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-rw-r--r--src/server/game/AI/CoreAI/UnitAI.cpp8
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp2
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp36
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp36
-rw-r--r--src/server/game/Entities/Creature/Creature.h10
-rw-r--r--src/server/game/Handlers/AuctionHouseHandler.cpp4
-rw-r--r--src/server/game/Instances/InstanceScript.cpp22
-rw-r--r--src/server/game/Instances/InstanceScript.h1
-rw-r--r--src/server/game/Skills/SkillExtraItems.cpp111
-rw-r--r--src/server/game/Skills/SkillExtraItems.h4
-rw-r--r--src/server/game/Spells/SpellEffects.cpp21
-rw-r--r--src/server/game/Spells/SpellMgr.cpp4
-rw-r--r--src/server/game/World/World.cpp3
-rw-r--r--src/server/scripts/Commands/cs_instance.cpp6
-rw-r--r--src/server/scripts/Commands/cs_reload.cpp13
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp31
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_heigan.cpp147
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_loatheb.cpp84
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_noth.cpp284
-rw-r--r--src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp14
-rw-r--r--src/server/scripts/Spells/spell_generic.cpp2
-rw-r--r--src/server/scripts/World/npc_professions.cpp146
22 files changed, 698 insertions, 291 deletions
diff --git a/src/server/game/AI/CoreAI/UnitAI.cpp b/src/server/game/AI/CoreAI/UnitAI.cpp
index 5aa6ea8ea7a..f0d9d34db69 100644
--- a/src/server/game/AI/CoreAI/UnitAI.cpp
+++ b/src/server/game/AI/CoreAI/UnitAI.cpp
@@ -29,7 +29,15 @@
void UnitAI::AttackStart(Unit* victim)
{
if (victim && me->Attack(victim, true))
+ {
+ // Clear distracted state on attacking
+ if (me->HasUnitState(UNIT_STATE_DISTRACTED))
+ {
+ me->ClearUnitState(UNIT_STATE_DISTRACTED);
+ me->GetMotionMaster()->Clear();
+ }
me->GetMotionMaster()->MoveChase(victim);
+ }
}
void UnitAI::AttackStartCaster(Unit* victim, float dist)
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index 8e2a82dbfd3..7b145268d22 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -470,6 +470,7 @@ void BossAI::_Reset()
if (!me->IsAlive())
return;
+ me->SetCombatPulseDelay(0);
me->ResetLootMode();
events.Reset();
summons.DespawnAll();
@@ -500,6 +501,7 @@ void BossAI::_EnterCombat()
instance->SetBossState(_bossId, IN_PROGRESS);
}
+ me->SetCombatPulseDelay(5);
me->setActive(true);
DoZoneInCombat();
ScheduleTasks();
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index 46122697094..46cf934356d 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -453,45 +453,15 @@ void SmartAI::MoveInLineOfSight(Unit* who)
GetScript()->OnMoveInLineOfSight(who);
- if (me->HasReactState(REACT_PASSIVE) || AssistPlayerInCombat(who))
+ if (AssistPlayerInCombat(who))
return;
- if (!CanAIAttack(who))
- return;
-
- if (!me->CanStartAttack(who, false))
- return;
-
- if (me->IsHostileTo(who))
- {
- float fAttackRadius = me->GetAttackDistance(who);
- if (me->IsWithinDistInMap(who, fAttackRadius) && me->IsWithinLOSInMap(who))
- {
- if (!me->GetVictim())
- {
- // Clear distracted state on combat
- if (me->HasUnitState(UNIT_STATE_DISTRACTED))
- {
- me->ClearUnitState(UNIT_STATE_DISTRACTED);
- me->GetMotionMaster()->Clear();
- }
-
- AttackStart(who);
- }
- else/* if (me->GetMap()->IsDungeon())*/
- {
- who->SetInCombatWith(me);
- me->AddThreat(who, 0.0f);
- }
- }
- }
+ CreatureAI::MoveInLineOfSight(who);
}
bool SmartAI::CanAIAttack(const Unit* /*who*/) const
{
- if (me->GetReactState() == REACT_PASSIVE)
- return false;
- return true;
+ return !(me->HasReactState(REACT_PASSIVE));
}
bool SmartAI::AssistPlayerInCombat(Unit* who)
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 7fe3628f893..c8a258ad386 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -138,7 +138,7 @@ bool ForcedDespawnDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
Creature::Creature(bool isWorldObject): Unit(isWorldObject), MapObject(),
m_groupLootTimer(0), lootingGroupLowGUID(0), m_PlayerDamageReq(0),
m_lootRecipient(), m_lootRecipientGroup(0), _skinner(), _pickpocketLootRestore(0), m_corpseRemoveTime(0), m_respawnTime(0),
-m_respawnDelay(300), m_corpseDelay(60), m_respawnradius(0.0f), m_reactState(REACT_AGGRESSIVE),
+m_respawnDelay(300), m_corpseDelay(60), m_respawnradius(0.0f), m_combatPulseTime(0), m_combatPulseDelay(0), m_reactState(REACT_AGGRESSIVE),
m_defaultMovementType(IDLE_MOTION_TYPE), m_spawnId(0), m_equipmentId(0), m_originalEquipmentId(0), m_AlreadyCallAssistance(false),
m_AlreadySearchedAssistance(false), m_regenHealth(true), m_AI_locked(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),
m_originalEntry(0), m_homePosition(), m_transportHomePosition(), m_creatureInfo(NULL), m_creatureData(NULL), m_waypointID(0), m_path_id(0), m_formation(NULL)
@@ -539,10 +539,44 @@ void Creature::Update(uint32 diff)
LastCharmerGUID.Clear();
}
+ // if periodic combat pulse is enabled and we are both in combat and in a dungeon, do this now
+ if (m_combatPulseDelay > 0 && IsInCombat() && GetMap()->IsDungeon())
+ {
+ if (diff > m_combatPulseTime)
+ m_combatPulseTime = 0;
+ else
+ m_combatPulseTime -= diff;
+
+ if (m_combatPulseTime == 0)
+ {
+ Map::PlayerList const &players = GetMap()->GetPlayers();
+ if (!players.isEmpty())
+ for (Map::PlayerList::const_iterator it = players.begin(); it != players.end(); ++it)
+ {
+ if (Player* player = it->GetSource())
+ {
+ if (player->IsGameMaster())
+ continue;
+
+ if (player->IsAlive() && this->IsHostileTo(player))
+ {
+ if (CanHaveThreatList())
+ AddThreat(player, 0.0f);
+ this->SetInCombatWith(player);
+ player->SetInCombatWith(this);
+ }
+ }
+ }
+
+ m_combatPulseTime = m_combatPulseDelay * IN_MILLISECONDS;
+ }
+ }
+
if (!IsInEvadeMode() && IsAIEnabled)
{
// do not allow the AI to be changed during update
m_AI_locked = true;
+
i_AI->UpdateAI(diff);
m_AI_locked = false;
}
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index 3e381063772..79832b70f52 100644
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -601,6 +601,14 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
float GetRespawnRadius() const { return m_respawnradius; }
void SetRespawnRadius(float dist) { m_respawnradius = dist; }
+ uint32 GetCombatPulseDelay() const { return m_combatPulseDelay; }
+ void SetCombatPulseDelay(uint32 delay) // (secs) interval at which the creature pulses the entire zone into combat (only works in dungeons)
+ {
+ m_combatPulseDelay = delay;
+ if (m_combatPulseTime == 0 || m_combatPulseTime > delay)
+ m_combatPulseTime = delay;
+ }
+
uint32 m_groupLootTimer; // (msecs)timer used for group loot
uint32 lootingGroupLowGUID; // used to find group which is looting corpse
@@ -686,6 +694,8 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
uint32 m_respawnDelay; // (secs) delay between corpse disappearance and respawning
uint32 m_corpseDelay; // (secs) delay between death and corpse disappearance
float m_respawnradius;
+ uint32 m_combatPulseTime; // (msecs) remaining time for next zone-in-combat pulse
+ uint32 m_combatPulseDelay; // (secs) how often the creature puts the entire zone in combat (only works in dungeons)
ReactStates m_reactState; // for AI, not charmInfo
void RegenerateMana();
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp
index 0293901c9e3..8ecf86680ca 100644
--- a/src/server/game/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Handlers/AuctionHouseHandler.cpp
@@ -265,6 +265,8 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
if (!auctioneerData)
{
TC_LOG_ERROR("misc", "Data for auctioneer not found (%s)", auctioneer.ToString().c_str());
+ SendAuctionCommandResult(0, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR);
+ delete AH;
return;
}
@@ -272,6 +274,8 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
if (!auctioneerInfo)
{
TC_LOG_ERROR("misc", "Non existing auctioneer (%s)", auctioneer.ToString().c_str());
+ SendAuctionCommandResult(0, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR);
+ delete AH;
return;
}
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp
index 5d44f3ec696..a8cf42ea49e 100644
--- a/src/server/game/Instances/InstanceScript.cpp
+++ b/src/server/game/Instances/InstanceScript.cpp
@@ -652,3 +652,25 @@ void InstanceScript::UpdateEncounterState(EncounterCreditType type, uint32 credi
}
}
}
+
