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-rw-r--r--src/server/game/Entities/Unit/Unit.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 6cd67ee4300..fdd91368704 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -9592,7 +9592,7 @@ int32 Unit::DealHeal(Unit* victim, uint32 addhealth)
bool Unit::IsMagnet() const
{
- // Grounding Totem
+ // Grounding Totem
if (GetUInt32Value(UNIT_CREATED_BY_SPELL) == 8177) /// @todo: find a more generic solution
return true;
@@ -10506,7 +10506,7 @@ float Unit::GetUnitSpellCriticalChance(Unit* victim, SpellInfo const* spellProto
switch ((*i)->GetMiscValue())
{
- case 911: // Shatter (Rank 1)
+ case 849: // Shatter (Rank 1)
if (victim->HasAuraState(AURA_STATE_FROZEN, spellProto, this))
crit_chance += 17;
break;
@@ -10514,7 +10514,7 @@ float Unit::GetUnitSpellCriticalChance(Unit* victim, SpellInfo const* spellProto
if (victim->HasAuraState(AURA_STATE_FROZEN, spellProto, this))
crit_chance += 34;
break;
- case 849: // Shatter (Rank 3)
+ case 911: // Shatter (Rank 3)
if (victim->HasAuraState(AURA_STATE_FROZEN, spellProto, this))
crit_chance += 50;
break;