diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 121 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.h | 21 | ||||
-rw-r--r-- | src/server/game/Handlers/TradeHandler.cpp | 176 | ||||
-rw-r--r-- | src/server/game/Miscellaneous/SharedDefines.h | 6 | ||||
-rw-r--r-- | src/server/game/Server/WorldSession.h | 3 |
5 files changed, 193 insertions, 134 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index b11d2d03a13..e05553aa454 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -369,7 +369,10 @@ void TradeData::SetMoney(uint32 money) if (!m_player->HasEnoughMoney(money)) { - m_player->GetSession()->SendTradeStatus(TRADE_STATUS_BUSY); + TradeStatusInfo info; + info.Status = TRADE_STATUS_CLOSE_WINDOW; + info.Result = EQUIP_ERR_NOT_ENOUGH_MONEY; + m_player->GetSession()->SendTradeStatus(info); return; } @@ -395,10 +398,12 @@ void TradeData::SetAccepted(bool state, bool crosssend /*= false*/) if (!state) { + TradeStatusInfo info; + info.Status = TRADE_STATUS_BACK_TO_TRADE; if (crosssend) - m_trader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE); + m_trader->GetSession()->SendTradeStatus(info); else - m_player->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE); + m_player->GetSession()->SendTradeStatus(info); } } @@ -10524,7 +10529,7 @@ bool Player::HasItemOrGemWithLimitCategoryEquipped(uint32 limitCategory, uint32 return false; } -InventoryResult Player::CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count) const +InventoryResult Player::CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count /*= NULL*/, uint32* itemLimitCategory /*= NULL*/) const { ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(entry); if (!pProto) @@ -10570,6 +10575,8 @@ InventoryResult Player::CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item { if (no_space_count) *no_space_count = count + curcount - limitEntry->maxCount; + if (itemLimitCategory) + *itemLimitCategory = pProto->ItemLimitCategory; return EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_COUNT_EXCEEDED; } } @@ -11249,79 +11256,79 @@ InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &des } ////////////////////////////////////////////////////////////////////////// -InventoryResult Player::CanStoreItems(Item** pItems, int count) const +InventoryResult Player::CanStoreItems(Item** items, int count, uint32* itemLimitCategory) const { - Item* pItem2; + Item* item2; // fill space table - int inv_slot_items[INVENTORY_SLOT_ITEM_END - INVENTORY_SLOT_ITEM_START]; - int inv_bags[INVENTORY_SLOT_BAG_END - INVENTORY_SLOT_BAG_START][MAX_BAG_SIZE]; - int inv_keys[KEYRING_SLOT_END - KEYRING_SLOT_START]; - int inv_tokens[CURRENCYTOKEN_SLOT_END - CURRENCYTOKEN_SLOT_START]; + uint32 inventoryCounts[INVENTORY_SLOT_ITEM_END - INVENTORY_SLOT_ITEM_START]; + uint32 bagCounts[INVENTORY_SLOT_BAG_END - INVENTORY_SLOT_BAG_START][MAX_BAG_SIZE]; + uint32 keyringCounts[KEYRING_SLOT_END - KEYRING_SLOT_START]; + uint32 currencyCounts[CURRENCYTOKEN_SLOT_END - CURRENCYTOKEN_SLOT_START]; - memset(inv_slot_items, 0, sizeof(int) * (INVENTORY_SLOT_ITEM_END - INVENTORY_SLOT_ITEM_START)); - memset(inv_bags, 0, sizeof(int) * (INVENTORY_SLOT_BAG_END - INVENTORY_SLOT_BAG_START) * MAX_BAG_SIZE); - memset(inv_keys, 0, sizeof(int) * (KEYRING_SLOT_END - KEYRING_SLOT_START)); - memset(inv_tokens, 0, sizeof(int) * (CURRENCYTOKEN_SLOT_END - CURRENCYTOKEN_SLOT_START)); + memset(inventoryCounts, 0, sizeof(uint32) * (INVENTORY_SLOT_ITEM_END - INVENTORY_SLOT_ITEM_START)); + memset(bagCounts, 0, sizeof(uint32) * (INVENTORY_SLOT_BAG_END - INVENTORY_SLOT_BAG_START) * MAX_BAG_SIZE); + memset(keyringCounts, 0, sizeof(uint32) * (KEYRING_SLOT_END - KEYRING_SLOT_START)); + memset(currencyCounts, 0, sizeof(uint32) * (CURRENCYTOKEN_SLOT_END - CURRENCYTOKEN_SLOT_START)); for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) { - pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, i); - if (pItem2 && !pItem2->IsInTrade()) - inv_slot_items[i - INVENTORY_SLOT_ITEM_START] = pItem2->GetCount(); + item2 = GetItemByPos(INVENTORY_SLOT_BAG_0, i); + if (item2 && !item2->IsInTrade()) + inventoryCounts[i - INVENTORY_SLOT_ITEM_START] = item2->GetCount(); } for (uint8 i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++) { - pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, i); - if (pItem2 && !pItem2->IsInTrade()) - inv_keys[i - KEYRING_SLOT_START] = pItem2->GetCount(); + item2 = GetItemByPos(INVENTORY_SLOT_BAG_0, i); + if (item2 && !item2->IsInTrade()) + keyringCounts[i - KEYRING_SLOT_START] = item2->GetCount(); } for (uint8 i = CURRENCYTOKEN_SLOT_START; i < CURRENCYTOKEN_SLOT_END; i++) { - pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, i); - if (pItem2 && !pItem2->IsInTrade()) - inv_tokens[i - CURRENCYTOKEN_SLOT_START] = pItem2->GetCount(); + item2 = GetItemByPos(INVENTORY_SLOT_BAG_0, i); + if (item2 && !item2->IsInTrade()) + currencyCounts[i - CURRENCYTOKEN_SLOT_START] = item2->GetCount(); } for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) if (Bag* pBag = GetBagByPos(i)) for (uint32 j = 0; j < pBag->GetBagSize(); j++) { - pItem2 = GetItemByPos(i, j); - if (pItem2 && !pItem2->IsInTrade()) - inv_bags[i - INVENTORY_SLOT_BAG_START][j] = pItem2->GetCount(); + item2 = GetItemByPos(i, j); + if (item2 && !item2->IsInTrade()) + bagCounts[i - INVENTORY_SLOT_BAG_START][j] = item2->GetCount(); } // check free space for all items for (int k = 0; k < count; ++k) { - Item* pItem = pItems[k]; + Item* item = items[k]; // no item - if (!pItem) + if (!item) continue; - TC_LOG_DEBUG("entities.player.items", "STORAGE: CanStoreItems %i. item = %u, count = %u", k + 1, pItem->GetEntry(), pItem->GetCount()); - ItemTemplate const* pProto = pItem->GetTemplate(); + TC_LOG_DEBUG("entities.player.items", "STORAGE: CanStoreItems %i. item = %u, count = %u", k + 1, item->GetEntry(), item->GetCount()); + ItemTemplate const* pProto = item->GetTemplate(); // strange item if (!pProto) return EQUIP_ERR_ITEM_NOT_FOUND; // item used - if (pItem->m_lootGenerated) + if (item->m_lootGenerated) return EQUIP_ERR_ALREADY_LOOTED; // item it 'bind' - if (pItem->IsBindedNotWith(this)) + if (item->IsBindedNotWith(this)) return EQUIP_ERR_DONT_OWN_THAT_ITEM; ItemTemplate const* pBagProto; // item is 'one item only' - InventoryResult res = CanTakeMoreSimilarItems(pItem); + InventoryResult res = CanTakeMoreSimilarItems(item, itemLimitCategory); if (res != EQUIP_ERR_OK) return res; @@ -11332,10 +11339,10 @@ InventoryResult Player::CanStoreItems(Item** pItems, int count) const for (uint8 t = KEYRING_SLOT_START; t < KEYRING_SLOT_END; ++t) { - pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, t); - if (pItem2 && pItem2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inv_keys[t-KEYRING_SLOT_START] + pItem->GetCount() <= pProto->GetMaxStackSize()) + item2 = GetItemByPos(INVENTORY_SLOT_BAG_0, t); + if (item2 && item2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && keyringCounts[t-KEYRING_SLOT_START] + item->GetCount() <= pProto->GetMaxStackSize()) { - inv_keys[t-KEYRING_SLOT_START] += pItem->GetCount(); + keyringCounts[t-KEYRING_SLOT_START] += item->GetCount(); b_found = true; break; } @@ -11345,10 +11352,10 @@ InventoryResult Player::CanStoreItems(Item** pItems, int count) const for (int t = CURRENCYTOKEN_SLOT_START; t < CURRENCYTOKEN_SLOT_END; ++t) { - pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, t); - if (pItem2 && pItem2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inv_tokens[t-CURRENCYTOKEN_SLOT_START] + pItem->GetCount() <= pProto->GetMaxStackSize()) + item2 = GetItemByPos(INVENTORY_SLOT_BAG_0, t); + if (item2 && item2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && currencyCounts[t-CURRENCYTOKEN_SLOT_START] + item->GetCount() <= pProto->GetMaxStackSize()) { - inv_tokens[t-CURRENCYTOKEN_SLOT_START] += pItem->GetCount(); + currencyCounts[t-CURRENCYTOKEN_SLOT_START] += item->GetCount(); b_found = true; break; } @@ -11358,10 +11365,10 @@ InventoryResult Player::CanStoreItems(Item** pItems, int count) const for (int t = INVENTORY_SLOT_ITEM_START; t < INVENTORY_SLOT_ITEM_END; ++t) { - pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, t); - if (pItem2 && pItem2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inv_slot_items[t-INVENTORY_SLOT_ITEM_START] + pItem->GetCount() <= pProto->GetMaxStackSize()) + item2 = GetItemByPos(INVENTORY_SLOT_BAG_0, t); + if (item2 && item2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inventoryCounts[t-INVENTORY_SLOT_ITEM_START] + item->GetCount() <= pProto->GetMaxStackSize()) { - inv_slot_items[t-INVENTORY_SLOT_ITEM_START] += pItem->GetCount(); + inventoryCounts[t-INVENTORY_SLOT_ITEM_START] += item->GetCount(); b_found = true; break; } @@ -11373,14 +11380,14 @@ InventoryResult Player::CanStoreItems(Item** pItems, int count) const { if (Bag* bag = GetBagByPos(t)) { - if (ItemCanGoIntoBag(pItem->GetTemplate(), bag->GetTemplate())) + if (ItemCanGoIntoBag(item->GetTemplate(), bag->GetTemplate())) { for (uint32 j = 0; j < bag->GetBagSize(); j++) { - pItem2 = GetItemByPos(t, j); - if (pItem2 && pItem2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inv_bags[t-INVENTORY_SLOT_BAG_START][j] + pItem->GetCount() <= pProto->GetMaxStackSize()) + item2 = GetItemByPos(t, j); + if (item2 && item2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && bagCounts[t-INVENTORY_SLOT_BAG_START][j] + item->GetCount() <= pProto->GetMaxStackSize()) { - inv_bags[t-INVENTORY_SLOT_BAG_START][j] += pItem->GetCount(); + bagCounts[t-INVENTORY_SLOT_BAG_START][j] += item->GetCount(); b_found = true; break; } @@ -11401,9 +11408,9 @@ InventoryResult Player::CanStoreItems(Item** pItems, int count) const uint32 keyringSize = GetMaxKeyringSize(); for (uint32 t = KEYRING_SLOT_START; t < KEYRING_SLOT_START+keyringSize; ++t) { - if (inv_keys[t-KEYRING_SLOT_START] == 0) + if (keyringCounts[t-KEYRING_SLOT_START] == 0) { - inv_keys[t-KEYRING_SLOT_START] = 1; + keyringCounts[t-KEYRING_SLOT_START] = 1; b_found = true; break; } @@ -11417,9 +11424,9 @@ InventoryResult Player::CanStoreItems(Item** pItems, int count) const { for (uint32 t = CURRENCYTOKEN_SLOT_START; t < CURRENCYTOKEN_SLOT_END; ++t) { - if (inv_tokens[t-CURRENCYTOKEN_SLOT_START] == 0) + if (currencyCounts[t-CURRENCYTOKEN_SLOT_START] == 0) { - inv_tokens[t-CURRENCYTOKEN_SLOT_START] = 1; + currencyCounts[t-CURRENCYTOKEN_SLOT_START] = 1; b_found = true; break; } @@ -11441,9 +11448,9 @@ InventoryResult Player::CanStoreItems(Item** pItems, int count) const { for (uint32 j = 0; j < bag->GetBagSize(); j++) { - if (inv_bags[t-INVENTORY_SLOT_BAG_START][j] == 0) + if (bagCounts[t-INVENTORY_SLOT_BAG_START][j] == 0) { - inv_bags[t-INVENTORY_SLOT_BAG_START][j] = 1; + bagCounts[t-INVENTORY_SLOT_BAG_START][j] = 1; b_found = true; break; } @@ -11459,9 +11466,9 @@ InventoryResult Player::CanStoreItems(Item** pItems, int count) const bool b_found = false; for (int t = INVENTORY_SLOT_ITEM_START; t < INVENTORY_SLOT_ITEM_END; ++t) { - if (inv_slot_items[t-INVENTORY_SLOT_ITEM_START] == 0) + if (inventoryCounts[t-INVENTORY_SLOT_ITEM_START] == 0) { - inv_slot_items[t-INVENTORY_SLOT_ITEM_START] = 1; + inventoryCounts[t-INVENTORY_SLOT_ITEM_START] = 1; b_found = true; break; } @@ -11482,9 +11489,9 @@ InventoryResult Player::CanStoreItems(Item** pItems, int count) const for (uint32 j = 0; j < bag->GetBagSize(); j++) { - if (inv_bags[t-INVENTORY_SLOT_BAG_START][j] == 0) + if (bagCounts[t-INVENTORY_SLOT_BAG_START][j] == 0) { - inv_bags[t-INVENTORY_SLOT_BAG_START][j] = 1; + bagCounts[t-INVENTORY_SLOT_BAG_START][j] = 1; b_found = true; break; } @@ -11494,7 +11501,7 @@ InventoryResult Player::CanStoreItems(Item** pItems, int count) const // no free slot found? if (!b_found) - return EQUIP_ERR_INVENTORY_FULL; + return EQUIP_ERR_BAG_FULL; } return EQUIP_ERR_OK; diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 6510d7f2f26..0c1ddcd69d9 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -989,6 +989,19 @@ struct BGData bool HasTaxiPath() const { return taxiPath[0] && taxiPath[1]; } }; +struct TradeStatusInfo +{ + TradeStatusInfo() : Status(TRADE_STATUS_BUSY), TraderGuid(0), Result(EQUIP_ERR_OK), + IsTargetResult(false), ItemLimitCategoryId(0), Slot(0) { } + + TradeStatus Status; + uint64 TraderGuid; + InventoryResult Result; + bool IsTargetResult; + uint32 ItemLimitCategoryId; + uint8 Slot; +}; + class TradeData { public: // constructors @@ -1237,11 +1250,11 @@ class Player : public Unit, public GridObject<Player> bool CanNoReagentCast(SpellInfo const* spellInfo) const; bool HasItemOrGemWithIdEquipped(uint32 item, uint32 count, uint8 except_slot = NULL_SLOT) const; bool HasItemOrGemWithLimitCategoryEquipped(uint32 limitCategory, uint32 count, uint8 except_slot = NULL_SLOT) const; - InventoryResult CanTakeMoreSimilarItems(Item* pItem) const { return CanTakeMoreSimilarItems(pItem->GetEntry(), pItem->GetCount(), pItem); } - InventoryResult CanTakeMoreSimilarItems(uint32 entry, uint32 count) const { return CanTakeMoreSimilarItems(entry, count, NULL); } + InventoryResult CanTakeMoreSimilarItems(Item* pItem, uint32* itemLimitCategory = NULL) const { return CanTakeMoreSimilarItems(pItem->GetEntry(), pItem->GetCount(), pItem, NULL, itemLimitCategory); } + InventoryResult CanTakeMoreSimilarItems(uint32 entry, uint32 count, uint32* itemLimitCategory = NULL) const { return CanTakeMoreSimilarItems(entry, count, NULL, NULL, itemLimitCategory); } InventoryResult CanStoreNewItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 item, uint32 count, uint32* no_space_count = NULL) const; InventoryResult CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, Item* pItem, bool swap = false) const; - InventoryResult CanStoreItems(Item** pItem, int count) const; + InventoryResult CanStoreItems(Item** items, int count, uint32* itemLimitCategory) const; InventoryResult CanEquipNewItem(uint8 slot, uint16& dest, uint32 item, bool swap) const; InventoryResult CanEquipItem(uint8 slot, uint16& dest, Item* pItem, bool swap, bool not_loading = true) const; @@ -1265,7 +1278,7 @@ class Player : public Unit, public GridObject<Player> void AutoStoreLoot(uint32 loot_id, LootStore const& store, bool broadcast = false) { AutoStoreLoot(NULL_BAG, NULL_SLOT, loot_id, store, broadcast); } void StoreLootItem(uint8 lootSlot, Loot* loot); - InventoryResult CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count = NULL) const; + InventoryResult CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count = NULL, uint32* itemLimitCategory = NULL) const; InventoryResult CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 entry, uint32 count, Item* pItem = NULL, bool swap = false, uint32* no_space_count = NULL) const; void AddRefundReference(uint32 