diff options
Diffstat (limited to 'src')
18 files changed, 54 insertions, 34 deletions
diff --git a/src/server/game/AI/EventAI/CreatureEventAI.cpp b/src/server/game/AI/EventAI/CreatureEventAI.cpp index d1bfc7403e9..39fcedf9a33 100644 --- a/src/server/game/AI/EventAI/CreatureEventAI.cpp +++ b/src/server/game/AI/EventAI/CreatureEventAI.cpp @@ -1085,7 +1085,6 @@ inline uint32 CreatureEventAI::GetRandActionParam(uint32 rnd, uint32 param1, uin case 1: return param2; case 2: return param3; } - return 0; } inline int32 CreatureEventAI::GetRandActionParam(uint32 rnd, int32 param1, int32 param2, int32 param3) @@ -1096,7 +1095,6 @@ inline int32 CreatureEventAI::GetRandActionParam(uint32 rnd, int32 param1, int32 case 1: return param2; case 2: return param3; } - return 0; } inline Unit* CreatureEventAI::GetTargetByType(uint32 target, Unit* actionInvoker) diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index b4e18b66a69..41dae740e59 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -2231,6 +2231,7 @@ SmartScriptHolder SmartScript::CreateEvent(SMART_EVENT e, uint32 event_flags, ui script.event.raw.param4 = event_param4; script.event.event_phase_mask = phaseMask; script.event.event_flags = event_flags; + script.event.event_chance = 100; script.action.type = action; script.action.raw.param1 = action_param1; diff --git a/src/server/game/Chat/Chat.cpp b/src/server/game/Chat/Chat.cpp index f61380b6834..4364fb61626 100644 --- a/src/server/game/Chat/Chat.cpp +++ b/src/server/game/Chat/Chat.cpp @@ -342,7 +342,7 @@ bool ChatHandler::ExecuteCommandInTable(ChatCommand* table, const char* text, co { if (!ExecuteCommandInTable(table[i].ChildCommands, text, fullcmd)) { - if (text && text[0] != '\0') + if (text[0] != '\0') SendSysMessage(LANG_NO_SUBCMD); else SendSysMessage(LANG_CMD_SYNTAX); diff --git a/src/server/game/Combat/HostileRefManager.cpp b/src/server/game/Combat/HostileRefManager.cpp index 4cd76b4e7a2..1e550596368 100644 --- a/src/server/game/Combat/HostileRefManager.cpp +++ b/src/server/game/Combat/HostileRefManager.cpp @@ -35,6 +35,9 @@ HostileRefManager::~HostileRefManager() void HostileRefManager::threatAssist(Unit* victim, float baseThreat, SpellInfo const* threatSpell) { + if (getSize() == 0) + return; + HostileReference* ref = getFirst(); float threat = ThreatCalcHelper::calcThreat(victim, iOwner, baseThreat, (threatSpell ? threatSpell->GetSchoolMask() : SPELL_SCHOOL_MASK_NORMAL), threatSpell); threat /= getSize(); diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index ec6a3e518c4..6cd61dc043c 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -2230,8 +2230,6 @@ TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropert case UNIT_MASK_MINION: summon = new Minion(properties, summoner, false); break; - default: - return NULL; } if (!summon->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), this, phase, entry, vehId, team, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation())) diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp index e6cc30c867a..e94fb726387 100644 --- a/src/server/game/Entities/Unit/StatSystem.cpp +++ b/src/server/game/Entities/Unit/StatSystem.cpp @@ -1113,7 +1113,6 @@ bool Guardian::UpdateStats(Stats stat) { case STAT_STAMINA: mod = 0.3f; break; // Default Owner's Stamina scale case STAT_STRENGTH: mod = 0.7f; break; // Default Owner's Strength scale - default: break; } // Check just if owner has Ravenous Dead since it's effect is not an aura diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 7e67a9e6e09..ef4829a8788 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -14568,8 +14568,6 @@ void Unit::UpdateReactives(uint32 p_time) if (getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER) ToPlayer()->ClearComboPoints(); break; - default: - break; } } else diff --git a/src/server/game/Guilds/Guild.h b/src/server/game/Guilds/Guild.h