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-rw-r--r--src/server/game/Entities/Object/Object.cpp34
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp117
-rw-r--r--src/server/game/Entities/Unit/Unit.h9
-rw-r--r--src/server/game/Entities/Unit/UnitDefines.h23
-rw-r--r--src/server/game/Handlers/MovementHandler.cpp10
-rw-r--r--src/server/game/Server/Packets/MovementPackets.cpp24
-rw-r--r--src/server/game/Server/Packets/MovementPackets.h37
-rw-r--r--src/server/game/Server/Protocol/Opcodes.cpp52
-rw-r--r--src/server/game/Server/WorldSession.h3
9 files changed, 43 insertions, 266 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 0ad4d0c8970..60485881c64 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -372,23 +372,23 @@ void Object::BuildMovementUpdate(ByteBuffer* data, CreateObjectBits flags, Playe
*data << float(1.0f); // MovementForcesModMagnitude
}
- *data << float(unit->GetAdvFlyingSpeed(ADV_FLYING_AIR_FRICTION));
- *data << float(unit->GetAdvFlyingSpeed(ADV_FLYING_MAX_VEL));
- *data << float(unit->GetAdvFlyingSpeed(ADV_FLYING_LIFT_COEFFICIENT));
- *data << float(unit->GetAdvFlyingSpeed(ADV_FLYING_DOUBLE_JUMP_VEL_MOD));
- *data << float(unit->GetAdvFlyingSpeed(ADV_FLYING_GLIDE_START_MIN_HEIGHT));
- *data << float(unit->GetAdvFlyingSpeed(ADV_FLYING_ADD_IMPULSE_MAX_SPEED));
- *data << float(unit->GetAdvFlyingSpeedMin(ADV_FLYING_BANKING_RATE));
- *data << float(unit->GetAdvFlyingSpeedMax(ADV_FLYING_BANKING_RATE));
- *data << float(unit->GetAdvFlyingSpeedMin(ADV_FLYING_PITCHING_RATE_DOWN));
- *data << float(unit->GetAdvFlyingSpeedMax(ADV_FLYING_PITCHING_RATE_DOWN));
- *data << float(unit->GetAdvFlyingSpeedMin(ADV_FLYING_PITCHING_RATE_UP));
- *data << float(unit->GetAdvFlyingSpeedMax(ADV_FLYING_PITCHING_RATE_UP));
- *data << float(unit->GetAdvFlyingSpeedMin(ADV_FLYING_TURN_VELOCITY_THRESHOLD));
- *data << float(unit->GetAdvFlyingSpeedMax(ADV_FLYING_TURN_VELOCITY_THRESHOLD));
- *data << float(unit->GetAdvFlyingSpeed(ADV_FLYING_SURFACE_FRICTION));
- *data << float(unit->GetAdvFlyingSpeed(ADV_FLYING_OVER_MAX_DECELERATION));
- *data << float(unit->GetAdvFlyingSpeed(ADV_FLYING_LAUNCH_SPEED_COEFFICIENT));
+ *data << float(2.0f); // advFlyingAirFriction
+ *data << float(65.0f); // advFlyingMaxVel
+ *data << float(1.0f); // advFlyingLiftCoefficient
+ *data << float(3.0f); // advFlyingDoubleJumpVelMod
+ *data << float(10.0f); // advFlyingGlideStartMinHeight
+ *data << float(100.0f); // advFlyingAddImpulseMaxSpeed
+ *data << float(90.0f); // advFlyingMinBankingRate
+ *data << float(140.0f); // advFlyingMaxBankingRate
+ *data << float(180.0f); // advFlyingMinPitchingRateDown
+ *data << float(360.0f); // advFlyingMaxPitchingRateDown
+ *data << float(90.0f); // advFlyingMinPitchingRateUp
+ *data << float(270.0f); // advFlyingMaxPitchingRateUp
+ *data << float(30.0f); // advFlyingMinTurnVelocityThreshold
+ *data << float(80.0f); // advFlyingMaxTurnVelocityThreshold
+ *data << float(2.75f); // advFlyingSurfaceFriction
+ *data << float(7.0f); // advFlyingOverMaxDeceleration
+ *data << float(0.4f); // advFlyingLaunchSpeedCoefficient
data->WriteBit(HasSpline);
data->FlushBits();