+std::string InstanceScript::GetBossStateName(uint8 state)
+{
+ // See enum EncounterState in InstanceScript.h
+ switch (state)
+ {
+ case NOT_STARTED:
+ return "NOT_STARTED";
+ case IN_PROGRESS:
+ return "IN_PROGRESS";
+ case FAIL:
+ return "FAIL";
+ case DONE:
+ return "DONE";
+ case SPECIAL:
+ return "SPECIAL";
+ case TO_BE_DECIDED:
+ return "TO_BE_DECIDED";
+ default:
+ return "INVALID";
+ }
+}
diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h
index e832d7cdffe..93dafea0413 100644
--- a/src/server/game/Instances/InstanceScript.h
+++ b/src/server/game/Instances/InstanceScript.h
@@ -220,6 +220,7 @@ class InstanceScript : public ZoneScript
virtual bool SetBossState(uint32 id, EncounterState state);
EncounterState GetBossState(uint32 id) const { return id < bosses.size() ? bosses[id].state : TO_BE_DECIDED; }
+ static std::string GetBossStateName(uint8 state);
BossBoundaryMap const* GetBossBoundary(uint32 id) const { return id < bosses.size() ? &bosses[id].boundary : NULL; }
// Achievement criteria additional requirements check
diff --git a/src/server/game/Skills/SkillExtraItems.cpp b/src/server/game/Skills/SkillExtraItems.cpp
index 8df9ce86f9a..2c9a2a7bcfd 100644
--- a/src/server/game/Skills/SkillExtraItems.cpp
+++ b/src/server/game/Skills/SkillExtraItems.cpp
@@ -20,11 +20,98 @@
#include "DatabaseEnv.h"
#include "Log.h"
#include "Player.h"
+#include "ObjectMgr.h"
#include <map>
// some type definitions
// no use putting them in the header file, they're only used in this .cpp
+// struct to store information about perfection procs
+// one entry per spell
+struct SkillPerfectItemEntry
+{
+ // the spell id of the spell required - it's named "specialization" to conform with SkillExtraItemEntry
+ uint32 requiredSpecialization;
+ // perfection proc chance
+ float perfectCreateChance;
+ // itemid of the resulting perfect item
+ uint32 perfectItemType;
+
+ SkillPerfectItemEntry()
+ : requiredSpecialization(0), perfectCreateChance(0.0f), perfectItemType(0) { }
+ SkillPerfectItemEntry(uint32 rS, float pCC, uint32 pIT)
+ : requiredSpecialization(rS), perfectCreateChance(pCC), perfectItemType(pIT) { }
+};
+
+// map to store perfection info. key = spellId of the creation spell, value is the perfectitementry as specified above
+typedef std::map<uint32, SkillPerfectItemEntry> SkillPerfectItemMap;
+
+SkillPerfectItemMap SkillPerfectItemStore;
+
+// loads the perfection proc info from DB
+void LoadSkillPerfectItemTable()
+{
+ uint32 oldMSTime = getMSTime();
+
+ SkillPerfectItemStore.clear(); // reload capability
+
+ // 0 1 2 3
+ QueryResult result = WorldDatabase.Query("SELECT spellId, requiredSpecialization, perfectCreateChance, perfectItemType FROM skill_perfect_item_template");
+
+ if (!result)
+ {
+ TC_LOG_ERROR("server.loading", ">> Loaded 0 spell perfection definitions. DB table `skill_perfect_item_template` is empty.");
+ return;
+ }
+
+ uint32 count = 0;
+
+ do /* fetch data and run sanity checks */
+ {
+ Field* fields = result->Fetch();
+
+ uint32 spellId = fields[0].GetUInt32();
+
+ if (!sSpellMgr->GetSpellInfo(spellId))
+ {
+ TC_LOG_ERROR("sql.sql", "Skill perfection data for spell %u has non-existent spell id in `skill_perfect_item_template`!", spellId);
+ continue;
+ }
+
+ uint32 requiredSpecialization = fields[1].GetUInt32();
+ if (!sSpellMgr->GetSpellInfo(requiredSpecialization))
+ {
+ TC_LOG_ERROR("sql.sql", "Skill perfection data for spell %u has non-existent required specialization spell id %u in `skill_perfect_item_template`!", spellId, requiredSpecialization);
+ continue;
+ }
+
+ float perfectCreateChance = fields[2].GetFloat();
+ if (perfectCreateChance <= 0.0f)
+ {
+ TC_LOG_ERROR("sql.sql", "Skill perfection data for spell %u has impossibly low proc chance in `skill_perfect_item_template`!", spellId);
+ continue;
+ }
+
+ uint32 perfectItemType = fields[3].GetUInt32();
+ if (!sObjectMgr->GetItemTemplate(perfectItemType))
+ {
+ TC_LOG_ERROR("sql.sql", "Skill perfection data for spell %u references non-existent perfect item id %u in `skill_perfect_item_template`!", spellId, perfectItemType);
+ continue;
+ }
+
+ SkillPerfectItemEntry& skillPerfectItemEntry = SkillPerfectItemStore[spellId];
+
+ skillPerfectItemEntry.requiredSpecialization = requiredSpecialization;
+ skillPerfectItemEntry.perfectCreateChance = perfectCreateChance;
+ skillPerfectItemEntry.perfectItemType = perfectItemType;
+
+ ++count;
+ }
+ while (result->NextRow());
+
+ TC_LOG_INFO("server.loading", ">> Loaded %u spell perfection definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+}
+
// struct to store information about extra item creation
// one entry for every spell that is able to create an extra item
struct SkillExtraItemEntry
@@ -112,6 +199,30 @@ void LoadSkillExtraItemTable()
TC_LOG_INFO("server.loading", ">> Loaded %u spell specialization definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
+bool CanCreatePerfectItem(Player* player, uint32 spellId, float &perfectCreateChance, uint32 &perfectItemType)
+{
+ SkillPerfectItemMap::const_iterator ret = SkillPerfectItemStore.find(spellId);
+ // no entry in DB means no perfection proc possible
+ if (ret == SkillPerfectItemStore.end())
+ return false;
+
+ SkillPerfectItemEntry const* thisEntry = &ret->second;
+ // lack of entry means no perfection proc possible
+ if (!thisEntry)
+ return false;
+
+ // if you don't have the spell needed, then no procs for you
+ if (!player->HasSpell(thisEntry->requiredSpecialization))
+ return false;
+
+ // set values as appropriate
+ perfectCreateChance = thisEntry->perfectCreateChance;
+ perfectItemType = thisEntry->perfectItemType;
+
+ // and tell the caller to start rolling the dice
+ return true;
+}
+
bool CanCreateExtraItems(Player* player, uint32 spellId, float &additionalChance, uint8 &additionalMax)
{
// get the info for the specified spell
diff --git a/src/server/game/Skills/SkillExtraItems.h b/src/server/game/Skills/SkillExtraItems.h
index 0cdfff74ed2..118c49ed00f 100644
--- a/src/server/game/Skills/SkillExtraItems.h
+++ b/src/server/game/Skills/SkillExtraItems.h
@@ -23,6 +23,10 @@
// predef classes used in functions
class Player;
+// returns true and sets the appropriate info if the player can create a perfect item with the given spellId
+bool CanCreatePerfectItem(Player* player, uint32 spellId, float &perfectCreateChance, uint32 &perfectItemType);
+// load perfection proc info from DB
+void LoadSkillPerfectItemTable();
// returns true and sets the appropriate info if the player can create extra items with the given spellId
bool CanCreateExtraItems(Player* player, uint32 spellId, float &additionalChance, uint8 &additionalMax);
// function to load the extra item creation info from DB
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 10dfbd511df..e587a59858a 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -1571,6 +1571,22 @@ void Spell::DoCreateItem(uint32 /*i*/, uint32 itemtype)
if (num_to_add > pProto->GetMaxStackSize())
num_to_add = pProto->GetMaxStackSize();
+ /* == gem perfection handling == */
+
+ // the chance of getting a perfect result
+ float perfectCreateChance = 0.0f;
+ // the resulting perfect item if successful
+ uint32 perfectItemType = itemtype;
+ // get perfection capability and chance
+ if (CanCreatePerfectItem(player, m_spellInfo->Id, perfectCreateChance, perfectItemType))
+ if (roll_chance_f(perfectCreateChance)) // if the roll succeeds...
+ newitemid = perfectItemType; // the perfect item replaces the regular one
+
+ /* == gem perfection handling over == */
+
+
+ /* == profession specialization handling == */
+
// init items_count to 1, since 1 item will be created regardless of specialization
int items_count=1;
// the chance to create additional items
@@ -1579,15 +1595,16 @@ void Spell::DoCreateItem(uint32 /*i*/, uint32 itemtype)
uint8 additionalMaxNum=0;
// get the chance and maximum number for creating extra items
if (CanCreateExtraItems(player, m_spellInfo->Id, additionalCreateChance, additionalMaxNum))
- {
// roll with this chance till we roll not to create or we create the max num
while (roll_chance_f(additionalCreateChance) && items_count <= additionalMaxNum)
++items_count;
- }
// really will be created more items
num_to_add *= items_count;
+ /* == profession specialization handling over == */
+
+
// can the player store the new item?
