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-rw-r--r--src/common/Collision/DynamicTree.cpp2
-rw-r--r--src/common/Collision/Maps/MapTree.cpp5
-rw-r--r--src/common/Metric/Metric.cpp235
-rw-r--r--src/common/Metric/Metric.h141
-rw-r--r--src/server/game/AI/PlayerAI/PlayerAI.cpp2
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp14
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.h3
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp4
-rw-r--r--src/server/game/Entities/GameObject/GameObject.h39
-rw-r--r--src/server/game/Entities/Item/ItemPrototype.h16
-rw-r--r--src/server/game/Entities/Object/Object.cpp4
-rw-r--r--src/server/game/Entities/Player/Player.cpp9
-rw-r--r--src/server/game/Entities/Player/Player.h4
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp30
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp55
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp9
-rw-r--r--src/server/game/Handlers/ItemHandler.cpp2
-rw-r--r--src/server/game/Handlers/LootHandler.cpp2
-rw-r--r--src/server/game/Handlers/SpellHandler.cpp2
-rw-r--r--src/server/game/Loot/LootMgr.cpp6
-rw-r--r--src/server/game/Maps/Map.cpp4
-rw-r--r--src/server/game/Maps/Map.h2
-rw-r--r--src/server/game/Miscellaneous/SharedDefines.h5
-rw-r--r--src/server/game/Movement/MotionMaster.cpp9
-rw-r--r--src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp2
-rw-r--r--src/server/game/Movement/PathGenerator.cpp3
-rw-r--r--src/server/game/Server/WorldSession.cpp5
-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.cpp24
-rw-r--r--src/server/game/World/World.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_rend_blackhand.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp1
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_razorgore.cpp11
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_majordomo_executus.cpp45
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_ragnaros.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp45
-rw-r--r--src/server/scripts/EasternKingdoms/eastern_kingdoms_script_loader.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/zone_loch_modan.cpp106
-rw-r--r--src/server/scripts/Kalimdor/zone_feralas.cpp50
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp10
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp34
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp74
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp209
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp14
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp88
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp2
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp1
-rw-r--r--src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp6
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp10
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp2
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp4
-rw-r--r--src/server/scripts/Northrend/zone_sholazar_basin.cpp2
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_illidan.cpp470
-rw-r--r--src/server/scripts/Outland/zone_shadowmoon_valley.cpp6
-rw-r--r--src/server/scripts/World/npcs_special.cpp300
-rw-r--r--src/server/worldserver/Main.cpp11
-rw-r--r--src/server/worldserver/worldserver.conf.dist42
56 files changed, 1331 insertions, 868 deletions
diff --git a/src/common/Collision/DynamicTree.cpp b/src/common/Collision/DynamicTree.cpp
index 5d2e18b1a2e..111606644de 100644
--- a/src/common/Collision/DynamicTree.cpp
+++ b/src/common/Collision/DynamicTree.cpp
@@ -248,7 +248,7 @@ bool DynamicMapTree::isInLineOfSight(float x1, float y1, float z1, float x2, flo
float DynamicMapTree::getHeight(float x, float y, float z, float maxSearchDist, uint32 phasemask) const
{
- G3D::Vector3 v(x, y, z);
+ G3D::Vector3 v(x, y, z + 0.5f);
G3D::Ray r(v, G3D::Vector3(0, 0, -1));
DynamicTreeIntersectionCallback callback(phasemask);
impl->intersectZAllignedRay(r, callback, maxSearchDist);
diff --git a/src/common/Collision/Maps/MapTree.cpp b/src/common/Collision/Maps/MapTree.cpp
index 4d0996e1961..5907971efb9 100644
--- a/src/common/Collision/Maps/MapTree.cpp
+++ b/src/common/Collision/Maps/MapTree.cpp
@@ -22,6 +22,7 @@
#include "VMapDefinitions.h"
#include "Log.h"
#include "Errors.h"
+#include "Metric.h"
#include <string>
#include <sstream>
@@ -415,6 +416,8 @@ namespace VMAP
}
else
iLoadedTiles[packTileID(tileX, tileY)] = false;
+ TC_METRIC_EVENT("map_events", "LoadMapTile",
+ "Map: " + std::to_string(iMapID) + " TileX: " + std::to_string(tileX) + " TileY: " + std::to_string(tileY));
return result;
}
@@ -473,6 +476,8 @@ namespace VMAP
}
}
iLoadedTiles.erase(tile);
+ TC_METRIC_EVENT("map_events", "UnloadMapTile",
+ "Map: " + std::to_string(iMapID) + " TileX: " + std::to_string(tileX) + " TileY: " + std::to_string(tileY));
}
void StaticMapTree::getModelInstances(ModelInstance* &models, uint32 &count)
diff --git a/src/common/Metric/Metric.cpp b/src/common/Metric/Metric.cpp
new file mode 100644
index 00000000000..9484cebcc72
--- /dev/null
+++ b/src/common/Metric/Metric.cpp
@@ -0,0 +1,235 @@
+/*
+* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
+*
+* This program is free software; you can redistribute it and/or modify it
+* under the terms of the GNU General Public License as published by the
+* Free Software Foundation; either version 2 of the License, or (at your
+* option) any later version.
+*
+* This program is distributed in the hope that it will be useful, but WITHOUT
+* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+* more details.
+*
+* You should have received a copy of the GNU General Public License along
+* with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "Metric.h"
+#include "Log.h"
+#include "Config.h"
+#include "Util.h"
+
+void Metric::Initialize(std::string const& realmName, boost::asio::io_service& ioService, std::function<void()> overallStatusLogger)
+{
+ _realmName = realmName;
+ _batchTimer = Trinity::make_unique<boost::asio::deadline_timer>(ioService);
+ _overallStatusTimer = Trinity::make_unique<boost::asio::deadline_timer>(ioService);
+ _overallStatusLogger = overallStatusLogger;
+ LoadFromConfigs();
+}
+
+bool Metric::Connect()
+{
+ _dataStream.connect(_hostname, _port);
+ auto error = _dataStream.error();
+ if (error)
+ {
+ TC_LOG_ERROR("metric", "Error connecting to '%s:%s', disabling Metric. Error message : %s",
+ _hostname.c_str(), _port.c_str(), error.message().c_str());
+ _enabled = false;
+ return false;
+ }
+ _dataStream.clear();
+ return true;
+}
+
+void Metric::LoadFromConfigs()
+{
+ bool previousValue = _enabled;
+ _enabled = sConfigMgr->GetBoolDefault("Metric.Enable", false);
+ _updateInterval = sConfigMgr->GetIntDefault("Metric.Interval", 10);
+ if (_updateInterval < 1)
+ {
+ TC_LOG_ERROR("metric", "'Metric.Interval' config set to %d, overriding to 1.", _updateInterval);
+ _updateInterval = 1;
+ }
+
+ _overallStatusTimerInterval = sConfigMgr->GetIntDefault("Metric.OverallStatusInterval", 1);
+ if (_overallStatusTimerInterval < 1)
+ {
+ TC_LOG_ERROR("metric", "'Metric.OverallStatusInterval' config set to %d, overriding to 1.", _overallStatusTimerInterval);
+ _overallStatusTimerInterval = 1;
+ }
+
+ // Schedule a send at this point only if the config changed from Disabled to Enabled.
+ // Cancel any scheduled operation if the config changed from Enabled to Disabled.
+ if (_enabled && !previousValue)
+ {
+ std::string connectionInfo = sConfigMgr->GetStringDefault("Metric.ConnectionInfo", "");
+ if (connectionInfo.empty())
+ {
+ TC_LOG_ERROR("metric", "'Metric.ConnectionInfo' not specified in configuration file.");
+ return;
+ }
+
+ Tokenizer tokens(connectionInfo, ';');
+ if (tokens.size() != 3)
+ {
+ TC_LOG_ERROR("metric", "'Metric.ConnectionInfo' specified with wrong format in configuration file.");
+ return;
+ }
+
+ _hostname.assign(tokens[0]);
+ _port.assign(tokens[1]);
+ _databaseName.assign(tokens[2]);
+ Connect();
+
+ ScheduleSend();
+ ScheduleOverallStatusLog();
+ }
+}
+
+void Metric::Update()
+{
+ if (_overallStatusTimerTriggered)
+ {
+ _overallStatusTimerTriggered = false;
+ _overallStatusLogger();
+ }
+}
+
+void Metric::LogEvent(std::string const& category, std::string const& title, std::string const& description)
+{
+ using namespace std::chrono;
+
+ MetricData* data = new MetricData;
+ data->Category = category;
+ data->Timestamp = system_clock::now();
+ data->Type = METRIC_DATA_EVENT;
+ data->Title = title;
+ data->Text = description;
+
+ _queuedData.Enqueue(data);
+}
+
+void Metric::SendBatch()
+{
+ using namespace std::chrono;
+
+ std::stringstream batchedData;
+ MetricData* data;
+ bool firstLoop = true;
+ while (_queuedData.Dequeue(data))
+ {
+ if (!firstLoop)
+ batchedData << "\n";
+
+ batchedData << data->Category;
+ if (!_realmName.empty())
+ batchedData << ",realm=" << _realmName;
+
+ batchedData << " ";
+
+ switch (data->Type)
+ {
+ case METRIC_DATA_VALUE:
+ batchedData << "value=" << data->Value;
+ break;
+ case METRIC_DATA_EVENT:
+ batchedData << "title=\"" << data->Title << "\",text=\"" << data->Text << "\"";
+ break;
+ }
+
+ batchedData << " ";
+
+ batchedData << std::to_string(duration_cast<nanoseconds>(data->Timestamp.time_since_epoch()).count());
+
+ firstLoop = false;
+ delete data;
+ }
+
+ // Check if there's any data to send
+ if (batchedData.tellp() == std::streampos(0))
+ {
+ ScheduleSend();
+ return;
+ }
+
+ if (!_dataStream.good() && !Connect())
+ return;
+
+ _dataStream << "POST " << "/write?db=" << _databaseName << " HTTP/1.1\r\n";
+ _dataStream << "Host: " << _hostname << ":" << _port << "\r\n";
+ _dataStream << "Accept: */*\r\n";
+ _dataStream << "Content-Type: application/octet-stream\r\n";
+ _dataStream << "Content-Transfer-Encoding: binary\r\n";
+
+ _dataStream << "Content-Length: " << std::to_string(batchedData.tellp()) << "\r\n\r\n";
+ _dataStream << batchedData.rdbuf();
+
+ std::string http_version;
+ _dataStream >> http_version;
+ unsigned int status_code = 0;
+ _dataStream >> status_code;
+ if (status_code != 204)
+ {
+ TC_LOG_ERROR("metric", "Error sending data, returned HTTP code: %u", status_code);
+ }
+
+ // Read and ignore the status description
+ std::string status_description;
+ std::getline(_dataStream, status_description);
+ // Read headers
+ std::string header;
+ while (std::getline(_dataStream, header) && header != "\r")
+ {
+ if (header == "Connection: close\r")
+ _dataStream.close();
+ }
+
+ ScheduleSend();
+}
+
+void Metric::ScheduleSend()
+{
+ if (_enabled)
+ {
+ _batchTimer->expires_from_now(boost::posix_time::seconds(_updateInterval));
+ _batchTimer->async_wait(std::bind(&Metric::SendBatch, this));
+ }
+ else
+ {
+ _dataStream.close();
+ MetricData* data;
+ // Clear the queue
+ while (_queuedData.Dequeue(data))
+ ;
+ }
+}
+
+void Metric::ForceSend()
+{
+ // Send what's queued only if io_service is stopped (so only on shutdown)
+ if (_enabled && _batchTimer->get_io_service().stopped())
+ SendBatch();
+}
+
+void Metric::ScheduleOverallStatusLog()
+{
+ if (_enabled)
+ {
+ _overallStatusTimer->expires_from_now(boost::posix_time::seconds(_overallStatusTimerInterval));
+ _overallStatusTimer->async_wait([this](const boost::system::error_code&)
+ {
+ _overallStatusTimerTriggered = true;
+ ScheduleOverallStatusLog();
+ });
+ }
+}
+
+Metric* Metric::instance()
+{
+ static Metric instance;
+ return &instance;
+}
diff --git a/src/common/Metric/Metric.h b/src/common/Metric/Metric.h
new file mode 100644
index 00000000000..1855e1d0098
--- /dev/null
+++ b/src/common/Metric/Metric.h
@@ -0,0 +1,141 @@
+/*
+* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
+*
+* This program is free software; you can redistribute it and/or modify it
+* under the terms of the GNU General Public License as published by the
+* Free Software Foundation; either version 2 of the License, or (at your
+* option) any later version.
+*
+* This program is distributed in the hope that it will be useful, but WITHOUT
+* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+* more details.
+*
+* You should have received a copy of the GNU General Public License along
+* with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef METRIC_H__
+#define METRIC_H__
+
+#include "Common.h"
+#include "Threading/MPSCQueue.h"
+#include <boost/asio/ip/tcp.hpp>
+#include <boost/algorithm/string.hpp>
+#include <type_traits>
+
+enum MetricDataType
+{
+ METRIC_DATA_VALUE,
+ METRIC_DATA_EVENT
+};
+
+struct MetricData
+{
+ std::string Category;
+ std::chrono::time_point<std::chrono::system_clock> Timestamp;
+ MetricDataType Type;
+
+ // LogValue-specific fields
+ std::string Value;
+
+ // LogEvent-specific fields
+ std::string Title;
+ std::string Text;
+};
+
+class TC_COMMON_API Metric
+{
+private:
+ boost::asio::ip::tcp::iostream _dataStream;
+ MPSCQueue<MetricData> _queuedData;
+ std::unique_ptr<boost::asio::deadline_timer> _batchTimer;
+ std::unique_ptr<boost::asio::deadline_timer> _overallStatusTimer;
+ int32 _updateInterval = 0;
+ int32 _overallStatusTimerInterval = 0;
+ bool _enabled = false;
+ bool _overallStatusTimerTriggered = false;
+ std::string _hostname;
+ std::string _port;
+ std::string _databaseName;
+ std::function<void()> _overallStatusLogger;
+ std::string _realmName;
+
+ bool Connect();
+ void SendBatch();
+ void ScheduleSend();
+ void ScheduleOverallStatusLog();
+
+ template<class T, typename std::enable_if<std::is_integral<T>::value>::type* = nullptr>
+ static std::string FormatInfluxDBValue(T value) { return std::to_string(value) + 'i'; }
+
+ static std::string FormatInfluxDBValue(std::string const& value)
+ {
+ return '"' + boost::replace_all_copy(value, "\"", "\\\"") + '"';
+ }
+
+ static std::string FormatInfluxDBValue(bool value) { return value ? "t" : "f"; }
+ static std::string FormatInfluxDBValue(const char* value) { return FormatInfluxDBValue(std::string(value)); }
+ static std::string FormatInfluxDBValue(double value) { return std::to_string(value); }
+ static std::string FormatInfluxDBValue(float value) { return FormatInfluxDBValue(double(value)); }
+
+public:
+ static Metric* instance();
+
+ void Initialize(std::string const& realmName, boost::asio::io_service& ioService, std::function<void()> overallStatusLogger = [](){});
+ void LoadFromConfigs();
+ void Update();
+
+ template<class T>
+ void LogValue(std::string const& category, T value)
+ {
+ using namespace std::chrono;
+
+ MetricData* data = new MetricData;
+ data->Category = category;
+ data->Timestamp = system_clock::now();
+ data->Type = METRIC_DATA_VALUE;
+ data->Value = FormatInfluxDBValue(value);
+
+ _queuedData.Enqueue(data);
+ }
+
+ void LogEvent(std::string const& category, std::string const& title, std::string const& description);
+
+ void ForceSend();
+ bool IsEnabled() const { return _enabled; }
+};
+
+#define sMetric Metric::instance()
+
+#if PLATFORM != PLATFORM_WINDOWS
+#define TC_METRIC_EVENT(category, title, description) \
+ do { \
+ if (sMetric->IsEnabled()) \
+ sMetric->LogEvent(category, title, description); \
+ } while (0)
+#define TC_METRIC_VALUE(category, value) \
+ do { \
+ if (sMetric->IsEnabled()) \
+ sMetric->LogValue(category, value); \
+ } while (0)
+#else
+#define TC_METRIC_EVENT(category, title, description) \
+ __pragma(warning(push)) \
+ __pragma(warning(disable:4127)) \
+ do { \
+ if (sMetric->IsEnabled()) \
+ sMetric->LogEvent(category, title, description); \
+ } while (0) \
+ __pragma(warning(pop))
+#define TC_METRIC_VALUE(category, value) \
+ __pragma(warning(push)) \
+ __pragma(warning(disable:4127)) \
+ do { \
+ if (sMetric->IsEnabled()) \
+ sMetric->LogValue(category, value); \
+ } while (0) \
+ __pragma(warning(pop))
+#endif
+
+#endif // METRIC_H__
diff --git a/src/server/game/AI/PlayerAI/PlayerAI.cpp b/src/server/game/AI/PlayerAI/PlayerAI.cpp
index 68cb268ac6c..d5c17cce3ad 100644
--- a/src/server/game/AI/PlayerAI/PlayerAI.cpp
+++ b/src/server/game/AI/PlayerAI/PlayerAI.cpp
@@ -893,7 +893,7 @@ PlayerAI::TargetedSpell SimpleCharmedPlayerAI::SelectAppropriateCastForSpec()
VerifyAndPushSpellCast(spells, SPELL_BLIND, TARGET_VICTIM, 2);
VerifyAndPushSpellCast(spells, SPELL_CLOAK_OF_SHADOWS, TARGET_NONE, 2);
- uint32 builder, finisher;
+ uint32 builder = 0, finisher = 0;
switch (GetSpec())
{
case SPEC_ROGUE_ASSASSINATION:
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 7c258e09b09..c631874f18d 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -1480,10 +1480,10 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (TransportBase* trans = me->GetDirectTransport())
trans->CalculatePassengerPosition(dest.x, dest.y, dest.z);
- me->GetMotionMaster()->MovePoint(e.action.MoveToPos.pointId, dest.x, dest.y, dest.z);
+ me->GetMotionMaster()->MovePoint(e.action.MoveToPos.pointId, dest.x, dest.y, dest.z, e.action.MoveToPos.disablePathfinding == 0);
}
else
- me->GetMotionMaster()->MovePoint(e.action.MoveToPos.pointId, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
+ me->GetMotionMaster()->MovePoint(e.action.MoveToPos.pointId, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), e.action.MoveToPos.disablePathfinding == 0);
break;
}
case SMART_ACTION_RESPAWN_TARGET:
@@ -3356,6 +3356,16 @@ void SmartScript::UpdateTimer(SmartScriptHolder& e, uint32 const diff)
}
}
+ // Delay flee for assist event if stunned or rooted
+ if (e.GetActionType() == SMART_ACTION_FLEE_FOR_ASSIST)
+ {
+ if (me && me->HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED))
+ {
+ e.timer = 1;
+ return;
+ }
+ }
+
e.active = true;//activate events with cooldown
switch (e.GetEventType())//process ONLY timed events
{
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
index 3105f087bf7..828b89ff2d7 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
@@ -504,7 +504,7 @@ enum SMART_ACTION
SMART_ACTION_SET_ORIENTATION = 66, //
SMART_ACTION_CREATE_TIMED_EVENT = 67, // id, InitialMin, InitialMax, RepeatMin(only if it repeats), RepeatMax(only if it repeats), chance
SMART_ACTION_PLAYMOVIE = 68, // entry
- SMART_ACTION_MOVE_TO_POS = 69, // PointId, xyz
+ SMART_ACTION_MOVE_TO_POS = 69, // PointId, transport, disablePathfinding
SMART_ACTION_RESPAWN_TARGET = 70, //
SMART_ACTION_EQUIP = 71, // entry, slotmask slot1, slot2, slot3 , only slots with mask set will be sent to client, bits are 1, 2, 4, leaving mask 0 is defaulted to mask 7 (send all), slots1-3 are only used if no entry is set
SMART_ACTION_CLOSE_GOSSIP = 72, // none
@@ -958,6 +958,7 @@ struct SmartAction
{
uint32 pointId;
uint32 transport;
+ uint32 disablePathfinding;
} MoveToPos;
struct
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index d7e478bb4e5..fed41f79b88 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -2004,7 +2004,7 @@ void GameObject::SetDestructibleState(GameObjectDestructibleState state, Player*
RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_DESTROYED);
SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED);
- uint32 modelId = m_goInfo->building.damagedDisplayId;
+ uint32 modelId = m_goInfo->displayId;
if (DestructibleModelDataEntry const* modelData = sDestructibleModelDataStore.LookupEntry(m_goInfo->building.destructibleData))
if (modelData->DamagedDisplayId)
modelId = modelData->DamagedDisplayId;
@@ -2032,7 +2032,7 @@ void GameObject::SetDestructibleState(GameObjectDestructibleState state, Player*
RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED);
SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DESTROYED);
- uint32 modelId = m_goInfo->building.destroyedDisplayId;
+ uint32 modelId = m_goInfo->displayId;
if (DestructibleModelDataEntry const* modelData = sDestructibleModelDataStore.LookupEntry(m_goInfo->building.destructibleData))
if (modelData->DestroyedDisplayId)
modelId = modelData->DestroyedDisplayId;
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index 2b092427178..ff3d9ce8e20 100644
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -57,6 +57,7 @@ struct GameObjectTemplate
uint32 openTextID; //4 can be used to replace castBarCaption?