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index de3f7122f9e..d4fe5b2002e 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -365,7 +365,6 @@ Unit::Unit(bool isWorldObject) :
m_baseSpellCritChance = 5.0f;
m_speed_rate.fill(1.0f);
- SetFlightCapabilityID(0, false);
// remove aurastates allowing special moves
m_reactiveTimer = { };
@@ -8767,122 +8766,6 @@ void Unit::SetSpeedRate(UnitMoveType mtype, float rate)
}
}
-void Unit::SetFlightCapabilityID(int32 flightCapabilityId, bool clientUpdate)
-{
- if (flightCapabilityId && !sFlightCapabilityStore.HasRecord(flightCapabilityId))
- return;
-
- SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::FlightCapabilityID), flightCapabilityId);
-
- UpdateAdvFlyingSpeed(ADV_FLYING_AIR_FRICTION, clientUpdate);
- UpdateAdvFlyingSpeed(ADV_FLYING_MAX_VEL, clientUpdate);
- UpdateAdvFlyingSpeed(ADV_FLYING_LIFT_COEFFICIENT, clientUpdate);
- UpdateAdvFlyingSpeed(ADV_FLYING_DOUBLE_JUMP_VEL_MOD, clientUpdate);
- UpdateAdvFlyingSpeed(ADV_FLYING_GLIDE_START_MIN_HEIGHT, clientUpdate);
- UpdateAdvFlyingSpeed(ADV_FLYING_ADD_IMPULSE_MAX_SPEED, clientUpdate);
- UpdateAdvFlyingSpeed(ADV_FLYING_BANKING_RATE, clientUpdate);
- UpdateAdvFlyingSpeed(ADV_FLYING_PITCHING_RATE_DOWN, clientUpdate);
- UpdateAdvFlyingSpeed(ADV_FLYING_PITCHING_RATE_UP, clientUpdate);
- UpdateAdvFlyingSpeed(ADV_FLYING_TURN_VELOCITY_THRESHOLD, clientUpdate);
- UpdateAdvFlyingSpeed(ADV_FLYING_SURFACE_FRICTION, clientUpdate);
- UpdateAdvFlyingSpeed(ADV_FLYING_OVER_MAX_DECELERATION, clientUpdate);
- UpdateAdvFlyingSpeed(ADV_FLYING_LAUNCH_SPEED_COEFFICIENT, clientUpdate);
-}
-
-void Unit::UpdateAdvFlyingSpeed(AdvFlyingRateTypeSingle speedType, bool clientUpdate)
-{
- FlightCapabilityEntry const* flightCapabilityEntry = sFlightCapabilityStore.LookupEntry(GetFlightCapabilityID());
- if (!flightCapabilityEntry)
- flightCapabilityEntry = sFlightCapabilityStore.AssertEntry(1);
-
- auto [opcode, newValue] = [&]
- {
- switch (speedType)
- {
- case ADV_FLYING_AIR_FRICTION:
- return std::pair(SMSG_MOVE_SET_ADV_FLYING_AIR_FRICTION, flightCapabilityEntry->AirFriction);
- case ADV_FLYING_MAX_VEL:
- return std::pair(SMSG_MOVE_SET_ADV_FLYING_MAX_VEL, flightCapabilityEntry->MaxVel);
- case ADV_FLYING_LIFT_COEFFICIENT:
- return std::pair(SMSG_MOVE_SET_ADV_FLYING_LIFT_COEFFICIENT, flightCapabilityEntry->LiftCoefficient);
- case ADV_FLYING_DOUBLE_JUMP_VEL_MOD:
- return std::pair(SMSG_MOVE_SET_ADV_FLYING_DOUBLE_JUMP_VEL_MOD, flightCapabilityEntry->DoubleJumpVelMod);
- case ADV_FLYING_GLIDE_START_MIN_HEIGHT:
- return std::pair(SMSG_MOVE_SET_ADV_FLYING_GLIDE_START_MIN_HEIGHT, flightCapabilityEntry->GlideStartMinHeight);
- case ADV_FLYING_ADD_IMPULSE_MAX_SPEED:
- return std::pair(SMSG_MOVE_SET_ADV_FLYING_ADD_IMPULSE_MAX_SPEED, flightCapabilityEntry->AddImpulseMaxSpeed);
- case ADV_FLYING_SURFACE_FRICTION:
- return std::pair(SMSG_MOVE_SET_ADV_FLYING_SURFACE_FRICTION, flightCapabilityEntry->SurfaceFriction);
- case ADV_FLYING_OVER_MAX_DECELERATION:
- return std::pair(SMSG_MOVE_SET_ADV_FLYING_OVER_MAX_DECELERATION, flightCapabilityEntry->OverMaxDeceleration);
- case ADV_FLYING_LAUNCH_SPEED_COEFFICIENT:
- return std::pair(SMSG_MOVE_SET_ADV_FLYING_LAUNCH_SPEED_COEFFICIENT, flightCapabilityEntry->LaunchSpeedCoefficient);
