diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/game/SpellEffects.cpp | 30 | 
1 files changed, 6 insertions, 24 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 2bbc38062a2..6f498b430ee 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -1180,33 +1180,15 @@ void Spell::EffectDummy(uint32 i)                  }                  case 34665:                                 //Administer Antidote                  { -                    if(!unitTarget || m_caster->GetTypeId() != TYPEID_PLAYER ) +                    if(!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT +                        || unitTarget->GetEntry() != 16880 || ((Creature*)unitTarget)->isPet())                          return; -                    if(!unitTarget) -                        return; - -                    TempSummon* tempSummon = dynamic_cast<TempSummon*>(unitTarget); -                    if(!tempSummon) -                        return; - -                    uint32 health = tempSummon->GetHealth(); - -                    float x = tempSummon->GetPositionX(); -                    float y = tempSummon->GetPositionY(); -                    float z = tempSummon->GetPositionZ(); -                    float o = tempSummon->GetOrientation(); -                    tempSummon->UnSummon(); - -                    Creature* pCreature = m_caster->SummonCreature(16992, x, y, z, o,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,180000); -                    if (!pCreature) -                        return; - -                    pCreature->SetHealth(health); -                    ((Player*)m_caster)->RewardPlayerAndGroupAtEvent(16992, pCreature); +                    ((Creature*)unitTarget)->UpdateEntry(16992); +                    ((Player*)m_caster)->RewardPlayerAndGroupAtEvent(16992, unitTarget); -                    if (pCreature->IsAIEnabled) -                        pCreature->AI()->AttackStart(m_caster); +                    if (unitTarget->IsAIEnabled) +                        ((Creature*)unitTarget)->AI()->AttackStart(m_caster);                      return;                  }  | 
