diff options
Diffstat (limited to 'src')
31 files changed, 300 insertions, 206 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h index 6213f559319..d1e54ab84fe 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h @@ -371,7 +371,7 @@ class BossAI : public ScriptedAI void _JustReachedHome() { me->setActive(false); } void _DespawnAtEvade(); - bool CheckInRoom() + virtual bool CheckInRoom() { if (CheckBoundary(me)) return true; diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 567ada4cccf..db69e1a5046 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -901,11 +901,6 @@ void GameObject::DeleteFromDB() WorldDatabase.Execute(stmt); } -GameObject* GameObject::GetGameObject(WorldObject& object, uint64 guid) -{ - return object.GetMap()->GetGameObject(guid); -} - /*********************************************************/ /*** QUEST SYSTEM ***/ /*********************************************************/ diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h index c372f05a3ee..89157d07f7c 100644 --- a/src/server/game/Entities/GameObject/GameObject.h +++ b/src/server/game/Entities/GameObject/GameObject.h @@ -646,7 +646,6 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map bool Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMask, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, GOState go_state, uint32 artKit = 0); void Update(uint32 p_time) override; - static GameObject* GetGameObject(WorldObject& object, uint64 guid); GameObjectTemplate const* GetGOInfo() const { return m_goInfo; } GameObjectData const* GetGOData() const { return m_goData; } GameObjectValue const* GetGOValue() const { return &m_goValue; } diff --git a/src/server/game/Miscellaneous/Language.h b/src/server/game/Miscellaneous/Language.h index c8106952488..95c450d15ed 100644 --- a/src/server/game/Miscellaneous/Language.h +++ b/src/server/game/Miscellaneous/Language.h @@ -1064,7 +1064,7 @@ enum TrinityStrings LANG_COMMAND_UNFREEZE = 5003, LANG_COMMAND_NO_FROZEN_PLAYERS = 5004, LANG_COMMAND_LIST_FREEZE = 5005, - LANG_COMMAND_FROZEN_PLAYERS = 5006, + LANG_COMMAND_PERMA_FROZEN_PLAYER = 5006, LANG_INSTANCE_RAID_GROUP_ONLY = 5007, LANG_INSTANCE_CLOSED = 5008, LANG_COMMAND_PLAYED_TO_ALL = 5009, @@ -1078,7 +1078,7 @@ enum TrinityStrings LANG_ARENA = 5016, LANG_RAID = 5017, //= 5018, - //= 5019, + LANG_COMMAND_TEMP_FROZEN_PLAYER = 5019, LANG_NPCINFO_PHASEMASK = 5020, LANG_NPCINFO_ARMOR = 5021, LANG_CHANNEL_ENABLE_OWNERSHIP = 5022, diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h index 6e90412a3b6..ba67fbd1e4b 100644 --- a/src/server/game/Miscellaneous/SharedDefines.h +++ b/src/server/game/Miscellaneous/SharedDefines.h @@ -3004,7 +3004,7 @@ enum CreatureTypeFlags CREATURE_TYPEFLAGS_DEAD_INTERACT = 0x00000080, // Player can interact with the creature if its dead (not player dead) CREATURE_TYPEFLAGS_HERBLOOT = 0x00000100, // Can be looted by herbalist CREATURE_TYPEFLAGS_MININGLOOT = 0x00000200, // Can be looted by miner - CREATURE_TYPEFLAGS_UNK10 = 0x00000400, + CREATURE_TYPEFLAGS_DONT_LOG_DEATH = 0x00000400, // Death event will not show up in combat log CREATURE_TYPEFLAGS_MOUNTED_COMBAT = 0x00000800, // Creature can remain mounted when entering combat CREATURE_TYPEFLAGS_AID_PLAYERS = 0x00001000, // ? Can aid any player in combat if in range? CREATURE_TYPEFLAGS_UNK13 = 0x00002000, diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 7423fd08d88..a23fa54f255 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -3325,6 +3325,9 @@ void SpellMgr::LoadSpellInfoCorrections() case 59630: // Black Magic spellInfo->Attributes |= SPELL_ATTR0_PASSIVE; break; + case 17364: // Stormstrike + spellInfo->AttributesEx3 |= SPELL_ATTR3_STACK_FOR_DIFF_CASTERS; + break; // ULDUAR SPELLS // case 62374: // Pursued (Flame Leviathan) diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index 0f896ecff5c..0e23594c36b 100644 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -894,6 +894,7 @@ void World::LoadConfigSettings(bool reload) m_int_configs[CONFIG_GM_VISIBLE_STATE] = sConfigMgr->GetIntDefault("GM.Visible", 2); m_int_configs[CONFIG_GM_CHAT] = sConfigMgr->GetIntDefault("GM.Chat", 2); m_int_configs[CONFIG_GM_WHISPERING_TO] = sConfigMgr->GetIntDefault("GM.WhisperingTo", 2); + m_int_configs[CONFIG_GM_FREEZE_DURATION] = sConfigMgr->GetIntDefault("GM.FreezeAuraDuration", 0); m_int_configs[CONFIG_GM_LEVEL_IN_GM_LIST] = sConfigMgr->GetIntDefault("GM.InGMList.Level", SEC_ADMINISTRATOR); m_int_configs[CONFIG_GM_LEVEL_IN_WHO_LIST] = sConfigMgr->GetIntDefault("GM.InWhoList.Level", SEC_ADMINISTRATOR); diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h index e38f6bc47ff..b70ea28eb15 100644 --- a/src/server/game/World/World.h +++ b/src/server/game/World/World.h @@ -241,6 +241,7 @@ enum WorldIntConfigs CONFIG_GM_ACCEPT_TICKETS, CONFIG_GM_CHAT, CONFIG_GM_WHISPERING_TO, + CONFIG_GM_FREEZE_DURATION, CONFIG_GM_LEVEL_IN_GM_LIST, CONFIG_GM_LEVEL_IN_WHO_LIST, CONFIG_START_GM_LEVEL, diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp index 5e8f159a8e1..54925a4546b 100644 --- a/src/server/scripts/Commands/cs_misc.cpp +++ b/src/server/scripts/Commands/cs_misc.cpp @@ -2236,69 +2236,100 @@ public: