diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/scripts/Outland/zone_terokkar_forest.cpp | 100 | 
1 files changed, 1 insertions, 99 deletions
diff --git a/src/server/scripts/Outland/zone_terokkar_forest.cpp b/src/server/scripts/Outland/zone_terokkar_forest.cpp index 48f108b2d23..4a0fb8c11e7 100644 --- a/src/server/scripts/Outland/zone_terokkar_forest.cpp +++ b/src/server/scripts/Outland/zone_terokkar_forest.cpp @@ -18,13 +18,12 @@  /* ScriptData  SDName: Terokkar_Forest  SD%Complete: 85 -SDComment: Quest support: 9889, 10051, 10052. +SDComment: Quest support: 9889  SDCategory: Terokkar Forest  EndScriptData */  /* ContentData  npc_unkor_the_ruthless -npc_isla_starmane  EndContentData */  #include "ScriptMgr.h" @@ -162,102 +161,6 @@ public:      };  }; -/*###### -## npc_isla_starmane -######*/ -enum IslaStarmaneData -{ -    SAY_PROGRESS_1               = 0, -    SAY_PROGRESS_2               = 1, -    SAY_PROGRESS_3               = 2, -    SAY_PROGRESS_4               = 3, -    GO_DISTANCE                  = 10, -    ESCAPE_FROM_FIREWING_POINT_A = 10051, -    ESCAPE_FROM_FIREWING_POINT_H = 10052, -    SPELL_TRAVEL_FORM_CAT        = 32447, -    GO_CAGE                      = 182794 -}; - -class npc_isla_starmane : public CreatureScript -{ -public: -    npc_isla_starmane() : CreatureScript("npc_isla_starmane") { } - -    struct npc_isla_starmaneAI : public EscortAI -    { -        npc_isla_starmaneAI(Creature* creature) : EscortAI(creature) { } - -        void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override -        { -            Player* player = GetPlayerForEscort(); -            if (!player) -                return; - -            switch (waypointId) -            { -                case 0: -                    if (GameObject* Cage = me->FindNearestGameObject(GO_CAGE, GO_DISTANCE)) -                        Cage->SetGoState(GO_STATE_ACTIVE); -                    break; -                case 2: -                    Talk(SAY_PROGRESS_1, player); -                    break; -                case 5: -                    Talk(SAY_PROGRESS_2, player); -                    break; -                case 6: -                    Talk(SAY_PROGRESS_3, player); -                    break; -                case 29: -                    Talk(SAY_PROGRESS_4, player); -                    if (player->GetTeam() == ALLIANCE) -                        player->GroupEventHappens(ESCAPE_FROM_FIREWING_POINT_A, me); -                    else if (player->GetTeam() == HORDE) -                        player->GroupEventHappens(ESCAPE_FROM_FIREWING_POINT_H, me); -                    me->SetFacingToObject(player); -                    break; -                case 30: -                    me->HandleEmoteCommand(EMOTE_ONESHOT_WAVE); -                    break; -                case 31: -                    DoCast(me, SPELL_TRAVEL_FORM_CAT); -                    me->SetWalk(false); -                    break; -            } -        } - -        void Reset() override -        { -            me->RestoreFaction(); -        } - -        void JustDied(Unit* /*killer*/) override -        { -            if (Player* player = GetPlayerForEscort()) -            { -                if (player->GetTeam() == ALLIANCE) -                    player->FailQuest(ESCAPE_FROM_FIREWING_POINT_A); -                else if (player->GetTeam() == HORDE) -                    player->FailQuest(ESCAPE_FROM_FIREWING_POINT_H); -            } -        } - -        void OnQuestAccept(Player* player, Quest const* quest) override -        { -            if (quest->GetQuestId() == ESCAPE_FROM_FIREWING_POINT_H || quest->GetQuestId() == ESCAPE_FROM_FIREWING_POINT_A) -            { -                Start(true, false, player->GetGUID()); -                me->SetFaction(FACTION_ESCORTEE_N_NEUTRAL_PASSIVE); -            } -        } -    }; - -    CreatureAI* GetAI(Creature* creature) const override -    { -        return new npc_isla_starmaneAI(creature); -    } -}; -  // 40655 - Skyguard Flare  class spell_skyguard_flare : public SpellScript  { @@ -277,6 +180,5 @@ class spell_skyguard_flare : public SpellScript  void AddSC_terokkar_forest()  {      new npc_unkor_the_ruthless(); -    new npc_isla_starmane();      RegisterSpellScript(spell_skyguard_flare);  }  | 
