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-rw-r--r--src/game/SpellAuras.cpp392
-rw-r--r--src/game/SpellAuras.h1
-rw-r--r--src/game/SpellEffects.cpp509
-rw-r--r--src/game/SpellHandler.cpp19
-rw-r--r--src/game/SpellMgr.cpp35
-rw-r--r--src/game/SpellMgr.h27
6 files changed, 529 insertions, 454 deletions
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index f4df205e7e2..04ce483ad6f 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -122,7 +122,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleFeignDeath, // 66 SPELL_AURA_FEIGN_DEATH
&Aura::HandleAuraModDisarm, // 67 SPELL_AURA_MOD_DISARM
&Aura::HandleAuraModStalked, // 68 SPELL_AURA_MOD_STALKED
- &Aura::HandleNoImmediateEffect, // 69 SPELL_AURA_SCHOOL_ABSORB implemented in Unit::CalcAbsorbResist
+ &Aura::HandleSchoolAbsorb, // 69 SPELL_AURA_SCHOOL_ABSORB implemented in Unit::CalcAbsorbResist
&Aura::HandleUnused, // 70 SPELL_AURA_EXTRA_ATTACKS Useless, used by only one spell that has only visual effect
&Aura::HandleModSpellCritChanceShool, // 71 SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
&Aura::HandleModPowerCostPCT, // 72 SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
@@ -258,7 +258,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleNoImmediateEffect, //202 SPELL_AURA_CANNOT_BE_DODGED implemented in Unit::RollPhysicalOutcomeAgainst
&Aura::HandleNoImmediateEffect, //203 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
&Aura::HandleNoImmediateEffect, //204 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
- &Aura::HandleNULL, //205 SPELL_AURA_MOD_SCHOOL_CRIT_DMG_TAKEN
+ &Aura::HandleNoImmediateEffect, //205 SPELL_AURA_MOD_SCHOOL_CRIT_DMG_TAKEN
&Aura::HandleAuraModIncreaseFlightSpeed, //206 SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED
&Aura::HandleAuraModIncreaseFlightSpeed, //207 SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED
&Aura::HandleAuraModIncreaseFlightSpeed, //208 SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
@@ -326,7 +326,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleNoImmediateEffect, //270 SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST implemented in Unit::CalcAbsorbResist and CalcArmorReducedDamage
&Aura::HandleNoImmediateEffect, //271 SPELL_AURA_MOD_DAMAGE_FROM_CASTER implemented in Unit::SpellDamageBonus
&Aura::HandleNULL, //272 unknown
- &Aura::HandleUnused, //273 clientside
+ &Aura::HandleNoImmediateEffect, //273 SPELL_AURA_X_RAY (client side implementation)
&Aura::HandleNoImmediateEffect, //274 SPELL_AURA_CONSUME_NO_AMMO implemented in spell::CalculateDamageDoneForAllTargets
&Aura::HandleNoImmediateEffect, //275 SPELL_AURA_MOD_IGNORE_SHAPESHIFT Use SpellClassMask for spell select
&Aura::HandleNULL, //276 mod damage % mechanic?
@@ -337,17 +337,29 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleNoImmediateEffect, //281 SPELL_AURA_MOD_HONOR_GAIN_PCT implemented in Player::RewardHonor
&Aura::HandleAuraIncreaseBaseHealthPercent, //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT
&Aura::HandleNoImmediateEffect, //283 SPELL_AURA_MOD_HEALING_RECEIVED implemented in Unit::SpellHealingBonus
- &Aura::HandleAuraLinked, //284 SPELL_AURA_LINKED
+ &Aura::HandleAuraLinked, //284 SPELL_AURA_LINKED 51 spells using
&Aura::HandleAuraModAttackPowerOfArmor, //285 SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR implemented in Player::UpdateAttackPowerAndDamage
&Aura::HandleNoImmediateEffect, //286 SPELL_AURA_ABILITY_PERIODIC_CRIT implemented in AuraEffect::PeriodicTick
&Aura::HandleNoImmediateEffect, //287 SPELL_AURA_DEFLECT_SPELLS implemented in Unit::MagicSpellHitResult and Unit::MeleeSpellHitResult
- &Aura::HandleNoImmediateEffect, //288 SPELL_AURA_IGNORE_HIT_DIRECTION implemented in Unit::MagicSpellHitResult and Unit::MeleeSpellHitResult Unit::RollMeleeOutcomeAgainst
+ &Aura::HandleNoImmediateEffect, //288 SPELL_AURA_IGNORE_HIT_DIRECTION implemented in Unit::MagicSpellHitResult and Unit::MeleeSpellHitResult Unit::RollMeleeOutcomeAgainst
&Aura::HandleNULL, //289 unused
&Aura::HandleAuraModCritPct, //290 SPELL_AURA_MOD_CRIT_PCT
&Aura::HandleNoImmediateEffect, //291 SPELL_AURA_MOD_XP_QUEST_PCT implemented in Player::RewardQuest
&Aura::HandleNULL, //292 call stabled pet
&Aura::HandleNULL, //293 2 test spells
- &Aura::HandleNoImmediateEffect //294 SPELL_AURA_PREVENT_REGENERATE_POWER implemented in Player::Regenerate(Powers power)
+ &Aura::HandleNoImmediateEffect, //294 SPELL_AURA_PREVENT_REGENERATE_POWER implemented in Player::Regenerate(Powers power)
+ &Aura::HandleNULL, //295 unused
+ &Aura::HandleNULL, //296 2 spells
+ &Aura::HandleNULL, //297 1 spell (counter spell school?)
+ &Aura::HandleNULL, //298 unused
+ &Aura::HandleNULL, //299 unused
+ &Aura::HandleNULL, //300 3 spells (share damage?)
+ &Aura::HandleNULL, //301 5 spells
+ &Aura::HandleNULL, //302 unused
+ &Aura::HandleNULL, //303 17 spells
+ &Aura::HandleNULL, //304 2 spells (alcohol effect?)
+ &Aura::HandleAuraModIncreaseSpeed, //305 SPELL_AURA_MOD_MINIMUM_SPEED
+ &Aura::HandleNULL //306 1 spell
};
#undef Aura
@@ -931,6 +943,131 @@ void AuraEffect::CleanupTriggeredSpells()
m_target->RemoveAurasDueToSpell(tSpellId, GetCasterGUID());
}
+void AuraEffect::HandleSchoolAbsorb(bool apply, bool Real, bool changeAmount)
+{
+ if(!Real)
+ return;
+
+ Unit* caster = GetCaster();
+ if(!caster)
+ return;
+
+ if (apply)
+ {
+ // prevent double apply bonuses
+ if (m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())
+ {
+ float DoneActualBenefit = 0.0f;
+ switch(m_spellProto->SpellFamilyName)
+ {
+ case SPELLFAMILY_PRIEST:
+ // Power Word: Shield
+ if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000001))
+ //+80.68% from +spell bonus
+ DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto)) * 0.8068f;
+ break;
+ case SPELLFAMILY_MAGE:
+ // Frost Ward, Fire Ward
+ if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000108))
+ //+10% from +spell bonus
+ DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.1f;
+ // Ice Barrier
+ else if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000100000000))
+ //+80.67% from +spell bonus
+ DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.8067f;
+ break;
+ case SPELLFAMILY_WARLOCK:
+ // Shadow Ward
+ if (m_spellProto->SpellIconID == 207)
+ //+30% from +spell bonus
+ DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.30f;
+ break;
+ case SPELLFAMILY_PALADIN:
+ // Sacred Shield
+ // (check not strictly needed, only Sacred Shield has SPELL_AURA_SCHOOL_ABSORB in SPELLFAMILY_PALADIN at this time)
+ if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0008000000000000))
+ {
+ // +75% from spell power
+ DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto)) * 0.75f;
+ }
+ break;
+ default:
+ break;
+ }
+
+ DoneActualBenefit *= caster->CalculateLevelPenalty(GetSpellProto());
+
+ m_amount += (int32)DoneActualBenefit;
+ }
+ }
+ else
+ {
+ if (caster &&
+ // Power Word: Shield
+ m_spellProto->SpellFamilyName == SPELLFAMILY_PRIEST && m_spellProto->Mechanic == MECHANIC_SHIELD &&
+ (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000001)) &&
+ // completely absorbed or dispelled
+ ((m_parentAura->GetRemoveMode() == AURA_REMOVE_BY_DEFAULT && m_amount) || m_parentAura->GetRemoveMode() == AURA_REMOVE_BY_EXPIRE))
+ {
+ Unit::AuraEffectList const& vDummyAuras = caster->GetAurasByType(SPELL_AURA_DUMMY);
+ for(Unit::AuraEffectList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
+ {
+ SpellEntry const* vSpell = (*itr)->GetSpellProto();
+
+ // Rapture (main spell)
+ if(vSpell->SpellFamilyName == SPELLFAMILY_PRIEST && vSpell->SpellIconID == 2894 && vSpell->Effect[1])
+ {
+ switch((*itr)->m_effIndex)
+ {
+ case 0:
+ {
+ // energize caster
+ int32 manapct1000 = 5 * ((*itr)->m_amount + spellmgr.GetSpellRank(vSpell->Id));
+ int32 basepoints0 = caster->GetMaxPower(POWER_MANA) * manapct1000 / 1000;
