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-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index 066747b0610..e9727e3f8b9 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -523,9 +523,6 @@ void SmartAI::InitializeAI()
_despawnTime = 0;
_despawnState = 0;
_escortState = SMART_ESCORT_NONE;
-
- me->SetVisible(true);
-
_followGUID.Clear(); // do not reset follower on Reset(), we need it after combat evade
_followDistance = 0;
_followAngle = 0;