static bool HandleFreezeCommand(ChatHandler* handler, char const* args) { - std::string name; - Player* player; - char const* TargetName = strtok((char*)args, " "); // get entered name - if (!TargetName) // if no name entered use target - { - player = handler->getSelectedPlayer(); - if (player) //prevent crash with creature as target - { - name = player->GetName(); - normalizePlayerName(name); - } - } - else // if name entered + Player* player = handler->getSelectedPlayer(); // Selected player, if any. Might be null. + uint32 freezeDuration = 0; // Freeze Duration (in seconds) + bool canApplyFreeze = false; // Determines if every possible argument is set so Freeze can be applied + bool getDurationFromConfig = false; // If there's no given duration, we'll retrieve the world cfg value later + + /* + Possible Freeze Command Scenarios: + case 1 - .freeze (without args and a selected player) + case 2 - .freeze duration (with a selected player) + case 3 - .freeze player duration + case 4 - .freeze player (without specifying duration) + */ + + // case 1: .freeze + if (!*args) { - name = TargetName; - normalizePlayerName(name); - player = sObjectAccessor->FindPlayerByName(name); + // Might have a selected player. We'll check it later + // Get the duration from world cfg + getDurationFromConfig = true; } - - if (!player) + else { - handler->SendSysMessage(LANG_COMMAND_FREEZE_WRONG); - return true; + // Get the args that we might have (up to 2) + char const* arg1 = strtok((char*)args, " "); + char const* arg2 = strtok(NULL, " "); + + // Analyze them to see if we got either a playerName or duration or both + if (arg1) + { + if (isNumeric(arg1)) + { + // case 2: .freeze duration + // We have a selected player. We'll check him later + freezeDuration = uint32(atoi(arg1)); + canApplyFreeze = true; + } + else + { + // case 3 or 4: .freeze player duration | .freeze player + // find the player + std::string name = arg1; + normalizePlayerName(name); + player = sObjectAccessor->FindPlayerByName(name); + // Check if we have duration set + if (arg2 && isNumeric(arg2)) + { + freezeDuration = uint32(atoi(arg2)); + canApplyFreeze = true; + } + else + getDurationFromConfig = true; + } + } } - if (player == handler->GetSession()->GetPlayer()) + // Check if duration needs to be retrieved from config + if (getDurationFromConfig) { - handler->SendSysMessage(LANG_COMMAND_FREEZE_ERROR); - return true; + freezeDuration = sWorld->getIntConfig(CONFIG_GM_FREEZE_DURATION); + canApplyFreeze = true; } - // effect - if (player && (player != handler->GetSession()->GetPlayer())) + // Player and duration retrieval is over + if (canApplyFreeze) { - handler->PSendSysMessage(LANG_COMMAND_FREEZE, name.c_str()); - - // stop combat + make player unattackable + duel stop + stop some spells - player->setFaction(35); - player->CombatStop(); - if (player->IsNonMeleeSpellCast(true)) - player->InterruptNonMeleeSpells(true); - player->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - - // if player class = hunter || warlock remove pet if alive - if ((player->getClass() == CLASS_HUNTER) || (player->getClass() == CLASS_WARLOCK)) + if (!player) // can be null if some previous selection failed + { + handler->SendSysMessage(LANG_COMMAND_FREEZE_WRONG); + return true; + } + else if (player == handler->GetSession()->GetPlayer()) + { + // Can't freeze himself + handler->SendSysMessage(LANG_COMMAND_FREEZE_ERROR); + return true; + } + else // Apply the effect { - if (Pet* pet = player->GetPet()) + // Add the freeze aura and set the proper duration + // Player combat status and flags are now handled + // in Freeze Spell AuraScript (OnApply) + Aura* freeze = player->AddAura(9454, player); + if (freeze) { - pet->SavePetToDB(PET_SAVE_AS_CURRENT); - // not let dismiss dead pet - if (pet->IsAlive()) - player->RemovePet(pet, PET_SAVE_NOT_IN_SLOT); + if (freezeDuration) + freeze->SetDuration(freezeDuration * IN_MILLISECONDS); + handler->PSendSysMessage(LANG_COMMAND_FREEZE, player->GetName().c_str()); + // save player + player->SaveToDB(); + return true; } } - - if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(9454)) - Aura::TryRefreshStackOrCreate(spellInfo, MAX_EFFECT_MASK, player, player); - - // save player - player->SaveToDB(); } - - return true; + return false; } static bool HandleUnFreezeCommand(ChatHandler* handler, char const*args) @@ -2324,15 +2355,10 @@ public: { handler->PSendSysMessage(LANG_COMMAND_UNFREEZE, name.c_str()); - // Reset player faction + allow combat + allow duels - player->setFactionForRace(player->getRace()); - player->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - // Remove Freeze spell (allowing movement and spells) + // Player Flags + Neutral faction removal is now + // handled on the Freeze Spell AuraScript (OnRemove) player->RemoveAurasDueToSpell(9454); - - // Save player - player->SaveToDB(); } else { @@ -2389,7 +2415,17 @@ public: { Field* fields = result->Fetch(); std::string player = fields[0].GetString(); - handler->PSendSysMessage(LANG_COMMAND_FROZEN_PLAYERS, player.c_str()); + int32 remaintime = fields[1].GetInt32(); + // Save the frozen player to update