- default:
- return std::pair<OpcodeServer, float>();
- }
- }();
-
- if (m_advFlyingSpeed[speedType] == newValue)
- return;
-
- m_advFlyingSpeed[speedType] = newValue;
-
- if (!clientUpdate)
- return;
-
- if (Player* playerMover = Unit::ToPlayer(GetUnitBeingMoved()))
- {
- WorldPackets::Movement::SetAdvFlyingSpeed selfpacket(opcode);
- selfpacket.MoverGUID = GetGUID();
- selfpacket.SequenceIndex = m_movementCounter++;
- selfpacket.Speed = newValue;
- playerMover->GetSession()->SendPacket(selfpacket.Write());
- }
-}
-
-void Unit::UpdateAdvFlyingSpeed(AdvFlyingRateTypeRange speedType, bool clientUpdate)
-{
- FlightCapabilityEntry const* flightCapabilityEntry = sFlightCapabilityStore.LookupEntry(GetFlightCapabilityID());
- if (!flightCapabilityEntry)
- flightCapabilityEntry = sFlightCapabilityStore.AssertEntry(1);
-
- auto [opcode, min, max] = [&]
- {
- switch (speedType)
- {
- case ADV_FLYING_BANKING_RATE:
- return std::tuple(SMSG_MOVE_SET_ADV_FLYING_BANKING_RATE, flightCapabilityEntry->BankingRateMin, flightCapabilityEntry->BankingRateMax);
- case ADV_FLYING_PITCHING_RATE_DOWN:
- return std::tuple(SMSG_MOVE_SET_ADV_FLYING_PITCHING_RATE_DOWN, flightCapabilityEntry->PitchingRateDownMin, flightCapabilityEntry->PitchingRateDownMax);
- case ADV_FLYING_PITCHING_RATE_UP:
- return std::tuple(SMSG_MOVE_SET_ADV_FLYING_PITCHING_RATE_UP, flightCapabilityEntry->PitchingRateUpMin, flightCapabilityEntry->PitchingRateUpMax);
- case ADV_FLYING_TURN_VELOCITY_THRESHOLD:
- return std::tuple(SMSG_MOVE_SET_ADV_FLYING_TURN_VELOCITY_THRESHOLD, flightCapabilityEntry->TurnVelocityThresholdMin, flightCapabilityEntry->TurnVelocityThresholdMax);
- default:
- return std::tuple<OpcodeServer, float, float>();
- }
- }();
-
- if (m_advFlyingSpeed[speedType] == min && m_advFlyingSpeed[speedType + 1] == max)
- return;
-
- m_advFlyingSpeed[speedType] = min;
- m_advFlyingSpeed[speedType + 1] = max;
-
- if (!clientUpdate)
- return;
-
- if (Player* playerMover = Unit::ToPlayer(GetUnitBeingMoved()))
- {
- WorldPackets::Movement::SetAdvFlyingSpeedRange selfpacket(opcode);
- selfpacket.MoverGUID = GetGUID();
- selfpacket.SequenceIndex = m_movementCounter++;
- selfpacket.SpeedMin = min;
- selfpacket.SpeedMax = max;
- playerMover->GetSession()->SendPacket(selfpacket.Write());
- }
-}
-
void Unit::RemoveAllFollowers()
{
while (!m_followingMe.empty())
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 44b13d5d928..2a1f308d9af 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1649,14 +1649,6 @@ class TC_GAME_API Unit : public WorldObject
void SetSpeed(UnitMoveType mtype, float newValue);
void SetSpeedRate(UnitMoveType mtype, float rate);
- int32 GetFlightCapabilityID() const { return m_unitData->FlightCapabilityID; }
- void SetFlightCapabilityID(int32 flightCapabilityId, bool clientUpdate);
- float GetAdvFlyingSpeed(AdvFlyingRateTypeSingle speedType) const { return m_advFlyingSpeed[speedType]; }
- float GetAdvFlyingSpeedMin(AdvFlyingRateTypeRange speedType) const { return m_advFlyingSpeed[speedType]; }
- float GetAdvFlyingSpeedMax(AdvFlyingRateTypeRange speedType) const { return m_advFlyingSpeed[speedType + 1]; }