+ caster->CastCustomSpell(caster, 47755, &basepoints0, NULL, NULL, true);
+ break;
+ }
+ case 1:
+ {
+ // energize target
+ if (!roll_chance_i((*itr)->m_amount) || caster->HasAura(63853))
+ break;
+
+ switch(m_target->getPowerType())
+ {
+ case POWER_RUNIC_POWER:
+ m_target->CastSpell(m_target, 63652, true, NULL, NULL, GetCasterGUID());
+ break;
+ case POWER_RAGE:
+ m_target->CastSpell(m_target, 63653, true, NULL, NULL, GetCasterGUID());
+ break;
+ case POWER_MANA:
+ {
+ int32 basepoints0 = m_target->GetMaxPower(POWER_MANA) * 2 / 100;
+ m_target->CastCustomSpell(m_target, 63654, &basepoints0, NULL, NULL, true);
+ break;
+ }
+ case POWER_ENERGY:
+ m_target->CastSpell(m_target, 63655, true, NULL, NULL, GetCasterGUID());
+ break;
+ default:
+ break;
+ }
+
+ //cooldwon aura
+ caster->CastSpell(caster, 63853, true);
+ break;
+ }
+ default:
+ sLog.outError("Changes in R-dummy spell???: effect 3");
+ break;
+ }
+ }
+ }
+ }
+ }
+}
+
void Aura::ApplyAllModifiers(bool apply, bool Real)
{
for (uint8 i = 0; i<MAX_SPELL_EFFECTS; ++i)
@@ -1504,6 +1641,9 @@ void AuraEffect::HandleAuraEffectSpecificMods(bool apply, bool Real, bool change
// Innervate
else if (m_spellProto->Id == 29166 && GetAuraName() == SPELL_AURA_PERIODIC_ENERGIZE)
m_amount = m_target->GetCreatePowers(POWER_MANA) * m_amount / (GetTotalTicks() * 100.0f);
+ // Owlkin Frenzy
+ else if (m_spellProto->Id == 48391)
+ m_amount = m_target->GetCreatePowers(POWER_MANA) * 2 / 100;
// Thorns
else if (m_spellProto->SpellFamilyFlags[0] & 0x100 && GetAuraName() == SPELL_AURA_DAMAGE_SHIELD)
// 3.3% from sp bonus
@@ -1534,7 +1674,13 @@ void AuraEffect::HandleAuraEffectSpecificMods(bool apply, bool Real, bool change
if (m_spellProto->SpellFamilyFlags[1] & 0x80000 && GetAuraName() == SPELL_AURA_SCHOOL_ABSORB)
{
// 0.75 from sp bonus
- DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto)) * 0.75f;
+ float koef = 1.0f;
+ if (caster->HasAura(53527))
+ koef = 1.1f;
+ if (caster->HasAura(53530))
+ koef = 1.2f;
+
+ DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto)) * 0.75f * koef;
}
break;
case SPELLFAMILY_SHAMAN:
@@ -1579,26 +1725,6 @@ void AuraEffect::HandleAuraEffectSpecificMods(bool apply, bool Real, bool change
DoneActualBenefit *= caster->CalculateLevelPenalty(GetSpellProto());
m_amount += (int32)DoneActualBenefit;
}
-
- // we have exact amount now so apply mods affecting all boni
- switch (m_spellProto->SpellFamilyName)
- {
- case SPELLFAMILY_PRIEST:
- // Glyph of Power Word: Shield
- if (m_spellProto->SpellFamilyFlags[0] & 0x1 && m_spellProto->SpellFamilyFlags[2] & 0x400 &&
- GetAuraName() == SPELL_AURA_SCHOOL_ABSORB)
- {
- if (AuraEffect* glyph = caster->GetAuraEffect(55672,0))
- {
- // instantly heal m_amount% of the absorb-value
- int32 heal = (glyph->GetAmount() * m_amount)/100;
- caster->CastCustomSpell(m_target, 56160, &heal, NULL, NULL, true, 0, this);
- }
- }
- break;
- default:
- break;
- }
}
}
}
@@ -2079,8 +2205,10 @@ void AuraEffect::HandleShapeshiftBoosts(bool apply)
case FORM_SHADOW:
spellId = 49868;
break;
- case FORM_GHOUL:
case FORM_GHOSTWOLF:
+ spellId = 67116;
+ break;
+ case FORM_GHOUL:
case FORM_AMBIENT:
case FORM_STEALTH:
case FORM_CREATURECAT:
@@ -2287,7 +2415,6 @@ void AuraEffect::HandleAddModifier(bool apply, bool Real, bool changeAmount)
mod->value = m_amount;
mod->type = SpellModType(m_auraName); // SpellModType value == spell aura types
mod->spellId = GetId();
-
mod->mask = m_spellProto->EffectSpellClassMask[m_effIndex];
mod->charges = GetParentAura()->GetAuraCharges();
@@ -2922,7 +3049,7 @@ void AuraEffect::HandleAuraDummy(bool apply, bool Real, bool changeAmount)
{
if (m_target->GetMap()->IsDungeon())
{
- uint32 spellId = m_target->GetMap()->IsHeroic() ? 46163 : 44190;
+ uint32 spellId = ((InstanceMap*)m_target->GetMap())->GetDifficulty() == REGULAR_DIFFICULTY ? 44190 : 46163;
m_target->CastSpell(m_target, spellId, true, NULL, this);
}
@@ -2959,6 +3086,30 @@ void AuraEffect::HandleAuraDummy(bool apply, bool Real, bool changeAmount)
return;
}
break;
+ case SPELLFAMILY_PALADIN:
+ switch (GetSpellProto()->SpellIconID)
+ {
+ // Blessing of Sanctuary
+ // Greater Blessing of Sanctuary
+ case 19:
+ case 1804:
+ {
+ if (!caster || !m_target)
+ return;
+
+ if (apply)
+ {
+ // Greater Blessing of Sanctuary does not provide strength bonus
+ int32 bp1 = 0;
+ caster->CastCustomSpell(m_target, 67480, NULL, (GetSpellProto()->SpellIconID == 1804) ? &bp1 : NULL, NULL, true);
+ }
+ else
+ m_target->RemoveAurasDueToSpell(67480);
+
+ return;
+ }
+ }
+ break;
case SPELLFAMILY_PRIEST:
// Vampiric Touch
if (m_spellProto->SpellFamilyFlags[1] & 0x0400 && GetParentAura()->GetRemoveMode() == AURA_REMOVE_BY_ENEMY_SPELL)
@@ -3371,7 +3522,30 @@ void AuraEffect::HandleAuraFeatherFall(bool apply, bool Real, bool /*changeAmoun
WorldPacket data;
if (apply)
+ {
+ Unit* caster = GetCaster();
+ if (!caster)
+ return;
+
+ if (caster->GetGUID() == m_target->GetGUID())
+ {
+ m_target->RemoveAurasByType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED);
+ m_target->RemoveAurasByType(SPELL_AURA_FLY);
+ }
+
+ if (GetId() == 61243) // No fly zone - Parachute
+ {
+ float x, y, z;
+ caster->GetPosition(x, y, z);
+ float ground_Z = caster->GetMap()->GetVmapHeight(x, y, z, true);
+ if (fabs(ground_Z - z) < 0.1f)
+ {
+ m_target->RemoveAura(GetId());
+ return;
+ }
+ }
data.Initialize(SMSG_MOVE_FEATHER_FALL, 8+4);
+ }
else
data.Initialize(SMSG_MOVE_NORMAL_FALL, 8+4);
data.append(m_target->GetPackGUID());
@@ -3417,89 +3591,36 @@ void AuraEffect::HandleAuraModShapeshift(bool apply, bool Real, bool changeAmoun
switch(form)
{
case FORM_CAT:
- if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
- modelid = 892;
- else
- modelid = 8571;
- PowerType = POWER_ENERGY;
- break;
- case FORM_TRAVEL:
- modelid = 632;
- break;
- case FORM_AQUA:
- if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
- modelid = 2428;
- else
- modelid = 2428;
- break;
- case FORM_BEAR:
- if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
- modelid = 2281;
- else
- modelid = 2289;
- PowerType = POWER_RAGE;
- break;
case FORM_GHOUL:
- modelid = 24994;
PowerType = POWER_ENERGY;
break;
+ case FORM_BEAR:
case FORM_DIREBEAR:
- if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
- modelid = 2281;
- else
- modelid = 2289;
+ case FORM_BATTLESTANCE:
+ case FORM_BERSERKERSTANCE:
+ case FORM_DEFENSIVESTANCE:
PowerType = POWER_RAGE;
break;
+ case FORM_TRAVEL:
+ case FORM_AQUA:
case FORM_CREATUREBEAR:
- modelid = 902;
- break;
case FORM_GHOSTWOLF:
- modelid = 4613;
- break;
case FORM_FLIGHT:
- if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
- modelid = 20857;
- else
- modelid = 20872;
- break;
case FORM_MOONKIN:
- if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
- modelid = 15374;
- else
- modelid = 15375;
- break;
case FORM_FLIGHT_EPIC:
- if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
- modelid = 21243;
- else
- modelid = 21244;
- break;
- case FORM_MASTER_ANGLER:
- modelid = 15234;
- break;
case FORM_METAMORPHOSIS:
- modelid = 25277;
- break;
case FORM_AMBIENT:
case FORM_SHADOW:
case FORM_STEALTH:
case FORM_UNDEAD:
case FORM_SHADOW_DANCE:
- break;
case FORM_TREE:
- modelid = 864;
- break;
- case FORM_BATTLESTANCE:
- case FORM_BERSERKERSTANCE:
- case FORM_DEFENSIVESTANCE:
- PowerType = POWER_RAGE;
- break;
case FORM_SPIRITOFREDEMPTION:
- modelid = 16031;
break;
default:
sLog.outError("Auras: Unknown Shapeshift Type: %u", GetMiscValue());
}
+ modelid = m_target->GetModelForForm(form);
// remove polymorph before changing display id to keep new display id
switch ( form )
@@ -3566,7 +3687,10 @@ void AuraEffect::HandleAuraModShapeshift(bool apply, bool Real, bool changeAmoun
case FORM_BEAR:
case FORM_DIREBEAR:
if (urand(0,99) < FurorChance)
- m_target->CastSpell(m_target, 17057, true);
+ {
+ int32 basePoints = 100; // Not sure if 100 is correct basePoints, maybe it should be 10?