ItemPosCountVec dest;
uint32 no_space = 0;
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index f27f9220aaa..55d0ad0b4dc 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -3105,11 +3105,13 @@ void SpellMgr::LoadSpellInfoCorrections()
case 28796: // Poison Bolt Volly - Faerlina
spellInfo->MaxAffectedTargets = 5;
break;
+ case 54835: // Curse of the Plaguebringer - Noth (H)
+ spellInfo->MaxAffectedTargets = 8;
+ break;
case 40827: // Sinful Beam
case 40859: // Sinister Beam
case 40860: // Vile Beam
case 40861: // Wicked Beam
- case 54835: // Curse of the Plaguebringer - Noth (H)
case 54098: // Poison Bolt Volly - Faerlina (H)
spellInfo->MaxAffectedTargets = 10;
break;
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 85e79168b71..169ff069de4 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -1644,6 +1644,9 @@ void World::SetInitialWorldSettings()
TC_LOG_INFO("server.loading", "Loading Skill Extra Item Table...");
LoadSkillExtraItemTable();
+ TC_LOG_INFO("server.loading", "Loading Skill Perfection Data Table...");
+ LoadSkillPerfectItemTable();
+
TC_LOG_INFO("server.loading", "Loading Skill Fishing base level requirements...");
sObjectMgr->LoadFishingBaseSkillLevel();
diff --git a/src/server/scripts/Commands/cs_instance.cpp b/src/server/scripts/Commands/cs_instance.cpp
index c960d3f3753..aa7310e3c65 100644
--- a/src/server/scripts/Commands/cs_instance.cpp
+++ b/src/server/scripts/Commands/cs_instance.cpp
@@ -254,7 +254,8 @@ public:
}
map->ToInstanceMap()->GetInstanceScript()->SetBossState(encounterId, (EncounterState)state);
- handler->PSendSysMessage(LANG_COMMAND_INST_SET_BOSS_STATE, encounterId, state);
+ std::string stateName = InstanceScript::GetBossStateName(state);
+ handler->PSendSysMessage(LANG_COMMAND_INST_SET_BOSS_STATE, encounterId, state, stateName);
return true;
}
@@ -318,7 +319,8 @@ public:
}
uint8 state = map->ToInstanceMap()->GetInstanceScript()->GetBossState(encounterId);
- handler->PSendSysMessage(LANG_COMMAND_INST_GET_BOSS_STATE, encounterId, state);
+ std::string stateName = InstanceScript::GetBossStateName(state);
+ handler->PSendSysMessage(LANG_COMMAND_INST_GET_BOSS_STATE, encounterId, state, stateName);
return true;
}
};
diff --git a/src/server/scripts/Commands/cs_reload.cpp b/src/server/scripts/Commands/cs_reload.cpp
index f4b442de92a..2863d2d4ede 100644
--- a/src/server/scripts/Commands/cs_reload.cpp
+++ b/src/server/scripts/Commands/cs_reload.cpp
@@ -749,12 +749,21 @@ public:
return true;
}
- static bool HandleReloadSkillExtraItemTemplateCommand(ChatHandler* handler, const char* /*args*/)
+ static bool HandleReloadSkillPerfectItemTemplateCommand(ChatHandler* handler, const char* /*args*/)
+ { // latched onto HandleReloadSkillExtraItemTemplateCommand as it's part of that table group (and i don't want to chance all the command IDs)
+ TC_LOG_INFO("misc", "Re-Loading Skill Perfection Data Table...");
+ LoadSkillPerfectItemTable();
+ handler->SendGlobalGMSysMessage("DB table `skill_perfect_item_template` (perfect item procs when crafting) reloaded.");
+ return true;
+ }
+
+ static bool HandleReloadSkillExtraItemTemplateCommand(ChatHandler* handler, const char* args)
{
TC_LOG_INFO("misc", "Re-Loading Skill Extra Item Table...");
LoadSkillExtraItemTable();
handler->SendGlobalGMSysMessage("DB table `skill_extra_item_template` (extra item creation when crafting) reloaded.");
- return true;
+
+ return HandleReloadSkillPerfectItemTemplateCommand(handler, args);
}
static bool HandleReloadSkillFishingBaseLevelCommand(ChatHandler* handler, const char* /*args*/)
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
index 9747d31952b..f2d7f23bdc7 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
@@ -93,11 +93,6 @@ class npc_unworthy_initiate : public CreatureScript
public:
npc_unworthy_initiate() : CreatureScript("npc_unworthy_initiate") { }
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new npc_unworthy_initiateAI(creature);
- }
-
struct npc_unworthy_initiateAI : public ScriptedAI
{
npc_unworthy_initiateAI(Creature* creature) : ScriptedAI(creature)
@@ -156,7 +151,7 @@ public:
me->CastSpell(me, SPELL_DK_INITIATE_VISUAL, true);
if (Player* starter = ObjectAccessor::GetPlayer(*me, playerGUID))
- sCreatureTextMgr->SendChat(me, SAY_EVENT_ATTACK, NULL, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_NORMAL, 0, TEAM_OTHER, false, starter);
+ Talk(SAY_EVENT_ATTACK, starter);
phase = PHASE_TO_ATTACK;
}
@@ -286,6 +281,11 @@ public:
}
}
};
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new npc_unworthy_initiateAI(creature);
+ }
};
class npc_unworthy_initiate_anchor : public CreatureScript
@@ -457,6 +457,7 @@ enum Spells_DKI
//SPELL_DUEL_TRIGGERED = 52990,
SPELL_DUEL_VICTORY = 52994,
SPELL_DUEL_FLAG = 52991,
+ SPELL_GROVEL = 7267,
};
enum Says_VBM
@@ -494,8 +495,6 @@ public:
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_15);
- sCreatureTextMgr->SendChat(creature, SAY_DUEL, NULL, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_NORMAL, 0, TEAM_OTHER, false, player);
-
player->CastSpell(creature, SPELL_DUEL, false);
player->CastSpell(player, SPELL_DUEL_FLAG, true);
}
@@ -518,11 +517,6 @@ public:
return true;
}
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new npc_death_knight_initiateAI(creature);
- }
-
struct npc_death_knight_initiateAI : public CombatAI
{
npc_death_knight_initiateAI(Creature* creature) : CombatAI(creature)
@@ -557,6 +551,7 @@ public:
if (!m_bIsDuelInProgress && pSpell->Id == SPELL_DUEL)
{
m_uiDuelerGUID = pCaster->GetGUID();
+ Talk(SAY_DUEL, pCaster);
m_bIsDuelInProgress = true;
}
}
@@ -577,7 +572,7 @@ public:
pDoneBy->AttackStop();
me->CastSpell(pDoneBy, SPELL_DUEL_VICTORY, true);
lose = true;
- me->CastSpell(me, 7267, true);
+ me->CastSpell(me, SPELL_GROVEL, true);
me->RestoreFaction();
}
}
@@ -607,13 +602,13 @@ public:
{
if (lose)
{
- if (!me->HasAura(7267))
+ if (!me->HasAura(SPELL_GROVEL))
EnterEvadeMode();
return;
}
else if (me->GetVictim() && me->EnsureVictim()->GetTypeId() == TYPEID_PLAYER && me->EnsureVictim()->HealthBelowPct(10))
{
- me->EnsureVictim()->CastSpell(me->GetVictim(), 7267, true); // beg
+ me->EnsureVictim()->CastSpell(me->GetVictim(), SPELL_GROVEL, true); // beg
me->EnsureVictim()->RemoveGameObject(SPELL_DUEL_FLAG, true);
EnterEvadeMode();
return;
@@ -626,6 +621,10 @@ public:
}
};
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new npc_death_knight_initiateAI(creature);
+ }
};
/*######
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_heigan.cpp b/src/server/scripts/Northrend/Naxxramas/boss_heigan.cpp
index 3d7c128c8dd..5248c48029c 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_heigan.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_heigan.cpp
@@ -21,36 +21,42 @@
#include "naxxramas.h"
#include "Player.h"
-enum Heigan
+enum Spells
{
- SPELL_DECREPIT_FEVER = 29998, // 25-man: 55011
- SPELL_SPELL_DISRUPTION = 29310,
- SPELL_PLAGUE_CLOUD = 29350,
-
- SAY_AGGRO = 0,
- SAY_SLAY = 1,
- SAY_TAUNT = 2,
- SAY_DEATH = 3
+ SPELL_DECREPIT_FEVER = 29998, // 25-man: 55011
+ SPELL_SPELL_DISRUPTION = 29310,
+ SPELL_PLAGUE_CLOUD = 29350,
+ SPELL_TELEPORT_SELF = 30211,
+};
+
+enum Yells
+{
+ SAY_AGGRO = 0,
+ SAY_SLAY = 1,
+ SAY_TAUNT = 2,
+ SAY_DEATH = 3,
+
+ EMOTE_DANCE = 4,
+ EMOTE_DANCE_END = 5,
};
enum Events
{
- EVENT_NONE,
- EVENT_DISRUPT,
+ EVENT_DISRUPT = 1,
EVENT_FEVER,
EVENT_ERUPT,
- EVENT_PHASE,
+ EVENT_DANCE,
+ EVENT_DANCE_END
};
enum Phases
{
PHASE_FIGHT = 1,