uint32 closeTextID; //5
uint32 ignoredByPathing; //6
+ uint32 conditionID1; //7
} door;
//1 GAMEOBJECT_TYPE_BUTTON
struct
@@ -70,6 +71,7 @@ struct GameObjectTemplate
uint32 openTextID; //6 can be used to replace castBarCaption?
uint32 closeTextID; //7
uint32 losOK; //8
+ uint32 conditionID1; //9
} button;
//2 GAMEOBJECT_TYPE_QUESTGIVER
struct
@@ -84,6 +86,7 @@ struct GameObjectTemplate
uint32 losOK; //7
uint32 allowMounted; //8 Is usable while on mount/vehicle. (0/1)
uint32 large; //9
+ uint32 conditionID1; //10
} questgiver;
//3 GAMEOBJECT_TYPE_CHEST
struct
@@ -105,6 +108,7 @@ struct GameObjectTemplate
uint32 openTextID; //14 can be used to replace castBarCaption?
uint32 groupLootRules; //15
uint32 floatingTooltip; //16
+ uint32 conditionID1; //17
} chest;
//4 GAMEOBJECT_TYPE_BINDER - empty
//5 GAMEOBJECT_TYPE_GENERIC
@@ -117,6 +121,7 @@ struct GameObjectTemplate
uint32 floatOnWater; //4
int32 questID; //5
} _generic;
+ uint32 conditionID1; //6
//6 GAMEOBJECT_TYPE_TRAP
struct
{
@@ -135,6 +140,7 @@ struct GameObjectTemplate
uint32 openTextID; //12 can be used to replace castBarCaption?
uint32 closeTextID; //13
uint32 ignoreTotems; //14
+ uint32 conditionID1; //15
} trap;
//7 GAMEOBJECT_TYPE_CHAIR
struct
@@ -143,6 +149,7 @@ struct GameObjectTemplate
uint32 height; //1
uint32 onlyCreatorUse; //2
uint32 triggeredEvent; //3
+ uint32 conditionID1; //4
} chair;
//8 GAMEOBJECT_TYPE_SPELL_FOCUS
struct
@@ -154,6 +161,8 @@ struct GameObjectTemplate
uint32 questID; //4
uint32 large; //5
uint32 floatingTooltip; //6
+ uint32 floatOnWater; //7
+ uint32 conditionID1; //8
} spellFocus;
//9 GAMEOBJECT_TYPE_TEXT
struct
@@ -162,6 +171,7 @@ struct GameObjectTemplate
uint32 language; //1
uint32 pageMaterial; //2
uint32 allowMounted; //3 Is usable while on mount/vehicle. (0/1)
+ uint32 conditionID1; //4
} text;
//10 GAMEOBJECT_TYPE_GOOBER
struct
@@ -187,6 +197,8 @@ struct GameObjectTemplate
uint32 floatingTooltip; //18
uint32 gossipID; //19
uint32 WorldStateSetsState; //20
+ uint32 floatOnWater; //21
+ uint32 conditionID1; //22
} goober;
//11 GAMEOBJECT_TYPE_TRANSPORT
struct
@@ -196,6 +208,7 @@ struct GameObjectTemplate
uint32 autoCloseTime; //2 secs till autoclose = autoCloseTime / 0x10000
uint32 pause1EventID; //3
uint32 pause2EventID; //4
+ uint32 mapID; //5
} transport;
//12 GAMEOBJECT_TYPE_AREADAMAGE
struct
@@ -216,6 +229,7 @@ struct GameObjectTemplate
uint32 cinematicId; //1
uint32 eventID; //2
uint32 openTextID; //3 can be used to replace castBarCaption?
+ uint32 conditionID1; //4
} camera;
//14 GAMEOBJECT_TYPE_MAPOBJECT - empty
//15 GAMEOBJECT_TYPE_MO_TRANSPORT
@@ -244,9 +258,14 @@ struct GameObjectTemplate
uint32 casterTargetSpellTargets; //5
uint32 castersGrouped; //6
uint32 ritualNoTargetCheck; //7
+ uint32 conditionID1; //8
} summoningRitual;
- //19 GAMEOBJECT_TYPE_MAILBOX - empty
- //20 GAMEOBJECT_TYPE_DONOTUSE - empty
+ //19 GAMEOBJECT_TYPE_MAILBOX
+ struct
+ {
+ uint32 conditionID1; //0
+ } mailbox;
+ //20 GAMEOBJECT_TYPE_DO_NOT_USE - empty
//21 GAMEOBJECT_TYPE_GUARDPOST
struct
{
@@ -261,6 +280,7 @@ struct GameObjectTemplate
uint32 partyOnly; //2
uint32 allowMounted; //3 Is usable while on mount/vehicle. (0/1)
uint32 large; //4
+ uint32 conditionID1; //5
} spellcaster;
//23 GAMEOBJECT_TYPE_MEETINGSTONE
struct
@@ -280,6 +300,7 @@ struct GameObjectTemplate
uint32 noDamageImmune; //5
uint32 openTextID; //6
uint32 losOK; //7
+ uint32 conditionID1; //8
} flagstand;
//25 GAMEOBJECT_TYPE_FISHINGHOLE
struct
@@ -358,21 +379,21 @@ struct GameObjectTemplate
{
uint32 intactNumHits; //0
uint32 creditProxyCreature; //1
- uint32 state1Name; //2
+ uint32 empty1; //2
uint32 intactEvent; //3
- uint32 damagedDisplayId; //4
+ uint32 empty2; //4
uint32 damagedNumHits; //5
uint32 empty3; //6
uint32 empty4; //7
uint32 empty5; //8
uint32 damagedEvent; //9
- uint32 destroyedDisplayId; //10
+ uint32 empty6; //10
uint32 empty7; //11
uint32 empty8; //12
uint32 empty9; //13
uint32 destroyedEvent; //14
uint32 empty10; //15
- uint32 debuildingTimeSecs; //16
+ uint32 rebuildingTimeSecs; //16
uint32 empty11; //17
uint32 destructibleData; //18
uint32 rebuildingEvent; //19
@@ -381,7 +402,11 @@ struct GameObjectTemplate
uint32 damageEvent; //22
uint32 empty14; //23
} building;
- //34 GAMEOBJECT_TYPE_GUILDBANK - empty
+ //34 GAMEOBJECT_TYPE_GUILDBANK
+ struct
+ {
+ uint32 conditionID1; //0
+ } guildbank;
//35 GAMEOBJECT_TYPE_TRAPDOOR
struct
{
diff --git a/src/server/game/Entities/Item/ItemPrototype.h b/src/server/game/Entities/Item/ItemPrototype.h
index 9b0f4628364..5478c43326c 100644
--- a/src/server/game/Entities/Item/ItemPrototype.h
+++ b/src/server/game/Entities/Item/ItemPrototype.h
@@ -107,20 +107,20 @@ enum ItemBondingType
enum ItemProtoFlags
{
- ITEM_PROTO_FLAG_UNK1 = 0x00000001, // ?
+ ITEM_PROTO_FLAG_NO_PICKUP = 0x00000001, // ?
ITEM_PROTO_FLAG_CONJURED = 0x00000002, // Conjured item
- ITEM_PROTO_FLAG_OPENABLE = 0x00000004, // Item can be right clicked to open for loot
+ ITEM_PROTO_FLAG_HAS_LOOT = 0x00000004, // Item can be right clicked to open for loot
ITEM_PROTO_FLAG_HEROIC = 0x00000008, // Makes green "Heroic" text appear on item
ITEM_PROTO_FLAG_DEPRECATED = 0x00000010, // Cannot equip or use
ITEM_PROTO_FLAG_INDESTRUCTIBLE = 0x00000020, // Item can not be destroyed, except by using spell (item can be reagent for spell)
- ITEM_PROTO_FLAG_UNK2 = 0x00000040, // ?
+ ITEM_PROTO_FLAG_PLAYER_CAST = 0x00000040, // Item's spells are castable by players
ITEM_PROTO_FLAG_NO_EQUIP_COOLDOWN = 0x00000080, // No default 30 seconds cooldown when equipped
- ITEM_PROTO_FLAG_UNK3 = 0x00000100, // ?
- ITEM_PROTO_FLAG_WRAPPER = 0x00000200, // Item can wrap other items
- ITEM_PROTO_FLAG_UNK4 = 0x00000400, // ?
- ITEM_PROTO_FLAG_PARTY_LOOT = 0x00000800, // Looting this item does not remove it from available loot
+ ITEM_PROTO_FLAG_INT_BONUS_INSTEAD = 0x00000100, // ?
+ ITEM_PROTO_FLAG_IS_WRAPPER = 0x00000200, // Item can wrap other items
+ ITEM_PROTO_FLAG_USES_RESOURCES = 0x00000400, // ?
+ ITEM_PROTO_FLAG_MULTI_DROP = 0x00000800, // Looting this item does not remove it from available loot
ITEM_PROTO_FLAG_REFUNDABLE = 0x00001000, // Item can be returned to vendor for its original cost (extended cost)
- ITEM_PROTO_FLAG_CHARTER = 0x00002000, // Item is guild or arena charter
+ ITEM_PROTO_FLAG_PETITION = 0x00002000, // Item is guild or arena charter
ITEM_PROTO_FLAG_UNK5 = 0x00004000, // Only readable items have this (but not all)
ITEM_PROTO_FLAG_UNK6 = 0x00008000, // ?
ITEM_PROTO_FLAG_UNK7 = 0x00010000, // ?
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index daad0c9d958..e389af1f636 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -1445,7 +1445,7 @@ void WorldObject::UpdateAllowedPositionZ(float x, float y, float &z) const
bool canSwim = ToCreature()->CanSwim();
float ground_z = z;
float max_z = canSwim
- ? GetMap()->GetWaterOrGroundLevel(x, y, z, &ground_z, !ToUnit()->HasAuraType(SPELL_AURA_WATER_WALK))
+ ? GetMap()->GetWaterOrGroundLevel(GetPhaseMask(), x, y, z, &ground_z, !ToUnit()->HasAuraType(SPELL_AURA_WATER_WALK))
: ((ground_z = GetMap()->GetHeight(GetPhaseMask(), x, y, z, true)));
if (max_z > INVALID_HEIGHT)
{
@@ -1469,7 +1469,7 @@ void WorldObject::UpdateAllowedPositionZ(float x, float y, float &z) const
if (!ToPlayer()->CanFly())
{
float ground_z = z;
- float max_z = GetMap()->GetWaterOrGroundLevel(x, y, z, &ground_z, !ToUnit()->HasAuraType(SPELL_AURA_WATER_WALK));
+ float max_z = GetMap()->GetWaterOrGroundLevel(GetPhaseMask(), x, y, z, &ground_z, !ToUnit()->HasAuraType(SPELL_AURA_WATER_WALK));
if (max_z > INVALID_HEIGHT)
{
if (z > max_z)
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index e133e550e9b..bcf16b08b27 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -7210,6 +7210,13 @@ void Player::DuelComplete(DuelCompleteType type)
if (!duel)
return;
+ // Check if DuelComplete() has been called already up in the stack and in that case don't do anything else here
+ if (duel->isCompleted || ASSERT_NOTNULL(duel->opponent->duel)->isCompleted)
+ return;
+
+ duel->isCompleted = true;
+ duel->opponent->duel->isCompleted = true;
+
TC_LOG_DEBUG("entities.unit", "Player::DuelComplete: Player '%s' (%s), Opponent: '%s' (%s)",
GetName().c_str(), GetGUID().ToString().c_str(), duel->opponent->GetName().c_str(), duel->opponent->GetGUID().ToString().c_str());
@@ -12323,7 +12330,7 @@ void Player::DestroyItem(uint8 bag, uint8 slot, bool update)
// Delete rolled money / loot from db.
// MUST be done before RemoveFromWorld() or GetTemplate() fails
if (ItemTemplate const* pTmp = pItem->GetTemplate())
- if (pTmp->Flags & ITEM_PROTO_FLAG_OPENABLE)
+ if (pTmp->Flags & ITEM_PROTO_FLAG_HAS_LOOT)
pItem->ItemContainerDeleteLootMoneyAndLootItemsFromDB();
if (IsInWorld() && update)
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 45f94eb5b17..80c14b3fbae 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -269,6 +269,7 @@ struct PlayerInfo
uint16 displayId_f;
PlayerCreateInfoItems item;
PlayerCreateInfoSpells customSpells;
+ PlayerCreateInfoSpells castSpells;
PlayerCreateInfoActions action;
PlayerCreateInfoSkills skills;
@@ -288,7 +289,7 @@ struct PvPInfo
struct DuelInfo
{
- DuelInfo() : initiator(nullptr), opponent(nullptr), startTimer(0), startTime(0), outOfBound(0), isMounted(false) { }
+ DuelInfo() : initiator(nullptr), opponent(nullptr), startTimer(0), startTime(0), outOfBound(0), isMounted(false), isCompleted(false) { }
Player* initiator;
Player* opponent;
@@ -296,6 +297,7 @@ struct DuelInfo
time_t startTime;
time_t outOfBound;
bool isMounted;
+ bool isCompleted;
};
struct Areas
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 2aa32374087..fe8cb996135 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -11398,10 +11398,8 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy)
if (enemy)
{
if (IsAIEnabled)
- {
creature->AI()->EnterCombat(enemy);
- RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); // unit has engaged in combat, remove immunity so players can fight back
- }
+
if (creature->GetFormation())
creature->GetFormation()->MemberAttackStart(creature, enemy);
}
@@ -11442,9 +11440,6 @@ void Unit::ClearInCombat()
// Player's state will be cleared in Player::UpdateContestedPvP
if (Creature* creature = ToCreature())
{
- if (creature->GetCreatureTemplate() && creature->GetCreatureTemplate()->unit_flags & UNIT_FLAG_IMMUNE_TO_PC)
- SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); // set immunity state to the one from db on evade
-
ClearUnitState(UNIT_STATE_ATTACK_PLAYER);
if (HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TAPPED))
SetUInt32Value(UNIT_DYNAMIC_FLAGS, creature->GetCreatureTemplate()->dynamicflags);
@@ -16759,7 +16754,7 @@ void Unit::_ExitVehicle(Position const* exitPosition)
Movement::MoveSplineInit init(this);
// Creatures without inhabit type air should begin falling after exiting the vehicle
- if (GetTypeId() == TYPEID_UNIT && !CanFly() && height > GetMap()->GetWaterOrGroundLevel(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), &height) + 0.1f)
+ if (GetTypeId() == TYPEID_UNIT && !CanFly() && height > GetMap()->GetWaterOrGroundLevel(GetPhaseMask(), pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), &height) + 0.1f)
init.SetFall();
init.MoveTo(pos.GetPositionX(), pos.GetPositionY(), height, false);
@@ -17236,7 +17231,6 @@ bool Unit::SetWalk(bool enable)
AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
else
RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
-
return true;
}
@@ -17251,15 +17245,7 @@ bool Unit::SetDisableGravity(bool disable, bool /*packetOnly = false*/)
RemoveUnitMovementFlag(MOVEMENTFLAG_FALLING);
}
else
- {
RemoveUnitMovementFlag(MOVEMENTFLAG_DISABLE_GRAVITY);
- if (!HasUnitMovementFlag(MOVEMENTFLAG_CAN_FLY))
- {
- m_movementInfo.SetFallTime(0);
- AddUnitMovementFlag(MOVEMENTFLAG_FALLING);
- }
- }
-
return true;
}
@@ -17272,7 +17258,6 @@ bool Unit::SetSwim(bool enable)
AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING);
else
RemoveUnitMovementFlag(MOVEMENTFLAG_SWIMMING);
-
return true;
}
@@ -17287,15 +17272,7 @@ bool Unit::SetCanFly(bool enable, bool /*packetOnly = false */)
RemoveUnitMovementFlag(MOVEMENTFLAG_FALLING);
}
else
- {
RemoveUnitMovementFlag(MOVEMENTFLAG_CAN_FLY | MOVEMENTFLAG_MASK_MOVING_FLY);
- if (!IsLevitating())
- {
- m_movementInfo.SetFallTime(0);
- AddUnitMovementFlag(MOVEMENTFLAG_FALLING);
- }
- }
-
return true;
}
@@ -17308,7 +17285,6 @@ bool Unit::SetWaterWalking(bool enable, bool /*packetOnly = false */)
AddUnitMovementFlag(MOVEMENTFLAG_WATERWALKING);
else
RemoveUnitMovementFlag(MOVEMENTFLAG_WATERWALKING);
-
return true;
}
@@ -17321,7 +17297,6 @@ bool Unit::SetFeatherFall(bool enable, bool /*packetOnly = false */)
AddUnitMovementFlag(MOVEMENTFLAG_FALLING_SLOW);
else
RemoveUnitMovementFlag(MOVEMENTFLAG_FALLING_SLOW);
-
return true;
}
@@ -17349,7 +17324,6 @@ bool Unit::SetHover(bool enable, bool /*packetOnly = false*/)
UpdateHeight(newZ);
}
}
-
return true;
}
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 33a0325851a..73dd7e49f30 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -3529,6 +3529,61 @@ void ObjectMgr::LoadPlayerInfo()
}
}
+ // Load playercreate cast spell
+ TC_LOG_INFO("server.loading", "Loading Player Create Cast Spell Data...");
+ {
+ uint32 oldMSTime = getMSTime();
+
+ QueryResult result = WorldDatabase.PQuery("SELECT raceMask, classMask, spell FROM playercreateinfo_cast_spell");
+
+ if (!result)
+ TC_LOG_ERROR("server.loading", ">> Loaded 0 player create cast spells. DB table `playercreateinfo_cast_spell` is empty.");
+ else
+ {
+ uint32 count = 0;
+
+ do
+ {
+ Field* fields = result->Fetch();
+ uint32 raceMask = fields[0].GetUInt32();
+ uint32 classMask = fields[1].GetUInt32();
+ uint32 spellId = fields[2].GetUInt32();
+
+ if (raceMask != 0 && !(raceMask & RACEMASK_ALL_PLAYABLE))
+ {
+ TC_LOG_ERROR("sql.sql", "Wrong race mask %u in `playercreateinfo_cast_spell` table, ignoring.", raceMask);
+ continue;
+ }
+
+ if (classMask != 0 && !(classMask & CLASSMASK_ALL_PLAYABLE))
+ {
+ TC_LOG_ERROR("sql.sql", "Wrong class mask %u in `playercreateinfo_cast_spell` table, ignoring.", classMask);
+ continue;
+ }
+
+ for (uint32 raceIndex = RACE_HUMAN; raceIndex < MAX_RACES; ++raceIndex)
+ {
+ if (raceMask == 0 || ((1 << (raceIndex - 1)) & raceMask))
+ {
+ for (uint32 classIndex = CLASS_WARRIOR; classIndex < MAX_CLASSES; ++classIndex)
+ {
+ if (classMask == 0 || ((1 << (classIndex - 1)) & classMask))
+ {
+ if (PlayerInfo* info = _playerInfo[raceIndex][classIndex])
+ {
+ info->castSpells.push_back(spellId);
+ ++count;
+ }
+ }
+ }
+ }
+ }
+ } while (result->NextRow());
+
+ TC_LOG_INFO("server.loading", ">> Loaded %u player create cast spells in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ }
+ }
+
// Load playercreate actions
TC_LOG_INFO("server.loading", "Loading Player Create Action Data...");
{
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 19638ec1bf8..786c708da93 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -45,6 +45,7 @@
#include "World.h"
#include "WorldPacket.h"
#include "WorldSession.h"
+#include "Metric.h"
class LoginQueryHolder : public SQLQueryHolder
@@ -969,8 +970,14 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
bool firstLogin = pCurrChar->HasAtLoginFlag(AT_LOGIN_FIRST);
if (firstLogin)
+ {
pCurrChar->RemoveAtLoginFlag(AT_LOGIN_FIRST);
+ PlayerInfo const* info = sObjectMgr->GetPlayerInfo(pCurrChar->getRace(), pCurrChar->getClass());
+ for (uint32 spellId : info->castSpells)
+ pCurrChar->CastSpell(pCurrChar, spellId, true);
+ }
+
// show time before shutdown if shutdown planned.
