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-rw-r--r--src/bindings/scripts/scripts/northrend/obsidian_sanctum/boss_sartharion.cpp2
-rw-r--r--src/game/DynamicObject.cpp2
-rw-r--r--src/game/Map.cpp2
-rw-r--r--src/game/Unit.cpp15
-rw-r--r--src/game/Unit.h2
5 files changed, 13 insertions, 10 deletions
diff --git a/src/bindings/scripts/scripts/northrend/obsidian_sanctum/boss_sartharion.cpp b/src/bindings/scripts/scripts/northrend/obsidian_sanctum/boss_sartharion.cpp
index 1355fa5f245..f09978dd11b 100644
--- a/src/bindings/scripts/scripts/northrend/obsidian_sanctum/boss_sartharion.cpp
+++ b/src/bindings/scripts/scripts/northrend/obsidian_sanctum/boss_sartharion.cpp
@@ -682,7 +682,7 @@ struct TRINITY_DLL_DECL dummy_dragonAI : public ScriptedAI
DoScriptText(iTextId, m_creature);
- m_creature->RemoveOwnedAura(uiSpellId, AURA_REMOVE_BY_DEFAULT);
+ m_creature->RemoveOwnedAura(uiSpellId);
if (pInstance)
{
diff --git a/src/game/DynamicObject.cpp b/src/game/DynamicObject.cpp
index 6105ece654e..ee3c42680ec 100644
--- a/src/game/DynamicObject.cpp
+++ b/src/game/DynamicObject.cpp
@@ -179,4 +179,4 @@ bool DynamicObject::isVisibleForInState(Player const* u, bool inVisibleList) con
{
return IsInWorld() && u->IsInWorld()
&& (IsWithinDistInMap(u->m_seer,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false));
-} \ No newline at end of file
+}
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index d7ca6ae7a70..21371f28726 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -2440,7 +2440,7 @@ void Map::RemoveAllObjectsInRemoveList()
case TYPEID_UNIT:
// in case triggered sequence some spell can continue casting after prev CleanupsBeforeDelete call
// make sure that like sources auras/etc removed before destructor start
- ((Creature*)obj)->CleanupsBeforeDelete ();
+ ((Creature*)obj)->CleanupsBeforeDelete();
Remove((Creature*)obj,true);
break;
default:
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index e792559cce4..95360052238 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -4279,13 +4279,16 @@ void Unit::RemoveAreaAurasDueToLeaveWorld()
void Unit::RemoveAllAuras()
{
- AuraApplicationMap::iterator aurAppIter = m_appliedAuras.begin();
- while (!m_appliedAuras.empty())
- _UnapplyAura(aurAppIter, AURA_REMOVE_BY_DEFAULT);
+ while (!m_appliedAuras.empty() || !m_ownedAuras.empty())
+ {
+ AuraApplicationMap::iterator aurAppIter = m_appliedAuras.begin();
+ while (!m_appliedAuras.empty())
+ _UnapplyAura(aurAppIter, AURA_REMOVE_BY_DEFAULT);
- AuraMap::iterator aurIter = m_ownedAuras.begin();
- while (!m_ownedAuras.empty())
- RemoveOwnedAura(aurIter);
+ AuraMap::iterator aurIter = m_ownedAuras.begin();
+ while (!m_ownedAuras.empty())
+ RemoveOwnedAura(aurIter);
+ }
}
void Unit::RemoveArenaAuras(bool onleave)
diff --git a/src/game/Unit.h b/src/game/Unit.h
index a3259aa2d1c..dba30f176f5 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -1545,7 +1545,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
AuraMap const& GetOwnedAuras() const { return m_ownedAuras; }
void RemoveOwnedAura(AuraMap::iterator &i, AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);
- void RemoveOwnedAura(uint32 spellId, uint64 caster, uint8 reqEffMask = 0, AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);
+ void RemoveOwnedAura(uint32 spellId, uint64 caster = 0, uint8 reqEffMask = 0, AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);
void RemoveOwnedAura(Aura * aura, AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);
Aura * GetOwnedAura(uint32 spellId, uint64 casterGUID = 0, uint8 reqEffMask = 0) const;