- PHASE_DANCE,
+ PHASE_DANCE
};
enum Misc
{
- ACTION_SAFETY_DANCE_FAIL = 1,
DATA_SAFETY_DANCE = 19962139
};
@@ -66,39 +72,25 @@ public:
struct boss_heiganAI : public BossAI
{
- boss_heiganAI(Creature* creature) : BossAI(creature, BOSS_HEIGAN)
+ boss_heiganAI(Creature* creature) : BossAI(creature, BOSS_HEIGAN), eruptSection(0), eruptDirection(false), safetyDance(false) { }
+
+ void Reset() override
{
- eruptSection = 0;
- eruptDirection = false;
- safetyDance = false;
- phase = PHASE_FIGHT;
+ me->SetReactState(REACT_AGGRESSIVE);
+ _Reset();
}
- uint32 eruptSection;
- bool eruptDirection;
- bool safetyDance;
- Phases phase;
-
void KilledUnit(Unit* who) override
{
- if (!(rand32() % 5))
- Talk(SAY_SLAY);
+ Talk(SAY_SLAY);
+
if (who->GetTypeId() == TYPEID_PLAYER)
safetyDance = false;
}
- void SetData(uint32 id, uint32 data) override
- {
- if (id == DATA_SAFETY_DANCE)
- safetyDance = data ? true : false;
- }
-
uint32 GetData(uint32 type) const override
{
- if (type == DATA_SAFETY_DANCE)
- return safetyDance ? 1 : 0;
-
- return 0;
+ return (type == DATA_SAFETY_DANCE && safetyDance) ? 1u : 0u;
}
void JustDied(Unit* /*killer*/) override
@@ -111,35 +103,14 @@ public:
{
_EnterCombat();
Talk(SAY_AGGRO);
- EnterPhase(PHASE_FIGHT);
- safetyDance = true;
- }
-
- void EnterPhase(Phases newPhase)
- {
- phase = newPhase;
- events.Reset();
+
eruptSection = 3;
- if (phase == PHASE_FIGHT)
- {
- events.ScheduleEvent(EVENT_DISRUPT, urand(10000, 25000));
- events.ScheduleEvent(EVENT_FEVER, urand(15000, 20000));
- events.ScheduleEvent(EVENT_PHASE, 90000);
- events.ScheduleEvent(EVENT_ERUPT, 15000);
- me->GetMotionMaster()->MoveChase(me->GetVictim());
- }
- else
- {
- float x, y, z, o;
- me->GetHomePosition(x, y, z, o);
- me->NearTeleportTo(x, y, z, o - (float(M_PI) / 2));
- me->GetMotionMaster()->Clear();
- me->GetMotionMaster()->MoveIdle();
- me->SetTarget(ObjectGuid::Empty);
- DoCastAOE(SPELL_PLAGUE_CLOUD);
- events.ScheduleEvent(EVENT_PHASE, 45000);
- events.ScheduleEvent(EVENT_ERUPT, 8000);
- }
+ events.ScheduleEvent(EVENT_DISRUPT, urand(15 * IN_MILLISECONDS, 20 * IN_MILLISECONDS), 0, PHASE_FIGHT);
+ events.ScheduleEvent(EVENT_FEVER, urand(10 * IN_MILLISECONDS, 20 * IN_MILLISECONDS), 0, PHASE_FIGHT);
+ events.ScheduleEvent(EVENT_DANCE, 90 * IN_MILLISECONDS, 0, PHASE_FIGHT);
+ events.ScheduleEvent(EVENT_ERUPT, 15 * IN_MILLISECONDS, 0, PHASE_FIGHT);
+
+ safetyDance = true;
}
void UpdateAI(uint32 diff) override
@@ -155,15 +126,36 @@ public:
{
case EVENT_DISRUPT:
DoCastAOE(SPELL_SPELL_DISRUPTION);
- events.ScheduleEvent(EVENT_DISRUPT, urand(5000, 10000));
+ events.ScheduleEvent(EVENT_DISRUPT, 11 * IN_MILLISECONDS);
break;
case EVENT_FEVER:
DoCastAOE(SPELL_DECREPIT_FEVER);
- events.ScheduleEvent(EVENT_FEVER, urand(20000, 25000));
+ events.ScheduleEvent(EVENT_FEVER, urand(20 * IN_MILLISECONDS, 25 * IN_MILLISECONDS));
+ break;
+ case EVENT_DANCE:
+ events.SetPhase(PHASE_DANCE);
+ Talk(SAY_TAUNT);
+ Talk(EMOTE_DANCE);
+ eruptSection = 3;
+ me->SetReactState(REACT_PASSIVE);
+ me->AttackStop();
+ me->StopMoving();
+ DoCast(SPELL_TELEPORT_SELF);
+ DoCastAOE(SPELL_PLAGUE_CLOUD);
+ events.ScheduleEvent(EVENT_DANCE_END, 45 * IN_MILLISECONDS, 0, PHASE_DANCE);
+ events.ScheduleEvent(EVENT_ERUPT, 10 * IN_MILLISECONDS);
break;
- case EVENT_PHASE:
- /// @todo Add missing texts for both phase switches
- EnterPhase(phase == PHASE_FIGHT ? PHASE_DANCE : PHASE_FIGHT);
+ case EVENT_DANCE_END:
+ events.SetPhase(PHASE_FIGHT);
+ Talk(EMOTE_DANCE_END);
+ eruptSection = 3;
+ events.ScheduleEvent(EVENT_DISRUPT, urand(10, 25) * IN_MILLISECONDS, 0, PHASE_FIGHT);
+ events.ScheduleEvent(EVENT_FEVER, urand(15, 20) * IN_MILLISECONDS, 0, PHASE_FIGHT);
+ events.ScheduleEvent(EVENT_DANCE, 90 * IN_MILLISECONDS, 0, PHASE_FIGHT);
+ events.ScheduleEvent(EVENT_ERUPT, 15 * IN_MILLISECONDS, 0, PHASE_FIGHT);
+ me->CastStop();
+ me->SetReactState(REACT_AGGRESSIVE);
+ DoZoneInCombat();
break;
case EVENT_ERUPT:
instance->SetData(DATA_HEIGAN_ERUPT, eruptSection);
@@ -176,13 +168,22 @@ public:
eruptDirection ? ++eruptSection : --eruptSection;
- events.ScheduleEvent(EVENT_ERUPT, phase == PHASE_FIGHT ? 10000 : 3000);
+ if (events.IsInPhase(PHASE_DANCE))
+ events.ScheduleEvent(EVENT_ERUPT, 3 * IN_MILLISECONDS, 0, PHASE_DANCE);
+ else
+ events.ScheduleEvent(EVENT_ERUPT, 10 * IN_MILLISECONDS, 0, PHASE_FIGHT);
break;
}
}
DoMeleeAttackIfReady();
}
+
+ private:
+ uint32 eruptSection;
+ bool eruptDirection;
+
+ bool safetyDance; // is achievement still possible? (= no player deaths yet)
};
};
@@ -205,7 +206,7 @@ class spell_heigan_eruption : public SpellScriptLoader
if (GetHitDamage() >= int32(GetHitPlayer()->GetHealth()))
if (InstanceScript* instance = caster->GetInstanceScript())
if (Creature* Heigan = ObjectAccessor::GetCreature(*caster, instance->GetGuidData(DATA_HEIGAN)))
- Heigan->AI()->SetData(DATA_SAFETY_DANCE, 0);
+ Heigan->AI()->KilledUnit(GetHitPlayer());
}
void Register() override
@@ -223,9 +224,7 @@ class spell_heigan_eruption : public SpellScriptLoader
class achievement_safety_dance : public AchievementCriteriaScript
{
public:
- achievement_safety_dance() : AchievementCriteriaScript("achievement_safety_dance")
- {
- }
+ achievement_safety_dance() : AchievementCriteriaScript("achievement_safety_dance") { }
bool OnCheck(Player* /*player*/, Unit* target) override
{
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_loatheb.cpp b/src/server/scripts/Northrend/Naxxramas/boss_loatheb.cpp
index 33fb43b6bbc..494c173f5fc 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_loatheb.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_loatheb.cpp
@@ -27,7 +27,10 @@ enum Spells
SPELL_WARN_NECROTIC_AURA = 59481,
SPELL_SUMMON_SPORE = 29234,
SPELL_DEATHBLOOM = 29865,
- SPELL_INEVITABLE_DOOM = 29204
+ SPELL_INEVITABLE_DOOM = 29204,
+ SPELL_FUNGAL_CREEP = 29232,
+
+ SPELL_DEATHBLOOM_FINAL_DAMAGE = 55594,
};
enum Texts
@@ -72,29 +75,35 @@ class boss_loatheb : public CreatureScript
void Reset() override
{
_Reset();
+ instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_FUNGAL_CREEP);
Initialize();
}
void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
- events.ScheduleEvent(EVENT_NECROTIC_AURA, 17000);
- events.ScheduleEvent(EVENT_DEATHBLOOM, 5000);
- events.ScheduleEvent(EVENT_SPORE, IsHeroic() ? 18000 : 36000);
- events.ScheduleEvent(EVENT_INEVITABLE_DOOM, 120000);
+ events.ScheduleEvent(EVENT_NECROTIC_AURA, 17 * IN_MILLISECONDS);
+ events.ScheduleEvent(EVENT_DEATHBLOOM, 5 * IN_MILLISECONDS);
+ events.ScheduleEvent(EVENT_SPORE, RAID_MODE(36,18) * IN_MILLISECONDS);
+ events.ScheduleEvent(EVENT_INEVITABLE_DOOM, 2 * MINUTE * IN_MILLISECONDS);
}
- void SummonedCreatureDies(Creature* /*summon*/, Unit* /*killer*/) override
+ void SummonedCreatureDies(Creature* summon, Unit* /*killer*/) override
{
_sporeLoserData = false;
+ summon->CastSpell(summon,SPELL_FUNGAL_CREEP,true);
}
- uint32 GetData(uint32 id) const override
+ void SummonedCreatureDespawn(Creature* summon) override
{
- if (id != DATA_ACHIEVEMENT_SPORE_LOSER)
- return 0;
+ summons.Despawn(summon);
+ if (summon->IsAlive())
+ summon->CastSpell(summon,SPELL_FUNGAL_CREEP,true);
+ }
- return uint32(_sporeLoserData);
+ uint32 GetData(uint32 id) const override
+ {
+ return (_sporeLoserData && id == DATA_ACHIEVEMENT_SPORE_LOSER) ? 1u : 0u;
}
void UpdateAI(uint32 diff) override
@@ -111,21 +120,29 @@ class boss_loatheb : public CreatureScript
case EVENT_NECROTIC_AURA:
