diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/game/GameObject.h | 1 | ||||
-rw-r--r-- | src/game/QueryHandler.cpp | 4 | ||||
-rw-r--r-- | src/shared/Database/SQLStorage.cpp | 4 |
3 files changed, 6 insertions, 3 deletions
diff --git a/src/game/GameObject.h b/src/game/GameObject.h index 89786d6b2d8..3b08fdf7139 100644 --- a/src/game/GameObject.h +++ b/src/game/GameObject.h @@ -41,6 +41,7 @@ struct GameObjectInfo uint32 type; uint32 displayId; char *name; + char *IconName; char *castBarCaption; uint32 faction; uint32 flags; diff --git a/src/game/QueryHandler.cpp b/src/game/QueryHandler.cpp index 09d8f2f838d..b27620e7857 100644 --- a/src/game/QueryHandler.cpp +++ b/src/game/QueryHandler.cpp @@ -223,9 +223,11 @@ void WorldSession::HandleGameObjectQueryOpcode( WorldPacket & recv_data ) { std::string Name; + std::string IconName; std::string CastBarCaption; Name = info->name; + IconName = info->IconName; CastBarCaption = info->castBarCaption; int loc_idx = GetSessionDbLocaleIndex(); @@ -247,7 +249,7 @@ void WorldSession::HandleGameObjectQueryOpcode( WorldPacket & recv_data ) data << uint32(info->displayId); data << Name; data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4 - data << uint8(0); // 2.0.3, string + data << IconName; // 2.0.3, string. Icon name to use instead of default icon for go's (ex: "Attack" makes sword) data << CastBarCaption; // 2.0.3, string. Text will appear in Cast Bar when using GO (ex: "Collecting") data << uint8(0); // 2.0.3, string data.append(info->raw.data, 24); diff --git a/src/shared/Database/SQLStorage.cpp b/src/shared/Database/SQLStorage.cpp index 83649e77641..b5e7508afe5 100644 --- a/src/shared/Database/SQLStorage.cpp +++ b/src/shared/Database/SQLStorage.cpp @@ -33,8 +33,8 @@ const char CreatureDataAddonInfofmt[]="iiiiiiiis"; const char CreatureModelfmt[]="iffbi"; const char CreatureInfoAddonInfofmt[]="iiiiiiiis"; const char EquipmentInfofmt[]="iiii"; -const char GameObjectInfosrcfmt[]="iiissiifiiiiiiiiiiiiiiiiiiiiiiiis"; -const char GameObjectInfodstfmt[]="iiissiifiiiiiiiiiiiiiiiiiiiiiiiii"; +const char GameObjectInfosrcfmt[]="iiisssiifiiiiiiiiiiiiiiiiiiiiiiiis"; +const char GameObjectInfodstfmt[]="iiisssiifiiiiiiiiiiiiiiiiiiiiiiiii"; const char ItemPrototypesrcfmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiffiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiiiiiiiifiisiiii"; const char ItemPrototypedstfmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiffiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiiiiiiiifiiiiiii"; const char PageTextfmt[]="isi"; |