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-rw-r--r--src/bindings/scripts/ScriptMgr.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/naxxramas/boss_gothik.cpp361
-rw-r--r--src/bindings/scripts/scripts/zone/naxxramas/instance_naxxramas.cpp8
3 files changed, 336 insertions, 35 deletions
diff --git a/src/bindings/scripts/ScriptMgr.cpp b/src/bindings/scripts/ScriptMgr.cpp
index 4d7ed09fff4..849c4d64be5 100644
--- a/src/bindings/scripts/ScriptMgr.cpp
+++ b/src/bindings/scripts/ScriptMgr.cpp
@@ -389,6 +389,7 @@ extern void AddSC_boss_sapphiron();
extern void AddSC_boss_four_horsemen();
extern void AddSC_boss_faerlina();
extern void AddSC_boss_heigan();
+extern void AddSC_boss_gothik();
extern void AddSC_instance_naxxramas();
//Netherstorm
@@ -1327,6 +1328,7 @@ void ScriptsInit(char const* cfg_file = "trinitycore.conf")
AddSC_boss_sapphiron();
AddSC_boss_four_horsemen();
AddSC_boss_heigan();
+ AddSC_boss_gothik();
AddSC_instance_naxxramas();
//Netherstorm
diff --git a/src/bindings/scripts/scripts/zone/naxxramas/boss_gothik.cpp b/src/bindings/scripts/scripts/zone/naxxramas/boss_gothik.cpp
index 3a9c6a5b47a..7def6c370f4 100644
--- a/src/bindings/scripts/scripts/zone/naxxramas/boss_gothik.cpp
+++ b/src/bindings/scripts/scripts/zone/naxxramas/boss_gothik.cpp
@@ -1,4 +1,4 @@
-/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
+/* Copyright (C) 2008 - 2009 Trinity <http://www.trinitycore.org/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
@@ -14,14 +14,8 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-/* ScriptData
-SDName: Boss_Gothik
-SD%Complete: 0
-SDComment: Placeholder
-SDCategory: Naxxramas
-EndScriptData */
-
#include "precompiled.h"
+#include "def_naxxramas.h"
#define SAY_SPEECH -1533040
#define SAY_KILL -1533041
@@ -29,37 +23,336 @@ EndScriptData */
#define SAY_TELEPORT -1533043
//Gothik
-#define SPELL_HARVESTSOUL 28679
-#define SPELL_SHADOWBOLT HEROIC(29317,56405)
-#define SPELL_SOUL_SIPHON 43591 // cannot find the correct spell
+#define SPELL_HARVEST_SOUL 28679
+#define SPELL_SHADOW_BOLT HEROIC(29317,56405)
+
+#define SPELL_INFORM_LIVE_TRAINEE 27892
+#define SPELL_INFORM_LIVE_KNIGHT 27928
+#define SPELL_INFORM_LIVE_RIDER 27935
+#define SPELL_INFORM_DEAD_TRAINEE 27915
+#define SPELL_INFORM_DEAD_KNIGHT 27931
+#define SPELL_INFORM_DEAD_RIDER 27937
+
+#define MOB_LIVE_TRAINEE 16124
+#define MOB_LIVE_KNIGHT 16125
+#define MOB_LIVE_RIDER 16126
+#define MOB_DEAD_TRAINEE 16127
+#define MOB_DEAD_KNIGHT 16148
+#define MOB_DEAD_RIDER 16150
+#define MOB_DEAD_HORSE 16149
+
+const struct Waves { uint32 entry, number, time; }
+waves[] =
+{
+ {MOB_LIVE_TRAINEE, 2, 20000},
+ {MOB_LIVE_TRAINEE, 2, 20000},
+ {MOB_LIVE_TRAINEE, 2, 10000},
+ {MOB_LIVE_KNIGHT, 1, 10000},
+ {MOB_LIVE_TRAINEE, 2, 15000},
+ {MOB_LIVE_KNIGHT, 1, 10000},
+ {MOB_LIVE_TRAINEE, 2, 15000},
+ {MOB_LIVE_TRAINEE, 2, 0},
+ {MOB_LIVE_KNIGHT, 1, 10000},
+ {MOB_LIVE_RIDER, 1, 10000},
