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-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp7
-rwxr-xr-xsrc/server/game/Entities/Player/Player.h1
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp11
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.h2
4 files changed, 11 insertions, 10 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 3227e69771a..e49c4d4e9ff 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -24515,10 +24515,3 @@ void Player::_SaveInstanceTimeRestrictions(SQLTransaction& trans)
trans->Append(stmt);
}
}
-
-void Player::SendClearFocus(Unit* target)
-{
- WorldPacket data(SMSG_BREAK_TARGET, target->GetPackGUID().size());
- data.append(target->GetPackGUID());
- GetSession()->SendPacket(&data);
-}
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index aacfe1a31ee..d14082cc864 100755
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -2280,7 +2280,6 @@ class Player : public Unit, public GridObject<Player>
void SendCinematicStart(uint32 CinematicSequenceId);
void SendMovieStart(uint32 MovieId);
- void SendClearFocus(Unit* target);
/*********************************************************/
/*** INSTANCE SYSTEM ***/
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 36a63e4ff33..e5684729f6e 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -16461,10 +16461,10 @@ void Unit::EnterVehicle(Vehicle *vehicle, int8 seatId, AuraApplication const * a
{
WorldPacket data(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0);
thisPlr->GetSession()->SendPacket(&data);
-
- thisPlr->SendClearFocus(vehicle->GetBase());
}
+ SendClearTarget();
+
SetControlled(true, UNIT_STAT_ROOT);
//movementInfo is set in AddPassenger
//packets are sent in AddPassenger
@@ -16843,6 +16843,13 @@ uint32 Unit::GetRemainingDotDamage(uint64 caster, uint32 spellId, uint8 effectIn
return amount;
}
+void Unit::SendClearTarget()
+{
+ WorldPacket data(SMSG_BREAK_TARGET, GetPackGUID().size());
+ data.append(GetPackGUID());
+ SendMessageToSet(&data, false);
+}
+
void CharmInfo::SetIsCommandAttack(bool val)
{
m_isCommandAttack = val;
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 3e496fec526..e546af981a3 100755
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1507,6 +1507,8 @@ class Unit : public WorldObject
void SendRemoveFromThreatListOpcode(HostileReference* pHostileReference);
void SendThreatListUpdate();
+ void SendClearTarget();
+
void BuildHeartBeatMsg(WorldPacket *data) const;
bool isAlive() const { return (m_deathState == ALIVE); };