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-rw-r--r--src/server/game/Entities/Object/Object.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index c02bef32506..f7d4fb38cee 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -2552,14 +2552,14 @@ ObjectGuid WorldObject::GetTransGUID() const
return ObjectGuid::Empty;
}
-template void WorldObject::GetGameObjectListWithEntryInGrid(std::list<GameObject*>&, uint32, float) const;
-template void WorldObject::GetGameObjectListWithEntryInGrid(std::deque<GameObject*>&, uint32, float) const;
-template void WorldObject::GetGameObjectListWithEntryInGrid(std::vector<GameObject*>&, uint32, float) const;
+template TC_GAME_API void WorldObject::GetGameObjectListWithEntryInGrid(std::list<GameObject*>&, uint32, float) const;
+template TC_GAME_API void WorldObject::GetGameObjectListWithEntryInGrid(std::deque<GameObject*>&, uint32, float) const;
+template TC_GAME_API void WorldObject::GetGameObjectListWithEntryInGrid(std::vector<GameObject*>&, uint32, float) const;
-template void WorldObject::GetCreatureListWithEntryInGrid(std::list<Creature*>&, uint32, float) const;
-template void WorldObject::GetCreatureListWithEntryInGrid(std::deque<Creature*>&, uint32, float) const;
-template void WorldObject::GetCreatureListWithEntryInGrid(std::vector<Creature*>&, uint32, float) const;
+template TC_GAME_API void WorldObject::GetCreatureListWithEntryInGrid(std::list<Creature*>&, uint32, float) const;
+template TC_GAME_API void WorldObject::GetCreatureListWithEntryInGrid(std::deque<Creature*>&, uint32, float) const;
+template TC_GAME_API void WorldObject::GetCreatureListWithEntryInGrid(std::vector<Creature*>&, uint32, float) const;
-template void WorldObject::GetPlayerListInGrid(std::list<Player*>&, float) const;
-template void WorldObject::GetPlayerListInGrid(std::deque<Player*>&, float) const;
-template void WorldObject::GetPlayerListInGrid(std::vector<Player*>&, float) const;
+template TC_GAME_API void WorldObject::GetPlayerListInGrid(std::list<Player*>&, float) const;
+template TC_GAME_API void WorldObject::GetPlayerListInGrid(std::deque<Player*>&, float) const;
+template TC_GAME_API void WorldObject::GetPlayerListInGrid(std::vector<Player*>&, float) const;