remaining time in case of future .listfreeze uses + // before the frozen state expires + if (Player* frozen = sObjectAccessor->FindPlayerByName(player)) + frozen->SaveToDB(); + // Notify the freeze duration + if (remaintime == -1) // Permanent duration + handler->PSendSysMessage(LANG_COMMAND_PERMA_FROZEN_PLAYER, player.c_str()); + else + // show time left (seconds) + handler->PSendSysMessage(LANG_COMMAND_TEMP_FROZEN_PLAYER, player.c_str(), remaintime / IN_MILLISECONDS); } while (result->NextRow()); diff --git a/src/server/scripts/Commands/cs_server.cpp b/src/server/scripts/Commands/cs_server.cpp index f828b66a93a..74a947e42e4 100644 --- a/src/server/scripts/Commands/cs_server.cpp +++ b/src/server/scripts/Commands/cs_server.cpp @@ -288,7 +288,7 @@ public: return false; sWorld->SetRecordDiffInterval(newTime); - printf("Record diff every %u ms\n", newTime); + printf("Record diff every %i ms\n", newTime); return true; } diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp index 87272037755..ca46ff36079 100644 --- a/src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp +++ b/src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp @@ -173,7 +173,7 @@ public: DoMeleeAttackIfReady(); } - + private: EventMap events; SummonList summons; diff --git a/src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp b/src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp index b0222413513..7338620a8b2 100644 --- a/src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp +++ b/src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp @@ -133,7 +133,7 @@ public: ++uiHealth; DoCastAOE(SPELL_SMITE_STOMP, false); SetCombatMovement(false); - if (GameObject* go = GameObject::GetGameObject(*me, instance->GetData64(DATA_SMITE_CHEST))) + if (GameObject* go = ObjectAccessor::GetGameObject(*me, instance->GetData64(DATA_SMITE_CHEST))) { me->GetMotionMaster()->Clear(); me->GetMotionMaster()->MovePoint(1, go->GetPositionX() - 3.0f, go->GetPositionY(), go->GetPositionZ()); diff --git a/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp b/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp index 220cf0c92b4..d009986651a 100644 --- a/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp +++ b/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp @@ -142,56 +142,48 @@ public: uiPhase = uiPhaseStep; } - void CaveDestruction(bool bBool) + void CaveDestruction(bool isRight) { if (GoSummonList.empty()) return; for (std::list<uint64>::const_iterator itr = GoSummonList.begin(); itr != GoSummonList.end(); ++itr) { - if (GameObject* go = GameObject::GetGameObject(*me, *itr)) - { - if (go) + if (GameObject* go = ObjectAccessor::GetGameObject(*me, *itr)) + { + if (Creature* trigger = go->SummonTrigger(go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), 0, 1)) { - if (Creature* trigger = go->SummonTrigger(go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), 0, 1)) - { - //visual effects are not working! - trigger->CastSpell(trigger, 11542, true); - trigger->CastSpell(trigger, 35470, true); - } - go->RemoveFromWorld(); - //go->CastSpell(me, 12158); makes all die?! + //visual effects are not working! + trigger->CastSpell(trigger, 11542, true); + trigger->CastSpell(trigger, 35470, true); } - } + go->RemoveFromWorld(); + //go->CastSpell(me, 12158); makes all die?! + } } - if (bBool) - { - if (GameObject* go = GameObject::GetGameObject(*me, instance->GetData64(DATA_GO_CAVE_IN_RIGHT))) - instance->HandleGameObject(0, false, go); - }else - if (GameObject* go = GameObject::GetGameObject(*me, instance->GetData64(DATA_GO_CAVE_IN_LEFT))) - instance->HandleGameObject(0, false, go); + if (GameObject* go = ObjectAccessor::GetGameObject(*me, instance->GetData64(isRight ? DATA_GO_CAVE_IN_RIGHT : DATA_GO_CAVE_IN_LEFT))) + instance->HandleGameObject(0, false, go); } void SetInFace(bool isRight) { - if (GameObject* go = GameObject::GetGameObject(*me, instance->GetData64(isRight ? DATA_GO_CAVE_IN_RIGHT : DATA_GO_CAVE_IN_LEFT))) + if (GameObject* go = ObjectAccessor::GetGameObject(*me, instance->GetData64(isRight ? DATA_GO_CAVE_IN_RIGHT : DATA_GO_CAVE_IN_LEFT))) me->SetFacingToObject(go); } void RestoreAll() { - if (GameObject* go = GameObject::GetGameObject(*me, instance->GetData64(DATA_GO_CAVE_IN_RIGHT))) + if (GameObject* go = ObjectAccessor::GetGameObject(*me, instance->GetData64(DATA_GO_CAVE_IN_RIGHT))) instance->HandleGameObject(0, false, go); - if (GameObject* go = GameObject::GetGameObject(*me, instance->GetData64(DATA_GO_CAVE_IN_LEFT))) + if (GameObject* go = ObjectAccessor::GetGameObject(*me, instance->GetData64(DATA_GO_CAVE_IN_LEFT))) instance->HandleGameObject(0, false, go); if (!GoSummonList.empty()) for (std::list<uint64>::const_iterator itr = GoSummonList.begin(); itr != GoSummonList.end(); ++itr) { - if (GameObject* go = GameObject::GetGameObject(*me, *itr)) + if (GameObject* go = ObjectAccessor::GetGameObject(*me, *itr)) go->RemoveFromWorld(); } @@ -406,7 +398,7 @@ public: SetInFace(true); Talk(SAY_BLASTMASTER_5); Summon(1); - if (GameObject* go = GameObject::GetGameObject(*me, instance->GetData64(DATA_GO_CAVE_IN_RIGHT))) + if (GameObject* go = ObjectAccessor::GetGameObject(*me, instance->GetData64(DATA_GO_CAVE_IN_RIGHT))) instance->HandleGameObject(0, true, go); NextStep(3000, true); break; @@ -452,7 +444,7 @@ public: case 16: Talk(SAY_BLASTMASTER_14); SetInFace(false); - if (GameObject* go = GameObject::GetGameObject(*me, instance->GetData64(DATA_GO_CAVE_IN_LEFT))) + if (GameObject* go = ObjectAccessor::GetGameObject(*me, instance->GetData64(DATA_GO_CAVE_IN_LEFT))) instance->HandleGameObject(0, true, go); NextStep(2000, true); break; diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp index 9a1f8f14557..0386341ed0c 100644 --- a/src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp +++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp @@ -162,52 +162,58 @@ class spell_shadow_portal : public SpellScriptLoader { PrepareSpellScript(spell_shadow_portal_SpellScript); + bool Load() override + { + _instance = GetCaster()->GetInstanceScript(); + return _instance != nullptr; + } + void HandleCast(SpellEffIndex /*effIndex*/) { - Creature* caster = GetCaster()->ToCreature(); - int8 attempts = 0; - int32 spell_to_cast =0; + Unit* caster = GetCaster(); + uint8 attempts = 0; + uint32 spellId = 0; - while (!spell_to_cast) + while (!spellId) { if (attempts++ >= 6) break; switch (urand(0, 5)) { case ROOM_HALL_OF_SECRETS: - if (InstanceScript* instance = GetCaster()->GetInstanceScript()) - if (GameObject::GetGameObject(*caster, instance->GetData64(GO_GATE_RAVENIAN))->GetGoState() == GO_STATE_ACTIVE) - spell_to_cast = SPELL_SHADOW_PORTAL_HALLOFSECRETS; + if (GameObject* go = ObjectAccessor::GetGameObject(*caster, _instance->GetData64(GO_GATE_RAVENIAN))) + if (go->GetGoState() == GO_STATE_ACTIVE) + spellId = SPELL_SHADOW_PORTAL_HALLOFSECRETS; break; case ROOM_HALL_OF_THE_DAMNED: - if (InstanceScript* instance = GetCaster()->GetInstanceScript()) - if (GameObject::GetGameObject(*caster, instance->GetData64(GO_GATE_THEOLEN))->GetGoState() == GO_STATE_ACTIVE) - spell_to_cast = SPELL_SHADOW_PORTAL_HALLOFTHEDAMNED; + if (GameObject* go = ObjectAccessor::GetGameObject(*caster, _instance->GetData64(GO_GATE_THEOLEN))) + if (go->GetGoState() == GO_STATE_ACTIVE) + spellId = SPELL_SHADOW_PORTAL_HALLOFTHEDAMNED; break; case ROOM_THE_COVEN: - if (InstanceScript* instance = GetCaster()->GetInstanceScript()) - if (GameObject::GetGameObject(*caster, instance->GetData64(GO_GATE_MALICIA))->GetGoState() == GO_STATE_ACTIVE) - spell_to_cast = SPELL_SHADOW_PORTAL_THECOVEN; + if (GameObject* go = ObjectAccessor::GetGameObject(*caster, _instance->GetData64(GO_GATE_MALICIA))) + if (go->GetGoState() == GO_STATE_ACTIVE) + spellId = SPELL_SHADOW_PORTAL_THECOVEN; break; case ROOM_THE_SHADOW_VAULT: - if (InstanceScript* instance = GetCaster()->GetInstanceScript()) - if (GameObject::GetGameObject(*caster, instance->GetData64(GO_GATE_ILLUCIA))->GetGoState() == GO_STATE_ACTIVE) - spell_to_cast = SPELL_SHADOW_PORTAL_THESHADOWVAULT; + if (GameObject* go = ObjectAccessor::GetGameObject(*caster, _instance->GetData64(GO_GATE_ILLUCIA))) + if (go->GetGoState() == GO_STATE_ACTIVE) + spellId = SPELL_SHADOW_PORTAL_THESHADOWVAULT; break; case ROOM_BAROV_FAMILY_VAULT: - if (InstanceScript* instance = GetCaster()->GetInstanceScript()) - if (GameObject::GetGameObject(*caster, instance->GetData64(GO_GATE_BAROV))->GetGoState() == GO_STATE_ACTIVE) - spell_to_cast = SPELL_SHADOW_PORTAL_BAROVFAMILYVAULT; + if (GameObject* go = ObjectAccessor::GetGameObject(*caster, _instance->GetData64(GO_GATE_BAROV))) + if (go->GetGoState() == GO_STATE_ACTIVE) + spellId = SPELL_SHADOW_PORTAL_BAROVFAMILYVAULT; break; case ROOM_VAULT_OF_THE_RAVENIAN: - if (InstanceScript* instance = GetCaster()->GetInstanceScript()) - if (GameObject::GetGameObject(*caster, instance->GetData64(GO_GATE_POLKELT))->GetGoState() == GO_STATE_ACTIVE) - spell_to_cast = SPELL_SHADOW_PORTAL_VAULTOFTHERAVENIAN; + if (GameObject* go = ObjectAccessor::GetGameObject(*caster, _instance->GetData64(GO_GATE_POLKELT))) + if (go->GetGoState() == GO_STATE_ACTIVE) + spellId = SPELL_SHADOW_PORTAL_VAULTOFTHERAVENIAN; break; } - if (spell_to_cast) - GetHitUnit()->CastSpell(GetHitUnit(), spell_to_cast); + if (spellId) + GetHitUnit()->CastSpell(GetHitUnit(), spellId); } } @@ -215,6 +221,9 @@ class spell_shadow_portal : public SpellScriptLoader { OnEffectHitTarget += SpellEffectFn(spell_shadow_portal_SpellScript::HandleCast, EFFECT_0, SPELL_EFFECT_DUMMY); } + + private: + InstanceScript* _instance; }; SpellScript* GetSpellScript() const override @@ -276,12 +285,17 @@ class spell_shadow_portal_rooms : public SpellScriptLoader { PrepareSpellScript(spell_shadow_portal_rooms_SpellScript); + bool Load() override + { + _instance = GetCaster()->GetInstanceScript(); + return _instance != nullptr; + } + void HandleSendEvent(SpellEffIndex effIndex) { // If only one player in threat list fail spell - Creature* Summoned = NULL; - Creature* caster = GetCaster()->ToCreature(); + Unit* caster = GetCaster(); int8 pos_to_summon = 0; int8 phase_to_set = 0; @@ -323,21 +337,19 @@ class spell_shadow_portal_rooms : public SpellScriptLoader break; } - if (gate_to_close && (GetCaster()->GetMap()->GetId() == 289)) + if (gate_to_close && (caster->GetMap()->GetId() == 