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-rw-r--r--src/bindings/scripts/ScriptMgr.cpp2
-rw-r--r--src/bindings/scripts/VC80/80ScriptDev2.vcproj16
-rw-r--r--src/bindings/scripts/VC90/90ScriptDev2.vcproj16
-rw-r--r--src/bindings/scripts/include/sc_creature.cpp79
-rw-r--r--src/bindings/scripts/include/sc_creature.h4
-rw-r--r--src/bindings/scripts/scripts/zone/naxxramas/boss_gothik.cpp361
-rw-r--r--src/bindings/scripts/scripts/zone/naxxramas/instance_naxxramas.cpp8
-rw-r--r--src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_alar.cpp3
-rw-r--r--src/framework/Platform/Define.h6
-rw-r--r--src/game/AggressorAI.cpp2
-rw-r--r--src/game/Creature.cpp3
-rw-r--r--src/game/CreatureAI.cpp55
-rw-r--r--src/game/CreatureAI.h3
-rw-r--r--src/game/InstanceSaveMgr.h4
-rw-r--r--src/game/Map.cpp5
-rw-r--r--src/game/Map.h25
-rw-r--r--src/game/MapManager.cpp4
-rw-r--r--src/game/MapManager.h6
-rw-r--r--src/game/ObjectAccessor.cpp6
-rw-r--r--src/game/ObjectAccessor.h12
-rw-r--r--src/game/Player.cpp4
-rw-r--r--src/game/SharedDefines.h3
-rw-r--r--src/game/Unit.cpp22
-rw-r--r--src/game/World.h4
-rw-r--r--src/game/WorldLog.cpp4
-rw-r--r--src/game/WorldLog.h4
-rw-r--r--src/game/WorldSession.h3
-rw-r--r--src/shared/CMakeLists.txt5
-rw-r--r--src/shared/Common.h12
-rw-r--r--src/shared/Database/Database.cpp3
-rw-r--r--src/shared/Database/Database.h9
-rw-r--r--src/shared/Database/DatabaseImpl.h4
-rw-r--r--src/shared/Database/DatabaseMysql.cpp29
-rw-r--r--src/shared/Database/DatabaseMysql.h7
-rw-r--r--src/shared/Database/DatabasePostgre.cpp30
-rw-r--r--src/shared/Database/DatabasePostgre.h7
-rw-r--r--src/shared/Database/QueryResult.h2
-rw-r--r--src/shared/Database/SqlDelayThread.cpp2
-rw-r--r--src/shared/Database/SqlDelayThread.h15
-rw-r--r--src/shared/Database/SqlOperations.h7
-rw-r--r--src/shared/LockedQueue.h144
-rw-r--r--src/shared/Log.h2
-rw-r--r--src/shared/Makefile.am3
-rw-r--r--src/shared/MemoryLeaks.h6
-rw-r--r--src/shared/Threading.cpp205
-rw-r--r--src/shared/Threading.h99
-rw-r--r--src/shared/Util.cpp20
-rw-r--r--src/trinitycore/CliRunnable.cpp4
-rw-r--r--src/trinitycore/CliRunnable.h2
-rw-r--r--src/trinitycore/Makefile.am5
-rw-r--r--src/trinitycore/Master.cpp20
-rw-r--r--src/trinitycore/WorldRunnable.cpp2
-rw-r--r--src/trinitycore/WorldRunnable.h2
-rw-r--r--src/trinityrealm/AuthSocket.cpp16
-rw-r--r--src/trinityrealm/AuthSocket.h3
-rw-r--r--src/trinityrealm/Makefile.am5
56 files changed, 1091 insertions, 243 deletions
diff --git a/src/bindings/scripts/ScriptMgr.cpp b/src/bindings/scripts/ScriptMgr.cpp
index 4d7ed09fff4..849c4d64be5 100644
--- a/src/bindings/scripts/ScriptMgr.cpp
+++ b/src/bindings/scripts/ScriptMgr.cpp
@@ -389,6 +389,7 @@ extern void AddSC_boss_sapphiron();
extern void AddSC_boss_four_horsemen();
extern void AddSC_boss_faerlina();
extern void AddSC_boss_heigan();
+extern void AddSC_boss_gothik();
extern void AddSC_instance_naxxramas();
//Netherstorm
@@ -1327,6 +1328,7 @@ void ScriptsInit(char const* cfg_file = "trinitycore.conf")
AddSC_boss_sapphiron();
AddSC_boss_four_horsemen();
AddSC_boss_heigan();
+ AddSC_boss_gothik();
AddSC_instance_naxxramas();
//Netherstorm
diff --git a/src/bindings/scripts/VC80/80ScriptDev2.vcproj b/src/bindings/scripts/VC80/80ScriptDev2.vcproj
index c442ae52a2d..28875c526ab 100644
--- a/src/bindings/scripts/VC80/80ScriptDev2.vcproj
+++ b/src/bindings/scripts/VC80/80ScriptDev2.vcproj
@@ -68,10 +68,10 @@
/>
<Tool
Name="VCLinkerTool"
- AdditionalDependencies="TrinityCore.lib zthread.lib"
+ AdditionalDependencies="TrinityCore.lib aced.lib"
OutputFile="$(OutDir)/TrinityScript.dll"
LinkIncremental="2"
- AdditionalLibraryDirectories="..\..\..\..\win\VC80\zthread__$(PlatformName)_$(ConfigurationName);..\..\..\..\win\VC80\trinitycore__$(PlatformName)_$(ConfigurationName)"
+ AdditionalLibraryDirectories="..\..\..\..\win\VC80\trinitycore__$(PlatformName)_$(ConfigurationName);..\..\..\..\dep\lib\$(PlatformName)_$(ConfigurationName)"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)/TrinityScript.pdb"
SubSystem="2"
@@ -151,10 +151,10 @@
/>
<Tool
Name="VCLinkerTool"
- AdditionalDependencies="TrinityCore.lib zthread.lib"
+ AdditionalDependencies="TrinityCore.lib ace.lib"
OutputFile="$(OutDir)/TrinityScript.dll"
LinkIncremental="1"
- AdditionalLibraryDirectories="..\..\..\..\win\VC80\zthread__$(PlatformName)_$(ConfigurationName);..\..\..\..\win\VC80\trinitycore__$(PlatformName)_$(ConfigurationName)"
+ AdditionalLibraryDirectories="..\..\..\..\win\VC80\trinitycore__$(PlatformName)_$(ConfigurationName);..\..\..\..\dep\lib\$(PlatformName)_$(ConfigurationName)"
GenerateDebugInformation="false"
SubSystem="2"
OptimizeReferences="2"
@@ -236,10 +236,10 @@
/>
<Tool
Name="VCLinkerTool"
- AdditionalDependencies="TrinityCore.lib zthread.lib"
+ AdditionalDependencies="TrinityCore.lib aced.lib"
OutputFile="$(OutDir)/TrinityScript.dll"
LinkIncremental="2"
- AdditionalLibraryDirectories="..\..\..\..\win\VC80\zthread__$(PlatformName)_$(ConfigurationName);..\..\..\..\win\VC80\trinitycore__$(PlatformName)_$(ConfigurationName)"
+ AdditionalLibraryDirectories="..\..\..\..\win\VC80\trinitycore__$(PlatformName)_$(ConfigurationName);..\..\..\..\dep\lib\$(PlatformName)_$(ConfigurationName)"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)/TrinityScript.pdb"
SubSystem="2"
@@ -320,10 +320,10 @@
/>
<Tool
Name="VCLinkerTool"
- AdditionalDependencies="TrinityCore.lib zthread.lib"
+ AdditionalDependencies="TrinityCore.lib ace.lib"
OutputFile="$(OutDir)/TrinityScript.dll"
LinkIncremental="1"
- AdditionalLibraryDirectories="..\..\..\..\win\VC80\zthread__$(PlatformName)_$(ConfigurationName);..\..\..\..\win\VC80\trinitycore__$(PlatformName)_$(ConfigurationName)"
+ AdditionalLibraryDirectories="..\..\..\..\win\VC80\trinitycore__$(PlatformName)_$(ConfigurationName);..\..\..\..\dep\lib\$(PlatformName)_$(ConfigurationName)"
GenerateDebugInformation="false"
SubSystem="2"
OptimizeReferences="2"
diff --git a/src/bindings/scripts/VC90/90ScriptDev2.vcproj b/src/bindings/scripts/VC90/90ScriptDev2.vcproj
index 398e54d6ec4..8f8330db453 100644
--- a/src/bindings/scripts/VC90/90ScriptDev2.vcproj
+++ b/src/bindings/scripts/VC90/90ScriptDev2.vcproj
@@ -68,10 +68,10 @@
/>
<Tool
Name="VCLinkerTool"
- AdditionalDependencies="trinitycore.lib zthread.lib"
+ AdditionalDependencies="trinitycore.lib aced.lib"
OutputFile="$(OutDir)/TrinityScript.dll"
LinkIncremental="2"
- AdditionalLibraryDirectories="..\..\..\..\win\VC90\zthread__$(PlatformName)_$(ConfigurationName);..\..\..\..\win\VC90\trinitycore__$(PlatformName)_$(ConfigurationName)"
+ AdditionalLibraryDirectories="..\..\..\..\win\VC90\trinitycore__$(PlatformName)_$(ConfigurationName);..\..\..\..\dep\lib\$(PlatformName)_$(ConfigurationName)"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)/TrinityScript.pdb"
SubSystem="2"
@@ -152,10 +152,10 @@
/>
<Tool
Name="VCLinkerTool"
- AdditionalDependencies="trinitycore.lib zthread.lib"
+ AdditionalDependencies="trinitycore.lib ace.lib"
OutputFile="$(OutDir)/TrinityScript.dll"
LinkIncremental="1"
- AdditionalLibraryDirectories="..\..\..\..\win\VC90\zthread__$(PlatformName)_$(ConfigurationName);..\..\..\..\win\VC90\trinitycore__$(PlatformName)_$(ConfigurationName)"
+ AdditionalLibraryDirectories="..\..\..\..\win\VC90\trinitycore__$(PlatformName)_$(ConfigurationName);..\..\..\..\dep\lib\$(PlatformName)_$(ConfigurationName)"
GenerateDebugInformation="false"
SubSystem="2"
OptimizeReferences="2"
@@ -237,10 +237,10 @@
/>
<Tool
Name="VCLinkerTool"
- AdditionalDependencies="trinitycore.lib zthread.lib"
+ AdditionalDependencies="trinitycore.lib aced.lib"
OutputFile="$(OutDir)/TrinityScript.dll"
LinkIncremental="2"
- AdditionalLibraryDirectories="..\..\..\..\win\VC90\zthread__$(PlatformName)_$(ConfigurationName);..\..\..\..\win\VC90\trinitycore__$(PlatformName)_$(ConfigurationName)"
+ AdditionalLibraryDirectories="..\..\..\..\win\VC90\trinitycore__$(PlatformName)_$(ConfigurationName);..\..\..\..\dep\lib\$(PlatformName)_$(ConfigurationName)"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)/TrinityScript.pdb"
SubSystem="2"
@@ -320,10 +320,10 @@
/>
<Tool
Name="VCLinkerTool"
- AdditionalDependencies="trinitycore.lib zthread.lib"
+ AdditionalDependencies="trinitycore.lib ace.lib"
OutputFile="$(OutDir)/TrinityScript.dll"
LinkIncremental="1"
- AdditionalLibraryDirectories="..\..\..\..\win\VC90\zthread__$(PlatformName)_$(ConfigurationName);..\..\..\..\win\VC90\trinitycore__$(PlatformName)_$(ConfigurationName)"
+ AdditionalLibraryDirectories="..\..\..\..\win\VC90\trinitycore__$(PlatformName)_$(ConfigurationName);..\..\..\..\dep\lib\$(PlatformName)_$(ConfigurationName)"
GenerateDebugInformation="false"
SubSystem="2"
OptimizeReferences="2"
diff --git a/src/bindings/scripts/include/sc_creature.cpp b/src/bindings/scripts/include/sc_creature.cpp
index 0b874773ffc..e575e40fac1 100644
--- a/src/bindings/scripts/include/sc_creature.cpp
+++ b/src/bindings/scripts/include/sc_creature.cpp
@@ -17,13 +17,26 @@ struct TSpellSummary {
uint8 Effects; // set of enum SelectEffect
} *SpellSummary;
+void SummonList::DoZoneInCombat(uint32 entry)
+{
+ for(iterator i = begin(); i != end();)
+ {
+ Creature *summon = Unit::GetCreature(*m_creature, *i);
+ ++i;
+ if(summon && summon->IsAIEnabled
+ && (!entry || summon->GetEntry() == entry))
+ summon->AI()->DoZoneInCombat();
+ }
+}
+
void SummonList::DoAction(uint32 entry, uint32 info)
{
for(iterator i = begin(); i != end();)
{
Creature *summon = Unit::GetCreature(*m_creature, *i);
++i;
- if(summon && summon->IsAIEnabled)
+ if(summon && summon->IsAIEnabled
+ && (!entry || summon->GetEntry() == entry))
summon->AI()->DoAction(info);
}
}
@@ -213,6 +226,19 @@ Creature* ScriptedAI::DoSpawnCreature(uint32 id, float x, float y, float z, floa
return m_creature->SummonCreature(id,m_creature->GetPositionX() + x,m_creature->GetPositionY() + y,m_creature->GetPositionZ() + z, angle, (TempSummonType)type, despawntime);
}
+Creature *ScriptedAI::DoSummon(uint32 entry, const float pos[4], uint32 despawntime, TempSummonType type)
+{
+ return me->SummonCreature(entry, pos[0], pos[1], pos[2], pos[3], type, despawntime);
+}
+
+Creature *ScriptedAI::DoSummon(uint32 entry, WorldObject *obj, float radius, uint32 despawntime, TempSummonType type)
+{
+ float x, y, z;
+ obj->GetGroundPointAroundUnit(x, y, z, radius * rand_norm(), rand_norm()*2*M_PI);
+ return me->SummonCreature(entry, x, y, z, me->GetOrientation(), type, despawntime);
+}
+
+