DoCastAOE(SPELL_NECROTIC_AURA);
DoCast(me, SPELL_WARN_NECROTIC_AURA);
- events.ScheduleEvent(EVENT_NECROTIC_AURA, 20000);
- events.ScheduleEvent(EVENT_NECROTIC_AURA_FADING, 14000);
+ events.ScheduleEvent(EVENT_NECROTIC_AURA, 20 * IN_MILLISECONDS);
+ events.ScheduleEvent(EVENT_NECROTIC_AURA_FADING, 14 * IN_MILLISECONDS);
break;
case EVENT_DEATHBLOOM:
DoCastAOE(SPELL_DEATHBLOOM);
- events.ScheduleEvent(EVENT_DEATHBLOOM, 30000);
+ events.ScheduleEvent(EVENT_DEATHBLOOM, 30 * IN_MILLISECONDS);
break;
case EVENT_INEVITABLE_DOOM:
_doomCounter++;
DoCastAOE(SPELL_INEVITABLE_DOOM);
- events.ScheduleEvent(EVENT_INEVITABLE_DOOM, std::max(120000 - _doomCounter * 15000, 15000)); // needs to be confirmed
+ if (_doomCounter > 6)
+ {
+ if (_doomCounter & 1) // odd
+ events.ScheduleEvent(EVENT_INEVITABLE_DOOM, 14 * IN_MILLISECONDS);
+ else
+ events.ScheduleEvent(EVENT_INEVITABLE_DOOM, 17 * IN_MILLISECONDS);
+ }
+ else
+ events.ScheduleEvent(EVENT_INEVITABLE_DOOM, 30 * IN_MILLISECONDS);
break;
case EVENT_SPORE:
DoCast(me, SPELL_SUMMON_SPORE, false);
- events.ScheduleEvent(EVENT_SPORE, IsHeroic() ? 18000 : 36000);
+ events.ScheduleEvent(EVENT_SPORE, RAID_MODE(36,18) * IN_MILLISECONDS);
break;
case EVENT_NECROTIC_AURA_FADING:
Talk(SAY_NECROTIC_AURA_FADING);
@@ -203,9 +220,46 @@ class spell_loatheb_necrotic_aura_warning : public SpellScriptLoader
}
};
+class spell_loatheb_deathbloom : public SpellScriptLoader
+{
+ public:
+ spell_loatheb_deathbloom() : SpellScriptLoader("spell_loatheb_deathbloom") { }
+
+ class spell_loatheb_deathbloom_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_loatheb_deathbloom_AuraScript);
+
+ bool Validate(SpellInfo const* /*spell*/) override
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_DEATHBLOOM_FINAL_DAMAGE))
+ return false;
+ return true;
+ }
+
+ void AfterRemove(AuraEffect const* eff, AuraEffectHandleModes /*mode*/)
+ {
+ if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_EXPIRE)
+ return;
+
+ GetTarget()->CastSpell(nullptr, SPELL_DEATHBLOOM_FINAL_DAMAGE, true, nullptr, eff, GetCasterGUID());
+ }
+
+ void Register() override
+ {
+ AfterEffectRemove += AuraEffectRemoveFn(spell_loatheb_deathbloom_AuraScript::AfterRemove, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE, AURA_EFFECT_HANDLE_REAL);
+ }
+ };
+
+ AuraScript* GetAuraScript() const override
+ {
+ return new spell_loatheb_deathbloom_AuraScript();
+ }
+};
+
void AddSC_boss_loatheb()
{
new boss_loatheb();
new achievement_spore_loser();
new spell_loatheb_necrotic_aura_warning();
+ new spell_loatheb_deathbloom();
}
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp b/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp
index f5e5b287571..810d446111a 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp
@@ -19,51 +19,58 @@
#include "ScriptedCreature.h"
#include "naxxramas.h"
-enum Noth
+enum Phases
{
- SAY_AGGRO = 0,
- SAY_SUMMON = 1,
- SAY_SLAY = 2,
- SAY_DEATH = 3,
-
- SOUND_DEATH = 8848,
-
- SPELL_CURSE_PLAGUEBRINGER = 29213, // 25-man: 54835
- SPELL_CRIPPLE = 29212, // 25-man: 54814
- SPELL_TELEPORT = 29216,
-
- NPC_WARRIOR = 16984,
- NPC_CHAMPION = 16983,
- NPC_GUARDIAN = 16981
+ PHASE_NONE,
+ PHASE_GROUND,
+ PHASE_BALCONY
};
-#define SPELL_BLINK RAND(29208, 29209, 29210, 29211)
+enum Events
+{
+ EVENT_CURSE = 1, // curse of the plaguebringer
+ EVENT_BLINK, // blink (25m only)
+ EVENT_WARRIOR, // summon warriors during ground phase
+ EVENT_BALCONY, // become untargetable and begin balcony phase
+ EVENT_BALCONY_TELEPORT, // actually teleport to balcony, this is slightly delayed
+ EVENT_WAVE, // spawn wave during balcony phase
+ EVENT_GROUND, // end balcony phase and teleport to ground
+ EVENT_GROUND_ATTACKABLE // become attackable and aggressive again at start of ground phase, once again slightly delayed to prevent motionmaster weirdness
+};
-// Teleport position of Noth on his balcony
-Position const Teleport = { 2631.370f, -3529.680f, 274.040f, 6.277f };
+enum Talk
+{
+ SAY_AGGRO = 0,
+ SAY_SUMMON = 1,
+ SAY_SLAY = 2,
+ SAY_DEATH = 3,
-#define MAX_SUMMON_POS 5
+ EMOTE_SUMMON = 4, // ground phase
+ EMOTE_SUMMON_WAVE = 5, // balcony phase
+ EMOTE_TELEPORT_1 = 6, // ground to balcony
+ EMOTE_TELEPORT_2 = 7 // balcony to ground
+};
-Position const SummonPos[MAX_SUMMON_POS] =
+enum Spells
{
- { 2728.12f, -3544.43f, 261.91f, 6.04f },
- { 2729.05f, -3544.47f, 261.91f, 5.58f },
- { 2728.24f, -3465.08f, 264.20f, 3.56f },
- { 2704.11f, -3456.81f, 265.53f, 4.51f },
- { 2663.56f, -3464.43f, 262.66f, 5.20f }
+ SPELL_CURSE = 29213, // 25-man: 54835
+ SPELL_CRIPPLE = 29212, // 25-man: 54814
+
+ SPELL_TELEPORT = 29216, // ground to balcony
+ SPELL_TELEPORT_BACK = 29231 // balcony to ground
};
-enum Events
+enum Adds
{
- EVENT_NONE,
- EVENT_BERSERK,
- EVENT_CURSE,
- EVENT_BLINK,
- EVENT_WARRIOR,
- EVENT_BALCONY,
- EVENT_WAVE,
- EVENT_GROUND
+ N_WARRIOR_SPELLS = 3,
+ N_CHAMPION_SPELLS = 6,
+ N_GUARDIAN_SPELLS = 3
};
+const uint32 SummonWarriorSpells[N_WARRIOR_SPELLS] = { 29247, 29248, 29249 };
+const uint32 SummonChampionSpells[N_CHAMPION_SPELLS] = { 29238, 29255, 29257, 29258, 29262, 29267 };
+const uint32 SummonGuardianSpells[N_GUARDIAN_SPELLS] = { 29239, 29256, 29268 };
+
+#define SPELL_BLINK RAND(29208, 29209, 29210, 29211)
class boss_noth : public CreatureScript
{
@@ -72,16 +79,38 @@ public:
struct boss_nothAI : public BossAI
{
- boss_nothAI(Creature* creature) : BossAI(creature, BOSS_NOTH)
+ boss_nothAI(Creature* creature) : BossAI(creature, BOSS_NOTH), balconyCount(0), justBlinked(false)
{
- balconyCount = 0;
- waveCount = 0;
+ std::copy(SummonWarriorSpells, SummonWarriorSpells + N_WARRIOR_SPELLS, _SummonWarriorSpells);
+ std::copy(SummonChampionSpells, SummonChampionSpells + N_CHAMPION_SPELLS, _SummonChampionSpells);
+ std::copy(SummonGuardianSpells, SummonGuardianSpells + N_GUARDIAN_SPELLS, _SummonGuardianSpells);
+
+ events.SetPhase(PHASE_NONE);
+ }
+
+ void EnterEvadeMode() override
+ {
+ Reset(); // teleport back first
+ _EnterEvadeMode();
}
void Reset() override
{
- me->SetReactState(REACT_AGGRESSIVE);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ if (!me->IsAlive())
+ return;
+
+ // in case we reset during balcony phase
+ if (events.IsInPhase(PHASE_BALCONY))
+ {
+ DoCastAOE(SPELL_TELEPORT_BACK);
+ me->SetReactState(REACT_AGGRESSIVE);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
+ }
+
+ balconyCount = 0;
+ events.SetPhase(PHASE_NONE);
+ justBlinked = false;
+
_Reset();
}
@@ -89,31 +118,44 @@ public:
{
_EnterCombat();
Talk(SAY_AGGRO);
- balconyCount = 0;
EnterPhaseGround();
}
void EnterPhaseGround()
{
- me->SetReactState(REACT_AGGRESSIVE);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ events.SetPhase(PHASE_GROUND);
+
DoZoneInCombat();
if (me->getThreatManager().isThreatListEmpty())
- EnterEvadeMode();
+ Reset();
else
{
- events.ScheduleEvent(EVENT_BALCONY, 110000);
- events.ScheduleEvent(EVENT_CURSE, 10000 + rand32() % 15000);
- events.ScheduleEvent(EVENT_WARRIOR, 30000);
+ uint8 secondsGround;
+ switch (balconyCount)
+ {
+ case 0:
+ secondsGround = 90;
+ break;
+ case 1:
+ secondsGround = 110;
+ break;
+ case 2:
+ default:
+ secondsGround = 180;
+ }
+ events.ScheduleEvent(EVENT_GROUND_ATTACKABLE, 2 * IN_MILLISECONDS, 0, PHASE_GROUND);
+ events.ScheduleEvent(EVENT_BALCONY, secondsGround * IN_MILLISECONDS, 0, PHASE_GROUND);
+ events.ScheduleEvent(EVENT_CURSE, urand(10,25) * IN_MILLISECONDS, 0, PHASE_GROUND);
+ events.ScheduleEvent(EVENT_WARRIOR, urand(20,30) * IN_MILLISECONDS, 0, PHASE_GROUND);