if (sWorld->IsShuttingDown())
sWorld->ShutdownMsg(true, pCurrChar);
@@ -995,6 +1002,8 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
sScriptMgr->OnPlayerLogin(pCurrChar, firstLogin);
+ TC_METRIC_EVENT("player_events", "Login", pCurrChar->GetName());
+
delete holder;
}
diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp
index 7f5d882a912..42ce01708eb 100644
--- a/src/server/game/Handlers/ItemHandler.cpp
+++ b/src/server/game/Handlers/ItemHandler.cpp
@@ -1095,7 +1095,7 @@ void WorldSession::HandleWrapItemOpcode(WorldPacket& recvData)
return;
}
- if (!(gift->GetTemplate()->Flags & ITEM_PROTO_FLAG_WRAPPER)) // cheating: non-wrapper wrapper
+ if (!(gift->GetTemplate()->Flags & ITEM_PROTO_FLAG_IS_WRAPPER)) // cheating: non-wrapper wrapper
{
_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, gift, NULL);
return;
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp
index 82fdc2e54c7..ad5d8259e15 100644
--- a/src/server/game/Handlers/LootHandler.cpp
+++ b/src/server/game/Handlers/LootHandler.cpp
@@ -338,7 +338,7 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
else
{
// Only delete item if no loot or money (unlooted loot is saved to db) or if it isn't an openable item
- if (pItem->loot.isLooted() || !(proto->Flags & ITEM_PROTO_FLAG_OPENABLE))
+ if (pItem->loot.isLooted() || !(proto->Flags & ITEM_PROTO_FLAG_HAS_LOOT))
player->DestroyItem(pItem->GetBagSlot(), pItem->GetSlot(), true);
}
return; // item can be looted only single player
diff --git a/src/server/game/Handlers/SpellHandler.cpp b/src/server/game/Handlers/SpellHandler.cpp
index e07e10ab00c..93e986b0339 100644
--- a/src/server/game/Handlers/SpellHandler.cpp
+++ b/src/server/game/Handlers/SpellHandler.cpp
@@ -196,7 +196,7 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
}
// Verify that the bag is an actual bag or wrapped item that can be used "normally"
- if (!(proto->Flags & ITEM_PROTO_FLAG_OPENABLE) && !item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED))
+ if (!(proto->Flags & ITEM_PROTO_FLAG_HAS_LOOT) && !item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED))
{
pUser->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, item, NULL);
TC_LOG_ERROR("network", "Possible hacking attempt: Player %s [guid: %u] tried to open item [guid: %u, entry: %u] which is not openable!",
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp
index 390b636bb5e..ebdeb4016dd 100644
--- a/src/server/game/Loot/LootMgr.cpp
+++ b/src/server/game/Loot/LootMgr.cpp
@@ -353,7 +353,7 @@ LootItem::LootItem(LootStoreItem const& li)
conditions = li.conditions;
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemid);
- freeforall = proto && (proto->Flags & ITEM_PROTO_FLAG_PARTY_LOOT);
+ freeforall = proto && (proto->Flags & ITEM_PROTO_FLAG_MULTI_DROP);
follow_loot_rules = proto && (proto->FlagsCu & ITEM_FLAGS_CU_FOLLOW_LOOT_RULES);
needs_quest = li.needs_quest;
@@ -429,7 +429,7 @@ void Loot::AddItem(LootStoreItem const& item)
// non-conditional one-player only items are counted here,
// free for all items are counted in FillFFALoot(),
// non-ffa conditionals are counted in FillNonQuestNonFFAConditionalLoot()
- if (!item.needs_quest && item.conditions.empty() && !(proto->Flags & ITEM_PROTO_FLAG_PARTY_LOOT))
+ if (!item.needs_quest && item.conditions.empty() && !(proto->Flags & ITEM_PROTO_FLAG_MULTI_DROP))
++unlootedCount;
}
}
@@ -1640,7 +1640,7 @@ void LoadLootTemplates_Item()
// remove real entries and check existence loot
ItemTemplateContainer const* its = sObjectMgr->GetItemTemplateStore();
for (ItemTemplateContainer::const_iterator itr = its->begin(); itr != its->end(); ++itr)
- if (lootIdSet.find(itr->second.ItemId) != lootIdSet.end() && itr->second.Flags & ITEM_PROTO_FLAG_OPENABLE)
+ if (lootIdSet.find(itr->second.ItemId) != lootIdSet.end() && itr->second.Flags & ITEM_PROTO_FLAG_HAS_LOOT)
lootIdSet.erase(itr->second.ItemId);
// output error for any still listed (not referenced from appropriate table) ids
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 794be12ee7c..d9bf1d3bbad 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -2299,12 +2299,12 @@ inline GridMap* Map::GetGrid(float x, float y)
return GridMaps[gx][gy];
}
-float Map::GetWaterOrGroundLevel(float x, float y, float z, float* ground /*= NULL*/, bool /*swim = false*/) const
+float Map::GetWaterOrGroundLevel(uint32 phasemask, float x, float y, float z, float* ground /*= NULL*/, bool /*swim = false*/) const
{
if (const_cast<Map*>(this)->GetGrid(x, y))
{
// we need ground level (including grid height version) for proper return water level in point
- float ground_z = GetHeight(PHASEMASK_NORMAL, x, y, z, true, 50.0f);
+ float ground_z = GetHeight(phasemask, x, y, z, true, 50.0f);
if (ground)
*ground = ground_z;
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index 5f134613e85..48864180b84 100644
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -494,7 +494,7 @@ class TC_GAME_API Map : public GridRefManager<NGridType>
BattlegroundMap* ToBattlegroundMap() { if (IsBattlegroundOrArena()) return reinterpret_cast<BattlegroundMap*>(this); else return NULL; }
BattlegroundMap const* ToBattlegroundMap() const { if (IsBattlegroundOrArena()) return reinterpret_cast<BattlegroundMap const*>(this); return NULL; }
- float GetWaterOrGroundLevel(float x, float y, float z, float* ground = NULL, bool swim = false) const;
+ float GetWaterOrGroundLevel(uint32 phasemask, float x, float y, float z, float* ground = NULL, bool swim = false) const;
float GetHeight(uint32 phasemask, float x, float y, float z, bool vmap = true, float maxSearchDist = DEFAULT_HEIGHT_SEARCH) const;
bool isInLineOfSight(float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask) const;
void Balance() { _dynamicTree.balance(); }
diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h
index b9df9e3accc..7f77453d00b 100644
--- a/src/server/game/Miscellaneous/SharedDefines.h
+++ b/src/server/game/Miscellaneous/SharedDefines.h
@@ -1490,11 +1490,12 @@ enum GameObjectFlags
{
GO_FLAG_IN_USE = 0x00000001, // disables interaction while animated
GO_FLAG_LOCKED = 0x00000002, // require key, spell, event, etc to be opened. Makes "Locked" appear in tooltip
- GO_FLAG_INTERACT_COND = 0x00000004, // cannot interact (condition to interact)
+ GO_FLAG_INTERACT_COND = 0x00000004, // cannot interact (condition to interact - requires GO_DYNFLAG_LO_ACTIVATE to enable interaction clientside)
GO_FLAG_TRANSPORT = 0x00000008, // any kind of transport? Object can transport (elevator, boat, car)
GO_FLAG_NOT_SELECTABLE = 0x00000010, // not selectable even in GM mode
GO_FLAG_NODESPAWN = 0x00000020, // never despawn, typically for doors, they just change state
- GO_FLAG_TRIGGERED = 0x00000040, // typically, summoned objects. Triggered by spell or other events
+ GO_FLAG_AI_OBSTACLE = 0x00000040, // makes the client register the object in something called AIObstacleMgr, unknown what it does
+ GO_FLAG_FREEZE_ANIMATION = 0x00000080,
GO_FLAG_DAMAGED = 0x00000200,
GO_FLAG_DESTROYED = 0x00000400
};
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index 6f7dae1d4f2..d2059886f40 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -479,11 +479,12 @@ void MotionMaster::MoveFall(uint32 id /*=0*/)
if (std::fabs(_owner->GetPositionZ() - tz) < 0.1f)
return;
+ _owner->AddUnitMovementFlag(MOVEMENTFLAG_FALLING);
+ _owner->m_movementInfo.SetFallTime(0);
+
+ // don't run spline movement for players
if (_owner->GetTypeId() == TYPEID_PLAYER)
- {
- _owner->AddUnitMovementFlag(MOVEMENTFLAG_FALLING);
- _owner->m_movementInfo.SetFallTime(0);
- }
+ return;
Movement::MoveSplineInit init(_owner);
init.MoveTo(_owner->GetPositionX(), _owner->GetPositionY(), tz, false);
diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
index 421678ded17..59e1fdb3de0 100644
--- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
@@ -57,7 +57,7 @@ void RandomMovementGenerator<Creature>::_setRandomLocation(Creature* creature)
// Limit height change
const float distanceZ = float(rand_norm()) * travelDistZ/2.0f;
destZ = respZ + distanceZ;
- float levelZ = map->GetWaterOrGroundLevel(destX, destY, destZ-2.0f);
+ float levelZ = map->GetWaterOrGroundLevel(creature->GetPhaseMask(), destX, destY, destZ-2.5f);
// Problem here, we must fly above the ground and water, not under. Let's try on next tick
if (levelZ >= destZ)
diff --git a/src/server/game/Movement/PathGenerator.cpp b/src/server/game/Movement/PathGenerator.cpp
index 3b4f19adb0b..45d8401bcba 100644
--- a/src/server/game/Movement/PathGenerator.cpp
+++ b/src/server/game/Movement/PathGenerator.cpp
@@ -25,6 +25,7 @@
#include "DisableMgr.h"
#include "DetourCommon.h"
#include "DetourNavMeshQuery.h"
+#include "Metric.h"
////////////////// PathGenerator //////////////////
PathGenerator::PathGenerator(const Unit* owner) :
@@ -61,6 +62,8 @@ bool PathGenerator::CalculatePath(float destX, float destY, float destZ, bool fo
if (!Trinity::IsValidMapCoord(destX, destY, destZ) || !Trinity::IsValidMapCoord(x, y, z))
return false;
+ TC_METRIC_EVENT("mmap_events", "CalculatePath", "");
+
G3D::Vector3 dest(destX, destY, destZ);
SetEndPosition(dest);
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index ddcc10b53dd..b774463e8fd 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -43,6 +43,7 @@
#include "WardenWin.h"
#include "MoveSpline.h"
#include "WardenMac.h"
+#include "Metric.h"
#include <zlib.h>
@@ -380,6 +381,8 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
break;
}
+ TC_METRIC_VALUE("processed_packets", processedPackets);
+
_recvQueue.readd(requeuePackets.begin(), requeuePackets.end());
if (m_Socket && m_Socket->IsOpen() && _warden)
@@ -536,6 +539,8 @@ void WorldSession::LogoutPlayer(bool save)
//! Call script hook before deletion
sScriptMgr->OnPlayerLogout(_player);
+ TC_METRIC_EVENT("player_events", "Logout", _player->GetName());
+
//! Remove the player from the world
// the player may not be in the world when logging out
// e.g if he got disconnected during a transfer to another map
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index 4133d0c8d65..77757606aad 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -846,16 +846,6 @@ void AuraEffect::UpdatePeriodic(Unit* caster)
case 59911: // Tenacity (vehicle)
GetBase()->RefreshDuration();
break;
- case 66823: case 67618: case 67619: case 67620: // Paralytic Toxin
- // Get 0 effect aura
- if (AuraEffect* slow = GetBase()->GetEffect(0))
- {
- int32 newAmount = slow->GetAmount() - 10;
- if (newAmount < -100)
- newAmount = -100;
- slow->ChangeAmount(newAmount);
- }
- break;
default:
break;
}
@@ -2545,10 +2535,9 @@ void AuraEffect::HandleAuraAllowFlight(AuraApplication const* aurApp, uint8 mode
return;
}
- target->SetCanFly(apply);
-
- if (!apply && target->GetTypeId() == TYPEID_UNIT && !target->IsLevitating())
- target->GetMotionMaster()->MoveFall();
+ if (target->SetCanFly(apply))
+ if (!apply && !target->IsLevitating())
+ target->GetMotionMaster()->MoveFall();
}
void AuraEffect::HandleAuraWaterWalk(AuraApplication const* aurApp, uint8 mode, bool apply) const
@@ -2938,10 +2927,9 @@ void AuraEffect::HandleAuraModIncreaseFlightSpeed(AuraApplication const* aurApp,
// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
if (mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK && (apply || (!target->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) && !target->HasAuraType(SPELL_AURA_FLY))))
{
- target->SetCanFly(apply);
-
- if (!apply && target->GetTypeId() == TYPEID_UNIT && !target->IsLevitating())
- target->GetMotionMaster()->MoveFall();
+ if (target->SetCanFly(apply))
+ if (!apply && !target->IsLevitating())
+ target->GetMotionMaster()->MoveFall();
}
//! Someone should clean up these hacks and remove it from this function. It doesn't even belong here.
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 37457f36145..b5c5b9f82b6 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -58,6 +58,7 @@
#include "SkillDiscovery.h"
#include "SkillExtraItems.h"
#include "SmartAI.h"
+#include "Metric.h"
#include "TicketMgr.h"
#include "TransportMgr.h"
#include "Unit.h"
@@ -396,6 +397,7 @@ void World::LoadConfigSettings(bool reload)
return;
}
sLog->LoadFromConfig();
+ sMetric->LoadFromConfigs();
}
///- Read the player limit and the Message of the day from the config file
@@ -1937,6 +1939,8 @@ void World::SetInitialWorldSettings()
TC_LOG_INFO("server.worldserver", "World initialized in %u minutes %u seconds", (startupDuration / 60000), ((startupDuration % 60000) / 1000));
+ TC_METRIC_EVENT("events", "World initialized", "World initialized in " + std::to_string(startupDuration / 60000) + " minutes " + std::to_string((startupDuration % 60000) / 1000) + " seconds");
+
if (uint32 realmId = sConfigMgr->GetIntDefault("RealmID", 0)) // 0 reserved for auth
sLog->SetRealmId(realmId);
}
@@ -2251,6 +2255,10 @@ void World::Update(uint32 diff)
ProcessCliCommands();
sScriptMgr->OnWorldUpdate(diff);
+
+ // Stats logger update
+ sMetric->Update();
+ TC_METRIC_VALUE("update_time_diff", diff);
}
void World::ForceGameEventUpdate()
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_rend_blackhand.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_rend_blackhand.cpp
index 817aaf0a253..f962a019da6 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_rend_blackhand.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_rend_blackhand.cpp
@@ -187,6 +187,12 @@ public:
events.ScheduleEvent(EVENT_MORTAL_STRIKE, urand(17000, 19000));
}
+ void IsSummonedBy(Unit* /*summoner*/) override
+ {
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
+ DoZoneInCombat();
+ }
+
void JustDied(Unit* /*killer*/) override
{
_JustDied();
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp
index 4a6fee12098..6fa1093c38f 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp
@@ -209,6 +209,7 @@ public:
me->SetUInt32Value(UNIT_NPC_FLAGS, 0);
DoCast(me, SPELL_NEFARIANS_BARRIER);
me->SetStandState(UNIT_STAND_STATE_STAND);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
AttackStart(target);
events.ScheduleEvent(EVENT_SHADOW_BOLT, urand(3000, 10000));
events.ScheduleEvent(EVENT_FEAR, urand(10000, 20000));
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_razorgore.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_razorgore.cpp
index e58bded801b..e97b7cba388 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_razorgore.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_razorgore.cpp
@@ -32,6 +32,7 @@ enum Say
enum Spells
{
+ // @todo orb uses the wrong spell, this needs sniffs
SPELL_MINDCONTROL = 42013,
SPELL_CHANNEL = 45537,
SPELL_EGG_DESTROY = 19873,
@@ -103,7 +104,7 @@ public:
secondPhase = true;
me->RemoveAllAuras();
- me->SetHealth(me->GetMaxHealth());
+ me->SetFullHealth();
}
void DoAction(int32 action) override
@@ -114,6 +115,7 @@ public:
void DamageTaken(Unit* /*who*/, uint32& damage) override
{
+ // @todo this is wrong - razorgore should still take damage, he should just nuke the whole room and respawn if he dies during P1
if (!secondPhase)
damage = 0;
}
@@ -146,6 +148,7 @@ public:
break;
case EVENT_CONFLAGRATION:
DoCastVictim(SPELL_CONFLAGRATION);
+ // @todo is this even necessary? pretty sure AI ignores targets with disorient by default
if (me->GetVictim() && me->EnsureVictim()->HasAura(SPELL_CONFLAGRATION))
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true))
me->TauntApply(target);
@@ -175,10 +178,10 @@ public:
{
if (InstanceScript* instance = go->GetInstanceScript())
if (instance->GetData(DATA_EGG_EVENT) != DONE)
- if (Creature* razor = instance->GetCreature(DATA_RAZORGORE_THE_UNTAMED))
+ if (Creature* razorgore = instance->GetCreature(DATA_RAZORGORE_THE_UNTAMED))
{
- razor->Attack(player, true);
- player->CastSpell(razor, SPELL_MINDCONTROL);
+ razorgore->Attack(player, true);
+ player->CastSpell(razorgore, SPELL_MINDCONTROL);
}
return true;
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_majordomo_executus.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_majordomo_executus.cpp
index 9b487f7b5f9..8cff67d9f28 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_majordomo_executus.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_majordomo_executus.cpp
@@ -44,16 +44,20 @@ enum Texts
enum Spells
{
- SPELL_MAGIC_REFLECTION = 20619,
- SPELL_DAMAGE_REFLECTION = 21075,
+ SPELL_SUMMON_RAGNAROS = 19774,
SPELL_BLAST_WAVE = 20229,
- SPELL_AEGIS_OF_RAGNAROS = 20620,
SPELL_TELEPORT = 20618,
- SPELL_SUMMON_RAGNAROS = 19774,
+ SPELL_MAGIC_REFLECTION = 20619,
+ SPELL_AEGIS_OF_RAGNAROS = 20620,
+ SPELL_DAMAGE_REFLECTION = 21075
};
-#define GOSSIP_HELLO 4995
-#define GOSSIP_SELECT "Tell me more."
