diff options
Diffstat (limited to 'src')
29 files changed, 867 insertions, 272 deletions
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp index 768def2ff4d..20d30704c13 100644 --- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp +++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp @@ -83,12 +83,23 @@ uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 float multiplier = CalculatePct(float(entry->depositPercent), 3); uint32 timeHr = (((time / 60) / 60) / 12); - uint32 deposit = uint32(((multiplier * MSV * count / 3) * timeHr * 3) * sWorld->getRate(RATE_AUCTION_DEPOSIT)); + uint32 deposit = uint32(MSV * multiplier * sWorld->getRate(RATE_AUCTION_DEPOSIT)); + float remainderbase = float(MSV * multiplier * sWorld->getRate(RATE_AUCTION_DEPOSIT)) - deposit; + + deposit *= timeHr * count; + + int i = count; + while (i > 0 && (remainderbase * i) != uint32(remainderbase * i)) + i--; + + if (i) + deposit += remainderbase * i * timeHr; TC_LOG_DEBUG("auctionHouse", "MSV: %u", MSV); TC_LOG_DEBUG("auctionHouse", "Items: %u", count); TC_LOG_DEBUG("auctionHouse", "Multiplier: %f", multiplier); TC_LOG_DEBUG("auctionHouse", "Deposit: %u", deposit); + TC_LOG_DEBUG("auctionHouse", "Deposit rm: %f", remainderbase * count); if (deposit < AH_MINIMUM_DEPOSIT * sWorld->getRate(RATE_AUCTION_DEPOSIT)) return AH_MINIMUM_DEPOSIT * sWorld->getRate(RATE_AUCTION_DEPOSIT); @@ -389,6 +400,116 @@ bool AuctionHouseMgr::RemoveAItem(ObjectGuid::LowType id, bool deleteItem) return true; } +void AuctionHouseMgr::PendingAuctionAdd(Player* player, AuctionEntry* aEntry) +{ + PlayerAuctions* thisAH; + auto itr = pendingAuctionMap.find(player->GetGUID()); + if (itr != pendingAuctionMap.end()) + thisAH = itr->second.first; + else + { + thisAH = new PlayerAuctions; + pendingAuctionMap[player->GetGUID()] = AuctionPair(thisAH, 0); + } + thisAH->push_back(aEntry); +} + +uint32 AuctionHouseMgr::PendingAuctionCount(const Player* player) const +{ + auto const itr = pendingAuctionMap.find(player->GetGUID()); + if (itr != pendingAuctionMap.end()) + return itr->second.first->size(); + + return 0; +} + +void AuctionHouseMgr::PendingAuctionProcess(Player* player) +{ + auto iterMap = pendingAuctionMap.find(player->GetGUID()); + if (iterMap == pendingAuctionMap.end()) + return; + + PlayerAuctions* thisAH = iterMap->second.first; + + SQLTransaction trans = CharacterDatabase.BeginTransaction(); + + uint32 totalItems = 0; + for (auto itrAH = thisAH->begin(); itrAH != thisAH->end(); ++itrAH) + { + AuctionEntry* AH = (*itrAH); + totalItems += AH->itemCount; + } + + uint32 totaldeposit = 0; + auto itr = (*thisAH->begin()); + + if (Item* item = GetAItem(itr->itemGUIDLow)) + totaldeposit = GetAuctionDeposit(itr->auctionHouseEntry, itr->etime, item, totalItems); + + uint32 depositremain = totaldeposit; + for (auto itr = thisAH->begin(); itr != thisAH->end(); ++itr) + { + AuctionEntry* AH = (*itr); + + if (next(itr) == thisAH->end()) + AH->deposit = depositremain; + else + { + AH->deposit = totaldeposit / thisAH->size(); + depositremain -= AH->deposit; + } + + AH->DeleteFromDB(trans); + AH->SaveToDB(trans); + } + + CharacterDatabase.CommitTransaction(trans); + pendingAuctionMap.erase(player->GetGUID()); + delete thisAH; + player->ModifyMoney(-int32(totaldeposit)); +} + +void AuctionHouseMgr::UpdatePendingAuctions() +{ + for (auto itr = pendingAuctionMap.begin(); itr != pendingAuctionMap.end();) + { + ObjectGuid playerGUID = itr->first; + if (Player* player = ObjectAccessor::FindConnectedPlayer(playerGUID)) + { + // Check if there were auctions since last update process if not + if (PendingAuctionCount(player) == itr->second.second) + { + ++itr; + PendingAuctionProcess(player); + } + else + { + ++itr; + pendingAuctionMap[playerGUID].second = PendingAuctionCount(player); + } + } + else + { + // Expire any auctions that we couldn't get a deposit for + TC_LOG_WARN("auctionHouse", "Player %s was offline, unable to retrieve deposit!", playerGUID.ToString().c_str()); + PlayerAuctions* thisAH = itr->second.first; + ++itr; + SQLTransaction trans = CharacterDatabase.BeginTransaction(); + for (auto AHitr = thisAH->begin(); AHitr != thisAH->end();) + { + AuctionEntry* AH = (*AHitr); + ++AHitr; + AH->expire_time = time(NULL); + AH->DeleteFromDB(trans); + AH->SaveToDB(trans); + } + CharacterDatabase.CommitTransaction(trans); + pendingAuctionMap.erase(playerGUID); + delete thisAH; + } + } +} + void AuctionHouseMgr::Update() { mHordeAuctions.Update(); diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.h b/src/server/game/AuctionHouse/AuctionHouseMgr.h index 45cdba361f3..1f885837a44 100644 --- a/src/server/game/AuctionHouse/AuctionHouseMgr.h +++ b/src/server/game/AuctionHouse/AuctionHouseMgr.h @@ -22,6 +22,7 @@ #include "Common.h" #include "DatabaseEnv.h" #include "DBCStructure.h" +#include <set> class Item; class Player; @@ -82,6 +83,7 @@ struct AuctionEntry time_t expire_time; ObjectGuid::LowType bidder; uint32 deposit; //deposit can be calculated only when creating auction + uint32 etime; AuctionHouseEntry const* auctionHouseEntry; // in AuctionHouse.dbc // helpers @@ -151,6 +153,8 @@ class AuctionHouseMgr } typedef std::unordered_map<ObjectGuid::LowType, Item*> ItemMap; + typedef std::vector<AuctionEntry*> PlayerAuctions; + typedef std::pair<PlayerAuctions*, uint32> AuctionPair; AuctionHouseObject* GetAuctionsMap(uint32 factionTemplateId); AuctionHouseObject* GetAuctionsMapByHouseId(uint8 auctionHouseId); @@ -184,7 +188,10 @@ class AuctionHouseMgr void AddAItem(Item* it); bool RemoveAItem(ObjectGuid::LowType id, bool deleteItem = false); - + void PendingAuctionAdd(Player* player, AuctionEntry* aEntry); + uint32 PendingAuctionCount(const Player* player) const; + void PendingAuctionProcess(Player* player); + void UpdatePendingAuctions(); void Update(); private: @@ -193,6 +200,8 @@ class AuctionHouseMgr AuctionHouseObject mAllianceAuctions; AuctionHouseObject mNeutralAuctions; + std::map<ObjectGuid, AuctionPair> pendingAuctionMap; + ItemMap mAitems; }; diff --git a/src/server/game/DataStores/DBCStructure.h b/src/server/game/DataStores/DBCStructure.h index dc4ad55d9c2..a419864a194 100644 --- a/src/server/game/DataStores/DBCStructure.h +++ b/src/server/game/DataStores/DBCStructure.h @@ -809,7 +809,7 @@ struct CreatureModelDataEntry { uint32 Id; uint32 Flags; - //char* ModelPath[16] + char* ModelPath; //uint32 Unk1; float Scale; // Used in calculation of unit collision data //int32 Unk2 diff --git a/src/server/game/DataStores/DBCfmt.h b/src/server/game/DataStores/DBCfmt.h index c75c0fff625..e81db5924f6 100644 --- a/src/server/game/DataStores/DBCfmt.h +++ b/src/server/game/DataStores/DBCfmt.h @@ -42,7 +42,7 @@ char const CinematicSequencesEntryfmt[] = "nxxxxxxxxx"; char const CreatureDisplayInfofmt[] = "nixifxxxxxxxxxxx"; char const CreatureDisplayInfoExtrafmt[] = "diixxxxxxxxxxxxxxxxxx"; char const CreatureFamilyfmt[] = "nfifiiiiixssssssssssssssssxx"; -char const CreatureModelDatafmt[] = "nixxfxxxxxxxxxxffxxxxxxxxxxx"; +char const CreatureModelDatafmt[] = "nisxfxxxxxxxxxxffxxxxxxxxxxx"; char const CreatureSpellDatafmt[] = "niiiixxxx"; char const CreatureTypefmt[] = "nxxxxxxxxxxxxxxxxxx"; char const CurrencyTypesfmt[] = "xnxi"; diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index ea10ce7988b..6ba8fb44e09 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -103,6 +103,48 @@ uint32 CreatureTemplate::GetFirstValidModelId() const return 0; } +uint32 CreatureTemplate::GetFirstInvisibleModel() const +{ + CreatureModelInfo const* modelInfo = sObjectMgr->GetCreatureModelInfo(Modelid1); + if (modelInfo && modelInfo->is_trigger) + return Modelid1; + + modelInfo = sObjectMgr->GetCreatureModelInfo(Modelid2); + if (modelInfo && modelInfo->is_trigger) + return Modelid2; + + modelInfo = sObjectMgr->GetCreatureModelInfo(Modelid3); + if (modelInfo && modelInfo->is_trigger) + return Modelid3; + + modelInfo = sObjectMgr->GetCreatureModelInfo(Modelid4); + if (modelInfo && modelInfo->is_trigger) + return Modelid4; + + return 11686; +} + +uint32 CreatureTemplate::GetFirstVisibleModel() const +{ + CreatureModelInfo const* modelInfo = sObjectMgr->GetCreatureModelInfo(Modelid1); + if (modelInfo && !modelInfo->is_trigger) + return Modelid1; + + modelInfo = sObjectMgr->GetCreatureModelInfo(Modelid2); + if (modelInfo && !modelInfo->is_trigger) + return Modelid2; + + modelInfo = sObjectMgr->GetCreatureModelInfo(Modelid3); + if (modelInfo && !modelInfo->is_trigger) + return Modelid3; + + modelInfo = sObjectMgr->GetCreatureModelInfo(Modelid4); + if (modelInfo && !modelInfo->is_trigger) + return Modelid4; + + return 17519; +} + bool AssistDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/) { if (Unit* victim = ObjectAccessor::GetUnit(m_owner, m_victim)) diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h index 9a41c8570ed..966944e099f 100644 --- a/src/server/game/Entities/Creature/Creature.h +++ b/src/server/game/Entities/Creature/Creature.h @@ -137,6 +137,8 @@ struct CreatureTemplate uint32 ScriptID; uint32 GetRandomValidModelId() const; uint32 GetFirstValidModelId() const; + uint32 GetFirstInvisibleModel() const; + uint32 GetFirstVisibleModel() const; // helpers SkillType GetRequiredLootSkill() const @@ -278,6 +280,7 @@ struct CreatureModelInfo float combat_reach; uint8 gender; uint32 modelid_other_gender; + bool is_trigger; }; // Benchmarked: Faster than std::map (insert/find) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 58a9626776b..ceab7d06c96 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -1535,6 +1535,7 @@ void Player::Update(uint32 p_time) //because we don't want player's ghost teleported from graveyard if (IsHasDelayedTeleport() && IsAlive()) TeleportTo(m_teleport_dest, m_teleport_options); + } void Player::setDeathState(DeathState s) @@ -2149,6 +2150,17 @@ void Player::RemoveFromWorld() } } +bool Player::IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) const +{ + // players are immune to taunt (the aura and the spell effect) + if (spellInfo->Effects[index].IsAura(SPELL_AURA_MOD_TAUNT)) + return true; + if (spellInfo->Effects[index].IsEffect(SPELL_EFFECT_ATTACK_ME)) + return true; + + return Unit::IsImmunedToSpellEffect(spellInfo, index); +} + void Player::RegenerateAll() { //if (m_regenTimer <= 500) @@ -5825,8 +5837,6 @@ void Player::UpdateCombatSkills(Unit* victim, WeaponAttackType attType, bool def uint8 plevel = getLevel(); // if defense than victim == attacker uint8 greylevel = Trinity::XP::GetGrayLevel(plevel); uint8 moblevel = victim->getLevelForTarget(this); - if (moblevel < greylevel) - return; if (moblevel > plevel + 5) moblevel = plevel + 5; @@ -13230,36 +13240,25 @@ void Player::TradeCancel(bool sendback) void Player::UpdateSoulboundTradeItems() { - if (m_itemSoulboundTradeable.empty()) - return; - // also checks for garbage data - for (ItemDurationList::iterator itr = m_itemSoulboundTradeable.begin(); itr != m_itemSoulboundTradeable.end();) + for (GuidUnorderedSet::iterator itr = m_itemSoulboundTradeable.begin(); itr != m_itemSoulboundTradeable.end();) { - ASSERT(*itr); - if ((*itr)->GetOwnerGUID() != GetGUID()) - { - m_itemSoulboundTradeable.erase(itr++); - continue; - } - if ((*itr)->CheckSoulboundTradeExpire()) - { - m_itemSoulboundTradeable.erase(itr++); - continue; - } - ++itr; + Item* item = GetItemByGuid(*itr); + if (!item || item->GetOwnerGUID() != GetGUID() || item->CheckSoulboundTradeExpire()) + itr = m_itemSoulboundTradeable.erase(itr); + else + ++itr; } } void Player::AddTradeableItem(Item* item) { - m_itemSoulboundTradeable.push_back(item); + m_itemSoulboundTradeable.insert(item->GetGUID()); } -/// @todo should never allow an item to be added to m_itemSoulboundTradeable twice void Player::RemoveTradeableItem(Item* item) { - m_itemSoulboundTradeable.remove(item); + m_itemSoulboundTradeable.erase(item->GetGUID()); } void Player::UpdateItemDuration(uint32 time, bool realtimeonly) @@ -23833,7 +23832,7 @@ void Player::SetViewpoint(WorldObject* target, bool apply) // farsight dynobj or puppet may be very far away UpdateVisibilityOf(target); - if (target->isType(TYPEMASK_UNIT) && !GetVehicle()) + if (target->isType(TYPEMASK_UNIT) && target != GetVehicleBase()) ((Unit*)target)->AddPlayerToVision(this); } else @@ -23846,7 +23845,7 @@ void Player::SetViewpoint(WorldObject* target, bool apply) return; } - if (target->isType(TYPEMASK_UNIT) && !GetVehicle()) + if (target->isType(TYPEMASK_UNIT) && target != GetVehicleBase()) ((Unit*)target)->RemovePlayerFromVision(this); //must immediately set seer back otherwise may crash diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 8057a4ee54d..26944de9770 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -1034,6 +1034,8 @@ class Player : public Unit, public GridObject<Player> static bool BuildEnumData(PreparedQueryResult result, WorldPacket* data); + bool IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) const override; + void SetInWater(bool apply); bool IsInWater() const override { return m_isInWater; } @@ -2392,7 +2394,7 @@ class Player : public Unit, public GridObject<Player> EnchantDurationList m_enchantDuration; ItemDurationList m_itemDuration; - ItemDurationList m_itemSoulboundTradeable; + GuidUnorderedSet m_itemSoulboundTradeable; void ResetTimeSync(); void SendTimeSync(); diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 277ead92df7..27f6d5f614d 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -17791,22 +17791,8 @@ void Unit::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* target) } if (cinfo->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER) - { if (target->IsGameMaster()) - { - if (cinfo->Modelid1) - displayId = cinfo->Modelid1; // Modelid1 is a visible model for gms - else - displayId = 17519; // world visible trigger's model - } - else - { - if (cinfo->Modelid2) - displayId = cinfo->Modelid2; // Modelid2 is an invisible model for players - else - displayId = 11686; // world invisible trigger's model - } - } + displayId = cinfo->GetFirstVisibleModel(); } fieldBuffer << uint32(displayId); diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index b2be5c49b91..6f5368ed150 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -1236,7 +1236,11 @@ uint32 ObjectMgr::ChooseDisplayId(CreatureTemplate const* cinfo, CreatureData co if (data && data->displayid) return data->displayid; - return cinfo->GetRandomValidModelId(); + if (!(cinfo->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER)) + return cinfo->GetRandomValidModelId(); + + // Triggers by default receive the invisible model + return cinfo->GetFirstInvisibleModel(); } void ObjectMgr::ChooseCreatureFlags(const CreatureTemplate* cinfo, uint32& npcflag, uint32& unit_flags, uint32& dynamicflags, const CreatureData* data /*= NULL*/) @@ -1301,6 +1305,12 @@ void ObjectMgr::LoadCreatureModelInfo() Field* fields = result->Fetch(); uint32 modelId = fields[0].GetUInt32(); + CreatureDisplayInfoEntry const* creatureDisplay = sCreatureDisplayInfoStore.LookupEntry(modelId); + if (!creatureDisplay) + { + TC_LOG_ERROR("sql.sql", "Table `creature_model_info` has model for nonexistent display id (%u).", modelId); + continue; + } CreatureModelInfo& modelInfo = _creatureModelStore[modelId]; @@ -1308,12 +1318,10 @@ void ObjectMgr::LoadCreatureModelInfo() modelInfo.combat_reach = fields[2].GetFloat(); modelInfo.gender = fields[3].GetUInt8(); modelInfo.modelid_other_gender = fields[4].GetUInt32(); + modelInfo.is_trigger = false; // Checks - if (!sCreatureDisplayInfoStore.LookupEntry(modelId)) - TC_LOG_ERROR("sql.sql", "Table `creature_model_info` has model for nonexistent display id (%u).", modelId); - if (modelInfo.gender > GENDER_NONE) { TC_LOG_ERROR("sql.sql", "Table `creature_model_info` has wrong gender (%u) for display id (%u).", uint32(modelInfo.gender), modelId); @@ -1329,6 +1337,9 @@ void ObjectMgr::LoadCreatureModelInfo() if (modelInfo.combat_reach < 0.1f) modelInfo.combat_reach = DEFAULT_COMBAT_REACH; + if (CreatureModelDataEntry const* modelData = sCreatureModelDataStore.LookupEntry(creatureDisplay->ModelId)) + modelInfo.is_trigger = strstr(modelData->ModelPath, "InvisibleStalker") != nullptr; + ++count; } while (result->NextRow()); diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp index 8ecf86680ca..a9680ff69bb 100644 --- a/src/server/game/Handlers/AuctionHouseHandler.cpp +++ b/src/server/game/Handlers/AuctionHouseHandler.cpp @@ -303,18 +303,21 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData) AH->buyout = buyout; AH->expire_time = time(NULL) + auctionTime; AH->deposit = deposit; + AH->etime = etime; AH->auctionHouseEntry = auctionHouseEntry; TC_LOG_INFO("network", "CMSG_AUCTION_SELL_ITEM: Player %s (guid %d) is selling item %s entry %u (guid %d) with count %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u", _player->GetName().c_str(), _player->GetGUID().GetCounter(), item->GetTemplate()->Name1.c_str(), item->GetEntry(), item->GetGUID().GetCounter(), item->GetCount(), bid, buyout, auctionTime, AH->GetHouseId()); sAuctionMgr->AddAItem(item); auctionHouse->AddAuction(AH); + sAuctionMgr->PendingAuctionAdd(_player, AH); _player->MoveItemFromInventory(item->GetBagSlot(), item->GetSlot(), true); SQLTransaction trans = CharacterDatabase.BeginTransaction(); item->DeleteFromInventoryDB(trans); item->SaveToDB(trans); + AH->SaveToDB(trans); _player->SaveInventoryAndGoldToDB(trans); CharacterDatabase.CommitTransaction(trans); @@ -351,12 +354,14 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData) AH->buyout = buyout; AH->expire_time = time(NULL) + auctionTime; AH->deposit = deposit; + AH->etime = etime; AH->auctionHouseEntry = auctionHouseEntry; TC_LOG_INFO("network", "CMSG_AUCTION_SELL_ITEM: Player %s (guid %d) is selling item %s entry %u (guid %d) with count %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u", _player->GetName().c_str(), _player->GetGUID().GetCounter(), newItem->GetTemplate()->Name1.c_str(), newItem->GetEntry(), newItem->GetGUID().GetCounter(), newItem->GetCount(), bid, buyout, auctionTime, AH->GetHouseId()); sAuctionMgr->AddAItem(newItem); auctionHouse->AddAuction(AH); + sAuctionMgr->PendingAuctionAdd(_player, AH); for (uint32 j = 0; j < itemsCount; ++j) { @@ -396,8 +401,6 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData) GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, 1); } - - _player->ModifyMoney(-int32(deposit)); } //this function is called when client bids or buys out auction diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 2d990ad3ed2..debe4ac3cbf 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -3053,6 +3053,7 @@ void SpellMgr::LoadSpellInfoCorrections() case 52479: // Gift of the Harvester case 48246: // Ball of Flame case 36327: // Shoot Arcane Explosion Arrow + case 55479: // Force Obedience spellInfo->MaxAffectedTargets = 1; break; case 36384: // Skartax Purple Beam diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index c41caa8f955..bcfd105f3c6 100644 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -1782,6 +1782,7 @@ void World::SetInitialWorldSettings() m_timers[WUPDATE_WEATHERS].SetInterval(1*IN_MILLISECONDS); m_timers[WUPDATE_AUCTIONS].SetInterval(MINUTE*IN_MILLISECONDS); + m_timers[WUPDATE_AUCTIONS_PENDING].SetInterval(250); m_timers[WUPDATE_UPTIME].SetInterval(m_int_configs[CONFIG_UPTIME_UPDATE]*MINUTE*IN_MILLISECONDS); //Update "uptime" table based on configuration entry in minutes. m_timers[WUPDATE_CORPSES].SetInterval(20 * MINUTE * IN_MILLISECONDS); @@ -2052,6 +2053,13 @@ void World::Update(uint32 diff) sAuctionMgr->Update(); } + if (m_timers[WUPDATE_AUCTIONS_PENDING].Passed()) + { + m_timers[WUPDATE_AUCTIONS_PENDING].Reset(); + + sAuctionMgr->UpdatePendingAuctions(); + } + /// <li> Handle AHBot operations if (m_timers[WUPDATE_AHBOT].Passed()) { diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h index 133ac3f2386..c76b11276cc 100644 --- a/src/server/game/World/World.h +++ b/src/server/game/World/World.h @@ -69,6 +69,7 @@ enum ShutdownExitCode enum WorldTimers { WUPDATE_AUCTIONS, + WUPDATE_AUCTIONS_PENDING, WUPDATE_WEATHERS, WUPDATE_UPTIME, WUPDATE_CORPSES, diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp index aeaf8a70ba5..cfeb31d5526 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp @@ -136,11 +136,12 @@ enum Events enum Actions { - ACTION_STAND_UP = 1, - ACTION_CAST_INVOCATION = 2, - ACTION_REMOVE_INVOCATION = 3, - ACTION_KINETIC_BOMB_JUMP = 4, - ACTION_FLAME_BALL_CHASE = 5, + ACTION_START_INTRO = 1, + ACTION_STAND_UP = 2, + ACTION_CAST_INVOCATION = 3, + ACTION_REMOVE_INVOCATION = 4, + ACTION_KINETIC_BOMB_JUMP = 5, + ACTION_FLAME_BALL_CHASE = 6, }; enum Points @@ -162,6 +163,7 @@ class StandUpEvent : public BasicEvent bool Execute(uint64 /*eventTime*/, uint32 /*diff*/) { _owner.HandleEmoteCommand(EMOTE_ONESHOT_ROAR); + _owner.SetReactState(REACT_AGGRESSIVE); return true; } @@ -382,8 +384,6 @@ class boss_prince_keleseth_icc : public CreatureScript if (!me->isDead()) JustRespawned(); - - me->SetReactState(REACT_DEFENSIVE); } void Reset() override @@ -395,7 +395,6 @@ class boss_prince_keleseth_icc : public CreatureScript _isEmpowered = false; me->SetHealth(_spawnHealth); instance->SetData(DATA_ORB_WHISPERER_ACHIEVEMENT, uint32(true)); - me->SetReactState(REACT_DEFENSIVE); } void EnterCombat(Unit* /*who*/) override @@ -597,8 +596,6 @@ class boss_prince_taldaram_icc : public CreatureScript if (!me->isDead()) JustRespawned(); - - me->SetReactState(REACT_DEFENSIVE); } void Reset() override @@ -610,12 +607,6 @@ class boss_prince_taldaram_icc : public CreatureScript _isEmpowered = false; me->SetHealth(_spawnHealth); instance->SetData(DATA_ORB_WHISPERER_ACHIEVEMENT, uint32(true)); - me->SetReactState(REACT_DEFENSIVE); - } - - void MoveInLineOfSight(Unit* /*who*/) override - - { } void EnterCombat(Unit* /*who*/) override @@ -821,8 +812,6 @@ class boss_prince_valanar_icc : public CreatureScript if (!me->isDead()) JustRespawned(); - - me->SetReactState(REACT_DEFENSIVE); } void Reset() override @@ -834,12 +823,6 @@ class boss_prince_valanar_icc : public CreatureScript _isEmpowered = false; me->SetHealth(me->GetMaxHealth()); instance->SetData(DATA_ORB_WHISPERER_ACHIEVEMENT, uint32(true)); - me->SetReactState(REACT_DEFENSIVE); - } - - void MoveInLineOfSight(Unit* /*who*/) override - - { } void EnterCombat(Unit* /*who*/) override @@ -905,6 +888,7 @@ class boss_prince_valanar_icc : public CreatureScript default: break; } + summons.Summon(summon); if (me->IsInCombat()) DoZoneInCombat(summon); @@ -1070,25 +1054,28 @@ class npc_blood_queen_lana_thel : public CreatureScript me->SetVisible(true); } - void MoveInLineOfSight(Unit* who) override - + void DoAction(int32 action) override { - if (_introDone) - return; - - if (!me->IsWithinDistInMap(who, 35.0f, false)) - return; - - _introDone = true; - Talk(SAY_INTRO_1); - _events.SetPhase(1); - _events.ScheduleEvent(EVENT_INTRO_1, 14000); - // summon a visual trigger - if (Creature* summon = DoSummon(NPC_FLOATING_TRIGGER, triggerPos, 15000, TEMPSUMMON_TIMED_DESPAWN)) + switch (action) { - summon->CastSpell(summon, SPELL_OOC_INVOCATION_VISUAL, true); - summon->SetSpeed(MOVE_FLIGHT, 0.15f, true); - summon->GetMotionMaster()->MovePoint(0, triggerEndPos); + case ACTION_START_INTRO: + if (!