diff options
Diffstat (limited to 'src')
10 files changed, 0 insertions, 35 deletions
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp index 9d1c12a8903..c09b42f1e7f 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp @@ -94,12 +94,6 @@ void BattlegroundBE::HandleKillPlayer(Player* player, Player* killer) CheckArenaWinConditions(); } -bool BattlegroundBE::HandlePlayerUnderMap(Player* player) -{ - player->TeleportTo(GetMapId(), 6238.930176f, 262.963470f, 0.889519f, player->GetOrientation()); - return true; -} - void BattlegroundBE::HandleAreaTrigger(Player* player, uint32 trigger) { if (GetStatus() != STATUS_IN_PROGRESS) diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundBE.h b/src/server/game/Battlegrounds/Zones/BattlegroundBE.h index 9953e548df6..f9a3028ddf6 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundBE.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundBE.h @@ -59,7 +59,6 @@ class BattlegroundBE : public Battleground void Reset(); void FillInitialWorldStates(WorldPacket &d); void HandleKillPlayer(Player* player, Player* killer); - bool HandlePlayerUnderMap(Player* player); /* Scorekeeping */ void UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor = true); diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp index e7462f970a3..fe1973d3daf 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp @@ -201,12 +201,6 @@ void BattlegroundDS::HandleAreaTrigger(Player* player, uint32 trigger) } } -bool BattlegroundDS::HandlePlayerUnderMap(Player* player) -{ - player->TeleportTo(GetMapId(), 1299.046f, 784.825f, 9.338f, 2.422f); - return true; -} - void BattlegroundDS::FillInitialWorldStates(WorldPacket &data) { data << uint32(3610) << uint32(1); // 9 show diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundDS.h b/src/server/game/Battlegrounds/Zones/BattlegroundDS.h index 43437595220..cdfbbc480bb 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundDS.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundDS.h @@ -96,7 +96,6 @@ class BattlegroundDS : public Battleground void Reset(); void FillInitialWorldStates(WorldPacket &d); void HandleKillPlayer(Player* player, Player* killer); - bool HandlePlayerUnderMap(Player* player); private: uint32 _waterfallTimer; uint8 _waterfallStatus; diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp index 4d0cdf08eba..d3ce5c1544e 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp @@ -91,12 +91,6 @@ void BattlegroundNA::HandleKillPlayer(Player* player, Player* killer) CheckArenaWinConditions(); } -bool BattlegroundNA::HandlePlayerUnderMap(Player* player) -{ - player->TeleportTo(GetMapId(), 4055.504395f, 2919.660645f, 13.611241f, player->GetOrientation()); - return true; -} - void BattlegroundNA::HandleAreaTrigger(Player* player, uint32 trigger) { if (GetStatus() != STATUS_IN_PROGRESS) diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundNA.h b/src/server/game/Battlegrounds/Zones/BattlegroundNA.h index d53f47787a4..e3633197253 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundNA.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundNA.h @@ -58,6 +58,5 @@ class BattlegroundNA : public Battleground void Reset(); void FillInitialWorldStates(WorldPacket &d); void HandleKillPlayer(Player* player, Player* killer); - bool HandlePlayerUnderMap(Player* player); }; #endif diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp index 1b18583827d..de7d6995120 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp @@ -91,12 +91,6 @@ void BattlegroundRL::HandleKillPlayer(Player* player, Player* killer) CheckArenaWinConditions(); } -bool BattlegroundRL::HandlePlayerUnderMap(Player* player) -{ - player->TeleportTo(GetMapId(), 1285.810547f, 1667.896851f, 39.957642f, player->GetOrientation()); - return true; -} - void BattlegroundRL::HandleAreaTrigger(Player* player, uint32 trigger) { if (GetStatus() != STATUS_IN_PROGRESS) diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRL.h b/src/server/game/Battlegrounds/Zones/BattlegroundRL.h index e5e55782005..877e0626271 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundRL.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundRL.h @@ -54,6 +54,5 @@ class BattlegroundRL : public Battleground void HandleAreaTrigger(Player* Source, uint32 Trigger); bool SetupBattleground(); void HandleKillPlayer(Player* player, Player* killer); - bool HandlePlayerUnderMap(Player* player); }; #endif diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp index 9f15bd29bed..6325bd2a629 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp @@ -135,12 +135,6 @@ void BattlegroundRV::HandleKillPlayer(Player* player, Player* killer) CheckArenaWinConditions(); } -bool BattlegroundRV::HandlePlayerUnderMap(Player* player) -{ - player->TeleportTo(GetMapId(), 763.5f, -284, 28.276f, 2.422f); - return true; -} - void BattlegroundRV::HandleAreaTrigger(Player* player, uint32 trigger) { if (GetStatus() != STATUS_IN_PROGRESS) diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRV.h b/src/server/game/Battlegrounds/Zones/BattlegroundRV.h index b6dc3775df8..a836e4e1af3 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundRV.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundRV.h @@ -108,7 +108,6 @@ class BattlegroundRV : public Battleground void HandleAreaTrigger(Player* Source, uint32 Trigger); bool SetupBattleground(); void HandleKillPlayer(Player* player, Player* killer); - bool HandlePlayerUnderMap(Player* player); private: uint32 Timer; |