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-rw-r--r--src/server/collision/Management/MMapFactory.cpp18
-rw-r--r--src/server/collision/Management/MMapFactory.h8
-rw-r--r--src/server/collision/Management/MMapManager.cpp175
-rw-r--r--src/server/collision/Management/MMapManager.h29
-rw-r--r--src/server/game/Maps/Map.cpp20
-rw-r--r--src/server/game/Maps/MapInstanced.cpp2
-rw-r--r--src/server/game/Miscellaneous/SharedDefines.h2
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp1
-rw-r--r--src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp1
-rw-r--r--src/server/game/Movement/PathGenerator.cpp817
-rw-r--r--src/server/game/Movement/PathGenerator.h65
-rw-r--r--src/server/game/Spells/Spell.cpp1
-rw-r--r--src/server/game/World/World.cpp2
-rw-r--r--src/server/scripts/Commands/cs_misc.cpp2
-rw-r--r--src/server/scripts/Commands/cs_mmaps.cpp213
-rw-r--r--src/tools/CMakeLists.txt3
-rw-r--r--src/tools/mesh_extractor/ADT.cpp2
-rw-r--r--src/tools/mesh_extractor/CMakeLists.txt2
-rw-r--r--src/tools/mesh_extractor/Cache.h18
-rw-r--r--src/tools/mesh_extractor/Chunk.cpp16
-rw-r--r--src/tools/mesh_extractor/Chunk.h8
-rw-r--r--src/tools/mesh_extractor/ChunkedData.cpp37
-rw-r--r--src/tools/mesh_extractor/ChunkedData.h5
-rw-r--r--src/tools/mesh_extractor/ContinentBuilder.cpp134
-rw-r--r--src/tools/mesh_extractor/ContinentBuilder.h63
-rw-r--r--src/tools/mesh_extractor/DBC.cpp37
-rw-r--r--src/tools/mesh_extractor/DBC.h4
-rw-r--r--src/tools/mesh_extractor/DoodadHandler.cpp36
-rw-r--r--src/tools/mesh_extractor/DoodadHandler.h17
-rw-r--r--src/tools/mesh_extractor/Geometry.cpp4
-rw-r--r--src/tools/mesh_extractor/LiquidHandler.cpp25
-rw-r--r--src/tools/mesh_extractor/MPQ.cpp14
-rw-r--r--src/tools/mesh_extractor/MPQ.h9
-rw-r--r--src/tools/mesh_extractor/MPQManager.cpp82
-rw-r--r--src/tools/mesh_extractor/MPQManager.h10
-rw-r--r--src/tools/mesh_extractor/MapChunk.cpp14
-rw-r--r--src/tools/mesh_extractor/MapChunk.h2
-rw-r--r--src/tools/mesh_extractor/MeshExtractor.cpp53
-rw-r--r--src/tools/mesh_extractor/Model.cpp31
-rw-r--r--src/tools/mesh_extractor/Model.h3
-rw-r--r--src/tools/mesh_extractor/Stream.cpp47
-rw-r--r--src/tools/mesh_extractor/Stream.h53
-rw-r--r--src/tools/mesh_extractor/TileBuilder.cpp31
-rw-r--r--src/tools/mesh_extractor/Utils.cpp485
-rw-r--r--src/tools/mesh_extractor/Utils.h72
-rw-r--r--src/tools/mesh_extractor/WDT.cpp17
-rw-r--r--src/tools/mesh_extractor/WorldModelGroup.cpp70
-rw-r--r--src/tools/mesh_extractor/WorldModelGroup.h4
-rw-r--r--src/tools/mesh_extractor/WorldModelHandler.cpp56
-rw-r--r--src/tools/mesh_extractor/WorldModelHandler.h2
-rw-r--r--src/tools/mesh_extractor/WorldModelRoot.cpp24
51 files changed, 1278 insertions, 1568 deletions
diff --git a/src/server/collision/Management/MMapFactory.cpp b/src/server/collision/Management/MMapFactory.cpp
index 6aa71d77ed8..28a1caf14ba 100644
--- a/src/server/collision/Management/MMapFactory.cpp
+++ b/src/server/collision/Management/MMapFactory.cpp
@@ -25,14 +25,14 @@ namespace MMAP
{
// ######################## MMapFactory ########################
// our global singleton copy
- MMapManager* g_MMapManager = NULL;
+ MMapManager* _manager = NULL;
- MMapManager* MMapFactory::createOrGetMMapManager()
+ MMapManager* MMapFactory::CreateOrGetMMapManager()
{
- if (g_MMapManager == NULL)
- g_MMapManager = new MMapManager();
+ if (_manager == NULL)
+ _manager = new MMapManager();
- return g_MMapManager;
+ return _manager;
}
bool MMapFactory::IsPathfindingEnabled(uint32 mapId)
@@ -41,12 +41,12 @@ namespace MMAP
&& !DisableMgr::IsDisabledFor(DISABLE_TYPE_MMAP, mapId, NULL, MMAP_DISABLE_PATHFINDING);
}
- void MMapFactory::clear()
+ void MMapFactory::Clear()
{
- if (g_MMapManager)
+ if (_manager)
{
- delete g_MMapManager;
- g_MMapManager = NULL;
+ delete _manager;
+ _manager = NULL;
}
}
} \ No newline at end of file
diff --git a/src/server/collision/Management/MMapFactory.h b/src/server/collision/Management/MMapFactory.h
index 038d44a941c..c7e3283d22d 100644
--- a/src/server/collision/Management/MMapFactory.h
+++ b/src/server/collision/Management/MMapFactory.h
@@ -20,10 +20,6 @@
#define _MMAP_FACTORY_H
#include "MMapManager.h"
-#include "UnorderedMap.h"
-#include "DetourAlloc.h"
-#include "DetourNavMesh.h"
-#include "DetourNavMeshQuery.h"
namespace MMAP
{
@@ -40,8 +36,8 @@ namespace MMAP
class MMapFactory
{
public:
- static MMapManager* createOrGetMMapManager();
- static void clear();
+ static MMapManager* CreateOrGetMMapManager();
+ static void Clear();
static bool IsPathfindingEnabled(uint32 mapId);
};
}
diff --git a/src/server/collision/Management/MMapManager.cpp b/src/server/collision/Management/MMapManager.cpp
index 4e6b3bb6d10..d3bfe17aaa4 100644
--- a/src/server/collision/Management/MMapManager.cpp
+++ b/src/server/collision/Management/MMapManager.cpp
@@ -22,32 +22,29 @@
namespace MMAP
{
- // ######################## MMapManager ########################
MMapManager::~MMapManager()
{
- for (MMapDataSet::iterator i = loadedMMaps.begin(); i != loadedMMaps.end(); ++i)
+ for (MMapDataSet::iterator i = _loadedMaps.begin(); i != _loadedMaps.end(); ++i)
delete i->second;
-
- // by now we should not have maps loaded
- // if we had, tiles in MMapData->mmapLoadedTiles, their actual data is lost!
}
- bool MMapManager::loadMapData(uint32 mapId)
+ bool MMapManager::LoadMap(uint32 mapId)
{
- // we already have this map loaded?
- if (loadedMMaps.find(mapId) != loadedMMaps.end())
+ // Do not load a map twice.
+ if (_loadedMaps.find(mapId) != _loadedMaps.end())
return true;
// load and init dtNavMesh - read parameters from file
- uint32 pathLen = sWorld->GetDataPath().length() + strlen("mmaps/%03i.mmap")+1;
- char *fileName = new char[pathLen];
- snprintf(fileName, pathLen, (sWorld->GetDataPath()+"mmaps/%03i.mmap").c_str(), mapId);
+ std::string basePath = sWorld->GetDataPath();
+ uint32 pathLen = basePath.length() + strlen("mmaps/%03i.mmap") + 1;
+ char* fileName = new char[pathLen];
+ snprintf(fileName, pathLen, (basePath + "mmaps/%03i.mmap").c_str(), mapId);
FILE* file = fopen(fileName, "rb");
if (!file)
{
- TC_LOG_DEBUG("maps", "MMAP:loadMapData: Error: Could not open mmap file '%s'", fileName);
- delete [] fileName;
+ TC_LOG_DEBUG("maps", "MMAP::LoadMap: Error: Could not open mmap file '%s'", fileName);
+ delete[] fileName;
return false;
}
@@ -56,80 +53,75 @@ namespace MMAP
fclose(file);
if (count != 1)
{
- TC_LOG_DEBUG("maps", "MMAP:loadMapData: Error: Could not read params from file '%s'", fileName);
- delete [] fileName;
+ TC_LOG_DEBUG("maps", "MMAP::LoadMap: Error: Could not read params from file '%s'", fileName);
+ delete[] fileName;
return false;
}
dtNavMesh* mesh = dtAllocNavMesh();
- ASSERT(mesh);
if (dtStatusFailed(mesh->init(&params)))
{
dtFreeNavMesh(mesh);
- TC_LOG_ERROR("maps", "MMAP:loadMapData: Failed to initialize dtNavMesh for mmap %03u from file %s", mapId, fileName);
- delete [] fileName;
+ TC_LOG_ERROR("maps", "MMAP::LoadMap: Failed to initialize dtNavMesh for mmap %03u from file %s", mapId, fileName);
+ delete[] fileName;
return false;
}
- delete [] fileName;
+ delete[] fileName;
- TC_LOG_INFO("maps", "MMAP:loadMapData: Loaded %03i.mmap", mapId);
+ TC_LOG_INFO("maps", "MMAP::LoadMap: Loaded %03i.mmap", mapId);
// store inside our map list
- MMapData* mmap_data = new MMapData(mesh);
- mmap_data->mmapLoadedTiles.clear();
+ MMapData* mmapData = new MMapData(mesh);
+ mmapData->_loadedTiles.clear();
- loadedMMaps.insert(std::pair<uint32, MMapData*>(mapId, mmap_data));
+ _loadedMaps.insert(std::pair<uint32, MMapData*>(mapId, mmapData));
return true;
}
- uint32 MMapManager::packTileID(int32 x, int32 y)
- {
- return uint32(x << 16 | y);
- }
-
- bool MMapManager::loadMap(const std::string& /*basePath*/, uint32 mapId, int32 x, int32 y)
+ bool MMapManager::LoadMapTile(uint32 mapId, int32 x, int32 y)
{
// make sure the mmap is loaded and ready to load tiles
- if (!loadMapData(mapId))
+ if (!LoadMap(mapId))
return false;
// get this mmap data
- MMapData* mmap = loadedMMaps[mapId];
+ MMapData* mmap = _loadedMaps[mapId];
ASSERT(mmap->navMesh);
- // check if we already have this tile loaded
- uint32 packedGridPos = packTileID(x, y);
- if (mmap->mmapLoadedTiles.find(packedGridPos) != mmap->mmapLoadedTiles.end())
+ // Check if we already have this tile loaded
+ uint32 pos = PackTileId(x, y);
+ if (mmap->_loadedTiles.find(pos) != mmap->_loadedTiles.end())
return false;
- // load this tile :: mmaps/MMMXXYY.mmtile
- uint32 pathLen = sWorld->GetDataPath().length() + strlen("mmaps/%03i%02i%02i.mmtile")+1;
- char *fileName = new char[pathLen];
+ std::string basePath = sWorld->GetDataPath();
+ uint32 pathLen = basePath.length() + strlen("mmaps/%03i%02i%02i.mmtile") + 1;
+ char* fileName = new char[pathLen];
- snprintf(fileName, pathLen, (sWorld->GetDataPath()+"mmaps/%03i%02i%02i.mmtile").c_str(), mapId, x, y);
+ snprintf(fileName, pathLen, (basePath + "mmaps/%03i%02i%02i.mmtile").c_str(), mapId, x, y);
FILE* file = fopen(fileName, "rb");
if (!file)
{
- TC_LOG_DEBUG("maps", "MMAP:loadMap: Could not open mmtile file '%s'", fileName);
- delete [] fileName;
+ TC_LOG_DEBUG("maps", "MMAP::LoadMapTile: Could not open mmtile file '%s'", fileName);
+ delete[] fileName;
return false;
}
- delete [] fileName;
+
+ delete[] fileName;
// read header
MmapTileHeader fileHeader;
if (fread(&fileHeader, sizeof(MmapTileHeader), 1, file) != 1 || fileHeader.mmapMagic != MMAP_MAGIC)
{
- TC_LOG_ERROR("maps", "MMAP:loadMap: Bad header in mmap %03u%02i%02i.mmtile", mapId, x, y);
+ TC_LOG_ERROR("maps", "MMAP::LoadMapTile: Bad header in mmap %03u%02i%02i.mmtile", mapId, x, y);
fclose(file);
return false;
}
if (fileHeader.mmapVersion != MMAP_VERSION)
{
- TC_LOG_ERROR("maps", "MMAP:loadMap: %03u%02i%02i.mmtile was built with generator v%i, expected v%i",
+ TC_LOG_ERROR("maps", "MMAP::LoadMapTile: %03u%02i%02i.mmtile was built with generator v%i, expected v%i",
mapId, x, y, fileHeader.mmapVersion, MMAP_VERSION);
fclose(file);
return false;
@@ -139,9 +131,9 @@ namespace MMAP
ASSERT(data);
size_t result = fread(data, fileHeader.size, 1, file);
- if (!result)
+ if (result != 1)
{
- TC_LOG_ERROR("maps", "MMAP:loadMap: Bad header or data in mmap %03u%02i%02i.mmtile", mapId, x, y);
+ TC_LOG_ERROR("maps", "MMAP::LoadMapTile: Bad header or data in mmap %03u%02i%02i.mmtile", mapId, x, y);
fclose(file);
return false;
}
@@ -154,14 +146,14 @@ namespace MMAP
// memory allocated for data is now managed by detour, and will be deallocated when the tile is removed
if (dtStatusSucceed(mmap->navMesh->addTile(data, fileHeader.size, DT_TILE_FREE_DATA, 0, &tileRef)))
{
- mmap->mmapLoadedTiles.insert(std::pair<uint32, dtTileRef>(packedGridPos, tileRef));
- ++loadedTiles;
- TC_LOG_INFO("maps", "MMAP:loadMap: Loaded mmtile %03i[%02i, %02i] into %03i[%02i, %02i]", mapId, x, y, mapId, header->x, header->y);
+ mmap->_loadedTiles.insert(std::pair<uint32, dtTileRef>(pos, tileRef));
+ ++_loadedTiles;
+ TC_LOG_INFO("maps", "MMAP::LoadMapTile: Loaded mmtile %03i[%02i, %02i] into %03i[%02i, %02i]", mapId, x, y, mapId, header->x, header->y);
return true;
}
else
{
- TC_LOG_ERROR("maps", "MMAP:loadMap: Could not load %03u%02i%02i.mmtile into navmesh", mapId, x, y);
+ TC_LOG_ERROR("maps", "MMAP::LoadMapTile: Could not load %03u%02i%02i.mmtile into navmesh", mapId, x, y);
dtFree(data);
return false;
}
@@ -169,28 +161,26 @@ namespace MMAP
return false;
}
- bool MMapManager::unloadMap(uint32 mapId, int32 x, int32 y)
+ bool MMapManager::UnloadMapTile(uint32 mapId, int32 x, int32 y)
{
- // check if we have this map loaded
- if (loadedMMaps.find(mapId) == loadedMMaps.end())
+ // Do not attempt to remove tiles from a not-loaded map
+ if (_loadedMaps.find(mapId) == _loadedMaps.end())
{
- // file may not exist, therefore not loaded
- TC_LOG_DEBUG("maps", "MMAP:unloadMap: Asked to unload not loaded navmesh map. %03u%02i%02i.mmtile", mapId, x, y);
+ TC_LOG_DEBUG("maps", "MMAP::UnloadMapTile: Asked to unload not loaded navmesh map. %03u%02i%02i.mmtile", mapId, x, y);
return false;
}
- MMapData* mmap = loadedMMaps[mapId];
+ MMapData* mmap = _loadedMaps[mapId];
// check if we have this tile loaded
- uint32 packedGridPos = packTileID(x, y);
- if (mmap->mmapLoadedTiles.find(packedGridPos) == mmap->mmapLoadedTiles.end())
+ uint32 pos = PackTileId(x, y);
+ if (mmap->_loadedTiles.find(pos) == mmap->_loadedTiles.end())
{
- // file may not exist, therefore not loaded
- TC_LOG_DEBUG("maps", "MMAP:unloadMap: Asked to unload not loaded navmesh tile. %03u%02i%02i.mmtile", mapId, x, y);
+ TC_LOG_DEBUG("maps", "MMAP::UnloadMapTile: Asked to unload not loaded navmesh tile. %03u%02i%02i.mmtile", mapId, x, y);
return false;
}
- dtTileRef tileRef = mmap->mmapLoadedTiles[packedGridPos];
+ dtTileRef tileRef = mmap->_loadedTiles[pos];
// unload, and mark as non loaded
if (dtStatusFailed(mmap->navMesh->removeTile(tileRef, NULL, NULL)))
@@ -198,107 +188,106 @@ namespace MMAP
// this is technically a memory leak
// if the grid is later reloaded, dtNavMesh::addTile will return error but no extra memory is used
// we cannot recover from this error - assert out
- TC_LOG_ERROR("maps", "MMAP:unloadMap: Could not unload %03u%02i%02i.mmtile from navmesh", mapId, x, y);
+ TC_LOG_ERROR("maps", "MMAP::UnloadMapTile: Could not unload %03u%02i%02i.mmtile from navmesh", mapId, x, y);
ASSERT(false);
}
else
{
- mmap->mmapLoadedTiles.erase(packedGridPos);
- --loadedTiles;
- TC_LOG_INFO("maps", "MMAP:unloadMap: Unloaded mmtile %03i[%02i, %02i] from %03i", mapId, x, y, mapId);
+ mmap->_loadedTiles.erase(pos);
+ --_loadedTiles;
+ TC_LOG_INFO("maps", "MMAP::UnloadMapTile: Unloaded mmtile [%02i, %02i] from %03i", x, y, mapId);
return true;
}
return false;
}
- bool MMapManager::unloadMap(uint32 mapId)
+ bool MMapManager::UnloadMap(uint32 mapId)
{
- if (loadedMMaps.find(mapId) == loadedMMaps.end())
+ if (_loadedMaps.find(mapId) == _loadedMaps.end())
{
// file may not exist, therefore not loaded
- TC_LOG_DEBUG("maps", "MMAP:unloadMap: Asked to unload not loaded navmesh map %03u", mapId);
+ TC_LOG_DEBUG("maps", "MMAP::UnloadMap: Asked to unload not loaded navmesh map %03u", mapId);
return false;
}
// unload all tiles from given map
- MMapData* mmap = loadedMMaps[mapId];
- for (MMapTileSet::iterator i = mmap->mmapLoadedTiles.begin(); i != mmap->mmapLoadedTiles.end(); ++i)
+ MMapData* mmap = _loadedMaps[mapId];
+ for (MMapTileSet::iterator i = mmap->_loadedTiles.begin(); i != mmap->_loadedTiles.end(); ++i)
{
uint32 x = (i->first >> 16);
uint32 y = (i->first & 0x0000FFFF);
if (dtStatusFailed(mmap->navMesh->removeTile(i->second, NULL, NULL)))
- TC_LOG_ERROR("maps", "MMAP:unloadMap: Could not unload %03u%02i%02i.mmtile from navmesh", mapId, x, y);
+ TC_LOG_ERROR("maps", "MMAP::UnloadMap: Could not unload %03u%02u%02u.mmtile from navmesh", mapId, x, y);
else
{
- --loadedTiles;
- TC_LOG_INFO("maps", "MMAP:unloadMap: Unloaded mmtile %03i[%02i, %02i] from %03i", mapId, x, y, mapId);
+ --_loadedTiles;
+ TC_LOG_INFO("maps", "MMAP::UnloadMap: Unloaded mmtile [%02u, %02u] from %03u", mapId, x, y, mapId);
}
}
delete mmap;
- loadedMMaps.erase(mapId);
- TC_LOG_INFO("maps", "MMAP:unloadMap: Unloaded %03i.mmap", mapId);
+ _loadedMaps.erase(mapId);
+ TC_LOG_INFO("maps", "MMAP::UnloadMap: Unloaded %03u.mmap", mapId);
return true;
}
- bool MMapManager::unloadMapInstance(uint32 mapId, uint32 instanceId)
+ bool MMapManager::UnloadMapInstance(uint32 mapId, uint32 instanceId)
{
// check if we have this map loaded
- if (loadedMMaps.find(mapId) == loadedMMaps.end())
+ if (_loadedMaps.find(mapId) == _loadedMaps.end())
{
// file may not exist, therefore not loaded
- TC_LOG_DEBUG("maps", "MMAP:unloadMapInstance: Asked to unload not loaded navmesh map %03u", mapId);
+ TC_LOG_DEBUG("maps", "MMAP::UnloadMapInstance: Asked to unload not loaded navmesh map %03u", mapId);
return false;
}
- MMapData* mmap = loadedMMaps[mapId];
- if (mmap->navMeshQueries.find(instanceId) == mmap->navMeshQueries.end())
+ MMapData* mmap = _loadedMaps[mapId];
+ if (mmap->_navMeshQueries.find(instanceId) == mmap->_navMeshQueries.end())
{
- TC_LOG_DEBUG("maps", "MMAP:unloadMapInstance: Asked to unload not loaded dtNavMeshQuery mapId %03u instanceId %u", mapId, instanceId);
+ TC_LOG_DEBUG("maps", "MMAP::UnloadMapInstance: Asked to unload not loaded dtNavMeshQuery mapId %03u instanceId %u", mapId, instanceId);
return false;
}
- dtNavMeshQuery* query = mmap->navMeshQueries[instanceId];
+ dtNavMeshQuery* query = mmap->_navMeshQueries[instanceId];
dtFreeNavMeshQuery(query);
- mmap->navMeshQueries.erase(instanceId);
- TC_LOG_INFO("maps", "MMAP:unloadMapInstance: Unloaded mapId %03u instanceId %u", mapId, instanceId);
+ mmap->_navMeshQueries.erase(instanceId);
+ TC_LOG_INFO("maps", "MMAP::UnloadMapInstance: Unloaded mapId %03u instanceId %u", mapId, instanceId);
return true;
}
dtNavMesh const* MMapManager::GetNavMesh(uint32 mapId)
{
- if (loadedMMaps.find(mapId) == loadedMMaps.end())
+ if (_loadedMaps.find(mapId) == _loadedMaps.end())
return NULL;
- return loadedMMaps[mapId]->navMesh;
+ return _loadedMaps[mapId]->navMesh;
}
dtNavMeshQuery const* MMapManager::GetNavMeshQuery(uint32 mapId, uint32 instanceId)
{
- if (loadedMMaps.find(mapId) == loadedMMaps.end())
+ if (_loadedMaps.find(mapId) == _loadedMaps.end())
return NULL;
- MMapData* mmap = loadedMMaps[mapId];
- if (mmap->navMeshQueries.find(instanceId) == mmap->navMeshQueries.end())
+ MMapData* mmap = _loadedMaps[mapId];
+ if (mmap->_navMeshQueries.find(instanceId) == mmap->_navMeshQueries.end())
{
// allocate mesh query
dtNavMeshQuery* query = dtAllocNavMeshQuery();
- ASSERT(query);
- if (dtStatusFailed(query->init(mmap->navMesh, 1024)))
+ if (dtStatusFailed(query->init(mmap->navMesh, 2048)))
{
dtFreeNavMeshQuery(query);
- TC_LOG_ERROR("maps", "MMAP:GetNavMeshQuery: Failed to initialize dtNavMeshQuery for mapId %03u instanceId %u", mapId, instanceId);
+ TC_LOG_ERROR("maps", "MMAP::GetNavMeshQuery: Failed to initialize dtNavMeshQuery for mapId %03u instanceId %u", mapId, instanceId);
return NULL;
}
TC_LOG_INFO("maps", "MMAP:GetNavMeshQuery: created dtNavMeshQuery for mapId %03u instanceId %u", mapId, instanceId);
- mmap->navMeshQueries.insert(std::pair<uint32, dtNavMeshQuery*>(instanceId, query));
+ mmap->_navMeshQueries.insert(std::pair<uint32, dtNavMeshQuery*>(instanceId, query));
}
- return mmap->navMeshQueries[instanceId];
+ return mmap->_navMeshQueries[instanceId];
}
}
diff --git a/src/server/collision/Management/MMapManager.h b/src/server/collision/Management/MMapManager.h
index 9a04d638805..9d90d1bb2af 100644
--- a/src/server/collision/Management/MMapManager.h
+++ b/src/server/collision/Management/MMapManager.h
@@ -36,7 +36,7 @@ namespace MMAP
MMapData(dtNavMesh* mesh) : navMesh(mesh) { }
~MMapData()
{
- for (NavMeshQuerySet::iterator i = navMeshQueries.begin(); i != navMeshQueries.end(); ++i)
+ for (NavMeshQuerySet::iterator i = _navMeshQueries.begin(); i != _navMeshQueries.end(); ++i)
dtFreeNavMeshQuery(i->second);
if (navMesh)
@@ -46,8 +46,8 @@ namespace MMAP
dtNavMesh* navMesh;
// we have to use single dtNavMeshQuery for every instance, since those are not thread safe
- NavMeshQuerySet navMeshQueries; // instanceId to query
- MMapTileSet mmapLoadedTiles; // maps [map grid coords] to [dtTile]
+ NavMeshQuerySet _navMeshQueries; // instanceId to query
+ MMapTileSet _loadedTiles; // maps [map grid coords] to [dtTile]
};
@@ -58,26 +58,27 @@ namespace MMAP
class MMapManager
{
public:
- MMapManager() : loadedTiles(0) { }
+ MMapManager() : _loadedTiles(0) {}
+
~MMapManager();
- bool loadMap(const std::string& basePath, uint32 mapId, int32 x, int32 y);
- bool unloadMap(uint32 mapId, int32 x, int32 y);
- bool unloadMap(uint32 mapId);
- bool unloadMapInstance(uint32 mapId, uint32 instanceId);
+ bool LoadMapTile(uint32 mapId, int32 x, int32 y);
+ bool UnloadMapTile(uint32 mapId, int32 x, int32 y);
+ bool UnloadMap(uint32 mapId);
+ bool UnloadMapInstance(uint32 mapId, uint32 instanceId);
// the returned [dtNavMeshQuery const*] is NOT threadsafe
dtNavMeshQuery const* GetNavMeshQuery(uint32 mapId, uint32 instanceId);
dtNavMesh const* GetNavMesh(uint32 mapId);
- uint32 getLoadedTilesCount() const { return loadedTiles; }
- uint32 getLoadedMapsCount() const { return loadedMMaps.size(); }
+ uint32 GetLoadedTilesCount() const { return _loadedTiles; }
+ uint32 GetLoadedMapsCount() const { return _loadedMaps.size(); }
private:
- bool loadMapData(uint32 mapId);
- uint32 packTileID(int32 x, int32 y);
+ bool LoadMap(uint32 mapId);
+ uint32 PackTileId(int32 x, int32 y) { return uint32(x << 16 | y); }
- MMapDataSet loadedMMaps;
- uint32 loadedTiles;
+ MMapDataSet _loadedMaps;
+ uint32 _loadedTiles;
};
}
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 3723fc4ab45..9e4ef152ed3 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -66,7 +66,9 @@ Map::~Map()
if (!m_scriptSchedule.empty())
sScriptMgr->DecreaseScheduledScriptCount(m_scriptSchedule.size());
- MMAP::MMapFactory::createOrGetMMapManager()->unloadMapInstance(GetId(), i_InstanceId);
+ MMAP::MMapManager* manager = MMAP::MMapFactory::CreateOrGetMMapManager();
+ manager->UnloadMapInstance(GetId(), i_InstanceId); // Delete the dtNavMeshQuery
+ manager->UnloadMap(GetId()); // Unload the loaded tiles and delete the dtNavMesh
}
bool Map::ExistMap(uint32 mapid, int gx, int gy)
@@ -119,12 +121,16 @@ bool Map::ExistVMap(uint32 mapid, int gx, int gy)
void Map::LoadMMap(int gx, int gy)
{
- bool mmapLoadResult = MMAP::MMapFactory::createOrGetMMapManager()->loadMap((sWorld->GetDataPath() + "mmaps").c_str(), GetId(), gx, gy);
+ bool mmapLoadResult = false;
+ if (GetEntry()->Instanceable())
+ mmapLoadResult = MMAP::MMapFactory::CreateOrGetMMapManager()->LoadMapTile(GetId(), 0, 0); // Ignore the tile entry for instances, as they only have 1 tile.
