diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 6cd67ee4300..fdd91368704 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -9592,7 +9592,7 @@ int32 Unit::DealHeal(Unit* victim, uint32 addhealth) bool Unit::IsMagnet() const { - // Grounding Totem + // Grounding Totem if (GetUInt32Value(UNIT_CREATED_BY_SPELL) == 8177) /// @todo: find a more generic solution return true; @@ -10506,7 +10506,7 @@ float Unit::GetUnitSpellCriticalChance(Unit* victim, SpellInfo const* spellProto switch ((*i)->GetMiscValue()) { - case 911: // Shatter (Rank 1) + case 849: // Shatter (Rank 1) if (victim->HasAuraState(AURA_STATE_FROZEN, spellProto, this)) crit_chance += 17; break; @@ -10514,7 +10514,7 @@ float Unit::GetUnitSpellCriticalChance(Unit* victim, SpellInfo const* spellProto if (victim->HasAuraState(AURA_STATE_FROZEN, spellProto, this)) crit_chance += 34; break; - case 849: // Shatter (Rank 3) + case 911: // Shatter (Rank 3) if (victim->HasAuraState(AURA_STATE_FROZEN, spellProto, this)) crit_chance += 50; break; |