+enum Extras
+{
+ OPTION_ID_YOU_CHALLENGED_US = 0,
+ FACTION_FRIENDLY = 35,
+ MENU_OPTION_YOU_CHALLENGED_US = 4108
+};
enum Events
{
@@ -64,7 +68,7 @@ enum Events
EVENT_OUTRO_1 = 5,
EVENT_OUTRO_2 = 6,
- EVENT_OUTRO_3 = 7,
+ EVENT_OUTRO_3 = 7
};
class boss_majordomo : public CreatureScript
@@ -106,7 +110,7 @@ class boss_majordomo : public CreatureScript
if (!me->FindNearestCreature(NPC_FLAMEWAKER_HEALER, 100.0f) && !me->FindNearestCreature(NPC_FLAMEWAKER_ELITE, 100.0f))
{
instance->UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, me->GetEntry(), me);
- me->setFaction(35);
+ me->setFaction(FACTION_FRIENDLY);
EnterEvadeMode();
Talk(SAY_DEFEAT);
_JustDied();
@@ -184,25 +188,20 @@ class boss_majordomo : public CreatureScript
}
else if (action == ACTION_START_RAGNAROS_ALT)
{
- me->setFaction(35);
+ me->setFaction(FACTION_FRIENDLY);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
}
}
- };
- bool OnGossipHello(Player* player, Creature* creature) override
- {
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- player->SEND_GOSSIP_MENU(GOSSIP_HELLO, creature->GetGUID());
- return true;
- }
-
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 /*action*/) override
- {
- player->CLOSE_GOSSIP_MENU();
- creature->AI()->DoAction(ACTION_START_RAGNAROS);
- return true;
- }
+ void sGossipSelect(Player* player, uint32 menuId, uint32 gossipListId) override
+ {
+ if (menuId == MENU_OPTION_YOU_CHALLENGED_US && gossipListId == OPTION_ID_YOU_CHALLENGED_US)
+ {
+ player->CLOSE_GOSSIP_MENU();
+ DoAction(ACTION_START_RAGNAROS);
+ }
+ }
+ };
CreatureAI* GetAI(Creature* creature) const override
{
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_ragnaros.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_ragnaros.cpp
index e0cae87051f..a89a6b491e8 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_ragnaros.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_ragnaros.cpp
@@ -159,7 +159,7 @@ class boss_ragnaros : public CreatureScript
break;
case EVENT_INTRO_5:
me->SetReactState(REACT_AGGRESSIVE);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC);
_introState = 2;
break;
default:
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
index 3f236c060d7..2e4ac11d3fa 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
@@ -797,46 +797,43 @@ enum RedRidingHood
SAY_WOLF_AGGRO = 0,
SAY_WOLF_SLAY = 1,
SAY_WOLF_HOOD = 2,
+ OPTION_WHAT_PHAT_LEWTS_YOU_HAVE = 7443,
SOUND_WOLF_DEATH = 9275,
SPELL_LITTLE_RED_RIDING_HOOD = 30768,
SPELL_TERRIFYING_HOWL = 30752,
SPELL_WIDE_SWIPE = 30761,
- CREATURE_BIG_BAD_WOLF = 17521,
+ CREATURE_BIG_BAD_WOLF = 17521
};
-
-#define GOSSIP_GRANDMA "What phat lewtz you have grandmother?"
-
-
-
class npc_grandmother : public CreatureScript
{
-public:
- npc_grandmother() : CreatureScript("npc_grandmother") { }
+ public:
+ npc_grandmother() : CreatureScript("npc_grandmother") { }
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
- {
- player->PlayerTalkClass->ClearMenus();
- if (action == GOSSIP_ACTION_INFO_DEF)
+ struct npc_grandmotherAI : public ScriptedAI
{
- if (Creature* pBigBadWolf = creature->SummonCreature(CREATURE_BIG_BAD_WOLF, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILLISECONDS))
- pBigBadWolf->AI()->AttackStart(player);
+ npc_grandmotherAI(Creature* creature) : ScriptedAI(creature) { }
- creature->DespawnOrUnsummon();
- }
+ void sGossipSelect(Player* player, uint32 menuId, uint32 gossipListId) override
+ {
+ if (menuId == OPTION_WHAT_PHAT_LEWTS_YOU_HAVE && gossipListId == 0)
+ {
+ player->CLOSE_GOSSIP_MENU();
- return true;
- }
+ if (Creature* pBigBadWolf = me->SummonCreature(CREATURE_BIG_BAD_WOLF, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation(), TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILLISECONDS))
+ pBigBadWolf->AI()->AttackStart(player);
- bool OnGossipHello(Player* player, Creature* creature) override
- {
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_GRANDMA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
- player->SEND_GOSSIP_MENU(8990, creature->GetGUID());
+ me->DespawnOrUnsummon();
+ }
+ }
+ };
- return true;
- }
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new npc_grandmotherAI(creature);
+ }
};
class boss_bigbadwolf : public CreatureScript
diff --git a/src/server/scripts/EasternKingdoms/eastern_kingdoms_script_loader.cpp b/src/server/scripts/EasternKingdoms/eastern_kingdoms_script_loader.cpp
index b794a653791..adcb4f9fc9a 100644
--- a/src/server/scripts/EasternKingdoms/eastern_kingdoms_script_loader.cpp
+++ b/src/server/scripts/EasternKingdoms/eastern_kingdoms_script_loader.cpp
@@ -179,7 +179,6 @@ void AddSC_eastern_plaguelands();
void AddSC_ghostlands();
void AddSC_hinterlands();
void AddSC_isle_of_queldanas();
-void AddSC_loch_modan();
void AddSC_redridge_mountains();
void AddSC_silverpine_forest();
void AddSC_stormwind_city();
@@ -357,7 +356,6 @@ void AddEasternKingdomsScripts()
AddSC_ghostlands();
AddSC_hinterlands();
AddSC_isle_of_queldanas();
- AddSC_loch_modan();
AddSC_redridge_mountains();
AddSC_silverpine_forest();
AddSC_stormwind_city();
diff --git a/src/server/scripts/EasternKingdoms/zone_loch_modan.cpp b/src/server/scripts/EasternKingdoms/zone_loch_modan.cpp
deleted file mode 100644
index 151f8270c47..00000000000
--- a/src/server/scripts/EasternKingdoms/zone_loch_modan.cpp
+++ /dev/null
@@ -1,106 +0,0 @@
-/*
- * Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/* ScriptData
-SDName: Loch_Modan
-SD%Complete: 100
-SDComment: Quest support: 3181
-SDCategory: Loch Modan
-EndScriptData */
-
-/* ContentData
-npc_mountaineer_pebblebitty
-EndContentData */
-
-#include "ScriptMgr.h"
-#include "ScriptedCreature.h"
-#include "ScriptedGossip.h"
-#include "Player.h"
-
-/*######
-## npc_mountaineer_pebblebitty
-######*/
-
-#define GOSSIP_MP "Open the gate please, i need to get to Searing Gorge"
-
-#define GOSSIP_MP1 "But i need to get there, now open the gate!"
-#define GOSSIP_MP2 "Ok, so what is this other way?"
-#define GOSSIP_MP3 "Doesn't matter, i'm invulnerable."
-#define GOSSIP_MP4 "Yes..."
-#define GOSSIP_MP5 "Ok, i'll try to remember that."
-#define GOSSIP_MP6 "A key? Ok!"
-
-class npc_mountaineer_pebblebitty : public CreatureScript
-{
-public:
- npc_mountaineer_pebblebitty() : CreatureScript("npc_mountaineer_pebblebitty") { }
-
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
- {
- player->PlayerTalkClass->ClearMenus();
- switch (action)
- {
- case GOSSIP_ACTION_INFO_DEF+1:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- player->SEND_GOSSIP_MENU(1833, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+2:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- player->SEND_GOSSIP_MENU(1834, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+3:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
- player->SEND_GOSSIP_MENU(1835, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+4:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
- player->SEND_GOSSIP_MENU(1836, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+5:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
- player->SEND_GOSSIP_MENU(1837, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+6:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
- player->SEND_GOSSIP_MENU(1838, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+7:
- player->CLOSE_GOSSIP_MENU();
- break;
- }
- return true;
- }
-
- bool OnGossipHello(Player* player, Creature* creature) override
- {
- if (creature->IsQuestGiver())
- player->PrepareQuestMenu(creature->GetGUID());
-
- if (!player->GetQuestRewardStatus(3181) == 1)
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
-
- player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
-
- return true;
- }
-};
-
-void AddSC_loch_modan()
-{
- new npc_mountaineer_pebblebitty();
-}
diff --git a/src/server/scripts/Kalimdor/zone_feralas.cpp b/src/server/scripts/Kalimdor/zone_feralas.cpp
index 3e67a95b503..f366c3e2c19 100644
--- a/src/server/scripts/Kalimdor/zone_feralas.cpp
+++ b/src/server/scripts/Kalimdor/zone_feralas.cpp
@@ -19,10 +19,15 @@
/* ScriptData
SDName: Feralas
SD%Complete: 100
-SDComment: Quest support: 2767, Special vendor Gregan Brewspewer
+SDComment: Quest support: 2767, 2987
SDCategory: Feralas
EndScriptData */
+/* ContentData
+npc_oox22fe
+spell_gordunni_trap
+EndContentData */
+
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedEscortAI.h"
@@ -32,44 +37,6 @@ EndScriptData */
#include "WorldSession.h"
/*######
-## npc_gregan_brewspewer
-######*/
-
-#define GOSSIP_HELLO "Buy somethin', will ya?"
-
-class npc_gregan_brewspewer : public CreatureScript
-{
-public:
- npc_gregan_brewspewer() : CreatureScript("npc_gregan_brewspewer") { }
-
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
- {
- player->PlayerTalkClass->ClearMenus();
- if (action == GOSSIP_ACTION_INFO_DEF+1)
- {
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
- player->SEND_GOSSIP_MENU(2434, creature->GetGUID());
- }
- if (action == GOSSIP_ACTION_TRADE)
- player->GetSession()->SendListInventory(creature->GetGUID());
- return true;
- }
-
- bool OnGossipHello(Player* player, Creature* creature) override
- {
- if (creature->IsQuestGiver())
- player->PrepareQuestMenu(creature->GetGUID());
-
- if (creature->IsVendor() && player->GetQuestStatus(3909) == QUEST_STATUS_INCOMPLETE)
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
-
- player->SEND_GOSSIP_MENU(2433, creature->GetGUID());
- return true;
- }
-
-};
-
-/*######
## npc_oox22fe
######*/
@@ -183,6 +150,10 @@ public:
};
+/*######
+## spell_gordunni_trap
+######*/
+
enum GordunniTrap
{
GO_GORDUNNI_DIRT_MOUND = 144064,
@@ -225,7 +196,6 @@ class spell_gordunni_trap : public SpellScriptLoader
void AddSC_feralas()
{
- new npc_gregan_brewspewer();
new npc_oox22fe();
new spell_gordunni_trap();
}
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp
index 7440984d7c5..dfe0cacdef7 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp
@@ -222,10 +222,10 @@ class boss_anubarak_trial : public CreatureScript
instance->SetBossState(BOSS_ANUBARAK, FAIL);
//Summon Scarab Swarms neutral at random places
for (int i = 0; i < 10; i++)
- if (Creature* temp = me->SummonCreature(NPC_SCARAB, AnubarakLoc[1].GetPositionX()+urand(0, 50)-25, AnubarakLoc[1].GetPositionY()+urand(0, 50)-25, AnubarakLoc[1].GetPositionZ()))
+ if (Creature* scarab = me->SummonCreature(NPC_SCARAB, AnubarakLoc[1].GetPositionX()+urand(0, 50)-25, AnubarakLoc[1].GetPositionY()+urand(0, 50)-25, AnubarakLoc[1].GetPositionZ()))
{
- temp->setFaction(31);
- temp->GetMotionMaster()->MoveRandom(10);
+ scarab->setFaction(31);
+ scarab->GetMotionMaster()->MoveRandom(10);
}
}
@@ -881,9 +881,9 @@ class spell_anubarak_leeching_swarm : public SpellScriptLoader
if (lifeLeeched < 250)
lifeLeeched = 250;
// Damage
- caster->CastCustomSpell(target, SPELL_LEECHING_SWARM_DMG, &lifeLeeched, 0, 0, false);
+ caster->CastCustomSpell(target, SPELL_LEECHING_SWARM_DMG, &lifeLeeched, 0, 0, true);
// Heal
- caster->CastCustomSpell(caster, SPELL_LEECHING_SWARM_HEAL, &lifeLeeched, 0, 0, false);
+ caster->CastCustomSpell(caster, SPELL_LEECHING_SWARM_HEAL, &lifeLeeched, 0, 0, true);
}
}
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp
index 6c1b516c7de..ee44e1391b4 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp
@@ -453,22 +453,22 @@ class boss_toc_champion_controller : public CreatureScript
for (uint8 i = 0; i < vChampionEntries.size(); ++i)
{
uint8 pos = urand(0, vChampionJumpTarget.size()-1);
- if (Creature* temp = me->SummonCreature(vChampionEntries[i], vChampionJumpOrigin[urand(0, vChampionJumpOrigin.size()-1)], TEMPSUMMON_MANUAL_DESPAWN))
+ if (Creature* champion = me->SummonCreature(vChampionEntries[i], vChampionJumpOrigin[urand(0, vChampionJumpOrigin.size()-1)], TEMPSUMMON_MANUAL_DESPAWN))
{
- _summons.Summon(temp);
- temp->SetReactState(REACT_PASSIVE);
- temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC);
+ _summons.Summon(champion);
+ champion->SetReactState(REACT_PASSIVE);
+ champion->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC);
if (playerTeam == ALLIANCE)
{
- temp->SetHomePosition(vChampionJumpTarget[pos].GetPositionX(), vChampionJumpTarget[pos].GetPositionY(), vChampionJumpTarget[pos].GetPositionZ(), 0);
- temp->GetMotionMaster()->MoveJump(vChampionJumpTarget[pos], 20.0f, 20.0f);
- temp->SetOrientation(0);
+ champion->SetHomePosition(vChampionJumpTarget[pos].GetPositionX(), vChampionJumpTarget[pos].GetPositionY(), vChampionJumpTarget[pos].GetPositionZ(), 0);
+ champion->GetMotionMaster()->MoveJump(vChampionJumpTarget[pos], 20.0f, 20.0f);
+ champion->SetOrientation(0);
}
else
{
- temp->SetHomePosition((ToCCommonLoc[1].GetPositionX()*2)-vChampionJumpTarget[pos].GetPositionX(), vChampionJumpTarget[pos].GetPositionY(), vChampionJumpTarget[pos].GetPositionZ(), 3);
- temp->GetMotionMaster()->MoveJump((ToCCommonLoc[1].GetPositionX() * 2) - vChampionJumpTarget[pos].GetPositionX(), vChampionJumpTarget[pos].GetPositionY(), vChampionJumpTarget[pos].GetPositionZ(), vChampionJumpTarget[pos].GetOrientation(), 20.0f, 20.0f);
- temp->SetOrientation(3);
+ champion->SetHomePosition((ToCCommonLoc[1].GetPositionX()*2)-vChampionJumpTarget[pos].GetPositionX(), vChampionJumpTarget[pos].GetPositionY(), vChampionJumpTarget[pos].GetPositionZ(), 3);
+ champion->GetMotionMaster()->MoveJump((ToCCommonLoc[1].GetPositionX() * 2) - vChampionJumpTarget[pos].GetPositionX(), vChampionJumpTarget[pos].GetPositionY(), vChampionJumpTarget[pos].GetPositionZ(), vChampionJumpTarget[pos].GetOrientation(), 20.0f, 20.0f);
+ champion->SetOrientation(3);
}
}
vChampionJumpTarget.erase(vChampionJumpTarget.begin()+pos);
@@ -485,10 +485,10 @@ class boss_toc_champion_controller : public CreatureScript
case 1:
for (SummonList::iterator i = _summons.begin(); i != _summons.end(); ++i)
{
- if (Creature* temp = ObjectAccessor::GetCreature(*me, *i))
+ if (Creature* summon = ObjectAccessor::GetCreature(*me, *i))
{
- temp->SetReactState(REACT_AGGRESSIVE);
- temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC);
+ summon->SetReactState(REACT_AGGRESSIVE);
+ summon->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC);
}
}
break;
@@ -640,12 +640,12 @@ struct boss_faction_championsAI : public BossAI
if (TeamInInstance == ALLIANCE)
{
- if (Creature* temp = ObjectAccessor::GetCreature(*me, instance->GetGuidData(NPC_VARIAN)))
- temp->AI()->Talk(SAY_KILL_PLAYER);
+ if (Creature* varian = ObjectAccessor::GetCreature(*me, instance->GetGuidData(NPC_VARIAN)))
+ varian->AI()->Talk(SAY_KILL_PLAYER);
}
else
- if (Creature* temp = ObjectAccessor::GetCreature(*me, instance->GetGuidData(NPC_GARROSH)))
- temp->AI()->Talk(SAY_KILL_PLAYER);
+ if (Creature* garrosh = ObjectAccessor::GetCreature(*me, instance->GetGuidData(NPC_GARROSH)))
+ garrosh->AI()->Talk(SAY_KILL_PLAYER);
}
}
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp
index 2fba0c2af42..93823987d78 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp
@@ -67,10 +67,12 @@ enum BossSpells
SPELL_SHIVAN_SLASH = 67098,
SPELL_SPINNING_STRIKE = 66283,
SPELL_MISTRESS_KISS = 66336,
- SPELL_FEL_INFERNO = 67047,
- SPELL_FEL_STREAK = 66494,
SPELL_LORD_HITTIN = 66326, // special effect preventing more specific spells be cast on the same player within 10 seconds
- SPELL_MISTRESS_KISS_DAMAGE_SILENCE = 66359
+ SPELL_MISTRESS_KISS_DAMAGE_SILENCE = 66359,
+
+ // Felflame Infernal
+ SPELL_FEL_STREAK_VISUAL = 66493,
+ SPELL_FEL_STREAK = 66494,
};
enum Events
@@ -116,7 +118,7 @@ class boss_jaraxxus : public CreatureScript
_JustReachedHome();
instance->SetBossState(BOSS_JARAXXUS, FAIL);
DoCast(me, SPELL_JARAXXUS_CHAINS);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC);
}
void KilledUnit(Unit* who) override
@@ -305,18 +307,17 @@ class npc_fel_infernal : public CreatureScript
{
npc_fel_infernalAI(Creature* creature) : ScriptedAI(creature)
{
- Initialize();
_instance = creature->GetInstanceScript();
}
- void Initialize()
- {
- _felStreakTimer = 30 * IN_MILLISECONDS;
- }
-
void Reset() override
{
- Initialize();
+ _scheduler.Schedule(Seconds(2), [this](TaskContext context)
+ {
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
+ DoCast(target, SPELL_FEL_STREAK_VISUAL);
+ context.Repeat(Seconds(15));
+ });
me->SetInCombatWithZone();
}
@@ -328,23 +329,20 @@ class npc_fel_infernal : public CreatureScript
return;
}
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
+
if (!UpdateVictim())
return;
- if (_felStreakTimer <= diff)
+ _scheduler.Update(diff, [this]
{
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
- DoCast(target, SPELL_FEL_STREAK);
- _felStreakTimer = 30*IN_MILLISECONDS;
- }
- else
- _felStreakTimer -= diff;
-
- DoMeleeAttackIfReady();
+ DoMeleeAttackIfReady();
+ });
}
private:
- uint32 _felStreakTimer;
InstanceScript* _instance;
+ TaskScheduler _scheduler;
};
CreatureAI* GetAI(Creature* creature) const override
@@ -579,6 +577,39 @@ class spell_mistress_kiss_area : public SpellScriptLoader
}
};
+class spell_fel_streak_visual : public SpellScriptLoader
+{
+public:
+ spell_fel_streak_visual() : SpellScriptLoader("spell_fel_streak_visual") { }
+
+ class spell_fel_streak_visual_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_fel_streak_visual_SpellScript);
+
+ bool Validate(SpellInfo const* /*spellInfo*/) override
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_FEL_STREAK))
+ return false;
+ return true;
+ }
+
+ void HandleScript(SpellEffIndex /*effIndex*/)
+ {
+ GetCaster()->CastSpell(GetHitUnit(), uint32(GetEffectValue()), true);
+ }
+
+ void Register() override
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_fel_streak_visual_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
+ }
+ };
+
+ SpellScript* GetSpellScript() const override
+ {
+ return new spell_fel_streak_visual_SpellScript();
+ }
+};
+
void AddSC_boss_jaraxxus()
{
new boss_jaraxxus();
@@ -590,4 +621,5 @@ void AddSC_boss_jaraxxus()
new spell_mistress_kiss();
new spell_mistress_kiss_area();
+ new spell_fel_streak_visual();
}
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
index 566c296a60e..b2283ec6fde 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
@@ -25,6 +25,7 @@
#include "Vehicle.h"
#include "Player.h"
#include "SpellScript.h"
+#include "SpellAuraEffects.h"
enum Yells
{
@@ -33,6 +34,7 @@ enum Yells
// Acidmaw & Dreadscale
EMOTE_ENRAGE = 0,
+ SAY_SPECIAL = 1,
// Icehowl
EMOTE_TRAMPLE_START = 0,
@@ -78,22 +80,29 @@ enum BossSpells
SPELL_FIRE_BOMB_DOT = 66318,
SPELL_HEAD_CRACK = 66407,
- //Acidmaw & Dreadscale
+ //Acidmaw & Dreadscale Generic
+ SPELL_SWEEP = 66794,