+ else
+ mmapLoadResult = MMAP::MMapFactory::CreateOrGetMMapManager()->LoadMapTile(GetId(), gx, gy);
if (mmapLoadResult)
- TC_LOG_INFO("maps", "MMAP loaded name:%s, id:%d, x:%d, y:%d (mmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
+ TC_LOG_INFO("maps", "MMAP loaded name: %s, id: %d, x: %d, y: %d", GetMapName(), GetId(), gx, gy);
else
- TC_LOG_INFO("maps", "Could not load MMAP name:%s, id:%d, x:%d, y:%d (mmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
+ TC_LOG_INFO("maps", "Could not load MMAP name: %s, id: %d, x: %d, y: %d", GetMapName(), GetId(), gx, gy);
}
void Map::LoadVMap(int gx, int gy)
@@ -226,9 +232,9 @@ i_gridExpiry(expiry),
i_scriptLock(false)
{
m_parentMap = (_parent ? _parent : this);
- for (unsigned int idx=0; idx < MAX_NUMBER_OF_GRIDS; ++idx)
+ for (unsigned int idx = 0; idx < MAX_NUMBER_OF_GRIDS; ++idx)
{
- for (unsigned int j=0; j < MAX_NUMBER_OF_GRIDS; ++j)
+ for (unsigned int j = 0; j < MAX_NUMBER_OF_GRIDS; ++j)
{
//z code
GridMaps[idx][j] =NULL;
@@ -1336,7 +1342,7 @@ bool Map::UnloadGrid(NGridType& ngrid, bool unloadAll)
delete GridMaps[gx][gy];
}
VMAP::VMapFactory::createOrGetVMapManager()->unloadMap(GetId(), gx, gy);
- MMAP::MMapFactory::createOrGetMMapManager()->unloadMap(GetId(), gx, gy);
+ MMAP::MMapFactory::CreateOrGetMMapManager()->UnloadMapTile(GetId(), gx, gy);
}
else
((MapInstanced*)m_parentMap)->RemoveGridMapReference(GridCoord(gx, gy));
diff --git a/src/server/game/Maps/MapInstanced.cpp b/src/server/game/Maps/MapInstanced.cpp
index 667f94fb53a..d191293ecaf 100644
--- a/src/server/game/Maps/MapInstanced.cpp
+++ b/src/server/game/Maps/MapInstanced.cpp
@@ -260,7 +260,7 @@ bool MapInstanced::DestroyInstance(InstancedMaps::iterator &itr)
if (m_InstancedMaps.size() <= 1 && sWorld->getBoolConfig(CONFIG_GRID_UNLOAD))
{
VMAP::VMapFactory::createOrGetVMapManager()->unloadMap(itr->second->GetId());
- MMAP::MMapFactory::createOrGetMMapManager()->unloadMap(itr->second->GetId());
+ MMAP::MMapFactory::CreateOrGetMMapManager()->UnloadMap(itr->second->GetId());
// in that case, unload grids of the base map, too
// so in the next map creation, (EnsureGridCreated actually) VMaps will be reloaded
Map::UnloadAll();
diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h
index cb5156b2b64..20f8efe5dfa 100644
--- a/src/server/game/Miscellaneous/SharedDefines.h
+++ b/src/server/game/Miscellaneous/SharedDefines.h
@@ -3542,7 +3542,7 @@ enum PartyResult
};
const uint32 MMAP_MAGIC = 0x4d4d4150; // 'MMAP'
-#define MMAP_VERSION 4
+#define MMAP_VERSION 5
struct MmapTileHeader
{
diff --git a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
index ef24b112253..63b1cf283a4 100755
--- a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
@@ -86,7 +86,6 @@ bool ConfusedMovementGenerator<T>::DoUpdate(T* unit, uint32 diff)
unit->MovePositionToFirstCollision(pos, dest, 0.0f);
PathGenerator path(unit);
- path.SetPathLengthLimit(30.0f);
bool result = path.CalculatePath(pos.m_positionX, pos.m_positionY, pos.m_positionZ);
if (!result || (path.GetPathType() & PATHFIND_NOPATH))
{
diff --git a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
index f78411fc547..1c65499fe50 100644
--- a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
@@ -44,7 +44,6 @@ void FleeingMovementGenerator<T>::_setTargetLocation(T* owner)
_getPoint(owner, x, y, z);
PathGenerator path(owner);
- path.SetPathLengthLimit(30.0f);
bool result = path.CalculatePath(x, y, z);
if (!result || (path.GetPathType() & PATHFIND_NOPATH))
{
diff --git a/src/server/game/Movement/PathGenerator.cpp b/src/server/game/Movement/PathGenerator.cpp
index 91ad6d2b676..3e32be56fb0 100644
--- a/src/server/game/Movement/PathGenerator.cpp
+++ b/src/server/game/Movement/PathGenerator.cpp
@@ -1,4 +1,5 @@
/*
+ * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
@@ -26,21 +27,19 @@
#include "DetourCommon.h"
#include "DetourNavMeshQuery.h"
+float PathGenerator::MinWallDistance = 2.5f;
+
////////////////// PathGenerator //////////////////
PathGenerator::PathGenerator(const Unit* owner) :
- _polyLength(0), _type(PATHFIND_BLANK), _useStraightPath(false),
- _forceDestination(false), _pointPathLimit(MAX_POINT_PATH_LENGTH),
- _endPosition(G3D::Vector3::zero()), _sourceUnit(owner), _navMesh(NULL),
- _navMeshQuery(NULL)
+ _type(PATHFIND_BLANK), _endPosition(G3D::Vector3::zero()),
+ _sourceUnit(owner), _navMesh(NULL), _navMeshQuery(NULL)
{
- memset(_pathPolyRefs, 0, sizeof(_pathPolyRefs));
-
- TC_LOG_DEBUG("maps", "++ PathGenerator::PathGenerator for %u \n", _sourceUnit->GetGUIDLow());
+ TC_LOG_DEBUG("maps", "PathGenerator::PathGenerator for %u \n", _sourceUnit->GetGUIDLow());
uint32 mapId = _sourceUnit->GetMapId();
if (MMAP::MMapFactory::IsPathfindingEnabled(mapId))
{
- MMAP::MMapManager* mmap = MMAP::MMapFactory::createOrGetMMapManager();
+ MMAP::MMapManager* mmap = MMAP::MMapFactory::CreateOrGetMMapManager();
_navMesh = mmap->GetNavMesh(mapId);
_navMeshQuery = mmap->GetNavMeshQuery(mapId, _sourceUnit->GetInstanceId());
}
@@ -50,7 +49,7 @@ PathGenerator::PathGenerator(const Unit* owner) :
PathGenerator::~PathGenerator()
{
- TC_LOG_DEBUG("maps", "++ PathGenerator::~PathGenerator() for %u \n", _sourceUnit->GetGUIDLow());
+ TC_LOG_DEBUG("maps", "PathGenerator::~PathGenerator() for %u \n", _sourceUnit->GetGUIDLow());
}
bool PathGenerator::CalculatePath(float destX, float destY, float destZ, bool forceDest)
@@ -67,463 +66,90 @@ bool PathGenerator::CalculatePath(float destX, float destY, float destZ, bool fo
G3D::Vector3 start(x, y, z);
SetStartPosition(start);
- _forceDestination = forceDest;
-
- TC_LOG_DEBUG("maps", "++ PathGenerator::CalculatePath() for %u \n", _sourceUnit->GetGUIDLow());
+ TC_LOG_DEBUG("maps", "PathGenerator::CalculatePath() for %u \n", _sourceUnit->GetGUIDLow());
// make sure navMesh works - we can run on map w/o mmap
// check if the start and end point have a .mmtile loaded (can we pass via not loaded tile on the way?)
- if (!_navMesh || !_navMeshQuery || _sourceUnit->HasUnitState(UNIT_STATE_IGNORE_PATHFINDING) ||
- !HaveTile(start) || !HaveTile(dest))
+ if (!_navMesh || !_navMeshQuery || _sourceUnit->HasUnitState(UNIT_STATE_IGNORE_PATHFINDING))
{
- BuildShortcut();
_type = PathType(PATHFIND_NORMAL | PATHFIND_NOT_USING_PATH);
return true;
}
UpdateFilter();
- BuildPolyPath(start, dest);
- return true;
-}
-
-dtPolyRef PathGenerator::GetPathPolyByPosition(dtPolyRef const* polyPath, uint32 polyPathSize, float const* point, float* distance) const
-{
- if (!polyPath || !polyPathSize)
- return INVALID_POLYREF;
+ float startPos[3];
+ startPos[0] = -y;
+ startPos[1] = z;
+ startPos[2] = -x;
- dtPolyRef nearestPoly = INVALID_POLYREF;
- float minDist2d = FLT_MAX;
- float minDist3d = 0.0f;
+ float endPos[3];
+ endPos[0] = -destY;
+ endPos[1] = destZ;
+ endPos[2] = -destX;
- for (uint32 i = 0; i < polyPathSize; ++i)
- {
- float closestPoint[VERTEX_SIZE];
- if (dtStatusFailed(_navMeshQuery->closestPointOnPoly(polyPath[i], point, closestPoint)))
- continue;
-
- float d = dtVdist2DSqr(point, closestPoint);
- if (d < minDist2d)
- {
- minDist2d = d;
- nearestPoly = polyPath[i];
- minDist3d = dtVdistSqr(point, closestPoint);
- }
-
- if (minDist2d < 1.0f) // shortcut out - close enough for us
- break;
- }
+ float polyPickExt[3];
+ polyPickExt[0] = 2.5f;
+ polyPickExt[1] = 2.5f;
+ polyPickExt[2] = 2.5f;
- if (distance)
- *distance = dtSqrt(minDist3d);
-
- return (minDist2d < 3.0f) ? nearestPoly : INVALID_POLYREF;
-}
-
-dtPolyRef PathGenerator::GetPolyByLocation(float const* point, float* distance) const
-{
- // first we check the current path
- // if the current path doesn't contain the current poly,
- // we need to use the expensive navMesh.findNearestPoly
- dtPolyRef polyRef = GetPathPolyByPosition(_pathPolyRefs, _polyLength, point, distance);
- if (polyRef != INVALID_POLYREF)
- return polyRef;
-
- // we don't have it in our old path
- // try to get it by findNearestPoly()
- // first try with low search box
- float extents[VERTEX_SIZE] = {3.0f, 5.0f, 3.0f}; // bounds of poly search area
- float closestPoint[VERTEX_SIZE] = {0.0f, 0.0f, 0.0f};
- if (dtStatusSucceed(_navMeshQuery->findNearestPoly(point, extents, &_filter, &polyRef, closestPoint)) && polyRef != INVALID_POLYREF)
- {
- *distance = dtVdist(closestPoint, point);
- return polyRef;
- }
-
- // still nothing ..
- // try with bigger search box
- // Note that the extent should not overlap more than 128 polygons in the navmesh (see dtNavMeshQuery::findNearestPoly)
- extents[1] = 50.0f;
-
- if (dtStatusSucceed(_navMeshQuery->findNearestPoly(point, extents, &_filter, &polyRef, closestPoint)) && polyRef != INVALID_POLYREF)
- {
- *distance = dtVdist(closestPoint, point);
- return polyRef;
- }
-
- return INVALID_POLYREF;
-}
+ //
+ dtPolyRef startRef;
+ dtPolyRef endRef;
-void PathGenerator::BuildPolyPath(G3D::Vector3 const& startPos, G3D::Vector3 const& endPos)
-{
- // *** getting start/end poly logic ***
-
- float distToStartPoly, distToEndPoly;
- float startPoint[VERTEX_SIZE] = {startPos.y, startPos.z, startPos.x};
- float endPoint[VERTEX_SIZE] = {endPos.y, endPos.z, endPos.x};
-
- dtPolyRef startPoly = GetPolyByLocation(startPoint, &distToStartPoly);
- dtPolyRef endPoly = GetPolyByLocation(endPoint, &distToEndPoly);
-
- // we have a hole in our mesh
- // make shortcut path and mark it as NOPATH ( with flying and swimming exception )
- // its up to caller how he will use this info
- if (startPoly == INVALID_POLYREF || endPoly == INVALID_POLYREF)
- {
- TC_LOG_DEBUG("maps", "++ BuildPolyPath :: (startPoly == 0 || endPoly == 0)\n");
- BuildShortcut();
- bool path = _sourceUnit->GetTypeId() == TYPEID_UNIT && _sourceUnit->ToCreature()->CanFly();
-
- bool waterPath = _sourceUnit->GetTypeId() == TYPEID_UNIT && _sourceUnit->ToCreature()->CanSwim();
- if (waterPath)
- {
- // Check both start and end points, if they're both in water, then we can *safely* let the creature move
- for (uint32 i = 0; i < _pathPoints.size(); ++i)
- {
- ZLiquidStatus status = _sourceUnit->GetBaseMap()->getLiquidStatus(_pathPoints[i].x, _pathPoints[i].y, _pathPoints[i].z, MAP_ALL_LIQUIDS, NULL);
- // One of the points is not in the water, cancel movement.
- if (status == LIQUID_MAP_NO_WATER)
- {
- waterPath = false;
- break;
- }
- }
- }
-
- _type = (path || waterPath) ? PathType(PATHFIND_NORMAL | PATHFIND_NOT_USING_PATH) : PATHFIND_NOPATH;
- return;
- }
-
- // we may need a better number here
- bool farFromPoly = (distToStartPoly > 7.0f || distToEndPoly > 7.0f);
- if (farFromPoly)
- {
- TC_LOG_DEBUG("maps", "++ BuildPolyPath :: farFromPoly distToStartPoly=%.3f distToEndPoly=%.3f\n", distToStartPoly, distToEndPoly);
-
- bool buildShotrcut = false;
- if (_sourceUnit->GetTypeId() == TYPEID_UNIT)
- {
- Creature* owner = (Creature*)_sourceUnit;
-
- G3D::Vector3 const& p = (distToStartPoly > 7.0f) ? startPos : endPos;
- if (_sourceUnit->GetBaseMap()->IsUnderWater(p.x, p.y, p.z))
- {
- TC_LOG_DEBUG("maps", "++ BuildPolyPath :: underWater case\n");
- if (owner->CanSwim())
- buildShotrcut = true;
- }
- else
- {
- TC_LOG_DEBUG("maps", "++ BuildPolyPath :: flying case\n");
- if (owner->CanFly())
- buildShotrcut = true;
- }
- }
-
- if (buildShotrcut)
- {
- BuildShortcut();
- _type = PathType(PATHFIND_NORMAL | PATHFIND_NOT_USING_PATH);
- return;
- }
- else
- {
- float closestPoint[VERTEX_SIZE];
- // we may want to use closestPointOnPolyBoundary instead
- if (dtStatusSucceed(_navMeshQuery->closestPointOnPoly(endPoly, endPoint, closestPoint)))
- {
- dtVcopy(endPoint, closestPoint);
- SetActualEndPosition(G3D::Vector3(endPoint[2], endPoint[0], endPoint[1]));
- }
-
- _type = PATHFIND_INCOMPLETE;
- }
- }
-
- // *** poly path generating logic ***
-
- // start and end are on same polygon
- // just need to move in straight line
- if (startPoly == endPoly)
- {
- TC_LOG_DEBUG("maps", "++ BuildPolyPath :: (startPoly == endPoly)\n");
-
- BuildShortcut();
-
- _pathPolyRefs[0] = startPoly;
- _polyLength = 1;
-
- _type = farFromPoly ? PATHFIND_INCOMPLETE : PATHFIND_NORMAL;
- TC_LOG_DEBUG("maps", "++ BuildPolyPath :: path type %d\n", _type);
- return;
- }
-
- // look for startPoly/endPoly in current path
- /// @todo we can merge it with getPathPolyByPosition() loop
- bool startPolyFound = false;
- bool endPolyFound = false;
- uint32 pathStartIndex = 0;
- uint32 pathEndIndex = 0;
-
- if (_polyLength)
- {
- for (; pathStartIndex < _polyLength; ++pathStartIndex)
- {
- // here to carch few bugs
- ASSERT(_pathPolyRefs[pathStartIndex] != INVALID_POLYREF);
-
- if (_pathPolyRefs[pathStartIndex] == startPoly)
- {
- startPolyFound = true;
- break;
- }
- }
-
- for (pathEndIndex = _polyLength-1; pathEndIndex > pathStartIndex; --pathEndIndex)
- if (_pathPolyRefs[pathEndIndex] == endPoly)
- {
- endPolyFound = true;
- break;
- }
- }
-
- if (startPolyFound && endPolyFound)
- {
- TC_LOG_DEBUG("maps", "++ BuildPolyPath :: (startPolyFound && endPolyFound)\n");
-
- // we moved along the path and the target did not move out of our old poly-path
- // our path is a simple subpath case, we have all the data we need
- // just "cut" it out
-
- _polyLength = pathEndIndex - pathStartIndex + 1;
- memmove(_pathPolyRefs, _pathPolyRefs + pathStartIndex, _polyLength * sizeof(dtPolyRef));
- }
- else if (startPolyFound && !endPolyFound)
- {
- TC_LOG_DEBUG("maps", "++ BuildPolyPath :: (startPolyFound && !endPolyFound)\n");
-
- // we are moving on the old path but target moved out
- // so we have atleast part of poly-path ready
-
- _polyLength -= pathStartIndex;
-
- // try to adjust the suffix of the path instead of recalculating entire length
- // at given interval the target cannot get too far from its last location
- // thus we have less poly to cover
- // sub-path of optimal path is optimal
-
- // take ~80% of the original length
- /// @todo play with the values here
- uint32 prefixPolyLength = uint32(_polyLength * 0.8f + 0.5f);
- memmove(_pathPolyRefs, _pathPolyRefs+pathStartIndex, prefixPolyLength * sizeof(dtPolyRef));
-
- dtPolyRef suffixStartPoly = _pathPolyRefs[prefixPolyLength-1];
-
- // we need any point on our suffix start poly to generate poly-path, so we need last poly in prefix data
- float suffixEndPoint[VERTEX_SIZE];
- if (dtStatusFailed(_navMeshQuery->closestPointOnPoly(suffixStartPoly, endPoint, suffixEndPoint)))
- {
- // we can hit offmesh connection as last poly - closestPointOnPoly() don't like that
- // try to recover by using prev polyref
- --prefixPolyLength;
- suffixStartPoly = _pathPolyRefs[prefixPolyLength-1];
- if (dtStatusFailed(_navMeshQuery->closestPointOnPoly(suffixStartPoly, endPoint, suffixEndPoint)))
- {
- // suffixStartPoly is still invalid, error state
- BuildShortcut();
- _type = PATHFIND_NOPATH;
- return;
- }
- }
-
- // generate suffix
- uint32 suffixPolyLength = 0;
- dtStatus dtResult = _navMeshQuery->findPath(
- suffixStartPoly, // start polygon
- endPoly, // end polygon
- suffixEndPoint, // start position
- endPoint, // end position
- &_filter, // polygon search filter
- _pathPolyRefs + prefixPolyLength - 1, // [out] path
- (int*)&suffixPolyLength,
- MAX_PATH_LENGTH-prefixPolyLength); // max number of polygons in output path
-
- if (!suffixPolyLength || dtStatusFailed(dtResult))
- {
- // this is probably an error state, but we'll leave it
- // and hopefully recover on the next Update
- // we still need to copy our preffix
- TC_LOG_ERROR("maps", "%u's Path Build failed: 0 length path", _sourceUnit->GetGUIDLow());
- }
+ float nearestPt[3];
- TC_LOG_DEBUG("maps", "++ m_polyLength=%u prefixPolyLength=%u suffixPolyLength=%u \n", _polyLength, prefixPolyLength, suffixPolyLength);
+ _navMeshQuery->findNearestPoly(startPos, polyPickExt, &_filter, &startRef, nearestPt);
+ _navMeshQuery->findNearestPoly(endPos, polyPickExt, &_filter, &endRef, nearestPt);
- // new path = prefix + suffix - overlap
- _polyLength = prefixPolyLength + suffixPolyLength - 1;
- }
- else
+ if (!startRef || !endRef)
{
- TC_LOG_DEBUG("maps", "++ BuildPolyPath :: (!startPolyFound && !endPolyFound)\n");
-
- // either we have no path at all -> first run
- // or something went really wrong -> we aren't moving along the path to the target
- // just generate new path
-
- // free and invalidate old path data
- Clear();
-
- dtStatus dtResult = _navMeshQuery->findPath(
- startPoly, // start polygon
- endPoly, // end polygon
- startPoint, // start position
- endPoint, // end position
- &_filter, // polygon search filter
- _pathPolyRefs, // [out] path
- (int*)&_polyLength,
- MAX_PATH_LENGTH); // max number of polygons in output path
-
- if (!_polyLength || dtStatusFailed(dtResult))
- {
- // only happens if we passed bad data to findPath(), or navmesh is messed up
- TC_LOG_ERROR("maps", "%u's Path Build failed: 0 length path", _sourceUnit->GetGUIDLow());
- BuildShortcut();
- _type = PATHFIND_NOPATH;
- return;
- }
+ TC_LOG_DEBUG("maps", "PathGenerator::CalculatePath() for %u no polygons found for start and end locations\n", _sourceUnit->GetGUIDLow());
+ _type = PATHFIND_NOPATH;
+ return false;
}
- // by now we know what type of path we can get
- if (_pathPolyRefs[_polyLength - 1] == endPoly && !(_type & PATHFIND_INCOMPLETE))
- _type = PATHFIND_NORMAL;
- else
- _type = PATHFIND_INCOMPLETE;
-
- // generate the point-path out of our up-to-date poly-path
- BuildPointPath(startPoint, endPoint);
-}
-
-void PathGenerator::BuildPointPath(const float *startPoint, const float *endPoint)
-{
- float pathPoints[MAX_POINT_PATH_LENGTH*VERTEX_SIZE];
- uint32 pointCount = 0;
- dtStatus dtResult = DT_FAILURE;
- if (_useStraightPath)
- {
- dtResult = _navMeshQuery->findStraightPath(
- startPoint, // start position
- endPoint, // end position
- _pathPolyRefs, // current path
- _polyLength, // lenth of current path
- pathPoints, // [out] path corner points
- NULL, // [out] flags
- NULL, // [out] shortened path
- (int*)&pointCount,
- _pointPathLimit); // maximum number of points/polygons to use
- }
- else
- {
- dtResult = FindSmoothPath(
- startPoint, // start position
- endPoint, // end position
- _pathPolyRefs, // current path
- _polyLength, // length of current path
- pathPoints, // [out] path corner points
- (int*)&pointCount,
- _pointPathLimit); // maximum number of points
- }
+ int hops;
+ dtPolyRef* hopBuffer = new dtPolyRef[8192];
+ dtStatus status = _navMeshQuery->findPath(startRef, endRef, startPos, endPos, &_filter, hopBuffer, &hops, 8192);
- if (pointCount < 2 || dtStatusFailed(dtResult))
+ if (!dtStatusSucceed(status))
{
- // only happens if pass bad data to findStraightPath or navmesh is broken
- // single point paths can be generated here
- /// @todo check the exact cases
- TC_LOG_DEBUG("maps", "++ PathGenerator::BuildPointPath FAILED! path sized %d returned\n", pointCount);
- BuildShortcut();
+ TC_LOG_DEBUG("maps", "PathGenerator::CalculatePath() for %u no path found for start and end locations\n", _sourceUnit->GetGUIDLow());
_type = PATHFIND_NOPATH;
- return;
- }
- else if (pointCount == _pointPathLimit)
- {
- TC_LOG_DEBUG("maps", "++ PathGenerator::BuildPointPath FAILED! path sized %d returned, lower than limit set to %d\n", pointCount, _pointPathLimit);
- BuildShortcut();
- _type = PATHFIND_SHORT;
- return;
+ return false;
}
- _pathPoints.resize(pointCount);
- for (uint32 i = 0; i < pointCount; ++i)
- _pathPoints[i] = G3D::Vector3(pathPoints[i*VERTEX_SIZE+2], pathPoints[i*VERTEX_SIZE], pathPoints[i*VERTEX_SIZE+1]);
+ int resultHopCount;
+ float* straightPath = new float[2048 * 3];
+ unsigned char* pathFlags = new unsigned char[2048];
+ dtPolyRef* pathRefs = new dtPolyRef[2048];
- NormalizePath();
-
- // first point is always our current location - we need the next one
- SetActualEndPosition(_pathPoints[pointCount-1]);
-
- // force the given destination, if needed
- if (_forceDestination &&
- (!(_type & PATHFIND_NORMAL) || !InRange(GetEndPosition(), GetActualEndPosition(), 1.0f, 1.0f)))
+ status = _navMeshQuery->findStraightPath(startPos, endPos, hopBuffer, hops, straightPath, pathFlags, pathRefs, &resultHopCount, 2048);
+ if (!dtStatusSucceed(status))
{
- // we may want to keep partial subpath
- if (Dist3DSqr(GetActualEndPosition(), GetEndPosition()) < 0.3f * Dist3DSqr(GetStartPosition(), GetEndPosition()))
- {
- SetActualEndPosition(GetEndPosition());
- _pathPoints[_pathPoints.size()-1] = GetEndPosition();
- }
- else
- {
- SetActualEndPosition(GetEndPosition());
- BuildShortcut();
- }
-
- _type = PathType(PATHFIND_NORMAL | PATHFIND_NOT_USING_PATH);
+ TC_LOG_DEBUG("maps", "PathGenerator::CalculatePath() for %u no straight path found for start and end locations\n", _sourceUnit->GetGUIDLow());
+ _type = PATHFIND_NOPATH;
+ return false;
}
- TC_LOG_DEBUG("maps", "++ PathGenerator::BuildPointPath path type %d size %d poly-size %d\n", _type, pointCount, _polyLength);
-}
-
-void PathGenerator::NormalizePath()
-{
- for (uint32 i = 0; i < _pathPoints.size(); ++i)
- _sourceUnit->UpdateAllowedPositionZ(_pathPoints[i].x, _pathPoints[i].y, _pathPoints[i].z);
-}
-
-void PathGenerator::BuildShortcut()
-{
- TC_LOG_DEBUG("maps", "++ BuildShortcut :: making shortcut\n");
-
- Clear();
-
- // make two point path, our curr pos is the start, and dest is the end
- _pathPoints.resize(2);
+ SmoothPath(polyPickExt, resultHopCount, straightPath); // Separate the path from the walls
- // set start and a default next position
- _pathPoints[0] = GetStartPosition();
- _pathPoints[1] = GetActualEndPosition();
+ for (uint32 i = 0; i < resultHopCount; ++i)
+ _pathPoints.push_back(G3D::Vector3(-straightPath[i * 3 + 2], -straightPath[i * 3 + 0], straightPath[i * 3 + 1]));
- NormalizePath();
-
- _type = PATHFIND_SHORTCUT;
+ return true;
}
void PathGenerator::CreateFilter()
{
- uint16 includeFlags = 0;
+ uint16 includeFlags = POLY_FLAG_WALK | POLY_FLAG_SWIM;
uint16 excludeFlags = 0;
- if (_sourceUnit->GetTypeId() == TYPEID_UNIT)
- {
- Creature* creature = (Creature*)_sourceUnit;
- if (creature->CanWalk())
- includeFlags |= NAV_GROUND; // walk
-
- // creatures don't take environmental damage
- if (creature->CanSwim())
- includeFlags |= (NAV_WATER | NAV_MAGMA | NAV_SLIME); // swim
- }
- else // assume Player
+ if (_sourceUnit->GetTypeId() == TYPEID_UNIT && !_sourceUnit->ToCreature()->CanSwim())
{
- // perfect support not possible, just stay 'safe'
- includeFlags |= (NAV_GROUND | NAV_WATER | NAV_MAGMA | NAV_SLIME);
+ includeFlags = POLY_FLAG_WALK;
+ excludeFlags = POLY_FLAG_SWIM;
}
_filter.setIncludeFlags(includeFlags);
@@ -534,275 +160,130 @@ void PathGenerator::CreateFilter()
void PathGenerator::UpdateFilter()
{
- // allow creatures to cheat and use different movement types if they are moved
- // forcefully into terrain they can't normally move in
- if (_sourceUnit->IsInWater() || _sourceUnit->IsUnderWater())
- {
- uint16 includedFlags = _filter.getIncludeFlags();
- includedFlags |= GetNavTerrain(_sourceUnit->GetPositionX(),
- _sourceUnit->GetPositionY(),
- _sourceUnit->GetPositionZ());
- _filter.setIncludeFlags(includedFlags);
- }
}
-NavTerrain PathGenerator::GetNavTerrain(float x, float y, float z)
+float PathGenerator::GetTriangleArea(float* verts, int nv)
{
- LiquidData data;
- ZLiquidStatus liquidStatus = _sourceUnit->GetBaseMap()->getLiquidStatus(x, y, z, MAP_ALL_LIQUIDS, &data);
- if (liquidStatus == LIQUID_MAP_NO_WATER)
- return NAV_GROUND;
-
- switch (data.type_flags)
- {
- case MAP_LIQUID_TYPE_WATER:
- case MAP_LIQUID_TYPE_OCEAN:
- return NAV_WATER;
- case MAP_LIQUID_TYPE_MAGMA:
- return NAV_MAGMA;
- case MAP_LIQUID_TYPE_SLIME:
- return NAV_SLIME;
- default:
- return NAV_GROUND;
- }
+ float area = 0;
+ for (int i = 0; i < nv - 1; i++)
+ area += verts[i * 3] * verts[i * 3 + 5] - verts[i * 3 + 3] * verts[i * 3 + 2];
+ area += verts[(nv - 1) * 3] * verts[2] - verts[0] * verts[(nv - 1) * 3 + 2];
+ return area * 0.5f;
}
-bool PathGenerator::HaveTile(const G3D::Vector3& p) const
+bool PathGenerator::PointInPoly(float* pos, float* verts, int nv, float err)
{
- int tx = -1, ty = -1;
- float point[VERTEX_SIZE] = {p.y, p.z, p.x};
-
- _navMesh->calcTileLoc(point, &tx, &ty);
-
- /// Workaround
- /// For some reason, often the tx and ty variables wont get a valid value
- /// Use this check to prevent getting negative tile coords and crashing on getTileAt
- if (tx < 0 || ty < 0)
- return false;
-
- return (_navMesh->getTileAt(tx, ty, 0) != NULL);
-}
-
-uint32 PathGenerator::FixupCorridor(dtPolyRef* path, uint32 npath, uint32 maxPath, dtPolyRef const* visited, uint32 nvisited)
-{
- int32 furthestPath = -1;
- int32 furthestVisited = -1;
-
- // Find furthest common polygon.
