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-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.cpp123
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.h11
-rw-r--r--src/server/game/Entities/Player/Player.cpp3
-rw-r--r--src/server/game/Handlers/AuctionHouseHandler.cpp7
-rw-r--r--src/server/game/Quests/QuestDef.cpp66
-rw-r--r--src/server/game/Spells/SpellMgr.cpp1
-rw-r--r--src/server/game/World/World.cpp8
-rw-r--r--src/server/game/World/World.h1
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp86
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp1
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_festergut.cpp1
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp51
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp56
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp3
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_rotface.cpp5
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp7
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.h86
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp18
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp196
-rw-r--r--src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp8
-rw-r--r--src/server/scripts/Northrend/Naxxramas/naxxramas.h2
21 files changed, 521 insertions, 219 deletions
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
index 768def2ff4d..20d30704c13 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -83,12 +83,23 @@ uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32
float multiplier = CalculatePct(float(entry->depositPercent), 3);
uint32 timeHr = (((time / 60) / 60) / 12);
- uint32 deposit = uint32(((multiplier * MSV * count / 3) * timeHr * 3) * sWorld->getRate(RATE_AUCTION_DEPOSIT));
+ uint32 deposit = uint32(MSV * multiplier * sWorld->getRate(RATE_AUCTION_DEPOSIT));
+ float remainderbase = float(MSV * multiplier * sWorld->getRate(RATE_AUCTION_DEPOSIT)) - deposit;
+
+ deposit *= timeHr * count;
+
+ int i = count;
+ while (i > 0 && (remainderbase * i) != uint32(remainderbase * i))
+ i--;
+
+ if (i)
+ deposit += remainderbase * i * timeHr;
TC_LOG_DEBUG("auctionHouse", "MSV: %u", MSV);
TC_LOG_DEBUG("auctionHouse", "Items: %u", count);
TC_LOG_DEBUG("auctionHouse", "Multiplier: %f", multiplier);
TC_LOG_DEBUG("auctionHouse", "Deposit: %u", deposit);
+ TC_LOG_DEBUG("auctionHouse", "Deposit rm: %f", remainderbase * count);
if (deposit < AH_MINIMUM_DEPOSIT * sWorld->getRate(RATE_AUCTION_DEPOSIT))
return AH_MINIMUM_DEPOSIT * sWorld->getRate(RATE_AUCTION_DEPOSIT);
@@ -389,6 +400,116 @@ bool AuctionHouseMgr::RemoveAItem(ObjectGuid::LowType id, bool deleteItem)
return true;
}
+void AuctionHouseMgr::PendingAuctionAdd(Player* player, AuctionEntry* aEntry)
+{
+ PlayerAuctions* thisAH;
+ auto itr = pendingAuctionMap.find(player->GetGUID());
+ if (itr != pendingAuctionMap.end())
+ thisAH = itr->second.first;
+ else
+ {
+ thisAH = new PlayerAuctions;
+ pendingAuctionMap[player->GetGUID()] = AuctionPair(thisAH, 0);
+ }
+ thisAH->push_back(aEntry);
+}
+
+uint32 AuctionHouseMgr::PendingAuctionCount(const Player* player) const
+{
+ auto const itr = pendingAuctionMap.find(player->GetGUID());
+ if (itr != pendingAuctionMap.end())
+ return itr->second.first->size();
+
+ return 0;
+}
+
+void AuctionHouseMgr::PendingAuctionProcess(Player* player)
+{
+ auto iterMap = pendingAuctionMap.find(player->GetGUID());
+ if (iterMap == pendingAuctionMap.end())
+ return;
+
+ PlayerAuctions* thisAH = iterMap->second.first;
+
+ SQLTransaction trans = CharacterDatabase.BeginTransaction();
+
+ uint32 totalItems = 0;
+ for (auto itrAH = thisAH->begin(); itrAH != thisAH->end(); ++itrAH)
+ {
+ AuctionEntry* AH = (*itrAH);
+ totalItems += AH->itemCount;
+ }
+
+ uint32 totaldeposit = 0;
+ auto itr = (*thisAH->begin());
+
+ if (Item* item = GetAItem(itr->itemGUIDLow))
+ totaldeposit = GetAuctionDeposit(itr->auctionHouseEntry, itr->etime, item, totalItems);
+
+ uint32 depositremain = totaldeposit;
+ for (auto itr = thisAH->begin(); itr != thisAH->end(); ++itr)
+ {
+ AuctionEntry* AH = (*itr);
+
+ if (next(itr) == thisAH->end())
+ AH->deposit = depositremain;
+ else
+ {
+ AH->deposit = totaldeposit / thisAH->size();
+ depositremain -= AH->deposit;
+ }
+
+ AH->DeleteFromDB(trans);
+ AH->SaveToDB(trans);
+ }
+
+ CharacterDatabase.CommitTransaction(trans);
+ pendingAuctionMap.erase(player->GetGUID());
+ delete thisAH;
+ player->ModifyMoney(-int32(totaldeposit));
+}
+
+void AuctionHouseMgr::UpdatePendingAuctions()
+{
+ for (auto itr = pendingAuctionMap.begin(); itr != pendingAuctionMap.end();)
+ {
+ ObjectGuid playerGUID = itr->first;
+ if (Player* player = ObjectAccessor::FindConnectedPlayer(playerGUID))
+ {
+ // Check if there were auctions since last update process if not
+ if (PendingAuctionCount(player) == itr->second.second)
+ {
+ ++itr;
+ PendingAuctionProcess(player);
+ }
+ else
+ {
+ ++itr;
+ pendingAuctionMap[playerGUID].second = PendingAuctionCount(player);
+ }
+ }
+ else
+ {
+ // Expire any auctions that we couldn't get a deposit for
+ TC_LOG_WARN("auctionHouse", "Player %s was offline, unable to retrieve deposit!", playerGUID.ToString().c_str());
+ PlayerAuctions* thisAH = itr->second.first;
+ ++itr;
+ SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ for (auto AHitr = thisAH->begin(); AHitr != thisAH->end();)
+ {
+ AuctionEntry* AH = (*AHitr);
+ ++AHitr;
+ AH->expire_time = time(NULL);
+ AH->DeleteFromDB(trans);
+ AH->SaveToDB(trans);
+ }
+ CharacterDatabase.CommitTransaction(trans);
+ pendingAuctionMap.erase(playerGUID);
+ delete thisAH;
+ }
+ }
+}
+
void AuctionHouseMgr::Update()
{
mHordeAuctions.Update();
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.h b/src/server/game/AuctionHouse/AuctionHouseMgr.h
index 45cdba361f3..1f885837a44 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.h
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.h
@@ -22,6 +22,7 @@
#include "Common.h"
#include "DatabaseEnv.h"
#include "DBCStructure.h"
+#include <set>
class Item;
class Player;
@@ -82,6 +83,7 @@ struct AuctionEntry
time_t expire_time;
ObjectGuid::LowType bidder;
uint32 deposit; //deposit can be calculated only when creating auction
+ uint32 etime;
AuctionHouseEntry const* auctionHouseEntry; // in AuctionHouse.dbc
// helpers
@@ -151,6 +153,8 @@ class AuctionHouseMgr
}
typedef std::unordered_map<ObjectGuid::LowType, Item*> ItemMap;
+ typedef std::vector<AuctionEntry*> PlayerAuctions;
+ typedef std::pair<PlayerAuctions*, uint32> AuctionPair;
AuctionHouseObject* GetAuctionsMap(uint32 factionTemplateId);
AuctionHouseObject* GetAuctionsMapByHouseId(uint8 auctionHouseId);
@@ -184,7 +188,10 @@ class AuctionHouseMgr
void AddAItem(Item* it);
bool RemoveAItem(ObjectGuid::LowType id, bool deleteItem = false);
-
+ void PendingAuctionAdd(Player* player, AuctionEntry* aEntry);
+ uint32 PendingAuctionCount(const Player* player) const;
+ void PendingAuctionProcess(Player* player);
+ void UpdatePendingAuctions();
void Update();
private:
@@ -193,6 +200,8 @@ class AuctionHouseMgr
AuctionHouseObject mAllianceAuctions;
AuctionHouseObject mNeutralAuctions;
+ std::map<ObjectGuid, AuctionPair> pendingAuctionMap;
+
ItemMap mAitems;
