diff options
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/DungeonFinding/LFGMgr.cpp | 2 | ||||
-rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 2 | ||||
-rwxr-xr-x | src/server/game/Groups/Group.cpp | 26 | ||||
-rwxr-xr-x | src/server/game/Handlers/GuildHandler.cpp | 8 | ||||
-rwxr-xr-x | src/server/game/Handlers/TicketHandler.cpp | 10 | ||||
-rwxr-xr-x | src/server/game/Spells/Spell.h | 2 | ||||
-rwxr-xr-x | src/server/game/Tickets/TicketMgr.cpp | 43 | ||||
-rwxr-xr-x | src/server/game/Tickets/TicketMgr.h | 8 |
8 files changed, 57 insertions, 44 deletions
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp index 815861ff96a..b936d32e13f 100755 --- a/src/server/game/DungeonFinding/LFGMgr.cpp +++ b/src/server/game/DungeonFinding/LFGMgr.cpp @@ -1167,7 +1167,7 @@ void LFGMgr::UpdateRoleCheck(uint64 gguid, uint64 guid /* = 0 */, uint8 roles /* } m_QueueInfoMap[gguid] = pqInfo; - if(GetState(gguid) != LFG_STATE_NONE) + if (GetState(gguid) != LFG_STATE_NONE) { LfgGuidList& currentQueue = m_currentQueue[team]; currentQueue.push_front(gguid); diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index aea5de36bb7..70b367b8ce0 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -17009,7 +17009,7 @@ void Unit::ExitVehicle(Position const* /*exitPosition*/) //! to specify exit coordinates and either store those per passenger, or we need to //! init spline movement based on those coordinates in unapply handlers, and //! relocate exiting passengers based on Unit::moveSpline data. Either way, - //! Coming Soon� + //! Coming Soon(TM) } void Unit::_ExitVehicle(Position const* exitPosition) diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index a27ea9eb281..e7349f9ec10 100755 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -820,28 +820,28 @@ void Group::SendLootRollWon(uint64 SourceGuid, uint64 TargetGuid, uint8 RollNumb } } -void Group::SendLootAllPassed(uint32 NumberOfPlayers, const Roll &r) +void Group::SendLootAllPassed(uint32 numberOfPlayers, Roll const& roll) { WorldPacket data(SMSG_LOOT_ALL_PASSED, (8+4+4+4+4)); - data << uint64(r.itemGUID); // Guid of the item rolled - data << uint32(NumberOfPlayers); // The number of players rolling for it??? - data << uint32(r.itemid); // The itemEntryId for the item that shall be rolled for - data << uint32(r.itemRandomPropId); // Item random property ID - data << uint32(r.itemRandomSuffix); // Item random suffix ID + data << uint64(roll.itemGUID); // Guid of the item rolled + data << uint32(numberOfPlayers); // The number of players rolling for it + data << uint32(roll.itemid); // The itemEntryId for the item that shall be rolled for + data << uint32(roll.itemRandomPropId); // Item random property ID + data << uint32(roll.itemRandomSuffix); // Item random suffix ID - for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr != r.playerVote.end(); ++itr) + for (Roll::PlayerVote::const_iterator itr = roll.playerVote.begin(); itr != roll.playerVote.end(); ++itr) { - Player* p = ObjectAccessor::FindPlayer(itr->first); - if (!p || !p->GetSession()) + Player* player = ObjectAccessor::FindPlayer(itr->first); + if (!player || !player->GetSession()) continue; if (itr->second != NOT_VALID) - p->GetSession()->SendPacket(&data); + player->GetSession()->SendPacket(&data); } } // notify group members which player is the allowed looter for the given creature -void Group::SendLooter(Creature* creature, Player* pLooter) +void Group::SendLooter(Creature* creature, Player* groupLooter) { ASSERT(creature); @@ -849,8 +849,8 @@ void Group::SendLooter(Creature* creature, Player* pLooter) data << uint64(creature->GetGUID()); data << uint8(0); // unk1 - if (pLooter) - data.append(pLooter->GetPackGUID()); + if (groupLooter) + data.append(groupLooter->GetPackGUID()); else data << uint8(0); diff --git a/src/server/game/Handlers/GuildHandler.cpp b/src/server/game/Handlers/GuildHandler.cpp index 9115f8f0f1e..ccd1c931f51 100755 --- a/src/server/game/Handlers/GuildHandler.cpp +++ b/src/server/game/Handlers/GuildHandler.cpp @@ -352,8 +352,8 @@ void WorldSession::HandleGuildBankerActivate(WorldPacket & recv_data) uint64 GoGuid; recv_data >> GoGuid; - uint8 unk; - recv_data >> unk; + uint8 fullSlotList; + recv_data >> fullSlotList; // 0 = only slots updated in last operation are shown. 1 = all slots updated if (GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK)) { @@ -375,8 +375,8 @@ void WorldSession::HandleGuildBankQueryTab(WorldPacket & recv_data) uint8 tabId; recv_data >> tabId; - uint8 unk1; - recv_data >> unk1; + uint8 fullSlotList; + recv_data >> fullSlotList; // 0 = only slots updated in last operation are shown. 1 = all slots updated if (GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK)) if (Guild* guild = _GetPlayerGuild(this)) diff --git a/src/server/game/Handlers/TicketHandler.cpp b/src/server/game/Handlers/TicketHandler.cpp index a270d42b000..9c4eba67426 100755 --- a/src/server/game/Handlers/TicketHandler.cpp +++ b/src/server/game/Handlers/TicketHandler.cpp @@ -38,7 +38,7 @@ void WorldSession::HandleGMTicketCreateOpcode(WorldPacket & recv_data) return; } - GMTicketResponse response = GMTICKET_RESPONSE_FAILURE; + GMTicketResponse response = GMTICKET_RESPONSE_CREATE_ERROR; // Player must not have ticket if (!sTicketMgr->GetTicketByPlayer(GetPlayer()->GetGUID())) { @@ -48,7 +48,7 @@ void WorldSession::HandleGMTicketCreateOpcode(WorldPacket & recv_data) sWorld->SendGMText(LANG_COMMAND_TICKETNEW, GetPlayer()->GetName(), ticket->GetId()); - response = GMTICKET_RESPONSE_SUCCESS; + response = GMTICKET_RESPONSE_CREATE_SUCCESS; } WorldPacket data(SMSG_GMTICKET_CREATE, 4); @@ -61,8 +61,8 @@ void WorldSession::HandleGMTicketUpdateOpcode(WorldPacket & recv_data) std::string message; recv_data >> message; - GMTicketResponse response = GMTICKET_RESPONSE_FAILURE; - if (GmTicket *ticket = sTicketMgr->GetTicketByPlayer(GetPlayer()->GetGUID())) + GMTicketResponse response = GMTICKET_RESPONSE_UPDATE_ERROR; + if (GmTicket* ticket = sTicketMgr->GetTicketByPlayer(GetPlayer()->GetGUID())) { SQLTransaction trans = SQLTransaction(NULL); ticket->SetMessage(message); @@ -70,7 +70,7 @@ void WorldSession::HandleGMTicketUpdateOpcode(WorldPacket & recv_data) sWorld->SendGMText(LANG_COMMAND_TICKETUPDATED, GetPlayer()->GetName(), ticket->GetId()); - response = GMTICKET_RESPONSE_SUCCESS; + response = GMTICKET_RESPONSE_UPDATE_SUCCESS; } WorldPacket data(SMSG_GMTICKET_UPDATETEXT, 4); diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h index 716c6bec54d..37842433eb3 100755 --- a/src/server/game/Spells/Spell.h +++ b/src/server/game/Spells/Spell.h @@ -455,7 +455,7 @@ class Spell void SetAutoRepeat(bool rep) { m_autoRepeat = rep; } void ReSetTimer() { m_timer = m_casttime > 0 ? m_casttime : 0; } bool IsNextMeleeSwingSpell() const; - bool IsTriggered() const {return _triggeredCastFlags & TRIGGERED_FULL_MASK;}; + bool IsTriggered() const { return _triggeredCastFlags & TRIGGERED_FULL_MASK; }; bool IsChannelActive() const { return m_caster->GetUInt32Value(UNIT_CHANNEL_SPELL) != 0; } bool IsAutoActionResetSpell() const; diff --git a/src/server/game/Tickets/TicketMgr.cpp b/src/server/game/Tickets/TicketMgr.cpp index e4b8ea2e034..930bf0d3372 100755 --- a/src/server/game/Tickets/TicketMgr.cpp +++ b/src/server/game/Tickets/TicketMgr.cpp @@ -37,19 +37,28 @@ GmTicket::GmTicket(Player* player, WorldPacket& recv_data) : _createTime(time(NU _playerName = player->GetName(); _playerGuid = player->GetGUID(); - uint32 mapId; - recv_data >> mapId; - _mapId = mapId; - + recv_data >> _mapId; recv_data >> _posX; recv_data >> _posY; recv_data >> _posZ; recv_data >> _message; - - uint32 unk1; - recv_data >> unk1; // not sure what this is... replyTo? - uint8 needResponse; - recv_data >> needResponse; // always 1/0 -- not sure what retail does with this + uint32 needResponse; + recv_data >> needResponse; + _needResponse = (needResponse == 17); // Requires GM response. 17 = true, 1 = false (17 is default) + uint8 unk1; + recv_data >> unk1; // Requests further GM interaction on a ticket to which a GM has already responded + + recv_data.rfinish(); + /* + recv_data >> uint32(count); // text lines + for (int i = 0; i < count; i++) + recv_data >> uint32(); + + if (something) + recv_data >> uint32(); + else + compressed uint32 + string; + */ } GmTicket::~GmTicket() { } @@ -125,11 +134,11 @@ void GmTicket::WritePacket(WorldPacket& data) const void GmTicket::SendResponse(WorldSession* session) const { WorldPacket data(SMSG_GMRESPONSE_RECEIVED); - data << uint32(1); // unk? Zor says "hasActiveTicket" - data << uint32(0); // can-edit - always 1 or 0, not flags + data << uint32(1); // responseID + data << uint32(_id); // ticketID data << _message.c_str(); data << _response.c_str(); - // 3 null strings + // 3 null strings (unused) data << uint8(0); data << uint8(0); data << uint8(0); @@ -191,7 +200,7 @@ void GmTicket::SetUnassigned() void GmTicket::TeleportTo(Player* player) const { - player->TeleportTo(_mapId, _posX, _posY, _posZ, 1, 0); + player->TeleportTo(_mapId, _posX, _posY, _posZ, 0.0f, 0); } /////////////////////////////////////////////////////////////////////////////////////////////////// @@ -345,13 +354,13 @@ void TicketMgr::SendTicket(WorldSession* session, GmTicket* ticket) const } WorldPacket data(SMSG_GMTICKET_GETTICKET, (4 + 4 + (ticket ? message.length() + 1 + 4 + 4 + 4 + 1 + 1 : 0))); - data << uint32(status); // standard 0x0A, 0x06 if text present - data << uint32(1); // g_HasActiveGMTicket -- not a flag + data << uint32(status); // standard 0x0A, 0x06 if text present + data << uint32(ticket ? ticket->GetId() : 0); // ticketID if (ticket) { - data << message.c_str(); // ticket text - data << uint8(0x7); // ticket category; why is this hardcoded? does it make a diff re: client? + data << message.c_str(); // ticket text + data << uint8(0x7); // ticket category; why is this hardcoded? does it make a diff re: client? // we've got the easy stuff done by now. // Now we need to go through the client logic for displaying various levels of ticket load diff --git a/src/server/game/Tickets/TicketMgr.h b/src/server/game/Tickets/TicketMgr.h index 5695880542c..be8b4063d84 100755 --- a/src/server/game/Tickets/TicketMgr.h +++ b/src/server/game/Tickets/TicketMgr.h @@ -40,8 +40,11 @@ enum GMTicketStatus enum GMTicketResponse { - GMTICKET_RESPONSE_FAILURE = 1, - GMTICKET_RESPONSE_SUCCESS = 2, + GMTICKET_RESPONSE_ALREADY_EXIST = 1, + GMTICKET_RESPONSE_CREATE_SUCCESS = 2, + GMTICKET_RESPONSE_CREATE_ERROR = 3, + GMTICKET_RESPONSE_UPDATE_SUCCESS = 4, + GMTICKET_RESPONSE_UPDATE_ERROR = 5, GMTICKET_RESPONSE_TICKET_DELETED = 9, }; @@ -156,6 +159,7 @@ private: bool _completed; GMTicketEscalationStatus _escalatedStatus; bool _viewed; + bool _needResponse; // TODO: find out the use of this, and then store it in DB std::string _response; }; typedef std::map<uint32, GmTicket*> GmTicketList; |