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-rw-r--r--src/game/DBCStructure.h2
-rw-r--r--src/game/Map.cpp2
-rw-r--r--src/game/MovementHandler.cpp45
-rw-r--r--src/game/Opcodes.h2
-rw-r--r--src/game/Player.cpp26
-rw-r--r--src/game/Player.h6
6 files changed, 38 insertions, 45 deletions
diff --git a/src/game/DBCStructure.h b/src/game/DBCStructure.h
index bfcf3647c57..686c43fc355 100644
--- a/src/game/DBCStructure.h
+++ b/src/game/DBCStructure.h
@@ -1129,8 +1129,8 @@ struct MapEntry
// Helpers
uint32 Expansion() const { return addon; }
-
bool IsDungeon() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID; }
+ bool IsNonRaidDungeon() const { return map_type == MAP_INSTANCE; }
bool Instanceable() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID || map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; }
bool IsRaid() const { return map_type == MAP_RAID; }
bool IsBattleGround() const { return map_type == MAP_BATTLEGROUND; }
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index ee8dc1c9cac..4a102b92051 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -2630,7 +2630,7 @@ void InstanceMap::UnloadAll()
void InstanceMap::SendResetWarnings(uint32 timeLeft) const
{
for(MapRefManager::const_iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
- itr->getSource()->SendInstanceResetWarning(GetId(), timeLeft);
+ itr->getSource()->SendInstanceResetWarning(GetId(), itr->getSource()->GetDifficulty(), timeLeft);
}
void InstanceMap::SetResetSchedule(bool on)
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp
index aa80d021617..775cef0edca 100644
--- a/src/game/MovementHandler.cpp
+++ b/src/game/MovementHandler.cpp
@@ -50,7 +50,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
WorldLocation &loc = GetPlayer()->GetTeleportDest();
// possible errors in the coordinate validity check
- if(!MapManager::IsValidMapCoord(loc.mapid,loc.x,loc.y,loc.z,loc.o))
+ if(!MapManager::IsValidMapCoord(loc.mapid, loc.x, loc.y, loc.z, loc.o))
{
LogoutPlayer(false);
return;
@@ -74,20 +74,17 @@ void WorldSession::HandleMoveWorldportAckOpcode()
// to let GetInstance() determine the proper InstanceId based on the player's binds
GetPlayer()->SetInstanceId(0);
- // check this before Map::Add(player), because that will create the instance save!
- bool reset_notify = (GetPlayer()->GetBoundInstance(GetPlayer()->GetMapId(), GetPlayer()->GetDifficulty()) == NULL);
-
GetPlayer()->SendInitialPacketsBeforeAddToMap();
// the CanEnter checks are done in TeleporTo but conditions may change
// while the player is in transit, for example the map may get full
if(!GetPlayer()->GetMap()->Add(GetPlayer()))
{
- sLog.outDebug("WORLD: teleport of player %s (%d) to location %d,%f,%f,%f,%f failed", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), loc.mapid, loc.x, loc.y, loc.z, loc.o);
+ sLog.outDebug("WORLD: teleport of player %s (%d) to location %d, %f, %f, %f, %f failed", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), loc.mapid, loc.x, loc.y, loc.z, loc.o);
// teleport the player home
if(!GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation()))
{
// the player must always be able to teleport home
- sLog.outError("WORLD: failed to teleport player %s (%d) to homebind location %d,%f,%f,%f,%f!", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation());
+ sLog.outError("WORLD: failed to teleport player %s (%d) to homebind location %d, %f, %f, %f, %f!", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation());
assert(false);
}
return;
@@ -97,10 +94,11 @@ void WorldSession::HandleMoveWorldportAckOpcode()
// only add to bg group and object, if the player was invited (else he entered through command)
if(_player->InBattleGround())
{
- // cleanup seting if outdated
+ // cleanup setting if outdated
if(!mEntry->IsBattleGroundOrArena())
{
- _player->SetBattleGroundId(0, BATTLEGROUND_TYPE_NONE); // We're not in BG.