+ {MOB_LIVE_TRAINEE, 2, 5000},
+ {MOB_LIVE_KNIGHT, 1, 15000},
+ {MOB_LIVE_TRAINEE, 2, 0},
+ {MOB_LIVE_RIDER, 1, 10000},
+ {MOB_LIVE_KNIGHT, 2, 10000},
+ {MOB_LIVE_TRAINEE, 2, 10000},
+ {MOB_LIVE_RIDER, 1, 5000},
+ {MOB_LIVE_KNIGHT, 1, 5000},
+ {MOB_LIVE_TRAINEE, 2, 20000},
+ {MOB_LIVE_TRAINEE, 2, 0},
+ {MOB_LIVE_KNIGHT, 1, 0},
+ {MOB_LIVE_RIDER, 1, 15000},
+ {MOB_LIVE_TRAINEE, 2, 29000},
+ {0, 0, 0},
+};
+
+#define POS_Y_GATE -3360.78f
+
+enum Events
+{
+ EVENT_SUMMON = 1,
+ EVENT_HARVEST,
+ EVENT_BOLT,
+};
+
+#define POS_LIVE 3
+#define POS_DEAD 5
+
+const float PosSummonLive[POS_LIVE][4] =
+{
+ {2669.7, -3430.9, 268.56, 1.6},
+ {2692.0, -3430.9, 268.56, 1.6},
+ {2714.1, -3430.9, 268.56, 1.6},
+};
+
+const float PosSummonDead[POS_DEAD][4] =
+{
+ {2725.1, -3310.0, 268.85, 3.4},
+ {2699.3, -3322.8, 268.60, 3.3},
+ {2733.1, -3348.5, 268.84, 3.1},
+ {2682.8, -3304.2, 268.85, 3.9},
+ {2664.8, -3340.7, 268.23, 3.7},
+};
+
+const float PosGround[4] = {2691.2, -3362.7, 267.68, 1.7};
+const float PosPlatform[4] = {2640.5, -3360.6, 285.26, 0};
+
+struct TRINITY_DLL_DECL boss_gothikAI : public BossAI
+{
+ boss_gothikAI(Creature *c) : BossAI(c, BOSS_GOTHIK) {}
+
+ uint32 waveCount;
+ std::vector<Creature*> liveTrigger;
+ std::vector<Creature*> deadTrigger;
+
+ void Reset()
+ {
+ liveTrigger.clear();
+ deadTrigger.clear();
+ me->setActive(false);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2);
+ me->SetReactState(REACT_PASSIVE);
+ _Reset();
+ }
+
+ void EnterCombat(Unit *who)
+ {
+ for(uint32 i = 0; i < POS_LIVE; ++i)
+ if(Creature *trigger = DoSummon(WORLD_TRIGGER, PosSummonLive[i]))
+ liveTrigger.push_back(trigger);
+ for(uint32 i = 0; i < POS_DEAD; ++i)
+ if(Creature *trigger = DoSummon(WORLD_TRIGGER, PosSummonDead[i]))
+ deadTrigger.push_back(trigger);
+
+ if(liveTrigger.size() < POS_LIVE || deadTrigger.size() < POS_DEAD)
+ {
+ error_log("Script Gothik: cannot summon triggers!");
+ EnterEvadeMode();
+ return;
+ }
+
+ _EnterCombat();
+ me->setActive(true);
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2);
+ waveCount = 0;
+ events.ScheduleEvent(EVENT_SUMMON, 30000);
+ DoTeleportTo(PosPlatform);
+ DoScriptText(SAY_SPEECH, me);
+ if(instance)
+ instance->SetData(DATA_GOTHIK_GATE, 1);
+ }
+
+ void JustSummoned(Creature *summon)
+ {
+ if(summon->GetEntry() == WORLD_TRIGGER)
+ summon->setActive(true);
+ else
+ {
+ summon->AI()->DoAction(me->HasReactState(REACT_PASSIVE) ? 1 : 0);
+ summon->AI()->EnterEvadeMode();
+ }
+ summons.Summon(summon);
+ }
+
+ void KilledUnit(Unit* victim)
+ {
+ if(!(rand()%5))
+ DoScriptText(SAY_KILL, me);
+ }
+
+ void JustDied(Unit* Killer)
+ {
+ _JustDied();
+ DoScriptText(SAY_DEATH, me);
+ }
+
+ void SpellHit(Unit *caster, const SpellEntry *spell)
+ {
+ uint32 spellId = 0;
+ switch(spell->Id)
+ {
+ case SPELL_INFORM_LIVE_TRAINEE: spellId = SPELL_INFORM_DEAD_TRAINEE; break;
+ case SPELL_INFORM_LIVE_KNIGHT: spellId = SPELL_INFORM_DEAD_KNIGHT; break;
