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-rw-r--r--src/server/game/Entities/Creature/Creature.cpp26
-rw-r--r--src/server/game/Entities/Creature/Creature.h4
-rw-r--r--src/server/game/Entities/Player/Player.cpp8
-rw-r--r--src/server/game/Entities/Player/Player.h4
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp8
-rw-r--r--src/server/game/Entities/Unit/Unit.h8
-rw-r--r--src/server/game/Entities/Unit/UnitDefines.h2
-rw-r--r--src/server/game/Movement/MotionMaster.cpp6
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp4
-rw-r--r--src/server/game/Movement/Spline/MoveSpline.h4
-rw-r--r--src/server/game/Movement/Spline/MoveSplineFlag.h2
-rw-r--r--src/server/game/Movement/Spline/MoveSplineInit.h6
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp2
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp4
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp2
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp4
16 files changed, 47 insertions, 47 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 733a5e92c75..3660518b1e8 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -2528,7 +2528,7 @@ bool Creature::LoadCreaturesAddon()
SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_PET_TALENTS, 0);
SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_VIS_FLAG, uint8((cainfo->bytes1 >> 16) & 0xFF));
- SetAnimationTier(static_cast<AnimationTier>((cainfo->bytes1 >> 24) & 0xFF));
+ SetAnimTier(static_cast<AnimTier>((cainfo->bytes1 >> 24) & 0xFF));
//! Suspected correlation between UNIT_FIELD_BYTES_1, offset 3, value 0x2:
//! If no inhabittype_fly (if no MovementFlag_DisableGravity or MovementFlag_CanFly flag found in sniffs)
@@ -2927,21 +2927,21 @@ bool Creature::SetWalk(bool enable)
return true;
}
-bool Creature::SetDisableGravity(bool disable, bool packetOnly /*=false*/, bool updateAnimationTier /*= true*/)
+bool Creature::SetDisableGravity(bool disable, bool packetOnly /*=false*/, bool updateAnimTier /*= true*/)
{
//! It's possible only a packet is sent but moveflags are not updated
//! Need more research on this
- if (!packetOnly && !Unit::SetDisableGravity(disable, packetOnly, updateAnimationTier))
+ if (!packetOnly && !Unit::SetDisableGravity(disable, packetOnly, updateAnimTier))
return false;
- if (updateAnimationTier && IsAlive() && !HasUnitState(UNIT_STATE_ROOT) && !GetMovementTemplate().IsRooted())
+ if (updateAnimTier && IsAlive() && !HasUnitState(UNIT_STATE_ROOT) && !GetMovementTemplate().IsRooted())
{
if (IsGravityDisabled())
- SetAnimationTier(AnimationTier::Fly);
+ SetAnimTier(AnimTier::Fly);
else if (IsHovering())
- SetAnimationTier(AnimationTier::Hover);
+ SetAnimTier(AnimTier::Hover);
else
- SetAnimationTier(AnimationTier::Ground);
+ SetAnimTier(AnimTier::Ground);
}
if (!movespline->Initialized())
@@ -3009,19 +3009,19 @@ bool Creature::SetFeatherFall(bool enable, bool packetOnly /* = false */)
return true;
}
-bool Creature::SetHover(bool enable, bool packetOnly /*= false*/, bool updateAnimationTier /*= true*/)
+bool Creature::SetHover(bool enable, bool packetOnly /*= false*/, bool updateAnimTier /*= true*/)
{
- if (!packetOnly && !Unit::SetHover(enable, packetOnly, updateAnimationTier))
+ if (!packetOnly && !Unit::SetHover(enable, packetOnly, updateAnimTier))
return false;
- if (updateAnimationTier && IsAlive() && !HasUnitState(UNIT_STATE_ROOT) && !GetMovementTemplate().IsRooted())
+ if (updateAnimTier && IsAlive() && !HasUnitState(UNIT_STATE_ROOT) && !GetMovementTemplate().IsRooted())
{
if (IsGravityDisabled())
- SetAnimationTier(AnimationTier::Fly);
