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-rw-r--r--src/game/AuctionHouseBot.cpp6
-rw-r--r--src/game/ObjectAccessor.h48
2 files changed, 27 insertions, 27 deletions
diff --git a/src/game/AuctionHouseBot.cpp b/src/game/AuctionHouseBot.cpp
index fe948d1f4e4..e4bd532e0ac 100644
--- a/src/game/AuctionHouseBot.cpp
+++ b/src/game/AuctionHouseBot.cpp
@@ -4,8 +4,8 @@
#include "Database/DatabaseEnv.h"
#include "Item.h"
#include "Log.h"
-#include "AuctionHouseMgr.h"
#include "ObjectMgr.h"
+#include "AuctionHouseMgr.h"
#include "Player.h"
#include "World.h"
#include "WorldSession.h"
@@ -816,8 +816,8 @@ void AuctionHouseBot()
///////////////////////////////////////////////////////////////////////////////
void AuctionHouseBotInit()
{
- AHBSeller = false;//sConfig.GetBoolDefault("AuctionHouseBot.EnableSeller", false);
- AHBBuyer = false;//sConfig.GetBoolDefault("AuctionHouseBot.EnableBuyer", false);
+ sConfig.GetBoolDefault("AuctionHouseBot.EnableSeller", false);
+ sConfig.GetBoolDefault("AuctionHouseBot.EnableBuyer", false);
No_Bind = sConfig.GetBoolDefault("AuctionHouseBot.No_Bind", true);
Bind_When_Picked_Up = sConfig.GetBoolDefault("AuctionHouseBot.Bind_When_Picked_Up", false);
Bind_When_Equipped = sConfig.GetBoolDefault("AuctionHouseBot.Bind_When_Equipped", true);
diff --git a/src/game/ObjectAccessor.h b/src/game/ObjectAccessor.h
index 218d1d91995..d1549712f30 100644
--- a/src/game/ObjectAccessor.h
+++ b/src/game/ObjectAccessor.h
@@ -154,30 +154,30 @@ class TRINITY_DLL_DECL ObjectAccessor : public Trinity::Singleton<ObjectAccessor
Player* FindPlayerByName(const char *name) ;
- HashMapHolder<Player>::MapType& GetPlayers()
- {
- return HashMapHolder<Player>::GetContainer();
- }
-
- HashMapHolder<Creature>::MapType& GetCreatures()
- {
- return HashMapHolder<Creature>::GetContainer();
- }
-
- HashMapHolder<Unit>::MapType& GetUnits()
- {
- return HashMapHolder<Unit>::GetContainer();
- }
-
- HashMapHolder<GameObject>::MapType& GetGameObjects()
- {
- return HashMapHolder<GameObject>::GetContainer();
- }
-
- // note: possibly very heavy
- HashMapHolder<WorldObject>::MapType& GetWorldObjects()
- {
- return HashMapHolder<WorldObject>::GetContainer();
+ HashMapHolder<Player>::MapType& GetPlayers()
+ {
+ return HashMapHolder<Player>::GetContainer();
+ }
+
+ HashMapHolder<Creature>::MapType& GetCreatures()
+ {
+ return HashMapHolder<Creature>::GetContainer();
+ }
+
+ HashMapHolder<Unit>::MapType& GetUnits()
+ {
+ return HashMapHolder<Unit>::GetContainer();
+ }
+
+ HashMapHolder<GameObject>::MapType& GetGameObjects()
+ {
+ return HashMapHolder<GameObject>::GetContainer();
+ }
+
+ // note: possibly very heavy
+ HashMapHolder<WorldObject>::MapType& GetWorldObjects()
+ {
+ return HashMapHolder<WorldObject>::GetContainer();
}
template<class T> void AddObject(T *object)