+ // We're not in BG
+ _player->SetBattleGroundId(0, BATTLEGROUND_TYPE_NONE);
// reset destination bg team
_player->SetBGTeam(0);
}
@@ -115,7 +113,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
GetPlayer()->SendInitialPacketsAfterAddToMap();
// flight fast teleport case
- if(GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType()==FLIGHT_MOTION_TYPE)
+ if(GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE)
{
if(!_player->InBattleGround())
{
@@ -142,13 +140,10 @@ void WorldSession::HandleMoveWorldportAckOpcode()
}
}
- if(mEntry->IsRaid() && mInstance)
+ if((mEntry->IsRaid() || (mEntry->IsNonRaidDungeon() && mEntry->SupportsHeroicMode() && GetPlayer()->IsHeroic())) && mInstance)
{
- if(reset_notify)
- {
- uint32 timeleft = sInstanceSaveManager.GetResetTimeFor(GetPlayer()->GetMapId()) - time(NULL);
- GetPlayer()->SendInstanceResetWarning(GetPlayer()->GetMapId(), timeleft); // greeting at the entrance of the resort raid instance
- }
+ uint32 timeleft = sInstanceSaveManager.GetResetTimeFor(GetPlayer()->GetMapId()) - time(NULL);
+ GetPlayer()->SendInstanceResetWarning(GetPlayer()->GetMapId(), GetPlayer()->GetDifficulty(), timeleft);
}
// mount allow check
@@ -165,7 +160,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data)
{
- CHECK_PACKET_SIZE(recv_data,8+4);
+ CHECK_PACKET_SIZE(recv_data, 8+4);
sLog.outDebug("MSG_MOVE_TELEPORT_ACK");
uint64 guid;
@@ -173,11 +168,11 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data)
recv_data >> guid;
recv_data >> flags >> time;
- DEBUG_LOG("Guid " UI64FMTD,guid);
- DEBUG_LOG("Flags %u, time %u",flags, time/IN_MILISECONDS);
+ DEBUG_LOG("Guid " UI64FMTD, guid);
+ DEBUG_LOG("Flags %u, time %u", flags, time/IN_MILISECONDS);
Unit *mover = _player->m_mover;
- Player *plMover = mover->GetTypeId()==TYPEID_PLAYER ? (Player*)mover : NULL;
+ Player *plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL;
if(!plMover || !plMover->IsBeingTeleportedNear())
return;
@@ -194,8 +189,8 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data)
plMover->SetPosition(dest.x, dest.y, dest.z, dest.o, true);
uint32 newzone, newarea;
- plMover->GetZoneAndAreaId(newzone,newarea);
- plMover->UpdateZone(newzone,newarea);
+ plMover->GetZoneAndAreaId(newzone, newarea);
+ plMover->UpdateZone(newzone, newarea);
// new zone
if(old_zone != newzone)
@@ -244,8 +239,8 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
if( movementInfo.t_x > 50 || movementInfo.t_y > 50 || movementInfo.t_z > 50 )
return;
- if( !Trinity::IsValidMapCoord(movementInfo.x+movementInfo.t_x, movementInfo.y+movementInfo.t_y,
- movementInfo.z+movementInfo.t_z, movementInfo.o+movementInfo.t_o) )
+ if( !MaNGOS::IsValidMapCoord(movementInfo.x+movementInfo.t_x, movementInfo.y + movementInfo.t_y,
+ movementInfo.z + movementInfo.t_z, movementInfo.o + movementInfo.t_o) )
return;
// if we boarded a transport, add us to it
@@ -303,7 +298,7 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
if(plMover) // nothing is charmed, or player charmed
{
plMover->SetPosition(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o);
- plMover->UpdateFallInformationIfNeed(movementInfo,recv_data.GetOpcode());
+ plMover->UpdateFallInformationIfNeed(movementInfo, recv_data.GetOpcode());
if(plMover->isMovingOrTurning())
plMover->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
@@ -586,7 +581,7 @@ void WorldSession::HandleMoveWaterWalkAck(WorldPacket& /*recv_data*/)
void WorldSession::HandleSummonResponseOpcode(WorldPacket& recv_data)
{
- CHECK_PACKET_SIZE(recv_data,8+1);
+ CHECK_PACKET_SIZE(recv_data, 8+1);
if(!_player->isAlive() || _player->isInCombat() )
return;
diff --git a/src/game/Opcodes.h b/src/game/Opcodes.h
index 3c2b004ec1f..b3d9c4f8f11 100644
--- a/src/game/Opcodes.h
+++ b/src/game/Opcodes.h
@@ -363,7 +363,7 @@ enum Opcodes
SMSG_ATTACKSTOP = 0x144,
SMSG_ATTACKSWING_NOTINRANGE = 0x145,
SMSG_ATTACKSWING_BADFACING = 0x146,
