aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/game/AchievementMgr.cpp112
-rw-r--r--src/game/Player.cpp26
-rw-r--r--src/game/Unit.cpp25
-rw-r--r--src/shared/Database/DBCStructure.h124
4 files changed, 203 insertions, 84 deletions
diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp
index d4dd1faa840..b06a2f1c758 100644
--- a/src/game/AchievementMgr.cpp
+++ b/src/game/AchievementMgr.cpp
@@ -27,6 +27,7 @@
#include "GameEvent.h"
#include "World.h"
#include "SpellMgr.h"
+#include "ArenaTeam.h"
#include "ProgressBar.h"
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
@@ -374,6 +375,18 @@ void AchievementMgr::CheckAllAchievementCriteria()
UpdateAchievementCriteria(AchievementCriteriaTypes(i));
}
+static const uint32 achievIdByArenaSlot[MAX_ARENA_SLOT] = { 1057, 1107, 1108 };
+static const uint32 achievIdForDangeon[][4] =
+{
+ // ach_cr_id,is_dungeon,is_raid,is_heroic_dungeon
+ { 321, true, true, true },
+ { 916, false, true, false },
+ { 917, false, true, false },
+ { 918, true, false, false },
+ { 2219, false, false, true },
+ { 0, false, false, false }
+};
+
/**
* this function will be called whenever the user might have done a criteria relevant action
*/
@@ -408,7 +421,6 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
{
// std. case: increment at 1
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
- case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
if(!miscvalue1)
continue;
@@ -493,6 +505,79 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
break;
+ case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
+ {
+ // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
+ if(!miscvalue1)
+ continue;
+ // skip wrong arena achievements, if not achievIdByArenaSlot then normal totla death counter
+ bool notfit = false;
+ for(int i = 0; i < MAX_ARENA_SLOT; ++i)
+ {
+ if(achievIdByArenaSlot[i] == achievement->ID)
+ {
+ BattleGround* bg = GetPlayer()->GetBattleGround();
+ if(!bg || ArenaTeam::GetSlotByType(bg->GetArenaType())!=i)
+ notfit = true;
+
+ break;
+ }
+ }
+ if(notfit)
+ continue;
+
+ SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
+ break;
+ }
+ case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
+ {
+ // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
+ if(!miscvalue1)
+ continue;
+
+ Map const* map = GetPlayer()->GetMap();
+ if(!map->IsDungeon())
+ continue;
+
+ // search case
+ bool found = false;
+ for(int i = 0; achievIdForDangeon[i][0]; ++i)
+ {
+ if(achievIdForDangeon[i][0] == achievement->ID)
+ {
+ if(map->IsRaid())
+ {
+ // if raid accepted (ignore difficulty)
+ if(!achievIdForDangeon[i][2])
+ break; // for
+ }
+ else if(GetPlayer()->GetDifficulty()==DIFFICULTY_NORMAL)
+ {
+ // dungeon in normal mode accepted
+ if(!achievIdForDangeon[i][1])
+ break; // for
+ }
+ else
+ {
+ // dungeon in heroic mode accepted
+ if(!achievIdForDangeon[i][3])
+ break; // for
+ }
+
+ found = true;
+ break; // for
+ }
+ }
+ if(!found)
+ continue;
+
+ //FIXME: work only for instances where max==min for players
+ if(((InstanceMap*)map)->GetMaxPlayers() != achievementCriteria->death_in_dungeon.manLimit)
+ continue;
+ SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
+ break;
+
+ }
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
if(!miscvalue1)
@@ -501,6 +586,17 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
break;
+ case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
+ // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
+ if(!miscvalue1)
+ continue;
+
+ // if team check required: must kill by opposition faction
+ if(achievement->ID==318 && miscvalue2==GetPlayer()->GetTeam())
+ continue;
+
+ SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
+ break;
case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
{
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
@@ -518,6 +614,14 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
SetCriteriaProgress(achievementCriteria, miscvalue1);
break;
}
+ case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
+ // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
+ if(!miscvalue1)
+ continue;
+ if(miscvalue2 != achievementCriteria->death_from.type)
+ continue;
+ SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
+ break;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
if(GetPlayer()->GetQuestRewardStatus(achievementCriteria->complete_quest.questID))
SetCriteriaProgress(achievementCriteria, 1);
@@ -680,10 +784,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
- case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
- case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID:
- case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA:
