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-rw-r--r--src/server/game/Entities/Player/Player.cpp33
-rw-r--r--src/server/game/Entities/Player/Player.h1
-rw-r--r--src/server/game/Miscellaneous/SharedDefines.h6
3 files changed, 40 insertions, 0 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 0350d2b3833..8eb18fde4b1 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -164,6 +164,7 @@ Player::Player(WorldSession* session) : Unit(true), m_sceneMgr(this)
m_combatExitTime = 0;
m_regenTimer = 0;
m_regenTimerCount = 0;
+ m_foodEmoteTimerCount = 0;
m_weaponChangeTimer = 0;
m_zoneUpdateId = uint32(-1);
@@ -1677,6 +1678,7 @@ bool Player::IsImmunedToSpellEffect(SpellInfo const* spellInfo, SpellEffectInfo
void Player::RegenerateAll()
{
m_regenTimerCount += m_regenTimer;
+ m_foodEmoteTimerCount += m_regenTimer;
for (Powers power = POWER_MANA; power < MAX_POWERS; power = Powers(power + 1))
if (power != POWER_RUNES)
@@ -1713,6 +1715,37 @@ void Player::RegenerateAll()
}
m_regenTimer = 0;
+
+ // Handles the emotes for drinking and eating.
+ // According to sniffs there is a background timer going on that repeats independed from the time window where the aura applies.
+ // That's why we dont need to reset the timer on apply. In sniffs I have seen that the first call for the spell visual is totally random, then after
+ // 5 seconds over and over again which confirms my theory that we have a independed timer.
+ if (m_foodEmoteTimerCount >= 5000)
+ {
+ std::vector<AuraEffect*> auraList;
+ AuraEffectList const& ModRegenAuras = GetAuraEffectsByType(SPELL_AURA_MOD_REGEN);
+ AuraEffectList const& ModPowerRegenAuras = GetAuraEffectsByType(SPELL_AURA_MOD_POWER_REGEN);
+
+ auraList.reserve(ModRegenAuras.size() + ModPowerRegenAuras.size());
+ auraList.insert(auraList.end(), ModRegenAuras.begin(), ModRegenAuras.end());
+ auraList.insert(auraList.end(), ModPowerRegenAuras.begin(), ModPowerRegenAuras.end());
+
+ for (auto itr = auraList.begin(); itr != auraList.end(); ++itr)
+ {
+ // Food emote comes above drinking emote if we have to decide (mage regen food for example)
+ if ((*itr)->GetBase()->HasEffectType(SPELL_AURA_MOD_REGEN) && (*itr)->GetSpellInfo()->HasAuraInterruptFlag(SpellAuraInterruptFlags::Standing))
+ {
+ SendPlaySpellVisualKit(SPELL_VISUAL_KIT_FOOD, 0, 0);
+ break;
+ }
+ else if ((*itr)->GetBase()->HasEffectType(SPELL_AURA_MOD_POWER_REGEN) && (*itr)->GetSpellInfo()->HasAuraInterruptFlag(SpellAuraInterruptFlags::Standing))
+ {
+ SendPlaySpellVisualKit(SPELL_VISUAL_KIT_DRINK, 0, 0);
+ break;
+ }
+ }
+ m_foodEmoteTimerCount -= 5000;
+ }
}
void Player::Regenerate(Powers power)
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 4695eb8d21a..9ddf57dafce 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -2691,6 +2691,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
GuidList WhisperList;
uint32 m_combatExitTime;
uint32 m_regenTimerCount;
+ uint32 m_foodEmoteTimerCount;
float m_powerFraction[MAX_POWERS_PER_CLASS];
uint32 m_contestedPvPTimer;
diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h
index 402b89a8387..31ba35a7f3e 100644
--- a/src/server/game/Miscellaneous/SharedDefines.h
+++ b/src/server/game/Miscellaneous/SharedDefines.h
@@ -354,6 +354,12 @@ enum SpellCategory
SPELL_CATEGORY_DRINK = 59
};
+enum SpellVisualKit
+{
+ SPELL_VISUAL_KIT_FOOD = 406,
+ SPELL_VISUAL_KIT_DRINK = 438
+};
+
const uint32 ItemQualityColors[MAX_ITEM_QUALITY] =
{
0xff9d9d9d, // GREY