustReachedHome(); + instance->SetBossState(DATA_TEMPLE_GUARDIAN_ANHUUR, FAIL); + } + + void UpdateAI(uint32 const diff) + { + if (!UpdateVictim() || !CheckInRoom() || me->GetCurrentSpell(CURRENT_CHANNELED_SPELL) || _phase == PHASE_SHIELDED) + return; + + events.Update(diff); + + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; + + while (uint32 eventId = events.ExecuteEvent()) + { + switch (eventId) + { + case EVENT_DIVINE_RECKONING: + DoCastVictim(SPELL_DIVINE_RECKONING); + events.ScheduleEvent(EVENT_DIVINE_RECKONING, urand(10000, 12000)); + break; + case EVENT_BURNING_LIGHT: + { + Unit* unit = SelectTarget(SELECT_TARGET_RANDOM, 0, NonTankTargetSelector(me)); + if (!unit) + unit = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true); + DoCast(unit, SPELL_BURNING_LIGHT); + events.ScheduleEvent(EVENT_SEAR, 2000); + events.ScheduleEvent(EVENT_BURNING_LIGHT, 12000); + break; + } + case EVENT_SEAR: + { + Unit* target = me->FindNearestCreature(NPC_SEARING_LIGHT, 100.0f); + if (!target) + break; + + std::list<Creature*> stalkers; + GetCreatureListWithEntryInGrid(stalkers, me, NPC_CAVE_IN_STALKER, 100.0f); + stalkers.remove_if(Trinity::HeightDifferenceCheck(ObjectAccessor::GetGameObject(*me, instance->GetData64(DATA_ANHUUR_DOOR)), 5.0f, true)); + + if (stalkers.empty()) + break; + + stalkers.sort(Trinity::ObjectDistanceOrderPred(target)); + + // Get the closest statue face (any of its eyes) + Creature* eye1 = stalkers.front(); + stalkers.remove(eye1); // Remove the eye. + stalkers.sort(Trinity::ObjectDistanceOrderPred(eye1)); // Find the second eye. + Creature* eye2 = stalkers.front(); + + eye1->CastSpell(eye1, SPELL_SEARING_LIGHT, true); + eye2->CastSpell(eye2, SPELL_SEARING_LIGHT, true); + break; + } + } + } + + DoMeleeAttackIfReady(); + } + + private: + uint8 _phase; + uint8 _oldPhase; + uint8 _beacons; + }; + + CreatureAI* GetAI(Creature* creature) const + { + return GetHallsOfOriginationAI<boss_temple_guardian_anhuurAI>(creature); + } +}; + +class spell_anhuur_shield_of_light : public SpellScriptLoader +{ + public: + spell_anhuur_shield_of_light() : SpellScriptLoader("spell_anhuur_shield_of_light") { } + + class spell_anhuur_shield_of_light_SpellScript : public SpellScript + { + PrepareSpellScript(spell_anhuur_shield_of_light_SpellScript); + + void FilterTargets(std::list<WorldObject*>& targets) + { + if (InstanceMap* instance = GetCaster()->GetMap()->ToInstanceMap()) + { + if (InstanceScript* const script = instance->GetInstanceScript()) + { + if (GameObject* go = ObjectAccessor::GetGameObject(*GetCaster(), script->GetData64(DATA_ANHUUR_DOOR))) + { + targets.remove_if(Trinity::HeightDifferenceCheck(go, 5.0f, false)); + targets.remove(GetCaster()); + targets.sort(Trinity::ObjectDistanceOrderPred(GetCaster())); + targets.resize(2); + } + } + } + } + + void Register() + { + OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_anhuur_shield_of_light_SpellScript::FilterTargets, EFFECT_1, TARGET_UNIT_SRC_AREA_ENTRY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_anhuur_shield_of_light_SpellScript(); + } +}; + +class spell_anhuur_disable_beacon_beams : public SpellScriptLoader +{ + public: + spell_anhuur_disable_beacon_beams() : SpellScriptLoader("spell_anhuur_disable_beacon_beams") { } + + class spell_anhuur_disable_beacon_beams_SpellScript : public SpellScript + { + PrepareSpellScript(spell_anhuur_disable_beacon_beams_SpellScript); + + void HandleScript(SpellEffIndex /*effIndex*/) + { + GetHitUnit()->RemoveAurasDueToSpell(GetEffectValue()); + } + + void Notify(SpellEffIndex /*index*/) + { + if (InstanceMap* instance = GetCaster()->GetMap()->ToInstanceMap()) + if (InstanceScript* const script = instance->GetInstanceScript()) + if (Creature* anhuur = instance->GetCreature(script->GetData64(DATA_ANHUUR_GUID))) + anhuur->AI()->DoAction(ACTION_DISABLE_BEACON); + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_anhuur_disable_beacon_beams_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); + OnEffectHit += SpellEffectFn(spell_anhuur_disable_beacon_beams_SpellScript::Notify, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_anhuur_disable_beacon_beams_SpellScript(); + } +}; + +class spell_anhuur_activate_beacons : public SpellScriptLoader +{ + public: + spell_anhuur_activate_beacons() : SpellScriptLoader("spell_anhuur_activate_beacons") { } + + class spell_anhuur_activate_beacons_SpellScript : public SpellScript + { + PrepareSpellScript(spell_anhuur_activate_beacons_SpellScript); + + void Activate(SpellEffIndex index) + { + PreventHitDefaultEffect(index); + GetHitGObj()->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_anhuur_activate_beacons_SpellScript::Activate, EFFECT_0, SPELL_EFFECT_ACTIVATE_OBJECT); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_anhuur_activate_beacons_SpellScript(); + } +}; + +class spell_anhuur_divine_reckoning : public SpellScriptLoader +{ +public: + spell_anhuur_divine_reckoning() : SpellScriptLoader("spell_anhuur_divine_reckoning") { } + + class spell_anhuur_divine_reckoning_AuraScript : public AuraScript + { + PrepareAuraScript(spell_anhuur_divine_reckoning_AuraScript); + + void OnPeriodic(AuraEffect const* aurEff) + { + if (Unit* caster = GetCaster()) + { + CustomSpellValues values; + values.AddSpellMod(SPELLVALUE_BASE_POINT0, aurEff->GetAmount()); + caster->CastCustomSpell(GetSpellInfo()->Effects[EFFECT_0].TriggerSpell, values, GetTarget()); + } + } + + void Register() + { + OnEffectPeriodic += AuraEffectPeriodicFn(spell_anhuur_divine_reckoning_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_anhuur_divine_reckoning_AuraScript(); + } +}; + +void AddSC_boss_temple_guardian_anhuur() +{ + new boss_temple_guardian_anhuur(); + new spell_anhuur_shield_of_light(); + new spell_anhuur_disable_beacon_beams(); + new spell_anhuur_activate_beacons(); + new spell_anhuur_divine_reckoning(); +} diff --git a/src/server/scripts/Kalimdor/HallsOfOrigination/halls_of_origination.h b/src/server/scripts/Kalimdor/HallsOfOrigination/halls_of_origination.h new file mode 100644 index 00000000000..5cc83e4af9c --- /dev/null +++ b/src/server/scripts/Kalimdor/HallsOfOrigination/halls_of_origination.h @@ -0,0 +1,126 @@ +/* + * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef HALLS_OF_ORIGINATION_H +#define HALLS_OF_ORIGINATION_H + +#define HoOScriptName "instance_halls_of_origination" + +uint32 const EncounterCount = 12; + +enum Data +{ + // Bosses + DATA_TEMPLE_GUARDIAN_ANHUUR, + DATA_EARTHRAGER_PTAH, + DATA_VAULT_OF_LIGHTS, + DATA_FIRE_WARDEN, + DATA_EARTH_WARDEN, + DATA_WATER_WARDEN, + DATA_AIR_WARDEN, + DATA_ANRAPHET, + DATA_ISISET, + DATA_AMMUNAE, + DATA_SETESH, + DATA_RAJH, + + // Temple Guardian Anhuur + DATA_ANHUUR_GUID, + DATA_ANHUUR_LEFT_BEACON, + DATA_ANHUUR_RIGHT_BEACON, + DATA_ANHUUR_BRIDGE, + DATA_ANHUUR_DOOR, + + // Anraphet + DATA_BRANN_0_GUID, + DATA_DEAD_ELEMENTALS, + DATA_ANRAPHET_GUID, +}; + +enum Creatures +{ + BOSS_TEMPLE_GUARDIAN_ANHUUR = 39425, + NPC_CAVE_IN_STALKER = 40183, + NPC_SEARING_LIGHT = 40283, + + BOSS_EARTHRAGER_PTAH = 39428, + NPC_BEETLE_STALKER = 40459, // Summons both Jeweled Scarab and Dustbone Horror + NPC_JEWELED_SCARAB = 40458, + NPC_DUSTBONE_HORROR = 40450, + NPC_QUICKSAND = 40503, // Summoned by a spell not in dbc (75550) + + BOSS_ANRAPHET = 39788, + NPC_FIRE_WARDEN = 39800, + NPC_EARTH_WARDEN = 39801, + NPC_WATER_WARDEN = 39802, + NPC_AIR_WARDEN = 39803, + + WARDEN_ENTRY_DATA_DELTA = NPC_FIRE_WARDEN - DATA_FIRE_WARDEN, + + NPC_BRANN_BRONZEBEARD_0 = 39908, + NPC_OMEGA_STANCE = 41194, +}; + +enum GameObjects +{ + GO_ANHUURS_BRIDGE = 206506, + GO_DOODAD_ULDUM_ELEVATOR_COL01 = 207725, + GO_ANHUURS_DOOR = 202307, + GO_ANHUURS_RIGHT_BEACON = 203136, + GO_ANHUURS_LEFT_BEACON = 203133, + + GO_VAULT_OF_LIGHTS_DOOR = 202313, + GO_SUN_MIRROR = 207726, + GO_ANRAPHET_DOOR = 202314, + + GO_DOODAD_ULDUM_LIGHTMACHINE_01 = 207375, + GO_DOODAD_ULDUM_LIGHTMACHINE_02 = 207374, + GO_DOODAD_ULDUM_LIGHTMACHINE_03 = 207377, + GO_DOODAD_ULDUM_LIGHTMACHINE_04 = 207376, + + GO_DOODAD_ULDUM_LASERBEAMS01 = 207662, // Matches GO_DOODAD_ULDUM_LIGHTMACHINE_02 + GO_DOODAD_ULDUM_LASERBEAMS_01 = 207663, // Matches GO_DOODAD_ULDUM_LIGHTMACHINE_01 + GO_DOODAD_ULDUM_LASERBEAMS_02 = 207664, // Matches GO_DOODAD_ULDUM_LIGHTMACHINE_04 + GO_DOODAD_ULDUM_LASERBEAMS_03 = 207665, // Matches GO_DOODAD_ULDUM_LIGHTMACHINE_03 +}; + +enum Misc +{ + AREA_TOMB_OF_THE_EARTHRAGER = 5610, + ACHIEV_VAULT_OF_LIGHTS_EVENT = 24212, // Faster Than The Speed Of Light + SPELL_VAULT_OF_LIGHTS_CREDIT = 94067, // Not in DBC +}; + +enum GlobalActions +{ + ACTION_ANRAPHET_INTRO, + ACTION_ELEMENTAL_DIED, + ACTION_ANRAPHET_DIED, + ACTION_OMEGA_TRIGGER, +}; + +template<class AI> +CreatureAI* GetHallsOfOriginationAI(Creature* creature) +{ + if (InstanceMap* instance = creature->GetMap()->ToInstanceMap()) + if (instance->GetInstanceScript()) + if (instance->GetScriptId() == sObjectMgr->GetScriptId(HoOScriptName)) + return new AI(creature); + return NULL; +} + +#endif // HALLS_OF_ORIGINATION_H diff --git a/src/server/scripts/Kalimdor/HallsOfOrigination/instance_halls_of_origination.cpp b/src/server/scripts/Kalimdor/HallsOfOrigination/instance_halls_of_origination.cpp new file mode 100644 index 00000000000..8c160bdc6f7 --- /dev/null +++ b/src/server/scripts/Kalimdor/HallsOfOrigination/instance_halls_of_origination.cpp @@ -0,0 +1,282 @@ +/* + * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "ObjectMgr.h" +#include "ScriptMgr.h" +#include "InstanceScript.h" +#include "ScriptedCreature.h" +#include "Map.h" +#include "PoolMgr.h" +#include "AccountMgr.h" +#include "halls_of_origination.h" +#include "Player.h" +#include "WorldPacket.h" +#include "WorldSession.h" + +DoorData const doorData[] = +{ + {GO_ANHUURS_DOOR, DATA_TEMPLE_GUARDIAN_ANHUUR, DOOR_TYPE_PASSAGE, BOUNDARY_NONE }, + {GO_ANHUURS_BRIDGE, DATA_TEMPLE_GUARDIAN_ANHUUR, DOOR_TYPE_PASSAGE, BOUNDARY_NONE }, + {GO_DOODAD_ULDUM_ELEVATOR_COL01, DATA_TEMPLE_GUARDIAN_ANHUUR, DOOR_TYPE_PASSAGE, BOUNDARY_NONE }, + {GO_VAULT_OF_LIGHTS_DOOR, DATA_VAULT_OF_LIGHTS, DOOR_TYPE_PASSAGE, BOUNDARY_NONE }, + {GO_DOODAD_ULDUM_LIGHTMACHINE_02, DATA_EARTH_WARDEN, DOOR_TYPE_PASSAGE, BOUNDARY_NONE }, + {GO_DOODAD_ULDUM_LASERBEAMS01, DATA_EARTH_WARDEN, DOOR_TYPE_PASSAGE, BOUNDARY_NONE }, + {GO_DOODAD_ULDUM_LIGHTMACHINE_01, DATA_FIRE_WARDEN, DOOR_TYPE_PASSAGE, BOUNDARY_NONE }, + {GO_DOODAD_ULDUM_LASERBEAMS_01, DATA_FIRE_WARDEN, DOOR_TYPE_PASSAGE, BOUNDARY_NONE }, + {GO_DOODAD_ULDUM_LIGHTMACHINE_03, DATA_WATER_WARDEN, DOOR_TYPE_PASSAGE, BOUNDARY_NONE }, + {GO_DOODAD_ULDUM_LASERBEAMS_03, DATA_WATER_WARDEN, DOOR_TYPE_PASSAGE, BOUNDARY_NONE }, + {GO_DOODAD_ULDUM_LIGHTMACHINE_04, DATA_AIR_WARDEN, DOOR_TYPE_PASSAGE, BOUNDARY_NONE }, + {GO_DOODAD_ULDUM_LASERBEAMS_02, DATA_AIR_WARDEN, DOOR_TYPE_PASSAGE, BOUNDARY_NONE }, + {0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE } +}; + +class instance_halls_of_origination : public InstanceMapScript +{ + public: + instance_halls_of_origination() : InstanceMapScript(HoOScriptName, 644) { } + + struct instance_halls_of_origination_InstanceMapScript : public InstanceScript + { + instance_halls_of_origination_InstanceMapScript(InstanceMap* map) : InstanceScript(map) + { + SetBossNumber(EncounterCount); + LoadDoorData(doorData); + TempleGuardianAnhuurGUID = 0; + AnhuursBridgeGUID = 0; + AnhuursDoorGUID = 0; + AnhuurRightBeaconGUID = 0; + AnhuurLeftBeaconGUID = 0; + BrannBronzebeardGUID = 0; + AnraphetGUID = 0; + AnraphetDoorGUID = 0; + SunMirrorGUID = 0; + _deadElementals = 0; + } + + void OnGameObjectCreate(GameObject* go) + { + switch (go->GetEntry()) + { + case GO_ANHUURS_BRIDGE: + AnhuursBridgeGUID = go->GetGUID(); + case GO_DOODAD_ULDUM_ELEVATOR_COL01: + case GO_VAULT_OF_LIGHTS_DOOR: + case GO_DOODAD_ULDUM_LIGHTMACHINE_01: + case GO_DOODAD_ULDUM_LIGHTMACHINE_02: + case GO_DOODAD_ULDUM_LIGHTMACHINE_03: + case GO_DOODAD_ULDUM_LIGHTMACHINE_04: + case GO_DOODAD_ULDUM_LASERBEAMS01: + case GO_DOODAD_ULDUM_LASERBEAMS_01: + case GO_DOODAD_ULDUM_LASERBEAMS_02: + case GO_DOODAD_ULDUM_LASERBEAMS_03: + AddDoor(go, true); + break; + case GO_ANHUURS_DOOR: + AnhuursDoorGUID = go->GetGUID(); + AddDoor(go, true); + break; + case GO_ANHUURS_RIGHT_BEACON: + AnhuurRightBeaconGUID = go->GetGUID(); + break; + case GO_ANHUURS_LEFT_BEACON: + AnhuurLeftBeaconGUID = go->GetGUID(); + break; + case GO_SUN_MIRROR: + SunMirrorGUID = go->GetGUID(); + break; + case GO_ANRAPHET_DOOR: + AnraphetDoorGUID = go->GetGUID(); + break; + } + } + + void OnGameObjectRemove(GameObject* go) + { + switch (go->GetEntry()) + { + case GO_ANHUURS_BRIDGE: + case GO_DOODAD_ULDUM_ELEVATOR_COL01: + case GO_ANHUURS_DOOR: + case GO_VAULT_OF_LIGHTS_DOOR: + case GO_DOODAD_ULDUM_LIGHTMACHINE_01: + case GO_DOODAD_ULDUM_LIGHTMACHINE_02: + case GO_DOODAD_ULDUM_LIGHTMACHINE_03: + case GO_DOODAD_ULDUM_LIGHTMACHINE_04: + case GO_DOODAD_ULDUM_LASERBEAMS01: + case GO_DOODAD_ULDUM_LASERBEAMS_01: + case GO_DOODAD_ULDUM_LASERBEAMS_02: + case GO_DOODAD_ULDUM_LASERBEAMS_03: + AddDoor(go, false); + break; + } + } + + void OnCreatureCreate(Creature* creature) + { + switch (creature->GetEntry()) + { + case BOSS_TEMPLE_GUARDIAN_ANHUUR: + TempleGuardianAnhuurGUID = creature->GetGUID(); + break; + case NPC_BRANN_BRONZEBEARD_0: + BrannBronzebeardGUID = creature->GetGUID(); + break; + case BOSS_ANRAPHET: + AnraphetGUID = creature->GetGUID(); + break; + } + } + + uint32 GetData(uint32 data) const + { + switch (data) + { + case DATA_DEAD_ELEMENTALS: + return _deadElementals; + default: + break; + } + + return 0; + } + + uint64 GetData64(uint32 index) const + { + switch (index) + { + case DATA_ANHUUR_BRIDGE: + return AnhuursBridgeGUID; + case DATA_ANHUUR_DOOR: + return AnhuursDoorGUID; + case DATA_ANHUUR_LEFT_BEACON: + return AnhuurLeftBeaconGUID; + case DATA_ANHUUR_RIGHT_BEACON: + return AnhuurRightBeaconGUID; + case DATA_ANHUUR_GUID: + return TempleGuardianAnhuurGUID; + case DATA_BRANN_0_GUID: + return BrannBronzebeardGUID; + case DATA_ANRAPHET_GUID: + return AnraphetGUID; + } + + return 0; + } + + void IncreaseDeadElementals(uint32 inc) + { + _deadElementals += inc; + if (_deadElementals == 4) + { + if (GameObject* mirror = instance->GetGameObject(SunMirrorGUID)) + mirror->SetGoState(GO_STATE_ACTIVE); + if (GameObject* door = instance->GetGameObject(AnraphetDoorGUID)) + door->SetGoState(GO_STATE_ACTIVE); + } + } + + void OnUnitDeath(Unit* unit) + { + Creature* creature = unit->ToCreature(); + if (!creature) + return; + + switch (creature->GetEntry()) + { + case NPC_FIRE_WARDEN: + case NPC_EARTH_WARDEN: + case NPC_WATER_WARDEN: + case NPC_AIR_WARDEN: + uint32 data = creature->GetEntry() - WARDEN_ENTRY_DATA_DELTA; + SetBossState(data, IN_PROGRESS); // Needs to be set to IN_PROGRESS or else the gameobjects state won't be updated + SetBossState(data, DONE); + IncreaseDeadElementals(1); + if (Creature* brann = instance->GetCreature(BrannBronzebeardGUID)) + brann->AI()->DoAction(ACTION_ELEMENTAL_DIED); + break; + } + } + + std::string GetSaveData() + { + OUT_SAVE_INST_DATA; + + std::ostringstream saveStream; + saveStream << "H O " << GetBossSaveData() << _deadElementals; + + OUT_SAVE_INST_DATA_COMPLETE; + return saveStream.str(); + } + + void Load(const char* str) + { + if (!str) + { + OUT_LOAD_INST_DATA_FAIL; + return; + } + + OUT_LOAD_INST_DATA(str); + + char dataHead1, dataHead2; + + std::istringstream loadStream(str); + loadStream >> dataHead1 >> dataHead2; + + if (dataHead1 == 'H' && dataHead2 == 'O') + { + for (uint32 i = 0; i < EncounterCount; ++i) + { + uint32 tmpState; + loadStream >> tmpState; + if (tmpState == IN_PROGRESS || tmpState > SPECIAL) + tmpState = NOT_STARTED; + SetBossState(i, EncounterState(tmpState)); + } + uint32 tmp; + loadStream >> tmp; + IncreaseDeadElementals(tmp); + } + else + OUT_LOAD_INST_DATA_FAIL; + + OUT_LOAD_INST_DATA_COMPLETE; + } + + protected: + uint64 TempleGuardianAnhuurGUID; + uint64 AnhuursBridgeGUID; + uint64 AnhuursDoorGUID; + uint64 AnhuurRightBeaconGUID; + uint64 AnhuurLeftBeaconGUID; + uint64 BrannBronzebeardGUID; + uint64 AnraphetGUID; + uint64 AnraphetDoorGUID; + uint64 SunMirrorGUID; + uint32 _deadElementals; + }; + + InstanceScript* GetInstanceScript(InstanceMap* map) const + { + return new instance_halls_of_origination_InstanceMapScript(map); + } +}; + +void AddSC_instance_halls_of_origination() +{ + new instance_halls_of_origination(); +} diff --git a/src/server/scripts/Kalimdor/zone_azshara.cpp b/src/server/scripts/Kalimdor/zone_azshara.cpp index 44f7e1e8172..a44568e0472 100644 --- a/src/server/scripts/Kalimdor/zone_azshara.cpp +++ b/src/server/scripts/Kalimdor/zone_azshara.cpp @@ -16,510 +16,6 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -/* ScriptData -SDName: Azshara -SD%Complete: 90 -SDComment: Quest support: 2744, 3141, 9364, 10994 -SDCategory: Azshara -EndScriptData */ - -/* ContentData -mobs_spitelashes -npc_loramus_thalipedes -mob_rizzle_sprysprocket -mob_depth_charge -EndContentData */ - -#include "ScriptMgr.h" -#include "ScriptedCreature.h" -#include "ScriptedGossip.h" -#include "Player.h" -#include "SpellInfo.h" -#include "WorldSession.h" - -/*###### -## mobs_spitelashes -######*/ - -class mobs_spitelashes : public CreatureScript -{ -public: - mobs_spitelashes() : CreatureScript("mobs_spitelashes") { } - - CreatureAI* GetAI(Creature* creature) const - { - return new mobs_spitelashesAI (creature); - } - - struct mobs_spitelashesAI : public ScriptedAI - { - mobs_spitelashesAI(Creature* creature) : ScriptedAI(creature) {} - - uint32 morphtimer; - bool spellhit; - - void Reset() - { - morphtimer = 0; - spellhit = false; - } - - void EnterCombat(Unit* /*who*/) { } - - void SpellHit(Unit* Hitter, const SpellInfo* Spellkind) - { - if (!spellhit && - Hitter->GetTypeId() == TYPEID_PLAYER && - CAST_PLR(Hitter)->GetQuestStatus(9364) == QUEST_STATUS_INCOMPLETE && - (Spellkind->Id == 118 || Spellkind->Id == 12824 || Spellkind->Id == 12825 || Spellkind->Id == 12826)) - { - spellhit=true; - DoCast(me, 29124); //become a sheep - } - } - - void UpdateAI(const uint32 diff) - { - // we mustn't remove the Creature in the same round in which we cast the summon spell, otherwise there will be no summons - if (spellhit && morphtimer >= 5000) - { - me->DespawnOrUnsummon(); - return; - } - // walk 5 seconds before summoning - if (spellhit && morphtimer<5000) - { - morphtimer+=diff; - if (morphtimer >= 5000) - { - DoCast(me, 28406); //summon copies - DoCast(me, 6924); //visual explosion - } - } - if (!UpdateVictim()) - return; - - //TODO: add abilities for the different creatures - DoMeleeAttackIfReady(); - } - }; - -}; - -/*###### -## npc_loramus_thalipedes -######*/ - -#define GOSSIP_HELLO_LT1 "Can you help me?" -#define GOSSIP_HELLO_LT2 "Tell me your story" -#define GOSSIP_SELECT_LT1 "Please continue" -#define GOSSIP_SELECT_LT2 "I do not understand" -#define GOSSIP_SELECT_LT3 "Indeed" -#define GOSSIP_SELECT_LT4 "I will do this with or your help, Loramus" -#define GOSSIP_SELECT_LT5 "Yes" - -class npc_loramus_thalipedes : public CreatureScript -{ -public: - npc_loramus_thalipedes() : CreatureScript("npc_loramus_thalipedes") { } - - bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) - { - player->PlayerTalkClass->ClearMenus(); - switch (action) - { - case GOSSIP_ACTION_INFO_DEF+1: - player->CLOSE_GOSSIP_MENU(); - player->AreaExploredOrEventHappens(2744); - break; - - case GOSSIP_ACTION_INFO_DEF+2: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 21); - player->SEND_GOSSIP_MENU(1813, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+21: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 22); - player->SEND_GOSSIP_MENU(1814, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+22: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 23); - player->SEND_GOSSIP_MENU(1815, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+23: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 24); - player->SEND_GOSSIP_MENU(1816, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+24: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 25); - player->SEND_GOSSIP_MENU(1817, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+25: - player->CLOSE_GOSSIP_MENU(); - player->AreaExploredOrEventHappens(3141); - break; - } - return true; - } - - bool OnGossipHello(Player* player, Creature* creature) - { - if (creature->isQuestGiver()) - player->PrepareQuestMenu(creature->GetGUID()); - - if (player->GetQuestStatus(2744) == QUEST_STATUS_INCOMPLETE) - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_LT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - - if (player->GetQuestStatus(3141) == QUEST_STATUS_INCOMPLETE) - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_LT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); - - player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); - - return true; - } -}; - -/*#### -# mob_rizzle_sprysprocket -####*/ - -enum RizzleSprysprocketData -{ - QUEST_CHASING_THE_MOONSTONE = 10994, - - MOB_DEPTH_CHARGE = 23025, - - SPELL_RIZZLE_BLACKJACK = 39865, - SPELL_RIZZLE_ESCAPE = 39871, - SPELL_RIZZLE_FROST_GRENADE = 40525, - SPELL_DEPTH_CHARGE_TRAP = 38576, - SPELL_PERIODIC_DEPTH_CHARGE = 39912, - SPELL_GIVE_SOUTHFURY_MOONSTONE = 39886, - - SAY_RIZZLE_START = 0, - SAY_RIZZLE_GRENADE = 1, - SAY_RIZZLE_FINAL = 2, - MSG_ESCAPE_NOTICE = 3 -}; - -#define GOSSIP_GET_MOONSTONE "Hand over the Southfury moonstone and I'll let you go." - -Position const WPs[58] = -{ - {3691.97f, -3962.41f, 35.9118f, 3.67f}, - {3675.02f, -3960.49f, 35.9118f, 3.67f}, - {3653.19f, -3958.33f, 33.9118f, 3.59f}, - {3621.12f, -3958.51f, 29.9118f, 3.48f}, - {3604.86f, -3963, 29.9118f, 3.48f}, - {3569.94f, -3970.25f, 29.9118f, 3.44f}, - {3541.03f, -3975.64f, 29.9118f, 3.41f}, - {3510.84f, -3978.71f, 29.9118f, 3.41f}, - {3472.7f, -3997.07f, 29.9118f, 3.35f}, - {3439.15f, -4014.55f, 29.9118f, 3.29f}, - {3412.8f, -4025.87f, 29.9118f, 3.25f}, - {3384.95f, -4038.04f, 29.9118f, 3.24f}, - {3346.77f, -4052.93f, 29.9118f, 3.22f}, - {3299.56f, -4071.59f, 29.9118f, 3.20f}, - {3261.22f, -4080.38f, 30.9118f, 3.19f}, - {3220.68f, -4083.09f, 31.9118f, 3.18f}, - {3187.11f, -4070.45f, 33.9118f, 3.16f}, - {3162.78f, -4062.75f, 33.9118f, 3.15f}, - {3136.09f, -4050.32f, 33.9118f, 3.07f}, - {3119.47f, -4044.51f, 36.0363f, 3.07f}, - {3098.95f, -4019.8f, 33.9118f, 3.07f}, - {3073.07f, -4011.42f, 33.9118f, 3.07f}, - {3051.71f, -3993.37f, 33.9118f, 3.02f}, - {3027.52f, -3978.6f, 33.9118f, 3.00f}, - {3003.78f, -3960.14f, 33.9118f, 2.98f}, - {2977.99f, -3941.98f, 31.9118f, 2.96f}, - {2964.57f, -3932.07f, 30.9118f, 2.96f}, - {2947.9f, -3921.31f, 29.9118f, 2.96f}, - {2924.91f, -3910.8f, 29.9118f, 2.94f}, - {2903.04f, -3896.42f, 29.9118f, 2.93f}, - {2884.75f, -3874.03f, 29.9118f, 2.90f}, - {2868.19f, -3851.48f, 29.9118f, 2.82f}, - {2854.62f, -3819.72f, 29.9118f, 2.80f}, - {2825.53f, -3790.4f, 29.9118f, 2.744f}, - {2804.31f, -3773.05f, 29.9118f, 2.71f}, - {2769.78f, -3763.57f, 29.9118f, 2.70f}, - {2727.23f, -3745.92f, 30.9118f, 2.69f}, - {2680.12f, -3737.49f, 30.9118f, 2.67f}, - {2647.62f, -3739.94f, 30.9118f, 2.66f}, - {2616.6f, -3745.75f, 30.9118f, 2.64f}, - {2589.38f, -3731.97f, 30.9118f, 2.61f}, - {2562.94f, -3722.35f, 31.9118f, 2.56f}, - {2521.05f, -3716.6f, 31.9118f, 2.55f}, - {2485.26f, -3706.67f, 31.9118f, 2.51f}, - {2458.93f, -3696.67f, 31.9118f, 2.51f}, - {2432, -3692.03f, 31.9118f, 2.46f}, - {2399.59f, -3681.97f, 31.9118f, 2.45f}, - {2357.75f, -3666.6f, 31.9118f, 2.44f}, - {2311.99f, -3656.88f, 31.9118f, 2.94f}, - {2263.41f, -3649.55f, 31.9118f, 3.02f}, - {2209.05f, -3641.76f, 31.9118f, 2.99f}, - {2164.83f, -3637.64f, 31.9118f, 3.15f}, - {2122.42f, -3639, 31.9118f, 3.21f}, - {2075.73f, -3643.59f, 31.9118f, 3.22f}, - {2033.59f, -3649.52f, 31.9118f, 3.42f}, - {1985.22f, -3662.99f, 31.9118f, 3.42f}, - {1927.09f, -3679.56f, 33.9118f, 3.42f}, - {1873.57f, -3695.32f, 33.9118f, 3.44f} -}; - -class mob_rizzle_sprysprocket : public CreatureScript -{ -public: - mob_rizzle_sprysprocket() : CreatureScript("mob_rizzle_sprysprocket") { } - - bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) - { - player->PlayerTalkClass->ClearMenus(); - if (action == GOSSIP_ACTION_INFO_DEF + 1 && player->GetQuestStatus(QUEST_CHASING_THE_MOONSTONE) == QUEST_STATUS_INCOMPLETE) - { - player->CLOSE_GOSSIP_MENU(); - creature->CastSpell(player, SPELL_GIVE_SOUTHFURY_MOONSTONE, true); - CAST_AI(mob_rizzle_sprysprocket::mob_rizzle_sprysprocketAI, creature->AI())->MustDieTimer = 3000; - CAST_AI(mob_rizzle_sprysprocket::mob_rizzle_sprysprocketAI, creature->AI())->MustDie = true; - } - return true; - } - - bool OnGossipHello(Player* player, Creature* creature) - { - if (player->GetQuestStatus(QUEST_CHASING_THE_MOONSTONE) != QUEST_STATUS_INCOMPLETE) - return true; - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_GET_MOONSTONE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - player->SEND_GOSSIP_MENU(10811, creature->GetGUID()); - return true; - } - - CreatureAI* GetAI(Creature* creature) const - { - return new mob_rizzle_sprysprocketAI (creature); - } - - struct mob_rizzle_sprysprocketAI : public ScriptedAI - { - mob_rizzle_sprysprocketAI(Creature* creature) : ScriptedAI(creature) {} - - uint32 SpellEscapeTimer; - uint32 TeleportTimer; - uint32 CheckTimer; - uint32 GrenadeTimer; - uint32 MustDieTimer; - uint32 CurrWP; - - uint64 PlayerGUID; - - bool MustDie; - bool Escape; - bool ContinueWP; - bool Reached; - - void Reset() - { - SpellEscapeTimer = 1300; - TeleportTimer = 3500; - CheckTimer = 10000; - GrenadeTimer = 30000; - MustDieTimer = 3000; - CurrWP = 0; - - PlayerGUID = 0; - - MustDie = false; - Escape = false; - ContinueWP = false; - Reached = false; - } - - void UpdateAI(const uint32 diff) - { - if (MustDie) - { - if (MustDieTimer <= diff) - { - me->DespawnOrUnsummon(); - return; - } else MustDieTimer -= diff; - } - - if (!Escape) - { - if (!PlayerGUID) - return; - - if (SpellEscapeTimer <= diff) - { - DoCast(me, SPELL_RIZZLE_ESCAPE, false); - SpellEscapeTimer = 10000; - } else SpellEscapeTimer -= diff; - - if (TeleportTimer <= diff) - { - // temp solution - unit can't be teleported by core using spelleffect 5, only players - DoTeleportTo(3706.39f, -3969.15f, 35.9118f); - - //begin swimming and summon depth charges - Player* player = Unit::GetPlayer(*me, PlayerGUID); - if (!player) - return; - - Talk(MSG_ESCAPE_NOTICE, player->GetGUID()); - DoCast(me, SPELL_PERIODIC_DEPTH_CHARGE); - me->SetUnitMovementFlags(MOVEMENTFLAG_HOVER | MOVEMENTFLAG_SWIMMING); - me->SetSpeed(MOVE_RUN, 0.85f, true); - me->GetMotionMaster()->MovementExpired(); - me->GetMotionMaster()->MovePoint(CurrWP, WPs[CurrWP]); - Escape = true; - } else TeleportTimer -= diff; - - return; - } - - if (ContinueWP) - { - me->GetMotionMaster()->MovePoint(CurrWP, WPs[CurrWP]); - ContinueWP = false; - } - - if (GrenadeTimer <= diff) - { - Player* player = Unit::GetPlayer(*me, PlayerGUID); - if (player) - { - Talk(SAY_RIZZLE_GRENADE, player->GetGUID()); - DoCast(player, SPELL_RIZZLE_FROST_GRENADE, true); - } - GrenadeTimer = 30000; - } else GrenadeTimer -= diff; - - if (CheckTimer <= diff) - { - Player* player = Unit::GetPlayer(*me, PlayerGUID); - if (!player) - { - me->DespawnOrUnsummon(); - return; - } - - if (me->IsWithinDist(player, 10) && me->GetPositionX() > player->GetPositionX() && !Reached) - { - Talk(SAY_RIZZLE_FINAL); - me->SetUInt32Value(UNIT_NPC_FLAGS, 1); - me->setFaction(35); - me->GetMotionMaster()->MoveIdle(); - me->RemoveAurasDueToSpell(SPELL_PERIODIC_DEPTH_CHARGE); - Reached = true; - } - - CheckTimer = 1000; - } else CheckTimer -= diff; - - } - - void SendText(int32 iTextEntry, Player* player) - { - LocaleConstant loc_idx = player->GetSession()->GetSessionDbLocaleIndex(); - const char* text = sObjectMgr->GetTrinityString(iTextEntry, loc_idx); - sWorld->SendServerMessage(SERVER_MSG_STRING, text, player); - } - - void AttackStart(Unit* who) - { - if (!who || PlayerGUID) - return; - - if (who->GetTypeId() == TYPEID_PLAYER && CAST_PLR(who)->GetQuestStatus(QUEST_CHASING_THE_MOONSTONE) == QUEST_STATUS_INCOMPLETE) - { - PlayerGUID = who->GetGUID(); - Talk(SAY_RIZZLE_START); - DoCast(who, SPELL_RIZZLE_BLACKJACK, false); - return; - } - } - - void EnterCombat(Unit* /*who*/) {} - - void MovementInform(uint32 type, uint32 id) - { - if (type != POINT_MOTION_TYPE) - return; - - if (id == 57) - { - me->DespawnOrUnsummon(); - return; - } - - ++CurrWP; - ContinueWP = true; - } - }; -}; - -/*#### -# mob_depth_charge -####*/ -class mob_depth_charge : public CreatureScript -{ -public: - mob_depth_charge() : CreatureScript("mob_depth_charge") { } - - CreatureAI* GetAI(Creature* creature) const - { - return new mob_depth_chargeAI (creature); - } - - struct mob_depth_chargeAI : public ScriptedAI - { - mob_depth_chargeAI(Creature* creature) : ScriptedAI(creature) {} - - bool WeMustDie; - uint32 WeMustDieTimer; - - void Reset() - { - me->SetUnitMovementFlags(MOVEMENTFLAG_HOVER | MOVEMENTFLAG_SWIMMING); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - WeMustDie = false; - WeMustDieTimer = 1000; - } - - void UpdateAI(const uint32 diff) - { - if (WeMustDie) - { - if (WeMustDieTimer <= diff) - me->DespawnOrUnsummon(); - else - WeMustDieTimer -= diff; - } - return; - } - - void MoveInLineOfSight(Unit* who) - { - if (!who) - return; - - if (who->GetTypeId() == TYPEID_PLAYER && me->IsWithinDistInMap(who, 5)) - { - DoCast(who, SPELL_DEPTH_CHARGE_TRAP); - WeMustDie = true; - return; - } - } - - void AttackStart(Unit* /*who*/) {} - - void EnterCombat(Unit* /*who*/) {} - }; -}; - void AddSC_azshara() { - new mobs_spitelashes(); - new npc_loramus_thalipedes(); - new mob_rizzle_sprysprocket(); - new mob_depth_charge(); } diff --git a/src/server/scripts/Kalimdor/zone_azuremyst_isle.cpp b/src/server/scripts/Kalimdor/zone_azuremyst_isle.cpp index 4b03cd65cad..08356070c36 100644 --- a/src/server/scripts/Kalimdor/zone_azuremyst_isle.cpp +++ b/src/server/scripts/Kalimdor/zone_azuremyst_isle.cpp @@ -19,7 +19,7 @@ /* ScriptData SDName: Azuremyst_Isle SD%Complete: 75 -SDComment: Quest support: 9283, 9537, 9582, 9554, 9531, ? (special flight path, proper model for mount missing). Injured Draenei cosmetic only, 9582. +SDComment: Quest support: 9283, 9537, 9582, 9554, ? (special flight path, proper model for mount missing). Injured Draenei cosmetic only, 9582. SDCategory: Azuremyst Isle EndScriptData */ @@ -28,7 +28,6 @@ npc_draenei_survivor npc_engineer_spark_overgrind npc_injured_draenei npc_magwin -npc_geezle go_ravager_cage npc_death_ravager EndContentData */ @@ -762,7 +761,6 @@ void AddSC_azuremyst_isle() new npc_engineer_spark_overgrind(); new npc_injured_draenei(); new npc_magwin(); - new npc_geezle(); new npc_death_ravager(); new go_ravager_cage(); new npc_stillpine_capitive(); diff --git a/src/server/scripts/Kalimdor/zone_darkshore.cpp b/src/server/scripts/Kalimdor/zone_darkshore.cpp index 09f061148d3..b98c51b552e 100644 --- a/src/server/scripts/Kalimdor/zone_darkshore.cpp +++ b/src/server/scripts/Kalimdor/zone_darkshore.cpp @@ -16,379 +16,6 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -/* ScriptData -SDName: Darkshore -SD%Complete: 100 -SDComment: Quest support: 731, 2078, 5321 -SDCategory: Darkshore -EndScriptData */ - -/* ContentData -npc_kerlonian -npc_prospector_remtravel -npc_threshwackonator -EndContentData */ - -#include "ScriptMgr.h" -#include "ScriptedCreature.h" -#include "ScriptedGossip.h" -#include "ScriptedEscortAI.h" -#include "ScriptedFollowerAI.h" -#include "Player.h" -#include "SpellInfo.h" - -/*#### -# npc_kerlonian -####*/ - -enum Kerlonian -{ - SAY_KER_START = 0, - EMOTE_KER_SLEEP = 1, - SAY_KER_SLEEP = 2, - SAY_KER_ALERT_1 = 3, - SAY_KER_END = 4, - EMOTE_KER_AWAKEN = 5, - - SPELL_SLEEP_VISUAL = 25148, - SPELL_AWAKEN = 17536, - QUEST_SLEEPER_AWAKENED = 5321, - NPC_LILADRIS = 11219, //attackers entries unknown - FACTION_KER_ESCORTEE = 113 -}; - -//TODO: make concept similar as "ringo" -escort. Find a way to run the scripted attacks, _if_ player are choosing road. -class npc_kerlonian : public CreatureScript -{ -public: - npc_kerlonian() : CreatureScript("npc_kerlonian") { } - - bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) - { - if (quest->GetQuestId() == QUEST_SLEEPER_AWAKENED) - { - if (npc_kerlonianAI* pKerlonianAI = CAST_AI(npc_kerlonian::npc_kerlonianAI, creature->AI())) - { - creature->SetStandState(UNIT_STAND_STATE_STAND); - creature->AI()->Talk(SAY_KER_START, player->GetGUID()); - pKerlonianAI->StartFollow(player, FACTION_KER_ESCORTEE, quest); - } - } - - return true; - } - - CreatureAI* GetAI(Creature* creature) const - { - return new npc_kerlonianAI(creature); - } - - struct npc_kerlonianAI : public FollowerAI - { - npc_kerlonianAI(Creature* creature) : FollowerAI(creature) { } - - uint32 FallAsleepTimer; - - void Reset() - { - FallAsleepTimer = urand(10000, 45000); - } - - void MoveInLineOfSight(Unit* who) - { - FollowerAI::MoveInLineOfSight(who); - - if (!me->getVictim() && !HasFollowState(STATE_FOLLOW_COMPLETE) && who->GetEntry() == NPC_LILADRIS) - { - if (me->IsWithinDistInMap(who, INTERACTION_DISTANCE*5)) - { - if (Player* player = GetLeaderForFollower()) - { - if (player->GetQuestStatus(QUEST_SLEEPER_AWAKENED) == QUEST_STATUS_INCOMPLETE) - player->GroupEventHappens(QUEST_SLEEPER_AWAKENED, me); - - Talk(SAY_KER_END); - } - - SetFollowComplete(); - } - } - } - - void SpellHit(Unit* /*pCaster*/, const SpellInfo* pSpell) - { - if (HasFollowState(STATE_FOLLOW_INPROGRESS | STATE_FOLLOW_PAUSED) && pSpell->Id == SPELL_AWAKEN) - ClearSleeping(); - } - - void SetSleeping() - { - SetFollowPaused(true); - - Talk(EMOTE_KER_SLEEP); - - Talk(SAY_KER_SLEEP); - - me->SetStandState(UNIT_STAND_STATE_SLEEP); - DoCast(me, SPELL_SLEEP_VISUAL, false); - } - - void ClearSleeping() - { - me->RemoveAurasDueToSpell(SPELL_SLEEP_VISUAL); - me->SetStandState(UNIT_STAND_STATE_STAND); - - Talk(EMOTE_KER_AWAKEN); - - SetFollowPaused(false); - } - - void UpdateFollowerAI(const uint32 Diff) - { - if (!UpdateVictim()) - { - if (!HasFollowState(STATE_FOLLOW_INPROGRESS)) - return; - - if (!HasFollowState(STATE_FOLLOW_PAUSED)) - { - if (FallAsleepTimer <= Diff) - { - SetSleeping(); - FallAsleepTimer = urand(25000, 90000); - } - else - FallAsleepTimer -= Diff; - } - - return; - } - - DoMeleeAttackIfReady(); - } - }; - -}; - -/*#### -# npc_prospector_remtravel -####*/ - -enum Remtravel -{ - SAY_REM_START = 0, - SAY_REM_AGGRO = 1, - SAY_REM_RAMP1_1 = 2, - SAY_REM_RAMP1_2 = 3, - SAY_REM_BOOK = 4, - SAY_REM_TENT1_1 = 5, - SAY_REM_TENT1_2 = 6, - SAY_REM_MOSS = 7, - EMOTE_REM_MOSS = 8, - SAY_REM_MOSS_PROGRESS = 9, - SAY_REM_PROGRESS = 10, - SAY_REM_REMEMBER = 11, - EMOTE_REM_END = 12, - - FACTION_ESCORTEE = 10, - QUEST_ABSENT_MINDED_PT2 = 731, - NPC_GRAVEL_SCOUT = 2158, - NPC_GRAVEL_BONE = 2159, - NPC_GRAVEL_GEO = 2160 -}; - -class npc_prospector_remtravel : public CreatureScript -{ -public: - npc_prospector_remtravel() : CreatureScript("npc_prospector_remtravel") { } - - bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) - { - if (quest->GetQuestId() == QUEST_ABSENT_MINDED_PT2) - { - if (npc_escortAI* pEscortAI = CAST_AI(npc_prospector_remtravel::npc_prospector_remtravelAI, creature->AI())) - pEscortAI->Start(false, false, player->GetGUID()); - - creature->setFaction(FACTION_ESCORTEE); - } - - return true; - } - - CreatureAI* GetAI(Creature* creature) const - { - return new npc_prospector_remtravelAI(creature); - } - - struct npc_prospector_remtravelAI : public npc_escortAI - { - npc_prospector_remtravelAI(Creature* creature) : npc_escortAI(creature) {} - - void WaypointReached(uint32 waypointId) - { - if (Player* player = GetPlayerForEscort()) - { - switch (waypointId) - { - case 0: - Talk(SAY_REM_START, player->GetGUID()); - break; - case 5: - Talk(SAY_REM_RAMP1_1, player->GetGUID()); - break; - case 6: - DoSpawnCreature(NPC_GRAVEL_SCOUT, -10.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); - DoSpawnCreature(NPC_GRAVEL_BONE, -10.0f, 7.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); - break; - case 9: - Talk(SAY_REM_RAMP1_2, player->GetGUID()); - break; - case 14: - //depend quest rewarded? - Talk(SAY_REM_BOOK, player->GetGUID()); - break; - case 15: - Talk(SAY_REM_TENT1_1, player->GetGUID()); - break; - case 16: - DoSpawnCreature(NPC_GRAVEL_SCOUT, -10.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); - DoSpawnCreature(NPC_GRAVEL_BONE, -10.0f, 7.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); - break; - case 17: - Talk(SAY_REM_TENT1_2, player->GetGUID()); - break; - case 26: - Talk(SAY_REM_MOSS, player->GetGUID()); - break; - case 27: - Talk(EMOTE_REM_MOSS, player->GetGUID()); - break; - case 28: - Talk(SAY_REM_MOSS_PROGRESS, player->GetGUID()); - break; - case 29: - DoSpawnCreature(NPC_GRAVEL_SCOUT, -15.0f, 3.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); - DoSpawnCreature(NPC_GRAVEL_BONE, -15.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); - DoSpawnCreature(NPC_GRAVEL_GEO, -15.0f, 7.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); - break; - case 31: - Talk(SAY_REM_PROGRESS, player->GetGUID()); - break; - case 41: - Talk(SAY_REM_REMEMBER, player->GetGUID()); - break; - case 42: - Talk(EMOTE_REM_END, player->GetGUID()); - player->GroupEventHappens(QUEST_ABSENT_MINDED_PT2, me); - break; - } - } - } - - void Reset() {} - - void EnterCombat(Unit* who) - { - if (urand(0, 1)) - Talk(SAY_REM_AGGRO, who->GetGUID()); - } - - void JustSummoned(Creature* /*pSummoned*/) - { - //unsure if it should be any - //pSummoned->AI()->AttackStart(me); - } - }; - -}; - -/*#### -# npc_threshwackonator -####*/ - -enum Threshwackonator -{ - EMOTE_START = 0, - SAY_AT_CLOSE = 1, - QUEST_GYROMAST_REV = 2078, - NPC_GELKAK = 6667, - FACTION_HOSTILE = 14 -}; - -#define GOSSIP_ITEM_INSERT_KEY "[PH] Insert key" - -class npc_threshwackonator : public CreatureScript -{ -public: - npc_threshwackonator() : CreatureScript("npc_threshwackonator") { } - - bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) - { - player->PlayerTalkClass->ClearMenus(); - if (action == GOSSIP_ACTION_INFO_DEF+1) - { - player->CLOSE_GOSSIP_MENU(); - - if (npc_threshwackonatorAI* pThreshAI = CAST_AI(npc_threshwackonator::npc_threshwackonatorAI, creature->AI())) - { - creature->AI()->Talk(EMOTE_START); - pThreshAI->StartFollow(player); - } - } - - return true; - } - - bool OnGossipHello(Player* player, Creature* creature) - { - if (player->GetQuestStatus(QUEST_GYROMAST_REV) == QUEST_STATUS_INCOMPLETE) - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_INSERT_KEY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - - player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); - return true; - } - - CreatureAI* GetAI(Creature* creature) const - { - return new npc_threshwackonatorAI(creature); - } - - struct npc_threshwackonatorAI : public FollowerAI - { - npc_threshwackonatorAI(Creature* creature) : FollowerAI(creature) { } - - void Reset() { } - - void MoveInLineOfSight(Unit* who) - { - FollowerAI::MoveInLineOfSight(who); - - if (!me->getVictim() && !HasFollowState(STATE_FOLLOW_COMPLETE) && who->GetEntry() == NPC_GELKAK) - { - if (me->IsWithinDistInMap(who, 10.0f)) - { - Talk(SAY_AT_CLOSE, who->GetGUID()); - DoAtEnd(); - } - } - } - - void DoAtEnd() - { - me->setFaction(FACTION_HOSTILE); - - if (Player* pHolder = GetLeaderForFollower()) - me->AI()->AttackStart(pHolder); - - SetFollowComplete(); - } - }; - -}; - void AddSC_darkshore() { - new npc_kerlonian(); - new npc_prospector_remtravel(); - new npc_threshwackonator(); } diff --git a/src/server/scripts/Kalimdor/zone_desolace.cpp b/src/server/scripts/Kalimdor/zone_desolace.cpp index 8f55bb6102c..0ecf5e51c1f 100644 --- a/src/server/scripts/Kalimdor/zone_desolace.cpp +++ b/src/server/scripts/Kalimdor/zone_desolace.cpp @@ -19,14 +19,12 @@ /* ScriptData SDName: Desolace SD%Complete: 100 -SDComment: Quest support: 5561 +SDComment: Quest support: 5561, 5581 SDCategory: Desolace EndScriptData */ /* ContentData npc_aged_dying_ancient_kodo -go_iruxos -npc_dalinda_malem go_demon_portal EndContentData */ @@ -174,104 +172,6 @@ public: }; /*###### -## go_iruxos -## Hand of Iruxos -######*/ - -enum Iruxos -{ - QUEST_HAND_IRUXOS = 5381, - NPC_DEMON_SPIRIT = 11876, -}; - -class go_iruxos : public GameObjectScript -{ - public: - go_iruxos() : GameObjectScript("go_iruxos") { } - - bool OnGossipHello(Player* player, GameObject* go) - { - if (player->GetQuestStatus(QUEST_HAND_IRUXOS) == QUEST_STATUS_INCOMPLETE && !go->FindNearestCreature(NPC_DEMON_SPIRIT, 25.0f, true)) - player->SummonCreature(NPC_DEMON_SPIRIT, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); - - return true; - } -}; - -/*###### -## npc_dalinda_malem. Quest 1440 -######*/ - -enum Dalinda -{ - QUEST_RETURN_TO_VAHLARRIEL = 1440 -}; - -class npc_dalinda : public CreatureScript -{ -public: - npc_dalinda() : CreatureScript("npc_dalinda") { } - - bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) - { - if (quest->GetQuestId() == QUEST_RETURN_TO_VAHLARRIEL) - { - if (npc_escortAI* pEscortAI = CAST_AI(npc_dalinda::npc_dalindaAI, creature->AI())) - { - pEscortAI->Start(true, false, player->GetGUID()); - creature->setFaction(113); - } - } - return true; - } - - CreatureAI* GetAI(Creature* creature) const - { - return new npc_dalindaAI(creature); - } - - struct npc_dalindaAI : public npc_escortAI - { - npc_dalindaAI(Creature* creature) : npc_escortAI(creature) { } - - void WaypointReached(uint32 waypointId) - { - Player* player = GetPlayerForEscort(); - - switch (waypointId) - { - case 1: - me->IsStandState(); - break; - case 15: - if (player) - player->GroupEventHappens(QUEST_RETURN_TO_VAHLARRIEL, me); - break; - } - } - - void EnterCombat(Unit* /*who*/) { } - - void Reset() {} - - void JustDied(Unit* /*killer*/) - { - if (Player* player = GetPlayerForEscort()) - player->FailQuest(QUEST_RETURN_TO_VAHLARRIEL); - return; - } - - void UpdateAI(const uint32 Diff) - { - npc_escortAI::UpdateAI(Diff); - if (!UpdateVictim()) - return; - DoMeleeAttackIfReady(); - } - }; -}; - -/*###### ## go_demon_portal ######*/ @@ -302,7 +202,5 @@ class go_demon_portal : public GameObjectScript void AddSC_desolace() { new npc_aged_dying_ancient_kodo(); - new go_iruxos(); - new npc_dalinda(); new go_demon_portal(); } diff --git a/src/server/scripts/Kalimdor/zone_durotar.cpp b/src/server/scripts/Kalimdor/zone_durotar.cpp index fa6b830c1ae..7a8b4567699 100644 --- a/src/server/scripts/Kalimdor/zone_durotar.cpp +++ b/src/server/scripts/Kalimdor/zone_durotar.cpp @@ -17,13 +17,12 @@ #include "ScriptMgr.h" #include "ScriptedCreature.h" -#include "Vehicle.h" #include "SpellScript.h" #include "Player.h" /*###### -##Quest 5441: Lazy Peons -##npc_lazy_peon +## Quest 25134: Lazy Peons +## npc_lazy_peon ######*/ enum LazyPeonYells @@ -33,10 +32,10 @@ enum LazyPeonYells enum LazyPeon { - QUEST_LAZY_PEONS = 5441, - GO_LUMBERPILE = 175784, - SPELL_BUFF_SLEEP = 17743, - SPELL_AWAKEN_PEON = 19938 + QUEST_LAZY_PEONS = 25134, + GO_LUMBERPILE = 175784, + SPELL_BUFF_SLEEP = 17743, + SPELL_AWAKEN_PEON = 19938 }; class npc_lazy_peon : public CreatureScript @@ -91,7 +90,7 @@ public: if (RebuffTimer <= Diff) { DoCast(me, SPELL_BUFF_SLEEP); - RebuffTimer = 300000; //Rebuff agian in 5 minutes + RebuffTimer = 300000; //Rebuff agian in 5 minutes } else RebuffTimer -= Diff; @@ -102,431 +101,6 @@ public: }; }; -enum Texts -{ - // Tiger Matriarch Credit - SAY_MATRIARCH_AGGRO = 0, - - // Troll Volunteer - SAY_VOLUNTEER_START = 0, - SAY_VOLUNTEER_END = 1, -}; - -enum Spells -{ - // Tiger Matriarch Credit - SPELL_SUMMON_MATRIARCH = 75187, - SPELL_NO_SUMMON_AURA = 75213, - SPELL_DETECT_INVIS = 75180, - SPELL_SUMMON_ZENTABRA_TRIGGER = 75212, - - // Tiger Matriarch - SPELL_POUNCE = 61184, - SPELL_FURIOUS_BITE = 75164, - SPELL_SUMMON_ZENTABRA = 75181, - SPELL_SPIRIT_OF_THE_TIGER_RIDER = 75166, - SPELL_EJECT_PASSENGERS = 50630, - - // Troll Volunteer - SPELL_VOLUNTEER_AURA = 75076, - SPELL_PETACT_AURA = 74071, - SPELL_QUEST_CREDIT = 75106, - SPELL_MOUNTING_CHECK = 75420, - SPELL_TURNIN = 73953, - SPELL_AOE_TURNIN = 75107, - - // Vol'jin War Drums - SPELL_MOTIVATE_1 = 75088, - SPELL_MOTIVATE_2 = 75086, -}; - -enum Creatures -{ - // Tiger Matriarch Credit - NPC_TIGER_VEHICLE = 40305, - - // Troll Volunteer - NPC_URUZIN = 40253, - NPC_VOLUNTEER_1 = 40264, - NPC_VOLUNTEER_2 = 40260, - - // Vol'jin War Drums - NPC_CITIZEN_1 = 40256, - NPC_CITIZEN_2 = 40257, -}; - -enum Events -{ - // Tiger Matriarch Credit - EVENT_CHECK_SUMMON_AURA = 1, - - // Tiger Matriarch - EVENT_POUNCE = 2, - EVENT_NOSUMMON = 3, -}; - -enum Points -{ - POINT_URUZIN = 4026400, -}; - -class npc_tiger_matriarch_credit : public CreatureScript -{ - public: - npc_tiger_matriarch_credit() : CreatureScript("npc_tiger_matriarch_credit") { } - - struct npc_tiger_matriarch_creditAI : public Scripted_NoMovementAI - { - npc_tiger_matriarch_creditAI(Creature* creature) : Scripted_NoMovementAI(creature) - { - events.ScheduleEvent(EVENT_CHECK_SUMMON_AURA, 2000); - } - - void UpdateAI(uint32 const diff) - { - events.Update(diff); - - if (events.ExecuteEvent() == EVENT_CHECK_SUMMON_AURA) - { - std::list<Creature*> tigers; - GetCreatureListWithEntryInGrid(tigers, me, NPC_TIGER_VEHICLE, 15.0f); - if (!tigers.empty()) - { - for (std::list<Creature*>::iterator itr = tigers.begin(); itr != tigers.end(); ++itr) - { - if (!(*itr)->isSummon()) - continue; - - if (Unit* summoner = (*itr)->ToTempSummon()->GetSummoner()) - if (!summoner->HasAura(SPELL_NO_SUMMON_AURA) && !summoner->HasAura(SPELL_SUMMON_ZENTABRA_TRIGGER) - && !summoner->isInCombat()) - { - me->AddAura(SPELL_NO_SUMMON_AURA, summoner); - me->AddAura(SPELL_DETECT_INVIS, summoner); - summoner->CastSpell(summoner, SPELL_SUMMON_MATRIARCH, true); - Talk(SAY_MATRIARCH_AGGRO, summoner->GetGUID()); - } - } - } - - events.ScheduleEvent(EVENT_CHECK_SUMMON_AURA, 5000); - } - } - - private: - EventMap events; - }; - - CreatureAI* GetAI(Creature* creature) const - { - return new npc_tiger_matriarch_creditAI(creature); - } -}; - -class npc_tiger_matriarch : public CreatureScript -{ - public: - npc_tiger_matriarch() : CreatureScript("npc_tiger_matriarch") {} - - struct npc_tiger_matriarchAI : public ScriptedAI - { - npc_tiger_matriarchAI(Creature* creature) : ScriptedAI(creature), - _tigerGuid(0) - { - } - - void EnterCombat(Unit* /*target*/) - { - _events.Reset(); - _events.ScheduleEvent(EVENT_POUNCE, 100); - _events.ScheduleEvent(EVENT_NOSUMMON, 50000); - } - - void IsSummonedBy(Unit* summoner) - { - if (summoner->GetTypeId() != TYPEID_PLAYER || !summoner->GetVehicle()) - return; - - _tigerGuid = summoner->GetVehicle()->GetBase()->GetGUID(); - if (Unit* tiger = ObjectAccessor::GetUnit(*me, _tigerGuid)) - { - me->AddThreat(tiger, 500000.0f); - DoCast(me, SPELL_FURIOUS_BITE); - } - } - - void KilledUnit(Unit* victim) - { - if (victim->GetTypeId() != TYPEID_UNIT || !victim->isSummon()) - return; - - if (Unit* vehSummoner = victim->ToTempSummon()->GetSummoner()) - { - vehSummoner->RemoveAurasDueToSpell(SPELL_NO_SUMMON_AURA); - vehSummoner->RemoveAurasDueToSpell(SPELL_DETECT_INVIS); - vehSummoner->RemoveAurasDueToSpell(SPELL_SPIRIT_OF_THE_TIGER_RIDER); - vehSummoner->RemoveAurasDueToSpell(SPELL_SUMMON_ZENTABRA_TRIGGER); - } - me->DespawnOrUnsummon(); - } - - void DamageTaken(Unit* attacker, uint32& damage) - { - if (!attacker->isSummon()) - return; - - if (HealthBelowPct(20)) - { - damage = 0; - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - if (Unit* vehSummoner = attacker->ToTempSummon()->GetSummoner()) - { - vehSummoner->AddAura(SPELL_SUMMON_ZENTABRA_TRIGGER, vehSummoner); - vehSummoner->CastSpell(vehSummoner, SPELL_SUMMON_ZENTABRA, true); - attacker->CastSpell(attacker, SPELL_EJECT_PASSENGERS, true); - vehSummoner->RemoveAurasDueToSpell(SPELL_NO_SUMMON_AURA); - vehSummoner->RemoveAurasDueToSpell(SPELL_DETECT_INVIS); - vehSummoner->RemoveAurasDueToSpell(SPELL_SPIRIT_OF_THE_TIGER_RIDER); - vehSummoner->RemoveAurasDueToSpell(SPELL_SUMMON_ZENTABRA_TRIGGER); - } - - me->DespawnOrUnsummon(); - } - } - - void UpdateAI(const uint32 diff) - { - if (!UpdateVictim()) - return; - - if (!