+ SUMMON_SLIME_POOL = 66883,
+ SPELL_EMERGE = 66947,
+ SPELL_SUBMERGE = 66948,
+ SPELL_ENRAGE = 68335,
+ SPELL_SLIME_POOL_EFFECT = 66882, //In 60s it diameter grows from 10y to 40y (r=r+0.25 per second)
+ SPELL_GROUND_VISUAL_0 = 66969,
+ SPELL_GROUND_VISUAL_1 = 68302,
+ SPELL_HATE_TO_ZERO = 63984,
+ //Acidmaw
SPELL_ACID_SPIT = 66880,
SPELL_PARALYTIC_SPRAY = 66901,
- SPELL_ACID_SPEW = 66819,
- SPELL_PARALYTIC_BITE = 66824,
- SPELL_SWEEP_0 = 66794,
- SUMMON_SLIME_POOL = 66883,
- SPELL_FIRE_SPIT = 66796,
+ SPELL_PARALYTIC_BITE = 66824, //Paralytic Toxin
+ SPELL_ACID_SPEW = 66818,
+ SPELL_PARALYSIS = 66830,
+ SPELL_PARALYTIC_TOXIN = 66823,
+ //Dreadscale
+ SPELL_BURNING_BITE = 66879, // Burning Bile
SPELL_MOLTEN_SPEW = 66821,
- SPELL_BURNING_BITE = 66879,
+ SPELL_FIRE_SPIT = 66796,
SPELL_BURNING_SPRAY = 66902,
- SPELL_SWEEP_1 = 67646,
- SPELL_EMERGE_0 = 66947,
- SPELL_SUBMERGE_0 = 66948,
- SPELL_ENRAGE = 68335,
- SPELL_SLIME_POOL_EFFECT = 66882, //In 60s it diameter grows from 10y to 40y (r=r+0.25 per second)
+ SPELL_BURNING_BILE = 66869,
//Icehowl
SPELL_FEROCIOUS_BUTT = 66770,
@@ -182,7 +191,7 @@ class boss_gormok : public CreatureScript
{
case 0:
instance->DoUseDoorOrButton(instance->GetGuidData(GO_MAIN_GATE_DOOR));
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC);
me->SetReactState(REACT_AGGRESSIVE);
me->SetInCombatWithZone();
break;
@@ -549,7 +558,7 @@ struct boss_jormungarAI : public BossAI
if (!Enraged && instance->GetData(TYPE_NORTHREND_BEASTS) == SNAKES_SPECIAL)
{
- me->RemoveAurasDueToSpell(SPELL_SUBMERGE_0);
+ me->RemoveAurasDueToSpell(SPELL_SUBMERGE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
DoCast(SPELL_ENRAGE);
Enraged = true;
@@ -586,10 +595,11 @@ struct boss_jormungarAI : public BossAI
case EVENT_SUMMON_ACIDMAW:
if (Creature* acidmaw = me->SummonCreature(NPC_ACIDMAW, ToCCommonLoc[9].GetPositionX(), ToCCommonLoc[9].GetPositionY(), ToCCommonLoc[9].GetPositionZ(), 5, TEMPSUMMON_MANUAL_DESPAWN))
{
- acidmaw->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
+ acidmaw->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC);
acidmaw->SetReactState(REACT_AGGRESSIVE);
acidmaw->SetInCombatWithZone();
- acidmaw->CastSpell(acidmaw, SPELL_EMERGE_0);
+ acidmaw->CastSpell(acidmaw, SPELL_EMERGE);
+ acidmaw->CastSpell(acidmaw, SPELL_GROUND_VISUAL_1, true);
}
return;
case EVENT_SPRAY:
@@ -598,7 +608,7 @@ struct boss_jormungarAI : public BossAI
events.ScheduleEvent(EVENT_SPRAY, urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS), 0, PHASE_STATIONARY);
return;
case EVENT_SWEEP:
- DoCastAOE(SPELL_SWEEP_0);
+ DoCastAOE(SPELL_SWEEP);
events.ScheduleEvent(EVENT_SWEEP, urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS), 0, PHASE_STATIONARY);
return;
default:
@@ -608,13 +618,14 @@ struct boss_jormungarAI : public BossAI
if (events.IsInPhase(PHASE_MOBILE))
DoMeleeAttackIfReady();
if (events.IsInPhase(PHASE_STATIONARY))
- DoSpellAttackIfReady(SpitSpell);
+ DoCastVictim(SpitSpell);
}
void Submerge()
{
- DoCast(me, SPELL_SUBMERGE_0);
- me->RemoveAurasDueToSpell(SPELL_EMERGE_0);
+ DoCast(me, SPELL_SUBMERGE);
+ DoCast(me, SPELL_GROUND_VISUAL_0, true);
+ me->RemoveAurasDueToSpell(SPELL_EMERGE);
me->SetInCombatWithZone();
events.SetPhase(PHASE_SUBMERGED);
events.ScheduleEvent(EVENT_EMERGE, 5*IN_MILLISECONDS, 0, PHASE_SUBMERGED);
@@ -625,9 +636,11 @@ struct boss_jormungarAI : public BossAI
void Emerge()
{
- DoCast(me, SPELL_EMERGE_0);
+ DoCast(me, SPELL_EMERGE);
+ DoCastAOE(SPELL_HATE_TO_ZERO, true);
me->SetDisplayId(ModelMobile);
- me->RemoveAurasDueToSpell(SPELL_SUBMERGE_0);
+ me->RemoveAurasDueToSpell(SPELL_SUBMERGE);
+ me->RemoveAurasDueToSpell(SPELL_GROUND_VISUAL_0);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
// if the worm was mobile before submerging, make him stationary now
@@ -636,6 +649,7 @@ struct boss_jormungarAI : public BossAI
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL);
SetCombatMovement(false);
me->SetDisplayId(ModelStationary);
+ me->CastSpell(me, SPELL_GROUND_VISUAL_1, true);
events.SetPhase(PHASE_STATIONARY);
events.ScheduleEvent(EVENT_SUBMERGE, 45*IN_MILLISECONDS, 0, PHASE_STATIONARY);
events.ScheduleEvent(EVENT_SPIT, urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS), 0, PHASE_STATIONARY);
@@ -648,6 +662,7 @@ struct boss_jormungarAI : public BossAI
SetCombatMovement(true);
me->GetMotionMaster()->MoveChase(me->GetVictim());
me->SetDisplayId(ModelMobile);
+ me->RemoveAurasDueToSpell(SPELL_GROUND_VISUAL_1);
events.SetPhase(PHASE_MOBILE);
events.ScheduleEvent(EVENT_SUBMERGE, 45*IN_MILLISECONDS, 0, PHASE_MOBILE);
events.ScheduleEvent(EVENT_BITE, urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS), 0, PHASE_MOBILE);
@@ -737,7 +752,7 @@ class boss_dreadscale : public CreatureScript
{
case 0:
instance->DoCloseDoorOrButton(instance->GetGuidData(GO_MAIN_GATE_DOOR));
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC);
me->SetReactState(REACT_AGGRESSIVE);
me->SetInCombatWithZone();
break;
@@ -910,7 +925,7 @@ class boss_icehowl : public CreatureScript
break;
case 2:
instance->DoUseDoorOrButton(instance->GetGuidData(GO_MAIN_GATE_DOOR));
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC);
me->SetReactState(REACT_AGGRESSIVE);
me->SetInCombatWithZone();
break;
@@ -1122,6 +1137,148 @@ class boss_icehowl : public CreatureScript
}
};
+class spell_jormungars_paralytic_toxin : public SpellScriptLoader
+{
+public:
+ spell_jormungars_paralytic_toxin() : SpellScriptLoader("spell_jormungars_paralytic_toxin") { }
+
+ class spell_jormungars_paralytic_toxin_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_jormungars_paralytic_toxin_AuraScript);
+
+ bool Validate(SpellInfo const* /*spell*/) override
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_PARALYSIS))
+ return false;
+ return true;
+ }
+
+ void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
+ {
+ Unit* caster = GetCaster();
+ if (caster && caster->GetEntry() == NPC_ACIDMAW)
+ {
+ if (Creature* acidMaw = caster->ToCreature())
+ acidMaw->AI()->Talk(SAY_SPECIAL, GetTarget());
+ }
+ }
+
+ void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
+ {
+ GetTarget()->RemoveAurasDueToSpell(SPELL_PARALYSIS);
+ }
+
+ void CalculateAmount(AuraEffect const* aurEff, int32& amount, bool& canBeRecalculated)
+ {
+ if (!canBeRecalculated)
+ amount = aurEff->GetAmount();
+
+ canBeRecalculated = false;
+ }
+
+ void HandleDummy(AuraEffect const* /*aurEff*/)
+ {
+ if (AuraEffect* slowEff = GetEffect(EFFECT_0))
+ {
+ int32 newAmount = slowEff->GetAmount() - 10;
+ if (newAmount < -100)
+ newAmount = -100;
+ slowEff->ChangeAmount(newAmount);
+
+ if (newAmount <= -100 && !GetTarget()->HasAura(SPELL_PARALYSIS))
+ GetTarget()->CastSpell(GetTarget(), SPELL_PARALYSIS, true, NULL, slowEff, GetCasterGUID());
+ }
+ }
+
+ void Register() override
+ {
+ AfterEffectApply += AuraEffectApplyFn(spell_jormungars_paralytic_toxin_AuraScript::OnApply, EFFECT_0, SPELL_AURA_MOD_DECREASE_SPEED, AURA_EFFECT_HANDLE_REAL);
+ AfterEffectRemove += AuraEffectRemoveFn(spell_jormungars_paralytic_toxin_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_MOD_DECREASE_SPEED, AURA_EFFECT_HANDLE_REAL);
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_jormungars_paralytic_toxin_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_MOD_DECREASE_SPEED);
+ OnEffectPeriodic += AuraEffectPeriodicFn(spell_jormungars_paralytic_toxin_AuraScript::HandleDummy, EFFECT_2, SPELL_AURA_PERIODIC_DUMMY);
+ }
+ };
+
+ AuraScript* GetAuraScript() const override
+ {
+ return new spell_jormungars_paralytic_toxin_AuraScript();
+ }
+};
+
+class spell_jormungars_snakes_spray : public SpellScriptLoader
+{
+public:
+ spell_jormungars_snakes_spray(const char* name, uint32 spellId) : SpellScriptLoader(name), _spellId(spellId) { }
+
+ class spell_jormungars_snakes_spray_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_jormungars_snakes_spray_SpellScript);
+
+ public:
+ spell_jormungars_snakes_spray_SpellScript(uint32 spellId) : SpellScript(), _spellId(spellId) { }
+
+ bool Validate(SpellInfo const* /*spell*/) override
+ {
+ if (!sSpellMgr->GetSpellInfo(_spellId))
+ return false;
+ return true;
+ }
+
+ void HandleScript(SpellEffIndex /*effIndex*/)
+ {
+ if (Player* target = GetHitPlayer())
+ GetCaster()->CastSpell(target, _spellId, true);
+ }
+
+ void Register() override
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_jormungars_snakes_spray_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
+ }
+
+ private:
+ uint32 _spellId;
+ };
+
+ SpellScript* GetSpellScript() const override
+ {
+ return new spell_jormungars_snakes_spray_SpellScript(_spellId);
+ }
+
+private:
+ uint32 _spellId;
+};
+
+class spell_jormungars_paralysis : public SpellScriptLoader
+{
+public:
+ spell_jormungars_paralysis() : SpellScriptLoader("spell_jormungars_paralysis") { }
+
+ class spell_jormungars_paralysis_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_jormungars_paralysis_AuraScript);
+
+ void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
+ {
+ if (Unit* caster = GetCaster())
+ if (InstanceScript* instance = caster->GetInstanceScript())
+ if (instance->GetData(TYPE_NORTHREND_BEASTS) == SNAKES_IN_PROGRESS || instance->GetData(TYPE_NORTHREND_BEASTS) == SNAKES_SPECIAL)
+ return;
+
+ Remove();
+ }
+
+ void Register() override
+ {
+ AfterEffectApply += AuraEffectApplyFn(spell_jormungars_paralysis_AuraScript::OnApply, EFFECT_0, SPELL_AURA_MOD_STUN, AURA_EFFECT_HANDLE_REAL);
+ }
+ };
+
+ AuraScript* GetAuraScript() const override
+ {
+ return new spell_jormungars_paralysis_AuraScript();
+ }
+};
+
void AddSC_boss_northrend_beasts()
{
new boss_gormok();
@@ -1132,6 +1289,10 @@ void AddSC_boss_northrend_beasts()
new boss_acidmaw();
new boss_dreadscale();
new npc_slime_pool();
+ new spell_jormungars_paralytic_toxin();
+ new spell_jormungars_snakes_spray("spell_jormungars_burning_spray", SPELL_BURNING_BILE);
+ new spell_jormungars_snakes_spray("spell_jormungars_paralytic_spray", SPELL_PARALYTIC_TOXIN);
+ new spell_jormungars_paralysis();
new boss_icehowl();
}
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp
index 278f6a7ab4f..c6ac59218ea 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp
@@ -440,10 +440,8 @@ class boss_fjola : public CreatureScript
// Allocate an unique random stage to each position in the array.
for (int i = 0; i < MAX_STAGES - 1; ++i)
{
- int random = i + (rand32() % (MAX_STAGES - i));
- int temp = Stage[i];
- Stage[i] = Stage[random];
- Stage[random] = temp;
+ int random = i + urand(0, MAX_STAGES - i);
+ std::swap(Stage[i], Stage[random]);
}
}
private:
@@ -804,8 +802,8 @@ class spell_valkyr_essences : public SpellScriptLoader
else
{
owner->CastSpell(owner, poweringUp, true);
- if (Aura* pTemp = owner->GetAura(poweringUp))
- pTemp->ModStackAmount(stacksCount);
+ if ((pAura = owner->GetAura(poweringUp)))
+ pAura->ModStackAmount(stacksCount);
}
}
}
@@ -829,8 +827,8 @@ class spell_valkyr_essences : public SpellScriptLoader
else
{
owner->CastSpell(owner, poweringUp, true);
- if (Aura* pTemp = owner->GetAura(poweringUp))
- pTemp->ModStackAmount(stacksCount);
+ if ((pAura = owner->GetAura(poweringUp)))
+ pAura->ModStackAmount(stacksCount);
}
}
}
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp
index 0ffe74932e0..c2f2c8e8547 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp
@@ -174,7 +174,7 @@ class npc_announcer_toc10 : public CreatureScript
if (Creature* jaraxxus = ObjectAccessor::GetCreature(*player, instance->GetGuidData(NPC_JARAXXUS)))
{
jaraxxus->RemoveAurasDueToSpell(SPELL_JARAXXUS_CHAINS);
- jaraxxus->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ jaraxxus->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC);
jaraxxus->SetReactState(REACT_DEFENSIVE);
jaraxxus->SetInCombatWithZone();
}
@@ -360,11 +360,11 @@ class npc_fizzlebang_toc : public CreatureScript
{
Talk(SAY_STAGE_1_06, killer);
_instance->SetData(TYPE_EVENT, 1180);
- if (Creature* temp = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(NPC_JARAXXUS)))
+ if (Creature* jaraxxus = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(NPC_JARAXXUS)))
{
- temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- temp->SetReactState(REACT_AGGRESSIVE);
- temp->SetInCombatWithZone();
+ jaraxxus->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC);
+ jaraxxus->SetReactState(REACT_AGGRESSIVE);
+ jaraxxus->SetInCombatWithZone();
}
}
@@ -457,18 +457,18 @@ class npc_fizzlebang_toc : public CreatureScript
break;
case 1140:
Talk(SAY_STAGE_1_04);
- if (Creature* temp = me->SummonCreature(NPC_JARAXXUS, ToCCommonLoc[1].GetPositionX(), ToCCommonLoc[1].GetPositionY(), ToCCommonLoc[1].GetPositionZ(), 5.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, DESPAWN_TIME))
+ if (Creature* jaraxxus = me->SummonCreature(NPC_JARAXXUS, ToCCommonLoc[1].GetPositionX(), ToCCommonLoc[1].GetPositionY(), ToCCommonLoc[1].GetPositionZ(), 5.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, DESPAWN_TIME))
{
- temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- temp->SetReactState(REACT_PASSIVE);
- temp->GetMotionMaster()->MovePoint(0, ToCCommonLoc[1].GetPositionX(), ToCCommonLoc[1].GetPositionY()-10, ToCCommonLoc[1].GetPositionZ());
+ jaraxxus->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC);
+ jaraxxus->SetReactState(REACT_PASSIVE);
+ jaraxxus->GetMotionMaster()->MovePoint(0, ToCCommonLoc[1].GetPositionX(), ToCCommonLoc[1].GetPositionY()-10, ToCCommonLoc[1].GetPositionZ());
}
_instance->SetData(TYPE_EVENT, 1142);
_updateTimer = 5*IN_MILLISECONDS;
break;
case 1142:
- if (Creature* temp = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(NPC_JARAXXUS)))
- temp->SetTarget(me->GetGUID());
+ if (Creature* jaraxxus = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(NPC_JARAXXUS)))
+ jaraxxus->SetTarget(me->GetGUID());
if (Creature* pTrigger = ObjectAccessor::GetCreature(*me, _triggerGUID))
pTrigger->DespawnOrUnsummon();
if (Creature* pPortal = ObjectAccessor::GetCreature(*me, _portalGUID))
@@ -477,19 +477,19 @@ class npc_fizzlebang_toc : public CreatureScript
_updateTimer = 10*IN_MILLISECONDS;
break;
case 1144:
- if (Creature* temp = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(NPC_JARAXXUS)))
- temp->AI()->Talk(SAY_STAGE_1_05);
+ if (Creature* jaraxxus = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(NPC_JARAXXUS)))
+ jaraxxus->AI()->Talk(SAY_STAGE_1_05);
_instance->SetData(TYPE_EVENT, 1150);
_updateTimer = 5*IN_MILLISECONDS;
break;
case 1150:
- if (Creature* temp = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(NPC_JARAXXUS)))
+ if (Creature* jaraxxus = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(NPC_JARAXXUS)))
{
//1-shot Fizzlebang
- temp->CastSpell(me, 67888, false);
- me->SetInCombatWith(temp);
- temp->AddThreat(me, 1000.0f);
- temp->AI()->AttackStart(me);
+ jaraxxus->CastSpell(me, 67888, false); // 67888 - Fel Lightning
+ me->SetInCombatWith(jaraxxus);
+ jaraxxus->AddThreat(me, 1000.0f);
+ jaraxxus->AI()->AttackStart(me);
}
_instance->SetData(TYPE_EVENT, 1160);
_updateTimer = 3*IN_MILLISECONDS;
@@ -561,11 +561,11 @@ class npc_tirion_toc : public CreatureScript
{
_instance->DoUseDoorOrButton(_instance->GetGuidData(GO_MAIN_GATE_DOOR));
- if (Creature* temp = me->SummonCreature(NPC_GORMOK, ToCSpawnLoc[0].GetPositionX(), ToCSpawnLoc[0].GetPositionY(), ToCSpawnLoc[0].GetPositionZ(), 5, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30*IN_MILLISECONDS))
+ if (Creature* gormok = me->SummonCreature(NPC_GORMOK, ToCSpawnLoc[0].GetPositionX(), ToCSpawnLoc[0].GetPositionY(), ToCSpawnLoc[0].GetPositionZ(), 5, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30*IN_MILLISECONDS))
{
- temp->GetMotionMaster()->MovePoint(0, ToCCommonLoc[5].GetPositionX(), ToCCommonLoc[5].GetPositionY(), ToCCommonLoc[5].GetPositionZ());
- temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
- temp->SetReactState(REACT_PASSIVE);
+ gormok->GetMotionMaster()->MovePoint(0, ToCCommonLoc[5].GetPositionX(), ToCCommonLoc[5].GetPositionY(), ToCCommonLoc[5].GetPositionZ());
+ gormok->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
+ gormok->SetReactState(REACT_PASSIVE);
}
}
_updateTimer = 3*IN_MILLISECONDS;
@@ -582,11 +582,11 @@ class npc_tirion_toc : public CreatureScript
if (_instance->GetBossState(BOSS_BEASTS) != DONE)
{
_instance->DoUseDoorOrButton(_instance->GetGuidData(GO_MAIN_GATE_DOOR));
- if (Creature* temp = me->SummonCreature(NPC_DREADSCALE, ToCSpawnLoc[1].GetPositionX(), ToCSpawnLoc[1].GetPositionY(), ToCSpawnLoc[1].GetPositionZ(), 5, TEMPSUMMON_MANUAL_DESPAWN))
+ if (Creature* dreadscale = me->SummonCreature(NPC_DREADSCALE, ToCSpawnLoc[1].GetPositionX(), ToCSpawnLoc[1].GetPositionY(), ToCSpawnLoc[1].GetPositionZ(), 5, TEMPSUMMON_MANUAL_DESPAWN))
{
- temp->GetMotionMaster()->MovePoint(0, ToCCommonLoc[5].GetPositionX(), ToCCommonLoc[5].GetPositionY(), ToCCommonLoc[5].GetPositionZ());
- temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
- temp->SetReactState(REACT_PASSIVE);
+ dreadscale->GetMotionMaster()->MovePoint(0, ToCCommonLoc[5].GetPositionX(), ToCCommonLoc[5].GetPositionY(), ToCCommonLoc[5].GetPositionZ());
+ dreadscale->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
+ dreadscale->SetReactState(REACT_PASSIVE);
}
}
_updateTimer = 5*IN_MILLISECONDS;
@@ -600,9 +600,9 @@ class npc_tirion_toc : public CreatureScript
if (_instance->GetBossState(BOSS_BEASTS) != DONE)
{
_instance->DoUseDoorOrButton(_instance->GetGuidData(GO_MAIN_GATE_DOOR));
- if (Creature* temp = me->SummonCreature(NPC_ICEHOWL, ToCSpawnLoc[0].GetPositionX(), ToCSpawnLoc[0].GetPositionY(), ToCSpawnLoc[0].GetPositionZ(), 5, TEMPSUMMON_DEAD_DESPAWN))
+ if (Creature* icehowl = me->SummonCreature(NPC_ICEHOWL, ToCSpawnLoc[0].GetPositionX(), ToCSpawnLoc[0].GetPositionY(), ToCSpawnLoc[0].GetPositionZ(), 5, TEMPSUMMON_DEAD_DESPAWN))
{
- temp->GetMotionMaster()->MovePoint(2, ToCCommonLoc[5].GetPositionX(), ToCCommonLoc[5].GetPositionY(), ToCCommonLoc[5].GetPositionZ());
+ icehowl->GetMotionMaster()->MovePoint(2, ToCCommonLoc[5].GetPositionX(), ToCCommonLoc[5].GetPositionY(), ToCCommonLoc[5].GetPositionZ());
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->SetReactState(REACT_PASSIVE);
}
@@ -698,34 +698,34 @@ class npc_tirion_toc : public CreatureScript
break;
case 4010:
Talk(SAY_STAGE_3_02);
- if (Creature* temp = me->SummonCreature(NPC_LIGHTBANE, ToCSpawnLoc[1].GetPositionX(), ToCSpawnLoc[1].GetPositionY(), ToCSpawnLoc[1].GetPositionZ(), 5, TEMPSUMMON_CORPSE_TIMED_DESPAWN, DESPAWN_TIME))