Unit* ScriptedAI::SelectUnit(SelectAggroTarget target, uint32 position)
{
//ThreatList m_threatlist;
@@ -493,6 +519,11 @@ void ScriptedAI::DoTeleportTo(float x, float y, float z, uint32 time)
m_creature->SendMonsterMove(x, y, z, time);
}
+void ScriptedAI::DoTeleportTo(const float pos[4])
+{
+ me->NearTeleportTo(pos[0], pos[1], pos[2], pos[3]);
+}
+
void ScriptedAI::DoTeleportPlayer(Unit* pUnit, float x, float y, float z, float o)
{
if(!pUnit || pUnit->GetTypeId() != TYPEID_PLAYER)
@@ -642,7 +673,8 @@ void BossAI::_EnterCombat()
void BossAI::JustSummoned(Creature *summon)
{
summons.Summon(summon);
- DoZoneInCombat(summon);
+ if(me->isInCombat())
+ DoZoneInCombat(summon);
}
void BossAI::SummonedCreatureDespawn(Creature *summon)
@@ -667,25 +699,36 @@ void LoadOverridenSQLData()
goInfo->trap.radius = 50;
}
-#define SPELL(x) const_cast<SpellEntry*>(GetSpellStore()->LookupEntry(x))
-
void LoadOverridenDBCData()
{
SpellEntry *spellInfo;
-
- // Black Temple : Illidan : Parasitic Shadowfiend Passive
- if(spellInfo = SPELL(41913))
- spellInfo->EffectApplyAuraName[0] = 4; // proc debuff, and summon infinite fiends
-
- //temp, not needed in 310
- if(spellInfo = SPELL(28531))
- {
- spellInfo->DurationIndex = 21;
- spellInfo->Effect[0] = SPELL_EFFECT_APPLY_AREA_AURA_ENEMY;
- }
- if(spellInfo = SPELL(55799))
+ for(uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i)
{
- spellInfo->DurationIndex = 21;
- spellInfo->Effect[0] = SPELL_EFFECT_APPLY_AREA_AURA_ENEMY;
+ spellInfo = (SpellEntry*)GetSpellStore()->LookupEntry(i);
+ if(!spellInfo)
+ continue;
+
+ switch(i)
+ {
+ // Black Temple : Illidan : Parasitic Shadowfiend Passive
+ case 41013:
+ spellInfo->EffectApplyAuraName[0] = 4; // proc debuff, and summon infinite fiends
+ break;
+ //temp, not needed in 310
+ case 28531:
+ case 55799:
+ spellInfo->DurationIndex = 21;
+ spellInfo->Effect[0] = SPELL_EFFECT_APPLY_AREA_AURA_ENEMY;
+ break;
+ // Naxxramas: Gothik : Inform Inf range
+ case 27892:
+ case 27928:
+ case 27935:
+ case 27915:
+ case 27931:
+ case 27937:
+ spellInfo->rangeIndex = 13;
+ break;
+ }
}
}
diff --git a/src/bindings/scripts/include/sc_creature.h b/src/bindings/scripts/include/sc_creature.h
index 0fb716bbe0e..80016619e8b 100644
--- a/src/bindings/scripts/include/sc_creature.h
+++ b/src/bindings/scripts/include/sc_creature.h
@@ -23,6 +23,7 @@ class SummonList : private std::list<uint64>
void DespawnEntry(uint32 entry);
void DespawnAll();
void DoAction(uint32 entry, uint32 info);
+ void DoZoneInCombat(uint32 entry = 0);
private:
Creature *m_creature;
};
@@ -152,6 +153,7 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
void DoModifyThreatPercent(Unit *pUnit, int32 pct);
void DoTeleportTo(float x, float y, float z, uint32 time = 0);
+ void DoTeleportTo(const float pos[4]);
void DoAction(const int32 param) {}
@@ -170,6 +172,8 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
//Spawns a creature relative to m_creature
Creature* DoSpawnCreature(uint32 id, float x, float y, float z, float angle, uint32 type, uint32 despawntime);
+ Creature *DoSummon(uint32 entry, const float pos[4], uint32 despawntime = 30000, TempSummonType type = TEMPSUMMON_CORPSE_TIMED_DESPAWN);
+ Creature *DoSummon(uint32 entry, WorldObject *obj, float radius = 5.0f, uint32 despawntime = 30000, TempSummonType type = TEMPSUMMON_CORPSE_TIMED_DESPAWN);
//Selects a unit from the creature's current aggro list
Unit* SelectUnit(SelectAggroTarget target, uint32 position);
diff --git a/src/bindings/scripts/scripts/zone/naxxramas/boss_gothik.cpp b/src/bindings/scripts/scripts/zone/naxxramas/boss_gothik.cpp
index 3a9c6a5b47a..7def6c370f4 100644
--- a/src/bindings/scripts/scripts/zone/naxxramas/boss_gothik.cpp
+++ b/src/bindings/scripts/scripts/zone/naxxramas/boss_gothik.cpp
@@ -1,4 +1,4 @@
-/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
+/* Copyright (C) 2008 - 2009 Trinity <http://www.trinitycore.org/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
@@ -14,14 +14,8 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-/* ScriptData
-SDName: Boss_Gothik
-SD%Complete: 0
-SDComment: Placeholder
-SDCategory: Naxxramas
-EndScriptData */
-
#include "precompiled.h"
+#include "def_naxxramas.h"
#define SAY_SPEECH -1533040
#define SAY_KILL -1533041
@@ -29,37 +23,336 @@ EndScriptData */
#define SAY_TELEPORT -1533043
//Gothik
-#define SPELL_HARVESTSOUL 28679
-#define SPELL_SHADOWBOLT HEROIC(29317,56405)
-#define SPELL_SOUL_SIPHON 43591 // cannot find the correct spell
+#define SPELL_HARVEST_SOUL 28679
+#define SPELL_SHADOW_BOLT HEROIC(29317,56405)
+
+#define SPELL_INFORM_LIVE_TRAINEE 27892
+#define SPELL_INFORM_LIVE_KNIGHT 27928
+#define SPELL_INFORM_LIVE_RIDER 27935
+#define SPELL_INFORM_DEAD_TRAINEE 27915
+#define SPELL_INFORM_DEAD_KNIGHT 27931
+#define SPELL_INFORM_DEAD_RIDER 27937
+
+#define MOB_LIVE_TRAINEE 16124
+#define MOB_LIVE_KNIGHT 16125
+#define MOB_LIVE_RIDER 16126
+#define MOB_DEAD_TRAINEE 16127
+#define MOB_DEAD_KNIGHT 16148
+#define MOB_DEAD_RIDER 16150
+#define MOB_DEAD_HORSE 16149
+
+const struct Waves { uint32 entry, number, time; }
+waves[] =
+{
+ {MOB_LIVE_TRAINEE, 2, 20000},
+ {MOB_LIVE_TRAINEE, 2, 20000},
+ {MOB_LIVE_TRAINEE, 2, 10000},
+ {MOB_LIVE_KNIGHT, 1, 10000},
+ {MOB_LIVE_TRAINEE, 2, 15000},
+ {MOB_LIVE_KNIGHT, 1, 10000},
+ {MOB_LIVE_TRAINEE, 2, 15000},
+ {MOB_LIVE_TRAINEE, 2, 0},
+ {MOB_LIVE_KNIGHT, 1, 10000},
+ {MOB_LIVE_RIDER, 1, 10000},
+ {MOB_LIVE_TRAINEE, 2, 5000},
+ {MOB_LIVE_KNIGHT, 1, 15000},
+ {MOB_LIVE_TRAINEE, 2, 0},
+ {MOB_LIVE_RIDER, 1, 10000},
+ {MOB_LIVE_KNIGHT, 2, 10000},
+ {MOB_LIVE_TRAINEE, 2, 10000},
+ {MOB_LIVE_RIDER, 1, 5000},
+ {MOB_LIVE_KNIGHT, 1, 5000},
+ {MOB_LIVE_TRAINEE, 2, 20000},
+ {MOB_LIVE_TRAINEE, 2, 0},
+ {MOB_LIVE_KNIGHT, 1, 0},
+ {MOB_LIVE_RIDER, 1, 15000},
+ {MOB_LIVE_TRAINEE, 2, 29000},
+ {0, 0, 0},
+};
+
+#define POS_Y_GATE -3360.78f
+
+enum Events
+{
+ EVENT_SUMMON = 1,
+ EVENT_HARVEST,
+ EVENT_BOLT,
+};
+
+#define POS_LIVE 3
+#define POS_DEAD 5
+
+const float PosSummonLive[POS_LIVE][4] =
+{
+ {2669.7, -3430.9, 268.56, 1.6},
+ {2692.0, -3430.9, 268.56, 1.6},
+ {2714.1, -3430.9, 268.56, 1.6},
+};
+
+const float PosSummonDead[POS_DEAD][4] =
+{
+ {2725.1, -3310.0, 268.85, 3.4},
+ {2699.3, -3322.8, 268.60, 3.3},
+ {2733.1, -3348.5, 268.84, 3.1},
+ {2682.8, -3304.2, 268.85, 3.9},
+ {2664.8, -3340.7, 268.23, 3.7},
+};
+
+const float PosGround[4] = {2691.2, -3362.7, 267.68, 1.7};
+const float PosPlatform[4] = {2640.5, -3360.6, 285.26, 0};
+
+struct TRINITY_DLL_DECL boss_gothikAI : public BossAI
+{
+ boss_gothikAI(Creature *c) : BossAI(c, BOSS_GOTHIK) {}
+
+ uint32 waveCount;
+ std::vector<Creature*> liveTrigger;
+ std::vector<Creature*> deadTrigger;
+
+ void Reset()
+ {
+ liveTrigger.clear();
+ deadTrigger.clear();
+ me->setActive(false);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2);
+ me->SetReactState(REACT_PASSIVE);
+ _Reset();
+ }
+
+ void EnterCombat(Unit *who)
+ {
+ for(uint32 i = 0; i < POS_LIVE; ++i)
+ if(Creature *trigger = DoSummon(WORLD_TRIGGER, PosSummonLive[i]))
+ liveTrigger.push_back(trigger);
+ for(uint32 i = 0; i < POS_DEAD; ++i)
+ if(Creature *trigger = DoSummon(WORLD_TRIGGER, PosSummonDead[i]))
+ deadTrigger.push_back(trigger);
+
+ if(liveTrigger.size() < POS_LIVE || deadTrigger.size() < POS_DEAD)
+ {
+ error_log("Script Gothik: cannot summon triggers!");
+ EnterEvadeMode();
+ return;
+ }
+
+ _EnterCombat();
+ me->setActive(true);
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2);
+ waveCount = 0;
+ events.ScheduleEvent(EVENT_SUMMON, 30000);
+ DoTeleportTo(PosPlatform);
+ DoScriptText(SAY_SPEECH, me);
+ if(instance)
+ instance->SetData(DATA_GOTHIK_GATE, 1);
+ }
+
+ void JustSummoned(Creature *summon)
+ {
+ if(summon->GetEntry() == WORLD_TRIGGER)
+ summon->setActive(true);
+ else
+ {
+ summon->AI()->DoAction(me->HasReactState(REACT_PASSIVE) ? 1 : 0);
+ summon->AI()->EnterEvadeMode();
+ }
+ summons.Summon(summon);
+ }
+
+ void KilledUnit(Unit* victim)
+ {
+ if(!(rand()%5))
+ DoScriptText(SAY_KILL, me);
+ }
+
+ void JustDied(Unit* Killer)
+ {
+ _JustDied();
+ DoScriptText(SAY_DEATH, me);
+ }
+
+ void SpellHit(Unit *caster, const SpellEntry *spell)
+ {
+ uint32 spellId = 0;
+ switch(spell->Id)
+ {
+ case SPELL_INFORM_LIVE_TRAINEE: spellId = SPELL_INFORM_DEAD_TRAINEE; break;
+ case SPELL_INFORM_LIVE_KNIGHT: spellId = SPELL_INFORM_DEAD_KNIGHT; break;
+ case SPELL_INFORM_LIVE_RIDER: spellId = SPELL_INFORM_DEAD_RIDER; break;
+ }
+ if(spellId && me->isInCombat())
+ {
+ me->HandleEmoteCommand(EMOTE_ONESHOT_SPELLCAST);
+ me->CastSpell(deadTrigger[rand()%POS_DEAD], spellId, true);
+ }
+ }
+
+ void SpellHitTarget(Unit *target, const SpellEntry *spell)
+ {
+ if(!me->isInCombat())
+ return;
+
+ switch(spell->Id)
+ {
+ case SPELL_INFORM_DEAD_TRAINEE: DoSummon(MOB_DEAD_TRAINEE, target, 0); break;
+ case SPELL_INFORM_DEAD_KNIGHT: DoSummon(MOB_DEAD_KNIGHT, target, 0); break;
+ case SPELL_INFORM_DEAD_RIDER: DoSummon(MOB_DEAD_RIDER, target, 1.0f);
+ DoSummon(MOB_DEAD_HORSE, target, 1.0f); break;
+ }
+ }
+
+ void UpdateAI(const uint32 diff)
+ {
+ if(!me->isInCombat())
+ return;
+
+ if(me->getThreatManager().isThreatListEmpty())
+ {
+ EnterEvadeMode();
+ return;
+ }
+
+ if(me->HasReactState(REACT_AGGRESSIVE) && !UpdateVictim())
+ return;
+
+ events.Update(diff);
+
+ if(me->hasUnitState(UNIT_STAT_CASTING))
+ return;
+
+ while(uint32 eventId = events.ExecuteEvent())
+ {
+ switch(eventId)
+ {
+ case EVENT_SUMMON:
+ if(waves[waveCount].entry)
+ {
+ for(uint32 i = 0; i < waves[waveCount].number; ++i)
+ DoSummon(waves[waveCount].entry, liveTrigger[rand()%POS_LIVE], 1.0f);
+ events.ScheduleEvent(EVENT_SUMMON, waves[waveCount].time);
+ ++waveCount;
+ }
+ else
+ {
+ DoScriptText(SAY_TELEPORT, me);
+ DoTeleportTo(PosGround);
+ me->SetReactState(REACT_AGGRESSIVE);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2);
+ if(instance)
+ instance->SetData(DATA_GOTHIK_GATE, 0);
+ summons.DoAction(0, 0);
+ summons.DoZoneInCombat();
+ events.ScheduleEvent(EVENT_BOLT, 1000);
+ events.ScheduleEvent(EVENT_HARVEST, 15000);
+ }
+ break;
+ case EVENT_BOLT:
+ DoCast(me->getVictim(), SPELL_SHADOW_BOLT);
+ events.ScheduleEvent(EVENT_BOLT, 1000);
+ return;
+ case EVENT_HARVEST:
+ DoCast(me->getVictim(), SPELL_HARVEST_SOUL);
+ events.ScheduleEvent(EVENT_HARVEST, 15000);
+ return;
+ }
+ }
+
+ DoMeleeAttackIfReady();
+ }
+};
+
+struct TRINITY_DLL_DECL mob_gothik_minionAI : public SpellAI
+{
+ mob_gothik_minionAI(Creature *c) : SpellAI(c)
+ {
+ liveSide = me->GetPositionY() < POS_Y_GATE;