@@ -836,8 +937,11 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
// handle all statistic-only criteria here
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
+ case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
+ case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
+ case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 7bda4f64ed9..cf1e79e687b 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -898,6 +898,9 @@ void Player::StopMirrorTimer(MirrorTimerType Type)
void Player::EnvironmentalDamage(uint64 guid, EnviromentalDamage type, uint32 damage)
{
+ if(!isAlive() || isGameMaster())
+ return;
+
WorldPacket data(SMSG_ENVIRONMENTALDAMAGELOG, (21));
data << (uint64)guid;
data << (uint8)(type!=DAMAGE_FALL_TO_VOID ? type : DAMAGE_FALL);
@@ -908,13 +911,18 @@ void Player::EnvironmentalDamage(uint64 guid, EnviromentalDamage type, uint32 da
DealDamage(this, damage, NULL, SELF_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
- if(type==DAMAGE_FALL && !isAlive()) // DealDamage not apply item durability loss at self damage
+ if(!isAlive())
{
- DEBUG_LOG("We are fall to death, loosing 10 percents durability");
- DurabilityLossAll(0.10f,false);
- // durability lost message
- WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0);
- GetSession()->SendPacket(&data);
+ if(type==DAMAGE_FALL) // DealDamage not apply item durability loss at self damage
+ {
+ DEBUG_LOG("We are fall to death, loosing 10 percents durability");
+ DurabilityLossAll(0.10f,false);
+ // durability lost message
+ WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0);
+ GetSession()->SendPacket(&data);
+ }
+
+ GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM, 1, type);
}
}
@@ -998,9 +1006,7 @@ void Player::HandleLava()
uint64 guid = GetGUID();
uint32 damage = urand(600, 700); // TODO: Get more detailed information about lava damage
- // if not gamemaster then deal damage
- if ( !isGameMaster() )
- EnvironmentalDamage(guid, DAMAGE_LAVA, damage);
+ EnvironmentalDamage(guid, DAMAGE_LAVA, damage);
m_breathTimer = 1*IN_MILISECONDS;
}
@@ -1385,6 +1391,8 @@ void Player::setDeathState(DeathState s)
if(!ressSpellId)
ressSpellId = GetResurrectionSpellId();
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP, 1);
+ GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH, 1);
+ GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON, 1);
}
Unit::setDeathState(s);
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 60018a88a9c..da76612bec7 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -728,6 +728,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
if (pVictim->GetTypeId() == TYPEID_UNIT && !((Creature*)pVictim)->isPet() && !((Creature*)pVictim)->hasLootRecipient())
((Creature*)pVictim)->SetLootRecipient(this);
+
if (health <= damage)
{
DEBUG_LOG("DealDamage: victim just died");
@@ -805,12 +806,12 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
((Creature*)this)->AI()->KilledUnit(pVictim);
// achievement stuff
- if ( pVictim->GetTypeId() == TYPEID_PLAYER)
+ if (pVictim->GetTypeId() == TYPEID_PLAYER)
{
- if(GetTypeId() == TYPEID_UNIT)
+ if (GetTypeId() == TYPEID_UNIT)
((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry());
- else if(GetTypeId() == TYPEID_PLAYER)
- ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1);
+ else if(GetTypeId() == TYPEID_PLAYER && pVictim != this)
+ ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1, ((Player*)this)->GetTeam());
}
// 10% durability loss on death
@@ -12482,14 +12483,14 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
}
}
- // achievement stuff
- if ( pVictim->GetTypeId() == TYPEID_PLAYER)
- {
- if(GetTypeId() == TYPEID_UNIT)
- ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry());
- else if(GetTypeId() == TYPEID_PLAYER)
- ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1);
- }
+ // achievement stuff
+ if (pVictim->GetTypeId() == TYPEID_PLAYER)
+ {
+ if (GetTypeId() == TYPEID_UNIT)
+ ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry());
+ else if(GetTypeId() == TYPEID_PLAYER && pVictim != this)
+ ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1, ((Player*)this)->GetTeam());
+ }
}
void Unit::SetControlled(bool apply, UnitState state)
diff --git a/src/shared/Database/DBCStructure.h b/src/shared/Database/DBCStructure.h
index 59f5bc642aa..073772c7522 100644
--- a/src/shared/Database/DBCStructure.h
+++ b/src/shared/Database/DBCStructure.h
@@ -75,7 +75,7 @@ struct AchievementCriteriaEntry
uint32 requiredType; // 2
union
{
- // ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE = 0
+ // ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE = 0
// TODO: also used for player deaths..
