aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp5
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.h3
2 files changed, 0 insertions, 8 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index a90dc7e1b6b..838057be2b5 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -470,11 +470,6 @@ void SmartAI::MoveInLineOfSight(Unit* who)
CreatureAI::MoveInLineOfSight(who);
}
-bool SmartAI::CanAIAttack(Unit const* /*who*/) const
-{
- return !(me->HasReactState(REACT_PASSIVE));
-}
-
bool SmartAI::AssistPlayerInCombatAgainst(Unit* who)
{
if (me->HasReactState(REACT_PASSIVE) || !IsAIControlled())
diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h
index 1ecd6c10bb6..9a032ad481f 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.h
+++ b/src/server/game/AI/SmartScripts/SmartAI.h
@@ -146,9 +146,6 @@ class TC_GAME_API SmartAI : public CreatureAI
// Called when creature gets charmed by another unit
void OnCharmed(bool apply) override;
- // Called when victim is in line of sight
- bool CanAIAttack(Unit const* who) const override;
-
// Used in scripts to share variables
void DoAction(int32 param = 0) override;