+ }
+
+ bool liveSide;
+ bool gateClose;
+
+#define SIDE_CHECK(who) (liveSide == (who->GetPositionY() < POS_Y_GATE))
+
+ void DoAction(const int32 param)
+ {
+ gateClose = param;
+ }
+
+ void DamageTaken(Unit *attacker, uint32 &damage)
+ {
+ if(gateClose && !SIDE_CHECK(attacker))
+ damage = 0;
+ }
+
+ void JustDied(Unit *killer)
+ {
+ if(me->isSummon())
+ {
+ if(Unit *owner = ((TempSummon*)me)->GetSummoner())
+ SpellAI::JustDied(owner);
+ }
+ }
+
+ void EnterEvadeMode()
+ {
+ if(!gateClose)
+ {
+ SpellAI::EnterEvadeMode();
+ return;
+ }
+
+ if(!_EnterEvadeMode())
+ return;
-//Unrelenting Trainee
-#define SPELL_EAGLECLAW 30285
-#define SPELL_KNOCKDOWN_PASSIVE 6961
+ Map *map = me->GetMap();
+ if(map->IsDungeon())
+ {
+ Map::PlayerList const &PlayerList = map->GetPlayers();
+ for(Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
+ {
+ if(i->getSource()->isAlive() && SIDE_CHECK(i->getSource()))
+ {
+ AttackStart(i->getSource());
+ return;
+ }
+ }
+ }
-//Unrelenting Deathknight
-#define SPELL_CHARGE 22120
-#define SPELL_SHADOW_MARK 27825
+ me->GetMotionMaster()->MoveIdle();
+ Reset();
+ }
-//Unrelenting Rider
-#define SPELL_UNHOLY_AURA 55606
-#define H_SPELL_UNHOLY_AURA 55608
-#define SPELL_SHADOWBOLT_VOLLEY 27831 //Search thru targets and find those who have the SHADOW_MARK to cast this on
-#define H_SPELL_SHADOWBOLT_VOLLEY 55638
+ void UpdateAI(const uint32 diff)
+ {
+ if(gateClose && (!SIDE_CHECK(me) || me->getVictim() && !SIDE_CHECK(me->getVictim())))
+ {
+ EnterEvadeMode();
+ return;
+ }
-//Spectral Trainee
-#define SPELL_ARCANE_EXPLOSION 27989
+ SpellAI::UpdateAI(diff);
+ }
+};
-//Spectral Deathknight
-#define SPELL_WHIRLWIND 28334
-#define SPELL_SUNDER_ARMOR 25051 //cannot find sunder that reduces armor by 2950
-#define SPELL_CLEAVE 20677
-#define SPELL_MANA_BURN 17631
+CreatureAI* GetAI_boss_gothik(Creature *_Creature)
+{
+ return new boss_gothikAI (_Creature);
+}
-//Spectral Rider
-#define SPELL_LIFEDRAIN 24300
-//USES SAME UNHOLY AURA AS UNRELENTING RIDER
+CreatureAI* GetAI_mob_gothik_minion(Creature *_Creature)
+{
+ return new mob_gothik_minionAI (_Creature);
+}
-//Spectral Horse
-#define SPELL_STOMP 27993
+void AddSC_boss_gothik()
+{
+ Script *newscript;
+ newscript = new Script;
+ newscript->Name="boss_gothik";
+ newscript->GetAI = &GetAI_boss_gothik;
+ newscript->RegisterSelf();
+ newscript = new Script;
+ newscript->Name="mob_gothik_minion";
+ newscript->GetAI = &GetAI_mob_gothik_minion;
+ newscript->RegisterSelf();
+}
diff --git a/src/bindings/scripts/scripts/zone/naxxramas/instance_naxxramas.cpp b/src/bindings/scripts/scripts/zone/naxxramas/instance_naxxramas.cpp
index 23f44f5daf8..e5913660c3f 100644
--- a/src/bindings/scripts/scripts/zone/naxxramas/instance_naxxramas.cpp
+++ b/src/bindings/scripts/scripts/zone/naxxramas/instance_naxxramas.cpp
@@ -86,9 +86,10 @@ struct TRINITY_DLL_DECL instance_naxxramas : public InstanceData
LoadDoorData(doorData);
}
+ std::set<Creature*> Worshipper;
std::set<GameObject*> HeiganEruption[4];
+ GameObject *GothikGate;
Creature *Sapphiron;
- std::set<Creature*> Worshipper;
void OnCreatureCreate(Creature *creature, bool add)
{
@@ -114,6 +115,7 @@ struct TRINITY_DLL_DECL instance_naxxramas : public InstanceData
switch(go->GetEntry())
{
case GO_BIRTH: if(!add && Sapphiron) Sapphiron->AI()->DoAction(DATA_SAPPHIRON_BIRTH); return;
+ case GO_GOTHIK_GATE: GothikGate = add ? go : NULL; break;
}
AddDoor(go, add);
@@ -140,6 +142,10 @@ struct TRINITY_DLL_DECL instance_naxxramas : public InstanceData
case DATA_HEIGAN_ERUPT:
HeiganErupt(value);
break;
+ case DATA_GOTHIK_GATE:
+ if(GothikGate)
+ GothikGate->SetGoState(GOState(value));
+ break;
}
}
diff --git a/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_alar.cpp b/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_alar.cpp
index af44d96d417..dfeb7fea3e6 100644
--- a/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_alar.cpp
+++ b/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_alar.cpp
@@ -410,7 +410,8 @@ struct TRINITY_DLL_DECL boss_alarAI : public ScriptedAI
else
{
Unit *target = NULL;
- if(Phase1 && target && (target = m_creature->SelectNearestTarget(5)))
+ target = m_creature->SelectNearestTarget(5);
+ if(Phase1 && target)
m_creature->AI()->AttackStart(target);
else
{
diff --git a/src/framework/Platform/Define.h b/src/framework/Platform/Define.h
index 59c2418c745..35be370d65b 100644
--- a/src/framework/Platform/Define.h
+++ b/src/framework/Platform/Define.h
@@ -129,5 +129,11 @@ typedef uint32 DWORD;
typedef uint64 OBJECT_HANDLE;
+#define MaNGOS Trinity
+#define MANGOS_DLL_DECL TRINITY_DLL_DECL
+#define MANGOS_DLL_SPEC TRINITY_DLL_SPEC
+#define MANGOS_DEBUG TRINITY_DEBUG
+#define GetMangosString GetTrinityString
+
#endif //TRINITY_DEFINE_H
diff --git a/src/game/AggressorAI.cpp b/src/game/AggressorAI.cpp
index 286138fc991..22ebe87cdc6 100644
--- a/src/game/AggressorAI.cpp
+++ b/src/game/AggressorAI.cpp
@@ -104,7 +104,7 @@ void SpellAI::UpdateAI(const uint32 diff)
break;
}
}
- me->CastSpell(target, spellId, false);
+ if(target) me->CastSpell(target, spellId, false);
events.ScheduleEvent(spellId, AISpellInfo[spellId].cooldown + rand()%AISpellInfo[spellId].cooldown);
}
else
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 85109997390..f322d8326e1 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -455,6 +455,9 @@ void Creature::Update(uint32 diff)
}
else
{
+ // for delayed spells
+ m_Events.Update( diff );
+
m_deathTimer -= diff;
if (m_groupLootTimer && lootingGroupLeaderGUID)
{
diff --git a/src/game/CreatureAI.cpp b/src/game/CreatureAI.cpp
index ea65d233a17..0864bc973ab 100644
--- a/src/game/CreatureAI.cpp
+++ b/src/game/CreatureAI.cpp
@@ -39,6 +39,9 @@ void CreatureAI::DoZoneInCombat(Creature* creature)
if (!creature)
creature = me;
+ if(!creature->CanHaveThreatList())
+ return;
+
Map *map = creature->GetMap();
if (!map->IsDungeon()) //use IsDungeon instead of Instanceable, in case battlegrounds will be instantiated
{
@@ -46,7 +49,7 @@ void CreatureAI::DoZoneInCombat(Creature* creature)
return;
}
- if(!creature->getVictim())
+ if(!creature->HasReactState(REACT_PASSIVE) && !creature->getVictim())
{
if(Unit *target = creature->SelectNearestTarget())
creature->AI()->AttackStart(target);
@@ -54,29 +57,30 @@ void CreatureAI::DoZoneInCombat(Creature* creature)
{
if(Unit *summoner = ((TempSummon*)creature)->GetSummoner())
{
- if(summoner->getVictim()
- && (creature->IsFriendlyTo(summoner) || creature->IsHostileTo(summoner->getVictim())))
- creature->AI()->AttackStart(summoner->getVictim());
+ Unit *target = summoner->getAttackerForHelper();
+ if(!target && summoner->CanHaveThreatList() && !summoner->getThreatManager().isThreatListEmpty())
+ target = summoner->getThreatManager().getHostilTarget();
+ if(target && (creature->IsFriendlyTo(summoner) || creature->IsHostileTo(target)))
+ creature->AI()->AttackStart(target);
}
}
}
- if (!creature->CanHaveThreatList() || !creature->getVictim())
+ if(!creature->HasReactState(REACT_PASSIVE) && !creature->getVictim())
{
- sLog.outError("DoZoneInCombat called for creature that either cannot have threat list or has empty threat list (creature entry = %d)", creature->GetTypeId() == TYPEID_UNIT ? ((Creature*)creature)->GetEntry() : 0);
+ sLog.outError("DoZoneInCombat called for creature that has empty threat list (creature entry = %u)", creature->GetEntry());
return;
}
Map::PlayerList const &PlayerList = map->GetPlayers();
for(Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
- if (Player* i_pl = i->getSource())
- if (i_pl->isAlive())
- {
- creature->SetInCombatWith(i_pl);
- i_pl->SetInCombatWith(creature);
- creature->AddThreat(i_pl, 0.0f);
- }
+ if (i->getSource()->isAlive())
+ {
+ creature->SetInCombatWith(i->getSource());
+ i->getSource()->SetInCombatWith(creature);
+ creature->AddThreat(i->getSource(), 0.0f);
+ }
}
}
@@ -102,10 +106,10 @@ bool CreatureAI::UpdateVictim()
return me->getVictim();
}
-void CreatureAI::EnterEvadeMode()
+bool CreatureAI::_EnterEvadeMode()
{
- if(me->IsInEvadeMode())
- return;
+ if(me->IsInEvadeMode() || !me->isAlive())
+ return false;
me->RemoveAllAuras();
me->DeleteThreatList();
@@ -113,13 +117,18 @@ void CreatureAI::EnterEvadeMode()
me->LoadCreaturesAddon();
me->SetLootRecipient(NULL);
- if(me->isAlive())
- {
- if(Unit *owner = me->GetCharmerOrOwner())
- me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE, MOTION_SLOT_IDLE);
- else
- me->GetMotionMaster()->MoveTargetedHome();
- }
+ return true;
+}
+
+void CreatureAI::EnterEvadeMode()
+{
+ if(!_EnterEvadeMode())
+ return;
+
+ if(Unit *owner = me->GetCharmerOrOwner())
+ me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE, MOTION_SLOT_IDLE);
+ else
+ me->GetMotionMaster()->MoveTargetedHome();
Reset();
}
diff --git a/src/game/CreatureAI.h b/src/game/CreatureAI.h
index 605e904c71a..c46dd2a54f2 100644
--- a/src/game/CreatureAI.h
+++ b/src/game/CreatureAI.h
@@ -168,6 +168,9 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI
static AISpellInfoType *AISpellInfo;
static void FillAISpellInfo();
+
+ protected:
+ bool _EnterEvadeMode();
};
enum Permitions
diff --git a/src/game/InstanceSaveMgr.h b/src/game/InstanceSaveMgr.h
index 2a913e5cedf..29972210f3d 100644
--- a/src/game/InstanceSaveMgr.h
+++ b/src/game/InstanceSaveMgr.h
@@ -24,7 +24,7 @@
#include "Platform/Define.h"
#include "Policies/Singleton.h"
-#include "zthread/Mutex.h"
+#include "ace/Thread_Mutex.h"
#include <list>
#include <map>
#include "Utilities/UnorderedMap.h"
@@ -113,7 +113,7 @@ class InstanceSave
bool m_canReset;
};
-class TRINITY_DLL_DECL InstanceSaveManager : public Trinity::Singleton<InstanceSaveManager, Trinity::ClassLevelLockable<InstanceSaveManager, ZThread::Mutex> >
+class MANGOS_DLL_DECL InstanceSaveManager : public MaNGOS::Singleton<InstanceSaveManager, MaNGOS::ClassLevelLockable<InstanceSaveManager, ACE_Thread_Mutex> >
{
friend class InstanceSave;
public:
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index 3280970750b..140904bfb19 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -120,7 +120,7 @@ void Map::LoadVMap(int gx,int gy)
}
}
-void Map::LoadMap(int gx,int gy)
+void Map::LoadMap(int gx,int gy, bool reload)
{
if( i_InstanceId != 0 )
{
@@ -138,6 +138,9 @@ void Map::LoadMap(int gx,int gy)
return;
}
+ if(GridMaps[gx][gy] && !reload)
+ return;
+
//map already load, delete it before reloading (Is it necessary? Do we really need the ability the reload maps during runtime?)