_tigerGuid) - return; - - _events.Update(diff); - - while (uint32 eventId = _events.ExecuteEvent()) - { - switch (eventId) - { - case EVENT_POUNCE: - DoCastVictim(SPELL_POUNCE); - _events.ScheduleEvent(EVENT_POUNCE, 30000); - break; - case EVENT_NOSUMMON: // Reapply SPELL_NO_SUMMON_AURA - if (Unit* tiger = ObjectAccessor::GetUnit(*me, _tigerGuid)) - { - if (tiger->isSummon()) - if (Unit* vehSummoner = tiger->ToTempSummon()->GetSummoner()) - me->AddAura(SPELL_NO_SUMMON_AURA, vehSummoner); - } - _events.ScheduleEvent(EVENT_NOSUMMON, 50000); - break; - default: - break; - } - } - - DoMeleeAttackIfReady(); - } - - private: - EventMap _events; - uint64 _tigerGuid; - }; - - CreatureAI* GetAI(Creature* creature) const - { - return new npc_tiger_matriarchAI(creature); - } -}; - -// These models was found in sniff. -// TODO: generalize these models with race from dbc -uint32 const trollmodel[] = -{11665, 11734, 11750, 12037, 12038, 12042, 12049, 12849, 13529, 14759, 15570, 15701, -15702, 1882, 1897, 1976, 2025, 27286, 2734, 2735, 4084, 4085, 4087, 4089, 4231, 4357, -4358, 4360, 4361, 4362, 4363, 4370, 4532, 4537, 4540, 4610, 6839, 7037, 9767, 9768}; - -class npc_troll_volunteer : public CreatureScript -{ - public: - npc_troll_volunteer() : CreatureScript("npc_troll_volunteer") { } - - struct npc_troll_volunteerAI : public ScriptedAI - { - npc_troll_volunteerAI(Creature* creature) : ScriptedAI(creature) - { - } - - void InitializeAI() - { - if (me->isDead() || !me->GetOwner()) - return; - - Reset(); - - switch (urand(0, 3)) - { - case 0: - _mountModel = 6471; - break; - case 1: - _mountModel = 6473; - break; - case 2: - _mountModel = 6469; - break; - default: - _mountModel = 6472; - break; - } - me->SetDisplayId(trollmodel[urand(0, 39)]); - if (Player* player = me->GetOwner()->ToPlayer()) - me->GetMotionMaster()->MoveFollow(player, 5.0f, float(rand_norm() + 1.0f) * M_PI / 3.0f * 4.0f); - } - - void Reset() - { - _complete = false; - me->AddAura(SPELL_VOLUNTEER_AURA, me); - me->AddAura(SPELL_MOUNTING_CHECK, me); - DoCast(me, SPELL_PETACT_AURA); - me->SetReactState(REACT_PASSIVE); - Talk(SAY_VOLUNTEER_START); - } - - // This is needed for mount check aura to know what mountmodel the npc got stored - uint32 GetMountId() - { - return _mountModel; - } - - void MovementInform(uint32 type, uint32 id) - { - if (type != POINT_MOTION_TYPE) - return; - if (id == POINT_URUZIN) - me->DespawnOrUnsummon(); - } - - void SpellHit(Unit* caster, SpellInfo const* spell) - { - if (spell->Id == SPELL_AOE_TURNIN && caster->GetEntry() == NPC_URUZIN && !_complete) - { - _complete = true; // Preventing from giving credit twice - DoCast(me, SPELL_TURNIN); - DoCast(me, SPELL_QUEST_CREDIT); - me->RemoveAurasDueToSpell(SPELL_MOUNTING_CHECK); - me->Dismount(); - Talk(SAY_VOLUNTEER_END); - me->GetMotionMaster()->MovePoint(POINT_URUZIN, caster->GetPositionX(), caster->GetPositionY(), caster->GetPositionZ()); - } - } - - private: - uint32 _mountModel; - bool _complete; - }; - - CreatureAI* GetAI(Creature* creature) const - { - return new npc_troll_volunteerAI(creature); - } -}; - -typedef npc_troll_volunteer::npc_troll_volunteerAI VolunteerAI; - -class spell_mount_check : public SpellScriptLoader -{ - public: - spell_mount_check() : SpellScriptLoader("spell_mount_check") {} - - class spell_mount_check_AuraScript : public AuraScript - { - PrepareAuraScript(spell_mount_check_AuraScript) - bool Validate(SpellInfo const* /*spellEntry*/) - { - if (!sSpellMgr->GetSpellInfo(SPELL_MOUNTING_CHECK)) - return false; - return true; - } - - void HandleEffectPeriodic(AuraEffect const* /*aurEff*/) - { - Unit* target = GetTarget(); - Unit* owner = target->GetOwner(); - - if (!owner) - return; - - if (owner->IsMounted() && !target->IsMounted()) - { - if (VolunteerAI* volunteerAI = CAST_AI(VolunteerAI, target->GetAI())) - target->Mount(volunteerAI->GetMountId()); - } - else if (!owner->IsMounted() && target->IsMounted()) - target->Dismount(); - - target->SetSpeed(MOVE_RUN, owner->GetSpeedRate(MOVE_RUN)); - target->SetSpeed(MOVE_WALK, owner->GetSpeedRate(MOVE_WALK)); - } - - void Register() - { - OnEffectPeriodic += AuraEffectPeriodicFn(spell_mount_check_AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY); - } - }; - - AuraScript* GetAuraScript() const - { - return new spell_mount_check_AuraScript(); - } -}; - -class spell_voljin_war_drums : public SpellScriptLoader -{ - public: - spell_voljin_war_drums() : SpellScriptLoader("spell_voljin_war_drums") {} - - class spell_voljin_war_drums_SpellScript : public SpellScript - { - PrepareSpellScript(spell_voljin_war_drums_SpellScript) - bool Validate(SpellInfo const* /*spellEntry*/) - { - if (!sSpellMgr->GetSpellInfo(SPELL_MOTIVATE_1)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_MOTIVATE_2)) - return false; - return true; - } - - void HandleDummy(SpellEffIndex /*effIndex*/) - { - Unit* caster = GetCaster(); - if (Unit* target = GetHitUnit()) - { - uint32 motivate = 0; - if (target->GetEntry() == NPC_CITIZEN_1) - motivate = SPELL_MOTIVATE_1; - else if (target->GetEntry() == NPC_CITIZEN_2) - motivate = SPELL_MOTIVATE_2; - if (motivate) - caster->CastSpell(target, motivate, false); - } - } - - void Register() - { - OnEffectHitTarget += SpellEffectFn(spell_voljin_war_drums_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); - } - }; - - SpellScript* GetSpellScript() const - { - return new spell_voljin_war_drums_SpellScript(); - } -}; - enum VoodooSpells { SPELL_BREW = 16712, // Special Brew @@ -546,9 +120,9 @@ class spell_voodoo : public SpellScriptLoader class spell_voodoo_SpellScript : public SpellScript { - PrepareSpellScript(spell_voodoo_SpellScript) + PrepareSpellScript(spell_voodoo_SpellScript); - bool Validate(SpellInfo const* /*spellEntry*/) + bool Validate(SpellInfo const* /*spell*/) { if (!sSpellMgr->GetSpellInfo(SPELL_BREW) || !sSpellMgr->GetSpellInfo(SPELL_GHOSTLY) || !sSpellMgr->GetSpellInfo(SPELL_HEX1) || !sSpellMgr->GetSpellInfo(SPELL_HEX2) || @@ -580,10 +154,5 @@ class spell_voodoo : public SpellScriptLoader void AddSC_durotar() { new npc_lazy_peon(); - new npc_tiger_matriarch_credit(); - new npc_tiger_matriarch(); - new npc_troll_volunteer(); - new spell_mount_check(); - new spell_voljin_war_drums(); new spell_voodoo(); } diff --git a/src/server/scripts/Kalimdor/zone_dustwallow_marsh.cpp b/src/server/scripts/Kalimdor/zone_dustwallow_marsh.cpp index 37941227c78..59f707dadd9 100644 --- a/src/server/scripts/Kalimdor/zone_dustwallow_marsh.cpp +++ b/src/server/scripts/Kalimdor/zone_dustwallow_marsh.cpp @@ -19,16 +19,13 @@ /* ScriptData SDName: Dustwallow_Marsh SD%Complete: 95 -SDComment: Quest support: 11180, 558, 11126, 11142, 11174, Vendor Nat Pagle +SDComment: Quest support: 1270, 1222, 27245 SDCategory: Dustwallow Marsh EndScriptData */ /* ContentData -mobs_risen_husk_spirit -npc_lady_jaina_proudmoore -npc_nat_pagle -npc_private_hendel -npc_cassa_crimsonwing - handled by npc_taxi +npc_stinky +go_blackhoof_cage EndContentData */ #include "ScriptMgr.h" @@ -766,13 +763,7 @@ public: void AddSC_dustwallow_marsh() { - new mobs_risen_husk_spirit(); - new npc_lady_jaina_proudmoore(); - new npc_nat_pagle(); - new npc_private_hendel(); - new npc_zelfrax(); new npc_stinky(); - new npc_theramore_guard(); new spell_ooze_zap(); new spell_ooze_zap_channel_end(); new spell_energize_aoe(); diff --git a/src/server/scripts/Kalimdor/zone_felwood.cpp b/src/server/scripts/Kalimdor/zone_felwood.cpp index e23eaa961bb..47a6d10f67b 100644 --- a/src/server/scripts/Kalimdor/zone_felwood.cpp +++ b/src/server/scripts/Kalimdor/zone_felwood.cpp @@ -19,12 +19,11 @@ /* ScriptData SDName: Felwood SD%Complete: 95 -SDComment: Quest support: 4101, 4102 +SDComment: Quest support: SDCategory: Felwood EndScriptData */ /* ContentData -npcs_riverbreeze_and_silversky EndContentData */ #include "ScriptMgr.h" @@ -32,75 +31,6 @@ EndContentData */ #include "ScriptedGossip.h" #include "Player.h" -/*###### -## npcs_riverbreeze_and_silversky -######*/ - -#define GOSSIP_ITEM_BEACON "Please make me a Cenarion Beacon" - -enum RiverbreezeAndSilversky -{ - SPELL_CENARION_BEACON = 15120, - - NPC_ARATHANDRIS_SILVERSKY = 9528, - NPC_MAYBESS_RIVERBREEZE = 9529, - - QUEST_CLEASING_FELWOOD_A = 4101, - QUEST_CLEASING_FELWOOD_H = 4102 -}; - -class npcs_riverbreeze_and_silversky : public CreatureScript -{ -public: - npcs_riverbreeze_and_silversky() : CreatureScript("npcs_riverbreeze_and_silversky") { } - - bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) - { - player->PlayerTalkClass->ClearMenus(); - if (action == GOSSIP_ACTION_INFO_DEF+1) - { - player->CLOSE_GOSSIP_MENU(); - creature->CastSpell(player, SPELL_CENARION_BEACON, false); - } - return true; - } - - bool OnGossipHello(Player* player, Creature* creature) - { - if (creature->isQuestGiver()) - player->PrepareQuestMenu(creature->GetGUID()); - - uint32 creatureId = creature->GetEntry(); - - if (creatureId == NPC_ARATHANDRIS_SILVERSKY) - { - if (player->GetQuestRewardStatus(QUEST_CLEASING_FELWOOD_A)) - { - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BEACON, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - player->SEND_GOSSIP_MENU(2848, creature->GetGUID()); - } else if (player->GetTeam() == HORDE) - player->SEND_GOSSIP_MENU(2845, creature->GetGUID()); - else - player->SEND_GOSSIP_MENU(2844, creature->GetGUID()); - } - - if (creatureId == NPC_MAYBESS_RIVERBREEZE) - { - if (player->GetQuestRewardStatus(QUEST_CLEASING_FELWOOD_H)) - { - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BEACON, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - player->SEND_GOSSIP_MENU(2849, creature->GetGUID()); - } else if (player->GetTeam() == ALLIANCE) - player->SEND_GOSSIP_MENU(2843, creature->GetGUID()); - else - player->SEND_GOSSIP_MENU(2842, creature->GetGUID()); - } - - return true; - } -}; - void AddSC_felwood() { - new npcs_riverbreeze_and_silversky(); } diff --git a/src/server/scripts/Kalimdor/zone_feralas.cpp b/src/server/scripts/Kalimdor/zone_feralas.cpp index 2d5b383cefc..bde5e6ac25e 100644 --- a/src/server/scripts/Kalimdor/zone_feralas.cpp +++ b/src/server/scripts/Kalimdor/zone_feralas.cpp @@ -16,237 +16,7 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -/* ScriptData -SDName: Feralas -SD%Complete: 100 -SDComment: Quest support: 3520, 2767, Special vendor Gregan Brewspewer -SDCategory: Feralas -EndScriptData */ - -#include "ScriptMgr.h" -#include "ScriptedCreature.h" -#include "ScriptedEscortAI.h" -#include "ScriptedGossip.h" -#include "SpellScript.h" -#include "Player.h" -#include "WorldSession.h" - -/*###### -## npc_gregan_brewspewer -######*/ - -#define GOSSIP_HELLO "Buy somethin', will ya?" - -class npc_gregan_brewspewer : public CreatureScript -{ -public: - npc_gregan_brewspewer() : CreatureScript("npc_gregan_brewspewer") { } - - bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) - { - player->PlayerTalkClass->ClearMenus(); - if (action == GOSSIP_ACTION_INFO_DEF+1) - { - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); - player->SEND_GOSSIP_MENU(2434, creature->GetGUID()); - } - if (action == GOSSIP_ACTION_TRADE) - player->GetSession()->SendListInventory(creature->GetGUID()); - return true; - } - - bool OnGossipHello(Player* player, Creature* creature) - { - if (creature->isQuestGiver()) - player->PrepareQuestMenu(creature->GetGUID()); - - if (creature->isVendor() && player->GetQuestStatus(3909) == QUEST_STATUS_INCOMPLETE) - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - - player->SEND_GOSSIP_MENU(2433, creature->GetGUID()); - return true; - } - -}; - -/*###### -## npc_oox22fe -######*/ - -enum OOX -{ - SAY_OOX_START = 0, - SAY_OOX_AGGRO = 1, - SAY_OOX_AMBUSH = 2, - SAY_OOX_END = 3, - - NPC_YETI = 7848, - NPC_GORILLA = 5260, - NPC_WOODPAW_REAVER = 5255, - NPC_WOODPAW_BRUTE = 5253, - NPC_WOODPAW_ALPHA = 5258, - NPC_WOODPAW_MYSTIC = 5254, - - QUEST_RESCUE_OOX22FE = 2767, - FACTION_ESCORTEE_A = 774, - FACTION_ESCORTEE_H = 775 -}; - -class npc_oox22fe : public CreatureScript -{ -public: - npc_oox22fe() : CreatureScript("npc_oox22fe") { } - - bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) - { - if (quest->GetQuestId() == QUEST_RESCUE_OOX22FE) - { - creature->AI()->Talk(SAY_OOX_START); - //change that the npc is not lying dead on the ground - creature->SetStandState(UNIT_STAND_STATE_STAND); - - if (player->GetTeam() == ALLIANCE) - creature->setFaction(FACTION_ESCORTEE_A); - - if (player->GetTeam() == HORDE) - creature->setFaction(FACTION_ESCORTEE_H); - - if (npc_escortAI* pEscortAI = CAST_AI(npc_oox22fe::npc_oox22feAI, creature->AI())) - pEscortAI->Start(true, false, player->GetGUID()); - - } - return true; - } - - CreatureAI* GetAI(Creature* creature) const - { - return new npc_oox22feAI(creature); - } - - struct npc_oox22feAI : public npc_escortAI - { - npc_oox22feAI(Creature* creature) : npc_escortAI(creature) { } - - void WaypointReached(uint32 waypointId) - { - switch (waypointId) - { - // First Ambush(3 Yetis) - case 11: - Talk(SAY_OOX_AMBUSH); - me->SummonCreature(NPC_YETI, -4841.01f, 1593.91f, 73.42f, 3.98f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000); - me->SummonCreature(NPC_YETI, -4837.61f, 1568.58f, 78.21f, 3.13f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000); - me->SummonCreature(NPC_YETI, -4841.89f, 1569.95f, 76.53f, 0.68f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000); - break; - //Second Ambush(3 Gorillas) - case 21: - Talk(SAY_OOX_AMBUSH); - me->SummonCreature(NPC_GORILLA, -4595.81f, 2005.99f, 53.08f, 3.74f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000); - me->SummonCreature(NPC_GORILLA, -4597.53f, 2008.31f, 52.70f, 3.78f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000); - me->SummonCreature(NPC_GORILLA, -4599.37f, 2010.59f, 52.77f, 3.84f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000); - break; - //Third Ambush(4 Gnolls) - case 30: - Talk(SAY_OOX_AMBUSH); - me->SummonCreature(NPC_WOODPAW_REAVER, -4425.14f, 2075.87f, 47.77f, 3.77f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000); - me->SummonCreature(NPC_WOODPAW_BRUTE, -4426.68f, 2077.98f, 47.57f, 3.77f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000); - me->SummonCreature(NPC_WOODPAW_MYSTIC, -4428.33f, 2080.24f, 47.43f, 3.87f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000); - me->SummonCreature(NPC_WOODPAW_ALPHA, -4430.04f, 2075.54f, 46.83f, 3.81f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000); - break; - case 37: - Talk(SAY_OOX_END); - // Award quest credit - if (Player* player = GetPlayerForEscort()) - player->GroupEventHappens(QUEST_RESCUE_OOX22FE, me); - break; - } - } - - void Reset() - { - if (!HasEscortState(STATE_ESCORT_ESCORTING)) - me->SetStandState(UNIT_STAND_STATE_DEAD); - } - - void EnterCombat(Unit* /*who*/) - { - //For an small probability the npc says something when he get aggro - if (urand(0, 9) > 7) - Talk(SAY_OOX_AGGRO); - } - - void JustSummoned(Creature* summoned) - { - summoned->AI()->AttackStart(me); - } - }; - -}; - -/*###### -## npc_screecher_spirit -######*/ - -class npc_screecher_spirit : public CreatureScript -{ -public: - npc_screecher_spirit() : CreatureScript("npc_screecher_spirit") { } - - bool OnGossipHello(Player* player, Creature* creature) - { - player->SEND_GOSSIP_MENU(2039, creature->GetGUID()); - player->TalkedToCreature(creature->GetEntry(), creature->GetGUID()); - creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - - return true; - } - -}; - -enum GordunniTrap -{ - GO_GORDUNNI_DIRT_MOUND = 144064, -}; - -class spell_gordunni_trap : public SpellScriptLoader -{ - public: - spell_gordunni_trap() : SpellScriptLoader("spell_gordunni_trap") { } - - class spell_gordunni_trap_SpellScript : public SpellScript - { - PrepareSpellScript(spell_gordunni_trap_SpellScript); - - void HandleDummy() - { - if (Unit* caster = GetCaster()) - if (GameObject* chest = caster->SummonGameObject(GO_GORDUNNI_DIRT_MOUND, caster->GetPositionX(), caster->GetPositionY(), caster->GetPositionZ(), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0)) - { - chest->SetSpellId(GetSpellInfo()->Id); - caster->RemoveGameObject(chest, false); - } - } - - void Register() - { - OnCast += SpellCastFn(spell_gordunni_trap_SpellScript::HandleDummy); - } - }; - - SpellScript* GetSpellScript() const - { - return new spell_gordunni_trap_SpellScript(); - } -}; - -/*###### -## AddSC -######*/ - void AddSC_feralas() { - new npc_gregan_brewspewer(); - new npc_oox22fe(); - new npc_screecher_spirit(); - new spell_gordunni_trap(); + } diff --git a/src/server/scripts/Kalimdor/zone_moonglade.cpp b/src/server/scripts/Kalimdor/zone_moonglade.cpp index e41ffae03e6..7e52bd0eedf 100644 --- a/src/server/scripts/Kalimdor/zone_moonglade.cpp +++ b/src/server/scripts/Kalimdor/zone_moonglade.cpp @@ -18,17 +18,13 @@ /* ScriptData SDName: Moonglade -SD%Complete: 100 -SDComment: Quest support: 30, 272, 5929, 5930, 10965. Special Flight Paths for Druid class. +SD%Complete: 0 +SDComment: Quest support: SDCategory: Moonglade EndScriptData */ /* ContentData -npc_bunthen_plainswind -npc_great_bear_spirit -npc_silva_filnaveth -npc_clintar_spirit -npc_clintar_dreamwalker +npc_omen EndContentData */ #include "ScriptMgr.h" diff --git a/src/server/scripts/Kalimdor/zone_mulgore.cpp b/src/server/scripts/Kalimdor/zone_mulgore.cpp index aca55284b67..1ffe1179fbf 100644 --- a/src/server/scripts/Kalimdor/zone_mulgore.cpp +++ b/src/server/scripts/Kalimdor/zone_mulgore.cpp @@ -19,14 +19,13 @@ /* ScriptData SDName: Mulgore SD%Complete: 100 -SDComment: Support for quest: 11129, 772 +SDComment: Support for quest: 11129, 861 SDCategory: Mulgore EndScriptData */ /* ContentData npc_skorn_whitecloud npc_kyle_frenzied -npc_plains_vision EndContentData */ #include "ScriptMgr.h" @@ -201,127 +200,8 @@ public: }; -/*##### -# npc_plains_vision -######*/ - -Position const wpPlainVision[50] = -{ - {-2226.32f, -408.095f, -9.36235f, 0.0f}, - {-2203.04f, -437.212f, -5.72498f, 0.0f}, - {-2163.91f, -457.851f, -7.09049f, 0.0f}, - {-2123.87f, -448.137f, -9.29591f, 0.0f}, - {-2104.66f, -427.166f, -6.49513f, 0.0f}, - {-2101.48f, -422.826f, -5.3567f, 0.0f}, - {-2097.56f, -417.083f, -7.16716f, 0.0f}, - {-2084.87f, -398.626f, -9.88973f, 0.0f}, - {-2072.71f, -382.324f, -10.2488f, 0.0f}, - {-2054.05f, -356.728f, -6.22468f, 0.0f}, - {-2051.8f, -353.645f, -5.35791f, 0.0f}, - {-2049.08f, -349.912f, -6.15723f, 0.0f}, - {-2030.6f, -310.724f, -9.59302f, 0.0f}, - {-2002.15f, -249.308f, -10.8124f, 0.0f}, - {-1972.85f, -195.811f, -10.6316f, 0.0f}, - {-1940.93f, -147.652f, -11.7055f, 0.0f}, - {-1888.06f, -81.943f, -11.4404f, 0.0f}, - {-1837.05f, -34.0109f, -12.258f, 0.0f}, - {-1796.12f, -14.6462f, -10.3581f, 0.0f}, - {-1732.61f, -4.27746f, -10.0213f, 0.0f}, - {-1688.94f, -0.829945f, -11.7103f, 0.0f}, - {-1681.32f, 13.0313f, -9.48056f, 0.0f}, - {-1677.04f, 36.8349f, -7.10318f, 0.0f}, - {-1675.2f, 68.559f, -8.95384f, 0.0f}, - {-1676.57f, 89.023f, -9.65104f, 0.0f}, - {-1678.16f, 110.939f, -10.1782f, 0.0f}, - {-1677.86f, 128.681f, -5.73869f, 0.0f}, - {-1675.27f, 144.324f, -3.47916f, 0.0f}, - {-1671.7f, 163.169f, -1.23098f, 0.0f}, - {-1666.61f, 181.584f, 5.26145f, 0.0f}, - {-1661.51f, 196.154f, 8.95252f, 0.0f}, - {-1655.47f, 210.811f, 8.38727f, 0.0f}, - {-1647.07f, 226.947f, 5.27755f, 0.0f}, - {-1621.65f, 232.91f, 2.69579f, 0.0f}, - {-1600.23f, 237.641f, 2.98539f, 0.0f}, - {-1576.07f, 242.546f, 4.66541f, 0.0f}, - {-1554.57f, 248.494f, 6.60377f, 0.0f}, - {-1547.53f, 259.302f, 10.6741f, 0.0f}, - {-1541.7f, 269.847f, 16.4418f, 0.0f}, - {-1539.83f, 278.989f, 21.0597f, 0.0f}, - {-1540.16f, 290.219f, 27.8247f, 0.0f}, - {-1538.99f, 298.983f, 34.0032f, 0.0f}, - {-1540.38f, 307.337f, 41.3557f, 0.0f}, - {-1536.61f, 314.884f, 48.0179f, 0.0f}, - {-1532.42f, 323.277f, 55.6667f, 0.0f}, - {-1528.77f, 329.774f, 61.1525f, 0.0f}, - {-1525.65f, 333.18f, 63.2161f, 0.0f}, - {-1517.01f, 350.713f, 62.4286f, 0.0f}, - {-1511.39f, 362.537f, 62.4539f, 0.0f}, - {-1508.68f, 366.822f, 62.733f, 0.0f} -}; - -class npc_plains_vision : public CreatureScript -{ -public: - npc_plains_vision() : CreatureScript("npc_plains_vision") { } - - CreatureAI* GetAI(Creature* creature) const - { - return new npc_plains_visionAI (creature); - } - - struct npc_plains_visionAI : public ScriptedAI - { - npc_plains_visionAI(Creature* creature) : ScriptedAI(creature) {} - - bool newWaypoint; - uint8 WayPointId; - uint8 amountWP; - - void Reset() - { - WayPointId = 0; - newWaypoint = true; - amountWP = 49; - } - - void EnterCombat(Unit* /*who*/){} - - void MovementInform(uint32 type, uint32 id) - { - if (type != POINT_MOTION_TYPE) - return; - - if (id < amountWP) - { - ++WayPointId; - newWaypoint = true; - } - else - { - me->setDeathState(JUST_DIED); - me->RemoveCorpse(); - } - } - - void UpdateAI(const uint32 /*diff*/) - { - if (newWaypoint) - { - me->GetMotionMaster()->MovePoint(WayPointId, wpPlainVision[WayPointId]); - newWaypoint = false; - } - } - }; - -}; - -/*##### -# -######*/ - void AddSC_mulgore() { new npc_skorn_whitecloud(); new npc_kyle_frenzied(); - new npc_plains_vision(); } diff --git a/src/server/scripts/Kalimdor/zone_orgrimmar.cpp b/src/server/scripts/Kalimdor/zone_orgrimmar.cpp index 42ef9843a4e..ccc8bdc257a 100644 --- a/src/server/scripts/Kalimdor/zone_orgrimmar.cpp +++ b/src/server/scripts/Kalimdor/zone_orgrimmar.cpp @@ -18,14 +18,12 @@ /* ScriptData SDName: Orgrimmar -SD%Complete: 100 -SDComment: Quest support: 2460, 6566 +SD%Complete: 0 +SDComment: Quest support: SDCategory: Orgrimmar EndScriptData */ /* ContentData -npc_shenthul -npc_thrall_warchief EndContentData */ #include "ScriptMgr.h" @@ -33,222 +31,6 @@ EndContentData */ #include "ScriptedGossip.h" #include "Player.h" -/*###### -## npc_shenthul -######*/ - -enum Shenthul -{ - QUEST_SHATTERED_SALUTE = 2460 -}; - -class npc_shenthul : public CreatureScript -{ -public: - npc_shenthul() : CreatureScript("npc_shenthul") { } - - bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) - { - if (quest->GetQuestId() == QUEST_SHATTERED_SALUTE) - { - CAST_AI(npc_shenthul::npc_shenthulAI, creature->AI())->CanTalk = true; - CAST_AI(npc_shenthul::npc_shenthulAI, creature->AI())->PlayerGUID = player->GetGUID(); - } - return true; - } - - CreatureAI* GetAI(Creature* creature) const - { - return new npc_shenthulAI (creature); - } - - struct npc_shenthulAI : public ScriptedAI - { - npc_shenthulAI(Creature* creature) : ScriptedAI(creature) {} - - bool CanTalk; - bool CanEmote; - uint32 SaluteTimer; - uint32 ResetTimer; - uint64 PlayerGUID; - - void Reset() - { - CanTalk = false; - CanEmote = false; - SaluteTimer = 6000; - ResetTimer = 0; - PlayerGUID = 0; - } - - void EnterCombat(Unit* /*who*/) {} - - void UpdateAI(const uint32 diff) - { - if (CanEmote) - { - if (ResetTimer <= diff) - { - if (Player* player = Unit::GetPlayer(*me, PlayerGUID)) - { - if (player->GetTypeId() == TYPEID_PLAYER && player->GetQuestStatus(QUEST_SHATTERED_SALUTE) == QUEST_STATUS_INCOMPLETE) - player->FailQuest(QUEST_SHATTERED_SALUTE); - } - Reset(); - } else ResetTimer -= diff; - } - - if (CanTalk && !CanEmote) - { - if (SaluteTimer <= diff) - { - me->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE); - CanEmote = true; - ResetTimer = 60000; - } else SaluteTimer -= diff; - } - - if (!UpdateVictim()) - return; - - DoMeleeAttackIfReady(); - } - - void ReceiveEmote(Player* player, uint32 emote) - { - if (emote == TEXT_EMOTE_SALUTE && player->GetQuestStatus(QUEST_SHATTERED_SALUTE) == QUEST_STATUS_INCOMPLETE) - { - if (CanEmote) - { - player->AreaExploredOrEventHappens(QUEST_SHATTERED_SALUTE); - Reset(); - } - } - } - }; - -}; - -/*###### -## npc_thrall_warchief -######*/ - -enum ThrallWarchief -{ - QUEST_6566 = 6566, - - SPELL_CHAIN_LIGHTNING = 16033, - SPELL_SHOCK = 16034 -}; - -#define GOSSIP_HTW "Please share your wisdom with me, Warchief." -#define GOSSIP_STW1 "What discoveries?" -#define GOSSIP_STW2 "Usurper?" -#define GOSSIP_STW3 "With all due respect, Warchief - why not allow them to be destroyed? Does this not strengthen our position?" -#define GOSSIP_STW4 "I... I did not think of it that way, Warchief." -#define GOSSIP_STW5 "I live only to serve, Warchief! My life is empty and meaningless without your guidance." -#define GOSSIP_STW6 "Of course, Warchief!" - -//TODO: verify abilities/timers -class npc_thrall_warchief : public CreatureScript -{ -public: - npc_thrall_warchief() : CreatureScript("npc_thrall_warchief") { } - - bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) - { - player->PlayerTalkClass->ClearMenus(); - switch (action) - { - case GOSSIP_ACTION_INFO_DEF+1: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); - player->SEND_GOSSIP_MENU(5733, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+2: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3); - player->SEND_GOSSIP_MENU(5734, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+3: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4); - player->SEND_GOSSIP_MENU(5735, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+4: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5); - player->SEND_GOSSIP_MENU(5736, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+5: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6); - player->SEND_GOSSIP_MENU(5737, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+6: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+7); - player->SEND_GOSSIP_MENU(5738, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+7: - player->CLOSE_GOSSIP_MENU(); - player->AreaExploredOrEventHappens(QUEST_6566); - break; - } - return true; - } - - bool OnGossipHello(Player* player, Creature* creature) - { - if (creature->isQuestGiver()) - player->PrepareQuestMenu(creature->GetGUID()); - - if (player->GetQuestStatus(QUEST_6566) == QUEST_STATUS_INCOMPLETE) - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HTW, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - - player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); - return true; - } - - CreatureAI* GetAI(Creature* creature) const - { - return new npc_thrall_warchiefAI (creature); - } - - struct npc_thrall_warchiefAI : public ScriptedAI - { - npc_thrall_warchiefAI(Creature* creature) : ScriptedAI(creature) {} - - uint32 ChainLightningTimer; - uint32 ShockTimer; - - void Reset() - { - ChainLightningTimer = 2000; - ShockTimer = 8000; - } - - void EnterCombat(Unit* /*who*/) {} - - void UpdateAI(const uint32 diff) - { - if (!UpdateVictim()) - return; - - if (ChainLightningTimer <= diff) - { - DoCast(me->getVictim(), SPELL_CHAIN_LIGHTNING); - ChainLightningTimer = 9000; - } else ChainLightningTimer -= diff; - - if (ShockTimer <= diff) - { - DoCast(me->getVictim(), SPELL_SHOCK); - ShockTimer = 15000; - } else ShockTimer -= diff; - - DoMeleeAttackIfReady(); - } - }; - -}; - void AddSC_orgrimmar() { - new npc_shenthul(); - new npc_thrall_warchief(); } diff --git a/src/server/scripts/Kalimdor/zone_silithus.cpp b/src/server/scripts/Kalimdor/zone_silithus.cpp index a612269eff7..9df0d5c4ef8 100644 --- a/src/server/scripts/Kalimdor/zone_silithus.cpp +++ b/src/server/scripts/Kalimdor/zone_silithus.cpp @@ -19,14 +19,14 @@ /* ScriptData SDName: Silithus SD%Complete: 100 -SDComment: Quest support: 7785, 8304, 8507. +SDComment: Quest support: 7785, 8304. SDCategory: Silithus EndScriptData */ /* ContentData npc_highlord_demitrian npcs_rutgar_and_frankal -quest_a_pawn_on_the_eternal_pawn +go_wind_stone EndContentData */ #include "ScriptMgr.h" @@ -1505,10 +1505,6 @@ class go_wind_stone : public GameObjectScript void AddSC_silithus() { - new go_crystalline_tear(); - new npc_anachronos_quest_trigger(); - new npc_anachronos_the_ancient(); - new mob_qiraj_war_spawn(); new npc_highlord_demitrian(); new npcs_rutgar_and_frankal(); new go_wind_stone(); diff --git a/src/server/scripts/Kalimdor/zone_stonetalon_mountains.cpp b/src/server/scripts/Kalimdor/zone_stonetalon_mountains.cpp index 26c92c7404c..4c22b4fc81d 100644 --- a/src/server/scripts/Kalimdor/zone_stonetalon_mountains.cpp +++ b/src/server/scripts/Kalimdor/zone_stonetalon_mountains.cpp @@ -16,164 +16,6 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -/* ScriptData -SDName: Stonetalon_Mountains -SD%Complete: 95 -SDComment: Quest support: 6627, 6523 -SDCategory: Stonetalon Mountains -EndScriptData */ - -/* ContentData -npc_braug_dimspirit -npc_kaya_flathoof -EndContentData */ - -#include "ScriptMgr.h" -#include "ScriptedCreature.h" -#include "ScriptedGossip.h" -#include "ScriptedEscortAI.h" -#include "Player.h" - -/*###### -## npc_braug_dimspirit -######*/ - -#define GOSSIP_HBD1 "Ysera" -#define GOSSIP_HBD2 "Neltharion" -#define GOSSIP_HBD3 "Nozdormu" -#define GOSSIP_HBD4 "Alexstrasza" -#define GOSSIP_HBD5 "Malygos" - -class npc_braug_dimspirit : public CreatureScript -{ -public: - npc_braug_dimspirit() : CreatureScript("npc_braug_dimspirit") { } - - bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) - { - player->PlayerTalkClass->ClearMenus(); - if (action == GOSSIP_ACTION_INFO_DEF+1) - { - player->CLOSE_GOSSIP_MENU(); - creature->CastSpell(player, 6766, false); - - } - if (action == GOSSIP_ACTION_INFO_DEF+2) - { - player->CLOSE_GOSSIP_MENU(); - player->AreaExploredOrEventHappens(6627); - } - return true; - } - - bool OnGossipHello(Player* player, Creature* creature) - { - if (creature->isQuestGiver()) - player->PrepareQuestMenu(creature->GetGUID()); - - if (player->GetQuestStatus(6627) == QUEST_STATUS_INCOMPLETE) - { - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBD1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBD2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBD3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBD4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBD5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - - player->SEND_GOSSIP_MENU(5820, creature->GetGUID()); - } - else - player->SEND_GOSSIP_MENU(5819, creature->GetGUID()); - - return true; - } - -}; - -/*###### -## npc_kaya_flathoof -######*/ - -enum Kaya -{ - FACTION_ESCORTEE_H = 775, - - NPC_GRIMTOTEM_RUFFIAN = 11910, - NPC_GRIMTOTEM_BRUTE = 11912, - NPC_GRIMTOTEM_SORCERER = 11913, - - SAY_START = 0, - SAY_AMBUSH = 1, - SAY_END = 2, - - QUEST_PROTECT_KAYA = 6523 -}; - -class npc_kaya_flathoof : public CreatureScript -{ -public: - npc_kaya_flathoof() : CreatureScript("npc_kaya_flathoof") { } - - struct npc_kaya_flathoofAI : public npc_escortAI - { - npc_kaya_flathoofAI(Creature* creature) : npc_escortAI(creature) {} - - void WaypointReached(uint32 waypointId) - { - Player* player = GetPlayerForEscort(); - if (!player) - return; - - switch (waypointId) - { - case 16: - Talk(SAY_AMBUSH); - me->SummonCreature(NPC_GRIMTOTEM_BRUTE, -48.53f, -503.34f, -46.31f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); - me->SummonCreature(NPC_GRIMTOTEM_RUFFIAN, -38.85f, -503.77f, -45.90f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); - me->SummonCreature(NPC_GRIMTOTEM_SORCERER, -36.37f, -496.23f, -45.71f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); - break; - case 18: - me->SetInFront(player); - Talk(SAY_END); - player->GroupEventHappens(QUEST_PROTECT_KAYA, me); - break; - } - } - - void JustSummoned(Creature* summoned) - { - summoned->AI()->AttackStart(me); - } - - void Reset(){} - }; - - bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) - { - if (quest->GetQuestId() == QUEST_PROTECT_KAYA) - { - if (npc_escortAI* pEscortAI = CAST_AI(npc_kaya_flathoof::npc_kaya_flathoofAI, creature->AI())) - pEscortAI->Start(true, false, player->GetGUID()); - - creature->AI()->Talk(SAY_START); - creature->setFaction(113); - creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); - } - return true; - } - - CreatureAI* GetAI(Creature* creature) const - { - return new npc_kaya_flathoofAI(creature); - } - -}; - -/*###### -## AddSC -######*/ - void AddSC_stonetalon_mountains() { - new npc_braug_dimspirit(); - new npc_kaya_flathoof(); } diff --git a/src/server/scripts/Kalimdor/zone_tanaris.cpp b/src/server/scripts/Kalimdor/zone_tanaris.cpp index 0648e40416d..97641e429ad 100644 --- a/src/server/scripts/Kalimdor/zone_tanaris.cpp +++ b/src/server/scripts/Kalimdor/zone_tanaris.cpp @@ -19,18 +19,14 @@ /* ScriptData SDName: Tanaris SD%Complete: 80 -SDComment: Quest support: 648, 1560, 2954, 4005, 10277, 10279(Special flight path). Noggenfogger vendor +SDComment: Quest support: 648, 10277, 10279(Special flight path). SDCategory: Tanaris EndScriptData */ /* ContentData -mob_aquementas npc_custodian_of_time -npc_marin_noggenfogger npc_steward_of_time -npc_stone_watcher_of_norgannon npc_OOX17 -npc_tooga EndContentData */ #include "ScriptMgr.h" @@ -279,39 +275,6 @@ public: }; /*###### -## npc_marin_noggenfogger -######*/ - -class npc_marin_noggenfogger : public CreatureScript -{ -public: - npc_marin_noggenfogger() : CreatureScript("npc_marin_noggenfogger") { } - - bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) - { - player->PlayerTalkClass->ClearMenus(); - if (action == GOSSIP_ACTION_TRADE) - player->GetSession()->SendListInventory(creature->GetGUID()); - - return true; - } - - bool OnGossipHello(Player* player, Creature* creature) - { - if (creature->isQuestGiver()) - player->PrepareQuestMenu(creature->GetGUID()); - - if (creature->isVendor() && player->GetQuestRewardStatus(2662)) - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); - - player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); - - return true; - } - -}; - -/*###### ## npc_steward_of_time ######*/ @@ -358,70 +321,6 @@ public: }; /*###### -## npc_stone_watcher_of_norgannon -######*/ - -#define GOSSIP_ITEM_NORGANNON_1 "What function do you serve?" -#define GOSSIP_ITEM_NORGANNON_2 "What are the Plates of Uldum?" -#define GOSSIP_ITEM_NORGANNON_3 "Where are the Plates of Uldum?" -#define GOSSIP_ITEM_NORGANNON_4 "Excuse me? We've been \"reschedueled for visitations\"? What does that mean?!" -#define GOSSIP_ITEM_NORGANNON_5 "So, what's inside Uldum?" -#define GOSSIP_ITEM_NORGANNON_6 "I will return when i have the Plates of Uldum." - -class npc_stone_watcher_of_norgannon : public CreatureScript -{ -public: - npc_stone_watcher_of_norgannon() : CreatureScript("npc_stone_watcher_of_norgannon") { } - - bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) - { - player->PlayerTalkClass->ClearMenus(); - switch (action) - { - case GOSSIP_ACTION_INFO_DEF: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - player->SEND_GOSSIP_MENU(1675, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+1: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); - player->SEND_GOSSIP_MENU(1676, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+2: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3); - player->SEND_GOSSIP_MENU(1677, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+3: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4); - player->SEND_GOSSIP_MENU(1678, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+4: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5); - player->SEND_GOSSIP_MENU(1679, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+5: - player->CLOSE_GOSSIP_MENU(); - player->AreaExploredOrEventHappens(2954); - break; - } - return true; - } - - bool OnGossipHello(Player* player, Creature* creature) - { - if (creature->isQuestGiver()) - player->PrepareQuestMenu(creature->GetGUID()); - - if (player->GetQuestStatus(2954) == QUEST_STATUS_INCOMPLETE) - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); - - player->SEND_GOSSIP_MENU(1674, creature->GetGUID()); - - return true; - } - -}; - -/*###### ## npc_OOX17 ######*/ @@ -675,11 +574,7 @@ public: void AddSC_tanaris() { - new mob_aquementas(); new npc_custodian_of_time(); - new npc_marin_noggenfogger(); new npc_steward_of_time(); - new npc_stone_watcher_of_norgannon(); new npc_OOX17(); - new npc_tooga(); } diff --git a/src/server/scripts/Kalimdor/zone_the_barrens.cpp b/src/server/scripts/Kalimdor/zone_the_barrens.cpp index b349de8f083..f97c718717f 100644 --- a/src/server/scripts/Kalimdor/zone_the_barrens.cpp +++ b/src/server/scripts/Kalimdor/zone_the_barrens.cpp @@ -19,16 +19,11 @@ /* ScriptData SDName: The_Barrens SD%Complete: 90 -SDComment: Quest support: 863, 898, 1719, 2458, 4921, 6981, +SDComment: Quest support: 863 SDCategory: Barrens EndScriptData */ /* ContentData -npc_beaten_corpse -npc_gilthares -npc_sputtervalve -npc_taskmaster_fizzule -npc_twiggy_flathead npc_wizzlecrank_shredder EndContentData */ @@ -686,10 +681,5 @@ public: void AddSC_the_barrens() { - new npc_beaten_corpse(); - new npc_gilthares(); - new npc_sputtervalve(); - new npc_taskmaster_fizzule(); - new npc_twiggy_flathead(); new npc_wizzlecrank_shredder(); } diff --git a/src/server/scripts/Kalimdor/zone_thousand_needles.cpp b/src/server/scripts/Kalimdor/zone_thousand_needles.cpp index 9c47991a5d5..df75b045309 100644 --- a/src/server/scripts/Kalimdor/zone_thousand_needles.cpp +++ b/src/server/scripts/Kalimdor/zone_thousand_needles.cpp @@ -16,448 +16,6 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -/* ScriptData -SDName: Thousand Needles -SD%Complete: 100 -SDComment: Support for Quest: 1950, 4770, 4904, 4966, 5151. -SDCategory: Thousand Needles -EndScriptData */ - -/* ContentData -npc_kanati -npc_lakota_windsong -npc_swiftmountain -npc_plucky -npc_enraged_panther -go_panther_cage -EndContentData */ - -#include "ScriptMgr.h" -#include "ScriptedCreature.h" -#include "ScriptedGossip.h" -#include "ScriptedEscortAI.h" -#include "Player.h" - -/*##### -# npc_kanati -######*/ - -enum Kanati -{ - SAY_KAN_START = 0, - - QUEST_PROTECT_KANATI = 4966, - NPC_GALAK_ASS = 10720 -}; - -Position const GalakLoc = {-4867.387695f, -1357.353760f, -48.226f, 0.0f}; - -class npc_kanati : public CreatureScript -{ -public: - npc_kanati() : CreatureScript("npc_kanati") { } - - bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) - { - if (quest->GetQuestId() == QUEST_PROTECT_KANATI) - if (npc_kanatiAI* pEscortAI = CAST_AI(npc_kanati::npc_kanatiAI, creature->AI())) - pEscortAI->Start(false, false, player->GetGUID(), quest, true); - - return true; - } - - CreatureAI* GetAI(Creature* creature) const - { - return new npc_kanatiAI(creature); - } - - struct npc_kanatiAI : public npc_escortAI - { - npc_kanatiAI(Creature* creature) : npc_escortAI(creature) { } - - void Reset() {} - - void WaypointReached(uint32 waypointId) - { - switch (waypointId) - { - case 0: - Talk(SAY_KAN_START); - DoSpawnGalak(); - break; - case 1: - if (Player* player = GetPlayerForEscort()) - player->GroupEventHappens(QUEST_PROTECT_KANATI, me); - break; - } - } - - void DoSpawnGalak() - { - for (int i = 0; i < 3; ++i) - me->SummonCreature(NPC_GALAK_ASS, GalakLoc, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); - } - - void JustSummoned(Creature* summoned) - { - summoned->AI()->AttackStart(me); - } - }; - -}; - -/*###### -# npc_lakota_windsong -######*/ - -enum Lakota -{ - SAY_LAKO_START = 0, - SAY_LAKO_LOOK_OUT = 1, - SAY_LAKO_HERE_COME = 2, - SAY_LAKO_MORE = 3, - SAY_LAKO_END = 4, - - QUEST_FREE_AT_LAST = 4904, - NPC_GRIM_BANDIT = 10758, - FACTION_ESCORTEE_LAKO = 232, //guessed - - ID_AMBUSH_1 = 0, - ID_AMBUSH_2 = 2, - ID_AMBUSH_3 = 4 -}; - -Position const BanditLoc[6] = -{ - {-4905.479492f, -2062.732666f, 84.352f, 0.0f}, - {-4915.201172f, -2073.528320f, 84.733f, 0.0f}, - {-4878.883301f, -1986.947876f, 91.966f, 0.0f}, - {-4877.503906f, -1966.113403f, 91.859f, 0.0f}, - {-4767.985352f, -1873.169189f, 90.192f, 0.0f}, - {-4788.861328f, -1888.007813f, 89.888f, 0.0f} -}; - -class npc_lakota_windsong : public CreatureScript -{ -public: - npc_lakota_windsong() : CreatureScript("npc_lakota_windsong") { } - - bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) - { - if (quest->GetQuestId() == QUEST_FREE_AT_LAST) - { - creature->AI()->Talk(SAY_LAKO_START, player->GetGUID()); - creature->setFaction(FACTION_ESCORTEE_LAKO); - - if (npc_lakota_windsongAI* pEscortAI = CAST_AI(npc_lakota_windsong::npc_lakota_windsongAI, creature->AI())) - pEscortAI->Start(false, false, player->GetGUID(), quest); - } - return true; - } - - CreatureAI* GetAI(Creature* creature) const - { - return new npc_lakota_windsongAI(creature); - } - - struct npc_lakota_windsongAI : public npc_escortAI - { - npc_lakota_windsongAI(Creature* creature) : npc_escortAI(creature) { } - - void Reset() {} - - void WaypointReached(uint32 waypointId) - { - switch (waypointId) - { - case 8: - Talk(SAY_LAKO_LOOK_OUT); - DoSpawnBandits(ID_AMBUSH_1); - break; - case 14: - Talk(SAY_LAKO_HERE_COME); - DoSpawnBandits(ID_AMBUSH_2); - break; - case 21: - Talk(SAY_LAKO_MORE); - DoSpawnBandits(ID_AMBUSH_3); - break; - case 45: - if (Player* player = GetPlayerForEscort()) - player->GroupEventHappens(QUEST_FREE_AT_LAST, me); - break; - } - } - - void DoSpawnBandits(int AmbushId) - { - for (int i = 0; i < 2; ++i) - me->SummonCreature(NPC_GRIM_BANDIT, BanditLoc[i+AmbushId], TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 60000); - } - }; - -}; - -/*###### -# npc_paoka_swiftmountain -######*/ - -enum Packa -{ - SAY_START = 0, - SAY_WYVERN = 1, - SAY_COMPLETE = 2, - - QUEST_HOMEWARD = 4770, - NPC_WYVERN = 4107, - FACTION_ESCORTEE = 232 //guessed -}; - -Position const WyvernLoc[3] = -{ - {-4990.606f, -906.057f, -5.343f, 0.0f}, - {-4970.241f, -927.378f, -4.951f, 0.0f}, - {-4985.364f, -952.528f, -5.199f, 0.0f} -}; - -class npc_paoka_swiftmountain : public CreatureScript -{ -public: - npc_paoka_swiftmountain() : CreatureScript("npc_paoka_swiftmountain") { } - - bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) - { - if (quest->GetQuestId() == QUEST_HOMEWARD) - { - creature->AI()->Talk(SAY_START, player->GetGUID()); - creature->setFaction(FACTION_ESCORTEE); - - if (npc_paoka_swiftmountainAI* pEscortAI = CAST_AI(npc_paoka_swiftmountain::npc_paoka_swiftmountainAI, creature->AI())) - pEscortAI->Start(false, false, player->GetGUID(), quest); - } - return true; - } - - CreatureAI* GetAI(Creature* creature) const - { - return new npc_paoka_swiftmountainAI(creature); - } - - struct npc_paoka_swiftmountainAI : public npc_escortAI - { - npc_paoka_swiftmountainAI(Creature* creature) : npc_escortAI(creature) { } - - void Reset() {} - - void WaypointReached(uint32 waypointId) - { - switch (waypointId) - { - case 15: - Talk(SAY_WYVERN); - DoSpawnWyvern(); - break; - case 26: - Talk(SAY_COMPLETE); - break; - case 27: - if (Player* player = GetPlayerForEscort()) - player->GroupEventHappens(QUEST_HOMEWARD, me); - break; - } - } - - void DoSpawnWyvern() - { - for (int i = 0; i < 3; ++i) - me->SummonCreature(NPC_WYVERN, WyvernLoc[i], TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 60000); - } - }; -}; - -/*##### -# npc_plucky -######*/ - -#define GOSSIP_P "Please tell me the Phrase.." - -enum Plucky -{ - FACTION_FRIENDLY = 35, - QUEST_SCOOP = 1950, - SPELL_PLUCKY_HUMAN = 9192, - SPELL_PLUCKY_CHICKEN = 9220 -}; - -class npc_plucky : public CreatureScript -{ -public: - npc_plucky() : CreatureScript("npc_plucky") { } - - bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*sender*/, uint32 action) - { - player->PlayerTalkClass->ClearMenus(); - switch (action) - { - case GOSSIP_ACTION_INFO_DEF+1: - player->CLOSE_GOSSIP_MENU(); - player->CompleteQuest(QUEST_SCOOP); - break; - } - return true; - } - - bool OnGossipHello(Player* player, Creature* creature) - { - if (player->GetQuestStatus(QUEST_SCOOP) == QUEST_STATUS_INCOMPLETE) - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_P, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - - player->SEND_GOSSIP_MENU(738, creature->GetGUID()); - - return true; - } - - CreatureAI* GetAI(Creature* creature) const - { - return new npc_pluckyAI(creature); - } - - struct npc_pluckyAI : public ScriptedAI - { - npc_pluckyAI(Creature* creature) : ScriptedAI(creature) { NormFaction = creature->getFaction(); } - - uint32 NormFaction; - uint32 ResetTimer; - - void Reset() - { - ResetTimer = 120000; - - if (me->getFaction() != NormFaction) - me->setFaction(NormFaction); - - if (me->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP)) - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); - - DoCast(me, SPELL_PLUCKY_CHICKEN, false); - } - - void ReceiveEmote(Player* player, uint32 TextEmote) - { - if (player->GetQuestStatus(QUEST_SCOOP) == QUEST_STATUS_INCOMPLETE) - { - if (TextEmote == TEXT_EMOTE_BECKON) - { - me->setFaction(FACTION_FRIENDLY); - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); - DoCast(me, SPELL_PLUCKY_HUMAN, false); - } - } - - if (TextEmote == TEXT_EMOTE_CHICKEN) - { - if (me->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP)) - return; - else - { - me->setFaction(FACTION_FRIENDLY); - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); - DoCast(me, SPELL_PLUCKY_HUMAN, false); - me->HandleEmoteCommand(EMOTE_ONESHOT_WAVE); - } - } - } - - void UpdateAI(const uint32 Diff) - { - if (me->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP)) - { - if (ResetTimer <= Diff) - { - if (!me->getVictim()) - EnterEvadeMode(); - else - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); - - return; - } - else - ResetTimer -= Diff; - } - - if (!UpdateVictim()) - return; - - DoMeleeAttackIfReady(); - } - }; - -}; - -enum PantherCage -{ - ENRAGED_PANTHER = 10992 -}; - -class go_panther_cage : public GameObjectScript -{ -public: - go_panther_cage() : GameObjectScript("go_panther_cage") { } - - bool OnGossipHello(Player* player, GameObject* go) - { - go->UseDoorOrButton(); - if (player->GetQuestStatus(5151) == QUEST_STATUS_INCOMPLETE) - { - if (Creature* panther = go->FindNearestCreature(ENRAGED_PANTHER, 5, true)) - { - panther->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - panther->SetReactState(REACT_AGGRESSIVE); - panther->AI()->AttackStart(player); - } - } - - return true; - } -}; - -class npc_enraged_panther : public CreatureScript -{ -public: - npc_enraged_panther() : CreatureScript("npc_enraged_panther") { } - - CreatureAI* GetAI(Creature* creature) const - { - return new npc_enraged_pantherAI(creature); - } - - struct npc_enraged_pantherAI : public ScriptedAI - { - npc_enraged_pantherAI(Creature* creature) : ScriptedAI(creature) {} - - void Reset() - { - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - me->SetReactState(REACT_PASSIVE); - } - - void UpdateAI(const uint32 /*diff*/) - { - if (!UpdateVictim()) - return; - - DoMeleeAttackIfReady(); - } - }; - -}; - void AddSC_thousand_needles() { - new npc_kanati(); - new npc_lakota_windsong(); - new npc_paoka_swiftmountain(); - new npc_plucky(); - new npc_enraged_panther(); - new go_panther_cage(); } diff --git a/src/server/scripts/Kalimdor/zone_thunder_bluff.cpp b/src/server/scripts/Kalimdor/zone_thunder_bluff.cpp index 0d915dc7c44..1139122f73b 100644 --- a/src/server/scripts/Kalimdor/zone_thunder_bluff.cpp +++ b/src/server/scripts/Kalimdor/zone_thunder_bluff.cpp @@ -48,30 +48,6 @@ class npc_cairne_bloodhoof : public CreatureScript public: npc_cairne_bloodhoof() : CreatureScript("npc_cairne_bloodhoof") { } - bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) - { - player->PlayerTalkClass->ClearMenus(); - if (action == GOSSIP_SENDER_INFO) - { - player->CastSpell(player, 23123, false); - player->SEND_GOSSIP_MENU(7014, creature->GetGUID()); - } - return true; - } - - bool OnGossipHello(Player* player, Creature* creature) - { - if (creature->isQuestGiver()) - player->PrepareQuestMenu(creature->GetGUID()); - - if (player->GetQuestStatus(925) == QUEST_STATUS_INCOMPLETE) - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HCB, GOSSIP_SENDER_MAIN, GOSSIP_SENDER_INFO); - - player->SEND_GOSSIP_MENU(7013, creature->GetGUID()); - - return true; - } - CreatureAI* GetAI(Creature* creature) const { return new npc_cairne_bloodhoofAI (creature); diff --git a/src/server/scripts/Kalimdor/zone_ungoro_crater.cpp b/src/server/scripts/Kalimdor/zone_ungoro_crater.cpp index e72c82bee97..823fe56d364 100644 --- a/src/server/scripts/Kalimdor/zone_ungoro_crater.cpp +++ b/src/server/scripts/Kalimdor/zone_ungoro_crater.cpp @@ -16,333 +16,6 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -/* ScriptData -SDName: Ungoro Crater -SD%Complete: 100 -SDComment: Support for Quest: 4245, 4491 -SDCategory: Ungoro Crater -EndScriptData */ - -/* ContentData -npc_a-me -npc_ringo -EndContentData */ - -#include "ScriptMgr.h" -#include "ScriptedCreature.h" -#include "ScriptedEscortAI.h" -#include "ScriptedFollowerAI.h" -#include "Player.h" -#include "SpellInfo.h" - -enum AmeData -{ - SAY_READY = 0, - SAY_AGGRO1 = 1, - SAY_SEARCH = 2, - SAY_AGGRO2 = 3, - SAY_AGGRO3 = 4, - SAY_FINISH = 5, - - SPELL_DEMORALIZINGSHOUT = 13730, - - QUEST_CHASING_AME = 4245, - ENTRY_TARLORD = 6519, - ENTRY_TARLORD1 = 6519, - ENTRY_STOMPER = 6513, -}; - -class npc_ame : public CreatureScript -{ -public: - npc_ame() : CreatureScript("npc_ame") { } - - bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) - { - if (quest->GetQuestId() == QUEST_CHASING_AME) - { - CAST_AI(npc_escortAI, (creature->AI()))->Start(false, false, player->GetGUID()); - creature->AI()->Talk(SAY_READY, player->GetGUID()); - creature->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); - // Change faction so mobs attack - creature->setFaction(113); - } - return true; - } - - CreatureAI* GetAI(Creature* creature) const - { - return new npc_ameAI(creature); - } - - struct npc_ameAI : public npc_escortAI - { - npc_ameAI(Creature* creature) : npc_escortAI(creature) {} - - uint32 DemoralizingShoutTimer; - - void WaypointReached(uint32 waypointId) - { - if (Player* player = GetPlayerForEscort()) - { - switch (waypointId) - { - case 19: - me->SummonCreature(ENTRY_STOMPER, -6391.69f, -1730.49f, -272.83f, 4.96f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); - Talk(SAY_AGGRO1, player->GetGUID()); - break; - case 28: - Talk(SAY_SEARCH, player->GetGUID()); - break; - case 38: - me->SummonCreature(ENTRY_TARLORD, -6370.75f, -1382.84f, -270.51f, 6.06f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); - Talk(SAY_AGGRO2, player->GetGUID()); - break; - case 49: - me->SummonCreature(ENTRY_TARLORD1, -6324.44f, -1181.05f, -270.17f, 4.34f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); - Talk(SAY_AGGRO3, player->GetGUID()); - break; - case 55: - Talk(SAY_FINISH, player->GetGUID()); - player->GroupEventHappens(QUEST_CHASING_AME, me); - break; - } - } - } - - void Reset() - { - DemoralizingShoutTimer = 5000; - } - - void JustSummoned(Creature* summoned) - { - summoned->AI()->AttackStart(me); - } - - void JustDied(Unit* /*killer*/) - { - if (Player* player = GetPlayerForEscort()) - player->FailQuest(QUEST_CHASING_AME); - } - - void UpdateAI(const uint32 diff) - { - npc_escortAI::UpdateAI(diff); - if (!UpdateVictim()) - return; - - if (DemoralizingShoutTimer <= diff) - { - DoCast(me->getVictim(), SPELL_DEMORALIZINGSHOUT); - DemoralizingShoutTimer = 70000; - } else DemoralizingShoutTimer -= diff; - } - }; -}; - -/*#### -# npc_ringo -####*/ - -enum Ringo -{ - SAY_RIN_START = 0, - - SAY_FAINT = 1, - - SAY_WAKE = 2, - - SAY_RIN_END_1 = 3, - SAY_SPR_END_2 = 0, - SAY_RIN_END_3 = 4, - EMOTE_RIN_END_4 = 5, - EMOTE_RIN_END_5 = 6, - SAY_RIN_END_6 = 7, - SAY_SPR_END_7 = 1, - EMOTE_RIN_END_8 = 8, - - SPELL_REVIVE_RINGO = 15591, - QUEST_A_LITTLE_HELP = 4491, - NPC_SPRAGGLE = 9997, - FACTION_ESCORTEE = 113 -}; - -class npc_ringo : public CreatureScript -{ -public: - npc_ringo() : CreatureScript("npc_ringo") { } - - bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) - { - if (quest->GetQuestId() == QUEST_A_LITTLE_HELP) - { - if (npc_ringoAI* ringoAI = CAST_AI(npc_ringo::npc_ringoAI, creature->AI())) - { - creature->SetStandState(UNIT_STAND_STATE_STAND); - ringoAI->StartFollow(player, FACTION_ESCORTEE, quest); - } - } - - return true; - } - - CreatureAI* GetAI(Creature* creature) const - { - return new npc_ringoAI(creature); - } - - struct npc_ringoAI : public FollowerAI - { - npc_ringoAI(Creature* creature) : FollowerAI(creature) { } - - uint32 FaintTimer; - uint32 EndEventProgress; - uint32 EndEventTimer; - - uint64 SpraggleGUID; - - void Reset() - { - FaintTimer = urand(30000, 60000); - EndEventProgress = 0; - EndEventTimer = 1000; - SpraggleGUID = 0; - } - - void MoveInLineOfSight(Unit* who) - { - FollowerAI::MoveInLineOfSight(who); - - if (!me->getVictim() && !HasFollowState(STATE_FOLLOW_COMPLETE) && who->GetEntry() == NPC_SPRAGGLE) - { - if (me->IsWithinDistInMap(who, INTERACTION_DISTANCE)) - { - if (Player* player = GetLeaderForFollower()) - { - if (player->GetQuestStatus(QUEST_A_LITTLE_HELP) == QUEST_STATUS_INCOMPLETE) - player->GroupEventHappens(QUEST_A_LITTLE_HELP, me); - } - - SpraggleGUID = who->GetGUID(); - SetFollowComplete(true); - } - } - } - - void SpellHit(Unit* /*pCaster*/, const SpellInfo* pSpell) - { - if (HasFollowState(STATE_FOLLOW_INPROGRESS | STATE_FOLLOW_PAUSED) && pSpell->Id == SPELL_REVIVE_RINGO) - ClearFaint(); - } - - void SetFaint() - { - if (!HasFollowState(STATE_FOLLOW_POSTEVENT)) - { - SetFollowPaused(true); - - Talk(SAY_FAINT); - } - - //what does actually happen here? Emote? Aura? - me->SetStandState(UNIT_STAND_STATE_SLEEP); - } - - void ClearFaint() - { - me->SetStandState(UNIT_STAND_STATE_STAND); - - if (HasFollowState(STATE_FOLLOW_POSTEVENT)) - return; - - Talk(SAY_WAKE); - - SetFollowPaused(false); - } - - void UpdateFollowerAI(const uint32 Diff) - { - if (!UpdateVictim()) - { - if (HasFollowState(STATE_FOLLOW_POSTEVENT)) - { - if (EndEventTimer <= Diff) - { - Creature* spraggle = Creature::GetCreature(*me, SpraggleGUID); - if (!spraggle || !spraggle->isAlive()) - { - SetFollowComplete(); - return; - } - - switch (EndEventProgress) - { - case 1: - Talk(SAY_RIN_END_1); - EndEventTimer = 3000; - break; - case 2: - spraggle->AI()->Talk(SAY_SPR_END_2); - EndEventTimer = 5000; - break; - case 3: - Talk(SAY_RIN_END_3); - EndEventTimer = 1000; - break; - case 4: - Talk(EMOTE_RIN_END_4); - SetFaint(); - EndEventTimer = 9000; - break; - case 5: - Talk(EMOTE_RIN_END_5); - ClearFaint(); - EndEventTimer = 1000; - break; - case 6: - Talk(SAY_RIN_END_6); - EndEventTimer = 3000; - break; - case 7: - spraggle->AI()->Talk(SAY_SPR_END_7); - EndEventTimer = 10000; - break; - case 8: - Talk(EMOTE_RIN_END_8); - EndEventTimer = 5000; - break; - case 9: - SetFollowComplete(); - break; - } - - ++EndEventProgress; - } - else - EndEventTimer -= Diff; - } - else if (HasFollowState(STATE_FOLLOW_INPROGRESS) && !HasFollowState(STATE_FOLLOW_PAUSED)) - { - if (FaintTimer <= Diff) - { - SetFaint(); - FaintTimer = urand(60000, 120000); - } - else - FaintTimer -= Diff; - } - - return; - } - - DoMeleeAttackIfReady(); - } - }; -}; - void AddSC_ungoro_crater() { - new npc_ame(); - new npc_ringo(); } diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_elder_nadox.