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-rw-r--r--src/bindings/scripts/scripts/eastern_kingdoms/uldaman/boss_archaedas.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/uldaman/boss_archaedas.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/uldaman/boss_archaedas.cpp
index c597496c071..a5dcf1d7275 100644
--- a/src/bindings/scripts/scripts/eastern_kingdoms/uldaman/boss_archaedas.cpp
+++ b/src/bindings/scripts/scripts/eastern_kingdoms/uldaman/boss_archaedas.cpp
@@ -17,7 +17,7 @@
/* ScriptData
SDName: boss_archaedas
SD%Complete: 100
-SDComment: Archaedas is activated when 3 prople click on his altar.
+SDComment: Archaedas is activated when 1 person (was 3, changed in 3.0.8) clicks on his altar.
Every 10 seconds he will awaken one of his minions along the wall.
At 66%, he will awaken the 6 Guardians.
At 33%, he will awaken the Vault Walkers
@@ -405,14 +405,14 @@ CreatureAI* GetAI_mob_stonekeepers(Creature* pCreature)
/* ScriptData
SDName: go_altar_of_the_keepers
SD%Complete: 100
-SDComment: Need 3 people to activate to open the altar. One by one the StoneKeepers will activate. After all four are dead than the door will open.
+SDComment: Need 1 person to activate to open the altar. One by one the StoneKeepers will activate. After all four are dead than the door will open.
SDCategory: Uldaman
EndScriptData */
#define SPELL_BOSS_OBJECT_VISUAL 11206
-#define NUMBER_NEEDED_TO_ACTIVATE 3
+#define NUMBER_NEEDED_TO_ACTIVATE 1 // as of patch 3.0.8 the altars can be opened by a single player (previously 3)
static uint64 altarOfTheKeeperCount[5];
static uint32 altarOfTheKeeperCounter=0;