+ m_target->CastCustomSpell(m_target, 17057, &basePoints, NULL, NULL, true, NULL, this);
+ }
default:
{
uint32 newEnergy = std::min(m_target->GetPower(POWER_ENERGY), FurorChance);
@@ -4632,21 +4756,26 @@ void AuraEffect::HandleAuraModStalked(bool apply, bool Real, bool /*changeAmount
void AuraEffect::HandlePeriodicTriggerSpell(bool apply, bool Real, bool /*changeAmount*/)
{
m_isPeriodic = apply;
+ if (!apply)
+ {
+ switch(m_spellProto->Id)
+ {
+ case 66: // Invisibility
+ m_target->CastSpell(m_target, 32612, true, NULL, this);
+
+ return;
+ case 42783: //Wrath of the Astrom...
+ m_target->CastSpell(m_target, m_spellProto->CalculateSimpleValue(GetEffIndex()+1), true);
+ return;
+ default:
+ break;
+ }
+ }
}
void AuraEffect::HandlePeriodicTriggerSpellWithValue(bool apply, bool Real, bool /*changeAmount*/)
{
m_isPeriodic = apply;
-
- SpellEntry const* spell = GetSpellProto();
- switch (spell->Id)
- {
- case 58730: // No fly zone - Wintergrasp (3.1.3 only 3.2.2 Does not call this aura)
- if (apply)
- if (m_target->GetTypeId() == TYPEID_PLAYER)
- ((Player *)m_target)->GetSession()->SendNotification(LANG_ZONE_NOFLYZONE);
- break;
- }
}
void AuraEffect::HandlePeriodicEnergize(bool apply, bool Real, bool changeAmount)
@@ -4668,30 +4797,22 @@ void AuraEffect::HandleAuraPeriodicDummy(bool apply, bool Real, bool changeAmoun
Unit* caster = GetCaster();
SpellEntry const*spell = GetSpellProto();
- switch(spell->SpellFamilyName)
+ switch( spell->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
{
- switch(spell->Id)
+ if(spell->Id == 62399) // Overload Circuit
{
- case 62399: // Overload Circuit
- if(m_target->GetMap()->IsDungeon() && m_target->GetAuras().count(62399) >= (m_target->GetMap()->IsHeroic() ? 4 : 2))
- {
- m_target->CastSpell(m_target, 62475, true); // System Shutdown
- if(Unit *veh = m_target->GetVehicleBase())
- veh->CastSpell(m_target, 62475, true);
- }
- break;
- case 58600: // No fly zone - Dalaran
- if (apply && m_target->GetTypeId() == TYPEID_PLAYER)
- ((Player *)m_target)->GetSession()->SendNotification(LANG_ZONE_NOFLYZONE);
- break;
- default:
- break;
+ if(m_target->GetMap()->IsDungeon())
+ if(m_target->GetAuras().count(62399) >= (((InstanceMap*)m_target->GetMap())->GetDifficulty() == REGULAR_DIFFICULTY ? 2 : 4))
+ {
+ m_target->CastSpell(m_target, 62475, true); // System Shutdown
+ if(Unit *veh = m_target->GetVehicleBase())
+ veh->CastSpell(m_target, 62475, true);
+ }
}
break;
}
-
case SPELLFAMILY_WARLOCK:
{
switch (spell->Id)
@@ -4704,12 +4825,11 @@ void AuraEffect::HandleAuraPeriodicDummy(bool apply, bool Real, bool changeAmoun
// to prevent remove GO added by new spell
// old one is already removed
if (GetParentAura()->GetRemoveMode()!=AURA_REMOVE_BY_STACK)
- m_target->RemoveGameObject(spell->Id, true);
+ m_target->RemoveGameObject(spell->Id,true);
m_target->RemoveAura(62388);
}
break;
}
- break;
}
case SPELLFAMILY_DEATHKNIGHT:
{
@@ -5934,11 +6054,10 @@ void AuraEffect::PeriodicTick()
bool crit = IsPeriodicTickCrit(pCaster);
if (crit)
pdamage = pCaster->SpellCriticalDamageBonus(m_spellProto, pdamage, m_target);
-
- //As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
- // Reduce dot damage from resilience for players
+
+ // Reduce dot damage from resilience for players.
if (m_target->GetTypeId() == TYPEID_PLAYER)
- pdamage-=((Player*)m_target)->GetDotDamageReduction(pdamage);
+ pdamage-=((Player*)m_target)->GetSpellDamageReduction(pdamage);
pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist, m_spellProto);
@@ -6006,11 +6125,10 @@ void AuraEffect::PeriodicTick()
cleanDamage.mitigated_damage += pdamage - pdamageReductedArmor;
pdamage = pdamageReductedArmor;
}
-
- //As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
- // Reduce dot damage from resilience for players
+
+ // Reduce dot damage from resilience for players.