};
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index a8f015a8749..ceab7d06c96 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -1535,6 +1535,7 @@ void Player::Update(uint32 p_time)
//because we don't want player's ghost teleported from graveyard
if (IsHasDelayedTeleport() && IsAlive())
TeleportTo(m_teleport_dest, m_teleport_options);
+
}
void Player::setDeathState(DeathState s)
@@ -5836,8 +5837,6 @@ void Player::UpdateCombatSkills(Unit* victim, WeaponAttackType attType, bool def
uint8 plevel = getLevel(); // if defense than victim == attacker
uint8 greylevel = Trinity::XP::GetGrayLevel(plevel);
uint8 moblevel = victim->getLevelForTarget(this);
- if (moblevel < greylevel)
- return;
if (moblevel > plevel + 5)
moblevel = plevel + 5;
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp
index 8ecf86680ca..a9680ff69bb 100644
--- a/src/server/game/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Handlers/AuctionHouseHandler.cpp
@@ -303,18 +303,21 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
AH->buyout = buyout;
AH->expire_time = time(NULL) + auctionTime;
AH->deposit = deposit;
+ AH->etime = etime;
AH->auctionHouseEntry = auctionHouseEntry;
TC_LOG_INFO("network", "CMSG_AUCTION_SELL_ITEM: Player %s (guid %d) is selling item %s entry %u (guid %d) with count %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u",
_player->GetName().c_str(), _player->GetGUID().GetCounter(), item->GetTemplate()->Name1.c_str(), item->GetEntry(), item->GetGUID().GetCounter(), item->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
sAuctionMgr->AddAItem(item);
auctionHouse->AddAuction(AH);
+ sAuctionMgr->PendingAuctionAdd(_player, AH);
_player->MoveItemFromInventory(item->GetBagSlot(), item->GetSlot(), true);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
item->DeleteFromInventoryDB(trans);
item->SaveToDB(trans);
+
AH->SaveToDB(trans);
_player->SaveInventoryAndGoldToDB(trans);
CharacterDatabase.CommitTransaction(trans);
@@ -351,12 +354,14 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
AH->buyout = buyout;
AH->expire_time = time(NULL) + auctionTime;
AH->deposit = deposit;
+ AH->etime = etime;
AH->auctionHouseEntry = auctionHouseEntry;
TC_LOG_INFO("network", "CMSG_AUCTION_SELL_ITEM: Player %s (guid %d) is selling item %s entry %u (guid %d) with count %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u",
_player->GetName().c_str(), _player->GetGUID().GetCounter(), newItem->GetTemplate()->Name1.c_str(), newItem->GetEntry(), newItem->GetGUID().GetCounter(), newItem->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
sAuctionMgr->AddAItem(newItem);
auctionHouse->AddAuction(AH);
+ sAuctionMgr->PendingAuctionAdd(_player, AH);
for (uint32 j = 0; j < itemsCount; ++j)
{
@@ -396,8 +401,6 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, 1);
}
-
- _player->ModifyMoney(-int32(deposit));
}
//this function is called when client bids or buys out auction
diff --git a/src/server/game/Quests/QuestDef.cpp b/src/server/game/Quests/QuestDef.cpp
index a3f662f2ade..1e4bb96303e 100644
--- a/src/server/game/Quests/QuestDef.cpp
+++ b/src/server/game/Quests/QuestDef.cpp
@@ -22,6 +22,13 @@
Quest::Quest(Field* questRecord)
{
+ EmoteOnIncomplete = 0;
+ EmoteOnComplete = 0;
+ _reqItemsCount = 0;
+ _reqCreatureOrGOcount = 0;
+ _rewItemsCount = 0;
+ _rewChoiceItemsCount = 0;
+
Id = questRecord[0].GetUInt32();
Method = questRecord[1].GetUInt8();
Level = questRecord[2].GetInt16();
@@ -54,12 +61,18 @@ Quest::Quest(Field* questRecord)
{
RewardItemId[i] = questRecord[27+i*2].GetUInt32();
RewardItemIdCount[i] = questRecord[28+i*2].GetUInt16();
+
+ if (RewardItemId[i])
+ ++_rewItemsCount;
}
for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
{
RewardChoiceItemId[i] = questRecord[35+i*2].GetUInt32();
RewardChoiceItemCount[i] = questRecord[36+i*2].GetUInt16();
+
+ if (RewardChoiceItemId[i])
+ ++_rewChoiceItemsCount;
}
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
@@ -80,65 +93,40 @@ Quest::Quest(Field* questRecord)
CompletedText = questRecord[70].GetString();
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
+ {
RequiredNpcOrGo[i] = questRecord[71+i].GetInt32();
-
- for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
RequiredNpcOrGoCount[i] = questRecord[75+i].GetUInt16();
+ ObjectiveText[i] = questRecord[100+i].GetString();
- for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
- ItemDrop[i] = questRecord[79+i].GetUInt32();
+ if (RequiredNpcOrGo[i])
+ ++_reqCreatureOrGOcount;
+ }
for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
+ {
+ ItemDrop[i] = questRecord[79+i].GetUInt32();
ItemDropQuantity[i] = questRecord[83+i].GetUInt16();
+ }
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
+ {
RequiredItemId[i] = questRecord[87+i].GetUInt32();
-
- for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
RequiredItemCount[i] = questRecord[93+i].GetUInt16();
- // int8 Unknown0 = questRecord[99].GetUInt8();
-
- for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
- ObjectiveText[i] = questRecord[100+i].GetString();
-
- EmoteOnIncomplete = 0;
- EmoteOnComplete = 0;
-
- //int32 VerifiedBuild = questRecord[104].GetInt32();
-
- _reqItemsCount = 0;
- _reqCreatureOrGOcount = 0;
- _rewItemsCount = 0;
- _rewChoiceItemsCount = 0;
-
- for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
if (RequiredItemId[i])
++_reqItemsCount;
+ }
- for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
- if (RequiredNpcOrGo[i])
- ++_reqCreatureOrGOcount;
-
- for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
- if (RewardItemId[i])
- ++_rewItemsCount;
-
- for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
- if (RewardChoiceItemId[i])
- ++_rewChoiceItemsCount;
+ // int8 Unknown0 = questRecord[99].GetUInt8();
+ // int32 VerifiedBuild = questRecord[104].GetInt32();
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
+ {
DetailsEmote[i] = 0;
-
- for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
DetailsEmoteDelay[i] = 0;
-
- for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
OfferRewardEmote[i] = 0;
-
- for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
OfferRewardEmoteDelay[i] = 0;
+ }
}
void Quest::LoadQuestDetails(Field* fields)
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index 2d990ad3ed2..debe4ac3cbf 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -3053,6 +3053,7 @@ void SpellMgr::LoadSpellInfoCorrections()
case 52479: // Gift of the Harvester
case 48246: // Ball of Flame
case 36327: // Shoot Arcane Explosion Arrow
+ case 55479: // Force Obedience
spellInfo->MaxAffectedTargets = 1;
break;
case 36384: // Skartax Purple Beam
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 93adc30f9c4..2aa65324a3a 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -1787,6 +1787,7 @@ void World::SetInitialWorldSettings()
m_timers[WUPDATE_WEATHERS].SetInterval(1*IN_MILLISECONDS);
m_timers[WUPDATE_AUCTIONS].SetInterval(MINUTE*IN_MILLISECONDS);
+ m_timers[WUPDATE_AUCTIONS_PENDING].SetInterval(250);
m_timers[WUPDATE_UPTIME].SetInterval(m_int_configs[CONFIG_UPTIME_UPDATE]*MINUTE*IN_MILLISECONDS);
//Update "uptime" table based on configuration entry in minutes.