if(GridMaps[gx][gy])
{
diff --git a/src/game/Map.h b/src/game/Map.h
index d85eb459171..c69fe5f7345 100644
--- a/src/game/Map.h
+++ b/src/game/Map.h
@@ -23,9 +23,9 @@
#include "Platform/Define.h"
#include "Policies/ThreadingModel.h"
-#include "zthread/Lockable.h"
-#include "zthread/Mutex.h"
-#include "zthread/FairReadWriteLock.h"
+#include "ace/RW_Thread_Mutex.h"
+#include "ace/Thread_Mutex.h"
+
#include "DBCStructure.h"
#include "GridDefines.h"
#include "Cell.h"
@@ -46,13 +46,8 @@ class WorldObject;
class TempSummon;
class CreatureGroup;
-namespace ZThread
-{
- class Lockable;
- class ReadWriteLock;
-}
-typedef ZThread::FairReadWriteLock GridRWLock;
+typedef ACE_RW_Thread_Mutex GridRWLock;
template<class MUTEX, class LOCK_TYPE>
struct RGuard
@@ -68,9 +63,9 @@ struct WGuard
Trinity::GeneralLock<LOCK_TYPE> i_lock;
};
-typedef RGuard<GridRWLock, ZThread::Lockable> GridReadGuard;
-typedef WGuard<GridRWLock, ZThread::Lockable> GridWriteGuard;
-typedef Trinity::SingleThreaded<GridRWLock>::Lock NullGuard;
+typedef RGuard<GridRWLock, ACE_Thread_Mutex> GridReadGuard;
+typedef WGuard<GridRWLock, ACE_Thread_Mutex> GridWriteGuard;
+typedef MaNGOS::SingleThreaded<GridRWLock>::Lock NullGuard;
//******************************************
// Map file format defines
@@ -251,7 +246,7 @@ typedef UNORDERED_MAP<Creature*, CreatureMover> CreatureMoveList;
typedef std::map<uint32/*leaderDBGUID*/, CreatureGroup*> CreatureGroupHolderType;
-class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::ObjectLevelLockable<Map, ZThread::Mutex>
+class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::ObjectLevelLockable<Map, ACE_Thread_Mutex>
{
friend class MapReference;
public:
@@ -426,7 +421,7 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
private:
void LoadMapAndVMap(int gx, int gy);
void LoadVMap(int gx, int gy);
- void LoadMap(int gx,int gy);
+ void LoadMap(int gx,int gy, bool reload = false);
GridMap *GetGrid(float x, float y);
void SetTimer(uint32 t) { i_gridExpiry = t < MIN_GRID_DELAY ? MIN_GRID_DELAY : t; }
@@ -466,7 +461,7 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
protected:
void SetUnloadReferenceLock(const GridPair &p, bool on) { getNGrid(p.x_coord, p.y_coord)->setUnloadReferenceLock(on); }
- typedef Trinity::ObjectLevelLockable<Map, ZThread::Mutex>::Lock Guard;
+ typedef MaNGOS::ObjectLevelLockable<Map, ACE_Thread_Mutex>::Lock Guard;
MapEntry const* i_mapEntry;
uint8 i_spawnMode;
diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp
index 061e0252a13..d75ba22b19a 100644
--- a/src/game/MapManager.cpp
+++ b/src/game/MapManager.cpp
@@ -34,9 +34,9 @@
#include "ObjectMgr.h"
#include "Language.h"
-#define CLASS_LOCK Trinity::ClassLevelLockable<MapManager, ZThread::Mutex>
+#define CLASS_LOCK MaNGOS::ClassLevelLockable<MapManager, ACE_Thread_Mutex>
INSTANTIATE_SINGLETON_2(MapManager, CLASS_LOCK);
-INSTANTIATE_CLASS_MUTEX(MapManager, ZThread::Mutex);
+INSTANTIATE_CLASS_MUTEX(MapManager, ACE_Thread_Mutex);
extern GridState* si_GridStates[]; // debugging code, should be deleted some day
diff --git a/src/game/MapManager.h b/src/game/MapManager.h
index 143248de162..b54c1cfbfa1 100644
--- a/src/game/MapManager.h
+++ b/src/game/MapManager.h
@@ -23,14 +23,14 @@
#include "Platform/Define.h"
#include "Policies/Singleton.h"
-#include "zthread/Mutex.h"
+#include "ace/Thread_Mutex.h"
#include "Common.h"
#include "Map.h"
#include "GridStates.h"
class Transport;
-class TRINITY_DLL_DECL MapManager : public Trinity::Singleton<MapManager, Trinity::ClassLevelLockable<MapManager, ZThread::Mutex> >
+class MANGOS_DLL_DECL MapManager : public MaNGOS::Singleton<MapManager, MaNGOS::ClassLevelLockable<MapManager, ACE_Thread_Mutex> >
{
friend class Trinity::OperatorNew<MapManager>;
@@ -149,7 +149,7 @@ class TRINITY_DLL_DECL MapManager : public Trinity::Singleton<MapManager, Trinit
return (iter == i_maps.end() ? NULL : iter->second);
}
- typedef Trinity::ClassLevelLockable<MapManager, ZThread::Mutex>::Lock Guard;
+ typedef MaNGOS::ClassLevelLockable<MapManager, ACE_Thread_Mutex>::Lock Guard;
uint32 i_gridCleanUpDelay;
MapMapType i_maps;
IntervalTimer i_timer;
diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp
index 1fa0bd6d1ca..da6279e068a 100644
--- a/src/game/ObjectAccessor.cpp
+++ b/src/game/ObjectAccessor.cpp
@@ -41,9 +41,9 @@
#include <cmath>
-#define CLASS_LOCK Trinity::ClassLevelLockable<ObjectAccessor, ZThread::FastMutex>
+#define CLASS_LOCK MaNGOS::ClassLevelLockable<ObjectAccessor, ACE_Thread_Mutex>
INSTANTIATE_SINGLETON_2(ObjectAccessor, CLASS_LOCK);
-INSTANTIATE_CLASS_MUTEX(ObjectAccessor, ZThread::FastMutex);
+INSTANTIATE_CLASS_MUTEX(ObjectAccessor, ACE_Thread_Mutex);
ObjectAccessor::ObjectAccessor() {}
ObjectAccessor::~ObjectAccessor() {}
@@ -470,7 +470,7 @@ ObjectAccessor::UpdateObjectVisibility(WorldObject *obj)
/// Define the static member of HashMapHolder
template <class T> UNORDERED_MAP< uint64, T* > HashMapHolder<T>::m_objectMap;
-template <class T> ZThread::FastMutex HashMapHolder<T>::i_lock;
+template <class T> ACE_Thread_Mutex HashMapHolder<T>::i_lock;
/// Global definitions for the hashmap storage
diff --git a/src/game/ObjectAccessor.h b/src/game/ObjectAccessor.h
index dd8e02b81ab..f4452b81cab 100644
--- a/src/game/ObjectAccessor.h
+++ b/src/game/ObjectAccessor.h
@@ -23,7 +23,7 @@
#include "Platform/Define.h"
#include "Policies/Singleton.h"
-#include "zthread/FastMutex.h"
+#include <ace/Thread_Mutex.h>
#include "Utilities/UnorderedMap.h"
#include "Policies/ThreadingModel.h"
@@ -51,8 +51,8 @@ class HashMapHolder
public:
typedef UNORDERED_MAP< uint64, T* > MapType;
- typedef ZThread::FastMutex LockType;
- typedef Trinity::GeneralLock<LockType > Guard;
+ typedef ACE_Thread_Mutex LockType;
+ typedef MaNGOS::GeneralLock<LockType > Guard;
static void Insert(T* o) { m_objectMap[o->GetGUID()] = o; }
@@ -80,7 +80,7 @@ class HashMapHolder
static MapType m_objectMap;
};
-class TRINITY_DLL_DECL ObjectAccessor : public Trinity::Singleton<ObjectAccessor, Trinity::ClassLevelLockable<ObjectAccessor, ZThread::FastMutex> >
+class MANGOS_DLL_DECL ObjectAccessor : public MaNGOS::Singleton<ObjectAccessor, MaNGOS::ClassLevelLockable<ObjectAccessor, ACE_Thread_Mutex> >
{
friend class Trinity::OperatorNew<ObjectAccessor>;
@@ -228,8 +228,8 @@ class TRINITY_DLL_DECL ObjectAccessor : public Trinity::Singleton<ObjectAccessor
friend struct WorldObjectChangeAccumulator;
Player2CorpsesMapType i_player2corpse;
- typedef ZThread::FastMutex LockType;
- typedef Trinity::GeneralLock<LockType > Guard;
+ typedef ACE_Thread_Mutex LockType;
+ typedef MaNGOS::GeneralLock<LockType > Guard;
static void _buildChangeObjectForPlayer(WorldObject *, UpdateDataMapType &);
static void _buildPacket(Player *, Object *, UpdateDataMapType &);
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index b3aad430b32..4efb3703c1f 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -6441,8 +6441,8 @@ void Player::_ApplyItemMods(Item *item, uint8 slot,bool apply)
if(slot >= INVENTORY_SLOT_BAG_END || !item)
return;
- // not apply/remove mods for broken item
- if(item->IsBroken())
+ // not apply mods for broken item
+ if(item->IsBroken() && apply)
return;
ItemPrototype const *proto = item->GetProto();
diff --git a/src/game/SharedDefines.h b/src/game/SharedDefines.h
index e592bebf1de..a068815bb1c 100644
--- a/src/game/SharedDefines.h
+++ b/src/game/SharedDefines.h
@@ -24,9 +24,6 @@
#include "Platform/Define.h"
#include <cassert>
-#define MaNGOS Trinity
-#define GetMangosString GetTrinityString
-
enum Gender
{
GENDER_MALE = 0,
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 95547b68621..2c1c50c20ae 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -5612,8 +5612,26 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Glyph of Prayer of Healing
case 55680:
{
- basepoints0 = int32(damage * 20 / 100 / 2); // divided in two ticks
triggered_spell_id = 56161;
+
+ SpellEntry const* GoPoH = sSpellStore.LookupEntry(triggered_spell_id);
+ if(!GoPoH)
+ return false;
+
+ int EffIndex = 0;
+ for(int i = 0; i < MAX_SPELL_EFFECTS; i++)
+ {
+ if(GoPoH->Effect[i] == SPELL_EFFECT_APPLY_AURA)
+ {
+ EffIndex = i;
+ break;
+ }
+ }
+ int32 tickcount = GetSpellMaxDuration(GoPoH) / GoPoH->EffectAmplitude[EffIndex];
+ if(!tickcount)
+ return false;
+
+ basepoints0 = damage * triggerAmount / tickcount / 100;
break;
}
// Improved Shadowform
@@ -9958,7 +9976,7 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy)
((Creature*)this)->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
if(enemy)
{
- if(!((Creature*)this)->HasReactState(REACT_PASSIVE) && ((Creature*)this)->IsAIEnabled)
+ if(((Creature*)this)->IsAIEnabled)
((Creature*)this)->AI()->EnterCombat(enemy);
if(((Creature*)this)->GetFormation())
((Creature*)this)->GetFormation()->MemberAttackStart((Creature*)this, enemy);
diff --git a/src/game/World.h b/src/game/World.h
index 27075885368..11a83678d35 100644
--- a/src/game/World.h
+++ b/src/game/World.h
@@ -626,7 +626,7 @@ class World
static float m_VisibleObjectGreyDistance;
// CLI command holder to be thread safe
- ZThread::LockedQueue<CliCommandHolder*, ZThread::FastMutex> cliCmdQueue;
+ ACE_Based::LockedQueue<CliCommandHolder*,ACE_Thread_Mutex> cliCmdQueue;
SqlResultQueue *m_resultQueue;