- void UpdateAdvFlyingSpeed(AdvFlyingRateTypeSingle speedType, bool clientUpdate);
- void UpdateAdvFlyingSpeed(AdvFlyingRateTypeRange speedType, bool clientUpdate);
-
void FollowerAdded(AbstractFollower* f) { m_followingMe.insert(f); }
void FollowerRemoved(AbstractFollower* f) { m_followingMe.erase(f); }
void RemoveAllFollowers();
@@ -1911,7 +1903,6 @@ class TC_GAME_API Unit : public WorldObject
Trinity::Containers::FlatSet<AuraApplication*, VisibleAuraSlotCompare> m_visibleAurasToUpdate;
std::array<float, MAX_MOVE_TYPE> m_speed_rate;
- std::array<float, ADV_FLYING_MAX_SPEED_TYPE> m_advFlyingSpeed;
Unit* m_unitMovedByMe; // only ever set for players, and only for direct client control
Player* m_playerMovingMe; // only set for direct client control (possess effects, vehicles and similar)
diff --git a/src/server/game/Entities/Unit/UnitDefines.h b/src/server/game/Entities/Unit/UnitDefines.h
index 9698b3da156..fddafa9cbc5 100644
--- a/src/server/game/Entities/Unit/UnitDefines.h
+++ b/src/server/game/Entities/Unit/UnitDefines.h
@@ -127,29 +127,6 @@ enum UnitMoveType : uint8
#define MAX_MOVE_TYPE 9
-enum AdvFlyingRateTypeSingle : uint8
-{
- ADV_FLYING_AIR_FRICTION = 0,
- ADV_FLYING_MAX_VEL = 1,
- ADV_FLYING_LIFT_COEFFICIENT = 2,
- ADV_FLYING_DOUBLE_JUMP_VEL_MOD = 3,
- ADV_FLYING_GLIDE_START_MIN_HEIGHT = 4,
- ADV_FLYING_ADD_IMPULSE_MAX_SPEED = 5,
- ADV_FLYING_SURFACE_FRICTION = 14,
- ADV_FLYING_OVER_MAX_DECELERATION = 15,
- ADV_FLYING_LAUNCH_SPEED_COEFFICIENT = 16
-};
-
-enum AdvFlyingRateTypeRange : uint8
-{
- ADV_FLYING_BANKING_RATE = 6,
- ADV_FLYING_PITCHING_RATE_DOWN = 8,
- ADV_FLYING_PITCHING_RATE_UP = 10,
- ADV_FLYING_TURN_VELOCITY_THRESHOLD = 12
-};
-
-#define ADV_FLYING_MAX_SPEED_TYPE 17
-
enum DamageEffectType : uint8
{
DIRECT_DAMAGE = 0, // used for normal weapon damage (not for class abilities or spells)
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index a9f99997135..568181c68b1 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -578,16 +578,6 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPackets::Movement::MovementSpe
}
}
-void WorldSession::HandleSetAdvFlyingSpeedAck(WorldPackets::Movement::MovementSpeedAck& speedAck)
-{
- GetPlayer()->ValidateMovementInfo(&speedAck.Ack.Status);
-}
-
-void WorldSession::HandleSetAdvFlyingSpeedRangeAck(WorldPackets::Movement::MovementSpeedRangeAck& speedRangeAck)
-{
- GetPlayer()->ValidateMovementInfo(&speedRangeAck.Ack.Status);
-}
-
void WorldSession::HandleSetActiveMoverOpcode(WorldPackets::Movement::SetActiveMover& packet)
{
if (GetPlayer()->IsInWorld())
diff --git a/src/server/game/Server/Packets/MovementPackets.cpp b/src/server/game/Server/Packets/MovementPackets.cpp
index c9f9338cbc8..3105c46b6f9 100644
--- a/src/server/game/Server/Packets/MovementPackets.cpp
+++ b/src/server/game/Server/Packets/MovementPackets.cpp
@@ -616,23 +616,6 @@ WorldPacket const* WorldPackets::Movement::MoveUpdateSpeed::Write()
return &_worldPacket;
}
-WorldPacket const* WorldPackets::Movement::SetAdvFlyingSpeed::Write()
-{
- _worldPacket << MoverGUID;
- _worldPacket << uint32(SequenceIndex);
- _worldPacket << float(Speed);
- return &_worldPacket;
-}
-
-WorldPacket const* WorldPackets::Movement::SetAdvFlyingSpeedRange::Write()