+ if (Creature* lightbane = me->SummonCreature(NPC_LIGHTBANE, ToCSpawnLoc[1].GetPositionX(), ToCSpawnLoc[1].GetPositionY(), ToCSpawnLoc[1].GetPositionZ(), 5, TEMPSUMMON_CORPSE_TIMED_DESPAWN, DESPAWN_TIME))
{
- temp->SetVisible(false);
- temp->SetReactState(REACT_PASSIVE);
- temp->SummonCreature(NPC_LIGHT_ESSENCE, TwinValkyrsLoc[0].GetPositionX(), TwinValkyrsLoc[0].GetPositionY(), TwinValkyrsLoc[0].GetPositionZ());
- temp->SummonCreature(NPC_LIGHT_ESSENCE, TwinValkyrsLoc[1].GetPositionX(), TwinValkyrsLoc[1].GetPositionY(), TwinValkyrsLoc[1].GetPositionZ());
+ lightbane->SetVisible(false);
+ lightbane->SetReactState(REACT_PASSIVE);
+ lightbane->SummonCreature(NPC_LIGHT_ESSENCE, TwinValkyrsLoc[0].GetPositionX(), TwinValkyrsLoc[0].GetPositionY(), TwinValkyrsLoc[0].GetPositionZ());
+ lightbane->SummonCreature(NPC_LIGHT_ESSENCE, TwinValkyrsLoc[1].GetPositionX(), TwinValkyrsLoc[1].GetPositionY(), TwinValkyrsLoc[1].GetPositionZ());
}
- if (Creature* temp = me->SummonCreature(NPC_DARKBANE, ToCSpawnLoc[2].GetPositionX(), ToCSpawnLoc[2].GetPositionY(), ToCSpawnLoc[2].GetPositionZ(), 5, TEMPSUMMON_CORPSE_TIMED_DESPAWN, DESPAWN_TIME))
+ if (Creature* darkbane = me->SummonCreature(NPC_DARKBANE, ToCSpawnLoc[2].GetPositionX(), ToCSpawnLoc[2].GetPositionY(), ToCSpawnLoc[2].GetPositionZ(), 5, TEMPSUMMON_CORPSE_TIMED_DESPAWN, DESPAWN_TIME))
{
- temp->SetVisible(false);
- temp->SetReactState(REACT_PASSIVE);
- temp->SummonCreature(NPC_DARK_ESSENCE, TwinValkyrsLoc[2].GetPositionX(), TwinValkyrsLoc[2].GetPositionY(), TwinValkyrsLoc[2].GetPositionZ());
- temp->SummonCreature(NPC_DARK_ESSENCE, TwinValkyrsLoc[3].GetPositionX(), TwinValkyrsLoc[3].GetPositionY(), TwinValkyrsLoc[3].GetPositionZ());
+ darkbane->SetVisible(false);
+ darkbane->SetReactState(REACT_PASSIVE);
+ darkbane->SummonCreature(NPC_DARK_ESSENCE, TwinValkyrsLoc[2].GetPositionX(), TwinValkyrsLoc[2].GetPositionY(), TwinValkyrsLoc[2].GetPositionZ());
+ darkbane->SummonCreature(NPC_DARK_ESSENCE, TwinValkyrsLoc[3].GetPositionX(), TwinValkyrsLoc[3].GetPositionY(), TwinValkyrsLoc[3].GetPositionZ());
}
_updateTimer = 3*IN_MILLISECONDS;
_instance->SetData(TYPE_EVENT, 4015);
break;
case 4015:
_instance->DoUseDoorOrButton(_instance->GetGuidData(GO_MAIN_GATE_DOOR));
- if (Creature* temp = ObjectAccessor::GetCreature((*me), _instance->GetGuidData(NPC_LIGHTBANE)))
+ if (Creature* lightbane = ObjectAccessor::GetCreature((*me), _instance->GetGuidData(NPC_LIGHTBANE)))
{
- temp->GetMotionMaster()->MovePoint(1, ToCCommonLoc[8].GetPositionX(), ToCCommonLoc[8].GetPositionY(), ToCCommonLoc[8].GetPositionZ());
- temp->SetVisible(true);
+ lightbane->GetMotionMaster()->MovePoint(1, ToCCommonLoc[8].GetPositionX(), ToCCommonLoc[8].GetPositionY(), ToCCommonLoc[8].GetPositionZ());
+ lightbane->SetVisible(true);
}
- if (Creature* temp = ObjectAccessor::GetCreature((*me), _instance->GetGuidData(NPC_DARKBANE)))
+ if (Creature* darkbane = ObjectAccessor::GetCreature((*me), _instance->GetGuidData(NPC_DARKBANE)))
{
- temp->GetMotionMaster()->MovePoint(1, ToCCommonLoc[9].GetPositionX(), ToCCommonLoc[9].GetPositionY(), ToCCommonLoc[9].GetPositionZ());
- temp->SetVisible(true);
+ darkbane->GetMotionMaster()->MovePoint(1, ToCCommonLoc[9].GetPositionX(), ToCCommonLoc[9].GetPositionY(), ToCCommonLoc[9].GetPositionZ());
+ darkbane->SetVisible(true);
}
_updateTimer = 10*IN_MILLISECONDS;
_instance->SetData(TYPE_EVENT, 4016);
diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
index 3ac85809fa2..6b20ae6a373 100644
--- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
@@ -1921,6 +1921,7 @@ class npc_frostsworn_general : public CreatureScript
{
if (Creature* reflection = me->SummonCreature(NPC_REFLECTION, *target, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 3000))
{
+ reflection->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
target->CastSpell(reflection, SPELL_CLONE, true);
target->CastSpell(reflection, SPELL_GHOST_VISUAL, true);
reflection->AI()->AttackStart(target);
@@ -2155,6 +2156,7 @@ struct npc_escape_event_trash : public ScriptedAI
DoZoneInCombat(me, 0.0f);
if (Creature* leader = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_ESCAPE_LEADER)))
{
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->SetInCombatWith(leader);
leader->SetInCombatWith(me);
me->AddThreat(leader, 0.0f);
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
index 4a0a8217af8..de8d65693b9 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
@@ -528,6 +528,7 @@ class boss_the_lich_king : public CreatureScript
void SetupEncounter()
{
_Reset();
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->SetReactState(REACT_PASSIVE);
events.SetPhase(PHASE_INTRO);
Initialize();
diff --git a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
index 3d5a6ee8dfb..54e3b51fb0d 100644
--- a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
+++ b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
@@ -376,6 +376,8 @@ public:
me->SetDisableGravity(true);
me->SetByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_ALWAYS_STAND | UNIT_BYTE1_FLAG_HOVER);
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
// TO DO: find what in core is making boss slower than in retail (when correct speed data) or find missing movement flag update or forced spline change
me->SetSpeedRate(MOVE_FLIGHT, _flySpeed * 0.25f);
if (_despawned)
@@ -464,7 +466,7 @@ public:
pos.m_positionZ = alexstraszaBunny->GetPositionZ();
alexstraszaBunny->GetNearPoint2D(pos.m_positionX, pos.m_positionY, 30.0f, alexstraszaBunny->GetAngle(me));
me->GetMotionMaster()->MoveLand(POINT_LAND_P_ONE, pos);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetReactState(REACT_AGGRESSIVE);
me->SetInCombatWithZone();
events.ScheduleEvent(EVENT_LAND_START_ENCOUNTER, 7*IN_MILLISECONDS, 1, PHASE_NOT_STARTED);
@@ -604,8 +606,6 @@ public:
// Set speed to normal value
me->SetSpeedRate(MOVE_FLIGHT, _flySpeed);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveAllAuras();
me->CombatStop(); // Sometimes threat can remain, so it's a safety measure
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp
index 86068a1ecba..c03a1c6fbc1 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp
@@ -30,6 +30,8 @@
Destroying of Toasty Fires
*/
+/* @todo Hodir aggro behavior is wonky. He gets set to _PASSIVE, but never to _AGGRESSIVE unless you kill an ice block which doesn't spawn unless you have*/
+
enum HodirYells
{
SAY_AGGRO = 0,
@@ -375,7 +377,7 @@ class boss_hodir : public CreatureScript
Talk(SAY_SLAY);
}
- void DamageTaken(Unit* /*who*/, uint32& damage) override
+ void DamageTaken(Unit* who, uint32& damage) override
{
if (damage >= me->GetHealth())
{
@@ -403,6 +405,12 @@ class boss_hodir : public CreatureScript
_JustDied();
}
+ else if (!me->IsInCombat())
+ {
+ me->SetReactState(REACT_AGGRESSIVE);
+ me->AI()->DoZoneInCombat();
+ me->AI()->AttackStart(who);
+ }
}
void UpdateAI(uint32 diff) override
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp
index 7106e9e4ebe..a50643c5deb 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp
@@ -178,7 +178,7 @@ class boss_ignis : public CreatureScript
{
summon->setFaction(16);
summon->SetReactState(REACT_AGGRESSIVE);
- summon->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PACIFIED | UNIT_FLAG_STUNNED | UNIT_FLAG_REMOVE_CLIENT_CONTROL);
+ summon->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PACIFIED | UNIT_FLAG_STUNNED | UNIT_FLAG_REMOVE_CLIENT_CONTROL | UNIT_FLAG_IMMUNE_TO_PC);
}
summon->AI()->AttackStart(me->GetVictim());
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp
index 8aa443cba3f..9342b3a068e 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp
@@ -972,7 +972,7 @@ class boss_vx_001 : public CreatureScript
events.ScheduleEvent(EVENT_FLAME_SUPPRESSANT_VX, 6000);
// Missing break intended.
case DO_START_VX001:
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC);
me->RemoveAurasDueToSpell(SPELL_FREEZE_ANIM);
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); // Remove emotestate.
//me->SetUInt32Value(UNIT_FIELD_BYTES_1, 33554432); Blizzard handles hover animation like this it seems.
@@ -1145,7 +1145,7 @@ class boss_aerial_command_unit : public CreatureScript
events.ScheduleEvent(EVENT_SUMMON_FIRE_BOTS, 1000, 0, PHASE_AERIAL_COMMAND_UNIT);
// Missing break intended.
case DO_START_AERIAL:
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC);
me->SetReactState(REACT_AGGRESSIVE);
events.SetPhase(PHASE_AERIAL_COMMAND_UNIT);
diff --git a/src/server/scripts/Northrend/zone_sholazar_basin.cpp b/src/server/scripts/Northrend/zone_sholazar_basin.cpp
index f2edccd99b5..95250682782 100644
--- a/src/server/scripts/Northrend/zone_sholazar_basin.cpp
+++ b/src/server/scripts/Northrend/zone_sholazar_basin.cpp
@@ -780,7 +780,7 @@ public:
bird->KillSelf();
crunchy->GetMotionMaster()->MovePoint(0, bird->GetPositionX(), bird->GetPositionY(),
- bird->GetMap()->GetWaterOrGroundLevel(bird->GetPositionX(), bird->GetPositionY(), bird->GetPositionZ()));
+ bird->GetMap()->GetWaterOrGroundLevel(bird->GetPhaseMask(), bird->GetPositionX(), bird->GetPositionY(), bird->GetPositionZ()));
/// @todo Make crunchy perform emote eat when he reaches the bird
break;
diff --git a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
index 14aeda04a7e..39718a6b418 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
@@ -539,6 +539,7 @@ public:
void EnterCombat(Unit* /*who*/) override
{
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->setActive(true);
DoZoneInCombat();
}
@@ -585,7 +586,7 @@ public:
void SpellHit(Unit* /*caster*/, const SpellInfo* spell) override
{
- if (spell->Id == SPELL_GLAIVE_RETURNS) // Re-equip our warblades!
+ if (spell->Id == SPELL_GLAIVE_RETURNS) // Re-equip our warglaives!
{
if (!me->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID))
SetEquipmentSlots(false, EQUIP_ID_MAIN_HAND, EQUIP_UNEQUIP, EQUIP_NO_CHANGE);
@@ -673,7 +674,7 @@ public:
Timer[EVENT_TALK_SEQUENCE] = 100;
me->RemoveAllAuras();
me->InterruptNonMeleeSpells(false);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE + UNIT_FLAG_NOT_SELECTABLE);
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->GetMotionMaster()->Clear(false);
me->AttackStop();
break;
@@ -791,99 +792,99 @@ public:
{
switch (FlightCount)
{
- case 1: // lift off
- me->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
- me->SetDisableGravity(true);
- me->StopMoving();
- Talk(SAY_ILLIDAN_TAKEOFF);
- Timer[EVENT_FLIGHT_SEQUENCE] = 3000;
- break;
- case 2: // move to center
- me->GetMotionMaster()->MovePoint(0, CENTER_X + 5, CENTER_Y, CENTER_Z); // +5, for SPELL_THROW_GLAIVE bug
- Timer[EVENT_FLIGHT_SEQUENCE] = 0;
- break;
- case 3: // throw one glaive
- {
- uint8 i=1;
- Creature* Glaive = me->SummonCreature(BLADE_OF_AZZINOTH, GlaivePosition[i].x, GlaivePosition[i].y, GlaivePosition[i].z, 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
- if (Glaive)
+ case 1: // lift off
+ me->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
+ me->SetDisableGravity(true);
+ me->StopMoving();
+ Talk(SAY_ILLIDAN_TAKEOFF);
+ Timer[EVENT_FLIGHT_SEQUENCE] = 3000;
+ break;
+ case 2: // move to center
+ me->GetMotionMaster()->MovePoint(0, CENTER_X + 5, CENTER_Y, CENTER_Z); // +5, for SPELL_THROW_GLAIVE bug
+ Timer[EVENT_FLIGHT_SEQUENCE] = 0;
+ break;
+ case 3: // throw one glaive
{
- GlaiveGUID[i] = Glaive->GetGUID();
- Glaive->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- Glaive->SetDisplayId(MODEL_INVISIBLE);
- Glaive->setFaction(me->getFaction());
- DoCast(Glaive, SPELL_THROW_GLAIVE2);
+ uint8 i=1;
+ Creature* Glaive = me->SummonCreature(BLADE_OF_AZZINOTH, GlaivePosition[i].x, GlaivePosition[i].y, GlaivePosition[i].z, 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
+ if (Glaive)
+ {
+ GlaiveGUID[i] = Glaive->GetGUID();
+ Glaive->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ Glaive->SetDisplayId(MODEL_INVISIBLE);
+ Glaive->setFaction(me->getFaction());
+ DoCast(Glaive, SPELL_THROW_GLAIVE2);
+ }
}
- }
- Timer[EVENT_FLIGHT_SEQUENCE] = 700;
- break;
- case 4: // throw another
- SetEquipmentSlots(false, EQUIP_UNEQUIP, EQUIP_UNEQUIP, EQUIP_NO_CHANGE);
- {
- uint8 i=0;
- Creature* Glaive = me->SummonCreature(BLADE_OF_AZZINOTH, GlaivePosition[i].x, GlaivePosition[i].y, GlaivePosition[i].z, 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
- if (Glaive)
+ Timer[EVENT_FLIGHT_SEQUENCE] = 700;
+ break;
+ case 4: // throw another
+ SetEquipmentSlots(false, EQUIP_UNEQUIP, EQUIP_UNEQUIP, EQUIP_NO_CHANGE);
{
- GlaiveGUID[i] = Glaive->GetGUID();
- Glaive->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- Glaive->SetDisplayId(MODEL_INVISIBLE);
- Glaive->setFaction(me->getFaction());
- DoCast(Glaive, SPELL_THROW_GLAIVE, true);
+ uint8 i=0;
+ Creature* Glaive = me->SummonCreature(BLADE_OF_AZZINOTH, GlaivePosition[i].x, GlaivePosition[i].y, GlaivePosition[i].z, 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
+ if (Glaive)
+ {
+ GlaiveGUID[i] = Glaive->GetGUID();
+ Glaive->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ Glaive->SetDisplayId(MODEL_INVISIBLE);
+ Glaive->setFaction(me->getFaction());
+ DoCast(Glaive, SPELL_THROW_GLAIVE, true);
+ }
}
- }
- Timer[EVENT_FLIGHT_SEQUENCE] = 5000;
- break;
- case 5: // summon flames
- SummonFlamesOfAzzinoth();
- Timer[EVENT_FLIGHT_SEQUENCE] = 3000;
- break;
- case 6: // fly to hover point
- me->GetMotionMaster()->MovePoint(0, HoverPosition[HoverPoint].x, HoverPosition[HoverPoint].y, HoverPosition[HoverPoint].z);
- Timer[EVENT_FLIGHT_SEQUENCE] = 0;
- break;
- case 7: // return to center
- me->GetMotionMaster()->MovePoint(0, CENTER_X, CENTER_Y, CENTER_Z);
- Timer[EVENT_FLIGHT_SEQUENCE] = 0;
- break;
- case 8: // glaive return
- for (uint8 i = 0; i < 2; ++i)
- {
- if (GlaiveGUID[i])
+ Timer[EVENT_FLIGHT_SEQUENCE] = 5000;
+ break;
+ case 5: // summon flames
+ SummonFlamesOfAzzinoth();
+ Timer[EVENT_FLIGHT_SEQUENCE] = 3000;
+ break;
+ case 6: // fly to hover point
+ me->GetMotionMaster()->MovePoint(0, HoverPosition[HoverPoint].x, HoverPosition[HoverPoint].y, HoverPosition[HoverPoint].z);
+ Timer[EVENT_FLIGHT_SEQUENCE] = 0;
+ break;
+ case 7: // return to center
+ me->GetMotionMaster()->MovePoint(0, CENTER_X, CENTER_Y, CENTER_Z);
+ Timer[EVENT_FLIGHT_SEQUENCE] = 0;
+ break;
+ case 8: // glaive return
+ for (uint8 i = 0; i < 2; ++i)
{
- Unit* Glaive = ObjectAccessor::GetUnit(*me, GlaiveGUID[i]);
- if (Glaive)
+ if (GlaiveGUID[i])
{
- Glaive->CastSpell(me, SPELL_GLAIVE_RETURNS, false); // Make it look like the Glaive flies back up to us
- Glaive->SetDisplayId(MODEL_INVISIBLE); // disappear but not die for now
+ Unit* Glaive = ObjectAccessor::GetUnit(*me, GlaiveGUID[i]);
+ if (Glaive)
+ {
+ Glaive->CastSpell(me, SPELL_GLAIVE_RETURNS, false); // Make it look like the Glaive flies back up to us
+ Glaive->SetDisplayId(MODEL_INVISIBLE); // disappear but not die for now
+ }
}
}
- }
- Timer[EVENT_FLIGHT_SEQUENCE] = 2000;
- break;
- case 9: // land
- me->SetDisableGravity(false);
- me->StopMoving();
- me->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
- for (uint8 i = 0; i < 2; ++i)
- {
- if (GlaiveGUID[i])
+ Timer[EVENT_FLIGHT_SEQUENCE] = 2000;
+ break;
+ case 9: // land
+ me->SetDisableGravity(false);
+ me->StopMoving();
+ me->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
+ for (uint8 i = 0; i < 2; ++i)
{
- if (Creature* glaive = ObjectAccessor::GetCreature(*me, GlaiveGUID[i]))
- glaive->DespawnOrUnsummon();
+ if (GlaiveGUID[i])
+ {
+ if (Creature* glaive = ObjectAccessor::GetCreature(*me, GlaiveGUID[i]))
+ glaive->DespawnOrUnsummon();
- GlaiveGUID[i].Clear();
+ GlaiveGUID[i].Clear();
+ }
}
- }
- Timer[EVENT_FLIGHT_SEQUENCE] = 2000;
- break;
- case 10: // attack
- DoResetThreat();
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE + UNIT_FLAG_NOT_SELECTABLE);
- me->SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE);
- EnterPhase(PHASE_NORMAL_2);
- break;
- default:
- break;
+ Timer[EVENT_FLIGHT_SEQUENCE] = 2000;
+ break;
+ case 10: // attack
+ DoResetThreat();
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE + UNIT_FLAG_NOT_SELECTABLE);
+ me->SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE);
+ EnterPhase(PHASE_NORMAL_2);
+ break;
+ default:
+ break;
}
++FlightCount;
}
@@ -913,23 +914,23 @@ public:
switch (TransformCount)
{
- case 2:
- DoResetThreat();
- break;
- case 4:
- EnterPhase(PHASE_DEMON);
- break;
- case 7:
- DoResetThreat();
- break;
- case 9:
- if (MaievGUID)
- EnterPhase(PHASE_NORMAL_MAIEV); // Depending on whether we summoned Maiev, we switch to either phase 5 or 3
- else
- EnterPhase(PHASE_NORMAL_2);
- break;
- default:
- break;
+ case 2:
+ DoResetThreat();
+ break;
+ case 4:
+ EnterPhase(PHASE_DEMON);
+ break;
+ case 7:
+ DoResetThreat();
+ break;
+ case 9:
+ if (MaievGUID)
+ EnterPhase(PHASE_NORMAL_MAIEV); // Depending on whether we summoned Maiev, we switch to either phase 5 or 3
+ else
+ EnterPhase(PHASE_NORMAL_2);
+ break;
+ default:
+ break;
}
if (Phase == PHASE_TRANSFORM_SEQUENCE)
Timer[EVENT_TRANSFORM_SEQUENCE] = DemonTransformation[TransformCount].timer;
@@ -957,37 +958,37 @@ public:
switch (Phase)
{
- case PHASE_NORMAL:
- if (HealthBelowPct(65))
- EnterPhase(PHASE_FLIGHT_SEQUENCE);
- break;
+ case PHASE_NORMAL:
+ if (HealthBelowPct(65))
+ EnterPhase(PHASE_FLIGHT_SEQUENCE);
+ break;
- case PHASE_NORMAL_2:
- if (HealthBelowPct(30))
- EnterPhase(PHASE_TALK_SEQUENCE);
- break;
+ case PHASE_NORMAL_2:
+ if (HealthBelowPct(30))
+ EnterPhase(PHASE_TALK_SEQUENCE);
+ break;
- case PHASE_NORMAL_MAIEV:
- if (HealthBelowPct(1))
- EnterPhase(PHASE_TALK_SEQUENCE);
- break;
+ case PHASE_NORMAL_MAIEV:
+ if (HealthBelowPct(1))
+ EnterPhase(PHASE_TALK_SEQUENCE);
+ break;
- case PHASE_TALK_SEQUENCE:
- if (Event == EVENT_TALK_SEQUENCE)
- HandleTalkSequence();
- break;
+ case PHASE_TALK_SEQUENCE:
+ if (Event == EVENT_TALK_SEQUENCE)
+ HandleTalkSequence();
+ break;
- case PHASE_FLIGHT_SEQUENCE:
- if (Event == EVENT_FLIGHT_SEQUENCE)
- HandleFlightSequence();
- break;
+ case PHASE_FLIGHT_SEQUENCE:
+ if (Event == EVENT_FLIGHT_SEQUENCE)
+ HandleFlightSequence();
+ break;
- case PHASE_TRANSFORM_SEQUENCE:
- if (Event == EVENT_TRANSFORM_SEQUENCE)
- HandleTransformSequence();
- break;
- default:
- break;
+ case PHASE_TRANSFORM_SEQUENCE:
+ if (Event == EVENT_TRANSFORM_SEQUENCE)
+ HandleTransformSequence();
+ break;
+ default:
+ break;
}
if (me->IsNonMeleeSpellCast(false))
@@ -998,63 +999,63 @@ public:
switch (Event)
{
// PHASE_NORMAL
- case EVENT_BERSERK:
- Talk(SAY_ILLIDAN_ENRAGE);
- DoCast(me, SPELL_BERSERK, true);
- Timer[EVENT_BERSERK] = 5000; // The buff actually lasts forever.