+ SetAnimTier(AnimTier::Fly);
else if (IsHovering())
- SetAnimationTier(AnimationTier::Hover);
+ SetAnimTier(AnimTier::Hover);
else
- SetAnimationTier(AnimationTier::Ground);
+ SetAnimTier(AnimTier::Ground);
}
if (!movespline->Initialized())
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index 73ed5371b05..8f1666ccfbe 100644
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -154,12 +154,12 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma
CreatureAI* AI() const { return reinterpret_cast<CreatureAI*>(GetAI()); }
bool SetWalk(bool enable) override;
- bool SetDisableGravity(bool disable, bool packetOnly = false, bool updateAnimationTier = true) override;
+ bool SetDisableGravity(bool disable, bool packetOnly = false, bool updateAnimTier = true) override;
bool SetSwim(bool enable) override;
bool SetCanFly(bool enable, bool packetOnly = false) override;
bool SetWaterWalking(bool enable, bool packetOnly = false) override;
bool SetFeatherFall(bool enable, bool packetOnly = false) override;
- bool SetHover(bool enable, bool packetOnly = false, bool updateAnimationTier = true) override;
+ bool SetHover(bool enable, bool packetOnly = false, bool updateAnimTier = true) override;
uint32 GetShieldBlockValue() const override;
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 8c3fcafaf83..9ec2fc4e1c5 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -26588,9 +26588,9 @@ bool Player::IsInWhisperWhiteList(ObjectGuid guid)
return false;
}
-bool Player::SetDisableGravity(bool disable, bool packetOnly /*= false*/, bool updateAnimationTier /*= true*/)
+bool Player::SetDisableGravity(bool disable, bool packetOnly /*= false*/, bool updateAnimTier /*= true*/)
{
- if (!packetOnly && !Unit::SetDisableGravity(disable, packetOnly, updateAnimationTier))
+ if (!packetOnly && !Unit::SetDisableGravity(disable, packetOnly, updateAnimTier))
return false;
WorldPacket data(disable ? SMSG_MOVE_GRAVITY_DISABLE : SMSG_MOVE_GRAVITY_ENABLE, 12);
@@ -26627,9 +26627,9 @@ bool Player::SetCanFly(bool apply, bool packetOnly /*= false*/)
return false;
}
-bool Player::SetHover(bool apply, bool packetOnly /*= false*/, bool updateAnimationTier /*= true*/)
+bool Player::SetHover(bool apply, bool packetOnly /*= false*/, bool updateAnimTier /*= true*/)
{
- if (!packetOnly && !Unit::SetHover(apply, packetOnly, updateAnimationTier))
+ if (!packetOnly && !Unit::SetHover(apply, packetOnly, updateAnimTier))
return false;
WorldPacket data(apply ? SMSG_MOVE_SET_HOVER : SMSG_MOVE_UNSET_HOVER, 12);
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index b5ddaca836c..376ebe3f72e 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -2168,11 +2168,11 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
bool IsInWhisperWhiteList(ObjectGuid guid);
void RemoveFromWhisperWhiteList(ObjectGuid guid) { WhisperList.remove(guid); }
- bool SetDisableGravity(bool disable, bool packetOnly /* = false */, bool updateAnimationTier = true) override;
+ bool SetDisableGravity(bool disable, bool packetOnly /* = false */, bool updateAnimTier = true) override;
bool SetCanFly(bool apply, bool packetOnly = false) override;
bool SetWaterWalking(bool apply, bool packetOnly = false) override;
bool SetFeatherFall(bool apply, bool packetOnly = false) override;
- bool SetHover(bool enable, bool packetOnly = false, bool updateAnimationTier = true) override;
+ bool SetHover(bool enable, bool packetOnly = false, bool updateAnimTier = true) override;
bool CanFly() const override { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_CAN_FLY); }