m_timers[WUPDATE_CORPSES].SetInterval(20 * MINUTE * IN_MILLISECONDS);
@@ -2057,6 +2058,13 @@ void World::Update(uint32 diff)
sAuctionMgr->Update();
}
+ if (m_timers[WUPDATE_AUCTIONS_PENDING].Passed())
+ {
+ m_timers[WUPDATE_AUCTIONS_PENDING].Reset();
+
+ sAuctionMgr->UpdatePendingAuctions();
+ }
+
/// <li> Handle AHBot operations
if (m_timers[WUPDATE_AHBOT].Passed())
{
diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h
index ed5e218b084..64ebafbd6e8 100644
--- a/src/server/game/World/World.h
+++ b/src/server/game/World/World.h
@@ -69,6 +69,7 @@ enum ShutdownExitCode
enum WorldTimers
{
WUPDATE_AUCTIONS,
+ WUPDATE_AUCTIONS_PENDING,
WUPDATE_WEATHERS,
WUPDATE_UPTIME,
WUPDATE_CORPSES,
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp
index aeaf8a70ba5..cfeb31d5526 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp
@@ -136,11 +136,12 @@ enum Events
enum Actions
{
- ACTION_STAND_UP = 1,
- ACTION_CAST_INVOCATION = 2,
- ACTION_REMOVE_INVOCATION = 3,
- ACTION_KINETIC_BOMB_JUMP = 4,
- ACTION_FLAME_BALL_CHASE = 5,
+ ACTION_START_INTRO = 1,
+ ACTION_STAND_UP = 2,
+ ACTION_CAST_INVOCATION = 3,
+ ACTION_REMOVE_INVOCATION = 4,
+ ACTION_KINETIC_BOMB_JUMP = 5,
+ ACTION_FLAME_BALL_CHASE = 6,
};
enum Points
@@ -162,6 +163,7 @@ class StandUpEvent : public BasicEvent
bool Execute(uint64 /*eventTime*/, uint32 /*diff*/)
{
_owner.HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
+ _owner.SetReactState(REACT_AGGRESSIVE);
return true;
}
@@ -382,8 +384,6 @@ class boss_prince_keleseth_icc : public CreatureScript
if (!me->isDead())
JustRespawned();
-
- me->SetReactState(REACT_DEFENSIVE);
}
void Reset() override
@@ -395,7 +395,6 @@ class boss_prince_keleseth_icc : public CreatureScript
_isEmpowered = false;
me->SetHealth(_spawnHealth);
instance->SetData(DATA_ORB_WHISPERER_ACHIEVEMENT, uint32(true));
- me->SetReactState(REACT_DEFENSIVE);
}
void EnterCombat(Unit* /*who*/) override
@@ -597,8 +596,6 @@ class boss_prince_taldaram_icc : public CreatureScript
if (!me->isDead())
JustRespawned();
-
- me->SetReactState(REACT_DEFENSIVE);
}
void Reset() override
@@ -610,12 +607,6 @@ class boss_prince_taldaram_icc : public CreatureScript
_isEmpowered = false;
me->SetHealth(_spawnHealth);
instance->SetData(DATA_ORB_WHISPERER_ACHIEVEMENT, uint32(true));
- me->SetReactState(REACT_DEFENSIVE);
- }
-
- void MoveInLineOfSight(Unit* /*who*/) override
-
- {
}
void EnterCombat(Unit* /*who*/) override
@@ -821,8 +812,6 @@ class boss_prince_valanar_icc : public CreatureScript
if (!me->isDead())
JustRespawned();
-
- me->SetReactState(REACT_DEFENSIVE);
}
void Reset() override
@@ -834,12 +823,6 @@ class boss_prince_valanar_icc : public CreatureScript
_isEmpowered = false;
me->SetHealth(me->GetMaxHealth());
instance->SetData(DATA_ORB_WHISPERER_ACHIEVEMENT, uint32(true));
- me->SetReactState(REACT_DEFENSIVE);
- }
-
- void MoveInLineOfSight(Unit* /*who*/) override
-
- {
}
void EnterCombat(Unit* /*who*/) override
@@ -905,6 +888,7 @@ class boss_prince_valanar_icc : public CreatureScript
default:
break;
}
+
summons.Summon(summon);
if (me->IsInCombat())
DoZoneInCombat(summon);
@@ -1070,25 +1054,28 @@ class npc_blood_queen_lana_thel : public CreatureScript
me->SetVisible(true);
}
- void MoveInLineOfSight(Unit* who) override
-
+ void DoAction(int32 action) override
{
- if (_introDone)
- return;
-
- if (!me->IsWithinDistInMap(who, 35.0f, false))
- return;
-
- _introDone = true;
- Talk(SAY_INTRO_1);
- _events.SetPhase(1);
- _events.ScheduleEvent(EVENT_INTRO_1, 14000);
- // summon a visual trigger
- if (Creature* summon = DoSummon(NPC_FLOATING_TRIGGER, triggerPos, 15000, TEMPSUMMON_TIMED_DESPAWN))
+ switch (action)
{
- summon->CastSpell(summon, SPELL_OOC_INVOCATION_VISUAL, true);
- summon->SetSpeed(MOVE_FLIGHT, 0.15f, true);
- summon->GetMotionMaster()->MovePoint(0, triggerEndPos);
+ case ACTION_START_INTRO:
+ if (!_introDone)
+ {
+ _introDone = true;
+ Talk(SAY_INTRO_1);
+ _events.SetPhase(1);
+ _events.ScheduleEvent(EVENT_INTRO_1, 14000);
+ // summon a visual trigger
+ if (Creature* summon = DoSummon(NPC_FLOATING_TRIGGER, triggerPos, 15000, TEMPSUMMON_TIMED_DESPAWN))
+ {
+ summon->CastSpell(summon, SPELL_OOC_INVOCATION_VISUAL, true);
+ summon->SetSpeed(MOVE_FLIGHT, 0.15f, true); // todo: creature is swimming, check if this is blizzlike or not.
