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-rw-r--r--src/server/game/Entities/Player/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 4501f88aa84..4f8826af232 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -20768,7 +20768,7 @@ void Player::outDebugValues() const
sLog->OutMessage("entities.unit", LOG_LEVEL_DEBUG, "HP is: \t\t\t{}\t\tMP is: \t\t\t{}", GetMaxHealth(), GetMaxPower(POWER_MANA));
sLog->OutMessage("entities.unit", LOG_LEVEL_DEBUG, "AGILITY is: \t\t{}\t\tSTRENGTH is: \t\t{}", GetStat(STAT_AGILITY), GetStat(STAT_STRENGTH));
- sLog->OutMessage("entities.unit", LOG_LEVEL_DEBUG, "INTELLECT is: \t\t{}\t\SPIRIT is: \t\t{}", GetStat(STAT_INTELLECT), GetStat(STAT_SPIRIT));
+ sLog->OutMessage("entities.unit", LOG_LEVEL_DEBUG, "INTELLECT is: \t\t{}\tSPIRIT is: \t\t{}", GetStat(STAT_INTELLECT), GetStat(STAT_SPIRIT));
sLog->OutMessage("entities.unit", LOG_LEVEL_DEBUG, "STAMINA is: \t\t{}", GetStat(STAT_STAMINA));
sLog->OutMessage("entities.unit", LOG_LEVEL_DEBUG, "Armor is: \t\t{}\t\tBlock is: \t\t{}", GetArmor(), *m_activePlayerData->BlockPercentage);
sLog->OutMessage("entities.unit", LOG_LEVEL_DEBUG, "HolyRes is: \t\t{}\t\tFireRes is: \t\t{}", GetResistance(SPELL_SCHOOL_MASK_HOLY), GetResistance(SPELL_SCHOOL_MASK_FIRE));