- break;
-
- case EVENT_TAUNT:
- Talk(SAY_ILLIDAN_TAUNT);
- Timer[EVENT_TAUNT] = urand(25000, 35000);
- break;
-
- case EVENT_SHEAR:
- // no longer exists in 3.0f.2
- // DoCastVictim(SPELL_SHEAR);
- Timer[EVENT_SHEAR] = 25000 + (rand32() % 16 * 1000);
- break;
-
- case EVENT_FLAME_CRASH:
- DoCastVictim(SPELL_FLAME_CRASH);
- Timer[EVENT_FLAME_CRASH] = urand(30000, 40000);
- break;
-
- case EVENT_PARASITIC_SHADOWFIEND:
- {
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 200, true))
- DoCast(target, SPELL_PARASITIC_SHADOWFIEND, true);
- Timer[EVENT_PARASITIC_SHADOWFIEND] = urand(35000, 45000);
- }
- break;
-
- case EVENT_PARASITE_CHECK:
- Timer[EVENT_PARASITE_CHECK] = 0;
- break;
-
- case EVENT_DRAW_SOUL:
- DoCastVictim(SPELL_DRAW_SOUL);
- Timer[EVENT_DRAW_SOUL] = urand(50000, 60000);
- break;
-
- // PHASE_NORMAL_2
- case EVENT_AGONIZING_FLAMES:
- DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0), SPELL_AGONIZING_FLAMES);
- Timer[EVENT_AGONIZING_FLAMES] = 0;
- break;
-
- case EVENT_TRANSFORM_NORMAL:
- EnterPhase(PHASE_TRANSFORM_SEQUENCE);
- break;
-
- // PHASE_NORMAL_MAIEV
- case EVENT_ENRAGE:
- DoCast(me, SPELL_ENRAGE);
- Timer[EVENT_ENRAGE] = 0;
- break;
-
- default:
- break;
+ case EVENT_BERSERK:
+ Talk(SAY_ILLIDAN_ENRAGE);
+ DoCast(me, SPELL_BERSERK, true);
+ Timer[EVENT_BERSERK] = 5000; // The buff actually lasts forever.
+ break;
+
+ case EVENT_TAUNT:
+ Talk(SAY_ILLIDAN_TAUNT);
+ Timer[EVENT_TAUNT] = urand(25000, 35000);
+ break;
+
+ case EVENT_SHEAR:
+ // no longer exists in 3.0f.2
+ // DoCastVictim(SPELL_SHEAR);
+ Timer[EVENT_SHEAR] = 25000 + (rand32() % 16 * 1000);
+ break;
+
+ case EVENT_FLAME_CRASH:
+ DoCastVictim(SPELL_FLAME_CRASH);
+ Timer[EVENT_FLAME_CRASH] = urand(30000, 40000);
+ break;
+
+ case EVENT_PARASITIC_SHADOWFIEND:
+ {
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 200, true))
+ DoCast(target, SPELL_PARASITIC_SHADOWFIEND, true);
+ Timer[EVENT_PARASITIC_SHADOWFIEND] = urand(35000, 45000);
+ }
+ break;
+
+ case EVENT_PARASITE_CHECK:
+ Timer[EVENT_PARASITE_CHECK] = 0;
+ break;
+
+ case EVENT_DRAW_SOUL:
+ DoCastVictim(SPELL_DRAW_SOUL);
+ Timer[EVENT_DRAW_SOUL] = urand(50000, 60000);
+ break;
+
+ // PHASE_NORMAL_2
+ case EVENT_AGONIZING_FLAMES:
+ DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0), SPELL_AGONIZING_FLAMES);
+ Timer[EVENT_AGONIZING_FLAMES] = 0;
+ break;
+
+ case EVENT_TRANSFORM_NORMAL:
+ EnterPhase(PHASE_TRANSFORM_SEQUENCE);
+ break;
+
+ // PHASE_NORMAL_MAIEV
+ case EVENT_ENRAGE:
+ DoCast(me, SPELL_ENRAGE);
+ Timer[EVENT_ENRAGE] = 0;
+ break;
+
+ default:
+ break;
}
DoMeleeAttackIfReady();
}
@@ -1063,32 +1064,32 @@ public:
{
switch (Event)
{
- case EVENT_FIREBALL:
- DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0), SPELL_FIREBALL);
- Timer[EVENT_FIREBALL] = 3000;
- break;
-
- case EVENT_DARK_BARRAGE:
- DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0), SPELL_DARK_BARRAGE);
- Timer[EVENT_DARK_BARRAGE] = 0;
- break;
-
- case EVENT_EYE_BLAST:
- CastEyeBlast();
- Timer[EVENT_EYE_BLAST] = 0;
- break;
-
- case EVENT_MOVE_POINT:
- Phase = PHASE_FLIGHT_SEQUENCE;
- Timer[EVENT_FLIGHT_SEQUENCE] = 0; // do not start Event when changing hover point
- HoverPoint += (rand32() % 3 + 1);
- if (HoverPoint > 3)
- HoverPoint -= 4;
- me->GetMotionMaster()->MovePoint(0, HoverPosition[HoverPoint].x, HoverPosition[HoverPoint].y, HoverPosition[HoverPoint].z);
- break;
-
- default:
- break;
+ case EVENT_FIREBALL:
+ DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0), SPELL_FIREBALL);
+ Timer[EVENT_FIREBALL] = 3000;
+ break;
+
+ case EVENT_DARK_BARRAGE:
+ DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0), SPELL_DARK_BARRAGE);
+ Timer[EVENT_DARK_BARRAGE] = 0;
+ break;
+
+ case EVENT_EYE_BLAST:
+ CastEyeBlast();
+ Timer[EVENT_EYE_BLAST] = 0;
+ break;
+
+ case EVENT_MOVE_POINT:
+ Phase = PHASE_FLIGHT_SEQUENCE;
+ Timer[EVENT_FLIGHT_SEQUENCE] = 0; // do not start Event when changing hover point
+ HoverPoint += (rand32() % 3 + 1);
+ if (HoverPoint > 3)
+ HoverPoint -= 4;
+ me->GetMotionMaster()->MovePoint(0, HoverPosition[HoverPoint].x, HoverPosition[HoverPoint].y, HoverPosition[HoverPoint].z);
+ break;
+
+ default:
+ break;
}
}
@@ -1096,29 +1097,29 @@ public:
{
switch (Event)
{
- case EVENT_SHADOW_BLAST:
- me->GetMotionMaster()->Clear(false);
- if (me->GetVictim() && (!me->IsWithinDistInMap(me->GetVictim(), 50) || !me->IsWithinLOSInMap(me->GetVictim())))
- me->GetMotionMaster()->MoveChase(me->GetVictim(), 30);
- else
- me->GetMotionMaster()->MoveIdle();
- DoCastVictim(SPELL_SHADOW_BLAST);
- Timer[EVENT_SHADOW_BLAST] = 4000;
- break;
- case EVENT_SHADOWDEMON:
- DoCast(me, SPELL_SUMMON_SHADOWDEMON);
- Timer[EVENT_SHADOWDEMON] = 0;
- Timer[EVENT_FLAME_BURST] += 10000;
- break;
- case EVENT_FLAME_BURST:
- DoCast(me, SPELL_FLAME_BURST);
- Timer[EVENT_FLAME_BURST] = 15000;
- break;
- case EVENT_TRANSFORM_DEMON:
- EnterPhase(PHASE_TRANSFORM_SEQUENCE);
- break;
- default:
- break;
+ case EVENT_SHADOW_BLAST:
+ me->GetMotionMaster()->Clear(false);
+ if (me->GetVictim() && (!me->IsWithinDistInMap(me->GetVictim(), 50) || !me->IsWithinLOSInMap(me->GetVictim())))
+ me->GetMotionMaster()->MoveChase(me->GetVictim(), 30);
+ else
+ me->GetMotionMaster()->MoveIdle();
+ DoCastVictim(SPELL_SHADOW_BLAST);
+ Timer[EVENT_SHADOW_BLAST] = 4000;
+ break;
+ case EVENT_SHADOWDEMON:
+ DoCast(me, SPELL_SUMMON_SHADOWDEMON);
+ Timer[EVENT_SHADOWDEMON] = 0;
+ Timer[EVENT_FLAME_BURST] += 10000;
+ break;
+ case EVENT_FLAME_BURST:
+ DoCast(me, SPELL_FLAME_BURST);
+ Timer[EVENT_FLAME_BURST] = 15000;
+ break;
+ case EVENT_TRANSFORM_DEMON:
+ EnterPhase(PHASE_TRANSFORM_SEQUENCE);
+ break;
+ default:
+ break;
}
}
}
@@ -1148,7 +1149,7 @@ public:
/********************************** End of Illidan AI* *****************************************/
-/******* Functions and vars for Akama's AI* *****/
+/******* Functions and vars for Maiev's AI* *****/
class boss_maiev_shadowsong : public CreatureScript
{
public:
@@ -1377,6 +1378,7 @@ public:
}
};
+/******* Functions and vars for Akama's AI* *****/
class npc_akama_illidan : public CreatureScript
{
public:
diff --git a/src/server/scripts/Outland/zone_shadowmoon_valley.cpp b/src/server/scripts/Outland/zone_shadowmoon_valley.cpp
index 7ea87a3c0c4..c6815c3be42 100644
--- a/src/server/scripts/Outland/zone_shadowmoon_valley.cpp
+++ b/src/server/scripts/Outland/zone_shadowmoon_valley.cpp
@@ -90,8 +90,10 @@ public:
void SummonInfernal()
{
- Creature* infernal = me->SummonCreature(NPC_INFERNAL_ATTACKER, me->GetPositionX(), me->GetPositionY(), ground + 0.05f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 60000);
- infernalGUID = infernal->GetGUID();
+ if (Creature* infernal = me->SummonCreature(NPC_INFERNAL_ATTACKER, me->GetPositionX(), me->GetPositionY(), ground + 0.05f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 60000))
+ infernalGUID = infernal->GetGUID();
+ else
+ infernalGUID = ObjectGuid::Empty;
}
void UpdateAI(uint32 diff) override
diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp
index 159faa38c62..da753568ee0 100644
--- a/src/server/scripts/World/npcs_special.cpp
+++ b/src/server/scripts/World/npcs_special.cpp
@@ -36,7 +36,6 @@ npc_doctor 100% Gustaf Vanhowzen and Gregory Victor, quest 6622
npc_sayge 100% Darkmoon event fortune teller, buff player based on answers given
npc_snake_trap_serpents 80% AI for snakes that summoned by Snake Trap
npc_shadowfiend 100% restore 5% of owner's mana when shadowfiend die from damage
-npc_locksmith 75% list of keys needs to be confirmed
npc_firework 100% NPC's summoned by rockets and rocket clusters, for making them cast visual
npc_train_wrecker 100% Wind-Up Train Wrecker that kills train set
EndContentData */
@@ -1188,36 +1187,49 @@ public:
enum Sayge
{
- SPELL_DMG = 23768, // dmg
- SPELL_RES = 23769, // res
- SPELL_ARM = 23767, // arm
- SPELL_SPI = 23738, // spi
- SPELL_INT = 23766, // int
- SPELL_STM = 23737, // stm
- SPELL_STR = 23735, // str
- SPELL_AGI = 23736, // agi
- SPELL_FORTUNE = 23765 // faire fortune
+ GOSSIP_MENU_OPTION_ID_ANSWER_1 = 0,
+ GOSSIP_MENU_OPTION_ID_ANSWER_2 = 1,
+ GOSSIP_MENU_OPTION_ID_ANSWER_3 = 2,
+ GOSSIP_MENU_OPTION_ID_ANSWER_4 = 3,
+ GOSSIP_I_AM_READY_TO_DISCOVER = 6186,
+ GOSSIP_MENU_OPTION_SAYGE1 = 6185,
+ GOSSIP_MENU_OPTION_SAYGE2 = 6185,
+ GOSSIP_MENU_OPTION_SAYGE3 = 6185,
+ GOSSIP_MENU_OPTION_SAYGE4 = 6185,
+ GOSSIP_MENU_OPTION_SAYGE5 = 6187,
+ GOSSIP_MENU_OPTION_SAYGE6 = 6187,
+ GOSSIP_MENU_OPTION_SAYGE7 = 6187,
+ GOSSIP_MENU_OPTION_SAYGE8 = 6208,
+ GOSSIP_MENU_OPTION_SAYGE9 = 6208,
+ GOSSIP_MENU_OPTION_SAYGE10 = 6208,
+ GOSSIP_MENU_OPTION_SAYGE11 = 6209,
+ GOSSIP_MENU_OPTION_SAYGE12 = 6209,
+ GOSSIP_MENU_OPTION_SAYGE13 = 6209,
+ GOSSIP_MENU_OPTION_SAYGE14 = 6210,
+ GOSSIP_MENU_OPTION_SAYGE15 = 6210,
+ GOSSIP_MENU_OPTION_SAYGE16 = 6210,
+ GOSSIP_MENU_OPTION_SAYGE17 = 6211,
+ GOSSIP_MENU_I_HAVE_LONG_KNOWN = 7339,
+ GOSSIP_MENU_YOU_HAVE_BEEN_TASKED = 7340,
+ GOSSIP_MENU_SWORN_EXECUTIONER = 7341,
+ GOSSIP_MENU_DIPLOMATIC_MISSION = 7361,
+ GOSSIP_MENU_YOUR_BROTHER_SEEKS = 7362,
+ GOSSIP_MENU_A_TERRIBLE_BEAST = 7363,
+ GOSSIP_MENU_YOUR_FORTUNE_IS_CAST = 7364,
+ GOSSIP_MENU_HERE_IS_YOUR_FORTUNE = 7365,
+ GOSSIP_MENU_CANT_GIVE_YOU_YOUR = 7393,
+
+ SPELL_STRENGTH = 23735, // +10% Strength
+ SPELL_AGILITY = 23736, // +10% Agility
+ SPELL_STAMINA = 23737, // +10% Stamina
+ SPELL_SPIRIT = 23738, // +10% Spirit
+ SPELL_INTELLECT = 23766, // +10% Intellect
+ SPELL_ARMOR = 23767, // +10% Armor
+ SPELL_DAMAGE = 23768, // +10% Damage
+ SPELL_RESISTANCE = 23769, // +25 Magic Resistance (All)
+ SPELL_FORTUNE = 23765 // Darkmoon Faire Fortune
};
-#define GOSSIP_HELLO_SAYGE "Yes"
-#define GOSSIP_SENDACTION_SAYGE1 "Slay the Man"
-#define GOSSIP_SENDACTION_SAYGE2 "Turn him over to liege"
-#define GOSSIP_SENDACTION_SAYGE3 "Confiscate the corn"
-#define GOSSIP_SENDACTION_SAYGE4 "Let him go and have the corn"
-#define GOSSIP_SENDACTION_SAYGE5 "Execute your friend painfully"
-#define GOSSIP_SENDACTION_SAYGE6 "Execute your friend painlessly"
-#define GOSSIP_SENDACTION_SAYGE7 "Let your friend go"
-#define GOSSIP_SENDACTION_SAYGE8 "Confront the diplomat"
-#define GOSSIP_SENDACTION_SAYGE9 "Show not so quiet defiance"
-#define GOSSIP_SENDACTION_SAYGE10 "Remain quiet"
-#define GOSSIP_SENDACTION_SAYGE11 "Speak against your brother openly"
-#define GOSSIP_SENDACTION_SAYGE12 "Help your brother in"
-#define GOSSIP_SENDACTION_SAYGE13 "Keep your brother out without letting him know"
-#define GOSSIP_SENDACTION_SAYGE14 "Take credit, keep gold"
-#define GOSSIP_SENDACTION_SAYGE15 "Take credit, share the gold"
-#define GOSSIP_SENDACTION_SAYGE16 "Let the knight take credit"
-#define GOSSIP_SENDACTION_SAYGE17 "Thanks"
-
class npc_sayge : public CreatureScript
{
public:
@@ -1228,19 +1240,19 @@ public:
if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
- if (player->GetSpellHistory()->HasCooldown(SPELL_INT) ||
- player->GetSpellHistory()->HasCooldown(SPELL_ARM) ||
- player->GetSpellHistory()->HasCooldown(SPELL_DMG) ||
- player->GetSpellHistory()->HasCooldown(SPELL_RES) ||
- player->GetSpellHistory()->HasCooldown(SPELL_STR) ||
- player->GetSpellHistory()->HasCooldown(SPELL_AGI) ||
- player->GetSpellHistory()->HasCooldown(SPELL_STM) ||
- player->GetSpellHistory()->HasCooldown(SPELL_SPI))
- player->SEND_GOSSIP_MENU(7393, creature->GetGUID());
+ if (player->GetSpellHistory()->HasCooldown(SPELL_STRENGTH) ||
+ player->GetSpellHistory()->HasCooldown(SPELL_AGILITY) ||
+ player->GetSpellHistory()->HasCooldown(SPELL_STAMINA) ||
+ player->GetSpellHistory()->HasCooldown(SPELL_SPIRIT) ||
+ player->GetSpellHistory()->HasCooldown(SPELL_INTELLECT) ||
+ player->GetSpellHistory()->HasCooldown(SPELL_ARMOR) ||
+ player->GetSpellHistory()->HasCooldown(SPELL_DAMAGE) ||
+ player->GetSpellHistory()->HasCooldown(SPELL_RESISTANCE))
+ player->SEND_GOSSIP_MENU(GOSSIP_MENU_CANT_GIVE_YOU_YOUR, creature->GetGUID());
else
{
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_SAYGE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- player->SEND_GOSSIP_MENU(7339, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM_DB(GOSSIP_I_AM_READY_TO_DISCOVER, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ player->SEND_GOSSIP_MENU(GOSSIP_MENU_I_HAVE_LONG_KNOWN, creature->GetGUID());
}
return true;
@@ -1251,43 +1263,43 @@ public:
switch (action)
{
case GOSSIP_ACTION_INFO_DEF + 1:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
- player->SEND_GOSSIP_MENU(7340, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE1, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE2, GOSSIP_MENU_OPTION_ID_ANSWER_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
+ player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE3, GOSSIP_MENU_OPTION_ID_ANSWER_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
+ player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE4, GOSSIP_MENU_OPTION_ID_ANSWER_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
+ player->SEND_GOSSIP_MENU(GOSSIP_MENU_YOU_HAVE_BEEN_TASKED, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 2:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE5, GOSSIP_SENDER_MAIN + 1, GOSSIP_ACTION_INFO_DEF);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE6, GOSSIP_SENDER_MAIN + 2, GOSSIP_ACTION_INFO_DEF);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE7, GOSSIP_SENDER_MAIN + 3, GOSSIP_ACTION_INFO_DEF);
- player->SEND_GOSSIP_MENU(7341, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE5, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN + 1, GOSSIP_ACTION_INFO_DEF);