+ summon->GetMotionMaster()->MovePoint(0, triggerEndPos);
+ }
+ }
+ break;
+ default:
+ break;
}
}
@@ -1328,7 +1315,6 @@ class npc_dark_nucleus : public CreatureScript
}
void MoveInLineOfSight(Unit* who) override
-
{
ScriptedAI::MoveInLineOfSight(who);
}
@@ -1670,6 +1656,21 @@ class spell_blood_council_shadow_prison_damage : public SpellScriptLoader
}
};
+class at_blood_prince_council_start_intro : public AreaTriggerScript
+{
+ public:
+ at_blood_prince_council_start_intro() : AreaTriggerScript("at_blood_prince_council_start_intro") { }
+
+ bool OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/) override
+ {
+ if (InstanceScript* instance = player->GetInstanceScript())
+ if (Creature* bloodQueen = ObjectAccessor::GetCreature(*player, instance->GetGuidData(DATA_BLOOD_QUEEN_LANA_THEL_COUNCIL)))
+ bloodQueen->AI()->DoAction(ACTION_START_INTRO);
+
+ return true;
+ }
+};
+
void AddSC_boss_blood_prince_council()
{
new boss_blood_council_controller();
@@ -1689,4 +1690,5 @@ void AddSC_boss_blood_prince_council()
new spell_valanar_kinetic_bomb_absorb();
new spell_blood_council_shadow_prison();
new spell_blood_council_shadow_prison_damage();
+ new at_blood_prince_council_start_intro();
}
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp
index 365e0a1588d..54c24769246 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp
@@ -268,7 +268,6 @@ class boss_deathbringer_saurfang : public CreatureScript
void Reset() override
{
_Reset();
- me->SetReactState(REACT_DEFENSIVE);
events.SetPhase(PHASE_COMBAT);
Initialize();
me->SetPower(POWER_ENERGY, 0);
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_festergut.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_festergut.cpp
index e3e89d865ff..f76c415ab92 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_festergut.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_festergut.cpp
@@ -93,7 +93,6 @@ class boss_festergut : public CreatureScript
void Reset() override
{
_Reset();
- me->SetReactState(REACT_DEFENSIVE);
events.ScheduleEvent(EVENT_BERSERK, 300000);
events.ScheduleEvent(EVENT_INHALE_BLIGHT, urand(25000, 30000));
events.ScheduleEvent(EVENT_GAS_SPORE, urand(20000, 25000));
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp
index 3a745e2c98c..78a279b94fd 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp
@@ -174,6 +174,11 @@ enum DeprogrammingData
POINT_DESPAWN = 384721,
};
+enum Actions
+{
+ ACTION_START_INTRO
+};
+
#define NPC_DARNAVAN RAID_MODE<uint32>(NPC_DARNAVAN_10, NPC_DARNAVAN_25, NPC_DARNAVAN_10, NPC_DARNAVAN_25)
#define NPC_DARNAVAN_CREDIT RAID_MODE<uint32>(NPC_DARNAVAN_CREDIT_10, NPC_DARNAVAN_CREDIT_25, NPC_DARNAVAN_CREDIT_10, NPC_DARNAVAN_CREDIT_25)
#define QUEST_DEPROGRAMMING RAID_MODE<uint32>(QUEST_DEPROGRAMMING_10, QUEST_DEPROGRAMMING_25, QUEST_DEPROGRAMMING_10, QUEST_DEPROGRAMMING_25)
@@ -241,20 +246,26 @@ class boss_lady_deathwhisper : public CreatureScript
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, false);
}
- void MoveInLineOfSight(Unit* who) override
-
+ void DoAction(int32 action) override
{
- if (!_introDone && me->IsWithinDistInMap(who, 110.0f))
+ switch (action)
{
- _introDone = true;
- Talk(SAY_INTRO_1);
- events.SetPhase(PHASE_INTRO);
- events.ScheduleEvent(EVENT_INTRO_2, 11000, 0, PHASE_INTRO);
- events.ScheduleEvent(EVENT_INTRO_3, 21000, 0, PHASE_INTRO);
- events.ScheduleEvent(EVENT_INTRO_4, 31500, 0, PHASE_INTRO);
- events.ScheduleEvent(EVENT_INTRO_5, 39500, 0, PHASE_INTRO);
- events.ScheduleEvent(EVENT_INTRO_6, 48500, 0, PHASE_INTRO);
- events.ScheduleEvent(EVENT_INTRO_7, 58000, 0, PHASE_INTRO);
+ case ACTION_START_INTRO:
+ if (!_introDone)
+ {
+ _introDone = true;
+ Talk(SAY_INTRO_1);
+ events.SetPhase(PHASE_INTRO);
+ events.ScheduleEvent(EVENT_INTRO_2, 11000, 0, PHASE_INTRO);
+ events.ScheduleEvent(EVENT_INTRO_3, 21000, 0, PHASE_INTRO);
+ events.ScheduleEvent(EVENT_INTRO_4, 31500, 0, PHASE_INTRO);
+ events.ScheduleEvent(EVENT_INTRO_5, 39500, 0, PHASE_INTRO);
+ events.ScheduleEvent(EVENT_INTRO_6, 48500, 0, PHASE_INTRO);
+ events.ScheduleEvent(EVENT_INTRO_7, 58000, 0, PHASE_INTRO);
+ }
+ break;
+ default:
+ break;
}
}
@@ -1024,6 +1035,21 @@ class spell_cultist_dark_martyrdom : public SpellScriptLoader
}
};
+class at_lady_deathwhisper_entrance : public AreaTriggerScript
+{
+ public:
+ at_lady_deathwhisper_entrance() : AreaTriggerScript("at_lady_deathwhisper_entrance") { }
+
+ bool OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/) override
+ {
+ if (InstanceScript* instance = player->GetInstanceScript())
+ if (Creature* ladyDeathwhisper = ObjectAccessor::GetCreature(*player, instance->GetGuidData(DATA_LADY_DEATHWHISPER)))
+ ladyDeathwhisper->AI()->DoAction(ACTION_START_INTRO);
+
+ return true;
+ }
+};
+
void AddSC_boss_lady_deathwhisper()
{
new boss_lady_deathwhisper();
@@ -1033,4 +1059,5 @@ void AddSC_boss_lady_deathwhisper()
new npc_darnavan();
new spell_deathwhisper_mana_barrier();
new spell_cultist_dark_martyrdom();
+ new at_lady_deathwhisper_entrance();
}