289)) { for (uint8 i = 0; i < 3; ++i) { - Summoned = GetCaster()->SummonCreature(NPC_RISEN_GUARDIAN, SummonPos[pos_to_summon++], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000); - if (Summoned) + if (Creature* Summoned = caster->SummonCreature(NPC_RISEN_GUARDIAN, SummonPos[pos_to_summon++], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000)) { Summoned->GetMotionMaster()->MoveRandom(5); Summoned->AI()->SetData(0, phase_to_set); } } - if (InstanceScript* instance = GetCaster()->GetInstanceScript()) - if (GameObject* gate = GameObject::GetGameObject(*caster, instance->GetData64(gate_to_close))) - gate->SetGoState(GO_STATE_READY); + if (GameObject* gate = ObjectAccessor::GetGameObject(*caster, _instance->GetData64(gate_to_close))) + gate->SetGoState(GO_STATE_READY); } } @@ -345,6 +357,9 @@ class spell_shadow_portal_rooms : public SpellScriptLoader { OnEffectHit += SpellEffectFn(spell_shadow_portal_rooms_SpellScript::HandleSendEvent, EFFECT_1, SPELL_EFFECT_SEND_EVENT); } + + private: + InstanceScript* _instance; }; SpellScript* GetSpellScript() const override diff --git a/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp b/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp index 889fbe8fdc9..9c733677b42 100644 --- a/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp @@ -149,7 +149,7 @@ public: void JustSummoned(Creature* summoned) override { summoned->CastSpell(summoned, SPELL_SOUL_FREED, false); - + if (Player* player = ObjectAccessor::GetPlayer(*me, Tagger)) summoned->GetMotionMaster()->MoveFollow(player, 0.0f, 0.0f); } diff --git a/src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp b/src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp index 347c87b160b..1a0987625df 100644 --- a/src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp +++ b/src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp @@ -145,6 +145,8 @@ public: MovePoint = urand(0, 5); PointData = GetMoveData(); SummonWhelpCount = 0; + triggerGUID = 0; + tankGUID = 0; IsMoving = false; instance->SetData(DATA_ONYXIA_PHASE, Phase); @@ -153,17 +155,14 @@ public: void EnterCombat(Unit* /*who*/) override { + _EnterCombat(); Talk(SAY_AGGRO); - me->SetInCombatWithZone(); - - events.Reset(); events.ScheduleEvent(EVENT_FLAME_BREATH, urand(10000, 20000)); events.ScheduleEvent(EVENT_TAIL_SWEEP, urand(15000, 20000)); events.ScheduleEvent(EVENT_CLEAVE, urand(2000, 5000)); events.ScheduleEvent(EVENT_WING_BUFFET, urand(10000, 20000)); - instance->SetBossState(DATA_ONYXIA, IN_PROGRESS); instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT); } @@ -226,11 +225,11 @@ public: me->SetCanFly(false); me->SetDisableGravity(false); me->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_ALWAYS_STAND | UNIT_BYTE1_FLAG_HOVER); - if (Creature* trigger = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_TRIGGER_GUID))) + if (Creature* trigger = ObjectAccessor::GetCreature(*me, triggerGUID)) me->Kill(trigger); me->SetReactState(REACT_AGGRESSIVE); // tank selection based on phase one. If tank is not there i take nearest one - if (Unit* tank = ObjectAccessor::GetUnit(*me, instance->GetData64(DATA_TANK_GUID))) + if (Unit* tank = ObjectAccessor::GetUnit(*me, tankGUID)) me->GetMotionMaster()->MoveChase(tank); else if (Unit* newtarget = SelectTarget(SELECT_TARGET_NEAREST, 0)) me->GetMotionMaster()->MoveChase(newtarget); @@ -246,7 +245,7 @@ public: me->SetByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_ALWAYS_STAND | UNIT_BYTE1_FLAG_HOVER); me->SetFacingTo(me->GetOrientation() + float(M_PI)); if (Creature * trigger = me->SummonCreature(NPC_TRIGGER, MiddleRoomLocation, TEMPSUMMON_CORPSE_DESPAWN)) - instance->SetData64(DATA_TRIGGER_GUID, trigger->GetGUID()); + triggerGUID = trigger->GetGUID(); me->GetMotionMaster()->MoveTakeoff(11, Phase2Floating); me->SetSpeed(MOVE_FLIGHT, 1.0f); Talk(SAY_PHASE_2_TRANS); @@ -329,7 +328,7 @@ public: { SetCombatMovement(false); Phase = PHASE_BREATH; - instance->SetData64(DATA_TANK_GUID, me->GetVictim()->GetGUID()); + tankGUID = me->GetVictim()->GetGUID(); me->SetReactState(REACT_PASSIVE); me->AttackStop(); me->GetMotionMaster()->MovePoint(10, Phase2Location); @@ -470,6 +469,8 @@ public: uint8 Phase; uint8 MovePoint; uint8 SummonWhelpCount; + uint64 triggerGUID; + uint64 tankGUID; bool IsMoving; }; diff --git a/src/server/scripts/Kalimdor/OnyxiasLair/instance_onyxias_lair.cpp b/src/server/scripts/Kalimdor/OnyxiasLair/instance_onyxias_lair.cpp index 61b57d181a3..6aa50e71b17 100644 --- a/src/server/scripts/Kalimdor/OnyxiasLair/instance_onyxias_lair.cpp +++ b/src/server/scripts/Kalimdor/OnyxiasLair/instance_onyxias_lair.cpp @@ -54,8 +54,6 @@ public: SetBossNumber(EncounterCount); onyxiaGUID = 0; - triggerGUID = 0; - tankGUID = 0; onyxiaLiftoffTimer = 0; manyWhelpsCounter = 0; eruptTimer = 0; @@ -184,12 +182,6 @@ public: FloorEruptionGUIDQueue.push(data); eruptTimer = 2500; break; - case DATA_TRIGGER_GUID: - triggerGUID = data; - break; - case DATA_TANK_GUID: - tankGUID = data; - break; } } @@ -199,13 +191,6 @@ public: { case NPC_ONYXIA: return onyxiaGUID; - break; - case DATA_TRIGGER_GUID: - return triggerGUID; - break; - case