if (m_target->GetTypeId() == TYPEID_PLAYER)
- pdamage-=((Player*)m_target)->GetDotDamageReduction(pdamage);
+ pdamage-=((Player*)m_target)->GetSpellDamageReduction(pdamage);
pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist, m_spellProto);
@@ -6566,24 +6684,6 @@ void AuraEffect::PeriodicDummyTick()
// 7053 Forsaken Skill: Shadow
return;
}
- case 45472: // Parachute
- if (m_target->GetTypeId() == TYPEID_PLAYER)
- {
- Player *plr = (Player*)m_target;
- if (plr->IsFalling())
- {
- plr->RemoveAurasDueToSpell(45472);
- plr->CastSpell(plr, 44795, true);
- }
- }
- break;
- case 58600: // No fly Zone - Dalaran
- if (10 == m_tickNumber)
- {
- m_target->RemoveAurasByType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED);
- m_target->RemoveAurasByType(SPELL_AURA_FLY);
- }
- break;
case 58549: // Tenacity
case 59911: // Tenacity (vehicle)
GetParentAura()->RefreshAura();
diff --git a/src/game/SpellAuras.h b/src/game/SpellAuras.h
index 3730107461a..9fdff04f05f 100644
--- a/src/game/SpellAuras.h
+++ b/src/game/SpellAuras.h
@@ -321,6 +321,7 @@ class TRINITY_DLL_SPEC AuraEffect
void HandleForceMoveForward(bool apply, bool Real, bool changeAmount);
void HandleAuraModResistenceOfStatPercent(bool apply, bool Real, bool changeAmount);
void HandleAuraPowerBurn(bool apply, bool Real, bool changeAmount);
+ void HandleSchoolAbsorb(bool apply, bool Real, bool changeAmount);
void HandlePreventFleeing(bool apply, bool Real, bool changeAmount);
void HandleArenaPreparation(bool apply, bool Real, bool changeAmount);
void HandleAuraConvertRune(bool apply, bool Real, bool changeAmount);
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 3d6d3ca8671..fb298918230 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -161,7 +161,7 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
&Spell::EffectSelfResurrect, // 94 SPELL_EFFECT_SELF_RESURRECT
&Spell::EffectSkinning, // 95 SPELL_EFFECT_SKINNING
&Spell::EffectCharge, // 96 SPELL_EFFECT_CHARGE
- &Spell::EffectUnused, // 97 SPELL_EFFECT_97
+ &Spell::EffectCastButtons, // 97 SPELL_EFFECT_CAST_BUTTON (totem bar since 3.2.2a)
&Spell::EffectKnockBack, // 98 SPELL_EFFECT_KNOCK_BACK
&Spell::EffectDisEnchant, // 99 SPELL_EFFECT_DISENCHANT
&Spell::EffectInebriate, //100 SPELL_EFFECT_INEBRIATE
@@ -377,7 +377,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
break;
// Consumption
case 28865:
- damage = (m_caster->GetMap()->IsHeroic() ? 4250 : 2750);
+ damage = (((InstanceMap*)m_caster->GetMap())->GetDifficulty() == REGULAR_DIFFICULTY ? 2750 : 4250);
break;
// percent from health with min
case 25599: // Thundercrash
@@ -420,8 +420,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
damage = unitTarget->GetMaxHealth() / 10;
break;
}
- // Gargoyle Strike
- case 51963:
+ case 51963: // Gargoyle Strike
{
// about +4 base spell dmg per level
damage = (m_caster->getLevel() - 60) * 4 + 60;
@@ -535,7 +534,23 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
if (unitTarget->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x100000, 0, 0, m_caster->GetGUID()))
damage += damage * aurEff->GetAmount() / 100;
}
-
+ // Improved Mind Blast (Mind Blast in shadow form bonus)
+ else if (m_caster->m_form == FORM_SHADOW && (m_spellInfo->SpellFamilyFlags[0] & 0x00002000))
+ {
+ Unit::AuraEffectList const& ImprMindBlast = m_caster->GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER);
+ for(Unit::AuraEffectList::const_iterator i = ImprMindBlast.begin(); i != ImprMindBlast.end(); ++i)
+ {
+ if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_PRIEST &&
+ ((*i)->GetSpellProto()->SpellIconID == 95))
+ {
+ int chance = (*i)->GetSpellProto()->CalculateSimpleValue(1);
+ if (roll_chance_i(chance))
+ // Mind Trauma
+ m_caster->CastSpell(unitTarget, 48301, true, 0);
+ break;
+ }
+ }
+ }
break;
}
case SPELLFAMILY_DRUID:
@@ -687,12 +702,12 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
damage += int32(0.25f*ap + 0.4f*sp);
}
// Judgement of Wisdom, Light, Justice
- else if (m_spellInfo->SpellFamilyFlags[0] & 0x00800000 && m_spellInfo->Id != 31804 && m_spellInfo->Id != 53733)
+ else if(m_spellInfo->Id == 54158)
{
float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
float sp = m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo));
damage += int32(0.16f*ap + 0.25f*sp);
- }
+ }
break;
}
case SPELLFAMILY_DEATHKNIGHT:
@@ -850,6 +865,22 @@ void Spell::EffectDummy(uint32 i)
m_caster->CastSpell(unitTarget,spell_id,true,NULL);
return;
}
+ case 67019: // Flask of the North
+ {
+ if (m_caster->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ uint32 spell_id;
+ switch(urand(1, 3))
+ {
+ case 1: spell_id = 67016; break;
+ case 2: spell_id = 67017; break;
+ default:spell_id = 67018; break;
+ }
+
+ m_caster->CastSpell(m_caster, spell_id, true, NULL);
+ return;
+ }
case 13280: // Gnomish Death Ray
{
if (!unitTarget)
@@ -945,10 +976,6 @@ void Spell::EffectDummy(uint32 i)
creatureTarget->ForcedDespawn();
- WorldPacket data(SMSG_GAMEOBJECT_SPAWN_ANIM_OBSOLETE, 8);
- data << uint64(Crystal_Prison->GetGUID());
- m_caster->SendMessageToSet(&data, true);
-
return;
}
case 23074: // Arcanite Dragonling
@@ -1354,13 +1381,6 @@ void Spell::EffectDummy(uint32 i)
case 58418: // Portal to Orgrimmar
case 58420: // Portal to Stormwind
return; // implemented in EffectScript[0]
- case 58601:
- if (Player *plr = (Player*)unitTarget)
- {
- plr->RemoveAurasByType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED);
- plr->RemoveAurasByType(SPELL_AURA_FLY);
- }
- break;
case 59640: // Underbelly Elixir
{
if(m_caster->GetTypeId() != TYPEID_PLAYER)
@@ -1426,29 +1446,6 @@ void Spell::EffectDummy(uint32 i)
}
}
- //All IconID Check in there
- switch(m_spellInfo->SpellIconID)
- {
- // Berserking (troll racial traits)
- case 1661:
- {
- uint32 healthPerc = uint32((float(m_caster->GetHealth())/m_caster->GetMaxHealth())*100);
- int32 melee_mod = 10;
- if (healthPerc <= 40)
- melee_mod = 30;
- if (healthPerc < 100 && healthPerc > 40)
- melee_mod = 10+(100-healthPerc)/3;
-
- int32 hasteModBasePoints0 = melee_mod; // (EffectBasePoints[0]+1)-1+(5-melee_mod) = (melee_mod-1+1)-1+5-melee_mod = 5-1
- int32 hasteModBasePoints1 = (5-melee_mod);
- int32 hasteModBasePoints2 = 5;
-
- // FIXME: custom spell required this aura state by some unknown reason, we not need remove it anyway
- m_caster->ModifyAuraState(AURA_STATE_BERSERKING,true);
- m_caster->CastCustomSpell(m_caster, 26635, &hasteModBasePoints0, &hasteModBasePoints1, &hasteModBasePoints2, true, NULL);
- return;
- }
- }
break;
}
case SPELLFAMILY_MAGE:
@@ -1501,6 +1498,10 @@ void Spell::EffectDummy(uint32 i)
{
int32 chargeBasePoints0 = damage;
m_caster->CastCustomSpell(m_caster, 34846, &chargeBasePoints0, NULL, NULL, true);
+
+ //Juggernaut crit bonus
+ if(m_caster->HasAura(64976))
+ m_caster->CastSpell(m_caster, 65156, true);
return;
}
//Slam
@@ -1533,8 +1534,8 @@ void Spell::EffectDummy(uint32 i)
}
else
{
- rage += m_caster->GetPower(POWER_RAGE);
- m_caster->SetPower(POWER_RAGE,0);
+ rage += m_powerCost;
+ m_caster->ModifyPower(POWER_RAGE,- m_powerCost);
}
bp = damage+int32(rage * m_spellInfo->DmgMultiplier[i] +
@@ -1629,9 +1630,9 @@ void Spell::EffectDummy(uint32 i)
if (!unitTarget || !unitTarget->isAlive())
return;
- uint32 hurt = 0;
- uint32 heal = 0;
- switch (m_spellInfo->Id)
+ int hurt = 0;
+ int heal = 0;
+ switch(m_spellInfo->Id)
{
case 47540: hurt = 47758; heal = 47757; break;
case 53005: hurt = 53001; heal = 52986; break;
@@ -1653,15 +1654,15 @@ void Spell::EffectDummy(uint32 i)
if (m_spellInfo->SpellFamilyFlags[2] & 0x100)
{
//Shapeshifting into an animal form or mounting cancels the effect.
- if (m_caster->GetCreatureType() == CREATURE_TYPE_BEAST || m_caster->IsMounted())
+ if(m_caster->GetCreatureType() == CREATURE_TYPE_BEAST || m_caster->IsMounted())
{
- if (m_triggeredByAuraSpell)
+ if(m_triggeredByAuraSpell)
m_caster->RemoveAurasDueToSpell(m_triggeredByAuraSpell->Id);
return;
}
//Any effect which causes you to lose control of your character will supress the starfall effect.