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp
index 2fbd1293891..993fc75fcde 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp
@@ -89,11 +89,15 @@ enum MiscInfo
//DATA_SPIKE_IMMUNE_1, = 2, // Reserved & used
//DATA_SPIKE_IMMUNE_2, = 3, // Reserved & used
- ACTION_CLEAR_SPIKE_IMMUNITIES = 1,
-
MAX_BONE_SPIKE_IMMUNE = 3,
};
+enum Actions
+{
+ ACTION_CLEAR_SPIKE_IMMUNITIES = 1,
+ ACTION_TALK_ENTER_ZONE = 2
+};
+
class BoneSpikeTargetSelector : public std::unary_function<Unit*, bool>
{
public:
@@ -131,7 +135,6 @@ class boss_lord_marrowgar : public CreatureScript
_boneStormDuration = RAID_MODE<uint32>(20000, 30000, 20000, 30000);
_baseSpeed = creature->GetSpeedRate(MOVE_RUN);
_coldflameLastPos.Relocate(creature);
- _introDone = false;
_boneSlice = false;
}
@@ -146,6 +149,7 @@ class boss_lord_marrowgar : public CreatureScript
events.ScheduleEvent(EVENT_COLDFLAME, 5000, EVENT_GROUP_SPECIAL);
events.ScheduleEvent(EVENT_WARN_BONE_STORM, urand(45000, 50000));
events.ScheduleEvent(EVENT_ENRAGE, 600000);
+ _introDone = false;
_boneSlice = false;
_boneSpikeImmune.clear();
}
@@ -179,16 +183,6 @@ class boss_lord_marrowgar : public CreatureScript
Talk(SAY_KILL);
}
- void MoveInLineOfSight(Unit* who) override
-
- {
- if (!_introDone && me->IsWithinDistInMap(who, 70.0f))
- {
- Talk(SAY_ENTER_ZONE);
- _introDone = true;
- }
- }
-
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim() || !CheckInRoom())
@@ -324,10 +318,21 @@ class boss_lord_marrowgar : public CreatureScript
void DoAction(int32 action) override
{
- if (action != ACTION_CLEAR_SPIKE_IMMUNITIES)
- return;
-
- _boneSpikeImmune.clear();
+ switch (action)
+ {
+ case ACTION_CLEAR_SPIKE_IMMUNITIES:
+ _boneSpikeImmune.clear();
+ break;
+ case ACTION_TALK_ENTER_ZONE:
+ if (!_introDone)
+ {
+ Talk(SAY_ENTER_ZONE);
+ _introDone = true;
+ }
+ break;
+ default:
+ break;
+ }
}
private:
@@ -742,6 +747,22 @@ class spell_marrowgar_bone_slice : public SpellScriptLoader
}
};
+class at_lord_marrowgar_entrance : public AreaTriggerScript
+{
+ public:
+ at_lord_marrowgar_entrance() : AreaTriggerScript("at_lord_marrowgar_entrance") { }
+
+ bool OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/) override
+ {
+ if (InstanceScript* instance = player->GetInstanceScript())
+ if (Creature* lordMarrowgar = ObjectAccessor::GetCreature(*player, instance->GetGuidData(DATA_LORD_MARROWGAR)))
+ lordMarrowgar->AI()->DoAction(ACTION_TALK_ENTER_ZONE);
+
+ return true;
+ }
+
+};
+
void AddSC_boss_lord_marrowgar()
{
new boss_lord_marrowgar();
@@ -753,4 +774,5 @@ void AddSC_boss_lord_marrowgar()
new spell_marrowgar_bone_spike_graveyard();
new spell_marrowgar_bone_storm();
new spell_marrowgar_bone_slice();
+ new at_lord_marrowgar_entrance();
}
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp
index be134a06173..4c67c0a7163 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp
@@ -236,7 +236,6 @@ class boss_professor_putricide : public CreatureScript
summons.DespawnAll();
SetPhase(PHASE_COMBAT_1);
_experimentState = EXPERIMENT_STATE_OOZE;
- me->SetReactState(REACT_DEFENSIVE);
me->SetWalk(false);
if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == POINT_MOTION_TYPE)
me->GetMotionMaster()->MovementExpired();
@@ -616,7 +615,7 @@ class boss_professor_putricide : public CreatureScript
DoCast(me, SPELL_TEAR_GAS_PERIODIC_TRIGGER, true);
break;
case EVENT_RESUME_ATTACK:
- me->SetReactState(REACT_DEFENSIVE);
+ me->SetReactState(REACT_AGGRESSIVE);
AttackStart(me->GetVictim());
// remove Tear Gas
me->RemoveAurasDueToSpell(SPELL_TEAR_GAS_PERIODIC_TRIGGER);
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_rotface.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_rotface.cpp
index 1a2ebd179fe..d03925f734a 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_rotface.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_rotface.cpp
@@ -168,11 +168,6 @@ class boss_rotface : public CreatureScript
Talk(SAY_SLIME_SPRAY);
}
- void MoveInLineOfSight(Unit* /*who*/) override
- {
- // don't enter combat
- }
-
void JustSummoned(Creature* summon) override
{
if (summon->GetEntry() == NPC_VILE_GAS_STALKER)
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
index 65d99b022dc..8917af0038f 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
@@ -234,7 +234,6 @@ class boss_sindragosa : public CreatureScript
void Reset() override
{
BossAI::Reset();
- me->SetReactState(REACT_DEFENSIVE);
DoCast(me, SPELL_TANK_MARKER, true);
events.ScheduleEvent(EVENT_BERSERK, 600000);
events.ScheduleEvent(EVENT_CLEAVE, 10000, EVENT_GROUP_LAND_PHASE);
@@ -659,7 +658,6 @@ class npc_spinestalker : public CreatureScript
_events.ScheduleEvent(EVENT_BELLOWING_ROAR, urand(20000, 25000));
_events.ScheduleEvent(EVENT_CLEAVE_SPINESTALKER, urand(10000, 15000));
_events.ScheduleEvent(EVENT_TAIL_SWEEP, urand(8000, 12000));
- me->SetReactState(REACT_DEFENSIVE);
if (!_summoned)
{
@@ -699,6 +697,7 @@ class npc_spinestalker : public CreatureScript
me->GetMotionMaster()->MoveIdle();
me->StopMoving();
me->GetMotionMaster()->MovePoint(POINT_FROSTWYRM_FLY_IN, SpinestalkerFlyPos);
+ me->SetReactState(REACT_DEFENSIVE);
}
}
@@ -714,6 +713,7 @@ class npc_spinestalker : public CreatureScript
me->SetHomePosition(SpinestalkerLandPos);
me->SetFacingTo(SpinestalkerLandPos.GetOrientation());
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ me->SetReactState(REACT_AGGRESSIVE);
}
void UpdateAI(uint32 diff) override
@@ -794,7 +794,6 @@ class npc_rimefang : public CreatureScript
_events.Reset();
_events.ScheduleEvent(EVENT_FROST_BREATH_RIMEFANG, urand(12000, 15000));
_events.ScheduleEvent(EVENT_ICY_BLAST, urand(30000, 35000));
- me->SetReactState(REACT_DEFENSIVE);
Initialize();
if (!_summoned)
@@ -835,6 +834,7 @@ class npc_rimefang : public CreatureScript
me->GetMotionMaster()->MoveIdle();
me->StopMoving();
me->GetMotionMaster()->MovePoint(POINT_FROSTWYRM_FLY_IN, RimefangFlyPos);
+ me->SetReactState(REACT_DEFENSIVE);
}
}
@@ -850,6 +850,7 @@ class npc_rimefang : public CreatureScript
me->SetHomePosition(RimefangLandPos);
me->SetFacingTo(RimefangLandPos.GetOrientation());
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
+ me->SetReactState(REACT_AGGRESSIVE);
}
void EnterCombat(Unit* /*victim*/) override
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.h b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.h
index e739f5a5036..224aa6cda45 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.h
+++ b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.h
@@ -72,50 +72,51 @@ enum TeleporterSpells
enum DataTypes
{
// Encounter States/Boss GUIDs
- DATA_LORD_MARROWGAR = 0,
- DATA_LADY_DEATHWHISPER = 1,
- DATA_ICECROWN_GUNSHIP_BATTLE = 2,
- DATA_DEATHBRINGER_SAURFANG = 3,
- DATA_FESTERGUT = 4,
- DATA_ROTFACE = 5,
- DATA_PROFESSOR_PUTRICIDE = 6,
- DATA_BLOOD_PRINCE_COUNCIL = 7,
- DATA_BLOOD_QUEEN_LANA_THEL = 8,
- DATA_SISTER_SVALNA = 9,
- DATA_VALITHRIA_DREAMWALKER = 10,
- DATA_SINDRAGOSA = 11,
- DATA_THE_LICH_KING = 12,
+ DATA_LORD_MARROWGAR = 0,
+ DATA_LADY_DEATHWHISPER = 1,
+ DATA_ICECROWN_GUNSHIP_BATTLE = 2,
+ DATA_DEATHBRINGER_SAURFANG = 3,
+ DATA_FESTERGUT = 4,
+ DATA_ROTFACE = 5,
+ DATA_PROFESSOR_PUTRICIDE = 6,
+ DATA_BLOOD_PRINCE_COUNCIL = 7,
+ DATA_BLOOD_QUEEN_LANA_THEL = 8,
+ DATA_SISTER_SVALNA = 9,
+ DATA_VALITHRIA_DREAMWALKER = 10,
+ DATA_SINDRAGOSA = 11,
+ DATA_THE_LICH_KING = 12,
// Additional data
- DATA_SAURFANG_EVENT_NPC = 13,
- DATA_BONED_ACHIEVEMENT = 14,
- DATA_OOZE_DANCE_ACHIEVEMENT = 15,
- DATA_PUTRICIDE_TABLE = 16,
- DATA_NAUSEA_ACHIEVEMENT = 17,
- DATA_ORB_WHISPERER_ACHIEVEMENT = 18,
- DATA_PRINCE_KELESETH_GUID = 19,
- DATA_PRINCE_TALDARAM_GUID = 20,
- DATA_PRINCE_VALANAR_GUID = 21,
- DATA_BLOOD_PRINCES_CONTROL = 22,
- DATA_SINDRAGOSA_FROSTWYRMS = 23,
- DATA_SPINESTALKER = 24,
- DATA_RIMEFANG = 25,
- DATA_COLDFLAME_JETS = 26,
- DATA_TEAM_IN_INSTANCE = 27,
- DATA_BLOOD_QUICKENING_STATE = 28,
- DATA_HEROIC_ATTEMPTS = 29,
- DATA_CROK_SCOURGEBANE = 30,
- DATA_CAPTAIN_ARNATH = 31,
- DATA_CAPTAIN_BRANDON = 32,
- DATA_CAPTAIN_GRONDEL = 33,
- DATA_CAPTAIN_RUPERT = 34,
- DATA_VALITHRIA_TRIGGER = 35,
- DATA_VALITHRIA_LICH_KING = 36,
- DATA_HIGHLORD_TIRION_FORDRING = 37,
- DATA_ARTHAS_PLATFORM = 38,
- DATA_TERENAS_MENETHIL = 39,
- DATA_ENEMY_GUNSHIP = 40,
- DATA_UPPERSPIRE_TELE_ACT = 41,
+ DATA_SAURFANG_EVENT_NPC = 13,
+ DATA_BONED_ACHIEVEMENT = 14,
+ DATA_OOZE_DANCE_ACHIEVEMENT = 15,
+ DATA_PUTRICIDE_TABLE = 16,
+ DATA_NAUSEA_ACHIEVEMENT = 17,
+ DATA_ORB_WHISPERER_ACHIEVEMENT = 18,
+ DATA_PRINCE_KELESETH_GUID = 19,
+ DATA_PRINCE_TALDARAM_GUID = 20,
+ DATA_PRINCE_VALANAR_GUID = 21,
+ DATA_BLOOD_PRINCES_CONTROL = 22,
+ DATA_SINDRAGOSA_FROSTWYRMS = 23,
+ DATA_SPINESTALKER = 24,
+ DATA_RIMEFANG = 25,
+ DATA_COLDFLAME_JETS = 26,
+ DATA_TEAM_IN_INSTANCE = 27,
+ DATA_BLOOD_QUICKENING_STATE = 28,
+ DATA_HEROIC_ATTEMPTS = 29,
+ DATA_CROK_SCOURGEBANE = 30,
+ DATA_CAPTAIN_ARNATH = 31,
+ DATA_CAPTAIN_BRANDON = 32,
+ DATA_CAPTAIN_GRONDEL = 33,
+ DATA_CAPTAIN_RUPERT = 34,
+ DATA_VALITHRIA_TRIGGER = 35,
+ DATA_VALITHRIA_LICH_KING = 36,
+ DATA_HIGHLORD_TIRION_FORDRING = 37,
+ DATA_ARTHAS_PLATFORM = 38,
+ DATA_TERENAS_MENETHIL = 39,
+ DATA_ENEMY_GUNSHIP = 40,
+ DATA_UPPERSPIRE_TELE_ACT = 41,
+ DATA_BLOOD_QUEEN_LANA_THEL_COUNCIL = 42
};
enum CreaturesIds
@@ -247,6 +248,7 @@ enum CreaturesIds
NPC_KINETIC_BOMB_TARGET = 38458,
NPC_KINETIC_BOMB = 38454,
NPC_SHOCK_VORTEX = 38422,
+ NPC_BLOOD_QUEEN_LANA_THEL_COUNCIL = 38004,
// Blood-Queen Lana'thel
NPC_BLOOD_QUEEN_LANA_THEL = 37955,
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp
index 5354d1772b6..718c0ebe231 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp
@@ -173,6 +173,12 @@ class instance_icecrown_citadel : public InstanceMapScript
switch (creature->GetEntry())
{
+ case NPC_LORD_MARROWGAR:
+ LordMarrowgarGUID = creature->GetGUID();
+ break;
+ case NPC_LADY_DEATHWHISPER:
+ LadyDeahtwhisperGUID = creature->GetGUID();
+ break;
case NPC_KOR_KRON_GENERAL:
if (TeamInInstance == ALLIANCE)
creature->UpdateEntry(NPC_ALLIANCE_COMMANDER);
