aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp22
-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuraDefines.h28
-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuraEffects.cpp10
-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.h2
-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuras.cpp2
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp2
6 files changed, 37 insertions, 29 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 94b661a6d3c..4cea8f56005 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -2402,14 +2402,22 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit* victim, SpellInfo const* spell)
}
// Check for attack from behind
- if (!victim->HasInArc(M_PI, this) && !victim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION))
+ if (!victim->HasInArc(M_PI, this))
{
- // Can`t dodge from behind in PvP (but its possible in PvE)
- if (victim->GetTypeId() == TYPEID_PLAYER)
- canDodge = false;
- // Can`t parry or block
- canParry = false;
- canBlock = false;
+ if (!victim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION))
+ {
+ // Can`t dodge from behind in PvP (but its possible in PvE)
+ if (victim->GetTypeId() == TYPEID_PLAYER)
+ canDodge = false;
+ // Can`t parry or block
+ canParry = false;
+ canBlock = false;
+ }
+ else // Only deterrence as of 3.3.5
+ {
+ if (spell->AttributesCu & SPELL_ATTR0_CU_REQ_CASTER_BEHIND_TARGET)
+ canParry = false;
+ }
}
// Check creatures flags_extra for disable parry
if (victim->GetTypeId() == TYPEID_UNIT)
diff --git a/src/server/game/Spells/Auras/SpellAuraDefines.h b/src/server/game/Spells/Auras/SpellAuraDefines.h
index 96d6505a764..727e48b2041 100755
--- a/src/server/game/Spells/Auras/SpellAuraDefines.h
+++ b/src/server/game/Spells/Auras/SpellAuraDefines.h
@@ -22,15 +22,15 @@
enum AURA_FLAGS
{
- AFLAG_NONE = 0x00,
- AFLAG_EFF_INDEX_0 = 0x01,
- AFLAG_EFF_INDEX_1 = 0x02,
- AFLAG_EFF_INDEX_2 = 0x04,
- AFLAG_CASTER = 0x08,
- AFLAG_POSITIVE = 0x10,
- AFLAG_DURATION = 0x20,
- AFLAG_UNK2 = 0x40,
- AFLAG_NEGATIVE = 0x80
+ AFLAG_NONE = 0x00,
+ AFLAG_EFF_INDEX_0 = 0x01,
+ AFLAG_EFF_INDEX_1 = 0x02,
+ AFLAG_EFF_INDEX_2 = 0x04,
+ AFLAG_CASTER = 0x08,
+ AFLAG_POSITIVE = 0x10,
+ AFLAG_DURATION = 0x20,
+ AFLAG_ANY_EFFECT_AMOUNT_SENT = 0x40, // used with AFLAG_EFF_INDEX_0/1/2
+ AFLAG_NEGATIVE = 0x80
};
// these are modes, in which aura effect handler may be called
@@ -221,7 +221,7 @@ enum AuraType
SPELL_AURA_NO_PVP_CREDIT = 159,
SPELL_AURA_MOD_AOE_AVOIDANCE = 160,
SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT = 161,
- SPELL_AURA_POWER_BURN_MANA = 162,
+ SPELL_AURA_POWER_BURN = 162,
SPELL_AURA_MOD_CRIT_DAMAGE_BONUS = 163,
SPELL_AURA_164 = 164,
SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS = 165,
@@ -276,7 +276,7 @@ enum AuraType
SPELL_AURA_214 = 214,
SPELL_AURA_ARENA_PREPARATION = 215,
SPELL_AURA_HASTE_SPELLS = 216,
- SPELL_AURA_217 = 217,
+ SPELL_AURA_MOD_MELEE_HASTE_2 = 217, // NYI
SPELL_AURA_HASTE_RANGED = 218,
SPELL_AURA_MOD_MANA_REGEN_FROM_STAT = 219,
SPELL_AURA_MOD_RATING_FROM_STAT = 220,
@@ -292,7 +292,7 @@ enum AuraType
SPELL_AURA_230 = 230,
SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE = 231,
SPELL_AURA_MECHANIC_DURATION_MOD = 232,
- SPELL_AURA_233 = 233,
+ SPELL_AURA_CHANGE_MODEL_FOR_ALL_HUMANOIDS = 233, // client-side only
SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK = 234,
SPELL_AURA_MOD_DISPEL_RESIST = 235,
SPELL_AURA_CONTROL_VEHICLE = 236,
@@ -335,7 +335,7 @@ enum AuraType
SPELL_AURA_X_RAY = 273,
SPELL_AURA_ABILITY_CONSUME_NO_AMMO = 274,
SPELL_AURA_MOD_IGNORE_SHAPESHIFT = 275,
- SPELL_AURA_276 = 276, // Only "Test Mod Damage % Mechanic" spell, possible mod damage done
+ SPELL_AURA_MOD_DAMAGE_DONE_FOR_MECHANIC = 276, // NYI
SPELL_AURA_MOD_MAX_AFFECTED_TARGETS = 277,
SPELL_AURA_MOD_DISARM_RANGED = 278,
SPELL_AURA_INITIALIZE_IMAGES = 279,
@@ -367,7 +367,7 @@ enum AuraType
SPELL_AURA_MOD_MINIMUM_SPEED = 305,
SPELL_AURA_306 = 306,
SPELL_AURA_HEAL_ABSORB_TEST = 307,
- SPELL_AURA_308 = 308,
+ SPELL_AURA_MOD_CRIT_CHANCE_FOR_CASTER = 308, // NYI
