diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 34 |
1 files changed, 31 insertions, 3 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 073fadde314..c232a7a936c 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -10732,7 +10732,7 @@ InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &des { if (no_space_count) *no_space_count = count; - return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED :EQUIP_ERR_ITEM_NOT_FOUND; + return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED : EQUIP_ERR_ITEM_NOT_FOUND; } if (pItem) @@ -11487,8 +11487,36 @@ InventoryResult Player::CanEquipItem(uint8 slot, uint16 &dest, Item* pItem, bool if (!swap && GetItemByPos(INVENTORY_SLOT_BAG_0, eslot)) return EQUIP_ERR_NO_EQUIPMENT_SLOT_AVAILABLE; - // if swap ignore item (equipped also) - InventoryResult res2 = CanEquipUniqueItem(pItem, swap ? eslot : uint8(NULL_SLOT)); + // if we are swapping 2 equiped items, CanEquipUniqueItem check + // should ignore the item we are trying to swap, and not the + // destination item. CanEquipUniqueItem should ignore destination + // item only when we are swapping weapon from bag + uint8 ignore; + switch (eslot) + { + case EQUIPMENT_SLOT_MAINHAND: + ignore = EQUIPMENT_SLOT_OFFHAND; + break; + case EQUIPMENT_SLOT_OFFHAND: + ignore = EQUIPMENT_SLOT_MAINHAND; + break; + case EQUIPMENT_SLOT_FINGER1: + ignore = EQUIPMENT_SLOT_FINGER2; + break; + case EQUIPMENT_SLOT_FINGER2: + ignore = EQUIPMENT_SLOT_FINGER1; + break; + case EQUIPMENT_SLOT_TRINKET1: + ignore = EQUIPMENT_SLOT_TRINKET2; + break; + case EQUIPMENT_SLOT_TRINKET2: + ignore = EQUIPMENT_SLOT_TRINKET1; + break; + } + if (pItem != GetItemByPos(INVENTORY_SLOT_BAG_0, ignore)) + ignore = eslot; + + InventoryResult res2 = CanEquipUniqueItem(pItem, swap ? ignore : uint8(NULL_SLOT)); if (res2 != EQUIP_ERR_OK) return res2; |