if (GetDifficulty() == RAID_DIFFICULTY_25MAN_NORMAL)
- events.ScheduleEvent(EVENT_BLINK, urand(20000, 40000));
+ events.ScheduleEvent(EVENT_BLINK, urand(20,30) * IN_MILLISECONDS, 0, PHASE_GROUND);
}
}
- void KilledUnit(Unit* /*victim*/) override
+ void KilledUnit(Unit* victim) override
{
- if (!(rand32() % 5))
+ if(victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
@@ -121,7 +163,7 @@ public:
{
summons.Summon(summon);
summon->setActive(true);
- summon->AI()->DoZoneInCombat();
+ summon->AI()->DoZoneInCombat(nullptr, 250.0f); // specify range to cover entire room - default 50yd is not enough
}
void JustDied(Unit* /*killer*/) override
@@ -130,10 +172,35 @@ public:
Talk(SAY_DEATH);
}
- void SummonUndead(uint32 entry, uint32 num)
+ void DamageTaken(Unit* /*who*/, uint32& damage) // prevent noth from somehow dying in the balcony phase
{
- for (uint32 i = 0; i < num; ++i)
- me->SummonCreature(entry, SummonPos[rand32() % MAX_SUMMON_POS], TEMPSUMMON_CORPSE_DESPAWN, 60000);
+ if (!events.IsInPhase(PHASE_BALCONY))
+ return;
+ if (damage < me->GetHealth())
+ return;
+
+ me->SetHealth(1u);
+ damage = 0u;
+ }
+
+ void HandleSummon(uint32* spellsList, const uint8 nSpells, uint8 num)
+ { // this ensures we do not spawn two mobs using the same spell (<=> in the same position) if we can help it
+ while (num)
+ for (uint8 it = 0; it < nSpells && num; ++it)
+ {
+ num--;
+ uint8 selected = urand(it, nSpells - 1);
+ DoCastAOE(spellsList[selected]);
+ if (selected != it) // shuffle the selected into the part of the array that is no longer being searched
+ std::swap(spellsList[selected], spellsList[it]);
+ }
+ }
+
+ void CastSummon(uint8 nWarrior, uint8 nChampion, uint8 nGuardian)
+ {
+ HandleSummon(_SummonWarriorSpells, N_WARRIOR_SPELLS, nWarrior);
+ HandleSummon(_SummonChampionSpells, N_CHAMPION_SPELLS, nChampion);
+ HandleSummon(_SummonGuardianSpells, N_GUARDIAN_SPELLS, nGuardian);
}
void UpdateAI(uint32 diff) override
@@ -151,72 +218,115 @@ public:
switch (eventId)
{
case EVENT_CURSE:
- DoCastAOE(SPELL_CURSE_PLAGUEBRINGER);
- events.ScheduleEvent(EVENT_CURSE, urand(50000, 60000));
- return;
+ {
+ DoCastAOE(SPELL_CURSE);
+ events.ScheduleEvent(EVENT_CURSE, urand(50, 70) * IN_MILLISECONDS, 0, PHASE_GROUND);
+ break;
+ }
case EVENT_WARRIOR:
Talk(SAY_SUMMON);
- SummonUndead(NPC_WARRIOR, RAID_MODE(2, 3));
- events.ScheduleEvent(EVENT_WARRIOR, 30000);
- return;
+ Talk(EMOTE_SUMMON);
+
+ CastSummon(RAID_MODE(2, 3), 0, 0);
+
+ events.ScheduleEvent(EVENT_WARRIOR, 40 * IN_MILLISECONDS, 0, PHASE_GROUND);
+ break;
case EVENT_BLINK:
DoCastAOE(SPELL_CRIPPLE, true);
DoCastAOE(SPELL_BLINK);
DoResetThreat();
- events.ScheduleEvent(EVENT_BLINK, 40000);
- return;
+ justBlinked = true;
+
+ events.ScheduleEvent(EVENT_BLINK, 40000, 0, PHASE_GROUND);
+ break;
case EVENT_BALCONY:
+ events.SetPhase(PHASE_BALCONY);
me->SetReactState(REACT_PASSIVE);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
me->AttackStop();
+ me->StopMoving();
me->RemoveAllAuras();
- me->NearTeleportTo(Teleport.GetPositionX(), Teleport.GetPositionY(), Teleport.GetPositionZ(), Teleport.GetOrientation());
- events.Reset();
- events.ScheduleEvent(EVENT_WAVE, urand(2000, 5000));
- waveCount = 0;
- return;
+
+ events.ScheduleEvent(EVENT_BALCONY_TELEPORT, 3 * IN_MILLISECONDS, 0, PHASE_BALCONY);
+ events.ScheduleEvent(EVENT_WAVE, urand(5 * IN_MILLISECONDS, 8 * IN_MILLISECONDS), 0, PHASE_BALCONY);
+
+ uint8 secondsBalcony;
+ switch (balconyCount)
+ {
+ case 0:
+ secondsBalcony = 70;
+ break;
+ case 1:
+ secondsBalcony = 97;
+ break;
+ case 2:
+ default:
+ secondsBalcony = 120;
+ break;
+ }
+ events.ScheduleEvent(EVENT_GROUND, secondsBalcony * IN_MILLISECONDS, 0, PHASE_BALCONY);
+ break;
+ case EVENT_BALCONY_TELEPORT:
+ Talk(EMOTE_TELEPORT_1);
+ DoCastAOE(SPELL_TELEPORT);
+ break;
case EVENT_WAVE:
- Talk(SAY_SUMMON);
+ Talk(EMOTE_SUMMON_WAVE);
switch (balconyCount)
{
case 0:
- SummonUndead(NPC_CHAMPION, RAID_MODE(2, 4));
+ CastSummon(0, RAID_MODE(2, 4), 0);
break;
case 1:
- SummonUndead(NPC_CHAMPION, RAID_MODE(1, 2));
- SummonUndead(NPC_GUARDIAN, RAID_MODE(1, 2));
+ CastSummon(0, RAID_MODE(1, 2), RAID_MODE(1, 2));
break;
case 2:
- SummonUndead(NPC_GUARDIAN, RAID_MODE(2, 4));
+ CastSummon(0, 0, RAID_MODE(2, 4));
break;
default:
- SummonUndead(NPC_CHAMPION, RAID_MODE(5, 10));
- SummonUndead(NPC_GUARDIAN, RAID_MODE(5, 10));
+ CastSummon(0, RAID_MODE(5, 10), RAID_MODE(5, 10));
break;
}
- ++waveCount;
- events.ScheduleEvent(waveCount < 2 ? EVENT_WAVE : EVENT_GROUND, urand(30000, 45000));
- return;
+ events.ScheduleEvent(EVENT_WAVE, urand(30, 45) * IN_MILLISECONDS, 0, PHASE_BALCONY);
+ break;
case EVENT_GROUND:
- {
++balconyCount;
- float x, y, z, o;
- me->GetHomePosition(x, y, z, o);
- me->NearTeleportTo(x, y, z, o);
- events.ScheduleEvent(EVENT_BALCONY, 110000);
+
+ DoCastAOE(SPELL_TELEPORT_BACK);
+ Talk(EMOTE_TELEPORT_2);
+
EnterPhaseGround();
- return;
- }
+ break;
+ case EVENT_GROUND_ATTACKABLE:
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
+ me->SetReactState(REACT_AGGRESSIVE);
+ break;
}
}
- if (me->HasReactState(REACT_AGGRESSIVE))
- DoMeleeAttackIfReady();
+ if (events.IsInPhase(PHASE_GROUND))
+ {
+ /* workaround for movechase breaking after blinking
+ without this noth would just stand there unless his current target moves */
+ if (justBlinked && me->GetVictim() && !me->IsWithinMeleeRange(me->EnsureVictim()))
+ {
+ me->GetMotionMaster()->Clear();
+ me->GetMotionMaster()->MoveChase(me->EnsureVictim());
+ justBlinked = false;
+ }
+ else
+ DoMeleeAttackIfReady();
+ }
}
private:
- uint32 waveCount;
uint32 balconyCount;
+
+ bool justBlinked;
+
+ uint32 _SummonWarriorSpells[N_WARRIOR_SPELLS];
+ uint32 _SummonChampionSpells[N_CHAMPION_SPELLS];
+ uint32 _SummonGuardianSpells[N_GUARDIAN_SPELLS];
};
CreatureAI* GetAI(Creature* creature) const override
diff --git a/src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp b/src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp
index 3a431ab3ac0..692e6d8b589 100644
--- a/src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp
@@ -78,12 +78,13 @@ ObjectData const objectData[] =
{ 0, 0, }
};
-float const HeiganPos[2] = { 2796.0f, -3707.0f };
+// from P2 teleport spell stored target
+float const HeiganPos[2] = { 2793.86f, -3707.38f };
float const HeiganEruptionSlope[3] =
{
- (-3685.0f - HeiganPos[1]) / (2724.0f - HeiganPos[0]),
- (-3647.0f - HeiganPos[1]) / (2749.0f - HeiganPos[0]),
- (-3637.0f - HeiganPos[1]) / (2771.0f - HeiganPos[0])
+ (-3703.303223f - HeiganPos[1]) / (2777.494141f - HeiganPos[0]), // between right center and far right
+ (-3696.948242f - HeiganPos[1]) / (2785.624268f - HeiganPos[0]), // between left and right halves
+ (-3691.880615f - HeiganPos[1]) / (2790.280029f - HeiganPos[0]) // between far left and left center
};
// 0 H x
@@ -246,7 +247,6 @@ class instance_naxxramas : public InstanceMapScript
if (go->GetGOInfo()->displayId == 6785 || go->GetGOInfo()->displayId == 1287)
{
uint32 section = GetEruptionSection(go->GetPositionX(), go->GetPositionY());
-
HeiganEruptionGUID[section].erase(go->GetGUID());
return;
}
@@ -552,7 +552,7 @@ class instance_naxxramas : public InstanceMapScript
// This Function is called in CheckAchievementCriteriaMeet and CheckAchievementCriteriaMeet is called before SetBossState(bossId, DONE),
// so to check if all bosses are done the checker must exclude 1 boss, the last done, if there is at most 1 encouter in progress when is