DATA_TANK_GUID: - return tankGUID; - break; } return 0; diff --git a/src/server/scripts/Kalimdor/OnyxiasLair/onyxias_lair.h b/src/server/scripts/Kalimdor/OnyxiasLair/onyxias_lair.h index 0c423f35de6..9fd73f7a977 100644 --- a/src/server/scripts/Kalimdor/OnyxiasLair/onyxias_lair.h +++ b/src/server/scripts/Kalimdor/OnyxiasLair/onyxias_lair.h @@ -38,8 +38,6 @@ enum Data64 { DATA_ONYXIA_GUID = 0, DATA_FLOOR_ERUPTION_GUID = 1, - DATA_TRIGGER_GUID = 2, - DATA_TANK_GUID = 3 }; enum OnyxiaPhases diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp index 833e3e23fe1..565c581a727 100644 --- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp +++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp @@ -261,9 +261,21 @@ struct generic_halionAI : public BossAI } } + bool CheckInRoom() override + { + // Rough radius, it is not an exactly perfect circle + if (me->GetDistance2d(HalionControllerSpawnPos.GetPositionX(), HalionControllerSpawnPos.GetPositionY()) > 48.5f) + { + if (Creature* controller = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_HALION_CONTROLLER))) + controller->AI()->EnterEvadeMode(); + return false; + } + return true; + } + void UpdateAI(uint32 diff) override { - if (!UpdateVictim() || me->HasUnitState(UNIT_STATE_CASTING)) + if (!UpdateVictim() || !CheckInRoom() || me->HasUnitState(UNIT_STATE_CASTING)) return; events.Update(diff); @@ -393,13 +405,6 @@ class boss_halion : public CreatureScript if (events.IsInPhase(PHASE_TWO)) return; - // Rough radius, it is not an exactly perfect circle - if (me->GetDistance2d(HalionControllerSpawnPos.GetPositionX(), HalionControllerSpawnPos.GetPositionY()) > 48.5f) - { - EnterEvadeMode(); - return; - } - generic_halionAI::UpdateAI(diff); } diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp index e073d08ef1d..f601f06e16c 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp @@ -138,7 +138,7 @@ public: break; case DATA_IN_POSITION: //movement done. me->GetMotionMaster()->MovePoint(1, 735.81f, 661.92f, 412.39f); - if (GameObject* go = GameObject::GetGameObject(*me, instance->GetData64(DATA_MAIN_GATE))) + if (GameObject* go = ObjectAccessor::GetGameObject(*me, instance->GetData64(DATA_MAIN_GATE))) instance->HandleGameObject(go->GetGUID(), false); NextStep(10000, false, 3); break; diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/instance_trial_of_the_crusader.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/instance_trial_of_the_crusader.cpp index 3b919a778b3..949ee652d81 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/instance_trial_of_the_crusader.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/instance_trial_of_the_crusader.cpp @@ -96,11 +96,10 @@ class instance_trial_of_the_crusader : public InstanceMapScript // make sure Anub'arak isnt missing and floor is destroyed after a crash if (GetBossState(BOSS_LICH_KING) == DONE && TrialCounter && GetBossState(BOSS_ANUBARAK) != DONE) { - Creature* anubArak = ObjectAccessor::GetCreature(*player, GetData64(NPC_ANUBARAK)); - if (!anubArak) + if (Creature* anubArak = ObjectAccessor::GetCreature(*player, GetData64(NPC_ANUBARAK))) anubArak = player->SummonCreature(NPC_ANUBARAK, AnubarakLoc[0].GetPositionX(), AnubarakLoc[0].GetPositionY(), AnubarakLoc[0].GetPositionZ(), 3, TEMPSUMMON_CORPSE_TIMED_DESPAWN, DESPAWN_TIME); - if (GameObject* floor = GameObject::GetGameObject(*player, GetData64(GO_ARGENT_COLISEUM_FLOOR))) + if (GameObject* floor = ObjectAccessor::GetGameObject(*player, GetData64(GO_ARGENT_COLISEUM_FLOOR))) floor->SetDestructibleState(GO_DESTRUCTIBLE_DAMAGED); } } diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp index 7829d1be627..b068b458073 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp @@ -201,7 +201,7 @@ class npc_announcer_toc10 : public CreatureScript } else if (instance->GetBossState(BOSS_LICH_KING) != DONE) { - if (GameObject* floor = GameObject::GetGameObject(*player, instance->GetData64(GO_ARGENT_COLISEUM_FLOOR))) + if (GameObject* floor = ObjectAccessor::GetGameObject(*player, instance->GetData64(GO_ARGENT_COLISEUM_FLOOR))) floor->SetDestructibleState(GO_DESTRUCTIBLE_DAMAGED); creature->CastSpell(creature, SPELL_CORPSE_TELEPORT, false); @@ -318,7 +318,7 @@ class boss_lich_king_toc : public CreatureScript break; case 5080: { - if (GameObject* go = GameObject::GetGameObject(*me, _instance->GetData64(GO_ARGENT_COLISEUM_FLOOR))) + if (GameObject* go = ObjectAccessor::GetGameObject(*me, _instance->GetData64(GO_ARGENT_COLISEUM_FLOOR))) { go->SetDisplayId(DISPLAYID_DESTROYED_FLOOR); go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED | GO_FLAG_NODESPAWN); diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp index 3aebed81f0b..4b3c50d1388 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp @@ -510,7 +510,7 @@ class boss_prince_keleseth_icc : public CreatureScript } } - bool CheckRoom() + bool CheckInRoom() override { if (!CheckBoundary(me)) { @@ -529,7 +529,7 @@ class boss_prince_keleseth_icc : public CreatureScript void UpdateAI(uint32 diff) override { - if (!UpdateVictim() || !CheckRoom()) + if (!UpdateVictim() || !CheckInRoom()) return; events.Update(diff); @@ -729,7 +729,7 @@ class boss_prince_taldaram_icc : public CreatureScript } } - bool CheckRoom() + bool CheckInRoom() override { if (!CheckBoundary(me)) { @@ -748,7 +748,7 @@ class boss_prince_taldaram_icc : public CreatureScript void UpdateAI(uint32 diff) override { - if (!UpdateVictim() || !CheckRoom()) + if (!UpdateVictim() || !CheckInRoom()) return; events.Update(diff); @@ -968,7 +968,7 @@ class boss_prince_valanar_icc : public CreatureScript } } - bool CheckRoom() + bool CheckInRoom() override { if (!CheckBoundary(me)) { @@ -987,7 +987,7 @@ class boss_prince_valanar_icc : public CreatureScript void UpdateAI(uint32 diff) override { - if (!UpdateVictim() || !CheckRoom()) + if (!UpdateVictim() || !CheckInRoom()) return; events.Update(diff); diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp index 4b9308fc12d..2909946a0db 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp @@ -305,12 +305,6 @@ class boss_deathbringer_saurfang : public CreatureScript _introDone = true; - if (GameObject* teleporter = GameObject::GetGameObject(*me, instance->GetData64(GO_SCOURGE_TRANSPORTER_DEATHBRINGER))) - { - instance->HandleGameObject(0, false, teleporter); - teleporter->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); - } - Talk(SAY_AGGRO); events.ScheduleEvent(EVENT_SUMMON_BLOOD_BEAST, 30000, 0, PHASE_COMBAT); events.ScheduleEvent(EVENT_BERSERK, IsHeroic() ? 360000 : 480000, 0, PHASE_COMBAT); diff --git a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp index e403e37835c..23569ba77c2 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp @@ -2120,15 +2120,8 @@ class at_icc_shutdown_traps : public AreaTriggerScript bool OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/) override { if (InstanceScript* instance = player->GetInstanceScript()) - { instance->SetData(DATA_UPPERSPIRE_TELE_ACT, DONE); - uint64 teleporterGUID = instance->GetData64(GO_SCOURGE_TRANSPORTER_UPPERSPIRE); - if (GameObject* go = instance->instance->GetGameObject(teleporterGUID)) - { - go->SetGoState(GO_STATE_ACTIVE); - go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); - } - } + return true; } }; diff --git a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp index 2e566915922..9c26f93fd54 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp @@ -769,20 +769,6 @@ class instance_icecrown_citadel : public InstanceMapScript return DeathbringerSaurfangEventGUID; case GO_SAURFANG_S_DOOR: return DeathbringerSaurfangDoorGUID; - case GO_SCOURGE_TRANSPORTER_LICHKING: - return TeleporterLichKingGUID; - case GO_SCOURGE_TRANSPORTER_UPPERSPIRE: - return TeleporterUpperSpireGUID; - case GO_SCOURGE_TRANSPORTER_LIGHTSHAMMER: - return TeleporterLightsHammerGUID; - case GO_SCOURGE_TRANSPORTER_RAMPART: - return TeleporterRampartsGUID; - case GO_SCOURGE_TRANSPORTER_DEATHBRINGER: - return TeleporterDeathBringerGUID; - case GO_SCOURGE_TRANSPORTER_ORATORY: - return TeleporterOratoryGUID; - case GO_SCOURGE_TRANSPORTER_SINDRAGOSA: - return TeleporterSindragosaGUID; case DATA_FESTERGUT: return FestergutGUID; case DATA_ROTFACE: @@ -907,7 +893,12 @@ class instance_icecrown_citadel : public InstanceMapScript { if (GameObject* teleporter = instance->GetGameObject(TeleporterDeathBringerGUID)) SetTeleporterState(teleporter, true); - + break; + } + case IN_PROGRESS: + { + if (GameObject* teleporter = instance->GetGameObject(TeleporterDeathBringerGUID)) + SetTeleporterState(teleporter, false); break; } default: @@ -1122,7 +1113,11 @@ class instance_icecrown_citadel : public InstanceMapScript case DATA_UPPERSPIRE_TELE_ACT: UpperSpireTeleporterActiveState = data; if (UpperSpireTeleporterActiveState == DONE) + { + if (GameObject* go = instance->GetGameObject(TeleporterUpperSpireGUID)) + SetTeleporterState(go, true); SaveToDB(); + } break; default: break; diff --git a/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp b/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp index ea345c0dee0..0f5320a8fa1 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp @@ -375,7 +375,7 @@ class boss_sapphiron : public CreatureScript for (IceBlockMap::const_iterator itr = _iceblocks.begin(); itr != _iceblocks.end(); ++itr) { - if (GameObject* go = GameObject::GetGameObject(*me, itr->second)) + if (GameObject* go = ObjectAccessor::GetGameObject(*me, itr->second)) { if (go->IsInBetween(me, target, 2.0f) && me->GetExactDist2d(target->GetPositionX(), target->GetPositionY()) - me->GetExactDist2d(go->GetPositionX(), go->GetPositionY()) < 5.0f) diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp index 4c80218b4ac..35d3985cfa1 100644 --- a/src/server/scripts/Spells/spell_generic.cpp +++ b/src/server/scripts/Spells/spell_generic.cpp @@ -3597,6 +3597,79 @@ class spell_gen_eject_all_passengers : public SpellScriptLoader } }; +enum GMFreeze +{ + SPELL_GM_FREEZE = 9454 +}; + +class spell_gen_gm_freeze : public SpellScriptLoader +{ + public: + spell_gen_gm_freeze() : SpellScriptLoader("spell_gen_gm_freeze") { } + + class spell_gen_gm_freeze_AuraScript : public AuraScript + { + PrepareAuraScript(spell_gen_gm_freeze_AuraScript); + + bool Validate(SpellInfo const* /*spellInfo*/) override + { + if (!sSpellMgr->GetSpellInfo(SPELL_GM_FREEZE)) + return