@@ -249,6 +255,9 @@ class instance_icecrown_citadel : public InstanceMapScript
case NPC_BLOOD_ORB_CONTROLLER:
BloodCouncilControllerGUID = creature->GetGUID();
break;
+ case NPC_BLOOD_QUEEN_LANA_THEL_COUNCIL:
+ BloodQueenLanaThelCouncilGUID = creature->GetGUID();
+ break;
case NPC_BLOOD_QUEEN_LANA_THEL:
BloodQueenLanaThelGUID = creature->GetGUID();
break;
@@ -712,6 +721,10 @@ class instance_icecrown_citadel : public InstanceMapScript
{
switch (type)
{
+ case DATA_LORD_MARROWGAR:
+ return LordMarrowgarGUID;
+ case DATA_LADY_DEATHWHISPER:
+ return LadyDeahtwhisperGUID;
case DATA_ICECROWN_GUNSHIP_BATTLE:
return GunshipGUID;
case DATA_ENEMY_GUNSHIP:
@@ -738,6 +751,8 @@ class instance_icecrown_citadel : public InstanceMapScript
return BloodCouncilGUIDs[2];
case DATA_BLOOD_PRINCES_CONTROL:
return BloodCouncilControllerGUID;
+ case DATA_BLOOD_QUEEN_LANA_THEL_COUNCIL:
+ return BloodQueenLanaThelCouncilGUID;
case DATA_BLOOD_QUEEN_LANA_THEL:
return BloodQueenLanaThelGUID;
case DATA_CROK_SCOURGEBANE:
@@ -1425,6 +1440,8 @@ class instance_icecrown_citadel : public InstanceMapScript
protected:
EventMap Events;
+ ObjectGuid LordMarrowgarGUID;
+ ObjectGuid LadyDeahtwhisperGUID;
ObjectGuid LadyDeathwisperElevatorGUID;
ObjectGuid GunshipGUID;
ObjectGuid EnemyGunshipGUID;
@@ -1452,6 +1469,7 @@ class instance_icecrown_citadel : public InstanceMapScript
ObjectGuid PutricideTableGUID;
ObjectGuid BloodCouncilGUIDs[3];
ObjectGuid BloodCouncilControllerGUID;
+ ObjectGuid BloodQueenLanaThelCouncilGUID;
ObjectGuid BloodQueenLanaThelGUID;
ObjectGuid CrokScourgebaneGUID;
ObjectGuid CrokCaptainGUIDs[4];
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp b/src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp
index 1683667a02a..f94f7b227bf 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp
@@ -17,43 +17,40 @@
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
+#include "SpellInfo.h"
#include "naxxramas.h"
-//Razuvious - NO TEXT sound only
-//8852 aggro01 - Hah hah, I'm just getting warmed up!
-//8853 aggro02 Stand and fight!
-//8854 aggro03 Show me what you've got!
-//8861 slay1 - You should've stayed home!
-//8863 slay2-
-//8858 cmmnd3 - You disappoint me, students!
-//8855 cmmnd1 - Do as I taught you!
-//8856 cmmnd2 - Show them no mercy!
-//8859 cmmnd4 - The time for practice is over! Show me what you've learned!
-//8861 Sweep the leg! Do you have a problem with that?
-//8860 death - An honorable... death...
-//8947 - Aggro Mixed? - ?
-
-#define SOUND_AGGRO RAND(8852, 8853, 8854)
-#define SOUND_SLAY RAND(8861, 8863)
-#define SOUND_COMMND RAND(8855, 8856, 8858, 8859, 8861)
-#define SOUND_DEATH 8860
-#define SOUND_AGGROMIX 8847
+enum Yells
+{
+ SAY_AGGRO = 0,
+ SAY_SLAY = 1,
+ SAY_TAUNTED = 2,
+ SAY_DEATH = 3
+};
enum Spells
{
- SPELL_UNBALANCING_STRIKE = 26613,
- SPELL_DISRUPTING_SHOUT = 29107,
- SPELL_JAGGED_KNIFE = 55550,
- SPELL_HOPELESS = 29125
+ SPELL_UNBALANCING_STRIKE = 26613,
+ SPELL_DISRUPTING_SHOUT = 29107,
+ SPELL_JAGGED_KNIFE = 55550,
+ SPELL_HOPELESS = 29125,
+ SPELL_UNDERSTUDY_TAUNT = 29060,
+ SPELL_UNDERSTUDY_BLOOD_STRIKE = 61696,
+ SPELL_FORCE_OBEDIENCE = 55479
};
enum Events
{
- EVENT_NONE,
+ EVENT_ATTACK = 1,
EVENT_STRIKE,
EVENT_SHOUT,
- EVENT_KNIFE,
- EVENT_COMMAND,
+ EVENT_KNIFE
+};
+
+enum SummonGroups
+{
+ SUMMON_GROUP_10MAN = 1,
+ SUMMON_GROUP_25MAN = 2
};
class boss_razuvious : public CreatureScript
@@ -70,36 +67,60 @@ public:
{
boss_razuviousAI(Creature* creature) : BossAI(creature, BOSS_RAZUVIOUS) { }
- void KilledUnit(Unit* /*victim*/) override
+ void SummonAdds()
{
- if (!(rand32() % 3))
- DoPlaySoundToSet(me, SOUND_SLAY);
+ me->SummonCreatureGroup(SUMMON_GROUP_10MAN);
+ if (Is25ManRaid())
+ me->SummonCreatureGroup(SUMMON_GROUP_25MAN);
}
- void DamageTaken(Unit* pDone_by, uint32& uiDamage) override
+ void InitializeAI() override
{
- // Damage done by the controlled Death Knight understudies should also count toward damage done by players
- if (pDone_by->GetTypeId() == TYPEID_UNIT && (pDone_by->GetEntry() == 16803 || pDone_by->GetEntry() == 29941))
+ if (!me->isDead())
{
- me->LowerPlayerDamageReq(uiDamage);
+ Reset();
+ SummonAdds();
}
}
+ void JustReachedHome() override
+ {
+ _JustReachedHome();
+ SummonAdds();
+ me->GetMotionMaster()->Initialize();
+ }
+
+ void KilledUnit(Unit* victim) override
+ {
+ if (victim->GetTypeId() == TYPEID_PLAYER || (victim->GetTypeId() == TYPEID_UNIT && victim->GetEntry() == NPC_DK_UNDERSTUDY))
+ Talk(SAY_SLAY);
+ }
+
+ void SpellHit(Unit* caster, SpellInfo const* spell) override
+ {
+ if (spell->Id == SPELL_UNDERSTUDY_TAUNT)
+ Talk(SAY_TAUNTED, caster);
+ }
+
void JustDied(Unit* /*killer*/) override
{
- _JustDied();
- DoPlaySoundToSet(me, SOUND_DEATH);
- me->CastSpell(me, SPELL_HOPELESS, true); /// @todo this may affect other creatures
+ Talk(SAY_DEATH);
+ DoCastAOE(SPELL_HOPELESS, true);
+
+ events.Reset();
+ instance->SetBossState(BOSS_RAZUVIOUS, DONE);
}
void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
