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-rw-r--r--src/game/Spell.cpp2
-rw-r--r--src/game/SpellAuraDefines.h2
-rw-r--r--src/game/SpellAuras.cpp42
-rw-r--r--src/game/Unit.cpp4
-rw-r--r--src/game/Unit.h5
5 files changed, 43 insertions, 12 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 88a7d8508c3..5a6cd08e449 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -6183,7 +6183,7 @@ void Spell::CalculateDamageDoneForAllTargets()
if (target.missCondition==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
{
- target.damage += CalculateDamageDone(unit, mask, multiplier);
+ target.damage += CalculateDamageDone(unit, mask, multiplier);
target.crit = m_caster->isSpellCrit(unit, m_spellInfo, m_spellSchoolMask, m_attackType);
}
else if (target.missCondition == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit)
diff --git a/src/game/SpellAuraDefines.h b/src/game/SpellAuraDefines.h
index f38bd455896..f1b2f5f12f4 100644
--- a/src/game/SpellAuraDefines.h
+++ b/src/game/SpellAuraDefines.h
@@ -331,7 +331,7 @@ enum AuraType
SPELL_AURA_MOD_HEALING_RECEIVED = 283, // Possibly only for some spell family class spells
SPELL_AURA_LINKED = 284,
SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR = 285,
- SPELL_AURA_286,
+ SPELL_AURA_ABILITY_PERIODIC_CRIT = 286,
SPELL_AURA_DEFLECT_SPELLS,
SPELL_AURA_288,
SPELL_AURA_289,
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index 9263747ce7c..ac23d3dc9e7 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -339,7 +339,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleNoImmediateEffect, //283 SPELL_AURA_MOD_HEALING_RECEIVED implemented in Unit::SpellHealingBonus
&Aura::HandleUnused, //284 not used by any spells (3.08a)
&Aura::HandleAuraModAttackPowerOfArmor, //285 SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR implemented in Player::UpdateAttackPowerAndDamage
- &Aura::HandleUnused, //286 not used by any spells (3.08a)
+ &Aura::HandleNoImmediateEffect, //286 SPELL_AURA_ABILITY_PERIODIC_CRIT implemented in AuraEffect::PeriodicTick
&Aura::HandleNoImmediateEffect, //287 SPELL_AURA_DEFLECT_SPELLS implemented in Unit::MagicSpellHitResult and Unit::MeleeSpellHitResult
&Aura::HandleUnused, //288 not used by any spells (3.09) except 1 test spell.
&Aura::HandleUnused, //289 unused
@@ -6093,6 +6093,21 @@ void AuraEffect::PeriodicTick()
else
pdamage = uint32(m_target->GetMaxHealth()*pdamage/100);
+ bool crit = false;
+ Unit::AuraEffectList const& mPeriodicCritAuras= pCaster->GetAurasByType(SPELL_AURA_ABILITY_PERIODIC_CRIT);
+ for(Unit::AuraEffectList::const_iterator itr = mPeriodicCritAuras.begin(); itr != mPeriodicCritAuras.end(); ++itr)
+ {
+ if (!(*itr)->isAffectedOnSpell(m_spellProto))
+ continue;
+
+ if (pCaster->isSpellCrit(m_target, m_spellProto, GetSpellSchoolMask(m_spellProto)))
+ {
+ crit = true;
+ pdamage = pCaster->SpellCriticalDamageBonus(m_spellProto, pdamage, m_target);
+ }
+ break;
+ }
+
//As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
// Reduce dot damage from resilience for players
if (m_target->GetTypeId()==TYPEID_PLAYER)
@@ -6105,7 +6120,7 @@ void AuraEffect::PeriodicTick()
pCaster->DealDamageMods(m_target,pdamage,&absorb);
- SpellPeriodicAuraLogInfo pInfo(this, pdamage, 0, absorb, resist, 0.0f);
+ SpellPeriodicAuraLogInfo pInfo(this, pdamage, 0, absorb, resist, 0.0f, crit);
m_target->SendPeriodicAuraLog(&pInfo);
Unit* target = m_target; // aura can be deleted in DealDamage
@@ -6251,12 +6266,27 @@ void AuraEffect::PeriodicTick()
else
pdamage = pCaster->SpellHealingBonus(m_target, GetSpellProto(), pdamage, DOT, GetParentAura()->GetStackAmount());
+ bool crit = false;
+ Unit::AuraEffectList const& mPeriodicCritAuras= pCaster->GetAurasByType(SPELL_AURA_ABILITY_PERIODIC_CRIT);