SPELL_AURA_309 = 309,
SPELL_AURA_MOD_CREATURE_AOE_DAMAGE_AVOIDANCE = 310,
SPELL_AURA_311 = 311,
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index bc630f53b84..8b68bff0a56 100755
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -215,7 +215,7 @@ pAuraEffectHandler AuraEffectHandler[TOTAL_AURAS]=
&AuraEffect::HandleNoImmediateEffect, //159 SPELL_AURA_NO_PVP_CREDIT only for Honorless Target spell
&AuraEffect::HandleNoImmediateEffect, //160 SPELL_AURA_MOD_AOE_AVOIDANCE implemented in Unit::MagicSpellHitResult
&AuraEffect::HandleNoImmediateEffect, //161 SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT
- &AuraEffect::HandleNoImmediateEffect, //162 SPELL_AURA_POWER_BURN_MANA implemented in AuraEffect::PeriodicTick
+ &AuraEffect::HandleNoImmediateEffect, //162 SPELL_AURA_POWER_BURN implemented in AuraEffect::PeriodicTick
&AuraEffect::HandleNoImmediateEffect, //163 SPELL_AURA_MOD_CRIT_DAMAGE_BONUS
&AuraEffect::HandleUnused, //164 unused (3.2.0), only one test spell
&AuraEffect::HandleNoImmediateEffect, //165 SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
@@ -785,7 +785,7 @@ void AuraEffect::CalculatePeriodic(Unit* caster, bool create, bool load)
case SPELL_AURA_PERIODIC_HEALTH_FUNNEL:
case SPELL_AURA_PERIODIC_MANA_LEECH:
case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
- case SPELL_AURA_POWER_BURN_MANA:
+ case SPELL_AURA_POWER_BURN:
m_isPeriodic = true;
break;
case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
@@ -1326,8 +1326,8 @@ void AuraEffect::PeriodicTick(AuraApplication * aurApp, Unit* caster) const
case SPELL_AURA_PERIODIC_ENERGIZE:
HandlePeriodicEnergizeAuraTick(target, caster);
break;
- case SPELL_AURA_POWER_BURN_MANA:
- HandlePeriodicPowerBurnManaAuraTick(target, caster);
+ case SPELL_AURA_POWER_BURN:
+ HandlePeriodicPowerBurnAuraTick(target, caster);
break;
case SPELL_AURA_DUMMY:
// Haunting Spirits
@@ -6661,7 +6661,7 @@ void AuraEffect::HandlePeriodicEnergizeAuraTick(Unit* target, Unit* caster) cons
target->getHostileRefManager().threatAssist(caster, float(gain) * 0.5f, GetSpellInfo());
}
-void AuraEffect::HandlePeriodicPowerBurnManaAuraTick(Unit* target, Unit* caster) const
+void AuraEffect::HandlePeriodicPowerBurnAuraTick(Unit* target, Unit* caster) const
{
Powers powerType = Powers(GetMiscValue());
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.h b/src/server/game/Spells/Auras/SpellAuraEffects.h
index 86bb325aa3c..bdaeefa71c2 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.h
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.h
@@ -290,7 +290,7 @@ class AuraEffect
void HandlePeriodicManaLeechAuraTick(Unit* target, Unit* caster) const;
void HandleObsModPowerAuraTick(Unit* target, Unit* caster) const;
void HandlePeriodicEnergizeAuraTick(Unit* target, Unit* caster) const;
- void HandlePeriodicPowerBurnManaAuraTick(Unit* target, Unit* caster) const;
+ void HandlePeriodicPowerBurnAuraTick(Unit* target, Unit* caster) const;
// aura effect proc handlers
void HandleProcTriggerSpellAuraProc(AuraApplication* aurApp, ProcEventInfo& eventInfo);
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp
index 0e0d38980f0..e3dd1e83105 100755
--- a/src/server/game/Spells/Auras/SpellAuras.cpp
+++ b/src/server/game/Spells/Auras/SpellAuras.cpp
@@ -1831,7 +1831,7 @@ bool Aura::CanStackWith(Aura const* existingAura) const
case SPELL_AURA_PERIODIC_ENERGIZE:
case SPELL_AURA_PERIODIC_MANA_LEECH:
case SPELL_AURA_PERIODIC_LEECH:
- case SPELL_AURA_POWER_BURN_MANA:
+ case SPELL_AURA_POWER_BURN:
case SPELL_AURA_OBS_MOD_POWER:
case SPELL_AURA_OBS_MOD_HEALTH:
case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE:
diff --git a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp
index a4ded3f65b0..e3f6bbbfdd0 100644
--- a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp
@@ -195,7 +195,7 @@ public:
case NORMAL:
if (uiBloodthirstTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_BLOODTHIRST);
+ DoCast(me, SPELL_BLOODTHIRST);
uiBloodthirstTimer = 10*IN_MILLISECONDS;
} else uiBloodthirstTimer -= diff;