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-rwxr-xr-xsrc/server/game/Spells/Spell.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 7ee06f604a9..4748c3e18f5 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -819,7 +819,7 @@ void Spell::prepareDataForTriggerSystem(AuraEffect const* /*triggeredByAura*/)
m_procAttacker |= PROC_FLAG_DONE_OFFHAND_ATTACK;
else
m_procAttacker |= PROC_FLAG_DONE_MAINHAND_ATTACK;
- m_procVictim = PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK;
+ m_procVictim = PROC_FLAG_TAKEN_SPELL_MELEE_DMG_CLASS;
break;
case SPELL_DAMAGE_CLASS_RANGED:
// Auto attack
@@ -845,7 +845,7 @@ void Spell::prepareDataForTriggerSystem(AuraEffect const* /*triggeredByAura*/)
// For other spells trigger procflags are set in Spell::DoAllEffectOnTarget
// Because spell positivity is dependant on target
}
- m_procEx= PROC_EX_NONE;
+ m_procEx = PROC_EX_NONE;
// Hunter trap spells - activation proc for Lock and Load, Entrapment and Misdirection
if (m_spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER &&