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-rw-r--r--src/server/collision/Models/GameObjectModel.cpp3
-rw-r--r--src/server/game/AI/CoreAI/ReactorAI.cpp23
-rw-r--r--src/server/game/AI/CoreAI/ReactorAI.h4
-rw-r--r--src/server/game/AI/CoreAI/UnitAI.cpp11
-rw-r--r--src/server/game/AI/CreatureAIImpl.h330
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp8
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.h9
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp58
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.cpp1
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.h8
-rw-r--r--src/server/game/Accounts/AccountMgr.cpp217
-rw-r--r--src/server/game/Accounts/AccountMgr.h27
-rw-r--r--src/server/game/Accounts/RBAC.cpp336
-rw-r--r--src/server/game/Accounts/RBAC.h410
-rw-r--r--src/server/game/Achievements/AchievementMgr.cpp11
-rw-r--r--src/server/game/Chat/Chat.cpp25
-rw-r--r--src/server/game/DungeonFinding/LFG.cpp108
-rw-r--r--src/server/game/DungeonFinding/LFG.h9
-rw-r--r--src/server/game/DungeonFinding/LFGGroupData.cpp5
-rw-r--r--src/server/game/DungeonFinding/LFGGroupData.h5
-rw-r--r--src/server/game/DungeonFinding/LFGMgr.cpp159
-rw-r--r--src/server/game/DungeonFinding/LFGMgr.h174
-rw-r--r--src/server/game/DungeonFinding/LFGPlayerData.cpp5
-rw-r--r--src/server/game/DungeonFinding/LFGPlayerData.h5
-rw-r--r--src/server/game/DungeonFinding/LFGQueue.cpp11
-rw-r--r--src/server/game/DungeonFinding/LFGQueue.h5
-rw-r--r--src/server/game/DungeonFinding/LFGScripts.cpp5
-rw-r--r--src/server/game/DungeonFinding/LFGScripts.h5
-rw-r--r--src/server/game/Entities/Object/Object.cpp75
-rw-r--r--src/server/game/Entities/Object/Object.h4
-rw-r--r--src/server/game/Entities/Player/Player.cpp66
-rw-r--r--src/server/game/Entities/Player/Player.h2
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp35
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp2
-rw-r--r--src/server/game/Groups/Group.cpp2
-rw-r--r--src/server/game/Guilds/Guild.cpp14
-rw-r--r--src/server/game/Handlers/LFGHandler.cpp125
-rw-r--r--src/server/game/Handlers/MailHandler.cpp9
-rw-r--r--src/server/game/Handlers/MiscHandler.cpp2
-rw-r--r--src/server/game/Handlers/TradeHandler.cpp15
-rw-r--r--src/server/game/Loot/LootMgr.cpp422
-rw-r--r--src/server/game/Loot/LootMgr.h14
-rw-r--r--src/server/game/Maps/Map.cpp6
-rw-r--r--src/server/game/Miscellaneous/Language.h35
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp5
-rw-r--r--src/server/game/Movement/Spline/MovementPacketBuilder.cpp2
-rw-r--r--src/server/game/Scripting/ScriptLoader.cpp2
-rw-r--r--src/server/game/Server/WorldSession.cpp29
-rw-r--r--src/server/game/Server/WorldSession.h29
-rw-r--r--src/server/game/Server/WorldSocket.cpp1
-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.cpp36
-rw-r--r--src/server/game/Spells/SpellEffects.cpp18
-rw-r--r--src/server/game/Spells/SpellInfo.cpp5
-rw-r--r--src/server/game/Spells/SpellMgr.cpp6
-rw-r--r--src/server/game/Spells/SpellScript.cpp2
-rw-r--r--src/server/game/World/World.cpp19
-rw-r--r--src/server/scripts/Commands/CMakeLists.txt1
-rw-r--r--src/server/scripts/Commands/cs_account.cpp34
-rw-r--r--src/server/scripts/Commands/cs_lfg.cpp10
-rw-r--r--src/server/scripts/Commands/cs_misc.cpp71
-rw-r--r--src/server/scripts/Commands/cs_modify.cpp9
-rw-r--r--src/server/scripts/Commands/cs_rbac.cpp780
-rw-r--r--src/server/scripts/EasternKingdoms/BlackwingLair/boss_broodlord_lashlayer.cpp11
-rw-r--r--src/server/scripts/EasternKingdoms/BlackwingLair/boss_firemaw.cpp14
-rw-r--r--src/server/scripts/EasternKingdoms/BlackwingLair/boss_flamegor.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp5
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp7
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp14
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp11
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp2
-rw-r--r--src/server/scripts/Kalimdor/CMakeLists.txt6
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp3
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_chrono_lord_epoch.cpp (renamed from src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_epoch.cpp)0
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_infinite_corruptor.cpp (renamed from src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_infinite.cpp)0
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_salramm_the_fleshcrafter.cpp (renamed from src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_salramm.cpp)0
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_chrono_lord_deja.cpp4
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp9
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_fankriss.cpp4
-rw-r--r--src/server/scripts/Kalimdor/zone_thunder_bluff.cpp3
-rw-r--r--src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_baltharus_the_warborn.cpp11
-rw-r--r--src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp21
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp8
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp58
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp9
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp2
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp22
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp8
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp10
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp13
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp236
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp13
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp36
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp3
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_maiden_of_grief.cpp4
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp11
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp4
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp10
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_illidan.cpp3
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp3
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp62
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_hydross_the_unstable.cpp3
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp7
-rw-r--r--src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp3
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp10
-rw-r--r--src/server/scripts/Spells/spell_generic.cpp104
-rw-r--r--src/server/shared/Database/Implementation/CharacterDatabase.cpp4
-rw-r--r--src/server/shared/Database/Implementation/LoginDatabase.cpp16
-rw-r--r--src/server/shared/Database/Implementation/LoginDatabase.h10
-rw-r--r--src/server/shared/Debugging/WheatyExceptionReport.cpp187
-rw-r--r--src/server/worldserver/worldserver.conf.dist20
-rw-r--r--src/tools/mmaps_generator/MapBuilder.cpp2
113 files changed, 3598 insertions, 1296 deletions
diff --git a/src/server/collision/Models/GameObjectModel.cpp b/src/server/collision/Models/GameObjectModel.cpp
index 54283389387..e166a860cd2 100644
--- a/src/server/collision/Models/GameObjectModel.cpp
+++ b/src/server/collision/Models/GameObjectModel.cpp
@@ -48,7 +48,10 @@ ModelList model_list;
void LoadGameObjectModelList()
{
+#ifndef NO_CORE_FUNCS
uint32 oldMSTime = getMSTime();
+#endif
+
FILE* model_list_file = fopen((sWorld->GetDataPath() + "vmaps/" + VMAP::GAMEOBJECT_MODELS).c_str(), "rb");
if (!model_list_file)
{
diff --git a/src/server/game/AI/CoreAI/ReactorAI.cpp b/src/server/game/AI/CoreAI/ReactorAI.cpp
index 31b9a82c534..b9c235176bc 100644
--- a/src/server/game/AI/CoreAI/ReactorAI.cpp
+++ b/src/server/game/AI/CoreAI/ReactorAI.cpp
@@ -23,10 +23,7 @@
#include "ObjectAccessor.h"
#include "CreatureAIImpl.h"
-#define REACTOR_VISIBLE_RANGE (26.46f)
-
-int
-ReactorAI::Permissible(const Creature* creature)
+int ReactorAI::Permissible(const Creature* creature)
{
if (creature->isCivilian() || creature->IsNeutralToAll())
return PERMIT_BASE_REACTIVE;
@@ -34,24 +31,10 @@ ReactorAI::Permissible(const Creature* creature)
return PERMIT_BASE_NO;
}
-void
-ReactorAI::MoveInLineOfSight(Unit*)
-{
-}
-
-void
-ReactorAI::UpdateAI(const uint32 /*time_diff*/)
+void ReactorAI::UpdateAI(uint32 const /*diff*/)
{
- // update i_victimGuid if me->getVictim() !=0 and changed
if (!UpdateVictim())
return;
- if (me->isAttackReady())
- {
- if (me->IsWithinMeleeRange(me->getVictim()))
- {
- me->AttackerStateUpdate(me->getVictim());
- me->resetAttackTimer();
- }
- }
+ DoMeleeAttackIfReady();
}
diff --git a/src/server/game/AI/CoreAI/ReactorAI.h b/src/server/game/AI/CoreAI/ReactorAI.h
index 39af09c4a9d..f7de3b99565 100644
--- a/src/server/game/AI/CoreAI/ReactorAI.h
+++ b/src/server/game/AI/CoreAI/ReactorAI.h
@@ -29,9 +29,9 @@ class ReactorAI : public CreatureAI
explicit ReactorAI(Creature* c) : CreatureAI(c) {}
- void MoveInLineOfSight(Unit*);
+ void MoveInLineOfSight(Unit*) {}
+ void UpdateAI(uint32 const diff);
- void UpdateAI(const uint32);
static int Permissible(const Creature*);
};
#endif
diff --git a/src/server/game/AI/CoreAI/UnitAI.cpp b/src/server/game/AI/CoreAI/UnitAI.cpp
index 09ba2cc19b1..7f0d387c2f1 100644
--- a/src/server/game/AI/CoreAI/UnitAI.cpp
+++ b/src/server/game/AI/CoreAI/UnitAI.cpp
@@ -103,8 +103,7 @@ void UnitAI::DoAddAuraToAllHostilePlayers(uint32 spellid)
if (unit->GetTypeId() == TYPEID_PLAYER)
me->AddAura(spellid, unit);
}
- }else
- return;
+ }
}
void UnitAI::DoCastToAllHostilePlayers(uint32 spellid, bool triggered)
@@ -118,8 +117,7 @@ void UnitAI::DoCastToAllHostilePlayers(uint32 spellid, bool triggered)
if (unit->GetTypeId() == TYPEID_PLAYER)
me->CastSpell(unit, spellid, triggered);
}
- }else
- return;
+ }
}
void UnitAI::DoCast(uint32 spellId)
@@ -240,7 +238,10 @@ void UnitAI::FillAISpellInfo()
}
//Enable PlayerAI when charmed
-void PlayerAI::OnCharmed(bool apply) { me->IsAIEnabled = apply; }
+void PlayerAI::OnCharmed(bool apply)
+{
+ me->IsAIEnabled = apply;
+}
void SimpleCharmedAI::UpdateAI(const uint32 /*diff*/)
{
diff --git a/src/server/game/AI/CreatureAIImpl.h b/src/server/game/AI/CreatureAIImpl.h
index 559240c4a3f..6c5cb5622b3 100644
--- a/src/server/game/AI/CreatureAIImpl.h
+++ b/src/server/game/AI/CreatureAIImpl.h
@@ -313,96 +313,177 @@ const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, c
class EventMap
{
- typedef std::map<uint32, uint32> StorageType;
+ /**
+ * Internal storage type.
+ * Key: Time as uint32 when the event should occur.
+ * Value: The event data as uint32.
+ *
+ * Structure of event data:
+ * - Bit 0 - 15: Event Id.
+ * - Bit 16 - 23: Group
+ * - Bit 24 - 31: Phase
+ * - Pattern: 0xPPGGEEEE
+ */
+ typedef std::multimap<uint32, uint32> EventStore;
public:
EventMap() : _time(0), _phase(0) {}
- // Returns current timer value, does not represent real dates/times
- uint32 GetTimer() const { return _time; }
-
- // Removes all events and clears phase
+ /**
+ * @name Reset
+ * @brief Removes all scheduled events and resets time and phase.
+ */
void Reset()
{
- _eventMap.clear(); _time = 0; _phase = 0;
+ _eventMap.clear();
+ _time = 0;
+ _phase = 0;
+ }
+
+ /**
+ * @name Update
+ * @brief Updates the timer of the event map.
+ * @param time Value to be added to time.
+ */
+ void Update(uint32 time)
+ {
+ _time += time;
}
- void Update(uint32 time) { _time += time; }
+ /**
+ * @name GetTimer
+ * @return Current timer value.
+ */
+ uint32 GetTimer() const
+ {
+ return _time;
+ }
- uint32 GetPhaseMask() const { return (_phase >> 24) & 0xFF; }
+ /**
+ * @name GetPhaseMask
+ * @return Active phases as mask.
+ */
+ uint8 GetPhaseMask() const
+ {
+ return _phase;
+ }
- bool Empty() const { return _eventMap.empty(); }
+ /**
+ * @name Empty
+ * @return True, if there are no events scheduled.
+ */
+ bool Empty() const
+ {
+ return _eventMap.empty();
+ }
- // Sets event phase, must be in range 1 - 8
- void SetPhase(uint32 phase)
+ /**
+ * @name SetPhase
+ * @brief Sets the phase of the map (absolute).
+ * @param phase Phase which should be set. Values: 1 - 8. 0 resets phase.
+ */
+ void SetPhase(uint8 phase)
{
- if (phase && phase < 8)
- _phase = (1 << (phase + 24));
- else if (!phase)
+ if (!phase)
_phase = 0;
+ else if (phase <= 8)
+ _phase = (1 << (phase - 1));
}
- // Creates new event entry in map with given id, time, group if given (1 - 8) and phase if given (1 - 8)
- // 0 for group/phase means it belongs to no group or runs in all phases
- void ScheduleEvent(uint32 eventId, uint32 time, uint32 groupId = 0, uint32 phase = 0)
+ /**
+ * @name AddPhase
+ * @brief Activates the given phase (bitwise).
+ * @param phase Phase which should be activated. Values: 1 - 8
+ */
+ void AddPhase(uint8 phase)
{
- time += _time;
- if (groupId && groupId < 9)
- eventId |= (1 << (groupId + 16));
- if (phase && phase < 8)
- eventId |= (1 << (phase + 24));
- StorageType::const_iterator itr = _eventMap.find(time);
- while (itr != _eventMap.end())
- {
- ++time;
- itr = _eventMap.find(time);
- }
+ if (phase && phase <= 8)
+ _phase |= (1 << (phase - 1));
+ }
- _eventMap.insert(StorageType::value_type(time, eventId));
+ /**
+ * @name RemovePhase
+ * @brief Deactivates the given phase (bitwise).
+ * @param phase Phase which should be deactivated. Values: 1 - 8.
+ */
+ void RemovePhase(uint8 phase)
+ {
+ if (phase && phase <= 8)
+ _phase &= ~(1 << (phase - 1));
}
- // Removes event with specified id and creates new entry for it
- void RescheduleEvent(uint32 eventId, uint32 time, uint32 groupId = 0, uint32 phase = 0)
+ /**
+ * @name ScheduleEvent
+ * @brief Creates new event entry in map.
+ * @param eventId The id of the new event.
+ * @param time The time in milliseconds until the event occurs.
+ * @param group The group which the event is associated to. Has to be between 1 and 8. 0 means it has no group.
+ * @param phase The phase in which the event can occur. Has to be between 1 and 8. 0 means it can occur in all phases.
+ */
+ void ScheduleEvent(uint32 eventId, uint32 time, uint32 group = 0, uint8 phase = 0)
+ {
+ if (group && group <= 8)
+ eventId |= (1 << (group + 15));
+
+ if (phase && phase <= 8)
+ eventId |= (1 << (phase + 23));
+
+ _eventMap.insert(EventStore::value_type(_time + time, eventId));
+ }
+
+ /**
+ * @name RescheduleEvent
+ * @brief Cancels the given event and reschedules it.
+ * @param eventId The id of the event.
+ * @param time The time in milliseconds until the event occurs.
+ * @param group The group which the event is associated to. Has to be between 1 and 8. 0 means it has no group.
+ * @param phase The phase in which the event can occur. Has to be between 1 and 8. 0 means it can occur in all phases.
+ */
+ void RescheduleEvent(uint32 eventId, uint32 time, uint32 group = 0, uint8 phase = 0)
{
CancelEvent(eventId);
- ScheduleEvent(eventId, time, groupId, phase);
+ ScheduleEvent(eventId, time, group, phase);
}
- // Reschedules closest event
+ /**
+ * @name RepeatEvent
+ * @brief Cancels the closest event and reschedules it.
+ * @param time Time until the event occurs.
+ */
void RepeatEvent(uint32 time)
{
- if (_eventMap.empty())
+ if (Empty())
return;
uint32 eventId = _eventMap.begin()->second;
_eventMap.erase(_eventMap.begin());
- time += _time;
- StorageType::const_iterator itr = _eventMap.find(time);
- while (itr != _eventMap.end())
- {
- ++time;
- itr = _eventMap.find(time);
- }
-
- _eventMap.insert(StorageType::value_type(time, eventId));
+ ScheduleEvent(eventId, time);
}
- // Removes first event
+ /**
+ * @name PopEvent
+ * @brief Remove the first event in the map.
+ */
void PopEvent()
{
- if (!_eventMap.empty())
+ if (!Empty())
_eventMap.erase(_eventMap.begin());
}
- // Gets next event id to execute and removes it from map
+ /**
+ * @name ExecuteEvent
+ * @brief Returns the next event to execute and removes it from map.
+ * @return Id of the event to execute.
+ */
uint32 ExecuteEvent()
{
- while (!_eventMap.empty())
+ while (!Empty())
{
- StorageType::iterator itr = _eventMap.begin();
+ EventStore::iterator itr = _eventMap.begin();
+
if (itr->first > _time)
return 0;
- else if (_phase && (itr->second & 0xFF000000) && !(itr->second & _phase))
+ else if (_phase && (itr->second & 0xFF000000) && !((itr->second >> 24) & _phase))
_eventMap.erase(itr);
else
{
@@ -411,18 +492,24 @@ class EventMap
return eventId;
}
}
+
return 0;
}
- // Gets next event id to execute
+ /**
+ * @name GetEvent
+ * @brief Returns the next event to execute.
+ * @return Id of the event to execute.
+ */
uint32 GetEvent()
{
- while (!_eventMap.empty())
+ while (!Empty())
{
- StorageType::iterator itr = _eventMap.begin();
+ EventStore::iterator itr = _eventMap.begin();
+
if (itr->first > _time)
return 0;
- else if (_phase && (itr->second & 0xFF000000) && !(itr->second & _phase))
+ else if (_phase && (itr->second & 0xFF000000) && !(itr->second & (_phase << 24)))
_eventMap.erase(itr);
else
return (itr->second & 0x0000FFFF);
@@ -431,81 +518,150 @@ class EventMap
return 0;
}
- // Delay all events
+ /**
+ * @name DelayEvents
+ * @brief Delays all events in the map. If delay is greater than or equal internal timer, delay will be 0.
+ * @param delay Amount of delay.
+ */
void DelayEvents(uint32 delay)
{
- if (delay < _time)
- _time -= delay;
- else
- _time = 0;
+ _time = delay < _time ? _time - delay : 0;
}
- // Delay all events having the specified Group
- void DelayEvents(uint32 delay, uint32 groupId)
+ /**
+ * @name DelayEvents
+ * @brief Delay all events of the same group.
+ * @param delay Amount of delay.
+ * @param group Group of the events.
+ */
+ void DelayEvents(uint32 delay, uint32 group)
{
- uint32 nextTime = _time + delay;
- uint32 groupMask = (1 << (groupId + 16));
- for (StorageType::iterator itr = _eventMap.begin(); itr != _eventMap.end() && itr->first < nextTime;)
+ if (!group || group > 8 || Empty())
+ return;
+
+ EventStore delayed;
+
+ for (EventStore::iterator itr = _eventMap.begin(); itr != _eventMap.end();)
{
- if (itr->second & groupMask)
+ if (itr->second & (1 << (group + 15)))
{
- ScheduleEvent(itr->second, itr->first - _time + delay);
- _eventMap.erase(itr);
- itr = _eventMap.begin();
+ delayed.insert(EventStore::value_type(itr->first + delay, itr->second));
+ _eventMap.erase(itr++);
}
else
++itr;
}
+
+ _eventMap.insert(delayed.begin(), delayed.end());
}
- // Cancel events with specified id
+ /**
+ * @name CancelEvent
+ * @brief Cancels all events of the specified id.
+ * @param eventId Event id to cancel.
+ */
void CancelEvent(uint32 eventId)
{
- for (StorageType::iterator itr = _eventMap.begin(); itr != _eventMap.end();)
+ if (Empty())
+ return;
+
+ for (EventStore::iterator itr = _eventMap.begin(); itr != _eventMap.end();)
{
if (eventId == (itr->second & 0x0000FFFF))
- {
- _eventMap.erase(itr);
- itr = _eventMap.begin();
- }
+ _eventMap.erase(itr++);
else
++itr;
}
}
- // Cancel events belonging to specified group
- void CancelEventGroup(uint32 groupId)
+ /**
+ * @name CancelEventGroup
+ * @brief Cancel events belonging to specified group.
+ * @param group Group to cancel.
+ */
+ void CancelEventGroup(uint32 group)
{
- uint32 groupMask = (1 << (groupId + 16));
+ if (!group || group > 8 || Empty())
+ return;
- for (StorageType::iterator itr = _eventMap.begin(); itr != _eventMap.end();)
+ for (EventStore::iterator itr = _eventMap.begin(); itr != _eventMap.end();)
{
- if (itr->second & groupMask)
- {
- _eventMap.erase(itr);
- itr = _eventMap.begin();
- }
+ if (itr->second & (1 << (group + 15)))
+ _eventMap.erase(itr++);
else
++itr;
}
}
- // Returns time of next event to execute
- // To get how much time remains substract _time
+ /**
+ * @name GetNextEventTime
+ * @brief Returns closest occurence of specified event.
+ * @param eventId Wanted event id.
+ * @return Time of found event.
+ */
uint32 GetNextEventTime(uint32 eventId) const
{
- for (StorageType::const_iterator itr = _eventMap.begin(); itr != _eventMap.end(); ++itr)
+ if (Empty())
+ return 0;
+
+ for (EventStore::const_iterator itr = _eventMap.begin(); itr != _eventMap.end(); ++itr)
if (eventId == (itr->second & 0x0000FFFF))
return itr->first;
return 0;
}
+ /**
+ * @name GetNextEventTime
+ * @return Time of next event.
+ */
+ uint32 GetNextEventTime() const
+ {
+ return Empty() ? 0 : _eventMap.begin()->first;
+ }
+
+ /**
+ * @name IsInPhase
+ * @brief Returns wether event map is in specified phase or not.
+ * @param phase Wanted phase.
+ * @return True, if phase of event map contains specified phase.
+ */
+ bool IsInPhase(uint8 phase)
+ {
+ return phase <= 8 && (!phase || _phase & (1 << (phase - 1)));
+ }
+
private:
+ /**
+ * @name _time
+ * @brief Internal timer.
+ *
+ * This does not represent the real date/time value.
+ * It's more like a stopwatch: It can run, it can be stopped,
+ * it can be resetted and so on. Events occur when this timer
+ * has reached their time value. Its value is changed in the
+ * Update method.
+ */
uint32 _time;
- uint32 _phase;
- StorageType _eventMap;
+ /**
+ * @name _phase
+ * @brief Phase mask of the event map.
+ *
+ * Contains the phases the event map is in. Multiple
+ * phases from 1 to 8 can be set with SetPhase or
+ * AddPhase. RemovePhase deactives a phase.
+ */
+ uint8 _phase;
+
+ /**
+ * @name _eventMap
+ * @brief Internal event storage map. Contains the scheduled events.
+ *
+ * See typedef at the beginning of the class for more
+ * details.
+ */
+ EventStore _eventMap;
};
enum AITarget
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index 9709cb0ecc2..090c73f456f 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -108,6 +108,14 @@ void ScriptedAI::AttackStartNoMove(Unit* who)
DoStartNoMovement(who);
}
+void ScriptedAI::AttackStart(Unit* who)
+{
+ if (IsCombatMovementAllowed())
+ CreatureAI::AttackStart(who);
+ else
+ AttackStartNoMove(who);
+}
+
void ScriptedAI::UpdateAI(uint32 const /*diff*/)
{
//Check if we have a current target
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
index 50363f20ed5..15068557aca 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
@@ -136,6 +136,9 @@ struct ScriptedAI : public CreatureAI
//Called at creature aggro either by MoveInLOS or Attack Start
void EnterCombat(Unit* /*victim*/) {}
+ // Called before EnterCombat even before the creature is in combat.
+ void AttackStart(Unit* /*target*/);
+
// *************
//AI Helper Functions
// *************
@@ -191,7 +194,11 @@ struct ScriptedAI : public CreatureAI
void SetEquipmentSlots(bool loadDefault, int32 mainHand = EQUIP_NO_CHANGE, int32 offHand = EQUIP_NO_CHANGE, int32 ranged = EQUIP_NO_CHANGE);
- //Generally used to control if MoveChase() is to be used or not in AttackStart(). Some creatures does not chase victims
+ // Used to control if MoveChase() is to be used or not in AttackStart(). Some creatures does not chase victims
+ // NOTE: If you use SetCombatMovement while the creature is in combat, it will do NOTHING - This only affects AttackStart
+ // You should make the necessary to make it happen so.
+ // Remember that if you modified _isCombatMovementAllowed (e.g: using SetCombatMovement) it will not be reset at Reset().
+ // It will keep the last value you set.
void SetCombatMovement(bool allowMovement);
bool IsCombatMovementAllowed() const { return _isCombatMovementAllowed; }
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 86d86739bc9..e37b9e777d8 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -1893,12 +1893,19 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
}
case SMART_ACTION_JUMP_TO_POS:
{
- if (!me)
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
break;
- me->GetMotionMaster()->Clear();
- me->GetMotionMaster()->MoveJump(e.target.x, e.target.y, e.target.z, (float)e.action.jump.speedxy, (float)e.action.jump.speedz);
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ if (Creature* creature = (*itr)->ToCreature())
+ {
+ creature->GetMotionMaster()->Clear();
+ creature->GetMotionMaster()->MoveJump(e.target.x, e.target.y, e.target.z, (float)e.action.jump.speedxy, (float)e.action.jump.speedz);
+ }
// TODO: Resume path when reached jump location
+
+ delete targets;
break;
}
case SMART_ACTION_GO_SET_LOOT_STATE:
@@ -1977,23 +1984,48 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
}
case SMART_ACTION_SET_HOME_POS:
{
- if (!me)
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
break;
- if (e.GetTargetType() == SMART_TARGET_SELF)
- me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
- else if (e.GetTargetType() == SMART_TARGET_POSITION)
- me->SetHomePosition(e.target.x, e.target.y, e.target.z, e.target.o);
- else
- sLog->outError(LOG_FILTER_SQL, "SmartScript: Action target for SMART_ACTION_SET_HOME_POS is not using SMART_TARGET_SELF or SMART_TARGET_POSITION, skipping");
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ if (IsCreature(*itr))
+ {
+ if (e.GetTargetType() == SMART_TARGET_SELF)
+ (*itr)->ToCreature()->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
+ else if (e.GetTargetType() == SMART_TARGET_POSITION)
+ (*itr)->ToCreature()->SetHomePosition(e.target.x, e.target.y, e.target.z, e.target.o);
+ else
+ sLog->outError(LOG_FILTER_SQL, "SmartScript: Action target for SMART_ACTION_SET_HOME_POS is not using SMART_TARGET_SELF or SMART_TARGET_POSITION, skipping");
+ }
- break;
+ delete targets;
+ break;
}
case SMART_ACTION_SET_HEALTH_REGEN:
{
- if (!me || me->GetTypeId() != TYPEID_UNIT)
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
break;
- me->setRegeneratingHealth(e.action.setHealthRegen.regenHealth ? true : false);
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ if (IsCreature(*itr))
+ (*itr)->ToCreature()->setRegeneratingHealth(e.action.setHealthRegen.regenHealth ? true : false);
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_SET_ROOT:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ if (IsCreature(*itr))
+ (*itr)->ToCreature()->SetControlled(e.action.setRoot.root ? true : false, UNIT_STATE_ROOT);
+
+ delete targets;
break;
}
default:
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
index a49ae031e63..90534de327a 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
@@ -906,6 +906,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
case SMART_ACTION_SEND_TARGET_TO_TARGET:
case SMART_ACTION_SET_HOME_POS:
case SMART_ACTION_SET_HEALTH_REGEN:
+ case SMART_ACTION_SET_ROOT:
break;
default:
sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Not handled action_type(%u), event_type(%u), Entry %d SourceType %u Event %u, skipped.", e.GetActionType(), e.GetEventType(), e.entryOrGuid, e.GetScriptType(), e.event_id);
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
index c88ef206b00..88f9ce4f6f4 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
@@ -486,8 +486,9 @@ enum SMART_ACTION
SMART_ACTION_SEND_TARGET_TO_TARGET = 100, // id
SMART_ACTION_SET_HOME_POS = 101, // none
SMART_ACTION_SET_HEALTH_REGEN = 102, // 0/1
+ SMART_ACTION_SET_ROOT = 103, // off/on
- SMART_ACTION_END = 103
+ SMART_ACTION_END = 104
};
struct SmartAction
@@ -919,6 +920,11 @@ struct SmartAction
uint32 regenHealth;
} setHealthRegen;
+ struct
+ {
+ uint32 root;
+ } setRoot;
+
//! Note for any new future actions
//! All parameters must have type uint32
diff --git a/src/server/game/Accounts/AccountMgr.cpp b/src/server/game/Accounts/AccountMgr.cpp
index 3c3eded1f68..ce382342de8 100644
--- a/src/server/game/Accounts/AccountMgr.cpp
+++ b/src/server/game/Accounts/AccountMgr.cpp
@@ -17,6 +17,7 @@
*/
#include "AccountMgr.h"
+#include "Config.h"
#include "DatabaseEnv.h"
#include "ObjectAccessor.h"
#include "Player.h"
@@ -26,6 +27,7 @@
AccountMgr::AccountMgr()
{
+
}
AccountOpResult AccountMgr::CreateAccount(std::string username, std::string password)
@@ -44,12 +46,22 @@ AccountOpResult AccountMgr::CreateAccount(std::string username, std::string pass
stmt->setString(0, username);
stmt->setString(1, CalculateShaPassHash(username, password));
- LoginDatabase.Execute(stmt);
+ LoginDatabase.DirectExecute(stmt); // Enforce saving, otherwise AddGroup can fail
stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_REALM_CHARACTERS_INIT);
LoginDatabase.Execute(stmt);
+ // Add default rbac groups for that security level
+ RBACData* rbac = new RBACData(GetId(username), username, -1);
+ // No need to Load From DB, as it's new data
+
+ RBACGroupContainer const& groupsToAdd = _defaultGroups[0]; // 0: Default sec level
+ for (RBACGroupContainer::const_iterator it = groupsToAdd.begin(); it != groupsToAdd.end(); ++it)
+ rbac->AddGroup(*it, -1);
+
+ delete rbac;
+
return AOR_OK; // everything's fine
}
@@ -303,3 +315,206 @@ bool AccountMgr::IsConsoleAccount(uint32 gmlevel)
{
return gmlevel == SEC_CONSOLE;
}
+
+void AccountMgr::LoadRBAC()
+{
+ uint32 oldMSTime = getMSTime();
+ uint32 count1 = 0;
+ uint32 count2 = 0;
+ uint32 count3 = 0;
+
+ QueryResult result = LoginDatabase.Query("SELECT id, name FROM rbac_permissions");
+ if (!result)
+ {
+ sLog->outInfo(LOG_FILTER_SQL, ">> Loaded 0 account permission definitions. DB table `rbac_permissions` is empty.");
+ return;
+ }
+
+ do
+ {
+ Field* field = result->Fetch();
+ uint32 id = field[0].GetUInt32();
+ _permissions[id] = new RBACPermission(id, field[1].GetString());
+ ++count1;
+ }
+ while (result->NextRow());
+
+ result = LoginDatabase.Query("SELECT id, name FROM rbac_roles");
+ if (!result)
+ {
+ sLog->outInfo(LOG_FILTER_SQL, ">> Loaded 0 account role definitions. DB table `rbac_roles` is empty.");
+ return;
+ }
+
+ do
+ {
+ Field* field = result->Fetch();
+ uint32 id = field[0].GetUInt32();
+ _roles[id] = new RBACRole(id, field[1].GetString());
+ ++count2;
+ }
+ while (result->NextRow());
+
+ result = LoginDatabase.Query("SELECT roleId, permissionId FROM rbac_role_permissions");
+ if (!result)
+ {
+ sLog->outInfo(LOG_FILTER_SQL, ">> Loaded 0 account role-permission definitions. DB table `rbac_role_permissions` is empty.");
+ return;
+ }
+
+ do
+ {
+ Field* field = result->Fetch();
+ uint32 id = field[0].GetUInt32();
+ RBACRole* role = _roles[id];
+ role->GrantPermission(field[1].GetUInt32());
+ }
+ while (result->NextRow());
+
+ result = LoginDatabase.Query("SELECT id, name FROM rbac_groups");
+ if (!result)
+ {
+ sLog->outInfo(LOG_FILTER_SQL, ">> Loaded 0 account group definitions. DB table `rbac_groups` is empty.");
+ return;
+ }
+
+ do
+ {
+ Field* field = result->Fetch();
+ uint32 id = field[0].GetUInt32();
+ _groups[id] = new RBACGroup(id, field[1].GetString());
+ ++count3;
+ }
+ while (result->NextRow());
+
+ result = LoginDatabase.Query("SELECT groupId, roleId FROM rbac_group_roles");
+ if (!result)
+ {
+ sLog->outInfo(LOG_FILTER_SQL, ">> Loaded 0 account group-role definitions. DB table `rbac_group_roles` is empty.");
+ return;
+ }
+
+ do
+ {
+ Field* field = result->Fetch();
+ uint32 id = field[0].GetUInt32();
+ RBACGroup* group = _groups[id];
+ group->GrantRole(field[1].GetUInt32());
+ }
+ while (result->NextRow());
+
+ result = LoginDatabase.Query("SELECT secId, groupId FROM rbac_security_level_groups ORDER by secId ASC");
+ if (!result)
+ {
+ sLog->outInfo(LOG_FILTER_SQL, ">> Loaded 0 account default groups for security levels definitions. DB table `rbac_security_level_groups` is empty.");
+ return;
+ }
+
+ uint8 lastSecId = 255;
+ RBACGroupContainer* groups = NULL;
+ do
+ {
+ Field* field = result->Fetch();
+ uint8 secId = field[0].GetUInt8();
+
+ if (lastSecId != secId)
+ groups = &_defaultGroups[secId];
+
+ groups->insert(field[1].GetUInt32());
+ }
+ while (result->NextRow());
+
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u permission definitions, %u role definitions and %u group definitions in %u ms", count1, count2, count3, GetMSTimeDiffToNow(oldMSTime));
+}
+
+void AccountMgr::UpdateAccountAccess(RBACData* rbac, uint32 accountId, uint8 securityLevel, int32 realmId)
+{
+ int32 serverRealmId = realmId != -1 ? realmId : ConfigMgr::GetIntDefault("RealmID", 0);
+ bool needDelete = false;
+ if (!rbac)
+ {
+ needDelete = true;
+ rbac = new RBACData(accountId, "", serverRealmId);
+ rbac->LoadFromDB();
+ }
+
+ // Get max security level and realm (checking current realm and -1)
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_ACCESS_BY_ID);
+ stmt->setUInt32(0, accountId);
+ stmt->setInt32(1, serverRealmId);
+ PreparedQueryResult result = LoginDatabase.Query(stmt);
+ if (result)
+ {
+ do
+ {
+ Field* field = result->Fetch();
+ uint8 secLevel = field[0].GetUInt8();
+ int32 realmId = field[1].GetUInt32();
+
+ RBACGroupContainer const& groupsToRemove = _defaultGroups[secLevel];
+ for (RBACGroupContainer::const_iterator it = groupsToRemove.begin(); it != groupsToRemove.end(); ++it)
+ rbac->RemoveGroup(*it, realmId);
+ }
+ while (result->NextRow());
+ }
+
+ // Add new groups depending on the new security Level
+ RBACGroupContainer const& groupsToAdd = _defaultGroups[securityLevel];
+ for (RBACGroupContainer::const_iterator it = groupsToAdd.begin(); it != groupsToAdd.end(); ++it)
+ rbac->AddGroup(*it, realmId);
+
+ if (needDelete)
+ delete rbac;
+
+ // Delete old security level from DB
+ if (realmId == -1)
+ {
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT_ACCESS);
+ stmt->setUInt32(0, accountId);
+ LoginDatabase.Execute(stmt);
+ }
+ else
+ {
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT_ACCESS_BY_REALM);
+ stmt->setUInt32(0, accountId);
+ stmt->setUInt32(1, realmId);
+ LoginDatabase.Execute(stmt);
+ }
+
+ // Add new security level
+ if (securityLevel)
+ {
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_ACCOUNT_ACCESS);
+ stmt->setUInt32(0, accountId);
+ stmt->setUInt8(1, securityLevel);
+ stmt->setInt32(2, realmId);
+ LoginDatabase.Execute(stmt);
+ }
+}
+
+RBACGroup const* AccountMgr::GetRBACGroup(uint32 group) const
+{
+ RBACGroupsContainer::const_iterator it = _groups.find(group);
+ if (it != _groups.end())
+ return it->second;
+
+ return NULL;
+}
+
+RBACRole const* AccountMgr::GetRBACRole(uint32 role) const
+{
+ RBACRolesContainer::const_iterator it = _roles.find(role);
+ if (it != _roles.end())
+ return it->second;
+
+ return NULL;
+}
+
+RBACPermission const* AccountMgr::GetRBACPermission(uint32 permission) const
+{
+ RBACPermissionsContainer::const_iterator it = _permissions.find(permission);
+ if (it != _permissions.end())
+ return it->second;
+
+ return NULL;
+}
diff --git a/src/server/game/Accounts/AccountMgr.h b/src/server/game/Accounts/AccountMgr.h
index c8de5688e73..90c533ca5fa 100644
--- a/src/server/game/Accounts/AccountMgr.h
+++ b/src/server/game/Accounts/AccountMgr.h
@@ -19,8 +19,7 @@
#ifndef _ACCMGR_H
#define _ACCMGR_H
-#include "Define.h"
-#include <string>
+#include "RBAC.h"
#include <ace/Singleton.h>
enum AccountOpResult
@@ -35,6 +34,11 @@ enum AccountOpResult
#define MAX_ACCOUNT_STR 16
+typedef std::map<uint32, RBACPermission*> RBACPermissionsContainer;
+typedef std::map<uint32, RBACRole*> RBACRolesContainer;
+typedef std::map<uint32, RBACGroup*> RBACGroupsContainer;
+typedef std::map<uint32, RBACGroupContainer> RBACDefaultSecurityGroupContainer;
+
class AccountMgr
{
friend class ACE_Singleton<AccountMgr, ACE_Null_Mutex>;
@@ -43,7 +47,7 @@ class AccountMgr
AccountMgr();
public:
- static AccountOpResult CreateAccount(std::string username, std::string password);
+ AccountOpResult CreateAccount(std::string username, std::string password);
static AccountOpResult DeleteAccount(uint32 accountId);
static AccountOpResult ChangeUsername(uint32 accountId, std::string newUsername, std::string newPassword);
static AccountOpResult ChangePassword(uint32 accountId, std::string newPassword);
@@ -62,6 +66,23 @@ class AccountMgr
static bool IsGMAccount(uint32 gmlevel);
static bool IsAdminAccount(uint32 gmlevel);
static bool IsConsoleAccount(uint32 gmlevel);
+
+ void UpdateAccountAccess(RBACData* rbac, uint32 accountId, uint8 securityLevel, int32 realmId);
+
+ void LoadRBAC();
+ RBACGroup const* GetRBACGroup(uint32 group) const;
+ RBACRole const* GetRBACRole(uint32 role) const;
+ RBACPermission const* GetRBACPermission(uint32 permission) const;
+
+ RBACGroupsContainer const& GetRBACGroupList() const { return _groups; }
+ RBACRolesContainer const& GetRBACRoleList() const { return _roles; }
+ RBACPermissionsContainer const& GetRBACPermissionList() const { return _permissions; }
+
+ private:
+ RBACPermissionsContainer _permissions;
+ RBACRolesContainer _roles;
+ RBACGroupsContainer _groups;
+ RBACDefaultSecurityGroupContainer _defaultGroups;
};
#define sAccountMgr ACE_Singleton<AccountMgr, ACE_Null_Mutex>::instance()
diff --git a/src/server/game/Accounts/RBAC.cpp b/src/server/game/Accounts/RBAC.cpp
new file mode 100644
index 00000000000..4a069df05cd
--- /dev/null
+++ b/src/server/game/Accounts/RBAC.cpp
@@ -0,0 +1,336 @@
+/*
+ * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "RBAC.h"
+#include "AccountMgr.h"
+#include "DatabaseEnv.h"
+
+RBACCommandResult RBACData::AddGroup(uint32 groupId, int32 realmId /* = 0 */)
+{
+ // Check if group Id exists
+ RBACGroup const* group = sAccountMgr->GetRBACGroup(groupId);
+ if (!group)
+ return RBAC_ID_DOES_NOT_EXISTS;
+
+ // Already added?
+ std::pair<std::set<uint32>::iterator, bool> ret = _groups.insert(groupId);
+ if (!ret.second)
+ return RBAC_CANT_ADD_ALREADY_ADDED;
+
+ // Do not save to db when loading data from DB (realmId = 0)
+ if (realmId)
+ {
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_RBAC_ACCOUNT_GROUP);
+ stmt->setUInt32(0, GetId());
+ stmt->setUInt32(1, groupId);
+ stmt->setInt32(2, realmId);
+ LoginDatabase.Execute(stmt);
+
+ CalculateNewPermissions();
+ }
+
+ return RBAC_OK;
+}
+
+RBACCommandResult RBACData::RemoveGroup(uint32 groupId, int32 realmId /* = 0 */)
+{
+ // could remove it?
+ if (!_groups.erase(groupId))
+ return RBAC_CANT_REVOKE_NOT_IN_LIST;
+
+ // Do not save to db when loading data from DB (realmId = 0)
+ if (realmId)
+ {
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_RBAC_ACCOUNT_GROUP);
+ stmt->setUInt32(0, GetId());
+ stmt->setUInt32(1, groupId);
+ stmt->setInt32(2, realmId);
+ LoginDatabase.Execute(stmt);
+
+ CalculateNewPermissions();
+ }
+
+ return RBAC_OK;
+}
+
+RBACCommandResult RBACData::GrantRole(uint32 roleId, int32 realmId /* = 0*/)
+{
+ // Check if role Id exists
+ RBACRole const* role = sAccountMgr->GetRBACRole(roleId);
+ if (!role)
+ return RBAC_ID_DOES_NOT_EXISTS;
+
+ // Check if already added in denied list
+ if (_deniedRoles.find(roleId) != _deniedRoles.end())
+ return RBAC_IN_DENIED_LIST;
+
+ // Already added?
+ std::pair<std::set<uint32>::iterator, bool> ret = _grantedRoles.insert(roleId);
+ if (!ret.second)
+ return RBAC_CANT_ADD_ALREADY_ADDED;
+
+ // Do not save to db when loading data from DB (realmId = 0)
+ if (realmId)
+ {
+ SaveRole(roleId, true, realmId);
+ CalculateNewPermissions();
+ }
+
+ return RBAC_OK;
+}
+
+RBACCommandResult RBACData::DenyRole(uint32 roleId, int32 realmId /* = 0*/)
+{
+ // Check if role Id exists
+ RBACRole const* role = sAccountMgr->GetRBACRole(roleId);
+ if (!role)
+ return RBAC_ID_DOES_NOT_EXISTS;
+
+ // Check if already added in granted list
+ if (_grantedRoles.find(roleId) != _grantedRoles.end())
+ return RBAC_IN_GRANTED_LIST;
+
+ // Already added?
+ std::pair<std::set<uint32>::iterator, bool> ret = _deniedRoles.insert(roleId);
+ if (!ret.second)
+ return RBAC_CANT_ADD_ALREADY_ADDED;
+
+ // Do not save to db when loading data from DB (realmId = 0)
+ if (realmId)
+ {
+ SaveRole(roleId, false, realmId);
+ CalculateNewPermissions();
+ }
+
+ return RBAC_OK;
+}
+
+void RBACData::SaveRole(uint32 roleId, bool granted, int32 realmId)
+{
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_RBAC_ACCOUNT_ROLE);
+ stmt->setUInt32(0, GetId());
+ stmt->setUInt32(1, roleId);
+ stmt->setBool(2, granted);
+ stmt->setInt32(3, realmId);
+ LoginDatabase.Execute(stmt);
+}
+
+RBACCommandResult RBACData::RevokeRole(uint32 roleId, int32 realmId /* = 0*/)
+{
+ uint8 revoked = _grantedRoles.erase(roleId) + _deniedRoles.erase(roleId);
+
+ // could remove it?
+ if (!revoked)
+ return RBAC_CANT_REVOKE_NOT_IN_LIST;
+
+ // Do not save to db when loading data from DB (realmId = 0)
+ if (realmId)
+ {
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_RBAC_ACCOUNT_ROLE);
+ stmt->setUInt32(0, GetId());
+ stmt->setUInt32(1, roleId);
+ stmt->setInt32(2, realmId);
+ LoginDatabase.Execute(stmt);
+
+ CalculateNewPermissions();
+ }
+
+ return RBAC_OK;
+}
+
+RBACCommandResult RBACData::GrantPermission(uint32 permissionId, int32 realmId /* = 0*/)
+{
+ // Check if permission Id exists
+ RBACPermission const* perm = sAccountMgr->GetRBACPermission(permissionId);
+ if (!perm)
+ return RBAC_ID_DOES_NOT_EXISTS;
+
+ // Check if already added in denied list
+ if (_deniedPerms.test(permissionId))
+ return RBAC_IN_DENIED_LIST;
+
+ // Already added?
+ if (_grantedPerms.test(permissionId))
+ return RBAC_CANT_ADD_ALREADY_ADDED;
+
+ _grantedPerms.set(permissionId);
+
+ // Do not save to db when loading data from DB (realmId = 0)
+ if (realmId)
+ {
+ SavePermission(permissionId, true, realmId);
+ CalculateNewPermissions();
+ }
+
+ return RBAC_OK;
+}
+
+RBACCommandResult RBACData::DenyPermission(uint32 permissionId, int32 realmId /* = 0*/)
+{
+ // Check if permission Id exists
+ RBACPermission const* perm = sAccountMgr->GetRBACPermission(permissionId);
+ if (!perm)
+ return RBAC_ID_DOES_NOT_EXISTS;
+
+ // Check if already added in granted list
+ if (_grantedPerms.test(permissionId))
+ return RBAC_IN_GRANTED_LIST;
+
+ // Already added?
+ if (_deniedPerms.test(permissionId))
+ return RBAC_CANT_ADD_ALREADY_ADDED;
+
+ _deniedPerms.set(permissionId);
+
+ // Do not save to db when loading data from DB (realmId = 0)
+ if (realmId)
+ {
+ SavePermission(permissionId, false, realmId);
+ CalculateNewPermissions();
+ }
+
+ return RBAC_OK;
+}
+
+void RBACData::SavePermission(uint32 permission, bool granted, int32 realmId)
+{
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_RBAC_ACCOUNT_PERMISSION);
+ stmt->setUInt32(0, GetId());
+ stmt->setUInt32(1, permission);
+ stmt->setBool(2, granted);
+ stmt->setInt32(3, realmId);
+ LoginDatabase.Execute(stmt);
+}
+
+RBACCommandResult RBACData::RevokePermission(uint32 permission, int32 realmId /* = 0*/)
+{
+ // Check if it's present in any list
+ if (!_grantedPerms.test(permission) && !_deniedPerms.test(permission))
+ return RBAC_CANT_REVOKE_NOT_IN_LIST;
+
+ _grantedPerms.reset(permission);
+ _deniedPerms.reset(permission);
+
+ // Do not save to db when loading data from DB (realmId = 0)
+ if (realmId)
+ {
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_RBAC_ACCOUNT_PERMISSION);
+ stmt->setUInt32(0, GetId());
+ stmt->setUInt32(1, permission);
+ stmt->setInt32(2, realmId);
+ LoginDatabase.Execute(stmt);
+
+ CalculateNewPermissions();
+ }
+
+ return RBAC_OK;
+}
+
+void RBACData::LoadFromDB()
+{
+ // Load account group that affect current realm
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_RBAC_ACCOUNT_GROUPS);
+ stmt->setUInt32(0, GetId());
+ stmt->setInt32(1, GetRealmId());
+ PreparedQueryResult result = LoginDatabase.Query(stmt);
+
+ if (result)
+ {
+ do
+ {
+ Field* fields = result->Fetch();
+ AddGroup(fields[0].GetUInt32());
+ }
+ while (result->NextRow());
+ }
+
+ // Load account roles (granted and denied) that affect current realm
+ stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_RBAC_ACCOUNT_ROLES);
+ stmt->setUInt32(0, GetId());
+ stmt->setInt32(1, GetRealmId());
+ result = LoginDatabase.Query(stmt);
+
+ if (result)
+ {
+ do
+ {
+ Field* fields = result->Fetch();
+ if (fields[1].GetBool())
+ GrantRole(fields[0].GetUInt32());
+ else
+ DenyRole(fields[0].GetUInt32());
+ }
+ while (result->NextRow());
+ }
+
+ // Load account permissions (granted and denied) that affect current realm
+ stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_RBAC_ACCOUNT_PERMISSIONS);
+ stmt->setUInt32(0, GetId());
+ stmt->setInt32(1, GetRealmId());
+
+ result = LoginDatabase.Query(stmt);
+ if (result)
+ {
+ do
+ {
+ Field* fields = result->Fetch();
+ if (fields[1].GetBool())
+ GrantPermission(fields[0].GetUInt32());
+ else
+ DenyPermission(fields[0].GetUInt32());
+ }
+ while (result->NextRow());
+ }
+
+ // Force calculation of permissions, it wasn't performed at load time
+ // while adding groups, roles and permissions
+ CalculateNewPermissions();
+}
+
+void RBACData::CalculateNewPermissions()
+{
+ // Get the list of directly granted roles
+ RBACRoleContainer tempGrantedRoles = GetGrantedRoles();
+
+ // Add those roles inherited from groups
+ for (RBACGroupContainer::const_iterator itGroup = _groups.begin(); itGroup != _groups.end(); ++itGroup)
+ {
+ RBACGroup const* group = sAccountMgr->GetRBACGroup(*itGroup);
+ if (!group) // Should never happen due to foreign keys in DB
+ continue;
+
+ RBACRoleContainer const& roles = group->GetRoles();
+ for (RBACRoleContainer::const_iterator it = roles.begin(); it != roles.end(); ++it)
+ tempGrantedRoles.insert(*it);
+ }
+
+ // Get the list of granted permissions
+ _globalPerms = GetGrantedPermissions();
+
+ // Add those permissions inherited from roles granted
+ for (RBACRoleContainer::const_iterator it = tempGrantedRoles.begin(); it != tempGrantedRoles.end(); ++it)
+ if (RBACRole const* role = sAccountMgr->GetRBACRole(*it))
+ _globalPerms |= role->GetPermissions();
+
+ // Remove denied permissions from the list
+ _globalPerms &= ~GetDeniedPermissions();
+
+ // Remove those permissions inherited from denied roles
+ for (RBACRoleContainer::const_iterator it = _deniedRoles.begin(); it != _deniedRoles.end(); ++it)
+ if (RBACRole const* role = sAccountMgr->GetRBACRole(*it))
+ _globalPerms &= ~role->GetPermissions();
+}
diff --git a/src/server/game/Accounts/RBAC.h b/src/server/game/Accounts/RBAC.h
new file mode 100644
index 00000000000..5420df29d17
--- /dev/null
+++ b/src/server/game/Accounts/RBAC.h
@@ -0,0 +1,410 @@
+/*
+ * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/**
+* @file RBAC.h
+* @brief Role Based Access Control related classes definition
+*
+* This file contains all the classes and enums used to implement
+* Role Based Access Control
+*
+* RBAC Rules:
+* - Pemission: Defines an autorization to perform certain operation.
+* - Role: Set of permissions.
+* - Group: Set of roles.
+* - An Account can have multiple groups, roles and permissions.
+* - Account Groups can only be granted or revoked
+* - Account Roles and Permissions can be granted, denied or revoked
+* - Grant: Assignment of the object (role/permission) and allow it
+* - Deny: Assignment of the object (role/permission) and deny it
+* - Revoke: Removal of the object (role/permission) no matter if it was granted or denied
+* - Global Permissions are computed as:
+* Group Grants + Role Grants + User Grans - Role Grants - User Grants
+* - Groups, Roles and Permissions can be assigned by realm
+*/
+
+#ifndef _RBAC_H
+#define _RBAC_H
+
+#include "Define.h"
+#include <string>
+#include <bitset>
+#include <set>
+#include <map>
+
+enum RBACPermissions
+{
+ RBAC_PERM_INSTANT_LOGOUT = 1,
+ RBAC_PERM_SKIP_QUEUE,
+ RBAC_PERM_JOIN_NORMAL_BG,
+ RBAC_PERM_JOIN_RANDOM_BG,
+ RBAC_PERM_JOIN_ARENAS,
+ RBAC_PERM_JOIN_DUNGEON_FINDER,
+ RBAC_PERM_PLAYER_COMMANDS,
+ RBAC_PERM_MODERATOR_COMMANDS,
+ RBAC_PERM_GAMEMASTER_COMMANDS,
+ RBAC_PERM_ADMINISTRATOR_COMMANDS,
+ RBAC_PERM_MAX
+};
+
+enum RBACCommandResult
+{
+ RBAC_OK,
+ RBAC_CANT_ADD_ALREADY_ADDED,
+ RBAC_CANT_REVOKE_NOT_IN_LIST,
+ RBAC_IN_GRANTED_LIST,
+ RBAC_IN_DENIED_LIST,
+ RBAC_ID_DOES_NOT_EXISTS
+};
+
+typedef std::bitset<RBAC_PERM_MAX> RBACPermissionContainer;
+typedef std::set<uint32> RBACRoleContainer;
+typedef std::set<uint32> RBACGroupContainer;
+
+class RBACObject
+{
+ public:
+ RBACObject(uint32 id = 0, std::string const& name = ""):
+ _id(id), _name(name) { }
+
+ /// Gets the Name of the Object
+ std::string const& GetName() const { return _name; }
+ /// Gets the Id of the Object
+ uint32 GetId() const { return _id; }
+
+ private:
+ uint32 _id; ///> id of the object
+ std::string _name; ///> name of the object
+};
+
+/// Permission: Defines an autorization to perform certain operation
+class RBACPermission: public RBACObject
+{
+ public:
+ RBACPermission(uint32 id = 0, std::string const& name = ""):
+ RBACObject(id, name) { }
+};
+
+/// Set of Permissions
+class RBACRole: public RBACObject
+{
+ public:
+ RBACRole(uint32 id = 0, std::string const& name = ""):
+ RBACObject(id, name) { }
+
+ /// Gets the Permissions assigned to this role
+ RBACPermissionContainer const& GetPermissions() const { return _perms; }
+ /// Grants a Permission (Adds)
+ void GrantPermission(uint32 id) { _perms.set(id); }
+ /// Revokes a Permission (Removes)
+ void RevokePermission(uint32 id) { _perms.reset(id); }
+
+ private:
+ RBACPermissionContainer _perms; ///> Set of permissions
+};
+
+/// Set of Roles
+class RBACGroup: public RBACObject
+{
+ public:
+ RBACGroup(uint32 id = 0, std::string const& name = ""):
+ RBACObject(id, name) { }
+
+ /// Gets the Roles assigned to this group
+ RBACRoleContainer const& GetRoles() const { return _roles; }
+ /// Grants a Role (Adds)
+ void GrantRole(uint32 role) { _roles.insert(role); }
+ /// Revokes a Role (Removes)
+ void RevokeRole(uint32 role) { _roles.erase(role); }
+
+ private:
+ RBACRoleContainer _roles; ///> Set of Roles
+};
+
+/*
+ * @name RBACData
+ * @brief Contains all needed information about the acccount
+ *
+ * This class contains all the data needed to calculate the account permissions.
+ * RBACDAta is formed by group permissions and user permissions through:
+ * - Granted Groups, which contains roles, which contains permissions: Set of granted permissions
+ * - Granted Roles, which contains permissions: Set of granted permissions
+ * - Denied Roles, which contains permissions: Set of denied permissions
+ * - Granted Permissions
+ * - Denied Permissions
+ *
+ * Calculation of current Permissions: Granted permissions - Denied permissions
+ * - Granted permissions: through groups, through roles and directly assigned
+ * - Denied permissions: through roles and directly assigned
+ */
+class RBACData: public RBACObject
+{
+ public:
+ RBACData(uint32 id, std::string const& name, int32 realmId):
+ RBACObject(id, name), _realmId(realmId) { }
+
+ /**
+ * @name HasPermission
+ * @brief Checks if certain action is allowed
+ *
+ * Checks if certain action can be performed.
+ *
+ * @return grant or deny action
+ *
+ * Example Usage:
+ * @code
+ * bool Player::CanJoinArena(Battleground* bg)
+ * {
+ * return bg->isArena() && HasPermission(RBAC_PERM_JOIN_ARENA);
+ * }
+ * @endcode
+ */
+ bool HasPermission(uint32 permission) { return _globalPerms.test(permission); }
+
+ // Functions enabled to be used by command system
+ /// Returns all the granted permissions (after computation)
+ RBACPermissionContainer const& GetPermissions() const { return _globalPerms; }
+ /// Returns all the granted permissions
+ RBACPermissionContainer const& GetGrantedPermissions() const { return _grantedPerms; }
+ /// Returns all the denied permissions
+ RBACPermissionContainer const& GetDeniedPermissions() const { return _deniedPerms; }
+ /// Returns all the granted roles
+ RBACRoleContainer const& GetGrantedRoles() const { return _grantedRoles; }
+ /// Returns all the denied roles
+ RBACRoleContainer const& GetDeniedRoles() const { return _deniedRoles; }
+ /// Returns all the granted groups
+ RBACGroupContainer const& GetGroups() const { return _groups; }
+
+ /**
+ * @name AddGroup
+ * @brief Adds new group
+ *
+ * Add a new group to the account. If realm is 0 or the group can not be added
+ * No save to db action will be performed.
+ *
+ * Fails if group Id does not exists or group already present
+ *
+ * @param groupId group to be added
+ * @param realmId realm affected
+ *
+ * @return Success or failure (with reason) to add the group
+ *
+ * Example Usage:
+ * @code
+ * // previously defined "RBACData* rbac" with proper initialization
+ * uint32 groupId = 2;
+ * if (rbac->AddGroup(groupId) == RBAC_OK)
+ * sLog->outDebug(LOG_FILTER_PLAYER, "Group %u succesfully added", groupId);
+ * @endcode
+ */
+ RBACCommandResult AddGroup(uint32 groupId, int32 realmId = 0);
+
+ /**
+ * @name RemoveGroup
+ * @brief Removes a group
+ *
+ * Removes a group from the account. If realm is 0 or the group can not be removed
+ * No save to db action will be performed. Any delete operation will always affect
+ * "all realms (-1)" in addition to the realm specified
+ *
+ * Fails if group not present
+ *
+ * @param groupId group to be removed
+ * @param realmId realm affected
+ *
+ * @return Success or failure (with reason) to remove the group
+ *
+ * Example Usage:
+ * // previously defined "RBACData* rbac" with proper initialization
+ * uint32 groupId = 2;
+ * if (rbac->RemoveGroup(groupId) == RBAC_OK)
+ * sLog->outDebug(LOG_FILTER_PLAYER, "Group %u succesfully removed", groupId);
+ * @endcode
+ */
+ RBACCommandResult RemoveGroup(uint32 groupId, int32 realmId = 0);
+
+ /**
+ * @name GrantRole
+ * @brief Grants a role
+ *
+ * Grants a role to the account. If realm is 0 or the role can not be added
+ * No save to db action will be performed.
+ *
+ * Fails if role Id does not exists or role already granted or denied
+ *
+ * @param roleId role to be granted
+ * @param realmId realm affected
+ *
+ * @return Success or failure (with reason) to grant the role
+ *
+ * Example Usage:
+ * // previously defined "RBACData* rbac" with proper initialization
+ * uint32 roleId = 2;
+ * if (rbac->GrantRole(roleId) == RBAC_IN_DENIED_LIST)
+ * sLog->outDebug(LOG_FILTER_PLAYER, "Failed to grant role %u, already denied", roleId);
+ * @endcode
+ */
+ RBACCommandResult GrantRole(uint32 roleId, int32 realmId = 0);
+
+ /**
+ * @name DenyRole
+ * @brief Denies a role
+ *
+ * Denied a role to the account. If realm is 0 or the role can not be added
+ * No save to db action will be performed.
+ *
+ * Fails if role Id does not exists or role already granted or denied
+ *
+ * @param roleId role to be denied
+ * @param realmId realm affected
+ *
+ * @return Success or failure (with reason) to deny the role
+ *
+ * Example Usage:
+ * // previously defined "RBACData* rbac" with proper initialization
+ * uint32 roleId = 2;
+ * if (rbac->DenyRole(roleId) == RBAC_ID_DOES_NOT_EXISTS)
+ * sLog->outDebug(LOG_FILTER_PLAYER, "Role Id %u does not exists", roleId);
+ * @endcode
+ */
+ RBACCommandResult DenyRole(uint32 roleId, int32 realmId = 0);
+
+ /**
+ * @name RevokeRole
+ * @brief Removes a role
+ *
+ * Removes a role from the account. If realm is 0 or the role can not be removed
+ * No save to db action will be performed. Any delete operation will always affect
+ * "all realms (-1)" in addition to the realm specified
+ *
+ * Fails if role not present
+ *
+ * @param roleId role to be removed
+ * @param realmId realm affected
+ *
+ * @return Success or failure (with reason) to remove the role
+ *
+ * Example Usage:
+ * // previously defined "RBACData* rbac" with proper initialization
+ * uint32 roleId = 2;
+ * if (rbac->RevokeRole(roleId) == RBAC_OK)
+ * sLog->outDebug(LOG_FILTER_PLAYER, "Role %u succesfully removed", roleId);
+ * @endcode
+ */
+ RBACCommandResult RevokeRole(uint32 roleId, int32 realmId = 0);
+
+ /**
+ * @name GrantRole
+ * @brief Grants a permission
+ *
+ * Grants a permission to the account. If realm is 0 or the permission can not be added
+ * No save to db action will be performed.
+ *
+ * Fails if permission Id does not exists or permission already granted or denied
+ *
+ * @param permissionId permission to be granted
+ * @param realmId realm affected
+ *
+ * @return Success or failure (with reason) to grant the permission
+ *
+ * Example Usage:
+ * // previously defined "RBACData* rbac" with proper initialization
+ * uint32 permissionId = 2;
+ * if (rbac->GrantRole(permissionId) == RBAC_IN_DENIED_LIST)
+ * sLog->outDebug(LOG_FILTER_PLAYER, "Failed to grant permission %u, already denied", permissionId);
+ * @endcode
+ */
+ RBACCommandResult GrantPermission(uint32 permissionId, int32 realmId = 0);
+
+ /**
+ * @name DenyPermission
+ * @brief Denies a permission
+ *
+ * Denied a permission to the account. If realm is 0 or the permission can not be added
+ * No save to db action will be performed.
+ *
+ * Fails if permission Id does not exists or permission already granted or denied
+ *
+ * @param permissionId permission to be denied
+ * @param realmId realm affected
+ *
+ * @return Success or failure (with reason) to deny the permission
+ *
+ * Example Usage:
+ * // previously defined "RBACData* rbac" with proper initialization
+ * uint32 permissionId = 2;
+ * if (rbac->DenyRole(permissionId) == RBAC_ID_DOES_NOT_EXISTS)
+ * sLog->outDebug(LOG_FILTER_PLAYER, "Role Id %u does not exists", permissionId);
+ * @endcode
+ */
+ RBACCommandResult DenyPermission(uint32 permissionId, int32 realmId = 0);
+
+ /**
+ * @name RevokePermission
+ * @brief Removes a permission
+ *
+ * Removes a permission from the account. If realm is 0 or the permission can not be removed
+ * No save to db action will be performed. Any delete operation will always affect
+ * "all realms (-1)" in addition to the realm specified
+ *
+ * Fails if permission not present
+ *
+ * @param permissionId permission to be removed
+ * @param realmId realm affected
+ *
+ * @return Success or failure (with reason) to remove the permission
+ *
+ * Example Usage:
+ * // previously defined "RBACData* rbac" with proper initialization
+ * uint32 permissionId = 2;
+ * if (rbac->RevokeRole(permissionId) == RBAC_OK)
+ * sLog->outDebug(LOG_FILTER_PLAYER, "Permission %u succesfully removed", permissionId);
+ * @endcode
+ */
+ RBACCommandResult RevokePermission(uint32 permissionId, int32 realmId = 0);
+
+ /// Loads all permissions, groups and roles assigned to current account
+ void LoadFromDB();
+ private:
+ /// Saves a role to DB, Granted or Denied
+ void SaveRole(uint32 role, bool granted, int32 realm);
+ /// Saves a permission to DB, Granted or Denied
+ void SavePermission(uint32 role, bool granted, int32 realm);
+
+ /**
+ * @name CalculateNewPermissions
+ * @brief Calculates new permissions
+ *
+ * Calculates new permissions after some change in groups, roles or permissions.
+ * The calculation is done Granted - Denied:
+ * - Granted permissions: through groups, through roles and directly assigned
+ * - Denied permissions: through roles and directly assigned
+ */
+ void CalculateNewPermissions();
+
+ int32 GetRealmId() { return _realmId; }
+
+ int32 _realmId; ///> RealmId Affected
+ RBACGroupContainer _groups; ///> Granted groups
+ RBACRoleContainer _grantedRoles; ///> Granted roles
+ RBACRoleContainer _deniedRoles; ///> Denied roles
+ RBACPermissionContainer _grantedPerms; ///> Granted permissions
+ RBACPermissionContainer _deniedPerms; ///> Denied permissions
+ RBACPermissionContainer _globalPerms; ///> Calculated permissions
+};
+
+#endif
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp
index 2fd55ac29ef..1de9c785ed2 100644
--- a/src/server/game/Achievements/AchievementMgr.cpp
+++ b/src/server/game/Achievements/AchievementMgr.cpp
@@ -2209,6 +2209,7 @@ void AchievementGlobalMgr::LoadAchievementCriteriaList()
return;
}
+ uint32 loaded = 0;
for (uint32 entryId = 0; entryId < sAchievementCriteriaStore.GetNumRows(); ++entryId)
{
AchievementCriteriaEntry const* criteria = sAchievementMgr->GetAchievementCriteria(entryId);
@@ -2220,9 +2221,11 @@ void AchievementGlobalMgr::LoadAchievementCriteriaList()
if (criteria->timeLimit)
m_AchievementCriteriasByTimedType[criteria->timedType].push_back(criteria);
+
+ ++loaded;
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %lu achievement criteria in %u ms", (unsigned long)m_AchievementCriteriasByType->size(), GetMSTimeDiffToNow(oldMSTime));
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u achievement criteria in %u ms", loaded, GetMSTimeDiffToNow(oldMSTime));
}
void AchievementGlobalMgr::LoadAchievementReferenceList()
@@ -2284,14 +2287,14 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
}
uint32 dataType = fields[1].GetUInt8();
- const char* scriptName = fields[4].GetCString();
+ std::string scriptName = fields[4].GetString();
uint32 scriptId = 0;
- if (strcmp(scriptName, "")) // not empty
+ if (scriptName.length()) // not empty
{
if (dataType != ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT)
sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` has ScriptName set for non-scripted data type (Entry: %u, type %u), useless data.", criteria_id, dataType);
else
- scriptId = sObjectMgr->GetScriptId(scriptName);
+ scriptId = sObjectMgr->GetScriptId(scriptName.c_str());
}
AchievementCriteriaData data(dataType, fields[2].GetUInt32(), fields[3].GetUInt32(), scriptId);
diff --git a/src/server/game/Chat/Chat.cpp b/src/server/game/Chat/Chat.cpp
index 0bf7c8591e3..b8f80fb36ac 100644
--- a/src/server/game/Chat/Chat.cpp
+++ b/src/server/game/Chat/Chat.cpp
@@ -122,8 +122,27 @@ const char *ChatHandler::GetTrinityString(int32 entry) const
bool ChatHandler::isAvailable(ChatCommand const& cmd) const
{
- // check security level only for simple command (without child commands)
- return m_session->GetSecurity() >= AccountTypes(cmd.SecurityLevel);
+ uint32 permission = 0;
+
+ ///@Workaround:: Fast adaptation to RBAC system till all commands are moved to permissions
+ switch (AccountTypes(cmd.SecurityLevel))
+ {
+ case SEC_ADMINISTRATOR:
+ permission = RBAC_PERM_ADMINISTRATOR_COMMANDS;
+ break;
+ case SEC_GAMEMASTER:
+ permission = RBAC_PERM_GAMEMASTER_COMMANDS;
+ break;
+ case SEC_MODERATOR:
+ permission = RBAC_PERM_MODERATOR_COMMANDS;
+ break;
+ case SEC_PLAYER:
+ default:
+ permission = RBAC_PERM_PLAYER_COMMANDS;
+ break;
+ }
+
+ return m_session->HasPermission(permission);
}
bool ChatHandler::HasLowerSecurity(Player* target, uint64 guid, bool strong)
@@ -431,7 +450,7 @@ bool ChatHandler::ParseCommands(char const* text)
std::string fullcmd = text;
- if (m_session && AccountMgr::IsPlayerAccount(m_session->GetSecurity()) && !sWorld->getBoolConfig(CONFIG_ALLOW_PLAYER_COMMANDS))
+ if (m_session && !m_session->HasPermission(RBAC_PERM_PLAYER_COMMANDS))
return false;
/// chat case (.command or !command format)
diff --git a/src/server/game/DungeonFinding/LFG.cpp b/src/server/game/DungeonFinding/LFG.cpp
new file mode 100644
index 00000000000..ce16ad5533e
--- /dev/null
+++ b/src/server/game/DungeonFinding/LFG.cpp
@@ -0,0 +1,108 @@
+/*
+ * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "LFG.h"
+#include "Language.h"
+#include "ObjectMgr.h"
+
+namespace lfg
+{
+
+std::string ConcatenateDungeons(LfgDungeonSet const& dungeons)
+{
+ std::string dungeonstr = "";
+ if (!dungeons.empty())
+ {
+ std::ostringstream o;
+ LfgDungeonSet::const_iterator it = dungeons.begin();
+ o << (*it);
+ for (++it; it != dungeons.end(); ++it)
+ o << ", " << uint32(*it);
+ dungeonstr = o.str();
+ }
+ return dungeonstr;
+}
+
+std::string GetRolesString(uint8 roles)
+{
+ std::string rolesstr = "";
+
+ if (roles & PLAYER_ROLE_TANK)
+ rolesstr.append(sObjectMgr->GetTrinityStringForDBCLocale(LANG_LFG_ROLE_TANK));
+
+ if (roles & PLAYER_ROLE_HEALER)
+ {
+ if (!rolesstr.empty())
+ rolesstr.append(", ");
+ rolesstr.append(sObjectMgr->GetTrinityStringForDBCLocale(LANG_LFG_ROLE_HEALER));
+ }
+
+ if (roles & PLAYER_ROLE_DAMAGE)
+ {
+ if (!rolesstr.empty())
+ rolesstr.append(", ");
+ rolesstr.append(sObjectMgr->GetTrinityStringForDBCLocale(LANG_LFG_ROLE_DAMAGE));
+ }
+
+ if (roles & PLAYER_ROLE_LEADER)
+ {
+ if (!rolesstr.empty())
+ rolesstr.append(", ");
+ rolesstr.append(sObjectMgr->GetTrinityStringForDBCLocale(LANG_LFG_ROLE_LEADER));
+ }
+
+ if (rolesstr.empty())
+ rolesstr.append(sObjectMgr->GetTrinityStringForDBCLocale(LANG_LFG_ROLE_NONE));
+
+ return rolesstr;
+}
+
+std::string GetStateString(LfgState state)
+{
+ int32 entry = LANG_LFG_ERROR;
+ switch (state)
+ {
+ case LFG_STATE_NONE:
+ entry = LANG_LFG_STATE_NONE;
+ break;
+ case LFG_STATE_ROLECHECK:
+ entry = LANG_LFG_STATE_ROLECHECK;
+ break;
+ case LFG_STATE_QUEUED:
+ entry = LANG_LFG_STATE_QUEUED;
+ break;
+ case LFG_STATE_PROPOSAL:
+ entry = LANG_LFG_STATE_PROPOSAL;
+ break;
+ case LFG_STATE_DUNGEON:
+ entry = LANG_LFG_STATE_DUNGEON;
+ break;
+ case LFG_STATE_BOOT:
+ entry = LANG_LFG_STATE_BOOT;
+ break;
+ case LFG_STATE_FINISHED_DUNGEON:
+ entry = LANG_LFG_STATE_FINISHED_DUNGEON;
+ break;
+ case LFG_STATE_RAIDBROWSER:
+ entry = LANG_LFG_STATE_RAIDBROWSER;
+ break;
+ }
+
+ return std::string(sObjectMgr->GetTrinityStringForDBCLocale(entry));
+}
+
+} // namespace lfg
diff --git a/src/server/game/DungeonFinding/LFG.h b/src/server/game/DungeonFinding/LFG.h
index ebbcfb1d71a..541e4d6bd43 100644
--- a/src/server/game/DungeonFinding/LFG.h
+++ b/src/server/game/DungeonFinding/LFG.h
@@ -20,6 +20,9 @@
#include "Common.h"
+namespace lfg
+{
+
enum LFGEnum
{
LFG_TANKS_NEEDED = 1,
@@ -99,4 +102,10 @@ typedef std::list<uint64> LfgGuidList;
typedef std::map<uint64, uint8> LfgRolesMap;
typedef std::map<uint64, uint64> LfgGroupsMap;
+std::string ConcatenateDungeons(LfgDungeonSet const& dungeons);
+std::string GetRolesString(uint8 roles);
+std::string GetStateString(LfgState state);
+
+} // namespace lfg
+
#endif
diff --git a/src/server/game/DungeonFinding/LFGGroupData.cpp b/src/server/game/DungeonFinding/LFGGroupData.cpp
index 427225bf323..f711514e26d 100644
--- a/src/server/game/DungeonFinding/LFGGroupData.cpp
+++ b/src/server/game/DungeonFinding/LFGGroupData.cpp
@@ -18,6 +18,9 @@
#include "LFG.h"
#include "LFGGroupData.h"
+namespace lfg
+{
+
LfgGroupData::LfgGroupData(): m_State(LFG_STATE_NONE), m_OldState(LFG_STATE_NONE),
m_Leader(0), m_Dungeon(0), m_KicksLeft(LFG_GROUP_MAX_KICKS)
{ }
@@ -122,3 +125,5 @@ uint8 LfgGroupData::GetKicksLeft() const
{
return m_KicksLeft;
}
+
+} // namespace lfg
diff --git a/src/server/game/DungeonFinding/LFGGroupData.h b/src/server/game/DungeonFinding/LFGGroupData.h
index 2ad020d3bc1..47e562c37aa 100644
--- a/src/server/game/DungeonFinding/LFGGroupData.h
+++ b/src/server/game/DungeonFinding/LFGGroupData.h
@@ -20,6 +20,9 @@
#include "LFG.h"
+namespace lfg
+{
+
enum LfgGroupEnum
{
LFG_GROUP_MAX_KICKS = 3,
@@ -75,4 +78,6 @@ class LfgGroupData
uint8 m_KicksLeft; ///< Number of kicks left
};
+} // namespace lfg
+
#endif
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp
index 0f23925cc2b..e18a103e21c 100644
--- a/src/server/game/DungeonFinding/LFGMgr.cpp
+++ b/src/server/game/DungeonFinding/LFGMgr.cpp
@@ -33,6 +33,9 @@
#include "GameEventMgr.h"
#include "WorldSession.h"
+namespace lfg
+{
+
LFGMgr::LFGMgr(): m_QueueTimer(0), m_lfgProposalId(1),
m_options(sWorld->getIntConfig(CONFIG_LFG_OPTIONSMASK))
{
@@ -95,89 +98,6 @@ void LFGMgr::_SaveToDB(uint64 guid, uint32 db_guid)
CharacterDatabase.Execute(stmt);
}
-std::string LFGMgr::ConcatenateDungeons(LfgDungeonSet const& dungeons)
-{
- std::string dungeonstr = "";
- if (!dungeons.empty())
- {
- std::ostringstream o;
- LfgDungeonSet::const_iterator it = dungeons.begin();
- o << (*it);
- for (++it; it != dungeons.end(); ++it)
- o << ", " << uint32(*it);
- dungeonstr = o.str();
- }
- return dungeonstr;
-}
-
-std::string LFGMgr::GetRolesString(uint8 roles)
-{
- std::string rolesstr = "";
-
- if (roles & PLAYER_ROLE_TANK)
- rolesstr.append(sObjectMgr->GetTrinityStringForDBCLocale(LANG_LFG_ROLE_TANK));
-
- if (roles & PLAYER_ROLE_HEALER)
- {
- if (!rolesstr.empty())
- rolesstr.append(", ");
- rolesstr.append(sObjectMgr->GetTrinityStringForDBCLocale(LANG_LFG_ROLE_HEALER));
- }
-
- if (roles & PLAYER_ROLE_DAMAGE)
- {
- if (!rolesstr.empty())
- rolesstr.append(", ");
- rolesstr.append(sObjectMgr->GetTrinityStringForDBCLocale(LANG_LFG_ROLE_DAMAGE));
- }
-
- if (roles & PLAYER_ROLE_LEADER)
- {
- if (!rolesstr.empty())
- rolesstr.append(", ");
- rolesstr.append(sObjectMgr->GetTrinityStringForDBCLocale(LANG_LFG_ROLE_LEADER));
- }
-
- if (rolesstr.empty())
- rolesstr.append(sObjectMgr->GetTrinityStringForDBCLocale(LANG_LFG_ROLE_NONE));
-
- return rolesstr;
-}
-
-std::string LFGMgr::GetStateString(LfgState state)
-{
- int32 entry = LANG_LFG_ERROR;
- switch (state)
- {
- case LFG_STATE_NONE:
- entry = LANG_LFG_STATE_NONE;
- break;
- case LFG_STATE_ROLECHECK:
- entry = LANG_LFG_STATE_ROLECHECK;
- break;
- case LFG_STATE_QUEUED:
- entry = LANG_LFG_STATE_QUEUED;
- break;
- case LFG_STATE_PROPOSAL:
- entry = LANG_LFG_STATE_PROPOSAL;
- break;
- case LFG_STATE_DUNGEON:
- entry = LANG_LFG_STATE_DUNGEON;
- break;
- case LFG_STATE_BOOT:
- entry = LANG_LFG_STATE_BOOT;
- break;
- case LFG_STATE_FINISHED_DUNGEON:
- entry = LANG_LFG_STATE_FINISHED_DUNGEON;
- break;
- case LFG_STATE_RAIDBROWSER:
- entry = LANG_LFG_STATE_RAIDBROWSER;
- break;
- }
-
- return std::string(sObjectMgr->GetTrinityStringForDBCLocale(entry));
-}
-
/// Load rewards for completing dungeons
void LFGMgr::LoadRewards()
{
@@ -207,7 +127,7 @@ void LFGMgr::LoadRewards()
uint32 firstQuestId = fields[2].GetUInt32();
uint32 otherQuestId = fields[3].GetUInt32();
- if (!GetLFGDungeon(dungeonId))
+ if (!GetLFGDungeonEntry(dungeonId))
{
sLog->outError(LOG_FILTER_SQL, "Dungeon %u specified in table `lfg_dungeon_rewards` does not exist!", dungeonId);
continue;
@@ -248,11 +168,6 @@ LFGDungeonData const* LFGMgr::GetLFGDungeon(uint32 id)
return NULL;
}
-LFGDungeonContainer & LFGMgr::GetLFGDungeonMap()
-{
- return LfgDungeonStore;
-}
-
void LFGMgr::LoadLFGDungeons(bool reload /* = false */)
{
uint32 oldMSTime = getMSTime();
@@ -464,6 +379,7 @@ void LFGMgr::InitializeLockedDungeons(Player* player, uint8 level /* = 0 */)
uint8 expansion = player->GetSession()->Expansion();
LfgDungeonSet const& dungeons = GetDungeonsByRandom(0);
LfgLockMap lock;
+ bool denyJoin = !player->GetSession()->HasPermission(RBAC_PERM_JOIN_DUNGEON_FINDER);
for (LfgDungeonSet::const_iterator it = dungeons.begin(); it != dungeons.end(); ++it)
{
@@ -472,7 +388,9 @@ void LFGMgr::InitializeLockedDungeons(Player* player, uint8 level /* = 0 */)
continue;
uint32 lockData = 0;
- if (dungeon->expansion > expansion)
+ if (denyJoin)
+ lockData = LFG_LOCKSTATUS_RAID_LOCKED;
+ else if (dungeon->expansion > expansion)
lockData = LFG_LOCKSTATUS_INSUFFICIENT_EXPANSION;
else if (DisableMgr::IsDisabledFor(DISABLE_TYPE_MAP, dungeon->map, player))
lockData = LFG_LOCKSTATUS_RAID_LOCKED;
@@ -554,7 +472,9 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const
}
// Check player or group member restrictions
- if (player->InBattleground() || player->InArena() || player->InBattlegroundQueue())
+ if (!player->GetSession()->HasPermission(RBAC_PERM_JOIN_DUNGEON_FINDER))
+ joinData.result = LFG_JOIN_NOT_MEET_REQS;
+ else if (player->InBattleground() || player->InArena() || player->InBattlegroundQueue())
joinData.result = LFG_JOIN_USING_BG_SYSTEM;
else if (player->HasAura(LFG_SPELL_DUNGEON_DESERTER))
joinData.result = LFG_JOIN_DESERTER;
@@ -573,6 +493,8 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const
{
if (Player* plrg = itr->getSource())
{
+ if (!plrg->GetSession()->HasPermission(RBAC_PERM_JOIN_DUNGEON_FINDER))
+ joinData.result = LFG_JOIN_PARTY_NOT_MEET_REQS;
if (plrg->HasAura(LFG_SPELL_DUNGEON_DESERTER))
joinData.result = LFG_JOIN_PARTY_DESERTER;
else if (plrg->HasAura(LFG_SPELL_DUNGEON_COOLDOWN))
@@ -1675,7 +1597,7 @@ const std::string& LFGMgr::GetComment(uint64 guid)
return PlayersStore[guid].GetComment();
}
-bool LFGMgr::IsTeleported(uint64 pguid)
+bool LFGMgr::hasPendingTeleport(uint64 pguid)
{
if (std::find(teleportStore.begin(), teleportStore.end(), pguid) != teleportStore.end())
{
@@ -2039,3 +1961,56 @@ void LFGMgr::SetupGroupMember(uint64 guid, uint64 gguid)
SetGroup(guid, gguid);
AddPlayerToGroup(gguid, guid);
}
+
+bool LFGMgr::selectedRandomLfgDungeon(uint64 guid)
+{
+ if (GetState(guid) != LFG_STATE_NONE)
+ {
+ LfgDungeonSet const& dungeons = GetSelectedDungeons(guid);
+ if (!dungeons.empty())
+ {
+ LFGDungeonData const* dungeon = GetLFGDungeon(*dungeons.begin());
+ if (dungeon && (dungeon->type == LFG_TYPE_RANDOM || dungeon->seasonal))
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool LFGMgr::inLfgDungeonMap(uint64 guid, uint32 map, Difficulty difficulty)
+{
+ if (!IS_GROUP_GUID(guid))
+ guid = GetGroup(guid);
+
+ if (uint32 dungeonId = GetDungeon(guid, true))
+ if (LFGDungeonData const* dungeon = GetLFGDungeon(dungeonId))
+ if (uint32(dungeon->map) == map && dungeon->difficulty == difficulty)
+ return true;
+
+ return false;
+}
+
+uint32 LFGMgr::GetLFGDungeonEntry(uint32 id)
+{
+ if (id)
+ if (LFGDungeonData const* dungeon = GetLFGDungeon(id))
+ return dungeon->Entry();
+
+ return 0;
+}
+
+LfgDungeonSet LFGMgr::GetRandomAndSeasonalDungeons(uint8 level, uint8 expansion)
+{
+ LfgDungeonSet randomDungeons;
+ for (lfg::LFGDungeonContainer::const_iterator itr = LfgDungeonStore.begin(); itr != LfgDungeonStore.end(); ++itr)
+ {
+ lfg::LFGDungeonData const& dungeon = itr->second;
+ if ((dungeon.type == lfg::LFG_TYPE_RANDOM || (dungeon.seasonal && sLFGMgr->IsSeasonActive(dungeon.id)))
+ && dungeon.expansion <= expansion && dungeon.minlevel <= level && level <= dungeon.maxlevel)
+ randomDungeons.insert(dungeon.Entry());
+ }
+ return randomDungeons;
+}
+
+} // namespace lfg
diff --git a/src/server/game/DungeonFinding/LFGMgr.h b/src/server/game/DungeonFinding/LFGMgr.h
index 74c7ca9e3d3..07c4281f86f 100644
--- a/src/server/game/DungeonFinding/LFGMgr.h
+++ b/src/server/game/DungeonFinding/LFGMgr.h
@@ -30,6 +30,9 @@ class Group;
class Player;
class Quest;
+namespace lfg
+{
+
enum LfgOptions
{
LFG_OPTION_ENABLE_DUNGEON_FINDER = 0x01,
@@ -296,91 +299,125 @@ class LFGMgr
~LFGMgr();
public:
+ // Functions used outside lfg namespace
void Update(uint32 diff);
- // Reward
- void LoadRewards();
+ // World.cpp
+ /// Finish the dungeon for the given group. All check are performed using internal lfg data
void FinishDungeon(uint64 gguid, uint32 dungeonId);
- LfgReward const* GetRandomDungeonReward(uint32 dungeon, uint8 level);
-
- // Queue
- void JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, std::string const& comment);
- void LeaveLfg(uint64 guid);
-
- // Role Check
- void UpdateRoleCheck(uint64 gguid, uint64 guid = 0, uint8 roles = PLAYER_ROLE_NONE);
-
- // Group Matching
- static bool CheckGroupRoles(LfgRolesMap &groles, bool removeLeaderFlag = true);
- void GetCompatibleDungeons(LfgDungeonSet& dungeons, LfgGuidSet const& players, LfgLockPartyMap& lockMap);
-
- // Proposals
- uint32 AddProposal(LfgProposal& proposal);
- void UpdateProposal(uint32 proposalId, uint64 guid, bool accept);
+ /// Loads rewards for random dungeons
+ void LoadRewards();
+ /// Loads dungeons from dbc and adds teleport coords
+ void LoadLFGDungeons(bool reload = false);
- // Teleportation
- void TeleportPlayer(Player* player, bool out, bool fromOpcode = false);
+ // Multiple files
+ /// Check if given guid applied for random dungeon
+ bool selectedRandomLfgDungeon(uint64 guid);
+ /// Check if given guid applied for given map and difficulty. Used to know
+ bool inLfgDungeonMap(uint64 guid, uint32 map, Difficulty difficulty);
+ /// Get selected dungeons
+ LfgDungeonSet const& GetSelectedDungeons(uint64 guid);
+ /// Get current lfg state
+ LfgState GetState(uint64 guid);
+ /// Get current dungeon
+ uint32 GetDungeon(uint64 guid, bool asId = true);
+ /// Get the map id of the current dungeon
+ uint32 GetDungeonMapId(uint64 guid);
+ /// Get kicks left in current group
+ uint8 GetKicksLeft(uint64 gguid);
+ /// Load Lfg group info from DB
+ void _LoadFromDB(Field* fields, uint64 guid);
+ /// Initializes player data after loading group data from DB
+ void SetupGroupMember(uint64 guid, uint64 gguid);
+ /// Player has pending teleport action
+ bool hasPendingTeleport(uint64 guid);
+ /// Return Lfg dungeon entry for given dungeon id
+ uint32 GetLFGDungeonEntry(uint32 id);
- // Vote kick
- void InitBoot(uint64 gguid, uint64 kguid, uint64 vguid, std::string const& reason);
- void UpdateBoot(uint64 guid, bool accept);
+ // cs_lfg
+ /// Get current player roles
+ uint8 GetRoles(uint64 guid);
+ /// Get current player comment (used for LFR)
+ std::string const& GetComment(uint64 gguid);
+ /// Gets current lfg options
+ uint32 GetOptions(); // cs_lfg
+ /// Sets new lfg options
+ void SetOptions(uint32 options);
+ /// Checks if given lfg option is enabled
+ bool isOptionEnabled(uint32 option);
+ /// Clears queue - Only for internal testing
+ void Clean();
+ /// Dumps the state of the queue - Only for internal testing
+ std::string DumpQueueInfo(bool full = false);
+ // LFGScripts
+ /// Get leader of the group (using internal data)
+ uint64 GetLeader(uint64 guid);
+ /// Initializes locked dungeons for given player (called at login or level change)
void InitializeLockedDungeons(Player* player, uint8 level = 0);
-
- void SetRoles(uint64 guid, uint8 roles);
- void SetComment(uint64 guid, std::string const& comment);
+ /// Inits new proposal to boot a player
+ void InitBoot(uint64 gguid, uint64 kguid, uint64 vguid, std::string const& reason);
+ /// Sets player team
void SetTeam(uint64 guid, uint8 team);
+ /// Sets player group
void SetGroup(uint64 guid, uint64 group);
+ /// Gets player group
+ uint64 GetGroup(uint64 guid);
+ /// Sets the leader of the group
void SetLeader(uint64 gguid, uint64 leader);
- void SetState(uint64 guid, LfgState state);
-
- void _LoadFromDB(Field* fields, uint64 guid);
- void _SaveToDB(uint64 guid, uint32 db_guid);
-
- void RemovePlayerData(uint64 guid);
+ /// Removes saved group data
void RemoveGroupData(uint64 guid);
+ /// Removes a player from a group
uint8 RemovePlayerFromGroup(uint64 gguid, uint64 guid);
+ /// Adds player to group
void AddPlayerToGroup(uint64 gguid, uint64 guid);
+ // LFGHandler
+ /// Get locked dungeons
LfgLockMap const& GetLockedDungeons(uint64 guid);
- LfgDungeonSet const& GetSelectedDungeons(uint64 guid);
- uint32 GetDungeon(uint64 guid, bool asId = true);
- uint32 GetDungeonMapId(uint64 guid);
- LfgState GetState(uint64 guid);
+ /// Returns current lfg status
+ LfgUpdateData GetLfgStatus(uint64 guid);
+ /// Checks if Seasonal dungeon is active
+ bool IsSeasonActive(uint32 dungeonId);
+ /// Gets the random dungeon reward corresponding to given dungeon and player level
+ LfgReward const* GetRandomDungeonReward(uint32 dungeon, uint8 level);
+ /// Returns all random and seasonal dungeons for given level and expansion
+ LfgDungeonSet GetRandomAndSeasonalDungeons(uint8 level, uint8 expansion);
+ /// Teleport a player to/from selected dungeon
+ void TeleportPlayer(Player* player, bool out, bool fromOpcode = false);
+ /// Updates player boot proposal with new player answer
+ void UpdateBoot(uint64 guid, bool accept);
+ /// Updates proposal to join dungeon with player answer
+ void UpdateProposal(uint32 proposalId, uint64 guid, bool accept);
+ /// Updates the role check with player answer
+ void UpdateRoleCheck(uint64 gguid, uint64 guid = 0, uint8 roles = PLAYER_ROLE_NONE);
+ /// Sets player lfg roles
+ void SetRoles(uint64 guid, uint8 roles);
+ /// Sets player lfr comment
+ void SetComment(uint64 guid, std::string const& comment);
+ /// Join Lfg with selected roles, dungeons and comment
+ void JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, std::string const& comment);
+ /// Leaves lfg
+ void LeaveLfg(uint64 guid);
+
+ // LfgQueue
+ /// Get last lfg state (NONE, DUNGEON or FINISHED_DUNGEON)
LfgState GetOldState(uint64 guid);
- uint8 GetKicksLeft(uint64 gguid);
- uint64 GetLeader(uint64 guid);
+ /// Check if given group guid is lfg
bool IsLfgGroup(uint64 guid);
- uint8 GetRoles(uint64 guid);
- std::string const& GetComment(uint64 gguid);
- LfgGuidSet const& GetPlayers(uint64 guid);
+ /// Gets the player count of given group
uint8 GetPlayerCount(uint64 guid);
-
- bool IsTeleported(uint64 guid);
-
+ /// Add a new Proposal
+ uint32 AddProposal(LfgProposal& proposal);
+ /// Checks if all players are queued
bool AllQueued(LfgGuidList const& check);
- void Clean();
-
+ /// Checks if given roles match, modifies given roles map with new roles
+ static bool CheckGroupRoles(LfgRolesMap &groles, bool removeLeaderFlag = true);
+ /// Checks if given players are ignoring each other
static bool HasIgnore(uint64 guid1, uint64 guid2);
+ /// Sends queue status to player
static void SendLfgQueueStatus(uint64 guid, LfgQueueStatusData const& data);
- bool isOptionEnabled(uint32 option);
- uint32 GetOptions();
- void SetOptions(uint32 options);
- LfgUpdateData GetLfgStatus(uint64 guid);
- bool IsSeasonActive(uint32 dungeonId);
-
- std::string DumpQueueInfo(bool full = false);
- static std::string ConcatenateDungeons(LfgDungeonSet const& dungeons);
- static std::string GetRolesString(uint8 roles);
- static std::string GetStateString(LfgState state);
-
- void LoadLFGDungeons(bool reload = false);
- LFGDungeonData const* GetLFGDungeon(uint32 id);
- LFGDungeonContainer& GetLFGDungeonMap();
- void SetupGroupMember(uint64 guid, uint64 gguid);
- uint64 GetGroup(uint64 guid);
-
private:
uint8 GetTeam(uint64 guid);
void RestoreState(uint64 guid, char const* debugMsg);
@@ -389,6 +426,11 @@ class LFGMgr
void SetSelectedDungeons(uint64 guid, LfgDungeonSet const& dungeons);
void SetLockedDungeons(uint64 guid, LfgLockMap const& lock);
void DecreaseKicksLeft(uint64 guid);
+ void SetState(uint64 guid, LfgState state);
+ void RemovePlayerData(uint64 guid);
+ void GetCompatibleDungeons(LfgDungeonSet& dungeons, LfgGuidSet const& players, LfgLockPartyMap& lockMap);
+ void _SaveToDB(uint64 guid, uint32 db_guid);
+ LFGDungeonData const* GetLFGDungeon(uint32 id);
// Proposals
void RemoveProposal(LfgProposalContainer::iterator itProposal, LfgUpdateType type);
@@ -407,6 +449,8 @@ class LFGMgr
void SendLfgUpdatePlayer(uint64 guid, LfgUpdateData const& data);
void SendLfgUpdateProposal(uint64 guid, LfgProposal const& proposal);
+ LfgGuidSet const& GetPlayers(uint64 guid);
+
// General variables
uint32 m_QueueTimer; ///< used to check interval of update
uint32 m_lfgProposalId; ///< used as internal counter for proposals
@@ -426,5 +470,7 @@ class LFGMgr
LfgGuidList teleportStore; ///< Players being teleported
};
-#define sLFGMgr ACE_Singleton<LFGMgr, ACE_Null_Mutex>::instance()
+} // namespace lfg
+
+#define sLFGMgr ACE_Singleton<lfg::LFGMgr, ACE_Null_Mutex>::instance()
#endif
diff --git a/src/server/game/DungeonFinding/LFGPlayerData.cpp b/src/server/game/DungeonFinding/LFGPlayerData.cpp
index 410076f7e75..e8ef430bc1f 100644
--- a/src/server/game/DungeonFinding/LFGPlayerData.cpp
+++ b/src/server/game/DungeonFinding/LFGPlayerData.cpp
@@ -17,6 +17,9 @@
#include "LFGPlayerData.h"
+namespace lfg
+{
+
LfgPlayerData::LfgPlayerData(): m_State(LFG_STATE_NONE), m_OldState(LFG_STATE_NONE),
m_Team(0), m_Group(0), m_Roles(0), m_Comment("")
{}
@@ -122,3 +125,5 @@ LfgDungeonSet const& LfgPlayerData::GetSelectedDungeons() const
{
return m_SelectedDungeons;
}
+
+} // namespace lfg
diff --git a/src/server/game/DungeonFinding/LFGPlayerData.h b/src/server/game/DungeonFinding/LFGPlayerData.h
index 055924fd364..a425ce77bad 100644
--- a/src/server/game/DungeonFinding/LFGPlayerData.h
+++ b/src/server/game/DungeonFinding/LFGPlayerData.h
@@ -20,6 +20,9 @@
#include "LFG.h"
+namespace lfg
+{
+
/**
Stores all lfg data needed about the player.
*/
@@ -68,4 +71,6 @@ class LfgPlayerData
LfgDungeonSet m_SelectedDungeons; ///< Selected Dungeons when joined LFG
};
+} // namespace lfg
+
#endif
diff --git a/src/server/game/DungeonFinding/LFGQueue.cpp b/src/server/game/DungeonFinding/LFGQueue.cpp
index f1d2dbb313d..6a98fccecdc 100644
--- a/src/server/game/DungeonFinding/LFGQueue.cpp
+++ b/src/server/game/DungeonFinding/LFGQueue.cpp
@@ -27,6 +27,9 @@
#include "World.h"
#include "GroupMgr.h"
+namespace lfg
+{
+
/**
Given a list of guids returns the concatenation using | as delimiter
@@ -431,7 +434,7 @@ LfgCompatibility LFGQueue::CheckCompatibility(LfgGuidList check)
{
std::ostringstream o;
for (LfgRolesMap::const_iterator it = debugRoles.begin(); it != debugRoles.end(); ++it)
- o << ", " << it->first << ": " << sLFGMgr->GetRolesString(it->second);
+ o << ", " << it->first << ": " << GetRolesString(it->second);
sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s) Roles not compatible%s", strGuids.c_str(), o.str().c_str());
SetCompatibles(strGuids, LFG_INCOMPATIBLES_NO_ROLES);
@@ -441,12 +444,12 @@ LfgCompatibility LFGQueue::CheckCompatibility(LfgGuidList check)
LfgGuidList::iterator itguid = check.begin();
proposalDungeons = QueueDataStore[*itguid].dungeons;
std::ostringstream o;
- o << ", " << *itguid << ": (" << sLFGMgr->ConcatenateDungeons(proposalDungeons) << ")";
+ o << ", " << *itguid << ": (" << ConcatenateDungeons(proposalDungeons) << ")";
for (++itguid; itguid != check.end(); ++itguid)
{
LfgDungeonSet temporal;
LfgDungeonSet &dungeons = QueueDataStore[*itguid].dungeons;
- o << ", " << *itguid << ": (" << sLFGMgr->ConcatenateDungeons(dungeons) << ")";
+ o << ", " << *itguid << ": (" << ConcatenateDungeons(dungeons) << ")";
std::set_intersection(proposalDungeons.begin(), proposalDungeons.end(), dungeons.begin(), dungeons.end(), std::inserter(temporal, temporal.begin()));
proposalDungeons = temporal;
}
@@ -671,3 +674,5 @@ void LFGQueue::UpdateBestCompatibleInQueue(LfgQueueDataContainer::iterator itrQu
--queueData.dps;
}
}
+
+} // namespace lfg
diff --git a/src/server/game/DungeonFinding/LFGQueue.h b/src/server/game/DungeonFinding/LFGQueue.h
index acb78d2c0f2..db7e7bbf318 100644
--- a/src/server/game/DungeonFinding/LFGQueue.h
+++ b/src/server/game/DungeonFinding/LFGQueue.h
@@ -20,6 +20,9 @@
#include "LFG.h"
+namespace lfg
+{
+
enum LfgCompatibility
{
LFG_COMPATIBILITY_PENDING,
@@ -140,4 +143,6 @@ class LFGQueue
LfgGuidList newToQueueStore; ///< New groups to add to queue
};
+} // namespace lfg
+
#endif
diff --git a/src/server/game/DungeonFinding/LFGScripts.cpp b/src/server/game/DungeonFinding/LFGScripts.cpp
index 568b61eef2f..ac95d289397 100644
--- a/src/server/game/DungeonFinding/LFGScripts.cpp
+++ b/src/server/game/DungeonFinding/LFGScripts.cpp
@@ -29,6 +29,9 @@
#include "ObjectAccessor.h"
#include "WorldSession.h"
+namespace lfg
+{
+
LFGPlayerScript::LFGPlayerScript() : PlayerScript("LFGPlayerScript")
{
}
@@ -208,3 +211,5 @@ void LFGGroupScript::OnInviteMember(Group* group, uint64 guid)
if (leader && !gguid)
sLFGMgr->LeaveLfg(leader);
}
+
+} // namespace lfg
diff --git a/src/server/game/DungeonFinding/LFGScripts.h b/src/server/game/DungeonFinding/LFGScripts.h
index 227543e1899..e9c6b1499d1 100644
--- a/src/server/game/DungeonFinding/LFGScripts.h
+++ b/src/server/game/DungeonFinding/LFGScripts.h
@@ -26,6 +26,9 @@
class Player;
class Group;
+namespace lfg
+{
+
class LFGPlayerScript : public PlayerScript
{
public:
@@ -50,3 +53,5 @@ class LFGGroupScript : public GroupScript
void OnChangeLeader(Group* group, uint64 newLeaderGuid, uint64 oldLeaderGuid);
void OnInviteMember(Group* group, uint64 guid);
};
+
+} // namespace lfg
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index f20d452dc96..8f89e58ad5a 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -777,64 +777,57 @@ void Object::BuildFieldsUpdate(Player* player, UpdateDataMapType& data_map) cons
BuildValuesUpdateBlockForPlayer(&iter->second, iter->first);
}
-void Object::GetUpdateFieldData(Player const* target, uint32*& flags, bool& isOwner, bool& isItemOwner, bool& hasSpecialInfo, bool& isPartyMember) const
+uint32 Object::GetUpdateFieldData(Player const* target, uint32*& flags) const
{
- // This function assumes updatefield index is always valid
+ uint32 visibleFlag = UF_FLAG_PUBLIC;
+
+ if (target == this)
+ visibleFlag |= UF_FLAG_PRIVATE;
+
switch (GetTypeId())
{
case TYPEID_ITEM:
case TYPEID_CONTAINER:
flags = ItemUpdateFieldFlags;
- isOwner = isItemOwner = ((Item*)this)->GetOwnerGUID() == target->GetGUID();
+ if (((Item*)this)->GetOwnerGUID() == target->GetGUID())
+ visibleFlag |= UF_FLAG_OWNER | UF_FLAG_ITEM_OWNER;
break;
case TYPEID_UNIT:
case TYPEID_PLAYER:
{
Player* plr = ToUnit()->GetCharmerOrOwnerPlayerOrPlayerItself();
flags = UnitUpdateFieldFlags;
- isOwner = ToUnit()->GetOwnerGUID() == target->GetGUID();
- hasSpecialInfo = ToUnit()->HasAuraTypeWithCaster(SPELL_AURA_EMPATHY, target->GetGUID());
- isPartyMember = plr && plr->IsInSameGroupWith(target);
+ if (ToUnit()->GetOwnerGUID() == target->GetGUID())
+ visibleFlag |= UF_FLAG_OWNER;
+
+ if (HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_SPECIALINFO))
+ if (ToUnit()->HasAuraTypeWithCaster(SPELL_AURA_EMPATHY, target->GetGUID()))
+ visibleFlag |= UF_FLAG_SPECIAL_INFO;
+
+ if (plr && plr->IsInSameRaidWith(target))
+ visibleFlag |= UF_FLAG_PARTY_MEMBER;
break;
}
case TYPEID_GAMEOBJECT:
flags = GameObjectUpdateFieldFlags;
- isOwner = ToGameObject()->GetOwnerGUID() == target->GetGUID();
+ if (ToGameObject()->GetOwnerGUID() == target->GetGUID())
+ visibleFlag |= UF_FLAG_OWNER;
break;
case TYPEID_DYNAMICOBJECT:
flags = DynamicObjectUpdateFieldFlags;
- isOwner = ((DynamicObject*)this)->GetCasterGUID() == target->GetGUID();
+ if (((DynamicObject*)this)->GetCasterGUID() == target->GetGUID())
+ visibleFlag |= UF_FLAG_OWNER;
break;
case TYPEID_CORPSE:
flags = CorpseUpdateFieldFlags;
- isOwner = ToCorpse()->GetOwnerGUID() == target->GetGUID();
+ if (ToCorpse()->GetOwnerGUID() == target->GetGUID())
+ visibleFlag |= UF_FLAG_OWNER;
break;
case TYPEID_OBJECT:
break;
}
-}
-bool Object::IsUpdateFieldVisible(uint32 flags, bool isSelf, bool isOwner, bool isItemOwner, bool isPartyMember) const
-{
- if (flags == UF_FLAG_NONE)
- return false;
-
- if (flags & UF_FLAG_PUBLIC)
- return true;
-
- if (flags & UF_FLAG_PRIVATE && isSelf)
- return true;
-
- if (flags & UF_FLAG_OWNER && isOwner)
- return true;
-
- if (flags & UF_FLAG_ITEM_OWNER && isItemOwner)
- return true;
-
- if (flags & UF_FLAG_PARTY_MEMBER && isPartyMember)
- return true;
-
- return false;
+ return visibleFlag;
}
void Object::_LoadIntoDataField(std::string const& data, uint32 startOffset, uint32 count)
@@ -857,16 +850,10 @@ void Object::_LoadIntoDataField(std::string const& data, uint32 startOffset, uin
void Object::_SetUpdateBits(UpdateMask* updateMask, Player* target) const
{
uint32* flags = NULL;
- bool isSelf = target == this;
- bool isOwner = false;
- bool isItemOwner = false;
- bool hasSpecialInfo = false;
- bool isPartyMember = false;
-
- GetUpdateFieldData(target, flags, isOwner, isItemOwner, hasSpecialInfo, isPartyMember);
+ uint32 visibleFlag = GetUpdateFieldData(target, flags);
for (uint16 index = 0; index < m_valuesCount; ++index)
- if (_fieldNotifyFlags & flags[index] || (flags[index] & UF_FLAG_SPECIAL_INFO && hasSpecialInfo) || (_changesMask.GetBit(index) && IsUpdateFieldVisible(flags[index], isSelf, isOwner, isItemOwner, isPartyMember)))
+ if (_fieldNotifyFlags & flags[index] || ((flags[index] & visibleFlag) & UF_FLAG_SPECIAL_INFO) || (_changesMask.GetBit(index) && (flags[index] & visibleFlag)))
updateMask->SetBit(index);
}
@@ -874,16 +861,10 @@ void Object::_SetCreateBits(UpdateMask* updateMask, Player* target) const
{
uint32* value = m_uint32Values;
uint32* flags = NULL;
- bool isSelf = target == this;
- bool isOwner = false;
- bool isItemOwner = false;
- bool hasSpecialInfo = false;
- bool isPartyMember = false;
-
- GetUpdateFieldData(target, flags, isOwner, isItemOwner, hasSpecialInfo, isPartyMember);
+ uint32 visibleFlag = GetUpdateFieldData(target, flags);
for (uint16 index = 0; index < m_valuesCount; ++index, ++value)
- if (_fieldNotifyFlags & flags[index] || (flags[index] & UF_FLAG_SPECIAL_INFO && hasSpecialInfo) || (*value && IsUpdateFieldVisible(flags[index], isSelf, isOwner, isItemOwner, isPartyMember)))
+ if (_fieldNotifyFlags & flags[index] || ((flags[index] & visibleFlag) & UF_FLAG_SPECIAL_INFO) || (*value && (flags[index] & visibleFlag)))
updateMask->SetBit(index);
}
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index 641f9afb154..ae3d545b7d7 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -326,9 +326,7 @@ class Object
std::string _ConcatFields(uint16 startIndex, uint16 size) const;
void _LoadIntoDataField(std::string const& data, uint32 startOffset, uint32 count);
- void GetUpdateFieldData(Player const* target, uint32*& flags, bool& isOwner, bool& isItemOwner, bool& hasSpecialInfo, bool& isPartyMember) const;
-
- bool IsUpdateFieldVisible(uint32 flags, bool isSelf, bool isOwner, bool isItemOwner, bool isPartyMember) const;
+ uint32 GetUpdateFieldData(Player const* target, uint32*& flags) const;
void _SetUpdateBits(UpdateMask* updateMask, Player* target) const;
void _SetCreateBits(UpdateMask* updateMask, Player* target) const;
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 82a1164b423..dc98facc5ab 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -7446,7 +7446,7 @@ void Player::UpdateZone(uint32 newZone, uint32 newArea)
if (Group* group = GetGroup())
{
SetGroupUpdateFlag(GROUP_UPDATE_FULL);
- if (GetSession() && group->isLFGGroup() && sLFGMgr->IsTeleported(GetGUID()))
+ if (GetSession() && group->isLFGGroup() && sLFGMgr->hasPendingTeleport(GetGUID()))
{
for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
{
@@ -11913,7 +11913,7 @@ InventoryResult Player::CanUseItem(ItemTemplate const* proto) const
InventoryResult Player::CanRollForItemInLFG(ItemTemplate const* proto, WorldObject const* lootedObject) const
{
- LfgDungeonSet const& dungeons = sLFGMgr->GetSelectedDungeons(GetGUID());
+ lfg::LfgDungeonSet const& dungeons = sLFGMgr->GetSelectedDungeons(GetGUID());
if (dungeons.empty())
return EQUIP_ERR_OK; // not using LFG
@@ -11923,10 +11923,7 @@ InventoryResult Player::CanRollForItemInLFG(ItemTemplate const* proto, WorldObje
// check if looted object is inside the lfg dungeon
bool lootedObjectInDungeon = false;
Map const* map = lootedObject->GetMap();
- if (uint32 dungeonId = sLFGMgr->GetDungeon(GetGroup()->GetGUID(), true))
- if (LFGDungeonData const* dungeon = sLFGMgr->GetLFGDungeon(dungeonId))
- if (uint32(dungeon->map) == map->GetId() && dungeon->difficulty == map->GetDifficulty())
- lootedObjectInDungeon = true;
+ lootedObjectInDungeon = sLFGMgr->inLfgDungeonMap(GetGroup()->GetGUID(), map->GetId(), map->GetDifficulty());
if (!lootedObjectInDungeon)
return EQUIP_ERR_OK;
@@ -21760,12 +21757,21 @@ void Player::LeaveBattleground(bool teleportToEntryPoint)
}
}
-bool Player::CanJoinToBattleground(Battleground const* /*bg*/) const
+bool Player::CanJoinToBattleground(Battleground const* bg) const
{
// check Deserter debuff
if (HasAura(26013))
return false;
+ if (bg->isArena() && !GetSession()->HasPermission(RBAC_PERM_JOIN_ARENAS))
+ return false;
+
+ if (bg->IsRandom() && !GetSession()->HasPermission(RBAC_PERM_JOIN_RANDOM_BG))
+ return false;
+
+ if (!GetSession()->HasPermission(RBAC_PERM_JOIN_NORMAL_BG))
+ return false;
+
return true;
}
@@ -22049,26 +22055,28 @@ void Player::InitPrimaryProfessions()
SetFreePrimaryProfessions(sWorld->getIntConfig(CONFIG_MAX_PRIMARY_TRADE_SKILL));
}
-void Player::ModifyMoney(int32 d)
+bool Player::ModifyMoney(int32 amount, bool sendError /*= true*/)
{
- sScriptMgr->OnPlayerMoneyChanged(this, d);
+ if (!amount)
+ return true;
+
+ sScriptMgr->OnPlayerMoneyChanged(this, amount);
- if (d < 0)
- SetMoney (GetMoney() > uint32(-d) ? GetMoney() + d : 0);
+ if (amount < 0)
+ SetMoney (GetMoney() > uint32(-amount) ? GetMoney() + amount : 0);
else
{
- uint32 newAmount = 0;
- if (GetMoney() < uint32(MAX_MONEY_AMOUNT - d))
- newAmount = GetMoney() + d;
+ if (GetMoney() < uint32(MAX_MONEY_AMOUNT - amount))
+ SetMoney(GetMoney() + amount);
else
{
- // "At Gold Limit"
- newAmount = MAX_MONEY_AMOUNT;
- if (d)
+ if (sendError)
SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD, NULL, NULL);
+ return false;
}
- SetMoney (newAmount);
}
+
+ return true;
}
Unit* Player::GetSelectedUnit() const
@@ -23424,14 +23432,14 @@ PartyResult Player::CanUninviteFromGroup() const
if (!sLFGMgr->GetKicksLeft(gguid))
return ERR_PARTY_LFG_BOOT_LIMIT;
- LfgState state = sLFGMgr->GetState(gguid);
- if (state == LFG_STATE_BOOT)
+ lfg::LfgState state = sLFGMgr->GetState(gguid);
+ if (state == lfg::LFG_STATE_BOOT)
return ERR_PARTY_LFG_BOOT_IN_PROGRESS;
- if (grp->GetMembersCount() <= LFG_GROUP_KICK_VOTES_NEEDED)
+ if (grp->GetMembersCount() <= lfg::LFG_GROUP_KICK_VOTES_NEEDED)
return ERR_PARTY_LFG_BOOT_TOO_FEW_PLAYERS;
- if (state == LFG_STATE_FINISHED_DUNGEON)
+ if (state == lfg::LFG_STATE_FINISHED_DUNGEON)
return ERR_PARTY_LFG_BOOT_DUNGEON_COMPLETE;
if (grp->isRollLootActive())
@@ -23461,21 +23469,17 @@ PartyResult Player::CanUninviteFromGroup() const
bool Player::isUsingLfg()
{
- return sLFGMgr->GetState(GetGUID()) != LFG_STATE_NONE;
+ return sLFGMgr->GetState(GetGUID()) != lfg::LFG_STATE_NONE;
}
bool Player::inRandomLfgDungeon()
{
- if (isUsingLfg())
+ if (sLFGMgr->selectedRandomLfgDungeon(GetGUID()))
{
- const LfgDungeonSet& dungeons = sLFGMgr->GetSelectedDungeons(GetGUID());
- if (!dungeons.empty())
- {
- LFGDungeonData const* dungeon = sLFGMgr->GetLFGDungeon(*dungeons.begin());
- if (dungeon && (dungeon->type == LFG_TYPE_RANDOM || dungeon->seasonal))
- return true;
- }
+ Map const* map = GetMap();
+ return sLFGMgr->inLfgDungeonMap(GetGUID(), map->GetId(), map->GetDifficulty());
}
+
return false;
}
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index a69f8c44715..64980b9551e 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1546,7 +1546,7 @@ class Player : public Unit, public GridObject<Player>
void setWeaponChangeTimer(uint32 time) {m_weaponChangeTimer = time;}
uint32 GetMoney() const { return GetUInt32Value(PLAYER_FIELD_COINAGE); }
- void ModifyMoney(int32 d);
+ bool ModifyMoney(int32 amount, bool sendError = true);
bool HasEnoughMoney(uint32 amount) const { return (GetMoney() >= amount); }
bool HasEnoughMoney(int32 amount) const
{
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 948b88d4702..e3a2430f63a 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -15296,15 +15296,32 @@ void Unit::SetControlled(bool apply, UnitState state)
{
switch (state)
{
- case UNIT_STATE_STUNNED: if (HasAuraType(SPELL_AURA_MOD_STUN)) return;
- else SetStunned(false); break;
- case UNIT_STATE_ROOT: if (HasAuraType(SPELL_AURA_MOD_ROOT) || GetVehicle()) return;
- else SetRooted(false); break;
- case UNIT_STATE_CONFUSED:if (HasAuraType(SPELL_AURA_MOD_CONFUSE)) return;
- else SetConfused(false); break;
- case UNIT_STATE_FLEEING: if (HasAuraType(SPELL_AURA_MOD_FEAR)) return;
- else SetFeared(false); break;
- default: return;
+ case UNIT_STATE_STUNNED:
+ if (HasAuraType(SPELL_AURA_MOD_STUN))
+ return;
+
+ SetStunned(false);
+ break;
+ case UNIT_STATE_ROOT:
+ if (HasAuraType(SPELL_AURA_MOD_ROOT) || GetVehicle())
+ return;
+
+ SetRooted(false);
+ break;
+ case UNIT_STATE_CONFUSED:
+ if (HasAuraType(SPELL_AURA_MOD_CONFUSE))
+ return;
+
+ SetConfused(false);
+ break;
+ case UNIT_STATE_FLEEING:
+ if (HasAuraType(SPELL_AURA_MOD_FEAR))
+ return;
+
+ SetFeared(false);
+ break;
+ default:
+ return;
}
ClearUnitState(state);
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index a3a5c865a48..1dd824759c9 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -5010,7 +5010,7 @@ void ObjectMgr::LoadInstanceEncounters()
continue;
}
- if (lastEncounterDungeon && !sLFGMgr->GetLFGDungeon(lastEncounterDungeon))
+ if (lastEncounterDungeon && !sLFGMgr->GetLFGDungeonEntry(lastEncounterDungeon))
{
sLog->outError(LOG_FILTER_SQL, "Table `instance_encounters` has an encounter %u (%s) marked as final for invalid dungeon id %u, skipped!", entry, dungeonEncounter->encounterName[0], lastEncounterDungeon);
continue;
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 711e07ef941..eb2d33c63a0 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -1496,7 +1496,7 @@ void Group::SendUpdateToPlayer(uint64 playerGUID, MemberSlot* slot)
data << uint8(slot->roles);
if (isLFGGroup())
{
- data << uint8(sLFGMgr->GetState(m_guid) == LFG_STATE_FINISHED_DUNGEON ? 2 : 0); // FIXME - Dungeon save status? 2 = done
+ data << uint8(sLFGMgr->GetState(m_guid) == lfg::LFG_STATE_FINISHED_DUNGEON ? 2 : 0); // FIXME - Dungeon save status? 2 = done
data << uint32(sLFGMgr->GetDungeon(m_guid));
}
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp
index 376ee011638..c424e5d3ffe 100644
--- a/src/server/game/Guilds/Guild.cpp
+++ b/src/server/game/Guilds/Guild.cpp
@@ -1755,16 +1755,20 @@ bool Guild::HandleMemberWithdrawMoney(WorldSession* session, uint32 amount, bool
sScriptMgr->OnGuildMemberWitdrawMoney(this, player, amount, repair);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- // Update remaining money amount
- member->UpdateBankWithdrawValue(trans, GUILD_BANK_MAX_TABS, amount);
- // Remove money from bank
- _ModifyBankMoney(trans, amount, false);
// Add money to player (if required)
if (!repair)
{
- player->ModifyMoney(amount);
+ if (!player->ModifyMoney(amount))
+ return false;
+
player->SaveGoldToDB(trans);
}
+
+ // Update remaining money amount
+ member->UpdateBankWithdrawValue(trans, GUILD_BANK_MAX_TABS, amount);
+ // Remove money from bank
+ _ModifyBankMoney(trans, amount, false);
+
// Log guild bank event
_LogBankEvent(trans, repair ? GUILD_BANK_LOG_REPAIR_MONEY : GUILD_BANK_LOG_WITHDRAW_MONEY, uint8(0), player->GetGUIDLow(), amount);
CharacterDatabase.CommitTransaction(trans);
diff --git a/src/server/game/Handlers/LFGHandler.cpp b/src/server/game/Handlers/LFGHandler.cpp
index 0654ae326f9..619e9b68b51 100644
--- a/src/server/game/Handlers/LFGHandler.cpp
+++ b/src/server/game/Handlers/LFGHandler.cpp
@@ -23,20 +23,20 @@
#include "WorldPacket.h"
#include "WorldSession.h"
-void BuildPlayerLockDungeonBlock(WorldPacket& data, LfgLockMap const& lock)
+void BuildPlayerLockDungeonBlock(WorldPacket& data, lfg::LfgLockMap const& lock)
{
data << uint32(lock.size()); // Size of lock dungeons
- for (LfgLockMap::const_iterator it = lock.begin(); it != lock.end(); ++it)
+ for (lfg::LfgLockMap::const_iterator it = lock.begin(); it != lock.end(); ++it)
{
data << uint32(it->first); // Dungeon entry (id + type)
data << uint32(it->second); // Lock status
}
}
-void BuildPartyLockDungeonBlock(WorldPacket& data, const LfgLockPartyMap& lockMap)
+void BuildPartyLockDungeonBlock(WorldPacket& data, lfg::LfgLockPartyMap const& lockMap)
{
data << uint8(lockMap.size());
- for (LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it)
+ for (lfg::LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it)
{
data << uint64(it->first); // Player guid
BuildPlayerLockDungeonBlock(data, it->second);
@@ -45,7 +45,7 @@ void BuildPartyLockDungeonBlock(WorldPacket& data, const LfgLockPartyMap& lockMa
void WorldSession::HandleLfgJoinOpcode(WorldPacket& recvData)
{
- if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER) ||
+ if (!sLFGMgr->isOptionEnabled(lfg::LFG_OPTION_ENABLE_DUNGEON_FINDER | lfg::LFG_OPTION_ENABLE_RAID_BROWSER) ||
(GetPlayer()->GetGroup() && GetPlayer()->GetGroup()->GetLeaderGUID() != GetPlayer()->GetGUID() &&
(GetPlayer()->GetGroup()->GetMembersCount() == MAXGROUPSIZE || !GetPlayer()->GetGroup()->isLFGGroup())))
{
@@ -66,7 +66,7 @@ void WorldSession::HandleLfgJoinOpcode(WorldPacket& recvData)
return;
}
- LfgDungeonSet newDungeons;
+ lfg::LfgDungeonSet newDungeons;
for (int8 i = 0; i < numDungeons; ++i)
{
uint32 dungeon;
@@ -167,21 +167,12 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recvData*
GetPlayerInfo().c_str());
// Get Random dungeons that can be done at a certain level and expansion
- LfgDungeonSet randomDungeons;
uint8 level = GetPlayer()->getLevel();
- uint8 expansion = GetPlayer()->GetSession()->Expansion();
-
- LFGDungeonContainer& LfgDungeons = sLFGMgr->GetLFGDungeonMap();
- for (LFGDungeonContainer::const_iterator itr = LfgDungeons.begin(); itr != LfgDungeons.end(); ++itr)
- {
- LFGDungeonData const& dungeon = itr->second;
- if ((dungeon.type == LFG_TYPE_RANDOM || (dungeon.seasonal && sLFGMgr->IsSeasonActive(dungeon.id)))
- && dungeon.expansion <= expansion && dungeon.minlevel <= level && level <= dungeon.maxlevel)
- randomDungeons.insert(dungeon.Entry());
- }
+ lfg::LfgDungeonSet const& randomDungeons =
+ sLFGMgr->GetRandomAndSeasonalDungeons(level, GetPlayer()->GetSession()->Expansion());
// Get player locked Dungeons
- LfgLockMap const& lock = sLFGMgr->GetLockedDungeons(guid);
+ lfg::LfgLockMap const& lock = sLFGMgr->GetLockedDungeons(guid);
uint32 rsize = uint32(randomDungeons.size());
uint32 lsize = uint32(lock.size());
@@ -189,10 +180,10 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recvData*
WorldPacket data(SMSG_LFG_PLAYER_INFO, 1 + rsize * (4 + 1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4) + 4 + lsize * (1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4));
data << uint8(randomDungeons.size()); // Random Dungeon count
- for (LfgDungeonSet::const_iterator it = randomDungeons.begin(); it != randomDungeons.end(); ++it)
+ for (lfg::LfgDungeonSet::const_iterator it = randomDungeons.begin(); it != randomDungeons.end(); ++it)
{
data << uint32(*it); // Dungeon Entry (id + type)
- LfgReward const* reward = sLFGMgr->GetRandomDungeonReward(*it, level);
+ lfg::LfgReward const* reward = sLFGMgr->GetRandomDungeonReward(*it, level);
Quest const* quest = NULL;
bool done = false;
if (reward)
@@ -250,7 +241,7 @@ void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket& /*recvData*
return;
// Get the locked dungeons of the other party members
- LfgLockPartyMap lockMap;
+ lfg::LfgLockPartyMap lockMap;
for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* plrg = itr->getSource();
@@ -265,7 +256,7 @@ void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket& /*recvData*
}
uint32 size = 0;
- for (LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it)
+ for (lfg::LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it)
size += 8 + 4 + uint32(it->second.size()) * (4 + 4);
sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_PARTY_INFO %s", GetPlayerInfo().c_str());
@@ -297,7 +288,7 @@ void WorldSession::HandleLfgGetStatus(WorldPacket& /*recvData*/)
sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_GET_STATUS %s", GetPlayerInfo().c_str());
uint64 guid = GetPlayer()->GetGUID();
- LfgUpdateData updateData = sLFGMgr->GetLfgStatus(guid);
+ lfg::LfgUpdateData updateData = sLFGMgr->GetLfgStatus(guid);
if (GetPlayer()->GetGroup())
{
@@ -313,19 +304,19 @@ void WorldSession::HandleLfgGetStatus(WorldPacket& /*recvData*/)
}
}
-void WorldSession::SendLfgUpdatePlayer(LfgUpdateData const& updateData)
+void WorldSession::SendLfgUpdatePlayer(lfg::LfgUpdateData const& updateData)
{
bool queued = false;
uint8 size = uint8(updateData.dungeons.size());
switch (updateData.updateType)
{
- case LFG_UPDATETYPE_JOIN_QUEUE:
- case LFG_UPDATETYPE_ADDED_TO_QUEUE:
+ case lfg::LFG_UPDATETYPE_JOIN_QUEUE:
+ case lfg::LFG_UPDATETYPE_ADDED_TO_QUEUE:
queued = true;
break;
- case LFG_UPDATETYPE_UPDATE_STATUS:
- queued = updateData.state == LFG_STATE_QUEUED;
+ case lfg::LFG_UPDATETYPE_UPDATE_STATUS:
+ queued = updateData.state == lfg::LFG_STATE_QUEUED;
break;
default:
break;
@@ -343,14 +334,14 @@ void WorldSession::SendLfgUpdatePlayer(LfgUpdateData const& updateData)
data << uint8(0); // unk - Always 0
data << uint8(size);
- for (LfgDungeonSet::const_iterator it = updateData.dungeons.begin(); it != updateData.dungeons.end(); ++it)
+ for (lfg::LfgDungeonSet::const_iterator it = updateData.dungeons.begin(); it != updateData.dungeons.end(); ++it)
data << uint32(*it);
data << updateData.comment;
}
SendPacket(&data);
}
-void WorldSession::SendLfgUpdateParty(const LfgUpdateData& updateData)
+void WorldSession::SendLfgUpdateParty(const lfg::LfgUpdateData& updateData)
{
bool join = false;
bool queued = false;
@@ -358,15 +349,15 @@ void WorldSession::SendLfgUpdateParty(const LfgUpdateData& updateData)
switch (updateData.updateType)
{
- case LFG_UPDATETYPE_ADDED_TO_QUEUE: // Rolecheck Success
+ case lfg::LFG_UPDATETYPE_ADDED_TO_QUEUE: // Rolecheck Success
queued = true;
// no break on purpose
- case LFG_UPDATETYPE_PROPOSAL_BEGIN:
+ case lfg::LFG_UPDATETYPE_PROPOSAL_BEGIN:
join = true;
break;
- case LFG_UPDATETYPE_UPDATE_STATUS:
- join = updateData.state != LFG_STATE_ROLECHECK && updateData.state != LFG_STATE_NONE;
- queued = updateData.state == LFG_STATE_QUEUED;
+ case lfg::LFG_UPDATETYPE_UPDATE_STATUS:
+ join = updateData.state != lfg::LFG_STATE_ROLECHECK && updateData.state != lfg::LFG_STATE_NONE;
+ queued = updateData.state == lfg::LFG_STATE_QUEUED;
break;
default:
break;
@@ -387,7 +378,7 @@ void WorldSession::SendLfgUpdateParty(const LfgUpdateData& updateData)
data << uint8(0); // unk - Always 0
data << uint8(size);
- for (LfgDungeonSet::const_iterator it = updateData.dungeons.begin(); it != updateData.dungeons.end(); ++it)
+ for (lfg::LfgDungeonSet::const_iterator it = updateData.dungeons.begin(); it != updateData.dungeons.end(); ++it)
data << uint32(*it);
data << updateData.comment;
}
@@ -406,9 +397,9 @@ void WorldSession::SendLfgRoleChosen(uint64 guid, uint8 roles)
SendPacket(&data);
}
-void WorldSession::SendLfgRoleCheckUpdate(const LfgRoleCheck& roleCheck)
+void WorldSession::SendLfgRoleCheckUpdate(lfg::LfgRoleCheck const& roleCheck)
{
- LfgDungeonSet dungeons;
+ lfg::LfgDungeonSet dungeons;
if (roleCheck.rDungeonId)
dungeons.insert(roleCheck.rDungeonId);
else
@@ -418,16 +409,11 @@ void WorldSession::SendLfgRoleCheckUpdate(const LfgRoleCheck& roleCheck)
WorldPacket data(SMSG_LFG_ROLE_CHECK_UPDATE, 4 + 1 + 1 + dungeons.size() * 4 + 1 + roleCheck.roles.size() * (8 + 1 + 4 + 1));
data << uint32(roleCheck.state); // Check result
- data << uint8(roleCheck.state == LFG_ROLECHECK_INITIALITING);
+ data << uint8(roleCheck.state == lfg::LFG_ROLECHECK_INITIALITING);
data << uint8(dungeons.size()); // Number of dungeons
if (!dungeons.empty())
- {
- for (LfgDungeonSet::iterator it = dungeons.begin(); it != dungeons.end(); ++it)
- {
- LFGDungeonData const* dungeon = sLFGMgr->GetLFGDungeon(*it);
- data << uint32(dungeon ? dungeon->Entry() : 0); // Dungeon
- }
- }
+ for (lfg::LfgDungeonSet::iterator it = dungeons.begin(); it != dungeons.end(); ++it)
+ data << uint32(sLFGMgr->GetLFGDungeonEntry(*it)); // Dungeon
data << uint8(roleCheck.roles.size()); // Players in group
if (!roleCheck.roles.empty())
@@ -441,7 +427,7 @@ void WorldSession::SendLfgRoleCheckUpdate(const LfgRoleCheck& roleCheck)
Player* player = ObjectAccessor::FindPlayer(guid);
data << uint8(player ? player->getLevel() : 0); // Level
- for (LfgRolesMap::const_iterator it = roleCheck.roles.begin(); it != roleCheck.roles.end(); ++it)
+ for (lfg::LfgRolesMap::const_iterator it = roleCheck.roles.begin(); it != roleCheck.roles.end(); ++it)
{
if (it->first == roleCheck.leader)
continue;
@@ -458,10 +444,10 @@ void WorldSession::SendLfgRoleCheckUpdate(const LfgRoleCheck& roleCheck)
SendPacket(&data);
}
-void WorldSession::SendLfgJoinResult(LfgJoinResultData const& joinData)
+void WorldSession::SendLfgJoinResult(lfg::LfgJoinResultData const& joinData)
{
uint32 size = 0;
- for (LfgLockPartyMap::const_iterator it = joinData.lockmap.begin(); it != joinData.lockmap.end(); ++it)
+ for (lfg::LfgLockPartyMap::const_iterator it = joinData.lockmap.begin(); it != joinData.lockmap.end(); ++it)
size += 8 + 4 + uint32(it->second.size()) * (4 + 4);
sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_JOIN_RESULT %s checkResult: %u checkValue: %u",
@@ -475,7 +461,7 @@ void WorldSession::SendLfgJoinResult(LfgJoinResultData const& joinData)
SendPacket(&data);
}
-void WorldSession::SendLfgQueueStatus(LfgQueueStatusData const& queueData)
+void WorldSession::SendLfgQueueStatus(lfg::LfgQueueStatusData const& queueData)
{
sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_QUEUE_STATUS %s dungeon: %u, waitTime: %d, "
"avgWaitTime: %d, waitTimeTanks: %d, waitTimeHealer: %d, waitTimeDps: %d, "
@@ -498,7 +484,7 @@ void WorldSession::SendLfgQueueStatus(LfgQueueStatusData const& queueData)
SendPacket(&data);
}
-void WorldSession::SendLfgPlayerReward(LfgPlayerRewardData const& rewardData)
+void WorldSession::SendLfgPlayerReward(lfg::LfgPlayerRewardData const& rewardData)
{
if (!rewardData.rdungeonEntry || !rewardData.sdungeonEntry || !rewardData.quest)
return;
@@ -532,42 +518,42 @@ void WorldSession::SendLfgPlayerReward(LfgPlayerRewardData const& rewardData)
SendPacket(&data);
}
-void WorldSession::SendLfgBootProposalUpdate(LfgPlayerBoot const& boot)
+void WorldSession::SendLfgBootProposalUpdate(lfg::LfgPlayerBoot const& boot)
{
uint64 guid = GetPlayer()->GetGUID();
- LfgAnswer playerVote = boot.votes.find(guid)->second;
+ lfg::LfgAnswer playerVote = boot.votes.find(guid)->second;
uint8 votesNum = 0;
uint8 agreeNum = 0;
uint32 secsleft = uint8((boot.cancelTime - time(NULL)) / 1000);
- for (LfgAnswerContainer::const_iterator it = boot.votes.begin(); it != boot.votes.end(); ++it)
+ for (lfg::LfgAnswerContainer::const_iterator it = boot.votes.begin(); it != boot.votes.end(); ++it)
{
- if (it->second != LFG_ANSWER_PENDING)
+ if (it->second != lfg::LFG_ANSWER_PENDING)
{
++votesNum;
- if (it->second == LFG_ANSWER_AGREE)
+ if (it->second == lfg::LFG_ANSWER_AGREE)
++agreeNum;
}
}
sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_BOOT_PROPOSAL_UPDATE %s inProgress: %u - "
"didVote: %u - agree: %u - victim: %u votes: %u - agrees: %u - left: %u - "
"needed: %u - reason %s",
- GetPlayerInfo().c_str(), uint8(boot.inProgress), uint8(playerVote != LFG_ANSWER_PENDING),
- uint8(playerVote == LFG_ANSWER_AGREE), GUID_LOPART(boot.victim), votesNum, agreeNum,
- secsleft, LFG_GROUP_KICK_VOTES_NEEDED, boot.reason.c_str());
+ GetPlayerInfo().c_str(), uint8(boot.inProgress), uint8(playerVote != lfg::LFG_ANSWER_PENDING),
+ uint8(playerVote == lfg::LFG_ANSWER_AGREE), GUID_LOPART(boot.victim), votesNum, agreeNum,
+ secsleft, lfg::LFG_GROUP_KICK_VOTES_NEEDED, boot.reason.c_str());
WorldPacket data(SMSG_LFG_BOOT_PROPOSAL_UPDATE, 1 + 1 + 1 + 8 + 4 + 4 + 4 + 4 + boot.reason.length());
data << uint8(boot.inProgress); // Vote in progress
- data << uint8(playerVote != LFG_ANSWER_PENDING); // Did Vote
- data << uint8(playerVote == LFG_ANSWER_AGREE); // Agree
+ data << uint8(playerVote != lfg::LFG_ANSWER_PENDING); // Did Vote
+ data << uint8(playerVote == lfg::LFG_ANSWER_AGREE); // Agree
data << uint64(boot.victim); // Victim GUID
data << uint32(votesNum); // Total Votes
data << uint32(agreeNum); // Agree Count
data << uint32(secsleft); // Time Left
- data << uint32(LFG_GROUP_KICK_VOTES_NEEDED); // Needed Votes
+ data << uint32(lfg::LFG_GROUP_KICK_VOTES_NEEDED); // Needed Votes
data << boot.reason.c_str(); // Kick reason
SendPacket(&data);
}
-void WorldSession::SendLfgUpdateProposal(LfgProposal const& proposal)
+void WorldSession::SendLfgUpdateProposal(lfg::LfgProposal const& proposal)
{
uint64 guid = GetPlayer()->GetGUID();
uint64 gguid = proposal.players.find(guid)->second.group;
@@ -580,13 +566,12 @@ void WorldSession::SendLfgUpdateProposal(LfgProposal const& proposal)
// show random dungeon if player selected random dungeon and it's not lfg group
if (!silent)
{
- LfgDungeonSet const& playerDungeons = sLFGMgr->GetSelectedDungeons(guid);
+ lfg::LfgDungeonSet const& playerDungeons = sLFGMgr->GetSelectedDungeons(guid);
if (playerDungeons.find(proposal.dungeonId) == playerDungeons.end())
dungeonEntry = (*playerDungeons.begin());
}
- if (LFGDungeonData const* dungeon = sLFGMgr->GetLFGDungeon(dungeonEntry))
- dungeonEntry = dungeon->Entry();
+ dungeonEntry = sLFGMgr->GetLFGDungeonEntry(dungeonEntry);
WorldPacket data(SMSG_LFG_PROPOSAL_UPDATE, 4 + 1 + 4 + 4 + 1 + 1 + proposal.players.size() * (4 + 1 + 1 + 1 + 1 +1));
data << uint32(dungeonEntry); // Dungeon
@@ -596,9 +581,9 @@ void WorldSession::SendLfgUpdateProposal(LfgProposal const& proposal)
data << uint8(silent); // Show proposal window
data << uint8(proposal.players.size()); // Group size
- for (LfgProposalPlayerContainer::const_iterator it = proposal.players.begin(); it != proposal.players.end(); ++it)
+ for (lfg::LfgProposalPlayerContainer::const_iterator it = proposal.players.begin(); it != proposal.players.end(); ++it)
{
- LfgProposalPlayer const& player = it->second;
+ lfg::LfgProposalPlayer const& player = it->second;
data << uint32(player.role); // Role
data << uint8(it->first == guid); // Self player
if (!player.group) // Player not it a group
@@ -611,8 +596,8 @@ void WorldSession::SendLfgUpdateProposal(LfgProposal const& proposal)
data << uint8(player.group == proposal.group); // In dungeon (silent)
data << uint8(player.group == gguid); // Same Group than player
}
- data << uint8(player.accept != LFG_ANSWER_PENDING);// Answered
- data << uint8(player.accept == LFG_ANSWER_AGREE); // Accepted
+ data << uint8(player.accept != lfg::LFG_ANSWER_PENDING);// Answered
+ data << uint8(player.accept == lfg::LFG_ANSWER_AGREE); // Accepted
}
SendPacket(&data);
}
diff --git a/src/server/game/Handlers/MailHandler.cpp b/src/server/game/Handlers/MailHandler.cpp
index 5aeb59e7383..14b6df23061 100644
--- a/src/server/game/Handlers/MailHandler.cpp
+++ b/src/server/game/Handlers/MailHandler.cpp
@@ -532,13 +532,18 @@ void WorldSession::HandleMailTakeMoney(WorldPacket& recvData)
return;
}
- player->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_OK);
+ if (!player->ModifyMoney(m->money, false))
+ {
+ player->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_TOO_MUCH_GOLD);
+ return;
+ }
- player->ModifyMoney(m->money);
m->money = 0;
m->state = MAIL_STATE_CHANGED;
player->m_mailsUpdated = true;
+ player->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_OK);
+
// save money and mail to prevent cheating
SQLTransaction trans = CharacterDatabase.BeginTransaction();
player->SaveGoldToDB(trans);
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index aa4c9f35085..6272f42ec8c 100644
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -396,7 +396,7 @@ void WorldSession::HandleLogoutRequestOpcode(WorldPacket& /*recvData*/)
//instant logout in taverns/cities or on taxi or for admins, gm's, mod's if its enabled in worldserver.conf
if (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) || GetPlayer()->isInFlight() ||
- GetSecurity() >= AccountTypes(sWorld->getIntConfig(CONFIG_INSTANT_LOGOUT)))
+ HasPermission(RBAC_PERM_INSTANT_LOGOUT))
{
WorldPacket data(SMSG_LOGOUT_RESPONSE, 1+4);
data << uint8(0);
diff --git a/src/server/game/Handlers/TradeHandler.cpp b/src/server/game/Handlers/TradeHandler.cpp
index 2f9db8687c3..bb31b5c1dc8 100644
--- a/src/server/game/Handlers/TradeHandler.cpp
+++ b/src/server/game/Handlers/TradeHandler.cpp
@@ -292,6 +292,20 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
return;
}
+ if (_player->GetMoney() >= uint32(MAX_MONEY_AMOUNT) - his_trade->GetMoney())
+ {
+ _player->SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD, NULL, NULL);
+ my_trade->SetAccepted(false, true);
+ return;
+ }
+
+ if (trader->GetMoney() >= uint32(MAX_MONEY_AMOUNT) - my_trade->GetMoney())
+ {
+ trader->SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD, NULL, NULL);
+ his_trade->SetAccepted(false, true);
+ return;
+ }
+
// not accept if some items now can't be trade (cheating)
for (uint8 i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
{
@@ -302,6 +316,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
return;
}
+
if (item->IsBindedNotWith(trader))
{
SendTradeStatus(TRADE_STATUS_NOT_ELIGIBLE);
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp
index fa94232d5b4..128cf358557 100644
--- a/src/server/game/Loot/LootMgr.cpp
+++ b/src/server/game/Loot/LootMgr.cpp
@@ -26,6 +26,7 @@
#include "SpellInfo.h"
#include "Group.h"
#include "Player.h"
+#include "Containers.h"
static Rates const qualityToRate[MAX_ITEM_QUALITY] =
{
@@ -51,10 +52,26 @@ LootStore LootTemplates_Reference("reference_loot_template", "reference
LootStore LootTemplates_Skinning("skinning_loot_template", "creature skinning id", true);
LootStore LootTemplates_Spell("spell_loot_template", "spell id (random item creating)", false);
+struct NotMatchingLootMode : public std::unary_function<LootStoreItem*, bool>
+{
+ explicit NotMatchingLootMode(uint16 lootMode) : _lootMode(lootMode) { }
+
+ bool operator()(LootStoreItem* item) const
+ {
+ return !(item->lootmode & _lootMode);
+ }
+
+private:
+ uint16 _lootMode;
+};
+
class LootTemplate::LootGroup // A set of loot definitions for items (refs are not allowed)
{
public:
- void AddEntry(LootStoreItem& item); // Adds an entry to the group (at loading stage)
+ LootGroup() { }
+ ~LootGroup();
+
+ void AddEntry(LootStoreItem* item); // Adds an entry to the group (at loading stage)
bool HasQuestDrop() const; // True if group includes at least 1 quest drop entry
bool HasQuestDropForPlayer(Player const* player) const;
// The same for active quests of the player
@@ -72,7 +89,11 @@ class LootTemplate::LootGroup // A set of loot def
LootStoreItemList ExplicitlyChanced; // Entries with chances defined in DB
LootStoreItemList EqualChanced; // Zero chances - every entry takes the same chance
- LootStoreItem const* Roll() const; // Rolls an item from the group, returns NULL if all miss their chances
+ LootStoreItem const* Roll(uint16 lootMode) const; // Rolls an item from the group, returns NULL if all miss their chances
+
+ // This class must never be copied - storing pointers
+ LootGroup(LootGroup const&);
+ LootGroup& operator=(LootGroup const&);
};
//Remove all data and free all memory
@@ -126,10 +147,13 @@ uint32 LootStore::LoadLootTable()
continue; // error already printed to log/console.
}
- LootStoreItem storeitem = LootStoreItem(item, chanceOrQuestChance, lootmode, group, mincountOrRef, maxcount);
+ LootStoreItem* storeitem = new LootStoreItem(item, chanceOrQuestChance, lootmode, group, mincountOrRef, maxcount);
- if (!storeitem.IsValid(*this, entry)) // Validity checks
+ if (!storeitem->IsValid(*this, entry)) // Validity checks
+ {
+ delete storeitem;
continue;
+ }
// Looking for the template of the entry
// often entries are put together
@@ -139,7 +163,7 @@ uint32 LootStore::LoadLootTable()
tab = m_LootTemplates.find(entry);
if (tab == m_LootTemplates.end())
{
- std::pair< LootTemplateMap::iterator, bool > pr = m_LootTemplates.insert(LootTemplateMap::value_type(entry, new LootTemplate));
+ std::pair< LootTemplateMap::iterator, bool > pr = m_LootTemplates.insert(LootTemplateMap::value_type(entry, new LootTemplate()));
tab = pr.first;
}
}
@@ -182,7 +206,7 @@ void LootStore::ResetConditions()
for (LootTemplateMap::iterator itr = m_LootTemplates.begin(); itr != m_LootTemplates.end(); ++itr)
{
ConditionList empty;
- (*itr).second->CopyConditions(empty);
+ itr->second->CopyConditions(empty);
}
}
@@ -327,7 +351,6 @@ LootItem::LootItem(LootStoreItem const& li)
needs_quest = li.needs_quest;
- count = urand(li.mincountOrRef, li.maxcount); // constructor called for mincountOrRef > 0 only
randomSuffix = GenerateEnchSuffixFactor(itemid);
randomPropertyId = Item::GenerateItemRandomPropertyId(itemid);
is_looted = 0;
@@ -376,26 +399,30 @@ void LootItem::AddAllowedLooter(const Player* player)
//
// Inserts the item into the loot (called by LootTemplate processors)
-void Loot::AddItem(LootStoreItem const & item)
+void Loot::AddItem(LootStoreItem const& item)
{
- if (item.needs_quest) // Quest drop
- {
- if (quest_items.size() < MAX_NR_QUEST_ITEMS)
- quest_items.push_back(LootItem(item));
- }
- else if (items.size() < MAX_NR_LOOT_ITEMS) // Non-quest drop
+ ItemTemplate const* proto = sObjectMgr->GetItemTemplate(item.itemid);
+ if (!proto)
+ return;
+
+ uint32 count = urand(item.mincountOrRef, item.maxcount);
+ uint32 stacks = count / proto->GetMaxStackSize() + (count % proto->GetMaxStackSize() ? 1 : 0);
+
+ std::vector<LootItem>& lootItems = item.needs_quest ? quest_items : items;
+ uint32 limit = item.needs_quest ? MAX_NR_QUEST_ITEMS : MAX_NR_LOOT_ITEMS;
+
+ for (uint32 i = 0; i < stacks && lootItems.size() < limit; ++i)
{
- items.push_back(LootItem(item));
+ LootItem generatedLoot(item);
+ generatedLoot.count = std::min(count, proto->GetMaxStackSize());
+ lootItems.push_back(generatedLoot);
+ count -= proto->GetMaxStackSize();
// non-conditional one-player only items are counted here,
// free for all items are counted in FillFFALoot(),
// non-ffa conditionals are counted in FillNonQuestNonFFAConditionalLoot()
- if (item.conditions.empty())
- {
- ItemTemplate const* proto = sObjectMgr->GetItemTemplate(item.itemid);
- if (!proto || (proto->Flags & ITEM_PROTO_FLAG_PARTY_LOOT) == 0)
- ++unlootedCount;
- }
+ if (!item.needs_quest && item.conditions.empty() && !(proto->Flags & ITEM_PROTO_FLAG_PARTY_LOOT))
+ ++unlootedCount;
}
}
@@ -1024,34 +1051,56 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
// --------- LootTemplate::LootGroup ---------
//
+LootTemplate::LootGroup::~LootGroup()
+{
+ while (!ExplicitlyChanced.empty())
+ {
+ delete ExplicitlyChanced.back();
+ ExplicitlyChanced.pop_back();
+ }
+
+ while (!EqualChanced.empty())
+ {
+ delete EqualChanced.back();
+ EqualChanced.pop_back();
+ }
+}
+
// Adds an entry to the group (at loading stage)
-void LootTemplate::LootGroup::AddEntry(LootStoreItem& item)
+void LootTemplate::LootGroup::AddEntry(LootStoreItem* item)
{
- if (item.chance != 0)
+ if (item->chance != 0)
ExplicitlyChanced.push_back(item);
else
EqualChanced.push_back(item);
}
// Rolls an item from the group, returns NULL if all miss their chances
-LootStoreItem const* LootTemplate::LootGroup::Roll() const
+LootStoreItem const* LootTemplate::LootGroup::Roll(uint16 lootMode) const
{
- if (!ExplicitlyChanced.empty()) // First explicitly chanced entries are checked
+ LootStoreItemList possibleLoot = ExplicitlyChanced;
+ possibleLoot.remove_if(NotMatchingLootMode(lootMode));
+
+ if (!possibleLoot.empty()) // First explicitly chanced entries are checked
{
- float Roll = (float)rand_chance();
+ float roll = (float)rand_chance();
- for (uint32 i = 0; i < ExplicitlyChanced.size(); ++i) // check each explicitly chanced entry in the template and modify its chance based on quality.
+ for (LootStoreItemList::const_iterator itr = possibleLoot.begin(); itr != possibleLoot.end(); ++itr) // check each explicitly chanced entry in the template and modify its chance based on quality.
{
- if (ExplicitlyChanced[i].chance >= 100.0f)
- return &ExplicitlyChanced[i];
+ LootStoreItem* item = *itr;
+ if (item->chance >= 100.0f)
+ return item;
- Roll -= ExplicitlyChanced[i].chance;
- if (Roll < 0)
- return &ExplicitlyChanced[i];
+ roll -= item->chance;
+ if (roll < 0)
+ return item;
}
}
- if (!EqualChanced.empty()) // If nothing selected yet - an item is taken from equal-chanced part
- return &EqualChanced[irand(0, EqualChanced.size()-1)];
+
+ possibleLoot = EqualChanced;
+ possibleLoot.remove_if(NotMatchingLootMode(lootMode));
+ if (!possibleLoot.empty()) // If nothing selected yet - an item is taken from equal-chanced part
+ return Trinity::Containers::SelectRandomContainerElement(possibleLoot);
return NULL; // Empty drop from the group
}
@@ -1059,12 +1108,14 @@ LootStoreItem const* LootTemplate::LootGroup::Roll() const
// True if group includes at least 1 quest drop entry
bool LootTemplate::LootGroup::HasQuestDrop() const
{
- for (LootStoreItemList::const_iterator i=ExplicitlyChanced.begin(); i != ExplicitlyChanced.end(); ++i)
- if (i->needs_quest)
+ for (LootStoreItemList::const_iterator i = ExplicitlyChanced.begin(); i != ExplicitlyChanced.end(); ++i)
+ if ((*i)->needs_quest)
return true;
- for (LootStoreItemList::const_iterator i=EqualChanced.begin(); i != EqualChanced.end(); ++i)
- if (i->needs_quest)
+
+ for (LootStoreItemList::const_iterator i = EqualChanced.begin(); i != EqualChanced.end(); ++i)
+ if ((*i)->needs_quest)
return true;
+
return false;
}
@@ -1072,111 +1123,30 @@ bool LootTemplate::LootGroup::HasQuestDrop() const
bool LootTemplate::LootGroup::HasQuestDropForPlayer(Player const* player) const
{
for (LootStoreItemList::const_iterator i = ExplicitlyChanced.begin(); i != ExplicitlyChanced.end(); ++i)
- if (player->HasQuestForItem(i->itemid))
+ if (player->HasQuestForItem((*i)->itemid))
return true;
+
for (LootStoreItemList::const_iterator i = EqualChanced.begin(); i != EqualChanced.end(); ++i)
- if (player->HasQuestForItem(i->itemid))
+ if (player->HasQuestForItem((*i)->itemid))
return true;
+
return false;
}
void LootTemplate::LootGroup::CopyConditions(ConditionList /*conditions*/)
{
for (LootStoreItemList::iterator i = ExplicitlyChanced.begin(); i != ExplicitlyChanced.end(); ++i)
- {
- i->conditions.clear();
- }
+ (*i)->conditions.clear();
+
for (LootStoreItemList::iterator i = EqualChanced.begin(); i != EqualChanced.end(); ++i)
- {
- i->conditions.clear();
- }
+ (*i)->conditions.clear();
}
// Rolls an item from the group (if any takes its chance) and adds the item to the loot
void LootTemplate::LootGroup::Process(Loot& loot, uint16 lootMode) const
{
- // build up list of possible drops
- LootStoreItemList EqualPossibleDrops = EqualChanced;
- LootStoreItemList ExplicitPossibleDrops = ExplicitlyChanced;
-
- uint8 uiAttemptCount = 0;
- const uint8 uiMaxAttempts = ExplicitlyChanced.size() + EqualChanced.size();
-
- while (!ExplicitPossibleDrops.empty() || !EqualPossibleDrops.empty())
- {
- if (uiAttemptCount == uiMaxAttempts) // already tried rolling too many times, just abort
- return;
-
- LootStoreItem* item = NULL;
-
- // begin rolling (normally called via Roll())
- LootStoreItemList::iterator itr;
- uint8 itemSource = 0;
- if (!ExplicitPossibleDrops.empty()) // First explicitly chanced entries are checked
- {
- itemSource = 1;
- float Roll = (float)rand_chance();
- // check each explicitly chanced entry in the template and modify its chance based on quality
- for (itr = ExplicitPossibleDrops.begin(); itr != ExplicitPossibleDrops.end(); itr = ExplicitPossibleDrops.erase(itr))
- {
- if (itr->chance >= 100.0f)
- {
- item = &*itr;
- break;
- }
-
- Roll -= itr->chance;
- if (Roll < 0)
- {
- item = &*itr;
- break;
- }
- }
- }
- if (item == NULL && !EqualPossibleDrops.empty()) // If nothing selected yet - an item is taken from equal-chanced part
- {
- itemSource = 2;
- itr = EqualPossibleDrops.begin();
- std::advance(itr, irand(0, EqualPossibleDrops.size()-1));
- item = &*itr;
- }
- // finish rolling
-
- ++uiAttemptCount;
-
- if (item != NULL && item->lootmode & lootMode) // only add this item if roll succeeds and the mode matches
- {
- bool duplicate = false;
- if (ItemTemplate const* _proto = sObjectMgr->GetItemTemplate(item->itemid))
- {
- uint8 _item_counter = 0;
- for (LootItemList::const_iterator _item = loot.items.begin(); _item != loot.items.end(); ++_item)
- if (_item->itemid == item->itemid) // search through the items that have already dropped
- {
- ++_item_counter;
- if (_proto->InventoryType == 0 && _item_counter == 3) // Non-equippable items are limited to 3 drops
- duplicate = true;
- else if (_proto->InventoryType != 0 && _item_counter == 1) // Equippable item are limited to 1 drop
- duplicate = true;
- }
- }
- if (duplicate) // if item->itemid is a duplicate, remove it
- switch (itemSource)
- {
- case 1: // item came from ExplicitPossibleDrops
- ExplicitPossibleDrops.erase(itr);
- break;
- case 2: // item came from EqualPossibleDrops
- EqualPossibleDrops.erase(itr);
- break;
- }
- else // otherwise, add the item and exit the function
- {
- loot.AddItem(*item);
- return;
- }
- }
- }
+ if (LootStoreItem const* item = Roll(lootMode))
+ loot.AddItem(*item);
}
// Overall chance for the group without equal chanced items
@@ -1185,8 +1155,8 @@ float LootTemplate::LootGroup::RawTotalChance() const
float result = 0;
for (LootStoreItemList::const_iterator i=ExplicitlyChanced.begin(); i != ExplicitlyChanced.end(); ++i)
- if (!i->needs_quest)
- result += i->chance;
+ if (!(*i)->needs_quest)
+ result += (*i)->chance;
return result;
}
@@ -1214,25 +1184,27 @@ void LootTemplate::LootGroup::Verify(LootStore const& lootstore, uint32 id, uint
void LootTemplate::LootGroup::CheckLootRefs(LootTemplateMap const& /*store*/, LootIdSet* ref_set) const
{
- for (LootStoreItemList::const_iterator ieItr=ExplicitlyChanced.begin(); ieItr != ExplicitlyChanced.end(); ++ieItr)
+ for (LootStoreItemList::const_iterator ieItr = ExplicitlyChanced.begin(); ieItr != ExplicitlyChanced.end(); ++ieItr)
{
- if (ieItr->mincountOrRef < 0)
+ LootStoreItem* item = *ieItr;
+ if (item->mincountOrRef < 0)
{
- if (!LootTemplates_Reference.GetLootFor(-ieItr->mincountOrRef))
- LootTemplates_Reference.ReportNotExistedId(-ieItr->mincountOrRef);
+ if (!LootTemplates_Reference.GetLootFor(-item->mincountOrRef))
+ LootTemplates_Reference.ReportNotExistedId(-item->mincountOrRef);
else if (ref_set)
- ref_set->erase(-ieItr->mincountOrRef);
+ ref_set->erase(-item->mincountOrRef);
}
}
- for (LootStoreItemList::const_iterator ieItr=EqualChanced.begin(); ieItr != EqualChanced.end(); ++ieItr)
+ for (LootStoreItemList::const_iterator ieItr = EqualChanced.begin(); ieItr != EqualChanced.end(); ++ieItr)
{
- if (ieItr->mincountOrRef < 0)
+ LootStoreItem* item = *ieItr;
+ if (item->mincountOrRef < 0)
{
- if (!LootTemplates_Reference.GetLootFor(-ieItr->mincountOrRef))
- LootTemplates_Reference.ReportNotExistedId(-ieItr->mincountOrRef);
+ if (!LootTemplates_Reference.GetLootFor(-item->mincountOrRef))
+ LootTemplates_Reference.ReportNotExistedId(-item->mincountOrRef);
else if (ref_set)
- ref_set->erase(-ieItr->mincountOrRef);
+ ref_set->erase(-item->mincountOrRef);
}
}
}
@@ -1241,14 +1213,30 @@ void LootTemplate::LootGroup::CheckLootRefs(LootTemplateMap const& /*store*/, Lo
// --------- LootTemplate ---------
//
+LootTemplate::~LootTemplate()
+{
+ while (!Entries.empty())
+ {
+ delete Entries.back();
+ Entries.pop_back();
+ }
+
+ for (size_t i = 0; i < Groups.size(); ++i)
+ delete Groups[i];
+ Groups.clear();
+}
+
// Adds an entry to the group (at loading stage)
-void LootTemplate::AddEntry(LootStoreItem& item)
+void LootTemplate::AddEntry(LootStoreItem* item)
{
- if (item.group > 0 && item.mincountOrRef > 0) // Group
+ if (item->group > 0 && item->mincountOrRef > 0) // Group
{
- if (item.group >= Groups.size())
- Groups.resize(item.group); // Adds new group the the loot template if needed
- Groups[item.group-1].AddEntry(item); // Adds new entry to the group
+ if (item->group >= Groups.size())
+ Groups.resize(item->group, NULL); // Adds new group the the loot template if needed
+ if (!Groups[item->group - 1])
+ Groups[item->group - 1] = new LootGroup();
+
+ Groups[item->group-1]->AddEntry(item); // Adds new entry to the group
}
else // Non-grouped entries and references are stored together
Entries.push_back(item);
@@ -1257,10 +1245,11 @@ void LootTemplate::AddEntry(LootStoreItem& item)
void LootTemplate::CopyConditions(ConditionList conditions)
{
for (LootStoreItemList::iterator i = Entries.begin(); i != Entries.end(); ++i)
- i->conditions.clear();
+ (*i)->conditions.clear();
for (LootGroups::iterator i = Groups.begin(); i != Groups.end(); ++i)
- i->CopyConditions(conditions);
+ if (LootGroup* group = *i)
+ group->CopyConditions(conditions);
}
void LootTemplate::CopyConditions(LootItem* li) const
@@ -1268,10 +1257,11 @@ void LootTemplate::CopyConditions(LootItem* li) const
// Copies the conditions list from a template item to a LootItem
for (LootStoreItemList::const_iterator _iter = Entries.begin(); _iter != Entries.end(); ++_iter)
{
- if (_iter->itemid != li->itemid)
+ LootStoreItem* item = *_iter;
+ if (item->itemid != li->itemid)
continue;
- li->conditions = _iter->conditions;
+ li->conditions = item->conditions;
break;
}
}
@@ -1284,54 +1274,42 @@ void LootTemplate::Process(Loot& loot, bool rate, uint16 lootMode, uint8 groupId
if (groupId > Groups.size())
return; // Error message already printed at loading stage
- Groups[groupId-1].Process(loot, lootMode);
+ if (!Groups[groupId - 1])
+ return;
+
+ Groups[groupId-1]->Process(loot, lootMode);
return;
}
// Rolling non-grouped items
for (LootStoreItemList::const_iterator i = Entries.begin(); i != Entries.end(); ++i)
{
- if (i->lootmode &~ lootMode) // Do not add if mode mismatch
+ LootStoreItem* item = *i;
+ if (item->lootmode &~ lootMode) // Do not add if mode mismatch
continue;
- if (!i->Roll(rate))
- continue; // Bad luck for the entry
-
- if (ItemTemplate const* _proto = sObjectMgr->GetItemTemplate(i->itemid))
- {
- uint8 _item_counter = 0;
- LootItemList::const_iterator _item = loot.items.begin();
- for (; _item != loot.items.end(); ++_item)
- if (_item->itemid == i->itemid) // search through the items that have already dropped
- {
- ++_item_counter;
- if (_proto->InventoryType == 0 && _item_counter == 3) // Non-equippable items are limited to 3 drops
- continue;
- else if (_proto->InventoryType != 0 && _item_counter == 1) // Equippable item are limited to 1 drop
- continue;
- }
- if (_item != loot.items.end())
- continue;
- }
+ if (!item->Roll(rate))
+ continue; // Bad luck for the entry
- if (i->mincountOrRef < 0) // References processing
+ if (item->mincountOrRef < 0) // References processing
{
- LootTemplate const* Referenced = LootTemplates_Reference.GetLootFor(-i->mincountOrRef);
+ LootTemplate const* Referenced = LootTemplates_Reference.GetLootFor(-item->mincountOrRef);
if (!Referenced)
- continue; // Error message already printed at loading stage
+ continue; // Error message already printed at loading stage
- uint32 maxcount = uint32(float(i->maxcount) * sWorld->getRate(RATE_DROP_ITEM_REFERENCED_AMOUNT));
- for (uint32 loop = 0; loop < maxcount; ++loop) // Ref multiplicator
- Referenced->Process(loot, rate, lootMode, i->group);
+ uint32 maxcount = uint32(float(item->maxcount) * sWorld->getRate(RATE_DROP_ITEM_REFERENCED_AMOUNT));
+ for (uint32 loop = 0; loop < maxcount; ++loop) // Ref multiplicator
+ Referenced->Process(loot, rate, lootMode, item->group);
}
- else // Plain entries (not a reference, not grouped)
- loot.AddItem(*i); // Chance is already checked, just add
+ else // Plain entries (not a reference, not grouped)
+ loot.AddItem(*item); // Chance is already checked, just add
}
// Now processing groups
for (LootGroups::const_iterator i = Groups.begin(); i != Groups.end(); ++i)
- i->Process(loot, lootMode);
+ if (LootGroup* group = *i)
+ group->Process(loot, lootMode);
}
// True if template includes at least 1 quest drop entry
@@ -1341,27 +1319,33 @@ bool LootTemplate::HasQuestDrop(LootTemplateMap const& store, uint8 groupId) con
{
if (groupId > Groups.size())
return false; // Error message [should be] already printed at loading stage
- return Groups[groupId-1].HasQuestDrop();
+
+ if (!Groups[groupId - 1])
+ return false;
+
+ return Groups[groupId-1]->HasQuestDrop();
}
for (LootStoreItemList::const_iterator i = Entries.begin(); i != Entries.end(); ++i)
{
- if (i->mincountOrRef < 0) // References
+ LootStoreItem* item = *i;
+ if (item->mincountOrRef < 0) // References
{
- LootTemplateMap::const_iterator Referenced = store.find(-i->mincountOrRef);
+ LootTemplateMap::const_iterator Referenced = store.find(-item->mincountOrRef);
if (Referenced == store.end())
continue; // Error message [should be] already printed at loading stage
- if (Referenced->second->HasQuestDrop(store, i->group))
+ if (Referenced->second->HasQuestDrop(store, item->group))
return true;
}
- else if (i->needs_quest)
+ else if (item->needs_quest)
return true; // quest drop found
}
// Now processing groups
for (LootGroups::const_iterator i = Groups.begin(); i != Groups.end(); ++i)
- if (i->HasQuestDrop())
- return true;
+ if (LootGroup* group = *i)
+ if (group->HasQuestDrop())
+ return true;
return false;
}
@@ -1373,28 +1357,34 @@ bool LootTemplate::HasQuestDropForPlayer(LootTemplateMap const& store, Player co
{
if (groupId > Groups.size())
return false; // Error message already printed at loading stage
- return Groups[groupId-1].HasQuestDropForPlayer(player);
+
+ if (!Groups[groupId - 1])
+ return false;
+
+ return Groups[groupId-1]->HasQuestDropForPlayer(player);
}
// Checking non-grouped entries
for (LootStoreItemList::const_iterator i = Entries.begin(); i != Entries.end(); ++i)
{
- if (i->mincountOrRef < 0) // References processing
+ LootStoreItem* item = *i;
+ if (item->mincountOrRef < 0) // References processing
{
- LootTemplateMap::const_iterator Referenced = store.find(-i->mincountOrRef);
+ LootTemplateMap::const_iterator Referenced = store.find(-item->mincountOrRef);
if (Referenced == store.end())
continue; // Error message already printed at loading stage
- if (Referenced->second->HasQuestDropForPlayer(store, player, i->group))
+ if (Referenced->second->HasQuestDropForPlayer(store, player, item->group))
return true;
}
- else if (player->HasQuestForItem(i->itemid))
+ else if (player->HasQuestForItem(item->itemid))
return true; // active quest drop found
}
// Now checking groups
for (LootGroups::const_iterator i = Groups.begin(); i != Groups.end(); ++i)
- if (i->HasQuestDropForPlayer(player))
- return true;
+ if (LootGroup* group = *i)
+ if (group->HasQuestDropForPlayer(player))
+ return true;
return false;
}
@@ -1403,8 +1393,9 @@ bool LootTemplate::HasQuestDropForPlayer(LootTemplateMap const& store, Player co
void LootTemplate::Verify(LootStore const& lootstore, uint32 id) const
{
// Checking group chances
- for (uint32 i=0; i < Groups.size(); ++i)
- Groups[i].Verify(lootstore, id, i+1);
+ for (uint32 i = 0; i < Groups.size(); ++i)
+ if (Groups[i])
+ Groups[i]->Verify(lootstore, id, i + 1);
// TODO: References validity checks
}
@@ -1413,18 +1404,21 @@ void LootTemplate::CheckLootRefs(LootTemplateMap const& store, LootIdSet* ref_se
{
for (LootStoreItemList::const_iterator ieItr = Entries.begin(); ieItr != Entries.end(); ++ieItr)
{
- if (ieItr->mincountOrRef < 0)
+ LootStoreItem* item = *ieItr;
+ if (item->mincountOrRef < 0)
{
- if (!LootTemplates_Reference.GetLootFor(-ieItr->mincountOrRef))
- LootTemplates_Reference.ReportNotExistedId(-ieItr->mincountOrRef);
+ if (!LootTemplates_Reference.GetLootFor(-item->mincountOrRef))
+ LootTemplates_Reference.ReportNotExistedId(-item->mincountOrRef);
else if (ref_set)
- ref_set->erase(-ieItr->mincountOrRef);
+ ref_set->erase(-item->mincountOrRef);
}
}
for (LootGroups::const_iterator grItr = Groups.begin(); grItr != Groups.end(); ++grItr)
- grItr->CheckLootRefs(store, ref_set);
+ if (LootGroup* group = *grItr)
+ group->CheckLootRefs(store, ref_set);
}
+
bool LootTemplate::addConditionItem(Condition* cond)
{
if (!cond || !cond->isLoaded())//should never happen, checked at loading
@@ -1432,41 +1426,48 @@ bool LootTemplate::addConditionItem(Condition* cond)
sLog->outError(LOG_FILTER_LOOT, "LootTemplate::addConditionItem: condition is null");
return false;
}
+
if (!Entries.empty())
{
for (LootStoreItemList::iterator i = Entries.begin(); i != Entries.end(); ++i)
{
- if (i->itemid == uint32(cond->SourceEntry))
+ if ((*i)->itemid == uint32(cond->SourceEntry))
{
- i->conditions.push_back(cond);
+ (*i)->conditions.push_back(cond);
return true;
}
}
}
+
if (!Groups.empty())
{
for (LootGroups::iterator groupItr = Groups.begin(); groupItr != Groups.end(); ++groupItr)
{
- LootStoreItemList* itemList = (*groupItr).GetExplicitlyChancedItemList();
+ LootGroup* group = *groupItr;
+ if (!group)
+ continue;
+
+ LootStoreItemList* itemList = group->GetExplicitlyChancedItemList();
if (!itemList->empty())
{
for (LootStoreItemList::iterator i = itemList->begin(); i != itemList->end(); ++i)
{
- if ((*i).itemid == uint32(cond->SourceEntry))
+ if ((*i)->itemid == uint32(cond->SourceEntry))
{
- (*i).conditions.push_back(cond);
+ (*i)->conditions.push_back(cond);
return true;
}
}
}
- itemList = (*groupItr).GetEqualChancedItemList();
+
+ itemList = group->GetEqualChancedItemList();
if (!itemList->empty())
{
for (LootStoreItemList::iterator i = itemList->begin(); i != itemList->end(); ++i)
{
- if ((*i).itemid == uint32(cond->SourceEntry))
+ if ((*i)->itemid == uint32(cond->SourceEntry))
{
- (*i).conditions.push_back(cond);
+ (*i)->conditions.push_back(cond);
return true;
}
}
@@ -1479,10 +1480,9 @@ bool LootTemplate::addConditionItem(Condition* cond)
bool LootTemplate::isReference(uint32 id)
{
for (LootStoreItemList::const_iterator ieItr = Entries.begin(); ieItr != Entries.end(); ++ieItr)
- {
- if (ieItr->itemid == id && ieItr->mincountOrRef < 0)
+ if ((*ieItr)->itemid == id && (*ieItr)->mincountOrRef < 0)
return true;
- }
+
return false;//not found or not reference
}
diff --git a/src/server/game/Loot/LootMgr.h b/src/server/game/Loot/LootMgr.h
index 759064385a5..df2717ee36e 100644
--- a/src/server/game/Loot/LootMgr.h
+++ b/src/server/game/Loot/LootMgr.h
@@ -27,6 +27,7 @@
#include <map>
#include <vector>
+#include <list>
enum RollType
{
@@ -174,7 +175,7 @@ class LootTemplate;
typedef std::vector<QuestItem> QuestItemList;
typedef std::vector<LootItem> LootItemList;
typedef std::map<uint32, QuestItemList*> QuestItemMap;
-typedef std::vector<LootStoreItem> LootStoreItemList;
+typedef std::list<LootStoreItem*> LootStoreItemList;
typedef UNORDERED_MAP<uint32, LootTemplate*> LootTemplateMap;
typedef std::set<uint32> LootIdSet;
@@ -218,11 +219,14 @@ class LootStore
class LootTemplate
{
class LootGroup; // A set of loot definitions for items (refs are not allowed inside)
- typedef std::vector<LootGroup> LootGroups;
+ typedef std::vector<LootGroup*> LootGroups;
public:
+ LootTemplate() { }
+ ~LootTemplate();
+
// Adds an entry to the group (at loading stage)
- void AddEntry(LootStoreItem& item);
+ void AddEntry(LootStoreItem* item);
// Rolls for every item in the template and adds the rolled items the the loot
void Process(Loot& loot, bool rate, uint16 lootMode, uint8 groupId = 0) const;
void CopyConditions(ConditionList conditions);
@@ -242,6 +246,10 @@ class LootTemplate
private:
LootStoreItemList Entries; // not grouped only
LootGroups Groups; // groups have own (optimised) processing, grouped entries go there
+
+ // Objects of this class must never be copied, we are storing pointers in container
+ LootTemplate(LootTemplate const&);
+ LootTemplate& operator=(LootTemplate const&);
};
//=====================================================
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 184450ef8d6..288592d1029 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -2486,11 +2486,7 @@ bool InstanceMap::AddPlayerToMap(Player* player)
}
if (group && group->isLFGGroup())
- if (uint32 dungeonId = sLFGMgr->GetDungeon(group->GetGUID(), true))
- if (LFGDungeonData const* dungeon = sLFGMgr->GetLFGDungeon(dungeonId))
- if (LFGDungeonData const* randomDungeon = sLFGMgr->GetLFGDungeon(*(sLFGMgr->GetSelectedDungeons(player->GetGUID()).begin())))
- if (uint32(dungeon->map) == GetId() && dungeon->difficulty == GetDifficulty() && randomDungeon->type == LFG_TYPE_RANDOM)
- player->CastSpell(player, LFG_SPELL_LUCK_OF_THE_DRAW, true);
+ player->CastSpell(player, lfg::LFG_SPELL_LUCK_OF_THE_DRAW, true);
}
// for normal instances cancel the reset schedule when the
diff --git a/src/server/game/Miscellaneous/Language.h b/src/server/game/Miscellaneous/Language.h
index e13cc86747c..5868b60b722 100644
--- a/src/server/game/Miscellaneous/Language.h
+++ b/src/server/game/Miscellaneous/Language.h
@@ -86,7 +86,40 @@ enum TrinityStrings
LANG_CONNECTED_PLAYERS = 60,
LANG_ACCOUNT_ADDON = 61,
LANG_IMPROPER_VALUE = 62,
- // Room for more level 0 63-99 not used
+ LANG_RBAC_WRONG_PARAMETER_ID = 63,
+ LANG_RBAC_WRONG_PARAMETER_REALM = 64,
+ LANG_RBAC_GROUP_IN_LIST = 65,
+ LANG_RBAC_GROUP_NOT_IN_LIST = 66,
+ LANG_RBAC_GROUP_ADDED = 67,
+ LANG_RBAC_GROUP_REMOVED = 68,
+ LANG_RBAC_GROUP_LIST_HEADER = 69,
+ LANG_RBAC_LIST_EMPTY = 70,
+ LANG_RBAC_LIST_ELEMENT = 71,
+ LANG_RBAC_ROLE_GRANTED_IN_LIST = 72,
+ LANG_RBAC_ROLE_GRANTED_IN_DENIED_LIST = 73,
+ LANG_RBAC_ROLE_GRANTED = 74,
+ LANG_RBAC_ROLE_DENIED_IN_LIST = 75,
+ LANG_RBAC_ROLE_DENIED_IN_GRANTED_LIST = 76,
+ LANG_RBAC_ROLE_DENIED = 77,
+ LANG_RBAC_ROLE_REVOKED = 78,
+ LANG_RBAC_ROLE_REVOKED_NOT_IN_LIST = 79,
+ LANG_RBAC_ROLE_LIST_HEADER_GRANTED = 80,
+ LANG_RBAC_ROLE_LIST_HEADER_DENIED = 81,
+ LANG_RBAC_PERM_GRANTED_IN_LIST = 82,
+ LANG_RBAC_PERM_GRANTED_IN_DENIED_LIST = 83,
+ LANG_RBAC_PERM_GRANTED = 84,
+ LANG_RBAC_PERM_DENIED_IN_LIST = 85,
+ LANG_RBAC_PERM_DENIED_IN_GRANTED_LIST = 86,
+ LANG_RBAC_PERM_DENIED = 87,
+ LANG_RBAC_PERM_REVOKED = 88,
+ LANG_RBAC_PERM_REVOKED_NOT_IN_LIST = 89,
+ LANG_RBAC_PERM_LIST_HEADER_GRANTED = 90,
+ LANG_RBAC_PERM_LIST_HEADER_DENIED = 91,
+ LANG_RBAC_PERM_LIST_GLOBAL = 92,
+ LANG_RBAC_LIST_GROUPS_HEADER = 93,
+ LANG_RBAC_LIST_ROLES_HEADER = 94,
+ LANG_RBAC_LIST_PERMISSIONS_HEADER = 95,
+ // Room for more level 0 96-99 not used
// level 1 chat
LANG_GLOBAL_NOTIFY = 100,
diff --git a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
index 06b2315f294..1f5503948c8 100755
--- a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
@@ -128,8 +128,6 @@ void EffectMovementGenerator::Finalize(Unit* unit)
if (unit->GetTypeId() != TYPEID_UNIT)
return;
- if (unit->ToCreature()->AI())
- unit->ToCreature()->AI()->MovementInform(EFFECT_MOTION_TYPE, m_Id);
// Need restore previous movement since we have no proper states system
if (unit->isAlive() && !unit->HasUnitState(UNIT_STATE_CONFUSED | UNIT_STATE_FLEEING))
{
@@ -138,4 +136,7 @@ void EffectMovementGenerator::Finalize(Unit* unit)
else
unit->GetMotionMaster()->Initialize();
}
+
+ if (unit->ToCreature()->AI())
+ unit->ToCreature()->AI()->MovementInform(EFFECT_MOTION_TYPE, m_Id);
}
diff --git a/src/server/game/Movement/Spline/MovementPacketBuilder.cpp b/src/server/game/Movement/Spline/MovementPacketBuilder.cpp
index 801219b2a5a..29d1bb50a8f 100644
--- a/src/server/game/Movement/Spline/MovementPacketBuilder.cpp
+++ b/src/server/game/Movement/Spline/MovementPacketBuilder.cpp
@@ -146,7 +146,7 @@ namespace Movement
//data.append<float>(&mov.m_float_values[SpeedWalk], SpeedMaxCount);
//if (mov.SplineEnabled())
{
- MoveSplineFlag splineFlags = move_spline.splineflags;
+ MoveSplineFlag const& splineFlags = move_spline.splineflags;
data << splineFlags.raw();
diff --git a/src/server/game/Scripting/ScriptLoader.cpp b/src/server/game/Scripting/ScriptLoader.cpp
index efd45188d42..afc153a5000 100644
--- a/src/server/game/Scripting/ScriptLoader.cpp
+++ b/src/server/game/Scripting/ScriptLoader.cpp
@@ -70,6 +70,7 @@ void AddSC_mmaps_commandscript();
void AddSC_modify_commandscript();
void AddSC_npc_commandscript();
void AddSC_quest_commandscript();
+void AddSC_rbac_commandscript();
void AddSC_reload_commandscript();
void AddSC_reset_commandscript();
void AddSC_server_commandscript();
@@ -700,6 +701,7 @@ void AddCommandScripts()
AddSC_modify_commandscript();
AddSC_npc_commandscript();
AddSC_quest_commandscript();
+ AddSC_rbac_commandscript();
AddSC_reload_commandscript();
AddSC_reset_commandscript();
AddSC_server_commandscript();
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index 6c689319bc7..522dc95105d 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -21,6 +21,7 @@
*/
#include "WorldSocket.h" // must be first to make ACE happy with ACE includes in it
+#include "Config.h"
#include "Common.h"
#include "DatabaseEnv.h"
#include "Log.h"
@@ -115,7 +116,8 @@ WorldSession::WorldSession(uint32 id, WorldSocket* sock, AccountTypes sec, uint8
m_TutorialsChanged(false),
recruiterId(recruiter),
isRecruiter(isARecruiter),
- timeLastWhoCommand(0)
+ timeLastWhoCommand(0),
+ _RBACData(NULL)
{
if (sock)
{
@@ -143,8 +145,8 @@ WorldSession::~WorldSession()
m_Socket = NULL;
}
- if (_warden)
- delete _warden;
+ delete _warden;
+ delete _RBACData;
///- empty incoming packet queue
WorldPacket* packet = NULL;
@@ -1200,3 +1202,24 @@ void WorldSession::InitWarden(BigNumber* k, std::string const& os)
// _warden->Init(this, k);
}
}
+
+void WorldSession::LoadPermissions()
+{
+ uint32 id = GetAccountId();
+ std::string name;
+ int32 realmId = ConfigMgr::GetIntDefault("RealmID", 0);
+ AccountMgr::GetName(id, name);
+
+ _RBACData = new RBACData(id, name, realmId);
+ _RBACData->LoadFromDB();
+}
+
+RBACData* WorldSession::GetRBACData()
+{
+ return _RBACData;
+}
+
+bool WorldSession::HasPermission(uint32 permission)
+{
+ return _RBACData->HasPermission(permission);
+}
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index abe048279db..d6877b8a18a 100644
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -24,6 +24,7 @@
#define __WORLDSESSION_H
#include "Common.h"
+#include "AccountMgr.h"
#include "SharedDefines.h"
#include "AddonMgr.h"
#include "DatabaseEnv.h"
@@ -48,15 +49,18 @@ struct AreaTableEntry;
struct AuctionEntry;
struct DeclinedName;
struct ItemTemplate;
+struct MovementInfo;
+
+namespace lfg
+{
struct LfgJoinResultData;
-struct LfgLockStatus;
struct LfgPlayerBoot;
struct LfgProposal;
struct LfgQueueStatusData;
struct LfgPlayerRewardData;
struct LfgRoleCheck;
struct LfgUpdateData;
-struct MovementInfo;
+}
enum AccountDataType
{
@@ -213,6 +217,10 @@ class WorldSession
void SendAuthResponse(uint8 code, bool shortForm, uint32 queuePos = 0);
void SendClientCacheVersion(uint32 version);
+ RBACData* GetRBACData();
+ bool HasPermission(uint32 permissionId);
+ void LoadPermissions();
+
AccountTypes GetSecurity() const { return _security; }
uint32 GetAccountId() const { return _accountId; }
Player* GetPlayer() const { return _player; }
@@ -782,16 +790,16 @@ class WorldSession
void HandleLfrLeaveOpcode(WorldPacket& recvData);
void HandleLfgGetStatus(WorldPacket& recvData);
- void SendLfgUpdatePlayer(LfgUpdateData const& updateData);
- void SendLfgUpdateParty(LfgUpdateData const& updateData);
+ void SendLfgUpdatePlayer(lfg::LfgUpdateData const& updateData);
+ void SendLfgUpdateParty(lfg::LfgUpdateData const& updateData);
void SendLfgRoleChosen(uint64 guid, uint8 roles);
- void SendLfgRoleCheckUpdate(LfgRoleCheck const& pRoleCheck);
+ void SendLfgRoleCheckUpdate(lfg::LfgRoleCheck const& pRoleCheck);
void SendLfgLfrList(bool update);
- void SendLfgJoinResult(LfgJoinResultData const& joinData);
- void SendLfgQueueStatus(LfgQueueStatusData const& queueData);
- void SendLfgPlayerReward(LfgPlayerRewardData const& lfgPlayerRewardData);
- void SendLfgBootProposalUpdate(LfgPlayerBoot const& boot);
- void SendLfgUpdateProposal(LfgProposal const& proposal);
+ void SendLfgJoinResult(lfg::LfgJoinResultData const& joinData);
+ void SendLfgQueueStatus(lfg::LfgQueueStatusData const& queueData);
+ void SendLfgPlayerReward(lfg::LfgPlayerRewardData const& lfgPlayerRewardData);
+ void SendLfgBootProposalUpdate(lfg::LfgPlayerBoot const& boot);
+ void SendLfgUpdateProposal(lfg::LfgProposal const& proposal);
void SendLfgDisabled();
void SendLfgOfferContinue(uint32 dungeonEntry);
void SendLfgTeleportError(uint8 err);
@@ -951,6 +959,7 @@ class WorldSession
bool isRecruiter;
ACE_Based::LockedQueue<WorldPacket*, ACE_Thread_Mutex> _recvQueue;
time_t timeLastWhoCommand;
+ RBACData* _RBACData;
};
#endif
/// @}
diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp
index 74c2dceadf0..8b102518e84 100644
--- a/src/server/game/Server/WorldSocket.cpp
+++ b/src/server/game/Server/WorldSocket.cpp
@@ -953,6 +953,7 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
m_Session->LoadGlobalAccountData();
m_Session->LoadTutorialsData();
m_Session->ReadAddonsInfo(recvPacket);
+ m_Session->LoadPermissions();
// Initialize Warden system only if it is enabled by config
if (sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED))
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index 05119af2582..d6b19e6010a 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -2375,7 +2375,10 @@ void AuraEffect::HandleAuraTrackCreatures(AuraApplication const* aurApp, uint8 m
if (target->GetTypeId() != TYPEID_PLAYER)
return;
- target->SetUInt32Value(PLAYER_TRACK_CREATURES, (apply) ? ((uint32)1)<<(GetMiscValue()-1) : 0);
+ if (apply)
+ target->SetFlag(PLAYER_TRACK_CREATURES, uint32(1) << (GetMiscValue() - 1));
+ else
+ target->RemoveFlag(PLAYER_TRACK_CREATURES, uint32(1) << (GetMiscValue() - 1));
}
void AuraEffect::HandleAuraTrackResources(AuraApplication const* aurApp, uint8 mode, bool apply) const
@@ -2388,7 +2391,10 @@ void AuraEffect::HandleAuraTrackResources(AuraApplication const* aurApp, uint8 m
if (target->GetTypeId() != TYPEID_PLAYER)
return;
- target->SetUInt32Value(PLAYER_TRACK_RESOURCES, (apply) ? ((uint32)1)<<(GetMiscValue()-1): 0);
+ if (apply)
+ target->SetFlag(PLAYER_TRACK_RESOURCES, uint32(1) << (GetMiscValue() - 1));
+ else
+ target->RemoveFlag(PLAYER_TRACK_RESOURCES, uint32(1) << (GetMiscValue() - 1));
}
void AuraEffect::HandleAuraTrackStealthed(AuraApplication const* aurApp, uint8 mode, bool apply) const
@@ -3339,22 +3345,19 @@ void AuraEffect::HandleAuraModEffectImmunity(AuraApplication const* aurApp, uint
Unit* target = aurApp->GetTarget();
- target->ApplySpellImmune(GetId(), IMMUNITY_EFFECT, GetMiscValue(), apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_EFFECT, GetMiscValue(), apply);
// when removing flag aura, handle flag drop
- if (!apply && target->GetTypeId() == TYPEID_PLAYER
- && (GetSpellInfo()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION))
+ Player* player = target->ToPlayer();
+ if (!apply && player && (GetSpellInfo()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION))
{
- if (target->GetTypeId() == TYPEID_PLAYER)
+ if (player->InBattleground())
{
- if (target->ToPlayer()->InBattleground())
- {
- if (Battleground* bg = target->ToPlayer()->GetBattleground())
- bg->EventPlayerDroppedFlag(target->ToPlayer());
- }
- else
- sOutdoorPvPMgr->HandleDropFlag((Player*)target, GetSpellInfo()->Id);
+ if (Battleground* bg = player->GetBattleground())
+ bg->EventPlayerDroppedFlag(player);
}
+ else
+ sOutdoorPvPMgr->HandleDropFlag(player, GetSpellInfo()->Id);
}
}
@@ -5058,10 +5061,6 @@ void AuraEffect::HandleAuraEmpathy(AuraApplication const* aurApp, uint8 mode, bo
return;
Unit* target = aurApp->GetTarget();
-
- if (target->GetTypeId() != TYPEID_UNIT)
- return;
-
if (!apply)
{
// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
@@ -5069,8 +5068,7 @@ void AuraEffect::HandleAuraEmpathy(AuraApplication const* aurApp, uint8 mode, bo
return;
}
- CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(target->GetEntry());
- if (ci && ci->type == CREATURE_TYPE_BEAST)
+ if (target->GetCreatureType() == CREATURE_TYPE_BEAST)
target->ApplyModUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_SPECIALINFO, apply);
}
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index ba7c87ba10a..8b440b665ad 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -3212,24 +3212,6 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex)
switch (m_spellInfo->SpellFamilyName)
{
- case SPELLFAMILY_GENERIC:
- {
- switch (m_spellInfo->Id)
- {
- case 69055: // Saber Lash
- case 70814: // Saber Lash
- {
- uint32 count = 0;
- for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
- if (ihit->effectMask & (1 << effIndex))
- ++count;
-
- totalDamagePercentMod /= count;
- break;
- }
- }
- break;
- }
case SPELLFAMILY_WARRIOR:
{
// Devastate (player ones)
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index 0c298efd83e..91bff331160 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -849,7 +849,7 @@ bool SpellInfo::IsLootCrafting() const
return (Effects[0].Effect == SPELL_EFFECT_CREATE_RANDOM_ITEM ||
// different random cards from Inscription (121==Virtuoso Inking Set category) r without explicit item
(Effects[0].Effect == SPELL_EFFECT_CREATE_ITEM_2 &&
- (TotemCategory[0] != 0 || Effects[0].ItemType == 0)));
+ ((TotemCategory[0] != 0 || (Totem[0] != 0 && SpellIconID == 1)) || Effects[0].ItemType == 0)));
}
bool SpellInfo::IsQuestTame() const
@@ -1922,6 +1922,9 @@ SpellSpecificType SpellInfo::GetSpellSpecific() const
case SPELL_AURA_AOE_CHARM:
return SPELL_SPECIFIC_CHARM;
case SPELL_AURA_TRACK_CREATURES:
+ /// @workaround For non-stacking tracking spells (We need generic solution)
+ if (Id == 30645) // Gas Cloud Tracking
+ return SPELL_SPECIFIC_NORMAL;
case SPELL_AURA_TRACK_RESOURCES:
case SPELL_AURA_TRACK_STEALTHED:
return SPELL_SPECIFIC_TRACKER;
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index b258f01ccd5..dbd4e3904ea 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -3397,9 +3397,9 @@ void SpellMgr::LoadDbcDataCorrections()
case 70861: // Sindragosa's Lair Teleport
spellInfo->EffectImplicitTargetA[0] = TARGET_DEST_DB;
break;
- case 69055: // Saber Lash (Lord Marrowgar)
- case 70814: // Saber Lash (Lord Marrowgar)
- spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_5_YARDS; // 5yd
+ case 69055: // Bone Slice (Lord Marrowgar)
+ case 70814: // Bone Slice (Lord Marrowgar)
+ spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_8_YARDS; // 5yd
break;
case 69075: // Bone Storm (Lord Marrowgar)
case 70834: // Bone Storm (Lord Marrowgar)
diff --git a/src/server/game/Spells/SpellScript.cpp b/src/server/game/Spells/SpellScript.cpp
index 89ed223545f..6229a30a5f0 100644
--- a/src/server/game/Spells/SpellScript.cpp
+++ b/src/server/game/Spells/SpellScript.cpp
@@ -612,7 +612,7 @@ SpellValue const* SpellScript::GetSpellValue()
bool AuraScript::_Validate(SpellInfo const* entry)
{
for (std::list<CheckAreaTargetHandler>::iterator itr = DoCheckAreaTarget.begin(); itr != DoCheckAreaTarget.end(); ++itr)
- if (!entry->HasAreaAuraEffect())
+ if (!entry->HasAreaAuraEffect() && !entry->HasEffect(SPELL_EFFECT_PERSISTENT_AREA_AURA))
sLog->outError(LOG_FILTER_TSCR, "Spell `%u` of script `%s` does not have area aura effect - handler bound to hook `DoCheckAreaTarget` of AuraScript won't be executed", entry->Id, m_scriptName->c_str());
for (std::list<AuraDispelHandler>::iterator itr = OnDispel.begin(); itr != OnDispel.end(); ++itr)
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index c43cbbd417e..d02ba402c53 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -267,7 +267,7 @@ void World::AddSession_(WorldSession* s)
if (decrease_session)
--Sessions;
- if (pLimit > 0 && Sessions >= pLimit && AccountMgr::IsPlayerAccount(s->GetSecurity()) && !HasRecentlyDisconnected(s))
+ if (pLimit > 0 && Sessions >= pLimit && !s->HasPermission(RBAC_PERM_SKIP_QUEUE) && !HasRecentlyDisconnected(s))
{
AddQueuedPlayer(s);
UpdateMaxSessionCounters();
@@ -585,7 +585,6 @@ void World::LoadConfigSettings(bool reload)
m_int_configs[CONFIG_TICKET_LEVEL_REQ] = ConfigMgr::GetIntDefault("LevelReq.Ticket", 1);
m_int_configs[CONFIG_AUCTION_LEVEL_REQ] = ConfigMgr::GetIntDefault("LevelReq.Auction", 1);
m_int_configs[CONFIG_MAIL_LEVEL_REQ] = ConfigMgr::GetIntDefault("LevelReq.Mail", 1);
- m_bool_configs[CONFIG_ALLOW_PLAYER_COMMANDS] = ConfigMgr::GetBoolDefault("AllowPlayerCommands", 1);
m_bool_configs[CONFIG_PRESERVE_CUSTOM_CHANNELS] = ConfigMgr::GetBoolDefault("PreserveCustomChannels", false);
m_int_configs[CONFIG_PRESERVE_CUSTOM_CHANNEL_DURATION] = ConfigMgr::GetIntDefault("PreserveCustomChannelDuration", 14);
m_bool_configs[CONFIG_GRID_UNLOAD] = ConfigMgr::GetBoolDefault("GridUnload", true);
@@ -1059,8 +1058,6 @@ void World::LoadConfigSettings(bool reload)
sLog->outError(LOG_FILTER_SERVER_LOADING, "ClientCacheVersion can't be negative %d, ignored.", clientCacheId);
}
- m_int_configs[CONFIG_INSTANT_LOGOUT] = ConfigMgr::GetIntDefault("InstantLogout", SEC_MODERATOR);
-
m_int_configs[CONFIG_GUILD_EVENT_LOG_COUNT] = ConfigMgr::GetIntDefault("Guild.EventLogRecordsCount", GUILD_EVENTLOG_MAX_RECORDS);
if (m_int_configs[CONFIG_GUILD_EVENT_LOG_COUNT] > GUILD_EVENTLOG_MAX_RECORDS)
m_int_configs[CONFIG_GUILD_EVENT_LOG_COUNT] = GUILD_EVENTLOG_MAX_RECORDS;
@@ -1348,6 +1345,8 @@ void World::SetInitialWorldSettings()
sObjectMgr->SetDBCLocaleIndex(GetDefaultDbcLocale()); // Get once for all the locale index of DBC language (console/broadcasts)
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Localization strings loaded in %u ms", GetMSTimeDiffToNow(oldMSTime));
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Account Roles and Permissions...");
+ sAccountMgr->LoadRBAC();
sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Page Texts...");
sObjectMgr->LoadPageTexts();
@@ -2858,8 +2857,6 @@ void World::ResetMonthlyQuests()
if (itr->second->GetPlayer())
itr->second->GetPlayer()->ResetMonthlyQuestStatus();
- time_t mostRecentQuestTime = 0;
-
// generate time
time_t curTime = time(NULL);
tm localTm = *localtime(&curTime);
@@ -2886,14 +2883,8 @@ void World::ResetMonthlyQuests()
time_t nextMonthResetTime = mktime(&localTm);
- // last reset time before current moment
- time_t resetTime = (curTime < nextMonthResetTime) ? nextMonthResetTime - MONTH : nextMonthResetTime;
-
- // need reset (if we have quest time before last reset time (not processed by some reason)
- if (mostRecentQuestTime && mostRecentQuestTime <= resetTime)
- m_NextMonthlyQuestReset = mostRecentQuestTime;
- else // plan next reset time
- m_NextMonthlyQuestReset = (curTime >= nextMonthResetTime) ? nextMonthResetTime + MONTH : nextMonthResetTime;
+ // plan next reset time
+ m_NextMonthlyQuestReset = (curTime >= nextMonthResetTime) ? nextMonthResetTime + MONTH : nextMonthResetTime;
sWorld->setWorldState(WS_MONTHLY_QUEST_RESET_TIME, uint64(m_NextMonthlyQuestReset));
}
diff --git a/src/server/scripts/Commands/CMakeLists.txt b/src/server/scripts/Commands/CMakeLists.txt
index 7b9e2444952..83e97b2c80d 100644
--- a/src/server/scripts/Commands/CMakeLists.txt
+++ b/src/server/scripts/Commands/CMakeLists.txt
@@ -35,6 +35,7 @@ set(scripts_STAT_SRCS
Commands/cs_modify.cpp
Commands/cs_npc.cpp
Commands/cs_quest.cpp
+ Commands/cs_rbac.cpp
Commands/cs_reload.cpp
Commands/cs_reset.cpp
Commands/cs_tele.cpp
diff --git a/src/server/scripts/Commands/cs_account.cpp b/src/server/scripts/Commands/cs_account.cpp
index 3a20a03bb4a..4dc44bbfc58 100644
--- a/src/server/scripts/Commands/cs_account.cpp
+++ b/src/server/scripts/Commands/cs_account.cpp
@@ -106,7 +106,7 @@ public:
if (!accountName || !password)
return false;
- AccountOpResult result = AccountMgr::CreateAccount(std::string(accountName), std::string(password));
+ AccountOpResult result = sAccountMgr->CreateAccount(std::string(accountName), std::string(password));
switch (result)
{
case AOR_OK:
@@ -503,36 +503,8 @@ public:
return false;
}
- // If gmRealmID is -1, delete all values for the account id, else, insert values for the specific realmID
- PreparedStatement* stmt;
-
- if (gmRealmID == -1)
- {
- stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT_ACCESS);
-
- stmt->setUInt32(0, targetAccountId);
- }
- else
- {
- stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT_ACCESS_BY_REALM);
-
- stmt->setUInt32(0, targetAccountId);
- stmt->setUInt32(1, realmID);
- }
-
- LoginDatabase.Execute(stmt);
-
- if (gm != 0)
- {
- stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_ACCOUNT_ACCESS);
-
- stmt->setUInt32(0, targetAccountId);
- stmt->setUInt8(1, uint8(gm));
- stmt->setInt32(2, gmRealmID);
-
- LoginDatabase.Execute(stmt);
- }
-
+ RBACData* rbac = isAccountNameGiven ? NULL : handler->getSelectedPlayer()->GetSession()->GetRBACData();
+ sAccountMgr->UpdateAccountAccess(rbac, targetAccountId, uint8(gm), gmRealmID);
handler->PSendSysMessage(LANG_YOU_CHANGE_SECURITY, targetAccountName.c_str(), gm);
return true;
diff --git a/src/server/scripts/Commands/cs_lfg.cpp b/src/server/scripts/Commands/cs_lfg.cpp
index 7f39a8fc024..aa9d9308bcd 100644
--- a/src/server/scripts/Commands/cs_lfg.cpp
+++ b/src/server/scripts/Commands/cs_lfg.cpp
@@ -28,12 +28,12 @@ void GetPlayerInfo(ChatHandler* handler, Player* player)
return;
uint64 guid = player->GetGUID();
- LfgDungeonSet dungeons = sLFGMgr->GetSelectedDungeons(guid);
+ lfg::LfgDungeonSet dungeons = sLFGMgr->GetSelectedDungeons(guid);
- std::string const& state = sLFGMgr->GetStateString(sLFGMgr->GetState(guid));
+ std::string const& state = lfg::GetStateString(sLFGMgr->GetState(guid));
handler->PSendSysMessage(LANG_LFG_PLAYER_INFO, player->GetName().c_str(),
- state.c_str(), uint8(dungeons.size()), sLFGMgr->ConcatenateDungeons(dungeons).c_str(),
- sLFGMgr->GetRolesString(sLFGMgr->GetRoles(guid)).c_str(), sLFGMgr->GetComment(guid).c_str());
+ state.c_str(), uint8(dungeons.size()), lfg::ConcatenateDungeons(dungeons).c_str(),
+ lfg::GetRolesString(sLFGMgr->GetRoles(guid)).c_str(), sLFGMgr->GetComment(guid).c_str());
}
class lfg_commandscript : public CommandScript
@@ -87,7 +87,7 @@ public:
}
uint64 guid = grp->GetGUID();
- std::string const& state = sLFGMgr->GetStateString(sLFGMgr->GetState(guid));
+ std::string const& state = lfg::GetStateString(sLFGMgr->GetState(guid));
handler->PSendSysMessage(LANG_LFG_GROUP_INFO, grp->isLFGGroup(),
state.c_str(), sLFGMgr->GetDungeon(guid));
diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp
index 973d466bab5..cacefea7b85 100644
--- a/src/server/scripts/Commands/cs_misc.cpp
+++ b/src/server/scripts/Commands/cs_misc.cpp
@@ -1744,19 +1744,13 @@ public:
result = CharacterDatabase.Query(stmt);
if (result)
{
- uint32 guildId = 0;
- std::string guildName = "";
- std::string guildRank = "";
- std::string note = "";
- std::string officeNote = "";
-
- Field* fields = result->Fetch();
- guildId = fields[0].GetUInt32();
- guildName = fields[1].GetString();
- //rankId = fields[2].GetUInt8();
- guildRank = fields[3].GetString();
- note = fields[4].GetString();
- officeNote = fields[5].GetString();
+ Field* fields = result->Fetch();
+
+ uint32 guildId = fields[0].GetUInt32();
+ std::string guildName = fields[1].GetString();
+ std::string guildRank = fields[2].GetString();
+ std::string note = fields[3].GetString();
+ std::string officeNote = fields[4].GetString();
handler->PSendSysMessage(LANG_PINFO_GUILD_INFO, guildName.c_str(), guildId, guildRank.c_str(), note.c_str(), officeNote.c_str());
}
@@ -2853,41 +2847,40 @@ public:
{
handler->PSendSysMessage(LANG_GROUP_TYPE, (groupTarget->isRaidGroup() ? "raid" : "party"));
Group::MemberSlotList const& members = groupTarget->GetMemberSlots();
- Group::MemberSlotList::const_iterator itr;
- for (itr = members.begin(); itr != members.end(); ++itr)
+ for (Group::MemberSlotList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
{
- std::ostringstream flags, roles;
- if ((*itr).flags & MEMBER_FLAG_ASSISTANT)
- flags << "Assistant ";
- if ((*itr).flags & MEMBER_FLAG_MAINTANK)
- flags << "MainTank ";
- if ((*itr).flags & MEMBER_FLAG_MAINASSIST)
- flags << "MainAssist ";
-
- if ((*itr).roles & PLAYER_ROLE_LEADER)
- roles << "Leader ";
- if ((*itr).roles & PLAYER_ROLE_TANK)
- roles << "Tank ";
- if ((*itr).roles & PLAYER_ROLE_HEALER)
- roles << "Healer ";
- if ((*itr).roles & PLAYER_ROLE_DAMAGE)
- roles << "Damage ";
+ Group::MemberSlot const& slot = *itr;
+
+ std::string flags;
+ if (slot.flags & MEMBER_FLAG_ASSISTANT)
+ flags = "Assistant";
+
+ if (slot.flags & MEMBER_FLAG_MAINTANK)
+ {
+ if (!flags.empty())
+ flags.append(", ");
+ flags.append("MainTank");
+ }
+
+ if (slot.flags & MEMBER_FLAG_MAINASSIST)
+ {
+ if (!flags.empty())
+ flags.append(", ");
+ flags.append("MainAssist");
+ }
+
+ if (flags.empty())
+ flags = "None";
Player* p = ObjectAccessor::FindPlayer((*itr).guid);
const char* onlineState = (p && p->IsInWorld()) ? "online" : "offline";
- std::string flagsStr = (flags.str().empty()) ? "None" : flags.str();
- std::string rolesStr = (roles.str().empty()) ? "None" : roles.str();
-
- handler->PSendSysMessage(LANG_GROUP_PLAYER_NAME_GUID, (*itr).name.c_str(), onlineState, GUID_LOPART((*itr).guid), flagsStr.c_str(), rolesStr.c_str());
+ handler->PSendSysMessage(LANG_GROUP_PLAYER_NAME_GUID, slot.name.c_str(), onlineState,
+ GUID_LOPART(slot.guid), flags.c_str(), lfg::GetRolesString(slot.roles).c_str());
}
- return true;
}
else
- {
handler->PSendSysMessage(LANG_GROUP_NOT_IN_GROUP, nameTarget.c_str());
- return true;
- }
return true;
}
diff --git a/src/server/scripts/Commands/cs_modify.cpp b/src/server/scripts/Commands/cs_modify.cpp
index 01648f25cff..eaed64db579 100644
--- a/src/server/scripts/Commands/cs_modify.cpp
+++ b/src/server/scripts/Commands/cs_modify.cpp
@@ -1046,9 +1046,12 @@ public:
ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_MONEY_GIVEN, handler->GetNameLink().c_str(), moneyToAdd);
if (moneyToAdd >= MAX_MONEY_AMOUNT)
- target->SetMoney(MAX_MONEY_AMOUNT);
- else
- target->ModifyMoney(moneyToAdd);
+ moneyToAdd = MAX_MONEY_AMOUNT;
+
+ if (targetMoney >= uint32(MAX_MONEY_AMOUNT) - moneyToAdd)
+ moneyToAdd -= targetMoney;
+
+ target->ModifyMoney(moneyToAdd);
}
sLog->outDebug(LOG_FILTER_GENERAL, handler->GetTrinityString(LANG_NEW_MONEY), targetMoney, moneyToAdd, target->GetMoney());
diff --git a/src/server/scripts/Commands/cs_rbac.cpp b/src/server/scripts/Commands/cs_rbac.cpp
new file mode 100644
index 00000000000..fb21def4c02
--- /dev/null
+++ b/src/server/scripts/Commands/cs_rbac.cpp
@@ -0,0 +1,780 @@
+/*
+ * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/* ScriptData
+Name: rbac_commandscript
+%Complete: 100
+Comment: All role based access control related commands (including account related)
+Category: commandscripts
+EndScriptData */
+
+#include "RBAC.h"
+#include "Config.h"
+#include "Chat.h"
+#include "Language.h"
+#include "Player.h"
+#include "ScriptMgr.h"
+
+struct RBACCommandData
+{
+ RBACCommandData(): id(0), realmId(0), rbac(NULL), needDelete(false) { }
+ uint32 id;
+ int32 realmId;
+ RBACData* rbac;
+ bool needDelete;
+};
+
+class rbac_commandscript : public CommandScript
+{
+public:
+ rbac_commandscript() : CommandScript("rbac_commandscript") { }
+
+ ChatCommand* GetCommands() const
+ {
+ static ChatCommand rbacGroupsCommandTable[] =
+ {
+ { "add", SEC_ADMINISTRATOR, true, &HandleRBACGroupAddCommand, "", NULL },
+ { "remove", SEC_ADMINISTRATOR, true, &HandleRBACGroupRemoveCommand, "", NULL },
+ { "", SEC_ADMINISTRATOR, true, &HandleRBACGroupListCommand, "", NULL },
+ { NULL, SEC_ADMINISTRATOR, false, NULL, "", NULL }
+ };
+
+ static ChatCommand rbacRolesCommandTable[] =
+ {
+ { "grant", SEC_ADMINISTRATOR, true, &HandleRBACRoleGrantCommand, "", NULL },
+ { "deny", SEC_ADMINISTRATOR, true, &HandleRBACRoleDenyCommand, "", NULL },
+ { "revoke", SEC_ADMINISTRATOR, true, &HandleRBACRoleRevokeCommand, "", NULL },
+ { "", SEC_ADMINISTRATOR, true, &HandleRBACRoleListCommand, "", NULL },
+ { NULL, SEC_ADMINISTRATOR, false, NULL, "", NULL }
+ };
+
+ static ChatCommand rbacPermsCommandTable[] =
+ {
+ { "grant", SEC_ADMINISTRATOR, true, &HandleRBACPermGrantCommand, "", NULL },
+ { "deny", SEC_ADMINISTRATOR, true, &HandleRBACPermDenyCommand, "", NULL },
+ { "revoke", SEC_ADMINISTRATOR, true, &HandleRBACPermRevokeCommand, "", NULL },
+ { "", SEC_ADMINISTRATOR, true, &HandleRBACPermListCommand, "", NULL },
+ { NULL, SEC_ADMINISTRATOR, false, NULL, "", NULL }
+ };
+
+ static ChatCommand rbacListCommandTable[] =
+ {
+ { "groups", SEC_ADMINISTRATOR, true, &HandleRBACListGroupsCommand, "", NULL },
+ { "roles", SEC_ADMINISTRATOR, true, &HandleRBACListRolesCommand, "", NULL },
+ { "permissions", SEC_ADMINISTRATOR, true, &HandleRBACListPermissionsCommand, "", NULL },
+ { NULL, SEC_ADMINISTRATOR, false, NULL, "", NULL }
+ };
+
+ static ChatCommand rbacAccountCommandTable[] =
+ {
+ { "group", SEC_ADMINISTRATOR, true, NULL, "", rbacGroupsCommandTable },
+ { "role", SEC_ADMINISTRATOR, true, NULL, "", rbacRolesCommandTable },
+ { "permission", SEC_ADMINISTRATOR, true, NULL, "", rbacPermsCommandTable },
+ { "", SEC_ADMINISTRATOR, true, &HandleRBACAccountPermissionCommand, "", NULL },
+ { NULL, SEC_ADMINISTRATOR, false, NULL, "", NULL }
+ };
+
+ static ChatCommand rbacCommandTable[] =
+ {
+ { "account", SEC_ADMINISTRATOR, true, NULL, "", rbacAccountCommandTable },
+ { "list", SEC_ADMINISTRATOR, true, NULL, "", rbacListCommandTable },
+ { NULL, SEC_ADMINISTRATOR, false, NULL, "", NULL }
+ };
+
+ static ChatCommand commandTable[] =
+ {
+ { "rbac", SEC_ADMINISTRATOR, true, NULL, "", rbacCommandTable },
+ { NULL, SEC_ADMINISTRATOR, false, NULL, "", NULL }
+ };
+
+ return commandTable;
+ }
+
+ static RBACCommandData* ReadParams(ChatHandler* handler, char const* args, bool checkParams = true)
+ {
+ if (!args)
+ return NULL;
+
+ char* param1 = strtok((char*)args, " ");
+ char* param2 = strtok(NULL, " ");
+ char* param3 = strtok(NULL, " ");
+
+ int32 realmId = -1;
+ uint32 accountId = 0;
+ std::string accountName;
+ uint32 id = 0;
+ RBACCommandData* data = NULL;
+ RBACData* rdata = NULL;
+ bool useSelectedPlayer = false;
+
+ if (checkParams)
+ {
+ if (!param3)
+ {
+ if (param2)
+ realmId = atoi(param2);
+
+ if (param1)
+ id = atoi(param1);
+
+ useSelectedPlayer = true;
+ }
+ else
+ {
+ id = atoi(param2);
+ realmId = atoi(param3);
+ }
+
+ if (!id)
+ {
+ handler->PSendSysMessage(LANG_RBAC_WRONG_PARAMETER_ID, id);
+ handler->SetSentErrorMessage(true);
+ return NULL;
+ }
+
+ if (realmId < -1 || !realmId)
+ {
+ handler->PSendSysMessage(LANG_RBAC_WRONG_PARAMETER_REALM, realmId);
+ handler->SetSentErrorMessage(true);
+ return NULL;
+ }
+ }
+ else if (!param1)
+ useSelectedPlayer = true;
+
+ if (useSelectedPlayer)
+ {
+ Player* player = handler->getSelectedPlayer();
+ if (!player)
+ return NULL;
+
+ rdata = player->GetSession()->GetRBACData();
+ accountId = rdata->GetId();
+ AccountMgr::GetName(accountId, accountName);
+ }
+ else
+ {
+ accountName = param1;
+
+ if (AccountMgr::normalizeString(accountName))
+ accountId = AccountMgr::GetId(accountName);
+
+ if (!accountId)
+ {
+ handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
+ handler->SetSentErrorMessage(true);
+ return NULL;
+ }
+ }
+
+ if (checkParams && handler->HasLowerSecurityAccount(NULL, accountId, true))
+ return NULL;
+
+ data = new RBACCommandData();
+
+ if (!rdata)
+ {
+ data->rbac = new RBACData(accountId, accountName, ConfigMgr::GetIntDefault("RealmID", 0));
+ data->rbac->LoadFromDB();
+ data->needDelete = true;
+ }
+ else
+ data->rbac = rdata;
+
+ data->id = id;
+ data->realmId = realmId;
+ return data;
+ }
+
+ static bool HandleRBACGroupAddCommand(ChatHandler* handler, char const* args)
+ {
+ RBACCommandData* command = ReadParams(handler, args);
+
+ if (!command)
+ {
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ RBACCommandResult result = command->rbac->AddGroup(command->id, command->realmId);
+ RBACGroup const* group = sAccountMgr->GetRBACGroup(command->id);
+
+ switch (result)
+ {
+ case RBAC_CANT_ADD_ALREADY_ADDED:
+ handler->PSendSysMessage(LANG_RBAC_GROUP_IN_LIST, command->id, group->GetName().c_str(),
+ command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
+ break;
+ case RBAC_OK:
+ handler->PSendSysMessage(LANG_RBAC_GROUP_ADDED, command->id, group->GetName().c_str(),
+ command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
+ break;
+ case RBAC_ID_DOES_NOT_EXISTS:
+ handler->PSendSysMessage(LANG_RBAC_WRONG_PARAMETER_ID, command->id);
+ break;
+ default:
+ break;
+ }
+
+ if (command->needDelete)
+ delete command;
+
+ return true;
+ }
+
+ static bool HandleRBACGroupRemoveCommand(ChatHandler* handler, char const* args)
+ {
+ RBACCommandData* command = ReadParams(handler, args);
+
+ if (!command)
+ {
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ RBACCommandResult result = command->rbac->RemoveGroup(command->id, command->realmId);
+ RBACGroup const* group = sAccountMgr->GetRBACGroup(command->id);
+
+ switch (result)
+ {
+ case RBAC_CANT_REVOKE_NOT_IN_LIST:
+ handler->PSendSysMessage(LANG_RBAC_GROUP_NOT_IN_LIST, command->id, group->GetName().c_str(),
+ command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
+ break;
+ case RBAC_OK:
+ handler->PSendSysMessage(LANG_RBAC_GROUP_REMOVED, command->id, group->GetName().c_str(),
+ command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
+ break;
+ case RBAC_ID_DOES_NOT_EXISTS:
+ handler->PSendSysMessage(LANG_RBAC_WRONG_PARAMETER_ID, command->id);
+ break;
+ default:
+ break;
+ }
+
+ if (command->needDelete)
+ delete command;
+
+ return true;
+ }
+
+ static bool HandleRBACGroupListCommand(ChatHandler* handler, char const* args)
+ {
+ RBACCommandData* command = ReadParams(handler, args, false);
+
+ if (!command)
+ {
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ handler->PSendSysMessage(LANG_RBAC_GROUP_LIST_HEADER, command->rbac->GetId(), command->rbac->GetName().c_str());
+ RBACGroupContainer const& groups = command->rbac->GetGroups();
+ if (groups.empty())
+ handler->PSendSysMessage("%s", handler->GetTrinityString(LANG_RBAC_LIST_EMPTY));
+ else
+ {
+ for (RBACGroupContainer::const_iterator it = groups.begin(); it != groups.end(); ++it)
+ {
+ RBACGroup const* group = sAccountMgr->GetRBACGroup(*it);
+ handler->PSendSysMessage(LANG_RBAC_LIST_ELEMENT, group->GetId(), group->GetName().c_str());
+ }
+ }
+
+ if (command->needDelete)
+ delete command;
+
+ return true;
+ }
+
+ static bool HandleRBACRoleGrantCommand(ChatHandler* handler, char const* args)
+ {
+ RBACCommandData* command = ReadParams(handler, args);
+
+ if (!command)
+ {
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ RBACCommandResult result = command->rbac->GrantRole(command->id, command->realmId);
+ RBACRole const* role = sAccountMgr->GetRBACRole(command->id);
+
+ switch (result)
+ {
+ case RBAC_CANT_ADD_ALREADY_ADDED:
+ handler->PSendSysMessage(LANG_RBAC_ROLE_GRANTED_IN_LIST, command->id, role->GetName().c_str(),
+ command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
+ break;
+ case RBAC_IN_DENIED_LIST:
+ handler->PSendSysMessage(LANG_RBAC_ROLE_GRANTED_IN_DENIED_LIST, command->id, role->GetName().c_str(),
+ command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
+ break;
+ case RBAC_OK:
+ handler->PSendSysMessage(LANG_RBAC_ROLE_GRANTED, command->id, role->GetName().c_str(),
+ command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
+ break;
+ case RBAC_ID_DOES_NOT_EXISTS:
+ handler->PSendSysMessage(LANG_RBAC_WRONG_PARAMETER_ID, command->id);
+ break;
+ default:
+ break;
+ }
+
+ if (command->needDelete)
+ delete command;
+
+ return true;
+ }
+
+ static bool HandleRBACRoleDenyCommand(ChatHandler* handler, char const* args)
+ {
+ RBACCommandData* command = ReadParams(handler, args);
+
+ if (!command)
+ {
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ RBACCommandResult result = command->rbac->DenyRole(command->id, command->realmId);
+ RBACRole const* role = sAccountMgr->GetRBACRole(command->id);
+
+ switch (result)
+ {
+ case RBAC_CANT_ADD_ALREADY_ADDED:
+ handler->PSendSysMessage(LANG_RBAC_ROLE_DENIED_IN_LIST, command->id, role->GetName().c_str(),
+ command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
+ break;
+ case RBAC_IN_GRANTED_LIST:
+ handler->PSendSysMessage(LANG_RBAC_ROLE_DENIED_IN_GRANTED_LIST, command->id, role->GetName().c_str(),
+ command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
+ break;
+ case RBAC_OK:
+ handler->PSendSysMessage(LANG_RBAC_ROLE_DENIED, command->id, role->GetName().c_str(),
+ command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
+ break;
+ case RBAC_ID_DOES_NOT_EXISTS:
+ handler->PSendSysMessage(LANG_RBAC_WRONG_PARAMETER_ID, command->id);
+ break;
+ default:
+ break;
+ }
+
+ if (command->needDelete)
+ delete command;
+
+ return true;
+ }
+
+ static bool HandleRBACRoleRevokeCommand(ChatHandler* handler, char const* args)
+ {
+ RBACCommandData* command = ReadParams(handler, args);
+
+ if (!command)
+ {
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ RBACCommandResult result = command->rbac->RevokeRole(command->id, command->realmId);
+ RBACRole const* role = sAccountMgr->GetRBACRole(command->id);
+
+ switch (result)
+ {
+ case RBAC_CANT_REVOKE_NOT_IN_LIST:
+ handler->PSendSysMessage(LANG_RBAC_ROLE_REVOKED_NOT_IN_LIST, command->id, role->GetName().c_str(),
+ command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
+ break;
+ case RBAC_OK:
+ handler->PSendSysMessage(LANG_RBAC_ROLE_REVOKED, command->id, role->GetName().c_str(),
+ command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
+ break;
+ case RBAC_ID_DOES_NOT_EXISTS:
+ handler->PSendSysMessage(LANG_RBAC_WRONG_PARAMETER_ID, command->id);
+ break;
+ default:
+ break;
+ }
+
+ if (command->needDelete)
+ delete command;
+
+ return true;
+ }
+
+ static bool HandleRBACRoleListCommand(ChatHandler* handler, char const* args)
+ {
+ RBACCommandData* command = ReadParams(handler, args, false);
+
+ if (!command)
+ {
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ handler->PSendSysMessage(LANG_RBAC_ROLE_LIST_HEADER_GRANTED, command->rbac->GetId(), command->rbac->GetName().c_str());
+ RBACGroupContainer const& granted = command->rbac->GetGrantedRoles();
+ if (granted.empty())
+ handler->PSendSysMessage("%s", handler->GetTrinityString(LANG_RBAC_LIST_EMPTY));
+ else
+ {
+ for (RBACRoleContainer::const_iterator it = granted.begin(); it != granted.end(); ++it)
+ {
+ RBACRole const* role = sAccountMgr->GetRBACRole(*it);
+ handler->PSendSysMessage(LANG_RBAC_LIST_ELEMENT, role->GetId(), role->GetName().c_str());
+ }
+ }
+
+ handler->PSendSysMessage(LANG_RBAC_ROLE_LIST_HEADER_DENIED, command->rbac->GetId(), command->rbac->GetName().c_str());
+ RBACGroupContainer const& denied = command->rbac->GetDeniedRoles();
+ if (denied.empty())
+ handler->PSendSysMessage("%s", handler->GetTrinityString(LANG_RBAC_LIST_EMPTY));
+ else
+ {
+ for (RBACRoleContainer::const_iterator it = denied.begin(); it != denied.end(); ++it)
+ {
+ RBACRole const* role = sAccountMgr->GetRBACRole(*it);
+ handler->PSendSysMessage(LANG_RBAC_LIST_ELEMENT, role->GetId(), role->GetName().c_str());
+ }
+ }
+
+ if (command->needDelete)
+ delete command;
+
+ return true;
+ }
+
+ static bool HandleRBACPermGrantCommand(ChatHandler* handler, char const* args)
+ {
+ RBACCommandData* command = ReadParams(handler, args);
+
+ if (!command)
+ {
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ RBACCommandResult result = command->rbac->GrantPermission(command->id, command->realmId);
+ RBACPermission const* permission = sAccountMgr->GetRBACPermission(command->id);
+
+ switch (result)
+ {
+ case RBAC_CANT_ADD_ALREADY_ADDED:
+ handler->PSendSysMessage(LANG_RBAC_PERM_GRANTED_IN_LIST, command->id, permission->GetName().c_str(),
+ command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
+ break;
+ case RBAC_IN_DENIED_LIST:
+ handler->PSendSysMessage(LANG_RBAC_PERM_GRANTED_IN_DENIED_LIST, command->id, permission->GetName().c_str(),
+ command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
+ break;
+ case RBAC_OK:
+ handler->PSendSysMessage(LANG_RBAC_PERM_GRANTED, command->id, permission->GetName().c_str(),
+ command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
+ break;
+ case RBAC_ID_DOES_NOT_EXISTS:
+ handler->PSendSysMessage(LANG_RBAC_WRONG_PARAMETER_ID, command->id);
+ break;
+ default:
+ break;
+ }
+
+ if (command->needDelete)
+ delete command;
+
+ return true;
+ }
+
+ static bool HandleRBACPermDenyCommand(ChatHandler* handler, char const* args)
+ {
+ RBACCommandData* command = ReadParams(handler, args);
+
+ if (!command)
+ {
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ RBACCommandResult result = command->rbac->DenyPermission(command->id, command->realmId);
+ RBACPermission const* permission = sAccountMgr->GetRBACPermission(command->id);
+
+ switch (result)
+ {
+ case RBAC_CANT_ADD_ALREADY_ADDED:
+ handler->PSendSysMessage(LANG_RBAC_PERM_DENIED_IN_LIST, command->id, permission->GetName().c_str(),
+ command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
+ break;
+ case RBAC_IN_GRANTED_LIST:
+ handler->PSendSysMessage(LANG_RBAC_PERM_DENIED_IN_GRANTED_LIST, command->id, permission->GetName().c_str(),
+ command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
+ break;
+ case RBAC_OK:
+ handler->PSendSysMessage(LANG_RBAC_PERM_DENIED, command->id, permission->GetName().c_str(),
+ command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
+ break;
+ case RBAC_ID_DOES_NOT_EXISTS:
+ handler->PSendSysMessage(LANG_RBAC_WRONG_PARAMETER_ID, command->id);
+ break;
+ default:
+ break;
+ }
+
+ if (command->needDelete)
+ delete command;
+
+ return true;
+ }
+
+ static bool HandleRBACPermRevokeCommand(ChatHandler* handler, char const* args)
+ {
+ RBACCommandData* command = ReadParams(handler, args);
+
+ if (!command)
+ {
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ RBACCommandResult result = command->rbac->RevokePermission(command->id, command->realmId);
+ RBACPermission const* permission = sAccountMgr->GetRBACPermission(command->id);
+
+ switch (result)
+ {
+ case RBAC_CANT_REVOKE_NOT_IN_LIST:
+ handler->PSendSysMessage(LANG_RBAC_PERM_REVOKED_NOT_IN_LIST, command->id, permission->GetName().c_str(),
+ command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
+ break;
+ case RBAC_OK:
+ handler->PSendSysMessage(LANG_RBAC_PERM_REVOKED, command->id, permission->GetName().c_str(),
+ command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
+ break;
+ case RBAC_ID_DOES_NOT_EXISTS:
+ handler->PSendSysMessage(LANG_RBAC_WRONG_PARAMETER_ID, command->id);
+ break;
+ default:
+ break;
+ }
+
+ if (command->needDelete)
+ delete command;
+
+ return true;
+ }
+
+ static bool HandleRBACPermListCommand(ChatHandler* handler, char const* args)
+ {
+ RBACCommandData* command = ReadParams(handler, args, false);
+
+ if (!command)
+ {
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ handler->PSendSysMessage(LANG_RBAC_PERM_LIST_HEADER_GRANTED, command->rbac->GetId(), command->rbac->GetName().c_str());
+ RBACPermissionContainer const& granted = command->rbac->GetGrantedPermissions();
+ if (!granted.any())
+ handler->PSendSysMessage("%s", handler->GetTrinityString(LANG_RBAC_LIST_EMPTY));
+ else
+ {
+ for (uint32 i = 0; i < RBAC_PERM_MAX; ++i)
+ if (granted.test(i))
+ {
+ RBACPermission const* permission = sAccountMgr->GetRBACPermission(i);
+ handler->PSendSysMessage(LANG_RBAC_LIST_ELEMENT, permission->GetId(), permission->GetName().c_str());
+ }
+ }
+
+ handler->PSendSysMessage(LANG_RBAC_PERM_LIST_HEADER_DENIED, command->rbac->GetId(), command->rbac->GetName().c_str());
+ RBACPermissionContainer const& denied = command->rbac->GetDeniedPermissions();
+ if (!denied.any())
+ handler->PSendSysMessage("%s", handler->GetTrinityString(LANG_RBAC_LIST_EMPTY));
+ else
+ {
+ for (uint32 i = 0; i < RBAC_PERM_MAX; ++i)
+ if (denied.test(i))
+ {
+ RBACPermission const* permission = sAccountMgr->GetRBACPermission(i);
+ handler->PSendSysMessage(LANG_RBAC_LIST_ELEMENT, permission->GetId(), permission->GetName().c_str());
+ }
+ }
+
+ if (command->needDelete)
+ delete command;
+
+ return true;
+ }
+
+ static bool HandleRBACAccountPermissionCommand(ChatHandler* handler, char const* args)
+ {
+ RBACCommandData* command = ReadParams(handler, args, false);
+
+ if (!command)
+ {
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ handler->PSendSysMessage(LANG_RBAC_PERM_LIST_GLOBAL, command->rbac->GetId(), command->rbac->GetName().c_str());
+ RBACPermissionContainer const& permissions = command->rbac->GetPermissions();
+ if (!permissions.any())
+ handler->PSendSysMessage("%s", handler->GetTrinityString(LANG_RBAC_LIST_EMPTY));
+ else
+ {
+ for (uint32 i = 0; i < RBAC_PERM_MAX; ++i)
+ if (permissions.test(i))
+ {
+ RBACPermission const* permission = sAccountMgr->GetRBACPermission(i);
+ handler->PSendSysMessage(LANG_RBAC_LIST_ELEMENT, permission->GetId(), permission->GetName().c_str());
+ }
+ }
+
+ if (command->needDelete)
+ delete command;
+
+ return true;
+ }
+
+ static bool HandleRBACListGroupsCommand(ChatHandler* handler, char const* args)
+ {
+ uint32 id = 0;
+ if (char* param1 = strtok((char*)args, " "))
+ id = atoi(param1);
+
+ if (!id)
+ {
+ RBACGroupsContainer const& groups = sAccountMgr->GetRBACGroupList();
+ handler->PSendSysMessage("%s", handler->GetTrinityString(LANG_RBAC_LIST_GROUPS_HEADER));
+ for (RBACGroupsContainer::const_iterator it = groups.begin(); it != groups.end(); ++it)
+ {
+ RBACGroup const* group = it->second;
+ handler->PSendSysMessage(LANG_RBAC_LIST_ELEMENT, group->GetId(), group->GetName().c_str());
+ }
+ }
+ else
+ {
+ RBACGroup const* group = sAccountMgr->GetRBACGroup(id);
+ if (!group)
+ {
+ handler->PSendSysMessage(LANG_RBAC_WRONG_PARAMETER_ID, id);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ handler->PSendSysMessage("%s", handler->GetTrinityString(LANG_RBAC_LIST_GROUPS_HEADER));
+ handler->PSendSysMessage(LANG_RBAC_LIST_ELEMENT, group->GetId(), group->GetName().c_str());
+ handler->PSendSysMessage("%s", handler->GetTrinityString(LANG_RBAC_LIST_ROLES_HEADER));
+ RBACRoleContainer const& roles = group->GetRoles();
+ if (roles.empty())
+ handler->PSendSysMessage("%s", handler->GetTrinityString(LANG_RBAC_LIST_EMPTY));
+ else
+ {
+ for (RBACRoleContainer::const_iterator it = roles.begin(); it != roles.end(); ++it)
+ {
+ RBACRole const* role = sAccountMgr->GetRBACRole(*it);
+ handler->PSendSysMessage(LANG_RBAC_LIST_ELEMENT, role->GetId(), role->GetName().c_str());
+ }
+ }
+ }
+
+ return true;
+ }
+
+ static bool HandleRBACListRolesCommand(ChatHandler* handler, char const* args)
+ {
+ uint32 id = 0;
+ if (char* param1 = strtok((char*)args, " "))
+ id = atoi(param1);
+
+ if (!id)
+ {
+ RBACRolesContainer const& roles = sAccountMgr->GetRBACRoleList();
+ handler->PSendSysMessage("%s", handler->GetTrinityString(LANG_RBAC_LIST_ROLES_HEADER));
+ for (RBACRolesContainer::const_iterator it = roles.begin(); it != roles.end(); ++it)
+ {
+ RBACRole const* role = it->second;
+ handler->PSendSysMessage(LANG_RBAC_LIST_ELEMENT, role->GetId(), role->GetName().c_str());
+ }
+ }
+ else
+ {
+ RBACRole const* role = sAccountMgr->GetRBACRole(id);
+ if (!role)
+ {
+ handler->PSendSysMessage(LANG_RBAC_WRONG_PARAMETER_ID, id);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ handler->PSendSysMessage("%s", handler->GetTrinityString(LANG_RBAC_LIST_ROLES_HEADER));
+ handler->PSendSysMessage(LANG_RBAC_LIST_ELEMENT, role->GetId(), role->GetName().c_str());
+ handler->PSendSysMessage("%s", handler->GetTrinityString(LANG_RBAC_LIST_PERMISSIONS_HEADER));
+ RBACPermissionContainer const& permissions = role->GetPermissions();
+ if (!permissions.any())
+ handler->PSendSysMessage("%s", handler->GetTrinityString(LANG_RBAC_LIST_EMPTY));
+ else
+ {
+ for (uint32 i = 0; i < RBAC_PERM_MAX; ++i)
+ if (permissions.test(i))
+ {
+ RBACPermission const* permission = sAccountMgr->GetRBACPermission(i);
+ handler->PSendSysMessage(LANG_RBAC_LIST_ELEMENT, permission->GetId(), permission->GetName().c_str());
+ }
+ }
+ }
+
+ return true;
+ }
+
+ static bool HandleRBACListPermissionsCommand(ChatHandler* handler, char const* args)
+ {
+ uint32 id = 0;
+ if (char* param1 = strtok((char*)args, " "))
+ id = atoi(param1);
+
+ if (!id)
+ {
+ RBACPermissionsContainer const& permissions = sAccountMgr->GetRBACPermissionList();
+ handler->PSendSysMessage("%s", handler->GetTrinityString(LANG_RBAC_LIST_PERMISSIONS_HEADER));
+ for (RBACPermissionsContainer::const_iterator it = permissions.begin(); it != permissions.end(); ++it)
+ {
+ RBACPermission const* permission = it->second;
+ handler->PSendSysMessage(LANG_RBAC_LIST_ELEMENT, permission->GetId(), permission->GetName().c_str());
+ }
+ }
+ else
+ {
+ RBACPermission const* permission = sAccountMgr->GetRBACPermission(id);
+ if (!permission)
+ {
+ handler->PSendSysMessage(LANG_RBAC_WRONG_PARAMETER_ID, id);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ handler->PSendSysMessage("%s", handler->GetTrinityString(LANG_RBAC_LIST_PERMISSIONS_HEADER));
+ handler->PSendSysMessage(LANG_RBAC_LIST_ELEMENT, permission->GetId(), permission->GetName().c_str());
+ }
+
+ return true;
+ }
+};
+
+void AddSC_rbac_commandscript()
+{
+ new rbac_commandscript();
+}
diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_broodlord_lashlayer.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_broodlord_lashlayer.cpp
index 0aeba151385..fa1ab5528ca 100644
--- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_broodlord_lashlayer.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_broodlord_lashlayer.cpp
@@ -101,10 +101,13 @@ public:
if (KnockBack_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_KNOCKBACK);
- //Drop 50% aggro
- if (DoGetThreat(me->getVictim()))
- DoModifyThreatPercent(me->getVictim(), -50);
+ if (Unit* target = me->getVictim())
+ {
+ DoCast(target, SPELL_KNOCKBACK);
+ // Drop 50% aggro
+ if (DoGetThreat(target))
+ DoModifyThreatPercent(target, -50);
+ }
KnockBack_Timer = urand(15000, 30000);
} else KnockBack_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_firemaw.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_firemaw.cpp
index 7ca74f4ed4f..4c36d78667b 100644
--- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_firemaw.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_firemaw.cpp
@@ -68,24 +68,26 @@ public:
//ShadowFlame_Timer
if (ShadowFlame_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_SHADOWFLAME);
+ DoCastVictim(SPELL_SHADOWFLAME);
ShadowFlame_Timer = urand(15000, 18000);
} else ShadowFlame_Timer -= diff;
//WingBuffet_Timer
if (WingBuffet_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_WINGBUFFET);
- if (DoGetThreat(me->getVictim()))
- DoModifyThreatPercent(me->getVictim(), -75);
-
+ if (Unit* target = me->getVictim())
+ {
+ DoCast(target, SPELL_WINGBUFFET);
+ if (DoGetThreat(target))
+ DoModifyThreatPercent(target, -75);
+ }
WingBuffet_Timer = 25000;
} else WingBuffet_Timer -= diff;
//FlameBuffet_Timer
if (FlameBuffet_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_FLAMEBUFFET);
+ DoCastVictim(SPELL_FLAMEBUFFET);
FlameBuffet_Timer = 5000;
} else FlameBuffet_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_flamegor.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_flamegor.cpp
index a1659330a6f..57215e3f43d 100644
--- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_flamegor.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_flamegor.cpp
@@ -76,17 +76,19 @@ public:
//ShadowFlame_Timer
if (ShadowFlame_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_SHADOWFLAME);
+ DoCastVictim(SPELL_SHADOWFLAME);
ShadowFlame_Timer = urand(15000, 22000);
} else ShadowFlame_Timer -= diff;
//WingBuffet_Timer
if (WingBuffet_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_WINGBUFFET);
- if (DoGetThreat(me->getVictim()))
- DoModifyThreatPercent(me->getVictim(), -75);
-
+ if (Unit* target = me->getVictim())
+ {
+ DoCast(target, SPELL_WINGBUFFET);
+ if (DoGetThreat(target))
+ DoModifyThreatPercent(target, -75);
+ }
WingBuffet_Timer = 25000;
} else WingBuffet_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp
index a4c11209e52..f508266434b 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp
@@ -339,14 +339,14 @@ public:
waveTimer -= uiDiff;
}
}
-
+
private:
uint8 wave;
uint32 waveTimer;
uint64 valrothGUID;
};
-
+
CreatureAI* GetAI(Creature* creature) const
{
return new npc_koltira_deathweaverAI(creature);
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
index a8755c16418..742c80bea39 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
@@ -780,8 +780,9 @@ public:
if (AgonyCurseTimer <= diff)
{
- Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (!target) target = me->getVictim();
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
+ if (!target)
+ target = me->getVictim();
DoCast(target, SPELL_AGONY_CURSE);
AgonyCurseTimer = 20000;
} else AgonyCurseTimer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
index 1b2512ccf63..f1cb7b4116a 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
@@ -201,8 +201,11 @@ class boss_akilzon : public CreatureScript
//dealdamege
for (std::list<Unit*>::const_iterator i = tempUnitMap.begin(); i != tempUnitMap.end(); ++i)
{
- if (!Cloud->IsWithinDist(*i, 6, false))
- Cloud->CastCustomSpell(*i, 43137, &bp0, NULL, NULL, true, 0, 0, me->GetGUID());
+ if (Unit* target = (*i))
+ {
+ if (!Cloud->IsWithinDist(target, 6, false))
+ Cloud->CastCustomSpell(target, 43137, &bp0, NULL, NULL, true, 0, 0, me->GetGUID());
+ }
}
// visual
float x, y, z;
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp
index f06500694a5..77f6127c76c 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp
@@ -80,8 +80,12 @@ class boss_grilek : public CreatureScript // grilek
{
case EVENT_AVATAR:
DoCast(me, SPELL_AVATAR);
- if (DoGetThreat(me->getVictim()))
- DoModifyThreatPercent(me->getVictim(), -50);
+ if (Unit* victim = me->getVictim())
+ {
+ if (DoGetThreat(victim))
+ DoModifyThreatPercent(victim, -50);
+ }
+
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
AttackStart(target);
events.ScheduleEvent(EVENT_AVATAR, urand(25000, 35000));
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp
index dc02c895327..e686881a672 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp
@@ -158,7 +158,7 @@ class boss_jeklik : public CreatureScript //jeklik
{
if (PhaseTwo)
{
- if (PhaseTwo && ShadowWordPain_Timer <= diff)
+ if (ShadowWordPain_Timer <= diff)
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
@@ -189,13 +189,11 @@ class boss_jeklik : public CreatureScript //jeklik
if (SpawnFlyingBats_Timer <= diff)
{
- Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (!target)
- return;
-
- Creature* FlyingBat = me->SummonCreature(14965, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ()+15, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
- if (FlyingBat)
- FlyingBat->AI()->AttackStart(target);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ {
+ if (Creature* FlyingBat = me->SummonCreature(14965, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ()+15, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000))
+ FlyingBat->AI()->AttackStart(target);
+ }
SpawnFlyingBats_Timer = urand(10000, 15000);
} else SpawnFlyingBats_Timer -=diff;
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
index 005609e88db..3c2b0f54225 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
@@ -110,9 +110,12 @@ class boss_jindo : public CreatureScript
events.ScheduleEvent(EVENT_POWERFULLHEALINGWARD, urand(14000, 20000));
break;
case EVENT_HEX:
- DoCastVictim(SPELL_HEX, true);
- if (DoGetThreat(me->getVictim()))
- DoModifyThreatPercent(me->getVictim(), -80);
+ if (Unit* target = me->getVictim())
+ {
+ DoCast(target, SPELL_HEX, true);
+ if (DoGetThreat(target))
+ DoModifyThreatPercent(target, -80);
+ }
events.ScheduleEvent(EVENT_HEX, urand(12000, 20000));
break;
case EVENT_DELUSIONSOFJINDO: // HACK
@@ -161,7 +164,7 @@ class boss_jindo : public CreatureScript
SacrificedTroll = me->SummonCreature(NPC_SACRIFICED_TROLL, target->GetPositionX()+3, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (SacrificedTroll)
SacrificedTroll->AI()->AttackStart(target);
- }
+ }
events.ScheduleEvent(EVENT_TELEPORT, urand(15000, 23000));
break;
default:
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
index 61eb695719a..26322be76ca 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
@@ -232,7 +232,7 @@ class boss_thekal : public CreatureScript
if (me->IsFullHealth() && WasDead)
WasDead = false;
- if ((events.GetPhaseMask() == PHASE_ONE) && !WasDead && !HealthAbovePct(5))
+ if ((events.IsInPhase(PHASE_ONE)) && !WasDead && !HealthAbovePct(5))
{
me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
diff --git a/src/server/scripts/Kalimdor/CMakeLists.txt b/src/server/scripts/Kalimdor/CMakeLists.txt
index 5c44cd7ef27..536824e7a63 100644
--- a/src/server/scripts/Kalimdor/CMakeLists.txt
+++ b/src/server/scripts/Kalimdor/CMakeLists.txt
@@ -38,11 +38,11 @@ set(scripts_STAT_SRCS
Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal.h
Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_azgalor.cpp
Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_anetheron.cpp
- Kalimdor/CavernsOfTime/CullingOfStratholme/boss_infinite.cpp
- Kalimdor/CavernsOfTime/CullingOfStratholme/boss_salramm.cpp
+ Kalimdor/CavernsOfTime/CullingOfStratholme/boss_infinite_corruptor.cpp
+ Kalimdor/CavernsOfTime/CullingOfStratholme/boss_salramm_the_fleshcrafter.cpp
Kalimdor/CavernsOfTime/CullingOfStratholme/boss_meathook.cpp
Kalimdor/CavernsOfTime/CullingOfStratholme/boss_mal_ganis.cpp
- Kalimdor/CavernsOfTime/CullingOfStratholme/boss_epoch.cpp
+ Kalimdor/CavernsOfTime/CullingOfStratholme/boss_chrono_lord_epoch.cpp
Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp
Kalimdor/CavernsOfTime/CullingOfStratholme/instance_culling_of_stratholme.cpp
Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.h
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp
index 36f6f94b324..2eb1b65fefd 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp
@@ -1369,8 +1369,7 @@ public:
forcemove = false;
if (forcemove)
{
- Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (target)
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
me->Attack(target, false);
}
if (MoveTimer <= diff)
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_epoch.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_chrono_lord_epoch.cpp
index fad5736e18f..fad5736e18f 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_epoch.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_chrono_lord_epoch.cpp
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_infinite.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_infinite_corruptor.cpp
index 8c2861db299..8c2861db299 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_infinite.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_infinite_corruptor.cpp
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_salramm.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_salramm_the_fleshcrafter.cpp
index d7d9beaedd4..d7d9beaedd4 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_salramm.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_salramm_the_fleshcrafter.cpp
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_chrono_lord_deja.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_chrono_lord_deja.cpp
index ea372621026..7ac8d4e783b 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_chrono_lord_deja.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_chrono_lord_deja.cpp
@@ -124,8 +124,8 @@ public:
//Arcane Discharge
if (ArcaneDischarge_Timer <= diff)
{
- Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
- DoCast(target, SPELL_ARCANE_DISCHARGE);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_ARCANE_DISCHARGE);
ArcaneDischarge_Timer = 20000+rand()%10000;
} else ArcaneDischarge_Timer -= diff;
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp
index 2a9ea4ba4fc..a16e9cfa89d 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp
@@ -274,10 +274,11 @@ public:
for (uint8 i = 0; i < 10; ++i)
{
- Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
- Creature* Summoned = me->SummonCreature(15621, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 90000);
- if (Summoned && target)
- Summoned->AI()->AttackStart(target);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ {
+ if (Creature* Summoned = me->SummonCreature(15621, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 90000))
+ Summoned->AI()->AttackStart(target);
+ }
}
}
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_fankriss.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_fankriss.cpp
index 80fdc111911..52d59efd0df 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_fankriss.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_fankriss.cpp
@@ -137,9 +137,7 @@ public:
{
if (SpawnHatchlings_Timer <= diff)
{
- Unit* target = NULL;
- target = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (target && target->GetTypeId() == TYPEID_PLAYER)
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
{
DoCast(target, SPELL_ROOT);
diff --git a/src/server/scripts/Kalimdor/zone_thunder_bluff.cpp b/src/server/scripts/Kalimdor/zone_thunder_bluff.cpp
index 0d915dc7c44..2787d72ddde 100644
--- a/src/server/scripts/Kalimdor/zone_thunder_bluff.cpp
+++ b/src/server/scripts/Kalimdor/zone_thunder_bluff.cpp
@@ -105,8 +105,7 @@ public:
if (BerserkerChargeTimer <= diff)
{
- Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (target)
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(target, SPELL_BERSERKER_CHARGE);
BerserkerChargeTimer = 25000;
} else BerserkerChargeTimer -= diff;
diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_baltharus_the_warborn.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_baltharus_the_warborn.cpp
index 205a0b10d69..70c1141b6e6 100644
--- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_baltharus_the_warborn.cpp
+++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_baltharus_the_warborn.cpp
@@ -61,9 +61,7 @@ enum Phases
{
PHASE_ALL = 0,
PHASE_INTRO = 1,
- PHASE_COMBAT = 2,
-
- PHASE_INTRO_MASK = 1 << PHASE_INTRO,
+ PHASE_COMBAT = 2
};
class boss_baltharus_the_warborn : public CreatureScript
@@ -166,15 +164,16 @@ class boss_baltharus_the_warborn : public CreatureScript
void UpdateAI(uint32 const diff)
{
- if (!UpdateVictim() && !(events.GetPhaseMask() & PHASE_INTRO_MASK))
+ bool introPhase = events.IsInPhase(PHASE_INTRO);
+ if (!UpdateVictim() && !introPhase)
return;
- if (!(events.GetPhaseMask() & PHASE_INTRO_MASK))
+ if (!introPhase)
me->SetHealth(instance->GetData(DATA_BALTHARUS_SHARED_HEALTH));
events.Update(diff);
- if (me->HasUnitState(UNIT_STATE_CASTING) && !(events.GetPhaseMask() & PHASE_INTRO_MASK))
+ if (me->HasUnitState(UNIT_STATE_CASTING) && !introPhase)
return;
while (uint32 eventId = events.ExecuteEvent())
diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp
index 6039e01b901..d31c2ead82d 100644
--- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp
+++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp
@@ -165,12 +165,7 @@ enum Phases
PHASE_INTRO = 1,
PHASE_ONE = 2,
PHASE_TWO = 3,
- PHASE_THREE = 4,
-
- PHASE_INTRO_MASK = 1 << PHASE_INTRO,
- PHASE_ONE_MASK = 1 << PHASE_ONE,
- PHASE_TWO_MASK = 1 << PHASE_TWO,
- PHASE_THREE_MASK = 1 << PHASE_THREE
+ PHASE_THREE = 4
};
enum Misc
@@ -325,7 +320,7 @@ class boss_halion : public CreatureScript
void EnterEvadeMode()
{
// Phase 1: We always can evade. Phase 2 & 3: We can evade if and only if the controller tells us to.
- if ((events.GetPhaseMask() & PHASE_ONE_MASK) || _canEvade)
+ if (events.IsInPhase(PHASE_ONE) || _canEvade)
generic_halionAI::EnterEvadeMode();
}
@@ -369,7 +364,7 @@ class boss_halion : public CreatureScript
void DamageTaken(Unit* attacker, uint32& damage)
{
- if (me->HealthBelowPctDamaged(75, damage) && (events.GetPhaseMask() & PHASE_ONE_MASK))
+ if (me->HealthBelowPctDamaged(75, damage) && events.IsInPhase(PHASE_ONE))
{
events.SetPhase(PHASE_TWO);
Talk(SAY_PHASE_TWO);
@@ -383,7 +378,7 @@ class boss_halion : public CreatureScript
return;
}
- if (events.GetPhaseMask() & PHASE_THREE_MASK)
+ if (events.IsInPhase(PHASE_THREE))
{
// Don't consider copied damage.
if (!me->InSamePhase(attacker))
@@ -396,7 +391,7 @@ class boss_halion : public CreatureScript
void UpdateAI(uint32 const diff)
{
- if (events.GetPhaseMask() & PHASE_TWO_MASK)
+ if (events.IsInPhase(PHASE_TWO))
return;
generic_halionAI::UpdateAI(diff);
@@ -528,7 +523,7 @@ class boss_twilight_halion : public CreatureScript
void DamageTaken(Unit* attacker, uint32& damage)
{
- if (me->HealthBelowPctDamaged(50, damage) && (events.GetPhaseMask() & PHASE_TWO_MASK))
+ if (me->HealthBelowPctDamaged(50, damage) && events.IsInPhase(PHASE_TWO))
{
events.SetPhase(PHASE_THREE);
me->CastStop();
@@ -537,7 +532,7 @@ class boss_twilight_halion : public CreatureScript
return;
}
- if (events.GetPhaseMask() & PHASE_THREE_MASK)
+ if (events.IsInPhase(PHASE_THREE))
{
// Don't consider copied damage.
if (!me->InSamePhase(attacker))
@@ -693,7 +688,7 @@ class npc_halion_controller : public CreatureScript
// The isInCombat() check is needed because that check should be false when Halion is
// not engaged, while it would return true without as UpdateVictim() checks for
// combat state.
- if (!(_events.GetPhaseMask() & PHASE_INTRO_MASK) && me->isInCombat() && !UpdateVictim())
+ if (!(_events.IsInPhase(PHASE_INTRO)) && me->isInCombat() && !UpdateVictim())
{
EnterEvadeMode();
return;
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp
index e44f5fba1b8..17b804ca31e 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp
@@ -154,9 +154,7 @@ enum Phases
{
// Anub'arak
PHASE_MELEE = 1,
- PHASE_SUBMERGED = 2,
-
- PHASE_MASK_MELEE = 1 << PHASE_MELEE
+ PHASE_SUBMERGED = 2
};
class boss_anubarak_trial : public CreatureScript
@@ -403,7 +401,7 @@ class boss_anubarak_trial : public CreatureScript
}
- if (HealthBelowPct(30) && events.GetPhaseMask() & PHASE_MASK_MELEE && !_reachedPhase3)
+ if (HealthBelowPct(30) && events.IsInPhase(PHASE_MELEE) && !_reachedPhase3)
{
_reachedPhase3 = true;
DoCastAOE(SPELL_LEECHING_SWARM);
@@ -411,7 +409,7 @@ class boss_anubarak_trial : public CreatureScript
Talk(SAY_LEECHING_SWARM);
}
- if (events.GetPhaseMask() & PHASE_MASK_MELEE)
+ if (events.IsInPhase(PHASE_MELEE))
DoMeleeAttackIfReady();
}
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp
index 82cff5ff01f..073ebb0a35f 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp
@@ -18,8 +18,9 @@
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
-#include "trial_of_the_crusader.h"
#include "SpellScript.h"
+#include "Player.h"
+#include "trial_of_the_crusader.h"
enum Yells
{
@@ -69,7 +70,6 @@ enum BossSpells
SPELL_FEL_INFERNO = 67047,
SPELL_FEL_STREAK = 66494,
SPELL_LORD_HITTIN = 66326, // special effect preventing more specific spells be cast on the same player within 10 seconds
- SPELL_MISTRESS_KISS_DEBUFF = 66334,
SPELL_MISTRESS_KISS_DAMAGE_SILENCE = 66359
};
@@ -533,6 +533,21 @@ class spell_mistress_kiss : public SpellScriptLoader
}
};
+class MistressKissTargetSelector
+{
+ public:
+ MistressKissTargetSelector() { }
+
+ bool operator()(WorldObject* unit) const
+ {
+ if (unit->GetTypeId() == TYPEID_PLAYER)
+ if (unit->ToPlayer()->getPowerType() == POWER_MANA)
+ return false;
+
+ return true;
+ }
+};
+
class spell_mistress_kiss_area : public SpellScriptLoader
{
public:
@@ -542,44 +557,27 @@ class spell_mistress_kiss_area : public SpellScriptLoader
{
PrepareSpellScript(spell_mistress_kiss_area_SpellScript)
- bool Load()
+ void FilterTargets(std::list<WorldObject*>& targets)
{
- if (GetCaster())
- if (sSpellMgr->GetSpellIdForDifficulty(SPELL_MISTRESS_KISS_DEBUFF, GetCaster()))
- return true;
- return false;
- }
+ // get a list of players with mana
+ targets.remove_if(MistressKissTargetSelector());
+ if (targets.empty())
+ return;
- void HandleScript(SpellEffIndex /*effIndex*/)
- {
- Unit* caster = GetCaster();
- Unit* target = GetHitUnit();
- if (caster && target)
- caster->CastSpell(target, SPELL_MISTRESS_KISS_DEBUFF, true);
+ WorldObject* target = Trinity::Containers::SelectRandomContainerElement(targets);
+ targets.clear();
+ targets.push_back(target);
}
- void FilterTargets(std::list<WorldObject*>& targets)
+ void HandleScript(SpellEffIndex /*effIndex*/)
{
- // get a list of players with mana
- std::list<WorldObject*> _targets;
- for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr)
- if ((*itr)->ToUnit()->getPowerType() == POWER_MANA)
- _targets.push_back(*itr);
-
- // pick a random target and kiss him
- if (WorldObject* _target = Trinity::Containers::SelectRandomContainerElement(_targets))
- {
- // correctly fill "targets" for the visual effect
- targets.clear();
- targets.push_back(_target);
- if (Unit* caster = GetCaster())
- caster->CastSpell(_target->ToUnit(), SPELL_MISTRESS_KISS_DEBUFF, true);
- }
+ GetCaster()->CastSpell(GetHitUnit(), uint32(GetEffectValue()), true);
}
void Register()
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_mistress_kiss_area_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
+ OnEffectHitTarget += SpellEffectFn(spell_mistress_kiss_area_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
index 03a305356c4..95f59903141 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
@@ -146,10 +146,7 @@ enum Phases
{
PHASE_MOBILE = 1,
PHASE_STATIONARY = 2,
- PHASE_SUBMERGED = 3,
-
- PHASE_MASK_MOBILE = 1 << PHASE_MOBILE,
- PHASE_MASK_STATIONARY = 1 << PHASE_STATIONARY
+ PHASE_SUBMERGED = 3
};
class boss_gormok : public CreatureScript
@@ -624,9 +621,9 @@ struct boss_jormungarAI : public BossAI
return;
}
}
- if (events.GetPhaseMask() & PHASE_MASK_MOBILE)
+ if (events.IsInPhase(PHASE_MOBILE))
DoMeleeAttackIfReady();
- if (events.GetPhaseMask() & PHASE_MASK_STATIONARY)
+ if (events.IsInPhase(PHASE_STATIONARY))
DoSpellAttackIfReady(SpitSpell);
}
diff --git a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp
index 261eb854aa3..5d261fd3804 100644
--- a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp
@@ -118,7 +118,7 @@ class boss_bronjahm : public CreatureScript
void DamageTaken(Unit* /*attacker*/, uint32& /*damage*/)
{
- if (events.GetPhaseMask() & (1 << PHASE_1) && !HealthAbovePct(30))
+ if (events.IsInPhase(PHASE_1) && !HealthAbovePct(30))
{
events.SetPhase(PHASE_2);
DoCast(me, SPELL_TELEPORT);
diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp
index 160d45f5140..cc25e450340 100644
--- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp
@@ -52,11 +52,7 @@ enum Phases
{
PHASE_ONE = 1,
PHASE_TWO = 2,
- PHASE_THREE = 3,
-
- PHASE_ONE_MASK = 1 << PHASE_ONE,
- PHASE_TWO_MASK = 1 << PHASE_TWO,
- PHASE_THREE_MASK = 1 << PHASE_THREE,
+ PHASE_THREE = 3
};
enum MiscData
@@ -136,7 +132,7 @@ enum Events
void DamageTaken(Unit* /*attacker*/, uint32& /*uiDamage*/)
{
- if (events.GetPhaseMask() & PHASE_ONE_MASK && !HealthAbovePct(66))
+ if (events.IsInPhase(PHASE_ONE) && !HealthAbovePct(66))
{
events.SetPhase(PHASE_TWO);
Talk(SAY_PHASE2);
@@ -146,7 +142,7 @@ enum Events
return;
}
- if (events.GetPhaseMask() & PHASE_TWO_MASK && !HealthAbovePct(33))
+ if (events.IsInPhase(PHASE_TWO) && !HealthAbovePct(33))
{
events.SetPhase(PHASE_THREE);
Talk(SAY_PHASE3);
@@ -162,12 +158,12 @@ enum Events
if (type != EFFECT_MOTION_TYPE || id != POINT_FORGE)
return;
- if (events.GetPhaseMask() & PHASE_TWO_MASK)
+ if (events.IsInPhase(PHASE_TWO))
{
DoCast(me, SPELL_FORGE_BLADE);
SetEquipmentSlots(false, EQUIP_ID_SWORD);
}
- if (events.GetPhaseMask() & PHASE_THREE_MASK)
+ if (events.IsInPhase(PHASE_THREE))
{
me->RemoveAurasDueToSpell(SPELL_FORGE_BLADE_HELPER);
DoCast(me, SPELL_FORGE_MACE);
@@ -226,15 +222,15 @@ enum Events
break;
case EVENT_JUMP:
me->AttackStop();
- if (events.GetPhaseMask() & PHASE_TWO_MASK)
+ if (events.IsInPhase(PHASE_TWO))
me->GetMotionMaster()->MoveJump(northForgePos.GetPositionX(), northForgePos.GetPositionY(), northForgePos.GetPositionZ(), 25.0f, 15.0f);
- else if (events.GetPhaseMask() & PHASE_THREE_MASK)
+ else if (events.IsInPhase(PHASE_THREE))
me->GetMotionMaster()->MoveJump(southForgePos.GetPositionX(), southForgePos.GetPositionY(), southForgePos.GetPositionZ(), 25.0f, 15.0f);
break;
case EVENT_RESUME_ATTACK:
- if (events.GetPhaseMask() & PHASE_TWO_MASK)
+ if (events.IsInPhase(PHASE_THREE))
events.ScheduleEvent(EVENT_CHILLING_WAVE, 5000, 0, PHASE_TWO);
- else if (events.GetPhaseMask() & PHASE_THREE_MASK)
+ else if (events.IsInPhase(PHASE_THREE))
events.ScheduleEvent(EVENT_DEEP_FREEZE, 10000, 0, PHASE_THREE);
AttackStart(me->getVictim());
break;
diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp
index 783cc266509..165cd8d647a 100644
--- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp
@@ -94,7 +94,7 @@ enum Phases
PHASE_NONE = 0,
PHASE_INTRO = 1,
PHASE_COMBAT = 2,
- PHASE_OUTRO = 3,
+ PHASE_OUTRO = 3
};
enum Actions
@@ -168,7 +168,7 @@ class boss_tyrannus : public CreatureScript
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
return;
- if (victim && me->Attack(victim, true) && !(events.GetPhaseMask() & (1 << PHASE_INTRO)))
+ if (victim && me->Attack(victim, true) && !events.IsInPhase(PHASE_INTRO))
me->GetMotionMaster()->MoveChase(victim);
}
@@ -217,7 +217,7 @@ class boss_tyrannus : public CreatureScript
void UpdateAI(const uint32 diff)
{
- if (!UpdateVictim() && !(events.GetPhaseMask() & (1 << PHASE_INTRO)))
+ if (!UpdateVictim() && !events.IsInPhase(PHASE_INTRO))
return;
events.Update(diff);
@@ -337,7 +337,7 @@ class boss_rimefang : public CreatureScript
void UpdateAI(const uint32 diff)
{
- if (!UpdateVictim() && !(_events.GetPhaseMask() & (1 << PHASE_COMBAT)))
+ if (!UpdateVictim() && !_events.IsInPhase(PHASE_COMBAT))
return;
_events.Update(diff);
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp
index af727348719..c92f10e8b95 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp
@@ -185,9 +185,7 @@ enum Phases
{
PHASE_INTRO_A = 1,
PHASE_INTRO_H = 2,
- PHASE_COMBAT = 3,
-
- PHASE_INTRO_MASK = (1 << PHASE_INTRO_A) | (1 << PHASE_INTRO_H),
+ PHASE_COMBAT = 3
};
enum Actions
@@ -424,7 +422,7 @@ class boss_deathbringer_saurfang : public CreatureScript
void UpdateAI(uint32 const diff)
{
- if (!UpdateVictim() && !(events.GetPhaseMask() & PHASE_INTRO_MASK))
+ if (!UpdateVictim() && !(events.IsInPhase(PHASE_INTRO_A) || events.IsInPhase(PHASE_INTRO_H)))
return;
events.Update(diff);
@@ -612,7 +610,7 @@ class npc_high_overlord_saurfang_icc : public CreatureScript
case ACTION_START_EVENT:
{
// Prevent crashes
- if (_events.GetPhaseMask() & PHASE_INTRO_MASK)
+ if (_events.IsInPhase(PHASE_INTRO_A) || _events.IsInPhase(PHASE_INTRO_H))
return;
GetCreatureListWithEntryInGrid(_guardList, me, NPC_SE_KOR_KRON_REAVER, 20.0f);
@@ -821,7 +819,7 @@ class npc_muradin_bronzebeard_icc : public CreatureScript
case ACTION_START_EVENT:
{
// Prevent crashes
- if (_events.GetPhaseMask() & PHASE_INTRO_MASK)
+ if (_events.IsInPhase(PHASE_INTRO_A) || _events.IsInPhase(PHASE_INTRO_H))
return;
_events.SetPhase(PHASE_INTRO_A);
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp
index 4e677bf5b0e..f8d00f01713 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp
@@ -160,10 +160,7 @@ enum Phases
PHASE_ALL = 0,
PHASE_INTRO = 1,
PHASE_ONE = 2,
- PHASE_TWO = 3,
-
- PHASE_INTRO_MASK = 1 << PHASE_INTRO,
- PHASE_ONE_MASK = 1 << PHASE_ONE,
+ PHASE_TWO = 3
};
enum DeprogrammingData
@@ -259,7 +256,7 @@ class boss_lady_deathwhisper : public CreatureScript
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
return;
- if (victim && me->Attack(victim, true) && !(events.GetPhaseMask() & PHASE_ONE_MASK))
+ if (victim && me->Attack(victim, true) && !events.IsInPhase(PHASE_ONE))
me->GetMotionMaster()->MoveChase(victim);
}
@@ -358,7 +355,7 @@ class boss_lady_deathwhisper : public CreatureScript
void DamageTaken(Unit* /*damageDealer*/, uint32& damage)
{
// phase transition
- if (events.GetPhaseMask() & PHASE_ONE_MASK && damage > me->GetPower(POWER_MANA))
+ if (events.IsInPhase(PHASE_ONE) && damage > me->GetPower(POWER_MANA))
{
Talk(SAY_PHASE_2);
Talk(EMOTE_PHASE_2);
@@ -406,12 +403,12 @@ class boss_lady_deathwhisper : public CreatureScript
void UpdateAI(uint32 const diff)
{
- if ((!UpdateVictim() && !(events.GetPhaseMask() & PHASE_INTRO_MASK)) || !CheckInRoom())
+ if ((!UpdateVictim() && !events.IsInPhase(PHASE_INTRO)) || !CheckInRoom())
return;
events.Update(diff);
- if (me->HasUnitState(UNIT_STATE_CASTING) && !(events.GetPhaseMask() & PHASE_INTRO_MASK))
+ if (me->HasUnitState(UNIT_STATE_CASTING) && !events.IsInPhase(PHASE_INTRO))
return;
while (uint32 eventId = events.ExecuteEvent())
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp
index 4763896cf72..1d340e61b61 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp
@@ -20,8 +20,9 @@
#include "ScriptedCreature.h"
#include "SpellAuras.h"
#include "MapManager.h"
-#include "icecrown_citadel.h"
+#include "MoveSplineInit.h"
#include "Player.h"
+#include "icecrown_citadel.h"
enum ScriptTexts
{
@@ -78,7 +79,46 @@ enum MovementPoints
POINT_TARGET_COLDFLAME = 36672631,
};
-#define DATA_COLDFLAME_GUID 0
+enum MiscInfo
+{
+ DATA_COLDFLAME_GUID = 0,
+
+ // Manual marking for targets hit by Bone Slice as no aura exists for this purpose
+ // These units are the tanks in this encounter
+ // and should be immune to Bone Spike Graveyard
+ DATA_SPIKE_IMMUNE = 1,
+ //DATA_SPIKE_IMMUNE_1, = 2, // Reserved & used
+ //DATA_SPIKE_IMMUNE_2, = 3, // Reserved & used
+
+ ACTION_CLEAR_SPIKE_IMMUNITIES = 1,
+
+ MAX_BONE_SPIKE_IMMUNE = 3,
+};
+
+class BoneSpikeTargetSelector : public std::unary_function<Unit*, bool>
+{
+ public:
+ BoneSpikeTargetSelector(UnitAI* ai) : _ai(ai) { }
+
+ bool operator()(Unit* unit) const
+ {
+ if (unit->GetTypeId() != TYPEID_PLAYER)
+ return false;
+
+ if (unit->HasAura(SPELL_IMPALED))
+ return false;
+
+ // Check if it is one of the tanks soaking Bone Slice
+ for (uint32 i = 0; i < MAX_BONE_SPIKE_IMMUNE; ++i)
+ if (unit->GetGUID() == _ai->GetGUID(DATA_SPIKE_IMMUNE + i))
+ return false;
+
+ return true;
+ }
+
+ private:
+ UnitAI* _ai;
+};
class boss_lord_marrowgar : public CreatureScript
{
@@ -103,11 +143,12 @@ class boss_lord_marrowgar : public CreatureScript
me->RemoveAurasDueToSpell(SPELL_BONE_STORM);
me->RemoveAurasDueToSpell(SPELL_BERSERK);
events.ScheduleEvent(EVENT_ENABLE_BONE_SLICE, 10000);
- events.ScheduleEvent(EVENT_BONE_SPIKE_GRAVEYARD, urand(10000, 15000), EVENT_GROUP_SPECIAL);
+ events.ScheduleEvent(EVENT_BONE_SPIKE_GRAVEYARD, 15000, EVENT_GROUP_SPECIAL);
events.ScheduleEvent(EVENT_COLDFLAME, 5000, EVENT_GROUP_SPECIAL);
events.ScheduleEvent(EVENT_WARN_BONE_STORM, urand(45000, 50000));
events.ScheduleEvent(EVENT_ENRAGE, 600000);
_boneSlice = false;
+ _boneSpikeImmune.clear();
}
void EnterCombat(Unit* /*who*/)
@@ -199,18 +240,18 @@ class boss_lord_marrowgar : public CreatureScript
if (!unit)
unit = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true);
if (unit)
- me->GetMotionMaster()->MovePoint(POINT_TARGET_BONESTORM_PLAYER, unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ());
+ me->GetMotionMaster()->MovePoint(POINT_TARGET_BONESTORM_PLAYER, *unit);
break;
}
case EVENT_BONE_STORM_END:
if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == POINT_MOTION_TYPE)
me->GetMotionMaster()->MovementExpired();
- DoStartMovement(me->getVictim());
+ me->GetMotionMaster()->MoveChase(me->getVictim());
me->SetSpeed(MOVE_RUN, _baseSpeed, true);
events.CancelEvent(EVENT_BONE_STORM_MOVE);
events.ScheduleEvent(EVENT_ENABLE_BONE_SLICE, 10000);
if (!IsHeroic())
- events.RescheduleEvent(EVENT_BONE_SPIKE_GRAVEYARD, urand(15000, 20000), EVENT_GROUP_SPECIAL);
+ events.RescheduleEvent(EVENT_BONE_SPIKE_GRAVEYARD, 15000, EVENT_GROUP_SPECIAL);
break;
case EVENT_ENABLE_BONE_SLICE:
_boneSlice = true;
@@ -239,7 +280,7 @@ class boss_lord_marrowgar : public CreatureScript
return;
// lock movement
- DoStartNoMovement(me->getVictim());
+ me->GetMotionMaster()->MoveIdle();
}
Position const* GetLastColdflamePosition() const
@@ -247,23 +288,51 @@ class boss_lord_marrowgar : public CreatureScript
return &_coldflameLastPos;
}
- uint64 GetGUID(int32 type/* = 0 */) const
+ uint64 GetGUID(int32 type /*= 0 */) const
{
- if (type == DATA_COLDFLAME_GUID)
- return _coldflameTarget;
+ switch (type)
+ {
+ case DATA_COLDFLAME_GUID:
+ return _coldflameTarget;
+ case DATA_SPIKE_IMMUNE + 0:
+ case DATA_SPIKE_IMMUNE + 1:
+ case DATA_SPIKE_IMMUNE + 2:
+ {
+ uint32 index = uint32(type - DATA_SPIKE_IMMUNE);
+ if (index < _boneSpikeImmune.size())
+ return _boneSpikeImmune[index];
+
+ break;
+ }
+ }
+
return 0LL;
}
- void SetGUID(uint64 guid, int32 type/* = 0 */)
+ void SetGUID(uint64 guid, int32 type /*= 0 */)
+ {
+ switch (type)
+ {
+ case DATA_COLDFLAME_GUID:
+ _coldflameTarget = guid;
+ break;
+ case DATA_SPIKE_IMMUNE:
+ _boneSpikeImmune.push_back(guid);
+ break;
+ }
+ }
+
+ void DoAction(int32 const action)
{
- if (type != DATA_COLDFLAME_GUID)
+ if (action != ACTION_CLEAR_SPIKE_IMMUNITIES)
return;
- _coldflameTarget = guid;
+ _boneSpikeImmune.clear();
}
private:
Position _coldflameLastPos;
+ std::vector<uint64> _boneSpikeImmune;
uint64 _coldflameTarget;
uint32 _boneStormDuration;
float _baseSpeed;
@@ -295,19 +364,17 @@ class npc_coldflame : public CreatureScript
if (owner->GetTypeId() != TYPEID_UNIT)
return;
- Creature* creOwner = owner->ToCreature();
Position pos;
- // random target case
+ if (MarrowgarAI* marrowgarAI = CAST_AI(MarrowgarAI, owner->GetAI()))
+ pos.Relocate(marrowgarAI->GetLastColdflamePosition());
+ else
+ pos.Relocate(owner);
+
if (owner->HasAura(SPELL_BONE_STORM))
{
- if (MarrowgarAI* marrowgarAI = CAST_AI(MarrowgarAI, creOwner->AI()))
- {
- Position const* ownerPos = marrowgarAI->GetLastColdflamePosition();
- float ang = me->GetAngle(ownerPos) - static_cast<float>(M_PI);
- MapManager::NormalizeOrientation(ang);
- me->SetOrientation(ang);
- owner->GetNearPosition(pos, 2.5f, 0.0f);
- }
+ float ang = MapManager::NormalizeOrientation(pos.GetAngle(me));
+ me->SetOrientation(ang);
+ owner->GetNearPoint2D(pos.m_positionX, pos.m_positionY, 5.0f - owner->GetObjectSize(), ang);
}
else
{
@@ -318,12 +385,14 @@ class npc_coldflame : public CreatureScript
return;
}
- me->SetOrientation(owner->GetAngle(target));
- owner->GetNearPosition(pos, owner->GetObjectSize() / 2.0f, 0.0f);
+ float ang = MapManager::NormalizeOrientation(pos.GetAngle(target));
+ me->SetOrientation(ang);
+ owner->GetNearPoint2D(pos.m_positionX, pos.m_positionY, 15.0f - owner->GetObjectSize(), ang);
}
me->NearTeleportTo(pos.GetPositionX(), pos.GetPositionY(), me->GetPositionZ(), me->GetOrientation());
- _events.ScheduleEvent(EVENT_COLDFLAME_TRIGGER, 450);
+ DoCast(SPELL_COLDFLAME_SUMMON);
+ _events.ScheduleEvent(EVENT_COLDFLAME_TRIGGER, 500);
}
void UpdateAI(uint32 const diff)
@@ -333,10 +402,10 @@ class npc_coldflame : public CreatureScript
if (_events.ExecuteEvent() == EVENT_COLDFLAME_TRIGGER)
{
Position newPos;
- me->GetNearPosition(newPos, 5.5f, 0.0f);
+ me->GetNearPosition(newPos, 5.0f, 0.0f);
me->NearTeleportTo(newPos.GetPositionX(), newPos.GetPositionY(), me->GetPositionZ(), me->GetOrientation());
DoCast(SPELL_COLDFLAME_SUMMON);
- _events.ScheduleEvent(EVENT_COLDFLAME_TRIGGER, 450);
+ _events.ScheduleEvent(EVENT_COLDFLAME_TRIGGER, 500);
}
}
@@ -385,6 +454,24 @@ class npc_bone_spike : public CreatureScript
_hasTrappedUnit = true;
}
+ void PassengerBoarded(Unit* passenger, int8 /*seat*/, bool apply)
+ {
+ if (!apply)
+ return;
+
+ /// @HACK - Change passenger offset to the one taken directly from sniffs
+ /// Remove this when proper calculations are implemented.
+ /// This fixes healing spiked people
+ Movement::MoveSplineInit init(passenger);
+ init.DisableTransportPathTransformations();
+ init.MoveTo(-0.02206125f, -0.02132235f, 5.514783f, false);
+ init.Launch();
+
+ /// @WORKAROUND - Clear ON VEHICLE state to allow healing (Invalid target errors)
+ /// Current rule for applying this state is questionable (seatFlags & VEHICLE_SEAT_FLAG_ALLOW_TURNING ???)
+ passenger->ClearUnitState(UNIT_STATE_ONVEHICLE);
+ }
+
void UpdateAI(uint32 const diff)
{
if (!_hasTrappedUnit)
@@ -487,16 +574,24 @@ class spell_marrowgar_coldflame_damage : public SpellScriptLoader
{
PrepareAuraScript(spell_marrowgar_coldflame_damage_AuraScript);
- void OnPeriodic(AuraEffect const* /*aurEff*/)
+ bool CanBeAppliedOn(Unit* target)
{
- if (DynamicObject* owner = GetDynobjOwner())
- if (GetTarget()->GetExactDist2d(owner) >= owner->GetRadius() || GetTarget()->HasAura(SPELL_IMPALED))
- PreventDefaultAction();
+ if (target->HasAura(SPELL_IMPALED))
+ return false;
+
+ if (target->GetExactDist2d(GetOwner()) > GetSpellInfo()->Effects[EFFECT_0].CalcRadius())
+ return false;
+
+ if (Aura* aur = target->GetAura(GetId()))
+ if (aur->GetOwner() != GetOwner())
+ return false;
+
+ return true;
}
void Register()
{
- OnEffectPeriodic += AuraEffectPeriodicFn(spell_marrowgar_coldflame_damage_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE);
+ DoCheckAreaTarget += AuraCheckAreaTargetFn(spell_marrowgar_coldflame_damage_AuraScript::CanBeAppliedOn);
}
};
@@ -531,7 +626,7 @@ class spell_marrowgar_bone_spike_graveyard : public SpellScriptLoader
SpellCastResult CheckCast()
{
- return GetCaster()->GetAI()->SelectTarget(SELECT_TARGET_TOPAGGRO, 1, 0.0f, true, -SPELL_IMPALED) ? SPELL_CAST_OK : SPELL_FAILED_NO_VALID_TARGETS;
+ return GetCaster()->GetAI()->SelectTarget(SELECT_TARGET_RANDOM, 0, BoneSpikeTargetSelector(GetCaster()->GetAI())) ? SPELL_CAST_OK : SPELL_FAILED_NO_VALID_TARGETS;
}
void HandleSpikes(SpellEffIndex effIndex)
@@ -539,22 +634,22 @@ class spell_marrowgar_bone_spike_graveyard : public SpellScriptLoader
PreventHitDefaultEffect(effIndex);
if (Creature* marrowgar = GetCaster()->ToCreature())
{
- bool didHit = false;
CreatureAI* marrowgarAI = marrowgar->AI();
uint8 boneSpikeCount = uint8(GetCaster()->GetMap()->GetSpawnMode() & 1 ? 3 : 1);
- for (uint8 i = 0; i < boneSpikeCount; ++i)
- {
- // select any unit but not the tank
- Unit* target = marrowgarAI->SelectTarget(SELECT_TARGET_RANDOM, 1, 150.0f, true, -SPELL_IMPALED);
- if (!target)
- break;
- didHit = true;
+ std::list<Unit*> targets;
+ marrowgarAI->SelectTargetList(targets, BoneSpikeTargetSelector(marrowgarAI), boneSpikeCount, SELECT_TARGET_RANDOM);
+ if (targets.empty())
+ return;
+
+ uint32 i = 0;
+ for (std::list<Unit*>::const_iterator itr = targets.begin(); itr != targets.end(); ++itr, ++i)
+ {
+ Unit* target = *itr;
target->CastCustomSpell(BoneSpikeSummonId[i], SPELLVALUE_BASE_POINT0, 0, target, true);
}
- if (didHit)
- marrowgarAI->Talk(SAY_BONESPIKE);
+ marrowgarAI->Talk(SAY_BONESPIKE);
}
}
@@ -597,6 +692,58 @@ class spell_marrowgar_bone_storm : public SpellScriptLoader
}
};
+class spell_marrowgar_bone_slice : public SpellScriptLoader
+{
+ public:
+ spell_marrowgar_bone_slice() : SpellScriptLoader("spell_marrowgar_bone_slice") { }
+
+ class spell_marrowgar_bone_slice_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_marrowgar_bone_slice_SpellScript);
+
+ bool Load()
+ {
+ _targetCount = 0;
+ return true;
+ }
+
+ void ClearSpikeImmunities()
+ {
+ GetCaster()->GetAI()->DoAction(ACTION_CLEAR_SPIKE_IMMUNITIES);
+ }
+
+ void CountTargets(std::list<WorldObject*>& targets)
+ {
+ _targetCount = std::min<uint32>(targets.size(), GetSpellInfo()->MaxAffectedTargets);
+ }
+
+ void SplitDamage()
+ {
+ // Mark the unit as hit, even if the spell missed or was dodged/parried
+ GetCaster()->GetAI()->SetGUID(GetHitUnit()->GetGUID(), DATA_SPIKE_IMMUNE);
+
+ if (!_targetCount)
+ return; // This spell can miss all targets
+
+ SetHitDamage(GetHitDamage() / _targetCount);
+ }
+
+ void Register()
+ {
+ BeforeCast += SpellCastFn(spell_marrowgar_bone_slice_SpellScript::ClearSpikeImmunities);
+ OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_marrowgar_bone_slice_SpellScript::CountTargets, EFFECT_0, TARGET_UNIT_DEST_AREA_ENEMY);
+ OnHit += SpellHitFn(spell_marrowgar_bone_slice_SpellScript::SplitDamage);
+ }
+
+ uint32 _targetCount;
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_marrowgar_bone_slice_SpellScript();
+ }
+};
+
void AddSC_boss_lord_marrowgar()
{
new boss_lord_marrowgar();
@@ -607,4 +754,5 @@ void AddSC_boss_lord_marrowgar()
new spell_marrowgar_coldflame_damage();
new spell_marrowgar_bone_spike_graveyard();
new spell_marrowgar_bone_storm();
+ new spell_marrowgar_bone_slice();
}
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp
index 05bf7b9794a..103c72e947d 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp
@@ -145,10 +145,7 @@ enum Phases
PHASE_ROTFACE = 2,
PHASE_COMBAT_1 = 4,
PHASE_COMBAT_2 = 5,
- PHASE_COMBAT_3 = 6,
-
- PHASE_MASK_COMBAT = (1 << PHASE_COMBAT_1) | (1 << PHASE_COMBAT_2) | (1 << PHASE_COMBAT_3),
- PHASE_MASK_NOT_SELF = (1 << PHASE_FESTERGUT) | (1 << PHASE_ROTFACE)
+ PHASE_COMBAT_3 = 6
};
enum Points
@@ -233,7 +230,7 @@ class boss_professor_putricide : public CreatureScript
void Reset()
{
- if (!(events.GetPhaseMask() & PHASE_MASK_NOT_SELF))
+ if (!(events.IsInPhase(PHASE_ROTFACE) || events.IsInPhase(PHASE_FESTERGUT)))
instance->SetBossState(DATA_PROFESSOR_PUTRICIDE, NOT_STARTED);
instance->SetData(DATA_NAUSEA_ACHIEVEMENT, uint32(true));
@@ -252,7 +249,7 @@ class boss_professor_putricide : public CreatureScript
void EnterCombat(Unit* who)
{
- if (events.GetPhaseMask() & PHASE_MASK_NOT_SELF)
+ if (events.IsInPhase(PHASE_ROTFACE) || events.IsInPhase(PHASE_FESTERGUT))
return;
if (!instance->CheckRequiredBosses(DATA_PROFESSOR_PUTRICIDE, who->ToPlayer()))
@@ -282,7 +279,7 @@ class boss_professor_putricide : public CreatureScript
{
_JustReachedHome();
me->SetWalk(false);
- if (events.GetPhaseMask() & PHASE_MASK_COMBAT)
+ if (events.IsInPhase(PHASE_COMBAT_1) || events.IsInPhase(PHASE_COMBAT_2) || events.IsInPhase(PHASE_COMBAT_3))
instance->SetBossState(DATA_PROFESSOR_PUTRICIDE, FAIL);
}
@@ -568,7 +565,7 @@ class boss_professor_putricide : public CreatureScript
void UpdateAI(uint32 const diff)
{
- if ((!(events.GetPhaseMask() & PHASE_MASK_NOT_SELF) && !UpdateVictim()) || !CheckInRoom())
+ if ((!(events.IsInPhase(PHASE_ROTFACE) || events.IsInPhase(PHASE_FESTERGUT)) && !UpdateVictim()) || !CheckInRoom())
return;
events.Update(diff);
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
index 3bd313fa148..fb1415aa60b 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
@@ -279,20 +279,10 @@ enum Phases
PHASE_THREE = 4,
PHASE_TRANSITION = 5,
PHASE_FROSTMOURNE = 6, // only set on heroic mode when all players are sent into frostmourne
- PHASE_OUTRO = 7,
-
- PHASE_MASK_INTRO = 1 << PHASE_INTRO,
- PHASE_MASK_ONE = 1 << PHASE_ONE,
- PHASE_MASK_TWO = 1 << PHASE_TWO,
- PHASE_MASK_THREE = 1 << PHASE_THREE,
- PHASE_MASK_TRANSITION = 1 << PHASE_TRANSITION,
- PHASE_MASK_NO_CAST_CHECK = (1 << PHASE_TRANSITION) | (1 << PHASE_FROSTMOURNE) | (1 << PHASE_OUTRO),
- PHASE_MASK_FROSTMOURNE = 1 << PHASE_FROSTMOURNE,
- PHASE_MASK_OUTRO = 1 << PHASE_OUTRO,
- PHASE_MASK_NO_VICTIM = (1 << PHASE_INTRO) | (1 << PHASE_OUTRO) | (1 << PHASE_FROSTMOURNE),
+ PHASE_OUTRO = 7
};
-#define PHASE_TWO_THREE (events.GetPhaseMask() & PHASE_MASK_TWO ? PHASE_TWO : PHASE_THREE)
+#define PHASE_TWO_THREE (events.IsInPhase(PHASE_TWO) ? PHASE_TWO : PHASE_THREE)
Position const CenterPosition = {503.6282f, -2124.655f, 840.8569f, 0.0f};
Position const TirionIntro = {489.2970f, -2124.840f, 840.8569f, 0.0f};
@@ -589,7 +579,7 @@ class boss_the_lich_king : public CreatureScript
void KilledUnit(Unit* victim)
{
- if (victim->GetTypeId() == TYPEID_PLAYER && !me->IsInEvadeMode() && !(events.GetPhaseMask() & PHASE_MASK_OUTRO))
+ if (victim->GetTypeId() == TYPEID_PLAYER && !me->IsInEvadeMode() && !events.IsInPhase(PHASE_OUTRO))
Talk(SAY_LK_KILL);
}
@@ -669,7 +659,7 @@ class boss_the_lich_king : public CreatureScript
void DamageTaken(Unit* /*attacker*/, uint32& /*damage*/)
{
- if (events.GetPhaseMask() & PHASE_MASK_ONE && !HealthAbovePct(70))
+ if (events.IsInPhase(PHASE_ONE) && !HealthAbovePct(70))
{
events.SetPhase(PHASE_TRANSITION);
me->SetReactState(REACT_PASSIVE);
@@ -678,7 +668,7 @@ class boss_the_lich_king : public CreatureScript
return;
}
- if (events.GetPhaseMask() & PHASE_MASK_TWO && !HealthAbovePct(40))
+ if (events.IsInPhase(PHASE_TWO) && !HealthAbovePct(40))
{
events.SetPhase(PHASE_TRANSITION);
me->SetReactState(REACT_PASSIVE);
@@ -687,7 +677,7 @@ class boss_the_lich_king : public CreatureScript
return;
}
- if (events.GetPhaseMask() & PHASE_MASK_THREE && !HealthAbovePct(10))
+ if (events.IsInPhase(PHASE_THREE) && !HealthAbovePct(10))
{
me->SetReactState(REACT_PASSIVE);
me->AttackStop();
@@ -758,7 +748,7 @@ class boss_the_lich_king : public CreatureScript
summon->SetReactState(REACT_PASSIVE);
summon->SetSpeed(MOVE_FLIGHT, 0.5f);
summon->GetMotionMaster()->MoveRandom(10.0f);
- if (!(events.GetPhaseMask() & PHASE_MASK_FROSTMOURNE))
+ if (!events.IsInPhase(PHASE_FROSTMOURNE))
summon->m_Events.AddEvent(new VileSpiritActivateEvent(summon), summon->m_Events.CalculateTime(15000));
return;
}
@@ -873,14 +863,14 @@ class boss_the_lich_king : public CreatureScript
void UpdateAI(uint32 const diff)
{
// check phase first to prevent updating victim and entering evade mode when not wanted
- if (!(events.GetPhaseMask() & PHASE_MASK_NO_VICTIM))
+ if (!(events.IsInPhase(PHASE_OUTRO) || events.IsInPhase(PHASE_INTRO) || events.IsInPhase(PHASE_FROSTMOURNE)))
if (!UpdateVictim())
return;
events.Update(diff);
// during Remorseless Winter phases The Lich King is channeling a spell, but we must continue casting other spells
- if (me->HasUnitState(UNIT_STATE_CASTING) && !(events.GetPhaseMask() & PHASE_MASK_NO_CAST_CHECK))
+ if (me->HasUnitState(UNIT_STATE_CASTING) && !(events.IsInPhase(PHASE_TRANSITION) || events.IsInPhase(PHASE_OUTRO) || events.IsInPhase(PHASE_FROSTMOURNE)))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -936,7 +926,7 @@ class boss_the_lich_king : public CreatureScript
break;
case EVENT_INFEST:
DoCast(me, SPELL_INFEST);
- events.ScheduleEvent(EVENT_INFEST, urand(21000, 24000), 0, (events.GetPhaseMask() & PHASE_MASK_ONE) ? PHASE_ONE : PHASE_TWO);
+ events.ScheduleEvent(EVENT_INFEST, urand(21000, 24000), 0, events.IsInPhase(PHASE_ONE) ? PHASE_ONE : PHASE_TWO);
break;
case EVENT_NECROTIC_PLAGUE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, NecroticPlagueTargetCheck(me, NECROTIC_PLAGUE_LK, NECROTIC_PLAGUE_PLR)))
@@ -1005,7 +995,7 @@ class boss_the_lich_king : public CreatureScript
break;
case EVENT_START_ATTACK:
me->SetReactState(REACT_AGGRESSIVE);
- if (events.GetPhaseMask() & PHASE_MASK_FROSTMOURNE)
+ if (events.IsInPhase(PHASE_FROSTMOURNE))
events.SetPhase(PHASE_THREE);
break;
case EVENT_VILE_SPIRITS:
@@ -1253,7 +1243,7 @@ class npc_tirion_fordring_tft : public CreatureScript
void UpdateAI(uint32 const diff)
{
- if (!UpdateVictim() && !(_events.GetPhaseMask() & (PHASE_MASK_INTRO | PHASE_MASK_OUTRO)))
+ if (!UpdateVictim() && !(_events.IsInPhase(PHASE_OUTRO) || _events.IsInPhase(PHASE_INTRO)))
return;
_events.Update(diff);
@@ -2847,8 +2837,6 @@ class spell_the_lich_king_vile_spirit_damage_target_search : public SpellScriptL
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_the_lich_king_vile_spirit_damage_target_search_SpellScript::CheckTargetCount, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
}
-
- Unit* _target;
};
SpellScript* GetSpellScript() const
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp
index 6f017884063..dc0ffcd2c63 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp
@@ -198,8 +198,7 @@ public:
summoned->CastSpell(summoned, DUNGEON_MODE(SPELL_SPARK_VISUAL_TRIGGER, H_SPELL_SPARK_VISUAL_TRIGGER), true);
- Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (target)
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
summoned->SetInCombatWith(target);
summoned->GetMotionMaster()->Clear();
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_maiden_of_grief.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_maiden_of_grief.cpp
index 7fbf5f3ee79..8accb3182ce 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_maiden_of_grief.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_maiden_of_grief.cpp
@@ -117,9 +117,7 @@ public:
{
if (PartingSorrowTimer <= diff)
{
- Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
-
- if (target)
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(target, SPELL_PARTING_SORROW);
PartingSorrowTimer = urand(30000, 40000);
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp
index 13a4fe23690..e5ab119e3dc 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp
@@ -176,10 +176,7 @@ enum EncounterPhases
{
PHASE_NORMAL = 0,
PHASE_ROLE_PLAY = 1,
- PHASE_BIG_BANG = 2,
-
- PHASE_MASK_NO_UPDATE = (1 << PHASE_ROLE_PLAY) | (1 << PHASE_BIG_BANG),
- PHASE_MASK_NO_CAST_CHECK = 1 << PHASE_ROLE_PLAY,
+ PHASE_BIG_BANG = 2
};
enum AchievmentInfo
@@ -542,12 +539,12 @@ class boss_algalon_the_observer : public CreatureScript
void UpdateAI(uint32 const diff)
{
- if ((!(events.GetPhaseMask() & PHASE_MASK_NO_UPDATE) && !UpdateVictim()) || !CheckInRoom())
+ if ((!(events.IsInPhase(PHASE_ROLE_PLAY) || events.IsInPhase(PHASE_BIG_BANG)) && !UpdateVictim()) || !CheckInRoom())
return;
events.Update(diff);
- if (!(events.GetPhaseMask() & PHASE_MASK_NO_CAST_CHECK))
+ if (!events.IsInPhase(PHASE_ROLE_PLAY))
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
@@ -772,7 +769,7 @@ class npc_living_constellation : public CreatureScript
void UpdateAI(uint32 const diff)
{
- if (!(_events.GetPhaseMask() & PHASE_MASK_NO_UPDATE) && !UpdateVictim())
+ if (!(_events.IsInPhase(PHASE_ROLE_PLAY) || _events.IsInPhase(PHASE_BIG_BANG)) && !UpdateVictim())
return;
_events.Update(diff);
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp
index f579fb2b93c..dbf2058546f 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp
@@ -154,7 +154,7 @@ public:
Talk(YELL_DEAD_1);
}
- if (events.GetPhaseMask() & (1 << PHASE_EVENT))
+ if (events.IsInPhase(PHASE_EVENT))
damage = 0;
}
@@ -206,7 +206,7 @@ public:
void UpdateAI(const uint32 diff)
{
- if (!UpdateVictim() && !(events.GetPhaseMask() & (1 << PHASE_EVENT)))
+ if (!UpdateVictim() && !events.IsInPhase(PHASE_EVENT))
return;
events.Update(diff);
diff --git a/src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp b/src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp
index 3a56a0bfed2..53d51e1fd6c 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp
@@ -187,9 +187,7 @@ public:
void RevertThreatOnTarget(uint64 guid)
{
- Unit* unit = NULL;
- unit = Unit::GetUnit(*me, guid);
- if (unit)
+ if (Unit* unit = Unit::GetUnit(*me, guid))
{
if (DoGetThreat(unit))
DoModifyThreatPercent(unit, -100);
@@ -279,8 +277,7 @@ public:
{
if (Phase1)
{
- Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (target && target->isAlive())
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
Phase1 = false;
@@ -308,7 +305,8 @@ public:
AcidGeyserTimer = 1000;
PhaseChangeTimer = 30000;
}
- } else // Encounter is a loop pretty much. Phase 1 -> Phase 2 -> Phase 1 -> Phase 2 till death or enrage
+ }
+ else // Encounter is a loop pretty much. Phase 1 -> Phase 2 -> Phase 1 -> Phase 2 till death or enrage
{
if (TargetGUID)
RevertThreatOnTarget(TargetGUID);
diff --git a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
index b8003761cc7..a91d25fa984 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
@@ -422,8 +422,7 @@ public:
Glaive->InterruptNonMeleeSpells(true);
DoCast(me, SPELL_FLAME_ENRAGE, true);
DoResetThreat();
- Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (target && target->isAlive())
+ if (SelectTarget(SELECT_TARGET_RANDOM, 0))
{
me->AddThreat(me->getVictim(), 5000000.0f);
AttackStart(me->getVictim());
diff --git a/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp b/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp
index 6c28b058cf7..2dc0517dc49 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp
@@ -468,8 +468,7 @@ public:
if (CrushingShadowsTimer <= diff)
{
- Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (target && target->isAlive())
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(target, SPELL_CRUSHING_SHADOWS);
CrushingShadowsTimer = urand(10, 26) * 1000;
} else CrushingShadowsTimer -= diff;
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp
index d9ad35f9552..5037f1c4964 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp
@@ -227,9 +227,7 @@ public:
//Only if not incombat check if the event is started
if (!me->isInCombat() && instance && instance->GetData(DATA_KARATHRESSEVENT))
{
- Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_KARATHRESSEVENT_STARTER));
-
- if (target)
+ if (Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_KARATHRESSEVENT_STARTER)))
{
AttackStart(target);
GetAdvisors();
@@ -360,12 +358,8 @@ public:
{
if (instance)
{
- Creature* Karathress = NULL;
- Karathress = (Unit::GetCreature((*me), instance->GetData64(DATA_KARATHRESS)));
-
- if (Karathress)
- if (!me->isAlive() && Karathress)
- CAST_AI(boss_fathomlord_karathress::boss_fathomlord_karathressAI, Karathress->AI())->EventSharkkisDeath();
+ if (Creature* Karathress = (Unit::GetCreature((*me), instance->GetData64(DATA_KARATHRESS))))
+ CAST_AI(boss_fathomlord_karathress::boss_fathomlord_karathressAI, Karathress->AI())->EventSharkkisDeath();
}
}
@@ -383,12 +377,8 @@ public:
//Only if not incombat check if the event is started
if (!me->isInCombat() && instance && instance->GetData(DATA_KARATHRESSEVENT))
{
- Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_KARATHRESSEVENT_STARTER));
-
- if (target)
- {
+ if (Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_KARATHRESSEVENT_STARTER)))
AttackStart(target);
- }
}
//Return since we have no target
@@ -445,12 +435,13 @@ public:
pet_id = CREATURE_FATHOM_SPOREBAT;
}
//DoCast(me, spell_id, true);
- Creature* Pet = DoSpawnCreature(pet_id, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
- Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (Pet && target)
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- Pet->AI()->AttackStart(target);
- SummonedPet = Pet->GetGUID();
+ if (Creature* Pet = DoSpawnCreature(pet_id, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000))
+ {
+ Pet->AI()->AttackStart(target);
+ SummonedPet = Pet->GetGUID();
+ }
}
} else Pet_Timer -= diff;
@@ -500,12 +491,8 @@ public:
{
if (instance)
{
- Creature* Karathress = NULL;
- Karathress = (Unit::GetCreature((*me), instance->GetData64(DATA_KARATHRESS)));
-
- if (Karathress)
- if (!me->isAlive() && Karathress)
- CAST_AI(boss_fathomlord_karathress::boss_fathomlord_karathressAI, Karathress->AI())->EventTidalvessDeath();
+ if (Creature* Karathress = Unit::GetCreature((*me), instance->GetData64(DATA_KARATHRESS)))
+ CAST_AI(boss_fathomlord_karathress::boss_fathomlord_karathressAI, Karathress->AI())->EventTidalvessDeath();
}
}
@@ -524,12 +511,8 @@ public:
//Only if not incombat check if the event is started
if (!me->isInCombat() && instance && instance->GetData(DATA_KARATHRESSEVENT))
{
- Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_KARATHRESSEVENT_STARTER));
-
- if (target)
- {
+ if (Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_KARATHRESSEVENT_STARTER)))
AttackStart(target);
- }
}
//Return since we have no target
@@ -627,12 +610,8 @@ public:
{
if (instance)
{
- Creature* Karathress = NULL;
- Karathress = (Unit::GetCreature((*me), instance->GetData64(DATA_KARATHRESS)));
-
- if (Karathress)
- if (!me->isAlive() && Karathress)
- CAST_AI(boss_fathomlord_karathress::boss_fathomlord_karathressAI, Karathress->AI())->EventCaribdisDeath();
+ if (Creature* Karathress = Unit::GetCreature((*me), instance->GetData64(DATA_KARATHRESS)))
+ CAST_AI(boss_fathomlord_karathress::boss_fathomlord_karathressAI, Karathress->AI())->EventCaribdisDeath();
}
}
@@ -650,12 +629,8 @@ public:
//Only if not incombat check if the event is started
if (!me->isInCombat() && instance && instance->GetData(DATA_KARATHRESSEVENT))
{
- Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_KARATHRESSEVENT_STARTER));
-
- if (target)
- {
+ if (Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_KARATHRESSEVENT_STARTER)))
AttackStart(target);
- }
}
//Return since we have no target
@@ -697,11 +672,8 @@ public:
Cyclone->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
Cyclone->setFaction(me->getFaction());
Cyclone->CastSpell(Cyclone, SPELL_CYCLONE_CYCLONE, true);
- Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (target)
- {
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
Cyclone->AI()->AttackStart(target);
- }
}
} else Cyclone_Timer -= diff;
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_hydross_the_unstable.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_hydross_the_unstable.cpp
index b31292c4b00..ec85fe7293d 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_hydross_the_unstable.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_hydross_the_unstable.cpp
@@ -272,8 +272,7 @@ public:
//VileSludge_Timer
if (VileSludge_Timer <= diff)
{
- Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (target)
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(target, SPELL_VILE_SLUDGE);
VileSludge_Timer = 15000;
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp
index 9476bb28f8e..06ea83881c8 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp
@@ -184,10 +184,9 @@ public:
for (uint8 i = 0; i < 10; ++i)
{
- Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
- Creature* Murloc = me->SummonCreature(NPC_TIDEWALKER_LURKER, MurlocCords[i][0], MurlocCords[i][1], MurlocCords[i][2], MurlocCords[i][3], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
- if (target && Murloc)
- Murloc->AI()->AttackStart(target);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Creature* Murloc = me->SummonCreature(NPC_TIDEWALKER_LURKER, MurlocCords[i][0], MurlocCords[i][1], MurlocCords[i][2], MurlocCords[i][3], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000))
+ Murloc->AI()->AttackStart(target);
}
Talk(EMOTE_EARTHQUAKE);
Earthquake = false;
diff --git a/src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp b/src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp
index 83596c46936..e2b2425dcfc 100644
--- a/src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp
+++ b/src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp
@@ -519,8 +519,7 @@ public:
//GreaterPolymorph_Timer
if (GreaterPolymorph_Timer <= diff)
{
- Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (target)
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(target, SPELL_GREATER_POLYMORPH);
GreaterPolymorph_Timer = urand(15000, 20000);
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp
index 01ca1636c6b..9ec6691839b 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp
@@ -245,11 +245,13 @@ class boss_high_astromancer_solarian : public CreatureScript
}
else
{
- Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (!me->HasInArc(2.5f, target))
- target = me->getVictim();
- if (target)
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ {
+ if (!me->HasInArc(2.5f, target))
+ target = me->getVictim();
+
DoCast(target, SPELL_ARCANE_MISSILES);
+ }
}
ArcaneMissiles_Timer = 3000;
}
diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp
index 05fad623114..39992e94c21 100644
--- a/src/server/scripts/Spells/spell_generic.cpp
+++ b/src/server/scripts/Spells/spell_generic.cpp
@@ -1715,10 +1715,29 @@ class spell_gen_luck_of_the_draw : public SpellScriptLoader
class spell_gen_luck_of_the_draw_AuraScript : public AuraScript
{
PrepareAuraScript(spell_gen_luck_of_the_draw_AuraScript);
+ Map const* map;
+ Difficulty difficulty;
bool Load()
{
- return GetUnitOwner()->GetTypeId() == TYPEID_PLAYER;
+ Player* owner = GetUnitOwner()->ToPlayer();
+ if (!owner)
+ return false;
+
+ Group* group = owner->GetGroup();
+ if (!group || !group->isLFGGroup())
+ return false;
+
+ if (!sLFGMgr->selectedRandomLfgDungeon(owner->GetGUID()))
+ return false;
+
+ map = owner->GetMap();
+ difficulty = owner->GetMap()->GetDifficulty();
+
+ if (!sLFGMgr->inLfgDungeonMap(owner->GetGUID(), map->GetId(), difficulty))
+ return false;
+
+ return true;
}
// cheap hax to make it have update calls
@@ -1730,30 +1749,9 @@ class spell_gen_luck_of_the_draw : public SpellScriptLoader
void Update(AuraEffect* /*effect*/)
{
- if (Player* owner = GetUnitOwner()->ToPlayer())
- {
- const LfgDungeonSet dungeons = sLFGMgr->GetSelectedDungeons(owner->GetGUID());
- LfgDungeonSet::const_iterator itr = dungeons.begin();
-
- if (itr == dungeons.end())
- {
- Remove(AURA_REMOVE_BY_DEFAULT);
- return;
- }
-
-
- LFGDungeonData const* randomDungeon = sLFGMgr->GetLFGDungeon(*itr);
- if (Group* group = owner->GetGroup())
- if (Map const* map = owner->GetMap())
- if (group->isLFGGroup())
- if (uint32 dungeonId = sLFGMgr->GetDungeon(group->GetGUID(), true))
- if (LFGDungeonData const* dungeon = sLFGMgr->GetLFGDungeon(dungeonId))
- if (uint32(dungeon->map) == map->GetId() && dungeon->difficulty == map->GetDifficulty())
- if (randomDungeon && randomDungeon->type == LFG_TYPE_RANDOM)
- return; // in correct dungeon
-
+ Map const* currentMap = GetUnitOwner()->ToPlayer()->GetMap();
+ if (currentMap != map || currentMap->GetDifficulty() != difficulty)
Remove(AURA_REMOVE_BY_DEFAULT);
- }
}
void Register()
@@ -3518,6 +3516,63 @@ class spell_gen_replenishment : public SpellScriptLoader
}
};
+enum ServiceUniform
+{
+ SPELL_SERVICE_UNIFORM = 71450,
+
+ MODEL_GOBLIN_MALE = 31002,
+ MODEL_GOBLIN_FEMALE = 31003,
+};
+
+class spell_gen_aura_service_uniform : public SpellScriptLoader
+{
+ public:
+ spell_gen_aura_service_uniform() : SpellScriptLoader("spell_gen_aura_service_uniform") { }
+
+ class spell_gen_aura_service_uniform_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_gen_aura_service_uniform_AuraScript);
+
+ bool Validate(SpellInfo const* /*spell*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_SERVICE_UNIFORM))
+ return false;
+ return true;
+ }
+
+ void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
+ {
+ // Apply model goblin
+ Unit* target = GetTarget();
+ if (target->GetTypeId() == TYPEID_PLAYER)
+ {
+ if (target->getGender() == GENDER_MALE)
+ target->SetDisplayId(MODEL_GOBLIN_MALE);
+ else
+ target->SetDisplayId(MODEL_GOBLIN_FEMALE);
+ }
+ }
+
+ void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
+ {
+ Unit* target = GetTarget();
+ if (target->GetTypeId() == TYPEID_PLAYER)
+ target->RestoreDisplayId();
+ }
+
+ void Register()
+ {
+ AfterEffectApply += AuraEffectRemoveFn(spell_gen_aura_service_uniform_AuraScript::OnApply, EFFECT_0, SPELL_AURA_TRANSFORM, AURA_EFFECT_HANDLE_REAL);
+ AfterEffectRemove += AuraEffectRemoveFn(spell_gen_aura_service_uniform_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_TRANSFORM, AURA_EFFECT_HANDLE_REAL);
+ }
+ };
+
+ AuraScript* GetAuraScript() const
+ {
+ return new spell_gen_aura_service_uniform_AuraScript();
+ }
+};
+
void AddSC_generic_spell_scripts()
{
new spell_gen_absorb0_hitlimit1();
@@ -3597,4 +3652,5 @@ void AddSC_generic_spell_scripts()
new spell_gen_bonked();
new spell_gen_gift_of_naaru();
new spell_gen_replenishment();
+ new spell_gen_aura_service_uniform();
}
diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.cpp b/src/server/shared/Database/Implementation/CharacterDatabase.cpp
index b3d818c7565..52845231490 100644
--- a/src/server/shared/Database/Implementation/CharacterDatabase.cpp
+++ b/src/server/shared/Database/Implementation/CharacterDatabase.cpp
@@ -101,7 +101,9 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PrepareStatement(CHAR_SEL_CHARACTER_SPELLCOOLDOWNS, "SELECT spell, item, time FROM character_spell_cooldown WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_CHARACTER_DECLINEDNAMES, "SELECT genitive, dative, accusative, instrumental, prepositional FROM character_declinedname WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_GUILD_MEMBER, "SELECT guildid, rank FROM guild_member WHERE guid = ?", CONNECTION_BOTH);
- PrepareStatement(CHAR_SEL_GUILD_MEMBER_EXTENDED, "SELECT g.guildid, g.name, gm.rank, gr.rname, gm.pnote, gm.offnote FROM guild g JOIN guild_member gm ON g.guildid = gm.guildid JOIN guild_rank gr ON g.guildid = gr.guildid WHERE gm.guid = ?", CONNECTION_BOTH);
+ PrepareStatement(CHAR_SEL_GUILD_MEMBER_EXTENDED, "SELECT g.guildid, g.name, gr.rname, gm.pnote, gm.offnote "
+ "FROM guild g JOIN guild_member gm ON g.guildid = gm.guildid "
+ "JOIN guild_rank gr ON g.guildid = gr.guildid AND gm.rank = gr.rid WHERE gm.guid = ?", CONNECTION_BOTH);
PrepareStatement(CHAR_SEL_CHARACTER_ACHIEVEMENTS, "SELECT achievement, date FROM character_achievement WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_CHARACTER_CRITERIAPROGRESS, "SELECT criteria, counter, date FROM character_achievement_progress WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_CHARACTER_EQUIPMENTSETS, "SELECT setguid, setindex, name, iconname, ignore_mask, item0, item1, item2, item3, item4, item5, item6, item7, item8, "
diff --git a/src/server/shared/Database/Implementation/LoginDatabase.cpp b/src/server/shared/Database/Implementation/LoginDatabase.cpp
index 4e1d448a21f..bbb51cfbde6 100644
--- a/src/server/shared/Database/Implementation/LoginDatabase.cpp
+++ b/src/server/shared/Database/Implementation/LoginDatabase.cpp
@@ -55,7 +55,7 @@ void LoginDatabaseConnection::DoPrepareStatements()
PrepareStatement(LOGIN_DEL_REALM_CHARACTERS, "DELETE FROM realmcharacters WHERE acctid = ?", CONNECTION_ASYNC);
PrepareStatement(LOGIN_INS_REALM_CHARACTERS, "INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(LOGIN_SEL_SUM_REALM_CHARACTERS, "SELECT SUM(numchars) FROM realmcharacters WHERE acctid = ?", CONNECTION_ASYNC);
- PrepareStatement(LOGIN_INS_ACCOUNT, "INSERT INTO account(username, sha_pass_hash, joindate) VALUES(?, ?, NOW())", CONNECTION_ASYNC);
+ PrepareStatement(LOGIN_INS_ACCOUNT, "INSERT INTO account(username, sha_pass_hash, joindate) VALUES(?, ?, NOW())", CONNECTION_SYNCH);
PrepareStatement(LOGIN_INS_REALM_CHARACTERS_INIT, "INSERT INTO realmcharacters (realmid, acctid, numchars) SELECT realmlist.id, account.id, 0 FROM realmlist, account LEFT JOIN realmcharacters ON acctid=account.id WHERE acctid IS NULL", CONNECTION_ASYNC);
PrepareStatement(LOGIN_UPD_EXPANSION, "UPDATE account SET expansion = ? WHERE id = ?", CONNECTION_ASYNC);
PrepareStatement(LOGIN_UPD_ACCOUNT_LOCK, "UPDATE account SET locked = ? WHERE id = ?", CONNECTION_ASYNC);
@@ -88,4 +88,18 @@ void LoginDatabaseConnection::DoPrepareStatements()
PrepareStatement(LOGIN_SEL_ACCOUNT_WHOIS, "SELECT username, email, last_ip FROM account WHERE id = ?", CONNECTION_SYNCH);
PrepareStatement(LOGIN_SEL_REALMLIST_SECURITY_LEVEL, "SELECT allowedSecurityLevel from realmlist WHERE id = ?", CONNECTION_SYNCH);
PrepareStatement(LOGIN_DEL_ACCOUNT, "DELETE FROM account WHERE id = ?", CONNECTION_ASYNC);
+
+ PrepareStatement(LOGIN_SEL_ACCOUNT_ACCESS_BY_ID, "SELECT gmlevel, RealmID FROM account_access WHERE id = ? and (RealmID = ? OR RealmID = -1) ORDER BY gmlevel desc", CONNECTION_SYNCH);
+
+ PrepareStatement(LOGIN_SEL_RBAC_ACCOUNT_GROUPS, "SELECT groupId FROM rbac_account_groups WHERE accountId = ? AND (realmId = ? OR realmId = -1) GROUP BY groupId", CONNECTION_SYNCH);
+ PrepareStatement(LOGIN_INS_RBAC_ACCOUNT_GROUP, "INSERT INTO rbac_account_groups (accountId, groupId, realmId) VALUES (?, ?, ?)", CONNECTION_ASYNC);
+ PrepareStatement(LOGIN_DEL_RBAC_ACCOUNT_GROUP, "DELETE FROM rbac_account_groups WHERE accountId = ? AND groupId = ? AND (realmId = ? OR realmId = -1)", CONNECTION_ASYNC);
+
+ PrepareStatement(LOGIN_SEL_RBAC_ACCOUNT_ROLES, "SELECT roleId, granted FROM rbac_account_roles WHERE accountId = ? AND (realmId = ? OR realmId = -1) ORDER BY roleId, realmId", CONNECTION_SYNCH);
+ PrepareStatement(LOGIN_INS_RBAC_ACCOUNT_ROLE, "INSERT INTO rbac_account_roles (accountId, roleId, granted, realmId) VALUES (?, ?, ?, ?) ON DUPLICATE KEY UPDATE granted = VALUES(granted)", CONNECTION_ASYNC);
+ PrepareStatement(LOGIN_DEL_RBAC_ACCOUNT_ROLE, "DELETE FROM rbac_account_roles WHERE accountId = ? AND roleId = ? AND (realmId = ? OR realmId = -1)", CONNECTION_ASYNC);
+
+ PrepareStatement(LOGIN_SEL_RBAC_ACCOUNT_PERMISSIONS, "SELECT permissionId, granted FROM rbac_account_permissions WHERE accountId = ? AND (realmId = ? OR realmId = -1) ORDER BY permissionId, realmId", CONNECTION_SYNCH);
+ PrepareStatement(LOGIN_INS_RBAC_ACCOUNT_PERMISSION, "INSERT INTO rbac_account_permissions (accountId, permissionId, granted, realmId) VALUES (?, ?, ?, ?) ON DUPLICATE KEY UPDATE granted = VALUES(granted)", CONNECTION_ASYNC);
+ PrepareStatement(LOGIN_DEL_RBAC_ACCOUNT_PERMISSION, "DELETE FROM rbac_account_permissions WHERE accountId = ? AND permissionId = ? AND (realmId = ? OR realmId = -1)", CONNECTION_ASYNC);
}
diff --git a/src/server/shared/Database/Implementation/LoginDatabase.h b/src/server/shared/Database/Implementation/LoginDatabase.h
index 4199bd5556a..939cc4b4790 100644
--- a/src/server/shared/Database/Implementation/LoginDatabase.h
+++ b/src/server/shared/Database/Implementation/LoginDatabase.h
@@ -109,6 +109,16 @@ enum LoginDatabaseStatements
LOGIN_SEL_REALMLIST_SECURITY_LEVEL,
LOGIN_DEL_ACCOUNT,
+ LOGIN_SEL_ACCOUNT_ACCESS_BY_ID,
+ LOGIN_SEL_RBAC_ACCOUNT_GROUPS,
+ LOGIN_INS_RBAC_ACCOUNT_GROUP,
+ LOGIN_DEL_RBAC_ACCOUNT_GROUP,
+ LOGIN_SEL_RBAC_ACCOUNT_ROLES,
+ LOGIN_INS_RBAC_ACCOUNT_ROLE,
+ LOGIN_DEL_RBAC_ACCOUNT_ROLE,
+ LOGIN_SEL_RBAC_ACCOUNT_PERMISSIONS,
+ LOGIN_INS_RBAC_ACCOUNT_PERMISSION,
+ LOGIN_DEL_RBAC_ACCOUNT_PERMISSION,
MAX_LOGINDATABASE_STATEMENTS
};
diff --git a/src/server/shared/Debugging/WheatyExceptionReport.cpp b/src/server/shared/Debugging/WheatyExceptionReport.cpp
index 96a115f8057..ea9ab096dcd 100644
--- a/src/server/shared/Debugging/WheatyExceptionReport.cpp
+++ b/src/server/shared/Debugging/WheatyExceptionReport.cpp
@@ -193,154 +193,125 @@ BOOL WheatyExceptionReport::_GetWindowsVersion(TCHAR* szVersion, DWORD cntMax)
{
// Windows NT product family.
case VER_PLATFORM_WIN32_NT:
+ {
+ #if WINVER < 0x0500
+ BYTE suiteMask = osvi.wReserved[0];
+ BYTE productType = osvi.wReserved[1];
+ #else
+ WORD suiteMask = osvi.wSuiteMask;
+ BYTE productType = osvi.wProductType;
+ #endif // WINVER < 0x0500
+
// Test for the specific product family.
if (osvi.dwMajorVersion == 6)
{
- #if WINVER < 0x0500
- if (osvi.wReserved[1] == VER_NT_WORKSTATION)
- #else
- if (osvi.wProductType == VER_NT_WORKSTATION)
- #endif // WINVER < 0x0500
+ if (productType == VER_NT_WORKSTATION)
{
- if (osvi.dwMinorVersion == 1)
+ if (osvi.dwMinorVersion == 2)
+ _tcsncat(szVersion, _T("Windows 8 "), cntMax);
+ else if (osvi.dwMinorVersion == 1)
_tcsncat(szVersion, _T("Windows 7 "), cntMax);
else
_tcsncat(szVersion, _T("Windows Vista "), cntMax);
}
+ else if (osvi.dwMinorVersion == 2)
+ _tcsncat(szVersion, _T("Windows Server 2012 "), cntMax);
else if (osvi.dwMinorVersion == 1)
_tcsncat(szVersion, _T("Windows Server 2008 R2 "), cntMax);
else
_tcsncat(szVersion, _T("Windows Server 2008 "), cntMax);
}
- if (osvi.dwMajorVersion == 5 && osvi.dwMinorVersion == 2)
+ else if (osvi.dwMajorVersion == 5 && osvi.dwMinorVersion == 2)
_tcsncat(szVersion, _T("Microsoft Windows Server 2003 "), cntMax);
- if (osvi.dwMajorVersion == 5 && osvi.dwMinorVersion == 1)
+ else if (osvi.dwMajorVersion == 5 && osvi.dwMinorVersion == 1)
_tcsncat(szVersion, _T("Microsoft Windows XP "), cntMax);
- if (osvi.dwMajorVersion == 5 && osvi.dwMinorVersion == 0)
+ else if (osvi.dwMajorVersion == 5 && osvi.dwMinorVersion == 0)
_tcsncat(szVersion, _T("Microsoft Windows 2000 "), cntMax);
- if (osvi.dwMajorVersion <= 4)
+ else if (osvi.dwMajorVersion <= 4)
_tcsncat(szVersion, _T("Microsoft Windows NT "), cntMax);
// Test for specific product on Windows NT 4.0 SP6 and later.
if (bOsVersionInfoEx)
{
// Test for the workstation type.
- #if WINVER < 0x0500
- if (osvi.wReserved[1] == VER_NT_WORKSTATION)
- #else
- if (osvi.wProductType == VER_NT_WORKSTATION)
- #endif // WINVER < 0x0500
- {
- if (osvi.dwMajorVersion == 4)
- _tcsncat(szVersion, _T("Workstation 4.0 "), cntMax);
- #if WINVER < 0x0500
- else if (osvi.wReserved[0] & VER_SUITE_PERSONAL)
- #else
- else if (osvi.wSuiteMask & VER_SUITE_PERSONAL)
- #endif // WINVER < 0x0500
+ if (productType == VER_NT_WORKSTATION)
+ {
+ if (osvi.dwMajorVersion == 4)
+ _tcsncat(szVersion, _T("Workstation 4.0 "), cntMax);
+ else if (suiteMask & VER_SUITE_PERSONAL)
_tcsncat(szVersion, _T("Home Edition "), cntMax);
- #if WINVER < 0x0500
- else if (osvi.wReserved[0] & VER_SUITE_EMBEDDEDNT)
- #else
- else if (osvi.wSuiteMask & VER_SUITE_EMBEDDEDNT)
- #endif // WINVER < 0x0500
+ else if (suiteMask & VER_SUITE_EMBEDDEDNT)
_tcsncat(szVersion, _T("Embedded "), cntMax);
- else
- _tcsncat(szVersion, _T("Professional "), cntMax);
- }
- // Test for the server type.
- #if WINVER < 0x0500
- else if (osvi.wReserved[1] == VER_NT_SERVER)
- #else
- else if (osvi.wProductType == VER_NT_SERVER)
- #endif // WINVER < 0x0500
- {
- if (osvi.dwMajorVersion == 5 && osvi.dwMinorVersion == 2)
+ else
+ _tcsncat(szVersion, _T("Professional "), cntMax);
+ }
+ // Test for the server type.
+ else if (productType == VER_NT_SERVER)
{
- #if WINVER < 0x0500
- if (osvi.wReserved[0] & VER_SUITE_DATACENTER)
- #else
- if (osvi.wSuiteMask & VER_SUITE_DATACENTER)
- #endif // WINVER < 0x0500
+ if (osvi.dwMajorVersion == 5 && osvi.dwMinorVersion == 2)
+ {
+ if (suiteMask & VER_SUITE_DATACENTER)
_tcsncat(szVersion, _T("Datacenter Edition "), cntMax);
- #if WINVER < 0x0500
- else if (osvi.wReserved[0] & VER_SUITE_ENTERPRISE)
- #else
- else if (osvi.wSuiteMask & VER_SUITE_ENTERPRISE)
- #endif // WINVER < 0x0500
+ else if (suiteMask & VER_SUITE_ENTERPRISE)
_tcsncat(szVersion, _T("Enterprise Edition "), cntMax);
- #if WINVER < 0x0500
- else if (osvi.wReserved[0] == VER_SUITE_BLADE)
- #else
- else if (osvi.wSuiteMask == VER_SUITE_BLADE)
- #endif // WINVER < 0x0500
+ else if (suiteMask == VER_SUITE_BLADE)
_tcsncat(szVersion, _T("Web Edition "), cntMax);
- else
- _tcsncat(szVersion, _T("Standard Edition "), cntMax);
- }
- else if (osvi.dwMajorVersion == 5 && osvi.dwMinorVersion == 0)
- {
- #if WINVER < 0x0500
- if (osvi.wReserved[0] & VER_SUITE_DATACENTER)
- #else
- if (osvi.wSuiteMask & VER_SUITE_DATACENTER)
- #endif // WINVER < 0x0500
+ else
+ _tcsncat(szVersion, _T("Standard Edition "), cntMax);
+ }
+ else if (osvi.dwMajorVersion == 5 && osvi.dwMinorVersion == 0)
+ {
+ if (suiteMask & VER_SUITE_DATACENTER)
_tcsncat(szVersion, _T("Datacenter Server "), cntMax);
- #if WINVER < 0x0500
- else if (osvi.wReserved[0] & VER_SUITE_ENTERPRISE)
- #else
- else if (osvi.wSuiteMask & VER_SUITE_ENTERPRISE)
- #endif // WINVER < 0x0500
+ else if (suiteMask & VER_SUITE_ENTERPRISE)
_tcsncat(szVersion, _T("Advanced Server "), cntMax);
- else
- _tcsncat(szVersion, _T("Server "), cntMax);
- }
- else // Windows NT 4.0
- {
- #if WINVER < 0x0500
- if (osvi.wReserved[0] & VER_SUITE_ENTERPRISE)
- #else
- if (osvi.wSuiteMask & VER_SUITE_ENTERPRISE)
- #endif // WINVER < 0x0500
+ else
+ _tcsncat(szVersion, _T("Server "), cntMax);
+ }
+ else // Windows NT 4.0
+ {
+ if (suiteMask & VER_SUITE_ENTERPRISE)
_tcsncat(szVersion, _T("Server 4.0, Enterprise Edition "), cntMax);
- else
- _tcsncat(szVersion, _T("Server 4.0 "), cntMax);
+ else
+ _tcsncat(szVersion, _T("Server 4.0 "), cntMax);
+ }
}
}
- }
- // Display service pack (if any) and build number.
- if (osvi.dwMajorVersion == 4 && _tcsicmp(osvi.szCSDVersion, _T("Service Pack 6")) == 0)
- {
- HKEY hKey;
- LONG lRet;
- // Test for SP6 versus SP6a.
- lRet = ::RegOpenKeyEx(HKEY_LOCAL_MACHINE, _T("SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion\\Hotfix\\Q246009"), 0, KEY_QUERY_VALUE, &hKey);
- if (lRet == ERROR_SUCCESS)
+ // Display service pack (if any) and build number.
+ if (osvi.dwMajorVersion == 4 && _tcsicmp(osvi.szCSDVersion, _T("Service Pack 6")) == 0)
{
- _stprintf(wszTmp, _T("Service Pack 6a (Version %d.%d, Build %d)"),
- osvi.dwMajorVersion, osvi.dwMinorVersion, osvi.dwBuildNumber & 0xFFFF);
- _tcsncat(szVersion, wszTmp, cntMax);
+ HKEY hKey;
+ LONG lRet;
+
+ // Test for SP6 versus SP6a.
+ lRet = ::RegOpenKeyEx(HKEY_LOCAL_MACHINE, _T("SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion\\Hotfix\\Q246009"), 0, KEY_QUERY_VALUE, &hKey);
+ if (lRet == ERROR_SUCCESS)
+ {
+ _stprintf(wszTmp, _T("Service Pack 6a (Version %d.%d, Build %d)"),
+ osvi.dwMajorVersion, osvi.dwMinorVersion, osvi.dwBuildNumber & 0xFFFF);
+ _tcsncat(szVersion, wszTmp, cntMax);
+ }
+ else // Windows NT 4.0 prior to SP6a
+ {
+ _stprintf(wszTmp, _T("%s (Version %d.%d, Build %d)"),
+ osvi.szCSDVersion, osvi.dwMajorVersion, osvi.dwMinorVersion, osvi.dwBuildNumber & 0xFFFF);
+ _tcsncat(szVersion, wszTmp, cntMax);
+ }
+ ::RegCloseKey(hKey);
}
- else // Windows NT 4.0 prior to SP6a
+ else // Windows NT 3.51 and earlier or Windows 2000 and later
{
- _stprintf(wszTmp, _T("%s (Version %d.%d, Build %d)"),
- osvi.szCSDVersion, osvi.dwMajorVersion, osvi.dwMinorVersion, osvi.dwBuildNumber & 0xFFFF);
+ if (!_tcslen(osvi.szCSDVersion))
+ _stprintf(wszTmp, _T("(Version %d.%d, Build %d)"),
+ osvi.dwMajorVersion, osvi.dwMinorVersion, osvi.dwBuildNumber & 0xFFFF);
+ else
+ _stprintf(wszTmp, _T("%s (Version %d.%d, Build %d)"),
+ osvi.szCSDVersion, osvi.dwMajorVersion, osvi.dwMinorVersion, osvi.dwBuildNumber & 0xFFFF);
_tcsncat(szVersion, wszTmp, cntMax);
}
- ::RegCloseKey(hKey);
- }
- else // Windows NT 3.51 and earlier or Windows 2000 and later
- {
- if (!_tcslen(osvi.szCSDVersion))
- _stprintf(wszTmp, _T("(Version %d.%d, Build %d)"),
- osvi.dwMajorVersion, osvi.dwMinorVersion, osvi.dwBuildNumber & 0xFFFF);
- else
- _stprintf(wszTmp, _T("%s (Version %d.%d, Build %d)"),
- osvi.szCSDVersion, osvi.dwMajorVersion, osvi.dwMinorVersion, osvi.dwBuildNumber & 0xFFFF);
- _tcsncat(szVersion, wszTmp, cntMax);
+ break;
}
- break;
default:
_stprintf(wszTmp, _T("%s (Version %d.%d, Build %d)"),
osvi.szCSDVersion, osvi.dwMajorVersion, osvi.dwMinorVersion, osvi.dwBuildNumber & 0xFFFF);
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
index 641fe1ebb62..f6a09667dda 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -814,18 +814,6 @@ RecruitAFriend.MaxLevel = 60
RecruitAFriend.MaxDifference = 4
#
-# InstantLogout
-# Description: Required security level for instantly logging out everywhere.
-# Does not work while in combat, dueling or falling.
-# Default: 1 - (Enabled, Mods/GMs/Admins)
-# 0 - (Enabled, Everyone)
-# 2 - (Enabled, GMs/Admins)
-# 3 - (Enabled, Admins)
-# 4 - (Disabled)
-
-InstantLogout = 1
-
-#
# DisableWaterBreath
# Description: Required security level for water breathing.
# Default: 4 - (Disabled)
@@ -1568,14 +1556,6 @@ ChatLevelReq.Whisper = 1
ChatLevelReq.Say = 1
#
-# AllowPlayerCommands
-# Description: Allow players to use commands.
-# Default: 1 - (Enabled)
-# 0 - (Disabled)
-
-AllowPlayerCommands = 1
-
-#
# PreserveCustomChannels
# Description: Store custom chat channel settings like password, automatic ownership handout
# or ban list in the database. Needs to be enabled to save custom
diff --git a/src/tools/mmaps_generator/MapBuilder.cpp b/src/tools/mmaps_generator/MapBuilder.cpp
index 4a016f267b4..cd85d926125 100644
--- a/src/tools/mmaps_generator/MapBuilder.cpp
+++ b/src/tools/mmaps_generator/MapBuilder.cpp
@@ -957,7 +957,7 @@ namespace MMAP
if (count != 1)
return false;
- if (header.mmapMagic != MMAP_MAGIC || header.dtVersion != DT_NAVMESH_VERSION)
+ if (header.mmapMagic != MMAP_MAGIC || header.dtVersion != uint32(DT_NAVMESH_VERSION))
return false;
if (header.mmapVersion != MMAP_VERSION)