- SMSG_ATTACKSWING_NOTSTANDING = 0x147,
+ SMSG_INSTANCE_LOCK_QUERY = 0x147,
SMSG_ATTACKSWING_DEADTARGET = 0x148,
SMSG_ATTACKSWING_CANT_ATTACK = 0x149,
SMSG_ATTACKERSTATEUPDATE = 0x14A,
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 2259a192c71..9ecbdd6d478 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -15607,6 +15607,8 @@ void Player::SendRaidInfo()
size_t p_counter = data.wpos();
data << uint32(counter); // placeholder
+ time_t now = time(NULL);
+
for(int i = 0; i < TOTAL_DIFFICULTIES; ++i)
{
for (BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr)
@@ -15614,10 +15616,11 @@ void Player::SendRaidInfo()
if(itr->second.perm)
{
InstanceSave *save = itr->second.save;
- data << uint32(save->GetMapId());
- data << uint32(save->GetResetTime() - time(NULL));
- data << uint32(save->GetInstanceId());
- data << uint32(save->GetDifficulty());
+ data << uint32(save->GetMapId()); // map id
+ data << uint32(save->GetDifficulty()); // difficulty
+ data << uint64(save->GetInstanceId()); // instance id
+ data << uint32(save->GetResetTime() - now); // reset time
+ data << uint32(0); // is extended
++counter;
}
}
@@ -16451,12 +16454,6 @@ void Player::Customize(uint64 guid, uint8 gender, uint8 skin, uint8 face, uint8
SaveValuesArrayInDB(tokens, guid);
}
-void Player::SendAttackSwingNotStanding()
-{
- WorldPacket data(SMSG_ATTACKSWING_NOTSTANDING, 0);
- GetSession()->SendPacket( &data );
-}
-
void Player::SendAttackSwingDeadTarget()
{
WorldPacket data(SMSG_ATTACKSWING_DEADTARGET, 0);
@@ -18784,7 +18781,7 @@ void Player::SendTransferAborted(uint32 mapid, uint8 reason, uint8 arg)
GetSession()->SendPacket(&data);
}
-void Player::SendInstanceResetWarning(uint32 mapid, uint32 time)
+void Player::SendInstanceResetWarning( uint32 mapid, uint32 difficulty, uint32 time )
{
// type of warning, based on the time remaining until reset
uint32 type;
@@ -18796,15 +18793,16 @@ void Player::SendInstanceResetWarning(uint32 mapid, uint32 time)
type = RAID_INSTANCE_WARNING_MIN;
else
type = RAID_INSTANCE_WARNING_MIN_SOON;
+
WorldPacket data(SMSG_RAID_INSTANCE_MESSAGE, 4+4+4+4);
data << uint32(type);
data << uint32(mapid);
- data << uint32(0); // may be difficulty
+ data << uint32(difficulty); // difficulty
data << uint32(time);
if(type == RAID_INSTANCE_WELCOME)
{
- data << uint8(0);
- data << uint8(0);
+ data << uint8(0); // is your (1)
+ data << uint8(0); // is extended (1), ignored if prev field is 0
}
GetSession()->SendPacket(&data);
}
diff --git a/src/game/Player.h b/src/game/Player.h
index cd14d37f34f..9dcad34f0e8 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -894,7 +894,7 @@ class TRINITY_DLL_SPEC Player : public Unit
void SendInitialPacketsBeforeAddToMap();
void SendInitialPacketsAfterAddToMap();
void SendTransferAborted(uint32 mapid, uint8 reason, uint8 arg = 0);
- void SendInstanceResetWarning(uint32 mapid, uint32 time);
+ void SendInstanceResetWarning(uint32 mapid, uint32 difficulty, uint32 time);
Creature* GetNPCIfCanInteractWith(uint64 guid, uint32 npcflagmask);
bool CanInteractWithNPCs(bool alive = true) const;
@@ -1532,6 +1532,7 @@ class TRINITY_DLL_SPEC Player : public Unit
void SetDifficulty(uint32 dungeon_difficulty) { m_dungeonDifficulty = dungeon_difficulty; }
uint8 GetDifficulty() { return m_dungeonDifficulty; }
+ bool IsHeroic() { return m_dungeonDifficulty == DIFFICULTY_HEROIC; }
bool UpdateSkill(uint32 skill_id, uint32 step);
bool UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step);
@@ -1609,11 +1610,10 @@ class TRINITY_DLL_SPEC Player : public Unit
void SendDelayResponse(const uint32);
void SendLogXPGain(uint32 GivenXP,Unit* victim,uint32 RestXP);
- //notifiers
+ // notifiers
void SendAttackSwingCantAttack();
void SendAttackSwingCancelAttack();
void SendAttackSwingDeadTarget();
- void SendAttackSwingNotStanding();
void SendAttackSwingNotInRange();
void SendAttackSwingBadFacingAttack();
void SendAutoRepeatCancel();