// next daily quests reset time
@@ -637,7 +637,7 @@ class World
//sessions that are added async
void AddSession_(WorldSession* s);
- ZThread::LockedQueue<WorldSession*, ZThread::FastMutex> addSessQueue;
+ ACE_Based::LockedQueue<WorldSession*, ACE_Thread_Mutex> addSessQueue;
//used versions
std::string m_DBVersion;
diff --git a/src/game/WorldLog.cpp b/src/game/WorldLog.cpp
index 52eb1e8b59c..978514ac7d7 100644
--- a/src/game/WorldLog.cpp
+++ b/src/game/WorldLog.cpp
@@ -27,9 +27,9 @@
#include "Config/ConfigEnv.h"
#include "Log.h"
-#define CLASS_LOCK Trinity::ClassLevelLockable<WorldLog, ZThread::FastMutex>
+#define CLASS_LOCK MaNGOS::ClassLevelLockable<WorldLog, ACE_Thread_Mutex>
INSTANTIATE_SINGLETON_2(WorldLog, CLASS_LOCK);
-INSTANTIATE_CLASS_MUTEX(WorldLog, ZThread::FastMutex);
+INSTANTIATE_CLASS_MUTEX(WorldLog, ACE_Thread_Mutex);
#define WORLD_LOG_FILE_STRING "world.log"
diff --git a/src/game/WorldLog.h b/src/game/WorldLog.h
index 01f34535dd9..e6b72e654f7 100644
--- a/src/game/WorldLog.h
+++ b/src/game/WorldLog.h
@@ -32,13 +32,13 @@
#include <stdarg.h>
/// %Log packets to a file
-class TRINITY_DLL_DECL WorldLog : public Trinity::Singleton<WorldLog, Trinity::ClassLevelLockable<WorldLog, ZThread::FastMutex> >
+class MANGOS_DLL_DECL WorldLog : public MaNGOS::Singleton<WorldLog, MaNGOS::ClassLevelLockable<WorldLog, ACE_Thread_Mutex> >
{
friend class Trinity::OperatorNew<WorldLog>;
WorldLog();
WorldLog(const WorldLog &);
WorldLog& operator=(const WorldLog &);
- typedef Trinity::ClassLevelLockable<WorldLog, ZThread::FastMutex>::Lock Guard;
+ typedef MaNGOS::ClassLevelLockable<WorldLog, ACE_Thread_Mutex>::Lock Guard;
/// Close the file in destructor
~WorldLog();
diff --git a/src/game/WorldSession.h b/src/game/WorldSession.h
index d514586957a..a8d6db72809 100644
--- a/src/game/WorldSession.h
+++ b/src/game/WorldSession.h
@@ -719,8 +719,7 @@ class TRINITY_DLL_SPEC WorldSession
uint32 m_latency;
AccountData m_accountData[NUM_ACCOUNT_DATA_TYPES];
AddonsList m_addonsList;
-
- ZThread::LockedQueue<WorldPacket*,ZThread::FastMutex> _recvQueue;
+ ACE_Based::LockedQueue<WorldPacket*, ACE_Thread_Mutex> _recvQueue;
};
#endif
/// @}
diff --git a/src/shared/CMakeLists.txt b/src/shared/CMakeLists.txt
index 8ecfccad34f..b271e2b9545 100644
--- a/src/shared/CMakeLists.txt
+++ b/src/shared/CMakeLists.txt
@@ -14,6 +14,7 @@ SET(shared_STAT_SRCS
Log.h
ProgressBar.cpp
ProgressBar.h
+ Threading.cpp
Timer.h
Util.cpp
Util.h
@@ -22,3 +23,7 @@ SET(shared_STAT_SRCS
)
add_library(shared STATIC ${shared_STAT_SRCS})
+target_link_libraries(
+shared
+${ACE_LIBRARY}
+)
diff --git a/src/shared/Common.h b/src/shared/Common.h
index 5cbd7f285f6..37ced4c8e11 100644
--- a/src/shared/Common.h
+++ b/src/shared/Common.h
@@ -84,6 +84,7 @@
#include <math.h>
#include <errno.h>
#include <signal.h>
+#include <assert.h>
#if PLATFORM == PLATFORM_WINDOWS
#define STRCASECMP stricmp
@@ -99,10 +100,13 @@
#include <sstream>
#include <algorithm>
-#include <zthread/FastMutex.h>
-#include <zthread/LockedQueue.h>
-#include <zthread/Runnable.h>
-#include <zthread/Thread.h>
+#include "LockedQueue.h"
+#include "Threading.h"
+
+#include <ace/Guard_T.h>
+#include <ace/RW_Thread_Mutex.h>
+#include <ace/Thread_Mutex.h>
+
#if PLATFORM == PLATFORM_WINDOWS
# define FD_SETSIZE 4096
diff --git a/src/shared/Database/Database.cpp b/src/shared/Database/Database.cpp
index 07ece3b0cd9..d5ccc581232 100644
--- a/src/shared/Database/Database.cpp
+++ b/src/shared/Database/Database.cpp
@@ -110,7 +110,8 @@ bool Database::PExecuteLog(const char * format,...)
void Database::SetResultQueue(SqlResultQueue * queue)
{
- m_queryQueues[ZThread::ThreadImpl::current()] = queue;
+ m_queryQueues[ACE_Based::Thread::current()] = queue;
+
}
QueryResult* Database::PQuery(const char *format,...)
diff --git a/src/shared/Database/Database.h b/src/shared/Database/Database.h
index 92a1c991dcc..a9f7285c223 100644
--- a/src/shared/Database/Database.h
+++ b/src/shared/Database/Database.h
@@ -21,8 +21,7 @@
#ifndef DATABASE_H
#define DATABASE_H
-#include "zthread/Thread.h"
-#include "../src/zthread/ThreadImpl.h"
+#include "Threading.h"
#include "Utilities/UnorderedMap.h"
#include "Database/SqlDelayThread.h"
@@ -30,8 +29,8 @@ class SqlTransaction;
class SqlResultQueue;
class SqlQueryHolder;
-typedef UNORDERED_MAP<ZThread::ThreadImpl*, SqlTransaction*> TransactionQueues;
-typedef UNORDERED_MAP<ZThread::ThreadImpl*, SqlResultQueue*> QueryQueues;
+typedef UNORDERED_MAP<ACE_Based::Thread* , SqlTransaction*> TransactionQueues;
+typedef UNORDERED_MAP<ACE_Based::Thread* , SqlResultQueue*> QueryQueues;
#define MAX_QUERY_LEN 32*1024
@@ -43,7 +42,7 @@ class TRINITY_DLL_SPEC Database
TransactionQueues m_tranQueues; ///< Transaction queues from diff. threads
QueryQueues m_queryQueues; ///< Query queues from diff threads
SqlDelayThread* m_threadBody; ///< Pointer to delay sql executer
- ZThread::Thread* m_delayThread; ///< Pointer to executer thread
+ ACE_Based::Thread* m_delayThread; ///< Pointer to executer thread
public:
diff --git a/src/shared/Database/DatabaseImpl.h b/src/shared/Database/DatabaseImpl.h
index 3d3c53f0873..7cbd0ed8ba5 100644
--- a/src/shared/Database/DatabaseImpl.h
+++ b/src/shared/Database/DatabaseImpl.h
@@ -29,7 +29,7 @@
QueryQueues::iterator queue_itr; \
\
{ \
- ZThread::ThreadImpl * queryThread = ZThread::ThreadImpl::current(); \
+ ACE_Based::Thread * queryThread = ACE_Based::Thread::current(); \
queue_itr = m_queryQueues.find(queryThread); \
if (queue_itr == m_queryQueues.end()) return false; \
}
@@ -59,7 +59,7 @@
QueryQueues::iterator queue_itr; \
\
{ \
- ZThread::ThreadImpl * queryThread = ZThread::ThreadImpl::current(); \
+ ACE_Based::Thread * queryThread = ACE_Based::Thread::current(); \
queue_itr = m_queryQueues.find(queryThread); \
if (queue_itr == m_queryQueues.end()) return false; \
}
diff --git a/src/shared/Database/DatabaseMysql.cpp b/src/shared/Database/DatabaseMysql.cpp
index 5dc02c0a738..9574d3dc2ac 100644
--- a/src/shared/Database/DatabaseMysql.cpp
+++ b/src/shared/Database/DatabaseMysql.cpp
@@ -23,7 +23,7 @@
#include "Util.h"
#include "Policies/SingletonImp.h"
#include "Platform/Define.h"
-#include "../src/zthread/ThreadImpl.h"
+#include "Threading.h"
#include "DatabaseEnv.h"
#include "Database/MySQLDelayThread.h"
#include "Database/SqlOperations.h"
@@ -203,8 +203,8 @@ QueryResult* DatabaseMysql::Query(const char *sql)
{
// guarded block for thread-safe mySQL request
- ZThread::Guard<ZThread::FastMutex> query_connection_guard(mMutex);
- #ifdef TRINITY_DEBUG
+ ACE_Guard<ACE_Thread_Mutex> query_connection_guard(mMutex);
+ #ifdef MANGOS_DEBUG
uint32 _s = getMSTime();
#endif
if(mysql_query(mMysql, sql))
@@ -251,7 +251,7 @@ bool DatabaseMysql::Execute(const char *sql)
// don't use queued execution if it has not been initialized
if (!m_threadBody) return DirectExecute(sql);
- tranThread = ZThread::ThreadImpl::current(); // owner of this transaction
+ tranThread = ACE_Based::Thread::current(); // owner of this transaction
TransactionQueues::iterator i = m_tranQueues.find(tranThread);
if (i != m_tranQueues.end() && i->second != NULL)
{ // Statement for transaction
@@ -273,8 +273,9 @@ bool DatabaseMysql::DirectExecute(const char* sql)
{
// guarded block for thread-safe mySQL request
- ZThread::Guard<ZThread::FastMutex> query_connection_guard(mMutex);
- #ifdef TRINITY_DEBUG
+ ACE_Guard<ACE_Thread_Mutex> query_connection_guard(mMutex);
+
+ #ifdef MANGOS_DEBUG
uint32 _s = getMSTime();
#endif
if(mysql_query(mMysql, sql))
@@ -318,8 +319,9 @@ bool DatabaseMysql::BeginTransaction()
// don't use queued execution if it has not been initialized
if (!m_threadBody)
{
- if (tranThread==ZThread::ThreadImpl::current())
+ if (tranThread == ACE_Based::Thread::current())
return false; // huh? this thread already started transaction
+
mMutex.acquire();
if (!_TransactionCmd("START TRANSACTION"))
{
@@ -329,7 +331,7 @@ bool DatabaseMysql::BeginTransaction()
return true; // transaction started
}
- tranThread = ZThread::ThreadImpl::current(); // owner of this transaction
+ tranThread = ACE_Based::Thread::current(); // owner of this transaction
TransactionQueues::iterator i = m_tranQueues.find(tranThread);
if (i != m_tranQueues.end() && i->second != NULL)
// If for thread exists queue and also contains transaction
@@ -349,7 +351,7 @@ bool DatabaseMysql::CommitTransaction()
// don't use queued execution if it has not been initialized
if (!m_threadBody)
{
- if (tranThread!=ZThread::ThreadImpl::current())
+ if (tranThread != ACE_Based::Thread::current())
return false;
bool _res = _TransactionCmd("COMMIT");
tranThread = NULL;
@@ -357,7 +359,7 @@ bool DatabaseMysql::CommitTransaction()
return _res;
}
- tranThread = ZThread::ThreadImpl::current();
+ tranThread = ACE_Based::Thread::current();
TransactionQueues::iterator i = m_tranQueues.find(tranThread);
if (i != m_tranQueues.end() && i->second != NULL)
{
@@ -377,7 +379,7 @@ bool DatabaseMysql::RollbackTransaction()
// don't use queued execution if it has not been initialized
if (!m_threadBody)
{
- if (tranThread!=ZThread::ThreadImpl::current())
+ if (tranThread != ACE_Based::Thread::current())
return false;
bool _res = _TransactionCmd("ROLLBACK");
tranThread = NULL;
@@ -385,7 +387,7 @@ bool DatabaseMysql::RollbackTransaction()