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_elder_nadox.cpp index ac668c33874..7893fb7c984 100644 --- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_elder_nadox.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_elder_nadox.cpp @@ -176,7 +176,7 @@ class boss_elder_nadox : public CreatureScript } } - if (me->HealthBelowPct(100 - AmountHealthModifier * 25)) + if (me->HealthBelowPct(100 - AmountHealthModifier* 25)) { Talk(EMOTE_HATCHES, me->GetGUID()); DoCast(me, SPELL_SUMMON_SWARM_GUARD); @@ -298,7 +298,7 @@ public: void FilterTargets(std::list<WorldObject*>& targets) { - targets.remove_if(GuardianCheck()); + targets.remove_if (GuardianCheck()); } void Register() diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp index 6039e01b901..13e4e5b51d5 100644 --- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp +++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp @@ -20,7 +20,6 @@ #include "SpellAuraEffects.h" #include "Spell.h" #include "Vehicle.h" -#include "MapManager.h" #include "GameObjectAI.h" #include "ScriptedCreature.h" #include "ruby_sanctum.h" @@ -1023,7 +1022,7 @@ class npc_meteor_strike_initial : public CreatureScript _meteorList.clear(); for (uint8 i = 0; i < 4; i++) { - angle[i] = MapManager::NormalizeOrientation(angle[i]); + angle[i] = Position::NormalizeOrientation(angle[i]); me->SetOrientation(angle[i]); me->GetNearPosition(newPos, 10.0f, 0.0f); // Exact distance if (Creature* meteor = me->SummonCreature(NPC_METEOR_STRIKE_NORTH + i, newPos, TEMPSUMMON_TIMED_DESPAWN, 30000)) diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp index 9299630b3d2..9413791af96 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp @@ -132,9 +132,9 @@ bool GrandChampionsOutVehicle(Creature* me) if (pGrandChampion1 && pGrandChampion2 && pGrandChampion3) { - if (!pGrandChampion1->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT) && - !pGrandChampion2->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT) && - !pGrandChampion3->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT)) + if (!pGrandChampion1->m_movementInfo.t_guid && + !pGrandChampion2->m_movementInfo.t_guid && + !pGrandChampion3->m_movementInfo.t_guid) return true; } @@ -386,7 +386,7 @@ public: } }else uiPhaseTimer -= uiDiff; - if (!UpdateVictim() || me->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT)) + if (!UpdateVictim() || me->m_movementInfo.t_guid) return; if (uiInterceptTimer <= uiDiff) @@ -530,7 +530,7 @@ public: uiFireBallTimer = 5000; } else uiFireBallTimer -= uiDiff; - if (!UpdateVictim() || me->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT)) + if (!UpdateVictim() || me->m_movementInfo.t_guid) return; if (uiFireBallTimer <= uiDiff) @@ -668,7 +668,7 @@ public: } }else uiPhaseTimer -= uiDiff; - if (!UpdateVictim() || me->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT)) + if (!UpdateVictim() || me->m_movementInfo.t_guid) return; if (uiChainLightningTimer <= uiDiff) @@ -814,7 +814,7 @@ public: } }else uiPhaseTimer -= uiDiff; - if (!UpdateVictim() || me->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT)) + if (!UpdateVictim() || me->m_movementInfo.t_guid) return; if (uiLightningArrowsTimer <= uiDiff) @@ -962,7 +962,7 @@ public: } } else uiPhaseTimer -= uiDiff; - if (!UpdateVictim() || me->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT)) + if (!UpdateVictim() || me->m_movementInfo.t_guid) return; if (uiEviscerateTimer <= uiDiff) diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp index af727348719..59d69d658cc 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp @@ -1249,6 +1249,7 @@ class spell_deathbringer_blood_nova_targeting : public SpellScriptLoader OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_deathbringer_blood_nova_targeting_SpellScript::FilterTargetsInitial, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY); OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_deathbringer_blood_nova_targeting_SpellScript::FilterTargetsSubsequent, EFFECT_1, TARGET_UNIT_SRC_AREA_ENEMY); OnEffectHitTarget += SpellEffectFn(spell_deathbringer_blood_nova_targeting_SpellScript::HandleForceCast, EFFECT_0, SPELL_EFFECT_FORCE_CAST); + OnEffectHitTarget += SpellEffectFn(spell_deathbringer_blood_nova_targeting_SpellScript::HandleForceCast, EFFECT_0, SPELL_EFFECT_FORCE_CAST); } WorldObject* target; diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp index 4e677bf5b0e..2b7c9c62f6b 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp @@ -358,7 +358,7 @@ class boss_lady_deathwhisper : public CreatureScript void DamageTaken(Unit* /*damageDealer*/, uint32& damage) { // phase transition - if (events.GetPhaseMask() & PHASE_ONE_MASK && damage > me->GetPower(POWER_MANA)) + if (events.GetPhaseMask() & PHASE_ONE_MASK && damage > (uint32)me->GetPower(POWER_MANA)) { Talk(SAY_PHASE_2); Talk(EMOTE_PHASE_2); diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp index 4763896cf72..e3ab6e0941f 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp @@ -304,7 +304,6 @@ class npc_coldflame : public CreatureScript { Position const* ownerPos = marrowgarAI->GetLastColdflamePosition(); float ang = me->GetAngle(ownerPos) - static_cast<float>(M_PI); - MapManager::NormalizeOrientation(ang); me->SetOrientation(ang); owner->GetNearPosition(pos, 2.5f, 0.0f); } diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp index 3bd313fa148..2dd4323ad3b 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp @@ -384,25 +384,6 @@ class NecroticPlagueTargetCheck : public std::unary_function<Unit*, bool> uint32 _notAura2; }; -class HeightDifferenceCheck -{ - public: - HeightDifferenceCheck(GameObject* go, float diff, bool reverse) - : _baseObject(go), _difference(diff), _reverse(reverse) - { - } - - bool operator()(WorldObject* unit) const - { - return (unit->GetPositionZ() - _baseObject->GetPositionZ() > _difference) != _reverse; - } - - private: - GameObject* _baseObject; - float _difference; - bool _reverse; -}; - class FrozenThroneResetWorker { public: @@ -1536,7 +1517,7 @@ class npc_valkyr_shadowguard : public CreatureScript { std::list<Creature*> triggers; GetCreatureListWithEntryInGrid(triggers, me, NPC_WORLD_TRIGGER, 150.0f); - triggers.remove_if(HeightDifferenceCheck(platform, 5.0f, true)); + triggers.remove_if(Trinity::HeightDifferenceCheck(platform, 5.0f, true)); if (triggers.empty()) return; @@ -2326,7 +2307,7 @@ class spell_the_lich_king_quake : public SpellScriptLoader void FilterTargets(std::list<WorldObject*>& targets) { if (GameObject* platform = ObjectAccessor::GetGameObject(*GetCaster(), GetCaster()->GetInstanceScript()->GetData64(DATA_ARTHAS_PLATFORM))) - targets.remove_if(HeightDifferenceCheck(platform, 5.0f, false)); + targets.remove_if(Trinity::HeightDifferenceCheck(platform, 5.0f, false)); } void HandleSendEvent(SpellEffIndex /*effIndex*/) diff --git a/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp b/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp index ec240db0b69..d8c65d54698 100644 --- a/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp +++ b/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp @@ -20,7 +20,6 @@ #include "SpellScript.h" #include "SpellAuraEffects.h" #include "oculus.h" -#include "MapManager.h" enum Says { @@ -121,7 +120,7 @@ public: coreEnergizeOrientation = me->GetOrientation(); firstCoreEnergize = true; } else - coreEnergizeOrientation = MapManager::NormalizeOrientation(coreEnergizeOrientation - 2.0f); + coreEnergizeOrientation = Position::NormalizeOrientation(coreEnergizeOrientation - 2.0f); DoCast(me, SPELL_ENERGIZE_CORES_VISUAL); events.ScheduleEvent(EVENT_ENERGIZE_CORES_VISUAL, 5000); diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp index dffdadc5b9c..5a38d163da3 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp @@ -554,7 +554,7 @@ class spell_paralyze_pinnacle : public SpellScriptLoader void FilterTargets(std::list<WorldObject*>& unitList) { - unitList.remove_if(RitualTargetCheck(GetCaster())); + unitList.remove_if (RitualTargetCheck(GetCaster())); } void Register() diff --git a/src/server/scripts/Northrend/zone_dalaran.cpp b/src/server/scripts/Northrend/zone_dalaran.cpp index d16b6fe4588..6a104e28a1f 100644 --- a/src/server/scripts/Northrend/zone_dalaran.cpp +++ b/src/server/scripts/Northrend/zone_dalaran.cpp @@ -126,52 +126,7 @@ public: } }; -/*###### -## npc_hira_snowdawn -######*/ - -enum eHiraSnowdawn -{ - SPELL_COLD_WEATHER_FLYING = 54197 -}; - -#define GOSSIP_TEXT_TRAIN_HIRA "I seek training to ride a steed." - -class npc_hira_snowdawn : public CreatureScript -{ -public: - npc_hira_snowdawn() : CreatureScript("npc_hira_snowdawn") { } - - bool OnGossipHello(Player* player, Creature* creature) - { - if (!creature->isVendor() || !creature->isTrainer()) - return false; - - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_TRAIN_HIRA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN); - - if (player->getLevel() >= 80 && player->HasSpell(SPELL_COLD_WEATHER_FLYING)) - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); - - player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); - - return true; - } - - bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) - { - player->PlayerTalkClass->ClearMenus(); - if (action == GOSSIP_ACTION_TRAIN) - player->GetSession()->SendTrainerList(creature->GetGUID()); - - if (action == GOSSIP_ACTION_TRADE) - player->GetSession()->SendListInventory(creature->GetGUID()); - - return true; - } -}; - void AddSC_dalaran() { new npc_mageguard_dalaran; - new npc_hira_snowdawn; } diff --git a/src/server/scripts/OutdoorPvP/CMakeLists.txt b/src/server/scripts/OutdoorPvP/CMakeLists.txt index 1789cbc1ffe..ef10db772c9 100644 --- a/src/server/scripts/OutdoorPvP/CMakeLists.txt +++ b/src/server/scripts/OutdoorPvP/CMakeLists.txt @@ -17,8 +17,6 @@ set(scripts_STAT_SRCS OutdoorPvP/OutdoorPvPNA.cpp OutdoorPvP/OutdoorPvPHP.cpp OutdoorPvP/OutdoorPvPTF.h - OutdoorPvP/OutdoorPvPEP.h - OutdoorPvP/OutdoorPvPEP.cpp OutdoorPvP/OutdoorPvPHP.h OutdoorPvP/OutdoorPvPZM.h OutdoorPvP/OutdoorPvPNA.h diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp deleted file mode 100644 index 79755c0f57d..00000000000 --- a/src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp +++ /dev/null @@ -1,785 +0,0 @@ -/* - * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the - * Free Software Foundation; either version 2 of the License, or (at your - * option) any later version. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for - * more details. - * - * You should have received a copy of the GNU General Public License along - * with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "ScriptMgr.h" -#include "OutdoorPvPEP.h" -#include "WorldPacket.h" -#include "Player.h" -#include "GameObject.h" -#include "ObjectMgr.h" -#include "ObjectAccessor.h" -#include "OutdoorPvPMgr.h" -#include "Creature.h" -#include "Language.h" -#include "World.h" -#include "GossipDef.h" - -OPvPCapturePointEP_EWT::OPvPCapturePointEP_EWT(OutdoorPvP* pvp) -: OPvPCapturePoint(pvp), m_TowerState(EP_TS_N), m_UnitsSummonedSide(0) -{ - SetCapturePointData(EPCapturePoints[EP_EWT].entry, EPCapturePoints[EP_EWT].map, EPCapturePoints[EP_EWT].x, EPCapturePoints[EP_EWT].y, EPCapturePoints[EP_EWT].z, EPCapturePoints[EP_EWT].o, EPCapturePoints[EP_EWT].rot0, EPCapturePoints[EP_EWT].rot1, EPCapturePoints[EP_EWT].rot2, EPCapturePoints[EP_EWT].rot3); - AddObject(EP_EWT_FLAGS, EPTowerFlags[EP_EWT].entry, EPTowerFlags[EP_EWT].map, EPTowerFlags[EP_EWT].x, EPTowerFlags[EP_EWT].y, EPTowerFlags[EP_EWT].z, EPTowerFlags[EP_EWT].o, EPTowerFlags[EP_EWT].rot0, EPTowerFlags[EP_EWT].rot1, EPTowerFlags[EP_EWT].rot2, EPTowerFlags[EP_EWT].rot3); -} - -void OPvPCapturePointEP_EWT::ChangeState() -{ - // if changing from controlling alliance to horde or vice versa - if ( m_OldState == OBJECTIVESTATE_ALLIANCE && m_OldState != m_State ) - { - sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_LOSE_EWT_A)); - ((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_EWT, 0); - } - else if ( m_OldState == OBJECTIVESTATE_HORDE && m_OldState != m_State ) - { - sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_LOSE_EWT_H)); - ((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_EWT, 0); - } - - uint32 artkit = 21; - - switch (m_State) - { - case OBJECTIVESTATE_ALLIANCE: - m_TowerState = EP_TS_A; - artkit = 2; - SummonSupportUnitAtNorthpassTower(ALLIANCE); - ((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_EWT, ALLIANCE); - if (m_OldState != m_State) sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_CAPTURE_EWT_A)); - break; - case OBJECTIVESTATE_HORDE: - m_TowerState = EP_TS_H; - artkit = 1; - SummonSupportUnitAtNorthpassTower(HORDE); - ((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_EWT, HORDE); - if (m_OldState != m_State) sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_CAPTURE_EWT_H)); - break; - case OBJECTIVESTATE_NEUTRAL: - m_TowerState = EP_TS_N; - break; - case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE: - case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE: - m_TowerState = EP_TS_N_A; - break; - case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE: - case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE: - m_TowerState = EP_TS_N_H; - break; - } - - GameObject* flag = HashMapHolder<GameObject>::Find(m_capturePointGUID); - GameObject* flag2 = HashMapHolder<GameObject>::Find(m_Objects[EP_EWT_FLAGS]); - if (flag) - { - flag->SetGoArtKit(artkit); - } - if (flag2) - { - flag2->SetGoArtKit(artkit); - } - - UpdateTowerState(); - - // complete quest objective - if (m_TowerState == EP_TS_A || m_TowerState == EP_TS_H) - SendObjectiveComplete(EP_EWT_CM, 0); -} - -void OPvPCapturePointEP_EWT::SendChangePhase() -{ - // send this too, sometimes the slider disappears, dunno why :( - SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1); - // send these updates to only the ones in this objective - uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f); - SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase); - // send this too, sometimes it resets :S - SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct); -} - -void OPvPCapturePointEP_EWT::FillInitialWorldStates(WorldPacket &data) -{ - data << EP_EWT_A << uint32(bool(m_TowerState & EP_TS_A)); - data << EP_EWT_H << uint32(bool(m_TowerState & EP_TS_H)); - data << EP_EWT_N_A << uint32(bool(m_TowerState & EP_TS_N_A)); - data << EP_EWT_N_H << uint32(bool(m_TowerState & EP_TS_N_H)); - data << EP_EWT_N << uint32(bool(m_TowerState & EP_TS_N)); -} - -void OPvPCapturePointEP_EWT::UpdateTowerState() -{ - m_PvP->SendUpdateWorldState(EP_EWT_A, bool(m_TowerState & EP_TS_A)); - m_PvP->SendUpdateWorldState(EP_EWT_H, bool(m_TowerState & EP_TS_H)); - m_PvP->SendUpdateWorldState(EP_EWT_N_A, bool(m_TowerState & EP_TS_N_A)); - m_PvP->SendUpdateWorldState(EP_EWT_N_H, bool(m_TowerState & EP_TS_N_H)); - m_PvP->SendUpdateWorldState(EP_EWT_N, bool(m_TowerState & EP_TS_N)); -} - -bool OPvPCapturePointEP_EWT::HandlePlayerEnter(Player* player) -{ - if (OPvPCapturePoint::HandlePlayerEnter(player)) - { - player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1); - uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f); - player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase); - player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct); - return true; - } - return false; -} - -void OPvPCapturePointEP_EWT::HandlePlayerLeave(Player* player) -{ - player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 0); - OPvPCapturePoint::HandlePlayerLeave(player); -} - -void OPvPCapturePointEP_EWT::SummonSupportUnitAtNorthpassTower(uint32 team) -{ - if (m_UnitsSummonedSide != team) - { - m_UnitsSummonedSide = team; - const creature_type * ct = NULL; - if (team == ALLIANCE) - ct=EP_EWT_Summons_A; - else - ct=EP_EWT_Summons_H; - - for (uint8 i = 0; i < EP_EWT_NUM_CREATURES; ++i) - { - DelCreature(i); - AddCreature(i, ct[i].entry, ct[i].teamval, ct[i].map, ct[i].x, ct[i].y, ct[i].z, ct[i].o, 1000000); - } - } -} - -// NPT -OPvPCapturePointEP_NPT::OPvPCapturePointEP_NPT(OutdoorPvP* pvp) -: OPvPCapturePoint(pvp), m_TowerState(EP_TS_N), m_SummonedGOSide(0) -{ - SetCapturePointData(EPCapturePoints[EP_NPT].entry, EPCapturePoints[EP_NPT].map, EPCapturePoints[EP_NPT].x, EPCapturePoints[EP_NPT].y, EPCapturePoints[EP_NPT].z, EPCapturePoints[EP_NPT].o, EPCapturePoints[EP_NPT].rot0, EPCapturePoints[EP_NPT].rot1, EPCapturePoints[EP_NPT].rot2, EPCapturePoints[EP_NPT].rot3); - AddObject(EP_NPT_FLAGS, EPTowerFlags[EP_NPT].entry, EPTowerFlags[EP_NPT].map, EPTowerFlags[EP_NPT].x, EPTowerFlags[EP_NPT].y, EPTowerFlags[EP_NPT].z, EPTowerFlags[EP_NPT].o, EPTowerFlags[EP_NPT].rot0, EPTowerFlags[EP_NPT].rot1, EPTowerFlags[EP_NPT].rot2, EPTowerFlags[EP_NPT].rot3); -} - -void OPvPCapturePointEP_NPT::ChangeState() -{ - // if changing from controlling alliance to horde or vice versa - if ( m_OldState == OBJECTIVESTATE_ALLIANCE && m_OldState != m_State ) - { - sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_LOSE_NPT_A)); - ((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_NPT, 0); - } - else if ( m_OldState == OBJECTIVESTATE_HORDE && m_OldState != m_State ) - { - sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_LOSE_NPT_H)); - ((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_NPT, 0); - } - - uint32 artkit = 21; - - switch (m_State) - { - case OBJECTIVESTATE_ALLIANCE: - m_TowerState = EP_TS_A; - artkit = 2; - SummonGO(ALLIANCE); - ((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_NPT, ALLIANCE); - if (m_OldState != m_State) sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_CAPTURE_NPT_A)); - break; - case OBJECTIVESTATE_HORDE: - m_TowerState = EP_TS_H; - artkit = 1; - SummonGO(HORDE); - ((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_NPT, HORDE); - if (m_OldState != m_State) sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_CAPTURE_NPT_H)); - break; - case OBJECTIVESTATE_NEUTRAL: - m_TowerState = EP_TS_N; - m_SummonedGOSide = 0; - DelObject(EP_NPT_BUFF); - break; - case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE: - m_TowerState = EP_TS_N_A; - break; - case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE: - m_TowerState = EP_TS_N_A; - m_SummonedGOSide = 0; - DelObject(EP_NPT_BUFF); - break; - case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE: - m_TowerState = EP_TS_N_H; - break; - case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE: - m_TowerState = EP_TS_N_H; - m_SummonedGOSide = 0; - DelObject(EP_NPT_BUFF); - break; - } - - GameObject* flag = HashMapHolder<GameObject>::Find(m_capturePointGUID); - GameObject* flag2 = HashMapHolder<GameObject>::Find(m_Objects[EP_NPT_FLAGS]); - if (flag) - { - flag->SetGoArtKit(artkit); - } - if (flag2) - { - flag2->SetGoArtKit(artkit); - } - - UpdateTowerState(); - - // complete quest objective - if (m_TowerState == EP_TS_A || m_TowerState == EP_TS_H) - SendObjectiveComplete(EP_NPT_CM, 0); -} - -void OPvPCapturePointEP_NPT::SendChangePhase() -{ - // send this too, sometimes the slider disappears, dunno why :( - SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1); - // send these updates to only the ones in this objective - uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f); - SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase); - // send this too, sometimes it resets :S - SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct); -} - -void OPvPCapturePointEP_NPT::FillInitialWorldStates(WorldPacket &data) -{ - data << EP_NPT_A << uint32(bool(m_TowerState & EP_TS_A)); - data << EP_NPT_H << uint32(bool(m_TowerState & EP_TS_H)); - data << EP_NPT_N_A << uint32(bool(m_TowerState & EP_TS_N_A)); - data << EP_NPT_N_H << uint32(bool(m_TowerState & EP_TS_N_H)); - data << EP_NPT_N << uint32(bool(m_TowerState & EP_TS_N)); -} - -void OPvPCapturePointEP_NPT::UpdateTowerState() -{ - m_PvP->SendUpdateWorldState(EP_NPT_A, bool(m_TowerState & EP_TS_A)); - m_PvP->SendUpdateWorldState(EP_NPT_H, bool(m_TowerState & EP_TS_H)); - m_PvP->SendUpdateWorldState(EP_NPT_N_A, bool(m_TowerState & EP_TS_N_A)); - m_PvP->SendUpdateWorldState(EP_NPT_N_H, bool(m_TowerState & EP_TS_N_H)); - m_PvP->SendUpdateWorldState(EP_NPT_N, bool(m_TowerState & EP_TS_N)); -} - -bool OPvPCapturePointEP_NPT::HandlePlayerEnter(Player* player) -{ - if (OPvPCapturePoint::HandlePlayerEnter(player)) - { - player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1); - uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f); - player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase); - player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct); - return true; - } - return false; -} - -void OPvPCapturePointEP_NPT::HandlePlayerLeave(Player* player) -{ - player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 0); - OPvPCapturePoint::HandlePlayerLeave(player); -} - -void OPvPCapturePointEP_NPT::SummonGO(uint32 team) -{ - if (m_SummonedGOSide != team) - { - m_SummonedGOSide = team; - DelObject(EP_NPT_BUFF); - AddObject(EP_NPT_BUFF, EP_NPT_LordaeronShrine.entry, EP_NPT_LordaeronShrine.map, EP_NPT_LordaeronShrine.x, EP_NPT_LordaeronShrine.y, EP_NPT_LordaeronShrine.z, EP_NPT_LordaeronShrine.o, EP_NPT_LordaeronShrine.rot0, EP_NPT_LordaeronShrine.rot1, EP_NPT_LordaeronShrine.rot2, EP_NPT_LordaeronShrine.rot3); - GameObject* go = HashMapHolder<GameObject>::Find(m_Objects[EP_NPT_BUFF]); - if (go) - go->SetUInt32Value(GAMEOBJECT_FACTION, (team == ALLIANCE ? 84 : 83)); - } -} - -// CGT -OPvPCapturePointEP_CGT::OPvPCapturePointEP_CGT(OutdoorPvP* pvp) -: OPvPCapturePoint(pvp), m_TowerState(EP_TS_N), m_GraveyardSide(0) -{ - SetCapturePointData(EPCapturePoints[EP_CGT].entry, EPCapturePoints[EP_CGT].map, EPCapturePoints[EP_CGT].x, EPCapturePoints[EP_CGT].y, EPCapturePoints[EP_CGT].z, EPCapturePoints[EP_CGT].o, EPCapturePoints[EP_CGT].rot0, EPCapturePoints[EP_CGT].rot1, EPCapturePoints[EP_CGT].rot2, EPCapturePoints[EP_CGT].rot3); - AddObject(EP_CGT_FLAGS, EPTowerFlags[EP_CGT].entry, EPTowerFlags[EP_CGT].map, EPTowerFlags[EP_CGT].x, EPTowerFlags[EP_CGT].y, EPTowerFlags[EP_CGT].z, EPTowerFlags[EP_CGT].o, EPTowerFlags[EP_CGT].rot0, EPTowerFlags[EP_CGT].rot1, EPTowerFlags[EP_CGT].rot2, EPTowerFlags[EP_CGT].rot3); -} - -void OPvPCapturePointEP_CGT::ChangeState() -{ - // if changing from controlling alliance to horde or vice versa - if ( m_OldState == OBJECTIVESTATE_ALLIANCE && m_OldState != m_State ) - { - sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_LOSE_CGT_A)); - ((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_CGT, 0); - } - else if ( m_OldState == OBJECTIVESTATE_HORDE && m_OldState != m_State ) - { - sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_LOSE_CGT_H)); - ((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_CGT, 0); - } - - uint32 artkit = 21; - - switch (m_State) - { - case OBJECTIVESTATE_ALLIANCE: - m_TowerState = EP_TS_A; - artkit = 2; - LinkGraveYard(ALLIANCE); - ((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_CGT, ALLIANCE); - if (m_OldState != m_State) sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_CAPTURE_CGT_A)); - break; - case OBJECTIVESTATE_HORDE: - m_TowerState = EP_TS_H; - artkit = 1; - LinkGraveYard(HORDE); - ((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_CGT, HORDE); - if (m_OldState != m_State) sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_CAPTURE_CGT_H)); - break; - case OBJECTIVESTATE_NEUTRAL: - m_TowerState = EP_TS_N; - break; - case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE: - case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE: - m_TowerState = EP_TS_N_A; - break; - case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE: - case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE: - m_TowerState = EP_TS_N_H; - break; - } - - GameObject* flag = HashMapHolder<GameObject>::Find(m_capturePointGUID); - GameObject* flag2 = HashMapHolder<GameObject>::Find(m_Objects[EP_CGT_FLAGS]); - if (flag) - { - flag->SetGoArtKit(artkit); - } - if (flag2) - { - flag2->SetGoArtKit(artkit); - } - - UpdateTowerState(); - - // complete quest objective - if (m_TowerState == EP_TS_A || m_TowerState == EP_TS_H) - SendObjectiveComplete(EP_CGT_CM, 0); -} - -void OPvPCapturePointEP_CGT::SendChangePhase() -{ - // send this too, sometimes the slider disappears, dunno why :( - SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1); - // send these updates to only the ones in this objective - uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f); - SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase); - // send this too, sometimes it resets :S - SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct); -} - -void OPvPCapturePointEP_CGT::FillInitialWorldStates(WorldPacket &data) -{ - data << EP_CGT_A << uint32(bool(m_TowerState & EP_TS_A)); - data << EP_CGT_H << uint32(bool(m_TowerState & EP_TS_H)); - data << EP_CGT_N_A << uint32(bool(m_TowerState & EP_TS_N_A)); - data << EP_CGT_N_H << uint32(bool(m_TowerState & EP_TS_N_H)); - data << EP_CGT_N << uint32(bool(m_TowerState & EP_TS_N)); -} - -void OPvPCapturePointEP_CGT::UpdateTowerState() -{ - m_PvP->SendUpdateWorldState(EP_CGT_A, bool(m_TowerState & EP_TS_A)); - m_PvP->SendUpdateWorldState(EP_CGT_H, bool(m_TowerState & EP_TS_H)); - m_PvP->SendUpdateWorldState(EP_CGT_N_A, bool(m_TowerState & EP_TS_N_A)); - m_PvP->SendUpdateWorldState(EP_CGT_N_H, bool(m_TowerState & EP_TS_N_H)); - m_PvP->SendUpdateWorldState(EP_CGT_N, bool(m_TowerState & EP_TS_N)); -} - -bool OPvPCapturePointEP_CGT::HandlePlayerEnter(Player* player) -{ - if (OPvPCapturePoint::HandlePlayerEnter(player)) - { - player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1); - uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f); - player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase); - player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct); - return true; - } - return false; -} - -void OPvPCapturePointEP_CGT::HandlePlayerLeave(Player* player) -{ - player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 0); - OPvPCapturePoint::HandlePlayerLeave(player); -} - -void OPvPCapturePointEP_CGT::LinkGraveYard(uint32 team) -{ - if (m_GraveyardSide != team) - { - m_GraveyardSide = team; - sObjectMgr->RemoveGraveYardLink(EP_GraveYardId, EP_GraveYardZone, team, false); - sObjectMgr->AddGraveYardLink(EP_GraveYardId, EP_GraveYardZone, team, false); - } -} - -// PWT -OPvPCapturePointEP_PWT::OPvPCapturePointEP_PWT(OutdoorPvP* pvp) -: OPvPCapturePoint(pvp), m_FlightMasterSpawned(0), m_TowerState(EP_TS_N) -{ - SetCapturePointData(EPCapturePoints[EP_PWT].entry, EPCapturePoints[EP_PWT].map, EPCapturePoints[EP_PWT].x, EPCapturePoints[EP_PWT].y, EPCapturePoints[EP_PWT].z, EPCapturePoints[EP_PWT].o, EPCapturePoints[EP_PWT].rot0, EPCapturePoints[EP_PWT].rot1, EPCapturePoints[EP_PWT].rot2, EPCapturePoints[EP_PWT].rot3); - AddObject(EP_PWT_FLAGS, EPTowerFlags[EP_PWT].entry, EPTowerFlags[EP_PWT].map, EPTowerFlags[EP_PWT].x, EPTowerFlags[EP_PWT].y, EPTowerFlags[EP_PWT].z, EPTowerFlags[EP_PWT].o, EPTowerFlags[EP_PWT].rot0, EPTowerFlags[EP_PWT].rot1, EPTowerFlags[EP_PWT].rot2, EPTowerFlags[EP_PWT].rot3); -} - -void OPvPCapturePointEP_PWT::ChangeState() -{ - // if changing from controlling alliance to horde or vice versa - if ( m_OldState == OBJECTIVESTATE_ALLIANCE && m_OldState != m_State ) - { - sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_LOSE_PWT_A)); - ((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_PWT, 0); - } - else if ( m_OldState == OBJECTIVESTATE_HORDE && m_OldState != m_State ) - { - sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_LOSE_PWT_H)); - ((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_PWT, 0); - } - - uint32 artkit = 21; - - switch (m_State) - { - case OBJECTIVESTATE_ALLIANCE: - m_TowerState = EP_TS_A; - SummonFlightMaster(ALLIANCE); - artkit = 2; - ((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_PWT, ALLIANCE); - if (m_OldState != m_State) sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_CAPTURE_PWT_A)); - break; - case OBJECTIVESTATE_HORDE: - m_TowerState = EP_TS_H; - SummonFlightMaster(HORDE); - artkit = 1; - ((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_PWT, HORDE); - if (m_OldState != m_State) sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_CAPTURE_PWT_H)); - break; - case OBJECTIVESTATE_NEUTRAL: - m_TowerState = EP_TS_N; - DelCreature(EP_PWT_FLIGHTMASTER); - m_FlightMasterSpawned = 0; - break; - case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE: - m_TowerState = EP_TS_N_A; - break; - case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE: - m_TowerState = EP_TS_N_A; - DelCreature(EP_PWT_FLIGHTMASTER); - m_FlightMasterSpawned = 0; - break; - case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE: - m_TowerState = EP_TS_N_H; - break; - case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE: - m_TowerState = EP_TS_N_H; - DelCreature(EP_PWT_FLIGHTMASTER); - m_FlightMasterSpawned = 0; - break; - } - - GameObject* flag = HashMapHolder<GameObject>::Find(m_capturePointGUID); - GameObject* flag2 = HashMapHolder<GameObject>::Find(m_Objects[EP_PWT_FLAGS]); - if (flag) - { - flag->SetGoArtKit(artkit); - } - if (flag2) - { - flag2->SetGoArtKit(artkit); - } - - UpdateTowerState(); - - // complete quest objective - if (m_TowerState == EP_TS_A || m_TowerState == EP_TS_H) - SendObjectiveComplete(EP_PWT_CM, 0); -} - -void OPvPCapturePointEP_PWT::SendChangePhase() -{ - // send this too, sometimes the slider disappears, dunno why :( - SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1); - // send these updates to only the ones in this objective - uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f); - SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase); - // send this too, sometimes it resets :S - SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct); -} - -void OPvPCapturePointEP_PWT::FillInitialWorldStates(WorldPacket &data) -{ - data << EP_PWT_A << uint32(bool(m_TowerState & EP_TS_A)); - data << EP_PWT_H << uint32(bool(m_TowerState & EP_TS_H)); - data << EP_PWT_N_A << uint32(bool(m_TowerState & EP_TS_N_A)); - data << EP_PWT_N_H << uint32(bool(m_TowerState & EP_TS_N_H)); - data << EP_PWT_N << uint32(bool(m_TowerState & EP_TS_N)); -} - -void OPvPCapturePointEP_PWT::UpdateTowerState() -{ - m_PvP->SendUpdateWorldState(EP_PWT_A, bool(m_TowerState & EP_TS_A)); - m_PvP->SendUpdateWorldState(EP_PWT_H, bool(m_TowerState & EP_TS_H)); - m_PvP->SendUpdateWorldState(EP_PWT_N_A, bool(m_TowerState & EP_TS_N_A)); - m_PvP->SendUpdateWorldState(EP_PWT_N_H, bool(m_TowerState & EP_TS_N_H)); - m_PvP->SendUpdateWorldState(EP_PWT_N, bool(m_TowerState & EP_TS_N)); -} - -bool OPvPCapturePointEP_PWT::HandlePlayerEnter(Player* player) -{ - if (OPvPCapturePoint::HandlePlayerEnter(player)) - { - player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1); - uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f); - player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase); - player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct); - return true; - } - return false; -} - -void OPvPCapturePointEP_PWT::HandlePlayerLeave(Player* player) -{ - player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 0); - OPvPCapturePoint::HandlePlayerLeave(player); -} - -void OPvPCapturePointEP_PWT::SummonFlightMaster(uint32 team) -{ - if (m_FlightMasterSpawned != team) - { - m_FlightMasterSpawned = team; - DelCreature(EP_PWT_FLIGHTMASTER); - AddCreature(EP_PWT_FLIGHTMASTER, EP_PWT_FlightMaster.entry, team, EP_PWT_FlightMaster.map, EP_PWT_FlightMaster.x, EP_PWT_FlightMaster.y, EP_PWT_FlightMaster.z, EP_PWT_FlightMaster.o); - /* - // sky - we need update gso code - - Creature* c = HashMapHolder<Creature>::Find(m_Creatures[EP_PWT_FLIGHTMASTER]); - //Spawn flight master as friendly to capturing team - c->SetUInt32Value(GAMEOBJECT_FACTION, (team == ALLIANCE ? 55 : 68)); - if (c) - { - GossipOption gso; - gso.Action = GOSSIP_OPTION_OUTDOORPVP; - gso.GossipId = 0; - gso.OptionText.assign(sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_FLIGHT_NPT)); - gso.Id = 50; - gso.Icon = 0; - gso.NpcFlag = 0; - gso.BoxMoney = 0; - gso.Coded = false; - c->addGossipOption(gso); - - gso.Action = GOSSIP_OPTION_OUTDOORPVP; - gso.GossipId = 0; - gso.OptionText.assign(sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_FLIGHT_EWT)); - gso.Id = 50; - gso.Icon = 0; - gso.NpcFlag = 0; - gso.BoxMoney = 0; - gso.Coded = false; - c->addGossipOption(gso); - - gso.Action = GOSSIP_OPTION_OUTDOORPVP; - gso.GossipId = 0; - gso.OptionText.assign(sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_FLIGHT_CGT)); - gso.Id = 50; - gso.Icon = 0; - gso.NpcFlag = 0; - gso.BoxMoney = 0; - gso.Coded = false; - c->addGossipOption(gso); - } - */ - } -} - -// ep -OutdoorPvPEP::OutdoorPvPEP() -{ - m_TypeId = OUTDOOR_PVP_EP; - memset(EP_Controls, 0, sizeof(EP_Controls)); - m_AllianceTowersControlled = 0; - m_HordeTowersControlled = 0; -} - -bool OutdoorPvPEP::SetupOutdoorPvP() -{ - for (uint8 i = 0; i < EPBuffZonesNum; ++i) - RegisterZone(EPBuffZones[i]); - - AddCapturePoint(new OPvPCapturePointEP_EWT(this)); - AddCapturePoint(new OPvPCapturePointEP_PWT(this)); - AddCapturePoint(new OPvPCapturePointEP_CGT(this)); - AddCapturePoint(new OPvPCapturePointEP_NPT(this)); - return true; -} - -bool OutdoorPvPEP::Update(uint32 diff) -{ - if (OutdoorPvP::Update(diff)) - { - m_AllianceTowersControlled = 0; - m_HordeTowersControlled = 0; - for (int i = 0; i < EP_TOWER_NUM; ++i) - { - if (EP_Controls[i] == ALLIANCE) - ++m_AllianceTowersControlled; - else if (EP_Controls[i] == HORDE) - ++m_HordeTowersControlled; - SendUpdateWorldState(EP_UI_TOWER_COUNT_A, m_AllianceTowersControlled); - SendUpdateWorldState(EP_UI_TOWER_COUNT_H, m_HordeTowersControlled); - BuffTeams(); - } - return true; - } - return false; -} - -void OutdoorPvPEP::HandlePlayerEnterZone(Player* player, uint32 zone) -{ - // add buffs - if (player->GetTeam() == ALLIANCE) - { - if (m_AllianceTowersControlled && m_AllianceTowersControlled < 5) - player->CastSpell(player, EP_AllianceBuffs[m_AllianceTowersControlled-1], true); - } - else - { - if (m_HordeTowersControlled && m_HordeTowersControlled < 5) - player->CastSpell(player, EP_HordeBuffs[m_HordeTowersControlled-1], true); - } - OutdoorPvP::HandlePlayerEnterZone(player, zone); -} - -void OutdoorPvPEP::HandlePlayerLeaveZone(Player* player, uint32 zone) -{ - // remove buffs - if (player->GetTeam() == ALLIANCE) - { - for (int i = 0; i < 4; ++i) - player->RemoveAurasDueToSpell(EP_AllianceBuffs[i]); - } - else - { - for (int i = 0; i < 4; ++i) - player->RemoveAurasDueToSpell(EP_HordeBuffs[i]); - } - OutdoorPvP::HandlePlayerLeaveZone(player, zone); -} - -void OutdoorPvPEP::BuffTeams() -{ - for (PlayerSet::iterator itr = m_players[0].begin(); itr != m_players[0].end(); ++itr) - { - if (Player* player = ObjectAccessor::FindPlayer(*itr)) - { - for (int i = 0; i < 4; ++i) - player->RemoveAurasDueToSpell(EP_AllianceBuffs[i]); - if (m_AllianceTowersControlled && m_AllianceTowersControlled < 5) - player->CastSpell(player, EP_AllianceBuffs[m_AllianceTowersControlled-1], true); - } - } - for (PlayerSet::iterator itr = m_players[1].begin(); itr != m_players[1].end(); ++itr) - { - if (Player* player = ObjectAccessor::FindPlayer(*itr)) - { - for (int i = 0; i < 4; ++i) - player->RemoveAurasDueToSpell(EP_HordeBuffs[i]); - if (m_HordeTowersControlled && m_HordeTowersControlled < 5) - player->CastSpell(player, EP_HordeBuffs[m_HordeTowersControlled-1], true); - } - } -} - -void OutdoorPvPEP::SetControlledState(uint32 index, uint32 state) -{ - EP_Controls[index] = state; -} - -void OutdoorPvPEP::FillInitialWorldStates(WorldPacket & data) -{ - data << EP_UI_TOWER_COUNT_A << m_AllianceTowersControlled; - data << EP_UI_TOWER_COUNT_H << m_HordeTowersControlled; - data << EP_UI_TOWER_SLIDER_DISPLAY << uint32(0); - data << EP_UI_TOWER_SLIDER_POS << uint32(50); - data << EP_UI_TOWER_SLIDER_N << uint32(100); - for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) - { - itr->second->FillInitialWorldStates(data); - } -} - -void OutdoorPvPEP::SendRemoveWorldStates(Player* player) -{ - player->SendUpdateWorldState(EP_UI_TOWER_COUNT_A, 0); - player->SendUpdateWorldState(EP_UI_TOWER_COUNT_H, 0); - player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 0); - player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, 0); - player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, 0); - - player->SendUpdateWorldState(EP_EWT_A, 0); - player->SendUpdateWorldState(EP_EWT_H, 0); - player->SendUpdateWorldState(EP_EWT_N, 0); - player->SendUpdateWorldState(EP_EWT_N_A, 0); - player->SendUpdateWorldState(EP_EWT_N_H, 0); - - player->SendUpdateWorldState(EP_PWT_A, 0); - player->SendUpdateWorldState(EP_PWT_H, 0); - player->SendUpdateWorldState(EP_PWT_N, 0); - player->SendUpdateWorldState(EP_PWT_N_A, 0); - player->SendUpdateWorldState(EP_PWT_N_H, 0); - - player->SendUpdateWorldState(EP_NPT_A, 0); - player->SendUpdateWorldState(EP_NPT_H, 0); - player->SendUpdateWorldState(EP_NPT_N, 0); - player->SendUpdateWorldState(EP_NPT_N_A, 0); - player->SendUpdateWorldState(EP_NPT_N_H, 0); - - player->SendUpdateWorldState(EP_CGT_A, 0); - player->SendUpdateWorldState(EP_CGT_H, 0); - player->SendUpdateWorldState(EP_CGT_N, 0); - player->SendUpdateWorldState(EP_CGT_N_A, 0); - player->SendUpdateWorldState(EP_CGT_N_H, 0); -} - -class OutdoorPvP_eastern_plaguelands : public OutdoorPvPScript -{ - public: - - OutdoorPvP_eastern_plaguelands() - : OutdoorPvPScript("outdoorpvp_ep") - { - } - - OutdoorPvP* GetOutdoorPvP() const - { - return new OutdoorPvPEP(); - } -}; - -void AddSC_outdoorpvp_ep() -{ - new OutdoorPvP_eastern_plaguelands(); -} diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPEP.h b/src/server/scripts/OutdoorPvP/OutdoorPvPEP.h deleted file mode 100644 index cdd944107bc..00000000000 --- a/src/server/scripts/OutdoorPvP/OutdoorPvPEP.h +++ /dev/null @@ -1,331 +0,0 @@ -/* - * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the - * Free Software Foundation; either version 2 of the License, or (at your - * option) any later version. