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-rw-r--r--src/server/game/Entities/Player/Player.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 0849cd1952c..8428886ee34 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -25669,14 +25669,14 @@ void Player::SetEquipmentSet(EquipmentSetInfo::EquipmentSetData const& eqSet)
}
}
- EquipmentSetInfo& eqSlot = _equipmentSets[eqSet.Guid];
+ uint64 setGuid = (eqSet.Guid != 0) ? eqSet.Guid : sObjectMgr->GenerateEquipmentSetGuid();
- EquipmentSetUpdateState oldState = eqSlot.State;
+ EquipmentSetInfo& eqSlot = _equipmentSets[setGuid];
eqSlot.Data = eqSet;
if (eqSet.Guid == 0)
{
- eqSlot.Data.Guid = sObjectMgr->GenerateEquipmentSetGuid();
+ eqSlot.Data.Guid = setGuid;
WorldPacket data(SMSG_EQUIPMENT_SET_SAVED, 4 + 1);
data << uint32(eqSlot.Data.SetID);
@@ -25684,7 +25684,7 @@ void Player::SetEquipmentSet(EquipmentSetInfo::EquipmentSetData const& eqSet)
SendDirectMessage(&data);
}
- eqSlot.State = (oldState == EQUIPMENT_SET_NEW ? EQUIPMENT_SET_NEW : EQUIPMENT_SET_CHANGED);
+ eqSlot.State = (eqSlot.State == EQUIPMENT_SET_NEW ? EQUIPMENT_SET_NEW : EQUIPMENT_SET_CHANGED);
}
void Player::_SaveEquipmentSets(CharacterDatabaseTransaction trans)