return _res;
}
- tranThread = ZThread::ThreadImpl::current();
+ tranThread = ACE_Based::Thread::current();
TransactionQueues::iterator i = m_tranQueues.find(tranThread);
if (i != m_tranQueues.end() && i->second != NULL)
{
@@ -408,7 +410,8 @@ void DatabaseMysql::InitDelayThread()
assert(!m_delayThread);
//New delay thread for delay execute
- m_delayThread = new ZThread::Thread(m_threadBody = new MySQLDelayThread(this));
+ m_threadBody = new MySQLDelayThread(this);
+ m_delayThread = new ACE_Based::Thread(*m_threadBody);
}
void DatabaseMysql::HaltDelayThread()
diff --git a/src/shared/Database/DatabaseMysql.h b/src/shared/Database/DatabaseMysql.h
index 2fa157e75a5..7f5730f9579 100644
--- a/src/shared/Database/DatabaseMysql.h
+++ b/src/shared/Database/DatabaseMysql.h
@@ -25,7 +25,8 @@
#include "Database.h"
#include "Policies/Singleton.h"
-#include "zthread/FastMutex.h"
+#include "ace/Thread_Mutex.h"
+#include "ace/Guard_T.h"
#ifdef WIN32
#define FD_SETSIZE 1024
@@ -65,9 +66,9 @@ class TRINITY_DLL_SPEC DatabaseMysql : public Database
// must be call before finish thread run
void ThreadEnd();
private:
- ZThread::FastMutex mMutex;
+ ACE_Thread_Mutex mMutex;
- ZThread::ThreadImpl* tranThread;
+ ACE_Based::Thread * tranThread;
MYSQL *mMysql;
diff --git a/src/shared/Database/DatabasePostgre.cpp b/src/shared/Database/DatabasePostgre.cpp
index 79e1c87f5e3..12875b33200 100644
--- a/src/shared/Database/DatabasePostgre.cpp
+++ b/src/shared/Database/DatabasePostgre.cpp
@@ -23,7 +23,7 @@
#include "Util.h"
#include "Policies/SingletonImp.h"
#include "Platform/Define.h"
-#include "../src/zthread/ThreadImpl.h"
+#include "Threading.h"
#include "DatabaseEnv.h"
#include "Database/PGSQLDelayThread.h"
#include "Database/SqlOperations.h"
@@ -126,8 +126,8 @@ QueryResult* DatabasePostgre::Query(const char *sql)
uint32 fieldCount = 0;
// guarded block for thread-safe request
- ZThread::Guard<ZThread::FastMutex> query_connection_guard(mMutex);
- #ifdef TRINITY_DEBUG
+ ACE_Guard<ACE_Thread_Mutex> query_connection_guard(mMutex);
+ #ifdef MANGOS_DEBUG
uint32 _s = getMSTime();
#endif
// Send the query
@@ -174,9 +174,10 @@ bool DatabasePostgre::Execute(const char *sql)
return false;
// don't use queued execution if it has not been initialized
- if (!m_threadBody) return DirectExecute(sql);
+ if (!m_threadBody)
+ return DirectExecute(sql);
- tranThread = ZThread::ThreadImpl::current(); // owner of this transaction
+ tranThread = ACE_Based::Thread::current(); // owner of this transaction
TransactionQueues::iterator i = m_tranQueues.find(tranThread);
if (i != m_tranQueues.end() && i->second != NULL)
{ // Statement for transaction
@@ -197,8 +198,8 @@ bool DatabasePostgre::DirectExecute(const char* sql)
return false;
{
// guarded block for thread-safe request
- ZThread::Guard<ZThread::FastMutex> query_connection_guard(mMutex);
- #ifdef TRINITY_DEBUG
+ ACE_Guard<ACE_Thread_Mutex> query_connection_guard(mMutex);
+ #ifdef MANGOS_DEBUG
uint32 _s = getMSTime();
#endif
PGresult *res = PQexec(mPGconn, sql);
@@ -247,7 +248,7 @@ bool DatabasePostgre::BeginTransaction()
// don't use queued execution if it has not been initialized
if (!m_threadBody)
{
- if (tranThread==ZThread::ThreadImpl::current())
+ if (tranThread == ACE_Based::Thread::current())
return false; // huh? this thread already started transaction
mMutex.acquire();
if (!_TransactionCmd("START TRANSACTION"))
@@ -258,7 +259,7 @@ bool DatabasePostgre::BeginTransaction()
return true;
}
// transaction started
- tranThread = ZThread::ThreadImpl::current(); // owner of this transaction
+ tranThread = ACE_Based::Thread::current(); // owner of this transaction
TransactionQueues::iterator i = m_tranQueues.find(tranThread);
if (i != m_tranQueues.end() && i->second != NULL)
// If for thread exists queue and also contains transaction
@@ -278,14 +279,14 @@ bool DatabasePostgre::CommitTransaction()
// don't use queued execution if it has not been initialized
if (!m_threadBody)
{
- if (tranThread!=ZThread::ThreadImpl::current())
+ if (tranThread != ACE_Based::Thread::current())
return false;
bool _res = _TransactionCmd("COMMIT");
tranThread = NULL;
mMutex.release();
return _res;
}
- tranThread = ZThread::ThreadImpl::current();
+ tranThread = ACE_Based::Thread::current();
TransactionQueues::iterator i = m_tranQueues.find(tranThread);
if (i != m_tranQueues.end() && i->second != NULL)
{
@@ -304,14 +305,14 @@ bool DatabasePostgre::RollbackTransaction()
// don't use queued execution if it has not been initialized
if (!m_threadBody)
{
- if (tranThread!=ZThread::ThreadImpl::current())
+ if (tranThread != ACE_Based::Thread::current())
return false;
bool _res = _TransactionCmd("ROLLBACK");
tranThread = NULL;
mMutex.release();
return _res;
}
- tranThread = ZThread::ThreadImpl::current();
+ tranThread = ACE_Based::Thread::current();
TransactionQueues::iterator i = m_tranQueues.find(tranThread);
if (i != m_tranQueues.end() && i->second != NULL)
{
@@ -334,7 +335,8 @@ void DatabasePostgre::InitDelayThread()
assert(!m_delayThread);
//New delay thread for delay execute
- m_delayThread = new ZThread::Thread(m_threadBody = new PGSQLDelayThread(this));
+ m_threadBody = new PGSQLDelayThread(this);
+ m_delayThread = new ACE_Based::Thread(*m_threadBody);
}
void DatabasePostgre::HaltDelayThread()
diff --git a/src/shared/Database/DatabasePostgre.h b/src/shared/Database/DatabasePostgre.h
index c7242add572..53f0802f86c 100644
--- a/src/shared/Database/DatabasePostgre.h
+++ b/src/shared/Database/DatabasePostgre.h
@@ -22,7 +22,6 @@
#define _DatabasePostgre_H
#include "Policies/Singleton.h"
-#include "zthread/FastMutex.h"
#include <stdarg.h>
#ifdef WIN32
@@ -63,10 +62,8 @@ class DatabasePostgre : public Database
// must be call before finish thread run
void ThreadEnd();
private:
- ZThread::FastMutex mMutex;
- ZThread::FastMutex tranMutex;
-
- ZThread::ThreadImpl* tranThread;
+ ACE_Thread_Mutex mMutex;
+ ACE_Based::Thread * tranThread;
PGconn *mPGconn;
diff --git a/src/shared/Database/QueryResult.h b/src/shared/Database/QueryResult.h
index 01da45ed281..39228dd4ba9 100644
--- a/src/shared/Database/QueryResult.h
+++ b/src/shared/Database/QueryResult.h
@@ -40,7 +40,7 @@ class TRINITY_DLL_SPEC QueryResult
if(iter->second == name)
return iter->first;
}
- assert(false && "unknown field name");
+ ASSERT(false && "unknown field name");
return uint32(-1);
}
diff --git a/src/shared/Database/SqlDelayThread.cpp b/src/shared/Database/SqlDelayThread.cpp
index 27f58510a0a..9a92fd5dd63 100644
--- a/src/shared/Database/SqlDelayThread.cpp
+++ b/src/shared/Database/SqlDelayThread.cpp
@@ -37,7 +37,7 @@ void SqlDelayThread::run()
{
// if the running state gets turned off while sleeping
// empty the queue before exiting
- ZThread::Thread::sleep(10);
+ ACE_Based::Thread::Sleep(10);
while (!m_sqlQueue.empty())
{
s = m_sqlQueue.next();
diff --git a/src/shared/Database/SqlDelayThread.h b/src/shared/Database/SqlDelayThread.h
index cbae0c1e5eb..3c24d3525b7 100644
--- a/src/shared/Database/SqlDelayThread.h
+++ b/src/shared/Database/SqlDelayThread.h
@@ -21,21 +21,22 @@
#ifndef __SQLDELAYTHREAD_H
#define __SQLDELAYTHREAD_H
-#include "zthread/Thread.h"
-#include "zthread/Runnable.h"
-#include "zthread/FastMutex.h"
-#include "zthread/LockedQueue.h"
+#include "ace/Thread_Mutex.h"
+#include "LockedQueue.h"
+#include "Threading.h"
+
class Database;
class SqlOperation;
-class SqlDelayThread : public ZThread::Runnable
+class SqlDelayThread : public ACE_Based::Runnable
{
- typedef ZThread::LockedQueue<SqlOperation*, ZThread::FastMutex> SqlQueue;
+ typedef ACE_Based::LockedQueue<SqlOperation*, ACE_Thread_Mutex> SqlQueue;
+
private:
SqlQueue m_sqlQueue; ///< Queue of SQL statements
Database* m_dbEngine; ///< Pointer to used Database engine
- bool m_running;
+ volatile bool m_running;
SqlDelayThread();
public:
diff --git a/src/shared/Database/SqlOperations.h b/src/shared/Database/SqlOperations.h
index 61eef4bb7c4..e91d83b6611 100644
--- a/src/shared/Database/SqlOperations.h
+++ b/src/shared/Database/SqlOperations.h
@@ -23,9 +23,8 @@
#include "Common.h"
-#include "zthread/LockedQueue.h"
-#include "zthread/FastMutex.h"
-#include "zthread/Thread.h"
+#include "ace/Thread_Mutex.h"
+#include "LockedQueue.h"
#include <queue>
#include "Utilities/Callback.h"
@@ -72,7 +71,7 @@ class SqlResultQueue; /// queue for thread
class SqlQueryHolder; /// groups several async quries
class SqlQueryHolderEx; /// points to a holder, added to the delay thread
-class SqlResultQueue : public ZThread::LockedQueue<Trinity::IQueryCallback*, ZThread::FastMutex>
+class SqlResultQueue : public ACE_Based::LockedQueue<MaNGOS::IQueryCallback* , ACE_Thread_Mutex>
{
public:
SqlResultQueue() {}
diff --git a/src/shared/LockedQueue.h b/src/shared/LockedQueue.h
new file mode 100644
index 00000000000..b085dd09b83
--- /dev/null
+++ b/src/shared/LockedQueue.h
@@ -0,0 +1,144 @@
+/*
+ * Copyright (C) 2009 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef LOCKEDQUEUE_H
+#define LOCKEDQUEUE_H
+
+#include <ace/Guard_T.h>
+#include <ace/Thread_Mutex.h>
+#include <deque>
+#include <assert.h>
+#include "Errors.h"
+
+namespace ACE_Based
+{
+
+ template <class T, class LockType, typename StorageType=std::deque<T> >
