aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Item/Item.cpp34
-rw-r--r--src/server/game/Entities/Item/ItemTemplate.cpp59
-rw-r--r--src/server/game/Entities/Item/ItemTemplate.h24
3 files changed, 64 insertions, 53 deletions
diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp
index a07ba0b5702..20f1772ef00 100644
--- a/src/server/game/Entities/Item/Item.cpp
+++ b/src/server/game/Entities/Item/Item.cpp
@@ -553,41 +553,11 @@ Player* Item::GetOwner()const
return ObjectAccessor::FindPlayer(GetOwnerGUID());
}
+// Just a "legacy shortcut" for proto->GetSkill()
uint32 Item::GetSkill()
{
- const static uint32 item_weapon_skills[MAX_ITEM_SUBCLASS_WEAPON] =
- {
- SKILL_AXES, SKILL_2H_AXES, SKILL_BOWS, SKILL_GUNS, SKILL_MACES,
- SKILL_2H_MACES, SKILL_POLEARMS, SKILL_SWORDS, SKILL_2H_SWORDS, 0,
- SKILL_STAVES, 0, 0, SKILL_FIST_WEAPONS, 0,
- SKILL_DAGGERS, SKILL_THROWN, SKILL_ASSASSINATION, SKILL_CROSSBOWS, SKILL_WANDS,
- SKILL_FISHING
- };
-
- const static uint32 item_armor_skills[MAX_ITEM_SUBCLASS_ARMOR] =
- {
- 0, SKILL_CLOTH, SKILL_LEATHER, SKILL_MAIL, SKILL_PLATE_MAIL, 0, SKILL_SHIELD, 0, 0, 0, 0
- };
-
ItemTemplate const* proto = GetTemplate();
-
- switch (proto->GetClass())
- {
- case ITEM_CLASS_WEAPON:
- if (proto->GetSubClass() >= MAX_ITEM_SUBCLASS_WEAPON)
- return 0;
- else
- return item_weapon_skills[proto->GetSubClass()];
-
- case ITEM_CLASS_ARMOR:
- if (proto->GetSubClass() >= MAX_ITEM_SUBCLASS_ARMOR)
- return 0;
- else
- return item_armor_skills[proto->GetSubClass()];
-
- default:
- return 0;
- }
+ return proto->GetSkill();
}
int32 Item::GenerateItemRandomPropertyId(uint32 item_id)
diff --git a/src/server/game/Entities/Item/ItemTemplate.cpp b/src/server/game/Entities/Item/ItemTemplate.cpp
index 9c534c0f1c8..ebed45eaaac 100644
--- a/src/server/game/Entities/Item/ItemTemplate.cpp
+++ b/src/server/game/Entities/Item/ItemTemplate.cpp
@@ -30,6 +30,65 @@ char const* ItemTemplate::GetName(LocaleConstant locale) const
return ExtendedData->Name->Str[locale];
}
+
+bool ItemTemplate::CanChangeEquipStateInCombat() const
+{
+ switch (GetInventoryType())
+ {
+ case INVTYPE_RELIC:
+ case INVTYPE_SHIELD:
+ case INVTYPE_HOLDABLE:
+ return true;
+ default:
+ break;
+ }
+
+ switch (GetClass())
+ {
+ case ITEM_CLASS_WEAPON:
+ case ITEM_CLASS_PROJECTILE:
+ return true;
+ }
+
+ return false;
+}
+
+uint32 ItemTemplate::GetSkill() const
+{
+ const static uint32 item_weapon_skills[MAX_ITEM_SUBCLASS_WEAPON] =
+ {
+ SKILL_AXES, SKILL_2H_AXES, SKILL_BOWS, SKILL_GUNS, SKILL_MACES,
+ SKILL_2H_MACES, SKILL_POLEARMS, SKILL_SWORDS, SKILL_2H_SWORDS, 0,
+ SKILL_STAVES, 0, 0, SKILL_FIST_WEAPONS, 0,
+ SKILL_DAGGERS, SKILL_THROWN, SKILL_ASSASSINATION, SKILL_CROSSBOWS, SKILL_WANDS,
+ SKILL_FISHING
+ };
+
+ const static uint32 item_armor_skills[MAX_ITEM_SUBCLASS_ARMOR] =
+ {
+ 0, SKILL_CLOTH, SKILL_LEATHER, SKILL_MAIL, SKILL_PLATE_MAIL, 0, SKILL_SHIELD, 0, 0, 0, 0
+ };
+
+
+ switch (GetClass())
+ {
+ case ITEM_CLASS_WEAPON:
+ if (GetSubClass() >= MAX_ITEM_SUBCLASS_WEAPON)
+ return 0;
+ else
+ return item_weapon_skills[GetSubClass()];
+
+ case ITEM_CLASS_ARMOR:
+ if (GetSubClass() >= MAX_ITEM_SUBCLASS_ARMOR)
+ return 0;
+ else
+ return item_armor_skills[GetSubClass()];
+
+ default:
+ return 0;
+ }
+}
+
char const* ItemTemplate::GetDefaultLocaleName() const
{
return ExtendedData->Name->Str[sWorld->GetDefaultDbcLocale()];
diff --git a/src/server/game/Entities/Item/ItemTemplate.h b/src/server/game/Entities/Item/ItemTemplate.h
index 6f7ad6cc221..d69f1c88845 100644
--- a/src/server/game/Entities/Item/ItemTemplate.h
+++ b/src/server/game/Entities/Item/ItemTemplate.h
@@ -718,27 +718,7 @@ struct TC_GAME_API ItemTemplate
std::unordered_set<uint32> Specializations[2]; // one set for 1-40 level range and another for 41-100
// helpers
- bool CanChangeEquipStateInCombat() const
- {
- switch (GetInventoryType())
- {
- case INVTYPE_RELIC:
- case INVTYPE_SHIELD:
- case INVTYPE_HOLDABLE:
- return true;
- default:
- break;
- }
-
- switch (GetClass())
- {
- case ITEM_CLASS_WEAPON:
- case ITEM_CLASS_PROJECTILE:
- return true;
- }
-
- return false;
- }
+ bool CanChangeEquipStateInCombat() const;
bool IsCurrencyToken() const { return (GetBagFamily() & BAG_FAMILY_MASK_CURRENCY_TOKENS) != 0; }
@@ -747,6 +727,8 @@ struct TC_GAME_API ItemTemplate
return (ExtendedData->Stackable == 2147483647 || ExtendedData->Stackable <= 0) ? uint32(0x7FFFFFFF - 1) : uint32(ExtendedData->Stackable);
}
+ uint32 GetSkill() const;
+
bool IsPotion() const { return GetClass() == ITEM_CLASS_CONSUMABLE && GetSubClass() == ITEM_SUBCLASS_POTION; }
bool IsVellum() const { return GetClass() == ITEM_CLASS_TRADE_GOODS && GetSubClass() == ITEM_SUBCLASS_ENCHANTMENT; }
bool IsConjuredConsumable() const { return GetClass() == ITEM_CLASS_CONSUMABLE && (GetFlags() & ITEM_FLAG_CONJURED); }