it); diff --git a/src/server/game/Handlers/TradeHandler.cpp b/src/server/game/Handlers/TradeHandler.cpp index 884c4a83b15..e8acef83ee2 100644 --- a/src/server/game/Handlers/TradeHandler.cpp +++ b/src/server/game/Handlers/TradeHandler.cpp @@ -30,38 +30,27 @@ #include "Language.h" #include "AccountMgr.h" -void WorldSession::SendTradeStatus(TradeStatus status) +void WorldSession::SendTradeStatus(TradeStatusInfo const& info) { - WorldPacket data; + WorldPacket data(SMSG_TRADE_STATUS, 13); + data << uint32(info.Status); - switch (status) + switch (info.Status) { case TRADE_STATUS_BEGIN_TRADE: - data.Initialize(SMSG_TRADE_STATUS, 4+8); - data << uint32(status); - data << uint64(0); + data << uint64(info.TraderGuid); // CGTradeInfo::m_tradingPlayer break; case TRADE_STATUS_OPEN_WINDOW: - data.Initialize(SMSG_TRADE_STATUS, 4+4); - data << uint32(status); - data << uint32(0); // added in 2.4.0 + data << uint32(0); // CGTradeInfo::m_tradeID break; case TRADE_STATUS_CLOSE_WINDOW: - data.Initialize(SMSG_TRADE_STATUS, 4+4+1+4); - data << uint32(status); - data << uint32(0); - data << uint8(0); - data << uint32(0); + data << uint32(info.Result); // InventoryResult + data << uint8(info.IsTargetResult); // bool isTargetError; used for: EQUIP_ERR_BAG_FULL, EQUIP_ERR_CANT_CARRY_MORE_OF_THIS, EQUIP_ERR_MISSING_REAGENT, EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_COUNT_EXCEEDED + data << uint32(info.ItemLimitCategoryId); // ItemLimitCategory.dbc entry break; - case TRADE_STATUS_ONLY_CONJURED: - case TRADE_STATUS_NOT_ELIGIBLE: - data.Initialize(SMSG_TRADE_STATUS, 4+1); - data << uint32(status); - data << uint8(0); - break; - default: - data.Initialize(SMSG_TRADE_STATUS, 4); - data << uint32(status); + case TRADE_STATUS_WRONG_REALM: + case TRADE_STATUS_NOT_ON_TAPLIST: + data << uint8(info.Slot); // Trade slot; -1 here clears CGTradeInfo::m_tradeMoney break; } @@ -86,7 +75,7 @@ void WorldSession::SendUpdateTrade(bool trader_data /*= true*/) WorldPacket data(SMSG_TRADE_STATUS_EXTENDED, 1+4+4+4+4+4+7*(1+4+4+4+4+8+4+4+4+4+8+4+4+4+4+4+4)); data << uint8(trader_data); // 1 means traders data, 0 means own - data << uint32(0); // added in 2.4.0, this value must be equal to value from TRADE_STATUS_OPEN_WINDOW status packet (different value for different players to block multiple trades?) + data << uint32(0); // CGTradeInfo::m_tradeID data << uint32(TRADE_SLOT_COUNT); // trade slots count/number?, = next field in most cases data << uint32(TRADE_SLOT_COUNT); // trade slots count/number?, = prev field in most cases data << uint32(view_trade->GetMoney()); // trader gold @@ -271,14 +260,15 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/) Item* myItems[TRADE_SLOT_TRADED_COUNT] = { NULL, NULL, NULL, NULL, NULL, NULL }; Item* hisItems[TRADE_SLOT_TRADED_COUNT] = { NULL, NULL, NULL, NULL, NULL, NULL }; - bool myCanCompleteTrade = true, hisCanCompleteTrade = true; // set before checks for propertly undo at problems (it already set in to client) my_trade->SetAccepted(true); + TradeStatusInfo info; if (!_player->IsWithinDistInMap(trader, TRADE_DISTANCE, false)) { - SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR); + info.Status = TRADE_STATUS_TARGET_TO_FAR; + SendTradeStatus(info); my_trade->SetAccepted(false); return; } @@ -286,7 +276,9 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/) // not accept case incorrect money amount if (!