+ class LockedQueue
+ {
+
+ //! Serialize access to the Queue
+ LockType _lock;
+
+ //! Storage backing the queue
+ StorageType _queue;
+
+ //! Cancellation flag
+ volatile bool _canceled;
+
+ public:
+
+ //! Create a LockedQueue
+ LockedQueue() : _canceled(false) {}
+
+ //! Destroy a LockedQueue
+ virtual ~LockedQueue() { }
+
+ /**
+ * @see Queue::add(const T& item)
+ */
+ void add(const T& item)
+ {
+
+ ACE_Guard<LockType> g(_lock);
+
+ ASSERT(!_canceled);
+ // throw Cancellation_Exception();
+
+ _queue.push_back(item);
+
+ }
+
+ /**
+ * @see Queue::next()
+ */
+ T next()
+ {
+
+ ACE_Guard<LockType> g(_lock);
+
+ ASSERT (!_queue.empty() || !_canceled);
+ // throw Cancellation_Exception();
+
+ T item = _queue.front();
+ _queue.pop_front();
+
+ return item;
+
+ }
+
+ T front()
+ {
+ ACE_Guard<LockType> g(_lock);
+
+ ASSERT (!_queue.empty());
+ // throw NoSuchElement_Exception();
+
+ return _queue.front();
+ }
+
+ /**
+ * @see Queue::cancel()
+ */
+ void cancel()
+ {
+
+ ACE_Guard<LockType> g(_lock);
+
+ _canceled = true;
+
+ }
+
+ /**
+ * @see Queue::isCanceled()
+ */
+ bool isCanceled()
+ {
+
+ // Faster check since the queue will not become un-canceled
+ if(_canceled)
+ return true;
+
+ ACE_Guard<LockType> g(_lock);
+
+ return _canceled;
+
+ }
+
+ /**
+ * @see Queue::size()
+ */
+ size_t size()
+ {
+
+ ACE_Guard<LockType> g(_lock);
+ return _queue.size();
+
+ }
+
+ bool empty()
+ {
+
+ ACE_Guard<LockType> g(_lock);
+ return _queue.empty();
+ }
+
+ };
+
+}
+#endif
diff --git a/src/shared/Log.h b/src/shared/Log.h
index 654f3c0f04c..23555995020 100644
--- a/src/shared/Log.h
+++ b/src/shared/Log.h
@@ -82,7 +82,7 @@ enum ColorTypes
const int Colors = int(WHITE)+1;
-class Log : public Trinity::Singleton<Log, Trinity::ClassLevelLockable<Log, ZThread::FastMutex> >
+class Log : public Trinity::Singleton<Log, Trinity::ClassLevelLockable<Log, ACE_Thread_Mutex> >
{
friend class Trinity::OperatorNew<Log>;
Log();
diff --git a/src/shared/Makefile.am b/src/shared/Makefile.am
index 6b99351cb26..60af5b8a4b5 100644
--- a/src/shared/Makefile.am
+++ b/src/shared/Makefile.am
@@ -38,6 +38,7 @@ libmangosshared_a_SOURCES = \
Common.cpp \
Common.h \
Errors.h \
+ LockedQueue.h \
Log.cpp \
Log.h \
MemoryLeaks.cpp \
@@ -45,6 +46,8 @@ libmangosshared_a_SOURCES = \
ProgressBar.cpp \
ProgressBar.h \
Timer.h \
+ Threading.cpp \
+ Threading.h \
Util.cpp \
Util.h \
WorldPacket.h \
diff --git a/src/shared/MemoryLeaks.h b/src/shared/MemoryLeaks.h
index fcea1f557b1..c8b8fb8e1b1 100644
--- a/src/shared/MemoryLeaks.h
+++ b/src/shared/MemoryLeaks.h
@@ -31,9 +31,9 @@
//# include <stdlib.h>
//# include <crtdbg.h>
#else
-# define _CRTDBG_MAP_ALLOC
-# include <stdlib.h>
-# include <crtdbg.h>
+//# define _CRTDBG_MAP_ALLOC
+//# include <stdlib.h>
+//# include <crtdbg.h>
#endif
#endif
diff --git a/src/shared/Threading.cpp b/src/shared/Threading.cpp
new file mode 100644
index 00000000000..496e86353ca
--- /dev/null
+++ b/src/shared/Threading.cpp
@@ -0,0 +1,205 @@
+/*
+ * Copyright (C) 2009 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Threading.h"
+#include <ace/OS_NS_unistd.h>
+#include <ace/Sched_Params.h>
+#include <vector>
+
+using namespace ACE_Based;
+
+ThreadPriority::ThreadPriority()
+{
+ for (int i = Idle; i < MAXPRIORITYNUM; ++i)
+ m_priority[i] = ACE_THR_PRI_OTHER_DEF;
+
+ m_priority[Idle] = ACE_Sched_Params::priority_min(ACE_SCHED_OTHER);
+ m_priority[Realtime] = ACE_Sched_Params::priority_max(ACE_SCHED_OTHER);
+
+ std::vector<int> _tmp;
+
+ ACE_Sched_Params::Policy _policy = ACE_SCHED_OTHER;
+ ACE_Sched_Priority_Iterator pr_iter(_policy);
+
+ while (pr_iter.more())
+ {
+ _tmp.push_back(pr_iter.priority());
+ pr_iter.next();
+ }
+
+ ASSERT (!_tmp.empty());
+
+ if(_tmp.size() >= MAXPRIORITYNUM)
+ {
+ const size_t max_pos = _tmp.size();
+ size_t min_pos = 1;
+ size_t norm_pos = 0;
+ for (size_t i = 0; i < max_pos; ++i)
+ {
+ if(_tmp[i] == ACE_THR_PRI_OTHER_DEF)
+ {
+ norm_pos = i + 1;
+ break;
+ }
+ }
+
+ //since we have only 7(seven) values in enum Priority
+ //and 3 we know already (Idle, Normal, Realtime) so
+ //we need to split each list [Idle...Normal] and [Normal...Realtime]
+ //into ¹ piesces
+ const size_t _divider = 4;
+ size_t _div = (norm_pos - min_pos) / _divider;
+ if(_div == 0)
+ _div = 1;
+
+ min_pos = (norm_pos - 1);
+
+ m_priority[Low] = _tmp[min_pos -= _div];
+ m_priority[Lowest] = _tmp[min_pos -= _div ];
+
+ _div = (max_pos - norm_pos) / _divider;
+ if(_div == 0)
+ _div = 1;
+
+ min_pos = norm_pos - 1;
+
+ m_priority[High] = _tmp[min_pos += _div];
+ m_priority[Highest] = _tmp[min_pos += _div];
+ }
+}
+
+int ThreadPriority::getPriority(Priority p) const
+{
+ if(p < Idle)
+ p = Idle;
+
+ if(p > Realtime)
+ p = Realtime;
+
+ return m_priority[p];
+}
+
+#define THREADFLAG (THR_NEW_LWP | THR_SCHED_DEFAULT| THR_JOINABLE)
+
+Thread::Thread() : m_task(0), m_iThreadId(0), m_hThreadHandle(0)
+{
+
+}
+
+Thread::Thread(Runnable& instance) : m_task(&instance), m_iThreadId(0), m_hThreadHandle(0)
+{
+ bool _start = start();
+ ASSERT (_start);
+}
+
+Thread::~Thread()
+{
+ //Wait();
+}
+
+//initialize Thread's class static member
+Thread::ThreadStorage Thread::m_ThreadStorage;
+ThreadPriority Thread::m_TpEnum;
+
+bool Thread::start()
+{
+ if(m_task == 0 || m_iThreadId != 0)
+ return false;
+
+ return (ACE_Thread::spawn(&Thread::ThreadTask, (void*)m_task, THREADFLAG, &m_iThreadId, &m_hThreadHandle) == 0);
+}
+
+bool Thread::wait()
+{
+ if(!m_hThreadHandle || !m_task)
+ return false;
+
+ ACE_THR_FUNC_RETURN _value = ACE_THR_FUNC_RETURN(-1);
+ int _res = ACE_Thread::join(m_hThreadHandle, &_value);
+
+ m_iThreadId = 0;
+ m_hThreadHandle = 0;
+
+ return (_res == 0);
+}
+
+void Thread::destroy()
+{
+ ACE_Thread::kill(m_iThreadId, -1);
+}
+
+void Thread::suspend()
+{
+ ACE_Thread::suspend(m_hThreadHandle);
+}
+
+void Thread::resume()
+{
+ ACE_Thread::resume(m_hThreadHandle);
+}
+
+ACE_THR_FUNC_RETURN Thread::ThreadTask(void * param)
+{
+ Runnable * _task = (Runnable*)param;
+ _task->run();
+
+ return (ACE_THR_FUNC_RETURN)0;
+}
+
+ACE_thread_t Thread::currentId()
+{
+ return ACE_Thread::self();
+}
+
+ACE_hthread_t Thread::currentHandle()
+{
+ ACE_hthread_t _handle;
+ ACE_Thread::self(_handle);
+
+ return _handle;
+}
+
+Thread * Thread::current()
+{
+ Thread * _thread = m_ThreadStorage.ts_object();
+ if(!_thread)
+ {
+ _thread = new Thread();
+ _thread->m_iThreadId = Thread::currentId();
+ _thread->m_hThreadHandle = Thread::currentHandle();
+
+ Thread * _oldValue = m_ThreadStorage.ts_object(_thread);
+ if(_oldValue)
+ delete _oldValue;
+ }
+
+ return _thread;
+}
+
+void Thread::setPriority(Priority type)
+{
+ int _priority = m_TpEnum.getPriority(type);
+ int _ok = ACE_Thread::setprio(m_hThreadHandle, _priority);
+ //remove this ASSERT in case you don't want to know is thread priority change was successful or not
+ ASSERT (_ok == 0);
+}
+
+void Thread::Sleep(unsigned long msecs)
+{
+ ACE_OS::sleep(ACE_Time_Value(0, 1000 * msecs));
+}
diff --git a/src/shared/Threading.h b/src/shared/Threading.h
new file mode 100644
index 00000000000..eac3c0e8efb
--- /dev/null
+++ b/src/shared/Threading.h
@@ -0,0 +1,99 @@
+/*
+ * Copyright (C) 2009 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef THREADING_H
+#define THREADING_H
+
+#include <ace/Thread.h>
+#include <ace/TSS_T.h>
+#include <assert.h>
+#include "Errors.h"
+
+namespace ACE_Based
+{
+
+ class Runnable
+ {
+ public:
+ virtual ~Runnable() {}
+ virtual void run() = 0;
+ };
+
+ enum Priority
+ {
+ Idle,
+ Lowest,
+ Low,
+ Normal,
+ High,
+ Highest,
+ Realtime,
+ };
+
+#define MAXPRIORITYNUM (Realtime + 1)
+
+ class ThreadPriority
+ {
+ public:
+ ThreadPriority();
+ int getPriority(Priority p) const;
+
+ private:
+ int m_priority[MAXPRIORITYNUM];
+ };
+
+ class Thread
+ {
+ public:
+ Thread();
+ Thread(Runnable& instance);
+ ~Thread();
+
+ bool start();
+ bool wait();
+ void destroy();
+
+ void suspend();
+ void resume();
+
+ void setPriority(Priority type);
+
+ static void Sleep(unsigned long msecs);
+ static ACE_thread_t currentId();
+ static ACE_hthread_t currentHandle();
+ static Thread * current();
+
+ private:
+ Thread(const Thread&);
+ Thread& operator=(const Thread&);
+
+ static ACE_THR_FUNC_RETURN ThreadTask(void * param);
+
+ ACE_thread_t m_iThreadId;
+ ACE_hthread_t m_hThreadHandle;
+ Runnable * m_task;
+
+ typedef ACE_TSS<Thread> ThreadStorage;
+ //global object - container for Thread class representation of every thread
+ static ThreadStorage m_ThreadStorage;
+ //use this object to determine current OS thread priority values mapped to enum Priority{}
+ static ThreadPriority m_TpEnum;
+ };
+
+}
+#endif
diff --git a/src/shared/Util.cpp b/src/shared/Util.cpp
index 767b65e441c..ac57fc3c9e9 100644
--- a/src/shared/Util.cpp
+++ b/src/shared/Util.cpp
@@ -23,40 +23,34 @@
#include "sockets/socket_include.h"
#include "utf8cpp/utf8.h"
#include "mersennetwister/MersenneTwister.h"
-#include "zthread/ThreadLocal.h"
+#include <ace/TSS_T.h>
-typedef ZThread::ThreadLocal<MTRand> MTRandTSS;
-
-/* NOTE: Not sure if static initialization is ok for TSS objects ,
- * as I see zthread uses custom implementation of the TSS
- * ,and in the consturctor there is no code ,so I suppose its ok
- * If its not ok ,change it to use singleton.