+ case SPELL_INFORM_LIVE_RIDER: spellId = SPELL_INFORM_DEAD_RIDER; break;
+ }
+ if(spellId && me->isInCombat())
+ {
+ me->HandleEmoteCommand(EMOTE_ONESHOT_SPELLCAST);
+ me->CastSpell(deadTrigger[rand()%POS_DEAD], spellId, true);
+ }
+ }
+
+ void SpellHitTarget(Unit *target, const SpellEntry *spell)
+ {
+ if(!me->isInCombat())
+ return;
+
+ switch(spell->Id)
+ {
+ case SPELL_INFORM_DEAD_TRAINEE: DoSummon(MOB_DEAD_TRAINEE, target, 0); break;
+ case SPELL_INFORM_DEAD_KNIGHT: DoSummon(MOB_DEAD_KNIGHT, target, 0); break;
+ case SPELL_INFORM_DEAD_RIDER: DoSummon(MOB_DEAD_RIDER, target, 1.0f);
+ DoSummon(MOB_DEAD_HORSE, target, 1.0f); break;
+ }
+ }
+
+ void UpdateAI(const uint32 diff)
+ {
+ if(!me->isInCombat())
+ return;
+
+ if(me->getThreatManager().isThreatListEmpty())
+ {
+ EnterEvadeMode();
+ return;
+ }
+
+ if(me->HasReactState(REACT_AGGRESSIVE) && !UpdateVictim())
+ return;
+
+ events.Update(diff);
+
+ if(me->hasUnitState(UNIT_STAT_CASTING))
+ return;
+
+ while(uint32 eventId = events.ExecuteEvent())
+ {
+ switch(eventId)
+ {
+ case EVENT_SUMMON:
+ if(waves[waveCount].entry)
+ {
+ for(uint32 i = 0; i < waves[waveCount].number; ++i)
+ DoSummon(waves[waveCount].entry, liveTrigger[rand()%POS_LIVE], 1.0f);
+ events.ScheduleEvent(EVENT_SUMMON, waves[waveCount].time);
+ ++waveCount;
+ }
+ else
+ {
+ DoScriptText(SAY_TELEPORT, me);
+ DoTeleportTo(PosGround);
+ me->SetReactState(REACT_AGGRESSIVE);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2);
+ if(instance)
+ instance->SetData(DATA_GOTHIK_GATE, 0);
+ summons.DoAction(0, 0);
+ summons.DoZoneInCombat();
+ events.ScheduleEvent(EVENT_BOLT, 1000);
+ events.ScheduleEvent(EVENT_HARVEST, 15000);
+ }
+ break;
+ case EVENT_BOLT:
+ DoCast(me->getVictim(), SPELL_SHADOW_BOLT);
+ events.ScheduleEvent(EVENT_BOLT, 1000);
+ return;
+ case EVENT_HARVEST:
+ DoCast(me->getVictim(), SPELL_HARVEST_SOUL);
+ events.ScheduleEvent(EVENT_HARVEST, 15000);
+ return;
+ }
+ }
+
+ DoMeleeAttackIfReady();
+ }
+};
+
+struct TRINITY_DLL_DECL mob_gothik_minionAI : public SpellAI
+{
+ mob_gothik_minionAI(Creature *c) : SpellAI(c)
+ {
+ liveSide = me->GetPositionY() < POS_Y_GATE;
+ }
+
+ bool liveSide;
+ bool gateClose;
+
+#define SIDE_CHECK(who) (liveSide == (who->GetPositionY() < POS_Y_GATE))
+
+ void DoAction(const int32 param)
+ {
+ gateClose = param;
+ }
+
+ void DamageTaken(Unit *attacker, uint32 &damage)
+ {
+ if(gateClose && !SIDE_CHECK(attacker))
+ damage = 0;
+ }
+
+ void JustDied(Unit *killer)
+ {
+ if(me->isSummon())
+ {
+ if(Unit *owner = ((TempSummon*)me)->GetSummoner())
+ SpellAI::JustDied(owner);
+ }
+ }
+
+ void EnterEvadeMode()
+ {
+ if(!gateClose)
+ {
+ SpellAI::EnterEvadeMode();
+ return;
+ }
+
+ if(!_EnterEvadeMode())
+ return;
-//Unrelenting Trainee
-#define SPELL_EAGLECLAW 30285
-#define SPELL_KNOCKDOWN_PASSIVE 6961
+ Map *map = me->GetMap();
+ if(map->IsDungeon())
+ {