- for (int32 i = npath-1; i >= 0; --i)
+ // Poly area
+ float area = abs(PathGenerator::GetTriangleArea(verts, nv));
+
+ // Calculate each area of the triangles
+ float testTri[9];
+ memcpy(testTri, pos, sizeof(float) * 3);
+ float area1 = 0;
+ for(int i = 0; i < nv - 1; ++i)
{
- bool found = false;
- for (int32 j = nvisited-1; j >= 0; --j)
- {
- if (path[i] == visited[j])
- {
- furthestPath = i;
- furthestVisited = j;
- found = true;
- }
- }
- if (found)
- break;
+ memcpy(&testTri[3], &verts[i * 3], sizeof(float) * 3);
+ memcpy(&testTri[6], &verts[i * 3 + 3], sizeof(float) * 3);
+ area1 += abs(PathGenerator::GetTriangleArea(testTri, 3));
+ if (area1 - err > area)
+ return false;
}
- // If no intersection found just return current path.
- if (furthestPath == -1 || furthestVisited == -1)
- return npath;
-
- // Concatenate paths.
+ // Last one
+ memcpy(&testTri[3], verts, sizeof(float) * 3);
+ memcpy(&testTri[6], &verts[nv * 3 - 3] , sizeof(float) * 3);
+ area1 += abs(PathGenerator::GetTriangleArea(testTri, 3));
- // Adjust beginning of the buffer to include the visited.
- uint32 req = nvisited - furthestVisited;
- uint32 orig = uint32(furthestPath + 1) < npath ? furthestPath + 1 : npath;
- uint32 size = npath > orig ? npath - orig : 0;
- if (req + size > maxPath)
- size = maxPath-req;
+ return abs(area1 - area) < err;
+}
- if (size)
- memmove(path + req, path + orig, size * sizeof(dtPolyRef));
+float PathGenerator::DistanceToWall(float* polyPickExt, float* pos, float* hitPos, float* hitNormal)
+{
+ float distanceToWall = 0;
+ dtPolyRef ref;
- // Store visited
- for (uint32 i = 0; i < req; ++i)
- path[i] = visited[(nvisited - 1) - i];
+ dtStatus status = _navMeshQuery->findNearestPoly(pos, polyPickExt, &_filter, &ref, 0);
- return req+size;
-}
+ if (!dtStatusSucceed(status) || ref == 0)
+ return -1;
-bool PathGenerator::GetSteerTarget(float const* startPos, float const* endPos,
- float minTargetDist, dtPolyRef const* path, uint32 pathSize,
- float* steerPos, unsigned char& steerPosFlag, dtPolyRef& steerPosRef)
-{
- // Find steer target.
- static const uint32 MAX_STEER_POINTS = 3;
- float steerPath[MAX_STEER_POINTS*VERTEX_SIZE];
- unsigned char steerPathFlags[MAX_STEER_POINTS];
- dtPolyRef steerPathPolys[MAX_STEER_POINTS];
- uint32 nsteerPath = 0;
- dtStatus dtResult = _navMeshQuery->findStraightPath(startPos, endPos, path, pathSize,
- steerPath, steerPathFlags, steerPathPolys, (int*)&nsteerPath, MAX_STEER_POINTS);
- if (!nsteerPath || dtStatusFailed(dtResult))
- return false;
+ const dtMeshTile* tile = 0;
+ const dtPoly* poly = 0;
+ if (dtStatusFailed(_navMesh->getTileAndPolyByRef(ref, &tile, &poly)))
+ return -1;
- // Find vertex far enough to steer to.
- uint32 ns = 0;
- while (ns < nsteerPath)
+ // Collect vertices.
+ float verts[DT_VERTS_PER_POLYGON * 3];
+ int nv = 0;
+ for (unsigned char i = 0; i < poly->vertCount; ++i)
{
- // Stop at Off-Mesh link or when point is further than slop away.
- if ((steerPathFlags[ns] & DT_STRAIGHTPATH_OFFMESH_CONNECTION) ||
- !InRangeYZX(&steerPath[ns*VERTEX_SIZE], startPos, minTargetDist, 1000.0f))
- break;
- ns++;
+ dtVcopy(&verts[nv * 3], &tile->verts[poly->verts[i] * 3]);
+ nv++;
}
- // Failed to find good point to steer to.
- if (ns >= nsteerPath)
- return false;
- dtVcopy(steerPos, &steerPath[ns*VERTEX_SIZE]);
- steerPos[1] = startPos[1]; // keep Z value
- steerPosFlag = steerPathFlags[ns];
- steerPosRef = steerPathPolys[ns];
+ bool inside = PathGenerator::PointInPoly(pos, verts, nv, 0.05f);
+ if (!inside)
+ return -1;
- return true;
+ if (!dtStatusSucceed(_navMeshQuery->findDistanceToWall(ref, pos, 100.0f, &_filter, &distanceToWall, hitPos, hitNormal)))
+ return -1;
+
+ return distanceToWall;
}
-dtStatus PathGenerator::FindSmoothPath(float const* startPos, float const* endPos,
- dtPolyRef const* polyPath, uint32 polyPathSize,
- float* smoothPath, int* smoothPathSize, uint32 maxSmoothPathSize)
+void PathGenerator::SmoothPath(float* polyPickExt, int pathLength, float*& straightPath)
{
- *smoothPathSize = 0;
- uint32 nsmoothPath = 0;
-
- dtPolyRef polys[MAX_PATH_LENGTH];
- memcpy(polys, polyPath, sizeof(dtPolyRef)*polyPathSize);
- uint32 npolys = polyPathSize;
-
- float iterPos[VERTEX_SIZE], targetPos[VERTEX_SIZE];
- if (dtStatusFailed(_navMeshQuery->closestPointOnPolyBoundary(polys[0], startPos, iterPos)))
- return DT_FAILURE;
-
- if (dtStatusFailed(_navMeshQuery->closestPointOnPolyBoundary(polys[npolys-1], endPos, targetPos)))
- return DT_FAILURE;
-
- dtVcopy(&smoothPath[nsmoothPath*VERTEX_SIZE], iterPos);
- nsmoothPath++;
-
- // Move towards target a small advancement at a time until target reached or
- // when ran out of memory to store the path.
- while (npolys && nsmoothPath < maxSmoothPathSize)
+ float hitPos[3];
+ float hitNormal[3];
+ float testPos[3];
+ float distanceToWall = 0;
+ float up[]= { 0, 1, 0 };
+ float origDis = 0;
+
+ for (int i = 1; i < pathLength - 1; ++i)
{
- // Find location to steer towards.
- float steerPos[VERTEX_SIZE];
- unsigned char steerPosFlag;
- dtPolyRef steerPosRef = INVALID_POLYREF;
-
- if (!GetSteerTarget(iterPos, targetPos, SMOOTH_PATH_SLOP, polys, npolys, steerPos, steerPosFlag, steerPosRef))
- break;
-
- bool endOfPath = (steerPosFlag & DT_STRAIGHTPATH_END);
- bool offMeshConnection = (steerPosFlag & DT_STRAIGHTPATH_OFFMESH_CONNECTION);
-
- // Find movement delta.
- float delta[VERTEX_SIZE];
- dtVsub(delta, steerPos, iterPos);
- float len = dtSqrt(dtVdot(delta, delta));
- // If the steer target is end of path or off-mesh link, do not move past the location.
- if ((endOfPath || offMeshConnection) && len < SMOOTH_PATH_STEP_SIZE)
- len = 1.0f;
- else
- len = SMOOTH_PATH_STEP_SIZE / len;
-
- float moveTgt[VERTEX_SIZE];
- dtVmad(moveTgt, iterPos, delta, len);
-
- // Move
- float result[VERTEX_SIZE];
- const static uint32 MAX_VISIT_POLY = 16;
- dtPolyRef visited[MAX_VISIT_POLY];
-
- uint32 nvisited = 0;
- _navMeshQuery->moveAlongSurface(polys[0], iterPos, moveTgt, &_filter, result, visited, (int*)&nvisited, MAX_VISIT_POLY);
- npolys = FixupCorridor(polys, npolys, MAX_PATH_LENGTH, visited, nvisited);
-
- _navMeshQuery->getPolyHeight(polys[0], result, &result[1]);
- result[1] += 0.5f;
- dtVcopy(iterPos, result);
-
- // Handle end of path and off-mesh links when close enough.
- if (endOfPath && InRangeYZX(iterPos, steerPos, SMOOTH_PATH_SLOP, 1.0f))
- {
- // Reached end of path.
- dtVcopy(iterPos, targetPos);
- if (nsmoothPath < maxSmoothPathSize)
- {
- dtVcopy(&smoothPath[nsmoothPath*VERTEX_SIZE], iterPos);
- nsmoothPath++;
- }
- break;
- }
- else if (offMeshConnection && InRangeYZX(iterPos, steerPos, SMOOTH_PATH_SLOP, 1.0f))
- {
- // Advance the path up to and over the off-mesh connection.
- dtPolyRef prevRef = INVALID_POLYREF;
- dtPolyRef polyRef = polys[0];
- uint32 npos = 0;
- while (npos < npolys && polyRef != steerPosRef)
- {
- prevRef = polyRef;
- polyRef = polys[npos];
- npos++;
- }
-
- for (uint32 i = npos; i < npolys; ++i)
- polys[i-npos] = polys[i];
-
- npolys -= npos;
+ dtPolyRef pt;
+ float* curPoi = &straightPath[i * 3];
+ distanceToWall = DistanceToWall(polyPickExt, curPoi, hitPos, hitNormal);
- // Handle the connection.
- float startPos[VERTEX_SIZE], endPos[VERTEX_SIZE];
- if (dtStatusSucceed(_navMesh->getOffMeshConnectionPolyEndPoints(prevRef, polyRef, startPos, endPos)))
+ if (distanceToWall < PathGenerator::MinWallDistance && distanceToWall >= 0)
+ {
+ float vec[3];
+ dtVsub(vec, &straightPath[i * 3 - 3], &straightPath[i * 3]);
+ // If distanceToWall is 0 means the point is in the edge, so we can't get the hitpos.
+ if (distanceToWall == 0)
{
- if (nsmoothPath < maxSmoothPathSize)
+ // Test the left side
+ dtVcross(testPos, vec, up);
+ dtVadd(testPos, testPos, curPoi);
+ float ft = PathGenerator::MinWallDistance / dtVdist(testPos, curPoi);
+ dtVlerp(testPos, curPoi, testPos, ft);
+ distanceToWall = DistanceToWall(polyPickExt, testPos, hitPos, hitNormal);
+ if (abs(PathGenerator::MinWallDistance - distanceToWall) > 0.1f)
{
- dtVcopy(&smoothPath[nsmoothPath*VERTEX_SIZE], startPos);
- nsmoothPath++;
+ // Test the right side
+ dtVcross(testPos, up, vec);
+ dtVadd(testPos, testPos, curPoi);
+ ft = PathGenerator::MinWallDistance / dtVdist(testPos, curPoi);
+ dtVlerp(testPos, curPoi, testPos, ft);
+ distanceToWall = DistanceToWall(polyPickExt, testPos, hitPos, hitNormal);
}
- // Move position at the other side of the off-mesh link.
- dtVcopy(iterPos, endPos);
- _navMeshQuery->getPolyHeight(polys[0], iterPos, &iterPos[1]);
- iterPos[1] += 0.5f;
+
+ // If the test point is better than the orig point, replace it.
+ if (abs(distanceToWall - PathGenerator::MinWallDistance) < 0.1f)
+ dtVcopy(curPoi, testPos);
}
- }
+ else
+ {
+ // We get the hitpos with a ray
+ float ft = PathGenerator::MinWallDistance / distanceToWall;
+ dtVlerp(testPos, hitPos, curPoi, ft);
+ distanceToWall = DistanceToWall(polyPickExt, testPos, hitPos, hitNormal);
- // Store results.
- if (nsmoothPath < maxSmoothPathSize)
- {
- dtVcopy(&smoothPath[nsmoothPath*VERTEX_SIZE], iterPos);
- nsmoothPath++;
+ if (abs(distanceToWall - PathGenerator::MinWallDistance) < 0.1f)
+ dtVcopy(curPoi, testPos);
+ }
}
}
-
- *smoothPathSize = nsmoothPath;
-
- // this is most likely a loop
- return nsmoothPath < MAX_POINT_PATH_LENGTH ? DT_SUCCESS : DT_FAILURE;
-}
-
-bool PathGenerator::InRangeYZX(const float* v1, const float* v2, float r, float h) const
-{
- const float dx = v2[0] - v1[0];
- const float dy = v2[1] - v1[1]; // elevation
- const float dz = v2[2] - v1[2];
- return (dx * dx + dz * dz) < r * r && fabsf(dy) < h;
-}
-
-bool PathGenerator::InRange(G3D::Vector3 const& p1, G3D::Vector3 const& p2, float r, float h) const
-{
- G3D::Vector3 d = p1 - p2;
- return (d.x * d.x + d.y * d.y) < r * r && fabsf(d.z) < h;
-}
-
-float PathGenerator::Dist3DSqr(G3D::Vector3 const& p1, G3D::Vector3 const& p2) const
-{
- return (p1 - p2).squaredLength();
}
diff --git a/src/server/game/Movement/PathGenerator.h b/src/server/game/Movement/PathGenerator.h
index ac66b7cec57..075d6dabc9f 100644
--- a/src/server/game/Movement/PathGenerator.h
+++ b/src/server/game/Movement/PathGenerator.h
@@ -26,18 +26,6 @@
class Unit;
-// 74*4.0f=296y number_of_points*interval = max_path_len
-// this is way more than actual evade range
-// I think we can safely cut those down even more
-#define MAX_PATH_LENGTH 74
-#define MAX_POINT_PATH_LENGTH 74
-
-#define SMOOTH_PATH_STEP_SIZE 4.0f
-#define SMOOTH_PATH_SLOP 0.3f
-
-#define VERTEX_SIZE 3
-#define INVALID_POLYREF 0
-
enum PathType
{
PATHFIND_BLANK = 0x00, // path not built yet
@@ -49,6 +37,12 @@ enum PathType
PATHFIND_SHORT = 0x20, // path is longer or equal to its limited path length
};
+enum PolyFlag
+{
+ POLY_FLAG_WALK = 1,
+ POLY_FLAG_SWIM = 2
+};
+
class PathGenerator
{
public:
@@ -59,10 +53,6 @@ class PathGenerator
// return: true if new path was calculated, false otherwise (no change needed)
bool CalculatePath(float destX, float destY, float destZ, bool forceDest = false);
- // option setters - use optional
- void SetUseStraightPath(bool useStraightPath) { _useStraightPath = useStraightPath; }
- void SetPathLengthLimit(float distance) { _pointPathLimit = std::min<uint32>(uint32(distance/SMOOTH_PATH_STEP_SIZE), MAX_POINT_PATH_LENGTH); }
-
// result getters
G3D::Vector3 const& GetStartPosition() const { return _startPosition; }
G3D::Vector3 const& GetEndPosition() const { return _endPosition; }
@@ -71,19 +61,13 @@ class PathGenerator
Movement::PointsArray const& GetPath() const { return _pathPoints; }
PathType GetPathType() const { return _type; }
+
+ static float MinWallDistance;
private:
-
- dtPolyRef _pathPolyRefs[MAX_PATH_LENGTH]; // array of detour polygon references
- uint32 _polyLength; // number of polygons in the path
-
Movement::PointsArray _pathPoints; // our actual (x,y,z) path to the target
PathType _type; // tells what kind of path this is
- bool _useStraightPath; // type of path will be generated
- bool _forceDestination; // when set, we will always arrive at given point
- uint32 _pointPathLimit; // limit point path size; min(this, MAX_POINT_PATH_LENGTH)
-
G3D::Vector3 _startPosition; // {x, y, z} of current location
G3D::Vector3 _endPosition; // {x, y, z} of the destination
G3D::Vector3 _actualEndPosition; // {x, y, z} of the closest possible point to given destination
@@ -97,37 +81,16 @@ class PathGenerator
void SetStartPosition(G3D::Vector3 const& point) { _startPosition = point; }
void SetEndPosition(G3D::Vector3 const& point) { _actualEndPosition = point; _endPosition = point; }
void SetActualEndPosition(G3D::Vector3 const& point) { _actualEndPosition = point; }
- void NormalizePath();
-
- void Clear()
- {
- _polyLength = 0;
- _pathPoints.clear();
- }
- bool InRange(G3D::Vector3 const& p1, G3D::Vector3 const& p2, float r, float h) const;
- float Dist3DSqr(G3D::Vector3 const& p1, G3D::Vector3 const& p2) const;
- bool InRangeYZX(float const* v1, float const* v2, float r, float h) const;
+ // Path smoothing
+ void SmoothPath(float* polyPickExt, int pathLength, float*& straightPath);
+ float DistanceToWall(float* polyPickExt, float* pos, float* hitPos, float* hitNormal);
+ // dtPointInPolygon will return false when the point is too close to the edge, so we rewrite the test function.