- if (m_caster->hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_FLEEING | UNIT_STAT_ROOT | UNIT_STAT_CONFUSED))
+ if(m_caster->hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_FLEEING | UNIT_STAT_ROOT | UNIT_STAT_CONFUSED))
return;
m_caster->CastSpell(unitTarget, damage, true);
@@ -1675,35 +1676,35 @@ void Spell::EffectDummy(uint32 i)
m_caster->CastSpell(m_caster, 63848, true);
break;
}
- switch(m_spellInfo->Id)
+ switch(m_spellInfo->Id )
{
case 5938: // Shiv
{
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
+ if(m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Player *pCaster = ((Player*)m_caster);
Item *item = pCaster->GetWeaponForAttack(OFF_ATTACK);
- if (!item)
+ if(!item)
return;
// all poison enchantments is temporary
uint32 enchant_id = item->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT);
- if (!enchant_id)
+ if(!enchant_id)
return;
SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
- if (!pEnchant)
+ if(!pEnchant)
return;
- for (uint8 s = 0; s < 3; ++s)
+ for (int s=0; s<3; s++)
{
- if(pEnchant->type[s] != ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL)
+ if(pEnchant->type[s]!=ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL)
continue;
- SpellEntry const *combatEntry = sSpellStore.LookupEntry(pEnchant->spellid[s]);
- if (!combatEntry || combatEntry->Dispel != DISPEL_POISON)
+ SpellEntry const* combatEntry = sSpellStore.LookupEntry(pEnchant->spellid[s]);
+ if(!combatEntry || combatEntry->Dispel != DISPEL_POISON)
continue;
m_caster->CastSpell(unitTarget, combatEntry, true, item);
@@ -1714,7 +1715,7 @@ void Spell::EffectDummy(uint32 i)
}
case 14185: // Preparation
{
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
+ if(m_caster->GetTypeId() != TYPEID_PLAYER)
return;
//immediately finishes the cooldown on certain Rogue abilities
@@ -1738,14 +1739,21 @@ void Spell::EffectDummy(uint32 i)
}
break;
case SPELLFAMILY_HUNTER:
- switch (m_spellInfo->Id)
+ switch(m_spellInfo->Id)
{
case 781: // Disengage
{
- if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_caster->isInCombat()) // Does not require a target, but m_caster must be in combat (3.0.3?)
+ if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
- m_caster->JumpTo(15.0f, 7.0f, false);
+ WorldPacket data(SMSG_MOVE_KNOCK_BACK, 50);
+ data.append(m_caster->GetPackGUID());
+ data << getMSTime();
+ data << float(cosf(m_caster->GetOrientation()+M_PI));
+ data << float(sinf(m_caster->GetOrientation()+M_PI));
+ data << float(15);
+ data << float(-7.0f);
+ ((Player*)m_caster)->GetSession()->SendPacket(&data);
return;
}
case 23989: // Readiness talent
@@ -1759,7 +1767,7 @@ void Spell::EffectDummy(uint32 i)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
- if (spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && spellInfo->Id != 23989 && GetSpellRecoveryTime(spellInfo) > 0)
+ if (spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && spellInfo->Id != 23989 && spellInfo->Id != 19574 && GetSpellRecoveryTime(spellInfo) > 0 )
((Player*)m_caster)->RemoveSpellCooldown((itr++)->first,true);
else
++itr;
@@ -1812,10 +1820,10 @@ void Spell::EffectDummy(uint32 i)
if (!unitTarget)
return;
- uint32 hurt = 0;
- uint32 heal = 0;
+ int hurt = 0;
+ int heal = 0;
- switch (m_spellInfo->Id)
+ switch(m_spellInfo->Id)
{
case 20473: hurt = 25912; heal = 25914; break;
case 20929: hurt = 25911; heal = 25913; break;
@@ -1825,7 +1833,7 @@ void Spell::EffectDummy(uint32 i)
case 48824: hurt = 48822; heal = 48820; break;
case 48825: hurt = 48823; heal = 48821; break;
default:
- sLog.outError("Spell::EffectDummy: Spell %u not handled in Holy Shock",m_spellInfo->Id);
+ sLog.outError("Spell::EffectDummy: Spell %u not handled in HS",m_spellInfo->Id);
return;
}
@@ -1858,13 +1866,26 @@ void Spell::EffectDummy(uint32 i)
}
case 31789: // Righteous Defense (step 1)
{
+ if (m_caster->GetTypeId() != TYPEID_PLAYER)
+ {
+ SendCastResult(SPELL_FAILED_TARGET_AFFECTING_COMBAT);
+ return;
+ }
+
// 31989 -> dummy effect (step 1) + dummy effect (step 2) -> 31709 (taunt like spell for each target)
+ Unit* friendTarget = !unitTarget || unitTarget->IsFriendlyTo(m_caster) ? unitTarget : unitTarget->getVictim();
+ if (friendTarget)
+ {
+ Player* player = friendTarget->GetCharmerOrOwnerPlayerOrPlayerItself();
+ if (!player || !player->IsInSameRaidWith((Player*)m_caster))
+ friendTarget = NULL;
+ }
+
// non-standard cast requirement check
- if (!unitTarget || unitTarget->getAttackers().empty())
+ if (!friendTarget || friendTarget->getAttackers().empty())
{
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id,true);
+ ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id,true);
SendCastResult(SPELL_FAILED_TARGET_AFFECTING_COMBAT);
return;
}
@@ -1874,18 +1895,16 @@ void Spell::EffectDummy(uint32 i)
for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
ihit->effectMask &= ~(1<<1);
- // not empty (checked)
- Unit::AttackerSet const& attackers = unitTarget->getAttackers();
+ // not empty (checked), copy
+ Unit::AttackerSet attackers = friendTarget->getAttackers();
- // chance to be selected from list
- float chance = 100.0f / attackers.size();
- uint32 count = 0;
- for (Unit::AttackerSet::const_iterator aItr = attackers.begin(); aItr != attackers.end() && count < 3; ++aItr)
+ // selected from list 3
+ for(int i = 0; i < std::min(size_t(3),attackers.size()); ++i)
{
- if (!roll_chance_f(chance))
- continue;
- ++count;
+ Unit::AttackerSet::iterator aItr = attackers.begin();
+ std::advance(aItr, rand() % attackers.size());
AddUnitTarget((*aItr), 1);
+ attackers.erase(aItr);
}
// now let next effect cast spell at each target.
@@ -1912,55 +1931,6 @@ void Spell::EffectDummy(uint32 i)
}
break;
case SPELLFAMILY_SHAMAN:
- // Rockbiter Weapon
- if (m_spellInfo->SpellFamilyFlags[0] & 0x400000)
- {
- // TODO: use expect spell for enchant (if exist talent)
- // In 3.0.3 no mods present for rockbiter
- uint32 spell_id = 0;
- switch (m_spellInfo->Id)
- {
- case 8017: spell_id = 36494; break; // Rank 1
- case 8018: spell_id = 36750; break; // Rank 2
- case 8019: spell_id = 36755; break; // Rank 3
- case 10399: spell_id = 36759; break; // Rank 4
- default:
- sLog.outError("Spell::EffectDummy: Spell %u not handled in RW", m_spellInfo->Id);
- return;
- }
-
- SpellEntry const *spellInfo = sSpellStore.LookupEntry( spell_id );
-
- if (!spellInfo)
- {
- sLog.outError("WORLD: unknown spell id %i", spell_id);
- return;
- }
-
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- for (uint8 j = BASE_ATTACK; j <= OFF_ATTACK; ++j)
- {
- if (Item* item = ((Player*)m_caster)->GetWeaponForAttack(WeaponAttackType(j)))
- {
- if (item->IsFitToSpellRequirements(m_spellInfo))
- {
- Spell *spell = new Spell(m_caster, spellInfo, true);
-
- // enchanting spell selected by calculated damage-per-sec in enchanting effect
- // at calculation applied affect from Elemental Weapons talent
- // real enchantment damage-1
- spell->m_currentBasePoints[1] = damage-1;
-
- SpellCastTargets targets;
- targets.setItemTarget(item);
- spell->prepare(&targets);
- }
- }
- }
- return;
- }
// Cleansing Totem Pulse
if (m_spellInfo->SpellFamilyFlags[0] & 0x04000000 && m_spellInfo->SpellIconID==1673)
{
@@ -2817,19 +2787,6 @@ void Spell::SpellDamageHeal(uint32 /*i*/)
//addhealth += tickheal * tickcount;
//addhealth = caster->SpellHealingBonus(m_spellInfo, addhealth,HEAL, unitTarget);
}
- // Glyph of Nourish
- else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags[1] & 0x2000000)
- {
- addhealth = caster->SpellHealingBonus(unitTarget, m_spellInfo, addhealth, HEAL);
-
- Unit::AuraEffectList const& Periodic = unitTarget->GetAurasByType(SPELL_AURA_PERIODIC_HEAL);
- for (Unit::AuraEffectList::const_iterator i = Periodic.begin(); i != Periodic.end(); ++i)
- {
- if (m_caster->HasAura(62971))
- if (m_caster->GetGUID() == (*i)->GetCasterGUID())
- addhealth += addhealth * (*i)->GetParentAura()->GetStackAmount() * 0.06f;
- }
- }
// Riptide - increase healing done by Chain Heal
else if (m_spellInfo->SpellFamilyName==SPELLFAMILY_SHAMAN && m_spellInfo->SpellFamilyFlags[0] & 0x100)
{
@@ -3375,6 +3332,7 @@ void Spell::EffectOpenLock(uint32 effIndex)
return;
}
}
+ // TODO: Add script for spell 41920 - Filling, becouse server it freze when use this spell
// handle outdoor pvp object opening, return true if go was registered for handling
// these objects must have been spawned by outdoorpvp!