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for - * more details. - * - * You should have received a copy of the GNU General Public License along - * with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#ifndef OUTDOOR_PVP_EP_ -#define OUTDOOR_PVP_EP_ - -#include "DBCStructure.h" -#include "OutdoorPvP.h" - -const uint32 EP_AllianceBuffs[4] = {11413, 11414, 11415, 1386}; - -const uint32 EP_HordeBuffs[4] = {30880, 30683, 30682, 29520}; - -const uint32 EP_GraveYardZone = 139; - -const uint32 EP_GraveYardId = 927; - -const uint8 EPBuffZonesNum = 3; - -const uint32 EP_EWT_CM = 17690; -const uint32 EP_CGT_CM = 17689; -const uint32 EP_NPT_CM = 17696; -const uint32 EP_PWT_CM = 17698; - -const uint32 EPBuffZones[EPBuffZonesNum] = {139, 2017, 2057}; - -enum EP_TaxiNodes -{ - EP_CGT_Taxi = 87, - EP_EWT_Taxi = 86, - EP_NPT_Taxi = 85, - EP_PWT_Taxi = 84 -}; - -enum EP_EastwallTowerWorldStates -{ - EP_EWT_A = 2354, - EP_EWT_H = 2356, - EP_EWT_N_A = 2359, // ally conquested - EP_EWT_N_H = 2360, - EP_EWT_N = 2361 -}; - -enum EP_NorthpassTowerWorldStates -{ - EP_NPT_N = 2352, - EP_NPT_N_A = 2362, - EP_NPT_N_H = 2363, - EP_NPT_A = 2372, - EP_NPT_H = 2373 -}; - -enum EP_PlagewoodTowerWorldStates -{ - EP_PWT_N_A = 2366, - EP_PWT_N_H = 2353, //2367 not present! use neutral! - EP_PWT_A = 2370, - EP_PWT_H = 2371, - EP_PWT_N = 2353 -}; - -enum EP_CrownGuardTowerWorldStates -{ - EP_CGT_N_A = 2374, - EP_CGT_N_H = 2375, - EP_CGT_A = 2378, - EP_CGT_H = 2379, - EP_CGT_N = 2355 -}; - -enum EP_WorldStates -{ - EP_UI_TOWER_SLIDER_DISPLAY = 2426, - EP_UI_TOWER_SLIDER_POS = 2427, - EP_UI_TOWER_SLIDER_N = 2428, - - EP_UI_TOWER_COUNT_A = 2327, - EP_UI_TOWER_COUNT_H = 2328 -}; - -enum EP_Summons -{ - EP_EWT_COMMANDER = 0, - EP_EWT_SOLDIER1, - EP_EWT_SOLDIER2, - EP_EWT_SOLDIER3, - EP_EWT_SOLDIER4, - EP_PWT_FLIGHTMASTER, -}; - -enum EP_GoSummons -{ - EP_NPT_BUFF = 0, - EP_NPT_FLAGS, - EP_EWT_FLAGS, - EP_CGT_FLAGS, - EP_PWT_FLAGS -}; - -enum EP_Towers -{ - EP_EWT = 0, // plaguelands 03 - EP_NPT, // plaguelands 01 - EP_PWT, // plaguelands 04 - EP_CGT, // plaguelands 02 - EP_TOWER_NUM -}; - -const go_type EPCapturePoints[EP_TOWER_NUM] = -{ - {182097, 0, 2574.51f, -4794.89f, 144.704f, -1.45003f, -0.097056f, 0.095578f, -0.656229f, 0.742165f}, - {181899, 0, 3181.08f, -4379.36f, 174.123f, -2.03472f, -0.065392f, 0.119494f, -0.842275f, 0.521553f}, - {182098, 0, 2962.71f, -3042.31f, 154.789f, 2.08426f, -0.074807f, -0.113837f, 0.855928f, 0.49883f}, - {182096, 0, 1860.85f, -3731.23f, 196.716f, -2.53214f, 0.033967f, -0.131914f, 0.944741f, -0.298177f} -}; - -const go_type EPTowerFlags[EP_TOWER_NUM] = -{ - {182106, 0, 2569.60f, -4772.93f, 115.399f, 2.72271f, 0.0f, 0.0f, 0.978148f, 0.207912f}, - {182106, 0, 3148.17f, -4365.51f, 145.029f, 1.53589f, 0.0f, 0.0f, 0.694658f, 0.71934f}, - {182106, 0, 2992.63f, -3022.95f, 125.593f, 3.03687f, 0.0f, 0.0f, 0.99863f, 0.052336f}, - {182106, 0, 1838.42f, -3703.56f, 167.713f, 0.890118f, 0.0f, 0.0f, 0.430511f, 0.902585f} -}; - -const uint32 EPTowerPlayerEnterEvents[EP_TOWER_NUM] = {10691, 10699, 10701, 10705}; - -const uint32 EPTowerPlayerLeaveEvents[EP_TOWER_NUM] = {10692, 10698, 10700, 10704}; - -const uint8 EP_NUM_CREATURES = 6; -const uint8 EP_EWT_NUM_CREATURES = 5; - -// one lordaeron commander, 4 soldiers -// should be spawned at EWT and follow a path, but trans-grid pathing isn't safe, so summon them directly at NPT -const creature_type EP_EWT_Summons_A[EP_EWT_NUM_CREATURES] = -{ - {17635, 469, 0, 3167.61f, -4352.09f, 138.20f, 4.5811f}, - {17647, 469, 0, 3172.74f, -4352.99f, 139.14f, 4.9873f}, - {17647, 469, 0, 3165.89f, -4354.46f, 138.67f, 3.7244f}, - {17647, 469, 0, 3164.65f, -4350.26f, 138.22f, 2.4794f}, - {17647, 469, 0, 3169.91f, -4349.68f, 138.37f, 0.7444f} -}; - -const creature_type EP_EWT_Summons_H[EP_EWT_NUM_CREATURES] = -{ - {17995, 67, 0, 3167.61f, -4352.09f, 138.20f, 4.5811f}, - {17996, 67, 0, 3172.74f, -4352.99f, 139.14f, 4.9873f}, - {17996, 67, 0, 3165.89f, -4354.46f, 138.67f, 3.7244f}, - {17996, 67, 0, 3164.65f, -4350.26f, 138.22f, 2.4794f}, - {17996, 67, 0, 3169.91f, -4349.68f, 138.37f, 0.7444f} -}; - -enum EP_TowerStates -{ - EP_TS_N = 1, - EP_TS_N_A = 2, - EP_TS_N_H = 4, - EP_TS_A_P = 8, - EP_TS_H_P = 16, - EP_TS_A = 32, - EP_TS_H = 64 -}; - -// when spawning, pay attention at setting the faction manually! -const creature_type EP_PWT_FlightMaster = {17209, 0, 0, 2987.5f, -3049.11f, 120.126f, 5.75959f}; - -// after spawning, modify the faction so that only the controller will be able to use it with SetUInt32Value(GAMEOBJECT_FACTION, faction_id); -const go_type EP_NPT_LordaeronShrine = {181682, 0, 3167.72f, -4355.91f, 138.785f, 1.69297f, 0.0f, 0.0f, 0.748956f, 0.66262f}; - -class OutdoorPvPEP; - -class OPvPCapturePointEP_EWT : public OPvPCapturePoint -{ - public: - - OPvPCapturePointEP_EWT(OutdoorPvP* pvp); - - void ChangeState(); - - void SendChangePhase(); - - void FillInitialWorldStates(WorldPacket & data); - - // used when player is activated/inactivated in the area - bool HandlePlayerEnter(Player* player); - void HandlePlayerLeave(Player* player); - - protected: - - void SummonSupportUnitAtNorthpassTower(uint32 team); - - void UpdateTowerState(); - - protected: - - uint32 m_TowerState; - - uint32 m_UnitsSummonedSide; -}; - -class OPvPCapturePointEP_NPT : public OPvPCapturePoint -{ - public: - - OPvPCapturePointEP_NPT(OutdoorPvP* pvp); - - void ChangeState(); - - void SendChangePhase(); - - void FillInitialWorldStates(WorldPacket & data); - - // used when player is activated/inactivated in the area - bool HandlePlayerEnter(Player* player); - void HandlePlayerLeave(Player* player); - - protected: - - void SummonGO(uint32 team); - - void UpdateTowerState(); - - protected: - - uint32 m_TowerState; - - uint32 m_SummonedGOSide; -}; - -class OPvPCapturePointEP_CGT : public OPvPCapturePoint -{ - public: - - OPvPCapturePointEP_CGT(OutdoorPvP* pvp); - - void ChangeState(); - - void SendChangePhase(); - - void FillInitialWorldStates(WorldPacket & data); - - // used when player is activated/inactivated in the area - bool HandlePlayerEnter(Player* player); - void HandlePlayerLeave(Player* player); - - protected: - - void LinkGraveYard(uint32 team); - - void UpdateTowerState(); - - protected: - - uint32 m_TowerState; - - uint32 m_GraveyardSide; -}; - -class OPvPCapturePointEP_PWT : public OPvPCapturePoint -{ - public: - - OPvPCapturePointEP_PWT(OutdoorPvP* pvp); - - void ChangeState(); - - void SendChangePhase(); - - void FillInitialWorldStates(WorldPacket & data); - - // used when player is activated/inactivated in the area - bool HandlePlayerEnter(Player* player); - void HandlePlayerLeave(Player* player); - - protected: - - void SummonFlightMaster(uint32 team); - - void UpdateTowerState(); - - protected: - - uint32 m_FlightMasterSpawned; - - uint32 m_TowerState; -}; - -class OutdoorPvPEP : public OutdoorPvP -{ - public: - - OutdoorPvPEP(); - - bool SetupOutdoorPvP(); - - void HandlePlayerEnterZone(Player* player, uint32 zone); - void HandlePlayerLeaveZone(Player* player, uint32 zone); - - bool Update(uint32 diff); - - void FillInitialWorldStates(WorldPacket &data); - - void SendRemoveWorldStates(Player* player); - - void BuffTeams(); - - void SetControlledState(uint32 index, uint32 state); - - private: - - // how many towers are controlled - uint32 EP_Controls[EP_TOWER_NUM]; - - uint32 m_AllianceTowersControlled; - uint32 m_HordeTowersControlled; -}; - -#endif diff --git a/src/server/scripts/Spells/spell_dk.cpp b/src/server/scripts/Spells/spell_dk.cpp index 73c34d42538..f5a6bb61120 100644 --- a/src/server/scripts/Spells/spell_dk.cpp +++ b/src/server/scripts/Spells/spell_dk.cpp @@ -48,12 +48,12 @@ enum DeathKnightSpells SPELL_DK_UNHOLY_PRESENCE = 48265, SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED = 63622, SPELL_DK_ITEM_SIGIL_VENGEFUL_HEART = 64962, - SPELL_DK_ITEM_T8_MELEE_4P_BONUS = 64736, + SPELL_DK_ITEM_T8_MELEE_4P_BONUS = 64736 }; enum DeathKnightSpellIcons { - DK_ICON_ID_IMPROVED_DEATH_STRIKE = 2751, + DK_ICON_ID_IMPROVED_DEATH_STRIKE = 2751 }; // 50462 - Anti-Magic Shell (on raid member) diff --git a/src/server/scripts/Spells/spell_druid.cpp b/src/server/scripts/Spells/spell_druid.cpp index 160f14ff670..8fd44544fb8 100644 --- a/src/server/scripts/Spells/spell_druid.cpp +++ b/src/server/scripts/Spells/spell_druid.cpp @@ -29,6 +29,15 @@ enum DruidSpells { + SPELL_DRUID_WRATH = 5176, + SPELL_DRUID_STARFIRE = 2912, + SPELL_DRUID_STARSURGE = 78674, + SPELL_DRUID_ECLIPSE_GENERAL_ENERGIZE = 89265, + SPELL_DRUID_STARSURGE_ENERGIZE = 86605, + SPELL_DRUID_LUNAR_ECLIPSE_MARKER = 67484, // Will make the yellow arrow on eclipse bar point to the blue side (lunar) + SPELL_DRUID_SOLAR_ECLIPSE_MARKER = 67483, // Will make the yellow arrow on eclipse bar point to the yellow side (solar) + SPELL_DRUID_SOLAR_ECLIPSE = 48517, + SPELL_DRUID_LUNAR_ECLIPSE = 48518, SPELL_DRUID_ENRAGE_MOD_DAMAGE = 51185, SPELL_DRUID_GLYPH_OF_TYPHOON = 62135, SPELL_DRUID_IDOL_OF_FERAL_SHADOWS = 34241, @@ -43,7 +52,117 @@ enum DruidSpells SPELL_DRUID_SURVIVAL_INSTINCTS = 50322, SPELL_DRUID_SAVAGE_ROAR = 62071, SPELL_DRUID_TIGER_S_FURY_ENERGIZE = 51178, - SPELL_DRUID_ITEM_T8_BALANCE_RELIC = 64950, + SPELL_DRUID_ITEM_T8_BALANCE_RELIC = 64950 +}; + +// 2912, 5176, 78674 - Starfire, Wrath, and Starsurge +class spell_dru_eclipse_energize : public SpellScriptLoader +{ + public: + spell_dru_eclipse_energize() : SpellScriptLoader("spell_dru_eclipse_energize") { } + + class spell_dru_eclipse_energize_SpellScript : public SpellScript + { + PrepareSpellScript(spell_dru_eclipse_energize_SpellScript); + + int32 energizeAmount; + + bool Load() + { + if (GetCaster()->GetTypeId() != TYPEID_PLAYER) + return false; + + if (GetCaster()->ToPlayer()->getClass() != CLASS_DRUID) + return false; + + energizeAmount = 0; + + return true; + } + + void HandleEnergize(SpellEffIndex effIndex) + { + Player* caster = GetCaster()->ToPlayer(); + + // No boomy, no deal. + if (caster->GetPrimaryTalentTree(caster->GetActiveSpec()) != TALENT_TREE_DRUID_BALANCE) + return; + + switch (GetSpellInfo()->Id) + { + case SPELL_DRUID_WRATH: + { + energizeAmount = -GetSpellInfo()->Effects[effIndex].BasePoints; // -13 + // If we are set to fill the lunar side or we've just logged in with 0 power.. + if ((!caster->HasAura(SPELL_DRUID_SOLAR_ECLIPSE_MARKER) && caster->HasAura(SPELL_DRUID_LUNAR_ECLIPSE_MARKER)) + || caster->GetPower(POWER_ECLIPSE) == 0) + { + caster->CastCustomSpell(caster, SPELL_DRUID_ECLIPSE_GENERAL_ENERGIZE, &energizeAmount, 0, 0, true); + // If the energize was due to 0 power, cast the eclipse marker aura + if (!caster->HasAura(SPELL_DRUID_LUNAR_ECLIPSE_MARKER)) + caster->CastSpell(caster, SPELL_DRUID_LUNAR_ECLIPSE_MARKER, true); + } + // The energizing effect brought us out of the solar eclipse, remove the aura + if (caster->HasAura(SPELL_DRUID_SOLAR_ECLIPSE) && caster->GetPower(POWER_ECLIPSE) <= 0) + caster->RemoveAurasDueToSpell(SPELL_DRUID_SOLAR_ECLIPSE); + break; + } + case SPELL_DRUID_STARFIRE: + { + energizeAmount = GetSpellInfo()->Effects[effIndex].BasePoints; // 20 + // If we are set to fill the solar side or we've just logged in with 0 power.. + if ((!caster->HasAura(SPELL_DRUID_LUNAR_ECLIPSE_MARKER) && caster->HasAura(SPELL_DRUID_SOLAR_ECLIPSE_MARKER)) + || caster->GetPower(POWER_ECLIPSE) == 0) + { + caster->CastCustomSpell(caster, SPELL_DRUID_ECLIPSE_GENERAL_ENERGIZE, &energizeAmount, 0, 0, true); + // If the energize was due to 0 power, cast the eclipse marker aura + if (!caster->HasAura(SPELL_DRUID_SOLAR_ECLIPSE_MARKER)) + caster->CastSpell(caster, SPELL_DRUID_SOLAR_ECLIPSE_MARKER, true); + } + // The energizing effect brought us out of the lunar eclipse, remove the aura + if (caster->HasAura(SPELL_DRUID_LUNAR_ECLIPSE) && caster->GetPower(POWER_ECLIPSE) >= 0) + caster->RemoveAura(SPELL_DRUID_LUNAR_ECLIPSE); + break; + } + case SPELL_DRUID_STARSURGE: + { + // If we are set to fill the solar side or we've just logged in with 0 power (confirmed with sniffs) + if ((!caster->HasAura(SPELL_DRUID_LUNAR_ECLIPSE_MARKER) && caster->HasAura(SPELL_DRUID_SOLAR_ECLIPSE_MARKER)) + || caster->GetPower(POWER_ECLIPSE) == 0) + { + energizeAmount = GetSpellInfo()->Effects[effIndex].BasePoints; // 15 + caster->CastCustomSpell(caster, SPELL_DRUID_STARSURGE_ENERGIZE, &energizeAmount, 0, 0, true); + + // If the energize was due to 0 power, cast the eclipse marker aura + if (!caster->HasAura(SPELL_DRUID_SOLAR_ECLIPSE_MARKER)) + caster->CastSpell(caster, SPELL_DRUID_SOLAR_ECLIPSE_MARKER, true); + } + else if (!caster->HasAura(SPELL_DRUID_SOLAR_ECLIPSE_MARKER) && caster->HasAura(SPELL_DRUID_LUNAR_ECLIPSE_MARKER)) + { + energizeAmount = -GetSpellInfo()->Effects[effIndex].BasePoints; // -15 + caster->CastCustomSpell(caster, SPELL_DRUID_STARSURGE_ENERGIZE, &energizeAmount, 0, 0, true); + } + // The energizing effect brought us out of the lunar eclipse, remove the aura + if (caster->HasAura(SPELL_DRUID_LUNAR_ECLIPSE) && caster->GetPower(POWER_ECLIPSE) >= 0) + caster->RemoveAura(SPELL_DRUID_LUNAR_ECLIPSE); + // The energizing effect brought us out of the solar eclipse, remove the aura + else if (caster->HasAura(SPELL_DRUID_SOLAR_ECLIPSE) && caster->GetPower(POWER_ECLIPSE) <= 0) + caster->RemoveAura(SPELL_DRUID_SOLAR_ECLIPSE); + break; + } + } + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_dru_eclipse_energize_SpellScript::HandleEnergize, EFFECT_1, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_dru_eclipse_energize_SpellScript; + } }; // -1850 - Dash @@ -664,7 +783,7 @@ class spell_dru_savage_roar : public SpellScriptLoader { PrepareAuraScript(spell_dru_savage_roar_AuraScript); - bool Validate(SpellInfo const* /*spell*/) + bool Validate(SpellInfo const* /*spellInfo*/) { if (!sSpellMgr->GetSpellInfo(SPELL_DRUID_SAVAGE_ROAR)) return false; @@ -857,7 +976,7 @@ class spell_dru_swift_flight_passive : public SpellScriptLoader void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/) { if (Player* caster = GetCaster()->ToPlayer()) - if (caster->Has310Flyer(false)) + if (caster->GetSkillValue(SKILL_RIDING) >= 375) amount = 310; } @@ -988,6 +1107,7 @@ class spell_dru_t10_restoration_4p_bonus : public SpellScriptLoader void AddSC_druid_spell_scripts() { new spell_dru_dash(); + new spell_dru_eclipse_energize(); new spell_dru_enrage(); new spell_dru_glyph_of_starfire(); new spell_dru_idol_lifebloom(); diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp index 05fad623114..acaf7f08f36 100644 --- a/src/server/scripts/Spells/spell_generic.cpp +++ b/src/server/scripts/Spells/spell_generic.cpp @@ -1652,61 +1652,6 @@ class spell_gen_oracle_wolvar_reputation : public SpellScriptLoader } }; -enum DamageReductionAura -{ - SPELL_BLESSING_OF_SANCTUARY = 20911, - SPELL_GREATER_BLESSING_OF_SANCTUARY = 25899, - SPELL_RENEWED_HOPE = 63944, - SPELL_VIGILANCE = 50720, - SPELL_DAMAGE_REDUCTION_AURA = 68066, -}; - -class spell_gen_damage_reduction_aura : public SpellScriptLoader -{ - public: - spell_gen_damage_reduction_aura() : SpellScriptLoader("spell_gen_damage_reduction_aura") { } - - class spell_gen_damage_reduction_AuraScript : public AuraScript - { - PrepareAuraScript(spell_gen_damage_reduction_AuraScript); - - bool Validate(SpellInfo const* /*SpellEntry*/) - { - if (!sSpellMgr->GetSpellInfo(SPELL_DAMAGE_REDUCTION_AURA)) - return false; - return true; - } - - void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) - { - Unit* target = GetTarget(); - target->CastSpell(target, SPELL_DAMAGE_REDUCTION_AURA, true); - } - - void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) - { - Unit* target = GetTarget(); - if (target->HasAura(SPELL_DAMAGE_REDUCTION_AURA) && !(target->HasAura(SPELL_BLESSING_OF_SANCTUARY) || - target->HasAura(SPELL_GREATER_BLESSING_OF_SANCTUARY) || - target->HasAura(SPELL_RENEWED_HOPE) || - target->HasAura(SPELL_VIGILANCE))) - target->RemoveAurasDueToSpell(SPELL_DAMAGE_REDUCTION_AURA); - } - - void Register() - { - OnEffectApply += AuraEffectApplyFn(spell_gen_damage_reduction_AuraScript::OnApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); - OnEffectRemove += AuraEffectRemoveFn(spell_gen_damage_reduction_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); - } - - }; - - AuraScript* GetAuraScript() const - { - return new spell_gen_damage_reduction_AuraScript(); - } -}; - class spell_gen_luck_of_the_draw : public SpellScriptLoader { public: @@ -3272,12 +3217,13 @@ class spell_gen_mount : public SpellScriptLoader break; case 300: if (canFly) - { - if (_mount310 && target->Has310Flyer(false)) - mount = _mount310; - else - mount = _mount280; - } + mount = _mount280; + else + mount = _mount100; + break; + case 375: + if (canFly) + mount = _mount310; else mount = _mount100; break; @@ -3463,6 +3409,35 @@ class spell_gen_gift_of_naaru : public SpellScriptLoader } }; +class spell_gen_increase_stats_buff : public SpellScriptLoader +{ + public: + spell_gen_increase_stats_buff(char const* scriptName) : SpellScriptLoader(scriptName) { } + + class spell_gen_increase_stats_buff_SpellScript : public SpellScript + { + PrepareSpellScript(spell_gen_increase_stats_buff_SpellScript); + + void HandleDummy(SpellEffIndex /*effIndex*/) + { + if (GetHitUnit()->IsInRaidWith(GetCaster())) + GetCaster()->CastSpell(GetCaster(), GetEffectValue() + 1, true); // raid buff + else + GetCaster()->CastSpell(GetHitUnit(), GetEffectValue(), true); // single-target buff + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_gen_increase_stats_buff_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_gen_increase_stats_buff_SpellScript(); + } +}; + enum Replenishment { SPELL_REPLENISHMENT = 57669, @@ -3518,6 +3493,160 @@ class spell_gen_replenishment : public SpellScriptLoader } }; +enum RunningWildMountIds +{ + RUNNING_WILD_MODEL_MALE = 29422, + RUNNING_WILD_MODEL_FEMALE = 29423, + SPELL_ALTERED_FORM = 97709, +}; + +class spell_gen_running_wild : public SpellScriptLoader +{ + public: + spell_gen_running_wild() : SpellScriptLoader("spell_gen_running_wild") { } + + class spell_gen_running_wild_AuraScript : public AuraScript + { + PrepareAuraScript(spell_gen_running_wild_AuraScript); + + bool Validate(SpellInfo const* /*spell*/) + { + if (!sCreatureDisplayInfoStore.LookupEntry(RUNNING_WILD_MODEL_MALE)) + return false; + if (!sCreatureDisplayInfoStore.LookupEntry(RUNNING_WILD_MODEL_FEMALE)) + return false; + return true; + } + + void HandleMount(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) + { + Unit* target = GetTarget(); + PreventDefaultAction(); + + target->Mount(target->getGender() == GENDER_FEMALE ? RUNNING_WILD_MODEL_FEMALE : RUNNING_WILD_MODEL_MALE, 0, 0); + + // cast speed aura + if (MountCapabilityEntry const* mountCapability = sMountCapabilityStore.LookupEntry(aurEff->GetAmount())) + target->CastSpell(target, mountCapability->SpeedModSpell, TRIGGERED_FULL_MASK); + } + + void Register() + { + OnEffectApply += AuraEffectApplyFn(spell_gen_running_wild_AuraScript::HandleMount, EFFECT_1, SPELL_AURA_MOUNTED, AURA_EFFECT_HANDLE_REAL); + } + }; + + class spell_gen_running_wild_SpellScript : public SpellScript + { + PrepareSpellScript(spell_gen_running_wild_SpellScript); + + bool Validate(SpellInfo const* /*spell*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_ALTERED_FORM)) + return false; + return true; + } + + bool Load() + { + // Definitely not a good thing, but currently the only way to do something at cast start + // Should be replaced as soon as possible with a new hook: BeforeCastStart + GetCaster()->CastSpell(GetCaster(), SPELL_ALTERED_FORM, TRIGGERED_FULL_MASK); + return false; + } + + void Register() + { + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_gen_running_wild_AuraScript(); + } + + SpellScript* GetSpellScript() const + { + return new spell_gen_running_wild_SpellScript(); + } +}; + +class spell_gen_two_forms : public SpellScriptLoader +{ + public: + spell_gen_two_forms() : SpellScriptLoader("spell_gen_two_forms") { } + + class spell_gen_two_forms_SpellScript : public SpellScript + { + PrepareSpellScript(spell_gen_two_forms_SpellScript); + + SpellCastResult CheckCast() + { + if (GetCaster()->isInCombat()) + { + SetCustomCastResultMessage(SPELL_CUSTOM_ERROR_CANT_TRANSFORM); + return SPELL_FAILED_CUSTOM_ERROR; + } + + // Player cannot transform to human form if he is forced to be worgen for some reason (Darkflight) + if (GetCaster()->GetAuraEffectsByType(SPELL_AURA_WORGEN_ALTERED_FORM).size() > 1) + { + SetCustomCastResultMessage(SPELL_CUSTOM_ERROR_CANT_TRANSFORM); + return SPELL_FAILED_CUSTOM_ERROR; + } + + return SPELL_CAST_OK; + } + + void HandleTransform(SpellEffIndex effIndex) + { + Unit* target = GetHitUnit(); + PreventHitDefaultEffect(effIndex); + if (target->HasAuraType(SPELL_AURA_WORGEN_ALTERED_FORM)) + target->RemoveAurasByType(SPELL_AURA_WORGEN_ALTERED_FORM); + else // Basepoints 1 for this aura control whether to trigger transform transition animation or not. + target->CastCustomSpell(SPELL_ALTERED_FORM, SPELLVALUE_BASE_POINT0, 1, target, TRIGGERED_FULL_MASK); + } + + void Register() + { + OnCheckCast += SpellCheckCastFn(spell_gen_two_forms_SpellScript::CheckCast); + OnEffectHitTarget += SpellEffectFn(spell_gen_two_forms_SpellScript::HandleTransform, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_gen_two_forms_SpellScript(); + } +}; + +class spell_gen_darkflight : public SpellScriptLoader +{ + public: + spell_gen_darkflight() : SpellScriptLoader("spell_gen_darkflight") { } + + class spell_gen_darkflight_SpellScript : public SpellScript + { + PrepareSpellScript(spell_gen_darkflight_SpellScript); + + void TriggerTransform() + { + GetCaster()->CastSpell(GetCaster(), SPELL_ALTERED_FORM, TRIGGERED_FULL_MASK); + } + + void Register() + { + AfterCast += SpellCastFn(spell_gen_darkflight_SpellScript::TriggerTransform); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_gen_darkflight_SpellScript(); + } +}; + void AddSC_generic_spell_scripts() { new spell_gen_absorb0_hitlimit1(); @@ -3552,7 +3681,6 @@ void AddSC_generic_spell_scripts() new spell_gen_launch(); new spell_gen_vehicle_scaling(); new spell_gen_oracle_wolvar_reputation(); - new spell_gen_damage_reduction_aura(); new spell_gen_luck_of_the_draw(); new spell_gen_dummy_trigger(); new spell_gen_spirit_healer_res(); @@ -3596,5 +3724,15 @@ void AddSC_generic_spell_scripts() new spell_gen_upper_deck_create_foam_sword(); new spell_gen_bonked(); new spell_gen_gift_of_naaru(); + new spell_gen_increase_stats_buff("spell_pal_blessing_of_kings"); + new spell_gen_increase_stats_buff("spell_pal_blessing_of_might"); + new spell_gen_increase_stats_buff("spell_dru_mark_of_the_wild"); + new spell_gen_increase_stats_buff("spell_pri_power_word_fortitude"); + new spell_gen_increase_stats_buff("spell_pri_shadow_protection"); + new spell_gen_increase_stats_buff("spell_mage_arcane_brilliance"); + new spell_gen_increase_stats_buff("spell_mage_dalaran_brilliance"); new spell_gen_replenishment(); + new spell_gen_running_wild(); + new spell_gen_two_forms(); + new spell_gen_darkflight(); } diff --git a/src/server/scripts/Spells/spell_mage.cpp b/src/server/scripts/Spells/spell_mage.cpp index ca835c61a3a..7bd1753116b 100644 --- a/src/server/scripts/Spells/spell_mage.cpp +++ b/src/server/scripts/Spells/spell_mage.cpp @@ -47,6 +47,34 @@ enum MageSpells SPELL_MAGE_SUMMON_WATER_ELEMENTAL_PERMANENT = 70908, SPELL_MAGE_SUMMON_WATER_ELEMENTAL_TEMPORARY = 70907, SPELL_MAGE_GLYPH_OF_BLAST_WAVE = 62126, + + SPELL_MAGE_FLAMESTRIKE = 2120, + + SPELL_MAGE_CHILLED_R1 = 12484, + SPELL_MAGE_CHILLED_R2 = 12485, + + SPELL_MAGE_CONE_OF_COLD_AURA_R1 = 11190, + SPELL_MAGE_CONE_OF_COLD_AURA_R2 = 12489, + SPELL_MAGE_CONE_OF_COLD_TRIGGER_R1 = 83301, + SPELL_MAGE_CONE_OF_COLD_TRIGGER_R2 = 83302, + + SPELL_MAGE_SHATTERED_BARRIER_R1 = 44745, + SPELL_MAGE_SHATTERED_BARRIER_R2 = 54787, + SPELL_MAGE_SHATTERED_BARRIER_FREEZE_R1 = 55080, + SPELL_MAGE_SHATTERED_BARRIER_FREEZE_R2 = 83073, + + SPELL_MAGE_IMPROVED_MANA_GEM_TRIGGERED = 83098, + + SPELL_MAGE_FINGERS_OF_FROST = 44544 +}; + +enum MageIcons +{ + ICON_MAGE_SHATTER = 976, + ICON_MAGE_IMPROVED_FLAMESTRIKE = 37, + ICON_MAGE_IMPROVED_FREEZE = 94, + ICON_MAGE_INCANTER_S_ABSORPTION = 2941, + ICON_MAGE_IMPROVED_MANA_GEM = 1036 }; // Incanter's Absorbtion @@ -74,7 +102,7 @@ class spell_mage_incanters_absorbtion_base_AuraScript : public AuraScript } }; -// -11113 - Blast Wave +// 11113 - Blast Wave class spell_mage_blast_wave : public SpellScriptLoader { public: @@ -86,21 +114,40 @@ class spell_mage_blast_wave : public SpellScriptLoader bool Validate(SpellInfo const* /*spellInfo*/) { - if (!sSpellMgr->GetSpellInfo(SPELL_MAGE_GLYPH_OF_BLAST_WAVE)) + if (!sSpellMgr->GetSpellInfo(SPELL_MAGE_FLAMESTRIKE)) return false; return true; } - void HandleKnockBack(SpellEffIndex effIndex) + void CountTargets(std::list<WorldObject*>& targetList) { - if (GetCaster()->HasAura(SPELL_MAGE_GLYPH_OF_BLAST_WAVE)) - PreventHitDefaultEffect(effIndex); + _targetCount = targetList.size(); + } + + void HandleImprovedFlamestrike() + { + if (_targetCount >= 2) + if (AuraEffect* aurEff = GetCaster()->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_MAGE, ICON_MAGE_IMPROVED_FLAMESTRIKE, EFFECT_0)) + if (roll_chance_i(aurEff->GetAmount())) + { + float x, y, z; + WorldLocation const* loc = GetExplTargetDest(); + if (!loc) + return; + + loc->GetPosition(x, y, z); + GetCaster()->CastSpell(x, y, z, SPELL_MAGE_FLAMESTRIKE, true); + } } void Register() { - OnEffectHitTarget += SpellEffectFn(spell_mage_blast_wave_SpellScript::HandleKnockBack, EFFECT_2, SPELL_EFFECT_KNOCK_BACK); + OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_mage_blast_wave_SpellScript::CountTargets, EFFECT_0, TARGET_UNIT_DEST_AREA_ENEMY); + AfterCast += SpellCastFn(spell_mage_blast_wave_SpellScript::HandleImprovedFlamestrike); } + + private: + uint32 _targetCount; }; SpellScript* GetSpellScript() const @@ -154,6 +201,50 @@ class spell_mage_burnout : public SpellScriptLoader } }; +// 42208 - Blizzard +/// Updated 4.3.4 +class spell_mage_blizzard : public SpellScriptLoader +{ + public: + spell_mage_blizzard() : SpellScriptLoader("spell_mage_blizzard") { } + + class spell_mage_blizzard_SpellScript : public SpellScript + { + PrepareSpellScript(spell_mage_blizzard_SpellScript); + + bool Validate(SpellInfo const* /*spellInfo*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_MAGE_CHILLED_R1)) + return false; + if (!sSpellMgr->GetSpellInfo(SPELL_MAGE_CHILLED_R2)) + return false; + return true; + } + + void AddChillEffect(SpellEffIndex /*effIndex*/) + { + Unit* caster = GetCaster(); + if (Unit* unitTarget = GetHitUnit()) + { + if (caster->IsScriptOverriden(GetSpellInfo(), 836)) + caster->CastSpell(unitTarget, SPELL_MAGE_CHILLED_R1, true); + else if (caster->IsScriptOverriden(GetSpellInfo(), 988)) + caster->CastSpell(unitTarget, SPELL_MAGE_CHILLED_R2, true); + } + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_mage_blizzard_SpellScript::AddChillEffect, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_mage_blizzard_SpellScript(); + } +}; + // 11958 - Cold Snap class spell_mage_cold_snap : public SpellScriptLoader { @@ -201,6 +292,112 @@ class spell_mage_cold_snap : public SpellScriptLoader } }; +// 120 - Cone of Cold +/// Updated 4.3.4 +class spell_mage_cone_of_cold : public SpellScriptLoader +{ + public: + spell_mage_cone_of_cold() : SpellScriptLoader("spell_mage_cone_of_cold") { } + + class spell_mage_cone_of_cold_SpellScript : public SpellScript + { + PrepareSpellScript(spell_mage_cone_of_cold_SpellScript); + + void HandleConeOfColdScript(SpellEffIndex /*effIndex*/) + { + Unit* caster = GetCaster(); + if (Unit* unitTarget = GetHitUnit()) + { + if (caster->HasAura(SPELL_MAGE_CONE_OF_COLD_AURA_R1)) // Improved Cone of Cold Rank 1 + unitTarget->CastSpell(unitTarget, SPELL_MAGE_CONE_OF_COLD_TRIGGER_R1, true); + else if (caster->HasAura(SPELL_MAGE_CONE_OF_COLD_AURA_R2)) // Improved Cone of Cold Rank 2 + unitTarget->CastSpell(unitTarget, SPELL_MAGE_CONE_OF_COLD_TRIGGER_R2, true); + } + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_mage_cone_of_cold_SpellScript::HandleConeOfColdScript, EFFECT_0, SPELL_EFFECT_APPLY_AURA); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_mage_cone_of_cold_SpellScript(); + } +}; + +// 42955 Conjure Refreshment +/// Updated 4.3.4 +struct ConjureRefreshmentData +{ + uint32 minLevel; + uint32 maxLevel; + uint32 spellId; +}; + +uint8 const MAX_CONJURE_REFRESHMENT_SPELLS = 7; +ConjureRefreshmentData const _conjureData[MAX_CONJURE_REFRESHMENT_SPELLS] = +{ + { 33, 43, 92739 }, + { 44, 53, 92799 }, + { 54, 63, 92802 }, + { 64, 73, 92805 }, + { 74, 79, 74625 }, + { 80, 84, 92822 }, + { 85, 85, 92727 } +}; + +// 42955 - Conjure Refreshment +class spell_mage_conjure_refreshment : public SpellScriptLoader +{ + public: + spell_mage_conjure_refreshment() : SpellScriptLoader("spell_mage_conjure_refreshment") { } + + class spell_mage_conjure_refreshment_SpellScript : public SpellScript + { + PrepareSpellScript(spell_mage_conjure_refreshment_SpellScript); + + bool Validate(SpellInfo const* /*spellInfo*/) + { + for (uint8 i = 0; i < MAX_CONJURE_REFRESHMENT_SPELLS; ++i) + if (!sSpellMgr->GetSpellInfo(_conjureData[i].spellId)) + return false; + return true; + } + + bool Load() + { + if (GetCaster()->GetTypeId() != TYPEID_PLAYER) + return false; + return true; + } + + void HandleDummy(SpellEffIndex /*effIndex*/) + { + uint8 level = GetHitUnit()->getLevel(); + for (uint8 i = 0; i < MAX_CONJURE_REFRESHMENT_SPELLS; ++i) + { + ConjureRefreshmentData const& spellData = _conjureData[i]; + if (level < spellData.minLevel || level > spellData.maxLevel) + continue; + GetHitUnit()->CastSpell(GetHitUnit(), spellData.spellId); + break; + } + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_mage_conjure_refreshment_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_mage_conjure_refreshment_SpellScript(); + } +}; + // -543 - Fire Ward // -6143 - Frost Ward class spell_mage_fire_frost_ward : public SpellScriptLoader @@ -319,49 +516,115 @@ class spell_mage_focus_magic : public SpellScriptLoader } }; -// -11426 - Ice Barrier -class spell_mage_ice_barrier : public SpellScriptLoader +// 116 - Frostbolt +/// Updated 4.3.4 +class spell_mage_frostbolt : public SpellScriptLoader +{ + public: + spell_mage_frostbolt() : SpellScriptLoader("spell_mage_frostbolt") { } + + class spell_mage_frostbolt_SpellScript : public SpellScript + { + PrepareSpellScript(spell_mage_frostbolt_SpellScript); + + void RecalculateDamage(SpellEffIndex /*effIndex*/) + { + if (GetHitUnit() && GetHitUnit()->HasAuraState(AURA_STATE_FROZEN, GetSpellInfo(), GetCaster())) + { + if (AuraEffect* aurEff = GetCaster()->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_MAGE, ICON_MAGE_SHATTER, EFFECT_1)) + { + int32 damage = GetHitDamage(); + AddPct(damage, aurEff->GetAmount()); + SetHitDamage(damage); + } + } + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_mage_frostbolt_SpellScript::RecalculateDamage, EFFECT_1, SPELL_EFFECT_SCHOOL_DAMAGE); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_mage_frostbolt_SpellScript(); + } +}; + +// -44457 - Living Bomb +class spell_mage_living_bomb : public SpellScriptLoader { public: - spell_mage_ice_barrier() : SpellScriptLoader("spell_mage_ice_barrier") { } + spell_mage_living_bomb() : SpellScriptLoader("spell_mage_living_bomb") { } - class spell_mage_ice_barrier_AuraScript : public spell_mage_incanters_absorbtion_base_AuraScript + class spell_mage_living_bomb_AuraScript : public AuraScript { - PrepareAuraScript(spell_mage_ice_barrier_AuraScript); + PrepareAuraScript(spell_mage_living_bomb_AuraScript); - void CalculateAmount(AuraEffect const* aurEff, int32& amount, bool& canBeRecalculated) + bool Validate(SpellInfo const* spellInfo) { - canBeRecalculated = false; - if (Unit* caster = GetCaster()) - { - // +80.68% from sp bonus - float bonus = 0.8068f; - - bonus *= caster->SpellBaseHealingBonusDone(GetSpellInfo()->GetSchoolMask()); - - // Glyph of Ice Barrier: its weird having a SPELLMOD_ALL_EFFECTS here but its blizzards doing :) - // Glyph of Ice Barrier is only applied at the spell damage bonus because it was already applied to the base value in CalculateSpellDamage - bonus = caster->ApplyEffectModifiers(GetSpellInfo(), aurEff->GetEffIndex(), bonus); + if (!sSpellMgr->GetSpellInfo(uint32(spellInfo->Effects[EFFECT_1].CalcValue()))) + return false; + return true; + } - bonus *= caster->CalculateLevelPenalty(GetSpellInfo()); + void AfterRemove(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) + { + AuraRemoveMode removeMode = GetTargetApplication()->GetRemoveMode(); + if (removeMode != AURA_REMOVE_BY_ENEMY_SPELL && removeMode != AURA_REMOVE_BY_EXPIRE) + return; - amount += int32(bonus); - } + if (Unit* caster = GetCaster()) + caster->CastSpell(GetTarget(), uint32(aurEff->GetAmount()), true, NULL, aurEff); } void Register() { - DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_mage_ice_barrier_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB); - AfterEffectAbsorb += AuraEffectAbsorbFn(spell_mage_ice_barrier_AuraScript::Trigger, EFFECT_0); + AfterEffectRemove += AuraEffectRemoveFn(spell_mage_living_bomb_AuraScript::AfterRemove, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); } }; AuraScript* GetAuraScript() const { - return new spell_mage_ice_barrier_AuraScript(); + return new spell_mage_living_bomb_AuraScript(); } }; +// 11426 - Ice Barrier +/// Updated 4.3.4 +class spell_mage_ice_barrier : public SpellScriptLoader +{ + public: + spell_mage_ice_barrier() : SpellScriptLoader("spell_mage_ice_barrier") { } + + class spell_mage_ice_barrier_AuraScript : public AuraScript + { + PrepareAuraScript(spell_mage_ice_barrier_AuraScript); + + void AfterRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_ENEMY_SPELL) + return; + + if (GetTarget()->HasAura(SPELL_MAGE_SHATTERED_BARRIER_R1)) + GetTarget()->CastSpell(GetTarget(), SPELL_MAGE_SHATTERED_BARRIER_FREEZE_R1, true); + else if (GetTarget()->HasAura(SPELL_MAGE_SHATTERED_BARRIER_R2)) + GetTarget()->CastSpell(GetTarget(), SPELL_MAGE_SHATTERED_BARRIER_FREEZE_R2, true); + } + + void Register() + { + AfterEffectRemove += AuraEffectRemoveFn(spell_mage_ice_barrier_AuraScript::AfterRemove, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB, AURA_EFFECT_HANDLE_REAL); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_mage_ice_barrier_AuraScript(); + } +}; + // -11119 - Ignite class spell_mage_ignite : public SpellScriptLoader { @@ -409,81 +672,75 @@ class spell_mage_ignite : public SpellScriptLoader } }; -// -44457 - Living Bomb -class spell_mage_living_bomb : public SpellScriptLoader +// 543 - Mage Ward +/// Updated 4.3.4 +class spell_mage_mage_ward : public SpellScriptLoader { - public: - spell_mage_living_bomb() : SpellScriptLoader("spell_mage_living_bomb") { } - - class spell_mage_living_bomb_AuraScript : public AuraScript - { - PrepareAuraScript(spell_mage_living_bomb_AuraScript); - - bool Validate(SpellInfo const* spell) - { - if (!sSpellMgr->GetSpellInfo(uint32(spell->Effects[EFFECT_1].CalcValue()))) - return false; - return true; - } - - void AfterRemove(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) - { - AuraRemoveMode removeMode = GetTargetApplication()->GetRemoveMode(); - if (removeMode != AURA_REMOVE_BY_ENEMY_SPELL && removeMode != AURA_REMOVE_BY_EXPIRE) - return; - - if (Unit* caster = GetCaster()) - caster->CastSpell(GetTarget(), uint32(aurEff->GetAmount()), true, NULL, aurEff); - } - - void Register() - { - AfterEffectRemove += AuraEffectRemoveFn(spell_mage_living_bomb_AuraScript::AfterRemove, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); - } - }; - - AuraScript* GetAuraScript() const - { - return new spell_mage_living_bomb_AuraScript(); - } + public: + spell_mage_mage_ward() : SpellScriptLoader("spell_mage_mage_ward") { } + + class spell_mage_mage_ward_AuraScript : public AuraScript + { + PrepareAuraScript(spell_mage_mage_ward_AuraScript); + + void HandleAbsorb(AuraEffect* /*aurEff*/, DamageInfo & /*dmgInfo*/, uint32 & absorbAmount) + { + if (AuraEffect* aurEff = GetTarget()->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_GENERIC, ICON_MAGE_INCANTER_S_ABSORPTION, EFFECT_0)) + { + int32 bp = CalculatePct(absorbAmount, aurEff->GetAmount()); + GetTarget()->CastCustomSpell(GetTarget(), SPELL_MAGE_INCANTERS_ABSORBTION_TRIGGERED, &bp, NULL, NULL, true); + } + } + + void Register() + { + AfterEffectAbsorb += AuraEffectAbsorbFn(spell_mage_mage_ward_AuraScript::HandleAbsorb, EFFECT_0); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_mage_mage_ward_AuraScript(); + } }; -// -1463 - Mana Shield +// 1463 - Mana Shield +/// Updated 4.3.4 class spell_mage_mana_shield : public SpellScriptLoader { public: - spell_mage_mana_shield() : SpellScriptLoader("spell_mage_mana_shield") { } - - class spell_mage_mana_shield_AuraScript : public spell_mage_incanters_absorbtion_base_AuraScript - { - PrepareAuraScript(spell_mage_mana_shield_AuraScript); - - void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& canBeRecalculated) - { - canBeRecalculated = false; - if (Unit* caster = GetCaster()) - { - // +80.53% from sp bonus - float bonus = 0.8053f; - - bonus *= caster->SpellBaseHealingBonusDone(GetSpellInfo()->GetSchoolMask()); - bonus *= caster->CalculateLevelPenalty(GetSpellInfo()); - - amount += int32(bonus); - } - } - - void Register() - { - DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_mage_mana_shield_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_MANA_SHIELD); - AfterEffectManaShield += AuraEffectManaShieldFn(spell_mage_mana_shield_AuraScript::Trigger, EFFECT_0); - } - }; - - AuraScript* GetAuraScript() const - { - return new spell_mage_mana_shield_AuraScript(); - } + spell_mage_mana_shield() : SpellScriptLoader("spell_mage_mana_shield") { } + + class spell_mage_mana_shield_AuraScript : public AuraScript + { + PrepareAuraScript(spell_mage_mana_shield_AuraScript); + + void HandleAbsorb(AuraEffect* /*aurEff*/, DamageInfo & /*dmgInfo*/, uint32 & absorbAmount) + { + if (AuraEffect* aurEff = GetTarget()->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_GENERIC, ICON_MAGE_INCANTER_S_ABSORPTION, EFFECT_0)) + { + int32 bp = CalculatePct(absorbAmount, aurEff->GetAmount()); + GetTarget()->CastCustomSpell(GetTarget(), SPELL_MAGE_INCANTERS_ABSORBTION_TRIGGERED, &bp, NULL, NULL, true); + } + } + + void AfterRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + if (GetTargetApplication()->GetRemoveMode() == AURA_REMOVE_BY_ENEMY_SPELL) + GetTarget()->CastSpell(GetTarget(), SPELL_MAGE_INCANTERS_ABSORBTION_R1, true); + } + + void Register() + { + AfterEffectManaShield += AuraEffectManaShieldFn(spell_mage_mana_shield_AuraScript::HandleAbsorb, EFFECT_0); + AfterEffectRemove += AuraEffectRemoveFn(spell_mage_mana_shield_AuraScript::AfterRemove, EFFECT_0, SPELL_AURA_MANA_SHIELD, AURA_EFFECT_HANDLE_REAL); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_mage_mana_shield_AuraScript(); + } }; // -29074 - Master of Elements @@ -534,11 +791,10 @@ class spell_mage_master_of_elements : public SpellScriptLoader enum SilvermoonPolymorph { - NPC_AUROSALIA = 18744, + NPC_AUROSALIA = 18744 }; // TODO: move out of here and rename - not a mage spell -// 32826 - Polymorph (Visual) class spell_mage_polymorph_cast_visual : public SpellScriptLoader { public: @@ -553,7 +809,7 @@ class spell_mage_polymorph_cast_visual : public SpellScriptLoader bool Validate(SpellInfo const* /*spellInfo*/) { // check if spell ids exist in dbc - for (uint32 i = 0; i < 6; ++i) + for (uint32 i = 0; i < 6; i++) if (!sSpellMgr->GetSpellInfo(PolymorhForms[i])) return false; return true; @@ -568,6 +824,7 @@ class spell_mage_polymorph_cast_visual : public SpellScriptLoader void Register() { + // add dummy effect spell handler to Polymorph visual OnEffectHitTarget += SpellEffectFn(spell_mage_polymorph_cast_visual_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; @@ -578,7 +835,7 @@ class spell_mage_polymorph_cast_visual : public SpellScriptLoader } }; -const uint32 spell_mage_polymorph_cast_visual::spell_mage_polymorph_cast_visual_SpellScript::PolymorhForms[6] = +uint32 const spell_mage_polymorph_cast_visual::spell_mage_polymorph_cast_visual_SpellScript::PolymorhForms[6] = { SPELL_MAGE_SQUIRREL_FORM, SPELL_MAGE_GIRAFFE_FORM, @@ -588,6 +845,45 @@ const uint32 spell_mage_polymorph_cast_visual::spell_mage_polymorph_cast_visual_ SPELL_MAGE_SHEEP_FORM }; +// 5405 - Replenish Mana (Mana Gem) +/// Updated 4.3.4 +class spell_mage_replenish_mana : public SpellScriptLoader +{ + public: + spell_mage_replenish_mana() : SpellScriptLoader("spell_mage_replenish_mana") { } + + class spell_mage_replenish_mana_SpellScript : public SpellScript + { + PrepareSpellScript(spell_mage_replenish_mana_SpellScript); + + bool Validate(SpellInfo const* /*spellInfo*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_MAGE_IMPROVED_MANA_GEM_TRIGGERED)) + return false; + return true; + } + + void HandleImprovedManaGem() + { + if (AuraEffect* aurEff = GetCaster()->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_MAGE, ICON_MAGE_IMPROVED_MANA_GEM, EFFECT_0)) + { + int32 bp = CalculatePct(GetCaster()->GetMaxPower(POWER_MANA), aurEff->GetAmount()); + GetCaster()->CastCustomSpell(GetCaster(), SPELL_MAGE_IMPROVED_MANA_GEM_TRIGGERED, &bp, &bp, NULL, true); + } + } + + void Register() + { + AfterCast += SpellCastFn(spell_mage_replenish_mana_SpellScript::HandleImprovedManaGem); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_mage_replenish_mana_SpellScript(); + } +}; + // 31687 - Summon Water Elemental class spell_mage_summon_water_elemental : public SpellScriptLoader { @@ -617,6 +913,7 @@ class spell_mage_summon_water_elemental : public SpellScriptLoader void Register() { + // add dummy effect spell handler to Summon Water Elemental OnEffectHit += SpellEffectFn(spell_mage_summon_water_elemental_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; @@ -627,18 +924,80 @@ class spell_mage_summon_water_elemental : public SpellScriptLoader } }; +// 33395 Water Elemental's Freeze +/// Updated 4.3.4 +class spell_mage_water_elemental_freeze : public SpellScriptLoader +{ + public: + spell_mage_water_elemental_freeze() : SpellScriptLoader("spell_mage_water_elemental_freeze") { } + + class spell_mage_water_elemental_freeze_SpellScript : public SpellScript + { + PrepareSpellScript(spell_mage_water_elemental_freeze_SpellScript); + + bool Validate(SpellInfo const* /*spellInfo*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_MAGE_FINGERS_OF_FROST)) + return false; + return true; + } + + void CountTargets(std::list<WorldObject*>& targetList) + { + _didHit = !targetList.empty(); + } + + void HandleImprovedFreeze() + { + if (!_didHit) + return; + + Unit* owner = GetCaster()->GetOwner(); + if (!owner) + return; + + if (AuraEffect* aurEff = owner->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_MAGE, ICON_MAGE_IMPROVED_FREEZE, EFFECT_0)) + { + if (roll_chance_i(aurEff->GetAmount())) + owner->CastCustomSpell(SPELL_MAGE_FINGERS_OF_FROST, SPELLVALUE_AURA_STACK, 2, owner, true); + } + } + + void Register() + { + OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_mage_water_elemental_freeze_SpellScript::CountTargets, EFFECT_0, TARGET_UNIT_DEST_AREA_ENEMY); + AfterCast += SpellCastFn(spell_mage_water_elemental_freeze_SpellScript::HandleImprovedFreeze); + } + + private: + bool _didHit; + }; + + SpellScript* GetSpellScript() const + { + return new spell_mage_water_elemental_freeze_SpellScript(); + } +}; + void AddSC_mage_spell_scripts() { new spell_mage_blast_wave(); + new spell_mage_blizzard(); new spell_mage_burnout(); new spell_mage_cold_snap(); + new spell_mage_cone_of_cold(); + new spell_mage_conjure_refreshment(); new spell_mage_fire_frost_ward(); new spell_mage_focus_magic(); + new spell_mage_frostbolt(); new spell_mage_ice_barrier(); new spell_mage_ignite(); new spell_mage_living_bomb(); + new spell_mage_mage_ward(); new spell_mage_mana_shield(); new spell_mage_master_of_elements(); new spell_mage_polymorph_cast_visual(); + new spell_mage_replenish_mana(); new spell_mage_summon_water_elemental(); + new spell_mage_water_elemental_freeze(); } diff --git a/src/server/scripts/Spells/spell_paladin.cpp b/src/server/scripts/Spells/spell_paladin.cpp index 6be2453affb..a581a6ee351 100644 --- a/src/server/scripts/Spells/spell_paladin.cpp +++ b/src/server/scripts/Spells/spell_paladin.cpp @@ -55,6 +55,8 @@ enum PaladinSpells SPELL_PALADIN_HAND_OF_SACRIFICE = 6940, SPELL_PALADIN_DIVINE_SACRIFICE = 64205, + SPELL_PALADIN_DIVINE_PURPOSE_PROC = 90174, + SPELL_PALADIN_GLYPH_OF_SALVATION = 63225, SPELL_PALADIN_RIGHTEOUS_DEFENSE_TAUNT = 31790, @@ -66,7 +68,7 @@ enum PaladinSpells }; // 31850 - Ardent Defender -class spell_pal_ardent_defender : public SpellScriptLoader +/*class spell_pal_ardent_defender : public SpellScriptLoader { public: spell_pal_ardent_defender() : SpellScriptLoader("spell_pal_ardent_defender") { } @@ -89,7 +91,7 @@ class spell_pal_ardent_defender : public SpellScriptLoader return GetUnitOwner()->GetTypeId() == TYPEID_PLAYER; } - void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/) + void CalculateAmount(AuraEffect const* aurEff, int32 & amount, bool & canBeRecalculated) { // Set absorbtion amount to unlimited amount = -1; @@ -139,7 +141,7 @@ class spell_pal_ardent_defender : public SpellScriptLoader { return new spell_pal_ardent_defender_AuraScript(); } -}; +};*/ // 37877 - Blessing of Faith class spell_pal_blessing_of_faith : public SpellScriptLoader @@ -807,47 +809,105 @@ class spell_pal_righteous_defense : public SpellScriptLoader } }; -// 58597 - Sacred Shield +// 85285 - Sacred Shield class spell_pal_sacred_shield : public SpellScriptLoader { public: spell_pal_sacred_shield() : SpellScriptLoader("spell_pal_sacred_shield") { } - class spell_pal_sacred_shield_AuraScript : public AuraScript + class spell_pal_sacred_shield_SpellScript : public SpellScript { - PrepareAuraScript(spell_pal_sacred_shield_AuraScript); + PrepareSpellScript(spell_pal_sacred_shield_SpellScript); - void CalculateAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) + SpellCastResult CheckCast() { - if (Unit* caster = GetCaster()) - { - // +75.00% from sp bonus - float bonus = CalculatePct(caster->SpellBaseHealingBonusDone(GetSpellInfo()->GetSchoolMask()), 75.0f); + Unit* caster = GetCaster(); + if (caster->GetTypeId() != TYPEID_PLAYER) + return SPELL_FAILED_DONT_REPORT; + + if (!caster->HealthBelowPct(30)) + return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW; + + return SPELL_CAST_OK; + } + + void Register() + { + OnCheckCast += SpellCheckCastFn(spell_pal_sacred_shield_SpellScript::CheckCast); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_pal_sacred_shield_SpellScript(); + } +}; + +// 85256 - Templar's Verdict +/// Updated 4.3.4 +class spell_pal_templar_s_verdict : public SpellScriptLoader +{ + public: + spell_pal_templar_s_verdict() : SpellScriptLoader("spell_pal_templar_s_verdict") { } + + class spell_pal_templar_s_verdict_SpellScript : public SpellScript + { + PrepareSpellScript(spell_pal_templar_s_verdict_SpellScript); - // Divine Guardian is only applied at the spell healing bonus because it was already applied to the base value in CalculateSpellDamage - bonus = caster->ApplyEffectModifiers(GetSpellInfo(), aurEff->GetEffIndex(), bonus); - bonus *= caster->CalculateLevelPenalty(GetSpellInfo()); + bool Validate (SpellInfo const* /*spellEntry*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_PALADIN_DIVINE_PURPOSE_PROC)) + return false; + + return true; + } + + bool Load() + { + if (GetCaster()->GetTypeId() != TYPEID_PLAYER) + return false; + + if (GetCaster()->ToPlayer()->getClass() != CLASS_PALADIN) + return false; + + return true; + } - amount += int32(bonus); + void ChangeDamage(SpellEffIndex /*effIndex*/) + { + Unit* caster = GetCaster(); + int32 damage = GetHitDamage(); - // Arena - Dampening - if (AuraEffect const* dampening = caster->GetAuraEffect(SPELL_GENERIC_ARENA_DAMPENING, EFFECT_0)) - AddPct(amount, dampening->GetAmount()); - // Battleground - Dampening - else if (AuraEffect const* dampening = caster->GetAuraEffect(SPELL_GENERIC_BATTLEGROUND_DAMPENING, EFFECT_0)) - AddPct(amount, dampening->GetAmount()); + if (caster->HasAura(SPELL_PALADIN_DIVINE_PURPOSE_PROC)) + damage *= 7.5; // 7.5*30% = 225% + else + { + switch (caster->GetPower(POWER_HOLY_POWER)) + { + case 0: // 1 Holy Power + damage = damage; + break; + case 1: // 2 Holy Power + damage *= 3; // 3*30 = 90% + break; + case 2: // 3 Holy Power + damage *= 7.5; // 7.5*30% = 225% + break; + } } + + SetHitDamage(damage); } void Register() { - DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pal_sacred_shield_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB); + OnEffectHitTarget += SpellEffectFn(spell_pal_templar_s_verdict_SpellScript::ChangeDamage, EFFECT_0, SPELL_EFFECT_WEAPON_PERCENT_DAMAGE); } }; - AuraScript* GetAuraScript() const + SpellScript* GetSpellScript() const { - return new spell_pal_sacred_shield_AuraScript(); + return new spell_pal_templar_s_verdict_SpellScript(); } }; @@ -897,9 +957,10 @@ class spell_pal_seal_of_righteousness : public SpellScriptLoader } }; + void AddSC_paladin_spell_scripts() { - new spell_pal_ardent_defender(); + //new spell_pal_ardent_defender(); new spell_pal_blessing_of_faith(); new spell_pal_blessing_of_sanctuary(); new spell_pal_divine_sacrifice(); @@ -915,5 +976,6 @@ void AddSC_paladin_spell_scripts() new spell_pal_lay_on_hands(); new spell_pal_righteous_defense(); new spell_pal_sacred_shield(); + new spell_pal_templar_s_verdict(); new spell_pal_seal_of_righteousness(); } diff --git a/src/server/scripts/Spells/spell_pet.cpp b/src/server/scripts/Spells/spell_pet.cpp index c4d5562ab39..e137ef955db 100644 --- a/src/server/scripts/Spells/spell_pet.cpp +++ b/src/server/scripts/Spells/spell_pet.cpp @@ -1347,24 +1347,6 @@ public: return; if (GetCaster()->GetOwner()->ToPlayer()) { - // Pet's base damage changes depending on happiness - if (GetCaster()->isPet() && GetCaster()->ToPet()->isHunterPet()) - { - switch (GetCaster()->ToPet()->GetHappinessState()) - { - case HAPPY: - // 125% of normal damage - amount += 25.0f; - break; - case CONTENT: - // 100% of normal damage, nothing to modify - break; - case UNHAPPY: - // 75% of normal damage - amount += -25.0f; - break; - } - } // Cobra Reflexes if (AuraEffect* cobraReflexes = GetCaster()->GetAuraEffectOfRankedSpell(61682, EFFECT_0)) amount -= cobraReflexes->GetAmount(); diff --git a/src/server/scripts/Spells/spell_priest.cpp b/src/server/scripts/Spells/spell_priest.cpp index 4e86a895484..c2bfc913893 100644 --- a/src/server/scripts/Spells/spell_priest.cpp +++ b/src/server/scripts/Spells/spell_priest.cpp @@ -33,13 +33,20 @@ enum PriestSpells SPELL_PRIEST_EMPOWERED_RENEW = 63544, SPELL_PRIEST_GLYPH_OF_LIGHTWELL = 55673, SPELL_PRIEST_GLYPH_OF_PRAYER_OF_HEALING_HEAL = 56161, + SPELL_PRIEST_GLYPH_OF_SHADOW = 107906, SPELL_PRIEST_GUARDIAN_SPIRIT_HEAL = 48153, + SPELL_PRIEST_LEAP_OF_FAITH = 73325, + SPELL_PRIEST_LEAP_OF_FAITH_EFFECT = 92832, + SPELL_PRIEST_LEAP_OF_FAITH_EFFECT_TRIGGER = 92833, + SPELL_PRIEST_LEAP_OF_FAITH_TRIGGERED = 92572, SPELL_PRIEST_MANA_LEECH_PROC = 34650, SPELL_PRIEST_PENANCE_R1 = 47540, SPELL_PRIEST_PENANCE_R1_DAMAGE = 47758, SPELL_PRIEST_PENANCE_R1_HEAL = 47757, - SPELL_PRIEST_REFLECTIVE_SHIELD_TRIGGERED = 33619, SPELL_PRIEST_REFLECTIVE_SHIELD_R1 = 33201, + SPELL_PRIEST_REFLECTIVE_SHIELD_TRIGGERED = 33619, + SPELL_PRIEST_SHADOWFORM_VISUAL_WITHOUT_GLYPH = 107903, + SPELL_PRIEST_SHADOWFORM_VISUAL_WITH_GLYPH = 107904, SPELL_PRIEST_SHADOW_WORD_DEATH = 32409, SPELL_PRIEST_T9_HEALING_2P = 67201, SPELL_PRIEST_VAMPIRIC_TOUCH_DISPEL = 64085, @@ -140,7 +147,7 @@ class spell_pri_glyph_of_prayer_of_healing : public SpellScriptLoader } }; -// -47788 - Guardian Spirit +// 47788 - Guardian Spirit class spell_pri_guardian_spirit : public SpellScriptLoader { public: @@ -197,6 +204,46 @@ class spell_pri_guardian_spirit : public SpellScriptLoader } }; +// 92833 - Leap of Faith +class spell_pri_leap_of_faith_effect_trigger : public SpellScriptLoader +{ + public: + spell_pri_leap_of_faith_effect_trigger() : SpellScriptLoader("spell_pri_leap_of_faith_effect_trigger") { } + + class spell_pri_leap_of_faith_effect_trigger_SpellScript : public SpellScript + { + PrepareSpellScript(spell_pri_leap_of_faith_effect_trigger_SpellScript); + + bool Validate(SpellInfo const* /*spellInfo*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_PRIEST_LEAP_OF_FAITH_EFFECT)) + return false; + return true; + } + + void HandleEffectDummy(SpellEffIndex /*effIndex*/) + { + Position destPos; + GetHitDest()->GetPosition(&destPos); + + SpellCastTargets targets; + targets.SetDst(destPos); + targets.SetUnitTarget(GetCaster()); + GetHitUnit()->CastSpell(targets, sSpellMgr->GetSpellInfo(GetEffectValue()), NULL); + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_pri_leap_of_faith_effect_trigger_SpellScript::HandleEffectDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_pri_leap_of_faith_effect_trigger_SpellScript(); + } +}; + // -7001 - Lightwell Renew class spell_pri_lightwell_renew : public SpellScriptLoader { @@ -229,7 +276,7 @@ class spell_pri_lightwell_renew : public SpellScriptLoader } }; -// -8129 - Mana Burn +// 8129 - Mana Burn class spell_pri_mana_burn : public SpellScriptLoader { public: @@ -308,7 +355,7 @@ class spell_pri_mana_leech : public SpellScriptLoader } }; -// -49821 - Mind Sear +// 49821 - Mind Sear class spell_pri_mind_sear : public SpellScriptLoader { public: @@ -365,7 +412,7 @@ class spell_pri_pain_and_suffering_proc : public SpellScriptLoader } }; -// -47540 - Penance +// 47540 - Penance class spell_pri_penance : public SpellScriptLoader { public: @@ -547,7 +594,50 @@ class spell_pri_prayer_of_mending_heal : public SpellScriptLoader } }; -// -139 - Renew +// 17 - Reflective Shield +class spell_pri_reflective_shield_trigger : public SpellScriptLoader +{ + public: + spell_pri_reflective_shield_trigger() : SpellScriptLoader("spell_pri_reflective_shield_trigger") { } + + class spell_pri_reflective_shield_trigger_AuraScript : public AuraScript + { + PrepareAuraScript(spell_pri_reflective_shield_trigger_AuraScript); + + bool Validate(SpellInfo const* /*spellInfo*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_PRIEST_REFLECTIVE_SHIELD_TRIGGERED) || !sSpellMgr->GetSpellInfo(SPELL_PRIEST_REFLECTIVE_SHIELD_R1)) + return false; + return true; + } + + void Trigger(AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount) + { + Unit* target = GetTarget(); + if (dmgInfo.GetAttacker() == target) + return; + + if (GetCaster()) + if (AuraEffect* talentAurEff = target->GetAuraEffectOfRankedSpell(SPELL_PRIEST_REFLECTIVE_SHIELD_R1, EFFECT_0)) + { + int32 bp = CalculatePct(absorbAmount, talentAurEff->GetAmount()); + target->CastCustomSpell(dmgInfo.GetAttacker(), SPELL_PRIEST_REFLECTIVE_SHIELD_TRIGGERED, &bp, NULL, NULL, true, NULL, aurEff); + } + } + + void Register() + { + AfterEffectAbsorb += AuraEffectAbsorbFn(spell_pri_reflective_shield_trigger_AuraScript::Trigger, EFFECT_0); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_pri_reflective_shield_trigger_AuraScript(); + } +}; + +// 139 - Renew class spell_pri_renew : public SpellScriptLoader { public: @@ -590,7 +680,7 @@ class spell_pri_renew : public SpellScriptLoader } }; -// -32379 - Shadow Word Death +// 32379 - Shadow Word Death class spell_pri_shadow_word_death : public SpellScriptLoader { public: @@ -623,7 +713,48 @@ class spell_pri_shadow_word_death : public SpellScriptLoader } }; -// -34914 - Vampiric Touch +// 15473 - Shadowform +class spell_pri_shadowform : public SpellScriptLoader +{ + public: + spell_pri_shadowform() : SpellScriptLoader("spell_pri_shadowform") { } + + class spell_pri_shadowform_AuraScript : public AuraScript + { + PrepareAuraScript(spell_pri_shadowform_AuraScript); + + bool Validate(SpellInfo const* /*spellInfo*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_PRIEST_SHADOWFORM_VISUAL_WITHOUT_GLYPH) || + !sSpellMgr->GetSpellInfo(SPELL_PRIEST_SHADOWFORM_VISUAL_WITH_GLYPH)) + return