_introDone) + { + _introDone = true; + Talk(SAY_INTRO_1); + _events.SetPhase(1); + _events.ScheduleEvent(EVENT_INTRO_1, 14000); + // summon a visual trigger + if (Creature* summon = DoSummon(NPC_FLOATING_TRIGGER, triggerPos, 15000, TEMPSUMMON_TIMED_DESPAWN)) + { + summon->CastSpell(summon, SPELL_OOC_INVOCATION_VISUAL, true); + summon->SetSpeed(MOVE_FLIGHT, 0.15f, true); // todo: creature is swimming, check if this is blizzlike or not. + summon->GetMotionMaster()->MovePoint(0, triggerEndPos); + } + } + break; + default: + break; } } @@ -1328,7 +1315,6 @@ class npc_dark_nucleus : public CreatureScript } void MoveInLineOfSight(Unit* who) override - { ScriptedAI::MoveInLineOfSight(who); } @@ -1670,6 +1656,21 @@ class spell_blood_council_shadow_prison_damage : public SpellScriptLoader } }; +class at_blood_prince_council_start_intro : public AreaTriggerScript +{ + public: + at_blood_prince_council_start_intro() : AreaTriggerScript("at_blood_prince_council_start_intro") { } + + bool OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/) override + { + if (InstanceScript* instance = player->GetInstanceScript()) + if (Creature* bloodQueen = ObjectAccessor::GetCreature(*player, instance->GetGuidData(DATA_BLOOD_QUEEN_LANA_THEL_COUNCIL))) + bloodQueen->AI()->DoAction(ACTION_START_INTRO); + + return true; + } +}; + void AddSC_boss_blood_prince_council() { new boss_blood_council_controller(); @@ -1689,4 +1690,5 @@ void AddSC_boss_blood_prince_council() new spell_valanar_kinetic_bomb_absorb(); new spell_blood_council_shadow_prison(); new spell_blood_council_shadow_prison_damage(); + new at_blood_prince_council_start_intro(); } diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp index 365e0a1588d..54c24769246 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp @@ -268,7 +268,6 @@ class boss_deathbringer_saurfang : public CreatureScript void Reset() override { _Reset(); - me->SetReactState(REACT_DEFENSIVE); events.SetPhase(PHASE_COMBAT); Initialize(); me->SetPower(POWER_ENERGY, 0); diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_festergut.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_festergut.cpp index e3e89d865ff..f76c415ab92 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_festergut.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_festergut.cpp @@ -93,7 +93,6 @@ class boss_festergut : public CreatureScript void Reset() override { _Reset(); - me->SetReactState(REACT_DEFENSIVE); events.ScheduleEvent(EVENT_BERSERK, 300000); events.ScheduleEvent(EVENT_INHALE_BLIGHT, urand(25000, 30000)); events.ScheduleEvent(EVENT_GAS_SPORE, urand(20000, 25000)); diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp index 3a745e2c98c..78a279b94fd 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp @@ -174,6 +174,11 @@ enum DeprogrammingData POINT_DESPAWN = 384721, }; +enum Actions +{ + ACTION_START_INTRO +}; + #define NPC_DARNAVAN RAID_MODE<uint32>(NPC_DARNAVAN_10, NPC_DARNAVAN_25, NPC_DARNAVAN_10, NPC_DARNAVAN_25) #define NPC_DARNAVAN_CREDIT RAID_MODE<uint32>(NPC_DARNAVAN_CREDIT_10, NPC_DARNAVAN_CREDIT_25, NPC_DARNAVAN_CREDIT_10, NPC_DARNAVAN_CREDIT_25) #define QUEST_DEPROGRAMMING RAID_MODE<uint32>(QUEST_DEPROGRAMMING_10, QUEST_DEPROGRAMMING_25, QUEST_DEPROGRAMMING_10, QUEST_DEPROGRAMMING_25) @@ -241,20 +246,26 @@ class boss_lady_deathwhisper : public CreatureScript me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, false); } - void MoveInLineOfSight(Unit* who) override - + void DoAction(int32 action) override { - if (!_introDone && me->IsWithinDistInMap(who, 110.0f)) + switch (action) { - _introDone = true; - Talk(SAY_INTRO_1); - events.SetPhase(PHASE_INTRO); - events.ScheduleEvent(EVENT_INTRO_2, 11000, 0, PHASE_INTRO); - events.ScheduleEvent(EVENT_INTRO_3, 21000, 0, PHASE_INTRO); - events.ScheduleEvent(EVENT_INTRO_4, 31500, 0, PHASE_INTRO); - events.ScheduleEvent(EVENT_INTRO_5, 39500, 0, PHASE_INTRO); - events.ScheduleEvent(EVENT_INTRO_6, 48500, 0, PHASE_INTRO); - events.ScheduleEvent(EVENT_INTRO_7, 58000, 0, PHASE_INTRO); + case ACTION_START_INTRO: + if (!_introDone) + { + _introDone = true; + Talk(SAY_INTRO_1); + events.SetPhase(PHASE_INTRO); + events.ScheduleEvent(EVENT_INTRO_2, 11000, 0, PHASE_INTRO); + events.ScheduleEvent(EVENT_INTRO_3, 21000, 0, PHASE_INTRO); + events.ScheduleEvent(EVENT_INTRO_4, 31500, 0, PHASE_INTRO); + events.ScheduleEvent(EVENT_INTRO_5, 39500, 0, PHASE_INTRO); + events.ScheduleEvent(EVENT_INTRO_6, 48500, 0, PHASE_INTRO); + events.ScheduleEvent(EVENT_INTRO_7, 58000, 0, PHASE_INTRO); + } + break; + default: + break; } } @@ -1024,6 +1035,21 @@ class spell_cultist_dark_martyrdom : public SpellScriptLoader } }; +class at_lady_deathwhisper_entrance : public AreaTriggerScript +{ + public: + at_lady_deathwhisper_entrance() : AreaTriggerScript("at_lady_deathwhisper_entrance") { } + + bool OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/) override + { + if (InstanceScript* instance = player->GetInstanceScript()) + if (Creature* ladyDeathwhisper = ObjectAccessor::GetCreature(*player, instance->GetGuidData(DATA_LADY_DEATHWHISPER))) + ladyDeathwhisper->AI()->DoAction(ACTION_START_INTRO); + + return true; + } +}; + void AddSC_boss_lady_deathwhisper() { new boss_lady_deathwhisper(); @@ -1033,4 +1059,5 @@ void AddSC_boss_lady_deathwhisper() new npc_darnavan(); new spell_deathwhisper_mana_barrier(); new spell_cultist_dark_martyrdom(); + new at_lady_deathwhisper_entrance(); } diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp index 2fbd1293891..993fc75fcde 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp @@ -89,11 +89,15 @@ enum MiscInfo //DATA_SPIKE_IMMUNE_1, = 2, // Reserved & used //DATA_SPIKE_IMMUNE_2, = 3, // Reserved & used - ACTION_CLEAR_SPIKE_IMMUNITIES = 1, - MAX_BONE_SPIKE_IMMUNE = 3, }; +enum Actions +{ + ACTION_CLEAR_SPIKE_IMMUNITIES = 1, + ACTION_TALK_ENTER_ZONE = 2 +}; + class BoneSpikeTargetSelector : public std::unary_function<Unit*, bool> { public: @@ -131,7 +135,6 @@ class boss_lord_marrowgar : public CreatureScript _boneStormDuration = RAID_MODE<uint32>(20000, 30000, 20000, 30000); _baseSpeed = creature->GetSpeedRate(MOVE_RUN); _coldflameLastPos.Relocate(creature); - _introDone = false; _boneSlice = false; } @@ -146,6 +149,7 @@ class boss_lord_marrowgar : public CreatureScript events.ScheduleEvent(EVENT_COLDFLAME, 5000, EVENT_GROUP_SPECIAL); events.ScheduleEvent(EVENT_WARN_BONE_STORM, urand(45000, 50000)); events.ScheduleEvent(EVENT_ENRAGE, 600000); + _introDone = false; _boneSlice = false; _boneSpikeImmune.clear(); } @@ -179,16 +183,6 @@ class boss_lord_marrowgar : public CreatureScript Talk(SAY_KILL); } - void MoveInLineOfSight(Unit* who) override - - { - if (!_introDone && me->IsWithinDistInMap(who, 70.0f)) - { - Talk(SAY_ENTER_ZONE); - _introDone = true; - } - } - void UpdateAI(uint32 diff) override { if (!UpdateVictim() || !CheckInRoom()) @@ -324,10 +318,21 @@ class boss_lord_marrowgar : public CreatureScript void DoAction(int32 action) override { - if (action != ACTION_CLEAR_SPIKE_IMMUNITIES) - return; - - _boneSpikeImmune.clear(); + switch (action) + { + case ACTION_CLEAR_SPIKE_IMMUNITIES: + _boneSpikeImmune.clear(); + break; + case ACTION_TALK_ENTER_ZONE: + if (!_introDone) + { + Talk(SAY_ENTER_ZONE); + _introDone = true; + } + break; + default: + break; + } } private: @@ -742,6 +747,22 @@ class spell_marrowgar_bone_slice : public SpellScriptLoader } }; +class at_lord_marrowgar_entrance : public AreaTriggerScript +{ + public: + at_lord_marrowgar_entrance() : AreaTriggerScript("at_lord_marrowgar_entrance") { } + + bool OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/) override + { + if (InstanceScript* instance = player->GetInstanceScript()) + if (Creature* lordMarrowgar = ObjectAccessor::GetCreature(*player, instance->GetGuidData(DATA_LORD_MARROWGAR))) + lordMarrowgar->AI()->DoAction(ACTION_TALK_ENTER_ZONE); + + return true; + } + +}; + void AddSC_boss_lord_marrowgar() { new boss_lord_marrowgar(); @@ -753,4 +774,5 @@ void AddSC_boss_lord_marrowgar() new spell_marrowgar_bone_spike_graveyard(); new spell_marrowgar_bone_storm(); new spell_marrowgar_bone_slice(); + new at_lord_marrowgar_entrance(); } diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp index be134a06173..4c67c0a7163 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp @@ -236,7 +236,6 @@ class boss_professor_putricide : public CreatureScript summons.DespawnAll(); SetPhase(PHASE_COMBAT_1); _experimentState = EXPERIMENT_STATE_OOZE; - me->SetReactState(REACT_DEFENSIVE); me->SetWalk(false); if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == POINT_MOTION_TYPE) me->GetMotionMaster()->MovementExpired(); @@ -616,7 +615,7 @@ class boss_professor_putricide : public CreatureScript DoCast(me, SPELL_TEAR_GAS_PERIODIC_TRIGGER, true); break; case EVENT_RESUME_ATTACK: - me->SetReactState(REACT_DEFENSIVE); + me->SetReactState(REACT_AGGRESSIVE); AttackStart(me->GetVictim()); // remove Tear Gas me->RemoveAurasDueToSpell(SPELL_TEAR_GAS_PERIODIC_TRIGGER); diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_rotface.