else if(gameObjTarget->GetGOInfo()->type == GAMEOBJECT_TYPE_GOOBER && sOutdoorPvPMgr.HandleOpenGo(player, gameObjTarget->GetGUID()))
@@ -4109,64 +4067,61 @@ void Spell::EffectEnchantItemTmp(uint32 i)
Player* p_caster = (Player*)m_caster;
+ // Rockbiter Weapon apply to both weapon
if (!itemTarget)
- return;
-
- uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
-
- // Shaman Rockbiter Weapon
- if (i == 0 && m_spellInfo->Effect[1] == SPELL_EFFECT_DUMMY)
+ return;
+ if (m_spellInfo->SpellFamilyName == SPELLFAMILY_SHAMAN && m_spellInfo->SpellFamilyFlags[0] & 0x400000)
{
- int32 enchnting_damage = CalculateDamage(1, NULL);//+1;
+ uint32 spell_id = 0;
- // enchanting id selected by calculated damage-per-sec stored in Effect[1] base value
- // with already applied percent bonus from Elemental Weapons talent
+ // enchanting spell selected by calculated damage-per-sec stored in Effect[1] base value
// Note: damage calculated (correctly) with rounding int32(float(v)) but
// RW enchantments applied damage int32(float(v)+0.5), this create 0..1 difference sometime
- switch (enchnting_damage)
+ switch(damage)
{
// Rank 1
- case 2: enchant_id = 29; break; // 0% [ 7% == 2, 14% == 2, 20% == 2]
+ case 2: spell_id = 36744; break; // 0% [ 7% == 2, 14% == 2, 20% == 2]
// Rank 2
- case 4: enchant_id = 6; break; // 0% [ 7% == 4, 14% == 4]
- case 5: enchant_id = 3025; break; // 20%
+ case 4: spell_id = 36753; break; // 0% [ 7% == 4, 14% == 4]
+ case 5: spell_id = 36751; break; // 20%
// Rank 3
- case 6: enchant_id = 1; break; // 0% [ 7% == 6, 14% == 6]
- case 7: enchant_id = 3027; break; // 20%
+ case 6: spell_id = 36754; break; // 0% [ 7% == 6, 14% == 6]
+ case 7: spell_id = 36755; break; // 20%
// Rank 4
- case 9: enchant_id = 3032; break; // 0% [ 7% == 6]
- case 10: enchant_id = 503; break; // 14%
- case 11: enchant_id = 3031; break; // 20%
- // Rank 5
- case 15: enchant_id = 3035; break; // 0%
- case 16: enchant_id = 1663; break; // 7%
- case 17: enchant_id = 3033; break; // 14%
- case 18: enchant_id = 3034; break; // 20%
- // Rank 6
- case 28: enchant_id = 3038; break; // 0%
- case 29: enchant_id = 683; break; // 7%
- case 31: enchant_id = 3036; break; // 14%
- case 33: enchant_id = 3037; break; // 20%
- // Rank 7
- case 40: enchant_id = 3041; break; // 0%
- case 42: enchant_id = 1664; break; // 7%
- case 45: enchant_id = 3039; break; // 14%
- case 48: enchant_id = 3040; break; // 20%
- // Rank 8
- case 49: enchant_id = 3044; break; // 0%
- case 52: enchant_id = 2632; break; // 7%
- case 55: enchant_id = 3042; break; // 14%
- case 58: enchant_id = 3043; break; // 20%
- // Rank 9
- case 62: enchant_id = 2633; break; // 0%
- case 66: enchant_id = 3018; break; // 7%
- case 70: enchant_id = 3019; break; // 14%
- case 74: enchant_id = 3020; break; // 20%
+ case 9: spell_id = 36761; break; // 0% [ 7% == 6]
+ case 10: spell_id = 36758; break; // 14%
+ case 11: spell_id = 36760; break; // 20%
default:
- sLog.outError("Spell::EffectEnchantItemTmp: Damage %u not handled in S'RW",enchnting_damage);
+ sLog.outError("Spell::EffectEnchantItemTmp: Damage %u not handled in S'RW",damage);
return;
}
+
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id);
+ if (!spellInfo)
+ {
+ sLog.outError("Spell::EffectEnchantItemTmp: unknown spell id %i", spell_id);
+ return;
+ }
+
+ for(int j = BASE_ATTACK; j <= OFF_ATTACK; ++j)
+ {
+ if (Item* item = p_caster->GetWeaponForAttack(WeaponAttackType(j)))
+ {
+ if (item->IsFitToSpellRequirements(m_spellInfo))
+ {
+ Spell *spell = new Spell(m_caster, spellInfo, true);
+ SpellCastTargets targets;
+ targets.setItemTarget( item );
+ spell->prepare(&targets);
+ }
+ }
+ }
+ return;
}
+ if (!itemTarget)
+ return;
+
+ uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
if (!enchant_id)
{
@@ -4400,6 +4355,13 @@ void Spell::EffectTaunt(uint32 /*i*/)
return;
}
+ if (m_spellInfo->Id == 62124)
+ {
+ int32 damageDone = 1 + m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * 0.5f;
+ m_caster->DealDamage(unitTarget, damageDone, NULL, SPELL_DIRECT_DAMAGE, SPELL_SCHOOL_MASK_HOLY, m_spellInfo, false);
+ m_caster->SendSpellNonMeleeDamageLog(unitTarget, m_spellInfo->Id, damageDone, SPELL_SCHOOL_MASK_HOLY, 0, 0, false, false, false);
+ }
+
// Also use this effect to set the taunter's threat to the taunted creature's highest value
if (unitTarget->getThreatManager().getCurrentVictim())
{
@@ -4581,15 +4543,6 @@ void Spell::SpellDamageWeaponDmg(uint32 i)
else
m_caster->CastCustomSpell(m_caster, 53725, &damagePoint, NULL, NULL, true);
}
- // Seal of Blood/of the Martyr backlash damage (10%)
- else if (m_spellInfo->SpellIconID==2293)
- {
- int32 damagePoint = m_damage * 10 / 100;
- if(m_spellInfo->Id == 31893)
- m_caster->CastCustomSpell(m_caster, 32221, &damagePoint, NULL, NULL, true);
- else
- m_caster->CastCustomSpell(m_caster, 53718, &damagePoint, NULL, NULL, true);
- }
}
case SPELLFAMILY_SHAMAN:
{
@@ -4674,10 +4627,10 @@ void Spell::SpellDamageWeaponDmg(uint32 i)
}
bool normalized = false;
- float weaponDamagePercentMod = 1.0f;
- for (uint8 j = 0; j < 3; ++j)
+ float weaponDamagePercentMod = 1.0;
+ for (int j = 0; j < 3; ++j)
{
- switch (m_spellInfo->Effect[j])
+ switch(m_spellInfo->Effect[j])
{
case SPELL_EFFECT_WEAPON_DAMAGE:
case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
@@ -4696,10 +4649,10 @@ void Spell::SpellDamageWeaponDmg(uint32 i)
}
// apply to non-weapon bonus weapon total pct effect, weapon total flat effect included in weapon damage
- if (fixed_bonus || spell_bonus)
+ if(fixed_bonus || spell_bonus)
{
UnitMods unitMod;
- switch (m_attackType)
+ switch(m_attackType)
{
default:
case BASE_ATTACK: unitMod = UNIT_MOD_DAMAGE_MAINHAND; break;
@@ -4708,23 +4661,23 @@ void Spell::SpellDamageWeaponDmg(uint32 i)
}
float weapon_total_pct = 1.0f;
- if (m_spellInfo->SchoolMask & SPELL_SCHOOL_MASK_NORMAL)
+ if ( m_spellInfo->SchoolMask & SPELL_SCHOOL_MASK_NORMAL )
weapon_total_pct = m_caster->GetModifierValue(unitMod, TOTAL_PCT);
- if (fixed_bonus)
+ if(fixed_bonus)
fixed_bonus = int32(fixed_bonus * weapon_total_pct);
- if (spell_bonus)
+ if(spell_bonus)
spell_bonus = int32(spell_bonus * weapon_total_pct);
}
int32 weaponDamage = m_caster->CalculateDamage(m_attackType, normalized, true);
// Sequence is important
- for (uint8 j = 0; j < 3; ++j)
+ for (int j = 0; j < 3; ++j)
{
// We assume that a spell have at most one fixed_bonus
// and at most one weaponDamagePercentMod
- switch (m_spellInfo->Effect[j])
+ switch(m_spellInfo->Effect[j])
{
case SPELL_EFFECT_WEAPON_DAMAGE:
case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
@@ -4751,7 +4704,7 @@ void Spell::SpellDamageWeaponDmg(uint32 i)
// Add melee damage bonuses (also check for negative)
m_caster->MeleeDamageBonus(unitTarget, &eff_damage, m_attackType, m_spellInfo);
- m_damage += eff_damage;
+ m_damage+= eff_damage;
}
void Spell::EffectThreat(uint32 /*i*/)