false; + return true; + } + + void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + GetTarget()->CastSpell(GetTarget(), GetTarget()->HasAura(SPELL_PRIEST_GLYPH_OF_SHADOW) ? SPELL_PRIEST_SHADOWFORM_VISUAL_WITH_GLYPH : SPELL_PRIEST_SHADOWFORM_VISUAL_WITHOUT_GLYPH, true); + } + + void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + GetTarget()->RemoveAurasDueToSpell(GetTarget()->HasAura(SPELL_PRIEST_GLYPH_OF_SHADOW) ? SPELL_PRIEST_SHADOWFORM_VISUAL_WITH_GLYPH : SPELL_PRIEST_SHADOWFORM_VISUAL_WITHOUT_GLYPH); + } + + void Register() + { + AfterEffectApply += AuraEffectApplyFn(spell_pri_shadowform_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_MOD_SHAPESHIFT, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); + AfterEffectRemove += AuraEffectRemoveFn(spell_pri_shadowform_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_MOD_SHAPESHIFT, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_pri_shadowform_AuraScript(); + } +}; + +// 34914 - Vampiric Touch class spell_pri_vampiric_touch : public SpellScriptLoader { public: @@ -633,7 +764,7 @@ class spell_pri_vampiric_touch : public SpellScriptLoader { PrepareAuraScript(spell_pri_vampiric_touch_AuraScript); - bool Validate(SpellInfo const* /*spell*/) + bool Validate(SpellInfo const* /*spellInfo*/) { if (!sSpellMgr->GetSpellInfo(SPELL_PRIEST_VAMPIRIC_TOUCH_DISPEL)) return false; @@ -669,6 +800,7 @@ void AddSC_priest_spell_scripts() new spell_pri_divine_aegis(); new spell_pri_glyph_of_prayer_of_healing(); new spell_pri_guardian_spirit(); + new spell_pri_leap_of_faith_effect_trigger(); new spell_pri_lightwell_renew(); new spell_pri_mana_burn(); new spell_pri_mana_leech(); @@ -677,7 +809,9 @@ void AddSC_priest_spell_scripts() new spell_pri_penance(); new spell_pri_power_word_shield(); new spell_pri_prayer_of_mending_heal(); + new spell_pri_reflective_shield_trigger(); new spell_pri_renew(); new spell_pri_shadow_word_death(); + new spell_pri_shadowform(); new spell_pri_vampiric_touch(); } diff --git a/src/server/scripts/Spells/spell_rogue.cpp b/src/server/scripts/Spells/spell_rogue.cpp index f6391c80d63..b19f5e2cbed 100644 --- a/src/server/scripts/Spells/spell_rogue.cpp +++ b/src/server/scripts/Spells/spell_rogue.cpp @@ -37,6 +37,11 @@ enum RogueSpells SPELL_ROGUE_TRICKS_OF_THE_TRADE_PROC = 59628, }; +enum RogueSpellIcons +{ + ICON_ROGUE_IMPROVED_RECUPERATE = 4819 +}; + // 13877, 33735, (check 51211, 65956) - Blade Flurry class spell_rog_blade_flurry : public SpellScriptLoader { @@ -92,7 +97,7 @@ class spell_rog_blade_flurry : public SpellScriptLoader } }; -// -31228 - Cheat Death +// 31228 - Cheat Death class spell_rog_cheat_death : public SpellScriptLoader { public: @@ -155,7 +160,7 @@ class spell_rog_cheat_death : public SpellScriptLoader } }; -// -2818 - Deadly Poison +// 2818 - Deadly Poison class spell_rog_deadly_poison : public SpellScriptLoader { public: @@ -201,6 +206,9 @@ class spell_rog_deadly_poison : public SpellScriptLoader // item combat enchantments for (uint8 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot) { + if (slot > PRISMATIC_ENCHANTMENT_SLOT || slot < PROP_ENCHANTMENT_SLOT_0) // not holding enchantment id + continue; + SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(item->GetEnchantmentId(EnchantmentSlot(slot))); if (!enchant) continue; @@ -249,7 +257,7 @@ class spell_rog_deadly_poison : public SpellScriptLoader } }; -// -31130 - Nerves of Steel +// 31130 - Nerves of Steel class spell_rog_nerves_of_steel : public SpellScriptLoader { public: @@ -319,7 +327,7 @@ class spell_rog_preparation : public SpellScriptLoader { Player* caster = GetCaster()->ToPlayer(); - //immediately finishes the cooldown on certain Rogue abilities + // immediately finishes the cooldown on certain Rogue abilities const SpellCooldowns& cm = caster->GetSpellCooldownMap(); for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();) { @@ -327,13 +335,13 @@ class spell_rog_preparation : public SpellScriptLoader if (spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE) { - if (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_COLDB_SHADOWSTEP || // Cold Blood, Shadowstep - spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_VAN_EVAS_SPRINT) // Vanish, Evasion, Sprint + if (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_COLDB_SHADOWSTEP || // Cold Blood, Shadowstep + spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_VAN_EVAS_SPRINT) // Vanish, Evasion, Sprint caster->RemoveSpellCooldown((itr++)->first, true); else if (caster->HasAura(SPELL_ROGUE_GLYPH_OF_PREPARATION)) { - if (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_DISMANTLE || // Dismantle - spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_KICK || // Kick + if (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_DISMANTLE || // Dismantle + spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_KICK || // Kick (spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_BLADE_FLURRY && // Blade Flurry spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_BLADE_FLURRY)) caster->RemoveSpellCooldown((itr++)->first, true); @@ -360,7 +368,7 @@ class spell_rog_preparation : public SpellScriptLoader } }; -// -51685 - Prey on the Weak +// 51685 - Prey on the Weak class spell_rog_prey_on_the_weak : public SpellScriptLoader { public: @@ -405,6 +413,55 @@ class spell_rog_prey_on_the_weak : public SpellScriptLoader } }; +// 73651 - Recuperate +class spell_rog_recuperate : public SpellScriptLoader +{ + public: + spell_rog_recuperate() : SpellScriptLoader("spell_rog_recuperate") { } + + class spell_rog_recuperate_AuraScript : public AuraScript + { + PrepareAuraScript(spell_rog_recuperate_AuraScript); + + bool Load() + { + return GetCaster()->GetTypeId() == TYPEID_PLAYER; + } + + void OnPeriodic(AuraEffect const* /*aurEff*/) + { + if (Unit* caster = GetCaster()) + if (AuraEffect* effect = GetAura()->GetEffect(EFFECT_0)) + effect->RecalculateAmount(caster); + } + + void CalculateBonus(AuraEffect const* /*aurEff*/, int32& amount, bool& canBeRecalculated) + { + canBeRecalculated = false; + if (Unit* caster = GetCaster()) + { + int32 baseAmount = GetSpellInfo()->Effects[EFFECT_0].CalcValue(caster) * 1000; + // Improved Recuperate + if (AuraEffect const* auraEffect = caster->GetDummyAuraEffect(SPELLFAMILY_ROGUE, ICON_ROGUE_IMPROVED_RECUPERATE, EFFECT_0)) + baseAmount += auraEffect->GetAmount(); + + amount = CalculatePct(caster->GetMaxHealth(), float(baseAmount) / 1000.0f); + } + } + + void Register() + { + OnEffectPeriodic += AuraEffectPeriodicFn(spell_rog_recuperate_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_HEAL); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_rog_recuperate_AuraScript::CalculateBonus, EFFECT_0, SPELL_AURA_PERIODIC_HEAL); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_rog_recuperate_AuraScript(); + } +}; + // -1943 - Rupture class spell_rog_rupture : public SpellScriptLoader { @@ -597,6 +654,7 @@ void AddSC_rogue_spell_scripts() new spell_rog_nerves_of_steel(); new spell_rog_preparation(); new spell_rog_prey_on_the_weak(); + new spell_rog_recuperate(); new spell_rog_rupture(); new spell_rog_shiv(); new spell_rog_tricks_of_the_trade(); diff --git a/src/server/scripts/Spells/spell_shaman.cpp b/src/server/scripts/Spells/spell_shaman.cpp index f970807bb94..045227a8f99 100644 --- a/src/server/scripts/Spells/spell_shaman.cpp +++ b/src/server/scripts/Spells/spell_shaman.cpp @@ -30,21 +30,20 @@ enum ShamanSpells { + SPELL_HUNTER_INSANITY = 95809, + SPELL_MAGE_TEMPORAL_DISPLACEMENT = 80354, SPELL_SHAMAN_ANCESTRAL_AWAKENING_PROC = 52752, SPELL_SHAMAN_BIND_SIGHT = 6277, - SPELL_SHAMAN_CLEANSING_TOTEM_EFFECT = 52025, SPELL_SHAMAN_EARTH_SHIELD_HEAL = 379, SPELL_SHAMAN_EXHAUSTION = 57723, - SPELL_SHAMAN_FIRE_NOVA_R1 = 1535, SPELL_SHAMAN_FIRE_NOVA_TRIGGERED_R1 = 8349, + SPELL_SHAMAN_FLAME_SHOCK = 8050, SPELL_SHAMAN_GLYPH_OF_EARTH_SHIELD = 63279, SPELL_SHAMAN_GLYPH_OF_HEALING_STREAM_TOTEM = 55456, SPELL_SHAMAN_GLYPH_OF_MANA_TIDE = 55441, SPELL_SHAMAN_GLYPH_OF_THUNDERSTORM = 62132, SPELL_SHAMAN_LAVA_FLOWS_R1 = 51480, - SPELL_SHAMAN_LAVA_FLOWS_TRIGGERED_R1 = 64694, - SPELL_SHAMAN_MANA_SPRING_TOTEM_ENERGIZE = 52032, - SPELL_SHAMAN_MANA_TIDE_TOTEM = 39609, + SPELL_SHAMAN_LAVA_FLOWS_TRIGGERED_R1 = 65264, SPELL_SHAMAN_SATED = 57724, SPELL_SHAMAN_STORM_EARTH_AND_FIRE = 51483, SPELL_SHAMAN_TOTEM_EARTHBIND_EARTHGRAB = 64695, @@ -55,11 +54,12 @@ enum ShamanSpells enum ShamanSpellIcons { - SHAMAN_ICON_ID_RESTORATIVE_TOTEMS = 338, - SHAMAN_ICON_ID_SHAMAN_LAVA_FLOW = 3087 + SHAMAN_ICON_ID_SOOTHING_RAIN = 2011, + SHAMAN_ICON_ID_SHAMAN_LAVA_FLOW = 3087 }; -// 52759 - Ancestral Awakening (Proc) +// 52759 - Ancestral Awakening +/// Updated 4.3.4 class spell_sha_ancestral_awakening_proc : public SpellScriptLoader { public: @@ -79,7 +79,7 @@ class spell_sha_ancestral_awakening_proc : public SpellScriptLoader void HandleDummy(SpellEffIndex /*effIndex*/) { int32 damage = GetEffectValue(); - if (GetHitUnit()) + if (GetCaster() && GetHitUnit()) GetCaster()->CastCustomSpell(GetHitUnit(), SPELL_SHAMAN_ANCESTRAL_AWAKENING_PROC, &damage, NULL, NULL, true); } @@ -95,51 +95,8 @@ class spell_sha_ancestral_awakening_proc : public SpellScriptLoader } }; -// 51474 - Astral Shift -class spell_sha_astral_shift : public SpellScriptLoader -{ - public: - spell_sha_astral_shift() : SpellScriptLoader("spell_sha_astral_shift") { } - - class spell_sha_astral_shift_AuraScript : public AuraScript - { - PrepareAuraScript(spell_sha_astral_shift_AuraScript); - - uint32 absorbPct; - - bool Load() - { - absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster()); - return true; - } - - void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/) - { - // Set absorbtion amount to unlimited - amount = -1; - } - - void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) - { - // reduces all damage taken while stun, fear or silence - if (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_FLEEING | UNIT_FLAG_SILENCED) || (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN))) - absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct); - } - - void Register() - { - DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_sha_astral_shift_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB); - OnEffectAbsorb += AuraEffectAbsorbFn(spell_sha_astral_shift_AuraScript::Absorb, EFFECT_0); - } - }; - - AuraScript* GetAuraScript() const - { - return new spell_sha_astral_shift_AuraScript(); - } -}; - // 2825 - Bloodlust +/// Updated 4.3.4 class spell_sha_bloodlust : public SpellScriptLoader { public: @@ -159,6 +116,8 @@ class spell_sha_bloodlust : public SpellScriptLoader void RemoveInvalidTargets(std::list<WorldObject*>& targets) { targets.remove_if(Trinity::UnitAuraCheck(true, SPELL_SHAMAN_SATED)); + targets.remove_if(Trinity::UnitAuraCheck(true, SPELL_HUNTER_INSANITY)); + targets.remove_if(Trinity::UnitAuraCheck(true, SPELL_MAGE_TEMPORAL_DISPLACEMENT)); } void ApplyDebuff() @@ -182,7 +141,8 @@ class spell_sha_bloodlust : public SpellScriptLoader } }; -// -1064 - Chain Heal +// 1064 - Chain Heal +/// Updated 4.3.4 class spell_sha_chain_heal : public SpellScriptLoader { public: @@ -196,6 +156,7 @@ class spell_sha_chain_heal : public SpellScriptLoader { firstHeal = true; riptide = false; + amount = 0; return true; } @@ -207,6 +168,7 @@ class spell_sha_chain_heal : public SpellScriptLoader if (AuraEffect* aurEff = GetHitUnit()->GetAuraEffect(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_SHAMAN, 0, 0, 0x10, GetCaster()->GetGUID())) { riptide = true; + amount = aurEff->GetSpellInfo()->Effects[EFFECT_2].CalcValue(); // Consume it GetHitUnit()->RemoveAura(aurEff->GetBase()); } @@ -214,7 +176,10 @@ class spell_sha_chain_heal : public SpellScriptLoader } // Riptide increases the Chain Heal effect by 25% if (riptide) - SetHitHeal(GetHitHeal() * 1.25f); + { + uint32 bonus = CalculatePct(GetHitHeal(), amount); + SetHitHeal(GetHitHeal() + bonus); + } } void Register() @@ -224,6 +189,7 @@ class spell_sha_chain_heal : public SpellScriptLoader bool firstHeal; bool riptide; + uint32 amount; }; SpellScript* GetSpellScript() const @@ -232,42 +198,6 @@ class spell_sha_chain_heal : public SpellScriptLoader } }; -// 8171 - Cleansing Totem (Pulse) -class spell_sha_cleansing_totem_pulse : public SpellScriptLoader -{ - public: - spell_sha_cleansing_totem_pulse() : SpellScriptLoader("spell_sha_cleansing_totem_pulse") { } - - class spell_sha_cleansing_totem_pulse_SpellScript : public SpellScript - { - PrepareSpellScript(spell_sha_cleansing_totem_pulse_SpellScript); - - bool Validate(SpellInfo const* /*spellInfo*/) - { - if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_CLEANSING_TOTEM_EFFECT)) - return false; - return true; - } - - void HandleDummy(SpellEffIndex /*effIndex*/) - { - int32 bp = 1; - if (GetCaster() && GetHitUnit() && GetOriginalCaster()) - GetCaster()->CastCustomSpell(GetHitUnit(), SPELL_SHAMAN_CLEANSING_TOTEM_EFFECT, NULL, &bp, NULL, true, NULL, NULL, GetOriginalCaster()->GetGUID()); - } - - void Register() - { - OnEffectHitTarget += SpellEffectFn(spell_sha_cleansing_totem_pulse_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); - } - }; - - SpellScript* GetSpellScript() const - { - return new spell_sha_cleansing_totem_pulse_SpellScript(); - } -}; - // -974 - Earth Shield class spell_sha_earth_shield : public SpellScriptLoader { @@ -330,7 +260,8 @@ class spell_sha_earth_shield : public SpellScriptLoader } }; -// 6474 - Earthbind Totem - Fix Talent: Earthen Power +// 6474 - Earthbind Totem - Fix Talent:Earthen Power, Earth's Grasp +/// Updated 4.3.4 class spell_sha_earthbind_totem : public SpellScriptLoader { public: @@ -364,7 +295,7 @@ class spell_sha_earthbind_totem : public SpellScriptLoader Player* owner = GetCaster()->GetCharmerOrOwnerPlayerOrPlayerItself(); if (!owner) return; - // Storm, Earth and Fire + // Earth's Grasp if (AuraEffect* aurEff = owner->GetAuraEffectOfRankedSpell(SPELL_SHAMAN_STORM_EARTH_AND_FIRE, EFFECT_1)) { if (roll_chance_i(aurEff->GetAmount())) @@ -429,7 +360,8 @@ class spell_sha_earthen_power : public SpellScriptLoader } }; -// -1535 - Fire Nova +// 1535 Fire Nova +/// Updated 4.3.4 class spell_sha_fire_nova : public SpellScriptLoader { public: @@ -439,46 +371,21 @@ class spell_sha_fire_nova : public SpellScriptLoader { PrepareSpellScript(spell_sha_fire_nova_SpellScript); - bool Validate(SpellInfo const* spellInfo) - { - if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_FIRE_NOVA_R1) || sSpellMgr->GetFirstSpellInChain(SPELL_SHAMAN_FIRE_NOVA_R1) != sSpellMgr->GetFirstSpellInChain(spellInfo->Id)) - return false; - - uint8 rank = sSpellMgr->GetSpellRank(spellInfo->Id); - if (!sSpellMgr->GetSpellWithRank(SPELL_SHAMAN_FIRE_NOVA_TRIGGERED_R1, rank, true)) - return false; - return true; - } - - SpellCastResult CheckFireTotem() - { - // fire totem - if (!GetCaster()->m_SummonSlot[1]) - { - SetCustomCastResultMessage(SPELL_CUSTOM_ERROR_MUST_HAVE_FIRE_TOTEM); - return SPELL_FAILED_CUSTOM_ERROR; - } - - return SPELL_CAST_OK; - } - void HandleDummy(SpellEffIndex /*effIndex*/) { - if (Unit* caster = GetCaster()) + Unit* caster = GetCaster(); + if (Unit* target = GetHitUnit()) { - uint8 rank = sSpellMgr->GetSpellRank(GetSpellInfo()->Id); - if (uint32 spellId = sSpellMgr->GetSpellWithRank(SPELL_SHAMAN_FIRE_NOVA_TRIGGERED_R1, rank)) + if (target->HasAura(SPELL_SHAMAN_FLAME_SHOCK)) { - Creature* totem = caster->GetMap()->GetCreature(caster->m_SummonSlot[1]); - if (totem && totem->isTotem()) - caster->CastSpell(totem, spellId, true); + caster->CastSpell(target, SPELL_SHAMAN_FIRE_NOVA_TRIGGERED_R1, true); + target->RemoveAurasDueToSpell(SPELL_SHAMAN_FLAME_SHOCK); } } } void Register() { - OnCheckCast += SpellCheckCastFn(spell_sha_fire_nova_SpellScript::CheckFireTotem); OnEffectHitTarget += SpellEffectFn(spell_sha_fire_nova_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; @@ -489,7 +396,8 @@ class spell_sha_fire_nova : public SpellScriptLoader } }; -// -8050 - Flame Shock +// 8050 -Flame Shock +/// Updated 4.3.4 class spell_sha_flame_shock : public SpellScriptLoader { public: @@ -511,15 +419,17 @@ class spell_sha_flame_shock : public SpellScriptLoader void HandleDispel(DispelInfo* /*dispelInfo*/) { if (Unit* caster = GetCaster()) + { // Lava Flows if (AuraEffect const* aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, SHAMAN_ICON_ID_SHAMAN_LAVA_FLOW, EFFECT_0)) { if (sSpellMgr->GetFirstSpellInChain(SPELL_SHAMAN_LAVA_FLOWS_R1) != sSpellMgr->GetFirstSpellInChain(aurEff->GetId())) return; - uint8 rank = sSpellMgr->GetSpellRank(aurEff->GetId()); - caster->CastSpell(caster, sSpellMgr->GetSpellWithRank(SPELL_SHAMAN_LAVA_FLOWS_TRIGGERED_R1, rank), true); + int32 basepoints = aurEff->GetAmount(); + caster->CastCustomSpell(caster, SPELL_SHAMAN_LAVA_FLOWS_TRIGGERED_R1, &basepoints, NULL, NULL, true); } + } } void Register() @@ -534,7 +444,8 @@ class spell_sha_flame_shock : public SpellScriptLoader } }; -// 52041, 52046, 52047, 52048, 52049, 52050, 58759, 58760, 58761 - Healing Stream Totem +// 52041 - Healing Stream Totem +/// Updated 4.3.4 class spell_sha_healing_stream_totem : public SpellScriptLoader { public: @@ -546,12 +457,10 @@ class spell_sha_healing_stream_totem : public SpellScriptLoader bool Validate(SpellInfo const* /*spellInfo*/) { - if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_GLYPH_OF_HEALING_STREAM_TOTEM) || !sSpellMgr->GetSpellInfo(SPELL_SHAMAN_TOTEM_HEALING_STREAM_HEAL)) - return false; - return true; + return sSpellMgr->GetSpellInfo(SPELL_SHAMAN_TOTEM_HEALING_STREAM_HEAL); } - void HandleDummy(SpellEffIndex /*effIndex*/) + void HandleDummy(SpellEffIndex /* effIndex */) { int32 damage = GetEffectValue(); SpellInfo const* triggeringSpell = GetTriggeringSpell(); @@ -563,14 +472,10 @@ class spell_sha_healing_stream_totem : public SpellScriptLoader if (triggeringSpell) damage = int32(owner->SpellHealingBonusDone(target, triggeringSpell, damage, HEAL)); - // Restorative Totems - if (AuraEffect* dummy = owner->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, SHAMAN_ICON_ID_RESTORATIVE_TOTEMS, 1)) + // Soothing Rains + if (AuraEffect* dummy = owner->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, SHAMAN_ICON_ID_SOOTHING_RAIN, EFFECT_0)) AddPct(damage, dummy->GetAmount()); - // Glyph of Healing Stream Totem - if (AuraEffect const* aurEff = owner->GetAuraEffect(SPELL_SHAMAN_GLYPH_OF_HEALING_STREAM_TOTEM, EFFECT_0)) - AddPct(damage, aurEff->GetAmount()); - damage = int32(target->SpellHealingBonusTaken(owner, triggeringSpell, damage, HEAL)); } caster->CastCustomSpell(target, SPELL_SHAMAN_TOTEM_HEALING_STREAM_HEAL, &damage, 0, 0, true, 0, 0, GetOriginalCaster()->GetGUID()); @@ -590,6 +495,7 @@ class spell_sha_healing_stream_totem : public SpellScriptLoader }; // 32182 - Heroism +/// Updated 4.3.4 class spell_sha_heroism : public SpellScriptLoader { public: @@ -609,6 +515,8 @@ class spell_sha_heroism : public SpellScriptLoader void RemoveInvalidTargets(std::list<WorldObject*>& targets) { targets.remove_if(Trinity::UnitAuraCheck(true, SPELL_SHAMAN_EXHAUSTION)); + targets.remove_if(Trinity::UnitAuraCheck(true, SPELL_HUNTER_INSANITY)); + targets.remove_if(Trinity::UnitAuraCheck(true, SPELL_MAGE_TEMPORAL_DISPLACEMENT)); } void ApplyDebuff() @@ -633,6 +541,7 @@ class spell_sha_heroism : public SpellScriptLoader }; // 60103 - Lava Lash +/// Updated 4.3.4 class spell_sha_lava_lash : public SpellScriptLoader { public: @@ -676,135 +585,34 @@ class spell_sha_lava_lash : public SpellScriptLoader } }; -// 52031, 52033, 52034, 52035, 52036, 58778, 58779, 58780 - Mana Spring Totem -class spell_sha_mana_spring_totem : public SpellScriptLoader -{ - public: - spell_sha_mana_spring_totem() : SpellScriptLoader("spell_sha_mana_spring_totem") { } - - class spell_sha_mana_spring_totem_SpellScript : public SpellScript - { - PrepareSpellScript(spell_sha_mana_spring_totem_SpellScript); - - bool Validate(SpellInfo const* /*spellInfo*/) - { - if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_MANA_SPRING_TOTEM_ENERGIZE)) - return false; - return true; - } - - void HandleDummy(SpellEffIndex /*effIndex*/) - { - int32 damage = GetEffectValue(); - if (Unit* target = GetHitUnit()) - if (Unit* caster = GetCaster()) - if (target->getPowerType() == POWER_MANA) - caster->CastCustomSpell(target, SPELL_SHAMAN_MANA_SPRING_TOTEM_ENERGIZE, &damage, 0, 0, true, 0, 0, GetOriginalCaster()->GetGUID()); - } - - void Register() - { - OnEffectHitTarget += SpellEffectFn(spell_sha_mana_spring_totem_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); - } - - }; - - SpellScript* GetSpellScript() const - { - return new spell_sha_mana_spring_totem_SpellScript(); - } -}; - -// 39610 - Mana Tide Totem +// 16191 - Mana Tide +/// Updated 4.3.4 class spell_sha_mana_tide_totem : public SpellScriptLoader { public: spell_sha_mana_tide_totem() : SpellScriptLoader("spell_sha_mana_tide_totem") { } - class spell_sha_mana_tide_totem_SpellScript : public SpellScript - { - PrepareSpellScript(spell_sha_mana_tide_totem_SpellScript); - - bool Validate(SpellInfo const* /*spellInfo*/) - { - if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_GLYPH_OF_MANA_TIDE) || !sSpellMgr->GetSpellInfo(SPELL_SHAMAN_MANA_TIDE_TOTEM)) - return false; - return true; - } - - void HandleDummy(SpellEffIndex /*effIndex*/) - { - if (Unit* caster = GetCaster()) - if (Unit* unitTarget = GetHitUnit()) - { - if (unitTarget->getPowerType() == POWER_MANA) - { - int32 effValue = GetEffectValue(); - // Glyph of Mana Tide - if (Unit* owner = caster->GetOwner()) - if (AuraEffect* dummy = owner->GetAuraEffect(SPELL_SHAMAN_GLYPH_OF_MANA_TIDE, 0)) - effValue += dummy->GetAmount(); - // Regenerate 6% of Total Mana Every 3 secs - int32 effBasePoints0 = int32(CalculatePct(unitTarget->GetMaxPower(POWER_MANA), effValue)); - caster->CastCustomSpell(unitTarget, SPELL_SHAMAN_MANA_TIDE_TOTEM, &effBasePoints0, NULL, NULL, true, NULL, NULL, GetOriginalCaster()->GetGUID()); - } - } - } - - void Register() - { - OnEffectHitTarget += SpellEffectFn(spell_sha_mana_tide_totem_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); - } - }; - - SpellScript* GetSpellScript() const + class spell_sha_mana_tide_totem_AuraScript : public AuraScript { - return new spell_sha_mana_tide_totem_SpellScript(); - } -}; - -// 6495 - Sentry Totem -class spell_sha_sentry_totem : public SpellScriptLoader -{ - public: - spell_sha_sentry_totem() : SpellScriptLoader("spell_sha_sentry_totem") { } - - class spell_sha_sentry_totem_AuraScript : public AuraScript - { - PrepareAuraScript(spell_sha_sentry_totem_AuraScript); - - bool Validate(SpellInfo const* /*spell*/) - { - if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_BIND_SIGHT)) - return false; - return true; - } - - void AfterApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) - { - if (Unit* caster = GetCaster()) - if (Creature* totem = caster->GetMap()->GetCreature(caster->m_SummonSlot[4])) - if (totem->isTotem()) - caster->CastSpell(totem, SPELL_SHAMAN_BIND_SIGHT, true); - } + PrepareAuraScript(spell_sha_mana_tide_totem_AuraScript); - void AfterRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + void CalculateAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) { + ///@TODO: Exclude the "short term" buffs from the stat value if (Unit* caster = GetCaster()) - if (caster->GetTypeId() == TYPEID_PLAYER) - caster->ToPlayer()->StopCastingBindSight(); + if (Unit* owner = caster->GetOwner()) + amount = CalculatePct(owner->GetStat(STAT_SPIRIT), aurEff->GetAmount()); } void Register() { - AfterEffectApply += AuraEffectApplyFn(spell_sha_sentry_totem_AuraScript::AfterApply, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); - AfterEffectRemove += AuraEffectRemoveFn(spell_sha_sentry_totem_AuraScript::AfterRemove, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_sha_mana_tide_totem_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_MOD_STAT); } }; AuraScript* GetAuraScript() const { - return new spell_sha_sentry_totem_AuraScript(); + return new spell_sha_mana_tide_totem_AuraScript(); } }; @@ -840,10 +648,8 @@ class spell_sha_thunderstorm : public SpellScriptLoader void AddSC_shaman_spell_scripts() { new spell_sha_ancestral_awakening_proc(); - new spell_sha_astral_shift(); new spell_sha_bloodlust(); new spell_sha_chain_heal(); - new spell_sha_cleansing_totem_pulse(); new spell_sha_earth_shield(); new spell_sha_earthbind_totem(); new spell_sha_earthen_power(); @@ -852,8 +658,6 @@ void AddSC_shaman_spell_scripts() new spell_sha_healing_stream_totem(); new spell_sha_heroism(); new spell_sha_lava_lash(); - new spell_sha_mana_spring_totem(); new spell_sha_mana_tide_totem(); - new spell_sha_sentry_totem(); new spell_sha_thunderstorm(); } diff --git a/src/server/scripts/Spells/spell_warlock.cpp b/src/server/scripts/Spells/spell_warlock.cpp index a9a4b2d749a..df415a7bb08 100644 --- a/src/server/scripts/Spells/spell_warlock.cpp +++ b/src/server/scripts/Spells/spell_warlock.cpp @@ -28,29 +28,30 @@ enum WarlockSpells { + SPELL_WARLOCK_BANE_OF_DOOM_EFFECT = 18662, SPELL_WARLOCK_CURSE_OF_DOOM_EFFECT = 18662, + SPELL_WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST = 62388, SPELL_WARLOCK_DEMONIC_CIRCLE_SUMMON = 48018, SPELL_WARLOCK_DEMONIC_CIRCLE_TELEPORT = 48020, - SPELL_WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST = 62388, - SPELL_WARLOCK_DEMONIC_EMPOWERMENT_SUCCUBUS = 54435, - SPELL_WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER = 54443, SPELL_WARLOCK_DEMONIC_EMPOWERMENT_FELGUARD = 54508, SPELL_WARLOCK_DEMONIC_EMPOWERMENT_FELHUNTER = 54509, SPELL_WARLOCK_DEMONIC_EMPOWERMENT_IMP = 54444, + SPELL_WARLOCK_DEMONIC_EMPOWERMENT_SUCCUBUS = 54435, + SPELL_WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER = 54443, SPELL_WARLOCK_FEL_SYNERGY_HEAL = 54181, SPELL_WARLOCK_GLYPH_OF_SIPHON_LIFE = 63106, + SPELL_WARLOCK_HAUNT = 48181, + SPELL_WARLOCK_HAUNT_HEAL = 48210, SPELL_WARLOCK_IMPROVED_HEALTHSTONE_R1 = 18692, SPELL_WARLOCK_IMPROVED_HEALTHSTONE_R2 = 18693, - SPELL_WARLOCK_IMPROVED_HEALTH_FUNNEL_R1 = 18703, - SPELL_WARLOCK_IMPROVED_HEALTH_FUNNEL_R2 = 18704, SPELL_WARLOCK_IMPROVED_HEALTH_FUNNEL_BUFF_R1 = 60955, SPELL_WARLOCK_IMPROVED_HEALTH_FUNNEL_BUFF_R2 = 60956, - SPELL_WARLOCK_HAUNT = 48181, - SPELL_WARLOCK_HAUNT_HEAL = 48210, + SPELL_WARLOCK_IMPROVED_HEALTH_FUNNEL_R1 = 18703, + SPELL_WARLOCK_IMPROVED_HEALTH_FUNNEL_R2 = 18704, SPELL_WARLOCK_LIFE_TAP_ENERGIZE = 31818, SPELL_WARLOCK_LIFE_TAP_ENERGIZE_2 = 32553, - SPELL_WARLOCK_SOULSHATTER = 32835, SPELL_WARLOCK_SIPHON_LIFE_HEAL = 63106, + SPELL_WARLOCK_SOULSHATTER = 32835, SPELL_WARLOCK_UNSTABLE_AFFLICTION_DISPEL = 31117 }; @@ -60,7 +61,8 @@ enum WarlockSpellIcons WARLOCK_ICON_ID_MANA_FEED = 1982 }; -// 710, 18647 - Banish +// 710 - Banish +/// Updated 4.3.4 class spell_warl_banish : public SpellScriptLoader { public: @@ -78,6 +80,8 @@ class spell_warl_banish : public SpellScriptLoader void HandleBanish() { + /// Casting Banish on a banished target will cancel the effect + /// Check if the target already has Banish, if so, do nothing. if (Unit* target = GetHitUnit()) { if (target->GetAuraEffect(SPELL_AURA_SCHOOL_IMMUNITY, SPELLFAMILY_WARLOCK, 0, 0x08000000, 0)) @@ -112,7 +116,7 @@ class spell_warl_banish : public SpellScriptLoader } }; -// 6201 - Create Healthstone (and ranks) +// 6201 - Create Healthstone class spell_warl_create_healthstone : public SpellScriptLoader { public: @@ -184,7 +188,8 @@ class spell_warl_create_healthstone : public SpellScriptLoader } }; -uint32 const spell_warl_create_healthstone::spell_warl_create_healthstone_SpellScript::iTypes[8][3] = { +uint32 const spell_warl_create_healthstone::spell_warl_create_healthstone_SpellScript::iTypes[8][3] = +{ { 5512, 19004, 19005}, // Minor Healthstone { 5511, 19006, 19007}, // Lesser Healthstone { 5509, 19008, 19009}, // Healthstone @@ -195,19 +200,20 @@ uint32 const spell_warl_create_healthstone::spell_warl_create_healthstone_SpellS {36892, 36893, 36894} // Fel Healthstone }; -// -603 - Curse of Doom -class spell_warl_curse_of_doom : public SpellScriptLoader +// 603 - Bane of Doom +/// Updated 4.3.4 +class spell_warl_bane_of_doom : public SpellScriptLoader { public: - spell_warl_curse_of_doom() : SpellScriptLoader("spell_warl_curse_of_doom") { } + spell_warl_bane_of_doom() : SpellScriptLoader("spell_warl_bane_of_doom") { } class spell_warl_curse_of_doom_AuraScript : public AuraScript { PrepareAuraScript(spell_warl_curse_of_doom_AuraScript); - bool Validate(SpellInfo const* /*spell*/) + bool Validate(SpellInfo const* /*spellInfo*/) { - if (!sSpellMgr->GetSpellInfo(SPELL_WARLOCK_CURSE_OF_DOOM_EFFECT)) + if (!sSpellMgr->GetSpellInfo(SPELL_WARLOCK_BANE_OF_DOOM_EFFECT)) return false; return true; } @@ -227,7 +233,7 @@ class spell_warl_curse_of_doom : public SpellScriptLoader return; if (GetCaster()->ToPlayer()->isHonorOrXPTarget(GetTarget())) - GetCaster()->CastSpell(GetTarget(), SPELL_WARLOCK_CURSE_OF_DOOM_EFFECT, true, NULL, aurEff); + GetCaster()->CastSpell(GetTarget(), SPELL_WARLOCK_BANE_OF_DOOM_EFFECT, true, NULL, aurEff); } void Register() @@ -242,7 +248,8 @@ class spell_warl_curse_of_doom : public SpellScriptLoader } }; -// 48018 - Demonic Circle Summon +// 48018 - Demonic Circle: Summon +/// Updated 4.3.4 class spell_warl_demonic_circle_summon : public SpellScriptLoader { public: @@ -294,7 +301,8 @@ class spell_warl_demonic_circle_summon : public SpellScriptLoader } }; -// 48020 - Demonic Circle Teleport +// 48020 - Demonic Circle: Teleport +/// Updated 4.3.4 class spell_warl_demonic_circle_teleport : public SpellScriptLoader { public: @@ -329,6 +337,7 @@ class spell_warl_demonic_circle_teleport : public SpellScriptLoader }; // 47193 - Demonic Empowerment +/// Updated 4.3.4 class spell_warl_demonic_empowerment : public SpellScriptLoader { public: @@ -362,7 +371,6 @@ class spell_warl_demonic_empowerment : public SpellScriptLoader SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(SPELL_WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER); int32 hp = int32(targetCreature->CountPctFromMaxHealth(GetCaster()->CalculateSpellDamage(targetCreature, spellInfo, 0))); targetCreature->CastCustomSpell(targetCreature, SPELL_WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER, &hp, NULL, NULL, true); - //unitTarget->CastSpell(unitTarget, 54441, true); break; } case CREATURE_FAMILY_FELGUARD: @@ -392,6 +400,7 @@ class spell_warl_demonic_empowerment : public SpellScriptLoader }; // 47422 - Everlasting Affliction +/// Updated 4.3.4 class spell_warl_everlasting_affliction : public SpellScriptLoader { public: @@ -464,7 +473,8 @@ class spell_warl_fel_synergy : public SpellScriptLoader } }; -// -48181 - Haunt +// 48181 - Haunt +/// Updated 4.3.4 class spell_warl_haunt : public SpellScriptLoader { public: @@ -491,7 +501,7 @@ class spell_warl_haunt : public SpellScriptLoader { PrepareAuraScript(spell_warl_haunt_AuraScript); - bool Validate(SpellInfo const* /*spell*/) + bool Validate(SpellInfo const* /*spellInfo*/) { if (!sSpellMgr->GetSpellInfo(SPELL_WARLOCK_HAUNT_HEAL)) return false; @@ -524,7 +534,8 @@ class spell_warl_haunt : public SpellScriptLoader } }; -// -755 - Health Funnel +// 755 - Health Funnel +/// Updated 4.3.4 class spell_warl_health_funnel : public SpellScriptLoader { public: @@ -567,7 +578,8 @@ class spell_warl_health_funnel : public SpellScriptLoader } }; -// -1454 - Life Tap +// 1454 - Life Tap +/// Updated 4.3.4 class spell_warl_life_tap : public SpellScriptLoader { public: @@ -582,7 +594,7 @@ class spell_warl_life_tap : public SpellScriptLoader return GetCaster()->GetTypeId() == TYPEID_PLAYER; } - bool Validate(SpellInfo const* /*spell*/) + bool Validate(SpellInfo const* /*spellInfo*/) { if (!sSpellMgr->GetSpellInfo(SPELL_WARLOCK_LIFE_TAP_ENERGIZE) || !sSpellMgr->GetSpellInfo(SPELL_WARLOCK_LIFE_TAP_ENERGIZE_2)) return false; @@ -594,8 +606,8 @@ class spell_warl_life_tap : public SpellScriptLoader Player* caster = GetCaster()->ToPlayer(); if (Unit* target = GetHitUnit()) { - int32 damage = GetEffectValue(); - int32 mana = int32(damage + (caster->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+SPELL_SCHOOL_SHADOW) * 0.5f)); + int32 damage = caster->CountPctFromMaxHealth(GetSpellInfo()->Effects[EFFECT_2].CalcValue()); + int32 mana = CalculatePct(damage, GetSpellInfo()->Effects[EFFECT_1].CalcValue()); // Shouldn't Appear in Combat Log target->ModifyHealth(-damage); @@ -607,12 +619,9 @@ class spell_warl_life_tap : public SpellScriptLoader caster->CastCustomSpell(target, SPELL_WARLOCK_LIFE_TAP_ENERGIZE, &mana, NULL, NULL, false); // Mana Feed - int32 manaFeedVal = 0; if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_AURA_ADD_FLAT_MODIFIER, SPELLFAMILY_WARLOCK, WARLOCK_ICON_ID_MANA_FEED, 0)) - manaFeedVal = aurEff->GetAmount(); - - if (manaFeedVal > 0) { + int32 manaFeedVal = aurEff->GetAmount(); ApplyPct(manaFeedVal, mana); caster->CastCustomSpell(caster, SPELL_WARLOCK_LIFE_TAP_ENERGIZE_2, &manaFeedVal, NULL, NULL, true, NULL); } @@ -621,7 +630,7 @@ class spell_warl_life_tap : public SpellScriptLoader SpellCastResult CheckCast() { - if ((int32(GetCaster()->GetHealth()) > int32(GetSpellInfo()->Effects[EFFECT_0].CalcValue() + (6.3875 * GetSpellInfo()->BaseLevel)))) + if (int32(GetCaster()->GetHealth()) > int32(GetCaster()->CountPctFromMaxHealth(GetSpellInfo()->Effects[EFFECT_2].CalcValue()))) return SPELL_CAST_OK; return SPELL_FAILED_FIZZLE; } @@ -667,7 +676,8 @@ class spell_warl_ritual_of_doom_effect : public SpellScriptLoader } }; -// -27285 - Seed of Corruption +// 27285 - Seed of Corruption +/// Updated 4.3.4 class spell_warl_seed_of_corruption : public SpellScriptLoader { public: @@ -782,6 +792,7 @@ class spell_warl_siphon_life : public SpellScriptLoader }; // 29858 - Soulshatter +/// Updated 4.3.4 class spell_warl_soulshatter : public SpellScriptLoader { public: @@ -791,7 +802,7 @@ class spell_warl_soulshatter : public SpellScriptLoader { PrepareSpellScript(spell_warl_soulshatter_SpellScript); - bool Validate(SpellInfo const* /*spell*/) + bool Validate(SpellInfo const* /*spellInfo*/) { if (!sSpellMgr->GetSpellInfo(SPELL_WARLOCK_SOULSHATTER)) return false; @@ -802,10 +813,8 @@ class spell_warl_soulshatter : public SpellScriptLoader { Unit* caster = GetCaster(); if (Unit* target = GetHitUnit()) - { if (target->CanHaveThreatList() && target->getThreatManager().getThreat(caster) > 0.0f) caster->CastSpell(target, SPELL_WARLOCK_SOULSHATTER, true); - } } void Register() @@ -820,7 +829,8 @@ class spell_warl_soulshatter : public SpellScriptLoader } }; -// -30108 - Unstable Affliction +// 30108, 34438, 34439, 35183 - Unstable Affliction +/// Updated 4.3.4 class spell_warl_unstable_affliction : public SpellScriptLoader { public: @@ -830,7 +840,7 @@ class spell_warl_unstable_affliction : public SpellScriptLoader { PrepareAuraScript(spell_warl_unstable_affliction_AuraScript); - bool Validate(SpellInfo const* /*spell*/) + bool Validate(SpellInfo const* /*spellInfo*/) { if (!sSpellMgr->GetSpellInfo(SPELL_WARLOCK_UNSTABLE_AFFLICTION_DISPEL)) return false; @@ -862,9 +872,9 @@ class spell_warl_unstable_affliction : public SpellScriptLoader void AddSC_warlock_spell_scripts() { + new spell_warl_bane_of_doom(); new spell_warl_banish(); new spell_warl_create_healthstone(); - new spell_warl_curse_of_doom(); new spell_warl_demonic_circle_summon(); new spell_warl_demonic_circle_teleport(); new spell_warl_demonic_empowerment(); diff --git a/src/server/scripts/Spells/spell_warrior.cpp b/src/server/scripts/Spells/spell_warrior.cpp index 7136f046873..9e2cb8aad71 100644 --- a/src/server/scripts/Spells/spell_warrior.cpp +++ b/src/server/scripts/Spells/spell_warrior.cpp @@ -31,7 +31,6 @@ enum WarriorSpells SPELL_WARRIOR_BLOODTHIRST = 23885, SPELL_WARRIOR_BLOODTHIRST_DAMAGE = 23881, SPELL_WARRIOR_CHARGE = 34846, - SPELL_WARRIOR_DAMAGE_SHIELD_DAMAGE = 59653, SPELL_WARRIOR_DEEP_WOUNDS_RANK_1 = 12162, SPELL_WARRIOR_DEEP_WOUNDS_RANK_2 = 12850, SPELL_WARRIOR_DEEP_WOUNDS_RANK_3 = 12868, @@ -42,7 +41,7 @@ enum WarriorSpells SPELL_WARRIOR_JUGGERNAUT_CRIT_BONUS_BUFF = 65156, SPELL_WARRIOR_JUGGERNAUT_CRIT_BONUS_TALENT = 64976, SPELL_WARRIOR_LAST_STAND_TRIGGERED = 12976, - SPELL_WARRIOR_SLAM = 50783, + SPELL_WARRIOR_SLAM = 50782, SPELL_WARRIOR_SWEEPING_STRIKES_EXTRA_ATTACK = 26654, SPELL_WARRIOR_TAUNT = 355, SPELL_WARRIOR_UNRELENTING_ASSAULT_RANK_1 = 46859, @@ -60,10 +59,10 @@ enum WarriorSpells enum WarriorSpellIcons { - WARRIOR_ICON_ID_SUDDEN_DEATH = 1989, + WARRIOR_ICON_ID_SUDDEN_DEATH = 1989, }; -// 23881 - Bloodthirst +/// Updated 4.3.4 class spell_warr_bloodthirst : public SpellScriptLoader { public: @@ -105,7 +104,7 @@ class spell_warr_bloodthirst : public SpellScriptLoader } }; -// 23880 - Bloodthirst (Heal) +/// Updated 4.3.4 class spell_warr_bloodthirst_heal : public SpellScriptLoader { public: @@ -118,7 +117,7 @@ class spell_warr_bloodthirst_heal : public SpellScriptLoader void HandleHeal(SpellEffIndex /*effIndex*/) { if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(SPELL_WARRIOR_BLOODTHIRST_DAMAGE)) - SetHitHeal(GetCaster()->CountPctFromMaxHealth(spellInfo->Effects[EFFECT_1].CalcValue(GetCaster()))); + SetHitHeal(GetCaster()->CountPctFromMaxHealth(spellInfo->Effects[EFFECT_1].CalcValue(GetCaster())) / 100); } void Register() @@ -133,7 +132,7 @@ class spell_warr_bloodthirst_heal : public SpellScriptLoader } }; -// -100 - Charge +/// Updated 4.3.4 class spell_warr_charge : public SpellScriptLoader { public: @@ -173,7 +172,7 @@ class spell_warr_charge : public SpellScriptLoader } }; -// 12809 - Concussion Blow +/// Updated 4.3.4 class spell_warr_concussion_blow : public SpellScriptLoader { public: @@ -200,45 +199,7 @@ class spell_warr_concussion_blow : public SpellScriptLoader } }; -// -58872 - Damage Shield -class spell_warr_damage_shield : public SpellScriptLoader -{ - public: - spell_warr_damage_shield() : SpellScriptLoader("spell_warr_damage_shield") { } - - class spell_warr_damage_shield_AuraScript : public AuraScript - { - PrepareAuraScript(spell_warr_damage_shield_AuraScript); - - bool Validate(SpellInfo const* /*spellInfo*/) - { - if (!sSpellMgr->GetSpellInfo(SPELL_WARRIOR_DAMAGE_SHIELD_DAMAGE)) - return false; - return true; - } - - void OnProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) - { - PreventDefaultAction(); - - // % of amount blocked - int32 damage = CalculatePct(int32(GetTarget()->GetShieldBlockValue()), aurEff->GetAmount()); - GetTarget()->CastCustomSpell(SPELL_WARRIOR_DAMAGE_SHIELD_DAMAGE, SPELLVALUE_BASE_POINT0, damage, eventInfo.GetProcTarget(), true, NULL, aurEff); - } - - void Register() - { - OnEffectProc += AuraEffectProcFn(spell_warr_damage_shield_AuraScript::OnProc, EFFECT_0, SPELL_AURA_DUMMY); - } - }; - - AuraScript* GetAuraScript() const - { - return new spell_warr_damage_shield_AuraScript(); - } -}; - -// -12162 - Deep Wounds +/// Updated 4.3.4 class spell_warr_deep_wounds : public SpellScriptLoader { public: @@ -293,7 +254,7 @@ class spell_warr_deep_wounds : public SpellScriptLoader } }; -// -5308 - Execute +/// Updated 4.3.4 class spell_warr_execute : public SpellScriptLoader { public: @@ -303,43 +264,35 @@ class spell_warr_execute : public SpellScriptLoader { PrepareSpellScript(spell_warr_execute_SpellScript); - bool Validate(SpellInfo const* /*spellInfo*/) - { - if (!sSpellMgr->GetSpellInfo(SPELL_WARRIOR_EXECUTE) || !sSpellMgr->GetSpellInfo(SPELL_WARRIOR_GLYPH_OF_EXECUTION)) - return false; - return true; - } - - void HandleDummy(SpellEffIndex effIndex) + void HandleEffect(SpellEffIndex /*effIndex*/) { Unit* caster = GetCaster(); - if (Unit* target = GetHitUnit()) + if (GetHitUnit()) { SpellInfo const* spellInfo = GetSpellInfo(); - int32 rageUsed = std::min<int32>(300 - spellInfo->CalcPowerCost(caster, SpellSchoolMask(spellInfo->SchoolMask)), caster->GetPower(POWER_RAGE)); + int32 rageUsed = std::min<int32>(200 - spellInfo->CalcPowerCost(caster, SpellSchoolMask(spellInfo->SchoolMask)), caster->GetPower(POWER_RAGE)); int32 newRage = std::max<int32>(0, caster->GetPower(POWER_RAGE) - rageUsed); // Sudden Death rage save if (AuraEffect* aurEff = caster->GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_GENERIC, WARRIOR_ICON_ID_SUDDEN_DEATH, EFFECT_0)) { - int32 ragesave = aurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue() * 10; + int32 ragesave = aurEff->GetSpellInfo()->Effects[EFFECT_0].CalcValue() * 10; newRage = std::max(newRage, ragesave); } caster->SetPower(POWER_RAGE, uint32(newRage)); - // Glyph of Execution bonus - if (AuraEffect* aurEff = caster->GetAuraEffect(SPELL_WARRIOR_GLYPH_OF_EXECUTION, EFFECT_0)) - rageUsed += aurEff->GetAmount() * 10; - - int32 bp = GetEffectValue() + int32(rageUsed * spellInfo->Effects[effIndex].DamageMultiplier + caster->GetTotalAttackPowerValue(BASE_ATTACK) * 0.2f); - caster->CastCustomSpell(target, SPELL_WARRIOR_EXECUTE, &bp, NULL, NULL, true, NULL, NULL, GetOriginalCaster()->GetGUID()); + /// Formula taken from the DBC: "${10+$AP*0.437*$m1/100}" + int32 baseDamage = int32(10 + caster->GetTotalAttackPowerValue(BASE_ATTACK) * 0.437f * GetEffectValue() / 100.0f); + /// Formula taken from the DBC: "${$ap*0.874*$m1/100-1} = 20 rage" + int32 moreDamage = int32(rageUsed * (caster->GetTotalAttackPowerValue(BASE_ATTACK) * 0.874f * GetEffectValue() / 100.0f - 1) / 200); + SetHitDamage(baseDamage + moreDamage); } } void Register() { - OnEffectHitTarget += SpellEffectFn(spell_warr_execute_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + OnEffectHitTarget += SpellEffectFn(spell_warr_execute_SpellScript::HandleEffect, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE); } }; @@ -405,7 +358,7 @@ class spell_warr_intimidating_shout : public SpellScriptLoader } }; -// 12975 - Last Stand +/// Updated 4.3.4 class spell_warr_last_stand : public SpellScriptLoader { public: @@ -426,13 +379,14 @@ class spell_warr_last_stand : public SpellScriptLoader { if (Unit* caster = GetCaster()) { - int32 healthModSpellBasePoints0 = int32(caster->CountPctFromMaxHealth(30)); + int32 healthModSpellBasePoints0 = int32(caster->CountPctFromMaxHealth(GetEffectValue())); caster->CastCustomSpell(caster, SPELL_WARRIOR_LAST_STAND_TRIGGERED, &healthModSpellBasePoints0, NULL, NULL, true, NULL); } } void Register() { + // add dummy effect spell handler to Last Stand OnEffectHit += SpellEffectFn(spell_warr_last_stand_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; @@ -558,7 +512,7 @@ class spell_warr_shattering_throw : public SpellScriptLoader } }; -// -1464 - Slam +/// Updated 4.3.4 class spell_warr_slam : public SpellScriptLoader { public: @@ -776,7 +730,6 @@ void AddSC_warrior_spell_scripts() new spell_warr_bloodthirst_heal(); new spell_warr_charge(); new spell_warr_concussion_blow(); - new spell_warr_damage_shield(); new spell_warr_deep_wounds(); new spell_warr_execute(); new spell_warr_improved_spell_reflection(); diff --git a/src/server/scripts/World/item_scripts.cpp b/src/server/scripts/World/item_scripts.cpp index a6e82f31914..23b1c5e22e9 100644 --- a/src/server/scripts/World/item_scripts.cpp +++ b/src/server/scripts/World/item_scripts.cpp @@ -76,7 +76,7 @@ public: return false; // error - player->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, item, NULL); + player->SendEquipError(EQUIP_ERR_CLIENT_LOCKED_OUT, item, NULL); return true; } }; @@ -119,7 +119,7 @@ public: targets.GetUnitTarget()->GetEntry() == 20748 && !targets.GetUnitTarget()->HasAura(32578)) return false; - player->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, item, NULL); + player->SendEquipError(EQUIP_ERR_CLIENT_LOCKED_OUT, item, NULL); return true; } }; @@ -268,15 +268,13 @@ class item_petrov_cluster_bombs : public ItemScript public: item_petrov_cluster_bombs() : ItemScript("item_petrov_cluster_bombs") { } - bool OnUse(Player* player, Item* item, const SpellCastTargets & /*targets*/) + bool OnUse(Player* player, Item* /*item*/, const SpellCastTargets & /*targets*/) { if (player->GetZoneId() != ZONE_ID_HOWLING) return false; if (!player->GetTransport() || player->GetAreaId() != AREA_ID_SHATTERED_STRAITS) { - player->SendEquipError(EQUIP_ERR_NONE, item, NULL); - if (const SpellInfo* spellInfo = sSpellMgr->GetSpellInfo(SPELL_PETROV_BOMB)) Spell::SendCastResult(player, spellInfo, 1, SPELL_FAILED_NOT_HERE); @@ -381,7 +379,7 @@ public: } else player->SendEquipError(EQUIP_ERR_OUT_OF_RANGE, item, NULL); } else - player->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, item, NULL); + player->SendEquipError(EQUIP_ERR_CLIENT_LOCKED_OUT, item, NULL); return true; } }; @@ -407,7 +405,7 @@ public: player->SendEquipError(EQUIP_ERR_OUT_OF_RANGE, item, NULL); } else - player->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, item, NULL); + player->SendEquipError(EQUIP_ERR_CLIENT_LOCKED_OUT, item, NULL); return true; } }; diff --git a/src/server/scripts/World/npc_professions.cpp b/src/server/scripts/World/npc_professions.cpp index 89c768d65ba..51858855cc0 100644 --- a/src/server/scripts/World/npc_professions.cpp +++ b/src/server/scripts/World/npc_professions.cpp @@ -214,7 +214,7 @@ int32 DoLowUnlearnCost(Player* player) //blacksmith void ProcessCastaction(Player* player, Creature* creature, uint32 spellId, uint32 triggeredSpellId, int32 cost) { - if (!(spellId && player->HasSpell(spellId)) && player->HasEnoughMoney(cost)) + if (!(spellId && player->HasSpell(spellId)) && player->HasEnoughMoney((int64)cost)) { player->CastSpell(player, triggeredSpellId, true); player->ModifyMoney(-cost); @@ -352,11 +352,11 @@ void ProcessUnlearnAction(Player* player, Creature* creature, uint32 spellId, ui { if (EquippedOk(player, spellId)) { - if (player->HasEnoughMoney(cost)) + if (player->HasEnoughMoney(int64(cost))) { player->CastSpell(player, spellId, true); ProfessionUnlearnSpells(player, spellId); - player->ModifyMoney(-cost); + player->ModifyMoney(-int64(cost)); if (alternativeSpellId) creature->CastSpell(player, alternativeSpellId, true); } @@ -364,7 +364,7 @@ void ProcessUnlearnAction(Player* player, Creature* creature, uint32 spellId, ui player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0); } else - player->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, NULL, NULL); + player->SendEquipError(EQUIP_ERR_CLIENT_LOCKED_OUT, NULL, NULL); player->CLOSE_GOSSIP_MENU(); } diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp index 8a3342cf2de..e5f2c060109 100644 --- a/src/server/scripts/World/npcs_special.cpp +++ b/src/server/scripts/World/npcs_special.cpp @@ -1297,7 +1297,7 @@ public: case GOSSIP_OPTION_LEARNDUALSPEC: if (player->GetSpecsCount() == 1 && !