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-rwxr-xr-xsrc/server/game/Maps/Map.cpp11
-rwxr-xr-xsrc/server/game/Maps/Map.h2
2 files changed, 6 insertions, 7 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 46cb52f6b00..0927e0c14a6 100755
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -2360,7 +2360,7 @@ bool InstanceMap::Add(Player *player)
// for normal instances cancel the reset schedule when the
// first player enters (no players yet)
- SetResetSchedule(false, player);
+ SetResetSchedule(false);
sLog->outDetail("MAP: Player '%s' entered instance '%u' of map '%s'", player->GetName(), GetInstanceId(), GetMapName());
// initialize unload state
@@ -2394,7 +2394,7 @@ void InstanceMap::Remove(Player *player, bool remove)
m_unloadTimer = m_unloadWhenEmpty ? MIN_UNLOAD_DELAY : std::max(sWorld->getIntConfig(CONFIG_INSTANCE_UNLOAD_DELAY), (uint32)MIN_UNLOAD_DELAY);
Map::Remove(player, remove);
// for normal instances schedule the reset after all players have left
- SetResetSchedule(true, player);
+ SetResetSchedule(true);
}
void InstanceMap::CreateInstanceData(bool load)
@@ -2521,7 +2521,7 @@ void InstanceMap::SendResetWarnings(uint32 timeLeft) const
itr->getSource()->SendInstanceResetWarning(GetId(), itr->getSource()->GetDifficulty(IsRaid()), timeLeft);
}
-void InstanceMap::SetResetSchedule(bool on, Player* player)
+void InstanceMap::SetResetSchedule(bool on)
{
// only for normal instances
// the reset time is only scheduled when there are no payers inside
@@ -2531,9 +2531,8 @@ void InstanceMap::SetResetSchedule(bool on, Player* player)
if (InstanceSave *save = sInstanceSaveMgr->GetInstanceSave(GetInstanceId()))
sInstanceSaveMgr->ScheduleReset(on, save->GetResetTime(), InstanceSaveManager::InstResetEvent(0, GetId(), Difficulty(GetSpawnMode()), GetInstanceId()));
else
- sLog->outError("InstanceMap::SetResetSchedule: cannot turn schedule %s, there is no save information for instance (map [id: %u, name: %s], instance id: %u) due to player (GUID: %u, name: %s) %s",
- on ? "on" : "off", GetId(), GetMapName(), GetInstanceId(),
- player->GetGUIDLow(), player->GetName(), on ? "leave" : "entrance");
+ sLog->outError("InstanceMap::SetResetSchedule: cannot turn schedule %s, there is no save information for instance (map [id: %u, name: %s], instance id: %u)",
+ on ? "on" : "off", GetId(), GetMapName(), GetInstanceId());
}
}
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index b98e65811a6..c98bdce473b 100755
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -595,7 +595,7 @@ class InstanceMap : public Map
void UnloadAll();
bool CanEnter(Player* player);
void SendResetWarnings(uint32 timeLeft) const;
- void SetResetSchedule(bool on, Player* player);
+ void SetResetSchedule(bool on);
uint32 GetMaxPlayers() const;
uint32 GetMaxResetDelay() const;