@@ -5216,11 +5169,17 @@ void Spell::EffectScriptEffect(uint32 effIndex)
switch(((Player*)unitTarget)->GetBaseSkillValue(762))
{
- case 75: unitTarget->CastSpell(unitTarget, 51621, true); break;;
- case 150: unitTarget->CastSpell(unitTarget, 48024, true); break;
- case 225: unitTarget->CastSpell(unitTarget, 51617, true); break;
- case 300: unitTarget->CastSpell(unitTarget, 48023, true); break;
- default: break;
+ case 75: unitTarget->CastSpell(unitTarget, 51621, true); break;;
+ case 150: unitTarget->CastSpell(unitTarget, 48024, true); break;
+ case 225:
+ if(((Player*)unitTarget)->GetMapId()==571 || ((Player*)unitTarget)->GetMapId()==530)
+ unitTarget->CastSpell(unitTarget, 51617, true);
+ break;
+ case 300:
+ if(((Player*)unitTarget)->GetMapId()==571 || ((Player*)unitTarget)->GetMapId()==530)
+ unitTarget->CastSpell(unitTarget, 48023, true);
+ break;
+ default: break;
}
break;
}
@@ -5490,25 +5449,6 @@ void Spell::EffectScriptEffect(uint32 effIndex)
}
return;
}
- // Great Feast
- case 57337:
- {
- if (!unitTarget)
- return;
-
- unitTarget->CastSpell(unitTarget, 58067, true);
- break;
- }
- //Fish Feast
- case 57397:
- {
- if (!unitTarget)
- return;
-
- unitTarget->CastSpell(unitTarget, 58648, true);
- unitTarget->CastSpell(unitTarget, 57398, true);
- break;
- }
case 58418: // Portal to Orgrimmar
case 58420: // Portal to Stormwind
{
@@ -5523,26 +5463,6 @@ void Spell::EffectScriptEffect(uint32 effIndex)
return;
}
- // Gigantic Feast
- case 58466:
- {
- if (!unitTarget)
- return;
-
- unitTarget->CastSpell(unitTarget, 58648, true);
- unitTarget->CastSpell(unitTarget, 58467, true);
- break;
- }
- // Small Feast
- case 58475:
- {
- if (!unitTarget)
- return;
-
- unitTarget->CastSpell(unitTarget, 58648, true);
- unitTarget->CastSpell(unitTarget, 58477, true);
- break;
- }
case 58941: // Rock Shards
if(unitTarget && m_originalCaster)
{
@@ -5551,15 +5471,15 @@ void Spell::EffectScriptEffect(uint32 effIndex)
m_originalCaster->CastSpell(unitTarget, 58689, true);
m_originalCaster->CastSpell(unitTarget, 58692, true);
}
- if(m_originalCaster->GetMap()->IsHeroic())
+ if(((InstanceMap*)m_originalCaster->GetMap())->GetDifficulty() == REGULAR_DIFFICULTY)
{
- m_originalCaster->CastSpell(unitTarget, 60883, true);
- m_originalCaster->CastSpell(unitTarget, 60884, true);
+ m_originalCaster->CastSpell(unitTarget, 58695, true);
+ m_originalCaster->CastSpell(unitTarget, 58696, true);
}
else
{
- m_originalCaster->CastSpell(unitTarget, 58695, true);
- m_originalCaster->CastSpell(unitTarget, 58696, true);
+ m_originalCaster->CastSpell(unitTarget, 60883, true);
+ m_originalCaster->CastSpell(unitTarget, 60884, true);
}
}
return;
@@ -5627,6 +5547,41 @@ void Spell::EffectScriptEffect(uint32 effIndex)
}
}
return;
+ case 57337: //Great Feast
+ {
+ if (!unitTarget)
+ return;
+
+ unitTarget->CastSpell(unitTarget,58067,true);
+ break;
+ }
+ case 57397: //Fish Feast
+ {
+ if (!unitTarget)
+ return;
+
+ unitTarget->CastSpell(unitTarget,58648,true);
+ unitTarget->CastSpell(unitTarget,57398,true);
+ break;
+ }
+ case 58466: //Gigantic Feast
+ {
+ if (!unitTarget)
+ return;
+
+ unitTarget->CastSpell(unitTarget,58648,true);
+ unitTarget->CastSpell(unitTarget,58467,true);
+ break;
+ }
+ case 58475: //Small Feast
+ {
+ if (!unitTarget)
+ return;
+
+ unitTarget->CastSpell(unitTarget,58648,true);
+ unitTarget->CastSpell(unitTarget,58477,true);
+ break;
+ }
case 60123: // Lightwell
{
if (m_caster->GetTypeId() != TYPEID_UNIT || !((Creature*)m_caster)->isSummon())
@@ -5801,9 +5756,6 @@ void Spell::EffectScriptEffect(uint32 effIndex)
AuraDivinePlea->RefreshAura();
return;
}
- case 45634: //Neural Needle
- unitTarget->CastSpell(unitTarget, 45702, true); //Neural Needle Impact
- return;
}
break;
}
@@ -6065,7 +6017,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
case SPELLFAMILY_WARRIOR:
{
// Shattering Throw
- if ( m_spellInfo->SpellFamilyFlags[1] & 0x1 )
+ if (m_spellInfo->SpellFamilyFlags[1] & 0x00400000)
{
if(!unitTarget)
return;
@@ -6096,7 +6048,7 @@ void Spell::EffectSanctuary(uint32 /*i*/)
if(!(*iter)->hasUnitState(UNIT_STAT_CASTING))
continue;
- for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
+ for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
{
if((*iter)->GetCurrentSpell(i)
&& (*iter)->GetCurrentSpell(i)->m_targets.getUnitTargetGUID() == unitTarget->GetGUID())
@@ -6495,9 +6447,6 @@ void Spell::EffectSummonObject(uint32 i)
m_caster->AddGameObject(pGameObj);
map->Add(pGameObj);
- WorldPacket data(SMSG_GAMEOBJECT_SPAWN_ANIM_OBSOLETE, 8);
- data << uint64(pGameObj->GetGUID());
- m_caster->SendMessageToSet(&data, true);
m_caster->m_ObjectSlot[slot] = pGameObj->GetGUID();
}
@@ -7087,10 +7036,6 @@ void Spell::EffectTransmitted(uint32 effIndex)
cMap->Add(pGameObj);
- WorldPacket data(SMSG_GAMEOBJECT_SPAWN_ANIM_OBSOLETE, 8);
- data << uint64(pGameObj->GetGUID());
- m_caster->SendMessageToSet(&data,true);
-
if(uint32 linkedEntry = pGameObj->GetGOInfo()->GetLinkedGameObjectEntry())
{
GameObject* linkedGO = new GameObject;
@@ -7397,6 +7342,7 @@ void Spell::SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const *
}
else
summon->SetDisplayId(1126);
+
summon->AI()->EnterEvadeMode();
}
}
@@ -7482,3 +7428,34 @@ void Spell::EffectActivateSpec(uint32 /*eff_idx*/)
((Player*)unitTarget)->ActivateSpec(damage-1); // damage is 1 or 2, spec is 0 or 1
}
+void Spell::EffectCastButtons(uint32 i)
+{
+ if (!unitTarget || m_caster->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ Player *p_caster = (Player*)m_caster;
+ uint32 button_id = m_spellInfo->EffectMiscValue[i] + 132;
+ uint32 n_buttons = m_spellInfo->EffectMiscValueB[i];
+
+ for (; n_buttons; n_buttons--, button_id++)
+ {
+ if (uint32 spell_id = p_caster->GetActionButtonSpell(button_id))
+ {
+ if (!spell_id)
+ continue;
+
+ if (p_caster->HasSpellCooldown(spell_id))
+ continue;
+
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id);
+ uint32 cost = CalculatePowerCost(spellInfo, m_caster, GetSpellSchoolMask(spellInfo));
+
+ if (m_caster->GetPower(POWER_MANA) < cost)
+ break;
+
+ m_caster->CastSpell(unitTarget, spell_id, true);
+ m_caster->ModifyPower(POWER_MANA, -(int32)cost);
+ p_caster->AddSpellAndCategoryCooldowns(spellInfo, 0);
+ }
+ }
+}
diff --git a/src/game/SpellHandler.cpp b/src/game/SpellHandler.cpp
index 1fd07ff19e8..a9a28511d0c 100644
--- a/src/game/SpellHandler.cpp
+++ b/src/game/SpellHandler.cpp
@@ -325,7 +325,7 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
else
{
// not have spell in spellbook or spell passive and not casted by client
- if (!((Creature*)mover)->HasSpell(spellId) || IsPassiveSpell(spellId) )
+ if ((mover->GetTypeId() == TYPEID_UNIT && !((Creature*)mover)->HasSpell(spellId)) || IsPassiveSpell(spellId))
{
//cheater? kick? ban?
recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
@@ -356,10 +356,18 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
{
//recvPacket.read_skip<float>(); // unk1, coords?