(player->getLevel() < sWorld->getIntConfig(CONFIG_MIN_DUALSPEC_LEVEL))) { - if (!player->HasEnoughMoney(10000000)) + if (!player->HasEnoughMoney(uint64(10000000))) { player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, 0, 0, 0); player->PlayerTalkClass->SendCloseGossip(); @@ -1305,7 +1305,7 @@ public: } else { - player->ModifyMoney(-10000000); + player->ModifyMoney(int64(-10000000)); // Cast spells that teach dual spec // Both are also ImplicitTarget self and must be cast by player @@ -2565,11 +2565,11 @@ public: } if (doSwitch) { - if (!player->HasEnoughMoney(EXP_COST)) + if (!player->HasEnoughMoney(uint64(EXP_COST))) player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, 0, 0, 0); else if (noXPGain) { - player->ModifyMoney(-EXP_COST); + player->ModifyMoney(-int64(EXP_COST)); player->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_NO_XP_GAIN); } else if (!noXPGain) diff --git a/src/server/shared/Common.h b/src/server/shared/Common.h index d0c3490bc2d..f4e4ce7fe06 100644 --- a/src/server/shared/Common.h +++ b/src/server/shared/Common.h @@ -116,7 +116,7 @@ #define I32FMT "%08I32X" #define I64FMT "%016I64X" #define snprintf _snprintf -#define atoll __atoi64 +#define atoll _atoi64 #define vsnprintf _vsnprintf #define finite(X) _finite(X) #define llabs _abs64 diff --git a/src/server/shared/DataStores/DB2FileLoader.cpp b/src/server/shared/DataStores/DB2FileLoader.cpp new file mode 100644 index 00000000000..0de3b94b5d4 --- /dev/null +++ b/src/server/shared/DataStores/DB2FileLoader.cpp @@ -0,0 +1,408 @@ +/* + * Copyright (C) 2011 TrintiyCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "Common.h" + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include "DB2FileLoader.h" + +DB2FileLoader::DB2FileLoader() +{ + data = NULL; + fieldsOffset = NULL; +} + +bool DB2FileLoader::Load(const char *filename, const char *fmt) +{ + uint32 header = 48; + if (data) + { + delete [] data; + data=NULL; + } + + FILE* f = fopen(filename, "rb"); + if (!f) + return false; + + if (fread(&header, 4, 1, f) != 1) // Signature + { + fclose(f); + return false; + } + + EndianConvert(header); + + if (header != 0x32424457) + { + fclose(f); + return false; //'WDB2' + } + + if (fread(&recordCount, 4, 1, f) != 1) // Number of records + { + fclose(f); + return false; + } + + EndianConvert(recordCount); + + if (fread(&fieldCount, 4, 1, f) != 1) // Number of fields + { + fclose(f); + return false; + } + + EndianConvert(fieldCount); + + if (fread(&recordSize, 4, 1, f) != 1) // Size of a record + { + fclose(f); + return false; + } + + EndianConvert(recordSize); + + if (fread(&stringSize, 4, 1, f) != 1) // String size + { + fclose(f); + return false; + } + + EndianConvert(stringSize); + + /* NEW WDB2 FIELDS*/ + if (fread(&tableHash, 4, 1, f) != 1) // Table hash + { + fclose(f); + return false; + } + + EndianConvert(tableHash); + + if (fread(&build, 4, 1, f) != 1) // Build + { + fclose(f); + return false; + } + + EndianConvert(build); + + if (fread(&unk1, 4, 1, f) != 1) // Unknown WDB2 + { + fclose(f); + return false; + } + + EndianConvert(unk1); + + if (build > 12880) + { + if (fread(&unk2, 4, 1, f) != 1) // Unknown WDB2 + { + fclose(f); + return false; + } + EndianConvert(unk2); + + if (fread(&maxIndex, 4, 1, f) != 1) // MaxIndex WDB2 + { + fclose(f); + return false; + } + EndianConvert(maxIndex); + + if (fread(&locale, 4, 1, f) != 1) // Locales + { + fclose(f); + return false; + } + EndianConvert(locale); + + if (fread(&unk5, 4, 1, f) != 1) // Unknown WDB2 + { + fclose(f); + return false; + } + EndianConvert(unk5); + } + + if (maxIndex != 0) + { + int32 diff = maxIndex - unk2 + 1; + fseek(f, diff * 4 + diff * 2, SEEK_CUR); // diff * 4: an index for rows, diff * 2: a memory allocation bank + } + + fieldsOffset = new uint32[fieldCount]; + fieldsOffset[0] = 0; + for (uint32 i = 1; i < fieldCount; i++) + { + fieldsOffset[i] = fieldsOffset[i - 1]; + if (fmt[i - 1] == 'b' || fmt[i - 1] == 'X') + fieldsOffset[i] += 1; + else + fieldsOffset[i] += 4; + } + + data = new unsigned char[recordSize*recordCount+stringSize]; + stringTable = data + recordSize*recordCount; + + if (fread(data, recordSize * recordCount + stringSize, 1, f) != 1) + { + fclose(f); + return false; + } + + fclose(f); + return true; +} + +DB2FileLoader::~DB2FileLoader() +{ + if (data) + delete [] data; + if (fieldsOffset) + delete [] fieldsOffset; +} + +DB2FileLoader::Record DB2FileLoader::getRecord(size_t id) +{ + assert(data); + return Record(*this, data + id*recordSize); +} + +uint32 DB2FileLoader::GetFormatRecordSize(const char * format, int32* index_pos) +{ + uint32 recordsize = 0; + int32 i = -1; + for (uint32 x=0; format[x]; ++x) + { + switch (format[x]) + { + case FT_FLOAT: + case FT_INT: + recordsize += 4; + break; + case FT_STRING: + recordsize += sizeof(char*); + break; + case FT_SORT: + i = x; + break; + case FT_IND: + i = x; + recordsize += 4; + break; + case FT_BYTE: + recordsize += 1; + break; + } + } + + if (index_pos) + *index_pos = i; + + return recordsize; +} + +uint32 DB2FileLoader::GetFormatStringsFields(const char * format) +{ + uint32 stringfields = 0; + for (uint32 x=0; format[x]; ++x) + if (format[x] == FT_STRING) + ++stringfields; + + return stringfields; +} + +char* DB2FileLoader::AutoProduceData(const char* format, uint32& records, char**& indexTable) +{ + + typedef char * ptr; + if (strlen(format) != fieldCount) + return NULL; + + //get struct size and index pos + int32 i; + uint32 recordsize=GetFormatRecordSize(format, &i); + + if (i >= 0) + { + uint32 maxi = 0; + //find max index + for (uint32 y = 0; y < recordCount; y++) + { + uint32 ind=getRecord(y).getUInt(i); + if (ind>maxi) + maxi = ind; + } + + ++maxi; + records = maxi; + indexTable = new ptr[maxi]; + memset(indexTable, 0, maxi * sizeof(ptr)); + } + else + { + records = recordCount; + indexTable = new ptr[recordCount]; + } + + char* dataTable = new char[recordCount * recordsize]; + + uint32 offset=0; + + for (uint32 y =0; y < recordCount; y++) + { + if (i>=0) + { + indexTable[getRecord(y).getUInt(i)] = &dataTable[offset]; + } + else + indexTable[y] = &dataTable[offset]; + + for (uint32 x = 0; x < fieldCount; x++) + { + switch (format[x]) + { + case FT_FLOAT: + *((float*)(&dataTable[offset])) = getRecord(y).getFloat(x); + offset += 4; + break; + case FT_IND: + case FT_INT: + *((uint32*)(&dataTable[offset])) = getRecord(y).getUInt(x); + offset += 4; + break; + case FT_BYTE: + *((uint8*)(&dataTable[offset])) = getRecord(y).getUInt8(x); + offset += 1; + break; + case FT_STRING: + *((char**)(&dataTable[offset])) = NULL; // will be replaces non-empty or "" strings in AutoProduceStrings + offset += sizeof(char*); + break; + } + } + } + + return dataTable; +} + +static char const* const nullStr = ""; + +char* DB2FileLoader::AutoProduceStringsArrayHolders(const char* format, char* dataTable) +{ + if (strlen(format) != fieldCount) + return NULL; + + // we store flat holders pool as single memory block + size_t stringFields = GetFormatStringsFields(format); + // each string field at load have array of string for each locale + size_t stringHolderSize = sizeof(char*) * TOTAL_LOCALES; + size_t stringHoldersRecordPoolSize = stringFields * stringHolderSize; + size_t stringHoldersPoolSize = stringHoldersRecordPoolSize * recordCount; + + char* stringHoldersPool = new char[stringHoldersPoolSize]; + + // DB2 strings expected to have at least empty string + for (size_t i = 0; i < stringHoldersPoolSize / sizeof(char*); ++i) + ((char const**)stringHoldersPool)[i] = nullStr; + + uint32 offset=0; + + // assign string holders to string field slots + for (uint32 y = 0; y < recordCount; y++) + { + uint32 stringFieldNum = 0; + + for (uint32 x = 0; x < fieldCount; x++) + switch (format[x]) + { + case FT_FLOAT: + case FT_IND: + case FT_INT: + offset += 4; + break; + case FT_BYTE: + offset += 1; + break; + case FT_STRING: + { + // init db2 string field slots by pointers to string holders + char const*** slot = (char const***)(&dataTable[offset]); + *slot = (char const**)(&stringHoldersPool[stringHoldersRecordPoolSize * y + stringHolderSize*stringFieldNum]); + ++stringFieldNum; + offset += sizeof(char*); + break; + } + case FT_NA: + case FT_NA_BYTE: + case FT_SORT: + break; + default: + assert(false && "unknown format character"); + } + } + + //send as char* for store in char* pool list for free at unload + return stringHoldersPool; +} + +char* DB2FileLoader::AutoProduceStrings(const char* format, char* dataTable) +{ + if (strlen(format) != fieldCount) + return NULL; + + char* stringPool= new char[stringSize]; + memcpy(stringPool, stringTable, stringSize); + + uint32 offset = 0; + + for (uint32 y =0; y < recordCount; y++) + { + for (uint32 x = 0; x < fieldCount; x++) + switch (format[x]) + { + case FT_FLOAT: + case FT_IND: + case FT_INT: + offset += 4; + break; + case FT_BYTE: + offset += 1; + break; + case FT_STRING: + { + // fill only not filled entries + char** slot = (char**)(&dataTable[offset]); + if (**((char***)slot) == nullStr) + { + const char * st = getRecord(y).getString(x); + *slot=stringPool + (st-(const char*)stringTable); + } + + offset+=sizeof(char*); + break; + } + } + } + + return stringPool; +} diff --git a/src/server/shared/DataStores/DB2FileLoader.h b/src/server/shared/DataStores/DB2FileLoader.h new file mode 100644 index 00000000000..c30e33c29f6 --- /dev/null +++ b/src/server/shared/DataStores/DB2FileLoader.h @@ -0,0 +1,106 @@ +/* + * Copyright (C) 2011 TrintiyCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef DB2_FILE_LOADER_H +#define DB2_FILE_LOADER_H + +#include "Define.h" +#include "Utilities/ByteConverter.h" +#include <cassert> + +class DB2FileLoader +{ + public: + DB2FileLoader(); + ~DB2FileLoader(); + + bool Load(const char *filename, const char *fmt); + + class Record + { + public: + float getFloat(size_t field) const + { + assert(field < file.fieldCount); + float val = *reinterpret_cast<float*>(offset+file.GetOffset(field)); + EndianConvert(val); + return val; + } + uint32 getUInt(size_t field) const + { + assert(field < file.fieldCount); + uint32 val = *reinterpret_cast<uint32*>(offset+file.GetOffset(field)); + EndianConvert(val); + return val; + } + uint8 getUInt8(size_t field) const + { + assert(field < file.fieldCount); + return *reinterpret_cast<uint8*>(offset+file.GetOffset(field)); + } + + const char *getString(size_t field) const + { + assert(field < file.fieldCount); + size_t stringOffset = getUInt(field); + assert(stringOffset < file.stringSize); + return reinterpret_cast<char*>(file.stringTable + stringOffset); + } + + private: + Record(DB2FileLoader &file_, unsigned char *offset_): offset(offset_), file(file_) {} + unsigned char *offset; + DB2FileLoader &file; + + friend class DB2FileLoader; + }; + + // Get record by id + Record getRecord(size_t id); + /// Get begin iterator over records + + uint32 GetNumRows() const { return recordCount;} + uint32 GetCols() const { return fieldCount; } + uint32 GetOffset(size_t id) const { return (fieldsOffset != NULL && id < fieldCount) ? fieldsOffset[id] : 0; } + bool IsLoaded() const { return (data != NULL); } + char* AutoProduceData(const char* fmt, uint32& count, char**& indexTable); + char* AutoProduceStringsArrayHolders(const char* fmt, char* dataTable); + char* AutoProduceStrings(const char* fmt, char* dataTable); + static uint32 GetFormatRecordSize(const char * format, int32 * index_pos = NULL); + static uint32 GetFormatStringsFields(const char * format); +private: + + uint32 recordSize; + uint32 recordCount; + uint32 fieldCount; + uint32 stringSize; + uint32 *fieldsOffset; + unsigned char *data; + unsigned char *stringTable; + + // WDB2 / WCH2 fields + uint32 tableHash; // WDB2 + uint32 build; // WDB2 + + int unk1; // WDB2 (Unix time in WCH2) + int unk2; // WDB2 + int maxIndex; // WDB2 (index table) + int locale; // WDB2 + int unk5; // WDB2 +}; + +#endif
\ No newline at end of file diff --git a/src/server/shared/DataStores/DB2Store.h b/src/server/shared/DataStores/DB2Store.h new file mode 100644 index 00000000000..6ebca714fe6 --- /dev/null +++ b/src/server/shared/DataStores/DB2Store.h @@ -0,0 +1,141 @@ +/* + * Copyright (C) 2011 TrintiyCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef DB2STORE_H +#define DB2STORE_H + +#include "DB2FileLoader.h" +#include "DB2fmt.h" +#include "Log.h" +#include "Field.h" +#include "DatabaseWorkerPool.h" +#include "Implementation/WorldDatabase.h" +#include "DatabaseEnv.h" + +#include <vector> + +template<class T> +class DB2Storage +{ + typedef std::list<char*> StringPoolList; + typedef std::vector<T*> DataTableEx; +public: + explicit DB2Storage(const char *f) : nCount(0), fieldCount(0), fmt(f), indexTable(NULL), m_dataTable(NULL) { } + ~DB2Storage() { Clear(); } + + T const* LookupEntry(uint32 id) const { return (id>=nCount)?NULL:indexTable[id]; } + uint32 GetNumRows() const { return nCount; } + char const* GetFormat() const { return fmt; } + uint32 GetFieldCount() const { return fieldCount; } + + /// Copies the provided entry and stores it. + void AddEntry(uint32 id, const T* entry) + { + if (LookupEntry(id)) + return; + + if (id >= nCount) + { + // reallocate index table + char** tmpIdxTable = new char*[id+1]; + memset(tmpIdxTable, 0, (id+1) * sizeof(char*)); + memcpy(tmpIdxTable, (char*)indexTable, nCount * sizeof(char*)); + delete[] ((char*)indexTable); + nCount = id + 1; + indexTable = (T**)tmpIdxTable; + } + + T* entryDst = new T; + memcpy((char*)entryDst, (char*)entry, sizeof(T)); + m_dataTableEx.push_back(entryDst); + indexTable[id] = entryDst; + } + + bool Load(char const* fn) + { + DB2FileLoader db2; + // Check if load was sucessful, only then continue + if (!db2.Load(fn, fmt)) + return false; + + fieldCount = db2.GetCols(); + + // load raw non-string data + m_dataTable = (T*)db2.AutoProduceData(fmt, nCount, (char**&)indexTable); + + // create string holders for loaded string fields + m_stringPoolList.push_back(db2.AutoProduceStringsArrayHolders(fmt, (char*)m_dataTable)); + + // load strings from dbc data + m_stringPoolList.push_back(db2.AutoProduceStrings(fmt, (char*)m_dataTable)); + + // error in dbc file at loading if NULL + return indexTable!=NULL; + } + + bool LoadStringsFrom(char const* fn) + { + // DBC must be already loaded using Load + if (!indexTable) + return false; + + DB2FileLoader db2; + // Check if load was successful, only then continue + if (!db2.Load(fn, fmt)) + return false; + + // load strings from another locale dbc data + m_stringPoolList.push_back(db2.AutoProduceStrings(fmt, (char*)m_dataTable)); + + return true; + } + + void Clear() + { + if (!indexTable) + return; + + delete[] ((char*)indexTable); + indexTable = NULL; + delete[] ((char*)m_dataTable); + m_dataTable = NULL; + for (typename DataTableEx::const_iterator itr = m_dataTableEx.begin(); itr != m_dataTableEx.end(); ++itr) + delete *itr; + m_dataTableEx.clear(); + + while (!m_stringPoolList.empty()) + { + delete[] m_stringPoolList.front(); + m_stringPoolList.pop_front(); + } + nCount = 0; + } + + void EraseEntry(uint32 id) { indexTable[id] = NULL; } + +private: + uint32 nCount; + uint32 fieldCount; + uint32 recordSize; + char const* fmt; + T** indexTable; + T* m_dataTable; + DataTableEx m_dataTableEx; + StringPoolList m_stringPoolList; +}; + +#endif
\ No newline at end of file diff --git a/src/server/shared/DataStores/DBCFileLoader.h b/src/server/shared/DataStores/DBCFileLoader.h index 1756b635635..884418f6896 100644 --- a/src/server/shared/DataStores/DBCFileLoader.h +++ b/src/server/shared/DataStores/DBCFileLoader.h @@ -22,21 +22,6 @@ #include "Utilities/ByteConverter.h" #include <cassert> -enum -{ - FT_NA='x', //not used or unknown, 4 byte size - FT_NA_BYTE='X', //not used or unknown, byte - FT_STRING='s', //char* - FT_FLOAT='f', //float - FT_INT='i', //uint32 - FT_BYTE='b', //uint8 - FT_SORT='d', //sorted by this field, field is not included - FT_IND='n', //the same, but parsed to data - FT_LOGIC='l', //Logical (boolean) - FT_SQL_PRESENT='p', //Used in sql format to mark column present in sql dbc - FT_SQL_ABSENT='a' //Used in sql format to mark column absent in sql dbc -}; - class DBCFileLoader { public: diff --git a/src/server/shared/DataStores/DBCStore.h b/src/server/shared/DataStores/DBCStore.h index af15ea800e4..30547ff9873 100644 --- a/src/server/shared/DataStores/DBCStore.h +++ b/src/server/shared/DataStores/DBCStore.h @@ -20,7 +20,7 @@ #define DBCSTORE_H #include "DBCFileLoader.h" -#include "Logging/Log.h" +#include "Log.h" #include "Field.h" #include "DatabaseWorkerPool.h" #include "Implementation/WorldDatabase.h" diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.cpp b/src/server/shared/Database/Implementation/CharacterDatabase.cpp index b3d818c7565..2bf1c26af0c 100644 --- a/src/server/shared/Database/Implementation/CharacterDatabase.cpp +++ b/src/server/shared/Database/Implementation/CharacterDatabase.cpp @@ -39,14 +39,14 @@ void CharacterDatabaseConnection::DoPrepareStatements() PrepareStatement(CHAR_SEL_BANINFO_LIST, "SELECT bandate, unbandate, bannedby, banreason FROM character_banned WHERE guid = ? ORDER BY unbandate", CONNECTION_SYNCH); PrepareStatement(CHAR_SEL_BANNED_NAME, "SELECT characters.name FROM characters, character_banned WHERE character_banned.guid = ? AND character_banned.guid = characters.guid", CONNECTION_SYNCH); PrepareStatement(CHAR_SEL_ENUM, "SELECT c.guid, c.name, c.race, c.class, c.gender, c.playerBytes, c.playerBytes2, c.level, c.zone, c.map, c.position_x, c.position_y, c.position_z, " - "gm.guildid, c.playerFlags, c.at_login, cp.entry, cp.modelid, cp.level, c.equipmentCache, cb.guid " + "gm.guildid, c.playerFlags, c.at_login, cp.entry, cp.modelid, cp.level, c.equipmentCache, cb.guid, c.slot " "FROM characters AS c LEFT JOIN character_pet AS cp ON c.guid = cp.owner AND cp.slot = ? LEFT JOIN guild_member AS gm ON c.guid = gm.guid " - "LEFT JOIN character_banned AS cb ON c.guid = cb.guid AND cb.active = 1 WHERE c.account = ? ORDER BY c.guid", CONNECTION_ASYNC); + "LEFT JOIN character_banned AS cb ON c.guid = cb.guid AND cb.active = 1 WHERE c.account = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_SEL_ENUM_DECLINED_NAME, "SELECT c.guid, c.name, c.race, c.class, c.gender, c.playerBytes, c.playerBytes2, c.level, c.zone, c.map, " "c.position_x, c.position_y, c.position_z, gm.guildid, c.playerFlags, c.at_login, cp.entry, cp.modelid, cp.level, c.equipmentCache, " - "cb.guid, cd.genitive FROM characters AS c LEFT JOIN character_pet AS cp ON c.guid = cp.owner AND cp.slot = ? " + "cb.guid, c.slot, cd.genitive FROM characters AS c LEFT JOIN character_pet AS cp ON c.guid = cp.owner AND cp.slot = ? " "LEFT JOIN character_declinedname AS cd ON c.guid = cd.guid LEFT JOIN guild_member AS gm ON c.guid = gm.guid " - "LEFT JOIN character_banned AS cb ON c.guid = cb.guid AND cb.active = 1 WHERE c.account = ? ORDER BY c.guid", CONNECTION_ASYNC); + "LEFT JOIN character_banned AS cb ON c.guid = cb.guid AND cb.active = 1 WHERE c.account = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_SEL_FREE_NAME, "SELECT guid, name FROM characters WHERE guid = ? AND account = ? AND (at_login & ?) = ? AND NOT EXISTS (SELECT NULL FROM characters WHERE name = ?)", CONNECTION_ASYNC); PrepareStatement(CHAR_SEL_GUID_RACE_ACC_BY_NAME, "SELECT guid, race, account FROM characters WHERE name = ?", CONNECTION_BOTH); PrepareStatement(CHAR_SEL_CHAR_RACE, "SELECT race FROM characters WHERE guid = ?", CONNECTION_SYNCH); @@ -69,9 +69,9 @@ void CharacterDatabaseConnection::DoPrepareStatements() // Start LoginQueryHolder content PrepareStatement(CHAR_SEL_CHARACTER, "SELECT guid, account, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags, " "position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, " - "resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, instance_mode_mask, " - "arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk, " - "health, power1, power2, power3, power4, power5, power6, power7, instance_id, speccount, activespec, exploredZones, equipmentCache, ammoId, knownTitles, actionBars, grantableLevels " + "resettalents_time, talentTree, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, instance_mode_mask, " + "totalKills, todayKills, yesterdayKills, chosenTitle, watchedFaction, drunk, " + "health, power1, power2, power3, power4, power5, instance_id, speccount, activespec, exploredZones, equipmentCache, knownTitles, actionBars, grantableLevels " "FROM characters WHERE guid = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_SEL_GROUP_MEMBER, "SELECT guid FROM group_member WHERE memberGuid = ?", CONNECTION_BOTH); @@ -107,7 +107,7 @@ void CharacterDatabaseConnection::DoPrepareStatements() PrepareStatement(CHAR_SEL_CHARACTER_EQUIPMENTSETS, "SELECT setguid, setindex, name, iconname, ignore_mask, item0, item1, item2, item3, item4, item5, item6, item7, item8, " "item9, item10, item11, item12, item13, item14, item15, item16, item17, item18 FROM character_equipmentsets WHERE guid = ? ORDER BY setindex", CONNECTION_ASYNC); PrepareStatement(CHAR_SEL_CHARACTER_BGDATA, "SELECT instanceId, team, joinX, joinY, joinZ, joinO, joinMapId, taxiStart, taxiEnd, mountSpell FROM character_battleground_data WHERE guid = ?", CONNECTION_ASYNC); - PrepareStatement(CHAR_SEL_CHARACTER_GLYPHS, "SELECT spec, glyph1, glyph2, glyph3, glyph4, glyph5, glyph6 FROM character_glyphs WHERE guid = ?", CONNECTION_ASYNC); + PrepareStatement(CHAR_SEL_CHARACTER_GLYPHS, "SELECT spec, glyph1, glyph2, glyph3, glyph4, glyph5, glyph6, glyph7, glyph8, glyph9 FROM character_glyphs WHERE guid = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_SEL_CHARACTER_TALENTS, "SELECT spell, spec FROM character_talent WHERE guid = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_SEL_CHARACTER_SKILLS, "SELECT skill, value, max FROM character_skills WHERE guid = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_SEL_CHARACTER_RANDOMBG, "SELECT guid FROM character_battleground_random WHERE guid = ?", CONNECTION_ASYNC); @@ -171,7 +171,7 @@ void CharacterDatabaseConnection::DoPrepareStatements() // 0: uint32, 1: uint8, 3: string, 4: uint32 PrepareStatement(CHAR_INS_GUILD_RANK, "INSERT INTO guild_rank (guildid, rid, rname, rights) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC); PrepareStatement(CHAR_DEL_GUILD_RANKS, "DELETE FROM guild_rank WHERE guildid = ?", CONNECTION_ASYNC); // 0: uint32 - PrepareStatement(CHAR_DEL_GUILD_LOWEST_RANK, "DELETE FROM guild_rank WHERE guildid = ? AND rid >= ?", CONNECTION_ASYNC); // 0: uint32, 1: uint8 + PrepareStatement(CHAR_DEL_GUILD_RANK, "DELETE FROM guild_rank WHERE guildid = ? AND rid = ?", CONNECTION_ASYNC); // 0: uint32, 1: uint8 PrepareStatement(CHAR_INS_GUILD_BANK_TAB, "INSERT INTO guild_bank_tab (guildid, TabId) VALUES (?, ?)", CONNECTION_ASYNC); // 0: uint32, 1: uint8 PrepareStatement(CHAR_DEL_GUILD_BANK_TAB, "DELETE FROM guild_bank_tab WHERE guildid = ? AND TabId = ?", CONNECTION_ASYNC); // 0: uint32, 1: uint8 PrepareStatement(CHAR_DEL_GUILD_BANK_TABS, "DELETE FROM guild_bank_tab WHERE guildid = ?", CONNECTION_ASYNC); // 0: uint32 @@ -211,12 +211,24 @@ void CharacterDatabaseConnection::DoPrepareStatements() PrepareStatement(CHAR_UPD_GUILD_BANK_TAB_TEXT, "UPDATE guild_bank_tab SET TabText = ? WHERE guildid = ? AND TabId = ?", CONNECTION_ASYNC); // 0: string, 1: uint32, 2: uint8 PrepareStatement(CHAR_INS_GUILD_MEMBER_WITHDRAW, - "INSERT INTO guild_member_withdraw (guid, tab0, tab1, tab2, tab3, tab4, tab5, money) VALUES (?, ?, ?, ?, ?, ?, ?, ?) " - "ON DUPLICATE KEY UPDATE tab0 = VALUES (tab0), tab1 = VALUES (tab1), tab2 = VALUES (tab2), tab3 = VALUES (tab3), tab4 = VALUES (tab4), tab5 = VALUES (tab5)", CONNECTION_ASYNC); + "INSERT INTO guild_member_withdraw (guid, tab0, tab1, tab2, tab3, tab4, tab5, tab6, tab7, money) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?) " + "ON DUPLICATE KEY UPDATE tab0 = VALUES (tab0), tab1 = VALUES (tab1), tab2 = VALUES (tab2), tab3 = VALUES (tab3), tab4 = VALUES (tab4), tab5 = VALUES (tab5), tab6 = VALUES (tab6), tab7 = VALUES (tab7), money = VALUES (money)", CONNECTION_ASYNC); PrepareStatement(CHAR_DEL_GUILD_MEMBER_WITHDRAW, "TRUNCATE guild_member_withdraw", CONNECTION_ASYNC); // 0: uint32, 1: uint32, 2: uint32 PrepareStatement(CHAR_SEL_CHAR_DATA_FOR_GUILD, "SELECT name, level, class, zone, account FROM characters WHERE guid = ?", CONNECTION_SYNCH); + PrepareStatement(CHAR_DEL_GUILD_ACHIEVEMENT, "DELETE FROM guild_achievement WHERE guildId = ? AND achievement = ?", CONNECTION_ASYNC); + PrepareStatement(CHAR_INS_GUILD_ACHIEVEMENT, "INSERT INTO guild_achievement (guildId, achievement, date, guids) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC); + PrepareStatement(CHAR_DEL_GUILD_ACHIEVEMENT_CRITERIA, "DELETE FROM guild_achievement_progress WHERE guildId = ? AND criteria = ?", CONNECTION_ASYNC); + PrepareStatement(CHAR_INS_GUILD_ACHIEVEMENT_CRITERIA, "INSERT INTO guild_achievement_progress (guildId, criteria, counter, date, completedGuid) VALUES (?, ?, ?, ?, ?)", CONNECTION_ASYNC); + PrepareStatement(CHAR_DEL_ALL_GUILD_ACHIEVEMENTS, "DELETE FROM guild_achievement WHERE guildId = ?", CONNECTION_ASYNC); + PrepareStatement(CHAR_DEL_ALL_GUILD_ACHIEVEMENT_CRITERIA, "DELETE FROM guild_achievement_progress WHERE guildId = ?", CONNECTION_ASYNC); + PrepareStatement(CHAR_SEL_GUILD_ACHIEVEMENT, "SELECT achievement, date, guids FROM guild_achievement WHERE guildId = ?", CONNECTION_SYNCH); + PrepareStatement(CHAR_SEL_GUILD_ACHIEVEMENT_CRITERIA, "SELECT criteria, counter, date, completedGuid FROM guild_achievement_progress WHERE guildId = ?", CONNECTION_SYNCH); + PrepareStatement(CHAR_UPD_GUILD_EXPERIENCE, "UPDATE guild SET level = ?, experience = ?, todayExperience = ? WHERE guildId = ?", CONNECTION_ASYNC); + PrepareStatement(CHAR_UPD_GUILD_RESET_TODAY_EXPERIENCE, "UPDATE guild SET todayExperience = 0", CONNECTION_ASYNC); + PrepareStatement(CHAR_INS_GUILD_NEWS, "INSERT INTO guild_newslog (guildid, LogGuid, EventType, PlayerGuid, Flags, Value, Timestamp) VALUES (?, ?, ?, ?, ?, ?, ?)" + " ON DUPLICATE KEY UPDATE LogGuid = VALUES (LogGuid), EventType = VALUES (EventType), PlayerGuid = VALUES (PlayerGuid), Flags = VALUES (Flags), Value = VALUES (Value), Timestamp = VALUES (Timestamp)", CONNECTION_ASYNC); // Chat channel handling PrepareStatement(CHAR_SEL_CHANNEL, "SELECT announce, ownership, password, bannedList FROM channels WHERE name = ? AND team = ?", CONNECTION_SYNCH); @@ -239,6 +251,11 @@ void CharacterDatabaseConnection::DoPrepareStatements() PrepareStatement(CHAR_INS_AURA, "INSERT INTO character_aura (guid, caster_guid, item_guid, spell, effect_mask, recalculate_mask, stackcount, amount0, amount1, amount2, base_amount0, base_amount1, base_amount2, maxduration, remaintime, remaincharges) " "VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC); + // Currency + PrepareStatement(CHAR_SEL_PLAYER_CURRENCY, "SELECT currency, week_count, total_count FROM character_currency WHERE guid = ?", CONNECTION_ASYNC); + PrepareStatement(CHAR_UPD_PLAYER_CURRENCY, "UPDATE character_currency SET week_count = ?, total_count = ? WHERE guid = ? AND currency = ?", CONNECTION_ASYNC); + PrepareStatement(CHAR_REP_PLAYER_CURRENCY, "REPLACE INTO character_currency (guid, currency, week_count, total_count) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC); + // Account data PrepareStatement(CHAR_SEL_ACCOUNT_DATA, "SELECT type, time, data FROM account_data WHERE accountId = ?", CONNECTION_SYNCH); PrepareStatement(CHAR_REP_ACCOUNT_DATA, "REPLACE INTO account_data (accountId, type, time, data) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC); @@ -303,8 +320,8 @@ void CharacterDatabaseConnection::DoPrepareStatements() PrepareStatement(CHAR_DEL_PLAYER_HOMEBIND, "DELETE FROM character_homebind WHERE guid = ?", CONNECTION_ASYNC); // Corpse - PrepareStatement(CHAR_SEL_CORPSES, "SELECT posX, posY, posZ, orientation, mapId, displayId, itemCache, bytes1, bytes2, guildId, flags, dynFlags, time, corpseType, instanceId, phaseMask, corpseGuid, guid FROM corpse WHERE corpseType <> 0", CONNECTION_SYNCH); - PrepareStatement(CHAR_INS_CORPSE, "INSERT INTO corpse (corpseGuid, guid, posX, posY, posZ, orientation, mapId, displayId, itemCache, bytes1, bytes2, guildId, flags, dynFlags, time, corpseType, instanceId, phaseMask) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC); + PrepareStatement(CHAR_SEL_CORPSES, "SELECT posX, posY, posZ, orientation, mapId, displayId, itemCache, bytes1, bytes2, flags, dynFlags, time, corpseType, instanceId, phaseMask, corpseGuid, guid FROM corpse WHERE corpseType <> 0", CONNECTION_SYNCH); + PrepareStatement(CHAR_INS_CORPSE, "INSERT INTO corpse (corpseGuid, guid, posX, posY, posZ, orientation, mapId, displayId, itemCache, bytes1, bytes2, flags, dynFlags, time, corpseType, instanceId, phaseMask) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC); PrepareStatement(CHAR_DEL_CORPSE, "DELETE FROM corpse WHERE corpseGuid = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_DEL_PLAYER_CORPSES, "DELETE FROM corpse WHERE guid = ? AND corpseType <> 0", CONNECTION_ASYNC); PrepareStatement(CHAR_DEL_OLD_CORPSES, "DELETE FROM corpse WHERE corpseType = 0 OR time < (UNIX_TIMESTAMP(NOW()) - ?)", CONNECTION_ASYNC); @@ -344,18 +361,18 @@ void CharacterDatabaseConnection::DoPrepareStatements() PrepareStatement(CHAR_INS_CHARACTER, "INSERT INTO characters (guid, account, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags, " "map, instance_id, instance_mode_mask, position_x, position_y, position_z, orientation, " "taximask, cinematic, " - "totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, " + "totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, talentTree, " "extra_flags, stable_slots, at_login, zone, " - "death_expire_time, taxi_path, arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, " - "todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk, health, power1, power2, power3, " - "power4, power5, power6, power7, latency, speccount, activespec, exploredZones, equipmentCache, ammoId, knownTitles, actionBars, grantableLevels) VALUES " - "(?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)", CONNECTION_ASYNC); + "death_expire_time, taxi_path, totalKills, " + "todayKills, yesterdayKills, chosenTitle, watchedFaction, drunk, health, power1, power2, power3, " + "power4, power5, latency, speccount, activespec, exploredZones, equipmentCache, knownTitles, actionBars, grantableLevels) VALUES " + "(?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)", CONNECTION_ASYNC); PrepareStatement(CHAR_UPD_CHARACTER, "UPDATE characters SET name=?,race=?,class=?,gender=?,level=?,xp=?,money=?,playerBytes=?,playerBytes2=?,playerFlags=?," "map=?,instance_id=?,instance_mode_mask=?,position_x=?,position_y=?,position_z=?,orientation=?,taximask=?,cinematic=?,totaltime=?,leveltime=?,rest_bonus=?," - "logout_time=?,is_logout_resting=?,resettalents_cost=?,resettalents_time=?,extra_flags=?,stable_slots=?,at_login=?,zone=?,death_expire_time=?,taxi_path=?," - "arenaPoints=?,totalHonorPoints=?,todayHonorPoints=?,yesterdayHonorPoints=?,totalKills=?,todayKills=?,yesterdayKills=?,chosenTitle=?,knownCurrencies=?," - "watchedFaction=?,drunk=?,health=?,power1=?,power2=?,power3=?,power4=?,power5=?,power6=?,power7=?,latency=?,speccount=?,activespec=?,exploredZones=?," - "equipmentCache=?,ammoId=?,knownTitles=?,actionBars=?,grantableLevels=?,online=? WHERE guid=?", CONNECTION_ASYNC); + "logout_time=?,is_logout_resting=?,resettalents_cost=?,resettalents_time=?,talentTree=?,extra_flags=?,stable_slots=?,at_login=?,zone=?,death_expire_time=?,taxi_path=?," + "totalKills=?,todayKills=?,yesterdayKills=?,chosenTitle=?," + "watchedFaction=?,drunk=?,health=?,power1=?,power2=?,power3=?,power4=?,power5=?,latency=?,speccount=?,activespec=?,exploredZones=?," + "equipmentCache=?,knownTitles=?,actionBars=?,grantableLevels=?,online=? WHERE guid=?", CONNECTION_ASYNC); PrepareStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG, "UPDATE characters SET at_login = at_login | ? WHERE guid = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_UPD_REM_AT_LOGIN_FLAG, "UPDATE characters set at_login = at_login & ~ ? WHERE guid = ?", CONNECTION_ASYNC); @@ -382,6 +399,7 @@ void CharacterDatabaseConnection::DoPrepareStatements() PrepareStatement(CHAR_UPD_ZONE, "UPDATE characters SET zone = ? WHERE guid = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_UPD_LEVEL, "UPDATE characters SET level = ?, xp = 0 WHERE guid = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_DEL_INVALID_ACHIEV_PROGRESS_CRITERIA, "DELETE FROM character_achievement_progress WHERE criteria = ?", CONNECTION_ASYNC); + PrepareStatement(CHAR_DEL_INVALID_ACHIEV_PROGRESS_CRITERIA_GUILD, "DELETE FROM guild_achievement_progress WHERE criteria = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_DEL_INVALID_ACHIEVMENT, "DELETE FROM character_achievement WHERE achievement = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_INS_ADDON, "INSERT INTO addons (name, crc) VALUES (?, ?)", CONNECTION_ASYNC); PrepareStatement(CHAR_DEL_INVALID_PET_SPELL, "DELETE FROM pet_spell WHERE spell = ?", CONNECTION_ASYNC); @@ -445,7 +463,6 @@ void CharacterDatabaseConnection::DoPrepareStatements() PrepareStatement(CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS, "DELETE FROM character_achievement_progress WHERE guid = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_DEL_CHAR_REPUTATION_BY_FACTION, "DELETE FROM character_reputation WHERE guid = ? AND faction = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_INS_CHAR_REPUTATION_BY_FACTION, "INSERT INTO character_reputation (guid, faction, standing, flags) VALUES (?, ?, ? , ?)", CONNECTION_ASYNC); - PrepareStatement(CHAR_UPD_CHAR_ARENA_POINTS, "UPDATE characters SET arenaPoints = (arenaPoints + ?) WHERE guid = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_DEL_ITEM_REFUND_INSTANCE, "DELETE FROM item_refund_instance WHERE item_guid = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_INS_ITEM_REFUND_INSTANCE, "INSERT INTO item_refund_instance (item_guid, player_guid, paidMoney, paidExtendedCost) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC); PrepareStatement(CHAR_DEL_GROUP, "DELETE FROM groups WHERE guid = ?", CONNECTION_ASYNC); @@ -500,8 +517,6 @@ void CharacterDatabaseConnection::DoPrepareStatements() PrepareStatement(CHAR_DEL_CHAR_QUESTSTATUS_DAILY, "DELETE FROM character_queststatus_daily WHERE guid = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_DEL_CHAR_TALENT, "DELETE FROM character_talent WHERE guid = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_DEL_CHAR_SKILLS, "DELETE FROM character_skills WHERE guid = ?", CONNECTION_ASYNC); - PrepareStatement(CHAR_UDP_CHAR_HONOR_POINTS, "UPDATE characters SET totalHonorPoints = ? WHERE guid = ?", CONNECTION_ASYNC); - PrepareStatement(CHAR_UDP_CHAR_ARENA_POINTS, "UPDATE characters SET arenaPoints = ? WHERE guid = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_UDP_CHAR_MONEY, "UPDATE characters SET money = ? WHERE guid = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_INS_CHAR_ACTION, "INSERT INTO character_action (guid, spec, button, action, type) VALUES (?, ?, ?, ?, ?)", CONNECTION_ASYNC); PrepareStatement(CHAR_UPD_CHAR_ACTION, "UPDATE character_action SET action = ?, type = ? WHERE guid = ? AND button = ? AND spec = ?", CONNECTION_ASYNC); @@ -518,17 +533,34 @@ void CharacterDatabaseConnection::DoPrepareStatements() PrepareStatement(CHAR_UDP_CHAR_SKILLS, "UPDATE character_skills SET value = ?, max = ? WHERE guid = ? AND skill = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_INS_CHAR_SPELL, "INSERT INTO character_spell (guid, spell, active, disabled) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC); PrepareStatement(CHAR_DEL_CHAR_STATS, "DELETE FROM character_stats WHERE guid = ?", CONNECTION_ASYNC); - PrepareStatement(CHAR_INS_CHAR_STATS, "INSERT INTO character_stats (guid, maxhealth, maxpower1, maxpower2, maxpower3, maxpower4, maxpower5, maxpower6, maxpower7, strength, agility, stamina, intellect, spirit, " + PrepareStatement(CHAR_INS_CHAR_STATS, "INSERT INTO character_stats (guid, maxhealth, maxpower1, maxpower2, maxpower3, maxpower4, maxpower5, strength, agility, stamina, intellect, spirit, " "armor, resHoly, resFire, resNature, resFrost, resShadow, resArcane, blockPct, dodgePct, parryPct, critPct, rangedCritPct, spellCritPct, attackPower, rangedAttackPower, " - "spellPower, resilience) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC); + "spellPower, resilience) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC); PrepareStatement(CHAR_DEL_PETITION_BY_OWNER, "DELETE FROM petition WHERE ownerguid = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_DEL_PETITION_SIGNATURE_BY_OWNER, "DELETE FROM petition_sign WHERE ownerguid = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_DEL_PETITION_BY_OWNER_AND_TYPE, "DELETE FROM petition WHERE ownerguid = ? AND type = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_DEL_PETITION_SIGNATURE_BY_OWNER_AND_TYPE, "DELETE FROM petition_sign WHERE ownerguid = ? AND type = ?", CONNECTION_ASYNC); - PrepareStatement(CHAR_INS_CHAR_GLYPHS, "INSERT INTO character_glyphs VALUES(?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC); + PrepareStatement(CHAR_INS_CHAR_GLYPHS, "INSERT INTO character_glyphs (guid, spec, glyph1, glyph2, glyph3, glyph4, glyph5, glyph6, glyph7, glyph8, glyph9) VALUES(?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC); PrepareStatement(CHAR_DEL_CHAR_TALENT_BY_SPELL_SPEC, "DELETE FROM character_talent WHERE guid = ? and spell = ? and spec = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_INS_CHAR_TALENT, "INSERT INTO character_talent (guid, spell, spec) VALUES (?, ?, ?)", CONNECTION_ASYNC); PrepareStatement(CHAR_DEL_CHAR_ACTION_EXCEPT_SPEC, "DELETE FROM character_action WHERE spec<>? AND guid = ?", CONNECTION_ASYNC); + PrepareStatement(CHAR_UPD_CHAR_LIST_SLOT, "UPDATE characters SET slot = ? WHERE guid = ?", CONNECTION_ASYNC); + + // Void Storage + PrepareStatement(CHAR_SEL_CHAR_VOID_STORAGE, "SELECT itemId, itemEntry, slot, creatorGuid, randomProperty, suffixFactor FROM character_void_storage WHERE playerGuid = ?", CONNECTION_ASYNC); + PrepareStatement(CHAR_REP_CHAR_VOID_STORAGE_ITEM, "REPLACE INTO character_void_storage (itemId, playerGuid, itemEntry, slot, creatorGuid, randomProperty, suffixFactor) VALUES (?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC); + PrepareStatement(CHAR_DEL_CHAR_VOID_STORAGE_ITEM_BY_SLOT, "DELETE FROM character_void_storage WHERE slot = ? AND playerGuid = ?", CONNECTION_ASYNC); + + // CompactUnitFrame profiles + PrepareStatement(CHAR_SEL_CHAR_CUF_PROFILES, "SELECT id, name, frameHeight, frameWidth, sortBy, healthText, boolOptions, unk146, unk147, unk148, unk150, unk152, unk154 FROM character_cuf_profiles WHERE guid = ?", CONNECTION_ASYNC); + PrepareStatement(CHAR_REP_CHAR_CUF_PROFILES, "REPLACE INTO character_cuf_profiles (guid, id, name, frameHeight, frameWidth, sortBy, healthText, boolOptions, unk146, unk147, unk148, unk150, unk152, unk154) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC); + PrepareStatement(CHAR_DEL_CHAR_CUF_PROFILES, "DELETE FROM character_cuf_profiles WHERE guid = ? and id = ?", CONNECTION_ASYNC); + + // Guild Finder + PrepareStatement(CHAR_REP_GUILD_FINDER_APPLICANT, "REPLACE INTO guild_finder_applicant (guildId, playerGuid, availability, classRole, interests, comment, submitTime) VALUES(?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC); + PrepareStatement(CHAR_DEL_GUILD_FINDER_APPLICANT, "DELETE FROM guild_finder_applicant WHERE guildId = ? AND playerGuid = ?", CONNECTION_ASYNC); + PrepareStatement(CHAR_REP_GUILD_FINDER_GUILD_SETTINGS, "REPLACE INTO guild_finder_guild_settings (guildId, availability, classRoles, interests, level, listed, comment) VALUES(?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC); + PrepareStatement(CHAR_DEL_GUILD_FINDER_GUILD_SETTINGS, "DELETE FROM guild_finder_guild_settings WHERE guildId = ?", CONNECTION_ASYNC); // Items that hold loot or money PrepareStatement(CHAR_SEL_ITEMCONTAINER_ITEMS, "SELECT item_id, item_count, follow_rules, ffa, blocked, counted, under_threshold, needs_quest, rnd_prop, rnd_suffix FROM item_loot_items WHERE container_id = ?", CONNECTION_SYNCH); @@ -568,10 +600,10 @@ void CharacterDatabaseConnection::DoPrepareStatements() PrepareStatement(CHAR_INS_PET_SPELL, "INSERT INTO pet_spell (guid, spell, active) VALUES (?, ?, ?)", CONNECTION_BOTH); PrepareStatement(CHAR_INS_PET_AURA, "INSERT INTO pet_aura (guid, caster_guid, spell, effect_mask, recalculate_mask, stackcount, amount0, amount1, amount2, " "base_amount0, base_amount1, base_amount2, maxduration, remaintime, remaincharges) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_BOTH); - PrepareStatement(CHAR_SEL_CHAR_PET_BY_ENTRY, "SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, CreatedBySpell, PetType FROM character_pet WHERE owner = ? AND id = ?", CONNECTION_SYNCH); - PrepareStatement(CHAR_SEL_CHAR_PET_BY_ENTRY_AND_SLOT_2, "SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, CreatedBySpell, PetType FROM character_pet WHERE owner = ? AND entry = ? AND (slot = ? OR slot > ?)", CONNECTION_SYNCH); - PrepareStatement(CHAR_SEL_CHAR_PET_BY_SLOT, "SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, CreatedBySpell, PetType FROM character_pet WHERE owner = ? AND (slot = ? OR slot > ?) ", CONNECTION_SYNCH); - PrepareStatement(CHAR_SEL_CHAR_PET_BY_ENTRY_AND_SLOT, "SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, CreatedBySpell, PetType FROM character_pet WHERE owner = ? AND slot = ?", CONNECTION_SYNCH); + PrepareStatement(CHAR_SEL_CHAR_PET_BY_ENTRY, "SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, abdata, savetime, CreatedBySpell, PetType FROM character_pet WHERE owner = ? AND id = ?", CONNECTION_SYNCH); + PrepareStatement(CHAR_SEL_CHAR_PET_BY_ENTRY_AND_SLOT_2, "SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, abdata, savetime, CreatedBySpell, PetType FROM character_pet WHERE owner = ? AND entry = ? AND (slot = ? OR slot > ?)", CONNECTION_SYNCH); + PrepareStatement(CHAR_SEL_CHAR_PET_BY_SLOT, "SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, abdata, savetime, CreatedBySpell, PetType FROM character_pet WHERE owner = ? AND (slot = ? OR slot > ?) ", CONNECTION_SYNCH); + PrepareStatement(CHAR_SEL_CHAR_PET_BY_ENTRY_AND_SLOT, "SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, abdata, savetime, CreatedBySpell, PetType FROM character_pet WHERE owner = ? AND slot = ?", CONNECTION_SYNCH); PrepareStatement(CHAR_DEL_CHAR_PET_BY_OWNER, "DELETE FROM character_pet WHERE owner = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_UPD_CHAR_PET_NAME, "UPDATE character_pet SET name = ?, renamed = 1 WHERE owner = ? AND id = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_UDP_CHAR_PET_SLOT_BY_SLOT_EXCLUDE_ID, "UPDATE character_pet SET slot = ? WHERE owner = ? AND slot = ? AND id <> ?", CONNECTION_ASYNC); diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.h b/src/server/shared/Database/Implementation/CharacterDatabase.h index 7c064a98e17..98e9f6f93ad 100644..100755 --- a/src/server/shared/Database/Implementation/CharacterDatabase.h +++ b/src/server/shared/Database/Implementation/CharacterDatabase.h @@ -167,7 +167,7 @@ enum CharacterDatabaseStatements CHAR_DEL_GUILD_MEMBERS, CHAR_INS_GUILD_RANK, CHAR_DEL_GUILD_RANKS, - CHAR_DEL_GUILD_LOWEST_RANK, + CHAR_DEL_GUILD_RANK, CHAR_INS_GUILD_BANK_TAB, CHAR_DEL_GUILD_BANK_TAB, CHAR_DEL_GUILD_BANK_TABS, @@ -200,6 +200,17 @@ enum CharacterDatabaseStatements CHAR_INS_GUILD_MEMBER_WITHDRAW, CHAR_DEL_GUILD_MEMBER_WITHDRAW, CHAR_SEL_CHAR_DATA_FOR_GUILD, + CHAR_DEL_GUILD_ACHIEVEMENT, + CHAR_INS_GUILD_ACHIEVEMENT, + CHAR_DEL_GUILD_ACHIEVEMENT_CRITERIA, + CHAR_INS_GUILD_ACHIEVEMENT_CRITERIA, + CHAR_DEL_ALL_GUILD_ACHIEVEMENTS, + CHAR_DEL_ALL_GUILD_ACHIEVEMENT_CRITERIA, + CHAR_SEL_GUILD_ACHIEVEMENT, + CHAR_SEL_GUILD_ACHIEVEMENT_CRITERIA, + CHAR_UPD_GUILD_EXPERIENCE, + CHAR_UPD_GUILD_RESET_TODAY_EXPERIENCE, + CHAR_INS_GUILD_NEWS, CHAR_SEL_CHANNEL, CHAR_INS_CHANNEL, @@ -214,6 +225,10 @@ enum CharacterDatabaseStatements CHAR_INS_AURA, + CHAR_SEL_PLAYER_CURRENCY, + CHAR_UPD_PLAYER_CURRENCY, + CHAR_REP_PLAYER_CURRENCY, + CHAR_SEL_ACCOUNT_DATA, CHAR_REP_ACCOUNT_DATA, CHAR_DEL_ACCOUNT_DATA, @@ -323,6 +338,7 @@ enum CharacterDatabaseStatements CHAR_UPD_ZONE, CHAR_UPD_LEVEL, CHAR_DEL_INVALID_ACHIEV_PROGRESS_CRITERIA, + CHAR_DEL_INVALID_ACHIEV_PROGRESS_CRITERIA_GUILD, CHAR_DEL_INVALID_ACHIEVMENT, CHAR_INS_ADDON, CHAR_DEL_INVALID_PET_SPELL, @@ -387,7 +403,6 @@ enum CharacterDatabaseStatements CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS, CHAR_DEL_CHAR_REPUTATION_BY_FACTION, CHAR_INS_CHAR_REPUTATION_BY_FACTION, - CHAR_UPD_CHAR_ARENA_POINTS, CHAR_DEL_ITEM_REFUND_INSTANCE, CHAR_INS_ITEM_REFUND_INSTANCE, CHAR_DEL_GROUP, @@ -442,8 +457,6 @@ enum CharacterDatabaseStatements CHAR_DEL_CHAR_QUESTSTATUS_DAILY, CHAR_DEL_CHAR_TALENT, CHAR_DEL_CHAR_SKILLS, - CHAR_UDP_CHAR_HONOR_POINTS, - CHAR_UDP_CHAR_ARENA_POINTS, CHAR_UDP_CHAR_MONEY, CHAR_INS_CHAR_ACTION, CHAR_UPD_CHAR_ACTION, @@ -469,6 +482,20 @@ enum CharacterDatabaseStatements CHAR_DEL_CHAR_TALENT_BY_SPELL_SPEC, CHAR_INS_CHAR_TALENT, CHAR_DEL_CHAR_ACTION_EXCEPT_SPEC, + CHAR_UPD_CHAR_LIST_SLOT, + + CHAR_SEL_CHAR_VOID_STORAGE, + CHAR_REP_CHAR_VOID_STORAGE_ITEM, + CHAR_DEL_CHAR_VOID_STORAGE_ITEM_BY_SLOT, + + CHAR_SEL_CHAR_CUF_PROFILES, + CHAR_REP_CHAR_CUF_PROFILES, + CHAR_DEL_CHAR_CUF_PROFILES, + + CHAR_REP_GUILD_FINDER_APPLICANT, + CHAR_DEL_GUILD_FINDER_APPLICANT, + CHAR_REP_GUILD_FINDER_GUILD_SETTINGS, + CHAR_DEL_GUILD_FINDER_GUILD_SETTINGS, CHAR_REP_CALENDAR_EVENT, CHAR_DEL_CALENDAR_EVENT, diff --git a/src/server/shared/Database/Implementation/WorldDatabase.cpp b/src/server/shared/Database/Implementation/WorldDatabase.cpp index b807736f47b..185ac647e33 100644 --- a/src/server/shared/Database/Implementation/WorldDatabase.cpp +++ b/src/server/shared/Database/Implementation/WorldDatabase.cpp @@ -34,9 +34,9 @@ void WorldDatabaseConnection::DoPrepareStatements() PrepareStatement(WORLD_DEL_GRAVEYARD_ZONE, "DELETE FROM game_graveyard_zone WHERE id = ? AND ghost_zone = ? AND faction = ?", CONNECTION_ASYNC); PrepareStatement(WORLD_INS_GAME_TELE, "INSERT INTO game_tele (id, position_x, position_y, position_z, orientation, map, name) VALUES (?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC); PrepareStatement(WORLD_DEL_GAME_TELE, "DELETE FROM game_tele WHERE name = ?", CONNECTION_ASYNC); - PrepareStatement(WORLD_INS_NPC_VENDOR, "INSERT INTO npc_vendor (entry, item, maxcount, incrtime, extendedcost) VALUES(?, ?, ?, ?, ?)", CONNECTION_ASYNC); - PrepareStatement(WORLD_DEL_NPC_VENDOR, "DELETE FROM npc_vendor WHERE entry = ? AND item = ?", CONNECTION_ASYNC); - PrepareStatement(WORLD_SEL_NPC_VENDOR_REF, "SELECT item, maxcount, incrtime, ExtendedCost FROM npc_vendor WHERE entry = ? ORDER BY slot ASC", CONNECTION_SYNCH); + PrepareStatement(WORLD_INS_NPC_VENDOR, "INSERT INTO npc_vendor (entry, item, maxcount, incrtime, extendedcost, type) VALUES(?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC); + PrepareStatement(WORLD_DEL_NPC_VENDOR, "DELETE FROM npc_vendor WHERE entry = ? AND item = ? AND type = ?", CONNECTION_ASYNC); + PrepareStatement(WORLD_SEL_NPC_VENDOR_REF, "SELECT item, maxcount, incrtime, ExtendedCost, type FROM npc_vendor WHERE entry = ? AND type = ? ORDER BY slot ASC", CONNECTION_SYNCH); PrepareStatement(WORLD_UPD_CREATURE_MOVEMENT_TYPE, "UPDATE creature SET MovementType = ? WHERE guid = ?", CONNECTION_ASYNC); PrepareStatement(WORLD_UPD_CREATURE_FACTION, "UPDATE creature_template SET faction_A = ?, faction_H = ? WHERE entry = ?", CONNECTION_ASYNC); PrepareStatement(WORLD_UPD_CREATURE_NPCFLAG, "UPDATE creature_template SET npcflag = ? WHERE entry = ?", CONNECTION_ASYNC); @@ -78,7 +78,7 @@ void WorldDatabaseConnection::DoPrepareStatements() PrepareStatement(WORLD_INS_CREATURE_TRANSPORT, "INSERT INTO creature_transport (guid, npc_entry, transport_entry, TransOffsetX, TransOffsetY, TransOffsetZ, TransOffsetO) values (?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC); PrepareStatement(WORLD_UPD_CREATURE_TRANSPORT_EMOTE, "UPDATE creature_transport SET emote = ? WHERE transport_entry = ? AND guid = ?", CONNECTION_ASYNC); PrepareStatement(WORLD_SEL_COMMANDS, "SELECT name, security, help FROM command", CONNECTION_SYNCH); - PrepareStatement(WORLD_SEL_CREATURE_TEMPLATE, "SELECT difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, modelid4, name, subname, IconName, gossip_menu_id, minlevel, maxlevel, exp, faction_A, faction_H, npcflag, speed_walk, speed_run, scale, rank, mindmg, maxdmg, dmgschool, attackpower, dmg_multiplier, baseattacktime, rangeattacktime, unit_class, unit_flags, unit_flags2, dynamicflags, family, trainer_type, trainer_spell, trainer_class, trainer_race, minrangedmg, maxrangedmg, rangedattackpower, type, type_flags, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, InhabitType, HoverHeight, Health_mod, Mana_mod, Armor_mod, RacialLeader, questItem1, questItem2, questItem3, questItem4, questItem5, questItem6, movementId, RegenHealth, equipment_id, mechanic_immune_mask, flags_extra, ScriptName FROM creature_template WHERE entry = ?", CONNECTION_SYNCH); + PrepareStatement(WORLD_SEL_CREATURE_TEMPLATE, "SELECT difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, modelid4, name, subname, IconName, gossip_menu_id, minlevel, maxlevel, exp, faction_A, faction_H, npcflag, speed_walk, speed_run, scale, rank, mindmg, maxdmg, dmgschool, attackpower, dmg_multiplier, baseattacktime, rangeattacktime, unit_class, unit_flags, unit_flags2, dynamicflags, family, trainer_type, trainer_class, trainer_race, minrangedmg, maxrangedmg, rangedattackpower, type, type_flags, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, InhabitType, HoverHeight, Health_mod, Mana_mod, Mana_mod_extra, Armor_mod, RacialLeader, questItem1, questItem2, questItem3, questItem4, questItem5, questItem6, movementId, RegenHealth, equipment_id, mechanic_immune_mask, flags_extra, ScriptName FROM creature_template WHERE entry = ?", CONNECTION_SYNCH); PrepareStatement(WORLD_SEL_WAYPOINT_SCRIPT_BY_ID, "SELECT guid, delay, command, datalong, datalong2, dataint, x, y, z, o FROM waypoint_scripts WHERE id = ?", CONNECTION_SYNCH); PrepareStatement(WORLD_SEL_IP2NATION_COUNTRY, "SELECT c.country FROM ip2nationCountries c, ip2nation i WHERE i.ip < ? AND c.code = i.country ORDER BY i.ip DESC LIMIT 0,1", CONNECTION_SYNCH); PrepareStatement(WORLD_SEL_ITEM_TEMPLATE_BY_NAME, "SELECT entry FROM item_template WHERE name = ?", CONNECTION_SYNCH); diff --git a/src/server/shared/Define.h b/src/server/shared/Define.h index 682167a96e3..27ef7791ab7 100644 --- a/src/server/shared/Define.h +++ b/src/server/shared/Define.h @@ -87,4 +87,18 @@ typedef ACE_UINT32 uint32; typedef ACE_UINT16 uint16; typedef ACE_UINT8 uint8; +enum DBCFormer +{ + FT_NA='x', //not used or unknown, 4 byte size + FT_NA_BYTE='X', //not used or unknown, byte + FT_STRING='s', //char* + FT_FLOAT='f', //float + FT_INT='i', //uint32 + FT_BYTE='b', //uint8 + FT_SORT='d', //sorted by this field, field is not included + FT_IND='n', //the same, but parsed to data + FT_LOGIC='l', //Logical (boolean) + FT_SQL_PRESENT='p', //Used in sql format to mark column present in sql dbc + FT_SQL_ABSENT='a' //Used in sql format to mark column absent in sql dbc +}; #endif //TRINITY_DEFINE_H diff --git a/src/server/shared/Packets/ByteBuffer.h b/src/server/shared/Packets/ByteBuffer.h index 22dad8d7dd1..68d86406faa 100644 --- a/src/server/shared/Packets/ByteBuffer.h +++ b/src/server/shared/Packets/ByteBuffer.h @@ -21,9 +21,11 @@ #include "Common.h" #include "Debugging/Errors.h" -#include "Logging/Log.h" +#include "Log.h" #include "Utilities/ByteConverter.h" + + class ByteBufferException { public: @@ -52,7 +54,7 @@ class ByteBufferPositionException : public ByteBufferException { ACE_Stack_Trace trace; - sLog->outError(LOG_FILTER_NETWORKIO, "Attempted to %s value with size: "SIZEFMTD" in ByteBuffer (pos: " SIZEFMTD " size: "SIZEFMTD")\n[Stacktrace: %s]", + sLog->outError(LOG_FILTER_NETWORKIO, "Attempted to %s value with size: " SIZEFMTD " in ByteBuffer (pos: " SIZEFMTD " size: "SIZEFMTD")\n[Stack trace: %s]", (_add ? "put" : "get"), ValueSize, Pos, Size, trace.c_str()); } @@ -74,7 +76,7 @@ class ByteBufferSourceException : public ByteBufferException { ACE_Stack_Trace trace; - sLog->outError(LOG_FILTER_NETWORKIO, "Attempted to put a %s in ByteBuffer (pos: "SIZEFMTD" size: "SIZEFMTD")\n[Stacktrace: %s]", + sLog->outError(LOG_FILTER_NETWORKIO, "Attempted to put a %s in ByteBuffer (pos: " SIZEFMTD " size: "SIZEFMTD ")\n[Stack trace: %s]", (ValueSize > 0 ? "NULL-pointer" : "zero-sized value"), Pos, Size, trace.c_str()); } }; @@ -85,19 +87,21 @@ class ByteBuffer const static size_t DEFAULT_SIZE = 0x1000; // constructor - ByteBuffer(): _rpos(0), _wpos(0) + ByteBuffer() : _rpos(0), _wpos(0), _bitpos(8), _curbitval(0) { _storage.reserve(DEFAULT_SIZE); } - // constructor - ByteBuffer(size_t res): _rpos(0), _wpos(0) + ByteBuffer(size_t reserve) : _rpos(0), _wpos(0), _bitpos(8), _curbitval(0) { - _storage.reserve(res); + _storage.reserve(reserve); } // copy constructor - ByteBuffer(const ByteBuffer &buf): _rpos(buf._rpos), _wpos(buf._wpos), _storage(buf._storage) { } + ByteBuffer(const ByteBuffer &buf) : _rpos(buf._rpos), _wpos(buf._wpos), + _bitpos(buf._bitpos), _curbitval(buf._curbitval), _storage(buf._storage) + { + } void clear() { @@ -107,16 +111,115 @@ class ByteBuffer template <typename T> void append(T value) { + FlushBits(); EndianConvert(value); append((uint8 *)&value, sizeof(value)); } + void FlushBits() + { + if (_bitpos == 8) + return; + + append((uint8 *)&_curbitval, sizeof(uint8)); + _curbitval = 0; + _bitpos = 8; + } + + bool WriteBit(uint32 bit) + { + --_bitpos; + if (bit) + _curbitval |= (1 << (_bitpos)); + + if (_bitpos == 0) + { + _bitpos = 8; + append((uint8 *)&_curbitval, sizeof(_curbitval)); + _curbitval = 0; + } + + return (bit != 0); + } + + bool ReadBit() + { + ++_bitpos; + if (_bitpos > 7) + { + _bitpos = 0; + _curbitval = read<uint8>(); + } + + return ((_curbitval >> (7-_bitpos)) & 1) != 0; + } + + template <typename T> void WriteBits(T value, size_t bits) + { + for (int32 i = bits-1; i >= 0; --i) + WriteBit((value >> i) & 1); + } + + uint32 ReadBits(size_t bits) + { + uint32 value = 0; + for (int32 i = bits-1; i >= 0; --i) + if (ReadBit()) + value |= (1 << (i)); + + return value; + } + + // Reads a byte (if needed) in-place + void ReadByteSeq(uint8& b) + { + if (b != 0) + b ^= read<uint8>(); + } + + void WriteByteSeq(uint8 b) + { + if (b != 0) + append<uint8>(b ^ 1); + } + template <typename T> void put(size_t pos, T value) { EndianConvert(value); put(pos, (uint8 *)&value, sizeof(value)); } + /** + * @name PutBits + * @brief Places specified amount of bits of value at specified position in packet. + * To ensure all bits are correctly written, only call this method after + * bit flush has been performed + + * @param pos Position to place the value at, in bits. The entire value must fit in the packet + * It is advised to obtain the position using bitwpos() function. + + * @param value Data to write. + * @param bitCount Number of bits to store the value on. + */ + template <typename T> void PutBits(size_t pos, T value, uint32 bitCount) + { + if (!bitCount) + throw ByteBufferSourceException((pos + bitCount) / 8, size(), 0); + + if (pos + bitCount > size() * 8) + throw ByteBufferPositionException(false, (pos + bitCount) / 8, size(), (bitCount - 1) / 8 + 1); + + for (uint32 i = 0; i < bitCount; ++i) + { + size_t wp = (pos + i) / 8; + size_t bit = (pos + i) % 8; + if ((value >> (bitCount - i - 1)) & 1) + _storage[wp] |= 1 << (7 - bit); + else + _storage[wp] &= ~(1 << (7 - bit)); + } + } + ByteBuffer &operator<<(uint8 value) { append<uint8>(value); @@ -275,9 +378,18 @@ class ByteBuffer return *this; } - uint8 operator[](size_t pos) const + uint8& operator[](size_t const pos) { - return read<uint8>(pos); + if (pos >= size()) + throw ByteBufferPositionException(false, pos, 1, size()); + return _storage[pos]; + } + + uint8 const& operator[](size_t const pos) const + { + if (pos >= size()) + throw ByteBufferPositionException(false, pos, 1, size()); + return _storage[pos]; } size_t rpos() const { return _rpos; } @@ -301,6 +413,16 @@ class ByteBuffer return _wpos; } + /// Returns position of last written bit + size_t bitwpos() const { return _wpos * 8 + 8 - _bitpos; } + + size_t bitwpos(size_t newPos) + { + _wpos = newPos / 8; + _bitpos = 8 - (newPos % 8); + return _wpos * 8 + 8 - _bitpos; + } + template<typename T> void read_skip() { read_skip(sizeof(T)); } @@ -359,6 +481,26 @@ class ByteBuffer } } + std::string ReadString(uint32 length) + { + if (!length) + return std::string(); + char* buffer = new char[length + 1]; + memset(buffer, 0, length + 1); + read((uint8*)buffer, length); + std::string retval = buffer; + delete[] buffer; + return retval; + } + + //! Method for writing strings that have their length sent separately in packet + //! without null-terminating the string + void WriteString(std::string const& str) + { + if (size_t len = str.length()) + append(str.c_str(), len); + } + uint32 ReadPackedTime() { uint32 packedDate = read<uint32>(); @@ -541,7 +683,8 @@ class ByteBuffer } protected: - size_t _rpos, _wpos; + size_t _rpos, _wpos, _bitpos; + uint8 _curbitval; std::vector<uint8> _storage; }; @@ -624,7 +767,6 @@ inline ByteBuffer &operator>>(ByteBuffer &b, std::map<K, V> &m) return b; } -// TODO: Make a ByteBuffer.cpp and move all this inlining to it. template<> inline std::string ByteBuffer::read<std::string>() { std::string tmp; @@ -650,5 +792,6 @@ inline void ByteBuffer::read_skip<std::string>() { read_skip<char*>(); } + #endif diff --git a/src/server/shared/Utilities/Util.cpp b/src/server/shared/Utilities/Util.cpp index 1bba3c2db09..32ff396e1c1 100644 --- a/src/server/shared/Utilities/Util.cpp +++ b/src/server/shared/Utilities/Util.cpp @@ -150,9 +150,9 @@ std::string secsToTimeString(uint64 timeInSecs, bool shortText, bool hoursOnly) return ss.str(); } -int32 MoneyStringToMoney(const std::string& moneyString) +int64 MoneyStringToMoney(const std::string& moneyString) { - int32 money = 0; + int64 money = 0; if (!(std::count(moneyString.begin(), moneyString.end(), 'g') == 1 || std::count(moneyString.begin(), moneyString.end(), 's') == 1 || @@ -169,7 +169,7 @@ int32 MoneyStringToMoney(const std::string& moneyString) if (gCount + sCount + cCount != 1) return 0; - uint32 amount = atoi(*itr); + uint64 amount = atol(*itr); if (gCount == 1) money += amount * 100 * 100; else if (sCount == 1) diff --git a/src/server/shared/Utilities/Util.h b/src/server/shared/Utilities/Util.h index a379bfd32fc..5d1ce862d21 100644 --- a/src/server/shared/Utilities/Util.h +++ b/src/server/shared/Utilities/Util.h @@ -67,7 +67,7 @@ private: void stripLineInvisibleChars(std::string &src); -int32 MoneyStringToMoney(const std::string& moneyString); +int64 MoneyStringToMoney(const std::string& moneyString); std::string secsToTimeString(uint64 timeInSecs, bool shortText = false, bool hoursOnly = false); uint32 TimeStringToSecs(const std::string& timestring); diff --git a/src/server/worldserver/CMakeLists.txt b/src/server/worldserver/CMakeLists.txt index 8c1350a7ca0..16b48287ead 100644 --- a/src/server/worldserver/CMakeLists.txt +++ b/src/server/worldserver/CMakeLists.txt @@ -65,7 +65,6 @@ include_directories( ${CMAKE_SOURCE_DIR}/src/server/game/Addons ${CMAKE_SOURCE_DIR}/src/server/game/AI ${CMAKE_SOURCE_DIR}/src/server/game/AI/CoreAI - ${CMAKE_SOURCE_DIR}/src/server/game/AI/EventAI ${CMAKE_SOURCE_DIR}/src/server/game/AI/ScriptedAI ${CMAKE_SOURCE_DIR}/src/server/game/AI/SmartScripts ${CMAKE_SOURCE_DIR}/src/server/game/AuctionHouse diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist index 641fe1ebb62..40bd2a443f6 100644 --- a/src/server/worldserver/worldserver.conf.dist +++ b/src/server/worldserver/worldserver.conf.dist @@ -27,6 +27,7 @@ # CHARACTER DELETE OPTIONS # CUSTOM SERVER OPTIONS # LOGGING SYSTEM SETTINGS +# CURRENCIES SETTINGS # ################################################################################################### @@ -578,8 +579,7 @@ StrictPetNames = 0 # # DBC.Locale # Description: DBC language settings. -# Default: 255 - (Auto Detect) -# 0 - (English) +# Default: 0 - (English) # 1 - (Korean) # 2 - (French) # 3 - (German) @@ -589,7 +589,7 @@ StrictPetNames = 0 # 7 - (Spanish Mexico) # 8 - (Russian) -DBC.Locale = 255 +DBC.Locale = 0 # # DeclinedNames @@ -603,11 +603,12 @@ DeclinedNames = 0 # Expansion # Description: Allow server to use content from expansions. Checks for expansion-related # map files, client compatibility and class/race character creation. -# Default: 2 - (Expansion 2) +# Default: 3 - (Expansion 3) +# 2 - (Expansion 2) # 1 - (Expansion 1) # 0 - (Disabled, Ignore and disable expansion content (maps, races, classes) -Expansion = 2 +Expansion = 3 # # MinPlayerName @@ -734,16 +735,16 @@ SkipCinematics = 0 # Description: Maximum level that can be reached by players. # Important: Levels beyond 100 are not recommended at all. # Range: 1-255 -# Default: 80 +# Default: 85 -MaxPlayerLevel = 80 +MaxPlayerLevel = 85 # # MinDualSpecLevel # Description: Level requirement for Dual Talent Specialization -# Default: 40 +# Default: 30 -MinDualSpecLevel = 40 +MinDualSpecLevel = 30 # # StartPlayerLevel @@ -770,40 +771,12 @@ StartHeroicPlayerLevel = 55 StartPlayerMoney = 0 # -# MaxHonorPoints -# Description: Maximum honor points a character can have. -# Default: 75000 - -MaxHonorPoints = 75000 - -# -# StartHonorPoints -# Description: Amount of honor points that characters have after creation. -# Default: 0 - -StartHonorPoints = 0 - -# -# MaxArenaPoints -# Description: Maximum arena points a character can have. -# Default: 10000 - -MaxArenaPoints = 10000 - -# -# StartArenaPoints -# Description: Amount of arena points that characters has after creation. -# Default: 0 - -StartArenaPoints = 0 - -# # RecruitAFriend.MaxLevel # Description: Highest level up to which a character can benefit from the Recruit-A-Friend # experience multiplier. -# Default: 60 +# Default: 80 -RecruitAFriend.MaxLevel = 60 +RecruitAFriend.MaxLevel = 80 # # RecruitAFriend.MaxDifference @@ -854,15 +827,6 @@ AllFlightPaths = 0 InstantFlightPaths = 0 # -# AlwaysMaxSkillForLevel -# Description: Players will automatically gain max skill level when logging in or leveling -# up. -# Default: 0 - (Disabled) -# 1 - (Enabled) - -AlwaysMaxSkillForLevel = 0 - -# # ActivateWeather # Description: Activate the weather system. # Default: 1 - (Enabled) @@ -985,6 +949,16 @@ Guild.ResetHour = 6 Guild.BankEventLogRecordsCount = 25 # +# Guild.NewsLogRecordsCount +# Description: Number of log entries for guild news that are stored per guild. Old +# entries will be overwritten if the number of log entries exceed the +# configured value. High numbers prevent this behavior but may have performance +# impacts. +# Default: 250 + +Guild.NewsLogRecordsCount = 250 + +# # MaxPrimaryTradeSkill # Description: Maximum number of primary professions a character can learn. # Range: 0-10 @@ -995,10 +969,10 @@ MaxPrimaryTradeSkill = 2 # # MinPetitionSigns # Description: Number of required signatures on charters to create a guild. -# Range: 0-9 -# Default: 9 +# Range: 0-4 +# Default: 4 -MinPetitionSigns = 9 +MinPetitionSigns = 4 # # MaxGroupXPDistance @@ -1962,19 +1936,13 @@ Rate.InstanceResetTime = 1 # # SkillGain.Crafting -# SkillGain.Defense # SkillGain.Gathering -# SkillGain.Weapon # Description: Crafting/defense/gathering/weapon skills gain rate. # Default: 1 - (SkillGain.Crafting) -# 1 - (SkillGain.Defense) # 1 - (SkillGain.Gathering) -# 1 - (SkillGain.Weapon) SkillGain.Crafting = 1 -SkillGain.Defense = 1 SkillGain.Gathering = 1 -SkillGain.Weapon = 1 # # SkillChance.Orange @@ -2848,3 +2816,151 @@ Log.Async.Enable = 0 # ################################################################################################### + +################################################################################################### +# +# GUILD LEVELING SETTINGS +# +# Guild.LevelingEnabled +# Description: Controls whether guild can gain levels +# Default: 1 +# + +Guild.LevelingEnabled = 1 + +# +# Guild.SaveInterval +# Description: Time (in minutes) between guild experience saves +# Default: 15 +# + +Guild.SaveInterval = 15 + +# +# Guild.MaxLevel +# Description: Defines max level a guild can reach +# Default: 25 +# + +Guild.MaxLevel = 25 + +# +# Guild.UndeletableLevel +# Description: Guild reaching this level (and higher) cannot be disbanded anymore +# Default: 4 +# + +Guild.UndeletableLevel = 4 + +# +# Guild.XPModifier +# Description: Multiplier for guild experience gained from quests +# Default: 0.25 +# + +Guild.XPModifier = 0.25 + +# +# Guild.DailyXPCap +# Description: Maximum experience points a guild can earn each day +# Default: 7807500 +# + +Guild.DailyXPCap = 7807500 + +# +# Guild.WeeklyReputationCap +# Description: Maximum guild reputation a player can earn every week +# Default: 4375 +# + +Guild.WeeklyReputationCap = 4375 + +# +################################################################################################### + +################################################################################################### +# +# CURRENCIES SETTINGS +# +# Currency.ResetInterval +# How often should currency week count reset (days) +# Default: 7 (weekly) +# + +Currency.ResetInterval = 7 + +# +# Currency.ResetWeekDay +# Week day when currency week count is reset (0..6) 0 == Sunday +# Default: 3 (Wednesday) +# + +Currency.ResetWeekDay = 3 + +# +# Currency.ResetHour +# Hour of a day when currency week count is reset (0..23) +# Default: 6 +# + +Currency.ResetHour = 6 + +# +# Currency.StartHonorPoints +# Amount of honor points that new players will start with +# Default: 0 (with precision) +# + +Currency.StartHonorPoints = 0 + +# +# Currency.MaxHonorPoints +# Amount honor points a player can have +# Default: 4000 +# + +Currency.MaxHonorPoints = 4000 + +# +# Currency.StartJusticePoints +# Amount of justice points that new players will start with +# Default: 0 (with precision) +# + +Currency.StartJusticePoints = 0 + +# +# Currency.MaxJusticePoints +# Amount justice points a player can have +# Default: 4000 +# + +Currency.MaxJusticePoints = 4000 + +# +# Currency.StartConquestPoints +# Amount of conquest points that new players will start with +# Default: 0 (with precision) +# + +Currency.StartConquestPoints = 0 + +# +# Currency.ConquestPointsDefaultWeekCap +# Amount of conquest points that player can earn per week +# Default: 1350 +# + +Currency.ConquestPointsDefaultWeekCap = 1350 + +# +# Currency.ConquestPointsArenaReward +# Amount of conquest points rewarded by winning arenas +# Default: 180 +# + +Currency.ConquestPointsArenaReward = 180 + +# +################################################################################################### diff --git a/src/tools/CMakeLists.txt b/src/tools/CMakeLists.txt index 49c17913c64..671de25dfd3 100644 --- a/src/tools/CMakeLists.txt +++ b/src/tools/CMakeLists.txt @@ -12,4 +12,4 @@ add_subdirectory(map_extractor) add_subdirectory(vmap4_assembler) add_subdirectory(vmap4_extractor) add_subdirectory(mmaps_generator) -add_subdirectory(mesh_extractor) +# add_subdirectory(mesh_extractor) diff --git a/src/tools/map_extractor/CMakeLists.txt b/src/tools/map_extractor/CMakeLists.txt index ea073456680..64d0573147c 100644 --- a/src/tools/map_extractor/CMakeLists.txt +++ b/src/tools/map_extractor/CMakeLists.txt @@ -11,20 +11,13 @@ file(GLOB_RECURSE sources *.cpp *.h) -set(include_Dirs - ${CMAKE_SOURCE_DIR}/src/server/shared - ${CMAKE_SOURCE_DIR}/dep/libmpq - ${CMAKE_CURRENT_SOURCE_DIR} - ${CMAKE_CURRENT_SOURCE_DIR}/loadlib +include_directories ( + ${CMAKE_SOURCE_DIR}/src/server/shared + ${CMAKE_SOURCE_DIR}/dep/StormLib/src + ${CMAKE_CURRENT_SOURCE_DIR} + ${CMAKE_CURRENT_SOURCE_DIR}/loadlib ) -if( WIN32 ) - set(include_Dirs - ${include_Dirs} - ${CMAKE_SOURCE_DIR}/dep/libmpq/win - ) -endif() - include_directories(${include_Dirs}) add_executable(mapextractor @@ -32,11 +25,13 @@ add_executable(mapextractor ) target_link_libraries(mapextractor - mpq ${BZIP2_LIBRARIES} ${ZLIB_LIBRARIES} + storm ) +add_dependencies(mapextractor storm) + if( UNIX ) install(TARGETS mapextractor DESTINATION bin) elseif( WIN32 ) diff --git a/src/tools/map_extractor/System.cpp b/src/tools/map_extractor/System.cpp index bf88a92c32a..7b591ddfc85 100644 --- a/src/tools/map_extractor/System.cpp +++ b/src/tools/map_extractor/System.cpp @@ -2,7 +2,7 @@ #include <stdio.h> #include <deque> -#include <set> +#include <list> #include <cstdlib> #ifdef _WIN32 @@ -10,10 +10,11 @@ #else #include <sys/stat.h> #include <unistd.h> +#define ERROR_PATH_NOT_FOUND ERROR_FILE_NOT_FOUND #endif +#include "StormLib.h" #include "dbcfile.h" -#include "mpq_libmpq04.h" #include "adt.h" #include "wdt.h" @@ -30,11 +31,13 @@ #endif #ifdef O_LARGEFILE - #define OPEN_FLAGS (O_RDONLY | O_BINARY | O_LARGEFILE) + #define OPEN_FLAGS (O_RDONLY | O_BINARY | O_LARGEFILE) #else #define OPEN_FLAGS (O_RDONLY | O_BINARY) #endif -extern ArchiveSet gOpenArchives; + +HANDLE WorldMpq = NULL; +HANDLE LocaleMpq = NULL; typedef struct { @@ -60,6 +63,7 @@ enum Extract // Select data for extract int CONF_extract = EXTRACT_MAP | EXTRACT_DBC; + // This option allow limit minimum height to some value (Allow save some memory) bool CONF_allow_height_limit = true; float CONF_use_minHeight = -500.0f; @@ -71,34 +75,48 @@ float CONF_float_to_int16_limit = 2048.0f; // Max accuracy = val/65536 float CONF_flat_height_delta_limit = 0.005f; // If max - min less this value - surface is flat float CONF_flat_liquid_delta_limit = 0.001f; // If max - min less this value - liquid surface is flat -// List MPQ for extract from -const char *CONF_mpq_list[]={ - "common.MPQ", - "common-2.MPQ", - "lichking.MPQ", - "expansion.MPQ", - "patch.MPQ", - "patch-2.MPQ", - "patch-3.MPQ", - "patch-4.MPQ", - "patch-5.MPQ", +uint32 CONF_TargetBuild = 15595; // 4.3.4.15595 + +// List MPQ for extract maps from +char const* CONF_mpq_list[]= +{ + "world.MPQ", + "art.MPQ", + "world2.MPQ", + "expansion1.MPQ", + "expansion2.MPQ", + "expansion3.MPQ", }; -static const char* const langs[] = {"enGB", "enUS", "deDE", "esES", "frFR", "koKR", "zhCN", "zhTW", "enCN", "enTW", "esMX", "ruRU" }; -#define LANG_COUNT 12 +uint32 const Builds[] = {13164, 13205, 13287, 13329, 13596, 13623, 13914, 14007, 14333, 14480, 14545, 15005, 15050, 15211, 15354, 15595, 0}; +#define LAST_DBC_IN_DATA_BUILD 13623 // after this build mpqs with dbc are back to locale folder +#define NEW_BASE_SET_BUILD 15211 -void CreateDir( const std::string& Path ) +char* const Locales[] = {"enGB", "enUS", "deDE", "esES", "frFR", "koKR", "zhCN", "zhTW", "enCN", "enTW", "esMX", "ruRU"}; +TCHAR* const LocalesT[] = { - #ifdef _WIN32 - _mkdir( Path.c_str()); - #else - mkdir( Path.c_str(), 0777 ); - #endif + _T("enGB"), _T("enUS"), + _T("deDE"), _T("esES"), + _T("frFR"), _T("koKR"), + _T("zhCN"), _T("zhTW"), + _T("enCN"), _T("enTW"), + _T("esMX"), _T("ruRU"), +}; + +#define LOCALES_COUNT 12 + +void CreateDir(std::string const& path) +{ +#ifdef _WIN32 + _mkdir(path.c_str()); +#else + mkdir(path.c_str(), S_IRWXU | S_IRWXG | S_IRWXO); // 0777 +#endif } -bool FileExists( const char* FileName ) +bool FileExists(TCHAR const* fileName) { - int fp = _open(FileName, OPEN_FLAGS); + int fp = _open(fileName, OPEN_FLAGS); if(fp != -1) { _close(fp); @@ -117,52 +135,62 @@ void Usage(char* prg) "-o set output path\n"\ "-e extract only MAP(1)/DBC(2) - standard: both(3)\n"\ "-f height stored as int (less map size but lost some accuracy) 1 by default\n"\ - "Example: %s -f 0 -i \"c:\\games\\game\"", prg, prg); + "-b target build (default %u)"\ + "Example: %s -f 0 -i \"c:\\games\\game\"", prg, CONF_TargetBuild, prg); exit(1); } void HandleArgs(int argc, char * arg[]) { - for(int c = 1; c < argc; ++c) + for (int c = 1; c < argc; ++c) { // i - input path // o - output path // e - extract only MAP(1)/DBC(2) - standard both(3) // f - use float to int conversion // h - limit minimum height - if(arg[c][0] != '-') + // b - target client build + if (arg[c][0] != '-') Usage(arg[0]); - switch(arg[c][1]) + switch (arg[c][1]) { case 'i': - if(c + 1 < argc) // all ok - strcpy(input_path, arg[(c++) + 1]); + if (c + 1 < argc) // all ok + strcpy(input_path, arg[c++ + 1]); else Usage(arg[0]); break; case 'o': - if(c + 1 < argc) // all ok - strcpy(output_path, arg[(c++) + 1]); + if (c + 1 < argc) // all ok + strcpy(output_path, arg[c++ + 1]); else Usage(arg[0]); break; case 'f': - if(c + 1 < argc) // all ok - CONF_allow_float_to_int=atoi(arg[(c++) + 1])!=0; + if (c + 1 < argc) // all ok + CONF_allow_float_to_int = atoi(arg[c++ + 1])!=0; else Usage(arg[0]); break; case 'e': - if(c + 1 < argc) // all ok + if (c + 1 < argc) // all ok { - CONF_extract=atoi(arg[(c++) + 1]); - if(!(CONF_extract > 0 && CONF_extract < 4)) + CONF_extract = atoi(arg[c++ + 1]); + if (!(CONF_extract > 0 && CONF_extract < 4)) Usage(arg[0]); } else Usage(arg[0]); break; + case 'b': + if (c + 1 < argc) // all ok + CONF_TargetBuild = atoi(arg[c++ + 1]); + else + Usage(arg[0]); + break; + default: + break; } } } @@ -170,22 +198,31 @@ void HandleArgs(int argc, char * arg[]) uint32 ReadBuild(int locale) { // include build info file also - std::string filename = std::string("component.wow-")+langs[locale]+".txt"; + std::string filename = std::string("component.wow-") + Locales[locale] + ".txt"; //printf("Read %s file... ", filename.c_str()); - MPQFile m(filename.c_str()); - if(m.isEof()) + HANDLE dbcFile; + if (!SFileOpenFileEx(LocaleMpq, filename.c_str(), SFILE_OPEN_PATCHED_FILE, &dbcFile)) + { + printf("Fatal error: Not found %s file!\n", filename.c_str()); + exit(1); + } + + char buff[512]; + DWORD readBytes = 0; + SFileReadFile(dbcFile, buff, 512, &readBytes, NULL); + if (!readBytes) { printf("Fatal error: Not found %s file!\n", filename.c_str()); exit(1); } - std::string text = m.getPointer(); - m.close(); + std::string text = buff; + SFileCloseFile(dbcFile); size_t pos = text.find("version=\""); size_t pos1 = pos + strlen("version=\""); - size_t pos2 = text.find("\"",pos1); + size_t pos2 = text.find("\"", pos1); if (pos == text.npos || pos2 == text.npos || pos1 >= pos2) { printf("Fatal error: Invalid %s file format!\n", filename.c_str()); @@ -207,9 +244,16 @@ uint32 ReadBuild(int locale) uint32 ReadMapDBC() { printf("Read Map.dbc file... "); - DBCFile dbc("DBFilesClient\\Map.dbc"); - if(!dbc.open()) + HANDLE dbcFile; + if (!SFileOpenFileEx(LocaleMpq, "DBFilesClient\\Map.dbc", SFILE_OPEN_PATCHED_FILE, &dbcFile)) + { + printf("Fatal error: Cannot find Map.dbc in archive!\n"); + exit(1); + } + + DBCFile dbc(dbcFile); + if (!dbc.open()) { printf("Fatal error: Invalid Map.dbc file format!\n"); exit(1); @@ -222,15 +266,23 @@ uint32 ReadMapDBC() map_ids[x].id = dbc.getRecord(x).getUInt(0); strcpy(map_ids[x].name, dbc.getRecord(x).getString(1)); } - printf("Done! (%u maps loaded)\n", (uint32)map_count); + + SFileCloseFile(dbcFile); + printf("Done! (%u maps loaded)\n", map_count); return map_count; } void ReadAreaTableDBC() { printf("Read AreaTable.dbc file..."); - DBCFile dbc("DBFilesClient\\AreaTable.dbc"); + HANDLE dbcFile; + if (!SFileOpenFileEx(LocaleMpq, "DBFilesClient\\AreaTable.dbc", SFILE_OPEN_PATCHED_FILE, &dbcFile)) + { + printf("Fatal error: Cannot find AreaTable.dbc in archive!\n"); + exit(1); + } + DBCFile dbc(dbcFile); if(!dbc.open()) { printf("Fatal error: Invalid AreaTable.dbc file format!\n"); @@ -238,22 +290,27 @@ void ReadAreaTableDBC() } size_t area_count = dbc.getRecordCount(); - size_t maxid = dbc.getMaxId(); - areas = new uint16[maxid + 1]; - memset(areas, 0xff, (maxid + 1) * sizeof(uint16)); + maxAreaId = dbc.getMaxId(); + areas = new uint16[maxAreaId + 1]; - for(uint32 x = 0; x < area_count; ++x) + for (uint32 x = 0; x < area_count; ++x) areas[dbc.getRecord(x).getUInt(0)] = dbc.getRecord(x).getUInt(3); - maxAreaId = dbc.getMaxId(); - - printf("Done! (%u areas loaded)\n", (uint32)area_count); + SFileCloseFile(dbcFile); + printf("Done! (%u areas loaded)\n", area_count); } void ReadLiquidTypeTableDBC() { printf("Read LiquidType.dbc file..."); - DBCFile dbc("DBFilesClient\\LiquidType.dbc"); + HANDLE dbcFile; + if (!SFileOpenFileEx(LocaleMpq, "DBFilesClient\\LiquidType.dbc", SFILE_OPEN_PATCHED_FILE, &dbcFile)) + { + printf("Fatal error: Cannot find LiquidType.dbc in archive!\n"); + exit(1); + } + + DBCFile dbc(dbcFile); if(!dbc.open()) { printf("Fatal error: Invalid LiquidType.dbc file format!\n"); @@ -268,6 +325,7 @@ void ReadLiquidTypeTableDBC() for(uint32 x = 0; x < liqTypeCount; ++x) LiqType[dbc.getRecord(x).getUInt(0)] = dbc.getRecord(x).getUInt(3); + SFileCloseFile(dbcFile); printf("Done! (%u LiqTypes loaded)\n", (uint32)liqTypeCount); } @@ -371,15 +429,8 @@ bool ConvertADT(char *filename, char *filename2, int /*cell_y*/, int /*cell_x*/, { ADT_file adt; - if (!adt.loadFile(filename)) - return false; - - adt_MCIN *cells = adt.a_grid->getMCIN(); - if (!cells) - { - printf("Can't find cells in '%s'\n", filename); + if (!adt.loadFile(WorldMpq, filename)) return false; - } memset(liquid_show, 0, sizeof(liquid_show)); memset(liquid_flags, 0, sizeof(liquid_flags)); @@ -392,24 +443,27 @@ bool ConvertADT(char *filename, char *filename2, int /*cell_y*/, int /*cell_x*/, map.buildMagic = build; // Get area flags data - for (int i=0;i<ADT_CELLS_PER_GRID;i++) + for (int i = 0; i < ADT_CELLS_PER_GRID; ++i) { - for(int j=0;j<ADT_CELLS_PER_GRID;j++) + for (int j = 0; j < ADT_CELLS_PER_GRID; ++j) { - adt_MCNK * cell = cells->getMCNK(i,j); + adt_MCNK* cell = adt.cells[i][j]; uint32 areaid = cell->areaid; - if(areaid && areaid <= maxAreaId) + if (areaid && areaid <= maxAreaId) { - if(areas[areaid] != 0xffff) + if (areas[areaid] != 0xFFFF) { area_flags[i][j] = areas[areaid]; continue; } + printf("File: %s\nCan't find area flag for areaid %u [%d, %d].\n", filename, areaid, cell->ix, cell->iy); } + area_flags[i][j] = 0xffff; } } + //============================================ // Try pack area data //============================================ @@ -451,7 +505,7 @@ bool ConvertADT(char *filename, char *filename2, int /*cell_y*/, int /*cell_x*/, { for(int j=0;j<ADT_CELLS_PER_GRID;j++) { - adt_MCNK * cell = cells->getMCNK(i,j); + adt_MCNK * cell = adt.cells[i][j]; if (!cell) continue; // Height values for triangles stored in order: @@ -622,7 +676,7 @@ bool ConvertADT(char *filename, char *filename2, int /*cell_y*/, int /*cell_x*/, { for(int j = 0; j < ADT_CELLS_PER_GRID; j++) { - adt_MCNK *cell = cells->getMCNK(i, j); + adt_MCNK *cell = adt.cells[i][j]; if (!cell) continue; @@ -722,7 +776,7 @@ bool ConvertADT(char *filename, char *filename2, int /*cell_y*/, int /*cell_x*/, // Dark water detect if (LiqType[h->liquidType] == LIQUID_TYPE_OCEAN) { - uint8 *lm = h2o->getLiquidLightMap(h); + uint8* lm = h2o->getLiquidLightMap(h); if (!lm) liquid_flags[i][j] |= MAP_LIQUID_TYPE_DARK_WATER; } @@ -730,34 +784,37 @@ bool ConvertADT(char *filename, char *filename2, int /*cell_y*/, int /*cell_x*/, if (!count && liquid_flags[i][j]) printf("Wrong liquid detect in MH2O chunk"); - float *height = h2o->getLiquidHeightMap(h); + float* height = h2o->getLiquidHeightMap(h); int pos = 0; - for (int y=0; y<=h->height;y++) + for (int y = 0; y <= h->height; y++) { - int cy = i*ADT_CELL_SIZE + y + h->yOffset; - for (int x=0; x<= h->width; x++) + int cy = i * ADT_CELL_SIZE + y + h->yOffset; + for (int x = 0; x <= h->width; x++) { - int cx = j*ADT_CELL_SIZE + x + h->xOffset; + int cx = j * ADT_CELL_SIZE + x + h->xOffset; + if (height) liquid_height[cy][cx] = height[pos]; else liquid_height[cy][cx] = h->heightLevel1; + pos++; } } } } } + //============================================ // Pack liquid data //============================================ uint8 type = liquid_flags[0][0]; bool fullType = false; - for (int y=0;y<ADT_CELLS_PER_GRID;y++) + for (int y = 0; y < ADT_CELLS_PER_GRID; y++) { - for(int x=0;x<ADT_CELLS_PER_GRID;x++) + for (int x = 0; x < ADT_CELLS_PER_GRID; x++) { - if (liquid_flags[y][x]!=type) + if (liquid_flags[y][x] != type) { fullType = true; y = ADT_CELLS_PER_GRID; @@ -844,7 +901,7 @@ bool ConvertADT(char *filename, char *filename2, int /*cell_y*/, int /*cell_x*/, { for (int j = 0; j < ADT_CELLS_PER_GRID; ++j) { - adt_MCNK * cell = cells->getMCNK(i,j); + adt_MCNK * cell = adt.cells[i][j]; if (!cell) continue; holes[i][j] = cell->holes; @@ -896,15 +953,16 @@ bool ConvertADT(char *filename, char *filename2, int /*cell_y*/, int /*cell_x*/, if (map.liquidMapOffset) { fwrite(&liquidHeader, sizeof(liquidHeader), 1, output); - if (!(liquidHeader.flags&MAP_LIQUID_NO_TYPE)) + if (!(liquidHeader.flags & MAP_LIQUID_NO_TYPE)) { fwrite(liquid_entry, sizeof(liquid_entry), 1, output); fwrite(liquid_flags, sizeof(liquid_flags), 1, output); } - if (!(liquidHeader.flags&MAP_LIQUID_NO_HEIGHT)) + + if (!(liquidHeader.flags & MAP_LIQUID_NO_HEIGHT)) { - for (int y=0; y<liquidHeader.height;y++) - fwrite(&liquid_height[y+liquidHeader.offsetY][liquidHeader.offsetX], sizeof(float), liquidHeader.width, output); + for (int y = 0; y < liquidHeader.height; y++) + fwrite(&liquid_height[y + liquidHeader.offsetY][liquidHeader.offsetX], sizeof(float), liquidHeader.width, output); } } @@ -935,135 +993,254 @@ void ExtractMapsFromMpq(uint32 build) CreateDir(path); printf("Convert map files\n"); - for(uint32 z = 0; z < map_count; ++z) + for (uint32 z = 0; z < map_count; ++z) { printf("Extract %s (%d/%u) \n", map_ids[z].name, z+1, map_count); // Loadup map grid data sprintf(mpq_map_name, "World\\Maps\\%s\\%s.wdt", map_ids[z].name, map_ids[z].name); WDT_file wdt; - if (!wdt.loadFile(mpq_map_name, false)) - { -// printf("Error loading %s map wdt data\n", map_ids[z].name); + if (!wdt.loadFile(WorldMpq, mpq_map_name, false)) continue; - } - for(uint32 y = 0; y < WDT_MAP_SIZE; ++y) + for (uint32 y = 0; y < WDT_MAP_SIZE; ++y) { - for(uint32 x = 0; x < WDT_MAP_SIZE; ++x) + for (uint32 x = 0; x < WDT_MAP_SIZE; ++x) { - if (!wdt.main->adt_list[y][x].exist) + if (!(wdt.main->adt_list[y][x].flag & 0x1)) continue; + sprintf(mpq_filename, "World\\Maps\\%s\\%s_%u_%u.adt", map_ids[z].name, map_ids[z].name, x, y); sprintf(output_filename, "%s/maps/%03u%02u%02u.map", output_path, map_ids[z].id, y, x); ConvertADT(mpq_filename, output_filename, y, x, build); } + // draw progress bar printf("Processing........................%d%%\r", (100 * (y+1)) / WDT_MAP_SIZE); } } + printf("\n"); delete [] areas; delete [] map_ids; } -bool ExtractFile( char const* mpq_name, std::string const& filename ) +bool ExtractFile(HANDLE fileInArchive, char const* filename) { - FILE *output = fopen(filename.c_str(), "wb"); + FILE* output = fopen(filename, "wb"); if(!output) { - printf("Can't create the output file '%s'\n", filename.c_str()); + printf("Can't create the output file '%s'\n", filename); return false; } - MPQFile m(mpq_name); - if(!m.isEof()) - fwrite(m.getPointer(), 1, m.getSize(), output); + + char buffer[0x10000]; + DWORD readBytes = 1; + + while (readBytes > 0) + { + SFileReadFile(fileInArchive, buffer, sizeof(buffer), &readBytes, NULL); + if (readBytes > 0) + fwrite(buffer, 1, readBytes, output); + } fclose(output); return true; } -void ExtractDBCFiles(int locale, bool basicLocale) +void ExtractDBCFiles(int l, bool basicLocale) { printf("Extracting dbc files...\n"); - std::set<std::string> dbcfiles; - - // get DBC file list - for(ArchiveSet::iterator i = gOpenArchives.begin(); i != gOpenArchives.end();++i) + SFILE_FIND_DATA foundFile; + memset(&foundFile, 0, sizeof(foundFile)); + HANDLE listFile = SFileFindFirstFile(LocaleMpq, "DBFilesClient\\*dbc", &foundFile, NULL); + HANDLE dbcFile = NULL; + uint32 count = 0; + if (listFile) { - vector<string> files; - (*i)->GetFileListTo(files); - for (vector<string>::iterator iter = files.begin(); iter != files.end(); ++iter) - if (iter->rfind(".dbc") == iter->length() - strlen(".dbc")) - dbcfiles.insert(*iter); - } + std::string outputPath = output_path; + outputPath += "/dbc/"; - std::string path = output_path; - path += "/dbc/"; - CreateDir(path); - if(!basicLocale) - { - path += langs[locale]; - path += "/"; - CreateDir(path); - } + CreateDir(outputPath); + if (!basicLocale) + { + outputPath += Locales[l]; + outputPath += "/"; + CreateDir(outputPath); + } - // extract Build info file - { - string mpq_name = std::string("component.wow-") + langs[locale] + ".txt"; - string filename = path + mpq_name; + std::string filename; - ExtractFile(mpq_name.c_str(), filename); - } + do + { + if (!SFileOpenFileEx(LocaleMpq, foundFile.cFileName, SFILE_OPEN_PATCHED_FILE, &dbcFile)) + { + printf("Unable to open file %s in the archive\n", foundFile.cFileName); + continue; + } - // extract DBCs - uint32 count = 0; - for (set<string>::iterator iter = dbcfiles.begin(); iter != dbcfiles.end(); ++iter) - { - string filename = path; - filename += (iter->c_str() + strlen("DBFilesClient\\")); + filename = foundFile.cFileName; + filename = outputPath + filename.substr(filename.rfind('\\')); + if (ExtractFile(dbcFile, filename.c_str())) + ++count; - if (ExtractFile(iter->c_str(), filename)) - ++count; + SFileCloseFile(dbcFile); + } while (SFileFindNextFile(listFile, &foundFile)); + + SFileFindClose(listFile); } + printf("Extracted %u DBC files\n\n", count); } -void LoadLocaleMPQFiles(int const locale) +void ExtractDB2Files(int l, bool basicLocale) { - char filename[512]; + printf("Extracting db2 files...\n"); - sprintf(filename,"%s/Data/%s/locale-%s.MPQ", input_path, langs[locale], langs[locale]); - new MPQArchive(filename); - - for(int i = 1; i < 5; ++i) + SFILE_FIND_DATA foundFile; + memset(&foundFile, 0, sizeof(foundFile)); + HANDLE listFile = SFileFindFirstFile(LocaleMpq, "DBFilesClient\\*db2", &foundFile, NULL); + HANDLE dbcFile = NULL; + uint32 count = 0; + if (listFile) { - char ext[3] = ""; - if(i > 1) - sprintf(ext, "-%i", i); + std::string outputPath = output_path; + outputPath += "/dbc/"; + if (!basicLocale) + { + outputPath += Locales[l]; + outputPath += "/"; + } + + std::string filename; - sprintf(filename,"%s/Data/%s/patch-%s%s.MPQ", input_path, langs[locale], langs[locale], ext); - if(FileExists(filename)) - new MPQArchive(filename); + do + { + if (!SFileOpenFileEx(LocaleMpq, foundFile.cFileName, SFILE_OPEN_PATCHED_FILE, &dbcFile)) + { + printf("Unable to open file %s in the archive\n", foundFile.cFileName); + continue; + } + + filename = foundFile.cFileName; + filename = outputPath + filename.substr(filename.rfind('\\')); + if (ExtractFile(dbcFile, filename.c_str())) + ++count; + + SFileCloseFile(dbcFile); + } while (SFileFindNextFile(listFile, &foundFile)); + + SFileFindClose(listFile); } + + printf("Extracted %u DB2 files\n\n", count); } -void LoadCommonMPQFiles() +bool LoadLocaleMPQFile(int locale) { - char filename[512]; - int count = sizeof(CONF_mpq_list)/sizeof(char*); - for(int i = 0; i < count; ++i) + TCHAR buff[512]; + memset(buff, 0, sizeof(buff)); + _stprintf(buff, _T("%s/Data/%s/locale-%s.MPQ"), input_path, LocalesT[locale], LocalesT[locale]); + if (!SFileOpenArchive(buff, 0, MPQ_OPEN_READ_ONLY, &LocaleMpq)) + { + if (GetLastError() != ERROR_PATH_NOT_FOUND) + _tprintf(_T("Cannot open archive %s\n"), buff); + return false; + } + + char const* prefix = NULL; + for (int i = 0; Builds[i] && Builds[i] <= CONF_TargetBuild; ++i) { - sprintf(filename, "%s/Data/%s", input_path, CONF_mpq_list[i]); - if(FileExists(filename)) - new MPQArchive(filename); + // Do not attempt to read older MPQ patch archives past this build, they were merged with base + // and trying to read them together with new base will not end well + if (CONF_TargetBuild >= NEW_BASE_SET_BUILD && Builds[i] < NEW_BASE_SET_BUILD) + continue; + + memset(buff, 0, sizeof(buff)); + if (Builds[i] > LAST_DBC_IN_DATA_BUILD) + { + prefix = ""; + _stprintf(buff, _T("%s/Data/%s/wow-update-%s-%u.MPQ"), input_path, LocalesT[locale], LocalesT[locale], Builds[i]); + } + else + { + prefix = Locales[locale]; + _stprintf(buff, _T("%s/Data/wow-update-%u.MPQ"), input_path, Builds[i]); + } + + if (!SFileOpenPatchArchive(LocaleMpq, buff, prefix, 0)) + { + if (GetLastError() != ERROR_FILE_NOT_FOUND) + _tprintf(_T("Cannot open patch archive %s\n"), buff); + continue; + } } + + return true; } -inline void CloseMPQFiles() +void LoadCommonMPQFiles(uint32 build) { - for(ArchiveSet::iterator j = gOpenArchives.begin(); j != gOpenArchives.end();++j) (*j)->close(); - gOpenArchives.clear(); + TCHAR filename[512]; + _stprintf(filename, _T("%s/Data/world.MPQ"), input_path); + if (!SFileOpenArchive(filename, 0, MPQ_OPEN_READ_ONLY, &WorldMpq)) + { + if (GetLastError() != ERROR_PATH_NOT_FOUND) + _tprintf(_T("Cannot open archive %s\n"), filename); + return; + } + + int count = sizeof(CONF_mpq_list) / sizeof(char*); + for (int i = 1; i < count; ++i) + { + if (build < NEW_BASE_SET_BUILD && !strcmp("world2.MPQ", CONF_mpq_list[i])) // 4.3.2 and higher MPQ + continue; + + _stprintf(filename, _T("%s/Data/%s"), input_path, CONF_mpq_list[i]); + if (!SFileOpenPatchArchive(WorldMpq, filename, "", 0)) + { + if (GetLastError() != ERROR_PATH_NOT_FOUND) + _tprintf(_T("Cannot open archive %s\n"), filename); + else + _tprintf(_T("Not found %s\n"), filename); + } + else + _tprintf(_T("Loaded %s\n"), filename); + + } + + char const* prefix = NULL; + for (int i = 0; Builds[i] && Builds[i] <= CONF_TargetBuild; ++i) + { + // Do not attempt to read older MPQ patch archives past this build, they were merged with base + // and trying to read them together with new base will not end well + if (CONF_TargetBuild >= NEW_BASE_SET_BUILD && Builds[i] < NEW_BASE_SET_BUILD) + continue; + + memset(filename, 0, sizeof(filename)); + if (Builds[i] > LAST_DBC_IN_DATA_BUILD) + { + prefix = ""; + _stprintf(filename, _T("%s/Data/wow-update-base-%u.MPQ"), input_path, Builds[i]); + } + else + { + prefix = "base"; + _stprintf(filename, _T("%s/Data/wow-update-%u.MPQ"), input_path, Builds[i]); + } + + if (!SFileOpenPatchArchive(WorldMpq, filename, prefix, 0)) + { + if (GetLastError() != ERROR_PATH_NOT_FOUND) + _tprintf(_T("Cannot open patch archive %s\n"), filename); + else + _tprintf(_T("Not found %s\n"), filename); + continue; + } + else + _tprintf(_T("Loaded %s\n"), filename); + } + } int main(int argc, char * arg[]) @@ -1076,42 +1253,54 @@ int main(int argc, char * arg[]) int FirstLocale = -1; uint32 build = 0; - for (int i = 0; i < LANG_COUNT; i++) + for (int i = 0; i < LOCALES_COUNT; ++i) { - char tmp1[512]; - sprintf(tmp1, "%s/Data/%s/locale-%s.MPQ", input_path, langs[i], langs[i]); - if (FileExists(tmp1)) + //Open MPQs + if (!LoadLocaleMPQFile(i)) { - printf("Detected locale: %s\n", langs[i]); - - //Open MPQs - LoadLocaleMPQFiles(i); + if (GetLastError() != ERROR_PATH_NOT_FOUND) + printf("Unable to load %s locale archives!\n", Locales[i]); + continue; + } - if((CONF_extract & EXTRACT_DBC) == 0) + printf("Detected locale: %s\n", Locales[i]); + if ((CONF_extract & EXTRACT_DBC) == 0) + { + FirstLocale = i; + build = ReadBuild(i); + if (build > CONF_TargetBuild) { - FirstLocale = i; - build = ReadBuild(FirstLocale); - printf("Detected client build: %u\n", build); - break; + printf("Base locale-%s.MPQ has build higher than target build (%u > %u), nothing extracted!\n", Locales[i], build, CONF_TargetBuild); + return 0; } - //Extract DBC files - if(FirstLocale < 0) - { - FirstLocale = i; - build = ReadBuild(FirstLocale); - printf("Detected client build: %u\n", build); - ExtractDBCFiles(i, true); - } - else - ExtractDBCFiles(i, false); + printf("Detected client build: %u\n", build); + break; + } + + //Extract DBC files + uint32 tempBuild = ReadBuild(i); + printf("Detected client build %u for locale %s\n", tempBuild, Locales[i]); + if (tempBuild > CONF_TargetBuild) + { + printf("Base locale-%s.MPQ has build higher than target build (%u > %u), nothing extracted!\n", Locales[i], tempBuild, CONF_TargetBuild); + continue; + } + + ExtractDBCFiles(i, FirstLocale < 0); + ExtractDB2Files(i, FirstLocale < 0); - //Close MPQs - CloseMPQFiles(); + if (FirstLocale < 0) + { + FirstLocale = i; + build = tempBuild; } + + //Close MPQs + SFileCloseArchive(LocaleMpq); } - if(FirstLocale < 0) + if (FirstLocale < 0) { printf("No locales detected\n"); return 0; @@ -1119,17 +1308,18 @@ int main(int argc, char * arg[]) if (CONF_extract & EXTRACT_MAP) { - printf("Using locale: %s\n", langs[FirstLocale]); + printf("Using locale: %s\n", Locales[FirstLocale]); // Open MPQs - LoadLocaleMPQFiles(FirstLocale); - LoadCommonMPQFiles(); + LoadLocaleMPQFile(FirstLocale); + LoadCommonMPQFiles(build); // Extract maps ExtractMapsFromMpq(build); // Close MPQs - CloseMPQFiles(); + SFileCloseArchive(WorldMpq); + SFileCloseArchive(LocaleMpq); } return 0; diff --git a/src/tools/map_extractor/adt.cpp b/src/tools/map_extractor/adt.cpp index 30524dbd640..2b7c19000cd 100644 --- a/src/tools/map_extractor/adt.cpp +++ b/src/tools/map_extractor/adt.cpp @@ -55,6 +55,27 @@ bool ADT_file::prepareLoadedData() if (!a_grid->prepareLoadedData()) return false; + // funny offsets calculations because there is no mapping for them and they have variable lengths + uint8* ptr = (uint8*)a_grid + a_grid->size + 8; + uint32 mcnk_count = 0; + memset(cells, 0, ADT_CELLS_PER_GRID * ADT_CELLS_PER_GRID * sizeof(adt_MCNK*)); + while (ptr < GetData() + GetDataSize()) + { + uint32 header = *(uint32*)ptr; + uint32 size = *(uint32*)(ptr + 4); + if (header == 'MCNK') + { + cells[mcnk_count / ADT_CELLS_PER_GRID][mcnk_count % ADT_CELLS_PER_GRID] = (adt_MCNK*)ptr; + ++mcnk_count; + } + + // move to next chunk + ptr += size + 8; + } + + if (mcnk_count != ADT_CELLS_PER_GRID * ADT_CELLS_PER_GRID) + return false; + return true; } diff --git a/src/tools/map_extractor/adt.h b/src/tools/map_extractor/adt.h index 5daf5820c3f..20b5ac93540 100644 --- a/src/tools/map_extractor/adt.h +++ b/src/tools/map_extractor/adt.h @@ -245,15 +245,18 @@ public: // // Adt file header chunk // +class ADT_file; class adt_MHDR { + friend class ADT_file; + union{ uint32 fcc; char fcc_txt[4]; }; uint32 size; - uint32 pad; + uint32 flags; uint32 offsMCIN; // MCIN uint32 offsTex; // MTEX uint32 offsModels; // MMDX @@ -271,9 +274,8 @@ class adt_MHDR uint32 data5; public: bool prepareLoadedData(); - adt_MCIN *getMCIN(){ return (adt_MCIN *)((uint8 *)&pad+offsMCIN);} - adt_MH2O *getMH2O(){ return offsMH2O ? (adt_MH2O *)((uint8 *)&pad+offsMH2O) : 0;} - + adt_MCIN* getMCIN() { return offsMCIN ? (adt_MCIN *)((uint8 *)&flags+offsMCIN) : NULL; } + adt_MH2O* getMH2O() { return offsMH2O ? (adt_MH2O *)((uint8 *)&flags+offsMH2O) : NULL; } }; class ADT_file : public FileLoader{ @@ -283,7 +285,8 @@ public: ~ADT_file(); void free(); - adt_MHDR *a_grid; + adt_MHDR* a_grid; + adt_MCNK* cells[ADT_CELLS_PER_GRID][ADT_CELLS_PER_GRID]; }; #endif diff --git a/src/tools/map_extractor/dbcfile.cpp b/src/tools/map_extractor/dbcfile.cpp index c1cab7ddb2f..021dc6f6e33 100644 --- a/src/tools/map_extractor/dbcfile.cpp +++ b/src/tools/map_extractor/dbcfile.cpp @@ -1,83 +1,91 @@ #define _CRT_SECURE_NO_DEPRECATE #include "dbcfile.h" -#include "mpq_libmpq04.h" -DBCFile::DBCFile(const std::string& filename): - filename(filename), recordSize(0), recordCount(0), fieldCount(0), stringSize(0), data(NULL), stringTable(NULL) +DBCFile::DBCFile(HANDLE file) : + _file(file), _data(NULL), _stringTable(NULL) { - } bool DBCFile::open() { - MPQFile f(filename.c_str()); char header[4]; - unsigned int na,nb,es,ss; + unsigned int na, nb, es, ss; - if(f.read(header,4)!=4) // Number of records + DWORD readBytes = 0; + SFileReadFile(_file, header, 4, &readBytes, NULL); + if (readBytes != 4) // Number of records return false; - if(header[0]!='W' || header[1]!='D' || header[2]!='B' || header[3]!='C') + if (header[0] != 'W' || header[1] != 'D' || header[2] != 'B' || header[3] != 'C') return false; - if(f.read(&na,4)!=4) // Number of records + SFileReadFile(_file, &na, 4, &readBytes, NULL); + if (readBytes != 4) // Number of records return false; - if(f.read(&nb,4)!=4) // Number of fields + + SFileReadFile(_file, &nb, 4, &readBytes, NULL); + if (readBytes != 4) // Number of fields return false; - if(f.read(&es,4)!=4) // Size of a record + + SFileReadFile(_file, &es, 4, &readBytes, NULL); + if (readBytes != 4) // Size of a record return false; - if(f.read(&ss,4)!=4) // String size + + SFileReadFile(_file, &ss, 4, &readBytes, NULL); + if (readBytes != 4) // String size return false; - recordSize = es; - recordCount = na; - fieldCount = nb; - stringSize = ss; - if(fieldCount*4 != recordSize) + _recordSize = es; + _recordCount = na; + _fieldCount = nb; + _stringSize = ss; + if (_fieldCount * 4 != _recordSize) return false; - data = new unsigned char[recordSize*recordCount+stringSize]; - stringTable = data + recordSize*recordCount; + _data = new unsigned char[_recordSize * _recordCount + _stringSize]; + _stringTable = _data + _recordSize*_recordCount; - size_t data_size = recordSize*recordCount+stringSize; - if(f.read(data,data_size)!=data_size) + size_t data_size = _recordSize * _recordCount + _stringSize; + SFileReadFile(_file, _data, data_size, &readBytes, NULL); + if (readBytes != data_size) return false; - f.close(); + return true; } + DBCFile::~DBCFile() { - delete [] data; + delete [] _data; } DBCFile::Record DBCFile::getRecord(size_t id) { - assert(data); - return Record(*this, data + id*recordSize); + assert(_data); + return Record(*this, _data + id*_recordSize); } size_t DBCFile::getMaxId() { - assert(data); + assert(_data); size_t maxId = 0; for(size_t i = 0; i < getRecordCount(); ++i) - { - if(maxId < getRecord(i).getUInt(0)) + if (maxId < getRecord(i).getUInt(0)) maxId = getRecord(i).getUInt(0); - } + return maxId; } DBCFile::Iterator DBCFile::begin() { - assert(data); - return Iterator(*this, data); + assert(_data); + return Iterator(*this, _data); } + DBCFile::Iterator DBCFile::end() { - assert(data); - return Iterator(*this, stringTable); + assert(_data); + return Iterator(*this, _stringTable); } diff --git a/src/tools/map_extractor/dbcfile.h b/src/tools/map_extractor/dbcfile.h index 6862678a73b..adb4a34f473 100644 --- a/src/tools/map_extractor/dbcfile.h +++ b/src/tools/map_extractor/dbcfile.h @@ -2,118 +2,124 @@ #define DBCFILE_H #include <cassert> #include <string> +#include "StormLib.h" class DBCFile { -public: - DBCFile(const std::string &filename); - ~DBCFile(); + public: + DBCFile(HANDLE file); + ~DBCFile(); - // Open database. It must be openened before it can be used. - bool open(); + // Open database. It must be openened before it can be used. + bool open(); - // Database exceptions - class Exception - { - public: - Exception(const std::string &message): message(message) - { } - virtual ~Exception() - { } - const std::string &getMessage() {return message;} - private: - std::string message; - }; - class NotFound: public Exception - { - public: - NotFound(): Exception("Key was not found") - { } - }; - // Iteration over database - class Iterator; - class Record - { - public: - float getFloat(size_t field) const - { - assert(field < file.fieldCount); - return *reinterpret_cast<float*>(offset+field*4); - } - unsigned int getUInt(size_t field) const + // Database exceptions + class Exception { - assert(field < file.fieldCount); - return *reinterpret_cast<unsigned int*>(offset+field*4); - } - int getInt(size_t field) const - { - assert(field < file.fieldCount); - return *reinterpret_cast<int*>(offset+field*4); - } - const char *getString(size_t field) const + public: + Exception(const std::string &message) : message(message) { } + virtual ~Exception() { } + const std::string &getMessage() { return message; } + private: + std::string message; + }; + + class NotFound: public Exception { - assert(field < file.fieldCount); - size_t stringOffset = getUInt(field); - assert(stringOffset < file.stringSize); - return reinterpret_cast<char*>(file.stringTable + stringOffset); - } - private: - Record(DBCFile &file, unsigned char *offset): file(file), offset(offset) {} - DBCFile &file; - unsigned char *offset; - - friend class DBCFile; - friend class DBCFile::Iterator; - }; - /** Iterator that iterates over records - */ - class Iterator - { - public: - Iterator(DBCFile &file, unsigned char *offset): - record(file, offset) {} - /// Advance (prefix only) - Iterator & operator++() { - record.offset += record.file.recordSize; - return *this; - } - /// Return address of current instance - Record const & operator*() const { return record; } - const Record* operator->() const { - return &record; - } - /// Comparison - bool operator==(const Iterator &b) const + public: + NotFound(): Exception("Key was not found") { } + }; + + // Iteration over database + class Iterator; + class Record { - return record.offset == b.record.offset; - } - bool operator!