false; + return true; + } + + void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + // Do what was done before to the target in HandleFreezeCommand + if (Player* player = GetTarget()->ToPlayer()) + { + // stop combat + make player unattackable + duel stop + stop some spells + player->setFaction(35); + player->CombatStop(); + if (player->IsNonMeleeSpellCast(true)) + player->InterruptNonMeleeSpells(true); + player->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + + // if player class = hunter || warlock remove pet if alive + if ((player->getClass() == CLASS_HUNTER) || (player->getClass() == CLASS_WARLOCK)) + { + if (Pet* pet = player->GetPet()) + { + pet->SavePetToDB(PET_SAVE_AS_CURRENT); + // not let dismiss dead pet + if (pet->IsAlive()) + player->RemovePet(pet, PET_SAVE_NOT_IN_SLOT); + } + } + } + } + + void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + // Do what was done before to the target in HandleUnfreezeCommand + if (Player* player = GetTarget()->ToPlayer()) + { + // Reset player faction + allow combat + allow duels + player->setFactionForRace(player->getRace()); + player->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + // save player + player->SaveToDB(); + } + } + + void Register() override + { + OnEffectApply += AuraEffectApplyFn(spell_gen_gm_freeze_AuraScript::OnApply, EFFECT_0, SPELL_AURA_MOD_STUN, AURA_EFFECT_HANDLE_REAL); + OnEffectRemove += AuraEffectRemoveFn(spell_gen_gm_freeze_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_MOD_STUN, AURA_EFFECT_HANDLE_REAL); + } + }; + + AuraScript* GetAuraScript() const override + { + return new spell_gen_gm_freeze_AuraScript(); + } +}; + void AddSC_generic_spell_scripts() { new spell_gen_absorb0_hitlimit1(); @@ -3679,4 +3752,5 @@ void AddSC_generic_spell_scripts() new spell_gen_wg_water(); new spell_gen_whisper_gulch_yogg_saron_whisper(); new spell_gen_eject_all_passengers(); + new spell_gen_gm_freeze(); } diff --git a/src/server/shared/Configuration/Config.cpp b/src/server/shared/Configuration/Config.cpp index 6b83f562520..21bbd063b53 100644 --- a/src/server/shared/Configuration/Config.cpp +++ b/src/server/shared/Configuration/Config.cpp @@ -59,7 +59,7 @@ bool ConfigMgr::LoadInitial(std::string const& file, std::string& error) bool ConfigMgr::Reload(std::string& error) { - return LoadInitial(_filename.c_str(), error); + return LoadInitial(_filename, error); } std::string ConfigMgr::GetStringDefault(std::string const& name, const std::string& def) diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.cpp b/src/server/shared/Database/Implementation/CharacterDatabase.cpp index adde80c7a7f..073b1fe3f89 100644 --- a/src/server/shared/Database/Implementation/CharacterDatabase.cpp +++ b/src/server/shared/Database/Implementation/CharacterDatabase.cpp @@ -435,7 +435,7 @@ void CharacterDatabaseConnection::DoPrepareStatements() PrepareStatement(CHAR_DEL_CHARACTER_SOCIAL, "DELETE FROM character_social WHERE guid = ? AND friend = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_UPD_CHARACTER_SOCIAL_NOTE, "UPDATE character_social SET note = ? WHERE guid = ? AND friend = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_UPD_CHARACTER_POSITION, "UPDATE characters SET position_x = ?, position_y = ?, position_z = ?, orientation = ?, map = ?, zone = ?, trans_x = 0, trans_y = 0, trans_z = 0, transguid = 0, taxi_path = '' WHERE guid = ?", CONNECTION_ASYNC); - PrepareStatement(CHAR_SEL_CHARACTER_AURA_FROZEN, "SELECT characters.name FROM characters LEFT JOIN character_aura ON (characters.guid = character_aura.guid) WHERE character_aura.spell = 9454", CONNECTION_SYNCH); + PrepareStatement(CHAR_SEL_CHARACTER_AURA_FROZEN, "SELECT characters.name, character_aura.remaintime FROM characters LEFT JOIN character_aura ON (characters.guid = character_aura.guid) WHERE character_aura.spell = 9454", CONNECTION_SYNCH); PrepareStatement(CHAR_SEL_CHARACTER_ONLINE, "SELECT name, account, map, zone FROM characters WHERE online > 0", CONNECTION_SYNCH); PrepareStatement(CHAR_SEL_CHAR_DEL_INFO_BY_GUID, "SELECT guid, deleteInfos_Name, deleteInfos_Account, deleteDate FROM characters WHERE deleteDate IS NOT NULL AND guid = ?", CONNECTION_SYNCH); PrepareStatement(CHAR_SEL_CHAR_DEL_INFO_BY_NAME, "SELECT guid, deleteInfos_Name, deleteInfos_Account, deleteDate FROM characters WHERE deleteDate IS NOT NULL AND deleteInfos_Name LIKE CONCAT('%%', ?, '%%')", CONNECTION_SYNCH); diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist index c301d66de34..4493ebbbd11 100644 --- a/src/server/worldserver/worldserver.conf.dist +++ b/src/server/worldserver/worldserver.conf.dist @@ -1522,6 +1522,14 @@ GM.Chat = 2 GM.WhisperingTo = 2 # +# GM.FreezeAuraDuration +# Description: Allows to set a default duration to the Freeze Aura +# applied on players when using the .freeze command +# Default: 0 - (Original aura duration. Lasts until the .unfreeze command is used) +# N - (Aura duration if unspecified in .freeze command, in seconds) +GM.FreezeAuraDuration = 0 + +# # GM.InGMList.Level # Description: Maximum GM level shown in GM list (if enabled) in non-GM state (.gm off). # Default: 3 - (Anyone) |