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_rotface.cpp index 1a2ebd179fe..d03925f734a 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_rotface.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_rotface.cpp @@ -168,11 +168,6 @@ class boss_rotface : public CreatureScript Talk(SAY_SLIME_SPRAY); } - void MoveInLineOfSight(Unit* /*who*/) override - { - // don't enter combat - } - void JustSummoned(Creature* summon) override { if (summon->GetEntry() == NPC_VILE_GAS_STALKER) diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp index 65d99b022dc..8917af0038f 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp @@ -234,7 +234,6 @@ class boss_sindragosa : public CreatureScript void Reset() override { BossAI::Reset(); - me->SetReactState(REACT_DEFENSIVE); DoCast(me, SPELL_TANK_MARKER, true); events.ScheduleEvent(EVENT_BERSERK, 600000); events.ScheduleEvent(EVENT_CLEAVE, 10000, EVENT_GROUP_LAND_PHASE); @@ -659,7 +658,6 @@ class npc_spinestalker : public CreatureScript _events.ScheduleEvent(EVENT_BELLOWING_ROAR, urand(20000, 25000)); _events.ScheduleEvent(EVENT_CLEAVE_SPINESTALKER, urand(10000, 15000)); _events.ScheduleEvent(EVENT_TAIL_SWEEP, urand(8000, 12000)); - me->SetReactState(REACT_DEFENSIVE); if (!_summoned) { @@ -699,6 +697,7 @@ class npc_spinestalker : public CreatureScript me->GetMotionMaster()->MoveIdle(); me->StopMoving(); me->GetMotionMaster()->MovePoint(POINT_FROSTWYRM_FLY_IN, SpinestalkerFlyPos); + me->SetReactState(REACT_DEFENSIVE); } } @@ -714,6 +713,7 @@ class npc_spinestalker : public CreatureScript me->SetHomePosition(SpinestalkerLandPos); me->SetFacingTo(SpinestalkerLandPos.GetOrientation()); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetReactState(REACT_AGGRESSIVE); } void UpdateAI(uint32 diff) override @@ -794,7 +794,6 @@ class npc_rimefang : public CreatureScript _events.Reset(); _events.ScheduleEvent(EVENT_FROST_BREATH_RIMEFANG, urand(12000, 15000)); _events.ScheduleEvent(EVENT_ICY_BLAST, urand(30000, 35000)); - me->SetReactState(REACT_DEFENSIVE); Initialize(); if (!_summoned) @@ -835,6 +834,7 @@ class npc_rimefang : public CreatureScript me->GetMotionMaster()->MoveIdle(); me->StopMoving(); me->GetMotionMaster()->MovePoint(POINT_FROSTWYRM_FLY_IN, RimefangFlyPos); + me->SetReactState(REACT_DEFENSIVE); } } @@ -850,6 +850,7 @@ class npc_rimefang : public CreatureScript me->SetHomePosition(RimefangLandPos); me->SetFacingTo(RimefangLandPos.GetOrientation()); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); + me->SetReactState(REACT_AGGRESSIVE); } void EnterCombat(Unit* /*victim*/) override diff --git a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.h b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.h index e739f5a5036..224aa6cda45 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.h +++ b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.h @@ -72,50 +72,51 @@ enum TeleporterSpells enum DataTypes { // Encounter States/Boss GUIDs - DATA_LORD_MARROWGAR = 0, - DATA_LADY_DEATHWHISPER = 1, - DATA_ICECROWN_GUNSHIP_BATTLE = 2, - DATA_DEATHBRINGER_SAURFANG = 3, - DATA_FESTERGUT = 4, - DATA_ROTFACE = 5, - DATA_PROFESSOR_PUTRICIDE = 6, - DATA_BLOOD_PRINCE_COUNCIL = 7, - DATA_BLOOD_QUEEN_LANA_THEL = 8, - DATA_SISTER_SVALNA = 9, - DATA_VALITHRIA_DREAMWALKER = 10, - DATA_SINDRAGOSA = 11, - DATA_THE_LICH_KING = 12, + DATA_LORD_MARROWGAR = 0, + DATA_LADY_DEATHWHISPER = 1, + DATA_ICECROWN_GUNSHIP_BATTLE = 2, + DATA_DEATHBRINGER_SAURFANG = 3, + DATA_FESTERGUT = 4, + DATA_ROTFACE = 5, + DATA_PROFESSOR_PUTRICIDE = 6, + DATA_BLOOD_PRINCE_COUNCIL = 7, + DATA_BLOOD_QUEEN_LANA_THEL = 8, + DATA_SISTER_SVALNA = 9, + DATA_VALITHRIA_DREAMWALKER = 10, + DATA_SINDRAGOSA = 11, + DATA_THE_LICH_KING = 12, // Additional data - DATA_SAURFANG_EVENT_NPC = 13, - DATA_BONED_ACHIEVEMENT = 14, - DATA_OOZE_DANCE_ACHIEVEMENT = 15, - DATA_PUTRICIDE_TABLE = 16, - DATA_NAUSEA_ACHIEVEMENT = 17, - DATA_ORB_WHISPERER_ACHIEVEMENT = 18, - DATA_PRINCE_KELESETH_GUID = 19, - DATA_PRINCE_TALDARAM_GUID = 20, - DATA_PRINCE_VALANAR_GUID = 21, - DATA_BLOOD_PRINCES_CONTROL = 22, - DATA_SINDRAGOSA_FROSTWYRMS = 23, - DATA_SPINESTALKER = 24, - DATA_RIMEFANG = 25, - DATA_COLDFLAME_JETS = 26, - DATA_TEAM_IN_INSTANCE = 27, - DATA_BLOOD_QUICKENING_STATE = 28, - DATA_HEROIC_ATTEMPTS = 29, - DATA_CROK_SCOURGEBANE = 30, - DATA_CAPTAIN_ARNATH = 31, - DATA_CAPTAIN_BRANDON = 32, - DATA_CAPTAIN_GRONDEL = 33, - DATA_CAPTAIN_RUPERT = 34, - DATA_VALITHRIA_TRIGGER = 35, - DATA_VALITHRIA_LICH_KING = 36, - DATA_HIGHLORD_TIRION_FORDRING = 37, - DATA_ARTHAS_PLATFORM = 38, - DATA_TERENAS_MENETHIL = 39, - DATA_ENEMY_GUNSHIP = 40, - DATA_UPPERSPIRE_TELE_ACT = 41, + DATA_SAURFANG_EVENT_NPC = 13, + DATA_BONED_ACHIEVEMENT = 14, + DATA_OOZE_DANCE_ACHIEVEMENT = 15, + DATA_PUTRICIDE_TABLE = 16, + DATA_NAUSEA_ACHIEVEMENT = 17, + DATA_ORB_WHISPERER_ACHIEVEMENT = 18, + DATA_PRINCE_KELESETH_GUID = 19, + DATA_PRINCE_TALDARAM_GUID = 20, + DATA_PRINCE_VALANAR_GUID = 21, + DATA_BLOOD_PRINCES_CONTROL = 22, + DATA_SINDRAGOSA_FROSTWYRMS = 23, + DATA_SPINESTALKER = 24, + DATA_RIMEFANG = 25, + DATA_COLDFLAME_JETS = 26, + DATA_TEAM_IN_INSTANCE = 27, + DATA_BLOOD_QUICKENING_STATE = 28, + DATA_HEROIC_ATTEMPTS = 29, + DATA_CROK_SCOURGEBANE = 30, + DATA_CAPTAIN_ARNATH = 31, + DATA_CAPTAIN_BRANDON = 32, + DATA_CAPTAIN_GRONDEL = 33, + DATA_CAPTAIN_RUPERT = 34, + DATA_VALITHRIA_TRIGGER = 35, + DATA_VALITHRIA_LICH_KING = 36, + DATA_HIGHLORD_TIRION_FORDRING = 37, + DATA_ARTHAS_PLATFORM = 38, + DATA_TERENAS_MENETHIL = 39, + DATA_ENEMY_GUNSHIP = 40, + DATA_UPPERSPIRE_TELE_ACT = 41, + DATA_BLOOD_QUEEN_LANA_THEL_COUNCIL = 42 }; enum CreaturesIds @@ -247,6 +248,7 @@ enum CreaturesIds NPC_KINETIC_BOMB_TARGET = 38458, NPC_KINETIC_BOMB = 38454, NPC_SHOCK_VORTEX = 38422, + NPC_BLOOD_QUEEN_LANA_THEL_COUNCIL = 38004, // Blood-Queen Lana'thel NPC_BLOOD_QUEEN_LANA_THEL = 37955, diff --git a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp index 5354d1772b6..718c0ebe231 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp @@ -173,6 +173,12 @@ class instance_icecrown_citadel : public InstanceMapScript switch (creature->GetEntry()) { + case NPC_LORD_MARROWGAR: + LordMarrowgarGUID = creature->GetGUID(); + break; + case NPC_LADY_DEATHWHISPER: + LadyDeahtwhisperGUID = creature->GetGUID(); + break; case NPC_KOR_KRON_GENERAL: if (TeamInInstance == ALLIANCE) creature->UpdateEntry(NPC_ALLIANCE_COMMANDER); @@ -249,6 +255,9 @@ class instance_icecrown_citadel : public InstanceMapScript case NPC_BLOOD_ORB_CONTROLLER: BloodCouncilControllerGUID = creature->GetGUID(); break; + case NPC_BLOOD_QUEEN_LANA_THEL_COUNCIL: + BloodQueenLanaThelCouncilGUID = creature->GetGUID(); + break; case NPC_BLOOD_QUEEN_LANA_THEL: BloodQueenLanaThelGUID = creature->GetGUID(); break; @@ -712,6 +721,10 @@ class instance_icecrown_citadel : public InstanceMapScript { switch (type) { + case DATA_LORD_MARROWGAR: + return LordMarrowgarGUID; + case DATA_LADY_DEATHWHISPER: + return LadyDeahtwhisperGUID; case