=(const Iterator &b) const + public: + float getFloat(size_t field) const + { + assert(field < file._fieldCount); + return *reinterpret_cast<float*>(offset+field*4); + } + + unsigned int getUInt(size_t field) const + { + assert(field < file._fieldCount); + return *reinterpret_cast<unsigned int*>(offset+field*4); + } + + int getInt(size_t field) const + { + assert(field < file._fieldCount); + return *reinterpret_cast<int*>(offset+field*4); + } + + const char *getString(size_t field) const + { + assert(field < file._fieldCount); + size_t stringOffset = getUInt(field); + assert(stringOffset < file._stringSize); + return reinterpret_cast<char*>(file._stringTable + stringOffset); + } + + private: + Record(DBCFile &file, unsigned char *offset): file(file), offset(offset) {} + unsigned char *offset; + DBCFile &file; + + friend class DBCFile; + friend class DBCFile::Iterator; + }; + /** Iterator that iterates over records + */ + class Iterator { - return record.offset != b.record.offset; - } + public: + Iterator(DBCFile &file, unsigned char *offset) : record(file, offset) { } + + /// Advance (prefix only) + Iterator & operator++() + { + record.offset += record.file._recordSize; + return *this; + } + + /// Return address of current instance + Record const & operator*() const { return record; } + const Record* operator->() const { return &record; } + + /// Comparison + bool operator==(const Iterator &b) const + { + return record.offset == b.record.offset; + } + + bool operator!=(const Iterator &b) const + { + return record.offset != b.record.offset; + } + private: + Record record; + }; + + // Get record by id + Record getRecord(size_t id); + /// Get begin iterator over records + Iterator begin(); + /// Get begin iterator over records + Iterator end(); + /// Trivial + size_t getRecordCount() const { return _recordCount; } + size_t getFieldCount() const { return _fieldCount; } + size_t getMaxId(); + private: - Record record; - }; - - // Get record by id - Record getRecord(size_t id); - /// Get begin iterator over records - Iterator begin(); - /// Get begin iterator over records - Iterator end(); - /// Trivial - size_t getRecordCount() const { return recordCount;} - size_t getFieldCount() const { return fieldCount; } - size_t getMaxId(); -private: - std::string filename; - size_t recordSize; - size_t recordCount; - size_t fieldCount; - size_t stringSize; - unsigned char *data; - unsigned char *stringTable; + HANDLE _file; + size_t _recordSize; + size_t _recordCount; + size_t _fieldCount; + size_t _stringSize; + unsigned char *_data; + unsigned char* _stringTable; }; #endif - diff --git a/src/tools/map_extractor/loadlib.cpp b/src/tools/map_extractor/loadlib.cpp index 5dcb479a11c..6a47f2d2a30 100644 --- a/src/tools/map_extractor/loadlib.cpp +++ b/src/tools/map_extractor/loadlib.cpp @@ -1,11 +1,8 @@ #define _CRT_SECURE_NO_DEPRECATE #include "loadlib.h" -#include "mpq_libmpq04.h" #include <cstdio> -class MPQFile; - u_map_fcc MverMagic = { {'R','E','V','M'} }; FileLoader::FileLoader() @@ -20,29 +17,31 @@ FileLoader::~FileLoader() free(); } -bool FileLoader::loadFile(char *filename, bool log) +bool FileLoader::loadFile(HANDLE mpq, char* filename, bool log) { free(); - MPQFile mf(filename); - if(mf.isEof()) + HANDLE file; + if (!SFileOpenFileEx(mpq, filename, SFILE_OPEN_PATCHED_FILE, &file)) { if (log) printf("No such file %s\n", filename); return false; } - data_size = mf.getSize(); - - data = new uint8 [data_size]; + data_size = SFileGetFileSize(file, NULL); + data = new uint8[data_size]; if (data) { - mf.read(data, data_size); - mf.close(); + SFileReadFile(file, data, data_size, NULL/*bytesRead*/, NULL); if (prepareLoadedData()) + { + SFileCloseFile(file); return true; + } } - printf("Error loading %s", filename); - mf.close(); + + printf("Error loading %s\n", filename); + SFileCloseFile(file); free(); return false; } diff --git a/src/tools/map_extractor/loadlib/loadlib.h b/src/tools/map_extractor/loadlib/loadlib.h index f32f46c63b9..dd8a205a7b2 100644 --- a/src/tools/map_extractor/loadlib/loadlib.h +++ b/src/tools/map_extractor/loadlib/loadlib.h @@ -1,6 +1,8 @@ #ifndef LOAD_LIB_H #define LOAD_LIB_H +#include "StormLib.h" + #ifdef _WIN32 typedef __int64 int64; typedef __int32 int32; @@ -48,6 +50,7 @@ struct file_MVER uint32 ver; }; + class FileLoader{ uint8 *data; uint32 data_size; @@ -59,7 +62,7 @@ public: file_MVER *version; FileLoader(); ~FileLoader(); - bool loadFile(char *filename, bool log = true); + bool loadFile(HANDLE mpq, char *filename, bool log = true); virtual void free(); }; #endif diff --git a/src/tools/map_extractor/mpq_libmpq.cpp b/src/tools/map_extractor/mpq_libmpq.cpp deleted file mode 100644 index 1c1a12e7b85..00000000000 --- a/src/tools/map_extractor/mpq_libmpq.cpp +++ /dev/null @@ -1,111 +0,0 @@ -#include "mpq_libmpq04.h" -#include <deque> -#include <cstdio> - -ArchiveSet gOpenArchives; - -MPQArchive::MPQArchive(const char* filename) -{ - int result = libmpq__archive_open(&mpq_a, filename, -1); - printf("Opening %s\n", filename); - if(result) { - switch(result) { - case LIBMPQ_ERROR_OPEN : - printf("Error opening archive '%s': Does file really exist?\n", filename); - break; - case LIBMPQ_ERROR_FORMAT : /* bad file format */ - printf("Error opening archive '%s': Bad file format\n", filename); - break; - case LIBMPQ_ERROR_SEEK : /* seeking in file failed */ - printf("Error opening archive '%s': Seeking in file failed\n", filename); - break; - case LIBMPQ_ERROR_READ : /* Read error in archive */ - printf("Error opening archive '%s': Read error in archive\n", filename); - break; - case LIBMPQ_ERROR_MALLOC : /* maybe not enough memory? :) */ - printf("Error opening archive '%s': Maybe not enough memory\n", filename); - break; - default: - printf("Error opening archive '%s': Unknown error\n", filename); - break; - } - return; - } - gOpenArchives.push_front(this); -} - -void MPQArchive::close() -{ - //gOpenArchives.erase(erase(&mpq_a); - libmpq__archive_close(mpq_a); -} - -MPQFile::MPQFile(const char* filename): - eof(false), - buffer(0), - pointer(0), - size(0) -{ - for(ArchiveSet::iterator i=gOpenArchives.begin(); i!=gOpenArchives.end();++i) - { - mpq_archive *mpq_a = (*i)->mpq_a; - - uint32_t filenum; - if(libmpq__file_number(mpq_a, filename, &filenum)) continue; - libmpq__off_t transferred; - libmpq__file_unpacked_size(mpq_a, filenum, &size); - - // HACK: in patch.mpq some files don't want to open and give 1 for filesize - if (size<=1) { -// printf("warning: file %s has size %d; cannot read.\n", filename, size); - eof = true; - buffer = 0; - return; - } - buffer = new char[size]; - - //libmpq_file_getdata - libmpq__file_read(mpq_a, filenum, (unsigned char*)buffer, size, &transferred); - /*libmpq_file_getdata(&mpq_a, hash, fileno, (unsigned char*)buffer);*/ - return; - - } - eof = true; - buffer = 0; -} - -size_t MPQFile::read(void* dest, size_t bytes) -{ - if (eof) return 0; - - size_t rpos = pointer + bytes; - if (rpos > size_t(size)) { - bytes = size - pointer; - eof = true; - } - - memcpy(dest, &(buffer[pointer]), bytes); - - pointer = rpos; - - return bytes; -} - -void MPQFile::seek(int offset) -{ - pointer = offset; - eof = (pointer >= size); -} - -void MPQFile::seekRelative(int offset) -{ - pointer += offset; - eof = (pointer >= size); -} - -void MPQFile::close() -{ - if (buffer) delete[] buffer; - buffer = 0; - eof = true; -} diff --git a/src/tools/map_extractor/mpq_libmpq04.h b/src/tools/map_extractor/mpq_libmpq04.h deleted file mode 100644 index 9f0163067c4..00000000000 --- a/src/tools/map_extractor/mpq_libmpq04.h +++ /dev/null @@ -1,88 +0,0 @@ -#ifndef MPQ_H -#define MPQ_H - -#include "loadlib/loadlib.h" -#include "libmpq/mpq.h" -#include <string.h> -#include <ctype.h> -#include <vector> -#include <iostream> -#include <deque> - -using namespace std; - -class MPQArchive -{ - -public: - mpq_archive_s *mpq_a; - - MPQArchive(const char* filename); - void close(); - - void GetFileListTo(vector<string>& filelist) { - uint32_t filenum; - if(libmpq__file_number(mpq_a, "(listfile)", &filenum)) return; - libmpq__off_t size, transferred; - libmpq__file_unpacked_size(mpq_a, filenum, &size); - - char *buffer = new char[size]; - - libmpq__file_read(mpq_a, filenum, (unsigned char*)buffer, size, &transferred); - - char seps[] = "\n"; - char *token; - - token = strtok( buffer, seps ); - uint32 counter = 0; - while ((token != NULL) && (counter < size)) { - //cout << token << endl; - token[strlen(token) - 1] = 0; - string s = token; - filelist.push_back(s); - counter += strlen(token) + 2; - token = strtok(NULL, seps); - } - - delete[] buffer; - } -}; -typedef std::deque<MPQArchive*> ArchiveSet; - -class MPQFile -{ - //MPQHANDLE handle; - bool eof; - char *buffer; - libmpq__off_t pointer,size; - - // disable copying - MPQFile(const MPQFile& /*f*/) {} - void operator=(const MPQFile& /*f*/) {} - -public: - MPQFile(const char* filename); // filenames are not case sensitive - ~MPQFile() { close(); } - size_t read(void* dest, size_t bytes); - size_t getSize() { return size; } - size_t getPos() { return pointer; } - char* getBuffer() { return buffer; } - char* getPointer() { return buffer + pointer; } - bool isEof() { return eof; } - void seek(int offset); - void seekRelative(int offset); - void close(); -}; - -inline void flipcc(char *fcc) -{ - char t; - t=fcc[0]; - fcc[0]=fcc[3]; - fcc[3]=t; - t=fcc[1]; - fcc[1]=fcc[2]; - fcc[2]=t; -} - -#endif diff --git a/src/tools/map_extractor/wdt.cpp b/src/tools/map_extractor/wdt.cpp index ff255145583..f9f1d8a163c 100644 --- a/src/tools/map_extractor/wdt.cpp +++ b/src/tools/map_extractor/wdt.cpp @@ -61,6 +61,6 @@ bool WDT_file::prepareLoadedData() return false; wmo = (wdt_MWMO *)((uint8*)main+ main->size+8); if (!wmo->prepareLoadedData()) - return false; + wmo = NULL; // optional as of cataclysm return true; } diff --git a/src/tools/map_extractor/wdt.h b/src/tools/map_extractor/wdt.h index fcee8ac64f2..be6df3f173d 100644 --- a/src/tools/map_extractor/wdt.h +++ b/src/tools/map_extractor/wdt.h @@ -45,7 +45,7 @@ public: uint32 size; struct adtData{ - uint32 exist; + uint32 flag; uint32 data1; } adt_list[64][64]; diff --git a/src/tools/vmap4_assembler/CMakeLists.txt b/src/tools/vmap4_assembler/CMakeLists.txt index 8d455eae6ee..97a83c4c482 100644 --- a/src/tools/vmap4_assembler/CMakeLists.txt +++ b/src/tools/vmap4_assembler/CMakeLists.txt @@ -21,10 +21,7 @@ include_directories( ) add_executable(vmap4assembler VMapAssembler.cpp) - -if(CMAKE_SYSTEM_NAME MATCHES "Darwin") - set_target_properties(vmap4assembler PROPERTIES LINK_FLAGS "-framework Carbon") -endif() +add_dependencies(vmap4assembler storm) target_link_libraries(vmap4assembler collision diff --git a/src/tools/vmap4_extractor/CMakeLists.txt b/src/tools/vmap4_extractor/CMakeLists.txt index 023f5447f85..201f32ab630 100644 --- a/src/tools/vmap4_extractor/CMakeLists.txt +++ b/src/tools/vmap4_extractor/CMakeLists.txt @@ -11,27 +11,30 @@ file(GLOB_RECURSE sources *.cpp *.h) -set(include_Dirs - ${CMAKE_SOURCE_DIR}/dep/libmpq -) +# uncomment next line to disable debug mode +add_definitions("-DIOMAP_DEBUG") -if( WIN32 ) - set(include_Dirs - ${include_Dirs} - ${CMAKE_SOURCE_DIR}/dep/libmpq/win - ) +# build setup currently only supports libmpq 0.4.x +if( NOT MSVC ) + add_definitions("-Wall") + add_definitions("-ggdb") + add_definitions("-O3") endif() -include_directories(${include_Dirs}) +include_directories( + ${CMAKE_SOURCE_DIR}/dep/StormLib/src +) add_executable(vmap4extractor ${sources}) target_link_libraries(vmap4extractor - mpq ${BZIP2_LIBRARIES} ${ZLIB_LIBRARIES} + storm ) +add_dependencies(vmap4extractor storm) + if( UNIX ) install(TARGETS vmap4extractor DESTINATION bin) elseif( WIN32 ) diff --git a/src/tools/vmap4_extractor/adtfile.cpp b/src/tools/vmap4_extractor/adtfile.cpp index 56e62d474d1..a5193739440 100644 --- a/src/tools/vmap4_extractor/adtfile.cpp +++ b/src/tools/vmap4_extractor/adtfile.cpp @@ -74,7 +74,9 @@ char* GetExtension(char* FileName) return NULL; } -ADTFile::ADTFile(char* filename): ADT(filename), nWMO(0), nMDX(0), WmoInstansName(NULL), ModelInstansName(NULL) +extern HANDLE WorldMpq; + +ADTFile::ADTFile(char* filename): ADT(WorldMpq, filename) { Adtfilename.append(filename); } diff --git a/src/tools/vmap4_extractor/adtfile.h b/src/tools/vmap4_extractor/adtfile.h index 3de1dccfacd..0aefdff4bf8 100644 --- a/src/tools/vmap4_extractor/adtfile.h +++ b/src/tools/vmap4_extractor/adtfile.h @@ -19,7 +19,7 @@ #ifndef ADT_H #define ADT_H -#include "mpq_libmpq04.h" +#include "mpqfile.h" #include "wmo.h" #include "model.h" diff --git a/src/tools/vmap4_extractor/dbcfile.cpp b/src/tools/vmap4_extractor/dbcfile.cpp index a651456d916..efc8aeabe8c 100644 --- a/src/tools/vmap4_extractor/dbcfile.cpp +++ b/src/tools/vmap4_extractor/dbcfile.cpp @@ -16,81 +16,104 @@ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#include "dbcfile.h" -#include "mpq_libmpq04.h" -#undef min -#undef max +#define _CRT_SECURE_NO_DEPRECATE -#include <cstdio> +#include "dbcfile.h" -DBCFile::DBCFile(const std::string& filename): - filename(filename), recordSize(0), recordCount(0), fieldCount(0), stringSize(0), data(NULL), stringTable(NULL) +DBCFile::DBCFile(HANDLE mpq, const char* filename) : + _mpq(mpq), _filename(filename), _file(NULL), _data(NULL), _stringTable(NULL) { - } bool DBCFile::open() { - MPQFile f(filename.c_str()); + if (!SFileOpenFileEx(_mpq, _filename, SFILE_OPEN_PATCHED_FILE, &_file)) + return false; + + char header[4]; + unsigned int na, nb, es, ss; + + DWORD readBytes = 0; + SFileReadFile(_file, header, 4, &readBytes, NULL); + if (readBytes != 4) // Number of records + return false; + + if (header[0] != 'W' || header[1] != 'D' || header[2] != 'B' || header[3] != 'C') + return false; - // Need some error checking, otherwise an unhandled exception error occurs - // if people screw with the data path. - if (f.isEof() == true) + readBytes = 0; + SFileReadFile(_file, &na, 4, &readBytes, NULL); + if (readBytes != 4) // Number of records return false; - unsigned char header[4]; - unsigned int na,nb,es,ss; + readBytes = 0; + SFileReadFile(_file, &nb, 4, &readBytes, NULL); + if (readBytes != 4) // Number of fields + return false; - f.read(header,4); // File Header + readBytes = 0; + SFileReadFile(_file, &es, 4, &readBytes, NULL); + if (readBytes != 4) // Size of a record + return false; - if (header[0]!='W' || header[1]!='D' || header[2]!='B' || header[3] != 'C') - { - f.close(); - data = NULL; - printf("Critical Error: An error occured while trying to read the DBCFile %s.", filename.c_str()); + readBytes = 0; + SFileReadFile(_file, &ss, 4, &readBytes, NULL); + if (readBytes != 4) // String size return false; - } - - //assert(header[0]=='W' && header[1]=='D' && header[2]=='B' && header[3] == 'C'); - - f.read(&na,4); // Number of records - f.read(&nb,4); // Number of fields - f.read(&es,4); // Size of a record - f.read(&ss,4); // String size - - recordSize = es; - recordCount = na; - fieldCount = nb; - stringSize = ss; - //assert(fieldCount*4 == recordSize); - assert(fieldCount*4 >= recordSize); - - data = new unsigned char[recordSize*recordCount+stringSize]; - stringTable = data + recordSize*recordCount; - f.read(data,recordSize*recordCount+stringSize); - f.close(); + + _recordSize = es; + _recordCount = na; + _fieldCount = nb; + _stringSize = ss; + if (_fieldCount * 4 != _recordSize) + return false; + + _data = new unsigned char[_recordSize * _recordCount + _stringSize]; + _stringTable = _data + _recordSize*_recordCount; + + size_t data_size = _recordSize * _recordCount + _stringSize; + readBytes = 0; + SFileReadFile(_file, _data, data_size, &readBytes, NULL); + if (readBytes != data_size) + return false; + return true; } DBCFile::~DBCFile() { - delete [] data; + delete [] _data; + if (_file != NULL) + SFileCloseFile(_file); } DBCFile::Record DBCFile::getRecord(size_t id) { - assert(data); - return Record(*this, data + id*recordSize); + assert(_data); + return Record(*this, _data + id*_recordSize); +} + +size_t DBCFile::getMaxId() +{ + assert(_data); + + size_t maxId = 0; + for(size_t i = 0; i < getRecordCount(); ++i) + if (maxId < getRecord(i).getUInt(0)) + maxId = getRecord(i).getUInt(0); + + return maxId; } DBCFile::Iterator DBCFile::begin() { - assert(data); - return Iterator(*this, data); + assert(_data); + return Iterator(*this, _data); } DBCFile::Iterator DBCFile::end() { - assert(data); - return Iterator(*this, stringTable); + assert(_data); + return Iterator(*this, _stringTable); } + diff --git a/src/tools/vmap4_extractor/dbcfile.h b/src/tools/vmap4_extractor/dbcfile.h index 56cce9a521c..007ccb6cdcb 100644 --- a/src/tools/vmap4_extractor/dbcfile.h +++ b/src/tools/vmap4_extractor/dbcfile.h @@ -18,138 +18,128 @@ #ifndef DBCFILE_H #define DBCFILE_H - #include <cassert> #include <string> +#include "StormLib.h" class DBCFile { -public: - DBCFile(const std::string &filename); - ~DBCFile(); - - // Open database. It must be openened before it can be used. - bool open(); - - // TODO: Add a close function? - - // Database exceptions - class Exception - { public: - Exception(const std::string &message): message(message) - { } - virtual ~Exception() - { } - const std::string &getMessage() {return message;} - private: - std::string message; - }; + DBCFile(HANDLE mpq, const char* filename); + ~DBCFile(); - // - class NotFound: public Exception - { - public: - NotFound(): Exception("Key was not found") - { } - }; - - // Iteration over database - class Iterator; - class Record - { - public: - Record& operator= (const Record& r) - { - file = r.file; - offset = r.offset; - return *this; - } - float getFloat(size_t field) const - { - assert(field < file.fieldCount); - return *reinterpret_cast<float*>(offset+field*4); - } - unsigned int getUInt(size_t field) const - { - assert(field < file.fieldCount); - return *reinterpret_cast<unsigned int*>(offset+(field*4)); - } - int getInt(size_t field) const + // Open database. It must be openened before it can be used. + bool open(); + + // Database exceptions + class Exception { - assert(field < file.fieldCount); - return *reinterpret_cast<int*>(offset+field*4); - } - unsigned char getByte(size_t ofs) const + public: + Exception(const std::string &message) : message(message) { } + virtual ~Exception() { } + const std::string &getMessage() { return message; } + private: + std::string message; + }; + + class NotFound: public Exception { - assert(ofs < file.recordSize); - return *reinterpret_cast<unsigned char*>(offset+ofs); - } - const char *getString(size_t field) const + public: + NotFound(): Exception("Key was not found") { } + }; + + // Iteration over database + class Iterator; + class Record { - assert(field < file.fieldCount); - size_t stringOffset = getUInt(field); - assert(stringOffset < file.stringSize); - //char * tmp = (char*)file.stringTable + stringOffset; - //unsigned char * tmp2 = file.stringTable + stringOffset; - return reinterpret_cast<char*>(file.stringTable + stringOffset); - } - private: - Record(DBCFile &file, unsigned char *offset): file(file), offset(offset) {} - DBCFile &file; - unsigned char *offset; + public: + float getFloat(size_t field) const + { + assert(field < file._fieldCount); + return *reinterpret_cast<float*>(offset+field*4); + } - friend class DBCFile; - friend class Iterator; - }; + unsigned int getUInt(size_t field) const + { + assert(field < file._fieldCount); + return *reinterpret_cast<unsigned int*>(offset+field*4); + } - /* Iterator that iterates over records */ - class Iterator - { - public: - Iterator(DBCFile &file, unsigned char *offset): - record(file, offset) {} - /// Advance (prefix only) - Iterator & operator++() { - record.offset += record.file.recordSize; - return *this; - } - /// Return address of current instance - Record const & operator*() const { return record; } - const Record* operator->() const { - return &record; - } - /// Comparison - bool operator==(const Iterator &b) const - { - return record.offset == b.record.offset; - } - bool operator!=(const Iterator &b) const + int getInt(size_t field) const + { + assert(field < file._fieldCount); + return *reinterpret_cast<int*>(offset+field*4); + } + + const char *getString(size_t field) const + { + assert(field < file._fieldCount); + size_t stringOffset = getUInt(field); + assert(stringOffset < file._stringSize); + return reinterpret_cast<char*>(file._stringTable + stringOffset); + } + + private: + Record(DBCFile &file, unsigned char *offset): file(file), offset(offset) {} + unsigned char *offset; + DBCFile &file; + + friend class DBCFile; + friend class DBCFile::Iterator; + }; + /** Iterator that iterates over records + */ + class Iterator { - return record.offset != b.record.offset; - } + public: + Iterator(DBCFile &file, unsigned char *offset) : record(file, offset) { } + + /// Advance (prefix only) + Iterator & operator++() + { + record.offset += record.file._recordSize; + return *this; + } + + /// Return address of current instance + Record const & operator*() const { return record; } + const Record* operator->() const { return &record; } + + /// Comparison + bool operator==(const Iterator &b) const + { + return record.offset == b.record.offset; + } + + bool operator!=(const Iterator &b) const + { + return record.offset != b.record.offset; + } + private: + Record record; + }; + + // Get record by id + Record getRecord(size_t id); + /// Get begin iterator over records + Iterator begin(); + /// Get begin iterator over records + Iterator end(); + /// Trivial + size_t getRecordCount() const { return _recordCount; } + size_t getFieldCount() const { return _fieldCount; } + size_t getMaxId(); + private: - Record record; - }; - - // Get record by id - Record getRecord(size_t id); - /// Get begin iterator over records - Iterator begin(); - /// Get begin iterator over records - Iterator end(); - /// Trivial - size_t getRecordCount() const { return recordCount;} - size_t getFieldCount() const { return fieldCount; } - -private: - std::string filename; - size_t recordSize; - size_t recordCount; - size_t fieldCount; - size_t stringSize; - unsigned char *data; - unsigned char *stringTable; + HANDLE _mpq; + const char* _filename; + HANDLE _file; + size_t _recordSize; + size_t _recordCount; + size_t _fieldCount; + size_t _stringSize; + unsigned char *_data; + unsigned char* _stringTable; }; #endif diff --git a/src/tools/vmap4_extractor/gameobject_extract.cpp b/src/tools/vmap4_extractor/gameobject_extract.cpp index 8a1f67cd2c2..4c8e423bfc4 100644 --- a/src/tools/vmap4_extractor/gameobject_extract.cpp +++ b/src/tools/vmap4_extractor/gameobject_extract.cpp @@ -35,10 +35,12 @@ bool ExtractSingleModel(std::string& fname) return mdl.ConvertToVMAPModel(output.c_str()); } +extern HANDLE LocaleMpq; + void ExtractGameobjectModels() { printf("Extracting GameObject models..."); - DBCFile dbc("DBFilesClient\\GameObjectDisplayInfo.dbc"); + DBCFile dbc(LocaleMpq, "DBFilesClient\\GameObjectDisplayInfo.dbc"); if(!dbc.open()) { printf("Fatal error: Invalid GameObjectDisplayInfo.dbc file format!\n"); diff --git a/src/tools/vmap4_extractor/loadlib/loadlib.h b/src/tools/vmap4_extractor/loadlib/loadlib.h deleted file mode 100644 index 61865c4b436..00000000000 --- a/src/tools/vmap4_extractor/loadlib/loadlib.h +++ /dev/null @@ -1,77 +0,0 @@ -/* - * Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#ifndef LOAD_LIB_H -#define LOAD_LIB_H - -#ifdef WIN32 -typedef __int64 int64; -typedef __int32 int32; -typedef __int16 int16; -typedef __int8 int8; -typedef unsigned __int64 uint64; -typedef unsigned __int32 uint32; -typedef unsigned __int16 uint16; -typedef unsigned __int8 uint8; -#else -#include <stdint.h> -#ifndef uint64_t -#ifdef __linux__ -#include <linux/types.h> -#endif -#endif -typedef int64_t int64; -typedef int32_t int32; -typedef int16_t int16; -typedef int8_t int8; -typedef uint64_t uint64; -typedef uint32_t uint32; -typedef uint16_t uint16; -typedef uint8_t uint8; -#endif - -#define FILE_FORMAT_VERSION 18 - -// -// File version chunk -// -struct file_MVER -{ - union{ - uint32 fcc; - char fcc_txt[4]; - }; - uint32 size; - uint32 ver; -}; - -class FileLoader{ - uint8 *data; - uint32 data_size; -public: - virtual bool prepareLoadedData(); - uint8 *GetData() {return data;} - uint32 GetDataSize() {return data_size;} - - file_MVER *version; - FileLoader(); - ~FileLoader(); - bool loadFile(char *filename, bool log = true); - virtual void free(); -}; -#endif diff --git a/src/tools/vmap4_extractor/model.cpp b/src/tools/vmap4_extractor/model.cpp index b950db023fe..68b839c4a6d 100644 --- a/src/tools/vmap4_extractor/model.cpp +++ b/src/tools/vmap4_extractor/model.cpp @@ -19,11 +19,13 @@ #include "vmapexport.h" #include "model.h" #include "wmo.h" -#include "mpq_libmpq04.h" +#include "mpqfile.h" #include <cassert> #include <algorithm> #include <cstdio> +extern HANDLE WorldMpq; + Model::Model(std::string &filename) : filename(filename), vertices(0), indices(0) { memset(&header, 0, sizeof(header)); @@ -31,7 +33,7 @@ Model::Model(std::string &filename) : filename(filename), vertices(0), indices(0 bool Model::open() { - MPQFile f(filename.c_str()); + MPQFile f(WorldMpq, filename.c_str()); if (f.isEof()) { diff --git a/src/tools/vmap4_extractor/model.h b/src/tools/vmap4_extractor/model.h index bf15d813ce8..a45da99d762 100644 --- a/src/tools/vmap4_extractor/model.h +++ b/src/tools/vmap4_extractor/model.h @@ -19,7 +19,6 @@ #ifndef MODEL_H #define MODEL_H -#include "loadlib/loadlib.h" #include "vec3d.h" #include "modelheaders.h" #include <vector> diff --git a/src/tools/vmap4_extractor/modelheaders.h b/src/tools/vmap4_extractor/modelheaders.h index d859fd3511e..7fd908d7442 100644 --- a/src/tools/vmap4_extractor/modelheaders.h +++ b/src/tools/vmap4_extractor/modelheaders.h @@ -19,12 +19,7 @@ #ifndef MODELHEADERS_H #define MODELHEADERS_H -/* typedef unsigned char uint8; -typedef char int8; -typedef unsigned short uint16; -typedef short int16; -typedef unsigned int uint32; -typedef int int32; */ +#include "mpqfile.h" // integer typedefs #pragma pack(push,1) diff --git a/src/tools/vmap4_extractor/mpq_libmpq.cpp b/src/tools/vmap4_extractor/mpq_libmpq.cpp deleted file mode 100644 index ffa097d9a22..00000000000 --- a/src/tools/vmap4_extractor/mpq_libmpq.cpp +++ /dev/null @@ -1,111 +0,0 @@ -#include "mpq_libmpq04.h" -#include <deque> -#include <cstdio> - -ArchiveSet gOpenArchives; - -MPQArchive::MPQArchive(const char* filename) -{ - int result = libmpq__archive_open(&mpq_a, filename, -1); - printf("Opening %s\n", filename); - if(result) { - switch(result) { - case LIBMPQ_ERROR_OPEN : - printf("Error opening archive '%s': Does file really exist?\n", filename); - break; - case LIBMPQ_ERROR_FORMAT : /* bad file format */ - printf("Error opening archive '%s': Bad file format\n", filename); - break; - case LIBMPQ_ERROR_SEEK : /* seeking in file failed */ - printf("Error opening archive '%s': Seeking in file failed\n", filename); - break; - case LIBMPQ_ERROR_READ : /* Read error in archive */ - printf("Error opening archive '%s': Read error in archive\n", filename); - break; - case LIBMPQ_ERROR_MALLOC : /* maybe not enough memory? :) */ - printf("Error opening archive '%s': Maybe not enough memory\n", filename); - break; - default: - printf("Error opening archive '%s': Unknown error\n", filename); - break; - } - return; - } - gOpenArchives.push_front(this); -} - -void MPQArchive::close() -{ - //gOpenArchives.erase(erase(&mpq_a); - libmpq__archive_close(mpq_a); -} - -MPQFile::MPQFile(const char* filename): - eof(false), - buffer(0), - pointer(0), - size(0) -{ - for(ArchiveSet::iterator i=gOpenArchives.begin(); i!=gOpenArchives.end();++i) - { - mpq_archive *mpq_a = (*i)->mpq_a; - - uint32 filenum; - if(libmpq__file_number(mpq_a, filename, &filenum)) continue; - libmpq__off_t transferred; - libmpq__file_unpacked_size(mpq_a, filenum, &size); - - // HACK: in patch.mpq some files don't want to open and give 1 for filesize - if (size<=1) { - // printf("info: file %s has size %d; considered dummy file.\n", filename, size); - eof = true; - buffer = 0; - return; - } - buffer = new char[size]; - - //libmpq_file_getdata - libmpq__file_read(mpq_a, filenum, (unsigned char*)buffer, size, &transferred); - /*libmpq_file_getdata(&mpq_a, hash, fileno, (unsigned char*)buffer);*/ - return; - - } - eof = true; - buffer = 0; -} - -size_t MPQFile::read(void* dest, size_t bytes) -{ - if (eof) return 0; - - size_t rpos = pointer + bytes; - if (rpos > size_t(size)) { - bytes = size - pointer; - eof = true; - } - - memcpy(dest, &(buffer[pointer]), bytes); - - pointer = rpos; - - return bytes; -} - -void MPQFile::seek(int offset) -{ - pointer = offset; - eof = (pointer >= size); -} - -void MPQFile::seekRelative(int offset) -{ - pointer += offset; - eof = (pointer >= size); -} - -void MPQFile::close() -{ - if (buffer) delete[] buffer; - buffer = 0; - eof = true; -} diff --git a/src/tools/vmap4_extractor/mpq_libmpq04.h b/src/tools/vmap4_extractor/mpq_libmpq04.h deleted file mode 100644 index 9f0163067c4..00000000000 --- a/src/tools/vmap4_extractor/mpq_libmpq04.h +++ /dev/null @@ -1,88 +0,0 @@ -#ifndef MPQ_H -#define MPQ_H - -#include "loadlib/loadlib.h" -#include "libmpq/mpq.h" -#include <string.h> -#include <ctype.h> -#include <vector> -#include <iostream> -#include <deque> - -using namespace std; - -class MPQArchive -{ - -public: - mpq_archive_s *mpq_a; - - MPQArchive(const char* filename); - void close(); - - void GetFileListTo(vector<string>& filelist) { - uint32_t filenum; - if(libmpq__file_number(mpq_a, "(listfile)", &filenum)) return; - libmpq__off_t size, transferred; - libmpq__file_unpacked_size(mpq_a, filenum, &size); - - char *buffer = new char[size]; - - libmpq__file_read(mpq_a, filenum, (unsigned char*)buffer, size, &transferred); - - char seps[] = "\n"; - char *token; - - token = strtok( buffer, seps ); - uint32 counter = 0; - while ((token != NULL) && (counter < size)) { - //cout << token << endl; - token[strlen(token) - 1] = 0; - string s = token; - filelist.push_back(s); - counter += strlen(token) + 2; - token = strtok(NULL, seps); - } - - delete[] buffer; - } -}; -typedef std::deque<MPQArchive*> ArchiveSet; - -class MPQFile -{ - //MPQHANDLE handle; - bool eof; - char *buffer; - libmpq__off_t pointer,size; - - // disable copying - MPQFile(const MPQFile& /*f*/) {} - void operator=(const MPQFile& /*f*/) {} - -public: - MPQFile(const char* filename); // filenames are not case sensitive - ~MPQFile() { close(); } - size_t read(void* dest, size_t bytes); - size_t getSize() { return size; } - size_t getPos() { return pointer; } - char* getBuffer() { return buffer; } - char* getPointer() { return buffer + pointer; } - bool isEof() { return eof; } - void seek(int offset); - void seekRelative(int offset); - void close(); -}; - -inline void flipcc(char *fcc) -{ - char t; - t=fcc[0]; - fcc[0]=fcc[3]; - fcc[3]=t; - t=fcc[1]; - fcc[1]=fcc[2]; - fcc[2]=t; -} - -#endif diff --git a/src/tools/vmap4_extractor/mpqfile.cpp b/src/tools/vmap4_extractor/mpqfile.cpp new file mode 100644 index 00000000000..9f019f99f38 --- /dev/null +++ b/src/tools/vmap4_extractor/mpqfile.cpp @@ -0,0 +1,86 @@ +#include "mpqfile.h" +#include <deque> +#include <cstdio> +#include "StormLib.h" + +MPQFile::MPQFile(HANDLE mpq, const char* filename): + eof(false), + buffer(0), + pointer(0), + size(0) +{ + HANDLE file; + if (!SFileOpenFileEx(mpq, filename, SFILE_OPEN_PATCHED_FILE, &file)) + { + fprintf(stderr, "Can't open %s, err=%u!\n", filename, GetLastError()); + eof = true; + return; + } + + DWORD hi = 0; + size = SFileGetFileSize(file, &hi); + + if (hi) + { + fprintf(stderr, "Can't open %s, size[hi] = %u!\n", filename, (uint32)hi); + SFileCloseFile(file); + eof = true; + return; + } + + if (size <= 1) + { + fprintf(stderr, "Can't open %s, size = %u!\n", filename, size); + SFileCloseFile(file); + eof = true; + return; + } + + DWORD read = 0; + buffer = new char[size]; + if (!SFileReadFile(file, buffer, size, &read) || size != read) + { + fprintf(stderr, "Can't read %s, size=%u read=%u!\n", filename, size, read); + SFileCloseFile(file); + eof = true; + return; + } + + SFileCloseFile(file); +} + +size_t MPQFile::read(void* dest, size_t bytes) +{ + if (eof) return 0; + + size_t rpos = pointer + bytes; + if (rpos > size) { + bytes = size - pointer; + eof = true; + } + + memcpy(dest, &(buffer[pointer]), bytes); + + pointer = rpos; + + return bytes; +} + +void MPQFile::seek(int offset) +{ + pointer = offset; + eof = (pointer >= size); +} + +void MPQFile::seekRelative(int offset) +{ + pointer += offset; + eof = (pointer >= size); +} + +void MPQFile::close() +{ + if (buffer) delete[] buffer; + buffer = 0; + eof = true; +} diff --git a/src/tools/vmap4_extractor/mpqfile.h b/src/tools/vmap4_extractor/mpqfile.h new file mode 100644 index 00000000000..dfd1b713c97 --- /dev/null +++ b/src/tools/vmap4_extractor/mpqfile.h @@ -0,0 +1,81 @@ +#define _CRT_SECURE_NO_DEPRECATE +#ifndef _CRT_SECURE_NO_WARNINGS // fuck the police^Wwarnings +#define _CRT_SECURE_NO_WARNINGS +#endif + +#ifndef MPQ_H +#define MPQ_H + +#include <string.h> +#include <ctype.h> +#include <vector> +#include <iostream> +#include <deque> +#include "StormLib.h" + +#ifdef _WIN32 +#include <Windows.h> // mainly only HANDLE definition is required +typedef __int64 int64; +typedef __int32 int32; +typedef __int16 int16; +typedef __int8 int8; +typedef unsigned __int64 uint64; +typedef unsigned __int32 uint32; +typedef unsigned __int16 uint16; +typedef unsigned __int8 uint8; +#else +#include <stdint.h> +#ifndef uint64_t +#ifdef __linux__ +#include <linux/types.h> +#endif +#endif +typedef int64_t int64; +typedef int32_t int32; +typedef int16_t int16; +typedef int8_t int8; +typedef uint64_t uint64; +typedef uint32_t uint32; +typedef uint16_t uint16; +typedef uint8_t uint8; +#endif + +using namespace std; + +class MPQFile +{ + //MPQHANDLE handle; + bool eof; + char *buffer; + size_t pointer,size; + + // disable copying + MPQFile(const MPQFile &f); + void operator=(const MPQFile &f); + +public: + MPQFile(HANDLE mpq, const char* filename); // filenames are not case sensitive + ~MPQFile() { close(); } + size_t read(void* dest, size_t bytes); + size_t getSize() { return size; } + size_t getPos() { return pointer; } + char* getBuffer() { return buffer; } + char* getPointer() { return buffer + pointer; } + bool isEof() { return eof; } + void seek(int offset); + void seekRelative(int offset); + void close(); +}; + +inline void flipcc(char *fcc) +{ + char t; + t=fcc[0]; + fcc[0]=fcc[3]; + fcc[3]=t; + t=fcc[1]; + fcc[1]=fcc[2]; + fcc[2]=t; +} + +#endif diff --git a/src/tools/vmap4_extractor/vmapexport.cpp b/src/tools/vmap4_extractor/vmapexport.cpp index 89e4b850dac..bcbd705f834 100644 --- a/src/tools/vmap4_extractor/vmapexport.cpp +++ b/src/tools/vmap4_extractor/vmapexport.cpp @@ -30,6 +30,7 @@ #define mkdir _mkdir #else #include <sys/stat.h> + #define ERROR_PATH_NOT_FOUND ERROR_FILE_NOT_FOUND #endif #undef min @@ -45,7 +46,7 @@ #include "wdtfile.h" #include "dbcfile.h" #include "wmo.h" -#include "mpq_libmpq04.h" +#include "mpqfile.h" #include "vmapexport.h" @@ -56,7 +57,38 @@ //----------------------------------------------------------------------------- -extern ArchiveSet gOpenArchives; +HANDLE WorldMpq = NULL; +HANDLE LocaleMpq = NULL; + +uint32 CONF_TargetBuild = 15595; // 4.3.4.15595 + +// List MPQ for extract maps from +char const* CONF_mpq_list[]= +{ + "world.MPQ", + "art.MPQ", + "expansion1.MPQ", + "expansion2.MPQ", + "expansion3.MPQ", + "world2.MPQ", +}; + +uint32 const Builds[] = {13164, 13205, 13287, 13329, 13596, 13623, 13914, 14007, 14333, 14480, 14545, 15005, 15050, 15211, 15354, 15595, 0}; +#define LAST_DBC_IN_DATA_BUILD 13623 // after this build mpqs with dbc are back to locale folder +#define NEW_BASE_SET_BUILD 15211 + +char* const Locales[] = {"enGB", "enUS", "deDE", "esES", "frFR", "koKR", "zhCN", "zhTW", "enCN", "enTW", "esMX", "ruRU"}; +TCHAR* const LocalesT[] = +{ + _T("enGB"), _T("enUS"), + _T("deDE"), _T("esES"), + _T("frFR"), _T("koKR"), + _T("zhCN"), _T("zhTW"), + _T("enCN"), _T("enTW"), + _T("esMX"), _T("ruRU"), +}; + +#define LOCALES_COUNT 12 typedef struct { @@ -69,7 +101,6 @@ uint16 *LiqType = 0; uint32 map_count; char output_path[128]="."; char input_path[1024]="."; -bool hasInputPathParam = false; bool preciseVectorData = false; // Constants @@ -78,6 +109,158 @@ bool preciseVectorData = false; const char* szWorkDirWmo = "./Buildings"; const char* szRawVMAPMagic = "VMAP041"; +bool LoadLocaleMPQFile(int locale) +{ + TCHAR buff[512]; + memset(buff, 0, sizeof(buff)); + _stprintf(buff, _T("%s%s/locale-%s.MPQ"), input_path, LocalesT[locale], LocalesT[locale]); + if (!SFileOpenArchive(buff, 0, MPQ_OPEN_READ_ONLY, &LocaleMpq)) + { + if (GetLastError() != ERROR_PATH_NOT_FOUND) + _tprintf(_T("Cannot open archive %s\n"), buff); + return false; + } + + char const* prefix = NULL; + for (int i = 0; Builds[i] && Builds[i] <= CONF_TargetBuild; ++i) + { + // Do not attempt to read older MPQ patch archives past this build, they were merged with base + // and trying to read them together with new base will not end well + if (CONF_TargetBuild >= NEW_BASE_SET_BUILD && Builds[i] < NEW_BASE_SET_BUILD) + continue; + + memset(buff, 0, sizeof(buff)); + if (Builds[i] > LAST_DBC_IN_DATA_BUILD) + { + prefix = ""; + _stprintf(buff, _T("%s%s/wow-update-%s-%u.MPQ"), input_path, LocalesT[locale], LocalesT[locale], Builds[i]); + } + else + { + prefix = Locales[locale]; + _stprintf(buff, _T("%swow-update-%u.MPQ"), input_path, Builds[i]); + } + + if (!SFileOpenPatchArchive(LocaleMpq, buff, prefix, 0)) + { + if (GetLastError() != ERROR_FILE_NOT_FOUND) + _tprintf(_T("Cannot open patch archive %s\n"), buff); + continue; + } + } + + return true; +} + +void LoadCommonMPQFiles(uint32 build) +{ + TCHAR filename[512]; + _stprintf(filename, _T("%sworld.MPQ"), input_path); + if (!SFileOpenArchive(filename, 0, MPQ_OPEN_READ_ONLY, &WorldMpq)) + { + if (GetLastError() != ERROR_PATH_NOT_FOUND) + _tprintf(_T("Cannot open archive %s\n"), filename); + return; + } + + int count = sizeof(CONF_mpq_list) / sizeof(char*); + for (int i = 1; i < count; ++i) + { + if (build < 15211 && !strcmp("world2.MPQ", CONF_mpq_list[i])) // 4.3.2 and higher MPQ + continue; + + _stprintf(filename, _T("%s%s"), input_path, CONF_mpq_list[i]); + if (!SFileOpenPatchArchive(WorldMpq, filename, "", 0)) + { + if (GetLastError() != ERROR_PATH_NOT_FOUND) + _tprintf(_T("Cannot open archive %s\n"), filename); + else + _tprintf(_T("Not found %s\n"), filename); + } + else + { + _tprintf(_T("Loaded %s\n"), filename); + + bool found = false; + int count = 0; + SFILE_FIND_DATA data; + HANDLE find = SFileFindFirstFile(WorldMpq, "*.*", &data, NULL); + if (find != NULL) + { + do + { + ++count; + if (data.dwFileFlags & MPQ_FILE_PATCH_FILE) + { + found = true; + break; + } + } + while (SFileFindNextFile(find, &data)); + } + SFileFindClose(find); + printf("Scanned %d files, found patch = %d\n", count, found); + } + } + + char const* prefix = NULL; + for (int i = 0; Builds[i] && Builds[i] <= CONF_TargetBuild; ++i) + { + // Do not attempt to read older MPQ patch archives past this build, they were merged with base + // and trying to read them together with new base will not end well + if (CONF_TargetBuild >= NEW_BASE_SET_BUILD && Builds[i] < NEW_BASE_SET_BUILD) + continue; + + memset(filename, 0, sizeof(filename)); + if (Builds[i] > LAST_DBC_IN_DATA_BUILD) + { + prefix = ""; + _stprintf(filename, _T("%swow-update-base-%u.MPQ"), input_path, Builds[i]); + } + else + { + prefix = "base"; + _stprintf(filename, _T("%swow-update-%u.MPQ"), input_path, Builds[i]); + } + + if (!SFileOpenPatchArchive(WorldMpq, filename, prefix, 0)) + { + if (GetLastError() != ERROR_PATH_NOT_FOUND) + _tprintf(_T("Cannot open patch archive %s\n"), filename); + else + _tprintf(_T("Not found %s\n"), filename); + continue; + } + else + { + _tprintf(_T("Loaded %s\n"), filename); + + + bool found = false; + int count = 0; + SFILE_FIND_DATA data; + HANDLE find = SFileFindFirstFile(WorldMpq, "*.*", &data, NULL); + if (find != NULL) + { + do + { + ++count; + if (data.dwFileFlags & MPQ_FILE_PATCH_FILE) + { + found = true; + break; + } + } + while (SFileFindNextFile(find, &data)); + } + SFileFindClose(find); + printf("Scanned %d files, found patch = %d\n", count, found); + } + } + +} + + // Local testing functions bool FileExists(const char* file) @@ -103,7 +286,8 @@ void strToLower(char* str) void ReadLiquidTypeTableDBC() { printf("Read LiquidType.dbc file..."); - DBCFile dbc("DBFilesClient\\LiquidType.dbc"); + + DBCFile dbc(LocaleMpq, "DBFilesClient\\LiquidType.dbc"); if(!dbc.open()) { printf("Fatal error: Invalid LiquidType.dbc file format!\n"); @@ -123,21 +307,23 @@ void ReadLiquidTypeTableDBC() bool ExtractWmo() { - bool success = true; + bool success = false; //const char* ParsArchiveNames[] = {"patch-2.MPQ", "patch.MPQ", "common.MPQ", "expansion.MPQ"}; - for (ArchiveSet::const_iterator ar_itr = gOpenArchives.begin(); ar_itr != gOpenArchives.end() && success; ++ar_itr) + SFILE_FIND_DATA data; + HANDLE find = SFileFindFirstFile(WorldMpq, "*.wmo", &data, NULL); + if (find != NULL) { - vector<string> filelist; - - (*ar_itr)->GetFileListTo(filelist); - for (vector<string>::iterator fname = filelist.begin(); fname != filelist.end() && success; ++fname) + do { - if (fname->find(".wmo") != string::npos) - success = ExtractSingleWmo(*fname); + std::string str = data.cFileName; + //printf("Extracting wmo %s\n", str.c_str()); + success |= ExtractSingleWmo(str); } + while (SFileFindNextFile(find, &data)); } + SFileFindClose(find); if (success) printf("\nExtract wmo complete (No (fatal) errors)\n"); @@ -297,91 +483,10 @@ bool scan_patches(char* scanmatch, std::vector<std::string>& pArchiveNames) return(true); } -bool fillArchiveNameVector(std::vector<std::string>& pArchiveNames) -{ - if(!hasInputPathParam) - getGamePath(); - - printf("\nGame path: %s\n", input_path); - - char path[512]; - string in_path(input_path); - std::vector<std::string> locales, searchLocales; - - searchLocales.push_back("enGB"); - searchLocales.push_back("enUS"); - searchLocales.push_back("deDE"); - searchLocales.push_back("esES"); - searchLocales.push_back("frFR"); - searchLocales.push_back("koKR"); - searchLocales.push_back("zhCN"); - searchLocales.push_back("zhTW"); - searchLocales.push_back("enCN"); - searchLocales.push_back("enTW"); - searchLocales.push_back("esMX"); - searchLocales.push_back("ruRU"); - - for (std::vector<std::string>::iterator i = searchLocales.begin(); i != searchLocales.end(); ++i) - { - std::string localePath = in_path + *i; - // check if locale exists: - struct stat status; - if (stat(localePath.c_str(), &status)) - continue; - if ((status.st_mode & S_IFDIR) == 0) - continue; - printf("Found locale '%s'\n", i->c_str()); - locales.push_back(*i); - } - printf("\n"); - - // open locale expansion and common files - printf("Adding data files from locale directories.\n"); - for (std::vector<std::string>::iterator i = locales.begin(); i != locales.end(); ++i) - { - pArchiveNames.push_back(in_path + *i + "/locale-" + *i + ".MPQ"); - pArchiveNames.push_back(in_path + *i + "/expansion-locale-" + *i + ".MPQ"); - pArchiveNames.push_back(in_path + *i + "/lichking-locale-" + *i + ".MPQ"); - } - - // open expansion and common files - pArchiveNames.push_back(input_path + string("common.MPQ")); - pArchiveNames.push_back(input_path + string("common-2.MPQ")); - pArchiveNames.push_back(input_path + string("expansion.MPQ")); - pArchiveNames.push_back(input_path + string("lichking.MPQ")); - - // now, scan for the patch levels in the core dir - printf("Scanning patch levels from data directory.\n"); - sprintf(path, "%spatch", input_path); - if (!scan_patches(path, pArchiveNames)) - return(false); - - // now, scan for the patch levels in locale dirs - printf("Scanning patch levels from locale directories.\n"); - bool foundOne = false; - for (std::vector<std::string>::iterator i = locales.begin(); i != locales.end(); ++i) - { - printf("Locale: %s\n", i->c_str()); - sprintf(path, "%s%s/patch-%s", input_path, i->c_str(), i->c_str()); - if(scan_patches(path, pArchiveNames)) - foundOne = true; - } - - printf("\n"); - - if(!foundOne) - { - printf("no locale found\n"); - return false; - } - - return true; -} - bool processArgv(int argc, char ** argv, const char *versionString) { bool result = true; - hasInputPathParam = false; + bool hasInputPathParam = false; preciseVectorData = false; for(int i = 1; i < argc; ++i) @@ -413,12 +518,18 @@ bool processArgv(int argc, char ** argv, const char *versionString) { preciseVectorData = true; } + else if(strcmp("-b",argv[i]) == 0) + { + if (i + 1 < argc) // all ok + CONF_TargetBuild = atoi(argv[i++ + 1]); + } else { result = false; break; } } + if(!result) { printf("Extract %s.\n",versionString); @@ -426,8 +537,13 @@ bool processArgv(int argc, char ** argv, const char *versionString) printf(" -s : (default) small size (data size optimization), ~500MB less vmap data.\n"); printf(" -l : large size, ~500MB more vmap data. (might contain more details)\n"); printf(" -d <path>: Path to the vector data source folder.\n"); + printf(" -b : target build (default %u)", CONF_TargetBuild); printf(" -? : This message.\n"); } + + if(!hasInputPathParam) + getGamePath(); + return result; } @@ -475,21 +591,24 @@ int main(int argc, char ** argv) )) success = (errno == EEXIST); - // prepare archive name list - std::vector<std::string> archiveNames; - fillArchiveNameVector(archiveNames); - for (size_t i=0; i < archiveNames.size(); ++i) - { - MPQArchive *archive = new MPQArchive(archiveNames[i].c_str()); - if (gOpenArchives.empty() || gOpenArchives.front() != archive) - delete archive; - } + LoadCommonMPQFiles(CONF_TargetBuild); + + int FirstLocale = -1; - if (gOpenArchives.empty()) + for (int i = 0; i < LOCALES_COUNT; ++i) { - printf("FATAL ERROR: None MPQ archive found by path '%s'. Use -d option with proper path.\n",input_path); - return 1; + //Open MPQs + if (!LoadLocaleMPQFile(i)) + { + if (GetLastError() != ERROR_PATH_NOT_FOUND) + printf("Unable to load %s locale archives!\n", Locales[i]); + continue; + } + + printf("Detected and using locale locale: %s\n", Locales[i]); + break; } + ReadLiquidTypeTableDBC(); // extract data @@ -500,7 +619,7 @@ int main(int argc, char ** argv) //map.dbc if (success) { - DBCFile * dbc = new DBCFile("DBFilesClient\\Map.dbc"); + DBCFile * dbc = new DBCFile(LocaleMpq, "DBFilesClient\\Map.dbc"); if (!dbc->open()) { delete dbc; @@ -525,6 +644,9 @@ int main(int argc, char ** argv) ExtractGameobjectModels(); } + SFileCloseArchive(LocaleMpq); + SFileCloseArchive(WorldMpq); + printf("\n"); if (!success) { diff --git a/src/tools/vmap4_extractor/wdtfile.cpp b/src/tools/vmap4_extractor/wdtfile.cpp index d9216fd77eb..3e503259c83 100644 --- a/src/tools/vmap4_extractor/wdtfile.cpp +++ b/src/tools/vmap4_extractor/wdtfile.cpp @@ -30,7 +30,9 @@ char * wdtGetPlainName(char * FileName) return FileName; } -WDTFile::WDTFile(char* file_name, char* file_name1) : WDT(file_name), gWmoInstansName(NULL), gnWMO(0) +extern HANDLE WorldMpq; + +WDTFile::WDTFile(char* file_name, char* file_name1):WDT(WorldMpq, file_name) { filename.append(file_name1,strlen(file_name1)); } @@ -125,6 +127,6 @@ ADTFile* WDTFile::GetMap(int x, int z) char name[512]; - sprintf(name,"World\\Maps\\%s\\%s_%d_%d.adt", filename.c_str(), filename.c_str(), x, z); + sprintf(name,"World\\Maps\\%s\\%s_%d_%d_obj0.adt", filename.c_str(), filename.c_str(), x, z); return new ADTFile(name); } diff --git a/src/tools/vmap4_extractor/wdtfile.h b/src/tools/vmap4_extractor/wdtfile.h index 5d6aed8f0bc..31303d62928 100644 --- a/src/tools/vmap4_extractor/wdtfile.h +++ b/src/tools/vmap4_extractor/wdtfile.h @@ -1,7 +1,7 @@ #ifndef WDTFILE_H #define WDTFILE_H -#include "mpq_libmpq04.h" +#include "mpqfile.h" #include "wmo.h" #include <string> #include "stdlib.h" diff --git a/src/tools/vmap4_extractor/wmo.cpp b/src/tools/vmap4_extractor/wmo.cpp index 7c9f23c5a95..63187963550 100644 --- a/src/tools/vmap4_extractor/wmo.cpp +++ b/src/tools/vmap4_extractor/wmo.cpp @@ -26,7 +26,7 @@ #include <fstream> #undef min #undef max -#include "mpq_libmpq04.h" +#include "mpqfile.h" using namespace std; extern uint16 *LiqType; @@ -39,9 +39,11 @@ WMORoot::WMORoot(std::string &filename) memset(bbcorn2, 0, sizeof(bbcorn2)); } +extern HANDLE WorldMpq; + bool WMORoot::open() { - MPQFile f(filename.c_str()); + MPQFile f(WorldMpq, filename.c_str()); if(f.isEof ()) { printf("No such file.\n"); @@ -151,7 +153,7 @@ WMOGroup::WMOGroup(const std::string &filename) : bool WMOGroup::open() { - MPQFile f(filename.c_str()); + MPQFile f(WorldMpq, filename.c_str()); if(f.isEof ()) { printf("No such file.\n"); diff --git a/src/tools/vmap4_extractor/wmo.h b/src/tools/vmap4_extractor/wmo.h index d0333265851..16d55ffe7de 100644 --- a/src/tools/vmap4_extractor/wmo.h +++ b/src/tools/vmap4_extractor/wmo.h @@ -24,7 +24,7 @@ #include <string> #include <set> #include "vec3d.h" -#include "loadlib/loadlib.h" +#include "mpqfile.h" // MOPY flags #define WMO_MATERIAL_NOCAMCOLLIDE 0x01 |