+ static bool PointInPoly(float* pos, float* verts, int nv, float err);
+ static float GetTriangleArea(float* verts, int nv);
- dtPolyRef GetPathPolyByPosition(dtPolyRef const* polyPath, uint32 polyPathSize, float const* Point, float* Distance = NULL) const;
- dtPolyRef GetPolyByLocation(float const* Point, float* Distance) const;
- bool HaveTile(G3D::Vector3 const& p) const;
-
- void BuildPolyPath(G3D::Vector3 const& startPos, G3D::Vector3 const& endPos);
- void BuildPointPath(float const* startPoint, float const* endPoint);
- void BuildShortcut();
-
- NavTerrain GetNavTerrain(float x, float y, float z);
void CreateFilter();
void UpdateFilter();
-
- // smooth path aux functions
- uint32 FixupCorridor(dtPolyRef* path, uint32 npath, uint32 maxPath, dtPolyRef const* visited, uint32 nvisited);
- bool GetSteerTarget(float const* startPos, float const* endPos, float minTargetDist, dtPolyRef const* path, uint32 pathSize, float* steerPos,
- unsigned char& steerPosFlag, dtPolyRef& steerPosRef);
- dtStatus FindSmoothPath(float const* startPos, float const* endPos,
- dtPolyRef const* polyPath, uint32 polyPathSize,
- float* smoothPath, int* smoothPathSize, uint32 smoothPathMaxSize);
};
#endif
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index c969c97abf1..200564e1f8d 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -5177,7 +5177,6 @@ SpellCastResult Spell::CheckCast(bool strict)
target->GetContactPoint(m_caster, pos.m_positionX, pos.m_positionY, pos.m_positionZ);
target->GetFirstCollisionPosition(pos, CONTACT_DISTANCE, target->GetRelativeAngle(m_caster));
- m_preGeneratedPath.SetPathLengthLimit(m_spellInfo->GetMaxRange(true) * 1.5f);
bool result = m_preGeneratedPath.CalculatePath(pos.m_positionX, pos.m_positionY, pos.m_positionZ + target->GetObjectSize());
if (m_preGeneratedPath.GetPathType() & PATHFIND_SHORT)
return SPELL_FAILED_OUT_OF_RANGE;
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 7e9482317d1..e0f3d83ae77 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -149,7 +149,7 @@ World::~World()
delete command;
VMAP::VMapFactory::clear();
- MMAP::MMapFactory::clear();
+ MMAP::MMapFactory::Clear();
/// @todo free addSessQueue
}
diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp
index 3eba91cdab5..ce3f62e38dd 100644
--- a/src/server/scripts/Commands/cs_misc.cpp
+++ b/src/server/scripts/Commands/cs_misc.cpp
@@ -187,7 +187,7 @@ public:
uint32 haveMap = Map::ExistMap(mapId, gridX, gridY) ? 1 : 0;
uint32 haveVMap = Map::ExistVMap(mapId, gridX, gridY) ? 1 : 0;
- uint32 haveMMap = (MMAP::MMapFactory::IsPathfindingEnabled(mapId) && MMAP::MMapFactory::createOrGetMMapManager()->GetNavMesh(handler->GetSession()->GetPlayer()->GetMapId())) ? 1 : 0;
+ uint32 haveMMap = (MMAP::MMapFactory::IsPathfindingEnabled(mapId) && MMAP::MMapFactory::CreateOrGetMMapManager()->GetNavMesh(handler->GetSession()->GetPlayer()->GetMapId())) ? 1 : 0;
if (haveVMap)
{
diff --git a/src/server/scripts/Commands/cs_mmaps.cpp b/src/server/scripts/Commands/cs_mmaps.cpp
index 690988ebac1..88e364878cc 100644
--- a/src/server/scripts/Commands/cs_mmaps.cpp
+++ b/src/server/scripts/Commands/cs_mmaps.cpp
@@ -30,11 +30,13 @@
#include "PointMovementGenerator.h"
#include "PathGenerator.h"
#include "MMapFactory.h"
+#include "DetourCommon.h"
#include "Map.h"
#include "TargetedMovementGenerator.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
+#include "MMapManager.h"
class mmaps_commandscript : public CommandScript
{
@@ -61,9 +63,137 @@ public:
return commandTable;
}
+ static float Fix_GetXZArea(float* verts, int nv)
+ {
+ float area = 0;
+ for(int i=0; i<nv-1; i++)
+ area+=(verts[i*3]*verts[i*3+5]-verts[i*3+3]*verts[i*3+2]);
+ area += (verts[(nv-1)*3]*verts[2] - verts[0]*verts[(nv-1)*3+2]);
+ return area*0.5f;
+ }
+
+
+ //dtPointInPolygon will return false when the point is too close to the edge,so we rewite the test function.
+ static bool Fix_PointIsInPoly(float* pos,float* verts,int nv,float err)
+ {
+ //poly area
+ float area = abs(Fix_GetXZArea(verts,nv));
+
+ //calculate each area of triangles
+ float TestTri[9];
+ memcpy(TestTri,pos,sizeof(float)*3);
+ float area1 = 0;
+ for(int i=0;i<nv-1;++i)
+ {
+ memcpy(&TestTri[3],&verts[i*3],sizeof(float)*3);
+ memcpy(&TestTri[6],&verts[i*3+3],sizeof(float)*3);
+ area1+= abs(Fix_GetXZArea(TestTri,3));
+ if(area1-err>area)
+ return false;
+ }
+
+ //last one
+ memcpy(&TestTri[3],verts,sizeof(float)*3);
+ memcpy(&TestTri[6],&verts[nv*3-3],sizeof(float)*3);
+ area1+= abs(Fix_GetXZArea(TestTri,3));
+
+ return abs(area1-area)<err;
+ }
+
+
+ static float DistanceToWall(dtNavMeshQuery* navQuery, dtNavMesh* navMesh, float* polyPickExt, dtQueryFilter& filter, float* pos,float* hitPos,float* hitNormal)
+ {
+ float distanceToWall=0;
+ dtPolyRef ref;
+ if(dtStatusSucceed(navQuery->findNearestPoly(pos, polyPickExt, &filter, &ref, 0))==false || ref ==0)
+ return -1;
+
+ const dtMeshTile* tile = 0;
+ const dtPoly* poly = 0;
+ if (dtStatusFailed(navMesh->getTileAndPolyByRef(ref, &tile, &poly)))
+ return -1;
+
+ // Collect vertices.
+ float verts[DT_VERTS_PER_POLYGON*3];
+ int nv = 0;
+ for (int i = 0; i < (int)poly->vertCount; ++i)
+ {
+ dtVcopy(&verts[nv*3], &tile->verts[poly->verts[i]*3]);
+ nv++;
+ }
+
+ bool inside = Fix_PointIsInPoly(pos, verts, nv,0.05f);
+ if(inside == false)
+ return -1;
+
+ if(dtStatusSucceed(navQuery->findDistanceToWall(ref, pos, 100.0f, &filter, &distanceToWall, hitPos, hitNormal))==false)
+ return -1;
+
+ return distanceToWall;
+ }
+
+ #define MIN_WALL_DISTANCE 1.5f //set this value bigger to make the path point far way from wall
+
+ //Try to fix the path,
+ static void FixPath(dtNavMesh* navMesh, dtNavMeshQuery* navQuery, float* polyPickExt, dtQueryFilter& filter, int pathLength, float*& straightPath)
+ {
+ float hitPos[3];
+ float hitNormal[3];
+ float TestPos[3];
+ float distanceToWall=0;
+ float up[3]={0,1,0};
+ float origDis = 0;
+
+ for(int i=1;i<pathLength-1;++i)
+ {
+ dtPolyRef pt;
+ float* pCurPoi=&straightPath[i*3];
+ distanceToWall = DistanceToWall(navQuery, navMesh, polyPickExt, filter, pCurPoi,hitPos,hitNormal);
+
+ if(distanceToWall<MIN_WALL_DISTANCE && distanceToWall>=0)
+ {
+ float vec[3];
+ dtVsub(vec,&straightPath[i*3-3],&straightPath[i*3]);
+ //distanceToWall is 0 means the point is in the edge.so we can't get the hitpos.
+ if(distanceToWall == 0)
+ {
+ //test left side
+ dtVcross(TestPos,vec,up);
+ dtVadd(TestPos,TestPos,pCurPoi);
+ float ft = MIN_WALL_DISTANCE/dtVdist(TestPos,pCurPoi);
+ dtVlerp(TestPos,pCurPoi,TestPos,ft);
+ distanceToWall = DistanceToWall(navQuery, navMesh, polyPickExt, filter,TestPos,hitPos,hitNormal);
+ if(abs(MIN_WALL_DISTANCE - distanceToWall)>0.1f)
+ {
+ //test right side
+ dtVcross(TestPos,up,vec);
+ dtVadd(TestPos,TestPos,pCurPoi);
+ ft = MIN_WALL_DISTANCE/dtVdist(TestPos,pCurPoi);
+ dtVlerp(TestPos,pCurPoi,TestPos,ft);
+ distanceToWall = DistanceToWall(navQuery, navMesh, polyPickExt, filter,TestPos,hitPos,hitNormal);
+ }
+
+ //if test point is better than the orig point,replace it.
+ if(abs(distanceToWall-MIN_WALL_DISTANCE)<0.1f)
+ dtVcopy(pCurPoi,TestPos);
+ }
+ else
+ {
+ //ok,we get the hitpos,just make a ray
+ float ft = MIN_WALL_DISTANCE/distanceToWall;
+ dtVlerp(TestPos,hitPos,pCurPoi,ft);
+ distanceToWall = DistanceToWall(navQuery, navMesh, polyPickExt, filter, TestPos,hitPos,hitNormal);
+
+ if(abs(distanceToWall-MIN_WALL_DISTANCE)<0.1f)
+ dtVcopy(pCurPoi,TestPos);
+ }
+ }
+ }
+ }
+
static bool HandleMmapPathCommand(ChatHandler* handler, char const* args)
{
- if (!MMAP::MMapFactory::createOrGetMMapManager()->GetNavMesh(handler->GetSession()->GetPlayer()->GetMapId()))
+ if (!MMAP::MMapFactory::CreateOrGetMMapManager()->GetNavMesh(handler->GetSession()->GetPlayer()->GetMapId()))
{
handler->PSendSysMessage("NavMesh not loaded for current map.");
return true;
@@ -91,10 +221,10 @@ public:
player->GetPosition(x, y, z);
// path
- PathGenerator path(target);
+ /*PathGenerator path(target);
path.SetUseStraightPath(useStraightPath);
bool result = path.CalculatePath(x, y, z);
-
+
Movement::PointsArray const& pointPath = path.GetPath();
handler->PSendSysMessage("%s's path to %s:", target->GetName().c_str(), player->GetName().c_str());
handler->PSendSysMessage("Building: %s", useStraightPath ? "StraightPath" : "SmoothPath");
@@ -107,13 +237,64 @@ public:
handler->PSendSysMessage("StartPosition (%.3f, %.3f, %.3f)", start.x, start.y, start.z);
handler->PSendSysMessage("EndPosition (%.3f, %.3f, %.3f)", end.x, end.y, end.z);
handler->PSendSysMessage("ActualEndPosition (%.3f, %.3f, %.3f)", actualEnd.x, actualEnd.y, actualEnd.z);
+ */
+ float m_spos[3];
+ m_spos[0] = -y;
+ m_spos[1] = z;
+ m_spos[2] = -x;
+
+ //
+ float m_epos[3];
+ m_epos[0] = -target->GetPositionY();
+ m_epos[1] = target->GetPositionZ();
+ m_epos[2] = -target->GetPositionX();
+
+ //
+ dtQueryFilter m_filter;
+ m_filter.setIncludeFlags(3);
+ m_filter.setExcludeFlags(2);
+
+ //
+ float m_polyPickExt[3];
+ m_polyPickExt[0] = 2.5f;
+ m_polyPickExt[1] = 2.5f;
+ m_polyPickExt[2] = 2.5f;
+
+ //
+ dtPolyRef m_startRef;
+ dtPolyRef m_endRef;
+
+ const dtNavMesh* navMesh = MMAP::MMapFactory::CreateOrGetMMapManager()->GetNavMesh(player->GetMapId());
+ const dtNavMeshQuery* navMeshQuery = MMAP::MMapFactory::CreateOrGetMMapManager()->GetNavMeshQuery(player->GetMapId(), handler->GetSession()->GetPlayer()->GetInstanceId());
+
+ float nearestPt[3];
+
+ navMeshQuery->findNearestPoly(m_spos, m_polyPickExt, &m_filter, &m_startRef, nearestPt);
+ navMeshQuery->findNearestPoly(m_epos, m_polyPickExt, &m_filter, &m_endRef, nearestPt);
+
+ if ( !m_startRef || !m_endRef )
+ {
+ std::cerr << "Could not find any nearby poly's (" << m_startRef << "," << m_endRef << ")" << std::endl;
+ return 0;
+ }
+
+ int hops;
+ dtPolyRef* hopBuffer = new dtPolyRef[8192];
+ dtStatus status = navMeshQuery->findPath(m_startRef, m_endRef, m_spos, m_epos, &m_filter, hopBuffer, &hops, 8192);
+
+ int resultHopCount;
+ float* straightPath = new float[2048*3];
+ unsigned char* pathFlags = new unsigned char[2048];
+ dtPolyRef* pathRefs = new dtPolyRef[2048];
+
+ status = navMeshQuery->findStraightPath(m_spos, m_epos, hopBuffer, hops, straightPath, pathFlags, pathRefs, &resultHopCount, 2048);
+ FixPath(const_cast<dtNavMesh*>(navMesh), const_cast<dtNavMeshQuery*>(navMeshQuery), m_polyPickExt, m_filter, resultHopCount, straightPath);
+ for (uint32 i = 0; i < resultHopCount; ++i)
+ player->SummonCreature(VISUAL_WAYPOINT, -straightPath[i * 3 + 2], -straightPath[i * 3 + 0], straightPath[i * 3 + 1], 0, TEMPSUMMON_TIMED_DESPAWN, 9000);
if (!player->IsGameMaster())
handler->PSendSysMessage("Enable GM mode to see the path points.");
- for (uint32 i = 0; i < pointPath.size(); ++i)
- player->SummonCreature(VISUAL_WAYPOINT, pointPath[i].x, pointPath[i].y, pointPath[i].z, 0, TEMPSUMMON_TIMED_DESPAWN, 9000);
-
return true;
}
@@ -131,8 +312,8 @@ public:
handler->PSendSysMessage("gridloc [%i, %i]", gx, gy);
// calculate navmesh tile location
- dtNavMesh const* navmesh = MMAP::MMapFactory::createOrGetMMapManager()->GetNavMesh(handler->GetSession()->GetPlayer()->GetMapId());
- dtNavMeshQuery const* navmeshquery = MMAP::MMapFactory::createOrGetMMapManager()->GetNavMeshQuery(handler->GetSession()->GetPlayer()->GetMapId(), player->GetInstanceId());
+ dtNavMesh const* navmesh = MMAP::MMapFactory::CreateOrGetMMapManager()->GetNavMesh(handler->GetSession()->GetPlayer()->GetMapId());
+ dtNavMeshQuery const* navmeshquery = MMAP::MMapFactory::CreateOrGetMMapManager()->GetNavMeshQuery(handler->GetSession()->GetPlayer()->GetMapId(), player->GetInstanceId());
if (!navmesh || !navmeshquery)
{
handler->PSendSysMessage("NavMesh not loaded for current map.");
@@ -142,8 +323,8 @@ public:
float const* min = navmesh->getParams()->orig;
float x, y, z;
player->GetPosition(x, y, z);
- float location[VERTEX_SIZE] = {y, z, x};
- float extents[VERTEX_SIZE] = {3.0f, 5.0f, 3.0f};
+ float location[] = {y, z, x};
+ float extents[] = {3.0f, 5.0f, 3.0f};
int32 tilex = int32((y - min[0]) / SIZE_OF_GRIDS);
int32 tiley = int32((x - min[2]) / SIZE_OF_GRIDS);
@@ -152,14 +333,14 @@ public:
// navmesh poly -> navmesh tile location
dtQueryFilter filter = dtQueryFilter();
- dtPolyRef polyRef = INVALID_POLYREF;
+ dtPolyRef polyRef = 0;
if (dtStatusFailed(navmeshquery->findNearestPoly(location, extents, &filter, &polyRef, NULL)))
{
handler->PSendSysMessage("Dt [??,??] (invalid poly, probably no tile loaded)");
return true;
}
- if (polyRef == INVALID_POLYREF)
+ if (polyRef == 0)
handler->PSendSysMessage("Dt [??, ??] (invalid poly, probably no tile loaded)");
else
{
@@ -183,8 +364,8 @@ public:
static bool HandleMmapLoadedTilesCommand(ChatHandler* handler, char const* /*args*/)
{
uint32 mapid = handler->GetSession()->GetPlayer()->GetMapId();
- dtNavMesh const* navmesh = MMAP::MMapFactory::createOrGetMMapManager()->GetNavMesh(mapid);
- dtNavMeshQuery const* navmeshquery = MMAP::MMapFactory::createOrGetMMapManager()->GetNavMeshQuery(mapid, handler->GetSession()->GetPlayer()->GetInstanceId());
+ dtNavMesh const* navmesh = MMAP::MMapFactory::CreateOrGetMMapManager()->GetNavMesh(mapid);
+ dtNavMeshQuery const* navmeshquery = MMAP::MMapFactory::CreateOrGetMMapManager()->GetNavMeshQuery(mapid, handler->GetSession()->GetPlayer()->GetInstanceId());
if (!navmesh || !navmeshquery)
{
handler->PSendSysMessage("NavMesh not loaded for current map.");
@@ -211,8 +392,8 @@ public:
handler->PSendSysMessage("mmap stats:");
handler->PSendSysMessage(" global mmap pathfinding is %sabled", MMAP::MMapFactory::IsPathfindingEnabled(mapId) ? "en" : "dis");
- MMAP::MMapManager* manager = MMAP::MMapFactory::createOrGetMMapManager();
- handler->PSendSysMessage(" %u maps loaded with %u tiles overall", manager->getLoadedMapsCount(), manager->getLoadedTilesCount());
+ MMAP::MMapManager* manager = MMAP::MMapFactory::CreateOrGetMMapManager();
+ handler->PSendSysMessage(" %u maps loaded with %u tiles overall", manager->GetLoadedMapsCount(), manager->GetLoadedTilesCount());
dtNavMesh const* navmesh = manager->GetNavMesh(handler->GetSession()->GetPlayer()->GetMapId());
if (!navmesh)
diff --git a/src/tools/CMakeLists.txt b/src/tools/CMakeLists.txt
index 3adccf105de..f4a4aee92f6 100644
--- a/src/tools/CMakeLists.txt
+++ b/src/tools/CMakeLists.txt
@@ -11,7 +11,8 @@
add_subdirectory(map_extractor)
add_subdirectory(vmap4_assembler)
add_subdirectory(vmap4_extractor)
-add_subdirectory(mmaps_generator)
if (WITH_MESHEXTRACTOR)
add_subdirectory(mesh_extractor)
+else()
+ add_subdirectory(mmaps_generator)
endif()
diff --git a/src/tools/mesh_extractor/ADT.cpp b/src/tools/mesh_extractor/ADT.cpp
index a32276f9856..39b600d21b7 100644
--- a/src/tools/mesh_extractor/ADT.cpp
+++ b/src/tools/mesh_extractor/ADT.cpp
@@ -25,7 +25,7 @@ ADT::ADT( std::string file, int x, int y ) : ObjectData(NULL), Data(NULL), HasOb
{
Data = new ChunkedData(file);
ObjectData = new ChunkedData(file);
- if (ObjectData->Stream)
+ if (ObjectData->_Stream)
HasObjectData = true;
else
ObjectData = NULL;
diff --git a/src/tools/mesh_extractor/CMakeLists.txt b/src/tools/mesh_extractor/CMakeLists.txt
index 9ed8472051d..f5dbb0fd7ff 100644
--- a/src/tools/mesh_extractor/CMakeLists.txt
+++ b/src/tools/mesh_extractor/CMakeLists.txt
@@ -47,4 +47,4 @@ if( UNIX )
install(TARGETS MeshExtractor DESTINATION bin)
elseif( WIN32 )
install(TARGETS MeshExtractor DESTINATION "${CMAKE_INSTALL_PREFIX}")
-endif()
+endif() \ No newline at end of file
diff --git a/src/tools/mesh_extractor/Cache.h b/src/tools/mesh_extractor/Cache.h
index 017b4c53f72..499983c6eb0 100644
--- a/src/tools/mesh_extractor/Cache.h
+++ b/src/tools/mesh_extractor/Cache.h
@@ -31,24 +31,18 @@ class GenericCache
public:
GenericCache() {}
- static const uint32 FlushLimit = 300; // We can't get too close to filling up all the memory, and we have to be wary of the maximum number of open streams.
-
- void Insert(K key, T* val)
- {
- ACE_GUARD(ACE_Thread_Mutex, g, mutex);
-
- if (_items.size() > FlushLimit)
- Clear();
- _items[key] = val;
- }
-
T* Get(K key)
{
ACE_GUARD_RETURN(ACE_Thread_Mutex, g, mutex, NULL);
typename std::map<K, T*>::iterator itr = _items.find(key);
if (itr != _items.end())
return itr->second;
- return NULL;
+ else
+ {
+ T* t = new T(key); // Create the object
+ _items[key] = t;
+ return t;
+ }
}
void Clear()
diff --git a/src/tools/mesh_extractor/Chunk.cpp b/src/tools/mesh_extractor/Chunk.cpp
index 42eb9e14881..bc6d9b66b96 100644
--- a/src/tools/mesh_extractor/Chunk.cpp
+++ b/src/tools/mesh_extractor/Chunk.cpp
@@ -25,24 +25,24 @@ int32 Chunk::FindSubChunkOffset(std::string name)
if (name.size() != 4)
return -1;
- FILE* stream = GetStream();
+ Stream* stream = GetStream();
uint32 matched = 0;
- while (uint32(ftell(stream)) < Utils::Size(stream))
+ while (stream->GetPos() < stream->GetSize())
{
- char b = 0;
- if (fread(&b, sizeof(char), 1, stream) != 1 || b != name[matched])
+ char b = stream->Read<char>();
+ if (b != name[matched])
matched = 0;
else
++matched;
if (matched == 4)
- return ftell(stream) - 4;
+ return stream->GetPos() - 4;
}
return -1;
}
-FILE* Chunk::GetStream()
+Stream* Chunk::GetStream()
{
- fseek(Stream, Offset, SEEK_SET);
- return Stream;
+ _Stream->Seek(Offset, SEEK_SET);
+ return _Stream;
}
diff --git a/src/tools/mesh_extractor/Chunk.h b/src/tools/mesh_extractor/Chunk.h
index 0641eb1dc3c..95d06efe206 100644
--- a/src/tools/mesh_extractor/Chunk.h
+++ b/src/tools/mesh_extractor/Chunk.h
@@ -19,19 +19,21 @@
#define CHUNK_H
#include "Define.h"
#include <string>
+#include "Stream.h"
+
class ChunkedData;
class Chunk
{
public:
- Chunk(const char* name, uint32 length, uint32 offset, FILE* stream) : Name(name), Length(length), Offset(offset), Stream(stream) {}
+ Chunk(const char* name, uint32 length, uint32 offset, Stream* stream) : Name(name), Length(length), Offset(offset), _Stream(stream) {}
int32 FindSubChunkOffset(std::string name);
- FILE* GetStream();
+ Stream* GetStream();
std::string Name;
uint32 Length;
uint32 Offset;
- FILE* Stream;
+ Stream* _Stream;
};
#endif \ No newline at end of file
diff --git a/src/tools/mesh_extractor/ChunkedData.cpp b/src/tools/mesh_extractor/ChunkedData.cpp
index 1330e4b47f9..00c528352aa 100644
--- a/src/tools/mesh_extractor/ChunkedData.cpp
+++ b/src/tools/mesh_extractor/ChunkedData.cpp
@@ -21,18 +21,18 @@
#include <string>
-ChunkedData::ChunkedData( FILE* stream, uint32 maxLength, uint32 chunksHint /*= 300*/ ) :
-Stream(stream)
+ChunkedData::ChunkedData(Stream* stream, uint32 maxLength, uint32 chunksHint /*= 300*/ ) :
+_Stream(stream)
{
- if (!Stream)
+ if (!_Stream)
return;
Load(maxLength, chunksHint);
}
ChunkedData::ChunkedData( const std::string& file, uint32 chunksHint /*= 300*/ )
{
- Stream = MPQHandler->GetFile(file);
- if (!Stream)
+ _Stream = MPQHandler->GetFile(file);
+ if (!_Stream)
return;
Load(0, chunksHint);
}
@@ -40,27 +40,26 @@ ChunkedData::ChunkedData( const std::string& file, uint32 chunksHint /*= 300*/ )
void ChunkedData::Load( uint32 maxLength, uint32 chunksHint )
{
if (!maxLength)
- maxLength = Utils::Size(Stream);
+ maxLength = _Stream->GetSize();
Chunks.reserve(chunksHint);
- uint32 baseOffset = ftell(Stream);
+ uint32 baseOffset = _Stream->GetPos();
uint32 calcOffset = 0;
- while ((calcOffset + baseOffset) < Utils::Size(Stream) && (calcOffset < maxLength))
+ while ((calcOffset + baseOffset) < _Stream->GetSize() && (calcOffset < maxLength))
{
char nameBytes[5];
- uint32 read = fread(&nameBytes, sizeof(char), 4, Stream);
- nameBytes[read] = '\0';
+ _Stream->Read(nameBytes, sizeof(char) * 4);
+ nameBytes[4] = '\0';
std::string name = std::string(nameBytes);
- // Utils::Reverse(nameBytes);
name = std::string(name.rbegin(), name.rend());
- uint32 length;
- if (fread(&length, sizeof(uint32), 1, Stream) != 1)
- continue;
+
+ uint32 length = _Stream->Read<uint32>();
calcOffset += 8;
- Chunks.push_back(new Chunk(name.c_str(), length, calcOffset + baseOffset, Stream));
+
+ Chunks.push_back(new Chunk(name.c_str(), length, calcOffset + baseOffset, _Stream));
calcOffset += length;
// save an extra seek at the end
- if ((calcOffset + baseOffset) < Utils::Size(Stream) && calcOffset < maxLength)
- fseek(Stream, length, SEEK_CUR);
+ if ((calcOffset + baseOffset) < _Stream->GetSize() && calcOffset < maxLength)
+ _Stream->Seek(length, SEEK_CUR);
}
}
@@ -86,6 +85,6 @@ ChunkedData::~ChunkedData()
delete *itr;
Chunks.clear();
- if (Stream)
- fclose(Stream);
+ if (_Stream)
+ delete _Stream;
}
diff --git a/src/tools/mesh_extractor/ChunkedData.h b/src/tools/mesh_extractor/ChunkedData.h
index 5befdf30dd1..349750b6c85 100644
--- a/src/tools/mesh_extractor/ChunkedData.h
+++ b/src/tools/mesh_extractor/ChunkedData.h
@@ -20,11 +20,12 @@
#include <vector>
#include "Chunk.h"
+#include "Stream.h"
class ChunkedData
{
public:
- ChunkedData(FILE* stream, uint32 maxLength, uint32 chunksHint = 300);
+ ChunkedData(Stream* stream, uint32 maxLength, uint32 chunksHint = 300);
ChunkedData(const std::string &file, uint32 chunksHint = 300);
~ChunkedData();
@@ -33,6 +34,6 @@ public:
void Load(uint32 maxLength, uint32 chunksHint);
std::vector<Chunk*> Chunks;
- FILE* Stream;
+ Stream* _Stream;
};
#endif \ No newline at end of file
diff --git a/src/tools/mesh_extractor/ContinentBuilder.cpp b/src/tools/mesh_extractor/ContinentBuilder.cpp
index 841d7a608e4..8321a7924a1 100644
--- a/src/tools/mesh_extractor/ContinentBuilder.cpp
+++ b/src/tools/mesh_extractor/ContinentBuilder.cpp
@@ -16,72 +16,13 @@
*/
#include "ContinentBuilder.h"
-#include "TileBuilder.h"
#include "WDT.h"
#include "Utils.h"
#include "DetourNavMesh.h"
#include "Cache.h"
-#include "ace/Task.h"
#include "Recast.h"
#include "DetourCommon.h"
-class BuilderThread : public ACE_Task_Base
-{
-private:
- int X, Y, MapId;
- std::string Continent;
- dtNavMeshParams Params;
- ContinentBuilder* cBuilder;
-public:
- BuilderThread(ContinentBuilder* _cBuilder, dtNavMeshParams& params) : Params(params), cBuilder(_cBuilder), Free(true) {}
-
- void SetData(int x, int y, int map, const std::string& cont)
- {
- X = x;
- Y = y;
- MapId = map;
- Continent = cont;
- }
-
- int svc()
- {
- Free = false;
- printf("[%02i,%02i] Building tile\n", X, Y);
- TileBuilder builder(cBuilder, Continent, X, Y, MapId);
- char buff[100];
- sprintf(buff, "mmaps/%03u%02i%02i.mmtile", MapId, Y, X);
- FILE* f = fopen(buff, "r");
- if (f) // Check if file already exists.