DATA_ICECROWN_GUNSHIP_BATTLE: return GunshipGUID; case DATA_ENEMY_GUNSHIP: @@ -738,6 +751,8 @@ class instance_icecrown_citadel : public InstanceMapScript return BloodCouncilGUIDs[2]; case DATA_BLOOD_PRINCES_CONTROL: return BloodCouncilControllerGUID; + case DATA_BLOOD_QUEEN_LANA_THEL_COUNCIL: + return BloodQueenLanaThelCouncilGUID; case DATA_BLOOD_QUEEN_LANA_THEL: return BloodQueenLanaThelGUID; case DATA_CROK_SCOURGEBANE: @@ -1425,6 +1440,8 @@ class instance_icecrown_citadel : public InstanceMapScript protected: EventMap Events; + ObjectGuid LordMarrowgarGUID; + ObjectGuid LadyDeahtwhisperGUID; ObjectGuid LadyDeathwisperElevatorGUID; ObjectGuid GunshipGUID; ObjectGuid EnemyGunshipGUID; @@ -1452,6 +1469,7 @@ class instance_icecrown_citadel : public InstanceMapScript ObjectGuid PutricideTableGUID; ObjectGuid BloodCouncilGUIDs[3]; ObjectGuid BloodCouncilControllerGUID; + ObjectGuid BloodQueenLanaThelCouncilGUID; ObjectGuid BloodQueenLanaThelGUID; ObjectGuid CrokScourgebaneGUID; ObjectGuid CrokCaptainGUIDs[4]; diff --git a/src/server/scripts/Northrend/Naxxramas/boss_maexxna.cpp b/src/server/scripts/Northrend/Naxxramas/boss_maexxna.cpp index e52731d003e..0d938122f28 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_maexxna.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_maexxna.cpp @@ -18,6 +18,7 @@ #include "ScriptMgr.h" #include "ScriptedCreature.h" #include "PassiveAI.h" +#include "SpellScript.h" #include "naxxramas.h" enum Spells @@ -28,6 +29,14 @@ enum Spells SPELL_NECROTIC_POISON = 28776, SPELL_FRENZY = 54123 }; +#define SPELL_FRENZY_HELPER RAID_MODE(54123,54124) + +enum Emotes +{ + EMOTE_SPIDERS = 0, + EMOTE_WEB_WRAP = 1, + EMOTE_WEB_SPRAY = 2 +}; enum Creatures { @@ -35,12 +44,16 @@ enum Creatures NPC_SPIDERLING = 17055, }; -#define MAX_POS_WRAP 3 -const Position PosWrap[MAX_POS_WRAP] = +#define MAX_WRAP_POSITION 7 +const Position WrapPositions[MAX_WRAP_POSITION] = { - {3546.796f, -3869.082f, 296.450f, 0.0f}, - {3531.271f, -3847.424f, 299.450f, 0.0f}, - {3497.067f, -3843.384f, 302.384f, 0.0f}, + {3453.818f, -3854.651f, 308.7581f, 4.362833f}, + {3535.042f, -3842.383f, 300.795f, 3.179324f}, + {3538.399f, -3846.088f, 299.964f, 4.310297f}, + {3548.464f, -3854.676f, 298.6075f, 4.546609f}, + {3557.663f, -3870.123f, 297.5027f, 3.756433f}, + {3560.546f, -3879.353f, 297.4843f, 2.508937f}, + {3562.535f, -3892.507f, 298.532f, 6.022466f}, }; enum Events @@ -51,7 +64,24 @@ enum Events EVENT_POISON, EVENT_WRAP, EVENT_SUMMON, - EVENT_FRENZY, +}; + +const float WEB_WRAP_MOVE_SPEED = 20.0f; + +struct WebTargetSelector : public std::unary_function<Unit*, bool> +{ + WebTargetSelector(Unit* maexxna) : _maexxna(maexxna) {} + bool operator()(Unit const* target) const + { + if (_maexxna->GetVictim() == target) // never target tank + return false; + if (target->HasAura(SPELL_WEB_WRAP)) // never target targets that are already webbed + return false; + return true; + } + + private: + const Unit* _maexxna; }; class boss_maexxna : public CreatureScript @@ -66,27 +96,22 @@ public: struct boss_maexxnaAI : public BossAI { - boss_maexxnaAI(Creature* creature) : BossAI(creature, BOSS_MAEXXNA) - { - Initialize(); - } + boss_maexxnaAI(Creature* creature) : BossAI(creature, BOSS_MAEXXNA) { } - void Initialize() + void EnterCombat(Unit* /*who*/) override { - enraged = false; + _EnterCombat(); + events.ScheduleEvent(EVENT_WRAP, 20 * IN_MILLISECONDS); + events.ScheduleEvent(EVENT_SPRAY, 40 * IN_MILLISECONDS); + events.ScheduleEvent(EVENT_SHOCK, urandms(5, 10)); + events.ScheduleEvent(EVENT_POISON, urandms(10, 15)); + events.ScheduleEvent(EVENT_SUMMON, 30 * IN_MILLISECONDS); } - bool enraged; - - void EnterCombat(Unit* /*who*/) override + void Reset() override { - _EnterCombat(); - Initialize(); - events.ScheduleEvent(EVENT_WRAP, 20000); - events.ScheduleEvent(EVENT_SPRAY, 40000); - events.ScheduleEvent(EVENT_SHOCK, urand(5000, 10000)); - events.ScheduleEvent(EVENT_POISON, urand(10000, 15000)); - events.ScheduleEvent(EVENT_SUMMON, 30000); + _Reset(); + instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_WEB_WRAP); } void UpdateAI(uint32 diff) override @@ -94,10 +119,9 @@ public: if (!UpdateVictim() || !CheckInRoom()) return; - if (!enraged && HealthBelowPct(30)) + if (HealthBelowPct(30) && !me->HasAura(SPELL_FRENZY_HELPER)) { - enraged = true; - events.ScheduleEvent(EVENT_FRENZY, 0); // will be cast immediately + DoCast(SPELL_FRENZY); } events.Update(diff); @@ -107,41 +131,49 @@ public: switch (eventId) { case EVENT_WRAP: - /// @todo Add missing text - for (uint8 i = 0; i < RAID_MODE(1, 2); ++i) + { + std::list<Unit*> targets; + SelectTargetList(targets, WebTargetSelector(me), RAID_MODE(1, 2), SELECT_TARGET_RANDOM); + if (!targets.empty()) { - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0, true, -SPELL_WEB_WRAP)) + Talk(EMOTE_WEB_WRAP); + int8 wrapPos = -1; + for (Unit* target : targets) { + if (wrapPos == -1) // allow all positions on the first target + wrapPos = urand(0, MAX_WRAP_POSITION - 1); + else // on subsequent iterations, only allow positions that are not equal to the previous one (this is sufficient since we should only have two targets at most, ever) + wrapPos = (wrapPos + urand(1, MAX_WRAP_POSITION - 1)) % MAX_WRAP_POSITION; + target->RemoveAura(sSpellMgr->GetSpellIdForDifficulty(SPELL_WEB_SPRAY, me)); - uint8 pos = rand32() % MAX_POS_WRAP; - target->GetMotionMaster()->MoveJump(PosWrap[pos].GetPositionX(), PosWrap[pos].GetPositionY(), PosWrap[pos].GetPositionZ(), 20, 20); - if (Creature* wrap = DoSummon(NPC_WEB_WRAP, PosWrap[pos], 0, TEMPSUMMON_CORPSE_DESPAWN)) - wrap->AI()->SetGUID(target->GetGUID()); + if (Creature* wrap = DoSummon(NPC_WEB_WRAP, WrapPositions[wrapPos], 70 * IN_MILLISECONDS, TEMPSUMMON_TIMED_DESPAWN)) + { + wrap->AI()->SetGUID(target->GetGUID()); // handles application of debuff + target->GetMotionMaster()->MoveJump(WrapPositions[wrapPos], WEB_WRAP_MOVE_SPEED, WEB_WRAP_MOVE_SPEED); // move after stun to avoid stun cancelling move + } } } events.ScheduleEvent(EVENT_WRAP, 40000); break; + } case EVENT_SPRAY: + Talk(EMOTE_WEB_SPRAY); DoCastAOE(SPELL_WEB_SPRAY); events.ScheduleEvent(EVENT_SPRAY, 40000); break; case EVENT_SHOCK: DoCastAOE(SPELL_POISON_SHOCK); - events.ScheduleEvent(EVENT_SHOCK, urand(10000, 20000)); + events.ScheduleEvent(EVENT_SHOCK, urandms(10, 20)); break; case EVENT_POISON: DoCastVictim(SPELL_NECROTIC_POISON); - events.ScheduleEvent(EVENT_POISON, urand(10000, 20000)); - break; - case EVENT_FRENZY: - DoCast(me, SPELL_FRENZY, true); - events.ScheduleEvent(EVENT_FRENZY, 600000); + events.ScheduleEvent(EVENT_POISON, urandms(10, 20)); break; case EVENT_SUMMON: - /// @todo Add missing text + Talk(EMOTE_SPIDERS); uint8 amount = urand(8, 10); for (uint8 i = 0; i < amount; ++i) - DoSummon(NPC_SPIDERLING, me, 0, TEMPSUMMON_CORPSE_DESPAWN); + DoSummon(NPC_SPIDERLING, me, 4.0f, 5 * IN_MILLISECONDS, TEMPSUMMON_CORPSE_TIMED_DESPAWN); events.ScheduleEvent(EVENT_SUMMON, 40000); break; } @@ -165,23 +197,49 @@ public: struct npc_webwrapAI : public NullCreatureAI { - npc_webwrapAI(Creature* creature) : NullCreatureAI(creature) { } + npc_webwrapAI(Creature* creature) : NullCreatureAI(creature), visibleTimer(0) { } ObjectGuid victimGUID; + uint32 visibleTimer; + + void InitializeAI() override + { + me->SetVisible(false); + } void SetGUID(ObjectGuid guid, int32 /*param*/) override { + if (!guid) + return; victimGUID = guid; - if (me->m_spells[0] && victimGUID) - if (Unit* victim = ObjectAccessor::GetUnit(*me, victimGUID)) - victim->CastSpell(victim, me->m_spells[0], true, NULL, NULL, me->GetGUID()); + if (Unit* victim = ObjectAccessor::GetUnit(*me, victimGUID)) + { + visibleTimer = (me->GetDistance2d(victim)/WEB_WRAP_MOVE_SPEED + 0.5f) * IN_MILLISECONDS; + victim->CastSpell(victim, SPELL_WEB_WRAP, true, NULL, NULL, me->GetGUID()); + } + } + + void UpdateAI(uint32 diff) override + { + if (!visibleTimer) + return; + + if (diff >= visibleTimer) + { + visibleTimer = 0; + me->SetVisible(true); + } + else + visibleTimer -= diff; } void JustDied(Unit* /*killer*/) override { - if (me->m_spells[0] && victimGUID) + if (victimGUID) if (Unit* victim = ObjectAccessor::GetUnit(*me, victimGUID)) - victim->RemoveAurasDueToSpell(me->m_spells[0], me->GetGUID()); + victim->RemoveAurasDueToSpell(SPELL_WEB_WRAP, me->GetGUID()); + + me->DespawnOrUnsummon(5 * IN_MILLISECONDS); } }; diff --git a/src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp b/src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp index 1683667a02a..f94f7b227bf 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp @@ -17,43 +17,40 @@ #include "ScriptMgr.h" #include "ScriptedCreature.h" +#include "SpellInfo.h" #include "naxxramas.h" -//Razuvious - NO TEXT sound only -//8852 aggro01 - Hah hah, I'm just getting warmed up! -//8853 aggro02 Stand and fight! -//8854 aggro03 Show me what you've got! -//8861 slay1 - You should've stayed home! -//8863 slay2- -//8858 cmmnd3 - You disappoint me, students! -//8855 cmmnd1 - Do as I taught you! -//8856 cmmnd2 - Show them no mercy! -//8859 cmmnd4 - The time for practice is over! Show me what you've learned! -//8861 Sweep the leg! Do you have a problem with that? -//8860 death - An honorable... death... -//8947 - Aggro Mixed? - ? - -#define SOUND_AGGRO RAND(8852, 8853, 8854) -#define SOUND_SLAY RAND(8861, 8863) -#define SOUND_COMMND RAND(8855, 8856, 8858, 8859, 8861) -#define SOUND_DEATH 8860 -#define SOUND_AGGROMIX 8847 +enum Yells +{ + SAY_AGGRO = 0, + SAY_SLAY = 1, + SAY_TAUNTED = 2, + SAY_DEATH = 3 +}; enum Spells { - SPELL_UNBALANCING_STRIKE = 26613, - SPELL_DISRUPTING_SHOUT = 29107, - SPELL_JAGGED_KNIFE = 55550, - SPELL_HOPELESS = 29125 + SPELL_UNBALANCING_STRIKE = 26613, + SPELL_DISRUPTING_SHOUT = 29107, + SPELL_JAGGED_KNIFE = 55550, + SPELL_HOPELESS = 29125, + SPELL_UNDERSTUDY_TAUNT = 29060, + SPELL_UNDERSTUDY_BLOOD_STRIKE = 61696, + SPELL_FORCE_OBEDIENCE = 55479 }; enum Events { - EVENT_NONE, + EVENT_ATTACK = 1, EVENT_STRIKE, EVENT_SHOUT, - EVENT_KNIFE, - EVENT_COMMAND, + EVENT_KNIFE +}; + +enum SummonGroups +{ + SUMMON_GROUP_10MAN = 1, + SUMMON_GROUP_25MAN = 2 }; class boss_razuvious : public CreatureScript @@ -70,36 +67,60 @@ public: { boss_razuviousAI(Creature* creature) : BossAI(creature, BOSS_RAZUVIOUS) { } - void KilledUnit(Unit* /*victim*/) override + void SummonAdds() { - if (!(rand32() % 3)) - DoPlaySoundToSet(me, SOUND_SLAY); + me->SummonCreatureGroup(SUMMON_GROUP_10MAN); + if (Is25ManRaid()) + me->SummonCreatureGroup(SUMMON_GROUP_25MAN); } - void DamageTaken(Unit* pDone_by, uint32& uiDamage) override + void InitializeAI() override { - // Damage done by the controlled Death Knight understudies should also count toward damage done by players - if (pDone_by->GetTypeId() == TYPEID_UNIT && (pDone_by->GetEntry() == 16803 || pDone_by->GetEntry() == 29941)) + if (!me->isDead()) { - me->LowerPlayerDamageReq(uiDamage); + Reset(); + SummonAdds(); } } + void JustReachedHome() override + { + _JustReachedHome(); + SummonAdds(); + me->GetMotionMaster()->Initialize(); + } + + void KilledUnit(Unit* victim) override + { + if (victim->GetTypeId() == TYPEID_PLAYER || (victim->GetTypeId() == TYPEID_UNIT && victim->GetEntry() == NPC_DK_UNDERSTUDY)) + Talk(SAY_SLAY); + } + + void SpellHit(Unit* caster, SpellInfo const* spell) override + { + if (spell->Id == SPELL_UNDERSTUDY_TAUNT) + Talk(SAY_TAUNTED, caster); + } + void JustDied(Unit* /*killer*/) override { - _JustDied(); - DoPlaySoundToSet(me, SOUND_DEATH); - me->CastSpell(me, SPELL_HOPELESS, true); /// @todo this may affect other creatures + Talk(SAY_DEATH); + DoCastAOE(SPELL_HOPELESS, true); + + events.Reset(); + instance->SetBossState(BOSS_RAZUVIOUS, DONE); } void EnterCombat(Unit* /*who*/) override { _EnterCombat(); - DoPlaySoundToSet(me, SOUND_AGGRO); - events.ScheduleEvent(EVENT_STRIKE, 30000); - events.ScheduleEvent(EVENT_SHOUT, 25000); - events.ScheduleEvent(EVENT_COMMAND, 40000); - events.ScheduleEvent(EVENT_KNIFE, 10000); + me->StopMoving(); + summons.DoZoneInCombat(); + Talk(SAY_AGGRO); + events.ScheduleEvent(EVENT_ATTACK, 7 * IN_MILLISECONDS); + events.ScheduleEvent(EVENT_STRIKE, 21 * IN_MILLISECONDS); + events.ScheduleEvent(EVENT_SHOUT, 16 * IN_MILLISECONDS); + events.ScheduleEvent(EVENT_KNIFE, 10 * IN_MILLISECONDS); } void UpdateAI(uint32 diff) override @@ -113,33 +134,112 @@ public: { switch (eventId) { + case EVENT_ATTACK: + SetCombatMovement(true); + if (Unit* victim = me->GetVictim()) + me->GetMotionMaster()->MoveChase(victim); + break; case EVENT_STRIKE: DoCastVictim(SPELL_UNBALANCING_STRIKE); - events.ScheduleEvent(EVENT_STRIKE, 30000); + events.ScheduleEvent(EVENT_STRIKE, 6 * IN_MILLISECONDS); return; case EVENT_SHOUT: DoCastAOE(SPELL_DISRUPTING_SHOUT); - events.ScheduleEvent(EVENT_SHOUT, 25000); + events.ScheduleEvent(EVENT_SHOUT, 16 * IN_MILLISECONDS); return; case EVENT_KNIFE: if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 45.0f)) DoCast(target, SPELL_JAGGED_KNIFE); - events.ScheduleEvent(EVENT_KNIFE, 10000); - return; - case EVENT_COMMAND: - DoPlaySoundToSet(me, SOUND_COMMND); - events.ScheduleEvent(EVENT_COMMAND, 40000); + events.ScheduleEvent(EVENT_KNIFE, urandms(10,15)); return; } } DoMeleeAttackIfReady(); } + + void Reset() override + { + SetCombatMovement(false); + _Reset(); + } }; }; +class npc_dk_understudy : public CreatureScript +{ + public: + npc_dk_understudy() : CreatureScript("npc_dk_understudy") { } + + struct npc_dk_understudyAI : public ScriptedAI + { + npc_dk_understudyAI(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript()), bloodStrikeTimer(0) { } + + void EnterCombat(Unit* /*who*/) override + { + me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); + if (Creature* razuvious = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_RAZUVIOUS))) + razuvious->AI()->DoZoneInCombat(nullptr, 250.0f); + } + + void JustReachedHome() override + { + if (_instance->GetBossState(BOSS_RAZUVIOUS) == DONE) + me->DespawnOrUnsummon(); + else + ScriptedAI::JustReachedHome(); + } + + void UpdateAI(uint32 diff) override + { + if (!me->isPossessedByPlayer() && !UpdateVictim()) + return; + + if (!me->isPossessedByPlayer()) + { + if (diff < bloodStrikeTimer) + bloodStrikeTimer -= diff; + else + DoCastVictim(SPELL_UNDERSTUDY_BLOOD_STRIKE); + } + + DoMeleeAttackIfReady(); + } + + void OnCharmed(bool apply) override + { + ScriptedAI::OnCharmed(apply); + if (apply) + { + if (!me->IsInCombat()) + EnterCombat(nullptr); + me->StopMoving(); + me->SetReactState(REACT_PASSIVE); + _charmer = me->GetCharmerGUID(); + } + else + { + me->SetReactState(REACT_AGGRESSIVE); + if (Unit* charmer = ObjectAccessor::GetUnit(*me, _charmer)) + me->AddThreat(charmer, 100000.0f); + DoZoneInCombat(nullptr, 250.0f); + } + } + private: + InstanceScript* const _instance; + ObjectGuid _charmer; + uint32 bloodStrikeTimer; + }; + + CreatureAI* GetAI(Creature* creature) const override + { + return GetInstanceAI<npc_dk_understudyAI>(creature); + } +}; + void AddSC_boss_razuvious() { new boss_razuvious(); + new npc_dk_understudy(); } diff --git a/src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp b/src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp index 53ce68d3efc..0e572835a51 100644 --- a/src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp +++ b/src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp @@ -60,7 +60,6 @@ DoorData const doorData[] = MinionData const minionData[] = { - { NPC_DK_UNDERSTUDY, BOSS_RAZUVIOUS }, { NPC_SIR, BOSS_HORSEMEN }, { NPC_THANE, BOSS_HORSEMEN }, { NPC_LADY, BOSS_HORSEMEN }, @@ -143,6 +142,9 @@ class instance_naxxramas : public InstanceMapScript case NPC_FAERLINA: FaerlinaGUID = creature->GetGUID(); break; + case NPC_RAZUVIOUS: + RazuviousGUID = creature->GetGUID(); + break; case NPC_THANE: ThaneGUID = creature->GetGUID(); break; @@ -378,6 +380,8 @@ class instance_naxxramas : public InstanceMapScript return AnubRekhanGUID; case DATA_FAERLINA: return FaerlinaGUID; + case DATA_RAZUVIOUS: + return RazuviousGUID; case DATA_THANE: return ThaneGUID; case DATA_LADY: @@ -652,6 +656,8 @@ class instance_naxxramas : public InstanceMapScript ObjectGuid HeiganGUID; /* The Military Quarter */ + // Instructor Razuvious + ObjectGuid RazuviousGUID; // Gothik the Harvester ObjectGuid GothikGateGUID; // The Four Horsemen diff --git a/src/server/scripts/Northrend/Naxxramas/naxxramas.h b/src/server/scripts/Northrend/Naxxramas/naxxramas.h index d2b99784953..e4d15cf84ba 100644 --- a/src/server/scripts/Northrend/Naxxramas/naxxramas.h +++ b/src/server/scripts/Northrend/Naxxramas/naxxramas.h @@ -66,6 +66,7 @@ enum Data64 { DATA_ANUBREKHAN, DATA_FAERLINA, + DATA_RAZUVIOUS, DATA_THANE, DATA_LADY, DATA_BARON, @@ -87,6 +88,7 @@ enum CreaturesIds { NPC_ANUBREKHAN = 15956, NPC_FAERLINA = 15953, + NPC_RAZUVIOUS = 16061, NPC_THANE = 16064, NPC_LADY = 16065, NPC_BARON = 30549, diff --git a/src/server/scripts/Pet/pet_mage.cpp b/src/server/scripts/Pet/pet_mage.cpp index 0d6353cfb86..14d2687c298 100644 --- a/src/server/scripts/Pet/pet_mage.cpp +++ b/src/server/scripts/Pet/pet_mage.cpp @@ -24,11 +24,25 @@ #include "ScriptedCreature.h" #include "CombatAI.h" #include "Pet.h" +#include "PetAI.h" +#include "Cell.h" +#include "CellImpl.h" +#include "GridNotifiers.h" +#include "GridNotifiersImpl.h" enum MageSpells { SPELL_MAGE_CLONE_ME = 45204, - SPELL_MAGE_MASTERS_THREAT_LIST = 58838 + SPELL_MAGE_MASTERS_THREAT_LIST = 58838, + SPELL_MAGE_FROST_BOLT = 59638, + SPELL_MAGE_FIRE_BLAST = 59637 +}; + +enum MirrorImageTimers +{ + TIMER_MIRROR_IMAGE_INIT = 0, + TIMER_MIRROR_IMAGE_FROST_BOLT = 4000, + TIMER_MIRROR_IMAGE_FIRE_BLAST = 6000 }; class npc_pet_mage_mirror_image : public CreatureScript @@ -40,20 +54,184 @@ class npc_pet_mage_mirror_image : public CreatureScript { npc_pet_mage_mirror_imageAI(Creature* creature) : CasterAI(creature) { } + void Init() + { + Unit* owner = me->GetCharmerOrOwner(); + + std::list<Unit*> targets; + Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(me, me, 30.0f); + Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(me, targets, u_check); + me->VisitNearbyObject(40.0f, searcher); + + Unit* highestThreatUnit = nullptr; + float highestThreat = 0.0f; + Unit* nearestPlayer = nullptr; + for (std::list<Unit*>::const_iterator iter = targets.begin(); iter != targets.end(); ++iter) + { + // Consider only units without CC + if (!(*iter)->HasBreakableByDamageCrowdControlAura((*iter))) + { + // Take first found unit + if (!highestThreatUnit && (*iter)->GetTypeId() != TYPEID_PLAYER) + { + highestThreatUnit = (*iter); + continue; + } + if (!nearestPlayer && ((*iter)->GetTypeId() == TYPEID_PLAYER)) + { + nearestPlayer = (*iter); + continue; + } + // else compare best fit unit with current unit + ThreatContainer::StorageType triggers = (*iter)->getThreatManager().getThreatList(); + for (ThreatContainer::StorageType::const_iterator trig_citr = triggers.begin(); trig_citr != triggers.end(); ++trig_citr) + { + // Try to find threat referenced to owner + if ((*trig_citr)->getTarget() == owner) + { + // Check if best fit hostile unit hs lower threat than this current unit + if (highestThreat < (*trig_citr)->getThreat()) + { + // If so, update best fit unit + highestThreat = (*trig_citr)->getThreat(); + highestThreatUnit = (*iter); + break; + } + } + } + // In case no unit with threat was found so far, always check for nearest unit (only for players) + if ((*iter)->GetTypeId() == TYPEID_PLAYER) + { + // If this player is closer than the previous one, update it + if (me->GetDistance((*iter)->GetPosition()) < me->GetDistance(nearestPlayer->GetPosition())) + nearestPlayer = (*iter); + } + } + } + // Prioritize units with threat referenced to owner + if (highestThreat > 0.0f && highestThreatUnit) + me->Attack(highestThreatUnit, false); + // If there is no such target, try to attack nearest hostile unit if such exists + else if (nearestPlayer) + me->Attack(nearestPlayer, false); + } + + bool IsInThreatList(Unit* target) + { + Unit* owner = me->GetCharmerOrOwner(); + + std::list<Unit*> targets; + Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(me, me, 30.0f); + Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(me, targets, u_check); + me->VisitNearbyObject(40.0f, searcher); + + for (std::list<Unit*>::const_iterator iter = targets.begin(); iter != targets.end(); ++iter) + { + if ((*iter) == target) + { + // Consider only units without CC + if (!(*iter)->HasBreakableByDamageCrowdControlAura((*iter))) + { + ThreatContainer::StorageType triggers = (*iter)->getThreatManager().getThreatList(); + for (ThreatContainer::StorageType::const_iterator trig_citr = triggers.begin(); trig_citr != triggers.end(); ++trig_citr) + { + // Try to find threat referenced to owner + if ((*trig_citr)->getTarget() == owner) + return true; + } + } + } + } + return false; + } + void InitializeAI() override { CasterAI::InitializeAI(); Unit* owner = me->GetOwner(); if (!owner) return; - // Inherit Master's Threat List (not yet implemented) - owner->CastSpell((Unit*)NULL, SPELL_MAGE_MASTERS_THREAT_LIST, true); + // here mirror image casts on summoner spell (not present in client dbc) 49866 // here should be auras (not present in client dbc): 35657, 35658, 35659, 35660 selfcast by mirror images (stats related?) // Clone Me! owner->CastSpell(me, SPELL_MAGE_CLONE_ME, false); } + void EnterCombat(Unit* who) override + { + if (me->GetVictim() && !me->GetVictim()->HasBreakableByDamageCrowdControlAura(me)) + { + me->CastSpell(who, SPELL_MAGE_FIRE_BLAST, false); + events.ScheduleEvent(SPELL_MAGE_FROST_BOLT, TIMER_MIRROR_IMAGE_INIT); + events.ScheduleEvent(SPELL_MAGE_FIRE_BLAST, TIMER_MIRROR_IMAGE_FIRE_BLAST); + } + else + EnterEvadeMode(); + } + + void Reset() override + { + events.Reset(); + } + + void UpdateAI(uint32 diff) override + { + Unit* owner = me->GetCharmerOrOwner(); + Unit* target = owner->getAttackerForHelper(); + + events.Update(diff); + + // prevent CC interrupts by images + if (me->GetVictim() && me->EnsureVictim()->HasBreakableByDamageCrowdControlAura(me)) + { + me->InterruptNonMeleeSpells(false); + return; + } + + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; + + if (!owner) + return; + + // assign target if image doesnt have any or the target is not actual + if (!target || me->GetVictim() != target) + { + Unit* ownerTarget = nullptr; + if (Player* owner = me->GetCharmerOrOwner()->ToPlayer()) + ownerTarget = owner->GetSelectedUnit(); + + // recognize which victim will be choosen + if (ownerTarget && ownerTarget->GetTypeId() == TYPEID_PLAYER) + { + if (!ownerTarget->HasBreakableByDamageCrowdControlAura(ownerTarget)) + me->Attack(ownerTarget, false); + } + else if (ownerTarget && (ownerTarget->GetTypeId() != TYPEID_PLAYER) && IsInThreatList(ownerTarget)) + { + if (!ownerTarget->HasBreakableByDamageCrowdControlAura(ownerTarget)) + me->Attack(ownerTarget, false); + } + else + Init(); + } + + if (uint32 spellId = events.ExecuteEvent()) + { + if (spellId == SPELL_MAGE_FROST_BOLT) + { + events.ScheduleEvent(SPELL_MAGE_FROST_BOLT, TIMER_MIRROR_IMAGE_FROST_BOLT); + DoCastVictim(spellId); + } + else if (spellId == SPELL_MAGE_FIRE_BLAST) + { + DoCastVictim(spellId); + events.ScheduleEvent(SPELL_MAGE_FIRE_BLAST, TIMER_MIRROR_IMAGE_FIRE_BLAST); + } + } + } + // Do not reload Creature templates on evade mode enter - prevent visual lost void EnterEvadeMode() override { @@ -68,6 +246,7 @@ class npc_pet_mage_mirror_image : public CreatureScript me->GetMotionMaster()->Clear(false); me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, me->GetFollowAngle(), MOTION_SLOT_ACTIVE); } + Init(); } }; |