index f6a3e095957..ac2ae2c967b 100644 --- a/src/server/game/Guilds/Guild.h +++ b/src/server/game/Guilds/Guild.h @@ -292,6 +292,7 @@ private: m_zoneId(0), m_level(0), m_class(0), + m_flags(GUILDMEMBER_STATUS_NONE), m_logoutTime(::time(NULL)), m_accountId(0), m_rankId(rankId) diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp index 2abfcead826..fffd6be8e9b 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp @@ -367,21 +367,21 @@ public: std::vector<InfernalPoint*>::iterator itr = positions.begin()+rand()%positions.size(); point = *itr; positions.erase(itr); - pos.Relocate(point->x, point->y, INFERNAL_Z); + pos.Relocate(point->x, point->y, INFERNAL_Z, 0.0f); } - Creature* Infernal = me->SummonCreature(NETHERSPITE_INFERNAL, pos, TEMPSUMMON_TIMED_DESPAWN, 180000); + Creature* infernal = me->SummonCreature(NETHERSPITE_INFERNAL, pos, TEMPSUMMON_TIMED_DESPAWN, 180000); - if (Infernal) + if (infernal) { - Infernal->SetDisplayId(INFERNAL_MODEL_INVISIBLE); - Infernal->setFaction(me->getFaction()); + infernal->SetDisplayId(INFERNAL_MODEL_INVISIBLE); + infernal->setFaction(me->getFaction()); if (point) - CAST_AI(netherspite_infernal::netherspite_infernalAI, Infernal->AI())->point=point; - CAST_AI(netherspite_infernal::netherspite_infernalAI, Infernal->AI())->malchezaar=me->GetGUID(); + CAST_AI(netherspite_infernal::netherspite_infernalAI, infernal->AI())->point=point; + CAST_AI(netherspite_infernal::netherspite_infernalAI, infernal->AI())->malchezaar=me->GetGUID(); - infernals.push_back(Infernal->GetGUID()); - DoCast(Infernal, SPELL_INFERNAL_RELAY); + infernals.push_back(infernal->GetGUID()); + DoCast(infernal, SPELL_INFERNAL_RELAY); } Talk(SAY_SUMMON); diff --git a/src/server/scripts/Kalimdor/zone_desolace.cpp b/src/server/scripts/Kalimdor/zone_desolace.cpp index 882bc176932..05496c0fcda 100644 --- a/src/server/scripts/Kalimdor/zone_desolace.cpp +++ b/src/server/scripts/Kalimdor/zone_desolace.cpp @@ -161,9 +161,9 @@ public: { if (quest->GetQuestId() == QUEST_RETURN_TO_VAHLARRIEL) { - if (npc_escortAI* pEscortAI = CAST_AI(npc_dalinda::npc_dalindaAI, creature->AI())) + if (npc_escortAI* escortAI = CAST_AI(npc_dalinda::npc_dalindaAI, creature->AI())) { - pEscortAI->Start(true, false, player->GetGUID()); + escortAI->Start(true, false, player->GetGUID()); creature->setFaction(113); } } @@ -186,7 +186,7 @@ public: switch (waypointId) { case 1: - me->IsStandState(); + me->SetStandState(UNIT_STAND_STATE_STAND); break; case 15: if (player) diff --git a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp index a9f92521ef8..f438a117a5f 100644 --- a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp +++ b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp @@ -1001,6 +1001,8 @@ public: void Reset() OVERRIDE { + dummy_dragonAI::Reset(); + m_uiShadowBreathTimer = 20000; m_uiShadowFissureTimer = 5000; m_uiHatchEggTimer = 30000; @@ -1090,6 +1092,8 @@ public: void Reset() OVERRIDE { + dummy_dragonAI::Reset(); + m_uiShadowBreathTimer = 20000; m_uiShadowFissureTimer = 5000; m_uiAcolyteShadronTimer = 60000; @@ -1194,6 +1198,8 @@ public: void Reset() OVERRIDE { + dummy_dragonAI::Reset(); + m_uiShadowBreathTimer = 20000; m_uiShadowFissureTimer = 5000; m_uiAcolyteVesperonTimer = 60000; diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp index 13c9bbd722c..0d2a424b4c7 100644 --- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp +++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp @@ -836,8 +836,6 @@ class npc_halion_controller : public CreatureScript _twilightDamageTaken = 0; return; } - default: - break; } _materialDamageTaken = 0; diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_skarvald_dalronn.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_skarvald_dalronn.cpp index 4ece79b0f7f..bbb3d666b32 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_skarvald_dalronn.