+ player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE6, GOSSIP_MENU_OPTION_ID_ANSWER_2, GOSSIP_SENDER_MAIN + 2, GOSSIP_ACTION_INFO_DEF);
+ player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE7, GOSSIP_MENU_OPTION_ID_ANSWER_3, GOSSIP_SENDER_MAIN + 3, GOSSIP_ACTION_INFO_DEF);
+ player->SEND_GOSSIP_MENU(GOSSIP_MENU_SWORN_EXECUTIONER, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 3:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE8, GOSSIP_SENDER_MAIN + 4, GOSSIP_ACTION_INFO_DEF);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE9, GOSSIP_SENDER_MAIN + 5, GOSSIP_ACTION_INFO_DEF);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE10, GOSSIP_SENDER_MAIN + 2, GOSSIP_ACTION_INFO_DEF);
- player->SEND_GOSSIP_MENU(7361, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE8, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN + 4, GOSSIP_ACTION_INFO_DEF);
+ player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE9, GOSSIP_MENU_OPTION_ID_ANSWER_2, GOSSIP_SENDER_MAIN + 5, GOSSIP_ACTION_INFO_DEF);
+ player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE10,GOSSIP_MENU_OPTION_ID_ANSWER_3, GOSSIP_SENDER_MAIN + 2, GOSSIP_ACTION_INFO_DEF);
+ player->SEND_GOSSIP_MENU(GOSSIP_MENU_DIPLOMATIC_MISSION, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 4:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE11, GOSSIP_SENDER_MAIN + 6, GOSSIP_ACTION_INFO_DEF);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE12, GOSSIP_SENDER_MAIN + 7, GOSSIP_ACTION_INFO_DEF);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE13, GOSSIP_SENDER_MAIN + 8, GOSSIP_ACTION_INFO_DEF);
- player->SEND_GOSSIP_MENU(7362, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE11, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN + 6, GOSSIP_ACTION_INFO_DEF);
+ player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE12, GOSSIP_MENU_OPTION_ID_ANSWER_2, GOSSIP_SENDER_MAIN + 7, GOSSIP_ACTION_INFO_DEF);
+ player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE13, GOSSIP_MENU_OPTION_ID_ANSWER_3, GOSSIP_SENDER_MAIN + 8, GOSSIP_ACTION_INFO_DEF);
+ player->SEND_GOSSIP_MENU(GOSSIP_MENU_YOUR_BROTHER_SEEKS, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 5:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE14, GOSSIP_SENDER_MAIN + 5, GOSSIP_ACTION_INFO_DEF);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE15, GOSSIP_SENDER_MAIN + 4, GOSSIP_ACTION_INFO_DEF);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE16, GOSSIP_SENDER_MAIN + 3, GOSSIP_ACTION_INFO_DEF);
- player->SEND_GOSSIP_MENU(7363, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE14, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN + 5, GOSSIP_ACTION_INFO_DEF);
+ player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE15, GOSSIP_MENU_OPTION_ID_ANSWER_2, GOSSIP_SENDER_MAIN + 4, GOSSIP_ACTION_INFO_DEF);
+ player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE16, GOSSIP_MENU_OPTION_ID_ANSWER_3, GOSSIP_SENDER_MAIN + 3, GOSSIP_ACTION_INFO_DEF);
+ player->SEND_GOSSIP_MENU(GOSSIP_MENU_A_TERRIBLE_BEAST, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE17, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
- player->SEND_GOSSIP_MENU(7364, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE17, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
+ player->SEND_GOSSIP_MENU(GOSSIP_MENU_YOUR_FORTUNE_IS_CAST, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 6:
creature->CastSpell(player, SPELL_FORTUNE, false);
- player->SEND_GOSSIP_MENU(7365, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(GOSSIP_MENU_HERE_IS_YOUR_FORTUNE, creature->GetGUID());
break;
}
}
@@ -1302,28 +1314,28 @@ public:
SendAction(player, creature, action);
break;
case GOSSIP_SENDER_MAIN + 1:
- spellId = SPELL_DMG;
+ spellId = SPELL_DAMAGE;
break;
case GOSSIP_SENDER_MAIN + 2:
- spellId = SPELL_RES;
+ spellId = SPELL_RESISTANCE;
break;
case GOSSIP_SENDER_MAIN + 3:
- spellId = SPELL_ARM;
+ spellId = SPELL_ARMOR;
break;
case GOSSIP_SENDER_MAIN + 4:
- spellId = SPELL_SPI;
+ spellId = SPELL_SPIRIT;
break;
case GOSSIP_SENDER_MAIN + 5:
- spellId = SPELL_INT;
+ spellId = SPELL_INTELLECT;
break;
case GOSSIP_SENDER_MAIN + 6:
- spellId = SPELL_STM;
+ spellId = SPELL_STAMINA;
break;
case GOSSIP_SENDER_MAIN + 7:
- spellId = SPELL_STR;
+ spellId = SPELL_STRENGTH;
break;
case GOSSIP_SENDER_MAIN + 8:
- spellId = SPELL_AGI;
+ spellId = SPELL_AGILITY;
break;
}
@@ -1743,149 +1755,6 @@ public:
};
/*######
-## npc_locksmith
-######*/
-
-enum LockSmith
-{
- QUEST_HOW_TO_BRAKE_IN_TO_THE_ARCATRAZ = 10704,
- QUEST_DARK_IRON_LEGACY = 3802,
- QUEST_THE_KEY_TO_SCHOLOMANCE_A = 5505,
- QUEST_THE_KEY_TO_SCHOLOMANCE_H = 5511,
- QUEST_HOTTER_THAN_HELL_A = 10758,
- QUEST_HOTTER_THAN_HELL_H = 10764,
- QUEST_RETURN_TO_KHAGDAR = 9837,
- QUEST_CONTAINMENT = 13159,
- QUEST_ETERNAL_VIGILANCE = 11011,
- QUEST_KEY_TO_THE_FOCUSING_IRIS = 13372,
- QUEST_HC_KEY_TO_THE_FOCUSING_IRIS = 13375,
-
- ITEM_ARCATRAZ_KEY = 31084,
- ITEM_SHADOWFORGE_KEY = 11000,
- ITEM_SKELETON_KEY = 13704,
- ITEM_SHATTERED_HALLS_KEY = 28395,
- ITEM_THE_MASTERS_KEY = 24490,
- ITEM_VIOLET_HOLD_KEY = 42482,
- ITEM_ESSENCE_INFUSED_MOONSTONE = 32449,
- ITEM_KEY_TO_THE_FOCUSING_IRIS = 44582,
- ITEM_HC_KEY_TO_THE_FOCUSING_IRIS = 44581,
-
- SPELL_ARCATRAZ_KEY = 54881,
- SPELL_SHADOWFORGE_KEY = 54882,
- SPELL_SKELETON_KEY = 54883,
- SPELL_SHATTERED_HALLS_KEY = 54884,
- SPELL_THE_MASTERS_KEY = 54885,
- SPELL_VIOLET_HOLD_KEY = 67253,
- SPELL_ESSENCE_INFUSED_MOONSTONE = 40173,
-};
-
-#define GOSSIP_LOST_ARCATRAZ_KEY "I've lost my key to the Arcatraz."
-#define GOSSIP_LOST_SHADOWFORGE_KEY "I've lost my key to the Blackrock Depths."
-#define GOSSIP_LOST_SKELETON_KEY "I've lost my key to the Scholomance."
-#define GOSSIP_LOST_SHATTERED_HALLS_KEY "I've lost my key to the Shattered Halls."
-#define GOSSIP_LOST_THE_MASTERS_KEY "I've lost my key to the Karazhan."
-#define GOSSIP_LOST_VIOLET_HOLD_KEY "I've lost my key to the Violet Hold."
-#define GOSSIP_LOST_ESSENCE_INFUSED_MOONSTONE "I've lost my Essence-Infused Moonstone."
-#define GOSSIP_LOST_KEY_TO_THE_FOCUSING_IRIS "I've lost my Key to the Focusing Iris."
-#define GOSSIP_LOST_HC_KEY_TO_THE_FOCUSING_IRIS "I've lost my Heroic Key to the Focusing Iris."
-
-class npc_locksmith : public CreatureScript
-{
-public:
- npc_locksmith() : CreatureScript("npc_locksmith") { }
-
- bool OnGossipHello(Player* player, Creature* creature) override
- {
- // Arcatraz Key
- if (player->GetQuestRewardStatus(QUEST_HOW_TO_BRAKE_IN_TO_THE_ARCATRAZ) && !player->HasItemCount(ITEM_ARCATRAZ_KEY, 1, true))
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_ARCATRAZ_KEY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
-
- // Shadowforge Key
- if (player->GetQuestRewardStatus(QUEST_DARK_IRON_LEGACY) && !player->HasItemCount(ITEM_SHADOWFORGE_KEY, 1, true))
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_SHADOWFORGE_KEY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
-
- // Skeleton Key
- if ((player->GetQuestRewardStatus(QUEST_THE_KEY_TO_SCHOLOMANCE_A) || player->GetQuestRewardStatus(QUEST_THE_KEY_TO_SCHOLOMANCE_H)) &&
- !player->HasItemCount(ITEM_SKELETON_KEY, 1, true))
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_SKELETON_KEY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
-
- // Shatered Halls Key
- if ((player->GetQuestRewardStatus(QUEST_HOTTER_THAN_HELL_A) || player->GetQuestRewardStatus(QUEST_HOTTER_THAN_HELL_H)) &&
- !player->HasItemCount(ITEM_SHATTERED_HALLS_KEY, 1, true))
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_SHATTERED_HALLS_KEY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
-
- // Master's Key
- if (player->GetQuestRewardStatus(QUEST_RETURN_TO_KHAGDAR) && !player->HasItemCount(ITEM_THE_MASTERS_KEY, 1, true))
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_THE_MASTERS_KEY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
-
- // Violet Hold Key
- if (player->GetQuestRewardStatus(QUEST_CONTAINMENT) && !player->HasItemCount(ITEM_VIOLET_HOLD_KEY, 1, true))
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_VIOLET_HOLD_KEY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
-
- // Essence-Infused Moonstone
- if (player->GetQuestRewardStatus(QUEST_ETERNAL_VIGILANCE) && !player->HasItemCount(ITEM_ESSENCE_INFUSED_MOONSTONE, 1, true))
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_ESSENCE_INFUSED_MOONSTONE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
-
- // Key to the Focusing Iris
- if (player->GetQuestRewardStatus(QUEST_KEY_TO_THE_FOCUSING_IRIS) && !player->HasItemCount(ITEM_KEY_TO_THE_FOCUSING_IRIS, 1, true))
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_KEY_TO_THE_FOCUSING_IRIS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 8);
-
- // Heroic Key to the Focusing Iris
- if (player->GetQuestRewardStatus(QUEST_HC_KEY_TO_THE_FOCUSING_IRIS) && !player->HasItemCount(ITEM_HC_KEY_TO_THE_FOCUSING_IRIS, 1, true))
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_HC_KEY_TO_THE_FOCUSING_IRIS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 9);
-
- player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
-
- return true;
- }
-
- bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*sender*/, uint32 action) override
- {
- player->PlayerTalkClass->ClearMenus();
- switch (action)
- {
- case GOSSIP_ACTION_INFO_DEF + 1:
- player->CLOSE_GOSSIP_MENU();
- player->CastSpell(player, SPELL_ARCATRAZ_KEY, false);
- break;
- case GOSSIP_ACTION_INFO_DEF + 2:
- player->CLOSE_GOSSIP_MENU();
- player->CastSpell(player, SPELL_SHADOWFORGE_KEY, false);
- break;
- case GOSSIP_ACTION_INFO_DEF + 3:
- player->CLOSE_GOSSIP_MENU();
- player->CastSpell(player, SPELL_SKELETON_KEY, false);
- break;
- case GOSSIP_ACTION_INFO_DEF + 4:
- player->CLOSE_GOSSIP_MENU();
- player->CastSpell(player, SPELL_SHATTERED_HALLS_KEY, false);
- break;
- case GOSSIP_ACTION_INFO_DEF + 5:
- player->CLOSE_GOSSIP_MENU();
- player->CastSpell(player, SPELL_THE_MASTERS_KEY, false);
- break;
- case GOSSIP_ACTION_INFO_DEF + 6:
- player->CLOSE_GOSSIP_MENU();
- player->CastSpell(player, SPELL_VIOLET_HOLD_KEY, false);
- break;
- case GOSSIP_ACTION_INFO_DEF + 7:
- player->CLOSE_GOSSIP_MENU();
- player->CastSpell(player, SPELL_ESSENCE_INFUSED_MOONSTONE, false);
- break;
- case GOSSIP_ACTION_INFO_DEF + 8:
- player->CLOSE_GOSSIP_MENU();
- player->AddItem(ITEM_KEY_TO_THE_FOCUSING_IRIS, 1);
- break;
- case GOSSIP_ACTION_INFO_DEF + 9:
- player->CLOSE_GOSSIP_MENU();
- player->AddItem(ITEM_HC_KEY_TO_THE_FOCUSING_IRIS, 1);
- break;
- }
- return true;
- }
-};
-
-/*######
## npc_experience
######*/
@@ -2589,7 +2458,6 @@ void AddSC_npcs_special()
new npc_training_dummy();
new npc_wormhole();
new npc_pet_trainer();
- new npc_locksmith();
new npc_experience();
new npc_firework();
new npc_spring_rabbit();
diff --git a/src/server/worldserver/Main.cpp b/src/server/worldserver/Main.cpp
index f4d736ac675..0241221a2ac 100644
--- a/src/server/worldserver/Main.cpp
+++ b/src/server/worldserver/Main.cpp
@@ -52,6 +52,7 @@
#include "Realm/Realm.h"
#include "DatabaseLoader.h"
#include "AppenderDB.h"
+#include "Metric.h"
using namespace boost::program_options;
namespace fs = boost::filesystem;
@@ -196,6 +197,13 @@ extern int main(int argc, char** argv)
LoadRealmInfo();
+ sMetric->Initialize(realm.Name, _ioService, []()
+ {
+ TC_METRIC_VALUE("online_players", sWorld->GetPlayerCount());
+ });
+
+ TC_METRIC_EVENT("events", "Worldserver started", "");
+
// Initialize the World
sScriptMgr->SetScriptLoader(AddScripts);
sWorld->SetInitialWorldSettings();
@@ -295,6 +303,9 @@ extern int main(int argc, char** argv)
StopDB();
+ TC_METRIC_EVENT("events", "Worldserver shutdown", "");
+ sMetric->ForceSend();
+
TC_LOG_INFO("server.worldserver", "Halting process...");
ShutdownCLIThread(cliThread);
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
index ccb784f8c2b..b832d0e8224 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -34,6 +34,7 @@
# AUCTION HOUSE BOT BUYER CONFIG
# LOGGING SYSTEM SETTINGS
# PACKET SPOOF PROTECTION SETTINGS
+# METRIC SETTINGS
#
###################################################################################################
@@ -3283,7 +3284,7 @@ AuctionHouseBot.Items.Amount.Yellow = 0
# Armor: 8
# Reagent: 1
# Projectile: 2
-# TradeGod: 10
+# TradeGood: 10
# Generic: 1
# Recipe: 6
# Quiver: 1
@@ -3700,3 +3701,42 @@ PacketSpoof.BanDuration = 86400
#
###################################################################################################
+
+###################################################################################################
+# METRIC SETTINGS
+#
+# These settings control the statistics sent to the metric database (currently InfluxDB)
+#
+# Metric.Enable
+# Description: Enables statistics sent to the metric database.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+Metric.Enable = 0
+
+#
+# Metric.Interval
+# Description: Interval between every batch of data sent in seconds
+# Default: 10 seconds
+#
+
+Metric.Interval = 10
+
+#
+# Metric.ConnectionInfo
+# Description: Connection settings for metric database (currently InfluxDB).
+# Example: "hostname;port;database"
+# Default: "127.0.0.1;8086;worldserver"
+
+Metric.ConnectionInfo = "127.0.0.1;8086;worldserver"
+
+#
+# Metric.OverallStatusInterval
+# Description: Interval between every gathering of overall worldserver status data in seconds
+# Default: 1 second
+#
+
+Metric.OverallStatusInterval = 1
+
+#
+###################################################################################################