- */
+typedef ACE_TSS<MTRand> MTRandTSS;
static MTRandTSS mtRand;
int32 irand (int32 min, int32 max)
{
- return int32 (mtRand.get ().randInt (max - min)) + min;
+ return int32 (mtRand->randInt (max - min)) + min;
}
uint32 urand (uint32 min, uint32 max)
{
- return mtRand.get ().randInt (max - min) + min;
+ return mtRand->randInt (max - min) + min;
}
int32 rand32 ()
{
- return mtRand.get ().randInt ();
+ return mtRand->randInt ();
}
double rand_norm(void)
{
- return mtRand.get ().randExc ();
+ return mtRand->randExc ();
}
double rand_chance (void)
{
- return mtRand.get ().randExc (100.0);
+ return mtRand->randExc (100.0);
}
Tokens StrSplit(const std::string &src, const std::string &sep)
diff --git a/src/trinitycore/CliRunnable.cpp b/src/trinitycore/CliRunnable.cpp
index 91f37cd1b48..d53ee8c24be 100644
--- a/src/trinitycore/CliRunnable.cpp
+++ b/src/trinitycore/CliRunnable.cpp
@@ -155,7 +155,7 @@ bool ChatHandler::HandleCharacterDeleteCommand(const char* args)
}
/// Exit the realm
-bool ChatHandler::HandleServerExitCommand(const char* args)
+bool ChatHandler::HandleServerExitCommand(const char* /*args*/)
{
SendSysMessage(LANG_COMMAND_EXIT);
World::StopNow(SHUTDOWN_EXIT_CODE);
@@ -163,7 +163,7 @@ bool ChatHandler::HandleServerExitCommand(const char* args)
}
/// Display info on users currently in the realm
-bool ChatHandler::HandleAccountOnlineListCommand(const char* args)
+bool ChatHandler::HandleAccountOnlineListCommand(const char* /*args*/)
{
///- Get the list of accounts ID logged to the realm
QueryResult *resultDB = CharacterDatabase.Query("SELECT name,account FROM characters WHERE online > 0");
diff --git a/src/trinitycore/CliRunnable.h b/src/trinitycore/CliRunnable.h
index 20ff58f27ba..cf745bbb195 100644
--- a/src/trinitycore/CliRunnable.h
+++ b/src/trinitycore/CliRunnable.h
@@ -26,7 +26,7 @@
#define __CLIRUNNABLE_H
/// Command Line Interface handling thread
-class CliRunnable : public ZThread::Runnable
+class CliRunnable : public ACE_Based::Runnable
{
public:
void run();
diff --git a/src/trinitycore/Makefile.am b/src/trinitycore/Makefile.am
index 7e1cd086d3c..f0ac432dab1 100644
--- a/src/trinitycore/Makefile.am
+++ b/src/trinitycore/Makefile.am
@@ -35,8 +35,13 @@ trinity_worldd_SOURCES = \
WorldRunnable.h
## Link world daemon against the shared library
+<<<<<<< HEAD:src/mangosd/Makefile.am
trinity_worldd_LDADD = ../bindings/scripts/libtrinityscript.la ../game/libmangosgame.a ../shared/Database/libmangosdatabase.a ../shared/Config/libmangosconfig.a ../shared/Auth/libmangosauth.a ../shared/libmangosshared.a ../shared/vmap/libmangosvmaps.a ../framework/libmangosframework.a ../../dep/src/sockets/libmangossockets.a ../../dep/src/zthread/libZThread.la ../../dep/src/g3dlite/libg3dlite.a
trinity_worldd_LDFLAGS = -L../../dep/src/sockets -L../../dep/src/zthread -L../../dep/src/g3dlite -L../bindings/scripts/ -L$(libdir) $(TRINI_LIBS) -export-dynamic
+=======
+mangos_worldd_LDADD = ../bindings/universal/libmangosscript.la ../game/libmangosgame.a ../shared/Database/libmangosdatabase.a ../shared/Config/libmangosconfig.a ../shared/Auth/libmangosauth.a ../shared/libmangosshared.a ../shared/vmap/libmangosvmaps.a ../framework/libmangosframework.a ../../dep/src/sockets/libmangossockets.a ../../dep/src/g3dlite/libg3dlite.a
+mangos_worldd_LDFLAGS = -L../../dep/src/sockets -L../../dep/src/g3dlite -L../bindings/universal/ -L$(libdir) $(MANGOS_LIBS) -export-dynamic
+>>>>>>> 00c7d15a78b1dcdbf888b768c55424183b2231e4:src/mangosd/Makefile.am
## Additional files to include when running 'make dist'
# Include world daemon configuration
diff --git a/src/trinitycore/Master.cpp b/src/trinitycore/Master.cpp
index 6a952b936d3..2e2d75d5c3c 100644
--- a/src/trinitycore/Master.cpp
+++ b/src/trinitycore/Master.cpp
@@ -60,7 +60,7 @@ INSTANTIATE_SINGLETON_1( Master );
volatile uint32 Master::m_masterLoopCounter = 0;
-class FreezeDetectorRunnable : public ZThread::Runnable
+class FreezeDetectorRunnable : public ACE_Based::Runnable
{
public:
FreezeDetectorRunnable() { _delaytime = 0; }
@@ -79,7 +79,7 @@ public:
w_lastchange = 0;
while(!World::IsStopped())
{
- ZThread::Thread::sleep(1000);
+ ACE_Based::Thread::Sleep(1000);
uint32 curtime = getMSTime();
//DEBUG_LOG("anti-freeze: time=%u, counters=[%u; %u]",curtime,Master::m_masterLoopCounter,World::m_worldLoopCounter);
@@ -115,7 +115,7 @@ public:
}
};
-class RARunnable : public ZThread::Runnable
+class RARunnable : public ACE_Based::Runnable
{
public:
uint32 numLoops, loopCounter;
@@ -181,7 +181,7 @@ public:
{
while (!World::IsStopped())
{
- ZThread::Thread::sleep (static_cast<unsigned long> (socketSelecttime / 1000));
+ ACE_Based::Thread::Sleep (static_cast<unsigned long> (socketSelecttime / 1000));
checkping ();
}
}
@@ -237,8 +237,8 @@ int Master::Run()
_HookSignals();
///- Launch WorldRunnable thread
- ZThread::Thread t(new WorldRunnable);
- t.setPriority ((ZThread::Priority )2);
+ ACE_Based::Thread t(*new WorldRunnable);
+ t.setPriority ((ACE_Based::Priority )2);
// set server online
LoginDatabase.PExecute("UPDATE realmlist SET color = 0, population = 0 WHERE id = '%d'",realmID);
@@ -250,10 +250,10 @@ int Master::Run()
#endif
{
///- Launch CliRunnable thread
- ZThread::Thread td1(new CliRunnable);
+ ACE_Based::Thread td1(*new CliRunnable);
}
- ZThread::Thread td2(new RARunnable);
+ ACE_Based::Thread td2(*new RARunnable);
///- Handle affinity for multiple processors and process priority on Windows
#ifdef WIN32
@@ -314,8 +314,8 @@ int Master::Run()
{
FreezeDetectorRunnable *fdr = new FreezeDetectorRunnable();
fdr->SetDelayTime(freeze_delay*1000);
- ZThread::Thread t(fdr);
- t.setPriority(ZThread::High);
+ ACE_Based::Thread t(*fdr);
+ t.setPriority(ACE_Based::High);
}
///- Launch the world listener socket
diff --git a/src/trinitycore/WorldRunnable.cpp b/src/trinitycore/WorldRunnable.cpp
index e49e4ad74b8..bd4d3170c52 100644
--- a/src/trinitycore/WorldRunnable.cpp
+++ b/src/trinitycore/WorldRunnable.cpp
@@ -76,7 +76,7 @@ void WorldRunnable::run()
if (diff <= WORLD_SLEEP_CONST+prevSleepTime)
{
prevSleepTime = WORLD_SLEEP_CONST+prevSleepTime-diff;
- ZThread::Thread::sleep(prevSleepTime);
+ ACE_Based::Thread::Sleep(prevSleepTime);
}
else
prevSleepTime = 0;
diff --git a/src/trinitycore/WorldRunnable.h b/src/trinitycore/WorldRunnable.h
index 8df3a6a0c89..07ce246b04f 100644
--- a/src/trinitycore/WorldRunnable.h
+++ b/src/trinitycore/WorldRunnable.h
@@ -26,7 +26,7 @@
#define __WORLDRUNNABLE_H
/// Heartbeat thread for the World
-class WorldRunnable : public ZThread::Runnable
+class WorldRunnable : public ACE_Based::Runnable
{
public:
void run();
diff --git a/src/trinityrealm/AuthSocket.cpp b/src/trinityrealm/AuthSocket.cpp
index c5c81593737..8c9eab653ec 100644
--- a/src/trinityrealm/AuthSocket.cpp
+++ b/src/trinityrealm/AuthSocket.cpp
@@ -173,7 +173,7 @@ typedef struct AuthHandler
#endif
/// Launch a thread to transfer a patch to the client
-class PatcherRunnable: public ZThread::Runnable
+class PatcherRunnable: public ACE_Based::Runnable
{
public:
PatcherRunnable(class AuthSocket *);
@@ -236,7 +236,8 @@ AuthSocket::AuthSocket(ISocketHandler &h) : TcpSocket(h)
/// Close patch file descriptor before leaving
AuthSocket::~AuthSocket()
{
- ZThread::Guard<ZThread::Mutex> g(patcherLock);
+ ACE_Guard<ACE_Thread_Mutex> g(patcherLock);
+
if(pPatch)
fclose(pPatch);
}
@@ -912,7 +913,7 @@ bool AuthSocket::_HandleXferResume()
ibuf.Read((char*)&start,sizeof(start));
fseek(pPatch,start,0);
- ZThread::Thread u(new PatcherRunnable(this));
+ ACE_Based::Thread u(*new PatcherRunnable(this));
return true;
}
@@ -924,7 +925,6 @@ bool AuthSocket::_HandleXferCancel()
///- Close and delete the socket
ibuf.Remove(1); //clear input buffer
- //ZThread::Thread::sleep(15);
SetCloseAndDelete();
return true;
@@ -946,8 +946,7 @@ bool AuthSocket::_HandleXferAccept()
ibuf.Remove(1); //clear input buffer
fseek(pPatch,0,0);
- ZThread::Thread u(new PatcherRunnable(this));
-
+ ACE_Based::Thread u(*new PatcherRunnable(this));
return true;
}
@@ -965,7 +964,8 @@ PatcherRunnable::PatcherRunnable(class AuthSocket * as)
/// Send content of patch file to the client
void PatcherRunnable::run()
{
- ZThread::Guard<ZThread::Mutex> g(mySocket->patcherLock);
+ ACE_Guard<ACE_Thread_Mutex> g(mySocket->patcherLock);
+
XFER_DATA_STRUCT xfdata;
xfdata.opcode = XFER_DATA;
@@ -974,7 +974,7 @@ void PatcherRunnable::run()
///- Wait until output buffer is reasonably empty
while(mySocket->Ready() && mySocket->IsLag())
{
- ZThread::Thread::sleep(1);
+ ACE_Based::Thread::Sleep(1);
}
///- And send content of the patch file to the client
xfdata.data_size=fread(&xfdata.data,1,ChunkSize,mySocket->pPatch);
diff --git a/src/trinityrealm/AuthSocket.h b/src/trinityrealm/AuthSocket.h
index 3cae54c7789..43b880a1e74 100644
--- a/src/trinityrealm/AuthSocket.h
+++ b/src/trinityrealm/AuthSocket.h
@@ -33,7 +33,6 @@
#include "sockets/Utility.h"
#include "sockets/Parse.h"
#include "sockets/Socket.h"
-#include "zthread/Mutex.h"
/// Handle login commands
class AuthSocket: public TcpSocket
@@ -61,7 +60,7 @@ class AuthSocket: public TcpSocket
void _SetVSFields(const std::string& rI);
FILE *pPatch;
- ZThread::Mutex patcherLock;
+ ACE_Thread_Mutex patcherLock;
bool IsLag();
private:
diff --git a/src/trinityrealm/Makefile.am b/src/trinityrealm/Makefile.am
index a14b50c847a..197d6ebf8c4 100644
--- a/src/trinityrealm/Makefile.am
+++ b/src/trinityrealm/Makefile.am
@@ -32,8 +32,13 @@ trinity_realmd_SOURCES = \
RealmList.h
## Link realm list daemon against the shared library
+<<<<<<< HEAD:src/realmd/Makefile.am
trinity_realmd_LDADD = ../shared/Database/libmangosdatabase.a ../shared/Config/libmangosconfig.a ../shared/Auth/libmangosauth.a ../shared/libmangosshared.a ../framework/libmangosframework.a ../../dep/src/sockets/libmangossockets.a ../../dep/src/zthread/libZThread.la
trinity_realmd_LDFLAGS = -L../../dep/src/sockets -L../../dep/src/zthread -L$(libdir) $(TRINI_LIBS)
+=======
+mangos_realmd_LDADD = ../shared/Database/libmangosdatabase.a ../shared/Config/libmangosconfig.a ../shared/Auth/libmangosauth.a ../shared/libmangosshared.a ../framework/libmangosframework.a ../../dep/src/sockets/libmangossockets.a
+mangos_realmd_LDFLAGS = -L../../dep/src/sockets -L$(libdir) $(MANGOS_LIBS)
+>>>>>>> 00c7d15a78b1dcdbf888b768c55424183b2231e4:src/realmd/Makefile.am
## Additional files to include when running 'make dist'
# Include realm list daemon configuration