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_skarvald_dalronn.cpp @@ -112,6 +112,7 @@ public: Charge_Timer = 5000; StoneStrike_Timer = 10000; Dalronn_isDead = false; + Response_Timer = 0; Check_Timer = 5000; Enraged = false; @@ -280,6 +281,7 @@ public: Summon_Timer = 10000; Check_Timer = 5000; Skarvald_isDead = false; + Response_Timer = 0; AggroYell_Timer = 0; ghost = me->GetEntry() == NPC_DALRONN_GHOST; diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp index a54a1b6bec7..f592a4b2bb2 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp @@ -159,6 +159,7 @@ public: void Reset() OVERRIDE { + m_bIsWalking = false; m_bIsPause = false; m_bIsActiveWithBJORN = false; m_bIsActiveWithHALDOR = false; diff --git a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp index 4dedc774bb8..279a846140c 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp @@ -478,6 +478,7 @@ public: { instance = creature->GetInstanceScript(); DoCast(me, SPELL_DUAL_WIELD, true); + AkamaGUID = 0; } void Reset() OVERRIDE; @@ -1081,7 +1082,7 @@ public: { case EVENT_SHADOW_BLAST: me->GetMotionMaster()->Clear(false); - if (!me->IsWithinDistInMap(me->GetVictim(), 50)||!me->IsWithinLOSInMap(me->GetVictim())) + if (me->GetVictim() && (!me->IsWithinDistInMap(me->GetVictim(), 50) || !me->IsWithinLOSInMap(me->GetVictim()))) me->GetMotionMaster()->MoveChase(me->GetVictim(), 30); else me->GetMotionMaster()->MoveIdle(); diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp index 4499cb98475..ff66dcb550c 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp @@ -151,6 +151,8 @@ public: Intro = false; JustCreated = true; creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); // set it only once on Creature create (no need do intro if wiped) + for (uint8 i = 0; i < 4; ++i) + ShieldGeneratorChannel[i] = 0; } InstanceScript* instance; @@ -201,17 +203,20 @@ public: JustCreated = false; } else CanAttack = true; - for (uint8 i = 0; i < 4; ++i) - if (Unit* remo = Unit::GetUnit(*me, ShieldGeneratorChannel[i])) - remo->setDeathState(JUST_DIED); + { + if (ShieldGeneratorChannel[i]) + { + if (Unit* remo = Unit::GetUnit(*me, ShieldGeneratorChannel[i])) + { + remo->setDeathState(JUST_DIED); + ShieldGeneratorChannel[i] = 0; + } + } + } if (instance) instance->SetData(DATA_LADYVASHJEVENT, NOT_STARTED); - ShieldGeneratorChannel[0] = 0; - ShieldGeneratorChannel[1] = 0; - ShieldGeneratorChannel[2] = 0; - ShieldGeneratorChannel[3] = 0; me->SetCorpseDelay(1000*60*60); } diff --git a/src/server/shared/Threading/Threading.cpp b/src/server/shared/Threading/Threading.cpp index 34a7bf8bb9d..1ed29d5106a 100644 --- a/src/server/shared/Threading/Threading.cpp +++ b/src/server/shared/Threading/Threading.cpp @@ -59,10 +59,10 @@ ThreadPriority::ThreadPriority() } } - //since we have only 7(seven) values in enum Priority - //and 3 we know already (Idle, Normal, Realtime) so - //we need to split each list [Idle...Normal] and [Normal...Realtime] - //into piecies + // since we have only 7(seven) values in enum Priority + // and 3 we know already (Idle, Normal, Realtime) so + // we need to split each list [Idle...Normal] and [Normal...Realtime] + // into pieces const size_t _divider = 4; size_t _div = (norm_pos - min_pos) / _divider; if (_div == 0) diff --git a/src/tools/mmaps_generator/MapBuilder.cpp b/src/tools/mmaps_generator/MapBuilder.cpp index a8254eb5eaf..ab584e27e03 100644 --- a/src/tools/mmaps_generator/MapBuilder.cpp +++ b/src/tools/mmaps_generator/MapBuilder.cpp @@ -246,11 +246,20 @@ namespace MMAP printf("Building mesh from file\n"); int tileX, tileY, mapId; if (fread(&mapId, sizeof(int), 1, file) != 1) + { + fclose(file); return; + } if (fread(&tileX, sizeof(int), 1, file) != 1) + { + fclose(file); return; + } if (fread(&tileY, sizeof(int), 1, file) != 1) + { + fclose(file); return; + } dtNavMesh* navMesh = NULL; buildNavMesh(mapId, navMesh); |