// called this function then all bosses are done. The one boss that check is the boss that calls this function, so it is dead.
- bool AreAllEncoutersDone()
+ bool AreAllEncountersDone()
{
uint32 numBossAlive = 0;
for (uint32 i = 0; i < EncounterCount; ++i)
@@ -589,7 +589,7 @@ class instance_naxxramas : public InstanceMapScript
case 13239: // Loatheb
case 13240: // Thaddius
case 7617: // Kel'Thuzad
- if (AreAllEncoutersDone() && !playerDied)
+ if (AreAllEncountersDone() && !playerDied)
return true;
return false;
}
diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp
index 0ab7c2fcb54..ca8c9a9ef93 100644
--- a/src/server/scripts/Spells/spell_generic.cpp
+++ b/src/server/scripts/Spells/spell_generic.cpp
@@ -3424,7 +3424,7 @@ class spell_gen_turkey_marker : public SpellScriptLoader
void Register() override
{
- AfterEffectApply += AuraEffectApplyFn(spell_gen_turkey_marker_AuraScript::OnApply, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL);
+ AfterEffectApply += AuraEffectApplyFn(spell_gen_turkey_marker_AuraScript::OnApply, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
OnEffectPeriodic += AuraEffectPeriodicFn(spell_gen_turkey_marker_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
}
diff --git a/src/server/scripts/World/npc_professions.cpp b/src/server/scripts/World/npc_professions.cpp
index 44411b20aaf..9c05e4e2c08 100644
--- a/src/server/scripts/World/npc_professions.cpp
+++ b/src/server/scripts/World/npc_professions.cpp
@@ -179,6 +179,52 @@ enum ProfessionSpells
};
/*###
+# specialization trainers
+###*/
+enum SpecializationTrainers
+{
+ /* Alchemy */
+ N_TRAINER_TRANSMUTE = 22427, // Zarevhi
+ N_TRAINER_ELIXIR = 19052, // Lorokeem
+ N_TRAINER_POTION = 17909, // Lauranna Thar'well
+
+ /* Blacksmithing */
+ N_TRAINER_SMITHOMNI1 = 11145, // Myolor Sunderfury
+ N_TRAINER_SMITHOMNI2 = 11176, // Krathok Moltenfist
+ N_TRAINER_WEAPON1 = 11146, // Ironus Coldsteel
+ N_TRAINER_WEAPON2 = 11178, // Borgosh Corebender
+ N_TRAINER_ARMOR1 = 5164, // Grumnus Steelshaper
+ N_TRAINER_ARMOR2 = 11177, // Okothos Ironrager
+ N_TRAINER_HAMMER = 11191, // Lilith the Lithe
+ N_TRAINER_AXE = 11192, // Kilram
+ N_TRAINER_SWORD = 11193, // Seril Scourgebane
+
+ /* Leatherworking */
+ N_TRAINER_DRAGON1 = 7866, // Peter Galen
+ N_TRAINER_DRAGON2 = 7867, // Thorkaf Dragoneye
+ N_TRAINER_ELEMENTAL1 = 7868, // Sarah Tanner
+ N_TRAINER_ELEMENTAL2 = 7869, // Brumn Winterhoof
+ N_TRAINER_TRIBAL1 = 7870, // Caryssia Moonhunter
+ N_TRAINER_TRIBAL2 = 7871, // Se'Jib
+
+ /* Tailoring */
+ N_TRAINER_SPELLFIRE = 22213, // Gidge Spellweaver
+ N_TRAINER_MOONCLOTH = 22208, // Nasmara Moonsong
+ N_TRAINER_SHADOWEAVE = 22212, // Andrion Darkspinner
+};
+
+/*###
+# specialization quests
+###*/
+enum SpecializationQuests
+{
+ /* Alchemy */
+ Q_MASTER_TRANSMUTE = 10899,
+ Q_MASTER_ELIXIR = 10902,
+ Q_MASTER_POTION = 10897,
+};
+
+/*###
# formulas to calculate unlearning cost
###*/
@@ -395,23 +441,23 @@ public:
if (player->HasSkill(SKILL_ALCHEMY) && player->GetBaseSkillValue(SKILL_ALCHEMY) >= 350 && player->getLevel() > 67)
{
- if (player->GetQuestRewardStatus(10899) || player->GetQuestRewardStatus(10902) || player->GetQuestRewardStatus(10897))
+ if (player->GetQuestRewardStatus(Q_MASTER_TRANSMUTE) || player->GetQuestRewardStatus(Q_MASTER_ELIXIR) || player->GetQuestRewardStatus(Q_MASTER_POTION))
{
switch (creature->GetEntry())
{
- case 22427: //Zarevhi
+ case N_TRAINER_TRANSMUTE: //Zarevhi
if (!HasAlchemySpell(player))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_TRANSMUTE, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 1);
if (player->HasSpell(S_TRANSMUTE))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_TRANSMUTE, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 4);
break;
- case 19052: //Lorokeem
+ case N_TRAINER_ELIXIR: //Lorokeem
if (!HasAlchemySpell(player))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_ELIXIR, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 2);
if (player->HasSpell(S_ELIXIR))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_ELIXIR, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 5);
break;
- case 17909: //Lauranna Thar'well
+ case N_TRAINER_POTION: //Lauranna Thar'well
if (!HasAlchemySpell(player))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_POTION, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 3);
if (player->HasSpell(S_POTION))
@@ -464,17 +510,17 @@ public:
{
switch (creature->GetEntry())
{
- case 22427:
+ case N_TRAINER_TRANSMUTE:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_TRANSMUTE, GOSSIP_SENDER_CHECK, action);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 19052:
+ case N_TRAINER_ELIXIR:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_ELIXIR, GOSSIP_SENDER_CHECK, action);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 17909:
+ case N_TRAINER_POTION:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_POTION, GOSSIP_SENDER_CHECK, action);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
@@ -489,17 +535,17 @@ public:
{
switch (creature->GetEntry())
{
- case 22427: //Zarevhi
+ case N_TRAINER_TRANSMUTE:
player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_TRANSMUTE, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_ALCHEMY_SPEC, DoHighUnlearnCost(player), false);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 19052: //Lorokeem
+ case N_TRAINER_ELIXIR:
player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_ELIXIR, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_ALCHEMY_SPEC, DoHighUnlearnCost(player), false);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 17909: //Lauranna Thar'well
+ case N_TRAINER_POTION:
player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_POTION, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_ALCHEMY_SPEC, DoHighUnlearnCost(player), false);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
@@ -564,20 +610,20 @@ public:
{
switch (creatureId)
{
- case 11145: //Myolor Sunderfury
- case 11176: //Krathok Moltenfist
+ case N_TRAINER_SMITHOMNI1:
+ case N_TRAINER_SMITHOMNI2:
if (!player->HasSpell(S_ARMOR) && !player->HasSpell(S_WEAPON) && player->GetReputationRank(REP_ARMOR) >= REP_FRIENDLY)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARMOR_LEARN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
if (!player->HasSpell(S_WEAPON) && !player->HasSpell(S_ARMOR) && player->GetReputationRank(REP_WEAPON) >= REP_FRIENDLY)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_WEAPON_LEARN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
break;
- case 11146: //Ironus Coldsteel
- case 11178: //Borgosh Corebender
+ case N_TRAINER_WEAPON1:
+ case N_TRAINER_WEAPON2:
if (player->HasSpell(S_WEAPON))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_WEAPON_UNLEARN, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 3);
break;
- case 5164: //Grumnus Steelshaper
- case 11177: //Okothos Ironrager
+ case N_TRAINER_ARMOR1:
+ case N_TRAINER_ARMOR2:
if (player->HasSpell(S_ARMOR))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARMOR_UNLEARN, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 4);
break;
@@ -588,19 +634,19 @@ public:
{
switch (creatureId)
{
- case 11191: //Lilith the Lithe
+ case N_TRAINER_HAMMER:
if (!HasWeaponSub(player))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_HAMMER, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 5);