bool CanEnterWater() const override { return true; }
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index f31760dab2a..ba811094c58 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -540,7 +540,7 @@ void Unit::UpdateSplineMovement(uint32 t_diff)
DisableSpline();
if (movespline->HasAnimation())
- SetAnimationTier(movespline->GetAnimationTier());
+ SetAnimTier(movespline->GetAnimTier());
}
UpdateSplinePosition();
@@ -10350,7 +10350,7 @@ bool Unit::IsPolymorphed() const
return spellInfo->GetSpellSpecific() == SPELL_SPECIFIC_MAGE_POLYMORPH;
}
-void Unit::SetAnimationTier(AnimationTier tier)
+void Unit::SetAnimTier(AnimTier tier)
{
if (!IsCreature())
return;
@@ -13295,7 +13295,7 @@ bool Unit::SetWalk(bool enable)
return true;
}
-bool Unit::SetDisableGravity(bool disable, bool /*packetOnly = false*/, bool /*updateAnimationTier = true*/)
+bool Unit::SetDisableGravity(bool disable, bool /*packetOnly = false*/, bool /*updateAnimTier = true*/)
{
if (disable == IsGravityDisabled())
return false;
@@ -13362,7 +13362,7 @@ bool Unit::SetFeatherFall(bool enable, bool /*packetOnly = false */)
return true;
}
-bool Unit::SetHover(bool enable, bool /*packetOnly = false*/, bool /*updateAnimationTier = true*/)
+bool Unit::SetHover(bool enable, bool /*packetOnly = false*/, bool /*updateAnimTier = true*/)
{
if (enable == HasUnitMovementFlag(MOVEMENTFLAG_HOVER))
return false;
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 795c631358e..1eeb501dc26 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -959,8 +959,8 @@ class TC_GAME_API Unit : public WorldObject
bool IsStandState() const;
void SetStandState(uint8 state);
- void SetAnimationTier(AnimationTier tier);
- AnimationTier GetAnimationTier() const { return static_cast<AnimationTier>(GetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_ANIM_TIER)); }
+ void SetAnimTier(AnimTier tier);
+ AnimTier GetAnimTier() const { return static_cast<AnimTier>(GetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_ANIM_TIER)); }
void SetStandFlags(uint8 flags) { SetByteFlag(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_VIS_FLAG, flags); }
void RemoveStandFlags(uint8 flags) { RemoveByteFlag(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_VIS_FLAG, flags); }
@@ -1166,12 +1166,12 @@ class TC_GAME_API Unit : public WorldObject
bool IsWalking() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_WALKING); }
bool IsHovering() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_HOVER); }
virtual bool SetWalk(bool enable);
- virtual bool SetDisableGravity(bool disable, bool packetOnly = false, bool updateAnimationTier = true);
+ virtual bool SetDisableGravity(bool disable, bool packetOnly = false, bool updateAnimTier = true);
virtual bool SetSwim(bool enable);
virtual bool SetCanFly(bool enable, bool packetOnly = false);
virtual bool SetWaterWalking(bool enable, bool packetOnly = false);
virtual bool SetFeatherFall(bool enable, bool packetOnly = false);
- virtual bool SetHover(bool enable, bool packetOnly = false, bool updateAnimationTier = true);
+ virtual bool SetHover(bool enable, bool packetOnly = false, bool updateAnimTier = true);
void SetInFront(WorldObject const* target);
void SetFacingTo(float const ori, bool force = true);
diff --git a/src/server/game/Entities/Unit/UnitDefines.h b/src/server/game/Entities/Unit/UnitDefines.h
index f0425afa94c..269798d99bb 100644
--- a/src/server/game/Entities/Unit/UnitDefines.h
+++ b/src/server/game/Entities/Unit/UnitDefines.h
@@ -78,7 +78,7 @@ enum UnitBytes2Offsets : uint8