+ for(Unit::AuraEffectList::const_iterator itr = mPeriodicCritAuras.begin(); itr != mPeriodicCritAuras.end(); ++itr)
+ {
+ if (!(*itr)->isAffectedOnSpell(m_spellProto))
+ continue;
+
+ if (pCaster->isSpellCrit(m_target, m_spellProto, GetSpellSchoolMask(m_spellProto)))
+ {
+ crit = true;
+ pdamage = pCaster->SpellCriticalHealingBonus(m_spellProto, pdamage, m_target);
+ }
+ break;
+ }
+
sLog.outDetail("PeriodicTick: %u (TypeId: %u) heal of %u (TypeId: %u) for %u health inflicted by %u",
GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
int32 gain = m_target->ModifyHealth(pdamage);
- SpellPeriodicAuraLogInfo pInfo(this, pdamage, pdamage - gain, 0, 0, 0.0f);
+ SpellPeriodicAuraLogInfo pInfo(this, pdamage, pdamage - gain, 0, 0, 0.0f, crit);
m_target->SendPeriodicAuraLog(&pInfo);
// add HoTs to amount healed in bgs
@@ -6371,7 +6401,7 @@ void AuraEffect::PeriodicTick()
modOwner->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE, gain_multiplier);
}
- SpellPeriodicAuraLogInfo pInfo(this, drain_amount, 0, 0, 0, gain_multiplier);
+ SpellPeriodicAuraLogInfo pInfo(this, drain_amount, 0, 0, 0, gain_multiplier, false);
m_target->SendPeriodicAuraLog(&pInfo);
int32 gain_amount = int32(drain_amount*gain_multiplier);
@@ -6440,7 +6470,7 @@ void AuraEffect::PeriodicTick()
sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), amount, GetId());
- SpellPeriodicAuraLogInfo pInfo(this, amount, 0, 0, 0, 0.0f);
+ SpellPeriodicAuraLogInfo pInfo(this, amount, 0, 0, 0, 0.0f, false);
m_target->SendPeriodicAuraLog(&pInfo);
int32 gain = m_target->ModifyPower(power,amount);
@@ -6465,7 +6495,7 @@ void AuraEffect::PeriodicTick()
uint32 amount = m_amount;
- SpellPeriodicAuraLogInfo pInfo(this, amount, 0, 0, 0, 0.0f);
+ SpellPeriodicAuraLogInfo pInfo(this, amount, 0, 0, 0, 0.0f, false);
m_target->SendPeriodicAuraLog(&pInfo);
sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 29b7b09a12b..5f126728c40 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -4687,13 +4687,13 @@ void Unit::SendPeriodicAuraLog(SpellPeriodicAuraLogInfo *pInfo)
data << uint32(GetSpellSchoolMask(aura->GetSpellProto()));
data << uint32(pInfo->absorb); // absorb
data << uint32(pInfo->resist); // resist
- data << uint8(0); // new 3.1.2
+ data << uint8(pInfo->critical); // new 3.1.2 critical tick
break;
case SPELL_AURA_PERIODIC_HEAL:
case SPELL_AURA_OBS_MOD_HEALTH:
data << uint32(pInfo->damage); // damage
data << uint32(pInfo->overDamage); // overheal?
- data << uint8(0); // new 3.1.2
+ data << uint8(pInfo->critical); // new 3.1.2 critical tick
break;
case SPELL_AURA_OBS_MOD_ENERGY:
case SPELL_AURA_PERIODIC_ENERGIZE:
diff --git a/src/game/Unit.h b/src/game/Unit.h
index ceb6859386b..d55b272e96f 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -823,8 +823,8 @@ struct SpellNonMeleeDamage{
struct SpellPeriodicAuraLogInfo
{
- SpellPeriodicAuraLogInfo(AuraEffect *_auraEff, uint32 _damage, uint32 _overDamage, uint32 _absorb, uint32 _resist, float _multiplier)
- : auraEff(_auraEff), damage(_damage), overDamage(_overDamage), absorb(_absorb), resist(_resist), multiplier(_multiplier) {}
+ SpellPeriodicAuraLogInfo(AuraEffect *_auraEff, uint32 _damage, uint32 _overDamage, uint32 _absorb, uint32 _resist, float _multiplier, bool _critical)
+ : auraEff(_auraEff), damage(_damage), overDamage(_overDamage), absorb(_absorb), resist(_resist), multiplier(_multiplier), critical(_critical){}
AuraEffect *auraEff;
uint32 damage;
@@ -832,6 +832,7 @@ struct SpellPeriodicAuraLogInfo
uint32 resist;
uint32 overDamage; // overkill/overheal
float multiplier;
+ bool critical;
};
uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missCondition);