- {
- printf("[%02i,%02i] Tile skipped, file already exists\n", X, Y);
- fclose(f);
- Free = true;
- return 0;
- }
- uint8* nav = builder.BuildTiled(Params);
- if (nav)
- {
- f = fopen(buff, "wb");
- if (!f)
- {
- printf("Could not create file %s. Check that you have write permissions to the destination folder and try again\n", buff);
- return 0;
- }
- MmapTileHeader header;
- header.size = builder.DataSize;
- fwrite(&header, sizeof(MmapTileHeader), 1, f);
- fwrite(nav, sizeof(unsigned char), builder.DataSize, f);
- fclose(f);
- }
- dtFree(nav);
- printf("[%02i,%02i] Tile Built!\n", X, Y);
- Free = true;
- return 0;
- }
-
- bool Free;
-};
-
void ContinentBuilder::getTileBounds(uint32 tileX, uint32 tileY, float* verts, int vertCount, float* bmin, float* bmax)
{
// this is for elevation
@@ -89,7 +30,7 @@ void ContinentBuilder::getTileBounds(uint32 tileX, uint32 tileY, float* verts, i
rcCalcBounds(verts, vertCount, bmin, bmax);
else
{
- bmin[1] = FLT_MIN;
+ bmin[1] = -FLT_MAX;
bmax[1] = FLT_MAX;
}
@@ -128,8 +69,6 @@ void ContinentBuilder::Build()
dtNavMeshParams params;
- std::vector<BuilderThread*> Threads;
-
if (TileMap->IsGlobalModel)
{
printf("Map %s ( %u ) is a WMO. Building with 1 thread.\n", Continent.c_str(), MapId);
@@ -159,6 +98,7 @@ void ContinentBuilder::Build()
}
MmapTileHeader mheader;
+ Utils::InitializeMmapTileHeader(mheader);
mheader.size = builder->DataSize;
fwrite(&mheader, sizeof(MmapTileHeader), 1, f);
fwrite(nav, sizeof(unsigned char), builder->DataSize, f);
@@ -178,36 +118,62 @@ void ContinentBuilder::Build()
fwrite(&params, sizeof(dtNavMeshParams), 1, mmap);
fclose(mmap);
- for (uint32 i = 0; i < NumberOfThreads; ++i)
- Threads.push_back(new BuilderThread(this, params));
+ std::vector<BuilderThread*> _threads;
+ BuilderThreadPool* pool = NumberOfThreads > 0 ? new BuilderThreadPool() : NULL;
+
printf("Map %s ( %u ) has %u tiles. Building them with %u threads\n", Continent.c_str(), MapId, uint32(TileMap->TileTable.size()), NumberOfThreads);
+
for (std::vector<TilePos>::iterator itr = TileMap->TileTable.begin(); itr != TileMap->TileTable.end(); ++itr)
+ pool->Enqueue(new TileBuildRequest(this, Continent, itr->X, itr->Y, MapId, params));
+
+ for (uint32 i = 0; i < NumberOfThreads; ++i)
+ _threads.push_back(new BuilderThread(this, pool->Queue()));
+
+ // Free memory
+ for (std::vector<BuilderThread*>::iterator _th = _threads.begin(); _th != _threads.end(); ++_th)
{
- bool next = false;
- while (!next)
- {
- for (std::vector<BuilderThread*>::iterator _th = Threads.begin(); _th != Threads.end(); ++_th)
- {
- if ((*_th)->Free)
- {
- (*_th)->SetData(itr->X, itr->Y, MapId, Continent);
- (*_th)->activate();
- next = true;
- break;
- }
- }
- // Wait for 20 seconds
- ACE_OS::sleep(ACE_Time_Value (0, 20000));
- }
+ (*_th)->wait();
+ delete *_th;
}
+
+ delete pool;
}
Cache->Clear();
+}
- // Free memory
- for (std::vector<BuilderThread*>::iterator _th = Threads.begin(); _th != Threads.end(); ++_th)
+int TileBuildRequest::call()
+{
+ printf("[%02i,%02i] Building tile\n", X, Y);
+ // Build the tile and return negative on error
+ TileBuilder tile(_builder, _continent, X, Y, _mapId);
+ char buff[100];
+ sprintf(buff, "mmaps/%03u%02i%02i.mmtile", _mapId, Y, X);
+ FILE* f = fopen(buff, "r");
+ if (f) // Check if file already exists.
{
- (*_th)->wait();
- delete *_th;
+ printf("[%02i,%02i] Tile skipped, file already exists\n", X, Y);
+ fclose(f);
+ return 0;
+ }
+ uint8* nav = tile.BuildTiled(_params);
+ if (nav)
+ {
+ f = fopen(buff, "wb");
+ if (!f)
+ {
+ printf("Could not create file %s. Check that you have write permissions to the destination folder and try again\n", buff);
+ dtFree(nav);
+ return -1;
+ }
+ MmapTileHeader header;
+ Utils::InitializeMmapTileHeader(header);
+ header.size = tile.DataSize;
+ fwrite(&header, sizeof(MmapTileHeader), 1, f);
+ fwrite(nav, sizeof(unsigned char), tile.DataSize, f);
+ fclose(f);
}
+ dtFree(nav);
+ printf("[%02i,%02i] Tile Built!\n", X, Y);
+ return 0;
}
diff --git a/src/tools/mesh_extractor/ContinentBuilder.h b/src/tools/mesh_extractor/ContinentBuilder.h
index 5349b8e1ba5..ce1eef9b642 100644
--- a/src/tools/mesh_extractor/ContinentBuilder.h
+++ b/src/tools/mesh_extractor/ContinentBuilder.h
@@ -17,9 +17,15 @@
#ifndef CONT_BUILDER_H
#define CONT_BUILDER_H
+
#include <string>
#include "WDT.h"
#include "Define.h"
+#include "TileBuilder.h"
+
+#include <ace/Task.h>
+#include <ace/Activation_Queue.h>
+#include <ace/Method_Request.h>
class ContinentBuilder
{
@@ -44,4 +50,61 @@ private:
int tileXMax;
int tileYMax;
};
+
+class TileBuildRequest : public ACE_Method_Request
+{
+public:
+ TileBuildRequest(ContinentBuilder* builder, std::string& continent, uint32 x, uint32 y, uint32 mapId, dtNavMeshParams& params) : _builder(builder), _continent(continent), X(x), Y(y), _mapId(mapId), _params(params) { }
+
+ virtual int call();
+
+private:
+ uint32 _mapId;
+ ContinentBuilder* _builder;
+ std::string& _continent;
+ uint32 X;
+ uint32 Y;
+ dtNavMeshParams& _params;
+};
+
+class BuilderThreadPool
+{
+public:
+ BuilderThreadPool() : _queue(new ACE_Activation_Queue()) {}
+ ~BuilderThreadPool() { _queue->queue()->close(); delete _queue; }
+
+ void Enqueue(TileBuildRequest* request)
+ {
+ _queue->enqueue(request);
+ }
+
+ ACE_Activation_Queue* Queue() { return _queue; }
+
+private:
+ ACE_Activation_Queue* _queue;
+};
+
+class BuilderThread : public ACE_Task_Base
+{
+private:
+ ContinentBuilder* _builder;
+ ACE_Activation_Queue* _queue;
+public:
+ BuilderThread(ContinentBuilder* builder, ACE_Activation_Queue* queue) : _builder(builder), _queue(queue) { activate(); }
+
+ int svc()
+ {
+ /// @ Set a timeout for dequeue attempts (only used when the queue is empty) as it will never get populated after thread starts
+ ACE_Time_Value timeout(5);
+ ACE_Method_Request* request = NULL;
+ while ((request = _queue->dequeue(&timeout)) != NULL)
+ {
+ request->call();
+ delete request;
+ request = NULL;
+ }
+ return 0;
+ }
+};
+
#endif
diff --git a/src/tools/mesh_extractor/DBC.cpp b/src/tools/mesh_extractor/DBC.cpp
index 9249e320563..1484864d7a3 100644
--- a/src/tools/mesh_extractor/DBC.cpp
+++ b/src/tools/mesh_extractor/DBC.cpp
@@ -19,19 +19,15 @@
#include "DBC.h"
#include "Define.h"
-DBC::DBC( FILE* stream ) : StringBlock(NULL), StringBlockSize(0), IsFaulty(true)
+DBC::DBC(Stream* stream) : StringBlock(NULL), StringBlockSize(0), IsFaulty(true)
{
- char magic[5];
- uint32 count = 0;
- count += fread(&magic, sizeof(char), 4, stream);
- magic[4] = '\0';
- count += fread(&RecordCount, sizeof(uint32), 1, stream);
+ delete[] stream->Read(4); // Read the magic "WDBC"
+
+ RecordCount = stream->Read<int>();
Records.reserve(RecordCount);
- count += fread(&Fields, sizeof(uint32), 1, stream);
- count += fread(&RecordSize, sizeof(uint32), 1, stream);
- count += fread(&StringBlockSize, sizeof(uint32), 1, stream);
- if (count != 8)
- printf("DBC::DBC: Failed to read some data expected 8, read %u\n", count);
+ Fields = stream->Read<int>();
+ RecordSize = stream->Read<int>();
+ StringBlockSize = stream->Read<uint32>();
for (int i = 0; i < RecordCount; i++)
{
@@ -45,17 +41,18 @@ DBC::DBC( FILE* stream ) : StringBlock(NULL), StringBlockSize(0), IsFaulty(true)
IsFaulty = true;
break;
}
- uint32 tmp;
- if (fread(&tmp, sizeof(uint32), 1, stream) != 1)
- printf("DBC::DBC: Failed to read some data expected 1, read 0\n");
- rec->Values.push_back(tmp);
+ rec->Values.push_back(stream->Read<uint32>());
size += 4;
}
}
- StringBlock = new uint8[StringBlockSize];
- count = fread(StringBlock, sizeof(uint8), StringBlockSize, stream);
- if (count != StringBlockSize)
- printf("DBC::DBC: Failed to read some data expected %u, read %u\n", StringBlockSize, count);
+ StringBlock = (uint8*)stream->Read(StringBlockSize);
+}
+
+DBC::~DBC()
+{
+ delete[] StringBlock;
+ for (std::vector<Record*>::iterator itr = Records.begin(); itr != Records.end(); ++itr)
+ delete *itr;
}
std::string DBC::GetStringByOffset( int offset )
@@ -73,7 +70,7 @@ std::string DBC::GetStringByOffset( int offset )
strcpy(d, (const char*)(StringBlock + offset));
d[len] = '\0';
std::string val = std::string(d);
- delete [] d;
+ delete[] d;
return val;
}
diff --git a/src/tools/mesh_extractor/DBC.h b/src/tools/mesh_extractor/DBC.h
index 0d3b85d8c78..61912cd456d 100644
--- a/src/tools/mesh_extractor/DBC.h
+++ b/src/tools/mesh_extractor/DBC.h
@@ -20,13 +20,15 @@
#include <vector>
#include <string>
#include "Define.h"
+#include "Stream.h"
class Record;
class DBC
{
public:
- DBC(FILE* stream);
+ DBC(Stream* stream);
+ ~DBC();
std::string GetStringByOffset(int offset);
diff --git a/src/tools/mesh_extractor/DoodadHandler.cpp b/src/tools/mesh_extractor/DoodadHandler.cpp
index 2e0743134d4..90f676ef769 100644
--- a/src/tools/mesh_extractor/DoodadHandler.cpp
+++ b/src/tools/mesh_extractor/DoodadHandler.cpp
@@ -34,20 +34,18 @@ DoodadHandler::DoodadHandler( ADT* adt ) :
ReadDoodadPaths(mmid, mmdx);
}
-void DoodadHandler::ProcessInternal( MapChunk* mcnk )
+void DoodadHandler::ProcessInternal(MapChunk* mcnk)
{
if (!IsSane())
return;
uint32 refCount = mcnk->Header.DoodadRefs;
- FILE* stream = mcnk->Source->GetStream();
- fseek(stream, mcnk->Source->Offset + mcnk->Header.OffsetMCRF, SEEK_SET);
+ Stream* stream = mcnk->Source->GetStream();
+ stream->Seek(mcnk->Source->Offset + mcnk->Header.OffsetMCRF, SEEK_SET);
+
for (uint32 i = 0; i < refCount; i++)
{
- int32 index;
- int32 count;
- if ((count = fread(&index, sizeof(int32), 1, stream)) != 1)
- printf("DoodadHandler::ProcessInternal: Failed to read some data expected 1, read %d\n", count);
+ int32 index = stream->Read<int32>();
if (index < 0 || uint32(index) >= _definitions->size())
continue;
DoodadDefinition doodad = (*_definitions)[index];
@@ -59,11 +57,6 @@ void DoodadHandler::ProcessInternal( MapChunk* mcnk )
std::string path = (*_paths)[doodad.MmidIndex];
Model* model = Cache->ModelCache.Get(path);
- if (!model)
- {
- model = new Model(path);
- Cache->ModelCache.Insert(path, model);
- }
if (!model->IsCollidable)
continue;
@@ -73,7 +66,7 @@ void DoodadHandler::ProcessInternal( MapChunk* mcnk )
InsertModelGeometry(doodad, model);
}
// Restore the stream position
- fseek(stream, mcnk->Source->Offset, SEEK_SET);
+ stream->Seek(mcnk->Source->Offset, SEEK_SET);
}
void DoodadHandler::ReadDoodadDefinitions( Chunk* chunk )
@@ -81,7 +74,7 @@ void DoodadHandler::ReadDoodadDefinitions( Chunk* chunk )
int32 count = chunk->Length / 36;
_definitions = new std::vector<DoodadDefinition>;
_definitions->reserve(count);
- FILE* stream = chunk->GetStream();
+ Stream* stream = chunk->GetStream();
for (int i = 0; i < count; i++)
{
DoodadDefinition def;
@@ -97,14 +90,13 @@ void DoodadHandler::ReadDoodadPaths( Chunk* id, Chunk* data )
_paths->reserve(paths);
for (int i = 0; i < paths; i++)
{
- FILE* idStream = id->GetStream();
- fseek(idStream, i * 4, SEEK_CUR);
- uint32 offset;
- if (fread(&offset, sizeof(uint32), 1, idStream) != 1)
- printf("DoodadHandler::ReadDoodadPaths: Failed to read some data expected 1, read 0\n");
- FILE* dataStream = data->GetStream();
- fseek(dataStream, offset + data->Offset, SEEK_SET);
- _paths->push_back(Utils::ReadString(dataStream));
+ Stream* idStream = id->GetStream();
+ idStream->Seek(i * 4, SEEK_CUR);
+ uint32 offset = idStream->Read<uint32>();
+
+ Stream* dataStream = data->GetStream();
+ dataStream->Seek(offset + data->Offset, SEEK_SET);
+ _paths->push_back(dataStream->ReadString());
}
}
diff --git a/src/tools/mesh_extractor/DoodadHandler.h b/src/tools/mesh_extractor/DoodadHandler.h
index c3a8d645016..b02fcc664d1 100644
--- a/src/tools/mesh_extractor/DoodadHandler.h
+++ b/src/tools/mesh_extractor/DoodadHandler.h
@@ -21,6 +21,7 @@
#include "Utils.h"
#include "Chunk.h"
#include "Model.h"
+#include "Stream.h"
#include <set>
#include <vector>
@@ -39,18 +40,14 @@ public:
return Vector3(vec.z, vec.x, vec.y);
}
- void Read(FILE* stream)
+ void Read(Stream* stream)
{
- int count = 0;
-
- count += fread(&MmidIndex, sizeof(uint32), 1, stream);
- count += fread(&UniqueId, sizeof(uint32), 1, stream);
- Position = (Vector3::Read(stream));
+ MmidIndex = stream->Read<uint32>();
+ UniqueId = stream->Read<uint32>();
+ Position = Vector3::Read(stream);
Rotation = Vector3::Read(stream);
- count += fread(&DecimalScale, sizeof(uint16), 1, stream);
- count += fread(&Flags, sizeof(uint16), 1, stream);
- if (count != 4)
- printf("DoodadDefinition::Read: Failed to read some data expected 4, read %d\n", count);
+ DecimalScale = stream->Read<uint16>();
+ Flags = stream->Read<uint16>();
}
};
diff --git a/src/tools/mesh_extractor/Geometry.cpp b/src/tools/mesh_extractor/Geometry.cpp
index 0c7b7a492c5..a11dda85659 100644
--- a/src/tools/mesh_extractor/Geometry.cpp
+++ b/src/tools/mesh_extractor/Geometry.cpp
@@ -34,7 +34,7 @@ void Geometry::CalculateBoundingBox( float*& min, float*& max )
max = new float[3];
for (int i = 0; i < 3; ++i)
{
- max[i] = std::numeric_limits<float>::lowest();
+ max[i] = -FLT_MAX;
min[i] = std::numeric_limits<float>::max();
}
@@ -60,7 +60,7 @@ void Geometry::CalculateBoundingBox( float*& min, float*& max )
void Geometry::CalculateMinMaxHeight( float& min, float& max )
{
min = std::numeric_limits<float>::max();
- max = std::numeric_limits<float>::lowest();
+ max = -FLT_MAX;
for (std::vector<Vector3>::iterator itr = Vertices.begin(); itr != Vertices.end(); ++itr)
{
diff --git a/src/tools/mesh_extractor/LiquidHandler.cpp b/src/tools/mesh_extractor/LiquidHandler.cpp
index eef36d8ea92..fa59d1bc7f0 100644
--- a/src/tools/mesh_extractor/LiquidHandler.cpp
+++ b/src/tools/mesh_extractor/LiquidHandler.cpp
@@ -32,7 +32,7 @@ void LiquidHandler::HandleNewLiquid()
Vertices.reserve(1000);
Triangles.reserve(1000);
- FILE* stream = chunk->GetStream();
+ Stream* stream = chunk->GetStream();
H2OHeader header[256];
MCNKData.reserve(256);
for (int i = 0; i < 256; i++)
@@ -47,7 +47,7 @@ void LiquidHandler::HandleNewLiquid()
MCNKData.push_back(MCNKLiquidData(NULL, H2ORenderMask()));
continue;
}
- fseek(stream, chunk->Offset + h.OffsetInformation, SEEK_SET);
+ stream->Seek(chunk->Offset + h.OffsetInformation, SEEK_SET);
H2OInformation information = H2OInformation::Read(stream);
float** heights = new float*[9];
@@ -60,24 +60,22 @@ void LiquidHandler::HandleNewLiquid()
H2ORenderMask renderMask;
if (information.LiquidType != 2)
{
- fseek(stream, chunk->Offset + h.OffsetRender, SEEK_SET);
+ stream->Seek(chunk->Offset + h.OffsetRender, SEEK_SET);
renderMask = H2ORenderMask::Read(stream);
if ((Utils::IsAllZero(renderMask.Mask, 8) || (information.Width == 8 && information.Height == 8)) && information.OffsetMask2)
{
- fseek(stream, chunk->Offset + information.OffsetMask2, SEEK_SET);
+ stream->Seek(chunk->Offset + information.OffsetMask2, SEEK_SET);
uint32 size = ceil(information.Width * information.Height / 8.0f);
- uint8* altMask = new uint8[size];
- if (fread(altMask, sizeof(uint8), size, stream) == size)
- for (uint32 mi = 0; mi < size; mi++)
- renderMask.Mask[mi + information.OffsetY] |= altMask[mi];
+ uint8* altMask = (uint8*)stream->Read(size);
+ for (uint32 mi = 0; mi < size; mi++)
+ renderMask.Mask[mi + information.OffsetY] |= altMask[mi];
delete[] altMask;
}
- fseek(stream, chunk->Offset + information.OffsetHeightmap, SEEK_SET);
+ stream->Seek(chunk->Offset + information.OffsetHeightmap, SEEK_SET);
for (int y = information.OffsetY; y < (information.OffsetY + information.Height); y++)
for (int x = information.OffsetX; x < (information.OffsetX + information.Width); x++)
- if (fread(&heights[x][y], sizeof(float), 1, stream) != 1)
- return;
+ heights[x][y] = stream->Read<float>();
}
else
{
@@ -115,5 +113,10 @@ void LiquidHandler::HandleNewLiquid()
Triangles.push_back(Triangle<uint32>(Constants::TRIANGLE_TYPE_WATER, vertOffset + 2, vertOffset + 3, vertOffset + 1));
}
}
+
+ // At this stage, heights is no longer needed, so we deallocate it
+ for (int j = 0; j < 9; ++j)
+ delete[] heights[j];
+ delete[] heights;
}
}
diff --git a/src/tools/mesh_extractor/MPQ.cpp b/src/tools/mesh_extractor/MPQ.cpp
index 5a2957cac0b..4a86ab0b4de 100644
--- a/src/tools/mesh_extractor/MPQ.cpp
+++ b/src/tools/mesh_extractor/MPQ.cpp
@@ -17,6 +17,7 @@
#include "MPQ.h"
#include "MPQManager.h"
+#include "Stream.h"
#include <deque>
#include <cstdio>
@@ -125,15 +126,8 @@ void MPQFile::close()
eof = true;
}
-FILE* MPQFile::GetFileStream()
+Stream* MPQFile::GetFileStream()
{
- FILE* file = tmpfile();
- if (!file)
- {
- printf("Could not create temporary file. Please run as Administrator or root\n");
- exit(1);
- }
- fwrite(buffer, sizeof(char), size, file);
- fseek(file, 0, SEEK_SET);
- return file;
+ Stream* stream = new Stream(buffer, size);
+ return stream;
}
diff --git a/src/tools/mesh_extractor/MPQ.h b/src/tools/mesh_extractor/MPQ.h
index 17dbe74dcaa..c9b55545f1f 100644
--- a/src/tools/mesh_extractor/MPQ.h
+++ b/src/tools/mesh_extractor/MPQ.h
@@ -20,6 +20,7 @@
#include "libmpq/mpq.h"
#include "Define.h"
+#include "Stream.h"
#include <string>
#include <ctype.h>
#include <vector>
@@ -30,7 +31,7 @@ class MPQArchive
{
public:
- mpq_archive_s *mpq_a;
+ mpq_archive_s* mpq_a;
std::vector<std::string> Files;
@@ -70,8 +71,8 @@ class MPQFile
{
//MPQHANDLE handle;
bool eof;
- char *buffer;
- libmpq__off_t pointer,size;
+ char* buffer;
+ libmpq__off_t pointer, size;
// disable copying
MPQFile(const MPQFile& /*f*/) {}
@@ -81,7 +82,7 @@ public:
MPQFile(const char* filename); // filenames are not case sensitive
~MPQFile() { close(); }
size_t Read(void* dest, size_t bytes);
- FILE* GetFileStream();
+ Stream* GetFileStream();
size_t getSize() { return size; }
size_t getPos() { return pointer; }
char* getBuffer() { return buffer; }
diff --git a/src/tools/mesh_extractor/MPQManager.cpp b/src/tools/mesh_extractor/MPQManager.cpp
index 8954da6c154..82e4a2b5bff 100644
--- a/src/tools/mesh_extractor/MPQManager.cpp
+++ b/src/tools/mesh_extractor/MPQManager.cpp
@@ -19,6 +19,7 @@
#include "MPQ.h"
#include "DBC.h"
#include "Utils.h"
+#include "Stream.h"
#include <ace/Guard_T.h>
char const* MPQManager::Files[] = {
@@ -31,6 +32,12 @@ char const* MPQManager::Files[] = {
"patch-3.MPQ"
};
+char const* MPQManager::LocalePatchFiles[] = {
+ "Data/%s/patch-%s.MPQ",
+ "Data/%s/patch-%s-2.MPQ",
+ "Data/%s/patch-%s-3.MPQ"
+};
+
char const* MPQManager::Languages[] = { "enGB", "enUS", "deDE", "esES", "frFR", "koKR", "zhCN", "zhTW", "enCN", "enTW", "esMX", "ruRU" };
void MPQManager::Initialize()
@@ -48,7 +55,6 @@ void MPQManager::Initialize()
void MPQManager::InitializeDBC()
{
BaseLocale = -1;
- std::string fileName;
uint32 size = sizeof(Languages) / sizeof(char*);
MPQArchive* _baseLocale = NULL;
for (uint32 i = 0; i < size; ++i)
@@ -58,20 +64,34 @@ void MPQManager::InitializeDBC()
if (file)
{
if (BaseLocale == -1)
- {
BaseLocale = i;
- _baseLocale = new MPQArchive(_fileName.c_str());
- fileName = _fileName;
- LocaleFiles[i] = _baseLocale;
+
+ // Load the base locale file
+ MPQArchive* arch = new MPQArchive(_fileName.c_str());
+ LocaleFiles[i].push_front(arch);
+
+ Archives.push_front(arch); // For lookup in GetFile
+
+ // Load the locale patches
+ for (uint32 j = 0; j < sizeof(LocalePatchFiles) / sizeof(char*); ++j)
+ {
+ char patchName[100];
+ sprintf(patchName, LocalePatchFiles[j], Languages[i], Languages[i]);
+ FILE* patch = fopen(patchName, "rb");
+ if (file)
+ {
+ MPQArchive* archP = new MPQArchive(patchName);
+ LocaleFiles[i].push_front(archP);
+ Archives.push_front(archP); // For lookup in GetFile
+ fclose(patch);
+ }
}
- else
- LocaleFiles[i] = new MPQArchive(_fileName.c_str());
AvailableLocales.insert(i);
printf("Detected locale: %s\n", Languages[i]);
}
}
- Archives.push_front(_baseLocale);
+
if (BaseLocale == -1)
{
printf("No locale data detected. Please make sure that the executable is in the same folder as your WoW installation.\n");
@@ -81,7 +101,7 @@ void MPQManager::InitializeDBC()
printf("Using default locale: %s\n", Languages[BaseLocale]);
}
-FILE* MPQManager::GetFile(const std::string& path )
+Stream* MPQManager::GetFile(const std::string& path )
{
ACE_GUARD_RETURN(ACE_Thread_Mutex, g, mutex, NULL);
MPQFile file(path.c_str());
@@ -96,7 +116,40 @@ DBC* MPQManager::GetDBC(const std::string& name )
return new DBC(GetFile(path));
}
-FILE* MPQManager::GetFileFrom(const std::string& path, MPQArchive* file )
+Stream* MPQManager::GetFileFromLocale( const std::string& path, uint32 locale )
+{
+ ACE_GUARD_RETURN(ACE_Thread_Mutex, g, mutex, NULL);
+ std::deque<MPQArchive*> files = LocaleFiles[locale];
+ Stream* ret = NULL;
+ for (std::deque<MPQArchive*>::iterator itr = files.begin(); itr != files.end(); ++itr)
+ {
+ mpq_archive* mpq_a = (*itr)->mpq_a;
+
+ uint32_t filenum;
+ if(libmpq__file_number(mpq_a, path.c_str(), &filenum))
+ continue;
+ libmpq__off_t transferred;
+ libmpq__off_t size = 0;
+ libmpq__file_unpacked_size(mpq_a, filenum, &size);
+
+ // HACK: in patch.mpq some files don't want to open and give 1 for filesize
+ if (size <= 1)
+ continue;
+
+ char* buffer = new char[size];
+
+ //libmpq_file_getdata
+ libmpq__file_read(mpq_a, filenum, (unsigned char*)buffer, size, &transferred);
+
+ ret = new Stream(buffer, size);
+
+ delete[] buffer;
+ break;
+ }
+ return ret;
+}
+
+Stream* MPQManager::GetFileFrom(const std::string& path, MPQArchive* file )
{
ACE_GUARD_RETURN(ACE_Thread_Mutex, g, mutex, NULL);
mpq_archive* mpq_a = file->mpq_a;
@@ -119,14 +172,7 @@ FILE* MPQManager::GetFileFrom(const std::string& path, MPQArchive* file )
libmpq__file_read(mpq_a, filenum, (unsigned char*)buffer, size, &transferred);
// Pack the return into a FILE stream
- FILE* ret = tmpfile();
- if (!ret)
- {
- printf("Could not create temporary file. Please run as Administrator or root\n");
- exit(1);
- }
- fwrite(buffer, sizeof(uint8), size, ret);
- fseek(ret, 0, SEEK_SET);
+ Stream* ret = new Stream((char*)buffer, size);
delete[] buffer;
return ret;
}
diff --git a/src/tools/mesh_extractor/MPQManager.h b/src/tools/mesh_extractor/MPQManager.h
index 6172237df49..32a60917c82 100644
--- a/src/tools/mesh_extractor/MPQManager.h
+++ b/src/tools/mesh_extractor/MPQManager.h
@@ -19,6 +19,7 @@
#define MPQ_MANAGER_H
#include "MPQ.h"
+#include "Stream.h"
#include <ace/Synch.h>
#include <set>
#include <map>
@@ -31,17 +32,20 @@ public:
~MPQManager() {}
void Initialize();
- FILE* GetFile(const std::string& path);
- FILE* GetFileFrom(const std::string& path, MPQArchive* file);
+ Stream* GetFile(const std::string& path);
+ Stream* GetFileFrom(const std::string& path, MPQArchive* file);
+ Stream* GetFileFromLocale(const std::string& path, uint32 locale);
+
DBC* GetDBC(const std::string& name);
std::vector<std::string> GetAllFiles(std::string extension);
std::deque<MPQArchive*> Archives;
int32 BaseLocale;
std::set<uint32> AvailableLocales;
- std::map<uint32, MPQArchive*> LocaleFiles;
+ std::map<uint32, std::deque<MPQArchive*> > LocaleFiles;
static char const* Files[];
+ static char const* LocalePatchFiles[];
static char const* Languages[];
protected:
void InitializeDBC();
diff --git a/src/tools/mesh_extractor/MapChunk.cpp b/src/tools/mesh_extractor/MapChunk.cpp
index 4cd5afad3f1..f9d49762209 100644
--- a/src/tools/mesh_extractor/MapChunk.cpp
+++ b/src/tools/mesh_extractor/MapChunk.cpp
@@ -21,9 +21,9 @@
MapChunk::MapChunk( ADT* _adt, Chunk* chunk ) : Adt(_adt), Source(chunk)
{
- FILE* stream = chunk->GetStream();
+ Stream* stream = chunk->GetStream();
Header.Read(stream);
- fseek(stream, chunk->Offset, SEEK_SET);
+ stream->Seek(chunk->Offset, SEEK_SET);
Index = Header.IndexX + Header.IndexY * 16;
GenerateVertices(stream);
}
@@ -64,9 +64,9 @@ void MapChunk::GenerateTriangles()
}
}
-void MapChunk::GenerateVertices( FILE* stream )
+void MapChunk::GenerateVertices(Stream* stream)
{
- fseek(stream, Header.OffsetMCVT, SEEK_CUR);
+ stream->Seek(Header.OffsetMCVT, SEEK_CUR);
Vertices.reserve(125);
for (int j = 0; j < 17; j++)
@@ -74,9 +74,7 @@ void MapChunk::GenerateVertices( FILE* stream )
int values = j % 2 ? 8 : 9;
for (int i = 0; i < values; i++)
{
- float tmp;
- if (fread(&tmp, sizeof(float), 1, stream) != 1)
- printf("MapChunk::GenerateVertices: Failed to read some data expected 1, read 0\n");
+ float tmp = stream->Read<float>();
Vector3 vert(Header.Position.x - (j * (Constants::UnitSize * 0.5f)), Header.Position.y - (i * Constants::UnitSize), Header.Position.z + tmp);
if (values == 8)
vert.y -= Constants::UnitSize * 0.5f;
@@ -84,7 +82,7 @@ void MapChunk::GenerateVertices( FILE* stream )
}
}
// Restore stream position.