struct
{
@@ -83,7 +83,7 @@ struct AchievementCriteriaEntry
uint32 creatureCount; // 4
} kill_creature;
- // ACHIEVEMENT_CRITERIA_TYPE_WIN_BG = 1
+ // ACHIEVEMENT_CRITERIA_TYPE_WIN_BG = 1
// TODO: there are further criterias instead just winning
struct
{
@@ -91,27 +91,27 @@ struct AchievementCriteriaEntry
uint32 winCount; // 4
} win_bg;
- // ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL = 5
+ // ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL = 5
struct
{
uint32 unused; // 3
uint32 level; // 4
} reach_level;
- // ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL = 7
+ // ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL = 7
struct
{
uint32 skillID; // 3
uint32 skillLevel; // 4
} reach_skill_level;
- // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT = 8
+ // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT = 8
struct
{
uint32 linkedAchievement; // 3
} complete_achievement;
- // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT = 9
+ // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT = 9
struct
{
uint32 unused; // 3
@@ -132,67 +132,73 @@ struct AchievementCriteriaEntry
uint32 questCount; // 4
} complete_quests_in_zone;
- // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST = 14
+ // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST = 14
struct
{
uint32 unused; // 3
uint32 questCount; // 4
} complete_daily_quest;
- // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND= 15
+ // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND = 15
struct
{
uint32 mapID; // 3
} complete_battleground;
- // ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP= 16
+ // ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP = 16
struct
{
uint32 mapID; // 3
} death_at_map;
- // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID = 19
+ // ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON = 18
+ struct
+ {
+ uint32 manLimit; // 3
+ } death_in_dungeon;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID = 19
struct
{
uint32 groupSize; // 3 can be 5, 10 or 25
} complete_raid;
- // ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE = 20
+ // ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE = 20
struct
{
uint32 creatureEntry; // 3
} killed_by_creature;
- // ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING = 24
+ // ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING = 24
struct
{
uint32 unused; // 3
uint32 fallHeight; // 4
} fall_without_dying;
- // ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM = 26
+ // ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM = 26
struct
{
- uint32 type; // 0 - fatigue, 1 - drowning, 2 - falling, 3 - ??, 5 - fire and lava
- } deaths;
+ uint32 type; // 3, see enum EnviromentalDamage
+ } death_from;
- // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST = 27
+ // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST = 27
struct
{
uint32 questID; // 3
uint32 questCount; // 4
} complete_quest;
- // ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET = 28
- // ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2= 69
+ // ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET = 28
+ // ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2 = 69
struct
{
uint32 spellID; // 3
uint32 spellCount; // 4
} be_spell_target;
- // ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL= 29
- // ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2 = 110
+ // ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL = 29
+ // ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2 = 110
struct
{
uint32 spellID; // 3
@@ -206,32 +212,32 @@ struct AchievementCriteriaEntry
uint32 killCount; // 4
} honorable_kill_at_area;
- // ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA = 32
+ // ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA = 32
struct
{
uint32 mapID; // 3 Reference to Map.dbc
} win_arena;
- // ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA = 33
+ // ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA = 33
struct
{
uint32 mapID; // 3 Reference to Map.dbc
} play_arena;
- // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL = 34
+ // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL = 34
struct
{
uint32 spellID; // 3 Reference to Map.dbc
} learn_spell;
- // ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM = 36
+ // ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM = 36
struct
{
uint32 itemID; // 3
uint32 itemCount; // 4
} own_item;
- // ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA = 37
+ // ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA = 37
struct
{
uint32 unused; // 3
@@ -239,62 +245,62 @@ struct AchievementCriteriaEntry
uint32 flag; // 5 4=in a row
} win_rated_arena;
- // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING = 38
+ // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING = 38
struct
{
uint32 teamtype; // 3 {2,3,5}
} highest_team_rating;
- // ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING = 39
+ // ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING = 39
struct
{
uint32 teamtype; // 3 {2,3,5}
uint32 teamrating; // 4
} reach_team_rating;
- // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL = 40
+ // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL = 40
struct
{
uint32 skillID; // 3
uint32 skillLevel; // 4 apprentice=1, journeyman=2, expert=3, artisan=4, master=5, grand master=6
} learn_skill_level;
- // ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM = 41
+ // ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM = 41
struct
{
uint32 itemID; // 3
uint32 itemCount; // 4
} use_item;
- // ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM = 42
+ // ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM = 42
struct
{
uint32 itemID; // 3
uint32 itemCount; // 4
} loot_item;
- // ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA = 43
+ // ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA = 43
struct
{
// TODO: This rank is _NOT_ the index from AreaTable.dbc
uint32 areaReference; // 3
} explore_area;
- // ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK= 44
+ // ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK = 44
struct
{
// TODO: This rank is _NOT_ the index from CharTitles.dbc
uint32 rank; // 3
} own_rank;
- // ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT= 45
+ // ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT = 45
struct
{
uint32 unused; // 3
uint32 numberOfSlots; // 4
} buy_bank_slot;
- // ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION= 46
+ // ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION = 46
struct
{
uint32 factionID; // 3
@@ -308,56 +314,56 @@ struct AchievementCriteriaEntry
uint32 numberOfExaltedFactions; // 4
} gain_exalted_reputation;
- // ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP = 48
+ // ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP = 48
struct
{
uint32 unused; // 3
uint32 numberOfVisits; // 4
} visit_barber;
- // ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM = 49
+ // ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM = 49
// TODO: where is the required itemlevel stored?