if (player->HasSpell(S_HAMMER))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_HAMMER, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 8);
break;
- case 11192: //Kilram
+ case N_TRAINER_AXE:
if (!HasWeaponSub(player))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_AXE, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 6);
if (player->HasSpell(S_AXE))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_AXE, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 9);
break;
- case 11193: //Seril Scourgebane
+ case N_TRAINER_SWORD:
if (!HasWeaponSub(player))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_SWORD, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 7);
if (player->HasSpell(S_SWORD))
@@ -685,17 +731,17 @@ public:
{
switch (creature->GetEntry())
{
- case 11191:
+ case N_TRAINER_HAMMER:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_HAMMER, GOSSIP_SENDER_CHECK, action);
//unknown textID (TALK_HAMMER_LEARN)
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 11192:
+ case N_TRAINER_AXE:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_AXE, GOSSIP_SENDER_CHECK, action);
//unknown textID (TALK_AXE_LEARN)
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 11193:
+ case N_TRAINER_SWORD:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_SWORD, GOSSIP_SENDER_CHECK, action);
//unknown textID (TALK_SWORD_LEARN)
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
@@ -710,26 +756,26 @@ public:
{
switch (creature->GetEntry())
{
- case 11146: //Ironus Coldsteel
- case 11178: //Borgosh Corebender
- case 5164: //Grumnus Steelshaper
- case 11177: //Okothos Ironrager
+ case N_TRAINER_WEAPON1:
+ case N_TRAINER_WEAPON2:
+ case N_TRAINER_ARMOR1:
+ case N_TRAINER_ARMOR2:
player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_SMITH_SPEC, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_ARMORORWEAPON, DoLowUnlearnCost(player), false);
//unknown textID (TALK_UNLEARN_AXEORWEAPON)
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 11191:
+ case N_TRAINER_HAMMER:
player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_HAMMER, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_WEAPON_SPEC, DoMedUnlearnCost(player), false);
//unknown textID (TALK_HAMMER_UNLEARN)
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 11192:
+ case N_TRAINER_AXE:
player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_AXE, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_WEAPON_SPEC, DoMedUnlearnCost(player), false);
//unknown textID (TALK_AXE_UNLEARN)
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 11193:
+ case N_TRAINER_SWORD:
player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_SWORD, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_WEAPON_SPEC, DoMedUnlearnCost(player), false);
//unknown textID (TALK_SWORD_UNLEARN)
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
@@ -901,18 +947,18 @@ public:
{
switch (creature->GetEntry())
{
- case 7866: //Peter Galen
- case 7867: //Thorkaf Dragoneye
+ case N_TRAINER_DRAGON1:
+ case N_TRAINER_DRAGON2:
if (player->HasSpell(S_DRAGON))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_DRAGON, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 1);
break;
- case 7868: //Sarah Tanner
- case 7869: //Brumn Winterhoof
+ case N_TRAINER_ELEMENTAL1:
+ case N_TRAINER_ELEMENTAL2:
if (player->HasSpell(S_ELEMENTAL))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_ELEMENTAL, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 2);
break;
- case 7870: //Caryssia Moonhunter
- case 7871: //Se'Jib
+ case N_TRAINER_TRIBAL1:
+ case N_TRAINER_TRIBAL2:
if (player->HasSpell(S_TRIBAL))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_TRIBAL, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 3);
break;
@@ -952,20 +998,20 @@ public:
{
switch (creature->GetEntry())
{
- case 7866: //Peter Galen
- case 7867: //Thorkaf Dragoneye
+ case N_TRAINER_DRAGON1:
+ case N_TRAINER_DRAGON2:
player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_DRAGON, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_LEATHER_SPEC, DoMedUnlearnCost(player), false);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 7868: //Sarah Tanner
- case 7869: //Brumn Winterhoof
+ case N_TRAINER_ELEMENTAL1:
+ case N_TRAINER_ELEMENTAL2:
player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_ELEMENTAL, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_LEATHER_SPEC, DoMedUnlearnCost(player), false);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 7870: //Caryssia Moonhunter
- case 7871: //Se'Jib
+ case N_TRAINER_TRIBAL1:
+ case N_TRAINER_TRIBAL2:
player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_TRIBAL, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_LEATHER_SPEC, DoMedUnlearnCost(player), false);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
@@ -1027,19 +1073,19 @@ public:
{
switch (creature->GetEntry())
{
- case 22213: //Gidge Spellweaver
+ case N_TRAINER_SPELLFIRE:
if (!HasTailorSpell(player))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_SPELLFIRE, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 1);
if (player->HasSpell(S_SPELLFIRE))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_SPELLFIRE, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 4);
break;
- case 22208: //Nasmara Moonsong
+ case N_TRAINER_MOONCLOTH:
if (!HasTailorSpell(player))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_MOONCLOTH, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 2);
if (player->HasSpell(S_MOONCLOTH))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_MOONCLOTH, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 5);
break;
- case 22212: //Andrion Darkspinner
+ case N_TRAINER_SHADOWEAVE:
if (!HasTailorSpell(player))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_SHADOWEAVE, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 3);
if (player->HasSpell(S_SHADOWEAVE))
@@ -1092,17 +1138,17 @@ public:
{
switch (creature->GetEntry())
{
- case 22213:
+ case N_TRAINER_SPELLFIRE:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_SPELLFIRE, GOSSIP_SENDER_CHECK, action);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 22208:
+ case N_TRAINER_MOONCLOTH:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_MOONCLOTH, GOSSIP_SENDER_CHECK, action);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 22212:
+ case N_TRAINER_SHADOWEAVE:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_SHADOWEAVE, GOSSIP_SENDER_CHECK, action);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
@@ -1117,17 +1163,17 @@ public:
{
switch (creature->GetEntry())
{
- case 22213: //Gidge Spellweaver
+ case N_TRAINER_SPELLFIRE:
player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_SPELLFIRE, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_TAILOR_SPEC, DoHighUnlearnCost(player), false);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 22208: //Nasmara Moonsong
+ case N_TRAINER_MOONCLOTH:
player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_MOONCLOTH, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_TAILOR_SPEC, DoHighUnlearnCost(player), false);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 22212: //Andrion Darkspinner
+ case N_TRAINER_SHADOWEAVE:
player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_SHADOWEAVE, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_TAILOR_SPEC, DoHighUnlearnCost(player), false);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());