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-rw-r--r--src/server/scripts/Spells/spell_dk.cpp21
1 files changed, 0 insertions, 21 deletions
diff --git a/src/server/scripts/Spells/spell_dk.cpp b/src/server/scripts/Spells/spell_dk.cpp
index 70842d399ab..56703240121 100644
--- a/src/server/scripts/Spells/spell_dk.cpp
+++ b/src/server/scripts/Spells/spell_dk.cpp
@@ -1765,26 +1765,6 @@ class spell_dk_scent_of_blood : public AuraScript
}
};
-// -49004 - Scent of Blood trigger
-class spell_dk_scent_of_blood_trigger : public AuraScript
-{
- PrepareAuraScript(spell_dk_scent_of_blood_trigger);
-
- // Each rank of Scent of Blood adds a trigger spell effect
- // thus each effect adds one stack when proccing
- // We need to remove the old buff before proccing again
- // or we would be adding stacks to a possibly existing aura
- void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
- {
- GetTarget()->RemoveAurasDueToSpell(aurEff->GetSpellEffectInfo().TriggerSpell);
- }
-
- void Register() override
- {
- OnEffectProc += AuraEffectProcFn(spell_dk_scent_of_blood_trigger::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
- }
-};
-
// -55090 - Scourge Strike (55265, 55270, 55271)
class spell_dk_scourge_strike : public SpellScript
{
@@ -2769,7 +2749,6 @@ void AddSC_deathknight_spell_scripts()
RegisterSpellScript(spell_dk_rime);
RegisterSpellScript(spell_dk_rune_tap_party);
RegisterSpellScript(spell_dk_scent_of_blood);
- RegisterSpellScript(spell_dk_scent_of_blood_trigger);
RegisterSpellScript(spell_dk_scourge_strike);
RegisterSpellScript(spell_dk_spell_deflection);
RegisterSpellScript(spell_dk_sudden_doom);