//recvPacket.read_skip<float>(); // unk1, coords?
- recvPacket.read_skip<uint8>(); // >> 1
- recvPacket.read_skip<uint32>(); // >> MSG_MOVE_STOP
- MovementInfo movementInfo;
- ReadMovementInfo(recvPacket, &movementInfo);
+ uint8 unk1;
+ recvPacket >> unk1; // >> 1 or 0
+ if(unk1)
+ {
+ recvPacket.read_skip<uint32>(); // >> MSG_MOVE_STOP
+ uint64 guid; // guid - unused
+ if(!recvPacket.readPackGUID(guid))
+ return;
+
+ MovementInfo movementInfo;
+ ReadMovementInfo(recvPacket, &movementInfo);
+ }
}
// auto-selection buff level base at target level (in spellInfo)
@@ -632,4 +640,3 @@ void WorldSession::HandleMirrrorImageDataRequest( WorldPacket & recv_data )
}
SendPacket( &data );
}
-
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index dc6bbc728df..5600f1d2bf2 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -819,6 +819,7 @@ bool SpellMgr::_isPositiveEffect(uint32 spellId, uint32 effIndex, bool deep) con
case 38638: // Nether Exhaustion (green)
case 38639: // Nether Exhaustion (blue)
case 11196: // Recently Bandaged
+ case 44689: // Relay Race Accept Hidden Debuff - DND
return false;
default:
break;
@@ -3030,31 +3031,17 @@ bool SpellArea::IsFitToRequirements(Player const* player, uint32 newZone, uint32
return false;
}
- if (auraSpell)
+ if(auraSpell)
{
// not have expected aura
- if (!player || auraSpell > 0 && !player->HasAura(auraSpell) || auraSpell < 0 && player->HasAura(-auraSpell))
+ if(!player)
return false;
- }
-
- // Extra conditions
- switch(spellId)
- {
- case 58045: // Essence of Wintergrasp - Wintergrasp
- case 57940: // Essence of Wintergrasp - Northrend
- if (!player || player->GetTeamId() != sWorld.getState(WORLDSTATE_WINTERGRASP_CONTROLING_FACTION))
- return false;
- break;
- case 58600: // No fly Zone - Dalaran (Krasus Landing exception)
- if (!player || player->GetAreaId() == 4564 || !player->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) && !player->HasAuraType(SPELL_AURA_FLY)
- || player->HasAura(44795))
- return false;
- break;
- case 58730: // No fly Zone - Wintergrasp
- if (!player || !player->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) && !player->HasAuraType(SPELL_AURA_FLY)
- || player->HasAura(45472) || player->HasAura(44795))
- return false;
- break;
+ if(auraSpell > 0)
+ // have expected aura
+ return player->HasAura(auraSpell);
+ else
+ // not have expected aura
+ return !player->HasAura(-auraSpell);
}
return true;
@@ -3656,6 +3643,10 @@ void SpellMgr::LoadSpellCustomAttr()
case 32182:
spellInfo->excludeCasterAuraSpell = 57723; // Exhaustion
break;
+ // Bloodlust
+ case 2825:
+ spellInfo->excludeCasterAuraSpell = 57724; // Sated
+ break;
// Heart of the Crusader
case 20335:
case 20336:
diff --git a/src/game/SpellMgr.h b/src/game/SpellMgr.h
index b3f98ec7fe3..f95da00ccb2 100644
--- a/src/game/SpellMgr.h
+++ b/src/game/SpellMgr.h
@@ -810,7 +810,7 @@ class SpellMgr
uint32 GetSpellElixirMask(uint32 spellid) const
{
SpellElixirMap::const_iterator itr = mSpellElixirs.find(spellid);
- if (itr == mSpellElixirs.end())
+ if(itr==mSpellElixirs.end())
return 0x0;
return itr->second;
@@ -819,13 +819,13 @@ class SpellMgr
SpellSpecific GetSpellElixirSpecific(uint32 spellid) const
{
uint32 mask = GetSpellElixirMask(spellid);
- if ((mask & ELIXIR_FLASK_MASK) == ELIXIR_FLASK_MASK)
+ if((mask & ELIXIR_FLASK_MASK)==ELIXIR_FLASK_MASK)
return SPELL_FLASK_ELIXIR;
- else if (mask & ELIXIR_BATTLE_MASK)
+ else if(mask & ELIXIR_BATTLE_MASK)
return SPELL_BATTLE_ELIXIR;
- else if (mask & ELIXIR_GUARDIAN_MASK)
+ else if(mask & ELIXIR_GUARDIAN_MASK)
return SPELL_GUARDIAN_ELIXIR;
- else if (mask & ELIXIR_WELL_FED)
+ else if(mask & ELIXIR_WELL_FED)
return SPELL_WELL_FED;
else
return SPELL_NORMAL;
@@ -834,7 +834,7 @@ class SpellMgr
uint16 GetSpellThreat(uint32 spellid) const
{
SpellThreatMap::const_iterator itr = mSpellThreatMap.find(spellid);
- if (itr == mSpellThreatMap.end())
+ if(itr==mSpellThreatMap.end())
return 0;
return itr->second;
@@ -844,7 +844,7 @@ class SpellMgr
SpellProcEventEntry const* GetSpellProcEvent(uint32 spellId) const
{
SpellProcEventMap::const_iterator itr = mSpellProcEventMap.find(spellId);
- if (itr != mSpellProcEventMap.end())
+ if( itr != mSpellProcEventMap.end( ) )
return &itr->second;
return NULL;
}
@@ -854,7 +854,7 @@ class SpellMgr
SpellEnchantProcEntry const* GetSpellEnchantProcEvent(uint32 enchId) const
{
SpellEnchantProcEventMap::const_iterator itr = mSpellEnchantProcEventMap.find(enchId);
- if (itr != mSpellEnchantProcEventMap.end())
+ if( itr != mSpellEnchantProcEventMap.end( ) )
return &itr->second;
return NULL;
}
@@ -864,13 +864,13 @@ class SpellMgr
{
// Lookup data
SpellBonusMap::const_iterator itr = mSpellBonusMap.find(spellId);
- if (itr != mSpellBonusMap.end())
+ if( itr != mSpellBonusMap.end( ) )
return &itr->second;
// Not found, try lookup for 1 spell rank if exist
if (uint32 rank_1 = GetFirstSpellInChain(spellId))
{
SpellBonusMap::const_iterator itr2 = mSpellBonusMap.find(rank_1);
- if (itr2 != mSpellBonusMap.end())
+ if( itr2 != mSpellBonusMap.end( ) )
return &itr2->second;
}
return NULL;
@@ -880,7 +880,7 @@ class SpellMgr
SpellTargetPosition const* GetSpellTargetPosition(uint32 spell_id) const
{
SpellTargetPositionMap::const_iterator itr = mSpellTargetPositions.find( spell_id );
- if (itr != mSpellTargetPositions.end())
+ if( itr != mSpellTargetPositions.end( ) )
return &itr->second;
return NULL;
}
@@ -889,7 +889,7 @@ class SpellMgr
SpellChainNode const* GetSpellChainNode(uint32 spell_id) const
{
SpellChainMap::const_iterator itr = mSpellChains.find(spell_id);
- if (itr == mSpellChains.end())
+ if(itr == mSpellChains.end())
return NULL;
return &itr->second;
@@ -1009,7 +1009,7 @@ class SpellMgr
{
SpellLearnSpellMapBounds bounds = GetSpellLearnSpellMapBounds(spell_id1);
for (SpellLearnSpellMap::const_iterator i = bounds.first; i != bounds.second; ++i)
- if (i->second.spell == spell_id2)
+ if (i->second.spell==spell_id2)
return true;
return false;
}
@@ -1191,4 +1191,3 @@ class SpellMgr
#define spellmgr SpellMgr::Instance()
#endif
-