};
// UNIT_FIELD_BYTES_1 (UNIT_BYTES_1_OFFSET_ANIM_TIER)
-enum class AnimationTier : uint8
+enum class AnimTier : uint8
{
Ground = 0, // plays ground tier animations
Swim = 1, // falls back to ground tier animations, not handled by the client, should never appear in sniffs, will prevent tier change animations from playing correctly if used
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index f3c00e15450..97149b6ae64 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -699,7 +699,7 @@ void MotionMaster::MoveLand(uint32 id, Position const& pos, Optional<float> velo
Movement::MoveSplineInit init(_owner);
init.MoveTo(PositionToVector3(pos), false);
- init.SetAnimation(AnimationTier::Ground);
+ init.SetAnimation(AnimTier::Ground);
if (velocity)
init.SetVelocity(*velocity);
Add(new GenericMovementGenerator(std::move(init), EFFECT_MOTION_TYPE, id));
@@ -711,7 +711,7 @@ void MotionMaster::MoveTakeoff(uint32 id, Position const& pos, Optional<float> v
Movement::MoveSplineInit init(_owner);
init.MoveTo(PositionToVector3(pos), false);
- init.SetAnimation(AnimationTier::Hover);
+ init.SetAnimation(AnimTier::Hover);
if (velocity)
init.SetVelocity(*velocity);
Add(new GenericMovementGenerator(std::move(init), EFFECT_MOTION_TYPE, id));
@@ -857,7 +857,7 @@ void MotionMaster::MoveCirclePath(float x, float y, float z, float radius, bool
{
init.SetFly();
init.SetCyclic();
- init.SetAnimation(AnimationTier::Hover);
+ init.SetAnimation(AnimTier::Hover);
}
else
{
diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
index 4f2f7b3133d..3e706099842 100755
--- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
@@ -351,10 +351,10 @@ void WaypointMovementGenerator<Creature>::StartMove(Creature* owner, bool relaun
switch (waypoint.moveType)
{
case WAYPOINT_MOVE_TYPE_LAND:
- init.SetAnimation(AnimationTier::Ground);
+ init.SetAnimation(AnimTier::Ground);
break;
case WAYPOINT_MOVE_TYPE_TAKEOFF:
- init.SetAnimation(AnimationTier::Hover);
+ init.SetAnimation(AnimTier::Hover);
break;
case WAYPOINT_MOVE_TYPE_RUN:
init.SetWalk(false);
diff --git a/src/server/game/Movement/Spline/MoveSpline.h b/src/server/game/Movement/Spline/MoveSpline.h
index c2a6b58c448..e4e641f9711 100644
--- a/src/server/game/Movement/Spline/MoveSpline.h
+++ b/src/server/game/Movement/Spline/MoveSpline.h
@@ -22,7 +22,7 @@
#include "MoveSplineInitArgs.h"
#include <G3D/Vector3.h>
-enum class AnimationTier : uint8;
+enum class AnimTier : uint8;
namespace Movement
{
@@ -126,7 +126,7 @@ namespace Movement
int32 currentPathIdx() const;
bool HasAnimation() const { return splineflags.animation; }
- AnimationTier GetAnimationTier() const { return static_cast<AnimationTier>(splineflags.animTier); }
+ AnimTier GetAnimTier() const { return static_cast<AnimTier>(splineflags.animTier); }
bool onTransport;
std::string ToString() const;
diff --git a/src/server/game/Movement/Spline/MoveSplineFlag.h b/src/server/game/Movement/Spline/MoveSplineFlag.h
index 7567e504c58..7a6df3fadb9 100644
--- a/src/server/game/Movement/Spline/MoveSplineFlag.h
+++ b/src/server/game/Movement/Spline/MoveSplineFlag.h
@@ -58,7 +58,7 @@ namespace Movement
// Masks
Mask_Final_Facing = Final_Point | Final_Target | Final_Angle,
- // animation ids stored here, see AnimationTier enum, used with Animation flag
+ // animation ids stored here, see AnimTier enum, used with Animation flag
Mask_Animations = 0xFF,
// flags that shouldn't be appended into SMSG_MONSTER_MOVE\SMSG_MONSTER_MOVE_TRANSPORT packet, should be more probably
Mask_No_Monster_Move = Mask_Final_Facing | Mask_Animations | Done,