- DoPlaySoundToSet(me, SOUND_AGGRO);
- events.ScheduleEvent(EVENT_STRIKE, 30000);
- events.ScheduleEvent(EVENT_SHOUT, 25000);
- events.ScheduleEvent(EVENT_COMMAND, 40000);
- events.ScheduleEvent(EVENT_KNIFE, 10000);
+ me->StopMoving();
+ summons.DoZoneInCombat();
+ Talk(SAY_AGGRO);
+ events.ScheduleEvent(EVENT_ATTACK, 7 * IN_MILLISECONDS);
+ events.ScheduleEvent(EVENT_STRIKE, 21 * IN_MILLISECONDS);
+ events.ScheduleEvent(EVENT_SHOUT, 16 * IN_MILLISECONDS);
+ events.ScheduleEvent(EVENT_KNIFE, 10 * IN_MILLISECONDS);
}
void UpdateAI(uint32 diff) override
@@ -113,33 +134,112 @@ public:
{
switch (eventId)
{
+ case EVENT_ATTACK:
+ SetCombatMovement(true);
+ if (Unit* victim = me->GetVictim())
+ me->GetMotionMaster()->MoveChase(victim);
+ break;
case EVENT_STRIKE:
DoCastVictim(SPELL_UNBALANCING_STRIKE);
- events.ScheduleEvent(EVENT_STRIKE, 30000);
+ events.ScheduleEvent(EVENT_STRIKE, 6 * IN_MILLISECONDS);
return;
case EVENT_SHOUT:
DoCastAOE(SPELL_DISRUPTING_SHOUT);
- events.ScheduleEvent(EVENT_SHOUT, 25000);
+ events.ScheduleEvent(EVENT_SHOUT, 16 * IN_MILLISECONDS);
return;
case EVENT_KNIFE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 45.0f))
DoCast(target, SPELL_JAGGED_KNIFE);
- events.ScheduleEvent(EVENT_KNIFE, 10000);
- return;
- case EVENT_COMMAND:
- DoPlaySoundToSet(me, SOUND_COMMND);
- events.ScheduleEvent(EVENT_COMMAND, 40000);
+ events.ScheduleEvent(EVENT_KNIFE, urandms(10,15));
return;
}
}
DoMeleeAttackIfReady();
}
+
+ void Reset() override
+ {
+ SetCombatMovement(false);
+ _Reset();
+ }
};
};
+class npc_dk_understudy : public CreatureScript
+{
+ public:
+ npc_dk_understudy() : CreatureScript("npc_dk_understudy") { }
+
+ struct npc_dk_understudyAI : public ScriptedAI
+ {
+ npc_dk_understudyAI(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript()), bloodStrikeTimer(0) { }
+
+ void EnterCombat(Unit* /*who*/) override
+ {
+ me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
+ if (Creature* razuvious = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_RAZUVIOUS)))
+ razuvious->AI()->DoZoneInCombat(nullptr, 250.0f);
+ }
+
+ void JustReachedHome() override
+ {
+ if (_instance->GetBossState(BOSS_RAZUVIOUS) == DONE)
+ me->DespawnOrUnsummon();
+ else
+ ScriptedAI::JustReachedHome();
+ }
+
+ void UpdateAI(uint32 diff) override
+ {
+ if (!me->isPossessedByPlayer() && !UpdateVictim())
+ return;
+
+ if (!me->isPossessedByPlayer())
+ {
+ if (diff < bloodStrikeTimer)
+ bloodStrikeTimer -= diff;
+ else
+ DoCastVictim(SPELL_UNDERSTUDY_BLOOD_STRIKE);
+ }
+
+ DoMeleeAttackIfReady();
+ }
+
+ void OnCharmed(bool apply) override
+ {
+ ScriptedAI::OnCharmed(apply);
+ if (apply)
+ {
+ if (!me->IsInCombat())
+ EnterCombat(nullptr);
+ me->StopMoving();
+ me->SetReactState(REACT_PASSIVE);
+ _charmer = me->GetCharmerGUID();
+ }
+ else
+ {
+ me->SetReactState(REACT_AGGRESSIVE);
+ if (Unit* charmer = ObjectAccessor::GetUnit(*me, _charmer))
+ me->AddThreat(charmer, 100000.0f);
+ DoZoneInCombat(nullptr, 250.0f);
+ }
+ }
+ private:
+ InstanceScript* const _instance;
+ ObjectGuid _charmer;
+ uint32 bloodStrikeTimer;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetInstanceAI<npc_dk_understudyAI>(creature);
+ }
+};
+
void AddSC_boss_razuvious()
{
new boss_razuvious();
+ new npc_dk_understudy();
}
diff --git a/src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp b/src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp
index 53ce68d3efc..0e572835a51 100644
--- a/src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp
@@ -60,7 +60,6 @@ DoorData const doorData[] =
MinionData const minionData[] =
{
- { NPC_DK_UNDERSTUDY, BOSS_RAZUVIOUS },
{ NPC_SIR, BOSS_HORSEMEN },
{ NPC_THANE, BOSS_HORSEMEN },
{ NPC_LADY, BOSS_HORSEMEN },
@@ -143,6 +142,9 @@ class instance_naxxramas : public InstanceMapScript
case NPC_FAERLINA:
FaerlinaGUID = creature->GetGUID();
break;
+ case NPC_RAZUVIOUS:
+ RazuviousGUID = creature->GetGUID();
+ break;
case NPC_THANE:
ThaneGUID = creature->GetGUID();
break;
@@ -378,6 +380,8 @@ class instance_naxxramas : public InstanceMapScript
return AnubRekhanGUID;
case DATA_FAERLINA:
return FaerlinaGUID;
+ case DATA_RAZUVIOUS:
+ return RazuviousGUID;
case DATA_THANE:
return ThaneGUID;
case DATA_LADY:
@@ -652,6 +656,8 @@ class instance_naxxramas : public InstanceMapScript
ObjectGuid HeiganGUID;
/* The Military Quarter */
+ // Instructor Razuvious
+ ObjectGuid RazuviousGUID;
// Gothik the Harvester
ObjectGuid GothikGateGUID;
// The Four Horsemen
diff --git a/src/server/scripts/Northrend/Naxxramas/naxxramas.h b/src/server/scripts/Northrend/Naxxramas/naxxramas.h
index d2b99784953..e4d15cf84ba 100644
--- a/src/server/scripts/Northrend/Naxxramas/naxxramas.h
+++ b/src/server/scripts/Northrend/Naxxramas/naxxramas.h
@@ -66,6 +66,7 @@ enum Data64
{
DATA_ANUBREKHAN,
DATA_FAERLINA,
+ DATA_RAZUVIOUS,
DATA_THANE,
DATA_LADY,
DATA_BARON,
@@ -87,6 +88,7 @@ enum CreaturesIds
{
NPC_ANUBREKHAN = 15956,
NPC_FAERLINA = 15953,
+ NPC_RAZUVIOUS = 16061,
NPC_THANE = 16064,
NPC_LADY = 16065,
NPC_BARON = 30549,