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-rw-r--r--src/game/Player.cpp17
1 files changed, 11 insertions, 6 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index df1e1170dc2..60d23051f1b 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -6118,10 +6118,15 @@ void Player::RewardReputation(Unit *pVictim, float rate)
}
}
+ // Increase reputation gain on kill under certain conditions
+ uint32 zone = GetZoneId();
+ float zonerepmult = 0;
+ if(HasAura(32096) && (zone == 3483 || zone == 3562 || zone == 3836 || zone == 3713 || zone == 3714)) zonerepmult = 0.25; // Thrallmar's Favor
+
if(Rep->repfaction1 && (!Rep->team_dependent || GetTeam()==ALLIANCE))
{
int32 donerep1 = CalculateReputationGain(pVictim->getLevel(), Rep->repvalue1, ChampioningFaction ? ChampioningFaction : Rep->repfaction1, false);
- donerep1 = int32(donerep1*rate);
+ donerep1 = int32(donerep1*(rate + zonerepmult));
FactionEntry const *factionEntry1 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->repfaction1);
uint32 current_reputation_rank1 = GetReputationMgr().GetRank(factionEntry1);
if (factionEntry1 && current_reputation_rank1 <= Rep->reputation_max_cap1)
@@ -6139,7 +6144,7 @@ void Player::RewardReputation(Unit *pVictim, float rate)
if(Rep->repfaction2 && (!Rep->team_dependent || GetTeam()==HORDE))
{
int32 donerep2 = CalculateReputationGain(pVictim->getLevel(), Rep->repvalue2, ChampioningFaction ? ChampioningFaction : Rep->repfaction2, false);
- donerep2 = int32(donerep2*rate);
+ donerep2 = int32(donerep2*(rate + zonerepmult));
FactionEntry const *factionEntry2 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->repfaction2);
uint32 current_reputation_rank2 = GetReputationMgr().GetRank(factionEntry2);
if (factionEntry2 && current_reputation_rank2 <= Rep->reputation_max_cap2)
@@ -21163,13 +21168,13 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank)
{
if (tmpTalent->TalentTab == tTab)
{
- for (int j = 0; j < MAX_TALENT_RANK; j++)
+ for (uint8 rank = 0; rank < MAX_TALENT_RANK; rank++)
{
- if (tmpTalent->RankID[j] != 0)
+ if (tmpTalent->RankID[rank] != 0)
{
- if (HasSpell(tmpTalent->RankID[j]))
+ if (HasSpell(tmpTalent->RankID[rank]))
{
- spentPoints += j + 1;
+ spentPoints += (rank + 1);
}
}
}