- fseek(stream, Source->Offset, SEEK_SET);
+ stream->Seek(Source->Offset, SEEK_SET);
}
bool MapChunk::HasHole( uint32 map, int x, int y )
diff --git a/src/tools/mesh_extractor/MapChunk.h b/src/tools/mesh_extractor/MapChunk.h
index 95bce9ffcd6..c5127b08002 100644
--- a/src/tools/mesh_extractor/MapChunk.h
+++ b/src/tools/mesh_extractor/MapChunk.h
@@ -29,7 +29,7 @@ public:
MapChunk(ADT* _adt, Chunk* chunk);
void GenerateTriangles();
- void GenerateVertices(FILE* stream);
+ void GenerateVertices(Stream* stream);
static bool HasHole(uint32 map, int x, int y);
ADT* Adt;
Chunk* Source;
diff --git a/src/tools/mesh_extractor/MeshExtractor.cpp b/src/tools/mesh_extractor/MeshExtractor.cpp
index e60e11b1db8..1f123a6452c 100644
--- a/src/tools/mesh_extractor/MeshExtractor.cpp
+++ b/src/tools/mesh_extractor/MeshExtractor.cpp
@@ -34,16 +34,41 @@
MPQManager* MPQHandler;
CacheClass* Cache;
+bool IgnoreMap(uint32 id)
+{
+ switch (id)
+ {
+ case 13: // test.wdt
+ case 25: // ScottTest.wdt
+ case 29: // Test.wdt
+ case 42: // Colin.wdt
+ case 169: // EmeraldDream.wdt (unused, and very large)
+ case 451: // development.wdt
+ case 573: // ExteriorTest.wdt
+ case 597: // CraigTest.wdt
+ case 605: // development_nonweighted.wdt
+ case 606: // QA_DVD.wdt
+ return true;
+ default:
+ break;
+ }
+
+ return false;
+}
+
void ExtractMMaps(std::set<uint32>& mapIds, uint32 threads)
{
+ std::string basePath = "mmaps/";
+ Utils::CreateDir(basePath);
+
DBC* dbc = MPQHandler->GetDBC("Map");
printf("Map.dbc contains %u rows.\n", dbc->Records.size());
for (std::vector<Record*>::iterator itr = dbc->Records.begin(); itr != dbc->Records.end(); ++itr)
{
uint32 mapId = (*itr)->Values[0];
- // Skip this map if a list of specific maps was provided and this one is not contained in it.
- if (!mapIds.empty() && mapIds.find(mapId) == mapIds.end())
+ // Skip this map if a list of specific maps was provided and this one is not contained in it, or if the map is in the ignore list.
+ if ((!mapIds.empty() && mapIds.find(mapId) == mapIds.end()) || IgnoreMap(mapId))
{
if (Constants::Debug)
printf("Map %u will not be built.\n", mapId);
@@ -75,9 +100,12 @@ void ExtractDBCs()
// Populate list of DBC files
// We get the DBC names by going over the (guaranteed to exist) default locale files
// Then we look in other locale files in case that they are available.
- for (std::vector<std::string>::iterator itr = MPQHandler->LocaleFiles[MPQHandler->BaseLocale]->Files.begin(); itr != MPQHandler->LocaleFiles[MPQHandler->BaseLocale]->Files.end(); ++itr)
- if (itr->rfind(".dbc") == itr->length() - extLen) // Check if the extension is ".dbc"
- DBCFiles.insert(*itr);
+ for (std::map<uint32, std::deque<MPQArchive*> >::iterator itr = MPQHandler->LocaleFiles.begin(); itr != MPQHandler->LocaleFiles.end(); ++itr)
+ for (std::deque<MPQArchive*>::iterator itr2 = itr->second.begin(); itr2 != itr->second.end(); ++itr2)
+ for (std::vector<std::string>::iterator itr3 = (*itr2)->Files.begin(); itr3 != (*itr2)->Files.end(); ++itr3)
+ if (itr3->rfind(".dbc") == itr3->length() - extLen) // Check if the extension is ".dbc"
+ if (DBCFiles.find(*itr3) == DBCFiles.end())
+ DBCFiles.insert(*itr3);
const size_t folderLen = strlen("DBFilesClient\\");
// Iterate over all available locales
@@ -93,10 +121,10 @@ void ExtractDBCs()
std::string component = "component.wow-" + std::string(MPQManager::Languages[*itr]) + ".txt";
// Extract the component file
- Utils::SaveToDisk(MPQHandler->GetFileFrom(component, MPQHandler->LocaleFiles[*itr]), path + component);
+ Utils::SaveToDisk(MPQHandler->GetFileFromLocale(component, *itr), path + component);
// Extract the DBC files for the given locale
for (std::set<std::string>::iterator itr2 = DBCFiles.begin(); itr2 != DBCFiles.end(); ++itr2)
- Utils::SaveToDisk(MPQHandler->GetFileFrom(*itr2, MPQHandler->LocaleFiles[*itr]), path + (itr2->c_str() + folderLen));
+ Utils::SaveToDisk(MPQHandler->GetFileFromLocale(*itr2, *itr), path + (itr2->c_str() + folderLen));
}
printf("DBC extraction finished!\n");
}
@@ -363,7 +391,6 @@ void LoadTile(dtNavMesh*& navMesh, const char* tile)
int main(int argc, char* argv[])
{
- _setmaxstdio(2048);
uint32 threads = 4, extractFlags = 0;
std::set<uint32> mapIds;
@@ -395,8 +422,8 @@ int main(int argc, char* argv[])
if (extractFlags & Constants::EXTRACT_FLAG_TEST)
{
- float start[] = { 16226.200195f, 16257.000000f, 13.202200f };
- float end[] = { 16245.725586f, 16382.465820f, 47.384956f };
+ float start[] = { -1.37402868f, -21.7641087f, -20.1751060f };
+ float end[] = { -22.756405f, -62.745014f, -21.371508f };
//
float m_spos[3];
@@ -425,7 +452,7 @@ int main(int argc, char* argv[])
dtPolyRef m_startRef;
dtPolyRef m_endRef;
- FILE* mmap = fopen("mmaps/001.mmap", "rb");
+ FILE* mmap = fopen("mmaps/389.mmap", "rb");
dtNavMeshParams params;
int count = fread(&params, sizeof(dtNavMeshParams), 1, mmap);
fclose(mmap);
@@ -444,7 +471,7 @@ int main(int argc, char* argv[])
for (int j = 0; j <= 32; ++j)
{
char buff[100];
- sprintf(buff, "mmaps/001%02i%02i.mmtile", i, j);
+ sprintf(buff, "mmaps/389%02i%02i.mmtile", i, j);
LoadTile(navMesh, buff);
}
}
@@ -474,7 +501,7 @@ int main(int argc, char* argv[])
status = navMeshQuery->findStraightPath(m_spos, m_epos, hopBuffer, hops, straightPath, pathFlags, pathRefs, &resultHopCount, 2048);
std::vector<Vector3> FinalPath;
FinalPath.reserve(resultHopCount);
- for (uint32 i = 0; i < resultHopCount; ++i)
+ for (int i = 0; i < resultHopCount; ++i)
{
Vector3 finalV = Utils::ToWoWCoords(Vector3(straightPath[i * 3 + 0], straightPath[i * 3 + 1], straightPath[i * 3 + 2]));
FinalPath.push_back(finalV);
diff --git a/src/tools/mesh_extractor/Model.cpp b/src/tools/mesh_extractor/Model.cpp
index 2a1a80f41eb..f88f620720c 100644
--- a/src/tools/mesh_extractor/Model.cpp
+++ b/src/tools/mesh_extractor/Model.cpp
@@ -19,15 +19,15 @@
#include "MPQManager.h"
#include "Utils.h"
-Model::Model( std::string path ) : IsCollidable(false), IsBad(false)
+Model::Model(std::string path) : IsCollidable(false), IsBad(false)
{
- Stream = MPQHandler->GetFile(Utils::FixModelPath(path));
- if (!Stream)
+ _Stream = MPQHandler->GetFile(Utils::FixModelPath(path));
+ if (!_Stream)
{
IsBad = true;
return;
}
- Header.Read(Stream);
+ Header.Read(_Stream);
if (Header.OffsetBoundingNormals > 0 && Header.OffsetBoundingVertices > 0 &&
Header.OffsetBoundingTriangles > 0 && Header.BoundingRadius > 0.0f)
{
@@ -40,17 +40,17 @@ Model::Model( std::string path ) : IsCollidable(false), IsBad(false)
Model::~Model()
{
- if (Stream)
- fclose(Stream);
+ if (_Stream)
+ delete _Stream;
}
void Model::ReadVertices()
{
- fseek(Stream, Header.OffsetBoundingVertices, SEEK_SET);
+ _Stream->Seek(Header.OffsetBoundingVertices, SEEK_SET);
Vertices.reserve(Header.CountBoundingVertices);
for (uint32 i = 0; i < Header.CountBoundingVertices; ++i)
{
- Vertices.push_back(Vector3::Read(Stream));
+ Vertices.push_back(Vector3::Read(_Stream));
if (Constants::ToWoWCoords)
Vertices[i] = Utils::ToWoWCoords(Vertices[i]);
}
@@ -58,27 +58,24 @@ void Model::ReadVertices()
void Model::ReadBoundingTriangles()
{
- fseek(Stream, Header.OffsetBoundingTriangles, SEEK_SET);
+ _Stream->Seek(Header.OffsetBoundingTriangles, SEEK_SET);
Triangles.reserve(Header.CountBoundingTriangles / 3);
for (uint32 i = 0; i < Header.CountBoundingTriangles / 3; i++)
{
Triangle<uint16> tri;
tri.Type = Constants::TRIANGLE_TYPE_DOODAD;
- int count = 0;
- count += fread(&tri.V0, sizeof(uint16), 1, Stream);
- count += fread(&tri.V1, sizeof(uint16), 1, Stream);
- count += fread(&tri.V2, sizeof(uint16), 1, Stream);
- if (count != 3)
- printf("Model::ReadBoundingTriangles: Error reading data, expected 3, read %d\n", count);
+ tri.V0 = _Stream->Read<uint16>();
+ tri.V1 = _Stream->Read<uint16>();
+ tri.V2 = _Stream->Read<uint16>();
Triangles.push_back(tri);
}
}
void Model::ReadBoundingNormals()
{
- fseek(Stream, Header.OffsetBoundingNormals, SEEK_SET);
+ _Stream->Seek(Header.OffsetBoundingNormals, SEEK_SET);
Normals.reserve(Header.CountBoundingNormals);
for (uint32 i = 0; i < Header.CountBoundingNormals; i++)
- Normals.push_back(Vector3::Read(Stream));
+ Normals.push_back(Vector3::Read(_Stream));
}
diff --git a/src/tools/mesh_extractor/Model.h b/src/tools/mesh_extractor/Model.h
index a1f224729dd..9b460b1e2b6 100644
--- a/src/tools/mesh_extractor/Model.h
+++ b/src/tools/mesh_extractor/Model.h
@@ -19,6 +19,7 @@
#define MODEL_H
#include <vector>
#include "Utils.h"
+#include "Stream.h"
class Model
{
@@ -34,7 +35,7 @@ public:
std::vector<Vector3> Normals;
std::vector<Triangle<uint16> > Triangles;
bool IsCollidable;
- FILE* Stream;
+ Stream* _Stream;
bool IsBad;
};
#endif \ No newline at end of file
diff --git a/src/tools/mesh_extractor/Stream.cpp b/src/tools/mesh_extractor/Stream.cpp
new file mode 100644
index 00000000000..f775d97d114
--- /dev/null
+++ b/src/tools/mesh_extractor/Stream.cpp
@@ -0,0 +1,47 @@
+#include "Stream.h"
+#include <iostream>
+
+Stream::Stream(char* buffer, uint32 size) : _size(size), _position(0)
+{
+ _buffer = new char[size];
+ memcpy(_buffer, buffer, size); // Initialize the buffer
+}
+
+Stream::~Stream()
+{
+ delete[] _buffer;
+}
+
+char* Stream::Read(uint32 size)
+{
+ char* buff = new char[size];
+ memcpy(buff, &_buffer[_position], size);
+ _position += size;
+ return buff;
+}
+
+void Stream::Seek(uint32 position, uint32 type)
+{
+ switch (type)
+ {
+ case SEEK_SET:
+ _position = position;
+ break;
+ case SEEK_CUR:
+ _position += position;
+ break;
+ }
+}
+
+std::string Stream::ReadString()
+{
+ std::string str;
+ while (true)
+ {
+ char b = Read<char>();
+ if (b == 0)
+ break;
+ str.push_back(b);
+ }
+ return str;
+} \ No newline at end of file
diff --git a/src/tools/mesh_extractor/Stream.h b/src/tools/mesh_extractor/Stream.h
new file mode 100644
index 00000000000..76d9511bbc4
--- /dev/null
+++ b/src/tools/mesh_extractor/Stream.h
@@ -0,0 +1,53 @@
+#ifndef STREAM_H
+#define STREAM_H
+
+#include "Define.h"
+#include <iostream>
+
+class Stream
+{
+public:
+ Stream(char* buffer, uint32 size);
+ ~Stream();
+
+ template<typename T>
+ T Read()
+ {
+ T ret = *((T*)(&_buffer[_position]));
+ _position += sizeof(T);
+ return ret;
+ }
+
+ template<typename T>
+ void Read(T* dest, uint32 size)
+ {
+ memcpy(dest, &_buffer[_position], size);
+ _position += size;
+ }
+
+ char* Read(uint32 size);
+ std::string ReadString();
+
+ void Reset()
+ {
+ _position = 0;
+ }
+
+ void Seek(uint32 position, uint32 type);
+
+ uint32 GetSize()
+ {
+ return _size;
+ }
+
+ uint32 GetPos()
+ {
+ return _position;
+ }
+
+private:
+ char* _buffer;
+ uint32 _size;
+ uint32 _position;
+};
+#endif \ No newline at end of file
diff --git a/src/tools/mesh_extractor/TileBuilder.cpp b/src/tools/mesh_extractor/TileBuilder.cpp
index 7b70ccca44c..1a3a90f2168 100644
--- a/src/tools/mesh_extractor/TileBuilder.cpp
+++ b/src/tools/mesh_extractor/TileBuilder.cpp
@@ -59,13 +59,13 @@ TileBuilder::TileBuilder(ContinentBuilder* _cBuilder, std::string world, int x,
InstanceConfig.mergeRegionArea = 100;
InstanceConfig.walkableSlopeAngle = 50.0f;
InstanceConfig.detailSampleDist = 3.0f;
- InstanceConfig.detailSampleMaxError = 1.5f;
+ InstanceConfig.detailSampleMaxError = 1.25f;
InstanceConfig.walkableClimb = 1.0f / InstanceConfig.ch;
InstanceConfig.walkableHeight = 2.1f / InstanceConfig.ch;
InstanceConfig.walkableRadius = 0.6f / InstanceConfig.cs;
InstanceConfig.maxEdgeLen = 8 * InstanceConfig.walkableRadius;
InstanceConfig.maxVertsPerPoly = 6;
- InstanceConfig.maxSimplificationError = 1.25f;
+ InstanceConfig.maxSimplificationError = 1.3f;
InstanceConfig.borderSize = 0;
Context = new rcContext;
@@ -183,11 +183,11 @@ uint8* TileBuilder::BuildInstance( dtNavMeshParams& navMeshParams )
rcFreeHeightField(hf);
rcFreeCompactHeightfield(chf);
rcFreeContourSet(contours);
- delete vertices;
- delete triangles;
- delete areas;
- delete bmin;
- delete bmax;
+ delete[] vertices;
+ delete[] triangles;
+ delete[] areas;
+ delete[] bmin;
+ delete[] bmax;
if (!params.polyCount || !params.polys || Constants::TilesPerMap * Constants::TilesPerMap == params.polyCount)
{
@@ -234,7 +234,8 @@ uint8* TileBuilder::BuildTiled(dtNavMeshParams& navMeshParams)
CalculateTileBounds(bmin, bmax, navMeshParams);
_Geometry->CalculateMinMaxHeight(bmin[1], bmax[1]);
- // again, we load everything - wasteful but who cares
+ // This is commented out to reduce the size of the resulting files (and the time it takes to generate them), we shouldn't need to load 4 more ADTs each time.