struct
{
uint32 itemSlot; // 3
} equip_epic_item;
- // ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT= 50
+ // ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT = 50
struct
{
uint32 rollValue; // 3
uint32 count; // 4
} roll_need_on_loot;
- // ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT= 51
+ // ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT = 51
struct
{
uint32 rollValue; // 3
uint32 count; // 4
} roll_greed_on_loot;
- // ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS = 52
+ // ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS = 52
struct
{
uint32 classID; // 3
uint32 count; // 4
} hk_class;
- // ACHIEVEMENT_CRITERIA_TYPE_HK_RACE = 53
+ // ACHIEVEMENT_CRITERIA_TYPE_HK_RACE = 53
struct
{
uint32 raceID; // 3
uint32 count; // 4
} hk_race;
- // ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE = 54
+ // ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE = 54
// TODO: where is the information about the target stored?
struct
{
uint32 emoteID; // 3
} do_emote;
- // ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE = 13
- // ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE = 55
- // ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS = 56
+ // ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE = 13
+ // ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE = 55
+ // ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS = 56
struct
{
uint32 unused; // 3
@@ -366,13 +372,13 @@ struct AchievementCriteriaEntry
uint32 mapid; // 6
} healing_done;
- // ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM = 57
+ // ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM = 57
struct
{
uint32 itemID; // 3
} equip_item;
- // ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD = 62
+ // ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD= 62
struct
{
uint32 unused; // 3
@@ -380,21 +386,21 @@ struct AchievementCriteriaEntry
} quest_reward_money;
- // ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY = 67
+ // ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY = 67
struct
{
uint32 unused; // 3
uint32 goldInCopper; // 4
} loot_money;
- // ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT = 68
+ // ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT = 68
struct
{
uint32 goEntry; // 3
uint32 useCount; // 4
} use_gameobject;
- // ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL= 70
+ // ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL = 70
// TODO: are those special criteria stored in the dbc or do we have to add another sql table?
struct
{
@@ -402,66 +408,66 @@ struct AchievementCriteriaEntry
uint32 killCount; // 4
} special_pvp_kill;
- // ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT = 72
+ // ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT = 72
struct
{
uint32 goEntry; // 3
uint32 lootCount; // 4
} fish_in_gameobject;
- // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS= 75
+ // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS = 75
struct
{
uint32 skillLine; // 3
uint32 spellCount; // 4
} learn_skilline_spell;
- // ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL = 76
+ // ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL = 76
struct
{
uint32 unused; // 3
uint32 duelCount; // 4
} win_duel;
- // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER = 96
+ // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER = 96
struct
{
uint32 powerType; // 3 mana=0, 1=rage, 3=energy, 6=runic power
} highest_power;
- // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT = 97
+ // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT = 97
struct
{
uint32 statType; // 3 4=spirit, 3=int, 2=stamina, 1=agi, 0=strength
} highest_stat;
- // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER = 98
+ // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER = 98
struct
{
uint32 spellSchool; // 3
} highest_spellpower;
- // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING = 100
+ // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING = 100
struct
{
uint32 ratingType; // 3
} highest_rating;
- // ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE = 109
+ // ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE = 109
struct
{
uint32 lootType; // 3 3=fishing, 2=pickpocket, 4=disentchant
uint32 lootTypeCount; // 4
} loot_type;
- // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE= 112
+ // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE = 112
struct
{
uint32 skillLine; // 3
uint32 spellCount; // 4
} learn_skill_line;
- // ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL = 113
+ // ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL = 113
struct
{
uint32 unused; // 3