_player->HasEnoughMoney(my_trade->GetMoney())) { - SendNotification(LANG_NOT_ENOUGH_GOLD); + info.Status = TRADE_STATUS_CLOSE_WINDOW; + info.Result = EQUIP_ERR_NOT_ENOUGH_MONEY; + SendTradeStatus(info); my_trade->SetAccepted(false, true); return; } @@ -294,21 +286,27 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/) // not accept case incorrect money amount if (!trader->HasEnoughMoney(his_trade->GetMoney())) { - trader->GetSession()->SendNotification(LANG_NOT_ENOUGH_GOLD); + info.Status = TRADE_STATUS_CLOSE_WINDOW; + info.Result = EQUIP_ERR_NOT_ENOUGH_MONEY; + trader->GetSession()->SendTradeStatus(info); his_trade->SetAccepted(false, true); return; } if (_player->GetMoney() >= MAX_MONEY_AMOUNT - his_trade->GetMoney()) { - _player->SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD, NULL, NULL); + info.Status = TRADE_STATUS_CLOSE_WINDOW; + info.Result = EQUIP_ERR_TOO_MUCH_GOLD; + SendTradeStatus(info); my_trade->SetAccepted(false, true); return; } if (trader->GetMoney() >= MAX_MONEY_AMOUNT - my_trade->GetMoney()) { - trader->SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD, NULL, NULL); + info.Status = TRADE_STATUS_CLOSE_WINDOW; + info.Result = EQUIP_ERR_TOO_MUCH_GOLD; + trader->GetSession()->SendTradeStatus(info); his_trade->SetAccepted(false, true); return; } @@ -320,14 +318,16 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/) { if (!item->CanBeTraded(false, true)) { - SendTradeStatus(TRADE_STATUS_TRADE_CANCELED); + info.Status = TRADE_STATUS_TRADE_CANCELED; + SendTradeStatus(info); return; } if (item->IsBindedNotWith(trader)) { - SendTradeStatus(TRADE_STATUS_NOT_ELIGIBLE); - SendTradeStatus(TRADE_STATUS_CLOSE_WINDOW/*TRADE_STATUS_TRADE_CANCELED*/); + info.Status = TRADE_STATUS_CLOSE_WINDOW; + info.Result = EQUIP_ERR_CANNOT_TRADE_THAT; + SendTradeStatus(info); return; } } @@ -336,7 +336,8 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/) { if (!item->CanBeTraded(false, true)) { - SendTradeStatus(TRADE_STATUS_TRADE_CANCELED); + info.Status = TRADE_STATUS_TRADE_CANCELED; + SendTradeStatus(info); return; } //if (item->IsBindedNotWith(_player)) // dont mark as invalid when his item isnt good (not exploitable because if item is invalid trade will fail anyway later on the same check) @@ -431,31 +432,37 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/) } // inform partner client - trader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_ACCEPT); + info.Status = TRADE_STATUS_TRADE_ACCEPT; + trader->GetSession()->SendTradeStatus(info); // test if item will fit in each inventory - hisCanCompleteTrade = (trader->CanStoreItems(myItems, TRADE_SLOT_TRADED_COUNT) == EQUIP_ERR_OK); - myCanCompleteTrade = (_player->CanStoreItems(hisItems, TRADE_SLOT_TRADED_COUNT) == EQUIP_ERR_OK); + TradeStatusInfo myCanCompleteInfo, hisCanCompleteInfo; + hisCanCompleteInfo.Result = trader->CanStoreItems(myItems, TRADE_SLOT_TRADED_COUNT, &hisCanCompleteInfo.ItemLimitCategoryId); + myCanCompleteInfo.Result = _player->CanStoreItems(hisItems, TRADE_SLOT_TRADED_COUNT, &myCanCompleteInfo.ItemLimitCategoryId); clearAcceptTradeMode(myItems, hisItems); // in case of missing space report error - if (!myCanCompleteTrade) + if (myCanCompleteInfo.Result != EQUIP_ERR_OK) { clearAcceptTradeMode(my_trade, his_trade); - SendNotification(LANG_NOT_FREE_TRADE_SLOTS); - trader->GetSession()->SendNotification(LANG_NOT_PARTNER_FREE_TRADE_SLOTS); + myCanCompleteInfo.Status = TRADE_STATUS_CLOSE_WINDOW; + trader->GetSession()->SendTradeStatus(myCanCompleteInfo); + myCanCompleteInfo.IsTargetResult = true; + SendTradeStatus(myCanCompleteInfo); my_trade->SetAccepted(false); his_trade->SetAccepted(false); return; } - else if (!hisCanCompleteTrade) + else if (hisCanCompleteInfo.Result != EQUIP_ERR_OK) { clearAcceptTradeMode(my_trade, his_trade); - SendNotification(LANG_NOT_PARTNER_FREE_TRADE_SLOTS); - trader->GetSession()->SendNotification(LANG_NOT_FREE_TRADE_SLOTS); + hisCanCompleteInfo.Status = TRADE_STATUS_CLOSE_WINDOW; + SendTradeStatus(hisCanCompleteInfo); + hisCanCompleteInfo.IsTargetResult = true; + trader->GetSession()->SendTradeStatus(hisCanCompleteInfo); my_trade->SetAccepted(false); his_trade->SetAccepted(false); return; @@ -524,12 +531,14 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/) trader->SaveInventoryAndGoldToDB(trans); CharacterDatabase.CommitTransaction(trans); - trader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_COMPLETE); - SendTradeStatus(TRADE_STATUS_TRADE_COMPLETE); + info.Status = TRADE_STATUS_TRADE_COMPLETE; + trader->GetSession()->SendTradeStatus(info); + SendTradeStatus(info); } else { - trader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_ACCEPT); + info.Status = TRADE_STATUS_TRADE_ACCEPT; + trader->GetSession()->SendTradeStatus(info); } } @@ -548,8 +557,10 @@ void WorldSession::HandleBeginTradeOpcode(WorldPacket& /*recvPacket*/) if (!my_trade) return; - my_trade->GetTrader()->GetSession()->SendTradeStatus(TRADE_STATUS_OPEN_WINDOW); - SendTradeStatus(TRADE_STATUS_OPEN_WINDOW); + TradeStatusInfo info; + info.Status = TRADE_STATUS_OPEN_WINDOW; + my_trade->GetTrader()->GetSession()->SendTradeStatus(info); + SendTradeStatus(info); } void WorldSession::SendCancelTrade() @@ -557,7 +568,9 @@ void WorldSession::SendCancelTrade() if (PlayerRecentlyLoggedOut() || PlayerLogout()) return; - SendTradeStatus(TRADE_STATUS_TRADE_CANCELED); + TradeStatusInfo info; + info.Status = TRADE_STATUS_TRADE_CANCELED; + SendTradeStatus(info); } void WorldSession::HandleCancelTradeOpcode(WorldPacket& /*recvPacket*/) @@ -575,27 +588,32 @@ void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket) if (GetPlayer()->m_trade) return; + TradeStatusInfo info; if (!GetPlayer()->IsAlive()) { - SendTradeStatus(TRADE_STATUS_YOU_DEAD); + info.Status = TRADE_STATUS_YOU_DEAD; + SendTradeStatus(info); return; } if (GetPlayer()->HasUnitState(UNIT_STATE_STUNNED)) { - SendTradeStatus(TRADE_STATUS_YOU_STUNNED); + info.Status = TRADE_STATUS_YOU_STUNNED; + SendTradeStatus(info); return; } if (isLogingOut()) { - SendTradeStatus(TRADE_STATUS_YOU_LOGOUT); + info.Status = TRADE_STATUS_YOU_LOGOUT; + SendTradeStatus(info); return; } if (GetPlayer()->IsInFlight()) { - SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR); + info.Status = TRADE_STATUS_TARGET_TO_FAR; + SendTradeStatus(info); return; } @@ -609,55 +627,64 @@ void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket) if (!pOther) { - SendTradeStatus(TRADE_STATUS_NO_TARGET); + info.Status = TRADE_STATUS_NO_TARGET; + SendTradeStatus(info); return; } if (pOther == GetPlayer() || pOther->m_trade) { - SendTradeStatus(TRADE_STATUS_BUSY); + info.Status = TRADE_STATUS_BUSY; + SendTradeStatus(info); return; } if (!pOther->IsAlive()) { - SendTradeStatus(TRADE_STATUS_TARGET_DEAD); + info.Status = TRADE_STATUS_TARGET_DEAD; + SendTradeStatus(info); return; } if (pOther->IsInFlight()) { - SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR); + info.Status = TRADE_STATUS_TARGET_TO_FAR; + SendTradeStatus(info); return; } if (pOther->HasUnitState(UNIT_STATE_STUNNED)) { - SendTradeStatus(TRADE_STATUS_TARGET_STUNNED); + info.Status = TRADE_STATUS_TARGET_STUNNED; + SendTradeStatus(info); return; } if (pOther->GetSession()->isLogingOut()) { - SendTradeStatus(TRADE_STATUS_TARGET_LOGOUT); + info.Status = TRADE_STATUS_TARGET_LOGOUT; + SendTradeStatus(info); return; } if (pOther->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow())) { - SendTradeStatus(TRADE_STATUS_IGNORE_YOU); + info.Status = TRADE_STATUS_IGNORE_YOU; + SendTradeStatus(info); return; } if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_TRADE) && pOther->GetTeam() !