-{
- _worldPacket << MoverGUID;
- _worldPacket << uint32(SequenceIndex);
- _worldPacket << float(SpeedMin);
- _worldPacket << float(SpeedMax);
- return &_worldPacket;
-}
-
WorldPacket const* WorldPackets::Movement::MoveSplineSetFlag::Write()
{
_worldPacket << MoverGUID;
@@ -821,13 +804,6 @@ void WorldPackets::Movement::MovementSpeedAck::Read()
_worldPacket >> Speed;
}
-void WorldPackets::Movement::MovementSpeedRangeAck::Read()
-{
- _worldPacket >> Ack;
- _worldPacket >> SpeedMin;
- _worldPacket >> SpeedMax;
-}
-
void WorldPackets::Movement::SetActiveMover::Read()
{
_worldPacket >> ActiveMover;
diff --git a/src/server/game/Server/Packets/MovementPackets.h b/src/server/game/Server/Packets/MovementPackets.h
index aea8a3fa626..51a0c4c002a 100644
--- a/src/server/game/Server/Packets/MovementPackets.h
+++ b/src/server/game/Server/Packets/MovementPackets.h
@@ -199,31 +199,6 @@ namespace WorldPackets
float Speed = 1.0f;
};
- class SetAdvFlyingSpeed final : public ServerPacket
- {
- public:
- explicit SetAdvFlyingSpeed(OpcodeServer opcode) : ServerPacket(opcode, 16 + 4 + 4) { }
-
- WorldPacket const* Write() override;
-
- ObjectGuid MoverGUID;
- uint32 SequenceIndex = 0;
- float Speed = 1.0f;
- };
-
- class SetAdvFlyingSpeedRange final : public ServerPacket
- {
- public:
- explicit SetAdvFlyingSpeedRange(OpcodeServer opcode) : ServerPacket(opcode, 16 + 4 + 4 + 4) { }
-
- WorldPacket const* Write() override;
-
- ObjectGuid MoverGUID;
- uint32 SequenceIndex = 0;
- float SpeedMin = 1.0f;
- float SpeedMax = 1.0f;
- };
-
class MoveSplineSetFlag final : public ServerPacket
{
public:
@@ -449,18 +424,6 @@ namespace WorldPackets
float Speed = 0.0f;
};
- class MovementSpeedRangeAck final : public ClientPacket
- {
- public:
- MovementSpeedRangeAck(WorldPacket&& packet) : ClientPacket(std::move(packet)) { }
-
- void Read() override;
-
- MovementAck Ack;
- float SpeedMin = 1.0f;
- float SpeedMax = 1.0f;
- };
-
class SetActiveMover final : public ClientPacket
{
public:
diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp
index 7bc87365b2c..55249504f6a 100644
--- a/src/server/game/Server/Protocol/Opcodes.cpp
+++ b/src/server/game/Server/Protocol/Opcodes.cpp
@@ -605,19 +605,19 @@ void OpcodeTable::InitializeClientOpcodes()
DEFINE_HANDLER(CMSG_MOVE_REMOVE_MOVEMENT_FORCE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveRemoveMovementForceAck);
DEFINE_HANDLER(CMSG_MOVE_SEAMLESS_TRANSFER_COMPLETE, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::Handle_NULL);
DEFINE_HANDLER(CMSG_MOVE_SET_ADV_FLY, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_MOVE_SET_ADV_FLYING_ADD_IMPULSE_MAX_SPEED_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleSetAdvFlyingSpeedAck);
- DEFINE_HANDLER(CMSG_MOVE_SET_ADV_FLYING_AIR_FRICTION_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleSetAdvFlyingSpeedAck);
- DEFINE_HANDLER(CMSG_MOVE_SET_ADV_FLYING_BANKING_RATE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleSetAdvFlyingSpeedRangeAck);
- DEFINE_HANDLER(CMSG_MOVE_SET_ADV_FLYING_DOUBLE_JUMP_VEL_MOD_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleSetAdvFlyingSpeedAck);
- DEFINE_HANDLER(CMSG_MOVE_SET_ADV_FLYING_GLIDE_START_MIN_HEIGHT_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleSetAdvFlyingSpeedAck);
- DEFINE_HANDLER(CMSG_MOVE_SET_ADV_FLYING_LAUNCH_SPEED_COEFFICIENT_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleSetAdvFlyingSpeedAck);
- DEFINE_HANDLER(CMSG_MOVE_SET_ADV_FLYING_LIFT_COEFFICIENT_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleSetAdvFlyingSpeedAck);
- DEFINE_HANDLER(CMSG_MOVE_SET_ADV_FLYING_MAX_VEL_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleSetAdvFlyingSpeedAck);
- DEFINE_HANDLER(CMSG_MOVE_SET_ADV_FLYING_OVER_MAX_DECELERATION_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleSetAdvFlyingSpeedAck);
- DEFINE_HANDLER(CMSG_MOVE_SET_ADV_FLYING_PITCHING_RATE_DOWN_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleSetAdvFlyingSpeedRangeAck);
- DEFINE_HANDLER(CMSG_MOVE_SET_ADV_FLYING_PITCHING_RATE_UP_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleSetAdvFlyingSpeedRangeAck);
- DEFINE_HANDLER(CMSG_MOVE_SET_ADV_FLYING_SURFACE_FRICTION_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleSetAdvFlyingSpeedAck);
- DEFINE_HANDLER(CMSG_MOVE_SET_ADV_FLYING_TURN_VELOCITY_THRESHOLD_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleSetAdvFlyingSpeedRangeAck);
+ DEFINE_HANDLER(CMSG_MOVE_SET_ADV_FLYING_ADD_IMPULSE_MAX_SPEED_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_MOVE_SET_ADV_FLYING_AIR_FRICTION_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_MOVE_SET_ADV_FLYING_BANKING_RATE_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_MOVE_SET_ADV_FLYING_DOUBLE_JUMP_VEL_MOD_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_MOVE_SET_ADV_FLYING_GLIDE_START_MIN_HEIGHT_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_MOVE_SET_ADV_FLYING_LAUNCH_SPEED_COEFFICIENT_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_MOVE_SET_ADV_FLYING_LIFT_COEFFICIENT_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_MOVE_SET_ADV_FLYING_MAX_VEL_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_MOVE_SET_ADV_FLYING_OVER_MAX_DECELERATION_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_MOVE_SET_ADV_FLYING_PITCHING_RATE_DOWN_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_MOVE_SET_ADV_FLYING_PITCHING_RATE_UP_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_MOVE_SET_ADV_FLYING_SURFACE_FRICTION_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_MOVE_SET_ADV_FLYING_TURN_VELOCITY_THRESHOLD_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::Handle_NULL);
DEFINE_HANDLER(CMSG_MOVE_SET_CAN_ADV_FLY_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::Handle_NULL);
DEFINE_HANDLER(CMSG_MOVE_SET_CAN_FLY_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementAckMessage);
DEFINE_HANDLER(CMSG_MOVE_SET_CAN_TURN_WHILE_FALLING_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementAckMessage);
@@ -1576,19 +1576,19 @@ void OpcodeTable::InitializeServerOpcodes()
DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_REMOVE_MOVEMENT_FORCE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_ROOT, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_ACTIVE_MOVER, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_ADV_FLYING_ADD_IMPULSE_MAX_SPEED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_ADV_FLYING_AIR_FRICTION, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_ADV_FLYING_BANKING_RATE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_ADV_FLYING_DOUBLE_JUMP_VEL_MOD, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_ADV_FLYING_GLIDE_START_MIN_HEIGHT, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_ADV_FLYING_LAUNCH_SPEED_COEFFICIENT, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_ADV_FLYING_LIFT_COEFFICIENT, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_ADV_FLYING_MAX_VEL, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_ADV_FLYING_OVER_MAX_DECELERATION, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_ADV_FLYING_PITCHING_RATE_DOWN, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_ADV_FLYING_PITCHING_RATE_UP, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_ADV_FLYING_SURFACE_FRICTION, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_ADV_FLYING_TURN_VELOCITY_THRESHOLD, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_ADV_FLYING_ADD_IMPULSE_MAX_SPEED, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_ADV_FLYING_AIR_FRICTION, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_ADV_FLYING_BANKING_RATE, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_ADV_FLYING_DOUBLE_JUMP_VEL_MOD, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_ADV_FLYING_GLIDE_START_MIN_HEIGHT, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_ADV_FLYING_LAUNCH_SPEED_COEFFICIENT, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_ADV_FLYING_LIFT_COEFFICIENT, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_ADV_FLYING_MAX_VEL, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_ADV_FLYING_OVER_MAX_DECELERATION, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_ADV_FLYING_PITCHING_RATE_DOWN, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_ADV_FLYING_PITCHING_RATE_UP, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_ADV_FLYING_SURFACE_FRICTION, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_ADV_FLYING_TURN_VELOCITY_THRESHOLD, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_CAN_ADV_FLY, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_CAN_FLY, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_CAN_TURN_WHILE_FALLING, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index 5488601d134..628428ba656 100644
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -508,7 +508,6 @@ namespace WorldPackets
class MoveTeleportAck;
class MovementAckMessage;
class MovementSpeedAck;
- class MovementSpeedRangeAck;
class MoveKnockBackAck;
class SetActiveMover;
class MoveSetCollisionHeightAck;
@@ -1215,8 +1214,6 @@ class TC_GAME_API WorldSession
void HandleMoveTeleportAck(WorldPackets::Movement::MoveTeleportAck& packet);
void HandleForceSpeedChangeAck(WorldPackets::Movement::MovementSpeedAck& packet);
- void HandleSetAdvFlyingSpeedAck(WorldPackets::Movement::MovementSpeedAck& speedAck);
- void HandleSetAdvFlyingSpeedRangeAck(WorldPackets::Movement::MovementSpeedRangeAck& speedRangeAck);
void HandleSetCollisionHeightAck(WorldPackets::Movement::MoveSetCollisionHeightAck& setCollisionHeightAck);
// Movement forces