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-rw-r--r--src/server/game/Maps/Map.cpp23
-rw-r--r--src/server/game/Server/Packets/MiscPackets.cpp9
-rw-r--r--src/server/game/Server/Packets/MiscPackets.h14
-rw-r--r--src/server/game/Server/Protocol/Opcodes.cpp2
4 files changed, 35 insertions, 13 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 9335539bc6e..5f476d296b3 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -3894,13 +3894,13 @@ void Map::SendZoneDynamicInfo(Player* player)
player->SendDirectMessage(weather.Write());
}
- if (uint32 overrideLight = itr->second.OverrideLightId)
+ if (uint32 overrideLightId = itr->second.OverrideLightId)
{
- WorldPacket data(SMSG_OVERRIDE_LIGHT, 4 + 4 + 1);
- data << uint32(_defaultLight);
- data << uint32(overrideLight);
- data << uint32(itr->second.LightFadeInTime);
- player->SendDirectMessage(&data);
+ WorldPackets::Misc::OverrideLight overrideLight;
+ overrideLight.AreaLightID = _defaultLight;
+ overrideLight.OverrideLightID = overrideLightId;
+ overrideLight.TransitionMilliseconds = itr->second.LightFadeInTime;
+ player->SendDirectMessage(overrideLight.Write());
}
}
@@ -3954,15 +3954,16 @@ void Map::SetZoneOverrideLight(uint32 zoneId, uint32 lightId, uint32 fadeInTime)
if (!players.isEmpty())
{
- WorldPacket data(SMSG_OVERRIDE_LIGHT, 4 + 4 + 1);
- data << uint32(_defaultLight);
- data << uint32(lightId);
- data << uint32(fadeInTime);
+ WorldPackets::Misc::OverrideLight overrideLight;
+ overrideLight.AreaLightID = _defaultLight;
+ overrideLight.OverrideLightID = lightId;
+ overrideLight.TransitionMilliseconds = fadeInTime;
+ overrideLight.Write();
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
if (Player* player = itr->GetSource())
if (player->GetZoneId() == zoneId)
- player->SendDirectMessage(&data);
+ player->SendDirectMessage(overrideLight.GetRawPacket());
}
}
diff --git a/src/server/game/Server/Packets/MiscPackets.cpp b/src/server/game/Server/Packets/MiscPackets.cpp
index 83f867363f5..d37e29c023a 100644
--- a/src/server/game/Server/Packets/MiscPackets.cpp
+++ b/src/server/game/Server/Packets/MiscPackets.cpp
@@ -609,3 +609,12 @@ void WorldPackets::Misc::SetTaxiBenchmarkMode::Read()
{
Enable = _worldPacket.ReadBit();
}
+
+WorldPacket const* WorldPackets::Misc::OverrideLight::Write()
+{
+ _worldPacket << int32(AreaLightID);
+ _worldPacket << int32(OverrideLightID);
+ _worldPacket << int32(TransitionMilliseconds);
+
+ return &_worldPacket;
+}
diff --git a/src/server/game/Server/Packets/MiscPackets.h b/src/server/game/Server/Packets/MiscPackets.h
index 6481e23d756..ca81a8dcc18 100644
--- a/src/server/game/Server/Packets/MiscPackets.h
+++ b/src/server/game/Server/Packets/MiscPackets.h
@@ -795,11 +795,23 @@ namespace WorldPackets
{
public:
SetTaxiBenchmarkMode(WorldPacket&& packet) : ClientPacket(CMSG_SET_TAXI_BENCHMARK_MODE, std::move(packet)) { }
-
+
void Read() override;
bool Enable = false;
};
+
+ class OverrideLight final : public ServerPacket
+ {
+ public:
+ OverrideLight() : ServerPacket(SMSG_OVERRIDE_LIGHT, 4 + 4 + 4) { }
+
+ WorldPacket const* Write() override;
+
+ int32 AreaLightID = 0;
+ int32 TransitionMilliseconds = 0;
+ int32 OverrideLightID = 0;
+ };
}
}
diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp
index 9c3466d813b..a0ba2c60664 100644
--- a/src/server/game/Server/Protocol/Opcodes.cpp
+++ b/src/server/game/Server/Protocol/Opcodes.cpp
@@ -1390,7 +1390,7 @@ void OpcodeTable::Initialize()
DEFINE_SERVER_OPCODE_HANDLER(SMSG_OPEN_LFG_DUNGEON_FINDER, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_OPEN_SHIPMENT_NPC_FROM_GOSSIP, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_OPEN_SHIPMENT_NPC_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_OVERRIDE_LIGHT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_OVERRIDE_LIGHT, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PAGE_TEXT, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PARTY_COMMAND_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PARTY_INVITE, STATUS_NEVER, CONNECTION_TYPE_REALM);