+ /*// again, we load everything - wasteful but who cares
for (int ty = Y - 1; ty <= Y + 1; ty++)
{
for (int tx = X - 1; tx <= X + 1; tx++)
@@ -245,7 +246,7 @@ uint8* TileBuilder::BuildTiled(dtNavMeshParams& navMeshParams)
ADT* _adt = new ADT(Utils::GetAdtPath(World, tx, ty), tx, ty);
// If this condition is met, it means that this WDT does not contain the ADT
- if (!_adt->Data->Stream)
+ if (!_adt->Data->_Stream)
{
delete _adt;
continue;
@@ -254,7 +255,7 @@ uint8* TileBuilder::BuildTiled(dtNavMeshParams& navMeshParams)
_Geometry->AddAdt(_adt);
delete _adt;
}
- }
+ }*/
OutputDebugVertices();
@@ -351,11 +352,11 @@ uint8* TileBuilder::BuildTiled(dtNavMeshParams& navMeshParams)
rcFreeHeightField(hf);
rcFreeCompactHeightfield(chf);
rcFreeContourSet(contours);
- delete vertices;
- delete triangles;
- delete areas;
- delete bmin;
- delete bmax;
+ delete[] vertices;
+ delete[] triangles;
+ delete[] areas;
+ delete[] bmin;
+ delete[] bmax;
if (!params.polyCount || !params.polys || Constants::TilesPerMap * Constants::TilesPerMap == params.polyCount)
{
diff --git a/src/tools/mesh_extractor/Utils.cpp b/src/tools/mesh_extractor/Utils.cpp
index f82eb6ed1c8..937de4b443a 100644
--- a/src/tools/mesh_extractor/Utils.cpp
+++ b/src/tools/mesh_extractor/Utils.cpp
@@ -18,6 +18,7 @@
#include "Utils.h"
#include "WorldModelHandler.h"
#include "Constants.h"
+#include "Stream.h"
#include <cstring>
#include "G3D/Matrix4.h"
#include "G3D/Quat.h"
@@ -53,40 +54,9 @@ void Utils::CreateDir( const std::string& Path )
#endif
}
-void Utils::Reverse(char word[])
+void Utils::Reverse(std::string& str)
{
- int len = strlen(word);
- for (int i = 0;i < len / 2; i++)
- {
- word[i] ^= word[len-i-1];
- word[len-i-1] ^= word[i];
- word[i] ^= word[len-i-1];
- }
-}
-
-std::string Utils::ReadString( FILE* file )
-{
- std::string ret;
- while (true)
- {
- char b;
- if (fread(&b, sizeof(char), 1, file) != 1 || b == 0)
- break;
- ret.push_back(b);
- }
- return ret;
-}
-
-uint32 Utils::Size( FILE* file )
-{
- // store the old position
- uint32 offset = ftell(file);
- // Get file size
- fseek(file, 0, SEEK_END);
- uint32 size = ftell(file);
- // reset back to the old position
- fseek(file, offset, SEEK_SET);
- return size;
+ std::reverse(str.begin(), str.end());
}
Vector3 Utils::ToRecast(const Vector3& val )
@@ -104,7 +74,7 @@ std::string Utils::FixModelPath(const std::string& path )
return Utils::GetPathBase(path) + ".M2";
}
-Vector3 Utils::TransformDoodadVertex(const IDefinition& def, Vector3& vec, bool translate)
+Vector3 Utils::TransformDoodadVertex(const IDefinition& def, Vector3 vec, bool translate)
{
// Sources of information:
/// http://www.pxr.dk/wowdev/wiki/index.php?title=ADT/v18&oldid=3715
@@ -153,12 +123,9 @@ std::string Utils::GetPathBase(const std::string& path )
return path;
}
-Vector3 Vector3::Read( FILE* file )
+Vector3 Vector3::Read(Stream* file)
{
- Vector3 ret;
- if (fread(&ret, sizeof(Vector3), 1, file) != 1)
- printf("Vector3::Read: Failed to read some data expected 1, read 0\n");
- return ret;
+ return file->Read<Vector3>();
}
Vector3 Utils::GetLiquidVert(const IDefinition& def, Vector3 basePosition, float height, int x, int y, bool translate)
@@ -184,41 +151,36 @@ std::string Utils::Replace( std::string str, const std::string& oldStr, const st
return str;
}
-void Utils::SaveToDisk( FILE* stream, const std::string& path )
+void Utils::SaveToDisk(Stream* stream, const std::string& path)
{
FILE* disk = fopen(path.c_str(), "wb");
if (!disk)
{
printf("SaveToDisk: Could not save file %s to disk, please verify that you have write permissions on that directory\n", path.c_str());
- fclose(stream);
+ delete stream;
return;
}
- uint32 size = Utils::Size(stream);
- uint8* data = new uint8[size];
- // Read the data to an array
- size_t read = fread(data, size, 1, stream);
- if (read != 1)
- {
- printf("SaveToDisk: Error reading from Stream while trying to save file %s to disk.\n", path.c_str());
- fclose(disk);
- fclose(stream);
- return;
- }
+ uint32 size = stream->GetSize();
+ stream->Reset(); // Reset the stream just in case
+ // Read the data to an array
+ char* data = stream->Read(size);
+
// And write it in the file
size_t wrote = fwrite(data, size, 1, disk);
if (wrote != 1)
{
printf("SaveToDisk: Error writing to the file while trying to save %s to disk.\n", path.c_str());
- fclose(stream);
+ delete[] data;
+ delete stream;
fclose(disk);
return;
}
// Close the filestream
fclose(disk);
- fclose(stream);
+ delete stream;
// Free the used memory
delete[] data;
@@ -239,249 +201,193 @@ std::string Utils::GetExtension( std::string path )
return extension;
}
-void MapChunkHeader::Read(FILE* stream)
-{
- int count = 0;
-
- count += fread(&Flags, sizeof(uint32), 1, stream);
- count += fread(&IndexX, sizeof(uint32), 1, stream);
- count += fread(&IndexY, sizeof(uint32), 1, stream);
- count += fread(&Layers, sizeof(uint32), 1, stream);
- count += fread(&DoodadRefs, sizeof(uint32), 1, stream);
- count += fread(&OffsetMCVT, sizeof(uint32), 1, stream);
- count += fread(&OffsetMCNR, sizeof(uint32), 1, stream);
- count += fread(&OffsetMCLY, sizeof(uint32), 1, stream);
- count += fread(&OffsetMCRF, sizeof(uint32), 1, stream);
- count += fread(&OffsetMCAL, sizeof(uint32), 1, stream);
- count += fread(&SizeMCAL, sizeof(uint32), 1, stream);
- count += fread(&OffsetMCSH, sizeof(uint32), 1, stream);
- count += fread(&SizeMCSH, sizeof(uint32), 1, stream);
- count += fread(&AreaId, sizeof(uint32), 1, stream);
- count += fread(&MapObjectRefs, sizeof(uint32), 1, stream);
- count += fread(&Holes, sizeof(uint32), 1, stream);
- LowQualityTextureMap = new uint32[4];
- count += fread(LowQualityTextureMap, sizeof(uint32), 4, stream);
- count += fread(&PredTex, sizeof(uint32), 1, stream);
- count += fread(&NumberEffectDoodad, sizeof(uint32), 1, stream);
- count += fread(&OffsetMCSE, sizeof(uint32), 1, stream);
- count += fread(&SoundEmitters, sizeof(uint32), 1, stream);
- count += fread(&OffsetMCLQ, sizeof(uint32), 1, stream);
- count += fread(&SizeMCLQ, sizeof(uint32), 1, stream);
+void MapChunkHeader::Read(Stream* stream)
+{
+ Flags = stream->Read<uint32>();
+ IndexX = stream->Read<uint32>();
+ IndexY = stream->Read<uint32>();
+ Layers = stream->Read<uint32>();
+ DoodadRefs = stream->Read<uint32>();
+ OffsetMCVT = stream->Read<uint32>();
+ OffsetMCNR = stream->Read<uint32>();
+ OffsetMCLY = stream->Read<uint32>();
+ OffsetMCRF = stream->Read<uint32>();
+ OffsetMCAL = stream->Read<uint32>();
+ SizeMCAL = stream->Read<uint32>();
+ OffsetMCSH = stream->Read<uint32>();
+ SizeMCSH = stream->Read<uint32>();
+ AreaId = stream->Read<uint32>();
+ MapObjectRefs = stream->Read<uint32>();
+ Holes = stream->Read<uint32>();
+ stream->Read(LowQualityTextureMap, sizeof(uint32) * 4);
+ PredTex = stream->Read<uint32>();
+ NumberEffectDoodad = stream->Read<uint32>();
+ OffsetMCSE = stream->Read<uint32>();
+ SoundEmitters = stream->Read<uint32>();
+ OffsetMCLQ = stream->Read<uint32>();
+ SizeMCLQ = stream->Read<uint32>();
Position = Vector3::Read(stream);
- count += fread(&OffsetMCCV, sizeof(uint32), 1, stream);
-
- if (count != 27)
- printf("MapChunkHeader::Read: Failed to read some data expected 27, read %d\n", count);
+ OffsetMCCV = stream->Read<uint32>();
}
-void MHDR::Read(FILE* stream)
+void MHDR::Read(Stream* stream)
{
- int count = 0;
-
- count += fread(&Flags, sizeof(uint32), 1, stream);
- count += fread(&OffsetMCIN, sizeof(uint32), 1, stream);
- count += fread(&OffsetMTEX, sizeof(uint32), 1, stream);
- count += fread(&OffsetMMDX, sizeof(uint32), 1, stream);
- count += fread(&OffsetMMID, sizeof(uint32), 1, stream);
- count += fread(&OffsetMWMO, sizeof(uint32), 1, stream);
- count += fread(&OffsetMWID, sizeof(uint32), 1, stream);
- count += fread(&OffsetMDDF, sizeof(uint32), 1, stream);
- count += fread(&OffsetMODF, sizeof(uint32), 1, stream);
- count += fread(&OffsetMFBO, sizeof(uint32), 1, stream);
- count += fread(&OffsetMH2O, sizeof(uint32), 1, stream);
- count += fread(&OffsetMTFX, sizeof(uint32), 1, stream);
-
- if (count != 12)
- printf("MHDR::Read: Failed to read some data expected 12, read %d\n", count);
+ Flags = stream->Read<uint32>();
+ OffsetMCIN = stream->Read<uint32>();
+ OffsetMTEX = stream->Read<uint32>();
+ OffsetMMDX = stream->Read<uint32>();
+ OffsetMMID = stream->Read<uint32>();
+ OffsetMWMO = stream->Read<uint32>();
+ OffsetMWID = stream->Read<uint32>();
+ OffsetMDDF = stream->Read<uint32>();
+ OffsetMODF = stream->Read<uint32>();
+ OffsetMFBO = stream->Read<uint32>();
+ OffsetMH2O = stream->Read<uint32>();
+ OffsetMTFX = stream->Read<uint32>();
}
-void ModelHeader::Read(FILE* stream)
+void ModelHeader::Read(Stream* stream)
{
- int count = 0;
-
- count += fread(&Magic, sizeof(char), 4, stream);
+ stream->Read(Magic, 4);
Magic[4] = '\0'; // null-terminate it.
- count += fread(&Version, sizeof(uint32), 1, stream);
- count += fread(&LengthModelName, sizeof(uint32), 1, stream);
- count += fread(&OffsetName, sizeof(uint32), 1, stream);
- count += fread(&ModelFlags, sizeof(uint32), 1, stream);
- count += fread(&CountGlobalSequences, sizeof(uint32), 1, stream);
- count += fread(&OffsetGlobalSequences, sizeof(uint32), 1, stream);
- count += fread(&CountAnimations, sizeof(uint32), 1, stream);
- count += fread(&OffsetAnimations, sizeof(uint32), 1, stream);
- count += fread(&CountAnimationLookup, sizeof(uint32), 1, stream);
- count += fread(&OffsetAnimationLookup, sizeof(uint32), 1, stream);
- count += fread(&CountBones, sizeof(uint32), 1, stream);
- count += fread(&OffsetBones, sizeof(uint32), 1, stream);
- count += fread(&CountKeyBoneLookup, sizeof(uint32), 1, stream);
- count += fread(&OffsetKeyBoneLookup, sizeof(uint32), 1, stream);
- count += fread(&CountVertices, sizeof(uint32), 1, stream);
- count += fread(&OffsetVertices, sizeof(uint32), 1, stream);
- count += fread(&CountViews, sizeof(uint32), 1, stream);
- count += fread(&CountColors, sizeof(uint32), 1, stream);
- count += fread(&OffsetColors, sizeof(uint32), 1, stream);
- count += fread(&CountTextures, sizeof(uint32), 1, stream);
- count += fread(&OffsetTextures, sizeof(uint32), 1, stream);
- count += fread(&CountTransparency, sizeof(uint32), 1, stream);
- count += fread(&OffsetTransparency, sizeof(uint32), 1, stream);
- count += fread(&CountUvAnimation, sizeof(uint32), 1, stream);
- count += fread(&OffsetUvAnimation, sizeof(uint32), 1, stream);
- count += fread(&CountTexReplace, sizeof(uint32), 1, stream);
- count += fread(&OffsetTexReplace, sizeof(uint32), 1, stream);
- count += fread(&CountRenderFlags, sizeof(uint32), 1, stream);
- count += fread(&OffsetRenderFlags, sizeof(uint32), 1, stream);
- count += fread(&CountBoneLookup, sizeof(uint32), 1, stream);
- count += fread(&OffsetBoneLookup, sizeof(uint32), 1, stream);
- count += fread(&CountTexLookup, sizeof(uint32), 1, stream);
- count += fread(&OffsetTexLookup, sizeof(uint32), 1, stream);
- count += fread(&CountTexUnits, sizeof(uint32), 1, stream);
- count += fread(&OffsetTexUnits, sizeof(uint32), 1, stream);
- count += fread(&CountTransLookup, sizeof(uint32), 1, stream);
- count += fread(&OffsetTransLookup, sizeof(uint32), 1, stream);
- count += fread(&CountUvAnimLookup, sizeof(uint32), 1, stream);
- count += fread(&OffsetUvAnimLookup, sizeof(uint32), 1, stream);
+ Version = stream->Read<uint32>();
+ LengthModelName = stream->Read<uint32>();
+ OffsetName = stream->Read<uint32>();
+ ModelFlags = stream->Read<uint32>();
+ CountGlobalSequences = stream->Read<uint32>();
+ OffsetGlobalSequences = stream->Read<uint32>();
+ CountAnimations = stream->Read<uint32>();
+ OffsetAnimations = stream->Read<uint32>();
+ CountAnimationLookup = stream->Read<uint32>();
+ OffsetAnimationLookup = stream->Read<uint32>();
+ CountBones = stream->Read<uint32>();
+ OffsetBones = stream->Read<uint32>();
+ CountKeyBoneLookup = stream->Read<uint32>();
+ OffsetKeyBoneLookup = stream->Read<uint32>();
+ CountVertices = stream->Read<uint32>();
+ OffsetVertices = stream->Read<uint32>();
+ CountViews = stream->Read<uint32>();
+ CountColors = stream->Read<uint32>();
+ OffsetColors = stream->Read<uint32>();
+ CountTextures = stream->Read<uint32>();
+ OffsetTextures = stream->Read<uint32>();
+ CountTransparency = stream->Read<uint32>();
+ OffsetTransparency = stream->Read<uint32>();
+ CountUvAnimation = stream->Read<uint32>();
+ OffsetUvAnimation = stream->Read<uint32>();
+ CountTexReplace = stream->Read<uint32>();
+ OffsetTexReplace = stream->Read<uint32>();
+ CountRenderFlags = stream->Read<uint32>();
+ OffsetRenderFlags = stream->Read<uint32>();
+ CountBoneLookup = stream->Read<uint32>();
+ OffsetBoneLookup = stream->Read<uint32>();
+ CountTexLookup = stream->Read<uint32>();
+ OffsetTexLookup = stream->Read<uint32>();
+ CountTexUnits = stream->Read<uint32>();
+ OffsetTexUnits = stream->Read<uint32>();
+ CountTransLookup = stream->Read<uint32>();
+ OffsetTransLookup = stream->Read<uint32>();
+ CountUvAnimLookup = stream->Read<uint32>();
+ OffsetUvAnimLookup = stream->Read<uint32>();
VertexBox[0] = Vector3::Read(stream);
VertexBox[1] = Vector3::Read(stream);
- count += fread(&VertexRadius, sizeof(float), 1, stream);
+ VertexRadius = stream->Read<float>();
BoundingBox[0] = Vector3::Read(stream);
BoundingBox[1] = Vector3::Read(stream);
- count += fread(&BoundingRadius, sizeof(float), 1, stream);
- count += fread(&CountBoundingTriangles, sizeof(uint32), 1, stream);
- count += fread(&OffsetBoundingTriangles, sizeof(uint32), 1, stream);
- count += fread(&CountBoundingVertices, sizeof(uint32), 1, stream);
- count += fread(&OffsetBoundingVertices, sizeof(uint32), 1, stream);
- count += fread(&CountBoundingNormals, sizeof(uint32), 1, stream);
- count += fread(&OffsetBoundingNormals, sizeof(uint32), 1, stream);
-
- if (count != 51)
- printf("ModelHeader::Read: Failed to read some data expected 51, read %d\n", count);
-
-}
-
-WorldModelHeader WorldModelHeader::Read(FILE* stream)
-{
- WorldModelHeader ret;
- int count = 0;
-
- count += fread(&ret.CountMaterials, sizeof(uint32), 1, stream);
- count += fread(&ret.CountGroups, sizeof(uint32), 1, stream);
- count += fread(&ret.CountPortals, sizeof(uint32), 1, stream);
- count += fread(&ret.CountLights, sizeof(uint32), 1, stream);
- count += fread(&ret.CountModels, sizeof(uint32), 1, stream);
- count += fread(&ret.CountDoodads, sizeof(uint32), 1, stream);
- count += fread(&ret.CountSets, sizeof(uint32), 1, stream);
- count += fread(&ret.AmbientColorUnk, sizeof(uint32), 1, stream);
- count += fread(&ret.WmoId, sizeof(uint32), 1, stream);
- ret.BoundingBox[0] = Vector3::Read(stream);
- ret.BoundingBox[1] = Vector3::Read(stream);
- count += fread(&ret.LiquidTypeRelated, sizeof(uint32), 1, stream);
-
- if (count != 10)
- printf("WorldModelHeader::Read: Failed to read some data expected 10, read %d\n", count);
-
- return ret;
+ BoundingRadius = stream->Read<float>();
+ CountBoundingTriangles = stream->Read<uint32>();
+ OffsetBoundingTriangles = stream->Read<uint32>();
+ CountBoundingVertices = stream->Read<uint32>();
+ OffsetBoundingVertices = stream->Read<uint32>();
+ CountBoundingNormals = stream->Read<uint32>();
+ OffsetBoundingNormals = stream->Read<uint32>();
+}
+
+void WorldModelHeader::Read(Stream* stream)
+{
+ CountMaterials = stream->Read<uint32>();
+ CountGroups = stream->Read<uint32>();
+ CountPortals = stream->Read<uint32>();
+ CountLights = stream->Read<uint32>();
+ CountModels = stream->Read<uint32>();
+ CountDoodads = stream->Read<uint32>();
+ CountSets = stream->Read<uint32>();
+ AmbientColorUnk = stream->Read<uint32>();
+ WmoId = stream->Read<uint32>();
+ BoundingBox[0] = Vector3::Read(stream);
+ BoundingBox[1] = Vector3::Read(stream);
+ LiquidTypeRelated = stream->Read<uint32>();
}
-DoodadInstance DoodadInstance::Read(FILE* stream)
+DoodadInstance DoodadInstance::Read(Stream* stream)
{
DoodadInstance ret;
- int count = 0;
- count += fread(&ret.FileOffset, sizeof(uint32), 1, stream);
+ ret.FileOffset = stream->Read<uint32>();
ret.Position = Vector3::Read(stream);
- count += fread(&ret.QuatW, sizeof(float), 1, stream);
- count += fread(&ret.QuatX, sizeof(float), 1, stream);
- count += fread(&ret.QuatY, sizeof(float), 1, stream);
- count += fread(&ret.QuatZ, sizeof(float), 1, stream);
- count += fread(&ret.Scale, sizeof(float), 1, stream);
- count += fread(&ret.LightColor, sizeof(uint32), 1, stream);
-
- if (count != 7)
- printf("DoodadInstance::Read: Failed to read some data expected 7, read %d\n", count);
-
+ ret.QuatW = stream->Read<float>();
+ ret.QuatX = stream->Read<float>();
+ ret.QuatY = stream->Read<float>();
+ ret.QuatZ = stream->Read<float>();
+ ret.Scale = stream->Read<float>();
+ ret.LightColor = stream->Read<uint32>();
return ret;
}
-DoodadSet DoodadSet::Read(FILE* stream)
+DoodadSet DoodadSet::Read(Stream* stream)
{
DoodadSet ret;
- char name[21];
- int count = 0;
-
- count += fread(&name, sizeof(char), 20, stream);
- name[20] = '\0';
- ret.Name = name;
- count += fread(&ret.FirstInstanceIndex, sizeof(uint32), 1, stream);
- count += fread(&ret.CountInstances, sizeof(uint32), 1, stream);
- count += fread(&ret.UnknownZero, sizeof(uint32), 1, stream);
-
- if (count != 23)
- printf("DoodadSet::Read: Failed to read some data expected 23, read %d\n", count);
-
+ char* name = stream->Read(20);
+ ret.Name = std::string(name, 20);
+ delete[] name;
+ ret.FirstInstanceIndex = stream->Read<uint32>();
+ ret.CountInstances = stream->Read<uint32>();
+ ret.UnknownZero = stream->Read<uint32>();
+
return ret;
}
-LiquidHeader LiquidHeader::Read(FILE* stream)
+void LiquidHeader::Read(Stream* stream)
{
- LiquidHeader ret;
- int count = 0;
- count += fread(&ret.CountXVertices, sizeof(uint32), 1, stream);
- count += fread(&ret.CountYVertices, sizeof(uint32), 1, stream);
- count += fread(&ret.Width, sizeof(uint32), 1, stream);
- count += fread(&ret.Height, sizeof(uint32), 1, stream);
- ret.BaseLocation = Vector3::Read(stream);
- count += fread(&ret.MaterialId, sizeof(uint16), 1, stream);
-
- if (count != 5)
- printf("LiquidHeader::Read: Failed to read some data expected 5, read %d\n", count);
-
- return ret;
+ CountXVertices = stream->Read<uint32>();
+ CountYVertices = stream->Read<uint32>();
+ Width = stream->Read<uint32>();
+ Height = stream->Read<uint32>();
+ BaseLocation = Vector3::Read(stream);
+ MaterialId = stream->Read<uint16>();
}
-LiquidData LiquidData::Read(FILE* stream, LiquidHeader& header)
+void LiquidData::Read(Stream* stream, LiquidHeader& header)
{
- LiquidData ret;
- ret.HeightMap = new float*[header.CountXVertices];
+ CountXVertices = header.CountXVertices;
+ Width = header.Width;
+
+ HeightMap = new float*[header.CountXVertices];
for (uint32 i = 0; i < header.CountXVertices; ++i)
- ret.HeightMap[i] = new float[header.CountYVertices];
+ HeightMap[i] = new float[header.CountYVertices];
- ret.RenderFlags = new uint8*[header.Width];
+ RenderFlags = new uint8*[header.Width];
for (uint32 i = 0; i < header.Width; ++i)
- ret.RenderFlags[i] = new uint8[header.Height];
+ RenderFlags[i] = new uint8[header.Height];
for (uint32 y = 0; y < header.CountYVertices; y++)
{
for (uint32 x = 0; x < header.CountXVertices; x++)
{
- uint32 discard;
- float tmp;
- if (fread(&discard, sizeof(uint32), 1, stream) == 1 &&
- fread(&tmp, sizeof(float), 1, stream) == 1)
- {
- ret.HeightMap[x][y] = tmp;
- }
+ stream->Read<uint32>(); // Dummy value
+ HeightMap[x][y] = stream->Read<float>();
}
}
for (uint32 y = 0; y < header.Height; y++)
- {
for (uint32 x = 0; x < header.Width; x++)
- {
- uint8 tmp = 0;
- if (fread(&tmp, sizeof(uint8), 1, stream) == 1)
- ret.RenderFlags[x][y] = tmp;
- }
- }
-
- return ret;
+ RenderFlags[x][y] = stream->Read<uint8>();
}
-H2ORenderMask H2ORenderMask::Read(FILE* stream)
+H2ORenderMask H2ORenderMask::Read(Stream* stream)
{
H2ORenderMask ret;
- int32 count;
- if ((count = fread(&ret.Mask, sizeof(uint8), 8, stream)) != 8)
- printf("H2OHeader::Read: Failed to read some data expected 8, read %d\n", count);
+ stream->Read(ret.Mask, sizeof(uint8) * 8);
return ret;
}
@@ -497,38 +403,31 @@ bool MCNKLiquidData::IsWater(int x, int y, float height)
return false;
}
-H2OHeader H2OHeader::Read(FILE* stream)
+H2OHeader H2OHeader::Read(Stream* stream)
{
H2OHeader ret;
- int count = 0;
- count += fread(&ret.OffsetInformation, sizeof(uint32), 1, stream);
- count += fread(&ret.LayerCount, sizeof(uint32), 1, stream);
- count += fread(&ret.OffsetRender, sizeof(uint32), 1, stream);
-
- if (count != 3)
- printf("H2OHeader::Read: Failed to read some data expected 3, read %d\n", count);
-
+
+ ret.OffsetInformation = stream->Read<uint32>();
+ ret.LayerCount = stream->Read<uint32>();
+ ret.OffsetRender = stream->Read<uint32>();
+
return ret;
}
-H2OInformation H2OInformation::Read(FILE* stream)
+H2OInformation H2OInformation::Read(Stream* stream)
{
H2OInformation ret;
- int count = 0;
- count += fread(&ret.LiquidType, sizeof(uint16), 1, stream);
- count += fread(&ret.Flags, sizeof(uint16), 1, stream);
- count += fread(&ret.HeightLevel1, sizeof(float), 1, stream);
- count += fread(&ret.HeightLevel2, sizeof(float), 1, stream);
- count += fread(&ret.OffsetX, sizeof(uint8), 1, stream);
- count += fread(&ret.OffsetY, sizeof(uint8), 1, stream);
- count += fread(&ret.Width, sizeof(uint8), 1, stream);
- count += fread(&ret.Height, sizeof(uint8), 1, stream);
- count += fread(&ret.OffsetMask2, sizeof(uint32), 1, stream);
- count += fread(&ret.OffsetHeightmap, sizeof(uint32), 1, stream);
-
- if (count != 10)
- printf("H2OInformation::Read: Failed to read some data expected 10, read %d\n", count);
-
+ ret.LiquidType = stream->Read<uint16>();
+ ret.Flags = stream->Read<uint16>();
+ ret.HeightLevel1 = stream->Read<float>();
+ ret.HeightLevel2 = stream->Read<float>();
+ ret.OffsetX = stream->Read<uint8>();
+ ret.OffsetY = stream->Read<uint8>();
+ ret.Width = stream->Read<uint8>();
+ ret.Height = stream->Read<uint8>();
+ ret.OffsetMask2 = stream->Read<uint32>();
+ ret.OffsetHeightmap = stream->Read<uint32>();
+
return ret;
}
@@ -541,24 +440,30 @@ char* Utils::GetPlainName(const char* FileName)
return (char*)FileName;
}
-WMOGroupHeader WMOGroupHeader::Read( FILE* stream )
+WMOGroupHeader WMOGroupHeader::Read(Stream* stream)
{
WMOGroupHeader ret;
- int count = 0;
- count += fread(&ret.OffsetGroupName, sizeof(uint32), 1, stream);
- count += fread(&ret.OffsetDescriptiveName, sizeof(uint32), 1, stream);
- count += fread(&ret.Flags, sizeof(uint32), 1, stream);
+ ret.OffsetGroupName = stream->Read<uint32>();
+ ret.OffsetDescriptiveName = stream->Read<uint32>();
+ ret.Flags = stream->Read<uint32>();
ret.BoundingBox[0] = Vector3::Read(stream);
ret.BoundingBox[1] = Vector3::Read(stream);
- count += fread(&ret.OffsetPortals, sizeof(uint32), 1, stream);
- count += fread(&ret.CountPortals, sizeof(uint32), 1, stream);
- count += fread(&ret.CountBatches, sizeof(uint16), 4, stream);
- count += fread(&ret.Fogs, sizeof(uint8), 4, stream);
- count += fread(&ret.LiquidTypeRelated, sizeof(uint32), 1, stream);
- count += fread(&ret.WmoId, sizeof(uint32), 1, stream);
-
- if (count != 15)
- printf("WMOGroupHeader::Read: Failed to read some data expected 15, read %d\n", count);
-
+ ret.OffsetPortals = stream->Read<uint32>();
+ ret.CountPortals = stream->Read<uint32>();
+ stream->Read(ret.CountBatches, sizeof(uint16) * 4);
+ stream->Read(ret.Fogs, sizeof(uint8) * 4);
+ ret.LiquidTypeRelated = stream->Read<uint32>();
+ ret.WmoId = stream->Read<uint32>();
+
return ret;
}
+
+void Utils::InitializeMmapTileHeader(MmapTileHeader& header)
+{
+ memset(&header, 0, sizeof(MmapTileHeader));
+ header.mmapMagic = MMAP_MAGIC;
+ header.dtVersion = DT_NAVMESH_VERSION;
+ header.mmapVersion = MMAP_VERSION;
+ header.size = 0;
+ header.usesLiquids = true;
+}
diff --git a/src/tools/mesh_extractor/Utils.h b/src/tools/mesh_extractor/Utils.h
index 612282f3e8f..07a76282a45 100644
--- a/src/tools/mesh_extractor/Utils.h
+++ b/src/tools/mesh_extractor/Utils.h
@@ -27,6 +27,8 @@
#include "Define.h"
#include "Constants.h"
+#include "Stream.h"
+
#include <ace/Stack_Trace.h>
struct WorldModelDefinition;
@@ -59,7 +61,7 @@ struct Vector3
return Vector3(x * s, y * s, z * s);
}
- static Vector3 Read(FILE* file);
+ static Vector3 Read(Stream* file);
};
struct TilePos
@@ -100,7 +102,7 @@ public:
uint32 AreaId;
uint32 MapObjectRefs;
uint32 Holes;
- uint32* LowQualityTextureMap;
+ uint32 LowQualityTextureMap[4];
uint32 PredTex;
uint32 NumberEffectDoodad;
uint32 OffsetMCSE;
@@ -110,7 +112,7 @@ public:
Vector3 Position;
uint32 OffsetMCCV;
- void Read(FILE* stream);
+ void Read(Stream* stream);
};
class MHDR
@@ -130,7 +132,7 @@ public:
uint32 OffsetMH2O;
uint32 OffsetMTFX;
- void Read(FILE* stream);
+ void Read(Stream* stream);
};
class ModelHeader
@@ -187,7 +189,7 @@ public:
uint32 CountBoundingNormals;
uint32 OffsetBoundingNormals;
- void Read(FILE* stream);
+ void Read(Stream* stream);
};
class WorldModelHeader
@@ -206,7 +208,7 @@ public:
Vector3 BoundingBox[2];
uint32 LiquidTypeRelated;
- static WorldModelHeader Read(FILE* stream);
+ void Read(Stream* stream);
};
class DoodadInstance
@@ -223,7 +225,7 @@ public:
float Scale;
uint32 LightColor;
- static DoodadInstance Read(FILE* stream);
+ static DoodadInstance Read(Stream* stream);
};
class DoodadSet
@@ -235,7 +237,7 @@ public:
uint32 CountInstances;
uint32 UnknownZero;
- static DoodadSet Read(FILE* stream);
+ static DoodadSet Read(Stream* stream);
};
class LiquidHeader
@@ -249,22 +251,36 @@ public:
Vector3 BaseLocation;
uint16 MaterialId;
- static LiquidHeader Read(FILE* stream);
+ void Read(Stream* stream);
};
class LiquidData
{
public:
LiquidData() {}
+
+ ~LiquidData()
+ {
+ /*for (uint32 i = 0; i < CountXVertices; ++i)
+ delete[] HeightMap[i];
+ delete[] HeightMap;
+
+ for (uint32 i = 0; i < Width; ++i)
+ delete[] RenderFlags[i];
+ delete[] RenderFlags;*/
+ }
+
float** HeightMap;
uint8** RenderFlags;
+ uint32 CountXVertices;
+ uint32 Width;
bool ShouldRender(int x, int y)
{
return RenderFlags[x][y] != 0x0F;
}
- static LiquidData Read(FILE* stream, LiquidHeader& header);
+ void Read(Stream* stream, LiquidHeader& header);
};
class H2ORenderMask
@@ -278,7 +294,7 @@ public:
return (Mask[y] >> x & 1) != 0;
}
- static H2ORenderMask Read(FILE* stream);
+ static H2ORenderMask Read(Stream* stream);
};
class MCNKLiquidData
@@ -301,7 +317,7 @@ public:
uint32 LayerCount;
uint32 OffsetRender;
- static H2OHeader Read(FILE* stream);
+ static H2OHeader Read(Stream* stream);
};
class H2OInformation
@@ -319,7 +335,7 @@ public:
uint32 OffsetMask2;
uint32 OffsetHeightmap;
- static H2OInformation Read(FILE* stream);
+ static H2OInformation Read(Stream* stream);
};
class WMOGroupHeader
@@ -338,7 +354,7 @@ public:
uint32 LiquidTypeRelated;
uint32 WmoId;
- static WMOGroupHeader Read(FILE* stream);
+ static WMOGroupHeader Read(Stream* stream);
};
// Dummy class to act as an interface.
