diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 27 | ||||
-rw-r--r-- | src/server/game/Spells/Spell.h | 1 | ||||
-rw-r--r-- | src/server/game/Spells/SpellInfo.cpp | 14 | ||||
-rw-r--r-- | src/server/game/Spells/SpellInfo.h | 2 |
4 files changed, 25 insertions, 19 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 50e41fe2ff7..fb20f92eab1 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -3063,7 +3063,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered m_casttime = m_spellInfo->CalcCastTime(m_caster->getLevel(), this); if (m_caster->GetTypeId() == TYPEID_UNIT && !m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED)) // _UNIT actually means creature. for some reason. - if (!(IsNextMeleeSwingSpell() || IsAutoRepeat() || _triggeredCastFlags & TRIGGERED_IGNORE_SET_FACING)) + if (!(m_spellInfo->IsNextMeleeSwingSpell() || IsAutoRepeat() || (_triggeredCastFlags & TRIGGERED_IGNORE_SET_FACING))) { if (m_targets.GetObjectTarget() && m_caster != m_targets.GetObjectTarget()) m_caster->ToCreature()->FocusTarget(this, m_targets.GetObjectTarget()); @@ -3078,8 +3078,8 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered if (((m_spellInfo->IsChanneled() || m_casttime) && m_caster->GetTypeId() == TYPEID_PLAYER && !(m_caster->IsCharmed() && m_caster->GetCharmerGUID().IsCreature()) && m_caster->isMoving() && m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT) && !m_caster->HasAuraTypeWithAffectMask(SPELL_AURA_CAST_WHILE_WALKING, m_spellInfo)) { - // 1. Is a channel spell, 2. Has no casttime, 3. And has flag to allow movement during channel - if (!(m_spellInfo->IsChanneled() && !m_casttime && m_spellInfo->HasAttribute(SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING))) + // 1. Has casttime, 2. Or doesn't have flag to allow movement during channel + if (m_casttime || !m_spellInfo->IsMoveAllowedChannel()) { SendCastResult(SPELL_FAILED_MOVING); finish(false); @@ -3639,7 +3639,7 @@ void Spell::update(uint32 difftime) !m_caster->HasAuraTypeWithAffectMask(SPELL_AURA_CAST_WHILE_WALKING, m_spellInfo)) { // don't cancel for melee, autorepeat, triggered and instant spells - if (!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !IsTriggered() && !(IsChannelActive() && m_spellInfo->HasAttribute(SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING))) + if (!m_spellInfo->IsNextMeleeSwingSpell() && !IsAutoRepeat() && !IsTriggered() && !(IsChannelActive() && m_spellInfo->IsMoveAllowedChannel())) { // if charmed by creature, trust the AI not to cheat and allow the cast to proceed // @todo this is a hack, "creature" movesplines don't differentiate turning/moving right now @@ -3661,7 +3661,7 @@ void Spell::update(uint32 difftime) m_timer -= difftime; } - if (m_timer == 0 && !IsNextMeleeSwingSpell() && !IsAutoRepeat()) + if (m_timer == 0 && !m_spellInfo->IsNextMeleeSwingSpell() && !IsAutoRepeat()) // don't CheckCast for instant spells - done in spell::prepare, skip duplicate checks, needed for range checks for example cast(!m_casttime); break; @@ -6776,14 +6776,14 @@ bool Spell::UpdatePointers() CurrentSpellTypes Spell::GetCurrentContainer() const { - if (IsNextMeleeSwingSpell()) - return(CURRENT_MELEE_SPELL); + if (m_spellInfo->IsNextMeleeSwingSpell()) + return CURRENT_MELEE_SPELL; else if (IsAutoRepeat()) - return(CURRENT_AUTOREPEAT_SPELL); + return CURRENT_AUTOREPEAT_SPELL; else if (m_spellInfo->IsChanneled()) - return(CURRENT_CHANNELED_SPELL); - else - return(CURRENT_GENERIC_SPELL); + return CURRENT_CHANNELED_SPELL; + + return CURRENT_GENERIC_SPELL; } bool Spell::CheckEffectTarget(Unit const* target, SpellEffectInfo const* effect, Position const* losPosition) const @@ -6866,11 +6866,6 @@ bool Spell::CheckEffectTarget(Item const* /*target*/, SpellEffectInfo const* eff return true; } -bool Spell::IsNextMeleeSwingSpell() const -{ - return m_spellInfo->HasAttribute(SpellAttr0(SPELL_ATTR0_ON_NEXT_SWING | SPELL_ATTR0_ON_NEXT_SWING_2)); -} - bool Spell::IsTriggered() const { return (_triggeredCastFlags & TRIGGERED_FULL_MASK) != 0; diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h index a344f4deb84..5a76cc1791d 100644 --- a/src/server/game/Spells/Spell.h +++ b/src/server/game/Spells/Spell.h @@ -635,7 +635,6 @@ class TC_GAME_API Spell bool IsAutoRepeat() const { return m_autoRepeat; } void SetAutoRepeat(bool rep) { m_autoRepeat = rep; } void ReSetTimer() { m_timer = m_casttime > 0 ? m_casttime : 0; } - bool IsNextMeleeSwingSpell() const; bool IsTriggered() const; bool IsIgnoringCooldowns() const; bool IsProcDisabled() const; diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index 172ae991343..94dac870c6e 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -1514,12 +1514,22 @@ bool SpellInfo::IsPositiveEffect(uint8 effIndex) const bool SpellInfo::IsChanneled() const { - return HasAttribute(SPELL_ATTR1_CHANNELED_1) || HasAttribute(SPELL_ATTR1_CHANNELED_2); + return HasAttribute(SpellAttr1(SPELL_ATTR1_CHANNELED_1 | SPELL_ATTR1_CHANNELED_2)); +} + +bool SpellInfo::IsMoveAllowedChannel() const +{ + return IsChanneled() && HasAttribute(SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING); } bool SpellInfo::NeedsComboPoints() const { - return HasAttribute(SPELL_ATTR1_REQ_COMBO_POINTS1) || HasAttribute(SPELL_ATTR1_REQ_COMBO_POINTS2); + return HasAttribute(SpellAttr1(SPELL_ATTR1_REQ_COMBO_POINTS1 | SPELL_ATTR1_REQ_COMBO_POINTS2)); +} + +bool SpellInfo::IsNextMeleeSwingSpell() const +{ + return HasAttribute(SpellAttr0(SPELL_ATTR0_ON_NEXT_SWING | SPELL_ATTR0_ON_NEXT_SWING_2)); } bool SpellInfo::IsBreakingStealth() const diff --git a/src/server/game/Spells/SpellInfo.h b/src/server/game/Spells/SpellInfo.h index 0cc2156101f..506aa5ba6d9 100644 --- a/src/server/game/Spells/SpellInfo.h +++ b/src/server/game/Spells/SpellInfo.h @@ -560,7 +560,9 @@ class TC_GAME_API SpellInfo bool IsPositive() const; bool IsPositiveEffect(uint8 effIndex) const; bool IsChanneled() const; + bool IsMoveAllowedChannel() const; bool NeedsComboPoints() const; + bool IsNextMeleeSwingSpell() const; bool IsBreakingStealth() const; bool IsRangedWeaponSpell() const; bool IsAutoRepeatRangedSpell() const; |