diff --git a/src/server/game/Movement/Spline/MoveSplineInit.h b/src/server/game/Movement/Spline/MoveSplineInit.h
index 31a4dac19a0..c660f5e4f7c 100644
--- a/src/server/game/Movement/Spline/MoveSplineInit.h
+++ b/src/server/game/Movement/Spline/MoveSplineInit.h
@@ -22,7 +22,7 @@
class Unit;
-enum class AnimationTier : uint8;
+enum class AnimTier : uint8;
namespace Movement
{
@@ -70,7 +70,7 @@ namespace Movement
/* Plays animation after movement done
* can't be combined with parabolic movement
*/
- void SetAnimation(AnimationTier anim);
+ void SetAnimation(AnimTier anim);
/* Adds final facing animation
* sets unit's facing to specified point/angle after all path done
@@ -161,7 +161,7 @@ namespace Movement
args.flags.EnableParabolic();
}
- inline void MoveSplineInit::SetAnimation(AnimationTier anim)
+ inline void MoveSplineInit::SetAnimation(AnimTier anim)
{
args.time_perc = 0.f;
args.flags.EnableAnimation((uint8)anim);
diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp
index 3f5a8c31672..301e4e1cdcb 100644
--- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp
@@ -251,7 +251,7 @@ struct boss_jedoga_shadowseeker : public BossAI
if (_initiateGUIDS.empty())
{
DoCastSelf(SPELL_HOVER_FALL_1);
- me->SetAnimationTier(AnimationTier::Ground);
+ me->SetAnimTier(AnimTier::Ground);
events.ScheduleEvent(EVENT_START_FIGHT_1, Seconds(1));
}
}
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp
index fc29c58ee81..9024f032af2 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp
@@ -210,7 +210,7 @@ struct boss_blood_queen_lana_thel : public BossAI
if (Creature* minchar = me->FindNearestCreature(NPC_INFILTRATOR_MINCHAR_BQ, 200.0f))
{
minchar->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
- minchar->SetAnimationTier(AnimationTier::Ground);
+ minchar->SetAnimTier(AnimTier::Ground);
minchar->SetCanFly(false);
minchar->RemoveAllAuras();
minchar->GetMotionMaster()->MoveCharge(4629.3711f, 2782.6089f, 401.5301f, SPEED_CHARGE / 3.0f);
@@ -399,7 +399,7 @@ struct boss_blood_queen_lana_thel : public BossAI
break;
}
case EVENT_DELIRIOUS_SLASH:
- if (_offtankGUID && me->GetAnimationTier() != AnimationTier::Fly)
+ if (_offtankGUID && me->GetAnimTier() != AnimTier::Fly)
if (Player* _offtank = ObjectAccessor::GetPlayer(*me, _offtankGUID))
DoCast(_offtank, SPELL_DELIRIOUS_SLASH);
events.ScheduleEvent(EVENT_DELIRIOUS_SLASH, 20s, 24s, EVENT_GROUP_NORMAL);
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp
index b992066dd1c..6a9eacaedfd 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp
@@ -1133,7 +1133,7 @@ class boss_aerial_command_unit : public CreatureScript
me->SetReactState(REACT_PASSIVE);
me->AttackStop();
me->SetDisableGravity(true);
- me->SetAnimationTier(AnimationTier::Ground);
+ me->SetAnimTier(AnimTier::Ground);
DoCastSelf(SPELL_VEHICLE_DAMAGED, true);
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp
index 21750fc9296..aeebee883fc 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp
@@ -209,7 +209,7 @@ struct npc_enslaved_proto_drake : public ScriptedAI
{
if (type == WAYPOINT_MOTION_TYPE && id == POINT_LAST)
{
- me->SetAnimationTier(AnimationTier::Ground);
+ me->SetAnimTier(AnimTier::Ground);
}
}
@@ -218,7 +218,7 @@ struct npc_enslaved_proto_drake : public ScriptedAI
if (type == TYPE_PROTODRAKE_AT && data == DATA_PROTODRAKE_MOVE && !_setData && me->GetDistance(protodrakeCheckPos) < 5.0f)
{
_setData = true;
- me->SetAnimationTier(AnimationTier::Fly);
+ me->SetAnimTier(AnimTier::Fly);
me->GetMotionMaster()->MovePath(PATH_PROTODRAKE, false);
}
}