=_player->GetTeam()) { - SendTradeStatus(TRADE_STATUS_WRONG_FACTION); + info.Status = TRADE_STATUS_WRONG_FACTION; + SendTradeStatus(info); return; } if (!pOther->IsWithinDistInMap(_player, TRADE_DISTANCE, false)) { - SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR); + info.Status = TRADE_STATUS_TARGET_TO_FAR; + SendTradeStatus(info); return; } @@ -671,10 +698,9 @@ void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket) _player->m_trade = new TradeData(_player, pOther); pOther->m_trade = new TradeData(pOther, _player); - WorldPacket data(SMSG_TRADE_STATUS, 12); - data << uint32(TRADE_STATUS_BEGIN_TRADE); - data << uint64(_player->GetGUID()); - pOther->GetSession()->SendPacket(&data); + info.Status = TRADE_STATUS_BEGIN_TRADE; + info.TraderGuid = _player->GetGUID(); + pOther->GetSession()->SendTradeStatus(info); } void WorldSession::HandleSetTradeGoldOpcode(WorldPacket& recvPacket) @@ -704,10 +730,12 @@ void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket) if (!my_trade) return; + TradeStatusInfo info; // invalid slot number if (tradeSlot >= TRADE_SLOT_COUNT) { - SendTradeStatus(TRADE_STATUS_TRADE_CANCELED); + info.Status = TRADE_STATUS_TRADE_CANCELED; + SendTradeStatus(info); return; } @@ -715,7 +743,8 @@ void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket) Item* item = _player->GetItemByPos(bag, slot); if (!item || (tradeSlot != TRADE_SLOT_NONTRADED && !item->CanBeTraded(false, true))) { - SendTradeStatus(TRADE_STATUS_TRADE_CANCELED); + info.Status = TRADE_STATUS_TRADE_CANCELED; + SendTradeStatus(info); return; } @@ -725,7 +754,16 @@ void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket) if (my_trade->HasItem(iGUID)) { // cheating attempt - SendTradeStatus(TRADE_STATUS_TRADE_CANCELED); + info.Status = TRADE_STATUS_TRADE_CANCELED; + SendTradeStatus(info); + return; + } + + if (item->IsBindedNotWith(my_trade->GetTrader())) + { + info.Status = TRADE_STATUS_NOT_ON_TAPLIST; + info.Slot = tradeSlot; + SendTradeStatus(info); return; } diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h index 7a48e016af0..ed3bb74ae9d 100644 --- a/src/server/game/Miscellaneous/SharedDefines.h +++ b/src/server/game/Miscellaneous/SharedDefines.h @@ -3400,7 +3400,7 @@ enum TradeStatus TRADE_STATUS_NO_TARGET = 6, TRADE_STATUS_BACK_TO_TRADE = 7, TRADE_STATUS_TRADE_COMPLETE = 8, - // 9? + TRADE_STATUS_TRADE_REJECTED = 9, TRADE_STATUS_TARGET_TO_FAR = 10, TRADE_STATUS_WRONG_FACTION = 11, TRADE_STATUS_CLOSE_WINDOW = 12, @@ -3413,8 +3413,8 @@ enum TradeStatus TRADE_STATUS_YOU_LOGOUT = 19, TRADE_STATUS_TARGET_LOGOUT = 20, TRADE_STATUS_TRIAL_ACCOUNT = 21, // Trial accounts can not perform that action - TRADE_STATUS_ONLY_CONJURED = 22, // You can only trade conjured items... (cross realm BG related). - TRADE_STATUS_NOT_ELIGIBLE = 23 // Related to trading soulbound loot items + TRADE_STATUS_WRONG_REALM = 22, // You can only trade conjured items... (cross realm BG related). + TRADE_STATUS_NOT_ON_TAPLIST = 23 // Related to trading soulbound loot items }; enum XPColorChar diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h index d5b2146ae79..5cf85596a3a 100644 --- a/src/server/game/Server/WorldSession.h +++ b/src/server/game/Server/WorldSession.h @@ -52,6 +52,7 @@ struct AuctionEntry; struct DeclinedName; struct ItemTemplate; struct MovementInfo; +struct TradeStatusInfo; namespace lfg { @@ -297,7 +298,7 @@ class WorldSession void SendBattleGroundList(uint64 guid, BattlegroundTypeId bgTypeId = BATTLEGROUND_RB); - void SendTradeStatus(TradeStatus status); + void SendTradeStatus(TradeStatusInfo const& status); void SendUpdateTrade(bool trader_data = true); void SendCancelTrade(); |