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-rw-r--r--src/server/game/Handlers/TaxiHandler.cpp2
-rw-r--r--src/server/game/Movement/MotionMaster.cpp3
-rw-r--r--src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp5
-rw-r--r--src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.h2
4 files changed, 7 insertions, 5 deletions
diff --git a/src/server/game/Handlers/TaxiHandler.cpp b/src/server/game/Handlers/TaxiHandler.cpp
index da4800ca319..ca4efad8e78 100644
--- a/src/server/game/Handlers/TaxiHandler.cpp
+++ b/src/server/game/Handlers/TaxiHandler.cpp
@@ -130,8 +130,6 @@ void WorldSession::SendDoFlight(uint32 mountDisplayId, uint32 path, uint32 pathN
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
- GetPlayer()->GetMotionMaster()->Remove(FLIGHT_MOTION_TYPE);
-
if (mountDisplayId)
GetPlayer()->Mount(mountDisplayId);
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index b7c76bd4431..a3c8b04f9a7 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -974,7 +974,8 @@ void MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveTaxiFlight: '%s', taxi to path Id: %u (node %u)", _owner->GetGUID().ToString().c_str(), path, pathnode);
// Only one FLIGHT_MOTION_TYPE is allowed
- Remove(FLIGHT_MOTION_TYPE);
+ bool hasExisting = HasMovementGenerator([](MovementGenerator const* gen) { return gen->GetMovementGeneratorType() == FLIGHT_MOTION_TYPE; });
+ ASSERT(!hasExisting, "Duplicate flight path movement generator");
FlightPathMovementGenerator* movement = new FlightPathMovementGenerator();
movement->LoadPath(_owner->ToPlayer(), pathnode);
diff --git a/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp
index 3aa391e2c1c..586d054d024 100644
--- a/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp
@@ -256,7 +256,10 @@ void FlightPathMovementGenerator::InitEndGridInfo()
uint32 nodeCount = _path.size(); //! Number of nodes in path.
ASSERT(nodeCount, "FlightPathMovementGenerator::InitEndGridInfo() called with empty _path");
_endMapId = _path[nodeCount - 1]->ContinentID; //! MapId of last node
- _preloadTargetNode = nodeCount - 3;
+ if (nodeCount < 3)
+ _preloadTargetNode = 0;
+ else
+ _preloadTargetNode = nodeCount - 3;
_endGridX = _path[nodeCount - 1]->Loc.X;
_endGridY = _path[nodeCount - 1]->Loc.Y;
}
diff --git a/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.h b/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.h
index 6dc32e9ec84..5ae722964b6 100644
--- a/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.h
@@ -47,7 +47,7 @@ class FlightPathMovementGenerator : public MovementGeneratorMedium<Player, Fligh
uint32 GetPathAtMapEnd() const;
bool HasArrived() const { return _currentNode >= _path.size(); }
- void LoadPath(Player* owner, uint32 startNode = 0);
+ void LoadPath(Player* owner, uint32 startNode = 0); // called from MotionMaster
void SetCurrentNodeAfterTeleport();
void SkipCurrentNode() { ++_currentNode; }
void DoEventIfAny(Player* owner, TaxiPathNodeEntry const* node, bool departure);