+ Map::PlayerList const &PlayerList = map->GetPlayers();
+ for(Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
+ {
+ if(i->getSource()->isAlive() && SIDE_CHECK(i->getSource()))
+ {
+ AttackStart(i->getSource());
+ return;
+ }
+ }
+ }
-//Unrelenting Deathknight
-#define SPELL_CHARGE 22120
-#define SPELL_SHADOW_MARK 27825
+ me->GetMotionMaster()->MoveIdle();
+ Reset();
+ }
-//Unrelenting Rider
-#define SPELL_UNHOLY_AURA 55606
-#define H_SPELL_UNHOLY_AURA 55608
-#define SPELL_SHADOWBOLT_VOLLEY 27831 //Search thru targets and find those who have the SHADOW_MARK to cast this on
-#define H_SPELL_SHADOWBOLT_VOLLEY 55638
+ void UpdateAI(const uint32 diff)
+ {
+ if(gateClose && (!SIDE_CHECK(me) || me->getVictim() && !SIDE_CHECK(me->getVictim())))
+ {
+ EnterEvadeMode();
+ return;
+ }
-//Spectral Trainee
-#define SPELL_ARCANE_EXPLOSION 27989
+ SpellAI::UpdateAI(diff);
+ }
+};
-//Spectral Deathknight
-#define SPELL_WHIRLWIND 28334
-#define SPELL_SUNDER_ARMOR 25051 //cannot find sunder that reduces armor by 2950
-#define SPELL_CLEAVE 20677
-#define SPELL_MANA_BURN 17631
+CreatureAI* GetAI_boss_gothik(Creature *_Creature)
+{
+ return new boss_gothikAI (_Creature);
+}
-//Spectral Rider
-#define SPELL_LIFEDRAIN 24300
-//USES SAME UNHOLY AURA AS UNRELENTING RIDER
+CreatureAI* GetAI_mob_gothik_minion(Creature *_Creature)
+{
+ return new mob_gothik_minionAI (_Creature);
+}
-//Spectral Horse
-#define SPELL_STOMP 27993
+void AddSC_boss_gothik()
+{
+ Script *newscript;
+ newscript = new Script;
+ newscript->Name="boss_gothik";
+ newscript->GetAI = &GetAI_boss_gothik;
+ newscript->RegisterSelf();
+ newscript = new Script;
+ newscript->Name="mob_gothik_minion";
+ newscript->GetAI = &GetAI_mob_gothik_minion;
+ newscript->RegisterSelf();
+}
diff --git a/src/bindings/scripts/scripts/zone/naxxramas/instance_naxxramas.cpp b/src/bindings/scripts/scripts/zone/naxxramas/instance_naxxramas.cpp
index 23f44f5daf8..e5913660c3f 100644
--- a/src/bindings/scripts/scripts/zone/naxxramas/instance_naxxramas.cpp
+++ b/src/bindings/scripts/scripts/zone/naxxramas/instance_naxxramas.cpp
@@ -86,9 +86,10 @@ struct TRINITY_DLL_DECL instance_naxxramas : public InstanceData
LoadDoorData(doorData);
}
+ std::set<Creature*> Worshipper;
std::set<GameObject*> HeiganEruption[4];
+ GameObject *GothikGate;
Creature *Sapphiron;
- std::set<Creature*> Worshipper;
void OnCreatureCreate(Creature *creature, bool add)
{
@@ -114,6 +115,7 @@ struct TRINITY_DLL_DECL instance_naxxramas : public InstanceData
switch(go->GetEntry())
{
case GO_BIRTH: if(!add && Sapphiron) Sapphiron->AI()->DoAction(DATA_SAPPHIRON_BIRTH); return;
+ case GO_GOTHIK_GATE: GothikGate = add ? go : NULL; break;
}
AddDoor(go, add);
@@ -140,6 +142,10 @@ struct TRINITY_DLL_DECL instance_naxxramas : public InstanceData
case DATA_HEIGAN_ERUPT:
HeiganErupt(value);
break;
+ case DATA_GOTHIK_GATE:
+ if(GothikGate)
+ GothikGate->SetGoState(GOState(value));
+ break;
}
}