@@ -351,7 +367,7 @@ public:
};
#define MMAP_MAGIC 0x4d4d4150 // 'MMAP'
-#define MMAP_VERSION 3
+#define MMAP_VERSION 5
struct MmapTileHeader
{
@@ -359,18 +375,13 @@ struct MmapTileHeader
uint32 dtVersion;
uint32 mmapVersion;
uint32 size;
- bool usesLiquids;
-
- MmapTileHeader() : mmapMagic(MMAP_MAGIC), dtVersion(DT_NAVMESH_VERSION),
- mmapVersion(MMAP_VERSION), size(0), usesLiquids(true) {}
+ bool usesLiquids : 1;
};
class Utils
{
public:
- static void Reverse(char word[]);
- static std::string ReadString(FILE* file);
- static uint32 Size(FILE* file);
+ static void Reverse(std::string& str);
static Vector3 ToRecast(const Vector3& val );
static std::string GetAdtPath(const std::string& world, int x, int y);
static std::string FixModelPath(const std::string& path);
@@ -394,14 +405,15 @@ public:
return false;
return true;
}
- static std::string Replace( std::string str, const std::string& oldStr, const std::string& newStr );
- static void CreateDir( const std::string& Path );
- static void SaveToDisk(FILE* stream, const std::string& path);
- static Vector3 ToWoWCoords(const Vector3& vec );
- static std::string GetExtension( std::string path );
+ static std::string Replace(std::string str, const std::string& oldStr, const std::string& newStr);
+ static void CreateDir(const std::string& Path);
+ static void SaveToDisk(Stream* stream, const std::string& path);
+ static Vector3 ToWoWCoords(const Vector3& vec);
+ static std::string GetExtension( std::string path);
static char* GetPlainName(const char* FileName);
- static Vector3 TransformDoodadVertex(const IDefinition& def, Vector3& vec, bool translate = true);
- static Vector3 VectorTransform(const Vector3& vec, const G3D::Matrix4& matrix, bool normal = false );
- static Vector3 TransformWmoDoodad(const DoodadInstance& inst, const WorldModelDefinition& root, Vector3& vec, bool translate = true );
+ static Vector3 TransformDoodadVertex(const IDefinition& def, Vector3 vec, bool translate = true);
+ static Vector3 VectorTransform(const Vector3& vec, const G3D::Matrix4& matrix, bool normal = false);
+ static Vector3 TransformWmoDoodad(const DoodadInstance& inst, const WorldModelDefinition& root, Vector3& vec, bool translate = true);
+ static void InitializeMmapTileHeader(MmapTileHeader& header);
};
#endif
diff --git a/src/tools/mesh_extractor/WDT.cpp b/src/tools/mesh_extractor/WDT.cpp
index 07aec95365e..b22e9ff136b 100644
--- a/src/tools/mesh_extractor/WDT.cpp
+++ b/src/tools/mesh_extractor/WDT.cpp
@@ -20,6 +20,7 @@
#include "ChunkedData.h"
#include "Utils.h"
#include "WorldModelHandler.h"
+#include "Cache.h"
WDT::WDT(std::string file) : IsGlobalModel(false), IsValid(false), Model(NULL)
{
@@ -37,8 +38,8 @@ void WDT::ReadGlobalModel()
IsGlobalModel = true;
ModelDefinition = WorldModelDefinition::Read(defChunk->GetStream());
- ModelFile = Utils::ReadString(fileChunk->GetStream());
- Model = new WorldModelRoot(ModelFile);
+ ModelFile = fileChunk->GetStream()->ReadString();
+ Model = Cache->WorldModelCache.Get(ModelFile);
}
void WDT::ReadTileTable()
@@ -47,20 +48,14 @@ void WDT::ReadTileTable()
if (!chunk)
return;
IsValid = true;
- FILE* stream = chunk->GetStream();
+ Stream* stream = chunk->GetStream();
for (int y = 0; y < 64; ++y)
{
for (int x = 0; x < 64; ++x)
{
const uint32 hasTileFlag = 0x1;
- uint32 flags;
- uint32 discard;
- int count = 0;
- count += fread(&flags, sizeof(uint32), 1, stream);
- count += fread(&discard, sizeof(uint32), 1, stream);
-
- if (count != 2)
- printf("WDT::ReadTileTable: Failed to read some data expected 2, read %d\n", count);
+ uint32 flags = stream->Read<uint32>();
+ uint32 discard = stream->Read<uint32>();
if (flags & hasTileFlag)
TileTable.push_back(TilePos(x, y));
diff --git a/src/tools/mesh_extractor/WorldModelGroup.cpp b/src/tools/mesh_extractor/WorldModelGroup.cpp
index 6ea72d6edbe..283c51e24f6 100644
--- a/src/tools/mesh_extractor/WorldModelGroup.cpp
+++ b/src/tools/mesh_extractor/WorldModelGroup.cpp
@@ -20,14 +20,35 @@
#include "Chunk.h"
#include "Utils.h"
-WorldModelGroup::WorldModelGroup( std::string path, int groupIndex ) : GroupIndex(groupIndex), MOBA(NULL), IsBad(false), HasLiquidData(false)
+WorldModelGroup::WorldModelGroup(std::string path, int groupIndex) : GroupIndex(groupIndex), MOBA(NULL), IsBad(false), HasLiquidData(false)
{
Data = new ChunkedData(path);
- if (!Data->Stream)
+ if (!Data->_Stream)
{
IsBad = true;
return;
}
+ Load(path);
+}
+
+WorldModelGroup::WorldModelGroup(Stream* stream, std::string path, int groupIndex) : GroupIndex(groupIndex), MOBA(NULL), IsBad(false), HasLiquidData(false)
+{
+ Data = new ChunkedData(stream, stream->GetSize());
+ Load(path);
+}
+
+WorldModelGroup::~WorldModelGroup()
+{
+ /*
+ @ToDo: Uncomment this when emplace_back is properly used in void WorldModelRoot::ReadGroups() or replace with smart pointers
+ delete Data;
+ delete SubData;
+ delete[] MOBA;
+ */
+}
+
+void WorldModelGroup::Load(std::string& path)
+{
Chunk* mainChunk = Data->GetChunkByName("MOGP");
int32 firstSub = mainChunk->FindSubChunkOffset("MOPY");
if (firstSub == -1)
@@ -35,8 +56,8 @@ WorldModelGroup::WorldModelGroup( std::string path, int groupIndex ) : GroupInde
Name = Utils::GetPlainName(path.c_str());
- FILE* stream = mainChunk->GetStream();
- fseek(stream, firstSub, SEEK_SET);
+ Stream* stream = mainChunk->GetStream();
+ stream->Seek(firstSub, SEEK_SET);
SubData = new ChunkedData(stream, mainChunk->Length - firstSub);
ReadHeader();
@@ -57,7 +78,7 @@ void WorldModelGroup::ReadNormals()
uint32 normalCount = chunk->Length / 12;
ASSERT(normalCount == Vertices.size() && "normalCount is different than the Vertices count");
Normals.reserve(normalCount);
- FILE* stream = chunk->GetStream();
+ Stream* stream = chunk->GetStream();
for (uint32 i = 0; i < normalCount; i++)
Normals.push_back(Vector3::Read(stream));
}
@@ -69,9 +90,9 @@ void WorldModelGroup::ReadLiquid()
return;
HasLiquidData = true;
- FILE* stream = chunk->GetStream();
- LiquidDataHeader = LiquidHeader::Read(stream);
- LiquidDataGeometry = LiquidData::Read(stream, LiquidDataHeader);
+ Stream* stream = chunk->GetStream();
+ LiquidDataHeader.Read(stream);
+ LiquidDataGeometry.Read(stream, LiquidDataHeader);
}
void WorldModelGroup::ReadVertices()
@@ -82,7 +103,7 @@ void WorldModelGroup::ReadVertices()
uint32 verticeCount = chunk->Length / 12;
Vertices.reserve(verticeCount);
- FILE* stream = chunk->GetStream();
+ Stream* stream = chunk->GetStream();
for (uint32 i = 0; i < verticeCount; i++)
Vertices.push_back(Vector3::Read(stream));
}
@@ -95,19 +116,13 @@ void WorldModelGroup::ReadTriangles()
uint32 triangleCount = chunk->Length / 6;
ASSERT(triangleCount == TriangleFlags.size() && "triangleCount != TriangleFlags.size()");
- FILE* stream = chunk->GetStream();
+ Stream* stream = chunk->GetStream();
Triangles.reserve(triangleCount);
for (uint32 i = 0; i < triangleCount; i++)
{
- uint16 v0;
- uint16 v1;
- uint16 v2;
- int count = 0;
- count += fread(&v0, sizeof(uint16), 1, stream);
- count += fread(&v1, sizeof(uint16), 1, stream);
- count += fread(&v2, sizeof(uint16), 1, stream);
- if (count != 3)
- printf("WorldModelGroup::ReadMaterials: Error reading data, expected 3, read %d\n", count);
+ uint16 v0 = stream->Read<uint16>();
+ uint16 v1 = stream->Read<uint16>();
+ uint16 v2 = stream->Read<uint16>();
Triangles.push_back(Triangle<uint16>(Constants::TRIANGLE_TYPE_WMO, v0, v1, v2));
}
@@ -119,20 +134,15 @@ void WorldModelGroup::ReadMaterials()
if (!chunk)
return;
- FILE* stream = chunk->GetStream();
+ Stream* stream = chunk->GetStream();
uint32 triangleCount = chunk->Length / 2;
TriangleFlags.reserve(triangleCount);
TriangleMaterials.reserve(triangleCount);
for (uint32 i = 0; i < triangleCount; i++)
{
- uint8 tmp;
- if (fread(&tmp, sizeof(uint8), 1, stream) != 1)
- printf("WorldModelGroup::ReadMaterials: Error reading data, expected 1, read 0\n");
- TriangleFlags.push_back(tmp);
+ TriangleFlags.push_back(stream->Read<uint8>());
// Read again for material.
- if (fread(&tmp, sizeof(uint8), 1, stream) != 1)
- printf("WorldModelGroup::ReadMaterials: Error reading data, expected 1, read 0\n");
- TriangleMaterials.push_back(tmp);
+ TriangleMaterials.push_back(stream->Read<uint8>());
}
}
@@ -142,7 +152,7 @@ void WorldModelGroup::ReadHeader()
if (!chunk)
return;
- FILE* stream = chunk->GetStream();
+ Stream* stream = chunk->GetStream();
Header = WMOGroupHeader::Read(stream);
}
@@ -154,7 +164,5 @@ void WorldModelGroup::ReadBatches()
MOBALength = chunk->Length / 2;
MOBA = new uint16[MOBALength];
- uint32 count = (uint32)fread(MOBA, sizeof(uint16), MOBALength, chunk->GetStream());
- if (count != MOBALength)
- printf("WorldModelGroup::ReadBatches: Error reading data, expected %u, read %u\n", MOBALength, count);
+ chunk->GetStream()->Read(MOBA, sizeof(uint16) * MOBALength);
}
diff --git a/src/tools/mesh_extractor/WorldModelGroup.h b/src/tools/mesh_extractor/WorldModelGroup.h
index b3c2c2bd940..20d453ee028 100644
--- a/src/tools/mesh_extractor/WorldModelGroup.h
+++ b/src/tools/mesh_extractor/WorldModelGroup.h
@@ -24,6 +24,10 @@ class WorldModelGroup
{
public:
WorldModelGroup(std::string path, int groupIndex);
+ WorldModelGroup(Stream* stream, std::string path, int groupIndex);
+ ~WorldModelGroup();
+ void Load(std::string& path);
+
ChunkedData* Data;
ChunkedData* SubData;
int GroupIndex;
diff --git a/src/tools/mesh_extractor/WorldModelHandler.cpp b/src/tools/mesh_extractor/WorldModelHandler.cpp
index 7c0acbc38e4..e4238b1e321 100644
--- a/src/tools/mesh_extractor/WorldModelHandler.cpp
+++ b/src/tools/mesh_extractor/WorldModelHandler.cpp
@@ -21,27 +21,24 @@
#include "Cache.h"
#include "Model.h"
#include "Define.h"
+#include "Stream.h"
#include "G3D/Matrix4.h"
#include "G3D/Quat.h"
#include <cstdio>
-WorldModelDefinition WorldModelDefinition::Read( FILE* file )
+WorldModelDefinition WorldModelDefinition::Read(Stream* file)
{
WorldModelDefinition ret;
- int count = 0;
- count += fread(&ret.MwidIndex, sizeof(uint32), 1, file);
- count += fread(&ret.UniqueId, sizeof(uint32), 1, file);
+ ret.MwidIndex = file->Read<uint32>();
+ ret.UniqueId = file->Read<uint32>();
ret.Position = Vector3::Read(file);
ret.Rotation = Vector3::Read(file);
ret.UpperExtents = Vector3::Read(file);
ret.LowerExtents = Vector3::Read(file);
- count += fread(&ret.Flags, sizeof(uint16), 1, file);
- count += fread(&ret.DoodadSet, sizeof(uint16), 1, file);
- uint32 discard;
- count += fread(&discard, sizeof(uint32), 1, file);
-
- if (count != 5)
- printf("WorldModelDefinition::Read: Error reading data, expected 5, read %d\n", count);
+ ret.Flags = file->Read<uint16>();
+ ret.DoodadSet = file->Read<uint16>();
+ file->Read<uint32>(); // Discarded
+
return ret;
}
@@ -58,14 +55,12 @@ void WorldModelHandler::ProcessInternal( MapChunk* mcnk )
return;
uint32 refCount = mcnk->Header.MapObjectRefs;
- FILE* stream = mcnk->Source->GetStream();
- fseek(stream, mcnk->Source->Offset + mcnk->Header.OffsetMCRF, SEEK_SET);
+ Stream* stream = mcnk->Source->GetStream();
+ stream->Seek(mcnk->Source->Offset + mcnk->Header.OffsetMCRF, SEEK_SET);
// Start looping at the last Doodad Ref index
for (uint32 i = mcnk->Header.DoodadRefs; i < refCount; i++)
{
- int32 index;
- if (fread(&index, sizeof(int32), 1, stream) != 1)
- printf("WorldModelDefinition::Read: Error reading data, expected 1, read 0\n");
+ int32 index = stream->Read<int32>();
if (index < 0 || uint32(index) >= _definitions->size())
continue;
@@ -81,11 +76,6 @@ void WorldModelHandler::ProcessInternal( MapChunk* mcnk )
std::string path = (*_paths)[wmo.MwidIndex];
WorldModelRoot* model = Cache->WorldModelCache.Get(path);
- if (!model)
- {
- model = new WorldModelRoot(path);
- Cache->WorldModelCache.Insert(path, model);
- }
Vertices.reserve(1000);
Triangles.reserve(1000);
@@ -93,7 +83,7 @@ void WorldModelHandler::ProcessInternal( MapChunk* mcnk )
InsertModelGeometry(Vertices, Triangles, wmo, model);
}
// Restore the stream position
- fseek(stream, mcnk->Source->Offset, SEEK_SET);
+ stream->Seek(mcnk->Source->Offset, SEEK_SET);
}
void WorldModelHandler::InsertModelGeometry( std::vector<Vector3>& verts, std::vector<Triangle<uint32> >& tris, const WorldModelDefinition& def, WorldModelRoot* root, bool translate )
@@ -133,11 +123,6 @@ void WorldModelHandler::InsertModelGeometry( std::vector<Vector3>& verts, std::v
for (std::vector<DoodadInstance>::iterator instance = instances.begin(); instance != instances.end(); ++instance)
{
Model* model = Cache->ModelCache.Get(instance->File);
- if (!model)
- {
- model = new Model(instance->File);
- Cache->ModelCache.Insert(instance->File, model);
- }
if (!model->IsCollidable)
continue;
@@ -202,7 +187,7 @@ void WorldModelHandler::ReadDefinitions()
uint32 definitionCount = chunk->Length / definitionSize;
_definitions = new std::vector<WorldModelDefinition>;
_definitions->reserve(definitionCount);
- FILE* stream = chunk->GetStream();
+ Stream* stream = chunk->GetStream();
for (uint32 i = 0; i < definitionCount; i++)
_definitions->push_back(WorldModelDefinition::Read(stream));
}
@@ -219,14 +204,13 @@ void WorldModelHandler::ReadModelPaths()
_paths->reserve(paths);
for (uint32 i = 0; i < paths; i++)
{
- FILE* stream = mwid->GetStream();
- fseek(stream, i * 4, SEEK_CUR);
- uint32 offset;
- if (fread(&offset, sizeof(uint32), 1, stream) != 1)
- printf("WorldModelDefinition::Read: Error reading data, expected 1, read 0\n");
- FILE* dataStream = mwmo->GetStream();
- fseek(dataStream, offset + mwmo->Offset, SEEK_SET);
- _paths->push_back(Utils::ReadString(dataStream));
+ Stream* stream = mwid->GetStream();
+ stream->Seek(i * 4, SEEK_CUR);
+ uint32 offset = stream->Read<uint32>();
+
+ Stream* dataStream = mwmo->GetStream();
+ dataStream->Seek(offset + mwmo->Offset, SEEK_SET);
+ _paths->push_back(dataStream->ReadString());
}
}
diff --git a/src/tools/mesh_extractor/WorldModelHandler.h b/src/tools/mesh_extractor/WorldModelHandler.h
index dd030e4521f..9e5b1d1a3f7 100644
--- a/src/tools/mesh_extractor/WorldModelHandler.h
+++ b/src/tools/mesh_extractor/WorldModelHandler.h
@@ -39,7 +39,7 @@ public:
uint16 Flags;
uint16 DoodadSet;
- static WorldModelDefinition Read(FILE* file);
+ static WorldModelDefinition Read(Stream* file);
};
class WorldModelHandler : public ObjectDataHandler
diff --git a/src/tools/mesh_extractor/WorldModelRoot.cpp b/src/tools/mesh_extractor/WorldModelRoot.cpp
index 4b6e4e189a4..a288713c646 100644
--- a/src/tools/mesh_extractor/WorldModelRoot.cpp
+++ b/src/tools/mesh_extractor/WorldModelRoot.cpp
@@ -18,6 +18,7 @@
#include "WorldModelRoot.h"
#include "ChunkedData.h"
#include "Utils.h"
+#include "MPQManager.h"
WorldModelRoot::WorldModelRoot( std::string path )
{
@@ -42,9 +43,10 @@ void WorldModelRoot::ReadGroups()
{
char name[200];
sprintf(name, "%s_%03u.wmo", pathBase.c_str(), i);
- WorldModelGroup group(name, i);
- if (!group.IsBad)
- Groups.push_back(group);
+ Stream* stream = MPQHandler->GetFile(name);
+ if (!stream)
+ continue;
+ Groups.emplace_back(WorldModelGroup(stream, name, i)); // @ToDo: Use the real signature of emplace_back with variadic templates once we make the full switch to C++11 (At least Visual Studio 2012)
}
}
@@ -54,7 +56,7 @@ void WorldModelRoot::ReadDoodadSets()
if (!chunk)
return;
- FILE* stream = chunk->GetStream();
+ Stream* stream = chunk->GetStream();
ASSERT(chunk->Length / 32 == Header.CountSets && "chunk.Length / 32 == Header.CountSets");
DoodadSets.reserve(Header.CountSets);
for (uint32 i = 0; i < Header.CountSets; i++)
@@ -73,14 +75,14 @@ void WorldModelRoot::ReadDoodadInstances()
DoodadInstances.reserve(countInstances);
for (uint32 i = 0; i < countInstances; i++)
{
- FILE* stream = chunk->GetStream();
- fseek(stream, instanceSize * i, SEEK_CUR);
+ Stream* stream = chunk->GetStream();
+ stream->Seek(instanceSize * i, SEEK_CUR);
DoodadInstance instance = DoodadInstance::Read(stream);
- FILE* nameStream = nameChunk->GetStream();
+ Stream* nameStream = nameChunk->GetStream();
if (instance.FileOffset >= nameChunk->Length)
continue;
- fseek(nameStream, instance.FileOffset, SEEK_CUR);
- instance.File = Utils::ReadString(nameStream);
+ nameStream->Seek(instance.FileOffset, SEEK_CUR);
+ instance.File = nameStream->ReadString();
DoodadInstances.push_back(instance);
}
}
@@ -91,6 +93,6 @@ void WorldModelRoot::ReadHeader()
if (!chunk)
return;
- FILE* stream = chunk->GetStream();
- Header = WorldModelHeader::Read(stream);
+ Stream* stream = chunk->GetStream();
+ Header.Read(stream);
}